1. Where do you spend your money? From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jan 2004 04:03:32 -0000
I just ordered a skewb, ultimate skewb, and a DIY pyraminx kit from
mefferts.com. In the past, I have ordered a Megaminx and a set of tiles,
as well as the Eastsheen christmas bundle from a while back. I also have
ordered some studio cubes from Ton. I have only ordered a diy cube and
some stickers from hessport.com For someone interested in the
Rubik's Cube, I seem to throw a lot of my business in places other
than hessport.com. Does anyone here buy lots of product from hessport?
Just wondering. BTW, Does anyone know when they will release their DIY
speedcube?
2. Re: 100th JSSC is open. From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jan 2004 14:29:40 -0000
> > Thanks for putting this together and including this group, though >
it > > looks like not very many people have participated yet (from this
> > group). I did the 2x2x2 and 3x3x3 averages, but I'm confused on
> the > > instructions for the 4x4x4 scramble... > > It says
"Randomize 4x4 sigle slice movements (B) followed by double > >
slice movements (C)" - does this mean that I apply the sequence in
> > column B to just the faces, and then the sequence in column C to >
the Hi Grant, A Happy New Year! Thanks for your participating our 100th
conmeptition. I just came back from vacation and uploaded my records
which I timed (only 3x3 categories). I can see several Japanese
participants on our sites. I will transfer to this site as soon as
possible. That will be more exciting for you guys. Sorry for my
confusing explanation. Thanks again for your proper understanding.
Column (B) to just the faces, column (C) is for outer and inner slices.
ex. R means Rr, B is Bb in column (C). Enjoy! Masayuki Akimoto
3. Cube Shops From: "gotsoup420" <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jan 2004 17:19:53 -0000
Happy New Year! Just wondering if anyone knows any places I can buy
different puzzles (e.g. square-1, 4x4x4, etc.) in Houston. Thanks in
advance. -cubekid
4. Square-1 Scrambles From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jan 2004 21:55:30 -0000
Does anyone know of a program that generates random scrambling
algorithms for the square-1 (like Jess Bonde's timer generates
random scrambling algorithms for the 3x3x3)? Also, how many turns is
"enough" to scramble the square-1? Ian
5. 3-D Virtual Rubiks Cube (2x2x2 to 8x8x8) From: "hua_jz" <virtual_rubiks_cube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 03:08:57 -0000
Hello everyone, Just let you that a 3-D Virtual Rubiks Cube (2x2x2 to
8x8x8) is available from http://www.vrk.741.com It can solve 3x3x3 in 4
different ways. Instructions for solving 4x4x4 were included. It is an
excellent site for begginners. Jeff
6. Re: Fastest method? From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 07:25:47 -0000
And of course, as with all the methods, the more you are willing to
memorize, the more stages you can skip and the faster you can get...
like there's also the ZB method out there which orients the last
layer while putting in the last edge/corner pair but I think that's
300 algorithms. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "lloyd_nicholls" >
<lloyd_nicholls@h...> wrote: > > Hi, > > > > I apologize if this has
been asked many times before but I'm new to > > this and was just
wondering what people thought the fastest method > > of solving a 3x3x3
Rubik's cube is? > > Hi Lloyd, > > The method I use is my own. I
don't know if it's the "fastest." > > First two
levels: > Choose what will be your first level, middle level and last
level. > Place two middle level edges on any one side. > Place the 4
corners of the first level. > Place the other two middle level edge
pieces. > Place the 4 first level edge pieces (most often on the bottom.
> > There are many options for solving the Last level it shouldn't
be > too hard to find one of your choosing, or to make one up of your
own. > > This takes between 36 and 54 moves on average. > > On occasion
I do corners first and that's almost as fast time-wise, > which
recommends it because I really don't practice that method. > > The
fastest would be doing all the corners and all the edges at the > same
time, but memorizing several quintillion algs is out of the > question!
:) > > Regards, > > David J
7. Re: Cube Shops From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 07:28:35 -0000
Wouldn't that be awesome? A shop devoted to just Rubik's Cube
puzzles? I personally haven't seen any out there. The Game Keeper
(a shop I think from the Wizards of the Coast who do all the magic card
stuff) will occasionally sell some Rubik's type puzzles like the
cube, the snake, and the UFO, but generally your best bet is to buy
these things online. Try http://www.mefferts.com/ They've got a lot
of stuff. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"gotsoup420" <gotsoup420@y...> wrote: > Happy New Year!
Just wondering if anyone knows any places I can buy > different puzzles
(e.g. square-1, 4x4x4, etc.) in Houston. Thanks in > advance. > >
-cubekid
8. Re: [Speed cubing group] Re: Cube Shops From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jan 2004 07:05:22 -0800 (PST)
ahh i thought so. allright thanks. -cubekid tmao@... wrote:
Wouldn't that be awesome? A shop devoted to just Rubik's Cube
puzzles? I personally haven't seen any out there. The Game Keeper
(a shop I think from the Wizards of the Coast who do all the magic card
stuff) will occasionally sell some Rubik's type puzzles like the
cube, the snake, and the UFO, but generally your best bet is to buy
these things online. Try http://www.mefferts.com/ They've got a lot
of stuff. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"gotsoup420" <gotsoup420@y...> wrote: > Happy New Year!
Just wondering if anyone knows any places I can buy > different puzzles
(e.g. square-1, 4x4x4, etc.) in Houston. Thanks in > advance. > >
-cubekid Yahoo! Groups SponsorADVERTISEMENT
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9. ** Fewest Moves Challenge news ** From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 17:08:26 -0000
Hi everyone, The results for the 19/12/03 FMC are now online! Also a new
challenge is open and ready for you to take part in. Make it your New
Years Resolution to have a go! I have created a discussion group for the
Fewest Moves, and intend to break all discussions and news about fewest
moves solving away from the speedsolvingrubikscube group, and instead
post it into the fewestmoveschallenge group...
http://groups.yahoo.com/group/fewestmoveschallenge You are all, of
course, invited to join. I'm hoping it will all go well, and Happy
New Year to all! DanH :) - www.cubestation.co.uk
10. New site is almost done for now From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 17:36:05 -0000
Hi everybody, My site has gone through some major changes since New
Year's Eve. I finally have all of the videos and newspaper links
posted. The format of the site is complete. Eventually I will have all
of Ryan Heise's method on the site including optimized sequences
and images for the cases. I would be interested in your feedback about
what you think about the new looks to my site. (rubiks1938@...) Andy
http://s92824201.onlinehome.us/index.htm
11. Edges with centers has unique antipode in QTM From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 19:27:52 -0000
The space of edges with centers has a unique antipode in the quarter
turn metric. Edges with centers is what you get if you remove all corner
cubies, and to my knowledge it has not been explored exhaustively until
now. These are the results of my exploration of this space: Edges with
centers, quarter turn metric: Dist Positions Unique wrt M Unique wrt
M+inv ---- --------------- ------------- ---------------- 0 1 1 1 1 12 1
1 2 114 5 5 3 1,068 25 17 4 9,819 215 128 5 89,392 1,886 986 6 807,000
16,902 8,652 7 7,209,384 150,442 75,740 8 63,624,107 1,326,326 665,398 9
552,158,812 11,505,339 5,759,523 10 4,643,963,023 96,755,918 48,408,203
11 36,003,343,336 750,089,528 375,164,394 12 208,075,583,101
4,334,978,635 2,167,999,621 13 441,790,281,226 9,204,132,452
4,603,365,303 14 277,713,627,518 5,785,844,935 2,894,003,596 15
12,144,555,140 253,044,012 126,739,897 16 23,716 750 677 17 30 3 3 18 1
1 1 This should complete sequence A080632. It also negates a comment
associated with that sequence, that: Total number of inequivalent
positions = 851625008. This count is "with centers". The real
value should be 980,995,276,800 for overall positions, 20,437,847,376
for M, and 10,222,192,146 for M+inv.
12. Re: New site is almost done for now From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jan 2004 22:32:54 -0000
Excellent Website, Very top notch Pro style.. just keeps reminding me I
should finish my own... you've got me thinking about learning this
method, cause i just started learning ZB 2weeks ago and have about 40 LL
done.. and will probably learn all LAstlayer for fun but... Question,
Are you using the RYans first step too or or just X/f2l-1 and does ryan
use this method at all?
13. Re: New site is almost done for now From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jan 2004 02:37:59 -0000
> Excellent Website, Very top notch Pro style.. Thanks. It took a while
to figure out how I wanted to lay out the site. > Question, Are you
using the RYans first step too or or just X/f2l-1 > and does ryan use
this method at all? Right now I use the cross/F2L (minus the last pair).
Then I do the rest using Ryan's method. I still have over half of
step 4 to learn yet but sometimes I get a case that I can solve.
Eventually I will also be using his step 1. Ryan does use this method.
Andy
14. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jan 2004 22:30:10 -0500
Hi Tom, The first thing that comes to mind looking at that table is
"What is the antipode?". My guesses are 12-flip and 12-flip
plus 4 dot. Let me add that the size of edges-only 3x3x3 breaks down
like this: (2 ^ 12 / 2 ) * 12! = 980,995,276,800 I'm pretty sure
this is the biggest cube group calculation so far. Almost a trillion
(10^12) positions, very big to be sure but still 7 orders of magnitude
less that the full cube. The branching factor of this subgroup is a bit
unusal: (someone might want to double check my arithmetric) BF starts
higher as usual, but then does an odd dip and goes back up to around 9
and slowly decreases. Further along the BF decreases to almost nothing,
then increases a bit at the end. 12 12 7.41666 9.19382 9.10398 9.02765
8.93356 8.82518 8.67845 8.41056 7.75272 5.77931 2.12322 0.62861 0.04373
0.000002 0.00126 0.03333 I was expecting such a large group to have more
than one antipode, but I seem to recall Jerry Bryan talking about an
unique antipode for edges only without centres, so perhaps it
wasn't a complete surprise. On Friday 02 January 2004 02:27 pm,
tomrokicki wrote: > The space of edges with centers has a unique
antipode in the quarter > turn metric. > > Edges with centers is what
you get if you remove all corner cubies, > and to my knowledge it has
not been explored exhaustively until now. > > These are the results of
my exploration of this space: > > Edges with centers, quarter turn
metric: > > Dist Positions Unique wrt M Unique wrt M+inv > ----
--------------- ------------- ---------------- > 0 1 1 1 > 1 12 1 1 > 2
114 5 5 > 3 1,068 25 17 > 4 9,819 215 128 > 5 89,392 1,886 986 > 6
807,000 16,902 8,652 > 7 7,209,384 150,442 75,740 > 8 63,624,107
1,326,326 665,398 > 9 552,158,812 11,505,339 5,759,523 > 10
4,643,963,023 96,755,918 48,408,203 > 11 36,003,343,336 750,089,528
375,164,394 > 12 208,075,583,101 4,334,978,635 2,167,999,621 > 13
441,790,281,226 9,204,132,452 4,603,365,303 > 14 277,713,627,518
5,785,844,935 2,894,003,596 > 15 12,144,555,140 253,044,012 126,739,897
> 16 23,716 750 677 > 17 30 3 3 > 18 1 1 1 > > This should complete
sequence A080632. It also negates a comment > associated with that
sequence, that: > > Total number of inequivalent positions = 851625008.
> This count is "with centers". > > The real value should be
980,995,276,800 for overall positions, > 20,437,847,376 for M, and
10,222,192,146 for M+inv.
15. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jan 2004 05:21:32 -0000
Howdy, Mark! > The first thing that comes to mind looking at that table
is > "What is the antipode?". My guesses are 12-flip > and
12-flip plus 4 dot. It's the position where each edge is in its
diametrically opposite place (through the center of the cube), and also
each edge has its orientation changed. (That is, if white was up, the UF
edge is in the DB position with the white sticker on the B face.) > The
branching factor of this subgroup is a bit unusual: That's just a
minor math error; the branching factor is smoothly down; 12 then 9.5 and
then hanging around the 9's for a long time. > I was expecting such
a large group to have more than one antipode, Me too! > but I seem to
recall Jerry Bryan talking about an unique antipode > for edges only
without centres, so perhaps it wasn't a complete > surprise. Yeah,
that was interesting, that with or without centers, there is only one
antipode. I believe this antipode is the same as the antipode without
centers. I'll be running the half turn metric next. And then
it's on to the whole cube group.
16. Re: [Speed cubing group] Edges with centers has unique antipode in
QTM From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jan 2004 01:35:37 -0500
On Saturday 03 January 2004 12:21 am, tomrokicki wrote: > Howdy, Mark! >
> > The first thing that comes to mind looking at that table is > >
"What is the antipode?". My guesses are 12-flip > > and
12-flip plus 4 dot. > > It's the position where each edge is in its
diametrically > opposite place (through the center of the cube), and
also > each edge has its orientation changed. (That is, if white > was
up, the UF edge is in the DB position with the white > sticker on the B
face.) Yes, 12 flip plus pons asinorum (6 X order 2). > > > The
branching factor of this subgroup is a bit unusual: > > That's just
a minor math error; the branching factor is > smoothly down; 12 then 9.5
and then hanging around the 9's for > a long time. Wrote down 114
as 144, oops 114 / 12 = 9.5 1068 / 114 = 9.36842 > > > I was expecting
such a large group to have more than one antipode, > > Me too! > > > but
I seem to recall Jerry Bryan talking about an unique antipode > > for
edges only without centres, so perhaps it wasn't a complete > >
surprise. > > Yeah, that was interesting, that with or without centers,
there is > only one antipode. > > I believe this antipode is the same as
the antipode without > centers. > > I'll be running the half turn
metric next. And then it's on to > the whole cube group. I guess
the next stop is 12 q in the full cube group unless you've done it
already. The last result I know of is at depth 11: 62,549,615,248
(February 4, 1995)
17. Skewb Cube From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jan 2004 08:00:11 -0000
Hey Everyone, I've been presented with a Skewb Cube and one of the
corners is twisted the wrong way. Does anyone know how to disassemble it
and put it back together? -Tyson
18. Re: Skewb Cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jan 2004 09:19:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey
Everyone, > > I've been presented with a Skewb Cube and one of the
corners is > twisted the wrong way. Does anyone know how to disassemble
it and put > it back together? > > -Tyson Hi Tyson This is the
disassemble position http://www.speedcubing.com/ton/Skewb1.JPG Put the
Skewb in disassemble postion and pull one center segment up. Assemble is
just the reverse process. The parts
http://www.speedcubing.com/ton/Skewb3.JPG It might be a corner fixed on
the axle, so you might have to disassemble more pieces or rotate an
other corner (not on the axle) counter clock wise. Please note, it could
be possible that someone switches the stickers so check also the sticker
layout of this corner. Success! Ton
19. Diameter of Edges with Centers in Half-Turn Metric is 14 From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jan 2004 22:42:32 -0000
Here's the results of exploring edges with centers in the half-turn
metric. Edges with centers, half turn metric: Dist Positions Unique mod
M Unique mod M+inv ---- --------------- ------------- ---------------- 0
1 1 1 1 18 2 2 2 243 9 8 3 3,240 75 48 4 42,807 925 505 5 555,866 11,684
6,018 6 7,070,103 147,680 74,618 7 87,801,812 1,830,601 918,432 8
1,050,559,626 21,890,847 10,960,057 9 11,588,911,021 241,449,652
120,788,522 10 110,409,721,989 2,300,251,615 1,150,428,080 11
552,734,197,682 11,515,452,614 5,759,027,817 12 304,786,076,626
6,349,914,756 3,176,487,580 13 330,335,518 6,896,891 3,500,434 14 248 24
24 (Yahoo previews this table properly lined up but when it is actually
served up as a message the spaces are squeezed out.)
20. Re: 100th JSSC is open. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 00:11:43 -0000
Hi Masayuki, thanks a lot for the contest! However, there are two things
I'd like you to change, please (I could do it, too, but I guess it
looks better if all tables are created by the same person): - Add the
table for "3 in row". - Make two separate tables for 2x2 BLD
and 3x3 BLD. Thanks again! Stefan
21. [Speed cubing group] Re: Cube Shops From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 00:45:55 -0000
In case you find cool puzzle stores, please let me know. I started a
website about this recently (not much content yet, though):
http://www.stefan-pochmann.de/spocc/cool_stores/
22. Re: 100th JSSC is open. From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 01:16:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hi Masayuki, > thanks a lot
for the contest! However, there are two things I'd like > you to
change, please (I could do it, too, but I guess it looks > better if all
tables are created by the same person): > > - Add the table for "3
in row". > - Make two separate tables for 2x2 BLD and 3x3 BLD. Hi
Stefan, Thanks for your participating the contests and suggestions. I
wish I could make more tables. Probably, we can' make more tables.
Same problem happens in Japanese egroup. They seem limiting 10
tables/group. So please e-mail me your results for "3 in row"
or whatever you have problems. I will post your records on the web site
later. Happy cubing. Masayuki Akimoto masayuki@...
23. Re: Diameter of Edges with Centers in Half-Turn Metric is
14 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 11:52:52 -0000
Hey! Just one suggestion, not sure it will work. Try to put <code>
... </code> around ur table. Maybe it will work that way :-)
**(test)** <code> Dist Positions Unique mod M Unique mod M+inv ----
--------------- ------------- ---------------- 0 1 1 1 1 18 2 2 2 243 9
8 </code> **(end test)** --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > Here's the results of exploring edges
with centers in the > half-turn metric. > > Edges with centers, half
turn metric: > > Dist Positions Unique mod M Unique mod M+inv > ----
--------------- ------------- ---------------- > 0 1 1 1 > 1 18 2 2 > 2
243 9 8 > 3 3,240 75 48 > 4 42,807 925 505 > 5 555,866 11,684 6,018 > 6
7,070,103 147,680 74,618 > 7 87,801,812 1,830,601 918,432 > 8
1,050,559,626 21,890,847 10,960,057 > 9 11,588,911,021 241,449,652
120,788,522 > 10 110,409,721,989 2,300,251,615 1,150,428,080 > 11
552,734,197,682 11,515,452,614 5,759,027,817 > 12 304,786,076,626
6,349,914,756 3,176,487,580 > 13 330,335,518 6,896,891 3,500,434 > 14
248 24 24 > > (Yahoo previews this table properly lined up but when it >
is actually served up as a message the spaces are squeezed > out.)
24. Re: Diameter of Edges with Centers in Half-Turn Metric is
14 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 11:54:25 -0000
Oh well it was worth a try ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Just one suggestion, not
sure it will work. Try to put <code> ... > </code> around ur
table. Maybe it will work that way :-) > > **(test)** > > <code> > >
Dist Positions Unique mod M Unique mod M+inv > ---- ---------------
------------- ---------------- > 0 1 1 1 > 1 18 2 2 > 2 243 9 8 > >
</code> > > **(end test)** > > --cubix-- > > --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki" >
<rokicki@c...> wrote: > > Here's the results of exploring edges
with centers in the > > half-turn metric. > > > > Edges with centers,
half turn metric: > > > > Dist Positions Unique mod M Unique mod M+inv >
> ---- --------------- ------------- ---------------- > > 0 1 1 1 > > 1
18 2 2 > > 2 243 9 8 > > 3 3,240 75 48 > > 4 42,807 925 505 > > 5
555,866 11,684 6,018 > > 6 7,070,103 147,680 74,618 > > 7 87,801,812
1,830,601 918,432 > > 8 1,050,559,626 21,890,847 10,960,057 > > 9
11,588,911,021 241,449,652 120,788,522 > > 10 110,409,721,989
2,300,251,615 1,150,428,080 > > 11 552,734,197,682 11,515,452,614
5,759,027,817 > > 12 304,786,076,626 6,349,914,756 3,176,487,580 > > 13
330,335,518 6,896,891 3,500,434 > > 14 248 24 24 > > > > (Yahoo previews
this table properly lined up but when it > > is actually served up as a
message the spaces are squeezed > > out.)
25. [Speed cubing group] I broke 1:30! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Jan 2004 04:39:09 -0800 (PST)
I never thought Id do it but I broke 1 min 30 seconds last night using
the basic Nerdparadise.com (O'Hare) method. video available upon
request, kinda lucky got to skip a step. 1:28.79 wow Im excited...I
haven't updated my site to include it because I have to solve 26
cubes before I update the site's times page...just to make it work
with the template I use for the times database. ^_^ ^_^ ^_^ ^_^ Im going
to post my pics from the first cube lube I ever did last night as well.
here's my webpage neocuber.250free.com/index.html rather basic but
it makes me not depressed to be happy about cubing so im better off than
last year so YAY! Happiness IS a lubed cube. ^_^ -K
--------------------------------- Do you Yahoo!? Find out what made the
Top Yahoo! Searches of 2003 [Non-text portions of this message have been
removed]
26. [Speed cubing group] I broke 1:30! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Jan 2004 04:39:11 -0800 (PST)
I never thought Id do it but I broke 1 min 30 seconds last night using
the basic Nerdparadise.com (O'Hare) method. video available upon
request, kinda lucky got to skip a step. 1:28.79 wow Im excited...I
haven't updated my site to include it because I have to solve 26
cubes before I update the site's times page...just to make it work
with the template I use for the times database. ^_^ ^_^ ^_^ ^_^ Im going
to post my pics from the first cube lube I ever did last night as well.
here's my webpage neocuber.250free.com/index.html rather basic but
it makes me not depressed to be happy about cubing so im better off than
last year so YAY! Happiness IS a lubed cube. ^_^ -K
--------------------------------- Do you Yahoo!? Find out what made the
Top Yahoo! Searches of 2003 [Non-text portions of this message have been
removed]
27. DOES ANYONE UNDERSTAND GAETAN GUIMOND'S METHOD From: "peenokay" <peenokay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 16:23:10 -0000
HE HAS IT POSTED BUT IT ISN'T SO CLEAR....HELP!
28. Re: DOES ANYONE UNDERSTAND GAETAN GUIMOND'S METHOD From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 21:53:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "peenokay"
<peenokay@y...> wrote: > HE HAS IT POSTED BUT IT ISN'T SO
CLEAR....HELP! I am currently using Guimond's method. The basic
Idea is a bit more clear (and complete) in his french page. The basic
Idea is to solve the corners in 3 algs. First, get all of the corners
oriented so that the U and D facelets are on the U and D face (1 of 16
algs). For example, If you want to start with Red and Orange as your
reference colors, you want all of the U corners and all of the D face
corners to be red or orange, with any mix of red and orange on the U and
D face. Second, separate the U and D colors, so that you have all of one
color on the U face, and all of the opposite color on the D face (1 of 3
algs). Finally , permute the corners in the U and D layers to solve the
corners (1 of 5 Algs). What you are looking for in this step are
adjacent corners in the U layer and D layer which are in the correct
position relative to each other. I am guessing that you are having
problems with the first step. The basic Idea is to start off with
exactly 3 U and/or D corner facelets on the D face, with the odd corner
parked in the DBL position. For example, if you are using Red and Orange
as your U and D colors, then the D face corners would be red or orange
in the DFL, DFR, and DBR positions, and there would be a blue, green,
white, or yellow facelet in the DBL position. That DBL corner cubie will
have a Red or Orange sticker on the L face or the B face. Guimond's
site shows the 8 U face patterns which exist when you have the D face
set up as described above, with the red or orange sticker on the DBL
corner on the L face. because it is possible that the DBL corner will
have the Red/Orange sticker on the B face, there are an additional 8
algs for step 1, which are reflections of the first 8 U face patterns
shown on Guimond's site. Try doing the reverse of each alg on a
solved cube and note the initial position of the U/D sticker group on
both the U and D faces. Let me know if this helps. Lucas
29. Meffert's 5x5x5 Mini-Cube From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jan 2004 22:48:36 -0600
Hey all I just got my 5x5x5 Mini-Cube today from Mefferts. I like it a
lot. It is kind of stiff, and I was just wondering, has anyone had any
trouble lubing one? I am assuming it is mechanically identical to a
regular 5x5x5, which means it would probably be safe, I just don't
want my stickers to start falling off or other weird things to happen =)
Also, the white and red center peices fall off from time to time, is
there any way to secure them? I imagine superglue would work, but then I
wouldn't be able to get to those ever-important screws :) Doug
30. Re: Meffert's 5x5x5 Mini-Cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jan 2004 05:54:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > Hey all > > I just got my 5x5x5 Mini-Cube
today from Mefferts. I like it a lot. It > is kind of stiff, and I was
just wondering, has anyone had any trouble > lubing one? I am assuming
it is mechanically identical to a regular > 5x5x5, which means it would
probably be safe, I just don't want my > stickers to start falling
off or other weird things to happen =) > > Also, the white and red
center peices fall off from time to time, is > there any way to secure
them? I imagine superglue would work, but then > I wouldn't be able
to get to those ever-important screws :) > > Doug Hi Doug Lube will
help, you can adjust the screws, however they need to be tight. The cube
is a totaly other mechanism as the Rubik's.com cube. For the
centercap, make little dents on the side of the cap this wshould fix the
center without glue. Ton
31. [Speed cubing group] Re: DOES ANYONE UNDERSTAND GAETAN
GUIMOND'S METHOD From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jan 2004 05:55:24 -0000
I have not timed myself recently, but I am still in the low to mid 40
second range, so nothing to write home about yet. I still tend to have
long pauses between algs, and still need to work on my edge placement.
Nonetheless, its beginning to feel smoother. Lucas --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > what are your times, Lucas? > bm >
http://www.freewebs.com/brentsuniverse
32. 4x4x4 edges From: Allan Munro <allanlindy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Jan 2004 10:43:59 -0800 (PST)
Anyone have a clear explanantion and moves for putting the edges
together in the 4x4x4? thanks A. __________________________________ Do
you Yahoo!? New Yahoo! Photos - easier uploading and sharing.
http://photos.yahoo.com/
33. Re: [Speed cubing group] 4x4x4 edges From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jan 2004 14:30:56 -0600
On my 5x5x5, heres the alg I use (should work for the 4x4x4) With edge A
in the UFr position and edge B in the UBl position, do this: Ll F'
L F Ll F This move rotates the UFl edge, the UBl edge, and the uBL edge.
Hope it helps. Doug On Mon, 2004-01-05 at 12:43, Allan Munro wrote: >
Anyone have a clear explanantion and moves for putting > the edges
together in the 4x4x4? > > thanks > > A. > >
__________________________________ > Do you Yahoo!? > New Yahoo! Photos
- easier uploading and sharing. > http://photos.yahoo.com/ > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
34. New rules for posting average records (UWR) From: "Ron" <rvb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Jan 2004 21:22:15 -0000
Hi friends, As you may have noticed we are creating a new category for
3x3x3 average records (other categories may follow) in the Unofficial
World Records. With this new category we want to have a more
standardized way of measuring averages, so that we can better compare.
Please check out the proposed new rules at:
http://www.speedcubing.com/records/records-rules.html#officialrules
(item 11) Before I proposed these new rules I already discussed them
with some of the fast guys around. At the moment I received the
following change requests from some of our respected friends: 1) use
computer generated random scrambles of 25 moves (face turn metrics)
COMMENT: Add metrics system. MY PROPOSAL: Face turn metrics. 2) allow 15
seconds (or less) preinspection NO COMMENTS. 3) use speedstack timer,
home-built timer or timer program on computer, measuring hundredths of a
second NO COMMENTS. 4) place cube on the timer or table (not in the
hands) COMMENT: we should hide the cube (like behind a paper) MY
PROPOSAL: I think hiding the cube (which they also did in Toronto) is
not necessary, as long as you do not wait more than 5 seconds after
preinspection, before starting to solve. 5) start timer when the hands
leave the timer (so not when the countdown is finished, because then
people could cheat a bit of time picking up early) COMMENT: it would be
better to start the time when the cube leaves the table. MY PROPOSAL: I
agree that this would be better. But for stopping the timer it is better
to not stop when the cube touches the timer, because then you could you
still do moves when you already stopped the timer (this is what actually
happened in Budapest 1982). To be more consequent and to copy the way of
timing in Toronto 2003, I think starting with the hands is better. 6)
stop timer, after solving, with the hands on the speedstack timer, or
with both hands on the keyboard/timer pad COMMENT: same as for 5.
COMMENT: If you use a keyboard, then you cannot check whether both hands
touched the keyboard. MY PROPOSAL: Still I think this is a better
procedure, because it prevents you from unintentionally stopping the
timer while still doing moves with your other hand. 7) allow 1 puzzle
defect (POP) in an average run (replace it by extra 13th attempt)
COMMENT: do not allow a pop: this makes it clearer, this prevents
cheating, there is no competition where you are allowed an extra attempt
for a specific defect (like a broken string of a tennis racket) MY
PROPOSAL: Since people can use their own cubes, they are also
responsible for the quality of their cubes. But in the heat of a
competition it is very hard to solve like you would do at home on the
sofa. It is unpredictable how your cube will behave under pressure.
Having said that, I think that for a 'best of x' competition
(like the 1st two rounds in Toronto) we do not need to allow pops. But
for a competition based on averages every hundredth of a second counts.
And although I see the benefits of not allowing pops, I think we should
still allow one pop. 8) allow rolling* averages [this is because
otherwise you would be lucky if an average run would start at the
'best' moment] COMMENT: do not allow rolling averages. At a
real competition you wouldn't be able to tell the officials to
disregard your first few recorded attempts because you were not warmed
up yet. MY PROPOSAL: I think your personal best average should not be
dependent on the lucky moment where you decided to say: "now I
start my average run" and it turned out to be the best moment to
start it. 9) allow lucky cases [this is because you can also be lucky in
a competition] NO COMMENTS. 10) take average of 12 attempts: remove best
and worst attempt, take average of the remaining 10 attempts COMMENT:
solving 12 cubes in a competition will be time consuming. In Toronto we
solved 5 cubes. MY PROPOSAL: 12 cubes is a beautiful number (leaving 10
counted cubes) and it is a good number to prevent too much luck in an
average record. For competitions I think we could stick to 5 cubes. I
also received a comment about good light. I absolutely agree with this,
the light in Toronto was not good enough. But I think it should not be
part of the rules. These rules imply that we need a good program to
facilitate us (random scrambles, limited preinspection, timer to start,
timer to end, compute averages). Jess Bonde's timer program is a
very good start. His program needs some slight changes to deal with
rules 2 to 6. I already asked Jess to make a new version of his program.
Please post your comments on this club, or send me an e-mail. Don't
forget that these rules are the rules for UWR. We prefer to have the
same rules for UWR as for official competitions. We cannot make the
official rules. We can propose official rules to the RCC (see
http://www.rubikschamps.com). Have fun, Ron http://www.speedcubing.com
"Do not take speedcubing too seriously"
35. Re: New rules for posting average records (UWR) From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 02:11:52 -0000
--- Ron wrote: > As you may have noticed we are creating a new category
for 3x3x3 > average records (other categories may follow) in the
Unofficial > World Records. With this new category we want to have a
more > standardized way of measuring averages, so that we can better >
compare. I agree that some more standardization is necessary to make
averages more comparable - especially with regards to rolling
averages... Here's my thoughts (interspersed): > 1) use computer
generated random scrambles of 25 moves (face turn > metrics) Obviously
this rule applies only to a 3x3x3 cube - doesn't make sense for
larger cubes or other puzzles (at least some of them) without at least a
change to the number of turns. > 6) stop timer, after solving, with the
hands on the speedstack > timer, or with both hands on the
keyboard/timer pad I agree that it's important to make sure
you're not still making moves while stopping the timer (or even
after stopping it). However, if using a laptop or some other keyboard
with a small spacebar (which I would assume is still used to stop the
timer), or if you have exceptionally large hands, it may be difficult to
put both hands on the timer stopper. It may be more practical to say
that, if not using a speedstacks timer, the puzzle must be put down, and
the timer stopped with the last hand that touched the puzzle. For
example, while holding the puzzle in my left hand, I apply a U turn with
the right hand. I then (after removing my right hand from the cube) put
the puzzle down with my left hand, and hit the space bar with the left
hand to stop the timer. Because the puzzle is put down and the timer
stopped with the same hand, and in that order, it guarantees that
I'm not making moves after the timer stops. > 8) allow rolling*
averages [this is because otherwise you would be > lucky if an average
run would start at the 'best' moment] > MY PROPOSAL: I think
your personal best average should not be > dependent on the lucky moment
where you decided to say: "now I > start my average run" and
it turned out to be the best moment to > start it. I suppose it depends
on what you want to compare - if you want to compare your absolute best
average against that of others, then you should be allowed to use a
rolling average. If, instead, you want to compare an average set of
speed-solves, then you should not take a rolling average. By saying
"Now, I'm starting my average", it probably approximates
a more average set of solves. If you wanted to get a bit more confusing
about it, I suppose we could, instead, take an "average"
average - solve 23 cubes, and take the rolling average (the 12 cubes
solved in a row during those 23 solves) that is the median value of the
12 available rolling averages. Of course, I'm sure we'd all
hurt ourselves trying to figure that out consistently, so it's
probably not a good way to do it. > 10) take average of 12 attempts:
remove best and worst attempt, > take average of the remaining 10
attempts I agree that 12 is good, except for puzzles that take a longer
time to do... Is this perhaps why more people haven't taken a
megaminx average? ;-) Just my $.02 USD - Grant
36. Scoop BIG CUBE 5x5x5 aluminium ! news paper and more From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 07:42:37 -0000
Scoop BIG CUBE 5x5x5 aluminium ! I upgrate my web site Honnor Fridrich
Congradulation Mirek Goljan and more ! Inventor 5x5x5 . The cube is
smoooth, excellent mecanism and very long life same plastic version.
Inventor News paper. The first cubist look the cube is Akimoto. First
réaction of champion"I try it Gaétan". I had a video for you
Akimoto and Ton. Function corner. My presonnel experience with the
corner. 20 years ago ! easy, original and beautifull for me. News paper
Dan Knights, congradulation Dan ! self body controll of champion ! Ron
is expert too & very good challenger for the cubist. Still &
still my video, cube, Unofficial or official he's unique, ramdom
state illusion, blindfold, behind back and fast in the public. The total
visual art on the stage for me ! http://www.rubikscuberecord.com./ Cool
! Peace Happy fun cube Happy new year later Gaétan P.S Shotaro Makisumi
Tu es un vrai cubiste et un vrai jongleur. J'imagine échanger des
cubes et jongler avec toi au dessus de la tête du super Criss Hardwick
pendant qu'il fait son cube d'une seule main. Mon meilleur est
de multiplier des gros nombres choisi au hasard et un cube mélangé que
je connais pas. Je le fais sans attendre et en même temps en moins de 30
secondes sans magie. Blindfold avec les nombres mais pas le cube :)) Toi
ta place est dans un championnat ! Que feras tu à 20 ans ?!! Your
friend, Katsuyuki Konishi is very hot speed with the rubik's
cube:).
37. [Speed cubing group] Re: DOES ANYONE UNDERSTAND GAETAN
GUIMOND'S METHOD From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 07:46:05 -0000
Curiously I upgratte my web site and my method, little bit for you, down
page. I'm a slowly, excuse me. Soon nexth! Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > what are your times, Lucas? > bm >
http://www.freewebs.com/brentsuniverse > > cubacca1972
<no_reply@yahoogroups.com> wrote:--- In
speedsolvingrubikscube@yahoogroups.com, "peenokay" >
<peenokay@y...> wrote: > > HE HAS IT POSTED BUT IT ISN'T SO
CLEAR....HELP! > > I am currently using Guimond's method. The basic
Idea is a bit more > clear (and complete) in his french page. > > The
basic Idea is to solve the corners in 3 algs. > > First, get all of the
corners oriented so that the U and D facelets > are on the U and D face
(1 of 16 algs). For example, If you want to > start with Red and Orange
as your reference colors, you want all of > the U corners and all of the
D face corners to be red or orange, > with any mix of red and orange on
the U and D face. > > Second, separate the U and D colors, so that you
have all of one > color on the U face, and all of the opposite color on
the D face (1 > of 3 algs). > > Finally , permute the corners in the U
and D layers to solve the > corners (1 of 5 Algs). What you are looking
for in this step are > adjacent corners in the U layer and D layer which
are in the correct > position relative to each other. > > I am guessing
that you are having problems with the first step. > > The basic Idea is
to start off with exactly 3 U and/or D corner > facelets on the D face,
with the odd corner parked in the DBL > position. For example, if you
are using Red and Orange as your U > and D colors, then the D face
corners would be red or orange in the > DFL, DFR, and DBR positions, and
there would be a blue, green, > white, or yellow facelet in the DBL
position. That DBL corner cubie > will have a Red or Orange sticker on
the L face or the B face. > > Guimond's site shows the 8 U face
patterns which exist when you have > the D face set up as described
above, with the red or orange sticker > on the DBL corner on the L face.
> > because it is possible that the DBL corner will have the Red/Orange
> sticker on the B face, there are an additional 8 algs for step 1, >
which are reflections of the first 8 U face patterns shown on >
Guimond's site. > > Try doing the reverse of each alg on a solved
cube and note the > initial position of the U/D sticker group on both
the U and D faces. > > Let me know if this helps. > > Lucas > > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Find
out what made the Top Yahoo! Searches of 2003 > > [Non-text portions of
this message have been removed]
38. Re: New rules for posting average records (UWR) From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 08:25:33 -0000
The french Guinness book 2004 with the record is Ralph on blindfold no
speed or fewest move cubist. I had the video Ralph in guinness for you.
Ralph is good but the witness scramble the cube a little bit! Excuse my
poor english. Guinness voulais me voir avec le cube et mes
multiplications mais je ne suis pas capable de compter mes chiffres
rapidement en français. Ralph a suivi. Guinness voulait savoir si mon
blindfold était magique car il aimait beaucoup!. La vrai histoire du
ALLIEN! Gaétan --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <rvb@c...> wrote: > Hi friends, > > As you may have
noticed we are creating a new category for 3x3x3 > average records
(other categories may follow) in the Unofficial > World Records. With
this new category we want to have a more > standardized way of measuring
averages, so that we can better > compare. > > Please check out the
proposed new rules at: > http://www.speedcubing.com/records/records-
rules.html#officialrules > (item 11) > Before I proposed these new rules
I already discussed them with some > of the fast guys around. > > At the
moment I received the following change requests from some of > our
respected friends: > > 1) use computer generated random scrambles of 25
moves (face turn > metrics) > COMMENT: Add metrics system. > MY
PROPOSAL: Face turn metrics. > > 2) allow 15 seconds (or less)
preinspection > NO COMMENTS. > > 3) use speedstack timer, home-built
timer or timer program on > computer, measuring hundredths of a second >
NO COMMENTS. > > 4) place cube on the timer or table (not in the hands)
> COMMENT: we should hide the cube (like behind a paper) > MY PROPOSAL:
I think hiding the cube (which they also did in > Toronto) is not
necessary, as long as you do not wait more than 5 > seconds after
preinspection, before starting to solve. > > 5) start timer when the
hands leave the timer (so not when the > countdown is finished, because
then people could cheat a bit of time > picking up early) > COMMENT: it
would be better to start the time when the cube leaves > the table. > MY
PROPOSAL: I agree that this would be better. But for stopping the >
timer it is better to not stop when the cube touches the timer, >
because then you could you still do moves when you already stopped > the
timer (this is what actually happened in Budapest 1982). To be > more
consequent and to copy the way of timing in Toronto 2003, I > think
starting with the hands is better. > > 6) stop timer, after solving,
with the hands on the speedstack > timer, or with both hands on the
keyboard/timer pad > COMMENT: same as for 5. > COMMENT: If you use a
keyboard, then you cannot check whether both > hands touched the
keyboard. > MY PROPOSAL: Still I think this is a better procedure,
because it > prevents you from unintentionally stopping the timer while
still > doing moves with your other hand. > > 7) allow 1 puzzle defect
(POP) in an average run (replace it by > extra 13th attempt) > COMMENT:
do not allow a pop: this makes it clearer, this prevents > cheating,
there is no competition where you are allowed an extra > attempt for a
specific defect (like a broken string of a tennis > racket) > MY
PROPOSAL: Since people can use their own cubes, they are also >
responsible for the quality of their cubes. But in the heat of a >
competition it is very hard to solve like you would do at home on > the
sofa. It is unpredictable how your cube will behave under > pressure.
Having said that, I think that for a 'best of x' > competition
(like the 1st two rounds in Toronto) we do not need to > allow pops. But
for a competition based on averages every hundredth > of a second
counts. And although I see the benefits of not allowing > pops, I think
we should still allow one pop. > > 8) allow rolling* averages [this is
because otherwise you would be > lucky if an average run would start at
the 'best' moment] > COMMENT: do not allow rolling averages.
At a real competition you > wouldn't be able to tell the officials
to disregard your first few > recorded attempts because you were not
warmed up yet. > MY PROPOSAL: I think your personal best average should
not be > dependent on the lucky moment where you decided to say:
"now I start > my average run" and it turned out to be the
best moment to start it. > > 9) allow lucky cases [this is because you
can also be lucky in a > competition] > NO COMMENTS. > > 10) take
average of 12 attempts: remove best and worst attempt, take > average of
the remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY PROPOSAL:
12 cubes is a beautiful number (leaving 10 counted > cubes) and it is a
good number to prevent too much luck in an > average record. For
competitions I think we could stick to 5 cubes. > > I also received a
comment about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of the
rules. > > These rules imply that we need a good program to facilitate
us > (random scrambles, limited preinspection, timer to start, timer to
> end, compute averages). Jess Bonde's timer program is a very good
> start. His program needs some slight changes to deal with rules 2 to >
6. I already asked Jess to make a new version of his program. > > Please
post your comments on this club, or send me an e-mail. > > Don't
forget that these rules are the rules for UWR. We prefer to > have the
same rules for UWR as for official competitions. We cannot > make the
official rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too
seriously"
39. Gaetan's Method From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 08:32:47 -0000
I never understood how it worked either. Supposedly it's effective,
however.
40. Re: New rules for posting average records (UWR) From: wolfheat16 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 14:15:26 -0000
The thing that I find not so good in this method is when you got to hit
the spacebar with both youre hands. This means you has to allmost
"trow" the cube to be able to hit it as fast as possible. And
I dont want to threat my cube that way.
----------------------------------------------------------------- --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...>
wrote: > Hi friends, > > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to have a
more > standardized way of measuring averages, so that we can better >
compare. > > Please check out the proposed new rules at: >
http://www.speedcubing.com/records/records- rules.html#officialrules >
(item 11) > Before I proposed these new rules I already discussed them
with some > of the fast guys around. > > At the moment I received the
following change requests from some of > our respected friends: > > 1)
use computer generated random scrambles of 25 moves (face turn >
metrics) > COMMENT: Add metrics system. > MY PROPOSAL: Face turn
metrics. > > 2) allow 15 seconds (or less) preinspection > NO COMMENTS.
> > 3) use speedstack timer, home-built timer or timer program on >
computer, measuring hundredths of a second > NO COMMENTS. > > 4) place
cube on the timer or table (not in the hands) > COMMENT: we should hide
the cube (like behind a paper) > MY PROPOSAL: I think hiding the cube
(which they also did in > Toronto) is not necessary, as long as you do
not wait more than 5 > seconds after preinspection, before starting to
solve. > > 5) start timer when the hands leave the timer (so not when
the > countdown is finished, because then people could cheat a bit of
time > picking up early) > COMMENT: it would be better to start the time
when the cube leaves > the table. > MY PROPOSAL: I agree that this would
be better. But for stopping the > timer it is better to not stop when
the cube touches the timer, > because then you could you still do moves
when you already stopped > the timer (this is what actually happened in
Budapest 1982). To be > more consequent and to copy the way of timing in
Toronto 2003, I > think starting with the hands is better. > > 6) stop
timer, after solving, with the hands on the speedstack > timer, or with
both hands on the keyboard/timer pad > COMMENT: same as for 5. >
COMMENT: If you use a keyboard, then you cannot check whether both >
hands touched the keyboard. > MY PROPOSAL: Still I think this is a
better procedure, because it > prevents you from unintentionally
stopping the timer while still > doing moves with your other hand. > >
7) allow 1 puzzle defect (POP) in an average run (replace it by > extra
13th attempt) > COMMENT: do not allow a pop: this makes it clearer, this
prevents > cheating, there is no competition where you are allowed an
extra > attempt for a specific defect (like a broken string of a tennis
> racket) > MY PROPOSAL: Since people can use their own cubes, they are
also > responsible for the quality of their cubes. But in the heat of a
> competition it is very hard to solve like you would do at home on >
the sofa. It is unpredictable how your cube will behave under >
pressure. Having said that, I think that for a 'best of x' >
competition (like the 1st two rounds in Toronto) we do not need to >
allow pops. But for a competition based on averages every hundredth > of
a second counts. And although I see the benefits of not allowing > pops,
I think we should still allow one pop. > > 8) allow rolling* averages
[this is because otherwise you would be > lucky if an average run would
start at the 'best' moment] > COMMENT: do not allow rolling
averages. At a real competition you > wouldn't be able to tell the
officials to disregard your first few > recorded attempts because you
were not warmed up yet. > MY PROPOSAL: I think your personal best
average should not be > dependent on the lucky moment where you decided
to say: "now I start > my average run" and it turned out to be
the best moment to start it. > > 9) allow lucky cases [this is because
you can also be lucky in a > competition] > NO COMMENTS. > > 10) take
average of 12 attempts: remove best and worst attempt, take > average of
the remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY PROPOSAL:
12 cubes is a beautiful number (leaving 10 counted > cubes) and it is a
good number to prevent too much luck in an > average record. For
competitions I think we could stick to 5 cubes. > > I also received a
comment about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of the
rules. > > These rules imply that we need a good program to facilitate
us > (random scrambles, limited preinspection, timer to start, timer to
> end, compute averages). Jess Bonde's timer program is a very good
> start. His program needs some slight changes to deal with rules 2 to >
6. I already asked Jess to make a new version of his program. > > Please
post your comments on this club, or send me an e-mail. > > Don't
forget that these rules are the rules for UWR. We prefer to > have the
same rules for UWR as for official competitions. We cannot > make the
official rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too
seriously"
41. Re: Gaetan's Method From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 14:42:29 -0000
But how does it do this without screwing up the position and orientation
of everything else? And how does he do it after only looking at the cube
for a short amount of time? He said it was a matter of seconds?
42. Re: New rules for posting average records (UWR) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 15:35:15 -0000
Hi all... > 1) use computer generated random scrambles of 25 moves (face
turn > metrics) Did anyone write a scrambler that results in a random
scrambled *state* rather than in a random scrambling *algorithm*? I.e.
it randomly generates a scrambled state and then finds a scrambling
algorithm to reach it, for example with Kociemba's cube solver.
I'd say this is even "better randomness" but it usually
takes *less* than 25 moves... > 6) stop timer, after solving, with the
hands on the speedstack > timer, or with both hands on the
keyboard/timer pad Oh boy am I happy to have a stackmat. Earlier I tried
the computer to stop the time but I wasted time by hitting the spacebar
and hitting it softly (I will not hit my laptop hard). > "Do not
take speedcubing too seriously" I don't. I can't.
It's impossible :-) Stefan
43. Re: Scoop BIG CUBE 5x5x5 aluminium ! news paper and more From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jan 2004 21:37:05 -0000
Amazing the 5x5x5 aluminium version! Even the big wooden prototype is
impressive. As a collector and puzzler builder I like to know, how may
copies where made? Ton --- In speedsolvingrubikscube@yahoogroups.com,
rubiks99ca <no_reply@y...> wrote: > Scoop BIG CUBE 5x5x5 aluminium !
> > I upgrate my web site > > Honnor Fridrich > > Congradulation Mirek
Goljan and more ! > > Inventor 5x5x5 . The cube is smoooth, excellent
mecanism and very > long life same plastic version. Inventor News paper.
The first > cubist look the cube is Akimoto. First réaction of
champion"I try > it Gaétan". I had a video for you Akimoto and
Ton. > > > Function corner. My presonnel experience with the corner. 20
years > ago ! easy, original and beautifull for me. > > News paper Dan
Knights, congradulation Dan ! self body controll of > champion ! > > Ron
is expert too & very good challenger for the cubist. > > Still &
still my video, cube, Unofficial or official he's unique, > ramdom
state illusion, blindfold, behind back and fast in the > public. The
total visual art on the stage for me ! > > >
http://www.rubikscuberecord.com./ > > Cool ! > Peace > Happy fun cube >
Happy new year later > > Gaétan > > P.S Shotaro Makisumi Tu es un vrai
cubiste et un vrai jongleur. > J'imagine échanger des cubes et
jongler avec toi au dessus de la > tête du super Criss Hardwick pendant
qu'il fait son cube d'une seule > main. Mon meilleur est de
multiplier des gros nombres choisi au > hasard et un cube mélangé que je
connais pas. Je le fais sans > attendre et en même temps en moins de 30
secondes sans magie. > Blindfold avec les nombres mais pas le cube :))
Toi ta place est > dans un championnat ! Que feras tu à 20 ans ?!! Your
friend, > Katsuyuki Konishi is very hot speed with the rubik's
cube:).
44. Re: [Speed cubing group] Re: New rules for posting average records
(UWR) From: Pyraminx Master <pyraminx14@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jan 2004 15:53:16 -0800 (PST)
With the way my computer is set up (and probably some other ppl too) the
keyboard is right in front of the monitor. I don't want to risk
hurting the cube by throwing it, (going to stop the timer) hiting the
monitor, or accidentally pressing another key when i drop the cube which
(with current timers) could accidentally reset the timer. It would
almost be required for me to set the cube down next to the monitor then
reach back over to stop the timer (which would take way to long). I am
all for the rolling averages. The UWR (to my understanding) are for
speedcubers to compare their times with other cubers. If rolling
averages were banned, we would have to be lucky for our best times to go
up, and there are strict rules against "lucky" times. About
the lucky times included in averages...I think one lucky time should be
allowed, but further times should be discarded. This is because one time
is discarded to help account for luck, (and another dropped for
anti-luck) but if there were more than one lucky time, it would skew
your average. I average around 40-45 seconds on the cube now, but with
luck I have gotten a few 20 second times. I'm sure you can see how
that could throw off an average... Just my thoughts happy cubing -Andy
wolfheat16 <no_reply@yahoogroups.com> wrote: The thing that I find
not so good in this method is when you got to hit the spacebar with both
youre hands. This means you has to allmost "trow" the cube to
be able to hit it as fast as possible. And I dont want to threat my cube
that way.
----------------------------------------------------------------- --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...>
wrote: > Hi friends, > > As you may have noticed we are creating a new
category for 3x3x3 > average records (other categories may follow) in
the Unofficial > World Records. With this new category we want to have a
more > standardized way of measuring averages, so that we can better >
compare. > > Please check out the proposed new rules at: >
http://www.speedcubing.com/records/records- rules.html#officialrules >
(item 11) > Before I proposed these new rules I already discussed them
with some > of the fast guys around. > > At the moment I received the
following change requests from some of > our respected friends: > > 1)
use computer generated random scrambles of 25 moves (face turn >
metrics) > COMMENT: Add metrics system. > MY PROPOSAL: Face turn
metrics. > > 2) allow 15 seconds (or less) preinspection > NO COMMENTS.
> > 3) use speedstack timer, home-built timer or timer program on >
computer, measuring hundredths of a second > NO COMMENTS. > > 4) place
cube on the timer or table (not in the hands) > COMMENT: we should hide
the cube (like behind a paper) > MY PROPOSAL: I think hiding the cube
(which they also did in > Toronto) is not necessary, as long as you do
not wait more than 5 > seconds after preinspection, before starting to
solve. > > 5) start timer when the hands leave the timer (so not when
the > countdown is finished, because then people could cheat a bit of
time > picking up early) > COMMENT: it would be better to start the time
when the cube leaves > the table. > MY PROPOSAL: I agree that this would
be better. But for stopping the > timer it is better to not stop when
the cube touches the timer, > because then you could you still do moves
when you already stopped > the timer (this is what actually happened in
Budapest 1982). To be > more consequent and to copy the way of timing in
Toronto 2003, I > think starting with the hands is better. > > 6) stop
timer, after solving, with the hands on the speedstack > timer, or with
both hands on the keyboard/timer pad > COMMENT: same as for 5. >
COMMENT: If you use a keyboard, then you cannot check whether both >
hands touched the keyboard. > MY PROPOSAL: Still I think this is a
better procedure, because it > prevents you from unintentionally
stopping the timer while still > doing moves with your other hand. > >
7) allow 1 puzzle defect (POP) in an average run (replace it by > extra
13th attempt) > COMMENT: do not allow a pop: this makes it clearer, this
prevents > cheating, there is no competition where you are allowed an
extra > attempt for a specific defect (like a broken string of a tennis
> racket) > MY PROPOSAL: Since people can use their own cubes, they are
also > responsible for the quality of their cubes. But in the heat of a
> competition it is very hard to solve like you would do at home on >
the sofa. It is unpredictable how your cube will behave under >
pressure. Having said that, I think that for a 'best of x' >
competition (like the 1st two rounds in Toronto) we do not need to >
allow pops. But for a competition based on averages every hundredth > of
a second counts. And although I see the benefits of not allowing > pops,
I think we should still allow one pop. > > 8) allow rolling* averages
[this is because otherwise you would be > lucky if an average run would
start at the 'best' moment] > COMMENT: do not allow rolling
averages. At a real competition you > wouldn't be able to tell the
officials to disregard your first few > recorded attempts because you
were not warmed up yet. > MY PROPOSAL: I think your personal best
average should not be > dependent on the lucky moment where you decided
to say: "now I start > my average run" and it turned out to be
the best moment to start it. > > 9) allow lucky cases [this is because
you can also be lucky in a > competition] > NO COMMENTS. > > 10) take
average of 12 attempts: remove best and worst attempt, take > average of
the remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY PROPOSAL:
12 cubes is a beautiful number (leaving 10 counted > cubes) and it is a
good number to prevent too much luck in an > average record. For
competitions I think we could stick to 5 cubes. > > I also received a
comment about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of the
rules. > > These rules imply that we need a good program to facilitate
us > (random scrambles, limited preinspection, timer to start, timer to
> end, compute averages). Jess Bonde's timer program is a very good
> start. His program needs some slight changes to deal with rules 2 to >
6. I already asked Jess to make a new version of his program. > > Please
post your comments on this club, or send me an e-mail. > > Don't
forget that these rules are the rules for UWR. We prefer to > have the
same rules for UWR as for official competitions. We cannot > make the
official rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too
seriously" --------------------------------- Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this
message have been removed]
Ton Many thanks for the advice, after I played with it for a while, the
center caps were fine, and after lubing the cube, it moves *great*. It
moves much smoother than my 3x3x3 ever has. I couldn't be happier
(well I could be, but it wouldnt have anything to do with the cube :-)
). Doug On Sun, 2004-01-04 at 23:54, turnthatcube wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > <dougreed@h...>
wrote: > > Hey all > > > > I just got my 5x5x5 Mini-Cube today from
Mefferts. I like it a > lot. It > > is kind of stiff, and I was just
wondering, has anyone had any > trouble > > lubing one? I am assuming it
is mechanically identical to a regular > > 5x5x5, which means it would
probably be safe, I just don't want my > > stickers to start
falling off or other weird things to happen =) > > > > Also, the white
and red center peices fall off from time to time, is > > there any way
to secure them? I imagine superglue would work, but > then > > I
wouldn't be able to get to those ever-important screws :) > > > >
Doug > > Hi Doug > > Lube will help, you can adjust the screws, however
they need to be > tight. The cube is a totaly other mechanism as the
Rubik's.com cube. > > For the centercap, make little dents on the
side of the cap this > wshould fix the center without glue. > > Ton > >
> > > > > > Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
46. new domain name for my web site From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 02:41:22 -0000
Hi everybody, I set up a new domain name for my cube page. The new URL
is much easier to remember now: http://andyscubepage.tk The old URL
still works but "andyscubepage" is easier to type and
remember. Andy
47. Re: Gaetan's Method From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 03:43:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > But how does it do this without screwing up
the position and > orientation of everything else? And how does he do it
after only > looking at the cube for a short amount of time? He said it
was a > matter of seconds? If you are talking about speed solving, then
there is nothing to mess up. It is a corners first solution, so you can
disregard the position and orientation of all edges (and centers)while
solving the corners. Once your corners are set, then you can wory about
solving your edges. Once you have your 3 corners set on the bottom face
(0-2 moves), the U layer corner patterns are easy to recognize. 8/16
cases need 3 moves to orient the corners. 4/16 cases need 4 moves. 2/16
need 5 moves. 2/16 need 6 moves. the next step is to separate the U
corners from the D corners, then you permute all the corners at once.
The first step really doesn't require much time to figure out your
first moves. The second step only has 3 algs. The final step to solve
the corners only has 5 algs. so you get a relatively fast start, and
don't really require much inspection to get started. Lucas
48. Re: Gaetan's Method From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 03:47:20 -0000
I was referring to his blindfold method in which doing such a method
would screw with the edges and thus it would need to be considered
49. Re: New rules for posting average records (UWR) From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 04:35:38 -0000
Ron, Great work. While there are a couple of small points I'd like
to chime in on, I definitely want to start by applauding your efforts to
bring a more standardized approach to the way we keep records. It's
particularly helpful to have these guidelines since most of us are doing
all our own setup and timing, and could use the guidance. Here are my
comments: Piece pops: I agree with the line of thinking that we should
not allow an additional attempt if a piece pops out. The reasons you
list against the extra attempt, such as that it prevents cheating, and
that no other competition allows an extra attempt, are good ones, and I
would add one other. The potential for a piece popping out is just one
of a number of things that is remedied by being able to throw out an
extra attempt. Different speedcubers have different styles. One person
goes fast and occasionally pops a piece. One person slows down a little
to avoid chronic piece pops but as a result ends up with slightly slower
times. On person is recklessly fast but sometimes they end up screwing
up a solve completely and recording a ridiculously slow time. Each of
these types of people has reasons to want to throw out their worst
attempt. Why should the person in the first case get to throw out up to
two attempts (the pop and then the slowest non-pop time) while the
others only get to throw out one attempt? If you want to have people be
able to throw out a pop and a slow time, then do an average of 13 and
let EVERYBODY throw out their worst two attempts, regardless of whether
the attempt involves the cube coming apart, the solver forgetting an
algorithm, or just that they were going deliberately slow and ended up
with one or two slower than desired times. I can see people wanting the
extra attempt because it results in faster times, but other than that
there's really no strong case for allowing it. Stopping the timer:
I noticed when I was timing myself on a computer that I had a tendency
to hit the spacebar to stop the clock as I was setting down the cube. I
suppose that might shave off a few hundredths if I'm turning off
the timer before the cube hits the table. I like the idea Grant
suggested in his reply to your email... that the timer should be stopped
by the last hand that touched the cube after solving it, to ensure that
you've actually set the cube down before stopping the timer.
Rolling averages vs planned start: In most competitions you can warm up
all you want but you have to decide ahead of time that you're doing
the official time trial, or long jump, or high jump, or whatever, if you
want it to count. You can't decide after a performance whether it
was warmup or actual competition. The only case I could make for doing
this would be that it would (obviously) yield slightly faster times, but
I think the goal of what you're trying to do here isn't to
improve the speed of the scores that speedcubers submit, but rather to
improve the credibility and integrity of those scores. Thanks again,
Adam --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<rvb@c...> wrote: > Hi friends, > > As you may have noticed we are
creating a new category for 3x3x3 > average records (other categories
may follow) in the Unofficial > World Records. With this new category we
want to have a more > standardized way of measuring averages, so that we
can better > compare. > > Please check out the proposed new rules at: >
http://www.speedcubing.com/records/records-rules.html#officialrules >
(item 11) > Before I proposed these new rules I already discussed them
with some > of the fast guys around. > > At the moment I received the
following change requests from some of > our respected friends: > > 1)
use computer generated random scrambles of 25 moves (face turn >
metrics) > COMMENT: Add metrics system. > MY PROPOSAL: Face turn
metrics. > > 2) allow 15 seconds (or less) preinspection > NO COMMENTS.
> > 3) use speedstack timer, home-built timer or timer program on >
computer, measuring hundredths of a second > NO COMMENTS. > > 4) place
cube on the timer or table (not in the hands) > COMMENT: we should hide
the cube (like behind a paper) > MY PROPOSAL: I think hiding the cube
(which they also did in > Toronto) is not necessary, as long as you do
not wait more than 5 > seconds after preinspection, before starting to
solve. > > 5) start timer when the hands leave the timer (so not when
the > countdown is finished, because then people could cheat a bit of
time > picking up early) > COMMENT: it would be better to start the time
when the cube leaves > the table. > MY PROPOSAL: I agree that this would
be better. But for stopping the > timer it is better to not stop when
the cube touches the timer, > because then you could you still do moves
when you already stopped > the timer (this is what actually happened in
Budapest 1982). To be > more consequent and to copy the way of timing in
Toronto 2003, I > think starting with the hands is better. > > 6) stop
timer, after solving, with the hands on the speedstack > timer, or with
both hands on the keyboard/timer pad > COMMENT: same as for 5. >
COMMENT: If you use a keyboard, then you cannot check whether both >
hands touched the keyboard. > MY PROPOSAL: Still I think this is a
better procedure, because it > prevents you from unintentionally
stopping the timer while still > doing moves with your other hand. > >
7) allow 1 puzzle defect (POP) in an average run (replace it by > extra
13th attempt) > COMMENT: do not allow a pop: this makes it clearer, this
prevents > cheating, there is no competition where you are allowed an
extra > attempt for a specific defect (like a broken string of a tennis
> racket) > MY PROPOSAL: Since people can use their own cubes, they are
also > responsible for the quality of their cubes. But in the heat of a
> competition it is very hard to solve like you would do at home on >
the sofa. It is unpredictable how your cube will behave under >
pressure. Having said that, I think that for a 'best of x' >
competition (like the 1st two rounds in Toronto) we do not need to >
allow pops. But for a competition based on averages every hundredth > of
a second counts. And although I see the benefits of not allowing > pops,
I think we should still allow one pop. > > 8) allow rolling* averages
[this is because otherwise you would be > lucky if an average run would
start at the 'best' moment] > COMMENT: do not allow rolling
averages. At a real competition you > wouldn't be able to tell the
officials to disregard your first few > recorded attempts because you
were not warmed up yet. > MY PROPOSAL: I think your personal best
average should not be > dependent on the lucky moment where you decided
to say: "now I start > my average run" and it turned out to be
the best moment to start it. > > 9) allow lucky cases [this is because
you can also be lucky in a > competition] > NO COMMENTS. > > 10) take
average of 12 attempts: remove best and worst attempt, take > average of
the remaining 10 attempts > COMMENT: solving 12 cubes in a competition
will be time consuming. > In Toronto we solved 5 cubes. > MY PROPOSAL:
12 cubes is a beautiful number (leaving 10 counted > cubes) and it is a
good number to prevent too much luck in an > average record. For
competitions I think we could stick to 5 cubes. > > I also received a
comment about good light. I absolutely agree with > this, the light in
Toronto was not good enough. But I think it > should not be part of the
rules. > > These rules imply that we need a good program to facilitate
us > (random scrambles, limited preinspection, timer to start, timer to
> end, compute averages). Jess Bonde's timer program is a very good
> start. His program needs some slight changes to deal with rules 2 to >
6. I already asked Jess to make a new version of his program. > > Please
post your comments on this club, or send me an e-mail. > > Don't
forget that these rules are the rules for UWR. We prefer to > have the
same rules for UWR as for official competitions. We cannot > make the
official rules. We can propose official rules to the RCC > (see
http://www.rubikschamps.com). > > Have fun, > > Ron >
http://www.speedcubing.com > "Do not take speedcubing too
seriously"
50. Sunday Contest From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 06:56:10 -0000
Hey all, Just wanted to apoligize for the lack of a sunday contest this
last week and for the delay in posting the last competitions'
results. I was moving, and so I was without internet access. I just
wanted to assure you that there will be another contest this coming
weekend. Hope to see everyone compete. Frank
51. Re: Gaetan's Method From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 07:40:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > I was referring to his blindfold method in
which doing such a method > would screw with the edges and thus it would
need to be considered The behind the back solves look impressive, but
unless I see the feat done in person, with a 3rd party scrambling an
unfamiliar cube (to avoid tactile cues from a familiar cube), I cannot
dismiss the possiblity that the feat is done with a pre set cube. There
was some magician at the RWC who had a "mixed" cube and had
this trick where he asked me to do one more turn on the cube and hand it
back to him. He then asked me to pick a number, then proceeded to do a
behind the back "solve" of the cube in the same number of
turns as the number I picked. Impressive? Yes and no. The odd magician
guy at the RWC pretty much unscrambled the cube rather than solving it
in a step by step manner. I would guess that he has a rehearsed
unscrambling alg of a fixed number of moves, and a few holding pattern
algs that he can insert so that his total number of moves equaled my
given number. How do I know that he unscrambled the cube rather than
solve it? First of all, his cube was in horrendous condition, and felt
like it was lubed with pine tar. No self respecting cuber would stand
for using a crap cube like that. Secondly, There was no solving method
apparent. The cube was mixed then it was solved. No F2L, No layer by
layer, no Petrus, no corners first. I should have had him attempt a
regular solve on a real cube to confirm that the guy probably
doesn't know how to even solve the cube. Gaetan is actually solving
the cube behind his back, and doing so rather skillfuly. This is
impressive even if it is rehearsed. On the other hand, if the feat is
real and unrehearsed, then there is no actual reason for anyone else to
actually work on blindfold solves, as it would be futile to try to do
better than Gaetan. I understand that blindfold solving entails
memorizing the position and orientation of every cubie, executing a
step, then reassessing and memorizing the O/P of the cubies, doing
another small step that affects only a few cubies, reassessing and
memorizing, and so on. Looking at Gaetan's videos, I see no
evidence of this process. It looks a lot to me like a straight solve.
52. Re: New rules for posting average records (UWR) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 15:12:25 -0000
I started to use rolling averages recently not mainly because of faster
times. Of course I am after faster times but I do it to have an easier
life. Often I started a "planned" average and after a few
attempts I saw that it would end very bad unless I would do the
remaining solves *very* fast. But then I should better
"declare" the average finished and not really finish it,
instead start a new "planned" average (possibly beginning with
those hopefully very fast times). But I worried whether it's
legitimate to truncate averages this way. Well, I had the excuse "I
could just as well pop it intentionally twice to make the average
invalid and that would be a real reason to discontinue". But
that's not nice. Also, I saw DanK's quote: "I got the 14,
popped a piece on the second solution, decided to start a new average,
then got a 16, and decided to keep going with this average." I
think that's not nice either but I can very well understand him. So
to end all this damn discussion in my head and stop worrying about it I
decided that I would switch to rolling averages. So, only indirectly to
get faster times. Stefan > Rolling averages vs planned start: In most
competitions you can warm > up all you want but you have to decide ahead
of time that you're > doing the official time trial, or long jump,
or high jump, or > whatever, if you want it to count. You can't
decide after a > performance whether it was warmup or actual
competition. The only > case I could make for doing this would be that
it would (obviously) > yield slightly faster times, but I think the goal
of what you're > trying to do here isn't to improve the speed
of the scores that > speedcubers submit, but rather to improve the
credibility and > integrity of those scores.
53. Re: Christmas Survey From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 15:25:32 -0000
Looks like people got their puzzles and the problem is solved, but since
I promised to report: I ordered seven or eight puzzles together with six
free keychain ones (thanks to their Xmas special) on December 29th. They
had some questions before they sent it out but I answered on December
30th and they said they'd send it away the same day. I asked for a
tracking number and was told they'd give it to me (they
haven't so far but they had already warned me they'd be in
holidays for a few days). Well, today I received the puzzles and
everything looks good (as far as I can tell, didn't have more than
two minutes to look inside the box before leaving home). Well, the
Pyramorphix looked kind of strange but that's kinda expected ;-)
So, overall I'm very happy getting the puzzles a week after
ordering them, especially considering the time of the year... Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > You call that lucky? ;-) > > About three
months ago I got some puzzles five days after ordering > them, including
a weekend :-) Maybe it's easier to ship to Germany? > I just
ordered a couple more puzzles, will let you know what > happens... > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > I must have been lucky
with my Mefferts order last year. I used > the > > free shipping option
when I bought a pile of puzzles (5x5x5, > 4x4x4, > > 3x3x3 + megaminx).
The package was delivered to me in Australia in > 2 > > weeks. > > > >
Jasmine. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" > > <Grant@T...> wrote: > > > --- Doug Reed
wrote: > > > > I ordered a 5x5x5 and a Skewb keychain from
Meffert's via > Paypal > > 9 > > > > days before Christmas Day, and
I still have not gotten it. Has > > > > anybody on this list in Texas
previously ordered from > Mefferts? > > I > > > > am curious as to how
long it should take, it seems like 13 > days+ > > > > days has been long
enough :-\ > > > > > > > > Doug > > > > > > Seeing as they don't
charge for shipping (last I knew), it's not > > > surprising that
they ship using cheap means (which also means > > slow). > > > I needed
something quickly before the WC in August, so I payed > for > > > the
expensive shipping, and got it in just a couple of days. If > > you > >
> go with the free shipping option, I would expect it to take at > >
least > > > 2-4 weeks, if not as much as 6.. unfortunately :-( > > > > >
> - Grant
54. I dreamt about a puzzle shop last night From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 15:39:25 -0000
Last night I dreamt that a new puzzle shop opened near where I live. It
was a pretty small store, but it had an amazing collection of puzzles.
It had lots of 3x3x3 cubes (picture cubes, different colours, sparkly
stickers, etc.), and 4x4x4 and 5x5x5 (which currently aren't
available in any of the Canberra puzzles stores). There were also a
bunch of puzzles that I'd never seen before. There were so many
puzzles that I remember taking several trips to the cashier with armfuls
of puzzles (there were so many I couldn't carry them all at once!)
:) Jasmine.
55. Re: I dreamt about a puzzle shop last night From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 17:45:33 -0000
I've also dreamed about puzzle shops lately, but they weren't
as cool as yours. Now let's hope you have parapsychological powers
and your store really exists! Try dreaming of your way home next time,
then take the inverse way to get there in real life! ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Last night I dreamt that a new puzzle shop opened near where I
live. > It was a pretty small store, but it had an amazing collection of
> puzzles. It had lots of 3x3x3 cubes (picture cubes, different >
colours, sparkly stickers, etc.), and 4x4x4 and 5x5x5 (which > currently
aren't available in any of the Canberra puzzles stores). > There
were also a bunch of puzzles that I'd never seen before. There >
were so many puzzles that I remember taking several trips to the >
cashier with armfuls of puzzles (there were so many I couldn't
carry > them all at once!) :) > > Jasmine.
56. Re: I dreamt about a puzzle shop last night From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 17:49:59 -0000
> Try dreaming of your way home next time, then > take the inverse way
to get there in real life! ;-) Uh, better *walk* home for that or at
least don't drive one-way streets. Forgive me, I don't have a
car and thus don't think about issues like that. Stefan
57. Re: I dreamt about a puzzle shop last night From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 18:50:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Last night I dreamt that a new puzzle shop
opened near where I live. > It was a pretty small store, but it had an
amazing collection of > puzzles. It had lots of 3x3x3 cubes (picture
cubes, different > colours, sparkly stickers, etc.), and 4x4x4 and 5x5x5
(which > currently aren't available in any of the Canberra puzzles
stores). > There were also a bunch of puzzles that I'd never seen
before. There > were so many puzzles that I remember taking several
trips to the > cashier with armfuls of puzzles (there were so many I
couldn't carry > them all at once!) :) > > Jasmine. Hi Jasmine, Is
there anything stopping you from opening and running such a store? You
already know what it looks like and what puzzles it sells. David J
58. Re: I dreamt about a puzzle shop last night From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 19:31:55 -0000
i wonder how many of us have had "this" dream... i've had
a dream or two about stumbling into a "secret" puzzle
shop...usually it's hidden in the back of some place that i've
known about for years, but then i move a few boxes, or find a
well-hidden door, and there it is...a mecca of all the puzzles we search
for. another variation, is finding boxes of old and forgotten about
stock from the 80's in some old store or shop that hardly anyone
goes to anymore. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Last night I dreamt that a new
puzzle shop opened near where I live. > It was a pretty small store, but
it had an amazing collection of > puzzles. It had lots of 3x3x3 cubes
(picture cubes, different > colours, sparkly stickers, etc.), and 4x4x4
and 5x5x5 (which > currently aren't available in any of the
Canberra puzzles stores). > There were also a bunch of puzzles that
I'd never seen before. There > were so many puzzles that I remember
taking several trips to the > cashier with armfuls of puzzles (there
were so many I couldn't carry > them all at once!) :) > > Jasmine.
I still havent gotten my Skewb keychain, and I havent been able to get
ahold of them via email... I am eager to get my hands on a skewb, for
the sole purpose of seeing how it turns, but so far, no luck :( Doug On
Wed, 2004-01-07 at 09:25, Stefan Pochmann wrote: > Looks like people got
their puzzles and the problem is solved, but > since I promised to
report: I ordered seven or eight puzzles together > with six free
keychain ones (thanks to their Xmas special) on December > 29th. They
had some questions before they sent it out but I answered > on December
30th and they said they'd send it away the same day. I > asked for
a tracking number and was told they'd give it to me (they >
haven't so far but they had already warned me they'd be in
holidays > for a few days). Well, today I received the puzzles and
everything > looks good (as far as I can tell, didn't have more
than two minutes to > look inside the box before leaving home). Well,
the Pyramorphix looked > kind of strange but that's kinda expected
;-) > > So, overall I'm very happy getting the puzzles a week after
ordering > them, especially considering the time of the year... > >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > You call that lucky? ;-)
> > > > About three months ago I got some puzzles five days after
ordering > > them, including a weekend :-) Maybe it's easier to
ship to Germany? > > I just ordered a couple more puzzles, will let you
know what > > happens... > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I must have been lucky with my Mefferts
order last year. I used > > the > > > free shipping option when I bought
a pile of puzzles (5x5x5, > > 4x4x4, > > > 3x3x3 + megaminx). The
package was delivered to me in Australia in > > 2 > > > weeks. > > > > >
> Jasmine. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" > > > <Grant@T...> wrote: > > > > --- Doug
Reed wrote: > > > > > I ordered a 5x5x5 and a Skewb keychain from
Meffert's via > > Paypal > > > 9 > > > > > days before Christmas
Day, and I still have not gotten it. > Has > > > > > anybody on this
list in Texas previously ordered from > > Mefferts? > > > I > > > > > am
curious as to how long it should take, it seems like 13 > > days+ > > >
> > days has been long enough :-\ > > > > > > > > > > Doug > > > > > > >
> Seeing as they don't charge for shipping (last I knew), it's
not > > > > surprising that they ship using cheap means (which also
means > > > slow). > > > > I needed something quickly before the WC in
August, so I payed > > for > > > > the expensive shipping, and got it in
just a couple of days. If > > > you > > > > go with the free shipping
option, I would expect it to take at > > > least > > > > 2-4 weeks, if
not as much as 6.. unfortunately :-( > > > > > > > > - Grant > > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
60. Re: New rules for posting average records (UWR) From: "ferret511" <ferret511@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 23:44:35 -0000
I was just about to send my input by replying to this topic, but i read
adam's reply first. That is almost exactly was I was going to type.
Obviously, not allowing an extra solve for a piece pop is more fair. I
used to pop my cube quite frequently but then I've began to slow
down, learn better finger tricks that cause pops less frequently and
tighten my cube a little. I'm for not allowing a 13th solve, but
that's just me. I realize many will be against this, but this isnt
all that big of a deal to me. The thing that I feel more strongly about
is the rolling averages. Adam's example of choosing if a solve is
warm-up or competition is perfect. You shouldn't be able to do
that. The goal of taking averages is not to get your best times on one
single average (thus making your best average). It is to bring all of
your times down. An average of your times should reflect an average
solve for you. Not a fortunate occurrance of your best solves. Anyway, I
agree with the other rules though, I think it is a good idea to have all
posters post by these to make things more fair. -ferret
61. cross on bottom From: "Raul" <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 01:00:08 -0000
I was reading Chris Hardwicks' tips on how to get faster and I
noticed that one of them is to do the cross on the bottom. I've
heard many times before, but I find it awkward to do. For some reason
having the first layer on the bottom makes it difficult for me to
"triggerize" the cross (or part of it) in my head during the
15 seconds of preinspection time. I hold it with the cross layer at
about 45 degrees between full vertical and my left. When I tried it with
the cross down I noticed that I was able to follow the last layer corner
pieces a little better. Is this the only reason why it's
recommended to hold the cross on the bottom, or are there other
benefits? I'd like to know where most people hold the cross and why
they do it that way. - Raul
62. Re: cross on bottom From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 01:26:49 -0000
I hold it on the bottom, reason being is it is generally easier too see
your next move because all the need pieces are in plain sight it
basically follows "out of sight out of mind" don't need
too see the cross once it is done.. but you can still get really good
times with cross on top or side as Jessica fririch and JOn morris can
atest too --- In speedsolvingrubikscube@yahoogroups.com,
"Raul" <topgunryu@y...> wrote: > I was reading Chris
Hardwicks' tips on how to get faster and I > noticed that one of
them is to do the cross on the bottom. I've > heard many times
before, but I find it awkward to do. For some > reason having the first
layer on the bottom makes it difficult for > me to
"triggerize" the cross (or part of it) in my head during the >
15 seconds of preinspection time. > > I hold it with the cross layer at
about 45 degrees between full > vertical and my left. When I tried it
with the cross down I noticed > that I was able to follow the last layer
corner pieces a little > better. Is this the only reason why it's
recommended to hold the > cross on the bottom, or are there other
benefits? I'd like to know > where most people hold the cross and
why they do it that way. > > - Raul
63. Re: New rules for posting average records (UWR) From: "Raul" <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 01:42:02 -0000
>Stopping the timer: I noticed when I was timing myself on a >computer
that I had a tendency to hit the spacebar to stop the >clock as I was
setting down the cube. I suppose that might shave >off a few hundredths
if I'm turning off the timer before the cube >hits the >table. I
like the idea Grant suggested in his reply to your >email... that the
timer should be stopped by the last hand that >touched the cube after
solving it, to ensure that you've actually >set the cube down
before stopping the timer. Actually, when I first read Grant's idea
of touching the spacebar with the hand that last touched the cube I had
a slightly different idea in my head. To me, stopping the timer has
nothing to do with the cube resting on a table, but rather with me
finishing my last turn. What I've begun do is hit the spacebar with
the last hand that was actively turning the cube, since it's not
always the same one. Seems to me like that is enough to ensure that
I'm done solving. I dont see why the cube must be set down.
I'm guessing the reason why people did that at the championships is
because they had to use both hands to stop the Stackmat timer. - Raul
64. Re: cross on bottom From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 01:56:25 -0000
Hi Guys, People coordinate themselves differently, and have different
ways of timing. The important things are that the timer doesn't
start after the solve has begun and that the timer is not stopped before
the solve is finished. I think that if someone is timing themselaves at
home any means of accomplishing that should be fine. Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, "rubikscanada"
<rubikscanada@y...> wrote: > I hold it on the bottom, reason being is
it is generally easier too > see your next move because all the need
pieces are in plain sight > > it basically follows "out of sight
out of mind" don't need too see > the cross once it is done..
> > but you can still get really good times with cross on top or side as
> Jessica fririch and JOn morris can atest too > > --- In
speedsolvingrubikscube@yahoogroups.com, "Raul" >
<topgunryu@y...> wrote: > > I was reading Chris Hardwicks' tips
on how to get faster and I > > noticed that one of them is to do the
cross on the bottom. I've > > heard many times before, but I find
it awkward to do. For some > > reason having the first layer on the
bottom makes it difficult for > > me to "triggerize" the cross
(or part of it) in my head during the > > 15 seconds of preinspection
time. > > > > I hold it with the cross layer at about 45 degrees between
full > > vertical and my left. When I tried it with the cross down I >
noticed > > that I was able to follow the last layer corner pieces a
little > > better. Is this the only reason why it's recommended to
hold the > > cross on the bottom, or are there other benefits? I'd
like to know > > where most people hold the cross and why they do it
that way. > > > > - Raul
65. Re: cross on bottom From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 02:04:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikscanada"
<rubikscanada@y...> wrote: > I hold it on the bottom, reason being is
it is generally easier too > see your next move because all the need
pieces are in plain sight > it basically follows "out of sight out
of mind" don't need too see > the cross once it is done.. >
but you can still get really good times with cross on top or side as >
Jessica fririch and JOn morris can atest too Don't forget Jess
Bonde, the official world record holder. He does cross on left as
Jessica does. I solve cross on bottom. Masayuki Akimoto
66. Finally, I solved 3x3 in blindfold manner! From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 02:06:24 -0000
Hi I finally solved 3x3 in blidfold manner. It is so cool. Thanks Rob,
Ron, and Macky for inspiration. It took several months to be ready for
3x3. I have always tried just 2x2. My time is now 2-3 min unless too
lucky. (Not 100% success) Before I start 3x3, I took notes for
memorization and record. And after I did, I realized it is much easier
for memrization if I take notes. I think just for blindfold solving,
taking notes must be allowed. But for speed, it may not be allowed. Am I
right? Masayuki Akimoto
67. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jan 2004 20:08:19 -0600
What method did you use? I've been interested in blindfolded
solving for a while, but I haven't gotten into it yet. I would
definitely like to start trying though. Doug On Wed, 2004-01-07 at
20:06, makimoto2000us wrote: > Hi > > I finally solved 3x3 in blidfold
manner. > It is so cool. > Thanks Rob, Ron, and Macky for inspiration. >
> It took several months to be ready for 3x3. > I have always tried just
2x2. My time is now 2-3 min unless too > lucky. (Not 100% success) > >
Before I start 3x3, I took notes for memorization and record. > And
after I did, I realized it is much easier for memrization if I > take
notes. > I think just for blindfold solving, taking notes must be
allowed. > But for speed, it may not be allowed. > > Am I right? > >
Masayuki Akimoto > > > > > > Yahoo! Groups Links > > To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
68. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 03:53:52 -0000
Hi Doug, I haven't look through the other's method. But I hear
a lot of tips and have accumulated. I think it is basically as same as
the others. Are there big differences among blidfold methods such as LBL
and CF? 2x2, 3x3 corners: For memorization 8 numbers, UBL=1,
UBR=2,...DFL=5, DFR=6...(clockwise on both U and D) I saw Dror was
teaching (RB'R'B)x3 to Macky at WC. This is really good and
easy algorithm. (RB'R'B)x3 Ux (RB'R'B)x3 U'x
moves three corners between U and D. 3x3 edges: Currently I use 12
numbers for memorization. I could not understand how to determine the
orientation especially for middle edges. Macky posted tips somewhere but
I did not understand at that time. Yesterday, I just realized it! It is
easy to determine the orientation of the edges in U and D and to be
placed in U and D. Suppose UF > RF. Imagine placing the UF edge to UR by
U' and then do edge three rotation with UR, RF, and DR. If the
final orientation is correct, the original orientation was correct. As
long as you solve the edges through UR, UL, DR, DL (not from M slice!)
placing by Ux or Dx, you will not loose the orientation. (Do you
understand?) The algorithms I used are u2R'uR2u'R'u2
(u=middle slice move) and its variation.And F2r'F2r and its
variation. You should know the algorithms for either corners and edges
with in U or D. Because I am not native English speaker, so I don't
know how people remember these numbers. As Macky says, Japanese language
may help memorization by making mnemonics. For example I can remember
524 as Konishi. (It is Katsu's family name!) (I am thinking to use
Japanese characters "Hiragana" instead of numbers because they
order in pentimal system. ) Masayuki Akimoto
69. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 06:08:52 -0000
CONGRATS MASAYUKI!!! I knew you would figure it out. I think that you
are currently online. I found it very interesting that you said it is
easier to memorize numbers in Japonese. I study languages (Ancient Greek
philosophy and Latin poetry mainly but also French and German) and so I
am always very interested in the way that some thoughts are easier to
express in one language than another (especially when it comes to
philosophy). Numeric memorization lends another dimension to this!!
Doug, glad to hear that you are interested in blindfolding. I am a VERY
newcomer to it myself (first success Dec 9) and far, far, far from the
abilities of Dror, Macky, David, and Dr Carr, but I just love it. It is
a feat certainly within reach of any competent cuber and a real thrill
every time you are successful. As far as I know there are two main
schools of blindfolding (someone please correct me if I'm wrong) -
Dr. Carr's method and Stiff_Hands' method. Personally I learnt
Dr. Carr's method from an easy to follow pdf file I found online.
Problem is that I can't remember exactly where I found it. I
thought that it was in the files section of this chat group but when I
checked just now I couldn't find it. His website would be the
logical place to start looking (and I believe that Dr. Carr checks into
this group on a fairly regular basis):
http://www.ws.binghamton.edu/fridrich/Richard/cube.html Stiff_Hands also
has a very good website on Blindfolding (and other cube topics):
http://homepage.ntlworld.com/family.hayden/cube/blindfold_frontpage.h
tml definately check out the tips on memorization there (this may well
be of interest to you too STEPHAN). One small word of warning.
Stiff_Hands and Dr. Carr use slightly different approaches to numbering
the cubies. Neither one is right or wrong - they are just different. I
suggest that you pick one and stick with it to avoid confusion. The
basic trick to blindfolding is to learn how to solve the corners without
affecting the edges, and the edges without affecting the corners. (With
the one small exception of the parity swap of 2 edges and 2 corners if
it arises - but it is pretty easy to spot with a little practise). This
can be practised with your eyes open first so that you accustom yourself
to the solution path first before trying to do it blind. While I was
learning I used to solve all the edges with my eyes open and then just
blindfold the corners - this is better than using a 2x2x2 because it
lets you know if you have altered the edge orientations or positions.
When I was tolerably good at that I would visually solve the corners and
then blindfold the edges. Finally I combined them and because I had
practised the stages individually I was lucky enough to be successful on
my first ever full blindfold attempt. Break the big problem into smaller
problems and it is easier to conquer. If anyone is still reading this
message then they are clearly interested in blindfolding so let me take
this opportunity to let them know that there is also a Yahoo chatgroup
dedicated to blindfold solving:
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ Membership
is currently very small and the messages are very infrequent. BUT it
seems that more and more people are becoming intrigued by blindfold
solving so maybe it can come to life again. Good luck Doug. WELL DONE
MASAYUKI! Rob --- In speedsolvingrubikscube@yahoogroups.com,
makimoto2000us <no_reply@y...> wrote: > Hi Doug, > > I haven't
look through the other's method. > But I hear a lot of tips and
have accumulated. > I think it is basically as same as the others. > Are
there big differences among blidfold methods such as LBL and CF? > >
2x2, 3x3 corners: > For memorization 8 numbers, UBL=1, UBR=2,...DFL=5,
DFR=6... (clockwise > on both U and D) > > I saw Dror was teaching
(RB'R'B)x3 to Macky at WC. > This is really good and easy
algorithm. > (RB'R'B)x3 Ux (RB'R'B)x3 U'x moves
three corners between U and D. > > 3x3 edges: > Currently I use 12
numbers for memorization. > > I could not understand how to determine
the orientation especially > for middle edges. Macky posted tips
somewhere but I did not > understand at that time. > Yesterday, I just
realized it! > > It is easy to determine the orientation of the edges in
U and D and > to be placed in U and D. > Suppose UF > RF. Imagine
placing the UF edge to UR by U' and then do > edge three rotation
with UR, RF, and DR. If the final orientation is > correct, the original
orientation was correct. > As long as you solve the edges through UR,
UL, DR, DL (not from M > slice!) placing by Ux or Dx, you will not loose
the orientation. > (Do you understand?) > > The algorithms I used are
u2R'uR2u'R'u2 (u=middle slice move) and its >
variation.And F2r'F2r and its variation. > > You should know the
algorithms for either corners and edges with in U > or D. > > Because I
am not native English speaker, so I don't know how people >
remember these numbers. As Macky says, Japanese language may help >
memorization by making mnemonics. > > For example I can remember 524 as
Konishi. (It is Katsu's family > name!) > > (I am thinking to use
Japanese characters "Hiragana" instead of > numbers because
they order in pentimal system. ) > > Masayuki Akimoto
70. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 06:13:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@y...> wrote: >> Because I am not native English speaker, so
I don't know how people > remember these numbers. As Macky says,
Japanese language may help > memorization by making mnemonics. > > For
example I can remember 524 as Konishi. (It is Katsu's family >
name!) > > (I am thinking to use Japanese characters
"Hiragana" instead of > numbers because they order in pentimal
system. ) > > Masayuki Akimoto Using Hiragana is a very clever Idea. How
would you encode for the digits 6, 7, 8, 9, 0? Would you reserve certain
sound groups for these digits (eg, Ma Mi Mu Me Mo corresponding to 6 7 8
9 0, and not 1 2 3 4 5)? There is a mnemonic method that can be used in
english for memorizing digits, but it may not be as flexible as using
Kana. For english speakers, the system works by assigning consonant
sounds to each digit: 0 S or Z 1 T or D 2 N 3 M 4 R 5 L 6 Sh or J 7 K or
G (hard G, as in Gun, and not in German) 8 F or V 9 P or B Some of the
digits have more than one sound associated, but they are similar in that
the sounds are formed the same way (note the way you position your
tongue when you pronounce the T in tie or the D in die). then you just
add vowels between the consonants to make words. So, where you would
encode 524 as Ko Ni Shi in hiragana, the english system might be used to
encode it as eyeLiNeR (vowel sounds have no corresponding digit value,
so "eye" has no value) LiNeaR, LuNaR, and so on. Conversely,
Masayuki Akimoto = 307 731 Lucas Winter
71. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 06:21:09 -0000
Hey Lucas, Do you happen to know how the different sonds were attributed
to the different numericla values in the first place? Was there a logic
behind the assignation or were they simply attributed? Rob (Lucas wrote:
For english speakers, the system works by assigning consonant sounds to
each digit: 0 S or Z 1 T or D 2 N 3 M 4 R 5 L 6 Sh or J 7 K or G (hard
G, as in Gun, and not in German) 8 F or V 9 P or B Some of the digits
have more than one sound associated, but they are similar in that the
sounds are formed the same way (note the way you position your tongue
when you pronounce the T in tie or the D in die).
72. Re: I dreamt about a puzzle shop last night From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 06:27:13 -0000
Your dream sounds like finding Diagon Alley! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants <no_reply@y...>
wrote: > > i wonder how many of us have had "this" dream... >
> i've had a dream or two about stumbling into a "secret"
puzzle > shop...usually it's hidden in the back of some place that
i've known > about for years, but then i move a few boxes, or find
a well- hidden > door, and there it is...a mecca of all the puzzles we
search for. > > another variation, is finding boxes of old and forgotten
about stock > from the 80's in some old store or shop that hardly
anyone goes to > anymore. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Last night I dreamt that a new puzzle shop
opened near where I > live. > > It was a pretty small store, but it had
an amazing collection of > > puzzles. It had lots of 3x3x3 cubes
(picture cubes, different > > colours, sparkly stickers, etc.), and
4x4x4 and 5x5x5 (which > > currently aren't available in any of the
Canberra puzzles stores). > > There were also a bunch of puzzles that
I'd never seen before. > There > > were so many puzzles that I
remember taking several trips to the > > cashier with armfuls of puzzles
(there were so many I couldn't > carry > > them all at once!) :) >
> > > Jasmine.
73. Re: I dreamt about a puzzle shop last night From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 06:28:25 -0000
I don't remember travelling there in the dream, :/ I just remember
being there. :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > I've also
dreamed about puzzle shops lately, but they weren't as cool > as
yours. Now let's hope you have parapsychological powers and your >
store really exists! Try dreaming of your way home next time, then >
take the inverse way to get there in real life! ;-) > > Stefan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Last night I dreamt that a new puzzle shop
opened near where I live. > > It was a pretty small store, but it had an
amazing collection of > > puzzles. It had lots of 3x3x3 cubes (picture
cubes, different > > colours, sparkly stickers, etc.), and 4x4x4 and
5x5x5 (which > > currently aren't available in any of the Canberra
puzzles stores). > > There were also a bunch of puzzles that I'd
never seen before. There > > were so many puzzles that I remember taking
several trips to the > > cashier with armfuls of puzzles (there were so
many I couldn't carry > > them all at once!) :) > > > > Jasmine.
74. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 07:18:49 -0000
Hi Rob and Lucus, Thanks for your comments. I agree with Rob's old
comment "it is not as difficult as you think." It is difficult
but those who remember more than 100s of algorithms must be able to do
it. Of course, speedblindfold solving must be different. >Conversely,
Masayuki Akimoto = 307 731 Interesting! I should use this for password
or something, if I could remember.... >Using Hiragana is a very clever
Idea. How would you encode for the >digits 6, 7, 8, 9, 0? Would you
reserve certain sound groups for >these digits (eg, Ma Mi Mu Me Mo
corresponding to 6 7 8 9 0, and not >1 2 3 4 5)? I believe people use
numebers correspond to the final place to be moved. In my case it was
U:1234, middle:5678, D:9 10 11 12. So I would like to replace like this.
ex. 1=a, ka, sa, 2=i, ki, si, 3=u, ku, su, 4=e, ke, se, 5=ta, na, ha,...
9=ma, (ya), ra,... Anyway, I haven't tried yet. I will see how it
works. Masayuki Akimoto P.S. Should I post to blidfold club?
75. Re: Finally, I solved 3x3 in blindfold manner! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 11:58:25 -0000
Congratulations! However - and I hope you understand that I don't
want to be mean - I think most of us blindfolded solvers do not take any
notes (before having solved the puzzle) and you say yourself that taking
notes makes it much easier for you. So I think we should either have a
separate category or we state in our submissions what kind of help we
used. I do think that posting semiblindfolded records somehow especially
for new puzzles might be a good idea, since if someone makes progress
somewhere that others haven't thought about yet it might incite
them to try it, too. If Richard and the other guys from the
"amazing" list had taken notes for their attempts I'd of
course be less impressed than I am now. More importantly, it
wouldn't be fair if one of them took notes and the other
doesn't and their results look the same, possibly even making the
note taker look better because he got a better time or more cubes or a
harder puzzle or whatever (it's not constrained to
speedblindsolving only). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@y...> wrote: > Hi > > I finally solved 3x3 in blidfold
manner. > It is so cool. > Thanks Rob, Ron, and Macky for inspiration. >
> It took several months to be ready for 3x3. > I have always tried just
2x2. My time is now 2-3 min unless too > lucky. (Not 100% success) > >
Before I start 3x3, I took notes for memorization and record. > And
after I did, I realized it is much easier for memrization if I > take
notes. > I think just for blindfold solving, taking notes must be
allowed. > But for speed, it may not be allowed. > > Am I right? > >
Masayuki Akimoto
76. Re: lube a 2x2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 12:39:38 -0000
> The Eastheen is a bit tricky but you must push to teh outside with a >
screw driver a little platic clip inside the corne and the corner > can
slide of > http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG Hi
Ton, I just got an already assembled 2x2 and an assembly one (both
Eastsheen). After just putting that "thing" (you know what I
part mean) inside a corner cubie I tried to remove just that. It did
work, but it is quite stuck inside the cubie even without the clip. I
can not just slide it out. Did you actually succeed in doing this on a
fully assembled cubeor is it just theory? Any tips would be appreciated,
since I can't figure out how to pull the clip and at the same time
use enough (but not too much) force to pull the corner cubie away.
Having just the two pieces I can bring another screwdriver under the
piece inside the cubie and *push* it out, but I can't do both
things on the assembled cube. Cheers! Stefan
77. Re: Finally, I solved 3x3 in blindfold manner! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 16:14:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, makimoto2000us
<no_reply@y...> wrote: > Hi Rob and Lucus, > > Thanks for your
comments. > I agree with Rob's old comment "it is not as
difficult as you think." > > It is difficult but those who remember
more than 100s of algorithms > must be able to do it. Of course,
speedblindfold solving must be > different. > > >Conversely, Masayuki
Akimoto = 307 731 > Interesting! I should use this for password or
something, if I could > remember.... > > >Using Hiragana is a very
clever Idea. How would you encode for the > >digits 6, 7, 8, 9, 0? Would
you reserve certain sound groups for > >these digits (eg, Ma Mi Mu Me Mo
corresponding to 6 7 8 9 0, and not > >1 2 3 4 5)? > I believe people
use numebers correspond to the final place to be > moved. > In my case
it was U:1234, middle:5678, D:9 10 11 12. > > So I would like to replace
like this. > ex. > 1=a, ka, sa, 2=i, ki, si, 3=u, ku, su, 4=e, ke, se, >
5=ta, na, ha,... > 9=ma, (ya), ra,... > > Anyway, I haven't tried
yet. I will see how it works. > > Masayuki Akimoto > > P.S. Should I
post to blidfold club? You could, but since the messages are restricted
rather than public, as in this group, I tend not to post there. I
don't know if this is true of other blindfold cubists. Well done on
your success!
78. Re: Finally, I solved 3x3 in blindfold manner! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 16:22:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Congratulations! > > However
- and I hope you understand that I don't want to be mean - I >
think most of us blindfolded solvers do not take any notes (before >
having solved the puzzle) and you say yourself that taking notes > makes
it much easier for you. So I think we should either have a > separate
category or we state in our submissions what kind of help > we used. > >
I do think that posting semiblindfolded records somehow especially > for
new puzzles might be a good idea, since if someone makes > progress
somewhere that others haven't thought about yet it might > incite
them to try it, too. > > If Richard and the other guys from the
"amazing" list had taken > notes for their attempts I'd
of course be less impressed than I am > now. More importantly, it
wouldn't be fair if one of them took notes > and the other
doesn't and their results look the same, possibly even > making the
note taker look better because he got a better time or > more cubes or a
harder puzzle or whatever (it's not constrained to >
speedblindsolving only). > > Cheers! > Stefan > I'd agree with
this. It may be a good step towards no notes though. I'm still
infuriatingly just shy of 3+3+4+5 (one edge transposition out on 4x4x4
is best so far) and I think that with notes it would probably be easier,
although my main problems here are a slightly slippy 4, a slightly stiff
5 and trying to concentrate for 2.5 hours without losing it. Actually,
for 5 (or even 4), if anyone has an algorithm for centre 3 cycles of the
following form: F face B face AAA XXX AAA XXX AAC AXX ^ ^ ^ (i.e.
something that effectively puts the C in the F face into the place
occupied by the A on the B face using, e.g., the marked A (or another
equivalent) on the F face)), it would make solving the 5 blindfolded a
lot easier. > > > --- In speedsolvingrubikscube@yahoogroups.com,
makimoto2000us > <no_reply@y...> wrote: > > Hi > > > > I finally
solved 3x3 in blidfold manner. > > It is so cool. > > Thanks Rob, Ron,
and Macky for inspiration. > > > > It took several months to be ready
for 3x3. > > I have always tried just 2x2. My time is now 2-3 min unless
too > > lucky. (Not 100% success) > > > > Before I start 3x3, I took
notes for memorization and record. > > And after I did, I realized it is
much easier for memrization if I > > take notes. > > I think just for
blindfold solving, taking notes must be allowed. > > But for speed, it
may not be allowed. > > > > Am I right? > > > > Masayuki Akimoto
79. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 16:24:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > CONGRATS MASAYUKI!!! > > I knew you would
figure it out. I think that you are currently > online. I found it very
interesting that you said it is easier to > memorize numbers in
Japonese. I study languages (Ancient Greek > philosophy and Latin poetry
mainly but also French and German) and > so I am always very interested
in the way that some thoughts are > easier to express in one language
than another (especially when it > comes to philosophy). Numeric
memorization lends another dimension > to this!! > > Doug, > > glad to
hear that you are interested in blindfolding. I am a VERY > newcomer to
it myself (first success Dec 9) and far, far, far from > the abilities
of Dror, Macky, David, and Dr Carr, but I just love it. > It is a feat
certainly within reach of any competent cuber and a > real thrill every
time you are successful. As far as I know there > are two main schools
of blindfolding (someone please correct me if > I'm wrong) - Dr.
Carr's method and Stiff_Hands' method. > Personally I learnt
Dr. Carr's method from an easy to follow pdf > file I found online.
3rd link on the links page. It's a fairly primitive method that is
described there, though. I have been working on something much better
for a while now (though this new method is too hard for me to learn).
>Problem is that I can't remember exactly where > I found it. I
thought that it was in the files section of this chat > group but when I
checked just now I couldn't find it. His website > would be the
logical place to start looking (and I believe that Dr. > Carr checks
into this group on a fairly regular basis): > >
http://www.ws.binghamton.edu/fridrich/Richard/cube.html > > > >
Stiff_Hands also has a very good website on Blindfolding (and other >
cube topics): > >
http://homepage.ntlworld.com/family.hayden/cube/blindfold_frontpage.h >
tml > > definately check out the tips on memorization there (this may
well > be of interest to you too STEPHAN). One small word of warning. >
Stiff_Hands and Dr. Carr use slightly different approaches to >
numbering the cubies. Neither one is right or wrong - they are just >
different. I suggest that you pick one and stick with it to avoid >
confusion. > > > The basic trick to blindfolding is to learn how to
solve the corners > without affecting the edges, and the edges without
affecting the > corners. (With the one small exception of the parity
swap of 2 > edges and 2 corners if it arises - but it is pretty easy to
spot > with a little practise). This can be practised with your eyes
open > first so that you accustom yourself to the solution path first >
before trying to do it blind. While I was learning I used to solve > all
the edges with my eyes open and then just blindfold the corners - > this
is better than using a 2x2x2 because it lets you know if you > have
altered the edge orientations or positions. When I was > tolerably good
at that I would visually solve the corners and then > blindfold the
edges. Finally I combined them and because I had > practised the stages
individually I was lucky enough to be > successful on my first ever full
blindfold attempt. Break the big > problem into smaller problems and it
is easier to conquer. > > If anyone is still reading this message then
they are clearly > interested in blindfolding so let me take this
opportunity to let > them know that there is also a Yahoo chatgroup
dedicated to > blindfold solving: > >
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > >
Membership is currently very small and the messages are very >
infrequent. BUT it seems that more and more people are becoming >
intrigued by blindfold solving so maybe it can come to life again. > >
Good luck Doug. > > WELL DONE MASAYUKI! > > Rob > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@y...> wrote: > > Hi Doug, > > > > I haven't look
through the other's method. > > But I hear a lot of tips and have
accumulated. > > I think it is basically as same as the others. > > Are
there big differences among blidfold methods such as LBL and > CF? > > >
> 2x2, 3x3 corners: > > For memorization 8 numbers, UBL=1,
UBR=2,...DFL=5, DFR=6... > (clockwise > > on both U and D) > > > > I saw
Dror was teaching (RB'R'B)x3 to Macky at WC. > > This is
really good and easy algorithm. > > (RB'R'B)x3 Ux
(RB'R'B)x3 U'x moves three corners between U and D. > > >
> 3x3 edges: > > Currently I use 12 numbers for memorization. > > > > I
could not understand how to determine the orientation especially > > for
middle edges. Macky posted tips somewhere but I did not > > understand
at that time. > > Yesterday, I just realized it! > > > > It is easy to
determine the orientation of the edges in U and D > and > > to be placed
in U and D. > > Suppose UF > RF. Imagine placing the UF edge to UR by
U' and then > do > > edge three rotation with UR, RF, and DR. If
the final orientation > is > > correct, the original orientation was
correct. > > As long as you solve the edges through UR, UL, DR, DL (not
from M > > slice!) placing by Ux or Dx, you will not loose the
orientation. > > (Do you understand?) > > > > The algorithms I used are
u2R'uR2u'R'u2 (u=middle slice move) and > its > >
variation.And F2r'F2r and its variation. > > > > You should know
the algorithms for either corners and edges with > in U > > or D. > > >
> Because I am not native English speaker, so I don't know how >
people > > remember these numbers. As Macky says, Japanese language may
help > > memorization by making mnemonics. > > > > For example I can
remember 524 as Konishi. (It is Katsu's family > > name!) > > > >
(I am thinking to use Japanese characters "Hiragana" instead
of > > numbers because they order in pentimal system. ) > > > > Masayuki
Akimoto
80. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 8 Jan 2004 16:51:39 -0000
Hi Rob (and all), My understanding of this mnemonic system is that some
of it has logic but maybe not all. Each letter has a range of words
associated with it that can also be used in similar systems. For example
T for 1 can be thought of as a toe which would remind you of a 1, N for
2 reminds you of Noah and pairs of animals, L is roman numeral for 50
and so 5 etc - I think i read this in a book by Tony Buzan or someone
similar who is very good on this sort of thing. I've forgotten most
of what I ever knew (and not just about mnemonics either!). Incidentally
when I used to solve blindfold with my friend John White in the early
80s (John was down as the world record holder until fairly recently I
think) we never used any such systems - just remember where each cubie
was and followed it around as we planned our solve. John was pretty good
and solved probably 90% of the time and in around 20 minutes as I
recall. He appeared on TV in around 1983 in the UK where he sadly took
two looks to solve. Unfortunately I don't think he cubes any more
but I know he still has a huge selection of cube type puzzles (more than
20 different types I think maybe a lot more). Duncan ----- Original
Message ----- From: Rob Butler To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 08, 2004
6:21 AM Subject: Re: [Speed cubing group] Finally, I solved 3x3 in
blindfold manner! Hey Lucas, Do you happen to know how the different
sonds were attributed to the different numericla values in the first
place? Was there a logic behind the assignation or were they simply
attributed? Rob (Lucas wrote: For english speakers, the system works by
assigning consonant sounds to each digit: 0 S or Z 1 T or D 2 N 3 M 4 R
5 L 6 Sh or J 7 K or G (hard G, as in Gun, and not in German) 8 F or V 9
P or B Some of the digits have more than one sound associated, but they
are similar in that the sounds are formed the same way (note the way you
position your tongue when you pronounce the T in tie or the D in die).
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81. Cube Solver needed in Chicago From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Jan 2004 13:28:34 -0500
Hi folks, James Burke needs a cube solver from the Chicago area, please
email him at cubeman@... if interested. Mark
82. Correction... From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Jan 2004 13:29:26 -0500
It's John Burke
83. Re: Riemann Hypothesis From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 19:53:55 -0000
Hi GoD2, I was expressing these ideas in English, and I see it has led
to misunderstanding. Put aside formal language for the moment.
Infinities have finite aspects: though a series of numbers like 1,2,3,4
is considered to have no end (that is no limit finite meaning an end or
a limit) it has a beginning. It also has individual numbers like 1 or
10,000,001 which is another finite aspect. SO in relating to an finite
aspect of an infine series you (logically and fairly) realte to a fiven
point so the group of numbers divisible by 2 is larger than the group of
numbers divisible by three, so i consider the subset to be of different
sizes as well. If you take *all* of the numbers in the infinirte set
1,2,3,4 and so forth, and consider that as one whole thing you can
relate to the idea of infinity equalling one if you graph it. So on our
graph as the position of the number 2, half of all the numbers after
that are not prime, this is what I meant by density, after the number 3,
you have 1/2 + 1/3 - 1/6 of the numbers after that are not prime, so the
"density" of non-prime numbers grows and the density of
possible prime numbers drops. To clarify, I was using density to mean
the *percentage* of numbers beyond a prime that are not prime. You can
chart this, in numerical order one step at a time, and after a while
obtain a line with characteristics that can be noted, and from which it
may possible to predict where the next prime is likely to fall. For this
density to reach zero would mean that there were no prime numbers after
a particular point, which I don't think can happen. *** People are
misled by misunderstanding a term. They don't understand that
they're dealing an infinity of finite objects and they neatly
overlook what that means. When you misplay infinities you get things
like 1/9 = .11111... (point one unending) and 8/9 = .88888... (point
eight unending) so 1/9 + 8/9 +=9/9 = .99999... (point nine unending) =
1. This is like Zeno's paradox that .9 unending is an infinite
series of nines, almost getting to one but not quite. You shoot an arrow
at a fence then describe it as "the arrow goes halfway there, then
half way there, etc." Thought the arrow hits the fence the
description never gets there. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, d_j_salvia@y...
wrote: > > Hi GameofDeath2, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > Hi GameofDeath2 > > > > > > > > From
one post 4007 > > > > > > > > > > Right, the order is important. I
though that it could be > > > graphed > > > > > and the different
projections could be tested. > > > > > > > > > What do you mean by
"projections could be tested"? What are > the > > > >
projections and what would the test be? > > > > > > > > and from the
next post 4008 > > > > > > > > > Why not add and subtract them in
numerical order? That's how > > > > they fall naturally. > > > > >
> > > > That's not actually true because for each fraction
you're > > > actually > > > > including or excluding an infinite
number of numbers. > > > > > > > > So you make "one" the unit
of infinity; > > > > > > You can't really do that. > > > > Of
course you can. > > > > No, you can't. > > > > There are strange
properties of infinite > > > sets - e.g. there are as many even numbers
as whole numbers or > as > > > fractions. > > > > I know this is a
common misunderstanding. All infinities are not > > the same size. Those
who claim they are have not thought it > through. > > > > Whilst not all
infinities are the same size, all infinite subsets of > the natural
numbers are and they all have the same order type too > (in the usual
well-ordering). I have thought about infinities quite > a lot actually.
I did a Ph.D. in set theory. > > > > Thus you need to be able to define
a particular notion of > > > density (generally something like the limit
of pi(x)/x as > > > x->infinity is the sort of thing). > > > > Yes, the
density changes as the occurances of primes progresses. > > No, the
density is defined to be the limit, not a succession of > values. > > >
> > > For the primes this density > > > becomes 0 in the limit (as it is
approximately asymptotic to > things > > > like 1/(ln x)). > > > > No,
the density *never* reaches zero. > > The density is defined to be the
limit and this is 0. > > > > > > > you graph 1/2 > > > > (you add 1/3
and you subtract 1/6) > > > > graph that as a point above 1/2 > > > >
(you add 1/5 - you subtract 1/10 and 1/15) > > > > graph that etc. > > >
> > > > > The graphed points end up defining a slope. > > > > Each
addition is a prime, the subtractions are a correction > for > > > >
doubling, so the point on the slope is marked after the > > >
corrections. > > > > > > > > This won't converge because it
can't. > > > > > > > > > > Why can't it? > > > > Nothing to
converge with, overall. You do want it to give you > > something useful
at particular points, but you have to go to the > next > > step an
define those points. > > Converge "with" rather than to? Am I
to assume you are talking about > converging with respect to some
non-standard topology. > > > > > > I haven't really given it any
thought as to whether it > > > can or not - clearly it isn't
absolutely convergent but you are > > > saying that it can't
converge. If that's true then it's not > really a > > > good
definition of density (which should be a value in [0,1]). > > > >
Overall it can't be because of the open ended nature of it (the > >
infinit aspect) but in individual cases it can give a density for > that
> > region of whole numbers. > > > > The infinity aspect is not a
difficulty though, unless of course you > are denying the possibility of
inductive sets or some other axiom > for infinite sets, in which case
you can't even have a set of primes > anyway. > > > > >
There's lots of information embedded there and multiple > ways to >
> > > project where the slope is going, for example, take a running > >
> average > > > > of the difference over two or more points, or three or
more > > > points, or > > > > more, and graphing them, etc. Several such
averages just might > > > > converge. :) Do you see what I mean? > > > >
> > Surely if it couldn't converge the slope couldn't be going
> anywhere! > > > > If overall the limit is zero, this line can head for
the limit > > infinitely and it will never arrive. > > > > There are
formal definitions of limit though. > > > > I assume you want to look at
something like a Cesaro sum. I > still > > > can't see why you can
add all of your 1/2 and 1/3 before > subtracting > > > your 1/6. > > > >
Because the sieve will be the wrong size for a region of whole > >
numbers if you don't state it correctly. There is no one density -
> you > > need a means for plugging in specific primes to have a go at
the > next > > prime. The region of the next prime will have a different
density > of > > non-primes than any other prime. > > > > I'd have
to disagree in general. Certainly different (contiguous or > otherwise)
subsets will have different densities of primes, but > that's not
really what the question at the heart of it is, which is > to get
approximations for pi(x) (or pi(x)/x) for large x. > For instance, since
you seem to be going for a density at every > step - what about
{1,2,3,4,5}. You'd have 1/2+1/3-1/6+1/5 (and > possibly
-1/10-1/15+1/30) for the density of composites if I follow > you because
you have subtracted 1/6 before you added 1/5. > > If you still disagree
with me in terms of the infinite stuff, can > you at least tell me from
what level you are coming to it so that I > know what level of formality
you are using. > > > Regards, > > > > David J
84. Re: I dreamt about a puzzle shop last night From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 20:36:16 -0000
Haha!!! Its great to see that i am not the only one who dreams of cubes.
I'll have to share a poem i wrote about it. I'm on a friends
computer so i will post it later ;) jake
85. Re: Finally, I solved 3x3 in blindfold manner! From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 20:43:51 -0000
--- GameOfDeath2 wrote: > Actually, for 5 (or even 4), if anyone has an
algorithm for centre > 3 cycles of the following form: > F face B face >
AAA XXX > AAA XXX > AAC AXX > ^ ^ ^ > > (i.e. something that effectively
puts the C in the F face into the > place occupied by the A on the B
face using, e.g., the marked A (or > another equivalent) on the F
face)), it would make solving the 5 > blindfolded a lot easier. I
believe all you're looking for would be this: l2 F r2 F' l2 F
r2 F' This rotates 3 centers DBL -> UFL -> DBR -> DBL . - Grant
86. Re: lube a 2x2 From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jan 2004 20:45:55 -0000
Yep, I did remove the corner on a already assembled cube. It is very
easy if you know where to put the screw driver in and push that
"thing" . I can noot take pictures of it beacuse it is inside
the cube.It took me some time to figure , so yes it is tricky Ton --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > The Eastheen is a bit tricky but you must
push to teh outside with > a > > screw driver a little platic clip
inside the corne and the corner > > can slide of > >
http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG > > Hi Ton, >
> I just got an already assembled 2x2 and an assembly one (both >
Eastsheen). After just putting that "thing" (you know what I
part > mean) inside a corner cubie I tried to remove just that. It did >
work, but it is quite stuck inside the cubie even without the clip. > I
can not just slide it out. > > Did you actually succeed in doing this on
a fully assembled cubeor > is it just theory? Any tips would be
appreciated, since I can't > figure out how to pull the clip and at
the same time use enough (but > not too much) force to pull the corner
cubie away. Having just the > two pieces I can bring another screwdriver
under the piece inside > the cubie and *push* it out, but I can't
do both things on the > assembled cube. > > Cheers! > Stefan
87. poem about a cube dream From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 02:08:44 -0000
Vending Machine by Jacob Rueth I had a dream of a vending machine. It
wasn't filled with candy or mini cuisines. It was filled with
Rubiks Cubes. Which ones am I going to choose? 5x5s? 4x4s? 3x3s? Oh
look!!! A DOGIC!!! Is waiting for me! I put my money in, and I soon
begin to holler That stupid machine won't take my dollar!!! So I
just stand there, at the machine I glare I soon become aware that this
dream I dreamed has turned into a nightmare!
88. [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Jan 2004 18:57:38 -0800 (PST)
Ok, It has been about 3 days into my school year and I started it like
any new speedcuber would...by displaying my talent to people who think
they would NEVER EVER be able to solve a RUBIK'S cube and become
some godlike intellectual to them (not that I don't already have
that title, but thats beside the point).[pun|ctuation]However, I did not
bargain for what I got...EVERY PERSON WHO KNOWS I CUBE HAS SAID THIS
EXACT SAME THING TO ME AT ONE TIME OR ANOTHER...OR SEVERAL TIMES!!!
(WARNING: HOTHEADED PARAPHRASING AHEAD!!) "ha ha, you know how I
solve the rubik's cube? ha ha....do you? do you? ok I'll tell
you...omg lol, I peeled off the stickers!!! HAHAHAHAHA!!!! WASN'T
THAT A FUNNY WAY TO RELATE TO YOU AND YOUR NEW HOBBY!
HAHAHAHAHA!!!!..." --------- and while we're on the subject of
cliches--- heres an excerpt of a conversation I had with a friend on
that little "factoid" about the population of china in a
single file line... him: if the population of china walked past you in a
single file line, the line would never end due to the rate of
reproduction. him: cool, eh? me: yes it would him: not it wouldnt, lol
me: theres a three year gap in which someone is born and that person
could walk me: eventually me: it would end or have a slight reprieve
him: not at the rate they walk me: ah him: people walk about 6mph on
average me: indeed me: but supposing that this straight line were to be
compiled beforehand and then you were positioned somewhere in the area
of...lets say taiwan him: its assuming you start where you can see the
front of the line me: I dare say that line (being straight, of course)
would extend from taiwan (where you are) well into russia, india, or
kazakhstan depending on the angle him: or right into the pacific :-) me:
and how do you have sex and reproduce and care for a child well enough
for it to walk when burdened by having to be in a straight line walking
past some asshole who wants to formulate a fantastical situation to
emphasize the growth of your country's population me: then of
course, there are the drowned men who walk into the pacific to talk
about, the death rate would soar! him: yup -------------------- Anyone
have the former problem? I want to rip my hair out over this one...its
NOT clever at all! -Kyle __________________________________ Do you
Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
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89. Re: [Speed cubing group] Finally, I solved 3x3 in blindfold
manner! From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 03:00:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > Hey Lucas, > > Do you happen to know how
the different sonds were attributed to > the different numericla values
in the first place? Was there a > logic behind the assignation or were
they simply attributed? > > Rob > Hi Rob
http://www.geosoc.org/schools/pass/memory/mema8.htm It is called the
Major System. I don't know how old it is, but it has been around
for a while. I learned it from a book called Mega Memory by Kevin
Trudeau (the infomercial guy). I subsequently discovered that all of his
material was pretty much just repackaged material from other memory
systems. He actually had a pretty good way of teaching the Major System,
which I haven't seen anywhere else. He first created Peg Lists in
the early part of the course which you could use to associate with the
information you want to learn. One of the lists was the Body List Toes
Knees Muscle (as in your quad muscles) Rear Love handles Shoulders
Collar Face Point (the point at the top of your head) Ceiling So you
just work your way up your body from toes to ceiling. Later on, he
explains why those specific words were chosen for the body list, and
then just has you note the initial sound from the body list and just
assigns digits to the list in the same order. I have seen the Major List
in a memory course from Harry Lorayne which was published in 1968. I
suspect that the method is much older though.
90. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene From: "ferret511" <ferret511@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 03:28:46 -0000
Dude... I totally agree with you about the sticker thing. Everyone...
and I mean everyone says, "You know I just peel the stickers
off." or, "You know, when I was little I used to just peel the
stickers off." I dont think I've met anyone who commented to
me about the cube and hasn't said one of those! I just give the
usual fake laugh as I pay full attention to the cube after that. ferret
91. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 03:41:23 -0000
I personally get a little annoyed every time I hear someone say they
used to peel the stickers off, but in their defense I guess people
don't see cubes around much so it seems like a clever thing to say
on the rare occasion that they see someone (you) doing the cube.
I'm curious though why *everyone* says it. I too very rarely meet
someone who sees me do it for the first time who doesn't comment
about peeling the stickers off. I wonder if it was those sticker sets
that they marketed as the "ultimate solution", or maybe when
people got frustrated at it and someone finally DID peel the stickers
off and told a friend, that it spread like wildfire and everyone did it.
I still find it annoying when I hear it, but I find it really
interesting that it really does seem to me that 95% of the people
who've seen me do it for the first time give the sticker comment.
Maybe we should all cube in public and take a survey about the number of
times approached about your solving versus the number of times you get
the sticker comment. :) Just pitching in my two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "ferret511"
<ferret511@y...> wrote: > Dude... I totally agree with you about the
sticker thing. > Everyone... and I mean everyone says, > > "You
know I just peel the stickers off." or, > > "You know, when I
was little I used to just peel the stickers off." > > I dont think
I've met anyone who commented to me about the cube and >
hasn't said one of those! I just give the usual fake laugh as I pay
> full attention to the cube after that. > > ferret
92. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 04:40:23 -0000
Yeah the sticker comment is irritating and ubiquitous. I heard it in the
80s in the UK when I first solved it as a schoolboy and I still hear it
all the time on university campuses in Canada. Instead of the fake laugh
I usually just respond: "yeah I've heard of that technique but
I don't use it since it takes way too long" and offer to race
them. Noone has accepted the challenge yet and better still it seems to
shut them up. Rob
93. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 04:43:33 -0000
yeh i`ve had the sticker comment...to which i reply...thats cause your
crap...and they usually shut up.....LMAO
94. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence With
Asshole Gene From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 05:34:51 -0000
You know, that comment is to cubers as "Where's your other
wheel?" is to unicyclists. Just something I noticed. And both of
them are like "I know how you do that." To magicians. Anyway,
I agree that it gets annoying. One of the good things of painted cubes.
Hand it to them and say, "Show me." Haha.
95. Re: poem about a cube dream From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 05:39:02 -0000
Daaaang, that would suck if it didn't take your dollar. I would
spend like fifty bucks at a vending machine like that. Speaking of cube
dreams, did anything ever come of your Dream Method you mentioned? ---
In speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Vending Machine by Jacob Rueth > > I had a dream > of a vending
machine. > It wasn't filled with candy > or mini cuisines. > > It
was filled with Rubiks Cubes. > Which ones am I going to choose? > 5x5s?
4x4s? 3x3s? > Oh look!!! A DOGIC!!! > Is waiting for me! I put my money
in, > and I soon begin to holler > That stupid machine > won't take
my dollar!!! > > So I just stand there, > at the machine I glare > I
soon become aware > that this dream I dreamed > has turned into a
nightmare!
96. Re: Anti-Cuber Gene Found ... From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 06:13:30 -0000
--- cubed68 wrote: > yeh i`ve had the sticker comment...to which i
reply...thats cause > your crap...and they usually shut up.....LMAO
I've heard the comment too... Quite a lot. Either that, or "I
used to just take it apart", which happens to be what I did as a
kid, not wanting to mess up the stickers. However, should we react to
people with annoyance? Like Chris said - most people aren't used to
seeing cubes on a regular basis, as we are. If you want to get others
interested in cubing, take their comment as a conversation starter,
rather than getting annoyed and/or turning them away with a rash
response - tell them how you got initiated to the cube, and learned to
solve it the right way! If you used to do the same or take it apart to
solve it, fess up, and then share how your method's changed... Just
my two cents. - Grant
97. Thanks guys! From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 06:40:41 -0000
Thanks guys for participating the 100th Japanese Sunday contest. Total
number of participants were roughly 90-100 (close to 100!) Thanks again.
We will make final tables to post somewhere. If you still want to
contribute, please e-mail me your results. You can download the
information from "files" section.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/ Masayuki
Akimoto masayuki@...
98. Saturday Contest From: "Raul" <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 07:59:05 -0000
Hi Everyone! I've been very excited by online contests that
I've participated in recently. From this, and from the suggestion
of my (super fast) cube mate Ian, the Saturday Contest was born. At the
moment it is only for the 3x3x3 cube. I hope you all participate and
enjoy yourselves. Here's the link...
http://s92413871.onlinehome.us/saturcon/ Have fun! - Raul
99. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence
With... From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 05:13:58 -0500
Another example... It's like when someone says to Leonard Nimoy:
"I didn't recognize you without the ears!" Or to a
soaking wet courier: "Is it raining?" On Friday 09 January
2004 12:34 am, Michael Atkinson wrote: > You know, that comment is to
cubers as "Where's your other wheel?" is > to
unicyclists. Just something I noticed. And both of them are > like
"I know how you do that." To magicians. > > Anyway, I agree
that it gets annoying. One of the good things of > painted cubes. Hand
it to them and say, "Show me." Haha. Or a Rubik's Game
cube, or a Deluxe... Yes, for this group someone saying they peal the
stickers off is like saying you don't know the alphabet :)
100. Re: Saturday Contest From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 10:54:00 -0000
I can't say you're being original here... but on the other
hand, I can't say I won't compete :P count me in! -Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Raul"
<topgunryu@y...> wrote: > Hi Everyone! > > I've been very
excited by online contests that I've participated in > recently.
From this, and from the suggestion of my (super fast) cube > mate Ian,
the Saturday Contest was born. At the moment it is only > for the 3x3x3
cube. I hope you all participate and enjoy yourselves. > Here's the
link... http://s92413871.onlinehome.us/saturcon/ > > Have fun! > > -
Raul
101. Dror Vomberg & Ralf Laue From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 11:31:54 -0000
Dror Vomberg & Ralf Laue carry of beautiful costume and record
official. good!! Vomberg invent a rubik's cube paper, good!
http://www.recordholders.org/en/records/rubik-blindfold.html Gaston
St-Pierre inventor of 5x5x5 and Gaétan Guimond on the stage no record
official is the genius & legend cubist. Gaetan is my king of the
king! The power force on the stage! and easy method for the speed time!
Sylvain
102. Virtual Rubiks Cube relocated to
http://www.vrc.freehomepage.com From: "hua_jz" <virtual_rubiks_cube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 11:41:30 -0000
Hello Everyone, Some players have experienced difficulty in accessing
the web site: http://www.vrk.741.com I have relocated the Virtual
Rubik's Cube to another site: http://www.vrc.freehomepage.com To be
able to view the applet, you need a recent browser, such as IE 6 or
Netscape 7. A standalone Java application for the VRC is also available
upon request, but you need to install JDK, or at least a Java Runtime
Environment, both are free from Sun. No browser is needed. Have Fun,
Jeff
103. Re: Dror Vomberg & Ralf Laue From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 11:55:30 -0000
--Excuse my friend boy at my home while I speak with my friend girl and
Sylavain post the message. I'm not the great one and Gaston too.
Ton the 5x5x5 is unique no copy, original only. Contact Gaston inventor
please. Ralph excuse & you are very very good and Vomberg too.
Désolé i'm not lucky! Grrr....... my children friend boy I'm
the cubist magic only Gaétan Guimond - In
speedsolvingrubikscube@yahoogroups.com, rubiks99ca <no_reply@y...>
wrote: > Dror Vomberg & Ralf Laue carry of beautiful costume and
record > official. good!! > > Vomberg invent a rubik's cube paper,
good! > > http://www.recordholders.org/en/records/rubik-blindfold.html >
> Gaston St-Pierre inventor of 5x5x5 and Gaétan Guimond on the stage no
> record official is the genius & legend cubist. Gaetan is my king
of > the king! The power force on the stage! and easy method for the
speed > time! > > Sylvain
104. Re: [Speed cubing group] Anti-Cuber Gene Found In Congruence
With... From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 14:17:06 -0000
JESUS CHRIST!!!!!!!!!!!!!!!! Fot Pete's sake don't even
*think* if peeling the stickers off, when doing multi-cube art! Not even
2d!! Single cube artists must peel the stickers off when doing their
art, only to replace them by custom-made stickers. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > Another example... > > It's like when someone says to
Leonard Nimoy: > > "I didn't recognize you without the
ears!" > > Or to a soaking wet courier: > > "Is it
raining?" > > > On Friday 09 January 2004 12:34 am, Michael
Atkinson wrote: > > You know, that comment is to cubers as
"Where's your other wheel?" is > > to unicyclists. Just
something I noticed. And both of them are > > like "I know how you
do that." To magicians. > > > > Anyway, I agree that it gets
annoying. One of the good things of > > painted cubes. Hand it to them
and say, "Show me." Haha. > > Or a Rubik's Game cube, or
a Deluxe... > > Yes, for this group someone saying they peal the
stickers > off is like saying you don't know the alphabet :)
105. Re: Saturday Contest From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 16:59:10 -0000
No offense, or anything, but since there's already a contest
identical to the one you've 'created,' what's the
point? The Fewest Moves Contest and the Wednesday contest, for example,
were different, so they had a point. Make a one handed contest, or a
foot cubing contest, or a 4x4 contest, I would compete in those. But
then again, I'm going to compete in this Saturday contest as well.
Eh, whatever. --- In speedsolvingrubikscube@yahoogroups.com,
"Raul" <topgunryu@y...> wrote: > Hi Everyone! > > I've
been very excited by online contests that I've participated in >
recently. From this, and from the suggestion of my (super fast) cube >
mate Ian, the Saturday Contest was born. At the moment it is only > for
the 3x3x3 cube. I hope you all participate and enjoy yourselves. >
Here's the link... http://s92413871.onlinehome.us/saturcon/ > >
Have fun! > > - Raul
106. "I used to peel off the stickers" support group From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 09:49:59 -0800
The good thing with knowing what people are going to say is that you can
prepare the perfect response. If anyone has a really good one, do share!
I usually say that that is much slower than my way. I've been
meaning to ask them if that actually works. Would stickers really come
off and back on that easily in real life? I'm not going to try
myself. The other option is to preempt. "You look like the kind of
guy who would have peeled of the stickers, is that correct?".
I've never done it. It would be interesting to see if people deny
it when confronted, who would have claimed to do it otherwise. People
like to be different, sometimes all in the same way... The one that has
always stumped me though is "Do you have a system?". I
don't understand what they're really asking. -- "When a
stupid man is doing something he knows is wrong, he always insists that
it is his duty." --- G.B. Shaw Lars Petrus, San Francisco -
lars@... http://lar5.com
107. The number of the least move for Rubik's cube From: "fantianyuemei" <s_takemi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 18:50:54 -0000
Dear everyone who loves Rubik's cube, Nice to meet(?) you! I am a
Japanese cubist. I am happy to post messages here for the first time. I
would like to ask a question. According to `Metamagical Themas'
written by D. R. Hofstadter, for 3x3x3 Rubik's cube, the number of
the least move to reach the worst case is 22 or 23 in the sense of face
turns. On the other hand, on several webpages I read that such a number
is not known. (Only lower and upper bounds are known.) So, I am
confused. At least, I have confirmed that the Caley graph is applied to
prove it if possible. I would be glad if someone tells me the truth and
introduces the related sites, papers and books. Looking forward to good
replies. With best regards, Takemi
108. Re: "I used to peel off the stickers" support
group From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 18:58:54 -0000
First of all, I love the replies about it being slower than your way.
Secondly, I'm pretty sure when people make the sticker comment,
they don't mean that they actually did it. I think it's just
an amusing reply to lighten up the moment. Think of it this way,
we're showing off in front of someone by doing the cube... how can
they reply when we're done? People usually aren't comfortable
fawning over a showoff, even when the thing we're showing off is
pretty cool. So they make a comment that both acknowledges that what
we're doing is impressive, but also teases us about it by implying
that it's something they wouldn't even be interested in trying
to do. (But they're sort of also making fun of themselves, which
makes the comment less offensive.) You'll notice that the people
who make a joke about it will still stand around and watch us solving
the cube. They're just not inclined to let us hog the spotlight too
much, and who can blame them! I would say unless someone is only solving
to gain attention, it's easy to take the sticker comment in the
light, good-natured way it's intended. When you hear it, maybe take
it as a reminder that there's a limit to how long you should be the
center of attention! Still, I agree it's really interesting that
nearly everyone knows that joke. Just shows the extent to which the cube
has become a cultural icon. --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@l...>
wrote: > The good thing with knowing what people are going to say is
that you > can prepare the perfect response. If anyone has a really good
one, do > share! I usually say that that is much slower than my way. > >
I've been meaning to ask them if that actually works. Would
stickers > really come off and back on that easily in real life?
I'm not going > to try myself. > > The other option is to preempt.
"You look like the kind of guy who > would have peeled of the
stickers, is that correct?". I've never done > it. It would be
interesting to see if people deny it when confronted, > who would have
claimed to do it otherwise. People like to be > different, sometimes all
in the same way... > > > The one that has always stumped me though is
"Do you have a system?". > I don't understand what
they're really asking. > > -- > "When a stupid man is doing
something he knows is wrong, he always > insists that it is his
duty." > --- G.B. Shaw > > Lars Petrus, San Francisco - lars@l...
http://lar5.com
Whoa, your post just made me realize something. Thanks! :-D - Raul
Michael Atkinson <unipsycho6@...> wrote: No offense, or anything, but
since there's already a contest identical to the one you've
'created,' what's the point? The Fewest Moves Contest and
the Wednesday contest, for example, were different, so they had a point.
Make a one handed contest, or a foot cubing contest, or a 4x4 contest, I
would compete in those. But then again, I'm going to compete in
this Saturday contest as well. Eh, whatever. - hmmm... forbidden donut -
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110. Re: Saturday Contest (New contest idea proposal) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 19:17:31 -0000
I personally would love to compete in a contest that had the same events
and was run in the same format as the World Championship this past
summer. Since those events will probably set a precedence for the way
future competitions are run, I think it would be a great idea to have a
contest that is run exactly like the Championships so that we can all
practice the events the way we are going to have to do them in 2005.
That of course assumes the contest is still on for 2005 but you see my
point. I'm not saying that you have to set up your contest this way
Raul, I'm just throwing out ideas for everyone to discuss. We might
as well all be very familiar with the official way of doing things
rather than just the categories we all have gotten used to for the
unofficial lists. I'd like to see this form of competition start to
become popular, personally, and would be willing to help out if others
are interested in the idea. Perhaps Raul, if you are interested you
could include maybe a few of the official categories in your contest.
I'm not saying you have to, again I'm just throwing out ideas.
Would anyone be interested in the idea of doing a Sunday contest style
competition but with official competition rules and events? Perhaps we
can all discuss and see what everyone thinks. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> wrote:
> Whoa, your post just made me realize something. Thanks! :-D > > - Raul
> > > Michael Atkinson <unipsycho6@y...> wrote: > No offense, or
anything, but since there's already a contest > identical to the
one you've 'created,' what's the point? > The Fewest
Moves Contest and the Wednesday contest, for example, > were different,
so they had a point. Make a one handed contest, or a > foot cubing
contest, or a 4x4 contest, I would compete in those. > But then again,
I'm going to compete in this Saturday contest as > well. Eh,
whatever. > > > > - hmmm... forbidden donut - > >
--------------------------------- > Do you Yahoo!? > Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes > > [Non-text portions
of this message have been removed]
111. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 19:26:34 -0000
This used to bug me to the brink of insanity when i first started. But
now i just smile realizing how much smarter i am then they are, and that
they probably wouldnt even be able to solve the cube by pulling of the
stickers because of their superior stupidness. Its a tough hobby....
jake
112. Re: poem about a cube dream From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 19:39:05 -0000
I havent been working on it much, although i should. I managed to get a
couple sub 40 times if all goes right. I havent memorized any algs for
it yet, but i have come up with a list of algs that would probably make
it consistant in the 35 sec range, I'm sure someone may be able to
reach sub-30 but i think sub 25 may be pushing it. I'll have to
work on it more, and maybe I'll try and add some helpful pages on
my website someday. :D JAke --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Daaaang, that would suck if it didn't
take your dollar. I would spend > like fifty bucks at a vending machine
like that. > Speaking of cube dreams, did anything ever come of your
Dream Method > you mentioned? > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > <no_reply@y...>
wrote: > > Vending Machine by Jacob Rueth > > > > I had a dream > > of a
vending machine. > > It wasn't filled with candy > > or mini
cuisines. > > > > It was filled with Rubiks Cubes. > > Which ones am I
going to choose? > > 5x5s? 4x4s? 3x3s? > > Oh look!!! A DOGIC!!! > > Is
waiting for me! I put my money in, > > and I soon begin to holler > >
That stupid machine > > won't take my dollar!!! > > > > So I just
stand there, > > at the machine I glare > > I soon become aware > > that
this dream I dreamed > > has turned into a nightmare!
113. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 11:49:35 -0800 (PST)
I see what you mean Chris. The idea is interesting. You mean like having
certain rounds scheduled at a specific time of day, then choosing the
people that move on to the next round...? If so, it would have to be
more than a day though, because not everyone is in the same time zone,
or people could agree to one time, and we all stay up. That might be a
lot to do on a weekly basis, but it would be great It's the next
best thing to all of us meeting. For those of you who werent sure what
all the events were, here is the link. I didnt know myself since I wasnt
there :'( lol http://www.rubikschamps.com/cgi-bin/events.cgi - Raul
cmhardw <no_reply@yahoogroups.com> wrote: I personally would love to
compete in a contest that had the same events and was run in the same
format as the World Championship this past summer. Since those events
will probably set a precedence for the way future competitions are run,
I think it would be a great idea to have a contest that is run exactly
like the Championships so that we can all practice the events the way we
are going to have to do them in 2005. That of course assumes the contest
is still on for 2005 but you see my point. I'm not saying that you
have to set up your contest this way Raul, I'm just throwing out
ideas for everyone to discuss. We might as well all be very familiar
with the official way of doing things rather than just the categories we
all have gotten used to for the unofficial lists. I'd like to see
this form of competition start to become popular, personally, and would
be willing to help out if others are interested in the idea. Perhaps
Raul, if you are interested you could include maybe a few of the
official categories in your contest. I'm not saying you have to,
again I'm just throwing out ideas. Would anyone be interested in
the idea of doing a Sunday contest style competition but with official
competition rules and events? Perhaps we can all discuss and see what
everyone thinks. Chris - hmmm... forbidden donut -
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this
message have been removed]
114. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 19:58:26 -0000
Hi Guys, I get a wide variety of comments. Of the last 100 comments
maybe only 3 were of the "I just peel off the sticker"
variety. Two of these were admitting that they gave up. My most frequent
comment is a question, "What's the secret to solving
that?" I must confess that I sometimes answer, "Knowing what
you're doing." "Holy Crap!! You just solved that,
didn't you?" "What's your fastest time?"
"I had one of these and never could figure it out." "I
haven't seen one of those since the early 70's. (Yeah Right!)
"Oh cool. I solved that a long time ago, maybe I should dig out my
old one." David J --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I personally get a little annoyed
every time I hear someone say they > used to peel the stickers off, but
in their defense I guess people > don't see cubes around much so it
seems like a clever thing to say > on the rare occasion that they see
someone (you) doing the cube. > I'm curious though why *everyone*
says it. I too very rarely meet > someone who sees me do it for the
first time who doesn't comment > about peeling the stickers off. I
wonder if it was those sticker > sets that they marketed as the
"ultimate solution", or maybe when > people got frustrated at
it and someone finally DID peel the > stickers off and told a friend,
that it spread like wildfire and > everyone did it. I still find it
annoying when I hear it, but I > find it really interesting that it
really does seem to me that 95% > of the people who've seen me do
it for the first time give the > sticker comment. > > Maybe we should
all cube in public and take a survey about the > number of times
approached about your solving versus the number of > times you get the
sticker comment. :) > > Just pitching in my two cents, > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "ferret511" >
<ferret511@y...> wrote: > > Dude... I totally agree with you about
the sticker thing. > > Everyone... and I mean everyone says, > > > >
"You know I just peel the stickers off." or, > > > > "You
know, when I was little I used to just peel the stickers off." > >
> > I dont think I've met anyone who commented to me about the cube
> and > > hasn't said one of those! I just give the usual fake
laugh as I > pay > > full attention to the cube after that. > > > >
ferret
115. Re: "I used to peel off the stickers" support
group From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 20:10:05 -0000
Hi Lars, --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > The good thing with knowing what people are
going to say is that you > can prepare the perfect response. > If anyone
has a really good one, do > share! I usually say that that is much
slower than my way. Depends on the mood, saying something like,
"Yes, doing it that way has appeal!" sort of bring the
conversation to a halt. > I've been meaning to ask them if that
actually works. Would stickers > really come off and back on that easily
in real life? I'm not going > to try myself. > > The other option
is to preempt. "You look like the kind of guy who > would have
peeled of the stickers, is that correct?". I've never done it.
It would be interesting to see if people deny it when confronted, who
would have claimed to do it otherwise. People like to be different,
sometimes all in the same way... > > > The one that has always stumped
me though is "Do you have a system?". > I don't
understand what they're really asking. They're asking if you
solve it systematically. Tell them "Yes, I use the Lar Petrus
Method. Brilliant bloke, really brilliant." :) David J "There
is nothing so easy that reluctance cannot make difficult." > -- >
"When a stupid man is doing something he knows is wrong, he always
> insists that it is his duty." > --- G.B. Shaw > > Lars Petrus,
San Francisco - lars@l... http://lar5.com
116. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 12:20:58 -0800
The time zone issue can be solved by having regional qualifying rounds.
Split the planet in 2 or 3 regions, and have only the final between the
first few from each one. Could be a lot of fun. If you required everyone
to video their solutions there wouldn't be much risk of cheating
either. If not, I have a feeling I can win this one :) -- "Before
you criticize someone, you should walk a mile in their shoes. That way,
when you criticize them, you're a mile away and you have their
shoes" Lars Petrus, San Francisco - lars@... http://lar5.com
117. Re: "I used to peel off the stickers" support
group From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 20:28:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > The good thing with knowing what people are
going to say is that you > can prepare the perfect response. If anyone
has a really good one, do > share! I usually say that that is much
slower than my way. > The sticker comment really doesn't anger me
that much except when some people just say like it's the funniest
thing in the world and expect me to luagh as much they are. I uaually
say "if you're going to cheat at least take it apart and
reassemble it" or say "wel, my way's a lot faster".
This comment also parallels the "where are your shoes???" that
I many times a day. --barefoot Chris
118. Re: [Speed cubing group] Re: "I used to peel off the
stickers" support group From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 12:44:15 -0800 (PST)
everyone's comments have made me feel much better, like im not
alone out here in NC, USA...*sniff*...thank you, thank you all! Im not
letting the comment get to me any longer, I'm going to keep doing
what I have been for a full week now, Cube 'till my 3x3x3 LOOKS
like I peeled all the stickers off :D. -Kyle Bryant --- "Chris
Sz..." <s2chris2@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars > Petrus > <lars@l...>
wrote: > > The good thing with knowing what people are going > to say is
that > you > > can prepare the perfect response. If anyone has a >
really good one, > do > > share! I usually say that that is much slower
than > my way. > > > > The sticker comment really doesn't anger me
that > much except when > some people just say like it's the
funniest thing in > the world and > expect me to luagh as much they are.
> > I uaually say "if you're going to cheat at least > take it
apart and > reassemble it" or say "wel, my way's a lot
faster". > > This comment also parallels the "where are your >
shoes???" that I > many times a day. > > --barefoot Chris > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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119. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: "ferret511" <ferret511@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 21:22:33 -0000
I'd say that (like Chris said) 95% of people I meet say, "I
just peel the stickers off" or some variation of that. But on top
of that, approx. 50% of people will say: "What's the
trick?", or, "What's the secret?" And I never know
what to say to this... usually I just say, "there is no trick,
it's different every single time" Since these reactions of
people are so predictable, we should really put our thoughts together
and get a list of replies to these comments. I like the comment of
"You look like the kind of guy who would peel the stickers
off" that was mentioned. I'll try to think of some good ones
-ferret
120. Re: [Speed cubing group] From: dougreed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 13:28:37 -0800 (PST)
This actually happened to me today when I was eating lunch in the
cafeteria. I was racing the guy that got me started cubing about a year
ago (beat him 4 or 5 times in a row :-) ) and a lot of people were
coming over to see what was going on. A few of them said that they
solved it before, just by peeling the stickers off. I was too busy
trying to look ahead and beat the other guy to actually try and come up
with a smart answer, and apparently it paid off. Doug
121. [Speed cubing group] Re: "I used to peel off the
stickers" support group From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 22:07:08 -0000
Where in NC are you from? I live in Raleigh. Also Jim Mittan who does a
lot of blindfolded stuff lives in Charlotte. Maybe we could do an NC get
together or something... I know I've asked this before but a lot of
new people have joined recently - anyone here from North Carolina? Chris
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > everyone's comments have made me
feel much better, > like im not alone out here in NC, >
USA...*sniff*...thank you, thank you all! > > Im not letting the comment
get to me any longer, I'm > going to keep doing what I have been
for a full week > now, Cube 'till my 3x3x3 LOOKS like I peeled all
the > stickers off :D. > -Kyle Bryant > --- "Chris Sz..."
<s2chris2@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars > > Petrus > >
<lars@l...> wrote: > > > The good thing with knowing what people are
going > > to say is that > > you > > > can prepare the perfect response.
If anyone has a > > really good one, > > do > > > share! I usually say
that that is much slower than > > my way. > > > > > > > The sticker
comment really doesn't anger me that > > much except when > > some
people just say like it's the funniest thing in > > the world and >
> expect me to luagh as much they are. > > > > I uaually say "if
you're going to cheat at least > > take it apart and > > reassemble
it" or say "wel, my way's a lot faster". > > > >
This comment also parallels the "where are your > > shoes???"
that I > > many times a day. > > > > --barefoot Chris > > > > > > > > >
> Yahoo! Groups Links > > > > To visit your group on the web, go to: > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> > > > __________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
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122. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 22:13:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ferret511"
<ferret511@y...> wrote: > I'd say that (like Chris said) 95% of
people I meet say, "I just peel > the stickers off" or some
variation of that. But on top of that, > approx. 50% of people will say:
> > "What's the trick?", or, > > "What's the
secret?" > > And I never know what to say to this... usually I just
say, "there is > no trick, it's different every single
time" > > Since these reactions of people are so predictable, we
should really > put our thoughts together and get a list of replies to
these > comments. > > I like the comment of "You look like the kind
of guy who would peel > the stickers off" that was mentioned. > >
I'll try to think of some good ones > > -ferret "I just peel
the stickers off" "Really? Why did you go to all that trouble?
The puzzle's easy." DJ
123. Re: [Speed cubing group] Re: Anti-Cuber Gene Found In Congruence
With Asshole Gene From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 16:39:15 -0600
Today in English class a girl behind me said "Holy ****, I coulda
sworn that thing had colors everywhere just a few seconds ago! I didnt
think it was possible to solve one of those!" At least it was
original. Doug
124. Re: Anti-Cuber Gene Found In Congruence With Asshole Gene From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 22:49:04 -0000
I do a lot of cubing on the city bus at Purdue (yes, I live in Owen
Hall) so I tend to have my backpack with me. It is so much fun to look
at the expressions on people's faces when they give you the sticker
comment and you pull out a tiled 5x5x5. However, the comment that gets
to me is, "I tried solving that for an hour once but I didn't
get it." I really don't have a non-mean or "better than
thou" answer to that one. I'd like the people to go out and
get one rather than say, "That was cool, but that guy had the
asshole gene." "You look like a guy who would pull off the
stickers" <- Very nice Or "I'm psychic too...
I'll bet you were going to say you pull the stickers off."
(I've even had some people believe me) Fox
125. Any known 21-distance (HTM) positions? From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 23:26:41 -0000
In the review of Rubik's Rubrics at
http://www.americanscientist.org/template/BookRevi
ewTypeDetail/assetid/25829 it is stated that there is a known position
at distance 21 in the HTM. Does anyone know what this position is, or
might be? Thanks! -tom
126. Re: [Speed cubing group] Any known 21-distance (HTM)
positions? From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 18:34:44 -0500
Tom, That's David Joyner's book... He's just quoting old
results... in the "old days" we didn't have optimal
solvers, just sub-optimal. I recall that before the 20 move process for
12-flip was found Herbert Kociemba and others found a 21 move solution.
Mark On Friday 09 January 2004 06:26 pm, tomrokicki wrote: > In the
review of Rubik's Rubrics at > >
http://www.americanscientist.org/template/BookRevi >
ewTypeDetail/assetid/25829 > > it is stated that there is a known
position at distance 21 in the HTM. > Does anyone know what this
position is, or might be? > > Thanks! > > -tom > > > > > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/
127. Re: [Speed cubing group] Any known 21-distance (HTM)
positions? From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 18:42:26 -0500
Or another possibility is that the 26 q process is 21 q+h _but_ there is
also another process which can solve 12-flip + 4 dot in 20 q+h moves BUT
needs 28 quarter turns. The known limit is still 20 q+h turns. On Friday
09 January 2004 06:34 pm, Mark Longridge wrote: > Tom, > > That's
David Joyner's book... > > He's just quoting old results... in
the "old days" > we didn't have optimal solvers, just
sub-optimal. > I recall that before the 20 move process for 12-flip >
was found Herbert Kociemba and others found > a 21 move solution. > >
Mark
128. Re: [Speed cubing group] Re: Anti-Cuber Gene Found In Congruence
With Asshole Gene From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 17:13:18 -0800 (PST)
The one that gets me most is: "I messed around with that thing for
a day once and accidently solved it" damn liars... -Richard ---
qwerty1110 <qwerty1110@...> wrote: > I do a lot of cubing on the city
bus at Purdue (yes, > I live in Owen > Hall) so I tend to have my
backpack with me. It is > so much fun to > look at the expressions on
people's faces when they > give you the > sticker comment and you
pull out a tiled 5x5x5. > > However, the comment that gets to me is,
"I tried > solving that for > an hour once but I didn't get
it." > I really don't have a non-mean or "better than
thou" > answer to that > one. I'd like the people to go out
and get one > rather than > say, "That was cool, but that guy had
the asshole > gene." > > "You look like a guy who would pull
off the > stickers" <- Very nice > Or > "I'm psychic
too... I'll bet you were going to say > you pull the > stickers
off." (I've even had some people believe > me) > > Fox > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
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129. Re: Saturday Contest (New contest idea proposal) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 01:19:04 -0000
Hi Chris, What I'd like to see in a tournament is something like
this: when you get down to the final three contestants, each contestant
has ten or twelve cubes to unscramble. The timer begins when the cloth
is removed from over the cubes and stops when the final solved cube is
placed in a particular place. Whoever unscrambles all the cubes first
wins. No if and, or buts, no pops, no preinspection time. The entire
time you spend unscrambling the cube is counted. I only express this as
an idea. I doubt anyone is interested in doing it this way. David J ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally would love to compete in a contest that had the
same > events and was run in the same format as the World Championship
this > past summer. Since those events will probably set a precedence
for > the way future competitions are run, I think it would be a great >
idea to have a contest that is run exactly like the Championships so >
that we can all practice the events the way we are going to have to > do
them in 2005. That of course assumes the contest is still on for > 2005
but you see my point. I'm not saying that you have to set up > your
contest this way Raul, I'm just throwing out ideas for everyone >
to discuss. We might as well all be very familiar with the official >
way of doing things rather than just the categories we all have > gotten
used to for the unofficial lists. > > I'd like to see this form of
competition start to become popular, > personally, and would be willing
to help out if others are > interested in the idea. Perhaps Raul, if you
are interested you > could include maybe a few of the official
categories in your > contest. I'm not saying you have to, again
I'm just throwing out > ideas. > > Would anyone be interested in
the idea of doing a Sunday contest > style competition but with official
competition rules and events? > Perhaps we can all discuss and see what
everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks! :-D >
> > > - Raul > > > > > > Michael Atkinson <unipsycho6@y...> wrote: >
> No offense, or anything, but since there's already a contest > >
identical to the one you've 'created,' what's the
point? > > The Fewest Moves Contest and the Wednesday contest, for
example, > > were different, so they had a point. Make a one handed
contest, or > a > > foot cubing contest, or a 4x4 contest, I would
compete in those. > > But then again, I'm going to compete in this
Saturday contest as > > well. Eh, whatever. > > > > > > > > - hmmm...
forbidden donut - > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Hotjobs: Enter the "Signing Bonus"
Sweepstakes > > > > [Non-text portions of this message have been
removed]
130. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 20:48:51 -0800 (PST)
Hi, My wed. contest has been rusty for a long time, and it may be time
to get back into business?? guys, with inputs, i could boost up the
ol' WEDNESDAY contest in ' mega updated form' in 7 days
(.php) with this idea, because its intention is to increase talents for
urselves (esp. champs). itz all up to u fellaz x0) -boom, bm cmhardw
<no_reply@yahoogroups.com> wrote: I personally would love to compete
in a contest that had the same events and was run in the same format as
the World Championship this past summer. Since those events will
probably set a precedence for the way future competitions are run, I
think it would be a great idea to have a contest that is run exactly
like the Championships so that we can all practice the events the way we
are going to have to do them in 2005. That of course assumes the contest
is still on for 2005 but you see my point. I'm not saying that you
have to set up your contest this way Raul, I'm just throwing out
ideas for everyone to discuss. We might as well all be very familiar
with the official way of doing things rather than just the categories we
all have gotten used to for the unofficial lists. I'd like to see
this form of competition start to become popular, personally, and would
be willing to help out if others are interested in the idea. Perhaps
Raul, if you are interested you could include maybe a few of the
official categories in your contest. I'm not saying you have to,
again I'm just throwing out ideas. Would anyone be interested in
the idea of doing a Sunday contest style competition but with official
competition rules and events? Perhaps we can all discuss and see what
everyone thinks. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Raul <topgunryu@y...> wrote: > Whoa, your post just made me realize
something. Thanks! :-D > > - Raul > > > Michael Atkinson
<unipsycho6@y...> wrote: > No offense, or anything, but since
there's already a contest > identical to the one you've
'created,' what's the point? > The Fewest Moves Contest
and the Wednesday contest, for example, > were different, so they had a
point. Make a one handed contest, or a > foot cubing contest, or a 4x4
contest, I would compete in those. > But then again, I'm going to
compete in this Saturday contest as > well. Eh, whatever. > > > > -
hmmm... forbidden donut - > > --------------------------------- > Do you
Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus"
Sweepstakes > > [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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131. [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 05:38:15 -0000
Hey Brent that sounds great, I would definitely compete. I can't
guarantee that I'll compete in all the competitions all the time
(Saturday, Sunday, Wednesday) but I'll sure make an effort to
compete as much as I can. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > My wed. contest has been
rusty for a long time, and it may be time to get back into business??
guys, with inputs, i could boost up the ol' WEDNESDAY contest in
' mega updated form' in 7 days (.php) with this idea, because
its intention is to increase talents for urselves (esp. champs). itz all
up to u fellaz x0) > -boom, bm > > cmhardw <no_reply@yahoogroups.com>
wrote: > I personally would love to compete in a contest that had the
same > events and was run in the same format as the World Championship
this > past summer. Since those events will probably set a precedence
for > the way future competitions are run, I think it would be a great >
idea to have a contest that is run exactly like the Championships so >
that we can all practice the events the way we are going to have to > do
them in 2005. That of course assumes the contest is still on for > 2005
but you see my point. I'm not saying that you have to set up > your
contest this way Raul, I'm just throwing out ideas for everyone >
to discuss. We might as well all be very familiar with the official >
way of doing things rather than just the categories we all have > gotten
used to for the unofficial lists. > > I'd like to see this form of
competition start to become popular, > personally, and would be willing
to help out if others are > interested in the idea. Perhaps Raul, if you
are interested you > could include maybe a few of the official
categories in your > contest. I'm not saying you have to, again
I'm just throwing out > ideas. > > Would anyone be interested in
the idea of doing a Sunday contest > style competition but with official
competition rules and events? > Perhaps we can all discuss and see what
everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks! :-D >
> > > - Raul > > > > > > Michael Atkinson <unipsycho6@y...> wrote: >
> No offense, or anything, but since there's already a contest > >
identical to the one you've 'created,' what's the
point? > > The Fewest Moves Contest and the Wednesday contest, for
example, > > were different, so they had a point. Make a one handed
contest, or > a > > foot cubing contest, or a 4x4 contest, I would
compete in those. > > But then again, I'm going to compete in this
Saturday contest as > > well. Eh, whatever. > > > > > > > > - hmmm...
forbidden donut - > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Hotjobs: Enter the "Signing Bonus"
Sweepstakes > > > > [Non-text portions of this message have been
removed] > > > > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes > > [Non-text
portions of this message have been removed]
132. Re: [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jan 2004 23:38:46 -0600
Me too, I need the experience =) Doug
133. Re: [Speed cubing group] The number of the least move for
Rubik's cube From: Chris Taylor <duct_tape06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jan 2004 21:44:41 -0800 (PST)
i know of a program called cube explorer that hasn't failed to
solve a cube in less than 21 moves. and the settings say anywhere
between 19 and 23 i think. it is available at
http://home.t-online.de/home/kociemba/cube.htm Chris fantianyuemei
<s_takemi@...> wrote: Dear everyone who loves Rubik's cube, Nice
to meet(?) you! I am a Japanese cubist. I am happy to post messages here
for the first time. I would like to ask a question. According to
`Metamagical Themas' written by D. R. Hofstadter, for 3x3x3
Rubik's cube, the number of the least move to reach the worst case
is 22 or 23 in the sense of face turns. On the other hand, on several
webpages I read that such a number is not known. (Only lower and upper
bounds are known.) So, I am confused. At least, I have confirmed that
the Caley graph is applied to prove it if possible. I would be glad if
someone tells me the truth and introduces the related sites, papers and
books. Looking forward to good replies. With best regards, Takemi
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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134. New Member Mike From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 07:45:21 -0000
Hello everyone. As the thread title says, I am Mike. I live in
Carbondale, IL and I'm in my 3rd year of college at John A. Logan
As a kid, I owned a Rubik's Cube and once it got shuffled, it never
made it back to solid colors. One day, maybe when I was 8 or 9, I peeled
the stickers and 'fixed' it...but the stickers didn't
stick very well after they got peeled and I realised I had ruined my
cube. Too bad too because a month or so later, I learned how to take it
apart lol. Anyway, this Christmas, I asked for a new Cube as I cannot
find my old Cube or the Square One I acquired several years ago. I got a
cube and have been plying with it since. At first, I thought I was in
over my head as every time I got something done, I'd mess it up
trying to get another block moved. I did a little reserach online and
found some of the 'secrets' and tips on how to do it right.
Finally got it fixed with a little help from the booklet that came with
it, now I just have to memorize the moves for each key move. I'd
really like to get good at this and get faster at it. I doubt I'd
ever win any contests, but it would be nice to be able to show a speedy
Solve to my friends. ~Mike
135. [Speed cubing group] Re: Saturday Contest (New contest idea
proposal) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 14:50:16 -0000
That would be excellent, I never did participate in that one. I would
definitely want to compete. BTW, the Wednesday contest was the one to
kind of prepare for the championships, right? --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > My wed. contest has been
rusty for a long time, and it may be time to get back into business??
guys, with inputs, i could boost up the ol' WEDNESDAY contest in
' mega updated form' in 7 days (.php) with this idea, because
its intention is to increase talents for urselves (esp. champs). itz all
up to u fellaz x0) > -boom, bm > > cmhardw <no_reply@yahoogroups.com>
wrote: > I personally would love to compete in a contest that had the
same > events and was run in the same format as the World Championship
this > past summer. Since those events will probably set a precedence
for > the way future competitions are run, I think it would be a great >
idea to have a contest that is run exactly like the Championships so >
that we can all practice the events the way we are going to have to > do
them in 2005. That of course assumes the contest is still on for > 2005
but you see my point. I'm not saying that you have to set up > your
contest this way Raul, I'm just throwing out ideas for everyone >
to discuss. We might as well all be very familiar with the official >
way of doing things rather than just the categories we all have > gotten
used to for the unofficial lists. > > I'd like to see this form of
competition start to become popular, > personally, and would be willing
to help out if others are > interested in the idea. Perhaps Raul, if you
are interested you > could include maybe a few of the official
categories in your > contest. I'm not saying you have to, again
I'm just throwing out > ideas. > > Would anyone be interested in
the idea of doing a Sunday contest > style competition but with official
competition rules and events? > Perhaps we can all discuss and see what
everyone thinks. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >
wrote: > > Whoa, your post just made me realize something. Thanks! :-D >
> > > - Raul > > > > > > Michael Atkinson <unipsycho6@y...> wrote: >
> No offense, or anything, but since there's already a contest > >
identical to the one you've 'created,' what's the
point? > > The Fewest Moves Contest and the Wednesday contest, for
example, > > were different, so they had a point. Make a one handed
contest, or > a > > foot cubing contest, or a 4x4 contest, I would
compete in those. > > But then again, I'm going to compete in this
Saturday contest as > > well. Eh, whatever. > > > > > > > > - hmmm...
forbidden donut - > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Hotjobs: Enter the "Signing Bonus"
Sweepstakes > > > > [Non-text portions of this message have been
removed] > > > > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes > > [Non-text
portions of this message have been removed]
136. Eastsheen, 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 15:12:00 -0000
Hey! I have recently received a new 4x4x4 eastsheen cube. My old 4x4x4
was lent to a friend in 1985 and it broke. Ever since i haven't had
a functional 4x4x4 in my possession. After 2 days of playing w it i have
achieved a best time of 2:10.7 and a best average of 2:34.5. Now i
wonder if anyone can guide me towards a page w a clear description of
the edge-alignment method of solving a 4x4x4 cube. And also i wonder
which 4x4x4 is really best for speeding? I find that the eastsheen is
very little forgiving for "misalignment" before allowing the
next slice movement. And how can i improve my 4x4x4 eastsheen? Must i
really take it apart and do polishing of all the minute parts? Regards,
--cubix-- PS! Check out my CubixPlayer in the filesection of this group:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubixPlayer
.zip. Any suggestions for improvement are welcome :-) Will work on the
obvious issue to allow larger cubes;-) No, i will not allow free
3D-rotation, simply cause i dun like that for speed. It's not made
for showing off cool graphics :-P
137. Re: [Speed cubing group] Re: "I used to peel off the
stickers" support group From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 11:45:01 -0800 (PST)
On the outskirts of Greensboro near Winston Salem And Kernersville...
maybe we could meet regularly at a central location once we get a feel
for all the people in NC that cube? cmhardw
<no_reply@yahoogroups.com> wrote: Where in NC are you from? I live in
Raleigh. Also Jim Mittan who does a lot of blindfolded stuff lives in
Charlotte. Maybe we could do an NC get together or something... I know
I've asked this before but a lot of new people have joined recently
- anyone here from North Carolina? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: >
everyone's comments have made me feel much better, > like im not
alone out here in NC, > USA...*sniff*...thank you, thank you all! > > Im
not letting the comment get to me any longer, I'm > going to keep
doing what I have been for a full week > now, Cube 'till my 3x3x3
LOOKS like I peeled all the > stickers off :D. > -Kyle Bryant > ---
"Chris Sz..." wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars > > Petrus > > wrote: > > >
The good thing with knowing what people are going > > to say is that > >
you > > > can prepare the perfect response. If anyone has a > > really
good one, > > do > > > share! I usually say that that is much slower
than > > my way. > > > > > > > The sticker comment really doesn't
anger me that > > much except when > > some people just say like
it's the funniest thing in > > the world and > > expect me to luagh
as much they are. > > > > I uaually say "if you're going to
cheat at least > > take it apart and > > reassemble it" or say
"wel, my way's a lot faster". > > > > This comment also
parallels the "where are your > > shoes???" that I > > many
times a day. > > > > --barefoot Chris > > > > > > > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> > > > __________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
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138. Re: Finally, I solved 3x3 in blindfold manner! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 19:48:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- GameOfDeath2 wrote: > > Actually, for 5 (or
even 4), if anyone has an algorithm for centre > > 3 cycles of the
following form: > > F face B face > > AAA XXX > > AAA XXX > > AAC AXX >
> ^ ^ ^ > > > > (i.e. something that effectively puts the C in the F
face into the > > place occupied by the A on the B face using, e.g., the
marked A (or > > another equivalent) on the F face)), it would make
solving the 5 > > blindfolded a lot easier. > > I believe all
you're looking for would be this: > l2 F r2 F' l2 F r2 F'
> > This rotates 3 centers DBL -> UFL -> DBR -> DBL . > > - Grant Thanks
- that's exactly the sort of thing I was looking for. Richard
139. Re: Eastsheen, 4x4x4 From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 20:56:48 -0000
Beside lubrication there is little you can do, sure lubricating every
piece will help. As for all new cubes, first payl with it a while before
you libricate it. The mechanisme is very precise, so it is must be
aligned before you can turn it, the screws needs to be tights and there
is very little you can do about them, but you should check if they have
all the same tension. Ton --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: >
Hey! > > I have recently received a new 4x4x4 eastsheen cube. My old
4x4x4 was > lent to a friend in 1985 and it broke. Ever since i
haven't had a > functional 4x4x4 in my possession. > > After 2 days
of playing w it i have achieved a best time of 2:10.7 > and a best
average of 2:34.5. > > Now i wonder if anyone can guide me towards a
page w a clear > description of the edge-alignment method of solving a
4x4x4 cube. And > also i wonder which 4x4x4 is really best for speeding?
I find that > the eastsheen is very little forgiving for
"misalignment" before > allowing the next slice movement. And
how can i improve my 4x4x4 > eastsheen? Must i really take it apart and
do polishing of all the > minute parts? > > Regards, > > --cubix-- > >
PS! Check out my CubixPlayer in the filesection of this group: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubixPlayer >
.zip. Any suggestions for improvement are welcome :-) > > Will work on
the obvious issue to allow larger cubes;-) > > No, i will not allow free
3D-rotation, simply cause i dun like that > for speed. It's not
made for showing off cool graphics :-P
140. Another contest idea (similar to fewest moves) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 21:11:16 -0000
Hey everybody. I'm sure many of us have tried the game where one
person scrambles a cube 5 or 6 moves and another person tries to undo
those 5 or 6 moves without knowing what they were. Well me, Dave, and
David were in the chat today and we came up with a way that kind of
works for doing this over the internet. Just put in a huge number of
cube rotations between turns and you don't know which faces you
were turning originally. Here is an example, try doing the scramble
below without looking at your cube. R x y' z2 y x' z2 y R y2
x' y2 z' x y2 z' R y' x' z' y2 x2 y'
z R z' y' z2 y2 x2 R At the end toss your cube between your
hands allowing it to spin, or throw it up in the air or roll it around
in your hands so you can't remember the last face you turned. Then
try to solve it in 5 moves. We got to talking and perhaps we could turn
this into some sort of contest. Perhaps Dan could do this as an offshoot
of the fewest moves contest, or if someone would be interested in
hosting this contest we could do that. Anyway me, Dave, and David tried
it in the chat and liked the idea so we wanted to see what everyone else
thought. Of course there are ways to cheat, but there are for all
contests. Anyway what are everyone's opinions? I think this is a
fun way of solving the cube and maybe it will at least become something
we try in the chat room on the weekends. Anyway try the scramble above
and see what you think, then post your ideas, comments, etc. Chris,
Dave, David
141. Re: Another contest idea (similar to fewest moves) From: "David" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 21:19:03 -0000
I came up with a different way of doing the same contest: 1. Use
Jess's timer to get a 25 move scramble, and put it in a file. 2.
Open the file with Cube Explorer. 3. Have Cube Explorer find a close to
optimal generator (20 turns). 4. Added the last 19 moves from the first
scramble in reverse. This gives you a random looking sequence of 44
turns that has a 6 turn solution. Here's an example: D2 L2 D'
U2 B2 D' F2 R B' L' U' B' D U' B D B D2 F
U R2 B2 F R' L' B' L' R2 U B2 R' B' D
B' R' L D U R'.
142. Re: Another contest idea (similar to fewest moves) From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 21:28:59 -0000
Hey, I thought up a way to discourage cheating and make it more random.
If this is Going to turn into a real contest, there must be a lot of
people doing this, so the little extra time that this may take seems
worthwhile. I'm sure most of you know of Cube Explorer. There is a
feature in there that lets you set the target state for the cube. Just
go in and set the target after the 6 or 7 moves are done to the cube.
Set the initial state as a random cube. Have it solve for that state.
Clean the target and get a generator for that random cube. Put the
Generator and the solution to the target state back to back and there
you have it. The only drawback I can see is the length of the scrambler
(close to 40 moves). Just an idea. Fox --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everybody. I'm sure many of us have tried the game
where one > person scrambles a cube 5 or 6 moves and another person
tries to > undo those 5 or 6 moves without knowing what they were. Well
me, > Dave, and David were in the chat today and we came up with a way >
that kind of works for doing this over the internet. Just put in a >
huge number of cube rotations between turns and you don't know
which > faces you were turning originally. Here is an example, try doing
> the scramble below without looking at your cube. > > R x y' z2 y
x' z2 y R y2 x' y2 z' x y2 z' R y' x'
z' y2 x2 y' z R z' > y' z2 y2 x2 R > > At the end
toss your cube between your hands allowing it to spin, or > throw it up
in the air or roll it around in your hands so you can't > remember
the last face you turned. Then try to solve it in 5 moves. > > We got to
talking and perhaps we could turn this into some sort of > contest.
Perhaps Dan could do this as an offshoot of the fewest > moves contest,
or if someone would be interested in hosting this > contest we could do
that. Anyway me, Dave, and David tried it in > the chat and liked the
idea so we wanted to see what everyone else > thought. Of course there
are ways to cheat, but there are for all > contests. Anyway what are
everyone's opinions? I think this is a > fun way of solving the
cube and maybe it will at least become > something we try in the chat
room on the weekends. Anyway try the > scramble above and see what you
think, then post your ideas, > comments, etc. > > Chris, Dave, David
143. Fewest moves Challenge results posting idea From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 22:15:58 -0000
Hey everyone, I know I've posted a lot lately but I had another
idea that I was wondering if people would be interested in. I e-mailed
Dan Harris and he seems to like the idea as well. I, for one, have only
participated in the fewest moves challenge a couple of times. I really
enjoyed it when I did but I have to say I was a little intimidated by
the INCREDIBLE solves we see on there every week. My idea was to have a
ranking system, for example Beginner, Intermediate, Advanced, and
Expert. These levels could be marked off by a set number of moves that
does not change. For example Beginner could be a solution of 60 moves or
longer, Intermediate could be 40-59 moves, Advanced could be 30-39 moves
and 29 or less could be Expert. I'm just throwing out the numbers I
used here, but we could have something like this for the contest. Then
all the times would be posted on the list just as they are now, but
instead of having just an overall winner there would be sections marked
off on the list to show all the solutions that are intermediate level,
all the ones that are advanced, expert, beginner, etc. However there
would still be only an overall winner for that week, at least how I was
thinking about it. Anyway I know that I personally would be more likely
to compete if I knew I was striving for say an advanced solution that
week, rather than to just compare myself to the absolutely amazing
solvers that compete regularly. Would anyone else be interested in
something like this? Like I said I proposed the idea to Dan and he
seemed to like it but I thought it would be good to see if there was
interest from others too. I think it would just add an extra element and
make us not-so-good fewest move solvers able to compete and feel a
little better about being creamed by the really good people :) Anyone
have any ideas about this? Changes, comments, etc.? Chris
144. accuracy From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 22:51:32 -0000
Hi Guys, Seeing that the records aren't based on the entire time it
takes to solve the cube, and everyone seems fine with this inaccuracy,
is there any interest in posting times for the whole solution? David J
145. Re: New Member Mike From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 03:00:35 -0000
Hey Mike! Welcome to the group! I go to college in schaumburg Illinois.
I dont know where carbondale is but if it is nearby it would be fun to
get together and cube :D Good luck with your cubing! Jake --- In
speedsolvingrubikscube@yahoogroups.com, "michaelsteinbach"
<michaelsteinbach@y...> wrote: > Hello everyone. > As the thread
title says, I am Mike. > I live in Carbondale, IL and I'm in my 3rd
year of college at John > A. Logan > > As a kid, I owned a Rubik's
Cube and once it got shuffled, it never > made it back to solid colors.
One day, maybe when I was 8 or 9, I > peeled the stickers and
'fixed' it...but the stickers didn't stick > very well
after they got peeled and I realised I had ruined my > cube. Too bad too
because a month or so later, I learned how to > take it apart lol. >
Anyway, this Christmas, I asked for a new Cube as I cannot find my > old
Cube or the Square One I acquired several years ago. > I got a cube and
have been plying with it since. > At first, I thought I was in over my
head as every time I got > something done, I'd mess it up trying to
get another block moved. > I did a little reserach online and found some
of the 'secrets' and > tips on how to do it right. Finally got
it fixed with a little help > from the booklet that came with it, now I
just have to memorize the > moves for each key move. > > I'd really
like to get good at this and get faster at it. I doubt > I'd ever
win any contests, but it would be nice to be able to show a > speedy
Solve to my friends. > > ~Mike
146. Re: New Member Mike From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 05:06:22 -0000
Carbondale is basically in the Southern tip of Illinois. I looked on
Yahoo maps and see that you are up near Chicago. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey Mike! Welcome to the group! I go to college in schaumburg >
Illinois. I dont know where carbondale is but if it is nearby it > would
be fun to get together and cube :D > Good luck with your cubing! > Jake
147. Move Code? From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 05:12:23 -0000
OK, here is something I'm not understanding easily and I think it
is crippling my knowledge here. I see people write a series of moves
with code like this: R x y' z2 y x' z2 y R y2 x' y2
z' x y2 z' R y' x' z' y2 x2 y' z R z'
y' z2 y2 x2 R ...but I have no idea how to read this. The booklet
that came with my cube has a kind of code that I understand where they
say: Top < Left v Right v Back ^ Front > etc.... I understand the
Rubik's way of explaining it, but could someone tell me how to read
the first one or give me a link to learn it? Thanks ~Mike
148. HELP! From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 05:12:50 -0000
I made a bet with a friend that I would be solving the cube in less than
30seconds in 4months. hehe, that's me I am now using dan knights
intermediate LL and I am starting to learn F2L. I have a 1min average.
Have I lost? If no, any tips (besides learning F2L and PLL asap)?
c'mon, it can be done can't it?
149. Re: [Speed cubing group] HELP! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 21:55:07 -0800 (PST)
I think it really just depends on how you learn, and how fast you pick
up things. I first became sub30 after a year of cubing. Some people
become sub20 much faster than that. F2L and 3 look would be plenty to
break 30. -Richard --- brokulo <brokulo@...> wrote: > I made a bet
with a friend that I would be solving > the cube in less > than
30seconds in 4months. hehe, that's me > I am now using dan knights
intermediate LL and I am > starting to learn > F2L. I have a 1min
average. > > Have I lost? > > If no, any tips (besides learning F2L and
PLL asap)? > c'mon, it can be done can't it? > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
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150. Stickers From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 00:03:26 -0600
I got a $15 gift card from Wal-Mart for X-mas, and I decided to go pick
up another cube today. It wasn't money out of my pocket, but it was
still painfully obvious that I didn't need a new cube, just new
stickers. I have worn the stickers off of 1.3 cubes so far, and I am
curious, how do other people resticker their cubes? I know that stickers
are available at rubiks.com, but nothing will keep those stickers from
wearing off quickly like my current stickers. Does anybody have any
advice? Doug
151. Re: Stickers From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 07:04:09 -0000
i assume you are talking about those crappy paper stickers.what i used
to do with my cubes with those stickers was apply a glue made by
Loctite.now i think its Loctite 406,it also might be 401.for the life of
me i cant remember.anyway its a clear glue that forms a hard finish. i
would carefully apply that over the stickers 5/6 times over a 2 day
period and end up with a hard clear shiny finish.this stuff dries real
quick so you have to be carefull not to glue your finger to the cube.
also its best to pull the cube apart to do this,and use those cotton
buds to apply the glue.you can do more than 6 layers if need be...thats
just a rough guide. good luck Pete
152. Re: [Speed cubing group] Move Code? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 23:09:35 -0800 (PST)
Hey, the following links to the notation part of my site. If thats too
hard to follow, speedcubing.com is a good place to go.
http://www.geocities.com/rubiks_galaxia/notation.html ---
michaelsteinbach <michaelsteinbach@...> wrote: > OK, here is
something I'm not understanding easily > and I think it is >
crippling my knowledge here. > > I see people write a series of moves
with code like > this: R x y' z2 > y x' z2 y R y2 x' y2
z' x y2 z' R y' x' z' y2 x2 y' > z R
z' > y' z2 y2 x2 R > ...but I have no idea how to read this. >
The booklet that came with my cube has a kind of > code that I >
understand where they say: Top < Left v Right v > Back ^ Front > >
etc.... > I understand the Rubik's way of explaining it, but >
could someone > tell me how to read the first one or give me a link > to
learn it? > > Thanks > ~Mike > > __________________________________ Do
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153. Re: Stickers From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 07:58:14 -0000
I have heard of people cutting squares of electrical tape. It comes in
several different colors. I think colored duct tape is also available,
but not sure about that one. If you like the stickers you have though,
the Locktite idea sounds good or you could spray a clearcoat over the
stickers. I would spray a many coats to build up a defensive layer for
the stickers. But if you spray the pieces, I would probably mask off the
parts that touch other sides. You dont want to build up paint on the
moving surfaces. ~Mike --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today. It
wasn't money out of my pocket, but it was > still painfully obvious
that I didn't need a new cube, just new > stickers. > > I have worn
the stickers off of 1.3 cubes so far, and I am curious, how > do other
people resticker their cubes? I know that stickers are > available at
rubiks.com, but nothing will keep those stickers from > wearing off
quickly like my current stickers. Does anybody have any > advice? > >
Doug
154. Re: [Speed cubing group] Move Code? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jan 2004 20:01:29 -0600
One quick thing that the site doesnt mention is that a letter with a 2
suffix means do that turn twice. For instance, F2 means turn the front
face twice, and z2 means to rotate the entire cube, with the front face
facing you, twice in either direction. Doug On Sun, 2004-01-11 at 01:09,
Richard Patterson wrote: > Hey, the following links to the notation part
of my > site. If thats too hard to follow, speedcubing.com is > a good
place to go. > > http://www.geocities.com/rubiks_galaxia/notation.html >
> --- michaelsteinbach <michaelsteinbach@...> > wrote: > > OK, here
is something I'm not understanding easily > > and I think it is > >
crippling my knowledge here. > > > > I see people write a series of
moves with code like > > this: R x y' z2 > > y x' z2 y R y2
x' y2 z' x y2 z' R y' x' z' y2 x2 y'
> > z R z' > > y' z2 y2 x2 R > > ...but I have no idea how to
read this. > > The booklet that came with my cube has a kind of > > code
that I > > understand where they say: Top < Left v Right v > > Back ^
Front > > > etc.... > > I understand the Rubik's way of explaining
it, but > > could someone > > tell me how to read the first one or give
me a link > > to learn it? > > > > Thanks > > ~Mike > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus > > > > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
155. Re: [Speed cubing group] Re: Finally, I solved 3x3 in blindfold
manner! From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 11 Jan 2004 11:02:55 +0100
Hi friends, Welcome to the club of blindfold solvers, Masayuki! It is
such a great experience to open your eyes and see that your cube is
solved. And actually it is not very difficult. For those of you who are
thinking about trying to solve it blindfolded, here is how I started
this. First I read Olly's page and Richard's page about
blindfold solving. Both systems are quite similar. I chose Olly's
system because his system made it easier for me personally to memorize
the actual steps I need to do to solve the cube. After reading the pages
I went looking for some useful algorithms. Here are the algorithms that
I use. 1) orienting corners: only the basic R'DRFDF' Ux
FD'F'R'D'R Ux' 2) orienting edges: ERERERER (in
any direction), ERERER2E'RE'RE'R2 (in any direction),
ERERERER'ERERERER' (in any direction). I do not use a
commutator of a monoflip algorithm because then I always tend to forget
the rotations I did. 3) permuting corners: the basic corner 3 cycle
R'FR'B2RF'R'B2R2 (and inverse), UL2UR2U'L2UR2U2
(and mirrored L/R) 4) permuting edges:
RU'RURURU'R'U'R2 (and inverse, mirrored F/B,
inverted mirrored F/B), MD2M'D2 (in any direction),
M'UMU2M'UM (in any direction). I use the latter algorithm when
I can do an easy F move (which flips edges) to set up a 3 cycle of
edges. It is very useful! 5) for the odd parity of corners, I leave the
swapped pair like it is until the end. At the end of the solve I use a
PLL algorithm to swap the corner and the edge pair. I am also learning
some extra algorithms that make harder cases easier to solve (fewer
setup moves). Then I started writing everything down and tried to solve
the cube step by step 1/2/3/4/5. The hard part was finding the moves you
need to do for setting up the algorithms, and undoing them after the
algorithms. After two weeks of practice I could do each step with a good
success rate. Then I started writing everything down and then memorizing
a step (step by step). This is actually very easy. Then I started
writing everything down and memorizing all steps. This was harder. After
solving a step I often forgot the positions for the next step. Then I
started memorizing without writing everything down first. This was the
hardest for me!!! This is what still gives me a low success rate for
blindfold solving. Anyway it took me a few weeks to master blindfold
solving. I now have an almost 100% success rate for 2x2x2 and about 40%
for 3x3x3. I will try to get my times down. Memorizing can be done much
faster. And with some more algorithms I can also improve my solving. You
really should try blindfold solving. It is great! Almost anyone can do
it. So indeed taking notes makes it much easier. Still I think it is a
very good step towards memorizing without taking notes. I am not going
to argue whether writing down before memorizing makes it semiblindfold
solving. I think both are real blindfold solving. If you would do
blindfold solving in front of people, then I am sure they would think it
is rather strange to take notes first. But they would be absolutely
amazed of it, with or without taking notes! Have fun, Ron
http://www.speedcubing.com
156. Re: [Speed cubing group] Move Code? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 12:58:09 -0000
I looked at your site. Your explanation is not hard to follow at all.
This may come as an absiolute shock to you, but even the cube artists
have to know some math. hope you guys got this notstion standardized. If
you define your xyz coordinates diffetrently, what is x to one cubist
may appear az z to another. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Hey, the following links to the
notation part of my > site. If thats too hard to follow, speedcubing.com
is > a good place to go. > >
http://www.geocities.com/rubiks_galaxia/notation.html > > ---
michaelsteinbach <michaelsteinbach@y...> > wrote: > > OK, here is
something I'm not understanding easily > > and I think it is > >
crippling my knowledge here. > > > > I see people write a series of
moves with code like > > this: R x y' z2 > > y x' z2 y R y2
x' y2 z' x y2 z' R y' x' z' y2 x2 y'
> > z R z' > > y' z2 y2 x2 R > > ...but I have no idea how to
read this. > > The booklet that came with my cube has a kind of > > code
that I > > understand where they say: Top < Left v Right v > > Back ^
Front > > > etc.... > > I understand the Rubik's way of explaining
it, but > > could someone > > tell me how to read the first one or give
me a link > > to learn it? > > > > Thanks > > ~Mike > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes >
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157. Re: Stickers From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 13:10:06 -0000
I have a few (30 sets) of Original Rubik's Studio Stickers for
sale, these are strong vinyl stickers ( 1980 logo sticker not included)
Ton --- In speedsolvingrubikscube@yahoogroups.com,
"michaelsteinbach" <michaelsteinbach@y...> wrote: > I have
heard of people cutting squares of electrical tape. It comes > in
several different colors. I think colored duct tape is also > available,
but not sure about that one. > If you like the stickers you have though,
the Locktite idea sounds > good or you could spray a clearcoat over the
stickers. I would > spray a many coats to build up a defensive layer for
the stickers. > But if you spray the pieces, I would probably mask off
the parts > that touch other sides. You dont want to build up paint on
the > moving surfaces. > ~Mike > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > <dougreed@h...>
wrote: > > I got a $15 gift card from Wal-Mart for X-mas, and I decided
to go > pick > > up another cube today. It wasn't money out of my
pocket, but it > was > > still painfully obvious that I didn't need
a new cube, just new > > stickers. > > > > I have worn the stickers off
of 1.3 cubes so far, and I am > curious, how > > do other people
resticker their cubes? I know that stickers are > > available at
rubiks.com, but nothing will keep those stickers from > > wearing off
quickly like my current stickers. Does anybody have > any > > advice? >
> > > Doug
Ton, nearly everything cool on your site isnt available right now...
>_< I wanted to spend my christmas money on a good cube but had to
settle for a walmart POS cube...and I always tend to get the last or
next to last one...whats with walmart's stocking? ---ANYWHO--- I
was considering going to a supply store with my relatively new cube and
having all the colors matched to paint shades, buying at least one
bucket of each, and getting a hobby paint brush set and finding a good
sealant and calling the whole issue resolved. -K --- turnthatcube
<no_reply@yahoogroups.com> wrote: > I have a few (30 sets) of
Original Rubik's Studio > Stickers for sale, > these are strong
vinyl stickers ( 1980 logo sticker > not included) > > Ton > > --- In
speedsolvingrubikscube@yahoogroups.com, > "michaelsteinbach" >
<michaelsteinbach@y...> wrote: > > I have heard of people cutting
squares of > electrical tape. It > comes > > in several different
colors. I think colored duct > tape is also > > available, but not sure
about that one. > > If you like the stickers you have though, the >
Locktite idea sounds > > good or you could spray a clearcoat over the >
stickers. I would > > spray a many coats to build up a defensive layer >
for the stickers. > > But if you spray the pieces, I would probably mask
> off the parts > > that touch other sides. You dont want to build up >
paint on the > > moving surfaces. > > ~Mike > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Doug Reed > >
<dougreed@h...> wrote: > > > I got a $15 gift card from Wal-Mart for
X-mas, > and I decided to > go > > pick > > > up another cube today. It
wasn't money out of > my pocket, but it > > was > > > still
painfully obvious that I didn't need a new > cube, just new > > >
stickers. > > > > > > I have worn the stickers off of 1.3 cubes so >
far, and I am > > curious, how > > > do other people resticker their
cubes? I know > that stickers are > > > available at rubiks.com, but
nothing will keep > those stickers from > > > wearing off quickly like
my current stickers. > Does anybody have > > any > > > advice? > > > > >
> Doug > > > > > Yahoo! Groups Links > > To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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159. Cube Puzzle From Way Back From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 17:15:15 -0000
well again, my post isn't directly rubik's cube
related...although it is cube-puzzle related...hopefully no one minds
too much does anyone remember a cube shaped maze, made of clear plastic?
you had to negotiate a matble through it (most of the time not being
able to see the marble). i think there's a similar one pictured on
a trade-page, but it's not quite the same. i don't remember
any "seams" around the one i had. if anyone knows who made it,
or knows even of an online picture of it...any help to find one would be
great. thanks everyone MTP
160. Re: [Speed cubing group] The number of the least move for
Rubik's cube From: "fantianyuemei" <s_takemi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 18:17:25 -0000
Hi, Chris, Thank you for your message. I know this software, too.
Anyway, thank you for the information. Takemi --- In
speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > i know of a program called cube explorer
that hasn't failed to solve a cube in less than 21 moves. and the
settings say anywhere between 19 and 23 i think. it is available at
http://home.t- online.de/home/kociemba/cube.htm > Chris
161. Earliest "cube page" on the World Wide Web From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 14:26:34 -0500
Back in Aug 2003 at WC2003 someone asked me if I had the first page
about Rubik's Cube on the World Wide Web. I mentioned that Mark
Jeay's and Georg Helms' pages were earlier than mine, having
appeared sometime in 1995. While re-reading the cube-lovers mailing list
I saw that Martin converted the cube-lovers archives to html on Wed, 7
Dec 94 20:41 PST so this is the earliest "cube page" I can
find. Can anyone find an earlier one?
162. [Speed cubing group] Re: Stickers From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 20:01:14 -0000
Hmmm I have 100 Rubik Studio Cube 50 Arxon cube 5 5x5x5 cubes in stock
and some 30 sticker sets, All are available right now! just check my buy
pages section Ton --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Ton, nearly everything cool on
your site isnt > available right now... >_< I wanted to spend my >
christmas money on a good cube but had to settle for a > walmart POS
cube...and I always tend to get the last > or next to last one...whats
with walmart's stocking? > > ---ANYWHO--- > I was considering going
to a supply store with my > relatively new cube and having all the
colors matched > to paint shades, buying at least one bucket of each, >
and getting a hobby paint brush set and finding a good > sealant and
calling the whole issue resolved. > -K > --- turnthatcube
<no_reply@yahoogroups.com> wrote: > > I have a few (30 sets) of
Original Rubik's Studio > > Stickers for sale, > > these are strong
vinyl stickers ( 1980 logo sticker > > not included) > > > > Ton > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > >
"michaelsteinbach" > > <michaelsteinbach@y...> wrote: > > >
I have heard of people cutting squares of > > electrical tape. It > >
comes > > > in several different colors. I think colored duct > > tape
is also > > > available, but not sure about that one. > > > If you like
the stickers you have though, the > > Locktite idea sounds > > > good or
you could spray a clearcoat over the > > stickers. I would > > > spray a
many coats to build up a defensive layer > > for the stickers. > > > But
if you spray the pieces, I would probably mask > > off the parts > > >
that touch other sides. You dont want to build up > > paint on the > > >
moving surfaces. > > > ~Mike > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Doug Reed > > >
<dougreed@h...> wrote: > > > > I got a $15 gift card from Wal-Mart
for X-mas, > > and I decided to > > go > > > pick > > > > up another
cube today. It wasn't money out of > > my pocket, but it > > > was
> > > > still painfully obvious that I didn't need a new > > cube,
just new > > > > stickers. > > > > > > > > I have worn the stickers off
of 1.3 cubes so > > far, and I am > > > curious, how > > > > do other
people resticker their cubes? I know > > that stickers are > > > >
available at rubiks.com, but nothing will keep > > those stickers from >
> > > wearing off quickly like my current stickers. > > Does anybody
have > > > any > > > > advice? > > > > > > > > Doug > > > > > > > > > >
Yahoo! Groups Links > > > > To visit your group on the web, go to: > > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> > > > __________________________________ > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
163. [Speed cubing group] URGENT YET OFF TOPIC From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 13:14:04 -0800 (PST)
Ok I just failed a college class that I have to pay for and my parents
just said that (surprise) I need to foot the money myself...If anyone is
interested in buying my whole collection of magic cards including
portions of the power 9 (signed and in NM condition) then PLEASE reply
and I will reply with a list of cards and a proposed price...Id hate to
see these go but I really need the money. -KYLE-
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
164. Re: Stickers From: "Eric Johanson" <ejohanson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 21:20:35 -0000
just go ahead and buy the rubiks.com stickers. the new ones are made of
pvc and last for months. rubiks.com switched from selling paper stickers
(junk) to pvc stickers around the time of the world championships in the
summer of 2003. -eric --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today. It
wasn't money out of my pocket, but it was > still painfully obvious
that I didn't need a new cube, just new > stickers. > > I have worn
the stickers off of 1.3 cubes so far, and I am curious, how > do other
people resticker their cubes? I know that stickers are > available at
rubiks.com, but nothing will keep those stickers from > wearing off
quickly like my current stickers. Does anybody have any > advice? > >
Doug
165. Re: Finally, I solved 3x3 in blindfold manner! From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 22:04:50 -0000
Well done !! As you can probably see now, Blindfold isn't real
hard. The first time I did it, it took me an hour for the whole
proccess. Afterwards, I improoved my memorizing system from a mental
picture association memory to a direct premutation and orientation
memory and my time went down from 50 min to 8 min in one go! The
following day I sat down and planned an easyer algs using the cube
explorer, and after a few weeks I could do it in less than 5 min. The
rest was just practicing. For the 4x4x4 and 5x5x5 the system is pretty
much the same and I am curretly thinking about making a web page with my
advance system for blindfold. Wish me luck... Dror Vomberg
166. New Method From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 22:54:28 -0000
As usual I am looking towards something different, something thats
possibly new. It will take a long time to develop the idea, and even
longer to learn it in full, but I hope to find out its potential. I want
everyone to take a look at it, be a critic, tell me what you think. And
I'm not so good with numbers, so I'm unable to find out
exactly how many possible situations there will be for my 5th step. Some
help there would be appreciated. Thanks! -Richard
http://www.geocities.com/rubiks_galaxia/newmethod.html
167. RE: [Speed cubing group] HELP! From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Jan 2004 07:22:49 +0800
Although I'm a newbie on cubing, I hope this helps. U = Up side
(Top) D = Down side (Bottom) R = Right side L = Left side B = Back side
F = Front side Clockwise Turn - (+90 deg turn) U - Up side face R -
Right side face D - Down side face F - Front side face L - Left side
face B - Back side face Counter-Clockwise / Anti-clockwise Turn - (-90
deg turn) U' - Up side face R' - Right side face D' -
Down side face F' - Front side face L' - Left side face
B' - Back side face 180 deg turn U2 - Up side face R2 - Right side
face D2 - Down side face F2 - Front side face L2 - Left side face B2 -
Back side face -----Original Message----- From: brokulo
[mailto:brokulo@...] Sent: Sunday, January 11, 2004 13:13 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
HELP! I made a bet with a friend that I would be solving the cube in
less than 30seconds in 4months. hehe, that's me I am now using dan
knights intermediate LL and I am starting to learn F2L. I have a 1min
average. Have I lost? If no, any tips (besides learning F2L and PLL
asap)? c'mon, it can be done can't it? Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
168. Re: New Method From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 06:07:55 -0000
Step 1 you should "see" during pre-inspection >From step 4 I
think this can not be intuitive, that would not be effective for
speedcubing, step 4 could be combined with 5 Ton --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > As usual I am looking towards something
different, something thats > possibly new. It will take a long time to
develop the idea, and > even longer to learn it in full, but I hope to
find out its > potential. I want everyone to take a look at it, be a
critic, tell > me what you think. And I'm not so good with numbers,
so I'm unable > to find out exactly how many possible situations
there will be for > my 5th step. Some help there would be appreciated.
Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html
169. Re: [Speed cubing group] Stickers From: Adrian S <fatansn2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jan 2004 22:55:18 -0800 (PST)
Hi Doug, I bought some of the really cheap rubik's cubes with the
colored plastic on them instead of stickers. I then spent several hours
peeling off, sanding down, and re-sticking the plastic
"stickers" onto my good cube. It works really well now, and I
only have to worry about the occational loose "sticker". Also,
sometimes they chip, but if the piece is big enough, I'll just glue
them back on. Adrian Sanborn Doug Reed <dougreed@...> wrote: I got a
$15 gift card from Wal-Mart for X-mas, and I decided to go pick up
another cube today. It wasn't money out of my pocket, but it was
still painfully obvious that I didn't need a new cube, just new
stickers. I have worn the stickers off of 1.3 cubes so far, and I am
curious, how do other people resticker their cubes? I know that stickers
are available at rubiks.com, but nothing will keep those stickers from
wearing off quickly like my current stickers. Does anybody have any
advice? Doug --------------------------------- Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. [Non-text portions of
this message have been removed]
170. Re: Fewest moves Challenge results posting idea From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 09:31:13 -0000
I like your idea Chris, and I would definately give it a try in the
novice category :P
171. Re: [Speed cubing group] Stickers From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 12:10:59 -0000
Hey! There was a posting here or mentioned somewhere else a while back
that Rubik's.com cubes will come out in a new version with fused
tiles. Does anyone (Ton?) have any idea how this is proceeding? Regards,
--cubix-- --- In speedsolvingrubikscube@yahoogroups.com, Adrian S
<fatansn2@y...> wrote: > Hi Doug, > > I bought some of the really
cheap rubik's cubes with the colored plastic on them instead of
stickers. I then spent several hours peeling off, sanding down, and
re-sticking the plastic "stickers" onto my good cube. It works
really well now, and I only have to worry about the occational loose
"sticker". Also, sometimes they chip, but if the piece is big
enough, I'll just glue them back on. > > Adrian Sanborn > > > >
Doug Reed <dougreed@h...> wrote: > I got a $15 gift card from
Wal-Mart for X-mas, and I decided to go pick > up another cube today. It
wasn't money out of my pocket, but it was > still painfully obvious
that I didn't need a new cube, just new > stickers. > > I have worn
the stickers off of 1.3 cubes so far, and I am curious, how > do other
people resticker their cubes? I know that stickers are > available at
rubiks.com, but nothing will keep those stickers from > wearing off
quickly like my current stickers. Does anybody have any > advice? > >
Doug > > > > --------------------------------- > Yahoo! Groups Links > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
172. RE: [Speed cubing group] Stickers From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Jan 2004 12:11:18 -0000
Hi Per We will be re-launching the new Rubiks.com in (approximately)
February, the new improved cubes will take a little longer to start
coming through but I'll let you know when they become available.
Best wishes Dave David Hedley Jones Business Development Director Seven
Towns Ltd + 44 (0) 207 727 5666 Fax +44(0) 207 221 0363 -----Original
Message----- From: Per Kristen Fredlund [mailto:aspiring_to_love@...]
Sent: 12 January 2004 12:11 To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Stickers Hey! There was a posting here
or mentioned somewhere else a while back that Rubik's.com cubes
will come out in a new version with fused tiles. Does anyone (Ton?) have
any idea how this is proceeding? Regards, --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, Adrian S <fatansn2@y...>
wrote: > Hi Doug, > > I bought some of the really cheap rubik's
cubes with the colored plastic on them instead of stickers. I then spent
several hours peeling off, sanding down, and re-sticking the plastic
"stickers" onto my good cube. It works really well now, and I
only have to worry about the occational loose "sticker". Also,
sometimes they chip, but if the piece is big enough, I'll just glue
them back on. > > Adrian Sanborn > > > > Doug Reed <dougreed@h...>
wrote: > I got a $15 gift card from Wal-Mart for X-mas, and I decided to
go pick > up another cube today. It wasn't money out of my pocket,
but it was > still painfully obvious that I didn't need a new cube,
just new > stickers. > > I have worn the stickers off of 1.3 cubes so
far, and I am curious, how > do other people resticker their cubes? I
know that stickers are > available at rubiks.com, but nothing will keep
those stickers from > wearing off quickly like my current stickers. Does
anybody have any > advice? > > Doug > > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
173. Re: New Method From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 14:21:19 -0000
This is a good idea for a method because once you get the 2x2x3 block
done you only need to worry about 2 faces. It is easily visible without
cube rotations. Have tried generating any algs yet? jake --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > As usual I am looking towards something
different, something thats > possibly new. It will take a long time to
develop the idea, and > even longer to learn it in full, but I hope to
find out its > potential. I want everyone to take a look at it, be a
critic, tell > me what you think. And I'm not so good with numbers,
so I'm unable > to find out exactly how many possible situations
there will be for > my 5th step. Some help there would be appreciated.
Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html
174. F2L, what do you do in this situation? From: "Eric Johanson" <ejohanson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 14:35:37 -0000
i have a question for those that use the standard F2L method to locate
CE pairs and solve them. suppose you just finished solving the first CE
pair and while solving the first pair, you locate a second pair. now
suppose this next pair has the corner already in the cross layer (but
not in the correct slot), and suppose the edge piece is also already in
the middle layer (but not in the correct slot). so neither the corner
nor the edge is in the top layer, and neither the corner nor the edge is
in it's correct slot. most lists of F2L algs do not seem to provide
specific algs for this situation. do you: 1. find a different CE pair
and solve it instead 2. use 3 moves to kick the edge up to the LL and
solve as a normal CE pair 3. use 3 moves to kick the corner up to the LL
and solve as a normal CE pair 4. solve the CE pair directly with a
special alg for that particular situation. do you find that when this
situation comes up it slows you down significantly? i generall do #2 and
find that it tends to throw my F2L out of rhythm. -eric
175. Re: lube a 2x2 From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 15:39:49 -0000
I successfully took all 8 corners off my EastSheen cube, thanks to that
wonderful picture. I'd always wanted to get in, and see the guts of
that thing. It was also a good opportunity to clean out some of the lint
that it collects while travelling in my pockets. To those who also want
to take apart their EastSheen 2x2x2 cubes, just be warned... I found
that it was a bit difficult to push the clip as well, and one of mine
ended up cracking a little bit on the way out (but only one). I think
now that I've done it once, and I'm familiar with the
procedure, I'd be able to do it in the future without a problem.
I'm a little curious if there's any good way to take apart the
kernel, as well... Looks like 3 of the centers just clip in, but I
don't see any good way to free them. Perhaps my curiousity will
kill my puzzle - I don't know. - Grant --- Ton wrote: > Yep, I did
remove the corner on a already assembled cube. It is > very easy if you
know where to put the screw driver in and push > that "thing"
. I can not take pictures of it beacuse it is inside > the cube.It took
me some time to figure , so yes it is tricky --- Stefan Pochmann wrote:
> I just got an already assembled 2x2 and an assembly one (both >
Eastsheen). After just putting that "thing" (you know what I
part > mean) inside a corner cubie I tried to remove just that. It did >
work, but it is quite stuck inside the cubie even without the clip. > I
can not just slide it out. > > Did you actually succeed in doing this on
a fully assembled cube or > is it just theory? Any tips would be
appreciated, since I can't > figure out how to pull the clip and at
the same time use enough > (but not too much) force to pull the corner
cubie away. Having just > the two pieces I can bring another screwdriver
under the piece > inside the cubie and *push* it out, but I can't
do both things on > the assembled cube. --- Ton wrote: > The Eastheen is
a bit tricky but you must push to the outside with > a screw driver a
little platic clip inside the corner and the > corner can slide off >
http://www.speedcubing.com/ton/images/Eastheen%202x2x2.JPG
176. Re: accuracy From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 16:14:25 -0000
--- David J wrote: > Seeing that the records aren't based on the
entire time it takes to > solve the cube, and everyone seems fine with
this inaccuracy, is > there any interest in posting times for the whole
solution? Okay, I'll bite... I'd never really thought about
it, but the preinspection is really just part of the time necessary in
solving the cube. We tend to merely time how fast we can implement the
solution, but not how long it takes us to actually solve the puzzle - we
don't include the planning time, in which we are actually mentally
solving; formulating the first part of the solution prior to
implementation. I think it would be interesting/informative to take
times/averages with no preinspection. While the times wouldn't be
as impressive (expecting they'd be higher), and they can't be
compared directly to existing records, it is a more realistic view of
how long it is actually taking to solve the puzzle. - Grant
177. Re: Stickers From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 16:44:11 -0000
I would actually recommend nail polish. A couple of my favorite brands
are Wet 'n' Wild (found in Target, Walmart, Cub,
Dominick's, etc. - all over the place) and Capri (found at
Walgreens). If I had found Capri first, I probably would have all of my
colors in that brand. It applies very thinly, so many coats are needed,
but it dries very quickly and seems to dry into a fairly hard layer. Wet
'n' Wild takes a long time for each coat to dry. I repainted
my main 3x3 cube several months ago (just before WC'03 in August),
and it still looks about as good as new. Anyways, as far as color, I
know Capri's "evening sky" is a great orange, and based
on the colors available, you could probably find all 6 colors (go to
http://www.walgreens.com and search for Capri) for your cube, or even 12
for your megaminx :-P After I get the color I want (through adequate
coats), I apply 1-2 coats of a clear nail protector (I again use Wet
'n' Wild). To give it a nice, final protective layer, I use
one coat of hard as nails (applied thickly). Once it's had a chance
to dry, I then put it into the oven at low temperature (about 150
degrees Fahrenheit) for 20-30 minutes. After letting it cool, I will
sometimes put it back in for another 20-30 minutes if it doesn't
seem to be fully set yet. It is a little time consuming, but I've
been using this cube for a couple years now, and figure it will last me
for years and never need to be repainted or restickered again.
Electrical tape works, but I don't think it looks quite as nice.
Also (same for duct tape), make sure you can find all the colors before
you start applying. Either way, stickers are stickers, and will,
eventually, peel up (even if they don't lose their color). A
protective layer on top of stickers may be all you need to keep them
looking good for the life of the cube - I don't know. Whatever you
decide - good luck! - Grant --- Kyle Bryant wrote: > I was considering
going to a supply store with my relatively new > cube and having all the
colors matched to paint shades, buying at > least one bucket of each,
and getting a hobby paint brush set and > finding a good sealant and
calling the whole issue resolved. --- michaelsteinbach wrote: > I have
heard of people cutting squares of electrical tape... > I think colored
duct tape is also available, but not sure about > that one... the
Locktite idea sounds good or you could spray a > clearcoat over the
stickers. --- Doug Reed wrote: > ... it was still painfully obvious that
I didn't need a new cube, > just new stickers... I am curious, how
do other people resticker > their cubes?
178. Re: F2L, what do you do in this situation? From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:01:15 -0000
> neither the corner nor the edge is in the top layer, and neither > the
corner nor the edge is in it's correct slot. I mostly do the pairs
intuitively. If I was in this situation and had no other pairs in mind,
then I would kick the edge up first. If however both pieces are already
correctly oriented, then I would turn D to bring them together, and then
kick them both up to U. Maybe some people would do this even if they
weren't oriented correctly, but not me. I'm around 40-43
seconds average now on a good day, with a non-lucky best of 36sec. Jaap
179. Re: New Method From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:18:03 -0000
Richard, Interesting solution idea... Here's my thoughts: Given
that people do it already for the Petrus method, steps 1-2 are obviously
solid. It seems to me that step 3 is pretty trivial, but step 4 is not
really intuitive. I would have to agree with Ton that this should be
combined, either with step 5 or perhaps even with step 3. If you are
looking to do step 5 in one algorithm, then I think (if I figured it
right) you're looking at using one of 480 possible algs (counting
all inverses/mirrors as separate cases). Depending on the lengths of
these algs and their ease of recognition, though, maybe this is what you
are looking for. It sounds like too ambitious of an approach for me,
though. - Grant --- Ton wrote: > Step 1 you should "see"
during pre-inspection > > From step 4 I think this can not be intuitive,
that would not be > effective for speedcubing, step 4 could be combined
with 5 --- Richard wrote: > As usual I am looking towards something
different, something thats > possibly new. It will take a long time to
develop the idea, and > even longer to learn it in full, but I hope to
find out its > potential. I want everyone to take a look at it, be a
critic, tell > me what you think. And I'm not so good with numbers,
so I'm unable > to find out exactly how many possible situations
there will be for > my 5th step. Some help there would be appreciated.
Thanks! > > http://www.geocities.com/rubiks_galaxia/newmethod.html
180. Re: F2L, what do you do in this situation? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:31:13 -0000
When locating CE pairs, I look in the LL for either an edge or a corner.
I then find it's partner and go from there. That way, I avoid
getting into such a situation, for the most part. If there are no F2L
corners or edges on the LL, then I'll pull one down and go from
there (rather than trying direct insertion). When I run into that rare
situation (I believe occuring only 1 in 1225 times), I would assume it
probably slows me down, but it doesn't occur frequently enough for
me to really know for sure. - Grant --- Eric Johanson wrote: > i have a
question for those that use the standard F2L method to > locate CE pairs
and solve them. suppose you just finished solving > the first CE pair
and while solving the first pair, you locate a > second pair. > > now
suppose this next pair has the corner already in the cross > layer (but
not in the correct slot), and suppose the edge piece is > also already
in the middle layer (but not in the correct slot). so > neither the
corner nor the edge is in the top layer, and neither > the corner nor
the edge is in it's correct slot. > most lists of F2L algs do not
seem to provide specific algs for > this situation. > > do you: > 1.
find a different CE pair and solve it instead > 2. use 3 moves to kick
the edge up to the LL and solve as a normal > CE pair > 3. use 3 moves
to kick the corner up to the LL and solve as a > normal CE pair > 4.
solve the CE pair directly with a special alg for that > particular
situation. > > do you find that when this situation comes up it slows
you down > significantly? i generall do #2 and find that it tends to
throw my > F2L out of rhythm. > > -eric
181. What about minimal number of movements? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:41:18 -0000
I think it is a open problem. I have a table of new potitions (with the
q turn) using "n" movements. The table is the following
movements;new positions 0q 1 1q 12 2q 114 3q 1068 4q 10011 5q 93840 6q
878880 7q 8221632 8q 76843595 9q 717789576 10q 6701836858 11q
62549615248 12q 583570100997 Febrary 1995 I don't know if someone
have study more of 12 movements with a computer. Is there a better
table?
182. Megaminx Tiles From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:46:33 -0000
I have sad news to report to anyone considering getting megaminx tiles.
I have just received word from Uwe Meffert that they are out of tiles
and don't plan to produce anymore because of the cost involved. -
Grant
183. Re: Another contest idea (similar to fewest moves) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 18:16:13 -0000
That's very similar to another idea I had, only differing in the
task state, thanks to the non-uniform distribution among cube states
when you use "random scrambling algorithms". I'll post
another message about this in a minute. Anyway, my idea would be to
randomly pick a cube state with distance 6, then use that one. Not to
choose a scrambling algorithm. Btw, since I think this type of solving
depends a little bit on luck there should maybe be several tasks, not
just one. And maybe also for different distances, say from 3 to 10.
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" <qwerty1110@h...> wrote: > Hey, I thought up a
way to discourage cheating and make it more > random. If this is Going
to turn into a real contest, there must be a > lot of people doing this,
so the little extra time that this may take > seems worthwhile. > >
I'm sure most of you know of Cube Explorer. There is a feature in >
there that lets you set the target state for the cube. > Just go in and
set the target after the 6 or 7 moves are done to the > cube. Set the
initial state as a random cube. > > Have it solve for that state. Clean
the target and get a generator > for that random cube. Put the Generator
and the solution to the > target state back to back and there you have
it. > > The only drawback I can see is the length of the scrambler
(close to > 40 moves). Just an idea. > > Fox > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > Hey everybody. I'm sure many of us have tried the game
where one > > person scrambles a cube 5 or 6 moves and another person
tries to > > undo those 5 or 6 moves without knowing what they were.
Well me, > > Dave, and David were in the chat today and we came up with
a way > > that kind of works for doing this over the internet. Just put
in a > > huge number of cube rotations between turns and you don't
know which > > faces you were turning originally. Here is an example,
try doing > > the scramble below without looking at your cube. > > > > R
x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R
y' x' z' y2 x2 y' z R z' > > y' z2 y2 x2 R
> > > > At the end toss your cube between your hands allowing it to
spin, or > > throw it up in the air or roll it around in your hands so
you can't > > remember the last face you turned. Then try to solve
it in 5 moves. > > > > We got to talking and perhaps we could turn this
into some sort of > > contest. Perhaps Dan could do this as an offshoot
of the fewest > > moves contest, or if someone would be interested in
hosting this > > contest we could do that. Anyway me, Dave, and David
tried it in > > the chat and liked the idea so we wanted to see what
everyone else > > thought. Of course there are ways to cheat, but there
are for all > > contests. Anyway what are everyone's opinions? I
think this is a > > fun way of solving the cube and maybe it will at
least become > > something we try in the chat room on the weekends.
Anyway try the > > scramble above and see what you think, then post your
ideas, > > comments, etc. > > > > Chris, Dave, David
184. Re: New rules for posting average records (UWR) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 18:30:40 -0000
> Rolling averages vs planned start: In most competitions you can warm >
up all you want but you have to decide ahead of time that you're >
doing the official time trial, or long jump, or high jump, or >
whatever, if you want it to count. You can't decide after a >
performance whether it was warmup or actual competition. The only > case
I could make for doing this would be that it would (obviously) > yield
slightly faster times, but I think the goal of what you're > trying
to do here isn't to improve the speed of the scores that >
speedcubers submit, but rather to improve the credibility and >
integrity of those scores. Actually I think allowing averages would be
*better* for credibility and integrity. Why? Because I don't think
everybody will always fully fulfill the rules 100%. Restarting with a
new average attempt before the end of one because it started bad is not
exactly ok for you I guess, but I think this should be allowed because
continuing when you know it will end bad will only demotivate you. Not
good. Also, consider DanK's quote I already mentioned. Or imagine
you don't actually intend to start an average but just cube a bit
and get a few very fast times. With strict rules you should not be
allowed to use those past times to start an average. But that sucks. So
because I don't think everybody would always use the strict rules
and because I even think it's bad if you do so (because it hurts
your motivation) I'd say people will submit average records that
they achieved differently. Some with the strict non-rolling average
rules, some without. So in order to give everybody the same treatment
I'd vote in favour of rolling averages. I'd vote against pops,
btw. Same reason: treat everybody the same way, as explained by others.
Stefan
185. Re: New rules for posting average records (UWR) From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 18:53:26 -0000
--- Stefan Pochmann wrote: > So in order to give everybody the same
treatment I'd vote in favour > of rolling averages. > > I'd
vote against pops, btw. Same reason: treat everybody the same > way, as
explained by others. That brings an interesting question to mind - if
you use rolling averages and allow 1 pop per average, what do you do if
you get a second pop? Do you have to start a new average, or can you
just start the average with the first solve following the first pop? For
example, let's say I do 5 clean solves, and then pop. Then I do
another 5 clean solves and pop again. Am I 5 solves (plus a pop) into my
average, or am I 0 solves (with no pops) into my average? It would seem
that if rolling averages is what you want, then you wouldn't reset
to 0, but instead would just go from the first solve after the first
pop. How do you guys do it? I currently don't use rolling averages,
so I don't know. - Grant
186. [Speed cubing group] North Carolina Cubers From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 10:59:02 -0800 (PST)
Ok, If you are in NC and ARE IN FAVOR of meeting up once or regularly
soon then please make this known...otherwise I have other things to plan
and do. thanks, K --------------------------------- Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
[Non-text portions of this message have been removed]
187. Re: Another contest idea (similar to fewest moves) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 19:16:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everybody. I'm sure many of us have
tried the game where one > person scrambles a cube 5 or 6 moves and
another person tries to > undo those 5 or 6 moves without knowing what
they were. Well me, > Dave, and David were in the chat today and we came
up with a way > that kind of works for doing this over the internet.
Just put in a > huge number of cube rotations between turns and you
don't know which > faces you were turning originally. Here is an
example, try doing > the scramble below without looking at your cube. >
> R x y' z2 y x' z2 y R y2 x' y2 z' x y2 z' R
y' x' z' y2 x2 y' z R z' > y' z2 y2 x2 R >
> At the end toss your cube between your hands allowing it to spin, or >
throw it up in the air or roll it around in your hands so you can't
> remember the last face you turned. Then try to solve it in 5 moves. >
> We got to talking and perhaps we could turn this into some sort of >
contest. Perhaps Dan could do this as an offshoot of the fewest > moves
contest, or if someone would be interested in hosting this > contest we
could do that. Anyway me, Dave, and David tried it in > the chat and
liked the idea so we wanted to see what everyone else > thought. Of
course there are ways to cheat, but there are for all > contests. Anyway
what are everyone's opinions? I think this is a > fun way of
solving the cube and maybe it will at least become > something we try in
the chat room on the weekends. Anyway try the > scramble above and see
what you think, then post your ideas, > comments, etc. > > Chris, Dave,
David Chris, I think this is an excellent idea. I tried a few ideas for
implementing this, but I don't know whether these ideas are useful
or not. One idea is to use two cubes. Put the 6 or 7 moves on a cube,
put it aside, and put the next 6 or 7 moves on another cube; then go
back and solve the first, then put the next 6 or seven moves on it, and
solve the second cube, and so forth. Perhaps this will work better with
three cubes. Putting the moves on the cube and putting the cube aside
without looking at it helps. I like your idea of sicking in cube
rotations. You could also do an R turn as R' L2 r R2 L'
r' L' (my notation). David J
188. Re: What about minimal number of movements? From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 19:33:05 -0000
That's amazing! In 1995 you were able to explore 5.8E11 positions?
Any clues on how you did that? Even storing the positions would have
required more disk space than most machines have today! (Figure 20 bytes
a position times 5.8E11 is about 12 terabytes.) --- In
speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@m...> wrote: > I think it is a open problem. I have a table
of new potitions (with > the q turn) using "n" movements. The
table is the following > > movements;new positions > > > 0q 1 > 1q 12 >
2q 114 > 3q 1068 > 4q 10011 > 5q 93840 > 6q 878880 > 7q 8221632 > 8q
76843595 > 9q 717789576 > 10q 6701836858 > 11q 62549615248 > 12q
583570100997 Febrary 1995 > > I don't know if someone have study
more of 12 movements with a > computer. Is there a better table?
189. Re: [Speed cubing group] Re: What about minimal number of
movements? From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 15:19:01 -0500
I really looked and the only place this number exists 583570100997 (that
I can find) is at http://usuarios.lycos.es/rubikaz/distanciamaxima.html
I think this is rubikaz's web page though :) That's one huge
number
190. full cube group q+h From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 15:24:13 -0500
Also rubikaz has results of level 10 for q+h full cube group. One level
further than Jerry Bryan's calculation, but I haven't heard
anything from him in years.
191. I'm not dead! From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:08:18 -0000
Just a heads up everyone, I've been gone for a bit as I had to move
and they couldn't hook up my internet access until today (which
made enrolling for school unbelievably difficult!) But I'm back
now, and will hopefully be contributing useful tidbits, or at least
soaking them up! Happy cubing, Daniel Hayes
192. Re: New rules for posting average records (UWR) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:19:52 -0000
When going for rolling averages I really only compute the average(s)
*after* having solved the cube lots of times in a row. Then pick any 12
consecutive non-popped times or 13 that contain a single pop. You can
also use many more pops in there if you use their time (so fix the pops
and record the times anyway together with a mark that reminds you of the
pop). I hope from this explanation you see that in your example you have
many choices... Stefan > That brings an interesting question to mind -
if you use rolling > averages and allow 1 pop per average, what do you
do if you get a > second pop? Do you have to start a new average, or can
you just > start the average with the first solve following the first
pop? For > example, let's say I do 5 clean solves, and then pop.
Then I do > another 5 clean solves and pop again. Am I 5 solves (plus a
pop) > into my average, or am I 0 solves (with no pops) into my average?
> > It would seem that if rolling averages is what you want, then you >
wouldn't reset to 0, but instead would just go from the first solve
> after the first pop. How do you guys do it? I currently don't use
> rolling averages, so I don't know. > > - Grant
193. European Championships? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:30:34 -0000
Hey everyone! After the very successful WC2003 at Toronto there has been
talk about holding European Championships this year and possibly another
WC next year. Are these plans about to be materialised somehow? Regards,
--cubix-- PS! Some of us might have to plan our holidays early :D
194. Re: Finally, I solved 3x3 in blindfold manner! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:30:47 -0000
Blah blah blah... oh wait, it's Dror speaking ;-) Yes, I do wish
you all the luck in the world so you can make that web page. I'd
love to learn from it. I'm also improving my own system right now
and hope to be sub-10 soon (had a 10:01 today and was actually happy
having missed one 3-cycle because otherwise I'd have been very
annoyed by the time ;-). Btw, I've watched you on German TV when
you solved the 15 Puzzle. Any hint on how you do that? On the cube I do
almost any permutation in 3-cycles which can be applied to any three
pieces easily. But on the 15 Puzzle it's not that easy to bring the
pieces into position for the cycle algorithm. My best idea so far is to
bring three pieces I want to cycle into the middle, then cycle them,
then bring them back to where they came from. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "fumba24"
<vomberg@h...> wrote: > Well done !! > > As you can probably see now,
Blindfold isn't real hard. > The first time I did it, it took me an
hour for the whole proccess. > Afterwards, I improoved my memorizing
system from a mental picture > association memory to a direct
premutation and orientation memory > and my time went down from 50 min
to 8 min in one go! > The following day I sat down and planned an easyer
algs using the > cube explorer, and after a few weeks I could do it in
less than 5 > min. > The rest was just practicing. > For the 4x4x4 and
5x5x5 the system is pretty much the same and I am > curretly thinking
about making a web page with my advance system for > blindfold. > Wish
me luck... > > Dror Vomberg
195. Re: New rules for posting average records (UWR) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:35:57 -0000
Hi!! Speaking of rolling averages... Anyone has a program that searches
large amounts of consecutive times and finds a best rolling average? If
not, i will be willing to make one, but it will be a windows executable
in that case, and not the ever popular java/applets... Regards,
--cubix-- --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > When going for rolling
averages I really only compute the average (s) > *after* having solved
the cube lots of times in a row. Then pick any > 12 consecutive
non-popped times or 13 that contain a single pop. You > can also use
many more pops in there if you use their time (so fix > the pops and
record the times anyway together with a mark that > reminds you of the
pop). > > I hope from this explanation you see that in your example you
have > many choices... > > Stefan > > > > That brings an interesting
question to mind - if you use rolling > > averages and allow 1 pop per
average, what do you do if you get a > > second pop? Do you have to
start a new average, or can you just > > start the average with the
first solve following the first pop? > For > > example, let's say I
do 5 clean solves, and then pop. Then I do > > another 5 clean solves
and pop again. Am I 5 solves (plus a pop) > > into my average, or am I 0
solves (with no pops) into my average? > > > > It would seem that if
rolling averages is what you want, then you > > wouldn't reset to
0, but instead would just go from the first > solve > > after the first
pop. How do you guys do it? I currently don't > use > > rolling
averages, so I don't know. > > > > - Grant
196. Re: [Speed cubing group] Re: New rules for posting average records
(UWR) From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 11:39:23 -0600
I think you could make something like that fairly easily in PHP, or I
can, which could then be used at an easily accessible location like
speedcubing.com (or somewhere else, just an idea). What were you planing
on writing it in, VB? Doug
197. Re: HELP! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 23:57:13 -0000
What exactly did you bet about? A single solve, an average-of-XX or
"all the time"? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > I made a bet with a friend that I would be
solving the cube in less > than 30seconds in 4months. hehe, that's
me > I am now using dan knights intermediate LL and I am starting to
learn > F2L. I have a 1min average. > > Have I lost? > > If no, any tips
(besides learning F2L and PLL asap)? > c'mon, it can be done
can't it?
198. Re: North Carolina Cubers From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 01:28:19 -0000
I would love to have a meeting sometime in the near future. I think
regular meetings would be cool too if we could plan them. If I remember
correctly we had a couple of South Carolina people here as well, so
maybe we could make this a Carolina get-together if everyone is
interested. How soon of a timeframe are you thinking of? I could drive
anywhere in the State, and the best times for me are the weekends
including Fridays just to throw something out. We could do a mall get
together or something and practice some public cubing as well :) If
you're thinking about soon I'm definitely in, we just need to
find a good time and a central location. Even if we don't have it
for a while I'd drive to meet you guys. I don't have any big
plans for the weekends anytime soon, so anytime in the next couple
months is good with me. What works for you guys? Also Jim if you're
checking the group messages what works for you? I'll also send a
message to Jim to make sure he hears about it. I'm interested and
willing to travel, so whatever timeframe and place works for you
I'll be there. Chris --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > > Ok, If you are in NC
and ARE IN FAVOR of meeting up once or regularly soon then please make
this known...otherwise I have other things to plan and do. > > thanks, K
> > > > --------------------------------- > Do you Yahoo!? > Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes > > [Non-text
portions of this message have been removed]
199. Australian Cubers From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 01:35:13 -0000
i was just wondering how many cubers from this page are Australian,apart
from myself and Jasmin pete
200. Re: What about minimal number of movements? From: "fantianyuemei" <s_takemi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 01:42:33 -0000
I am very interested in the table you wrote below! That's great!
Takemi --- In speedsolvingrubikscube@yahoogroups.com,
"rubikaz" <rubikaz@m...> wrote: > I think it is a open
problem. I have a table of new potitions (with > the q turn) using
"n" movements. The table is the following > > movements;new
positions > > > 0q 1 > 1q 12 > 2q 114 > 3q 1068 > 4q 10011 > 5q 93840 >
6q 878880 > 7q 8221632 > 8q 76843595 > 9q 717789576 > 10q 6701836858 >
11q 62549615248 > 12q 583570100997 Febrary 1995 > > I don't know if
someone have study more of 12 movements with a > computer. Is there a
better table?
201. Re: [Speed cubing group] Re: North Carolina Cubers From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jan 2004 17:51:24 -0800 (PST)
as long as you guys dont mind a cube n00b who can only break 60 on a
good day cramping your style I can plan to be there...but unless others
reply to this I dont know if its going to happen at all *cries* ---
cmhardw <no_reply@yahoogroups.com> wrote: > I would love to have a
meeting sometime in the near > future. I think > regular meetings would
be cool too if we could plan > them. If I > remember correctly we had a
couple of South Carolina > people here as > well, so maybe we could make
this a Carolina > get-together if everyone > is interested. How soon of
a timeframe are you > thinking of? I could > drive anywhere in the
State, and the best times for > me are the > weekends including Fridays
just to throw something > out. We could do > a mall get together or
something and practice some > public cubing as > well :) > > If
you're thinking about soon I'm definitely in, we > just need
to find > a good time and a central location. Even if we > don't
have it for a > while I'd drive to meet you guys. > > I don't
have any big plans for the weekends anytime > soon, so anytime > in the
next couple months is good with me. What > works for you guys? > Also
Jim if you're checking the group messages what > works for you? >
I'll also send a message to Jim to make sure he > hears about it. >
> I'm interested and willing to travel, so whatever > timeframe and
place > works for you I'll be there. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > > > Ok, If you are in NC and ARE IN
FAVOR of meeting > up once or > regularly soon then please make this >
known...otherwise I have other > things to plan and do. > > > > thanks,
K > > > > > > > > --------------------------------- > > Do you Yahoo!? >
> Yahoo! Hotjobs: Enter the "Signing Bonus" > Sweepstakes > >
> > [Non-text portions of this message have been > removed] > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
202. Re: accuracy From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 02:14:07 -0000
Hi Grant, --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" <Grant@T...> wrote: > --- David J wrote: > > Seeing that
the records aren't based on the entire time it takes to > > solve
the cube, and everyone seems fine with this inaccuracy, is > > there any
interest in posting times for the whole solution? > > Okay, I'll
bite... Thanks for your thoughtful response. Believe it or not I
wasn't trolling. I'm just really surprised that this
hasn't been discussed extensively. > I'd never really thought
about it, but the preinspection is really > just part of the time
necessary in solving the cube. We tend to > merely time how fast we can
implement the solution, but not how long > it takes us to actually solve
the puzzle - we don't include the > planning time, in which we are
actually mentally solving; formulating > the first part of the solution
prior to implementation. I think it > would be interesting/informative
to take times/averages with no > preinspection. While the times
wouldn't be as impressive (expecting > they'd be higher), and
they can't be compared directly to existing > records, it is a more
realistic view of how long it is actually > taking to solve the puzzle.
That's it exactly. There's a whole area of the solve that has
not been getting discussed. I'm pretty sure that everyone differs
in their approaches to the pre-inspection time, so I would think that
this would be an area for improvement. And a chance for improvement
usually gets people excited. Even if people don't want to count
observing, thinking, planning as part of the solution, generally
speaking they might still improve their times if they developed better
skills in the preinspection. Today I did a 31.27 with no pre-inspection.
David J > > - Grant
203. cube falling apart all of the time From: "James Coles" <minij@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 03:28:25 -0000
I recently bought a cube after not having one for about 18 years.
It's an official cube. It falls apart all if the time after 3 or 4
moves and has become really loose. Amybody have any hints or tips on
what I need to do to tighten it up? I can currently do the cube in 2 min
30 sec. Long way to go yet. James
204. Re: Australian Cubers From: "sheparkya" <icydeadpeople@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 03:59:58 -0000
I am an Australian cuber as well, from Adelaide. I know Jasmin is from
Canberra, where are you from? Kyal --- In
speedsolvingrubikscube@yahoogroups.com, cubed68 <no_reply@y...>
wrote: > i was just wondering how many cubers from this page are >
Australian,apart from myself and Jasmin > > pete
205. Re: cube falling apart all of the time From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 04:52:41 -0000
I'd say some of your screws are loose and you need to tighten them
(or its a faulty cube?) There are several sites that show how to take
apart various cubes and tinker with the tension and such. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, "James Coles"
<minij@r...> wrote: > I recently bought a cube after not having one
for about 18 years. > It's an official cube. It falls apart all if
the time after 3 or 4 > moves and has become really loose. Amybody have
any hints or tips > on what I need to do to tighten it up? > > I can
currently do the cube in 2 min 30 sec. Long way to go yet. > > James
206. Re: Australian Cubers From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 05:17:06 -0000
Perth WA anymore aussies out there --- In
speedsolvingrubikscube@yahoogroups.com, "sheparkya"
<icydeadpeople@h...> wrote: > > I am an Australian cuber as well,
from Adelaide. I know Jasmin is from > Canberra, where are you from?
Kyal > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cubed68 <no_reply@y...> > wrote: > > i was just wondering how many
cubers from this page are > > Australian,apart from myself and Jasmin >
> > > pete
207. Re: cube falling apart all of the time From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 05:20:10 -0000
find Tons link on the www.speedcubing.com site, that will put you on the
right track Pete
208. [Speed cubing group] Re: New rules for posting average records
(UWR) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 09:30:05 -0000
Hey Doug! I was planning to code it in Delphi (if time allows :D). Yes i
suppose it can be written in a simple web scripting language like PHP
also, but not all cubers have access to web most of the time. Then again
it could be possible to d/l it and run it offline in a webbrowser
anyway. There are some intricacies however regarding maximum allowed
number of pops in a (rolling) average. Personally i know ASP and
it's not well suited for what i was planning to make. I dun have
experience in PHP... Regards, --cubix-- --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I think you could make something like that fairly easily in
PHP, or I > can, which could then be used at an easily accessible
location like > speedcubing.com (or somewhere else, just an idea). > >
What were you planing on writing it in, VB? > > Doug
209. Caltech Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 10:12:59 -0000
Hey Everyone, I should receive a confirmation tomorrow but I'm
planning to host a tournament on Caltech on Saturday, January 24 with
registration at 6:15 PM and the competition beginning at 7 PM. Of
course, I will provide more details later after I receive confirmation
but as this is just the first time and I don't know how many people
will show up, so it will probably only be a 3x3x3 speed solving
competition. There will be a $5 entry fee to help pay for the tournament
and the prizes which I'm going to see if a Speed Stacks Stackmat
for 1st place is possible. (I can see Macky jumping with joy :-P)
Anyway, more to come on this really soon. (Probably tomorrow.) Probably
three rounds with best of three, best of three, and then average the
middle of five type thing. -Tyson
210. Re: New rules for posting average records (UWR) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 11:54:49 -0000
Btw (this must have been discussed before), allowing pops also has the
drawback that it allows some sort of cheating. If during a solve you
notice the time will be bad (eg because you made some mistake(s)) you
may cause a small pop on purpose so that you have the *choice* to throw
it out as one of 13. You could of course also count it as a normal solve
(that's why only doing a *small* pop). Note this is true both for
rolling and "planned start" averages. Stefan P.S. I'd
also vote against pre-inspection, but I guess that's out of
discussion since almost everybody is already doing it...
211. 25 move random scrambling alg is BAD From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 12:06:17 -0000
The cube might look very scrambled after scrambling with 25 random moves
but I think it is still bad because it doesn't result in a uniform
distribution among the set of cube *states*. With 19 moves we know there
are states that have zero probability to be reached whereas states close
to the solved state can be reached many different ways. With 20 moves
some are barely reached and there might still be some that aren't
reached. The situation gets better with more moves but I don't
think 25 is enough to give a good uniform distribution. And since I
always forget the numbers I'm not even sure every state can be
reached with 25 moves at all. I've done some experiments with the
2x2 space last night... I don't have the numbers here right now but
I believe it took quite a few more moves than the diameter to reach a
somehow uniform distribution. That said, does anyone know which
Kociemba's Cube Explorer generates "random" cubes? If it
generates a random state instead of a random algorithm then from now on
I'll use it to generate my scrambling algs. Hmm, maybe I should
just visit and ask him. Recently I noticed that we've been living
in the same town for years ;-) Stefan
212. Re: accuracy From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 12:25:21 -0000
First I thought "what is he talking about?" but then Grant
explained... :-) I'm interested in no-inpection times. In fact,
that's how I did measure all my times before I found the cubing
community and noticed that pre-inspection is "normally"
allowed and used. Only then did I start using it, too. Btw, there
already are two categories (single, average) on speedcubing.com. Look at
"No inspection". Stefan
213. Re: lube a 2x2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 12:53:26 -0000
Hmm, I'm not sure we're talking about the same
"thing" (I should've never used that word). What I meant
is the big part that connects the corner hull with the cube kernel.
Pushing the clip is easy once you know it, but you still need some force
to pull the hull and the connector apart from each other. Well, I did
succeed in the meantime, but I hurt myself a bit. So here's an
improvement idea: First turn a layer a bit so that you can look inside
and see the clip. Then stick something in there that pushes the clip
open. Small enough so that you can restore the cube shape and turn a
different layer. The one that gives you access to the other side of the
connector, so that you can bring a screwdriver between the hull and the
connector and actually push the connector away from the hull (which I
believe should be easier than to pull the hull away from the whole cube,
having no grip over the connector). I've lubed the kernel by
spraying inside, but I'd also like to take the kernel apart. I
guess I'll have to look for a good tool to press the two clips of
one of the axes together to remove it, right? Stefan
214. Re: 25 move random scrambling alg is BAD From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 16:27:00 -0000
> Does anyone know which Kociemba's Cube Explorer generates >
"random" cubes? It does. It chooses a random number and
converts that to a position. My own cube applet does much the same
thing. Jaap http://www.geocities.com/jaapsch/puzzles/
215. Re: accuracy From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 16:40:22 -0000
--- David J wrote: > Today I did a 31.27 with no pre-inspection. I
thought I'd give it a go, but I figured a single time wouldn't
be very representative, so I did an average (without preinspection)...
My best average with preinspection is just over 25 seconds, and
here's my first complete solve (no-preinspection) average times:
{28.6, 31.93, 25.54, 30.57, 28.85, 29.79, 31.71, 30.58, (25.16),
(33.27), 30.1, 29.87} = 29.75 It looks like I'm not using my
preinspection very effectively! - Grant
216. Re: [Speed cubing group] Re: accuracy From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Jan 2004 16:54:30 -0000
Very interesting times - I suspect we are all guilty of wasting the
inspection time. Surely it is overkill to call this pre-inspection! As
far as I'm concerned the pre-inspection would that short time of
calming yourself (maybe!) just before the inspection! Its an inspection
or a pre-solve inspection. Still we use lots more bizarre terms in
speedcubing so don't mind me. Duncan (Pedantry is an art form)
----- Original Message ----- From: Grant Tregay To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 13, 2004
4:40 PM Subject: [Speed cubing group] Re: accuracy --- David J wrote: >
Today I did a 31.27 with no pre-inspection. I thought I'd give it a
go, but I figured a single time wouldn't be very representative, so
I did an average (without preinspection)... My best average with
preinspection is just over 25 seconds, and here's my first complete
solve (no-preinspection) average times: {28.6, 31.93, 25.54, 30.57,
28.85, 29.79, 31.71, 30.58, (25.16), (33.27), 30.1, 29.87} = 29.75 It
looks like I'm not using my preinspection very effectively! - Grant
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217. Re: 25 move random scrambling alg is BAD From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 18:24:48 -0000
my ti-89 timer provides a random scrambling algorithm of 20-25 moves,
the number of moves it selects at random. Is that a wide enough spread
or should it be from like 18-25 or 18-30 or something? Daniel
218. Re: 25 move random scrambling alg is BAD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 18:51:48 -0000
> my ti-89 timer provides a random scrambling algorithm of 20-25 moves,
I wouldn't select a number of moves at random, at least not for the
half-turn metric. I would always use 25. I believe 25 half-turn-metric
moves gets you very very close to a uniform distribution; for any
reasonable (non-statistical) purpose, I'd say that's fine. Of
course if you're doing quarter-turn-metric moves, this should be
higher (32?) and here you've got parity issues to worry about, so
in this case perhaps you should randomly select between 32 and 33. But I
doubt this is an issue since you almost certainly do half-turn-metric
moves. Of course, the "correct" way to do it is to generate a
big random number and map that directly into cube space; then, if you
need a sequence, "solve" the resulting cube. And if the random
moves come from a human, well, 25 isn't going to give you very
close to a random cube since humans are notoriously poor at generating
random numbers.
219. Re: 25 move random scrambling alg is BAD From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 19:53:31 -0000
--- Daniel wrote: > my ti-89 timer provides a random scrambling
algorithm of 20-25 > moves, the number of moves it selects at random. Is
that a wide > enough spread or should it be from like 18-25 or 18-30 or
something? If you do it intelligently, 25 random moves should be
adequate to thoroughly scramble a cube (assuming face turn metric, not
quarter turn), but I wouldn't recommend getting much, if any, lower
than that. If you want to use a range, start with 25 as the low end and
do 25-35, or something like that. - Grant
220. Inspection (Re: accuracy) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 22:11:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- David J wrote: > > Today I did a 31.27 with
no pre-inspection. > > I thought I'd give it a go, but I figured a
single time wouldn't be > very representative, so I did an average
(without preinspection)... > My best average with preinspection is just
over 25 seconds, and > here's my first complete solve
(no-preinspection) average times: > {28.6, 31.93, 25.54, 30.57, 28.85,
29.79, 31.71, 30.58, (25.16), > (33.27), 30.1, 29.87} = 29.75 > > It
looks like I'm not using my preinspection very effectively! > > -
Grant Yes, inspection time must be used effectively, especially if you
begin with more than 4 pieces. I noticed a 3 second gap. There's
something more, that usually does not appear in rules about cube
inspection. I know that some people already know the centers position
before starting (randomly scrambled faces, but centers don't move).
This is *very* important (possibly 1 sec). Gilles.
221. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 14:58:15 -0800
At 6:51 PM +0000 1/13/04, tomrokicki wrote: > >I believe 25
half-turn-metric moves gets you very very close to a >uniform
distribution; for any reasonable (non-statistical) purpose, >I'd
say that's fine. I'd intuitively say that too. But it would be
nicer to know than to guess. One easy way to measure this would be to do
ten random sequences each of 17 to 30 moves. That's ten 17 movers,
ten 18 movers etc. Do more than ten for more precise results, of course.
Then you feed them all into Cube Explorer or some other perfect solver,
and note the average length of the perfect solutions as a function of
the number of mix moves. The number of mix moves where the average
reaches it's final and highest level should be the number needed
for a true random mix. Probably not in the sense that every single
position is equally likely - that may be a very high number, if
it's even possible - but for the purposes of speed cubing. Unless
I've overlooked something...? -- "He who refuses to do
arithmetic is doomed to talk nonsense." --- John McCarthy Lars
Petrus, San Francisco - lars@... http://lar5.com
222. [Speed cubing group] Re: New Method From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 15:01:15 -0800
The idea seems to be to get to the final layer with a 2x2x1 part already
solved, so there are only 107 possible algs for it and you can learn
them all perfectly. I like that, as something worth exploring at least.
Having done Steps 1 & a zillion times in over 20 years, it has never
once occurred to me to turn it on it's side like that, but I
don't see any reason it couldn't be a good speed method. Like
Ton says, Step 4 and 5 seem like they could be better done together.
There should be a large subset of the Fridrich algs that don't
disturb the 2x2x1 blob. And I don't see why Step 3 couldn't be
done at the same time too. Or put an other way, there's probably a
better way to get from Step 2 to 6. Not that I can name one, but I would
play around with it a while to see what comes naturally. /Lars --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > As usual I am looking towards something
different, something thats > possibly new. It will take a long time to
develop the idea, and > even longer to learn it in full, but I hope to
find out its > potential. I want everyone to take a look at it, be a
critic, tell > me what you think. And I'm not so good with numbers,
so I'm unable > to find out exactly how many possible situations
there will be for > my 5th step. Some help there would be appreciated.
Thanks! > > -Richard > >
http://www.geocities.com/rubiks_galaxia/newmethod.html -- "They say
the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
223. [Speed cubing group] Re: accuracy From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 23:07:40 -0000
Hi Duncan, Good points. I don't think it can be "pre-solve
inspection" because it's part of the solve. Nor do I think
just plain old "inspection" will do because the inspection
continues after the hands start moving (excluding blindfold solving, fo
course). How about "initial inspection?" David J --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Very interesting times - I suspect we are all
guilty of wasting the inspection time. > > Surely it is overkill to call
this pre-inspection! As far as I'm concerned the pre-inspection
would that short time of calming yourself (maybe!) just before the
inspection! Its an inspection or a pre-solve inspection. Still we use
lots more bizarre terms in speedcubing so don't mind me. > > Duncan
> > (Pedantry is an art form) > ----- Original Message ----- > From:
Grant Tregay > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, January 13, 2004 4:40 PM > Subject: [Speed cubing group] Re:
accuracy > > > --- David J wrote: > > Today I did a 31.27 with no
pre-inspection. > > I thought I'd give it a go, but I figured a
single time wouldn't be > very representative, so I did an average
(without preinspection)... > My best average with preinspection is just
over 25 seconds, and > here's my first complete solve
(no-preinspection) average times: > {28.6, 31.93, 25.54, 30.57, 28.85,
29.79, 31.71, 30.58, (25.16), > (33.27), 30.1, 29.87} = 29.75 > > It
looks like I'm not using my preinspection very effectively! > > -
Grant > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
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224. Studio Cubes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 23:27:37 -0000
Hey! I'm sure this has been discussed lots in the past, but
i'm certain it's not only me having problems w the studio
cubes. One by one all the face centers are falling off :-( As far as i
can see it's due to 2 facts: the screw is simply too short and the
spring is too stiff. Any other solution possible than applying glue to
the screwtips? How about that material plumbers use for fixing leaking
tubejoints? Or denting the screws like u can dent the centercaps? Any
good suggestion is welcome :-) Happy cubing all :-) --cubix--
225. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 23:30:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@l...> wrote: > At 6:51 PM +0000 1/13/04, tomrokicki wrote: > >
> >I believe 25 half-turn-metric moves gets you very very close to a >
>uniform distribution; for any reasonable (non-statistical) purpose, >
>I'd say that's fine. > > I'd intuitively say that too.
But it would be nicer to know than to guess. > > One easy way to measure
this would be to do ten random ... Actually, I have to contradict
myself. Everything depends on what you mean by random. If by random,
your program is just doing move = random(18) ; and doing 25 of *these*
moves, you're pretty far off random. I wrote a trivial Perl script
that takes a set of 25 moves generated in the above fashion, and
"reduces" it in the obvious fashion. Consecutive moves to the
same face are combined; moves to opposite faces are ordered; null moves
are eliminated. For instance: U+ F+ D+ U+ D- D2 U- R+ gets organized as
(U+) (F+) (D+ U+ D- D2 U-) (R+) and then (U+) (F+) (U+ U- D+ D- D2) (R+)
and then (U+) (F+) (D2) (R+) and the "effective" length of the
sequence is computed after applying these transformations. (This is not
the true minimal sequence, just the sequence generated after eliminating
obviously redundant moves.) After 100,000 such sequences were generated,
I get the following distribution of effective lengths: 6 1 7 2 8 7 9 25
10 90 11 241 12 558 13 1167 14 2383 15 4442 16 7229 17 10203 18 13523 19
15346 20 15070 21 12796 22 9038 23 5240 24 2085 25 554 So the median
"effective" length is only 19, and there is a very good
probability that the effective length is 16 or less, much greater than
the relative probability of a solution in that many moves. What this
means is if you're going to use the simple int random technique
described above, perhaps 50 would be a better number of moves to use! On
the other hand, if you are careful how you generate a "random"
move so it does at most two consecutive moves in the same axis, and
these moves are to different faces, then you're probably okay.
226. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 23:47:30 -0000
Lars, that's *exactly* what I had done last night, only for the
2x2. Here are the numbers I didn't have in my earlier post: Problem
space diameter is 11. Average distance is 8.755576240555664 The
experiment results (10000 sequences for each scrambler length). Format
is "scrambling sequence length -> average distance". 0 -> 0.0
1 -> 1.0 2 -> 2.0 3 -> 3.0 4 -> 3.9812 5 -> 4.9106 6 -> 5.7807 7 ->
6.5925 8 -> 7.3314 9 -> 7.8964 10 -> 8.2159 11 -> 8.4146 12 -> 8.5293 13
-> 8.5945 14 -> 8.6528 15 -> 8.689 16 -> 8.7125 17 -> 8.714 18 -> 8.7356
19 -> 8.7465 20 -> 8.7456 21 -> 8.755 22 -> 8.7418 23 -> 8.7522 24 ->
8.7478 I think I should be able to give precise results but that will
need a more complex program. Stefan > One easy way to measure this would
be to do ten random sequences each > of 17 to 30 moves. That's ten
17 movers, ten 18 movers etc. Do more > than ten for more precise
results, of course. > > Then you feed them all into Cube Explorer or
some other perfect > solver, and note the average length of the perfect
solutions as a > function of the number of mix moves.
227. Shortest "generating sequence" ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 23:58:19 -0000
I'm not sure if that's the correct name for what I mean so
I'll explain it: I mean a sequence of moves that makes the cube run
through all possible states when you apply it again and again (i.e. when
you reached the end start again at the beginning). I noticed that quite
short sequences can generate lots of states, for example I think "U
R" or "U R'" (don't remember which one) runs
the cube through 272 states. Also, Tom once asked for the shortest
computer program that solves the cube (I have an idea now, it should fit
very well in 100 lines of code, but that's a different topic). If
the sequence would be short then the program could just print the
solution "I don't care how your cube looks now but please
apply the following moves again and again until it is solved: <the
sequence>". It might also not take too much code and runtime to
compute the exact number of moves necessary. However, I once thought a
bit about the 2x2 and for some reasons I don't remember I estimated
a lower bound of 40000 for the length of a generating sequence. For the
3x3 I'd of course expect it to be even bigger. Do you guys know
more about this? Stefan
228. Mefferts Order From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 18:05:51 -0600
I'm not trying to sound paranoid (although I'm sure this email
will come off like that) but I have not gotten the skewb keychain that
was supposed to come with my mini cube from Mefferts for christmas. Not
only that, but I have sent them at least 3, probably 4, emails asking
about the status of it, or if they were shipped separately, and I cannot
even get a response. I have tried both mpg@... and support@.... This is
really making me mad, I had really high hopes because of the quality of
the mini-cube. I am looking into buying some other puzzles from them,
but I don't want to get the shaft from their support if something
else happens. I know that some other people have had problems in the
past with Mefferts, but I wasnt sure who, and I thought they were (for
the most part) taken care of with PayPal. Has anybody else had any
problems getting the keychain puzzle that came with every $20 order
during the Christmas holidays? Does anybody have any suggestions how I
can get ahold of them? (an anxious) Doug
229. Re: Shortest "generating sequence" ? From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:13:31 -0000
Such a sequence for the cube would have to be *very* long. The maximum
order a sequence can have is 1260. Thus, the maximum number of states a
sequence of length n can go through, when repeated, is 1260 * n. So the
minimum number of moves such a sequence would have is (4e19) / (1260 *
n) or around 3e16. A program to output this sequence would probably be
pretty long. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I'm not sure if
that's the correct name for what I mean so I'll > explain it:
I mean a sequence of moves that makes the cube run > through all
possible states when you apply it again and again (i.e. > when you
reached the end start again at the beginning).
230. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:18:19 -0000
Being just slightly more aggressive (applying the simplifying procedure
I describe below recursively, plus recognizing sequences such as
U+R2L2U2F2 -> U-F2R2L2) gives the following numbers, showing that 25
"random" moves is clearly insufficient: 6 9 7 15 8 45 9 118 10
223 11 556 12 1073 13 2006 14 3303 15 5392 16 7945 17 10528 18 12921 19
14272 20 13728 21 11545 22 8575 23 5018 24 2157 25 571 --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@l...> >
wrote: > > At 6:51 PM +0000 1/13/04, tomrokicki wrote: > > > > > >I
believe 25 half-turn-metric moves gets you very very close to a > >
>uniform distribution; for any reasonable (non-statistical) purpose, > >
>I'd say that's fine. > > > > I'd intuitively say that
too. But it would be nicer to know than to > guess. > > > > One easy way
to measure this would be to do ten random ... > > Actually, I have to
contradict myself. Everything depends on what you > mean by random. > >
If by random, your program is just doing > > move = random(18) ; > > and
doing 25 of *these* moves, you're pretty far off random. > > I
wrote a trivial Perl script that takes a set of 25 moves generated > in
the above fashion, and "reduces" it in the obvious fashion. >
Consecutive moves to the same face are combined; moves to opposite >
faces are ordered; null moves are eliminated. For instance: > > U+ F+ D+
U+ D- D2 U- R+ > > gets organized as > > (U+) (F+) (D+ U+ D- D2 U-) (R+)
> > and then > > (U+) (F+) (U+ U- D+ D- D2) (R+) > > and then > > (U+)
(F+) (D2) (R+) > > and the "effective" length of the sequence
is computed after applying > these transformations. (This is not the
true minimal sequence, just > the sequence generated after eliminating
obviously redundant moves.) > > After 100,000 such sequences were
generated, I get the following > distribution of effective lengths: > >
6 1 > 7 2 > 8 7 > 9 25 > 10 90 > 11 241 > 12 558 > 13 1167 > 14 2383 >
15 4442 > 16 7229 > 17 10203 > 18 13523 > 19 15346 > 20 15070 > 21 12796
> 22 9038 > 23 5240 > 24 2085 > 25 554 > > So the median
"effective" length is only 19, and there is a very good >
probability that the effective length is 16 or less, much greater than >
the relative probability of a solution in that many moves. > > What this
means is if you're going to use the simple int random > technique
described above, perhaps 50 would be a better number of > moves to use!
> > On the other hand, if you are careful how you generate a
"random" move > so it does at most two consecutive moves in
the same axis, and these > moves are to different faces, then
you're probably okay.
231. Re: Mefferts Order From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:19:02 -0000
When I ordered from Mefferts around Christams I got an error page and no
confirmation from them, but my ordered came in just fine. I think I
started the whole scare that something might be up with Mefferts, but
I'd like to clear up that my order came in fine so Mefferts seems
to be doing fairly well. Doug, I did have to wait a while though before
anyone responded to my e-mails, I sent several out myself. Perhaps they
are just busy lately due to the holidays, I'm really not sure.
Anyway Uwe Meffert eventually e-mailed me back to clear up my situation,
so I'm assuming just keep trying to send e-mails and they should
respond, perhaps they are just bogged down. I'm probably one of the
people you read about that my order got weird, but mine turned out
alright. I'm assuming they are just backed up, so keep trying to
get in touch with them and it should hopefully work out. Let us know how
it goes, Chris --- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > I'm not trying to sound paranoid
(although I'm sure this email will come > off like that) but I have
not gotten the skewb keychain that was > supposed to come with my mini
cube from Mefferts for christmas. Not > only that, but I have sent them
at least 3, probably 4, emails asking > about the status of it, or if
they were shipped separately, and I cannot > even get a response. > > I
have tried both mpg@m... and support@m... This is > really making me
mad, I had really high hopes because of the quality of > the mini-cube.
I am looking into buying some other puzzles from them, > but I
don't want to get the shaft from their support if something else >
happens. > > I know that some other people have had problems in the past
with > Mefferts, but I wasnt sure who, and I thought they were (for the
most > part) taken care of with PayPal. Has anybody else had any
problems > getting the keychain puzzle that came with every $20 order
during the > Christmas holidays? Does anybody have any suggestions how I
can get > ahold of them? > > (an anxious) Doug
232. Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:23:35 -0000
Announcing the Caltech Winter Term 2004 Rubik's Cube Tournament!
Place: California Institute of Technology, Pasadena, CA Location:
Winnett Lounge Date: Saturday, January 24, 2004 Time: 6:15 PM - Check-In
and Registration, 7:00 PM - Competition Event: 3x3x3 Speedsolve First
Prize: Speed Stacks Stackmat Timer Early Entry Fee: $5 (Before January
21) Day-Of Entry Fee: $6 E-mail tmao@... to enter. Rules to come.
233. Re: Shortest "generating sequence" ? From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:24:47 -0000
I am like *so* interested in this; I may even decide to have a contest
with a real cash prize! I may have rules such as: 1. Program must finish
in under 1 second (on a reasonable modern machine) for any given input;
2. Final solution sequence must be < 200 moves long (say); 3. Input
specification is---what? What's the simplest way to describe a
given cube configuration? UFR FU ...? and perhaps I'll have
categories, since there are really three important metrics (speed,
solution length, and length of code). Of course, then we gotta start
arguing about implementation language . . . maybe I'll allow C,
C++, Java, Perl, Python, and that's it. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Also, Tom once asked for the shortest
computer program that solves > the cube (I have an idea now, it should
fit very well in 100 lines > of code, but that's a different
topic).
234. Re: Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 00:25:21 -0000
If we get enough entries, we may be able to have two divisions. (i.e.,
those using a beginner method and those using a more advanced method
such as Fridrich or Petrus.) --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > Place:
California Institute of Technology, Pasadena, CA > Location: Winnett
Lounge > Date: Saturday, January 24, 2004 > Time: 6:15 PM - Check-In and
Registration, 7:00 PM - Competition > Event: 3x3x3 Speedsolve > First
Prize: Speed Stacks Stackmat Timer > > Early Entry Fee: $5 (Before
January 21) > Day-Of Entry Fee: $6 > > E-mail tmao@i... to enter. > >
Rules to come.
235. Re: [Speed cubing group] Re: 25 move random scrambling alg is BAD,
or GOOD From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 16:57:48 -0800 (PST)
drawing a blank here...could you explain the what the numbers mean again
and what those labels mean so I can analyze this situation easier? -K
--- tomrokicki <rokicki@...> wrote: > Being just slightly more
aggressive (applying the > simplifying > procedure I describe below
recursively, plus > recognizing sequences > such as U+R2L2U2F2 ->
U-F2R2L2) gives the following > numbers, showing > that 25
"random" moves is clearly insufficient: > > 6 9 > 7 15 > 8 45
> 9 118 > 10 223 > 11 556 > 12 1073 > 13 2006 > 14 3303 > 15 5392 > 16
7945 > 17 10528 > 18 12921 > 19 14272 > 20 13728 > 21 11545 > 22 8575 >
23 5018 > 24 2157 > 25 571 > > --- In
speedsolvingrubikscube@yahoogroups.com, > "tomrokicki" >
<rokicki@c...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > Lars Petrus > <lars@l...> >
> wrote: > > > At 6:51 PM +0000 1/13/04, tomrokicki wrote: > > > > > > >
>I believe 25 half-turn-metric moves gets you > very very close to a > >
> >uniform distribution; for any reasonable > (non-statistical) >
purpose, > > > >I'd say that's fine. > > > > > > I'd
intuitively say that too. But it would be > nicer to know than > to > >
guess. > > > > > > One easy way to measure this would be to do ten >
random ... > > > > Actually, I have to contradict myself. Everything >
depends on what > you > > mean by random. > > > > If by random, your
program is just doing > > > > move = random(18) ; > > > > and doing 25
of *these* moves, you're pretty far > off random. > > > > I wrote a
trivial Perl script that takes a set of > 25 moves generated > > in the
above fashion, and "reduces" it in the > obvious fashion. > >
Consecutive moves to the same face are combined; > moves to opposite > >
faces are ordered; null moves are eliminated. For > instance: > > > > U+
F+ D+ U+ D- D2 U- R+ > > > > gets organized as > > > > (U+) (F+) (D+ U+
D- D2 U-) (R+) > > > > and then > > > > (U+) (F+) (U+ U- D+ D- D2) (R+)
> > > > and then > > > > (U+) (F+) (D2) (R+) > > > > and the
"effective" length of the sequence is > computed after >
applying > > these transformations. (This is not the true > minimal
sequence, just > > the sequence generated after eliminating obviously >
redundant moves.) > > > > After 100,000 such sequences were generated, I
get > the following > > distribution of effective lengths: > > > > 6 1 >
> 7 2 > > 8 7 > > 9 25 > > 10 90 > > 11 241 > > 12 558 > > 13 1167 > >
14 2383 > > 15 4442 > > 16 7229 > > 17 10203 > > 18 13523 > > 19 15346 >
> 20 15070 > > 21 12796 > > 22 9038 > > 23 5240 > > 24 2085 > > 25 554 >
> > > So the median "effective" length is only 19, and > there
is a very > good > > probability that the effective length is 16 or >
less, much greater > than > > the relative probability of a solution in
that > many moves. > > > > What this means is if you're going to
use the > simple int random > > technique described above, perhaps 50
would be a > better number of > > moves to use! > > > > On the other
hand, if you are careful how you > generate a "random" > move
> > so it does at most two consecutive moves in the > same axis, and
these > > moves are to different faces, then you're probably >
okay. > > > > > Yahoo! Groups Links > > To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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236. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 01:10:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > drawing a blank here...could you
explain the what the > numbers mean again and what those labels mean so
I can > analyze this situation easier? Sure, sorry. Let's say we
have a cube program that does a random scramble with for (int i=0;
i<25; i++) move((int)(drand48()*18)) ; (for instance). The problem
with this approach is frequently the program will generate the moves U+
U+ in sequence, for instance, which is equivalent to U2. Or, U+ U- which
is equivalent to no move. Or, and not as rarely as we might like, U+ F+
F- U- which again is equivalent to no moves. Other bad situations are:
U+ D+ U+ which is equivalent to U2 D+ and U+ R2 L2 U2 D2 which is
equivalent to U- D2 R2 L2 I wanted to analyze how frequently this
occurred, and thus, if 25 moves was actually sufficient to scramble the
cube. So I generated 100,000 "random" sequences of length 25,
according to the above one line program. For each of these sequences, I
then made the move reductions enumerated above. Every time I saw two
consecutive moves to the same face, I combined them. And so on and so on
for the other reductions. This gave me a resulting sequence, almost
always shorter than the previous sequence. The table below essentially
summarizes how frequent each resulting length was: > > 6 9 > > 7 15 > >
8 45 > > 9 118 > > 10 223 > > 11 556 > > 12 1073 > > 13 2006 > > 14 3303
> > 15 5392 > > 16 7945 > > 17 10528 > > 18 12921 > > 19 14272 > > 20
13728 > > 21 11545 > > 22 8575 > > 23 5018 > > 24 2157 > > 25 571 What
this means is out of the 100,000 trials, 9 of them gave simplified
sequences of 6 moves long (which means that those positions could be
solved in 6 or *fewer* actual moves, since even these simplified
sequences are not necessarily optimal). Only 571, or about one half of
one percent, ended up being the full 25 moves long; that is, we could
almost always perform at least one simplifying substitution. Further,
summing the columns from 1..16, we get 20,685, which means there is
probably more than 20% chance that our effective length is less than or
equal to 16. Yet, a very very small fraction of the cubes have a
solution in 16 moves or less (I estimate only 2.7% of the cube positions
have such a short solution.) So in summary, 25 moves, if they are
generated uniformally over the 18 move space with no consideration for
what the prior moves were, will give you a very inaccurate sample of the
cube space.
237. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 17:20:14 -0800
OK, so the word "random" clearly needs to be precisely defined
when talking about this. What I envision with the word avoids stuff I
would instantly recognize as silly when doing it by hand: 1. First move
is any of the 18. 2. All other moves are any of the 15 on a different
side than the preceding... 3. ..., except if the last two moves have
been on opposing sides, in which case it must be one of the 12 on the 4
other sides. Any further optimizations seems too smart to me personally.
But as long as we know what we're talking about, it's not too
important which definition we use. Either I don't understand the
numbers, or there is something wrong with the second batch. If you apply
a more aggressive pruning, surely you should find fewer unreducible 25
sequences, not more? And to me U R2 L2 U2 F2 gives a different result
than U' F2 R2 L2. /Lars At 12:18 AM +0000 1/14/04, tomrokicki
wrote: >Being just slightly more aggressive (applying the simplifying
>procedure I describe below recursively, plus recognizing sequences
>such as U+R2L2U2F2 -> U-F2R2L2) gives the following numbers, showing
>that 25 "random" moves is clearly insufficient: > >6 9 >7 15
>8 45 >9 118 >10 223 >11 556 >12 1073 >13 2006 >14 3303 >15 5392 >16
7945 >17 10528 >18 12921 >19 14272 >20 13728 >21 11545 >22 8575 >23 5018
>24 2157 >25 571 > >--- In speedsolvingrubikscube@yahoogroups.com,
"tomrokicki" ><rokicki@c...> wrote: >> --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus ><lars@l...> >>
wrote: >> > At 6:51 PM +0000 1/13/04, tomrokicki wrote: >> > > >> > >I
believe 25 half-turn-metric moves gets you very very close to a >> >
>uniform distribution; for any reasonable (non-statistical) >purpose, >>
> >I'd say that's fine. >> > >> > I'd intuitively say
that too. But it would be nicer to know than >to >> guess. >> > >> > One
easy way to measure this would be to do ten random ... >> >> Actually, I
have to contradict myself. Everything depends on what >you >> mean by
random. >> >> If by random, your program is just doing >> >> move =
random(18) ; >> >> and doing 25 of *these* moves, you're pretty far
off random. >> >> I wrote a trivial Perl script that takes a set of 25
moves generated >> in the above fashion, and "reduces" it in
the obvious fashion. >> Consecutive moves to the same face are combined;
moves to opposite >> faces are ordered; null moves are eliminated. For
instance: >> >> U+ F+ D+ U+ D- D2 U- R+ >> >> gets organized as >> >>
(U+) (F+) (D+ U+ D- D2 U-) (R+) >> >> and then >> >> (U+) (F+) (U+ U- D+
D- D2) (R+) >> >> and then >> >> (U+) (F+) (D2) (R+) >> >> and the
"effective" length of the sequence is computed after >applying
>> these transformations. (This is not the true minimal sequence, just
>> the sequence generated after eliminating obviously redundant moves.)
>> >> After 100,000 such sequences were generated, I get the following
>> distribution of effective lengths: >> >> 6 1 >> 7 2 >> 8 7 >> 9 25 >>
10 90 >> 11 241 >> 12 558 >> 13 1167 >> 14 2383 >> 15 4442 >> 16 7229 >>
17 10203 >> 18 13523 >> 19 15346 >> 20 15070 >> 21 12796 >> 22 9038 >>
23 5240 >> 24 2085 >> 25 554 >> >> So the median "effective"
length is only 19, and there is a very >good >> probability that the
effective length is 16 or less, much greater >than >> the relative
probability of a solution in that many moves. >> >> What this means is
if you're going to use the simple int random >> technique described
above, perhaps 50 would be a better number of >> moves to use! >> >> On
the other hand, if you are careful how you generate a "random"
>move >> so it does at most two consecutive moves in the same axis, and
these >> moves are to different faces, then you're probably okay. >
> > > >Yahoo! Groups Links > >To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >Your use of Yahoo!
Groups is subject to: > http://docs.yahoo.com/info/terms/ -- "They
say the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
238. Re: [Speed cubing group] Re: 25 move random scrambling alg is BAD,
or GOOD From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 17:24:27 -0800 (PST)
so in this circumstance, 19 moves are optimal for a scramble? ---
tomrokicki <rokicki@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > drawing a blank here...could you
explain the what > the > > numbers mean again and what those labels mean
so I > can > > analyze this situation easier? > > Sure, sorry.
Let's say we have a cube program that > does a > random scramble
with > > for (int i=0; i<25; i++) > move((int)(drand48()*18)) ; > >
(for instance). The problem with this approach is > frequently > the
program will generate the moves > > U+ U+ > > in sequence, for instance,
which is equivalent to > U2. Or, > > U+ U- > > which is equivalent to no
move. Or, and not as > rarely as we > might like, > > U+ F+ F- U- > >
which again is equivalent to no moves. > > Other bad situations are: > >
U+ D+ U+ > > which is equivalent to > > U2 D+ > > and > > U+ R2 L2 U2 D2
> > which is equivalent to > > U- D2 R2 L2 > > I wanted to analyze how
frequently this occurred, > and thus, if > 25 moves was actually
sufficient to scramble the > cube. > > So I generated 100,000
"random" sequences of length > 25, according > to the above
one line program. For each of these > sequences, I > then made the move
reductions enumerated above. > Every time I saw > two consecutive moves
to the same face, I combined > them. And so > on and so on for the other
reductions. This gave me > a resulting > sequence, almost always shorter
than the previous > sequence. > > The table below essentially summarizes
how frequent > each resulting > length was: > > > > 6 9 > > > 7 15 > > >
8 45 > > > 9 118 > > > 10 223 > > > 11 556 > > > 12 1073 > > > 13 2006 >
> > 14 3303 > > > 15 5392 > > > 16 7945 > > > 17 10528 > > > 18 12921 >
> > 19 14272 > > > 20 13728 > > > 21 11545 > > > 22 8575 > > > 23 5018 >
> > 24 2157 > > > 25 571 > > What this means is out of the 100,000
trials, 9 of > them gave > simplified sequences of 6 moves long (which
means > that those positions > could be solved in 6 or *fewer* actual
moves, since > even these > simplified sequences are not necessarily
optimal). > Only 571, or about > one half of one percent, ended up being
the full 25 > moves long; that > is, we could almost always perform at
least one > simplifying > substitution. Further, summing the columns
from > 1..16, we get 20,685, > which means there is probably more than
20% chance > that our effective > length is less than or equal to 16.
Yet, a very > very small fraction > of the cubes have a solution in 16
moves or less (I > estimate only 2.7% > of the cube positions have such
a short solution.) > > So in summary, 25 moves, if they are generated >
uniformally over the 18 > move space with no consideration for what the
prior > moves were, will > give you a very inaccurate sample of the cube
space. > > > > > Yahoo! Groups Links > > To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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the "Signing Bonus" Sweepstakes
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239. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 01:25:36 -0000
> OK, so the word "random" clearly needs to be precisely
defined when > talking about this. Yes, very important. How was random
defined at the world championships, for instance? They say random moves
generated by a computer . . . > What I envision with the word avoids
stuff I would instantly > recognize as silly when doing it by hand: > 1.
First move is any of the 18. > 2. All other moves are any of the 15 on a
different side than the preceding... > 3. ..., except if the last two
moves have been on opposing sides, in > which case it must be one of the
12 on the 4 other sides. Yes, me too . . . but not necessarily to
everyone else, who might then think they can use the random(18) on each
move. > Any further optimizations seems too smart to me personally. Me
too. > Either I don't understand the numbers, or there is something
wrong > with the second batch. If you apply a more aggressive pruning,
surely > you should find fewer unreducible 25 sequences, not more? Just
a different random sample, that's all. > And to me U R2 L2 U2 F2
gives a different result than U' F2 R2 L2. This is a typo; I meant
U R2 L2 U2 D2 and U' D2 R2 L2. My program doesn't have the
typo because I didn't name the faces, just used an implicit
ordering. [Edit, Tom, Edit! Read your messages and fix them up before
sending! They live forever in cyberspace! When will I learn?]
240. [Speed cubing group] Re: 25 move random scrambling alg is BAD, or
GOOD From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 01:29:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > so in this circumstance, 19 moves are
optimal for a > scramble? Depends on what "optimal" means. If
you mean the fewest number of random moves (where random means each move
picking one of the 18, without regard for what went before), then 25
clearly doesn't give you a representative cube, so 19 cannot
either. If you use such a simple technique, my recommendation would be
to use 50 moves! I can probably reduce that somewhat using the technique
Lars described, and for certain bounds on the accuracy, but all in all
I'd recommend simply using Lars' definition for what
constitutes a random move, and using 25 moves. But perhaps someone with
a lot of computer time will perform Lars' experiment and prove that
25 is insufficient in any case.
241. [Speed cubing group] Best Methods For Algorithm
Memorization From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 17:37:20 -0800 (PST)
anyone have any tips? __________________________________ Do you Yahoo!?
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242. Average in HTM is 17.7133; in QTM it is 20.6639 From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 01:41:01 -0000
I've solved 22,756 cubes optimally in the half-turn metric, and
observed the following distance distribution: 14 1 15 37 16 579 17 6063
18 15265 19 811 The average of this sample is 17.7133. I've solved
33,983 cubes optimally in the quarter-turn metric, and observed the
following distance distribution: 16 1 17 23 18 284 19 2338 20 11303 21
14548 22 5467 23 19 The average of this sample is 20.6639.
243. Re: [Speed cubing group] Best Methods For Algorithm
Memorization From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jan 2004 19:43:35 -0600
I'm trying to learn the PLL algs now, and I am 3/7 of the way
through. I am trying to learn 3 a day and commit them to muscle memory
as best as I can. I have a pretty bad memory, so I think (in my case) 3
is enough to learn per day. Doug
244. Re: Average in HTM is 17.7133; in QTM it is 20.6639 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 02:05:43 -0000
What "cubes"? Random start state I guess? When are ya gonna
run those 100000 derived from the other experiment ("random"
scrambling algs) through your solver? ;-) Shouldn't take too long,
right? Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"tomrokicki" <rokicki@c...> wrote: > I've solved
22,756 cubes optimally in the half-turn metric, and > observed the
following distance distribution: > > 14 1 > 15 37 > 16 579 > 17 6063 >
18 15265 > 19 811 > > The average of this sample is 17.7133. > >
I've solved 33,983 cubes optimally in the quarter-turn metric, and
> observed the following distance distribution: > > 16 1 > 17 23 > 18
284 > 19 2338 > 20 11303 > 21 14548 > 22 5467 > 23 19 > > The average of
this sample is 20.6639.
245. Re: [Speed cubing group] Best Methods For Algorithm
Memorization From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 02:16:37 -0000
> anyone have any tips? http://andyscubepage.tk Go to the methods
section and scroll down to the Working Corner/Edge F2L method. The F2L
is pretty fast and the only real sequences you need to memorize is the
PLL (21 cases). You don't need to learn more than 35 sequences to
get times in the mid-30's which is pretty fast considering how few
sequences you need to learn. Andy
246. Re: Average in HTM is 17.7133; in QTM it is 20.6639 From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 02:22:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > What "cubes"?
Random start state I guess? When are ya gonna run > those 100000 derived
from the other experiment ("random" scrambling > algs) through
your solver? ;-) Shouldn't take too long, right? They are not
*quite* random; essentially, the algorithm is: for (int i=0; i<27;
i++) move_random() ; // start somewhere while (1) {
find_optimal_solution() ; move_random() ; } so it's a sequence of
cubes all adjacent to each other. Those numbers are from about a CPU
year, I guess. The 100K other ones would probably take another two
years. But I've got a much faster optimal solver in the works.
247. Re: Average in HTM is 17.7133; in QTM it is 20.6639 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 02:47:19 -0000
> The 100K other ones would probably take another two years. Are you
sure? I mean, after your simplifications the scrambling sequences are
short on average, so I'd expect a low average distance to the goal
state. Stefan
248. Re: [Speed cubing group] Best Methods For Algorithm
Memorization From: "obsidian_beast" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 03:36:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > anyone have any tips? > hey kyle. ill
mention a few things that really helped me in memorizing the algorithms
that i have finished. note that i still have a few OLL algorithms left
plus most of the PLL. however, i wish someone would have told me this
stuff when i started, and i think it would have helped me take less time
than i have taken. some of these points might apply to what i did, which
is the fridrich method, but you can take them how you wish. 1) one thing
i did for a while was open each of the steps (F2L, OLL, PLL) in seperate
browser windows. then i would scramble a cube and do the cross. then i
found the first F2L move on the algorithm list and highlighted it with
my mouse. then i did the move very slowly and watched the pieces move.
then i did that with the rest of the solution, watching what everything
did. this really helped me realize something very important about the
F2L (which Jessica Fridrich mentions on her site) in that most of the
algorithms boil down to 2 situations which involve 3 or 4 moves each.
the positions are b02 and b04 on www.speedcubing.com. this revelation
was amazing to my F2L, and converted the memorizing of algorithms into
the virtual creation of my own (most of which match up to the ones found
online), but they are easier to perform when you know whats going on. 2)
pick an algorithm and do it over and over and over again until you are
pretty much sick of it. this sounds tedious, but you will streamline it
this way, if only for the fact that you are sick of doing it and want to
get the pain over with quicker. also, as doug mentioned, it will add it
to your muscle memory. 3) break the algorithm up into finger tricks.
utilizing dan knights
(http://benjerry.middlebury.edu/~knights/CubeInfo.html) finger trick
videos really help for this part. nathan christie
(http://my.fit.edu/~dchristi/cube/) has an awesome word document that
you can get which has the F2L broken up into these shorter 3-4 move
algorithms, and memorizing 2-3 "sub-algorithms" is a lot less
intimidating than an 8-move algorithm. 4) along the lines of 3, use the
various videos on the net. i know jess bonde (http://www.rubiks.dk) has
excellent videos for each move, and others do as well. i used to take
these videos and watch them in either slow-motion or stop motion, with
the algorithm in front of me, copying the movements. these videos give
you great insight into moving the cube as well, so as not to always keep
the F face in front in order to shave time off (at least for the LL). 5)
either print out the algorithms, or re-write them and take them with
you. i have 2 sheets of paper with all the PLL algorithms that i am
learning, and they are all bent and ripped since i take them everywhere.
anytime you have a spare minute you can whip the sheets out and practice
a move. 6) pick the right algorithms for you. this always sounded stupid
to me, but it really is true. i sat down one day and had about 6 browser
windows open with different cube pages open, all with differing
algorithms. i worked each different one out and found the one that i
liked. for instance, i prefer not to use the L side and D sides as much
as i can, so i picked a lot of moves that relied heavily on the U and R
faces. if you just blindly start learning moves, you are going to
eventually have to erase that move from your memory and learn a new
move, which is not only hard in the memorizing aspect, but slows you
down while solving since you have to think about the move you are doing,
not the old move. well this turned out to be lengthier than i planned,
but i hope it helps some. -chris parlette
249. Re: Average in HTM is 17.7133; in QTM it is 20.6639 From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 04:09:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > The 100K other ones would
probably take another two years. > Are you sure? I mean, after your
simplifications the scrambling > sequences are short on average, so
I'd expect a low average distance > to the goal state. Yeah,
I'm pretty sure. The distribution doesn't go *that* bad. And
once you eliminate the things I eliminate, you're going pretty deep
in the tree (the things I eliminate are the things behind the obvious
generating sequence used to approximate the populations of the levels
that turns out to be very very accurate for the levels so far---plus one
more reduction that might account for much of the rest. As a matter of
fact, I should try to generate a new sequence that takes that into
account and see if that increases the accuracy . . .)
250. Re: Studio Cubes From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 05:19:42 -0000
So, if I understand, the screws are coming loose right? Hmm, what I
would do if the screws wotn stop turning is screw it down where I want
it, then put a drop of super glue on the edge. Scratch up the screw head
so the glue has a better grip on it. You should still be able to break
the glue by turning the screw with a screwdriver if you ever need to do
so or, some super glues have a debonder you can buy too. ~Mike --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I'm sure this has been
discussed lots in the past, but i'm certain > it's not only me
having problems w the studio cubes. One by one all > the face centers
are falling off :-( As far as i can see it's due to > 2 facts: the
screw is simply too short and the spring is too stiff. > Any other
solution possible than applying glue to the screwtips? How > about that
material plumbers use for fixing leaking tubejoints? Or > denting the
screws like u can dent the centercaps? > > Any good suggestion is
welcome :-) > > Happy cubing all :-) > > --cubix--
251. Re: Studio Cubes From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 06:01:58 -0000
Dear friends Altough it is a know problem for a screw type cube- the
screw come lose and the center comes off-, in the last cubes I got and
delivered the problem is bigger as normal during speedcubing. It can
easily be resolved with some glue, please look at my trouble shooting
guide how to repair this.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I am sorry for
this, I already asked the Rubik's Studio to look in to this
problem. In the mean time some supper glue does the trick. Ton --- In
speedsolvingrubikscube@yahoogroups.com, "michaelsteinbach"
<michaelsteinbach@y...> wrote: > So, if I understand, the screws are
coming loose right? > Hmm, what I would do if the screws wotn stop
turning is screw it > down where I want it, then put a drop of super
glue on the edge. > Scratch up the screw head so the glue has a better
grip on it. You > should still be able to break the glue by turning the
screw with a > screwdriver if you ever need to do so or, some super
glues have a > debonder you can buy too. > ~Mike > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > > >
I'm sure this has been discussed lots in the past, but i'm
certain > > it's not only me having problems w the studio cubes.
One by one > all > > the face centers are falling off :-( As far as i
can see it's due > to > > 2 facts: the screw is simply too short
and the spring is too > stiff. > > Any other solution possible than
applying glue to the screwtips? > How > > about that material plumbers
use for fixing leaking tubejoints? Or > > denting the screws like u can
dent the centercaps? > > > > Any good suggestion is welcome :-) > > > >
Happy cubing all :-) > > > > --cubix--
252. Re: [Speed cubing group] Best Methods For Algorithm
Memorization From: "obsidian_beast" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 06:17:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"obsidian_beast" <cparlett@w...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > anyone have any tips? > > one other
thing. try to break down the algorithms into groups. this makes the task
of memorization seem a lot less intimidating. for instance, for the OLL,
you can seperate into 4 edges oriented correctly, 2 oriented in a line,
2 oriented in an "L", and none oriented. for the PLL, you can
break it down based on the shape it makes ("Z" perms,
"T" perm, 3 edges + 3 corners). then with the F2L you can do
it based on the position and orientation of the corner. this helps set
short term goals that are a lot more reachable. -chris parlette
253. Re: Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 06:52:03 -0000
One more thing. It looks like I'm getting enough people that I can
lower the early- entry fee to $3 instead of $5. If I can obtain money
from the school, I may be able to do away with the entry fee all
together. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > If we get enough entries, we may be able to have two
divisions. (i.e., those using a > beginner method and those using a more
advanced method such as Fridrich or > Petrus.) > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > > >
Place: California Institute of Technology, Pasadena, CA > > Location:
Winnett Lounge > > Date: Saturday, January 24, 2004 > > Time: 6:15 PM -
Check-In and Registration, 7:00 PM - Competition > > Event: 3x3x3
Speedsolve > > First Prize: Speed Stacks Stackmat Timer > > > > Early
Entry Fee: $5 (Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
Hey Tom I guess Perl is a good choice for this since we regularly have a
"perlgolf" contest, where the object is to solve a programming
problem using as few characters as possible. Only drawback is the speed
requirements. 1 second is not very fast and would limit the possible
approaches. Terje -----Original Message----- From: tomrokicki
[mailto:rokicki@...] Sent: Wednesday, January 14, 2004 1:25 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Shortest "generating sequence" ? I am like *so* interested in
this; I may even decide to have a contest with a real cash prize! I may
have rules such as: 1. Program must finish in under 1 second (on a
reasonable modern machine) for any given input; 2. Final solution
sequence must be < 200 moves long (say); 3. Input specification
is---what? What's the simplest way to describe a given cube
configuration? UFR FU ...? and perhaps I'll have categories, since
there are really three important metrics (speed, solution length, and
length of code). Of course, then we gotta start arguing about
implementation language . . . maybe I'll allow C, C++, Java, Perl,
Python, and that's it. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Also, Tom once asked for the shortest
computer program that solves > the cube (I have an idea now, it should
fit very well in 100 lines > of code, but that's a different
topic). Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
> >I am like *so* interested in this; I may even decide to have a
contest >with a real cash prize! I may have rules such as: > > >3. Input
specification is---what? What's the simplest way to > describe a
given cube configuration? UFR FU ...? I guess the way Michael
Reid's solver program read the input is quite good. Here's the
description from his README file. A solved cube is represented as UF UR
UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF DFL DLB DBR To input a
scrambled cube, first give the cubie that's in the UF location,
then the cubie in the UR location, and so forth, according to this list
above. For example, "cube in a cube" would be UF UR RD RB LU
LF DB DL FR UB DF BL UFR RFD RDB RBU LFU LUB DLB LDF Terje
256. Re: Best Methods For Algorithm Memorization From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 08:31:23 -0000
Yeah, the best tip, and I think I speak for most people on the group, is
to practice, and practice lots. You will go through periods of
forgetting algorithms, so it helps to write them all down in a book so
you can look them up as you need to. Eventually, with enough practice,
the algorithm will become etched in your memory, and with even more
practice you won't even have to think when applying the algorithm.
Dan Harris :) --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > anyone have any tips? > > >
__________________________________ > Do you Yahoo!? > Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
257. Re: Mefferts Order From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 14:45:33 -0000
--- Doug Reed wrote: > I'm not trying to sound paranoid (although
I'm sure this email will > come off like that) but I have not
gotten the skewb keychain that > was supposed to come with my mini cube
from Mefferts for > christmas. Not only that, but I have sent them at
least 3, > probably 4, emails asking about the status of it, or if they
were > shipped separately, and I cannot even get a response. > > I have
tried both mpg@m... and support@m... Try sending an e-mail to Uwe
Meffert directly... He usually responds to me within 24-48 hours. His
address is mefferts@... . - Grant
> A solved cube is represented as > > UF UR UB UL DF DR DB DL FR FL BR
BL UFR URB UBL ULF DRF DFL DLB DBR > > To input a scrambled cube, first
give the cubie that's in the UF > location, > then the cubie in the
UR location, and so forth, according to this list > above. For example,
"cube in a cube" would be > > UF UR RD RB LU LF DB DL FR UB DF
BL UFR RFD RDB RBU LFU LUB DLB LDF > > > Terje How does one account for
orientation with this method? My first instinct on the matter was to use
the same approach as when blindfolded cubing.
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > > A solved cube is represented as > > > >
UF UR UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF > DFL DLB DBR >
How does one account for orientation with this method? My first >
instinct on the matter was to use the same approach as when >
blindfolded cubing. It's the order of the colors. Here U represents
the up color. So the cubie FR (also called RF) in the UF position is
denoted by FR if the F color is up, and by RF if the R color is up. You
can understand it by putting the scrambled position on "top
of" the solved cube: UF UR UB UL DF DR DB . . . RF FL BR FU LU RD
LB . . . means that (for instance) the FL cubie is where the UR cubie
normally goes, with the F color on the U face and the L color on the R
face. And so on.
260. Re: Caltech Winter 2004 Tournament From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 19:36:26 -0000
Hi, The tournament sound good, but how about an alternate first prize in
case the winner doesn't want a Speed Stacks Stackmat Timer. DJ ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > Place:
California Institute of Technology, Pasadena, CA > Location: Winnett
Lounge > Date: Saturday, January 24, 2004 > Time: 6:15 PM - Check-In and
Registration, 7:00 PM - Competition > Event: 3x3x3 Speedsolve > First
Prize: Speed Stacks Stackmat Timer > > Early Entry Fee: $5 (Before
January 21) > Day-Of Entry Fee: $6 > > E-mail tmao@i... to enter. > >
Rules to come.
> > UF UR UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF > DFL DLB
DBR It may be helpful to note that the colors of all corner cubies are
described in counter-clockwise order, always starting with U or D in
their "normal" orientation.
262. Re: Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 20:22:13 -0000
Hey, That could be arranged. My biggest problem is obtaining money to
buy the prizes. The problem being I don't think I can get funding
until the spring term from my school so pretty much if not enough people
sign up (and I already lowered the entry fee from 5 to 3), then the
money comes from my pocket which, I guess I'm willing to do a bit
in the name of the cube. Do you have any good ideas on an alternate
prize? I wonder how much trophies cost. I should look into that perhaps.
It'd be rather silly to give cubes away as prizes ;-) -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi, > > The tournament sound good, but how
about an alternate first prize in > case the winner doesn't want a
Speed Stacks Stackmat Timer. > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > > >
Place: California Institute of Technology, Pasadena, CA > > Location:
Winnett Lounge > > Date: Saturday, January 24, 2004 > > Time: 6:15 PM -
Check-In and Registration, 7:00 PM - Competition > > Event: 3x3x3
Speedsolve > > First Prize: Speed Stacks Stackmat Timer > > > > Early
Entry Fee: $5 (Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
263. Re: [Speed cubing group] Re: Caltech Winter 2004
Tournament From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 12:44:06 -0800 (PST)
The midwest really needs to step up and offer a tournament. I
wouldn't mind seeing an invite for a chicago speedcubing open. :P
California is just too far away for me! -Richard --- d_j_salvia
<d_j_salvia@...> wrote: > Hi, > > The tournament sound good, but how
about an > alternate first prize in > case the winner doesn't want
a Speed Stacks Stackmat > Timer. > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... wrote: > >
Announcing the Caltech Winter Term 2004 Rubik's > Cube Tournament!
> > > > Place: California Institute of Technology, > Pasadena, CA > >
Location: Winnett Lounge > > Date: Saturday, January 24, 2004 > > Time:
6:15 PM - Check-In and Registration, 7:00 > PM - Competition > > Event:
3x3x3 Speedsolve > > First Prize: Speed Stacks Stackmat Timer > > > >
Early Entry Fee: $5 (Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come. > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
264. Cube Programming Contest up From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 22:50:07 -0000
Okay, my cube programming contest is up at
http://tomas.rokicki.com/cubecontest/ I've created a discussion
group for it at http://groups.yahoo.com/group/toms-cube-contest/ Enjoy!
265. Re: Caltech Winter 2004 Tournament From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 23:43:46 -0000
You could set one up Rich :D It would be awesome to have a midwest
contest, but is there enough competitors for one?
266. Re: Caltech Winter 2004 Tournament From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jan 2004 23:50:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > You could set one up Rich :D > It would be
awesome to have a midwest contest, but is there enough > competitors for
one? Hey, I would definitely try to get in on that! Fox
267. Re: Caltech Winter 2004 Tournament From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 00:40:47 -0000
Me too, almost anywhere in the US is doable for me, but I live in
Oklahoma, so close is nice too :) Daniel
268. Re: New rules for posting average records (UWR) From: trev64guy <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 01:01:11 -0000
Hello, I fully support this more standardized method of taking averages.
Everything I would like to say has been said other than this: I feel
strongly that rolling averages should be allowed. A best average that
you would submit would still be representative of average times, but is
a slightly lucky case, if you will. Taking rolling averages is no
different than just taking many many true (true meaning start, then do
12 cubes, then stop; e.g. non-rolling) averages, it is just less time
consuming. The rolling averages still represent an average time of
solves, it is just a good set of 12. As long as the 12 cubes are
consecutive, It is no different at all than randomly starting a true
average, you just take the best of what you can average out, It still
represents the best of 12 a person could put out. Doing true averages
and compairing that to competitions is pointless, because in a
tournament you cannot re-try the average as many times as you want,
which you can when getting a true average to submit to the records site.
Also: Jess Bondes timing program could find an easier way of stopping
the times, for instance making ANY key on the keyboard stop the timer
(which would require the program to be programmed in C++ or what have
you, and actually compiled instead of using javascript, which i realize
is quite a task, but would be a very nice addition) and do something
such as once the timer is stopped, dont allow anything to be changed in
the program for a second, just to prevent accidental timer resets. As
for the piece pop.. I think one should be allowed, made up by a 13th
time. This is not a serious sport where people would be inclined to
cheat. Allow one piece pop with the clause "You cannot do it
intentionally" and make it honor based. I don't think anyone
that has really good times has the lack of integrity to pop a piece
purposefully just to help their average. Just my thoughts. Please Post
any ideas you have in response to mine, I would appriciate it. Trevor
Holland
269. Re: Caltech Winter 2004 Tournament From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 01:26:27 -0000
Jake, do you remember? We tried to get sometrhing like that going last
year. I almost had it set up at Agonne. But you wanted to extend the
iunvitatrion to this grouo, rthey wanted it liocal. So we asked Justin
toset it up in Purdue, but he couldn't do it. Ilive un the Chicago
area. It it could be somewhere nar there, Icould cime exhibit some 3d
designs.Californa is too far for me, too, but I used to live in San
Francisco. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > You could set one up Rich :D > It
would be awesome to have a midwest contest, but is there enough >
competitors for one?
270. Re: Caltech Winter 2004 Tournament From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 03:31:20 -0000
A western US competition would be great! I would definitely come.
271. Orientation Algorithms for Fridrich System are now back
online! From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 07:36:05 -0000
Hi everyone, Especially to those currently learning Fridrich OLL. All
algorithms you need to complete the OLL in one stage are now available
on my website, with finger trick parenthesis as well as a java animation
to show you how it's done. I REALLY hope to get the videos up soon
too :) Also, the permutations are online, but the page is not quite
finished from an aesthetical point of view. However, the algorithms and
java cubes are available and working. Both OLL and PLL are reached by
clicking the link on the orange panel on the homepage. Hope you find
them useful! Any problems, or if you require any help with a stage in
the OLL, pelase drop me a line at my cubestation address. Good Luck! Dan
Harris :) - www.cubestation.co.uk
272. Re: What about minimal number of movements? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 09:20:25 -0000
I didn't calculate the table. I got the table from a old mailing
list (cube lovers mailing list).
273. [Speed cubing group] FLUFFy Scramble From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 04:23:10 -0800 (PST)
I was trying to come up with a phrase that would make an easy algorithm
to scramble a cube with for conventional means. F L U F F y B L U R R y
F L U x B U D D y variate any one turn to be inverse and repeat as
necessary...tell me if this works/helps. Just remember... Fluffy Blurry
Flux Buddy -Random Cube Thought Brought To You By: Kyle Bryant, and all
the folks at Kyle's Head, Inc.- __________________________________
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274. Re: Orientation Algorithms for Fridrich System are now back
online! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 14:43:27 -0000
Hey! :-) Hmm Dan ... Is it only me or are all the links "dead"
?? Dan, maybe u reach those links at home cause they are local files??
*scratch* Kind regards, --Per Kristen-- PS! Was using this link :
http://www.necrophagous.co.uk/cubestation/f2l.html > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi everyone, > > Especially to those
currently learning Fridrich OLL. All algorithms > you need to complete
the OLL in one stage are now available on my > website, with finger
trick parenthesis as well as a java animation > to show you how
it's done. > > I REALLY hope to get the videos up soon too :) > >
Also, the permutations are online, but the page is not quite > finished
from an aesthetical point of view. However, the algorithms > and java
cubes are available and working. Both OLL and PLL are > reached by
clicking the link on the orange panel on the homepage. > > Hope you find
them useful! Any problems, or if you require any help > with a stage in
the OLL, pelase drop me a line at my cubestation > address. > > Good
Luck! > > Dan Harris :) - www.cubestation.co.uk
275. Re: Orientation Algorithms for Fridrich System are now back
online! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 14:45:47 -0000
Hey again! Ah, u only made claim about the OLL link. SORRY !!! That link
is working fine :-) --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi everyone, > > Especially to those
currently learning Fridrich OLL. All algorithms > you need to complete
the OLL in one stage are now available on my > website, with finger
trick parenthesis as well as a java animation > to show you how
it's done. > > I REALLY hope to get the videos up soon too :) > >
Also, the permutations are online, but the page is not quite > finished
from an aesthetical point of view. However, the algorithms > and java
cubes are available and working. Both OLL and PLL are > reached by
clicking the link on the orange panel on the homepage. > > Hope you find
them useful! Any problems, or if you require any help > with a stage in
the OLL, pelase drop me a line at my cubestation > address. > > Good
Luck! > > Dan Harris :) - www.cubestation.co.uk
276. stackmat timer From: "qber07" <qber07@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 16:47:09 -0000
Hi everyone, I'm just wondering where everyone buys their stackmat
timers and how much they cost, and if I could easily just go out and buy
one, or order one on the net. Thanks
277. Re: stackmat timer From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 18:41:40 -0000
Funny, I just confirmed my stackmat timer order :) I don't know if
there are any reallife stores, I think the internet store is the only
way to get these timers: http://www.speedstacks.com/store.htm - Koen
278. Re: Orientation Algorithms for Fridrich System are now back
online! From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 19:15:20 -0000
Hey Dan, It looks very complete man (especially when the vids are up and
running). Fantastic job. As I'm about to start learning the
Fridrich system I will very likely use your site :) thanks! Koen
279. Calculating the full cube group From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 15:55:15 -0500
Tom, I rechecked cube-lovers and found that Robert (Jerry) G Bryan did a
path-length calculation for the full 3x3x3 cube in Q+H: "On Fri, 10
Jul 1998" "This run took about three weeks on a Pentium
300." "...only the results 10f from Start were new." He
told me years ago the only "trick" was to externalize the data
to a flat file, then sort it. So with a big hard drive and a faster
processor it should be possible to extend this to 11 moves. The big
groups can't be done in memory, but if you had a terabyte of hard
drive space... Mark On Monday 12 January 2004 02:33 pm, tomrokicki
wrote: > That's amazing! In 1995 you were able to explore 5.8E11
positions? > Any clues on how you did that? Even storing the positions
would have > required more disk space than most machines have today!
(Figure 20 > bytes a position times 5.8E11 is about 12 terabytes.) >
280. New Method From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 00:20:26 -0000
Hey everyone! I've already made a post on this method once before,
but I've made an addition. I've set up a table for all the LL
situations that would come up. I could also use some more feedback on
steps 3-5. I'm thinking maybe I might change the steps to:
*extended cross *add 2x2x1 next Then it would be possible to go onto
step 4. People suggested combining step 4 with 5 someway, but even step
5 by itself is a massive amount of algs to learn! I'm just trying
to perfect it in theory before I start learning too many algs.
http://www.geocities.com/rubiks_galaxia/newmethod.html
281. Re: Caltech Winter 2004 Tournament From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 00:56:50 -0000
Hi Tyson, Cool! I'm getting at least 5 ppl to come :D Macky --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > If we get
enough entries, we may be able to have two divisions. (i.e., those using
a > beginner method and those using a more advanced method such as
Fridrich or > Petrus.) > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Announcing
the Caltech Winter Term 2004 Rubik's Cube Tournament! > > > >
Place: California Institute of Technology, Pasadena, CA > > Location:
Winnett Lounge > > Date: Saturday, January 24, 2004 > > Time: 6:15 PM -
Check-In and Registration, 7:00 PM - Competition > > Event: 3x3x3
Speedsolve > > First Prize: Speed Stacks Stackmat Timer > > > > Early
Entry Fee: $5 (Before January 21) > > Day-Of Entry Fee: $6 > > > >
E-mail tmao@i... to enter. > > > > Rules to come.
282. Re: Calculating the full cube group From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 02:02:05 -0000
It would be great to have a project to share our computer powers within
this group. A hundred computers could really do a lot over the internet
in little time. A "Screensaver"-type application like SETI or
GIMPS could perhaps solve many cube related problems for us all. To bad
I don't have any courses in the subject for at least a year =) .
Besides... we might not be many enough... well if someone sits on a lot
of knowledge in parallel-programming please make an effort ;) /Gustav
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Tom, > > I rechecked cube-lovers and found that
Robert (Jerry) G Bryan did > a path-length calculation for the full
3x3x3 cube in Q+H: > > "On Fri, 10 Jul 1998" > "This run
took about three weeks on a Pentium 300." > "...only the
results 10f from Start were new." > > He told me years ago the only
"trick" was to externalize the data > to a flat file, then
sort it. So with a big hard drive and a faster > processor it should be
possible to extend this to 11 moves. The > big groups can't be done
in memory, but if you had a terabyte > of hard drive space... > > Mark >
> > > On Monday 12 January 2004 02:33 pm, tomrokicki wrote: > >
That's amazing! In 1995 you were able to explore 5.8E11 positions?
> > Any clues on how you did that? Even storing the positions would have
> > required more disk space than most machines have today! (Figure 20 >
> bytes a position times 5.8E11 is about 12 terabytes.) > >
283. Re: [Speed cubing group] rand alg generator From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jan 2004 18:35:16 -0800 (PST)
Hi, I am the Host for the 'Wednesday Contest' for cubing....
I'm almost done with the new design of the site, and i might be
using ur code for it, but not sure yet. is this okay if i do? -bm
c_w_tsai <c_w_tsai@...> wrote: I wrote a simple bit of javascript to
generate random scrambles.
http://www.geocities.com/c_w_tsai/cube/rand_alg2.html It avoids such
things as R R2 and R L R2. I have no doubt someone has written something
like this already. Whatever. You can change the number of moves you want
to use. c --------------------------------- Yahoo! Groups Links To visit
your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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284. ** Big Improvements to the FMC! ** Please note: From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 15:40:31 -0000
Hi everyone! It's Friday again, which means the results of the FMC
are now online, and available from www.cubestation.co.uk You may notice
a couple of changes to the layout of the results. Firstly, due to the
big demand I have added a seperate QTM (Quarter Turn Metric) ranking
alongside the Half Turn and Slice turn Metrics. So there are now 3 first
positions up for grabs! When you enter your solutions by using the form
on the FMC page, could you please also provide all three counts using
the boxes provided. Secondly, from an idea given to me by Chris
Hardwick, to try and get more people involved in Fewest Moves Solving, I
have added different grades to aim for when playing the FMC each week.
For some of you it may seem almost impossble to reach a first place with
some of the amazing solutions that get posted by the greats in FMC
solving. But now there is the chance to aim for personal goals, by
aiming for the different levels that I have set up. You may want to aim
for Expert (0-27 moves), or Advanced (28-39 moves), or if you are
inexperienced in Fewest Moves Solving and are learning the ropes, you
may like to go for Intermediate (40-51 moves) or Beginner (52+ moves).
Whatever you decide to do, set yourself a realistic goal and try and
maintain a consistent standard each week! (I did not have time to add
the "detailed explanation" to the results page just yet, but
smaller explanations can be found by clicking the buttons on the
submission form) Finally, don't forget to join the Fewest Moves
Challenge Group, which can be found at
http://groups.yahoo.com/group/fewestmoveschallenge - where you can
discuss all aspects of Fewest Moves Solving, and ask the top players
about their strategies. Good Luck to all of you, I hope to see you all
taking part in the FMC's to come! Dan Harris :) -
www.cubestation.co.uk
285. [Speed cubing group] Business Idea From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 08:34:31 -0800 (PST)
Hey, I was thinking today that it might be cool to start a cubist owned
puzzle building/cube customizing/and general cube purveying business of
sorts. What do you guys think of that? I'm a good concept guy
mostly in the aesthetics department...but I have recently branched off
into design and understanding the mechanics of things. Anyone game?
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286. Re: Calculating the full cube group From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 17:53:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > It would be great to have a
project to share our computer powers > within this group. A hundred
computers could really do a lot over > the internet in little time. A
"Screensaver"-type application like > SETI or GIMPS could
perhaps solve many cube related problems for us > all. To bad I
don't have any courses in the subject for at least a > year =) .
Besides... we might not be many enough... well if someone > sits on a
lot of knowledge in parallel-programming please make an > effort ;) This
would be cool. I've even got a program in mind; it's about 70%
done.
287. path lengths for < U, R2 > From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 13:22:34 -0500
I decided to take a look at < U, R2 > today and it has a unique
antipode: Level Positions Total Elapsed Time 0) 1 1) 2 3 0 2) 3 6 0 3) 5
11 0 4) 7 18 0 5) 10 28 0 6) 15 43 0 7) 22 65 0 8) 32 97 0 9) 46 143 0
10) 66 209 0 11) 95 304 0 12) 133 437 0 13) 188 625 0 14) 266 891 0 15)
373 1264 0 16) 515 1779 0 17) 700 2479 0 18) 923 3402 0 19) 1194 4596 1
20) 1487 6083 1 21) 1752 7835 1 22) 1899 9734 2 23) 1817 11551 2 24)
1472 13023 3 25) 895 13918 4 26) 368 14286 4 27) 100 14386 4 28) 13
14399 4 29) 1 14400 4 TOP U U U U U U U U U LEFT FRONT RIGHT BACK F L B
L B R B R F R F L L L L F F F R R R B B B L L L F F R B R F R B B DOWN D
D D D D D D D D
288. Saturday Contest has alt URL From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 12:53:56 -0800 (PST)
Hello everyone! The original url for the Saturday Contest page is long
and hard to remember, so now you can go to www.saturdaycontest.tk and it
will redirect you to the page. or You can save the direct link to your
favorites: http://s92413871.onlinehome.us/saturcon/ Enjoy! - Raul
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289. imput from all From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 21:53:27 -0000
Hey all, I have just started a class in statistics and one of our
projects is to hand out a survey about a topic that we are interested
in. Of course i had to do mine on the cube :D So I ask if all readers
could fill this out and email it to me at j_rueth@... or just reply to
this poll. Please answer ALL of the questions (only 8 q's) and try
and keep your answers brief. Thanks much! Jake 1. How old are you? 2.
What is your gender? 3. If you start with a specific color on your cube,
which color do you chose? 4. How many standard 3x3 cubes do you own? 5.
How many years have you been solving them (round your answers if need
be)? 6. What method do you use to solve the cube? 7. What country are
you from? 8. Did you compete in the 2003 World Championship in Toronto?
290. Re: [Speed cubing group] imput from all From: DCash10181@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 17:06:33 EST
In a message dated 1/16/2004 3:00:09 PM Mountain Standard Time,
no_reply@yahoogroups.com writes: 1. How old are you? 33 years old 2.
What is your gender? Male 3. If you start with a specific color on your
cube, which color do you chose? White 4. How many standard 3x3 cubes do
you own? Over 200 5. How many years have you been solving them (round
your answers if need be)? 20 years 6. What method do you use to solve
the cube? Sometimes Fridrich, Sometimes O'Hare, Sometimes Petrus,
and sometimes corner's first. 7. What country are you from? United
States 8. Did you compete in the 2003 World Championship in Toronto? No
[Non-text portions of this message have been removed]
291. Re: [Speed cubing group] imput from all From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 22:43:33 -0000
1. How old are you? 27 years 2. What is your gender? Male 3. If you
start with a specific color on your cube, which color do you chose? Blue
4. How many standard 3x3 cubes do you own? 12 5. How many years have you
been solving them (round your answers if need be)? 20 years, but only
picked up speedsolving a few years ago 6. What method do you use to
solve the cube? Fridrich 7. What country are you from? United States 8.
Did you compete in the 2003 World Championship in Toronto? Yes... Placed
10th in the 3x3 jon
292. Re: [Speed cubing group] imput from all From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 15:18:02 -0800 (PST)
--- j_rueth <no_reply@yahoogroups.com> wrote: > Hey all, I have just
started a class in statistics > and one of our > projects is to hand out
a survey about a topic that > we are interested > in. Of course i had to
do mine on the cube :D So > I ask if all > readers could fill this out
and email it to me at > j_rueth@... > or just reply to this poll. Please
answer ALL of > the questions (only > 8 q's) and try and keep your
answers brief. Thanks > much! > > Jake > > 1. How old are you? 18 > > 2.
What is your gender? Male > > 3. If you start with a specific color on
your cube, > which color do > you chose? Blue! > > 4. How many standard
3x3 cubes do you own? 6 > > 5. How many years have you been solving them
(round > your answers if > need be)? 1 year > > 6. What method do you
use to solve the cube? > fridrich > > 7. What country are you from? USA
> > 8. Did you compete in the 2003 World Championship > in Toronto? yes
> > __________________________________ Do you Yahoo!? Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes
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293. Re: imput from all From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 23:24:40 -0000
> 1. How old are you? > 20 yrs old. > 2. What is your gender? > Male. >
3. If you start with a specific color on your cube, which color do > you
chose? I do not start with a specific color on the cube, I do on the
Megaminx though. > > 4. How many standard 3x3 cubes do you own? >
Standard 3x3's: 7 3x3's of any size or sticker pattern: 16 >
5. How many years have you been solving them (round your answers if need
be)? For just under 2 years > > 6. What method do you use to solve the
cube? > 1.Cross 2. F2l simultaneously 3. If 0 or 4 edges are oriented
correctly, orient entire LL, if only 2 edges are oriented correctly,
orient edges, orient corners. 4. Permute all. > > 7. What country are
you from? > USA > 8. Did you compete in the 2003 World Championship in
Toronto? Sadly, no. Hope that helps out! Daniel Hayes
294. Re: [Speed cubing group] imput from all From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 15:28:05 -0800 (PST)
> 1. How old are you? 17 > > 2. What is your gender? Male > > 3. If you
start with a specific color on your cube, > which color do > you chose?
Blue > > 4. How many standard 3x3 cubes do you own? 2 > > 5. How many
years have you been solving them (round > your answers if > need be)?
.0576923076923076923076923076923... > > 6. What method do you use to
solve the cube? O'Hare/Fridrich > > > 7. What country are you from?
United States > > 8. Did you compete in the 2003 World Championship > in
Toronto? no > > > > > ------------------------ Yahoo! Groups Sponsor > >
Yahoo! Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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295. Re: input from all From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 23:50:05 -0000
--- Jake Rueth wrote: > 1. How old are you? 26 > 2. What is your gender?
Male > 3. If you start with a specific color on your cube, which color
do > you chose? Blue > 4. How many standard 3x3 cubes do you own?
Standard (6 color)? 2.96 (lost an edge out of the 3rd) Including 3
color? 3.96 > 5. How many years have you been solving them (round your
answers > if need be)? 7 (ish) > 6. What method do you use to solve the
cube? Fridrich > 7. What country are you from? United States of America
> 8. Did you compete in the 2003 World Championship in Toronto? Yes
296. Re: imput from all From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 00:40:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class in
statistics and one of our > projects is to hand out a survey about a
topic that we are interested > in. Of course i had to do mine on the
cube :D So I ask if all > readers could fill this out and email it to me
at j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief.
Thanks much! > > Jake > > 1. How old are you? 31 > > 2. What is your
gender? Male > > 3. If you start with a specific color on your cube,
which color do > you chose? Orange and Red > > 4. How many standard 3x3
cubes do you own? 7 > > 5. How many years have you been solving them
(round your answers if > need be)? 6 years > > 6. What method do you use
to solve the cube? Corners First > > > 7. What country are you from?
Canada > > 8. Did you compete in the 2003 World Championship in Toronto?
Yes
297. Re: imput from all From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 02:02:52 -0000
> > 1. How old are you? 55 > > 2. What is your gender? female > > 3. If
you start with a specific color on your cube, which color do > you
chose? white > > 4. How many standard 3x3 cubes do you own? 490 (nt
nearly enough!) > > 5. How many years have you been solving them (round
your answers if > need be)? 24 years > > 6. What method do you use to
solve the cube? corners-first > > > 7. What country are you from?
originally from what is now Czech Reoublic now I live in the USA > > 8.
Did you compete in the 2003 World Championship in Toronto? I did not
compete,m I exhibitrf 3 dimensional cube ert
298. 5x5x5 help From: cubist3x3only <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 04:04:00 -0000
i have solved everything except 2 wing edges, they need to be fliped? i
cant find a site that fixes this problem? i can finish the cube but the
2 edges are still upside down.
299. Re: [Speed cubing group] imput from all From: Pyraminx Master <pyraminx14@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 20:24:49 -0800 (PST)
1. How old are you? 16 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? Black--My cube
has black opp blue, green opp red, and white opp yellow... 4. How many
standard 3x3 cubes do you own? only 1 good speedcube 5. How many years
have you been solving them (round your answers if need be)? about 2
years 6. What method do you use to solve the cube? Cross, F2L, orient LL
corners, position LL corners, LL edges 7. What country are you from? USA
8. Did you compete in the 2003 World Championship in Toronto? Yes, 61st
on cube...slightly better on pyraminx (1st) :)
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300. Re: imput from all From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 04:36:15 -0000
> > 1. How old are you? 35 > > 2. What is your gender? male > > 3. If
you start with a specific color on your cube, which color do > you
chose? white > > 4. How many standard 3x3 cubes do you own? 10 > > 5.
How many years have you been solving them (round your answers if > need
be)? 5 > > 6. What method do you use to solve the cube? jessica`s > > >
7. What country are you from? australia > > 8. Did you compete in the
2003 World Championship in Toronto? no
301. Re: 5x5x5 help From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 04:45:39 -0000
whos solution have you been using,i need to solve my 5 x5 but dont
really know how Pete
302. Re: [Speed cubing group] imput from all From: Adrian <fatansn2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jan 2004 23:44:31 -0800 (PST)
1. How old are you? 14 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? White 4. How
many standard 3x3 cubes do you own? 1 5. How many years have you been
solving them (round your answers if need be)? 5 months 6. What method do
you use to solve the cube? Fredrich 7. What country are you from? USA 8.
Did you compete in the 2003 World Championship in Toronto? No Adrian
[Non-text portions of this message have been removed]
303. Re: 5x5x5 help From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 07:45:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cubist3x3only
<no_reply@y...> wrote: > i have solved everything except 2 wing
edges, they need to be fliped? > i cant find a site that fixes this
problem? i can finish the cube but > the 2 edges are still upside down.
Place 2 deges at UL. Do this. B2b2 R2r2 B2b2
-b'U2b'U2b'U2b'U2b'-L2fR2f'L2fR2f'-
B2b2 R2r2 B2b2 or B2b2 R'r'Ml R' -
b'U2b'U2b'U2b'U2b'-L2fR2f'L2fR2f'- R
RrM'l' B2b2 Goodluck! Masayuki Akimoto
304. Re: imput from all From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 10:20:25 -0000
Hey! See my answers below ;-) --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one of
our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask if
all > readers could fill this out and email it to me at j_rueth@y... >
or just reply to this poll. Please answer ALL of the questions (only > 8
q's) and try and keep your answers brief. Thanks much! > > Jake > >
1. How old are you? 38 > > 2. What is your gender? Male > > 3. If you
start with a specific color on your cube, which color do > you chose? If
i chose a particular color and not the "best" i go for white.
> > 4. How many standard 3x3 cubes do you own? 5, one is stickerless and
1 has worn out stickers ;-) > > 5. How many years have you been solving
them (round your answers if > need be)? Since 1980 or 81, can't
quite recall. > > 6. What method do you use to solve the cube? Simple
layer by layer, 4 look last layer. > > > 7. What country are you from?
Norway. > > 8. Did you compete in the 2003 World Championship in
Toronto? Nope. Couldn't afford the time nor money to go both to
Philippines and Toronto :D Regards, --cubix--
305. Re: imput from all From: "Oliver Wolff" <mannnnn_ej@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 12:22:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class in
statistics and one of our > projects is to hand out a survey about a
topic that we are interested > in. Of course i had to do mine on the
cube :D So I ask if all > readers could fill this out and email it to me
at j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief.
Thanks much! > > Jake > > 1. How old are you? 34 > > 2. What is your
gender? male > > 3. If you start with a specific color on your cube,
which color do > you chose? white > > 4. How many standard 3x3 cubes do
you own? 1 (and 2 originally boxed) > > 5. How many years have you been
solving them (round your answers if need be)? 22 > > 6. What method do
you use to solve the cube? 2 step LL, first corners, than edges > > > 7.
What country are you from? germany > > 8. Did you compete in the 2003
World Championship in Toronto? no
306. Re: imput from all From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 13:32:14 -0000
1. How old are you? 15 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? Orange 4. How
many standard 3x3 cubes do you own? 12 5. How many years have you been
solving them (round your answers if need be)? About 3-4 years 6. What
method do you use to solve the cube? Petrus Method 7. What country are
you from? USA 8. Did you compete in the 2003 World Championship in
Toronto? Yes --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class in
statistics and one of our > projects is to hand out a survey about a
topic that we are interested > in. Of course i had to do mine on the
cube :D So I ask if all > readers could fill this out and email it to me
at j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief.
Thanks much! > > Jake > > 1. How old are you? > > 2. What is your
gender? > > 3. If you start with a specific color on your cube, which
color do > you chose? > > 4. How many standard 3x3 cubes do you own? > >
5. How many years have you been solving them (round your answers if >
need be)? > > 6. What method do you use to solve the cube? > > > 7. What
country are you from? > > 8. Did you compete in the 2003 World
Championship in Toronto?
307. Re: imput from all From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 15:08:43 -0000
1. How old are you? 19 2. What is your gender? male 3. If you start with
a specific color on your cube, which color do you chose? white 4. How
many standard 3x3 cubes do you own? 7 5. How many years have you been
solving them (round your answers if need be)? 2 6. What method do you
use to solve the cube? Layer by layer 7. What country are you from? The
Netherlands 8. Did you compete in the 2003 World Championship in
Toronto? No
308. Re: [Speed cubing group] imput from all From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:11:01 +0100
----- Original Message ----- From: "j_rueth"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 16,
2004 10:53 PM Subject: [Speed cubing group] imput from all > Hey all, I
have just started a class in statistics and one of our > projects is to
hand out a survey about a topic that we are interested > in. Of course i
had to do mine on the cube :D So I ask if all > readers could fill this
out and email it to me at j_rueth@... > or just reply to this poll.
Please answer ALL of the questions (only > 8 q's) and try and keep
your answers brief. Thanks much! > > Jake > > 1. How old are you? 73 > >
2. What is your gender? M > > 3. If you start with a specific color on
your cube, which color do > you chose? Red > > 4. How many standard 3x3
cubes do you own? 12 > > 5. How many years have you been solving them
(round your answers if > need be)? 22 > > 6. What method do you use to
solve the cube? FL, down C, the rest > > > 7. What country are you from?
Sweden > > 8. Did you compete in the 2003 World Championship in Toronto?
Yes > > > > > > Yahoo! Groups Links > > To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
309. Re: imput from all From: "al_yyz" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:12:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class in
statistics and one of our > projects is to hand out a survey about a
topic that we are interested > in. Of course i had to do mine on the
cube :D So I ask if all > readers could fill this out and email it to me
at j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief.
Thanks much! > > Jake > > 1. How old are you? 41 > > 2. What is your
gender? Male > > 3. If you start with a specific color on your cube,
which color do > you chose? Red > > 4. How many standard 3x3 cubes do
you own? 12 (the other ones were destroyed in a fire) > > 5. How many
years have you been solving them (round your answers if > need be)?
since 1980 > > 6. What method do you use to solve the cube? Corners
first! > > > 7. What country are you from? Sweden > > 8. Did you compete
in the 2003 World Championship in Toronto? Yes
310. Re: imput from all From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:21:47 -0000
> 1. How old are you? 16 > > 2. What is your gender? male > > 3. If you
start with a specific color on your cube, which color do > you chose?
white > > 4. How many standard 3x3 cubes do you own? 3 > > 5. How many
years have you been solving them (round your answers if > need be)? 1.5
> > 6. What method do you use to solve the cube? Fridrich > > > 7. What
country are you from? USA > > 8. Did you compete in the 2003 World
Championship in Toronto? NO
311. Re: [Speed cubing group] Re: imput from all From: lieberz2@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 11:28:03 EST
> 1. How old are you? 16 > > 2. What is your gender? male > > 3. If
you start with a specific color on your cube, which color do > you
chose? i dont =-[ > > 4. How many standard 3x3 cubes do you own? 2 > >
5. How many years have you been solving them (round your answers if >
need be)? 2-3 > > 6. What method do you use to solve the cube? LARS! >
> > 7. What country are you from? USA > > 8. Did you compete in the
2003 World Championship in Toronto? NO (woulda gotten smoked) [Non-text
portions of this message have been removed]
312. RE: [Speed cubing group] imput from all From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 17 Jan 2004 11:36:54 -0500
-----Original Message----- From: j_rueth
[mailto:no_reply@yahoogroups.com] Sent: Friday, January 16, 2004 4:53 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
imput from all Hey all, I have just started a class in statistics and
one of our projects is to hand out a survey about a topic that we are
interested in. Of course i had to do mine on the cube :D So I ask if all
readers could fill this out and email it to me at j_rueth@... or just
reply to this poll. Please answer ALL of the questions (only 8 q's)
and try and keep your answers brief. Thanks much! Jake 1. How old are
you? 19 2. What is your gender? Male 3. If you start with a specific
color on your cube, which color do you chose? White 4. How many standard
3x3 cubes do you own? 2 5. How many years have you been solving them
(round your answers if need be)? 1.5 6. What method do you use to solve
the cube? Layer-by-layer method 7. What country are you from? USA 8. Did
you compete in the 2003 World Championship in Toronto? Sadly, no. Yahoo!
Groups Sponsor ADVERTISEMENT click here
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
313. Blindfolded HELP From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:38:33 -0000
I've figured out the 2x2x2 blindfolded, and now I'm working on
the 3x3x3. But I have one problem: How can you get a corner from the
bottom layer to the top layer (or vice versa) without messing up the
corner orientations? It was easier in the 2x2x2 when I didn't need
to worry about the edges at all.
314. Re: imput from all From: bmcgaugh49 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:44:24 -0000
> 1. How old are you? 54 > > 2. What is your gender? male > > 3. If you
start with a specific color on your cube, which color do > you chose?
white > > 4. How many standard 3x3 cubes do you own? 20 > > 5. How many
years have you been solving them (round your answers if > need be)? 23 >
> 6. What method do you use to solve the cube? for my best times, a
modified Fridrich-like layer by layer method...but I can do several
other methods also > > > 7. What country are you from? USA > > 8. Did
you compete in the 2003 World Championship in Toronto? no :-( Bill
McGaugh
315. Re: Blindfolded HELP From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 17:04:41 -0000
Hey Michael, for moving corners from the top to the bottom I use a
method that Dror described to me while at the WC. If you have the pieces
oriented in such a way that if a piece is in U or D and it belongs in
either U or D then the color it shows on the top of its face is either
the U or D color. Basically what I mean is if the corner that belongs in
DBR when the cube is solved is in UFL then the D color is showing on the
top of U. If all your pieces are oriented like that, then you can do a
turn like R2 or L2 and then do a simple corner mover algorithm in the U
layer, then undo your R2 at the end. This will move your corners around
between layers. For example say that all the corners in the top layer
belong there except for the corner at UBL. Now assume that all the
corners in the bottom layer belong there except for the one at DFR. If
you do the move R2, your incorrect corners will be lined in such a way
in the U layer that doing the algorithm R2B2RFR'B2RF'R will
move them into correct positions such that undoing your original R2 move
will place all the corners in their correct layer. Also notice that the
very first R2 setup move and the R2 for the first move of the algorithm
undo eachother. If you do decide to use this method, seeing little
shortcuts like that helps to save time. Another useful trick I use a lot
is to purposefully get corners onto their opposite diagonals over the
front face. By that I mean if the corners that belong in DFR and DFL are
in the U face in UFL and UFR respectively, and the corners that belong
in UFR and UFL are in the D face in DFL and DFR respectively then get
them into this position throughout your solving of the corners step,
This diagram is meant to be a head on view of the front face.
DFR-----------DFL <- U face |____|____|____| | | <- middle or E
layer |----|----|----| UFR-----------UFL <- D face In this diagram
(hopefully it comes out ok) DFR means the corners that when the cube is
solved will end up in DFR. Same for all the other labels. Hold your cube
like in the diagram and rotate once away from you (i.e. do x) and do the
permutation where you switch 4 diagonal corners. This preserves the
orientation of the corners if they are oriented as I mentioned above,
and also you not only get the corners to their correct layers, but also
the correct spots. I hope that explanation makes sense at all. This is
one of those things that is easy to show in person but harder to
describe with text. If I messed up on some explanation let me know and
I'll try to clear it up. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I've figured out the 2x2x2
blindfolded, and now I'm working on the > 3x3x3. But I have one
problem: How can you get a corner from the > bottom layer to the top
layer (or vice versa) without messing up the > corner orientations? > It
was easier in the 2x2x2 when I didn't need to worry about the >
edges at all.
316. Re: [Speed cubing group] Blindfolded HELP From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 17 Jan 2004 18:11:54 +0100
> I've figured out the 2x2x2 blindfolded, and now I'm working
on the > 3x3x3. But I have one problem: How can you get a corner from
the > bottom layer to the top layer (or vice versa) without messing up
the > corner orientations? > It was easier in the 2x2x2 when I
didn't need to worry about the > edges at all. Two useful
algorithms: UL2UR2U'L2UR2U2 and U'R2UR2UF2
U'R2U'R2UF2 Have fun, Ron
317. Re: [Speed cubing group] Blindfolded HELP From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 18:03:01 -0000
A useful and very easy double swap --- UBR <--> DBR and UFR <-->
UBL or, using Dr Carr's numeration, 3 <--> 7 1 <--> 4
3*(RB'R'B) Good luck, Rob
318. [Speed cubing group] Finger Cuts From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 11:09:02 -0800 (PST)
My thumb was cut during a plastics project I was doing and now cubing
has become uncomfortable...does anyone know of a REALLY good way of
healing as quick as possible or cushioning...any specific bandaid or
antibiotics? -K __________________________________ Do you Yahoo!? Yahoo!
Hotjobs: Enter the "Signing Bonus" Sweepstakes
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319. Re: [Speed cubing group] imput from all From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 19:30:43 -0000
Hi, Rune, rwmember me from Toronto? Now that we heard from you, we need
to hrar from Vikroria. :-) Have a good day, Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > ----- Original Message ----- > From:
"j_rueth" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, January 16,
2004 10:53 PM > Subject: [Speed cubing group] imput from all > > > > Hey
all, I have just started a class in statistics and one of our > >
projects is to hand out a survey about a topic that we are interested >
> in. Of course i had to do mine on the cube :D So I ask if all > >
readers could fill this out and email it to me at j_rueth@y... > > or
just reply to this poll. Please answer ALL of the questions (only > > 8
q's) and try and keep your answers brief. Thanks much! > > > > Jake
> > > > 1. How old are you? 73 > > > > 2. What is your gender? M > > > >
3. If you start with a specific color on your cube, which color do > >
you chose? Red > > > > 4. How many standard 3x3 cubes do you own? 12 > >
> > 5. How many years have you been solving them (round your answers if
> > need be)? 22 > > > > 6. What method do you use to solve the cube?
FL, down C, the rest > > > > > > 7. What country are you from? Sweden >
> > > 8. Did you compete in the 2003 World Championship in Toronto? Yes
> > > > > > > > > > > > Yahoo! Groups Links > > > > To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
>
320. website for competition From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 22:42:51 -0000
Hey, I just started a website last night. I'm working on it...
don't have much now but I put up some rules (mostly copied from the
RWC rules) for the tournament. Let me know if there's anything
wrong or anything you feel should be changed or anything that's
good for that matter. I'll be working on this site quite a bit over
the three day weekend. Hopefully, I'll have a home for the Caltech
Rubik's Cube Club up soon... looking ahead to posting results and
pictures too! -Tyson http://www.its.caltech.edu/~tmao/
321. Re: [Speed cubing group] Finger Cuts From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 23:36:57 -0000
I had a similar problem last year when I almost cut off my left index
finger. I just stopped using it for cubing and started using my middle
finger instead. As a result I got really good at using my left hand.
Maybe you can do something like that. Jon --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > My thumb was cut during a plastics
project I was doing > and now cubing has become uncomfortable...does
anyone > know of a REALLY good way of healing as quick as > possible or
cushioning...any specific bandaid or > antibiotics? > -K > >
__________________________________ > Do you Yahoo!? > Yahoo! Hotjobs:
Enter the "Signing Bonus" Sweepstakes >
http://hotjobs.sweepstakes.yahoo.com/signingbonus
322. Re: [Speed cubing group] Blindfolded HELP From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 00:22:31 -0000
Thanks everyone, this has helped a lot. Shouldn't be too much
longer until I'll be able to do it!
323. wed. contest question From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jan 2004 16:25:46 -0800 (PST)
everyone, i am redsigning the Wednesday contest.... however, i'm
wondering if i should modify the events. some say i should have the same
events as the champs, some say i should leave it alone, or should i do
both?? everyone, what do you think, chris? brent :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes [Non-text portions of this
message have been removed]
324. video editing From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 00:58:08 -0000
Hey all, I would love to have a timer in the corner of some cube videos
I captured. Normally I work with Adobe Premiere, but haven't been
able to do this. I'm aiming at something like Ron's movie
(which was made by Ton). Does anybody know how to do this? Thanks in
advance - Koen
325. 5x5 From: "qber07" <qber07@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 03:31:47 -0000
hey all, I'm working on the 5x5 right now. I put all the middles
together, then all the edges, then solve as a 3x3. Im just wondering if
people have a specific method for doing the first two steps, like
pairing up the edges in a specific way, or the middle pieces. thanks
326. Re: imput from all From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 05:16:30 -0000
> 1. How old are you? I will be 21 on Jan 31st. > > 2. What is your
gender? I am Male. > > 3. If you start with a specific color on your
cube, which color do > you chose? Random. > > 4. How many standard 3x3
cubes do you own? 1, but hope to expand. > > 5. How many years have you
been solving them (round your answers if > need be)? Started earlier
this month because I asked for a cube for Christmas. > > 6. What method
do you use to solve the cube? I use the method described by Lars Petrus
on his webpage. > > > 7. What country are you from? United States. > >
8. Did you compete in the 2003 World Championship in Toronto? No.
327. Re: [Speed cubing group] Finger Cuts From: "michaelsteinbach"
<michaelsteinbach@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 05:40:47 -0000
Super glue? Thats what I use if I cut a deep one in my thumb with my
hobby knife when I build my model cars. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > My thumb was cut during a plastics
project I was doing > and now cubing has become uncomfortable...does
anyone > know of a REALLY good way of healing as quick as > possible or
cushioning...any specific bandaid or > antibiotics? > -K
328. Re: [Speed cubing group] imput from all From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jan 2004 00:30:21 -0800 (PST)
--- j_rueth <no_reply@yahoogroups.com> wrote: > Hey all, I have just
started a class in statistics > and one of our > projects is to hand out
a survey about a topic that > we are interested > in. Of course i had to
do mine on the cube :D So > I ask if all > readers could fill this out
and email it to me at > j_rueth@... > or just reply to this poll. Please
answer ALL of > the questions (only > 8 q's) and try and keep your
answers brief. Thanks > much! > > Jake > > 1. How old are you? 43 > > 2.
What is your gender? Male > > 3. If you start with a specific color on
your cube, > which color do > you chose? Blue > > 4. How many standard
3x3 cubes do you own? 2 > > 5. How many years have you been solving them
(round > your answers if > need be)? 24 > > 6. What method do you use to
solve the cube? Corner First > > > 7. What country are you from? USA > >
8. Did you compete in the 2003 World Championship > in Toronto? No > >
__________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter
the "Signing Bonus" Sweepstakes
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329. Official Rules From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 04:37:48 -0000
Hi all, This might be a little late, but about the new "official
rules," I really think that there should be a limit to the number
of lucky cases allowed in an average run. Since 1 second in a solve is
.1 sec in the average, 3 lucky cases could mean 1 second off the
average, assuming 1 lucky case can save 5 seconds. In fact, my best
rollin average with 4 lucky cases is 14.1, in which I had, I think, 2
lucky 11 and 2 lucky 13. So my proposal is this: The maximum number of
lucky cases allowed in a average run is 2. Here, a lucky case means
Cross/OLL/PLL/CLL/ELL skip. I don't like to think of a F2L slot
skip as a lucky case, unless it is more than 2 slots. There should be
another category just for averages with 3 or more lucky cases. What do
you guys think? Macky
330. Re: imput from all From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 04:42:13 -0000
1.13 2.M 3.Blue 4.9 5.5 6.Fridrich/Guus/Petrus (In order of preference
:D)+some other neat tricks... 7.Japan 8.yup Macky --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one of
our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask if
all > readers could fill this out and email it to me at j_rueth@y... >
or just reply to this poll. Please answer ALL of the questions (only > 8
q's) and try and keep your answers brief. Thanks much! > > Jake > >
1. How old are you? > > 2. What is your gender? > > 3. If you start with
a specific color on your cube, which color do > you chose? > > 4. How
many standard 3x3 cubes do you own? > > 5. How many years have you been
solving them (round your answers if > need be)? > > 6. What method do
you use to solve the cube? > > > 7. What country are you from? > > 8.
Did you compete in the 2003 World Championship in Toronto?
331. Re: Official Rules From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 06:55:03 -0000
Hey everyone, I think Macky has a good point. So, lucky cases are
allowed in a tournament... but at a tournament, such as the RWC, you
didn't get to try for as many averages as you want. People sitting
at home constantly doing averages (not that it's a bad thing) will
of course hit more lucky cases. -Tyson Btw... as a side note, I'm
thinking of holding a tournament similar to the one next week once a
term... (whch means one fall, winter, spring, and summer.) Would more
people be able to come for one during the summer or one during the
spring set during a break... though the spring break idea one is
probably not good as everyone's break is different. I was thinking
perhaps the summer tournament could be slightly larger than the rest.
332. Re: [Speed cubing group] Re: Official Rules From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Jan 2004 08:14:39 -0000
Im not so sure. I don't really believe in lucky cases I guess.
Apart from anything else what is lucky depends on the solve strategy.
Someone who was expert in Fridrich, corners first and edges first for
example might be able to judicously choose a strategy for each solve
that increased the number of so-called lucky cases. There is a certain
skill to increasing the chances of lucky cases too. Suppose someone
comes up with a one look strategy for the LL. Part of this strategy will
include solving a case that is permutation only. For the one look solver
this is not lucky just one of many cases. For a 2-look solver this would
be a lucky case. (Similarly and more realistically for 3 v. 2 looks
etc). I can see the point but I'm not convinced Duncan -----
Original Message ----- From: tmao@... To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 19, 2004
6:55 AM Subject: [Speed cubing group] Re: Official Rules Hey everyone, I
think Macky has a good point. So, lucky cases are allowed in a
tournament... but at a tournament, such as the RWC, you didn't get
to try for as many averages as you want. People sitting at home
constantly doing averages (not that it's a bad thing) will of
course hit more lucky cases. -Tyson Btw... as a side note, I'm
thinking of holding a tournament similar to the one next week once a
term... (whch means one fall, winter, spring, and summer.) Would more
people be able to come for one during the summer or one during the
spring set during a break... though the spring break idea one is
probably not good as everyone's break is different. I was thinking
perhaps the summer tournament could be slightly larger than the rest.
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333. new update to my site... From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 14:33:03 -0000
Hi everybody, For a long time I had sequences for solving the cube using
Ryan's method. It was just a list of sequences with no diagrams.
Yesterday I made diagrams for the step 4 cases and this morning I
finished the section on step 4. If you're interested in learning
his method or solving the LL in 2 looks doing the ELL/ CLL then you
should look at this. All the sequences are optimized and are the fastest
I can make them. I would like to know what you think of the sequences.
Andy
334. Re: new update to my site... From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 14:34:42 -0000
I forgot to include the link to my site in my last post so here it is:
http://andyscubepage.tk Andy
335. Re: imput from all From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 18:30:05 -0000
19 male white 9 standard cubes 5 years my own method USA yes -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey all, I have just started a class in
statistics and one of our > projects is to hand out a survey about a
topic that we are interested > in. Of course i had to do mine on the
cube :D So I ask if all > readers could fill this out and email it to me
at j_rueth@y... > or just reply to this poll. Please answer ALL of the
questions (only > 8 q's) and try and keep your answers brief.
Thanks much! > > Jake > > 1. How old are you? > > 2. What is your
gender? > > 3. If you start with a specific color on your cube, which
color do > you chose? > > 4. How many standard 3x3 cubes do you own? > >
5. How many years have you been solving them (round your answers if >
need be)? > > 6. What method do you use to solve the cube? > > > 7. What
country are you from? > > 8. Did you compete in the 2003 World
Championship in Toronto?
336. Re: Official Rules From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jan 2004 18:37:26 -0000
I agree with Duncan. When I think of lucky cases, I think in terms of
cases and number of moves...., which doesn't necessarliy corrolate
perfectly with the final time. That is, it can take me longer to do
fewer moves (when those moves are not easily trigger- able). Most of the
time when I solve the LL in one algorithm, my time is just as long as
when I solve in two steps (perhaps due to recognition). I also use
certain tactics to result in more preferable cases later in the solve,
the so-called lucky cases, but this does require some skill. Besides,
with averages, it all averages out in the end... -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Im not so sure. I don't really believe in
lucky cases I guess. Apart from anything else what is lucky depends on
the solve strategy. Someone who was expert in Fridrich, corners first
and edges first for example might be able to judicously choose a
strategy for each solve that increased the number of so-called lucky
cases. There is a certain skill to increasing the chances of lucky cases
too. Suppose someone comes up with a one look strategy for the LL. Part
of this strategy will include solving a case that is permutation only.
For the one look solver this is not lucky just one of many cases. For a
2-look solver this would be a lucky case. (Similarly and more
realistically for 3 v. 2 looks etc). > > I can see the point but
I'm not convinced > > Duncan > ----- Original Message ----- > From:
tmao@i... > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
January 19, 2004 6:55 AM > Subject: [Speed cubing group] Re: Official
Rules > > > Hey everyone, > > I think Macky has a good point. So, lucky
cases are allowed in a tournament... but at > a tournament, such as the
RWC, you didn't get to try for as many averages as you > want.
People sitting at home constantly doing averages (not that it's a
bad thing) will > of course hit more lucky cases. > > -Tyson > > Btw...
as a side note, I'm thinking of holding a tournament similar to the
one next > week once a term... (whch means one fall, winter, spring, and
summer.) Would more > people be able to come for one during the summer
or one during the spring set > during a break... though the spring break
idea one is probably not good as everyone's > break is different. I
was thinking perhaps the summer tournament could be slightly > larger
than the rest. > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
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web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
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338. Re: imput from all From: "evilbazza2001" <evilbazza2001@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 00:39:55 -0000
> 1. How old are you? 27 > > 2. What is your gender? Male > > 3. If you
start with a specific color on your cube, which color do > you chose?
White > > 4. How many standard 3x3 cubes do you own? 17 > > 5. How many
years have you been solving them (round your answers if > need be)? 2 >
> 6. What method do you use to solve the cube? Fridrich 3, Look LL > > >
7. What country are you from? UK > > 8. Did you compete in the 2003
World Championship in Toronto? Yup, came 52nd
339. Re: imput from all From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 04:15:35 -0000
1. How old are you? 19 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? White 4. How
many standard 3x3 cubes do you own? 2 5. How many years have you been
solving them? Solving for 5 years, speedsolving for one year 6. What
method do you use to solve the cube? Fridrich 2 look LL 7. What country
are you from? United States 8. Did you compete in the 2003 World
Championship in Toronto? No
340. Re: full cube group q+h From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 11:22:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Also rubikaz has results of level 10 for q+h >
full cube group. > > One level further than Jerry Bryan's
calculation, I have got this result from the cube lovers mailing list >
but I haven't heard anything from him in years.
341. right handed algorithms/finger tricks needed From: "double_nubbins" <ken_murkot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 12:26:39 -0000
does anyone have any LL algorithms that use the right hand exclusively?
i partially amputated a couple fingers on my left hand and have to solve
predominantly using my pinky and ring fingers on that hand. i can still
use the two i frodo'd, but finger tricks are impossible. i am
looking for finger tricks that use only the right hand. you can email me
at kmurkot@...
342. Re: right handed algorithms/finger tricks needed From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 15:56:41 -0000
Check out Dan Knights page:
http://benjerry.middlebury.edu/~knights/CubeInfo.html He has some very
useful info regarding finger tricks. --- In
speedsolvingrubikscube@yahoogroups.com, "double_nubbins"
<ken_murkot@y...> wrote: > does anyone have any LL algorithms that
use the right hand > exclusively? i partially amputated a couple fingers
on my left hand > and have to solve predominantly using my pinky and
ring fingers on > that hand. i can still use the two i frodo'd, but
finger tricks are > impossible. i am looking for finger tricks that use
only the right > hand. you can email me at kmurkot@c...
343. Anyone in Mensa? From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 17:33:25 -0000
Hey all, I know the subject of IQ has come up before, and I know there
are mixed feelings on the subject. I don't intend to stir up any
quarrels or debates on value of IQ as it pertains to intelligence. I was
just curious if any of our members where also members of Mensa, or
similar societies (Triple nines, prometheus, glia, TOPS)? It seems that
that kind of environment would be something a lot of the members here
would fit into. Just trying to pass the time ;) Daniel
344. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 12:53:24 -0500
Hi folks, A while back I gave path-lengths for < U, R2 > but then I
realized I was only using U and not U and -U both. On Friday 16 January
2004 01:22 pm, Mark Longridge wrote: > I decided to take a look at <
U, R2 > today and it > has a unique antipode: The antipodal position is
the same in both calculations. Here are the new calculations:
Calculating < U, R2 >... Level Positions Total Elapsed Time 0) 1 1) 3
4 0 2) 5 9 0 3) 8 17 0 4) 13 30 0 5) 21 51 0 6) 34 85 0 7) 55 140 0 8)
85 225 0 9) 125 350 0 10) 188 538 0 11) 286 824 0 12) 432 1256 0 13) 646
1902 0 14) 952 2854 1 15) 1404 4258 1 16) 1794 6052 1 17) 2170 8222 2
18) 2306 10528 3 19) 1964 12492 4 20) 1312 13804 5 21) 512 14316 5 22)
75 14391 5 23) 5 14396 5 24) 3 14399 5 25) 1 14400 5 TOP U U U U U U U U
U LEFT FRONT RIGHT BACK F L B L B R B R F R F L L L L F F F R R R B B B
L L L F F R B R F R B B DOWN D D D D D D D D D
345. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 18:08:26 -0000
> The antipodal position is the same in both calculations. This is a
surprise! Very nice. Here's an interesting thought that I wonder if
anyone has explored. Instead of enumerating all the positions at a
particular level, instead enumerate all the "multipaths" at
that level (positions that can be reached in multiple different
ways)---and subtract that value from the usual recurrence, to get the
population at that level. Since there are fewer multipaths, this may end
up being a lot easier.
346. New member looking for a specific solution From: "br0adband_2004" <broadband99@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 18:25:19 -0000
Hi there, I've been solving cubes since the early 80s when the
original Rubik's Cube came into fame. I purchased one while in Jr
High School and have loved them ever since. Many years ago I purchased a
book called "The Simple Solution To Rubik's Cube," a nice
simple paperback about 30 pages long. It wasn't the most complex
method and didn't involve the techniques that the new generation of
cubers/cubists are using, but it's the one that I remember the
best. My best personal time using that solution was about 26 seconds
(not too shabby back in the early 80s). Years ago (within the past 5
years or so) I stumbled across that same solution on the Internet, all
the same terminology and all the same move sequences. The problem is, I
can't find that solution again. :) I can solve the cube down to the
last layer (I do a top to bottom solution) and I'm getting stuck at
the bottom layer. If anyone can point me in the direction of that
solution online I'd be eternally greatful. I will learn some of
these new techniques from Lars and Jessica (their times are amazing to
an old Cubist like me) and I'll beat my own personal best of 26
seconds. Any assistance is great appreciated, now I've got a lot of
reading to catch up on in this group. Thanks, Paul
347. Re: [Speed cubing group] Anyone in Mensa? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 11:50:29 -0800 (PST)
My Iq, at last record, was 127. I don't belong to any organisations
because It kind of comes off as arrogance, and I don't think
I'm qualified in the first place... :( -K pi3p14159265
<swedishlf@...> wrote: Hey all, I know the subject of IQ has come up
before, and I know there are mixed feelings on the subject. I don't
intend to stir up any quarrels or debates on value of IQ as it pertains
to intelligence. I was just curious if any of our members where also
members of Mensa, or similar societies (Triple nines, prometheus, glia,
TOPS)? It seems that that kind of environment would be something a lot
of the members here would fit into. Just trying to pass the time ;)
Daniel Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
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the "Signing Bonus" Sweepstakes [Non-text portions of this
message have been removed]
348. Re: Anyone in Mensa? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 20:19:42 -0000
Am I a member of Mensa? Dear God, NO! What would I do theureu? However,
our website, my and Josef Jelinek's, http://cube.misto.cz , found
its way into the Czech Mensa. I just came from the Internet to make sure
it's still there. Yuo, it is. :-) Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of IQ has
come up before, and I know there are > mixed feelings on the subject. I
don't intend to stir up any > quarrels or debates on value of IQ as
it pertains to intelligence. I > was just curious if any of our members
where also members of Mensa, > or similar societies (Triple nines,
prometheus, glia, TOPS)? It > seems that that kind of environment would
be something a lot of the > members here would fit into. > > Just trying
to pass the time ;) > Daniel
349. Re: New member looking for a specific solution From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:05:00 -0000
I think I know the site you are talking about and I don't believe
it is still up. The Simple Solution is not very efficient anyway. Did
you get 26 secs with that method? That's pretty good if you did. I
recommend learning a 3 or 4 look Orinet then Permute last layer. Dan
Knights' site(I think a link was posted a few posts ago)has some
good info. Good Luck! --barefoot Chris > Hi there, > > I've been
solving cubes since the early 80s when the original Rubik's > Cube
came into fame. I purchased one while in Jr High School and > have loved
them ever since. > > Many years ago I purchased a book called "The
Simple Solution To > Rubik's Cube," a nice simple paperback
about 30 pages long. It > wasn't the most complex method and
didn't involve the techniques that > the new generation of
cubers/cubists are using, but it's the one that > I remember the
best. My best personal time using that solution was > about 26 seconds
(not too shabby back in the early 80s). > > Years ago (within the past 5
years or so) I stumbled across that same > solution on the Internet, all
the same terminology and all the same > move sequences. The problem is,
I can't find that solution again. :) > > I can solve the cube down
to the last layer (I do a top to bottom > solution) and I'm getting
stuck at the bottom layer. > > If anyone can point me in the direction
of that solution online I'd > be eternally greatful. I will learn
some of these new techniques > from Lars and Jessica (their times are
amazing to an old Cubist like > me) and I'll beat my own personal
best of 26 seconds. > > Any assistance is great appreciated, now
I've got a lot of reading to > catch up on in this group. > >
Thanks, > Paul
350. Re: imput from all From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:23:59 -0000
1. 22 2. Male 3. White 4. 5 5. 1 6. Layer by layer, keyhole method,
4-look LL 7. Sweden 8. Nope /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, I have just started a class in statistics and one of
our > projects is to hand out a survey about a topic that we are
interested > in. Of course i had to do mine on the cube :D So I ask if
all > readers could fill this out and email it to me at j_rueth@y... >
or just reply to this poll. Please answer ALL of the questions (only > 8
q's) and try and keep your answers brief. Thanks much! > > Jake > >
1. How old are you? > > 2. What is your gender? > > 3. If you start with
a specific color on your cube, which color do > you chose? > > 4. How
many standard 3x3 cubes do you own? > > 5. How many years have you been
solving them (round your answers if > need be)? > > 6. What method do
you use to solve the cube? > > > 7. What country are you from? > > 8.
Did you compete in the 2003 World Championship in Toronto?
351. Re: New member looking for a specific solution From: "br0adband_2004" <broadband99@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:37:03 -0000
Damn, I was hoping to find that. Oh well, guess it's time to un-
learn the old method and try something new. Yes, I really did get a 26
second time many years ago back in 1985 after some pretty feverish work
on my original (and fairly loose) cube. That wasn't a scientific
measurement, mind you, just a friend that yelled "GO!" when he
started his stopwatch then stopped it when I screamed "DONE!."
Due to the unscientific and highly inaccurate method of timing involved,
I'll play it safe and say it was
26.11081240127401724787126124801247 seconds. :) Paul
352. Re: Anyone in Mensa? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:41:35 -0000
Member of Mensa Sweden (Uppsala). You are now the only ones that knows
though (except for my girlfriend). Don't wanna be seen as a
show-off. Did it to prove something to myself... no one else. And I
don't find IQ to be a good measure of 'intelligence'...
anyway thats not the point. I'm just answering the question :P
/Gustav --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels
or debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or similar
societies (Triple nines, prometheus, glia, TOPS)? It > seems that that
kind of environment would be something a lot of the > members here would
fit into. > > Just trying to pass the time ;) > Daniel
353. Re: New member looking for a specific solution From: "double_nubbins" <ken_murkot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:58:56 -0000
I have a copy of that book around here somewhere. I will see if I can
find it. --- In speedsolvingrubikscube@yahoogroups.com,
"br0adband_2004" <broadband99@h...> wrote: > Hi there, > >
I've been solving cubes since the early 80s when the original
Rubik's > Cube came into fame. I purchased one while in Jr High
School and > have loved them ever since. > > Many years ago I purchased
a book called "The Simple Solution To > Rubik's Cube," a
nice simple paperback about 30 pages long. It > wasn't the most
complex method and didn't involve the techniques that > the new
generation of cubers/cubists are using, but it's the one that > I
remember the best. My best personal time using that solution was > about
26 seconds (not too shabby back in the early 80s). > > Years ago (within
the past 5 years or so) I stumbled across that same > solution on the
Internet, all the same terminology and all the same > move sequences.
The problem is, I can't find that solution again. :) > > I can
solve the cube down to the last layer (I do a top to bottom > solution)
and I'm getting stuck at the bottom layer. > > If anyone can point
me in the direction of that solution online I'd > be eternally
greatful. I will learn some of these new techniques > from Lars and
Jessica (their times are amazing to an old Cubist like > me) and
I'll beat my own personal best of 26 seconds. > > Any assistance is
great appreciated, now I've got a lot of reading to > catch up on
in this group. > > Thanks, > Paul
354. Re: Anyone in Mensa? From: "double_nubbins" <ken_murkot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 21:56:08 -0000
I was once invited to join mensa, and I had the pleasure of snubbing
them. What the heck. I figured anyone can join. How many people can
snub? In college, my IQ was measured at 172 +-3% However, I don't
put much stock in IQ. --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels
or debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or similar
societies (Triple nines, prometheus, glia, TOPS)? It > seems that that
kind of environment would be something a lot of the > members here would
fit into. > > Just trying to pass the time ;) > Daniel
355. Re: Anyone in Mensa? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 22:13:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Anyone in Mensa? Sorry, with an IQ of 58, I
can't belong to any sect of pseudo-superior people. Too bad. > I
don't intend to stir up any > quarrels or debates on value of IQ as
it pertains to intelligence. Wwwoooppsss :-))) Gilles.
356. Re: Anyone in Mensa? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 23:47:00 -0000
Hi Daniel, I recommend "The Mismeasure of Man" by Stephen Jay
Gould. DJ --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels
or debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or similar
societies (Triple nines, prometheus, glia, TOPS)? It > seems that that
kind of environment would be something a lot of the > members here would
fit into. > > Just trying to pass the time ;) > Daniel
357. Re: New member looking for a specific solution From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 23:48:23 -0000
The book comes up on ebay often. Cheap. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "br0adband_2004"
<broadband99@h...> wrote: > Hi there, > > I've been solving
cubes since the early 80s when the original Rubik's > Cube came
into fame. I purchased one while in Jr High School and > have loved them
ever since. > > Many years ago I purchased a book called "The
Simple Solution To > Rubik's Cube," a nice simple paperback
about 30 pages long. It > wasn't the most complex method and
didn't involve the techniques that > the new generation of
cubers/cubists are using, but it's the one that > I remember the
best. My best personal time using that solution was > about 26 seconds
(not too shabby back in the early 80s). > > Years ago (within the past 5
years or so) I stumbled across that same > solution on the Internet, all
the same terminology and all the same > move sequences. The problem is,
I can't find that solution again. :) > > I can solve the cube down
to the last layer (I do a top to bottom > solution) and I'm getting
stuck at the bottom layer. > > If anyone can point me in the direction
of that solution online I'd > be eternally greatful. I will learn
some of these new techniques > from Lars and Jessica (their times are
amazing to an old Cubist like > me) and I'll beat my own personal
best of 26 seconds. > > Any assistance is great appreciated, now
I've got a lot of reading to > catch up on in this group. > >
Thanks, > Paul
358. Re: Anyone in Mensa? From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 00:12:05 -0000
Sorry if I hit a nerve with anyone... Just thought since we're a
puzzling group and they're a puzzling group (though not strictly),
there might be some overlap.
359. Re: Anyone in Mensa? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 01:19:16 -0000
I'm not in Mensa, but I think I would qualify. On the mensa site
there's a test you can take that won't get you in, but
apparently it's similar to the one to get you in. And I passed. I
took an online IQ test once and got a 177, which is like a FREAKING
SUPER GENIUS!!. But I know a lot of people who took it, and no one got
less than 160. And 130 is supposed to be genius. So it's not very
accurate. so I guess I'm not a Freaking Super Genius. --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > Hey all, > I know the subject of IQ has
come up before, and I know there are > mixed feelings on the subject. I
don't intend to stir up any > quarrels or debates on value of IQ as
it pertains to intelligence. I > was just curious if any of our members
where also members of Mensa, > or similar societies (Triple nines,
prometheus, glia, TOPS)? It > seems that that kind of environment would
be something a lot of the > members here would fit into. > > Just trying
to pass the time ;) > Daniel
360. Re: New member looking for a specific solution From: qartis <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 01:45:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"br0adband_2004" <broadband99@h...> wrote: > Hi there, > >
I've been solving cubes since the early 80s when the original
Rubik's > Cube came into fame. I purchased one while in Jr High
School and > have loved them ever since. > > SNIP That book's
solution (especially the last layer) was very similar to
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm (a
mirror of a now nonexistant page). That method is by far the simplest to
learn, and the terminology (L,U2,R') has been replaced with simple
pictures, very easy to understand. In fact, I'm currently writing
an online utility to convert strings of crypto-terminology into batches
of those pictures, to make it easier for beginnners. So ye, that may be
the site you were looking for.
361. [Speed cubing group] Re: Anyone in Mensa? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jan 2004 17:55:58 -0800
At least you're smart enough to figure that out :) /Lars At 1:19 AM
+0000 1/21/04, Michael Atkinson wrote: > >I took an online IQ test once
and got a 177, which is like a FREAKING >SUPER GENIUS!!. But I know a
lot of people who took it, and no one >got less than 160. And 130 is
supposed to be genius. So it's not very >accurate. so I guess
I'm not a Freaking Super Genius. -- "They say the grass is
greener on the other side, but have you ever flipped it over?" Lars
Petrus, San Francisco - lars@... http://lar5.com
362. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 08:11:54 -0000
--- Mark Longridge wrote: > Here are the new calculations: > Calculating
< U, R2 >... Take a look at the page on my site about the
Turn'Push puzzle. It is equivalent to the <U,R2> cube group. On
that page I have a table showing the number of positions in QTM vs HTM.
http://www.geocities.com/jaapsch/puzzles/turnpush.htm Jaap
363. Re: Anyone in Mensa? From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 08:21:23 -0000
--- Michael Atkinson wrote: > I took an online IQ test once and got a
177, which is like a > FREAKING SUPER GENIUS!!. > So it's not very
accurate. so I guess I'm not a Freaking > Super Genius. There was
another National IQ Test tv program on last week here in the
Netherlands. Great fun but rather inaccurate too of course. If you got
all 65 questions right, you would apparently have had an iq of 147. I
got 3 questions wrong :-( Jaap
364. Re: Anyone in Mensa? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 09:41:03 -0000
hahahahahahahaha Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "pi3p14159265" >
<swedishlf@h...> wrote: > > > Anyone in Mensa? > > Sorry, with an IQ
of 58, I can't belong to any sect of pseudo- superior > people. Too
bad. > > > I don't intend to stir up any > > quarrels or debates on
value of IQ as it pertains to intelligence. > > Wwwoooppsss :-))) > >
Gilles.
365. Re: Anyone in Mensa? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 12:56:32 -0000
When I was 13 (10 years ago) I get 151,2 but I amn't a member of
that kind of soceties. I don't think IQ is important and that kind
of societies is for cultured people (cultured and intelligent isn't
the same). --- In speedsolvingrubikscube@yahoogroups.com,
"pi3p14159265" <swedishlf@h...> wrote: > Hey all, > I know
the subject of IQ has come up before, and I know there are > mixed
feelings on the subject. I don't intend to stir up any > quarrels
or debates on value of IQ as it pertains to intelligence. I > was just
curious if any of our members where also members of Mensa, > or similar
societies (Triple nines, prometheus, glia, TOPS)? It > seems that that
kind of environment would be something a lot of the > members here would
fit into. > > Just trying to pass the time ;) > Daniel
366. Thanks in Barrels From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 14:59:05 -0000
Barrels of thanks to all who sent me input for the survey. My guess is
that we will be pluggin it all into excel and make charts and graphs and
stuff. I'll post the results on my website when i finish the
project. Thanks again! jake
367. [Speed cubing group] Re: Anyone in Mensa? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 15:48:23 -0000
Yeah, but when I took the test for G.T.(meaning: Geek Territory) at my
school, the teacher said I got one of the highest scores she had ever
seen. So maybe I am a freaking super genius. --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > At least you're smart enough to figure that out :) > >
/Lars > > At 1:19 AM +0000 1/21/04, Michael Atkinson wrote: > > > >I
took an online IQ test once and got a 177, which is like a FREAKING >
>SUPER GENIUS!!. But I know a lot of people who took it, and no one >
>got less than 160. And 130 is supposed to be genius. So it's not
very > >accurate. so I guess I'm not a Freaking Super Genius. > > >
-- > "They say the grass is greener on the other side, but have you
ever > flipped it over?" > > Lars Petrus, San Francisco - lars@l...
http://lar5.com
368. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 12:16:24 -0500
That's interesting, I'll have to look at that Turn'Push
puzzle sometime. But my program was counting R2 as one move not two. So
this is a "mixed metric" I think. I'm counting U2 as two
moves. I think your calculation is the same in that for quarter turns
you are still counting R2 as a single move. I'll calculate out
<U, -U, U2, R2 > and I'm sure I'll get depth = 20. On
Wednesday 21 January 2004 03:11 am, _jaap wrote: > --- Mark Longridge
wrote: > > Here are the new calculations: > > Calculating < U, R2
>... > > Take a look at the page on my site about the Turn'Push
puzzle. It is > equivalent to the <U,R2> cube group. On that page I
have a table > showing the number of positions in QTM vs HTM. >
http://www.geocities.com/jaapsch/puzzles/turnpush.htm > > Jaap
369. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 12:23:17 -0500
Jaap, I just re-ran my program for < U, -U, U2, R2 >. My numbers
matched your results. 9 antipodes in the "mixed metric". Have
you been doing God's Algorithm calculations for other puzzles as
well? Mark > Take a look at the page on my site about the Turn'Push
puzzle. It is > equivalent to the <U,R2> cube group. On that page I
have a table > showing the number of positions in QTM vs HTM. >
http://www.geocities.com/jaapsch/puzzles/turnpush.htm > > Jaap
370. Re: [Speed cubing group] path lengths for < U, R2 >
Revisited From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 12:43:44 -0500
> 9 antipodes in the "mixed metric" I should have said: 9
antipodes in the Q+H Metric.
371. [Speed cubing group] Re: Anyone in Mensa? From: "usaearth1" <usaearth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 21:08:27 -0000
Well if anyone is interested (and only if anyone is interested.) I am
not a member of Mensa. MILKY WAY --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Yeah, but when I took the test for
G.T.(meaning: Geek Territory) at > my school, the teacher said I got one
of the highest scores she had > ever seen. So maybe I am a freaking
super genius. > > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus > <lars@n...> wrote: > > At least you're smart enough to
figure that out :) > > > > /Lars > > > > At 1:19 AM +0000 1/21/04,
Michael Atkinson wrote: > > > > > >I took an online IQ test once and got
a 177, which is like a > FREAKING > > >SUPER GENIUS!!. But I know a lot
of people who took it, and no one > > >got less than 160. And 130 is
supposed to be genius. So it's not > very > > >accurate. so I guess
I'm not a Freaking Super Genius. > > > > > > -- > > "They say
the grass is greener on the other side, but have you ever > > flipped it
over?" > > > > Lars Petrus, San Francisco - lars@l...
http://lar5.com
372. Cube Explorer, Quarter Turn From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 13:20:03 -0800 (PST)
Does anybody have Cube Explorer set up to give results in the quarter
turn metric? I haven't been able to. Although I think turns should
be counted by slice turns, and at the very least face turns, I would
like to see how the solutions very. __________________________________
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373. Re: Caltech Winter 2004 Tournament From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 00:01:35 -0000
Hey Tyson, Is Winnit Lounge part of Winnit Center? I gueass I'm
asking where it is on campus. What parking is near? How do you get there
from 210? I suppose something like one of Ton's Rubik's Studio
cubes could be a prize or part of one. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey, > > That
could be arranged. My biggest problem is obtaining money to buy the
prizes. > The problem being I don't think I can get funding until
the spring term from my > school so pretty much if not enough people
sign up (and I already lowered the entry > fee from 5 to 3), then the
money comes from my pocket which, I guess I'm willing to > do a bit
in the name of the cube. Do you have any good ideas on an alternate
prize? I > wonder how much trophies cost. I should look into that
perhaps. It'd be rather silly > to give cubes away as prizes ;-) >
> -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> > wrote: > > Hi, > > > > The
tournament sound good, but how about an alternate first prize in > >
case the winner doesn't want a Speed Stacks Stackmat Timer. > > > >
DJ > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > Announcing the Caltech Winter Term 2004 Rubik's Cube
Tournament! > > > > > > Place: California Institute of Technology,
Pasadena, CA > > > Location: Winnett Lounge > > > Date: Saturday,
January 24, 2004 > > > Time: 6:15 PM - Check-In and Registration, 7:00
PM - Competition > > > Event: 3x3x3 Speedsolve > > > First Prize: Speed
Stacks Stackmat Timer > > > > > > Early Entry Fee: $5 (Before January
21) > > > Day-Of Entry Fee: $6 > > > > > > E-mail tmao@i... to enter. >
> > > > > Rules to come.
374. Re: Cube Explorer, Quarter Turn From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 01:03:06 -0000
> Does anybody have Cube Explorer set up to give results > in the
quarter turn metric? I haven't been able to. I don't have Cube
Explorer, but if you have at least 700MB memory, and are willing to use
the command line rather than a nice GUI program, and if you have a C
compiler, I do have a fast optimal solver for you that will work in
either QTM or HTM. > Although I think turns should be counted by slice >
turns, and at the very least face turns, I would like > to see how the
solutions very. The solutions vary a *lot*. I can give you a database of
tens of thousands of positions with both QTM and HTM optimal sequences
for each. There usually appears to be no relation between the HTM and
QTM optimal sequences.
375. Jelinek Josef Applet Trouble From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jan 2004 17:38:38 -0800 (PST)
Can anyone help me with the rubiks applet by Jelinek Josef? I'm
confused as to how to work with it. __________________________________
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376. Re: Jelinek Josef Applet Trouble From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 08:32:34 -0000
Kyle Bryant <craptastic_crap@y...> wrote: > Can anyone help me with
the rubiks applet by Jelinek > Josef? I'm confused as to how to
work with it. --- It's very easy to work: <applet
code="Cube.class" width=160 height=183> <param
name="bgcolor" value="FF8000"> <param
name="facelets"
value="yyyyyyyyywwwwwwwwwrrrrrrrrrooooooooobbbbbbbbbggggggggg">
<param name="move" value="R U R' U' R U
R' U' R U R'"> </applet> d=gray w=white g=green
y=yellow b=blue r=red o=orange ... each letter in the string yyy... etc
represents a facelet on the cube, They follow a fairly logical order,
except for the blue face which seems to be backwards. I would recommend
setting everything to gray, except for one facelet, just to get a feel
for the order in which the facelets occur in the string. You can do this
several times, and build up a picture of how it all works. <param
name="bgcolor" value="FF8000"> = colour of the
background in hexadecimal... set this to whatever you need. <param
name="move" value="R U R' U' R U R'
U' R U R'"> = the algorithms of course. <applet
code="Cube.class" width=160 height=183> = there are two files
which make up the applet, Cube.class and cube_misto[1].java, you must
have both of these files in the same directory as the html file for it
to display on the webpage. Good Luck, Dan Harris
377. solving a picture cube From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 15:33:16 -0000
Yesterday I bought the 'Holland cube', which is basically a
3x3x3 with pictures on the faces. This means all 9 stickers of a face
form one picture. During solving this baby I encountered problems with
the center pieces making quarter turns during LL algorythms. This means
I solved the cube but two of the centres don't fit the picture
(turned 90 degrees). This problem doesn't occur when solving a
normal 3x3x3 because the stickers look the same no matter how
they're turned :P Anyone know how to work around this problem? I
think certain algorytms just can't be used. Greets, Koen
378. Re: [Speed cubing group] solving a picture cube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 22 Jan 2004 16:17:31 -0000
Hi Koen , this is what people mean by the "cube supergroup".
It is a slightly harder problem than the usual cube. You can develop
moves that just turn the centres quite easily by carrying out say one
position move and then putting the face back in two different moves (say
putting corners and edges back separately). Haven't done this sort
of thing for a while but there have been posts fairly recently I think.
Duncan ----- Original Message ----- From: Koen Heltzel To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 22, 2004
3:33 PM Subject: [Speed cubing group] solving a picture cube Yesterday I
bought the 'Holland cube', which is basically a 3x3x3 with
pictures on the faces. This means all 9 stickers of a face form one
picture. During solving this baby I encountered problems with the center
pieces making quarter turns during LL algorythms. This means I solved
the cube but two of the centres don't fit the picture (turned 90
degrees). This problem doesn't occur when solving a normal 3x3x3
because the stickers look the same no matter how they're turned :P
Anyone know how to work around this problem? I think certain algorytms
just can't be used. Greets, Koen Yahoo! Groups Sponsor
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379. Re: solving a picture cube From: "qber07" <qber07@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 16:28:09 -0000
hello, you can just use some algs depending on the 2 centers you need
fixed. If the 2 centers you need are on the U and L, where the U center
needs to be moved clockwise and the L needs to be moved counter
clockwise, use this UV'H'VU'V'HV.....v = vertical
slice, H = horizontal slice, if you need the opposite, do this move
backwards --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@h...> wrote: > Yesterday I bought the
'Holland cube', which is basically a 3x3x3 > with pictures on
the faces. This means all 9 stickers of a face form > one picture.
During solving this baby I encountered problems with > the center pieces
making quarter turns during LL algorythms. This > means I solved the
cube but two of the centres don't fit the picture > (turned 90
degrees). This problem doesn't occur when solving a > normal 3x3x3
because the stickers look the same no matter how > they're turned
:P > > Anyone know how to work around this problem? I think certain >
algorytms just can't be used. > > Greets, Koen
380. Re: [Speed cubing group] solving a picture cube From: Adrian <fatansn2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 09:18:09 -0800 (PST)
I've played with those before. What I usually do is to perform the
"Z" permutation twice - one scrambles it and the other returns
it to solved state. This will rotate some of the centers, but I
can't remember which ones. Also, you could do the "Z"
permutation twice and the do the "+" permutation to solve the
cube again. It's fun to experiment with those and see what they do.
Adrian Koen Heltzel <allyourbase@...> wrote: Yesterday I bought the
'Holland cube', which is basically a 3x3x3 with pictures on
the faces. This means all 9 stickers of a face form one picture. During
solving this baby I encountered problems with the center pieces making
quarter turns during LL algorythms. This means I solved the cube but two
of the centres don't fit the picture (turned 90 degrees). This
problem doesn't occur when solving a normal 3x3x3 because the
stickers look the same no matter how they're turned :P Anyone know
how to work around this problem? I think certain algorytms just
can't be used. Greets, Koen Yahoo! Groups SponsorADVERTISEMENT
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381. Re: [Speed cubing group] solving a picture cube From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 09:53:57 -0800
A very simple way is to perform the "fried egg/Japanese flag"
move, which is: 1. any quarter slice move 2. any other slice move 3.
reverse 1 4. reverse 2 Now you have discoupled the centers from their
layers. Turn any side, and then reverse the slice moves, and your middle
move. This will twist the center of the side you moved exactly how you
moved it, and the center of the color that was surrounding it in the
opposite direction. If you want to get fancy, you can do two or more
moves, just as long as you can reverse them in the end. -- Master: You
were destined to die! It was written! Buffy: What can I say? I flunked
the written. Lars Petrus, San Francisco - lars@... http://lar5.com
382. Re: [Speed cubing group] solving a picture cube From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 18:58:35 -0000
Thanks guys, that makes sense. But these algorythms are executed after
'solving' the cube. So it adds up to the solution. Not that I
was planning on speedcubing with a picture cube :P - Koen
383. Re: solving a picture cube From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 19:49:17 -0000
--- Koen Heltzel wrote: > Thanks guys, that makes sense. > But these
algorythms are executed after 'solving' the cube. > So it adds
up to the solution. > Not that I was planning on speedcubing with a
picture cube :P You can actually solve the centers as you go, if you
want to use a less-than-optimal solution. Specifically, I was thinking
of Mark Jeays' solution ( http://www.jeays.net/rubiks.htm ), which
you can apply such that center adjustment is not necessary at the end.
When creating the cross, make sure the first 5 centers are properly
aligned. They will stay that way throughout. After doing the F2L (minus
a corner edge pair) and orienting the LL edges, place them in relation
to not only each other, but also the center (thus orienting the center
properly). Corner permutation and orientation can then be completed
(with his algs) without disturbing any centers). It's a less
efficient method, but since recognition can be more difficult with a
picture cube anyways, it may be advantageous to take an approach, like
his, that concentrates on only one piece at a time (instead of C/E pairs
during F2L). - Grant
384. Re: Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 20:14:40 -0000
Hi David, Winnet Lounge is part of Winnet Center. Just take the stairs.
As for directions from the 210... depending on which direction you come
from, just exit on Hill Avenue. Go South on Hill Avenue and turn right
on Del Mar. Then you can turn left on Holliston and there will be a
parking structure on your left side. You'll want to ask security
where to park and I'm sure they'll let you know. Security is
on the first floor. Just park your car and just make sure it's okay
as sometimes they will give visitors a special permit. As for where
Winnet Lounge is on campus, Caltech as a campus is really really really
small so you should have no trouble finding it using the directory but
here's a rough location. From the parking structure, walk south on
holliston until the corner of San Pasqual and Holliston. Then turn right
into campus... and it's left past some tables and a small cafe. You
can e-mail me at tmao@... if you have any more questions. Street parking
is also another option. If you go further south on Hill ave.,
you'll find california ave. Turn right and usually there are spots
open on a saturday night. I ordered a lot of stuff from Ton... $285.63
worth of stuff to be exact. YIKES! But hey, they're cubes. You
gotta have cubes. The scheduled date for the delivery is January 26...
so I don't know if I'll get them in time for the tournament
but maybe I'll get lucky and they'll come. By the way, you
haven't e-mailed me saying you will enter for the tournament. Do
you plan to just show up at the door? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hey Tyson, > > Is Winnit Lounge part of
Winnit Center? I gueass I'm asking where > it is on campus. > >
What parking is near? > > How do you get there from 210? > > I suppose
something like one of Ton's Rubik's Studio cubes could be > a
prize or part of one. > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Hey, > > >
> That could be arranged. My biggest problem is obtaining money to > buy
the prizes. > > The problem being I don't think I can get funding
until the spring > term from my > > school so pretty much if not enough
people sign up (and I already > lowered the entry > > fee from 5 to 3),
then the money comes from my pocket which, I guess > I'm willing to
> > do a bit in the name of the cube. Do you have any good ideas on an >
alternate prize? I > > wonder how much trophies cost. I should look into
that perhaps. > It'd be rather silly > > to give cubes away as
prizes ;-) > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> > > wrote: > > > Hi, > > > > > > The tournament
sound good, but how about an alternate first prize in > > > case the
winner doesn't want a Speed Stacks Stackmat Timer. > > > > > > DJ >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > > Announcing the Caltech Winter Term 2004 Rubik's Cube
Tournament! > > > > > > > > Place: California Institute of Technology,
Pasadena, CA > > > > Location: Winnett Lounge > > > > Date: Saturday,
January 24, 2004 > > > > Time: 6:15 PM - Check-In and Registration, 7:00
PM - Competition > > > > Event: 3x3x3 Speedsolve > > > > First Prize:
Speed Stacks Stackmat Timer > > > > > > > > Early Entry Fee: $5 (Before
January 21) > > > > Day-Of Entry Fee: $6 > > > > > > > > E-mail
tmao@i... to enter. > > > > > > > > Rules to come.
385. New pages From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 22:06:42 -0000
Hi everyone... I finally added the picture pages and WC Experience to my
website So you can now find all the old pictures and diary at the usual
address! www.cubestation.co.uk - and click on the links in the red
panel. Enjoy! Dan Harris :)
386. Wednesday contest.... From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 15:16:33 -0800 (PST)
ahem... well, the wednesday contest is up and running, again... every
wednesday it will restart a new week. this is week 1 of saga 2. compete
or don't, but just have fun, eh. http://www.freewebs.com/wedcontest
brent :) --Brent --------------------------------- Do you Yahoo!? Yahoo!
SiteBuilder - Free web site building tool. Try it! [Non-text portions of
this message have been removed]
387. Re: Caltech Winter 2004 Tournament From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 23:37:37 -0000
Hi Tyson, Thanks for the directions. > By the way, you haven't
e-mailed me saying you will enter for the tournament. Do you plan to
just show up at the door? If I get there! :^) DJ
388. Re: solving a picture cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 23:52:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Yesterday I bought the 'Holland
cube', which is basically a 3x3x3 > with pictures on the faces.
This means all 9 stickers of a face form > one picture. During solving
this baby I encountered problems with > the center pieces making quarter
turns during LL algorythms. This > means I solved the cube but two of
the centres don't fit the picture > (turned 90 degrees). This
problem doesn't occur when solving a > normal 3x3x3 because the
stickers look the same no matter how > they're turned :P > > Anyone
know how to work around this problem? I think certain > algorytms just
can't be used. > > Greets, Koen Hi Koen, Interesting answers
you've gotten so far. I'm amazed sometimes at the different
approaches different people find. Anyway, here's another one. Put
the side having one center that you wish to rotate on the front F, and a
second one on the Left, Back or Right side. 1. Move the center to the Up
side, and 2. rotate the Up side the way you want the center turned. This
messes up other things. 3. Return the center to the Front side. 4. Move
the other center laterally to the Front side and 5. reverse the
procedure: move the second center to the Up side, and 6. rotate the Up
side the other way. This unmesses up those other things. 7. Return that
center to the Front side and then 8. Return that center to it's own
side laterally. Sorry if that's confusing. DJ
389. Re: Caltech Winter 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 00:01:43 -0000
If you have anymore concerns about directions, just take down the
non-emergency number for Caltech's security from www.caltech.edu
and they can help direct you. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Tyson, > > Thanks for the directions. >
> > By the way, you haven't e-mailed me saying you will enter for
the > tournament. Do you plan to just show up at the door? > > If I get
there! :^) > > DJ
390. Question about the 3x3x3 supercube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 02:21:30 -0000
Hey everyone, I see that there has been some questions recently about
the 3x3x3 supercube, and I thought I would add another. About a week ago
one of my friends gave me a picture cube with each center sticker having
4 distinct rotations (i.e. a supercube) and since I had left my homemade
one at home I used this one to have fun supercubing. Anyway to make a
long story short I've been doing a lot of thinking on the supercube
lately and I still have one nagging question. I'm sure you group
theory buffs already know this, but I discovered that the parity of the
corners, edges, and centers are always the same with respect to two
pieces swaps, two piece swaps, and quarter turns respectively. I thought
this was a cool fact and anyway I'll come back to this. After
reading the website "How to solve almost any Rubik-like
puzzle" at http://www.mindspring.com/~alanh/rubikpuzzles.html I was
able to alter all of my center rotation algs to create ones with fewer
moves, except for one case. My previous alg to rotate one center
clockwise and the other one counter-clockwise was (E'R'ER)*5
which I found via trial an error when looking for an alg that scrambled
the cube and brought it back to solved in a short number of moves. After
reading the above website though, I quickly discovered
ME'M'UMEM'U' and a similar alg ME2M'UME2M'
if the pieces needing to be flipped are on opposite faces. One position
still confuses me though, that is when only one center is flipped, and
it is flipped two quarter turns away from solved. This is clearly still
a position with even parity, since in this position the corners and
edges both have even parity. However I am confused about an efficient
way to solve this position. The strategy I use now is to find an alg
that changes the parity of the cube (i.e. from even to odd or odd to
even) and also will scramble and solve the cube again after two
reptitions. The alg I use most often is simply one of the permutation
algs in the 2 or 3 look LL,
L'U'LULF'L2ULUL'U'LF which happens to be, for
me, the fastest of the permutation algs that has the satisfactory
characteristics. So anyway this alg, if you don't have a cube
handy, switches the edges UR and UL and switches the corners UBL and
UFL, creating odd parity in the corners and edges and necessarily also
in the centers by rotating the top face center once clockwise. By
applying this alg again, you switch UR and UL again and UBL and UFL
again, solving them and also again creating even parity, and you perform
one more clockwise turn on the U face center, thereby rotating only the
U center twice and returning the cube to the solved state. What disturbs
me is that I know there must be a more efficient way to solve this
position. I remember at the WC when DanK brought up whether or not this
positions was possible that Doug Li showed us a very short move that
rotated just one center, though I don't remember what the move was.
So anyway I just know that there is a more elegant way to do this, but
does it involve the same strategy? Do you have to use the formula from
the "How to solve any rubik-like puzzle" XsX's' or
is there a "shortest" alg that achieves odd parity and solves
with two repetitions such that you can just apply that alg twice and you
end up with only one center flipped? Or is there an even more elegant
move that just directly solves this, and what strategy would that use?
This one center flipped position also is related to the position where
say two centers are rotated clockwise, or two are rotated
counterclockwise. To solve those two positions would you just rotate one
center twice, then solve the last two by the formula XsX's or are
there ways to "direct solve" those positions as well? So
anyway I've put a lot of though into this over the past week and
this position has totally stumped me, does anyone have any ideas? For
this position do you somehow have to change the centers to odd parity
via an alg, and then use another (or the same) alg to return to even
parity or is there a way to simply direct solve it? Any ideas would be
welcome, and I'll post if I come up with anything as well. If
someone already knows how to handle these cases in an efficient way then
please post! If no, maybe we can put our heads together as a group and
come up with some really nice algs to do this (no computer help please!
It is more fun to do this using our heads!) Hope this might start some
conversation on supercubes, Chris
391. Re: [Speed cubing group] Question about the 3x3x3
supercube From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 19:15:31 -0800 (PST)
My method for rotating the center cube of the U face 180 degrees is as
follows: (R L U2 R' L' U) *2 --- cmhardw
<no_reply@yahoogroups.com> wrote: > Hey everyone, I see that there
has been some > questions recently about > the 3x3x3 supercube, and I
thought I would add > another. About a week > ago one of my friends gave
me a picture cube with > each center sticker > having 4 distinct
rotations (i.e. a supercube) and > since I had left > my homemade one at
home I used this one to have fun > supercubing. > Anyway to make a long
story short I've been doing a > lot of thinking > on the supercube
lately and I still have one nagging > question. I'm > sure you
group theory buffs already know this, but I > discovered that > the
parity of the corners, edges, and centers are > always the same > with
respect to two pieces swaps, two piece swaps, > and quarter turns >
respectively. I thought this was a cool fact and > anyway I'll come
> back to this. After reading the website "How to > solve almost
any > Rubik-like puzzle" at >
http://www.mindspring.com/~alanh/rubikpuzzles.html I > was able to >
alter all of my center rotation algs to create ones > with fewer moves,
> except for one case. My previous alg to rotate one > center clockwise
> and the other one counter-clockwise was (E'R'ER)*5 > which I
found via > trial an error when looking for an alg that > scrambled the
cube and > brought it back to solved in a short number of > moves. After
reading > the above website though, I quickly discovered >
ME'M'UMEM'U' and a > similar alg
ME2M'UME2M' if the pieces needing to be > flipped are on >
opposite faces. One position still confuses me > though, that is when >
only one center is flipped, and it is flipped two > quarter turns away >
from solved. This is clearly still a position with > even parity, >
since in this position the corners and edges both > have even parity. >
However I am confused about an efficient way to > solve this position. >
The strategy I use now is to find an alg that > changes the parity of >
the cube (i.e. from even to odd or odd to even) and > also will >
scramble and solve the cube again after two > reptitions. The alg I >
use most often is simply one of the permutation algs > in the 2 or 3 >
look LL, L'U'LULF'L2ULUL'U'LF which happens to
be, > for me, the > fastest of the permutation algs that has the >
satisfactory > characteristics. So anyway this alg, if you don't >
have a cube handy, > switches the edges UR and UL and switches the >
corners UBL and UFL, > creating odd parity in the corners and edges and
> necessarily also in > the centers by rotating the top face center once
> clockwise. By > applying this alg again, you switch UR and UL again >
and UBL and UFL > again, solving them and also again creating even >
parity, and you > perform one more clockwise turn on the U face >
center, thereby > rotating only the U center twice and returning the >
cube to the solved > state. What disturbs me is that I know there must >
be a more > efficient way to solve this position. I remember at > the WC
when DanK > brought up whether or not this positions was > possible that
Doug Li > showed us a very short move that rotated just one > center,
though I > don't remember what the move was. So anyway I just >
know that there > is a more elegant way to do this, but does it >
involve the same > strategy? Do you have to use the formula from the >
"How to solve any > rubik-like puzzle" XsX's' or is
there a "shortest" > alg that achieves > odd parity and solves
with two repetitions such that > you can just > apply that alg twice and
you end up with only one > center flipped? Or > is there an even more
elegant move that just > directly solves this, > and what strategy would
that use? > > This one center flipped position also is related to > the
position > where say two centers are rotated clockwise, or two > are
rotated > counterclockwise. To solve those two positions > would you
just rotate > one center twice, then solve the last two by the > formula
XsX's or are > there ways to "direct solve" those
positions as > well? So anyway I've > put a lot of though into this
over the past week and > this position > has totally stumped me, does
anyone have any ideas? > For this > position do you somehow have to
change the centers > to odd parity via > an alg, and then use another
(or the same) alg to > return to even > parity or is there a way to
simply direct solve it? > > Any ideas would be welcome, and I'll
post if I come > up with anything > as well. > > If someone already
knows how to handle these cases > in an efficient > way then please
post! If no, maybe we can put our > heads together as > a group and come
up with some really nice algs to do > this (no > computer help please!
It is more fun to do this > using our heads!) > > Hope this might start
some conversation on > supercubes, > Chris > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
392. Re: Question about the 3x3x3 supercube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 04:44:20 -0000
Wow! I just looked at that alg and that is very cool how that works. It
seems though that your alg also follows the same strategy that my very
inefficient alg did, namely to create odd parity via an alg that solves
the cube after two repetitions, then restore to even parity on the
second repetition. It seems the first part of your alg, R L U2 R'
L' maintains even parity, but then once you do the U move it
completes the whole alg so to speak and creates odd parity overall. The
first part of the alg done again places the U layer back together as
well as the first two layers but the cube still has odd parity until the
final U turn, which also restores the cube. I wonder if this is the only
approach that will solve this position? I've noticed that it is
also possible to avoid this position in solving a supercube, namely to
orient the top face center correctly simply by turning the U face after
you have solved the F2L and oriented the LL. Doing a 3 edge swap rotates
two centers twice, and doing a 3 corner swap does not affect the
centers, so the cube can be solved from here with nothing more than a 2
center flip to do at the end. There are probably moves that move the
edges without affecting the centers too, which would make this approach
even more efficient. So in speed supercubing, would it be better to have
fast moves for solving the last two centers (assuming you solve the
first two layers in such a way as to preserve the first 5 centers) and
then fix the last center and any ones your LL algs may have misaligned,
or to have all LL algs that do not affect the orientation, but perform
more algs on average per solve to complete the LL and avoid any center
rotations? That is a really cool algorithm by the way for flipping one
center twice. I wonder if there are other algs that can do this in 12
moves, or if there is an alg that does it in less? Just trying to get
some conversation going, Chris --- In
speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...> wrote: >
My method for rotating the center cube of the U face > 180 degrees is as
follows: > (R L U2 R' L' U) *2 > > > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey everyone, I see that there
has been some > > questions recently about > > the 3x3x3 supercube, and
I thought I would add > > another. About a week > > ago one of my
friends gave me a picture cube with > > each center sticker > > having 4
distinct rotations (i.e. a supercube) and > > since I had left > > my
homemade one at home I used this one to have fun > > supercubing. > >
Anyway to make a long story short I've been doing a > > lot of
thinking > > on the supercube lately and I still have one nagging > >
question. I'm > > sure you group theory buffs already know this,
but I > > discovered that > > the parity of the corners, edges, and
centers are > > always the same > > with respect to two pieces swaps,
two piece swaps, > > and quarter turns > > respectively. I thought this
was a cool fact and > > anyway I'll come > > back to this. After
reading the website "How to > > solve almost any > > Rubik-like
puzzle" at > > http://www.mindspring.com/~alanh/rubikpuzzles.html I
> > was able to > > alter all of my center rotation algs to create ones
> > with fewer moves, > > except for one case. My previous alg to rotate
one > > center clockwise > > and the other one counter-clockwise was
(E'R'ER)*5 > > which I found via > > trial an error when
looking for an alg that > > scrambled the cube and > > brought it back
to solved in a short number of > > moves. After reading > > the above
website though, I quickly discovered > >
ME'M'UMEM'U' and a > > similar alg
ME2M'UME2M' if the pieces needing to be > > flipped are on > >
opposite faces. One position still confuses me > > though, that is when
> > only one center is flipped, and it is flipped two > > quarter turns
away > > from solved. This is clearly still a position with > > even
parity, > > since in this position the corners and edges both > > have
even parity. > > However I am confused about an efficient way to > >
solve this position. > > The strategy I use now is to find an alg that >
> changes the parity of > > the cube (i.e. from even to odd or odd to
even) and > > also will > > scramble and solve the cube again after two
> > reptitions. The alg I > > use most often is simply one of the
permutation algs > > in the 2 or 3 > > look LL,
L'U'LULF'L2ULUL'U'LF which happens to be, > >
for me, the > > fastest of the permutation algs that has the > >
satisfactory > > characteristics. So anyway this alg, if you don't
> > have a cube handy, > > switches the edges UR and UL and switches the
> > corners UBL and UFL, > > creating odd parity in the corners and
edges and > > necessarily also in > > the centers by rotating the top
face center once > > clockwise. By > > applying this alg again, you
switch UR and UL again > > and UBL and UFL > > again, solving them and
also again creating even > > parity, and you > > perform one more
clockwise turn on the U face > > center, thereby > > rotating only the U
center twice and returning the > > cube to the solved > > state. What
disturbs me is that I know there must > > be a more > > efficient way to
solve this position. I remember at > > the WC when DanK > > brought up
whether or not this positions was > > possible that Doug Li > > showed
us a very short move that rotated just one > > center, though I > >
don't remember what the move was. So anyway I just > > know that
there > > is a more elegant way to do this, but does it > > involve the
same > > strategy? Do you have to use the formula from the > > "How
to solve any > > rubik-like puzzle" XsX's' or is there a
"shortest" > > alg that achieves > > odd parity and solves
with two repetitions such that > > you can just > > apply that alg twice
and you end up with only one > > center flipped? Or > > is there an even
more elegant move that just > > directly solves this, > > and what
strategy would that use? > > > > This one center flipped position also
is related to > > the position > > where say two centers are rotated
clockwise, or two > > are rotated > > counterclockwise. To solve those
two positions > > would you just rotate > > one center twice, then solve
the last two by the > > formula XsX's or are > > there ways to
"direct solve" those positions as > > well? So anyway
I've > > put a lot of though into this over the past week and > >
this position > > has totally stumped me, does anyone have any ideas? >
> For this > > position do you somehow have to change the centers > > to
odd parity via > > an alg, and then use another (or the same) alg to > >
return to even > > parity or is there a way to simply direct solve it? >
> > > Any ideas would be welcome, and I'll post if I come > > up
with anything > > as well. > > > > If someone already knows how to
handle these cases > > in an efficient > > way then please post! If no,
maybe we can put our > > heads together as > > a group and come up with
some really nice algs to do > > this (no > > computer help please! It is
more fun to do this > > using our heads!) > > > > Hope this might start
some conversation on > > supercubes, > > Chris > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder
- Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
393. Re: [Speed cubing group] Re: Question about the 3x3x3
supercube From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jan 2004 21:36:47 -0800 (PST)
I'm not sure if there are shorter algs or not. I figured the alg
out on my own. So I'm sure there must be shorter ones. The only
other one that I'm aware of is one I found in a book, I'm not
sure which book. It has 20 moves: (R U R'U)*5 --- cmhardw
<no_reply@yahoogroups.com> wrote: > Wow! I just looked at that alg
and that is very > cool how that > works. It seems though that your alg
also follows > the same strategy > that my very inefficient alg did,
namely to create > odd parity via an > alg that solves the cube after
two repetitions, then > restore to even > parity on the second
repetition. It seems the first > part of your > alg, R L U2 R'
L' maintains even parity, but then > once you do the U > move it
completes the whole alg so to speak and > creates odd parity > overall.
The first part of the alg done again > places the U layer > back
together as well as the first two layers but > the cube still has > odd
parity until the final U turn, which also > restores the cube. I >
wonder if this is the only approach that will solve > this position? >
I've noticed that it is also possible to avoid this > position in >
solving a supercube, namely to orient the top face > center correctly >
simply by turning the U face after you have solved > the F2L and >
oriented the LL. Doing a 3 edge swap rotates two > centers twice, and >
doing a 3 corner swap does not affect the centers, > so the cube can be
> solved from here with nothing more than a 2 center > flip to do at the
> end. There are probably moves that move the edges > without affecting
> the centers too, which would make this approach even > more efficient.
> So in speed supercubing, would it be better to have > fast moves for >
solving the last two centers (assuming you solve the > first two layers
> in such a way as to preserve the first 5 centers) > and then fix the >
last center and any ones your LL algs may have > misaligned, or to have
> all LL algs that do not affect the orientation, but > perform more
algs > on average per solve to complete the LL and avoid > any center >
rotations? > > That is a really cool algorithm by the way for > flipping
one center > twice. I wonder if there are other algs that can do > this
in 12 > moves, or if there is an alg that does it in less? > > Just
trying to get some conversation going, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, E M > <esadmofo@y...> >
wrote: > > My method for rotating the center cube of the U > face > >
180 degrees is as follows: > > (R L U2 R' L' U) *2 > > > > > >
--- cmhardw <no_reply@yahoogroups.com> wrote: > > > Hey everyone, I
see that there has been some > > > questions recently about > > > the
3x3x3 supercube, and I thought I would add > > > another. About a week >
> > ago one of my friends gave me a picture cube > with > > > each
center sticker > > > having 4 distinct rotations (i.e. a supercube) >
and > > > since I had left > > > my homemade one at home I used this one
to have > fun > > > supercubing. > > > Anyway to make a long story short
I've been > doing a > > > lot of thinking > > > on the supercube
lately and I still have one > nagging > > > question. I'm > > >
sure you group theory buffs already know this, > but I > > > discovered
that > > > the parity of the corners, edges, and centers > are > > >
always the same > > > with respect to two pieces swaps, two piece >
swaps, > > > and quarter turns > > > respectively. I thought this was a
cool fact > and > > > anyway I'll come > > > back to this. After
reading the website "How to > > > solve almost any > > > Rubik-like
puzzle" at > > > >
http://www.mindspring.com/~alanh/rubikpuzzles.html I > > > was able to >
> > alter all of my center rotation algs to create > ones > > > with
fewer moves, > > > except for one case. My previous alg to rotate > one
> > > center clockwise > > > and the other one counter-clockwise was >
(E'R'ER)*5 > > > which I found via > > > trial an error when
looking for an alg that > > > scrambled the cube and > > > brought it
back to solved in a short number of > > > moves. After reading > > > the
above website though, I quickly discovered > > >
ME'M'UMEM'U' and a > > > similar alg
ME2M'UME2M' if the pieces needing to > be > > > flipped are on
> > > opposite faces. One position still confuses me > > > though, that
is when > > > only one center is flipped, and it is flipped > two > > >
quarter turns away > > > from solved. This is clearly still a position >
with > > > even parity, > > > since in this position the corners and
edges > both > > > have even parity. > > > However I am confused about
an efficient way to > > > solve this position. > > > The strategy I use
now is to find an alg that > > > changes the parity of > > > the cube
(i.e. from even to odd or odd to even) > and > > > also will > > >
scramble and solve the cube again after two > > > reptitions. The alg I
> > > use most often is simply one of the permutation > algs > > > in
the 2 or 3 > > > look LL, L'U'LULF'L2ULUL'U'LF
which happens to > be, > > > for me, the > > > fastest of the
permutation algs that has the > > > satisfactory > > > characteristics.
So anyway this alg, if you > don't > > > have a cube handy, > > >
switches the edges UR and UL and switches the > > > corners UBL and UFL,
> > > creating odd parity in the corners and edges and > > > necessarily
also in > > > the centers by rotating the top face center once > > >
clockwise. By > > > applying this alg again, you switch UR and UL >
again > > > and UBL and UFL > > > again, solving them and also again
creating even > > > parity, and you > > > perform one more clockwise
turn on the U face > > > center, thereby > > > rotating only the U
center twice and returning > the > > > cube to the solved > > > state.
What disturbs me is that I know there > must > > > be a more > > >
efficient way to solve this position. I > remember at > > > the WC when
DanK > > > brought up whether or not this positions was > > > possible
that Doug Li > > > showed us a very short move that rotated just > one >
> > center, though I > > > don't remember what the move was. So
anyway I > just > > > know that there > > > is a more elegant way to do
this, but does it > > > involve the same > > > strategy? Do you have to
use the formula from > the > > > "How to solve any > > > rubik-like
puzzle" XsX's' or is there a > "shortest" > > >
alg that achieves > > > odd parity and solves with two repetitions such
> that > > > you can just > > > apply that alg twice and you end up with
only > one > > > center flipped? Or > === message truncated ===
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
394. skeptics From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 07:18:08 -0000
So silly, a few people think that Chris, though it was a world
championship, rigged his cube for the one-handed solve.
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 I
don't know if I believe that guy. If he could really solve the cube
in 45 seconds, he would realize a few things. Just because a cube looks
60% scrambled doesn't mean it actually is. Same colors on a face
don't mean anything. In fact, a cube can look like it's
scrambled and actually not. Furthermore, performing algorithms messes
other things up so having something "slightly solved"
doesn't actually help unless you can make use of it right away or
find some interpolation. And come on... 45 seconds isn't even
average for Chris. -Tyson
395. [Speed cubing group] Re: Question about the 3x3x3
supercube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 09:47:23 -0000
Hey! All those face-turning algs mentioned here were known already in
early 80's and mentioned in the famous leflet book "Notes on
the Magic Cube" by David B Singmaster (i may have gotten the title
wrong, it's not at hand). Other interesting supergroup algs are:
L2F2R2-Ds-B2R2F2-Us = {B2,L2} F2R2sF2-Ds-R2F2sR2-Us = {F2,R2,B2,L2} But
when solving the supercube in as fwe moves as possible one never uses
those algs. Instead all the cubicles are positioned correctly with
respect to face centers straight away. Normally this can be done in
55-60 moves :D But it requires some practice to do that ;-) Regards, Per
K Fredlund > --- In speedsolvingrubikscube@yahoogroups.com, E M
<esadmofo@y...> wrote: > I'm not sure if there are shorter algs
or not. I > figured the alg out on my own. So I'm sure there must >
be shorter ones. The only other one that I'm aware of > is one I
found in a book, I'm not sure which book. It > has 20 moves: > (R U
R'U)*5 > > > --- cmhardw <no_reply@yahoogroups.com> wrote: > >
Wow! I just looked at that alg and that is very > > cool how that > >
works. It seems though that your alg also follows > > the same strategy
> > that my very inefficient alg did, namely to create > > odd parity
via an > > alg that solves the cube after two repetitions, then > >
restore to even > > parity on the second repetition. It seems the first
> > part of your > > alg, R L U2 R' L' maintains even parity,
but then > > once you do the U > > move it completes the whole alg so to
speak and > > creates odd parity > > overall. The first part of the alg
done again > > places the U layer > > back together as well as the first
two layers but > > the cube still has > > odd parity until the final U
turn, which also > > restores the cube. I > > wonder if this is the only
approach that will solve > > this position? > > I've noticed that
it is also possible to avoid this > > position in > > solving a
supercube, namely to orient the top face > > center correctly > > simply
by turning the U face after you have solved > > the F2L and > > oriented
the LL. Doing a 3 edge swap rotates two > > centers twice, and > > doing
a 3 corner swap does not affect the centers, > > so the cube can be > >
solved from here with nothing more than a 2 center > > flip to do at the
> > end. There are probably moves that move the edges > > without
affecting > > the centers too, which would make this approach even > >
more efficient. > > So in speed supercubing, would it be better to have
> > fast moves for > > solving the last two centers (assuming you solve
the > > first two layers > > in such a way as to preserve the first 5
centers) > > and then fix the > > last center and any ones your LL algs
may have > > misaligned, or to have > > all LL algs that do not affect
the orientation, but > > perform more algs > > on average per solve to
complete the LL and avoid > > any center > > rotations? > > > > That is
a really cool algorithm by the way for > > flipping one center > >
twice. I wonder if there are other algs that can do > > this in 12 > >
moves, or if there is an alg that does it in less? > > > > Just trying
to get some conversation going, > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, E M > > <esadmofo@y...> > >
wrote: > > > My method for rotating the center cube of the U > > face >
> > 180 degrees is as follows: > > > (R L U2 R' L' U) *2 > > >
> > > > > > --- cmhardw <no_reply@yahoogroups.com> wrote: > > > > Hey
everyone, I see that there has been some > > > > questions recently
about > > > > the 3x3x3 supercube, and I thought I would add > > > >
another. About a week > > > > ago one of my friends gave me a picture
cube > > with > > > > each center sticker > > > > having 4 distinct
rotations (i.e. a supercube) > > and > > > > since I had left > > > > my
homemade one at home I used this one to have > > fun > > > >
supercubing. > > > > Anyway to make a long story short I've been >
> doing a > > > > lot of thinking > > > > on the supercube lately and I
still have one > > nagging > > > > question. I'm > > > > sure you
group theory buffs already know this, > > but I > > > > discovered that
> > > > the parity of the corners, edges, and centers > > are > > > >
always the same > > > > with respect to two pieces swaps, two piece > >
swaps, > > > > and quarter turns > > > > respectively. I thought this
was a cool fact > > and > > > > anyway I'll come > > > > back to
this. After reading the website "How to > > > > solve almost any >
> > > Rubik-like puzzle" at > > > > > >
http://www.mindspring.com/~alanh/rubikpuzzles.html I > > > > was able to
> > > > alter all of my center rotation algs to create > > ones > > > >
with fewer moves, > > > > except for one case. My previous alg to rotate
> > one > > > > center clockwise > > > > and the other one
counter-clockwise was > > (E'R'ER)*5 > > > > which I found via
> > > > trial an error when looking for an alg that > > > > scrambled
the cube and > > > > brought it back to solved in a short number of > >
> > moves. After reading > > > > the above website though, I quickly
discovered > > > > ME'M'UMEM'U' and a > > > >
similar alg ME2M'UME2M' if the pieces needing to > > be > > >
> flipped are on > > > > opposite faces. One position still confuses me
> > > > though, that is when > > > > only one center is flipped, and it
is flipped > > two > > > > quarter turns away > > > > from solved. This
is clearly still a position > > with > > > > even parity, > > > > since
in this position the corners and edges > > both > > > > have even
parity. > > > > However I am confused about an efficient way to > > > >
solve this position. > > > > The strategy I use now is to find an alg
that > > > > changes the parity of > > > > the cube (i.e. from even to
odd or odd to even) > > and > > > > also will > > > > scramble and solve
the cube again after two > > > > reptitions. The alg I > > > > use most
often is simply one of the permutation > > algs > > > > in the 2 or 3 >
> > > look LL, L'U'LULF'L2ULUL'U'LF which
happens to > > be, > > > > for me, the > > > > fastest of the
permutation algs that has the > > > > satisfactory > > > >
characteristics. So anyway this alg, if you > > don't > > > > have
a cube handy, > > > > switches the edges UR and UL and switches the > >
> > corners UBL and UFL, > > > > creating odd parity in the corners and
edges and > > > > necessarily also in > > > > the centers by rotating
the top face center once > > > > clockwise. By > > > > applying this alg
again, you switch UR and UL > > again > > > > and UBL and UFL > > > >
again, solving them and also again creating even > > > > parity, and you
> > > > perform one more clockwise turn on the U face > > > > center,
thereby > > > > rotating only the U center twice and returning > > the >
> > > cube to the solved > > > > state. What disturbs me is that I know
there > > must > > > > be a more > > > > efficient way to solve this
position. I > > remember at > > > > the WC when DanK > > > > brought up
whether or not this positions was > > > > possible that Doug Li > > > >
showed us a very short move that rotated just > > one > > > > center,
though I > > > > don't remember what the move was. So anyway I > >
just > > > > know that there > > > > is a more elegant way to do this,
but does it > > > > involve the same > > > > strategy? Do you have to
use the formula from > > the > > > > "How to solve any > > > >
rubik-like puzzle" XsX's' or is there a > >
"shortest" > > > > alg that achieves > > > > odd parity and
solves with two repetitions such > > that > > > > you can just > > > >
apply that alg twice and you end up with only > > one > > > > center
flipped? Or > > > === message truncated === > > >
__________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder
- Free web site building tool. Try it! >
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396. Re: North Carolina Cubers From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 18:37:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok, If you are in NC and ARE IN FAVOR
of meeting up once or > regularly soon then please make this
known...otherwise I have other > things to plan and do. Hi, I'm a
newbie (to cubing and to the list), and I might be interested in getting
together occasionally. Don't know that I'd be able to travel
very far for it, though. I'm in Raleigh. Jimmy
397. Re: Question about the 3x3x3 supercube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 20:13:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > [snip] My previous alg to rotate one center
clockwise and the other one counter-clockwise was (E'R'ER)*5
which I found via trial an error when looking for an alg that scrambled
the cube and brought it back to solved in a short number of moves. After
reading the above website though, I quickly discovered
ME'M'UMEM'U' and a similar alg ME2M'UME2M'
if the pieces needing to be flipped are on opposite faces. < This alg
can be used to rotate two centers opposite directions, whether those
centers are adjacent or 180 degrees out: r U r' u r U' r'
u' Properly: r U (or U2 or U') r' u (or u2 or u') r
U' (or U2 or U) r' u' (or u2 or u) For the primary
notation I use the small case letters to mean only the slices. This is
different from the usage of small case letters in your secondary
notation. I'd ask you to adopt the simpler, clearer notation, David
J
398. Re: skeptics From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 23:06:52 -0000
Funny... and sad ;-) But someone linked to a nice simulator I
hadn't seen before: http://www.eviltron.com/modules/esp/esp.html
399. 4x4 sticker riddle From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 23:15:50 -0000
I changed the color scheme of my 4x4 earlier today. All I had to do was
swap the blue and yellow faces to get the scheme I wanted. But I
didn't want to resticker 32 stickers. So... a) What's the
minimum number of stickers you need to resticker to swap two adjacent
faces? b) Find a short algorithm that when you execute it from a solved
cube makes it obvious which stickers have to be restickered for your a)
solution. c) How about a) and b) if you want to swap two opposite faces?
d) What's the worst case color rescheming (keeping the same colors,
though, otherwise the answer would obviously be 96 ;-))? e) For any of
the restickering numbers, does it help to disassemble the cube? The
answers to a) and c)a) are fairly easy, but I haven't thought about
the other questions yet... Cheers! Stefan
400. Re: skeptics From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 23:47:05 -0000
also read the guestbook at speedcubing.com People think Ron's cube
video was played backwards. It was obviously not because you can pick
out the different steps, but I never thought about that. It would be
rather easy to fake a video by simply scrambling a solved cube and
playing backwards --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > So silly, a
few people think that Chris, though it was a world championship, rigged
his > cube for the one-handed solve. > >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 > > I
don't know if I believe that guy. If he could really solve the cube
in 45 seconds, he > would realize a few things. Just because a cube
looks 60% scrambled doesn't mean it > actually is. Same colors on a
face don't mean anything. In fact, a cube can look like > it's
scrambled and actually not. Furthermore, performing algorithms messes
other > things up so having something "slightly solved"
doesn't actually help unless you can > make use of it right away or
find some interpolation. > > And come on... 45 seconds isn't even
average for Chris. > > -Tyson
401. Re: skeptics From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 23:54:44 -0000
Though... people who think the cube video was played backwards
won't know anything about the steps used to solve the cube. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > also read the guestbook at speedcubing.com
People think Ron's cube > video was played backwards. It was
obviously not because you can > pick out the different steps, but I
never thought about that. It > would be rather easy to fake a video by
simply scrambling a solved > cube and playing backwards > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > So silly, a few people think that Chris, though it was a
world > championship, rigged his > > cube for the one-handed solve. > >
> > http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 > >
> > I don't know if I believe that guy. If he could really solve
the > cube in 45 seconds, he > > would realize a few things. Just
because a cube looks 60% > scrambled doesn't mean it > > actually
is. Same colors on a face don't mean anything. In fact, > a cube
can look like > > it's scrambled and actually not. Furthermore,
performing > algorithms messes other > > things up so having something
"slightly solved" doesn't actually > help unless you can
> > make use of it right away or find some interpolation. > > > > And
come on... 45 seconds isn't even average for Chris. > > > > -Tyson
402. ** 23/01/04 FMC is now online ** From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jan 2004 23:57:47 -0000
Hi everyone! Last week's FMC results are online, and a new
challenge is ready for you to take part in! Can you get an advanced this
week? Dan Harris :) - www.cubestation.co.uk
403. Re: skeptics From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 01:14:41 -0000
I'm currently trying to get a username there, so I can post and
PROVE THEM WRONG. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > Though... people who think the cube video was played
backwards won't know > anything about the steps used to solve the
cube. > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> > wrote: > > also read the
guestbook at speedcubing.com People think Ron's cube > > video was
played backwards. It was obviously not because you can > > pick out the
different steps, but I never thought about that. It > > would be rather
easy to fake a video by simply scrambling a solved > > cube and playing
backwards > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > So silly,
a few people think that Chris, though it was a world > > championship,
rigged his > > > cube for the one-handed solve. > > > > > >
http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116 > > > >
> > I don't know if I believe that guy. If he could really solve
the > > cube in 45 seconds, he > > > would realize a few things. Just
because a cube looks 60% > > scrambled doesn't mean it > > >
actually is. Same colors on a face don't mean anything. In fact, >
> a cube can look like > > > it's scrambled and actually not.
Furthermore, performing > > algorithms messes other > > > things up so
having something "slightly solved" doesn't actually > >
help unless you can > > > make use of it right away or find some
interpolation. > > > > > > And come on... 45 seconds isn't even
average for Chris. > > > > > > -Tyson
404. Re: 4x4 sticker riddle From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 05:56:14 -0000
This was a lot of fun to try and work out! I only got answers to part a)
through part c), but I'm still thinking about the answers to the
others. For switching the colors of two adjacent faces the minimum
number of stickers I found that require switching is 10. Switch the U
sticker of UFR with the D sticker of DFR, switch the B stickers of the
edge group at BR with the L stickers of the edge of FL (only the edges,
not including the corners on that edge) and switch the F stickers of UFL
and DFL with the R stickers of UBR and DBR. As far as a
"short" alg to make this obvious my shortest one is 77 moves
in HTM. :) I broke it up into five parts to make it easier to read. To
perform the alg just do each part right after the other: Part 1: D2 L2
B2 R B' R' B F R' F B' R' B R F2 U B2 L2 D2
Part 2: d2 B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2 d2 Part 3: B d
u' B' F' R' F R F D' F2 R F R F' R' F
D B d' u B' Part 4: d R2 d2 U D' F2 U' D d Part 5:
B' R' B R' B' R2 B F R F' R F R2 F' which
makes 79 moves, but combining the parts in the most economical way I
could, I reduced that to "only" 77 moves :) There has got to
be a more efficient way to do this, I just did it by performing it in
several steps. Here is the whole 77 move alg to show the position when
performed on a solved cube. Moves in parenthesis can be done at the same
time. D2 L2 B2 R B' R' B F R' F B' R' B R F2 U
B2 L2 (D2 d2) B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2 d' R2
d2 U D' F2 U' (D d) B d u' B' F' R' F R F
D' F2 R F R F' R' F D B d' u B2 R' B R'
B' R2 B F R F' R F R2 F' -------------------------- If
you want to switch just two opposite faces the minimum number of
stickers I could find needing to be removed and placed somewhere else is
8. Switch all the B face stickers of BUL BUR BDR BDL and F face stickers
of FUL FUR FDR FDL. Here's an alg to make this obvious, same as for
the first example. Again moves in parenthesis can be done at the same
time. d2 r2 d2 (r2 l2) d2 l2 u2 R2 (u2 d2) L2 D2 L2 R2 U2
--------------- For these cases it doesn't seem to help to
dissassemble the cube (the alg goes faster than getting the center
pieces back in IMHO). Maybe if you were to rotate the three colors of
U,F and R then it would help to dissassemble the cube in order to rotate
the corner at UFR to accomodate the new scheme. I have a feeling the
either swapping R with L and also U with F, or rotating U, F, and R
clockwise or counter clockwise may take more than 10 stickers to switch,
though I haven't looked into it too much yet (it's getting
late and about bed time for me) :) I'd like to keep looking into
this. Are there other ways to switch the stickers and not have to switch
too many? I wonder if anyone has any ideas about a worst case sticker
switching scenario? My two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I changed the color scheme of my 4x4 earlier
today. All I had to do > was swap the blue and yellow faces to get the
scheme I wanted. But I > didn't want to resticker 32 stickers.
So... > > a) What's the minimum number of stickers you need to
resticker to > swap two adjacent faces? > > b) Find a short algorithm
that when you execute it from a solved > cube makes it obvious which
stickers have to be restickered for your > a) solution. > > c) How about
a) and b) if you want to swap two opposite faces? > > d) What's the
worst case color rescheming (keeping the same colors, > though,
otherwise the answer would obviously be 96 ;-))? > > e) For any of the
restickering numbers, does it help to disassemble > the cube? > > The
answers to a) and c)a) are fairly easy, but I haven't thought >
about the other questions yet... > > Cheers! > Stefan
405. Re: [Speed cubing group] 4x4 sticker riddle From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 01:22:39 -0800 (PST)
To switch colors on either adjacent or opposite sides you would need to
switch only 8 stickers. Only the blue and yellow on the corner pieces.
The centers and edges can all be left as is. I'll try to answer
your alg questions when I have more time to spend on the answers. ---
Stefan Pochmann <pochmann@...> wrote: > I changed the color scheme of
my 4x4 earlier today. > All I had to do > was swap the blue and yellow
faces to get the scheme > I wanted. But I > didn't want to
resticker 32 stickers. So... > > a) What's the minimum number of
stickers you need to > resticker to > swap two adjacent faces? > > b)
Find a short algorithm that when you execute it > from a solved > cube
makes it obvious which stickers have to be > restickered for your > a)
solution. > > c) How about a) and b) if you want to swap two > opposite
faces? > > d) What's the worst case color rescheming (keeping > the
same colors, > though, otherwise the answer would obviously be 96 >
;-))? > > e) For any of the restickering numbers, does it help > to
disassemble > the cube? > > The answers to a) and c)a) are fairly easy,
but I > haven't thought > about the other questions yet... > >
Cheers! > Stefan > > > __________________________________ Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
406. Dan H Videos From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 10:24:17 -0000
Hi everyone, I just uploaded some videos of my speedsolving onto my
site, since I seem to be the only speedcuber without a video these days!
Also, if you are hankering after a bit of WC nostalgia, my entire
semi-final solve of 26.31s is also there! Big thanks to Frank Morris for
the video. The videos can be found on my page www.cubestation.co.uk by
clicking the SPeedcubing Videos link on the red menu panel. Cheers! DanH
:)
407. Re: [Speed cubing group] 4x4 sticker riddle From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 13:27:37 -0000
The 8 stickers that need to be switched 8 cornerrs on the 2 adjacent or
opposite sides. Unlike the 3x3x3, you can create 20 pattern on a 4x4x4,
thus the centers are taken care of, unlike on a 3x3x3.. To do this on
opposite sides, do a 2o plua a ccheckerboard on just the two opposite
faces. That swirches the two sides, except for the corners, which need
to be switched manually. Someone else please explain, how to do this on
adjacent faces, I have some difficulty with the centers. Hana a kostky
--- In speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...>
wrote: > To switch colors on either adjacent or opposite sides > you
would need to switch only 8 stickers. Only the > blue and yellow on the
corner pieces. The centers and > edges can all be left as is. I'll
try to answer your > alg questions when I have more time to spend on the
> answers. > > > --- Stefan Pochmann <pochmann@g...> wrote: > > I
changed the color scheme of my 4x4 earlier today. > > All I had to do >
> was swap the blue and yellow faces to get the scheme > > I wanted. But
I > > didn't want to resticker 32 stickers. So... > > > > a)
What's the minimum number of stickers you need to > > resticker to
> > swap two adjacent faces? > > > > b) Find a short algorithm that when
you execute it > > from a solved > > cube makes it obvious which
stickers have to be > > restickered for your > > a) solution. > > > > c)
How about a) and b) if you want to swap two > > opposite faces? > > > >
d) What's the worst case color rescheming (keeping > > the same
colors, > > though, otherwise the answer would obviously be 96 > > ;-))?
> > > > e) For any of the restickering numbers, does it help > > to
disassemble > > the cube? > > > > The answers to a) and c)a) are fairly
easy, but I > > haven't thought > > about the other questions
yet... > > > > Cheers! > > Stefan > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder
- Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
408. Re: skeptics + human nature From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 15:50:31 -0000
Unfortunately such scepticism is nothing new. Of course Chris'
solves are real - he did it in front of 100s of people under competition
conditions. This is irrefutable. 2,400 years ago, the ancient Athenian
historian THUCYDIDES (5th century BC) summed up the nature AND REASON
for human scepticism perfectly: In a speech praising fallen war dead he
'quotes' the Athenian head of state Pericles: "Praises of
other men are endurable only to the point that the hearer thinks that he
himself could perform some of the deeds being spoken. What goes beyond
this immediately leads to envy and disbelief." Chris' awesome
achievements are so far beyond the abilities of the sceptics that they
are simply jealous and console themselves by masquerading this envy as
scepticism. Their loss. Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I'm currently trying to get a
username there, so I can post and > PROVE THEM WRONG. > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Though...
people who think the cube video was played backwards > won't know >
> anything about the steps used to solve the cube. > > > > -Tyson > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
> <s2chris2@h...> > > wrote: > > > also read the guestbook at
speedcubing.com People think Ron's > cube > > > video was played
backwards. It was obviously not because you can > > > pick out the
different steps, but I never thought about that. It > > > would be
rather easy to fake a video by simply scrambling a > solved > > > cube
and playing backwards > > > --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > So
silly, a few people think that Chris, though it was a world > > >
championship, rigged his > > > > cube for the one-handed solve. > > > >
> > > > http://ebaumsworld.com/forum/showthread.php?s=&threadid=8116
> > > > > > > > I don't know if I believe that guy. If he could
really solve > the > > > cube in 45 seconds, he > > > > would realize a
few things. Just because a cube looks 60% > > > scrambled doesn't
mean it > > > > actually is. Same colors on a face don't mean
anything. In > fact, > > > a cube can look like > > > > it's
scrambled and actually not. Furthermore, performing > > > algorithms
messes other > > > > things up so having something "slightly
solved" doesn't > actually > > > help unless you can > > > >
make use of it right away or find some interpolation. > > > > > > > >
And come on... 45 seconds isn't even average for Chris. > > > > > >
> > -Tyson
409. Re: [Speed cubing group] 4x4 sticker riddle From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 18:16:04 -0000
Just for the sake of argument, not to put down another idea from
somebody, but I really don't see how switching 8 stickers can
switch the colors of two adjacent faces. Namely because there are two
edge groups that need to exist on the cube that still do not by
switching only the corners. Here is an example based on the coloring of
my cube. I am using an Eastsheen 4x4x4 to help follow along if you have
one. The color on the B face is green, the color on the F face is blue,
the R face is yellow and the L face is white, these are the only
necessary colors to make my point. The colors I want to switch are blue
and yellow, same as Stefan wanted to switch originally. Now assume I
switch just the 8 stickers on the F and R face of the corners, now my
color scheme, by virtue of examining the corners, has white opposite
blue. However I still retain the blue-white edge which was, and still
is, in FL. There is no way that two opposite colors can stay on the same
edge and still have a solvable cube. Also, by virtue of how the corners
now are after switching stickers, I will now have green opposite yellow
on my cube, but the green- yellow edge was and still is in BR. There is
now way I can have these two edges on my newly resticerd cube and still
be solvable, so I therefore must switch the stickers on them as well.
Since switching stickers would seem to add 4 more to the number, making
12, I want to point out that switching the colors on the corners at UFR
and DFR is much easier simply by switching the U sticker of UFR and D
sticker of DFR since this position is still possible in the 4x4x4 group.
The solution I proposed earlier, with 10 stickers needing to be
switched, takes care of the pieces that would be impossible on the new
color scheme, namely the 4 corners on the F face and the 2 on the BR
edge of the cube (UBR and DBR), and the 2 problem edge groups in FL and
BR. All the other edges, and the centers, can be switched by the rules
of the 4x4x4 and put into their new places without having to move
stickers. I don't mean to try to shoot down any ideas, but just for
the sake of arguing the riddle posted I don't think it is possible
to switch the colors of 2 adjacent faces by switching only 8 stickers?
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Hana M.
Bizek" <hanabizek@e...> wrote: > The 8 stickers that need to be
switched 8 cornerrs on the 2 adjacent > or opposite sides. Unlike the
3x3x3, you can create 20 pattern on a > 4x4x4, thus the centers are
taken care of, unlike on a 3x3x3.. To do > this on opposite sides, do a
2o plua a ccheckerboard on just the two > opposite faces. That swirches
the two sides, except for the corners, > which need to be switched
manually. Someone else please explain, how > to do this on adjacent
faces, I have some difficulty with the > centers. > Hana a kostky > >
--- In speedsolvingrubikscube@yahoogroups.com, E M <esadmofo@y...> >
wrote: > > To switch colors on either adjacent or opposite sides > > you
would need to switch only 8 stickers. Only the > > blue and yellow on
the corner pieces. The centers and > > edges can all be left as is.
I'll try to answer your > > alg questions when I have more time to
spend on the > > answers. > > > > > > --- Stefan Pochmann
<pochmann@g...> wrote: > > > I changed the color scheme of my 4x4
earlier today. > > > All I had to do > > > was swap the blue and yellow
faces to get the scheme > > > I wanted. But I > > > didn't want to
resticker 32 stickers. So... > > > > > > a) What's the minimum
number of stickers you need to > > > resticker to > > > swap two
adjacent faces? > > > > > > b) Find a short algorithm that when you
execute it > > > from a solved > > > cube makes it obvious which
stickers have to be > > > restickered for your > > > a) solution. > > >
> > > c) How about a) and b) if you want to swap two > > > opposite
faces? > > > > > > d) What's the worst case color rescheming
(keeping > > > the same colors, > > > though, otherwise the answer would
obviously be 96 > > > ;-))? > > > > > > e) For any of the restickering
numbers, does it help > > > to disassemble > > > the cube? > > > > > >
The answers to a) and c)a) are fairly easy, but I > > > haven't
thought > > > about the other questions yet... > > > > > > Cheers! > > >
Stefan > > > > > > > > > > > > > > > __________________________________
> > Do you Yahoo!? > > Yahoo! SiteBuilder - Free web site building tool.
Try it! > > http://webhosting.yahoo.com/ps/sb/
410. Cube got stolen From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 18:39:30 -0000
On Friday my drama class had a play, and I changed and I put my pants in
the bathroom, and when I came back, THE CUBE WAS NOT IN THE POCKET
Someone stole it.... I don't know who, but when I find out,
I'll make them pay.... Or I'll pay if I have to, to get it
back. Has anyone else ever lost their BEST speed cube? Or had it
STOLEN?!?!
411. Parity question on the 4x4 supercube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 19:03:20 -0000
So yeah, I've posted a LOT recently, and sorry if I am becoming an
annoyance, but I have another question. 4x4x4 cubes seem to be the topic
of conversation lately, so here's a question. I wasn't
satisfied enough with my 3x3x3 supercube :) so I got out a magic marker
and numbered all the centers of my 4x4x4 and 5x5x5 cubes, making
supercubes such that the centers on each must always return to the exact
same spot as the one they started in, in order to solve. I have to say
that though they were more difficult than the 4x4x4 and 5x5x5
respectively, they are not too terribly so. Anyway my question relates
to the 4x4x4 supercube. I have noticed that the parity on a 3x3x3
supercube is always conserved between corners, edges, and centers.
However I have a question about the parity of a 4x4x4 supercube with
respect to all the edge pieces. I have found an alg that switches
exactly two edge pieces, and leaves the rest of the cube in the exact
same position, switching only two pieces and maintaining even parity in
the corners and centers so to speak. If the 4x4x4 supercube follows the
same rules as the 3x3x3 supercube then this position in the edges should
also be even parity. But if that is the case then at any scrambled
position I could simply switch two of the edges using this alg and the
edges would still have the same parity. The algorithm is this, r2 B2 U2
l U2 r' U2 r U2 F2 r F2 l' B2 r2 R L U2 R' L' U R L
U2 R' L' U This flips the edge pair in UF and leaves the rest
of the cube alone. Perhaps parity in the 4x4x4 edges is with respect to
two pieces switched across edge groups? So if the piece in rUF (the
right side piece of the edge group in UF, or the piece that lies on the
intersection of the r slice, and the the U and F faces) had the F face
sticker as a B color stcker and the piece in lBU had the B sticker an F
color sticker, then maybe that would be odd parity, or would that even
be an impossible position? Maybe the edges have no parity so to speak,
or the parity is somehow neutral and can be described as either odd or
even. So yeah, if it isn't blatantly obvious already I have no idea
about parity or group theory, but I'm trying to figure some of this
out via experience with supercubes. If anyone knows anything about this
please post and help us ignorant people out! Again, just trying to get
some conversation started on the group. Sorry for all the posts
recently, Chris
412. Re: Cube got stolen From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 19:51:13 -0000
Hey Mike, On one hand, that really sucks. Sorry for loosing your speed
cube. I myself have never had a cube stolen though of course, I've
only been cubing for a very short period of time. Though, I can't
help feel sorry for the person who stole your cube. On Friday, he became
one of the most worthless beings out there... he actually stole a
Rubik's Cube. I mean come on... at least steal something that has a
bit more monatery value. Maybe he'll try to sell it on eBay? You
might want to check there every now and then. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > On Friday my drama class had a play, and I
changed and I put my > pants in the bathroom, and when I came back, THE
CUBE WAS NOT IN THE > POCKET > Someone stole it.... I don't know
who, but when I find out, I'll > make them pay.... Or I'll pay
if I have to, to get it back. > Has anyone else ever lost their BEST
speed cube? Or had it STOLEN?!?!
413. Re: Parity question on the 4x4 supercube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 20:03:44 -0000
Hey Chris! One middle slice move on the 4x4x4 cube has the following
decomposition (which should be obvious) : one 4 cycle on edges (odd
permutation) and 2 4 cycles on facecenters (2 odd permutations which
make it all an even permutation). Hence the facecenters can be restored
with some 3-cycles (a 3-cycle is even). An permutation is even if it
consists of an even number of swaps (swap = 2-cycle). Hope this makes
all that a bit clearer. Trying to restore the remaining 4-cycle on the
edges with 3-cycles will always leave at least 2 edges unsolved. But if
u go from 4x4x4 up to 6x6x6 u might achieve again a 2-cycle on edges,
but it will leave u with a 2-cycle on the "edge-facecenters".
I leave u to work that out :-) Regards, Per Kristen PS! With ur new
improved supergroup algs on d 3x3x3 u should shave off at least 20 secs
from ur average ;-) > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > So yeah, I've posted a LOT
recently, and sorry if I am becoming an > annoyance, but I have another
question. 4x4x4 cubes seem to be the > topic of conversation lately, so
here's a question. I wasn't > satisfied enough with my 3x3x3
supercube :) so I got out a magic > marker and numbered all the centers
of my 4x4x4 and 5x5x5 cubes, > making supercubes such that the centers
on each must always return to > the exact same spot as the one they
started in, in order to solve. I > have to say that though they were
more difficult than the 4x4x4 and > 5x5x5 respectively, they are not too
terribly so. Anyway my question > relates to the 4x4x4 supercube. I have
noticed that the parity on a > 3x3x3 supercube is always conserved
between corners, edges, and > centers. However I have a question about
the parity of a 4x4x4 > supercube with respect to all the edge pieces. I
have found an alg > that switches exactly two edge pieces, and leaves
the rest of the > cube in the exact same position, switching only two
pieces and > maintaining even parity in the corners and centers so to
speak. If > the 4x4x4 supercube follows the same rules as the 3x3x3
supercube > then this position in the edges should also be even parity.
But if > that is the case then at any scrambled position I could simply
switch > two of the edges using this alg and the edges would still have
the > same parity. > > The algorithm is this, > r2 B2 U2 l U2 r' U2
r U2 F2 r F2 l' B2 r2 R L U2 R' L' U R L U2 R'
L' > U > > This flips the edge pair in UF and leaves the rest of
the cube alone. > > Perhaps parity in the 4x4x4 edges is with respect to
two pieces > switched across edge groups? So if the piece in rUF (the
right side > piece of the edge group in UF, or the piece that lies on
the > intersection of the r slice, and the the U and F faces) had the F
> face sticker as a B color stcker and the piece in lBU had the B >
sticker an F color sticker, then maybe that would be odd parity, or >
would that even be an impossible position? > > Maybe the edges have no
parity so to speak, or the parity is somehow > neutral and can be
described as either odd or even. > > So yeah, if it isn't blatantly
obvious already I have no idea about > parity or group theory, but
I'm trying to figure some of this out via > experience with
supercubes. If anyone knows anything about this > please post and help
us ignorant people out! > > Again, just trying to get some conversation
started on the group. > Sorry for all the posts recently, > > Chris
414. Chat: Jan 24 From: "c4r7" <c4r7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 20:48:53 -0000
Chat doesn't seem to be running today, or is it me? c4r7
415. Re: Chat: Jan 24 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 20:52:30 -0000
I also been trying couple of times to get into chat, but after a few
minutes (real clock minutes :D ) of waiting and waiting .... zzzzzzz ...
i have given it up :-( --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "c4r7" <c4r7@y...>
wrote: > Chat doesn't seem to be running today, or is it me? > >
c4r7
416. Re: 4x4 sticker riddle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 21:27:12 -0000
I have a shorter solution for problem c)b) See below !! --cubix-- > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > This was a lot of fun to try and work out! I only got answers
to > part a) through part c), but I'm still thinking about the
answers to > the others. For switching the colors of two adjacent faces
the > minimum number of stickers I found that require switching is 10. >
Switch the U sticker of UFR with the D sticker of DFR, switch the B >
stickers of the edge group at BR with the L stickers of the edge of > FL
(only the edges, not including the corners on that edge) and > switch
the F stickers of UFL and DFL with the R stickers of UBR and > DBR. > >
As far as a "short" alg to make this obvious my shortest one
is 77 > moves in HTM. :) I broke it up into five parts to make it easier
to > read. To perform the alg just do each part right after the other: >
> Part 1: D2 L2 B2 R B' R' B F R' F B' R' B R
F2 U B2 L2 D2 > Part 2: d2 B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2
d2 > Part 3: B d u' B' F' R' F R F D' F2 R F R
F' R' F D B d' u B' > Part 4: d R2 d2 U D' F2
U' D d > Part 5: B' R' B R' B' R2 B F R F'
R F R2 F' > > which makes 79 moves, but combining the parts in the
most economical > way I could, I reduced that to "only" 77
moves :) There has got to > be a more efficient way to do this, I just
did it by performing it in > several steps. Here is the whole 77 move
alg to show the position > when performed on a solved cube. Moves in
parenthesis can be done at > the same time. > > D2 L2 B2 R B'
R' B F R' F B' R' B R F2 U B2 L2 (D2 d2) B2 R2 u R2
d' > R2 d R2 F2 d F2 u' B2 d' R2 d2 U D' F2 U'
(D d) B d u' B' F' R' F R F > D' F2 R F R
F' R' F D B d' u B2 R' B R' B' R2 B F R
F' R F R2 F' > > -------------------------- > If you want to
switch just two opposite faces the minimum number of > stickers I could
find needing to be removed and placed somewhere else > is 8. Switch all
the B face stickers of BUL BUR BDR BDL and F face > stickers of FUL FUR
FDR FDL. Here's an alg to make this obvious, > same as for the
first example. Again moves in parenthesis can be > done at the same
time. > d2 r2 d2 (r2 l2) d2 l2 u2 R2 (u2 d2) L2 D2 L2 R2 U2 A shorter
solution here is : (F2f2)(u2d2)(F2f2)[U2(r2l2)]2 :D 4 cents for this :-P
> --------------- > For these cases it doesn't seem to help to
dissassemble the cube (the > alg goes faster than getting the center
pieces back in IMHO). Maybe > if you were to rotate the three colors of
U,F and R then it would > help to dissassemble the cube in order to
rotate the corner at UFR to > accomodate the new scheme. I have a
feeling the either swapping R > with L and also U with F, or rotating U,
F, and R clockwise or > counter clockwise may take more than 10 stickers
to switch, though I > haven't looked into it too much yet
(it's getting late and about bed > time for me) :) > > I'd
like to keep looking into this. Are there other ways to switch > the
stickers and not have to switch too many? I wonder if anyone has > any
ideas about a worst case sticker switching scenario? > > My two cents, >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > I changed the color
scheme of my 4x4 earlier today. All I had to do > > was swap the blue
and yellow faces to get the scheme I wanted. But > I > > didn't
want to resticker 32 stickers. So... > > > > a) What's the minimum
number of stickers you need to resticker to > > swap two adjacent faces?
> > > > b) Find a short algorithm that when you execute it from a solved
> > cube makes it obvious which stickers have to be restickered for >
your > > a) solution. > > > > c) How about a) and b) if you want to swap
two opposite faces? > > > > d) What's the worst case color
rescheming (keeping the same colors, > > though, otherwise the answer
would obviously be 96 ;-))? > > > > e) For any of the restickering
numbers, does it help to disassemble > > the cube? > > > > The answers
to a) and c)a) are fairly easy, but I haven't thought > > about the
other questions yet... > > > > Cheers! > > Stefan
417. New to speedcubing... From: "bander_87" <con-boy13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jan 2004 23:23:44 -0000
Does anyone know any good sites for people starting out in speed cubing?
I have already solved the cube using the 3 layer method (found a
solution online after I couldnt get last layer) and can do the cube in
about 2:20. I found some sites but they are kinda confusing. Anyone have
anything? Thanks
418. Re: 4x4 sticker riddle From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 00:00:04 -0000
Hi Chris, thanks for your extensive thoughts/posts. 10 (adjacent) and 8
(opposite) is also what I got... I also have the same
"obvious" cube look, at least judging from your algorithm,
your explanation describes a slightly different way I think. > which
makes 79 moves, but combining the parts in the most economical > way I
could, I reduced that to "only" 77 moves :) There has got to >
be a more efficient way to do this, I just did it by performing it in >
several steps. Btw, is there a 4x4 solver program somewhere? How about
the problem space diameter for it? Anything known? > For these cases it
doesn't seem to help to dissassemble the cube (the > alg goes
faster than getting the center pieces back in IMHO). I don't care
much about time when preparing cubes, I meant would it help to reduce
the number of stickers that have to be moved? Just like you I have a
strong feeling that other reschemings can take advantage of
disassembling. Btw, how many different (not variations of each other by
cube rotation/mirroring/rescheming) reschemings are there? ;-) That is,
swapping U and D is not different from swapping L and R. And cycling UFR
is not different from cycling URF. Or from cycling BLD, for example. So
basically I'm asking for the number of different tasks I
could've asked for in my riddle. I believe there are only eight.
Stefan
419. Re: Parity question on the 4x4 supercube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 00:04:22 -0000
> But if u go from 4x4x4 up to 6x6x6 u might achieve again a 2-cycle on
> edges, but it will leave u with a 2-cycle on the "edge-
facecenters". Are you sure you mean 6x6, not 5x5? I don't see
why the same explanation you used for the 4x4 shouldn't work for
the 6x6 as well. Stefan
420. Re: Parity question on the 4x4 supercube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 11:00:10 -0000
Hehe, sorry. Yes of coz i meant the 5x5x5 cube. Apologies!! Will
proofread my postings better :D --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > But if u go from 4x4x4 up to 6x6x6 u might
achieve again a 2- cycle > on > > edges, but it will leave u with a
2-cycle on the "edge- > facecenters". > > Are you sure you
mean 6x6, not 5x5? I don't see why the same > explanation you used
for the 4x4 shouldn't work for the 6x6 as well. > > Stefan
421. Re: 4x4 sticker riddle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 11:22:12 -0000
Hey again! Nice to discuss something else besides optimizing 3x3x3
algs/methods :D I have come up with a fairly short alg for problem c)a),
restickering adjacent faces of the cube. My algorithm for this is :
======
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd')
R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) ======
It really consists of four parts that have been amalgamated very nicely!
Lots of moves cancelled out for me :D It is worth noticing that this alg
will generalize nicely to any (2n)x(2n)x(2n) cube. That also goes for my
alg for restickering opposite faces of the 4x4x4, it will generalize to
6x6x6, 8x8x8 ... For the 4x4x4 that alg is: ======
(F2f2)(u2d2)(F2f2)[U2(r2l2)]2 ====== Happy cubing all!! --Per K-- > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > I have a shorter
solution for problem c)b) See below !! > > --cubix-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > This was a lot of fun to try and work out! I only got answers
to > > part a) through part c), but I'm still thinking about the
answers > to > > the others. For switching the colors of two adjacent
faces the > > minimum number of stickers I found that require switching
is 10. > > Switch the U sticker of UFR with the D sticker of DFR, switch
the B > > stickers of the edge group at BR with the L stickers of the
edge of > > FL (only the edges, not including the corners on that edge)
and > > switch the F stickers of UFL and DFL with the R stickers of UBR
and > > DBR. > > > > As far as a "short" alg to make this
obvious my shortest one is 77 > > moves in HTM. :) I broke it up into
five parts to make it easier > to > > read. To perform the alg just do
each part right after the other: > > > > Part 1: D2 L2 B2 R B'
R' B F R' F B' R' B R F2 U B2 L2 D2 > > Part 2: d2
B2 R2 u R2 d' R2 d R2 F2 d F2 u' B2 d2 > > Part 3: B d u'
B' F' R' F R F D' F2 R F R F' R' F D B
d' u B' > > Part 4: d R2 d2 U D' F2 U' D d > > Part
5: B' R' B R' B' R2 B F R F' R F R2 F' > >
> > which makes 79 moves, but combining the parts in the most >
economical > > way I could, I reduced that to "only" 77 moves
:) There has got to > > be a more efficient way to do this, I just did
it by performing it > in > > several steps. Here is the whole 77 move
alg to show the position > > when performed on a solved cube. Moves in
parenthesis can be done > at > > the same time. > > > > D2 L2 B2 R
B' R' B F R' F B' R' B R F2 U B2 L2 (D2 d2) B2
R2 u R2 > d' > > R2 d R2 F2 d F2 u' B2 d' R2 d2 U D'
F2 U' (D d) B d u' B' F' R' F R > F > > D'
F2 R F R F' R' F D B d' u B2 R' B R' B' R2
B F R F' R F R2 F' > > > > -------------------------- > > If
you want to switch just two opposite faces the minimum number of > >
stickers I could find needing to be removed and placed somewhere > else
> > is 8. Switch all the B face stickers of BUL BUR BDR BDL and F face >
> stickers of FUL FUR FDR FDL. Here's an alg to make this obvious,
> > same as for the first example. Again moves in parenthesis can be > >
done at the same time. > > d2 r2 d2 (r2 l2) d2 l2 u2 R2 (u2 d2) L2 D2 L2
R2 U2 > > A shorter solution here is : > (F2f2)(u2d2)(F2f2)[U2(r2l2)]2
:D > > 4 cents for this :-P > > > --------------- > > For these cases it
doesn't seem to help to dissassemble the cube > (the > > alg goes
faster than getting the center pieces back in IMHO). > Maybe > > if you
were to rotate the three colors of U,F and R then it would > > help to
dissassemble the cube in order to rotate the corner at UFR > to > >
accomodate the new scheme. I have a feeling the either swapping R > >
with L and also U with F, or rotating U, F, and R clockwise or > >
counter clockwise may take more than 10 stickers to switch, though > I >
> haven't looked into it too much yet (it's getting late and
about > bed > > time for me) :) > > > > I'd like to keep looking
into this. Are there other ways to switch > > the stickers and not have
to switch too many? I wonder if anyone > has > > any ideas about a worst
case sticker switching scenario? > > > > My two cents, > > Chris > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > I changed the color
scheme of my 4x4 earlier today. All I had to > do > > > was swap the
blue and yellow faces to get the scheme I wanted. > But > > I > > >
didn't want to resticker 32 stickers. So... > > > > > > a)
What's the minimum number of stickers you need to resticker to > >
> swap two adjacent faces? > > > > > > b) Find a short algorithm that
when you execute it from a solved > > > cube makes it obvious which
stickers have to be restickered for > > your > > > a) solution. > > > >
> > c) How about a) and b) if you want to swap two opposite faces? > > >
> > > d) What's the worst case color rescheming (keeping the same >
colors, > > > though, otherwise the answer would obviously be 96 ;-))? >
> > > > > e) For any of the restickering numbers, does it help to >
disassemble > > > the cube? > > > > > > The answers to a) and c)a) are
fairly easy, but I haven't thought > > > about the other questions
yet... > > > > > > Cheers! > > > Stefan
422. Re: New to speedcubing... From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 13:00:09 -0000
which sites have you looked at pete
423. Comprehensive 3x3x3 supergroup algs!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 13:37:54 -0000
Hey! This will be my last posting for a while. Gonna give others a
chance to post also ... hehe ... I've been diving into my archives
from early 80's, and i found this extensive list of facecenter
orienting algorithms for the 3x3x3 cube. At the time i thought i was the
only interested in "supercubing". In this list is also the
answer to Chris's request for easy algs for rotating 2 facecenters
the same way one step (2 cases). Well anyway, here is the list (the
effect on the centers is written inside the square brackets before the
alg): ====== [FB] = FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL
(18-HTM) (answer to Chris!) [FB'] =
RsU2sRsFR'sU2sR'sB' (14-HTM) [FR] =
(F2R2F'R2F2R')3 (18-HTM) (answer to Chris!) [FR'] =
F'sUsR'sFRsU'sFsR' (14-HTM) [FR'BL'] =
FsUsRsFaLsDsBsL'a (16-HTM) [FR'B'L] = FsUsRsFsLsDsBsLs
(16-HTM) [FRBL] = R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) [FRB2] =
RsFLsDsBsRFsDsLsB2RsU2s (21-HTM) [FR2B] =
FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) [FR'B2L2] =
FsUsRsFB2LsDsBsR'L2 (16-HTM) [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM)
[F2B2] = L2B2R2U2sL2F2R2U2s (10-HTM) [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds
(12-HTM) [F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM)
[F2R2B2] = R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's
(19-HTM) [[U2F2R2B2L2] = RaF2sR'aFaR2sDF'aD2FaDF'aU2
(20-HTM) [U2D2F2R2B2L2] = RaF2sR'aFaR2sF'aU2s (14-HTM)
[U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds (21-HTM)
[U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) [U2D2FR'BL']
= RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) [U2F2R2L2] =
F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) [U2] = (RaU2R'aU)2
(12-HTM) ====== If anyone spots any mistake and/or has any improvements
please let me know! Many of the algs above are simply a combo of 2 other
algs properly amalgamated ;-) Happy Supercubing :-) --Cubix--
424. Re: Cube got stolen From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 19:14:59 -0000
As far as I know, there's no one in my school (besides me) who
would steal a Rubiks Cube. S/he probably just did it to make me mad. Or
something. --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > Hey Mike, > > On one hand, that really sucks. Sorry for loosing
your speed cube. I myself have > never had a cube stolen though of
course, I've only been cubing for a very short > period of time.
Though, I can't help feel sorry for the person who stole your cube.
On > Friday, he became one of the most worthless beings out there... he
actually stole a > Rubik's Cube. I mean come on... at least steal
something that has a bit more > monatery value. Maybe he'll try to
sell it on eBay? You might want to check there > every now and then. > >
-Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > On Friday my drama
class had a play, and I changed and I put my > > pants in the bathroom,
and when I came back, THE CUBE WAS NOT IN THE > > POCKET > > Someone
stole it.... I don't know who, but when I find out, I'll > >
make them pay.... Or I'll pay if I have to, to get it back. > > Has
anyone else ever lost their BEST speed cube? Or had it STOLEN?!?!
425. Caltech Rubik's Cube Club From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 22:15:45 -0000
Hi everyone, Thanks to everyone who was a part of the tournament. I had
a lot of fun and I hope everyone else did too. Our current plan is to
hold a tournament once a term. If you think you may be interested in our
future tournaments, I've set up a yahoo group:
http://groups.yahoo.com/group/caltechrubiks/ where we can discuss
improvements on the tournaments as well as scheduling of future
tournaments and other plans as well. The results of the Winter 2004
tournament are posted in the files section. I'll hopefully have
pictures up soon too. -Tyson
426. Re: Amazing display of dedication and skill (not cube
related) From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 22:22:35 -0000
Had to dig up this old thread because in the same vein:
http://poststuff2.entensity.net/012304/media.php?media=fast.wmv Cheers,
Daniel
427. School Project From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jan 2004 23:41:39 -0000
Hi all, .::ATT: This has nothing to do with Cube::. In this school
project I'm doing, I have to find someone in a math- related
profession and write a letter along with a questionnaire to find out
what kind of math it uses, benefits, pros and cons, etc. Since I
don't have much connection with people off-line, I thought maybe I
could ask for help online. I would appreciate it if someone could be my
personal contact. I will be sending you an e-mail with the questionnaire
(it shouldn't be too bad). Please reply to this message (or e-mail
me directly) ASAP. (I only need one contact.) These are some suggested
professions (taken right from the hand-out): accountant, actuary,
airplane pilot, architect, auto-body repair person, bank teller, bank
officer, chef, computer programmer, computer technician, construction
worker, counselor, dentist, dental assistant, economist, electrical
engineet, electrician, emergency medical technician, FBI agent, flight
attendant, insurance agent, journalist, landscape architect, lawyer,
marketing researcher, lab technician, religious order, musician, nurse
(LPN), nurse (RN), optician, optometrist, pharmacist, physical
therapist, physician, physicist, plumber, police officer, politician,
professor, psychologist, real estate agent, salesperson, secretary,
social worker, statistician, teacher (K-12), travel agent, underwriter,
veterinarian Thanks in advance, Macky p.s. some of these professions, I
really don't get how math has anything to do with it... oh well...
428. Virtual Rubik's Cube updated, worth a look From: "hua_jz" <virtual_rubiks_cube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 04:36:28 -0000
http://www.vrc.freehomepage.com Jeff
429. Re: Caltech Winter 2004 Tournament From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 07:53:26 -0000
Thanks Tyson for making the Tournament so much fun. Since Canada I have
taken a little cube break. It was fun to try and remember all of my
algorithms. My favorite part was when I was finishing up one of my
solves. I knew (or thought I knew) what alg to use so I looked at the
timer to see what time I was getting. Then I put the cube down and
pushed the timer. I looked up and the cube was not solved!! LOL. It was
also great to see Macky solve the cube in 12.8s!!! Thanks again Tyson,
-Kenneth
430. Re: [Speed cubing group] School Project From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Jan 2004 08:02:50 -0000
Hi Macky, I have a maths PhD and I am also an accountant and an
engineer! Would be happy to help if you want. Duncan (in England if that
matters) ----- Original Message ----- From: mackymakisumi To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 25, 2004
11:41 PM Subject: [Speed cubing group] School Project Hi all, .::ATT:
This has nothing to do with Cube::. In this school project I'm
doing, I have to find someone in a math- related profession and write a
letter along with a questionnaire to find out what kind of math it uses,
benefits, pros and cons, etc. Since I don't have much connection
with people off-line, I thought maybe I could ask for help online. I
would appreciate it if someone could be my personal contact. I will be
sending you an e-mail with the questionnaire (it shouldn't be too
bad). Please reply to this message (or e-mail me directly) ASAP. (I only
need one contact.) These are some suggested professions (taken right
from the hand-out): accountant, actuary, airplane pilot, architect,
auto-body repair person, bank teller, bank officer, chef, computer
programmer, computer technician, construction worker, counselor,
dentist, dental assistant, economist, electrical engineet, electrician,
emergency medical technician, FBI agent, flight attendant, insurance
agent, journalist, landscape architect, lawyer, marketing researcher,
lab technician, religious order, musician, nurse (LPN), nurse (RN),
optician, optometrist, pharmacist, physical therapist, physician,
physicist, plumber, police officer, politician, professor, psychologist,
real estate agent, salesperson, secretary, social worker, statistician,
teacher (K-12), travel agent, underwriter, veterinarian Thanks in
advance, Macky p.s. some of these professions, I really don't get
how math has anything to do with it... oh well... Yahoo! Groups Sponsor
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431. Re: School Project From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 12:04:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi all, > > .::ATT: This has nothing to
do with Cube::. > > In this school project I'm doing, I have to
find someone in a math- > related profession and write a letter along
with a questionnaire to > find out what kind of math it uses, benefits,
pros and cons, etc. > Since I don't have much connection with
people off-line, I thought > maybe I could ask for help online. > I
would appreciate it if someone could be my personal contact. I > will be
sending you an e-mail with the questionnaire (it shouldn't be > too
bad). Please reply to this message (or e-mail me directly) ASAP. > (I
only need one contact.) > > These are some suggested professions (taken
right from the hand- out): > accountant, actuary, airplane pilot,
architect, auto-body repair > person, bank teller, bank officer, chef,
computer programmer, > computer technician, construction worker,
counselor, dentist, dental > assistant, economist, electrical engineet,
electrician, emergency > medical technician, FBI agent, flight
attendant, insurance agent, > journalist, landscape architect, lawyer,
marketing researcher, lab > technician, religious order, musician, nurse
(LPN), nurse (RN), > optician, optometrist, pharmacist, physical
therapist, physician, > physicist, plumber, police officer, politician,
professor, > psychologist, real estate agent, salesperson, secretary,
social > worker, statistician, teacher (K-12), travel agent,
underwriter, > veterinarian > > Thanks in advance, > > Macky > > p.s.
some of these professions, I really don't get how math has >
anything to do with it... oh well... Whilst I don't exactly fit
your criterion (not being in any profession), I could put you in contact
with a lot of people who do use mathematics a lot in their work (e.g.
professional mathematicians (university mathematics faculty) or people
in the world of finance)). As for the last part, maybe I can hazard a
guess as to where mathematics might be used in some of them (though many
of them will not go very deeply into mathematics, i.e. even beyond
arithmetic): accountant - this should be fairly straightforward;
probably arithmetic, percentages etc. actuary - statistics (they work in
insurance, calculating probabilities of events, such as disasters etc.)
airplane pilot - I'd imagine it has to do with bearings to an
extent (though with auto-pilots, this is probably less of an issue these
days) and possibly with manual control (on landing), though I'd
imagine that very little is worked out mathematicallyin the usual sense
here (perhpas mentally in the same way as a tennis player or a
footballer or whatever will mentally work out the angle and power for
the ball; it is very much on a subconscious level, if that is the case)
architect - I'd imagine measurements, geometry, applied mathematics
(forces, stress, gravity etc. must be accounted for), perhaps linear
programming could be used to get feasible solutions to the stress
problem auto-body repair person - I'm guessing that this is (the US
term for) someone who repairs cars. Presumably again, things like stress
and forces will come into it at some stage. bank teller - arithmetic,
presumably bank officer - again arithmetic, maybe (depending on what
officer is) some linear programming in order to figure out investments,
statistics, some calculus e.g. partial differential equations (I'm
thinking on the lines of investments here, where stuff with names like
the Black-Scholes equation crop up) chef - principally arithmetic,
I'd have thought, for ingredients computer programmer - algorithms,
numerical analysis, geometry (for graphics), mechanics (e.g. simulating
graphics in games). Depending on the nature of the programming there
could be a whole load of other stuff - linear programming, matrix
calculations come to mind for instance. computer technician - I'd
imagine things like mechanics would come into it, if technician is
design rather than repair, the physical volume will be important, so
will cooling (heat equation perhaps?), efficient design of chips and so
on. construction worker - all kinds of stuff connected to measurements
and forces again counselor - not sure, at a guess some kind of
statistics might be used dentist - to work out the appropriate amount of
anaesthetic some arithmetic might be necessary, perhaps also counting
teeth! dental assistant - to actually prepare the anaesthetic as per
instruction, perhaps? (In the UK, all I've seen a dental assistant
do is write down what the dentist tells them. I'm sure they do a
lot more, but the part I've seen requires no mathematics.)
economist - arithmetic, statistics, calculus e.g. partial differential
equations electrical engineer - complex analysis, calculus electrician -
perhaps some simple equations (I'm thinking on the lines of working
out calculations with parallel/series circuits), but I'm not sure
what else emergency medical technician - again, a good grasp of
arithmetic. I imagine in an emergency, more complicated mathematics (if
necessary) may have to be done by a machine for speed. FBI agent - not
sure here; I can't recall Dale Cooper using mathematics. Perhaps a
certain level is expected just to be able to join the FBI (to ensure a
level of proficiency, should the need arise). At the scene of a crime,
the time of death might be possible to work out by cooling or
deterioration, but I'd imagine they'd have a forensic
scientist or doctor on hand for that, rather than get the agent to do
it. flight attendant - presumably arithmetic, making sure the correct
number of passengers are on board, that there are sufficient meals,
drinks etc. insurance agent - again, perhaps some statistics, although
if the agent is the person who just sells the insurance, that may be
less of a factor. At any rate, I imagine arithmetic at some level.
journalist - persumably some arithmetic to work out percentages - e.g.
the percentage of people out of work, the percentage of the popular
support of candidate X etc., possibly something more advanced, depending
on the type of journal (e.g. the Wall Street journal, or the Journal of
Integral Equations will perhaps need a little extra) landscape architect
- similar to architect, I'd have thought, but perhaps
different/less (or maybe no) emphasis on forces. Mainly geometry, would
be my guess. lawyer - statistics (and the manipulation thereof)
marketing researcher - see lawyer lab technician - arithmetic (for
measurements in preparing solutions and so forth), perhaps something
more too (forces, on the safety side). I could perhaps check on this as
I have a brother who is a scientist and has a lab technician. religious
order - probably depends on what the order is. Services need to be
worked out for timing, the length of hymns plus the readings, plus the
sermon should be roughly constant (equal to the service length), enough
food/drink for sacrament are examples. Of course, there are some people
who believe in numerology - e.g. Bible codes etc. - of course, the fact
is that with a long enough text you are statistically likely to find
similar "codes", e.g. you could probably do the same thing
with "The Lord Of The Rings", the Oxford English Dictionary,
Journey To The West and so forth. People who do not realize this are
more likely to be taken in by the notion of such a "code".
musician - I am told that there is a link between mathematics and music,
but not listening to music, I don't know what it is. Perhaps
something to do with rhythm. Also, the wave equation gives some kind of
support to the spacing of notes, as I recall (though I don't
imagine many musicians use the wave equation). Bach is apparently quite
mathematical, so that could be a start. nurse (LPN) - I don't know
the difference between (LPN) and (RN) (local practice and registered
would be my guess). I expect it is mainly to do with arithmetic (doses
of medicine etc.) nurse (RN) - see nurse (LPN) optician - I can't
imagine that they use the inverse square law, but perhaps they do. The
lens has to be shaped properly to bring the focal point to the correct
place, but whether this is done by the optician or a technician (on
instruction from the optician), I'm not sure. optometrist - not
sure what the difference is between this and optician pharmacist - since
it is preparation of medicine, I'd again guess that
measurements/arithmetic are most important here. (I didn't mention
it above, but units are quite important in measuring.) physical
therapist - Can't recall there being any mathematics involved when
I was getting physical therapy when I broke my elbow. I'd imagine
it has to do with strain and stress and perhaps working out the level,
amount and vigour of exercises in recovery (although, "go to the
level of pain and not beyond" isn't really mathematical)
physician - assuming this to take doctor and surgeon into account,
I'd think arithmetic would be up there. Possibly also some calculus
(in working out rate of cooling, rate of deterioration and other
things). physicist - it's a very broad category; just about any
field of applied mathematics, probably, and also calculus, complex
analysis and geometry. I'm probably leaving out some stuff. plumber
- I'd think that geometry and stress forces and measurements are
what are required here. Probably not so much fluid mechanics and
hydrodynamics (unless they are working on a huge structure, like a dam,
but then they'd probably have a more fancy title) police officer -
presumably not much more than arithmetic politician - statistics (to an
extent) - see lawyer, counting (to see if they have won the vote)
professor - depends on the type of professor! Statistics is probably
common to quite a few, arithmetic is surely known to all (these are
probably also both used, especially if the professor has to teach (and
doesn't have a TA)). For a mathematics professor, rather more would
be needed - it would be difficult to go into at any length. psychologist
- statistics, I'd imagine. real estate agent - they need to be able
to work with areas and count bathrooms, so some arithmetic and perhaps
geometry (though the areas may be given to them) salesperson -
arithmetic, perhaps statistics (especially if sales are not on the shop
floor but to firms or house to house) secretary - probably depends on
what they are a secretary for (arithmetic I imagine, but not necessarily
any more) social worker - presumably arithmetic and some statistics
statistician - statistics, calculus teacher (K-12) - not certain what
K-12 is, but I believe it is primary, in which case arithmetic, perhaps
statistics, perhaps calculus, perhaps geometry and so forth (I'm
not too familiar with US pre-university education) travel agent - again,
arithmetic (n people at $x with a y% discount and a z credit card
surcharge +$w insurance etc.) underwriter - this is again in the
insurance/lawyer category so probably some smatterings from the
mathematics used in those professions veterinarian - I'd think that
the mathematics required would be similar to that for a physician
432. Re: 4x4 sticker riddle From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 23:36:53 -0000
--- Per Kristen Fredlund wrote: > I have come up with a fairly short alg
for problem c)a), > restickering adjacent faces of the cube. My
algorithm for this is : > > ====== >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd')
> R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) >
====== Took me 3 tries to perform your alg right, but then it worked.
Very cool! I'm curious to know how you came up with it and what the
four parts are? I came up with my own that's nice and easy on the
brian, and fairly short, too... It has two steps: 1) Swap centers and
U/D edges: (Dd)R2(D'd')R2 F2 R2 F2 R2 F2(Dd)R2(D'd')
2) Flip entire FR edge (with corners)
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2
R2 F2 This translates to a single, 35 move (HTM) solution, because the
(D'd') at the end of #1 and the (Dd) at the beginning of #2
cancel out. Btw, for those who may want to know, #2 is an alg that
handles both parity problems encountered on the 4x4x4 simultaneously by
swapping two corners (UFR and DFR) and flipping one edge pair (FR). -
Grant
433. [Speed cubing group] Re: skeptics From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 18:58:09 -0800
You could also memorize a solution with the different steps and do it
backwards really fast, so the steps don't prove all that much.
I'd look for places with finger tricks or other moves you can see
the fingers *pushing* the pieces. Playing those backwards should look
very unnatural and prove that the video is played in the right
direction. I don't know how you'd prove that the video
isn't speeded up though. /Lars At 11:47 PM +0000 1/23/04, Chris
Sz... wrote: >also read the guestbook at speedcubing.com People think
Ron's cube >video was played backwards. It was obviously not
because you can >pick out the different steps, but I never thought about
that. It >would be rather easy to fake a video by simply scrambling a
solved >cube and playing backwards >--barefoot Chris -- "They say
the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
434. Cube Tension From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 03:43:46 -0000
As you all know by now, my cube is gone.... :( :( :( Anyway, I am now
concentrating on improving a new cube. The springs are not very springy
yet, though. The face needs to be almost exactly square in order to turn
the next side. Is there any way to adjust the tension of the nonexistent
screws in the Rubiks.com cubes? I tried scratching a slit into the thing
to turn it, but to no avail. Thanks
435. spring tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 04:15:02 -0000
Hey everyone, I'm getting ready to reserve the room again for our
next tournament in the spring. Are there any weeks or days in the spring
(around april) that would be better than others for anyone out there?
-Tyson
436. Hi From: "Chris Taylor" <duct_tape06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 05:17:45 -0000
Hello I have a question and a cool link. How would I find the total
possible orientations reachable from the solved state? IE: if you just
haphazzardly put a cube together, it won't necessarily qualify. and
a cool link. free immortality rings:
http://www.alexchiu.com/affiliates/clickthru.cgi?id=myusername it shows
you how to make immortality rings. i don't know if it works yet,
tho. that's all. Chris
437. Re: [Speed cubing group] Re: Cube got stolen From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 21:18:13 -0800 (PST)
Perhaps the person was so intrigued with the puzzle they wandered off
with it in a state of confusion? *shrugs* Or maybe a janitor stole it?
Or maybe...someone is jealous of your cubing skills and stole it to
spite you. Or maybe...lol...someone decided it needed to be lubed so
they brought it home, with the intentions of returning it. Sorry I
haven't been much help. -Richard --- tmao@... wrote: > Hey Mike, >
> On one hand, that really sucks. Sorry for loosing > your speed cube. I
myself have > never had a cube stolen though of course, I've only >
been cubing for a very short > period of time. Though, I can't help
feel sorry for > the person who stole your cube. On > Friday, he became
one of the most worthless beings > out there... he actually stole a >
Rubik's Cube. I mean come on... at least steal > something that has
a bit more > monatery value. Maybe he'll try to sell it on eBay? >
You might want to check there > every now and then. > > -Tyson > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Michael
Atkinson" > <unipsycho6@y...> wrote: > > On Friday my drama
class had a play, and I changed > and I put my > > pants in the
bathroom, and when I came back, THE > CUBE WAS NOT IN THE > > POCKET > >
Someone stole it.... I don't know who, but when I > find out,
I'll > > make them pay.... Or I'll pay if I have to, to get >
it back. > > Has anyone else ever lost their BEST speed cube? > Or had
it STOLEN?!?! > > __________________________________ Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
Well, even if they did walk off with it, why were they rooting through a
pair of pants in the first place? :) And it was pretty well lubed,
definitely not in need of it. I have a feeling that someone did steal it
just to make me mad. Because I have many enemies at that school. I mean,
I don't dislike them, but they dislike me. Yeah. --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Perhaps the person was so intrigued
with the puzzle > they wandered off with it in a state of confusion? >
*shrugs* Or maybe a janitor stole it? Or > maybe...someone is jealous of
your cubing skills and > stole it to spite you. Or maybe...lol...someone
> decided it needed to be lubed so they brought it home, > with the
intentions of returning it. Sorry I haven't > been much help. >
-Richard > > --- tmao@i... wrote: > > Hey Mike, > > > > On one hand,
that really sucks. Sorry for loosing > > your speed cube. I myself have
> > never had a cube stolen though of course, I've only > > been
cubing for a very short > > period of time. Though, I can't help
feel sorry for > > the person who stole your cube. On > > Friday, he
became one of the most worthless beings > > out there... he actually
stole a > > Rubik's Cube. I mean come on... at least steal > >
something that has a bit more > > monatery value. Maybe he'll try
to sell it on eBay? > > You might want to check there > > every now and
then. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Michael Atkinson"
> > <unipsycho6@y...> wrote: > > > On Friday my drama class had a
play, and I changed > > and I put my > > > pants in the bathroom, and
when I came back, THE > > CUBE WAS NOT IN THE > > > POCKET > > > Someone
stole it.... I don't know who, but when I > > find out, I'll >
> > make them pay.... Or I'll pay if I have to, to get > > it back.
> > > Has anyone else ever lost their BEST speed cube? > > Or had it
STOLEN?!?! > > > > > > > __________________________________ > Do you
Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
439. [Speed cubing group] Re: Cube got stolen From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 05:26:06 -0000
Well I know a bit how it is, somewhere out there, there is a postman
that has 10 Rubik's Studio cubes. I have mailed them and they never
arrived. So lessons learned I always send them insured now. As for the
speedcube, I never leave my speedcube out of site in public. Ton --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Perhaps the person was so intrigued
with the puzzle > they wandered off with it in a state of confusion? >
*shrugs* Or maybe a janitor stole it? Or > maybe...someone is jealous of
your cubing skills and > stole it to spite you. Or maybe...lol...someone
> decided it needed to be lubed so they brought it home, > with the
intentions of returning it. Sorry I haven't > been much help. >
-Richard > > --- tmao@i... wrote: > > Hey Mike, > > > > On one hand,
that really sucks. Sorry for loosing > > your speed cube. I myself have
> > never had a cube stolen though of course, I've only > > been
cubing for a very short > > period of time. Though, I can't help
feel sorry for > > the person who stole your cube. On > > Friday, he
became one of the most worthless beings > > out there... he actually
stole a > > Rubik's Cube. I mean come on... at least steal > >
something that has a bit more > > monatery value. Maybe he'll try
to sell it on eBay? > > You might want to check there > > every now and
then. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Michael Atkinson"
> > <unipsycho6@y...> wrote: > > > On Friday my drama class had a
play, and I changed > > and I put my > > > pants in the bathroom, and
when I came back, THE > > CUBE WAS NOT IN THE > > > POCKET > > > Someone
stole it.... I don't know who, but when I > > find out, I'll >
> > make them pay.... Or I'll pay if I have to, to get > > it back.
> > > Has anyone else ever lost their BEST speed cube? > > Or had it
STOLEN?!?! > > > > > > > __________________________________ > Do you
Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
440. Re: [Speed cubing group] Hi From: E M <esadmofo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jan 2004 22:08:58 -0800 (PST)
If you just put a standard cube together randomly you would have 1
chance in 12 of getting it right. If you have a super cube, meaning the
orination of the centers matters, then you would have 1 chance in 24.
--- Chris Taylor <duct_tape06@...> wrote: > Hello > I have a question
and a cool link. How would I find > the total > possible orientations
reachable from the solved > state? IE: if you > just haphazzardly put a
cube together, it won't > necessarily qualify. > and a cool link.
free immortality rings: >
http://www.alexchiu.com/affiliates/clickthru.cgi?id=myusername > it >
shows you how to make immortality rings. i don't > know if it works
> yet, tho. that's all. > Chris > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
the video couldn't be sped up so as to look incredibly
unnatural...physiology will provide the proper analysis to prove that,
apart from that objective video analysis and reproduction of skill in a
controlled environment are always handy for proving someone's
skill...however I know of no real video technology available to the
public for free that makes it easy to reverse video... Anywho, the idea
that some of us would go to such lengths to prove that we are good in
the sport of cubing...its highly unlikely...just what kind of
psychological motivation does one need to fake skill in a sport that
receives about as much public notariety as podiatry? Please tell those
on the forums to rethink their accusations...its simply not logical...
=K= --- Lars Petrus <lars@...> wrote: > You could also memorize a
solution with the > different steps and do it > backwards really fast,
so the steps don't prove all > that much. > > I'd look for
places with finger tricks or other > moves you can see the > fingers
*pushing* the pieces. Playing those > backwards should look > very
unnatural and prove that the video is played in > the right > direction.
> > I don't know how you'd prove that the video isn't >
speeded up though. > > /Lars > > At 11:47 PM +0000 1/23/04, Chris Sz...
wrote: > >also read the guestbook at speedcubing.com People > think
Ron's cube > >video was played backwards. It was obviously not >
because you can > >pick out the different steps, but I never thought >
about that. It > >would be rather easy to fake a video by simply >
scrambling a solved > >cube and playing backwards > >--barefoot Chris >
> -- > "They say the grass is greener on the other side, > but have
you ever > flipped it over?" > > Lars Petrus, San Francisco -
lars@... > http://lar5.com > > > > Yahoo! Groups Links > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
the video couldn't be sped up so as to look incredibly
unnatural...physiology will provide the proper analysis to prove that,
apart from that objective video analysis and reproduction of skill in a
controlled environment are always handy for proving someone's
skill...however I know of no real video technology available to the
public for free that makes it easy to reverse video... Anywho, the idea
that some of us would go to such lengths to prove that we are good in
the sport of cubing...its highly unlikely...just what kind of
psychological motivation does one need to fake skill in a sport that
receives about as much public notariety as podiatry? Please tell those
on the forums to rethink their accusations...its simply not logical...
=K= --- Lars Petrus <lars@...> wrote: > You could also memorize a
solution with the > different steps and do it > backwards really fast,
so the steps don't prove all > that much. > > I'd look for
places with finger tricks or other > moves you can see the > fingers
*pushing* the pieces. Playing those > backwards should look > very
unnatural and prove that the video is played in > the right > direction.
> > I don't know how you'd prove that the video isn't >
speeded up though. > > /Lars > > At 11:47 PM +0000 1/23/04, Chris Sz...
wrote: > >also read the guestbook at speedcubing.com People > think
Ron's cube > >video was played backwards. It was obviously not >
because you can > >pick out the different steps, but I never thought >
about that. It > >would be rather easy to fake a video by simply >
scrambling a solved > >cube and playing backwards > >--barefoot Chris >
> -- > "They say the grass is greener on the other side, > but have
you ever > flipped it over?" > > Lars Petrus, San Francisco -
lars@... > http://lar5.com > > > > Yahoo! Groups Links > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
443. Re: School Project From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 07:37:46 -0000
Hi, > As for the last part, maybe I can hazard a guess as to where >
mathematics might be used in some of them (though many of them will >
not go very deeply into mathematics, i.e. even beyond arithmetic): > >
accountant - this should be fairly straightforward; probably >
arithmetic, percentages etc. > actuary - statistics (they work in
insurance, calculating > probabilities of events, such as disasters
etc.) > airplane pilot - I'd imagine it has to do with bearings to
an extent > (though with auto-pilots, this is probably less of an issue
these > days) and possibly with manual control (on landing), though
I'd > imagine that very little is worked out mathematicallyin the
usual > sense here (perhpas mentally in the same way as a tennis player
or a > footballer or whatever will mentally work out the angle and power
> for the ball; it is very much on a subconscious level, if that is >
the case) > architect - I'd imagine measurements, geometry, applied
mathematics > (forces, stress, gravity etc. must be accounted for),
perhaps linear > programming could be used to get feasible solutions to
the stress > problem > auto-body repair person - I'm guessing that
this is (the US term > for) someone who repairs cars. Presumably again,
things like stress > and forces will come into it at some stage. > bank
teller - arithmetic, presumably > bank officer - again arithmetic, maybe
(depending on what officer > is) some linear programming in order to
figure out investments, > statistics, some calculus e.g. partial
differential equations (I'm > thinking on the lines of investments
here, where stuff with names > like the Black-Scholes equation crop up)
> chef - principally arithmetic, I'd have thought, for ingredients
> computer programmer - algorithms, numerical analysis, geometry (for >
graphics), mechanics (e.g. simulating graphics in games). Depending > on
the nature of the programming there could be a whole load of > other
stuff - linear programming, matrix calculations come to mind > for
instance. > computer technician - I'd imagine things like mechanics
would come > into it, if technician is design rather than repair, the
physical > volume will be important, so will cooling (heat equation
perhaps?), > efficient design of chips and so on. > construction worker
- all kinds of stuff connected to measurements > and forces again >
counselor - not sure, at a guess some kind of statistics might be > used
> dentist - to work out the appropriate amount of anaesthetic some >
arithmetic might be necessary, perhaps also counting teeth! > dental
assistant - to actually prepare the anaesthetic as per > instruction,
perhaps? (In the UK, all I've seen a dental assistant > do is write
down what the dentist tells them. I'm sure they do a lot > more,
but the part I've seen requires no mathematics.) > economist -
arithmetic, statistics, calculus e.g. partial > differential equations >
electrical engineer - complex analysis, calculus > electrician - perhaps
some simple equations (I'm thinking on the > lines of working out
calculations with parallel/series circuits), > but I'm not sure
what else > emergency medical technician - again, a good grasp of
arithmetic. I > imagine in an emergency, more complicated mathematics
(if necessary) > may have to be done by a machine for speed. > FBI agent
- not sure here; I can't recall Dale Cooper using > mathematics.
Perhaps a certain level is expected just to be able to > join the FBI
(to ensure a level of proficiency, should the need > arise). At the
scene of a crime, the time of death might be possible > to work out by
cooling or deterioration, but I'd imagine they'd have > a
forensic scientist or doctor on hand for that, rather than get the >
agent to do it. > flight attendant - presumably arithmetic, making sure
the correct > number of passengers are on board, that there are
sufficient meals, > drinks etc. > insurance agent - again, perhaps some
statistics, although if the > agent is the person who just sells the
insurance, that may be less > of a factor. At any rate, I imagine
arithmetic at some level. > journalist - persumably some arithmetic to
work out percentages - > e.g. the percentage of people out of work, the
percentage of the > popular support of candidate X etc., possibly
something more > advanced, depending on the type of journal (e.g. the
Wall Street > journal, or the Journal of Integral Equations will perhaps
need a > little extra) > landscape architect - similar to architect,
I'd have thought, but > perhaps different/less (or maybe no)
emphasis on forces. Mainly > geometry, would be my guess. > lawyer -
statistics (and the manipulation thereof) > marketing researcher - see
lawyer > lab technician - arithmetic (for measurements in preparing
solutions > and so forth), perhaps something more too (forces, on the
safety > side). I could perhaps check on this as I have a brother who is
a > scientist and has a lab technician. > religious order - probably
depends on what the order is. Services > need to be worked out for
timing, the length of hymns plus the > readings, plus the sermon should
be roughly constant (equal to the > service length), enough food/drink
for sacrament are examples. Of > course, there are some people who
believe in numerology - e.g. Bible > codes etc. - of course, the fact is
that with a long enough text you > are statistically likely to find
similar "codes", e.g. you could > probably do the same thing
with "The Lord Of The Rings", the Oxford > English Dictionary,
Journey To The West and so forth. People who do > not realize this are
more likely to be taken in by the notion of > such a "code". >
musician - I am told that there is a link between mathematics and >
music, but not listening to music, I don't know what it is. Perhaps
> something to do with rhythm. Also, the wave equation gives some kind >
of support to the spacing of notes, as I recall (though I don't >
imagine many musicians use the wave equation). Bach is apparently >
quite mathematical, so that could be a start. > nurse (LPN) - I
don't know the difference between (LPN) and (RN) > (local practice
and registered would be my guess). I expect it is > mainly to do with
arithmetic (doses of medicine etc.) > nurse (RN) - see nurse (LPN) >
optician - I can't imagine that they use the inverse square law,
but > perhaps they do. The lens has to be shaped properly to bring the >
focal point to the correct place, but whether this is done by the >
optician or a technician (on instruction from the optician), I'm
not > sure. > optometrist - not sure what the difference is between this
and > optician > pharmacist - since it is preparation of medicine,
I'd again guess > that measurements/arithmetic are most important
here. (I didn't > mention it above, but units are quite important
in measuring.) > physical therapist - Can't recall there being any
mathematics > involved when I was getting physical therapy when I broke
my elbow. > I'd imagine it has to do with strain and stress and
perhaps working > out the level, amount and vigour of exercises in
recovery > (although, "go to the level of pain and not beyond"
isn't really > mathematical) > physician - assuming this to take
doctor and surgeon into account, > I'd think arithmetic would be up
there. Possibly also some calculus > (in working out rate of cooling,
rate of deterioration and other > things). > physicist - it's a
very broad category; just about any field of > applied mathematics,
probably, and also calculus, complex analysis > and geometry. I'm
probably leaving out some stuff. > plumber - I'd think that
geometry and stress forces and measurements > are what are required
here. Probably not so much fluid mechanics and > hydrodynamics (unless
they are working on a huge structure, like a > dam, but then they'd
probably have a more fancy title) > police officer - presumably not much
more than arithmetic > politician - statistics (to an extent) - see
lawyer, counting (to > see if they have won the vote) > professor -
depends on the type of professor! Statistics is probably > common to
quite a few, arithmetic is surely known to all (these are > probably
also both used, especially if the professor has to teach > (and
doesn't have a TA)). For a mathematics professor, rather more >
would be needed - it would be difficult to go into at any length. >
psychologist - statistics, I'd imagine. > real estate agent - they
need to be able to work with areas and > count bathrooms, so some
arithmetic and perhaps geometry (though the > areas may be given to
them) > salesperson - arithmetic, perhaps statistics (especially if
sales > are not on the shop floor but to firms or house to house) >
secretary - probably depends on what they are a secretary for >
(arithmetic I imagine, but not necessarily any more) > social worker -
presumably arithmetic and some statistics > statistician - statistics,
calculus > teacher (K-12) - not certain what K-12 is, but I believe it
is > primary, in which case arithmetic, perhaps statistics, perhaps >
calculus, perhaps geometry and so forth (I'm not too familiar with
> US pre-university education) > travel agent - again, arithmetic (n
people at $x with a y% discount > and a z credit card surcharge +$w
insurance etc.) > underwriter - this is again in the insurance/lawyer
category so > probably some smatterings from the mathematics used in
those > professions > veterinarian - I'd think that the mathematics
required would be > similar to that for a physician Wow, that's a
lot! Thanks, that'll definitely be something I can use for my
report. :D As for my contact, thanks, Duncan, for your help. I will
e-mail you the questionnaire by Friday. Thanks again, Macky p.s. >Dr. C
I really haven't had the time to finish the whole 5x5...I
don't think I can untill all the tests are done and I'm out of
homework heaven. LOL. Thank you for your advice on memorization. I
certainly hope to be able to do this asap.
444. summer official tournament? From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 11:03:10 -0000
Hey everyone again, I know this is really far away, but I was
thinking... there isn't going to be an official tournament for the
Rubik's Cube in the United States this year and it'd be really
nice to have one. Who do I need to talk to in order to make a tournament
official. Do I need some sort of sponsorship/licensing from Hessport or
something? And what makes a tournament official such that a record will
be accepted as "a record"? Basically, I envision an official
united states championship held in the summer. With all of your support,
I think this would be very much a possibility. -Tyson
445. RE: [Speed cubing group] summer official tournament? From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Jan 2004 11:09:43 -0000
Hi Tyson To be "official" you'd need a third party judge
and to follow the guidelines that were set in Toronto which can be
viewed at rubikschamps.com. The Guinness Book of Records can be
contacted via their web-site and will send you downloadable forms to
fill out for any new record(s) they only publish 3x3 and blindfold
records at the moment. If you wanted "sponsorship"you would
need to contact the USA distribution companies "Hasbro" and
"Winning Moves" : The details are at rubiks.com. There are
plans for a 2005 "official" 25th Anniversary championship in
Orlando, Florida and there will be a European Championship in August in
Amsterdam. Dates for both will be confirmed in February. Good luck!
David -----Original Message----- From: tmao@... [mailto:tmao@...] Sent:
27 January 2004 11:03 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] summer official tournament? Hey everyone
again, I know this is really far away, but I was thinking... there
isn't going to be an official tournament for the Rubik's Cube
in the United States this year and it'd be really nice to have one.
Who do I need to talk to in order to make a tournament official. Do I
need some sort of sponsorship/licensing from Hessport or something? And
what makes a tournament official such that a record will be accepted as
"a record"? Basically, I envision an official united states
championship held in the summer. With all of your support, I think this
would be very much a possibility. -Tyson _____ Yahoo! Groups Links * To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
446. Re: cube memory From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 13:30:18 -0000
that's a great little game...i think it might be fun to have a few
more patterns, then print them up on some cards...game to go. one little
thing: i noticed a few times that highlighted cubes wouldn't
"cover up" again...made it kind of easy if they stayed
exposed...obviously not intended but again, liked the game --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > Play Cube Memory! It's like the game
Memory where you have to match > up the cards. Here you match up the
cube patterns. > > http://www.geocities.com/c_w_tsai/memory/ > > Have
fun! > > c
447. Re: Cube got stolen From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 13:33:44 -0000
hate to state the obvious, but maybe they really think it's a
continuum trans-functioner... --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > On Friday my drama class had a play, and I
changed and I put my > pants in the bathroom, and when I came back, THE
CUBE WAS NOT IN THE > POCKET > Someone stole it.... I don't know
who, but when I find out, I'll > make them pay.... Or I'll pay
if I have to, to get it back. > Has anyone else ever lost their BEST
speed cube? Or had it STOLEN?!?!
I´m quite sure that someone just hid the cube in a not too obvious place
in that room. Go and look again! R ----- Original Message ----- From:
"mrtrickypants" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 27,
2004 2:33 PM Subject: [Speed cubing group] Re: Cube got stolen > > hate
to state the obvious, but maybe they really think it's a >
continuum trans-functioner... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > On Friday my drama class had a play, and
I changed and I put my > > pants in the bathroom, and when I came back,
THE CUBE WAS NOT IN > THE > > POCKET > > Someone stole it.... I
don't know who, but when I find out, I'll > > make them
pay.... Or I'll pay if I have to, to get it back. > > Has anyone
else ever lost their BEST speed cube? Or had it > STOLEN?!?! > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
449. Re: Cube got stolen From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 15:40:50 -0000
That's what I thought at first, but then I decided to think outside
the box for once. --- In speedsolvingrubikscube@yahoogroups.com,
mrtrickypants <no_reply@y...> wrote: > > hate to state the obvious,
but maybe they really think it's a > continuum trans-functioner...
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > On Friday my drama
class had a play, and I changed and I put my > > pants in the bathroom,
and when I came back, THE CUBE WAS NOT IN > THE > > POCKET > > Someone
stole it.... I don't know who, but when I find out, I'll > >
make them pay.... Or I'll pay if I have to, to get it back. > > Has
anyone else ever lost their BEST speed cube? Or had it > STOLEN?!?!
450. Get a speed cube? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 16:20:19 -0000
I want a good cube. Where can I get one? Are the cubes of www.rubiks.com
good enough? I have two very bad cubes (and very cheap cube) and my
record with these cubes is 37 sc. I think I can get a better mark with a
good cube. Thanks
451. Re: Get a speed cube? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 19:12:48 -0000
The Rubiks.com ones take a while to break in, but once you do they are
excellent for speedcubing. --- In
speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@y...> wrote: > I want a good cube. Where can I get one? Are
the cubes of > www.rubiks.com good enough? > I have two very bad cubes
(and very cheap cube) and my record with > these cubes is 37 sc. I think
I can get a better mark with a good > cube. > > Thanks
452. Caltech Competition From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 20:31:50 -0000
Greetings Everyone, As many of you know a speed solving Rubik's
Cube tournament was held on Saturday 1/24/2004 at Caltech. They used the
same stackmat timers which were used in the WC2003 in Toronto. Macky won
with the middle 3 of 5 average of 16.53 seconds. His slowest solve of
the final 5 scrambles was 18.05 which is two full seconds faster than
the average of the present "official" World's record.
Macky's time in the "Champion's Solve" right after
the winner was declared was 12.28 sconds. If you want to compare your
time to his 12.28, here's that scramble: F2 R2 D L R B' F
D' B R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2
Good Luck! And of Course Congratulations to Macky! Regards, David J
453. Re: Get a speed cube? From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 18:02:37 -0000
www.speedcubing.com, Ton's Studio cubes. I thought I lost mine for
3 days and almost cried. OK, not really, but if you want the best,
that's what you want. --- In
speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@y...> wrote: > I want a good cube. Where can I get one? Are
the cubes of > www.rubiks.com good enough? > I have two very bad cubes
(and very cheap cube) and my record with > these cubes is 37 sc. I think
I can get a better mark with a good > cube. > > Thanks
454. Re: 4x4 sticker riddle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 22:23:38 -0000
Hey Grant! I already tried to post this. Sorry if it should appear twice
:-( I left my algbuilding scribblings at home, but instead i came up
with an ever better solution : =====
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2
: (25-htm) ===== I found this by working ur solution backwards, and
spotted at one point all that was needed was a simple swap of 2 (2x3)
blocks, which is easily done normally ;-) Regards, --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Per Kristen Fredlund wrote: > > I have come
up with a fairly short alg for problem c)a), > > restickering adjacent
faces of the cube. My algorithm for this is : > > > > ====== > >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd')
> > R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) > >
====== > > Took me 3 tries to perform your alg right, but then it
worked. Very > cool! I'm curious to know how you came up with it
and what the four > parts are? I came up with my own that's nice
and easy on the brian, > and fairly short, too... It has two steps: > >
1) Swap centers and U/D edges: > (Dd)R2(D'd')R2 F2 R2 F2 R2
F2(Dd)R2(D'd') > 2) Flip entire FR edge (with corners) >
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2
R2 F2 > > This translates to a single, 35 move (HTM) solution, because
the > (D'd') at the end of #1 and the (Dd) at the beginning of
#2 cancel > out. Btw, for those who may want to know, #2 is an alg that
handles > both parity problems encountered on the 4x4x4 simultaneously
by > swapping two corners (UFR and DFR) and flipping one edge pair (FR).
> > - Grant
The only not-too-obvious place in the bathroom, I'm afraid to look.
;) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > I´m quite sure that someone just hid
the cube in a not too obvious place in that room. > Go and look again! >
> R > ----- Original Message ----- > From: "mrtrickypants"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, January 27,
2004 2:33 PM > Subject: [Speed cubing group] Re: Cube got stolen > > > >
> > hate to state the obvious, but maybe they really think it's a >
> continuum trans-functioner... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > On Friday my drama class had a play,
and I changed and I put my > > > pants in the bathroom, and when I came
back, THE CUBE WAS NOT IN > > THE > > > POCKET > > > Someone stole
it.... I don't know who, but when I find out, I'll > > > make
them pay.... Or I'll pay if I have to, to get it back. > > > Has
anyone else ever lost their BEST speed cube? Or had it > > STOLEN?!?! >
> > > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
>
456. Re: 4x4 sticker riddle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 22:05:49 -0000
Hey Grant! I have left my alg-building scribblings at home, but i came
up with a much improved solution ... Here it is : =====
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2
: {25-HTM} ===== This one i found by working ur alg backwards towards
solved. At one point in ur alg i spotted i simply had to interchange 2
(2x3) blocks, which is fairly easy :D I believe this one should be hard
to beat ;-) --cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" <Grant@T...> wrote: > --- Per Kristen
Fredlund wrote: > > I have come up with a fairly short alg for problem
c)a), > > restickering adjacent faces of the cube. My algorithm for this
is : > > > > ====== > >
(Uu)F2(U2u2)R2F2(Uu)F2R2F2R2B2(Uu)B2(U'u')B2(Dd)B2(D'd')
> > R2F'(Rr)U'R2U(R'r')F'R2(Uu) : {38-HTM) > >
====== > > Took me 3 tries to perform your alg right, but then it
worked. Very > cool! I'm curious to know how you came up with it
and what the four > parts are? I came up with my own that's nice
and easy on the brian, > and fairly short, too... It has two steps: > >
1) Swap centers and U/D edges: > (Dd)R2(D'd')R2 F2 R2 F2 R2
F2(Dd)R2(D'd') > 2) Flip entire FR edge (with corners) >
(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2
R2 F2 > > This translates to a single, 35 move (HTM) solution, because
the > (D'd') at the end of #1 and the (Dd) at the beginning of
#2 cancel > out. Btw, for those who may want to know, #2 is an alg that
handles > both parity problems encountered on the 4x4x4 simultaneously
by > swapping two corners (UFR and DFR) and flipping one edge pair (FR).
> > - Grant
457. Re: [Speed cubing group] Re: cube memory From: lieberz2@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 19:59:36 EST
i have tricks cards where the back of them reveals the card ;P(but very
secretly!) [Non-text portions of this message have been removed]
458. Re: [Speed cubing group] Australian Cubers From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 11:06:17 +1100
On Tue, Jan 13, 2004 at 01:35:13AM -0000, cubed68 wrote: > i was just
wondering how many cubers from this page are > Australian,apart from
myself and Jasmin > > pete I'm also Australian (from Sydney) Ryan
459. Re: Caltech Competition From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 23:46:22 -0000
Well, the 12.28 wasn't really legitimate. I had scrambled his cube
and then he said he wanted to use your cube so I scrambled your cube the
same way and in the process, Macky solved his own cube so he had already
seen it... and I think he mentioned he got lucky because on of the pairs
was already in place. The 14.76 was really really impressive though.
Macky opened the competition with a 15.07 which really did set a good
tone for his performance... not to mention the tone of the crowd
cheering! Hey, I'm having pairty problems with my 4x4x4. I'll
check this group for prior discussions on this but does anyone have the
algorithms off hand? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Greetings Everyone, > > As many of you
know a speed solving Rubik's Cube tournament was held > on Saturday
1/24/2004 at Caltech. They used the same stackmat timers > which were
used in the WC2003 in Toronto. > > Macky won with the middle 3 of 5
average of 16.53 seconds. > > His slowest solve of the final 5 scrambles
was 18.05 which is two full > seconds faster than the average of the
present "official" World's record. > > Macky's time
in the "Champion's Solve" right after the winner was >
declared was 12.28 sconds. > > If you want to compare your time to his
12.28, here's that scramble: > > F2 R2 D L R B' F D' B R2
D2 L D L R' F' B2 D U R2 D' R B2 L' D2 > > Good
Luck! > > And of Course Congratulations to Macky! > > Regards, > > David
J
460. Re: Cube Tension From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 00:43:15 -0000
Please? Somebody? I can barely average under 25 seconds with my current
cube! --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > As you all know by now, my
cube is gone.... :( :( :( > Anyway, I am now concentrating on improving
a new cube. The springs > are not very springy yet, though. The face
needs to be almost > exactly square in order to turn the next side. Is
there any way to > adjust the tension of the nonexistent screws in the
Rubiks.com > cubes? I tried scratching a slit into the thing to turn it,
but to > no avail. > > Thanks
461. Re: [Speed cubing group] Re: School Project From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 12:07:31 +1100
On Mon, Jan 26, 2004 at 12:04:13PM -0000, GameOfDeath2 wrote: > musician
- I am told that there is a link between mathematics and > music, but
not listening to music, I don't know what it is. Perhaps >
something to do with rhythm. Also, the wave equation gives some kind >
of support to the spacing of notes, as I recall (though I don't >
imagine many musicians use the wave equation). Bach is apparently >
quite mathematical, so that could be a start. I'm sure you've
heard "Doh ray me, it's easy as 1 2 3". Bach is famous
for melodies like this: 878456767345656234545123... which is very
mathematical but sounds beautiful. These numbers are second nature to
musicians. Rhythm is based on different measures of notes: a full note,
a half note, a quarter note. or even a 3rd. Example: You want to play
1-2-3 | 1-2-3 | ... repeating bars with your left hand And play 1-2-3-4
| 1-2-3-4 | ... repeating bars with your right hand. The bar length is
common to both hands. If a musician wants to learn to play this
accurately, he/she must use mathematics. With the left hand, each beat
is 1/3, and in the right hand each beat is 1/4. The lowest common
demoninator is 12. So you need to think of the left hand as 4/12 and the
right hand as 3/12. The combined rhythm with L=left hit and R=right hit
is: L...L...L... | L...L...L... | etc. R..R..R..R.. | R..R..R..R.. |
etc. Ryan
462. wc2005? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 00:47:13 -0000
I was reading on Jessica's site, and I came across this on her
wc2003 page: After the first World Championship in Rubik's Cube in
1982, rumors started that the next one will take place the following
year, most likely in Los Angeles. If someone told me then that I would
have to wait 21 years for the next one, I would dismiss this nonsense
immediately. I doubt this will happen a second time, but since
there's been no updates lately on the location, the date/time, or
anything, I'm beginning to wonder. SO anyway, has the place (at
least the country) and the date been decided yet?
463. Guiness _book_ -2004 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jan 2004 18:05:55 -0800 (PST)
I was at a bookstore, 0_o, and I looked in the '2004' Guiness
Book of world records, hoping to see some Rubik's cube records :p,
__however__, they had a 1980' blindfold record in there, and that
_was_all... I was quite disappointed, and i'm wondering, fellaz,
_what_the_heck is goin on... Brent :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! [Non-text portions of this message
have been removed]
464. Re: Guiness _book_ -2004 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 05:19:40 -0000
There are thousands of World Records. The book would be several thousand
pages long if they were to list all of them. In the past books, you can
find Minh Thai's record. I expect Jess will be in there next year.
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > I was at a bookstore, 0_o, and I
looked in the '2004' Guiness Book of world records, hoping to
see some Rubik's cube records :p, __however__, they had a
1980' blindfold record in there, and that _was_all... I was quite
disappointed, and i'm wondering, fellaz, _what_the_heck is goin
on... > Brent > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try
it! > > [Non-text portions of this message have been removed]
465. RE: [Speed cubing group] Guinness _book_ -2004 From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Jan 2004 10:42:19 -0000
Hi Brent The new records (Jess, Dan, Dror etc) are submitted to
Guinness, they prepare their "World Records" in the Summer for
Christmas publication therefore the new Toronto records couldn't
make the 2004 edition. Dave -----Original Message----- From: Brent
Morgan [mailto:brentmorganmaster@...] Sent: 28 January 2004 02:06 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Guiness _book_ -2004 I was at a bookstore, 0_o, and I looked in the
'2004' Guiness Book of world records, hoping to see some
Rubik's cube records :p, __however__, they had a 1980'
blindfold record in there, and that _was_all... I was quite
disappointed, and i'm wondering, fellaz, _what_the_heck is goin
on... Brent :) --Brent --------------------------------- Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it! [Non-text
portions of this message have been removed] _____ Yahoo! Groups Links *
To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
466. Re: Jelinek Josef Applet Trouble From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 14:15:03 -0000
Well, I think that I can, since I am Josef Jelinek. First look at the
new version of the Applet and the new page:
http://software.rubikscube.info/AnimCube/ There are many examples of use
there. And quite a lot of work was done recently. I would like to here
any feedback from anyone! Josef --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Can anyone help me with the rubiks
applet by Jelinek > Josef? I'm confused as to how to work with it.
467. Re: [Speed cubing group] Caltech Competition From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 15:20:17 +0100
After all, is it too much to ask for his full name? R ----- Original
Message ----- From: "d_j_salvia" <d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 27,
2004 9:31 PM Subject: [Speed cubing group] Caltech Competition >
Greetings Everyone, > > As many of you know a speed solving Rubik's
Cube tournament was held > on Saturday 1/24/2004 at Caltech. They used
the same stackmat timers > which were used in the WC2003 in Toronto. > >
Macky won with the middle 3 of 5 average of 16.53 seconds. > > His
slowest solve of the final 5 scrambles was 18.05 which is two full >
seconds faster than the average of the present "official"
World's record. > > Macky's time in the "Champion's
Solve" right after the winner was > declared was 12.28 sconds. > >
If you want to compare your time to his 12.28, here's that
scramble: > > F2 R2 D L R B' F D' B R2 D2 L D L R'
F' B2 D U R2 D' R B2 L' D2 > > Good Luck! > > And of
Course Congratulations to Macky! > > Regards, > > David J > > > > >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
468. Re: wc2005? From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 16:15:56 -0000
WC 2003 happened only because there was someone who could and was
willing to dedicate a major part of his time to the organization. Unless
we find another person like this and unless this person succeeds to get
the sponsors interested, there will be no championship. Here is my guess
- the 3rd championship will take place in 2024 when another generation
of cubers and sponsors comes. I wish I was wrong. Jessica > I was
reading on Jessica's site, and I came across this on her > wc2003
page: > > After the first World Championship in Rubik's Cube in
1982, rumors > started that the next one will take place the following
year, most > likely in Los Angeles. If someone told me then that I would
have to > wait 21 years for the next one, I would dismiss this nonsense
> immediately. > > I doubt this will happen a second time, but since
there's been no > updates lately on the location, the date/time, or
anything, I'm > beginning to wonder. > > SO anyway, has the place
(at least the country) and the date been > decided yet?
469. Re: Caltech Competition From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 16:21:12 -0000
Wow, congratulation, Macky!! Those are fantastic times and performed in
front of an audience and not on a sofa! Lars, did you take part in the
competition? BTW, I still have garlic aftertaste from that garlic ice
cream at The Stinking Rose! :) Jessica > Greetings Everyone, > > As many
of you know a speed solving Rubik's Cube tournament was held > on
Saturday 1/24/2004 at Caltech. They used the same stackmat timers >
which were used in the WC2003 in Toronto. > > Macky won with the middle
3 of 5 average of 16.53 seconds. > > His slowest solve of the final 5
scrambles was 18.05 which is two full > seconds faster than the average
of the present "official" World's record. > >
Macky's time in the "Champion's Solve" right after
the winner was > declared was 12.28 sconds. > > If you want to compare
your time to his 12.28, here's that scramble: > > F2 R2 D L R
B' F D' B R2 D2 L D L R' F' B2 D U R2 D' R B2
L' D2 > > Good Luck! > > And of Course Congratulations to Macky! >
> Regards, > > David J
470. RE: [Speed cubing group] Re: wc2005? From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Jan 2004 16:45:56 -0000
Hi Jessica There will definitely be a 2005 Championship. I saw the
Disney Pop Century Resort last week and it's a great venue, they
will give us a good deal (rooms plus free rides etc) so I'm working
on it and hope to confirm next month after I've met with the US
distributors (who would support the event financially). So.. it's
looking good and you shouldn't have to wait until 2024! Best wishes
Dave David Hedley Jones Business Development Director Seven Towns Ltd
-----Original Message----- From: Jessica Fridrich [mailto:Jess340@...]
Sent: 28 January 2004 16:16 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: wc2005? WC 2003 happened only because
there was someone who could and was willing to dedicate a major part of
his time to the organization. Unless we find another person like this
and unless this person succeeds to get the sponsors interested, there
will be no championship. Here is my guess - the 3rd championship will
take place in 2024 when another generation of cubers and sponsors comes.
I wish I was wrong. Jessica > I was reading on Jessica's site, and
I came across this on her > wc2003 page: > > After the first World
Championship in Rubik's Cube in 1982, rumors > started that the
next one will take place the following year, most > likely in Los
Angeles. If someone told me then that I would have to > wait 21 years
for the next one, I would dismiss this nonsense > immediately. > > I
doubt this will happen a second time, but since there's been no >
updates lately on the location, the date/time, or anything, I'm >
beginning to wonder. > > SO anyway, has the place (at least the country)
and the date been > decided yet? Yahoo! Groups Sponsor ADVERTISEMENT
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471. [Speed cubing group] Re: wc2005? From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 17:55:06 -0000
Dave, thank you for your note. I was unaware of this. So, I assume the
championship will take place in Florida? Who will be the event
organizer? Seven Towns? Jessica P.S.: My apology if this has been
discussed here before. Recently, I have not been checking this site too
frequently. > Hi Jessica > > There will definitely be a 2005
Championship. I saw the Disney Pop Century > Resort last week and
it's a great venue, they will give us a good deal > (rooms plus
free rides etc) so I'm working on it and hope to confirm next >
month after I've met with the US distributors (who would support
the event > financially). > > So.. it's looking good and you
shouldn't have to wait until 2024! > > Best wishes > Dave > David
Hedley Jones > Business Development Director > Seven Towns Ltd > > > >
-----Original Message----- > From: Jessica Fridrich
[mailto:Jess340@h...] > Sent: 28 January 2004 16:16 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: wc2005? > > > WC 2003 happened only because there was someone who
could and was > willing to dedicate a major part of his time to the
organization. > Unless we find another person like this and unless this
person > succeeds to get the sponsors interested, there will be no >
championship. Here is my guess - the 3rd championship will take place >
in 2024 when another generation of cubers and sponsors comes. > > I wish
I was wrong. > > Jessica > > > I was reading on Jessica's site, and
I came across this on her > > wc2003 page: > > > > After the first World
Championship in Rubik's Cube in 1982, rumors > > started that the
next one will take place the following year, most > > likely in Los
Angeles. If someone told me then that I would have to > > wait 21 years
for the next one, I would dismiss this nonsense > > immediately. > > > >
I doubt this will happen a second time, but since there's been no >
> updates lately on the location, the date/time, or anything, I'm >
> beginning to wonder. > > > > SO anyway, has the place (at least the
country) and the date been > > decided yet? > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > >
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egroup >
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om/Def > ault?mqso=60178383&partid=4116730> click here > >
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M=267637.4116730.5333196.1261774/D=egroupmai >
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> > > > [Non-text portions of this message have been removed]
472. [Speed cubing group] Re: Caltech Competition From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 09:48:37 -0800
I was there and got second place with..., well the numbers aren't
important :) It was only the fourth cube competition I'd ever been
at, and annoyingly enough I still got far too nervous and made a lot of
mistakes. As did most people there, except for the young and outstanding
winner. Is there any reason Macky's times should not be considered
'offical' world records, BTW? Timing was done with the stack
timers and followed all procedures from the WC, and the competition was
open to the public and announced weeks in advance. What else would you
need?? I know in some sports (shooting, f ex) world records are only set
at world championships, since that is where the pressure is biggest. I
hope there are more simple local competitions popping up. The other
three competitions I have been to have been two world championships and
one national. I can't think of any other sport where the
competitions are so top heavy. /Lars PS. The full results are here:
http://speedcubing.com/events/caltech_jan2004.html At 4:21 PM +0000
1/28/04, Jessica Fridrich wrote: >Wow, congratulation, Macky!! Those are
fantastic times and performed >in front of an audience and not on a
sofa! > >Lars, did you take part in the competition? BTW, I still have
garlic >aftertaste from that garlic ice cream at The Stinking Rose! :) >
>Jessica -- "They say the grass is greener on the other side, but
have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
473. Cube Locking... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 18:28:08 -0000
At least that's what I think it's called. Need some advice on
some drills or techniques to avoid getting corners or sides stuck while
twisting. It's REALLY slowing me down especially in the F2L. I keep
having to stop, back up, squeeze everything together, and then try
again. Triggers and macros won't help me until I can figure out how
to improve this. Also leads to pops, but I guess that's common.
I'm using a new Hessport which I like for the most part. Thanks,
Howard
474. Re: Caltech Competition From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 18:38:06 -0000
--- Tyson wrote: > Hey, I'm having pairty problems with my 4x4x4.
I'll check this > group for prior discussions on this but does
anyone have the > algorithms off hand? I just gave one in the discussion
on the 4x4x4 restickering problem that addresses both parity problems
simultaneously by swapping UFR and DFR and flipping FR:
1)(Dd)F2(D'd')F2(Dd)R2(D'd')R2(Dd)L2(Dd)L2(D'd')L2
R2 F2 This is probably more easily performed with a different cube
orientation and/or using the opposite slice, on occassion... Try one of
these:
2)(Rr)U2(R'r')U2(Ll)U2(R'r')U2(Rr)D2(Rr)D2(R'r')y'U2D2R2
(Flips UB)
3)(R'r')U2(Rr)U2(L'l')U2(Rr)U2(R'r')D2(R'r')D2(Rr)yU2D2R2
(Flips UF)
4)(Uu)R2(U'u')R2(Dd)R2(U'u')R2(Uu)L2(Uu)L2(U'u')yxU2D2R2
(Flips FR) Anyways... Then there are also the two standarad algs to fix
just one of the two parity problems at a time: 5)r2 B2 U2 l U2 r'
U2 r U2 F2 r F2 l' B2 r2 (Flips UF) 6)r2 U2 r2 (U2u2) r2 u2 You can
do #5 with either r and l slices only (flips only UF) or with r/l slices
and R/L faces (flips UF, swaps UL/UR, swaps UFR/UFL and reorients
UFR/UFL). Note that #1 and it's variations (#2-#4) address both
parity problems and as such is not appropriate for odd order cubes (e.g.
5x5x5). - Grant
475. [Speed cubing group] Re: Caltech Competition From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 18:39:32 -0000
Thanks for the link. I am stunned how good Macky was. He must have kept
completely cool. I, too, see no reason why this should not be considered
a world record. The organizers should contact Guiness. Macky deserves a
mention there. BTW, this confirms my belief that young competitors
around 14 have an advantage in competitions because they can keep a lot
more cool than oldies who already depleted their nerves on other things
:) Jessica P.S.: Anybody knows what system he is using? I want to learn
it asap ... :) > I was there and got second place with..., well the
numbers aren't important :) > > It was only the fourth cube
competition I'd ever been at, and > annoyingly enough I still got
far too nervous and made a lot of > mistakes. As did most people there,
except for the young and > outstanding winner. > > Is there any reason
Macky's times should not be considered 'offical' > world
records, BTW? Timing was done with the stack timers and > followed all
procedures from the WC, and the competition was open to > the public and
announced weeks in advance. What else would you need?? > > I know in
some sports (shooting, f ex) world records are only set at > world
championships, since that is where the pressure is biggest. > > I hope
there are more simple local competitions popping up. The other > three
competitions I have been to have been two world championships > and one
national. I can't think of any other sport where the > competitions
are so top heavy. > > /Lars > > PS. The full results are here: >
http://speedcubing.com/events/caltech_jan2004.html > > At 4:21 PM +0000
1/28/04, Jessica Fridrich wrote: > >Wow, congratulation, Macky!! Those
are fantastic times and performed > >in front of an audience and not on
a sofa! > > > >Lars, did you take part in the competition? BTW, I still
have garlic > >aftertaste from that garlic ice cream at The Stinking
Rose! :) > > > >Jessica > > -- > "They say the grass is greener on
the other side, but have you ever > flipped it over?" > > Lars
Petrus, San Francisco - lars@l... http://lar5.com
476. [Speed cubing group] Re: Caltech Competition From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 18:54:29 -0000
http://cubefreak.hp.infoseek.co.jp/speedcubing.html Looks like he uses
something called the 'Fridrich' Method. Ever heard of that
Jessica? lol... ;) Howard --- In speedsolvingrubikscube@yahoogroups.com,
"Jessica Fridrich" <Jess340@h...> wrote: > Thanks for the
link. I am stunned how good Macky was. He must have > kept completely
cool. I, too, see no reason why this should not be > considered a world
record. The organizers should contact Guiness. > Macky deserves a
mention there. > > BTW, this confirms my belief that young competitors
around 14 have an > advantage in competitions because they can keep a
lot more cool than > oldies who already depleted their nerves on other
things :) > > Jessica > > P.S.: Anybody knows what system he is using? I
want to learn it > asap ... :) > > > I was there and got second place
with..., well the numbers aren't > important :) > > > > It was only
the fourth cube competition I'd ever been at, and > > annoyingly
enough I still got far too nervous and made a lot of > > mistakes. As
did most people there, except for the young and > > outstanding winner.
> > > > Is there any reason Macky's times should not be >
considered 'offical' > > world records, BTW? Timing was done
with the stack timers and > > followed all procedures from the WC, and
the competition was open > to > > the public and announced weeks in
advance. What else would you > need?? > > > > I know in some sports
(shooting, f ex) world records are only set > at > > world
championships, since that is where the pressure is biggest. > > > > I
hope there are more simple local competitions popping up. The > other >
> three competitions I have been to have been two world championships >
> and one national. I can't think of any other sport where the > >
competitions are so top heavy. > > > > /Lars > > > > PS. The full
results are here: > > http://speedcubing.com/events/caltech_jan2004.html
> > > > At 4:21 PM +0000 1/28/04, Jessica Fridrich wrote: > > >Wow,
congratulation, Macky!! Those are fantastic times and > performed > >
>in front of an audience and not on a sofa! > > > > > >Lars, did you
take part in the competition? BTW, I still have > garlic > > >aftertaste
from that garlic ice cream at The Stinking Rose! :) > > > > > >Jessica >
> > > -- > > "They say the grass is greener on the other side, but
have you ever > > flipped it over?" > > > > Lars Petrus, San
Francisco - lars@l... http://lar5.com
477. Oddzon cube? From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 20:15:06 -0000
Hi all, Sorry for such a basic question.. I bought a cube from Walmart
for about $9 which was in one of those hard-to-open plastic packages. Is
this an Oddzon cube? I've read some disrecommendations for
speedcubing, but is it possible to make one into a
"close-enough" speedcube for a beginner? I've lubed it
with silicon lubricant and it's better. I'm not really having
good luck stretching the springs, but I'm probably just not trying
hard enough. My times are around 1:06 on average, so
"close-enough" should probably do me for a while, right? :)
Jimmy
478. Re: Oddzon cube? From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 20:31:22 -0000
That's the same kind of cube I started with 2 years ago. It took it
about a month to become broken in (it actually hurt my hands when I
first got it). Then I siliconed it and used it until quite recently,
when I got one of Ton's cubes. I was getting around 30s (~26s avg
now) with that kind of cube. Should work just fine! :) Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "jjthrash"
<jimmy@j...> wrote: > Hi all, > > Sorry for such a basic question.. I
bought a cube from Walmart for > about $9 which was in one of those
hard-to-open plastic packages. Is > this an Oddzon cube? > > I've
read some disrecommendations for speedcubing, but is it possible > to
make one into a "close-enough" speedcube for a beginner?
I've > lubed it with silicon lubricant and it's better.
I'm not really > having good luck stretching the springs, but
I'm probably just not > trying hard enough. > > My times are around
1:06 on average, so "close-enough" should > probably do me for
a while, right? :) > > Jimmy
479. Re: Oddzon cube? From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 20:48:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > That's the same kind of cube I started
with 2 years ago. It took it > about a month to become broken in (it
actually hurt my hands when I > first got it). Then I siliconed it and
used it until quite recently, > when I got one of Ton's cubes. I
was getting around 30s (~26s avg > now) with that kind of cube. Should
work just fine! :) Excellent. Sometimes it's easier to do something
when you know it's possible. :) Jimmy
480. Re: Caltech Competition From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 21:21:22 -0000
Hi Tyson, Perhaps you are right. Did he solve it the same way the second
time? Did you try solving that scramble more than once? Give a try and
record your time. Anyone can try this. I'm not talking about doing
it several times slowly first to find the easiest solve and to practice,
I mean just scramble, 15 second look, and solve. Do it with the
scrambles used in the competition, go down the line and do each one
twice. What percentage of the time were you actually slower the second
time? David --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > Well, the 12.28 wasn't really legitimate. I had scrambled
his cube and then he said he > wanted to use your cube so I scrambled
your cube the same way and in the process, > Macky solved his own cube
so he had already seen it... and I think he mentioned he > got lucky
because on of the pairs was already in place. The 14.76 was really
really > impressive though. Macky opened the competition with a 15.07
which really did set a > good tone for his performance... not to mention
the tone of the crowd cheering! > > Hey, I'm having pairty problems
with my 4x4x4. I'll check this group for prior > discussions on
this but does anyone have the algorithms off hand? > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> > wrote: > > Greetings Everyone, > > > > As many of
you know a speed solving Rubik's Cube tournament was held > > on
Saturday 1/24/2004 at Caltech. They used the same stackmat timers > >
which were used in the WC2003 in Toronto. > > > > Macky won with the
middle 3 of 5 average of 16.53 seconds. > > > > His slowest solve of the
final 5 scrambles was 18.05 which is two full > > seconds faster than
the average of the present "official" World's record. > >
> > Macky's time in the "Champion's Solve" right
after the winner was > > declared was 12.28 sconds. > > > > If you want
to compare your time to his 12.28, here's that scramble: > > > > F2
R2 D L R B' F D' B R2 D2 L D L R' F' B2 D U R2
D' R B2 L' D2 > > > > Good Luck! > > > > And of Course
Congratulations to Macky! > > > > Regards, > > > > David J
Well, the cubes I get from Wal Mart vary drastically in quality...I got
one that needed a severe silicone job and one that nearly scrambled
itself as I attempted to pull it from the package, I have yet to do
anything to that one and even after the silicone job on the other I cant
tell the difference between the two! Perhaps I am a lucky case but I
find that the quality differs too much In them for them to immediately
be very good cubes...however, I do average around 1:10 so my advice
mightn't be worth a lick! -K --- pi3p14159265 <swedishlf@...>
wrote: > That's the same kind of cube I started with 2 years > ago.
It took it > about a month to become broken in (it actually hurt > my
hands when I > first got it). Then I siliconed it and used it > until
quite recently, > when I got one of Ton's cubes. I was getting
around > 30s (~26s avg > now) with that kind of cube. Should work just
fine! > :) > > Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
> "jjthrash" > <jimmy@j...> wrote: > > Hi all, > > > >
Sorry for such a basic question.. I bought a cube > from Walmart for > >
about $9 which was in one of those hard-to-open > plastic packages. > Is
> > this an Oddzon cube? > > > > I've read some disrecommendations
for speedcubing, > but is it > possible > > to make one into a
"close-enough" speedcube for a > beginner? I've > > lubed
it with silicon lubricant and it's better. > I'm not really >
> having good luck stretching the springs, but I'm > probably just
not > > trying hard enough. > > > > My times are around 1:06 on average,
so > "close-enough" should > > probably do me for a while,
right? :) > > > > Jimmy > > > > > Yahoo! Groups Links > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
482. Re: Oddzon cube? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 22:07:27 -0000
I find the difference between an Oddzon and a Studio cube when you
don't adjust the screws is negligible. A Studio breaks in a little
faster from what I've seen unless you adjust the screws to
compensate. My best speed cube now is an Oddzon (still fixing up my
studios) and I can pull sub-20 averages on it pretty frequently, so it
is possible even to get sub-20 on an Oddzon. Oddzons take more work to
break in, but once they do I find them quite nice. Also, if you have any
interest whatsoever in one-handed speedcubing then save your Oddzon once
it "wears out". "Worn out" Oddzons make EXCELLENT
one-handed speedcubes :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Well, the cubes I get from Wal Mart
vary drastically > in quality...I got one that needed a severe silicone
> job and one that nearly scrambled itself as I > attempted to pull it
from the package, I have yet to > do anything to that one and even after
the silicone > job on the other I cant tell the difference between > the
two! Perhaps I am a lucky case but I find that the > quality differs too
much In them for them to > immediately be very good cubes...however, I
do average > around 1:10 so my advice mightn't be worth a lick! >
-K > > > --- pi3p14159265 <swedishlf@h...> wrote: > > That's the
same kind of cube I started with 2 years > > ago. It took it > > about a
month to become broken in (it actually hurt > > my hands when I > >
first got it). Then I siliconed it and used it > > until quite recently,
> > when I got one of Ton's cubes. I was getting around > > 30s
(~26s avg > > now) with that kind of cube. Should work just fine! > > :)
> > > > Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
> "jjthrash" > > <jimmy@j...> wrote: > > > Hi all, > > > >
> > Sorry for such a basic question.. I bought a cube > > from Walmart
for > > > about $9 which was in one of those hard-to-open > > plastic
packages. > > Is > > > this an Oddzon cube? > > > > > > I've read
some disrecommendations for speedcubing, > > but is it > > possible > >
> to make one into a "close-enough" speedcube for a > >
beginner? I've > > > lubed it with silicon lubricant and it's
better. > > I'm not really > > > having good luck stretching the
springs, but I'm > > probably just not > > > trying hard enough. >
> > > > > My times are around 1:06 on average, so > >
"close-enough" should > > > probably do me for a while, right?
:) > > > > > > Jimmy > > > > > > > > > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> > > > __________________________________ > Do you Yahoo!? > Yahoo!
SiteBuilder - Free web site building tool. Try it! >
http://webhosting.yahoo.com/ps/sb/
483. Re: Cube Locking... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 23:27:56 -0000
The cube might be too loose. I don't know how to fix this, either
ask someone else or get a new one. Probably ask someone else. Also, try
to go slow. --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" <hovardt@y...> wrote: > At least that's what
I think it's called. > > Need some advice on some drills or
techniques to avoid getting > corners or sides stuck while twisting.
It's REALLY slowing me down > especially in the F2L. I keep having
to stop, back up, squeeze > everything together, and then try again.
Triggers and macros won't > help me until I can figure out how to
improve this. Also leads to > pops, but I guess that's common. > >
I'm using a new Hessport which I like for the most part. > >
Thanks, > Howard
484. [Speed cubing group] Re: skeptics From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 23:31:49 -0000
Why all this technology??? Check out the results of the 100th Japanese
Sunday Contest, look for the category where you could practice as much
as you want for the same start state. I think the fastest guys got
around 6 seconds. That's for solving a whole cube after normal
scrambling. With real solving methods, not just inversing the scrambling
algs. Other than by *knowing* this is too good to be a regular solve
there's no way to tell. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > the video couldn't be sped up so
as to look incredibly > unnatural...physiology will provide the proper >
analysis to prove that, apart from that objective > video analysis and
reproduction of skill in a > controlled environment are always handy for
proving > someone's skill...however I know of no real video >
technology available to the public for free that makes > it easy to
reverse video...
485. realize how big numbers are... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 23:57:04 -0000
Recently I realized something after a friend asked me about it: The vast
majority of possible cube states has never appeared on any cube anywhere
on the world. It surprised him a lot and I must say it surprised me as
well. I had read a few times that it would take you more time to go
through all states than the age of the universe, but since I
haven't been around that long I can't get a feeling for this
so I found my "new" (I can't be the first one) discovery
much more impressive. For the calculation we assumed: - All mankind (6
billion people) has got cubes. - All mankind has not done anything but
cubing since the cube has been invented (30 years). - Each and every
person made one move per second. - There were no duplicate states
anywhere anytime. This results in 6000000000*30*365*24*60*60 =
5676480000000000000 states that have appeared sometime on some cube
somewhere. That's about 13% of all possible (and valid) cube
states. And remember, some of our assumptions might be slightly
exaggerated. Similarly surprising (at least for me), you have no chance
to listen to a one-hour cd containing just ten tracks in all orders
(because that would take more than 400 years of non-stop listening). You
could barely make it with a nine track cd but you'd better be
young, start right now and never stop (assuming you sometimes wanna
sleep and can't listen while sleeping). Cheers! Stefan
486. Re: Cube Locking... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 00:27:18 -0000
Hi Howard, On technique is over- or under-rotating. Suppose you are
turning U if you under-rotate it a little bit a following move like R
can lock up, but R' won't. If you over-rotate U then R'
may lock up but R won't. Also if it starts to lock up you can
reverse the move for a moment to align it better. This might not be
quick in the middle of a finger trick. Practicing slowly for over- and
under-rotating can also increase your accuracy in turning, so that
eventually everything lines up correctly and there are no lock ups.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" <hovardt@y...> wrote: > At least that's what
I think it's called. > > Need some advice on some drills or
techniques to avoid getting > corners or sides stuck while twisting.
It's REALLY slowing me down > especially in the F2L. I keep having
to stop, back up, squeeze > everything together, and then try again.
Triggers and macros won't > help me until I can figure out how to
improve this. Also leads to > pops, but I guess that's common. > >
I'm using a new Hessport which I like for the most part. > >
Thanks, > Howard
487. Re: realize how big numbers are... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 00:46:41 -0000
That is very interesting. I always knew that there were more possible
combinations than I could even imagine, but I've never thought
about it this way. You know on old cubes it says something like, "3
billion possible combinations!"? Somewhere I read that this is
similar to saying that the world has at LEAST one person in it. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Recently I realized something after a friend
asked me about it: The > vast majority of possible cube states has never
appeared on any cube > anywhere on the world. It surprised him a lot and
I must say it > surprised me as well. > > I had read a few times that it
would take you more time to go > through all states than the age of the
universe, but since I haven't > been around that long I can't
get a feeling for this so I found > my "new" (I can't be
the first one) discovery much more impressive. > > For the calculation
we assumed: > - All mankind (6 billion people) has got cubes. > - All
mankind has not done anything but cubing since the cube has > been
invented (30 years). > - Each and every person made one move per second.
> - There were no duplicate states anywhere anytime. > > This results in
6000000000*30*365*24*60*60 = 5676480000000000000 > states that have
appeared sometime on some cube somewhere. That's > about 13% of all
possible (and valid) cube states. And remember, > some of our
assumptions might be slightly exaggerated. > > Similarly surprising (at
least for me), you have no chance to listen > to a one-hour cd
containing > just ten tracks in all orders (because that would take more
than 400 > years of non-stop listening). You could barely make it with a
nine > track cd but you'd better be young, start right now and
never stop > (assuming you sometimes wanna sleep and can't listen
while sleeping). > > Cheers! > Stefan
488. Re: realize how big numbers are... From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 02:15:06 -0000
> You know on old cubes it says something like, "3 billion possible
> combinations!"? Somewhere I read that this is similar to saying
that the world has at LEAST one person in it. It's actually closer
to saying the world has at least 4500 people on it, but it's
amazing none the less! Daniel
489. W.C. Week 2 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jan 2004 22:21:33 -0800 (PST)
Wednesday Contest week 2 is now online and working. -b :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! [Non-text portions of this message
have been removed]
490. Re: realize how big numbers are... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 11:33:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pi3p14159265"
<swedishlf@h...> wrote: > > You know on old cubes it says something
like, "3 billion possible > > combinations!"? Somewhere I read
that this is similar to saying > that the world has at LEAST one person
in it. > > It's actually closer to saying the world has at least
4500 people on > it, but it's amazing none the less! > > > Daniel
Actually, it is rather closer to saying that the world has no people in
it. 3000000000*6000000000/3^7*2^10*8!*12! is approximately 0.42 (2
decimal places) which is less than 0.5, so it's 0 to the nearest
integer. That assumes there are really 6 billion people in the world,
which is an underestimate, but even if we assume there are 7 billion
people in the world (an overestimate) we find that
3000000000*7000000000/3^7*2^10*8!*12! is approximately 0.49 (2 decimal
places) which is less than 0.5, so it's 0 to the nearest integer.
491. Re: realize how big numbers are... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 11:51:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Recently I realized something
after a friend asked me about it: The > vast majority of possible cube
states has never appeared on any cube > anywhere on the world. It
surprised him a lot and I must say it > surprised me as well. > > I had
read a few times that it would take you more time to go > through all
states than the age of the universe, but since I haven't > been
around that long I can't get a feeling for this so I found > my
"new" (I can't be the first one) discovery much more
impressive. > > For the calculation we assumed: > - All mankind (6
billion people) has got cubes. > - All mankind has not done anything but
cubing since the cube has > been invented (30 years). > - Each and every
person made one move per second. > - There were no duplicate states
anywhere anytime. > > This results in 6000000000*30*365*24*60*60 =
5676480000000000000 > states that have appeared sometime on some cube
somewhere. That's > about 13% of all possible (and valid) cube
states. And remember, > some of our assumptions might be slightly
exaggerated. Might be?? You missed out leap days by the way (not that it
makes much difference). > > Similarly surprising (at least for me), you
have no chance to listen > to a one-hour cd containing > just ten tracks
in all orders (because that would take more than 400 > years of non-stop
listening). You could barely make it with a nine > track cd but
you'd better be young, start right now and never stop > (assuming
you sometimes wanna sleep and can't listen while sleeping). You may
wish to know that 6 weeks contains exactly 10! seconds (something which
occurred to me as my waking thought one morning several years ago - very
strange). This is a surprisingly small number of weeks to contain a
number of seconds exactly equal to n! for some n, but it does mean that
if your CD only comprised 10 tracks each lasting 1 second then you could
get through it in 6 weeks. Actually, you could get through it much
quicker than this (depending on exactly what you mean). I also believe
that it would not take 400 years to get through all the tracks but far
less than this. Thus for a 4 track CD, rather than taking 24 hours you
could cut it like this: 1 2 3 4 1 2 3 1 4 2 3 1 2 4 3 1 2 4 1 3 2 4 1 3
2 1 4 3 2 1 3 4 2 1 3 4 2 1 3 This would take only 9.75 hours (and is
probably not optimal, but I can't remember the name for this sort
of thing so I can't look up an algorithm for it) and you'd
hear all possible orderings of the tracks. > > Cheers! > Stefan
492. Re: realize how big numbers are... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 12:35:28 -0000
> You may wish to know that 6 weeks contains exactly 10! seconds Thanks,
that's indeed a nice observation :-) > Thus for a 4 track CD,
rather than taking 24 hours you could cut it > like this: > > 1 2 3 4 1
2 3 1 4 2 3 1 2 4 3 1 2 4 1 3 2 4 1 3 2 1 4 3 2 1 3 4 2 1 > 3 4 2 1 3
Right, I had not thought about it this way. I thought about listening to
the whole CD in one ordering, then listen to the whole CD in the next
and so on. That results in another factor 10. All right, so you
won't be able to do it with eleven tracks ;-) I could've known
better, I've worked with this before. I guess the name you forgot
is "de Bruijn Sequence"
(http://mathworld.wolfram.com/deBruijnSequence.html), right? Stefan
493. Re: realize how big numbers are... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 13:56:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > You may wish to know that 6
weeks contains exactly 10! seconds > > Thanks, that's indeed a nice
observation :-) > > > Thus for a 4 track CD, rather than taking 24 hours
you could cut > it > > like this: > > > > 1 2 3 4 1 2 3 1 4 2 3 1 2 4 3
1 2 4 1 3 2 4 1 3 2 1 4 3 2 1 3 4 2 > 1 > > 3 4 2 1 3 > > Right, I had
not thought about it this way. I thought about > listening to the whole
CD in one ordering, then listen to the whole > CD in the next and so on.
That results in another factor 10. All > right, so you won't be
able to do it with eleven tracks ;-) > > I could've known better,
I've worked with this before. I guess the > name you forgot is
"de Bruijn Sequence" >
(http://mathworld.wolfram.com/deBruijnSequence.html), right? > That
sounds right, except that their definition is more general (it would
insist that subsequences like 1 1 1 1 occur, whereas we only need to
collect all the subsequences of length 4 where each entry is distinct,
so that we don't need to get all subsequences with repeats
(although there will be some repeating, of necessity. e.g. 1 2 3 1
above.) > Stefan
494. Re: Cube Locking... From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 14:37:07 -0000
when i first read this topic's title, i thought it was some new
technology that would help out Michael A. Or something that would
prevent cube theft for others...a miniature kryptonite bike lock for
cubes...or something that would render the cube useless by locking up
the innner mechanism...the cube Club maybe... (i hereby claim the rights
to any future creation of such an item ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > At least that's what I think it's
called. > > Need some advice on some drills or techniques to avoid
getting > corners or sides stuck while twisting. It's REALLY
slowing me down > especially in the F2L. I keep having to stop, back up,
squeeze > everything together, and then try again. Triggers and macros
won't > help me until I can figure out how to improve this. Also
leads to > pops, but I guess that's common. > > I'm using a
new Hessport which I like for the most part. > > Thanks, > Howard
495. Idea for a new timing device From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 15:15:02 -0000
Imagine a cube with embedded magnets, or metal stuff. Beside, an
external sensor+timer, that could recognize some kind of magnetic
signature corresponding to the cube state. (this signature must be
rotation invariant) You begin with a scrambled cube, corresponding to a
starting signature (whatever). As soon as it changes, the timer starts.
The timer stops when the "solved state" signature is detected.
Gilles.
496. Re: Idea for a new timing device From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 15:26:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets, or
metal stuff. > Beside, an external sensor+timer, that could recognize
some kind of > magnetic signature corresponding to the cube state. >
(this signature must be rotation invariant) > > You begin with a
scrambled cube, corresponding to a starting signature > (whatever). As
soon as it changes, the timer starts. > The timer stops when the
"solved state" signature is detected. Sounds like a neat idea,
if not hard to implement. I'm just a newbie, but I can see one
thing that it wouldn't account for that current timing systems do.
One thing I find as a newbie is that I'll sometimes solve the cube
before I'm supposed to - a lucky case. But, it'll take me a
second to realize it's solved. I think that one second should be
counted in the time. JMHO.. :) Jimmy
I always called it a brain... no, kidding...that seems a tad extreme
though...It doesnt take a huge investment to just replace a cube and
break it in...and the mechanism youre talking about sounds complex
enough to be rather expensive =K= --- mrtrickypants
<no_reply@yahoogroups.com> wrote: > > when i first read this
topic's title, i thought it > was some new > technology that would
help out Michael A. Or > something that would > prevent cube theft for
others...a miniature > kryptonite bike lock for > cubes...or something
that would render the cube > useless by locking > up the innner
mechanism...the cube Club maybe... > > (i hereby claim the rights to any
future creation of > such an item ;-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or techniques to > avoid
getting > > corners or sides stuck while twisting. It's > REALLY
slowing me > down > > especially in the F2L. I keep having to stop, >
back up, squeeze > > everything together, and then try again. Triggers >
and macros > won't > > help me until I can figure out how to
improve > this. Also leads to > > pops, but I guess that's common.
> > > > I'm using a new Hessport which I like for the most > part.
> > > > Thanks, > > Howard > > > > > Yahoo! Groups Links > > To visit
your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
__________________________________ Do you Yahoo!? Yahoo! SiteBuilder -
Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/
498. Re: Cube Locking... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 15:45:45 -0000
Heh... that's kinda funny. I can't wait to see everyone
showing up at the next WC handcuffed to small briefcases. Someone will
certainly open up a Rubik's chop shop to pawn stolen cubies into
the black market. Thanks for the replies by the way. :) Howard --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants <no_reply@y...>
wrote: > > when i first read this topic's title, i thought it was
some new > technology that would help out Michael A. Or something that
would > prevent cube theft for others...a miniature kryptonite bike lock
for > cubes...or something that would render the cube useless by locking
> up the innner mechanism...the cube Club maybe... > > (i hereby claim
the rights to any future creation of such an item ;- ) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or techniques to avoid
getting > > corners or sides stuck while twisting. It's REALLY
slowing me > down > > especially in the F2L. I keep having to stop, back
up, squeeze > > everything together, and then try again. Triggers and
macros > won't > > help me until I can figure out how to improve
this. Also leads to > > pops, but I guess that's common. > > > >
I'm using a new Hessport which I like for the most part. > > > >
Thanks, > > Howard
499. [Speed cubing group] Re: Cube Locking... From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 15:47:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I always called it a brain... > no,
kidding...that seems a tad extreme though...It > doesnt take a huge
investment to just replace a cube > and break it in...and the mechanism
youre talking > about sounds complex enough to be rather expensive > =K=
I think all this could be solved simply by wearing the cube on a chain
around one's neck, taking it out occasionally, petting it, and
calling it, "My Precious." Jimmy
500. Re: Idea for a new timing device From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 16:16:10 -0000
Aha!! Easy ... Let the next WC be held entirely with java applet or
other software "cubes" :-P But i guess that really won't
be too much fun, neither for particants nor spectators :-o --cubix-- >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets, or
metal stuff. > Beside, an external sensor+timer, that could recognize
some kind of > magnetic signature corresponding to the cube state. >
(this signature must be rotation invariant) > > You begin with a
scrambled cube, corresponding to a starting signature > (whatever). As
soon as it changes, the timer starts. > The timer stops when the
"solved state" signature is detected. > > Gilles.
501. Re: [Speed cubing group] Idea for a new timing device From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 29 Jan 2004 17:23:09 +0100
Hi Gilles, Nice idea! Please try to make one, but also let it record the
moves to solve the cube. Then we can decide afterwards whether someone
had a lucky case (and not recognize it as a world record). ;-) I will
buy one from you for $500. Have fun, Ron ----- Original Message -----
From: "Gilles Roux" <grrroux@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 29,
2004 4:15 PM Subject: [Speed cubing group] Idea for a new timing device
> Imagine a cube with embedded magnets, or metal stuff. > Beside, an
external sensor+timer, that could recognize some kind of > magnetic
signature corresponding to the cube state. > (this signature must be
rotation invariant) > > You begin with a scrambled cube, corresponding
to a starting signature > (whatever). As soon as it changes, the timer
starts. > The timer stops when the "solved state" signature is
detected. > > Gilles. > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > >
> > >
------------------------------------------------------------------------------
-- > Yahoo! Groups Links > > a.. To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
502. Cubetwister From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 16:52:59 -0000
Does anybody in this group have experience with this? I thought I'd
download it and see if I could move onto my machine, rather than use
CubeExplorer on my dad's, so I went and got myself a new operating
system. It isn't clear to me that it actually does optimal solving
though - i.e. if it does, what does it - or indeed if it is as easy to
enter a position as in CE (where one can generate a text file and load
it in).
503. Re: Idea for a new timing device From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 17:48:29 -0000
Hi Gilles, Thanks for repeating my idea, which I posted last September:
http://groups.yahoo.com/group/speedsolvingrubikscube/message/6564 The
simplest thing would be contacts between cubies which when the cube is
solved, and only when the cube is solved, completes a circuit which can
send out a signal Thanks again, avid j --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Imagine a cube with embedded magnets, or
metal stuff. > Beside, an external sensor+timer, that could recognize
some kind of > magnetic signature corresponding to the cube state. >
(this signature must be rotation invariant) > > You begin with a
scrambled cube, corresponding to a starting signature > (whatever). As
soon as it changes, the timer starts. > The timer stops when the
"solved state" signature is detected. > > Gilles.
504. Re: Cube Locking... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 17:52:26 -0000
MTP, How about a box with a lock on it? :) DJ --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants <no_reply@y...>
wrote: > > when i first read this topic's title, i thought it was
some new > technology that would help out Michael A. Or something that
would > prevent cube theft for others...a miniature kryptonite bike lock
for > cubes...or something that would render the cube useless by locking
> up the innner mechanism...the cube Club maybe... > > (i hereby claim
the rights to any future creation of such an item ;-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > At least that's what I think it's
called. > > > > Need some advice on some drills or techniques to avoid
getting > > corners or sides stuck while twisting. It's REALLY
slowing me > down > > especially in the F2L. I keep having to stop, back
up, squeeze > > everything together, and then try again. Triggers and
macros > won't > > help me until I can figure out how to improve
this. Also leads to > > pops, but I guess that's common. > > > >
I'm using a new Hessport which I like for the most part. > > > >
Thanks, > > Howard
505. Re: Idea for a new timing device From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 17:56:55 -0000
Cubix, You could have virtual competitors and a virtual audience. DJ ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Aha!! Easy ... > >
Let the next WC be held entirely with java applet or other > software
"cubes" :-P But i guess that really won't be too much
fun, > neither for particants nor spectators :-o > > --cubix-- > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > Imagine a cube with embedded magnets, or
metal stuff. > > Beside, an external sensor+timer, that could recognize
some kind of > > magnetic signature corresponding to the cube state. > >
(this signature must be rotation invariant) > > > > You begin with a
scrambled cube, corresponding to a starting > signature > > (whatever).
As soon as it changes, the timer starts. > > The timer stops when the
"solved state" signature is detected. > > > > Gilles.
506. Re: realize how big numbers are... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 18:03:28 -0000
Richard, Is there any way I can email you privately? David j --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: [snip]
507. Re: realize how big numbers are... From: "pi3p14159265" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 19:01:34 -0000
Yes I noticed that it's closer to .45 today... damn slide rules,
making you place your own decimal point! Daniel
508. Re: [Speed cubing group] Idea for a new timing device From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 11:07:06 -0800
I have a cube like that in software. I'll release it some day.
It's a hard thing to build reliably and cheaply. And without making
the cube heavy. I believe more in a camera based system. It's
perfectly possible for a computer program given one (or more likely two)
camera feed(s) to determine both when you start, when you're done,
and what moves you made in between. And even easier for a human judge to
determine those things looking at the footage afterwards. /Lars At 3:15
PM +0000 1/29/04, Gilles Roux wrote: >Imagine a cube with embedded
magnets, or metal stuff. >Beside, an external sensor+timer, that could
recognize some kind of >magnetic signature corresponding to the cube
state. >(this signature must be rotation invariant) > >You begin with a
scrambled cube, corresponding to a starting signature >(whatever). As
soon as it changes, the timer starts. >The timer stops when the
"solved state" signature is detected. > >Gilles. -- "They
say the grass is greener on the other side, but have you ever flipped it
over?" Lars Petrus, San Francisco - lars@... http://lar5.com
509. Re: Cube Locking... From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 20:27:41 -0000
surprisingly i had thought about that...but how fun/imaginative is a
locked box? the idea of carrying around a box with a cube in it
isn't even close to cool...not to mention all the humour's
lost. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > MTP, > > How about
a box with a lock on it? :) > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants >
<no_reply@y...> wrote: > > > > when i first read this topic's
title, i thought it was some new > > technology that would help out
Michael A. Or something that would > > prevent cube theft for others...a
miniature kryptonite bike lock for > > cubes...or something that would
render the cube useless by locking > > up the innner mechanism...the
cube Club maybe... > > > > (i hereby claim the rights to any future
creation of such an item ;-) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" > >
<hovardt@y...> wrote: > > > At least that's what I think
it's called. > > > > > > Need some advice on some drills or
techniques to avoid getting > > > corners or sides stuck while twisting.
It's REALLY slowing me > > down > > > especially in the F2L. I keep
having to stop, back up, squeeze > > > everything together, and then try
again. Triggers and macros > > won't > > > help me until I can
figure out how to improve this. Also leads to > > > pops, but I guess
that's common. > > > > > > I'm using a new Hessport which I
like for the most part. > > > > > > Thanks, > > > Howard
510. Re: [Speed cubing group] Re: Idea for a new timing device From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 20:23:12 +0100
----- Original Message ----- From: "jjthrash" <jimmy@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January
29, 2004 4:26 PM Subject: [Speed cubing group] Re: Idea for a new timing
device > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@f...> wrote: > > Imagine a cube with embedded
magnets, or metal stuff. > > Beside, an external sensor+timer, that
could recognize some kind of > > magnetic signature corresponding to the
cube state. > > (this signature must be rotation invariant) > > > > You
begin with a scrambled cube, corresponding to a starting > signature > >
(whatever). As soon as it changes, the timer starts. > > The timer stops
when the "solved state" signature is detected. > > Sounds like
a neat idea, if not hard to implement. I'm just a newbie, > but I
can see one thing that it wouldn't account for that current >
timing systems do. One thing I find as a newbie is that I'll >
sometimes solve the cube before I'm supposed to - a lucky case.
But, > it'll take me a second to realize it's solved. I think
that one > second should be counted in the time. > > JMHO.. :) > > Jimmy
> And if you as the last move do an incorrect H move instead of a Q
move, it will still be counted as correct. R > > > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
511. Re: Cube Locking... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 22:36:32 -0000
> surprisingly i had thought about that...but how fun/imaginative is a >
locked box? the idea of carrying around a box with a cube in it >
isn't even close to cool...not to mention all the humour's
lost. But don't you see the blatant obvious advantage? You can
*sit* on it! Also, if it's made out of glas then everybody will
still be able to see how cool you are! Stefan
512. Re: Cube Locking... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 22:38:58 -0000
> but how fun/imaginative is a locked box? Depends entirely on the box.
> not to mention all the humour's lost I thought you were serious.
As jokes go that's ancient. So you get to school, and go to the
bike rack and lock up your bike, then you go to the cube rack and lock
up your cube. Oh, I suppose you could chain it to your ankle. (?) DJ ---
In speedsolvingrubikscube@yahoogroups.com, mrtrickypants
<no_reply@y...> wrote: > > surprisingly i had thought about
that...but how fun/imaginative is a > locked box? the idea of carrying
around a box with a cube in it > isn't even close to cool...not to
mention all the humour's lost. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > MTP, > > > > How about a box with a lock
on it? :) > > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mrtrickypants > >
<no_reply@y...> wrote: > > > > > > when i first read this
topic's title, i thought it was some new > > > technology that
would help out Michael A. Or something that > would > > > prevent cube
theft for others...a miniature kryptonite bike lock > for > > >
cubes...or something that would render the cube useless by > locking > >
> up the innner mechanism...the cube Club maybe... > > > > > > (i hereby
claim the rights to any future creation of such an > item ;-) > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" > > > <hovardt@y...> wrote: > > > > At least
that's what I think it's called. > > > > > > > > Need some
advice on some drills or techniques to avoid getting > > > > corners or
sides stuck while twisting. It's REALLY slowing me > > > down > > >
> especially in the F2L. I keep having to stop, back up, > squeeze > > >
> everything together, and then try again. Triggers and macros > > >
won't > > > > help me until I can figure out how to improve this.
Also > leads to > > > > pops, but I guess that's common. > > > > >
> > > I'm using a new Hessport which I like for the most part. > >
> > > > > > Thanks, > > > > Howard
513. Re: Idea for a new timing device From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 23:00:24 -0000
David and Lars: I was thinking of something without any electronic
device in the cube itself, because it has to be robust and light.
Something passive, like those tags found on articles protected by a
security system. A camera based system would be nice (completely
external), but having worked in pattern recognition, I'm very
skeptical about the feasibility (hands occluding shapes, light
conditions...). What about X-rays or Gamma-rays? Mmhh... ok, forget it.
Maybe it's not possible. Gilles.
514. [Speed cubing group] Re: Caltech Competition From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 23:00:50 -0000
Hey everyone, Daniel Henage was very nice and has helped me host some
videos. When I have some time, I'll figure out which video is which
solve but for now... here you go.
http://www.henage.net/dan/cube/index.htm I do know that the one where
Macky says "yes" at the end is the 14.76 seconds. It's
quite unfortunate that the records aren't official. I'm not so
sure who to talk to in order to get the records there. I've been
e-mail around... I'm working on making the tournaments at Caltech
official. We need to set up something like the US Chess Federation does
wich official tournaments and ratings and... well, you get the idea.
Would we get sued if we set this up without licensing? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Thanks for the link. I am stunned how good
Macky was. He must have > kept completely cool. I, too, see no reason
why this should not be > considered a world record. The organizers
should contact Guiness. > Macky deserves a mention there. > > BTW, this
confirms my belief that young competitors around 14 have an > advantage
in competitions because they can keep a lot more cool than > oldies who
already depleted their nerves on other things :) > > Jessica > > P.S.:
Anybody knows what system he is using? I want to learn it > asap ... :)
> > > I was there and got second place with..., well the numbers
aren't > important :) > > > > It was only the fourth cube
competition I'd ever been at, and > > annoyingly enough I still got
far too nervous and made a lot of > > mistakes. As did most people
there, except for the young and > > outstanding winner. > > > > Is there
any reason Macky's times should not be > considered
'offical' > > world records, BTW? Timing was done with the
stack timers and > > followed all procedures from the WC, and the
competition was open > to > > the public and announced weeks in advance.
What else would you > need?? > > > > I know in some sports (shooting, f
ex) world records are only set > at > > world championships, since that
is where the pressure is biggest. > > > > I hope there are more simple
local competitions popping up. The > other > > three competitions I have
been to have been two world championships > > and one national. I
can't think of any other sport where the > > competitions are so
top heavy. > > > > /Lars > > > > PS. The full results are here: > >
http://speedcubing.com/events/caltech_jan2004.html > > > > At 4:21 PM
+0000 1/28/04, Jessica Fridrich wrote: > > >Wow, congratulation, Macky!!
Those are fantastic times and > performed > > >in front of an audience
and not on a sofa! > > > > > >Lars, did you take part in the
competition? BTW, I still have > garlic > > >aftertaste from that garlic
ice cream at The Stinking Rose! :) > > > > > >Jessica > > > > -- > >
"They say the grass is greener on the other side, but have you ever
> > flipped it over?" > > > > Lars Petrus, San Francisco -
lars@l... http://lar5.com
515. Re: Idea for a new timing device From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 23:39:51 -0000
Gosh... I feel old fashioned. I seem to prefer the Stackmat as I just
accept the time it takes one to hit the timer after solving the cube as
part of the activity itself. It would be like letting runners of the 100
meter dash start their times when their foot leaves the starting
block... -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > David and Lars: > > I
was thinking of something without any electronic device in the cube >
itself, because it has to be robust and light. > Something passive, like
those tags found on articles protected by a > security system. > > A
camera based system would be nice (completely external), but having >
worked in pattern recognition, I'm very skeptical about the >
feasibility (hands occluding shapes, light conditions...). > What about
X-rays or Gamma-rays? Mmhh... ok, forget it. > > Maybe it's not
possible. > > Gilles.
516. Please, permit me to exhibit From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 23:45:16 -0000
I understand ytou are planning a European WC in Amsterdan this year and
a WC in Orlando next year. I would like to exhibit in Orlando. I cannot
come to Amsterdan. It's too far and, frankly, it is neither Prague
or Budaprst. In Prague I feel at home, I was born there. And Mr. Rubik
is in Budapest; I would like to see a glimpse of him. Also, lugging
hunderds of cubes overseas is too daunting a prospect for me. In Toronto
there was no one except myself exhibiting any cube art. I bhope this
sitruation will change and at least *someone else* will come. I wish to
thnk all those, who liked my designs, even if was a bit of an anomaly.
Hana a nostky
517. Re: [Speed cubing group] Idea for a new timing device From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 00:10:17 -0000
Hey! I also have a software for 3x3x3 cube, the CubixPlayer that can be
found in the file section of this group. For now it only measures in
1/10 th second. It has quite a few scrambling/preview/timing features
and a nice hiscore list of ur best times. There still remains lots to be
done on it. And i would really like to extend it to larger cubes, and
also allow "super-supercubing" with it. By that i mean to
completely solve all cubicles, be it external or internal :D An easy
solution to that would be lots and lots of 3 cycles and solve from
"inside out" to be sure to keep all solved internal cubicles,
but there might be more efficent methods to solve it also ;-) --Per K--
PS! The time will start to run either when preinspection time has run
out, or if u specify u want to allow early start it will start the time
after ur first move during preinspection :-) And time stops when
it's solved, regardless of physical orientation of the cube ... >
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@n...> wrote: > I have a cube like that in software. I'll
release it some day. > > It's a hard thing to build reliably and
cheaply. And without making > the cube heavy. > > I believe more in a
camera based system. It's perfectly possible for > a computer
program given one (or more likely two) camera feed(s) to > determine
both when you start, when you're done, and what moves you > made in
between. And even easier for a human judge to determine those > things
looking at the footage afterwards. > > /Lars > > At 3:15 PM +0000
1/29/04, Gilles Roux wrote: > >Imagine a cube with embedded magnets, or
metal stuff. > >Beside, an external sensor+timer, that could recognize
some kind of > >magnetic signature corresponding to the cube state. >
>(this signature must be rotation invariant) > > > >You begin with a
scrambled cube, corresponding to a starting signature > >(whatever). As
soon as it changes, the timer starts. > >The timer stops when the
"solved state" signature is detected. > > > >Gilles. > > -- >
"They say the grass is greener on the other side, but have you ever
> flipped it over?" > > Lars Petrus, San Francisco - lars@l...
http://lar5.com
518. Re: realize how big numbers are... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 01:28:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Richard, > > Is there any way I can email
you privately? > > David j > You could get my email address from Ron. >
> --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > [snip]
519. Re: [Speed cubing group] realize how big numbers are... From: Chris Taylor <duct_tape06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 19:04:00 -0800 (PST)
You guys seem to be trying to say that Stefan is wrong. He is not. Here
is the math. There are 10 tracks that can go first, 9 that can go
second... hence 10! or 10*9*8*7*6*5*4*3*2*1 which is 3628800, which is
the number of combinations possible and the numer of hours it would
take. divide by 24 to get days, then 365.25 (approximate number of days
in a year, accounting for leap year) to get the number of years.
(10!/24)/365.25=413.96303901437371663244353182752 years Stefan Pochmann
<pochmann@...> wrote: Recently I realized something after a friend
asked me about it: The vast majority of possible cube states has never
appeared on any cube anywhere on the world. It surprised him a lot and I
must say it surprised me as well. I had read a few times that it would
take you more time to go through all states than the age of the
universe, but since I haven't been around that long I can't
get a feeling for this so I found my "new" (I can't be
the first one) discovery much more impressive. For the calculation we
assumed: - All mankind (6 billion people) has got cubes. - All mankind
has not done anything but cubing since the cube has been invented (30
years). - Each and every person made one move per second. - There were
no duplicate states anywhere anytime. This results in
6000000000*30*365*24*60*60 = 5676480000000000000 states that have
appeared sometime on some cube somewhere. That's about 13% of all
possible (and valid) cube states. And remember, some of our assumptions
might be slightly exaggerated. Similarly surprising (at least for me),
you have no chance to listen to a one-hour cd containing just ten tracks
in all orders (because that would take more than 400 years of non-stop
listening). You could barely make it with a nine track cd but you'd
better be young, start right now and never stop (assuming you sometimes
wanna sleep and can't listen while sleeping). Cheers! Stefan
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520. I feel highly offended. From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 03:05:24 -0000
www.stupidvideos.com They have Ron's video. It's #3 on the
list to the left. How dare they call speedcubing stupid?! The lunatics.
521. Re: [Speed cubing group] I feel highly offended. From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 19:13:52 -0800 (PST)
that's ridiculous...how could you classify a sport based on
intelligence and dexterity stupid? --- Michael Atkinson
<unipsycho6@...> wrote: > www.stupidvideos.com > They have Ron's
video. How dare they call > speedcubing stupid?! The > lunatics. > > > >
> ------------------------ Yahoo! Groups Sponsor > > Yahoo! Groups Links
> > To visit your group on the web, go to: > >
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522. Re: [Speed cubing group] I feel highly offended. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jan 2004 19:31:27 -0800
It's getting one of the lowest ratings on the site, placing it at
number 612 of 667 videos. So it seems the voting public agrees.
It's not a stupid video. /Lars At 7:13 PM -0800 1/29/04, Kyle
Bryant wrote: >that's ridiculous...how could you classify a sport
>based on intelligence and dexterity stupid? >--- Michael Atkinson
<unipsycho6@...> wrote: >> www.stupidvideos.com >> They have
Ron's video. How dare they call >> speedcubing stupid?! The > >
lunatics. -- "They say the grass is greener on the other side, but
have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
523. Re: I feel highly offended. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 10:00:29 -0000
Some people find something stupid all of the time. And btw that list is
in chronological order of being submitted. Even "bad
publicity" is publicity ... hehe :-) --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > www.stupidvideos.com > They have
Ron's video. It's #3 on the list to the left. How dare > they
call speedcubing stupid?! The lunatics.
524. RE: [Speed cubing group] Re: wc2005? From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Jan 2004 09:57:31 -0000
I was hoping it would be Dan Knights as the "previous"
champion, however he wants to compete (which is fair enough of course!).
We'll probably get an "entertainer" host who will
co-ordinate the event on the day. I'm sure everyone will
"help-out" with suggestions when we get the nearer the time -
all constructive input will be welcome ! Dave -----Original Message-----
From: Jessica Fridrich [mailto:Jess340@...] Sent: 28 January 2004 17:55
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: wc2005? Dave, thank you for your note. I was unaware of this. So, I
assume the championship will take place in Florida? Who will be the
event organizer? Seven Towns? Jessica P.S.: My apology if this has been
discussed here before. Recently, I have not been checking this site too
frequently. > Hi Jessica > > There will definitely be a 2005
Championship. I saw the Disney Pop Century > Resort last week and
it's a great venue, they will give us a good deal > (rooms plus
free rides etc) so I'm working on it and hope to confirm next >
month after I've met with the US distributors (who would support
the event > financially). > > So.. it's looking good and you
shouldn't have to wait until 2024! > > Best wishes > Dave > David
Hedley Jones > Business Development Director > Seven Towns Ltd > > > >
-----Original Message----- > From: Jessica Fridrich
[mailto:Jess340@h...] > Sent: 28 January 2004 16:16 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: wc2005? > > > WC 2003 happened only because there was someone who
could and was > willing to dedicate a major part of his time to the
organization. > Unless we find another person like this and unless this
person > succeeds to get the sponsors interested, there will be no >
championship. Here is my guess - the 3rd championship will take place >
in 2024 when another generation of cubers and sponsors comes. > > I wish
I was wrong. > > Jessica > > > I was reading on Jessica's site, and
I came across this on her > > wc2003 page: > > > > After the first World
Championship in Rubik's Cube in 1982, rumors > > started that the
next one will take place the following year, most > > likely in Los
Angeles. If someone told me then that I would have to > > wait 21 years
for the next one, I would dismiss this nonsense > > immediately. > > > >
I doubt this will happen a second time, but since there's been no >
> updates lately on the location, the date/time, or anything, I'm >
> beginning to wonder. > > > > SO anyway, has the place (at least the
country) and the date been > > decided yet? > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > <
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525. Re: realize how big numbers are... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 11:33:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > You guys seem to be trying to say that
Stefan is wrong. He is not. > Here is the math. I am familiar with the
mathematics - what I am saying is that it takes less than 400 years to
listen to all possible orders of the tracks. If you insist that the
orderings do not overlap then it certainly does take over 400 years, but
if you allow overlapping then it will not. This is quite evident; see
the earlier post on what happens with a 4 track CD for example. The time
saving there is quite large. Here are some other examples for 2 and 3
track CDs: 2 track 1 2 1 - total time 1.5 hours (0.5 hours less than the
2 hours of 1 2 2 1) 3 track 1 2 3 1 2 1 3 2 1 - total time 3 hours (3
hours less than the 6 hours of 1 2 3 1 3 2 2 1 3 2 3 1 3 1 2 3 2 1)
526. Supercubing - give it a shot! It rules! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 15:15:04 -0000
Hey everyone, I've recently gotten very into supercubing of all
sizes of cubes (3x3x3 through 5x5x5) and I wanted to post a message
about it to try to get others into this! At first I wasn't
especially fond of supercubing, nothing about it interested me really.
However recently since I started thinking about the supercube on my own,
and how that would change the solving strategy, I got really into it.
Plus you can check out Per Kristen Fredlund's posts about some of
the theory and especially the center flip algorithm list, which is very
helpful! Of course it's a little weird at first because all the
times you are used to for each size are way too fast for your supercube
goals, but after some practice it is a lot of fun. You start to really
develop a feel for how the larger cubes work when you supercube them.
One thing that surprised me is that solving the centers
"incorrectly" does NOT cause the 4x4x4 orientation parity, it
still occurs on a super 4x4x4. You can have the centers solved according
to definition but still encounter the orientation parity. So
aaaaaaaanyway Mr. Fredlund issued a challenge on the 3x3x3 super cube
average list for people to pick up supercubing, and I do the same!
Let's get some competition going on the supercube lists. Think
about it, we're only solving half the problem when we speedcube,
solving with the center orientation mattering only makes it MORE of a
puzzle. You have to work harder during the F2L, change some of your LL
algorithms and strategies, so in my opinion it is more fun! Not to
mention supercubing with no inspection! I use a completely different
strategy for my no inspection solves during the F2L than for my normal
averages. For the normal 3x3x3 you can use the same strategy for both,
but it doesn't quite work on the super cube. I mean come on, how
cool is that? :) Give it a try! It may seem weird at first, I thought
so, but once you try it a few times you get hooked! So from me and Mr.
Fredlund, we challenge other speedcubers to try supercubing and see what
you think :) It is actually a lot of fun, and I really do recommend just
trying it once. Just to try it you can place some scotch tape over the
centers of your 3x3x3 and draw arrows on them, that way you can remove
the tape if you don't like it. Happy cubing, Chris P.S. I
didn't even mention anything about blindfolded supercubing, but I
have to say it is awesome! The best I've gotten so far is all the
corners and edges solved and the centers all flipped correctly except
for one flipped twice. If you like blindfolded cubing, then try
blindfolded supercubing, it is much more intense and in my opinion a lot
more fun.
527. Re: Caltech Competition From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 15:24:25 -0000
It takes about 7 years for the best to become an expert in the chess
game and 1 year to become an expert of the speedcubist. Learning, being
young is a trump for performance. However the cube offers a variety of
record. Kasparov is the top 1 young person 1985 with 22 & Macky 2004
with 13 is very cool for speedcubist reference ! Anyway young and no
young the cube is variety record official and history too. Richard Korf,
many inventor puzzle, David Singmaster, personnel method and more .. The
dream federation cube is'nt guinness. Variety + history + record
and annuel magazine:)). I'm not realist and Guinness is the only
one official. Poor guinness and many cheap record. The cube is the
beautifull power force. Gaétan Guimond > Wow, congratulation, Macky!! >
> Macky won with the middle 3 of 5 average of 16.53 seconds. > > > > His
slowest solve of the final 5 scrambles was 18.05 which is two > full > >
seconds faster than the average of the present "official"
World's > record. > > > > Macky's time in the
"Champion's Solve" right after the winner was > >
declared was 12.28 sconds. > >
528. Solve turning only 5 faces? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 15:51:33 -0000
Yesterday I realized you only need to turn 5 faces to solve a cube,
turning the 6th can be emulated (e.g. L R' F2 L2 R2 B2 L R' U2
L2 R2, then the desired turn, then reverse the first part). Is anything
known about solving the cube like this? Problem space diameter? Shorter
emulating algorithm? Does it work for supercubing (assuming of course
the face wasn't turned for scrambling ;-)? Also, four faces are not
enough. If the missing two are opposite, you can't orient edges and
if they're adjacent then their common edge can't be moved.
Stefan
529. Re: Solve turning only 5 faces? From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 17:45:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Yesterday I realized you only
need to turn 5 faces to solve a cube, > turning the 6th can be emulated
(e.g. L R' F2 L2 R2 B2 L R' U2 L2 R2, > then the desired turn,
then reverse the first part). > Also, four faces are not enough. If the
missing two are opposite, you > can't orient edges and if
they're adjacent then their common edge > can't be moved. Very
fun indeed. This is the shortest I could find (in this case for F-): D+
U+ L2 R2 D- U- B- D- U- L2 R2 D+ U+ (that's 13 moves). Don't
know about the diameter, but off hand, if you had to restrict the set of
moves (from the 18 possible) to a maximum of 5, which would give the
highest diameter? You'd probably want to have all double-twists,
with only a few (or one) single-twists. Is the set U2 F2 R D2 B2
sufficient to solve any cube? I think it's pretty easy to prove
that you need at least three single-twists in there, so is the set U F R
D2 B2 sufficient to solve any cube?
530. Re: Solve turning only 5 faces? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 18:07:03 -0000
Hey! You can emulate D with the following sequence of moves :
R'aF2sRaUR'aF2sRa This one is also a "classic"
mentioned in Singmaster's famous 'Notes on Rubik's magic
Cube' from 1980 :D --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yesterday I realized you only need to turn 5
faces to solve a cube, > turning the 6th can be emulated (e.g. L R'
F2 L2 R2 B2 L R' U2 L2 R2, > then the desired turn, then reverse
the first part). > > Is anything known about solving the cube like this?
Problem space > diameter? Shorter emulating algorithm? Does it work for
supercubing > (assuming of course the face wasn't turned for
scrambling ;-)? > > Also, four faces are not enough. If the missing two
are opposite, you > can't orient edges and if they're adjacent
then their common edge > can't be moved. > > Stefan
531. Re: Supercubing - give it a shot! It rules! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 19:11:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I've recently gotten very
into supercubing of all > sizes of cubes (3x3x3 through 5x5x5) and I
wanted to post a message > about it to try to get others into this! At
first I wasn't > especially fond of supercubing, nothing about it
interested me > really. However recently since I started thinking about
the > supercube on my own, and how that would change the solving
strategy, > I got really into it. Plus you can check out Per Kristen
Fredlund's > posts about some of the theory and especially the
center flip > algorithm list, which is very helpful! Of course it's
a little > weird at first because all the times you are used to for each
size > are way too fast for your supercube goals, but after some
practice > it is a lot of fun. You start to really develop a feel for
how the > larger cubes work when you supercube them. One thing that
surprised > me is that solving the centers "incorrectly" does
NOT cause the > 4x4x4 orientation parity, it still occurs on a super
4x4x4. You can > have the centers solved according to definition but
still encounter > the orientation parity. So aaaaaaaanyway Mr. Fredlund
issued a > challenge on the 3x3x3 super cube average list for people to
pick up > supercubing, and I do the same! Let's get some
competition going on > the supercube lists. > > Think about it,
we're only solving half the problem when we > speedcube, solving
with the center orientation mattering only makes > it MORE of a puzzle.
You have to work harder during the F2L, change > some of your LL
algorithms and strategies, so in my opinion it is > more fun! Not to
mention supercubing with no inspection! I use a > completely different
strategy for my no inspection solves during the > F2L than for my normal
averages. For the normal 3x3x3 you can use > the same strategy for both,
but it doesn't quite work on the super > cube. I mean come on, how
cool is that? :) > > Give it a try! It may seem weird at first, I
thought so, but once > you try it a few times you get hooked! > > So
from me and Mr. Fredlund, we challenge other speedcubers to try >
supercubing and see what you think :) It is actually a lot of fun, > and
I really do recommend just trying it once. Just to try it you > can
place some scotch tape over the centers of your 3x3x3 and draw > arrows
on them, that way you can remove the tape if you don't like > it. >
> Happy cubing, > Chris > > P.S. I didn't even mention anything
about blindfolded supercubing, > but I have to say it is awesome! The
best I've gotten so far is all > the corners and edges solved and
the centers all flipped correctly > except for one flipped twice. If you
like blindfolded cubing, then > try blindfolded supercubing, it is much
more intense and in my > opinion a lot more fun. I've only tried
blindfold 3x3x3 supercubing so far - I'm going to try 4x4x4 after I
get 3+3+4+5 done. 3x3x3 isn't really so difficult as almost all the
moves I use in my normal method preserve the centre orientation (edge
3-cycles and twisting 3 corners don't but if I do the inverse of
the edge 3-cycle twice that does and it has the same effect (in the
usual group) as the intended 3-cycle). Thus, blindfold supercubing can
be done fairly easily by just correcting all the centres at the start or
at the end. 4x4x4 is more interesting. I'd need to paint my cube
first and use a different labelling for my centers (as currently, of
course, I don't distinguish centers of the same colour). In BCFSSS,
and even in BCFTSS, each algorithm comes with a description of its
effect on the centres, so that if learned in full it can be used as a
supercubing system. In some sense, the 3x3x3 supergroup isn't
really a supergroup. Rather the usual group is isomorphic to a quotient
group (instead of a subgroup) of the larger group.
532. Re: Solve turning only 5 faces? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 19:22:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@c...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Yesterday I realized you only need to turn
5 faces to solve a cube, > > turning the 6th can be emulated (e.g. L
R' F2 L2 R2 B2 L R' U2 L2 > R2, > > then the desired turn,
then reverse the first part). > > > Also, four faces are not enough. If
the missing two are opposite, > you > > can't orient edges and if
they're adjacent then their common edge > > can't be moved. >
> Very fun indeed. This is the shortest I could find (in this case > for
F-): > > D+ U+ L2 R2 D- U- B- D- U- L2 R2 D+ U+ > > (that's 13
moves). > > Don't know about the diameter, but off hand, if you had
to restrict > the set of moves (from the 18 possible) to a maximum of 5,
which would > give the highest diameter? I'm curious about the
diameter of the cube with just the 2 generators:
UBLUL'U'B' R^2FLD'R' (see
http://web.usna.navy.mil/~wdj/sm485_11.txt) Clearly this is a minimal
generating set as the cube group is not Abelian. The supergroup needs 6
generators (and clearly 6 is sufficient, namely U, D, F, B, R and L) as
can be seen by the fact that if the action of 5 generators on the
centres is considered then the generators commute and, since each has
order dividing 4 (in terms of their effect on the centres) only 1024
possible orientations of the centres can occur (whereas there should be
2048 for the supergroup). >You'd probably want to have all >
double-twists, with only a few (or one) single-twists. Is the set U2 >
F2 R D2 B2 sufficient to solve any cube? I think it's pretty easy
to > prove that you need at least three single-twists in there, so is
the > set U F R D2 B2 sufficient to solve any cube?
533. Re: Idea for a new timing device From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 22:37:42 -0000
The start is the same but the end is different. At the end of the
hundred meter dash would you have the runners drop to the ground and
place their hands on the stackmat instead of having their times stop
when they reach the end of the 100 meters? All tolled, the stackmat is a
reasonable timer. Takes a little getting used to, but I like it. DJ ---
In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Gosh... I
feel old fashioned. I seem to prefer the Stackmat as I just accept the
time it > takes one to hit the timer after solving the cube as part of
the activity itself. It would > be like letting runners of the 100 meter
dash start their times when their foot leaves > the starting block... >
> -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> > wrote: > > David and Lars: > > > > I was
thinking of something without any electronic device in the cube > >
itself, because it has to be robust and light. > > Something passive,
like those tags found on articles protected by a > > security system. >
> > > A camera based system would be nice (completely external), but
having > > worked in pattern recognition, I'm very skeptical about
the > > feasibility (hands occluding shapes, light conditions...). > >
What about X-rays or Gamma-rays? Mmhh... ok, forget it. > > > > Maybe
it's not possible. > > > > Gilles.
534. Homer Head From: Adrian <fatansn2@...> To: Rubik's Cube
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Jan 2004 19:54:43 -0800 (PST)
My brother broke my homer simpson head rubik's cube, and I
can't figure out how to put it back together. Could anyone tell me?
Thanks! Adrian [Non-text portions of this message have been removed]
535. Re: [Speed cubing group] Homer Head From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jan 2004 23:39:01 -0800 (PST)
Well, all I know is that regular 2x2s can be a pain to put back
together...so...good luck with that! --- Adrian <fatansn2@...> wrote:
> My brother broke my homer simpson head rubik's cube, > and I
can't figure out how to put it back together. > Could anyone tell
me? Thanks! > > Adrian > > > [Non-text portions of this message have
been > removed] > > __________________________________ Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
536. Re: Supercubing - give it a shot! It rules! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 14:21:17 -0000
Hey! Yes let's all start supercubing :D Well, my strategy for
speedsupercubing is first normal solve, then orient all the centers (3,4
or 5 algs that are all very fast to perform). But when i solve wrt
number of moves it's a different story. It's difficult to
describe in detail how that is done. But here are some clues : 1: Solve
first layer edges while also orienting 5 of the facecenters, the
facecenter of first layer and also all adjacent faces to that layer. (eg
orient U,F,R,B and L facecenters, where U is ur first layer to solve) 2:
Solve 3 middle layer edges while trying to solve "cheaply"
some of first layer corners. (avoid difficult cases for step 3+4) 3:
Solve remaining edges such that last facecenter is oriented correctly.
4: Apply some 3 cycles on remaining corners and it's done :-) For
each of the steps try to "get more than u are bargaining for",
and also try to make ur remaining steps easier. This is where u can save
lots of moves with more practice :-) I'm down to best average of
about 53 moves for supercubing. --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey everyone, I've recently gotten
very into supercubing of all > > sizes of cubes (3x3x3 through 5x5x5)
and I wanted to post a > message > > about it to try to get others into
this! At first I wasn't > > especially fond of supercubing, nothing
about it interested me > > really. However recently since I started
thinking about the > > supercube on my own, and how that would change
the solving > strategy, > > I got really into it. Plus you can check out
Per Kristen > Fredlund's > > posts about some of the theory and
especially the center flip > > algorithm list, which is very helpful! Of
course it's a little > > weird at first because all the times you
are used to for each size > > are way too fast for your supercube goals,
but after some practice > > it is a lot of fun. You start to really
develop a feel for how > the > > larger cubes work when you supercube
them. One thing that > surprised > > me is that solving the centers
"incorrectly" does NOT cause the > > 4x4x4 orientation parity,
it still occurs on a super 4x4x4. You > can > > have the centers solved
according to definition but still > encounter > > the orientation
parity. So aaaaaaaanyway Mr. Fredlund issued a > > challenge on the
3x3x3 super cube average list for people to pick > up > > supercubing,
and I do the same! Let's get some competition going > on > > the
supercube lists. > > > > Think about it, we're only solving half
the problem when we > > speedcube, solving with the center orientation
mattering only > makes > > it MORE of a puzzle. You have to work harder
during the F2L, > change > > some of your LL algorithms and strategies,
so in my opinion it is > > more fun! Not to mention supercubing with no
inspection! I use a > > completely different strategy for my no
inspection solves during > the > > F2L than for my normal averages. For
the normal 3x3x3 you can use > > the same strategy for both, but it
doesn't quite work on the super > > cube. I mean come on, how cool
is that? :) > > > > Give it a try! It may seem weird at first, I thought
so, but once > > you try it a few times you get hooked! > > > > So from
me and Mr. Fredlund, we challenge other speedcubers to try > >
supercubing and see what you think :) It is actually a lot of > fun, > >
and I really do recommend just trying it once. Just to try it you > >
can place some scotch tape over the centers of your 3x3x3 and draw > >
arrows on them, that way you can remove the tape if you don't like
> > it. > > > > Happy cubing, > > Chris > > > > P.S. I didn't even
mention anything about blindfolded > supercubing, > > but I have to say
it is awesome! The best I've gotten so far is > all > > the corners
and edges solved and the centers all flipped correctly > > except for
one flipped twice. If you like blindfolded cubing, > then > > try
blindfolded supercubing, it is much more intense and in my > > opinion a
lot more fun. > > I've only tried blindfold 3x3x3 supercubing so
far - I'm going to > try 4x4x4 after I get 3+3+4+5 done. 3x3x3
isn't really so difficult > as almost all the moves I use in my
normal method preserve the > centre orientation (edge 3-cycles and
twisting 3 corners don't but > if I do the inverse of the edge
3-cycle twice that does and it has > the same effect (in the usual
group) as the intended 3-cycle). Thus, > blindfold supercubing can be
done fairly easily by just correcting > all the centres at the start or
at the end. 4x4x4 is more > interesting. I'd need to paint my cube
first and use a different > labelling for my centers (as currently, of
course, I don't > distinguish centers of the same colour). > In
BCFSSS, and even in BCFTSS, each algorithm comes with a > description of
its effect on the centres, so that if learned in full > it can be used
as a supercubing system. > > In some sense, the 3x3x3 supergroup
isn't really a supergroup. > Rather the usual group is isomorphic
to a quotient group (instead of > a subgroup) of the larger group.
537. Re: Supercubing - give it a shot! It rules! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 14:44:23 -0000
Here are also some strategies for supercubing that I have found useful.
I'm still tweaking my method, but I have found this strategy to be
good enough to keep. When solving and I am allowed to inspect the cube I
try to find the best way to solve the cross and also orient the first
five centers at the same time. In the 15 seconds it is often not
possible to plan the whole cross, so I try to plan orienting correctly
the center of the first layer and placing at least 2 edges, while also
orienting their centers. While I am performing the moves to solve those
first two edges with their centers I am looking ahead on the other
centers and edges and I try to place them after the first two so that
their centers are oriented correctly. At this point you can solve the
F2L normally, only be very careful with empty slot algorithms, as they
tend to flip the centers of the side faces or the first layer. Once
I've finished the F2L there is a fairly decent chance that I have
flipped at least one center in the middle, though this doesn't
always happen. I then solve the LL normally, OLL and PLL. The OLLs
don't always flip centers in the middle but sometimes they do. The
PLL tend to flip the centers, so start to go through your algs and see
how they do, so you can predict the outcome of the center flips after
you have finished the PLL. While you are performing the PLL, look ahead
and judge how all the centers will be oriented. If you solve the F2L
carefully, and try to avoid empty slot cases and any other cases that
flip centers, then it is most likely that you only have two centers to
flip correctly. At this point perform the center flip alg as fast as you
can :) It also happens fairly often that you don't have to flip
centers in the end, if you can take advantage of knowing how your PLLs
flip centers. Say my permutation case is an edge 3 cycle, and I know
that I have flipped one of the side (F2L) centers twice. If I notice
that the U center is also flipped twice I can turn the top layer so that
the side center and the U center line up in such a way that performing
the edge 3 cycle (which flips two adjacent centers twice) will solve
both centers as well. For solving with no inspection the strategy stays
the same except for the F2L. First solve the cross as fast as possible
(just like in a normal 3x3x3 no inspection solve), but make sure you
solve the pieces around the first layer center correctly. On inserting
the last edge, first line it up with its center and then move it to the
U layer (I solve cross on bottom), so that a double turn will return it
to the first layer and also have the center flipped correctly. Now use
the empty slot created on the D layer by your missing cross piece to
flip the other side face centers. So for example say my last cross piece
is on the R face, and I have it lined up with the center such that an R2
move will solve the edge into the cross and line up the center
correctly. To flip the other centers just do the move d then R, R',
or R2 to flip the F face center (now moved to the R face) correctly.
After flipping the center do d again and now the L face center ends up
on the R face, turn the R face so that the center lines up, do d again,
etc. This saves time from trying to solve the cross so that all the
cross pieces solve, and the first 5 centers solve as well. I'm
still debating whether or not it would be faster after completing the
OLL to correctly orient the U layer center and then use corner and edge
cycles that don't affect the center to return the U layer pieces to
their correct spots, or to just use a PLL alg, then flip two centers at
the end. I assume if you were to get very serious about supercubing,
that you would do the first and just have lots of specialized algs for
each U layer case. Heh heh so yeah, that was a long post. But there are
the strategies I use for speed supercubing. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Yes let's all start
supercubing :D > > Well, my strategy for speedsupercubing is first
normal solve, then > orient all the centers (3,4 or 5 algs that are all
very fast to > perform). But when i solve wrt number of moves it's
a different > story. It's difficult to describe in detail how that
is done. But > here are some clues : > > 1: Solve first layer edges
while also orienting 5 of the facecenters, > the facecenter of first
layer and also all adjacent faces to that > layer. (eg orient U,F,R,B
and L facecenters, where U is ur first > layer to solve) > > 2: Solve 3
middle layer edges while trying to solve "cheaply" some of >
first layer corners. (avoid difficult cases for step 3+4) > > 3: Solve
remaining edges such that last facecenter is oriented > correctly. > >
4: Apply some 3 cycles on remaining corners and it's done :-) > >
For each of the steps try to "get more than u are bargaining
for", > and also try to make ur remaining steps easier. This is
where u can > save lots of moves with more practice :-) > > I'm
down to best average of about 53 moves for supercubing. > > --cubix-- >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > Hey everyone, I've recently gotten very into
supercubing of all > > > sizes of cubes (3x3x3 through 5x5x5) and I
wanted to post a > > message > > > about it to try to get others into
this! At first I wasn't > > > especially fond of supercubing,
nothing about it interested me > > > really. However recently since I
started thinking about the > > > supercube on my own, and how that would
change the solving > > strategy, > > > I got really into it. Plus you
can check out Per Kristen > > Fredlund's > > > posts about some of
the theory and especially the center flip > > > algorithm list, which is
very helpful! Of course it's a little > > > weird at first because
all the times you are used to for each > size > > > are way too fast for
your supercube goals, but after some > practice > > > it is a lot of
fun. You start to really develop a feel for how > > the > > > larger
cubes work when you supercube them. One thing that > > surprised > > >
me is that solving the centers "incorrectly" does NOT cause
the > > > 4x4x4 orientation parity, it still occurs on a super 4x4x4.
You > > can > > > have the centers solved according to definition but
still > > encounter > > > the orientation parity. So aaaaaaaanyway Mr.
Fredlund issued a > > > challenge on the 3x3x3 super cube average list
for people to pick > > up > > > supercubing, and I do the same!
Let's get some competition going > > on > > > the supercube lists.
> > > > > > Think about it, we're only solving half the problem
when we > > > speedcube, solving with the center orientation mattering
only > > makes > > > it MORE of a puzzle. You have to work harder during
the F2L, > > change > > > some of your LL algorithms and strategies, so
in my opinion it is > > > more fun! Not to mention supercubing with no
inspection! I use > a > > > completely different strategy for my no
inspection solves during > > the > > > F2L than for my normal averages.
For the normal 3x3x3 you can > use > > > the same strategy for both, but
it doesn't quite work on the > super > > > cube. I mean come on,
how cool is that? :) > > > > > > Give it a try! It may seem weird at
first, I thought so, but > once > > > you try it a few times you get
hooked! > > > > > > So from me and Mr. Fredlund, we challenge other
speedcubers to > try > > > supercubing and see what you think :) It is
actually a lot of > > fun, > > > and I really do recommend just trying
it once. Just to try it > you > > > can place some scotch tape over the
centers of your 3x3x3 and > draw > > > arrows on them, that way you can
remove the tape if you don't > like > > > it. > > > > > > Happy
cubing, > > > Chris > > > > > > P.S. I didn't even mention anything
about blindfolded > > supercubing, > > > but I have to say it is
awesome! The best I've gotten so far is > > all > > > the corners
and edges solved and the centers all flipped > correctly > > > except
for one flipped twice. If you like blindfolded cubing, > > then > > >
try blindfolded supercubing, it is much more intense and in my > > >
opinion a lot more fun. > > > > I've only tried blindfold 3x3x3
supercubing so far - I'm going to > > try 4x4x4 after I get 3+3+4+5
done. 3x3x3 isn't really so difficult > > as almost all the moves I
use in my normal method preserve the > > centre orientation (edge
3-cycles and twisting 3 corners don't but > > if I do the inverse
of the edge 3-cycle twice that does and it has > > the same effect (in
the usual group) as the intended 3-cycle). > Thus, > > blindfold
supercubing can be done fairly easily by just correcting > > all the
centres at the start or at the end. 4x4x4 is more > > interesting.
I'd need to paint my cube first and use a different > > labelling
for my centers (as currently, of course, I don't > > distinguish
centers of the same colour). > > In BCFSSS, and even in BCFTSS, each
algorithm comes with a > > description of its effect on the centres, so
that if learned in > full > > it can be used as a supercubing system. >
> > > In some sense, the 3x3x3 supergroup isn't really a
supergroup. > > Rather the usual group is isomorphic to a quotient group
(instead > of > > a subgroup) of the larger group.
538. Re: Supercubing - give it a shot! It rules! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 16:03:51 -0000
Hmm ... Those are all strategies for speedsolving the supercube if i get
it correct? Chris, what is ur strategy for solving in as few moves as
possible? --Per K-- > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Here are also some strategies for
supercubing that I have found > useful. I'm still tweaking my
method, but I have found this > strategy to be good enough to keep. > >
When solving and I am allowed to inspect the cube I try to find the >
best way to solve the cross and also orient the first five centers > at
the same time. In the 15 seconds it is often not possible to > plan the
whole cross, so I try to plan orienting correctly the > center of the
first layer and placing at least 2 edges, while also > orienting their
centers. While I am performing the moves to solve > those first two
edges with their centers I am looking ahead on the > other centers and
edges and I try to place them after the first two > so that their
centers are oriented correctly. > > At this point you can solve the F2L
normally, only be very careful > with empty slot algorithms, as they
tend to flip the centers of the > side faces or the first layer. > >
Once I've finished the F2L there is a fairly decent chance that I >
have flipped at least one center in the middle, though this doesn't
> always happen. I then solve the LL normally, OLL and PLL. The OLLs >
don't always flip centers in the middle but sometimes they do. The
> PLL tend to flip the centers, so start to go through your algs and >
see how they do, so you can predict the outcome of the center flips >
after you have finished the PLL. While you are performing the PLL, >
look ahead and judge how all the centers will be oriented. If you >
solve the F2L carefully, and try to avoid empty slot cases and any >
other cases that flip centers, then it is most likely that you only >
have two centers to flip correctly. At this point perform the > center
flip alg as fast as you can :) It also happens fairly often > that you
don't have to flip centers in the end, if you can take > advantage
of knowing how your PLLs flip centers. Say my permutation > case is an
edge 3 cycle, and I know that I have flipped one of the > side (F2L)
centers twice. If I notice that the U center is also > flipped twice I
can turn the top layer so that the side center and > the U center line
up in such a way that performing the edge 3 cycle > (which flips two
adjacent centers twice) will solve both centers as > well. > > For
solving with no inspection the strategy stays the same except > for the
F2L. First solve the cross as fast as possible (just like > in a normal
3x3x3 no inspection solve), but make sure you solve the > pieces around
the first layer center correctly. On inserting the > last edge, first
line it up with its center and then move it to the > U layer (I solve
cross on bottom), so that a double turn will return > it to the first
layer and also have the center flipped correctly. > Now use the empty
slot created on the D layer by your missing cross > piece to flip the
other side face centers. So for example say my > last cross piece is on
the R face, and I have it lined up with the > center such that an R2
move will solve the edge into the cross and > line up the center
correctly. To flip the other centers just do the > move d then R,
R', or R2 to flip the F face center (now moved to the > R face)
correctly. After flipping the center do d again and now the > L face
center ends up on the R face, turn the R face so that the > center lines
up, do d again, etc. > > This saves time from trying to solve the cross
so that all the cross > pieces solve, and the first 5 centers solve as
well. > > I'm still debating whether or not it would be faster
after > completing the OLL to correctly orient the U layer center and
then > use corner and edge cycles that don't affect the center to
return > the U layer pieces to their correct spots, or to just use a PLL
alg, > then flip two centers at the end. I assume if you were to get
very > serious about supercubing, that you would do the first and just
have > lots of specialized algs for each U layer case. > > Heh heh so
yeah, that was a long post. But there are the strategies > I use for
speed supercubing. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > > > Yes
let's all start supercubing :D > > > > Well, my strategy for
speedsupercubing is first normal solve, then > > orient all the centers
(3,4 or 5 algs that are all very fast to > > perform). But when i solve
wrt number of moves it's a different > > story. It's difficult
to describe in detail how that is done. But > > here are some clues : >
> > > 1: Solve first layer edges while also orienting 5 of the >
facecenters, > > the facecenter of first layer and also all adjacent
faces to that > > layer. (eg orient U,F,R,B and L facecenters, where U
is ur first > > layer to solve) > > > > 2: Solve 3 middle layer edges
while trying to solve "cheaply" some > of > > first layer
corners. (avoid difficult cases for step 3+4) > > > > 3: Solve remaining
edges such that last facecenter is oriented > > correctly. > > > > 4:
Apply some 3 cycles on remaining corners and it's done :-) > > > >
For each of the steps try to "get more than u are bargaining
for", > > and also try to make ur remaining steps easier. This is
where u > can > > save lots of moves with more practice :-) > > > >
I'm down to best average of about 53 moves for supercubing. > > > >
--cubix-- > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > <no_reply@y...>
wrote: > > > > Hey everyone, I've recently gotten very into
supercubing of > all > > > > sizes of cubes (3x3x3 through 5x5x5) and I
wanted to post a > > > message > > > > about it to try to get others
into this! At first I wasn't > > > > especially fond of
supercubing, nothing about it interested me > > > > really. However
recently since I started thinking about the > > > > supercube on my own,
and how that would change the solving > > > strategy, > > > > I got
really into it. Plus you can check out Per Kristen > > > Fredlund's
> > > > posts about some of the theory and especially the center flip >
> > > algorithm list, which is very helpful! Of course it's a >
little > > > > weird at first because all the times you are used to for
each > > size > > > > are way too fast for your supercube goals, but
after some > > practice > > > > it is a lot of fun. You start to really
develop a feel for > how > > > the > > > > larger cubes work when you
supercube them. One thing that > > > surprised > > > > me is that
solving the centers "incorrectly" does NOT cause > the > > > >
4x4x4 orientation parity, it still occurs on a super 4x4x4. > You > > >
can > > > > have the centers solved according to definition but still >
> > encounter > > > > the orientation parity. So aaaaaaaanyway Mr.
Fredlund issued > a > > > > challenge on the 3x3x3 super cube average
list for people to > pick > > > up > > > > supercubing, and I do the
same! Let's get some competition > going > > > on > > > > the
supercube lists. > > > > > > > > Think about it, we're only solving
half the problem when we > > > > speedcube, solving with the center
orientation mattering only > > > makes > > > > it MORE of a puzzle. You
have to work harder during the F2L, > > > change > > > > some of your LL
algorithms and strategies, so in my opinion it > is > > > > more fun!
Not to mention supercubing with no inspection! I > use > > a > > > >
completely different strategy for my no inspection solves > during > > >
the > > > > F2L than for my normal averages. For the normal 3x3x3 you
can > > use > > > > the same strategy for both, but it doesn't
quite work on the > > super > > > > cube. I mean come on, how cool is
that? :) > > > > > > > > Give it a try! It may seem weird at first, I
thought so, but > > once > > > > you try it a few times you get hooked!
> > > > > > > > So from me and Mr. Fredlund, we challenge other
speedcubers to > > try > > > > supercubing and see what you think :) It
is actually a lot of > > > fun, > > > > and I really do recommend just
trying it once. Just to try it > > you > > > > can place some scotch
tape over the centers of your 3x3x3 and > > draw > > > > arrows on them,
that way you can remove the tape if you don't > > like > > > > it.
> > > > > > > > Happy cubing, > > > > Chris > > > > > > > > P.S. I
didn't even mention anything about blindfolded > > > supercubing, >
> > > but I have to say it is awesome! The best I've gotten so far
> is > > > all > > > > the corners and edges solved and the centers all
flipped > > correctly > > > > except for one flipped twice. If you like
blindfolded cubing, > > > then > > > > try blindfolded supercubing, it
is much more intense and in my > > > > opinion a lot more fun. > > > > >
> I've only tried blindfold 3x3x3 supercubing so far - I'm
going > to > > > try 4x4x4 after I get 3+3+4+5 done. 3x3x3 isn't
really so > difficult > > > as almost all the moves I use in my normal
method preserve the > > > centre orientation (edge 3-cycles and twisting
3 corners don't > but > > > if I do the inverse of the edge 3-cycle
twice that does and it > has > > > the same effect (in the usual group)
as the intended 3-cycle). > > Thus, > > > blindfold supercubing can be
done fairly easily by just > correcting > > > all the centres at the
start or at the end. 4x4x4 is more > > > interesting. I'd need to
paint my cube first and use a different > > > labelling for my centers
(as currently, of course, I don't > > > distinguish centers of the
same colour). > > > In BCFSSS, and even in BCFTSS, each algorithm comes
with a > > > description of its effect on the centres, so that if
learned in > > full > > > it can be used as a supercubing system. > > >
> > > In some sense, the 3x3x3 supergroup isn't really a
supergroup. > > > Rather the usual group is isomorphic to a quotient
group > (instead > > of > > > a subgroup) of the larger group.
539. Re: [Speed cubing group] Homer Head From: patrick stinson <grendel_102@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 12:02:58 -0800 (PST)
yes, its just like the 2x2. i once took apart a 2x2 and had to take so
much plastic off that it was unstable. better just get another one if it
takes too long. --- Richard Patterson <richy_jr_2000@...> wrote: >
Well, all I know is that regular 2x2s can be a pain > to > put back
together...so...good luck with that! > --- Adrian <fatansn2@...>
wrote: > > My brother broke my homer simpson head rubik's > cube, >
> and I can't figure out how to put it back > together. > > Could
anyone tell me? Thanks! > > > > Adrian > > > > > > [Non-text portions of
this message have been > > removed] > > > > > > >
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540. cube lubricantz 4 speedcubing From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 23:03:39 -0000
eyerz ppl, newaiz, i wanted 2 no like sum lubricantz 4 da rubikz kube n
similar things......kuz i haf tried many different typez of thingz 2
make a reg. cube in2 an easier turnin one, here is a list: Silicone
Spray Oil Bicycle Grease Bicycle Spray Bicycle Lube Silicone Lube Cube
Lube WD-40 Lotion (my lil bro did dat, lol, it actually worked, but it
is messy) Baby Oil (look up) Water (look up) Cooking Oil (look up) n a
hole mess of weird stuff........if ne1 triez sumthing dat reeal good
otha dan silicone spray oil or cube lube, den plz tell me, thx~ ~Joseph
541. Re: cube lubricantz 4 speedcubing From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 00:33:39 -0000
I'd help, but I don't speak l33t. Can you write that message
again in English? --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > eyerz ppl,
newaiz, i wanted 2 no like sum lubricantz 4 da rubikz kube > n similar
things......kuz i haf tried many different typez of thingz > 2 make a
reg. cube in2 an easier turnin one, here is a list: > > Silicone Spray
Oil > Bicycle Grease > Bicycle Spray > Bicycle Lube > Silicone Lube >
Cube Lube > WD-40 > Lotion (my lil bro did dat, lol, it actually worked,
but it is messy) > Baby Oil (look up) > Water (look up) > Cooking Oil
(look up) > n a hole mess of weird stuff........if ne1 triez sumthing
dat reeal > good otha dan silicone spray oil or cube lube, den plz tell
me, thx~ > > ~Joseph
542. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 17:02:04 -0800 (PST)
Oh, okay dude, sorry- I wanted to know some lubricants or grease or
similar items for the Rubik's Cube and similar puzzles, because I
have tried many types of things to lube my cube. Here are some of the
things that my brother and I tried: Silicone Spray Oil > Bicycle Grease
> Bicycle Spray > Bicycle Lube > Silicone Lube > Cube Lube > WD-40 >
Lotion (Brother did it) > Baby Oil (look up) > Water (look up) > Cooking
Oil (look up) > and some other stuff > The best things that I tried that
showed good results are: Silicone Oil Spray and Cube Lube Thanks~ > >
~Joseph Michael Atkinson <unipsycho6@...> wrote: I'd help, but I
don't speak l33t. Can you write that message again in English? ---
In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no like
sum lubricantz 4 da rubikz kube > n similar things......kuz i haf tried
many different typez of thingz > 2 make a reg. cube in2 an easier turnin
one, here is a list: > > Silicone Spray Oil > Bicycle Grease > Bicycle
Spray > Bicycle Lube > Silicone Lube > Cube Lube > WD-40 > Lotion (my
lil bro did dat, lol, it actually worked, but it is messy) > Baby Oil
(look up) > Water (look up) > Cooking Oil (look up) > n a hole mess of
weird stuff........if ne1 triez sumthing dat reeal > good otha dan
silicone spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
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543. if comp in Montreal, Canada who would come? From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 01:42:15 -0000
I'm been contemplating getting a mini comp similar to the Caltech
comp going here in Montreal canada I have many resourses at my
disposible even a free place too hold it if nessesary . My biggest
concern would be who would actually come? I'm not sure how many
canadians would come cause it's hard too judge the amount of cubers
here...would Eastern Americans come up? so would come?
The stuff I use most and love is "Napa CRC Heavy Duty Silicon
Multi- Use Lubricant" from an autoparts store. Comes in a red
bottle. I had a similar silicone spray in a blue can from napa, but it
was terrible. Go with the red can, that's my $.02USD Daniel
Hi Joseph, I use the non-oil based silcone lubricant from 3M. It works
well. The best lube is graphite, but it doesn't stay in the cube.
David J --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Oh, okay dude, sorry- > > I wanted to
know some lubricants or grease or similar items for the Rubik's
Cube and similar puzzles, because I have tried many types of things to
lube my cube. > > Here are some of the things that my brother and I
tried: > > Silicone Spray Oil > > Bicycle Grease > > Bicycle Spray > >
Bicycle Lube > > Silicone Lube > > Cube Lube > > WD-40 > > Lotion
(Brother did it) > > Baby Oil (look up) > > Water (look up) > > Cooking
Oil (look up) > > and some other stuff > > The best things that I tried
that showed good results are: > > Silicone Oil Spray > and Cube Lube > >
Thanks~ > > > > ~Joseph >
546. Re: [Speed cubing group] if comp in Montreal, Canada who would
come? From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 18:44:43 -0800 (PST)
we wood, but den agin, dere r dem airplane feez rubikscanada
<rubikscanada@...> wrote:I'm been contemplating getting a mini
comp similar to the Caltech comp going here in Montreal canada I have
many resourses at my disposible even a free place too hold it if
nessesary . My biggest concern would be who would actually come?
I'm not sure how many canadians would come cause it's hard too
judge the amount of cubers here...would Eastern Americans come up? so
would come? Yahoo! Groups SponsorADVERTISEMENT
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547. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 18:53:34 -0800 (PST)
alrite, thanks dude ~joseph d_j_salvia <d_j_salvia@...> wrote: Hi
Joseph, I use the non-oil based silcone lubricant from 3M. It works
well. The best lube is graphite, but it doesn't stay in the cube.
David J --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Oh, okay dude, sorry- > > I wanted to
know some lubricants or grease or similar items for the Rubik's
Cube and similar puzzles, because I have tried many types of things to
lube my cube. > > Here are some of the things that my brother and I
tried: > > Silicone Spray Oil > > Bicycle Grease > > Bicycle Spray > >
Bicycle Lube > > Silicone Lube > > Cube Lube > > WD-40 > > Lotion
(Brother did it) > > Baby Oil (look up) > > Water (look up) > > Cooking
Oil (look up) > > and some other stuff > > The best things that I tried
that showed good results are: > > Silicone Oil Spray > and Cube Lube > >
Thanks~ > > > > ~Joseph > --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
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548. Re: cube lubricantz 4 speedcubing From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 02:57:04 -0000
I personally like SNAP Silicone Spray. That's the only silicone
spray you can buy around here, and it works great, but I've heard
some people say that there are other better brands. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no like
sum lubricantz 4 da rubikz kube > n similar things......kuz i haf tried
many different typez of thingz > 2 make a reg. cube in2 an easier turnin
one, here is a list: > > Silicone Spray Oil > Bicycle Grease > Bicycle
Spray > Bicycle Lube > Silicone Lube > Cube Lube > WD-40 > Lotion (my
lil bro did dat, lol, it actually worked, but it is messy) > Baby Oil
(look up) > Water (look up) > Cooking Oil (look up) > n a hole mess of
weird stuff........if ne1 triez sumthing dat reeal > good otha dan
silicone spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
549. [Speed cubing group] Confused From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 19:05:16 -0800 (PST)
Ok, so I get an invite to go to a local card shop by a good friend who
claims to have taken an interest in cubing....he says he has some good
friends who are into it and they all wanna compete. Well guess what, it
was all a very intricate scheme that was meant to make fun of how
seriously I take my hobby of cubing. Now here's my confusion: 1.
when your subject follows a pattern youve surmised is plausible due to
certain conditions...why is it that the subject is projected with the
ochestrator's stupidity? Whats intelligent and clever about setting
someone up and having them act in a way that makes logical sense? and...
2.Why the hell would a good friend do this to me? Oh well, I played
cards and beat a couple of people and showed a few people my cubing
skill...all in all it was a fun night, without ignorant backstabbing
friends ^_^ Im not angry, just confused... =K= P.S. anyone else have a
similar experience? __________________________________ Do you Yahoo!?
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550. Re: if comp in Montreal, Canada who would come? From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 03:07:38 -0000
me +3 to the guest list (of course, it would depend on seeing the
details etc..) --- In speedsolvingrubikscube@yahoogroups.com,
"rubikscanada" <rubikscanada@y...> wrote: > I'm been
contemplating getting a mini comp similar to the Caltech > comp going
here in Montreal canada > > I have many resourses at my disposible even
a free place too hold it > if nessesary . > My biggest concern would be
who would actually come? > I'm not sure how many canadians would
come cause it's hard too judge > the amount of cubers here...would
Eastern Americans come up? > > so would come?
551. Re: [Speed cubing group] Re: cube lubricantz 4 speedcubing From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 19:12:16 -0800 (PST)
soundz nice, thx dude, i think dis is wut dan nightz use for his cube
also ~joseph Michael Atkinson <unipsycho6@...> wrote: I personally
like SNAP Silicone Spray. That's the only silicone spray you can
buy around here, and it works great, but I've heard some people say
that there are other better brands. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > eyerz ppl, newaiz, i wanted 2 no like
sum lubricantz 4 da rubikz kube > n similar things......kuz i haf tried
many different typez of thingz > 2 make a reg. cube in2 an easier turnin
one, here is a list: > > Silicone Spray Oil > Bicycle Grease > Bicycle
Spray > Bicycle Lube > Silicone Lube > Cube Lube > WD-40 > Lotion (my
lil bro did dat, lol, it actually worked, but it is messy) > Baby Oil
(look up) > Water (look up) > Cooking Oil (look up) > n a hole mess of
weird stuff........if ne1 triez sumthing dat reeal > good otha dan
silicone spray oil or cube lube, den plz tell me, thx~ > > ~Joseph
--------------------------------- Yahoo! Groups Links To visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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have been removed]
552. Speedstack Timer From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 03:14:21 -0000
Has anyone here bought one of those speedstack timers ? Are they worth
the money. Are they reliable, durable ?
553. Cup stacking From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 03:23:49 -0000
Hey everyone. I was wondering if anyone else has gotten into cupstacking
(http://www.speedstacks.com)? I find it parallels speedcubing in many
aspects. Anyone else do this? Perhaps some friendly competition among us
cup stackers could help us better our times? Am I the only weird guy who
does this? Looking for others who share the same non-cube hobby, Chris
554. Re: Cup stacking From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 04:22:24 -0000
I want to, but my parents say it's dumb and won't let me buy
any of the special cups. And normal cups don't work very well.
Also, I'm saving money right now to go to a Unicycle Competition.
So I can't really spend any money right now. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone. I was wondering if anyone else has gotten into >
cupstacking (http://www.speedstacks.com)? I find it parallels >
speedcubing in many aspects. Anyone else do this? Perhaps some >
friendly competition among us cup stackers could help us better our >
times? Am I the only weird guy who does this? > > Looking for others who
share the same non-cube hobby, > Chris
555. Re: Caltech Competition From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 05:01:45 -0000
Thanks everybody for all the kudos. :D The competition was a great
experience for me. It was nice meeting Lars, Kenneth, David, and all
other cubists at the competition. My times actually came out better than
I thought they were going to be. Much thanks go to Tyson and others for
organizing the competition. It was an awesome cubing condition, with
good lighting, cola, close bathroom and everything. lol. I think you
guys really took good control. I'd definitely like more of these
local competitions. And next time, maybe we can make things official.
Thanks again to all, I'm looking forward to the Spring Term
Competition. Macky p.s. Thanks to Jessica for her method. Messages
8782-8783 are lol. :D
556. Re: [Speed cubing group] Re: Cup stacking From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jan 2004 23:46:34 -0800 (PST)
thats wierd, parents and sports that better concentration usually go
together...the fact that they would keep you from getting something
because THEY view it as stupid is in itself rather dumb... =K= ---
Michael Atkinson <unipsycho6@...> wrote: > I want to, but my parents
say it's dumb and won't > let me buy any of > the special
cups. And normal cups don't work very > well. > Also, I'm
saving money right now to go to a Unicycle > Competition. So > I
can't really spend any money right now. > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw > <no_reply@y...>
wrote: > > Hey everyone. I was wondering if anyone else has > gotten
into > > cupstacking (http://www.speedstacks.com)? I find > it parallels
> > speedcubing in many aspects. Anyone else do this? > Perhaps some > >
friendly competition among us cup stackers could > help us better our >
> times? Am I the only weird guy who does this? > > > > Looking for
others who share the same non-cube > hobby, > > Chris > > > > > Yahoo!
Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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557. Re: if comp in Montreal, Canada who would come? From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 08:06:38 -0000
I would DEFINATELY be very interested. As long as it doesn't
conflict with my teaching schedule (or Leafs playoffs) I would be there
- so anytime in the summer is beauty. It would be awesome to convene the
Canadian cubers. At RWC I met tons of great people from all over the
world but ironically only a few Canadians (though several were there - I
just didn't meet them). It's been a couple of years since I
was last in Montreal and this would be a perfect 'excuse' for
another roadtrip to a great and fun city. Hopefully there would be
several categories offered - 3x3, 4x4, 5x5, blindfold... Please keep me
informed of any developments Rob robbutler@... P.S. - if any of the
cubers in the Toronto area want to get together sometime for a cube
day... --- In speedsolvingrubikscube@yahoogroups.com,
"rubikscanada" <rubikscanada@y...> wrote: > I'm been
contemplating getting a mini comp similar to the Caltech > comp going
here in Montreal canada > > I have many resourses at my disposible even
a free place too hold it > if nessesary . > My biggest concern would be
who would actually come? > I'm not sure how many canadians would
come cause it's hard too judge > the amount of cubers here...would
Eastern Americans come up? > > so would come?
558. Re: Speedstack Timer From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 09:00:12 -0000
yeah, they are awesome! Very sensitive, too. --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > Has anyone here bought one of those
speedstack timers ? Are they > worth the money. Are they reliable,
durable ?
559. Hello everyone From: takahito_domon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 09:22:06 -0000
My name is Taka. Nice to read you guys! And this is the first time to
post to this e-group. I am Japanese, and I am going to Australia,
Brisbane, to study English next week Fri 13th Feb. And I wanna know
there are any Aussie speed cubists in this e-group or not. Because I
don't hear the Aussie speed cubists' news in Japan. So I
don't have any informations about Rubik's Cube in Australia.
Btw, my average of 10 record is 18.27, but I have been so busy in these
days that I was not able to practice so much. I am a student and I have
many exams now. So that I was not able to practice so much. Anyway,
hoping you are not bored by my message. Thanks and have a nice Cubing!
taka Taka's Cube Room http://dosanko-cubist.hp.infoseek.co.jp/
takahito_domon@...
560. Re: [Speed cubing group] Cup stacking From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Feb 2004 15:40:28 -0000
Sad to say for someone in their 40's but my wife bought me some
cups for Xmas. Have practised a bit with a best time of 16.09 secs for
the full cycle. Seems you are better than me at this too Chris! (I saw
on ur website that u had a time of 11 secs!). ----- Original Message
----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, February 01, 2004 3:23 AM Subject: [Speed cubing group] Cup
stacking Hey everyone. I was wondering if anyone else has gotten into
cupstacking (http://www.speedstacks.com)? I find it parallels
speedcubing in many aspects. Anyone else do this? Perhaps some friendly
competition among us cup stackers could help us better our times? Am I
the only weird guy who does this? Looking for others who share the same
non-cube hobby, Chris
------------------------------------------------------------------------------
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561. Re: [Speed cubing group] if comp in Montreal, Canada who would
come? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Feb 2004 09:09:33 -0800 (PST)
I'd have to talk to some of my cubing friends, but I would probably
come if able...What time of the year would this be happening? ---
rubikscanada <rubikscanada@...> wrote: > I'm been contemplating
getting a mini comp similar > to the Caltech > comp going here in
Montreal canada > > I have many resourses at my disposible even a free >
place too hold it > if nessesary . > My biggest concern would be who
would actually come? > I'm not sure how many canadians would come
cause > it's hard too judge > the amount of cubers here...would
Eastern Americans > come up? > > so would come? > >
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562. Re: Cup stacking From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 21:11:48 -0000
I bought some cups together with my stackmat. Haven't practiced a
lot (needs more space than I usually have, need to tidy up my room ;- ))
and my best times were like 15.xx I think. Create a category on
speedcubing.com and I'll practice/post, too ;-) Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone. I was wondering if anyone else has gotten into >
cupstacking (http://www.speedstacks.com)? I find it parallels >
speedcubing in many aspects. Anyone else do this? Perhaps some >
friendly competition among us cup stackers could help us better our >
times? Am I the only weird guy who does this? > > Looking for others who
share the same non-cube hobby, > Chris
563. Re: [Speed cubing group] Confused From: con-boy13@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Feb 2004 16:14:33 -0500
> 2.Why the hell would a good friend do this to me? Have you talked to
him afterwards? mybe somthing got messed up..
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
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564. Re: [Speed cubing group] Confused From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Feb 2004 13:21:58 -0800 (PST)
Apparently they had rented out a back room and I stayed in the front
room and we never crossed paths...damn wierd luck eh? --- con-boy13@...
wrote: > > > 2.Why the hell would a good friend do this to me? > > Have
you talked to him afterwards? mybe somthing got > messed up.. > >
________________________________________________________________ > The
best thing to hit the Internet in years - Juno > SpeedBand! > Surf the
Web up to FIVE TIMES FASTER! > Only $14.95/ month - visit www.juno.com
to sign up > today! > > > > ------------------------ Yahoo! Groups
Sponsor > > Yahoo! Groups Links > > To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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565. Yahoo Chat/groups From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 21:48:48 -0000
There are days when Yahoo groups works just fine. However at some points
in time when I have to reload, I click on the groups category, and yahoo
says it is unable to process my request. Once this happens, I am unable
to get back on. Restarting and ridding myself of cookies doesn't
work. Is Yahoo just getting bogged down. And now that I'm finally
on, the chat doesn't seem to work. Has anybody else had these
problems? Fox
566. Re: Yahoo Chat/groups From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 22:01:16 -0000
I haven't had those problems here but I have elsewhere, and
discovered the fault was with the browser. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > There are days when Yahoo groups works
just fine. However at some > points in time when I have to reload, I
click on the groups > category, and yahoo says it is unable to process
my request. Once > this happens, I am unable to get back on. Restarting
and ridding > myself of cookies doesn't work. Is Yahoo just getting
bogged down. > And now that I'm finally on, the chat doesn't
seem to work. > > Has anybody else had these problems? > > Fox
567. Re: [Speed cubing group] Re: Yahoo Chat/groups From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 16:11:23 -0600
I am having some trouble with it too, but I am still trying. Has anyone
thought about setting up an IRC channel? Doug
568. [Speed cubing group] Re: Yahoo Chat/groups From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 22:21:30 -0000
I haven't been able to get into chat for the past couple of days.
jon --- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > I am having some trouble with it too, but I
am still trying. Has anyone > thought about setting up an IRC channel? >
> Doug
569. Viruses revisited From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 00:47:51 -0000
I hate to bring the discussion of viruses back, but lately, I've
been getting an aweful lot of e-mails with viruses attached that claim
to be coming from people I know from this group (doesn't mean
it's actually from them, though - I know)... Doing a reverse lookup
on the IP address in the headers, though, I can tell they're coming
from 14.107.33.65.cfl.rr.com. If that is or might be you, I'd
suggest making sure your virus software is up to date and checking your
computer for any potential problems. Thanks, - Grant
570. Re: Viruses revisited From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 02:38:48 -0000
Interesting that you brought this up. I actually just got an e-mail a
few moments ago, that claims to be from you (Grant). But I know
it's not. It has a virus attached to it. I these viruses basically,
deceive the reviever into thinking it was from one person while it was
probably from another. So someone out there with the virus has both our
e-mail addresses in his/her address book, where the virus program found
it. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" <Grant@T...> wrote: > I hate to bring the discussion of
viruses back, but lately, I've been > getting an aweful lot of
e-mails with viruses attached that claim to > be coming from people I
know from this group (doesn't mean it's > actually from them,
though - I know)... Doing a reverse lookup on the > IP address in the
headers, though, I can tell they're coming from >
14.107.33.65.cfl.rr.com. If that is or might be you, I'd suggest >
making sure your virus software is up to date and checking your >
computer for any potential problems. > > Thanks, > > - Grant
571. Big Cubes From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 22:10:04 -0600
Hey all, I have been trying my hand at solving big cubes (mostly 7x7x7)
at OinkleBurger.com lately, and I was just wondering, how can I finish
the last two centers? I am solving pretty much the same way I solve the
5x5x5. I start by solving four centers (U, D, L, and F), leaving two (B
and R) unsolved, and I guess I just need an alg(s) to replace center
cubies or some tips on doing it intuitively. On a side note, I beat my
PB just now with a time of 38.00 seconds, right after getting a
semi-lucky time of 32.41s two days ago. Oddly enough, these are the only
two times I have gotten that were sub 40. I am psyched =) Doug
572. Re: Yahoo Chat/groups From: "Heath" <funny_guy32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 05:07:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I haven't been able to get into chat
for the past couple of days. > > > jon > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> > wrote:
> > I am having some trouble with it too, but I am still trying. Has >
anyone > > thought about setting up an IRC channel? > > > > Doug If your
having problems getting into the chat, then try gettin on through yahoo
messenger. That might fix your problem....it works for me. -Heath
573. Re: [Speed cubing group] Viruses revisited From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Feb 2004 21:19:02 -0800 (PST)
I was the 'accused' last time for this whole virus problem, so
you can understand why I'd be worried about it maybe even more so
than everyone else. The thing is, after that whole thing months back I
erased all the people out of my address book (and didn't add anyone
else since then) I looked in my address book just now, and there are
people added! at least a dozen people or more are in my address book
including grant..and doug. I just cleaned out my address book again.
I've been getting a lot of wierd emails from people I don't
recognize so I don't bother opening them out of fear. How do you
check your own IP address? I'm going to run a scan for viruses and
hopefully I find nothing. Take care everyone! -Richard --- Grant Tregay
<Grant@...> wrote: > I hate to bring the discussion of viruses back,
but > lately, I've been > getting an aweful lot of e-mails with
viruses > attached that claim to > be coming from people I know from
this group > (doesn't mean it's > actually from them, though -
I know)... Doing a > reverse lookup on the > IP address in the headers,
though, I can tell > they're coming from > 14.107.33.65.cfl.rr.com.
If that is or might be > you, I'd suggest > making sure your virus
software is up to date and > checking your > computer for any potential
problems. > > Thanks, > > - Grant > > >
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574. Re: [Speed cubing group] Viruses revisited From: "ferret511" <ferret511@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 05:49:21 -0000
Yeah, I've been wondering about this. I'm getting about 5-10
messages a day that all have attatchments, I opened one (not the
attatchemt) and recognized a few names from this group. Anyway, these
all go to my 'Bulk' email box (those who actually use the
yahoo.com email know what I'm talking about), but today, 2 of
'em made it into my real inbox... I'm getting a little worried
b/c of the quantities I get these things in. How many of these
"emails" have you guys been getting? ferret --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > I was the 'accused' last time
for this whole virus > problem, so you can understand why I'd be
worried > about it maybe even more so than everyone else. The > thing
is, after that whole thing months back I erased > all the people out of
my address book (and didn't add > anyone else since then) I looked
in my address book > just now, and there are people added! at least a >
dozen people or more are in my address book including > grant..and doug.
I just cleaned out my address book > again. > > I've been getting a
lot of wierd emails from people I > don't recognize so I don't
bother opening them out of > fear. How do you check your own IP address?
I'm > going to run a scan for viruses and hopefully I find >
nothing. Take care everyone! > > -Richard > > --- Grant Tregay
<Grant@T...> wrote: > > I hate to bring the discussion of viruses
back, but > > lately, I've been > > getting an aweful lot of
e-mails with viruses > > attached that claim to > > be coming from
people I know from this group > > (doesn't mean it's > >
actually from them, though - I know)... Doing a > > reverse lookup on
the > > IP address in the headers, though, I can tell > > they're
coming from > > 14.107.33.65.cfl.rr.com. If that is or might be > > you,
I'd suggest > > making sure your virus software is up to date and >
> checking your > > computer for any potential problems. > > > > Thanks,
> > > > - Grant > > > > > > > > > __________________________________ >
Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try
it! > http://webhosting.yahoo.com/ps/sb/
575. Re: [Speed cubing group] Viruses revisited From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Feb 2004 23:47:50 -0600
I can't give a number, but most of my non-mailinglist email is this
kind of crap. Mozilla Thunderbird has a pretty good junk email filter
(once it is "trained", anyway) so most of it ends up in my
Junk folder. Doug
576. RE: [Speed cubing group] Viruses revisited From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Feb 2004 01:06:22 -0500
You can check your IP address by opening a command prompt (Start>Run>cmd
in WinXP, >command in Win9x) then typing in "ipconfig." CMG
-----Original Message----- From: Richard Patterson
[mailto:richy_jr_2000@...] Sent: Monday, February 02, 2004 12:19 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Viruses revisited I was the 'accused' last time for this whole
virus problem, so you can understand why I'd be worried about it
maybe even more so than everyone else. The thing is, after that whole
thing months back I erased all the people out of my address book (and
didn't add anyone else since then) I looked in my address book just
now, and there are people added! at least a dozen people or more are in
my address book including grant..and doug. I just cleaned out my address
book again. I've been getting a lot of wierd emails from people I
don't recognize so I don't bother opening them out of fear.
How do you check your own IP address? I'm going to run a scan for
viruses and hopefully I find nothing. Take care everyone! -Richard ---
Grant Tregay <Grant@...> wrote: > I hate to bring the discussion of
viruses back, but > lately, I've been > getting an aweful lot of
e-mails with viruses > attached that claim to > be coming from people I
know from this group > (doesn't mean it's > actually from
them, though - I know)... Doing a > reverse lookup on the > IP address
in the headers, though, I can tell > they're coming from >
14.107.33.65.cfl.rr.com. If that is or might be > you, I'd suggest
> making sure your virus software is up to date and > checking your >
computer for any potential problems. > > Thanks, > > - Grant > > >
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577. Re: [Speed cubing group] Viruses revisited From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 00:51:06 -0600
Richard Patterson wrote: >How do you check your own IP address? > >
http://www.whatismyip.com is probably the easiest way. Discovered it
today doing some VNC troubleshooting ;) Doug >-Richard > > >
578. Re: Big Cubes From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 09:22:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > Hey all, I have been trying my hand at solving big cubes
(mostly 7x7x7) > at OinkleBurger.com lately, and I was just wondering,
how can I finish > the last two centers? I am solving pretty much the
same way I solve the > 5x5x5. I start by solving four centers (U, D, L,
and F), leaving two (B > and R) unsolved, and I guess I just need an
alg(s) to replace center > cubies or some tips on doing it intuitively.
> > On a side note, I beat my PB just now with a time of 38.00 seconds,
> right after getting a semi-lucky time of 32.41s two days ago. Oddly >
enough, these are the only two times I have gotten that were sub 40. I >
am psyched =) > > Doug If you can get 38 seconds you don't need any
help! That's a fantastic time.
579. Re: Big Cubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 14:30:31 -0000
I think any type of center cubie can easily be 3-cycled. Here's an
example: - Let OinkleBurger display a solved 7x7. - Choose any center
sticker of the blue (back) side. - Drag that sticker up, right, down,
left. - Now six stickers (one on each face of the cube) will be changed,
the rest of the cube is not. - Turn the blue face. - Reverse the first
part turns, i.e. drag the sticker at the *old* position right, up, left,
down. Let me know if I confused you ;-) It may look like a 2-swap of
center pieces, but actually it's a 3- cycle (two blue stickers are
involved). Stefan
580. Re: Big Cubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 14:39:32 -0000
> - Turn the blue face. Oh, and turn it back at the end ;-) Stefan
581. Re: Big Cubes (some theory ;-) ) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 16:56:42 -0000
Some simple "Cube-Math" follows ;-) What i want to explain is
the maths behind constructing a 3-cycle. Those who already know may hit
the Back-button of the browser :D First step is to find a way to change
some part of the cube. On a 3x3x3 cube u want usually to have that
change on a single layer or 2 adjacent layers (say top and middle
layer). Now lets say that the alg to achieve this is : A And say u can
rotate the single layer where the change occured with the alg : B An
easy example of this is to start from a solved 3x3x3 cube, then apply :
R'DR This affects one corner of the U-layer of the cube. So
R'DR = A in this case. One can also easily rotate the U-layer with
for instance : U So in this case U = B. Now back to making the 3-cycle
which is what we try to do :D We have already applied R'DRU (=AB)
to the cube. A 3 cycle is now made by applying A' (inverse of A)
and B' (inverse of B). In our case we apply R'D'R and
U'. So the whole sequence of moves will be :
R'DRUR'D'RU' (=ABA'B'). What we have
actually done is to make a commutator (in group theoretical terms). What
we made was a corner 3- cycle since A changed one corner on the U-layer.
Now, how can we construct a 3-cycle on the edges? Replace A with the
following alg : R'UsF And let B=U like before. To make up our
commutator (ABA'B') we have to add a sequence like this:
UF'U'sRU' (=BA'B') The complete 3-cycle alg is
thus like this : R'UsFUF'U'RU'. Another way to
denote a commutator is like this : [A,B] (=ABA'B') For our
last 3-cycle on edges we can write instead : [R'UsF,U] Quite a nice
way to write 10 moves on the cube :D Now instead of only changing a
single cubicle (a corner or an edge) we can of course change a
"block" 2x1, an edge-corner pair. Let A=R'UF and B=U. Now
ABA'B'=[R'UF,U]=R'UFUF'U'RU'. Again
we got a 3- cycle, strange enough! Hehe ... Next i will adopt some
notation from larger cubes than 3x3x3 to explore other possibleways of
making 3-cycles. Let A=R'DR The same we had for the first corner
3-cycle!!! Instead of having B=U now let B=(Uu) ie moving top 2 layers
clockwise while bottom layer stays put. Notationally it seems that B is
3 moves but in reality it is 1 move only.
ABA'B'=[A,B]=R'DR(Uu)R'D'R(U'u').
This can be rewritten like this : R'DRDB'DBD'. Again we
have a 3-cycle on an edge-corner pair. For larger cubes we have much
more variation in making 3-cycles like this. We can make corner 3-cycle,
edge 3-cycle, facecenter 3-cycle and 3 cycles on "blocks" like
3x1, 2x2, 3x2, 2x2x2 and even 2x2x3. I leave it as an exercise to work
that out. It is great fun and useful for making of certain kinds of
pretty patterns and more ... Happy cycling :-P --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I think any type of center cubie can easily
be 3-cycled. Here's an > example: > > - Let OinkleBurger display a
solved 7x7. > - Choose any center sticker of the blue (back) side. > -
Drag that sticker up, right, down, left. > - Now six stickers (one on
each face of the cube) will be changed, > the rest of the cube is not. >
- Turn the blue face. > - Reverse the first part turns, i.e. drag the
sticker at the *old* > position right, up, left, down. > > Let me know
if I confused you ;-) > > It may look like a 2-swap of center pieces,
but actually it's a 3- > cycle (two blue stickers are involved). >
> Stefan
582. Cube shop! From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 21:00:49 -0000
I Just wondered if here is someone from sweden who knows where to buy
cubes here in sweden?
583. Re: [Speed cubing group] Viruses revisited From: patrick stinson <grendel_102@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Feb 2004 13:42:15 -0800 (PST)
hmmmm. people who have tried to send me viruses: jnjpouille@...,
peter@..., and while i am writing this, texasgrape@... i dont know any
of these people, but mailerdaemon caught all of them. i havent had this
problem in the past. --- Doug <dougreed@...> wrote: > Richard
Patterson wrote: > > >How do you check your own IP address? > > > > >
http://www.whatismyip.com is probably the easiest > way. Discovered it >
today doing some VNC troubleshooting ;) > > Doug > > >-Richard > > > > >
> > > > > ------------------------ Yahoo! Groups Sponsor > > Yahoo!
Groups Links > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
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584. Re: [Speed cubing group] Re: Big Cubes From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 16:52:29 -0600
Thanks a lot for all the help, with some fiddling I was able to figure
out the general idea behind the 3-cycle and just solve dall of the
centers on the 7x7x7. Now for the edges... I shouldnt have any problem,
just time consuming :-\ Doug Stefan Pochmann wrote: >I think any type of
center cubie can easily be 3-cycled. Here's an >example: > >- Let
OinkleBurger display a solved 7x7. >- Choose any center sticker of the
blue (back) side. >- Drag that sticker up, right, down, left. >- Now six
stickers (one on each face of the cube) will be changed, >the rest of
the cube is not. >- Turn the blue face. >- Reverse the first part turns,
i.e. drag the sticker at the *old* >position right, up, left, down. >
>Let me know if I confused you ;-) > >It may look like a 2-swap of
center pieces, but actually it's a 3- >cycle (two blue stickers are
involved). > >Stefan > > > > > >Yahoo! Groups Links > >To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >Your use of Yahoo!
Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > >
585. Re: [Speed cubing group] Re: Big Cubes From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Feb 2004 17:27:14 -0600
Ok, sorry about all the emails, but just for a quick update, I
successfully solved the 7x7x7 and I am now moving on to a 15x15x15... =D
Doug
586. Mirror Cubing From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 06:47:03 -0000
Hi everyone. I tried solving the Rubik's cube in front of a mirror.
It is amazingly difficult. So far my best time is 1 min and 6 sec. After
doing it for a while I felt very sick, (weird its like I am seasick) so
be careful. Now that I am not in front of the mirror it is a little
difficult to solve the cube normally. Give it a try, your head is just
not used to it, I am sure after a little practice one could almost do it
as quick as normal. -Kenneth ps I was experimenting with two mirrors
tonight as I was brushing my teeth. I found that it was very difficult
to brush your teeth with two mirrors. Very weird.
587. mount a 2x2 cube? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 09:37:01 -0000
I have a 2x2 cube. I wanted to know how it was made so I have tried to
dismount it and I have got it. Now I have a lot of pieces and I am not
able to mount the cube. I get put all the pieces in its right place but
I can do it with the last one. Can anyone help me?
588. Re: Big Cubes From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 10:52:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > Ok, sorry about all the emails, but just for a quick update, I
> successfully solved the 7x7x7 and I am now moving on to a 15x15x15...
=D > > Doug Good stuff. The centres are marginally more awkward for
bigger cubes (mainly because you have to count) and so are the edges
(mainly because the likelihood that you can pull neat tricks decreases
as symmetry during building is harder to maintain). Here's a tip:
after the 15x15x15 have another go at the 7x7x7. The squares will seem
much larger and you will see things faster, so your time should improve.
589. Re: [Speed cubing group] Mirror Cubing From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Feb 2004 17:37:44 +0100 (CET)
redkbrandon <no_reply@yahoogroups.com> wrote: I found that it was
very difficult to brush your teeth with two mirrors. Very weird. Yeah,
I've never been able to do that too, but here is an advice: try
with a toothbrush, instead of two mirrors. It should make the job a lot
easier... F. --------------------------------- Yahoo! Mail : votre
e-mail personnel et gratuit qui vous suit partout ! Créez votre Yahoo!
Mail [Non-text portions of this message have been removed]
590. Re: mount a 2x2 cube? From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 18:24:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikaz"
<rubikaz@y...> wrote: > I have a 2x2 cube. I wanted to know how it
was made so I have tried > to dismount it and I have got it. Now I have
a lot of pieces and I am > not able to mount the cube. I get put all the
pieces in its right > place but I can do it with the last one. > > Can
anyone help me? In the photos section of this eGroup there is a folder
that is fix you 2x2x2 with photos showing you how. Here is the link:
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/lst?.dir=
/Fix+your+2x2x2&.src=gr&.order=&.view=t&.done=http%
3a//briefcase.yahoo.com/
591. Någon svensk? From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 18:40:04 -0000
Hej jag heter Johan och jag har precis börjat att lära mig speedcubing!
Jag bara undrar om här finns någon från Sverige som vet var man kan få
tag i kuber här? Kan inte hitta det någonstans på nätet! MVH/Johan
592. Re: Någon svensk? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 18:54:54 -0000
Hej Johan. Tyvärr finns det ingen officiell återförsäljare av
rubiks-prylar i Sverige. Det går dock att hitta piratkopior lite
varstans (t.ex. på teknikmagasinet.se), men dessa hållerextremt dålig
kvalitet och är en riktig plåga att vrida på, mer frustrerande än
underhållande. De enda riktiga alternativ som finns är att beställa från
rubiks.com, där det dock tilkommer en del frakt + 25% moms om man
beställer för mer än ungefär 400:-. Det går att beställa riktigt bra
kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . Kuberna är
dock för tillfället slut, så du får vänta eller höra med Ton när han får
in fler. Kom dock ihåg att även bra kuber behöver en del förberedande
för att bli riktigt bra, silikonspray är ett måste. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Hej jag heter Johan och jag har precis
börjat att lära mig > speedcubing! > Jag bara undrar om här finns någon
från Sverige som vet var man kan > få tag i kuber här? > Kan inte hitta
det någonstans på nätet! > MVH/Johan
593. Re: [Speed cubing group] Cube shop! From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 19:47:06 +0100
A year ago it was impossible and I think it still is. That is, if you
don´t mean those aweful things that are marketed as "cubes"
and only frighten kids from further cubing. I would recommend you to
contact Ton, TonBrennenboek@..., and ask for cubes with not glued middle
caps. They are relatively cheap and easy to break in (if he still has
them, nota bene). Within four days or so after ordering you will get
them. R ----- Original Message ----- From: "jeppsson88"
<cool_hamilton@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 02, 2004 10:00 PM Subject: [Speed cubing group]
Cube shop! > I Just wondered if here is someone from sweden who knows
where to > buy cubes here in sweden? > > > > > > Yahoo! Groups Links > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
594. Re: [Speed cubing group] Re: Någon svensk? From: "Johan" <cool_hamilton@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Feb 2004 20:19:24 +0100
Ok. Tack! Synd att det inte finns bra cuber att få tag i här i Sverige!
På Ton's sida stod det om att man skulle justera skruvarna. Vad
innebär det. Min nuvarande kub är ifrån 80 talet så den börjar bli
ganska sliten. Men den har ju aldrig fått något underhåll heller. Man
ska ju smörja sin kub med silikonspray. Vet du var man kan köpa sådant
här i sverige och vilket märke är i så fall bäst? MVH/Johan -----
Original Message ----- From: Gustav Fredell To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 03, 2004
7:54 PM Subject: [Speed cubing group] Re: Någon svensk? Hej Johan.
Tyvärr finns det ingen officiell återförsäljare av rubiks-prylar i
Sverige. Det går dock att hitta piratkopior lite varstans (t.ex. på
teknikmagasinet.se), men dessa hållerextremt dålig kvalitet och är en
riktig plåga att vrida på, mer frustrerande än underhållande. De enda
riktiga alternativ som finns är att beställa från rubiks.com, där det
dock tilkommer en del frakt + 25% moms om man beställer för mer än
ungefär 400:-. Det går att beställa riktigt bra kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . Kuberna är dock för tillfället
slut, så du får vänta eller höra med Ton när han får in fler. Kom dock
ihåg att även bra kuber behöver en del förberedande för att bli riktigt
bra, silikonspray är ett måste. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Hej jag heter Johan och jag har precis
börjat att lära mig > speedcubing! > Jag bara undrar om här finns någon
från Sverige som vet var man kan > få tag i kuber här? > Kan inte hitta
det någonstans på nätet! > MVH/Johan
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
595. Re: [Speed cubing group] Cube shop! From: "Johan" <cool_hamilton@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Feb 2004 20:30:47 +0100
Ok! Tack! Jag ska kolla det! Den jag har är ifrån 80-talet så den börjar
bli sliten. Skulle verkligen behöva en ny....... MVH/Johan -----
Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 03, 2004
7:47 PM Subject: Re: [Speed cubing group] Cube shop! A year ago it was
impossible and I think it still is. That is, if you don´t mean those
aweful things that are marketed as "cubes" and only frighten
kids from further cubing. I would recommend you to contact Ton,
TonBrennenboek@..., and ask for cubes with not glued middle caps. They
are relatively cheap and easy to break in (if he still has them, nota
bene). Within four days or so after ordering you will get them. R -----
Original Message ----- From: "jeppsson88"
<cool_hamilton@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 02, 2004 10:00 PM Subject: [Speed cubing group]
Cube shop! > I Just wondered if here is someone from sweden who knows
where to > buy cubes here in sweden? > > > > > > Yahoo! Groups Links > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
596. [Speed cubing group] Re: Någon svensk? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 19:46:23 -0000
Silikonspray borde finnas i en mängd affärer, järnaffärer,
bilprylsaffärer, bensinstationer m.m. Själv köper jag min silikon på
Clas-Ohlson. Den heter CRC Silicone Spray och funkar bra, är dock den
enda jag prövat. Att justera skruvarna innebär att man justerar hur
'hård' kuben skall vara. Det går inte att göra på alla kuber,
t.ex. inte på kuberna från rubiks.com. Vad jag vet så gick det dock på
de flesta kuberna på 80-talet så det kanske går på din också. Skruvarna
sitter bakom centerbitarna på varje sida och för att komma åt dem får
man pilla loss brickan som täcker över skruven. Denna bricka syns ofta
inte p.g.a. att klisterlappen sitter över. Det går dock att få loss den,
men inte alltid helt utan besvär. Se upp om du använder kniv, så att du
inte förstör kuben för mycket och att du inte slinter och skär dig.
Fullständiga instruktioner för att preparera en kub finns på
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att notera
är att vissa kuber går att få riktigt bra utan att fixa med skruvarna.
Då gäller det dock att ha mer tur med att ha köpt en ovanligt bra kub.
Det viktigaste är dock som sagt silikonet. På Tons sidan står allt om
hur man skall använda (och inte använda) det. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "Johan"
<cool_hamilton@h...> wrote: > Ok. Tack! > Synd att det inte finns bra
cuber att få tag i här i Sverige! > På Ton's sida stod det om att
man skulle justera skruvarna. Vad innebär det. Min nuvarande kub är
ifrån 80 talet så den börjar bli ganska sliten. Men den har ju aldrig
fått något underhåll heller. Man ska ju smörja sin kub med silikonspray.
Vet du var man kan köpa sådant här i sverige och vilket märke är i så
fall bäst? > MVH/Johan > ----- Original Message ----- > From: Gustav
Fredell > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday,
February 03, 2004 7:54 PM > Subject: [Speed cubing group] Re: Någon
svensk? > > > Hej Johan. > > Tyvärr finns det ingen officiell
återförsäljare av rubiks-prylar i > Sverige. Det går dock att hitta
piratkopior lite varstans (t.ex. på > teknikmagasinet.se), men dessa
hållerextremt dålig kvalitet och är > en riktig plåga att vrida på, mer
frustrerande än underhållande. > > De enda riktiga alternativ som finns
är att beställa från > rubiks.com, där det dock tilkommer en del frakt +
25% moms om man > beställer för mer än ungefär 400:-. Det går att
beställa riktigt bra > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . Kuberna > är dock för
tillfället slut, så du får vänta eller höra med Ton när > han får in
fler. Kom dock ihåg att även bra kuber behöver en del > förberedande för
att bli riktigt bra, silikonspray är ett måste. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" >
<cool_hamilton@h...> wrote: > > Hej jag heter Johan och jag har
precis börjat att lära mig > > speedcubing! > > Jag bara undrar om här
finns någon från Sverige som vet var man > kan > > få tag i kuber här? >
> Kan inte hitta det någonstans på nätet! > > MVH/Johan > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
597. [Speed cubing group] Re: Någon svensk? From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 20:39:53 -0000
Ok. Jag undrar om någon känner till de så kallade assambly kuberna från
mefferts shop? Är de av bra kvalitet? Johan --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > bilprylsaffärer, bensinstationer m.m. Själv
köper jag min silikon på > Clas-Ohlson. Den heter CRC Silicone Spray och
funkar bra, är dock > den enda jag prövat. Att justera skruvarna innebär
att man justerar > hur 'hård' kuben skall vara. Det går inte
att göra på alla kuber, > t.ex. inte på kuberna från rubiks.com. Vad jag
vet så gick det dock > på de flesta kuberna på 80-talet så det kanske
går på din också. > Skruvarna sitter bakom centerbitarna på varje sida
och för att komma > åt dem får man pilla loss brickan som täcker över
skruven. Denna > bricka syns ofta inte p.g.a. att klisterlappen sitter
över. Det går > dock att få loss den, men inte alltid helt utan besvär.
Se upp om du > använder kniv, så att du inte förstör kuben för mycket
och att du > inte slinter och skär dig. > > Fullständiga instruktioner
för att preparera en kub finns på >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > notera
är att vissa kuber går att få riktigt bra utan att fixa med > skruvarna.
Då gäller det dock att ha mer tur med att ha köpt en > ovanligt bra kub.
Det viktigaste är dock som sagt silikonet. På Tons > sidan står allt om
hur man skall använda (och inte använda) det. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" >
<cool_hamilton@h...> wrote: > > Ok. Tack! > > Synd att det inte finns
bra cuber att få tag i här i Sverige! > > På Ton's sida stod det om
att man skulle justera skruvarna. Vad > innebär det. Min nuvarande kub
är ifrån 80 talet så den börjar bli > ganska sliten. Men den har ju
aldrig fått något underhåll heller. > Man ska ju smörja sin kub med
silikonspray. Vet du var man kan köpa > sådant här i sverige och vilket
märke är i så fall bäst? > > MVH/Johan > > ----- Original Message -----
> > From: Gustav Fredell > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Tuesday, February 03, 2004 7:54 PM > > Subject: [Speed cubing
group] Re: Någon svensk? > > > > > > Hej Johan. > > > > Tyvärr finns det
ingen officiell återförsäljare av rubiks- prylar > i > > Sverige. Det
går dock att hitta piratkopior lite varstans (t.ex. > på > >
teknikmagasinet.se), men dessa hållerextremt dålig kvalitet och > är > >
en riktig plåga att vrida på, mer frustrerande än underhållande. > > > >
De enda riktiga alternativ som finns är att beställa från > >
rubiks.com, där det dock tilkommer en del frakt + 25% moms om > man > >
beställer för mer än ungefär 400:-. Det går att beställa riktigt > bra >
> kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . > Kuberna
> > är dock för tillfället slut, så du får vänta eller höra med Ton >
när > > han får in fler. Kom dock ihåg att även bra kuber behöver en del
> > förberedande för att bli riktigt bra, silikonspray är ett måste. > >
> > /Gustav > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > <cool_hamilton@h...> wrote: > > > Hej jag
heter Johan och jag har precis börjat att lära mig > > > speedcubing! >
> > Jag bara undrar om här finns någon från Sverige som vet var > man >
> kan > > > få tag i kuber här? > > > Kan inte hitta det någonstans på
nätet! > > > MVH/Johan > > > > > > > >
----------------------------------------------------------------- -- >
----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> > > [Non-text portions of this message have been removed]
598. [Speed cubing group] Re: Någon svensk? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 20:50:46 -0000
Vad jag har hört och förstått så är de av hög kvalitet men saknar inre
fjädermekanism, vilket innebär att de inte är lämpliga för speedcubing
då de inte förlåter om man håller kuben fel. Har dock inte prövat några
själv. Har däremot köpt en massa andra pussel som är bra och gratis
frakt ät svårt att slå. Deras 2*2*2, 4*4*4 och 5*5*5 anses av många vara
de bästa för speedcubing. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88"
<cool_hamilton@h...> wrote: > Ok. > Jag undrar om någon känner till
de så kallade assambly kuberna från > mefferts shop? Är de av bra
kvalitet? > Johan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" > <gufr5747@s...> wrote: > > Silikonspray
borde finnas i en mängd affärer, järnaffärer, > > bilprylsaffärer,
bensinstationer m.m. Själv köper jag min silikon > på > > Clas-Ohlson.
Den heter CRC Silicone Spray och funkar bra, är dock > > den enda jag
prövat. Att justera skruvarna innebär att man > justerar > > hur
'hård' kuben skall vara. Det går inte att göra på alla kuber,
> > t.ex. inte på kuberna från rubiks.com. Vad jag vet så gick det >
dock > > på de flesta kuberna på 80-talet så det kanske går på din
också. > > Skruvarna sitter bakom centerbitarna på varje sida och för
att > komma > > åt dem får man pilla loss brickan som täcker över
skruven. Denna > > bricka syns ofta inte p.g.a. att klisterlappen sitter
över. Det > går > > dock att få loss den, men inte alltid helt utan
besvär. Se upp om > du > > använder kniv, så att du inte förstör kuben
för mycket och att du > > inte slinter och skär dig. > > > >
Fullständiga instruktioner för att preparera en kub finns på > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > >
notera är att vissa kuber går att få riktigt bra utan att fixa med > >
skruvarna. Då gäller det dock att ha mer tur med att ha köpt en > >
ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På > Tons >
> sidan står allt om hur man skall använda (och inte använda) det. > > >
> /Gustav > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johan" > > <cool_hamilton@h...> wrote: > > > Ok. Tack! > >
> Synd att det inte finns bra cuber att få tag i här i Sverige! > > > På
Ton's sida stod det om att man skulle justera skruvarna. Vad > >
innebär det. Min nuvarande kub är ifrån 80 talet så den börjar bli > >
ganska sliten. Men den har ju aldrig fått något underhåll heller. > >
Man ska ju smörja sin kub med silikonspray. Vet du var man kan > köpa >
> sådant här i sverige och vilket märke är i så fall bäst? > > >
MVH/Johan > > > ----- Original Message ----- > > > From: Gustav Fredell
> > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
February 03, 2004 7:54 PM > > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > > > Hej Johan. > > > > > > Tyvärr finns det ingen
officiell återförsäljare av rubiks- > prylar > > i > > > Sverige. Det
går dock att hitta piratkopior lite varstans > (t.ex. > > på > > >
teknikmagasinet.se), men dessa hållerextremt dålig kvalitet > och > > är
> > > en riktig plåga att vrida på, mer frustrerande än > underhållande.
> > > > > > De enda riktiga alternativ som finns är att beställa från >
> > rubiks.com, där det dock tilkommer en del frakt + 25% moms om > >
man > > > beställer för mer än ungefär 400:-. Det går att beställa >
riktigt > > bra > > > kuber från Ton på
http://www.speedcubing.com/ton/buy1.htm . > > Kuberna > > > är dock för
tillfället slut, så du får vänta eller höra med > Ton > > när > > > han
får in fler. Kom dock ihåg att även bra kuber behöver en > del > > >
förberedande för att bli riktigt bra, silikonspray är ett > måste. > > >
> > > /Gustav > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > <cool_hamilton@h...> wrote: > > > > Hej
jag heter Johan och jag har precis börjat att lära mig > > > >
speedcubing! > > > > Jag bara undrar om här finns någon från Sverige som
vet var > > man > > > kan > > > > få tag i kuber här? > > > > Kan inte
hitta det någonstans på nätet! > > > > MVH/Johan > > > > > > > > > > > >
--------------------------------------------------------------- -- > --
> > ----------- > > > Yahoo! Groups Links > > > > > > a.. To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > b.. To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms > > of Service. > >
> > > > > > > > > > [Non-text portions of this message have been
removed]
599. [Speed cubing group] Re: Någon svensk? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 21:44:02 -0000
These posts are beginning to remind me of the credits to a Monty Pythom
movie. :) David J --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" <gufr5747@s...> wrote: > Vad jag har hört
och förstått så är de av hög kvalitet men saknar > inre fjädermekanism,
vilket innebär att de inte är lämpliga för > speedcubing då de inte
förlåter om man håller kuben fel. Har dock > inte prövat några själv.
Har däremot köpt en massa andra pussel som > är bra och gratis frakt ät
svårt att slå. Deras 2*2*2, 4*4*4 och > 5*5*5 anses av många vara de
bästa för speedcubing. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" >
<cool_hamilton@h...> wrote: > > Ok. > > Jag undrar om någon känner
till de så kallade assambly kuberna > från > > mefferts shop? Är de av
bra kvalitet? > > Johan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > >
<gufr5747@s...> wrote: > > > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > > > bilprylsaffärer, bensinstationer m.m. Själv
köper jag min > silikon > > på > > > Clas-Ohlson. Den heter CRC Silicone
Spray och funkar bra, är > dock > > > den enda jag prövat. Att justera
skruvarna innebär att man > > justerar > > > hur 'hård' kuben
skall vara. Det går inte att göra på alla > kuber, > > > t.ex. inte på
kuberna från rubiks.com. Vad jag vet så gick det > > dock > > > på de
flesta kuberna på 80-talet så det kanske går på din också. > > >
Skruvarna sitter bakom centerbitarna på varje sida och för att > > komma
> > > åt dem får man pilla loss brickan som täcker över skruven. Denna >
> > bricka syns ofta inte p.g.a. att klisterlappen sitter över. Det > >
går > > > dock att få loss den, men inte alltid helt utan besvär. Se upp
> om > > du > > > använder kniv, så att du inte förstör kuben för mycket
och att > du > > > inte slinter och skär dig. > > > > > > Fullständiga
instruktioner för att preparera en kub finns på > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > > >
notera är att vissa kuber går att få riktigt bra utan att fixa > med > >
> skruvarna. Då gäller det dock att ha mer tur med att ha köpt en > > >
ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På > > Tons
> > > sidan står allt om hur man skall använda (och inte använda) det. >
> > > > > /Gustav > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > >
<cool_hamilton@h...> wrote: > > > > Ok. Tack! > > > > Synd att det
inte finns bra cuber att få tag i här i Sverige! > > > > På Ton's
sida stod det om att man skulle justera skruvarna. > Vad > > > innebär
det. Min nuvarande kub är ifrån 80 talet så den börjar > bli > > >
ganska sliten. Men den har ju aldrig fått något underhåll > heller. > >
> Man ska ju smörja sin kub med silikonspray. Vet du var man kan > >
köpa > > > sådant här i sverige och vilket märke är i så fall bäst? > >
> > MVH/Johan > > > > ----- Original Message ----- > > > > From: Gustav
Fredell > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent:
Tuesday, February 03, 2004 7:54 PM > > > > Subject: [Speed cubing group]
Re: Någon svensk? > > > > > > > > > > > > Hej Johan. > > > > > > > >
Tyvärr finns det ingen officiell återförsäljare av rubiks- > > prylar >
> > i > > > > Sverige. Det går dock att hitta piratkopior lite varstans
> > (t.ex. > > > på > > > > teknikmagasinet.se), men dessa hållerextremt
dålig kvalitet > > och > > > är > > > > en riktig plåga att vrida på,
mer frustrerande än > > underhållande. > > > > > > > > De enda riktiga
alternativ som finns är att beställa från > > > > rubiks.com, där det
dock tilkommer en del frakt + 25% moms > om > > > man > > > > beställer
för mer än ungefär 400:-. Det går att beställa > > riktigt > > > bra > >
> > kuber från Ton på http://www.speedcubing.com/ton/buy1.htm . > > >
Kuberna > > > > är dock för tillfället slut, så du får vänta eller höra
med > > Ton > > > när > > > > han får in fler. Kom dock ihåg att även
bra kuber behöver en > > del > > > > förberedande för att bli riktigt
bra, silikonspray är ett > > måste. > > > > > > > > /Gustav > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > <cool_hamilton@h...> wrote: > > > > >
Hej jag heter Johan och jag har precis börjat att lära mig > > > > >
speedcubing! > > > > > Jag bara undrar om här finns någon från Sverige
som vet > var > > > man > > > > kan > > > > > få tag i kuber här? > > >
> > Kan inte hitta det någonstans på nätet! > > > > > MVH/Johan > > > >
> > > > > > > > > > > >
--------------------------------------------------------------- > -- > >
-- > > > ----------- > > > > Yahoo! Groups Links > > > > > > > > a.. To
visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > >
b.. To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > c..
Your use of Yahoo! Groups is subject to the Yahoo! > Terms > > > of
Service. > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed]
600. [Speed cubing group] Re: Någon svensk? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 23:12:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind me of
the credits to a Monty > Pythom movie. :) A moose bit my sister once...
601. [Speed cubing group] Re: Någon svensk? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 23:16:38 -0000
Wait, you mean they aren't? I thought we were going through another
one of those Monty Python quotation parties people always have. I fart
in your general direction! Your mother was a hamster, and your father
smelt of elderberries! --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > These posts are
beginning to remind me of the credits to a Monty > Pythom movie. :) > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > Vad jag har hört och
förstått så är de av hög kvalitet men saknar > > inre fjädermekanism,
vilket innebär att de inte är lämpliga för > > speedcubing då de inte
förlåter om man håller kuben fel. Har dock > > inte prövat några själv.
Har däremot köpt en massa andra pussel som > > är bra och gratis frakt
ät svårt att slå. Deras 2*2*2, 4*4*4 och > > 5*5*5 anses av många vara
de bästa för speedcubing. > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag undrar om någon
känner till de så kallade assambly kuberna > > från > > > mefferts shop?
Är de av bra kvalitet? > > > Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > > > > bilprylsaffärer, bensinstationer m.m.
Själv köper jag min > > silikon > > > på > > > > Clas-Ohlson. Den heter
CRC Silicone Spray och funkar bra, är > > dock > > > > den enda jag
prövat. Att justera skruvarna innebär att man > > > justerar > > > > hur
'hård' kuben skall vara. Det går inte att göra på alla > >
kuber, > > > > t.ex. inte på kuberna från rubiks.com. Vad jag vet så
gick det > > > dock > > > > på de flesta kuberna på 80-talet så det
kanske går på din också. > > > > Skruvarna sitter bakom centerbitarna på
varje sida och för att > > > komma > > > > åt dem får man pilla loss
brickan som täcker över skruven. Denna > > > > bricka syns ofta inte
p.g.a. att klisterlappen sitter över. Det > > > går > > > > dock att få
loss den, men inte alltid helt utan besvär. Se upp > > om > > > du > > >
> använder kniv, så att du inte förstör kuben för mycket och att > > du
> > > > inte slinter och skär dig. > > > > > > > > Fullständiga
instruktioner för att preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > > > >
notera är att vissa kuber går att få riktigt bra utan att fixa > > med >
> > > skruvarna. Då gäller det dock att ha mer tur med att ha köpt en >
> > > ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På >
> > Tons > > > > sidan står allt om hur man skall använda (och inte
använda) det. > > > > > > > > /Gustav > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > > >
<cool_hamilton@h...> wrote: > > > > > Ok. Tack! > > > > > Synd att
det inte finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad >
> > > innebär det. Min nuvarande kub är ifrån 80 talet så den börjar > >
bli > > > > ganska sliten. Men den har ju aldrig fått något underhåll >
> heller. > > > > Man ska ju smörja sin kub med silikonspray. Vet du var
man kan > > > köpa > > > > sådant här i sverige och vilket märke är i så
fall bäst? > > > > > MVH/Johan > > > > > ----- Original Message ----- >
> > > > From: Gustav Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Tuesday, February
03, 2004 7:54 PM > > > > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > > > > > > > > > Hej Johan. > > > > > > > > > >
Tyvärr finns det ingen officiell återförsäljare av rubiks- > > > prylar
> > > > i > > > > > Sverige. Det går dock att hitta piratkopior lite
varstans > > > (t.ex. > > > > på > > > > > teknikmagasinet.se), men
dessa hållerextremt dålig kvalitet > > > och > > > > är > > > > > en
riktig plåga att vrida på, mer frustrerande än > > > underhållande. > >
> > > > > > > > De enda riktiga alternativ som finns är att beställa
från > > > > > rubiks.com, där det dock tilkommer en del frakt + 25%
moms > > om > > > > man > > > > > beställer för mer än ungefär 400:-.
Det går att beställa > > > riktigt > > > > bra > > > > > kuber från Ton
på http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna > > > > >
är dock för tillfället slut, så du får vänta eller höra med > > > Ton >
> > > när > > > > > han får in fler. Kom dock ihåg att även bra kuber
behöver en > > > del > > > > > förberedande för att bli riktigt bra,
silikonspray är ett > > > måste. > > > > > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote: > > > >
> > Hej jag heter Johan och jag har precis börjat att lära mig > > > > >
> speedcubing! > > > > > > Jag bara undrar om här finns någon från
Sverige som vet > > var > > > > man > > > > > kan > > > > > > få tag i
kuber här? > > > > > > Kan inte hitta det någonstans på nätet! > > > > >
> MVH/Johan > > > > > > > > > > > > > > > > > > > >
------------------------------------------------------------ --- > > --
> > > -- > > > > ----------- > > > > > Yahoo! Groups Links > > > > > > >
> > > a.. To visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> b.. To unsubscribe from this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! > > Terms > > > >
of Service. > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed]
602. [Speed cubing group] Re: Någon svensk? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Feb 2004 23:19:21 -0000
:D Sorry about the use of Swedish language, I'll try to use
strictly English from here on. Don't want the entire speedcubing
community rolling on the floor because of some similarity with some
renown quest ;) Johan was asking if Mefferts 3*3*3 cubes was any good
for speedcubing. My response was that I didn't think so because as
far as I know they are of good quality, but lack any internal springs to
forgive misalignment. I also added that the 2*2*2, 4*4*4 and 5*5*5 are
preferred by many for speedcubing. So if anyone has more experience with
mefferts assembly 3*3*3, please add. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind me of
the credits to a Monty > Pythom movie. :) > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Vad jag har hört och förstått så är de av
hög kvalitet men saknar > > inre fjädermekanism, vilket innebär att de
inte är lämpliga för > > speedcubing då de inte förlåter om man håller
kuben fel. Har dock > > inte prövat några själv. Har däremot köpt en
massa andra pussel som > > är bra och gratis frakt ät svårt att slå.
Deras 2*2*2, 4*4*4 och > > 5*5*5 anses av många vara de bästa för
speedcubing. > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag undrar om någon
känner till de så kallade assambly kuberna > > från > > > mefferts shop?
Är de av bra kvalitet? > > > Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > > > > bilprylsaffärer, bensinstationer m.m.
Själv köper jag min > > silikon > > > på > > > > Clas-Ohlson. Den heter
CRC Silicone Spray och funkar bra, är > > dock > > > > den enda jag
prövat. Att justera skruvarna innebär att man > > > justerar > > > > hur
'hård' kuben skall vara. Det går inte att göra på alla > >
kuber, > > > > t.ex. inte på kuberna från rubiks.com. Vad jag vet så
gick det > > > dock > > > > på de flesta kuberna på 80-talet så det
kanske går på din också. > > > > Skruvarna sitter bakom centerbitarna på
varje sida och för att > > > komma > > > > åt dem får man pilla loss
brickan som täcker över skruven. Denna > > > > bricka syns ofta inte
p.g.a. att klisterlappen sitter över. Det > > > går > > > > dock att få
loss den, men inte alltid helt utan besvär. Se upp > > om > > > du > > >
> använder kniv, så att du inte förstör kuben för mycket och att > > du
> > > > inte slinter och skär dig. > > > > > > > > Fullständiga
instruktioner för att preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > > > >
notera är att vissa kuber går att få riktigt bra utan att fixa > > med >
> > > skruvarna. Då gäller det dock att ha mer tur med att ha köpt en >
> > > ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På >
> > Tons > > > > sidan står allt om hur man skall använda (och inte
använda) det. > > > > > > > > /Gustav > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > > >
<cool_hamilton@h...> wrote: > > > > > Ok. Tack! > > > > > Synd att
det inte finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad >
> > > innebär det. Min nuvarande kub är ifrån 80 talet så den börjar > >
bli > > > > ganska sliten. Men den har ju aldrig fått något underhåll >
> heller. > > > > Man ska ju smörja sin kub med silikonspray. Vet du var
man kan > > > köpa > > > > sådant här i sverige och vilket märke är i så
fall bäst? > > > > > MVH/Johan > > > > > ----- Original Message ----- >
> > > > From: Gustav Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Tuesday, February
03, 2004 7:54 PM > > > > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > > > > > > > > > Hej Johan. > > > > > > > > > >
Tyvärr finns det ingen officiell återförsäljare av rubiks- > > > prylar
> > > > i > > > > > Sverige. Det går dock att hitta piratkopior lite
varstans > > > (t.ex. > > > > på > > > > > teknikmagasinet.se), men
dessa hållerextremt dålig kvalitet > > > och > > > > är > > > > > en
riktig plåga att vrida på, mer frustrerande än > > > underhållande. > >
> > > > > > > > De enda riktiga alternativ som finns är att beställa
från > > > > > rubiks.com, där det dock tilkommer en del frakt + 25%
moms > > om > > > > man > > > > > beställer för mer än ungefär 400:-.
Det går att beställa > > > riktigt > > > > bra > > > > > kuber från Ton
på http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna > > > > >
är dock för tillfället slut, så du får vänta eller höra med > > > Ton >
> > > när > > > > > han får in fler. Kom dock ihåg att även bra kuber
behöver en > > > del > > > > > förberedande för att bli riktigt bra,
silikonspray är ett > > > måste. > > > > > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote: > > > >
> > Hej jag heter Johan och jag har precis börjat att lära mig > > > > >
> speedcubing! > > > > > > Jag bara undrar om här finns någon från
Sverige som vet > > var > > > > man > > > > > kan > > > > > > få tag i
kuber här? > > > > > > Kan inte hitta det någonstans på nätet! > > > > >
> MVH/Johan > > > > > > > > > > > > > > > > > > > >
----------------------------------------------------------- ---- > > --
> > > -- > > > > ----------- > > > > > Yahoo! Groups Links > > > > > > >
> > > a.. To visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> b.. To unsubscribe from this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! > > Terms > > > >
of Service. > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed]
603. [Speed cubing group] Re: Någon svensk? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 00:22:46 -0000
No tak, no tak, Michaeli, no need to be abussive. The Swedes had their
fling and hopefully they will not do it again. You really should cut
this out, Swedish members. How would you like it, if Jessica, I, Mirek
and Josef started to talk here in Czech, Ron, Jaap, Peter and Ton
started talking un Dutch, the Japanese started talking in their
language...pretty soon this group would become a Tower of Babel. You can
practise your native patriotism via emails, Swedish chat or in a cofee
shop somewhere in Sweden, but this group is no place for it. Hana a
kostky --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > Wait, you mean they
aren't? > I thought we were going through another one of those
Monty Python > quotation parties people always have. > I fart in your
general direction! Your mother was a hamster, and your > father smelt of
elderberries! > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > These posts are
beginning to remind me of the credits to a Monty > > Pythom movie. :) >
> > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" > > <gufr5747@s...> wrote: > > > Vad jag
har hört och förstått så är de av hög kvalitet men saknar > > > inre
fjädermekanism, vilket innebär att de inte är lämpliga för > > >
speedcubing då de inte förlåter om man håller kuben fel. Har dock > > >
inte prövat några själv. Har däremot köpt en massa andra pussel > som >
> > är bra och gratis frakt ät svårt att slå. Deras 2*2*2, 4*4*4 och > >
> 5*5*5 anses av många vara de bästa för speedcubing. > > > > > >
/Gustav > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > <cool_hamilton@h...> wrote: > > > > Ok.
> > > > Jag undrar om någon känner till de så kallade assambly kuberna >
> > från > > > > mefferts shop? Är de av bra kvalitet? > > > > Johan > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > > > > <gufr5747@s...> wrote: > > > > > Silikonspray
borde finnas i en mängd affärer, järnaffärer, > > > > > bilprylsaffärer,
bensinstationer m.m. Själv köper jag min > > > silikon > > > > på > > >
> > Clas-Ohlson. Den heter CRC Silicone Spray och funkar bra, är > > >
dock > > > > > den enda jag prövat. Att justera skruvarna innebär att
man > > > > justerar > > > > > hur 'hård' kuben skall vara.
Det går inte att göra på alla > > > kuber, > > > > > t.ex. inte på
kuberna från rubiks.com. Vad jag vet så gick > det > > > > dock > > > >
> på de flesta kuberna på 80-talet så det kanske går på din > också. > >
> > > Skruvarna sitter bakom centerbitarna på varje sida och för > att >
> > > komma > > > > > åt dem får man pilla loss brickan som täcker över
skruven. > Denna > > > > > bricka syns ofta inte p.g.a. att
klisterlappen sitter över. > Det > > > > går > > > > > dock att få loss
den, men inte alltid helt utan besvär. Se > upp > > > om > > > > du > >
> > > använder kniv, så att du inte förstör kuben för mycket och > att >
> > du > > > > > inte slinter och skär dig. > > > > > > > > > >
Fullständiga instruktioner för att preparera en kub finns på > > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt > att > > >
> > notera är att vissa kuber går att få riktigt bra utan att > fixa > >
> med > > > > > skruvarna. Då gäller det dock att ha mer tur med att ha
köpt > en > > > > > ovanligt bra kub. Det viktigaste är dock som sagt
silikonet. > På > > > > Tons > > > > > sidan står allt om hur man skall
använda (och inte använda) > det. > > > > > > > > > > /Gustav > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johan" > > > > > <cool_hamilton@h...> wrote: > > > > > >
Ok. Tack! > > > > > > Synd att det inte finns bra cuber att få tag i här
i > Sverige! > > > > > > På Ton's sida stod det om att man skulle
justera skruvarna. > > > Vad > > > > > innebär det. Min nuvarande kub är
ifrån 80 talet så den > börjar > > > bli > > > > > ganska sliten. Men
den har ju aldrig fått något underhåll > > > heller. > > > > > Man ska
ju smörja sin kub med silikonspray. Vet du var man > kan > > > > köpa >
> > > > sådant här i sverige och vilket märke är i så fall bäst? > > > >
> > MVH/Johan > > > > > > ----- Original Message ----- > > > > > > From:
Gustav Fredell > > > > > > To: speedsolvingrubikscube@...m > > > > > >
Sent: Tuesday, February 03, 2004 7:54 PM > > > > > > Subject: [Speed
cubing group] Re: Någon svensk? > > > > > > > > > > > > > > > > > > Hej
Johan. > > > > > > > > > > > > Tyvärr finns det ingen officiell
återförsäljare av rubiks- > > > > prylar > > > > > i > > > > > >
Sverige. Det går dock att hitta piratkopior lite varstans > > > > (t.ex.
> > > > > på > > > > > > teknikmagasinet.se), men dessa hållerextremt
dålig > kvalitet > > > > och > > > > > är > > > > > > en riktig plåga
att vrida på, mer frustrerande än > > > > underhållande. > > > > > > > >
> > > > De enda riktiga alternativ som finns är att beställa från > > >
> > > rubiks.com, där det dock tilkommer en del frakt + 25% > moms > > >
om > > > > > man > > > > > > beställer för mer än ungefär 400:-. Det går
att beställa > > > > riktigt > > > > > bra > > > > > > kuber från Ton på
> http://www.speedcubing.com/ton/buy1.htm . > > > > > Kuberna > > > > >
> är dock för tillfället slut, så du får vänta eller höra > med > > > >
Ton > > > > > när > > > > > > han får in fler. Kom dock ihåg att även
bra kuber behöver > en > > > > del > > > > > > förberedande för att bli
riktigt bra, silikonspray är ett > > > > måste. > > > > > > > > > > > >
/Gustav > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > > > > >
> <cool_hamilton@h...> wrote: > > > > > > > Hej jag heter Johan och
jag har precis börjat att lära > mig > > > > > > > speedcubing! > > > >
> > > Jag bara undrar om här finns någon från Sverige som vet > > > var
> > > > > man > > > > > > kan > > > > > > > få tag i kuber här? > > > >
> > > Kan inte hitta det någonstans på nätet! > > > > > > > MVH/Johan >
> > > > > > > > > > > > > > > > > > > > > > >
--------------------------------------------------------- --- > --- > >
> -- > > > > -- > > > > > ----------- > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > a.. To visit your group on the web, go to: > > > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > >
> > > > > b.. To unsubscribe from this group, send an email to: > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
> > > c.. Your use of Yahoo! Groups is subject to the Yahoo! > > > Terms
> > > > > of Service. > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
604. RE: [Speed cubing group] Re: Någon svensk? From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Feb 2004 20:00:41 -0500
I have experience with the Meffert's 3x3x3 assembly cube. I would
not recommend it for speedcubing. This is because the internal mechanism
is all plastic, and it can break quite easily with enough force. What I
mean is, the centers are held on by 4 small plastic tabs apiece (for
lack of a better description), and they can break easily from using the
force that we do when we speedcube. It does work rather well for regular
use though. Hope I helped. CMG -----Original Message----- From: Gustav
Fredell [mailto:gufr5747@...] Sent: Tuesday, February 03, 2004 6:19 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: Någon svensk? :D Sorry about the use of Swedish language, I'll
try to use strictly English from here on. Don't want the entire
speedcubing community rolling on the floor because of some similarity
with some renown quest ;) Johan was asking if Mefferts 3*3*3 cubes was
any good for speedcubing. My response was that I didn't think so
because as far as I know they are of good quality, but lack any internal
springs to forgive misalignment. I also added that the 2*2*2, 4*4*4 and
5*5*5 are preferred by many for speedcubing. So if anyone has more
experience with mefferts assembly 3*3*3, please add. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > These posts are beginning to remind me of
the credits to a Monty > Pythom movie. :) > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Vad jag har hört och förstått så är de av
hög kvalitet men saknar > > inre fjädermekanism, vilket innebär att de
inte är lämpliga för > > speedcubing då de inte förlåter om man håller
kuben fel. Har dock > > inte prövat några själv. Har däremot köpt en
massa andra pussel som > > är bra och gratis frakt ät svårt att slå.
Deras 2*2*2, 4*4*4 och > > 5*5*5 anses av många vara de bästa för
speedcubing. > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeppsson88" > >
<cool_hamilton@h...> wrote: > > > Ok. > > > Jag undrar om någon
känner till de så kallade assambly kuberna > > från > > > mefferts shop?
Är de av bra kvalitet? > > > Johan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > > >
<gufr5747@s...> wrote: > > > > Silikonspray borde finnas i en mängd
affärer, järnaffärer, > > > > bilprylsaffärer, bensinstationer m.m.
Själv köper jag min > > silikon > > > på > > > > Clas-Ohlson. Den heter
CRC Silicone Spray och funkar bra, är > > dock > > > > den enda jag
prövat. Att justera skruvarna innebär att man > > > justerar > > > > hur
'hård' kuben skall vara. Det går inte att göra på alla > >
kuber, > > > > t.ex. inte på kuberna från rubiks.com. Vad jag vet så
gick det > > > dock > > > > på de flesta kuberna på 80-talet så det
kanske går på din också. > > > > Skruvarna sitter bakom centerbitarna på
varje sida och för att > > > komma > > > > åt dem får man pilla loss
brickan som täcker över skruven. Denna > > > > bricka syns ofta inte
p.g.a. att klisterlappen sitter över. Det > > > går > > > > dock att få
loss den, men inte alltid helt utan besvär. Se upp > > om > > > du > > >
> använder kniv, så att du inte förstör kuben för mycket och att > > du
> > > > inte slinter och skär dig. > > > > > > > > Fullständiga
instruktioner för att preparera en kub finns på > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm . Värt att > > > >
notera är att vissa kuber går att få riktigt bra utan att fixa > > med >
> > > skruvarna. Då gäller det dock att ha mer tur med att ha köpt en >
> > > ovanligt bra kub. Det viktigaste är dock som sagt silikonet. På >
> > Tons > > > > sidan står allt om hur man skall använda (och inte
använda) det. > > > > > > > > /Gustav > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johan" > > > >
<cool_hamilton@h...> wrote: > > > > > Ok. Tack! > > > > > Synd att
det inte finns bra cuber att få tag i här i Sverige! > > > > > På
Ton's sida stod det om att man skulle justera skruvarna. > > Vad >
> > > innebär det. Min nuvarande kub är ifrån 80 talet så den börjar > >
bli > > > > ganska sliten. Men den har ju aldrig fått något underhåll >
> heller. > > > > Man ska ju smörja sin kub med silikonspray. Vet du var
man kan > > > köpa > > > > sådant här i sverige och vilket märke är i så
fall bäst? > > > > > MVH/Johan > > > > > ----- Original Message ----- >
> > > > From: Gustav Fredell > > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Tuesday, February
03, 2004 7:54 PM > > > > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > > > > > > > > > Hej Johan. > > > > > > > > > >
Tyvärr finns det ingen officiell återförsäljare av rubiks- > > > prylar
> > > > i > > > > > Sverige. Det går dock att hitta piratkopior lite
varstans > > > (t.ex. > > > > på > > > > > teknikmagasinet.se), men
dessa hållerextremt dålig kvalitet > > > och > > > > är > > > > > en
riktig plåga att vrida på, mer frustrerande än > > > underhållande. > >
> > > > > > > > De enda riktiga alternativ som finns är att beställa
från > > > > > rubiks.com, där det dock tilkommer en del frakt + 25%
moms > > om > > > > man > > > > > beställer för mer än ungefär 400:-.
Det går att beställa > > > riktigt > > > > bra > > > > > kuber från Ton
på http://www.speedcubing.com/ton/buy1.htm . > > > > Kuberna > > > > >
är dock för tillfället slut, så du får vänta eller höra med > > > Ton >
> > > när > > > > > han får in fler. Kom dock ihåg att även bra kuber
behöver en > > > del > > > > > förberedande för att bli riktigt bra,
silikonspray är ett > > > måste. > > > > > > > > > > /Gustav > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeppsson88" > > > > > <cool_hamilton@h...> wrote: > > > >
> > Hej jag heter Johan och jag har precis börjat att lära mig > > > > >
> speedcubing! > > > > > > Jag bara undrar om här finns någon från
Sverige som vet > > var > > > > man > > > > > kan > > > > > > få tag i
kuber här? > > > > > > Kan inte hitta det någonstans på nätet! > > > > >
> MVH/Johan > > > > > > > > > > > > > > > > > > > >
----------------------------------------------------------- ---- > > --
> > > -- > > > > ----------- > > > > > Yahoo! Groups Links > > > > > > >
> > > a.. To visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> b.. To unsubscribe from this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! > > Terms > > > >
of Service. > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] _____ Yahoo! Groups Links * To visit
your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
* Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
<http://docs.yahoo.com/info/terms/> . [Non-text portions of this
message have been removed]
605. [Speed cubing group] Re: Någon svensk? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 03:57:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek"
<hanabizek@e...> wrote: > How would you like it, if Jessica, I, Mirek
and Josef started to talk here in Czech, > Ron, Jaap, Peter and Ton
started talking un Dutch, the Japanese > started talking in their
language... It would be perfectly fine if they couldn't speak
English. Sounds to me like that's Johann's case.
606. Super cube combinations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 04:00:06 -0000
Hey I have a question for all you math people. I'm a math major so
I'm starting to really get into the math aspects of the cube now
that I'm learning more about math itself. I'm in a
combinatorics class, which inspired me to try to do these calculations.
I tried to find the number of combinations of a 4x4x4 supercube and a
5x5x5 supercube. Here is what I came up with. 4x4x4 supercube Just from
experience on the 4x4x4 supercube I have found that it is possible to
switch any two edge pieces and leave the rest of the cube alone
(including centers). I have also noticed that the parity of the centers,
with respect to 2 piece switches, and the parity of the corners, with
respect to 2 piece switches, are always the same. So I came up with this
calculation. Assume that solving the colors onto their original faces
does not matter or cannot be measured. By this I mean if before you
scramble you have yellow on top, red on front, and green on right and
you then scramble and solve without ever rotating the cube so that you
end up with yellow on left, red on front and green on top, then you
still have a a solved cube. Since the edges do their own thing and
aren't affected by the parities of the other groups of pieces they
can be permuted into all 24 possible locations, so they have 24!
positions. Now assume one of the corners, FUL say, is said to be in the
"correct slot" (just like for finding the number of combos on
a 2x2x2 cube). Then the corners have 7!*(3)^6 possible positions and
orientations included. Lastly we have to permute the centers. Since we
have permuted all of the corners together, they may have either odd or
even parity, so out of the 24 positions for the centers we can permute
22 of them totally randomly, but the last two must be placed in a set
way to conserve the parity. So there are P(24,22) or (24!)/(2!) ways to
permute the centers. Total that makes [(24!)^2*(7!)*(3)^6]/2 if I am
doing this correctly. To then find the number of cominations of the
normal 4x4x4 is easy from here. The corners are the same, and the edges
are the same, but for the centers replace the (24!)/(2!) term with
(24!)/(4!)^6 to permute 6 groups of 4 pieces, the elements of each group
being indistinguishable from each other. Parity doesn't come into
account for the centers since placing the last four centers does
conserve parity technically (physically the pieces are in a position to
do so), but you don't see this if it is not a supercube. So for a
normal 4x4x4 you would have [(24!)^2*(7!)*(3)^6]/[2*(4!)^6] if I am not
mistaken. This number, though, doesn't agree with Richard
Carr's formula, and he kinda knows more math than me :) so where
did I go wrong? Also here is my calculation for the 5x5x5 supercube. The
parity in the corners (w.r.t 2 piece swaps), the very centermost centers
(w.r.t quarter turns), the centermost edges (w.r.t 2 piece swaps), and
the outer center pieces (the ones that form an X around the very center
piece)(w.r.t 2 piece swaps) are always the same. This is just something
I have noticed having messed around a bunch on a 5x5x5 supercube. Also
the following parities are separate, but conserved amongst eachother.
The parity of the outer edges (w.r.t 2 piece swaps) is the same as the
parity of the central centers (the ones that form a "+" around
the centermost center)(w.r.t 2 piece swaps) is the same and also
separate from the parities of the corners, etc.. So I considered these
two groups as different cases. Case 1: the corners/central
edges/centermost centers/outer centers First give all the centermost
centers their orientations, so 4^6. Now the centers either have odd or
even parity, which must be conserved. The corners now have (8!)/(2!)
positions and 3^7 orientations. The centermost edges now have (12!)/(2!)
positions and 2^11 orientations. The outer centers (the ones that form
the X's) have (24!)/(2!) positions. So all told just these three
groups considered have [(4^6)*(8!)*(3^7)*(12!)*(2^11)*(24!)]/[2^3] =
24!*12!*8!*(2^20)*(3^7) Case 2: the outer edges/the inner centers The
edges, just like on the 4x4x4, sort of do their own thing without
affecting the corners/central center/etc.. so we can go ahead and
permute them into their 24! spots. Now the parity of these outer edges
is either odd or even, so to account for that we permute 22 out of the
24 central centers, leaving the last two to occupy the required spots to
conserve parity. So case 2 has, 24!*(24!)/(2!) = (24!)^2/(2!) Since each
case of case 1 has all the possibilites of case 2 and vice versa we just
multiply all of that together and get (24!)^3*12!*8!*(2^19)*(3^7) To
find the number of combinations to the normal 5x5x5 from here I assume
we would just adjust the terms for the 2 types of moveable centers. So
in case 1, (24!)/(2!) for the outer centers becomes (24!)/(4!)^6 and in
case 2 for the central centers (24!)/(2!) becomes (24!)/(4!)^6 and the
final count changes to, [(24!)^3*12!*8!*(2^21)*(3^7)]/[(4!)^12] This
number, nor my number for the 5x5x5 supercube, agree with Richard's
formula. I guess I'm confused where I went wrong. I made the parity
assumptions based on experience of trying to set up various positions in
the edges or centers and trying to reduce all the other groups to their
original positions, or a position with just 2 pieces switched, etc.. I
don't really know much group theory beyond the basic introductory
definition of a group of numbers, so I can't really use that to
determine how the parity works. I just tried to go off my experience
having solved each type of supercube several times. So anyway I think
it's right, but it doesn't agree with Richard's
calculations, which I'm inclined to trust. So I'm wondering
where I went wrong? Does anyone have any ideas? Chris P.S. To make sure
I used the formula right the floor function of 2.5 would be 2, and the
cieling function of 2.5 would be 3 correct? The exponents in
Richard's formula used the floor and cieling functions quite a bit
and I used those as I just mentioned.
607. Like it or not I am back :) From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 06:25:52 -0000
Well after about 8 months and 4000 messages I am once again a regular
member of this group!! I believe it was during finals week at the end of
the last school year when I last visited this site once a day. Since
then I had a great summer skimboarding every day, I went to the World
Rubik's Championships, and started my senior year at the University
of California, Irvine. Since the World Championships I have neglected my
cube. It all changed when I started this semester taking my Senior
Design Project. I am designing a robot that manipulates a Rubik's
cube out of Legos. Very much like JP Brown's Lego Cube Solver. Mine
is different because we have to design the circuitry as well. One day I
might put a camera on it and have it solve the cube by itself, but I see
no need too. (Besides I can solve it :) ) Anyway I hope to improve my
speed-cubing times and bring down my average. Have a nice day, -Kenneth
ps anyone try mirror cubing yet?
608. Re: Hello everyone From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 10:08:46 -0000
Hi there Taka. Welcome to the group. In answer to your question about
Australian speedcubers, there are a few in this e-group (like me!), but
not very many. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
takahito_domon <no_reply@y...> wrote: > My name is Taka. Nice to read
you guys! > And this is the first time to post to this e-group. > > I am
Japanese, and I am going to Australia, Brisbane, to study > English next
week Fri 13th Feb. > And I wanna know there are any Aussie speed cubists
in this e-group > or not. > Because I don't hear the Aussie speed
cubists' news in Japan. > So I don't have any informations
about Rubik's Cube in Australia. > > Btw, my average of 10 record
is 18.27, but I have been so busy in > these days that I was not able to
practice so much. > I am a student and I have many exams now. > So that
I was not able to practice so much. > > Anyway, hoping you are not bored
by my message. > Thanks and have a nice Cubing! > > taka > > Taka's
Cube Room > http://dosanko-cubist.hp.infoseek.co.jp/ >
takahito_domon@y...
609. Re: [Speed cubing group] Re: Jelinek Josef Applet Trouble From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 09:47:13 +0100
Just a question "off the record". In the 30´s there was a
famous bridge player, Jelinek, member of the Austrian-Hungarian
"wonderteam". (Jelinek-Schneider). Is he known to you? R -----
Original Message ----- From: "Josef Jelinek" <gloom@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January
28, 2004 3:15 PM Subject: [Speed cubing group] Re: Jelinek Josef Applet
Trouble > Well, I think that I can, since I am Josef Jelinek. > > First
look at the new version of the Applet and the new page: > >
http://software.rubikscube.info/AnimCube/ > > There are many examples of
use there. And quite a lot of work > was done recently. > I would like
to here any feedback from anyone! > > Josef > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > Can anyone help me with the rubiks
applet by Jelinek > > Josef? I'm confused as to how to work with
it. > > > > > > > Yahoo! Groups Links > > To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
610. [Speed cubing group] Re: Någon svensk? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 13:08:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" >
<hanabizek@e...> wrote: > > How would you like it, if Jessica, I,
Mirek and Josef started to > talk here in Czech, > > Ron, Jaap, Peter
and Ton started talking un Dutch, the Japanese > > started talking in
their language... > > It would be perfectly fine if they couldn't
speak English. Sounds to > me like that's Johann's case. Then
Johan should perhaps send an email to one of his English- speaking
countrymen and ask for a translation. This is what I tell my own
countrymen: English language is the King of the mainstream Internet. If
you want rhe full benefit of rhe Internet, you have to know English.
Hana a kosrtky BTW, English is not my native languag, either, so please
don't acuse me of ramming it down anyone's throat. :-)
611. Re: Super cube combinations From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 13:29:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey I have a question for all you math
people. I'm a math major so > I'm starting to really get into
the math aspects of the cube now > that I'm learning more about
math itself. I'm in a combinatorics > class, which inspired me to
try to do these calculations. I tried > to find the number of
combinations of a 4x4x4 supercube and a 5x5x5 > supercube. Here is what
I came up with. > > 4x4x4 supercube > Just from experience on the 4x4x4
supercube I have found that it is > possible to switch any two edge
pieces and leave the rest of the > cube alone (including centers). I
have also noticed that the parity > of the centers, with respect to 2
piece switches, and the parity of > the corners, with respect to 2 piece
switches, are always the same. > So I came up with this calculation. > >
Assume that solving the colors onto their original faces does not >
matter or cannot be measured. By this I mean if before you scramble >
you have yellow on top, red on front, and green on right and you > then
scramble and solve without ever rotating the cube so that you > end up
with yellow on left, red on front and green on top, then you > still
have a a solved cube. > > Since the edges do their own thing and
aren't affected by the > parities of the other groups of pieces
they can be permuted into all > 24 possible locations, so they have 24!
positions. Now assume one > of the corners, FUL say, is said to be in
the "correct slot" (just > like for finding the number of
combos on a 2x2x2 cube). Then the > corners have 7!*(3)^6 possible
positions and orientations included. > Lastly we have to permute the
centers. Since we have permuted all > of the corners together, they may
have either odd or even parity, so > out of the 24 positions for the
centers we can permute 22 of them > totally randomly, but the last two
must be placed in a set way to > conserve the parity. So there are
P(24,22) or (24!)/(2!) ways to > permute the centers. Total that makes
[(24!)^2*(7!)*(3)^6]/2 if I > am doing this correctly. > > To then find
the number of cominations of the normal 4x4x4 is easy > from here. The
corners are the same, and the edges are the same, > but for the centers
replace the (24!)/(2!) term with (24!)/(4!)^6 to > permute 6 groups of 4
pieces, the elements of each group being > indistinguishable from each
other. Parity doesn't come into account > for the centers since
placing the last four centers does conserve > parity technically
(physically the pieces are in a position to do > so), but you don't
see this if it is not a supercube. > > So for a normal 4x4x4 you would
have [(24!)^2*(7!)*(3)^6]/[2*(4!) ^6] > if I am not mistaken. This
number, though, doesn't agree with > Richard Carr's formula,
and he kinda knows more math than me :) so > where did I go wrong? I
make it that your number is half of my number. In the centres part you
had 24!/2 which you then changed to 24!/(4!)^6 to account for it not
being a supercube so that the positions are indistinguishable if 2
centres are changed. In the number you give you have both the 4!^6 and
the 2 in the denominator though. If you look at my formula, the 88179840
part is simply 8!*3^7 which accounts for the corners being randomly
scrambled. In the denominator there is a term (the second one) which
works out as 1 if N is odd and 24 if N is even. This accounts for even
cubes not having fixed centres (it does much the same as when you
assumed one corner to be correctly solved). That reduces 8!*3^7 to
7!*3^6. We both have a (24!)^2 on the top and a (4!)^6 on the bottom, so
the only difference is that you have kept your 1/2 from supercube
considerations over. (The other terms in my formula are as follows: the
power of 1024 on the top is the central edge orientation and the fact
that central edges and corners are either both permuted oddly or both
permuted evenly - it is either 1024=2^11/2 if N is odd or 1 if N is
even. The first factorial on the top accounts for the permutation of the
central edges - 12! if N is odd and 0!=1 if N is even. The final term in
the numerator accounts for the permutation of the centres and of the
non-central edges. The centres fall into orbits of size 24 so we get a
24! for each of them but this is too much and the exponent at the bottom
involving 24 (i.e. 4!) corrects for the centres. The exponent is
slightly different here from the part at the top because that also
included the non-central edges. (My formula is for non-supercubes.)) > >
Also here is my calculation for the 5x5x5 supercube. The parity in > the
corners (w.r.t 2 piece swaps), the very centermost centers > (w.r.t
quarter turns), the centermost edges (w.r.t 2 piece swaps), > and the
outer center pieces (the ones that form an X around the very > center
piece)(w.r.t 2 piece swaps) are always the same. This is > just
something I have noticed having messed around a bunch on a > 5x5x5
supercube. If you look at the group theory behind it it will be clear.
This is because slice moves give even permutations of the X centres and
the only way to get odd permutations of them is by quarter face turns.
>Also the following parities are separate, but > conserved amongst
eachother. The parity of the outer edges (w.r.t 2 > piece swaps) is the
same as the parity of the central centers (the > ones that form a
"+" around the centermost center)(w.r.t 2 piece > swaps) is
the same and also separate from the parities of the > corners, etc..
That's not quite true. If you do a quarter turn of a face the outer
edges are permuted evenly (2 4-cycles) but the inner + centres are
permuted oddly (1 4-cycle). You can see this by just doing "U"
on a solved cube, for instance. If the corners are permuted evenly then
they do agree, though. > > So I considered these two groups as different
cases. > > Case 1: the corners/central edges/centermost centers/outer
centers > > First give all the centermost centers their orientations, so
4^6. > Now the centers either have odd or even parity, which must be >
conserved. The corners now have (8!)/(2!) positions and 3^7 >
orientations. The centermost edges now have (12!)/(2!) positions > and
2^11 orientations. The outer centers (the ones that form the > X's)
have (24!)/(2!) positions. So all told just these three groups >
considered have > [(4^6)*(8!)*(3^7)*(12!)*(2^11)*(24!)]/[2^3] =
24!*12!*8!*(2^20)* (3^7) You're missing something here. In 4^6/2,
8!/2 and 12!/2 and 24!/2 the 2's don't multiply - they all
arise in the same way (because the cube needs an odd or even number of
quarter face turns to solve it). You'd get
(4^6*8!*12!*24!)/2*(2^11*3^7). > > Case 2: the outer edges/the inner
centers > > The edges, just like on the 4x4x4, sort of do their own
thing > without affecting the corners/central center/etc.. so we can go
> ahead and permute them into their 24! spots. Now the parity of > these
outer edges is either odd or even, so to account for that we > permute
22 out of the 24 central centers, leaving the last two to > occupy the
required spots to conserve parity. So case 2 has, > 24!*(24!)/(2!) =
(24!)^2/(2!) > This bit looks good to me. > Since each case of case 1
has all the possibilites of case 2 and > vice versa we just multiply all
of that together and get > That's also true but the number you had
in case 1 is a quarter of what it should be. >
(24!)^3*12!*8!*(2^19)*(3^7) > > To find the number of combinations to
the normal 5x5x5 from here I > assume we would just adjust the terms for
the 2 types of moveable > centers. This looks correct too. >So in case
1, (24!)/(2!) for the outer centers becomes > (24!)/(4!)^6 and in case 2
for the central centers (24!)/(2!) > becomes (24!)/(4!)^6 and the final
count changes to, > [(24!)^3*12!*8!*(2^21)*(3^7)]/[(4!)^12] > > This
number, nor my number for the 5x5x5 supercube, agree with >
Richard's formula. I assume it's just that factor of 4,
although I don't want to work out numbers of that size just now!
Your main problem in the 5x5x5 seems to be that you assumed the division
by 2 in the case of corners, central edges and X centres were
independent (though curiously the centremost centres you did not assume
independence for, but saw that this was connected (in sentence 2 of case
1). Thus you divided by 2^3 instead of 2 (if you hadn't made the
other connection it would presumably have been 2^4). In fact, all of the
divisions by 2 in case 1 arise from whether the cube needs an odd or
even number of quarter face turns in its solution and this is why you
only get to account for the 2 once rather than 3 or 4 times. >I guess
I'm confused where I went wrong. I made > the parity assumptions
based on experience of trying to set up > various positions in the edges
or centers and trying to reduce all > the other groups to their original
positions, or a position with > just 2 pieces switched, etc.. I
don't really know much group theory > beyond the basic introductory
definition of a group of numbers, so I > can't really use that to
determine how the parity works. I just > tried to go off my experience
having solved each type of supercube > several times. > > So anyway I
think it's right, but it doesn't agree with Richard's >
calculations, which I'm inclined to trust. So I'm wondering
where I > went wrong? Does anyone have any ideas? > > Chris > > P.S. To
make sure I used the formula right the floor function of > 2.5 would be
2, and the cieling function of 2.5 would be 3 correct? > The exponents
in Richard's formula used the floor and cieling > functions quite a
bit and I used those as I just mentioned. Yes, that's right.
It's ceiling rather than cieling though. Much of that is just to
get 1 if N is odd and 0 if N is even (or 1 if N is even and 0 if N is
odd).
612. Re: Hello everyone From: takahito_domon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 14:10:59 -0000
Thanks, This is Taka. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hi there Taka. Welcome to the
group. In answer to your question about > Australian speedcubers, there
are a few in this e-group (like me!), > but not very many. > > Jasmine.
Nice to read you Jasmine. And thanks for your message. I am going to go
less than 10 days! Wow! I will be nervous, but I am sure I can do
somehow. Because I made my foreign friends be surprised many times!
Maybe the friend I will make in there will also be surpriesed. And I
will try to make Rubik's Cube much popular arround me! If you have
any informations, please let me know. For example, where can I get
Rubik's cube or another 3D puzzles etc. I ma gonna go Griffth Uni,
Brisbane. But I don't have any knowledg about them! Alas! lol
Anyway, thanks for your message once again. I felt ease. Best, taka.
613. Re: [Speed cubing group] Re: Någon svensk? From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 15:05:04 +0100
If yoy should ask - via internet - people in Czechia to send you worn
out cubes, in what language would you write? R ----- Original Message
----- From: "Hana M. Bizek" <hanabizek@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
04, 2004 2:08 PM Subject: [Speed cubing group] Re: Någon svensk? > ---
In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
> <unipsycho6@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > >
<hanabizek@e...> wrote: > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > talk here in Czech, > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > started
talking in their language... > > > > It would be perfectly fine if they
couldn't speak English. Sounds > to > > me like that's
Johann's case. > > Then Johan should perhaps send an email to one
of his English- > speaking countrymen and ask for a translation. > >
This is what I tell my own countrymen: English language is the King > of
the mainstream Internet. If you want rhe full benefit of rhe > Internet,
you have to know English. > Hana a kosrtky > BTW, English is not my
native languag, either, so please don't acuse > me of ramming it
down anyone's throat. :-) > > > > > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
614. Guiness 2004 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 15:56:57 -0000
So are the records set at RWC 2003 in the 2004 records book, does
anybody know yet? Just wondering cause i may have to get a copy. jake
615. Im Sorry! From: "Johan" <cool_hamilton@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 4 Feb 2004 18:11:00 +0100
OK! Sorry everybody! I disn't mean to distur any by writing in
Swedish! I just asked if someone here knew where to get new cubes in
sweden. So I thought that It wouln't concern anybody outside
Sweden. And then it actually is much easier to write in your mother
tounge! I wont do it again. I'll send the swedesh messages to teir
mail instead. So now I ask in Engish: Where do you buy your cubes. They
aren't available here in Sweden so I'll need to find it on the
Webb! Have a nice day all of you! /Johan ----- Original Message -----
From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, February 04, 2004 3:05 PM Subject: Re: [Speed cubing group]
Re: Någon svensk? If yoy should ask - via internet - people in Czechia
to send you worn out cubes, in what language would you write? R -----
Original Message ----- From: "Hana M. Bizek"
<hanabizek@earthlink.net> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
04, 2004 2:08 PM Subject: [Speed cubing group] Re: Någon svensk? > ---
In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
> <unipsycho6@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > >
<hanabizek@e...> wrote: > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > talk here in Czech, > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > started
talking in their language... > > > > It would be perfectly fine if they
couldn't speak English. Sounds > to > > me like that's
Johann's case. > > Then Johan should perhaps send an email to one
of his English- > speaking countrymen and ask for a translation. > >
This is what I tell my own countrymen: English language is the King > of
the mainstream Internet. If you want rhe full benefit of rhe > Internet,
you have to know English. > Hana a kosrtky > BTW, English is not my
native languag, either, so please don't acuse > me of ramming it
down anyone's throat. :-) > > > > > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
616. Re: Super cube combinations From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 17:45:36 -0000
In my web page I have a formula that I get from the
cubeloversmailinglist for supercubes nxnxn (with some variants). If the
centers of each face is diferent from the others centers (from the same
face) (for example, each center have a number) I get that the numbers of
combinations is approximately 7.072*10^53 for 4x4x4 2.583*10^90 for
5x5x5 1.310*10^148 for 6x6x6 etc If the centers of the same face are all
equals (they all have the same picture) I get that the number of
combinations is 7.401*10^45 for 4x4x4 2.829*10^74 for 5x5x5 2.829*10^74
for 6x6x6 Some time ago I tried to verify the formula I use. I think I
have get proof the formula is correct (I have studied maths at
university and I finish my studies last year) but the proof is long and
I can have made some mistake. My webpage is in Spanish
(http://usuarios.lycos.es/rubikaz) and in English
(http://usuarios.lycos.es/rubikaz/english) but I don´t have finished the
English version yet and the formula only appears in the Spanish version.
I'd like you compare my results with the yours (if both are the
same I think both have been correts). Bye
617. Re: Någon svensk? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 14:10:37 -0000
Do we have it posted somewhere that this group is for people who know
english? I don't remember seeing anything like that. I personally
dont have a problem with people using a different language, just as long
as someone follows up the message in english to let us know what is
going on. If it bothers people too much than maybe there should be
seperate club for different languages or something and keep the groups
strictly one language. I dunno... Jake
618. [Speed cubing group] Re: Någon svensk? From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 18:48:51 -0000
Probably none, because you do not have a chance to succeed in getting
worn out cubes in the Czech Republic. (Me, my friends and other people
tried it quite hard.) In addition, not many people in this group that
understand Czech live in the Czech Republic (except for me). Josef ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > If yoy should ask - via internet -
people in Czechia to send you worn out cubes, in what language would you
write? > R > ----- Original Message ----- > From: "Hana M.
Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon svensk? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > > <unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > > talk here in Czech, > > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > > started
talking in their language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask for a
translation. > > > > This is what I tell my own countrymen: English
language is the King > > of the mainstream Internet. If you want rhe
full benefit of rhe > > Internet, you have to know English. > > Hana a
kosrtky > > BTW, English is not my native languag, either, so please
don't acuse > > me of ramming it down anyone's throat. :-) > >
> > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
>
619. Re: Någon svensk? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 18:53:48 -0000
They (Meffert's 3x3 assembly) are also good for underwater cubing,
especially since they're all plastic (and some glue). Stefan
620. Re: [Speed cubing group] Re: Någon svensk? From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 20:27:26 +0100
----- Original Message ----- From: "Josef Jelinek"
<gloom@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Wednesday, February 04, 2004 7:48 PM Subject: [Speed cubing group] Re:
Någon svensk? Probably none, because you do not have a chance to succeed
in getting worn out cubes in the Czech Republic. (Me, my friends and
other people tried it quite hard.) In addition, not many people in this
group that understand Czech live in the Czech Republic (except for me).
Josef ???????????? R --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > If yoy should ask - via
internet - people in Czechia to send you worn out cubes, in what
language would you write? > R > ----- Original Message ----- > From:
"Hana M. Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon svensk? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > > <unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > > talk here in Czech, > > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > > started
talking in their language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask for a
translation. > > > > This is what I tell my own countrymen: English
language is the King > > of the mainstream Internet. If you want rhe
full benefit of rhe > > Internet, you have to know English. > > Hana a
kosrtky > > BTW, English is not my native languag, either, so please
don't acuse > > me of ramming it down anyone's throat. :-) > >
> > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
621. Re: [Speed cubing group] Re: Big Cubes From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 15:50:30 -0600
I just noticed something pretty cool, I was wondering if other people
use the same logic on big cubes? I ran into a problem on a 9x9x9, two
edge center peices were swapped out with all other edges grouped
together fine. I guessed that this was a parity error, and then I
noticed that since everything else was together, I could treat this like
a 5x5x5, the same way I solve a 5x5x5 like a 3x3x3 once all of the edges
are grouped together and all of the centers solved. So I applied the alg
I use for the parity error on the 5x5x5 ([Rr] U2) * 5 and it was put in
a very-easy-to-solve state. So using my noggin paid off ;) Also, I broke
my personal best AGAIN today with 33.66 seconds. I just started doing
the cross on the bottom and using more triggers and this week I have
gotten 4 or 5 sub<40s, the only I have ever gotten. Let that be a
lesson, triggers == good ;) Doug
622. fewest move scrambles From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 22:34:35 -0000
Hi Guys, and Gals, Since a) none of us will ever see but a very small
fraction of the 43 quintillion possible positions, and b) none of us, to
my knowledge, are using anything even approaching God's Algorithm
in speedcubing, I have begun to wonder a few things which might be
useful to know. What is the fewest number of turns in random scrambles
before people start to get a significant number of lucky solves? Related
to this is: what is the fewest number of turns neede to look fairly
thoroughly scrambled? One I found is 8 moves: r' u2 F' B'
R U L U. If you memorize this 8 move scramble you can start with a
solved cube toss it in the air, do the scramble, toss it in the air, the
speedsolve it. David J P.S. For those recently bitten by a moose or
subject to flatulence, "toss it in the air" in this case does
not imply failing to catch it.
623. [Speed cubing group] Re: Någon svensk? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 01:25:28 -0000
Czech, of course. What else? People hold on tight to their cubes there,
because they are not easily available Worn-out cubes can be refurbished.
Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > If yoy should ask - via
internet - people in Czechia to send you worn out cubes, in what
language would you write? > R > ----- Original Message ----- > From:
"Hana M. Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon svensk? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > > <unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > > talk here in Czech, > > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > > started
talking in their language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask for a
translation. > > > > This is what I tell my own countrymen: English
language is the King > > of the mainstream Internet. If you want rhe
full benefit of rhe > > Internet, you have to know English. > > Hana a
kosrtky > > BTW, English is not my native languag, either, so please
don't acuse > > me of ramming it down anyone's throat. :-) > >
> > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
>
624. [Speed cubing group] Re: Någon svensk? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 01:41:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > > ----- Original Message ----- > From:
"Josef Jelinek" <gloom@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
04, 2004 7:48 PM > Subject: [Speed cubing group] Re: Någon svensk? > > >
Probably none, because you do not have a chance to succeed > in getting
worn out cubes in the Czech Republic. > (Me, my friends and other people
tried it quite hard.) > In addition, not many people in this group that
understand > Czech live in the Czech Republic (except for me). and Milan
Vodicka. > > Josef > > ???????????? I think what Josef meant is that
people in Czech Republic would appreciate a worn-out cube, if they could
find one. The Czechs here mostly ive abroad, so they cannot appreciate
the agony of a cuber without a cube. A while ago I received an email
from a Czech cuber, if I could help him find that little store that sold
them. I replied that I do not live in CR and sent him online. Hana a
kostky > R > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > <rune.wesstrom@h...> wrote: > > If yoy should ask - via
internet - people in Czechia to send you > worn out cubes, in what
language would you write? > > R > > ----- Original Message ----- > >
From: "Hana M. Bizek" <hanabizek@e...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday,
February 04, 2004 2:08 PM > > Subject: [Speed cubing group] Re: Någon
svensk? > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael > Atkinson" > > > <unipsycho6@y...> wrote: > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek"
> > > > <hanabizek@e...> wrote: > > > > > How would you like it, if
Jessica, I, Mirek and Josef > started to > > > > talk here in Czech, > >
> > > Ron, Jaap, Peter and Ton started talking un Dutch, the > Japanese
> > > > > started talking in their language... > > > > > > > > It would
be perfectly fine if they couldn't speak English. > Sounds > > > to
> > > > me like that's Johann's case. > > > > > > Then Johan
should perhaps send an email to one of his English- > > > speaking
countrymen and ask for a translation. > > > > > > This is what I tell my
own countrymen: English language is the > King > > > of the mainstream
Internet. If you want rhe full benefit of rhe > > > Internet, you have
to know English. > > > Hana a kosrtky > > > BTW, English is not my
native languag, either, so please don't > acuse > > > me of ramming
it down anyone's throat. :-) > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to: > > > http://docs.yahoo.com/info/terms/
> > > > > > > > > > > Yahoo! Groups Links > > To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/
625. [Speed cubing group] Re: Jelinek Josef Applet Trouble From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Feb 2004 18:38:22 -0000
<ignore when='not interested'> Well, my answer to the
direct question is: No. Jelinek is really quite common name in the Czech
Republic and it is pure Czech name, so that Jelinek was probably
originally from Czechoslovakia (today non-existing federation of Czech
Rep. and Slovakia) or so were his father or grandfather... It is quite
funny, that neither Jelinek nor Schneider are typical names for
Australian or Hungarian. ;) Josef </ignore> --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > Just a question "off the
record". > In the 30´s there was a famous bridge player, Jelinek,
member of the Austrian-Hungarian "wonderteam".
(Jelinek-Schneider). > Is he known to you? > R > ----- Original Message
----- > From: "Josef Jelinek" <gloom@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, January
28, 2004 3:15 PM > Subject: [Speed cubing group] Re: Jelinek Josef
Applet Trouble > > > > Well, I think that I can, since I am Josef
Jelinek. > > > > First look at the new version of the Applet and the new
page: > > > > http://software.rubikscube.info/AnimCube/ > > > > There
are many examples of use there. And quite a lot of work > > was done
recently. > > I would like to here any feedback from anyone! > > > >
Josef > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
> > <craptastic_crap@y...> wrote: > > > Can anyone help me with the
rubiks applet by Jelinek > > > Josef? I'm confused as to how to
work with it. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
>
626. Re: Någon svensk? From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 01:16:56 -0000
There are, in fact, foreign-language groips, both here and in USENET. I
have been a ember of dsome Czech groups. Hwre ine my find a groupo,
tryingtolearnczech, that calls for help in masteri g that language. They
say it is 'difficult' I say it is the second easiest language
in the world. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Do we have it posted somewhere that this group is for people
who know > english? I don't remember seeing anything like that. I
personally > dont have a problem with people using a different language,
just as > long as someone follows up the message in english to let us
know what > is going on. If it bothers people too much than maybe there
should > be seperate club for different languages or something and keep
the > groups strictly one language. I dunno... > > Jake
627. Newbie Cuber From: Etak <tarnagona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Feb 2004 21:37:53 -0500 (EST)
Hello! I'm something of a newbie-ish cuber. I found this list a
couple days ago and thought, 'hey, cool, mailing list about
Rubik's Cubes' so I joined, but...I can solve a Rubik's
Cube in about ten minutes (using a solution I found on the internet.
I'm not good enough, not patient enough to have figured it out
myself. :)). I thought ten minutes was quick, but I join the list, and
you all talk about solving the cube in under a minute. I ask,
'how?????' I didn't even know it was humanly possible to
solve a Rubik's Cube that quickly!!! Does anyone have any tips to
help me solve faster? ---Etak P.S. What is supercubing? Could someone
please explain. Thank you.
______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
628. Re: Newbie Cuber From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 07:43:15 -0000
Hi, It's always great to have a new face. You're just another
mind we're sucking into the world of the cube... we're going
to take over the world! MWHAHAHA! Anyway, the main thing to solve faster
is just to practice. I don't know what method you use, but most
likely it's a relatively basic method. With practice, you should be
able to memorize everything and execute all the moves pretty quickly and
probably get down to about a minute yourself. There are many methods out
there. There's your basic layer-by- layer method. There's also
an interesting corner-expansion type method by Lars Petrus which can be
found at http://lar5.com/cube/. Another famous method out there is by
Jessica Fridrich and her website can be found at
http://www.ws.binghamton.edu/fridrich/ cube.html. If you ever need help
with anything, don't hesitate to ask. As for Supercubing, I believe
our resident expert is Chris Hardwick. On some cubes, they come with
pictures. When solving these cubes, it is necessary to orient the
centers so that all the pictures match. The idea behind supercubing is
basically to not only place all the pieces in the right place but also
to orient all of them. This becomes quite a task with larger cubes. So,
keep on practicing! Basically, if you put time into the cube, your time
will drop. Have fun! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Etak <tarnagona@y...> wrote:
> Hello! > I'm something of a newbie-ish cuber. I found this > list
a couple days ago and thought, 'hey, cool, > mailing list about
Rubik's Cubes' so I joined, but...I > can solve a Rubik's
Cube in about ten minutes (using a > solution I found on the internet.
I'm not good > enough, not patient enough to have figured it out >
myself. :)). I thought ten minutes was quick, but I > join the list, and
you all talk about solving the cube > in under a minute. I ask,
'how?????' I didn't even > know it was humanly possible
to solve a Rubik's Cube > that quickly!!! Does anyone have any tips
to help me > solve faster? > ---Etak > P.S. What is supercubing? Could
someone please > explain. Thank you. > > >
______________________________________________________________________ >
Post your free ad now! http://personals.yahoo.ca
629. Re: [Speed cubing group] Re: Någon svensk? From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 10:40:50 +0100
----- Original Message ----- From: "Hana M. Bizek"
<hanabizek@earthlink.net> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 05,
2004 2:25 AM Subject: [Speed cubing group] Re: Någon svensk? Czech, of
course. What else? People hold on tight to their cubes there, because
they are not easily available Worn-out cubes can be refurbished. Hana a
kostky If a Swede would ask - via internet - people in Sweden, where in
Sweden to buy cubes, in what language should he write? R --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@h...> wrote: > If yoy should ask - via internet -
people in Czechia to send you worn out cubes, in what language would you
write? > R > ----- Original Message ----- > From: "Hana M.
Bizek" <hanabizek@e...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February
04, 2004 2:08 PM > Subject: [Speed cubing group] Re: Någon svensk? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > > <unipsycho6@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Hana M. Bizek" > > >
<hanabizek@e...> wrote: > > > > How would you like it, if Jessica, I,
Mirek and Josef started to > > > talk here in Czech, > > > > Ron, Jaap,
Peter and Ton started talking un Dutch, the Japanese > > > > started
talking in their language... > > > > > > It would be perfectly fine if
they couldn't speak English. Sounds > > to > > > me like
that's Johann's case. > > > > Then Johan should perhaps send
an email to one of his English- > > speaking countrymen and ask for a
translation. > > > > This is what I tell my own countrymen: English
language is the King > > of the mainstream Internet. If you want rhe
full benefit of rhe > > Internet, you have to know English. > > Hana a
kosrtky > > BTW, English is not my native languag, either, so please
don't acuse > > me of ramming it down anyone's throat. :-) > >
> > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to: http://docs.yahoo.com/info/terms/
630. A Few Things From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 02:27:59 -0800
Hey everyone, Just a few things. Before I officially announce the
Caltech Spring Tournament 2004 (scheduled for April 3), I was thinking
since we'll probably have a bit more time (more lounge time) and
we'll probably be more efficient because we can learn from the last
tournament's mistakes, that we should have another sideshow event
such as one-handed solving or something else. (I can hear kenneth
yelling rubik's magic!) So... I'd like to allow you guys to
suggest such an event... Furthermore, this is especially for Chris, as
our next tournament will be "official" in that all records set
will be acknowledged as official world records, I'd like to bring
the idea of the Average of 10 (12 solves, average middle 10) as an
official category. We all know how meaningless single solves are.
Anyway, what are your thoughts on this? Many thanks for Dave Jones for
providing trophies! -Tyson
631. Re: Newbie Cuber From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 11:28:43 -0000
Yes, it is amazing when you read about what the top cubers can do. I
remember when I first discovered this group. At the time, I could solve
in a minute on a good day, but I was probably averaging around 75
seconds. I also thought I was reasonably fast, but then I read about
people solving in under 20 seconds and realised I wasn't so good
after all. I was so amazed by how fast some people were, I couldn't
imagine how anyone could be so good! But then after more practice,
learning new algorithms, meeting (and being inspired by) speedcubers at
the Rubik's World Championships last year, I now have a best time
of 29.8 seconds (averaging mid-40's though). So now I have *some*
concept of how the superfast cubers do it. :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Etak <tarnagona@y...> wrote:
> Hello! > I'm something of a newbie-ish cuber. I found this > list
a couple days ago and thought, 'hey, cool, > mailing list about
Rubik's Cubes' so I joined, but...I > can solve a Rubik's
Cube in about ten minutes (using a > solution I found on the internet.
I'm not good > enough, not patient enough to have figured it out >
myself. :)). I thought ten minutes was quick, but I > join the list, and
you all talk about solving the cube > in under a minute. I ask,
'how?????' I didn't even > know it was humanly possible
to solve a Rubik's Cube > that quickly!!! Does anyone have any tips
to help me > solve faster? > ---Etak > P.S. What is supercubing? Could
someone please > explain. Thank you. > > >
______________________________________________________________________ >
Post your free ad now! http://personals.yahoo.ca
632. [Speed cubing group] New Algorithm? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 05:10:37 -0800 (PST)
Ok, I dont know If this is new or not but if it is I want to patent it
(much like the lars patents except this one has a wee bit less
imagination). Preface: I found myself in a situation this morning that I
hate...two midpieces switched, ick...but for some reason my mind took
over and I solved it in 5 moves to go on to OLL/PLL! Situation U=Solved
L - F - R = [ 1 1 1 ] [ 2 2 2 ] [ 3 3 3 ] [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ]
[ x x x ] [ x x x ] [ x x x ] Solution = B2U2F2U2B2, or If I may name it
(I just need to have ONE thing thats mine, if only to me) PalinalgTM
(Palindromic Algorithm doesnt have that nice ring to it, sadly)Anywho,
if its not new tell me, I'm a tad excited at the thought...that I
solved a situation with my own logic (hopefully). Or, at least logic I
wasn't predisposed to. boy, If excitement means this for my
punctuation I should never get excited about English class. -Kyle-
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
633. Re: [Speed cubing group] New Algorithm? From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 13:42:38 -0000
:D sorry to dissappoint you, but I've used that for a long time.
Although I most often do this: R2U2R2U2R2 . I never had a name for it
though, so feel free to do so ;) /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Ok, I dont know If this is new or
not but if it is I want to patent it (much like the lars patents except
this one has a wee bit less imagination). Preface: I found myself in a
situation this morning that I hate...two midpieces switched, ick...but
for some reason my mind took over and I solved it in 5 moves to go on to
OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] [ 2 2 2 ] [ 3 3 3 ] >
> [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > [ x x x ] [ x x x ] [ x x x ] > >
Solution = B2U2F2U2B2, or If I may name it (I just need to have ONE
thing thats mine, if only to me) PalinalgTM (Palindromic Algorithm
doesnt have that nice ring to it, sadly)Anywho, if its not new tell me,
I'm a tad excited at the thought...that I solved a situation with
my own logic (hopefully). Or, at least logic I wasn't predisposed
to. boy, If excitement means this for my punctuation I should never get
excited about English class. -Kyle- > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Finance: Get
your refund fast by filing online > > [Non-text portions of this message
have been removed]
634. Re: [Speed cubing group] New Algorithm? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 06:24:57 -0800 (PST)
darnit, oh well yours is different so I guess mine is similar in
function yet nonetheless patentable, Palinalg it is! :D -Kyle Gustav
Fredell <gufr5747@...> wrote: :D sorry to dissappoint you, but
I've used that for a long time. Although I most often do this:
R2U2R2U2R2 . I never had a name for it though, so feel free to do so ;)
/Gustav --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
wrote: > > Ok, I dont know If this is new or not but if it is I want to
patent it (much like the lars patents except this one has a wee bit less
imagination). Preface: I found myself in a situation this morning that I
hate...two midpieces switched, ick...but for some reason my mind took
over and I solved it in 5 moves to go on to OLL/PLL! Situation U=Solved
L - F - R = [ 1 1 1 ] [ 2 2 2 ] [ 3 3 3 ] > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3
3 ] > > [ x x x ] [ x x x ] [ x x x ] > > Solution = B2U2F2U2B2, or If I
may name it (I just need to have ONE thing thats mine, if only to me)
PalinalgTM (Palindromic Algorithm doesnt have that nice ring to it,
sadly)Anywho, if its not new tell me, I'm a tad excited at the
thought...that I solved a situation with my own logic (hopefully). Or,
at least logic I wasn't predisposed to. boy, If excitement means
this for my punctuation I should never get excited about English class.
-Kyle- > > > --------------------------------- > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online > > [Non-text portions of
this message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
635. Re: Like it or not I am back :) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 15:55:47 -0000
Welcome back! That robot project sounds interesting, I'll be
waiting to hear how it turns out. Oh, and a lot of us tried mirror
cubing. After practicing it for about fifteen minutes, I started getting
dizzy. :) --- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Well after about 8 months and 4000 messages
I am once again a > regular member of this group!! I believe it was
during finals week > at the end of the last school year when I last
visited this site > once a day. Since then I had a great summer
skimboarding every day, > I went to the World Rubik's
Championships, and started my senior > year at the University of
California, Irvine. Since the World > Championships I have neglected my
cube. It all changed when I > started this semester taking my Senior
Design Project. I am > designing a robot that manipulates a Rubik's
cube out of Legos. > Very much like JP Brown's Lego Cube Solver.
Mine is different > because we have to design the circuitry as well. One
day I might > put a camera on it and have it solve the cube by itself,
but I see > no need too. (Besides I can solve it :) ) Anyway I hope to >
improve my speed-cubing times and bring down my average. > > Have a nice
day, > -Kenneth > > ps anyone try mirror cubing yet?
636. New Cube group! From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 18:44:21 -0000
Hi! Now I've Started a Group in Swedish for all who's
interested! Please spread the word to all swedesh cubers on the site
since I don't know them yet!;) Have a Nice day! Johan
637. Hello all, quick question From: grndayfan6 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 22:32:12 -0000
Hey guys and gals. I've been cubing since I was in 7th grade (
I'm a freshman in college now ), but I only know a slow method for
solving it, on average, taking me about 1:30 or so, although I've
gotten close to 1:00 without lucky breaks. My method that I learned
(from a friend of mine) is roughly this: I place 4 corners on the top,
orienting them the right way. Then the 4 corners on the bottom. Then 3
edges on top, leaving one open to allow me to put 3 edges in the bottom.
I then place the remainging top and bottom edge in at the same time. So
at this point, the top and bottom layer is solved completely, with the
edges in the middle layer in wrong places. I then place them in the
correct spots, and orient them if needed. Averaging about 1:30....
anyway, on to the real question: Given my background, which speed method
would potentially be easiest for me to learn, and where can I find it?
Thanks in advance for all your help! ~Wes
638. Re: Hello all, quick question From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 23:01:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way. Then
the 4 corners on the bottom. Then > 3 edges on top, leaving one open to
allow me to put 3 edges in the > bottom. I then place the remainging top
and bottom edge in at the > same time. So at this point, the top and
bottom layer is solved > completely, with the edges in the middle layer
in wrong places. I > then place them in the correct spots, and orient
them if needed. > Averaging about 1:30.... anyway, on to the real
question: Given my > background, which speed method would potentially be
easiest for me to > learn, and where can I find it? Thanks in advance
for all your help! > > ~Wes Hello Wes, Welcome aboard. Your method of
solving is close to what Enro Rubik first worked out. You might want to
join http://groups.yahoo.com/group/CornersFirst/ Dvid J
639. Re: Hello all, quick question From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 23:24:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way. Then
the 4 corners on the bottom. Then > 3 edges on top, leaving one open to
allow me to put 3 edges in the > bottom. I then place the remainging top
and bottom edge in at the > same time. So at this point, the top and
bottom layer is solved > completely, with the edges in the middle layer
in wrong places. I > then place them in the correct spots, and orient
them if needed. > Averaging about 1:30.... anyway, on to the real
question: Given my > background, which speed method would potentially be
easiest for me to > learn, and where can I find it? Thanks in advance
for all your help! > > ~Wes Hi Wes well you came to the right place. You
pretty much are solving a good method. Your method easily translates in
to a good corners first method that I use. Here is my method: First:
Solve the first four corners, followed by the same edges. (When finished
the first layer should be done minus one edge.) Second: Solve the other
corners. (Just like you already do) Third: Use the keyhole in the first
layer to solve the edges for the third layer. (Just like you already do)
Fourth: Finish just like you already do. The only difference is that I
can solve the second 4 corners in one alg. Here is the website that I
learned the algs from:
http://www.speedcubing.com/corners_first_corners.html This method is
very good; I average around 25s a cube. It took me about 3 months of
cubing from where you are to get about 30s a cube. (and another 3 to get
to 25s) If you need any other help feel free to email me directly at
kbrandon@... Hope this helps, Kenneth
640. Re: A Few Things From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 23:43:48 -0000
> solving or something else. (I can hear kenneth yelling rubik's
>magic!) RUBIK'S MAGIC!!!!!! I got 2.3s on the speedstack timer
while I was at Caltech. (Third try) I think sub 2s is possible, on the
speedstack timers. Also we could have a 4x4x4 and 5x5x5 comp. The
downfalls are that they take more time (much more time) and many people
don't have them. I think one handed is a good idea because anyone
can do that. -Kenneth
641. Re: Hello all, quick question From: "Heath" <funny_guy32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Feb 2004 23:43:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Hey guys and gals. I've been cubing
since I was in 7th grade ( I'm a > freshman in college now ), but I
only know a slow method for solving > it, on average, taking me about
1:30 or so, although I've gotten > close to 1:00 without lucky
breaks. My method that I learned (from a > friend of mine) is roughly
this: I place 4 corners on the top, > orienting them the right way. Then
the 4 corners on the bottom. Then > 3 edges on top, leaving one open to
allow me to put 3 edges in the > bottom. I then place the remainging top
and bottom edge in at the > same time. So at this point, the top and
bottom layer is solved > completely, with the edges in the middle layer
in wrong places. I > then place them in the correct spots, and orient
them if needed. > Averaging about 1:30.... anyway, on to the real
question: Given my > background, which speed method would potentially be
easiest for me to > learn, and where can I find it? Thanks in advance
for all your help! > > ~Wes First off welcome to the group! You should
probably stick with the corners first method, although you could try
some other approaches such as the fridrich method (
http://www.ws.binghamton.edu/fridrich/cube.html ) or the Petrus method (
http://www.lar5.com/cube/index.html ). The corners first method you use
is a pretty good one, I know that method as well and have about a 45-50
second average with it. Its not my fastest method though. There are some
REALLY fast corners first methods out there. A few of the main things
you could do to speed up your current method is to make sure you have a
good cube! Most of use use silicone spray to make our cubes SOO much
smoother turning, and be able to look ahead and find the pieces you need
before you actually need them. Finger tricks are a huge help also. well
thats just the tip of the ice burg...... -Heath
642. Re: [Speed cubing group] New Algorithm? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 17:22:06 -0800 (PST)
trivial algs don't need names. -Richard --- Kyle Bryant
<craptastic_crap@...> wrote: > darnit, oh well yours is different so
I guess mine > is similar in function yet nonetheless patentable, >
Palinalg it is! > :D > -Kyle > > > Gustav Fredell <gufr5747@...>
wrote: > :D sorry to dissappoint you, but I've used that for > a
long time. > Although I most often do this: R2U2R2U2R2 . I never > had a
name for > it though, so feel free to do so ;) > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant > wrote: > > > >
Ok, I dont know If this is new or not but if it is > I want to > patent
it (much like the lars patents except this > one has a wee bit > less
imagination). Preface: I found myself in a > situation this > morning
that I hate...two midpieces switched, > ick...but for some > reason my
mind took over and I solved it in 5 moves > to go on to > OLL/PLL!
Situation U=Solved L - F - R = [ 1 1 1 ] [ > 2 2 2 ] [ 3 3 > 3 ] > > > >
[ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > > > [ x x x ] [ x x x ] [ x x x ] > >
> > Solution = B2U2F2U2B2, or If I may name it (I just > need to have >
ONE thing thats mine, if only to me) PalinalgTM > (Palindromic >
Algorithm doesnt have that nice ring to it, > sadly)Anywho, if its not >
new tell me, I'm a tad excited at the thought...that > I solved a >
situation with my own logic (hopefully). Or, at > least logic I
wasn't > predisposed to. boy, If excitement means this for my >
punctuation I > should never get excited about English class. -Kyle- > >
> > > > --------------------------------- > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > online > > > > [Non-text
portions of this message have been > removed] > > > > > > Yahoo! Groups
Links > > > > > > > --------------------------------- > Do you Yahoo!? >
Yahoo! Finance: Get your refund fast by filing > online > > [Non-text
portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
643. supercubing From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 01:43:09 -0000
I was going to email Chris directly about this, but I couldn't get
an email thru to him for some reason. Here's what I wrote up, so
anyone's free to take a shot. ... This is my method for
supercubing::: 1st step= build 3/4 of cross. (making sure also to orient
the center that the cross is being built around) 2nd step= make up turns
and use your free space to orient the 4 side centers correctly. I say
correctly in the sense that, 3 centers will actually be oriented
corrctly, and the last will be oriented in such a way that when the
remaining edge is put in the center will become correct. (i hope i
explained this well enough) 3rd step= F2L...none of my f2l algs tamper
with the centers, so your f2l remains fluid just like normal solving.
4th step=orient everything (i use two steps) Most of my orientation algs
are not center destructive. *note- The idea is that after orienting the
5 centers in the beginning, that you don't tamper with them the
remainder of the solve. That means your last center will either end up
solved or 180* off. *2nd note-my approach makes it essential that all LL
algs used only effect the permutation of the LL center, no other
centers. 5th step=permute everything (1-2 steps) it will take me two
steps sometimes if i know the alg will ruin center orientation, although
i haven't done enough to find out which permutations will do that.
thnx -Richard
644. Re: [Speed cubing group] New Algorithm? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 18:30:58 -0800 (PST)
I know...humor me for a while and the excitement will pass. :D K ---
Richard Patterson <richy_jr_2000@...> wrote: > trivial algs
don't need names. > -Richard > --- Kyle Bryant
<craptastic_crap@...> wrote: > > darnit, oh well yours is different
so I guess mine > > is similar in function yet nonetheless patentable, >
> Palinalg it is! > > :D > > -Kyle > > > > > > Gustav Fredell
<gufr5747@...> wrote: > > :D sorry to dissappoint you, but I've
used that > for > > a long time. > > Although I most often do this:
R2U2R2U2R2 . I > never > > had a name for > > it though, so feel free to
do so ;) > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > Bryant > > wrote: > >
> > > > Ok, I dont know If this is new or not but if it > is > > I want
to > > patent it (much like the lars patents except this > > one has a
wee bit > > less imagination). Preface: I found myself in a > >
situation this > > morning that I hate...two midpieces switched, > >
ick...but for some > > reason my mind took over and I solved it in 5 >
moves > > to go on to > > OLL/PLL! Situation U=Solved L - F - R = [ 1 1
1 ] > [ > > 2 2 2 ] [ 3 3 > > 3 ] > > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3
3 ] > > > > > > [ x x x ] [ x x x ] [ x x x ] > > > > > > Solution =
B2U2F2U2B2, or If I may name it (I > just > > need to have > > ONE thing
thats mine, if only to me) PalinalgTM > > (Palindromic > > Algorithm
doesnt have that nice ring to it, > > sadly)Anywho, if its not > > new
tell me, I'm a tad excited at the > thought...that > > I solved a >
> situation with my own logic (hopefully). Or, at > > least logic I
wasn't > > predisposed to. boy, If excitement means this for > my >
> punctuation I > > should never get excited about English class. >
-Kyle- > > > > > > > > > --------------------------------- > > > Do you
Yahoo!? > > > Yahoo! Finance: Get your refund fast by filing > > online
> > > > > > [Non-text portions of this message have been > > removed] >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Finance:
Get your refund fast by filing > > online > > > > [Non-text portions of
this message have been > > removed] > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
645. Re: supercubing From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 03:28:56 -0000
Hey Richard! It's good to see more people getting into supercubing!
Now that I've started doing the supercubes (4x4, and 5x5) I really
feel like we're almost cheating ourselves out of most of the fun of
speedcubing with the normal cubes. My times are a lot slower for each
type of supercube, but to me it is soooo much more fun to solve the
supercube versions. I think if someone were to dedicate themselves to
the 3x3x3 supercube like most everyone has to the normal 3x3x3, then
there would be people who could average 17 seconds on it. *ahem* 3x3x3
Top ten list people :) My theories of a "perfect" method
(there are many of course) based around the Fridrich method would be to
direct solve the cross and the first 5 centers (maybe 1 or 2 seconds
more on average than normal with lots of practice). The F2L could then
be done normally except you'd have to use fewer empty slot algs as
they affect centers most of the time. The OLLs could be done just as
fast as they are normally, however you would have to make sure that all
of your algs affect only the last layer center (so 40 algs required
still). Then for the PLLs you would have to have one alg memorized for
each permutation and center orientation. There are 4!*(4!/2!) =288
positions the last layer can be in on a supercube after all the pieces
are oriented correctly, assuming you first turn the top layer so that
the center is correct. There are technically 1152 LL positions if the
pieces are all oriented correctly, but you can rotate the U layer and
technicaly create 4 different positions out of really just 1 LL setup. I
hope that made sense. Of course there are lots of symmetries in these
positions, but I haven't counted the number of algs you would have
to learn. The edge 3 cycle and corner 3 cycle permutations together
would require 8 unique algs (16 if you count reflections). I'd like
to count the exact number soon, as I am considering learning the algs
required to complete this method if there aren't too many. Anyway
that was a long explanation. Richard the method you described is almost
exactly what I do in my supercubing. When I do no inspection solves I
almost always do the F2L exactly like you describe. If I am doing solves
with inspection I like to direct solve the cross and first 5 centers.
You can do this in around 12 moves usually, sometimes as few as a normal
3x3x3 cross solve. For the LL I always do OLL then PLL though, then fix
the 2 centers that get messed up. Since the cube centers are conserved
throughout the F2L (try to avoid most emtpy slot cases to increase the
likelihood of this), then the OLLs only sometimes mess up a center,
which means you have to flip 3 centers in the end sometimes. Since the
top layer center only has a 1/4 chance of being solved for each PLL, and
since it seems a lot fo the PLL's flip a middle layer center, then
most of the time you end up with two centers in the end that need to
flip. I've thought about turning the top layer so that the center
is correct, then doing the required algs, but my alg for the Z
permuation flips the centers, so if the edges are in the Z perm, then
not only do I have to fix the corners and edges in separate steps, but I
still have to correct the centers at the end. Also I tried that startegy
for a while, but for some reason it seemed slower to me. I think both
strategies would take about the same amount of time really. I guess it
is more of a personal choice. Anyway, I think your method is great for
speed supercubing. I'm still not very good at fewest moves
supercubing, talk to Mr. Fredlund for that, he is the master of 3x3x3
fewest moves supercubing as far as I know. That's so awesome to
hear of others trying out supercubing! I strongly recommend you try
larger cube super cubing as well, it is a LOT of fun. If there
aren't too many LL algs to learn to complete the "expert"
super cubing method as I like to think of it, maybe we can get some
really fast people to learn them. I'd like to learn the algs if
there aren't too many and see how fast I can get on the supercube,
but I think it would be awesome to see what you guys who can average
15-16 seconds would pull on a supercube. I think consistent sub-20
averages on the super cube would be possible if you learned all the
algs. Also would anyone be interested in competitive supercubing, at an
official competition I mean? I think that would be a cool secondary
event if there was enough time. Anyway, just food for thought. Chris ---
In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I was going to email Chris directly
about this, but I couldn't get > an email thru to him for some
reason. Here's what I wrote up, so > anyone's free to take a
shot. > ... > This is my method for supercubing::: > > 1st step= build
3/4 of cross. (making sure also to > orient the center that the cross is
being built > around) > > 2nd step= make up turns and use your free
space to > orient the 4 side centers correctly. I say correctly > in the
sense that, 3 centers will actually be oriented > corrctly, and the last
will be oriented in such a way > that when the remaining edge is put in
the center will > become correct. (i hope i explained this well enough)
> > 3rd step= F2L...none of my f2l algs tamper with the > centers, so
your f2l remains fluid just like normal > solving. > > 4th step=orient
everything (i use two steps) Most of > my orientation algs are not
center destructive. > > *note- The idea is that after orienting the 5
centers > in the beginning, that you don't tamper with them the >
remainder of the solve. That means your last center > will either end up
solved or 180* off. > *2nd note-my approach makes it essential that all
LL > algs used only effect the permutation of the LL > center, no other
centers. > > 5th step=permute everything (1-2 steps) it will take > me
two steps sometimes if i know the alg will ruin > center orientation,
although i haven't done enough to > find out which permutations
will do that. > > thnx > -Richard
646. Re: Hello all, quick question From: grndayfan6 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 04:12:16 -0000
Hello again, everyone! Thanks for your quick replies, they were VERY
helpful. I'm very much relieved to hear that my current method is a
decent one to start out with, especially if I can consolidate my method
in some places ( like Brandon said, doing my 2nd 4 corners in one
algorithm. That certainly seems feasible. Thanks Brandon! ). Well,
I'm off to look at some links that you provided me, and hopefully
(certainly) I'll be posting details of my steady improvement :-)
Thanks again!
647. Re: Hello all, quick question From: grndayfan6 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 04:15:53 -0000
In my previous post, I thanked "Brandon" for his help,
although he signed his post "Kenneth." I think I was confused
by your yahoo name that's "RedkBrandon" or something
similar. Sorry 'bout that. Thanks Kenneth!
648. Re: Hello all, quick question From: grndayfan6 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 04:29:54 -0000
Ok, only a few seconds into glancing at the Corners-First final layer
corners algorithm page, I have a quick question: After the table,
there's a note that says that some of these algorithms may disturb
the edges on the top layer. That leads me to believe that it would be
advantageous to do corners on top, corners on bottom (using the
algorithm), then doing edges top then bottom, then center, like
previously discussed. However, in reading your summary of your method,
Kenneth, I think you said that you do the top corners, then edges, and
then the bottom corners. If so, wouldn't it happen that every now
and then you're required to use an algorithm (for the bottom layer
corners) that potentially disturbs the edges on top? Of course, I very
well could have misread something somewhere, so forgive me if I'm
jumping to conclusions :-) ~Wes
649. [Speed cubing group] New Record (for me) From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Feb 2004 21:28:16 -0800 (PST)
48.94!!!! finally sub50! __________________________________ Do you
Yahoo!? Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
650. Re: [Speed cubing group] New Record (for me) From: "Heath" <funny_guy32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 06:14:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > 48.94!!!! finally sub50! > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html congrats....must be the new alg you
found haha
651. Re: [Speed cubing group] New Record (for me) From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Feb 2004 04:11:40 -0800 (PST)
yeah, I actually was just excited to have done something all by myself
:D however, the instance is so rare its really negligible when it comes
down to it. Im now glad to have once again broken my own record :) ---
Heath <funny_guy32@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > 48.94!!!! finally sub50! > > > > >
> __________________________________ > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > online. > >
http://taxes.yahoo.com/filing.html > > congrats....must be the new alg
you found haha > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
652. Re: Hello all, quick question From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 12:51:44 -0000
Hello, first, you can also look at my temprorary pages describing (with
little explanation text, though) corner-first method for beginners:
http://rubikscube.info (it will change) and for advanced:
http://rubikscube.info/ortega.html I work also on Marc Waterman's
method description (I would not like to release incomplete version..
However here it is: http://rubikscube.info/waterman/) This method is an
expert "corners first" method and I optimized it a little
compared to the published version. To answer your question: there are
three or four sets of algorithms in use that orients and permute top
layer corners in one step: 1. orient and permute top corners, ignore all
edges - used for pure corner-first methods 2. orient and permute top
corners, ignore edges except for bottom ones - used e.g. in
Waterman's method 3. orient and permute top corners, ignore top
edges - used e.g. in Guus Razoux Schultz's method (layered) 4.
orient and permute top corners, other cubies intact - have not seen such
a method These sets are not disjoint and many optimal algorithms fall
into first two or three cases. The optimal lengths of the same
algorithms in case A and B are: if A < B then lengthInA <=
lengthInB You can use the first case. However Kenneth probably uses the
second case. The speedcubing.com covers the first three cases. Best
regards, Josef --- In speedsolvingrubikscube@yahoogroups.com, grndayfan6
<no_reply@y...> wrote: > Ok, only a few seconds into glancing at the
Corners-First final layer > corners algorithm page, I have a quick
question: After the table, > there's a note that says that some of
these algorithms may disturb > the edges on the top layer. That leads me
to believe that it would be > advantageous to do corners on top, corners
on bottom (using the > algorithm), then doing edges top then bottom,
then center, like > previously discussed. However, in reading your
summary of your > method, Kenneth, I think you said that you do the top
corners, then > edges, and then the bottom corners. If so, wouldn't
it happen that > every now and then you're required to use an
algorithm (for the > bottom layer corners) that potentially disturbs the
edges on top? Of > course, I very well could have misread something
somewhere, so > forgive me if I'm jumping to conclusions :-) > >
~Wes
653. Re: [Speed cubing group] New Record (for me) From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 13:19:53 -0000
The instance is a little less rare, if you consider even the situations
where corners are solved and one edge (e.g. FR) is in adjacent incorrect
position (e.g. in FL instead of FR) and the other edge (e.g. FL) is
anywhere else. Then by the five turns (F2U2F2U2F2) the edge can be
solved. This is also quite rare. However, this sequence can be
generalized to: F2 U2 F U2 F2 or F2 U2 F' U2 F2 These sequences are
useful when you need to solve an edge in the top layer (e.g. FR edge in
FU position) and the corresponding corner (e.g. DFR) is already solved +
the adjacent corner (e.g. DFL) is already solver + the adjecent edge
(e.g. FL) is NOT solved. This sequence can be used by people that first
solve the top (in this case bottom) layer and ther the middle layer.
This sequence can be used for 2 or 3 middle edges and saves some moves.
The remaining edges can be solved using standard: R U R' U'
F' U' F or F U F U F U' F' U' F' Josef ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > yeah, I actually was just excited to
have done > something all by myself :D however, the instance is so >
rare its really negligible when it comes down to it. > > Im now glad to
have once again broken my own record > :) > --- Heath
<funny_guy32@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > 48.94!!!! finally sub50! > > > >
> > > > > __________________________________ > > > Do you Yahoo!? > > >
Yahoo! Finance: Get your refund fast by filing > > online. > > >
http://taxes.yahoo.com/filing.html > > > > congrats....must be the new
alg you found haha > > > > > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
654. Cup stacking records list on UWR From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 13:32:52 -0000
Hey everyone, I just added a cup stacking list to the UWR. Personally I
enjoy cup stacking just by itself because I think it is fun, but I also
think it is a useful drill for improving your "slow fast"
technique(s) on intuitive steps of the cube. When I asked about it
before I seemed to only get positive responses, or at least no negative
responses, to adding a list on UWR so I decided to try it. If anyone
else does cup stacking, feel free to post your times to UWR. Chris
655. Re: Cup stacking records list on UWR From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:20:02 -0000
I wish I could get some speedstacks.... Oh well. Cupstacking isn't
a puzzle, so does this mean that some non-puzzle records will now be
allowed? Because I was pondering submitting my Bop-It record to the UWR.
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I just added a cup stacking
list to the UWR. > Personally I enjoy cup stacking just by itself
because I think it is > fun, but I also think it is a useful drill for
improving your "slow > fast" technique(s) on intuitive steps
of the cube. > > When I asked about it before I seemed to only get
positive responses, > or at least no negative responses, to adding a
list on UWR so I > decided to try it. > > If anyone else does cup
stacking, feel free to post your times to UWR. > > Chris
656. Re: Cup stacking records list on UWR From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:21:54 -0000
In which category is it? Btw, I searched through "Fun Records"
and saw that Dan Harris is now the only 6-cubes-underwater cuber. There
used to be another one and he even had a video of it online. Why did he
disappear from the list? Stefan
657. Re: Cup stacking records list on UWR From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:24:46 -0000
It says on the list that one 'scratch' is allowed. Is this
just where you screw up? Or something else? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just added a cup stacking list to the UWR. >
Personally I enjoy cup stacking just by itself because I think it is >
fun, but I also think it is a useful drill for improving your "slow
> fast" technique(s) on intuitive steps of the cube. > > When I
asked about it before I seemed to only get positive responses, > or at
least no negative responses, to adding a list on UWR so I > decided to
try it. > > If anyone else does cup stacking, feel free to post your
times to UWR. > > Chris
658. Re: Cup stacking records list on UWR From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:36:50 -0000
Isn't the official general term "fumble"? I think I
remember them saying "And remember, always fix your fumbles"
in the training video DVD. Btw, I found a funny site when googling for
"fix your fumbles":
http://www.vcbkids.org/speedstacks/just4fun.htm Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > It says on the list that one
'scratch' is allowed. Is this just where > you screw up? Or
something else?
659. Re: Cup stacking records list on UWR From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:40:25 -0000
It's in 'Other Puzzles.' The other underwater cuber used
to be Gilles Roux. I'm also curious why his record isn't there
anymore. His record actually isn't anywhere anymore on UWR.
Here's his site with the video: http://grrroux.free.fr/ --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > In which category is it? > > Btw, I searched
through "Fun Records" and saw that Dan Harris is now > the
only 6-cubes-underwater cuber. There used to be another one and > he
even had a video of it online. Why did he disappear from the list? > >
Stefan
660. Re: [Speed cubing group] New Algorithm? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Feb 2004 15:48:51 -0000
Hey Kyle well done on finding an algorithm even if it is one already
known. Its the most fun part of speedcubing for some of us and I guess
you already experienced the excitement of finding something really
useful. Don't give upon it! Duncan ----- Original Message -----
From: Kyle Bryant To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, February 06, 2004 2:30 AM Subject: Re: [Speed cubing group] New
Algorithm? I know...humor me for a while and the excitement will pass.
:D K --- Richard Patterson <richy_jr_2000@...> wrote: > trivial algs
don't need names. > -Richard > --- Kyle Bryant
<craptastic_crap@...> wrote: > > darnit, oh well yours is different
so I guess mine > > is similar in function yet nonetheless patentable, >
> Palinalg it is! > > :D > > -Kyle > > > > > > Gustav Fredell
<gufr5747@...> wrote: > > :D sorry to dissappoint you, but I've
used that > for > > a long time. > > Although I most often do this:
R2U2R2U2R2 . I > never > > had a name for > > it though, so feel free to
do so ;) > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > Bryant > > wrote: > >
> > > > Ok, I dont know If this is new or not but if it > is > > I want
to > > patent it (much like the lars patents except this > > one has a
wee bit > > less imagination). Preface: I found myself in a > >
situation this > > morning that I hate...two midpieces switched, > >
ick...but for some > > reason my mind took over and I solved it in 5 >
moves > > to go on to > > OLL/PLL! Situation U=Solved L - F - R = [ 1 1
1 ] > [ > > 2 2 2 ] [ 3 3 > > 3 ] > > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3
3 ] > > > > > > [ x x x ] [ x x x ] [ x x x ] > > > > > > Solution =
B2U2F2U2B2, or If I may name it (I > just > > need to have > > ONE thing
thats mine, if only to me) PalinalgTM > > (Palindromic > > Algorithm
doesnt have that nice ring to it, > > sadly)Anywho, if its not > > new
tell me, I'm a tad excited at the > thought...that > > I solved a >
> situation with my own logic (hopefully). Or, at > > least logic I
wasn't > > predisposed to. boy, If excitement means this for > my >
> punctuation I > > should never get excited about English class. >
-Kyle- > > > > > > > > > --------------------------------- > > > Do you
Yahoo!? > > > Yahoo! Finance: Get your refund fast by filing > > online
> > > > > > [Non-text portions of this message have been > > removed] >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Finance:
Get your refund fast by filing > > online > > > > [Non-text portions of
this message have been > > removed] > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
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661. Re: Hello all, quick question From: grndayfan6 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 15:59:55 -0000
Thanks for your reply, Josef. It makes alot of sense, and will certainly
help me lower my times. I'm going to also take a glance at the
couple of pages you just posted for me, and see which one would be the
most helpful for me to start with. Thanks again! Wes --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hello, > > first, you can also look at my
temprorary pages describing > (with little explanation text, though)
corner-first method > for beginners: http://rubikscube.info (it will
change) > and for advanced: http://rubikscube.info/ortega.html > I work
also on Marc Waterman's method description > (I would not like to
release incomplete version.. > However here it is:
http://rubikscube.info/waterman/) > This method is an expert
"corners first" method and > I optimized it a little compared
to the published version. > > To answer your question: > there are three
or four sets of algorithms in use that > orients and permute top layer
corners in one step: > 1. orient and permute top corners, ignore all
edges > - used for pure corner-first methods > 2. orient and permute top
corners, ignore edges except for > bottom ones > - used e.g. in
Waterman's method > 3. orient and permute top corners, ignore top
edges > - used e.g. in Guus Razoux Schultz's method (layered) > 4.
orient and permute top corners, other cubies intact > - have not seen
such a method > These sets are not disjoint and many optimal algorithms
> fall into first two or three cases. > The optimal lengths of the same
algorithms in case A and B are: > if A < B then lengthInA <=
lengthInB > > You can use the first case. > However Kenneth probably
uses the second case. > The speedcubing.com covers the first three
cases. > > Best regards, > > Josef >
662. Re: Cup stacking ... and UWR stuff From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 16:16:34 -0000
I'll look into the thing with Gilles' record. Ron and I both
update the pages now so maybe something went weird with us both updating
that file. Also I would personally be in favor of creating some type of
"Other stuff" Category, for stuff like speedstacks and Bop-it.
I was trying to think of a good category to put the cup stuff into and I
also agree that it is not a puzzle, so it doesn't really fit in
other puzzles. I'll e-mail Ron and see what he would think of an
"Other stuff" or "Miscellaneous" category. Also
about the "one scratch allowed" I'm new to this too so I
don't know the technical terms. I just kind of meant it as, if you
totally screw up and knock down one of the larger pyramids and while
stacking it again to fix it you accidently knock down another one, stuff
like that. You don't have to accept something like a 55 second
time, just count it as a screwup or scratch. I'll look at their
official rules and see how they do it for screwups. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > It's in 'Other Puzzles.' >
The other underwater cuber used to be Gilles Roux. I'm also curious
> why his record isn't there anymore. His record actually
isn't > anywhere anymore on UWR. > Here's his site with the
video: http://grrroux.free.fr/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > In which category is it? > > > > Btw, I
searched through "Fun Records" and saw that Dan Harris is >
now > > the only 6-cubes-underwater cuber. There used to be another one
and > > he even had a video of it online. Why did he disappear from the
> list? > > > > Stefan
663. Re: [Speed cubing group] New Algorithm? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 16:50:12 -0000
I agree with Duncan. In terms of credit some may say "Big deal,
that's been found before." But if you found it on your own
that is a big deal. Besides, naming is happenstance. Naming is often not
by the first who found something but the first to publish a name. How
many people here use only their own algorithms? What percentage of algs
which you use are ones you figured out or found on your own? 100% 75%
50% 25% 10% Less Curious, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hey Kyle well done on finding an algorithm
even if it is one already known. Its the most fun part of speedcubing
for some of us and I guess you already experienced the excitement of
finding something really useful. Don't give upon it! > > Duncan > >
--- Kyle Bryant <craptastic_crap@y...> wrote: > > > darnit, oh well
yours is different so I guess mine > > > is similar in function yet
nonetheless patentable, > > > Palinalg it is! > > > :D > > > -Kyle > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > Kyle > > >
Bryant > > > wrote: > > > > > > > > Ok, I dont know If this is new or
not but if it > > is > > > I want to > > > patent it (much like the lars
patents except this > > > one has a wee bit > > > less imagination).
Preface: I found myself in a > > > situation this > > > morning that I
hate...two midpieces switched, > > > ick...but for some > > > reason my
mind took over and I solved it in 5 > > moves > > > to go on to > > >
OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] > > [ > > > 2 2 2 ] [
3 3 > > > 3 ] > > > > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > > > > >
> > [ x x x ] [ x x x ] [ x x x ] > > > > > > > > Solution = B2U2F2U2B2,
or If I may name it (I > > just > > > need to have > > > ONE thing thats
mine, if only to me) PalinalgTM > > > (Palindromic > > > Algorithm
doesnt have that nice ring to it, > > > sadly)Anywho, if its not > > >
new tell me, I'm a tad excited at the > > thought...that > > > I
solved a > > > situation with my own logic (hopefully). Or, at > > >
least logic I wasn't > > > predisposed to. boy, If excitement means
this for > > my > > > punctuation I > > > should never get excited about
English class. > > -Kyle- > >
664. Re: Hello all, quick question From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 17:02:34 -0000
Greetings, I seem to be headed in that direction: orienting and
permuting top corners, leaving other cubies intact. For example, instead
of using R U R' U' F' U' F, I use L' B' R
B L B' R' B. And, no, I don't have the full set yet.
David J --- In speedsolvingrubikscube@yahoogroups.com, "Josef
Jelinek" <gloom@e...> wrote: > Hello, > [snip] > 4. orient and
permute top corners, other cubies intact - have not seen such a method >
> Best regards, > > Josef > > --- In
speedsolvingrubikscube@yahoogroups.com, grndayfan6 > <no_reply@y...>
wrote: > > Ok, only a few seconds into glancing at the Corners-First
final > layer > > corners algorithm page, I have a quick question: After
the table, > > there's a note that says that some of these
algorithms may disturb > > the edges on the top layer. [snip]
665. Re: [Speed cubing group] New Algorithm? From: "Justin Vining" <viningjc@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Feb 2004 14:14:06 -0500
0% I am an Art Major with fast fingers... ;) ----- Original Message
----- From: d_j_salvia To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, February 06, 2004 11:50 AM Subject: Re: [Speed cubing group] New
Algorithm? I agree with Duncan. In terms of credit some may say
"Big deal, that's been found before." But if you found it
on your own that is a big deal. Besides, naming is happenstance. Naming
is often not by the first who found something but the first to publish a
name. How many people here use only their own algorithms? What
percentage of algs which you use are ones you figured out or found on
your own? 100% 75% 50% 25% 10% Less Curious, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hey Kyle well done on finding an algorithm
even if it is one already known. Its the most fun part of speedcubing
for some of us and I guess you already experienced the excitement of
finding something really useful. Don't give upon it! > > Duncan > >
--- Kyle Bryant <craptastic_crap@y...> wrote: > > > darnit, oh well
yours is different so I guess mine > > > is similar in function yet
nonetheless patentable, > > > Palinalg it is! > > > :D > > > -Kyle > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > Kyle > > >
Bryant > > > wrote: > > > > > > > > Ok, I dont know If this is new or
not but if it > > is > > > I want to > > > patent it (much like the lars
patents except this > > > one has a wee bit > > > less imagination).
Preface: I found myself in a > > > situation this > > > morning that I
hate...two midpieces switched, > > > ick...but for some > > > reason my
mind took over and I solved it in 5 > > moves > > > to go on to > > >
OLL/PLL! Situation U=Solved L - F - R = [ 1 1 1 ] > > [ > > > 2 2 2 ] [
3 3 > > > 3 ] > > > > > > > > [ 1 1 3 ] [ 2 2 2 ] [ 1 3 3 ] > > > > > >
> > [ x x x ] [ x x x ] [ x x x ] > > > > > > > > Solution = B2U2F2U2B2,
or If I may name it (I > > just > > > need to have > > > ONE thing thats
mine, if only to me) PalinalgTM > > > (Palindromic > > > Algorithm
doesnt have that nice ring to it, > > > sadly)Anywho, if its not > > >
new tell me, I'm a tad excited at the > > thought...that > > > I
solved a > > > situation with my own logic (hopefully). Or, at > > >
least logic I wasn't > > > predisposed to. boy, If excitement means
this for > > my > > > punctuation I > > > should never get excited about
English class. > > -Kyle- > > Yahoo! Groups Sponsor ADVERTISEMENT
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666. Re: Cup stacking ... and UWR stuff From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 19:19:46 -0000
Apparently they're called fumbles:
http://speedstacks.com/sport/how_to_stack/fumble.htm I also vote for a
new miscellaneous category, for things that aren't necessarily
puzzles. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I'll look into the thing with
Gilles' record. Ron and I both update > the pages now so maybe
something went weird with us both updating > that file. > > Also I would
personally be in favor of creating some type of "Other >
stuff" Category, for stuff like speedstacks and Bop-it. I was >
trying to think of a good category to put the cup stuff into and I >
also agree that it is not a puzzle, so it doesn't really fit in >
other puzzles. > > I'll e-mail Ron and see what he would think of
an "Other stuff" > or "Miscellaneous" category. > >
Also about the "one scratch allowed" I'm new to this too
so I don't > know the technical terms. I just kind of meant it as,
if you > totally screw up and knock down one of the larger pyramids and
while > stacking it again to fix it you accidently knock down another
one, > stuff like that. You don't have to accept something like a
55 > second time, just count it as a screwup or scratch. I'll look
at > their official rules and see how they do it for screwups. > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > It's in
'Other Puzzles.' > > The other underwater cuber used to be
Gilles Roux. I'm also > curious > > why his record isn't there
anymore. His record actually isn't > > anywhere anymore on UWR. > >
Here's his site with the video: http://grrroux.free.fr/ > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@g...> wrote: > > > In which category is it? > > > > > >
Btw, I searched through "Fun Records" and saw that Dan Harris
is > > now > > > the only 6-cubes-underwater cuber. There used to be
another one > and > > > he even had a video of it online. Why did he
disappear from the > > list? > > > > > > Stefan
667. Re: Cup stacking ... and UWR stuff From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 20:18:39 -0000
I think an other stuff cattegory is a good idea. There are many things
that could be in there such as those wooden peice puzzles that you have
to assemble. Cup stacking also seems like it should be in the same
category as puzzles like rubik's magic because once you know the
routine, it's all about speed and not really a puzzle. None the
less they are still fun. I would like to become good at cup stacking -
it sounds fun. --barefoot Chris PS just wondering if anyone here can
type really fast. speedtyping seems to be the same type of challenge as
speedstacking. > Also I would personally be in favor of creating some
type of "Other > stuff" Category, for stuff like speedstacks
and Bop-it. I was > trying to think of a good category to put the cup
stuff into and I > also agree that it is not a puzzle, so it
doesn't really fit in > other puzzles. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > It's in 'Other Puzzles.'
> > The other underwater cuber used to be Gilles Roux. I'm also >
curious > > why his record isn't there anymore. His record actually
isn't > > anywhere anymore on UWR. > > Here's his site with
the video: http://grrroux.free.fr/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > In which category is it? > > > > > >
Btw, I searched through "Fun Records" and saw that Dan Harris
is > > now > > > the only 6-cubes-underwater cuber. There used to be
another one > and > > > he even had a video of it online. Why did he
disappear from the > > list? > > > > > > Stefan
668. New to cube From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 22:52:24 -0000
We've had a rubik's cube laying around the house for years and
I never thought I could solve it but about 3 weeks ago I picked it up
and followed a tutorial online that showed me how to do it. I've
been hooked since then. I used the second method of solving on this
website: http://jeays.net/rubiks.htm. I've gotten my time down to
1:15-1:45 and I'm trying to figure out where to go from here.
I've been learning Jessica Fridrich's algorithms for the first
two layers now. Is this the way to go? Should I be working on that now?
Also, she says that you shouldn't hold the cross on the top, which
I am accustomed to. Should I wait until I can solve it using her method
and have a better understanding of the cube, THEN learn how to do it
with the cross on the left, since I am accustomed to solving it with the
cross on the top? Should I start solving it with the cross on the
left/bottom from the beginning? Basically, where should I go from here?
Thanks!
669. Re: Cup stacking ... and UWR stuff From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 23:07:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I'll look into the thing with
Gilles' record. Ron and I both update > the pages now so maybe
something went weird with us both updating > that file. Hello Chris,
Don't worry, everything's fine with the updates. I asked for
the removal. I was just a bit fed up with records. Maybe I'll come
back later. :-) Gilles.
670. Re: supercubing From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Feb 2004 23:56:14 -0000
whats this supercubing ...have`nt been in for a while pete
671. Discovery is FUN!!!!!!!!!! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 01:16:07 -0000
Hi, Duncan, I agree that seeking a new alg can be fun, but lot has been
done in speedcubing. The time for uriginal discovery in this area was in
the 80s when Jessica and Lars were formulating their strtegies. If you
want to discover new things today, you should look into: computer cubing
cbe code development cube art. I specilize in cube art. Drawing a
picture of a Rubik's cube is not cube art, you musr actually use
Rubik's cube as art medium. I do three dimensional stuctures, both
cubical and non-cubical. The website to look at is
http://wwww.design.rubikscube.info . I exhibited 3d designs in Toronto
last yoer.I couldn't compete, because I had no rivals! No one could
do it! I was thr only exhibitor. I left Toronto in a state of shock.
Would you, as a mathmatician, happen to know of anyone who can do this?
I have been asking this question of bazzilion people. Only one person
answered yes. When I inquired after the name, he replied:"Hana
bizek." :-) Discovery IS fun, that'swhy we have math and
science. Hana a kostky
672. Re: Cup stacking ... and UWR stuff From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 01:38:35 -0000
Just out of curiousity, why were you 'fed up' with the
records? --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > I'll look into the thing with Gilles' record. Ron
and I both update > > the pages now so maybe something went weird with
us both updating > > that file. > > Hello Chris, > > Don't worry,
everything's fine with the updates. I asked for the > removal. I
was just a bit fed up with records. Maybe I'll come back > later.
:-) > > Gilles.
673. memorizing algorithms From: "drunkenpike" <Pikes2k@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 01:44:48 -0000
a while ago, i used to be able to solve the cube in less than a minute
using the 40 orientation + 13 permutation algorithms for the LL. Now
after like a month or so, i totally forgot it all. Now, are there some
tips to memorize and keep them in the brain, because out of all of the
53 algorithms, there is no way to keep all of them up to mind as some
wont show up as much as other situations, unless you just practice each
one everyday. help, thanks
674. Re: Cup stacking ... and UWR stuff From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 01:37:21 -0000
Speedtyping, now there's something I never thought of in
competition form! I once got about 90-100 wpm, only because the typing
test was the same thing over and over and over again. At first, I had
about 60 WPM. Oh, and I just thought of something: We should compete
with speedreading! Some lady broke the world record for speedreading by
reading the WHOLE Harry Potter book five in about 2 hours! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I think an other stuff cattegory is a good
idea. There are many > things that could be in there such as those
wooden peice puzzles > that you have to assemble. Cup stacking also
seems like it should be > in the same category as puzzles like
rubik's magic because once you > know the routine, it's all
about speed and not really a puzzle. None > the less they are still fun.
I would like to become good at cup > stacking - it sounds fun. > >
--barefoot Chris > > PS just wondering if anyone here can type really
fast. speedtyping > seems to be the same type of challenge as
speedstacking. > > > Also I would personally be in favor of creating
some type > of "Other > > stuff" Category, for stuff like
speedstacks and Bop-it. I was > > trying to think of a good category to
put the cup stuff into and I > > also agree that it is not a puzzle, so
it doesn't really fit in > > other puzzles. > > > > > Chris > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > > <unipsycho6@y...> wrote: > > > It's in
'Other Puzzles.' > > > The other underwater cuber used to be
Gilles Roux. I'm also > > curious > > > why his record isn't
there anymore. His record actually isn't > > > anywhere anymore on
UWR. > > > Here's his site with the video: http://grrroux.free.fr/
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > <pochmann@g...> wrote: > > > > In which category
is it? > > > > > > > > Btw, I searched through "Fun Records"
and saw that Dan Harris > is > > > now > > > > the only
6-cubes-underwater cuber. There used to be another > one > > and > > > >
he even had a video of it online. Why did he disappear from > the > > >
list? > > > > > > > > Stefan
675. Re: New to cube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 01:58:19 -0000
Hey, way to go! Good to have a new member! As for your questions: I
started with the cross on top and it eventually just happened that I
turned it to the left, it became more natural to do it that way. Odd
thing is, I still know all the algorithms with the cross on top, I just
apply them with the cross on the left... make sense? At any rate, I
would reccomend starting with the cross on the left to save yourself
some time. It's easier to see the pieces you're looking for,
and to twiddle the LL as well in this orientation. You might want to
learn some toned down LL methods as well before diving right into the 2
look. I've been cubing for 2 years and have an average around 26s
and I'm just now starting to learn the OLL 1 look algorithms, I use
a 3 look at present. That's my $.02USD for what it's worth!
Cheers, Daniel
676. most diagrams posted for Ryan's method now From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 02:34:41 -0000
Hi everybody, This evening I finished posting diagrams for step 3 of
Ryan's method on my page, and a few days ago I did the same with
step 2. For those of you who wish to learn optimized sequences for
solving using Ryan's method, you should take a look at them on my
cube page. http://andyscubepage.tk Also step 4 diagrams are posted. They
allow you to solve the LL corners and preserve the LL edges so those
might be something good for corners-first solvers to look at. I would
like to know what people think of the optimized sequences. If you find
any mistakes, email the corrections to me at rubiks1938@... Andy
677. Re: Hello all, quick question From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 04:19:38 -0000
Hi Wes. On that website
(http://www.speedcubing.com/corners_first_corners.html) there are
multiple algs for the different cases, and it says that the ones marked
with an ! disturb edges. So all you do is memorize the algs without the
! :) Anyway it really won't mater if you solve top edges first or
not, but I do because it lowers my recognition time to see what case is
on the bottom corners. Another thing, don't try to learn all of the
algs at once. First memorize the ones that don't swap corners, but
twist them. These are cases (c1, c7, c13, c17, c23, c29, c35) if you
memorize these first you can more easily switch from your method to a
more advanced method. Basically once you learned these algs you could
first use an alg that you already know to place the bottom corners, and
then these 7 algs would finish the corners, Then it would only take two
algs to solve the bottom corners. Memorizing only these 7 more algs is a
great intermediate method, you could be averaging sub 40 with practice.
Well I hoped this helped, Good Luck, -Kenneth Brandon (Brandon is my
last name lol) ps. there is a video of me solving at the Caltech Contest
here: http://www.henage.net/dan/cube/index.htm pps. It was a beautiful
day today in Southern California, I wasn't sure if I should have
surfed or snowboarded. (I ended up going snowboarding, I am surfing
tomorrow :) )
678. Re: New to cube From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 16:24:01 -0000
Thanks for the reply! Yeah, that does make a lot of sense. I would
definitely try the cross on the left, but some of the algorithms get a
little confusing. I'll work towards that now though. As for LL, I
definitely agree with that. What I've been doing right now is
solving 3 of the 4 corner/edge combos and then using the last empty one
as a working space to solve the top edges. Thanks for the advice though!
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey, way to go! Good to have a new member!
> > As for your questions: I started with the cross on top and it >
eventually just happened that I turned it to the left, it became more >
natural to do it that way. Odd thing is, I still know all the >
algorithms with the cross on top, I just apply them with the cross on >
the left... make sense? At any rate, I would reccomend starting with >
the cross on the left to save yourself some time. It's easier to
see > the pieces you're looking for, and to twiddle the LL as well
in this > orientation. > > You might want to learn some toned down LL
methods as well before > diving right into the 2 look. I've been
cubing for 2 years and have > an average around 26s and I'm just
now starting to learn the OLL 1 > look algorithms, I use a 3 look at
present. > > That's my $.02USD for what it's worth! > >
Cheers, > Daniel
679. Customize your own 3 cycles! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 19:36:20 -0000
MANY THANKS to Per K! Thanks for posting your description (post#8890 -
attached) describing how to build your own commutator. By following your
suggestions (alg A, face turn B, A', B') I was able to sit
down last night and figure out how to 3-cycle the center pieces on a
4x4x4!! This was very exciting for me because I typically follow the
centers- edges-3x3x3 approach for the 4x4x4 and so I never needed to
know how to move centers while leaving the rest of the cube untouched.
Nonetheless I always love trying different solution paths for solving
all different sized cubes - even if I always use the same approach to
speedcube. I know that these center 3-cycles have long been known and I
do not claim to have 'invented' a new alg -- but what fun it
was to work it out on my own instead of looking it up online! I also
expect that it will be much easier to remember. I figured out several
different cominations for cycling three ceterpieces between 2 faces and
also, by stringing a couple of alg together, how to 3 cycle thre
centerpieces on the same face. I expect this new found command of
centerpiece movement will have two huge ramifications for what I can do
with the big cubes. I have already realized one of them ..... (see next
post) Thanks again Per K! Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Some simple "Cube-Math"
follows ;-) > > What i want to explain is the maths behind constructing
a 3-cycle. > Those who already know may hit the Back-button of the
browser :D > > First step is to find a way to change some part of the
cube. On a > 3x3x3 cube u want usually to have that change on a single
layer or 2 > adjacent layers (say top and middle layer). Now lets say
that the alg > to achieve this is : A And say u can rotate the single
layer where > the change occured with the alg : B An easy example of
this is to > start from a solved 3x3x3 cube, then apply : R'DR This
affects one > corner of the U-layer of the cube. So R'DR = A in
this case. One can > also easily rotate the U-layer with for instance :
U So in this > case U = B. Now back to making the 3-cycle which is what
we try to > do :D We have already applied R'DRU (=AB) to the cube.
A 3 cycle is > now made by applying A' (inverse of A) and B'
(inverse of B). In our > case we apply R'D'R and U'. So
the whole sequence of moves will be : > R'DRUR'D'RU'
(=ABA'B'). What we have actually done is to make a >
commutator (in group theoretical terms). What we made was a corner 3- >
cycle since A changed one corner on the U-layer. > > Now, how can we
construct a 3-cycle on the edges? Replace A with the > following alg :
R'UsF And let B=U like before. To make up our > commutator
(ABA'B') we have to add a sequence like this:
UF'U'sRU' > (=BA'B') The complete 3-cycle alg
is thus like this : R'UsFUF'U'RU'. > > Another way
to denote a commutator is like this : [A,B] (=ABA'B') For >
our last 3-cycle on edges we can write instead : [R'UsF,U] Quite a
> nice way to write 10 moves on the cube :D > > Now instead of only
changing a single cubicle (a corner or an edge) > we can of course
change a "block" 2x1, an edge-corner pair. Let > A=R'UF
and B=U. Now
ABA'B'=[R'UF,U]=R'UFUF'U'RU'. Again
we got a 3- > cycle, strange enough! Hehe ... > > Next i will adopt some
notation from larger cubes than 3x3x3 to > explore other possibleways of
making 3-cycles. Let A=R'DR The same > we had for the first corner
3-cycle!!! Instead of having B=U now let > B=(Uu) ie moving top 2 layers
clockwise while bottom layer stays put. > Notationally it seems that B
is 3 moves but in reality it is 1 move > only.
ABA'B'=[A,B]=R'DR(Uu)R'D'R(U'u').
This can be rewritten like > this : R'DRDB'DBD'. Again we
have a 3-cycle on an edge-corner pair. > > For larger cubes we have much
more variation in making 3-cycles like > this. We can make corner
3-cycle, edge 3-cycle, facecenter 3-cycle > and 3 cycles on
"blocks" like 3x1, 2x2, 3x2, 2x2x2 and even 2x2x3. I > leave
it as an exercise to work that out. It is great fun and useful > for
making of certain kinds of pretty patterns and more ... > > Happy
cycling :-P > > --Per K-- > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I think any type of center cubie can
easily be 3-cycled. Here's an > > example: > > > > - Let
OinkleBurger display a solved 7x7. > > - Choose any center sticker of
the blue (back) side. > > - Drag that sticker up, right, down, left. > >
- Now six stickers (one on each face of the cube) will be changed, > >
the rest of the cube is not. > > - Turn the blue face. > > - Reverse the
first part turns, i.e. drag the sticker at the *old* > > position right,
up, left, down. > > > > Let me know if I confused you ;-) > > > > It may
look like a 2-swap of center pieces, but actually it's a 3- > >
cycle (two blue stickers are involved). > > > > Stefan
680. Re: Customize your own 3 cycles! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 20:49:58 -0000
.... so as a result of finally learning how to 3-cycle 4x4x4
centerpieces I decided to follow Chris' suggestion to supercube a
4x4x4. I was successful on my first try but was I ever glad I
didn't look at the time before I started. I know that I have a good
enough 'vocabulary' of moves to solve the supercube 4x4x4
every time but I think that I need to give serious consideration to my
solution path to guarantee efficiency. Cool, yet another reason to mess
around with my 4x4x4. For my first solve I solved all 24 centers into
the right positions, then united all the edges, then solved like a
3x3x3, then went back and fixed the centers that had become messed up in
the process. I know this can't possibly be the most effective
solution path but I chose it intentionally because I was curious to see
what effect the center-edge-3x3x3 solution would have on the
centerpieces as it was being implemented. I was surprised to find that
the parity move I use for the single edge-pair flip does not, in fact,
alter the relative positions of any of the centerpieces. If I flip the
UF edge then all centers are untouched except the U centers which rotate
180 as a unit. Previously I had always thought that the edge flip also
repositioned two of the centerpieces - so I learned something new this
afternoon. I mentioned in my previous post that center 3-cycling would
have 2 huge ramifications for me. The other one, which I intend to
postpone until the summer (lest I become terribly addicted to it and
unproductive in all other spheres of my life), is to blindfold a 4x4x4.
I can't wait to attempt this huge challenge. I know that it will be
MUCH harder than blindfolding a 3x3x3, but i just gotta try it :) Thanks
for the encouragement and enthusiasm Chris. I have to confess that
supercubing a 3x3x3 isn't all that different from a standard solve
to me (you only REALLY need to know 1 additional alg - though 2 or 3 can
prove more efficient) but supercubing big cubes is DEFINATELY something
I will do much more often as it really is cubing on another level from a
standard 4x4x4 solve. Right now both my 5x5x5 are out of order - one has
a broken centercorner [my first 5x5x5 break - just last week :( ] and
the other is in the process of being painted. As soon as I finish
painting my 5x5x5 I'll give that a try too. What about some
convenient (and fun) abbreviations? supercube 4x4x4 = super4 supercube
5x5x5 = superprof P.S. for others potentially interested in making a
temporary supercube - I just put dabs of 'liquid paper' on the
centerpieces. It will give you easy recognition but will also easily
scrape off with your thumbnail if you just want a normal Revenge again.
Using White as up and blue as front (how I always hold my cube for
blindfolding) I just put one dab on the top left center, two dabs on the
top right, three on the bottom left, and four on the bottom right of
each colour in the same patern as would appear on a die. A quick and
easy way to make a temporary supercube. Rob "If cubing is always
fun, then supercubing is superfun"
681. Re: [Speed cubing group] Customize your own 3 cycles! From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 15:08:01 -0600
Yea, the 3-cycle is awesome. Using the same principle, I have been able
to "fix" as many as 4 or 5 centers on a 11x11x11 at once,
meaning I cycled between 12 and 15 center peices! Doug -- AIM:
dogcannibal MSN: dougreed@...
682. Hello! From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Feb 2004 23:08:47 -0000
I just wanted to tell all Swedes to take a look at:
http://groups.yahoo.com/group/rubrikskub I'm in need of new mebers!
;) Johan
683. Re: Customize your own 3 cycles! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 01:58:11 -0000
Hello Rob! U actually need at least 2 facecenter orienting algs to solve
the supercube if u ignore centers until cube is solved normally.
It's bit tricky to prove it mathematically, but neither an alg
doing [UR] or [UR'] will be enuff. The latter is fairly easy to
prove that it can never achieve for instance [U2] since the sum of the
orientation effects is 0, while it should be 2 for [U2]. [UR] has the
right sum but it still won't be possible to achieve [U2]. Happy
supercubing anyway :D --Per Kristen-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > .... so as a result of finally learning how
to 3-cycle 4x4x4 > centerpieces I decided to follow Chris'
suggestion to supercube a > 4x4x4. > > I was successful on my first try
but was I ever glad I didn't look > at the time before I started. I
know that I have a good > enough 'vocabulary' of moves to
solve the supercube 4x4x4 every time > but I think that I need to give
serious consideration to my solution > path to guarantee efficiency.
Cool, yet another reason to mess > around with my 4x4x4. > > For my
first solve I solved all 24 centers into the right positions, > then
united all the edges, then solved like a 3x3x3, then went back > and
fixed the centers that had become messed up in the process. I > know
this can't possibly be the most effective solution path but I >
chose it intentionally because I was curious to see what effect the >
center-edge-3x3x3 solution would have on the centerpieces as it was >
being implemented. I was surprised to find that the parity move I > use
for the single edge-pair flip does not, in fact, alter the > relative
positions of any of the centerpieces. If I flip the UF > edge then all
centers are untouched except the U centers which > rotate 180 as a unit.
Previously I had always thought that the edge > flip also repositioned
two of the centerpieces - so I learned > something new this afternoon. >
> I mentioned in my previous post that center 3-cycling would have 2 >
huge ramifications for me. The other one, which I intend to > postpone
until the summer (lest I become terribly addicted to it and >
unproductive in all other spheres of my life), is to blindfold a >
4x4x4. I can't wait to attempt this huge challenge. I know that it
> will be MUCH harder than blindfolding a 3x3x3, but i just gotta try >
it :) > > Thanks for the encouragement and enthusiasm Chris. I have to >
confess that supercubing a 3x3x3 isn't all that different from a >
standard solve to me (you only REALLY need to know 1 additional alg - >
though 2 or 3 can prove more efficient) but supercubing big cubes > is
DEFINATELY something I will do much more often as it really is > cubing
on another level from a standard 4x4x4 solve. Right now both > my 5x5x5
are out of order - one has a broken centercorner [my first > 5x5x5 break
- just last week :( ] and the other is in the process of > being
painted. As soon as I finish painting my 5x5x5 I'll give that > a
try too. > > What about some convenient (and fun) abbreviations? >
supercube 4x4x4 = super4 > supercube 5x5x5 = superprof > > P.S. for
others potentially interested in making a temporary > supercube - > I
just put dabs of 'liquid paper' on the centerpieces. It will
give > you easy recognition but will also easily scrape off with your >
thumbnail if you just want a normal Revenge again. Using White as > up
and blue as front (how I always hold my cube for blindfolding) I > just
put one dab on the top left center, two dabs on the top right, > three
on the bottom left, and four on the bottom right of each > colour in the
same patern as would appear on a die. A quick and > easy way to make a
temporary supercube. > > Rob > "If cubing is always fun, then
supercubing is superfun"
684. Facecenter 3-cycle on 4x4x4 and larger cubes. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 03:38:29 -0000
Hey Rob and others!! Reading Rob's posting (#8990) he says he could
create a facecenter 3 cycle on one face by combining several 3 cycles on
facecenters. This can actually be achieved in one 3-cycle, also a
commutator. But in this case one has to do some preliminary positioning
first. This is how to make the following facecenter 3 cycle : (Urf =>
Ubr => Ulb) Use the following alg : (f')[r'u'r,U](f)
Without doing (f') first we would have had the following 3-cycle
instead : (Luf => Ubr => Ulb) Other 3 cycles not directly achievable by
a direct commutator can be achieved similarly with some other
prepositioning. This can be written generally like this : C[A,B]C'.
If i recall correctly this is called a conjugation of a commutator. If
A=C'D or B=EC then we will have cancellation of C (or C') at
front or back and we have done a transcription of the original
commutator [A,B] with the same number of moves !! An example. Consider
again [r'u'r,U]=r'u'rUr'urU'. Letting C=r
then we will have
(r)r'u'rUr'urU'(r')=u'rUr'urU'r',
also a 3-cycle on facecenters. Letting C=ur we end up with
rUr'urU'r'u' and so on. All of them 3-cycles on
facecenters :D --Per K--
685. inexpensive 4x4x4 From: "rollinrvc" <rollinrvc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 05:06:18 -0000
Has anyone seen any cheap 4x4x4s or knock-offs? My friend broke my 4x4
and I don't really like the rubiks.com 4x4s for speedcubing.
-Roland
686. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Feb 2004 22:16:25 -0800 (PST)
Just because there is a lack of interest in Cube Art, that doesn't
mean it's the only area that will spawn original ideas. There are
still plenty of original ideas to be had in all areas. -Richard ---
"Hana M. Bizek" <hanabizek@...> wrote: > Hi, Duncan, > > I
agree that seeking a new alg can be fun, but lot > has been done in >
speedcubing. The time for uriginal discovery in this > area was in > the
80s when Jessica and Lars were formulating > their strtegies. If > you
want to discover new things today, you should > look into: > computer
cubing > cbe code development > cube art. > > I specilize in cube art.
Drawing a picture of a > Rubik's cube is not > cube art, you musr
actually use Rubik's cube as art > medium. I do > three dimensional
stuctures, both cubical and > non-cubical. The > website to look at is >
http://wwww.design.rubikscube.info . > > I exhibited 3d designs in
Toronto last yoer.I > couldn't compete, > because I had no rivals!
No one could do it! I was > thr only > exhibitor. I left Toronto in a
state of shock. > > Would you, as a mathmatician, happen to know of >
anyone who can do > this? I have been asking this question of bazzilion
> people. Only > one person answered yes. When I inquired after the >
name, he > replied:"Hana bizek." :-) > > Discovery IS fun,
that'swhy we have math and > science. > Hana a kostky > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
687. which method? From: "dominant11th" <dominant11th@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 13:30:01 -0000
Hey guys I can solve the cube in average of 2:20, using the
layer-by-layer method. I do an "X" on the base first, then
place the edges, instead of making a "+" then placing the
corners. (base, second layer, top) I'm willing to learn a faster
yet easy method. Easy, in terms of memorization/understanding. I think
Petrus' and Fridrich's methods are cool & fast, but very
advanced for me. Can you suggest any other method? Or some tips in
understanding these? :) Thanks. -erik
688. Re: which method? From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 16:05:33 -0000
> I think Petrus' and Fridrich's methods are cool & fast,
but very > advanced for me. Can you suggest any other method? Or some
tips in > understanding these? :) A good method to learn that's
pretty fast (times in the 30's) and requires few sequences to learn
(minimim 33) is the working corner/edge F2L method and a 3 look LL. The
F2L allows you to save moves by not solving one corner. This can reduce
your F2L times by a lot. The LL requires you to learn 30 sequences - 2
to orient the edges, 7 to orient the corners, and 21 to permute the
entire LL. This is a very efficient method considering that you only
need to learn 32 sequences and can get times around 30 seconds. Andy
http://andyscubepage.tk
689. Hello again! From: "jeppsson88" <cool_hamilton@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 18:14:41 -0000
Just wanted to tell that my swedish cube group has a new aderss( Cause
I'd spelled the old one wrong)
http://groups.yahoo.com/group/rubikskub Hope that all swedish cubers
take a look there! Johan
690. Re: [Speed cubing group] Re: which method? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 11:23:03 -0800 (PST)
Yeah, F2L with 3-look is probably the way to go. With practice its
possible to break 25 seconds with it. -Richard --- Andy C
<rubiks1938@...> wrote: > > > I think Petrus' and
Fridrich's methods are cool & > fast, but very > > advanced for
me. Can you suggest any other > method? Or some tips in > >
understanding these? :) > > A good method to learn that's pretty
fast (times in > the 30's) and requires few > sequences to learn
(minimim 33) is the working > corner/edge F2L method and > a 3 look LL.
The F2L allows you to save moves by not > solving one corner. > This can
reduce your F2L times by a lot. > The LL requires you to learn 30
sequences - 2 to > orient the edges, 7 to orient > the corners, and 21
to permute the entire LL. > > This is a very efficient method
considering that you > only need to learn 32 > sequences and can get
times around 30 seconds. > > Andy > > http://andyscubepage.tk > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
691. Re: Customize your own 3 cycles! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 21:36:22 -0000
> [UR] has the right sum > but it still won't be possible to
achieve [U2]. Sure? How about [UR] y' [UR] x' [UR]*3 ? Stefan
692. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Feb 2004 22:26:07 -0000
Can you read? I never said cube art is the only area that will spawn
original ideas. In fact, I specifically listed two other areas -
coimputer cuybing and cube cide development. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Just because there is a lack of
interest in Cube Art, > that doesn't mean it's the only area
that will spawn > original ideas. There are still plenty of original >
ideas to be had in all areas. > -Richard > --- "Hana M. Bizek"
<hanabizek@e...> wrote: > > Hi, Duncan, > > > > I agree that seeking
a new alg can be fun, but lot > > has been done in > > speedcubing. The
time for uriginal discovery in this > > area was in > > the 80s when
Jessica and Lars were formulating > > their strtegies. If > > you want
to discover new things today, you should > > look into: > > computer
cubing > > cbe code development > > cube art. > > > > I specilize in
cube art. Drawing a picture of a > > Rubik's cube is not > > cube
art, you musr actually use Rubik's cube as art > > medium. I do > >
three dimensional stuctures, both cubical and > > non-cubical. The > >
website to look at is > > http://wwww.design.rubikscube.info . > > > > I
exhibited 3d designs in Toronto last yoer.I > > couldn't compete, >
> because I had no rivals! No one could do it! I was > > thr only > >
exhibitor. I left Toronto in a state of shock. > > > > Would you, as a
mathmatician, happen to know of > > anyone who can do > > this? I have
been asking this question of bazzilion > > people. Only > > one person
answered yes. When I inquired after the > > name, he > >
replied:"Hana bizek." :-) > > > > Discovery IS fun,
that'swhy we have math and > > science. > > Hana a kostky > > > > >
> > __________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
693. Re: [Speed cubing group] which method? From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 16:50:05 -0800 (PST)
Hello, Eric I solve the cube the same way, I only know about 10
algorithims, but I've been working on it for a while and can solve
it in about a minute on average. When you go to the different sites
slowly incorporate different algortithims, and slowly start solving
another way, note even if you can't solve it their way you can
still learn new things. I'm currently learning the lars method, I
would love to learn the frindich method, or both lol keep practicing and
examining your algorithim, and with time you should become a good cuber,
I've only been cubing for about 7 months, have fun. >From Chris
dominant11th <dominant11th@...> wrote: Hey guys I can solve the cube
in average of 2:20, using the layer-by-layer method. I do an
"X" on the base first, then place the edges, instead of making
a "+" then placing the corners. (base, second layer, top)
I'm willing to learn a faster yet easy method. Easy, in terms of
memorization/understanding. I think Petrus' and Fridrich's
methods are cool & fast, but very advanced for me. Can you suggest
any other method? Or some tips in understanding these? :) Thanks. -erik
--------------------------------- Yahoo! Groups Links To visit your
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694. Anyone try a rubiks.com cube lately? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 17:04:02 -0800 (PST)
Fellow CubeMasters, I am pondering on the fact that Rubiks.com cubes are
as 'good' as the ones they handed out at the World
Championships these days. I ask, has anyone tried a www.rubiks.com cube
lately? If so, are they as good as the ones from the Championships?
->Brent http://freewebs.com/brentsuniverse :) --Brent
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695. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 18:56:33 -0800 (PST)
although methodology has been pretty much done(even I admit that):
puzzle building, cube art, and cube programming are wonderful areas to
explore. I am in full agreement with most posters to this thread.
However, not many have tapped into the lucrative 4th dimension as of
yet. Let's hope that changes soon. -K- --- "Hana M.
Bizek" <hanabizek@...> wrote: > Can you read? > I never said
cube art is the only area that will > spawn original > ideas. In fact, I
specifically listed two other > areas - coimputer > cuybing and cube
cide development. > Hana a kostky > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > Just because there is a lack of
interest in Cube > Art, > > that doesn't mean it's the only
area that will > spawn > > original ideas. There are still plenty of >
original > > ideas to be had in all areas. > > -Richard > > ---
"Hana M. Bizek" <hanabizek@e...> wrote: > > > Hi, Duncan, >
> > > > > I agree that seeking a new alg can be fun, but > lot > > > has
been done in > > > speedcubing. The time for uriginal discovery in >
this > > > area was in > > > the 80s when Jessica and Lars were
formulating > > > their strtegies. If > > > you want to discover new
things today, you > should > > > look into: > > > computer cubing > > >
cbe code development > > > cube art. > > > > > > I specilize in cube
art. Drawing a picture of a > > > Rubik's cube is not > > > cube
art, you musr actually use Rubik's cube as > art > > > medium. I do
> > > three dimensional stuctures, both cubical and > > > non-cubical.
The > > > website to look at is > > > http://wwww.design.rubikscube.info
. > > > > > > I exhibited 3d designs in Toronto last yoer.I > > >
couldn't compete, > > > because I had no rivals! No one could do
it! I > was > > > thr only > > > exhibitor. I left Toronto in a state of
shock. > > > > > > Would you, as a mathmatician, happen to know of > > >
anyone who can do > > > this? I have been asking this question of >
bazzilion > > > people. Only > > > one person answered yes. When I
inquired after > the > > > name, he > > > replied:"Hana
bizek." :-) > > > > > > Discovery IS fun, that'swhy we have
math and > > > science. > > > Hana a kostky > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > online. > >
http://taxes.yahoo.com/filing.html > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
696. Someone teach me how to rebuild the 2x2 Rubiks Cube!!!!!! From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 03:53:38 -0000
hi everyone, can someone or some people teach me how to re connect the
2x2 Rubik's cube, because my little brother made one of the corners
pop out, and I don't know how to rebuild it, please help me soon!
~Joseph
697. [Speed cubing group] Records Book From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 20:11:44 -0800 (PST)
Is there a possibility that the members of the cubing community could
publish a records book independent from that of guiness...as it seems
most records will go unnoticed by Guiness since we have so many
categories. Perhaps with an introduction section that shows cuber
demographics with maps and pretty things like that and loads of
pictures. Personally, Im vying for the "Rattiest Usable 3x3x3"
and "Most Useless Posts To Speedcubing Yahoo Group" records.
+k+ __________________________________ Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
you could always try repairing the one you have or sending it to me :)
-K- <---In serious need of a 4x4x4 --- rollinrvc <rollinrvc@...>
wrote: > > Has anyone seen any cheap 4x4x4s or knock-offs? My > friend
broke my > 4x4 and I don't really like the rubiks.com 4x4s for >
speedcubing. > -Roland > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
699. Re: Someone teach me how to rebuild the 2x2 Rubiks
Cube!!!!!! From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 04:25:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > hi everyone, can someone or some people
teach me how to re connect > the 2x2 Rubik's cube, because my
little brother made one of the > corners pop out, and I don't know
how to rebuild it, please help me > soon! > > ~Joseph Hi, if it is the
Rubik's brand 2x2x2 then go to the photos section of the group and
it is the folder called "fix your 2x2x2." -Kenneth
700. Re: [Speed cubing group] Records Book From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 04:26:36 -0000
That would be sort of like a book version of speedcubingdotcom's
UWR list. It would be pretty cool, but somewhat superfluous because we
already have speedcubingdotcom. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Is there a possibility that the
members of the cubing > community could publish a records book
independent > from that of guiness...as it seems most records will > go
unnoticed by Guiness since we have so many > categories. > Perhaps with
an introduction section that shows cuber > demographics with maps and
pretty things like that and > loads of pictures. > > Personally, Im
vying for the "Rattiest Usable 3x3x3" > and "Most Useless
Posts To Speedcubing Yahoo Group" > records. > > +k+ > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
701. Re: [Speed cubing group] Records Book From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 20:58:40 -0800 (PST)
well what the .com lacks is an aesthetically pleasant format analogous
to that of guiness. -K- --- Michael Atkinson <unipsycho6@...> wrote:
> That would be sort of like a book version of >
speedcubingdotcom's UWR > list. It would be pretty cool, but
somewhat > superfluous because we > already have speedcubingdotcom. > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Is there a possibility that the
members of the > cubing > > community could publish a records book
independent > > from that of guiness...as it seems most records > will >
> go unnoticed by Guiness since we have so many > > categories. > >
Perhaps with an introduction section that shows > cuber > > demographics
with maps and pretty things like that > and > > loads of pictures. > > >
> Personally, Im vying for the "Rattiest Usable > 3x3x3" > >
and "Most Useless Posts To Speedcubing Yahoo > Group" > >
records. > > > > +k+ > > > > __________________________________ > > Do
you Yahoo!? > > Yahoo! Finance: Get your refund fast by filing > online.
> > http://taxes.yahoo.com/filing.html > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
702. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 21:10:20 -0800 (PST)
No I can't read, nor have I ever seen computer spelled with an
"i" in it. I was disagreeing with you, not lashing out, and I
don't appreciate your spiteful comments at all. I used to give you
a hard time about cube art, and I stopped. (it wasn't easy) I
suggest you seek some anger management. -Richard --- "Hana M.
Bizek" <hanabizek@...> wrote: > Can you read? > I never said
cube art is the only area that will > spawn original > ideas. In fact, I
specifically listed two other > areas - coimputer > cuybing and cube
cide development. > Hana a kostky > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > Just because there is a lack of
interest in Cube > Art, > > that doesn't mean it's the only
area that will > spawn > > original ideas. There are still plenty of >
original > > ideas to be had in all areas. > > -Richard > > ---
"Hana M. Bizek" <hanabizek@e...> wrote: > > > Hi, Duncan, >
> > > > > I agree that seeking a new alg can be fun, but > lot > > > has
been done in > > > speedcubing. The time for uriginal discovery in >
this > > > area was in > > > the 80s when Jessica and Lars were
formulating > > > their strtegies. If > > > you want to discover new
things today, you > should > > > look into: > > > computer cubing > > >
cbe code development > > > cube art. > > > > > > I specilize in cube
art. Drawing a picture of a > > > Rubik's cube is not > > > cube
art, you musr actually use Rubik's cube as > art > > > medium. I do
> > > three dimensional stuctures, both cubical and > > > non-cubical.
The > > > website to look at is > > > http://wwww.design.rubikscube.info
. > > > > > > I exhibited 3d designs in Toronto last yoer.I > > >
couldn't compete, > > > because I had no rivals! No one could do
it! I > was > > > thr only > > > exhibitor. I left Toronto in a state of
shock. > > > > > > Would you, as a mathmatician, happen to know of > > >
anyone who can do > > > this? I have been asking this question of >
bazzilion > > > people. Only > > > one person answered yes. When I
inquired after > the > > > name, he > > > replied:"Hana
bizek." :-) > > > > > > Discovery IS fun, that'swhy we have
math and > > > science. > > > Hana a kostky > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > online. > >
http://taxes.yahoo.com/filing.html > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
703. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Feb 2004 22:42:08 -0800 (PST)
ah, now we all know that language barriers create interesting spelling
errors, that was quite the cheap shot there Richard. -K- --- Richard
Patterson <richy_jr_2000@...> wrote: > No I can't read, nor have
I ever seen computer > spelled > with an "i" in it. I was
disagreeing with you, not > lashing out, and I don't appreciate
your spiteful > comments at all. I used to give you a hard time > about
> cube art, and I stopped. (it wasn't easy) I suggest > you seek
some anger management. > -Richard > --- "Hana M. Bizek"
<hanabizek@...> wrote: > > Can you read? > > I never said cube art is
the only area that will > > spawn original > > ideas. In fact, I
specifically listed two other > > areas - coimputer > > cuybing and cube
cide development. > > Hana a kostky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > Just because there is a lack of
interest in Cube > > Art, > > > that doesn't mean it's the
only area that will > > spawn > > > original ideas. There are still
plenty of > > original > > > ideas to be had in all areas. > > >
-Richard > > > --- "Hana M. Bizek" <hanabizek@e...> wrote:
> > > > Hi, Duncan, > > > > > > > > I agree that seeking a new alg can
be fun, but > > lot > > > > has been done in > > > > speedcubing. The
time for uriginal discovery > in > > this > > > > area was in > > > >
the 80s when Jessica and Lars were formulating > > > > > their
strtegies. If > > > > you want to discover new things today, you > >
should > > > > look into: > > > > computer cubing > > > > cbe code
development > > > > cube art. > > > > > > > > I specilize in cube art.
Drawing a picture of > a > > > > Rubik's cube is not > > > > cube
art, you musr actually use Rubik's cube > as > > art > > > >
medium. I do > > > > three dimensional stuctures, both cubical and > > >
> non-cubical. The > > > > website to look at is > > > >
http://wwww.design.rubikscube.info . > > > > > > > > I exhibited 3d
designs in Toronto last yoer.I > > > > couldn't compete, > > > >
because I had no rivals! No one could do it! I > > was > > > > thr only
> > > > exhibitor. I left Toronto in a state of > shock. > > > > > > > >
Would you, as a mathmatician, happen to know > of > > > > anyone who can
do > > > > this? I have been asking this question of > > bazzilion > > >
> people. Only > > > > one person answered yes. When I inquired after >
> the > > > > name, he > > > > replied:"Hana bizek." :-) > > >
> > > > > Discovery IS fun, that'swhy we have math and > > > >
science. > > > > Hana a kostky > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Finance: Get your refund fast by filing > > online. > > >
http://taxes.yahoo.com/filing.html > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
704. Re: Customize your own 3 cycles! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 07:28:55 -0000
Ahem ... yes u are right!! But everyone would agree it's not a
productive way to achieve [U2] :D Here's ur 2 pence ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > [UR] has the right sum > > but it still
won't be possible to achieve [U2]. > > Sure? How about [UR] y'
[UR] x' [UR]*3 ? > > Stefan
705. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Feb 2004 07:56:32 -0000
Hi Hana, Im sure cube art is veyr exciting. Not aware of anyone esle who
does it I'm afraid. I think that there is still plenty of room for
original discovery in both strategy and algorithms especially strategy.
I think they ar elinked though - as new strategies appear algorithms
that fit those strategies take on new importance. Always on the look out
for anything to do with cubes so if I spot any cube art I will certainly
post. Duncan ----- Original Message ----- From: Hana M. Bizek To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 07, 2004
1:16 AM Subject: [Speed cubing group] Discovery is FUN!!!!!!!!!! Hi,
Duncan, I agree that seeking a new alg can be fun, but lot has been done
in speedcubing. The time for uriginal discovery in this area was in the
80s when Jessica and Lars were formulating their strtegies. If you want
to discover new things today, you should look into: computer cubing cbe
code development cube art. I specilize in cube art. Drawing a picture of
a Rubik's cube is not cube art, you musr actually use Rubik's
cube as art medium. I do three dimensional stuctures, both cubical and
non-cubical. The website to look at is
http://wwww.design.rubikscube.info . I exhibited 3d designs in Toronto
last yoer.I couldn't compete, because I had no rivals! No one could
do it! I was thr only exhibitor. I left Toronto in a state of shock.
Would you, as a mathmatician, happen to know of anyone who can do this?
I have been asking this question of bazzilion people. Only one person
answered yes. When I inquired after the name, he replied:"Hana
bizek." :-) Discovery IS fun, that'swhy we have math and
science. Hana a kostky
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
706. [Speed cubing group] My Average Broke 1 Minute!!! Finally! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Feb 2004 05:51:34 -0800 (PST)
Happy Days Are Here At Last (51.09) 1:01.27 56.24 (1:18.02) 56.61 54.47
59.92 55.05 54.5 1:05.7 1:05.31 AVG = 59.57
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
707. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 13:56:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey Rob and others!!
> > Reading Rob's posting (#8990) he says he could create a
facecenter 3 > cycle on one face by combining several 3 cycles on
facecenters. This > can actually be achieved in one 3-cycle, also a
commutator. But in > this case one has to do some preliminary
positioning first. > > This is how to make the following facecenter 3
cycle : (Urf => Ubr => > Ulb) Use the following alg :
(f')[r'u'r,U](f) > > Without doing (f') first we
would have had the following 3-cycle > instead : (Luf => Ubr => Ulb) > >
Other 3 cycles not directly achievable by a direct commutator can be >
achieved similarly with some other prepositioning. This can be > written
generally like this : C[A,B]C'. If i recall correctly this is >
called a conjugation of a commutator. In fact, any conjugate of a
commutator is also a commmutator.
708. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 14:02:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey Rob and others!! > > > >
Reading Rob's posting (#8990) he says he could create a facecenter
> 3 > > cycle on one face by combining several 3 cycles on facecenters.
> This > > can actually be achieved in one 3-cycle, also a commutator.
But in > > this case one has to do some preliminary positioning first. >
> > > This is how to make the following facecenter 3 cycle : (Urf => Ubr
> => > > Ulb) Use the following alg : (f')[r'u'r,U](f) >
> > > Without doing (f') first we would have had the following
3-cycle > > instead : (Luf => Ubr => Ulb) > > > > Other 3 cycles not
directly achievable by a direct commutator can > be > > achieved
similarly with some other prepositioning. This can be > > written
generally like this : C[A,B]C'. If i recall correctly this > is > >
called a conjugation of a commutator. > > In fact, any conjugate of a
commutator is also a commmutator. To see this note that
a'(b'c'bc)a=a'b'aa'c'aa'baa'ca=(a'ba)'(a'ca)'(a'ba)(a'ca).
709. Re: which method? From: "dominant11th" <dominant11th@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 14:44:25 -0000
Where can I get the exact algs for that? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y...> wrote: > > > I think Petrus' and
Fridrich's methods are cool & fast, but very > > advanced for
me. Can you suggest any other method? Or some tips in > > understanding
these? :) > > A good method to learn that's pretty fast (times in
the 30's) and requires few > sequences to learn (minimim 33) is the
working corner/edge F2L method and > a 3 look LL. The F2L allows you to
save moves by not solving one corner. > This can reduce your F2L times
by a lot. > The LL requires you to learn 30 sequences - 2 to orient the
edges, 7 to orient > the corners, and 21 to permute the entire LL. > >
This is a very efficient method considering that you only need to learn
32 > sequences and can get times around 30 seconds. > > Andy > >
http://andyscubepage.tk
710. Beware of Meffert's! From: "c0stre" <albin.thorning@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 16:14:47 -0000
I just bought one mini-5x5, one megaminx, and one special edition 5x5
from mefferts. The first thing that happened was that one ytellow tile
came loose from the special edition 5x5. On my way to get the glue, one
of the green tiles came loose, right in my hand, without force! (glue is
still drying, further info is to come) Then I picked up the mini 5x5.
Felt really good, and after some lubing, it solved smoothly. I wish. The
center tile popped loose if I put even the slightest tension to the
cubies. It popped just as easily back in place, but it disturbs the flow
of the solve. The megaminx had paper stickers, they seem to peel really
easily. Of course, this could be made by some moron not worthy to work
at the mefferts factory. It could also be due to the cold and dry
climate in Sweden this time of year. Nevertheless, in comparison to the
rubiks.com cubes I've bought (like seven 3x3, three 5x5 and two
4x4) they really suck. (Updates to be expected ... ) Albin
711. Re: [Speed cubing group] Beware of Meffert's! From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 10:18:13 -0600
As for the mini 5x5x5, my stickers are slightly peeling, and I did have
some problems with the center tiles popping off. I followed Ton's
suggestions by making small dents in the edge of the center (the part
that squeezes into place) and I have had absolutely no problem with them
since then. I silicone lubed it and that is probably what is messing up
the stickers, but it also moves about 400% smoother than it did in the
beginning. Doug -- AIM: dogcannibal MSN: dougreed@...
712. Re: memorizing algorithms From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 17:13:49 -0000
honestly, if you had them all memorized at one time, then you already
know what it takes to remember them. it doesn't sound like you need
our help. --- In speedsolvingrubikscube@yahoogroups.com,
"drunkenpike" <Pikes2k@h...> wrote: > a while ago, i used
to be able to solve the cube in less than a > minute using the 40
orientation + 13 permutation algorithms for the > LL. Now after like a
month or so, i totally forgot it all. Now, are > there some tips to
memorize and keep them in the brain, because out > of all of the 53
algorithms, there is no way to keep all of them up > to mind as some
wont show up as much as other situations, unless you > just practice
each one everyday. help, thanks
713. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Feb 2004 09:54:01 -0800 (PST)
Yes, a cheap shot Kyle. We all know how polite this was: > ---
"Hana M. Bizek" <hanabizek@...> wrote: > > Can you read?
--- Kyle Bryant <craptastic_crap@...> wrote: > ah, now we all know
that language barriers create > interesting spelling errors, that was
quite the > cheap > shot there Richard. > -K- > --- Richard Patterson
<richy_jr_2000@...> > wrote: > > No I can't read, nor have I
ever seen computer > > spelled > > with an "i" in it. I was
disagreeing with you, > not > > lashing out, and I don't appreciate
your spiteful > > comments at all. I used to give you a hard time > >
about > > cube art, and I stopped. (it wasn't easy) I > suggest > >
you seek some anger management. > > -Richard > > --- "Hana M.
Bizek" <hanabizek@...> > wrote: > > > Can you read? > > > I
never said cube art is the only area that will > > > spawn original > >
> ideas. In fact, I specifically listed two other > > > areas -
coimputer > > > cuybing and cube cide development. > > > Hana a kostky >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > Richard
Patterson > > > <richy_jr_2000@y...> wrote: > > > > Just because
there is a lack of interest in > Cube > > > Art, > > > > that
doesn't mean it's the only area that will > > > spawn > > > >
original ideas. There are still plenty of > > > original > > > > ideas
to be had in all areas. > > > > -Richard > > > > --- "Hana M.
Bizek" <hanabizek@e...> wrote: > > > > > Hi, Duncan, > > > > > >
> > > > I agree that seeking a new alg can be fun, > but > > > lot > > >
> > has been done in > > > > > speedcubing. The time for uriginal
discovery > > in > > > this > > > > > area was in > > > > > the 80s when
Jessica and Lars were > formulating > > > > > > > their strtegies. If >
> > > > you want to discover new things today, you > > > should > > > >
> look into: > > > > > computer cubing > > > > > cbe code development >
> > > > cube art. > > > > > > > > > > I specilize in cube art. Drawing a
picture > of > > a > > > > > Rubik's cube is not > > > > > cube
art, you musr actually use Rubik's cube > > as > > > art > > > > >
medium. I do > > > > > three dimensional stuctures, both cubical > and >
> > > > non-cubical. The > > > > > website to look at is > > > > >
http://wwww.design.rubikscube.info . > > > > > > > > > > I exhibited 3d
designs in Toronto last > yoer.I > > > > > couldn't compete, > > >
> > because I had no rivals! No one could do it! > I > > > was > > > > >
thr only > > > > > exhibitor. I left Toronto in a state of > > shock. >
> > > > > > > > > Would you, as a mathmatician, happen to know > > of >
> > > > anyone who can do > > > > > this? I have been asking this
question of > > > bazzilion > > > > > people. Only > > > > > one person
answered yes. When I inquired > after > > > the > > > > > name, he > > >
> > replied:"Hana bizek." :-) > > > > > > > > > > Discovery IS
fun, that'swhy we have math and > > > > > science. > > > > > Hana a
kostky > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > > Do you Yahoo!? > > > > Yahoo!
Finance: Get your refund fast by filing > > > online. > > > >
http://taxes.yahoo.com/filing.html > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > > online. > >
http://taxes.yahoo.com/filing.html > > > > > > > > Yahoo! Groups Links >
> > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > __________________________________
Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
714. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 19:28:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > <snip> not many have tapped into
the lucrative 4th > dimension as of yet. Let's hope that changes
soon. > -K- <Homersimpsonvoice> mmmmmmmmm.... 4D
Megaminx......</homersimpsonvoice>
715. Re: Facecenter 3-cycle on 4x4x4 and larger cubes. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 19:38:19 -0000
Ah hhmm ... technically it is yes. But in reality no, due to those
cancellations u have in ur scheme. Well that's my opinion anyway.
>From a practical point of view ... --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hey Rob and
others!! > > > > > > Reading Rob's posting (#8990) he says he could
create a > facecenter > > 3 > > > cycle on one face by combining several
3 cycles on facecenters. > > This > > > can actually be achieved in one
3-cycle, also a commutator. But > in > > > this case one has to do some
preliminary positioning first. > > > > > > This is how to make the
following facecenter 3 cycle : (Urf => > Ubr > > => > > > Ulb) Use the
following alg : (f')[r'u'r,U](f) > > > > > > Without
doing (f') first we would have had the following 3- cycle > > >
instead : (Luf => Ubr => Ulb) > > > > > > Other 3 cycles not directly
achievable by a direct commutator can > > be > > > achieved similarly
with some other prepositioning. This can be > > > written generally like
this : C[A,B]C'. If i recall correctly > this > > is > > > called a
conjugation of a commutator. > > > > In fact, any conjugate of a
commutator is also a commmutator. > > To see this note that > >
a'(b'c'bc)a=a'b'aa'c'aa'baa'ca=(a'ba)'(a'ca)'(a'ba)(a'ca).
716. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Feb 2004 13:55:20 -0800 (PST)
an error is an error (thank you debate fallacy research). I realize that
what she said wasn't exactly nice, but it doesnt license us all to
flame. :D -K- --- Richard Patterson <richy_jr_2000@...> wrote: > Yes,
a cheap shot Kyle. We all know how polite this > was: > > --- "Hana
M. Bizek" <hanabizek@...> > wrote: > > > Can you read? > > ---
Kyle Bryant <craptastic_crap@...> wrote: > > ah, now we all know that
language barriers create > > interesting spelling errors, that was quite
the > > cheap > > shot there Richard. > > -K- > > --- Richard Patterson
<richy_jr_2000@...> > > wrote: > > > No I can't read, nor have I
ever seen computer > > > spelled > > > with an "i" in it. I
was disagreeing with you, > > not > > > lashing out, and I don't
appreciate your > spiteful > > > comments at all. I used to give you a
hard time > > > about > > > cube art, and I stopped. (it wasn't
easy) I > > suggest > > > you seek some anger management. > > > -Richard
> > > --- "Hana M. Bizek" <hanabizek@...> > > wrote: > > >
> Can you read? > > > > I never said cube art is the only area that >
will > > > > spawn original > > > > ideas. In fact, I specifically
listed two > other > > > > areas - coimputer > > > > cuybing and cube
cide development. > > > > Hana a kostky > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > Richard Patterson > > >
> <richy_jr_2000@y...> wrote: > > > > > Just because there is a lack
of interest in > > Cube > > > > Art, > > > > > that doesn't mean
it's the only area that > will > > > > spawn > > > > > original
ideas. There are still plenty of > > > > original > > > > > ideas to be
had in all areas. > > > > > -Richard > > > > > --- "Hana M.
Bizek" <hanabizek@e...> wrote: > > > > > > Hi, Duncan, > > > > >
> > > > > > > I agree that seeking a new alg can be fun, > > but > > > >
lot > > > > > > has been done in > > > > > > speedcubing. The time for
uriginal > discovery > > > in > > > > this > > > > > > area was in > > >
> > > the 80s when Jessica and Lars were > > formulating > > > > > > > >
> their strtegies. If > > > > > > you want to discover new things today,
you > > > > should > > > > > > look into: > > > > > > computer cubing >
> > > > > cbe code development > > > > > > cube art. > > > > > > > > > >
> > I specilize in cube art. Drawing a picture > > of > > > a > > > > >
> Rubik's cube is not > > > > > > cube art, you musr actually use
Rubik's > cube > > > as > > > > art > > > > > > medium. I do > > >
> > > three dimensional stuctures, both cubical > > and > > > > > >
non-cubical. The > > > > > > website to look at is > > > > > >
http://wwww.design.rubikscube.info . > > > > > > > > > > > > I exhibited
3d designs in Toronto last > > yoer.I > > > > > > couldn't compete,
> > > > > > because I had no rivals! No one could do > it! > > I > > > >
was > > > > > > thr only > > > > > > exhibitor. I left Toronto in a
state of > > > shock. > > > > > > > > > > > > Would you, as a
mathmatician, happen to > know > > > of > > > > > > anyone who can do >
> > > > > this? I have been asking this question of > > > > bazzilion >
> > > > > people. Only > > > > > > one person answered yes. When I
inquired > > after > > > > the > > > > > > name, he > > > > > >
replied:"Hana bizek." :-) > > > > > > > > > > > > Discovery IS
fun, that'swhy we have math > and > > > > > > science. > > > > > >
Hana a kostky > > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > > > Do you Yahoo!? > > > > >
Yahoo! Finance: Get your refund fast by > filing > > > > online. > > > >
> http://taxes.yahoo.com/filing.html > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Finance: Get your refund fast by filing > > > online. > > >
http://taxes.yahoo.com/filing.html > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
> > > > > __________________________________ > > Do you Yahoo!? > >
Yahoo! Finance: Get your refund fast by filing > > online. > >
http://taxes.yahoo.com/filing.html > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
what you need is tips for Algorithm Recognition, or the recalling of
long term memory for use. Try to emulate the conditions that you were in
while you memorized the algorithms, and they should come easier. And,
upbeat music often helps dementia patients with long term memory
recognition, perhaps that would help you though you arent really
suffering from dementia to my knowledge. -K- --- Eric Johanson
<epj69@...> wrote: > honestly, if you had them all memorized at one
time, > then you > already know what it takes to remember them. it >
doesn't sound like > you need our help. > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "drunkenpike" >
<Pikes2k@h...> wrote: > > a while ago, i used to be able to solve the
cube > in less than a > > minute using the 40 orientation + 13
permutation > algorithms for > the > > LL. Now after like a month or so,
i totally > forgot it all. Now, > are > > there some tips to memorize
and keep them in the > brain, because > out > > of all of the 53
algorithms, there is no way to > keep all of them > up > > to mind as
some wont show up as much as other > situations, unless > you > > just
practice each one everyday. help, thanks > > > > > Yahoo! Groups Links >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
718. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Feb 2004 14:27:07 -0800 (PST)
ack...headache machine deluxe IOW. I havent even solved a 3d one yet lol
-K- --- Daniel Hayes <swedishlf@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > <snip> not many have tapped into
the lucrative 4th > > dimension as of yet. Let's hope that changes
soon. > > > -K- > > <Homersimpsonvoice> mmmmmmmmm.... 4D >
Megaminx......</homersimpsonvoice> > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
719. Re: [Speed cubing group] My Average Broke 1 Minute!!!
Finally! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 22:49:00 -0000
Hey! Thats great! Do u mean on the 4x4x4 ... hehe ... A method with fast
and intuitive 1st layer, middle edges by cleverly applying 3 cycles and
4 look LL should take u down to 40 sec average with a few weeks of hard
practice. I can do about 30 secs that way :- ) I believe it's
possible to reach 30 secs with any method which is not
"deliberately more destructive than necessary". Quick
recognition and execution is the key !! Happy cubing !! --Per K-- > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Happy Days Are Here At Last > >
(51.09) > > 1:01.27 > > 56.24 > > (1:18.02) > > 56.61 > > 54.47 > >
59.92 > > 55.05 > > 54.5 > > 1:05.7 > > 1:05.31 > > AVG = 59.57 > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Finance: Get
your refund fast by filing online > > [Non-text portions of this message
have been removed]
720. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:07:28 -0000
It was a typo goof more than anything else. I know how to xpell
'code' and spelled it correctly in the original message. Also
in te original message I named three fields that I feek have plenty of
original odeas for fyerther development. Richard said that I claimed
only cube art can spawn original ideas. I was surprised that he missed
those other disciplines. As i type this message, I may be interrupted
and sent to the desktop. So I cannot proofread it. I apologize
beforehand for any typo goofs. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > an error is an error (thank you
debate fallacy > research). I realize that what she said wasn't
exactly > nice, but it doesnt license us all to flame. :D > -K- > ---
Richard Patterson <richy_jr_2000@y...> wrote: > > Yes, a cheap shot
Kyle. We all know how polite this > > was: > > > --- "Hana M.
Bizek" <hanabizek@e...> > > wrote: > > > > Can you read? > > > >
--- Kyle Bryant <craptastic_crap@y...> wrote: > > > ah, now we all
know that language barriers create > > > interesting spelling errors,
that was quite the > > > cheap > > > shot there Richard. > > > -K- > > >
--- Richard Patterson <richy_jr_2000@y...> > > > wrote: > > > > No I
can't read, nor have I ever seen computer > > > > spelled > > > >
with an "i" in it. I was disagreeing with you, > > > not > > >
> lashing out, and I don't appreciate your > > spiteful > > > >
comments at all. I used to give you a hard time > > > > about > > > >
cube art, and I stopped. (it wasn't easy) I > > > suggest > > > >
you seek some anger management. > > > > -Richard > > > > --- "Hana
M. Bizek" <hanabizek@e...> > > > wrote: > > > > > Can you read?
> > > > > I never said cube art is the only area that > > will > > > > >
spawn original > > > > > ideas. In fact, I specifically listed two > >
other > > > > > areas - coimputer > > > > > cuybing and cube cide
development. > > > > > Hana a kostky > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > > Richard Patterson > >
> > > <richy_jr_2000@y...> wrote: > > > > > > Just because there is a
lack of interest in > > > Cube > > > > > Art, > > > > > > that
doesn't mean it's the only area that > > will > > > > > spawn
> > > > > > original ideas. There are still plenty of > > > > > original
> > > > > > ideas to be had in all areas. > > > > > > -Richard > > > > >
> --- "Hana M. Bizek" <hanabizek@e...> wrote: > > > > > > >
Hi, Duncan, > > > > > > > > > > > > > > I agree that seeking a new alg
can be fun, > > > but > > > > > lot > > > > > > > has been done in > > >
> > > > speedcubing. The time for uriginal > > discovery > > > > in > >
> > > this > > > > > > > area was in > > > > > > > the 80s when Jessica
and Lars were > > > formulating > > > > > > > > > > > their strtegies.
If > > > > > > > you want to discover new things today, you > > > > >
should > > > > > > > look into: > > > > > > > computer cubing > > > > >
> > cbe code development > > > > > > > cube art. > > > > > > > > > > > >
> > I specilize in cube art. Drawing a picture > > > of > > > > a > > >
> > > > Rubik's cube is not > > > > > > > cube art, you musr
actually use Rubik's > > cube > > > > as > > > > > art > > > > > >
> medium. I do > > > > > > > three dimensional stuctures, both cubical >
> > and > > > > > > > non-cubical. The > > > > > > > website to look at
is > > > > > > > http://wwww.design.rubikscube.info . > > > > > > > > >
> > > > > I exhibited 3d designs in Toronto last > > > yoer.I > > > > >
> > couldn't compete, > > > > > > > because I had no rivals! No one
could do > > it! > > > I > > > > > was > > > > > > > thr only > > > > >
> > exhibitor. I left Toronto in a state of > > > > shock. > > > > > > >
> > > > > > > Would you, as a mathmatician, happen to > > know > > > >
of > > > > > > > anyone who can do > > > > > > > this? I have been
asking this question of > > > > > bazzilion > > > > > > > people. Only >
> > > > > > one person answered yes. When I inquired > > > after > > > >
> the > > > > > > > name, he > > > > > > > replied:"Hana
bizek." :-) > > > > > > > > > > > > > > Discovery IS fun,
that'swhy we have math > > and > > > > > > > science. > > > > > > >
Hana a kostky > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > __________________________________ > > > > > > Do you Yahoo!? > >
> > > > Yahoo! Finance: Get your refund fast by > > filing > > > > >
online. > > > > > > http://taxes.yahoo.com/filing.html > > > > > > > > >
> > > > > > > > > > > > > __________________________________ > > > > Do
you Yahoo!? > > > > Yahoo! Finance: Get your refund fast by filing > > >
> online. > > > > http://taxes.yahoo.com/filing.html > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > >
> > > > > > > > > > > > > > > __________________________________ > > >
Do you Yahoo!? > > > Yahoo! Finance: Get your refund fast by filing > >
> online. > > > http://taxes.yahoo.com/filing.html > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > > online. > >
http://taxes.yahoo.com/filing.html > > > > > > > > Yahoo! Groups Links >
> > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
721. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:15:48 -0000
4d Rubik'ds cube is a fascinating theoretical game. Trouble is, you
cannot go get a 4dd cube at Toys'R'Us. Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > <snip> not many have tapped into
the lucrative 4th > > dimension as of yet. Let's hope that changes
soon. > > -K- > > <Homersimpsonvoice> mmmmmmmmm.... 4D >
Megaminx......</homersimpsonvoice>
722. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:22:39 -0000
Richard, When someone chews you out for not writing something and it is
clear that you did, "Can you read?" is a standard reply, and
generally is considered a mild reproof. Hana's reply wasn't
spiteful or rude. In this case a stronger reproof is well deserved.
Perhaps she should have asked if you take the time to comprehend what
you read. If she was being rude she might have suggested that your
parents were siblings. Seriously though, how would you deal if
someone's disagreeing with you showed that they totally missed the
point of something you said? I don't know how to deal with that to
my satisfaction, but I *like* Hana's soft reply. David J --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > an error is an error (thank you
debate fallacy > research). I realize that what she said wasn't
exactly > nice, but it doesnt license us all to flame. :D > -K- > ---
Richard Patterson <richy_jr_2000@y...> wrote: > > Yes, a cheap shot
Kyle. We all know how polite this > > was: > > > --- "Hana M.
Bizek" <hanabizek@e...> > > wrote: > > > > Can you read? > > > >
--- Kyle Bryant <craptastic_crap@y...> wrote: > > > ah, now we all
know that language barriers create > > > interesting spelling errors,
that was quite the > > > cheap > > > shot there Richard. > > > -K- > > >
--- Richard Patterson <richy_jr_2000@y...> > > > wrote: > > > > No I
can't read, nor have I ever seen computer > > > > spelled > > > >
with an "i" in it. I was disagreeing with you, > > > not > > >
> lashing out, and I don't appreciate your > > spiteful > > > >
comments at all. I used to give you a hard time > > > > about > > > >
cube art, and I stopped. (it wasn't easy) I > > > suggest > > > >
you seek some anger management. > > > > -Richard > > > > --- "Hana
M. Bizek" <hanabizek@e...> > > > wrote: > > > > > Can you read?
> > > > > I never said cube art is the only area that > > will > > > > >
spawn original > > > > > ideas. In fact, I specifically listed two > >
other > > > > > areas - coimputer > > > > > cuybing and cube cide
development. > > > > > Hana a kostky > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > > Richard Patterson > >
> > > <richy_jr_2000@y...> wrote: > > > > > > Just because there is a
lack of interest in > > > Cube > > > > > Art, > > > > > > that
doesn't mean it's the only area that > > will > > > > > spawn
> > > > > > original ideas. There are still plenty of > > > > > original
> > > > > > ideas to be had in all areas. > > > > > > -Richard > > > > >
> --- "Hana M. Bizek" <hanabizek@e...> wrote: > > > > > > >
Hi, Duncan, > > > > > > > > > > > > > > I agree that seeking a new alg
can be fun, > > > but > > > > > lot > > > > > > > has been done in > > >
> > > > speedcubing. The time for uriginal > > discovery > > > > in > >
> > > this > > > > > > > area was in > > > > > > > the 80s when Jessica
and Lars were > > > formulating > > > > > > > > > > > their strtegies.
If > > > > > > > you want to discover new things today, you > > > > >
should > > > > > > > look into: > > > > > > > computer cubing > > > > >
> > cbe code development > > > > > > > cube art. > > > > > > > > > > > >
> > I specilize in cube art. Drawing a picture > > > of > > > > a > > >
> > > > Rubik's cube is not > > > > > > > cube art, you musr
actually use Rubik's > > cube> as art medium. I do > > > > > > >
three dimensional stuctures, both cubical > > > and > > > > > > >
non-cubical. The > > > > > > > website to look at is > > > > > > >
http://wwww.design.rubikscube.info . > > > > > > > > > > > > > > I
exhibited 3d designs in Toronto last > > > yoer.I > > > > > > >
couldn't compete, > > > > > because I had no rivals! No one could
do it! I was thr only > > > > > > > exhibitor. I left Toronto in a state
of shock. > > > > > > > > > > > > > > Would you, as a mathmatician,
happen to > > know of anyone who can do > > > > > > > this? I have been
asking this question of > > > > > bazzilion > > > > > > > people. Only >
> > > > > > one person answered yes. When I inquired after > > > > > the
name, he replied:"Hana bizek." :-) > > > > > > > > > > > > > >
Discovery IS fun, that'swhy we have math > > and > > > > > > >
science. > > > > > > > Hana a kostky > > > >
723. cube competition From: "Roland" <rollinrvc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:28:37 -0000
I was thinking of having an informal cube competition at the end of the
school year, probably May, at Manhattan College(in the Bronx, NY). Would
anyone be interested in competing? If so what would be the best day and
time? I know we have a bunch of students here interested in the
rubik's cube and it would be a great way to spread cubing. -Roland
724. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:45:26 -0000
Thank you,Duncan. A basic requirement of cube art is that the art pieces
must yse Rubik's cube as art medium. This excludes hings like
pictures with Rubik's cubes in them. I imposed this condition in
Toronto in an effort to keep cube art closer in scope to speedcubing. I
will send you an email, that will be more explicit on the subject of
cube art. I think that one ought to estsablih a homomorphism between
strategies and algorithms. By this I mean that each strategy should
present several different algorithms. This should be published in the
form of an encyclopedia as a study in recreational math. Take
CornersFirst, the strategy I am using. After describing it in words one
should present ine set of algorithms, then another set of algorithms....
Each set would lead to a solution of the cube. Is that what you meant?
Are Fridrich annd Petrus methods strategies by thrmselves or do they
belong to some higher strategy? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi Hana, > > Im sure cube art is veyr
exciting. Not aware of anyone esle who does it I'm afraid. I think
that there is still plenty of room for original discovery in both
strategy and algorithms especially strategy. I think they ar elinked
though - as new strategies appear algorithms that fit those strategies
take on new importance. > Always on the look out for anything to do with
cubes so if I spot any cube art I will certainly post. > > Duncan > >
----- Original Message ----- > From: Hana M. Bizek > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 07,
2004 1:16 AM > Subject: [Speed cubing group] Discovery is FUN!!!!!!!!!!
> > > Hi, Duncan, > > I agree that seeking a new alg can be fun, but lot
has been done in > speedcubing. The time for uriginal discovery in this
area was in > the 80s when Jessica and Lars were formulating their
strtegies. If > you want to discover new things today, you should look
into: > computer cubing > cbe code development > cube art. > > I
specilize in cube art. Drawing a picture of a Rubik's cube is not >
cube art, you musr actually use Rubik's cube as art medium. I do >
three dimensional stuctures, both cubical and non-cubical. The > website
to look at is http://wwww.design.rubikscube.info . > > I exhibited 3d
designs in Toronto last yoer.I couldn't compete, > because I had no
rivals! No one could do it! I was thr only > exhibitor. I left Toronto
in a state of shock. > > Would you, as a mathmatician, happen to know of
anyone who can do > this? I have been asking this question of bazzilion
people. Only > one person answered yes. When I inquired after the name,
he > replied:"Hana bizek." :-) > > Discovery IS fun,
that'swhy we have math and science. > Hana a kostky > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
725. New Cube Timer version released From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 23:58:33 -0000
Hey Everyone! I hope you all are doing well. I just wanted to let you
know I fixed up my Cube Timer a little. It's posted in the
"Files" area. It now calculates a scrolling average of the
last 12 times and provides a 25-move scrambling algorithm, as per the
"official rules" proposed on speedcubing.com:
http://www.speedcubing.com/records/records-rules.html#officialrules As
before, this timer is very simple, but that's the way I like it.
Timing starts the moment that the space-bar is RELEASED, and stops the
moment that the space-bar is DEPRESSED. Your times are copied to the
system clipboard in case you want to paste them into a text file. Let me
know if you encounter any problems. I haven't been cubing much
since the championship, because I'm trying to recover from Carpal
Tunnel (which I got from typing at work, NOT from the cube!!!). But
sometimes time off is actually good for my average, assuming I
don't forget any algorithms. Happy Cubing! Dan
726. Re: New Cube Timer version released From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 01:18:47 -0000
Boo! It's only for PC! Augh... I hate being a mac owner. -Tyson ---
In speedsolvingrubikscube@yahoogroups.com, cubin4speed
<no_reply@y...> wrote: > Hey Everyone! I hope you all are doing well.
> > I just wanted to let you know I fixed up my Cube Timer a little. >
It's posted in the "Files" area. It now calculates a
scrolling > average of the last 12 times and provides a 25-move
scrambling > algorithm, as per the "official rules" proposed
on speedcubing.com: > >
http://www.speedcubing.com/records/records-rules.html#officialrules > >
As before, this timer is very simple, but that's the way I like it.
> Timing starts the moment that the space-bar is RELEASED, and stops >
the moment that the space-bar is DEPRESSED. Your times are copied > to
the system clipboard in case you want to paste them into a text > file.
Let me know if you encounter any problems. > > I haven't been
cubing much since the championship, because I'm > trying to recover
from Carpal Tunnel (which I got from typing at > work, NOT from the
cube!!!). But sometimes time off is actually > good for my average,
assuming I don't forget any algorithms. > > Happy Cubing! > > Dan
727. Re: [Speed cubing group] Re: New Cube Timer version
released From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Feb 2004 19:20:44 -0600
Is this thing Internet Explorer only (like the rubiks.dk one)? MS doesnt
make IE for Linux ;) Doug -- AIM: dogcannibal MSN: dougreed@...
728. Caltech Spring 2004 Tournament From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 02:01:20 -0000
Announcing the Caltech Spring Term 2004 Rubik's Cube Tournament!
Place: California Institute of Technology, Pasadena, CA Location:
Winnett Lounge Date: Saturday, April 3, 2004 Time: 11:45 AM - Check-In
and Registration, 12:30 PM - Competition Event: 3x3x3 Speedsolve Prizes:
Trophies Sponsered by Sevenstowns Additional Event: 3x3x3 One Handed,
4x4x4 Speedsolve (if time permits) Early Entry Fee: $2 (Before April 1)
Day-Of Entry Fee: $4 E-Mail: tmao@... to enter. Please include your
name, age, and location (city or country), as well as your school (if
applicable) This tournament will be official so if anyone solves the
cube in under 16.53 seconds, it will be the new world record. Stickers
will be provided at the tournament. Your cube MUST have the original
white Rubik's logo on the center white sticker. If not, bring a
blank cube to be restickered at the tournament. If you do not have a
cube that can be stickered, the Caltech Rubik's Cube club will have
several speed cubes suitable for speed solving. We will follow all rules
and regulations set forth by the RCC. Bring some sort of identification.
729. Superprof From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 06:38:12 -0000
Hey Per K, I applied your sugestions to the 5x5x5 and was able to
supercube my professor's cube! Wow was that ever fun! It is so cool
finally to be able to manipulate all centerpieces without disturbing any
edges! Unfortunately, I couldn't figure out your additional
suggestions for 3-cycling centerpieces on one face:
************************* "This is how to make the following
facecenter 3 cycle : (Urf => Ubr => Ulb) Use the following alg :
(f')[r'u'r,U](f) Without doing (f') first we would
have had the following 3-cycle instead : (Luf => Ubr => Ulb)"
************************** Maybe I am not executing it right but it just
doesn't seem to work for me :( Anyway supercubing the bigger cubes
is a ton of fun. Still lots to learn..... Rob
730. Re: [Speed cubing group] Re: Someone teach me how to rebuild the
2x2 Rubiks Cube!!!!!! From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Feb 2004 22:46:43 -0800 (PST)
alrite thx alotz dude! :) ~joseph redkbrandon
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > hi everyone, can someone or some people
teach me how to re connect > the 2x2 Rubik's cube, because my
little brother made one of the > corners pop out, and I don't know
how to rebuild it, please help me > soon! > > ~Joseph Hi, if it is the
Rubik's brand 2x2x2 then go to the photos section of the group and
it is the folder called "fix your 2x2x2." -Kenneth Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online [Non-text portions of this message
have been removed]
731. Re: Superprof From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 09:51:52 -0000
Hmm ... Maybe u are not used to the 4x4x4 notation ? F,R,B,L,U,D denote
front, right, back, left, top and bottom layers respectively. Now
f,r,b,l,u and d are the layers just "behind" the previously
mentioned layerss. E.g. from front to back on a 4x4x4 cube we have F,f,b
and B layers, from left to right we have R,r,l and L, from Top to bottom
we have U,u,d and D. f rotates the same way in space as F does. b same
way as B does. While b rotates opposite way in space compared with what
f does. And so on ... Wrting out the "face facecenter 3-cycle"
fully we get : f'r'u'rUr'urU'f (10 slice moves)
I hope that u can see now how it works !! (Put numbered stickers on the
U facecenters to see how they get cycled.) --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > Hey Per K, > > I applied your sugestions to
the 5x5x5 and was able to supercube my > professor's cube! Wow was
that ever fun! It is so cool finally to > be able to manipulate all
centerpieces without disturbing any edges! > > Unfortunately, I
couldn't figure out your additional suggestions for > 3-cycling
centerpieces on one face: > > ************************* > "This is
how to make the following facecenter 3 cycle : > (Urf => Ubr => Ulb) >
Use the following alg : (f')[r'u'r,U](f) > > Without
doing (f') first we would have had the following 3-cycle > instead
: (Luf => Ubr => Ulb)" > > ************************** > > Maybe I
am not executing it right but it just doesn't seem to work > for me
:( > > Anyway supercubing the bigger cubes is a ton of fun. Still lots
to > learn..... > > Rob
732. Re: [Speed cubing group] Discovery is FUN!!!!!!!!!! From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Feb 2004 13:28:18 -0000
Three things all coming under this thread - hope it isn't too long
a post for everyone! 1. Cube art. Hana isn't it kind of unusual to
impose definitions and conditions on an art medium? Not a criticism and
maybe I'm wrong after all I suppose its the medium you are defining
and an oil painting isnt an oil painting unless its painted in oils! I
wondered whether you allow partly disassembled cubes or pieces of cubes?
2. The link between strategies and algorithms is kind of fuzzy but your
thoughts are interesting. In my original comment I was thinking that
certain algorithms would be useless in some strategies but critical to
others. For example I have 6 different moves for finishing off my F2L by
putting the DL edge into the RF middle edge position. Each move affects
the orientation of the DFL corner and DF edge differently thus ensuring
that I always have at least one corner and two edges oriented when I
reach the LL. This reduces the number of OLL positions significantly.
Its not as efficient as Fridrich (but not by much) but it cuts down the
learning. For those interested the algs are: i.
R'DRDFD'F' ii. R'DRF'RFR' iii.
R'DRD2FD2F' iv. FD2F'DFDF'D'FD2F' v.
R'DRD'R'D'RD2F'RFR' vi.
R'DRDFDF'D'FD'F' I guess my point is that not
many people will be interested because although I was creative in
producing the algorithms most are useless to other strategies. 3. I hate
to get involved but as I was in this thread from the start I have to
mention the ongoing argument between Hana and Richard. BEHAVE! I think
both have overreacted. I don't think that Richard's original
comment that cube art is not the only area left was intended to be
negative although I appreciate that Hana did mention some other areas. I
happen to think that finding new algorithms is still an area for
creative thinking. Since then it seems to have turned into a meltdown of
bad feeling. Please a little respect and empathy for each others
feelings. Duncan ----- Original Message ----- From: Hana M. Bizek To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, February 09, 2004
11:45 PM Subject: Re: [Speed cubing group] Discovery is FUN!!!!!!!!!!
Thank you,Duncan. A basic requirement of cube art is that the art pieces
must yse Rubik's cube as art medium. This excludes hings like
pictures with Rubik's cubes in them. I imposed this condition in
Toronto in an effort to keep cube art closer in scope to speedcubing. I
will send you an email, that will be more explicit on the subject of
cube art. I think that one ought to estsablih a homomorphism between
strategies and algorithms. By this I mean that each strategy should
present several different algorithms. This should be published in the
form of an encyclopedia as a study in recreational math. Take
CornersFirst, the strategy I am using. After describing it in words one
should present ine set of algorithms, then another set of algorithms....
Each set would lead to a solution of the cube. Is that what you meant?
Are Fridrich annd Petrus methods strategies by thrmselves or do they
belong to some higher strategy? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi Hana, > > Im sure cube art is veyr
exciting. Not aware of anyone esle who does it I'm afraid. I think
that there is still plenty of room for original discovery in both
strategy and algorithms especially strategy. I think they ar elinked
though - as new strategies appear algorithms that fit those strategies
take on new importance. > Always on the look out for anything to do with
cubes so if I spot any cube art I will certainly post. > > Duncan > >
----- Original Message ----- > From: Hana M. Bizek > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 07,
2004 1:16 AM > Subject: [Speed cubing group] Discovery is FUN!!!!!!!!!!
> > > Hi, Duncan, > > I agree that seeking a new alg can be fun, but lot
has been done in > speedcubing. The time for uriginal discovery in this
area was in > the 80s when Jessica and Lars were formulating their
strtegies. If > you want to discover new things today, you should look
into: > computer cubing > cbe code development > cube art. > > I
specilize in cube art. Drawing a picture of a Rubik's cube is not >
cube art, you musr actually use Rubik's cube as art medium. I do >
three dimensional stuctures, both cubical and non-cubical. The > website
to look at is http://wwww.design.rubikscube.info . > > I exhibited 3d
designs in Toronto last yoer.I couldn't compete, > because I had no
rivals! No one could do it! I was thr only > exhibitor. I left Toronto
in a state of shock. > > Would you, as a mathmatician, happen to know of
anyone who can do > this? I have been asking this question of bazzilion
people. Only > one person answered yes. When I inquired after the name,
he > replied:"Hana bizek." :-) > > Discovery IS fun,
that'swhy we have math and science. > Hana a kostky > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
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733. Re: Superprof (and super revenge) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 13:32:48 -0000
>From a practical speedcubing point of view I also like to use longer
moves that avoid stand-alone inner face turns when doing 3 cycles on the
centers of the super 4x4x4 and 5x5x5. For both cubes, whenever I cycle 3
centers on a face I haven't yet solved the edges, so these moves
don't conserve the edge positions (in case anyone does edges first
these moves wouldn't be very helpful). For the 4x4x4 and 5x5x5:
(Ll) (D'd') [(L'l') (R'r')] (Dd) [(Rr)
(Ll)] (D'd') (L'l') U (Ll) (D'd')
[(L'l') (R'r')] (Dd) [(Rr) (L'l')]
(D'd') (L'l') There's an optional U' at
the end if you are concerned about the orientation of the center groups
at this point. The move looks really long but it goes fairly fast. The
moves inside brackets can be done together on the 4x4x4 in this cool
double move twist thingy, heh heh so this move is nice on the 4x4x4. For
those bracket moves you're rotating each of the Left and Right face
groups (Ll) and (Rr) once in opposite directions at the same time. It
feels more like you're doing a double turn on the cube by twisting
the two face groups at once. Anyway I have found that single slice moves
don't work well in speedcubing the larger cubes in general (for me
at least), so I like this move for both cubes, though I usually use it
mostly on the 5x5x5. I know the move is by far not a very efficient 3
cycle, but I find it can be performed fairly quickly this way. For the
4x4x4: This is the main alg I use for a U face 3 cycle on the 4x4x4,
though there is probably a more efficient way to use this strategy.
Basically, assuming you have yet to solve the edges, treat your 4x4x4
with the messed up centers on the U face as a permutation on a 2x2x3
cube. So just do a 3 cycle as you would on the 2x2x3. My alg is below,
but there is probably a more efficient way to do it. (R2r2)
(D'd') U (R2r2) U' (R2r2) (Dd) (R2r2) (D'd')
(R2r2) (Dd) (R2r2) Again not as efficient, but it avoids stand alone
inner face turns which I find helps if you're interested in doing a
3 cycle for speed. Congrats Rob on the super prof! Definitely more fun
than doing a normal 5x5x5 don't you think? If the super prof is
this cool, I wonder what the super 11x11x11 would be like :-) My two
cents on the whole 3 cycle discussion, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hmm ... > > Maybe u are not used to
the 4x4x4 notation ? F,R,B,L,U,D denote > front, right, back, left, top
and bottom layers respectively. Now > f,r,b,l,u and d are the layers
just "behind" the previously mentioned > layerss. E.g. from
front to back on a 4x4x4 cube we have F,f,b and B > layers, from left to
right we have R,r,l and L, from Top to bottom we > have U,u,d and D. f
rotates the same way in space as F does. b same > way as B does. While b
rotates opposite way in space compared with > what f does. And so on ...
> > Wrting out the "face facecenter 3-cycle" fully we get : >
> f'r'u'rUr'urU'f (10 slice moves) > > I hope
that u can see now how it works !! > (Put numbered stickers on the U
facecenters to see how they get > cycled.) > > --Per K-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler" >
<futuese@y...> wrote: > > > > Hey Per K, > > > > I applied your
sugestions to the 5x5x5 and was able to supercube my > >
professor's cube! Wow was that ever fun! It is so cool finally to >
> be able to manipulate all centerpieces without disturbing any edges! >
> > > Unfortunately, I couldn't figure out your additional
suggestions > for > > 3-cycling centerpieces on one face: > > > >
************************* > > "This is how to make the following
facecenter 3 cycle : > > (Urf => Ubr => Ulb) > > Use the following alg :
(f')[r'u'r,U](f) > > > > Without doing (f') first we
would have had the following 3-cycle > > instead : (Luf => Ubr =>
Ulb)" > > > > ************************** > > > > Maybe I am not
executing it right but it just doesn't seem to work > > for me :( >
> > > Anyway supercubing the bigger cubes is a ton of fun. Still lots to
> > learn..... > > > > Rob
734. Re: Superprof (and super revenge) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 13:38:18 -0000
Sorry, that first alg in my last post should read (Ll) (D'd')
[(L'l') (R'r')] (Dd) [(Rr) (Ll)] (D'd')
(L'l') U (Ll) (D'd') [(L'l')
(R'r')] (Dd) [(Rr) (Ll)] (D'd') (L'l')
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > From a practical speedcubing point of view I
also like to use longer > moves that avoid stand-alone inner face turns
when doing 3 cycles on > the centers of the super 4x4x4 and 5x5x5. For
both cubes, whenever I > cycle 3 centers on a face I haven't yet
solved the edges, so these > moves don't conserve the edge
positions (in case anyone does edges > first these moves wouldn't
be very helpful). > > For the 4x4x4 and 5x5x5: > > (Ll) (D'd')
[(L'l') (R'r')] (Dd) [(Rr) (Ll)] (D'd')
(L'l') U (Ll) > (D'd') [(L'l')
(R'r')] (Dd) [(Rr) (L'l')] (D'd')
(L'l') > > There's an optional U' at the end if you
are concerned about the > orientation of the center groups at this
point. The move looks > really long but it goes fairly fast. The moves
inside brackets can > be done together on the 4x4x4 in this cool double
move twist thingy, > heh heh so this move is nice on the 4x4x4. For
those bracket moves > you're rotating each of the Left and Right
face groups (Ll) and (Rr) > once in opposite directions at the same
time. It feels more like > you're doing a double turn on the cube
by twisting the two face > groups at once. Anyway I have found that
single slice moves don't > work well in speedcubing the larger
cubes in general (for me at > least), so I like this move for both
cubes, though I usually use it > mostly on the 5x5x5. I know the move is
by far not a very efficient > 3 cycle, but I find it can be performed
fairly quickly this way. > > For the 4x4x4: > This is the main alg I use
for a U face 3 cycle on the 4x4x4, though > there is probably a more
efficient way to use this strategy. > Basically, assuming you have yet
to solve the edges, treat your 4x4x4 > with the messed up centers on the
U face as a permutation on a 2x2x3 > cube. So just do a 3 cycle as you
would on the 2x2x3. My alg is > below, but there is probably a more
efficient way to do it. > > (R2r2) (D'd') U (R2r2) U'
(R2r2) (Dd) (R2r2) (D'd') (R2r2) (Dd) (R2r2) > > Again not as
efficient, but it avoids stand alone inner face turns > which I find
helps if you're interested in doing a 3 cycle for speed. > >
Congrats Rob on the super prof! Definitely more fun than doing a >
normal 5x5x5 don't you think? If the super prof is this cool, I >
wonder what the super 11x11x11 would be like :-) > > My two cents on the
whole 3 cycle discussion, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hmm ... > > > > Maybe u are not
used to the 4x4x4 notation ? F,R,B,L,U,D denote > > front, right, back,
left, top and bottom layers respectively. Now > > f,r,b,l,u and d are
the layers just "behind" the previously > mentioned > >
layerss. E.g. from front to back on a 4x4x4 cube we have F,f,b and > B >
> layers, from left to right we have R,r,l and L, from Top to bottom >
we > > have U,u,d and D. f rotates the same way in space as F does. b
same > > way as B does. While b rotates opposite way in space compared
with > > what f does. And so on ... > > > > Wrting out the "face
facecenter 3-cycle" fully we get : > > > >
f'r'u'rUr'urU'f (10 slice moves) > > > > I hope
that u can see now how it works !! > > (Put numbered stickers on the U
facecenters to see how they get > > cycled.) > > > > --Per K-- > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler" >
> <futuese@y...> wrote: > > > > > > Hey Per K, > > > > > > I applied
your sugestions to the 5x5x5 and was able to supercube > my > > >
professor's cube! Wow was that ever fun! It is so cool finally > to
> > > be able to manipulate all centerpieces without disturbing any >
edges! > > > > > > Unfortunately, I couldn't figure out your
additional suggestions > > for > > > 3-cycling centerpieces on one face:
> > > > > > ************************* > > > "This is how to make
the following facecenter 3 cycle : > > > (Urf => Ubr => Ulb) > > > Use
the following alg : (f')[r'u'r,U](f) > > > > > > Without
doing (f') first we would have had the following 3- cycle > > >
instead : (Luf => Ubr => Ulb)" > > > > > >
************************** > > > > > > Maybe I am not executing it right
but it just doesn't seem to > work > > > for me :( > > > > > >
Anyway supercubing the bigger cubes is a ton of fun. Still lots > to > >
> learn..... > > > > > > Rob
735. Re: [Speed cubing group] cube competition From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 07:33:32 -0800 (PST)
Alright! Finally a competition in NY. I would definitely be interested
in attending. Doesnt matter that it's informal, it's still a
great chance for New England cubers to meet. Any time is good for me
since I dont live too far. :-P Roland <rollinrvc@...> wrote: I was
thinking of having an informal cube competition at the end of the school
year, probably May, at Manhattan College(in the Bronx, NY). Would anyone
be interested in competing? If so what would be the best day and time? I
know we have a bunch of students here interested in the rubik's
cube and it would be a great way to spread cubing. -Roland - hmmm...
forbidden donut - --------------------------------- Do you Yahoo!?
Yahoo! Finance: Get your refund fast by filing online [Non-text portions
of this message have been removed]
736. [Speed cubing group] Re: New Cube Timer version released From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 16:45:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > Is this thing Internet Explorer only (like the rubiks.dk one)?
MS > doesnt make IE for Linux ;) > > Doug > > -- > AIM: dogcannibal >
MSN: dougreed@h... Sorry folks, it's for PC only. It's a
standalone executable, though - it doesn't need a browser. I wrote
it in VB6.
737. Re: cube competition From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 19:57:29 -0000
Sounds good. I am pretty sure I would be able to attend. (I've been
looking for an excuse to go to NYC) I would like to meet some other
cubers since I wasn't at WC '03 :(. Are there many cubers in
New England? I only know of a couple. As for times, any saturday or
sunday afternoon would be a good for me. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> wrote:
> Alright! Finally a competition in NY. I would definitely be interested
in attending. Doesnt matter that it's informal, it's still a
great chance for New England cubers to meet. Any time is good for me
since I dont live too far. :-P > > Roland <rollinrvc@y...> wrote: > I
was thinking of having an informal cube competition at the end of > the
school year, probably May, at Manhattan College(in the Bronx, > NY).
Would anyone be interested in competing? If so what would be the > best
day and time? I know we have a bunch of students here interested > in
the rubik's cube and it would be a great way to spread cubing. > >
-Roland > > - hmmm... forbidden donut - > >
--------------------------------- > Do you Yahoo!? > Yahoo! Finance: Get
your refund fast by filing online > > [Non-text portions of this message
have been removed]
738. Re: [Speed cubing group] cube competition From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 20:27:26 -0000
I'm 1000% sure i'd go, plus i wouldn't have too Pay for
the trip and i have a place too stay in NEw york...You can expect
atleast 2 canadians!
739. Delicious From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 20:30:11 -0000
There are a lot of interesting things to do with cubes. Speed solving,
computer algorithms, stacking them, und so weiter. But there's
something little known: Cooking, of course!
http://grrroux.free.fr/videos/videos.html Have fun, Gilles. PS: Hum..
well... yeah I know, I'm definitely nuts.
740. Re: New Cube Timer version released From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 20:30:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Boo!
It's only for PC! Augh... I hate being a mac owner. I don't
believe I've ever in my life heard that phrase before. "I hate
being a mac owner." Weird.. :) Jimmy
741. Re: Delicious From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 20:56:51 -0000
I'm speechless. That was awesome! --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > There are a lot of interesting things to do
with cubes. Speed solving, > computer algorithms, stacking them, und so
weiter. > > But there's something little known: Cooking, of course!
> > http://grrroux.free.fr/videos/videos.html > > Have fun, > > Gilles.
> > > PS: Hum.. well... yeah I know, I'm definitely nuts.
742. Re: [Speed cubing group] Re: New Cube Timer version
released From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 16:41:08 -0600
cubin4speed wrote: >--- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> >wrote: > > >>Is this thing Internet Explorer only
(like the rubiks.dk one)? MS >>doesnt make IE for Linux ;) >> >>Doug >>
>>-- >>AIM: dogcannibal >>MSN: dougreed@h... >> >> > >Sorry folks,
it's for PC only. It's a standalone executable, >though - it
doesn't need a browser. I wrote it in VB6. > > Where can I get it?
Perhaps it will work with WINE... Doug > > > >Yahoo! Groups Links > > >
> > > > > -- AIM: dogcannibal MSN: dougreed@...
743. Re: Superprof From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 23:07:20 -0000
Hi Per K, Thanks to your expanded notation I have now got the U face
3-cycle working. f'r'u'rUr'urU'f (10 slice
moves) I was initially confused by the abbreviated notation but I think
that I now understand that too. (f')[r'u'r,U](f) Your 10
move 3-cycle is much more efficient than my previous technique of
combining algs involving 2 faces(which took 22 moves). Supercubing the
prof cube is so fun. It is very interesting to see how many algs which
can be applied with impunity on the 3x3x3 and even on the 4x4x4 end up
shifting the 'center-edges' on the 5x5x5. Creating my own
custom designed 3-cycles is so fun, I am only just beginning to scratch
the surface. I have a lot of info to learn, adapt and internalize.
Thanks for the tips that got me started! Chris, What is your solution
path for the superprof? I got the impression from your posting that you
solve all the centers properly, then combine edges, then solve like a
3x3x3, then fix what has gone astray. Is this right, or have you figured
out a whole bunch of algs that preserve your centers all the way
through? (or am I just way off base?) Personally, I solve 5 of the 6
center units perfectly. White, then yellow, then 3 of the 4 remaining
faces. The last face is (obviously) monochrome but I don't bother
placing all tiles perfectly since some of my subsequent moves (when
combining the last 4 edge triplets and PLL) sometimes displace
centerpieces (esp those pesky center-edges!). I therefore execute these
algs on the imperfect face and just fix that one up at the end. Any
suggestions? Any alternative solution paths? I use two different
solution paths for the super4 but I am still working out the finer
points of the second path (an adaptation of Masayuki's solution
style). It is really fun to solve a la F3L but I especially need to
improve on my recognition and execution for the last layer edge pieces.
Rob
744. Method Development From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 01:13:56 -0000
I am working on developing a new method....but to test whether or not it
is a viable method, I need to figure out the number of algorithms for a
certain step. How can I figure out the number of possibilities for a
certain step? Once I know how many, I can just use a cube- solver applet
to figure out the rest. Thanks
745. http://www.geocities.com/rubikscanada is up! From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 01:26:02 -0000
Finally Have my website up not finished by any stretch of the
imagination But In finally have the pics of from the worlds2k3
http://www.geocities.com/rubikscanada
746. Re: [Speed cubing group] Delicious From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 18:44:53 -0800
At 8:30 PM +0000 2/10/04, Gilles Roux wrote: > >PS: Hum.. well... yeah I
know, I'm definitely nuts. I showed it to my wife. Me:
"It's made by that one guy in France who is faster than me at
my own method." Her: "So... you really *have* to be insane to
use it then?" Me: "Only to get really fast." I *think*
that means she liked the movie. -- "They say the grass is greener
on the other side, but have you ever flipped it over?" Lars Petrus,
San Francisco - lars@... http://lar5.com
747. [Speed cubing group] My Ebay Listings From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Feb 2004 22:33:18 -0800 (PST)
Im exchanging one hobby for another...MTG for Cubing...so If you know
anyone into the Magic The Gathering card game I have a very rare card
that is signed by the Creator of the game (Richard Garfield).
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=38294&item=3174767169&ssPageName=STRK:MESSE:IT
--
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=49194&item=3175104381&ssPageName=STRK:MESSE:IT
--
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=38300&item=3175099447&ssPageName=STRK:MESSE:IT
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
748. LL Permutations From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 07:44:07 -0000
Does anyone have any tips for recognizing which permutation the last
layer is? The hardest part with going from a 4-look LL to a 3-look LL
for me is recognizing which permutation the LL is, not memorizing the
actual algorithm. Thanks. -Chris
749. Re: LL Permutations From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 08:01:37 -0000
Hey Chris, In the PLL, what I usually look for are blocks of pieces that
have the same color. It's prety simple to tell the three-cycle
permutation and the four-cycle ones where all you do is move around
edges. The other ones, such as "V" and "A"
permutations (as classified on Fridrich's webiste, I usually look
for a corner with two edge pieces that match up. Then, after seeing
those, if I see another edge piece in place or two corner pieces having
the same color, then I know it's A. If not, it's
"V". Other examples that I do, and remember, this is just a
personal opinion, is for "J" and "F", there will be
a "line" or three cubes in a row with the same color. Is this
sufficient? Does anyone else want to chip in? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Does anyone have any tips for recognizing which permutation the
last > layer is? The hardest part with going from a 4-look LL to a
3-look > LL for me is recognizing which permutation the LL is, not
memorizing > the actual algorithm. Thanks. > > -Chris
750. US Championships 2004 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 01:31:55 -0800
Hey everyone, Wow, this may be a bit early, but I figure since hopefully
this competition will involve the most people, it's best to get
some discussion about it right now. Right now, the plan is to hold a
competition in the summer which I would like to call the "2004 US
Championships" and out of this competition, we would produce a
"US Champion". (Of course, everyone around the world is
invited.) Anyway, if I get enough interest for this competition,
let's say over 50 cubers, then it would probably be best to hold
the competition over a few days. Anyway, my questions to all of you. How
does late August sound? Let's say around the same time as the World
Championships in Toronto last year? Or does this conflict with people
who go to schools on the semester system or... yeah. Is there a problem
for anyone? If so, speak up. I also intend to hold competitions for all
of the other events such as one handed solving, Rubik's Magic,
4x4x4, 5x5x5, blindfold solving, etc. A quick note... the prizes
unfortunately would probably be just a few chrome cubes and the title of
being the Official US Champion. I'll see what I can do about
getting other prizes but I really see no way to get $5000 for a first
place prize or $750 for other prizes. But us speedcubers were never in
it for the money right?!? To try and save money for everyone, I'm
going to talk to the housing office and see how many rooms are open
during the summer. If it is indeed possible to let cubers stay in the
student houses or other housing for the competition, I would estimate
$15 a night. Anyway, please speak up. After all, this is for all of you.
Hopefully it'll be a great success. -Tyson
751. Re: US Championships 2004 From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 09:45:07 -0000
Where might this tournament take place? I am very interested in
attending a rubiks tournament. I just started cubing in December and
would love to watch some of you blaze through the cube. My average now
is 1:07, so I'm not much of a competitor, but I would really enjoy
the experience. -Chris
752. Re: LL Permutations From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 09:47:55 -0000
Thanks Tyson, that helps a lot. -Chris
753. Re: US Championships 2004 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 09:49:25 -0000
Hey Chris, On the contrary, you are very much of a competitor if your
time is at 1:07. Check here for the results of our winter tournament:
http://www.speedcubing.com/events/caltech_jan2004.html You would have
been in the middle. There's absolutely no reason that you have to
just sit on the sidelines. Anyway, I'm a student at Caltech in
Pasadena and the tournament would be held at Caltech most likely in
Baxter Lecture Hall. -Tyson BTW, if you want to discuss more about the
competition, I would recommend http:// groups.yahoo.com/caltechrubiks/
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Where might this tournament take place? I am
very interested in > attending a rubiks tournament. I just started
cubing in December and > would love to watch some of you blaze through
the cube. My average > now is 1:07, so I'm not much of a
competitor, but I would really > enjoy the experience. > > -Chris
754. Re: US Championships 2004 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 14:20:55 -0000
I would like to see more events if this is going to be an offical
tournament. More events other than just varient 3x3 events, like 4x4 and
5x5 and megaminx, and other puzzles. But like i said in an earier post
the more events you have the more time spent... Just one Q, and
don't everyone flip out on me or something, but shouldn't a US
tournament Be only for US citizens? I mean, for someone to be throned
the US Champion, they should be from the States, right? Maybe i'm
looking at this wrong. jake
755. RE: [Speed cubing group] Re: US Championships 2004 From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Feb 2004 14:38:59 -0000
Hi Jake. You are correct that an efficient and "happy" event
takes a massive amount of organisation and time. If you have lots of
events you need lots of scramblers, lots of judges and it can all get
out of control. From experience it's finding scramblers and judges
who aren't competing that is the difficult bit (so if for any event
anyone can offer their services it will always be appreciated). Better
to have less categories and a smoothly running event than lots of
categories where everybody feels a bit disgruntled as it's all too
slow. Personally I think a US event should be US only. In the same way
that the European Championship is for Europeans, of course all of the
Rubik's family are welcome to attend but only Europeans can
compete. Maybe us Euro's who'd like to be there can be
judges/scramblers and US competitors who would like to come to Amsterdam
can reciprocate ?! Dave Seven Towns. -----Original Message----- From:
j_rueth [mailto:no_reply@yahoogroups.com] Sent: 11 February 2004 14:21
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: US Championships 2004 I would like to see more events if this is
going to be an offical tournament. More events other than just varient
3x3 events, like 4x4 and 5x5 and megaminx, and other puzzles. But like i
said in an earier post the more events you have the more time spent...
Just one Q, and don't everyone flip out on me or something, but
shouldn't a US tournament Be only for US citizens? I mean, for
someone to be throned the US Champion, they should be from the States,
right? Maybe i'm looking at this wrong. jake _____ Yahoo! Groups
Links * To visit your group on the web, go to:
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756. Re: US Championships 2004 From: "Heath" <funny_guy32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 15:22:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Hi Jake. > You are correct that an efficient
and "happy" event takes a massive amount > of organisation and
time. If you have lots of events you need lots of > scramblers, lots of
judges and it can all get out of control. From > experience it's
finding scramblers and judges who aren't competing that is > the
difficult bit (so if for any event anyone can offer their services it >
will always be appreciated). Better to have less categories and a
smoothly > running event than lots of categories where everybody feels a
bit > disgruntled as it's all too slow. > Personally I think a US
event should be US only. In the same way that the > European
Championship is for Europeans, of course all of the Rubik's family
> are welcome to attend but only Europeans can compete. > Maybe us
Euro's who'd like to be there can be judges/scramblers and US
> competitors who would like to come to Amsterdam can reciprocate ?! > >
Dave > Seven Towns. > Yeah, i agree with Dave. Oh and if you could pay
my way to Amsterdam sign me up as a scrambler! haha
757. Re: cube competition (and an idea) From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 15:38:55 -0000
Count me in (but that probably went without saying). One idea for this
competition and others: In Toronto, the top 32 times advanced to the 2nd
round and in Cal Tech it was the top 12. I know this format has
advantages but what do you guys think of setting qualifying times to
advance to the next round? ie anyone who solves in less than 30 seconds
moves to the 2nd round...anyone with a solve under 20 seconds in the 2nd
round moves on to the finals. The times would of course be a function of
the number (and reputation) of the competitors. Perhaps a combination of
the current format and this idea would work? Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Roland"
<rollinrvc@y...> wrote: > I was thinking of having an informal cube
competition at the end of > the school year, probably May, at Manhattan
College(in the Bronx, > NY). Would anyone be interested in competing? If
so what would be the > best day and time? I know we have a bunch of
students here interested > in the rubik's cube and it would be a
great way to spread cubing. > > -Roland
758. [Speed cubing group] Re: New Cube Timer version released From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 18:42:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > cubin4speed wrote: > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >
>wrote: > > > > > >>Is this thing Internet Explorer only (like the
rubiks.dk one)? MS > >>doesnt make IE for Linux ;) > >> > >>Doug > >> >
>>-- > >>AIM: dogcannibal > >>MSN: dougreed@h... > >> > >> > > > >Sorry
folks, it's for PC only. It's a standalone executable, >
>though - it doesn't need a browser. I wrote it in VB6. > > > > > >
Where can I get it? Perhaps it will work with WINE... > > Doug > It
might work with WINE - I haven't tried it. The timer is located in
the files section of this group. If you get a chance to try it, let us
know how it works! Dan
759. [Speed cubing group] Help Needed From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 10:52:06 -0800 (PST)
Okay, I am having a little trouble noticing corner edge pairs in my
f2l...I have been working on 3/41 algorithms out of the fridrich method
(the first 3) and I know the 4th, is there any indication of how often
the algorithms are necessary or how to more easily recognize the pairs?
thanks, +K+ --------------------------------- Do you Yahoo!? Yahoo!
Finance: Get your refund fast by filing online [Non-text portions of
this message have been removed]
760. Supercubing? Try Hypercubing! From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 18:53:21 -0000
My brother found this applet.. I don't know if any of you have
already seen it, but after a morning of contemplation of how to
visualize a 3x3x3x3 Rubik's Hypercube, he dashes all my hopes of
nerd glory in writing an applet of my own..
http://www.plunk.org/~hatch/MagicCube4dApplet/ Jimmy
761. Re: Beware of Meffert's! From: "c0stre" <albin.thorning@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 19:11:21 -0000
I have now force all loose tiles off of the special edition 5x5, and
glued them back myself. Thats almost a third of the tiles! Took forever,
and the cube now sucks ass, due to leftover glue and dust. I know
that's because I suck at putting glue on plastic, but I
shouldn't have to do that in the first place! The mini 5x5 is
working better, guess it had to be worked in a bit .. Still pops now and
then, but not as frequently. I will NOT try to glue it's center
pieces in place. http://www.rubiks.com --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > I just bought one mini-5x5, one
megaminx, and one special edition 5x5 > from mefferts. > The first thing
that happened was that one ytellow tile came loose > from the special
edition 5x5. On my way to get the glue, one of the > green tiles came
loose, right in my hand, without force! (glue is > still drying, further
info is to come) > Then I picked up the mini 5x5. Felt really good, and
after some > lubing, it solved smoothly. I wish. The center tile popped
loose if I > put even the slightest tension to the cubies. It popped
just as > easily back in place, but it disturbs the flow of the solve. >
The megaminx had paper stickers, they seem to peel really easily. > Of
course, this could be made by some moron not worthy to work at the >
mefferts factory. It could also be due to the cold and dry climate in >
Sweden this time of year. Nevertheless, in comparison to the >
rubiks.com cubes I've bought (like seven 3x3, three 5x5 and two
4x4) > they really suck. > > (Updates to be expected ... ) > > Albin
762. Re: US Championships 2004 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 19:35:27 -0000
I love the idea of a 2004 US championship. I'm torn on the US only
issue, but not so mucht that' i'm going to loose sleep over
it. But might I interject one thing? Late August is NOT good for me (and
i don't think it would be for most people in college.) The timing
of the WC conflicted with school and that's why I couldn't go.
I'd say any time before around August 15th would probably miss most
people's school. You told us to speak up, so I am ;). But whatever
effort you put forth will be greatly appreciated by all, no matter the
time and place! Daniel
763. Re: US Championships 2004 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 19:37:37 -0000
I would definitely come. But it would depend on the date. The same time
as the World Championships would work, but probably no later than that
since school starts soon after. Oh, and I think that it should be open
to people all over the world rather than just Americans. It would be
sort of racist to exclude people from Europe, Asia, Australia, etc. ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey everyone, > > Wow, this may be a bit early, but I figure
since hopefully this > competition will involve the most people,
it's best to get some > discussion about it right now. > > Right
now, the plan is to hold a competition in the summer which I > would
like to call the "2004 US Championships" and out of this >
competition, we would produce a "US Champion". (Of course,
everyone > around the world is invited.) Anyway, if I get enough
interest for > this competition, let's say over 50 cubers, then it
would probably be > best to hold the competition over a few days. > >
Anyway, my questions to all of you. How does late August sound?
Let's > say around the same time as the World Championships in
Toronto last > year? Or does this conflict with people who go to schools
on the > semester system or... yeah. Is there a problem for anyone? If
so, > speak up. I also intend to hold competitions for all of the other
> events such as one handed solving, Rubik's Magic, 4x4x4, 5x5x5, >
blindfold solving, etc. > > A quick note... the prizes unfortunately
would probably be just a few > chrome cubes and the title of being the
Official US Champion. I'll see > what I can do about getting other
prizes but I really see no way to get > $5000 for a first place prize or
$750 for other prizes. But us > speedcubers were never in it for the
money right?!? > > To try and save money for everyone, I'm going to
talk to the housing > office and see how many rooms are open during the
summer. If it is > indeed possible to let cubers stay in the student
houses or other > housing for the competition, I would estimate $15 a
night. > > Anyway, please speak up. After all, this is for all of you.
Hopefully > it'll be a great success. > > -Tyson
764. RE: [Speed cubing group] Re: US Championships 2004 From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Feb 2004 14:40:49 -0500
I also could not attend the championships because of college, so an
earlier date would be appreciated, but like Daniel said, the fact that
one is going on at all is good enough. Keep up the good work. CMG
-----Original Message----- From: Daniel Hayes [mailto:swedishlf@...]
Sent: Wednesday, February 11, 2004 2:35 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
US Championships 2004 I love the idea of a 2004 US championship.
I'm torn on the US only issue, but not so mucht that' i'm
going to loose sleep over it. But might I interject one thing? Late
August is NOT good for me (and i don't think it would be for most
people in college.) The timing of the WC conflicted with school and
that's why I couldn't go. I'd say any time before around
August 15th would probably miss most people's school. You told us
to speak up, so I am ;). But whatever effort you put forth will be
greatly appreciated by all, no matter the time and place! Daniel _____
Yahoo! Groups Links * To visit your group on the web, go to:
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765. Re: Supercubing? Try Hypercubing! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 19:42:46 -0000
Jimmy, If you go here: http://www.superliminal.com/cube/cube.htm
that's the main website. They have a downloadable version for both
windows and Linux, but the linux version is far more flexible (you can
do a 5x5x5x5 and a 6x6x6x6, and up). The overall concept isn't that
different from a regular cube though. I think the reason that there
aren't as many people listed as having solved it just because the
puzzle isn't nearly as well known as some. Give it a shot though,
it's quite fun! Daniel Hayes
766. Re: US Championships 2004 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 19:59:31 -0000
No, that would certainly not be *racist*. It would be racist to exclude
Asian ppl in the US for example. But I think it is perfectly ok to have
*regional/national* compition open to only that region or nation. Oh and
I agree with Hayes, late August would be bad. Sometime a bit earlier
would be nice, say the beginning of August. On the other hand not too
early either, we all need time to practice. I know I have slowed down a
lot since school started. Even if it does end up conflicting with
school, I would still try to come. Also, at first glance I thought it is
a bit unfair to have it on a far side of the country and not somewhere
in the middle, like Chicago or something. But then I realize that lots
of CA ppl came all the way to Toronto last year, and besides I'd
really love to visit the Caltech campus. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I would definitely come. But it would
depend on the date. The same > time as the World Championships would
work, but probably no later > than that since school starts soon after.
> > Oh, and I think that it should be open to people all over the world
> rather than just Americans. It would be sort of racist to exclude >
people from Europe, Asia, Australia, etc. > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hey everyone, > > > > Wow, this may be a bit early, but I
figure since hopefully this > > competition will involve the most
people, it's best to get some > > discussion about it right now. >
> > > Right now, the plan is to hold a competition in the summer which I
> > would like to call the "2004 US Championships" and out of
this > > competition, we would produce a "US Champion". (Of
course, > everyone > > around the world is invited.) Anyway, if I get
enough interest for > > this competition, let's say over 50 cubers,
then it would probably > be > > best to hold the competition over a few
days. > > > > Anyway, my questions to all of you. How does late August
sound? > Let's > > say around the same time as the World
Championships in Toronto last > > year? Or does this conflict with
people who go to schools on the > > semester system or... yeah. Is there
a problem for anyone? If so, > > speak up. I also intend to hold
competitions for all of the other > > events such as one handed solving,
Rubik's Magic, 4x4x4, 5x5x5, > > blindfold solving, etc. > > > > A
quick note... the prizes unfortunately would probably be just a > few >
> chrome cubes and the title of being the Official US Champion.
I'll > see > > what I can do about getting other prizes but I
really see no way to > get > > $5000 for a first place prize or $750 for
other prizes. But us > > speedcubers were never in it for the money
right?!? > > > > To try and save money for everyone, I'm going to
talk to the > housing > > office and see how many rooms are open during
the summer. If it is > > indeed possible to let cubers stay in the
student houses or other > > housing for the competition, I would
estimate $15 a night. > > > > Anyway, please speak up. After all, this
is for all of you. > Hopefully > > it'll be a great success. > > >
> -Tyson
767. Re: Supercubing? Try Hypercubing! From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 20:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Give it a shot though, it's quite fun!
Thanks for the link. I'll give it a shot, though I won't be
able to vouch for my sanity afterwards.. :) Jimmy
768. Re: US Championships 2004 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 20:14:01 -0000
Just to reply to a few of the issues that have come up: I definitely
hear you on the "earlier/beginning of August/middle of July"
to avoid college conflicts. I think that's a good idea. Caltech
itself starts in late September so I sometimes forget that schools start
late August and things like that. I will definitely hold the competition
middle July or early August to accommodate that unless there are people
out there that MUST have it late August. As for being regional and not
allowing people outside of the US, I'd like to go to the example of
the "American Regions Mathematics League" competition. In this
competition, foreign teams such as Taiwan and Singapore are invited but
they do not compete for the same top prize. Instead, there is a seperate
prize for top finishing international team. This would perhaps allow us
to still crown a US champion and allow anyone from around the world the
join. As for being unfair on the west coast, if someone else wants to
hold it in the middle of the country, sure. Actually, Chris Hardwick and
I were thinking of holding a regional competition jointly next year.
Something like the US Regional Championships in 2005 so there would be
two competitions that go on at the same time at two different venues,
one the west coast and one on the east coast. If someone in the middle
wants to get something up, of course we're all for it. But I guess
for now, unless someone else wants to start up something, I hope a trip
to the west coast isn't too far out of the way? I'll try to do
everything I can to minimize your expenses during the trip. The reminds
me, the "ARML" math competition is held simultaneously at
three different venues across the united states. I don't really see
it as feasible for this summer competition but for some future regional
competitions, that might be fun and would make it easier for people to
travel. Plus, it'd be kind cool to meet everyone in person for the
summer. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > No, that would certainly not be *racist*. It
would be racist to > exclude Asian ppl in the US for example. But I
think it is perfectly > ok to have *regional/national* compition open to
only that region or > nation. Oh and I agree with Hayes, late August
would be bad. > Sometime a bit earlier would be nice, say the beginning
of August. > On the other hand not too early either, we all need time to
> practice. I know I have slowed down a lot since school started. Even >
if it does end up conflicting with school, I would still try to come. >
> Also, at first glance I thought it is a bit unfair to have it on a >
far side of the country and not somewhere in the middle, like > Chicago
or something. But then I realize that lots of CA ppl came > all the way
to Toronto last year, and besides I'd really love to > visit the
Caltech campus. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I would definitely come. But it would
depend on the date. The same > > time as the World Championships would
work, but probably no later > > than that since school starts soon
after. > > > > Oh, and I think that it should be open to people all over
the > world > > rather than just Americans. It would be sort of racist
to exclude > > people from Europe, Asia, Australia, etc. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@i...> > >
wrote: > > > Hey everyone, > > > > > > Wow, this may be a bit early, but
I figure since hopefully this > > > competition will involve the most
people, it's best to get some > > > discussion about it right now.
> > > > > > Right now, the plan is to hold a competition in the summer
which > I > > > would like to call the "2004 US Championships"
and out of this > > > competition, we would produce a "US
Champion". (Of course, > > everyone > > > around the world is
invited.) Anyway, if I get enough interest > for > > > this competition,
let's say over 50 cubers, then it would > probably > > be > > >
best to hold the competition over a few days. > > > > > > Anyway, my
questions to all of you. How does late August > sound? > > Let's >
> > say around the same time as the World Championships in Toronto >
last > > > year? Or does this conflict with people who go to schools on
> the > > > semester system or... yeah. Is there a problem for anyone?
If > so, > > > speak up. I also intend to hold competitions for all of
the > other > > > events such as one handed solving, Rubik's Magic,
4x4x4, 5x5x5, > > > blindfold solving, etc. > > > > > > A quick note...
the prizes unfortunately would probably be just > a > > few > > > chrome
cubes and the title of being the Official US Champion. > I'll > >
see > > > what I can do about getting other prizes but I really see no
way > to > > get > > > $5000 for a first place prize or $750 for other
prizes. But us > > > speedcubers were never in it for the money right?!?
> > > > > > To try and save money for everyone, I'm going to talk
to the > > housing > > > office and see how many rooms are open during
the summer. If it > is > > > indeed possible to let cubers stay in the
student houses or > other > > > housing for the competition, I would
estimate $15 a night. > > > > > > Anyway, please speak up. After all,
this is for all of you. > > Hopefully > > > it'll be a great
success. > > > > > > -Tyson
769. [Speed cubing group] Re: US Championships 2004 From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 11:55:04 -0800
Some national competitions are run so that everyone is allowed to
compete, but the top placed national is crowned as champion. --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
770. Re: US Championships 2004 From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 21:10:41 -0000
Hi, everyone, I would like to propose a solution to the problem of
"US Champion" that people seem to be concerned about. In many
sports where the national championships are open, everyone is welcome to
compete. Still, the US Champion is the best US citizen/permanent
resident. My suggestion is that everyone is allowed to compete, and they
can break the world record, win the competition, etc. But, the title of
US Champion would go to the top US citizen or permanent resident. In
effect, it is as if the US Championships are a subclass of the whole
competition. In any case, this is just a suggestion. Salutations, Mark
Polinkovsky
771. [Speed cubing group] Re: US Championships 2004 From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 21:12:13 -0000
Lars beat me on that one. :-) My idea is essentially the same. Mark P.
772. Re: Supercubing? Try Hypercubing! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Feb 2004 23:14:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jjthrash"
<jimmy@j...> wrote: > My brother found this applet.. I don't
know if any of you have > already seen it, but after a morning of
contemplation of how to > visualize a 3x3x3x3 Rubik's Hypercube, he
dashes all my hopes of nerd > glory in writing an applet of my own.. > >
http://www.plunk.org/~hatch/MagicCube4dApplet/ > > Jimmy Why not try
superhypercubing (or supertesseracting, I suppose)? Are there any
programs out there which will do equivalents of the cube in n dimensions
where n>4? (Or possibly even, for n infinite, assuming a scramble of
possibly infinite length, or possibly even fractional (if that makes
sense)! Here, some sort of solving strategy would be useful - I suppose
that in the current way of solving, one would solve an infinite cube in
w^2.6 moves - if one does centres last - or w^2.6+w.12 if one does edges
last - assuming corners and central edges done first, w^2.6+w.12+n, for
some n otherwise. Here w (omega really) is the first infinite ordinal.
By suitably changing strategy, one could possibly reduce the solution to
length w - obviously, there's a way to do it, but I mean in by
means of strategy rather than bijection, so in some predetermined
algorithmic way. That seems slightly less obvious.) Also, on the subject
of cube programs, is there an equivalent of CubeExplorer for Macs? (I
mean that will optimally solve, since it appears that Cubetwister does
not. : ( )
773. Re: Supercubing? Try Hypercubing! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 00:11:51 -0000
I don't know of any n-dimensional cube applets. I think I recall
running across a 5d cube app a while back. But I'll see if I can
dig it up. Anyway, the subject of super-hypercubing came up on the 4d
cubing yahoo group: http://groups.yahoo.com/group/4D_Cubing/ a while
back. I didn't follow the discussion too much, but it sounded
interesting. Best, Daniel
774. RE: [Speed cubing group] Re: US Championships 2004 From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Feb 2004 08:38:50 -0000
Good suggestion Mark ! It would be weird to have the US Champion coming
from somewhere else. -----Original Message----- From: polinkov
[mailto:polinkov@...] Sent: 11 February 2004 21:11 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
US Championships 2004 Hi, everyone, I would like to propose a solution
to the problem of "US Champion" that people seem to be
concerned about. In many sports where the national championships are
open, everyone is welcome to compete. Still, the US Champion is the best
US citizen/permanent resident. My suggestion is that everyone is allowed
to compete, and they can break the world record, win the competition,
etc. But, the title of US Champion would go to the top US citizen or
permanent resident. In effect, it is as if the US Championships are a
subclass of the whole competition. In any case, this is just a
suggestion. Salutations, Mark Polinkovsky Yahoo! Groups Sponsor
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775. RE: [Speed cubing group] Re: US Championships 2004 From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 01:00:20 -0800 (PST)
ok...so this is a sanctioned tourney at caltech? --- Dave Hedley Jones
<davej@...> wrote: > Good suggestion Mark ! > It would be weird to
have the US Champion coming > from somewhere else. > > -----Original
Message----- > From: polinkov [mailto:polinkov@...] > Sent: 11 February
2004 21:11 > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: US Championships > 2004 > > > Hi, everyone, > >
I would like to propose a solution to the problem of > "US
Champion" > that people seem to be concerned about. In many >
sports where the > national championships are open, everyone is welcome
> to compete. > Still, the US Champion is the best US >
citizen/permanent resident. My > suggestion is that everyone is allowed
to compete, > and they can break > the world record, win the
competition, etc. But, > the title of US > Champion would go to the top
US citizen or permanent > resident. In > effect, it is as if the US
Championships are a > subclass of the whole > competition. In any case,
this is just a > suggestion. > > Salutations, > > > Mark Polinkovsky > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
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> > * To visit your group on the web, go to: >
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> be> > > > * Your use of Yahoo! Groups is subject to the Yahoo! > Terms
of Service > <http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been > removed] > > > > > Yahoo!
Groups Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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776. [Speed cubing group] Re: US Championships 2004 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 09:03:30 -0000
Hey everyone, How's the dates July 9 to July 11? No idea how long
it's going to be yet... it will depend on the number of people
interested. Anyway, speak up now or forever hold your peace. As for my
own pathetic website, hopefully I'll get an update soon and get
some stuff up there. And to answer Kyle, the tournament (both in the
spring on April 3 and in the summer) are "sanctioned" in that
they will be official so any record set at this tournament will be
recognized. I've secured an independent judge for the spring
tournament already. -Tyson P.S. Ouch... cuber's thumb. Tried to
break in some of Ton's speed cubes today.
777. Re: [Speed cubing group] Re: US Championships 2004 From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 01:10:56 -0800 (PST)
I'll try to make it...I really dont want to wait til 2005 to go to
a tournament... is there a qualification time? Whats TEH PRIZES? How
many licks does it take to get to the chocolatey center of a tootsie
pop? ...k... --- tmao@... wrote: > Hey everyone, > > How's the
dates July 9 to July 11? No idea how long > it's going to be yet...
it will depend on > the number of people interested. Anyway, speak up >
now or forever hold your peace. > > As for my own pathetic website,
hopefully I'll get > an update soon and get some stuff up > there.
> > And to answer Kyle, the tournament (both in the > spring on April 3
and in the summer) are > "sanctioned" in that they will be
official so any > record set at this tournament will be > recognized.
I've secured an independent judge for > the spring tournament
already. > > -Tyson > > P.S. Ouch... cuber's thumb. Tried to break
in some > of Ton's speed cubes today. > > > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
778. Re: Supercubing? Try Hypercubing! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 14:17:27 -0000
How much of this is just fun, how much is serious? If anybody else had
written this I'd say it's pure fun, but since it's you...
If it's serious, how did you get your estimates and what does
"w.12" mean? Stefan > Are there any programs out there which
will do equivalents of the > cube in n dimensions where n>4? (Or
possibly even, for n infinite, > assuming a scramble of possibly
infinite length, or possibly even > fractional (if that makes sense)!
Here, some sort of solving > strategy would be useful - I suppose that
in the current way of > solving, one would solve an infinite cube in
w^2.6 moves - if one > does centres last - or w^2.6+w.12 if one does
edges last - assuming > corners and central edges done first,
w^2.6+w.12+n, for some n > otherwise. Here w (omega really) is the first
infinite ordinal. By > suitably changing strategy, one could possibly
reduce the solution > to length w - obviously, there's a way to do
it, but I mean in by > means of strategy rather than bijection, so in
some predetermined > algorithmic way. That seems slightly less obvious.)
779. Re: Supercubing? Try Hypercubing! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 14:29:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > How much of this is just fun,
how much is serious? If anybody else > had written this I'd say
it's pure fun, but since it's you... If > it's serious,
how did you get your estimates and what does "w.12" > mean? >
> Stefan The fractional part is fun. The rest is serious on some level.
w.12 means w times 12 (the same as w+w+w+w+w+w+w+w+w+w+w+w) - this is
somewhat more than 12.w (12 times w) which is only equal to w. (w here
being the first infinite ordinal. I was only meaning cubes of length w,
but I suppose larger cubes could also be considered.) w^2 means w times
w. Since w.12+w^2.6=w^2.6<w^2.6+w.12, the length of solution would be
less if you do the centres last. The estimates are from each edge taking
approximately type w moves to solve and each centre taking approximately
type w^2 moves to solve. Of course, if not supercubing then solving 5
centres solves the last automatically so that w^2.6 could be improved to
w^2.5. By altering the order of moves you could also produce a solution
in type w, but whether this is possible from an algorithmic point of
view, I don't know. > > > Are there any programs out there which
will do equivalents of the > > cube in n dimensions where n>4? (Or
possibly even, for n infinite, > > assuming a scramble of possibly
infinite length, or possibly even > > fractional (if that makes sense)!
Here, some sort of solving > > strategy would be useful - I suppose that
in the current way of > > solving, one would solve an infinite cube in
w^2.6 moves - if one > > does centres last - or w^2.6+w.12 if one does
edges last - > assuming > > corners and central edges done first,
w^2.6+w.12+n, for some n > > otherwise. Here w (omega really) is the
first infinite ordinal. By > > suitably changing strategy, one could
possibly reduce the solution > > to length w - obviously, there's a
way to do it, but I mean in by > > means of strategy rather than
bijection, so in some predetermined > > algorithmic way. That seems
slightly less obvious.)
780. Observe not my english From: rubiks99ca <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 14:57:07 -0000
The last contest Saturday The problem is not the same with the 3x3x3 or
+ or infinity :-) because many edge and center 3 first algorythm with
the 2x2x2 in the last contest Saturday 1) (L2 R)( D U) L2 D' (B F2)
R' B2 D' B2 D' R2 F 2) (B' F2) (U2 D') B'
R' F2 L (B F') R U' B (U' D2) 3) B2 R' L U2 F L
R2 B' F U L2 U D' F L solution L'BD' it's real
joke!! easy solution for me and you. No problem with my triangle because
3 move only not opposite face, (=1move) the axel change only with the
2x2x2 not the configuration. 15 move minimum for scramble is good for
me. I observe my new program for my electronic triangle 2D or 2x2x2
corner function total possibylity. My fewest number move smallest no
repet sequence in 1982, 2moves=1 move 3=2,4=3,5=4 or 6=5 is impossible.
7=6 is ok I think ?. The big bang is the 2x2x2 for the cubist :-)
LDLF2DLF2 = F'RD'F'R2D' Spirit number 7 & 6
:-))7 space corner move but 6 corner only exact position is full
configuration or one space corner center = energy = 3 moves not opposite
face sequence face. The function 2x2x2 est le CUR. My triangle color
light give 1 move EX : U'D2 (X=UD) or X'XX2 he understand one
move too. he is good for scramble 3 move only Who's the fewest
algorythm method or easy and fast on popular rubik's cube ? maybe
my method ! Observe my long algorythm easy memory for the 2 edge permut
before the solution. 1982 the rubik's cube is very popular. Today
many speedcubist sub 20 secondes and many blindfold cubist , Today is
special too, many more better cubist. Welcome back my friend to the show
that never end. I`m the only one cubist illusion intelligence alien
brain experience cube. blindfoldspeed= 2 in one! I love magic and cube
is good association!! Space corner center or triangle, the game is crazy
! *order X **order number ***solution and fewest move **** with special
funny light picture with timer. Magic of cube Gaétan Guimond
781. [Speed cubing group] Re: US Championships 2004 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 15:31:54 -0000
Hmmmm.... That would work for me, methinks. But it would be a bit
difficult. From July 12-18 I'm going to the North American Unicycle
Convention in Salt Lake City. WAIT (light bulb over my head) I could go
from the Rubiks Cube championships STRAIGHT TO the Unicycle Convention!
That might save me some cash! So yeah, I think that'll work for me.
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey
everyone, > > How's the dates July 9 to July 11? No idea how long
it's going to be yet... it will depend on > the number of people
interested. Anyway, speak up now or forever hold your peace. > > As for
my own pathetic website, hopefully I'll get an update soon and get
some stuff up > there. > > And to answer Kyle, the tournament (both in
the spring on April 3 and in the summer) are > "sanctioned" in
that they will be official so any record set at this tournament will be
> recognized. I've secured an independent judge for the spring
tournament already. > > -Tyson > > P.S. Ouch... cuber's thumb.
Tried to break in some of Ton's speed cubes today.
782. [Speed cubing group] Re: US Championships 2004 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 17:31:24 -0000
Any time between june 15 and August 15 (and maybe a bit more leway
either way) is excellent for me, so yup, that would work great! Again,
much much appreciate the efforts! Daniel
783. Re: US Championships 2004 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 20:13:43 -0000
Mid-July or early August would be the best for me. I take classes during
the summer to try to lighten the load of doing a double major, and so
holding the competition closer to August, or even early August works for
me. I don't know if I am in the minority here, but if there are
other people who take summer classes then it might be better to shoot
for mid-July or early August, though I don't know how other schools
schedule their classes. Does anyone who takes summer classes have a
conflict with mid-July or August? Also if I'm the only one with a
summer class commitment please don't schedule around me, I'll
find a way to get there regardless of when its held. Just my two cents,
in case there are others in the same boat here as well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Just to reply
to a few of the issues that have come up: > > I definitely hear you on
the "earlier/beginning of August/middle of July" to avoid
college > conflicts. I think that's a good idea. Caltech itself
starts in late September so I sometimes > forget that schools start late
August and things like that. I will definitely hold the > competition
middle July or early August to accommodate that unless there are people
out > there that MUST have it late August. > > As for being regional and
not allowing people outside of the US, I'd like to go to the >
example of the "American Regions Mathematics League"
competition. In this competition, > foreign teams such as Taiwan and
Singapore are invited but they do not compete for the > same top prize.
Instead, there is a seperate prize for top finishing international team.
> This would perhaps allow us to still crown a US champion and allow
anyone from around > the world the join. > > As for being unfair on the
west coast, if someone else wants to hold it in the middle of the >
country, sure. Actually, Chris Hardwick and I were thinking of holding a
regional > competition jointly next year. Something like the US Regional
Championships in 2005 so > there would be two competitions that go on at
the same time at two different venues, one > the west coast and one on
the east coast. If someone in the middle wants to get > something up, of
course we're all for it. But I guess for now, unless someone else
wants to > start up something, I hope a trip to the west coast
isn't too far out of the way? I'll try to do > everything I
can to minimize your expenses during the trip. > > The reminds me, the
"ARML" math competition is held simultaneously at three
different > venues across the united states. I don't really see it
as feasible for this summer > competition but for some future regional
competitions, that might be fun and would make > it easier for people to
travel. Plus, it'd be kind cool to meet everyone in person for the
> summer. > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > > No, that would certainly not be
*racist*. It would be racist to > > exclude Asian ppl in the US for
example. But I think it is perfectly > > ok to have *regional/national*
compition open to only that region or > > nation. Oh and I agree with
Hayes, late August would be bad. > > Sometime a bit earlier would be
nice, say the beginning of August. > > On the other hand not too early
either, we all need time to > > practice. I know I have slowed down a
lot since school started. Even > > if it does end up conflicting with
school, I would still try to come. > > > > Also, at first glance I
thought it is a bit unfair to have it on a > > far side of the country
and not somewhere in the middle, like > > Chicago or something. But then
I realize that lots of CA ppl came > > all the way to Toronto last year,
and besides I'd really love to > > visit the Caltech campus. > > >
> -Doug Li > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > > <unipsycho6@y...> wrote: > > > I
would definitely come. But it would depend on the date. The same > > >
time as the World Championships would work, but probably no later > > >
than that since school starts soon after. > > > > > > Oh, and I think
that it should be open to people all over the > > world > > > rather
than just Americans. It would be sort of racist to exclude > > > people
from Europe, Asia, Australia, etc. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@i...> > >
> wrote: > > > > Hey everyone, > > > > > > > > Wow, this may be a bit
early, but I figure since hopefully this > > > > competition will
involve the most people, it's best to get some > > > > discussion
about it right now. > > > > > > > > Right now, the plan is to hold a
competition in the summer which > > I > > > > would like to call the
"2004 US Championships" and out of this > > > > competition,
we would produce a "US Champion". (Of course, > > > everyone >
> > > around the world is invited.) Anyway, if I get enough interest > >
for > > > > this competition, let's say over 50 cubers, then it
would > > probably > > > be > > > > best to hold the competition over a
few days. > > > > > > > > Anyway, my questions to all of you. How does
late August > > sound? > > > Let's > > > > say around the same time
as the World Championships in Toronto > > last > > > > year? Or does
this conflict with people who go to schools on > > the > > > > semester
system or... yeah. Is there a problem for anyone? If > > so, > > > >
speak up. I also intend to hold competitions for all of the > > other >
> > > events such as one handed solving, Rubik's Magic, 4x4x4,
5x5x5, > > > > blindfold solving, etc. > > > > > > > > A quick note...
the prizes unfortunately would probably be just > > a > > > few > > > >
chrome cubes and the title of being the Official US Champion. > >
I'll > > > see > > > > what I can do about getting other prizes but
I really see no way > > to > > > get > > > > $5000 for a first place
prize or $750 for other prizes. But us > > > > speedcubers were never in
it for the money right?!? > > > > > > > > To try and save money for
everyone, I'm going to talk to the > > > housing > > > > office and
see how many rooms are open during the summer. If it > > is > > > >
indeed possible to let cubers stay in the student houses or > > other >
> > > housing for the competition, I would estimate $15 a night. > > > >
> > > > Anyway, please speak up. After all, this is for all of you. > >
> Hopefully > > > > it'll be a great success. > > > > > > > >
-Tyson
784. [Speed cubing group] Re: US Championships 2004 From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 22:47:42 -0000
Tyson, I think I'm OK from the beginning of July to the middle of
August. I prefer one day over two, and two over three. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey everyone,
> > How's the dates July 9 to July 11? No idea how long it's
going to be yet... it will depend on > the number of people interested.
Anyway, speak up now or forever hold your peace. > > As for my own
pathetic website, hopefully I'll get an update soon and get some
stuff up > there. > > And to answer Kyle, the tournament (both in the
spring on April 3 and in the summer) are > "sanctioned" in
that they will be official so any record set at this tournament will be
> recognized. I've secured an independent judge for the spring
tournament already. > > -Tyson > > P.S. Ouch... cuber's thumb.
Tried to break in some of Ton's speed cubes today.
785. Ebay Aqua Mice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for sale!!!!!! From: "gosd123" <gosd123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Feb 2004 22:57:46 -0000
There are auctions on Ebay for Rubik's AQUA MICE is anyone is
interested in obtaining on. Definate copllectors item.... see auction
number 3175305313 for details.......
786. Re: cube competition (and an idea) From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 02:32:08 -0000
I could do an east coast competition in the spring or summer, and could
probably make it out to the west coast for a summer competition as long
as I had enough advance notice. I like Ian's suggestion about
qualifying times, at least for the early rounds. (How's it going
Ian?) One other idea... Someone's post said that they wouldn't
be able to get any big prizes for their competition. Just charge some
sort of application fee for the event, which can go toward prizes. The
other thing an entry fee does is make people commit to coming or not
coming... when there is no entry fee, EVERYONE says they're coming!
And if the entry fee is structured so that it goes up on a certain date,
it encourages people to enter by that date. I used to direct a 10-mile
run with 2,000 runners, and we'd have the entry fee go up the week
before the T-shirt order had to go in, to try to get as many people as
we could entered before that time. It took some of the guesswork out of
ordering shirts. Adam --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@y...> wrote: > Count me in (but that
probably went without saying). One idea for > this competition and
others: In Toronto, the top 32 times advanced > to the 2nd round and in
Cal Tech it was the top 12. I know this > format has advantages but what
do you guys think of setting > qualifying times to advance to the next
round? ie anyone who solves > in less than 30 seconds moves to the 2nd
round...anyone with a solve > under 20 seconds in the 2nd round moves on
to the finals. The times > would of course be a function of the number
(and reputation) of the > competitors. Perhaps a combination of the
current format and this > idea would work? > > Ian > > --- In
speedsolvingrubikscube@yahoogroups.com, "Roland" >
<rollinrvc@y...> wrote: > > I was thinking of having an informal cube
competition at the end > of > > the school year, probably May, at
Manhattan College(in the Bronx, > > NY). Would anyone be interested in
competing? If so what would be > the > > best day and time? I know we
have a bunch of students here > interested > > in the rubik's cube
and it would be a great way to spread cubing. > > > > -Roland
787. original package questions From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 02:38:26 -0000
Hey all, Did the Revenge or Professor cube ever come in the cardboard
boxes with the clear plastic around them? I ask because I have a 2x2x2
and 3x3x3 in the same type of packaging, both with the original plastic
still, and I think it'd be neat to complete the collection. I know
the 4x4x4 came in the cylindrical package, but the only package
I've ever seen for the 5x5x5 is a clear plastic box, which is
impossible to tell if it's been opened. Just curious, thanks for
any info! Daniel
788. Re: original package questions From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 02:47:45 -0000
I don't know about the professor cube but I remember in the early
80's buying the "Ideal" Revenge puzzle and it came in a
cardboard box about the same as the Ideal 3X3 came in sealed with
plastic wrap. Wayne --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@h...> wrote: > Hey all, > Did the
Revenge or Professor cube ever come in the cardboard boxes > with the
clear plastic around them? I ask because I have a 2x2x2 and > 3x3x3 in
the same type of packaging, both with the original plastic > still, and
I think it'd be neat to complete the collection. I know > the 4x4x4
came in the cylindrical package, but the only package I've > ever
seen for the 5x5x5 is a clear plastic box, which is impossible > to tell
if it's been opened. > > Just curious, thanks for any info! > >
Daniel
789. Cube questions... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 07:45:27 -0000
Has anyone ever tried a cube with tiles, rather than stickers. I would
be curious to see if they are any good. Does anyone know of a place to
buy some high quality replacement stickers? I have resorted to nail
polish on my cube, the stickers keep going bad. What is your favorite
cube for speedcubing. I have the new rubiks.com cube and it doesn't
seem to move as smoothly as those I have seen in videos. thank you all
for your comments. -Chris
790. Professor (5x5x5) cube From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 08:56:44 -0000
Does anyone know where i can get a 5x5x5 cube or even a 4x4x4 in the UK.
I can't find one anywhere.
791. Re: which method? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 11:34:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> wrote: > Hey guys > > I can solve the cube in
average of 2:20, using the layer-by-layer > method. I do an
"X" on the base first, then place the edges, instead > of
making a "+" then placing the corners. (base, second layer,
top) > > I'm willing to learn a faster yet easy method. Easy, in
terms of > memorization/understanding. > > I think Petrus' and
Fridrich's methods are cool & fast, but very > advanced for me.
Can you suggest any other method? Or some tips in > understanding these?
:) > > Thanks. > > -erik I can solve the rubik's cube layer-by
layer in average of 0:50 (my best mark with this method is 0:37). I
think that if you want solve the cube quickly, you need a good
Rubik's Cube. If you learn another method (I also use
Fridich's method) you could solve it faster but if you solve your
cube in 2:20 layer by layer I think that you cannot solve it in less
than 1:00 with a new method
792. Re: Cube questions... From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 11:39:53 -0000
David Salvia had a cube with tiles at the Winter Competition. They seem
okay.. though i personally prefer the feel of stickers. The stickers
that come with the rubiks.com cube are horrible. The plastic starts to
peel and soon, well, you've got a mess. You can buy replacement
stickers online and those are quite good. They don't peel and they
look beautiful. I believe it's $5 for a set for three cubes. Just
buy the stickers online. They're very high quality. Before I knew
about the stickers, I went to the local hardware store and bought
electrical tape. It wears off about once every three weeks but it's
nice and cheap. Your biggest problem will probably be the residue that
the old stickers leave behind. I suggest using tape and pressing it on
the faces and it will take off the residue. I tried goo gone my first
time... this citrus cleaning stuff? It worked, but the cube smelled
quite bad for a bit of time. As for a favorite cube, I currently have a
rubiks.com cube though I'm working in some of Ton's studio
cubes. (Ack, cuber's thumb!) Anyway, your cube can turn just as
smoothly as the ones on the videos. It just requires a lot of working in
and tuning and lubrication and sanding down rough spots and all the
bells and whistles and... basically, it just takes time. Unfortunately,
you can't just go out and buy a perfect speed cube. It's kinda
like a light saber... they make the jedi make his own or something. i
dunno, I'm not exactly the star wars guru. I think that's
pretty much it? --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Has anyone ever tried a cube
with tiles, rather than stickers. I > would be curious to see if they
are any good. > > Does anyone know of a place to buy some high quality
replacement > stickers? I have resorted to nail polish on my cube, the
stickers > keep going bad. > > What is your favorite cube for
speedcubing. I have the new > rubiks.com cube and it doesn't seem
to move as smoothly as those I > have seen in videos. > > thank you all
for your comments. > > -Chris
793. Re: [Speed cubing group] Re: which method? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 04:09:00 -0800 (PST)
I went down from 3:56 with O'Hare's method to 43.02 (avg
56.21) with Fridrich/O'Hare, and I haven't even learned all of
the Fridrich F2L or 4 Look LL yet. --- rubikaz <rubikaz@...> wrote: >
--- In speedsolvingrubikscube@yahoogroups.com, >
"dominant11th" > <dominant11th@y...> wrote: > > Hey guys >
> > > I can solve the cube in average of 2:20, using the >
layer-by-layer > > method. I do an "X" on the base first, then
place > the edges, > instead > > of making a "+" then placing
the corners. (base, > second layer, top) > > > > I'm willing to
learn a faster yet easy method. > Easy, in terms of > >
memorization/understanding. > > > > I think Petrus' and
Fridrich's methods are cool & > fast, but very > > advanced for
me. Can you suggest any other > method? Or some tips in > >
understanding these? :) > > > > Thanks. > > > > -erik > > I can solve
the rubik's cube layer-by layer in > average of 0:50 (my > best
mark with this method is 0:37). I think that if > you want solve > the
cube quickly, you need a good Rubik's Cube. If > you learn another
> method (I also use Fridich's method) you could solve > it faster
but if > you solve your cube in 2:20 layer by layer I think > that you
cannot > solve it in less than 1:00 with a new method > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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794. Re: original package questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 12:09:00 -0000
http://speedcubing.com/ton/collection/5x5x5/pages/001%20Rubik's%
20Whan%20Arxon%201983.htm Ton's pages and also twistypuzzles.com
are good places to look for pictures. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Did the Revenge or Professor
cube ever come in the cardboard boxes > with the clear plastic around
them? I ask because I have a 2x2x2 and > 3x3x3 in the same type of
packaging, both with the original plastic > still, and I think it'd
be neat to complete the collection. I know > the 4x4x4 came in the
cylindrical package, but the only package I've > ever seen for the
5x5x5 is a clear plastic box, which is impossible > to tell if it's
been opened. > > Just curious, thanks for any info! > > Daniel
795. Re: Supercubing? Try Hypercubing! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 12:13:54 -0000
Thanks for the explanation. I don't know enough about infinities to
fully understand it, but I think I understand what you're saying.
One thing that confused me was the '.', btw. You use that as a
multiplication symbol, right? I use '*' for that, so I
couldn't even parse "w.12" and read your other expression
as w^(2.6). Now it makes more sense ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > How much of this is just
fun, how much is serious? If anybody else > > had written this I'd
say it's pure fun, but since it's you... If > > it's
serious, how did you get your estimates and what does "w.12" >
> mean? > > > > Stefan > > The fractional part is fun. > The rest is
serious on some level. w.12 means w times 12 (the same > as
w+w+w+w+w+w+w+w+w+w+w+w) - this is somewhat more than 12.w (12 > times
w) which is only equal to w. (w here being the first infinite > ordinal.
I was only meaning cubes of length w, but I suppose larger > cubes could
also be considered.) > w^2 means w times w. Since
w.12+w^2.6=w^2.6<w^2.6+w.12, the length > of solution would be less
if you do the centres last. > The estimates are from each edge taking
approximately type w moves > to solve and each centre taking
approximately type w^2 moves to > solve. Of course, if not supercubing
then solving 5 centres solves > the last automatically so that w^2.6
could be improved to w^2.5. > By altering the order of moves you could
also produce a solution in > type w, but whether this is possible from
an algorithmic point of > view, I don't know. > > > > > > Are there
any programs out there which will do equivalents of > the > > > cube in
n dimensions where n>4? (Or possibly even, for n > infinite, > > >
assuming a scramble of possibly infinite length, or possibly > even > >
> fractional (if that makes sense)! Here, some sort of solving > > >
strategy would be useful - I suppose that in the current way of > > >
solving, one would solve an infinite cube in w^2.6 moves - if > one > >
> does centres last - or w^2.6+w.12 if one does edges last - > >
assuming > > > corners and central edges done first, w^2.6+w.12+n, for
some n > > > otherwise. Here w (omega really) is the first infinite
ordinal. > By > > > suitably changing strategy, one could possibly
reduce the > solution > > > to length w - obviously, there's a way
to do it, but I mean in > by > > > means of strategy rather than
bijection, so in some > predetermined > > > algorithmic way. That seems
slightly less obvious.)
796. Re: Observe not my english From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 12:16:44 -0000
Somehow I never understand what Gaétan is saying. Can someone tell me
what he wants to point out here? Stefan > I observe my new program for
my electronic triangle 2D or 2x2x2 > corner function total possibylity.
My fewest number move smallest no > repet sequence in 1982, 2moves=1
move 3=2,4=3,5=4 or 6=5 is > impossible. 7=6 is ok I think ?. The big
bang is the 2x2x2 for the > cubist :-) LDLF2DLF2 =
F'RD'F'R2D' > > Spirit number 7 & 6 :-))7 space
corner move but 6 corner only exact > position is full configuration or
one space corner center = energy = > 3 moves not opposite face sequence
face. The function 2x2x2 est le > CUR. > > My triangle color light give
1 move EX : U'D2 (X=UD) or X'XX2 he > understand one move too.
he is good for scramble 3 move only > Who's the fewest algorythm
method or easy and fast on popular > rubik's cube ? maybe my method
! Observe my long algorythm easy > memory for the 2 edge permut before
the solution.
797. Re: original package questions From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 17:21:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Did the Revenge or Professor
cube ever come in the cardboard boxes > with the clear plastic around
them? I ask because I have a 2x2x2 and > 3x3x3 in the same type of
packaging, both with the original plastic > still, and I think it'd
be neat to complete the collection. I know > the 4x4x4 came in the
cylindrical package, but the only package I've > ever seen for the
5x5x5 is a clear plastic box, which is impossible > to tell if it's
been opened. > > Just curious, thanks for any info! > > Daniel Hi
Daniel, The Revenge, 4x4x4, came in the cardboard boxes with the clear
plastic around them in 1982. I have one. I want one from Hong Kong, but
the one I have is from Taiwan. Oh well... :( David J
798. Re: Cube questions... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 17:33:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Has anyone ever tried a cube with tiles,
rather than stickers. I > would be curious to see if they are any good.
> > Does anyone know of a place to buy some high quality replacement >
stickers? I have resorted to nail polish on my cube, the stickers > keep
going bad. > > What is your favorite cube for speedcubing. I have the
new > rubiks.com cube and it doesn't seem to move as smoothly as
those I > have seen in videos. > > thank you all for your comments. > >
-Chris Hi Chris, In 1980 Ideal produced the Deluxe cubes, most of them
with plastic tiles, a few with stickers. The cube's plastic is hard
and slick and durable. In 1982 Ideal made "Rubik's Game"
containing the Deluxe cube with peg holes in the plastic tiles. Both of
these models are terrific cubes and take very well to lubrication. You
can see Macky's 12.28 second solve F2 R2 D L R B' F D' B
R2 D2 L D L R' F' B2 D U R2 D' R B2 L' D2 on one of
my Deluxes: http://www.henage.net/dan/cube/MVI_0286.AVI Regards, David J
799. Re: Cube questions... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 23:06:14 -0000
Thanks for the response. I think I'm going to give the tiled cube a
chance. Did you have a particular webpage in mind that supplies
stickers? I would like to re-stricker my cube with some better looking
stickers. -Chris
800. I Feel Like God From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 03:05:55 -0000
About an hour ago I solved a Rubik's Cube blindfolded for the first
time in my life. I learned most of the method a month or two ago, and I
never had any trouble keeping 40 numbers memorized, but lost interest
after I realized how impossible the Edge Permutation step seemed to me.
It made no sense to me, and I couldn't even do that step with my
eyes opened at the time. But today after a short conversation with Ron
Van Bruchem, I suddenly became very interested in this again. I learned
1 new algorithm and had a sudden revelation regarding the nature of edge
orientation, and suddenly I was able to permute edges blindfolded. That
was the only step I was previously unable to complete. So I did a trial
run with the edge permutation step alone, and took my blindfold off
after about 30 minutes to a fully solved Rubik's Cube on my first
try. I was SO happy to have done that, but the feeling really
didn't even compare to doing the entire thing blindfolded. A few
minutes after doing edge permutation for the first time, I scrambled the
cube up and memorized it while watching HBO. After I was confident that
I wouldn't forget any of what I had memorized, I turned the TV off,
got my blindfold on, and immediately started manipulating the cube. I
didn't time myself. What seemed like about 1 hour later though, I
performed the final algorithm (MD2M'D2) and nervously pulled the
blindfold down around my neck, to be staring at a fully solved
Rubik's Cube. Anything I could write about how amazing it felt
would just be an understatement. Just PURE JOY. :) Like Chris Hardwick
once said, this is easily 100x more addictive than speedcubing. I'm
really impressed with myself for having nailed it on my first try.
Can't WAIT to do this infront of my family, and I look forward to
working my times down to around 10 minutes. :) A few bits of advice that
really helped me with edge permutation, for any aspiring blindfold
cubers... Whichever 2 faces you set as "highest priority" for
your edge orientation (white and yellow for most people), complete those
2 slices first when you start permuting edges. It's relatively
simple to do this, and once both sides are solved you're left with
an even simpler series of 3-edge cycles (using the MD2M'D2
algorithm) through the middle-slice to complete the cube. Take your time
in both memorizing and solving the cube. Once you perform an algorithm,
figure out exactly how all the cubes moved around, and spend a minute or
two re-memorizing the cube as that new set of numbers, before moving on
to your next move. Practice doing the whole method with your eyes open,
and get yourself to where you can solve it that way without thinking
about it too much, before moving on to blindfolded practice/solving.
Sorry for this longwinded post, I'm just really really excited
right now. :)
801. Re: [Speed cubing group] Re: Cube questions... From: con-boy13@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 22:07:03 -0500
Ive read before that people have painted their own cubes. I also have a
rubiks.com cube and was interested in painting them also when they wear
off. Does anyone know anything about this? How to paint the cube?
Different paints? Thanks On Fri, 13 Feb 2004 11:39:53 -0000 tmao@...
writes: > David Salvia had a cube with tiles at the Winter Competition.
They > seem okay.. though i > personally prefer the feel of stickers.
The stickers that come with > the rubiks.com cube are > horrible. The
plastic starts to peel and soon, well, you've got a > mess. You can
buy > replacement stickers online and those are quite good. They
don't > peel and they look > beautiful. I believe it's $5 for
a set for three cubes. > > Just buy the stickers online. They're
very high quality. Before I > knew about the stickers, I > went to the
local hardware store and bought electrical tape. It > wears off about
once every > three weeks but it's nice and cheap. Your biggest
problem will > probably be the residue > that the old stickers leave
behind. I suggest using tape and > pressing it on the faces and it >
will take off the residue. I tried goo gone my first time... this >
citrus cleaning stuff? It > worked, but the cube smelled quite bad for a
bit of time.
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
802. Re: [Speed cubing group] I Feel Like God From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 19:32:59 -0800 (PST)
congrats!!! by the way do you have AIM? Im getting into blindfold cubing
and I need help real bad...Smackitypants is my AIM name so hit me up
sometime. ==K== --- cjhasbrouck <cjhasbrouck@...> wrote: > About an
hour ago I solved a Rubik's Cube > blindfolded for the first > time
in my life. > > I learned most of the method a month or two ago, and > I
never had any > trouble keeping 40 numbers memorized, but lost >
interest after I > realized how impossible the Edge Permutation step >
seemed to me. It > made no sense to me, and I couldn't even do that
> step with my eyes > opened at the time. > > But today after a short
conversation with Ron Van > Bruchem, I > suddenly became very interested
in this again. I > learned 1 new > algorithm and had a sudden revelation
regarding the > nature of edge > orientation, and suddenly I was able to
permute > edges blindfolded. > That was the only step I was previously
unable to > complete. > > So I did a trial run with the edge permutation
step > alone, and took > my blindfold off after about 30 minutes to a
fully > solved Rubik's > Cube on my first try. I was SO happy to
have done > that, but the > feeling really didn't even compare to
doing the > entire thing > blindfolded. > > A few minutes after doing
edge permutation for the > first time, I > scrambled the cube up and
memorized it while > watching HBO. After I > was confident that I
wouldn't forget any of what I > had memorized, I > turned the TV
off, got my blindfold on, and > immediately started > manipulating the
cube. > > I didn't time myself. What seemed like about 1 hour >
later though, I > performed the final algorithm (MD2M'D2) and >
nervously pulled the > blindfold down around my neck, to be staring at a
> fully solved > Rubik's Cube. > > Anything I could write about how
amazing it felt > would just be an > understatement. Just PURE JOY. :) >
> Like Chris Hardwick once said, this is easily 100x > more addictive >
than speedcubing. > > I'm really impressed with myself for having
nailed > it on my first > try. Can't WAIT to do this infront of my
family, and > I look forward > to working my times down to around 10
minutes. :) > > A few bits of advice that really helped me with edge >
permutation, > for any aspiring blindfold cubers... > > Whichever 2
faces you set as "highest priority" for > your edge >
orientation (white and yellow for most people), > complete those 2 >
slices first when you start permuting edges. It's > relatively
simple > to do this, and once both sides are solved you're > left
with an even > simpler series of 3-edge cycles (using the MD2M'D2 >
algorithm) > through the middle-slice to complete the cube. > > Take
your time in both memorizing and solving the > cube. Once you > perform
an algorithm, figure out exactly how all the > cubes moved > around, and
spend a minute or two re-memorizing the > cube as that new > set of
numbers, before moving on to your next move. > > Practice doing the
whole method with your eyes open, > and get > yourself to where you can
solve it that way without > thinking about > it too much, before moving
on to blindfolded > practice/solving. > > Sorry for this longwinded
post, I'm just really > really excited right > now. :) > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
803. Re: I Feel Like God From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 03:45:00 -0000
That's awesome! I was trying to do it a while ago, but I am SOOO
terrible at memorizing all the numbers. I have trouble doing a 2x2x2
without forgetting some.... :-( --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > About an hour ago I solved a Rubik's
Cube blindfolded for the first > time in my life. > > I learned most of
the method a month or two ago, and I never had any > trouble keeping 40
numbers memorized, but lost interest after I > realized how impossible
the Edge Permutation step seemed to me. It > made no sense to me, and I
couldn't even do that step with my eyes > opened at the time. > >
But today after a short conversation with Ron Van Bruchem, I > suddenly
became very interested in this again. I learned 1 new > algorithm and
had a sudden revelation regarding the nature of edge > orientation, and
suddenly I was able to permute edges blindfolded. > That was the only
step I was previously unable to complete. > > So I did a trial run with
the edge permutation step alone, and took > my blindfold off after about
30 minutes to a fully solved Rubik's > Cube on my first try. I was
SO happy to have done that, but the > feeling really didn't even
compare to doing the entire thing > blindfolded. > > A few minutes after
doing edge permutation for the first time, I > scrambled the cube up and
memorized it while watching HBO. After I > was confident that I
wouldn't forget any of what I had memorized, I > turned the TV off,
got my blindfold on, and immediately started > manipulating the cube. >
> I didn't time myself. What seemed like about 1 hour later though,
I > performed the final algorithm (MD2M'D2) and nervously pulled
the > blindfold down around my neck, to be staring at a fully solved >
Rubik's Cube. > > Anything I could write about how amazing it felt
would just be an > understatement. Just PURE JOY. :) > > Like Chris
Hardwick once said, this is easily 100x more addictive > than
speedcubing. > > I'm really impressed with myself for having nailed
it on my first > try. Can't WAIT to do this infront of my family,
and I look forward > to working my times down to around 10 minutes. :) >
> A few bits of advice that really helped me with edge permutation, >
for any aspiring blindfold cubers... > > Whichever 2 faces you set as
"highest priority" for your edge > orientation (white and
yellow for most people), complete those 2 > slices first when you start
permuting edges. It's relatively simple > to do this, and once both
sides are solved you're left with an even > simpler series of
3-edge cycles (using the MD2M'D2 algorithm) > through the
middle-slice to complete the cube. > > Take your time in both memorizing
and solving the cube. Once you > perform an algorithm, figure out
exactly how all the cubes moved > around, and spend a minute or two
re-memorizing the cube as that new > set of numbers, before moving on to
your next move. > > Practice doing the whole method with your eyes open,
and get > yourself to where you can solve it that way without thinking
about > it too much, before moving on to blindfolded practice/solving. >
> Sorry for this longwinded post, I'm just really really excited
right > now. :)
804. Re: I Feel Like God (memorizing the cube for a BD solve) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 06:10:09 -0000
Congrats on your first ever blindfolded solve! As I'm sure
you've seen it only takes practice and dedication to get it for the
first time. Still, that is definitely a very impressive feat nontheless
and congratulations! Also Michael, after reading your post, if I may
offer some advice for people who don't like all the memorization
involved in BD solving. For all you people who already solve BD I
aparently use a method similar to Dror Vomberg, as he gave me lots of
ideas at the WC on how to do BD solving, which influenced how I created
my method. So anyway instead of memorizing the cube soley as 4 different
strings of numbers (edge/corner orienation; edge/corner positions), I
like to mix it up a little. Here's how I do each, Edge orientation:
I memorize this as strings of numbers, 3 groups of 4 numbers, one for
the U layer, D layer, and middle layer. Corner orientation: I'm
still learning algs for this, but I have algs that flip multiple corners
at once so I just memorize this spatially by picturing a cube in my head
and memorizing where the corner pairs are. If there any single corners
in a position that I don't have an alg for, I memorize their
orientation separately as numbers, but I still do this spatially by
picturing a cube in my head, and where the corners are on that cube.
Edge positions: I memorize this as a string of numbers, 3 groups of 4
for the U layer, D layer, and middle layer. What helps for me to keep
these straight in my head is to not only memorize the strings of number
but use spatial associations to give me a "backup" in case I
forget a number in the string. For example I number the edges 1 through
12 based on my defined "correct" position. Say the four edges
in the top layer are UB=5, UL=7, UR=1, UF=9 then my number string would
be 5,7,1,9 which I would also try to think of as 57,19 as one form of
"backup". My spatial associations would be that going from UB
to UL diagonally I add 2, then I slide over to UR and drop all the way
down to the lowest numbered edge (helpful for the edges 1 and 12 since
they are on the extremes) then after that I slide over diagonally to UF
which is 2 more than UL. So I have a triangle of UB, UL, and UF where I
add 2 each time, and the UR edge is an outsider in that it is the lowest
number edge on the face, and also on the whole cube. Giving yourself
several "backup" ways to memorize the numbers helps especially
when doing the cube BD in front of people. I often forget portions of my
number strings under pressure, but if I remember that going from UL to
UF, for example, means I only add two, then I can figure out the edge at
UF if I forget it. Corner positions: This is one thing that REALLY
helped me to improve my success rate for BD solving. I used to memorize
the corner positions as numbers also, using the same strategies as for
the edges, but I often mixed up my spatial associations for the corners
with those for the edges. What I do now is to memorize the corners as
letters. The corners are lettered A through H and I form words out of
their positions. For example say the 4 corners in the top (moving from
UBL to UBR to UFL to UFR) are B H F D. I would memorize this as
"Brown Hairy FooD", or possibly "Big Honkin'
FaD", nonesense phrases like that. I used to listen to those
improve your memory tapes, and they highly recommend memorizing
something in a funny or silly way so that it is easier to recall. When
memorizing the corners I try to find a funny or silly phrase, then
picture a scenario in my head that goes along with it as my
"backup". So if I forget my phrase, I can fall back on my
picture and try to remember what the phrase was. So for B H F D I would
picture a really old steak that has turned brown with fuzzy mold on it,
or a really weird new outfit that everyone on the streets is wearing.
Once I remember the phrase, I remember the letters and thus where the
corners are. Another reason I think it helps to memorize the edges and
corners differently, is that after having done the edge permutation
step, and having dealt with numbers so much in your head, it is easier
to recall your silly picture, then your silly phrase to find the corner
positions than to try to say "ok wow... I just dealt with lots of
numbers... Now what were all the numbers for the corners??"
-------- So anyway that was a really long post, but to make a long story
short, to help with memorizing give yourself as many "backup"
ways to memorize something as you can. This can still be done quickly,
and allows you to solve for speed. I don't know if the BD pros do
this, but I personally find it useful. It improves your accuracy at
least, if not your speed. My two cents on ways to help for memorizing
the cube, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > That's
awesome! I was trying to do it a while ago, but I am SOOO > terrible at
memorizing all the numbers. I have trouble doing a 2x2x2 > without
forgetting some.... :-( > > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" >
<cjhasbrouck@y...> wrote: > > About an hour ago I solved a
Rubik's Cube blindfolded for the > first > > time in my life. > > >
> I learned most of the method a month or two ago, and I never had > any
> > trouble keeping 40 numbers memorized, but lost interest after I > >
realized how impossible the Edge Permutation step seemed to me. It > >
made no sense to me, and I couldn't even do that step with my eyes
> > opened at the time. > > > > But today after a short conversation
with Ron Van Bruchem, I > > suddenly became very interested in this
again. I learned 1 new > > algorithm and had a sudden revelation
regarding the nature of edge > > orientation, and suddenly I was able to
permute edges blindfolded. > > That was the only step I was previously
unable to complete. > > > > So I did a trial run with the edge
permutation step alone, and > took > > my blindfold off after about 30
minutes to a fully solved Rubik's > > Cube on my first try. I was
SO happy to have done that, but the > > feeling really didn't even
compare to doing the entire thing > > blindfolded. > > > > A few minutes
after doing edge permutation for the first time, I > > scrambled the
cube up and memorized it while watching HBO. After I > > was confident
that I wouldn't forget any of what I had memorized, > I > > turned
the TV off, got my blindfold on, and immediately started > >
manipulating the cube. > > > > I didn't time myself. What seemed
like about 1 hour later though, > I > > performed the final algorithm
(MD2M'D2) and nervously pulled the > > blindfold down around my
neck, to be staring at a fully solved > > Rubik's Cube. > > > >
Anything I could write about how amazing it felt would just be an > >
understatement. Just PURE JOY. :) > > > > Like Chris Hardwick once said,
this is easily 100x more addictive > > than speedcubing. > > > >
I'm really impressed with myself for having nailed it on my first >
> try. Can't WAIT to do this infront of my family, and I look >
forward > > to working my times down to around 10 minutes. :) > > > > A
few bits of advice that really helped me with edge permutation, > > for
any aspiring blindfold cubers... > > > > Whichever 2 faces you set as
"highest priority" for your edge > > orientation (white and
yellow for most people), complete those 2 > > slices first when you
start permuting edges. It's relatively > simple > > to do this, and
once both sides are solved you're left with an > even > > simpler
series of 3-edge cycles (using the MD2M'D2 algorithm) > > through
the middle-slice to complete the cube. > > > > Take your time in both
memorizing and solving the cube. Once you > > perform an algorithm,
figure out exactly how all the cubes moved > > around, and spend a
minute or two re-memorizing the cube as that > new > > set of numbers,
before moving on to your next move. > > > > Practice doing the whole
method with your eyes open, and get > > yourself to where you can solve
it that way without thinking about > > it too much, before moving on to
blindfolded practice/solving. > > > > Sorry for this longwinded post,
I'm just really really excited > right > > now. :)
805. Re: [Speed cubing group] Re: Cube questions... (more) From: Chris Taylor <duct_tape06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 22:14:16 -0800 (PST)
I was reading the below post, and I remembered seeing my aunt customize
dispozable lighters by painting pictures on them with fingernail polish.
She had said that the polish lasted longer than the lighters. Has
anybody ever tried painting on rubik's cubes with fingernail
polish? Just a thought. Maybe I'll try it. Chris Taylor
con-boy13@... wrote: Ive read before that people have painted their own
cubes. I also have a rubiks.com cube and was interested in painting them
also when they wear off. Does anyone know anything about this? How to
paint the cube? Different paints? Thanks On Fri, 13 Feb 2004 11:39:53
-0000 tmao@... writes: > David Salvia had a cube with tiles at the
Winter Competition. They > seem okay.. though i > personally prefer the
feel of stickers. The stickers that come with > the rubiks.com cube are
> horrible. The plastic starts to peel and soon, well, you've got a
> mess. You can buy > replacement stickers online and those are quite
good. They don't > peel and they look > beautiful. I believe
it's $5 for a set for three cubes. > > Just buy the stickers
online. They're very high quality. Before I > knew about the
stickers, I > went to the local hardware store and bought electrical
tape. It > wears off about once every > three weeks but it's nice
and cheap. Your biggest problem will > probably be the residue > that
the old stickers leave behind. I suggest using tape and > pressing it on
the faces and it > will take off the residue. I tried goo gone my first
time... this > citrus cleaning stuff? It > worked, but the cube smelled
quite bad for a bit of time.
________________________________________________________________ The
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806. blindfold question? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Feb 2004 22:16:25 -0800 (PST)
hi, to you blindfold guys (as the current topic), where is the most
simple published blindfold place to learn how to do it? also, are there
different ones that are quicker to learn than others, etc.? -bm :)
--Brent --------------------------------- Do you Yahoo!? Yahoo! Finance:
Get your refund fast by filing online [Non-text portions of this message
have been removed]
807. Re: blindfold question? From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 06:29:04 -0000
I didn't use any texts at all, other than for learning the method
to memorizing the cube as a string of numbers, and how to orient edges
(which lead to a lot of confusion)... In my experience the guides
available online have been really lacking and difficult to follow. Could
just be me, though. Richard Carr has his method linked on one of his
records in the Blindfold records page at speedcubing.com though. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > hi, > to you blindfold guys (as the
current topic), where is the most simple published blindfold place to
learn how to do it? also, are there different ones that are quicker to
learn than others, etc.? > -bm > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Finance: Get
your refund fast by filing online > > [Non-text portions of this message
have been removed]
808. Re: I Feel Like God (memorizing the cube for a BD solve) From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 06:35:42 -0000
Thanks! :) This is kind of odd but your and mine method to memorizing
corner orientation, edge orientation, and edge positions are pretty much
- exactly- alike. Slightly different progression (for example on edge
permutation I go UF to UL to UB to UR for 1 2 3 and 4), but other than
that, pretty much exactly alike. I use numbers for the corner
permutation, but I do sometimes have a little difficulty and get it
mixed up with one of my EP layers. I think I'm gonna start trying
your method to CP. No reason to use so many numbers when you've got
the whole alphabet available. :) Thanks for the tips. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Congrats on your first ever blindfolded solve! As I'm sure
you've > seen it only takes practice and dedication to get it for
the first > time. Still, that is definitely a very impressive feat
nontheless > and congratulations! > > Also Michael, after reading your
post, if I may offer some advice > for people who don't like all
the memorization involved in BD > solving. For all you people who
already solve BD I aparently use a > method similar to Dror Vomberg, as
he gave me lots of ideas at the > WC on how to do BD solving, which
influenced how I created my > method. So anyway instead of memorizing
the cube soley as 4 > different strings of numbers (edge/corner
orienation; edge/corner > positions), I like to mix it up a little.
Here's how I do each, > > Edge orientation: I memorize this as
strings of numbers, 3 groups of > 4 numbers, one for the U layer, D
layer, and middle layer. > > Corner orientation: I'm still learning
algs for this, but I have > algs that flip multiple corners at once so I
just memorize this > spatially by picturing a cube in my head and
memorizing where the > corner pairs are. If there any single corners in
a position that I > don't have an alg for, I memorize their
orientation separately as > numbers, but I still do this spatially by
picturing a cube in my > head, and where the corners are on that cube. >
> Edge positions: I memorize this as a string of numbers, 3 groups of >
4 for the U layer, D layer, and middle layer. What helps for me to >
keep these straight in my head is to not only memorize the strings > of
number but use spatial associations to give me a "backup" in
case > I forget a number in the string. For example I number the edges 1
> through 12 based on my defined "correct" position. Say the
four > edges in the top layer are UB=5, UL=7, UR=1, UF=9 then my number
> string would be 5,7,1,9 which I would also try to think of as 57,19 >
as one form of "backup". My spatial associations would be that
> going from UB to UL diagonally I add 2, then I slide over to UR and >
drop all the way down to the lowest numbered edge (helpful for the >
edges 1 and 12 since they are on the extremes) then after that I > slide
over diagonally to UF which is 2 more than UL. So I have a > triangle of
UB, UL, and UF where I add 2 each time, and the UR edge > is an outsider
in that it is the lowest number edge on the face, and > also on the
whole cube. > > Giving yourself several "backup" ways to
memorize the numbers helps > especially when doing the cube BD in front
of people. I often > forget portions of my number strings under
pressure, but if I > remember that going from UL to UF, for example,
means I only add > two, then I can figure out the edge at UF if I forget
it. > > Corner positions: > This is one thing that REALLY helped me to
improve my success rate > for BD solving. I used to memorize the corner
positions as numbers > also, using the same strategies as for the edges,
but I often mixed > up my spatial associations for the corners with
those for the > edges. What I do now is to memorize the corners as
letters. The > corners are lettered A through H and I form words out of
their > positions. For example say the 4 corners in the top (moving from
> UBL to UBR to UFL to UFR) are B H F D. I would memorize this > as
"Brown Hairy FooD", or possibly "Big Honkin'
FaD", nonesense > phrases like that. I used to listen to those
improve your memory > tapes, and they highly recommend memorizing
something in a funny or > silly way so that it is easier to recall. When
memorizing the > corners I try to find a funny or silly phrase, then
picture a > scenario in my head that goes along with it as my
"backup". So if I > forget my phrase, I can fall back on my
picture and try to remember > what the phrase was. So for B H F D I
would picture a really old > steak that has turned brown with fuzzy mold
on it, or a really weird > new outfit that everyone on the streets is
wearing. Once I remember > the phrase, I remember the letters and thus
where the corners are. > > Another reason I think it helps to memorize
the edges and corners > differently, is that after having done the edge
permutation step, > and having dealt with numbers so much in your head,
it is easier to > recall your silly picture, then your silly phrase to
find the corner > positions than to try to say "ok wow... I just
dealt with lots of > numbers... Now what were all the numbers for the
corners??" > -------- > > So anyway that was a really long post,
but to make a long story > short, to help with memorizing give yourself
as many "backup" ways > to memorize something as you can. This
can still be done quickly, > and allows you to solve for speed. I
don't know if the BD pros do > this, but I personally find it
useful. It improves your accuracy at > least, if not your speed. > > My
two cents on ways to help for memorizing the cube, > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > That's awesome! I was trying to do
it a while ago, but I am SOOO > > terrible at memorizing all the
numbers. I have trouble doing a > 2x2x2 > > without forgetting some....
:-( > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cjhasbrouck" > > <cjhasbrouck@y...> wrote: > > > About an
hour ago I solved a Rubik's Cube blindfolded for the > > first > >
> time in my life. > > > > > > I learned most of the method a month or
two ago, and I never had > > any > > > trouble keeping 40 numbers
memorized, but lost interest after I > > > realized how impossible the
Edge Permutation step seemed to me. > It > > > made no sense to me, and
I couldn't even do that step with my > eyes > > > opened at the
time. > > > > > > But today after a short conversation with Ron Van
Bruchem, I > > > suddenly became very interested in this again. I
learned 1 new > > > algorithm and had a sudden revelation regarding the
nature of > edge > > > orientation, and suddenly I was able to permute
edges > blindfolded. > > > That was the only step I was previously
unable to complete. > > > > > > So I did a trial run with the edge
permutation step alone, and > > took > > > my blindfold off after about
30 minutes to a fully solved > Rubik's > > > Cube on my first try.
I was SO happy to have done that, but the > > > feeling really
didn't even compare to doing the entire thing > > > blindfolded. >
> > > > > A few minutes after doing edge permutation for the first time,
I > > > scrambled the cube up and memorized it while watching HBO. After
> I > > > was confident that I wouldn't forget any of what I had >
memorized, > > I > > > turned the TV off, got my blindfold on, and
immediately started > > > manipulating the cube. > > > > > > I
didn't time myself. What seemed like about 1 hour later > though, >
> I > > > performed the final algorithm (MD2M'D2) and nervously
pulled the > > > blindfold down around my neck, to be staring at a fully
solved > > > Rubik's Cube. > > > > > > Anything I could write about
how amazing it felt would just be > an > > > understatement. Just PURE
JOY. :) > > > > > > Like Chris Hardwick once said, this is easily 100x
more > addictive > > > than speedcubing. > > > > > > I'm really
impressed with myself for having nailed it on my > first > > > try.
Can't WAIT to do this infront of my family, and I look > > forward
> > > to working my times down to around 10 minutes. :) > > > > > > A
few bits of advice that really helped me with edge > permutation, > > >
for any aspiring blindfold cubers... > > > > > > Whichever 2 faces you
set as "highest priority" for your edge > > > orientation
(white and yellow for most people), complete those 2 > > > slices first
when you start permuting edges. It's relatively > > simple > > > to
do this, and once both sides are solved you're left with an > >
even > > > simpler series of 3-edge cycles (using the MD2M'D2
algorithm) > > > through the middle-slice to complete the cube. > > > >
> > Take your time in both memorizing and solving the cube. Once you > >
> perform an algorithm, figure out exactly how all the cubes moved > > >
around, and spend a minute or two re-memorizing the cube as that > > new
> > > set of numbers, before moving on to your next move. > > > > > >
Practice doing the whole method with your eyes open, and get > > >
yourself to where you can solve it that way without thinking > about > >
> it too much, before moving on to blindfolded practice/solving. > > > >
> > Sorry for this longwinded post, I'm just really really excited
> > right > > > now. :)
809. Re: [Speed cubing group] Re: I Feel Like God (memorizing the cube
for a BD solve) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Feb 2004 16:48:11 -0000
Does anyone solve blindfold now other than by memorising the cube using
a string of numbers? My friend John White who held the world record from
the early 80s just used to memorise the patterns and whenever I have
solved blindfolded that is what I have done too. I am guessing that the
number method is easier but perhaps it depends how visual your memory
is. Maybe Michael you should just try picturing the the patterns if you
dont like numbers. This is much more the way that chessplayers work -
and I believe Go players although I don't have so much experience
of that. Congratulations to any who succeed it is well worth the effort.
Duncan ----- Original Message ----- From: cjhasbrouck To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 14, 2004
6:35 AM Subject: [Speed cubing group] Re: I Feel Like God (memorizing
the cube for a BD solve) Thanks! :) This is kind of odd but your and
mine method to memorizing corner orientation, edge orientation, and edge
positions are pretty much - exactly- alike. Slightly different
progression (for example on edge permutation I go UF to UL to UB to UR
for 1 2 3 and 4), but other than that, pretty much exactly alike. I use
numbers for the corner permutation, but I do sometimes have a little
difficulty and get it mixed up with one of my EP layers. I think
I'm gonna start trying your method to CP. No reason to use so many
numbers when you've got the whole alphabet available. :) Thanks for
the tips. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Congrats on your first ever blindfolded
solve! As I'm sure you've > seen it only takes practice and
dedication to get it for the first > time. Still, that is definitely a
very impressive feat nontheless > and congratulations! > > Also Michael,
after reading your post, if I may offer some advice > for people who
don't like all the memorization involved in BD > solving. For all
you people who already solve BD I aparently use a > method similar to
Dror Vomberg, as he gave me lots of ideas at the > WC on how to do BD
solving, which influenced how I created my > method. So anyway instead
of memorizing the cube soley as 4 > different strings of numbers
(edge/corner orienation; edge/corner > positions), I like to mix it up a
little. Here's how I do each, > > Edge orientation: I memorize this
as strings of numbers, 3 groups of > 4 numbers, one for the U layer, D
layer, and middle layer. > > Corner orientation: I'm still learning
algs for this, but I have > algs that flip multiple corners at once so I
just memorize this > spatially by picturing a cube in my head and
memorizing where the > corner pairs are. If there any single corners in
a position that I > don't have an alg for, I memorize their
orientation separately as > numbers, but I still do this spatially by
picturing a cube in my > head, and where the corners are on that cube. >
> Edge positions: I memorize this as a string of numbers, 3 groups of >
4 for the U layer, D layer, and middle layer. What helps for me to >
keep these straight in my head is to not only memorize the strings > of
number but use spatial associations to give me a "backup" in
case > I forget a number in the string. For example I number the edges 1
> through 12 based on my defined "correct" position. Say the
four > edges in the top layer are UB=5, UL=7, UR=1, UF=9 then my number
> string would be 5,7,1,9 which I would also try to think of as 57,19 >
as one form of "backup". My spatial associations would be that
> going from UB to UL diagonally I add 2, then I slide over to UR and >
drop all the way down to the lowest numbered edge (helpful for the >
edges 1 and 12 since they are on the extremes) then after that I > slide
over diagonally to UF which is 2 more than UL. So I have a > triangle of
UB, UL, and UF where I add 2 each time, and the UR edge > is an outsider
in that it is the lowest number edge on the face, and > also on the
whole cube. > > Giving yourself several "backup" ways to
memorize the numbers helps > especially when doing the cube BD in front
of people. I often > forget portions of my number strings under
pressure, but if I > remember that going from UL to UF, for example,
means I only add > two, then I can figure out the edge at UF if I forget
it. > > Corner positions: > This is one thing that REALLY helped me to
improve my success rate > for BD solving. I used to memorize the corner
positions as numbers > also, using the same strategies as for the edges,
but I often mixed > up my spatial associations for the corners with
those for the > edges. What I do now is to memorize the corners as
letters. The > corners are lettered A through H and I form words out of
their > positions. For example say the 4 corners in the top (moving from
> UBL to UBR to UFL to UFR) are B H F D. I would memorize this > as
"Brown Hairy FooD", or possibly "Big Honkin'
FaD", nonesense > phrases like that. I used to listen to those
improve your memory > tapes, and they highly recommend memorizing
something in a funny or > silly way so that it is easier to recall. When
memorizing the > corners I try to find a funny or silly phrase, then
picture a > scenario in my head that goes along with it as my
"backup". So if I > forget my phrase, I can fall back on my
picture and try to remember > what the phrase was. So for B H F D I
would picture a really old > steak that has turned brown with fuzzy mold
on it, or a really weird > new outfit that everyone on the streets is
wearing. Once I remember > the phrase, I remember the letters and thus
where the corners are. > > Another reason I think it helps to memorize
the edges and corners > differently, is that after having done the edge
permutation step, > and having dealt with numbers so much in your head,
it is easier to > recall your silly picture, then your silly phrase to
find the corner > positions than to try to say "ok wow... I just
dealt with lots of > numbers... Now what were all the numbers for the
corners??" > -------- > > So anyway that was a really long post,
but to make a long story > short, to help with memorizing give yourself
as many "backup" ways > to memorize something as you can. This
can still be done quickly, > and allows you to solve for speed. I
don't know if the BD pros do > this, but I personally find it
useful. It improves your accuracy at > least, if not your speed. > > My
two cents on ways to help for memorizing the cube, > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > That's awesome! I was trying to do
it a while ago, but I am SOOO > > terrible at memorizing all the
numbers. I have trouble doing a > 2x2x2 > > without forgetting some....
:-( > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cjhasbrouck" > > <cjhasbrouck@y...> wrote: > > > About an
hour ago I solved a Rubik's Cube blindfolded for the > > first > >
> time in my life. > > > > > > I learned most of the method a month or
two ago, and I never had > > any > > > trouble keeping 40 numbers
memorized, but lost interest after I > > > realized how impossible the
Edge Permutation step seemed to me. > It > > > made no sense to me, and
I couldn't even do that step with my > eyes > > > opened at the
time. > > > > > > But today after a short conversation with Ron Van
Bruchem, I > > > suddenly became very interested in this again. I
learned 1 new > > > algorithm and had a sudden revelation regarding the
nature of > edge > > > orientation, and suddenly I was able to permute
edges > blindfolded. > > > That was the only step I was previously
unable to complete. > > > > > > So I did a trial run with the edge
permutation step alone, and > > took > > > my blindfold off after about
30 minutes to a fully solved > Rubik's > > > Cube on my first try.
I was SO happy to have done that, but the > > > feeling really
didn't even compare to doing the entire thing > > > blindfolded. >
> > > > > A few minutes after doing edge permutation for the first time,
I > > > scrambled the cube up and memorized it while watching HBO. After
> I > > > was confident that I wouldn't forget any of what I had >
memorized, > > I > > > turned the TV off, got my blindfold on, and
immediately started > > > manipulating the cube. > > > > > > I
didn't time myself. What seemed like about 1 hour later > though, >
> I > > > performed the final algorithm (MD2M'D2) and nervously
pulled the > > > blindfold down around my neck, to be staring at a fully
solved > > > Rubik's Cube. > > > > > > Anything I could write about
how amazing it felt would just be > an > > > understatement. Just PURE
JOY. :) > > > > > > Like Chris Hardwick once said, this is easily 100x
more > addictive > > > than speedcubing. > > > > > > I'm really
impressed with myself for having nailed it on my > first > > > try.
Can't WAIT to do this infront of my family, and I look > > forward
> > > to working my times down to around 10 minutes. :) > > > > > > A
few bits of advice that really helped me with edge > permutation, > > >
for any aspiring blindfold cubers... > > > > > > Whichever 2 faces you
set as "highest priority" for your edge > > > orientation
(white and yellow for most people), complete those 2 > > > slices first
when you start permuting edges. It's relatively > > simple > > > to
do this, and once both sides are solved you're left with an > >
even > > > simpler series of 3-edge cycles (using the MD2M'D2
algorithm) > > > through the middle-slice to complete the cube. > > > >
> > Take your time in both memorizing and solving the cube. Once you > >
> perform an algorithm, figure out exactly how all the cubes moved > > >
around, and spend a minute or two re-memorizing the cube as that > > new
> > > set of numbers, before moving on to your next move. > > > > > >
Practice doing the whole method with your eyes open, and get > > >
yourself to where you can solve it that way without thinking > about > >
> it too much, before moving on to blindfolded practice/solving. > > > >
> > Sorry for this longwinded post, I'm just really really excited
> > right > > > now. :) Yahoo! Groups Sponsor ADVERTISEMENT
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810. Re: I Feel Like God (memorizing the cube for a BD solve) From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 17:07:27 -0000
hello I uses to visualy memorize the cube, each piece where it should go
and then the next piece there it should go until I rech my first piece
and that all there is to it. Doing that, I can memorize the cube in
about 90 sec and solve it also in that time. This however require a lot
of practice, but not more than speedsolving a cube. It seems that
memorizing using numbers or letters takes a lot of time and it's
therefor time cosumer for speed BD because you need to first convert the
pieces to numbers/letters for the memorizing and then in the solving
state to convert the other way, and It's just too long for me ( the
first time I solved BD it took me 1 hour for the whole proccess and then
I changes the memorizing system and found that I memorized it and solved
it in 8 min). Does anybody else memorize it like that? Dror Vomberg ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Does anyone solve blindfold now other than by
memorising the cube using a string of numbers? My friend John White who
held the world record from the early 80s just used to memorise the
patterns and whenever I have solved blindfolded that is what I have done
too. I am guessing that the number method is easier but perhaps it
depends how visual your memory is. Maybe Michael you should just try
picturing the the patterns if you dont like numbers. This is much more
the way that chessplayers work - and I believe Go players although I
don't have so much experience of that. > > Congratulations to any
who succeed it is well worth the effort. > > Duncan > ----- Original
Message ----- > From: cjhasbrouck > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 14,
2004 6:35 AM > Subject: [Speed cubing group] Re: I Feel Like God
(memorizing the cube for a BD solve) > > > Thanks! :) > > This is kind
of odd but your and mine method to memorizing corner > orientation, edge
orientation, and edge positions are pretty much - > exactly- alike.
Slightly different progression (for example on edge > permutation I go
UF to UL to UB to UR for 1 2 3 and 4), but other > than that, pretty
much exactly alike. > > I use numbers for the corner permutation, but I
do sometimes have a > little difficulty and get it mixed up with one of
my EP layers. I > think I'm gonna start trying your method to CP.
No reason to use so > many numbers when you've got the whole
alphabet available. :) > > Thanks for the tips. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Congrats on your first ever blindfolded solve! As I'm
sure you've > > seen it only takes practice and dedication to get
it for the first > > time. Still, that is definitely a very impressive
feat nontheless > > and congratulations! > > > > Also Michael, after
reading your post, if I may offer some advice > > for people who
don't like all the memorization involved in BD > > solving. For all
you people who already solve BD I aparently use > a > > method similar
to Dror Vomberg, as he gave me lots of ideas at the > > WC on how to do
BD solving, which influenced how I created my > > method. So anyway
instead of memorizing the cube soley as 4 > > different strings of
numbers (edge/corner orienation; edge/corner > > positions), I like to
mix it up a little. Here's how I do each, > > > > Edge orientation:
I memorize this as strings of numbers, 3 groups > of > > 4 numbers, one
for the U layer, D layer, and middle layer. > > > > Corner orientation:
I'm still learning algs for this, but I have > > algs that flip
multiple corners at once so I just memorize this > > spatially by
picturing a cube in my head and memorizing where the > > corner pairs
are. If there any single corners in a position that > I > > don't
have an alg for, I memorize their orientation separately as > > numbers,
but I still do this spatially by picturing a cube in my > > head, and
where the corners are on that cube. > > > > Edge positions: I memorize
this as a string of numbers, 3 groups > of > > 4 for the U layer, D
layer, and middle layer. What helps for me > to > > keep these straight
in my head is to not only memorize the strings > > of number but use
spatial associations to give me a "backup" in > case > > I
forget a number in the string. For example I number the edges 1 > >
through 12 based on my defined "correct" position. Say the
four > > edges in the top layer are UB=5, UL=7, UR=1, UF=9 then my
number > > string would be 5,7,1,9 which I would also try to think of as
> 57,19 > > as one form of "backup". My spatial associations
would be that > > going from UB to UL diagonally I add 2, then I slide
over to UR > and > > drop all the way down to the lowest numbered edge
(helpful for the > > edges 1 and 12 since they are on the extremes) then
after that I > > slide over diagonally to UF which is 2 more than UL. So
I have a > > triangle of UB, UL, and UF where I add 2 each time, and the
UR > edge > > is an outsider in that it is the lowest number edge on the
face, > and > > also on the whole cube. > > > > Giving yourself several
"backup" ways to memorize the numbers > helps > > especially
when doing the cube BD in front of people. I often > > forget portions
of my number strings under pressure, but if I > > remember that going
from UL to UF, for example, means I only add > > two, then I can figure
out the edge at UF if I forget it. > > > > Corner positions: > > This is
one thing that REALLY helped me to improve my success rate > > for BD
solving. I used to memorize the corner positions as > numbers > > also,
using the same strategies as for the edges, but I often > mixed > > up
my spatial associations for the corners with those for the > > edges.
What I do now is to memorize the corners as letters. The > > corners are
lettered A through H and I form words out of their > > positions. For
example say the 4 corners in the top (moving from > > UBL to UBR to UFL
to UFR) are B H F D. I would memorize this > > as "Brown Hairy
FooD", or possibly "Big Honkin' FaD", nonesense > >
phrases like that. I used to listen to those improve your memory > >
tapes, and they highly recommend memorizing something in a funny > or >
> silly way so that it is easier to recall. When memorizing the > >
corners I try to find a funny or silly phrase, then picture a > >
scenario in my head that goes along with it as my "backup". So
if > I > > forget my phrase, I can fall back on my picture and try to >
remember > > what the phrase was. So for B H F D I would picture a
really old > > steak that has turned brown with fuzzy mold on it, or a
really > weird > > new outfit that everyone on the streets is wearing.
Once I > remember > > the phrase, I remember the letters and thus where
the corners are. > > > > Another reason I think it helps to memorize the
edges and corners > > differently, is that after having done the edge
permutation step, > > and having dealt with numbers so much in your
head, it is easier > to > > recall your silly picture, then your silly
phrase to find the > corner > > positions than to try to say "ok
wow... I just dealt with lots of > > numbers... Now what were all the
numbers for the corners??" > > -------- > > > > So anyway that was
a really long post, but to make a long story > > short, to help with
memorizing give yourself as many "backup" ways > > to memorize
something as you can. This can still be done quickly, > > and allows you
to solve for speed. I don't know if the BD pros do > > this, but I
personally find it useful. It improves your accuracy > at > > least, if
not your speed. > > > > My two cents on ways to help for memorizing the
cube, > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > That's awesome! I was trying to
do it a while ago, but I am SOOO > > > terrible at memorizing all the
numbers. I have trouble doing a > > 2x2x2 > > > without forgetting
some.... :-( > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"cjhasbrouck" > > > <cjhasbrouck@y...> wrote: > > > > About
an hour ago I solved a Rubik's Cube blindfolded for the > > > first
> > > > time in my life. > > > > > > > > I learned most of the method a
month or two ago, and I never > had > > > any > > > > trouble keeping 40
numbers memorized, but lost interest after > I > > > > realized how
impossible the Edge Permutation step seemed to > me. > > It > > > > made
no sense to me, and I couldn't even do that step with my > > eyes >
> > > opened at the time. > > > > > > > > But today after a short
conversation with Ron Van Bruchem, I > > > > suddenly became very
interested in this again. I learned 1 new > > > > algorithm and had a
sudden revelation regarding the nature of > > edge > > > > orientation,
and suddenly I was able to permute edges > > blindfolded. > > > > That
was the only step I was previously unable to complete. > > > > > > > >
So I did a trial run with the edge permutation step alone, and > > >
took > > > > my blindfold off after about 30 minutes to a fully solved >
> Rubik's > > > > Cube on my first try. I was SO happy to have done
that, but > the > > > > feeling really didn't even compare to doing
the entire thing > > > > blindfolded. > > > > > > > > A few minutes
after doing edge permutation for the first time, > I > > > > scrambled
the cube up and memorized it while watching HBO. > After > > I > > > >
was confident that I wouldn't forget any of what I had > >
memorized, > > > I > > > > turned the TV off, got my blindfold on, and
immediately > started > > > > manipulating the cube. > > > > > > > > I
didn't time myself. What seemed like about 1 hour later > > though,
> > > I > > > > performed the final algorithm (MD2M'D2) and
nervously pulled > the > > > > blindfold down around my neck, to be
staring at a fully solved > > > > Rubik's Cube. > > > > > > > >
Anything I could write about how amazing it felt would just be > > an >
> > > understatement. Just PURE JOY. :) > > > > > > > > Like Chris
Hardwick once said, this is easily 100x more > > addictive > > > > than
speedcubing. > > > > > > > > I'm really impressed with myself for
having nailed it on my > > first > > > > try. Can't WAIT to do this
infront of my family, and I look > > > forward > > > > to working my
times down to around 10 minutes. :) > > > > > > > > A few bits of advice
that really helped me with edge > > permutation, > > > > for any
aspiring blindfold cubers... > > > > > > > > Whichever 2 faces you set
as "highest priority" for your edge > > > > orientation (white
and yellow for most people), complete those > 2 > > > > slices first
when you start permuting edges. It's relatively > > > simple > > >
> to do this, and once both sides are solved you're left with an >
> > even > > > > simpler series of 3-edge cycles (using the MD2M'D2
algorithm) > > > > through the middle-slice to complete the cube. > > >
> > > > > Take your time in both memorizing and solving the cube. Once >
you > > > > perform an algorithm, figure out exactly how all the cubes >
moved > > > > around, and spend a minute or two re-memorizing the cube
as > that > > > new > > > > set of numbers, before moving on to your
next move. > > > > > > > > Practice doing the whole method with your
eyes open, and get > > > > yourself to where you can solve it that way
without thinking > > about > > > > it too much, before moving on to
blindfolded practice/solving. > > > > > > > > Sorry for this longwinded
post, I'm just really really excited > > > right > > > > now. :) >
> > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
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811. Re: Professor (5x5x5) cube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 17:31:28 -0000
Hello! It's d same here in Norway. I think most ppl here in this
group get their supply of cubes from shops selling online. There are
basically 3 shops u should consider. www.rubikshop.com (also called
Hessport or Rubiks.com) sell good cubes shipped from USA, but they take
a while to break in. Price is about $22 for the 4x4x4 cube and $30 for
the 5x5x5. Then there is www.puzzle-shop.de selling the so-called
eastsheen cubes and many other puzzles. The eastsheen ones moves very
smoothly from the start, but are also famous for not being forgiving wrt
mislaignment. So it is hard to "cut corners" with it. The
eastsheen ones are also smaller than the others and very light. Finally
there is www.mefferts.com. They also sell the eastsheen cubes but call
them "mini-cubes" and also other varieties of cubes, including
4x4x4 and 5x5x5. I have bad experience with the meffert 5x5x5. After a
while it becomes so loose that pieces are prone to falling off. I'm
not sure if it's possible to glue the screws holding the face
centers, maybe it is... Note also that meffert 5x5x5 and the eastsheen
cubes come in other colors than the most usual white/yellow, green/blue,
red/orange configuration. But u can buy fairly good stickers from
www.rubikshop.com. A last option is to buy cubes from Ton Dennenbroek.
His site is available from www.speedcubing.com/ton. At least he sells
old "original" 4x4x4 and 5x5x5, but a bit more expensive than
the other alternatives. He also sells good 3x3x3 speed cubes and
original Arxon ones also. Many ppl consider eastsheen is best for 5x5x5,
www.rubikshop.com is best for 4x4x4 and prepared speedcubes from Ton are
best for 3x3x3. So as u see u have quite a few options :D --Cubix-- >
--- In speedsolvingrubikscube@yahoogroups.com, "David Sadler"
<heidavey@y...> wrote: > Does anyone know where i can get a 5x5x5
cube or even a 4x4x4 in the > UK. I can't find one anywhere.
812. Happy Valentine's Day! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 18:13:44 -0000
Happy valentine's Day to all!
http://members.cox.net/swedishlf/Valentine.JPG Hana, does this qualify
as very very basic cube art? Best wishes, Daniel
813. [Speed cubing group] Re: Cube questions... (more) From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 18:19:45 -0000
The cube I use is currently painted with nail polish. It was difficult
to get it to look good, but the polish holds up well and is just as
bright as the day I put it on. -Chris --- In
speedsolvingrubikscube@yahoogroups.com, Chris Taylor
<duct_tape06@y...> wrote: > I was reading the below post, and I
remembered seeing my aunt customize dispozable lighters by painting
pictures on them with fingernail polish. She had said that the polish
lasted longer than the lighters. Has anybody ever tried painting on
rubik's cubes with fingernail polish? Just a thought. Maybe
I'll try it. > Chris Taylor > > con-boy13@j... wrote: > Ive read
before that people have painted their own cubes. I also have a >
rubiks.com cube and was interested in painting them also when they wear
> off. Does anyone know anything about this? How to paint the cube? >
Different paints? > > Thanks > > On Fri, 13 Feb 2004 11:39:53 -0000
tmao@i... writes: > > David Salvia had a cube with tiles at the Winter
Competition. They > > seem okay.. though i > > personally prefer the
feel of stickers. The stickers that come with > > the rubiks.com cube
are > > horrible. The plastic starts to peel and soon, well, you've
got a > > mess. You can buy > > replacement stickers online and those
are quite good. They don't > > peel and they look > > beautiful. I
believe it's $5 for a set for three cubes. > > > > Just buy the
stickers online. They're very high quality. Before I > > knew about
the stickers, I > > went to the local hardware store and bought
electrical tape. It > > wears off about once every > > three weeks but
it's nice and cheap. Your biggest problem will > > probably be the
residue > > that the old stickers leave behind. I suggest using tape and
> > pressing it on the faces and it > > will take off the residue. I
tried goo gone my first time... this > > citrus cleaning stuff? It > >
worked, but the cube smelled quite bad for a bit of time. > >
________________________________________________________________ > The
best thing to hit the Internet in years - Juno SpeedBand! > Surf the Web
up to FIVE TIMES FASTER! > Only $14.95/ month - visit www.juno.com to
sign up today! > > > --------------------------------- > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Finance: Get
your refund fast by filing online > > [Non-text portions of this message
have been removed]
Ever notice how many cubers are named Chris? just a thought... =K= ---
burntbizzkit <no_reply@yahoogroups.com> wrote: > The cube I use is
currently painted with nail > polish. It was > difficult to get it to
look good, but the polish > holds up well and > is just as bright as the
day I put it on. > > -Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Chris > Taylor >
<duct_tape06@y...> wrote: > > I was reading the below post, and I
remembered > seeing my aunt > customize dispozable lighters by painting
pictures > on them with > fingernail polish. She had said that the
polish > lasted longer than > the lighters. Has anybody ever tried
painting on > rubik's cubes with > fingernail polish? Just a
thought. Maybe I'll try > it. > > Chris Taylor > > > >
con-boy13@j... wrote: > > Ive read before that people have painted their
own > cubes. I also > have a > > rubiks.com cube and was interested in
painting > them also when they > wear > > off. Does anyone know anything
about this? How to > paint the cube? > > Different paints? > > > >
Thanks > > > > On Fri, 13 Feb 2004 11:39:53 -0000 tmao@i... > writes: >
> > David Salvia had a cube with tiles at the Winter > Competition. >
They > > > seem okay.. though i > > > personally prefer the feel of
stickers. The > stickers that come > with > > > the rubiks.com cube are
> > > horrible. The plastic starts to peel and soon, > well, you've
got > a > > > mess. You can buy > > > replacement stickers online and
those are quite > good. They > don't > > > peel and they look > > >
beautiful. I believe it's $5 for a set for > three cubes. > > > > >
> Just buy the stickers online. They're very high > quality. >
Before I > > > knew about the stickers, I > > > went to the local
hardware store and bought > electrical tape. It > > > wears off about
once every > > > three weeks but it's nice and cheap. Your >
biggest problem will > > > probably be the residue > > > that the old
stickers leave behind. I suggest > using tape and > > > pressing it on
the faces and it > > > will take off the residue. I tried goo gone my >
first time... > this > > > citrus cleaning stuff? It > > > worked, but
the cube smelled quite bad for a bit > of time. > > > > >
________________________________________________________________ > > The
best thing to hit the Internet in years - Juno > SpeedBand! > > Surf the
Web up to FIVE TIMES FASTER! > > Only $14.95/ month - visit www.juno.com
to sign up > today! > > > > > > --------------------------------- > >
Yahoo! Groups Links > > > > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of > Service. > > > > > >
> > --------------------------------- > > Do you Yahoo!? > > Yahoo!
Finance: Get your refund fast by filing > online > > > > [Non-text
portions of this message have been > removed] > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance: Get
your refund fast by filing online. http://taxes.yahoo.com/filing.html
Hello cube-boy and Chris Taylor, Painting the cube is a good idea.
I' ve had my cube for almost a year now, and it's been painted
for half the time. I got the tip from Ian Winokur who let me borrow some
of the nail polish he had bought to paint his cube. It looks best if you
take the stickers off the cube before you paint it. Before I painted my
cube, I washed off the gunk from the stickers so that the paint wouldnt
look bumpy. Make sure you get really BRIGHT colors, because it will look
a little darker after it dries. It's algo good to give it at least
2 coats so that you cant see the black from the cube showing through. Oh
yeah, make sure you follow the same color scheme, because you might
forget all about it while painting, and end up with something you dont
like. Last thing I'd have to say is to give it plenty of time to
dry, otherwise you'll end up with fingerprints all over your cube
lol. I've never tried any other paints, 'cause I'm sure
its cheaper to get 6 different colors of nail polish. Have fun painting!
- Raul Chris Taylor <duct_tape06@...> wrote: I was reading the below
post, and I remembered seeing my aunt customize dispozable lighters by
painting pictures on them with fingernail polish. She had said that the
polish lasted longer than the lighters. Has anybody ever tried painting
on rubik's cubes with fingernail polish? Just a thought. Maybe
I'll try it. Chris Taylor con-boy13@... wrote: Ive read before that
people have painted their own cubes. I also have a rubiks.com cube and
was interested in painting them also when they wear off. Does anyone
know anything about this? How to paint the cube? Different paints?
Thanks - hmmm... forbidden donut - --------------------------------- Do
you Yahoo!? Yahoo! Finance: Get your refund fast by filing online
[Non-text portions of this message have been removed]
816. Re: I Feel Like God From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 22:47:29 -0000
I started last sunday with blindfolded cubing. I Thought i'd start
with the 2x2 and progress up. I had a horrible week of miserable failage
and only completed the 2x2 once and it was an extremely easy solve, so
in my head it doesnt count :( I'm not giving up yet but i begin to
wonder if blindfold cubing just isnt for me, or my humunculous. Oh well,
Congrats with your accomplishements!!!! jake
817. Re: I Feel Like God From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 22:51:18 -0000
My experience with it has been completely different from everybody
else's. I got my first solve after like no practice at all, I just
kind jumped right into being able to do it. I'd say a little
practice here and there for 3 days, then I took a long break from it,
then the day I picked it back up (yesterday) I was able to do it after a
couple hours of studying. I seem to be progressing quicker than most
people, too, as far as times go. I'm not sure though. I just got a
32 minute time (including memorization) Personally I don't think
using a 2x2x2 is such a great stepping stone... just use your 3x3x3 and
practice doing the corners. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > I started last sunday with blindfolded cubing. I Thought
i'd start > with the 2x2 and progress up. I had a horrible week of
miserable > failage and only completed the 2x2 once and it was an
extremely easy > solve, so in my head it doesnt count :( > I'm not
giving up yet but i begin to wonder if blindfold cubing just > isnt for
me, or my humunculous. Oh well, Congrats with your >
accomplishements!!!! > jake
818. Re: I Feel Like God From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 00:00:08 -0000
That's exactly the way I feel, like I wasn't meant for
blindfold cubing. I'll try some of these suggestions, and see how
it works out. --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I started last sunday with blindfolded
cubing. I Thought i'd start > with the 2x2 and progress up. I had a
horrible week of miserable > failage and only completed the 2x2 once and
it was an extremely easy > solve, so in my head it doesnt count :( >
I'm not giving up yet but i begin to wonder if blindfold cubing
just > isnt for me, or my humunculous. Oh well, Congrats with your >
accomplishements!!!! > jake
819. Re: [Speed cubing group] imput from all From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 22:47:18 -0800 (PST)
> 1. How old are you? 17 > > 2. What is your gender? Male > > 3. If you
start with a specific color on your cube, > which color do > you chose?
Blue > > 4. How many standard 3x3 cubes do you own? 2 > > 5. How many
years have you been solving them (round > your answers if > need be)?
.0576923076923076923076923076923... > > 6. What method do you use to
solve the cube? O'Hare/Fridrich > > > 7. What country are you from?
United States > > 8. Did you compete in the 2003 World Championship > in
Toronto? no > > > > > ------------------------ Yahoo! Groups Sponsor > >
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820. Re: [Speed cubing group] imput from all From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Feb 2004 23:49:36 -0800 (PST)
really old but it was a draft and I dont know why -k --- Kyle Bryant
<craptastic_crap@...> wrote: > > 1. How old are you? 17 > > > > 2.
What is your gender? Male > > > > 3. If you start with a specific color
on your > cube, > > which color do > > you chose? Blue > > > > 4. How
many standard 3x3 cubes do you own? 2 > > > > 5. How many years have you
been solving them > (round > > your answers if > > need be)?
.0576923076923076923076923076923... > > > > 6. What method do you use to
solve the cube? > O'Hare/Fridrich > > > > > > 7. What country are
you from? United States > > > > 8. Did you compete in the 2003 World
Championship > > in Toronto? no > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > >
> > > > > __________________________________ > Do you Yahoo!? > Yahoo!
Finance: Get your refund fast by filing > online. >
http://taxes.yahoo.com/filing.html > > > > Yahoo! Groups Links > >
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your refund fast by filing online. http://taxes.yahoo.com/filing.html
821. Re: [Speed cubing group] imput from all From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 16:26:57 -0000
I'm 17 years old Male I start with white for speedsolving I own 2
cubes, one of them I never use though Been solving them since 4 days
after I got it, on April 20th 2003 Fridrich for speedsolving I am from
the USA I did not compete. :( --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > really old but it was a draft and I
dont know why > -k > --- Kyle Bryant <craptastic_crap@y...> wrote: >
> > 1. How old are you? 17 > > > > > > 2. What is your gender? Male > >
> > > > 3. If you start with a specific color on your > > cube, > > >
which color do > > > you chose? Blue > > > > > > 4. How many standard
3x3 cubes do you own? 2 > > > > > > 5. How many years have you been
solving them > > (round > > > your answers if > > > need be)?
.0576923076923076923076923076923... > > > > > > 6. What method do you
use to solve the cube? > > O'Hare/Fridrich > > > > > > > > > 7.
What country are you from? United States > > > > > > 8. Did you compete
in the 2003 World Championship > > > in Toronto? no > > > > > > > > > >
> > > > > ------------------------ Yahoo! Groups Sponsor > > > > > >
Yahoo! Groups Links > > > > > > To visit your group on the web, go to: >
> > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > To unsubscribe from this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to: > > > http://docs.yahoo.com/info/terms/
> > > > > > > > > > > > > > __________________________________ > > Do
you Yahoo!? > > Yahoo! Finance: Get your refund fast by filing > >
online. > > http://taxes.yahoo.com/filing.html > > > > > > > > Yahoo!
Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
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Get your refund fast by filing online. >
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822. [Speed cubing group] Re: New Cube Timer version released From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 19:36:40 -0000
I'm really enjoying your timer. But there are a couple of things
that I don't care for; The delete key doesn't work and I
don't like using "i" instead of '. Other than that,
I really like the timer. Jon --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> > wrote: > > cubin4speed wrote: > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug > <dougreed@h...> > >
>wrote: > > > > > > > > >>Is this thing Internet Explorer only (like the
rubiks.dk one)? > MS > > >>doesnt make IE for Linux ;) > > >> > > >>Doug
> > >> > > >>-- > > >>AIM: dogcannibal > > >>MSN: dougreed@h... > > >> >
> >> > > > > > >Sorry folks, it's for PC only. It's a
standalone executable, > > >though - it doesn't need a browser. I
wrote it in VB6. > > > > > > > > > > Where can I get it? Perhaps it will
work with WINE... > > > > Doug > > > > It might work with WINE - I
haven't tried it. The timer is located > in the files section of
this group. If you get a chance to try it, > let us know how it works! >
> Dan
823. Re: Happy Valentine's Day! From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 20:20:48 -0000
Of course it counts Those re not designs, thoughm, but individual cubes,
3x3x3, 5x5x5x5 and 4x4x4, going from the lrft. What do the other xzides
look kike? What is thr color schene? Hana a kostky --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Happy valentine's Day to all! > >
http://members.cox.net/swedishlf/Valentine.JPG > > Hana, does this
qualify as very very basic cube art? > > Best wishes, > Daniel
824. Re: blindfold question? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 20:29:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > I didn't use any texts at all, other
than for learning the method to > memorizing the cube as a string of
numbers, and how to orient edges > (which lead to a lot of confusion)...
> > In my experience the guides available online have been really >
lacking and difficult to follow. Could just be me, though. > > Richard
Carr has his method linked on one of his records in the > Blindfold
records page at speedcubing.com though. I think that it is probably an
early draft though. A better link is in the link section of this group
(it's a pdf file). Even that is a pretty basic method compared to
some of my later drafts though (although these later methods are rather
too complicated for me to learn), notably BCFTSS (which is all but
finished) and BCFSSS (which is a work in progress, which I probably have
no chance of ever finishing). > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > hi, > > to you blindfold guys (as
the current topic), where is the most > simple published blindfold place
to learn how to do it? also, are > there different ones that are quicker
to learn than others, etc.? > > -bm > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Finance:
Get your refund fast by filing online > > > > [Non-text portions of this
message have been removed]
825. Re: [Speed cubing group] imput from all From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 20:41:56 -0000
1. How old are you? In my 4th decade, which probably makes me sad (in
terms of cubing). 2. What is your gender? Male 3. If you start with a
specific color on your cube, which color do you chose? White if I can
see it. 4. How many standard 3x3 cubes do you own? Not sure - 4, I guess
(but only 3 of them are my colour scheme, so I don't get to use the
other). 5. How many years have you been solving them (round your answers
if need be)? First time probably 19 or so years ago but I had a gap of
several years. 6. What method do you use to solve the cube? A rather
limited form of Fridrich (sighted) or of Carr (unsighted). 7. What
country are you from? United Kingdom 8. Did you compete in the 2003
World Championship in Toronto? No - they cancelled what I was mainly
going to go for, so there was no point.
826. Replacement Stickers From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 21:56:48 -0000
Does anyone know of a webpage that sells some decent replacement
stickers? I want to have some stickers on my cube that I don't need
to replace every month. thanks. -Chris
827. Re: Replacement Stickers From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 22:44:24 -0000
The ones from http://www.rubiks.com/ are good. They don't peel and
have no plastic film that comes off. Furthermore, the colors don't
fade like the ones that come with the stickers. I will have those types
of stickers at my tournament. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Does anyone know of a webpage that sells some decent
replacement > stickers? I want to have some stickers on my cube that I
don't need > to replace every month. thanks. > > -Chris
828. Re: Replacement Stickers From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 23:11:17 -0000
> > --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > > Does anyone know of a webpage that sells
some decent replacement > > stickers? I want to have some stickers on my
cube that I don't need > > to replace every month. thanks. > > > >
-Chris I bought the vinyl stickers from Rubik's. Disapointment.
They are too thin (makes them darker on black plastic). Orange and brown
are similar. Gilles.
829. Re: Replacement Stickers From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 01:16:06 -0000
So they are definitely a bit thin and yes, the black plastic does kind
of make the colors a bit darker. I guess that is the downside, the
colors aren's as bright. Though... I thought the colors were white,
yellow, blue, green, red, orange? I never saw a brown? When did you
order your stickers? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > > Does anyone know of a webpage that sells
some decent replacement > > > stickers? I want to have some stickers on
my cube that I don't need > > > to replace every month. thanks. > >
> > > > -Chris > > I bought the vinyl stickers from Rubik's. >
Disapointment. > > They are too thin (makes them darker on black
plastic). Orange and > brown are similar. > > Gilles.
830. Re: [Speed cubing group] imput from all From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 02:54:35 -0000
1. How old are you? 21 2. What is your gender? Male 3. If you start with
a specific color on your cube, which color do you chose? RED 4. How many
standard 3x3 cubes do you own? 8 to 10 5. How many years have you been
solving them (round your answers if need be)? 2.5 6. What method do you
use to solve the cube? A corners first method (influenced by many . . .
including me :) ) 7. What country are you from? United States 8. Did you
compete in the 2003 World Championship in Toronto? Yes . . . HAD A BLAST
-Kenneth
831. Re: Replacement Stickers From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 03:46:38 -0000
I got the ones from rubiksdotcom at Christmas, and I liked them a lot.
They don't have that thin plasticky film over them that peel off
and get the color scraped off. Where did you get brown ones, Gilles? I
only saw the normal ones (blue, orange, yellow, red, green, white). >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > I bought the vinyl stickers from
Rubik's. > > Disapointment. > > > > They are too thin (makes them
darker on black plastic). Orange and > > brown are similar. > > > >
Gilles.
832. Re: Happy Valentine's Day! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 03:48:15 -0000
Sadly, the other sides (especially on the 5x5x5) are quite scrambled.
The color schemes are all BOY with white opp yellow. But now that you
bring it up, I may try to make a completely symmetrical design like
this, where all the sides have the same design... interesting! Thanks
much! Daniel - In speedsolvingrubikscube@yahoogroups.com, "Hana M.
Bizek" <hanabizek@e...> wrote: > Of course it counts > > Those
re not designs, thoughm, but individual cubes, 3x3x3, 5x5x5x5 > and
4x4x4, going from the lrft. What do the other xzides look kike? > What
is thr color schene? > Hana a kostky > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Happy valentine's Day to all! > > >
> http://members.cox.net/swedishlf/Valentine.JPG > > > > Hana, does this
qualify as very very basic cube art? > > > > Best wishes, > > Daniel
833. Re: [Speed cubing group] imput from all From: JessicaNP@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 00:31:02 -0500
I'm new here... My name's Jessica. I'm 18, female. I tend
to start with blue, but I'm trying to start with better placed
pieces more and more. I own 2 cubes, but have another one coming in the
mail. I only use one of mine. I've only been solving the cube since
December. I was waiting for someone to wake up one day and decided
I'd solve his unsolved cube sitting on the shelf... I started
learning to solve the cube with a layer by layer method. I'm
learning Lars' method right now and shopping around for other
methods... I'm from the USA... going to art school in Savannah, GA.
I didn't even know such things existed when the competition was
going on. : ( I'm currently working on a series of plates in my
etching class based on the Rubik's Cube. Anyone interested in
seeing my lastest print is welcome to email me or track me down on AIM:
GirlofBirkenau. Also, take a look at some of Sol LeWitt's work...
He's a 20th century Minimalist artist, who has a healthy obsession
with the cube. His installation work is incredible.
834. Hey Everyone and SCAD From: "Justin Vining" <viningjc@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 16 Feb 2004 01:13:24 -0500
Hey Everyone, Long time no post, I still get all of the emails everyday
and read almost all of them. I just have not felt very motivated to
respond until now, with the recent submission of JessicaNP@...'s
post. It happened to catch my eye. So Jessica, I am attending Purdue
University studying Art Education, Fine Arts with a 2D emphasis and Art
History. Do you go to the school of design down there?? I've heard
its beautiful to say the least. I am also taking an etching class this
semester and so far its not as fun as I thought it would be. The process
of printing the plates drives me nuts. I can never keep everything
clean. Anyways, I hope your cubing goes well. While I'm here, any
of you cubers who also rock climb, have you found your cubing
performance suffer because of your constant raw fingertips. I am
climbing 6 days a week and its almost painful to cube now... :( Anyways,
everyone have a great monday morning, Justin Vining viningjc@...
[Non-text portions of this message have been removed]
835. Northern California Cubers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Feb 2004 22:42:33 -0800
Out of curiosity, how many people are from Northern California? I myself
am from the San Mateo area. I was thinking, I'll be back for a week
during spring break. Would there be people interested in an unofficial
(or perhaps official if there is enough interest) tournament in that
area? -Tyson
836. Re: [Speed cubing group] Hey Everyone and SCAD From: JessicaNP@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 01:45:15 -0500
Justin, Yep, I go to SCAD (Savannah College of Art and Design). I'm
currently a painting major... though not taking it too seriously...
I'm really in it for the learning right now... not so much the
degree. Savannah's a pretty town on a nice day. It's a bit
more dangerous than most people anticipate though. I'm really
enjoying etching... I recently started using solar plates. They are
fantastic... No acids or resists involved. Plus, you can get much
cleaner results. I actually have been doing my cube series in Adobe
Illustrator... Delicious, perfect vector-based program. And this is
coming from someone who really hates "computer art." : )
837. Re: blindfold question? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 07:58:03 -0000
Hi GOD2, I have added BCFSSS (very funny :D) in my glossary page (which
is still missing most of the definitions), but what does BCFTSS stand
for? Thanks, Macky http://cubefreak.hp.infoseek.co.jp/glossary.html#B
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" >
<cjhasbrouck@y...> wrote: > > I didn't use any texts at all,
other than for learning the method > to > > memorizing the cube as a
string of numbers, and how to orient edges > > (which lead to a lot of
confusion)... > > > > In my experience the guides available online have
been really > > lacking and difficult to follow. Could just be me,
though. > > > > Richard Carr has his method linked on one of his records
in the > > Blindfold records page at speedcubing.com though. > > I think
that it is probably an early draft though. A better link is > in the
link section of this group (it's a pdf file). Even that is a >
pretty basic method compared to some of my later drafts though >
(although these later methods are rather too complicated for me to >
learn), notably BCFTSS (which is all but finished) and BCFSSS (which >
is a work in progress, which I probably have no chance of ever >
finishing). > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan > > <brentmorganmaster@y...> wrote: > > > hi, > > > to
you blindfold guys (as the current topic), where is the most > > simple
published blindfold place to learn how to do it? also, are > > there
different ones that are quicker to learn than others, etc.? > > > -bm >
> > > > > > > > :) > > > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? > > > Yahoo!
Finance: Get your refund fast by filing online > > > > > > [Non-text
portions of this message have been removed]
838. Importance of colors From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 09:03:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > So
they are definitely a bit thin and yes, the black plastic does kind of
make the colors a > bit darker. I guess that is the downside, the colors
aren's as bright. Though... I thought > the colors were white,
yellow, blue, green, red, orange? I never saw a brown? When did > you
order your stickers? > When a "red" color is bit far away from
RGB:255,0,0 and dark, I tend to call it brown. Anyway, orange and red
are much too similar. I like to have a very bright green too. When blue
and green have the same brightness, chrominance is not discriminative
enough. I noticed my times are about 2 secs(!!!) faster when I got nice
colors. And you? Gilles.
839. Re: Importance of colors From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 09:24:31 -0000
Whatever colors I have, I think it's just getting used to them for
me. You've got a good 10 seconds on my average so I doubt I
"look ahead" in the F2L as much as you and that's
probably when the colors are the most important because the cube is
spinning fast and you have to be able to pick out the color of the
sticker in a very short period of time. My biggest problems are also
with red and orange on a rubik's.com cube but it's usually
only a problem when the lighting isn't good. I say all in all, the
replacement stickers are satisfactory for me. I don't think they
would make my time go down if I practiced with them for a bit and had
good lighting. 2 seconds is a lot for someone at your level! Out of
curiosity, has anyone tried cubing under a low-pressure sodium lamp?
Those are the lamps they use to light streets with the yellow glow and
everything... white and yellow look the same and everything else looks
black! -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > So they are
definitely a bit thin and yes, the black plastic does > kind of make the
colors a > > bit darker. I guess that is the downside, the colors
aren's as > bright. Though... I thought > > the colors were white,
yellow, blue, green, red, orange? I never > saw a brown? When did > >
you order your stickers? > > > > When a "red" color is bit far
away from RGB:255,0,0 and dark, I tend > to call it brown. > Anyway,
orange and red are much too similar. > I like to have a very bright
green too. When blue and green have the > same brightness, chrominance
is not discriminative enough. > > I noticed my times are about 2
secs(!!!) faster when I got nice > colors. And you? > > Gilles.
840. Re: [Speed cubing group] imput from all From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 13:53:50 -0000
Hi, I'm new here. 1. How old are you? 22 2. What is your gender?
Male 3. If you start with a specific color on your cube, which color do
you chose? white, mostly 4. How many standard 3x3 cubes do you own? just
one and have just ordered a 4x4x4 and a 5x5x5 cube. 5. How many years
have you been solving them (round your answers if need be)? couple of
months 6. What method do you use to solve the cube? a slow layers
method, am working on learning fridrich method. I already use some of
the algorithms in my method so should be easy enough to intergrate the
rest. Am pleasently surprised at how much quicker it is if you put the
cross on the bottom. ANybody got any tips about lubrication? 7. What
country are you from? UK 8. Did you compete in the 2003 World
Championship in Toronto? nope
841. Re: Professor (5x5x5) cube From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 13:56:47 -0000
Have ordered one of each (4x4x4 and 5x5x5) from rubiks.com. not bad
price but £10 p&p. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: >
Hello! > > It's d same here in Norway. > > I think most ppl here in
this group get their supply of cubes from > shops selling online. There
are basically 3 shops u should consider. > > www.rubikshop.com (also
called Hessport or Rubiks.com) sell good > cubes shipped from USA, but
they take a while to break in. Price is > about $22 for the 4x4x4 cube
and $30 for the 5x5x5. > > Then there is www.puzzle-shop.de selling the
so-called eastsheen > cubes and many other puzzles. The eastsheen ones
moves very smoothly > from the start, but are also famous for not being
forgiving wrt > mislaignment. So it is hard to "cut corners"
with it. The eastsheen > ones are also smaller than the others and very
light. > > Finally there is www.mefferts.com. They also sell the
eastsheen cubes > but call them "mini-cubes" and also other
varieties of cubes, > including 4x4x4 and 5x5x5. I have bad experience
with the meffert > 5x5x5. After a while it becomes so loose that pieces
are prone to > falling off. I'm not sure if it's possible to
glue the screws holding > the face centers, maybe it is... > > Note also
that meffert 5x5x5 and the eastsheen cubes come in other > colors than
the most usual white/yellow, green/blue, red/orange > configuration. But
u can buy fairly good stickers from > www.rubikshop.com. > > A last
option is to buy cubes from Ton Dennenbroek. His site is > available
from www.speedcubing.com/ton. At least he sells > old
"original" 4x4x4 and 5x5x5, but a bit more expensive than the
> other alternatives. He also sells good 3x3x3 speed cubes and original
> Arxon ones also. > > Many ppl consider eastsheen is best for 5x5x5,
www.rubikshop.com is > best for 4x4x4 and prepared speedcubes from Ton
are best for 3x3x3. > So as u see u have quite a few options :D > >
--Cubix-- > > > --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" > <heidavey@y...> wrote: > > Does anyone
know where i can get a 5x5x5 cube or even a 4x4x4 in > the > > UK. I
can't find one anywhere.
----- Original Message ----- From: "d_j_salvia"
<d_j_salvia@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 13, 2004 6:33 PM Subject: [Speed cubing group]
Re: Cube questions... > --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit > <no_reply@y...> wrote: > > Has anyone ever tried a
cube with tiles, rather than stickers. I > > would be curious to see if
they are any good. > > > > Does anyone know of a place to buy some high
quality replacement > > stickers? I have resorted to nail polish on my
cube, the stickers > > keep going bad. > > > > What is your favorite
cube for speedcubing. I have the new > > rubiks.com cube and it
doesn't seem to move as smoothly as those I > > have seen in
videos. > > > > thank you all for your comments. > > > > -Chris > > Hi
Chris, > > In 1980 Ideal produced the Deluxe cubes, most of them with
plastic > tiles, a few with stickers. The cube's plastic is hard
and slick and > durable. In 1982 Ideal made "Rubik's
Game" containing the Deluxe cube > with peg holes in the plastic
tiles. Both of these models are terrific > cubes and take very well to
lubrication. > > You can see Macky's 12.28 second solve F2 R2 D L R
B' F D' B R2 D2 > L D L R' F' B2 D U R2 D' R B2
L' D2 on one of my Deluxes: >
http://www.henage.net/dan/cube/MVI_0286.AVI > > Regards, > > David J >
Has anyone tried to count the number of moves here? R > > > > > > >
Yahoo! Groups Links > > > > >
843. Re: Hey Everyone and SCAD From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 14:44:18 -0000
Hey, its nice to see some art nuts here, YAY! I originally wanted to go
for painting too, but I settled for animation. I'm at the Art
institute in Schaumburg Illinois. You can checkout some of my painting
on my website, they are somewhere on there: www.geocities.com/cubecrazy2
I'd like to see some pictures of them plates, sounds pretty funky!
How is the purdue gang Justin? :D Jake
844. Cube art From: JessicaNP@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 11:23:06 -0500
Hey everyone. I figured I should just upload a picture of my last
print... the registration is more off than I'd like it to be.
I'm going to be pulling a lot more prints soon.
http://www.weblogimages.com/v.p?uid=JessicaNP&pid=71405 Let me know
what you think... Jessica
845. [Speed cubing group] Re: New Cube Timer version released From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 17:40:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I'm really enjoying your timer. But
there are a couple of things > that I don't care for; The delete
key doesn't work and I don't like > using "i"
instead of '. Other than that, I really like the timer. > > Jon >
Hi Jon, Thanks for the feedback. I just uploaded a new version with
those features. Before, you had to use the "Backspace" key,
not the "Delete" key. Now they both work. Dan
846. Re: [Speed cubing group] imput from all From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 16 Feb 2004 18:16:48 -0000
Hi David, Nice to have another UK Speedcubist on here. Duncan -----
Original Message ----- From: "David Sadler" <heidavey@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
16, 2004 1:53 PM Subject: Re: [Speed cubing group] imput from all > Hi,
I'm new here. > > 1. How old are you? > > 22 > > 2. What is your
gender? > > Male > > 3. If you start with a specific color on your cube,
which color do > you chose? > > white, mostly > > 4. How many standard
3x3 cubes do you own? > > just one and have just ordered a 4x4x4 and a
5x5x5 cube. > > 5. How many years have you been solving them (round your
answers if > need be)? > > couple of months > > 6. What method do you
use to solve the cube? > > a slow layers method, am working on learning
fridrich method. I > already use some of the algorithms in my method so
should be easy > enough to intergrate the rest. Am pleasently surprised
at how much > quicker it is if you put the cross on the bottom. ANybody
got any > tips about lubrication? > > 7. What country are you from? > >
UK > > 8. Did you compete in the 2003 World Championship in Toronto? > >
nope > > > > > > > > Yahoo! Groups Links > > > > > >
847. Re: [Speed cubing group] Re: New Cube Timer version
released From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 16 Feb 2004 18:18:32 -0000
Where can I find this timer please? ----- Original Message ----- From:
"cubin4speed" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 16,
2004 5:40 PM Subject: [Speed cubing group] Re: New Cube Timer version
released > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
> <no_reply@y...> wrote: > > I'm really enjoying your timer. But
there are a couple of things > > that I don't care for; The delete
key doesn't work and I don't > like > > using "i"
instead of '. Other than that, I really like the timer. > > > > Jon
> > > > > Hi Jon, > > Thanks for the feedback. I just uploaded a new
version with those > features. Before, you had to use the
"Backspace" key, not > the "Delete" key. Now they
both work. > > Dan > > > > > Yahoo! Groups Links > > > > > >
848. Re: [Speed cubing group] imput from all From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 19:39:28 -0000
wouldn't say 'speed' cubist - yet! average about 2 mins
but then my system isn't fast, as i say working on learning faster
method. Nice to meet you. Dave --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi David, > Nice to have another UK
Speedcubist on here. > Duncan > > ----- Original Message ----- > From:
"David Sadler" <heidavey@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 16,
2004 1:53 PM > Subject: Re: [Speed cubing group] imput from all > > > >
Hi, I'm new here. > > > > 1. How old are you? > > > > 22 > > > > 2.
What is your gender? > > > > Male > > > > 3. If you start with a
specific color on your cube, which color do > > you chose? > > > >
white, mostly > > > > 4. How many standard 3x3 cubes do you own? > > > >
just one and have just ordered a 4x4x4 and a 5x5x5 cube. > > > > 5. How
many years have you been solving them (round your answers if > > need
be)? > > > > couple of months > > > > 6. What method do you use to solve
the cube? > > > > a slow layers method, am working on learning fridrich
method. I > > already use some of the algorithms in my method so should
be easy > > enough to intergrate the rest. Am pleasently surprised at
how much > > quicker it is if you put the cross on the bottom. ANybody
got any > > tips about lubrication? > > > > 7. What country are you
from? > > > > UK > > > > 8. Did you compete in the 2003 World
Championship in Toronto? > > > > nope > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > >
849. Re: blindfold question? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 19:46:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi GOD2, > > I have added BCFSSS (very
funny :D) in my glossary page (which is > still missing most of the
definitions), but what does BCFTSS stand > for? > Blindfold Cubing For
The Seriously Sad - it's sort of an intermediate level (with BCFSSS
an advanced level). BCFTSS is the one that you (and a few others) have
seen, but BCFSSS hasn't been seen by anyone else yet (though I have
given some algorithms from it to Dave). It's super-advanced, but I
haven't done a pdf file of it yet as it is in progress. Currently
it includes things like a) orient all corners in one b) orient all edges
in one c) place all corners in one and place edges in two, but I've
been looking at combining stages a) and b) and also placing edges in 1
would be preferable. Unfortunately, I'm going to have to take a
sabbatical from it now as I recently moved and no longer have access to
CubeExplorer and there doesn't appear to be any optimization
programs for Macs. > Thanks, > > Macky >
http://cubefreak.hp.infoseek.co.jp/glossary.html#B > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck" > >
<cjhasbrouck@y...> wrote: > > > I didn't use any texts at all,
other than for learning the method > > to > > > memorizing the cube as a
string of numbers, and how to orient > edges > > > (which lead to a lot
of confusion)... > > > > > > In my experience the guides available
online have been really > > > lacking and difficult to follow. Could
just be me, though. > > > > > > Richard Carr has his method linked on
one of his records in the > > > Blindfold records page at
speedcubing.com though. > > > > I think that it is probably an early
draft though. A better link is > > in the link section of this group
(it's a pdf file). Even that is a > > pretty basic method compared
to some of my later drafts though > > (although these later methods are
rather too complicated for me to > > learn), notably BCFTSS (which is
all but finished) and BCFSSS > (which > > is a work in progress, which I
probably have no chance of ever > > finishing). > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > >
<brentmorganmaster@y...> wrote: > > > > hi, > > > > to you blindfold
guys (as the current topic), where is the most > > > simple published
blindfold place to learn how to do it? also, > are > > > there different
ones that are quicker to learn than others, etc.? > > > > -bm > > > > >
> > > > > > > :) > > > > --Brent > > > > > > > >
--------------------------------- > > > > Do you Yahoo!? > > > > Yahoo!
Finance: Get your refund fast by filing online > > > > > > > > [Non-text
portions of this message have been removed]
850. Re: Cube art From: "dmswart1" <dave_and_cindy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 19:46:56 -0000
Jessica that's really good stuff! I wouldn't mind seeing any
other prints. -- Dave Swart --- In
speedsolvingrubikscube@yahoogroups.com, JessicaNP@a... wrote: > Hey
everyone. > > I figured I should just upload a picture of my last
print... the registration is more off than I'd like it to be.
I'm going to be pulling a lot more prints soon. > >
http://www.weblogimages.com/v.p?uid=JessicaNP&pid=71405 > > Let me
know what you think... > > Jessica
851. Re: Importance of colors From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 20:07:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > So they are
definitely a bit thin and yes, the black plastic does > kind of make the
colors a > > bit darker. I guess that is the downside, the colors
aren's as > bright. Though... I thought > > the colors were white,
yellow, blue, green, red, orange? I never > saw a brown? When did > >
you order your stickers? > > > > When a "red" color is bit far
away from RGB:255,0,0 and dark, I tend > to call it brown. > Anyway,
orange and red are much too similar. > I like to have a very bright
green too. When blue and green have the > same brightness, chrominance
is not discriminative enough. > > I noticed my times are about 2
secs(!!!) faster when I got nice > colors. And you? > > Gilles.
Ironically, colours are pretty important in blindfold cubing! If they
are similar and the light is dim then the memorization stage can be
tough. Anyone who has seen my painted cubes can testify to that (green,
orange and yellow all look a bit similar in dim light.)
852. Re: [Speed cubing group] Re: Cube art From: JessicaNP@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 16:22:54 -0500
Thanks. : ) I did another print today... I really like the way it turned
out. I'll take a picture next time I go into the print shop.
Jessica
853. Re: The 2x2x2 Cube From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 21:41:01 -0000
yeah ditto. i have all four size cubes sitting on my desk at work. and
everyone comments on the 2x2 cube and says something to the effect of
"i can probably only solve *that* one." but when they pick it
up and try, they soon find out they can't solve that one either...
at that point they're really turned off to cubing. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Have you guys found that non-cubers tend to assume that the
2x2x2 is > easier than it looks? > > The other day a friend commented
that he thought the 2x2x2 would not > be too difficult. (I'm sure
that any regular 3x3x3 cuber would find > the 2x2x2 fairly easy to
solve, but not so for non-cubers.) So of > course I challenged him on
that point! I showed him my solved 2x2x2, > messed it up in front of him
and then left it with him and told him > to let me know when he'd
solved it. That was 2 days ago. > > It was quite fun to watch his
initial expressions as he realised > that, even for the 2x2x2, you have
to have some idea what you're > doing in order to solve it... > >
Jasmine.
854. Re: Fast Times For Crowds. From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 21:48:35 -0000
hey your times in the low 20s are great for being in front of people. my
average is around 30s. people are more impressed by the fact that i can
solve it at all than they are about how fast they see me do it. i have a
very slow methodical solving style-- 2 moves per second very slow and
consistent. and i solve in about 60 moves. when people see me do it in
30s, their reaction is always "wow you can solve it" rather
than "wow that was fast". to be honest, i think people would
be more impressed watching me if i solved it in 120 moves at 4 moves/sec
rather than 60 moves at 2 moves/sec. impressing people is a fickle
business. --- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > About two weeks ago, I was asked by a friend
of mine to be a street > performer at a fancy dinner for a church. He
said I could have free > food, so I said sure. My gig was to go up to a
table of 10 people > say "how is your dinner," and then say
"could some one > scramble this > for me." Then I would fix
it. It was a lot of fun. At first my > times were bad for me, around
30-35s with one horrible 50s time. > Then at that table I had the
horrible time I had them mix it again, > and that time I solved it in
20s. From then on I was on fire, and > was averaging from 24-29s. I even
had a couple more low times around > the 21, and 22s. Any way it was a
lot of fun, and good crowd > experience. Another thing happened
yesterday, at work. We were in a > meeting, and at the beginning another
friend told my boss that I > could solve the cube in fewer than 30s. He
then had me take it out > and solve it for everyone there. I thought
that I was going to have > a bad time because I was nervous, but I
calmed myself down and did it > in 21s. I was really happy with that and
it impressed my boss. > Anyway just thought I would share. > > -Kenneth
855. Rolling Averages Parser From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 17:05:41 -0600
I am in the process of writing a PHP rolling averages parser. Anybody
who wants to take a look can see it here:
http://dougreed.no-ip.org/~doug/rolling/index.php I am hosting it on my
PC, so don't h4x0r me :) There are a few (odd) quirks, most of
which I have identified. I am 90% certain that the averages are
mathematically correct, but if anybody finds any problems in that area,
let me know. Email me if you want the source code... I have no formal
programming training, and even I have to admit, it is sloppy as hell.
E-mail, AIM, or MSN me if you find any other problems not listed on the
page, and I will get them fixed ASAP. Happy cubing. Doug -- AIM:
dogcannibal MSN: dougreed@...
856. Re: [Speed cubing group] Rolling Averages Parser From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 18:45:40 -0600
Something else I need to say is that it will NOT add time in the regular
minutes:seconds format. If you want to enter 3:46.74, you need to use
the seconds equivalent, 226.74. Sorry about that, maybe I will add
something in to convert them automatically. Doug Doug wrote: >I am in
the process of writing a PHP rolling averages parser. Anybody >who wants
to take a look can see it here: >
>http://dougreed.no-ip.org/~doug/rolling/index.php > >I am hosting it on
my PC, so don't h4x0r me :) > >There are a few (odd) quirks, most
of which I have identified. I am 90% >certain that the averages are
mathematically correct, but if anybody >finds any problems in that area,
let me know. > >Email me if you want the source code... I have no formal
programming >training, and even I have to admit, it is sloppy as hell.
E-mail, AIM, >or MSN me if you find any other problems not listed on the
page, and I >will get them fixed ASAP. > >Happy cubing. > >Doug > > > --
AIM: dogcannibal MSN: dougreed@...
857. Best way to memorize From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 03:31:06 -0000
So yeah, memorize the 60+ algorithms to solve the LL seems like quite a
daunting task for me. I have the first 2 layers down, but they seem to
use a lot of innate sense of the cube. I really didn't have to
memorize anything, but simply look at how it worked. Does anybody have
any suggestions for memorizing the last layer? Should I solve the F2L
and then solve the LL by looking \at the sheet, and in a couple monthes
I'll start having them? Or should I do them one a time, say 1 every
couple days, and work it forwards and backwards until I memorize it. Any
suggestions?
858. Re: Best way to memorize From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 03:55:09 -0000
You should be able to get more than 1 every couple of days, i'd say
do 1-3 a day. Do it all the time, until your fingers know how it feels
to do the move. Count how many times you have to do one over and over
before the cube goes back to solved (call it n), and then every n-1
times you do the move, be sure to watch as you apply the algorithm. This
helps you recognize how the cube should look during each stage of that
move. Other than that, just practice a lot, while you're
memorizing, do each one you've memorized in previous days several
times. That's how I do it anyway! Good luck, Daniel BTW, It should
be noted that I do NOT in fact have the OLL algs memorized yet ;) I just
keep putting it off...
859. whats up From: "Michael Liscio" <mj_liscio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 04:40:15 -0000
ok heres the deal i can solve the rubiks cube between 3 1/2 and 5
minutes every time but it looks like a lot of other people in this group
can solve the cube a lot faster can someone let me know what i need to
do to get faster
860. Re: whats up From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 04:45:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Liscio" <mj_liscio@y...> wrote: > ok heres the deal i can solve
the rubiks cube between 3 1/2 and 5 > minutes every time but it looks
like a lot of other people in this > group can solve the cube a lot
faster can someone let me know what i > need to do to get faster
Practice and/or get a better method. When you start getting into the
faster times less than 2 minutes that's when small things really
matter, such as finger tricks and stuff. But I might not know what
I'm talking about, I average 65 seconds.
861. Re: whats up From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 04:58:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Liscio" >
<mj_liscio@y...> wrote: > > ok heres the deal i can solve the rubiks
cube between 3 1/2 and 5 > > minutes every time but it looks like a lot
of other people in this > > group can solve the cube a lot faster can
someone let me know what > i > > need to do to get faster > What method
do you use? And regardless of method PRACTICE! i've been at it for
about 2 years now and I'm down around 27s, nowhere close to the
uber cubers around here. Best, Daniel
862. Re: whats up From: "Michael Liscio" <mj_liscio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 05:03:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock" >
<david_sulock@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Liscio" > >
<mj_liscio@y...> wrote: > > > ok heres the deal i can solve the
rubiks cube between 3 1/2 and 5 > > > minutes every time but it looks
like a lot of other people in > this > > > group can solve the cube a
lot faster can someone let me know > what > > i > > > need to do to get
faster > > > > What method do you use? And regardless of method
PRACTICE! i've > been at it for about 2 years now and I'm down
around 27s, nowhere > close to the uber cubers around here. > > Best, >
Daniel I came up with my own method for solving the cube Its really hard
to explain my method it took me two weeks to come up with and everyone
i've tried to explain it to could not even understand the top layer
i guess this could mean one of two things either i think to much into it
or i am a lousy teacher or maybe both
863. Re: [Speed cubing group] Re: whats up From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 21:56:54 -0800 (PST)
--- Michael Liscio <mj_liscio@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "david_sulock" > >
<david_sulock@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michael Liscio" > >
> <mj_liscio@y...> wrote: > > > > ok heres the deal i can solve the
rubiks cube > between 3 1/2 > and 5 > > > > minutes every time but it
looks like a lot of > other people in > > this > > > > group can solve
the cube a lot faster can > someone let me know > > what > > > i > > > >
need to do to get faster > > > > > > > What method do you use? And
regardless of method > PRACTICE! i've > > been at it for about 2
years now and I'm down > around 27s, nowhere > > close to the uber
cubers around here. > > > > Best, > > Daniel > > > I came up with my own
method for solving the cube > Its really hard to explain my method it
took me two > weeks to come up > with and everyone i've tried to
explain it to could > not even > understand the top layer i guess this
could mean one > of two things > either i think to much into it or i am
a lousy > teacher or maybe both Okay, I average around 56 seconds. So
here are a few suggestions on bettering your time: step 1 - PRACTICE,
the more you practice the easier algorithms come to you and the faster
you become step 2 - analyse and improve on your method. If you get bored
with your method...that means its time to go out and integrate more
efficient algorithms into it. Then you will have a time jump (8 seconds
or so) and get excited into continuing your practicing. step 3 - reduce
delay between algorithms - this can mean looking ahead or moving from a
4 look LL to a 2 look. reducing the amount of delays helps just as much
as reducing the extent of your delays. step 4 - bionic eyes/arms help A
LOT!!! just look at the best cubers (fridrich, Knights, Petrus) ALL use
bionic implementations (that they hide wonderfully) and get amazing
times. [jk] step 5 - murdering other cubers...the less competition, the
better you look. -K- __________________________________ Do you Yahoo!?
Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
864. Re: [Speed cubing group] Best way to memorize From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 22:04:28 -0800 (PST)
Im buying a fooler cube from www.rubiks.com to practice algorithms on to
improve hand memory. --- david_sulock <david_sulock@...> wrote: > So
yeah, memorize the 60+ algorithms to solve the LL > seems like quite > a
daunting task for me. I have the first 2 layers > down, but they > seem
to use a lot of innate sense of the cube. I > really didn't have >
to memorize anything, but simply look at how it > worked. Does anybody >
have any suggestions for memorizing the last layer? > Should I solve >
the F2L and then solve the LL by looking \at the > sheet, and in a >
couple monthes I'll start having them? Or should I > do them one a
> time, say 1 every couple days, and work it forwards > and backwards >
until I memorize it. Any suggestions? > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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865. [Speed cubing group] blindfold notation From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 22:07:55 -0800 (PST)
what in the hell does Ux, Uy, and Uw mean in stiff hands'
tutorial??? HELP! =-K-= __________________________________ Do you
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866. [Speed cubing group] blindfold notation From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Feb 2004 22:11:48 -0800 (PST)
what in the hell does Ux, Uy, and Uw mean in stiff hands'
tutorial??? HELP! Uz as well! =-K-= __________________________________
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867. Re: [Speed cubing group] blindfold notation From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 06:41:46 -0000
"Replace Ux/Ux' and Uy/Uy' with U/U', U'/U,
U2/U2 or nothing to affect the appropriate corners. " and
"Replace Uw/Uw', Ux/Ux', Uy/Uy' and Uz/Uz' with
U/U', U'/U, U2/U2 or nothing to affect the appropriate edges
in the U layer." It's just to get the pieces you're
wanting to affect into the right position. Then you apply the algorithm,
then you undo your first sequence. That can be stated more clearly, but
it's late ;) Daniel
868. puzzle contest From: "simranvagh" <simranvagh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 08:35:56 -0000
Hello Group, I have an information for you all. There is an contest
running on http://www.magicalmethods.com that is Solve a simple puzzle
to win the book "How to crack CAT 2004?" by Pradeep Kumar
[Alumnus IIM(B)]. The results are announced everyday. If you are
preparing for CAT then this is the first book you should refer to. Or
you want to enjoy puzzles just go there and Participate. good luck.
869. Re: whats up From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 09:24:41 -0000
What method do you use? If it's an inefficient method, then my
advice would be *not* to practice it, but rather focus your efforts on
learning a good method, or at least a method that can be expanded into a
good method (eg. Fridrich method with a 4-look or 3-look last layer,
which can later be developed into a 2-look last layer). Back in the 80s
before speedcubers lived on the internet, I learnt an inefficient
method. I didn't know at the time, so was using this method for
years. By the time I realised my method was bad, the algorithms were so
entrenched in my head that it was quite difficult to move to a different
method. So, I'd recommend switching to a good method now before the
bad method gets too entrenched in your head. So, your next question is
probably 'what is a good method'? Well, there are many. As a
minimum you should probably check out the Fridrich method
(http://www.ws.binghamton.edu/fridrich/cube.html), the Petrus method
(http://lar5.com/cube/) and a Corners First method (perhaps a corners
first speedcuber could suggest a good site?). These three are all
excellent methods and can all be used to achieve world class times.
Obviously it take lots and lots of work to get world class times (eg.
sub-20s) but you'd be surprised how soon you'd get from 3-5
minutes down to 1 minute. I don't think that any single method is
objectively the *best*, but I do think that certain methods will suit
certain people's brains better. For example, I've experimented
with the Petrus and the Fridrich method and found that the Fridrich
method just seemed to 'click' with my brain much better. I
don't actually know too much about Corners First methods, but there
are many very fast cubers who use this method which is proof enough for
me that it is also a good method. BTW, I use a simplified version of the
Fridrich method (3-look LL instead of 2-look LL) and average around the
45s. If you tell us your current method we could probably tell you which
one of the efficient methods is most similar to your current method.
Good luck! :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Liscio" <mj_liscio@y...> wrote: > ok heres the
deal i can solve the rubiks cube between 3 1/2 and 5 > minutes every
time but it looks like a lot of other people in this > group can solve
the cube a lot faster can someone let me know what i > need to do to get
faster
870. No Subject From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 09:48:07 -0000
I poured olive oil into my cube this morning and it runs so much more
smoothly. It smells pretty good too. I knocked my time down to just over
a minute using my slow method with a couple of Fridrich algorithms (the
ones i can remember thus far) thrown in. Thats half my previous average!
i WILL beat a minute. D.
871. Lubing the cube From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 09:55:13 -0000
Olive oil, that's a new one. I haven't heard of anyone trying
that before! :) Most of us use silicone spray, which can be purchased
from any hardward store. If you are going to get some, make sure
it's pure silicone spray, and not something petroleum-based like
WD40. Petroleum-based sprays will kill your cube! Congrats on beating
your average! :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" <heidavey@y...> wrote: > I poured olive oil
into my cube this morning and it runs so much more > smoothly. It smells
pretty good too. I knocked my time down to just > over a minute using my
slow method with a couple of Fridrich > algorithms (the ones i can
remember thus far) thrown in. Thats half > my previous average! > > i
WILL beat a minute. > > D.
872. Re: [Speed cubing group] Lubing the cube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Feb 2004 11:21:17 -0000
Hi David, I use Olive oil often as it is around the kitchen when I
decide to lube. It works pretty well but especially with my rubiks.com
cube it tends to make the outside slippery for a day or so. My old Ideal
cube seems better. Duncan ----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 17,
2004 9:55 AM Subject: [Speed cubing group] Lubing the cube > Olive oil,
that's a new one. I haven't heard of anyone trying that >
before! :) > > Most of us use silicone spray, which can be purchased
from any > hardward store. If you are going to get some, make sure
it's pure > silicone spray, and not something petroleum-based like
WD40. > Petroleum-based sprays will kill your cube! > > Congrats on
beating your average! :) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Sadler" >
<heidavey@y...> wrote: > > I poured olive oil into my cube this
morning and it runs so much > more > > smoothly. It smells pretty good
too. I knocked my time down to > just > > over a minute using my slow
method with a couple of Fridrich > > algorithms (the ones i can remember
thus far) thrown in. Thats > half > > my previous average! > > > > i
WILL beat a minute. > > > > D. > > > > > > Yahoo! Groups Links > > > > >
>
873. Re: [Speed cubing group] Lubing the cube From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 11:43:37 -0000
The outside was pretty slippy but it is getting better. Plus you
don't have to take the cube apart to do it. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi David, > > I use Olive oil often as it is
around the kitchen when I decide to lube. It > works pretty well but
especially with my rubiks.com cube it tends to make > the outside
slippery for a day or so. My old Ideal cube seems better. > > Duncan >
----- Original Message ----- > From: "jasmine_ellen"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February
17, 2004 9:55 AM > Subject: [Speed cubing group] Lubing the cube > > > >
Olive oil, that's a new one. I haven't heard of anyone trying
that > > before! :) > > > > Most of us use silicone spray, which can be
purchased from any > > hardward store. If you are going to get some,
make sure it's pure > > silicone spray, and not something
petroleum-based like WD40. > > Petroleum-based sprays will kill your
cube! > > > > Congrats on beating your average! :) > > > > Jasmine. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "David
Sadler" > > <heidavey@y...> wrote: > > > I poured olive oil into
my cube this morning and it runs so much > > more > > > smoothly. It
smells pretty good too. I knocked my time down to > > just > > > over a
minute using my slow method with a couple of Fridrich > > > algorithms
(the ones i can remember thus far) thrown in. Thats > > half > > > my
previous average! > > > > > > i WILL beat a minute. > > > > > > D. > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
874. [Speed cubing group] Re: New Cube Timer version released From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 16:40:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Where can I find this timer please? Look under
"Files". -Dan
875. Re: Cube questions... From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 17:00:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, con-boy13@j... wrote: >
Ive read before that people have painted their own cubes. I also > have
a rubiks.com cube and was interested in painting them also > when they
wear off. Does anyone know anything about this? How to > paint the cube?
Different paints? > > Thanks I explained pretty thoroughly how I do this
in a post a little over a month ago. Go to
http://groups.yahoo.com/group/speedsolvingrubikscube/message/8476 to
read it. Basically - nail polish. If you do it right, it looks great and
will probably outlast the cube. Another idea I've had is to put the
clearcoat over existing stickers when I get a cube, to keep them from
wearing out. I'm not sure if that would work, though. If it does,
you'd just have to prep new cubes you get, and they'd never
need to be restickered (provided you like the way the original stickers
look). - Grant
876. Re: [Speed cubing group] Re: New Cube Timer version
released From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Feb 2004 19:40:01 -0000
Many thanks ----- Original Message ----- From: "cubin4speed"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 17,
2004 4:40 PM Subject: [Speed cubing group] Re: New Cube Timer version
released > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > <duncan@d...> wrote: > > Where can I find this timer
please? > > > Look under "Files". > > -Dan > > > > > Yahoo!
Groups Links > > > > > >
877. Re: New Cube Timer version released From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Feb 2004 22:24:31 -0000
I really enjoy using your timer. Thanks for sharing with us. It would be
nice if you would add a countdown function, simular to that of the
"Ultimate Rubik's Cube Timer" available on
www.rubiks.dk... thanks Dan. -Chris
878. Re: [Speed cubing group] blindfold notation From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 01:59:27 -0000
x, y, and z are simply variables, and can be substituted with 0, 1, - 1
('), or 2 to fit your need... For ex, in corner orientation, if you
wanted to twist BLU corner clockwise and FRU corner counter-clockwise,
you first need to do U' to place BLU in position 1 (FLU), do
LD2L'F'D2F, then U2 to place FRU in position 1 (FLU), do
F'D2FLD2L', and finally U' to put all corners in their
original position. So the whole algorithm would be:
U'-LD2L'F'D2F-U2-F'D2FLD2L'-U' This is the
case where x=-1, y=2, and z=-1. One thing to notice is that x+y+z=0 for
all corner pairs. Well, you can of course figure out z by keeping track
of any U corner piece. :D If you want to twist corners on U and D layer,
just do R2 or something to get both corners on the same layer, rotate
the corners in the same way you would for corners on U layer, and then
do the inverse of whatever you did... in this case, R2. All algorithms
for blindfold cubing work this way... 1. Perform moves to place pieces
you want to move in the spots where you can use algorithms without
screwing up the orientation. 2. Perform the algorithm. 3. Perform the
inverse of whatever you did in 1. Once you understand this and how
orientation works, blindfold cubing isn't too hard... Hope that
helps, Macky --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > what in the hell does Ux, Uy, and Uw
mean in stiff > hands' tutorial??? HELP! > =-K-= > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance:
Get your refund fast by filing online. >
http://taxes.yahoo.com/filing.html
879. homers head From: "telstar42" <telstar42@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 13:26:04 -0000
does anyone have any hints on solving the homer simpsons head,,my
friends wife messed his up and he is trying to get it back together
880. Re: homers head From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 15:41:43 -0000
I don't have it, but isn't just the same as a 2x2x2 but with a
different shape? I think that if you can solve the 2x2x2 cube, you
should be able to easily solve the Homer's Head. --- In
speedsolvingrubikscube@yahoogroups.com, "telstar42"
<telstar42@h...> wrote: > does anyone have any hints on solving the
homer simpsons head,,my > friends wife messed his up and he is trying to
get it back together
881. Re: Cube questions... (more) From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 16:16:24 -0000
--- Kyle Bryant wrote: > Ever notice how many cubers are named Chris? >
just a thought... > =K= I seem to remember someone making the same
observation about the name Dan with cubists... Knights, Hayes, Harris,
Gosbee, etc. - Grant
882. Re: homers head From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 18:13:49 -0000
Exact same as the 2x2x2, yes. Problem is though, it can be tough to
figure out which side of the piece is which. I usually solve the top of
his head first, that makes the orientation of the LL much easier,
because there is a distinct bottom.
883. Re: Cube questions... (more) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 18:21:33 -0000
Hello!! Am i the one and only Per here ? ... hehehe ... > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Ever notice how many
cubers are named Chris? > > just a thought... > > =K= > > I seem to
remember someone making the same observation about the name > Dan with
cubists... Knights, Hayes, Harris, Gosbee, etc. > > - Grant
884. Re: Best way to memorize From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 18:57:45 -0000
--- Daniel Hayes wrote: > You should be able to get more than 1 every
couple of days, i'd say > do 1-3 a day. This isn't necessarily
true... Everyone has different techniques and capacities for
memorization. When working on the OLL algs, I found that I would
memorize them in groups of 2-4 (learning mirrors or inverses together),
but it would take me several days of work to really learn them. I
could've learned just one at a time (and sometimes did), but it
still took several days for the alg to be learned. Also, I know that I
didn't memorize algs nearly as well back when I was learning the
PLL stuff, and it was more like 1-2/week. Daniel's suggestion of
how to learn them is good, though - that's pretty much what I do.
Also, once I finished learning them all, I went through a created a
practice routine. I can do all 21 PLL algs such that the cube starts and
ends solved, and is solved at several points along the way. I can apply
all 57 OLL algs such that it starts with an oriented LL, ends with an
oriented LL, and also hits one at several points along the way.
It's good practice to keep the "hand memory", once you
already know the algs. Doesn't do much for recognition, though ;-)
- Grant
885. Re: puzzle contest From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 19:08:35 -0000
--- simranvagh wrote: > I have an information for you all. There is an
contest running on > http://www.magicalmethods.com that is Solve a
simple puzzle to win > the book "How to crack CAT 2004?" by
Pradeep Kumar [Alumnus IIM (B)]. > The results are announced everyday.
If you are preparing for CAT then > this is the first book you should
refer to. Or you want to enjoy > puzzles just go there and Participate.
> > good luck. I thought this was funny - #3 in their terms and
conditions states "Free Books will be delivered in India
only." - Grant
886. Re: Cube questions... (more) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Feb 2004 19:16:31 -0000
Yeah, people named Dan definitely are natural SpeedCubers. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Ever notice how many
cubers are named Chris? > > just a thought... > > =K= > > I seem to
remember someone making the same observation about the name > Dan with
cubists... Knights, Hayes, Harris, Gosbee, etc. > > - Grant
how many Nicks are there, what about Kyles? --- Michael Atkinson
<unipsycho6@...> wrote: > Yeah, people named Dan definitely are
natural > SpeedCubers. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Grant Tregay" >
<Grant@T...> wrote: > > --- Kyle Bryant wrote: > > > Ever notice how
many cubers are named Chris? > > > just a thought... > > > =K= > > > > I
seem to remember someone making the same > observation about the > name
> > Dan with cubists... Knights, Hayes, Harris, > Gosbee, etc. > > > > -
Grant > > > > ------------------------ Yahoo! Groups Sponsor > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail SpamGuard
- Read only the mail you want. http://antispam.yahoo.com/tools
888. Re: [Speed cubing group] Lubing the cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 00:49:04 -0000
I would not recommend to use oil on the cubes, the oil will desolve the
sticker glue and will damage the old style paper based stickers. In
addition oil will make the plastic soft. so in short I will be supprised
if your cube will last long with Olive oil. How long do you
cube/stickers last? Ton --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" <heidavey@y...> wrote: > The outside was
pretty slippy but it is getting better. Plus you > don't have to
take the cube apart to do it. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Hi David, > > > > I use often as it is
around the kitchen when I decide to > lube. It > > works pretty well but
especially with my rubiks.com cube it tends > to make > > the outside
slippery for a day or so. My old Ideal cube seems > better. > > > >
Duncan > > ----- Original Message ----- > > From:
"jasmine_ellen" <no_reply@yahoogroups.com> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, February
17, 2004 9:55 AM > > Subject: [Speed cubing group] Lubing the cube > > >
> > > > Olive oil, that's a new one. I haven't heard of anyone
trying that > > > before! :) > > > > > > Most of us use silicone spray,
which can be purchased from any > > > hardward store. If you are going
to get some, make sure it's pure > > > silicone spray, and not
something petroleum-based like WD40. > > > Petroleum-based sprays will
kill your cube! > > > > > > Congrats on beating your average! :) > > > >
> > Jasmine. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" > > > <heidavey@y...> wrote: > > > > I
poured olive oil into my cube this morning and it runs so much > > >
more > > > > smoothly. It smells pretty good too. I knocked my time down
to > > > just > > > > over a minute using my slow method with a couple
of Fridrich > > > > algorithms (the ones i can remember thus far) thrown
in. Thats > > > half > > > > my previous average! > > > > > > > > i WILL
beat a minute. > > > > > > > > D. > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
889. Re: Best way to memorize From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 02:48:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Daniel Hayes wrote: > > You should be able
to get more than 1 every couple of days, i'd say > > do 1-3 a day.
> > This isn't necessarily true... Everyone has different
techniques and > capacities for memorization. When working on the OLL
algs, I found > that I would memorize them in groups of 2-4 (learning
mirrors or > inverses together), but it would take me several days of
work to > really learn them. I could've learned just one at a time
(and > sometimes did), but it still took several days for the alg to be
> learned. Also, I know that I didn't memorize algs nearly as well
> back when I was learning the PLL stuff, and it was more like 1-
2/week. > > Daniel's suggestion of how to learn them is good,
though - that's > pretty much what I do. Also, once I finished
learning them all, I > went through a created a practice routine. I can
do all 21 PLL algs > such that the cube starts and ends solved, and is
solved at several > points along the way. I can apply all 57 OLL algs
such that it > starts with an oriented LL, ends with an oriented LL, and
also hits > one at several points along the way. It's good practice
to keep > the "hand memory", once you already know the algs.
Doesn't do much > for recognition, though ;-) > > - Grant Yeah,
I've been learning them in groups of two, just doing them back and
forth, back and forth. I'm using the ones from www.rubiks.dk and
using their videos to show finger placement
890. supercubing and the "edge parity" issue From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 05:50:11 -0000
Hey everyone, I've been doing a lot of thinking about supercubing,
and especially about parity of the different types of pieces. In doing
so I was able to finally "discover" for myself what causes the
"edge parity" on the 4x4x4 and 5x5x5 cube (at least I think
so) and I also came up with a shorter alg to fix the parity error.
Anyway I've been doing a lot of thinking of what Per Kristen
Fredlund and Richard Carr have been saying about how doing each
individual slice or face move affects the pieces in terms of cycles and
having actually done examples and thought about it on my own it is
starting to make sense. So anyway "the parity error" comes up
when the edges are in odd parity (since only 2 need to be switched)
which means the edges are an odd number of inner slice moves away from
being solved correctly. To solve the parity error on the 4x4x4 or 5x5x5
you can simply turn any inner slice one quarter turn, and the cube is
now solvable via normal 3 cycles (try it, it works on both the
supercubes and the normal cubes!). I guess I just thought that was kind
of cool, since I had never really understood why the "parity
error" comes up before I started messing around with supercubes.
Also I found a shorter move for fixing the parity error, but
unfortunately really only useful on the 5x5x5 supercube. Basically what
I did was to take "the" parity move that everybody uses r2 B2
U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 and study it to see how it
works. "The" parity move swaps two of those 3x1 center rows,
switching the parity of those "+" sign center pieces and also
the outer edges from odd to even. Since every inner slice quarter turn
changes the parity of both piece types ("+" centers and outer
edges) at once, and since the outer face turns also change the parity of
both piece types at once, then the parity of the "+" centers
and the edges are always the same. So to fix the edge parity I decided
to try to find a way to fix the "+" center parity. Once I
started looking at it I started to think about swapping two of those 3x1
center rows instead of just two of those "+" centers.
Switching two rows would effectively do two 3 cycles on the four
"X" centers (the ones that form an X through the face once
solved) involved in those 3x1 row "pieces" so it would only
change the parity of the edges and "+" centers, which would
the "parity error". To make this easier I pictured all the
centers on each individual face as three 3x1 rows in the d, middle, and
u layers. This makes it almost the same as switching 2 edges on a 3x3x3
cube (ignoring what it does to the corners). So anyway to make a long
story short I came up with a shorter alg for the edge parity. u L2
(u' L2)x4 u2 or the speedcubing equivalent, (Uu) L2
[(U'u') L2]x4 (U2u2) This alg I'm sure has already been
"found" but I discovered it for myself without help, so sorry
if I am claiming credit for an alg someone already saw. This alg swaps
the row on the L face in the u layer with the row on the L face in the d
layer. It also messes up all 4 of the edges in the middle layers. This
alg would not be useful at all for speedcubing on the normal 5x5x5 since
it messes up the 4 working edges however it does indeed create or solve
the "parity" issue. I've seen that some others have
picked up 5x5x5 supercubing and here's my advice for using this alg
on the supercube. My strategy for the 5x5x5 supercube is to solve 5 of
the centers perfectly correct (though their overall orientation with
respect to eachother I worry about later in the solution). This leaves
me with having to complete the last center via 3 cycles or paired 2
cycles (via the ABA'B' method of creating cycles). After
having solved the first 5 centers you can tell immediately whether or
not those "+" centers on the 6th center have odd parity or
not, and since the outer edges have the same parity as the "+"
centers then you know right after completing the first 5 centers whether
or not the cube has the "edge parity". At this point I use the
above alg (with the 6th center on the L face) and it restores the
"+" centers to even parity, and hence also the edges back to
even parity. After correcting the parity I solve the "+"
centers, then the "X" centers. The "X" centers will
always be solvable via 3 cycles on the last center after correcting the
"+" parity, though this I only know from experience and still
don't fully grasp the reasoning behind this based on the theory of
the cube (though I'm trying to remedy that :-). So anyway if any of
you are also doing 5x5x5 supercubing then this post is my suggestion for
a shorter alg to solve the parity issue in those "+" centers,
and hence in the outer edges too. You can use it on the normal 5x5x5
too, but it would not be helpful at all for speedcubing :) If anyone
else has found any other cool parity fix algs (supercube or not) then
please post them! I'm interested in how they work. Grant I want to
look at yours that solves both parities on the 4x4x4 pretty soon. I
think that's cool to have an alg that fixes both parities at once
:) Also if there's anyone here who hasn't tried supercubing
yet in some form, I highly recommend it. I thought normal cube solving
was addicting, but supercubing is definitely more fun by far. If anyone
else has any supercube algs/comments/just wants to talk about
supercubing please let me know! I'm interested in learning as much
as I can about them and throwing ideas at other people and having them
throw ideas at me, etc.. Also, I'm currently working out a solution
on paper to the NxNxN supercube. I still have some kinks to work out
about the possible states the last center will end up in after having
completed the first 5 though. Once I get it figured out I want to post
the solution on my webpage. I've had a few e-mails asking about my
progress on my (normal) NxNxN cube solution, but to be honest I've
been lazy and haven't done much with it. I'd rather do the
NxNxN supercube solution, with references to whether or not a section
applies only to supercubing or to both. That way I can take care of 2
things at once. Anyway I don't know if there would be much interest
in this, but I think it'd be fun just to write to make sure I know
what I'm doing on the larger supercubes. Heh heh if anyone made it
this far thanks for reading, Chris
891. Re: supercubing and the "edge parity" issue From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 06:38:58 -0000
Found a shorter version of the 5x5x5 supercube parity fix already, (L2
u')x5 or the speedcubing equivalent, [L2 (U'u')]x5 :)
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I've been doing a lot of
thinking about supercubing, > and especially about parity of the
different types of pieces. In > doing so I was able to finally
"discover" for myself what causes > the "edge
parity" on the 4x4x4 and 5x5x5 cube (at least I think so) > and I
also came up with a shorter alg to fix the parity error. > > Anyway
I've been doing a lot of thinking of what Per Kristen > Fredlund
and Richard Carr have been saying about how doing each > individual
slice or face move affects the pieces in terms of cycles > and having
actually done examples and thought about it on my own it > is starting
to make sense. So anyway "the parity error" comes up > when
the edges are in odd parity (since only 2 need to be switched) > which
means the edges are an odd number of inner slice moves away > from being
solved correctly. To solve the parity error on the 4x4x4 > or 5x5x5 you
can simply turn any inner slice one quarter turn, and > the cube is now
solvable via normal 3 cycles (try it, it works on > both the supercubes
and the normal cubes!). I guess I just thought > that was kind of cool,
since I had never really understood why > the "parity error"
comes up before I started messing around with > supercubes. Also I found
a shorter move for fixing the parity > error, but unfortunately really
only useful on the 5x5x5 supercube. > > Basically what I did was to take
"the" parity move that everybody > uses r2 B2 U2 l U2 r'
U2 r U2 F2 r F2 l' B2 r2 and study it to see > how it works.
"The" parity move swaps two of those 3x1 center rows, >
switching the parity of those "+" sign center pieces and also
the > outer edges from odd to even. Since every inner slice quarter turn
> changes the parity of both piece types ("+" centers and
outer edges) > at once, and since the outer face turns also change the
parity of > both piece types at once, then the parity of the
"+" centers and the > edges are always the same. So to fix the
edge parity I decided to > try to find a way to fix the "+"
center parity. Once I started > looking at it I started to think about
swapping two of those 3x1 > center rows instead of just two of those
"+" centers. Switching two > rows would effectively do two 3
cycles on the four "X" centers (the > ones that form an X
through the face once solved) involved in those > 3x1 row
"pieces" so it would only change the parity of the edges > and
"+" centers, which would the "parity error". To make
this > easier I pictured all the centers on each individual face as
three > 3x1 rows in the d, middle, and u layers. This makes it almost
the > same as switching 2 edges on a 3x3x3 cube (ignoring what it does
to > the corners). So anyway to make a long story short I came up with a
> shorter alg for the edge parity. > > u L2 (u' L2)x4 u2 > > or the
speedcubing equivalent, > (Uu) L2 [(U'u') L2]x4 (U2u2) > >
This alg I'm sure has already been "found" but I
discovered it for > myself without help, so sorry if I am claiming
credit for an alg > someone already saw. This alg swaps the row on the L
face in the u > layer with the row on the L face in the d layer. It also
messes up > all 4 of the edges in the middle layers. This alg would not
be > useful at all for speedcubing on the normal 5x5x5 since it messes
up > the 4 working edges however it does indeed create or solve > the
"parity" issue. I've seen that some others have picked up
5x5x5 > supercubing and here's my advice for using this alg on the
supercube. > > My strategy for the 5x5x5 supercube is to solve 5 of the
centers > perfectly correct (though their overall orientation with
respect to > eachother I worry about later in the solution). This leaves
me with > having to complete the last center via 3 cycles or paired 2
cycles > (via the ABA'B' method of creating cycles). After
having solved the > first 5 centers you can tell immediately whether or
not those "+" > centers on the 6th center have odd parity or
not, and since the > outer edges have the same parity as the
"+" centers then you know > right after completing the first 5
centers whether or not the cube > has the "edge parity". At
this point I use the above alg (with the > 6th center on the L face) and
it restores the "+" centers to even > parity, and hence also
the edges back to even parity. After > correcting the parity I solve the
"+" centers, then the "X" > centers. The
"X" centers will always be solvable via 3 cycles on > the last
center after correcting the "+" parity, though this I only >
know from experience and still don't fully grasp the reasoning >
behind this based on the theory of the cube (though I'm trying to >
remedy that :-). > > So anyway if any of you are also doing 5x5x5
supercubing then this > post is my suggestion for a shorter alg to solve
the parity issue in > those "+" centers, and hence in the
outer edges too. You can use it > on the normal 5x5x5 too, but it would
not be helpful at all for > speedcubing :) > > If anyone else has found
any other cool parity fix algs (supercube > or not) then please post
them! I'm interested in how they work. > Grant I want to look at
yours that solves both parities on the 4x4x4 > pretty soon. I think
that's cool to have an alg that fixes both > parities at once :) >
> Also if there's anyone here who hasn't tried supercubing yet
in some > form, I highly recommend it. I thought normal cube solving was
> addicting, but supercubing is definitely more fun by far. > > If
anyone else has any supercube algs/comments/just wants to talk > about
supercubing please let me know! I'm interested in learning as >
much as I can about them and throwing ideas at other people and > having
them throw ideas at me, etc.. > > Also, I'm currently working out a
solution on paper to the NxNxN > supercube. I still have some kinks to
work out about the possible > states the last center will end up in
after having completed the > first 5 though. Once I get it figured out I
want to post the > solution on my webpage. I've had a few e-mails
asking about my > progress on my (normal) NxNxN cube solution, but to be
honest I've > been lazy and haven't done much with it.
I'd rather do the NxNxN > supercube solution, with references to
whether or not a section > applies only to supercubing or to both. That
way I can take care of > 2 things at once. Anyway I don't know if
there would be much > interest in this, but I think it'd be fun
just to write to make sure > I know what I'm doing on the larger
supercubes. > > Heh heh if anyone made it this far thanks for reading, >
Chris
892. Re: supercubing and the "edge parity" issue From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 17:40:58 -0000
Hi Chris, > So anyway "the parity error" comes up > when the
edges are in odd parity (since only 2 need to be switched) > which means
the edges are an odd number of inner slice moves away > from being
solved correctly. To solve the parity error on the 4x4x4 > or 5x5x5 you
can simply turn any inner slice one quarter turn, and > the cube is now
solvable via normal 3 cycles (try it, it works on > both the supercubes
and the normal cubes!). An interesting example of this is: take a
regular 3x3x3 apart and switch two corners. No matter how you mix it up
when you get to the Last level you can have either all the edges in
place, or all the corners, but not both. Now move the middle slice 90
degrees and solve the cube keeping those four centers to one side of
where they would usually fall, and the corners and edges will all fall
into place in relation to each other. Regards, David J
893. Re: Cube questions... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 23:20:28 -0000
> You can see Macky's 12.28 second solve F2 R2 D L R B' F
D' B R2 D2 > L D L R' F' B2 D U R2 D' R B2 L'
D2 on one of my Deluxes: > http://www.henage.net/dan/cube/MVI_0286.AVI
This reminds me of something I've always wondered about: I always
only see scrambling algorithms but I never (other than in Dan's
FMC) know the orientation of the cube. So what was the cube orientation
there? Also, which side did Macky do start with? Cheers! Stefan
894. Re: [Speed cubing group] imput from all From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 00:14:53 -0000
> 8. Did you compete in the 2003 World Championship in Toronto? > > No -
they cancelled what I was mainly going to go for, so there was > no
point. Hmm, may I ask what you were going for? Stefan
895. Re: [Speed cubing group] Re: Cube questions... (more) From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Feb 2004 17:55:54 -0800 (PST)
Thats very funny....My name is Chris Grant Tregay <Grant@...> wrote:
--- Kyle Bryant wrote: > Ever notice how many cubers are named Chris? >
just a thought... > =K= I seem to remember someone making the same
observation about the name Dan with cubists... Knights, Hayes, Harris,
Gosbee, etc. - Grant --------------------------------- Yahoo! Groups
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896. Blindfolded solving weekly contest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 05:51:55 -0000
Hey would anyone be interested in some sort of blindfold weekly contest?
It would be sort of like the Sunday contest only for blindfolded solves.
Does something like this already exist and I just don't know about
it? If one doesn't exist, and there is interest, then I would like
to start one on my site to take place every Sunday. Feedback would be
welcome as to the rule format people would like if this hasn't
already been done. Chris
is there a yahoo group dedicated to BD solving? --- cmhardw
<no_reply@yahoogroups.com> wrote: > Hey would anyone be interested in
some sort of > blindfold weekly > contest? It would be sort of like the
Sunday > contest only for > blindfolded solves. Does something like this
> already exist and I > just don't know about it? If one
doesn't exist, and > there is > interest, then I would like to
start one on my site > to take place > every Sunday. > > Feedback would
be welcome as to the rule format > people would like if > this
hasn't already been done. > > Chris > > > > > Yahoo! Groups Links >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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898. Re: Cube questions... From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 07:15:05 -0000
Hey Stefan, So for the competition, we scrambled the cube for Macky with
blue as the "up" face and green as the "front" face.
We asked each competitor which color they would like as their
"up" and "front" face. My logic here is that even if
you scramble a cube the same way but ignore colors, if people are going
for a cross of a certain color, then it will be different. Of course,
Lars Petrus didn't care any of the times as his technique
doesn't matter but for everyone and anyone who did care...
that's what we did. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > You can see Macky's 12.28 second
solve F2 R2 D L R B' F D' B R2 > D2 > > L D L R' F'
B2 D U R2 D' R B2 L' D2 on one of my Deluxes: > >
http://www.henage.net/dan/cube/MVI_0286.AVI > > This reminds me of
something I've always wondered about: I always > only see
scrambling algorithms but I never (other than in Dan's FMC) > know
the orientation of the cube. > > So what was the cube orientation there?
Also, which side did Macky > do start with? > > Cheers! > Stefan
899. Single Day vs. Multi-Day From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 08:24:04 -0000
Hey, so I've been thinking about some stuff... namely the number of
days the US Championships in the summer should be. Most people seem to
prefer a single day event. I think that's doable... but won't
people from out of town have to fly in the day before and leave the day
after? Let's say we were to begin registration at 8 AM and start
the competition at 9 AM... the competition would very likely be an all
day thing. Anyway, if the competition were all on one day, let's
say a Saturday, would people like to have a get together dinner
gathering of some sort (like pizza or something) on Friday? Also, for
those coming in from out of town, there's a lot to see in Pasadena.
If people wanted to see the town on some other days, I'm sure the
locals could help out? Sure, the cubing competition will be fun... but
there's no reason it can't be a vacation for some people as
well. -Tyson
900. Question about 3 look LL algorithms From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 15:12:40 -0000
Hi all, Currently I do 1) orient edges, 2) orient corners, 3) permute
all as my LL method. Is there an optimized algorithm for orienting all
the edges when none are already oriented? Currently I apply two
algorithms for that case, and haven't let the CubeSolver run for
hours to find the solution. :) Jimmy
901. Re: [Speed cubing group] Question about 3 look LL
algorithms From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Feb 2004 16:18:22 +0100
Hi Jimmy, My personal favorite (ignoring the corner orientation) would
be the 1st algorithm for F2 on the page
http://www.speedcubing.com/final_layer_orientation.html With good finger
tricks I can do this one under 2 seconds. Also check out
http://www.speedcubing.com/peter for the best finger tricks in town. An
easy alternative would be: (M'UM'UM'UM'U')*2
Have fun, Ron http://www.speedcubing.com ----- Original Message -----
From: "jjthrash" <jimmy@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 20,
2004 4:12 PM Subject: [Speed cubing group] Question about 3 look LL
algorithms > Hi all, > > Currently I do 1) orient edges, 2) orient
corners, 3) permute all as > my LL method. Is there an optimized
algorithm for orienting all the > edges when none are already oriented?
Currently I apply two > algorithms for that case, and haven't let
the CubeSolver run for hours > to find the solution. :) > > Jimmy > > >
> > > Yahoo! Groups Links > > > > >
902. Re: Single Day vs. Multi-Day From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 15:24:54 -0000
I think that it should be a multi day competition. Those are just more
better, ya know? Or, one day of competition, and one day of get together
and stuff. Sort of like at the hotel before the competition started. And
like you said, some sort of organized dinner thing would be cool. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hey, so
I've been thinking about some stuff... namely the number of days
the US > Championships in the summer should be. > > Most people seem to
prefer a single day event. I think that's doable... but won't
people > from out of town have to fly in the day before and leave the
day after? Let's say we were to > begin registration at 8 AM and
start the competition at 9 AM... the competition would very > likely be
an all day thing. > > Anyway, if the competition were all on one day,
let's say a Saturday, would people like to > have a get together
dinner gathering of some sort (like pizza or something) on Friday? >
Also, for those coming in from out of town, there's a lot to see in
Pasadena. If people > wanted to see the town on some other days,
I'm sure the locals could help out? > > Sure, the cubing
competition will be fun... but there's no reason it can't be a
vacation for > some people as well. > > -Tyson
903. Re: Single Day vs. Multi-Day From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 15:45:12 -0000
I would also be in favor of a multi-day event. I also agree with having
the dinner/meal get-together beforehand. I think that would be a lot of
fun. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I think that it should be a
multi day competition. Those are just > more better, ya know? Or, one
day of competition, and one day of get > together and stuff. Sort of
like at the hotel before the competition > started. > And like you said,
some sort of organized dinner thing would be cool. > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Hey, so
I've been thinking about some stuff... namely the number > of days
the US > > Championships in the summer should be. > > > > Most people
seem to prefer a single day event. I think that's > doable... but
won't people > > from out of town have to fly in the day before and
leave the day > after? Let's say we were to > > begin registration
at 8 AM and start the competition at 9 AM... > the competition would
very > > likely be an all day thing. > > > > Anyway, if the competition
were all on one day, let's say a > Saturday, would people like to >
> have a get together dinner gathering of some sort (like pizza or >
something) on Friday? > > Also, for those coming in from out of town,
there's a lot to see > in Pasadena. If people > > wanted to see the
town on some other days, I'm sure the locals > could help out? > >
> > Sure, the cubing competition will be fun... but there's no
reason > it can't be a vacation for > > some people as well. > > >
> -Tyson
904. Re: [Speed cubing group] Question about 3 look LL
algorithms From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 16:00:33 -0000
Hey Jimmy, if you don't mind a few middle slice turns here's
another move that goes pretty fast, and just feels cool to do. S
(R'U'RU) (RU) (RU'R'S') S is turning the middle
layer between F and B like you would turn the F face. If you don't
like triggering middle slices you can do the very last trigger as
(RU'R') S' instead, but it goes pretty fast triggering
that last S' wth your thumb as well. This one is one of my fastest
OLLs and can be done at around 2 seconds or less with practice. I would
definitely recommend looking at Peter's site too, as his algs are
generally very well suited for going really fast. Hope this helps, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <rvb@c...> wrote: > Hi Jimmy, > > My personal favorite
(ignoring the corner orientation) would be the 1st > algorithm for F2 on
the page > http://www.speedcubing.com/final_layer_orientation.html >
With good finger tricks I can do this one under 2 seconds. > > Also
check out http://www.speedcubing.com/peter for the best finger tricks in
> town. > > An easy alternative would be:
(M'UM'UM'UM'U')*2 > > Have fun, > > Ron >
http://www.speedcubing.com > > > ----- Original Message ----- > From:
"jjthrash" <jimmy@j...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, February 20,
2004 4:12 PM > Subject: [Speed cubing group] Question about 3 look LL
algorithms > > > > Hi all, > > > > Currently I do 1) orient edges, 2)
orient corners, 3) permute all as > > my LL method. Is there an
optimized algorithm for orienting all the > > edges when none are
already oriented? Currently I apply two > > algorithms for that case,
and haven't let the CubeSolver run for hours > > to find the
solution. :) > > > > Jimmy > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > >
905. Re: Question about 3 look LL algorithms From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 17:04:43 -0000
Hi Jimmy, Using a small case letter like "r" for a middle
slice next to R turned in the same direction, like on the 4x4x4, try r
U2 r' U2 r U r' U2 r U2 r' U' This flips over all
the edges without changing their position and without affecting the
corners. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"jjthrash" <jimmy@j...> wrote: > Hi all, > > Currently I do
1) orient edges, 2) orient corners, 3) permute all as > my LL method. Is
there an optimized algorithm for orienting all the > edges when none are
already oriented? Currently I apply two > algorithms for that case, and
haven't let the CubeSolver run for hours > to find the solution. :)
> > Jimmy
906. Re: Question about 3 look LL algorithms From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 18:42:09 -0000
you may want to bite the bullet, so to speak, and just learn the 8
orientations needed so that when 0 edges are oriented, you orient the
whole LL in 1 look. that's what i did. there are only 8 cases where
no edges are oriented. i just learned those 8 algs, so i actually have a
2 look LL when no edges are oriented. --- In
speedsolvingrubikscube@yahoogroups.com, "jjthrash"
<jimmy@j...> wrote: > Hi all, > > Currently I do 1) orient edges, 2)
orient corners, 3) permute all as > my LL method. Is there an optimized
algorithm for orienting all the > edges when none are already oriented?
Currently I apply two > algorithms for that case, and haven't let
the CubeSolver run for hours > to find the solution. :) > > Jimmy
907. Re: Question about 3 look LL algorithms From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Feb 2004 21:13:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eric Johanson"
<epj69@c...> wrote: > you may want to bite the bullet, so to speak,
and just learn the 8 > orientations needed so that when 0 edges are
oriented, you orient > the whole LL in 1 look. that's what i did.
there are only 8 cases > where no edges are oriented. i just learned
those 8 algs, so i > actually have a 2 look LL when no edges are
oriented. Thanks everybody for your suggestions. For some reason I
hadn't thought of using the OLL algs and ignoring the corners.
I've temporarily settled on
(R'U2)x(R'URU')y(R'U'R'U)(R'F) from
Peter's website, since I'm extremely right-handed and have
trouble with the S, M, and E layers. However, I may, as you say, bite
the bullet. 8 algs is not that bad. I've just finished learning the
PLL algorithms, and the no-edges-oriented case is somewhat annoying to
me. :) Jimmy
And whats with "Ralph" and blindfold speedcubing? >From:
Christopher Thompson <eru_da_1@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing
group] Re: Cube questions... (more) >Date: Thu, 19 Feb 2004 17:55:54
-0800 (PST) > > >Thats very funny....My name is Chris > > > >Grant
Tregay <Grant@...> wrote: >--- Kyle Bryant wrote: > > Ever notice how
many cubers are named Chris? > > just a thought... > > =K= > >I seem to
remember someone making the same observation about the name >Dan with
cubists... Knights, Hayes, Harris, Gosbee, etc. > >- Grant > > > >
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your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to:
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909. Re: Blindfolded solving weekly contest From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 00:00:10 -0000
Hi Chris, No, there hasn't been BLD contest (not that i know of)
and i would definitely be interested in one.:D macky --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey would anyone be interested in some sort of blindfold weekly
> contest? It would be sort of like the Sunday contest only for >
blindfolded solves. Does something like this already exist and I > just
don't know about it? If one doesn't exist, and there is >
interest, then I would like to start one on my site to take place >
every Sunday. > > Feedback would be welcome as to the rule format people
would like if > this hasn't already been done. > > Chris
here; http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > is there a yahoo group dedicated to
BD solving? > > --- cmhardw <no_reply@yahoogroups.com> wrote: > > Hey
would anyone be interested in some sort of > > blindfold weekly > >
contest? It would be sort of like the Sunday > > contest only for > >
blindfolded solves. Does something like this > > already exist and I > >
just don't know about it? If one doesn't exist, and > > there
is > > interest, then I would like to start one on my site > > to take
place > > every Sunday. > > > > Feedback would be welcome as to the rule
format > > people would like if > > this hasn't already been done.
> > > > Chris > > > > > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
SpamGuard - Read only the mail you want. >
http://antispam.yahoo.com/tools
911. I did the 4x4x4 supercube blindfolded!!!!!!! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 01:20:08 -0000
I just finished doing the 4x4x4 supercube blindfolded!!!!! It took me 5
hours and 28 minutes including 1:30 of memorization. This was my first
time ever doing a 4x4x4 blindfolded. I had practiced the 3x3x3 supercube
several times and worked out a method to doing the 4x4x4 supercube. When
I first saw that Richard Carr had solved a 4x4x4 cube blindfolded (that
was the first I had EVER heard of that), I thought surely it must be
impossible! However, just like blindfolded 3x3x3 solving I can say now
that it is not impossible. Like everything all it takes is practice. If
anyone else is interested in doing 4x4x4 blindfolded cubing, may I
recommend practicing 3x3x3 supercubing. My method to doing the 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I
haven't done a normal one yet, is to 1) solve the corners. 2) Group
together the edges with their corresponding pairs to create 2x1 piece
edge groups all over the cube. 3) Solve the edge groups exactly like you
would solve the edges on a 3x3x3 supercube. 4) Solve the centers via 3
and 4 cycles. Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers club :) I also very strongly want to emphasize that
you don't have to have a supermemory to do the 4x4x4 blindfolded.
If you have the dedication to learn how to do the 3x3x3 blindfolded,
then it is not much more of a step to practice and do a 4x4x4. It is not
as impossible as it might seem, all it takes is practice and dedication!
Chris
912. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 01:29:18 -0000
Damn impressive chris. I still struggle to get a 3x3x3 blindfolded,
I'm getting better, maybe a 7/10 hit rate, but still. Way to go
man! Daniel
913. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 02:57:02 -0000
Wow! I am SO IMPRESSED!! Your cubing skills are truly amazing!!
Congratulations Chris! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I just finished doing the 4x4x4 supercube blindfolded!!!!! It
took > me 5 hours and 28 minutes including 1:30 of memorization. This
was > my first time ever doing a 4x4x4 blindfolded. I had practiced the
> 3x3x3 supercube several times and worked out a method to doing the >
4x4x4 supercube. When I first saw that Richard Carr had solved a > 4x4x4
cube blindfolded (that was the first I had EVER heard of > that), I
thought surely it must be impossible! However, just like > blindfolded
3x3x3 solving I can say now that it is not impossible. > Like everything
all it takes is practice. > > If anyone else is interested in doing
4x4x4 blindfolded cubing, may > I recommend practicing 3x3x3
supercubing. My method to doing the > 4x4x4 supercube blindfolded, and
thus also the 4x4x4 cube though I > haven't done a normal one yet,
is to 1) solve the corners. 2) Group > together the edges with their
corresponding pairs to create 2x1 > piece edge groups all over the cube.
3) Solve the edge groups > exactly like you would solve the edges on a
3x3x3 supercube. 4) > Solve the centers via 3 and 4 cycles. > > Anyway
I'm just excited to have joined the 4x4x4 blindfolded solvers >
club :) I also very strongly want to emphasize that you don't have
> to have a supermemory to do the 4x4x4 blindfolded. If you have the >
dedication to learn how to do the 3x3x3 blindfolded, then it is not >
much more of a step to practice and do a 4x4x4. It is not as >
impossible as it might seem, all it takes is practice and dedication! >
> Chris
914. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 05:17:26 -0000
Wow! That really is incredible! Congratulations! Just out of curiousity,
how many numbers did you have to memorize and more importantly, HOW do
you memorize all those numbers? I really want to be able to solve the
3x3 blindfolded but I'm not sure where to start or if I even have
the memory capacity for it. Be honest: do you actually have to be a
genius? :-) I never really think of myself as having an especially large
memory. Any advice? --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes including
1:30 of memorization. This was > my first time ever doing a 4x4x4
blindfolded. I had practiced the > 3x3x3 supercube several times and
worked out a method to doing the > 4x4x4 supercube. When I first saw
that Richard Carr had solved a > 4x4x4 cube blindfolded (that was the
first I had EVER heard of > that), I thought surely it must be
impossible! However, just like > blindfolded 3x3x3 solving I can say now
that it is not impossible. > Like everything all it takes is practice. >
> If anyone else is interested in doing 4x4x4 blindfolded cubing, may >
I recommend practicing 3x3x3 supercubing. My method to doing the > 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group
> together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups > exactly
like you would solve the edges on a 3x3x3 supercube. 4) > Solve the
centers via 3 and 4 cycles. > > Anyway I'm just excited to have
joined the 4x4x4 blindfolded solvers > club :) I also very strongly want
to emphasize that you don't have > to have a supermemory to do the
4x4x4 blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice and
do a 4x4x4. It is not as > impossible as it might seem, all it takes is
practice and dedication! > > Chris
915. Re: original package questions From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 07:15:40 -0000
> Hi Daniel, > > The Revenge, 4x4x4, came in the cardboard boxes with
the clear > plastic around them in 1982. I have one. I want one from
Hong Kong, > but the one I have is from Taiwan. Oh well... :( > > David
J When you say the clear plastic around them, do you mean a plastic
clamshell or a plastic celophane sort of wrap? Thanks, Daniel
916. stickers From: "dominant11th" <dominant11th@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 09:15:50 -0000
Hey Is it okay to use spray paint to replace the stickers? The stickers
always peel off. I've replaced it once, but it happened again. Do
you have any alternatives? I don't want to buy a new cube.. :)
Thanks
917. Re: stickers From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 09:33:23 -0000
Electrical tape... I used electrical tape a bit. Some types are better
than others. With cheap electrical tape, it wears off rather quickly. I
had to replace the tape every 3 to 4 weeks but it's cheap. There
are certain types of tapes (those made by 3M generally tend to be
better) that last longer and may last even longer. Actually, for my
green, red, yellow, and white, I have cheap tape but I have a more
expensive blue and orange. The blue and orange never seems to wear
off... then again, I change them when I change the other colors too so
I'll never know. I wonder why they don't make colored plastic?
-Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"dominant11th" <dominant11th@y...> wrote: > Hey > > Is it
okay to use spray paint to replace the stickers? The stickers > always
peel off. I've replaced it once, but it happened again. > > Do you
have any alternatives? I don't want to buy a new cube.. :) > >
Thanks
918. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 10:46:47 -0000
Wow Chris! That's awesome. Now next comes blindfold 5x5x5 supercube
solving ;-) --Cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes including
1:30 of memorization. This was > my first time ever doing a 4x4x4
blindfolded. I had practiced the > 3x3x3 supercube several times and
worked out a method to doing the > 4x4x4 supercube. When I first saw
that Richard Carr had solved a > 4x4x4 cube blindfolded (that was the
first I had EVER heard of > that), I thought surely it must be
impossible! However, just like > blindfolded 3x3x3 solving I can say now
that it is not impossible. > Like everything all it takes is practice. >
> If anyone else is interested in doing 4x4x4 blindfolded cubing, may >
I recommend practicing 3x3x3 supercubing. My method to doing the > 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group
> together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups > exactly
like you would solve the edges on a 3x3x3 supercube. 4) > Solve the
centers via 3 and 4 cycles. > > Anyway I'm just excited to have
joined the 4x4x4 blindfolded solvers > club :) I also very strongly want
to emphasize that you don't have > to have a supermemory to do the
4x4x4 blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice and
do a 4x4x4. It is not as > impossible as it might seem, all it takes is
practice and dedication! > > Chris
919. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 11:47:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just finished doing the 4x4x4 supercube
blindfolded!!!!! It took > me 5 hours and 28 minutes including 1:30 of
memorization. This was > my first time ever doing a 4x4x4 blindfolded. I
had practiced the > 3x3x3 supercube several times and worked out a
method to doing the > 4x4x4 supercube. When I first saw that Richard
Carr had solved a > 4x4x4 cube blindfolded (that was the first I had
EVER heard of > that), I thought surely it must be impossible! However,
just like > blindfolded 3x3x3 solving I can say now that it is not
impossible. > Like everything all it takes is practice. > > If anyone
else is interested in doing 4x4x4 blindfolded cubing, may > I recommend
practicing 3x3x3 supercubing. My method to doing the > 4x4x4 supercube
blindfolded, and thus also the 4x4x4 cube though I > haven't done a
normal one yet, is to 1) solve the corners. 2) Group > together the
edges with their corresponding pairs to create 2x1 > piece edge groups
all over the cube. 3) Solve the edge groups > exactly like you would
solve the edges on a 3x3x3 supercube. 4) > Solve the centers via 3 and 4
cycles. > > Anyway I'm just excited to have joined the 4x4x4
blindfolded solvers > club :) I also very strongly want to emphasize
that you don't have > to have a supermemory to do the 4x4x4
blindfolded. If you have the > dedication to learn how to do the 3x3x3
blindfolded, then it is not > much more of a step to practice and do a
4x4x4. It is not as > impossible as it might seem, all it takes is
practice and dedication! > > Chris Good man! I'm going to have a go
at that one day after I get my 4x4x4 painted (after I finally get
3+3+4+5 done, which hopefully won't be long). Try 5x5x5 (just
regular isn't too easy, so supercube 5x5x5 would be quite
impressive).
920. Re: stickers From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 14:22:33 -0000
Paint works really well, but you cannot use painted cubes at official
championships. I think you should be able to, but anyway.... Electrical
tape or vinyl tape works fairly well, if you can find all six colors of
it. I personally loved the stickers from rubiks.com, too. --- In
speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> wrote: > Hey > > Is it okay to use spray paint to
replace the stickers? The stickers > always peel off. I've replaced
it once, but it happened again. > > Do you have any alternatives? I
don't want to buy a new cube.. :) > > Thanks
921. Supercube and blindfold cubing From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 14:58:07 -0000
So yeah... what does the term supercube actually mean? I see people toss
it around and I searched but I couldn't come up with anything.
Also, I have some questions about blindfolded cubing (supercubing?). How
do you memorize the 40 (60?) numbers required? What kind of strategies
do you use? I was thinking about making each number correspond to a
letter and creating a story in my head to memorize numbers but I
don't know how easy to apply that would be. I read somewhere that
you have to have a memory bigger than the average person to be able to
blindfolded cube. Is that true? I'd really like to give it a try
sometime, where should I start?
922. Re: Supercube and blindfold cubing From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 16:07:42 -0000
Hey David, as far as memorizing goes I think it is like most anything in
that you can improve it with lots of practice. A few years ago I used to
listen to those "improve your memory tapes" and here are some
of the strategies I learned from there that I use a lot. One thing they
advocated a lot is to memorize via association. Meaning say you have to
memorize something boring like a long string of numbers. First break
that string up into smaller groups, say groups of 3 or 4. Now take the
first thing that is on your mind from that day. Say you have a BIG
project due in a few days. The way I would memorize the first group of
numbers would be to picture the due date of that project. You are
rushing to try to make it on time to the office (or school or board
room, etc.) where you have to give your presentation. As you turn a
corner you literally run into a two foot tall wall in the shape of the 3
or four numbers you have to memorize, trip over it and get knocked
unconscious. This story is rather silly and nonsensical, but that's
what makes it easy to memorize. If you can create a story that you think
is funny, and especially if you actually laugh out loud, then you are
guaranteed to keep the memorized group of numbers in your head, since it
is easy to recall a funny story, and you have all the information that
you need to memorize associated with your funny story. So my biggest
tips for memorizing what seems like a huge task is to, 1) break it up
into many smaller sections. 2) Associate each of those sections with any
pressing issues on your mind at the time (you recently had a fight with
a friend, you're hungry, anything that you are likely to think
about for a passing moment later when you need to recall your
information. 3) Once you have something to associate to, create the
weirdest, silliest, funniest story in your head to associate what you
have to memorize to whatever pressing issue was in your head. The
funnier, the more likely you will be able to recall it later. This
applies to the cube rather easily as you can make up silly stories that
involve numbers, like the one above where you trip over the number wall.
You can also memorize some pieces on the cube as letters and use the
letters to create a silly story. For example on my 4x4x4 solve I
memorized the center pieces using letters. One of the faces had the
letters XHDA on it. I used these letters to make the acronym Xylophone
Hanggliding... DAngerous. And I pictured someone in midair hanggliding
with a xylophone. At the time that struck me as funny and I actually
chuckled a little bit. That was a good thing though, because I did the
centers last on my solve and once I got to that face and had to recall
what the letters were on it, I pictured the Xylophone Hangglider and I
immediately recalled the acronym and from there the letters that were on
that face. I'm sure there are many other methods to memorizing a
lot of information but that is the one I like. Try to make your stories
as silly as possible, and you will be more likely to memorize them for a
long period of time. My $0.02, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > So yeah... what does the term supercube
actually mean? I see people > toss it around and I searched but I
couldn't come up with anything. > > Also, I have some questions
about blindfolded cubing (supercubing?). > How do you memorize the 40
(60?) numbers required? What kind of > strategies do you use? I was
thinking about making each number > correspond to a letter and creating
a story in my head to memorize > numbers but I don't know how easy
to apply that would be. > > I read somewhere that you have to have a
memory bigger than the > average person to be able to blindfolded cube.
Is that true? I'd > really like to give it a try sometime, where
should I start?
923. Re: Supercube and blindfold cubing From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 16:20:48 -0000
Wow, thanks a lot! I really appreciate the help. I also really
appreciate your website, it got me interested in the cube that we had
sitting around our house for monthes. I'm a dual enrolled student
at AHS and UNCA right now and I have classes with some people that knew
you from NCSSM. I hear stories about the incredible things you could do
alllll the time whenever I bring out a cube. People from NCSSM always
remember you. Kevin Schaefer always has good things to say about you
playing Sax and also said you were flown up to new york to have your
hands filmed for MTV? Timothy Putnam talked about your blindfolded
solves all the time also, and said you could solve 2 at a time in each
hand. So yeah, thanks again for the help. Your website rocks! -Davy
924. Re: Supercube and blindfold cubing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:02:49 -0000
I have always done memorization this way since I was a small child and I
must say it does wonders. The brain's memory system is all about
associations. For example, when attempting to recall something, it is
like traversing a tree in your mind, going from node to node by
associations. The more associations you possess, the faster you can
recall something (this is why a more obscured memory is difficult to
recall; not much may be associated with it). Nevertheless, the more you
can attach to your data the better you can improve your memory.
925. Re: Supercube and blindfold cubing From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:06:09 -0000
Is this in response to Chris' post or do you have your own method
of association memorization? Can you give an example? --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > I have always done memorization this way since I was a small
child > and I must say it does wonders. The brain's memory system
is all > about associations. For example, when attempting to recall >
something, it is like traversing a tree in your mind, going from node >
to node by associations. The more associations you possess, the > faster
you can recall something (this is why a more obscured memory > is
difficult to recall; not much may be associated with it). >
Nevertheless, the more you can attach to your data the better you can >
improve your memory.
926. Re: Blindfolded solving weekly contest From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:14:12 -0000
I would love to have a blindfold contest since I am not that good at
speedcubing. Set this up!! Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey would anyone be interested in some sort of blindfold weekly
> contest? It would be sort of like the Sunday contest only for >
blindfolded solves. Does something like this already exist and I > just
don't know about it? If one doesn't exist, and there is >
interest, then I would like to start one on my site to take place >
every Sunday. > > Feedback would be welcome as to the rule format people
would like if > this hasn't already been done. > > Chris
927. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:18:03 -0000
According to my system for blindfold, the 4x4x4 supercubing blindfold
isn't differet at all from regular blindfold, I just need to know
each center where it's suppose to go. 5:28 sounds a lot of time.
Chris, how much time every step took you (orient corners, eadges
etc')? Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes including
1:30 of memorization. This was > my first time ever doing a 4x4x4
blindfolded. I had practiced the > 3x3x3 supercube several times and
worked out a method to doing the > 4x4x4 supercube. When I first saw
that Richard Carr had solved a > 4x4x4 cube blindfolded (that was the
first I had EVER heard of > that), I thought surely it must be
impossible! However, just like > blindfolded 3x3x3 solving I can say now
that it is not impossible. > Like everything all it takes is practice. >
> If anyone else is interested in doing 4x4x4 blindfolded cubing, may >
I recommend practicing 3x3x3 supercubing. My method to doing the > 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group
> together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups > exactly
like you would solve the edges on a 3x3x3 supercube. 4) > Solve the
centers via 3 and 4 cycles. > > Anyway I'm just excited to have
joined the 4x4x4 blindfolded solvers > club :) I also very strongly want
to emphasize that you don't have > to have a supermemory to do the
4x4x4 blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice and
do a 4x4x4. It is not as > impossible as it might seem, all it takes is
practice and dedication! > > Chris
928. Re: Supercube and blindfold cubing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:27:49 -0000
Hmm it is indeed a similar method I would say. One method that
stiff_hands teaches on the blindfold-cubing website for memorizing
orientation of edges is brilliant, in my opinion. You associate the
edges on each layer with 1, 2, 4, and 8, and then depending on whether
or not they are oriented, you either skip the number or accept it, and
add it as a summation (as is done in binary). So for example, if edges 1
and 3 are incorrect, you would memorize "5". After having the
three digits for each layer you just memorize corresponding letters of
the alphabet and then make a saying. For example, just by recalling
"Dogs ate the Crafty Greeks" or something, it sticks in your
mind and you can easily recall the associated numbers. If you wish to
continue that particular example: (In this case, you would know the
letters were D, C, and G; 4, 3, and 7, respectively. 4 can be reduced to
(4), meaning edge 3 on the top layer is wrong. 3 can be reduced to (1 +
2), meaning that edges 1 and 2 are incorrectly flipped. The 7 can be
reduced to (1 + 2 + 4), meaning edges 1, 2, and 4 are flipped
incorrectly.) In general though, memorization is about chunking it
together, I'd say. For instance, in our math class once we had a
minute to memorize 30 pictures and then recall them afterward. I was
able to do so because I had made a "story" that went with it
that was easy to recall. For example, if you are given the words
"cane", "dog", "bulb", and
"check", it may be difficult to recall later on without any
sort of memory aid. However, if you were to say "the Dog, leaning
on a Cane, took the Bulb and Checked it" makes a much more defined
image in your mind that is quite easy to recall. Anyway, those are my
two cents. :P I prefer to memorize things such that you can break it
apart by some sort of logical process and derive many bits of data from
it. You can memorize the entire cube (a 3x3x3) with a total of perhaps 4
statements. As long as you are able to break it down you can find these
associations and apply the necessary moves to the cube. With such a
system you can memorize the entire cube in perhaps 3 or 4 minutes
depending on how much you practice. Chris Hardwick did a good job of
explaining how that may work (his dangerous xylophone hanggliding :P).
929. Re: Supercube and blindfold cubing From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 17:32:44 -0000
> You associate the > edges on each layer with 1, 2, 4, and 8, and then
depending on > whether or not they are oriented, you either skip the
number or > accept it, and add it as a summation (as is done in binary).
When I first started trying to blindfolded solve, I used binary
representations to memorize the orientations of the edges and trinary to
memorize the orientation of the corners. I do not reccomend this unless
you're very good at converting between bases. I found in the end
it's easier (especially for the corners) to just memorize the
orientation of each. I think the Binary system could be made to work,
but all of my successful solves have been with brute memorization.
Binary and trinary is attractive though as it cuts the number of numbers
you have to memorize from 12 to 3 in edge orientation and from 8 to 2 in
corner orientation. Maybe I'll give it another shot now that
I've actually done it a couple times... Daniel
930. Re: Supercube and blindfold cubing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 18:02:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > You associate the > > edges on each layer
with 1, 2, 4, and 8, and then depending on > > whether or not they are
oriented, you either skip the number or > > accept it, and add it as a
summation (as is done in binary). > When I first started trying to
blindfolded solve, I used binary > representations to memorize the
orientations of the edges and trinary That would be ternary. > to
memorize the orientation of the corners. I do not reccomend this >
unless you're very good at converting between bases. I found in the
> end it's easier (especially for the corners) to just memorize the
> orientation of each. I think the Binary system could be made to >
work, but all of my successful solves have been with brute >
memorization. Binary and trinary is attractive though as it cuts the >
number of numbers you have to memorize from 12 to 3 in edge >
orientation and from 8 to 2 in corner orientation. Maybe I'll give
> it another shot now that I've actually done it a couple times...
> > Daniel
931. Re: Supercube and blindfold cubing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 18:04:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey David, > > as far as memorizing goes I
think it is like most anything in that > you can improve it with lots of
practice. A few years ago I used to > listen to those "improve your
memory tapes" and here are some of the > strategies I learned from
there that I use a lot. > > One thing they advocated a lot is to
memorize via association. > Meaning say you have to memorize something
boring like a long string > of numbers. First break that string up into
smaller groups, say > groups of 3 or 4. Now take the first thing that is
on your mind > from that day. Say you have a BIG project due in a few
days. The > way I would memorize the first group of numbers would be to
picture > the due date of that project. You are rushing to try to make
it on > time to the office (or school or board room, etc.) where you
have to > give your presentation. As you turn a corner you literally run
into > a two foot tall wall in the shape of the 3 or four numbers you
have > to memorize, trip over it and get knocked unconscious. This story
> is rather silly and nonsensical, but that's what makes it easy to
> memorize. If you can create a story that you think is funny, and >
especially if you actually laugh out loud, then you are guaranteed > to
keep the memorized group of numbers in your head, since it is > easy to
recall a funny story, and you have all the information that > you need
to memorize associated with your funny story. > > So my biggest tips for
memorizing what seems like a huge task is to, > 1) break it up into many
smaller sections. > 2) Associate each of those sections with any
pressing issues on your > mind at the time (you recently had a fight
with a friend, you're > hungry, anything that you are likely to
think about for a passing > moment later when you need to recall your
information. > 3) Once you have something to associate to, create the
weirdest, > silliest, funniest story in your head to associate what you
have to > memorize to whatever pressing issue was in your head. The
funnier, > the more likely you will be able to recall it later. > > This
applies to the cube rather easily as you can make up silly > stories
that involve numbers, like the one above where you trip over > the
number wall. You can also memorize some pieces on the cube as > letters
and use the letters to create a silly story. For example on > my 4x4x4
solve I memorized the center pieces using letters. One of > the faces
had the letters XHDA on it. You don't mean that you physically
labelled the centres with the letters, do you? Or do you have a centre
that you associate X with? In the first instance, it would cut out a lot
of the challenge of memorization (and it would be harder to make the
pieces feel uniform to the blindfolded eye).
932. Re: Supercube and blindfold cubing From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 18:40:20 -0000
> That would be ternary. My mistake! Thanks for the info.
933. Re: Supercube and blindfold cubing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 19:50:07 -0000
How do you use ternary with the corners? I do not know ternary but I
would like to ^_^
934. Re: Supercube and blindfold cubing From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 21:06:24 -0000
To make my 4x4x4 supercube I physically drew numbers on my cube with a
marker on each face with the numbers 1-4 reading left to right and top
to bottom based on the correct orientation of each face. So when
speedcubing (sighted) I just line up the numbers correctly in relation
to eachother on each face then oreint the whole face correctly with
respect to the other faces. For my blindfolded solve I memorized all the
centers as groups of four letters for each face. So A,B,C,D were the
white 1,2,3,4 centers. E,F,G,H where the blue 1,2,3,4 centers, etc..
Also to answer Dror's question from earlier, I was not trying at
all to go fast for my solve, I tried to memorize as thorougly as
possible and solve as slowly and thoroughly as possible. My only goal
with this was to get a successful solve. Now that I've done it
,though, I would like to improve my method and go for speed. As far as
the time for each part, solving the corners (orientation and
permutation) might have taken 3-4 minutes since I was going slowly. The
edges took about 1:30 to pair up, then another 30 minutes to move the
edge pairs to their correct spots like on a 3x3x3 supercube. Then
solving the centers took 2:00 roughly. Those are just estimates though.
I'm no where near as fast as you pros on the 4x4x4 blindfolded, but
I'm working on ways to make my method more efficient. My short term
goal is to get under 2 hours next time for the solving portion of my
solution. And then under 2 hours total as a long term goal. Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey David, > > > > as far as memorizing
goes I think it is like most anything in that > > you can improve it
with lots of practice. A few years ago I used > to > > listen to those
"improve your memory tapes" and here are some of > the > >
strategies I learned from there that I use a lot. > > > > One thing they
advocated a lot is to memorize via association. > > Meaning say you have
to memorize something boring like a long > string > > of numbers. First
break that string up into smaller groups, say > > groups of 3 or 4. Now
take the first thing that is on your mind > > from that day. Say you
have a BIG project due in a few days. The > > way I would memorize the
first group of numbers would be to picture > > the due date of that
project. You are rushing to try to make it on > > time to the office (or
school or board room, etc.) where you have > to > > give your
presentation. As you turn a corner you literally run > into > > a two
foot tall wall in the shape of the 3 or four numbers you have > > to
memorize, trip over it and get knocked unconscious. This story > > is
rather silly and nonsensical, but that's what makes it easy to > >
memorize. If you can create a story that you think is funny, and > >
especially if you actually laugh out loud, then you are guaranteed > >
to keep the memorized group of numbers in your head, since it is > >
easy to recall a funny story, and you have all the information that > >
you need to memorize associated with your funny story. > > > > So my
biggest tips for memorizing what seems like a huge task is to, > > 1)
break it up into many smaller sections. > > 2) Associate each of those
sections with any pressing issues on > your > > mind at the time (you
recently had a fight with a friend, you're > > hungry, anything
that you are likely to think about for a passing > > moment later when
you need to recall your information. > > 3) Once you have something to
associate to, create the weirdest, > > silliest, funniest story in your
head to associate what you have to > > memorize to whatever pressing
issue was in your head. The funnier, > > the more likely you will be
able to recall it later. > > > > This applies to the cube rather easily
as you can make up silly > > stories that involve numbers, like the one
above where you trip > over > > the number wall. You can also memorize
some pieces on the cube as > > letters and use the letters to create a
silly story. For example > on > > my 4x4x4 solve I memorized the center
pieces using letters. One of > > the faces had the letters XHDA on it. >
> You don't mean that you physically labelled the centres with the
> letters, do you? Or do you have a centre that you associate X with? >
In the first instance, it would cut out a lot of the challenge of >
memorization (and it would be harder to make the pieces feel uniform >
to the blindfolded eye).
935. Re: Supercube and blindfold cubing From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 21:30:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > How do you use ternary with the corners? I
do not know ternary but I > would like to ^_^ As I said it's tough,
and quite possibly more trouble than it's worth. But still, here is
how I do it. First a primer on number bases. Skip this if you already
know how to convert between number bases. We count in base 10. That is
every number you see in your daily life is written and understood as a
combination of powers of 10. 4635, for example is just 1000*4 + 100*6 +
10*3 + 1*5 = 10^3*4 + 10^2*6 + 10^1*3 + 10^0*1 Other number bases work
exactly the same way, binary uses powers of 2 and ternary (thanks again
Richard) uses powers of 3. Octal uses powers of 8 and Hexadecimal uses
powers of 16 (for computer nerds). So 1101(base2)=2^3*1 + 2^2*1 + 2^1*0+
2^0*1 = 13(base10) and 2112(base3)=3^3*2 + 3^2*1 + 3^1*1 + 3^0*1 =
68(base10) At any rate, I label the corners as such: UFR, DFR, UBR, DBR
= 1,2,3,4 respectively UFL, DFL, UBL, DBL = 5,6,7,8 respectively Each
corner has 1 of 3 possible orientations: correctly oriented, Needs 1
clockwise twist, needs 2 clockwise twists. So when I used this method I
simply noted how many clockwise twists each corner piece needed and used
those numbers as 4 bits in a ternary string: if UFR needs 1 CW twist DFR
needs 2 CW twists UBR is correct DBR needs 1 CW twist then your
bitstring is 1,2,0,1 1201(base3) for example becomes 3^3*1 + 3^2*2 +
3^1*0 + 3^0*1 = 27*1 + 9*2 + 3*0 + 1*1 = 46(base10) The problem was that
actually converting 46(base10) back to 1201 (base3) in my head was more
trouble then just memorizing 1201. Hope that helps clear things up!
Daniel
936. Re: Supercube and blindfold cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 22:13:43 -0000
> The problem was that actually converting 46(base10) back to 1201 >
(base3) in my head was more trouble then just memorizing 1201. I do it a
little differently, I'd translate "1201" to 51, combining
the first two and the last two with base 3 and simply concatenating
them. This is fairly easy, with some practice you don't have to
think anymore to do this. Similarly for edge orientation I use four
groups of three bits and combine the first two groups and the last two,
converting for example "100110101001" to (46,51). Stefan
937. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 22:15:53 -0000
Hi Dror, do you separate orientation and permutation or do you do them
together (in 3-cycle permutations for example that also orient)? Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "fumba24"
<vomberg@h...> wrote: > According to my system for blindfold, the
4x4x4 supercubing > blindfold isn't differet at all from regular
blindfold, I just need > to know each center where it's suppose to
go. > 5:28 sounds a lot of time. > Chris, how much time every step took
you (orient corners, eadges > etc')? > > Dror Vomberg > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > I just finished doing the 4x4x4 supercube blindfolded!!!!! It
> took > > me 5 hours and 28 minutes including 1:30 of memorization.
This > was > > my first time ever doing a 4x4x4 blindfolded. I had
practiced the > > 3x3x3 supercube several times and worked out a method
to doing the > > 4x4x4 supercube. When I first saw that Richard Carr had
solved a > > 4x4x4 cube blindfolded (that was the first I had EVER heard
of > > that), I thought surely it must be impossible! However, just like
> > blindfolded 3x3x3 solving I can say now that it is not > impossible.
> > Like everything all it takes is practice. > > > > If anyone else is
interested in doing 4x4x4 blindfolded cubing, > may > > I recommend
practicing 3x3x3 supercubing. My method to doing the > > 4x4x4 supercube
blindfolded, and thus also the 4x4x4 cube though I > > haven't done
a normal one yet, is to 1) solve the corners. 2) > Group > > together
the edges with their corresponding pairs to create 2x1 > > piece edge
groups all over the cube. 3) Solve the edge groups > > exactly like you
would solve the edges on a 3x3x3 supercube. 4) > > Solve the centers via
3 and 4 cycles. > > > > Anyway I'm just excited to have joined the
4x4x4 blindfolded > solvers > > club :) I also very strongly want to
emphasize that you don't > have > > to have a supermemory to do the
4x4x4 blindfolded. If you have > the > > dedication to learn how to do
the 3x3x3 blindfolded, then it is > not > > much more of a step to
practice and do a 4x4x4. It is not as > > impossible as it might seem,
all it takes is practice and > dedication! > > > > Chris
938. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 22:22:12 -0000
Chris, in your quote you say: "I solved the supercube in the purest
sense possible, meaning I not only returned every center to its original
location in relation to the other centers, but I also solved all the
colors back onto their original faces." Do you think this is
actually "super super cubing"? I think you guys once talked
about this and defined it as also returning the inner pieces to the
original positions. I doubt that what you did actually achieves this.
Also, it depends on the mechanism inside the cube so I thought it
doesn't make much sense to go for it (it's also harder to
check ;-). Cheers! Stefan
939. Re: Supercube and blindfold cubing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 22:38:01 -0000
How do you all go about memorizing the permutations, I ask?
940. Announcning the first ever Sunday blindfolded contest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 23:28:05 -0000
Announcning the first ever Sunday blindfolded contest. Feel free to
participate as often as you wish. The main events are for the 3x3x3, but
other puzzles are accepted as well. The contest is at
http://www.speedcubing.com/chris/bdcontest.html Hope to see lots of
participation! Chris
941. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Feb 2004 23:57:52 -0000
Yeah checking whether or not the faces are solved onto their original
faces would be impossible to check without dissassembling the cube. I
just meant that I solved all the pieces back to their original positions
around the central mechanism. I scrambled with green on front and yellow
and top, and solved it so that green would end up on front and yellow on
top. I don't do that for speedcubing the super4, because it is way
too hard to keep track of where the faces should go. I agree that it
would be impossible to check in all cases, but I just decided to do it
that way to be weird :) Solving like that on a blindfolded solve has the
same problems as solving it like that on a speedcubing solve, but I feel
like it is very very very slightly more of a challenge since it reduces
the number of solutions to the 4x4x4 supercube from 24 back down to 1.
The 5x5x5 supercube only has 1 solution due to the centers being set in
their positions, but you can fudge that on the 4x4x4. It really
isn't practical to solve for the original faces thing in most
cases, but I like being a stickler for the specifics and solving it that
way.. I think it's just me being weird, and that solving it so that
the centers are correct in relation to each other, i.e. solving it into
any of its 24 solutions, is just as valid. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Chris, in your quote you say: > > "I
solved the supercube in the purest sense possible, meaning I not > only
returned every center to its original location in relation to > the
other centers, but I also solved all the colors back onto their >
original faces." > > Do you think this is actually "super
super cubing"? I think you guys > once talked about this and
defined it as also returning the inner > pieces to the original
positions. > > I doubt that what you did actually achieves this. Also,
it depends > on the mechanism inside the cube so I thought it
doesn't make much > sense to go for it (it's also harder to
check ;-). > > Cheers! > Stefan
942. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 00:29:36 -0000
> I think it's just me being weird, and that solving it so that the
> centers are correct in relation to each other, i.e. solving it into >
any of its 24 solutions, is just as valid. Hmm, ok... that makes me
think... do you think/know other cubers exploit the 24 solutions thing
somehow? I think I'd always go for a specific goal, say yellow on
top and orange in front (like I do the 3x3 BLD) so if I scramble it
holding it that way I would do the same as you did? Also, I'll
probably know the orientation of the cube after having solved it, so I
could just rotate it the way I started it, right? If cube rotation is
not allowed then I'll just do it like L l r' R' ;-)
Cheers! Stefan
943. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 00:39:48 -0000
Nice, Chris!! I've gotta give a try at 5x5x5, too. The centers are
seriously hard. O.o Macky --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I just finished doing the 4x4x4
supercube blindfolded!!!!! It took > me 5 hours and 28 minutes including
1:30 of memorization. This was > my first time ever doing a 4x4x4
blindfolded. I had practiced the > 3x3x3 supercube several times and
worked out a method to doing the > 4x4x4 supercube. When I first saw
that Richard Carr had solved a > 4x4x4 cube blindfolded (that was the
first I had EVER heard of > that), I thought surely it must be
impossible! However, just like > blindfolded 3x3x3 solving I can say now
that it is not impossible. > Like everything all it takes is practice. >
> If anyone else is interested in doing 4x4x4 blindfolded cubing, may >
I recommend practicing 3x3x3 supercubing. My method to doing the > 4x4x4
supercube blindfolded, and thus also the 4x4x4 cube though I >
haven't done a normal one yet, is to 1) solve the corners. 2) Group
> together the edges with their corresponding pairs to create 2x1 >
piece edge groups all over the cube. 3) Solve the edge groups > exactly
like you would solve the edges on a 3x3x3 supercube. 4) > Solve the
centers via 3 and 4 cycles. > > Anyway I'm just excited to have
joined the 4x4x4 blindfolded solvers > club :) I also very strongly want
to emphasize that you don't have > to have a supermemory to do the
4x4x4 blindfolded. If you have the > dedication to learn how to do the
3x3x3 blindfolded, then it is not > much more of a step to practice and
do a 4x4x4. It is not as > impossible as it might seem, all it takes is
practice and dedication! > > Chris
944. Re: Supercube and blindfold cubing From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 01:00:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > How do you use ternary with the corners? I
do not know ternary but I > would like to ^_^ 0:0000 1:0001 2:0002
3:0010 4:0011 5:0012 6:0020 7:0021 8:0022 9:0100 . . . 80:2222 The first
digit=3^0=1, second=3^1=3, third=3^2=9, fourth=3^3=27. I think this is a
hard way of memorizing. For me, it is easier to take a mental picture of
all the stickers. Macky
945. Re: Supercube and blindfold cubing From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 01:16:36 -0000
For corner permutation, I take a mental picture of where each piece has
to go (in cycle). For edge permutation, well, ...mumble mumble mumble
mumble... If you want to get your time down, this is probably the best
way, as you don't have the time to associate numbers with stories.
The faster you go, the more likely it becomes that you don't forget
the permutation before finishing orientation. Macky --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > How do you all go about memorizing the permutations, I ask?
946. Re: Announcning the first ever Sunday blindfolded contest From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 01:17:37 -0000
I am there! --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Announcning the first ever Sunday
blindfolded contest. Feel free to > participate as often as you wish.
The main events are for the > 3x3x3, but other puzzles are accepted as
well. The contest is at >
http://www.speedcubing.com/chris/bdcontest.html > > Hope to see lots of
participation! > > Chris
947. 2 step F2L From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 01:49:51 -0000
On Macky's page http://cubefreak.hp.infoseek.co.jp/faq.html I just
read something about a "2 step F2L". Is that what it sounds
like, i.e. 2-look? Who's doing this? Cheers! Stefan
948. Re: 2 step F2L From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 04:22:27 -0000
Step 1: Solve bottom-layer edges Step 2: Solve the rest of the bottom 2
layers by solving corner and edges pairs one at a time :P
949. Re: 2 step F2L From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 06:18:55 -0000
Oh sorry, i just meant corners then edges...well, i guess 2 look f2l is
not impossible, but there's going to be over 1000 patterns I
think...yeah, 1 LL look is easier. lol For that faq page, I just copied
and pasted some of the e-mails I got and stuff so it's all messed
up. I plan to make it better soon. (well, hopely) Sorry again for the
confusion. Macky --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > On Macky's
page http://cubefreak.hp.infoseek.co.jp/faq.html I just > read something
about a "2 step F2L". Is that what it sounds like, > i.e.
2-look? Who's doing this? > > Cheers! > Stefan
950. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 14:58:11 -0000
Hi Stefan I separate the two so I won't need to remember a lot of
algs ad I can consetrate on the memorization proccess. Dror Vomberg ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Dror, do you separate orientation and
permutation or do you do > them together (in 3-cycle permutations for
example that also orient)? > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "fumba24" >
<vomberg@h...> wrote: > > According to my system for blindfold, the
4x4x4 supercubing > > blindfold isn't differet at all from regular
blindfold, I just > need > > to know each center where it's suppose
to go. > > 5:28 sounds a lot of time. > > Chris, how much time every
step took you (orient corners, eadges > > etc')? > > > > Dror
Vomberg > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@y...> wrote: > > > I just finished doing the
4x4x4 supercube blindfolded!!!!! It > > took > > > me 5 hours and 28
minutes including 1:30 of memorization. This > > was > > > my first time
ever doing a 4x4x4 blindfolded. I had practiced > the > > > 3x3x3
supercube several times and worked out a method to doing > the > > >
4x4x4 supercube. When I first saw that Richard Carr had solved > a > > >
4x4x4 cube blindfolded (that was the first I had EVER heard of > > >
that), I thought surely it must be impossible! However, just > like > >
> blindfolded 3x3x3 solving I can say now that it is not > > impossible.
> > > Like everything all it takes is practice. > > > > > > If anyone
else is interested in doing 4x4x4 blindfolded cubing, > > may > > > I
recommend practicing 3x3x3 supercubing. My method to doing > the > > >
4x4x4 supercube blindfolded, and thus also the 4x4x4 cube though > I > >
> haven't done a normal one yet, is to 1) solve the corners. 2) > >
Group > > > together the edges with their corresponding pairs to create
2x1 > > > piece edge groups all over the cube. 3) Solve the edge groups
> > > exactly like you would solve the edges on a 3x3x3 supercube. > 4)
> > > Solve the centers via 3 and 4 cycles. > > > > > > Anyway I'm
just excited to have joined the 4x4x4 blindfolded > > solvers > > > club
:) I also very strongly want to emphasize that you don't > > have >
> > to have a supermemory to do the 4x4x4 blindfolded. If you have > >
the > > > dedication to learn how to do the 3x3x3 blindfolded, then it
is > > not > > > much more of a step to practice and do a 4x4x4. It is
not as > > > impossible as it might seem, all it takes is practice and >
> dedication! > > > > > > Chris
951. What does "supercubing" mean? From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 17:40:11 -0000
What is a supercube and what does supercubing mean?
952. Re: I did the 4x4x4 supercube blindfolded!!!!!!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 17:47:16 -0000
> I separate the two so I won't need to remember a lot of algs ad I
> can consetrate on the memorization proccess. You don't need to
remember lots of algs when you can come up with them on the fly. Try for
example (L D' L') U2 (L D L') U2, or [LD'L,U2] using
(I think) Per's commutator notation. This permutes and orients at
the same time and is very intuitive so one can come up with this easily.
You can think of it as the U sticker of UFL becoming the U sticker of
UBR becoming the R sticker of DFR becoming the first. So instead of
memorizing/execute orientations plus cycles of cubies you'd
memorize/execute cycles of *stickers*. This could lead to short
solutions but I don't know how easy/fast it is to do. It also has
some extra problems, e.g. a correctly placed cubie that just needs to be
flipped or an edge cycle with odd orientation parity. Stefan
953. Re: [Speed cubing group] What does "supercubing"
mean? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 10:23:29 -0800 (PST)
Supercubing involves marking the centers so that they have a certain
orientation, and then paying attention to and correcting that
orientation as a general step of the cuber's solve. Any normal cube
which has been marked in a way that gives the centers distinct
orientation is called a supercube. -K- --- david_sulock
<david_sulock@...> wrote: > What is a supercube and what does
supercubing mean? > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail SpamGuard
- Read only the mail you want. http://antispam.yahoo.com/tools
954. Yahoo doesn't like me From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 19:22:22 -0000
OK, I know i've posted this before, but as of yet I have had no
luck in getting rid of this error. Yahoo groups STILL won't let me
in on my computer. I went to another computer and I was told that Ron
knows how to get into the chat via the yahoo messenger service. Ron,
could ya help me out? Thanks! Fox
955. Re: Yahoo doesn't like me From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Feb 2004 21:06:56 -0000
Hey i'm not Ron ;-) You can try a few things. If you are using
Internet Explorer try to delete all ur cookies. Then close ur current
window. Log out of all yahoo-related things, messenger and such. Open a
new window and try again. Try using a completely different browser. If
you use internet explorer try to use Opera or Mozilla. Another option is
to get a new yahoo acount. You can also check other internet security
stuff. Set medium or low level security. Reboot might also help. Good
luck :-) --cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" <qwerty1110@h...> wrote: > OK, I know
i've posted this before, but as of yet I have had no luck > in
getting rid of this error. > Yahoo groups STILL won't let me in on
my computer. > I went to another computer and I was told that Ron knows
how to get > into the chat via the yahoo messenger service. > > Ron,
could ya help me out? > > Thanks! > Fox
956. puzzle stores From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 03:37:02 -0000
After visiting London I finally had to update my page about puzzle
stores. If you know more stores or more about the ones already on the
list, please let me know. A short description and maybe a picture would
be good, too. http://stefan-pochmann.de/spocc/cool_stores/ Cheers!
Stefan
957. 2x2 assembly From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 04:14:31 -0000
Does anybody have any pointers on 2x2 assembly? I took mine apart and
now I can get it back together, but it doesn't like to turn in some
directions without a lot of force. It has a lot of little parts in
there. Any help is greatly appreciated! Thanks!
958. Re: 2x2 assembly From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 04:34:36 -0000
Mine fell apart too... and I haven't been able to assemble it in
such a way so that it turns on each axis smoothly. Yes.. please do help.
--- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > Does anybody have any pointers on 2x2
assembly? I took mine apart > and now I can get it back together, but it
doesn't like to turn in > some directions without a lot of force.
It has a lot of little parts > in there. Any help is greatly
appreciated! Thanks!
959. cubing slump From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 07:26:29 -0000
AAUGGH! So three days ago, I discovered Jess Bonde's rubik's
cube online timer and solved the cube 91 times. I don't have the
smoothest cube in the world... so for the past few days I've been a
bit sore. Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... Do you guys ever hit
cube slumps? -Tyson
960. Re: cubing slump From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 15:09:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Do you
guys ever hit cube slumps? Well, my times are nothing like yours
(I'm now averaging 44 seconds), but I find that I perform better if
I'm relaxed, and for some reason, turning on a timer makes it
harder for me to relax. I would think timing yourself all the time and
forcing yourself to relax will help. Also, you might try what Dan
Knights did and practice in front of people. :) Jimmy
961. Re: cubing slump From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 15:36:27 -0000
Oh man, I really hate cube slumps. For about a month, I was in a one
handed slump. I couldn't even get a time below 50 seconds, and I
used to average 40! Now I'm back down to 45, but still not good
enough.... And now, someone STOLE my main speedcube. And it's hard
to cube one handed without a quality cube. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online
timer and > solved the cube 91 times. I don't have the smoothest
cube in the world... so for the past > few days I've been a bit
sore. > > Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and > bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... > > Do you guys ever
hit cube slumps? > > -Tyson
962. Re: cubing slump From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 16:07:10 -0000
I'm in a slump right now too. I used to be able to average sub-20
without a problem. Now I'm having trouble keeping my average under
25! I'm sure the fast time will return. They always do. And usually
with some improvement. Jon --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online
timer and > solved the cube 91 times. I don't have the smoothest
cube in the world... so for the past > few days I've been a bit
sore. > > Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and > bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... > > Do you guys ever
hit cube slumps? > > -Tyson
963. Rubiks.com Cubes From: "bander_87" <con-boy13@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 16:21:36 -0000
I've been told that rubiks.com cubes vary drasticly, but never knew
how much drasticly untill my little brother picked up after me and got a
rubiks.com cube himself (I also have one). Man, was there a difference!
His was alot lighter and was like it already got lubed. Even the
stickers were different too!
964. Re: What does "supercubing" mean? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 18:43:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > What is a supercube and what does
supercubing mean? It's a cube with centres with marked
orientations. The cube group is bigger (although technically the usual
group is a quotient group rather than a subgroup of the supercube group,
so its not a supergroup of the usual cube group).
965. 3+3+4+5 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 18:49:22 -0000
On late Saturday night/early Sunday morning, I did the 3+3+4+5 cubes
blindfolded (thus superceding my target of the relay 2+3+4+5, which I
abandoned after my 2x2x2 came to bits). Since I don't have any
paint on me, I can't really go to supercubing blindfold yet (and
since I've just started work, I don't want to go back to
megaminx blindfolded yet, though I may try both of these projects in
future). Holding concentration right to the end is the hardest thing
here. Several times I was just a 2 cycle of non-central edges out (twice
on the 4x4x4 and a few times on the 5x5x5) or a couple of centres out,
including one case recently where just a miscalculation of edge ordering
LK in position 4 becoming KL in position 6 (as opposed to staying LK)
right at the very end messed things up. I guess, this is pretty much on
the limit for me at the moment, but I'm glad to have got this one
out of the way.
966. [Speed cubing group] Blindfold CP From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 10:51:48 -0800 (PST)
I need help understanding how to do blindfold CP where edges are not
disturbed. anyone wanna enlighten me? ---------------------------------
Do you Yahoo!? Yahoo! Mail SpamGuard - Read only the mail you want.
[Non-text portions of this message have been removed]
967. Re: [Speed cubing group] Blindfold CP From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 18:57:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > I need help understanding how to do
blindfold CP where edges are not disturbed. > > anyone wanna enlighten
me? > > > > > > --------------------------------- > Do you Yahoo!? >
Yahoo! Mail SpamGuard - Read only the mail you want. > > [Non-text
portions of this message have been removed] Try
RB'RF2R'BRF2R2.
968. Re: 3+3+4+5 (Killer move) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 18:59:07 -0000
PS I used the killer move (EF2E'F2)2 which I recently figured out
to do the edge permutation in the 5x5x5 early on. It helped quite a bit.
what does THAT do???? I need to be taken through the step lol
GameOfDeath2 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > > I need
help understanding how to do blindfold CP where edges are not disturbed.
> > anyone wanna enlighten me? > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
SpamGuard - Read only the mail you want. > > [Non-text portions of this
message have been removed] Try RB'RF2R'BRF2R2. Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Yahoo! Mail
SpamGuard - Read only the mail you want. [Non-text portions of this
message have been removed]
970. Re: 2x2 assembly From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 19:45:25 -0000
I also had the same problem but figured it out. You need to make sure
that all 3 of pie pieces with the a big plastic part that sticks out of
them are in the same cubie. And the 3 nonrotating arms of the center
piece must be around that same cubie. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Mine fell
apart too... and I haven't been able to assemble it in such a way
so that it turns > on each axis smoothly. Yes.. please do help. > > ---
In speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> > wrote: > > Does anybody have any pointers on
2x2 assembly? I took mine apart > > and now I can get it back together,
but it doesn't like to turn in > > some directions without a lot of
force. It has a lot of little parts > > in there. Any help is greatly
appreciated! Thanks!
971. Re: 3+3+4+5 (Killer move) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 20:10:45 -0000
Richard congratulations! That is absolutely amazing! I understand what
you mean about holding concentration to the end, doing the 4x4 was a
whole lot less than what you had to do, but my concentration started to
waver a little near the end. Heh heh I'd be happy one day just to
do the 5x5x5 by itself, so 5+4+3+3 just blows my mind! How did you keep
the pieces of the 4x4 memorized while working on the 5x5, or vice versa
(whichever order you did them in)? Do you memorize via association? Or
do you just make sure you know each cube cold, so that the time spent
working on the other cubes isn't enough interference to make you
forget one of the cubes? I'm definitely impressed :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > > PS I used the killer move (EF2E'F2)2 which I recently
figured out to > do the edge permutation in the 5x5x5 early on. It
helped quite a bit.
972. Re: New Cube Timer version released From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 20:22:51 -0000
This topic is kind of old but I've been on vacation (cubing and
learning more algs is the best way to pass time on a long plane
ride:))and I'm just catching up on all the posts. Anyway, I love
the timer but some sort of countdown would be nice so I can judge how
long to preinspect. I'm not sure how exactly that would work. Also,
a pop button/key would be usefull and if you pop more than once within
12 times, the previous pop and times before it will be automatically
deleted. And i also prefer "'" to "i" in the
scrambling alg but it's no big deal. Just my 2 cents. thanks
-barefoot Chirs --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > I really enjoy using your
timer. Thanks for sharing with us. It > would be nice if you would add a
countdown function, simular to that > of the "Ultimate Rubik's
Cube Timer" available on www.rubiks.dk... > > thanks Dan. > >
-Chris
973. Re: cubing slump From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 22:45:41 -0000
Hi Tyson, Although I don't have many major slumps, I have a lot of
"bad cube days," when I can only average over 18 sec. My hands
just keep slipping and can't do the F2L right... When this happens,
using a different cube helps a lot. And remember: after a bad cube day,
comes a streak of pretty good cube days. :) Macky --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online
timer and > solved the cube 91 times. I don't have the smoothest
cube in the world... so for the past > few days I've been a bit
sore. > > Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and > bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... > > Do you guys ever
hit cube slumps? > > -Tyson
974. buffing the cube From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 22:47:31 -0000
Hi all, My friend is thinking of buffing his cube. Has anyone else tried
this? I'll post how it goes later. lol Macky
975. Re: [Speed cubing group] Blindfold CP From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 23:07:07 -0000
This is blindfold CP the cycle way. Follow my notation here plz: 1:FLU
2:FRU 3:BRU 4:BLU 5:FLD 6:FRD 7:BRD 8:BLD First you have to memorize the
CP in cycles. You start with 1, and see where it has to go, and then see
where that piece has to go, and so on until you com back to piece 1,
forming a cycle. You may need to use several cycles to go through all 8
corners. For ex, scramble the cube using this algorithm:
F2R2URB'RF2R'BRF2R2D2L2 Piece 1 needs to go to 3, 3 to 1,
which gives us cycle (13). Piece 2 needs to go to 7, 7 to 2, which gives
us cycle (72). Piece 4 needs to go to 5, 5 to 6, 6 to 8, 8 to 4, which
gives us cycle (4568). So the whole memorization is (13)(72)(4568).
There are only three algs you have to know: RB'RF2R'BRF2R2:
(123) L'BL'F2LB'L'F2L2: (142)
RBLB'R'FBRF'L'FR'F'B': (12)(34) All
algorithms only affect pieces on the U-face. Given that cycle, you first
have to start by solving (4568). oh way, i gotta go. i'll be back a
little later. macky --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > > I need help understanding
how to do blindfold CP where edges are not disturbed. > > anyone wanna
enlighten me? > > > > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Mail SpamGuard - Read only the mail you want. > >
[Non-text portions of this message have been removed]
976. Re: cubing slump - set points From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 00:18:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
AAUGGH! So three days ago, I discovered Jess Bonde's rubik's
cube online timer and > solved the cube 91 times. I don't have the
smoothest cube in the world... so for the past > few days I've been
a bit sore. > > Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and > bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... > > Do you guys ever
hit cube slumps? > > -Tyson Hi Tyson, et al, In yoga you can reach a
point where, after improving, stretching a little further each day, you
suddenly can barely stretch at all. This is called a set point. At such
a point you need to not push it. Take it easy for a day or two, cube
slowly and carefully, and don't get frustrated. Afterwards in yoga
it's much easier to stretch than before. What I'm saying is
that a "bad cube day" might be your body preparing to make a
leap. I agree with using a different cube like Macky says. David J
977. Re: 2x2 assembly From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 01:11:37 -0000
Thanks a ton! That fixed it! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I also had the same problem but figured it
out. You need to make > sure that all 3 of pie pieces with the a big
plastic part that > sticks out of them are in the same cubie. And the 3
nonrotating arms > of the center piece must be around that same cubie. >
> --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > Mine fell apart too... and I haven't been able
to assemble it in > such a way so that it turns > > on each axis
smoothly. Yes.. please do help. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock" >
<david_sulock@y...> > > wrote: > > > Does anybody have any pointers
on 2x2 assembly? I took mine > apart > > > and now I can get it back
together, but it doesn't like to turn > in > > > some directions
without a lot of force. It has a lot of little > parts > > > in there.
Any help is greatly appreciated! Thanks!
978. Re: 2x2 assembly From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 01:57:22 -0000
I STILL can't do it! I only had two pieces which were larger than
the rest... one axis stil doesn't turn. WAH! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > Thanks a ton! That fixed it! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > I also had the same problem but figured it
out. You need to make > > sure that all 3 of pie pieces with the a big
plastic part that > > sticks out of them are in the same cubie. And the
3 nonrotating > arms > > of the center piece must be around that same
cubie. > > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > Mine fell
apart too... and I haven't been able to assemble it in > > such a
way so that it turns > > > on each axis smoothly. Yes.. please do help.
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"david_sulock" > > <david_sulock@y...> > > > wrote: > > > >
Does anybody have any pointers on 2x2 assembly? I took mine > > apart >
> > > and now I can get it back together, but it doesn't like to
turn > > in > > > > some directions without a lot of force. It has a lot
of little > > parts > > > > in there. Any help is greatly appreciated!
Thanks!
979. Blindfolded cubing method From: Etak <tarnagona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 21:42:35 -0500 (EST)
Hello! Due to recent discussions about blindfolded cubing, I have a
question. What method do you use? I use the Petrus method when I solve
normally (I can't really call it speedsolving yet :)), but would
this work blindfolded? Or would that simply depend on keeping track of
where the cubes are? This there a method that works especially well for
blindfolded cubing? ---Etak
______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
980. Re: [Speed cubing group] Blindfold CP From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 02:52:45 -0000
Where was I... yes, (4568). :D To fix any cycles of length 3+, use
wither one of the two 3 corner permutation algorithms. The basic idea is
to do a few moves to get the first 3 pieces, 4, 5, and 6, in U-face,
apply one of the algorithms, and then reverse the few moves that you did
to place the corners back to their original position. In this case, you
may do F2B2, moving 4 to 2, 5 to 1, and 6 to 4. Now you need to do
(142). Then, do B2F2 (inverse of F2B2). This reduces the the cycle
(4568) to (48). Whenever you have cycle (abcde...n) and you do (abc),
(abcde...n) becomes (ade...n). Do this to each cycle of length 3+, so
that you end up with a bunch of corner pairs. Now you have to use the
third algorithm, which does (12)(34). In our example, we have (13)(27)
(48) left. First we will solve (13)(27). Doing L2DL2 brings 1 to 4 and 7
to 1, so that now you can use (12)(34). After performing this algorithm,
do L2D'L2 (inverse of L2DL2). Now you're left with just cycle
(48). Depending of what puzzle you are solving, there are two different
ways to deal with this odd pair. 1. If you are solving a 2x2x2
blindfolded, just bring the two pieces to positions 1 and 4 (you can do
D2F2), then do URB'RF2R'BRF2R2, and then reverse whatever you
did (so F2D2). 2. If you are solving a 3x3x3 blindfolded, leave them
alone until you are down to one pair in edge permutation, and then
switch the two corners and two edges in one alg (PLL is fine). Am I
making any sense? Because I don't think I am... :) Macky p.s. When
doing the few moves to get corners on U-face, only use 180 degree turns
for layer F, L, B, and R. This keeps the orientation the same way. ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > This is blindfold CP the cycle way. > >
Follow my notation here plz: > 1:FLU 2:FRU 3:BRU 4:BLU 5:FLD 6:FRD 7:BRD
8:BLD > > First you have to memorize the CP in cycles. You start with 1,
and > see where it has to go, and then see where that piece has to go,
and > so on until you com back to piece 1, forming a cycle. You may need
to > use several cycles to go through all 8 corners. > For ex, scramble
the cube using this algorithm: > F2R2URB'RF2R'BRF2R2D2L2 >
Piece 1 needs to go to 3, 3 to 1, which gives us cycle (13). > Piece 2
needs to go to 7, 7 to 2, which gives us cycle (27). > Piece 4 needs to
go to 5, 5 to 6, 6 to 8, 8 to 4, which gives us > cycle (4568). > So the
whole memorization is (13)(27)(4568). > > There are only three algs you
have to know: > RB'RF2R'BRF2R2: (123) >
L'BL'F2LB'L'F2L2: (142) >
RBLB'R'FBRF'L'FR'F'B': (12)(34) > >
All algorithms only affect pieces on the U-face. > Given that cycle, you
first have to start by solving (4568). > > oh way, i gotta go. >
i'll be back a little later. > > macky > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > > > I need help understanding how
to do blindfold CP where edges are > not disturbed. > > > > anyone wanna
enlighten me? > > > > > > > > > > > > ---------------------------------
> > Do you Yahoo!? > > Yahoo! Mail SpamGuard - Read only the mail you
want. > > > > [Non-text portions of this message have been removed]
981. Re: [Speed cubing group] buffing the cube From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Feb 2004 20:11:42 -0800 (PST)
eyerz maky, btw,wth is buffin up da cube, is it like working out da
kube? if dat is it, den kum find me, LOL, i gotz plenty of work out
equipmentz in my room, argz, nvm, dat waz lame, wut doez buffin up a
kube mean? ~joseph mackymakisumi <mackymakisumi@...> wrote: Hi all,
My friend is thinking of buffing his cube. Has anyone else tried this?
I'll post how it goes later. lol Macky
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982. Corner permutations made easy: From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 05:54:29 -0000
I have found that the move R'DRFD2F is good for putting a piece on
the bottom layer to the top. For example, let's say you had the
permutation (1 5 3), where 1 is UFL 3 is UBR (personally my 5 would be
DFL but it's irrelevant for this example). This essentially means
the corner in Position 1 needs to go to Position 5, and the piece in
Position 5 needs to go to 3, and from 3 to 1. But this situation is
tricky because it requires a cycle to be done with a piece on the bottom
layer, and you can't simply get it to the top by doing an
F2/L2/R2/B2 because it would shove one of the other two desired corners
to the bottom layer. So in this case I would move the bottom layer such
that the corner in Position 5 is at DFR, and then perform the move I
stated above, then do a 3-corner cycle, then undo the move. Easy on the
memory and not too difficult to execute. Anyways if you ever come to a
point where you have, for instance, (1 3)(2 6), I've found that I
can "view" this as an exceptional case and look at it as (1 3
2)(6). After three-cycling corners 1 3 and 2, the middle number of the
first set drops and then the last two now switch. Therefore it now
becomes (1 6 2). A final three cycle takes care of this easily.
983. Re: Corner permutations made easy: From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 11:15:03 -0000
How about R2 D R2? Stefan > But this situation is tricky because it
requires a cycle to be done > with a piece on the bottom layer, and you
can't simply get it to the > top by doing an F2/L2/R2/B2 because it
would shove one of the other > two desired corners to the bottom layer.
984. Re: 2x2 assembly From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 12:38:36 -0000
Tyson: There are 2 pieces that have a much longer side on them but there
is 1 piece that is just a little bit longer than the others on one side
if you look closely. Try to find it, it is a little more flat and bumpy
than the rounded off smaller pieces. Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > I STILL
can't do it! I only had two pieces which were larger than the
rest... one axis stil > doesn't turn. WAH! > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> > wrote: > > Thanks a ton! That fixed it! > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
> <s2chris2@h...> wrote: > > > I also had the same problem but
figured it out. You need to make > > > sure that all 3 of pie pieces
with the a big plastic part that > > > sticks out of them are in the
same cubie. And the 3 nonrotating > > arms > > > of the center piece
must be around that same cubie. > > > > > > --barefoot Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > >
Mine fell apart too... and I haven't been able to assemble it in >
> > such a way so that it turns > > > > on each axis smoothly. Yes..
please do help. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock" > > >
<david_sulock@y...> > > > > wrote: > > > > > Does anybody have any
pointers on 2x2 assembly? I took mine > > > apart > > > > > and now I
can get it back together, but it doesn't like to turn > > > in > >
> > > some directions without a lot of force. It has a lot of little > >
> parts > > > > > in there. Any help is greatly appreciated! Thanks!
985. 3x3 Cross top vs. Cross bottom? From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 14:37:42 -0000
I grew up doing a slow layer-by-layer. Because of you guys on this
board, I recently got back into cubing about 5 months ago and naturally
learned the F2L Fridrich with the cross on top. However, I know it must
be slower than having it on the bottom, but it feels SO unnatural and I
don't know if I can ever get used to it. I guess what I'm
asking, is it worth it to try to learn the new orientation? How much
difference does it really make? Right now I average about 35 with a 3
look LL. Any advice? Also, any advice about increasing twisting speed? I
can't seem to average better than 2 turns per second. That's
probably my biggest handicap. Must... get... faster...! Thanks, -Howard
986. Re: cubing slump From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 14:51:46 -0000
I chuckled out loud when I read this... "I have a lot of "bad
cube days," when I can only average over 18 sec." -Macky I
couldn't break 20 if all the sides were the same color!
Macky's my hero... :) -Howard --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi Tyson, > > Although I don't
have many major slumps, I have a lot of "bad cube > days,"
when I can only average over 18 sec. My hands just keep > slipping and
can't do the F2L right... When this happens, using a > different
cube helps a lot. And remember: after a bad cube day, comes > a streak
of pretty good cube days. :) > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube >
online timer and > > solved the cube 91 times. I don't have the
smoothest cube in the > world... so for the past > > few days I've
been a bit sore. > > > > Anyway, I pick up the cube and I can average
pretty conistently > around 28 seconds... and > > bam.. there's a
35... bam, missed a F2L pair and oh boy, there's a > 39... > > > >
Do you guys ever hit cube slumps? > > > > -Tyson
987. Re: [Speed cubing group] Blindfold CP From: "jjthrash" <jimmy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 16:17:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > what does THAT do???? > I need to be
taken through the step It appears to permute the UFL, UFR, and UBR
corners counterclockwise without disturbing orientation. Jimmy
988. Re: [Speed cubing group] buffing the cube From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 16:51:40 -0000
Hey, joseph, No I meant like buffing with a buffer from tech...you know
the thing that spins around? We tried it on Sunil's cube, and with
some silicone, it's working pretty well. Macky --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > eyerz maky, > > btw,wth is buffin up da
cube, is it like working out da kube? if dat is it, den kum find me,
LOL, i gotz plenty of work out equipmentz in my room, argz, nvm, dat waz
lame, wut doez buffin up a kube mean? > > > ~joseph > > mackymakisumi
<mackymakisumi@y...> wrote: > Hi all, > > My friend is thinking of
buffing his cube. Has anyone else tried > this? I'll post how it
goes later. lol > > Macky > > > > --------------------------------- >
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989. Re: [Speed cubing group] buffing the cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 19:17:39 -0000
Hi Macky Still puzzled what buffing might be, I asume you mean polish a
cube. Yes this helps especially on an already used cube, I only polish
cube with a machine a when someone had used the wrong lubrication. Ton
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hey, joseph, > No I meant like buffing
with a buffer from tech...you know the thing > that spins around? We
tried it on Sunil's cube, and with some > silicone, it's
working pretty well. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao >
<azinj05ieipih@y...> wrote: > > eyerz maky, > > > > btw,wth is buffin
up da cube, is it like working out da kube? if > dat is it, den kum find
me, LOL, i gotz plenty of work out equipmentz > in my room, argz, nvm,
dat waz lame, wut doez buffin up a kube mean? > > > > > > ~joseph > > >
> mackymakisumi <mackymakisumi@y...> wrote: > > Hi all, > > > > My
friend is thinking of buffing his cube. Has anyone else tried > > this?
I'll post how it goes later. lol > > > > Macky > > > > > > > >
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990. Re: 3+3+4+5 (Killer move) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 19:30:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Richard congratulations! That is absolutely
amazing! I understand > what you mean about holding concentration to the
end, doing the 4x4 > was a whole lot less than what you had to do, but
my concentration > started to waver a little near the end. > > Heh heh
I'd be happy one day just to do the 5x5x5 by itself, so > 5+4+3+3
just blows my mind! > > How did you keep the pieces of the 4x4 memorized
while working on > the 5x5, or vice versa (whichever order you did them
in)? Solve them in order (smallest to largest; that way you keep the
hardest cube to last, increasing potential to forget, making the
challenge harder). The hardest part is when the cube jams or tries to
come apart. After that, it's all down to concentration. I've
been desperately close many times and just been careless to the extent
of being a couple of non-central edfges out in the 4 or the 5. I just
memorize them as sequences of letters and numbers (though I try to
figure out in advance which corners or edges to orient together, rather
than memorizing those sequences). I sent Ron the details of the cubes
for the speedcubing website. I remember that in both the 4 and the 5
edges V,F came up in that order (but in different edge positions). That
can make for confusion between cubes. Off the top of my head, the
non-central edge permutation in the 5 was HPREGWSUITAKMCQDJXNLVFBO. >Do
you > memorize via association? Or do you just make sure you know each >
cube cold, so that the time spent working on the other cubes isn't
> enough interference to make you forget one of the cubes? I don't
use association (or at least not visual) as I don't have that kind
of memory. I guess I might associate numbers like cubes or squares or
palindromes or Olympic Games but it's generally just a sequence. In
the 5x5x5 the corner permutation was 36815742. This starts off with a
couple of squares 36 and 81. 5 is correctly placed and it finishes off
with Douglas Adams' answer ,42, leaving 7 as the other one;
equally, Heinz had 57 varieties that could be used there. Maybe on the
letters I can think of the letters as being mnemonics in part, but of
course, when you start switching things around it really doesn't
help much! I try to know the cubes reasonably well (not always cold, but
as close as) - and I remember all the details (rather than skipping the
ends) as an error check. It's also pretty important in the 4x4x4 to
work out in advance if the corners are oddly permuted or evenly (this
checks with the edges in the 3 and 5, but in a 4 you have no check
unless you're supercubing). Sometimes I do forget the cubes, but
then sometimes I can remember them again. > > I'm definitely
impressed :) Maybe I just got lucky! That was my biggest remaining
challenge outside of megaminx (which is probably easier in many ways,
except that memorizing 12 lots of colours will make quick identification
of pieces difficult, and keeping track of sides blindfolded will be
harder) - I've done corners on it before, but for 30 edges,
I'm not sure of a good way to label them. ("Twenty seven"
has a lot of syllables.) If I get some paint I might try supercubing
too. (I'm thinking of painting the centres like this to avoid quick
identification (as per labelling with letters) - the square gets divided
along the diagonal - inner half is colour of side, outer quarters are
coloured the colours of the 2 adjacent sides.) ____ | / | / | |/__| One
half would be say all red and the other half would be split like
white-green or whatever. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > PS I used the killer move
(EF2E'F2)2 which I recently figured out > to > > do the edge
permutation in the 5x5x5 early on. It helped quite a > bit.
991. Benefits of speed cubing From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 19:39:53 -0000
I was trying to think about why speed cubing is such a great hobby. One
of my friends said that your brain works similar to a muscle in that the
more you work at it the better/faster/stronger it gets. They suggested
the rubik's cube as a type of mental exercise. I find it to be
extremely addictive and was trying to think of a way to justify all my
time spent on it. Anybody know of any benefits of the cube? Other than
impressing your boss :-p.
992. Re: Supercube and blindfold cubing From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 19:45:43 -0000
--- Stefan Pochmann wrote: > > The problem was that actually converting
46(base10) back to 1201 > > (base3) in my head was more trouble then
just memorizing 1201. > > I do it a little differently, I'd
translate "1201" to 51, combining > the first two and the last
two with base 3 and simply concatenating > them. That's pretty cool
- I'd never thought of doing it that way! Unfortunately,
corner/edge orientation was never really the thing that gave me a
problem. It was always the permutation sequences that I couldn't
memorize easily. I think the two things that take me the longest are
memorizing and executing the permutations (for both corners and edges).
I only tried blindfold solving an entire cube once (that I can remember)
and finished it successfully. However, I don't have the time to
spend another 45-60 minutes per attempt for practice, so I've
pretty much given up on being able to do it quickly, or blindfold
solving larger cubes :-( - Grant
993. speedcubing for science fair! From: "patrick" <grendel_102@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 00:46:26 -0000
I finally made my topic for my science project. It's really simple,
so I don't confuse every judge there. I test to see whether the
Fridrich Method can solve the cube every time. Of course it can, but
anyone who isnt a cubist i.e. anyone looking at my project doesn't
know that. And so, it makes for a pretty solid project in my opinion. I
just test about 20 different cases, if the method can solve it, and how
many moves it took to solve that case. I explained a great deal about
notation and everything becauase that was my biggest problem when i was
starting out. I got 1st place in math and Overall winner at my school,
and now I'm entering in highschool district. I dont want to really
confuse people with a lot of group theory becuase I'll probably do
a continuation of this project next year with a lot of group theory once
I know what I'm talking about. My advantage against anyone else is
that I can talk to the judges and demonstrate solving the cube for them.
I can usually get it in the mid 30's, which will greatly impress
them. If you have any suggestions, please email me back. ~Patrick
994. blindfold cubing - divide and conquer From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 00:54:12 -0000
Hi Grant, Grant Treguay wrote: > I only tried blindfold solving an
entire cube once (that I can > remember) and finished it successfully.
However, I don't have the > time to spend another 45-60 minutes per
attempt for practice, so I've > pretty much given up on being able
to do it quickly, or blindfold > solving larger cubes :-( I totally
understand that 45-60 mins is a long time to spend on a practice
solution (and it seems even longer if it doesn't pan out!!) Why not
practice stages instead? When I was learning I would solve all the edges
on the 3x3x3 with my eyes open and then just do the corner orientation
and permutation blindfolded. After just a little practice the
orientation becomes REALLY easy, it is really only the permutation you
need worry about and with just a little practice it too becomes fairly
straightforward as long as you keep your concentration. When the corners
become routine do the opposite. Solve the corners with your eyes open
(great for corners-first practice too - so it's a double benefit!!)
and then just do the edge orientation and permutation. Again the
orientation rapidly becomes VERY easy so again it is just a question of
getting the hang of the permutation. By practicing this way you never
need to devote an hour at a time to it. You can make quick and
discernable progress in all four stages. When the edges become routine
it is time to do the whole deal. I have NO DOUBT that a cuber of your
ability and experience will be able to master this in a relatively short
time. If I can do it you certainly can do it too! If your biggest
stumbling block is simply the bulk practice time then divide and you
shall conquer!! Good luck! It really isn't as hard as it sounds!
Rob
995. Re: [Speed cubing group] speedcubing for science fair! From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 18:33:52 -0800 (PST)
you think i could do a variation of this maybe in two years? -cubekid
patrick <grendel_102@...> wrote: I finally made my topic for my
science project. It's really simple, so I don't confuse every
judge there. I test to see whether the Fridrich Method can solve the
cube every time. Of course it can, but anyone who isnt a cubist i.e.
anyone looking at my project doesn't know that. And so, it makes
for a pretty solid project in my opinion. I just test about 20 different
cases, if the method can solve it, and how many moves it took to solve
that case. I explained a great deal about notation and everything
becauase that was my biggest problem when i was starting out. I got 1st
place in math and Overall winner at my school, and now I'm entering
in highschool district. I dont want to really confuse people with a lot
of group theory becuase I'll probably do a continuation of this
project next year with a lot of group theory once I know what I'm
talking about. My advantage against anyone else is that I can talk to
the judges and demonstrate solving the cube for them. I can usually get
it in the mid 30's, which will greatly impress them. If you have
any suggestions, please email me back. ~Patrick Yahoo! Groups
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996. Re: [Speed cubing group] speedcubing for science fair! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 04:07:43 -0000
> SNIP I just test about 20 > different cases, if the method can solve
it, and how > many moves it took to solve that case. SNIP You might
explain a little of how even though you tested 20 random cases,
that's still only 4.62x10^-17 % of all the possible cases. So while
you feel confident that it can solve all cases, you haven't taken a
large enough sample to be sure... But you can prove that there are only
41 distinct orientation and 14 distinct orientation cases for the last
layer which kind of throws into light how breaking the puzzle into
smaller pieces helps solve it. And I also like to blow people's
minds with just how big a number 4x10^19 is... As an astronomer I prefer
the "4x10^19 rubik's cubes, each in a different state stacked
end to end would reach 251.5 light years away or closer than all the
stars in this picture:
http://www.anzwers.org/free/universe/250lys.html" But you can come
up with all kinds of other references, I'm sure! Just a thought.
Let us know how it turns out! -Daniel
997. Re: [Speed cubing group] buffing the cube From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Feb 2004 20:27:56 -0800 (PST)
o yarz, LOL, now i member, mr. gravez room, ritez? my lil bro jus read
dis n he thot dat cubez kood work out LOL~ btw maky, imma try 2 start a
few recordz for solving cubez wile workin outz here r da onez dat i haf
done already 1)Numbers of cubes solved in 1 mile-6 cubes (mile time-6min
forty something, i slowed down kuz i got tired, lol) 2)Doing it one hand
wile tryin 2 do one handed pushupz (LOL, i kant do dat one) 3)Numbers of
kubez solved in 100 situpz- 1 cube, kuz it took me 38 secondz 2 do one
hundred 4)5 miles (most amount of kubez)-36 cubez (5 mile waz bout 4
minutez) (got real tired, LOL) if u pplz got ne more ideam plz tell me,
LOL ~joseph ~waz here~ mackymakisumi <mackymakisumi@...> wrote: Hey,
joseph, No I meant like buffing with a buffer from tech...you know the
thing that spins around? We tried it on Sunil's cube, and with some
silicone, it's working pretty well. Macky --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > eyerz maky, > > btw,wth is buffin up da
cube, is it like working out da kube? if dat is it, den kum find me,
LOL, i gotz plenty of work out equipmentz in my room, argz, nvm, dat waz
lame, wut doez buffin up a kube mean? > > > ~joseph > > mackymakisumi
<mackymakisumi@y...> wrote: > Hi all, > > My friend is thinking of
buffing his cube. Has anyone else tried > this? I'll post how it
goes later. lol > > Macky > > > > --------------------------------- >
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998. Re: [Speed cubing group] speedcubing for science fair! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 04:48:08 -0000
I broke my brain. I got curious after my last post and started poking
around at the number of combinations of different puzzles. That
professor cube has 2.58e^90 positions for example, and my mefferts cube
is 7mm (not counting tiles) across. So stacking those end to end would
result in a 1.9e73 light year long tower... this is where MY brain
broke. Even though I deal with really big numbers pretty often, I
couldn't fathom this distance. It _won't_ fit in the
observable universe. In fact, it won't fit in 2 observable
universes or 3 or 4... If you accept big bang and our current estimates
of the universe's size, (around 30 billion light years across=15
billion years at 1 lightyear expansion a year in all directions) you
would need 6.37e62 UNIVERSES the size of ours to fit them all in there.
This is where my girlfriend's brain broke... -Daniel
999. Re: cubing slump From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 06:46:46 -0000
Tyson, I know what you mean about cubing slumps. Whenever I find myself
having a "bad cube day" I like to practice another puzzle. Say
I'm just not getting good times on the 3x3x3 no matter how hard I
try, then I'll put the 3x3x3 cube down and try the supercube, or
I'll stack cups, or do the 4x4x4, etc.. I've found that
sometimes, although I might be having a bad 3x3x3 day, that maybe
I'm really focused for stacking cups, or doing the cube
blindfolded, or some other puzzle. Also I've noticed sometimes if
I'm having a bad cube day and I practice a harder puzzle for a
while (4x4x4, 5x5x5, supercube, etc.) that even though I'll
probably have a bad day on the harder puzzle too, once I come back to
the 3x3x3 it feels easier and my times improve a little bit. It helps to
jump around in my opinion. A bad 3x3x3 speedsolve day doesn't
necessarily mean you're having a bad all around puzzle solving day.
Chris P.S. congrats on the 2x2x2 blindfolded!! You should submit it for
the open division on the Sunday blindfold contest ;-) --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > AAUGGH! So
three days ago, I discovered Jess Bonde's rubik's cube online
timer and > solved the cube 91 times. I don't have the smoothest
cube in the world... so for the past > few days I've been a bit
sore. > > Anyway, I pick up the cube and I can average pretty
conistently around 28 seconds... and > bam.. there's a 35... bam,
missed a F2L pair and oh boy, there's a 39... > > Do you guys ever
hit cube slumps? > > -Tyson
1000. Re: Benefits of speed cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 11:07:29 -0000
There are many benefits from cubing: 1) You will know how to solve it
:-P 2) You might become fast at it ;-) 3) Possibly you can impress some
people, including ur boss, friends or girlfriend/boyfriend. 4) You might
acquire "spatial visualisation skills" that can be applied to
other domains. 5) Yes it can stimulate your brain in many different
ways. 6) Unless you cube cause you are a masochist (:-P) you wil have a
jolly good time. 7) It is easy to measure your improvement, whether it
is speed or solving in number of moves ... and so on :D 8) Cubing is
cheaper than many other hobbies, like surfing, snowboarding ... you name
it ... 9) Most cubists never suffer severe damage from their cubing.
Many other hobbies/interests involve far higher risks. 10) Cubing is
aesthetically satisfactory :-) 11) Most cubing is quite silent unless u
swear at it and smash it with a hammer :-P 12) You can do it alone. 13)
You can spend little or much time on it ... And i'm sure there are
many other benefits also .... :D --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "david_sulock"
<david_sulock@y...> wrote: > I was trying to think about why speed
cubing is such a great hobby. > One of my friends said that your brain
works similar to a muscle in > that the more you work at it the
better/faster/stronger it gets. > They suggested the rubik's cube
as a type of mental exercise. I find > it to be extremely addictive and
was trying to think of a way to > justify all my time spent on it.
Anybody know of any benefits of the > cube? Other than impressing your
boss :-p.
1001. Re: [Speed cubing group] buffing the cube From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 13:18:53 -0000
Oh gosh... please! Write in English! Maddox says that it's e-mails
like those that will completely obliterate our chances of ever
contacting intelligent life outside of our solar system. Aliens will get
e-mail and then think we're dumb because we can't even form
coherent sentences with our own language! Anyway, I've got a story
and a record in progress right now to tell you about. So Tuesday is a
particularly bad day of the week for me because I have an orchestra
rehearsal from 7: 30 PM to 10:30 PM and I don't get back until
about 11 PM. I also have physics (Quantum Mechanics) due on Wednesday at
noon. Well, my Optics class' homework set number 4 was weird so
there was an extension granted. It's usually due on Friday. This
causes Optics set number 5 to be due on the same Wednesday. Anyway, we
got stuck on... finding some weird derivative of an expectation value
and it was about 3:30 AM anyway... so... well... I've never really
pulled an all nighter. The latest I've stayed up is about 6 or 7
AM. I decided I might as well try and stack awake for 40 consecutive
hours just to see what it's like. I woke up at 10 AM yesterday
morning... well, if I manage to get past 36 hours, I'll definitely
take a cube average. I wonder if I'll make it... I'm already a
pretty random person shooting off tangents everywhere when I'm
normal... so this should be interesting. It's 5:16 AM... I've
gone... 19 hours and 16 minutes without sleep. Whee!!! As for the mile
time... I'd be up for a competition of running the mile and solving
the cube one after the other competition. I think with some training,
breaking 6 minutes isn't too bad. How did you ever mange to solve 6
cubes while running?!? Anyway, hopefully I still remember my name after
this... --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > o yarz, LOL, now i member, mr. gravez
room, ritez? my lil bro jus read dis n he thot dat cubez kood work out
LOL~ > > btw maky, imma try 2 start a few recordz for solving cubez wile
workin outz here r da onez dat i haf done already > > 1)Numbers of cubes
solved in 1 mile-6 cubes (mile time-6min forty something, i slowed down
kuz i got tired, lol) > 2)Doing it one hand wile tryin 2 do one handed
pushupz (LOL, i kant do dat one) > 3)Numbers of kubez solved in 100
situpz- 1 cube, kuz it took me 38 secondz 2 do one hundred > 4)5 miles
(most amount of kubez)-36 cubez (5 mile waz bout 4 minutez) (got real
tired, LOL) > > if u pplz got ne more ideam plz tell me, LOL > > >
~joseph > > ~waz here~ > > mackymakisumi <mackymakisumi@y...> wrote:
> Hey, joseph, > No I meant like buffing with a buffer from tech...you
know the thing > that spins around? We tried it on Sunil's cube,
and with some > silicone, it's working pretty well. > > Macky > >
--- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao >
<azinj05ieipih@y...> wrote: > > eyerz maky, > > > > btw,wth is buffin
up da cube, is it like working out da kube? if > dat is it, den kum find
me, LOL, i gotz plenty of work out equipmentz > in my room, argz, nvm,
dat waz lame, wut doez buffin up a kube mean? > > > > > > ~joseph > > >
> mackymakisumi <mackymakisumi@y...> wrote: > > Hi all, > > > > My
friend is thinking of buffing his cube. Has anyone else tried > > this?
I'll post how it goes later. lol > > > > Macky > > > > > > > >
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1002. Re: Benefits of speed cubing From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 14:02:12 -0000
14) Stress relief. (Although this may be disputed sometimes...) 15)
Increased dexterity. (I type on a keyboard MUCH faster after my fingers
are warmed up after a few sessions) 16) Fool people into thinking
you're some sort of genious. 17) Portable hobby. Easy to transport
a cube and practice anywhere. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > There are many benefits from cubing:
> > 1) You will know how to solve it :-P > > 2) You might become fast at
it ;-) > > 3) Possibly you can impress some people, including ur boss,
friends > or girlfriend/boyfriend. > > 4) You might acquire
"spatial visualisation skills" that can be > applied to other
domains. > > 5) Yes it can stimulate your brain in many different ways.
> > 6) Unless you cube cause you are a masochist (:-P) you wil have a >
jolly good time. > > 7) It is easy to measure your improvement, whether
it is speed or > solving in number of moves ... and so on :D > > 8)
Cubing is cheaper than many other hobbies, like surfing, > snowboarding
... you name it ... > > 9) Most cubists never suffer severe damage from
their cubing. Many > other hobbies/interests involve far higher risks. >
> 10) Cubing is aesthetically satisfactory :-) > > 11) Most cubing is
quite silent unless u swear at it and smash it > with a hammer :-P > >
12) You can do it alone. > > 13) You can spend little or much time on it
... > > And i'm sure there are many other benefits also .... :D > >
--Cubix-- > > > --- In speedsolvingrubikscube@yahoogroups.com,
"david_sulock" > <david_sulock@y...> wrote: > > I was
trying to think about why speed cubing is such a great > hobby. > > One
of my friends said that your brain works similar to a muscle > in > >
that the more you work at it the better/faster/stronger it gets. > >
They suggested the rubik's cube as a type of mental exercise. I >
find > > it to be extremely addictive and was trying to think of a way
to > > justify all my time spent on it. Anybody know of any benefits of
> the > > cube? Other than impressing your boss :-p.
1003. Re: speedcubing for science fair! From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 15:01:51 -0000
Or that you can cover the earth approx. 270 times including water. or
that you could travel i think it was to Proxima, (the nearest star other
than the sun) around 65 times, I think that is right, i'll have to
dig out my physics project i made a couple months ago and double check
:)
1004. Re: speedcubing for science fair! From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 15:26:08 -0000
43 quintillion is a big number... I must say there aren't that many
things that have exponents that large. Here's a good one though...
I'll have to work it out to make sure it's true but... I think
it's more likely that a one kilogram rock suddenly levitates one
meter in the air than it is likely that one solves the professor cube by
just random turns. Though... I believes the monkeys with type writers
typing out all the works of Shakespeare still win. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Or that you can cover the earth approx. 270 times including
water. or > that you could travel i think it was to Proxima, (the
nearest star > other than the sun) around 65 times, I think that is
right, i'll have > to dig out my physics project i made a couple
months ago and double > check :)
1005. Re: speedcubing for science fair! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 15:38:04 -0000
Wouldn't it suck if the rock only levitated 99cm. I don't
know, maybe it's just me but I think that would suck... That'd
be like doing random turns on the prof cube but not looking, and coming
within say 4 moves of the solution only you'd never notice it. What
blows my mind even though it's still not as many combos as a prof
cube, is that true, all the possible 3x3x3 cube states strung end to end
could cover the earth 270 times, but each and every one of those cubes
has 2048 unique states for the center rotations. So for every one of
those cubes that together cover the earth 270 times, replace it with
2048 cubes that are in the same state with every possible center
rotation... supercubes rule..... Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > 43
quintillion is a big number... I must say there aren't that many
things that have > exponents that large. Here's a good one
though... I'll have to work it out to make sure it's > true
but... > > I think it's more likely that a one kilogram rock
suddenly levitates one meter in the air than > it is likely that one
solves the professor cube by just random turns. > > Though... I believes
the monkeys with type writers typing out all the works of Shakespeare >
still win. > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > > Or that you can cover the earth
approx. 270 times including water. or > > that you could travel i think
it was to Proxima, (the nearest star > > other than the sun) around 65
times, I think that is right, i'll have > > to dig out my physics
project i made a couple months ago and double > > check :)
1006. Re: speedcubing for science fair! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 17:13:49 -0000
43 quintillion is only about 2 1/2 times the number of cells in all the
humans alive at this moment. David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > 43
quintillion is a big number... I must say there aren't that many
things that have > exponents that large. Here's a good one
though... I'll have to work it out to make sure it's > true
but... > > I think it's more likely that a one kilogram rock
suddenly levitates one meter in the air than > it is likely that one
solves the professor cube by just random turns. > > Though... I believes
the monkeys with type writers typing out all the works of Shakespeare >
still win. > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > > Or that you can cover the earth
approx. 270 times including water. or > > that you could travel i think
it was to Proxima, (the nearest star > > other than the sun) around 65
times, I think that is right, i'll have > > to dig out my physics
project i made a couple months ago and double > > check :)
1007. Re: speedcubing for science fair! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 19:09:45 -0000
Sorry, this should read: 43 quintillion is only about .00225 times the
number of cells in all the humans alive at this moment. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > 43 quintillion is only about 2 1/2 times
the number of cells in all > the humans alive at this moment. > > David
J
1008. Re: [Speed cubing group] speedcubing for science fair! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 20:50:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > > SNIP I just test about 20 > > different
cases, if the method can solve it, and how > > many moves it took to
solve that case. SNIP > > > You might explain a little of how even
though you tested 20 random > cases, that's still only 4.62x10^-17
% of all the possible cases. So > while you feel confident that it can
solve all cases, you haven't > taken a large enough sample to be
sure... > > But you can prove that there are only 41 distinct
orientation and 14 > distinct orientation cases for the last layer which
kind of throws > into light how breaking the puzzle into smaller pieces
helps solve > it. > That's up to isomorphism though. > And I also
like to blow people's minds with just how big a number > 4x10^19
is... As an astronomer I prefer the "4x10^19 rubik's cubes, >
each in a different state stacked end to end would reach 251.5 light >
years away or closer than all the stars in this picture: >
http://www.anzwers.org/free/universe/250lys.html" But you can come
> up with all kinds of other references, I'm sure! > On the big
scheme of things though, it's a pretty small number. After all,
there are lots of bigger numbers, even if you restrict yourself to
finite numbers. One of the famous big finite numbers, Graham's
number, is an upper bound to a problem where the suspected answer is 6
(this problem has some connection with higher dimensional cubes) - see
http://mathworld.wolfram.com/GrahamsNumber.html for instance.
Graham's number is very large compared to most numbers people
encounter. It dwarfs a googolplex or Skewes' number for instance,
both of which are much larger than 10^19 (which is even dominated by the
humble googol to many orders of magnitude), but it is still very much
finite and so quite a small number. > Just a thought. > > Let us know
how it turns out! > > -Daniel
1009. Re: [Speed cubing group] speedcubing for science fair! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 20:52:09 -0000
I should read my references! It seems that the Graham's number
problem has recently had a lower bound of 11 established, rather higher
than 6.
1010. Re: [Speed cubing group] speedcubing for science fair! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 21:29:15 -0000
> One of the famous big finite numbers, Graham's number... Thanks
Richard, you broke my head again ;) Daniel
1011. cube video From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 22:24:24 -0000
Hi guys, I finally got around to making a cube video of my own.
It's 22.22 seconds (my lucky number is 22 cool huh?) This is an
average fast time for me. Critism is always welcome. I'm going to
make a foot cubing video when I get more time (this weekend maybe) and
eventually a whole website with a couple of beginner methods and cool
stuff. but until then watch this - it's only 877kb
http://www.angelfire.com/oz/dishwashersafe/videos/cube.wmv --barefoot
Chris
1012. Blindfold contest results From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:22:50 -0000
Hey everybody, the first sunday blindfold contest results are posted.
Macky won the "memorize and solving" contest and Daniel Hayes
won the "solving only" contest. See all the competitors times
at http://www.speedcubing.com/chris/bdcontest.html Don't forget,
the open division for this week isn't over yet! Feel free to solve
any other puzzle blindfolded! Just make sure to get your times in by
Friday. Check out the results, and remember to participate next week!
Chris
1013. Boy am I proud - My CLL method and applications From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:27:34 -0000
Hi everybody, I don't know whether the key idea or its applications
I'll discuss here have been found before, but I'm quite proud
I have found it myself and very eager to tell you about it :-) I'm
talking about a CLL method, i.e. orienting and permuting the corners of
one layer. It's not the fastest (but not slow either) but it is
built around a single short inutitive algorithm and even doesn't
change any edges. This algorithm is (R U R' U'). Let's
call it "ALG". Demo ---- Let me demonstrate it with an
example. Try this: (R U R' U') D (R U R' U') D2 (U R
U' R') D (U R U' R'). Or shorter: (ALG) D (ALG) D2
(ALG)' D (ALG)'. It picks up and puts back some corners of the
D layer. It works somehow "one by one" so you solve one corner
after the other like this. For orientation only -------------------- To
twist a corner, simply turn the D layer to move the corner to DFR and
apply ALG or ALG' twice. Then bring the next corner you want to
orient to DFR, orient it, and so on. Example: ALG ALG D2 ALG'
ALG' D2. For permutation only -------------------- You can take the
DFR corner out of the D layer with ALG, then turn the D layer to bring
another corner to DFR, apply ALG' (which will bring this new corner
out and the old corner in again), and so on. Always alternate between
ALG and ALG'. Finish by putting the last corner back to D and the
original U corner to U. Example: ALG D ALG' D ALG D2 ALG'.
Trouble ------- Try scrambling the cube with the above example again and
at the end rotate the cube around the y axis: (ALG) D (ALG) D2
(ALG)' D (ALG)' y. Now let's try to solve this: 1. ALG
brings a D corner up. 2. D2 ALG' puts it down correctly and gets
the next one up. 3. D' ALG' is similar. 4. D' ALG only
*almost* solves the cube. What went wrong? Since we scrambled it with
the same basic method, it obviously depends on the order in which
you're solving the corners. This surprised me a bit and I
haven't yet found out how to determine a good order and whether
there's always one. However, there's a simple workaround:
Rotate the cube with "x'" and then use the method to
orient the corners which are now both on the D layer. Do ALG'
ALG' D' ALG ALG D. Another idea would be to first orient and
then permute, which will always work. Upside down? ------------ I also
tried to do it upside down, solving the U layer corners. However, this
feels awful and unnatural to me. It would be faster for recognition but
slower for turning. Easy LL solution especially for beginners
----------------------------------------- My method can be used for a LL
solution using only three different, short and intuitive algorithms. For
edge orientation I suggest (R U B U' B' R'), for edge
permutation I suggest (R U R' U R U2 R'), both of which can be
inversed and *explained* easily and also executed fast. Then my CLL
method follows. If this LL approach has been described somewhere
already, please let me know. Otherwise I'll do that on the
speedsolving section of my website (http://www.stefan-
pochmann.de/spocc/speedsolving). If you're already solving the cube
this way, please let me know how well it works for you. Megaminx
-------- I also use this very same three-algorithm LL solution to solve
the Megaminx now and I like it a lot. Comments from the Megaminx people?
Blindfolded ----------- I haven't tried applying it to blindsolving
yet, but I could imagine that it can be of advantage since you can
pretty much handle each edge alone. Could also be used for easy corner
orientation only. Fully intuitive Corners First solution
-------------------------------------- I think we all agree that in
corners first solutions the first layer corners and all but the middle
slice edges are intuitive to solve, even I easily worked this out
myself. With my CLL method the other four corners can be intuitive as
well and using for example the commutator [U M U2 M2 U, Lx] with x=1 or
x=2 to orient edges (or use (M U)*4 variants) and then (M' D2 M D2)
to permute them there's yet another easy CF solution. Thanks again
to Per Kristen Fredlund for discussing commutators and the Fewest Move
Contest people for making me *think*. Cheers! Stefan P.S. Did I beat
Chris Hardwick's records for longest postings?
1014. Re: Blindfold contest results From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:38:42 -0000
> Don't forget, the open division for this week isn't over
yet! Damn good you reminded me! I had forgotten this already ;-) Btw,
another rule change suggestion: Currently it's "You must
determine before you begin a solve whether or not it is an official
solve". You should even determine this before *scrambling*.
Otherwise you could scramble/analyze until you find an easy one. And
something else that has come up before: Is it ok to take notes while
memorizing, i.e. before actually solving? I vote "no", but
that's just my opinion. I'd like to have an official ruling on
this, though. Stefan
1015. 43 Quintillion? From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:49:12 -0000
I was just thinking about that. The colors of the cube, in a
mathematical sense, don't have any real significance other than to
distinguish the different sides of the cube relative to eachother. Take
this for example... the 3-corner clockwise cycle permutation algorithm.
You could perform this on any face of a solved cube, white, yellow, red,
orange, and it'd have the same effect. Take 2 solved cubes, on one
of them perform the 3-corner cycle on the red face, and on the other
perform the same cycle on the blue face, and look at these two different
cubes. Are these two configurations really different? I would submit
that they are not! Since there are 24 different ways of holding a
Rubik's Cube in your hands (white up orange front, white up green
front, and so on), I believe that in essence, there are really only
about 1.8 quintillion different possible configurations with a
Rubik's Cube. Just a thought. :)
1016. Re: Boy am I proud - My CLL method and applications From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:52:45 -0000
Wow stefan - thats amazing. It's so simple and intuitive and
triggerable. I espcially like doing that for orientation. You can choose
whic way you want the corner twisted and which corners to twist all
without momorizing a thing (well almost nothing)! I think that would be
very usefull for blindfold cubing. I'm trying to learn that now and
that's the way I plan on orienting corners. I'll also use that
on the megaminx so I won't have to learn many new algs. Im not sure
how well this would work for speedcubing but it certainly has potential.
Thanks for sharing! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi everybody, > > I don't know whether
the key idea or its applications I'll discuss > here have been
found before, but I'm quite proud I have found it > myself and very
eager to tell you about it :-) > > I'm talking about a CLL method,
i.e. orienting and permuting the > corners of one layer. It's not
the fastest (but not slow either) but > it is built around a single
short inutitive algorithm and even > doesn't change any edges. > >
This algorithm is (R U R' U'). Let's call it
"ALG". > > > Demo > ---- > Let me demonstrate it with an
example. Try this: > (R U R' U') D (R U R' U') D2 (U
R U' R') D (U R U' R'). > Or shorter: (ALG) D (ALG)
D2 (ALG)' D (ALG)'. > > It picks up and puts back some corners
of the D layer. It works > somehow "one by one" so you solve
one corner after the other like > this. > > > For orientation only >
-------------------- > To twist a corner, simply turn the D layer to
move the corner to DFR > and apply ALG or ALG' twice. Then bring
the next corner you want to > orient to DFR, orient it, and so on.
Example: > ALG ALG D2 ALG' ALG' D2. > > > For permutation only
> -------------------- > You can take the DFR corner out of the D layer
with ALG, then turn > the D layer to bring another corner to DFR, apply
ALG' (which will > bring this new corner out and the old corner in
again), and so on. > Always alternate between ALG and ALG'. Finish
by putting the last > corner back to D and the original U corner to U.
Example: > ALG D ALG' D ALG D2 ALG'. > > > Trouble > ------- >
Try scrambling the cube with the above example again and at the end >
rotate the cube around the y axis: > (ALG) D (ALG) D2 (ALG)' D
(ALG)' y. > > Now let's try to solve this: > 1. ALG brings a D
corner up. > 2. D2 ALG' puts it down correctly and gets the next
one up. > 3. D' ALG' is similar. > 4. D' ALG only
*almost* solves the cube. > > What went wrong? Since we scrambled it
with the same basic method, > it obviously depends on the order in which
you're solving the > corners. This surprised me a bit and I
haven't yet found out how to > determine a good order and whether
there's always one. > > However, there's a simple workaround:
Rotate the cube with "x'" and > then use the method to
orient the corners which are now both on the > D layer. Do ALG'
ALG' D' ALG ALG D. > > Another idea would be to first orient
and then permute, which will > always work. > > > Upside down? >
------------ > I also tried to do it upside down, solving the U layer
corners. > However, this feels awful and unnatural to me. It would be
faster > for recognition but slower for turning. > > > Easy LL solution
especially for beginners > ----------------------------------------- >
My method can be used for a LL solution using only three different, >
short and intuitive algorithms. For edge orientation I suggest (R U > B
U' B' R'), for edge permutation I suggest (R U R' U
R U2 R'), both > of which can be inversed and *explained* easily
and also executed > fast. Then my CLL method follows. If this LL
approach has been > described somewhere already, please let me know.
Otherwise I'll do > that on the speedsolving section of my website
(http://www.stefan- > pochmann.de/spocc/speedsolving). If you're
already solving the cube > this way, please let me know how well it
works for you. > > > Megaminx > -------- > I also use this very same
three-algorithm LL solution to solve the > Megaminx now and I like it a
lot. Comments from the Megaminx people? > > > Blindfolded > -----------
> I haven't tried applying it to blindsolving yet, but I could
imagine > that it can be of advantage since you can pretty much handle
each > edge alone. Could also be used for easy corner orientation only.
> > > Fully intuitive Corners First solution >
-------------------------------------- > I think we all agree that in
corners first solutions the first layer > corners and all but the middle
slice edges are intuitive to solve, > even I easily worked this out
myself. With my CLL method the other > four corners can be intuitive as
well and using for example the > commutator [U M U2 M2 U, Lx] with x=1
or x=2 to orient edges (or use > (M U)*4 variants) and then (M' D2
M D2) to permute them there's yet > another easy CF solution. > > >
Thanks again to Per Kristen Fredlund for discussing commutators and >
the Fewest Move Contest people for making me *think*. > > Cheers! >
Stefan > > P.S. Did I beat Chris Hardwick's records for longest
postings?
1017. He didn't even look? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 00:51:03 -0000
Walking through Macky's website again I stumbled over quote 13:
http://cubefreak.hp.infoseek.co.jp/cubequotes.html (it says
"He's not even looking!") I've also read this
sentence in the official Rubik's Cube Compendium, page 190. But I
think the author was not a cuber himself (at least what he writes makes
me think he couldn't solve it) so maybe he just didn't know
better. Also makes me doubt about the other stories he tells (about
mental visualizations, "seeing" the whole cube in your head,
even when turning, and other stuff). Btw, most often I hear
"he's not even looking" when I'm scrambling ;- ) But
I guess I'm not the only one this happens to all the time...
Cheers! Stefan
1018. Re: He didn't even look? From: "david_sulock" <david_sulock@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:19:00 -0000
Here are the things I ALWAYS hear: "I used to peel the stickers
off..." "DANG! He's not even looking!" (When
I'm scrambling :-) --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Walking through
Macky's website again I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says
"He's not even looking!") > > I've also read this
sentence in the official Rubik's Cube > Compendium, page 190. But I
think the author was not a cuber himself > (at least what he writes
makes me think he couldn't solve it) so > maybe he just didn't
know better. Also makes me doubt about the > other stories he tells
(about mental visualizations, "seeing" the > whole cube in
your head, even when turning, and other stuff). > > Btw, most often I
hear "he's not even looking" when I'm scrambling ;-
> ) But I guess I'm not the only one this happens to all the
time... > > Cheers! > Stefan
1019. Re: He didn't even look? From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:29:30 -0000
What a cool site. :P Seems to be a very accurate list of all the generic
responses we all get from people. I was laughing the whole way through
because I can recall times where just about all of those responses have
been directed at me. I'll add a few! 1. "I hate those
things." "Yeah they're pretty tough..." (What did
they ever do to you?) 2. "Were you that guy on TechTV?"
"Nope." (Do I look anything like him?!)
1020. New Rubik's Article - Duane Cash Cube Collection in GAMES
Magazine (April 2004) From: "dcash75060" <DCash10181@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:35:28 -0000
Hi All, I thought I would just let you all know that GAMES Magazine
released its April 2004 issue, and that it has an article in its
"Gamebits" section on pg. 4 about the Duane Cash Cube
Collection. The article is titled "Rubik's Cube...Cubed"
and was written by W. Eric Martin who interviewed me about 2 months ago.
I thought you would like to know about it. Always Cubing, Duane Cash
http://www.dilaigraphics.com/rubix.htm
1021. Re: Blindfold contest results From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:37:46 -0000
> posted. Macky won the "memorize and solving" contest and
Daniel > Hayes won the "solving only" contest. Congratulations
Macky! Hell of a time! And also congrats to all who participated.
-Daniel
1022. Re: He didn't even look? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:47:33 -0000
If I may contribute. The one I get most around here (other than
"stickers") is: "Have you ever solved that?" I
usually say "Yeah, once or twice..." Most people say this
while I'm on campus using my Ti-89 Timer, about 8 solves in... I
feel your pain man! Daniel
1023. Re: Boy am I proud - My CLL method and applications From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 01:53:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hi everybody, > > I
don't know whether the key idea or its applications I'll
discuss > here have been found before, but I'm quite proud I have
found it > myself and very eager to tell you about it :-) > > I'm
talking about a CLL method, i.e. orienting and permuting the > corners
of one layer. It's not the fastest (but not slow either) but > it
is built around a single short inutitive algorithm and even >
doesn't change any edges. > > This algorithm is (R U R'
U'). Let's call it "ALG". > [...] Nothing new under
the sun. Isn't it cool to learn how powerful commutators can be?
And explain many things that looked so obscure before you get to know
them. But even if it's simple when you fully understand how it
works, it does not make methods easier to beginners. I tried to teach
that kind of things to friends (who do not have problems with
mathematics and groups theory), and hardly succeded. Gilles.
1024. Re: He didn't even look? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 02:11:07 -0000
Another common comment I get: "Can you solve it every time?"
or they'll scramble it up real good and say "I bet you
can't solve it from here" It's actually pretty amazing
how predictable and repetative these comments are but I never mind
attention :) --barefoot Chris
1025. Re: He didn't even look? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 02:12:38 -0000
What bugs me is when they ask if there is a case where you can't
solve the cube. Assuming you don't mess with the pieces themselves,
it's a rather dumb question. Every move you make can be reversed.
Therefore, it's impossible to get it to a point where it's
unsolvable...
1026. Re: He didn't even look? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 03:44:36 -0000
When I'm on the LL, I sometimes don't look for the algorithms.
I just glance at it to know which one to do, which results in the last
5-7 seconds of me not really looking. That's when people say to me,
"You're not even looking!!' --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Walking through Macky's website again I
stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says
"He's not even looking!") > > I've also read this
sentence in the official Rubik's Cube > Compendium, page 190. But I
think the author was not a cuber himself > (at least what he writes
makes me think he couldn't solve it) so > maybe he just didn't
know better. Also makes me doubt about the > other stories he tells
(about mental visualizations, "seeing" the > whole cube in
your head, even when turning, and other stuff). > > Btw, most often I
hear "he's not even looking" when I'm scrambling ;-
> ) But I guess I'm not the only one this happens to all the
time... > > Cheers! > Stefan
1027. Re: [Speed cubing group] Re: He didn't even look? From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Feb 2004 19:59:21 -0800 (PST)
if i may add one ... "Wow... thats the cubik's rube thingy....
how do you solve it?" "uh...." (magic u idiot) -cubekid
Michael Atkinson <unipsycho6@...> wrote: When I'm on the LL, I
sometimes don't look for the algorithms. I just glance at it to
know which one to do, which results in the last 5-7 seconds of me not
really looking. That's when people say to me, "You're not
even looking!!' --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Walking through
Macky's website again I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says
"He's not even looking!") > > I've also read this
sentence in the official Rubik's Cube > Compendium, page 190. But I
think the author was not a cuber himself > (at least what he writes
makes me think he couldn't solve it) so > maybe he just didn't
know better. Also makes me doubt about the > other stories he tells
(about mental visualizations, "seeing" the > whole cube in
your head, even when turning, and other stuff). > > Btw, most often I
hear "he's not even looking" when I'm scrambling ;-
> ) But I guess I'm not the only one this happens to all the
time... > > Cheers! > Stefan --------------------------------- Yahoo!
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1028. Lars Petrus method or Jessica Fridich method? From: "rubikaz" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 09:51:39 -0000
Which method is the fastest? I think Jessica Fridich method is faster
than Lars Petrus method but I'm not sure.
1029. Re: Lars Petrus method or Jessica Fridich method? From: "cjhasbrouck" <cjhasbrouck@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 10:17:44 -0000
Fridrich is faster... Petrus requires more thinking, which is bad for
speedsolving. Petrus is basically just an indirect Layers method.
1030. A scheme and searching for some moves From: "duncandicks" <duncan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 11:15:36 -0000
Hi, I am searching for some moves to help towards a reduced 2 look LL.
Ultimately I hope it'll get me to one look - but we all know by now
that that is always harder than you think its going to be. My first step
is to put the last edge of the middle layer in and at the same time
orient two edges and a corner between them. The tricky bit is arranging
their position at the same time. They don't have to be properly
positioned wrt their colours just next to each other so that you get a
block of three in a corner that is properly oriented. I have nine of the
twelve possible cases. Three of them found using one of the cube-solving
applets. Trouble is that I am now up to a minimum of 11 moves and its a
bit unmanageable. Ultimately my goal is to start using these moves on my
second to last middle edge and then I need 30 to 40 more moves (I think
its a while since i came up with this) to put the last middle edge in
while retaining the structure I have and flipping the last two edges and
another corner. This would leave a LL with two corners unoriented and
nothing positioned which should be manageable in one. When I had it
clear in my head I figured it would only save 4-8 moves on a normal
fridrich F2L and a 2-look LL but its the principle of the thing! Anyway
the point of the post is to ask whether anyone has any views on the
scheme and whether anyone has any brilliant ideas for finding those
extra moves - is there stuff out there that will help. I'm usually
pretty good at working stuff out in RL but the cube applet has been
useful so far - it just seems to be at its limit at 11 moves. Happy to
share what I have so far if anyone is interested. Duncan
1031. What happens if you combine a cube + a pyraminx + a
clock?? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 12:30:52 -0000
Just saw this clock on thinkgeek.com. It's sooo cool!
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ Jasmine.
1032. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Feb 2004 12:39:08 -0000
Fantastic Jasmine - well spotted! My birthday coming up. I wonder if I
can get my wife to outdo her Christmas present to me (a set of
speedstacking cups) and by me a clock?? Duncan ----- Original Message
----- From: "jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 26,
2004 12:30 PM Subject: [Speed cubing group] What happens if you combine
a cube + a pyraminx + a clock?? > Just saw this clock on thinkgeek.com.
It's sooo cool! >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > Jasmine. > > > >
> Yahoo! Groups Links > > > > > >
1033. Re: 3+3+4+5 From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 12:39:33 -0000
You blindfolded cubists are amaaaaazing!! :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > > On late Saturday night/early Sunday morning, I did the
3+3+4+5 cubes > blindfolded (thus superceding my target of the relay
2+3+4+5, which I > abandoned after my 2x2x2 came to bits). > > Since I
don't have any paint on me, I can't really go to supercubing >
blindfold yet (and since I've just started work, I don't want
to go > back to megaminx blindfolded yet, though I may try both of these
> projects in future). > > Holding concentration right to the end is the
hardest thing here. > Several times I was just a 2 cycle of non-central
edges out (twice on > the 4x4x4 and a few times on the 5x5x5) or a
couple of centres out, > including one case recently where just a
miscalculation of edge > ordering LK in position 4 becoming KL in
position 6 (as opposed to > staying LK) right at the very end messed
things up. I guess, this is > pretty much on the limit for me at the
moment, but I'm glad to have > got this one out of the way.
1034. Big numbers From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 12:52:14 -0000
There have been several posts recently about the astronomical magnitude
of cube combinations (eg. if cubes were set to each combination and then
stacked end to end they'd reach from here to...) Anyway, I love
these examples and I was wondering whether anyone had started collecting
them on a webpage? If so, what's the URL? If not, I might set up a
page. :) Jasmine.
1035. Re: [Speed cubing group] buffing the cube From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Feb 2004 12:57:36 -0000
I concur with your observations about the state of the language. Has any
one tried writing cube poetry? I have a feeling I saw some on here.
Anyway might combine with my interest in poetry (try
www.thestarlitecafe.com if you are interested). For Joseph - I have
considered running a charity marathon or half marathon solving cubes. My
half marathon time is around 1 hour 40 so should get a good number in.
Except ... how do you carry them all around? Or get someone to scramble
and hand them to you? Maybe a running partner could do this. If we make
the challenges bizarre enough we could all hold world records! Duncan
----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February
25, 2004 1:18 PM Subject: Re: [Speed cubing group] buffing the cube > Oh
gosh... please! Write in English! Maddox says that it's e-mails
like those that will > completely obliterate our chances of ever
contacting intelligent life outside of our solar > system. Aliens will
get e-mail and then think we're dumb because we can't even
form > coherent sentences with our own language! > > Anyway, I've
got a story and a record in progress right now to tell you about. So
Tuesday > is a particularly bad day of the week for me because I have an
orchestra rehearsal from 7: > 30 PM to 10:30 PM and I don't get
back until about 11 PM. I also have physics (Quantum > Mechanics) due on
Wednesday at noon. Well, my Optics class' homework set number 4 >
was weird so there was an extension granted. It's usually due on
Friday. This causes > Optics set number 5 to be due on the same
Wednesday. Anyway, we got stuck on... > finding some weird derivative of
an expectation value and it was about 3:30 AM anyway... > so... well...
> > I've never really pulled an all nighter. The latest I've
stayed up is about 6 or 7 AM. I > decided I might as well try and stack
awake for 40 consecutive hours just to see what it's > like. I woke
up at 10 AM yesterday morning... well, if I manage to get past 36 hours,
I'll > definitely take a cube average. I wonder if I'll make
it... I'm already a pretty random person > shooting off tangents
everywhere when I'm normal... so this should be interesting. > >
It's 5:16 AM... I've gone... 19 hours and 16 minutes without
sleep. Whee!!! > > As for the mile time... I'd be up for a
competition of running the mile and solving the cube > one after the
other competition. I think with some training, breaking 6 minutes
isn't too > bad. How did you ever mange to solve 6 cubes while
running?!? > > Anyway, hopefully I still remember my name after this...
> > --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> > wrote: > > o yarz, LOL, now i member, mr.
gravez room, ritez? my lil bro jus read dis n he thot dat > cubez kood
work out LOL~ > > > > btw maky, imma try 2 start a few recordz for
solving cubez wile workin outz here r da > onez dat i haf done already >
> > > 1)Numbers of cubes solved in 1 mile-6 cubes (mile time-6min forty
something, i slowed > down kuz i got tired, lol) > > 2)Doing it one hand
wile tryin 2 do one handed pushupz (LOL, i kant do dat one) > >
3)Numbers of kubez solved in 100 situpz- 1 cube, kuz it took me 38
secondz 2 do one > hundred > > 4)5 miles (most amount of kubez)-36 cubez
(5 mile waz bout 4 minutez) (got real tired, > LOL) > > > > if u pplz
got ne more ideam plz tell me, LOL > > > > > > ~joseph > > > > ~waz
here~ > > > > mackymakisumi <mackymakisumi@y...> wrote: > > Hey,
joseph, > > No I meant like buffing with a buffer from tech...you know
the thing > > that spins around? We tried it on Sunil's cube, and
with some > > silicone, it's working pretty well. > > > > Macky > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao > >
<azinj05ieipih@y...> wrote: > > > eyerz maky, > > > > > > btw,wth is
buffin up da cube, is it like working out da kube? if > > dat is it, den
kum find me, LOL, i gotz plenty of work out equipmentz > > in my room,
argz, nvm, dat waz lame, wut doez buffin up a kube mean? > > > > > > > >
> ~joseph > > > > > > mackymakisumi <mackymakisumi@y...> wrote: > > >
Hi all, > > > > > > My friend is thinking of buffing his cube. Has
anyone else tried > > > this? I'll post how it goes later. lol > >
> > > > Macky > > > > > > > > > > > > ---------------------------------
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this message have been removed] > > > > > Yahoo! Groups Links > > > > >
>
1036. Re: 43 Quintillion? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 14:18:13 -0000
Actually Mark Longdridge(i think i butchered your last name) Computes
the real cube size to be 901,083,404,981,813,616, that is about the
4.3x10^19 / 48. The reason you divide by 48 is 24 for rotations and
another 24 for reflections. This is of course looking at the puzzle
without the use of colors. if we did only go by color combinations than
it still remains at the 4.3x 10^19 Incredible stuff jake --- In
speedsolvingrubikscube@yahoogroups.com, "cjhasbrouck"
<cjhasbrouck@y...> wrote: > I was just thinking about that. > > The
colors of the cube, in a mathematical sense, don't have any real >
significance other than to distinguish the different sides of the > cube
relative to eachother. > > Take this for example... the 3-corner
clockwise cycle permutation > algorithm. You could perform this on any
face of a solved cube, > white, yellow, red, orange, and it'd have
the same effect. Take 2 > solved cubes, on one of them perform the
3-corner cycle on the red > face, and on the other perform the same
cycle on the blue face, and > look at these two different cubes. Are
these two configurations > really different? I would submit that they
are not! > > Since there are 24 different ways of holding a Rubik's
Cube in your > hands (white up orange front, white up green front, and
so on), I > believe that in essence, there are really only about 1.8
quintillion > different possible configurations with a Rubik's
Cube. > > Just a thought. :)
1037. Re: Big numbers From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 14:51:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There have been several posts recently about
the astronomical > magnitude of cube combinations (eg. if cubes were set
to each > combination and then stacked end to end they'd reach from
here to...) > > Anyway, I love these examples and I was wondering
whether anyone had > started collecting them on a webpage? If so,
what's the URL? If not, > I might set up a page. :) > > Jasmine.
People like big numbers, but I don't understand why. Ok, 10^20 is
"a lot", but it does not tell if a puzzle is difficult or not.
You can see huge numbers everywhere, at any scale. With 256MB of RAM,
you can code numbers bigger than 10^650000000. So what? Gilles.
1038. Rubiks Cube Magic From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 15:25:39 -0000
I know there are one or two magicians in this group besides me. I have
one effect that looks completely brilliant for us:
http://hanklee.org/xcart/customer/product.php?
productid=3122&cat=&page=1 Could you believe how awesome this
would be? Someone comes up and says, "Aren't you the Rubiks
Cube guy? Solve it for me!" So you take your cube out, mix it up,
then throw it in the air and it comes down solved. WOWZA!
1039. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 07:31:29 -0800 (PST)
This post got me thinking, what about a computerized, tiled cube. one
that wouldnt peel and would, upon contact with it, would start a timer
situated within one of its centers (digital display) and would stop when
an entire face was simultaneously pressed (when you slam the thing
down). tres expensive but very useful. -k- Duncan Dicks <duncan@...>
wrote: Fantastic Jasmine - well spotted! My birthday coming up. I wonder
if I can get my wife to outdo her Christmas present to me (a set of
speedstacking cups) and by me a clock?? Duncan ----- Original Message
----- From: "jasmine_ellen" To: Sent: Thursday, February 26,
2004 12:30 PM Subject: [Speed cubing group] What happens if you combine
a cube + a pyraminx + a clock?? > Just saw this clock on thinkgeek.com.
It's sooo cool! >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > Jasmine. > > > >
> Yahoo! Groups Links > > > > > > Yahoo! Groups Links
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1040. Re: Big numbers From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 15:33:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > There have been several posts recently
about the astronomical > > magnitude of cube combinations (eg. if cubes
were set to each > > combination and then stacked end to end they'd
reach from here to...) > > > > Anyway, I love these examples and I was
wondering whether anyone had > > started collecting them on a webpage?
If so, what's the URL? If not, > > I might set up a page. :) > > >
> Jasmine. > > > > People like big numbers, but I don't understand
why. Ok, 10^20 is "a > lot", but it does not tell if a puzzle
is difficult or not. > You can see huge numbers everywhere, at any
scale. With 256MB of RAM, > you can code numbers bigger than
10^650000000. So what? > > Gilles. It's not so much the large
numbers that I like, it's the way they are described. A number like
10^20 is so huge that it can be difficult to appreciate how big it
really is. If someone describes it in reference to a known quantity
(like an olympic swimming pool or number of kilometres/miles, etc), then
it's easier to comprehend how large it really is. And when people
do make such calculations and comparisons, I find that I am still
surprised when I read it, even though I've been cubing for years
and I know the number of configurations on a standard cube. So, the
number 43,252,003,274,489,856,000 doesn't particularly entertain or
interest me. However, I still find it highly amusing reading about how
long it would take to make this many twists or how many kilometres/miles
this many cubes would stretch end-to-end. :) Jasmine.
1041. Re: Rubiks Cube Magic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 15:49:17 -0000
Hmm, if anyone buys this one I'd be interested in how it works.
They already say themselves that it's a special cube, so I guess
you can't let someone else scramble it. Well, you could of course
show the solved cube and put it in your pocket right afterwards, like
it's nothing special. Then if they want to turn it themselves you
take out a normal cube instead ;-) Of course now you need a really good
excuse when they ask you to solve it again by throwing it in the air.
You could say your telekinesic powers are so exhausting to use you can
only do it once a day. But the worst thing about this is... nobody will
ever again trust you when you really solve a normal cube. They'll
think it's that magic *trick* again. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I know there are one or two magicians in
this group besides me. I > have one effect that looks completely
brilliant for us: > > http://hanklee.org/xcart/customer/product.php? >
productid=3122&cat=&page=1 > > Could you believe how awesome
this would be? Someone comes up and > says, "Aren't you the
Rubiks Cube guy? Solve it for me!" So you take > your cube out, mix
it up, then throw it in the air and it comes down > solved. > WOWZA!
1042. Re: Rubiks Cube Magic From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 16:13:11 -0000
I noticed something else sorta funny. It costs 22.95 dollars. 22.95. Get
it? That was the world record!! Oh, I'm so clever.. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hmm, if anyone buys this one I'd be
interested in how it works. They > already say themselves that it's
a special cube, so I guess you > can't let someone else scramble
it. > > Well, you could of course show the solved cube and put it in
your > pocket right afterwards, like it's nothing special. Then if
they > want to turn it themselves you take out a normal cube instead ;-)
> > Of course now you need a really good excuse when they ask you to >
solve it again by throwing it in the air. You could say your >
telekinesic powers are so exhausting to use you can only do it once > a
day. > > But the worst thing about this is... nobody will ever again
trust > you when you really solve a normal cube. They'll think
it's that > magic *trick* again. > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I know there are one or two magicians in
this group besides me. I > > have one effect that looks completely
brilliant for us: > > > > http://hanklee.org/xcart/customer/product.php?
> > productid=3122&cat=&page=1 > > > > Could you believe how
awesome this would be? Someone comes up and > > says, "Aren't
you the Rubiks Cube guy? Solve it for me!" So you > take > > your
cube out, mix it up, then throw it in the air and it comes > down > >
solved. > > WOWZA!
1043. Re: A scheme and searching for some moves From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 16:30:51 -0000
Hi, I have written a program based on my (now quite old) ACube 2.6
program. I can be used to search for either optimal or suboptimal
sequences for uncompletely specified cube. You can specify positions of
only some cubies as well as their orientations, etc. It can also find
optimal sequences in three different metrics (quarter, half, and
slice-turn). It can also ignore specified leading and trailing move
(U/U'/U2 in this case). Is is quite fast as it uses a lot of
pruning tables etc. However, it is now text only and without
documentation. Until I finish the program to publish it, you can send me
cube configurations that you want to solve (while ignoring some
orientations and/or permutations of the last layer in this case) and I
will (try to) solve them and give you all optimal results... I used this
program to find sequences for Waterman's method and (although
waterman stated that they were checked for optimality up to 13 moves)
found many shorter sequences (up to 2 turns safe). Regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, "duncandicks"
<duncan@d...> wrote: > Hi, > I am searching for some moves to help
towards a reduced 2 look LL. > Ultimately I hope it'll get me to
one look - but we all know by now > that that is always harder than you
think its going to be. > > My first step is to put the last edge of the
middle layer in and at > the same time orient two edges and a corner
between them. The > tricky bit is arranging their position at the same
time. They don't > have to be properly positioned wrt their colours
just next to each > other so that you get a block of three in a corner
that is properly > oriented. I have nine of the twelve possible cases.
Three of them > found using one of the cube-solving applets. Trouble is
that I am > now up to a minimum of 11 moves and its a bit unmanageable.
> > Ultimately my goal is to start using these moves on my second to >
last middle edge and then I need 30 to 40 more moves (I think its a >
while since i came up with this) to put the last middle edge in > while
retaining the structure I have and flipping the last two edges > and
another corner. This would leave a LL with two corners > unoriented and
nothing positioned which should be manageable in one. > > When I had it
clear in my head I figured it would only save 4-8 > moves on a normal
fridrich F2L and a 2-look LL but its the principle > of the thing! > >
Anyway the point of the post is to ask whether anyone has any views > on
the scheme and whether anyone has any brilliant ideas for finding >
those extra moves - is there stuff out there that will help. I'm >
usually pretty good at working stuff out in RL but the cube applet > has
been useful so far - it just seems to be at its limit at 11 > moves. > >
Happy to share what I have so far if anyone is interested. > > Duncan
1044. Re: Rubiks Cube Magic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 16:50:09 -0000
Damn, why didn't Minh just solve it faster so we could get that
magic trick cheaper now?!? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I noticed something else sorta funny. It
costs 22.95 dollars. 22.95. > Get it? That was the world record!! Oh,
I'm so clever.. > :)
1045. Re: Rubiks Cube Magic From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 18:40:23 -0000
I think this trick and the rubik's revenge equivalent show up on
ebay from time to time, with actual pictures. The revenge looks pretty
crappy in the picture. I'll see if I can find some linkage :)
Daniel
1046. [Speed cubing group] Re: Big numbers From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 10:53:06 -0800
An other example is the amazingly complex sport of card sorting. One
deck of 52 cards can be arranged in 8.066*10^68 different ways. The über
geniuses who can sort them in order are surely incomparably smarter than
us cube clods! That's not even mentioning the super deck, where you
have to turn the cards right side up, with 3.633*10^84 unique positions
to keep track of, without even being able to take notes! Seriously,
numbers are fun. Just don't think they're a measure of how
hard or interesting cubing is. /Lars PS. My response to "Have you
ever solved that?": - "Have I ever!" At 2:51 PM +0000
2/26/04, Gilles Roux wrote: > >People like big numbers, but I don't
understand why. Ok, 10^20 is "a >lot", but it does not tell if
a puzzle is difficult or not. >You can see huge numbers everywhere, at
any scale. With 256MB of RAM, >you can code numbers bigger than
10^650000000. So what? -- "They say the grass is greener on the
other side, but have you ever flipped it over?" Lars Petrus, San
Francisco - lars@... http://lar5.com [Non-text portions of this message
have been removed]
1047. [Speed cubing group] Re: Big numbers From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 20:26:12 -0000
An extremely well made point Lars! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > An other example is the amazingly complex sport > of card
sorting. One deck of 52 cards can be > arranged in 8.066*10^68 different
ways. The über > geniuses who can sort them in order are surely >
incomparably smarter than us cube clods! That's > not even
mentioning the super deck, where you > have to turn the cards right side
up, with > 3.633*10^84 unique positions to keep track of, > without even
being able to take notes! > > Seriously, numbers are fun. Just
don't think > they're a measure of how hard or interesting >
cubing is. > > /Lars > PS. My response to "Have you ever solved
that?": > - "Have I ever!"
1048. Re: [Speed cubing group] Re: Big numbers From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 13:20:48 -0800 (PST)
where can I get more info on card sorting? --- Lars Petrus <lars@...>
wrote: > An other example is the amazingly complex sport > of card
sorting. One deck of 52 cards can be > arranged in 8.066*10^68 different
ways. The ���ber > geniuses who can sort them in order are surely >
incomparably smarter than us cube clods! That's > not even
mentioning the super deck, where you > have to turn the cards right side
up, with > 3.633*10^84 unique positions to keep track of, > without even
being able to take notes! > > Seriously, numbers are fun. Just
don't think > they're a measure of how hard or interesting >
cubing is. > > /Lars > PS. My response to "Have you ever solved
that?": > - "Have I ever!" > > > At 2:51 PM +0000
2/26/04, Gilles Roux wrote: > > > >People like big numbers, but I
don't understand > why. Ok, 10^20 is "a > >lot", but it
does not tell if a puzzle is difficult > or not. > >You can see huge
numbers everywhere, at any scale. > With 256MB of RAM, > >you can code
numbers bigger than 10^650000000. So > what? > > -- > "They say the
grass is greener on the other side, > but have you ever > flipped it
over?" > > Lars Petrus, San Francisco - lars@... > http://lar5.com
> > [Non-text portions of this message have been > removed] > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1049. Senior Project From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 21:37:13 -0000
Hey everyone how ya doing? I haven't slept in the past week cuz I
have been working on my Senior Project. I presented it last night and it
was a hit. I did a power point presentation. You can see it in the files
section. Take a look and tell me what you think. Thanks, -Kenneth
1050. Re: Senior Project From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 22:07:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Hey everyone how ya doing? I haven't
slept in the past week cuz I > have been working on my Senior Project. I
presented it last night > and it was a hit. I did a power point
presentation. You can see it > in the files section. Take a look and
tell me what you think. > Thanks, > -Kenneth Very cool! Have any vids or
pics of it in action? Daniel
1051. couple of videos From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 15:48:56 -0800 (PST)
Hey Everyone, I recently got a digital camera as a gift and it also
records video for limited amounts of time. One of them is on my website
www.topgunryu.tk although it has no sound. A second one was posted on
Jetstream by nice coworkers who dont mind using that space for my silly
video. The first one is 24 seconds which is pretty fast for me, and the
second one is 30 seconds, and that's more around my average. That
last one is at
http://jetstream.titan.manhattan.edu:8080/ramgen//data//JET/videos/raul_garcia_rubik_cube_30-seconds.rm
Hopefully one day I can have an awesome sub-20 video, but for now this
is all there is. :-P See you all on the Saturday Contest! :-) - Raul -
hmmm... forbidden donut - --------------------------------- Do you
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1052. Re: Boy am I proud - My CLL method and applications From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 00:37:56 -0000
--- Stefan Pochmann wrote: > I don't know whether the key idea or
its applications I'll discuss > here have been found before, but
I'm quite proud I have found it > myself and very eager to tell you
about it :-) It's not exactly the same, but I've been using
something similar for a while - not sure if I worked it out or found it
somewhere else, though. My algs are: 1) R' U R U' (to
manipulate F corners) 2) R U' R' U (to manipulate B corners) >
This algorithm is (R U R' U'). Let's call it
"ALG". [snip] > Demo > ---- > (ALG) D (ALG) D2 (ALG)' D
(ALG)'. [snip] > > Trouble > ------- > Try scrambling the cube with
the above example again and at the end > rotate the cube around the y
axis: > (ALG) D (ALG) D2 (ALG)' D (ALG)' y. > > Now let's
try to solve this: > 1. ALG brings a D corner up. > 2. D2 ALG' puts
it down correctly and gets the next one up. > 3. D' ALG' is
similar. > 4. D' ALG only *almost* solves the cube. > > What went
wrong? Since we scrambled it with the same basic method, > it obviously
depends on the order in which you're solving the > corners. This
surprised me a bit and I haven't yet found out how to > determine a
good order and whether there's always one. Basically, ALG affects
not only corners on the bottom, but also the UFR corner. Looking at
piece orientation as you would in blindfold cubing, ALG rotates both UFR
and DFR counterclockwise while swapping their positions (it also rotates
UBL while swapping it with UBR). For this reason, if ALG is used to pull
UFR off U, then ALG' must be used to put it back on U in the same
orientation. I'm not sure what all the different possibilities are
that work, but I know you can orient 2 corners and permute 3, or swap
two pairs of oppositely oriented corners. There are some cases that
can't be done in one step - they'd have to be oriented and
permuted separately. Unless you can figure out what the rule is on what
works and what doesn't (some fail in worse ways than what you
observed), it would probably work best to orient and permute separately.
> Upside down? > ------------ > I also tried to do it upside down,
solving the U layer corners. > However, this feels awful and unnatural
to me. It would be faster > for recognition but slower for turning. I
like using the algs I listed and doing either F or B corners - it
triggers nicely (and I'm used to it ;-). Faster recognition (than
D) and fast turning on F (using alg 2 for B is probably about equal to
yours for D). > Easy LL solution especially for beginners >
----------------------------------------- [snip] > ... If you're
already solving the cube > this way, please let me know how well it
works for you. Not so much that I solve it this way, but I use this
method to teach people to orient corners. With them, I can put LL on U,
since newbies aren't using triggers. That way, I can just say to
remember "up-up-down-down" (i.e. R F' R' F or
F' R F R'), and they can orient all corners on U. > Megaminx >
-------- > I also use this very same three-algorithm LL solution to
solve the > Megaminx now and I like it a lot. Comments from the Megaminx
people? Do I count as a megaminx person ;-) This is actually the way I
do corner permutations, except I leave out the U' at the end of ALG
and the U at the beginning of ALG' (and I do put the LL on U -
it's not quite as awkward on the minx as it is on the cube).
I'd love to be able to combine these steps of my LL on the megaminx
- I just don't know when it works. For corner orientations, though,
I use algs that orient 2 or 3 corners at a time, which is more
efficient. > Blindfolded > ----------- > I haven't tried applying
it to blindsolving yet, but I could > imagine that it can be of
advantage since you can pretty much > handle each edge alone. Could also
be used for easy corner > orientation only. What I mentioned earlier is
actually what I use for corner orientation when doing blindfold cubing -
it works well. First, I orient all F corners (leaving out one if
there's an odd one), then all B corners (again leaving one out as
necessary), and finally the odd pair from F and B. - Grant
1053. Edge permutation memorizing: blindfold cubing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 02:24:28 -0000
Does anyone have an effective method of memorizing the edge
permutations? They are what take up the majority of my memorizing time.
Oh, and any easy way to remember how the edges change if you have to do
a two-corner two-edge swap when permuting corners?
1054. I need more 2x2 assembly help From: "rknapton3" <rknapton3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 03:38:25 -0000
I've got all the pieces in correctly except the very last corner
piece... do I just need to push real hard on it? I'm worried about
breaking it. any suggestions would be greatly appreciated. Ryan
1055. Re: [Speed cubing group] speedcubing for science fair! From: patrick stinson <grendel_102@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 20:02:22 -0800 (PST)
gah! any other suggestions other than changing the subject of my post?
;P --- Daniel Hayes <swedishlf@...> wrote: > > One of the famous big
finite numbers, Graham's > number... > > Thanks Richard, you broke
my head again ;) > > Daniel > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1056. Re: Rubiks Cube Magic From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 04:17:00 -0000
The 4x4 is a piece of crap, i suggest you save your money. Its pretty
dumb and mine was ripped apart by a friend. :( jake --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > I think this trick and the rubik's
revenge equivalent show up on ebay > from time to time, with actual
pictures. The revenge looks pretty > crappy in the picture. I'll
see if I can find some linkage :) > > Daniel
1057. Re: [Speed cubing group] buffing the cube From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Feb 2004 20:24:15 -0800 (PST)
To Duncan-Hey, oh, it is like I have a few people with me and they wait
at each stop or something, and they have a unsolved cube, and I have to
solve it. Or you can just mix it up yourself, LOL, no biting, it is MY
idea, just kidding, anyways, that'll be awesome if it is for
charity. It is actually pretty easy to get some money from just cubing
in public(I tried it before, Macky, remember what I told you about the
time at In- N - Out?). (btw, next time I am going to try to solve the
cube while doing one hand push ups, that'll be so cool!) To
Tyson-Okay, ahaha, sorry for writing like that, I guess I am just used
to IM? ~Joseph Duncan Dicks <duncan@...> wrote: I concur with your
observations about the state of the language. Has any one tried writing
cube poetry? I have a feeling I saw some on here. Anyway might combine
with my interest in poetry (try www.thestarlitecafe.com if you are
interested). For Joseph - I have considered running a charity marathon
or half marathon solving cubes. My half marathon time is around 1 hour
40 so should get a good number in. Except ... how do you carry them all
around? Or get someone to scramble and hand them to you? Maybe a running
partner could do this. If we make the challenges bizarre enough we could
all hold world records! Duncan ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Wednesday, February 25, 2004 1:18 PM Subject: Re: [Speed cubing group]
buffing the cube > Oh gosh... please! Write in English! Maddox says that
it's e-mails like those that will > completely obliterate our
chances of ever contacting intelligent life outside of our solar >
system. Aliens will get e-mail and then think we're dumb because we
can't even form > coherent sentences with our own language! > >
Anyway, I've got a story and a record in progress right now to tell
you about. So Tuesday > is a particularly bad day of the week for me
because I have an orchestra rehearsal from 7: > 30 PM to 10:30 PM and I
don't get back until about 11 PM. I also have physics (Quantum >
Mechanics) due on Wednesday at noon. Well, my Optics class'
homework set number 4 > was weird so there was an extension granted.
It's usually due on Friday. This causes > Optics set number 5 to be
due on the same Wednesday. Anyway, we got stuck on... > finding some
weird derivative of an expectation value and it was about 3:30 AM
anyway... > so... well... > > I've never really pulled an all
nighter. The latest I've stayed up is about 6 or 7 AM. I > decided
I might as well try and stack awake for 40 consecutive hours just to see
what it's > like. I woke up at 10 AM yesterday morning... well, if
I manage to get past 36 hours, I'll > definitely take a cube
average. I wonder if I'll make it... I'm already a pretty
random person > shooting off tangents everywhere when I'm normal...
so this should be interesting. > > It's 5:16 AM... I've
gone... 19 hours and 16 minutes without sleep. Whee!!! > > As for the
mile time... I'd be up for a competition of running the mile and
solving the cube > one after the other competition. I think with some
training, breaking 6 minutes isn't too > bad. How did you ever
mange to solve 6 cubes while running?!? > > Anyway, hopefully I still
remember my name after this... > > --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> > wrote: > > o yarz, LOL, now i member, mr.
gravez room, ritez? my lil bro jus read dis n he thot dat > cubez kood
work out LOL~ > > > > btw maky, imma try 2 start a few recordz for
solving cubez wile workin outz here r da > onez dat i haf done already >
> > > 1)Numbers of cubes solved in 1 mile-6 cubes (mile time-6min forty
something, i slowed > down kuz i got tired, lol) > > 2)Doing it one hand
wile tryin 2 do one handed pushupz (LOL, i kant do dat one) > >
3)Numbers of kubez solved in 100 situpz- 1 cube, kuz it took me 38
secondz 2 do one > hundred > > 4)5 miles (most amount of kubez)-36 cubez
(5 mile waz bout 4 minutez) (got real tired, > LOL) > > > > if u pplz
got ne more ideam plz tell me, LOL > > > > > > ~joseph > > > > ~waz
here~ > > > > mackymakisumi <mackymakisumi@y...> wrote: > > Hey,
joseph, > > No I meant like buffing with a buffer from tech...you know
the thing > > that spins around? We tried it on Sunil's cube, and
with some > > silicone, it's working pretty well. > > > > Macky > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao > >
<azinj05ieipih@y...> wrote: > > > eyerz maky, > > > > > > btw,wth is
buffin up da cube, is it like working out da kube? if > > dat is it, den
kum find me, LOL, i gotz plenty of work out equipmentz > > in my room,
argz, nvm, dat waz lame, wut doez buffin up a kube mean? > > > > > > > >
> ~joseph > > > > > > mackymakisumi <mackymakisumi@y...> wrote: > > >
Hi all, > > > > > > My friend is thinking of buffing his cube. Has
anyone else tried > > > this? I'll post how it goes later. lol > >
> > > > Macky > > > > > > > > > > > > ---------------------------------
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1058. Re: I need more 2x2 assembly help From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 04:40:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rknapton3"
<rknapton3@y...> wrote: > I've got all the pieces in correctly
except the very last corner > piece... do I just need to push real hard
on it? I'm worried about > breaking it. any suggestions would be
greatly appreciated. > Ryan Push hard but also push at an angle. Be sure
you have the pieces in correctly. There are photos showing how to
assemble the 2x2x2 in the photos section in a folder called fix your
2x2x2. Good luck, -Kenneth
1059. Re: Senior Project From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 04:41:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon > <no_reply@y...>
wrote: > > Hey everyone how ya doing? I haven't slept in the past
week cuz I > > have been working on my Senior Project. I presented it
last night > > and it was a hit. I did a power point presentation. You
can see > it > > in the files section. Take a look and tell me what you
think. > > Thanks, > > -Kenneth > > > Very cool! Have any vids or pics
of it in action? > > Daniel Hopefully soon. I will post them when I get
them -Kenneth
1060. Re: Rubiks Cube Magic From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 07:39:39 -0000
--- j_rueth wrote: > The 4x4 is a piece of crap, i suggest you save your
money. Its > pretty dumb and mine was ripped apart by a friend. > :(
jake I know of 5 different cube magic tricks, though some may not be
available any more. 1) Revenge version. As Jake says, it is bad quality.
The idea is neat (it is one of those Yoshimoto cubes, 8 cubes hinged
together so that it can turn inside out) but it looks horrid. Obviously
not a normal cube. 2) 3x3x3 Throw in the air version. Essentially a
restickered normal cube. Works very well, though you can't show one
face at the end, and need to practise the throw a bit. 3) 3x3x3 Throw in
the air version 2. Normal cube with a gimmick. Cube can be fully shown
at the end, but handling is more awkward. 4) 3x3x3 cube in box. Mixed
cube placed inside tight fitting box, it is in solved state when
reopened, and can then be handed out. 5) Mini cube in mouth. Small 3x3x3
cube is mixed up, put inside mouth and apparently solved by tongue. Same
method as #2. Jaap
1061. Re: Rubiks Cube Magic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 14:57:39 -0000
> 5) Mini cube in mouth. Small 3x3x3 cube is mixed up, put inside mouth
> and apparently solved by tongue. Same method as #2. That's cool!
It also solves the problem of #2... who would want to inspect a cube
I've had in my mouth? ;-) Stefan
1062. Re: Boy am I proud - My CLL method and applications From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 15:00:36 -0000
Hi Grant, thanks for your detailed comments. I'm gonna try your
algorithms soon... And yes, of course you were one of the main Megaminx
people I hoped to get comments from ;-) Stefan
1063. some cube art (?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 15:55:34 -0000
After fixing my master magic I had to fool around with it. I had seen
the double cube on one of my childhood pictures and tried to get it
again. See "Photos > stefan > cube art ". Stefan
1064. Re: [Speed cubing group] Re: A scheme and searching for some
moves From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 27 Feb 2004 16:34:05 -0000
Josef, That would be fantastic. An explanation of the cases and what I
need is below but if it is hard to follow or you want it in a different
notation or something let me know and I will try to send whatever you
need. The way I am solving has the LL as the F face and the first
(completed layer) as the B face. At the point I am trying to solve I
have the whole of B solved and the UL, LD and RD edges solved. The final
middle layer edge is currently sitting in LF in an orientation such that
when it goes to UR, L goes to U and F goes to R. At the same time I want
to orient the corner in the UFL spot. I also want to take the edges
currently at UF and RF and place them and orient them in LF and UF (that
is either side of the newly oriented UFL corner). It doesn't matter
which of the two edges goes to which place. The twelve cases are defined
by the current orientation of the UFL corner (3 possibilities) and the
current orientation of the UF and RF edges (2 possibilities each
(3x2x2=12). In table form I have the following: UFL UF RF Solution 1
Untwisted Unflipped Unflipped R'F'RFUFU' (7,7) 2
Untwisted Unflipped Flipped R'FRU'RUR' (7,7) 3 Untwisted
Flipped Unflipped L'UB'R'URBLU' (9,9) 4 Untwisted
Flipped Flipped L'URUR'F'U'FL (9,9) 5 Clockwise
Unflipped Unflipped D'L2B'UBL2D (7,9) 6 Clockwise Unflipped
Flipped L2B'UBL2DF'D' (8,10) 7 Clockwise Flipped
Unflipped No solution yet 8 Clockwise Flipped Flipped No solution yet 9
AntiClockwise Unflipped Unflipped
R2FL'F2RF'LR'FL'F2RF'LFR (16,19) !!! too long!
10 AntiClockwise Unflipped Flipped No solution yet 11 AntiClockwise
Flipped Unflipped FRFR'DBR'B'D' (9,9) 12
AntiClockwise Flipped Flipped
R'F'RUF'U'F2R'FRF'UFU' (14,15) also
too long May have my clockwise and anticlockwises the wrong way round!
Does this make sense to you? Eagerly awaiting a response (been working
on this for a few weeks off and on!). Duncan ----- Original Message
----- From: "Josef Jelinek" <gloom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 26,
2004 4:30 PM Subject: [Speed cubing group] Re: A scheme and searching
for some moves > Hi, > > I have written a program based on my (now quite
old) ACube 2.6 > program. I can be used to search for either optimal or
> suboptimal sequences for uncompletely specified cube. > You can
specify positions of only some cubies as well as > their orientations,
etc. > It can also find optimal sequences in three different > metrics
(quarter, half, and slice-turn). > It can also ignore specified leading
and trailing move > (U/U'/U2 in this case). > Is is quite fast as
it uses a lot of pruning tables etc. > > However, it is now text only
and without documentation. > Until I finish the program to publish it,
you can send > me cube configurations that you want to solve (while >
ignoring some orientations and/or permutations of the > last layer in
this case) and I will (try to) solve them > and give you all optimal
results... > > I used this program to find sequences for Waterman's
method > and (although waterman stated that they were checked for >
optimality up to 13 moves) found many shorter sequences > (up to 2 turns
safe). > > Regards, > > Josef > > --- In
speedsolvingrubikscube@yahoogroups.com, "duncandicks" >
<duncan@d...> wrote: > > Hi, > > I am searching for some moves to
help towards a reduced 2 look > LL. > > Ultimately I hope it'll get
me to one look - but we all know by > now > > that that is always harder
than you think its going to be. > > > > My first step is to put the last
edge of the middle layer in and > at > > the same time orient two edges
and a corner between them. The > > tricky bit is arranging their
position at the same time. They > don't > > have to be properly
positioned wrt their colours just next to each > > other so that you get
a block of three in a corner that is > properly > > oriented. I have
nine of the twelve possible cases. Three of > them > > found using one
of the cube-solving applets. Trouble is that I am > > now up to a
minimum of 11 moves and its a bit unmanageable. > > > > Ultimately my
goal is to start using these moves on my second to > > last middle edge
and then I need 30 to 40 more moves (I think its > a > > while since i
came up with this) to put the last middle edge in > > while retaining
the structure I have and flipping the last two > edges > > and another
corner. This would leave a LL with two corners > > unoriented and
nothing positioned which should be manageable in > one. > > > > When I
had it clear in my head I figured it would only save 4-8 > > moves on a
normal fridrich F2L and a 2-look LL but its the > principle > > of the
thing! > > > > Anyway the point of the post is to ask whether anyone has
any > views > > on the scheme and whether anyone has any brilliant ideas
for > finding > > those extra moves - is there stuff out there that will
help. I'm > > usually pretty good at working stuff out in RL but
the cube applet > > has been useful so far - it just seems to be at its
limit at 11 > > moves. > > > > Happy to share what I have so far if
anyone is interested. > > > > Duncan > > > > > > Yahoo! Groups Links > >
> > > >
1065. Re: Boy am I proud - My CLL method and applications From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 17:13:11 -0000
Hi Stefan, Congratulations! Putting together comprehensive sets of
algorithms on your own is very cool. Keep it up. David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi everybody, > > I don't know whether
the key idea or its applications I'll discuss > here have been
found before, but I'm quite proud I have found it > myself and very
eager to tell you about it :-) > > I'm talking about a CLL method,
i.e. orienting and permuting the > corners of one layer. It's not
the fastest (but not slow either) but > it is built around a single
short inutitive algorithm and even > doesn't change any edges. > >
This algorithm is (R U R' U'). Let's call it
"ALG". > > > Demo > ---- > Let me demonstrate it with an
example. Try this: > (R U R' U') D (R U R' U') D2 (U
R U' R') D (U R U' R'). > Or shorter: (ALG) D (ALG)
D2 (ALG)' D (ALG)'. > > It picks up and puts back some corners
of the D layer. It works > somehow "one by one" so you solve
one corner after the other like > this. > > > For orientation only >
-------------------- > To twist a corner, simply turn the D layer to
move the corner to DFR > and apply ALG or ALG' twice. Then bring
the next corner you want to > orient to DFR, orient it, and so on.
Example: > ALG ALG D2 ALG' ALG' D2. > > > For permutation only
> -------------------- > You can take the DFR corner out of the D layer
with ALG, then turn > the D layer to bring another corner to DFR, apply
ALG' (which will > bring this new corner out and the old corner in
again), and so on. > Always alternate between ALG and ALG'. Finish
by putting the last > corner back to D and the original U corner to U.
Example: > ALG D ALG' D ALG D2 ALG'. > > > [snip] > > Cheers!
> Stefan > > P.S. Did I beat Chris Hardwick's records for longest
postings?
1066. Re: Edge permutation memorizing: blindfold cubing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 19:44:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > Does anyone have an effective method of
memorizing the edge > permutations? They are what take up the majority
of my memorizing > time. > > Oh, and any easy way to remember how the
edges change if you have to > do a two-corner two-edge swap when
permuting corners? You could always use the same move - then it would be
easy. Possibilities are U (4 corners and 4 edges) or you could use a PLL
type move.
1067. [Speed cubing group] Nail polish as a preservant From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 12:21:10 -0800 (PST)
Can clear nail polish be used as a preservative concerning the color of
a destickered cubie? IE a cubie that has been raped of its protective
clear sticker cover? __________________________________ Do you Yahoo!?
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1068. Re: [Speed cubing group] Nail polish as a preservant From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 23:04:20 -0000
--- Kyle Bryant wrote: > Can clear nail polish be used as a preservative
> concerning the color of a destickered cubie? > IE a cubie that has
been raped of its protective clear > sticker cover? My suggestion would
be to try Hard as Nails, since it's stronger than typical clear
nail polish, but I haven't tried it... I've thought about
doing this to make a cube's original stickers last forever (or at
least last a very long time), but haven't ever actually tried. I
would guess that 2-3 coats would make them last just about forever,
though. - Grant
1069. Re: [Speed cubing group] Nail polish as a preservant From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 00:07:32 -0000
I used the hard as nails nylon stuff on the the white center sticker of
my studio cube to protect the logo. It worked well for a while then
started chipping/peeling from the edge of the sticker. When I peeled the
rest of it off, the logo came with it. Oh well. I made the mistake of
only using one coat though. As long as you use a few coats, I think it
wouldn't be a problem. -barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Kyle Bryant wrote: > > Can clear nail
polish be used as a preservative > > concerning the color of a
destickered cubie? > > IE a cubie that has been raped of its protective
clear > > sticker cover? > > My suggestion would be to try Hard as
Nails, since it's stronger than > typical clear nail polish, but I
haven't tried it... I've thought > about doing this to make a
cube's original stickers last forever (or > at least last a very
long time), but haven't ever actually tried. I > would guess that
2-3 coats would make them last just about forever, > though. > > - Grant
1070. [Speed cubing group] Cube Website Idea From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 16:14:11 -0800 (PST)
hey, I would really like to set up a website that would be made for and
by the cubing community. any domain ideas?
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1071. Re: cube video From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 00:20:56 -0000
Like I said, I made a footcubing video which can be found here -->
http://www.angelfire.com/oz/dishwashersafe/ It's a 2:15 solve. Im
not too happy with it - ended up much darker than I expected but
I'm too lazy to redo it. Let me know what you think. --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > Hi guys, > > I finally got
around to making a cube video of my own. It's 22.22 > seconds (my
lucky number is 22 cool huh?) This is an average fast > time for me.
Critism is always welcome. I'm going to make a foot > cubing video
when I get more time (this weekend maybe) and > eventually a whole
website with a couple of beginner methods and > cool stuff. but until
then watch this - it's only 877kb > > --barefoot Chris
1072. Re: [Speed cubing group] Cube Website Idea From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 16:28:49 -0800 (PST)
ok www.cubed.com is pending my registration, I hope to make it into
something interesting. wish me luck -K- Kyle Bryant
<craptastic_crap@...> wrote: hey, I would really like to set up a
website that would be made for and by the cubing community. any domain
ideas? --------------------------------- Do you Yahoo!? Get better spam
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1073. Re: [Speed cubing group] Cube Website Idea From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 16:33:38 -0800 (PST)
It might go a little personal, but then again, Im notoriously awful at
everything :) especially planning... Kyle Bryant
<craptastic_crap@...> wrote: hey, I would really like to set up a
website that would be made for and by the cubing community. any domain
ideas? --------------------------------- Do you Yahoo!? Get better spam
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1074. Re: [Speed cubing group] Nail polish as a preservant From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 01:27:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Can clear nail polish be used as a
preservative > concerning the color of a destickered cubie? > IE a cubie
that has been raped of its protective clear > sticker cover? > I used
several of clear nail polish over regular nail polish and it worked OK.
The surface may be pretty slick so maybe you can dream up a way to
imprint the drying last coat with a pattern like a fingerprint or cross
hatching. DJ
1075. BLINDFOLD HELP! question From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 17:43:09 -0800 (PST)
Masters, ok, i may be a beginner, so this may be too easy to answer...
for olly's way od orienting the corners, what is the easiest way to
determine 'x' and 'y' in x (LD2L'F'D2F)
x' Y(F'D2FLD2L') Y' i don't see any concise
pattern to it... ------------- another thing- what if the 'corner
twist' is not 0? what then? if it's 1, or 2, what's the
significance of this? -brent :) --Brent
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1076. Re: BLINDFOLD HELP! question From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 02:23:23 -0000
I would personally use another algorithm. Cube Explorer is a good way to
create your own efficient corner-flips. As for orientation, a 1 means
that if you were to literally twist the corner, in place, clockwise
ONCE, it would be oriented. a 2 means that you would have to twist it
clockwise, in place, TWICE to orient it.
Hi Kenneth, You might find this link interesting:
http://jpbrown.i8.com/cubesolver.html a cube solving robot designed by a
guy who can't solve a cube. It's quite a cool robot and he
gives good descriptions of various problems he had to troubleshoot. Also
a video of the robt in action. Enjoy, Rob --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon <no_reply@y...>
wrote: > Hey everyone how ya doing? I haven't slept in the past
week cuz I > have been working on my Senior Project. I presented it last
night > and it was a hit. I did a power point presentation. You can see
it > in the files section. Take a look and tell me what you think. >
Thanks, > -Kenneth
1078. The god cubist is blindfold! From: "richardlepetit2001" <rb7i@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 03:32:36 -0000
On M.Guimond site for blindfold cubist The public has to wait or keep
silent a few minutes while the cubist concentrates before resolving his
cube with a blindfold on his eyes, unless the cube had been previously
mixed How to act alone? No need to drag a tricky witness in my suitcase.
Whoever mix the cube knows nothing in advance. The risk of error is
already sufficient. Given the impression that the cube mixed by so many
people who will be the one that I shall make without looking?. How to
proceed with it one second to one exchanges without any other visible
physical object than the cube?. Without forgetting to use the most
difficult movements (middle layer), change of axis to be fully visible.
Without waiting, behind my back, without seeing and quickly, nothing
more magic, nothing more beautiful in the eyes of the public. Believe me
error and boldness are fragile. Behind a magician hide the truth. He is
a great cubist personel method, fewest algorythm with rubik's cube,
a magician could not do better. He is just like god because he (god)
would do it in four seconds for is 22 moves max. To see is hand in 27
secondes is better for the public! M.Guimond must know how to control is
mind and hands. http://www.rubikscuberecord.com/video3.wmv cheer's
Richard
1079. Blindfolded solving contest results From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 03:54:33 -0000
Hey everyone, this will be my last post on this group to announce
blindfolded solving contest results. The results of the Open Division
for the Feb. 22, 2004 contest are up. Check them out, and feel free to
compete next week! Compete as often as you like! I just wanted to
advertise the contest for its first run since this group is read by a
good number of the internet cubing community. Remember the contest takes
place every week, so feel free to participate as often, or not often, as
you like :) Hope to see some more good times next week :) Chris P.S.
Blindfolded contest website is at
http://www.speedcubing.com/chris/bdcontest.html
1080. Re: [Speed cubing group] some cube art (?) From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Feb 2004 20:03:13 -0800 (PST)
Hey Stefan, Your pictures reminded me of this picture that I took months
ago. Perhaps this is a new branch of "cube art?" Here's
the link to my picture, comments are welcome... <
http://s92413871.onlinehome.us/photos/rubiks.htm > - Raul Stefan
Pochmann <pochmann@...> wrote: After fixing my master magic I had to
fool around with it. I had seen the double cube on one of my childhood
pictures and tried to get it again. See "Photos > stefan > cube art
". Stefan - hmmm... forbidden donut -
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1081. Jakes monthly contest! From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 04:12:41 -0000
Hey all, i am inviting you to partake in a little excersise. I am
personally going to do it whether you do it or not but i thought
i'd be nice enough to invite you haha :D ANy ways, i did this one
time about 2 or 3 years ago. I kept a small pocket notebook with me
whereever i went and kept track of all my solves. I did it for about 3
months. I did real extensive records though like my solving time and
what color i used and what method i used, but all you need to do is
tally up your solves for one month and see how many times you solve the
cube. It isn't supposed to be like a big honking: "I MUST CUBE
FOR 24 HOURS OF EVERY DAY FOR ONE MONTH TO BE THE ULTIMATE SUPREME GOD
OF CUBING" this is a casual event, just to see about how many times
you solve your cube. People at school keep on asking me "how many
times have you solved that thing," and i honestly dont know. So
this is a good way to find out and answer that question. Am i rambling
to much? I dunno, I'm kinda tired and excitied at the same time and
my brain doesnt know what to think. I did throw up a page on my lovely
geocities site for the contest, here is the link
www.geocities.com/cubecrazy2/cubemain I think that is it. The link may
not work because my site has a poor bandwidth and it likes to take a
breather after a couple of visits. But basicaly start tallying up your
3x3 solves from the first day of the month untill the last. Email your
results to cubecrazy2@... and i will post your results on the page.
Please head your emails Monthly contest, or i wont read them. Also
include your name and your count, and please dont send your all your
tally marks because i wont count them, i have my own tally marks to
figure out... Thanks much jake
1082. Re: some cube art (?) From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 04:15:43 -0000
How do you make that!?! I've been trying to figure out how to make
the double cube on my master for awhile, i gave up and thought it was
impossible because i never saw pictures of it before, please share! Jake
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > After fixing my master magic
I had to fool around with it. I had > seen the double cube on one of my
childhood pictures and tried to > get it again. > > See "Photos >
stefan > cube art ". > > Stefan
1083. Re: Nail polish as a preservant From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 04:50:43 -0000
--- Chris wrote: > ... Oh well. I made the mistake of only using one
coat though. As > long as you use a few coats, I think it wouldn't
be a problem. Also, be sure that you don't just cover the sticker.
Overlap the stickers' edges, so that the hard as nails is sticking
to the cube, and not just the sticker. I'd guess this would help. -
Grant
1084. Re: The god cubist is blindfold! From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 05:03:08 -0000
--- Richard wrote: > On M.Guimond site for blindfold cubist > The public
has to wait or keep silent a few minutes while the cubist > concentrates
before resolving his cube with a blindfold on his eyes, > unless the
cube had been previously mixed > How to act alone? No need to drag a
tricky witness in my suitcase. > Whoever mix the cube knows nothing in
advance. The risk of error is > already sufficient. Given the impression
that the cube mixed by so > many people who will be the one that I shall
make without looking?. > How to proceed with it one second to one
exchanges without any other > visible physical object than the cube?.
Without forgetting to use > the most difficult movements (middle layer),
change of axis to be > fully visible. Without waiting, behind my back,
without seeing and > quickly, nothing more magic, nothing more beautiful
in the eyes of > the public. Believe me error and boldness are fragile.
> Behind a magician hide the truth. He is a great cubist > personel
method, fewest algorythm with rubik's cube, a magician > could not
do better. He is just like god because he (god) would do > it in four
seconds for is 22 moves max. To see is hand in 27 > secondes is better
for the public! M.Guimond must know how to > control is mind and hands.
> http://www.rubikscuberecord.com/video3.wmv > cheer's I don't
mean to be rude, but... Huh? Can anyone translate this into
understandable English? - Grant
Ok...the site is about to registered and I already have hosting
arrangements set. If there is ANYTHING you guys would like to see in a
site based around Cubing PLEASE tell me to add to this list ASAP (i.e in
the next 2 hours): -Methodology -records listing -hints on cube
maintenance with guides -personal records listings -video, contest and
general linkage -speed, blind, super, 4d, cube art, photoshop, and prog
production contests on independent timescales. -K-
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I think that's all good info to have on a website. But you
don't need a record listing, since speedcubingdotcom already has
one. Something that I had been thinking about that would be good on a
website for a while is this: have a section that lists the different
methods for solving, and allow speedcubers to post sort of reviews of
each method. You know, the pros/cons/experience with this method etc.
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok...the site is about to registered
and I already have hosting arrangements set. If there is ANYTHING you
guys would like to see in a site based around Cubing PLEASE tell me to
add to this list ASAP (i.e in the next 2 hours): -Methodology -records
listing -hints on cube maintenance with guides -personal records
listings -video, contest and general linkage -speed, blind, super, 4d,
cube art, photoshop, and prog production contests on independent
timescales. -K- > > > --------------------------------- > Do you Yahoo!?
> Get better spam protection with Yahoo! Mail > > [Non-text portions of
this message have been removed]
I thought of that. thanks for the idea those...KEEP EM COMING GUYS!
_>K<_ Michael Atkinson <unipsycho6@...> wrote:I think that's
all good info to have on a website. But you don't need a record
listing, since speedcubingdotcom already has one. Something that I had
been thinking about that would be good on a website for a while is this:
have a section that lists the different methods for solving, and allow
speedcubers to post sort of reviews of each method. You know, the
pros/cons/experience with this method etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > Ok...the
site is about to registered and I already have hosting arrangements set.
If there is ANYTHING you guys would like to see in a site based around
Cubing PLEASE tell me to add to this list ASAP (i.e in the next 2
hours): -Methodology -records listing -hints on cube maintenance with
guides -personal records listings -video, contest and general linkage
-speed, blind, super, 4d, cube art, photoshop, and prog production
contests on independent timescales. -K- > > >
--------------------------------- > Do you Yahoo!? > Get better spam
protection with Yahoo! Mail > > [Non-text portions of this message have
been removed] Yahoo! Groups Links --------------------------------- Do
you Yahoo!? Get better spam protection with Yahoo! Mail [Non-text
portions of this message have been removed]
1088. Blindfold cubing: Parity error From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 07:08:02 -0000
oh my GOD how can I fix this blasted parity error?! Whenever I have one
it usually screws up my solve because it becomes twice as difficult. I
really want to just get rid of the parity error from the start but I am
unsure if just turning U will always fix it...
> a cube solving robot designed by a guy who can't solve a cube.
Well that explains his reason to build a cube-solving robot. Anyway I am
very excited I just got a basic stamp to control my robot. I am almost
done wire wrapping it up!! Who new electronics could be so much fun?
1090. spring tournament, again From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 11:06:30 -0000
Just another reminder for you all because I know by now the last message
is buried back there...
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 The
Spring Tournament will take place on April 3, 2004 at Caltech and will
be OFFICIAL! Thanks to Dave Hedley Jones of Sevenstowns for providing
trophies and stickers and their support. Thanks also to Bob Fox of
SpeedStacks for providing StackMats and Tournament Displays. Also thanks
to Assistant Professor of Astronomy Lynne Hillenbrand for being our
independent judge. Place: California Institute of Technology, Pasadena,
CA Location: Winnett Lounge Date: Saturday, April 3, 2004 Time: 11:45 AM
- Check-In and Registration, 12:30 PM - Competition Event: 3x3x3
Speedsolve Prizes: Trophies Sponsered by Sevenstowns Early Entry Fee: $2
(Before April 1) Day-Of Entry Fee: $4 E-Mail: tmao@... to enter. So far,
I have three people signed up. Yes, I realize it's early and no one
likes to do things until the last minute. Bob Fox is also kindly sending
me a free set of SpeedStacks Cups... who's up for an informal cup
stacking competition? I might be a fair event as I don't think many
people have had practice with them... (unless Macky does yet ANOTHER
thing...). Also, check out the Caltech Rubik's Cube Club's
Group at http://groups.yahoo.com/ group/caltechrubiks/ where if you want
to suggest anything, we'd be happy to hear your advice. Also,
we're thinking of making t-shirts... and in fact, we've got a
silk screening room and I've got a friend who I plan on abusing to
make t-shirts. Basically, you could send us a picture and we can get it
silk screened for you. Anyway, I won't bore you of too much of
this... Oh... and let's have a card sorting competition too.
I've been studying the DVD tutorial they sent me. It's really
helpful.
1091. summer championships, tentative schedule From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 11:32:02 -0000
I hate myself... I really should just go to sleep. Anyway, this is a
tentative schedule. If no one complains, I will reserve the rooms and it
will become more of a set schedule. After I reserve the rooms, the dates
are pretty much set. It is possible to change the dates pretty easily
but... I think it would wreak havoc on everyone else's plans. The
tournament is currently planned for July 9-11, 2004. Andy and Mike, I
hope these dates work out for your summer camp and unicycle
competition... if not, I can easily move it a week ahead or something.
(I want a unicycle!) The competition itself will be all in one day.
However, since I find it very unlikely for people to be able to fly into
LAX in the morning, have enough energy to stand and compete, and then
fly back, I am planning other events on the surrounding days. It will be
fun, we'll get to meet each other, so just... think of it as a
vacation. I will also talk to Caltech housing about possibly letting
people stay in student housing for very cheap prices. Anyway, here we
go: Friday, July 9, 2004 Noon to 6:00 PM - Registration: People will be
coming in at different times. There is a shuttle service from LAX and
Burbank airports called "Supershuttle" and I believe it's
about $20 for a one way trip which isn't so bad. I can also pick up
people from the airport if you let me know ahead of time and get me your
flight information... but we'll see about that later. Pretty much,
just let us know when you'll be arriving. If you get here early, a
Caltech student will be happy to show you around campus and around town.
Talk about the cube, see the legends of Caltech, hear about the cannon,
the pumpkin drop, etc. 6:00 PM - Opening Remarks, Dinner: Possibly in
Winnet Lounge. It'll be a nice summer day so this could take place
outside of Winnet Lounge on the grass and tables. My ideas is to get
something like pizza or thai food or something. If some cuber knows how
to barbeque out there, that could work also. My last attempt at cooking
resulted in burning a cookie in the microwave. This will also be of
course a time to socialize. The Rest of the Evening - See Pasadena,
etc.: If you're tired, sleeping is most certainly welcome also but
there's a lot to see and do in Old Town Pasadena. Take a stroll
down Colorado Boulevard... see the street that the Rose Parade goes
down. It's quite an exciting place. You could even stand on the
sidewalk and probably cube for money. Saturday, July 10, 2004 - The
Competition (In Baxter Lecture Hall) 8 AM to 9 AM - Registration (for
those who haven't registered) and Sign-In (for those who have):
During this time, there will be opportunities to test out the timer. 9
AM - 12 PM - 3x3x3 First Qualifying Round: Every 3x3x3 competitor will
have three solves with one popped solve allowed. The top n people will
advance. The number in Toronto was 32 and I would like to keep it there
if enough people show up. 12 PM - 1 PM - Lunch: Again, we can get simple
lunch like Baja Fresh Burritos or pizza or Panda Express Chinese food.
Unless our school decides to give us funding (which we'll be able
to apply for in April), we're going to have to ask for a certain
amount of money to help cover the costs of food if you plan to partake.
1 PM - 2 PM: Non-Category Competitions. We will hold the competitions
for events such as the Rubik's Magic, Rubik's Master Magic,
Rubik's Clocks, Square-1, Megaminx, Pyraminx. 2 PM - 4 PM: 3x3x3
Second Qualifying Round: Those that make it will again get three solves
with one popped solve allowed. 8 people will advance. This number is
subject to change depending on the number of entries. 4 PM - 6 PM:
Cube-Category Competitions. We will hold the competitions for the 2x2x2,
4x4x4, and 5x5x5. We will also have the One-Handed competition and
blindfold 2x2x2, 3x3x3, 4x4x4, and 5x5x5 competitions. There will also
be a blindfold computer cube 45x45x45 competition. 6 PM - 7:30: Dinner.
We'll think of something. 7:30 onward: The finals for everything.
This means 3x3x3 and the other cube competitions (2x2x2, 4x4x4, and
5x5x5) The other events, like at the WC, will not be multiple round
events. I'm thinking for the 3x3x3 finals, it will be average of
12. I'm hoping people will agree with me that it would be nice to
set an official record for the best "average" done at a
tournament as single solves are really meaningless. If someone gets
lucky, the single solve record could be 8 seconds. Sunday, July 11 On
this day, the people who need to go of course can go. Other than that,
if anyone wanted to see more of the area, I'm sure arrangements
could be made. Who wants to go to Disneyland or Universal Studios... or
something if you're still around at this time. If not, I guess that
would be it and I'd hope to see you in Florida in 2005. Anyway...
suggestions? Comments?
wow, total misuse of the word those in a sleep-driven haze please
forgive me people, the deadline for ideas has been moved to Monday at
5pm send away! K Kyle Bryant <craptastic_crap@...> wrote: I thought
of that. thanks for the idea those...KEEP EM COMING GUYS! _>K<_
Michael Atkinson wrote:I think that's all good info to have on a
website. But you don't need a record listing, since
speedcubingdotcom already has one. Something that I had been thinking
about that would be good on a website for a while is this: have a
section that lists the different methods for solving, and allow
speedcubers to post sort of reviews of each method. You know, the
pros/cons/experience with this method etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > Ok...the
site is about to registered and I already have hosting arrangements set.
If there is ANYTHING you guys would like to see in a site based around
Cubing PLEASE tell me to add to this list ASAP (i.e in the next 2
hours): -Methodology -records listing -hints on cube maintenance with
guides -personal records listings -video, contest and general linkage
-speed, blind, super, 4d, cube art, photoshop, and prog production
contests on independent timescales. -K- > > >
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protection with Yahoo! Mail > > [Non-text portions of this message have
been removed] Yahoo! Groups Links --------------------------------- Do
you Yahoo!? Get better spam protection with Yahoo! Mail [Non-text
portions of this message have been removed] Yahoo! Groups Links
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1093. Re: The god cubist is blindfold! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 13:12:02 -0000
> M.Guimond must know how to > control is mind and hands. Or how to fool
and trick people. Stefan
1094. Re: some cube art (?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 13:28:49 -0000
> How do you make that!?! I've been trying to figure out how to
make > the double cube on my master for awhile, i gave up and thought it
> was impossible because i never saw pictures of it before, please >
share! Do you already know how to do a single cube with two extra tiles
(like on my pics)? I.e. you get to something like the flat 21 21 11 and
then "fold" a cube out of it? For the double cube, I think it
was straightforward to similarly go to 21 21 12 12 and then
"fold" the two cubes simultaneously. Let me know whether you
succeed or need better a explanation. Stefan
1095. Re: Blindfold cubing: Parity error From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 13:31:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > oh my GOD how can I fix this blasted parity
error?! Whenever I have > one it usually screws up my solve because it
becomes twice as > difficult. I really want to just get rid of the
parity error from > the start but I am unsure if just turning U will
always fix it... Yes, U *will* always fix it. You can even find out at
the start *whether* you have to fix the parity (I think stiff_hands
explains that on his page) by analyzing the corner permutation (or edge
permutation, but that 12 instead of 8 cubies so takes longer). If you
need to fix it, you could memorize as if you had already turned U and
then do this as the very first move when blindfolded. Stefan
1096. supercube designs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 13:33:58 -0000
I've posted ideas on how supercubes could look like (and this is
how mine will look soon) in the "Photos" section under
"stefan > supercubes". It looks similar to Richard's (?)
idea he recently posted, but it translates easier to the 5x5. Stefan
1097. Re: supercube designs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 13:37:29 -0000
Forgot to mention: The black center piece line should be drawn with a
pen, the other areas can be stickers. That's because for
blindsolving you shouldn't be able to "feel" any useful
information. Man, I want to see how such a super 5x5 looks scrambled ;-)
Stefan
1098. Re: summer championships, tentative schedule From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 15:48:29 -0000
This /would/ work for the competition, but my parents said that I
can't go to both. Too expensive. :( Lets see, heads I go to the
Unicycle competition, tails I go to the Cubing Competition.... > > (I
want a unicycle!) http://www.unicycle.com
1099. Re: summer championships, tentative schedule From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 17:32:45 -0000
> Anyway... suggestions? Comments? I think I love you... ;) This is
going to kick much (expletive deleted). Daniel
1100. Re: [Speed cubing group] some cube art (?) From: "Hana M. Bizek" <hanabizek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 19:30:22 -0000
I have seen your picture, Paul. It is cub art in the broader sense. My
only objection is that, apart from it being interestin, you don't
need to possess any cubing skills to produce it. Burt then art is like
this. Look at my own designs in http://cube.misto.cz to understznd what
I mean. Hana a kostky --- In speedsolvingrubikscube@yahoogroups.com,
Raul <topgunryu@y...> wrote: > Hey Stefan, > > Your pictures reminded
me of this picture that I took months ago. Perhaps this is a new branch
of "cube art?" Here's the link to my picture, comments
are welcome... > > < http://s92413871.onlinehome.us/photos/rubiks.htm
> > > - Raul > > > > > > > Stefan Pochmann <pochmann@g...> wrote: >
After fixing my master magic I had to fool around with it. I had > seen
the double cube on one of my childhood pictures and tried to > get it
again. > > See "Photos > stefan > cube art ". > > Stefan > > >
- hmmm... forbidden donut - > > --------------------------------- > Do
you Yahoo!? > Get better spam protection with Yahoo! Mail > > [Non-text
portions of this message have been removed]
Yeah, you should set up a speed cubing forum that I keep saying we
should use but every time someone tries to make one everyone always
stays here so it wouldn't work. Darn. --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> wrote: >
How about using PHPNuke for the site? You can then pretty seamlessly >
integrate phpBB forums, which rock ;) > > Doug > > -- > AIM: dogcannibal
> MSN: dougreed@h...
1103. Re: The god cubist is blindfold! From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 21:51:56 -0000
his method does seem to fit for bld... --- In
speedsolvingrubikscube@yahoogroups.com, "richardlepetit2001"
<rb7i@s...> wrote: > On M.Guimond site for blindfold cubist > The
public has to wait or keep silent a few minutes while the cubist >
concentrates before resolving his cube with a blindfold on his eyes, >
unless the cube had been previously mixed > How to act alone? No need to
drag a tricky witness in my suitcase. > Whoever mix the cube knows
nothing in advance. The risk of error is > already sufficient. Given the
impression that the cube mixed by so > many people who will be the one
that I shall make without looking?. > How to proceed with it one second
to one exchanges without any other > visible physical object than the
cube?. Without forgetting to use > the most difficult movements (middle
layer), change of axis to be > fully visible. Without waiting, behind my
back, without seeing and > quickly, nothing more magic, nothing more
beautiful in the eyes of > the public. Believe me error and boldness are
fragile. > Behind a magician hide the truth. He is a great cubist >
personel method, fewest algorythm with rubik's cube, a magician >
could not do better. He is just like god because he (god) would do > it
in four seconds for is 22 moves max. To see is hand in 27 > secondes is
better for the public! M.Guimond must know how to > control is mind and
hands. > http://www.rubikscuberecord.com/video3.wmv > cheer's >
Richard
1104. Re: Blindfold cubing: Parity error From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 21:56:52 -0000
Leave 2 corners and 2 edges to permute until the end, and then use PLL.
For ex, if you have CP:(UFL, DBR), EP:(UF, FR),
R2U2FU-FRU'R'URUR2F'RURU'R'-U'F'U2R2
The first part places the four pieces into T permutation, the second
part is my T-permutation alg, and at last perform the inverse of the
first part. Macky --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > oh my GOD how can I fix this
blasted parity error?! Whenever I have > one it usually screws up my
solve because it becomes twice as > difficult. I really want to just get
rid of the parity error from > the start but I am unsure if just turning
U will always fix it...
1105. Re: He didn't even look? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 22:31:02 -0000
Thanks for the feedback. I'll be sure to add those quotes. I guess
we'll have to live with them as long as we're cubers. Macky
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Walking through Macky's
website again I stumbled over quote 13: >
http://cubefreak.hp.infoseek.co.jp/cubequotes.html > (it says
"He's not even looking!") > > I've also read this
sentence in the official Rubik's Cube > Compendium, page 190. But I
think the author was not a cuber himself > (at least what he writes
makes me think he couldn't solve it) so > maybe he just didn't
know better. Also makes me doubt about the > other stories he tells
(about mental visualizations, "seeing" the > whole cube in
your head, even when turning, and other stuff). > > Btw
1106. Re: The god cubist is blindfold! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 22:41:30 -0000
Yeah, but I think someone once told me Gaetan's tricks, he makes
his feats sound cooler than they are. He also talks about
"magic", which doesn't surprise me then, since magic is
about tricks. Also, could it be that this Richard who praised Gaetan in
this post and of whom neither this Yahoo group nor Google have ever
heard before and whose writing style is very similar to Gaetan's is
just Gaetan himself? Or am I just paranoid? Hmm... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > his method does seem to fit for bld...
> > --- In speedsolvingrubikscube@yahoogroups.com,
"richardlepetit2001" > <rb7i@s...> wrote: > > On M.Guimond
site for blindfold cubist > > The public has to wait or keep silent a
few minutes while the > cubist > > concentrates before resolving his
cube with a blindfold on his > eyes, > > unless the cube had been
previously mixed > > How to act alone? No need to drag a tricky witness
in my suitcase. > > Whoever mix the cube knows nothing in advance. The
risk of error is > > already sufficient. Given the impression that the
cube mixed by so > > many people who will be the one that I shall make
without looking?. > > How to proceed with it one second to one exchanges
without any > other > > visible physical object than the cube?. Without
forgetting to use > > the most difficult movements (middle layer),
change of axis to be > > fully visible. Without waiting, behind my back,
without seeing and > > quickly, nothing more magic, nothing more
beautiful in the eyes of > > the public. Believe me error and boldness
are fragile. > > Behind a magician hide the truth. He is a great cubist
> > personel method, fewest algorythm with rubik's cube, a magician
> > could not do better. He is just like god because he (god) would do >
> it in four seconds for is 22 moves max. To see is hand in 27 > >
secondes is better for the public! M.Guimond must know how to > >
control is mind and hands. > >
http://www.rubikscuberecord.com/video3.wmv > > cheer's > > Richard
1107. Science Fair From: "gotsoup420" <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 01:40:49 -0000
i want to do a science fair project with the rubik's cube, yet i am
unsure what to do for it. any ideas?
1108. Re: Rubiks Cube Magic From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 03:44:06 -0000
Speaking of... http://tinyurl.com/354tp Thought you guys might like to
see it. Daniel
1109. Re: Science Fair From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 04:26:26 -0000
I had the idea of comparing 2 different methods of solving the cube
(like CF and LBL) and see which one solves in the fewest moves on
average by calculating exact probabilities and optimal algs. It would
not be too easy, especially for more intuitive steps. You could show
examples and impress the judges. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > i want to do a science fair project with
the rubik's cube, yet i am > unsure what to do for it. any ideas?
1110. Re: [Speed cubing group] Re: Science Fair From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Feb 2004 20:51:00 -0800 (PST)
what type of math would i need to know to do it? im a sophomore right
now and im going to do it for a class my senior year, so if i knew how
much math i needed to know, i could learn that stuff by then. thanx in
advance. -cubekid ----- Original Message ----- From: Chris Sz... To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 28, 2004
10:26 PM Subject: [Speed cubing group] Re: Science Fair I had the idea
of comparing 2 different methods of solving the cube (like CF and LBL)
and see which one solves in the fewest moves on average by calculating
exact probabilities and optimal algs. It would not be too easy,
especially for more intuitive steps. You could show examples and impress
the judges. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > i want to do a science fair project with
the rubik's cube, yet i am > unsure what to do for it. any ideas?
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1111. Re: some cube art (?) From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 05:18:37 -0000
Alrighty, I'll see what i can do, thanks for the tip jake --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > How do you make that!?! I've been
trying to figure out how to > make > > the double cube on my master for
awhile, i gave up and thought it > > was impossible because i never saw
pictures of it before, please > > share! > > Do you already know how to
do a single cube with two extra tiles > (like on my pics)? I.e. you get
to something like the flat > > 21 > 21 > 11 > > and then
"fold" a cube out of it? > > For the double cube, I think it
was straightforward to similarly go > to > > 21 > 21 > 12 > 12 > > and
then "fold" the two cubes simultaneously. Let me know whether
> you succeed or need better a explanation. > > Stefan
1112. [Speed cubing group] Re: Science Fair From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 06:56:12 -0000
If you learned some very basic group theory and things like cycle
notation, it would help you a lot. Just very basic stuff. --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...>
wrote: > what type of math would i need to know to do it? im a sophomore
right now and im going to do it for a class my senior year, so if i knew
how much math i needed to know, i could learn that stuff by then. thanx
in advance. > > -cubekid > ----- Original Message ----- > From: Chris
Sz... > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday,
February 28, 2004 10:26 PM > Subject: [Speed cubing group] Re: Science
Fair > > > I had the idea of comparing 2 different methods of solving
the cube > (like CF and LBL) and see which one solves in the fewest
moves on > average by calculating exact probabilities and optimal algs.
It > would not be too easy, especially for more intuitive steps. You >
could show examples and impress the judges. > > --barefoot Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "gotsoup420" >
<gotsoup420@y...> wrote: > > i want to do a science fair project with
the rubik's cube, yet i > am > > unsure what to do for it. any
ideas? > > > Yahoo! Groups SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
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from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
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protection with Yahoo! Mail > > [Non-text portions of this message have
been removed]
1113. Rubik's World Championship Prizes up for auction From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 07:31:31 -0000
Hey everyone... I've been holding out! I won a couple of events at
the Rubik's World Championship last August, and I've finally
decided to auction off my extra items. Specifically, the autographed
photo of Erno Rubik:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655 and
the autographed, limited edition picture cube (your choice, either black
or white plastic):
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 Check
them out! Grant Tregay (Megaminx winner, 5x5x5 3rd place holder)
1114. Re: summer championships, tentative schedule From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 10:01:37 -0000
OMG!!! After readying these two messages, I am really excited. I wander
off the cubing trail and you guys just lure me back in, lol. It's
5AM and I'm wondering how much it cost for a round trip flight to
CA... always wanted to visit the Caltech campus. I do need to prep a new
cube and I'm desparate for stickers. There wouldn't be any
chance of inviting/getting Erno Rubik to come, would there? Curious if
all the big names will show up. I'm all the CA cubers will surely
be there though. I really appreciate what your trying to do for us all.
Keep us posted, and don't be afraid to ask for help! Planning an
event like this must be very challenging. -Doug Li (currently bidding on
Grant's wc items :)) p.s. Hopefully by then, we'll get to see
those cube documentaries we've been waiting for. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > I hate
myself... I really should just go to sleep. Anyway, this is a tentative
schedule. If no > one complains, I will reserve the rooms and it will
become more of a set schedule. After I > reserve the rooms, the dates
are pretty much set. It is possible to change the dates pretty > easily
but... I think it would wreak havoc on everyone else's plans. > >
The tournament is currently planned for July 9-11, 2004. Andy and Mike,
I hope these > dates work out for your summer camp and unicycle
competition... if not, I can easily move > it a week ahead or something.
(I want a unicycle!) > > The competition itself will be all in one day.
However, since I find it very unlikely for > people to be able to fly
into LAX in the morning, have enough energy to stand and > compete, and
then fly back, I am planning other events on the surrounding days. It
will be > fun, we'll get to meet each other, so just... think of it
as a vacation. > > I will also talk to Caltech housing about possibly
letting people stay in student housing for > very cheap prices. Anyway,
here we go: > > Friday, July 9, 2004 > > Noon to 6:00 PM - Registration:
People will be coming in at different times. There is a > shuttle
service from LAX and Burbank airports called "Supershuttle"
and I believe it's about > $20 for a one way trip which isn't
so bad. I can also pick up people from the airport if you > let me know
ahead of time and get me your flight information... but we'll see
about that > later. Pretty much, just let us know when you'll be
arriving. If you get here early, a > Caltech student will be happy to
show you around campus and around town. Talk about > the cube, see the
legends of Caltech, hear about the cannon, the pumpkin drop, etc. > >
6:00 PM - Opening Remarks, Dinner: Possibly in Winnet Lounge. It'll
be a nice summer > day so this could take place outside of Winnet Lounge
on the grass and tables. My ideas is > to get something like pizza or
thai food or something. If some cuber knows how to > barbeque out there,
that could work also. My last attempt at cooking resulted in burning a >
cookie in the microwave. This will also be of course a time to
socialize. > > The Rest of the Evening - See Pasadena, etc.: If
you're tired, sleeping is most certainly > welcome also but
there's a lot to see and do in Old Town Pasadena. Take a stroll
down > Colorado Boulevard... see the street that the Rose Parade goes
down. It's quite an exciting > place. You could even stand on the
sidewalk and probably cube for money. > > Saturday, July 10, 2004 - The
Competition (In Baxter Lecture Hall) > > 8 AM to 9 AM - Registration
(for those who haven't registered) and Sign-In (for those who >
have): During this time, there will be opportunities to test out the
timer. > > 9 AM - 12 PM - 3x3x3 First Qualifying Round: Every 3x3x3
competitor will have three > solves with one popped solve allowed. The
top n people will advance. The number in > Toronto was 32 and I would
like to keep it there if enough people show up. > > 12 PM - 1 PM -
Lunch: Again, we can get simple lunch like Baja Fresh Burritos or pizza
or > Panda Express Chinese food. Unless our school decides to give us
funding (which we'll be > able to apply for in April), we're
going to have to ask for a certain amount of money to > help cover the
costs of food if you plan to partake. > > 1 PM - 2 PM: Non-Category
Competitions. We will hold the competitions for events such > as the
Rubik's Magic, Rubik's Master Magic, Rubik's Clocks,
Square- 1, Megaminx, > Pyraminx. > > 2 PM - 4 PM: 3x3x3 Second
Qualifying Round: Those that make it will again get three > solves with
one popped solve allowed. 8 people will advance. This number is subject
to > change depending on the number of entries. > > 4 PM - 6 PM:
Cube-Category Competitions. We will hold the competitions for the 2x2x2,
> 4x4x4, and 5x5x5. We will also have the One-Handed competition and
blindfold 2x2x2, > 3x3x3, 4x4x4, and 5x5x5 competitions. There will also
be a blindfold computer cube > 45x45x45 competition. > > 6 PM - 7:30:
Dinner. We'll think of something. > > 7:30 onward: The finals for
everything. This means 3x3x3 and the other cube > competitions (2x2x2,
4x4x4, and 5x5x5) The other events, like at the WC, will not be >
multiple round events. > > I'm thinking for the 3x3x3 finals, it
will be average of 12. I'm hoping people will agree > with me that
it would be nice to set an official record for the best
"average" done at a > tournament as single solves are really
meaningless. If someone gets lucky, the single > solve record could be 8
seconds. > > Sunday, July 11 > > On this day, the people who need to go
of course can go. Other than that, if anyone > wanted to see more of the
area, I'm sure arrangements could be made. Who wants to go > to
Disneyland or Universal Studios... or something if you're still
around at this time. If not, > I guess that would be it and I'd
hope to see you in Florida in 2005. > > Anyway... suggestions? Comments?
1115. Re: Rubik's World Championship Prizes up for auction From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 10:04:17 -0000
So cruel! Couldn't you have just set a price or something? Now
you're going to have cubers fighting all over for these items... I
REALLY WANT ONE! But I'd hate to get into a bidding war with a
fellow cuber. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" <Grant@T...> wrote: > Hey everyone...
I've been holding out! I won a couple of events at > the
Rubik's World Championship last August, and I've finally
decided > to auction off my extra items. Specifically, the autographed
photo > of Erno Rubik: >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655 > and
the autographed, limited edition picture cube (your choice, > either
black or white plastic): >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 > >
Check them out! > > Grant Tregay (Megaminx winner, 5x5x5 3rd place
holder)
1116. Re: summer championships, tentative schedule From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 10:09:38 -0000
Does anyone know Erno Rubik? What if we got the money to pay for his air
fare? As for help... if I have enough friends around with me over the
summer, then I'll be okay. I think I should be okay. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > OMG!!! After readying these two messages, I am really excited.
I > wander off the cubing trail and you guys just lure me back in, lol.
> It's 5AM and I'm wondering how much it cost for a round trip
flight > to CA... always wanted to visit the Caltech campus. > > I do
need to prep a new cube and I'm desparate for stickers. There >
wouldn't be any chance of inviting/getting Erno Rubik to come,
would > there? Curious if all the big names will show up. I'm all
the CA > cubers will surely be there though. > > I really appreciate
what your trying to do for us all. > Keep us posted, and don't be
afraid to ask for help! Planning an > event like this must be very
challenging. > > -Doug Li (currently bidding on Grant's wc items
:)) > p.s. Hopefully by then, we'll get to see those cube
documentaries > we've been waiting for. > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > I hate
myself... I really should just go to sleep. Anyway, this > is a
tentative schedule. If no > > one complains, I will reserve the rooms
and it will become more of > a set schedule. After I > > reserve the
rooms, the dates are pretty much set. It is possible > to change the
dates pretty > > easily but... I think it would wreak havoc on everyone
else's > plans. > > > > The tournament is currently planned for
July 9-11, 2004. Andy and > Mike, I hope these > > dates work out for
your summer camp and unicycle competition... if > not, I can easily move
> > it a week ahead or something. (I want a unicycle!) > > > > The
competition itself will be all in one day. However, since I > find it
very unlikely for > > people to be able to fly into LAX in the morning,
have enough > energy to stand and > > compete, and then fly back, I am
planning other events on the > surrounding days. It will be > > fun,
we'll get to meet each other, so just... think of it as a >
vacation. > > > > I will also talk to Caltech housing about possibly
letting people > stay in student housing for > > very cheap prices.
Anyway, here we go: > > > > Friday, July 9, 2004 > > > > Noon to 6:00 PM
- Registration: People will be coming in at > different times. There is
a > > shuttle service from LAX and Burbank airports > called
"Supershuttle" and I believe it's about > > $20 for a one
way trip which isn't so bad. I can also pick up > people from the
airport if you > > let me know ahead of time and get me your flight
information... > but we'll see about that > > later. Pretty much,
just let us know when you'll be arriving. If > you get here early,
a > > Caltech student will be happy to show you around campus and around
> town. Talk about > > the cube, see the legends of Caltech, hear about
the cannon, the > pumpkin drop, etc. > > > > 6:00 PM - Opening Remarks,
Dinner: Possibly in Winnet Lounge. > It'll be a nice summer > > day
so this could take place outside of Winnet Lounge on the grass > and
tables. My ideas is > > to get something like pizza or thai food or
something. If some > cuber knows how to > > barbeque out there, that
could work also. My last attempt at > cooking resulted in burning a > >
cookie in the microwave. This will also be of course a time to >
socialize. > > > > The Rest of the Evening - See Pasadena, etc.: If
you're tired, > sleeping is most certainly > > welcome also but
there's a lot to see and do in Old Town > Pasadena. Take a stroll
down > > Colorado Boulevard... see the street that the Rose Parade goes
> down. It's quite an exciting > > place. You could even stand on
the sidewalk and probably cube for > money. > > > > Saturday, July 10,
2004 - The Competition (In Baxter Lecture Hall) > > > > 8 AM to 9 AM -
Registration (for those who haven't registered) and > Sign-In (for
those who > > have): During this time, there will be opportunities to
test out > the timer. > > > > 9 AM - 12 PM - 3x3x3 First Qualifying
Round: Every 3x3x3 > competitor will have three > > solves with one
popped solve allowed. The top n people will > advance. The number in > >
Toronto was 32 and I would like to keep it there if enough people > show
up. > > > > 12 PM - 1 PM - Lunch: Again, we can get simple lunch like
Baja > Fresh Burritos or pizza or > > Panda Express Chinese food. Unless
our school decides to give us > funding (which we'll be > > able to
apply for in April), we're going to have to ask for a > certain
amount of money to > > help cover the costs of food if you plan to
partake. > > > > 1 PM - 2 PM: Non-Category Competitions. We will hold
the > competitions for events such > > as the Rubik's Magic,
Rubik's Master Magic, Rubik's Clocks, Square- > 1, Megaminx, >
> Pyraminx. > > > > 2 PM - 4 PM: 3x3x3 Second Qualifying Round: Those
that make it > will again get three > > solves with one popped solve
allowed. 8 people will advance. > This number is subject to > > change
depending on the number of entries. > > > > 4 PM - 6 PM: Cube-Category
Competitions. We will hold the > competitions for the 2x2x2, > > 4x4x4,
and 5x5x5. We will also have the One-Handed competition > and blindfold
2x2x2, > > 3x3x3, 4x4x4, and 5x5x5 competitions. There will also be a >
blindfold computer cube > > 45x45x45 competition. > > > > 6 PM - 7:30:
Dinner. We'll think of something. > > > > 7:30 onward: The finals
for everything. This means 3x3x3 and the > other cube > > competitions
(2x2x2, 4x4x4, and 5x5x5) The other events, like at > the WC, will not
be > > multiple round events. > > > > I'm thinking for the 3x3x3
finals, it will be average of 12. I'm > hoping people will agree >
> with me that it would be nice to set an official record for the > best
"average" done at a > > tournament as single solves are really
meaningless. If someone > gets lucky, the single > > solve record could
be 8 seconds. > > > > Sunday, July 11 > > > > On this day, the people
who need to go of course can go. Other > than that, if anyone > > wanted
to see more of the area, I'm sure arrangements could be > made. Who
wants to go > > to Disneyland or Universal Studios... or something if
you're still > around at this time. If not, > > I guess that would
be it and I'd hope to see you in Florida in > 2005. > > > >
Anyway... suggestions? Comments?
1117. I just realised something From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 29 Feb 2004 13:16:47 -0000
I know you are going to think this is really stupid but I was cubing
yesterday and I just realised that the one thing that would really
improve my times most is moving my hands faster. It was something of an
epiphany! I went on to do 5 solves averaging 4 seconds faster than my
best average immediately. Maybe I was just having a good day. The only
comparable experience I have had is realising after I had taken up
running for a while that the best way to run faster is to move your legs
faster. I have a problem with the glaringly obvious! Duncan
This will be great. I have been thinking of going to Caltech anyway, so
I need to see their campus before I make up my mind :) I just signed up
for the SAT and put Caltech as one of the schools to receive my scores,
so methinks I might be able to make it. Doug -- AIM: dogcannibal MSN:
dougreed@...
1119. Re: I just realised something From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 15:09:30 -0000
hahaha, yes that is an important component of going fast. But make sure
you don't try to go too fast, because the hand is quicker than the
eye as they say, and your hands will easily be able to reach a speed
where you begin to not be able to follow the pieces. So just make sure
that whilst you go fast, you also still look for the pieces, otherwise
you will have pauses and your times will suffer rather than improve!
DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > I know you are going to think this
is really stupid but I was cubing > yesterday and I just realised that
the one thing that would really improve > my times most is moving my
hands faster. It was something of an epiphany! > I went on to do 5
solves averaging 4 seconds faster than my best average > immediately.
Maybe I was just having a good day. > > The only comparable experience I
have had is realising after I had taken up > running for a while that
the best way to run faster is to move your legs > faster. I have a
problem with the glaringly obvious! > > Duncan
1120. Re: Jakes monthly contest! From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 18:13:59 -0000
I just started doing a similar thing. I've been doing 50
consecutive solves a day. Then figuring out the average, standard
deviation, percent of solves under 20, and percent of solves under 18.
Kind of interesting. I put my excel file that I'm using to track
this in the files section. Jon --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all, i am inviting you to partake in a little excersise. I
am > personally going to do it whether you do it or not but i thought
i'd > be nice enough to invite you haha :D > ANy ways, i did this
one time about 2 or 3 years ago. I kept a > small pocket notebook with
me whereever i went and kept track of all > my solves. I did it for
about 3 months. I did real extensive > records though like my solving
time and what color i used and what > method i used, but all you need to
do is tally up your solves for > one month and see how many times you
solve the cube. It isn't > supposed to be like a big honking:
"I MUST CUBE FOR 24 HOURS OF > EVERY DAY FOR ONE MONTH TO BE THE
ULTIMATE SUPREME GOD OF CUBING" > this is a casual event, just to
see about how many times you solve > your cube. > People at school keep
on asking me "how many times have you solved > that thing,"
and i honestly dont know. So this is a good way to > find out and answer
that question. > Am i rambling to much? I dunno, I'm kinda tired
and excitied at the > same time and my brain doesnt know what to think.
I did throw up a > page on my lovely geocities site for the contest,
here is the link > > www.geocities.com/cubecrazy2/cubemain > > I think
that is it. The link may not work because my site has a > poor bandwidth
and it likes to take a breather after a couple of > visits. But basicaly
start tallying up your 3x3 solves from the > first day of the month
untill the last. Email your results to > cubecrazy2@y... and i will post
your results on the page. > Please head your emails Monthly contest, or
i wont read them. > Also include your name and your count, and please
dont send your all > your tally marks because i wont count them, i have
my own tally > marks to figure out... > > Thanks much > jake
1121. [Speed cubing group] DNS issues From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 11:07:18 -0800 (PST)
ok...looks like www.cubed.com may be taken... my fucking registrar didnt
do a DNS lookup on it before taking my money...so im guessing I will get
to reregister a different name. __________________________________ Do
you Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools
1122. Re: Rubik's World Championship Prizes up for auction From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 19:36:24 -0000
--- Tyson wrote: > So cruel! Couldn't you have just set a price or
something? Now > you're going to have cubers fighting all over for
these items... I > REALLY WANT ONE! But I'd hate to get into a
bidding war with a > fellow cuber. I put it off, and put it off, but now
I'm running low on cash, so I finally bit the bullet and set up the
auctions. I could've set a price, but then again, I don't know
exactly what you guys would think these things are worth. I figure if I
do it this way, I can get as much out of it as possible (good for my bad
financial position), and someone isn't spending more than necessary
(good for the winner), since I may have wanted to put a price on them
than is actually reasonable. I did "set" a price (reserve)
that I think is a reasonable minimum for each item (though neither has
been met as of this post). Keep the bids coming (Sorry if I cause a war
:-) Autographed Photo:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655
Autographed, limited edition picture cube :
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 -
Grant
1123. [Speed cubing group] Re: Rubik's World Championship Prizes
up for auction From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 11:52:16 -0800
Don't think of the cuber you're bidding against, think of the
cuber receiving all the money. /Lars, the voice of temptation At 10:04
AM +0000 2/29/04, tmao@... wrote: >So cruel! Couldn't you have just
set a price or something? Now >you're going to have >cubers
fighting all over for these items... I REALLY WANT ONE! But >I'd
hate to get into a >bidding war with a fellow cuber. > >-Tyson --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
1124. Re: what does jasper mean? From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 21:41:36 -0000
Haha! I'm not one but I think it has something to do with Manhattan
College. Check out Ian Winokur's www.speedcubing.com 3x3x3 average
on the old records list. They're actually going to take over the
world. It'll be easiest if you put a paper bag over your head and
lie down somewhere. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > In the results for some of the weekly
contests, some people have > been saying "jasper" or
"jaspers." What does this mean? Is this a > private joke or
something? Tell me what this means!
1125. Re: Rubik's World Championship Prizes up for auction From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 21:44:32 -0000
Well... keep in mind, all bidding on eBay is last minute... literally
within the last few seconds your item is up for auction. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Tyson wrote: > > So cruel! Couldn't
you have just set a price or something? Now > > you're going to
have cubers fighting all over for these items... I > > REALLY WANT ONE!
But I'd hate to get into a bidding war with a > > fellow cuber. > >
I put it off, and put it off, but now I'm running low on cash, so I
> finally bit the bullet and set up the auctions. I could've set a
> price, but then again, I don't know exactly what you guys would
think > these things are worth. I figure if I do it this way, I can get
as > much out of it as possible (good for my bad financial position),
and > someone isn't spending more than necessary (good for the
winner), > since I may have wanted to put a price on them than is
actually > reasonable. I did "set" a price (reserve) that I
think is a > reasonable minimum for each item (though neither has been
met as of > this post). > > Keep the bids coming (Sorry if I cause a war
:-) > Autographed Photo: >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3278032655 >
Autographed, limited edition picture cube : >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3178803344 > > -
Grant
1126. Re: Rubik's World Championship Prizes up for auction From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 22:04:44 -0000
--- Tyson wrote: > Well... keep in mind, all bidding on eBay is last
minute... > literally within the last few seconds your item is up for
auction. True enough... - Grant (wishing I had posted the items about 12
hours earlier ;-)
1127. 1980 Ideal stickers From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 22:25:00 -0000
I love the stickers on my new (or not so new) 1980 ideal cube. Does
anyone know of a place to get similar stickers? I have ordered several
of the replacement kits from rubikshop.com, but I really love the colors
of the original cube (especially the neon orange). I am looking for
bright neon stickers. thanks. -Chris
1128. Re: 1980 Ideal stickers From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 03:23:16 -0000
Ton may have a few. I bought 3 sets of him but haven't used them
yet. The neon orange really stands out. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > I love the stickers on my new (or not so new) 1980 ideal cube.
Does > anyone know of a place to get similar stickers? I have ordered >
several of the replacement kits from rubikshop.com, but I really > love
the colors of the original cube (especially the neon orange). > > I am
looking for bright neon stickers. thanks. > > -Chris
1129. [Speed cubing group] Vote on MY DOMAIN NAME! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 20:00:57 -0800 (PST)
www.cubehead.org www.cubemania.net www.cubenow.com www.cubeporn.com
www.evolve-cubed.com www.therubikscrew.com www.battlecube.com
www.cubechaos.com __________________________________ Do you Yahoo!? Get
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1130. What's in an algorithm? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 04:13:37 -0000
Hey I've been thinking about something a lot lately. I'm
starting to really believe that a whole LOT of what makes a speedcuber
is the algorithms you use for the final steps of your method. I've
always heard that people should find algorithms that fit your hands, but
to me it seems odd that Peter Jansen's algs seem to fit
EVERYONE's hands. Perhaps there are algorithms that are better
suited to be performed by human hands in general, and Peter has
apparently compiled many of these. Ever since I've started one by
one slowly replacing my slowest LL alg with Peter's alg I speed up
around 0.5 seconds on average per alg. It just seems odd to me that I
was stuck at just above 20 seconds for almost 3 years using a certain
set of LL algs, and within a month or two of starting to replace my algs
I broke 20 seconds on average for the first time. Now that I've
learned a number of his algs I can break 20 seconds consistently. It
seems that eventually all of us speedcubers will use the same algs and
everyone will average around 15-17 seconds. I don't know maybe
I'm just being weird, but I think a LOT of what makes a speedcuber
(once you've figured out how to optimize the F2L) is simply how
fast you can solve the LL. And I think the algs you use are what make or
break you here. Any opinions on this? I'm curious if there are
people out there who don't like Peter's algs? I don't
mean to demean any of the work that Peter did to compile his list of LL
algs, and so far I LOVE the algs of his that I've learned, I'm
just curious if anyone anywhere doesn't like one of Peter's
algs. If there isn't anyone that doesn't like Peter's
algs, perhaps they are the ones that are optimized for human hands in
general, and therefore anyone using them would find them to be very
fast. Just wanted to bring up a topic for discussion, Chris
1131. Re: [Speed cubing group] What's in an algorithm? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 20:43:25 -0800 (PST)
Ok, since Im the one that likes to construct arguments as a separate
hobby, I would like to say: Makes sense doesn't it? about your
theory Chris. lets divide methodology of the LBL methods into two
submethods f2L - LL now further into four methods (COx = Cross on D,L,R,
or U) COx F2L - OLL PLL now, analyzing these two sub groups in terms of
algorithms: 1 41 - 57 21 since the Cross step is usually intuitive,
we'll give it a 1 since the "algorithm" is usually
something you make up during inspection adding it all up 1 + 41 + 57 +
21 = 120 42/120 = F2L 78/120 = LL now, just by standard mathematics, we
see that the LL has more memorizable situations...therefore more
algorithms to learn to accomplish your goals. since the LL clearly is
more heavy concerning the amount you have to learn (and therefore the
amount you must cycle through in your head [algorithm recognition]), it
is understandable that any reduction, or balancing in the ease of those
algorithms or quality would affect your time in a positive way. I may
not make any sense to you...but I do to me and thats all that counts I
suppose. -=K-= --- cmhardw <no_reply@yahoogroups.com> wrote: > Hey
I've been thinking about something a lot lately. > I'm
starting > to really believe that a whole LOT of what makes a >
speedcuber is the > algorithms you use for the final steps of your >
method. I've always > heard that people should find algorithms that
fit > your hands, but to > me it seems odd that Peter Jansen's algs
seem to fit > EVERYONE's > hands. Perhaps there are algorithms that
are better > suited to be > performed by human hands in general, and
Peter has > apparently > compiled many of these. Ever since I've
started one > by one slowly > replacing my slowest LL alg with
Peter's alg I speed > up around 0.5 > seconds on average per alg.
It just seems odd to me > that I was > stuck at just above 20 seconds
for almost 3 years > using a certain > set of LL algs, and within a
month or two of > starting to replace my > algs I broke 20 seconds on
average for the first > time. Now that > I've learned a number of
his algs I can break 20 > seconds > consistently. > > It seems that
eventually all of us speedcubers will > use the same > algs and everyone
will average around 15-17 seconds. > > I don't know maybe I'm
just being weird, but I think > a LOT of what > makes a speedcuber (once
you've figured out how to > optimize the F2L) > is simply how fast
you can solve the LL. And I > think the algs you > use are what make or
break you here. > > Any opinions on this? I'm curious if there are
> people out there who > don't like Peter's algs? I don't
mean to demean any > of the work > that Peter did to compile his list of
LL algs, and > so far I LOVE the > algs of his that I've learned,
I'm just curious if > anyone anywhere > doesn't like one of
Peter's algs. If there isn't > anyone that > doesn't like
Peter's algs, perhaps they are the ones > that are > optimized for
human hands in general, and therefore > anyone using > them would find
them to be very fast. > > Just wanted to bring up a topic for
discussion, > Chris > > > > ------------------------ Yahoo! Groups
Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1132. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Feb 2004 22:27:40 -0800 (PST)
well, noone really decided to vote...so the name stands at
www.cubehead.org :) -K- --- Kyle Bryant <craptastic_crap@...> wrote:
> www.cubehead.org > www.cubemania.net > www.cubenow.com >
www.cubeporn.com > www.evolve-cubed.com > www.therubikscrew.com >
www.battlecube.com > www.cubechaos.com > >
__________________________________ > Do you Yahoo!? > Get better spam
protection with Yahoo! Mail. > http://antispam.yahoo.com/tools > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1133. [Speed cubing group] Re: A scheme and searching for some
moves From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 10:23:58 -0000
Ok ok... it is completed, enjoy it :) For all found solutions see
http://rubikscube.info/duncan/ There is also a discussion about
improvements etc. The computation was quite fast (several minutes for
all sequences). The manual processing was then slower (evening part) :).
Some comments to the previously found sequences: - most of short
sequences were optimal and it is double-checked now. - the original
sequence #6 seems bad (first time I thougth that my program has a bug,
because it found longer sequence, but then I checked the original one
and it seems to be the unflipped/unflipped case). - all sequences are at
most 11 face-turns long It would be nice if you discuss any further
progress to see how the method is going. Contact me (gloom@...) if you
want other sequences. However, the previous steps are quite well known
and the last step can be solved in any optimal cube solver (reid's,
kociemba's, mine...). So it could be useful for further experiments
and method improval/change. Let me know, if my work was useful.. Best
regards, Josef PS: If anyone in this group would like to get the
solution to a similar problem, let me know... --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Josef, > That would be fantastic. An
explanation of the cases and what I need is > below but if it is hard to
follow or you want it in a different notation or > something let me know
and I will try to send whatever you need. > > The way I am solving has
the LL as the F face and the first (completed > layer) as the B face. At
the point I am trying to solve I have the whole of > B solved and the
UL, LD and RD edges solved. > > The final middle layer edge is currently
sitting in LF in an orientation > such that when it goes to UR, L goes
to U and F goes to R. > > At the same time I want to orient the corner
in the UFL spot. > I also want to take the edges currently at UF and RF
and place them and > orient them in LF and UF (that is either side of
the newly oriented UFL > corner). It doesn't matter which of the
two edges goes to which place. > > The twelve cases are defined by the
current orientation of the UFL corner (3 > possibilities) and the
current orientation of the UF and RF edges (2 > possibilities each
(3x2x2=12). In table form I have the following: > > UFL UF RF > Solution
> 1 Untwisted Unflipped Unflipped > R'F'RFUFU' (7,7) > 2
Untwisted Unflipped Flipped > R'FRU'RUR' (7,7) > 3
Untwisted Flipped Unflipped > L'UB'R'URBLU' (9,9) >
4 Untwisted Flipped Flipped > L'URUR'F'U'FL (9,9) >
5 Clockwise Unflipped Unflipped > D'L2B'UBL2D (7,9) > 6
Clockwise Unflipped Flipped > L2B'UBL2DF'D' (8,10) > 7
Clockwise Flipped Unflipped > No solution yet > 8 Clockwise Flipped
Flipped > No solution yet > 9 AntiClockwise Unflipped Unflipped >
R2FL'F2RF'LR'FL'F2RF'LFR (16,19) !!! too long!
> 10 AntiClockwise Unflipped Flipped > No solution yet > 11
AntiClockwise Flipped Unflipped > FRFR'DBR'B'D'
(9,9) > 12 AntiClockwise Flipped Flipped >
R'F'RUF'U'F2R'FRF'UFU' (14,15) also
too long > > May have my clockwise and anticlockwises the wrong way
round! Does this > make sense to you? > > Eagerly awaiting a response
(been working on this for a few weeks off and > on!). > > Duncan > > > >
> > > ----- Original Message ----- > From: "Josef Jelinek"
<gloom@e...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Thursday, February 26, 2004 4:30 PM > Subject: [Speed cubing
group] Re: A scheme and searching for some moves > > > > Hi, > > > > I
have written a program based on my (now quite old) ACube 2.6 > >
program. I can be used to search for either optimal or > > suboptimal
sequences for uncompletely specified cube. > > You can specify positions
of only some cubies as well as > > their orientations, etc. > > It can
also find optimal sequences in three different > > metrics (quarter,
half, and slice-turn). > > It can also ignore specified leading and
trailing move > > (U/U'/U2 in this case). > > Is is quite fast as
it uses a lot of pruning tables etc. > > > > However, it is now text
only and without documentation. > > Until I finish the program to
publish it, you can send > > me cube configurations that you want to
solve (while > > ignoring some orientations and/or permutations of the >
> last layer in this case) and I will (try to) solve them > > and give
you all optimal results... > > > > I used this program to find sequences
for Waterman's method > > and (although waterman stated that they
were checked for > > optimality up to 13 moves) found many shorter
sequences > > (up to 2 turns safe). > > > > Regards, > > > > Josef > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "duncandicks"
> > <duncan@d...> wrote: > > > Hi, > > > I am searching for some
moves to help towards a reduced 2 look > > LL. > > > Ultimately I hope
it'll get me to one look - but we all know by > > now > > > that
that is always harder than you think its going to be. > > > > > > My
first step is to put the last edge of the middle layer in and > > at > >
> the same time orient two edges and a corner between them. The > > >
tricky bit is arranging their position at the same time. They > >
don't > > > have to be properly positioned wrt their colours just
next to each > > > other so that you get a block of three in a corner
that is > > properly > > > oriented. I have nine of the twelve possible
cases. Three of > > them > > > found using one of the cube-solving
applets. Trouble is that I am > > > now up to a minimum of 11 moves and
its a bit unmanageable. > > > > > > Ultimately my goal is to start using
these moves on my second to > > > last middle edge and then I need 30 to
40 more moves (I think its > > a > > > while since i came up with this)
to put the last middle edge in > > > while retaining the structure I
have and flipping the last two > > edges > > > and another corner. This
would leave a LL with two corners > > > unoriented and nothing
positioned which should be manageable in > > one. > > > > > > When I had
it clear in my head I figured it would only save 4-8 > > > moves on a
normal fridrich F2L and a 2-look LL but its the > > principle > > > of
the thing! > > > > > > Anyway the point of the post is to ask whether
anyone has any > > views > > > on the scheme and whether anyone has any
brilliant ideas for > > finding > > > those extra moves - is there stuff
out there that will help. I'm > > > usually pretty good at working
stuff out in RL but the cube applet > > > has been useful so far - it
just seems to be at its limit at 11 > > > moves. > > > > > > Happy to
share what I have so far if anyone is interested. > > > > > > Duncan > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
1134. [Speed cubing group] Re: A scheme and searching for some
moves From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 10:59:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Ok ok... it is completed, enjoy it :) > [...]
Wow, Josef, are you doing all this free of charge? :-) Everybody wants
to find his original method and put his name on it, so you may receive a
lot of work. There are many slightly different approaches based on F2L,
the problem is they don't seem faster than Jessica's. I'm
a bit surprised noone proposed something like this: - cross - 2 F2L
pairs - 1 F2L pair + orient remaining edges (*) - 1 F2L pair + orient LL
corners (**) - LL permutation It looks like another petrofridrich
hybrid. Just in case you are interested in searching for (*) and (**)
sequences ;-) Gilles.
1135. Re: A scheme and searching for some moves From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 12:15:53 -0000
Yes, it is free of charge, but noone should blame me if I reject a
request (there was not such a case anyway) ;). I do it for fun and to
improve my program also for free. (However, any kind of support is of
course welcome :)) Is somebody willing to make some contribution to my
program (mainly GUI and documentation - program is in Java now)? I do
not think many people are going to ask me for help. Your proposed method
looks interesting. However, the third pair + orienting edges is not as
straightforward as it may seem, because you still have the last F2L edge
unsolved and it may result in increasing the number of sequences and
slower recognition. The similar problems apply to the last pair +
orienting all corners. If you prepare the situations for (*) and (**)
(as Duncan did) I can try to get some results. (Even pointing a bad way
can be useful to followers :)). Regards, Josef PS: I do not know If
fixed, but several years ago I tried to optimize Fridrich's
sequences to place corner-edge pairs for F2L and found an improvement (I
do not remember more details). Has someone already checked and/or
optimized them. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > Ok ok... it is completed, enjoy it :) > >
[...] > > Wow, Josef, are you doing all this free of charge? :-) > >
Everybody wants to find his original method and put his name on it, so >
you may receive a lot of work. > > There are many slightly different
approaches based on F2L, the problem > is they don't seem faster
than Jessica's. > > I'm a bit surprised noone proposed
something like this: > - cross > - 2 F2L pairs > - 1 F2L pair + orient
remaining edges (*) > - 1 F2L pair + orient LL corners (**) > - LL
permutation > > It looks like another petrofridrich hybrid. Just in case
you are > interested in searching for (*) and (**) sequences ;-) > >
Gilles.
1136. [Speed cubing group] Cube Movies From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 04:39:39 -0800 (PST)
Well, I have attempted to start doing example pics for the first Cube
Photoshop Contest and the theme is Cube Movies. So I thought it might be
nice just to begin the contest on the actual list just to see where all
of our photoshop skills are at. Integrate the cube into a modern motion
picture. I'll start -K- __________________________________ Do you
Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools [Non-text portions of this message have
been removed]
1137. [Speed cubing group] Cube Movies From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 04:43:00 -0800 (PST)
Well, I have attempted to start doing example pics for the first Cube
Photoshop Contest and the theme is Cube Movies. So I thought it might be
nice just to begin the contest on the actual list just to see where all
of our photoshop skills are at. Integrate the cube into a modern motion
picture. I'll start -K- __________________________________ Do you
Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools __________________________________ Do
you Yahoo!? Get better spam protection with Yahoo! Mail.
http://antispam.yahoo.com/tools [Non-text portions of this message have
been removed]
1138. Re: [Speed cubing group] Cube Movies From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 04:46:21 -0800 (PST)
ok it seems like my attachment isnt going through for one reason or
another :( I have to go to school but I'll work on it I promise!
-K- --- Kyle Bryant <craptastic_crap@...> wrote: > Well, I have
attempted to start doing example pics > for > the first Cube Photoshop
Contest and the theme is > Cube > Movies. So I thought it might be nice
just to begin > the contest on the actual list just to see where all >
of our photoshop skills are at. > > Integrate the cube into a modern
motion picture. > I'll start > -K- > >
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[Non-text portions of this message have been > removed] > > > > > Yahoo!
Groups Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1139. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 15:58:08 -0000
That's what I was about to vote for, anyway. It's a cool name.
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, noone really decided to
vote...so the name > stands at www.cubehead.org > :) > -K- > --- Kyle
Bryant <craptastic_crap@y...> wrote: > > www.cubehead.org > >
www.cubemania.net > > www.cubenow.com > > www.cubeporn.com > >
www.evolve-cubed.com > > www.therubikscrew.com > > www.battlecube.com >
> www.cubechaos.com > > > > __________________________________ > > Do
you Yahoo!? > > Get better spam protection with Yahoo! Mail. > >
http://antispam.yahoo.com/tools > > > > > > ------------------------
Yahoo! Groups Sponsor > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
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1140. Megaminx blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 16:07:06 -0000
Total time 5 hours 13 minutes. This is only the beginning.
1141. Re: [Speed cubing group] Vote on MY DOMAIN NAME! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 08:22:19 -0800 (PST)
well it was just registered so I can commence with development tonight.
Michael Atkinson <unipsycho6@...> wrote:That's what I was about
to vote for, anyway. It's a cool name. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > well, noone
really decided to vote...so the name > stands at www.cubehead.org > :) >
-K- > --- Kyle Bryant wrote: > > www.cubehead.org > > www.cubemania.net
> > www.cubenow.com > > www.cubeporn.com > > www.evolve-cubed.com > >
www.therubikscrew.com > > www.battlecube.com > > www.cubechaos.com > > >
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1142. Re: 1980 Ideal stickers From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 12:44:10 -0000
I have got a new cube from the rubik's studio in Budapest. It came
in small blue carton package (exactly to fit the cube in) without any
booklet (who cares, right? :)). How big was the surprise, that after
many years of BOY colorings or white-blue ones with dull orange stickers
and relatively bright red (or red-brown) the new cube had exactly the
same contrast colors as the original Arxon cubes with neon orange,
really dark red-brown, and saturated yellow and YOB coloring. (Arxon
cubes were mostly YOB). It is enen more interesting, because the
coloring is not the standard BOY shown on rubiks.com and I got an older
rubik's studio cube in different packaging before with BOY and dull
orange... The quality seems equal to Arxon cubes (adjustable screws,
removable center caps, plastic stickers, mechanism...) If anyone
interested I can make some photos for comparision. Regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > I love the stickers on my new (or not so new) 1980 ideal cube.
Does > anyone know of a place to get similar stickers? I have ordered >
several of the replacement kits from rubikshop.com, but I really > love
the colors of the original cube (especially the neon orange). > > I am
looking for bright neon stickers. thanks. > > -Chris
1143. Re: Megaminx blindfolded From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 16:58:57 -0000
--- Stefan Pochmann wrote: > Total time 5 hours 13 minutes. > This is
only the beginning. You did it!?! That's incredible... Have you
been working on this with Richard, or is this a separate endeavor toward
the same goal? - Grant
1144. Re: [Speed cubing group] What's in an algorithm? From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 17:22:10 -0000
assuming a general fridrich approach, i think what makes a speedcubist
is 2/3 F2L and 1/3 LL. the LL is relatively simple compared to F2L, in
my opinion. ironicly, when you look at a list of algs, there are fewer
"theoretical" cases listed for F2L compared to the theoretical
cases listed for LL, but there are way more "real-life" cases
in F2L. it requires improvisation to map the real-life case to the
correct theoretical case by apply a move or two and/or changing grip
position. it is this improvisation that makes (or breaks) a speedcubist,
in my opinion. furthermore, a top speed cubist will place all 4
corner-edge pairs in 8 seconds total. a top speed cubist will solve the
LL in about 6- 7 seconds total. now suppose you get a whole bunch of
beginners and have half of them work *only* on CE pairs, and the other
half work *only* on LL. i believe it will take far less practice for
those working on LL to reach expert-level LL times (6-7 seconds), than
for those working on F2L to reach expert-level F2L times (8 seconds).
again, all in my opinion. -eric --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok, since Im the one that likes to
construct arguments > as a separate hobby, I would like to say: > >
Makes sense doesn't it? > > about your theory Chris. > > lets
divide methodology of the LBL methods into two > submethods > > f2L - LL
> > now further into four methods (COx = Cross on D,L,R, > or U) > COx
F2L - OLL PLL > > now, analyzing these two sub groups in terms of >
algorithms: > > 1 41 - 57 21 > > since the Cross step is usually
intuitive, we'll give > it a 1 since the "algorithm" is
usually something you > make up during inspection > > adding it all up >
> 1 + 41 + 57 + 21 = 120 > > 42/120 = F2L > 78/120 = LL > > now, just by
standard mathematics, we see that the LL > has more memorizable
situations...therefore more > algorithms to learn to accomplish your
goals. > > since the LL clearly is more heavy concerning the > amount
you have to learn (and therefore the amount you > must cycle through in
your head [algorithm > recognition]), it is understandable that any >
reduction, or balancing in the ease of those > algorithms or quality
would affect your time in a > positive way. > > I may not make any sense
to you...but I do to me and > thats all that counts I suppose. > -=K-= >
> --- cmhardw <no_reply@yahoogroups.com> wrote: > > Hey I've
been thinking about something a lot lately. > > I'm starting > > to
really believe that a whole LOT of what makes a > > speedcuber is the >
> algorithms you use for the final steps of your > > method. I've
always > > heard that people should find algorithms that fit > > your
hands, but to > > me it seems odd that Peter Jansen's algs seem to
fit > > EVERYONE's > > hands. Perhaps there are algorithms that are
better > > suited to be > > performed by human hands in general, and
Peter has > > apparently > > compiled many of these. Ever since
I've started one > > by one slowly > > replacing my slowest LL alg
with Peter's alg I speed > > up around 0.5 > > seconds on average
per alg. It just seems odd to me > > that I was > > stuck at just above
20 seconds for almost 3 years > > using a certain > > set of LL algs,
and within a month or two of > > starting to replace my > > algs I broke
20 seconds on average for the first > > time. Now that > > I've
learned a number of his algs I can break 20 > > seconds > >
consistently. > > > > It seems that eventually all of us speedcubers
will > > use the same > > algs and everyone will average around 15-17
seconds. > > > > I don't know maybe I'm just being weird, but
I think > > a LOT of what > > makes a speedcuber (once you've
figured out how to > > optimize the F2L) > > is simply how fast you can
solve the LL. And I > > think the algs you > > use are what make or
break you here. > > > > Any opinions on this? I'm curious if there
are > > people out there who > > don't like Peter's algs? I
don't mean to demean any > > of the work > > that Peter did to
compile his list of LL algs, and > > so far I LOVE the > > algs of his
that I've learned, I'm just curious if > > anyone anywhere > >
doesn't like one of Peter's algs. If there isn't > >
anyone that > > doesn't like Peter's algs, perhaps they are
the ones > > that are > > optimized for human hands in general, and
therefore > > anyone using > > them would find them to be very fast. > >
> > Just wanted to bring up a topic for discussion, > > Chris > > > > >
> > > ------------------------ Yahoo! Groups Sponsor > > > > > > Yahoo!
Groups Links > > > > >
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1145. Re: Megaminx blindfolded From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 18:04:48 -0000
> --- Stefan Pochmann wrote: > Total time 5 hours 13 minutes. > This is
only the beginning. Way to go! That's amazing! Daniel
1146. Re: Megaminx blindfolded From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 18:50:42 -0000
I agree, Stefan that is totally awesome! Congratulations! --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > --- Stefan Pochmann wrote: > > Total time
5 hours 13 minutes. > > This is only the beginning. > > > Way to go!
That's amazing! > > Daniel
simply insanely awesome! in the true meaning of the word awesome. WOW! I
might have to profile that on my site :) -{K}- cmhardw
<no_reply@yahoogroups.com> wrote: I agree, Stefan that is totally
awesome! Congratulations! --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" wrote: > > --- Stefan Pochmann wrote: > > Total
time 5 hours 13 minutes. > > This is only the beginning. > > > Way to
go! That's amazing! > > Daniel Yahoo! Groups Links
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1148. Re: [Speed cubing group] Re: A scheme and searching for some
moves From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 1 Mar 2004 20:28:09 -0000
Many many thanks Josef. I have yet to go through it all but it looks
very easy to follow and the results are great. I will certainly be
working on the method in the future and will let you know how it is
progressing. If the next step starts to look feasible to move a step
closer to a one look LL I shall certainly request some more algorithms -
hope you will give up your time to help out again! Duncan ----- Original
Message ----- From: "Josef Jelinek" <gloom@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 01, 2004
10:23 AM Subject: [Speed cubing group] Re: A scheme and searching for
some moves > Ok ok... it is completed, enjoy it :) > > For all found
solutions see http://rubikscube.info/duncan/ > There is also a
discussion about improvements etc. > The computation was quite fast
(several minutes for all sequences). > The manual processing was then
slower (evening part) :). > > Some comments to the previously found
sequences: > - most of short sequences were optimal and it is
double-checked now. > - the original sequence #6 seems bad (first time I
thougth that > my program has a bug, because it found longer sequence,
but > then I checked the original one and it seems to be the >
unflipped/unflipped case). > - all sequences are at most 11 face-turns
long > > It would be nice if you discuss any further progress to see >
how the method is going. > Contact me (gloom@...) if you want other
sequences. > However, the previous steps are quite well known and > the
last step can be solved in any optimal cube solver > (reid's,
kociemba's, mine...). So it could be useful for > further
experiments and method improval/change. > > Let me know, if my work was
useful.. > > Best regards, > > Josef > > PS: If anyone in this group
would like to get the solution > to a similar problem, let me know... >
> --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > <duncan@d...> wrote: > > Josef, > > That would be
fantastic. An explanation of the cases and what I > need is > > below
but if it is hard to follow or you want it in a different > notation or
> > something let me know and I will try to send whatever you need. > >
> > The way I am solving has the LL as the F face and the first >
(completed > > layer) as the B face. At the point I am trying to solve I
have > the whole of > > B solved and the UL, LD and RD edges solved. > >
> > The final middle layer edge is currently sitting in LF in an >
orientation > > such that when it goes to UR, L goes to U and F goes to
R. > > > > At the same time I want to orient the corner in the UFL spot.
> > I also want to take the edges currently at UF and RF and place >
them and > > orient them in LF and UF (that is either side of the newly
> oriented UFL > > corner). It doesn't matter which of the two
edges goes to which > place. > > > > The twelve cases are defined by the
current orientation of the UFL > corner (3 > > possibilities) and the
current orientation of the UF and RF edges > (2 > > possibilities each
(3x2x2=12). In table form I have the following: > > > > UFL > UF RF > >
Solution > > 1 Untwisted Unflipped > Unflipped > >
R'F'RFUFU' (7,7) > > 2 Untwisted Unflipped > Flipped > >
R'FRU'RUR' (7,7) > > 3 Untwisted Flipped > Unflipped > >
L'UB'R'URBLU' (9,9) > > 4 Untwisted Flipped >
Flipped > > L'URUR'F'U'FL (9,9) > > 5 Clockwise
Unflipped > Unflipped > > D'L2B'UBL2D (7,9) > > 6 Clockwise
Unflipped > Flipped > > L2B'UBL2DF'D' (8,10) > > 7
Clockwise Flipped > Unflipped > > No solution yet > > 8 Clockwise
Flipped > Flipped > > No solution yet > > 9 AntiClockwise Unflipped >
Unflipped > > R2FL'F2RF'LR'FL'F2RF'LFR (16,19)
!!! too long! > > 10 AntiClockwise Unflipped > Flipped > > No solution
yet > > 11 AntiClockwise Flipped > Unflipped > >
FRFR'DBR'B'D' (9,9) > > 12 AntiClockwise Flipped >
Flipped > > R'F'RUF'U'F2R'FRF'UFU'
(14,15) also too long > > > > May have my clockwise and anticlockwises
the wrong way round! > Does this > > make sense to you? > > > > Eagerly
awaiting a response (been working on this for a few weeks > off and > >
on!). > > > > Duncan > > > > > > > > > > > > > > ----- Original Message
----- > > From: "Josef Jelinek" <gloom@e...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, February
26, 2004 4:30 PM > > Subject: [Speed cubing group] Re: A scheme and
searching for some > moves > > > > > > > Hi, > > > > > > I have written
a program based on my (now quite old) ACube 2.6 > > > program. I can be
used to search for either optimal or > > > suboptimal sequences for
uncompletely specified cube. > > > You can specify positions of only
some cubies as well as > > > their orientations, etc. > > > It can also
find optimal sequences in three different > > > metrics (quarter, half,
and slice-turn). > > > It can also ignore specified leading and trailing
move > > > (U/U'/U2 in this case). > > > Is is quite fast as it
uses a lot of pruning tables etc. > > > > > > However, it is now text
only and without documentation. > > > Until I finish the program to
publish it, you can send > > > me cube configurations that you want to
solve (while > > > ignoring some orientations and/or permutations of the
> > > last layer in this case) and I will (try to) solve them > > > and
give you all optimal results... > > > > > > I used this program to find
sequences for Waterman's method > > > and (although waterman stated
that they were checked for > > > optimality up to 13 moves) found many
shorter sequences > > > (up to 2 turns safe). > > > > > > Regards, > > >
> > > Josef > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"duncandicks" > > > <duncan@d...> wrote: > > > > Hi, > > >
> I am searching for some moves to help towards a reduced 2 look > > >
LL. > > > > Ultimately I hope it'll get me to one look - but we all
know by > > > now > > > > that that is always harder than you think its
going to be. > > > > > > > > My first step is to put the last edge of
the middle layer in > and > > > at > > > > the same time orient two
edges and a corner between them. The > > > > tricky bit is arranging
their position at the same time. They > > > don't > > > > have to
be properly positioned wrt their colours just next to > each > > > >
other so that you get a block of three in a corner that is > > >
properly > > > > oriented. I have nine of the twelve possible cases.
Three of > > > them > > > > found using one of the cube-solving applets.
Trouble is that > I am > > > > now up to a minimum of 11 moves and its a
bit unmanageable. > > > > > > > > Ultimately my goal is to start using
these moves on my second > to > > > > last middle edge and then I need
30 to 40 more moves (I think > its > > > a > > > > while since i came up
with this) to put the last middle edge in > > > > while retaining the
structure I have and flipping the last two > > > edges > > > > and
another corner. This would leave a LL with two corners > > > >
unoriented and nothing positioned which should be manageable in > > >
one. > > > > > > > > When I had it clear in my head I figured it would
only save 4-8 > > > > moves on a normal fridrich F2L and a 2-look LL but
its the > > > principle > > > > of the thing! > > > > > > > > Anyway the
point of the post is to ask whether anyone has any > > > views > > > >
on the scheme and whether anyone has any brilliant ideas for > > >
finding > > > > those extra moves - is there stuff out there that will
help. > I'm > > > > usually pretty good at working stuff out in RL
but the cube > applet > > > > has been useful so far - it just seems to
be at its limit at 11 > > > > moves. > > > > > > > > Happy to share what
I have so far if anyone is interested. > > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > >
1149. Re: A scheme and searching for some moves From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 20:50:35 -0000
> > I'm a bit surprised noone proposed something like this: > -
cross > - 2 F2L pairs > - 1 F2L pair + orient remaining edges (*) > - 1
F2L pair + orient LL corners (**) > - LL permutation > > It looks like
another petrofridrich hybrid. Just in case you are > interested in
searching for (*) and (**) sequences ;-) > > Gilles. Hi Have you worked
out the number of cases for **? there are 27 orientations and severall
permutations, giving well over a hundred cases... I tried once: I
usually got between 11 and 13 turns with ron's solver, which
compared with 7 + 7 with petrus pair + fridrich orientation: that's
almost never a worthwhile trade. I think the best evolution is in
knowing how to be lucky: If there are two petrus algs for the pair, of
which one orients all the corners, then you've saved yourself 7
moves: that has to be 2-3 seconds in speedcubing... greg
1150. Re: [Speed cubing group] Cube Movies From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 21:22:57 -0000
this is kool and right up my alley when is the contest going too be up??
and can you define "intergrate the cube into a modern motion
picture" a bit more thanks --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Well, I have attempted to start doing
example pics for > the first Cube Photoshop Contest and the theme is
Cube > Movies. So I thought it might be nice just to begin > the contest
on the actual list just to see where all > of our photoshop skills are
at. > > Integrate the cube into a modern motion picture. > I'll
start > -K- > > __________________________________ > Do you Yahoo!? >
Get better spam protection with Yahoo! Mail. >
http://antispam.yahoo.com/tools > > [Non-text portions of this message
have been removed]
1151. Re: Cube Movies From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 14:01:46 -0000
In one of my classes at school we had to do 10-12 self portraits and all
of mine were cube related. I'll have to dig some up and throw them
in the files. jake --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > ok it seems like my attachment
isnt going through for > one reason or another :( I have to go to school
but > I'll work on it I promise! > -K- > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > Well, I have attempted to start
doing example pics > > for > > the first Cube Photoshop Contest and the
theme is > > Cube > > Movies. So I thought it might be nice just to
begin > > the contest on the actual list just to see where all > > of
our photoshop skills are at. > > > > Integrate the cube into a modern
motion picture. > > I'll start > > -K- > > > >
__________________________________ > > Do you Yahoo!? > > Get better
spam protection with Yahoo! Mail. > > http://antispam.yahoo.com/tools >
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better spam protection with Yahoo! Mail. > >
http://antispam.yahoo.com/tools > > > > [Non-text portions of this
message have been > > removed] > > > > > > > > > > Yahoo! Groups Links >
> > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
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1152. Re: Megaminx blindfolded From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 22:48:13 -0000
Haha, no... I feared Richard might get it before me so I would've
never talked to him about it ;-) I also feared Dror might beat me
because I think he once said he had ordered a Megaminx. Furthermore, I
believe I do it quite differently than Richard, both memorization and
solving. I'll probably post some suggestion some time, but for now
maybe let me solve some other stuff as well (wanna get the 4x4 and 5x5
now) before I do so (similarly like you maybe let someone keep his new
speedsolving method secret). I wouldn't be surprised if others
followed me soon, though. It's actually quite easy. Almost anybody
in this group is capable of doing this. Even if they say rubbish like
"My mind simply does not work this way". That only shows me
they don't know what they're talking about, similarly to when
some non-cuber says he will never be able to solve the cube (normal way,
not blindfolded). We know any healthy non-baby human can, right? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" <Grant@T...> wrote: > --- Stefan Pochmann wrote: > >
Total time 5 hours 13 minutes. > > This is only the beginning. > > You
did it!?! That's incredible... Have you been working on this > with
Richard, or is this a separate endeavor toward the same goal? > > -
Grant
1153. Re: Vote on MY DOMAIN NAME! From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Mar 2004 22:53:10 -0000
I don't see much development yet. Dan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > well it was just registered so I
can commence with development tonight. > > Michael Atkinson
<unipsycho6@y...> wrote:That's what I was about to vote for,
anyway. > It's a cool name. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > wrote: > > well,
noone really decided to vote...so the name > > stands at
www.cubehead.org > > :) > > -K- > > --- Kyle Bryant wrote: > > >
www.cubehead.org > > > www.cubemania.net > > > www.cubenow.com > > >
www.cubeporn.com > > > www.evolve-cubed.com > > > www.therubikscrew.com
> > > www.battlecube.com > > > www.cubechaos.com > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Get better
spam protection with Yahoo! Mail. > > > http://antispam.yahoo.com/tools
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> > > > > Yahoo! Groups Links > > > > > > > >
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have been removed]
1154. Re: [Speed cubing group] Re: Vote on MY DOMAIN NAME! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 15:46:19 -0800 (PST)
yes, magic isnt my forte. sorry :( --- Dan <dan_j_harris@...> wrote:
> I don't see much development yet. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > > > well it was just registered so
I can commence with > development > tonight. > > > > Michael Atkinson
<unipsycho6@y...> wrote:That's > what I was about > to vote for,
anyway. > > It's a cool name. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle Bryant > > wrote: > > >
well, noone really decided to vote...so the name > > > stands at
www.cubehead.org > > > :) > > > -K- > > > --- Kyle Bryant wrote: > > > >
www.cubehead.org > > > > www.cubemania.net > > > > www.cubenow.com > > >
> www.cubeporn.com > > > > www.evolve-cubed.com > > > >
www.therubikscrew.com > > > > www.battlecube.com > > > >
www.cubechaos.com > > > > > > > > __________________________________ > >
> > Do you Yahoo!? > > > > Get better spam protection with Yahoo! Mail.
> > > > http://antispam.yahoo.com/tools > > > > > > > > > > > >
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1155. Re: Cup stacking From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 01:31:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I want to, but my parents
say it's dumb and won't let me buy any of > the special cups.
And normal cups don't work very well. Have you tried flower pots
already? They're of strong plastic and have holes at the bottom
that will let air through. I'm curious whether they're any
good for cupstacking, so if somebody tries this, please let us know :-)
Cheers! Stefan
Ideally your side should include a really nice cube animation. There are
load of them available on the web, but my one beats any other. You may
view my page at "http://www.vrc.freehomepage.com" to see if
the applet is attractive enough. Jeff
1157. Re: [Speed cubing group] Re: Cup stacking From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Mar 2004 18:49:06 -0800 (PST)
since speedstacks is a rather large monopoly (and rightfully so), their
only means of comparison IS to random cuplike items...check their site
for a "completely nonbiased" look at the alternatives. ---
Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I want to, but my parents say it's
dumb and won't > let me buy any > of > > the special cups. And
normal cups don't work very > well. > > Have you tried flower pots
already? They're of > strong plastic and > have holes at the bottom
that will let air through. > I'm curious > whether they're any
good for cupstacking, so if > somebody tries this, > please let us know
:-) > > Cheers! > Stefan > > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1158. Re: The god cubist is blindfold! From: "richardlepetit2001" <rb7i@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 04:07:19 -0000
By the way i am french to so what is the problem with that ???? I can
answer anyone in french or english... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yeah, but I think someone once told me
Gaetan's tricks, he makes his > feats sound cooler than they are.
He also talks about "magic", which > doesn't surprise me
then, since magic is about tricks. > > Also, could it be that this
Richard who praised Gaetan in this post > and of whom neither this Yahoo
group nor Google have ever heard > before and whose writing style is
very similar to Gaetan's is just > Gaetan himself? Or am I just
paranoid? Hmm... > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > his method does seem to fit for
bld... > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"richardlepetit2001" > > <rb7i@s...> wrote: > > > On
M.Guimond site for blindfold cubist > > > The public has to wait or keep
silent a few minutes while the > > cubist > > > concentrates before
resolving his cube with a blindfold on his > > eyes, > > > unless the
cube had been previously mixed > > > How to act alone? No need to drag a
tricky witness in my > suitcase. > > > Whoever mix the cube knows
nothing in advance. The risk of error > is > > > already sufficient.
Given the impression that the cube mixed by > so > > > many people who
will be the one that I shall make without > looking?. > > > How to
proceed with it one second to one exchanges without any > > other > > >
visible physical object than the cube?. Without forgetting to > use > >
> the most difficult movements (middle layer), change of axis to > be >
> > fully visible. Without waiting, behind my back, without seeing > and
> > > quickly, nothing more magic, nothing more beautiful in the eyes >
of > > > the public. Believe me error and boldness are fragile. > > >
Behind a magician hide the truth. He is a great cubist > > > personel
method, fewest algorythm with rubik's cube, a magician > > > could
not do better. He is just like god because he (god) would > do > > > it
in four seconds for is 22 moves max. To see is hand in 27 > > > secondes
is better for the public! M.Guimond must know how to > > > control is
mind and hands. > > > http://www.rubikscuberecord.com/video3.wmv > > >
cheer's > > > Richard
1159. Re: 1980 Ideal stickers From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 09:13:10 -0000
yeh , i`d like to see some pics to see the diffence Pete
1160. Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 12:13:05 -0000
I've created a webpage for the beginner method I've been
teaching friends recently. It was originally a Word doc, but I thought
it might be useful for others, so I turned it into a webpage. >From what
I've seen, there are lots of sites that explain advanced methods,
but very few that explain beginner methods, which is why I wrote this
doc. So, here it is...
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Jasmine.
much better than mine :) --- jasmine_ellen <no_reply@yahoogroups.com>
wrote: > I've created a webpage for the beginner method I've >
been teaching > friends recently. It was originally a Word doc, but > I
thought it > might be useful for others, so I turned it into a >
webpage. > > From what I've seen, there are lots of sites that >
explain advanced > methods, but very few that explain beginner methods,
> which is why I > wrote this doc. So, here it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine. > > > > ------------------------ Yahoo! Groups Sponsor > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1162. Re: Beginner method From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 13:14:53 -0000
Thats a really good explanation and the instructions are really clear.
It's the method i used to begin with.
1163. Re: Beginner method From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 15:28:25 -0000
Jasmine, thank you for putting up this wonderful page. I receive a lot
of requests from people asking for a good beginners' solution and I
am always unsure as to where to send them. Now I know - to your page! :)
I will update my links and put a link to my solution. Jessica >
I've created a webpage for the beginner method I've been
teaching > friends recently. It was originally a Word doc, but I thought
it > might be useful for others, so I turned it into a webpage. > > From
what I've seen, there are lots of sites that explain advanced >
methods, but very few that explain beginner methods, which is why I >
wrote this doc. So, here it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine.
1164. Re: Beginner method From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 18:23:28 -0000
Wow, that's great! I've been meaning to do that for some time
but my school is very academically unforgiving. That's basically
the same method I teach people except I have them orient the corners
before permuting the corners. I do this because it's not only
"easier to see" but also more "Fridrich" so
everything is oriented first. Yeah, that's really a nice page. How
did you make the pictures for the cube? Instead of a webpage, over
winter break I made a CD with video clips using a digital camera.
Unfortunately it's about 500 MB large... not quite as easily
accessible as the webpage. Again, you're awesome! -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Jasmine, > > thank you for putting up this
wonderful page. I receive a lot of > requests from people asking for a
good beginners' solution and I am > always unsure as to where to
send them. Now I know - to your page! :) > I will update my links and
put a link to my solution. > > Jessica > > > I've created a webpage
for the beginner method I've been teaching > > friends recently. It
was originally a Word doc, but I thought it > > might be useful for
others, so I turned it into a webpage. > > > > From what I've seen,
there are lots of sites that explain advanced > > methods, but very few
that explain beginner methods, which is why > I > > wrote this doc. So,
here it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > >
Jasmine.
1165. Re: Megaminx blindfolded From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 20:18:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Stefan Pochmann wrote: > > Total time 5
hours 13 minutes. > > This is only the beginning. > > You did it!?!
That's incredible... Have you been working on this > with Richard,
or is this a separate endeavor toward the same goal? > > - Grant
Independent - I put it aside to work on the relay and had been going to
come back to it, but now I have to say congratulations to Stefan.
1166. Re: Megaminx blindfolded From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 20:19:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Haha, no... I feared Richard
might get it before me so I would've > never talked to him about it
;-) I also feared Dror might beat me > because I think he once said he
had ordered a Megaminx. > Yeah, I figured nobody else was crazy enough
to try it, so I put it aside to work on 3+3+4+5. Had I known there was
competition I might have delayed my 3,3,4,5 (which took ages to finally
get right). Well done on your achievement!
1167. Re: Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 21:29:19 -0000
Oops! Typo in my code... thanks for pointing that out. I've just
fixed it. :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y...> wrote: > Nice... > > In OLLE,
you used the same picture for states 3 and 4. > Also for OLLC, states 1
and 2. > > Anyway, very nice looking. > > c > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I've created a webpage for the
beginner method I've been teaching > > friends recently. It was
originally a Word doc, but I thought it > > might be useful for others,
so I turned it into a webpage. > > > > From what I've seen, there
are lots of sites that explain advanced > > methods, but very few that
explain beginner methods, which is why > I > > wrote this doc. So, here
it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > >
Jasmine.
1168. Re: Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 21:34:05 -0000
Thanks Jessica! :) And thanks to everyone else for their positive
feedback (and for picking up the spots where I'd accidentally
inserted the wrong pic!). :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich"
<Jess340@h...> wrote: > Jasmine, > > thank you for putting up this
wonderful page. I receive a lot of > requests from people asking for a
good beginners' solution and I am > always unsure as to where to
send them. Now I know - to your page! :) > I will update my links and
put a link to my solution. > > Jessica > > > I've created a webpage
for the beginner method I've been teaching > > friends recently. It
was originally a Word doc, but I thought it > > might be useful for
others, so I turned it into a webpage. > > > > From what I've seen,
there are lots of sites that explain advanced > > methods, but very few
that explain beginner methods, which is why > I > > wrote this doc. So,
here it is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > >
Jasmine.
1169. Re: Beginner method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 21:41:09 -0000
Hey Jasmine! That's a pretty neat page. But then again most girls
make neater web sites than most guys ... ;-) The method u describe is
pretty much like my current "speed" method. I use some more
advanced 3-cycles for the middle layer. And for the last layer i do
corners first, then the edges. 4 looks altogether. And with that method
i can do 30 secs avg when i make my cubing flow well :-) Just a
suggestion which will make ur page a bit more user-friendly for some.
Show ur algs with java applets ;-) Happy cubing!! --Per-- > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I've created a webpage for the beginner method I've
been teaching > friends recently. It was originally a Word doc, but I
thought it > might be useful for others, so I turned it into a webpage.
> > From what I've seen, there are lots of sites that explain
advanced > methods, but very few that explain beginner methods, which is
why I > wrote this doc. So, here it is... > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Jasmine.
1170. April 3rd Championship From: "Keith Sauer" <ksauer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 00:43:20 -0000
Tyson, I can't take it anymore!!!!! It's been 6 months since
the WC and I need a Rubiks competition.... So, I bit the bullet today
and bought airplane tickets for the April 3rd Championship at CalTech.
Since I'm from Texas, you now have a multi-state competition.
Anyone else care to make it a multi multi-state competition (was that
redundant)? See you in four weeks! Keith --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Just another
reminder for you all because I know by now the last message is buried
back > there... > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > >
The Spring Tournament will take place on April 3, 2004 at Caltech and
will be OFFICIAL! > Thanks to Dave Hedley Jones of Sevenstowns for
providing trophies and stickers and their > support. Thanks also to Bob
Fox of SpeedStacks for providing StackMats and Tournament > Displays.
Also thanks to Assistant Professor of Astronomy Lynne Hillenbrand for
being > our independent judge. > > Place: California Institute of
Technology, Pasadena, CA > Location: Winnett Lounge > Date: Saturday,
April 3, 2004 > Time: 11:45 AM - Check-In and Registration, 12:30 PM -
Competition > Event: 3x3x3 Speedsolve > Prizes: Trophies Sponsered by
Sevenstowns > Early Entry Fee: $2 (Before April 1) > Day-Of Entry Fee:
$4 > E-Mail: tmao@i... to enter. > > So far, I have three people signed
up. Yes, I realize it's early and no one likes to do things > until
the last minute. > > Bob Fox is also kindly sending me a free set of
SpeedStacks Cups... who's up for an > informal cup stacking
competition? I might be a fair event as I don't think many people >
have had practice with them... (unless Macky does yet ANOTHER thing...).
> > Also, check out the Caltech Rubik's Cube Club's Group at
http://groups.yahoo.com/ > group/caltechrubiks/ where if you want to
suggest anything, we'd be happy to hear your > advice. Also,
we're thinking of making t-shirts... and in fact, we've got a
silk screening > room and I've got a friend who I plan on abusing
to make t-shirts. Basically, you could > send us a picture and we can
get it silk screened for you. > > Anyway, I won't bore you of too
much of this... > > Oh... and let's have a card sorting competition
too. I've been studying the DVD tutorial > they sent me. It's
really helpful.
1171. Re: April 3rd Championship From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 01:00:32 -0000
I would, but I have school. Darn it.... --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer"
<ksauer@h...> wrote: > Tyson, > > I can't take it anymore!!!!!
It's been 6 months since the WC and I > need a Rubiks
competition.... So, I bit the bullet today and bought > airplane tickets
for the April 3rd Championship at CalTech. > > Since I'm from
Texas, you now have a multi-state competition. > > Anyone else care to
make it a multi multi-state competition (was that > redundant)? > > See
you in four weeks! > > Keith > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Just
another reminder for you all because I know by now the last > message is
buried back > > there... > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> The Spring Tournament will take place on April 3, 2004 at Caltech >
and will be OFFICIAL! > > Thanks to Dave Hedley Jones of Sevenstowns for
providing trophies > and stickers and their > > support. Thanks also to
Bob Fox of SpeedStacks for providing > StackMats and Tournament > >
Displays. Also thanks to Assistant Professor of Astronomy Lynne >
Hillenbrand for being > > our independent judge. > > > > Place:
California Institute of Technology, Pasadena, CA > > Location: Winnett
Lounge > > Date: Saturday, April 3, 2004 > > Time: 11:45 AM - Check-In
and Registration, 12:30 PM - Competition > > Event: 3x3x3 Speedsolve > >
Prizes: Trophies Sponsered by Sevenstowns > > Early Entry Fee: $2
(Before April 1) > > Day-Of Entry Fee: $4 > > E-Mail: tmao@i... to
enter. > > > > So far, I have three people signed up. Yes, I realize
it's early > and no one likes to do things > > until the last
minute. > > > > Bob Fox is also kindly sending me a free set of
SpeedStacks Cups... > who's up for an > > informal cup stacking
competition? I might be a fair event as I > don't think many people
> > have had practice with them... (unless Macky does yet ANOTHER >
thing...). > > > > Also, check out the Caltech Rubik's Cube
Club's Group at > http://groups.yahoo.com/ > > group/caltechrubiks/
where if you want to suggest anything, we'd be > happy to hear your
> > advice. Also, we're thinking of making t-shirts... and in fact,
> we've got a silk screening > > room and I've got a friend
who I plan on abusing to make t- shirts. > Basically, you could > > send
us a picture and we can get it silk screened for you. > > > > Anyway, I
won't bore you of too much of this... > > > > Oh... and let's
have a card sorting competition too. I've been > studying the DVD
tutorial > > they sent me. It's really helpful.
1172. Re: April 3rd Championship From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 01:22:55 -0000
Awesome Keith! Yeah... if anyone is coming from out of town and needs a
place to stay, I'm pretty sure I can accommodate that. I mean... as
long as it's not 30 people from out of California or something...
but if that happened, that would be really cool. MIke, I thought your
parents weren't so fond of you going to both a unicycle and cube
competition? If school was not an issue, would they actually support a
plane ticket from Idaho? Where's Brent Morgan?!? Arizona isn't
so far away! I think I'll have to get a prize for the furthest
competitor. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > I would, but
I have school. Darn it.... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Keith Sauer" >
<ksauer@h...> wrote: > > Tyson, > > > > I can't take it
anymore!!!!! It's been 6 months since the WC and I > > need a
Rubiks competition.... So, I bit the bullet today and > bought > >
airplane tickets for the April 3rd Championship at CalTech. > > > >
Since I'm from Texas, you now have a multi-state competition. > > >
> Anyone else care to make it a multi multi-state competition (was >
that > > redundant)? > > > > See you in four weeks! > > > > Keith > > >
> --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
Just another reminder for you all because I know by now the last > >
message is buried back > > > there... > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > The Spring Tournament will take place on April 3, 2004 at Caltech
> > and will be OFFICIAL! > > > Thanks to Dave Hedley Jones of
Sevenstowns for providing trophies > > and stickers and their > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
StackMats and Tournament > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > Hillenbrand for being > > > our
independent judge. > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > Location: Winnett Lounge > > > Date:
Saturday, April 3, 2004 > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > Event: 3x3x3 Speedsolve > > >
Prizes: Trophies Sponsered by Sevenstowns > > > Early Entry Fee: $2
(Before April 1) > > > Day-Of Entry Fee: $4 > > > E-Mail: tmao@i... to
enter. > > > > > > So far, I have three people signed up. Yes, I realize
it's early > > and no one likes to do things > > > until the last
minute. > > > > > > Bob Fox is also kindly sending me a free set of
SpeedStacks > Cups... > > who's up for an > > > informal cup
stacking competition? I might be a fair event as I > > don't think
many people > > > have had practice with them... (unless Macky does yet
ANOTHER > > thing...). > > > > > > Also, check out the Caltech
Rubik's Cube Club's Group at > > http://groups.yahoo.com/ > >
> group/caltechrubiks/ where if you want to suggest anything, we'd
> be > > happy to hear your > > > advice. Also, we're thinking of
making t-shirts... and in fact, > > we've got a silk screening > >
> room and I've got a friend who I plan on abusing to make t- >
shirts. > > Basically, you could > > > send us a picture and we can get
it silk screened for you. > > > > > > Anyway, I won't bore you of
too much of this... > > > > > > Oh... and let's have a card sorting
competition too. I've been > > studying the DVD tutorial > > > they
sent me. It's really helpful.
1173. Re: April 3rd Championship From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 03:04:43 -0000
Oh yeah... Good point. So I guess I can't come either way. Darn it.
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
Awesome Keith! Yeah... if anyone is coming from out of town and needs a
place to stay, > I'm pretty sure I can accommodate that. I mean...
as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > > MIke,
I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would they
actually support a plane ticket from > Idaho? > > Where's Brent
Morgan?!? Arizona isn't so far away! > > I think I'll have to
get a prize for the furthest competitor. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have school. Darn
it.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Keith Sauer" > > <ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the
WC and I > > > need a Rubiks competition.... So, I bit the bullet today
and > > bought > > > airplane tickets for the April 3rd Championship at
CalTech. > > > > > > Since I'm from Texas, you now have a
multi-state competition. > > > > > > Anyone else care to make it a multi
multi-state competition (was > > that > > > redundant)? > > > > > > See
you in four weeks! > > > > > > Keith > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > Just
another reminder for you all because I know by now the last > > >
message is buried back > > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > > > The Spring Tournament will take place on April 3, 2004 at
Caltech > > > and will be OFFICIAL! > > > > Thanks to Dave Hedley Jones
of Sevenstowns for providing trophies > > > and stickers and their > > >
> support. Thanks also to Bob Fox of SpeedStacks for providing > > >
StackMats and Tournament > > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > > Hillenbrand for being > > > > our
independent judge. > > > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > > Location: Winnett Lounge > > > > Date:
Saturday, April 3, 2004 > > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > > Event: 3x3x3 Speedsolve > >
> > Prizes: Trophies Sponsered by Sevenstowns > > > > Early Entry Fee:
$2 (Before April 1) > > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I have three people signed
up. Yes, I realize it's early > > > and no one likes to do things >
> > > until the last minute. > > > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > > Cups... > > > who's up for
an > > > > informal cup stacking competition? I might be a fair event as
I > > > don't think many people > > > > have had practice with
them... (unless Macky does yet ANOTHER > > > thing...). > > > > > > > >
Also, check out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where if you want
to suggest anything, we'd > > be > > > happy to hear your > > > >
advice. Also, we're thinking of making t-shirts... and in fact, > >
> we've got a silk screening > > > > room and I've got a
friend who I plan on abusing to make t- > > shirts. > > > Basically, you
could > > > > send us a picture and we can get it silk screened for you.
> > > > > > > > Anyway, I won't bore you of too much of this... > >
> > > > > > Oh... and let's have a card sorting competition too.
I've been > > > studying the DVD tutorial > > > > they sent me.
It's really helpful.
1174. Re: [Speed cubing group] April 3rd Championship From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Mar 2004 22:27:38 -0600
Keith Sauer wrote: >Since I'm from Texas, you now have a
multi-state competition. > > > I'd love to join you all, but I have
school as well. I am considering Cal Tech after High School though, so
maybe I will be able to get a free day off of school to go check out the
campus (and if I go, I might as well join in the cubing festivities as
well :)) If not, I might at least be able to make it to one during the
summer. Doug -- AIM: dogcannibal MSN: dougreed@...
1175. Hana, you were referenced! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 05:16:43 -0000
Hey hana, Your web site was linked on my favorite computer hardware
site: http://www.hardocp.com/ They seem to think one of your designs
resembles their logo. I once twiddled a design and submitted it to them:
http://members.cox.net/swedishlf/[H]ardcubez1.jpg But mine was
intentional ;) Thought you might like to know, especially if your site
gets hammered, they have a history of slashdotting places... Best,
Daniel
1176. Applet page From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 09:28:57 -0000
Hi all, I never created an applet, but I used Josef Jelineks applet to
create a page where you can easily enter the scrambling algs for several
contests. I know that my previous page, the one with the timer,
wasn't supporting Netscape, so this will make up for that. Let me
know if you want anything changed. Simply paste the scrambling algorithm
in the box and press SET. Thanks to Josef for his applet. I found it is
the only one supporting the xyz syntax. Michiel
1177. Shoot me, I forgot the link From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 09:29:51 -0000
All right before you shoot me here is the link
http://thearufam.brinkster.net/cube/jjapplet.asp
1178. rubiks.com From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 09:35:42 -0000
The site is being completely revamped. Flash animations, lots of colors,
virtual games, information... And community resources! In a few months,
maybe we'll all talk on their forums? Gilles.
1179. Hypercubing? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 11:08:43 -0000
With supercubing, you make sure that every center is correctly oriented.
But what about the center cubie, the 27th one inside you never see, is
it automagically solved? Gilles. PS: Sorry if this question looks
stupid.
1180. Cube and Lights Out From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 11:18:49 -0000
I'm trying to look at the cube as a Lights Out puzzle. People see
the cube as 12 different edges and 8 different corners. But before you
get to know the cube, it looks like a perfect 3x3x3 matrix of 27
identical 6-color cubies with 24 possible orientations. When you turn a
side, imagine that you don't swap different corners and edges, but
you just make cubies spin at their location. An action makes changes in
a neighbourhood... 24 light intensities... Ok ok, it's much much
more complicated than standard Lights Out, because actions are
anisotropic and context-dependent. Ideas? Gilles.
1181. Re: Hypercubing? From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 11:48:02 -0000
--- Gilles Roux wrote: > With supercubing, you make sure that every
center is correctly > oriented. > But what about the center cubie, the
27th one inside you never see, is > it automagically solved? Yes it is.
Its (non-visible) colours always match the colours of the face centres
of the cube, so it is always oriented correctly. Jaap
1182. Re: Cube and Lights Out From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 11:58:13 -0000
--- Gilles Roux wrote: > I'm trying to look at the cube as a Lights
Out puzzle. ... > But before you get to know the cube, it looks like a
perfect 3x3x3 > matrix of 27 identical 6-color cubies with 24 possible
orientations. One project I've been working on a bit is an applet
that allows any size cuboid, and which also shows the inside cubes. I do
indeed model it as a block of identical small cubes, so that only their
orientations are changed. This project is far from completed, and
I'm not spending much time on it right now, but it will see the
light of day some time. Jaap
1183. Re: Shoot me, I forgot the link From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 12:56:57 -0000
This is brilliant! --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@z...> wrote: > All right
before you shoot me here is the link >
http://thearufam.brinkster.net/cube/jjapplet.asp
1184. Re: Shoot me, I forgot the link From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 13:29:31 -0000
Hi, really good work. This page can be very useful when using the applet
in web pages and you want to test sequences interactively! I think you
should show possible moves (their textual representations) on the page
and/or a link to the original page of the applet
(http://software.rubikscube.info/AnimCube). It is good especially for
the X,Y,Z turns that are not consistent on all pages (it is not really
intuitive which axis corresponds to which face). However, Rc, Rc2,
Rc', Uc, ... can be used instead... It is possible to use also
other features as messages, delays, ... (try input
"{Hello}.{world}" and play it :)) Best regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > All right before you shoot me here
is the link > http://thearufam.brinkster.net/cube/jjapplet.asp
1185. Re: Hypercubing? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 13:42:34 -0000
Hey! On larger cubes than 3x3x3 this breaks down. Well for odd sized
regular cubes we will always have the "middle" cubicle in
correct orientation. But for other cubicles not being in the middle and
not being an outer cubicle they can be in "incorrect place"
and out of orientation. I have plans to make such a 4x4x4
"super-supercube" in software where each of the 64 cubicles
has 6 colored faces, and where all have to be aligned for it to be
solved. All i need is the time to get on with it ;-) It can be solved
"inside-out": first solve middle 2x2x2 cube and then solve the
rest with outer slice moves and 3- cycles. Maybe there are more
efficient ways to solve it ?? --Per K-- >--- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> > > --- Gilles Roux wrote: > > With supercubing, you make sure that
every center is correctly > > oriented. > > But what about the center
cubie, the 27th one inside you never see, is > > it automagically
solved? > > Yes it is. Its (non-visible) colours always match the
colours of the > face centres of the cube, so it is always oriented
correctly. > > Jaap
1186. Re: Hypercubing? (Jaap) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 13:53:38 -0000
Hi Jaap, > Yes it is. Its (non-visible) colours always match the colours
of the > face centres of the cube, so it is always oriented correctly.
...hum... thanks, the question really was stupid. I should have had my
coffee before ;-) > One project I've been working on a bit is an
applet that allows any > size cuboid, and which also shows the inside
cubes. I do indeed model > it as a block of identical small cubes, so
that only their > orientations are changed. Oh YES! A real cube with 3
dimensions.
1187. Mixed discipline From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 15:21:27 -0000
I was just wondering if anyone had ever considered mixing the
disciplines of blindfold cubing and one-handed cubing... That would be
pretty impressive. It's hard enough not to mess up algs one handed
and hard (though less so with practice, I'm told) not to mess up
the solution when blindfolded, much less mixing the two together. -
Grant
1188. Re: rubiks.com From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 15:47:51 -0000
That's pretty cool. But I don't think we're going to
switch to their forums, that idea's been tried before and it never
worked. It should, but it doesn't. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > The site is being completely revamped. >
Flash animations, lots of colors, virtual games, information... > And
community resources! In a few months, maybe we'll all talk on >
their forums? > > Gilles.
1189. Re: Mixed discipline From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 16:15:50 -0000
Richard has done this already, it's in the "amazing bld"
list. For the algorithms, I'd say it depends on the algorithms you
use. If you're using only a few and simple intuitive sequences then
they shouldn't be too hard to do right. But that's my opinion
before having tried it ;-) For normal one-handed solving I don't
use most of my two-handed algs simply because only my hands remember
them and if one of the two is missing that's bad :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I was just wondering if anyone had ever
considered mixing the > disciplines of blindfold cubing and one-handed
cubing... That would > be pretty impressive. It's hard enough not
to mess up algs one > handed and hard (though less so with practice,
I'm told) not to mess > up the solution when blindfolded, much less
mixing the two together. > > - Grant
1190. [Speed cubing group] Web developer's Needed From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Mar 2004 08:33:55 -0800 (PST)
Web developers needed for voluntary coding/consultation for
www.cubehead.org All who are interested should talk to me via IM
(smackitypants) or on Y! Messenger (craptastic_crap). PHP, MySQL, HTTP
Protocol and Sessions knowledge/advice needed ASAP, Javascript knowledge
optional but is a plus. Thanks everyone :) Kyle
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1191. Re: 3+3+4+5 (Killer move) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 16:58:01 -0000
> Or do you just make sure you know each cube cold > I try to know the
cubes reasonably well (not always cold, but as close as) What does it
mean to know something cold? Stefan
1192. Re: 3+3+4+5 (Killer move) From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 17:10:02 -0000
--- Stefan Pochmann wrote: > > Or do you just make sure you know each
cube cold > What does it mean to know something cold? I've always
heard it said that someone "has it down cold" - to imply that
they know something perfectly. I usually hear it more in reference to a
performance thing, like having a piano piece "down cold",
therefore being able to perform it flawlessly. Perhaps equivalent to
definition #9 on dictionary.com... "Marked by unqualified certainty
or sure familiarity." - Grant
1193. Re: [Speed cubing group] Web developer's Needed From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 19:18:29 -0000
I know just HTML, JavaScript, and CSS. Dunno if that'll help you,
but whatever. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > Web developers needed for voluntary
coding/consultation for www.cubehead.org > > All who are interested
should talk to me via IM (smackitypants) or on Y! Messenger
(craptastic_crap). > > PHP, MySQL, HTTP Protocol and Sessions
knowledge/advice needed ASAP, Javascript knowledge optional but is a
plus. > > Thanks everyone :) > > Kyle > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster. > > [Non-text portions of this
message have been removed]
Hi Jasmine, Just one little remark. Under "The first layer
corners" you at one place write "edge" instead of
"corner" piece. R ----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 02,
2004 10:29 PM Subject: [Speed cubing group] Re: Beginner method > Oops!
Typo in my code... thanks for pointing that out. I've just > fixed
it. :) > > Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" > <c_w_tsai@y...> wrote: > > Nice... > > > > In
OLLE, you used the same picture for states 3 and 4. > > Also for OLLC,
states 1 and 2. > > > > Anyway, very nice looking. > > > > c > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I've created a webpage for the
beginner method I've been teaching > > > friends recently. It was
originally a Word doc, but I thought it > > > might be useful for
others, so I turned it into a webpage. > > > > > > From what I've
seen, there are lots of sites that explain > advanced > > > methods, but
very few that explain beginner methods, which is why > > I > > > wrote
this doc. So, here it is... > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > > >
> Jasmine. > > > > > > Yahoo! Groups Links > > > > >
1195. Re: [Speed cubing group] April 3rd Championship From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 20:05:41 -0000
Hey Mike, If Frank Morris comes, maybe you can hide in his luggage?
-Tyson --- In speedsolvingrubikscube@yahoogroups.com, Doug
<dougreed@h...> wrote: > Keith Sauer wrote: > > >Since I'm from
Texas, you now have a multi-state competition. > > > > > > > I'd
love to join you all, but I have school as well. I am considering > Cal
Tech after High School though, so maybe I will be able to get a free >
day off of school to go check out the campus (and if I go, I might as >
well join in the cubing festivities as well :)) > > If not, I might at
least be able to make it to one during the summer. > > Doug > > -- >
AIM: dogcannibal > MSN: dougreed@h...
1196. Re: [Speed cubing group] Web developer's Needed From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Mar 2004 14:06:55 -0800 (PST)
i know some of php, mysql, java, css and all that junk...i might help.
you might wanna call up jess Bond tho
http://www.freewebs.com/brentsuniverse -brent Kyle Bryant
<craptastic_crap@...> wrote: Web developers needed for voluntary
coding/consultation for www.cubehead.org All who are interested should
talk to me via IM (smackitypants) or on Y! Messenger (craptastic_crap).
PHP, MySQL, HTTP Protocol and Sessions knowledge/advice needed ASAP,
Javascript knowledge optional but is a plus. Thanks everyone :) Kyle
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed] Yahoo! Groups Links :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1197. Re: [Speed cubing group] Re: April 3rd Championship From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Mar 2004 14:10:08 -0800 (PST)
lol, yes i'm here, and arizona ISN'T that far at all indeed.
is this going to be an official US championship? if it is, i'm
defintatly going. -brent tmao@... wrote: Awesome Keith! Yeah... if
anyone is coming from out of town and needs a place to stay, I'm
pretty sure I can accommodate that. I mean... as long as it's not
30 people from out of California or something... but if that happened,
that would be really cool. MIke, I thought your parents weren't so
fond of you going to both a unicycle and cube competition? If school was
not an issue, would they actually support a plane ticket from Idaho?
Where's Brent Morgan?!? Arizona isn't so far away! I think
I'll have to get a prize for the furthest competitor. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I would, but I have school. Darn it.... >
> --- In speedsolvingrubikscube@yahoogroups.com, "Keith Sauer"
> <ksauer@h...> wrote: > > Tyson, > > > > I can't take it
anymore!!!!! It's been 6 months since the WC and I > > need a
Rubiks competition.... So, I bit the bullet today and > bought > >
airplane tickets for the April 3rd Championship at CalTech. > > > >
Since I'm from Texas, you now have a multi-state competition. > > >
> Anyone else care to make it a multi multi-state competition (was >
that > > redundant)? > > > > See you in four weeks! > > > > Keith > > >
> --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > >
Just another reminder for you all because I know by now the last > >
message is buried back > > > there... > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > The Spring Tournament will take place on April 3, 2004 at Caltech
> > and will be OFFICIAL! > > > Thanks to Dave Hedley Jones of
Sevenstowns for providing trophies > > and stickers and their > > >
support. Thanks also to Bob Fox of SpeedStacks for providing > >
StackMats and Tournament > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > Hillenbrand for being > > > our
independent judge. > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > Location: Winnett Lounge > > > Date:
Saturday, April 3, 2004 > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > Event: 3x3x3 Speedsolve > > >
Prizes: Trophies Sponsered by Sevenstowns > > > Early Entry Fee: $2
(Before April 1) > > > Day-Of Entry Fee: $4 > > > E-Mail: tmao@i... to
enter. > > > > > > So far, I have three people signed up. Yes, I realize
it's early > > and no one likes to do things > > > until the last
minute. > > > > > > Bob Fox is also kindly sending me a free set of
SpeedStacks > Cups... > > who's up for an > > > informal cup
stacking competition? I might be a fair event as I > > don't think
many people > > > have had practice with them... (unless Macky does yet
ANOTHER > > thing...). > > > > > > Also, check out the Caltech
Rubik's Cube Club's Group at > > http://groups.yahoo.com/ > >
> group/caltechrubiks/ where if you want to suggest anything, we'd
> be > > happy to hear your > > > advice. Also, we're thinking of
making t-shirts... and in fact, > > we've got a silk screening > >
> room and I've got a friend who I plan on abusing to make t- >
shirts. > > Basically, you could > > > send us a picture and we can get
it silk screened for you. > > > > > > Anyway, I won't bore you of
too much of this... > > > > > > Oh... and let's have a card sorting
competition too. I've been > > studying the DVD tutorial > > > they
sent me. It's really helpful. Yahoo! Groups SponsorADVERTISEMENT
Click Here --------------------------------- Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1198. Re: Megaminx blindfolded From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 22:54:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Total time 5 hours 13
minutes. > This is only the beginning. Well, what with my memory for
algorithms not being so good, I've realized tonight that I
can't solve the thing sighted anymore so I won't be getting it
done blindfolded for some time (even though it requires only 4
algorithms, I can't remember any of them at the moment!).
1199. Ultimate mix From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 22:58:03 -0000
I was wondering, concerning Katsu's ultimate mixes, whether anyone
has come up with a one for the megaminx. Since each side only involves
11 pieces perhaps it is possible to get each side having 11 different
colours simultaneously (or on a 6 colour megaminx, 5 edges all different
colours, 5 corners all different colours (but same as said edges in some
order) and the centre different again; also with no adjacent edge and
colour on a face the same colour).
1200. Re: Mixed discipline From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 23:03:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I was just wondering if anyone had ever
considered mixing the > disciplines of blindfold cubing and one-handed
cubing... That would > be pretty impressive. It's hard enough not
to mess up algs one > handed and hard (though less so with practice,
I'm told) not to mess > up the solution when blindfolded, much less
mixing the two together. > > - Grant Been there done that. The hardest
parts are keeping the orientation of the physical cube OK, cramp in the
hand and jamming cubes. I also inspected only using one hand (though I
scrambled with 2!) as I figure it's part of the procedure (and it
takes a bit longer too). Another one that I did was to get one scrambled
stae to another (on a target cube). This is not so hard as it's
just a question of mapping the target cube as a solved cube and then
using the appropriate orientations and permutations on the cube to
solve. (Thus you "solve" to the other scrambled state.)
1201. [Speed cubing group] Re: April 3rd Championship From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 23:08:47 -0000
Brent, There is an official US Championship this summer, but the one
they're talking about right now is just a local tournament. The US
championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and arizona
ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town and
needs a place to stay, > I'm pretty sure I can accommodate that. I
mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > > MIke,
I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would they
actually support a plane ticket from > Idaho? > > Where's Brent
Morgan?!? Arizona isn't so far away! > > I think I'll have to
get a prize for the furthest competitor. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have school. Darn
it.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Keith Sauer" > > <ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the
WC and I > > > need a Rubiks competition.... So, I bit the bullet today
and > > bought > > > airplane tickets for the April 3rd Championship at
CalTech. > > > > > > Since I'm from Texas, you now have a
multi-state competition. > > > > > > Anyone else care to make it a multi
multi-state competition (was > > that > > > redundant)? > > > > > > See
you in four weeks! > > > > > > Keith > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > Just
another reminder for you all because I know by now the last > > >
message is buried back > > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > > > The Spring Tournament will take place on April 3, 2004 at
Caltech > > > and will be OFFICIAL! > > > > Thanks to Dave Hedley Jones
of Sevenstowns for providing trophies > > > and stickers and their > > >
> support. Thanks also to Bob Fox of SpeedStacks for providing > > >
StackMats and Tournament > > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > > Hillenbrand for being > > > > our
independent judge. > > > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > > Location: Winnett Lounge > > > > Date:
Saturday, April 3, 2004 > > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > > Event: 3x3x3 Speedsolve > >
> > Prizes: Trophies Sponsered by Sevenstowns > > > > Early Entry Fee:
$2 (Before April 1) > > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I have three people signed
up. Yes, I realize it's early > > > and no one likes to do things >
> > > until the last minute. > > > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > > Cups... > > > who's up for
an > > > > informal cup stacking competition? I might be a fair event as
I > > > don't think many people > > > > have had practice with
them... (unless Macky does yet ANOTHER > > > thing...). > > > > > > > >
Also, check out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where if you want
to suggest anything, we'd > > be > > > happy to hear your > > > >
advice. Also, we're thinking of making t-shirts... and in fact, > >
> we've got a silk screening > > > > room and I've got a
friend who I plan on abusing to make t- > > shirts. > > > Basically, you
could > > > > send us a picture and we can get it silk screened for you.
> > > > > > > > Anyway, I won't bore you of too much of this... > >
> > > > > > Oh... and let's have a card sorting competition too.
I've been > > > studying the DVD tutorial > > > > they sent me.
It's really helpful. > > > Yahoo! Groups SponsorADVERTISEMENT >
Click Here > > --------------------------------- > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed]
1202. Re: Web developer's Needed From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 23:10:20 -0000
I can do graphics, but if you really want me on your team you should
install msn messenger and add me (allyourbase@...) currently I'm
also working on my own website, http://www.baseplace.tk/ I hope you know
your stuff if you're planning on making something big. Good luck,
Koen
1203. 3x3x3 blindfold solving... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Mar 2004 23:20:13 -0000
What existing methods are there for bf solving a 3x3x3 and which of
these methods require the least memorizing, and which of these are the
fastest? thanks. -Chris
1204. Re: [Speed cubing group] Re: April 3rd Championship From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Mar 2004 15:39:32 -0800 (PST)
WHOA WHOA, since when was there a US champs? lol..hrm. :/ can someone
send me all the info on this? thx Michael Atkinson <unipsycho6@...>
wrote:Brent, There is an official US Championship this summer, but the
one they're talking about right now is just a local tournament. The
US championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and arizona
ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town and
needs a place to stay, > I'm pretty sure I can accommodate that. I
mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > > MIke,
I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would they
actually support a plane ticket from > Idaho? > > Where's Brent
Morgan?!? Arizona isn't so far away! > > I think I'll have to
get a prize for the furthest competitor. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have school. Darn
it.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Keith Sauer" > > <ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the
WC and I > > > need a Rubiks competition.... So, I bit the bullet today
and > > bought > > > airplane tickets for the April 3rd Championship at
CalTech. > > > > > > Since I'm from Texas, you now have a
multi-state competition. > > > > > > Anyone else care to make it a multi
multi-state competition (was > > that > > > redundant)? > > > > > > See
you in four weeks! > > > > > > Keith > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > Just
another reminder for you all because I know by now the last > > >
message is buried back > > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > > > The Spring Tournament will take place on April 3, 2004 at
Caltech > > > and will be OFFICIAL! > > > > Thanks to Dave Hedley Jones
of Sevenstowns for providing trophies > > > and stickers and their > > >
> support. Thanks also to Bob Fox of SpeedStacks for providing > > >
StackMats and Tournament > > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > > Hillenbrand for being > > > > our
independent judge. > > > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > > Location: Winnett Lounge > > > > Date:
Saturday, April 3, 2004 > > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > > Event: 3x3x3 Speedsolve > >
> > Prizes: Trophies Sponsered by Sevenstowns > > > > Early Entry Fee:
$2 (Before April 1) > > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I have three people signed
up. Yes, I realize it's early > > > and no one likes to do things >
> > > until the last minute. > > > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > > Cups... > > > who's up for
an > > > > informal cup stacking competition? I might be a fair event as
I > > > don't think many people > > > > have had practice with
them... (unless Macky does yet ANOTHER > > > thing...). > > > > > > > >
Also, check out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where if you want
to suggest anything, we'd > > be > > > happy to hear your > > > >
advice. Also, we're thinking of making t-shirts... and in fact, > >
> we've got a silk screening > > > > room and I've got a
friend who I plan on abusing to make t- > > shirts. > > > Basically, you
could > > > > send us a picture and we can get it silk screened for you.
> > > > > > > > Anyway, I won't bore you of too much of this... > >
> > > > > > Oh... and let's have a card sorting competition too.
I've been > > > studying the DVD tutorial > > > > they sent me.
It's really helpful. > > > Yahoo! Groups SponsorADVERTISEMENT >
Click Here > > --------------------------------- > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1205. Re: [Speed cubing group] US championships? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Mar 2004 15:39:55 -0800 (PST)
WHOA WHOA, since when was there a US champs? lol..hrm. :/ can someone
send me all the info on this? thx Michael Atkinson <unipsycho6@...>
wrote:Brent, There is an official US Championship this summer, but the
one they're talking about right now is just a local tournament. The
US championship is from July 9 to 11. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > lol, yes i'm here, and arizona
ISN'T that far at all indeed. is this going to be an official US
championship? if it is, i'm defintatly going. > -brent > tmao@i...
wrote: > Awesome Keith! Yeah... if anyone is coming from out of town and
needs a place to stay, > I'm pretty sure I can accommodate that. I
mean... as long as it's not 30 people from out of > California or
something... but if that happened, that would be really cool. > > MIke,
I thought your parents weren't so fond of you going to both a
unicycle and cube > competition? If school was not an issue, would they
actually support a plane ticket from > Idaho? > > Where's Brent
Morgan?!? Arizona isn't so far away! > > I think I'll have to
get a prize for the furthest competitor. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> > wrote: > > I would, but I have school. Darn
it.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Keith Sauer" > > <ksauer@h...> wrote: > > > Tyson, > > > >
> > I can't take it anymore!!!!! It's been 6 months since the
WC and I > > > need a Rubiks competition.... So, I bit the bullet today
and > > bought > > > airplane tickets for the April 3rd Championship at
CalTech. > > > > > > Since I'm from Texas, you now have a
multi-state competition. > > > > > > Anyone else care to make it a multi
multi-state competition (was > > that > > > redundant)? > > > > > > See
you in four weeks! > > > > > > Keith > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > Just
another reminder for you all because I know by now the last > > >
message is buried back > > > > there... > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > > > The Spring Tournament will take place on April 3, 2004 at
Caltech > > > and will be OFFICIAL! > > > > Thanks to Dave Hedley Jones
of Sevenstowns for providing trophies > > > and stickers and their > > >
> support. Thanks also to Bob Fox of SpeedStacks for providing > > >
StackMats and Tournament > > > > Displays. Also thanks to Assistant
Professor of Astronomy Lynne > > > Hillenbrand for being > > > > our
independent judge. > > > > > > > > Place: California Institute of
Technology, Pasadena, CA > > > > Location: Winnett Lounge > > > > Date:
Saturday, April 3, 2004 > > > > Time: 11:45 AM - Check-In and
Registration, 12:30 PM - Competition > > > > Event: 3x3x3 Speedsolve > >
> > Prizes: Trophies Sponsered by Sevenstowns > > > > Early Entry Fee:
$2 (Before April 1) > > > > Day-Of Entry Fee: $4 > > > > E-Mail:
tmao@i... to enter. > > > > > > > > So far, I have three people signed
up. Yes, I realize it's early > > > and no one likes to do things >
> > > until the last minute. > > > > > > > > Bob Fox is also kindly
sending me a free set of SpeedStacks > > Cups... > > > who's up for
an > > > > informal cup stacking competition? I might be a fair event as
I > > > don't think many people > > > > have had practice with
them... (unless Macky does yet ANOTHER > > > thing...). > > > > > > > >
Also, check out the Caltech Rubik's Cube Club's Group at > > >
http://groups.yahoo.com/ > > > > group/caltechrubiks/ where if you want
to suggest anything, we'd > > be > > > happy to hear your > > > >
advice. Also, we're thinking of making t-shirts... and in fact, > >
> we've got a silk screening > > > > room and I've got a
friend who I plan on abusing to make t- > > shirts. > > > Basically, you
could > > > > send us a picture and we can get it silk screened for you.
> > > > > > > > Anyway, I won't bore you of too much of this... > >
> > > > > > Oh... and let's have a card sorting competition too.
I've been > > > studying the DVD tutorial > > > > they sent me.
It's really helpful. > > > Yahoo! Groups SponsorADVERTISEMENT >
Click Here > > --------------------------------- > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1206. Re: [Speed cubing group] US championships? From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 01:00:20 -0000
Hey Brent, So there's a tournament in April. It is a local
tournament but it is offic= ial so if you set a record there, it will be
the official record. I'm working on setting up a US Championship
for July 9 to 11. I'm pretty close to getting the hall: Good
morning Tyson, I need to get additional information on this event, so
please call me x3828= . Thank you, Victoria At 04:58 PM 3/2/2004 -0800,
you wrote: Dear Ms. Seas, Would it be possible to reserve Baxter Lecture
Hall for the entire day of J= uly 10, 2004? I hope to hold the 2004 US
Rubik's Cube championships at Caltech. -Tyson So... I went to go
find her but she was out for the day. I'll be able to t= alk to her
tomorrow and hopefully confirm the room reservation later on Thursday or
Friday. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > WHOA WHOA, since when was
there a US champs? lol..hrm. :/ can someone s= end me all the info on
this? thx > > Michael Atkinson <unipsycho6@y...> wrote:Brent, > There
is an official US Championship this summer, but the one they're >
talking about right now is just a local tournament. The US >
championship is from July 9 to 11. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > lol, yes i'm here, and
arizona ISN'T that far at all indeed. is > this going to be an
official US championship? if it is, i'm > defintatly going. > >
-brent > > tmao@i... wrote: > > Awesome Keith! Yeah... if anyone is
coming from out of town and > needs a place to stay, > > I'm pretty
sure I can accommodate that. I mean... as long as it's > not 30
people from out of > > California or something... but if that happened,
that would be > really cool. > > > > MIke, I thought your parents
weren't so fond of you going to both a > unicycle and cube > >
competition? If school was not an issue, would they actually > support a
plane ticket from > > Idaho? > > > > Where's Brent Morgan?!?
Arizona isn't so far away! > > > > I think I'll have to get a
prize for the furthest competitor. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> > > wrote: > > > I would, but I have school. Darn
it.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Keith Sauer" > > > <ksauer@h...> wrote: > > > > Tyson, > >
> > > > > > I can't take it anymore!!!!! It's been 6 months
since the WC > and I > > > > need a Rubiks competition.... So, I bit the
bullet today and > > > bought > > > > airplane tickets for the April 3rd
Championship at CalTech. > > > > > > > > Since I'm from Texas, you
now have a multi-state competition. > > > > > > > > Anyone else care to
make it a multi multi-state competition > (was > > > that > > > >
redundant)? > > > > > > > > See you in four weeks! > > > > > > > > Keith
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > > > Just another reminder for you all because I know by now
the > last > > > > message is buried back > > > > > there... > > > > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/9039 > > >
> > > > > > > The Spring Tournament will take place on April 3, 2004 at
> Caltech > > > > and will be OFFICIAL! > > > > > Thanks to Dave Hedley
Jones of Sevenstowns for providing > trophies > > > > and stickers and
their > > > > > support. Thanks also to Bob Fox of SpeedStacks for
providing > > > > StackMats and Tournament > > > > > Displays. Also
thanks to Assistant Professor of Astronomy > Lynne > > > > Hillenbrand
for being > > > > > our independent judge. > > > > > > > > > > Place:
California Institute of Technology, Pasadena, CA > > > > > Location:
Winnett Lounge > > > > > Date: Saturday, April 3, 2004 > > > > > Time:
11:45 AM - Check-In and Registration, 12:30 PM - > Competition > > > > >
Event: 3x3x3 Speedsolve > > > > > Prizes: Trophies Sponsered by
Sevenstowns > > > > > Early Entry Fee: $2 (Before April 1) > > > > >
Day-Of Entry Fee: $4 > > > > > E-Mail: tmao@i... to enter. > > > > > > >
> > > So far, I have three people signed up. Yes, I realize it's >
early > > > > and no one likes to do things > > > > > until the last
minute. > > > > > > > > > > Bob Fox is also kindly sending me a free set
of SpeedStacks > > > Cups... > > > > who's up for an > > > > >
informal cup stacking competition? I might be a fair event > as I > > >
> don't think many people > > > > > have had practice with them...
(unless Macky does yet ANOTHER > > > > thing...). > > > > > > > > > >
Also, check out the Caltech Rubik's Cube Club's Group at > > >
> http://groups.yahoo.com/ > > > > > group/caltechrubiks/ where if you
want to suggest anything, > we'd > > > be > > > > happy to hear
your > > > > > advice. Also, we're thinking of making t-shirts...
and in > fact, > > > > we've got a silk screening > > > > > room
and I've got a friend who I plan on abusing to make t- > > >
shirts. > > > > Basically, you could > > > > > send us a picture and we
can get it silk screened for you. > > > > > > > > > > Anyway, I
won't bore you of too much of this... > > > > > > > > > > Oh... and
let's have a card sorting competition too. I've > been > > > >
studying the DVD tutorial > > > > > they sent me. It's really
helpful. > > > > > > Yahoo! Groups SponsorADVERTISEMENT > > Click Here >
> > > --------------------------------- > > Yahoo! Groups Links > > > >
To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> :) > > --Brent > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Search - Find what you're looking for faster. >
> > > [Non-text portions of this message have been removed] > > > Yahoo!
Groups SponsorADVERTISEMENT > Click Here > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed]
1207. RE: [Speed cubing group] Warning about your e-mail
account. From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 Mar 2004 07:11:27 -0500
If anybody hasn't noticed, this is obviously fake. There are
several viruses floating around the net that look and act similar, so be
on your guard. Only believe your antivirus software. CMG -----Original
Message----- From: aspiring_to_love@... [mailto:aspiring_to_love@...]
Sent: Thursday, March 04, 2004 4:26 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Warning about your e-mail account. Dear user of Yahoogroups.com gateway
e-mail server, We warn you about some attacks on your e-mail account.
Your computer may contain viruses, in order to keep your computer and
e-mail account safe, please, follow the instructions. Pay attention on
attached file. Attached file protected with the password for security
reasons. Password is 60633. The Management, The Yahoogroups.com team
http://www.yahoogroups.com [Non-text portions of this message have been
removed] _____ Yahoo! Groups Links * To visit your group on the web, go
to: http://groups.yahoo.com/group/speedsolvingrubikscube/ * To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
1208. Recent cubes comparision From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 14:01:48 -0000
Hi, two photos of three relatively new cubes are now in
"Photos/Cube Colors". The first cube is new Rubik studio one
with bright orange and really dark red/brown. It has YOB scheme. The
second one is a little older Rubik studio cube with not so bright orange
color. It has BOY scheme. Both cubes have strong good quality plastic
stickers. The third cube is the Hessport's one (originally with
color cube logo - which disappeared). It has much less contrast colors
and orange and red colors are closer to each other. It has good quality
plastic stickers, but much thinner, so the black cubie color affects the
sticker color (see the yellow and orange)... All three cubes are durable
and really good for speedcubing. The only disadvantage of the
Hessport's cube is the absence of adjustable screws. If there is
any interest, I can compare more cubes and eventually make a web page. I
can compare even 4x4x4 and 5x5x5, because there are more types
available, but some are better... Regards, Josef --- In
speedsolvingrubikscube@yahoogroups.com, cubed68 <no_reply@y...>
wrote: > yeh , i`d like to see some pics to see the diffence > > Pete
I'm having a little trouble with permuting the Last Slice of the
Megaminx, any advice? [K] --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1210. Re: [Speed cubing group] Warning about your e-mail
account. From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 16:19:52 -0000
I also got a copy of this under the Subject of "^_^ meay meay"
with a zip file and password. --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher
MoyerGrice" <christopher.moyergrice@h...> wrote: > If anybody
hasn't noticed, this is obviously fake. There are several > viruses
floating around the net that look and act similar, so be on your >
guard. Only believe your antivirus software. > > CMG > > -----Original
Message----- > From: aspiring_to_love@y... >
[mailto:aspiring_to_love@y...] > Sent: Thursday, March 04, 2004 4:26 AM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Warning about your e-mail account. > > > Dear user of
Yahoogroups.com gateway e-mail server, > > We warn you about some
attacks on your e-mail account. Your > computer may > contain viruses,
in order to keep your computer and e-mail > account safe, > please,
follow the instructions. > > Pay attention on attached file. > >
Attached file protected with the password for security reasons. >
Password is 60633. > > The Management, > The Yahoogroups.com team >
http://www.yahoogroups.com > > > [Non-text portions of this message have
been removed] > > > > _____ > > Yahoo! Groups Links > > > * To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms > of Service <http://docs.yahoo.com/info/terms/> . >
> > > > [Non-text portions of this message have been removed]
How many colors on your megaminx, 6 or 12? If 12, use a commutator in
LL: - Permute 2 corners or 2 edges, the rest of LL must be kept intact.
- Turn LL. - Perform inverse permutation. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I'm having a little trouble with
permuting the Last Slice of the Megaminx, any advice? > [K] > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster. > > [Non-text portions of this
message have been removed]
1212. RE: [Speed cubing group] Warning about your e-mail
account. From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 Mar 2004 11:47:49 -0500
That's another cue- I got the zip and password thing as well.
-----Original Message----- From: David Sadler [mailto:heidavey@...]
Sent: Thursday, March 04, 2004 11:20 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Warning about your e-mail account. I also got a copy of this under the
Subject of "^_^ meay meay" with a zip file and password. ---
In speedsolvingrubikscube@yahoogroups.com, "Christopher
MoyerGrice" <christopher.moyergrice@h...> wrote: > If anybody
hasn't noticed, this is obviously fake. There are several > viruses
floating around the net that look and act similar, so be on your >
guard. Only believe your antivirus software. > > CMG > > -----Original
Message----- > From: aspiring_to_love@y... >
[mailto:aspiring_to_love@y...] > Sent: Thursday, March 04, 2004 4:26 AM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Warning about your e-mail account. > > > Dear user of
Yahoogroups.com gateway e-mail server, > > We warn you about some
attacks on your e-mail account. Your > computer may > contain viruses,
in order to keep your computer and e-mail > account safe, > please,
follow the instructions. > > Pay attention on attached file. > >
Attached file protected with the password for security reasons. >
Password is 60633. > > The Management, > The Yahoogroups.com team >
http://www.yahoogroups.com > > > [Non-text portions of this message have
been removed] > > > > _____ > > Yahoo! Groups Links > > > * To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms > of Service <http://docs.yahoo.com/info/terms/> . >
> > > > [Non-text portions of this message have been removed] _____
Yahoo! Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
1213. Re: Ultimate mix From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 17:59:13 -0000
--- GameOfDeath2 wrote: > I was wondering, concerning Katsu's
ultimate mixes, whether anyone > has come up with a one for the
megaminx. Since each side only > involves 11 pieces perhaps it is
possible to get each side having > 11 different colours
simultaneously... I know I worked on this - I just can't remember
if I was successful or not. I'll have to see if I can figure it out
again. I know I was pretty close, at least. I started out my putting all
edges in place, but flipped. That gave 6 distinct colors (5 edges + 1
center). Then, I think I put corners nearly directly opposite on the
puzzle, and turned them, but I don't remember - I may have run into
a problem on the last couple of faces because of the corners'
twist. - Grant
1214. Re: [Speed cubing group] Warning about your e-mail
account. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 19:32:19 -0000
Hey! I installed that .exe-file just for the fun of it. It was pretty
harmless stuff. In task manager though i noticed it used quite alot of
resources, about 50% on my 1 GB RAM 2.5 GHz computer. And running
netstat from command prompt i found it opened lots of ports. Also it
sent out fake emails, just like the one i originally got. To get rid of
it simply delete 2 files in the %windows%\system32 folder. They were
called i????.*. Sorry can't recall exactly :D But they will be 2 of
the most recent files in that folder. After deleting those 2 files all
is fine. Many ports may remain open until u reboot ur pc. By the way,
the virus is called Bagle@mm or similar... --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher
MoyerGrice" <christopher.moyergrice@h...> wrote: > That's
another cue- I got the zip and password thing as well. > > -----Original
Message----- > From: David Sadler [mailto:heidavey@y...] > Sent:
Thursday, March 04, 2004 11:20 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Warning about your e-mail > account. > > > I also got a copy of
this under the Subject of "^_^ meay meay" > with a > zip file
and password. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Christopher > MoyerGrice" <christopher.moyergrice@h...>
wrote: > > If anybody hasn't noticed, this is obviously fake. There
are > several > > viruses floating around the net that look and act
similar, so > be on > your > > guard. Only believe your antivirus
software. > > > > CMG > > > > -----Original Message----- > > From:
aspiring_to_love@y... > > [mailto:aspiring_to_love@y...] > > Sent:
Thursday, March 04, 2004 4:26 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Warning about your e- mail > account. > > > > > > Dear user of
Yahoogroups.com gateway e-mail server, > > > > We warn you about some
attacks on your e-mail > account. > Your > > computer may > > contain
viruses, in order to keep your computer and > e-mail > > account safe, >
> please, follow the instructions. > > > > Pay attention on attached
file. > > > > Attached file protected with the password for security >
reasons. > > Password is 60633. > > > > The Management, > > The
Yahoogroups.com team > > http://www.yahoogroups.com > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
_____ > > > > Yahoo! Groups Links > > > > > > * To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube- unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsub > > scribe> > > > > * Your use of Yahoo! Groups is subject
to the > Yahoo! > Terms > > of Service
<http://docs.yahoo.com/info/terms/> . > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > _____ > > Yahoo!
Groups Links > > > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsub > scribe> > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms > of Service <http://docs.yahoo.com/info/terms/> . >
> > > > [Non-text portions of this message have been removed]
1215. Re: Warning about your e-mail account. From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 20:17:06 -0000
--- Per Kristen Fredlund wrote: > I installed that .exe-file just for
the fun of it. It was pretty > harmless stuff. In task manager though i
noticed it used quite alot > of resources, about 50% on my 1 GB RAM 2.5
GHz computer. Hmm... Installing viruses for fun - I think that's a
hobby I'll avoid :-P Makes you wonder, though... How do they debug
their viruses? Is debugging a virus counter productive? - Grant
1216. Re: Megaminx LL problems From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Mar 2004 20:29:47 -0000
--- Kyle Bryant wrote: > I'm having a little trouble with permuting
the Last Slice of the > Megaminx, any advice? While it can be done that
way, I think I'd recommend taking a different approach to the LL.
I'd recommend doing edges (orient/permute) and then corners
(orient/permute), instead of orient (edges/corners) and then permute
(edges/corners). For more on the way I do this, check out my solution at
http://www.Tregay.net/Grant/cube/solutions/Megaminx/index.html .
Don't be scared off by the list of algs; it's not all that
many, and you don't even need to use most of them. You can just
learn a couple of them and apply those more than once as necessary for
other cases. - Grant
1217. Question for "fewest moves" competitors From: "promethee2003" <promethee2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 00:16:52 -0000
Yes, I have a question for the people who are in the "fewest moves
challenge" : How can you solve the cube in 30-35 moves ? The
average number of moves for the "classic" method is about 55,
so do you use another method ? And if you have a usual method, I
don't understand how it's possible to cut off 20 moves !
1218. [Speed cubing group] MEGA ISSUES From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Mar 2004 19:30:21 -0800 (PST)
MEGAMINX ISSUES ok...I have two adjacent edges switched on the LL and
the rest is solved...am I in trouble? this puzzle has been solved before
and never disassembled... __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1219. Re: MEGA ISSUES From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 04:59:28 -0000
--- Kyle Bryant wrote: > ok...I have two adjacent edges switched on the
LL and > the rest is solved...am I in trouble? > > this puzzle has been
solved before and never disassembled... If you have a 6 color puzzle,
that's completely normal. If you have a 12 color minx, then someone
took it apart without telling you. I don't have time work out the
parity fix at the moment, but I believe I posted it to the group a while
ago, if you want to try searching back for it. If you find it, it might
be good to post a link to the message, in case others are interested. -
Grant
1220. Re: [Speed cubing group] Re: MEGA ISSUES From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Mar 2004 21:22:52 -0800 (PST)
got it --- Grant Tregay <Grant@...> wrote: > --- Kyle Bryant wrote: >
> ok...I have two adjacent edges switched on the LL > and > > the rest
is solved...am I in trouble? > > > > this puzzle has been solved before
and never > disassembled... > > If you have a 6 color puzzle,
that's completely > normal. If you have > a 12 color minx, then
someone took it apart without > telling you. I > don't have time
work out the parity fix at the > moment, but I believe > I posted it to
the group a while ago, if you want to > try searching > back for it. If
you find it, it might be good to > post a link to the > message, in case
others are interested. > > - Grant > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1221. Re: Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 10:24:54 -0000
Oops, another typo. Thanks for pointing that out. I've just fixed
it. Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@h...> wrote: > Hi Jasmine, > Just one little
remark. > Under "The first layer corners" you at one place
write "edge" instead of "corner" piece. > R > -----
Original Message ----- > From: "jasmine_ellen"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 02,
2004 10:29 PM > Subject: [Speed cubing group] Re: Beginner method > > >
> Oops! Typo in my code... thanks for pointing that out. I've just
> > fixed it. :) > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" > >
<c_w_tsai@y...> wrote: > > > Nice... > > > > > > In OLLE, you used
the same picture for states 3 and 4. > > > Also for OLLC, states 1 and
2. > > > > > > Anyway, very nice looking. > > > > > > c > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > I've created a webpage for the
beginner method I've been teaching > > > > friends recently. It was
originally a Word doc, but I thought it > > > > might be useful for
others, so I turned it into a webpage. > > > > > > > > From what
I've seen, there are lots of sites that explain > > advanced > > >
> methods, but very few that explain beginner methods, which is why > >
> I > > > > wrote this doc. So, here it is... > > > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > > >
> > > Jasmine. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > >
1222. Re: Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 10:52:42 -0000
I'm very impressed that you can average 30s with basically this
method. I can't get 30s with this method, in fact, I can very
rarely get that fast even with a 3-look LL! I know there are people here
who can achieve pretty fast times with a method like this, but I thought
it might freak out some newbie cubers if I said they should be able to
get to 30s with this method (especially since I can't!). I wrote
"60s" because I thought it sounds pretty fast to a non-cuber,
and it's something that should be achievable without heaps and
heaps of effort. I thought if I say something like 30s then beginners
might not believe it. Having said this, I decided to amend that sentence
and say '60s' but add that 30s is possible. As for the java
applets... yeah, I thought of this too, but decided to add it to the
I'll-do-it-later list! ;) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Jasmine! > > That's a
pretty neat page. But then again most girls make neater web > sites than
most guys ... ;-) > > The method u describe is pretty much like my
current "speed" method. > I use some more advanced 3-cycles
for the middle layer. And for the > last layer i do corners first, then
the edges. 4 looks altogether. > And with that method i can do 30 secs
avg when i make my cubing flow > well :-) > > Just a suggestion which
will make ur page a bit more user-friendly > for some. Show ur algs with
java applets ;-) > > Happy cubing!! > > --Per-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I've created a webpage for the
beginner method I've been teaching > > friends recently. It was
originally a Word doc, but I thought it > > might be useful for others,
so I turned it into a webpage. > > > > From what I've seen, there
are lots of sites that explain advanced > > methods, but very few that
explain beginner methods, which is why I > > wrote this doc. So, here it
is... > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > >
Jasmine.
1223. [Speed cubing group] Re: MEGA ISSUES From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 13:37:24 -0000
where is it? --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > got it > --- Grant Tregay
<Grant@T...> wrote: > > --- Kyle Bryant wrote: > > > ok...I have two
adjacent edges switched on the LL > > and > > > the rest is solved...am
I in trouble? > > > > > > this puzzle has been solved before and never >
> disassembled... > > > > If you have a 6 color puzzle, that's
completely > > normal. If you have > > a 12 color minx, then someone
took it apart without > > telling you. I > > don't have time work
out the parity fix at the > > moment, but I believe > > I posted it to
the group a while ago, if you want to > > try searching > > back for it.
If you find it, it might be good to > > post a link to the > > message,
in case others are interested. > > > > - Grant > > > > > > > > > >
Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com
1224. Re: MEGA ISSUES From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 16:05:46 -0000
I didn't realize just how long ago I posted the megaminx parity fix
alg... Look back to this post, from October 9th of 2002 :
http://groups.yahoo.com/group/speedsolvingrubikscube/message/1707 -
Grant --- Stefan Pochmann wrote: > where is it? --- Kyle Bryant wrote: >
got it --- Grant Tregay wrote: > If you have a 6 color puzzle,
that's completely normal... I don't > have time work out the
parity fix at the moment, but I believe I > posted it to the group a
while ago, if you want to try searching > back for it. If you find it,
it might be good to post a link to > the message, in case others are
interested. > > - Grant
1225. Re: MEGA ISSUES From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 16:24:09 -0000
--- Stefan Pochmann wrote: > where is it? I've added it to the
links section of this group under the title "Megaminx 6-color
parity fix", so we don't have to go searching the next time
this topic comes up. - Grant
1226. Re: Beginner method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 18:13:36 -0000
Hey Jasmine! Yes with a 3 look LL you should be faster than with a
4-look LL. But the time spent is not directly proportional to the number
of total moves for ur algs. What you need is algs that fit how u
"perceive" the cube so you don't spend "any"
time on recognition. That way you get a good flow. How are you getting
on with proceeding to a 2-look LL. Myself i'm too lazy to learn too
many algs :D So i stick to the method i've known for 20+ yrs :-)
And also do you cube 4x4x4 or 5x5x5? Ok now i gotta now ... --Per K-- >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I'm very impressed that you can average
30s with basically this > method. I can't get 30s with this method,
in fact, I can very rarely > get that fast even with a 3-look LL! > > I
know there are people here who can achieve pretty fast times with a >
method like this, but I thought it might freak out some newbie cubers >
if I said they should be able to get to 30s with this method >
(especially since I can't!). I wrote "60s" because I
thought it > sounds pretty fast to a non-cuber, and it's something
that should be > achievable without heaps and heaps of effort. I thought
if I say > something like 30s then beginners might not believe it.
Having said > this, I decided to amend that sentence and say
'60s' but add that 30s > is possible. > > As for the java
applets... yeah, I thought of this too, but decided > to add it to the
I'll-do-it-later list! ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey Jasmine! > > > > That's
a pretty neat page. But then again most girls make neater > web > >
sites than most guys ... ;-) > > > > The method u describe is pretty
much like my current "speed" > method. > > I use some more
advanced 3-cycles for the middle layer. And for the > > last layer i do
corners first, then the edges. 4 looks altogether. > > And with that
method i can do 30 secs avg when i make my cubing > flow > > well :-) >
> > > Just a suggestion which will make ur page a bit more user-
friendly > > for some. Show ur algs with java applets ;-) > > > > Happy
cubing!! > > > > --Per-- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I've created a webpage for the
beginner method I've been teaching > > > friends recently. It was
originally a Word doc, but I thought it > > > might be useful for
others, so I turned it into a webpage. > > > > > > From what I've
seen, there are lots of sites that explain > advanced > > > methods, but
very few that explain beginner methods, which is why > I > > > wrote
this doc. So, here it is... > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > > >
> Jasmine.
1227. Re: Question for "fewest moves" competitors From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 18:38:32 -0000
>How can you solve the cube in 30-35 moves ? Yes, the average number of
moves is probably around 55 for a "classical" method, but you
get several tries at the same scramble, so it is not unreasonable to
find a solve which has a "well below" average move count. This
may include finding solutions with lucky cases, such as missing out a
step, or knowing algorithms to perform 2 steps in 1. David Wesley is
very creative like this, you can browse the archive and find some of his
solutions. > do you use another method ? But the fewest moves masters do
tend to use techniques special to the FMC. I encourage you to look at
the archives, especially at Mirek Goljan, Lars Petrus, Charles Tsai, and
Zbigniew Zborowski. Gilles Roux also uses his own method, which works
equally well for speedcubing and for FMC. Please, join the Fewest Moves
group: http://groups.yahoo.com/group/fewestmoveschallenge - if you would
like to find out more, or ask more in-depth questions! DanH :)
www.cubestation.co.uk --- In speedsolvingrubikscube@yahoogroups.com,
"promethee2003" <promethee2003@y...> wrote: > Yes, I have a
question for the people who are in the "fewest moves >
challenge" : How can you solve the cube in 30-35 moves ? > The
average number of moves for the "classic" method is about 55,
so > do you use another method ? And if you have a usual method, I
don't > understand how it's possible to cut off 20 moves !
1228. Re: 3x3x3 blindfold solving... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 20:39:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > What existing methods are there for bf
solving a 3x3x3 and which of > these methods require the least
memorizing, and which of these are > the fastest? > > thanks. > > -Chris
There are at least 2 common methods in existence - one is described on
stiffhand's site and the other on Jessica's site. There are
also less common methods around. It probably depends on what you mean by
memorizing. Do you mean to learn the method or, having learnt the
method, to memorize the cube for solving? If you mean to learn the
method I imagine that neither of the 2 common methods requires a lot of
memorization - you only need a handful of moves. The fastest method
could be up to debate too - the unofficial record and the official
record were done using different methods. In terms of potential for
speed (if it could be mastered), I would think that BCFSSS would be the
fastest method (but it is still in development) because the average
number of moves to solve will be very small compared with other
blindfold methods. Of completed methods BCFTSS perhaps has the potential
for being the fastest but it requires the user to learn the method well
and that is not easy - as those who have seen the document can attest.
You'd have to have a very good memory to be able to master BCFSSS
(or indeed even BCFTSS) though - the chapter on corner permutation
algorithms alone runs to over 500 pages.
1229. Re: 3x3x3 blindfold solving... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 21:33:11 -0000
Thanks. I was checking out stiff_hands' page earlier. There really
aren't that many algorithms at all to memorize. Now I just have to
figure out a way to memorize the cube in a decent amount of time. -Chris
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > What existing methods are there for bf
solving a 3x3x3 and which of > > these methods require the least
memorizing, and which of these are > > the fastest? > > > > thanks. > >
> > -Chris > > There are at least 2 common methods in existence - one is
described > on stiffhand's site and the other on Jessica's
site. > There are also less common methods around. It probably depends
on > what you mean by memorizing. Do you mean to learn the method or, >
having learnt the method, to memorize the cube for solving? > If you
mean to learn the method I imagine that neither of the 2 > common
methods requires a lot of memorization - you only need a > handful of
moves. > The fastest method could be up to debate too - the unofficial
record > and the official record were done using different methods. > In
terms of potential for speed (if it could be mastered), I would > think
that BCFSSS would be the fastest method (but it is still in >
development) because the average number of moves to solve will be > very
small compared with other blindfold methods. Of completed > methods
BCFTSS perhaps has the potential for being the fastest but it > requires
the user to learn the method well and that is not easy - as > those who
have seen the document can attest. > You'd have to have a very good
memory to be able to master BCFSSS (or > indeed even BCFTSS) though -
the chapter on corner permutation > algorithms alone runs to over 500
pages.
1230. Re: 3x3x3 blindfold solving... From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 21:48:39 -0000
My page has links to some of the tips that I recently posted on this
group: http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html
don't read the rest yet though, because it's very messy ;P
Macky --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Thanks. I was checking out stiff_hands'
page earlier. There really > aren't that many algorithms at all to
memorize. Now I just have to > figure out a way to memorize the cube in
a decent amount of time. > > -Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit > >
<no_reply@y...> wrote: > > > What existing methods are there for bf
solving a 3x3x3 and which > of > > > these methods require the least
memorizing, and which of these > are > > > the fastest? > > > > > >
thanks. > > > > > > -Chris > > > > There are at least 2 common methods
in existence - one is > described > > on stiffhand's site and the
other on Jessica's site. > > There are also less common methods
around. It probably depends on > > what you mean by memorizing. Do you
mean to learn the method or, > > having learnt the method, to memorize
the cube for solving? > > If you mean to learn the method I imagine that
neither of the 2 > > common methods requires a lot of memorization - you
only need a > > handful of moves. > > The fastest method could be up to
debate too - the unofficial > record > > and the official record were
done using different methods. > > In terms of potential for speed (if it
could be mastered), I would > > think that BCFSSS would be the fastest
method (but it is still in > > development) because the average number
of moves to solve will be > > very small compared with other blindfold
methods. Of completed > > methods BCFTSS perhaps has the potential for
being the fastest but > it > > requires the user to learn the method
well and that is not easy - > as > > those who have seen the document
can attest. > > You'd have to have a very good memory to be able to
master BCFSSS > (or > > indeed even BCFTSS) though - the chapter on
corner permutation > > algorithms alone runs to over 500 pages.
1231. A tingling sensation... RWS? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 22:11:49 -0000
Hey oh, I guess this is mainly for Chris Hardwick but perhaps there have
been others. I'm getting a tingling feeling at the tips of my
fingers and i know that this is one sign of RWS. Its kind of a cool
feeling but i am getting annoyed with it right now. I was wondering how
you got over it? I guess i've only studied what it is and how you
get it but i never thought to find out how you get rid of it. Its not
like I'm doing excevie amounts of cubing, I've done far more
much more in previous months, but i dunno if its because i've been
out of routine for awhile that my fingers have decided to spite myself
or something. It also sucks that my fingers are comfortaby numb while
the rest of my body is not, C'mon FINGERS! Quit Hoggin it ALL! Jake
1232. Re: 3x3x3 blindfold solving... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 23:20:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Thanks. I was checking out stiff_hands'
page earlier. There really > aren't that many algorithms at all to
memorize. That's true - you only really need 4 algorithms
(actually, you could use less, but it would be a pain) although 5 or 6
will help. Dave Orser uses quite a lot though - he uses a shortened
version of BCFTSS with selected algorithms. >Now I just have to > figure
out a way to memorize the cube in a decent amount of time. > > -Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit > >
<no_reply@y...> wrote: > > > What existing methods are there for bf
solving a 3x3x3 and which > of > > > these methods require the least
memorizing, and which of these > are > > > the fastest? > > > > > >
thanks. > > > > > > -Chris > > > > There are at least 2 common methods
in existence - one is > described > > on stiffhand's site and the
other on Jessica's site. > > There are also less common methods
around. It probably depends on > > what you mean by memorizing. Do you
mean to learn the method or, > > having learnt the method, to memorize
the cube for solving? > > If you mean to learn the method I imagine that
neither of the 2 > > common methods requires a lot of memorization - you
only need a > > handful of moves. > > The fastest method could be up to
debate too - the unofficial > record > > and the official record were
done using different methods. > > In terms of potential for speed (if it
could be mastered), I would > > think that BCFSSS would be the fastest
method (but it is still in > > development) because the average number
of moves to solve will be > > very small compared with other blindfold
methods. Of completed > > methods BCFTSS perhaps has the potential for
being the fastest but > it > > requires the user to learn the method
well and that is not easy - > as > > those who have seen the document
can attest. > > You'd have to have a very good memory to be able to
master BCFSSS > (or > > indeed even BCFTSS) though - the chapter on
corner permutation > > algorithms alone runs to over 500 pages.
1233. Re: Beginner method From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 23:36:22 -0000
Hi Per, I know I could definitely get faster times if I was better at
looking ahead. I occasionally get times around 30-35s, but I'm
usually well into the 40-45s range. I know there are people here who can
do sub- 20s with a 3-look LL, so I *should* be able to to it much
faster. I'm not learning the 2-look LL yet. I reckon there's
still a lot more I can get out of a 3-look LL. Maybe when I can average
sub-30s with the 3-look LL, I'll move on to the 2-look LL. :) Yeah,
I also do the 4x4x4 and the 5x5x5, but not especially fast! :) Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey Jasmine! > > Yes
with a 3 look LL you should be faster than with a 4-look LL. But > the
time spent is not directly proportional to the number of total > moves
for ur algs. What you need is algs that fit how u "perceive" >
the cube so you don't spend "any" time on recognition.
That way you > get a good flow. > > How are you getting on with
proceeding to a 2-look LL. Myself i'm too > lazy to learn too many
algs :D So i stick to the method i've known > for 20+ yrs :-) > >
And also do you cube 4x4x4 or 5x5x5? Ok now i gotta now ... > > --Per
K-- > > > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I'm very impressed that you can
average 30s with basically this > > method. I can't get 30s with
this method, in fact, I can very > rarely > > get that fast even with a
3-look LL! > > > > I know there are people here who can achieve pretty
fast times with > a > > method like this, but I thought it might freak
out some newbie > cubers > > if I said they should be able to get to 30s
with this method > > (especially since I can't!). I wrote
"60s" because I thought it > > sounds pretty fast to a
non-cuber, and it's something that should > be > > achievable
without heaps and heaps of effort. I thought if I say > > something like
30s then beginners might not believe it. Having said > > this, I decided
to amend that sentence and say '60s' but add that > 30s > > is
possible. > > > > As for the java applets... yeah, I thought of this
too, but decided > > to add it to the I'll-do-it-later list! ;) > >
> > Jasmine. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@y...> wrote:
> > > Hey Jasmine! > > > > > > That's a pretty neat page. But then
again most girls make neater > > web > > > sites than most guys ... ;-)
> > > > > > The method u describe is pretty much like my current
"speed" > > method. > > > I use some more advanced 3-cycles
for the middle layer. And for > the > > > last layer i do corners first,
then the edges. 4 looks > altogether. > > > And with that method i can
do 30 secs avg when i make my cubing > > flow > > > well :-) > > > > > >
Just a suggestion which will make ur page a bit more user- > friendly >
> > for some. Show ur algs with java applets ;-) > > > > > > Happy
cubing!! > > > > > > --Per-- > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > I've created a webpage for the
beginner method I've been > teaching > > > > friends recently. It
was originally a Word doc, but I thought > it > > > > might be useful
for others, so I turned it into a webpage. > > > > > > > > From what
I've seen, there are lots of sites that explain > > advanced > > >
> methods, but very few that explain beginner methods, which is > why >
> I > > > > wrote this doc. So, here it is... > > > > > > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > > > >
> > > Jasmine.
1234. Re: A tingling sensation... RWS? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 23:43:18 -0000
Jake, I think this is a sign you should ease up a bit on the cubing, at
least for a little while. And any other activity that puts stress on
your wrists (eg. computer use). Even if you aren't cubing much, if
you spend all day at the computer then that's a lot of strain on
your wrists. If you can, try to reduce the amount of time you spend
doing this stuff. If you can't, then at least try not to cube/type
constantly for long periods of time. Take regular breaks, even if just
for a few minutes. And maybe do some regular wrist stretches too. Look
after yourself! Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > Hey oh, I guess this is mainly for
Chris Hardwick but perhaps there > have been others. I'm getting a
tingling feeling at the tips of my > fingers and i know that this is one
sign of RWS. Its kind of a cool > feeling but i am getting annoyed with
it right now. I was wondering > how you got over it? I guess i've
only studied what it is and how > you get it but i never thought to find
out how you get rid of it. > Its not like I'm doing excevie amounts
of cubing, I've done far more > much more in previous months, but i
dunno if its because i've been > out of routine for awhile that my
fingers have decided to spite > myself or something. It also sucks that
my fingers are comfortaby > numb while the rest of my body is not,
C'mon FINGERS! Quit Hoggin it > ALL! > > Jake
1235. New mass mailing virus From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 23:53:51 -0000
A mass-mailing virus appears to be making it's way around some of
this group. I checked out some anti-virus sites (including Symantec) and
from what I read, it appears to be a fairly new one and it's not a
hoax. The other day I received an infected attachment which looked like
it came from someone here. I'm sure it was not intentional, so I
just emailed the person and suggested he update his virus definitions.
He told me that he had also received infected emails that appeared to
come from people in this group. To prevent this spreading any further,
I'd suggest that we all update our virus definitions today and scan
our machines. If you don't have any anti-virus software, then you
can download a free virus checker here:
http://www.grisoft.com/us/us_dwnl_free.php Thanks everyone, Jasmine.
1236. Re: Ultimate mix From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Mar 2004 23:56:03 -0000
Well, I still don't know if I had completely figured it out before,
but now I've got it. I'm not completely sure how to describe
it, though :-P The edges are as I said before - all in position, but
flipped. For the corners, I'll first discuss position. I don't
have a method for getting to this state, since I just solved to it, and
didn't get there from a solved puzzle; it's a shame we
don't have an optimal minx solver :-( Instead, I'll just
describe which corners need to be swapped (10 pairs) : 1) Hold the minx
with an obvious choice for U and F 2) Swap the corners at the back of U
and at the bottom of F 3) Rotate around U, and repeat for each of the 5
pairs 4) Put the face opposite the original U on U, and repeat for the
other 5 pairs of corners. For corner orientation, pick any face other
than the original U and D. Note that 1 color will be shared by 4 of the
5 corners on that face. This color has to be twisted the same direction
away from that face on all four of the corners. There are two choices as
to which way you can go. Alternatively, look at the other corner (that
doesn't have the shared color), and choose one of the 2 valid ways
it can go. Once you've done one of these two, the orientation of
the rest of the corners can be determined by looking at what colors are
already present on each face, and adjusting accordingly (I'm pretty
sure - that's what I did, but I may have gotten lucky). I'm
guessing there are probably quite a few other ways to do the
"ultimate mix", but this one is actually a nice pattern.
Basically, you end up with: - All edges in place but flipped - All
corners for U and D one position away from the opposite face, and the U
or D color is facing the same direction around the puzzle - All but 1
corner for each of the other faces on the opposite face with the same
twist (the other corner is just one space off of the opposite face). I
know it doesn't work with all corners in place, because you'd
have to rotate all corners the same direction, which is impossible... I
don't know what other restrictions apply to solving this puzzle. -
Grant --- GameOfDeath2 wrote: > I was wondering, concerning Katsu's
ultimate mixes, whether anyone > has come up with a one for the
megaminx. Since each side only > involves 11 pieces perhaps it is
possible to get each side having > 11 different colours
simultaneously... --- Grant Tregay wrote: > I know I worked on this - I
just can't remember if I was successful > or not. I'll have to
see if I can figure it out again. I know I > was pretty close, at least.
> > I started out my putting all edges in place, but flipped. That >
gave 6 distinct colors (5 edges + 1 center). Then, I think I put >
corners nearly directly opposite on the puzzle, and turned them, > but I
don't remember - I may have run into a problem on the last > couple
of faces because of the corners' twist.
1237. Re: A tingling sensation... RWS? From: cubed68 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 00:45:25 -0000
tingling in the fingers can also mean that you may not be breathing
correctly,is it only when you cube or all the time. i have a anxiety and
panic disorder and when i get that i usually notice i am breathing short
shallow breathes or holding my breath. there you go, you learn something
new all the time Pete
1238. Re: A tingling sensation... RWS? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 01:15:49 -0000
Hey Jake, here's a hand stretch that helps if your fingers are numb
and tingling like that. Hold your hand out with all your fingers
stretched out. Bend one finger down and try to bend all your other
fingers up at the same time. Do this for each finger. I found this
stretch on a site about carpal tunnel, and it seems to help for
Rubik's wrist too (not sure if those are even related but they
might be). If that doesn't work you can ice your arm and wrist and
just lay off for a few days and it should go away. Hope this helps,
Chris --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Hey oh, I guess this is mainly for Chris
Hardwick but perhaps there > have been others. I'm getting a
tingling feeling at the tips of my > fingers and i know that this is one
sign of RWS. Its kind of a cool > feeling but i am getting annoyed with
it right now. I was wondering > how you got over it? I guess i've
only studied what it is and how > you get it but i never thought to find
out how you get rid of it. > Its not like I'm doing excevie amounts
of cubing, I've done far more > much more in previous months, but i
dunno if its because i've been > out of routine for awhile that my
fingers have decided to spite > myself or something. It also sucks that
my fingers are comfortaby > numb while the rest of my body is not,
C'mon FINGERS! Quit Hoggin it > ALL! > > Jake
1239. Re: A tingling sensation... RWS? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 02:46:32 -0000
Thanks for the advice guys, i didn't even think about computers
affecting my wrists and i'm pretty sure most of this is coming from
an animation project i'm doing for class. It's about 7 seconds
of animation at 15 frames per second... yeah... thats over 100 drawings.
Maybe thats the killer right there. Oh well, thanks again, and i'll
try out them stretches! Jake --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Jake, here's a hand stretch that helps if your fingers
are numb > and tingling like that. Hold your hand out with all your
fingers > stretched out. Bend one finger down and try to bend all your
other > fingers up at the same time. Do this for each finger. I found
this > stretch on a site about carpal tunnel, and it seems to help for >
Rubik's wrist too (not sure if those are even related but they
might > be). > > If that doesn't work you can ice your arm and
wrist and just lay off > for a few days and it should go away. > > Hope
this helps, > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth > <no_reply@y...> wrote: > > Hey oh, I guess this is mainly
for Chris Hardwick but perhaps > there > > have been others. I'm
getting a tingling feeling at the tips of > my > > fingers and i know
that this is one sign of RWS. Its kind of a > cool > > feeling but i am
getting annoyed with it right now. I was > wondering > > how you got
over it? I guess i've only studied what it is and how > > you get
it but i never thought to find out how you get rid of it. > > Its not
like I'm doing excevie amounts of cubing, I've done far > more
> > much more in previous months, but i dunno if its because i've
been > > out of routine for awhile that my fingers have decided to spite
> > myself or something. It also sucks that my fingers are comfortaby >
> numb while the rest of my body is not, C'mon FINGERS! Quit Hoggin
> it > > ALL! > > > > Jake
1240. Re: Question for "fewest moves" competitors From: "mirek_goljan" <goljan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 03:38:34 -0000
Dan is exactly right. What to add, ... IMHO, currently everybody who
solves the cube under 35 moves follows the same recipe: gether the
pieces as quickly as possible without using any algorithm and hope for
luck at the end of the process where you might use some sequences you
know. If you are not lucky try again from some point. Always learn from
the process. There are some modifications and small tricks but the basic
recipe still remains there. Mirek --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > >How can you solve the cube in 30-35
moves ? > > Yes, the average number of moves is probably around 55 for >
a "classical" method, but you get several tries at the same >
scramble, so it is not unreasonable to find a solve which has > a
"well below" average move count. This may include finding >
solutions with lucky cases, such as missing out a step, or knowing >
algorithms to perform 2 steps in 1. David Wesley is very creative > like
this, you can browse the archive and find some of his solutions. > > >
do you use another method ? > But the fewest moves masters do tend to
use techniques special to > the FMC. I encourage you to look at the
archives, especially at > Mirek Goljan, Lars Petrus, Charles Tsai, and
Zbigniew Zborowski. > > Gilles Roux also uses his own method, which
works equally well for > speedcubing and for FMC. > > Please, join the
Fewest Moves group: > http://groups.yahoo.com/group/fewestmoveschallenge
- if you would > like to find out more, or ask more in-depth questions!
> > DanH :) www.cubestation.co.uk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "promethee2003" >
<promethee2003@y...> wrote: > > Yes, I have a question for the people
who are in the "fewest moves > > challenge" : How can you
solve the cube in 30-35 moves ? > > The average number of moves for the
"classic" method is about 55, > so > > do you use another
method ? And if you have a usual method, I > don't > > understand
how it's possible to cut off 20 moves !
1241. Confirmation of the US Championships 2004 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Mar 2004 00:47:15 -0800
Hi everyone, It's been a horrible week and it's going to get
worse for me school work wise so I don't have time to put up
schedule or anything up right now... I'll get to it hopefully after
finals. I would like to confirm that the US Championships for 2004 will
be held at Caltech in Baxter Lecture Hall on July 10, 2004. Registration
will begin at 8 AM and the competition is scheduled to begin at 9 AM.
For those wanted to book plane tickets, the competition is confirmed.
-Tyson
1242. Re: MEGA ISSUES From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 11:08:23 -0000
Thanks! I thought I had seen it once, but since I haven't been
around that long, I stopped searching at message 6000 or so ;-) Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Stefan Pochmann wrote: > > where is it? > >
I've added it to the links section of this group under the > title
"Megaminx 6-color parity fix", so we don't have to go
searching > the next time this topic comes up. > > - Grant
1243. Re: First attempt at Minxing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 12:00:12 -0000
Here are my parity fixers for the 6 color megaminx. Same notation as
Grant, with additional DL and DR faces (the two "Down" faces,
left and right): Adjacent edges: L- DL+ R++ ( U- DR+ F-- U+ DR- ) R- (
U- DR+ F++ U+ DR- ) R- DL- L+ Almost opposite edges: L- DL+ R++ ( U- DR+
F-- U+ DR- ) R-- ( U- DR+ F++ U+ DR- ) DL- L+ Apply the inverses of
these algs to a solved Megaminx to see what edges they "swap".
It does not affect the corners, only three edges. It's 16 or 17
turns, although 20 ticks as well. I think Grant's is faster though,
due to those long repetitive parts. But if you just want to affect the
edges... also, mine might be easier to "understand", though I
haven't tried understanding Grant's yet ;-) Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- In speedsolvingrubikscube@y..., Robert Roue
<r.roue@b...> wrote: > > > I dont think there would be too many
pieces you would > > > have to change for a parity problem. just switch
> > > too of the same edge pieces :)... > > Yeah, but the two same
pieces are on opposite sides of > > the puzzle. Can someone tell me the
average amount of > > moves and time required to fix a parity on the
Megaminx? > > I don't actually have a 6 color minx, but I confirmed
this alg with > kkrash (who does have a 6 color) when I came up with it.
It's a > little difficult to explain the effect, so it's
probably easier to > just do it, and see what it does. Make sure that U,
F, L, and R are > completely solved, and apply the sequence. I'll
use the following > notation: > + = 1 click clockwise > ++ = 2 clicks
clockwise > - = 1 click counterclockwise > -- = 2 clicks
counterclockwise > U, F, L, and R are as expected (holding a face at U,
and another at > F, L and R are on opposition sides of F, both being
adjacent to both > F and U): > L++ U- R+ F- R- F- R- F- R- F- R+ F+ R+
F+ R+ F+ U+ L-- > > You should see that only one edge on L, and two
edges and two corners > on R are affected. To fix the parity problem
with this, place your > LL on R with the two edges that need to swap in
the two positions > affected (not adjacent to U). > So, to answer your
original question, it takes 18 faces turns (20 > clicks) to fix the
parity problem with this method.
1244. Cup stacking From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 12:24:00 -0000
Hey guys, My mother just told me that yesterday (Friday 5th) Cup
stacking was featured on a programme here on ITV1, called Today with Des
& Mel. Did anyone else (probably in the UK) happen to catch it? They
were talking about the championships in Denver this year. Was the girl
they had in the studio Emily Fox? I would have watched it but I was in
lectures at the time :( Funny how they feature the Cup stacking WC but
when the RWC was coming around it got more or less NO TV coverage in the
UK! DanH :)
1245. Re: Cup stacking From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 14:33:11 -0000
> Funny how they feature the Cup stacking WC but when the RWC was >
coming around it got more or less NO TV coverage in the UK! And
THAT'S why we should have some sort of Official Rubiks Club, like
they have SpeedStacks[dot]com so we should have SpeedCubes[dot] com (or
something). It's weird, though, when I got back from the
championships a bunch of people told me they saw me on the evening news
for going to the championships, but I was never interviewed or
anything....
1246. Re: Confirmation of the US Championships 2004 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 14:42:32 -0000
I've been working on persuading my parents to let me go to both
competitions, because I have enough money. I think they might agree. :)
Hope I can come! --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> wrote: > Hi everyone, > > It's been a horrible
week and it's going to get worse for me school > work wise so I
don't have time to put up schedule or anything up right > now...
I'll get to it hopefully after finals. > > I would like to confirm
that the US Championships for 2004 will be held > at Caltech in Baxter
Lecture Hall on July 10, 2004. Registration will > begin at 8 AM and the
competition is scheduled to begin at 9 AM. For > those wanted to book
plane tickets, the competition is confirmed. > > -Tyson
1247. [Speed cubing group] 5x5x5 solved without assistance! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Mar 2004 08:47:39 -0800 (PST)
this is a big deal for me...without any algorithmic assistance...I
solved my first 5x5x5 last night! :) yaaay! -K-
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1248. what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 19:29:58 -0000
1249. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 21:04:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Advanced systems for solving the cube
blindfolded. They aren't publicly available at the moment. (In
particular, the former isn't finished at the moment).
1250. super 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Mar 2004 22:58:23 -0000
I just made a real 5x5, slightly changing the design I suggested
earlier. Now even the center centers look nice ;-) See: Photo Albums >
stefan > supercubes Before I seriously play with it, I'd like to
protect it. I think those Eastsheen stickers are paper-based, so
I'm a little worried about putting nail polish over it. Does anyone
have experience with using nail polish or something else over stickers
to protect them? Could it damage the paper or dissolve the glue? Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I've posted ideas on how
supercubes could look like (and this is how > mine will look soon) in
the "Photos" section under "stefan > > supercubes".
It looks similar to Richard's (?) idea he recently > posted, but it
translates easier to the 5x5. > > Stefan
1251. Re: super 5x5 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 00:01:51 -0000
Looks awesome! I may have to give it a go! Daniel
1252. Re: super 5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 10:08:09 -0000
Hey! I can also subscribe to the opinion that ur 5x5x5 supercube looks
awesome. But personally i find that it all looks a bit cluttered. I
would not have a face on a cubicle multicolored. It would be enough to
cut out some arrows with a stanley. Maybe only on the facecenters, or
possibly also on 3 of the edges to see which way the whole "3x3
facecenter" should be oriented. Then agan i have only 1 operational
5x5x5 cube and i keep it as a normal cube for now :D -Per K- > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I just made a real 5x5, slightly changing
the design I suggested > earlier. Now even the center centers look nice
;-) > > See: Photo Albums > stefan > supercubes > > Before I seriously
play with it, I'd like to protect it. I think > those Eastsheen
stickers are paper-based, so I'm a little worried > about putting
nail polish over it. Does anyone have experience with > using nail
polish or something else over stickers to protect them? > Could it
damage the paper or dissolve the glue? > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I've posted ideas on how supercubes
could look like (and this is > how > > mine will look soon) in the
"Photos" section under "stefan > > > supercubes". It
looks similar to Richard's (?) idea he recently > > posted, but it
translates easier to the 5x5. > > > > Stefan
1253. Re: [Speed cubing group] Cup stacking From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Mar 2004 11:58:52 -0000
Hi Dan, Missed it I'm afraid. They had it on Blue Peter a few weeks
ago when they had a girl attempting (and beating) the UK record (10.
something seconds). I would guess it was this girl who was on the ITV
programme. Duncan ----- Original Message ----- From: "Dan"
<dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, March 06, 2004 12:24 PM Subject: [Speed cubing group]
Cup stacking > Hey guys, > > My mother just told me that yesterday
(Friday 5th) Cup stacking was > featured on a programme here on ITV1,
called Today with Des & Mel. > Did anyone else (probably in the UK)
happen to catch it? > > They were talking about the championships in
Denver this year. Was > the girl they had in the studio Emily Fox? I
would have watched it > but I was in lectures at the time :( > > Funny
how they feature the Cup stacking WC but when the RWC was > coming
around it got more or less NO TV coverage in the UK! > > DanH :) > > > >
> > Yahoo! Groups Links > > > > > >
1254. Re: [Speed cubing group] Re: super 5x5 From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 Mar 2004 04:41:30 -0800 (PST)
I, however, would kill to have a stickerset like that for my 3x3, 4x4,
and 5x5, it looks amazing! First, I may have to get a larger revenge and
a prof without tiles... -K- Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hey! I can also subscribe to the
opinion that ur 5x5x5 supercube looks awesome. But personally i find
that it all looks a bit cluttered. I would not have a face on a cubicle
multicolored. It would be enough to cut out some arrows with a stanley.
Maybe only on the facecenters, or possibly also on 3 of the edges to see
which way the whole "3x3 facecenter" should be oriented. Then
agan i have only 1 operational 5x5x5 cube and i keep it as a normal cube
for now :D -Per K- > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" wrote: > I just made a real 5x5, slightly
changing the design I suggested > earlier. Now even the center centers
look nice ;-) > > See: Photo Albums > stefan > supercubes > > Before I
seriously play with it, I'd like to protect it. I think > those
Eastsheen stickers are paper-based, so I'm a little worried > about
putting nail polish over it. Does anyone have experience with > using
nail polish or something else over stickers to protect them? > Could it
damage the paper or dissolve the glue? > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
wrote: > > I've posted ideas on how supercubes could look like (and
this is > how > > mine will look soon) in the "Photos" section
under "stefan > > > supercubes". It looks similar to
Richard's (?) idea he recently > > posted, but it translates easier
to the 5x5. > > > > Stefan Yahoo! Groups Links
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1255. [Speed cubing group] Re: super 5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 21:16:06 -0000
> I, however, would kill to have a stickerset like that for my 3x3, 4x4,
and 5x5, it looks amazing! Hmm, I only hope you don't know how I
look like ;-) Btw, I just cut the existing pieces from the cube and put
the parts to new places to get this cube. I wish they would sell
stickers like that (and make them not peel off so easily ;-). Stefan
1256. Re: BLINDFOLD HELP! question From: "stiff_hands" <family.hayden@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 21:24:52 -0000
Brent, > for olly's way of orienting the corners, what is the
easiest way to determine 'x' and 'y' in x
(LD2L'F'D2F) x' Y(F'D2FLD2L') Y' The
corner you wish to rotate one clockwise should be in the FUL position
after x, and the corner you wish to rotate anti-clockise should be in
the same position after y. Hope that helps. I suspect that the question
about corner twist not being 0 is about whether the twist for a layer is
0 if you have been reading my pages. That value is irrelevant in
practice. If it is 1 or 2 then it means you will have to perform a twist
of a corner from the top layer at the same time as one from the bottom
layer, wherease if it is 0 then you can correct the orientation of the
corners by doing corner twists of corners in the same layer. Hope this
is of help.
1257. Re: Blindfold cubing: Parity error From: "stiff_hands" <family.hayden@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 21:30:16 -0000
Yes, infact U, U' D or D' will work if you want to avoid the
parity error. As Stefan says my pages tell you how to know whether it
occurs. If you want to use this method of fixing the party then you
could choose which of the moves mentioned fixes the position of an edge
if any of them does. - Olly --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@y...>
wrote: > > oh my GOD how can I fix this blasted parity error?! Whenever
I > have > > one it usually screws up my solve because it becomes twice
as > > difficult. I really want to just get rid of the parity error from
> > the start but I am unsure if just turning U will always fix it... >
> Yes, U *will* always fix it. You can even find out at the start >
*whether* you have to fix the parity (I think stiff_hands explains >
that on his page) by analyzing the corner permutation (or edge >
permutation, but that 12 instead of 8 cubies so takes longer). If > you
need to fix it, you could memorize as if you had already turned > U and
then do this as the very first move when blindfolded. > > Stefan
1258. Re: Blindfold cubing: Parity error From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Mar 2004 22:40:35 -0000
In fact, *any* quarter turn will work ;-) Btw, I just put up a page that
describes how to use a single algorithm repeatedly to solve the 3x3. It
also avoids the parity problem completely (actually I think I can say it
"ignores" it ;-):
http://www.stefan-pochmann.de/spocc/blindsolving/3x3_single_alg/ Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"stiff_hands" <family.hayden@n...> wrote: > Yes, infact U,
U' D or D' will work if you want to avoid the parity > error.
As Stefan says my pages tell you how to know whether it > occurs. If you
want to use this method of fixing the party then you > could choose
which of the moves mentioned fixes the position of an > edge if any of
them does. > > - Olly
1259. Megaminx video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 00:05:08 -0000
http://members.cox.net/swedishlf/pirateminx.avi I finally decided to do
a megaminx video, what with all the buzz lately. Time is 1:57.06 which
is on the better end of average, but still pretty average. The video, is
pirate themed btw, because pirates are awesome. 7.5 MB Divx. :)
1260. Re: Megaminx video From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 06:12:19 -0000
I think that was the best speed solving video I've ever seen. Very
very original, and excellent solving skills too. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: >
http://members.cox.net/swedishlf/pirateminx.avi > > I finally decided to
do a megaminx video, what with all the buzz > lately. Time is 1:57.06
which is on the better end of average, but > still pretty average. The
video, is pirate themed btw, because > pirates are awesome. 7.5 MB Divx.
:)
1261. RE: [Speed cubing group] New mass mailing virus From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Mar 2004 09:00:48 +0100
Since the KLEZ virus last year, every virus, and i mean every virus have
spoofed the sender address, so there is absolutely no point in replying
on a virus mail. All you do is add to the load on the already stressed
out mail servers, and actually ppl replying to viruses and auto reply
systems are about as harmful as the virus itself. Terje -----Original
Message----- From: jasmine_ellen [mailto:no_reply@yahoogroups.com] Sent:
Saturday, March 06, 2004 12:54 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] New
mass mailing virus A mass-mailing virus appears to be making it's
way around some of this group. I checked out some anti-virus sites
(including Symantec) and from what I read, it appears to be a fairly new
one and it's not a hoax. The other day I received an infected
attachment which looked like it came from someone here. I'm sure it
was not intentional, so I just emailed the person and suggested he
update his virus definitions. He told me that he had also received
infected emails that appeared to come from people in this group. To
prevent this spreading any further, I'd suggest that we all update
our virus definitions today and scan our machines. If you don't
have any anti-virus software, then you can download a free virus checker
here: http://www.grisoft.com/us/us_dwnl_free.php Thanks everyone,
Jasmine. Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
1262. I don't understand anything you wrote ... From: Gantier "Fran?ois" <pakoskyfrog@...> To: SpeedSolving Group
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Mar 2004 01:06:06 -0800 (PST)
Somebody can help me to dercrypt your emails ? Make a little glossary of
the main words (I'm french), explain the main part of main methodes
(Lars Petrus and other) and give the definition for algorithms (in
french they change !)... Increase the list if you think that's
necessary, or if you have ideas. Help me, please !!! Thanks, [for
ever...] -->P@ko<-- __________________________________ Do you Yahoo!?
Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1263. Re: I don't understand anything you wrote ... From: nviennefr <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 10:42:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Gantier
"François" <pakoskyfrog@y...> wrote: > Somebody can help me
to dercrypt your emails ? Make a > little glossary of the main words
(I'm french), > explain the main part of main methodes (Lars Petrus
> and other) and give the definition for algorithms (in > french they
change !)... Increase the list if you > think that's necessary, or
if you have ideas. > > Help me, please !!! > Thanks, [for ever...] > >
-->P@ko<-- > go on the french forum ==>
http://fr.groups.yahoo.com/group/rubiklub/messages
1264. Re: Megaminx video From: "craptastic_crap" <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 12:10:20 -0000
Finally, the dreaded war between the pirates and the Dodecahedrons is
over! I'm so glad you guys can finally coexist! -K- PS nice video
:) --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I think that was the best
speed solving video I've ever seen. Very > very original, and
excellent solving skills too. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > >
http://members.cox.net/swedishlf/pirateminx.avi > > > > I finally
decided to do a megaminx video, what with all the buzz > > lately. Time
is 1:57.06 which is on the better end of average, > but > > still pretty
average. The video, is pirate themed btw, because > > pirates are
awesome. 7.5 MB Divx. :)
1265. Re: I don't understand anything you wrote ... From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 12:28:12 -0000
There are also English to French translators on the web. They
aren't very = good but usually they do a sufficient job so that
it's readable. Here's an example: Il y a également les
traducteurs anglais-français sur l'enchaînement. Ils n= e sont pas
très bons mais habituellement ils font un travail suffisant de sorte
qu'il soit = lisible. Voici un exemple : Ceci a été traduit par
http://babelfish.altavista.com/babelfish/tr. --- In
speedsolvingrubikscube@yahoogroups.com, nviennefr <no_reply@y...> wr=
ote: > --- In speedsolvingrubikscube@yahoogroups.com, Gantier
"François" > <pakoskyfrog@y...> wrote: > > Somebody can
help me to dercrypt your emails ? Make a > > little glossary of the main
words (I'm french), > > explain the main part of main methodes
(Lars Petrus > > and other) and give the definition for algorithms (in >
> french they change !)... Increase the list if you > > think
that's necessary, or if you have ideas. > > > > Help me, please !!!
> > Thanks, [for ever...] > > > > -->P@ko<-- > > > > go on the french
forum ==> > > http://fr.groups.yahoo.com/group/rubiklub/messages
1266. Re: [Speed cubing group] Re: I don't understand anything you
wrote ... From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Mar 2004 05:10:15 -0800 (PST)
I can help with a little bit of french - english translation...
tmao@its.caltech.edu wrote:There are also English to French translators
on the web. They aren't very = good but usually they do a
sufficient job so that it's readable. Here's an example: Il y
a �galement les traducteurs anglais-fran�ais sur l'encha�nement.
Ils n= e sont pas tr�s bons mais habituellement ils font un travail
suffisant de sorte qu'il soit = lisible. Voici un exemple : Ceci a
�t� traduit par http://babelfish.altavista.com/babelfish/tr. --- In
speedsolvingrubikscube@yahoogroups.com, nviennefr wr= ote: > --- In
speedsolvingrubikscube@yahoogroups.com, Gantier "Fran�ois" >
wrote: > > Somebody can help me to dercrypt your emails ? Make a > >
little glossary of the main words (I'm french), > > explain the
main part of main methodes (Lars Petrus > > and other) and give the
definition for algorithms (in > > french they change !)... Increase the
list if you > > think that's necessary, or if you have ideas. > > >
> Help me, please !!! > > Thanks, [for ever...] > > > > -->P@ko<-- >
> > > go on the french forum ==> > >
http://fr.groups.yahoo.com/group/rubiklub/messages Yahoo! Groups Links
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been removed]
1267. Re: Megaminx video From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 13:10:50 -0000
I only get the audio when i play it. THat is the same thing that happens
with GIlles videos too. How can i get the picture? jake
1268. Re: [Speed cubing group] Re: Megaminx video From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Mar 2004 06:00:25 -0800 (PST)
get a divx codec :) j_rueth <no_reply@yahoogroups.com> wrote:I only
get the audio when i play it. THat is the same thing that happens with
GIlles videos too. How can i get the picture? jake Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
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been removed]
1269. Re: Megaminx video From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 14:57:55 -0000
Unfortunately, getting the Divx codec isn't the only answer... I
have done this at home (had the most recent Divx download at the time),
and some of Gilles' videos worked fine, while others didn't. I
can play them all fine at work, though - it's got to be something
else. - Grant P.S. If you do just need the codec, go to
http://www.divx.com for a free download - Even if you have it, you may
just need a new version. --- Kyle Bryant wrote: > get a divx codec :)
--- Jake wrote: > I only get the audio when i play it. THat is the same
thing that > happens with GIlles videos too. How can i get the picture?
1270. Re: what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 15:25:19 -0000
Yes but what does it mean (the acronym)? and what are their
caracteristics/phases and differences? thx --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" > <brokulo@y...> wrote: > > > > Advanced systems
for solving the cube blindfolded. They aren't > publicly available
at the moment. (In particular, the former isn't > finished at the
moment).
1271. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 17:59:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Yes but what does it mean (the acronym)? and
what are their > caracteristics/phases and differences? > thx > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" > >
<brokulo@y...> wrote: > > > > > > > Advanced systems for solving the
cube blindfolded. They aren't > > publicly available at the moment.
(In particular, the former isn't > > finished at the moment).
BCFTSS (Blindfold Cubing For The Seriously Sad) is "the
intermediate" stage in the Carr system of blindfold cubing - it was
going to be the advanced stage at one time and the intermediate stage
was going to be between it and the basic stage (as linked to in the
links section). It's about 124 pages long (but it includes extra
stuff like solving the megaminx blindfolded and so forth). BCFSSS
(Blindfold Cubing For Seriously Sad Savants) is "the advanced"
stage in the Carr system of blindfold cubing. As yet it is still
unfinished. It is better laid out than BCFTSS but it is also much
larger. The part on corner permutations alone is almost 600 pages long.
Phases of BCFSSS for instance are: 1. Correct signature problem (if any)
- average 1/8 turn (i.e. 1/2 a quarter turn or 1/2 move) 2. Orient
corners 3. Orient edges (These 3 stages can be done in different orders
- I am also looking at combining stages 2 and 3). 4. Permute corners 5.
Permute edges (possibly in 2 steps) The combining of 2. and 3. into one
stage is not finished at the moment (and will not be for a while as I no
longer have access to a cube optimizer). Part 5. also has a fair way to
go. Parts 1., 2., 3., 4. (as individual stages) are complete. 5. has
been done for 2 steps but not 1 as yet and it hasn't been tabulated
in the same nice way that stages 1-4 have been. For BCFTSS things are a
bit slower in the latter 2 stages which are more broken up like this
(again not necessarily in the exact order): (Stage 1. is done later) 4.
Corners to correct layers 5. Middle edges to middle layers 6. Complete
middle layer 7. Other edges to correct layer 8. Synchronise signatures
in U & D layers (corners with edges) 9. PLL for U face and for D
face.
1272. Re: [Speed cubing group] Re: Megaminx video From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Mar 2004 10:48:00 -0800 (PST)
Id also like to know what megaminx was used for the solve, It looked
purty. I would give anything for a set of pretuned prelubed
3x3x3,4x4x4,5x5x5,Pyraminx and 6 color Megaminx Grant Tregay
<Grant@...> wrote: Unfortunately, getting the Divx codec isn't
the only answer... I have done this at home (had the most recent Divx
download at the time), and some of Gilles' videos worked fine,
while others didn't. I can play them all fine at work, though -
it's got to be something else. - Grant P.S. If you do just need the
codec, go to http://www.divx.com for a free download - Even if you have
it, you may just need a new version. --- Kyle Bryant wrote: > get a divx
codec :) --- Jake wrote: > I only get the audio when i play it. THat is
the same thing that > happens with GIlles videos too. How can i get the
picture? Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1273. Re: Megaminx video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 19:08:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Id also like to know what megaminx
was used for the solve, It >looked purty. I would give anything for a
set of pretuned prelubed >3x3x3,4x4x4,5x5x5,Pyraminx and 6 color
Megaminx The megaminx I use was purchased from mefferts, 6 color
stickered version. When the minx arrived the stickers were in terrible
shape, and some had already fallen off, so I painted it with 12
different colors of craft paint from wal-mart/hobby lobby. I really wish
I had ordered the tiles from Mefferts when they had them though! This
paint chips pretty bad so I have to cut my fingernails short or I
can't play with it. It still has to be repainted every other month
or so, and the paint flakes off and gets in the seams, so it requires
cleaning quite often. I'll look into the problems some are having
with the video, I'll see if I can encode it that small with a
standard windows CoDec. problem is I only have 10Mb of web space and my
7.5MB minx video + my 2.33 MB cube video take up most of it. And
I'd like to apologize for the TERRIBLE sentance construction in my
original post about the video, I got comma happy ;) -Daniel
1274. Re: what is BCFSSS and BCFTSS? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 19:12:37 -0000
> It's about 124 pages long (but it includes extra stuff like
solving > the megaminx blindfolded and so forth). > > BCFSSS (Blindfold
Cubing For Seriously Sad Savants) is "the > advanced" stage in
the Carr system of blindfold cubing. As yet it is > still unfinished. It
is better laid out than BCFTSS but it is also > much larger. The part on
corner permutations alone is almost 600 > pages long. Out of curiosity
are you doing this for a dissertation or thesis or just for fun? Seems
like a lot of work, and very impressive work at that! Good luck, Daniel
1275. Re: Megaminx video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 20:02:18 -0000
I have encoded using the windows Media player 9 codecs. It yields a
smaller file and about the same vid quality. In addition to that, anyone
using windows should be able to play it, I believe windows media player
will download the appropriate codecs for you if you don't already
have them. The link should still be the same though. Let me know if this
is better! Daniel
1276. Re: Megaminx video From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 20:42:05 -0000
--- Daniel Hayes wrote: >
http://members.cox.net/swedishlf/pirateminx.avi > I finally decided to
do a megaminx video... Excellent video, by the way - I waited for the
whole download on my dial-up just to see it :-) - Grant (needing to
upload a new minx video soon :-P )
1277. Re: what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 20:47:14 -0000
Hehehe! Brutal! Man, It's really an incredible amount of work. And
I'm really happy I asked what did the acronym stand for ;) These
documents you talk about, are they online, where/how can I get a look at
them? there are some of those algs I have been wanting
1278. Top/middle layer algorithms? From: "azumarillman" <AzumarillMan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 20:48:52 -0000
I was wondering if anyone has any algorithms that place a middle piece
and it appropriate corner at the same time, i.e., solving a cross on the
top and simultaneously placing the middle edges and top corners. Do any
such algorithms exist?
1279. Re: Top/middle layer algorithms? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 21:40:32 -0000
Hey!! What u are looking for is probably the so-called Fridrich, named
after the "godmother ;-)" of cubists, Jessica Fridrich. There
are probaly many sites describing this method, but her own site can be
found here : http://www.ws.binghamton.edu/fridrich/cube.html And after
those middle-layer-edge/top-corner stuff u proceed to the rest of the
Fridrich method: orientation and positioning of last layer. When u learn
all that and minimize ur time spent on recognition between sequences,
then u have the methodology used by many of the best cubers in the world
:D Best of luck :-) --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, "azumarillman"
<AzumarillMan@A...> wrote: > I was wondering if anyone has any
algorithms that place a middle > piece and it appropriate corner at the
same time, i.e., solving a > cross on the top and simultaneously placing
the middle edges and top > corners. Do any such algorithms exist?
1280. Re: Megaminx video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 22:41:31 -0000
> This paint chips pretty bad so I have to cut my > fingernails short or
I can't play with it. It still has to be > repainted every other
month or so, and the paint flakes off and gets > in the seams, so it
requires cleaning quite often. Have you ever tried mixing glue with the
color? I just found this tip while researching about craft paint here:
http://familyfun.go.com/crafts/drawpaint/expert/dony119askannpaint/do
ny119askannpaint.html Stefan
1281. Re: Megaminx video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 23:17:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > This paint chips pretty bad
so I have to cut my > > fingernails short or I can't play with it.
It still has to be > > repainted every other month or so, and the paint
flakes off and > gets > > in the seams, so it requires cleaning quite
often. > > Have you ever tried mixing glue with the color? I just found
this > tip while researching about craft paint here: > >
http://familyfun.go.com/crafts/drawpaint/expert/dony119askannpaint/do >
ny119askannpaint.html > > Stefan I have not but I will next time I need
to repaint! Thanks! Daniel
1282. Re: Confirmation of the US Championships 2004 From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 00:00:14 -0000
Bummer I thought it was going to be in August, now I cannot make it. I
will be backpacking the John Muir Trail through the 15th :( Too bad, but
I will be attending the competition in April. See you all then, -Kenneth
1283. Anyone willing to sell a used Megaminx? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 00:05:45 -0000
Does anyone have a used Megaminx in good condition that they do not want
anymore? I am willing to buy one but am not able to afford the $26
dollar price tag that most places possess.
1284. Re: Top/middle layer algorithms? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 00:15:17 -0000
I think you mean extended cross... in that case, check out Chris's
page at www.speedcubing.com Macky --- In
speedsolvingrubikscube@yahoogroups.com, "azumarillman"
<AzumarillMan@A...> wrote: > I was wondering if anyone has any
algorithms that place a middle > piece and it appropriate corner at the
same time, i.e., solving a > cross on the top and simultaneously placing
the middle edges and top > corners. Do any such algorithms exist?
1285. My OLL algs From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 00:18:30 -0000
Hi all, I finally made most of the images needed for my OLL page. Feel
free to check it out. A lot of the algorithms are from pejave, planet
puzzle, or jscc forum, but most I believe with different use of
FSC's. http://cubefreak.hp.infoseek.co.jp/OLL.html Now I have to
make videos. ^^;; Macky
1286. Re: Confirmation of the US Championships 2004 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 00:59:32 -0000
Sorry about that. Many people were saying that late August wasn't
good because some colleges start about then. We'll be sure to get
you the scrambling algorithms so you can see where you would have placed
though. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
redkbrandon <no_reply@y...> wrote: > Bummer I thought it was going to
be in August, now I cannot make > it. I will be backpacking the John
Muir Trail through the 15th :( > Too bad, but I will be attending the
competition in April. > See you all then, > -Kenneth
1287. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Mar 2004 18:11:39 -0800 (PST)
will the US champs be some kind of qualifier for the wc? i would prefer
it wasn't, but just wondering what's the scoop = ) tmao@...
wrote:Sorry about that. Many people were saying that late August
wasn't good because some colleges start about then. We'll be
sure to get you the scrambling algorithms so you can see where you would
have placed though. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon <no_reply@y...>
wrote: > Bummer I thought it was going to be in August, now I cannot
make > it. I will be backpacking the John Muir Trail through the 15th :(
> Too bad, but I will be attending the competition in April. > See you
all then, > -Kenneth Yahoo! Groups SponsorADVERTISEMENT Click Here
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1288. Re: Megaminx video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 02:16:03 -0000
> I have not but I will next time I need to repaint! Thanks! Don't
forget to let us know how it works. Also, I'd recommend trying it
on a cheaper puzzle first ;-) Stefan
1289. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004 From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Mar 2004 20:21:59 -0600
Hey , I was just thinking about the PSAT (standardized test) and had a
strange idea concerning speedcubing tournaments. The April tournament is
in CA, no doubt inconvenient for very many people, especially people
either living outside of the US or us younger folk who can't make
our way to Cali for different reasons. But how about having one large
tournament with different places to compete? i.e. we figure out and
distribute the scrambling algs beforehand, to, maybe, 4 or 5 tournament
sites around the globe, all handled just like independant tournaments
using the same equipment and such, and then at the end of the day we put
together all of the results and come up with the final records? Might
not work, but if it does, then we would probably get a LOT more people
to compete. I could justify going to Austin, TX or New Orleans, LA (both
places I am thinking about going to college... wink wink) a helluva lot
more than I cal justify going to California. Doug -- AIM: dogcannibal
MSN: dougreed@...
1290. [Speed cubing group] Re: Confirmation of the US Championships
2004 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 03:42:31 -0000
Hey Doug, Tyson and I already have something like this in the works.
We're still working on the date, but we have brought up the idea to
hold a joint Eastern Championship and Western Championship at the same
time. This is still in the works and not very well planned yet, but it
definitely seems like something we are both interested in. If anyone who
lives in the Midwest would like to set up a tournament for people in the
middle of the US (so you don't have to travel to one of the far
sides of the continent to go to this competition) then we could have
three or more venues and one big US competition. I am really keen on the
idea, and already have several contacts to ask for volunteering as well
as a contact for a really good venue on my campus. I'm just waiting
for a hard and fast date that would be good to do this, assuming we do
it at all, before I really start hitting people up for volunteer time
and the venue. If we can get a number of people to plan this out really
well, I think this could be a huge event. Would people be interested in
something before or after the 2005 World championship? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> wrote: >
Hey , I was just thinking about the PSAT (standardized test) and had a >
strange idea concerning speedcubing tournaments. The April tournament >
is in CA, no doubt inconvenient for very many people, especially people
> either living outside of the US or us younger folk who can't make
our > way to Cali for different reasons. But how about having one large
> tournament with different places to compete? i.e. we figure out and >
distribute the scrambling algs beforehand, to, maybe, 4 or 5 tournament
> sites around the globe, all handled just like independant tournaments
> using the same equipment and such, and then at the end of the day we
put > together all of the results and come up with the final records?
Might > not work, but if it does, then we would probably get a LOT more
people > to compete. I could justify going to Austin, TX or New Orleans,
LA > (both places I am thinking about going to college... wink wink) a >
helluva lot more than I cal justify going to California. > > Doug > > --
> AIM: dogcannibal > MSN: dougreed@h...
1291. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 08:54:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Hehehe! Brutal! Man, It's really an
incredible amount of work. And > I'm really happy I asked what did
the acronym stand for ;) > These documents you talk about, are they
online, where/how can I get > a look at them? there are some of those
algs I have been wanting Let me know what you want and I'll see. I
need to go back to my apt., look it up and then go off to an internet
cafe (as I don't have web access from my place, so it might take a
little while) and I can (hopefully) send post the algorithm here.
1292. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 09:01:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > > It's about 124 pages long (but it
includes extra stuff like solving > > the megaminx blindfolded and so
forth). > > > > BCFSSS (Blindfold Cubing For Seriously Sad Savants) is
"the > > advanced" stage in the Carr system of blindfold
cubing. As yet it > is > > still unfinished. It is better laid out than
BCFTSS but it is also > > much larger. The part on corner permutations
alone is almost 600 > > pages long. > > Out of curiosity are you doing
this for a dissertation or thesis or > just for fun? Seems like a lot of
work, and very impressive work at > that! > > Good luck, > Daniel Not a
dissertation or a thesis - it's hardly difficult enough to be
qualified as one of those! Not really for fun either! I just wanted to
make a better blindfold system (and perhaps there's a slightly more
advanced goal for afterwards, perhaps BCFSSSI). It is a lot of work - I
set up the aicop group to try to spread the load and posted a whole load
of sub-optimal algorithms in a GIMPS (Great Internet Mersenne Prime
Search) type project) but it didn't work out and I ended up
optimizing them all myself.
1293. Nearlt sub one minute From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 09:30:03 -0000
I got my best time last night. 1 min 9 secs. I WILL get below one
minute. I still use a systematic OLL and PLL rather than the algorithms.
My 4x4x4 and 5x5x5 will arrive in less than a week. Hoorah. D.
1294. RE: [Speed cubing group] US and Euro Championship From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 9 Mar 2004 09:24:48 -0000
Hi Brent, No it won't be a qualifier. The 2005 anniversary
championship is under discussion between myself (Dave @ Seven Towns)
Hasbro, Winning Moves and Disney Resorts (potential venue). We have a
conference call at the end of March to decide a date and confirm a
venue. Everyone will be informed as and when. We could do with a
"host" for the event (like Dan in Toronto) as I don't
want it to be "corporate": I think this detracts from the fact
that you all make it happen. Any volunteers - particularly local to
Orlando area ? - it means you can't compete though. If not we will
get a "master of ceremonies" (no not Mickey!) Suspect we will
try to introduce some kind of self-regulated qualifying time but we can
discuss this via the forums nearer the time, obviously speedcubers out
of the time would be more than welcome and hopefully some people would
volunteer for scrambling and judging. Will keep you posted. I am meeting
Ron and Ton in Amsterdam this week, we will firm up the Euro plans for
this summer. Dave -----Original Message----- From: Brent Morgan
[mailto:brentmorganmaster@...] Sent: 09 March 2004 02:12 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Confirmation of the US Championships 2004 will the US champs be some
kind of qualifier for the wc? i would prefer it wasn't, but just
wondering what's the scoop = ) tmao@... wrote:Sorry about that.
Many people were saying that late August wasn't good because some
colleges start about then. We'll be sure to get you the scrambling
algorithms so you can see where you would have placed though. -Tyson ---
In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Bummer I thought it was going to be in
August, now I cannot make > it. I will be backpacking the John Muir
Trail through the 15th :( > Too bad, but I will be attending the
competition in April. > See you all then, > -Kenneth Yahoo! Groups
SponsorADVERTISEMENT Click Here --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you're looking for faster. [Non-text portions of this message
have been removed] Yahoo! Groups Links
1295. Re: [Speed cubing group] US and Euro Championship From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 10:22:25 -0000
What are people's thoughts on having "divisions" for a
competition? Something like an open division (everyone), and then people
who's fastest average is slower than 1 minute, etc. Of course, this
would be done by honor. I mean... if you end up winning the "slower
than 1 minute" division with a final round average of 30 seconds,
people will start to wonder. As for the US Championships, I'm going
to talk the schedule over with a few people who are helping me run the
summer tournament on July 10. Hopefully I should have a concrete
schedule soon. Finals around the corner... life becomes brutal. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Hi Brent, > No it won't be a qualifier.
The 2005 anniversary championship is under > discussion between myself
(Dave @ Seven Towns) Hasbro, Winning Moves and > Disney Resorts
(potential venue). We have a conference call at the end of > March to
decide a date and confirm a venue. Everyone will be informed as and >
when. > We could do with a "host" for the event (like Dan in
Toronto) as I don't > want it to be "corporate": I think
this detracts from the fact that you all > make it happen. Any
volunteers - particularly local to Orlando area ? - it > means you
can't compete though. If not we will get a "master of
ceremonies" > (no not Mickey!) > > Suspect we will try to introduce
some kind of self-regulated qualifying time > but we can discuss this
via the forums nearer the time, obviously > speedcubers out of the time
would be more than welcome and hopefully some > people would volunteer
for scrambling and judging. > Will keep you posted. > > I am meeting Ron
and Ton in Amsterdam this week, we will firm up the Euro > plans for
this summer. > > Dave > > -----Original Message----- > From: Brent
Morgan [mailto:brentmorganmaster@y...] > Sent: 09 March 2004 02:12 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Confirmation of the US > Championships 2004 > > > will the US
champs be some kind of qualifier for the wc? i would prefer it >
wasn't, but just wondering what's the scoop = ) > > tmao@i...
wrote:Sorry about that. Many people were saying that > late August
wasn't good because some > colleges start about then. We'll be
sure to get you the scrambling > algorithms so you can > see where you
would have placed though. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon <no_reply@y...> >
wrote: > > Bummer I thought it was going to be in August, now I cannot
make > > it. I will be backpacking the John Muir Trail through the 15th
:( > > Too bad, but I will be attending the competition in April. > >
See you all then, > > -Kenneth > > > Yahoo! Groups SponsorADVERTISEMENT
> Click Here > > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Search - Find what you're looking for faster. > > [Non-text
portions of this message have been removed] > > > > > > Yahoo! Groups
Links
1296. Re: what is BCFSSS and BCFTSS? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 15:11:06 -0000
> These documents you talk about, are they online, where/how can I get >
a look at them? there are some of those algs I have been wanting You
could also use Kociemba's or Mike Reid's cube solvers to find
algorithms. Stefan
1297. Re: Nearlt sub one minute From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 19:17:30 -0000
That's really good! I remember when I first broke 1 minute.... What
method do you use? --- In speedsolvingrubikscube@yahoogroups.com,
"David Sadler" <heidavey@y...> wrote: > I got my best time
last night. 1 min 9 secs. I WILL get below one > minute. I still use a
systematic OLL and PLL rather than the > algorithms. > > My 4x4x4 and
5x5x5 will arrive in less than a week. Hoorah. > > D.
1298. Re: [Speed cubing group] US and Euro Championship From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 19:20:06 -0000
Divisions would be realy fun, it would make things more competitive for
people averaging above 20 seconds like me, who don't stand a chance
in the normal competition. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > What are
people's thoughts on having "divisions" for a
competition? Something like an > open division (everyone), and then
people who's fastest average is slower than 1 minute, > etc. Of
course, this would be done by honor. I mean... if you end up winning the
"slower > than 1 minute" division with a final round average
of 30 seconds, people will start to > wonder. > > As for the US
Championships, I'm going to talk the schedule over with a few
people who > are helping me run the summer tournament on July 10.
Hopefully I should have a concrete > schedule soon. Finals around the
corner... life becomes brutal. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > > Hi Brent, > > No it won't be a
qualifier. The 2005 anniversary championship is under > > discussion
between myself (Dave @ Seven Towns) Hasbro, Winning Moves and > > Disney
Resorts (potential venue). We have a conference call at the end of > >
March to decide a date and confirm a venue. Everyone will be informed as
and > > when. > > We could do with a "host" for the event
(like Dan in Toronto) as I don't > > want it to be
"corporate": I think this detracts from the fact that you all
> > make it happen. Any volunteers - particularly local to Orlando area
? - it > > means you can't compete though. If not we will get a
"master of ceremonies" > > (no not Mickey!) > > > > Suspect we
will try to introduce some kind of self-regulated qualifying time > >
but we can discuss this via the forums nearer the time, obviously > >
speedcubers out of the time would be more than welcome and hopefully
some > > people would volunteer for scrambling and judging. > > Will
keep you posted. > > > > I am meeting Ron and Ton in Amsterdam this
week, we will firm up the Euro > > plans for this summer. > > > > Dave >
> > > -----Original Message----- > > From: Brent Morgan
[mailto:brentmorganmaster@y...] > > Sent: 09 March 2004 02:12 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: Confirmation of the US > > Championships 2004 > > > > > >
will the US champs be some kind of qualifier for the wc? i would prefer
it > > wasn't, but just wondering what's the scoop = ) > > > >
tmao@i... wrote:Sorry about that. Many people were saying that > > late
August wasn't good because some > > colleges start about then.
We'll be sure to get you the scrambling > > algorithms so you can >
> see where you would have placed though. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, redkbrandon <no_reply@y...> >
> wrote: > > > Bummer I thought it was going to be in August, now I
cannot make > > > it. I will be backpacking the John Muir Trail through
the 15th :( > > > Too bad, but I will be attending the competition in
April. > > > See you all then, > > > -Kenneth > > > > > > Yahoo! Groups
SponsorADVERTISEMENT > > Click Here > > > >
--------------------------------- > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
> > :) > > --Brent > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Search - Find what you're looking for faster. >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > Yahoo! Groups Links
1299. [Speed cubing group] URGENT SURVEY! NEEDED FOR TOMORROW From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Mar 2004 11:27:43 -0800 (PST)
Please reply ASAP ------- Name? Country? Average? Personal Best? Method?
Cross Color? What would you like to see in a cube community website?
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
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1300. Re: what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 20:00:00 -0000
I read a part of one of those docs on the BF forum yesterday. amazing...
but those formulas are way too many for one to memorize... I guess. I am
doing a mix of olly's method (but I know Carr's too), PLL and
2 or 3 extra algs, orint/permut corner/edges separatly and I wanna get
sub 5min. I am mainly interested in easy to memorize formulas that can
be adapted to many situations (who isn't ;). for a example a [w x y
z]*2 (wxyz being moves) that will permute some edges. also, and
specially, tips and tricks that come from experience. 2 algs I can think
of right now are 3 top layer CO, 1top+1down layer CO, but I have thought
of more during solves. I'll ask more as I remember ;) thx a lot
1301. [Speed cubing group] Re: Confirmation of the US Championships
2004 From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 20:11:32 -0000
Sounds awesome Chris. Im dying to compete in a competition and meet some
people. I can't make the one in Cali because I'll be on
vacation and it is kinda far. A joint tournament is a great idea. You
don't get to meet as many people but it's still good. I would
definately go to an Eastern US tourny. I don't know what exactly I
could do but I would be happy to help. I would prefer it before the
world champs so that wont be my first competition but im flexible.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Doug, Tyson and I already have something
like this in the > works. We're still working on the date, but we
have brought up the > idea to hold a joint Eastern Championship and
Western Championship > at the same time. This is still in the works and
not very well > planned yet, but it definitely seems like something we
are both > interested in. If anyone who lives in the Midwest would like
to set > up a tournament for people in the middle of the US (so you
don't > have to travel to one of the far sides of the continent to
go to > this competition) then we could have three or more venues and
one > big US competition. I am really keen on the idea, and already have
> several contacts to ask for volunteering as well as a contact for a >
really good venue on my campus. I'm just waiting for a hard and >
fast date that would be good to do this, assuming we do it at all, >
before I really start hitting people up for volunteer time and the >
venue. If we can get a number of people to plan this out really > well,
I think this could be a huge event. Would people be > interested in
something before or after the 2005 World championship? > > Chris
1302. Re: URGENT SURVEY! NEEDED FOR TOMORROW From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 21:01:32 -0000
Name: Chris Hunt Country: USA Average: 43.16 Personal Best: 35.26
Method: Fridrich Cross Color: Blue What would you like to see in a cube
community website: Nice forumns, but we all know that'll never
happen. We are destined to stay here forever.
1303. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 21:21:52 -0000
> Name? Daniel Hayes > > Country? USA > > Average? Average Average
~26.50s Best average = 24.54 > > Personal Best? 18.17 > > Method? Cross,
F2L, (if no edges correctly oriented, OLL) otherwise, OLLE, OLLC, PLL >
> Cross Color? Whichever is easiest at the time. > > What would you like
to see in a cube community > website? News about both formal and
informal competitions, methods for beginners, videos, records, etc. > >
> > > --------- > Thank you all! > You're quite welcome!
1304. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 21:49:40 -0000
Hello! No problem, I'll help you :D Name? Per K Fredlund Country?
Norway Average? 28 secs Personal Best? 17.16 secs Method? Layer by
layer, no name for it ;-) Cross Color? No cross, intuitive first layer
:-) What would you like to see in a cube community website? Discussion
forum, file section, member directory w profile. Pretty much like this
group, but with a fast efficient working chatroom, unlike this one here
which is always sloooooooow :-P --------- Thank you all!
1305. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 22:38:08 -0000
> Name? Kenneth Brandon > Country? USA > Average? 24s > Personal Best?
17s > Method? A Unique Corners Method > Cross Color? I don't do a
cross but I start with RED > What would you like to see in a cube
community > website? I think there should be a website that has all the
main methods in detail. It would also include beginner methods. That way
when someone asks for a website to do the cube there could be one to
point at.
1306. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 23:06:31 -0000
Name? Michael Atkinson Country? U.S.A. Average? Best Average = 22.72
Average Average = Somewhere around 23.5 Personal Best? 16.50 Method?
Petrus Cross Color? Doesn't use a cross, but top color is orange
What would you like to see in a cube community website? Forums, faster
chatrooms, descriptions of methods, member directories, records....
1307. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 23:36:52 -0000
Name? Marcus S. Country? USA Average? 30 seconds now... but it used to
be around 18. Personal Best? 16 seconds Method? Fridrich Cross Color?
Blue What would you like to see in a cube community website? Definitely
videos.
1308. Re: Anyone willing to sell a used Megaminx? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 23:39:15 -0000
Just bumping this up a bit.
1309. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 00:18:57 -0000
Shotaro "Macky" Makisumi Japan best avg.: 15.98 best single:
11 Method: Fridrich/Guus + COLL + extended cross + some other weird algs
Blue Well-organized links to all cube-related tools, list of algs,
contests, online cubes, etc. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Please reply ASAP > ------- > > Name?
> > Country? > > Average? > > Personal Best? > > Method? > > Cross
Color? > > What would you like to see in a cube community > website? > >
> > > --------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com
1310. Re: what is BCFSSS and BCFTSS? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 00:21:37 -0000
these are very useful: CO(13)(27): [RB'R'B]x3 octaflip:
[DwDRwR]x3 Macky --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" <brokulo@y...> wrote: > I read a part of one of
those docs on the BF forum yesterday. > amazing... > but those formulas
are way too many for one to memorize... I guess. > I am doing a mix of
olly's method (but I know Carr's too), PLL and 2 > or 3 extra
algs, orint/permut corner/edges separatly and I wanna get > sub 5min. >
I am mainly interested in easy to memorize formulas that can be >
adapted to many situations (who isn't ;). for a example a [w x y z]
*2 > (wxyz being moves) that will permute some edges. also, and
specially, > tips and tricks that come from experience. > 2 algs I can
think of right now are 3 top layer CO, 1top+1down layer > CO, but I have
thought of more during solves. I'll ask more as I > remember ;) > >
thx a lot
1311. Re: what is BCFSSS and BCFTSS? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 00:22:29 -0000
w is double layer turn. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > these are
very useful: > CO(13)(27): [RB'R'B]x3 > octaflip: [DwDRwR]x3 >
> Macky > > --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" > <brokulo@y...> wrote: > > I read a part of one
of those docs on the BF forum yesterday. > > amazing... > > but those
formulas are way too many for one to memorize... I guess. > > I am doing
a mix of olly's method (but I know Carr's too), PLL and > 2 >
> or 3 extra algs, orint/permut corner/edges separatly and I wanna > get
> > sub 5min. > > I am mainly interested in easy to memorize formulas
that can be > > adapted to many situations (who isn't ;). for a
example a [w x y z] > *2 > > (wxyz being moves) that will permute some
edges. also, and > specially, > > tips and tricks that come from
experience. > > 2 algs I can think of right now are 3 top layer CO,
1top+1down > layer > > CO, but I have thought of more during solves.
I'll ask more as I > > remember ;) > > > > thx a lot
1312. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 00:23:26 -0000
> Name? > Chris Szlatenyi > Country? > USA > Average? > 25.29 > Personal
Best? > 18.50 > Method? > Fridrich > Cross Color? > White > What would
you like to see in a cube community > website? > complete, organized,0
& detailed list of all known methods with comparisons
official/unofficial world records nice chat room (but I like this group
vs. a forum) > > > > --------- > Thank you all! > Mo problem --barefoot
Chris
1313. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Mar 2004 16:48:34 -0800 (PST)
Name? Sapan Upadhyay Country? United States Average? 28.96 Personal
Best? 24.5 Method? 3-look Fridrich Cross Color? yellow What would you
like to see in a cube community website? different methods, algorithms,
vidoes, etc.. -cubekid --------------------------------- Do you Yahoo!?
Yahoo! Search - Find what you�re looking for faster. [Non-text portions
of this message have been removed]
1314. Re: what is BCFSSS and BCFTSS? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 01:08:05 -0000
Sorry, but... what double layer? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > w is double layer turn. > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > these are very useful: > >
CO(13)(27): [RB'R'B]x3 > > octaflip: [DwDRwR]x3
1315. Re: what is BCFSSS and BCFTSS? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 02:18:23 -0000
Rw (JSCC notation) = r (more common notation) = (RM') Lw (JSCC
notation) = l (more common notation) = (LM) Dw (JSCC notation) = d (more
common notation) = (DE) Uw (JSCC notation) = u (more common notation) =
(UE') ... You get the idea. ^^ Macky
http://cubefreak.hp.infoseek.co.jp/notation.html Not really done yet.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Sorry, but... what double
layer? > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > <mackymakisumi@y...> wrote: > > w is
double layer turn. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@y...> wrote: > > > these are very useful: > > >
CO(13)(27): [RB'R'B]x3 > > > octaflip: [DwDRwR]x3
1316. Notation Standards From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 03:11:34 -0000
Ok, I use the "standard" notation for cube algs. U U' U2
and so on. What other notation standards do people out there have for
standard cube moves? Whole Cube Rotations? Slice Moves? Double Slice
Moves? Anything else you can think of? Just taking a bit of a poll for
my own interest. Fox
1317. Re: [Speed cubing group] Notation Standards From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Mar 2004 19:27:03 -0800 (PST)
The notation that I use is wierd compared to what all of you other guys
use, its down right kiddy lol, but it looks like this R = R and an up
arrow, for many cases its easier, especialy for beginers, and slices are
M for middle, and an arrow, yep its wierd for all of you but your way is
wierd to me, I have to accually reviese your stuff to my way, lol By,
Christopher C. Thompson qwerty1110 <qwerty1110@...> wrote:Ok, I use
the "standard" notation for cube algs. U U' U2 and so on.
What other notation standards do people out there have for standard cube
moves? Whole Cube Rotations? Slice Moves? Double Slice Moves? Anything
else you can think of? Just taking a bit of a poll for my own interest.
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1318. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Mar 2004 19:30:50 -0800 (PST)
Kyle Bryant <craptastic_crap@...> wrote:Please reply ASAP -------
Name? Chris Thompson Country? U.S.A Average? 1:00 Personal Best? 48s
Method? Standard, I know its slow Cross Color? I start with green, no
cross What would you like to see in a cube community website? Yep
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster
http://search.yahoo.com Yahoo! Groups Links
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1319. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Mar 2004 19:41:10 -0800 (PST)
Name? Joseph Liao Country? U.S.A Average? 38 seconds Personal Best?
19.78 Method? LBL, 2 Step F2L, 2 Step OLL, PLL Cross Color? Blue Cross
What would you like to see in a cube community website? Own site profile
where we can post our own records --------- Thank you all!
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster http://search.yahoo.com Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Yahoo! Search -
Find what you�re looking for faster. [Non-text portions of this message
have been removed] Yahoo! Groups Links ---------------------------------
Do you Yahoo!? Yahoo! Search - Find what you�re looking for faster.
[Non-text portions of this message have been removed]
1320. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Mar 2004 21:40:25 -0600
Kyle Bryant wrote: >Please reply ASAP >------- > >Name? > > Doug Reed
>Country? > > USA >Average? > > Average Average: about 40s >Personal
Best? > > 29s >Method? > > Fridrich >Cross Color? > > White > > >
>--------- >Thank you all! > > > >__________________________________ >Do
you Yahoo!? >Yahoo! Search - Find what you�re looking for faster
>http://search.yahoo.com > > > >Yahoo! Groups Links > > > > > > > > --
AIM: dogcannibal MSN: dougreed@...
1321. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 06:29:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Please reply ASAP > ------- > > Name?
Gustav Fredell > > Country? Sweden > > Average? 45 > > Personal Best? 37
> > Method? LBL, Keyhole style. Orient Edges, Orient Cornerns, Permute
Corners, Permute Edges. > > Cross Color? White > > What would you like
to see in a cube community > website? Method desciptions (beginners
through expert), Good links, Something refreshingly new :D > > > > >
--------- > Thank you all! > > > > __________________________________ >
Do you Yahoo!? > Yahoo! Search - Find what you're looking for
faster > http://search.yahoo.com
1322. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 10 Mar 2004 08:10:27 -0000
Duncan Dicks England 40 secs 23.8 Cross, keyhole, own method for last
middle layer affecting LL, 2-look LL Whatever looks easiest Videos are
cool. Solving applets or programmes. Simple solutions for children.
----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, March 09, 2004 7:27 PM Subject: [Speed cubing group]
URGENT SURVEY! NEEDED FOR TOMORROW > Please reply ASAP > ------- > >
Name? > > Country? > > Average? > > Personal Best? > > Method? > > Cross
Color? > > What would you like to see in a cube community > website? > >
> > > --------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com > > >
> Yahoo! Groups Links > > > > > >
1323. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 08:37:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > I read a part of one of those docs on the BF
forum yesterday. > amazing... No, that is not part of those. Those other
documents haven't been made public. That is just a method that is
slightly beyond the basic method - as for too many algorithms, what is
posted there isn't hugely beyond, say, Jessica's method. What
is posted on the other group is not even 0.1% the number of algorithms
currently in BCFSSS.
1324. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Joel Ståbis <joel.stabis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 10:47:27 +0100
Kyle Bryant wrote: > Please reply ASAP > ------- > > Name? Joel St�bis
> > Country? Sweden > > Average? Best average 28.89 s Usually around 30
s > > Personal Best? 18.48 s > > Method? Fridrich with 3LL > > Cross
Color? White > > What would you like to see in a cube community >
website? A collection of methods to solve the cube and similar puzzles.
> > > > > --------- > Thank you all! > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you�re looking for faster > http://search.yahoo.com > > > >
Yahoo! Groups Links > > > > > >
1325. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 10:12:46 -0000
> Name? David Sadler > > Country? England > > Average? 1 min 30 s > >
Personal Best? 1 min 9 s > > Method? Fridrich with systematic OLL and
PLL (still learning the algs) > > Cross Color? Blue > > What would you
like to see in a cube community > website? > > > > > --------- > Thank
you all! > > > > __________________________________ > Do you Yahoo!? >
Yahoo! Search - Find what you're looking for faster >
http://search.yahoo.com
1326. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 11:02:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Please reply ASAP > ------- > > Name?
Jasmine Lee > Country? Australia > Average? ~45s > Personal Best? 29.8s
> Method? Cross, F2L, OLL edges, OLL corners, PLL. > Cross Color? White
> What would you like to see in a cube community website? I actually
can't think of anything I want that isn't already out there!
:)
1327. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 11:25:32 -0000
Hey Per, When you say 'layer by layer'. Do you mean you
complete the first layer, then the middle layer, then the last layer? If
so, I'm impressed that you can achieve such fast times. I could
never solve the cube anywhere near that fast when I used to use a
layer-by-layer- by-layer method (I still don't solve it that fast
even with my current method). I'm curious, how many moves do you
average per solve? Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hello! No problem, I'll help
you :D > > Name? Per K Fredlund > > Country? Norway > > Average? 28 secs
> > Personal Best? 17.16 secs > > Method? Layer by layer, no name for it
;-) > > Cross Color? No cross, intuitive first layer :-) > > What would
you like to see in a cube community > website? > > Discussion forum,
file section, member directory w profile. > Pretty much like this group,
but with a fast efficient working > chatroom, unlike this one here which
is always sloooooooow :-P > > --------- > Thank you all!
1328. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 11:49:50 -0000
Hey, Macky told me of some Japanese speedcuber who solved the cube top
layer, middle layer, and then bottom layer. I think he does the bottom
layer in 2 looks but the first two layers are done seperately and he
averages 18 seconds or something. I don't remember his name...
maybe Macky can help me out here. What was it... he does like 4 to 5
moves a second? It's ridiculous if you think about it. Furthermore,
as for this new cubing website... I think the main thing is to come up
with something different and original. I mean... there are already so
many websites out there and nothing that anyone has mentioned
hasn't already been done... (I may be wrong on this.) If you want
profiles, go to Dan Harris' page. Videos... I mean, of course it
will depend on how much space you have but videos are everywhere... even
in this yahoo groups. I must say, I really enjoyed Jasmine's
beginner's solution website. As easy as it is for us, many people
get frustrated just trying to make a 2x2x2 box. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Hey Per, > > When you say 'layer by layer'. Do you
mean you complete the first > layer, then the middle layer, then the
last layer? If so, I'm > impressed that you can achieve such fast
times. I could never solve > the cube anywhere near that fast when I
used to use a layer-by-layer- > by-layer method (I still don't
solve it that fast even with my > current method). > > I'm curious,
how many moves do you average per solve? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hello! No problem, I'll
help you :D > > > > Name? Per K Fredlund > > > > Country? Norway > > > >
Average? 28 secs > > > > Personal Best? 17.16 secs > > > > Method? Layer
by layer, no name for it ;-) > > > > Cross Color? No cross, intuitive
first layer :-) > > > > What would you like to see in a cube community >
> website? > > > > Discussion forum, file section, member directory w
profile. > > Pretty much like this group, but with a fast efficient
working > > chatroom, unlike this one here which is always sloooooooow
:-P > > > > --------- > > Thank you all!
1329. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 12:11:34 -0000
Hey Jasmine :-) I have never actually done any counting when solving
fast with my common layer-by-layer method. But i would guess it's
somewhere between 8 and 90. Many of my algs are really fast though, esp
edge 3- cycles. A 10 move 3-cycle on edges can be done in 2 secs, or
maybe even less. 28 secs is my best average, usually it's around
32-33 secs. For solviing in number of moves i follow a completely
different method. Then i put up a cross on first layer, solve middle
edges while trying to "grab for free some corners and also
hopefully solve one edge on last layer, then finally solve remaining
corners with some 3-cycles. It's roughly the same method for
supercubing but there i also have to think of orienting the facecenters
correctly while putting up the first cross, and also put that first edge
on final layer correctly. Regards, --Per K-- > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Hey Per, > > When you say 'layer by layer'. Do you
mean you complete the first > layer, then the middle layer, then the
last layer? If so, I'm > impressed that you can achieve such fast
times. I could never solve > the cube anywhere near that fast when I
used to use a layer-by- layer- > by-layer method (I still don't
solve it that fast even with my > current method). > > I'm curious,
how many moves do you average per solve? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hello! No problem, I'll
help you :D > > > > Name? Per K Fredlund > > > > Country? Norway > > > >
Average? 28 secs > > > > Personal Best? 17.16 secs > > > > Method? Layer
by layer, no name for it ;-) > > > > Cross Color? No cross, intuitive
first layer :-) > > > > What would you like to see in a cube community >
> website? > > > > Discussion forum, file section, member directory w
profile. > > Pretty much like this group, but with a fast efficient
working > > chatroom, unlike this one here which is always sloooooooow
:-P > > > > --------- > > Thank you all!
1330. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 04:28:33 -0800 (PST)
woah you guys are screwing up my records take this to a differently
named topic please, I didnt expect discussion when I open these sorry
for being short but please im getting rather confused. --- tmao@...
wrote: > Hey, Macky told me of some Japanese speedcuber who > solved the
cube top layer, middle > layer, and then bottom layer. I think he does
the > bottom layer in 2 looks but the first two > layers are done
seperately and he averages 18 > seconds or something. I don't
remember > his name... maybe Macky can help me out here. What > was
it... he does like 4 to 5 moves a > second? It's ridiculous if you
think about it. > > Furthermore, as for this new cubing website... I >
think the main thing is to come up with > something different and
original. I mean... there > are already so many websites out there > and
nothing that anyone has mentioned hasn't already > been done... (I
may be wrong on > this.) If you want profiles, go to Dan Harris' >
page. Videos... I mean, of course it will > depend on how much space you
have but videos are > everywhere... even in this yahoo > groups. I must
say, I really enjoyed Jasmine's > beginner's solution website.
As easy as it is > for us, many people get frustrated just trying to >
make a 2x2x2 box. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen
<no_reply@y...> wrote: > > Hey Per, > > > > When you say 'layer
by layer'. Do you mean you > complete the first > > layer, then the
middle layer, then the last layer? > If so, I'm > > impressed that
you can achieve such fast times. I > could never solve > > the cube
anywhere near that fast when I used to > use a layer-by-layer- > >
by-layer method (I still don't solve it that fast > even with my >
> current method). > > > > I'm curious, how many moves do you
average per > solve? > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Per Kristen
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hello! No
problem, I'll help you :D > > > > > > Name? Per K Fredlund > > > >
> > Country? Norway > > > > > > Average? 28 secs > > > > > > Personal
Best? 17.16 secs > > > > > > Method? Layer by layer, no name for it ;-)
> > > > > > Cross Color? No cross, intuitive first layer :-) > > > > > >
What would you like to see in a cube community > > > website? > > > > >
> Discussion forum, file section, member directory > w profile. > > >
Pretty much like this group, but with a fast > efficient working > > >
chatroom, unlike this one here which is always > sloooooooow :-P > > > >
> > --------- > > > Thank you all! > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1331. Spring Tournament Entry From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Wed, 10 Mar 2004 05:19:32 -0800
Hi everyone, Registration for the Spring Tournament on April 3, 2004
will be done on the Tournament Entry Database at the Caltech
Rubik's yahoo group. You can access the table here:
http://groups.yahoo.com/group/caltechrubiks/database?
method=reportRows&tbl=1 If you intend to participate, please fill in
an entry. The up and front colors are necessary as it will determine how
your cube is scrambled. If you made a mistake and would like to edit
your entry, please contact me or one of the moderators for the group.
Remember, the check-in and registration begins at 11:45 AM and the
tournament will begin at 12:30 PM. If you have not filled out an entry
by April 1, 2004, you will be required to pay the $4 day-of entry fee
instead of the $2 pre-registration fee. Again, here is the rest of the
tournament information: Location: Caltech, Winnett Lounge Events: 3x3x3
Speed Solve and 3x3x3 One-Handed Speed Solve Format: 3x3x3 Speed Solve -
best of 3, best of 3, average middle 4 of 6 3x3x3 One-Handed Speed Solve
- best of 2 Prizes: 3x3x3 Speed Solve - trophy, chrome cube, chrome cube
3x3x3 One-Handed Speed Solve - TBD Contact: tmao@... to register or
http://groups.yahoo.com/group/caltechrubiks/database?
method=reportRows&tbl=1 (I have started the chart off with three
entries. If you are one of those entries, please contact me so I can
fill in the rest of your information and make any changes if necessary.)
1332. Spring Entry From Again From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Wed, 10 Mar 2004 05:34:56 -0800
Sorry for another post, but I added in separate tables for the 3x3x3
Speed Solve and 3x3x3 One-Handed Speed Solve events. You can access them
both here: http://groups.yahoo.com/group/caltechrubiks/database
Unfortunately, it is a requirement that you are part of the group to add
an entry to the database. If you would like to compete but do not want
to enter information into the database, you may still enter by e-mailing
me at tmao@... . Please, especially if you are in the southern
california area, spread news of this tournament to your communities.
-Tyson
1333. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 15:02:42 -0000
Name? Jon Morris (nascarjon) Country? USA Average? 18.48 seconds
Personal Best? 12 seconds Method? Fridrich Cross Color? Blue What would
you like to see in a cube community website? Tons and tons of
algorithms, tips, techniques. Pretty much anything to do with the cube
or speedcubing.
1334. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 15:30:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > What would you like to see in a
cube community > website? Naked girls with cubes. Solving time is not
important.
1335. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 16:27:10 -0000
> Name? Koen Heltzel > Country? The Netherlands > Average? 26.5 >
Personal Best? 19.64 > Method? LBL (LL: OE-OC-PC-PE) > Cross Color?
White > What would you like to see in a cube community > website?
-Decent and fast forums -Movie hosting -possibility to post tutorials
(can be a seperate forum though). Tutorials like Movie-creation, custom
puzzle building etc. -Lots of updates with all the news on cubing that
can be found (although speedcubing.com does a very good job on that).
-No records... please
1336. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 17:12:03 +0100
----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@yahoo.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 09,
2004 8:27 PM Subject: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW Please reply ASAP ------- Name? Rune Wesström Country? Sweden
Average? 29.21 Personal Best? 21.27 Method? Fl (E+C), LC, the rest Cross
Color? red What would you like to see in a cube community website?
--------- Thank you all! __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you're looking for faster
http://search.yahoo.com Yahoo! Groups Links
1337. Re: what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 16:43:24 -0000
I know they are, but you already gave me those by mail ;) it's
pedro here > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > > <mackymakisumi@y...> wrote: > > > >
these are very useful: > > > > CO(13)(27): [RB'R'B]x3 > > > >
octaflip: [DwDRwR]x3
1338. Re: what is BCFSSS and BCFTSS? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 16:54:40 -0000
ahh..ok What I meant was: are you doing it for speed? fewest moves?
easier solving? how many algs do you know/intend to know by heart? I
don't know if I should take this discussion to the BF forum but I
keep getting more and more questions in my head;) I wonder which changes
and improvements you (bilndfolders) have done to Carr's and
olly's method. There's to little information on the subject.
This is turning out to be much nicer to me than speedsolving, I'm
really thinking BF 24/7 ;) --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" > <brokulo@y...> wrote: > > I read a part of one
of those docs on the BF forum yesterday. > > amazing... > > No, that is
not part of those. Those other documents haven't been > made
public. That is just a method that is slightly beyond the basic > method
- as for too many algorithms, what is posted there isn't > hugely
beyond, say, Jessica's method. What is posted on the other > group
is not even 0.1% the number of algorithms currently in BCFSSS.
1339. Re: Notation Standards From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 17:08:23 -0000
Hi Fox, I separate the basic notation from finger-trick notation. This
is because the basic notation is the primary notation and the finger
tricks notation is a secondary notation. *** Basic notation: There are
the six sides: R = Right layer clockwise U = Top layer clockwise L =
Left layer clockwise D = Lowest layer clockwise F = Front layer
clockwise B = Back layer clockwise Then there are the middle layers or
slices: r = center slice next to R rotated clockwise relative to R u =
center slice under U rotated clockwise relative to U b = center slice in
front of B rotated clockwise relative to B this is sufficient for the
3x3x3, but I wish to include left handers and the 4x4x4, so, also: l =
center slice next to L rotated clockwise relative to L d = center slice
above D rotated clockwise relative to D f = center slice behind F
rotated clockwise relative to F There are the three basic turns. For
example: R = Right layer clockwise R2 = Right layer 180 degrees R'
= Right layer counterclockwise Finger Tricks: for rotating the whole
cube in your hand I propose Q which stands for cube. Parentheses are for
separating hand positions. QR = Rotate the whole cube clockwise from the
right QU = Rotate the whole cube clockwise from the top QB = Rotate the
whole cube clockwise from the back Of course QL QD and QF may be used.
***** I find that it's a lot easier to remember the small case
letters than various xyz MES notations, which many people tell me are
confusing. When two layers are "moved together" that's
only relative to your hand position and not the cube. For example R2 r2
can be performed as one move, but it is really L2 with the cube rotated
QR2 for finger tricks. Again, I think that the basic notation is primary
and the finger tricks notation is secondary. I'd like to see this
notation accepted as the standard and end the confusion. Regards, David
J --- In speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Ok, I use the "standard"
notation for cube algs. U U' U2 and so on. > > What other notation
standards do people out there have for standard > cube moves? Whole Cube
Rotations? Slice Moves? Double Slice Moves? > Anything else you can
think of? > > Just taking a bit of a poll for my own interest. > > Fox
1340. Re: what is BCFSSS and BCFTSS? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 18:05:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > ahh..ok > What I meant was: are you doing it
for speed? It should be fast, for those who can master it fully.
I'd say that a master of the method should be able to beat me if I
am sighted and they are not. >fewest moves? It's pretty efficient.
You only need to work out 3 or 4 numbers (4 at the moment, maybe 3
later) and then just go on autopilot. >easier > solving? Yes,
that's true. Since it will be fully automated it will be unlike
other systems (where thought may be required to solve the cross or 2x2x2
block for instance). >how many algs do you know/intend to know by heart?
If I told you that I'd give you a measure of whether I am seriously
sad. (Of course, if I don't use it but still write it all up, then
arguably I could be said to be even more seriously sad.) > > I
don't know if I should take this discussion to the BF forum but I >
keep getting more and more questions in my head;) You could. I probably
won't answer there (not that my input is necessary) as that group
doesn't have public archives like this one. Indeed, I only rejoined
today to find out how much of my method has been posted on it (as the
methods aren't supposed to be public at this time) but I found it
was a fairly primitive version from some time ago. > I wonder which
changes and improvements you (bilndfolders) have done > to Carr's
and olly's method. There's to little information on the >
subject. I've made some improvements to Carr's method. I had
originally thought about an Olly type method but abandoned it in favour
of the other one. > > This is turning out to be much nicer to me than
speedsolving, I'm > really thinking BF 24/7 ;) > Don't do that
- there's so much useful stuff you could do instead!
1341. Re: Notation Standards From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 18:28:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Fox, > > I separate the basic notation
from finger-trick notation. This is > because the basic notation is the
primary notation and the finger > tricks notation is a secondary
notation. > > *** > > Basic notation: > > There are the six sides: > > R
= Right layer clockwise > U = Top layer clockwise > L = Left layer
clockwise > D = Lowest layer clockwise > F = Front layer clockwise > B =
Back layer clockwise > > Then there are the middle layers or slices: > >
r = center slice next to R rotated clockwise relative to R > u = center
slice under U rotated clockwise relative to U > b = center slice in
front of B rotated clockwise relative to B > > this is sufficient for
the 3x3x3, but I wish to include left handers > and the 4x4x4, so, also:
> > l = center slice next to L rotated clockwise relative to L > d =
center slice above D rotated clockwise relative to D > f = center slice
behind F rotated clockwise relative to F > > There are the three basic
turns. For example: > R = Right layer clockwise > R2 = Right layer 180
degrees > R' = Right layer counterclockwise > > Finger Tricks: for
rotating the whole cube in your hand I propose Q > which stands for
cube. Parentheses are for separating hand positions. > > QR = Rotate the
whole cube clockwise from the right > QU = Rotate the whole cube
clockwise from the top > QB = Rotate the whole cube clockwise from the
back > > Of course QL QD and QF may be used. > Q could also be quarter.
Do you use QU2 or HU or Q2U or (QU)2 for a half turn? Also QR is two
letters. You could use the following letter e.g. C,E,G,M,S,V (for
B,D,F,L,R,U) but of course that could confuse with M,E,S that are
currently in use and does add a lot more letters to abbreviate. Maybe
some sort of accent could be used. More amusingly perhaps, you could
just give the a code based on move length and then lexicographic order
for the move in question. Thus you'd have some ordering of the 6
basic quarter moves. So as not to prefer my native language, I'll
use U,D,F,B,R,L as the numbers 1-6 (or 0-5 if you want to start there).
Then UU would be 7 (or 6), UD would be 8 and so forth. DU would be 13
and it is equivalent to UD. To this end, one could sieve out equivalent
moves or insist on only using reduced words (although that would make
conversion between number and move more difficult). U' i.e. UUU
would then be number 43 (42). More generally, this could be extended to
other sets of generators. (Thus one would just need the number and the
ordered set of generators to get the algorithm.) It's fairly
unwieldy though, so I wouldn't recommend it. > ***** > > I find
that it's a lot easier to remember the small case letters > than
various xyz MES notations, which many people tell me are confusing. > >
When two layers are "moved together" that's only relative
to your > hand position and not the cube. For example R2 r2 can be
performed as > one move, but it is really L2 with the cube rotated QR2
for finger > tricks. Again, I think that the basic notation is primary
and the > finger tricks notation is secondary. > > I'd like to see
this notation accepted as the standard and end the > confusion. You
wouldn't like the length-lexicographic method to be standard? (I
guess I quasi-recommended it after all.) > > Regards, > > David J > > >
--- In speedsolvingrubikscube@yahoogroups.com, "qwerty1110" >
<qwerty1110@h...> wrote: > > Ok, I use the "standard"
notation for cube algs. U U' U2 and so on. > > > > What other
notation standards do people out there have for standard > > cube moves?
Whole Cube Rotations? Slice Moves? Double Slice Moves? > > Anything else
you can think of? > > > > Just taking a bit of a poll for my own
interest. > > > > Fox
1342. [Speed cubing group] 5x5 Edge Group HELP! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 11:18:27 -0800 (PST)
I have one midpiece in my last edge group flipped and I dont know what
to do! HELP BEFORE I CRY!!! -K- --------------------------------- Do you
Yahoo!? Yahoo! Search - Find what you�re looking for faster. [Non-text
portions of this message have been removed]
1343. Re: 5x5 Edge Group HELP! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 19:46:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > > I have one midpiece in my last edge
group flipped and I dont know what to do! HELP BEFORE I CRY!!! > What do
you mean by midpiece? If it's what it sounds like then you
won't be able to solve it without dismantling the thing as total
edge flips is invariant mod 2 and 0 doesn't equal 1. > -K- > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster. > > [Non-text portions of this
message have been removed]
1344. Re: [Speed cubing group] Re: 5x5 Edge Group HELP! From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 14:51:38 -0600
GameOfDeath2 wrote: >--- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant ><craptastic_crap@y...> wrote: > > >>I have one midpiece in my
last edge group flipped and I dont know >> >> >what to do! HELP BEFORE I
CRY!!! > > > >What do you mean by midpiece? If it's what it sounds
like then you >won't be able to solve it without dismantling the
thing as total edge >flips is invariant mod 2 and 0 doesn't equal
1. > > > >>-K- >> >> >> >>--------------------------------- >>Do you
Yahoo!? >>Yahoo! Search - Find what you're looking for faster. >>
>>[Non-text portions of this message have been removed] >> >> > > > >
>Yahoo! Groups Links > > > > > > > > He is probably solving it to the
point of being able to solve it like a 3x3x3, in which case he probably
just hit the parity error. It is impossible for one edge to be flipped
around if you havent dismantled the cube and you bought it brand new
(solved). I am thinking that the center edge piece is fine, it is the
two edges adjacent to it that are flipped. I use (Rr U2) x 5 to put it
in a solveable state... not sure where I got that alg but I dont think I
made it up :) Doug -- AIM: dogcannibal MSN: dougreed@...
1345. Re: Notation Standards From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 00:13:34 -0000
Hi Doc, --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Fox, [snipped] > > > > Finger Tricks:
for rotating the whole cube in your hand I > propose Q > > which stands
for cube. Parentheses are for separating hand > positions. > > > > QR =
Rotate the whole cube clockwise from the right > > QU = Rotate the whole
cube clockwise from the top > > QB = Rotate the whole cube clockwise
from the back > > > > Of course QL QD and QF may be used. > > > > Q
could also be quarter. Do you use QU2 or HU or Q2U or (QU)2 for a > half
turn? I use QU2. Some people intuit that right away. > Also QR is two
letters. It should be three letters? I was hoping that the lower case (r
u b l d and f) be reserved for the main notation and not be used for
finger tricks. And single letters for moving one layer. I don't
consider the finger trick notation to be set in stone. If you want to
label a one layer move as a two layer move for ease of handling then you
could use two letters. Logically then you could use three letters for
rotating the whole cube, but this is not the main notation, because this
movement of the cube is only in relation to you hands; in relation to
the cube itself nothing moved. People tell me that they like Q because
it's easy to remember - Q for "cube." > You could use the
following letter e.g. C,E,G,M,S,V (for > B,D,F,L,R,U) but of course that
could confuse with M,E,S that are > currently in use and does add a lot
more letters to abbreviate. > Maybe some sort of accent could be used. >
> More amusingly perhaps, you could just give the a code based on move >
length and then lexicographic order for the move in question. Thus >
you'd have some ordering of the 6 basic quarter moves. So as not to
> prefer my native language, I'll use U,D,F,B,R,L as the numbers
1-6 > (or 0-5 if you want to start there). Then UU would be 7 (or 6), UD
> would be 8 and so forth. DU would be 13 and it is equivalent to UD. >
To this end, one could sieve out equivalent moves or insist on only >
using reduced words (although that would make conversion between >
number and move more difficult). U' i.e. UUU would then be number
43 > (42). You could use the numbers 1 through 18 for the basic notation
and make it even harder. Or give each side a line position, and use the
I Ching - with the broken lines meaning no movement, a changing broken
line to mean a clockwise turn, the solid lines being a 180 degree
movements, and a changing solid line to mean a counterclockwise move. >
More generally, this could be extended to other sets of generators. >
(Thus one would just need the number and the ordered set of > generators
to get the algorithm.) Or, say, consult the I Ching 35 times. >
It's fairly unwieldy though, so I wouldn't recommend it. > Do
you agree then with the unwieldy idea? > > I'd like to see this
notation accepted as the standard and end > the confusion. > > You
wouldn't like the length-lexicographic method to be standard? (I >
guess I quasi-recommended it after all.) Well I suppose this is
something one would expect from someone who goes by the name of a Bruce
Lee movie. :) David J
1346. [Speed cubing group] 5x5 Videos? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 16:13:56 -0800 (PST)
Does anyone have any of these? __________________________________ Do you
Yahoo!? Yahoo! Search - Find what you���re looking for faster
http://search.yahoo.com
1347. Re: [Speed cubing group] Re: 5x5 Edge Group HELP! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Mar 2004 16:26:26 -0800 (PST)
whats the diff between Dd and (Dd)??? --- Doug <dougreed@...> wrote:
> GameOfDeath2 wrote: > > >--- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
><craptastic_crap@y...> wrote: > > > > > >>I have one midpiece in my
last edge group flipped > and I dont know > >> > >> > >what to do! HELP
BEFORE I CRY!!! > > > > > > > >What do you mean by midpiece? If
it's what it > sounds like then you > >won't be able to solve
it without dismantling the > thing as total edge > >flips is invariant
mod 2 and 0 doesn't equal 1. > > > > > > > >>-K- > >> > >> > >> >
>>--------------------------------- > >>Do you Yahoo!? > >>Yahoo! Search
- Find what you're looking for > faster. > >> > >>[Non-text
portions of this message have been > removed] > >> > >> > > > > > > > >
> >Yahoo! Groups Links > > > > > > > > > > > > > > > > > He is probably
solving it to the point of being able > to solve it like a > 3x3x3, in
which case he probably just hit the parity > error. It is > impossible
for one edge to be flipped around if you > havent dismantled > the cube
and you bought it brand new (solved). I am > thinking that the > center
edge piece is fine, it is the two edges > adjacent to it that are >
flipped. I use (Rr U2) x 5 to put it in a solveable > state... not sure
> where I got that alg but I dont think I made it up > :) > > Doug > >
-- > AIM: dogcannibal > MSN: dougreed@... > > > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
Either someone vomited up alphabet soup and back issues of the journal
of recreational mathematics or I am terribly stupid but...WhaaAaAAAaa?
--- d_j_salvia <d_j_salvia@...> wrote: > Hi Doc, > > --- In
speedsolvingrubikscube@yahoogroups.com, > GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Fox, > [snipped] > > > > > > Finger
Tricks: for rotating the whole cube in > your hand I > > propose Q > > >
which stands for cube. Parentheses are for > separating hand > >
positions. > > > > > > QR = Rotate the whole cube clockwise from the >
right > > > QU = Rotate the whole cube clockwise from the > top > > > QB
= Rotate the whole cube clockwise from the > back > > > > > > Of course
QL QD and QF may be used. > > > > > > > Q could also be quarter. Do you
use QU2 or HU or > Q2U or (QU)2 for a > > half turn? > > I use QU2. Some
people intuit that right away. > > > Also QR is two letters. > > It
should be three letters? > > I was hoping that the lower case (r u b l d
and > f) be reserved for > the main notation and not be used for finger
tricks. > And single > letters for moving one layer. > > I don't
consider the finger trick notation to be > set in stone. If > you want
to label a one layer move as a two layer > move for ease of > handling
then you could use two letters. > > Logically then you could use three
letters for > rotating the whole > cube, but this is not the main
notation, because > this movement of the > cube is only in relation to
you hands; in relation > to the cube itself > nothing moved. > > People
tell me that they like Q because it's easy > to remember - Q > for
"cube." > > > You could use the following letter e.g. >
C,E,G,M,S,V (for > > B,D,F,L,R,U) but of course that could confuse with
> M,E,S that are > > currently in use and does add a lot more letters >
to abbreviate. > > Maybe some sort of accent could be used. > > > > More
amusingly perhaps, you could just give the a > code based on move > >
length and then lexicographic order for the move > in question. Thus > >
you'd have some ordering of the 6 basic quarter > moves. So as not
to > > prefer my native language, I'll use U,D,F,B,R,L as > the
numbers 1-6 > > (or 0-5 if you want to start there). Then UU would > be
7 (or 6), UD > > would be 8 and so forth. DU would be 13 and it is >
equivalent to UD. > > To this end, one could sieve out equivalent moves
> or insist on only > > using reduced words (although that would make >
conversion between > > number and move more difficult). U' i.e. UUU
would > then be number 43 > > (42). > > You could use the numbers 1
through 18 for the > basic notation and > make it even harder. Or give
each side a line > position, and use the I > Ching - with the broken
lines meaning no movement, a > changing broken > line to mean a
clockwise turn, the solid lines being > a 180 degree > movements, and a
changing solid line to mean a > counterclockwise move. > > > More
generally, this could be extended to other > sets of generators. > >
(Thus one would just need the number and the > ordered set of > >
generators to get the algorithm.) > > Or, say, consult the I Ching 35
times. > > > It's fairly unwieldy though, so I wouldn't >
recommend it. > > > > Do you agree then with the unwieldy idea? > > > >
I'd like to see this notation accepted as the > standard and end >
> the confusion. > > > > You wouldn't like the length-lexicographic
method > to be standard? (I > > guess I quasi-recommended it after all.)
> > Well I suppose this is something one would expect > from someone who
> goes by the name of a Bruce Lee movie. :) > > David J > > > > > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
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1349. Re: [Speed cubing group] URGENT SURVEY! NEEDED FOR
TOMORROW From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 00:51:09 -0000
> Name? Stefan Pochmann > Country? Germany > Average? 29.1 > Personal
Best? 21.5 > Method? Fridrich, 3.5 look LL > Cross Color? White > What
would you like to see in a cube community > website? - A summary of this
poll. - A description of notations and converters between them.
1350. [Speed cubing group] Re: Notation Standards From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 01:13:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Either someone vomited up alphabet
soup and back > issues of the journal of recreational mathematics or I >
am terribly stupid but...WhaaAaAAAaa? Rest easy Kyle, you're not
terrible stupid. Just some theater of the absurd. I think GoD2 was
attempting to be funny, but I'm not really sure. DJ
1351. Re: Notation Standards From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 01:19:22 -0000
w for double layer [ ]xn for repeating whatever is in the bracket n
times t for triple layer (for Prof Cube) --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Ok, I use the "standard"
notation for cube algs. U U' U2 and so on. > > What other notation
standards do people out there have for standard > cube moves? Whole Cube
Rotations? Slice Moves? Double Slice Moves? > Anything else you can
think of? > > Just taking a bit of a poll for my own interest. > > Fox
1352. [Speed cubing group] Re: 5x5 Edge Group HELP! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 01:37:08 -0000
one has parenthesis and one doesnt :) but nothing more. --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > whats the diff between Dd and (Dd)???
1353. Re: [Speed cubing group] 5x5 Videos? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 04:59:39 -0000
I believe that somewhere, there's one of Masayuki(sp?) solving at
the WC. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Does anyone have any of these? > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com
1354. Ls Rs Fs ... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 06:25:09 -0000
I am attempting to learn the blindfold method for the 3x3x3 as described
by Dr. Richard Carr in his BF guide (available for download in this
group), however, when I was glancing at his algoritms for orienting the
edges I came across the face turns: Ls, Rs, and Fs... how are these
turns executed? I assume it is a slice move, but what slices? thanks
-Chris
1355. Re: Notation Standards From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 06:27:31 -0000
thanks for all the notations, Are these all things you guys use when you
want to write down an alg? You're all so confusing :-) The Original
reason for asking this was I've been charged to make a Visual Basic
Computer Program about whatever we want (thiis is an intro to
programming class, i've never seen code before) And I wanted to
make a simple program that would understand most of the usual cube
notations and be able to manipulate them while outputting the cube
position. I was also thinking about adding in the Cube Explorer
alogrithm, but unless I figure out how to impliment a pruning table,
it's not going to happen. Fox
1356. [Speed cubing group] Re: 5x5 Edge Group HELP! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 09:30:27 -0000
Hey! The point of writing (Dd) or (Rr) or (U'u') is to make it
clear that those 2 moves within the brackets can be moved simultaneously
in space. (Dd) on a 4x4x4 cube is just like D on a 2x2x2 cube if u like
... and so on :-) In some cases, on 4x4x4 and larger cubes, algs using
inner layer slides can be rewritten adding to move the outer layer along
with the inner one. Ie if r is a prepositioning step for a face-center
3- cycle, then the prepositioning step can be turned into (Rr) which is
done faster than just r on most cubes. --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > whats the diff between Dd and (Dd)???
> --- Doug <dougreed@h...> wrote: > > GameOfDeath2 wrote: > > > >
>--- In speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
><craptastic_crap@y...> wrote: > > > > > > > > >>I have one midpiece
in my last edge group flipped > > and I dont know > > >> > > >> > >
>what to do! HELP BEFORE I CRY!!! > > > > > > > > > > > >What do you
mean by midpiece? If it's what it > > sounds like then you > >
>won't be able to solve it without dismantling the > > thing as
total edge > > >flips is invariant mod 2 and 0 doesn't equal 1. > >
> > > > > > > > > >>-K- > > >> > > >> > > >> > >
>>--------------------------------- > > >>Do you Yahoo!? > > >>Yahoo!
Search - Find what you're looking for > > faster. > > >> > >
>>[Non-text portions of this message have been > > removed] > > >> > >
>> > > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > He is probably solving it to the point
of being able > > to solve it like a > > 3x3x3, in which case he
probably just hit the parity > > error. It is > > impossible for one
edge to be flipped around if you > > havent dismantled > > the cube and
you bought it brand new (solved). I am > > thinking that the > > center
edge piece is fine, it is the two edges > > adjacent to it that are > >
flipped. I use (Rr U2) x 5 to put it in a solveable > > state... not
sure > > where I got that alg but I dont think I made it up > > :) > > >
> Doug > > > > -- > > AIM: dogcannibal > > MSN: dougreed@h... > > > > >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com
1357. Re: Ls Rs Fs ... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 09:42:51 -0000
I seemed to have answered my own question :) Fridrich has explanations
for Ls, Rs, .... on her page. -Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > I am attempting to learn the blindfold method for the 3x3x3 as
> described by Dr. Richard Carr in his BF guide (available for >
download in this group), however, when I was glancing at his > algoritms
for orienting the edges I came across the face turns: Ls, > Rs, and
Fs... how are these turns executed? I assume it is a slice > move, but
what slices? thanks > > -Chris
1358. Re: what is BCFSSS and BCFTSS? From: "simonlcube" <simonlcube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 10:10:54 -0000
> > > > I don't know if I should take this discussion to the BF
forum but > I > > keep getting more and more questions in my head;) > >
You could. I probably won't answer there (not that my input is >
necessary) as that group doesn't have public archives like this
one. Hi Richard. I have changed the settings to the BF group: its
archives are now public. :-) best, S.
1359. Sub one minute! Hooray! From: "David Sadler" <heidavey@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 11:53:05 -0000
I broke one minute this morning. I do F2L then OLLcorners, OLLedges,
PLLcorners, PLLedges I still find that making the cross takes ages
(10-20 secs), any tips for reducing this?
1360. Re: [Speed cubing group] Sub one minute! Hooray! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 04:38:05 -0800 (PST)
aside from carefully planning during preinspection or starting with the
same color every time. I've found that shifting the cross to the
bottom or left helps a lot not only in cross completion, but also in f2l
oll AND pll David Sadler <heidavey@...> wrote: I broke one minute
this morning. I do F2L then OLLcorners, OLLedges, PLLcorners, PLLedges I
still find that making the cross takes ages (10-20 secs), any tips for
reducing this? Yahoo! Groups Links --------------------------------- Do
you Yahoo!? Yahoo! Search - Find what you�re looking for faster.
[Non-text portions of this message have been removed]
1361. Cross tips. From: "simonlcube" <simonlcube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 14:16:34 -0000
> I still find that making the cross takes ages (10-20 secs), any tips >
for reducing this? Hi. I posted something on this a while ago, maybe you
will find it useful so I will just paste it in again. At the time it
took me about 6 seconds to do the cross. I can do it a lot faster now.
The only thing I would add to what is below is that doing it in the
minimum number of moves is secondary to doing it using finger tricks. S.
This is what I posted: As part of her sub-20 solution, Jessica allows 2
seconds to form a cross before going on to the next step. I find this is
quite a challenge, partly because it requires a certain awareness of all
6 faces of the cube at once, but mostly because 2 seconds goes by pretty
fast. Lars V. posted an email about the cross a few weeks ago with some
statistics that I found really useful. He worked out that, from a
scrambled cube, percentages for forming a cross on a pre-selected face
are: 4 moves or less: 0.059% 5 moves or less: 30.38% 6 moves or less:
81.55% 7 moves or less: 99.94% 8 moves or less: 100% The general
principle is pretty obvious: you should expect to form a cross in 6
moves; sometimes it will take one move less and, a bit less often, one
move more. Now, moves for forming the cross are of two types: (1) a move
that actually puts an edge onto the correct face in the correct spot,
and (2) a preparation move that makes it possible to do move (1).
Bearing in mind those minimum number of moves, forming a cross will
normally require four (sometimes three) of those type (1) moves, which
leaves you with about only three moves of type (2). There seem to be two
tricky things about all of this: Firstly, if you want to get the minimum
number of moves you often need to combine things, so that a type (1)
move for one edge is, at the same time, a type (2) move for another
edge. Doing this takes a bit of lateral thinking, well, it does for me
:-) Also, to do 6/7 moves in 2 seconds means using finger tricks, just
the same as the algs that are needed for the rest of the solution. I can
practice the algs for the later stages because they are the same each
time, but the 6/7 move sequence for the cross is always slightly
different, and to exploit really fast finger tricks might mean having to
move the cube around in my hands, which makes planning the ideal
sequence in my head in 15 seconds pretty difficult. The thing is at the
moment, even if I give myself an unlimited inspection time, so I have a
sequence in my head all worked out, it usually takes me longer than 2
seconds to execute it. So ... I find it hard! At present it usually
takes me 6 or 7 seconds to do the cross. These are my suggestions /
ideas for getting the average time down to 2 seconds, sort of ordered
from "beginner" to "advanced"; some I've done,
and others I'm working on * don't align the cross with the
correct centre colours until all four edges are in place * avoid forming
a cross in more than 8 (but practically speaking, 7) moves * practise
doing the cross "blindfolded" after a 15-second inspection
time. (At the moment the full 15 seconds are essential for me, but I
have read that in this time the pros can also plan subsequent moves, but
that's way down the road for me, if ever!) * continue extending
your repertoire of finger tricks so that you don't need to move the
cube around so much (a tip that applies to all the steps of any
solution, really) * I suppose if you were able to start from any face it
would be possible to choose a starting colour that was good for doing
the cross quickly, but I always start with white, because if I
don't everything else takes that much longer to do * ?? other tips
would be great! I have sometimes wondered if starting with a cross is
just not for me, and have experimented with starting with three edges
instead of four, then doing the corners/edges for those, ending with a
2x2x3 block, then adding the fourth edge, and then filling in the last
two corners/edges. I tried this out (plus going from 2x2x2 to 2x2x3) for
a while but it didn't make much difference really, so for the
moment I'm sticking with the cross. I think part of the reason why
I am is because I find that working out how to do the cross in your
head, and then doing it as quickly as possible, is excellent fun. S.
1362. Re: Cross tips. From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 16:35:37 -0000
nice story you wrote there ;) I think most beginners can gain some speed
when they realise they don't have to line up the edges right-away,
but like you said, can align them as the last move of the cross.
Although sometimes I find myself having two colors (ie. Red and Orange)
inverted, just because I didn't spend enough time during
pre-inspection (if any).
1363. Re: Notation Standards From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 16:46:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > thanks for all the notations, Are these
all things you guys use when > you want to write down an alg?
You're all so confusing :-) > > The Original reason for asking this
was I've been charged to make a > Visual Basic Computer Program
about whatever we want (thiis is an > intro to programming class,
i've never seen code before) And I wanted > to make a simple
program that would understand most of the usual cube > notations and be
able to manipulate them while outputting the cube > position. > > I was
also thinking about adding in the Cube Explorer alogrithm, but > unless
I figure out how to impliment a pruning table, it's not going > to
happen. > > Fox Hi Fox, I like the idea of having a program that will
translate one notation into another. Short of the adoption of a standard
notation, that could be very useful. David J
1364. Re: Notation Standards From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 18:22:26 -0000
I totally agree with David... While x, y, z makes sense to me, there are
people who aren't used thinking in 3D coordinates (or axes) and yet
others who define their axes differently than what I'm used to
(e.g. they say z is up, while I say y is up). QR, QL, etc. is probably
the best thing to have as a standard for the notation of rotations in
cubing. I am among those that have found S/E/M to be confusing... I
don't get what they are supposed to stand for (though I've
been told and remember thinking at the time that it wasn't
intuitive) and have found no way to remember which is which, nor which
way they go. In general I prefer the upper case for face and lower case
for slice notation; this way slices' names are obvious and it makes
sense, not only for 3x3x3 cubes, but also for 4x4x4 cubes.
Unfortunately, I'm still at a loss for what to call the middle
slices on a 5x5x5 and larger cubes. If we could use subscripts, we could
call the three slices between L and R r1, r2, and r3 (written with
subscripted numbers) - but that cannot be typed. Perhaps we could use
r[1] (slice next to R), r[2] (slice next to r[1]), etc.. However, this
might get a little confusing - would things like r[1]' and r[3]2
make sense? Any thoughts? - Grant --- David J wrote: > I find that
it's a lot easier to remember the small case letters > than various
xyz MES notations, which many people tell me are > confusing. > > When
two layers are "moved together" that's only relative to
your > hand position and not the cube. For example R2 r2 can be
performed > as one move, but it is really L2 with the cube rotated QR2
for > finger tricks. Again, I think that the basic notation is primary >
and the finger tricks notation is secondary. > > I'd like to see
this notation accepted as the standard and end the > confusion. --- Fox
wrote: > Ok, I use the "standard" notation for cube algs. U
U' U2 and so > on. What other notation standards do people out
there have for > standard cube moves? Whole Cube Rotations? Slice Moves?
Double > Slice Moves? Anything else you can think of? > > Just taking a
bit of a poll for my own interest.
1365. Re: Sub one minute! Hooray! From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 19:06:15 -0000
I solve F2L with cross on the left, but have yet to be able to move away
from doing the cross on U and still complete it quickly... I would
definitely agree, though, that you should pick a color, and always start
with your cross on that, if you're not already doing that.
Simon's list of tips in post 9681 are great, and I'd add one
thing... I found that I was being lazy during my inspection time, so I
allowed myself only 10 seconds for a while (only 5 seconds for a while
more after that), to force myself to think more quickly - after doing
this for a few days, I started to just "get it" a little
better, and the cross came together much more easily than it had before.
- Grant --- Kyle Bryant wrote: > aside from carefully planning during
preinspection or starting with > the same color every time. I've
found that shifting the cross to > the bottom or left helps a lot not
only in cross completion, but > also in f2l oll AND pll --- David Sadler
wrote: > I still find that making the cross takes ages (10-20 secs), any
> tips for reducing this?
1366. Re: Cross tips. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 19:20:12 -0000
I would recommend trying to do the cross as slowly as you can, even on a
timed speedsolve. By slowly, I mean no finger tricks and don't try
to go break-neck speed to complete the cross in 2 seconds. Recently
I've started getting my best times when I solve the cross slowly (2
moves/sec or less) but try as hard as I can to look ahead, so that at
the end of the first 6 or 7 moves to complete the cross I have already
found the first corner-edge pair and can go right into the moves to
solve it. When you do this right you should perform the first 12-14
moves (cross + first corner edge pair) seamlessly while SLOWLY speeding
up. I've seen Katsuyuki Konishi and Ron van Bruchem (both sub-16 on
average btw) recommend slowly accelerating your faces turned per second
ratio, and I really believe that it works. With practice you can solve
the whole F2L with no delays, while slowly speeding up your pace the
whole time. In my opinion, this will be much faster on average than
trying to always do the cross in 2 seconds, but risk having a delay
afterward so you can find the first C/E pair. Remember, a delay during
the F2L is much worse than taking longer than 2 seconds to do the cross.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@h...> wrote: > nice story you wrote there
;) > > I think most beginners can gain some speed when they realise they
> don't have to line up the edges right-away, but like you said,
can > align them as the last move of the cross. Although sometimes I
find > myself having two colors (ie. Red and Orange) inverted, just
because > I didn't spend enough time during pre-inspection (if
any).
1367. Re: [Speed cubing group] Re: Sub one minute! Hooray! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 15:17:03 -0800 (PST)
Ive found that ample lighting is not just helpful, its almost necessary!
My times fluctuate up to 4 seconds under insufficient lighting. ---
Grant Tregay <Grant@...> wrote: > I solve F2L with cross on the left,
but have yet to > be able to move > away from doing the cross on U and
still complete it > quickly... I > would definitely agree, though, that
you should pick > a color, and > always start with your cross on that,
if you're not > already doing > that. > > Simon's list of tips
in post 9681 are great, and I'd > add one > thing... I found that I
was being lazy during my > inspection time, so > I allowed myself only
10 seconds for a while (only 5 > seconds for a > while more after that),
to force myself to think > more quickly - after > doing this for a few
days, I started to just "get > it" a little > better, and the
cross came together much more easily > than it had > before. > > - Grant
> > --- Kyle Bryant wrote: > > aside from carefully planning during
preinspection > or starting with > > the same color every time.
I've found that > shifting the cross to > > the bottom or left
helps a lot not only in cross > completion, but > > also in f2l oll AND
pll > > --- David Sadler wrote: > > I still find that making the cross
takes ages > (10-20 secs), any > > tips for reducing this? > > > > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1368. [Speed cubing group] Cube Dream From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 15:51:36 -0800 (PST)
Okay, I had an interesting dream last night. Basically, a huge glass
cube was suspended in space with a standard 3x3 in the center of it held
there by 6 iron rods connected to the cube's center cubies. Each of
these iron rods were connected to handles outside of the larger glass
cube and each handle was manned by one nondescript male figure. It all
seemed so systematic. The 6 worked together and just kept solving and
rescrambling the cube over and over again... then I woke up...
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1369. I know someone out there has a Megaminx From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 01:23:00 -0000
Take a look at your Megaminx. I'm sure you're tired of it,
aren't you? You just wish it was a pile of money instead. What more
can you get out of it? You know you'd love to sell it to that
Kyuubree over there. I think he'd like a Megaminx. You know what
you must do...
1370. Re: [Speed cubing group] Cube Dream From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 02:37:07 -0000
That sounds like one cool dream. Jake Rueth once had a dream in which
was revealed a BRAND NEW method of speed solving! I still don't
know what it is, though.... --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Okay, I had an interesting dream last
night. > Basically, a huge glass cube was suspended in space > with a
standard 3x3 in the center of it held there by > 6 iron rods connected
to the cube's center cubies. > Each of these iron rods were
connected to handles > outside of the larger glass cube and each handle
was > manned by one nondescript male figure. It all seemed > so
systematic. The 6 worked together and just kept > solving and
rescrambling the cube over and over > again... > then I woke up... > >
__________________________________ > Do you Yahoo!? > Yahoo! Search -
Find what you're looking for faster > http://search.yahoo.com
1371. Re: [Speed cubing group] I know someone out there has a
Megaminx From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Mar 2004 18:41:37 -0800 (PST)
you didnt even have the common decency to use your jedi mind tricks? I
mean, come on! --- kyuubree <no_reply@yahoogroups.com> wrote: > Take
a look at your Megaminx. I'm sure you're tired > of it,
aren't > you? You just wish it was a pile of money instead. > What
more can > you get out of it? You know you'd love to sell it to >
that Kyuubree > over there. I think he'd like a Megaminx. You know
> what you must > do... > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Search - Find
what you���re looking for faster http://search.yahoo.com
1372. creating surveys From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 Mar 2004 03:48:27 -0400
Hi all Just go to http://FreeOnlineSurveys.com/rendersurvey.asp?id=55927
to see what I have created. This would probably serve ok for all simple
surveys. If you like to create your own survey then login on to
http://free-online-surveys.co.uk user=speedcubing with
password=speedcubing (oh I hope no hackers will find out!). I hope that
will drop the number of posts needed and the work you do when collecting
all those answers. Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 [Non-text
portions of this message have been removed]
1373. Re: creating surveys From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 11:08:22 -0000
Hmm, all I get there after submitting is a short "thank you".
Where are the automatically computed survey results? ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hi all > > Just go to
http://FreeOnlineSurveys.com/rendersurvey.asp?id=55927 to see what I
have created. This would probably serve ok for all simple surveys. If
you like to create your own survey then login on to
http://free-online-surveys.co.uk user=speedcubing with
password=speedcubing (oh I hope no hackers will find out!). > > I hope
that will drop the number of posts needed and the work you do when
collecting all those answers. > > Michiel >
--------------------------------------------------- > Michiel van der
Blonk > Sombre 19 > Santa Cruz, Aruba > +297 5850034 > +297-5920952 > >
> [Non-text portions of this message have been removed]
1374. Re: Notation Standards From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 14:28:58 -0000
The first Rubik's Cube site that I ever saw was Lars's. I
really liked the java cubes at the time, but the only problem I found
with it was that I couldn't print out the java cubes. I ended up
making my own notation. I remembered seeing somewhere that ' meant
counterclockwise, so I used " to mean 180. Using a quote instead of
numbers for higer order cubes might make numbering the inner slices
easier. Also If I remember right (someone correct me if I'm wrong)
S = Slice M = Middle E = Equator I can always remember E, but Slice and
Middle don't differentiate from each other very well. And also, why
the heck do these slices move like B, D and L rather than U, R and F?
Don't most (ie Right handed) cubers hold the cube to see those 3
sides? I think the use of lowercase letters to denote slices is a good
idea. However if we do that, then what can we use for double slice
finger tricks? Or would it be easier just to use 2 "letters"
to say that? Fox --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" <Grant@T...> wrote: > I totally agree with
David... > > While x, y, z makes sense to me, there are people who
aren't used > thinking in 3D coordinates (or axes) and yet others
who define their > axes differently than what I'm used to (e.g.
they say z is up, while > I say y is up). QR, QL, etc. is probably the
best thing to have as a > standard for the notation of rotations in
cubing. > > I am among those that have found S/E/M to be confusing... I
don't get > what they are supposed to stand for (though I've
been told and > remember thinking at the time that it wasn't
intuitive) and have > found no way to remember which is which, nor which
way they go. In > general I prefer the upper case for face and lower
case for slice > notation; this way slices' names are obvious and
it makes sense, not > only for 3x3x3 cubes, but also for 4x4x4 cubes. >
> Unfortunately, I'm still at a loss for what to call the middle
slices > on a 5x5x5 and larger cubes. If we could use subscripts, we
could > call the three slices between L and R r1, r2, and r3 (written
with > subscripted numbers) - but that cannot be typed. Perhaps we could
> use r[1] (slice next to R), r[2] (slice next to r[1]), etc.. However,
> this might get a little confusing - would things like r[1]' and
r[3]2 > make sense? Any thoughts? > > - Grant > > --- David J wrote: > >
I find that it's a lot easier to remember the small case letters >
> than various xyz MES notations, which many people tell me are > >
confusing. > > > > When two layers are "moved together"
that's only relative to your > > hand position and not the cube.
For example R2 r2 can be performed > > as one move, but it is really L2
with the cube rotated QR2 for > > finger tricks. Again, I think that the
basic notation is primary > > and the finger tricks notation is
secondary. > > > > I'd like to see this notation accepted as the
standard and end the > > confusion. > > --- Fox wrote: > > Ok, I use the
"standard" notation for cube algs. U U' U2 and so > > on.
What other notation standards do people out there have for > > standard
cube moves? Whole Cube Rotations? Slice Moves? Double > > Slice Moves?
Anything else you can think of? > > > > Just taking a bit of a poll for
my own interest.
1375. Re: [Speed cubing group] Cube Dream From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 14:33:43 -0000
Man oh man... Thats pretty sweet, I've had several weird cube
dreams before. Its so weird coming up with algs and stuff in your sleep.
The method i dreamt of is kind of like the thistle waite, and kind of
like the square one. here is the gist of it: Solve middle layer solve
corners place bottom edges solve final edges I havent been working on it
much lately. It is kinda weird and i doubt it will amount to much of a
speed method. It could, but it is a lot of stuff to keep straight. You
also run into some weird corner cases, but it is all good! Give it a
whirl, I can try and throw some of the algs i generated up here if
anybody really wants them. Keep dreaming them cubes jake --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > That sounds like one cool dream. Jake
Rueth once had a dream in which > was revealed a BRAND NEW method of
speed solving! I still don't know > what it is, though.... > > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > Okay, I had an interesting dream
last night. > > Basically, a huge glass cube was suspended in space > >
with a standard 3x3 in the center of it held there by > > 6 iron rods
connected to the cube's center cubies. > > Each of these iron rods
were connected to handles > > outside of the larger glass cube and each
handle was > > manned by one nondescript male figure. It all seemed > >
so systematic. The 6 worked together and just kept > > solving and
rescrambling the cube over and over > > again... > > then I woke up... >
> > > __________________________________ > > Do you Yahoo!? > > Yahoo!
Search - Find what you're looking for faster > >
http://search.yahoo.com
1376. San Diego Cube shops. From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 19:37:41 -0000
Hey all, I'm going to be visiting San Diego this tuesday through
thursday. Are there any shops I should make a note of stopping by while
I'm out that way? Thanks! Daniel
1377. Re: Notation Standards From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 19:52:42 -0000
I learned using M,E and S and also xyz for rotations. I might be wrong
but I always thought S=side which makes it easier to remember. It's
not difficult to remember. Come on, for people that memorize hundreds of
algorithms, six more letters can't be that hard. Although, now I am
beginning to lean towards using lower case letters for slices and Q for
rotations. It does seem easier. hmm, I just contradicted myself. I
don't know what notation I like better. Maybe there is some way to
combine the 2 like using M for a true slice and r' for what would
be performed like (R'r')R. Anyway, Im just rambling now.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"qwerty1110" <qwerty1110@h...> wrote: > The first
Rubik's Cube site that I ever saw was Lars's. I really > liked
the java cubes at the time, but the only problem I found with it > was
that I couldn't print out the java cubes. I ended up making my own
> notation. > I remembered seeing somewhere that ' meant
counterclockwise, so I > used " to mean 180. Using a quote instead
of numbers for higer order > cubes might make numbering the inner slices
easier. > > Also If I remember right (someone correct me if I'm
wrong) > S = Slice > M = Middle > E = Equator > I can always remember E,
but Slice and Middle don't differentiate from > each other very
well. And also, why the heck do these slices move > like B, D and L
rather than U, R and F? Don't most (ie Right handed) > cubers hold
the cube to see those 3 sides? > > I think the use of lowercase letters
to denote slices is a good idea. > However if we do that, then what can
we use for double slice finger > tricks? > Or would it be easier just to
use 2 "letters" to say that? > > Fox > > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" >
<Grant@T...> wrote: > > I totally agree with David... > > > > While
x, y, z makes sense to me, there are people who aren't used > >
thinking in 3D coordinates (or axes) and yet others who define their > >
axes differently than what I'm used to (e.g. they say z is up,
while > > I say y is up). QR, QL, etc. is probably the best thing to
have as a > > standard for the notation of rotations in cubing. > > > >
I am among those that have found S/E/M to be confusing... I don't
get > > what they are supposed to stand for (though I've been told
and > > remember thinking at the time that it wasn't intuitive) and
have > > found no way to remember which is which, nor which way they go.
In > > general I prefer the upper case for face and lower case for slice
> > notation; this way slices' names are obvious and it makes
sense, not > > only for 3x3x3 cubes, but also for 4x4x4 cubes. > > > >
Unfortunately, I'm still at a loss for what to call the middle
slices > > on a 5x5x5 and larger cubes. If we could use subscripts, we
could > > call the three slices between L and R r1, r2, and r3 (written
with > > subscripted numbers) - but that cannot be typed. Perhaps we
could > > use r[1] (slice next to R), r[2] (slice next to r[1]), etc..
However, > > this might get a little confusing - would things like
r[1]' and r [3]2 > > make sense? Any thoughts? > > > > - Grant > >
> > --- David J wrote: > > > I find that it's a lot easier to
remember the small case letters > > > than various xyz MES notations,
which many people tell me are > > > confusing. > > > > > > When two
layers are "moved together" that's only relative to your
> > > hand position and not the cube. For example R2 r2 can be performed
> > > as one move, but it is really L2 with the cube rotated QR2 for > >
> finger tricks. Again, I think that the basic notation is primary > > >
and the finger tricks notation is secondary. > > > > > > I'd like
to see this notation accepted as the standard and end the > > >
confusion. > > > > --- Fox wrote: > > > Ok, I use the
"standard" notation for cube algs. U U' U2 and so > > >
on. What other notation standards do people out there have for > > >
standard cube moves? Whole Cube Rotations? Slice Moves? Double > > >
Slice Moves? Anything else you can think of? > > > > > > Just taking a
bit of a poll for my own interest.
1378. auctions From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 00:21:00 -0000
Does anyone know who won Grant's auction? -Tyson
1379. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004 From: jack lynch <jack16cam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 16:30:08 -0800 (PST)
i live in new orleans, La that would work great for me:-P Doug
<dougreed@houston.rr.com> wrote: Hey , I was just thinking about the
PSAT (standardized test) and had a strange idea concerning speedcubing
tournaments. The April tournament is in CA, no doubt inconvenient for
very many people, especially people either living outside of the US or
us younger folk who can't make our way to Cali for different
reasons. But how about having one large tournament with different places
to compete? i.e. we figure out and distribute the scrambling algs
beforehand, to, maybe, 4 or 5 tournament sites around the globe, all
handled just like independant tournaments using the same equipment and
such, and then at the end of the day we put together all of the results
and come up with the final records? Might not work, but if it does, then
we would probably get a LOT more people to compete. I could justify
going to Austin, TX or New Orleans, LA (both places I am thinking about
going to college... wink wink) a helluva lot more than I cal justify
going to California. Doug -- AIM: dogcannibal MSN:
dougreed@houston.rr.com Yahoo! Groups SponsorADVERTISEMENT Click Here
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1380. Re: [Speed cubing group] Re: Confirmation of the US Championships
2004 From: jack lynch <jack16cam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Mar 2004 16:30:16 -0800 (PST)
i live in new orleans, La that would work great for me:-P Doug
<dougreed@houston.rr.com> wrote: Hey , I was just thinking about the
PSAT (standardized test) and had a strange idea concerning speedcubing
tournaments. The April tournament is in CA, no doubt inconvenient for
very many people, especially people either living outside of the US or
us younger folk who can't make our way to Cali for different
reasons. But how about having one large tournament with different places
to compete? i.e. we figure out and distribute the scrambling algs
beforehand, to, maybe, 4 or 5 tournament sites around the globe, all
handled just like independant tournaments using the same equipment and
such, and then at the end of the day we put together all of the results
and come up with the final records? Might not work, but if it does, then
we would probably get a LOT more people to compete. I could justify
going to Austin, TX or New Orleans, LA (both places I am thinking about
going to college... wink wink) a helluva lot more than I cal justify
going to California. Doug -- AIM: dogcannibal MSN:
dougreed@houston.rr.com Yahoo! Groups SponsorADVERTISEMENT Click Here
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Search - Find
what you�re looking for faster. [Non-text portions of this message have
been removed]
1381. Cube comedian From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 01:22:59 -0000
My friend keeps telling me about this comedian that sings funny songs
about the rubik's cube or something. He really wants me to see it
and even started singing to me. Now I'm interested. Anyone know who
he is talking about?? --barefoot Chris
1382. Re: auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 01:43:13 -0000
You should've asked yesterday, before I cleaned "my ebay"
;-) I think the poster got around $60 and the cube around $300. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Does
anyone know who won Grant's auction? > > -Tyson
1383. Re: Cube comedian From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 02:28:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > My friend keeps telling me about this
comedian that sings funny > songs about the rubik's cube or
something. He really wants me to see > it and even started singing to
me. Now I'm interested. Anyone know > who he is talking about?? > >
--barefoot Chris There was a fellow on _Comedy Central Presents_ or
similar (comic remix, etc) a while back who had a song about
rubik's cubes... been looking for it all over, but I can't
seem to find it. Song went something like: Hello operator, please get me
hung-ar-y Got to talk to Erno Rubik 'bout this problem you see...
Chorus: Rubik's Cube, It's drivin' me crazy Gonna peal
the stickers off 'cause I'm too stupid and lazy That's
all I can remember of it though. Daniel
1384. Re: Cube comedian From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 02:44:29 -0000
I was browsing the other day and I found a Rubik's Cube song. I
hope no one minds... I'll upload it to the files section. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > My friend keeps telling me about this
comedian that sings funny > > songs about the rubik's cube or
something. He really wants me to > see > > it and even started singing
to me. Now I'm interested. Anyone know > > who he is talking
about?? > > > > --barefoot Chris > > There was a fellow on _Comedy
Central Presents_ or similar (comic > remix, etc) a while back who had a
song about rubik's cubes... been > looking for it all over, but I
can't seem to find it. > > Song went something like: > > Hello
operator, please get me hung-ar-y > Got to talk to Erno Rubik 'bout
this problem you see... > > Chorus: > Rubik's Cube, > It's
drivin' me crazy > Gonna peal the stickers off > 'cause
I'm too stupid and lazy > > That's all I can remember of it
though. > > Daniel
1385. Re: creating surveys From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 03:15:14 -0000
Hi Stefan, I'm glad you asked. I really wouldn't know. Bu I
guess since I left my email address they will send it to my mailbox, and
I can then put it online. If not, I'll try and find a better
service. Michiel --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Hmm, all I get
there after submitting is a short "thank you". Where > are the
automatically computed survey results? ;-) > > Stefan
1386. Re: Cube comedian From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 04:32:09 -0000
There are already two Rubiks Cube songs in the cubic-puzzles group.
There's 'Mr. Rubik' by Barron Knights, and then one just
called Rubiks Cube. --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > I was browsing the other day and I found a
Rubik's Cube song. I hope no one minds... I'll > upload it to
the files section. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> > wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > My friend keeps telling me about this
comedian that sings funny > > > songs about the rubik's cube or
something. He really wants me to > > see > > > it and even started
singing to me. Now I'm interested. Anyone know > > > who he is
talking about?? > > > > > > --barefoot Chris > > > > There was a fellow
on _Comedy Central Presents_ or similar (comic > > remix, etc) a while
back who had a song about rubik's cubes... been > > looking for it
all over, but I can't seem to find it. > > > > Song went something
like: > > > > Hello operator, please get me hung-ar-y > > Got to talk to
Erno Rubik 'bout this problem you see... > > > > Chorus: > >
Rubik's Cube, > > It's drivin' me crazy > > Gonna peal
the stickers off > > 'cause I'm too stupid and lazy > > > >
That's all I can remember of it though. > > > > Daniel
1387. Re: auctions From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 05:21:59 -0000
Rather than invade my buyers' privacy and say who won, I'll
suggest that if you really want to know, you can go back to the original
post and follow the links to the auctions... As far as selling price, it
was $53 for the picture, and $357 for the cube - much better than I was
expecting :-) Thanks to all who bid on the items! - Grant --- Stefan
Pochmann wrote: > You should've asked yesterday, before I cleaned
"my ebay" ;-) > I think the poster got around $60 and the cube
around $300. --- Tyson wrote: > Does anyone know who won Grant's
auction?
1388. Cube Explorer Fun From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 06:42:48 -0000
Hey, It's late (or early as you look at it) and I'm trying to
understand how Cube Explorer works. Fun stuff. However, I did find an
interesting little "bug" in the program (I'm sure most if
not all of you have this program, and if not just google "Cube
Explorer" and download it. It is worth the time to set up) If you
take a state and do an optimal solve on it, it does just that. Then, if
you click the little green arrow again, a box pops up telling you
something about losing optimality. Click OK and on each subsiquent time
you click the green arrow, the program will spit out a unique solution
to the state you entered. Pretty nifty for those of you looking to
optimize some algorithms to your hands or to QTM. Again I say it's
late and now I'm going to bed Fox
1389. [Speed cubing group] Re: Confirmation of the US Championships
2004 From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 17:35:10 -0000
Chris, Can't remember if I replied to this yet or not. I'm in
Central Virginia, and am pretty sure I won't be able to make it to
CA this summer (Toronto was fun but there's probably a limit to how
much of our family's travel budget my wife will let me devote to
cube competitions!). However if something were organized on the East
Coast sometime this year, I would almost surely attend. Keep me posted.
Adam --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Doug, Tyson and I already have something
like this in the > works. We're still working on the date, but we
have brought up the > idea to hold a joint Eastern Championship and
Western Championship > at the same time. This is still in the works and
not very well > planned yet, but it definitely seems like something we
are both > interested in. If anyone who lives in the Midwest would like
to set > up a tournament for people in the middle of the US (so you
don't > have to travel to one of the far sides of the continent to
go to > this competition) then we could have three or more venues and
one > big US competition. I am really keen on the idea, and already have
> several contacts to ask for volunteering as well as a contact for a >
really good venue on my campus. I'm just waiting for a hard and >
fast date that would be good to do this, assuming we do it at all, >
before I really start hitting people up for volunteer time and the >
venue. If we can get a number of people to plan this out really > well,
I think this could be a huge event. Would people be > interested in
something before or after the 2005 World championship? > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >
wrote: > > Hey , I was just thinking about the PSAT (standardized test)
and > had a > > strange idea concerning speedcubing tournaments. The
April > tournament > > is in CA, no doubt inconvenient for very many
people, especially > people > > either living outside of the US or us
younger folk who can't make > our > > way to Cali for different
reasons. But how about having one large > > tournament with different
places to compete? i.e. we figure out > and > > distribute the
scrambling algs beforehand, to, maybe, 4 or 5 > tournament > > sites
around the globe, all handled just like independant > tournaments > >
using the same equipment and such, and then at the end of the day > we
put > > together all of the results and come up with the final records?
> Might > > not work, but if it does, then we would probably get a LOT
more > people > > to compete. I could justify going to Austin, TX or New
Orleans, > LA > > (both places I am thinking about going to college...
wink wink) a > > helluva lot more than I cal justify going to
California. > > > > Doug > > > > -- > > AIM: dogcannibal > > MSN:
dougreed@h...
1390. Re: Notation Standards From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Mar 2004 20:51:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doc, > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Fox, > [snipped] > > > > > > Finger
Tricks: for rotating the whole cube in your hand I > > propose Q > > >
which stands for cube. Parentheses are for separating hand > >
positions. > > > > > > QR = Rotate the whole cube clockwise from the
right > > > QU = Rotate the whole cube clockwise from the top > > > QB =
Rotate the whole cube clockwise from the back > > > > > > Of course QL
QD and QF may be used. > > > > > > > Q could also be quarter. Do you use
QU2 or HU or Q2U or (QU)2 for a > > half turn? > > I use QU2. Some
people intuit that right away. > > > Also QR is two letters. > > It
should be three letters? > > I was hoping that the lower case (r u b l d
and f) be reserved for > the main notation and not be used for finger
tricks. And single > letters for moving one layer. > > I don't
consider the finger trick notation to be set in stone. If > you want to
label a one layer move as a two layer move for ease of > handling then
you could use two letters. > > Logically then you could use three
letters for rotating the whole > cube, but this is not the main
notation, because this movement of the > cube is only in relation to you
hands; in relation to the cube itself > nothing moved. > > People tell
me that they like Q because it's easy to remember - Q > for
"cube." > > > You could use the following letter e.g.
C,E,G,M,S,V (for > > B,D,F,L,R,U) but of course that could confuse with
M,E,S that are > > currently in use and does add a lot more letters to
abbreviate. > > Maybe some sort of accent could be used. > > > > More
amusingly perhaps, you could just give the a code based on move > >
length and then lexicographic order for the move in question. Thus > >
you'd have some ordering of the 6 basic quarter moves. So as not to
> > prefer my native language, I'll use U,D,F,B,R,L as the numbers
1- 6 > > (or 0-5 if you want to start there). Then UU would be 7 (or 6),
UD > > would be 8 and so forth. DU would be 13 and it is equivalent to
UD. > > To this end, one could sieve out equivalent moves or insist on
only > > using reduced words (although that would make conversion
between > > number and move more difficult). U' i.e. UUU would then
be number 43 > > (42). > > You could use the numbers 1 through 18 for
the basic notation and > make it even harder. Or give each side a line
position, and use the I > Ching - with the broken lines meaning no
movement, a changing broken > line to mean a clockwise turn, the solid
lines being a 180 degree > movements, and a changing solid line to mean
a counterclockwise move. > > > More generally, this could be extended to
other sets of generators. > > (Thus one would just need the number and
the ordered set of > > generators to get the algorithm.) > > Or, say,
consult the I Ching 35 times. > > > It's fairly unwieldy though, so
I wouldn't recommend it. > > > > Do you agree then with the
unwieldy idea? > > > > I'd like to see this notation accepted as
the standard and end > > the confusion. > > > > You wouldn't like
the length-lexicographic method to be standard? (I > > guess I
quasi-recommended it after all.) > > Well I suppose this is something
one would expect from someone who > goes by the name of a Bruce Lee
movie. :) > Well, it's a bit of a stretch to say that it's a
Bruce Lee movie. He's only in it in archive footage and his
character dies fairly early on anyway. (It was made a long time after he
died.) > David J
1391. Is there a Cube Explorer for the 5x5x5 where we can make our own
algs? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Mar 2004 19:05:03 -0000
See topic
1392. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Mar 2004 22:47:07 -0000
Hey :-) You are more than welcome to implement one ;-) Somehow the
mathematics is quite prohibitive :-0 But to search for simple algs
should be possible :D I'm not sure how one would set up the pruning
tables though ... ay ay ... --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > See topic
1393. Re: [Speed cubing group] Re: Is there a Cube Explorer for the
5x5x5 where we can make our own algs? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Mar 2004 18:16:16 -0800 (PST)
Hi, Can you please explain....why? Im interested why it would be so
complicated in making this, if it can be done with a 3x3, why not 4x4
5x5 etc. ? through intense study and the best programmers, is it even
possible? thx. -bm Per Kristen Fredlund <aspiring_to_love@...> wrote:
Hey :-) You are more than welcome to implement one ;-) Somehow the
mathematics is quite prohibitive :-0 But to search for simple algs
should be possible :D I'm not sure how one would set up the pruning
tables though ... ay ay ... --Cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > See topic --------------------------------- Yahoo! Groups Links
To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent Do you
Yahoo!? Yahoo! Mail - More reliable, more storage, less spam [Non-text
portions of this message have been removed]
I must know the name of that comedian! I remember that song...finding it
is almost as frustrating to me as solving the cube is to him! ... ---
Michael Atkinson <unipsycho6@...> wrote: > There are already two
Rubiks Cube songs in the > cubic-puzzles group. > There's 'Mr.
Rubik' by Barron Knights, and then one > just called > Rubiks Cube.
> > --- In speedsolvingrubikscube@yahoogroups.com, > tmao@i... wrote: >
> I was browsing the other day and I found a Rubik's > Cube song. I
> hope no one minds... I'll > > upload it to the files section. > >
> > -Tyson > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Daniel Hayes" > <swedishlf@h...> > > wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Chris Sz..." > > >
<s2chris2@h...> wrote: > > > > My friend keeps telling me about this
comedian > that sings funny > > > > songs about the rubik's cube or
something. He > really wants me > to > > > see > > > > it and even
started singing to me. Now I'm > interested. Anyone > know > > > >
who he is talking about?? > > > > > > > > --barefoot Chris > > > > > >
There was a fellow on _Comedy Central Presents_ > or similar (comic > >
> remix, etc) a while back who had a song about > rubik's cubes...
> been > > > looking for it all over, but I can't seem to > find
it. > > > > > > Song went something like: > > > > > > Hello operator,
please get me hung-ar-y > > > Got to talk to Erno Rubik 'bout this
problem you > see... > > > > > > Chorus: > > > Rubik's Cube, > > >
It's drivin' me crazy > > > Gonna peal the stickers off > > >
'cause I'm too stupid and lazy > > > > > > That's all I
can remember of it though. > > > > > > Daniel > > > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1395. cube solving program on tv? From: "David" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Mar 2004 15:41:06 -0000
http://www.techtv.com/screensavers/shownotes/story
/0,24330,3632842,00.html Looks like they are going to do a segment on
Cube Explorer or something similar.
1396. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Mar 2004 21:40:08 -0000
Hey! OK, i'll try to explain. Let's compare the 3x3x3 cube and
the 4x4x4 (revenge) cube. First lets assume that on the 3x3x3 cube we
count middle slice moves as 2 outer slice moves. This is just to make
the discussion easier :-) On the 3x3x3 cube there are 18 possibilities
for the first move. We have 6 faces which can be rotated one of 3
possible ways: clockwise, 2 steps or anticlockwise. For the 4x4x4 cube
this doubles to 36 possiblities. There are 12 slices on that cube, with
3 possible rotations each. If one extends this way of argumentation for
sequences of moves we find that we will get exponential growth (power of
2) of the possible number of algs for any given length on the 4x4x4 cube
compared with the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3
cube is an upper bound. There are some reductions we dun need to
consider to prove the point. Any "interesting" algorithm on a
cube is at least something like 10 moves long. Now we have 2^10=1024. So
in order to find a 10 move sequence on a 4x4x4 we could expect to have
to wait 1024 times longer than finding a 10-move algorithm on a 3x3x3
cube. Roughly!! Finding a 20 move alg would take something like a
million times longer :-o If it takes about 5 minutes to find one on the
3x3x3 cube it might take 5 000 000 minutes on the 4x4x4 cube. And i
haven't even mentioned how much memory would be needed for fast
searching on the 4x4x4 cube ;-) The huge optimal solver in the Cube
Explorer needs about 1 GB of free RAM in order to run :D And personally
i haven't been able to run it myself :-( Hmm, no paragraphs. Then
again, Thomas Bernhard writes complete novels without paragraphs ...
hehe :-P -cubix- > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > Hi, > Can you please
explain....why? Im interested why it would be so complicated in making
this, if it can be done with a 3x3, why not 4x4 5x5 etc. ? through
intense study and the best programmers, is it even possible? thx. > -bm
> > Per Kristen Fredlund <aspiring_to_love@y...> wrote: > Hey :-) > >
You are more than welcome to implement one ;-) Somehow the > mathematics
is quite prohibitive :-0 But to search for simple algs > should be
possible :D I'm not sure how one would set up the pruning > tables
though ... ay ay ... > > --Cubix-- > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@y...>
wrote: > > See topic > > > > --------------------------------- > Yahoo!
Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > Do you Yahoo!? > Yahoo! Mail - More reliable, more storage,
less spam > > [Non-text portions of this message have been removed]
1397. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Mar 2004 23:59:50 -0000
This is the most depressing message I have ever read. My dreams,
shattered! --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > OK,
i'll try to explain. > > Let's compare the 3x3x3 cube and the
4x4x4 (revenge) cube. First lets > assume that on the 3x3x3 cube we
count middle slice moves as 2 outer > slice moves. This is just to make
the discussion easier :-) On the > 3x3x3 cube there are 18 possibilities
for the first move. We have 6 > faces which can be rotated one of 3
possible ways: clockwise, 2 steps > or anticlockwise. For the 4x4x4 cube
this doubles to 36 possiblities. > There are 12 slices on that cube,
with 3 possible rotations each. If > one extends this way of
argumentation for sequences of moves we find > that we will get
exponential growth (power of 2) of the possible > number of algs for any
given length on the 4x4x4 cube compared with > the standard 3x3x3 cube.
Well this power-of-2 wrt 3x3x3 cube is an > upper bound. There are some
reductions we dun need to consider to > prove the point. Any
"interesting" algorithm on a cube is at least > something like
10 moves long. Now we have 2^10=1024. So in order to > find a 10 move
sequence on a 4x4x4 we could expect to have to wait > 1024 times longer
than finding a 10-move algorithm on a 3x3x3 cube. > Roughly!! Finding a
20 move alg would take something like a million > times longer :-o If it
takes about 5 minutes to find one on the 3x3x3 > cube it might take 5
000 000 minutes on the 4x4x4 cube. And i haven't > even mentioned
how much memory would be needed for fast searching on > the 4x4x4 cube
;-) The huge optimal solver in the Cube Explorer needs > about 1 GB of
free RAM in order to run :D And personally i haven't > been able to
run it myself :-( Hmm, no paragraphs. Then again, Thomas > Bernhard
writes complete novels without paragraphs ... hehe :-P > > -cubix- > > >
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > Hi, > > Can you please
explain....why? Im interested why it would be so > complicated in making
this, if it can be done with a 3x3, why not 4x4 > 5x5 etc. ? through
intense study and the best programmers, is it > even possible? thx. > >
-bm > > > > Per Kristen Fredlund <aspiring_to_love@y...> wrote: > >
Hey :-) > > > > You are more than welcome to implement one ;-) Somehow
the > > mathematics is quite prohibitive :-0 But to search for simple
algs > > should be possible :D I'm not sure how one would set up
the pruning > > tables though ... ay ay ... > > > > --Cubix-- > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@y...> wrote: > > > See topic > > > > > > > >
--------------------------------- > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> :) > > --Brent > > Do you Yahoo!? > > Yahoo! Mail - More reliable,
more storage, less spam > > > > [Non-text portions of this message have
been removed]
1398. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 00:56:05 -0000
Don't worry! My quantum computer should be able to handle the 4x4x4
easily :) Seriously though, it could be possible in the future. Your
dreams aren't shattered yet. But for the 5x5x5 or bigger...ya they
probably are. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > This is the most depressing message I have ever read. My
dreams, > shattered! > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > OK, i'll try
to explain. > > > > Let's compare the 3x3x3 cube and the 4x4x4
(revenge) cube. First > lets > > assume that on the 3x3x3 cube we count
middle slice moves as 2 > outer > > slice moves. This is just to make
the discussion easier :-) On the > > 3x3x3 cube there are 18
possibilities for the first move. We have > 6 > > faces which can be
rotated one of 3 possible ways: clockwise, 2 > steps > > or
anticlockwise. For the 4x4x4 cube this doubles to 36 > possiblities. > >
There are 12 slices on that cube, with 3 possible rotations each. > If >
> one extends this way of argumentation for sequences of moves we > find
> > that we will get exponential growth (power of 2) of the possible > >
number of algs for any given length on the 4x4x4 cube compared with > >
the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is an > >
upper bound. There are some reductions we dun need to consider to > >
prove the point. Any "interesting" algorithm on a cube is at
least > > something like 10 moves long. Now we have 2^10=1024. So in
order to > > find a 10 move sequence on a 4x4x4 we could expect to have
to wait > > 1024 times longer than finding a 10-move algorithm on a
3x3x3 cube. > > Roughly!! Finding a 20 move alg would take something
like a million > > times longer :-o If it takes about 5 minutes to find
one on the > 3x3x3 > > cube it might take 5 000 000 minutes on the 4x4x4
cube. And i > haven't > > even mentioned how much memory would be
needed for fast searching > on > > the 4x4x4 cube ;-) The huge optimal
solver in the Cube Explorer > needs > > about 1 GB of free RAM in order
to run :D And personally i haven't > > been able to run it myself
:-( Hmm, no paragraphs. Then again, > Thomas > > Bernhard writes
complete novels without paragraphs ... hehe :-P > > > > -cubix- > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi, > > > Can you please
explain....why? Im interested why it would be so > > complicated in
making this, if it can be done with a 3x3, why not > 4x4 > > 5x5 etc. ?
through intense study and the best programmers, is it > > even possible?
thx. > > > -bm > > > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > > Hey :-) > > > > > > You are more
than welcome to implement one ;-) Somehow the > > > mathematics is quite
prohibitive :-0 But to search for simple > algs > > > should be possible
:D I'm not sure how one would set up the > pruning > > > tables
though ... ay ay ... > > > > > > --Cubix-- > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > >
<no_reply@y...> wrote: > > > > See topic > > > > > > > > > > > >
--------------------------------- > > > Yahoo! Groups Links > > > > > >
To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > > > > :) > > > --Brent > > > Do you Yahoo!? > > > Yahoo! Mail
- More reliable, more storage, less spam > > > > > > [Non-text portions
of this message have been removed]
1399. [Speed cubing group] Re: Is there a Cube Explorer for the 5x5x5
where we can make our own algs? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 01:14:09 -0000
What about 5x5x5 algorithms that just *worked*? If we didn't care
about optimization? Just something that can be done quickly.
1400. Which Cube? From: "mathew_cubed" <mathew_cubed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 02:41:02 -0000
Hello everyone. I was wondering what kind of cube I should purchase.
I've heard Ton D makes a good cube, but i have no idea how to get
in touch with him. Do you have any suggestions for an ideal cube for me?
Thanks
1401. Re: Which Cube? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 03:33:44 -0000
The cube you've heard about is the studio cube. Here's
Ton's site: http://www.speedcubing.com/ton You can buy one there.
The cubes from www.rubiks.com are also pretty good, and a lot cheaper.
--- In speedsolvingrubikscube@yahoogroups.com, "mathew_cubed"
<mathew_cubed@y...> wrote: > Hello everyone. > I was wondering what
kind of cube I should purchase. I've heard Ton > D makes a good
cube, but i have no idea how to get in touch with > him. Do you have any
suggestions for an ideal cube for me? > Thanks
1402. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 05:27:42 -0000
I myself have often thought about that. Currently i am doing a science
project and am making a cube solver. This got me thinking down two
paths. one, what if you could fit a microprocessor and stepper motors
inside the cube (it might have to be a bit bigger). it could then keep
track of its state, and at any given time, with some command of some
sort, start hopping around on the table, solving itself (cool!). another
one, what about a cube that has, instead of stickers, some sort of led
or lcd on each cubie that can change between the six colors. there are a
few advantages to this. with the light, you can solve in the dark. and i
dont know about what other people think, but i know i hate scrambling my
cube in between solves, with this, you could issue a command, and the
leds would turn on in a scrambled (yet solvable) state. once again a
small microprosecor would be needed (you can pick them up for 2 bucks
now) and most likely the axels within the cube would have leads kinda
like how you plug in a battery, to keep the leds lit. i am actualy
probably gonna follow through with the second idea. i dont know how
well, if, it will work. and chances are it wont be too good for speed
cubing, but it will be fun let me know what you think Evan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > This post got me thinking, what about
a computerized, tiled cube. one that wouldnt peel and would, upon
contact with it, would start a timer situated within one of its centers
(digital display) and would stop when an entire face was simultaneously
pressed (when you slam the thing down). > > tres expensive but very
useful. > -k- > > Duncan Dicks <duncan@d...> wrote: > Fantastic
Jasmine - well spotted! My birthday coming up. I wonder if I can > get
my wife to outdo her Christmas present to me (a set of speedstacking >
cups) and by me a clock?? > Duncan > > ----- Original Message ----- >
From: "jasmine_ellen" > To: > Sent: Thursday, February 26,
2004 12:30 PM > Subject: [Speed cubing group] What happens if you
combine a cube + a > pyraminx + a clock?? > > > > Just saw this clock on
thinkgeek.com. It's sooo cool! > >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > > > Jasmine. > >
> > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Get better spam protection with Yahoo! Mail > > [Non-text
portions of this message have been removed]
1403. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 00:18:22 -0600
I have actually thought about this type of thing a few times. You could
put buttons, kind of like the triggers on the Xbox control (just for a
point of reference). The idea that I had is that, for instance, if you
press the trigger on the URF cubie on the F face and the DRB cubie on
the B face, it would know that you meant to execute R and change the
colors accordingly. Just a thought. Doug -- AIM: dogcannibal MSN:
dougreed@...
1404. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 00:28:42 -0800 (PST)
I was thinking that maybe on one center you could have a plug that would
go to an external controller that would scramble the thing for you, that
way you could still enjoy twisting. :) K --- Doug <dougreed@...>
wrote: > I have actually thought about this type of thing a > few times.
You could > put buttons, kind of like the triggers on the Xbox > control
(just for a > point of reference). The idea that I had is that, > for
instance, if you > press the trigger on the URF cubie on the F face and
> the DRB cubie on > the B face, it would know that you meant to execute
> R and change the > colors accordingly. Just a thought. > > Doug > > --
> AIM: dogcannibal > MSN: dougreed@... > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1405. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 16:52:39 -0000
I like that led idea, i'm really getting sick of scrambling my
cube, it is so nice to have someone else do it for you. But thats neat
where you can hit a button and the leds scramble, the problem with that
is, you need to keep the button hidden somewaht so when you are solving
you dont keep on hitting it. that would suck. jaek --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I myself have often thought about that.
Currently i am doing a > science project and am making a cube solver.
This got me thinking > down two paths. one, what if you could fit a
microprocessor and > stepper motors inside the cube (it might have to be
a bit bigger). > it could then keep track of its state, and at any given
time, with > some command of some sort, start hopping around on the
table, > solving itself (cool!). another one, what about a cube that
has, > instead of stickers, some sort of led or lcd on each cubie that
can > change between the six colors. there are a few advantages to this.
> with the light, you can solve in the dark. and i dont know about >
what other people think, but i know i hate scrambling my cube in >
between solves, with this, you could issue a command, and the leds >
would turn on in a scrambled (yet solvable) state. once again a > small
microprosecor would be needed (you can pick them up for 2 > bucks now)
and most likely the axels within the cube would have > leads kinda like
how you plug in a battery, to keep the leds lit. > > i am actualy
probably gonna follow through with the second idea. i > dont know how
well, if, it will work. and chances are it wont be > too good for speed
cubing, but it will be fun > > let me know what you think > > Evan > > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > This post got me thinking, what
about a computerized, tiled cube. > one that wouldnt peel and would,
upon contact with it, would start a > timer situated within one of its
centers (digital display) and would > stop when an entire face was
simultaneously pressed (when you slam > the thing down). > > > > tres
expensive but very useful. > > -k- > > > > Duncan Dicks <duncan@d...>
wrote: > > Fantastic Jasmine - well spotted! My birthday coming up. I
wonder > if I can > > get my wife to outdo her Christmas present to me
(a set of > speedstacking > > cups) and by me a clock?? > > Duncan > > >
> ----- Original Message ----- > > From: "jasmine_ellen" > >
To: > > Sent: Thursday, February 26, 2004 12:30 PM > > Subject: [Speed
cubing group] What happens if you combine a cube + > a > > pyraminx + a
clock?? > > > > > > > Just saw this clock on thinkgeek.com. It's
sooo cool! > > > http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > >
> > > > Jasmine. > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > --------------------------------- > >
Do you Yahoo!? > > Get better spam protection with Yahoo! Mail > > > >
[Non-text portions of this message have been removed]
1406. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 17:23:20 -0000
Hmm ... Dun be depressed by those hard mathematical "facts".
Humans still have an edge over computers in some important areas :D ...
hehe ;-) --cubix-- > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > This is the most depressing message
I have ever read. My dreams, > shattered! > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > OK, i'll try
to explain. > > > > Let's compare the 3x3x3 cube and the 4x4x4
(revenge) cube. First > lets > > assume that on the 3x3x3 cube we count
middle slice moves as 2 > outer > > slice moves. This is just to make
the discussion easier :-) On the > > 3x3x3 cube there are 18
possibilities for the first move. We have > 6 > > faces which can be
rotated one of 3 possible ways: clockwise, 2 > steps > > or
anticlockwise. For the 4x4x4 cube this doubles to 36 > possiblities. > >
There are 12 slices on that cube, with 3 possible rotations each. > If >
> one extends this way of argumentation for sequences of moves we > find
> > that we will get exponential growth (power of 2) of the possible > >
number of algs for any given length on the 4x4x4 cube compared with > >
the standard 3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is an > >
upper bound. There are some reductions we dun need to consider to > >
prove the point. Any "interesting" algorithm on a cube is at
least > > something like 10 moves long. Now we have 2^10=1024. So in
order to > > find a 10 move sequence on a 4x4x4 we could expect to have
to wait > > 1024 times longer than finding a 10-move algorithm on a
3x3x3 cube. > > Roughly!! Finding a 20 move alg would take something
like a million > > times longer :-o If it takes about 5 minutes to find
one on the > 3x3x3 > > cube it might take 5 000 000 minutes on the 4x4x4
cube. And i > haven't > > even mentioned how much memory would be
needed for fast searching > on > > the 4x4x4 cube ;-) The huge optimal
solver in the Cube Explorer > needs > > about 1 GB of free RAM in order
to run :D And personally i haven't > > been able to run it myself
:-( Hmm, no paragraphs. Then again, > Thomas > > Bernhard writes
complete novels without paragraphs ... hehe :-P > > > > -cubix- > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi, > > > Can you please
explain....why? Im interested why it would be so > > complicated in
making this, if it can be done with a 3x3, why not > 4x4 > > 5x5 etc. ?
through intense study and the best programmers, is it > > even possible?
thx. > > > -bm > > > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > > Hey :-) > > > > > > You are more
than welcome to implement one ;-) Somehow the > > > mathematics is quite
prohibitive :-0 But to search for simple > algs > > > should be possible
:D I'm not sure how one would set up the > pruning > > > tables
though ... ay ay ... > > > > > > --Cubix-- > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > >
<no_reply@y...> wrote: > > > > See topic > > > > > > > > > > > >
--------------------------------- > > > Yahoo! Groups Links > > > > > >
To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > > > > > > > :) > > > --Brent > > > Do you Yahoo!? > > > Yahoo! Mail
- More reliable, more storage, less spam > > > > > > [Non-text portions
of this message have been removed]
1407. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 19:58:16 -0000
I also dislike needing to take mroe time to mix it up than to solve it.
An electric cube like that would be cool. One way to hide the button
would be put it under one of the center caps, or something. Then when
you finish, you can just pop it off again. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > I like that led idea, i'm really getting sick of
scrambling my cube, > it is so nice to have someone else do it for you.
But thats neat > where you can hit a button and the leds scramble, the
problem with > that is, you need to keep the button hidden somewaht so
when you are > solving you dont keep on hitting it. that would suck. >
jaek > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" > <evan.gates@i...> wrote: > > I myself have
often thought about that. Currently i am doing a > > science project and
am making a cube solver. This got me thinking > > down two paths. one,
what if you could fit a microprocessor and > > stepper motors inside the
cube (it might have to be a bit bigger). > > it could then keep track of
its state, and at any given time, with > > some command of some sort,
start hopping around on the table, > > solving itself (cool!). another
one, what about a cube that has, > > instead of stickers, some sort of
led or lcd on each cubie that can > > change between the six colors.
there are a few advantages to this. > > with the light, you can solve in
the dark. and i dont know about > > what other people think, but i know
i hate scrambling my cube in > > between solves, with this, you could
issue a command, and the leds > > would turn on in a scrambled (yet
solvable) state. once again a > > small microprosecor would be needed
(you can pick them up for 2 > > bucks now) and most likely the axels
within the cube would have > > leads kinda like how you plug in a
battery, to keep the leds lit. > > > > i am actualy probably gonna
follow through with the second idea. i > > dont know how well, if, it
will work. and chances are it wont be > > too good for speed cubing, but
it will be fun > > > > let me know what you think > > > > Evan > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > This post got me thinking, what
about a computerized, tiled cube. > > one that wouldnt peel and would,
upon contact with it, would start > a > > timer situated within one of
its centers (digital display) and > would > > stop when an entire face
was simultaneously pressed (when you slam > > the thing down). > > > > >
> tres expensive but very useful. > > > -k- > > > > > > Duncan Dicks
<duncan@d...> wrote: > > > Fantastic Jasmine - well spotted! My
birthday coming up. I wonder > > if I can > > > get my wife to outdo her
Christmas present to me (a set of > > speedstacking > > > cups) and by
me a clock?? > > > Duncan > > > > > > ----- Original Message ----- > > >
From: "jasmine_ellen" > > > To: > > > Sent: Thursday, February
26, 2004 12:30 PM > > > Subject: [Speed cubing group] What happens if
you combine a cube > + > > a > > > pyraminx + a clock?? > > > > > > > >
> > Just saw this clock on thinkgeek.com. It's sooo cool! > > > >
http://www.thinkgeek.com/gadgets/watches/68dc/zoom/ > > > > > > > >
Jasmine. > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Do you Yahoo!? > > > Get better
spam protection with Yahoo! Mail > > > > > > [Non-text portions of this
message have been removed]
1408. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clock?? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Mar 2004 20:15:48 -0000
I never thought about the LED idea and it is quite good. The cube
doesn't even need to be able to move. IT could be solid and a
controler could have L R U etc. and when a button is pressed, the lights
would change as if that move was made. I also like the idea of a self
solving cube with servos. I might try making this if I have the time.
Another related idea I had was to use a blank cube itself as a
controller. IT would have some internal sensors that tranmit to a
computer. This could be used o solve a computer cube and would make an
awesome and unique game controller. In addition to the 6 faces and
slices, different triggers could be programmed to do certain things. It
would be pretty cool. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I was thinking that maybe on one
center you could have > a plug that would go to an external controller
that > would scramble the thing for you, that way you could > still
enjoy twisting. > :) K > --- Doug <dougreed@h...> wrote: > > I have
actually thought about this type of thing a > > few times. You could > >
put buttons, kind of like the triggers on the Xbox > > control (just for
a > > point of reference). The idea that I had is that, > > for
instance, if you > > press the trigger on the URF cubie on the F face
and > > the DRB cubie on > > the B face, it would know that you meant to
execute > > R and change the > > colors accordingly. Just a thought. > >
> > Doug > > > > -- > > AIM: dogcannibal > > MSN: dougreed@h... > > > >
> > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail - More
reliable, more storage, less spam > http://mail.yahoo.com
1409. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 01:10:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I also dislike needing to
take mroe time to mix it up than to solve > it. An electric cube like
that would be cool. > One way to hide the button would be put it under
one of the center > caps, or something. Then when you finish, you can
just pop it off > again. It could also be external, say two connectors
on a center cap. You'd need a little piece of metal to connect them
and tell the cube to scramble. Unless you wear a ring and hold your cube
in a strange way it should be hard to accidentally do it ;-) Hmm, or you
could also build a mechanism that detects when the cube is rotated
around itself several times without being touched. That way you'd
just need to throw it in the air and it comes back down scrambled. I
prefer this solution. Stefan
1410. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 01:14:24 -0000
> Hmm, or you could also build a mechanism that detects when the cube >
is rotated around itself several times without being touched. That > way
you'd just need to throw it in the air and it comes back down >
scrambled. I prefer this solution. You could also use this to stop the
built-in timer. First throw-in- the-air will stop the timer and show the
time on some face (or on all) without changing the cube state. Second
throw will scramble it. Stefan
1411. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 01:49:31 -0000
Another idea i just had, which im pretty sure is gonna be my science
project next year. in adition to the leds or lcds on the facelets, have
a small 8 pin microprocessor inside each piece (cheap, tiny) and have a
small coil on every edge of the peice that is adjacent to another piece
or actualy facelet. so for instance, each center piece would have four
coils, each edge piece would have 6 coils, and each corner would have 6
coils. as some of you nerds (yay nerds) may know, running a curent
through one coil, will create a current in an adjacent coil. through
this method, the pieces could "talk" to eachother, and form a
small network. in doing this, the cube can still be lubed like normal,
and there would be no contacts to worry about. also, a small keychain,
or docking station or something, could be created, wich when held up to
a corner or center or something, lined up with the coils, and a button
is pressed, it would scramble the cube by turning on the faces in a
scrambled yet solvable state. another cool thing, the price of the
supplies is relatively cheap compared to what you might expect. a 1/4
inch by 1/4 inch by 1.some odd mm 8 pin micro processor with 32
registers and i forget how much memory, is only 2 bucks. i think the
hardest part would be finding exactly how to light up the face. but
i'll figure it out, i have a year until the next science fair. and
one more thing, just popped into my head, these would make for great
prizes at the championships or any competition Evan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hmm, or you could also build a mechanism
that detects when the > cube > > is rotated around itself several times
without being touched. That > > way you'd just need to throw it in
the air and it comes back down > > scrambled. I prefer this solution. >
> You could also use this to stop the built-in timer. First throw-in- >
the-air will stop the timer and show the time on some face (or on > all)
without changing the cube state. Second throw will scramble it. > >
Stefan
1412. Re: Is there a Cube Explorer for the 5x5x5 where we can make our
own algs? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 03:07:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hmm ... > > Dun be
depressed by those hard mathematical "facts". Humans still >
have an edge over computers in some important areas :D ... hehe ;-) > >
--cubix-- > In case your confidence is restored, remember that you
really need to search for supercube algorithms in many cases as
otherwise algorithms that appear to do something may do something else
in other situations! > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > <no_reply@y...> wrote: > > This is the most depressing
message I have ever read. My dreams, > > shattered! > > > > > > > > > >
> > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hey! > > > >
> > OK, i'll try to explain. > > > > > > Let's compare the
3x3x3 cube and the 4x4x4 (revenge) cube. First > > lets > > > assume
that on the 3x3x3 cube we count middle slice moves as 2 > > outer > > >
slice moves. This is just to make the discussion easier :-) On > the > >
> 3x3x3 cube there are 18 possibilities for the first move. We have > >
6 > > > faces which can be rotated one of 3 possible ways: clockwise, 2
> > steps > > > or anticlockwise. For the 4x4x4 cube this doubles to 36
> > possiblities. > > > There are 12 slices on that cube, with 3
possible rotations each. > > If > > > one extends this way of
argumentation for sequences of moves we > > find > > > that we will get
exponential growth (power of 2) of the possible > > > number of algs for
any given length on the 4x4x4 cube compared > with > > > the standard
3x3x3 cube. Well this power-of-2 wrt 3x3x3 cube is > an > > > upper
bound. There are some reductions we dun need to consider to > > > prove
the point. Any "interesting" algorithm on a cube is at > least
> > > something like 10 moves long. Now we have 2^10=1024. So in order >
to > > > find a 10 move sequence on a 4x4x4 we could expect to have to >
wait > > > 1024 times longer than finding a 10-move algorithm on a 3x3x3
> cube. > > > Roughly!! Finding a 20 move alg would take something like
a > million > > > times longer :-o If it takes about 5 minutes to find
one on the > > 3x3x3 > > > cube it might take 5 000 000 minutes on the
4x4x4 cube. And i > > haven't > > > even mentioned how much memory
would be needed for fast searching > > on > > > the 4x4x4 cube ;-) The
huge optimal solver in the Cube Explorer > > needs > > > about 1 GB of
free RAM in order to run :D And personally i > haven't > > > been
able to run it myself :-( Hmm, no paragraphs. Then again, > > Thomas > >
> Bernhard writes complete novels without paragraphs ... hehe :-P > > >
> > > -cubix- > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > >
<brentmorganmaster@y...> wrote: > > > > Hi, > > > > Can you please
explain....why? Im interested why it would be > so > > > complicated in
making this, if it can be done with a 3x3, why not > > 4x4 > > > 5x5
etc. ? through intense study and the best programmers, is > it > > >
even possible? thx. > > > > -bm > > > > > > > > Per Kristen Fredlund
<aspiring_to_love@y...> wrote: > > > > Hey :-) > > > > > > > > You
are more than welcome to implement one ;-) Somehow the > > > >
mathematics is quite prohibitive :-0 But to search for simple > > algs >
> > > should be possible :D I'm not sure how one would set up the >
> pruning > > > > tables though ... ay ay ... > > > > > > > > --Cubix--
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > > > > <no_reply@y...> wrote: > > > > > See topic > > > > >
> > > > > > > > > > > --------------------------------- > > > > Yahoo!
Groups Links > > > > > > > > To visit your group on the web, go to: > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > >
> To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > > > Service. >
> > > > > > > > > > > > > > > :) > > > > --Brent > > > > Do you Yahoo!?
> > > > Yahoo! Mail - More reliable, more storage, less spam > > > > > >
> > [Non-text portions of this message have been removed]
1413. Re: What happens if you combine a cube + a pyraminx + a
clock?? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 14:14:50 -0000
oooo i like that too! It would be really neat to use acube as a
controller for a tv cube or some sort of screan. SOme awesome ideas are
floatting around, I like it!!! Jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I never thought about the LED idea and it is
quite good. The cube > doesn't even need to be able to move. IT
could be solid and a > controler could have L R U etc. and when a button
is pressed, the > lights would change as if that move was made. I also
like the idea > of a self solving cube with servos. I might try making
this if I > have the time. > > Another related idea I had was to use a
blank cube itself as a > controller. IT would have some internal sensors
that tranmit to a > computer. This could be used o solve a computer cube
and would make > an awesome and unique game controller. In addition to
the 6 faces > and slices, different triggers could be programmed to do
certain > things. It would be pretty cool. > > --barefoot Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I was thinking that maybe on one
center you could have > > a plug that would go to an external controller
that > > would scramble the thing for you, that way you could > > still
enjoy twisting. > > :) K > > --- Doug <dougreed@h...> wrote: > > > I
have actually thought about this type of thing a > > > few times. You
could > > > put buttons, kind of like the triggers on the Xbox > > >
control (just for a > > > point of reference). The idea that I had is
that, > > > for instance, if you > > > press the trigger on the URF
cubie on the F face and > > > the DRB cubie on > > > the B face, it
would know that you meant to execute > > > R and change the > > > colors
accordingly. Just a thought. > > > > > > Doug > > > > > > -- > > > AIM:
dogcannibal > > > MSN: dougreed@h... > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > __________________________________ > > Do you Yahoo!? > > Yahoo!
Mail - More reliable, more storage, less spam > > http://mail.yahoo.com
1414. Re: [Speed cubing group] What happens if you combine a cube + a
pyraminx + a clo From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 16:43:23 -0000
Nice idea Evan. You could put a little generator in the middle of the
spindle which would generate electricty when you turn the sides. The
faster you solved the brighter the cube would glow! Through one center
cubie you could put current in and use the generator as a motor to power
random turns for scrambling, so the scrambling instructions could come
from the unit which supplies the power. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I myself have often thought about that.
Currently i am doing a > science project and am making a cube solver.
This got me thinking > down two paths. one, what if you could fit a
microprocessor and > stepper motors inside the cube (it might have to be
a bit bigger). > it could then keep track of its state, and at any given
time, with > some command of some sort, start hopping around on the
table, > solving itself (cool!). another one, what about a cube that
has, > instead of stickers, some sort of led or lcd on each cubie that
can > change between the six colors. there are a few advantages to this.
> with the light, you can solve in the dark. and i dont know about >
what other people think, but i know i hate scrambling my cube in >
between solves, with this, you could issue a command, and the leds >
would turn on in a scrambled (yet solvable) state. once again a > small
microprosecor would be needed (you can pick them up for 2 > bucks now)
and most likely the axels within the cube would have > leads kinda like
how you plug in a battery, to keep the leds lit. > > i am actualy
probably gonna follow through with the second idea. i > dont know how
well, if, it will work. and chances are it wont be > too good for speed
cubing, but it will be fun > > let me know what you think > > Evan > > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > This post got me thinking, what
about a computerized, tiled cube. > one that wouldnt peel and would,
upon contact with it, would start a > timer situated within one of its
centers (digital display) and would > stop when an entire face was
simultaneously pressed (when you slam > the thing down). > > > > tres
expensive but very useful. > > -k- > >
1415. Supercubes From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 19:20:13 -0000
During the last two days, I had the opportunity to be a company's
"cube solver" for a conference - I sat at their booth and
solved their custom picture cube. These cubes had 2 sides with just text
on them and four sides with pictures (each having a different base
color). While doing this, I realized that not all supercubes are created
equal... When I say this, I'm not talking about cube quality, but
rather the designs used on each face to make these supercubes. It makes
a big difference in solving difficulty when you compare a cube with
solid colors on all sides (direction defined with arrows on each
sticker, or shaped stickers) against a cube with pictures on each side
with distinct base colors (e.g. a "green" side which is a
grassy field or a "blue" side that is a picture of waves of
water) or against a cube with pictures with non-distinct base colors (or
no base colors). Recognition is much more difficult with pictures than
with solid colors, especially if the pictures don't have an
apparent base color (e.g. a picture of a wide variety of flowers),
and/or the different sides of the cube don't have different base
colors (different water pictures on different sides). Also, I would
think it could make a big difference if you do or don't have a
definite "up" side - a side toward which the four sides around
it point. For example, the cubes I was solving had the "up"
side of the four picture sides facing toward the same text face, which
made things a little easier than it otherwise could've been. Out of
curiosity, for people who have been super-speed cubing, or perhaps more
accurately speed supercubing, how do your times compare to speedcubing
(non-supercubing), and what type of supercube are you using (pictures,
shaped stickers, etc.). With the custom cube I've mentioned, I was
solving around 50-55 seconds, though it's still fairly far from
well broken in. With a speedcubing average in the 25- 30 range, I'm
about half as fast with this supercube. - Grant
1416. Re: Supercubes From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 20:29:55 -0000
I agree, I think there is a big difference between the times you'll
get on a supercube depending on how your centers are designed and
oriented when solved. My first supercube (3x3x3) was a custom made
sticker design with two colors on every face (The cube essentially looks
like 4 tetrahedrons smashed together to form a cube). There is no
definite "up" side, rather two adjacent sides have the slant
of the diagonal going the opposite direction. Even though I broke the
cube itself in to be a good speedcube, my fastest average was just under
a minute with that cube. My current speed-supercube is a normal cube but
with arrows on each face based on my normal orientation (yellow always
on top throughout the whole solve). All the side face center arrows
point to yellow when solved, and the yellow and white (top and bottom)
centers always point towards blue when the cube is solved completely.
This gives a definite "up" face and helps for recognizing the
orientation of the middle face centers. My fastest average with this
cube is literally twice as fast as my first supercube, so yes I agree,
not all supercubes are created equal. A really good exercise to see this
is to scramble a 4x4x4 cube like a 2x2x2, then scramble again like a
3x3x3. When solving, solve the cube like a 3x3x3 back into a 2x2x2, then
solve like a 2x2x2. This effectively creates a supercube you are not
used to with many possible different center designs and orientations
(there could or could not be two sides with the exact same center
design, there could or could not be an "up" side, etc.) It is
actually quite a lot of work to solve a supercube if you don't know
how it looks when solved, and this is a really good way to see that
using a 4x4x4 cube. Also, I think Stefan's supercube design for the
larger cubes is really cool looking, but I wonder if it would hard to
solve a design like that for speed? Stefan do you think it slows you
down any? I like my larger cube supercube designs of having numbers on
each face (increasing from left to right and top to bottom) since you
can quickly locate and place the pieces for each center group. Also each
numbered grid on my larger supercubes has the same orientation as my
3x3x3 supercube, so the white and yellow centers are oriented correctly
when they point to blue, and the other centers are oriented correctly
when they point to yellow (i.e. I don't just group the numbers
together on each face so it is a full supercube) Grant, I definitely
agree that having an easy to recognize center sticker setup is key to
getting fast times on a supercube. I wonder if there is a
"best" way to do it? I agree that having an "up"
face helps a lot. Also having the other two oriented the same way seems
to help in my opinion. Having the centers oriented together in pairs
seems to work alright too, but maybe it is not as fast? What do you
think? Would there even be a best center setup? The designs should all
have 4 easily recognizable orientations (the one center you talked about
with the array of flowers sounds like it would take a while to figure
out its orientation). I wonder if there even is a "best" way?
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" <Grant@T...> wrote: > During the last two days, I had
the opportunity to be a > company's "cube solver" for a
conference - I sat at their booth and > solved their custom picture
cube. These cubes had 2 sides with just > text on them and four sides
with pictures (each having a different > base color). While doing this,
I realized that not all supercubes are > created equal... > > When I say
this, I'm not talking about cube quality, but rather the > designs
used on each face to make these supercubes. It makes a big > difference
in solving difficulty when you compare a cube with solid > colors on all
sides (direction defined with arrows on each sticker, > or shaped
stickers) against a cube with pictures on each side with > distinct base
colors (e.g. a "green" side which is a grassy field or > a
"blue" side that is a picture of waves of water) or against a
cube > with pictures with non-distinct base colors (or no base colors).
> > Recognition is much more difficult with pictures than with solid >
colors, especially if the pictures don't have an apparent base
color > (e.g. a picture of a wide variety of flowers), and/or the
different > sides of the cube don't have different base colors
(different water > pictures on different sides). Also, I would think it
could make a big > difference if you do or don't have a definite
"up" side - a side > toward which the four sides around it
point. For example, the cubes I > was solving had the "up"
side of the four picture sides facing toward > the same text face, which
made things a little easier than it > otherwise could've been. > >
Out of curiosity, for people who have been super-speed cubing, or >
perhaps more accurately speed supercubing, how do your times compare >
to speedcubing (non-supercubing), and what type of supercube are you >
using (pictures, shaped stickers, etc.). With the custom cube I've
> mentioned, I was solving around 50-55 seconds, though it's still
> fairly far from well broken in. With a speedcubing average in the 25-
> 30 range, I'm about half as fast with this supercube. > > - Grant
1417. missing link? From: "Jackson" <jack16cam@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 20:48:56 -0000
could somebody tell me where to find the new Josef Jelineks cube applet?
1418. Re: Supercubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 22:33:03 -0000
Hi Chris, Grant, On the 4x4x4 have you tried solving it the centers
first? If you put the orientation arrows on a 4x4x4 - the solve the
centers first it seems a whole lot easier. David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree, I think there is a big difference between the times
you'll > get on a supercube depending on how your centers are
designed and > oriented when solved. > > My first supercube (3x3x3) was
a custom made sticker design with two > colors on every face (The cube
essentially looks like 4 tetrahedrons > smashed together to form a
cube). There is no definite "up" side, > rather two adjacent
sides have the slant of the diagonal going the > opposite direction.
Even though I broke the cube itself in to be a > good speedcube, my
fastest average was just under a minute with that > cube. My current
speed-supercube is a normal cube but with arrows > on each face based on
my normal orientation (yellow always on top > throughout the whole
solve). All the side face center arrows point > to yellow when solved,
and the yellow and white (top and bottom) > centers always point towards
blue when the cube is solved > completely. This gives a definite
"up" face and helps for > recognizing the orientation of the
middle face centers. My fastest > average with this cube is literally
twice as fast as my first > supercube, so yes I agree, not all
supercubes are created equal. > > A really good exercise to see this is
to scramble a 4x4x4 cube like > a 2x2x2, then scramble again like a
3x3x3. When solving, solve the > cube like a 3x3x3 back into a 2x2x2,
then solve like a 2x2x2. This > effectively creates a supercube you are
not used to with many > possible different center designs and
orientations (there could or > could not be two sides with the exact
same center design, there > could or could not be an "up"
side, etc.) It is actually quite a > lot of work to solve a supercube if
you don't know how it looks when > solved, and this is a really
good way to see that using a 4x4x4 cube. > > Also, I think Stefan's
supercube design for the larger cubes is > really cool looking, but I
wonder if it would hard to solve a design > like that for speed? Stefan
do you think it slows you down any? I > like my larger cube supercube
designs of having numbers on each face > (increasing from left to right
and top to bottom) since you can > quickly locate and place the pieces
for each center group. Also > each numbered grid on my larger supercubes
has the same orientation > as my 3x3x3 supercube, so the white and
yellow centers are oriented > correctly when they point to blue, and the
other centers are > oriented correctly when they point to yellow (i.e. I
don't just > group the numbers together on each face so it is a
full supercube) > > Grant, I definitely agree that having an easy to
recognize center > sticker setup is key to getting fast times on a
supercube. I wonder > if there is a "best" way to do it? I
agree that having an "up" face > helps a lot. Also having the
other two oriented the same way seems > to help in my opinion. Having
the centers oriented together in > pairs seems to work alright too, but
maybe it is not as fast? What > do you think? Would there even be a best
center setup? The designs > should all have 4 easily recognizable
orientations (the one center > you talked about with the array of
flowers sounds like it would take > a while to figure out its
orientation). I wonder if there even is > a "best" way? > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Grant
Tregay" > <Grant@T...> wrote: > > During the last two days, I
had the opportunity to be a > > company's "cube solver"
for a conference - I sat at their booth > and > > solved their custom
picture cube. These cubes had 2 sides with > just > > text on them and
four sides with pictures (each having a different > > base color). While
doing this, I realized that not all supercubes > are > > created
equal... > > > > When I say this, I'm not talking about cube
quality, but rather > the > > designs used on each face to make these
supercubes. It makes a > big > > difference in solving difficulty when
you compare a cube with > solid > > colors on all sides (direction
defined with arrows on each > sticker, > > or shaped stickers) against a
cube with pictures on each side with > > distinct base colors (e.g. a
"green" side which is a grassy field > or > > a
"blue" side that is a picture of waves of water) or against a
> cube > > with pictures with non-distinct base colors (or no base
colors). > > > > Recognition is much more difficult with pictures than
with solid > > colors, especially if the pictures don't have an
apparent base > color > > (e.g. a picture of a wide variety of flowers),
and/or the > different > > sides of the cube don't have different
base colors (different > water > > pictures on different sides). Also, I
would think it could make a > big > > difference if you do or don't
have a definite "up" side - a side > > toward which the four
sides around it point. For example, the > cubes I > > was solving had
the "up" side of the four picture sides facing > toward > >
the same text face, which made things a little easier than it > >
otherwise could've been. > > > > Out of curiosity, for people who
have been super-speed cubing, or > > perhaps more accurately speed
supercubing, how do your times > compare > > to speedcubing
(non-supercubing), and what type of supercube are > you > > using
(pictures, shaped stickers, etc.). With the custom cube > I've > >
mentioned, I was solving around 50-55 seconds, though it's still >
> fairly far from well broken in. With a speedcubing average in the >
25- > > 30 range, I'm about half as fast with this supercube. > > >
> - Grant
1419. Re: Supercubes From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Mar 2004 23:39:25 -0000
--- David J wrote: > On the 4x4x4 have you tried solving it the centers
first? > If you put the orientation arrows on a 4x4x4 - the solve the >
centers first it seems a whole lot easier. I've never actually done
a 4x4x4 supercube, sorry. I don't really have extra puzzles laying
around to convert. I've only tried a 3x3x3 supercube because of
this conference :-) My question would be - what other way would I solve
a 4x4x4 supercube? I always do the centers first on a regular one and
figure I'd do the same on a supercube. - Grant
1420. Re: Supercubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Mar 2004 00:46:50 -0000
> Also, I think Stefan's supercube design for the larger cubes is >
really cool looking, but I wonder if it would hard to solve a design >
like that for speed? Stefan do you think it slows you down any? Chris,
ask me again when I can solve a regular 5x5 in a reasonable time ;-)
Right now I'm somewhere between 15 and 20 minutes. Also, I've
never solved my super 5x5 yet, still have to protect it with nail polish
first (at least I've already replaced the purple stickers with
orange ones). Oh, and ... slows me down compared to what? A regular 5x5
or a super 5x5 with another design (haven't had one yet)? Stefan
1421. 5x5x5 From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Mar 2004 05:17:30 -0000
Is there a list of 5x5x5 algorithms anywhere?
1422. Re: 5x5x5 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Mar 2004 07:39:05 -0000
In order to just solve the cube, there's not much you need to know.
Try Jaap's website?
http://www.geocities.com/jaapsch/puzzles/cube5.htm I personally like
solution 2. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > Is there a list of 5x5x5 algorithms
anywhere?
1423. Re: Supercubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Mar 2004 16:53:32 -0000
Hi Grant, You could put a small square of colored tape on one side of
each of the center cubies to signify a direction, much like the arrows
that Chris mentions. When I first solved the 4x4x4 I used a center-first
strategy, then a center-last strategy. I don't know if anyone is
interested, but I now do: 1 Eight corners 2 all four middle level edge
pairs 3 two opposing centers 4 two FL edge pairs 5 the four remaining
centers 6 two TL edge pairs 7 pair up the remaining edges 8 place the
four remaing edge pairs This is built around freedom of movement. I have
not tried for speed because my 4x4x4 is in now way quick enough. I tried
Chris' idea about parity being a matter of a half turn, and it
worked perfectly. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- David J wrote: > > On the 4x4x4 have you
tried solving it the centers first? > > If you put the orientation
arrows on a 4x4x4 - the solve the > > centers first it seems a whole lot
easier. > > I've never actually done a 4x4x4 supercube, sorry. I
don't really > have extra puzzles laying around to convert.
I've only tried a 3x3x3 > supercube because of this conference :-)
My question would be - what > other way would I solve a 4x4x4 supercube?
I always do the centers > first on a regular one and figure I'd do
the same on a supercube. > > - Grant
1424. Re: 5x5x5 From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 00:16:11 -0000
This is for blindfold cubing.
1425. [Speed cubing group] New Video 41.09s 1L OLL 2L PLL From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 00:41:39 -0800 (PST)
http://neocuber.250free.com/41p09s.WMV whee! :-K-:
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1426. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 17:26:35 -0000
Yay for videos...here's mine:
http://www.plu.edu/~huntca/videos/Rubik(33).mov -Chris
1427. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 09:38:39 -0800 (PST)
whered you get those neato stickers? LOL -K- --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > Yay for videos...here's
mine: > > http://www.plu.edu/~huntca/videos/Rubik(33).mov > > -Chris > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1428. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 09:48:57 -0800 (PST)
UM, howd you do the timer? I WANNA KNOW! --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > Yay for videos...here's
mine: > > http://www.plu.edu/~huntca/videos/Rubik(33).mov > > -Chris > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - More
reliable, more storage, less spam http://mail.yahoo.com
1429. Re: [Speed cubing group] New Video 41.09s 1L OLL 2L PLL From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Mar 2004 18:58:17 -0000
I purchased the stickers from Ton Dennenbroek. His page is here:
http://www.speedcubing.com/ton/index.htm The stickers are actually the
old 1980's color, the orange looks weird in the video because
it's so bright.. As for the timer, I added that using Vegas Video
4. -Chris
1430. Fun game (rubik-like) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 09:45:27 -0000
I found this game on addictinggames.com and it seems to resemble
rubik-like puzzles. Try it, it's fun!
http://mirrored.flabber.nl/log.rotation/ Chris
1431. Re: Notation Standards, the issue is resolved? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 11:31:16 -0000
I really don't see what the confusion is all about. I'm going
to go through things step by step, and I think this notation is very
easy to understand. As someone said, for people who remember hundreds
and hundreds of move sequences, a few more rules won't hurt. U, D,
R, L, B, F - are just about the only tokens that people who speak
English as their first language, (and most of those who don't)
agree on. I might want to suggest that you use T for Top instead of U
for Up, but I don't, and why not? Because it would be like I am
just trying to create an argument situation, everybody understands U for
Up, even though T for Top would be just as valid. ' is a nice
symbol for anti-clockwise, it looks neat, and easily differentiates an R
from an R'. Continuing, 2 is the best symbol for a half-turn, it
means 2-quarter turns, and is easily differentiable from ' - eg R
R' and R2 are all very different symbols which can be recognised at
a glance. M, E, and S, whilst maybe not the best choice, are simply 3
letters, which a lot of people use, and they have been ascribed
meanings. Of course, they are not 3 random letters, they have been
chosen to mean something (Middle, Equator, and Slice) and if you learn
what these mean there shouldn't be a problem. Also, learn the
direction! (M is in the direction of L, E is in the direction of D, and
S is in the direction of F) then M' will be the opposite direction
and a 2 will be a half turn. Again, no problems! Small case letters are
also a good choice, and most people take them to mean a
"2-layer" turn. So for example u means turn the Upper layer
and the middle layer "Equator" below it together clockwise.
This can easily be extended with the ' and 2 symbols to cover all
possible 2- layer turns! Easy! m, e, and s would also denote double
layer turns, or "anti-slice" movements. For example m would
means turn L and R in the direction of L. Again, this can be extended
with the ' and 2 notation. Finally, the cube axes of rotation. x y
and z are again the simplest and the neatest, just learn what they mean!
Looking at the cube as if it were resting on its B face on a piece of
graph paper, R and L faces on the Right and Left respectively, the
x-axis goes from West to East, the y-axis goes from South to North, and
the z-axis comes out of the plane of the paper. Once again, this
notation can be extended with a ' or 2 as necessary, and looks
neat. To see which direction to rotate along these axes, you look athe
x=R face, y=U face, and z=F face, and rotate the whole cube as if you
were just rotating the particular face. Once you get the hang of it, it
makes so much sense! Additionally, to describe extra features within a
solution or scramble, I suggest... [comment] = square brackets to
include comments. ()*n = round brackets to include moves to be repeated
n times {} = curl brackets to indicate slice turns written in the form
{U' D} if you are uncomfortable with M E and S / = to indicate the
beginning or end of a step within a solution (could of course use
comments for this as well) So, I hope you can see that this notation,
whilst there are a few rules to learn, is easily accessible for anyone
who intends to work hard at the cube. Finally, the only place where I
think change from this scheme could be justified is in the directions of
the M E and S turns, (perhaps M should be in the direction of R, and E
in the direction of U?) so I'm not entirely stuck in the mud ;)
Good Luck! DanH :) - www.cubestation.co.uk --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > Hi Doc, > > > >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > Hi Fox, > > [snipped] > > > > > > >
> Finger Tricks: for rotating the whole cube in your hand I > > >
propose Q > > > > which stands for cube. Parentheses are for separating
hand > > > positions. > > > > > > > > QR = Rotate the whole cube
clockwise from the right > > > > QU = Rotate the whole cube clockwise
from the top > > > > QB = Rotate the whole cube clockwise from the back
> > > > > > > > Of course QL QD and QF may be used. > > > > > > > > > >
Q could also be quarter. Do you use QU2 or HU or Q2U or (QU)2 for > a >
> > half turn? > > > > I use QU2. Some people intuit that right away. >
> > > > Also QR is two letters. > > > > It should be three letters? > >
> > I was hoping that the lower case (r u b l d and f) be reserved > for
> > the main notation and not be used for finger tricks. And single > >
letters for moving one layer. > > > > I don't consider the finger
trick notation to be set in stone. If > > you want to label a one layer
move as a two layer move for ease of > > handling then you could use two
letters. > > > > Logically then you could use three letters for rotating
the whole > > cube, but this is not the main notation, because this
movement of > the > > cube is only in relation to you hands; in relation
to the cube > itself > > nothing moved. > > > > People tell me that they
like Q because it's easy to remember - Q > > for "cube."
> > > > > You could use the following letter e.g. C,E,G,M,S,V (for > > >
B,D,F,L,R,U) but of course that could confuse with M,E,S that are > > >
currently in use and does add a lot more letters to abbreviate. > > >
Maybe some sort of accent could be used. > > > > > > More amusingly
perhaps, you could just give the a code based on > move > > > length and
then lexicographic order for the move in question. > Thus > > >
you'd have some ordering of the 6 basic quarter moves. So as not >
to > > > prefer my native language, I'll use U,D,F,B,R,L as the
numbers 1- > 6 > > > (or 0-5 if you want to start there). Then UU would
be 7 (or 6), > UD > > > would be 8 and so forth. DU would be 13 and it
is equivalent to > UD. > > > To this end, one could sieve out equivalent
moves or insist on > only > > > using reduced words (although that would
make conversion between > > > number and move more difficult). U'
i.e. UUU would then be number > 43 > > > (42). > > > > You could use the
numbers 1 through 18 for the basic notation and > > make it even harder.
Or give each side a line position, and use the > I > > Ching - with the
broken lines meaning no movement, a changing broken > > line to mean a
clockwise turn, the solid lines being a 180 degree > > movements, and a
changing solid line to mean a counterclockwise > move. > > > > > More
generally, this could be extended to other sets of > generators. > > >
(Thus one would just need the number and the ordered set of > > >
generators to get the algorithm.) > > > > Or, say, consult the I Ching
35 times. > > > > > It's fairly unwieldy though, so I wouldn't
recommend it. > > > > > > > Do you agree then with the unwieldy idea? >
> > > > > I'd like to see this notation accepted as the standard
and > end > > > the confusion. > > > > > > You wouldn't like the
length-lexicographic method to be standard? > (I > > > guess I
quasi-recommended it after all.) > > > > Well I suppose this is
something one would expect from someone > who > > goes by the name of a
Bruce Lee movie. :) > > > > Well, it's a bit of a stretch to say
that it's a Bruce Lee movie. > He's only in it in archive
footage and his character dies fairly > early on anyway. (It was made a
long time after he died.) > > > David J
1432. Re: Fun game (rubik-like) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 15:08:20 -0000
That's a really fun game! It's six AM, so I can't think,
so I only got to level seven. Oh well, I'll try it again when I
wake up. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I found this game on addictinggames.com and
it seems to resemble > rubik-like puzzles. Try it, it's fun! > >
http://mirrored.flabber.nl/log.rotation/ > > Chris
1433. Re: Notation Standards, the issue is resolved? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 19:05:56 -0000
I think the main problem is not that it's so hard or too much to
learn but that it's not 100% intuitive and people use the same
symbols for different things. You've already mentioned that M, E
and S (which I thought means "Standing", btw ;-) use strange
direction, at least they use a different one than x, y and z. Also, some
people seem to switch y and z in "normal" life. I don't
have a problem with having to learn new notation, but when people
interpret it differently, it's still confusing. Stefan
1434. Re: Notation Standards, the issue is resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 20:04:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: Sorry Dan, but your notation seems to
confuse you. You wrote, > Finally, the cube axes of rotation. x y and z
are again the simplest and the neatest, just learn what they mean!
Looking at the cube as if it were resting on its B face on a piece of
graph paper, < Were you to start this explanation with the Down side
down it might be easier to remember. > R and L faces on the Right and
Left respectively, the x-axis goes from West to East, the y-axis goes
from South to North, and the z-axis comes out of the plane of the paper.
< There is only one slice parallel to the paper and two which come
out of the plane of the paper. David J > > DanH :) -
www.cubestation.co.uk > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doc, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > >
<no_reply@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > Hi Fox, > > > [snipped] > > > > >
> > > > > Finger Tricks: for rotating the whole cube in your hand I > >
> > propose Q > > > > > which stands for cube. Parentheses are for
separating hand > > > > positions. > > > > > > > > > > QR = Rotate the
whole cube clockwise from the right > > > > > QU = Rotate the whole cube
clockwise from the top > > > > > QB = Rotate the whole cube clockwise
from the back > > > > > > > > > > Of course QL QD and QF may be used. >
> > > > > > > > > > > > Q could also be quarter. Do you use QU2 or HU or
Q2U or (QU)2 > for > > a > > > > half turn? > > > > > > I use QU2. Some
people intuit that right away. > > > > > > > Also QR is two letters. > >
> > > > It should be three letters? > > > > > > I was hoping that the
lower case (r u b l d and f) be reserved > > for > > > the main notation
and not be used for finger tricks. And single > > > letters for moving
one layer. > > > > > > I don't consider the finger trick notation
to be set in stone. > If > > > you want to label a one layer move as a
two layer move for ease of > > > handling then you could use two
letters. > > > > > > Logically then you could use three letters for
rotating the > whole > > > cube, but this is not the main notation,
because this movement of > > the > > > cube is only in relation to you
hands; in relation to the cube > > itself > > > nothing moved. > > > > >
> People tell me that they like Q because it's easy to remember - >
Q > > > for "cube." > > > > > > > You could use the following
letter e.g. C,E,G,M,S,V (for > > > > B,D,F,L,R,U) but of course that
could confuse with M,E,S that > are > > > > currently in use and does
add a lot more letters to abbreviate. > > > > Maybe some sort of accent
could be used. > > > > > > > > More amusingly perhaps, you could just
give the a code based on > > move > > > > length and then lexicographic
order for the move in question. > > Thus > > > > you'd have some
ordering of the 6 basic quarter moves. So as > not > > to > > > > prefer
my native language, I'll use U,D,F,B,R,L as the numbers > 1- > > 6
> > > > (or 0-5 if you want to start there). Then UU would be 7 (or 6),
> > UD > > > > would be 8 and so forth. DU would be 13 and it is
equivalent to > > UD. > > > > To this end, one could sieve out
equivalent moves or insist on > > only > > > > using reduced words
(although that would make conversion > between > > > > number and move
more difficult). U' i.e. UUU would then be > number > > 43 > > > >
(42). > > > > > > You could use the numbers 1 through 18 for the basic
notation > and > > > make it even harder. Or give each side a line
position, and use > the > > I > > > Ching - with the broken lines
meaning no movement, a changing > broken > > > line to mean a clockwise
turn, the solid lines being a 180 degree > > > movements, and a changing
solid line to mean a counterclockwise > > move. > > > > > > > More
generally, this could be extended to other sets of > > generators. > > >
> (Thus one would just need the number and the ordered set of > > > >
generators to get the algorithm.) > > > > > > Or, say, consult the I
Ching 35 times. > > > > > > > It's fairly unwieldy though, so I
wouldn't recommend it. > > > > > > > > > > Do you agree then with
the unwieldy idea? > > > > > > > > I'd like to see this notation
accepted as the standard and > > end > > > > the confusion. > > > > > >
> > You wouldn't like the length-lexicographic method to be >
standard? > > (I > > > > guess I quasi-recommended it after all.) > > >
> > > Well I suppose this is something one would expect from someone > >
who > > > goes by the name of a Bruce Lee movie. :) > > > > > > > Well,
it's a bit of a stretch to say that it's a Bruce Lee movie. >
> He's only in it in archive footage and his character dies fairly
> > early on anyway. (It was made a long time after he died.) > > > > >
David J
1435. My 5x5x5 is crap, how to lube it efficiently? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 21:39:37 -0000
I can't stand my 5x5x5; it's so freaking hard to turn. I
sprayed silicone between the cracks in hopes it would help but now it
just moves in jerky motions when i wanted it to be smooth and easy.
Augh!
1436. Re: Notation Standards, the issue is resolved? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 22:40:49 -0000
Dan is not talking about slices here but about rotating the cube as a
whole, his explanation is correct. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n...> wrote: > Sorry Dan, but your notation seems to
confuse you. > > You wrote, > Finally, the cube axes of rotation. x y
and z are > again the simplest and the neatest, just learn what they
mean! Looking > at the cube as if it were resting on its B face on a
piece of graph > paper, < > > Were you to start this explanation with
the Down side down it might > be easier to remember. > > > R and L faces
on the Right and Left respectively, the x-axis goes > from West to East,
the y-axis goes from South to North, and the z- axis > comes out of the
plane of the paper. < > > There is only one slice parallel to the
paper and two which come > out of the plane of the paper. > > David J
1437. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 21:41:27 -0800 (PST)
instead of x,y,and z, I will be using twist moves that look like this: (
F -> R) meaning "The cube should be spun so that the F face is now
the R face" -K- Stefan Pochmann <pochmann@...> wrote: Dan is not
talking about slices here but about rotating the cube as a whole, his
explanation is correct. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" wrote: >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" > wrote:
> Sorry Dan, but your notation seems to confuse you. > > You wrote, >
Finally, the cube axes of rotation. x y and z are > again the simplest
and the neatest, just learn what they mean! Looking > at the cube as if
it were resting on its B face on a piece of graph > paper, < > > Were
you to start this explanation with the Down side down it might > be
easier to remember. > > > R and L faces on the Right and Left
respectively, the x-axis goes > from West to East, the y-axis goes from
South to North, and the z- axis > comes out of the plane of the paper.
< > > There is only one slice parallel to the paper and two which
come > out of the plane of the paper. > > David J Yahoo! Groups Links Do
you Yahoo!? Yahoo! Finance Tax Center - File online. File on time.
[Non-text portions of this message have been removed]
1438. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Mar 2004 00:44:05 -0600
Kyle Bryant wrote: >instead of x,y,and z, I will be using twist moves
that look like this: > >( F -> R) > >meaning "The cube should be
spun so that the F face is now the R face" > >-K- > > > That aint a
bad idea, but still, there is already a fully functional almost
universally known (in the cubing community) notation for turning the
cube (x y z). Why adopt another one? If in fact a new one caught on
(doubtfully) I think newer cube enthusiasts would be confused by
inconsistant notation. I know I would be. Doug >Stefan Pochmann
<pochmann@...> wrote: >Dan is not talking about slices here but about
rotating the cube as >a whole, his explanation is correct. > >Stefan > >
>--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
>wrote: > > >>--- In speedsolvingrubikscube@yahoogroups.com,
"Dan" >>wrote: >>Sorry Dan, but your notation seems to confuse
you. >> >>You wrote, > Finally, the cube axes of rotation. x y and z are
>>again the simplest and the neatest, just learn what they mean! >> >>
>Looking > > >>at the cube as if it were resting on its B face on a
piece of graph >>paper, < >> >>Were you to start this explanation
with the Down side down it >> >> >might > > >>be easier to remember. >>
>> >> >>>R and L faces on the Right and Left respectively, the x-axis
goes >>> >>> >>from West to East, the y-axis goes from South to North,
and the z- >> >> >axis > > >>comes out of the plane of the paper. <
>> >>There is only one slice parallel to the paper and two which come
>>out of the plane of the paper. >> >>David J >> >> > > > > > > >Yahoo!
Groups Links > > > > > >Do you Yahoo!? >Yahoo! Finance Tax Center - File
online. File on time. > >[Non-text portions of this message have been
removed] > > > > > >Yahoo! Groups Links > > > > > > > > -- AIM:
dogcannibal MSN: dougreed@...
1439. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 22:55:41 -0800 (PST)
Well, like any good notation creator, I will translate common notation
to my own, I think the average cube n00b is intimidated by all the
letters, and I think an application of notation already known by n00bz
with universal symbols would be easier than a short explanation of three
dimensional space. although I could be wrong, I think that it would be
easier to use my notation as a stepping stone to just using x y and z.
-:K:- Doug <dougreed@...> wrote: Kyle Bryant wrote: >instead of
x,y,and z, I will be using twist moves that look like this: > >( F -> R)
> >meaning "The cube should be spun so that the F face is now the R
face" > >-K- > > > That aint a bad idea, but still, there is
already a fully functional almost universally known (in the cubing
community) notation for turning the cube (x y z). Why adopt another one?
If in fact a new one caught on (doubtfully) I think newer cube
enthusiasts would be confused by inconsistant notation. I know I would
be. Doug >Stefan Pochmann wrote: >Dan is not talking about slices here
but about rotating the cube as >a whole, his explanation is correct. >
>Stefan > > >--- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" >wrote: > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >>wrote: >>Sorry
Dan, but your notation seems to confuse you. >> >>You wrote, > Finally,
the cube axes of rotation. x y and z are >>again the simplest and the
neatest, just learn what they mean! >> >> >Looking > > >>at the cube as
if it were resting on its B face on a piece of graph >>paper, < >>
>>Were you to start this explanation with the Down side down it >> >>
>might > > >>be easier to remember. >> >> >> >>>R and L faces on the
Right and Left respectively, the x-axis goes >>> >>> >>from West to
East, the y-axis goes from South to North, and the z- >> >> >axis > >
>>comes out of the plane of the paper. < >> >>There is only one slice
parallel to the paper and two which come >>out of the plane of the
paper. >> >>David J >> >> > > > > > > >Yahoo! Groups Links > > > > > >Do
you Yahoo!? >Yahoo! Finance Tax Center - File online. File on time. >
>[Non-text portions of this message have been removed] > > > > > >Yahoo!
Groups Links > > > > > > > > -- AIM: dogcannibal MSN: dougreed@...
Yahoo! Groups Links Do you Yahoo!? Yahoo! Finance Tax Center - File
online. File on time. [Non-text portions of this message have been
removed]
1440. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Mar 2004 01:01:24 -0600
Kyle Bryant wrote: >Well, like any good notation creator, I will
translate common notation to my own, I think the average cube n00b is
intimidated by all the letters, and I think an application of notation
already known by n00bz with universal symbols would be easier than a
short explanation of three dimensional space. > >although I could be
wrong, I think that it would be easier to use my notation as a stepping
stone to just using x y and z. > > Not so sure about that, people who
have taken (ok, passed) Pre-Algebra in High School know what the X and Y
axes are, so Z logically falls into place. For me it is also easier to
see how F2L algs work with the xyz notation (without performing them on
my cube) because to me x/y/z and x'/y'/z' logically undo
each other (again, in cube terms) the way that U and U' are
opposites and F' and F are opposites. When you get into z axis
turns (by your notation U -> R) it might be a little harder to visualize
or recognize two moves undoing each other while just looking at the
algorithm, especially if you try to sort out that F->R and R->B are both
undone by L->B and R->F. I dont know, to me it just seems easier to see
z undoes z' and y undoes y'. Input from other people would
help. Doug > >-:K:- > >Doug <dougreed@...> wrote: >Kyle Bryant wrote:
> > > >>instead of x,y,and z, I will be using twist moves that look like
this: >> >>( F -> R) >> >>meaning "The cube should be spun so that
the F face is now the R face" >> >>-K- >> >> >> >> >> >That aint a
bad idea, but still, there is already a fully functional >almost
universally known (in the cubing community) notation for turning >the
cube (x y z). Why adopt another one? If in fact a new one caught >on
(doubtfully) I think newer cube enthusiasts would be confused by
>inconsistant notation. I know I would be. > >Doug > > > >>Stefan
Pochmann >> >> >wrote: > > >>Dan is not talking about slices here but
about rotating the cube as >>a whole, his explanation is correct. >>
>>Stefan >> >> >>--- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" >>wrote: >> >> >> >> >>>--- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >>>wrote:
>>>Sorry Dan, but your notation seems to confuse you. >>> >>>You wrote,
> Finally, the cube axes of rotation. x y and z are >>>again the
simplest and the neatest, just learn what they mean! >>> >>> >>> >>>
>>Looking >> >> >> >> >>>at the cube as if it were resting on its B face
on a piece of graph >>>paper, < >>> >>>Were you to start this
explanation with the Down side down it >>> >>> >>> >>> >>might >> >> >>
>> >>>be easier to remember. >>> >>> >>> >>> >>> >>>>R and L faces on
the Right and Left respectively, the x-axis goes >>>> >>>> >>>> >>>>
>>>from West to East, the y-axis goes from South to North, and the z- >>
>> >>> >>> >>axis >> >> >> >> >>>comes out of the plane of the paper.
< >>> >>>There is only one slice parallel to the paper and two which
come >>>out of the plane of the paper. >>> >>>David J >>> >>> >>> >>> >>
>> >> >> >>Yahoo! Groups Links >> >> >> >> >> >>Do you Yahoo!? >>Yahoo!
Finance Tax Center - File online. File on time. >> >>[Non-text portions
of this message have been removed] >> >> >> >> >> >>Yahoo! Groups Links
>> >> >> >> >> >> >> >> >> >> > > > > -- AIM: dogcannibal MSN:
dougreed@...
1441. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Mar 2004 23:21:22 -0800 (PST)
well, I'm glad (and shocked) that you have the kind of faith that
you do in the US public school system. Either way, Im having trouble
with x, y, and z in notation and Im at AP Calculus level in terms of my
knowledge of math. I feel like my notes are easier in the sense that
they symbolically reflect a simpler thought process regarding cube
rotation. -K- Doug <dougreed@...> wrote: Kyle Bryant wrote: >Well,
like any good notation creator, I will translate common notation to my
own, I think the average cube n00b is intimidated by all the letters,
and I think an application of notation already known by n00bz with
universal symbols would be easier than a short explanation of three
dimensional space. > >although I could be wrong, I think that it would
be easier to use my notation as a stepping stone to just using x y and
z. > > Not so sure about that, people who have taken (ok, passed)
Pre-Algebra in High School know what the X and Y axes are, so Z
logically falls into place. For me it is also easier to see how F2L algs
work with the xyz notation (without performing them on my cube) because
to me x/y/z and x'/y'/z' logically undo each other
(again, in cube terms) the way that U and U' are opposites and
F' and F are opposites. When you get into z axis turns (by your
notation U -> R) it might be a little harder to visualize or recognize
two moves undoing each other while just looking at the algorithm,
especially if you try to sort out that F->R and R->B are both undone by
L->B and R->F. I dont know, to me it just seems easier to see z undoes
z' and y undoes y'. Input from other people would help. Doug >
>-:K:- > >Doug wrote: >Kyle Bryant wrote: > > > >>instead of x,y,and z,
I will be using twist moves that look like this: >> >>( F -> R) >>
>>meaning "The cube should be spun so that the F face is now the R
face" >> >>-K- >> >> >> >> >> >That aint a bad idea, but still,
there is already a fully functional >almost universally known (in the
cubing community) notation for turning >the cube (x y z). Why adopt
another one? If in fact a new one caught >on (doubtfully) I think newer
cube enthusiasts would be confused by >inconsistant notation. I know I
would be. > >Doug > > > >>Stefan Pochmann >> >> >wrote: > > >>Dan is not
talking about slices here but about rotating the cube as >>a whole, his
explanation is correct. >> >>Stefan >> >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >>wrote:
>> >> >> >> >>>--- In speedsolvingrubikscube@yahoogroups.com,
"Dan" >>>wrote: >>>Sorry Dan, but your notation seems to
confuse you. >>> >>>You wrote, > Finally, the cube axes of rotation. x y
and z are >>>again the simplest and the neatest, just learn what they
mean! >>> >>> >>> >>> >>Looking >> >> >> >> >>>at the cube as if it were
resting on its B face on a piece of graph >>>paper, < >>> >>>Were you
to start this explanation with the Down side down it >>> >>> >>> >>>
>>might >> >> >> >> >>>be easier to remember. >>> >>> >>> >>> >>> >>>>R
and L faces on the Right and Left respectively, the x-axis goes >>>>
>>>> >>>> >>>> >>>from West to East, the y-axis goes from South to
North, and the z- >> >> >>> >>> >>axis >> >> >> >> >>>comes out of the
plane of the paper. < >>> >>>There is only one slice parallel to the
paper and two which come >>>out of the plane of the paper. >>> >>>David
J >>> >>> >>> >>> >> >> >> >> >>Yahoo! Groups Links >> >> >> >> >> >>Do
you Yahoo!? >>Yahoo! Finance Tax Center - File online. File on time. >>
>>[Non-text portions of this message have been removed] >> >> >> >> >>
>>Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> > > > > -- AIM:
dogcannibal MSN: dougreed@... Yahoo! Groups Links Do you Yahoo!? Yahoo!
Finance Tax Center - File online. File on time. [Non-text portions of
this message have been removed]
1442. [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Mar 2004 02:10:23 -0800
At 11:31 AM +0000 3/20/04, Dan wrote: >As someone said, for people who
>remember hundreds and hundreds of move sequences, a few more rules
>won't hurt. Sure, but that argument can be applied to any notation
system, so it doesn't really argue for this particular one more
than any other. And it would be nice with a system that those who
don't remember hundreds of sequences can use as well. Personally,
I've never been very comfortable with written notation, and only
recently learned it well enough to get through the FMC mixes somewhat
consistently. One reason I made an applet for my site. Here's an
other angle. It can be useful to take a step back and think about what
the goals of a notation system should be. These are the ones I can come
up with. I'm sure there are more good ones. My pet peeve is goal 1.
0. It should be as simple as possible to learn and use, but no simpler.
1. Notation of algorithms should be separable from notation of display
or dexterity instructions. If F z R solves the cube, x' F y R
better do as well, and the layer that starts with a red center should
stay that way! 2. It should be extendable to 4x4x4 and bigger cubes, so
there is not a separate system for each size. I have no ideas to reach
this, but it seems sound. Here is the system I use in my (still
unreleased) applet at the moment. I don't claim it's better,
just from a different perspective, and it serves my purposes well. U, D,
R, L, B, F with ' and 2, as usual. I don't *like* it, since I
would much prefer a one character code for each basic move, but I
don't think there is a good system for that. For 2 layer moves I
use small case, but what you would call b' I call f'.
It's an F' move performed by keeping the F layer still and
moving the rest. This is so that an upper and lower case move does the
same thing to the cube, which serves goal 1. That way F L2 B' is
the same algorithm as f L2 b', only displayed or performed
differently. I *could* learn to map x, y and z to the cube, but I prefer
to use the six letters I already know. To turn the entire cube I use R>,
R| and R<, which corresponds to R, R2 and R'. See it as a triple
layer R move. R> is the same as L<. Whole cube moves do not rename
the sides, as per goal 1. I don't really use slice moves. I just
hope that any specialized slice move notation is equivalent to R L'
and doesn't move centers around. -- "The mind is like a
parachute. It doesn't work unless it's open." --- Frank
Zappa Lars Petrus, San Francisco - lars@... http://lar5.com
1443. Re: Notation Standards, the issue is resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Mar 2004 21:17:03 -0000
Hi Stefan, > Dan is not talking about slices here but about rotating the
cube as > a whole, < Though subtle, that was my point. In the
notation I posted, the cube rotations QR QU QB are all parrallel to the
side movements. The x, y, and z axes are at right angles to the side
movements and add a step to the understanding. > his explanation is
correct. < Not really. Dan's description of the axes is
incomplete in that he never establishes North for the beginning
reference. All the orientation is given in terms of the axes, not the
cube. The Back side is down. Right and Left sides are right and left,
but are they North and South, or East and West? All I know from his
description is that they are not "up" and "down".
His "up" and "down" are Front and Back. I'll
say it again: his directions are confusing. David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Dan is not talking about slices here but
about rotating the cube as > a whole, his explanation is correct. > >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@n...> wrote: > > Sorry Dan, but your notation seems to
confuse you. > > > > You wrote, > Finally, the cube axes of rotation. x
y and z are > > again the simplest and the neatest, just learn what they
mean! > Looking > > at the cube as if it were resting on its B face on a
piece of graph > > paper, < > > > > Were you to start this
explanation with the Down side down it > might > > be easier to
remember. > > > > > R and L faces on the Right and Left respectively,
the x-axis goes > > from West to East, the y-axis goes from South to
North, and the z- > axis > > comes out of the plane of the paper. < >
> > > There is only one slice parallel to the paper and two which come >
> out of the plane of the paper. > > > > David J
1444. [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Mar 2004 21:51:43 -0000
Hi Lars, --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@n...> wrote: > At 11:31 AM +0000 3/20/04, Dan wrote: > >As
someone said, for people who > >remember hundreds and hundreds of move
sequences, a few more rules > >won't hurt. > > Sure, but that
argument can be applied to any notation system, so it > doesn't
really argue for this particular one more than any other. I think that
people who will find or write computer programs to reduce the number of
moves in their algoritms might also go for the simplest notation. In
everything else the simplest and shortest is what is desired, why not
the notation? > And it would be nice with a system that those who
don't remember > hundreds of sequences can use as well. > >
Personally, I've never been very comfortable with written notation,
> and only recently learned it well enough to get through the FMC mixes
> somewhat consistently. One reason I made an applet for my site. > > >
Here's an other angle. It can be useful to take a step back and
think > about what the goals of a notation system should be. These are
the > ones I can come up with. I'm sure there are more good ones.
My pet > peeve is goal 1. > > 0. It should be as simple as possible to
learn and use, but no simpler. I agree. As far as I know the notation
I'm recommending is the simplest. > > 1. Notation of algorithms
should be separable from notation of > display or dexterity
instructions. I agree. > If F z R solves the cube, x' F y R >
better do as well, and the layer that starts with a red center should
stay that way! If you can move R and proceed without rotating the cube
shouldn't I be able to move r and proceed without rotating the
cube? Why cant the layers stand as equals? > 2. It should be extendable
to 4x4x4 and bigger cubes, so there is not > a separate system for each
size. I have no ideas to reach this, but > it seems sound. My notation
fits the 4x4x4 I also think that the main reason for such notation is
because it isn't reliant upon everyone having the same color scheme
on their cubes. > Here is the system I use in my (still unreleased)
applet at the > moment. I don't claim it's better, just from a
different perspective, > and it serves my purposes well. > > U, D, R, L,
B, F with ' and 2, as usual. I don't *like* it, since I >
would much prefer a one character code for each basic move, but I >
don't think there is a good system for that. > > For 2 layer moves
I use small case, but what you would call b' I call > f'.
It's an F' move performed by keeping the F layer still and
moving > the rest. This is so that an upper and lower case move does the
same > thing to the cube, which serves goal 1. That way F L2 B' is
the same > algorithm as f L2 b', only displayed or performed
differently. Here you are changing the side a center is on. It's OK
for you but not for others who do slices? Second: this is what I'm
arguing against. The small case letter shuld be reserved for the main
notation, not finger trick notation. f b u d r and l in my notation are
for slices. With a single letter I'm noting a single layer move. If
you move "two layers as one" for a finger trick, then use two
letters like Rr. > I *could* learn to map x, y and z to the cube, but I
prefer to use > the six letters I already know. To turn the entire cube
I use R>, R| > and R<, which corresponds to R, R2 and R'. See it
as a triple layer R > move. R> is the same as L<. > > Whole cube
moves do not rename the sides, as per goal 1. I use "Q" for
cube hence QB QR2 QU' etc. > I don't really use slice moves. I
just hope that any specialized > slice move notation is equivalent to R
L' and doesn't move centers > around. As someone who uses lots
of slice moves I feel left out by those who use the small case letters r
l f b u and d for two layers. Again calling a one layer move two layes
is for finger trick notation and not the main notation. > I just hope
that any specialized > slice move notation is equivalent to R L'
and doesn't move centers > around. I don't think this is fair.
"Specialized" means ignoring all the people who do corners
first and other methods. You want the freedom to move a side and a slice
in which the center moves, please grant me the same. The main convention
so far says that centers may move to another side in finger tricks. This
is because if you move, say, R the other two sides stay in place, and an
U move doesn't require a cube rotation notation. If I do an r'
slice move followed by the U move should I be required to note a
rotation of the cube? Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > At 11:31 AM +0000 3/20/04, Dan wrote: > >As someone said, for
people who > >remember hundreds and hundreds of move sequences, a few
more rules > >won't hurt. > > Sure, but that argument can be
applied to any notation system, so it > doesn't really argue for
this particular one more than any other. > > And it would be nice with a
system that those who don't remember > hundreds of sequences can
use as well. > > Personally, I've never been very comfortable with
written notation, > and only recently learned it well enough to get
through the FMC mixes > somewhat consistently. One reason I made an
applet for my site. > > > Here's an other angle. It can be useful
to take a step back and think > about what the goals of a notation
system should be. These are the > ones I can come up with. I'm sure
there are more good ones. My pet > peeve is goal 1. > > 0. It should be
as simple as possible to learn and use, but no simpler. > > 1. Notation
of algorithms should be separable from notation of > display or
dexterity instructions. If F z R solves the cube, x' F y R > better
do as well, and the layer that starts with a red center should > stay
that way! > > 2. It should be extendable to 4x4x4 and bigger cubes, so
there is not > a separate system for each size. I have no ideas to reach
this, but > it seems sound. > > > > Here is the system I use in my
(still unreleased) applet at the > moment. I don't claim it's
better, just from a different perspective, > and it serves my purposes
well. > > U, D, R, L, B, F with ' and 2, as usual. I don't
*like* it, since I > would much prefer a one character code for each
basic move, but I > don't think there is a good system for that. >
> For 2 layer moves I use small case, but what you would call b' I
call > f'. It's an F' move performed by keeping the F
layer still and moving > the rest. This is so that an upper and lower
case move does the same > thing to the cube, which serves goal 1. That
way F L2 B' is the same > algorithm as f L2 b', only displayed
or performed differently. > > I *could* learn to map x, y and z to the
cube, but I prefer to use > the six letters I already know. To turn the
entire cube I use R>, R| > and R<, which corresponds to R, R2 and
R'. See it as a triple layer R > move. R> is the same as L<. > >
Whole cube moves do not rename the sides, as per goal 1. > > > I
don't really use slice moves. I just hope that any specialized >
slice move notation is equivalent to R L' and doesn't move
centers > around. > > > -- > "The mind is like a parachute. It
doesn't work unless it's open." > --- Frank Zappa > >
Lars Petrus, San Francisco - lars@l... http://lar5.com
1445. Re: Notation Standards, the issue is resolved? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 00:50:21 -0000
--- Dan wrote: > I really don't see what the confusion is all
about. The confusion arises because different people understand things
in different ways. While there may be "standards", some of
these standards don't make sense to everyone (myself included), and
other ideas of how things should be done don't make sense to
others. > I'm going to go through things step by step, and I think
this > notation is very easy to understand.... Precisely my point - you
find it easy to understand while others may not. Unfortunately, there is
likely no "universally understandable" notation, but if we are
going to create any standard, we need to go with what makes the most
sense to the most people, and, perhaps most importantly, what makes
sense to those who are new to cubing and/or will join in the future. >
M, E, and S, whilst maybe not the best choice, are simply 3 > letters,
which a lot of people use, and they have been ascribed > meanings. Of
course, they are not 3 random letters, they have been > chosen to mean
something (Middle, Equator, and Slice) and if you > learn what these
mean there shouldn't be a problem. Also, learn the > direction!
What I don't get is why anyone should have to "learn"
what the slices are, much less which direction they move, when there are
intuitively obvious names that can be used (r, u, f, etc.).
"Middle" and "slice" don't distinguish, in my
mind, which slices of the cube are being talked about. I do know what
they are, now, but don't use them consistently because of the
difficulty I have found in remembering them in the past. The faces have
been named as U, F, R, etc., and it follows logically that the slices
behind them can be called u, f, r, etc.. > Small case letters are also a
good choice, and most people take > them to mean a "2-layer"
turn. I'm not sure that this is true... I know that I prefer to use
lower case letters to refer to slice moves (not slice and face). Since
there is not a defined standard for this, though, I know I have used it
both ways in the past (specifying which I meant when I used them). >
Finally, the cube axes of rotation. x y and z are again the > simplest
and the neatest, just learn what they mean! ... Again, as I believe I
indicated previously, people don't all know x, y, and z to mean the
same thing. There are some people who would put them such that the x, y,
and z axes come through the F, R, and U faces, respectively (instead of
R, U, and F respectively as I would know them). Still others would use a
"left handed" system and put z going out the back face
(leaving x out R and y out U). I think the first time I came across
these orientations of the axes was actually in computer graphics - maybe
they are not very common, but there are different interpretations of the
axes and "learning" them seems unnecessary. I like the idea of
using QR, QL, etc. notation - it is intuitive, and once someone knows
what the 6 faces are, and the 18 available face turns, it doesn't
require any additional learning (aside from learning that Q stands for
"quebe" (cube) rotation). ... just my thoughts on the topic.
We can't make the assumption that because it makes sense to us that
it must make sense to everyone (or can be learned by everyone). These
ideas happen to be what makes most sense to me. - Grant
1446. Re: Notation Standards, the issue is resolved? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 01:00:33 -0000
--- Doug wrote: > That aint a bad idea, but still, there is already a
fully > functional almost universally known (in the cubing community) >
notation for turning the cube (x y z). Why adopt another one? If > in
fact a new one caught on (doubtfully) I think newer cube > enthusiasts
would be confused by inconsistant notation. I know I > would be.
I'll add a couple comments to the ideas I already presented in my
previous post... One reason for adopting something other than the xyz
that we tend to use, is that some people will come into the cubing
community with an understanding of xyz that doesn't match ours,
making it much harder for those people to become used to it. Not
everyone puts x to the right, y up, and z to the front when working in 3
dimensions. - Grant
1447. Re: Notation Standards, the issue is resolved? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 01:13:55 -0000
--- Doug wrote: > Not so sure about that, people who have taken (ok,
passed) > Pre-Algebra in High School know what the X and Y axes are, so
Z > logically falls into place. I know, I've kind of beating this
subject to death, but one last comment on this, and I'll be done
(until I get replies, anyways)... If you know X and Y, you still have
two choices for Z. It can go either into the paper (known as "left
handed"), or out of the paper (known as "right handed").
People can know it in either context. - Grant
1448. Re: Notation Standards, the issue is resolved? From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 01:46:41 -0000
Also, there is a slight problem with where you view the cube from. In
Pre-algebra, I always saw an XY plane as perpendicular to my line of
sight, so the Z axis comes straight out at me. Some people tend to hold
the cube at about chest level and look down on it while others hold it
in front of their faces and look at the front. I believe the xyz
notation is confusing, but one of the stipulations that Lars mentioned
was that the notation should be simple. Putting Q in front of a move to
indicate a cube rotation could lead to 3 character instructions (like
QR2). I know its not much of a deal, but could there be a way to make it
2 characters? Adding a new notation (like > or <) as Lars suggests is
a good idea. It's easy to see that a > looks like an arrow pointing
clockwise and < like an arrow pointing counterclockwise. Perhaps an X
(looks like ><) could be used to represent a 180 turn of the cube.
But c'mon, I'm writing to a group of people who consistantly
solve rubik's cubes. We'll figure something out...eventually
Fox --- Doug wrote: > Not so sure about that, people who have taken (ok,
passed) > Pre-Algebra in High School know what the X and Y axes are, so
Z > logically falls into place. I know, I've kind of beating this
subject to death, but one last comment on this, and I'll be done
(until I get replies, anyways)... If you know X and Y, you still have
two choices for Z. It can go either into the paper (known as "left
handed"), or out of the paper (known as "right handed").
People can know it in either context. - Grant
1449. Re: Notation Standards, the issue is resolved? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 04:42:07 -0000
I have a request while we're talking about notation standards.
I'm really excited about getting started on writing a webpage for
the most general solution to the Rubik's cube problem possible, a
solution to the NxNxN supercube. In writing this I need to have a
comprehensible notation for every inner slice. What I've been doing
is using subscripts with numbers to indicate the number of slices
"inward" to look. So r1 (with the "1" as a subscript
of course) would indicate the slice that is directly behind the outer R
face. r2 would be the one just behind r1, etc.. However, I like to have
one name for the most central slice on an odd cube such as M, E and S
notation the way it is used now. The subscript notation could extend to
mean the most inner slice on odd cubes, I could do r_m (with subscript
"m") to indicate the most central slice. Or techinically you
could use the numerical value of the most central slice, but that
doesn't make it very obvious that you're turning the most
central slice. If we are going to try to debate and set a new notation
standard, I'd like to propose the subscript numbers to indicate
notation on any NxNxN cube. I also would like to resolve what to do
about the most central turns, as I now use M,E,S as I think it is the
simplest method for larger cubes. It sounds like those turns will most
likely be done away with if we choose a notation standard, though. The
next simplest thing I could think of would be f_m or b_m (m as
subscripts) to indicate the middle slice on any odd cube. Any
objections? Any suggestions for a "standard" notation for odd
cube central slices? I guess since M,E,S probably won't last much
longer (or so it appears from the debates), then my vote is for a
subscript "m" to mean the middle slice. In that case r_m would
be the same slice as l_m but would turn it the opposite direction. Same
with b_m and f_m and u_m and d_m. For writing in chat rooms or on
computers where subscripts don't come in handy we could just type
the number after the face so r1, fm, dm, um, lm, rm, d12, u6, b19 etc..
Also, though I currently use and favor M,E,S notation, I think that the
QR, QB, QL would be easiest to learn and my vote is for that as a
notation standard. I'd like to propose a change though, make the
"Q" lowercase, so qR or qL. Of course this is just my opinion,
but I think an algorithm written "L R F B U L2 qR F L" is
clearer than "L R F B U L2 QR F L" with the capital letter Q.
I think the capital letter "Q" is too similar to a face turn
at a glance. The lowercase letter would make it stand out that something
is different about it, and would help for reading algorithms with cube
rotations in my opinion. Chris
1450. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 00:05:52 -0600
Great ideas. Just a few questions and/or suggestions... >I have a
request while we're talking about notation standards. I'm
>really excited about getting started on writing a webpage for the >most
general solution to the Rubik's cube problem possible, a >solution
to the NxNxN supercube. In writing this I need to have a >comprehensible
notation for every inner slice. What I've been doing >is using
subscripts with numbers to indicate the number of >slices
"inward" to look. So r1 (with the "1" as a subscript
of >course) would indicate the slice that is directly behind the outer R
>face. r2 would be the one just behind r1, etc.. However, I like to
>have one name for the most central slice on an odd cube such as M, E
>and S notation the way it is used now. The subscript notation could > >
Great idea. Most of us learned how to speedcube from the Internet (I
might be wrong here) and subscripts are easy enough to make on the
internet. >extend to mean the most inner slice on odd cubes, I could do
r_m >(with subscript "m") to indicate the most central slice.
Or >techinically you could use the numerical value of the most central
>slice, but that doesn't make it very obvious that you're
turning the >most central slice. > >If we are going to try to debate and
set a new notation standard, >I'd like to propose the subscript
numbers to indicate notation on >any NxNxN cube. I also would like to
resolve what to do about the > > Amen. >most central turns, as I now use
M,E,S as I think it is the simplest >method for larger cubes. It sounds
like those turns will most >likely be done away with if we choose a
notation standard, though. >The next simplest thing I could think of
would be f_m or b_m (m as >subscripts) to indicate the middle slice on
any odd cube. > >Any objections? Any suggestions for a
"standard" notation for odd >cube central slices? I guess
since M,E,S probably won't last much >longer (or so it appears from
the debates), then my vote is for a >subscript "m" to mean the
middle slice. In that case r_m would be >the same slice as l_m but would
turn it the opposite direction. >Same with b_m and f_m and u_m and d_m.
For writing in chat rooms or >on computers where subscripts don't
come in handy we could just type >the number after the face so r1, fm,
dm, um, lm, rm, d12, u6, b19 >etc.. > > I think this would be awkward.
In a chatroom (or other place where subscripts arent easy to create) r2
and R2 would be two different things, right? R2 would be the same old
180 degree R face turn, and r2 would be the second r slice. But what if
you want to turn the second r slice 180 degrees? Obviously r22 wouldnt
be confused when talking about a 4x4x4 or 5x5x5, but if you are solving
a 55x55x55 (just saw the record on speedcubingdotcom) it starts getting
kind of funky... Doesn't mean we can't come up with something
to distinguish the slice from the turn, though. How about a comma or a
forward slash? r2/2 could mean a 180 degree turn of the second r slice.
Anyway, all I am saying is that we need a way to tell the numbers apart
if this standard is ever adopted. >Also, though I currently use and
favor M,E,S notation, I think that >the QR, QB, QL would be easiest to
learn and my vote is for that as >a notation standard. I'd like to
propose a change though, make >the "Q" lowercase, so qR or qL.
Of course this is just my opinion, >but I think an algorithm written
"L R F B U L2 qR F L" is clearer >than "L R F B U L2 QR F
L" with the capital letter Q. I think the >capital letter
"Q" is too similar to a face turn at a glance. The >lowercase
letter would make it stand out that something is different >about it,
and would help for reading algorithms with cube rotations >in my
opinion. > > Another thing regarding M/E/S (something that came up in my
conversation with Kyle yesterday ;) ) that helped me out a lot... Even
if you dont know what M, E, and S are, you can easily figure them out
when you are learning algs. For instance, taken from "Peter's
Magical Finger Tricks" : L�(ED)(R'L)F�(RL')(ED)R�.
When I saw that alg the first time, the use of perenthasis made
everything clear. I only knew the basic FRULDB notation, but the
parenthasis helped a lot. Could it be that we dont need an entire new
branch in the notation, but all we need is a cleaner way of writing down
things via the same notation? I don't know if other people feel the
same, but to me, when I saw (ED) and didnt know what the 'E'
was, I figured it was a slice move of some sort, and it was grouped with
D, so there werent a whole lot of different uses for 'E' that
I could see. Sure he could have written something like (DF) or (RE)
which have no correlation whatsoever, but everyone knows that cube
enthusiasts are way too nice to do stuff like that :) >Chris > >
Apparently the Pre-Algebra comment I made was taken the wrong way by a
few of our brethren, so I apologize. I really didnt mean anything by it
guys, honest :) In fact I remember playing around with a 3d modeling app
a while back that used X as the horizontal axis, Z and the vertical
axis, and Y as the... umm... well, other axis. So sorry about that, I
type faster than I think... I think. Doug > > > > >Yahoo! Groups Links >
> > > > > > > -- AIM: dogcannibal MSN: dougreed@...
1451. 4x4x4 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 06:23:28 -0000
My moron brother popped his 4x4x4. How do I put it back together? -Tyson
1452. Re: 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 07:21:44 -0000
Hey! If u call ur brother by such a nice name was it UR cube that he
popped? ;-) What kind of 4x4x4 cube do u mean? I suppose it's the
eastsheen since that's the only one which is tricky to reassemble.
I have actually done that, but not sure i can explain it very well. It
contains many subtle parts not easy to give a name without
picture/figure. And i need to know if the whole cube is now disassembled
or just some "minor" part of it. -Cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > My moron
brother popped his 4x4x4. How do I put it back together? > > -Tyson
1453. Re: 4x4x4 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 07:27:00 -0000
Haha, it was actually his cube but I never popped mine so it surprises
me that he popped his. It's a rubiks.com cube. Is it supposed to be
easy to put back together because I feel kinda stupid now. Only one edge
is popped out. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: >
Hey! > > If u call ur brother by such a nice name was it UR cube that he
> popped? ;-) What kind of 4x4x4 cube do u mean? I suppose it's the
> eastsheen since that's the only one which is tricky to
reassemble. I > have actually done that, but not sure i can explain it
very well. It > contains many subtle parts not easy to give a name
without > picture/figure. And i need to know if the whole cube is now >
disassembled or just some "minor" part of it. > > -Cubix- > >
> --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > My
moron brother popped his 4x4x4. How do I put it back together? > > > >
-Tyson
1454. Re: 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 08:01:33 -0000
Hey again :-) Just checking with my own 4x4x4 rubiks.com cube. U can do
like u do on a normal 3x3x3 cube. Turn the layer with the missing edge
something like 35-40 degrees. Then insert the loose edge, aligning the
upper/back edge of the edge with the adjacent facecenter of the turned
layer. Then u should be able to push the edge in place with a little
effort/force. U might have to try at a few different angles of turning
the layer with the missing edge :-) Good luck!! --cubix-- > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Haha, it was
actually his cube but I never popped mine so it surprises me that he
popped > his. It's a rubiks.com cube. Is it supposed to be easy to
put back together because I feel > kinda stupid now. Only one edge is
popped out. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > If u call ur
brother by such a nice name was it UR cube that he > > popped? ;-) What
kind of 4x4x4 cube do u mean? I suppose it's the > > eastsheen
since that's the only one which is tricky to reassemble. I > > have
actually done that, but not sure i can explain it very well. It > >
contains many subtle parts not easy to give a name without > >
picture/figure. And i need to know if the whole cube is now > >
disassembled or just some "minor" part of it. > > > > -Cubix-
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > > My moron brother popped his 4x4x4. How do I put it back
together? > > > > > > -Tyson
1455. Re: 4x4x4 From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 08:22:31 -0000
I managed to get it in, but for some reason, one of the green center
pieces is loose, and It's causing very frequent pops.
1456. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 00:25:05 -0800
How about using a, b, c instead? It gets into trouble when you go more
than 26 deep, but I doubt that's a serious issue. /Lars At 12:05 AM
-0600 3/22/04, Doug wrote: > >I think this would be awkward. In a
chatroom (or other place where >subscripts arent easy to create) r2 and
R2 would be two different >things, right? R2 would be the same old 180
degree R face turn, and r2 >would be the second r slice. But what if you
want to turn the second r >slice 180 degrees? Obviously r22 wouldnt be
confused when talking about >a 4x4x4 or 5x5x5, but if you are solving a
55x55x55 (just saw the record >on speedcubingdotcom) it starts getting
kind of funky... Doesn't mean we >can't come up with something
to distinguish the slice from the turn, >though. How about a comma or a
forward slash? r2/2 could mean a 180 >degree turn of the second r slice.
Anyway, all I am saying is that we >need a way to tell the numbers apart
if this standard is ever adopted. -- "They say the grass is greener
on the other side, but have you ever flipped it over?" Lars Petrus,
San Francisco - lars@... http://lar5.com
1457. Re: Notation Standards, the issue is resolved? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 12:24:20 -0000
> Or > techinically you could use the numerical value of the most
central > slice, but that doesn't make it very obvious that
you're turning the > most central slice. Well then why don't
you just use integers? Let the middle slice be r_0, the one left of it
r_-1, the one right of it r_1. Etc. Stefan
1458. Re: Notation Standards, the issue is resolved? From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 14:16:52 -0000
Ok, as was mentioned, a large supercube that we want to turn an inner
slice 180 would be hard to denote. Well, since we use something like
U' to mean counterclockwise, why not U" to mean 180? I know
that mathematically, it may not be the "correct" notation, but
it's easy to type in and write. Fox (Wow, if I give my 0.02 USD how
much will we have accumulated by now?)
1459. Re: Notation Standards, the issue is resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 17:27:19 -0000
Hi Chris, May I make two suggestions for NXNXN notation? The first is to
add "c" for center Rc Uc Bc. The second is to use brackets
[...] instead of subscripts, if only because not all keyboards and word
processors have subscripts. Suppose you are putting up a pretty pattern
on a 50X50X50 cube. Multiples could be written like r[2,4,6,9,11,
15...]' which could save a whole lot of typing. You might signify
180 turn of every other layer by R[r-> 1/2]2 or r[r->1/2]2 where the
first letter tells which layer to start with. A certain complexity in
the NXNXN notation seems unavoidable. I like * for times. If the
"Q" is adopted then: if it's clearer to you, and enough
others, if it's lower case I've no objection, even though
it's clearer to me as upper case. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I have a request while we're talking about notation
standards. I'm > really excited about getting started on writing a
webpage for the > most general solution to the Rubik's cube problem
possible, a > solution to the NxNxN supercube. In writing this I need to
have a > comprehensible notation for every inner slice. What I've
been doing > is using subscripts with numbers to indicate the number of
> slices "inward" to look. So r1 (with the "1" as a
subscript of > course) would indicate the slice that is directly behind
the outer R > face. r2 would be the one just behind r1, etc.. However, I
like to > have one name for the most central slice on an odd cube such
as M, E > and S notation the way it is used now. The subscript notation
could > extend to mean the most inner slice on odd cubes, I could do r_m
> (with subscript "m") to indicate the most central slice. Or
> techinically you could use the numerical value of the most central >
slice, but that doesn't make it very obvious that you're
turning the > most central slice. > > If we are going to try to debate
and set a new notation standard, > I'd like to propose the
subscript numbers to indicate notation on > any NxNxN cube. I also would
like to resolve what to do about the > most central turns, as I now use
M,E,S as I think it is the simplest > method for larger cubes. It sounds
like those turns will most > likely be done away with if we choose a
notation standard, though. > The next simplest thing I could think of
would be f_m or b_m (m as > subscripts) to indicate the middle slice on
any odd cube. > > Any objections? Any suggestions for a
"standard" notation for odd > cube central slices? I guess
since M,E,S probably won't last much > longer (or so it appears
from the debates), then my vote is for a > subscript "m" to
mean the middle slice. In that case r_m would be > the same slice as l_m
but would turn it the opposite direction. > Same with b_m and f_m and
u_m and d_m. For writing in chat rooms or > on computers where
subscripts don't come in handy we could just type > the number
after the face so r1, fm, dm, um, lm, rm, d12, u6, b19 > etc.. > > Also,
though I currently use and favor M,E,S notation, I think that > the QR,
QB, QL would be easiest to learn and my vote is for that as > a notation
standard. I'd like to propose a change though, make > the
"Q" lowercase, so qR or qL. Of course this is just my opinion,
> but I think an algorithm written "L R F B U L2 qR F L" is
clearer > than "L R F B U L2 QR F L" with the capital letter
Q. I think the > capital letter "Q" is too similar to a face
turn at a glance. The > lowercase letter would make it stand out that
something is different > about it, and would help for reading algorithms
with cube rotations > in my opinion. > > Chris
1460. I Finished my Robot!!! From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 20:10:14 -0000
Check out the pictures in the photos section under Robot. -Kenneth
1461. Re: I Finished my Robot!!! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 20:21:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, redkbrandon
<no_reply@y...> wrote: > Check out the pictures in the photos section
under Robot. > > -Kenneth Hi Kenneth, Very cool looking robot. I've
three questions: 1 How does it make U or B moves? 2 Can you teach it
algs? 3 Can it look ahead? Regards, David J
1462. Re: I Finished my Robot!!! From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Mar 2004 21:18:55 -0000
The way the Rubik's Cube Manipulating Robot or RCMR would turn U is
kind of complicated: The right arm grabs the left ungrabs, then the
right arm rotates (turning the entire cube), the left arm grabs, the
right arm ungrabs, the right arm counter rotates, then the bottom arm
comes up, the left arm ungrabs, the bottom arm rotates (Turning the
entire cube), then both right and left arms grab, bottom arm goes down,
then left arm rotates turning the U. :) We turned it in today; right now
you have to tell each arm to move individually. We will eventually
change the software, so you can enter multiple moves (up to 30), and
then hit execute. (This function could be used in competitions
scrambling each cube the same.) We may add a camera like J P Browns
robot, and then it will be fully independent. All one would have to do
is hit a button and it would start solving. -Kenneth
1463. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 12:56:25 +1100
On Mon, Mar 22, 2004 at 04:42:07AM -0000, cmhardw wrote: > In writing
this I need to have a comprehensible notation for every > inner slice.
The problem of notating slices has been solved in programming languages.
(Please forgive me if this has already been pointed out) The slices from
outer to inner are: R[0] (or just R, which is familiar) R[1] R[2] ...
R[m-n] groups a range of slices. R[i,j,k] groups specific slices.
R[a-b,c,d-e] groups however you want. For the implementors: <Move>
::= <Object> | <Object> <Degree> <Object> ::= <Side> |
<Side> [ <RangeList> ] <RangeList> ::= <Range> | <Range>
, <RangeList> <Range> ::= <N> | <N> - <N> <Degree> ::=
2 | ' <N> ::= 0 | 1 | 2 | ... Ryan
1464. Re: [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 12:59:08 +1100
On Tue, Mar 23, 2004 at 12:56:25PM +1100, Ryan Heise wrote: > For the
implementors: (Including <Side>) <Move> ::= <Object> |
<Object> <Degree> <Object> ::= <Side> | <Side> [
<RangeList> ] <RangeList> ::= <Range> | <Range> ,
<RangeList> <Range> ::= <N> | <N> - <N> <Degree> ::= 2
| ' <Side> := R | L | F | B | U | D <N> ::= 0 | 1 | 2 | ...
Ryan
1465. been a while! From: kyubeman <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 02:50:00 -0000
Hey guys, it's been forever since I've posted here, but I was
just dropping a line to say (if anyone here even was around in those
days whence I posted) that I'm still living, avg. is still sub-20,
and curious as to how many people were in the Denver area that cubed. If
so, let me know, perhaps we could arrange a cube get together of
sorts... Anyway, not much to say, but nice to see everything still
active! Bye for now, -Ross
1466. Re: I Finished my Robot!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 08:27:25 -0000
Hmm!! Very neat! But what can it actually do? Will it simply just turn
two layers? Does it know how to solve a scrambled cube? Does it have
vision to perceive the cube and take well-founded action? ... etc etc
... And how about a non-lego robot solving the lego rubik's cube
... ;-) -Cubix- > --- In speedsolvingrubikscube@yahoogroups.com,
redkbrandon <no_reply@y...> wrote: > Check out the pictures in the
photos section under Robot. > > -Kenneth
1467. Re: Notation Standards, the issue is resolved? From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 13:54:11 -0000
--- d_j_salvia wrote: > The first is to add "c" for center Rc
Uc Bc. I use those for cube rotations myself. I don't mind having
to use two letters for some less common moves, and would prefer that to
using single letters that can be easily misunderstood. I prefer FLUBRD
for faces, and use the following subscripts (or lowercase letters) for
special moves: Fc, Lc, ...: Cube rotations Fm, Lm, ...: Middle slice
moves So Fc has the same effect as F Fm B' for example. I also
sometimes use: Fs, Ls, ...: slice moves without centres moving, i.e.
Fs=FB'. Fa, La, ...: anti-slice moves, i.e. Fa=FB. I don't
know what would be a good notation for an nxnxn cube (n>5). Subscript
numbers seems reasonable, as long as they are not confused with the 2
for half turns. > I like * for times. As the repeated sequence will be
in brackets anyway, this is hardly necessary. After all, for single
moves you write R2 and not R*2, but you could use it for clarity. Jaap
Jaap's Puzzle Page http://www.geocities.com/jaapsch/puzzles/
1468. Re: been a while! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 15:28:47 -0000
Hi Ross, I'm not in Colorado, but speaking of 'cube get
togethers,' I just thought you might want to know that this summer
there's a United States Cube Championship in Pasadena. I don't
know if you've heard yet. Colorado is pretty darned close to
California, so you might want to look into that one. --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman <no_reply@y...>
wrote: > Hey guys, it's been forever since I've posted here,
but I was just > dropping a line to say (if anyone here even was around
in those days > whence I posted) that I'm still living, avg. is
still sub-20, and > curious as to how many people were in the Denver
area that cubed. If > so, let me know, perhaps we could arrange a cube
get together of > sorts... Anyway, not much to say, but nice to see
everything still > active! > > Bye for now, > -Ross
1469. Re: been a while! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 15:46:40 -0000
Oh and by the way, you're a unicyclist, right? Bring your uni to
California, we can go on a ride together. :) --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman <no_reply@y...>
wrote: > Hey guys, it's been forever since I've posted here,
but I was just > dropping a line to say (if anyone here even was around
in those days > whence I posted) that I'm still living, avg. is
still sub-20, and > curious as to how many people were in the Denver
area that cubed. If > so, let me know, perhaps we could arrange a cube
get together of > sorts... Anyway, not much to say, but nice to see
everything still > active! > > Bye for now, > -Ross
1470. Re: Notation Standards, the issue is resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 17:18:46 -0000
Hi Jaap, I was hoping you'd join in the discussion. --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> --- d_j_salvia wrote: > > The first is to add "c" for center
Rc Uc Bc. > > I use those for cube rotations myself. We've been
discussing "Q" for cube and people like it and seem willing to
accept it. Using "c" for center was a suggestion for
Chris's general notation for larger NXNXN cubes. > I don't
mind having to use two letters for some less common moves, > and would
prefer that to using single letters that can be easily > misunderstood.
How about single letter for single layer moves (main notation) and
double letters for two layer moves (mostly finger trick notation)? > I
prefer FLUBRD for faces, and use the following subscripts (or >
lowercase letters) for special moves: > Fc, Lc, ...: Cube rotations I
prefer QF and QL where Chris likes qF and qL. > Fm, Lm, ...: Middle
slice moves. I prefer small case flubrd for slices in because it's
intuitive and easy to remember. You move a single layer you have a
single letter. Also, used in the main notation for the 3x3x3 it's
the same for the 4x4x4. > So Fc has the same effect as F Fm B' for
example. > > I also sometimes use: > Fs, Ls, ...: slice moves without
centres moving, i.e. Fs=FB'. > Fa, La, ...: anti-slice moves, i.e.
Fa=FB. For finger tricks notations, OK, but why do you replace two
letters with two letters? Most write out algs with spaces between the
letters, if you want to indicate two moves together why not write F B as
FB? > I don't know what would be a good notation for an nxnxn cube
(n>5). > Subscript numbers seems reasonable, as long as they are not
confused > with the 2 for half turns. That's why I suggested
brackets because numbering seems the best way to delineate each layer,
and we want to keep them separate from the number 2 used by most
everyone to mean 180 degree turn. > > I like * for times. > > As the
repeated sequence will be in brackets anyway, this is hardly >
necessary. After all, for single moves you write R2 and not R*2, but >
you could use it for clarity. Like (R2 D2)3? That makes sense. Yes,
using * for "times" it does sort of pop out at you, either way
is OK with me. If the idea of multiples is clear either way then it can
be an option. Do you mean parentheses, like most use, and not brackets?
I prefer to reserve the brackets for the use I stated before. > > Jaap
Regards, David J
1471. Re: Notation Standards, the issue is resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 17:19:55 -0000
Hi Jaap, I was hoping you'd join in the discussion. --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> --- d_j_salvia wrote: > > The first is to add "c" for center
Rc Uc Bc. > > I use those for cube rotations myself. We've been
discussing "Q" for cube and people like it and seem willing to
accept it. Using "c" for center was a suggestion for
Chris's general notation for larger NXNXN cubes. > I don't
mind having to use two letters for some less common moves, > and would
prefer that to using single letters that can be easily > misunderstood.
How about single letter for single layer moves (main notation) and
double letters for two layer moves (mostly finger trick notation)? > I
prefer FLUBRD for faces, and use the following subscripts (or >
lowercase letters) for special moves: > Fc, Lc, ...: Cube rotations I
prefer QF and QL where Chris likes qF and qL. > Fm, Lm, ...: Middle
slice moves. I prefer small case flubrd for slices in because it's
intuitive and easy to remember. You move a single layer you have a
single letter. Also, used in the main notation for the 3x3x3 it's
the same for the 4x4x4. > So Fc has the same effect as F Fm B' for
example. > > I also sometimes use: > Fs, Ls, ...: slice moves without
centres moving, i.e. Fs=FB'. > Fa, La, ...: anti-slice moves, i.e.
Fa=FB. For finger tricks notations, OK, but why do you replace two
letters with two letters? Most write out algs with spaces between the
letters, if you want to indicate two moves together why not write F B as
FB? > I don't know what would be a good notation for an nxnxn cube
(n>5). > Subscript numbers seems reasonable, as long as they are not
confused > with the 2 for half turns. That's why I suggested
brackets because numbering seems the best way to delineate each layer,
and we want to keep them separate from the number 2 used by most
everyone to mean 180 degree turn. > > I like * for times. > > As the
repeated sequence will be in brackets anyway, this is hardly >
necessary. After all, for single moves you write R2 and not R*2, but >
you could use it for clarity. Like (R2 D2)3? That makes sense. Yes,
using * for "times" it does sort of pop out at you, either way
is OK with me. If the idea of multiples is clear either way then it can
be an option. Do you mean parentheses, like most use, and not brackets?
I prefer to reserve the brackets for the use I stated before. > > Jaap
Regards, David J
1472. Caltech Rubik's Cube Competition, 4/3/2004, 11:45 am From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 23 Mar 2004 19:42:53 -0000
Reminder from the Calendar of speedsolvingrubikscube
http://groups.yahoo.com/group/speedsolvingrubikscube/cal Caltech
Rubik's Cube Competition Saturday April 3, 2004 11:45 am - 4:45 pm
(This event does not repeat.) (The next reminder for this event will be
sent in 4 days, 4 minutes.) Event Location: Caltech, Winnett Lounge
Street: 1200 E. California Blvd. City, State, Zip: Pasadena, CA 91125
Phone: (650) 438-0977 Notes: Registration begins at 11:45 AM. See
http://groups.yahoo.com/group/caltechrubiks/ for more information. Send
a Yahoo! Greeting at: http://greetings.yahoo.com Set up birthday
reminders!
http://us.rd.yahoo.com/cal_us/rem/?http://groups.yahoo.com/group/speedsolvingrubikscube/cal?v=9&evt_type=13
Copyright 2004 Yahoo! Inc. All Rights Reserved. http://www.yahoo.com
Privacy Policy: http://privacy.yahoo.com/ Terms of Service:
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1473. [Speed cubing group] Simple Solution Up, tentative date set for
site debut From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Mar 2004 19:32:54 -0800 (PST)
http://www.cubehead.org
http://www.cubehead.org/methods/SimpleSolution.doc
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1474. Re: been a while! From: kyubeman <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 05:18:16 -0000
Yeah, I am a unicyclist, I'm actually going to the Moab MUNIfest
this week, so I'm pretty excited about that... I'm going to
california over the summer though, whereabouts do you live? -Ross --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Oh and by the way, you're a
unicyclist, right? > Bring your uni to California, we can go on a ride
together. :) > > --- In speedsolvingrubikscube@yahoogroups.com, kyubeman
> <no_reply@y...> wrote: > > Hey guys, it's been forever since
I've posted here, but I was just > > dropping a line to say (if
anyone here even was around in those > days > > whence I posted) that
I'm still living, avg. is still sub-20, and > > curious as to how
many people were in the Denver area that cubed. > If > > so, let me
know, perhaps we could arrange a cube get together of > > sorts...
Anyway, not much to say, but nice to see everything still > > active! >
> > > Bye for now, > > -Ross
1475. Re: been a while! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 05:27:13 -0000
EEAuughh I wish I could go to Moab!! That sounds like soo much fun! Oh,
and I don't /live/ in California. That's just where the cube
competition is. So if you do come, bring your uni. I live in Moscow,
Idaho. Contact Tyson Mao for info on the championship. --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman <no_reply@y...>
wrote: > Yeah, I am a unicyclist, I'm actually going to the Moab
MUNIfest this > week, so I'm pretty excited about that... I'm
going to california > over the summer though, whereabouts do you live? >
> -Ross > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > Oh and by the way,
you're a unicyclist, right? > > Bring your uni to California, we
can go on a ride together. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyubeman > > <no_reply@y...>
wrote: > > > Hey guys, it's been forever since I've posted
here, but I was > just > > > dropping a line to say (if anyone here even
was around in those > > days > > > whence I posted) that I'm still
living, avg. is still sub-20, and > > > curious as to how many people
were in the Denver area that > cubed. > > If > > > so, let me know,
perhaps we could arrange a cube get together of > > > sorts... Anyway,
not much to say, but nice to see everything > still > > > active! > > >
> > > Bye for now, > > > -Ross
1476. 4x4x4 parity problem and solution From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 17:18:34 -0000
Hi All, I've been told that flipping over one edge pair on the
4x4x4 is called a parity problem, and that parity involves a quarter
turn. I tried it and it works, and is interesting. So here is a way to
flip over one edge pair using a quarter turn. To see what it does and
how start with a solved cube. I put the double slice moves in
parentheses for clarity. My solution to parity: u' That's it!
Now put the other stuff back: First put the centers back: (r l') U2
(r' l) u' (r l') U2 (r' l) u ( qU d (r l') U2
(r' l) d' (r l') U2 (r' l) ) * 2 The centers should
now be back in place. Then match up the edges: R2 d2 B' (r' l)
B2 (r2 l2) B' L2 B (r2 l2) B2 (r l') B L2 d' B'
(r' l) B2 (r2 l2) B' L' B (r2 l2) B2 (r l') B L
d' R2 You should now have one edge pair UL flipped over. If you
have simpler ways to put the other stuff back I'd like to hear
them. This can be very fast in your hands once you see what it does.
Regards, David J
1477. Re: 4x4x4 parity problem and solution From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 18:45:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi All, > > I've been told that
flipping over one edge pair on the 4x4x4 is > called a parity problem,
and that parity involves a quarter turn. You need to be careful by what
you mean here. A quarter slice turn will induce an odd permutation of
the edges, which is indeed required. A quarter face turn will not and is
no good here (indeed, it will end up messing the corners up) but can not
fix the edges. > > I tried it and it works, and is interesting. > > So
here is a way to flip over one edge pair using a quarter turn. > > To
see what it does and how start with a solved cube. > > I put the double
slice moves in parentheses for clarity. > > My solution to parity: >
u' > That's it! I'm not sure what's so exciting
here. You have to do an odd number of quarter slice turns in total and 1
is odd so really nothing is being said here. Indeed, arguably this
(u') isn't your solution at all, because you said above
you'd been told it had to be done. The remaining stuff is what
really matters. > Now put the other stuff back: > First put the centers
back: > (r l') U2 (r' l) u' (r l') U2 (r' l) u
> ( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) )
* 2 > The centers should now be back in place. > Then match up the
edges: > R2 d2 > B' (r' l) B2 (r2 l2) B' > L2 B (r2 l2)
B2 (r l') B > L2 d' > B' (r' l) B2 (r2 l2) B' >
L' B (r2 l2) B2 (r l') B > L d' R2 > You should now have
one edge pair UL flipped over. OK, so you could say that all of that is
your solution, but not just u'. > > If you have simpler ways to put
the other stuff back I'd like to > hear them. > > This can be very
fast in your hands once you see what it does. > > Regards, > > David J
1478. 3x3x3 giant version From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 18:48:14 -0000
I've been looking around for a giant verson 3x3x3 for a while.
I've heard people say that they are relatively easy to find, Jason
Hildebrand said at the WC that he even found one at the dollar store.
For some reason though I can't seem to find one anywhere, except
when they come up on eBay. Does anyone have an extra one that they would
be willing to sell? I'm willing to pay a reasonable price to get
one. I've seen them sell for around $20 on eBay which I'm not
really willing to pay. I was just curious if anyone knew where to get
one. Chris
1479. Re: 4x4x4 parity problem and solution From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 20:11:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > > I've been told that
flipping over one edge pair on the 4x4x4 is > > called a parity problem,
and that parity involves a quarter turn. > > You need to be careful by
what you mean here. A quarter slice turn > will induce an odd
permutation of the edges, which is indeed > required. A quarter face
turn will not and is no good here (indeed, > it will end up messing the
corners up) but can not fix the edges. Right! Parity involves a quarter
turn of a slice. > > I tried it and it works, and is interesting. > > >
> So here is a way to flip over one edge pair using a quarter > turn. >
> > > To see what it does and how start with a solved cube. > > > > I
put the double slice moves in parentheses for clarity. > > > > My
solution to parity: > > u' > > That's it! > > I'm not
sure what's so exciting here. You have to do an odd number > of
quarter slice turns in total and 1 is odd so really nothing is > being
said here. I was being ironic. Previous postings of parity solutions
messed up the rest of the cube, like this one from Heath a while back, >
then sometimes there is a parity problem at the end this alg works great
for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r F ² l ' B ² r
² < > Indeed, arguably this (u') isn't your solution at >
all, because you said above you'd been told it had to be done. Not
quite. I was also out to demonstrate that the quarter turn itself is the
trick. > The remaining stuff is what really matters. Only for putting
stuff back. You can do this next portion and move center pieces only.
Right? > > Now put the other stuff back: > > First put the centers back:
> > (r l') U2 (r' l) u' (r l') U2 (r' l) u > >
( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) *
2 > > The centers should now be back in place. If you do that sequence
to a solved cube you can see that it only moves center pieces. And the
next part, done by itself, will not flip an edge pair over alone, it
will also put 4 edge pieces one quarter turn out of alignment. > > Then
match up the edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B'
> > L2 B (r2 l2) B2 (r l') B > > L2 d' > > B' (r' l)
B2 (r2 l2) B' > > L' B (r2 l2) B2 (r l') B > > L d'
R2 If you do this sequence to a solved cube you twill see an edge pair
flipped and four edge pieces a quarter turn out of line. > > You should
now have one edge pair UL flipped over. > > OK, so you could say that
all of that is your solution, but not just > u'. I would say that
all of this is my *whole* solution. DJ > > > > If you have simpler ways
to put the other stuff back I'd like to > > hear them. > > > > This
can be very fast in your hands once you see what it does. > > > >
Regards, > > > > David J
1480. Re: [Speed cubing group] 3x3x3 giant version From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 14:47:36 -0600
cmhardw wrote: >I've been looking around for a giant verson 3x3x3
for a while. I've >heard people say that they are relatively easy
to find, Jason >Hildebrand said at the WC that he even found one at the
dollar >store. For some reason though I can't seem to find one
anywhere, >except when they come up on eBay. Does anyone have an extra
one that >they would be willing to sell? I'm willing to pay a
reasonable price >to get one. I've seen them sell for around $20 on
eBay which I'm not >really willing to pay. I was just curious if
anyone knew where to >get one. > >Chris > > > > > >Yahoo! Groups Links >
> > > > > > > I bought one at a dollar store a while back with odd
colors (purple, pink, etc) and pictures of characters from Disney
cartoons. It broke when I took it apart. Doug -- AIM: dogcannibal MSN:
dougreed@...
1481. [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: "Lars Petrus" <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 22:20:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Here you are changing the side a center is
on. It's OK for you > but not for others who do slices? Actually I
don't. Unless I misunderstand what you mean. See below. > Second:
this is what I'm arguing against. The small case letter > shuld be
reserved for the main notation, not finger trick notation. > f b u d r
and l in my notation are for slices. That makes sense. Our difference is
that to me slice moves aren't a main thing. I can't say two
layer moves are either, but it turned out I needed a notation for that.
> With a single letter I'm noting a single layer move. If you move
> "two layers as one" for a finger trick, then use two letters
like Rr. I don't use it for finger tricks, but for how to display
it in an animation. When I do a slice move, it is definitely two moves.
I saw some people do it as one move in Toronto, but I still can't
quite grasp that. > I don't think this is fair.
"Specialized" means ignoring all the > people who do corners
first and other methods. You want the freedom > to move a side and a
slice in which the center moves, please > grant me the same. > > The
main convention so far says that centers may move to another > side in
finger tricks. This is because if you move, say, R the > other two sides
stay in place, and an U move doesn't require a > cube rotation
notation. If I do an r' slice move followed by the U > move should
I be required to note a rotation of the cube? The centers do not move,
notationwise, in my system. If the red center starts as the F side, it
remains that way all the time. Here is an example. I have this 41 move
solution on my site: L2 D U2 B2 L U'F U' F U' F'
U' F2 U2 R2 U F R' F' R F' R2 F R' F R F'
R2 F D R2 D' R' D R D' R' D R' D' R2 When
animated, this doesn't look very good. Half the time the
interesting things happpen where the viewer can't see. So I want to
put in some rotations that makes the interesting parts visible. This
version is better: L2 D U2 B2 L B> u' F U' F U' F'
L> U| U' F2 UZ R2 U F R' F' R F' R2 F R' F R
F' R2 F D R2 D' R' D R D' R' D R' D'
R2 Note that you can easily strip out the whole cube rotations (B>, U|,
etc) and regular moves shown as two layer moves (U' changed to
u') to get the pure "mathemathical" solution we started
with. Putting in those rotations was pretty easy to do, and would be
easy to adjust later. But imagine any of those things would change which
sides had what names. Every single move after every change would have to
be changed!! That would be completely useless for my purposes. (BTW, you
can also see the notation UZ in there for what others call U2', a
half turn counter clockwise) > > I just hope that any specialized > >
slice move notation is equivalent to R L' and doesn't move > >
centers around. > > I don't think this is fair.
"Specialized" means ignoring all the > people who do corners
first and other methods. You want the freedom > to move a side and a
slice in which the center moves, please grant > me the same. Oh, I
wouldn't dream of telling you what notation to use. Use whatever
works for you. If we can use identical notations, that would be nice,
but if that is not practical, let's not. No big deal either way. I
just meant that if L R' can be replaced by XX, XX F U should do the
same thing as L R' F U. I fear anarchy and disorder otherwise. If
you abandon the centers as the frame of reference, you are left without
any frame of reference at all. Which means that you can't just look
at a cube and know which side is which. You have to trace through all
moves made on it previously to know even something that basic. I
couldn't use that, but for people who do a lot of slice moves, it
may well be an acceptable tradeoff. So I guess ultimately there is a
need for both kinds of notations. They could be jammed into a common
system, or you could just use different conventions at different times.
As long as it's clear to the reader which one is used that could
work fine. /Lars
1482. Re: 4x4x4 parity problem and solution From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Mar 2004 23:48:31 -0000
While we're doing 4x4x4 parity algs, here's another one just
for fun. (u' L2)*4 d [R F' U R' F] (d u') [F' R
U' F R'] u [R F' U R' F] d [F' R U' F
R'] (d u') It flips the edge at BR. (u' L2)*4 switches
the center row in the u layer on the L face with the center row in the d
layer on the L face. If you know do a final u' you'll resolve
the centers using an odd number of quarter turns, which causes the
"edge parity". The last part of the alg is fixing the edges
sort of via the commutator principle and flipping edge groups around.
It's not actually the commutator principle, but I use the flip alg
and it's inverse to alternately mess up and restore the rest of the
cube. Hey David, you've got me thinking now, I wonder what the
shortest solution to the "parity issue" is? By the parity
issue I mean an alg that flips only one edge group, leaving the rest of
the cube untouched (ignoring center positions of course). The common
move r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 uses 15. I
wonder if there is one better. The above alg uses (r2 B2) as a setup
algorithm for the real alg which is the middle 11 moves. I wonder if
there is an algorithm that just directly solves the parity issue, rather
than this one which uses the form (Setup) (algorithm) (inverse of
setup). Or I wonder if there is a short way to do this using the
commutator principle. hmm...... Heh heh now you've got me thinking.
I wonder if we can beat 15 moves :) or even just find another alg that
equals it...... Chris --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > > I've been told that
flipping over one edge pair on the 4x4x4 is > > called a parity problem,
and that parity involves a quarter turn. > > You need to be careful by
what you mean here. A quarter slice turn > will induce an odd
permutation of the edges, which is indeed > required. A quarter face
turn will not and is no good here (indeed, > it will end up messing the
corners up) but can not fix the edges. > > > > > I tried it and it
works, and is interesting. > > > > So here is a way to flip over one
edge pair using a quarter > turn. > > > > To see what it does and how
start with a solved cube. > > > > I put the double slice moves in
parentheses for clarity. > > > > My solution to parity: > > u' > >
That's it! > > I'm not sure what's so exciting here. You
have to do an odd number > of quarter slice turns in total and 1 is odd
so really nothing is > being said here. Indeed, arguably this (u')
isn't your solution at > all, because you said above you'd
been told it had to be done. The > remaining stuff is what really
matters. > > > Now put the other stuff back: > > First put the centers
back: > > (r l') U2 (r' l) u' (r l') U2 (r' l)
u > > ( qU d (r l') U2 (r' l) d' (r l') U2 (r'
l) ) * 2 > > The centers should now be back in place. > > Then match up
the edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B' > > L2 B
(r2 l2) B2 (r l') B > > L2 d' > > B' (r' l) B2 (r2
l2) B' > > L' B (r2 l2) B2 (r l') B > > L d' R2 > >
You should now have one edge pair UL flipped over. > > OK, so you could
say that all of that is your solution, but not just > u'. > > > > >
If you have simpler ways to put the other stuff back I'd like to >
> hear them. > > > > This can be very fast in your hands once you see
what it does. > > > > Regards, > > > > David J
1483. Notation From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 01:09:17 -0000
Hi Lars, Consider (in my notation) R r U R' U R U2 R' r'
"Finger trick" algs like this one are found on some web pages.
This is where two adjacent layers are turned together, pften notation
treats them as one. R r takes the Front center to the Up side, and which
becomes the Up center. I mentioned it because I've seen it alot and
I thought you did something similar. If you don't - my error, but
can you see my point? *** The idea of having and agreeing on one
standard is to simplify things and prevent a certain amount of
confusion. Thanks for your comments, David J
1484. Animated Rubik's cube for PDA today screen From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 09:09:26 -0000
For those of you with a PDA, check out this very cool animated cube for
the today screen! http://www.handango.com/PlatformProductDetail.jsp?
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
ds=rubix&catalog=30&txtSearch=rubix Jasmine.
1485. diary of a nail-varnished cube From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 10:54:39 -0000
OK!, here's the deal: the paper stickers, as you know, come off...
that was a year ago. I then used some tape: this stuff took a long time
to cut into little facelets (and they peeled away quickly unless they
were really small of had the corners snipped off). Except one colour
(silver) which lasted for 10 months, all the other stickers lasted about
a month, sometimes two... After 9 months of this, I'd had enough...
So I then tried Gille's method... glue plastic stickers on... the
first glue I got was not good enough... the second *melted* the plastic
on my cube, but completely failed to gain any purchase on the plastic
stickers I cut out. I tried again: same old same old... Enough friction
on a sticker and it would just give way and fall off (so I am ended up
with a cube with two fscked up sides 'cos I can't get rid of
the glue. Ok, paint!!!!!!!!!!! Two hours of searching later, the only
paint that will not rub off with wear comes in one-litre tins... at like
50$ a tin... Nail Varnish! Works great and has the added bonus of
confusing the heck out of the pour ladies who work at the makeup
counter. Some points to remember: - If, like me, the only place you
could find 5 very different coulours was in an oddity store where they
also sell *very* kinky lingerie, the whole hello kitty assortment along
with what looks at a distance like stuff for BDSM (no, I didn't go
and get a closer look), then you'll find that 1)there is no way the
shop assistants are going to be surprised at your request and 2)they
will be very helpful and will even go out back to find different
coulours 3)nail varnish ranges in cost between 2$ and 25$ - cheap is
good - be very wary in choosing your colors: make sure your green and
yellow cannot be confused - make sure your green and blue cannot be
confused - make sure none of your colors are too transparent (my red is
and even after 3 coats, it is still very dark) - don't worry about
little sparkles, but do try to avoid them - apply multiple thin coats.
nail varnishes drys on the outside first. and if there is still wet
varnish inside, it will take ages to harden - the varnish will probably
be dry after 10mn and will be resistant to smudging. ***BUT**** it will
*not* be hard. I you cube, you may discover that, like me, your nails
get in the way a lot. Allow an extra couple of hours... Oh yeah, my cube
is now: dark red, opposite golden metallic yellow metallic blue opposite
turquoise green with sparkles pinkish silver opposite black (no varnish)
That *r0Xor* I am now one hoopy cube frood yeah!!!!! (but my average
stays the same, damn!) Greg
1486. Re: Animated Rubik's cube for PDA today screen From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 10:56:54 -0000
Hey Jasmine :-) I take it you have already paid for the
"Rubik's Cube community global licence" ... hehe ... ;-)
It looks very cool. I have an iPaq 3970 living on my desk. I hope it
will work on it :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > For those of you with a PDA, check out this very cool animated
cube > for the today screen! > >
http://www.handango.com/PlatformProductDetail.jsp? >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
>
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> ds=rubix&catalog=30&txtSearch=rubix > > Jasmine.
1487. Re: diary of a nail-varnished cube From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 10:56:35 -0000
oh, yeah... I forgot: badly cut/wrong shaped stickers really suck...
This is not the case with nail varnish: don't worry about the edges
not being straight
1488. RE: [Speed cubing group] Re: 4x4x4 parity problem and
solution From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 25 Mar 2004 11:06:32 -0000
Dos anyone know the number of possible configurations of a 4x4 ? Thanks
Dave -----Original Message----- From: d_j_salvia [mailto:d_j_salvia@...]
Sent: 24 March 2004 20:12 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: 4x4x4 parity problem and solution ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > > I've been told that
flipping over one edge pair on the 4x4x4 is > > called a parity problem,
and that parity involves a quarter turn. > > You need to be careful by
what you mean here. A quarter slice turn > will induce an odd
permutation of the edges, which is indeed > required. A quarter face
turn will not and is no good here (indeed, > it will end up messing the
corners up) but can not fix the edges. Right! Parity involves a quarter
turn of a slice. > > I tried it and it works, and is interesting. > > >
> So here is a way to flip over one edge pair using a quarter > turn. >
> > > To see what it does and how start with a solved cube. > > > > I
put the double slice moves in parentheses for clarity. > > > > My
solution to parity: > > u' > > That's it! > > I'm not
sure what's so exciting here. You have to do an odd number > of
quarter slice turns in total and 1 is odd so really nothing is > being
said here. I was being ironic. Previous postings of parity solutions
messed up the rest of the cube, like this one from Heath a while back, >
then sometimes there is a parity problem at the end this alg works great
for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r F ² l ' B ² r
² < > Indeed, arguably this (u') isn't your solution at >
all, because you said above you'd been told it had to be done. Not
quite. I was also out to demonstrate that the quarter turn itself is the
trick. > The remaining stuff is what really matters. Only for putting
stuff back. You can do this next portion and move center pieces only.
Right? > > Now put the other stuff back: > > First put the centers back:
> > (r l') U2 (r' l) u' (r l') U2 (r' l) u > >
( qU d (r l') U2 (r' l) d' (r l') U2 (r' l) ) *
2 > > The centers should now be back in place. If you do that sequence
to a solved cube you can see that it only moves center pieces. And the
next part, done by itself, will not flip an edge pair over alone, it
will also put 4 edge pieces one quarter turn out of alignment. > > Then
match up the edges: > > R2 d2 > > B' (r' l) B2 (r2 l2) B'
> > L2 B (r2 l2) B2 (r l') B > > L2 d' > > B' (r' l)
B2 (r2 l2) B' > > L' B (r2 l2) B2 (r l') B > > L d'
R2 If you do this sequence to a solved cube you twill see an edge pair
flipped and four edge pieces a quarter turn out of line. > > You should
now have one edge pair UL flipped over. > > OK, so you could say that
all of that is your solution, but not just > u'. I would say that
all of this is my *whole* solution. DJ > > > > If you have simpler ways
to put the other stuff back I'd like to > > hear them. > > > > This
can be very fast in your hands once you see what it does. > > > >
Regards, > > > > David J Yahoo! Groups Links
1489. Re: [Speed cubing group] diary of a nail-varnished cube From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 04:57:02 -0800 (PST)
and while we're talking about painting methods.... I would
personally warn against model paint used for model cars and such, it
doesnt dry even after a day (my hands can attest to that). Does anyone
know how (if its possible) to use model paint effectively? GAH!
gregvdyke <gordon.dyke@...> wrote: OK!, here's the deal: the
paper stickers, as you know, come off... that was a year ago. I then
used some tape: this stuff took a long time to cut into little facelets
(and they peeled away quickly unless they were really small of had the
corners snipped off). Except one colour (silver) which lasted for 10
months, all the other stickers lasted about a month, sometimes two...
After 9 months of this, I'd had enough... So I then tried
Gille's method... glue plastic stickers on... the first glue I got
was not good enough... the second *melted* the plastic on my cube, but
completely failed to gain any purchase on the plastic stickers I cut
out. I tried again: same old same old... Enough friction on a sticker
and it would just give way and fall off (so I am ended up with a cube
with two fscked up sides 'cos I can't get rid of the glue. Ok,
paint!!!!!!!!!!! Two hours of searching later, the only paint that will
not rub off with wear comes in one-litre tins... at like 50$ a tin...
Nail Varnish! Works great and has the added bonus of confusing the heck
out of the pour ladies who work at the makeup counter. Some points to
remember: - If, like me, the only place you could find 5 very different
coulours was in an oddity store where they also sell *very* kinky
lingerie, the whole hello kitty assortment along with what looks at a
distance like stuff for BDSM (no, I didn't go and get a closer
look), then you'll find that 1)there is no way the shop assistants
are going to be surprised at your request and 2)they will be very
helpful and will even go out back to find different coulours 3)nail
varnish ranges in cost between 2$ and 25$ - cheap is good - be very wary
in choosing your colors: make sure your green and yellow cannot be
confused - make sure your green and blue cannot be confused - make sure
none of your colors are too transparent (my red is and even after 3
coats, it is still very dark) - don't worry about little sparkles,
but do try to avoid them - apply multiple thin coats. nail varnishes
drys on the outside first. and if there is still wet varnish inside, it
will take ages to harden - the varnish will probably be dry after 10mn
and will be resistant to smudging. ***BUT**** it will *not* be hard. I
you cube, you may discover that, like me, your nails get in the way a
lot. Allow an extra couple of hours... Oh yeah, my cube is now: dark
red, opposite golden metallic yellow metallic blue opposite turquoise
green with sparkles pinkish silver opposite black (no varnish) That
*r0Xor* I am now one hoopy cube frood yeah!!!!! (but my average stays
the same, damn!) Greg Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. [Non-text portions of this message
have been removed]
1490. [Speed cubing group] Re: 4x4x4 parity problem and
solution From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 14:38:32 -0000
Hey Dave! Here are the mathematical vital statistics for common cubes:
The 2x2x2 cube has: 7!*3^6 = 3 674 160 positions For a 3x3x3 there are:
8!*12!*37*2^10 = 43 252 003 274 489 856 000 or 4.3*10^19 positions For
the 4x4x4 there are: (7!*24!*24!*3^6)/(4!^6) = 7 401 196 841 564 901 869
874 093 974 498 574 336 000 000 000 or 7.4*10^45 positions And for the
5x5x5 there are: (8!*24!^3*12!*3^7*2^10)/(4!^12) = 282 870 942 277 741
856 536 180 333 107 150 328 293 127 731 985 672 134 721 536 000 000 000
000 000 or 2.8*10^74 positions I have taken these figures from
Jaap's site : http://www.geocities.com/jaapsch/puzzles/ -Per K- >
--- In speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Dos anyone know the number of possible
configurations of a 4x4 ? > Thanks > Dave > > -----Original Message-----
> From: d_j_salvia [mailto:d_j_salvia@y...] > Sent: 24 March 2004 20:12
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: 4x4x4 parity problem and solution > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi All, > > > > > > I've been
told that flipping over one edge pair on the 4x4x4 is > > > called a
parity problem, and that parity involves a quarter turn. > > > > You
need to be careful by what you mean here. A quarter slice turn > > will
induce an odd permutation of the edges, which is indeed > > required. A
quarter face turn will not and is no good here (indeed, > > it will end
up messing the corners up) but can not fix the edges. > > Right! Parity
involves a quarter turn of a slice. > > > > I tried it and it works, and
is interesting. > > > > > > So here is a way to flip over one edge pair
using a quarter > > turn. > > > > > > To see what it does and how start
with a solved cube. > > > > > > I put the double slice moves in
parentheses for clarity. > > > > > > My solution to parity: > > >
u' > > > That's it! > > > > I'm not sure what's so
exciting here. You have to do an odd number > > of quarter slice turns
in total and 1 is odd so really nothing is > > being said here. > > I
was being ironic. Previous postings of parity solutions messed up > the
rest of the cube, like this one from Heath a while back, > then >
sometimes there is a parity problem at the end this alg works > great
for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r F ² l ' B ² r
² < > > > Indeed, arguably this (u') isn't your solution at
> > all, because you said above you'd been told it had to be done.
> > Not quite. > > I was also out to demonstrate that the quarter turn
itself is the > trick. > > > The remaining stuff is what really matters.
> > Only for putting stuff back. You can do this next portion and move >
center pieces only. Right? > > > > Now put the other stuff back: > > >
First put the centers back: > > > (r l') U2 (r' l) u' (r
l') U2 (r' l) u > > > ( qU d (r l') U2 (r' l)
d' (r l') U2 (r' l) ) * 2 > > > The centers should now be
back in place. > > If you do that sequence to a solved cube you can see
that it only > moves center pieces. > > And the next part, done by
itself, will not flip an edge pair over > alone, it will also put 4 edge
pieces one quarter turn out of alignment. > > > > Then match up the
edges: > > > R2 d2 > > > B' (r' l) B2 (r2 l2) B' > > > L2
B (r2 l2) B2 (r l') B > > > L2 d' > > > B' (r' l) B2
(r2 l2) B' > > > L' B (r2 l2) B2 (r l') B > > > L d'
R2 > > If you do this sequence to a solved cube you twill see an edge
pair > flipped and four edge pieces a quarter turn out of line. > > > >
You should now have one edge pair UL flipped over. > > > > OK, so you
could say that all of that is your solution, but not just > > u'. >
> I would say that all of this is my *whole* solution. > > DJ > > > > >
> > If you have simpler ways to put the other stuff back I'd like
to > > > hear them. > > > > > > This can be very fast in your hands once
you see what it does. > > > > > > Regards, > > > > > > David J > > > > >
Yahoo! Groups Links
1491. RE: [Speed cubing group] Re: 4x4x4 parity problem and
solution From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 25 Mar 2004 14:57:21 -0000
WOW! Thanks Per. -----Original Message----- From: Per Kristen Fredlund
[mailto:aspiring_to_love@...] Sent: 25 March 2004 14:39 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
4x4x4 parity problem and solution Hey Dave! Here are the mathematical
vital statistics for common cubes: The 2x2x2 cube has: 7!*3^6 = 3 674
160 positions For a 3x3x3 there are: 8!*12!*37*2^10 = 43 252 003 274 489
856 000 or 4.3*10^19 positions For the 4x4x4 there are:
(7!*24!*24!*3^6)/(4!^6) = 7 401 196 841 564 901 869 874 093 974 498 574
336 000 000 000 or 7.4*10^45 positions And for the 5x5x5 there are:
(8!*24!^3*12!*3^7*2^10)/(4!^12) = 282 870 942 277 741 856 536 180 333
107 150 328 293 127 731 985 672 134 721 536 000 000 000 000 000 or
2.8*10^74 positions I have taken these figures from Jaap's site :
http://www.geocities.com/jaapsch/puzzles/ -Per K- > --- In
speedsolvingrubikscube@yahoogroups.com, Dave Hedley Jones
<davej@s...> wrote: > Dos anyone know the number of possible
configurations of a 4x4 ? > Thanks > Dave > > -----Original Message-----
> From: d_j_salvia [mailto:d_j_salvia@y...] > Sent: 24 March 2004 20:12
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: 4x4x4 parity problem and solution > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi All, > > > > > > I've been
told that flipping over one edge pair on the 4x4x4 is > > > called a
parity problem, and that parity involves a quarter turn. > > > > You
need to be careful by what you mean here. A quarter slice turn > > will
induce an odd permutation of the edges, which is indeed > > required. A
quarter face turn will not and is no good here (indeed, > > it will end
up messing the corners up) but can not fix the edges. > > Right! Parity
involves a quarter turn of a slice. > > > > I tried it and it works, and
is interesting. > > > > > > So here is a way to flip over one edge pair
using a quarter > > turn. > > > > > > To see what it does and how start
with a solved cube. > > > > > > I put the double slice moves in
parentheses for clarity. > > > > > > My solution to parity: > > >
u' > > > That's it! > > > > I'm not sure what's so
exciting here. You have to do an odd number > > of quarter slice turns
in total and 1 is odd so really nothing is > > being said here. > > I
was being ironic. Previous postings of parity solutions messed up > the
rest of the cube, like this one from Heath a while back, > then >
sometimes there is a parity problem at the end this alg works > great
for it....r ² B ² U ² l U ² r ' U ² r U ² F ² r F ² l ' B ² r
² < > > > Indeed, arguably this (u') isn't your solution at
> > all, because you said above you'd been told it had to be done.
> > Not quite. > > I was also out to demonstrate that the quarter turn
itself is the > trick. > > > The remaining stuff is what really matters.
> > Only for putting stuff back. You can do this next portion and move >
center pieces only. Right? > > > > Now put the other stuff back: > > >
First put the centers back: > > > (r l') U2 (r' l) u' (r
l') U2 (r' l) u > > > ( qU d (r l') U2 (r' l)
d' (r l') U2 (r' l) ) * 2 > > > The centers should now be
back in place. > > If you do that sequence to a solved cube you can see
that it only > moves center pieces. > > And the next part, done by
itself, will not flip an edge pair over > alone, it will also put 4 edge
pieces one quarter turn out of alignment. > > > > Then match up the
edges: > > > R2 d2 > > > B' (r' l) B2 (r2 l2) B' > > > L2
B (r2 l2) B2 (r l') B > > > L2 d' > > > B' (r' l) B2
(r2 l2) B' > > > L' B (r2 l2) B2 (r l') B > > > L d'
R2 > > If you do this sequence to a solved cube you twill see an edge
pair > flipped and four edge pieces a quarter turn out of line. > > > >
You should now have one edge pair UL flipped over. > > > > OK, so you
could say that all of that is your solution, but not just > > u'. >
> I would say that all of this is my *whole* solution. > > DJ > > > > >
> > If you have simpler ways to put the other stuff back I'd like
to > > > hear them. > > > > > > This can be very fast in your hands once
you see what it does. > > > > > > Regards, > > > > > > David J > > > > >
Yahoo! Groups Links Yahoo! Groups Links
1492. Re: diary of a nail-varnished cube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 15:54:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > I am now one hoopy cube frood Great job
Greg, You really know where your towel is! Daniel
1493. Re: diary of a nail-varnished cube From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 18:19:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > OK!, here's the deal: the paper
stickers, as you know, come off... > > that was a year ago. > > I then
used some tape: this stuff took a long time to cut into little >
facelets (and they peeled away quickly unless they were really small >
of had the corners snipped off). Except one colour (silver) which >
lasted for 10 months, all the other stickers lasted about a month, >
sometimes two... After 9 months of this, I'd had enough... > So why
not just silver? You'd improve your times dramatically too.
1494. [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Mar 2004 20:41:51 -0000
Hi Lars, The first time I was answering this my system did something
funny and froze up. --- In speedsolvingrubikscube@yahoogroups.com,
"Lars Petrus" <lars@n...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > When I do a slice move, it is definitely
two moves. I saw some people do it as one move in Toronto, but I still
can't quite grasp that. I do it both ways, but I think of it as one
move. > > The main convention so far says that centers may move to
another > > side in finger tricks. This is because if you move, say, R
the > > other two sides stay in place, and an U move doesn't
require a > > cube rotation notation. If I do an r' slice move
followed by the U > > move should I be required to note a rotation of
the cube? > > The centers do not move, notationwise, in my system. If
the red center starts as the F side, it remains that way all the time.
[snip] > When animated, this doesn't look very good. Half the time
the > interesting things happpen where the viewer can't see. So I
want to > put in some rotations that makes the interesting parts
visible. This > version is better: > > L2 D U2 B2 L B> u' F U'
F U' F' L> U| U' F2 UZ R2 U F R' F' R F'
R2 F > R' F R F' R2 F D R2 D' R' D R D' R'
D R' D' R2 > > Note that you can easily strip out the whole
cube rotations (B>, U|, > etc) and regular moves shown as two layer
moves (U' changed to u') to > get the pure
"mathemathical" solution we started with. Putting in > those
rotations was pretty easy to do, and would be easy to adjust > later.
But imagine any of those things would change which sides had > what
names. Every single move after every change would have to be > changed!!
But you're still using a single letter to denote moving two layers,
and even thought you throw in a cube rotation you are still changing
which sides four centers are on. > That would be completely useless for
my purposes. Perhaps. There is a) main notation, and b) finger trick
notation, and now, maybe c) computer trick notation. I see you've
noted this possibility in your last paragraph > > (BTW, you can also see
the notation UZ in there for what others call > U2', a half turn
counter clockwise) Interesting. > > > > I just hope that any specialized
> > > slice move notation is equivalent to R L' and doesn't
move > > > centers around. > > > > I don't think this is fair.
"Specialized" means ignoring all the people who do corners
first and other methods. You want the freedom to move a side and a slice
in which the center moves, please grant me the same. > > Oh, I
wouldn't dream of telling you what notation to use. Use whatever
works for you. If we can use identical notations, that would be nice,
but if that is not practical, let's not. No big deal either way.
This a discussion about adopting a single notation. That is the context
of my statement, and I was interpreting your statments in that context.
Sorry if I misunderstood you. > I just meant that if L R' can be
replaced by XX, XX F U should do the same thing as L R' F U. I fear
anarchy and disorder otherwise. If you abandon the centers as the frame
of reference, you are left without any frame of reference at all. Then
perhaps that needs adjusting. But is it really so hard to tell that a
slice like r means the centers move, and to deal with what's in
your hands? > Which means that you can't just look at a cube and
know which side is which. You have to trace through all moves made on it
previously to know even something that basic. You'll have to give
me an example of this. > I couldn't use that, but for people who do
a lot of slice moves, > it may well be an acceptable tradeoff. So I
guess ultimately there > is a need for both kinds of notations. They
could be jammed into a > common system, or you could just use different
conventions at > different times. As long as it's clear to the
reader which one > is used that could work fine. > > /Lars Perhaps,
David J
1495. [Speed cubing group] Re: Notation Standards, the issue is
resolved? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Mar 2004 08:15:58 -0000
> I just meant that if L R' can be replaced by XX, XX F U should do
the > same thing as L R' F U. I fear anarchy and disorder
otherwise. If you > abandon the centers as the frame of reference, you
are left without > any frame of reference at all. Which means that you
can't just look at > a cube and know which side is which. You have
to trace through all > moves made on it previously to know even
something that basic. That's not true, at least not until
you're looking at the cube. For FMC I have turned the whole cube
around a lot between the moves and I just know that my green face is R,
for example. So I can still use the centers as reference even though the
cube as a whole might be oriented in strange ways... Stefan
1496. Re: [Speed cubing group] 3x3x3 giant version From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Mar 2004 17:10:21 -0800 (PST)
A friend and I have been working on a giant wooden 3x3 (fully
functional) Its dimensions fully assembled are 27cmx27cmx27cm. It is
wood, and we anticipate it to weigh around 30 pounds. It will make a
fine collectors item I'm sure! After we make templates we will be
able to sell it to anyone who wants one, whether it be for pure fun, or
for collectors value. We figure a good price might be something around
$50...it could end up being less, it could end up being more. We will
see! If anyone has any questions just ask! :) -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > I've been looking around for
a giant verson 3x3x3 > for a while. I've > heard people say that
they are relatively easy to > find, Jason > Hildebrand said at the WC
that he even found one at > the dollar > store. For some reason though I
can't seem to find > one anywhere, > except when they come up on
eBay. Does anyone have > an extra one that > they would be willing to
sell? I'm willing to pay a > reasonable price > to get one.
I've seen them sell for around $20 on > eBay which I'm not >
really willing to pay. I was just curious if anyone > knew where to >
get one. > > Chris > > __________________________________ Do you Yahoo!?
Yahoo! Finance Tax Center - File online. File on time.
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1497. Re: Notation Standards From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Mar 2004 02:48:41 -0000
this thread is a great example of why the concept of representation by
committee is so ubiquitous in human society. it's simply impossible
to come to consenus on complex subjects when every human has direct
input. :) if i were making the notation standard, i'd recommend: U
R L B F D to mean the various faces clockwise L' would mean left
face counter clockwise R" would be a 180 turn of the right face (R2
is reserved for use as described below for nxnxn cubes) U2 would mean
the 2nd slice from the top clockwise D4' would mean the 4th slice
from the bottom counter clockwise center slice moves are just another
case of the above 2 rules there would be no whole-cube rotations because
this is superfluous for algorithm representation. i find this system
readable, intuitive, typeable. but, too many people have too many other
ideas that also make a lot of sense. so alas, it seems consensus is
impossible without an official committee. -eric --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Ok, I use the "standard"
notation for cube algs. U U' U2 and so on. > > What other notation
standards do people out there have for standard > cube moves? Whole Cube
Rotations? Slice Moves? Double Slice Moves? > Anything else you can
think of? > > Just taking a bit of a poll for my own interest. > > Fox
1498. Caltech Rubik's Cube Competition, 4/3/2004, 11:45 am From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 27 Mar 2004 19:40:32 -0000
Reminder from the Calendar of speedsolvingrubikscube
http://groups.yahoo.com/group/speedsolvingrubikscube/cal Caltech
Rubik's Cube Competition Saturday April 3, 2004 11:45 am - 4:45 pm
(This event does not repeat.) Event Location: Caltech, Winnett Lounge
Street: 1200 E. California Blvd. City, State, Zip: Pasadena, CA 91125
Phone: (650) 438-0977 Notes: Registration begins at 11:45 AM. See
http://groups.yahoo.com/group/caltechrubiks/ for more information. Send
a Yahoo! Greeting at: http://greetings.yahoo.com Set up birthday
reminders!
http://us.rd.yahoo.com/cal_us/rem/?http://groups.yahoo.com/group/speedsolvingrubikscube/cal?v=9&evt_type=13
Copyright 2004 Yahoo! Inc. All Rights Reserved. http://www.yahoo.com
Privacy Policy: http://privacy.yahoo.com/ Terms of Service:
http://docs.yahoo.com/info/terms/
1499. rubik's robot From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Mar 2004 19:47:42 -0000
I'm almost finished with my rubik's cube solving robot.
I'll probably bring it to the april 3rd competition so people can
see. It's using a derivative of the thisthlethwaite algorithm(sp)
and its a slightly different appraoch to manipulating the cube than
usual. so if all you have seen are the lego ones, brace yourself ;-) ill
probably post some pictures and maybe videos in a week or two see you
april 3 Evan
1500. [Speed cubing group]CALLING ALL EAST COAST CUBERS From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Mar 2004 13:07:32 -0800 (PST)
I want to do the following: 1)Hardwick, I really need to know when the
next meeting of the Carolina Cubers is so I may be able to attend. and
2) is there a possibility of Greensboro, North Carolina holding a summer
2004 official rubik's cube championships? If Dave is out there,
please tell me what kind of planning I would need to do/ money I would
need to raise to make this happen? thanks everyone, and if you are
either a Carolina or an East Coast cuber, PLEASE respond if you are
interested in either venture :) -K_ __________________________________
Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time.
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1501. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: "heretogame" <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 00:15:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I want to do the following: > >
1)Hardwick, I really need to know when the next > meeting of the
Carolina Cubers is so I may be able to > attend. > > and > > 2) is there
a possibility of Greensboro, North > Carolina holding a summer 2004
official rubik's cube > championships? If Dave is out there, please
tell me > what kind of planning I would need to do/ money I > would need
to raise to make this happen? > > thanks everyone, and if you are either
a Carolina or > an East Coast cuber, PLEASE respond if you are >
interested in either venture :) > -K_ > hi i am a carolina cuber...
charleston SC and would love to participate in either of both of these
competitions...
1502. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 05:22:31 -0000
Hi Kyle, I hate to say this but I've already put in a lot of effort
into a national tournament to be held at Caltech in Pasadena on July 10.
I haven't sent the official schedules and information to Dave yet
but I plan to do that right after I'm done with the April 3
tournament. Anyway, just something to think about. Having two summer
tournaments would decrease attendence to both. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I want to do the following: > >
1)Hardwick, I really need to know when the next > meeting of the
Carolina Cubers is so I may be able to > attend. > > and > > 2) is there
a possibility of Greensboro, North > Carolina holding a summer 2004
official rubik's cube > championships? If Dave is out there, please
tell me > what kind of planning I would need to do/ money I > would need
to raise to make this happen? > > thanks everyone, and if you are either
a Carolina or > an East Coast cuber, PLEASE respond if you are >
interested in either venture :) > -K_ > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance Tax
Center - File online. File on time. > http://taxes.yahoo.com/filing.html
1503. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Mar 2004 21:30:41 -0800 (PST)
it would also save a lot of people a lot of money... thats my only beef
with a California based competition really... --- tmao@... wrote: > Hi
Kyle, > > I hate to say this but I've already put in a lot of >
effort into a national tournament to be held > at Caltech in Pasadena on
July 10. I haven't sent > the official schedules and information to
> Dave yet but I plan to do that right after I'm done > with the
April 3 tournament. > > Anyway, just something to think about. Having
two > summer tournaments would decrease > attendence to both. > > -Tyson
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
<craptastic_crap@y...> > wrote: > > I want to do the following: > > >
> 1)Hardwick, I really need to know when the next > > meeting of the
Carolina Cubers is so I may be able > to > > attend. > > > > and > > > >
2) is there a possibility of Greensboro, North > > Carolina holding a
summer 2004 official rubik's > cube > > championships? If Dave is
out there, please tell > me > > what kind of planning I would need to
do/ money I > > would need to raise to make this happen? > > > > thanks
everyone, and if you are either a Carolina > or > > an East Coast cuber,
PLEASE respond if you are > > interested in either venture :) > > -K_ >
> > > __________________________________ > > Do you Yahoo!? > > Yahoo!
Finance Tax Center - File online. File on > time. > >
http://taxes.yahoo.com/filing.html > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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Center - File online. File on time. http://taxes.yahoo.com/filing.html
1504. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 06:49:18 -0000
Well, Chris Hardwick and I were going to do a regional competition
sometime perhaps in early 2005... maybe January or something. That would
definitely save people's travel money. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > it would also save a lot of people a
lot of money... > thats my only beef with a California based competition
> really... > > --- tmao@i... wrote: > > Hi Kyle, > > > > I hate to say
this but I've already put in a lot of > > effort into a national
tournament to be held > > at Caltech in Pasadena on July 10. I
haven't sent > > the official schedules and information to > > Dave
yet but I plan to do that right after I'm done > > with the April 3
tournament. > > > > Anyway, just something to think about. Having two >
> summer tournaments would decrease > > attendence to both. > > > >
-Tyson > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle > >
Bryant <craptastic_crap@y...> > > wrote: > > > I want to do the
following: > > > > > > 1)Hardwick, I really need to know when the next >
> > meeting of the Carolina Cubers is so I may be able > > to > > >
attend. > > > > > > and > > > > > > 2) is there a possibility of
Greensboro, North > > > Carolina holding a summer 2004 official
rubik's > > cube > > > championships? If Dave is out there, please
tell > > me > > > what kind of planning I would need to do/ money I > >
> would need to raise to make this happen? > > > > > > thanks everyone,
and if you are either a Carolina > > or > > > an East Coast cuber,
PLEASE respond if you are > > > interested in either venture :) > > >
-K_ > > > > > > __________________________________ > > > Do you Yahoo!?
> > > Yahoo! Finance Tax Center - File online. File on > > time. > > >
http://taxes.yahoo.com/filing.html > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > > > Yahoo! Groups
Links > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > >
> > > __________________________________ > Do you Yahoo!? > Yahoo!
Finance Tax Center - File online. File on time. >
http://taxes.yahoo.com/filing.html
1505. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Mar 2004 22:50:25 -0800 (PST)
That sounds reasonable --- tmao@... wrote: > Well, Chris Hardwick and I
were going to do a > regional competition sometime perhaps in > early
2005... maybe January or something. That > would definitely save
people's travel > money. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
<craptastic_crap@y...> > wrote: > > it would also save a lot of
people a lot of > money... > > thats my only beef with a California
based > competition > > really... > > > > --- tmao@i... wrote: > > > Hi
Kyle, > > > > > > I hate to say this but I've already put in a lot
> of > > > effort into a national tournament to be held > > > at Caltech
in Pasadena on July 10. I haven't > sent > > > the official
schedules and information to > > > Dave yet but I plan to do that right
after I'm > done > > > with the April 3 tournament. > > > > > >
Anyway, just something to think about. Having > two > > > summer
tournaments would decrease > > > attendence to both. > > > > > > -Tyson
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > Kyle > > >
Bryant <craptastic_crap@y...> > > > wrote: > > > > I want to do the
following: > > > > > > > > 1)Hardwick, I really need to know when the >
next > > > > meeting of the Carolina Cubers is so I may be > able > > >
to > > > > attend. > > > > > > > > and > > > > > > > > 2) is there a
possibility of Greensboro, North > > > > Carolina holding a summer 2004
official > rubik's > > > cube > > > > championships? If Dave is out
there, please > tell > > > me > > > > what kind of planning I would need
to do/ > money I > > > > would need to raise to make this happen? > > >
> > > > > thanks everyone, and if you are either a > Carolina > > > or >
> > > an East Coast cuber, PLEASE respond if you are > > > > interested
in either venture :) > > > > -K_ > > > > > > > >
__________________________________ > > > > Do you Yahoo!? > > > > Yahoo!
Finance Tax Center - File online. File > on > > > time. > > > >
http://taxes.yahoo.com/filing.html > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > > > > > > Yahoo!
Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
> > > > > __________________________________ > > Do you Yahoo!? > >
Yahoo! Finance Tax Center - File online. File on > time. > >
http://taxes.yahoo.com/filing.html > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. http://taxes.yahoo.com/filing.html
1506. Re: Animated Rubik's cube for PDA today screen From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 11:39:11 -0000
I also have an iPAQ 3970! I don't have the Animated Today app
though, so the animated Rubik's cube won't run. Maybe
I'll have to buy the Animated Today app so I can get the animated
cube! :) Speaking of cubes for iPAQs, have you seen this cube app:
http://www.pdaadvanced.com/html/product.asp?ID=3 You get 4 cubes (2x2x2,
3x3x3, 4x4x4, 5x5x5), a skewb (which they call a piracube??), and 4
levels of pyraminxes! If you just want the cubes though, you can get
them for free at: http://www.pdaadvanced.com/html/product.asp?ID=13
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey Jasmine
:-) > > I take it you have already paid for the "Rubik's Cube
community > global licence" ... hehe ... ;-) > > It looks very
cool. I have an iPaq 3970 living on my desk. I hope it > will work on it
:-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > For those of you with a
PDA, check out this very cool animated cube > > for the today screen! >
> > > http://www.handango.com/PlatformProductDetail.jsp? > > >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
> > >
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> > ds=rubix&catalog=30&txtSearch=rubix > > > > Jasmine.
1507. Timing device for iPAQ? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 11:58:49 -0000
I installed a timer on my iPAQ (Pocket Timer) which I've been using
to time my solves. I need to get a different one though because this one
only records to tenths of a second. According to 'official'
rules, I really should be timing to hundredths of a second. I know there
are heaps of great online timers, but I prefer to sit on the bed or the
couch with my cube and use my iPAQ as the timing device. So... can
anyone recommend a timer which measures hundredths of a second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- what do you use?)
Thanks, Jasmine.
1508. Re: Timing device for iPAQ? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 12:11:57 -0000
I think I may have just answered my own question:
http://www.freewareppc.com/clock/stopwatch.shtml This one is *okay* but
I'd prefer something that's simpler, ie. without so many
buttons all over the place and with a larger display for the time.
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I installed a timer on my iPAQ (Pocket
Timer) which I've been using > to time my solves. I need to get a
different one though because this > one only records to tenths of a
second. According to 'official' > rules, I really should be
timing to hundredths of a second. I know > there are heaps of great
online timers, but I prefer to sit on the > bed or the couch with my
cube and use my iPAQ as the timing device. > > So... can anyone
recommend a timer which measures hundredths of a > second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- > what do you
use?) > > Thanks, > > Jasmine.
1509. Re: Timing device for iPAQ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 19:00:05 -0000
Hey Jasmine! I'm sorry i have to disappoint you. I don't use
my iPaq as a timing device. And besides i'm not really aspiring to
a world record (yet;- ) ) so i only measure times in 1/10 th of a second
normally. When i time myself i use the Cubixplayer available in the
Files section of this group. And yes, that's my own program :D I
set the preinspection time to 0 secs normally cause i dun allow myself
that (on 4x4x4 and 5x5x5, which is what i practice now). Then i simply
have a look at the timer when the cube is solved. According to rules i
then add 0.5 secs when i take an average. Btw i'm working heavily
on Cubixplayer2 with which one can select any cube from size 2->7 (2x2x2
-> 7x7x7). Only regular cubes, not weird ones like 4x4x5 or 3x3x6 ;-)
That version will have a super- supercubing option. In case u wonder,
that means that all internal cubes must also be solved, so all nxnxn
cubicles must have their faces oriented the same way. Still need to work
out how to visualise that though, either "explosion" or
gradually removing outer "shells" (peeling an onion) ...
we'll see. -Per- > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > I installed a timer on my iPAQ
(Pocket Timer) which I've been using > to time my solves. I need to
get a different one though because this > one only records to tenths of
a second. According to 'official' > rules, I really should be
timing to hundredths of a second. I know > there are heaps of great
online timers, but I prefer to sit on the > bed or the couch with my
cube and use my iPAQ as the timing device. > > So... can anyone
recommend a timer which measures hundredths of a > second and is
compatible with an iPAQ 3970 running PPC2002? (Per -- > what do you
use?) > > Thanks, > > Jasmine.
1510. Re: Animated Rubik's cube for PDA today screen From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Mar 2004 22:46:27 -0000
Hey! No i haven't seen any Rubik's Cube application for the
PDA before. I haven't really been looking either :-o Serious games
(and other serious stuff) i keep on my 2.5 GHz Athlon, 160+120 GB
harddisks, 1 GB 400 MHz RAM machine ;-) Btw a preview of the animated
Today screen can be found here :
http://www.gigabytesol.com/previews/pda.htm Regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I also have an iPAQ 3970! I don't have the Animated Today
app though, > so the animated Rubik's cube won't run. Maybe
I'll have to buy the > Animated Today app so I can get the animated
cube! :) > > Speaking of cubes for iPAQs, have you seen this cube app: >
http://www.pdaadvanced.com/html/product.asp?ID=3 > You get 4 cubes
(2x2x2, 3x3x3, 4x4x4, 5x5x5), a skewb (which they > call a piracube??),
and 4 levels of pyraminxes! > > If you just want the cubes though, you
can get them for free at: >
http://www.pdaadvanced.com/html/product.asp?ID=13 > > Jasmine. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@y...> wrote: > > Hey Jasmine :-) >
> > > I take it you have already paid for the "Rubik's Cube
community > > global licence" ... hehe ... ;-) > > > > It looks
very cool. I have an iPaq 3970 living on my desk. I hope > it > > will
work on it :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > For those of you with a PDA, check out
this very cool animated > cube > > > for the today screen! > > > > > >
http://www.handango.com/PlatformProductDetail.jsp? > > > > > >
productType=2&optionId=1_2_2&jid=275816CAE93232649X831XXBD674D667&plat
> > > > > >
formId=2&siteId=159&productId=116557&advSearch=true§ionId=0&keyWor
> > > ds=rubix&catalog=30&txtSearch=rubix > > > > > > Jasmine.
1511. Re: Notation Standards From: "zbigniew_zborowski"
<zbigniew_zborowski@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Mar 2004 08:47:16 -0000
Hi everybody. > U R L B F D to mean the various faces clockwise >
L' would mean left face counter clockwise > R" would be a 180
turn of the right face (R2 is reserved for use as > described below for
nxnxn cubes) > U2 would mean the 2nd slice from the top clockwise >
D4' would mean the 4th slice from the bottom counter clockwise >
center slice moves are just another case of the above 2 rules > there
would be no whole-cube rotations because this is superfluous > for
algorithm representation. > > i find this system readable, intuitive,
typeable. I agree except one thing: I recommend to use D4 for all for
slices, not only one. Thanks to this slice move will look like (D4
D3') and there will be no large discriptions similar to (D4 D3 D2
D1) to make natural one move! Moreover this notation will show the real
number of hand motions. zz
1512. Re: Notation Standards From: "zbigniew_zborowski"
<zbigniew_zborowski@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Mar 2004 09:00:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"zbigniew_zborowski" <zbigniew_zborowski@p...> wrote: > Hi
everybody. > > > U R L B F D to mean the various faces clockwise > >
L' would mean left face counter clockwise > > R" would be a
180 turn of the right face (R2 is reserved for use as > > described
below for nxnxn cubes) > > U2 would mean the 2nd slice from the top
clockwise > > D4' would mean the 4th slice from the bottom counter
clockwise > > center slice moves are just another case of the above 2
rules > > there would be no whole-cube rotations because this is
superfluous > > for algorithm representation. > > > > i find this system
readable, intuitive, typeable. > > I agree except one thing: > I
recommend to use D4 for all for slices, not only one. Thanks to > this
slice move will look like (D4 D3') and there will be no large >
discriptions similar to (D4 D3 D2 D1) to make natural one move! >
Moreover this notation will show the real number of hand motions. > > zz
One more thing: I do not agree that whole-cube rotations are
superfluous. New algorithms should respect this possibility (my
opinion)! ZB system will. In my proposition it is automatically
resolved, for example R3 (for 3x3x3 cube) means nothing else but the
whole-cube move! zz
1513. Re: 4x4x4 parity problem and solution From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 01:13:57 -0000
Hi Chris, > Hey David, you've got me thinking now, I wonder what
the shortest > solution to the "parity issue" is? What? You
found my 73 movement solution unsatisfactory?! :) I've had the same
thought. I think there's something interesting in both parity algs
you posted. (R F' U R' F) u (F' R U' F R')
u' on a 3x3x3 flips two edges. It would be nice to find a 4x4x4
parity alg about 12 moves, but I wouldn't be surprised if 15 is the
limit. David --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > While we're doing 4x4x4 parity algs,
here's another one just for fun. > > (u' L2)*4 d [R F' U
R' F] (d u') [F' R U' F R'] u [R F' U
R' F] d > [F' R U' F R'] (d u') > > It flips
the edge at BR. > > (u' L2)*4 switches the center row in the u
layer on the L face with > the center row in the d layer on the L face.
If you know do a final > u' you'll resolve the centers using
an odd number of quarter turns, > which causes the "edge
parity". The last part of the alg is fixing > the edges sort of via
the commutator principle and flipping edge > groups around. It's
not actually the commutator principle, but I > use the flip alg and
it's inverse to alternately mess up and restore > the rest of the
cube. > > Hey David, you've got me thinking now, I wonder what the
shortest > solution to the "parity issue" is? By the parity
issue I mean an > alg that flips only one edge group, leaving the rest
of the cube > untouched (ignoring center positions of course). The
common move r2 > B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 uses
15. I wonder if there > is one better. The above alg uses (r2 B2) as a
setup algorithm for > the real alg which is the middle 11 moves. I
wonder if there is an > algorithm that just directly solves the parity
issue, rather than > this one which uses the form (Setup) (algorithm)
(inverse of > setup). Or I wonder if there is a short way to do this
using the > commutator principle. > > hmm...... > > Heh heh now
you've got me thinking. I wonder if we can beat 15 > moves :) or
even just find another alg that equals it...... > > Chris >
1514. Re: 4x4x4 parity problem and solution From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 11:59:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > > Hey David, you've got
me thinking now, I wonder what the shortest > > solution to the
"parity issue" is? > > What? You found my 73 movement solution
unsatisfactory?! :) 73? I thought your solution was u' - that was
it, as I recall. Isn't that 1 move? > > I've had the same
thought. > > I think there's something interesting in both parity
algs you posted. > > (R F' U R' F) u (F' R U' F
R') u' on a 3x3x3 flips two edges. > > > It would be nice to
find a 4x4x4 parity alg about 12 moves, but I > wouldn't be
surprised if 15 is the limit. > > David > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > While we're doing 4x4x4 parity algs, here's another
one just for fun. > > > > (u' L2)*4 d [R F' U R' F] (d
u') [F' R U' F R'] u [R F' U R' F] d > >
[F' R U' F R'] (d u') > > > > It flips the edge at
BR. > > > > (u' L2)*4 switches the center row in the u layer on the
L face with > > the center row in the d layer on the L face. If you know
do a final > > u' you'll resolve the centers using an odd
number of quarter turns, > > which causes the "edge parity".
The last part of the alg is fixing > > the edges sort of via the
commutator principle and flipping edge > > groups around. It's not
actually the commutator principle, but I > > use the flip alg and
it's inverse to alternately mess up and restore > > the rest of the
cube. > > > > Hey David, you've got me thinking now, I wonder what
the shortest > > solution to the "parity issue" is? By the
parity issue I mean an > > alg that flips only one edge group, leaving
the rest of the cube > > untouched (ignoring center positions of
course). The common move r2 > > B2 U2 l U2 r' U2 r U2 F2 r F2
l' B2 r2 uses 15. I wonder if there > > is one better. The above
alg uses (r2 B2) as a setup algorithm for > > the real alg which is the
middle 11 moves. I wonder if there is an > > algorithm that just
directly solves the parity issue, rather than > > this one which uses
the form (Setup) (algorithm) (inverse of > > setup). Or I wonder if
there is a short way to do this using the > > commutator principle. > >
> > hmm...... > > > > Heh heh now you've got me thinking. I wonder
if we can beat 15 > > moves :) or even just find another alg that equals
it...... > > > > Chris > >
1515. Re: Timing device for iPAQ? From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 16:16:37 -0000
Jasmine, I've used PocketCounter. I think it used to be owned or
distributed by a company called JamSoft, but now it only seems to be
available on this site. I use it on a Dell Axim and it works fine even
though it doesn't appear to have been tested on one. It's a
free program. http://www.vtoy.fi/~malo/pocket.html Adam --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I think I may have just answered my own question: >
http://www.freewareppc.com/clock/stopwatch.shtml > > This one is *okay*
but I'd prefer something that's simpler, ie. > without so many
buttons all over the place and with a larger display > for the time. > >
Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > I installed a timer on my
iPAQ (Pocket Timer) which I've been using > > to time my solves. I
need to get a different one though because > this > > one only records
to tenths of a second. According to 'official' > > rules, I
really should be timing to hundredths of a second. I know > > there are
heaps of great online timers, but I prefer to sit on the > > bed or the
couch with my cube and use my iPAQ as the timing device. > > > > So...
can anyone recommend a timer which measures hundredths of a > > second
and is compatible with an iPAQ 3970 running PPC2002? (Per - - > > what
do you use?) > > > > Thanks, > > > > Jasmine.
1516. Re: [Speed cubing group]CALLING ALL EAST COAST CUBERS From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 16:22:57 -0000
I live in Central Virginia, just a few hours from Greensboro. As much as
I'd like to get to Calif. later this year, it's just too
expensive... I got permission to go to Toronto last year on my own but I
don't think my family is going to let me do it again without taking
them with me. ;-) However, an east coast get together would be a much
less expensive proposition. I wouldn't even mind if it was fairly
informal... just a sort of cube convention to meet, drum up some media
attention (especially if there's a tournament in FL next year), and
compete a little. So count me in for anything within about 500 miles of
Virginia. Thanks, Adam --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > I want to do the
following: > > 1)Hardwick, I really need to know when the next > meeting
of the Carolina Cubers is so I may be able to > attend. > > and > > 2)
is there a possibility of Greensboro, North > Carolina holding a summer
2004 official rubik's cube > championships? If Dave is out there,
please tell me > what kind of planning I would need to do/ money I >
would need to raise to make this happen? > > thanks everyone, and if you
are either a Carolina or > an East Coast cuber, PLEASE respond if you
are > interested in either venture :) > -K_ > >
__________________________________ > Do you Yahoo!? > Yahoo! Finance Tax
Center - File online. File on time. > http://taxes.yahoo.com/filing.html
1517. Re: 4x4x4 parity problem and solution From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 17:05:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Chris, > > > > > Hey David,
you've got me thinking now, I wonder what the > shortest > > >
solution to the "parity issue" is? > > > > What? You found my
73 movement solution unsatisfactory?! :) > > 73? I thought your solution
was u' - that was it, as I recall. Isn't > that 1 move? >
Details, details! :) The other 72 moves are there for esthetic reasons.
:) > > > > I've had the same thought. > > > > I think there's
something interesting in both parity algs you > posted. > > > > (R
F' U R' F) u (F' R U' F R') u' on a 3x3x3
flips two edges. > > > > > > It would be nice to find a 4x4x4 parity alg
about 12 moves, but > I > > wouldn't be surprised if 15 is the
limit. > > > > David > > [snip]
1518. Upcoming Tournys (was CALLING ALL EAST COAST CUBERS) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 20:01:39 -0000
I personally am very keen to host an official tournament sometime in the
near future. I am without a doubt going to the US competition this July
though, so I will be spending most of my time for the next three months
practicing like crazy for that competition. After July I will be free to
start getting in touch with my contacts to reserve a venue on campus.
Also, I already have several contacts for possible judges lined up.
Since this group is a place where most people gather, what is the
overall opinion on having an official US competition again before the
2005 Worlds. If me and Tyson can work it out it sounds like we'll
be doing an east coast seat over here in NC and a west coast seat over
in Pasadena. We could communicate the results via e-mail/telephone/etc.
and declare a US winner for each round and have a celebration at each
venue. Is this too much money for people to travel right before the
worlds? NC and California are on the most extreme ends of the continent
for you Midwest people. Would you guys be willing to travel to either
Cali. or NC? I would love to organize the east coast portion any time
after July. I think it would be about 100000 times better if we were
able to get Tyson and I to get a venue for the same weekend on both our
campuses and have a US competition again. What dates are better for
people? Would something this coming winter be good? Or maybe spring,
just a few months before the world competition? Tyson, are you fairly
free to reserve a venue any time you need one? If that is the case then
the date might depend on the day I am able to reserve a venue over here
(I'm trying to reserve the planetarium since my contact there
competed in US regional tournys back in the 80's and he could
probably identify with a cube competition again). If the date depends on
me, then I'll go ahead and start the ball rolling and reserve the
venue for several months down the road. Like I mentioned, I'm very
excited about organizing this competition, but my priorities right now
lie 100% with the US competition this summer. If any other East coast
people can't wait until this coming winter or later this year for
me to really dig in with my ideas, then please feel free to organize
something. After July I'll be ready to really give this everything
I've got, but for right now I've got some World Championship
redemption issues (as I've seen it put on the records lists) that
I'm dealing with :) Please everyone who would attend the East Coast
portion of this possibly 2nd US championps let me know when a good date
for you is. When I do go in to get the planetarium (fingers crossed) I
want to have several options of good dates for which I can go ahead and
try to reserve the place. Chris --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I live in Central Virginia, just a few hours from Greensboro.
As > much as I'd like to get to Calif. later this year, it's
just too > expensive... I got permission to go to Toronto last year on
my own > but I don't think my family is going to let me do it again
without > taking them with me. ;-) However, an east coast get together
would > be a much less expensive proposition. I wouldn't even mind
if it was > fairly informal... just a sort of cube convention to meet,
drum up > some media attention (especially if there's a tournament
in FL next > year), and compete a little. So count me in for anything
within > about 500 miles of Virginia. > Thanks, > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I want to do the following: > > > >
1)Hardwick, I really need to know when the next > > meeting of the
Carolina Cubers is so I may be able to > > attend. > > > > and > > > >
2) is there a possibility of Greensboro, North > > Carolina holding a
summer 2004 official rubik's cube > > championships? If Dave is out
there, please tell me > > what kind of planning I would need to do/
money I > > would need to raise to make this happen? > > > > thanks
everyone, and if you are either a Carolina or > > an East Coast cuber,
PLEASE respond if you are > > interested in either venture :) > > -K_ >
> > > __________________________________ > > Do you Yahoo!? > > Yahoo!
Finance Tax Center - File online. File on time. > >
http://taxes.yahoo.com/filing.html
1519. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 21:14:12 -0000
I would love to go to any competition this summer, but I'm afraid
that California and North Carolina are both too far for me to go this
year. We'll see if I can save some money and maybe I'll be
able to go. Jon --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I personally am very keen to host an
official tournament sometime in > the near future. I am without a doubt
going to the US competition > this July though, so I will be spending
most of my time for the next > three months practicing like crazy for
that competition. After July > I will be free to start getting in touch
with my contacts to reserve > a venue on campus. Also, I already have
several contacts for > possible judges lined up. Since this group is a
place where most > people gather, what is the overall opinion on having
an official US > competition again before the 2005 Worlds. If me and
Tyson can work > it out it sounds like we'll be doing an east coast
seat over here in > NC and a west coast seat over in Pasadena. We could
communicate the > results via e-mail/telephone/etc. and declare a US
winner for each > round and have a celebration at each venue. Is this
too much money > for people to travel right before the worlds? NC and
California are > on the most extreme ends of the continent for you
Midwest people. > Would you guys be willing to travel to either Cali. or
NC? > > I would love to organize the east coast portion any time after >
July. I think it would be about 100000 times better if we were able > to
get Tyson and I to get a venue for the same weekend on both our >
campuses and have a US competition again. > > What dates are better for
people? Would something this coming > winter be good? Or maybe spring,
just a few months before the world > competition? Tyson, are you fairly
free to reserve a venue any time > you need one? If that is the case
then the date might depend on the > day I am able to reserve a venue
over here (I'm trying to reserve > the planetarium since my contact
there competed in US regional > tournys back in the 80's and he
could probably identify with a cube > competition again). If the date
depends on me, then I'll go ahead > and start the ball rolling and
reserve the venue for several months > down the road. > > Like I
mentioned, I'm very excited about organizing this > competition,
but my priorities right now lie 100% with the US > competition this
summer. If any other East coast people can't wait > until this
coming winter or later this year for me to really dig in > with my
ideas, then please feel free to organize something. After > July
I'll be ready to really give this everything I've got, but for
> right now I've got some World Championship redemption issues (as
> I've seen it put on the records lists) that I'm dealing with
:) > > Please everyone who would attend the East Coast portion of this >
possibly 2nd US championps let me know when a good date for you is. >
When I do go in to get the planetarium (fingers crossed) I want to >
have several options of good dates for which I can go ahead and try > to
reserve the place. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ > <no_reply@y...>
wrote: > > I live in Central Virginia, just a few hours from Greensboro.
As > > much as I'd like to get to Calif. later this year, it's
just too > > expensive... I got permission to go to Toronto last year on
my own > > but I don't think my family is going to let me do it
again without > > taking them with me. ;-) However, an east coast get
together > would > > be a much less expensive proposition. I
wouldn't even mind if it > was > > fairly informal... just a sort
of cube convention to meet, drum up > > some media attention (especially
if there's a tournament in FL > next > > year), and compete a
little. So count me in for anything within > > about 500 miles of
Virginia. > > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the following: > > >
> > > 1)Hardwick, I really need to know when the next > > > meeting of
the Carolina Cubers is so I may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro, North > > >
Carolina holding a summer 2004 official rubik's cube > > >
championships? If Dave is out there, please tell me > > > what kind of
planning I would need to do/ money I > > > would need to raise to make
this happen? > > > > > > thanks everyone, and if you are either a
Carolina or > > > an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Finance Tax Center - File online. File on time. > > >
http://taxes.yahoo.com/filing.html
1520. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS) From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 22:53:39 -0000
Hi everyone, Yes Chris, I am fairly free to reserve a venue at any time.
Since it's much harder for you to secure a venue, you might as well
reserve a venue first and I'll try to get the same date and time
which should be almost certainly possible, especially if I reserve many
months in advance. The 2004 US Championships is still on for July 10 at
Caltech. I will get out an official schedule of events right after the
April 3rd competition. After April 3rd, I will be able to donate all my
cube-organization time to the national championships. Please fill in an
entry in the table I have created in the database so I can start to get
a vague idea of how many people will show up and how much
"national" attraction we are getting. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I personally am very keen to host an official tournament
sometime in > the near future. I am without a doubt going to the US
competition > this July though, so I will be spending most of my time
for the next > three months practicing like crazy for that competition.
After July > I will be free to start getting in touch with my contacts
to reserve > a venue on campus. Also, I already have several contacts
for > possible judges lined up. Since this group is a place where most >
people gather, what is the overall opinion on having an official US >
competition again before the 2005 Worlds. If me and Tyson can work > it
out it sounds like we'll be doing an east coast seat over here in >
NC and a west coast seat over in Pasadena. We could communicate the >
results via e-mail/telephone/etc. and declare a US winner for each >
round and have a celebration at each venue. Is this too much money > for
people to travel right before the worlds? NC and California are > on the
most extreme ends of the continent for you Midwest people. > Would you
guys be willing to travel to either Cali. or NC? > > I would love to
organize the east coast portion any time after > July. I think it would
be about 100000 times better if we were able > to get Tyson and I to get
a venue for the same weekend on both our > campuses and have a US
competition again. > > What dates are better for people? Would something
this coming > winter be good? Or maybe spring, just a few months before
the world > competition? Tyson, are you fairly free to reserve a venue
any time > you need one? If that is the case then the date might depend
on the > day I am able to reserve a venue over here (I'm trying to
reserve > the planetarium since my contact there competed in US regional
> tournys back in the 80's and he could probably identify with a
cube > competition again). If the date depends on me, then I'll go
ahead > and start the ball rolling and reserve the venue for several
months > down the road. > > Like I mentioned, I'm very excited
about organizing this > competition, but my priorities right now lie
100% with the US > competition this summer. If any other East coast
people can't wait > until this coming winter or later this year for
me to really dig in > with my ideas, then please feel free to organize
something. After > July I'll be ready to really give this
everything I've got, but for > right now I've got some World
Championship redemption issues (as > I've seen it put on the
records lists) that I'm dealing with :) > > Please everyone who
would attend the East Coast portion of this > possibly 2nd US championps
let me know when a good date for you is. > When I do go in to get the
planetarium (fingers crossed) I want to > have several options of good
dates for which I can go ahead and try > to reserve the place. > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, adam_s_ >
<no_reply@y...> wrote: > > I live in Central Virginia, just a few
hours from Greensboro. As > > much as I'd like to get to Calif.
later this year, it's just too > > expensive... I got permission to
go to Toronto last year on my own > > but I don't think my family
is going to let me do it again without > > taking them with me. ;-)
However, an east coast get together > would > > be a much less expensive
proposition. I wouldn't even mind if it > was > > fairly
informal... just a sort of cube convention to meet, drum up > > some
media attention (especially if there's a tournament in FL > next >
> year), and compete a little. So count me in for anything within > >
about 500 miles of Virginia. > > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the following: > > >
> > > 1)Hardwick, I really need to know when the next > > > meeting of
the Carolina Cubers is so I may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro, North > > >
Carolina holding a summer 2004 official rubik's cube > > >
championships? If Dave is out there, please tell me > > > what kind of
planning I would need to do/ money I > > > would need to raise to make
this happen? > > > > > > thanks everyone, and if you are either a
Carolina or > > > an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Finance Tax Center - File online. File on time. > > >
http://taxes.yahoo.com/filing.html
1521. Table/Database From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Mar 2004 22:58:13 -0000
Hi everyone, As I just mentioned, I have created a table in the database
section. Please sign-up if you are considering to attend the US
Championships in 2004. This is so I can get a rough idea of the order of
magnitude of the number of participants. -Tyson
1522. Re: Upcoming Tournys (was CALLING ALL EAST COAST CUBERS) From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 01:57:28 -0000
I live on the east coast (Rhode Island) and i'm interested in going
to a tournament. A good time would be the winter maybe around news
years. The only problem is that NC is fairly close to the worlds in FL
which i will definately be at. I don't know if I would be able to
travel down that way twice in such a short time period. I think NYC
would be a good close place but I realize the world doesn't revolve
around me and I don't think I could handle organizing one by
myself. Wherever it is, I'll make an effort to attend though.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I personally am very keen to host an
official tournament sometime in > the near future. I am without a doubt
going to the US competition > this July though, so I will be spending
most of my time for the next > three months practicing like crazy for
that competition. After July > I will be free to start getting in touch
with my contacts to reserve > a venue on campus. Also, I already have
several contacts for > possible judges lined up. Since this group is a
place where most > people gather, what is the overall opinion on having
an official US > competition again before the 2005 Worlds. If me and
Tyson can work > it out it sounds like we'll be doing an east coast
seat over here in > NC and a west coast seat over in Pasadena. We could
communicate the > results via e-mail/telephone/etc. and declare a US
winner for each > round and have a celebration at each venue. Is this
too much money > for people to travel right before the worlds? NC and
California are > on the most extreme ends of the continent for you
Midwest people. > Would you guys be willing to travel to either Cali. or
NC? > > I would love to organize the east coast portion any time after >
July. I think it would be about 100000 times better if we were able > to
get Tyson and I to get a venue for the same weekend on both our >
campuses and have a US competition again. > > What dates are better for
people? Would something this coming > winter be good? Or maybe spring,
just a few months before the world > competition? Tyson, are you fairly
free to reserve a venue any time > you need one? If that is the case
then the date might depend on the > day I am able to reserve a venue
over here (I'm trying to reserve > the planetarium since my contact
there competed in US regional > tournys back in the 80's and he
could probably identify with a cube > competition again). If the date
depends on me, then I'll go ahead > and start the ball rolling and
reserve the venue for several months > down the road. > > Like I
mentioned, I'm very excited about organizing this > competition,
but my priorities right now lie 100% with the US > competition this
summer. If any other East coast people can't wait > until this
coming winter or later this year for me to really dig in > with my
ideas, then please feel free to organize something. After > July
I'll be ready to really give this everything I've got, but for
> right now I've got some World Championship redemption issues (as
> I've seen it put on the records lists) that I'm dealing with
:) > > Please everyone who would attend the East Coast portion of this >
possibly 2nd US championps let me know when a good date for you is. >
When I do go in to get the planetarium (fingers crossed) I want to >
have several options of good dates for which I can go ahead and try > to
reserve the place. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ > <no_reply@y...>
wrote: > > I live in Central Virginia, just a few hours from Greensboro.
As > > much as I'd like to get to Calif. later this year, it's
just too > > expensive... I got permission to go to Toronto last year on
my own > > but I don't think my family is going to let me do it
again without > > taking them with me. ;-) However, an east coast get
together > would > > be a much less expensive proposition. I
wouldn't even mind if it > was > > fairly informal... just a sort
of cube convention to meet, drum up > > some media attention (especially
if there's a tournament in FL > next > > year), and compete a
little. So count me in for anything within > > about 500 miles of
Virginia. > > Thanks, > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > >
<craptastic_crap@y...> wrote: > > > I want to do the following: > > >
> > > 1)Hardwick, I really need to know when the next > > > meeting of
the Carolina Cubers is so I may be able to > > > attend. > > > > > > and
> > > > > > 2) is there a possibility of Greensboro, North > > >
Carolina holding a summer 2004 official rubik's cube > > >
championships? If Dave is out there, please tell me > > > what kind of
planning I would need to do/ money I > > > would need to raise to make
this happen? > > > > > > thanks everyone, and if you are either a
Carolina or > > > an East Coast cuber, PLEASE respond if you are > > >
interested in either venture :) > > > -K_ > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Finance Tax Center - File online. File on time. > > >
http://taxes.yahoo.com/filing.html
1523. 2003 tournament times... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 07:09:17 -0000
Is there anywhere I can take a look at the times recorded from the 2003
US Tournament and/or World Tournament? I'm interested to see what
times qualified to compete and the times of those who advanced to the
following rounds, so I can get a general idea of what to expect in July.
thanks. -Chris
1524. Re: 2003 tournament times... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 15:49:07 -0000
on speedcubingdotcom, right below the picture of Toronto, click on Full
corrected results of the world championship. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Is there anywhere I can take a look at the times recorded from
the > 2003 US Tournament and/or World Tournament? I'm interested to
see > what times qualified to compete and the times of those who
advanced > to the following rounds, so I can get a general idea of what
to > expect in July. thanks. > > -Chris
1525. Re: [Speed cubing group] Re: Upcoming Tournys (was CALLING ALL
EAST COAST CUBERS) From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 11:47:43 -0800 (PST)
Hardwick! Since we live so close, is it ok to make concurrent travel
plans, I can try to foot the money to get to Cali but my mother isnt too
keen on me going alone...hit me back at my personal email. thanks -K-
tmao@... wrote: Hi everyone, Yes Chris, I am fairly free to reserve a
venue at any time. Since it's much harder for you to secure a
venue, you might as well reserve a venue first and I'll try to get
the same date and time which should be almost certainly possible,
especially if I reserve many months in advance. The 2004 US
Championships is still on for July 10 at Caltech. I will get out an
official schedule of events right after the April 3rd competition. After
April 3rd, I will be able to donate all my cube-organization time to the
national championships. Please fill in an entry in the table I have
created in the database so I can start to get a vague idea of how many
people will show up and how much "national" attraction we are
getting. -Tyson --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
wrote: > I personally am very keen to host an official tournament
sometime in > the near future. I am without a doubt going to the US
competition > this July though, so I will be spending most of my time
for the next > three months practicing like crazy for that competition.
After July > I will be free to start getting in touch with my contacts
to reserve > a venue on campus. Also, I already have several contacts
for > possible judges lined up. Since this group is a place where most >
people gather, what is the overall opinion on having an official US >
competition again before the 2005 Worlds. If me and Tyson can work > it
out it sounds like we'll be doing an east coast seat over here in >
NC and a west coast seat over in Pasadena. We could communicate the >
results via e-mail/telephone/etc. and declare a US winner for each >
round and have a celebration at each venue. Is this too much money > for
people to travel right before the worlds? NC and California are > on the
most extreme ends of the continent for you Midwest people. > Would you
guys be willing to travel to either Cali. or NC? > > I would love to
organize the east coast portion any time after > July. I think it would
be about 100000 times better if we were able > to get Tyson and I to get
a venue for the same weekend on both our > campuses and have a US
competition again. > > What dates are better for people? Would something
this coming > winter be good? Or maybe spring, just a few months before
the world > competition? Tyson, are you fairly free to reserve a venue
any time > you need one? If that is the case then the date might depend
on the > day I am able to reserve a venue over here (I'm trying to
reserve > the planetarium since my contact there competed in US regional
> tournys back in the 80's and he could probably identify with a
cube > competition again). If the date depends on me, then I'll go
ahead > and start the ball rolling and reserve the venue for several
months > down the road. > > Like I mentioned, I'm very excited
about organizing this > competition, but my priorities right now lie
100% with the US > competition this summer. If any other East coast
people can't wait > until this coming winter or later this year for
me to really dig in > with my ideas, then please feel free to organize
something. After > July I'll be ready to really give this
everything I've got, but for > right now I've got some World
Championship redemption issues (as > I've seen it put on the
records lists) that I'm dealing with :) > > Please everyone who
would attend the East Coast portion of this > possibly 2nd US championps
let me know when a good date for you is. > When I do go in to get the
planetarium (fingers crossed) I want to > have several options of good
dates for which I can go ahead and try > to reserve the place. > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, adam_s_ > wrote: > >
I live in Central Virginia, just a few hours from Greensboro. As > >
much as I'd like to get to Calif. later this year, it's just
too > > expensive... I got permission to go to Toronto last year on my
own > > but I don't think my family is going to let me do it again
without > > taking them with me. ;-) However, an east coast get together
> would > > be a much less expensive proposition. I wouldn't even
mind if it > was > > fairly informal... just a sort of cube convention
to meet, drum up > > some media attention (especially if there's a
tournament in FL > next > > year), and compete a little. So count me in
for anything within > > about 500 miles of Virginia. > > Thanks, > >
Adam > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
> > wrote: > > > I want to do the following: > > > > > > 1)Hardwick, I
really need to know when the next > > > meeting of the Carolina Cubers
is so I may be able to > > > attend. > > > > > > and > > > > > > 2) is
there a possibility of Greensboro, North > > > Carolina holding a summer
2004 official rubik's cube > > > championships? If Dave is out
there, please tell me > > > what kind of planning I would need to do/
money I > > > would need to raise to make this happen? > > > > > >
thanks everyone, and if you are either a Carolina or > > > an East Coast
cuber, PLEASE respond if you are > > > interested in either venture :) >
> > -K_ > > > > > > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Finance Tax Center - File online. File on time. > >
> http://taxes.yahoo.com/filing.html Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Finance Tax
Center - File online. File on time. [Non-text portions of this message
have been removed]
1526. [Speed cubing group] Website enters 2nd Development Phase From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 12:17:17 -0800 (PST)
Well, your voices were heard, and I have tried to design a dynamic site
frame for everyone's purposes, here are some highlights: -dynamic
contest system, supporting any one puzzle type: 2x2-5x5, square 1,
pyraminx and megaminx with any one solvetype: speed, super, hyper,
underwater, one handed, blind. many combinations of contests will be
provided on a regular basis. Skill points, which will be managed in your
user profile, will be given out to the top three contenders in each of
these contests. -dynamic algorithm post: algorithms for any solving
method will be posted and organized on a regular basis, and your input
will be readily accepted as to the efficiency and/or necessity of such
algorithms. -dynamic profile system: profiles will include a personal
picture, personal best time, personal average, and your very own video
(cap @ 2MB). Profiles are searchable and editable. -dynamic article
system: articles written by the site's reporters (application
process used for those who wish to be reporters, email me if you want to
and what you could offer to the site and how often :) ) will touch on a
variety of cubing subjects such as: method comparison, cube maintenance,
and notation standardization prospects. Tentative site completion date
4/12/04 Tell me what you think! --------------------------------- Do you
Yahoo!? Yahoo! Finance Tax Center - File online. File on time. [Non-text
portions of this message have been removed]
I've been hit... I'm not exactly sure what's going to
happen right now but there will be impacts on the summer tournament and
any tournament that Chris decides to hold. Read below... we're
working it out right now. Hi Tyson I have had quite a lot of negative
feedback from people who don't think that a local event should be
allowed to break the records - the pressure of a local event being much
less than a world or national event. Not sure what to suggest but think
that the record if it gets broken can still be submitted as a new record
to rubiks.com, speedcubing.com and Guinness but the "official"
fastest time and "official" record remain until beaten at
National or International level ? Thoughts ? Dave
Just my personal opinions on this issue. I think that as long as a
tournament is setup to meet official rules, then it shouldn't
matter whether or not it is a national event or not. If a record is set,
it should count as the official record. What if someone broke a Guinness
record in front a judge and according to all the rules, but they turned
it down because not enough people were watching the person perform? What
if someone came along who was really the next Tiger Woods of cubing and
absolutely shattered the fastest average record and we had to say,
"sorry your amazing record does not count because this tournament
is not a national tournament." I think it is wrong to not allow any
record set to be official. Seriously, we all know that if there are
enough tournaments held, then by the law of probability someone will
have almost all edges solved after finishing the corners, or someone
will skip the PLL or OLL step and get a time faster than what we all
normally achieve. The record WILL one day be less than 10 seconds if we
have enough tournaments. Someone will get a lucky time, it is bound to
happen if enough official attempts are taken. Sorry, but I have some
very strong opinions on this issue. A record set at a tournament with
impartial judges and that follows all the other rules that we have
defined as official should be the new record. As an "Official World
Record holder" myself I would rather see someone shatter my
one-handed 3x3x3 record in a local tournament and have their attempt be
the new official record than to see someone who is better than me record
an official time much better than mine, but my record still count. That
doesn't make any sense to me. As a record holder I totally
disagree. Any record set should count, regardless of whether or not the
tournament has official enough status. If the tournament meets the
official RCC rules, then all records set there should count, period.
Chris --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
I've been hit... I'm not exactly sure what's going to
happen right now but there will be > impacts on the summer tournament
and any tournament that Chris decides to hold. Read > below...
we're working it out right now. > > Hi Tyson > I have had quite a
lot of negative feedback from people who don't think that > a local
event should be allowed to break the records - the pressure of a > local
event being much less than a world or national event. > Not sure what to
suggest but think that the record if it gets broken can > still be
submitted as a new record to rubiks.com, speedcubing.com and > Guinness
but the "official" fastest time and "official"
record remain until > beaten at National or International level ? >
Thoughts ? > Dave
1529. Re: Timing device for iPAQ? From: "Keith Sauer" <Keith.sauer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 04:05:48 -0000
I agree... PocketCounter is terrific for the iPAQ 3970 which runs
PocketPC 2002. However, PocketCounter is not compatible with PocketPC
2003 devices. So, unfortunately it does not work on any of the new
killer HP iPAQ handhelds.... << shameless plug... I'm a
mechanical engineer for HP and design the iPAQ handhelds ;) >> Attention
all whiz-bang programmers. I will donate an HP iPAQ to the the person
who develops a cube timer for Windows Mobile 2003 that is easy to use
and has the following features: (similar to Dan Knight's CubeTimer)
1. Generates a random 25 move scrambling alg. 2. Floating 12 solve
average. 3. Min and max times 4. Best and worst session averages 5.
Rubik's background theme. Email me the program and I will select
the best entry as the winner. May 31st is the deadline. Good luck and
email me if you have questions. Keith --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > Jasmine, > I've used PocketCounter. I think it used to be
owned or distributed > by a company called JamSoft, but now it only
seems to be available on > this site. I use it on a Dell Axim and it
works fine even though it > doesn't appear to have been tested on
one. It's a free program. > http://www.vtoy.fi/~malo/pocket.html >
Adam > > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I think I may have just answered my own
question: > > http://www.freewareppc.com/clock/stopwatch.shtml > > > >
This one is *okay* but I'd prefer something that's simpler,
ie. > > without so many buttons all over the place and with a larger >
display > > for the time. > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I installed a timer on my iPAQ (Pocket
Timer) which I've been > using > > > to time my solves. I need to
get a different one though because > > this > > > one only records to
tenths of a second. According to 'official' > > > rules, I
really should be timing to hundredths of a second. I > know > > > there
are heaps of great online timers, but I prefer to sit on > the > > > bed
or the couch with my cube and use my iPAQ as the timing > device. > > >
> > > So... can anyone recommend a timer which measures hundredths of a
> > > second and is compatible with an iPAQ 3970 running PPC2002? (Per -
> - > > > what do you use?) > > > > > > Thanks, > > > > > > Jasmine.
1530. You think WE'RE good at puzzles?? (semi-off topic) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 04:50:16 -0000
About two years ago, I think, the magician David Blaine started a
'treasure hunt.' He wrote a book, and in the book were
hundreds of clues. In the form of anagrams, hyroglyphs, binary, all
sorts of puzzles. The clues would lead to somewhere in the continental
United States where 100,000 dollars was hidden. Someone decoded ALLL of
them, and found it. Here's the site about it:
http://www.fools-errand.com/08-curiosities/david-blaine.htm Here's
all the puzzles this guy sorted out (I don't get it either):
http://www.fools-errand.com/08-curiosities/db/forty-one.htm
1531. Re: You think WE'RE good at puzzles?? (semi-off
topic) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 04:59:39 -0000
AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I could've used 100 grand!
1532. Re: [Speed cubing group] Re: You think WE'RE good at
puzzles?? (semi-off topic) From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Mar 2004 23:09:19 -0600
> > >AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I could've used 100
grand! > > > Maybe we can get D. B. to set up the puzzles again and we
can speed solve them? > > >Yahoo! Groups Links > > > > > > > > -- AIM:
dogcannibal MSN: dougreed@...
I think both have a case On the one site, you have to define what is an
official record, and on the other site a more local event might have
less presure or competion. But when you win a big tournament, sure this
will be more important as a record time. To win a more local event is
nice but you might have not enough competition to feel a big winner. I
gues the price on a local event is to set a record time. My experience
is that it makes no difference, pressure ,stress, if it is a big
tournament or a more local event. Only during training with friends I
can now perform as expected. One things remains a fact a Chris stated,
someone will get a lucky time, this it is bound to happen. I would
consider only an official average record the official fastes cuber in
the world. Not the one with the fastes solve Some predictions 3x3x3
record 13.5 this year 3x3x3 average 16.5 seconds this year 3x3x3 record
11.0 seconds within the upcomming 2 years 3x3x3 average 15.5 seconds
withing the upcomming 2 years Ton --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Just my personal opinions on this issue. I think that as long
as a > tournament is setup to meet official rules, then it
shouldn't matter > whether or not it is a national event or not. If
a record is set, > it should count as the official record. What if
someone broke a > Guinness record in front a judge and according to all
the rules, but > they turned it down because not enough people were
watching the > person perform? What if someone came along who was really
the next > Tiger Woods of cubing and absolutely shattered the fastest
average > record and we had to say, "sorry your amazing record does
not count > because this tournament is not a national tournament."
I think it > is wrong to not allow any record set to be official. > >
Seriously, we all know that if there are enough tournaments held, > then
by the law of probability someone will have almost all edges > solved
after finishing the corners, or someone will skip the PLL or > OLL step
and get a time faster than what we all normally achieve. > The record
WILL one day be less than 10 seconds if we have enough > tournaments.
Someone will get a lucky time, it is bound to happen > if enough
official attempts are taken. > > Sorry, but I have some very strong
opinions on this issue. A record > set at a tournament with impartial
judges and that follows all the > other rules that we have defined as
official should be the new > record. As an "Official World Record
holder" myself I would rather > see someone shatter my one-handed
3x3x3 record in a local tournament > and have their attempt be the new
official record than to see > someone who is better than me record an
official time much better > than mine, but my record still count. That
doesn't make any sense > to me. > > As a record holder I totally
disagree. Any record set should count, > regardless of whether or not
the tournament has official enough > status. If the tournament meets the
official RCC rules, then all > records set there should count, period. >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > I've been hit... I'm not exactly sure what's
going to happen right > now but there will be > > impacts on the summer
tournament and any tournament that Chris > decides to hold. Read > >
below... we're working it out right now. > > > > Hi Tyson > > I
have had quite a lot of negative feedback from people who don't >
think that > > a local event should be allowed to break the records -
the > pressure of a > > local event being much less than a world or
national event. > > Not sure what to suggest but think that the record
if it gets > broken can > > still be submitted as a new record to
rubiks.com, speedcubing.com > and > > Guinness but the
"official" fastest time and "official" record >
remain until > > beaten at National or International level ? > >
Thoughts ? > > Dave
1534. [Speed cubing group] Re: You think WE'RE good at puzzles??
(semi-off topic) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 05:38:11 -0000
I just got through the general idea of the puzzle. DAMN that was
amazing. Unbelieveable on David Blaine for making and Unbelievable on
the fellow who decoded it. I wouldn't have known where to start.
That is absolutely amazing. Anyone else have stories like this? Daniel
--- In speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...>
wrote: > > > > > >AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I
could've used 100 grand! > > > > > > > Maybe we can get D. B. to
set up the puzzles again and we can speed > solve them? > > > > > >
>Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > -- > AIM:
dogcannibal > MSN: dougreed@h...
1535. Re: You think WE'RE good at puzzles?? (semi-off
topic) From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 05:41:10 -0000
Trust me, it /wasn't/ very easy. I sorta figured out the first
couple of clues, but then got completely lost at the hiroglyphics(sp).
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > AND NO ONE TOLD ME ABOUT THIS!?!?! Damn, I
could've used 100 grand!
1536. Re: You think WE'RE good at puzzles?? (semi-off
topic) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 05:57:25 -0000
Absolutely amazing display of ingenuity. That applies both to David
Blaine for making it and to the person who figured it out. I am in awe.
Reading through the solution was very, very cool. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Trust me, it /wasn't/ very easy. I
sorta figured out the first couple > of clues, but then got completely
lost at the hiroglyphics(sp). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > AND NO ONE TOLD ME ABOUT THIS!?!?! Damn,
I could've used 100 grand!
That's my biggest concern... the whole idea that a record of the
"fastest" solve is meaningless. Lucky cases WILL happen. It
doesn't matter how many times you scramble the cube. What do you
guys think about the official "fastest" record being the
average middle 10 of 12 solves that we've all been doing? At my
tournament, those that make it into the final round will have completed
12 solves. Gah... I am SO stressed right now. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube <no_reply@y...>
wrote: > I think both have a case > > On the one site, you have to
define what is an official record, and > on the other site a more local
event might have less presure or > competion. > > But when you win a big
tournament, sure this will be more important > as a record time. To win
a more local event is nice but you might > have not enough competition
to feel a big winner. I gues the price on > a local event is to set a
record time. > > My experience is that it makes no difference, pressure
,stress, if it > is a big tournament or a more local event. Only during
training with > friends I can now perform as expected. > > One things
remains a fact a Chris stated, someone will get a lucky > time, this it
is bound to happen. I would consider only an official > average record
the official fastes cuber in the world. Not the one > with the fastes
solve > > Some predictions > 3x3x3 record 13.5 this year > 3x3x3 average
16.5 seconds this year > > 3x3x3 record 11.0 seconds within the
upcomming 2 years > 3x3x3 average 15.5 seconds withing the upcomming 2
years > > Ton > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> <no_reply@y...> wrote: > > Just my personal opinions on this issue.
I think that as long as a > > tournament is setup to meet official
rules, then it shouldn't > matter > > whether or not it is a
national event or not. If a record is set, > > it should count as the
official record. What if someone broke a > > Guinness record in front a
judge and according to all the rules, > but > > they turned it down
because not enough people were watching the > > person perform? What if
someone came along who was really the next > > Tiger Woods of cubing and
absolutely shattered the fastest average > > record and we had to say,
"sorry your amazing record does not count > > because this
tournament is not a national tournament." I think it > > is wrong
to not allow any record set to be official. > > > > Seriously, we all
know that if there are enough tournaments held, > > then by the law of
probability someone will have almost all edges > > solved after
finishing the corners, or someone will skip the PLL or > > OLL step and
get a time faster than what we all normally achieve. > > The record WILL
one day be less than 10 seconds if we have enough > > tournaments.
Someone will get a lucky time, it is bound to happen > > if enough
official attempts are taken. > > > > Sorry, but I have some very strong
opinions on this issue. A > record > > set at a tournament with
impartial judges and that follows all the > > other rules that we have
defined as official should be the new > > record. As an "Official
World Record holder" myself I would rather > > see someone shatter
my one-handed 3x3x3 record in a local > tournament > > and have their
attempt be the new official record than to see > > someone who is better
than me record an official time much better > > than mine, but my record
still count. That doesn't make any sense > > to me. > > > > As a
record holder I totally disagree. Any record set should > count, > >
regardless of whether or not the tournament has official enough > >
status. If the tournament meets the official RCC rules, then all > >
records set there should count, period. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > I've
been hit... I'm not exactly sure what's going to happen >
right > > now but there will be > > > impacts on the summer tournament
and any tournament that Chris > > decides to hold. Read > > > below...
we're working it out right now. > > > > > > Hi Tyson > > > I have
had quite a lot of negative feedback from people who don't > >
think that > > > a local event should be allowed to break the records -
the > > pressure of a > > > local event being much less than a world or
national event. > > > Not sure what to suggest but think that the record
if it gets > > broken can > > > still be submitted as a new record to
rubiks.com, speedcubing.com > > and > > > Guinness but the
"official" fastest time and "official" record > >
remain until > > > beaten at National or International level ? > > >
Thoughts ? > > > Dave
I'm wondering about the "lot of negative feedback" that
Dave have received about this. There cant be too many ppl outside of
this group that is too concerned about this, and i havent read that many
in here have a problem with this. As you say, eventually someone will
get a lucky solve in an official tournament too and the official fastest
solve will go below 10 sec. It's just a question of time. Terje
-----Original Message----- From: tmao@... [mailto:tmao@...] Sent:
Thursday, April 01, 2004 9:54 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
"Officialness" That's my biggest concern... the whole
idea that a record of the "fastest" solve is meaningless.
Lucky cases WILL happen. It doesn't matter how many times you
scramble the cube. What do you guys think about the official
"fastest" record being the average middle 10 of 12 solves that
we've all been doing? At my tournament, those that make it into the
final round will have completed 12 solves. Gah... I am SO stressed right
now. --- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > I think both have a case > > On the one
site, you have to define what is an official record, and > on the other
site a more local event might have less presure or > competion. > > But
when you win a big tournament, sure this will be more important > as a
record time. To win a more local event is nice but you might > have not
enough competition to feel a big winner. I gues the price on > a local
event is to set a record time. > > My experience is that it makes no
difference, pressure ,stress, if it > is a big tournament or a more
local event. Only during training with > friends I can now perform as
expected. > > One things remains a fact a Chris stated, someone will get
a lucky > time, this it is bound to happen. I would consider only an
official > average record the official fastes cuber in the world. Not
the one > with the fastes solve > > Some predictions > 3x3x3 record 13.5
this year > 3x3x3 average 16.5 seconds this year > > 3x3x3 record 11.0
seconds within the upcomming 2 years > 3x3x3 average 15.5 seconds
withing the upcomming 2 years > > Ton > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Just my personal opinions on this issue. I think that as long
as a > > tournament is setup to meet official rules, then it
shouldn't > matter > > whether or not it is a national event or
not. If a record is set, > > it should count as the official record.
What if someone broke a > > Guinness record in front a judge and
according to all the rules, > but > > they turned it down because not
enough people were watching the > > person perform? What if someone came
along who was really the next > > Tiger Woods of cubing and absolutely
shattered the fastest average > > record and we had to say, "sorry
your amazing record does not count > > because this tournament is not a
national tournament." I think it > > is wrong to not allow any
record set to be official. > > > > Seriously, we all know that if there
are enough tournaments held, > > then by the law of probability someone
will have almost all edges > > solved after finishing the corners, or
someone will skip the PLL or > > OLL step and get a time faster than
what we all normally achieve. > > The record WILL one day be less than
10 seconds if we have enough > > tournaments. Someone will get a lucky
time, it is bound to happen > > if enough official attempts are taken. >
> > > Sorry, but I have some very strong opinions on this issue. A >
record > > set at a tournament with impartial judges and that follows
all the > > other rules that we have defined as official should be the
new > > record. As an "Official World Record holder" myself I
would rather > > see someone shatter my one-handed 3x3x3 record in a
local > tournament > > and have their attempt be the new official record
than to see > > someone who is better than me record an official time
much better > > than mine, but my record still count. That doesn't
make any sense > > to me. > > > > As a record holder I totally disagree.
Any record set should > count, > > regardless of whether or not the
tournament has official enough > > status. If the tournament meets the
official RCC rules, then all > > records set there should count, period.
> > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > I've been hit... I'm not exactly sure
what's going to happen > right > > now but there will be > > >
impacts on the summer tournament and any tournament that Chris > >
decides to hold. Read > > > below... we're working it out right
now. > > > > > > Hi Tyson > > > I have had quite a lot of negative
feedback from people who don't > > think that > > > a local event
should be allowed to break the records - the > > pressure of a > > >
local event being much less than a world or national event. > > > Not
sure what to suggest but think that the record if it gets > > broken can
> > > still be submitted as a new record to rubiks.com, speedcubing.com
> > and > > > Guinness but the "official" fastest time and
"official" record > > remain until > > > beaten at National or
International level ? > > > Thoughts ? > > > Dave Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
I guess I do see some of their concern in having too many events and
thus diffusing the "hype" about the Rubik's cube... I am
beginning to believe that the idea of the record for "fastest
solve" is flawed. As you all have mentioned, if the record is
broken with a lucky solve and set at something ridiculous such as 8
seconds, the record becomes meaningless. Perhaps the RCC would consider
changing their idea of the record to the average. The Rubik's Cube
record is unlike other sporting events. There isn't really a lucky
"100 meter dash". How fast you can run that race is determined
by your physical body as well as your mental concentration. I understand
that pressure is a large factor in an international competition... but
is it really fair to consider pressure as to determine a record? It
could also be argued that pressure provides an advantageous andrenaline
rush or something... I don't know. Well, the April 3rd competition
will most certainly go on. The July 10 summer championships is still
on... even if we aren't allowed to break world records,
there's no reason why speedcubing.com can't have a record
category for unofficial official tournament records and such. Hopefully
we can get some more concrete answers for the July 10 tournament. Does
anyone know if the French competition is official? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@w...> wrote: > I'm wondering about the
"lot of negative feedback" that Dave have received > about
this. There cant be too many ppl outside of this group that is too >
concerned about this, and i havent read that many in here have a problem
> with this. > > As you say, eventually someone will get a lucky solve
in an official > tournament too and the official fastest solve will go
below 10 sec. It's > just a question of time. > > Terje > >
-----Original Message----- > From: tmao@i... [mailto:tmao@i...] > Sent:
Thursday, April 01, 2004 9:54 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: "Officialness" > > > That's my biggest concern... the
whole idea that a record of the "fastest" > solve is >
meaningless. Lucky cases WILL happen. It doesn't matter how many
times you > scramble > the cube. > > What do you guys think about the
official "fastest" record being the average > middle 10 of >
12 solves that we've all been doing? At my tournament, those that
make it > into the final > round will have completed 12 solves. > >
Gah... I am SO stressed right now. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube <no_reply@y...>
> wrote: > > I think both have a case > > > > On the one site, you have
to define what is an official record, and > > on the other site a more
local event might have less presure or > > competion. > > > > But when
you win a big tournament, sure this will be more important > > as a
record time. To win a more local event is nice but you might > > have
not enough competition to feel a big winner. I gues the price on > > a
local event is to set a record time. > > > > My experience is that it
makes no difference, pressure ,stress, if it > > is a big tournament or
a more local event. Only during training with > > friends I can now
perform as expected. > > > > One things remains a fact a Chris stated,
someone will get a lucky > > time, this it is bound to happen. I would
consider only an official > > average record the official fastes cuber
in the world. Not the one > > with the fastes solve > > > > Some
predictions > > 3x3x3 record 13.5 this year > > 3x3x3 average 16.5
seconds this year > > > > 3x3x3 record 11.0 seconds within the upcomming
2 years > > 3x3x3 average 15.5 seconds withing the upcomming 2 years > >
> > Ton > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> <no_reply@y...> wrote: > > > Just my personal opinions on this
issue. I think that as long as a > > > tournament is setup to meet
official rules, then it shouldn't > > matter > > > whether or not
it is a national event or not. If a record is set, > > > it should count
as the official record. What if someone broke a > > > Guinness record in
front a judge and according to all the rules, > > but > > > they turned
it down because not enough people were watching the > > > person
perform? What if someone came along who was really the next > > > Tiger
Woods of cubing and absolutely shattered the fastest average > > >
record and we had to say, "sorry your amazing record does not count
> > > because this tournament is not a national tournament." I
think it > > > is wrong to not allow any record set to be official. > >
> > > > Seriously, we all know that if there are enough tournaments
held, > > > then by the law of probability someone will have almost all
edges > > > solved after finishing the corners, or someone will skip the
PLL or > > > OLL step and get a time faster than what we all normally
achieve. > > > The record WILL one day be less than 10 seconds if we
have enough > > > tournaments. Someone will get a lucky time, it is
bound to happen > > > if enough official attempts are taken. > > > > > >
Sorry, but I have some very strong opinions on this issue. A > > record
> > > set at a tournament with impartial judges and that follows all the
> > > other rules that we have defined as official should be the new > >
> record. As an "Official World Record holder" myself I would
rather > > > see someone shatter my one-handed 3x3x3 record in a local >
> tournament > > > and have their attempt be the new official record
than to see > > > someone who is better than me record an official time
much better > > > than mine, but my record still count. That
doesn't make any sense > > > to me. > > > > > > As a record holder
I totally disagree. Any record set should > > count, > > > regardless of
whether or not the tournament has official enough > > > status. If the
tournament meets the official RCC rules, then all > > > records set
there should count, period. > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > >
I've been hit... I'm not exactly sure what's going to
happen > > right > > > now but there will be > > > > impacts on the
summer tournament and any tournament that Chris > > > decides to hold.
Read > > > > below... we're working it out right now. > > > > > > >
> Hi Tyson > > > > I have had quite a lot of negative feedback from
people who don't > > > think that > > > > a local event should be
allowed to break the records - the > > > pressure of a > > > > local
event being much less than a world or national event. > > > > Not sure
what to suggest but think that the record if it gets > > > broken can >
> > > still be submitted as a new record to rubiks.com, speedcubing.com
> > > and > > > > Guinness but the "official" fastest time and
"official" record > > > remain until > > > > beaten at
National or International level ? > > > > Thoughts ? > > > > Dave > > >
> > Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
Not sure who if anyone has considered what the set of records should be
in speedcubing. I absolutely agree that the event shouldnt matter so
long as there is an offical presence to ratify the times. To lose sight
of the fastest ever solve in official competition would be a shame but
clearly a fastest average is a better indication. Its the difference
between Bob Beamon's long jump record and having Carl Lewis jump a
consistent series for example (ok not a good example as long jumping
doesn't keep track of the best series). I noticed during the
discussion about notation that someone pointed out the problem of trying
to determine anything through such a wide variety of parties and that
some sort of official body/committtee would be better. I would say that
this is a similar issue. A list of official world records or potential
world records approved by such a body would make sense - it doesn't
have to be set it stone, it can always be reviewed. Duncan -----
Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 01,
2004 10:55 AM Subject: [Speed cubing group] Re: "Officialness"
> I guess I do see some of their concern in having too many events and
thus diffusing the > "hype" about the Rubik's cube... I
am beginning to believe that the idea of the record for > "fastest
solve" is flawed. As you all have mentioned, if the record is
broken with a lucky > solve and set at something ridiculous such as 8
seconds, the record becomes > meaningless. Perhaps the RCC would
consider changing their idea of the record to the > average. > > The
Rubik's Cube record is unlike other sporting events. There
isn't really a lucky "100 > meter dash". How fast you can
run that race is determined by your physical body as well > as your
mental concentration. > > I understand that pressure is a large factor
in an international competition... but is it really > fair to consider
pressure as to determine a record? It could also be argued that pressure
> provides an advantageous andrenaline rush or something... I don't
know. > > Well, the April 3rd competition will most certainly go on. The
July 10 summer > championships is still on... even if we aren't
allowed to break world records, there's no > reason why
speedcubing.com can't have a record category for unofficial
official > tournament records and such. Hopefully we can get some more
concrete answers for the > July 10 tournament. > > Does anyone know if
the French competition is official? > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" >
<terje.kristensen@w...> wrote: > > I'm wondering about the
"lot of negative feedback" that Dave have received > > about
this. There cant be too many ppl outside of this group that is too > >
concerned about this, and i havent read that many in here have a problem
> > with this. > > > > As you say, eventually someone will get a lucky
solve in an official > > tournament too and the official fastest solve
will go below 10 sec. It's > > just a question of time. > > > >
Terje > > > > -----Original Message----- > > From: tmao@i...
[mailto:tmao@i...] > > Sent: Thursday, April 01, 2004 9:54 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: "Officialness" > > > > > > That's my biggest
concern... the whole idea that a record of the "fastest" > >
solve is > > meaningless. Lucky cases WILL happen. It doesn't
matter how many times you > > scramble > > the cube. > > > > What do you
guys think about the official "fastest" record being the
average > > middle 10 of > > 12 solves that we've all been doing?
At my tournament, those that make it > > into the final > > round will
have completed 12 solves. > > > > Gah... I am SO stressed right now. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> > > wrote: > > > I think both have a case > > > > > >
On the one site, you have to define what is an official record, and > >
> on the other site a more local event might have less presure or > > >
competion. > > > > > > But when you win a big tournament, sure this will
be more important > > > as a record time. To win a more local event is
nice but you might > > > have not enough competition to feel a big
winner. I gues the price on > > > a local event is to set a record time.
> > > > > > My experience is that it makes no difference, pressure
,stress, if it > > > is a big tournament or a more local event. Only
during training with > > > friends I can now perform as expected. > > >
> > > One things remains a fact a Chris stated, someone will get a lucky
> > > time, this it is bound to happen. I would consider only an
official > > > average record the official fastes cuber in the world.
Not the one > > > with the fastes solve > > > > > > Some predictions > >
> 3x3x3 record 13.5 this year > > > 3x3x3 average 16.5 seconds this year
> > > > > > 3x3x3 record 11.0 seconds within the upcomming 2 years > > >
3x3x3 average 15.5 seconds withing the upcomming 2 years > > > > > > Ton
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > Just my personal opinions on this
issue. I think that as long as a > > > > tournament is setup to meet
official rules, then it shouldn't > > > matter > > > > whether or
not it is a national event or not. If a record is set, > > > > it should
count as the official record. What if someone broke a > > > > Guinness
record in front a judge and according to all the rules, > > > but > > >
> they turned it down because not enough people were watching the > > >
> person perform? What if someone came along who was really the next > >
> > Tiger Woods of cubing and absolutely shattered the fastest average >
> > > record and we had to say, "sorry your amazing record does not
count > > > > because this tournament is not a national
tournament." I think it > > > > is wrong to not allow any record
set to be official. > > > > > > > > Seriously, we all know that if there
are enough tournaments held, > > > > then by the law of probability
someone will have almost all edges > > > > solved after finishing the
corners, or someone will skip the PLL or > > > > OLL step and get a time
faster than what we all normally achieve. > > > > The record WILL one
day be less than 10 seconds if we have enough > > > > tournaments.
Someone will get a lucky time, it is bound to happen > > > > if enough
official attempts are taken. > > > > > > > > Sorry, but I have some very
strong opinions on this issue. A > > > record > > > > set at a
tournament with impartial judges and that follows all the > > > > other
rules that we have defined as official should be the new > > > > record.
As an "Official World Record holder" myself I would rather > >
> > see someone shatter my one-handed 3x3x3 record in a local > > >
tournament > > > > and have their attempt be the new official record
than to see > > > > someone who is better than me record an official
time much better > > > > than mine, but my record still count. That
doesn't make any sense > > > > to me. > > > > > > > > As a record
holder I totally disagree. Any record set should > > > count, > > > >
regardless of whether or not the tournament has official enough > > > >
status. If the tournament meets the official RCC rules, then all > > > >
records set there should count, period. > > > > > > > > Chris > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: >
> > > > I've been hit... I'm not exactly sure what's
going to happen > > > right > > > > now but there will be > > > > >
impacts on the summer tournament and any tournament that Chris > > > >
decides to hold. Read > > > > > below... we're working it out right
now. > > > > > > > > > > Hi Tyson > > > > > I have had quite a lot of
negative feedback from people who don't > > > > think that > > > >
> a local event should be allowed to break the records - the > > > >
pressure of a > > > > > local event being much less than a world or
national event. > > > > > Not sure what to suggest but think that the
record if it gets > > > > broken can > > > > > still be submitted as a
new record to rubiks.com, speedcubing.com > > > > and > > > > > Guinness
but the "official" fastest time and "official"
record > > > > remain until > > > > > beaten at National or
International level ? > > > > > Thoughts ? > > > > > Dave > > > > > > >
> > > Yahoo! Groups Links > > > > To visit your group on the web, go to:
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
Yahoo! Groups Links > > > > > >
1541. Speedubing as a general wellbeing indicator From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 1 Apr 2004 13:51:58 +0100
My times yesterday were about 10 seconds slower than my usual averages.
By the evening i felt pretty ill and during the night I was very sick
indeed. I often find the same thing before I get a bad cold. I think the
medical profession should add speedcubing to its diagnostic tools!
Duncan
A record should be based on whether the rules for the record are met,
not where the record attempt is made. In many sports that are based on
performance time, competitors wanting to make a record attempt often
hand-pick where they will to compete. And they usually don't pick
world competitions for those attempts; in fact, it's well known
that the Olympics is not a great place for trying to set world records.
But as far as I know there's no sport where rules specify that
records can only be set at the Olympics! --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > I've
been hit... I'm not exactly sure what's going to happen right
now but there will be > impacts on the summer tournament and any
tournament that Chris decides to hold. Read > below... we're
working it out right now. > > Hi Tyson > I have had quite a lot of
negative feedback from people who don't think that > a local event
should be allowed to break the records - the pressure of a > local event
being much less than a world or national event. > Not sure what to
suggest but think that the record if it gets broken can > still be
submitted as a new record to rubiks.com, speedcubing.com and > Guinness
but the "official" fastest time and "official"
record remain until > beaten at National or International level ? >
Thoughts ? > Dave
1543. US Championship? From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 16:36:52 -0000
Hi, I don't read all the emails and so this is the first time
I've heard the Calif. competition referred to as the US
Championship. Does that mean it's sanctioned by the RRC (or some
other cube group that's been formed?)? Is there going to be a
corporate sponsor for this one? I had thought it was just a home-grown
tournament that someone was being nice enough to organize. Thanks, Adam
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi
everyone, > > Yes Chris, I am fairly free to reserve a venue at any
time. Since it's much harder for you to > secure a venue, you might
as well reserve a venue first and I'll try to get the same date and
> time which should be almost certainly possible, especially if I
reserve many months in > advance. > > The 2004 US Championships is still
on for July 10 at Caltech. I will get out an official > schedule of
events right after the April 3rd competition. After April 3rd, I will be
able to > donate all my cube-organization time to the national
championships. > > Please fill in an entry in the table I have created
in the database so I can start to get a > vague idea of how many people
will show up and how much "national" attraction we are >
getting. > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > > I personally am very keen to host
an official tournament sometime in > > the near future. I am without a
doubt going to the US competition > > this July though, so I will be
spending most of my time for the next > > three months practicing like
crazy for that competition. After July > > I will be free to start
getting in touch with my contacts to reserve > > a venue on campus.
Also, I already have several contacts for > > possible judges lined up.
Since this group is a place where most > > people gather, what is the
overall opinion on having an official US > > competition again before
the 2005 Worlds. If me and Tyson can work > > it out it sounds like
we'll be doing an east coast seat over here in > > NC and a west
coast seat over in Pasadena. We could communicate the > > results via
e-mail/telephone/etc. and declare a US winner for each > > round and
have a celebration at each venue. Is this too much money > > for people
to travel right before the worlds? NC and California are > > on the most
extreme ends of the continent for you Midwest people. > > Would you guys
be willing to travel to either Cali. or NC? > > > > I would love to
organize the east coast portion any time after > > July. I think it
would be about 100000 times better if we were able > > to get Tyson and
I to get a venue for the same weekend on both our > > campuses and have
a US competition again. > > > > What dates are better for people? Would
something this coming > > winter be good? Or maybe spring, just a few
months before the world > > competition? Tyson, are you fairly free to
reserve a venue any time > > you need one? If that is the case then the
date might depend on the > > day I am able to reserve a venue over here
(I'm trying to reserve > > the planetarium since my contact there
competed in US regional > > tournys back in the 80's and he could
probably identify with a cube > > competition again). If the date
depends on me, then I'll go ahead > > and start the ball rolling
and reserve the venue for several months > > down the road. > > > > Like
I mentioned, I'm very excited about organizing this > >
competition, but my priorities right now lie 100% with the US > >
competition this summer. If any other East coast people can't wait
> > until this coming winter or later this year for me to really dig in
> > with my ideas, then please feel free to organize something. After >
> July I'll be ready to really give this everything I've got,
but for > > right now I've got some World Championship redemption
issues (as > > I've seen it put on the records lists) that I'm
dealing with :) > > > > Please everyone who would attend the East Coast
portion of this > > possibly 2nd US championps let me know when a good
date for you is. > > When I do go in to get the planetarium (fingers
crossed) I want to > > have several options of good dates for which I
can go ahead and try > > to reserve the place. > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, adam_s_ > >
<no_reply@y...> wrote: > > > I live in Central Virginia, just a few
hours from Greensboro. As > > > much as I'd like to get to Calif.
later this year, it's just too > > > expensive... I got permission
to go to Toronto last year on my own > > > but I don't think my
family is going to let me do it again without > > > taking them with me.
;-) However, an east coast get together > > would > > > be a much less
expensive proposition. I wouldn't even mind if it > > was > > >
fairly informal... just a sort of cube convention to meet, drum up > > >
some media attention (especially if there's a tournament in FL > >
next > > > year), and compete a little. So count me in for anything
within > > > about 500 miles of Virginia. > > > Thanks, > > > Adam > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > > >
<craptastic_crap@y...> wrote: > > > > I want to do the following: > >
> > > > > > 1)Hardwick, I really need to know when the next > > > >
meeting of the Carolina Cubers is so I may be able to > > > > attend. >
> > > > > > > and > > > > > > > > 2) is there a possibility of
Greensboro, North > > > > Carolina holding a summer 2004 official
rubik's cube > > > > championships? If Dave is out there, please
tell me > > > > what kind of planning I would need to do/ money I > > >
> would need to raise to make this happen? > > > > > > > > thanks
everyone, and if you are either a Carolina or > > > > an East Coast
cuber, PLEASE respond if you are > > > > interested in either venture :)
> > > > -K_ > > > > > > > > __________________________________ > > > >
Do you Yahoo!? > > > > Yahoo! Finance Tax Center - File online. File on
time. > > > > http://taxes.yahoo.com/filing.html
1544. David Allen/Gene Means Videos From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 16:38:04 -0000
I was wondering if anyone has video clips of David Allen and Gene Means
cubing at the WC ? I'm a corners first person and would love to see
those. Wayne G
1545. Re: David Allen/Gene Means Videos From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 16:44:40 -0000
I watched a DVD with WC2k3 footage with Ron and Ton, and those corners
first guys freaked me out. If I had that particular DVD, I'd
capture and upload them. --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" <mylib_2000@y...> wrote: > I was wondering if
anyone has video clips of David Allen and Gene > Means cubing at the WC
? I'm a corners first person and would love > to see those. > >
Wayne G
Hi Tyson, If someone feels less pressure at a local and can actually
solve closer to their ability, I say go for it. If pressure is the issue
that is, more pressure at the Worlds, less at the locals, then I would
think that we should encourage less-pressure events so that shy people
get a fair crack at the records. But some people may feel more pressure
in a local tourney because they're performing in front of their
friends and family. Or it may be the other way around and a competitor
at a local event might not feel pushed to do his or her absolute best
because there is less competition. I think that while some people have a
hard time under pressure, some people don't, and others actually
thrive under pressure. Having local, national, and world events allows
for all a more even-handed chance at records. If times are not official
the participants may feel let down. I was disappointed that Macky got no
credit officially in January. Personally I think that the April 3
tourney should be official if only to give Macky another crack at the
records. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > I've been hit... I'm not exactly sure
what's going to happen right now but there will be > impacts on the
summer tournament and any tournament that Chris decides to hold. Read >
below... we're working it out right now. > > Hi Tyson > I have had
quite a lot of negative feedback from people who don't think that >
a local event should be allowed to break the records - the pressure of a
> local event being much less than a world or national event. > Not sure
what to suggest but think that the record if it gets broken can > still
be submitted as a new record to rubiks.com, speedcubing.com and >
Guinness but the "official" fastest time and
"official" record remain until > beaten at National or
International level ? > Thoughts ? > Dave
Hi Dave, Tyson, Dve wrote, > > > I have had quite a lot of negative
feedback from people who don't think that a local event should be
allowed to break the records - the pressure of a local event being much
less than a world or national event.< I just realised you guys know
this is nonsense and that this is an April Fools joke! Very Good. LOL DJ
> --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
I've been hit... I'm not exactly sure what's going to
happen right > now but there will be > > impacts on the summer
tournament and any tournament that Chris > decides to hold. Read > >
below... we're working it out right now. > > > > Hi Tyson > > I
have had quite a lot of negative feedback from people who don't >
think that > > a local event should be allowed to break the records -
the pressure of a > > local event being much less than a world or
national event. > > Not sure what to suggest but think that the record
if it gets broken can > > still be submitted as a new record to
rubiks.com, speedcubing.com and > > Guinness but the
"official" fastest time and "official" record >
remain until > > beaten at National or International level ? > >
Thoughts ? > > Dave
1548. US championships 2004 From: stradivarius423 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 21:07:23 -0000
Wait a minute, I'm kinda late on this here... When exactly is the
US championships, 2004? I know it is this summer, in Pasadena, but
that's it.
1549. Re: US championships 2004 From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 22:33:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivarius423
<no_reply@y...> wrote: > Wait a minute, I'm kinda late on this
here... When exactly is the US > championships, 2004? I know it is this
summer, in Pasadena, but > that's it. see
http://games.groups.yahoo.com/group/caltechrubiks/message/135 DJ
1550. Re: US championships 2004 From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Apr 2004 22:53:01 -0000
So far, I've been giving the competition the name "US
Championships" but I'm not sure if it will still be allowed to
be called that. Nonetheless, there will be a competition on the national
scale on July 10, 2004 at Caltech in Pasadena. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivarius423 >
<no_reply@y...> wrote: > > Wait a minute, I'm kinda late on this
here... When exactly is the US > > championships, 2004? I know it is
this summer, in Pasadena, but > > that's it. > > see
http://games.groups.yahoo.com/group/caltechrubiks/message/135 > > DJ
Hello all, I guess records at the french championship will be
officialised, but i'm not sure ... (The scramble of cubes ,about 40
moves, will not be the same for all competitors ... hum hum ...).
Normally we will use timer pad. About the question of officialness i
think the number of cubes realised are crutial. More you have cube to do
, more you have chance to do good times or have a luky configuration.
For exemple at caltech tourmament there are 2 rounds before final so
there are 3+3+5 cubes realised (i guess) . For the french championship
only 5 cubes will be done ! nico.
Hey everyone, Not really to do with speedcubing, but there has got to be
some transferrable skill somewhere... ;) I'm sure you've all
played the game with a stopwatch where you have to stop the timer at
1.00 seconds dead. Well, what if you carried on? to 2.00, then 3.00 etc.
How far can you get? If you don't stop on a .00 dead each time, you
lose. I have managed to get up to 4.00 seconds, see if you can beat it!
Dan Harris :) - www.cubestation.co.uk
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hey everyone, > > Not really to do with
speedcubing, but there has got to be some > transferrable skill
somewhere... ;) > > I'm sure you've all played the game with a
stopwatch where you have > to stop the timer at 1.00 seconds dead. Well,
what if you carried > on? to 2.00, then 3.00 etc. How far can you get?
If you don't stop > on a .00 dead each time, you lose. > > I have
managed to get up to 4.00 seconds, see if you can beat it! > > Dan
Harris :) - www.cubestation.co.uk 67.00
Hello all, this is my first post. About a month ago I learned how to
solve a rubik's cube using some website that taught the
layer-by-layer technique. It works, but it takes me about 3 or 4
minutes. Someone mentioned to me that I learn one of the three speed
methods: Petrus method, Fridrich method, and Corners First. Im baffled
as to which of the three I should choose. Any suggestions would be
greatly appreciated. Thanks -Grant
Somewhere on the internet one time, I found a really fun game where you
click a button, and a timer started going but you couldn't see it.
Then, when you think amount of time that was assigned that level had
passed, you click stop. If you were within something like one second on
either side (up or down), you got to the next level. I got to sixteen
seconds once. Here's another one:
http://albinoblacksheep.com/flash/mouse.php on level one, my best time
is about 12.something seconds. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hey everyone, > > Not really to do with
speedcubing, but there has got to be some > transferrable skill
somewhere... ;) > > I'm sure you've all played the game with a
stopwatch where you have > to stop the timer at 1.00 seconds dead. Well,
what if you carried > on? to 2.00, then 3.00 etc. How far can you get?
If you don't stop > on a .00 dead each time, you lose. > > I have
managed to get up to 4.00 seconds, see if you can beat it! > > Dan
Harris :) - www.cubestation.co.uk
Welcome to the club! I'm the one on the unicycle forum who
mentioned that to you, by the way. Most people here use the Fridrich
method, with which they have attained average times of under seventeen
seconds. Only a couple people have ever gotten sub-20 averages using the
Petrus Method, though. And with the corners first, there's someone
named David Allen (who doesn't post here) who I've heard
averages 14-15 seconds. It doesn't make too much difference. If you
want to get fast quickly, then I would suggest going with the Fridrich
method. --- In speedsolvingrubikscube@yahoogroups.com,
"tennisgh22" <tennisgh22@h...> wrote: > Hello all, this is
my first post. > > About a month ago I learned how to solve a
rubik's cube using some > website that taught the layer-by-layer
technique. It works, but it > takes me about 3 or 4 minutes. Someone
mentioned to me that I learn > one of the three speed methods: Petrus
method, Fridrich method, and > Corners First. Im baffled as to which of
the three I should choose. > Any suggestions would be greatly
appreciated. > > Thanks > -Grant
Ah, another Grant, you are destined for greatness with a name such as
that. As for the benefits of each method, I may offer a tad bit of
input: Petrus - involves a thinking-intensive building process, If you
arent into learning by trial and error, dont choose Petrus. However,
Lars himself (I believe), and I paraphrase this to the best of my
ability, bills the efficiency of his system on the fact that it requires
minimal breakage of the already solved portions of the cube in order for
one to build on to it. Another benefit is a preformed top cross on the
last couple of steps. making LL a little simpler to understand and
learn. Fridrich - The oft-used and fused method of layers, involves an
algorithm intensive learning process. If memorization is your weak
point, go with Corners First or Petrus. Although, Some solvers have
fused the ideas of the method (Knights, O'Hare, Jasmine, or Myself
for example) into easy to learn beginners methods that only require
10-20 algorithms to master. This is my method and I am a tad biased
toward it, so I will provide this information as a close to this
section: the fridrich method is the method with the most gradation in
terms of learning processes, this fact almost compensates for the volume
of algorithms one must learn to master it. Corners First - This method,
which would be better to be expanded upon by someone who has actually
tinkered with it, involves a nice balance between algorithmic and
intuitive learning. I've heard that Macky has taught it to some as
a beginner's method. tennisgh22 <tennisgh22@...> wrote: Hello
all, this is my first post. About a month ago I learned how to solve a
rubik's cube using some website that taught the layer-by-layer
technique. It works, but it takes me about 3 or 4 minutes. Someone
mentioned to me that I learn one of the three speed methods: Petrus
method, Fridrich method, and Corners First. Im baffled as to which of
the three I should choose. Any suggestions would be greatly appreciated.
Thanks -Grant Yahoo! Groups Links --------------------------------- Do
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The Fridrich method requires a lot of memorization if you plan on
sitting down and memorizing each and every algorithm for the F2L, but I
have been able to learn it by figuring out all of the algs myself
intuitively. I have memorized two algs and one reflection from Jessica
Fridrich's list of F2L algs and come up with everything else
myself, and I average about 33 seconds with an easy 4-look LL. Nothing
spectacular, but I can almost allways finish the F2L in 16-24 seconds
(big margin). Doug -- AIM: dogcannibal MSN: dougreed@...
Even if you don't memorize the F2L algs, they're still a lot
of them to memorize. sixty something, isn't it? --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> wrote: >
The Fridrich method requires a lot of memorization if you plan on >
sitting down and memorizing each and every algorithm for the F2L, but I
> have been able to learn it by figuring out all of the algs myself >
intuitively. I have memorized two algs and one reflection from Jessica >
Fridrich's list of F2L algs and come up with everything else
myself, and > I average about 33 seconds with an easy 4-look LL. Nothing
spectacular, > but I can almost allways finish the F2L in 16-24 seconds
(big margin). > > Doug > > -- > AIM: dogcannibal > MSN: dougreed@h...
Well I'm not really an authority on the Fridrich F2L, but it doesnt
seem as overwhelming as that when you just learn to do it intuitively.
What I do is mostly just different combinations of the same moves, and I
can normally place a C/E pair in 7-10 moves max without stopping to
think. I think you are probably right though in the 60's ballpark.
Just as a side note, one of my friends broke my 2x2x2 Homer Simpson
puzzle today, one of the rectangular pieces with the 4 pegs broke in the
middle. One of the pegs broke off. I was still able to get it back
together though (without instructions), and I am totally convinced that
assembling a Homer Simpson 2x2x2 is way the hell harder than just
solving it =) Doug Michael Atkinson wrote: >Even if you don't
memorize the F2L algs, they're still a lot of them >to memorize.
sixty something, isn't it? > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> >wrote:
> > >>The Fridrich method requires a lot of memorization if you plan on
>>sitting down and memorizing each and every algorithm for the F2L, >>
>> >but I > > >>have been able to learn it by figuring out all of the
algs myself >>intuitively. I have memorized two algs and one reflection
from >> >> >Jessica > > >>Fridrich's list of F2L algs and come up
with everything else >> >> >myself, and > > >>I average about 33 seconds
with an easy 4-look LL. Nothing >> >> >spectacular, > > >>but I can
almost allways finish the F2L in 16-24 seconds (big >> >> >margin). > >
>>Doug >> >>-- >>AIM: dogcannibal >>MSN: dougreed@h... >> >> > > > >
>Yahoo! Groups Links > > > > > > > > -- AIM: dogcannibal MSN:
dougreed@...
1561. Re: [Speed cubing group] Beginner From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Apr 2004 20:18:10 -0800 (PST)
'Beginner' Grant: which site did you learn from?.... -bm
Michael Atkinson <unipsycho6@...> wrote: Even if you don't
memorize the F2L algs, they're still a lot of them to memorize.
sixty something, isn't it? --- In
speedsolvingrubikscube@yahoogroups.com, Doug <dougreed@h...> wrote: >
The Fridrich method requires a lot of memorization if you plan on >
sitting down and memorizing each and every algorithm for the F2L, but I
> have been able to learn it by figuring out all of the algs myself >
intuitively. I have memorized two algs and one reflection from Jessica >
Fridrich's list of F2L algs and come up with everything else
myself, and > I average about 33 seconds with an easy 4-look LL. Nothing
spectacular, > but I can almost allways finish the F2L in 16-24 seconds
(big margin). > > Doug > > -- > AIM: dogcannibal > MSN: dougreed@h...
--------------------------------- Yahoo! Groups Links To visit your
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1562. layer method website i used From: "tennisgh22" <tennisgh22@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Apr 2004 04:45:38 -0000
in response to your question, i used
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm to
solve the cube. Sadly, the entire thing was memorization, which i'm
considerably good at when there are easy directions to follow. However,
I have no intuition. Is this something all you 20-second people have
inherently, or do you just learn it through hours of twisting
rubik's cubes? The website that teachers the Fidrich (sp?) method
seems to rely on the user's ability to perform simple
"intuitive" combinations. I'm already left behind by the
time they tell you how to do the 2nd step. Maybe cubing isn't for
me. -Grant
1563. Re: [Speed cubing group] layer method website i used From: Doug <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Apr 2004 22:58:16 -0600
I started from the same web site ;) If you have problems with intuitive
solving, then try here:
http://www.speedcubing.com/peter/AllesFastTwoLayer.html That is a big
list of all of the F2L possibilities. I found it confusing and hard to
learn from mahself, but whatever suits you. The intuitive part used to
throw me for a loop, and I was averaging mid-low 40s with your method,
except I used Dan Knight's 4-look LL and I did the cross on the
bottom (I could execute RURURU'R'U'R' a LOT faster
than I could execute D'R'DRDFD'F'). Francois Sechet
(very fast) recommended to me that I try learning the Fridrich F2L
intuitively, as did Raul Garcia (also very fast) to some extent, and I
havent turned back since then. It has a pretty steep learning curve but
once you get the basics down you can string together moves to insert
pretty much any C/E pair combo in the F2L that you are presented with.
Another good option that you can get VERY fast with is using a
working-corner method of solving. It is less direct and more intuitive
than the others, but it is a good way to average in the mid-high 20s. I
dont have a link, so google is probably your best bet if you are
interested. Still, the fastest cubers around use the Fridrich F2L, so
that is what I stuck with learning. "Maybe cubing isn't for
me." Don't give up so easily! We were all there at one point
in time... you can't average 20s and 30s overnight. With practice
you will be there soon enough. Feel free to add me to AIM (dogcannibal)
or MSN (dougreed@...) if you have any other questions. Doug PS. The
other day in Spanish I (I am in High School) I came up with a new verb:
"cubar", literally meaning "to cube". Other verb
forms: (yo) cubo, (tu) cubas, (ud/el/ella) cuba, (nosotros) cubandos.
Nice, eh? tennisgh22 wrote: >in response to your question, i used
>http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm >to
solve the cube. Sadly, the entire thing was memorization, which
>i'm considerably good at when there are easy directions to follow.
>However, I have no intuition. Is this something all you 20-second
>people have inherently, or do you just learn it through hours of
>twisting rubik's cubes? The website that teachers the Fidrich
(sp?) >method seems to rely on the user's ability to perform
>simple "intuitive" combinations. I'm already left behind
by the time >they tell you how to do the 2nd step. Maybe cubing
isn't for me. > >-Grant > > > > > >Yahoo! Groups Links > > > > > >
> > -- AIM: dogcannibal MSN: dougreed@...
Hey everybody, I'm thinking of buying a set of mefferts assembly
cubes and tune them into a speedcube. Of course, it sounds like an
absolutely perfect idea, but my concern is that if I lubricate it, will
it affect the performence? Do meffert's assembly 6-color 3x3x3
cube's make a good speedcube? Thanks a bunch for your responses!
-Sunil
> 67.00 (!!!!!!!!!!!!!!!!!!!) :-S That makes me feel good about myself!
Yes, whats the trick? If I hadn't thought the same about sub20
averages a long time ago I would have said it must be impossible!
Congrats man Dan :)
1567. Re: layer method website i used From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Apr 2004 17:34:44 -0000
Hey, I started with that site too. And it's bad -- very inefficient
and not that clear. For a similar but much better solution i would
recommend Jasmine's wonderfull new beginner page:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html and after
you mastered that, learning to use a working corner is easy and can save
a lot of time. Don't give up! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "tennisgh22"
<tennisgh22@h...> wrote: > in response to your question, i used >
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/index.htm > to
solve the cube. Sadly, the entire thing was memorization, which >
i'm considerably good at when there are easy directions to follow.
> However, I have no intuition. Is this something all you 20-second >
people have inherently, or do you just learn it through hours of >
twisting rubik's cubes? The website that teachers the Fidrich (sp?)
> method seems to rely on the user's ability to perform > simple
"intuitive" combinations. I'm already left behind by the
time > they tell you how to do the 2nd step. Maybe cubing isn't for
me. > > -Grant
> Here's another one: > http://albinoblacksheep.com/flash/mouse.php
> on level one, my best time is about 12.something seconds. > I reckon
Ron would be a world master at this game... Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > 67.00 > > No way!
What's your trick? > Do you use a stopwatch that only counts whole
seconds? ;-) > > Stefan I never actually wrote that I'd got to
67.00. All I wrote was 67.00 and left the rest to people's
imaginations.
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > > > 67.00 (!!!!!!!!!!!!!!!!!!!) > > :-S
That makes me feel good about myself! Yes, whats the trick? No trick. I,
myself, can't do 67.00 but maybe somebody else can. I don't
think there's many people could get to 68.00 though. 67.00, I
think, is probably an upper bound to what can be done with practice. >If
I > hadn't thought the same about sub20 averages a long time ago I
would > have said it must be impossible! I still think people who
average sub 20 (or even sub 30) must be impossible. Of course, there are
some who do impossible things before breakfast as a course of habit. > >
Congrats man Nah - I was just making a guess about what can't be
beaten. I'm not claiming 67.00 for myself. > > Dan :)
1571. making a speedcube From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Apr 2004 22:41:40 -0000
Hello! About a month ago, I bought a Rubik's Cube for five bucks at
a Wal- Mart retail store- a cheap one from Rubiks, manufactured by
Hasbro, I think. I am trying to make it into a speedcube, but I have no
clue how to start. Does anyone know how? Your comments would be greatly
appreciated. Thanks! -an intermediate cuber
1572. Re: [Speed cubing group] making a speedcube From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Apr 2004 16:57:57 -0800 (PST)
Hi.... I have been speedcubing for years, and I am perhaps the only one
here that doesn't know how to make a decent one... good luck on
this chaos. -bm stradivariuscuber <no_reply@yahoogroups.com> wrote:
Hello! About a month ago, I bought a Rubik's Cube for five bucks at
a Wal- Mart retail store- a cheap one from Rubiks, manufactured by
Hasbro, I think. I am trying to make it into a speedcube, but I have no
clue how to start. Does anyone know how? Your comments would be greatly
appreciated. Thanks! -an intermediate cuber Yahoo! Groups
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1573. Re: [Speed cubing group] making a speedcube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 02:24:48 -0000
Best advice I can give is to cube with it for a long time. My first cube
bruised my hands the first week I had it, but it slowly got loosened up.
After it felt pretty good, then I sprayed some silicon lube in it. It
worked for a long time very very well until I had to retire it. You
might try taking it apart and shimming toothpicks or something under the
center pieces over night to stretch the springs a bit. Other than that,
use is the best thing for it I think. Best of luck! Daniel
1574. Re: Timing device for iPAQ? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 02:26:34 -0000
Hi Adam, Thanks for this. I'll download and install it! :) Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, adam_s_
<no_reply@y...> wrote: > Jasmine, > I've used PocketCounter. I
think it used to be owned or distributed > by a company called JamSoft,
but now it only seems to be available on > this site. I use it on a Dell
Axim and it works fine even though it > doesn't appear to have been
tested on one. It's a free program. >
http://www.vtoy.fi/~malo/pocket.html > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I think I may have just answered my own
question: > > http://www.freewareppc.com/clock/stopwatch.shtml > > > >
This one is *okay* but I'd prefer something that's simpler,
ie. > > without so many buttons all over the place and with a larger >
display > > for the time. > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I installed a timer on my iPAQ (Pocket
Timer) which I've been > using > > > to time my solves. I need to
get a different one though because > > this > > > one only records to
tenths of a second. According to 'official' > > > rules, I
really should be timing to hundredths of a second. I > know > > > there
are heaps of great online timers, but I prefer to sit on > the > > > bed
or the couch with my cube and use my iPAQ as the timing > device. > > >
> > > So... can anyone recommend a timer which measures hundredths of a
> > > second and is compatible with an iPAQ 3970 running PPC2002? (Per -
> - > > > what do you use?) > > > > > > Thanks, > > > > > > Jasmine.
1575. Re: making a speedcube From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 02:31:58 -0000
Have a look at Ton's 'How to make a 3x3x3 speedcube'
page: http://www.speedcubing.com/ton/Speedcube/makinga.htm Jasmine. ---
In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! > > About a month ago, I bought a
Rubik's Cube for five bucks at a Wal- > Mart retail store- a cheap
one from Rubiks, manufactured by Hasbro, > I think. I am trying to make
it into a speedcube, but I have no > clue how to start. Does anyone know
how? Your comments would be > greatly appreciated. Thanks! > > -an
intermediate cuber
1576. Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 03:12:51 -0000
Call me crazy, or stupid, or reckless, or foolish, or dangerous, or
immature, or something like that. I solved my cube one handed while
driving 80MPH Sure, it may be a dumb thing to do, but when you are
driving for 4 hours, the radio gets boring after awhile, and you
can't really enjoy the scenery, and since there was a cube next be,
and nobody else on the road, and i was the only person in the car, then
everything is fine. Except I can't really confirm this because i
had nobody watching. But yeah... thats that...
1577. Re: Call me crazy.... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 04:48:09 -0000
Boy, you're really crazy, stupid, reckless, foolish, dangerous and
immature. Once I learn to drive, that's the first thing I'm
trying!! Haha, just kidding. I'll get good at driving first. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Call me crazy, or stupid, or reckless, or foolish, or
dangerous, or > immature, or something like that. > > I solved my cube
one handed while driving 80MPH > > Sure, it may be a dumb thing to do,
but when you are driving for 4 > hours, the radio gets boring after
awhile, and you can't really > enjoy the scenery, and since there
was a cube next be, and nobody > else on the road, and i was the only
person in the car, then > everything is fine. Except I can't really
confirm this because i > had nobody watching. But yeah... > > thats
that...
I am trying that on my bike... ...the only hard part is getting going
80mph :) Doug Michael Atkinson wrote: >Boy, you're really crazy,
stupid, reckless, foolish, dangerous and >immature. Once I learn to
drive, that's the first thing I'm trying!! >Haha, just
kidding. I'll get good at driving first. > >--- In
speedsolvingrubikscube@yahoogroups.com, j_rueth ><no_reply@y...>
wrote: > > >>Call me crazy, or stupid, or reckless, or foolish, or
dangerous, or >>immature, or something like that. >> >>I solved my cube
one handed while driving 80MPH >> >>Sure, it may be a dumb thing to do,
but when you are driving for 4 >>hours, the radio gets boring after
awhile, and you can't really >>enjoy the scenery, and since there
was a cube next be, and nobody >>else on the road, and i was the only
person in the car, then >>everything is fine. Except I can't really
confirm this because i >>had nobody watching. But yeah... >> >>thats
that... >> >> > > > > > >Yahoo! Groups Links > > > > > > > > -- AIM:
dogcannibal MSN: dougreed@...
1579. Re: [Speed cubing group] making a speedcube From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 04:50:17 -0000
Brent, here's the simple way to do it: Pop out ONE edge piece,
squirt a single squirt of silicone spray into it, replace the edge
piece, and turn each face about a hundred times. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi.... I have been speedcubing
for years, and I am perhaps the only one here that doesn't know how
to make a decent one... good luck on this chaos. > -bm >
stradivariuscuber <no_reply@yahoogroups.com> wrote: > Hello! > >
About a month ago, I bought a Rubik's Cube for five bucks at a Wal-
> Mart retail store- a cheap one from Rubiks, manufactured by Hasbro, >
I think. I am trying to make it into a speedcube, but I have no > clue
how to start. Does anyone know how? Your comments would be > greatly
appreciated. Thanks! > > -an intermediate cuber > > > Yahoo! Groups
SponsorADVERTISEMENT > > > --------------------------------- > Yahoo!
Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Small Business $15K Web Design Giveaway - Enter today > > [Non-text
portions of this message have been removed]
1580. Cubing while DDRing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 05:44:17 -0000
Anyone else try this? I was able to solve my cube playing Max300 heavy
mode... quite the challenge and I was able to do so since I essentially
have the song memorized. Sight reading while solving silmultaneously is
a bit harder and I have to pick an easier song (perhaps half as
difficult)
1581. Re: Cubing while DDRing From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 08:07:15 -0000
That's ridiculous. I can pass Max 300 but... like, it's
physically so demanding I have to give it my full concentration. Can you
do a video? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > Anyone else try this? I was able to
solve my cube playing Max300 > heavy mode... quite the challenge and I
was able to do so since I > essentially have the song memorized. Sight
reading while solving > silmultaneously is a bit harder and I have to
pick an easier song > (perhaps half as difficult)
1582. Re: Cubing while DDRing From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Apr 2004 08:10:11 -0000
I will try next time I go to play. I am currently making videos for a
cube site. I just might do that as well :)
1583. Re: [Speed cubing group] making a speedcube From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Apr 2004 07:02:24 -0700 (PDT)
Hello, The best way I've created a speed cube is just by using it
and using it and using it, it takes awhile but you hardly need to do
anything with it except clean it. Have fun breaking in your cube.
stradivariuscuber <no_reply@yahoogroups.com> wrote: Hello! About a
month ago, I bought a Rubik's Cube for five bucks at a Wal- Mart
retail store- a cheap one from Rubiks, manufactured by Hasbro, I think.
I am trying to make it into a speedcube, but I have no clue how to
start. Does anyone know how? Your comments would be greatly appreciated.
Thanks! -an intermediate cuber Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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Hello! It's me again. I am going to use a silicon-spray to lube my
cube. However, the stores in town don't offer 100% silicon sprays.
Does this matter? Will it hurt my cube if I don't use 100% silicon?
Thanks for your replies. -an intermediate cuber
Yep, it matters alright! If you use something part silicon and part
petroleum (eg. WD40) it will kill your cube! Depending on the product,
it will either eat away at the plastic, or lock it up so it's even
stiffer than before! (I've had this happen before) What country are
you in? Perhaps someone else from the group who lives in the same place
can recommend a store and a brand of spray? I'm in Australia and
I'm guessing that you are not, so it won't help if I tell you
the details of the spray I bought. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! It's me again. I am going to use
a silicon-spray to lube my > cube. However, the stores in town
don't offer 100% silicon sprays. > Does this matter? Will it hurt
my cube if I don't use 100% > silicon? Thanks for your replies. > >
-an intermediate cuber
It won't matter as long as there is NOT petroleum in it. Petroleum
eats away at the stickers, and it doesn't stay lubed for very long.
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! It's me again. I am going to use
a silicon-spray to lube my > cube. However, the stores in town
don't offer 100% silicon sprays. > Does this matter? Will it hurt
my cube if I don't use 100% > silicon? Thanks for your replies. > >
-an intermediate cuber
I live in the state of Indiana, in the United States. Thanks for all
your help! --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Yep, it matters alright! If you use
something part silicon and part > petroleum (eg. WD40) it will kill your
cube! Depending on the > product, it will either eat away at the
plastic, or lock it up so > it's even stiffer than before!
(I've had this happen before) > > What country are you in? Perhaps
someone else from the group who > lives in the same place can recommend
a store and a brand of spray? > I'm in Australia and I'm
guessing that you are not, so it won't help > if I tell you the
details of the spray I bought. > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > Hello! It's me again. I am going to
use a silicon-spray to lube > my > > cube. However, the stores in town
don't offer 100% silicon > sprays. > > Does this matter? Will it
hurt my cube if I don't use 100% > > silicon? Thanks for your
replies. > > > > -an intermediate cuber
Prestone silicone lube works well. It is availablw in the auto section
of Walmart. Castle(i think) is even better but I don't know where
to get it. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > I live in the state of Indiana, in the
United States. Thanks for > all your help! > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Yep, it matters alright! If you use
something part silicon and > part > > petroleum (eg. WD40) it will kill
your cube! Depending on the > > product, it will either eat away at the
plastic, or lock it up so > > it's even stiffer than before!
(I've had this happen before) > > > > What country are you in?
Perhaps someone else from the group who > > lives in the same place can
recommend a store and a brand of > spray? > > I'm in Australia and
I'm guessing that you are not, so it won't > help > > if I
tell you the details of the spray I bought. > > > > Jasmine. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber > >
<no_reply@y...> wrote: > > > Hello! It's me again. I am going to
use a silicon-spray to > lube > > my > > > cube. However, the stores in
town don't offer 100% silicon > > sprays. > > > Does this matter?
Will it hurt my cube if I don't use 100% > > > silicon? Thanks for
your replies. > > > > > > -an intermediate cuber
1589. Studios vs. rubiks.com (HELP!!!) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 05:59:29 -0000
Hey everyone. For those of you who use Studio cubes, how do you fix them
up to get fast times without sacrificing stability and having pieces pop
a lot? I've pretty much only ever used rubiks.com cubes (or store
bought really) and I've gotten really good at fixing those up like
I like them, however I can't seem to do the same on my studios.
I've started tweaking the screws a lot on my Studio to try to get
used to what tensions I like, but I've found a problem. Perhaps
this is because of my wrist, but I prefer my cubes to be fairly loose.
The problem with this is that on a cube that I would consider a GREAT
speedcube, I tend to pop on it a lot under pressure (popping + solving
during a competition = VERY not cool). When I work a studio cube to the
smoothness/loosenes that I like it pops like CRAZY. I have to loosen the
screws a lot to get it the way I like, and I mean I can feel the pieces
moving out of their places because the centers don't hold them on
well. I've tried tightening the screws until the cube is stable
again and using a LOT of silicone to compensate, however once the
silicone wears off after a couple of days (I use Prestone brand) then I
can again feel that the cube is really tight. Also, I noticed that most
of the other cubes that I tried from people at the championships in 2003
were what I considered to be fairly stiff cubes. I remember clearly
trying Ron's cube and thinking that it was a lot stiffer than I
expected it to be for the times he gets. So I guess my problem is that
getting a studio cube as loose as I like it means tightening the screws
and using a LOT of lube, but the lube wears off fast, so do I have to
lube it every day to keep it loose? Also I hate days where the cube is
still loose, but it needs a lube job soon, so my times are only mediocre
but not bad enough to warrant a lube job yet. It just confuses me :-S
Another thing its that just from wear and tear the faces and pieces will
loosen so I will eventually have to tighten the screws again. Can anyone
offer some Studio cube advice to someone used to the rubiks.com cubes?
Also, contrary to what I read a lot, rubiks.com cubes are excellent for
speedcubing once you get them worked in right (in my opinion and for my
preferred looseness of the cube). Their major downside is they can get
to this amazingly awesome speedsolving point, but once it passes that
point there are no screws to tighten and the cube is just too loose.
However, at this point it doesn't take much more work to make an
excellent one handed cube :) Anyway, can anyone offer advice to a studio
cube user who likes fairly loose cubes, but doesn't want it to pop
allllll the time? Thanks, Chris
1590. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!) From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Apr 2004 23:11:05 -0700 (PDT)
Hi Chris, Anyways, I have a Studio Cube myself and I had the exact same
problem (keeps on popping + stiff). What I did is that i took off the
screws and the springs, and I compressed the springs until they are
about 3/5 the original length. Then I silicone sprayed all the cubies.
Then you put it all back together and rescrew the screws + the springs
back on until it was between stiff and okay. And since that the cubies
are siliconed, the Studio Cube will be pretty loose and doesn't pop
that much. Hope that helps! ~Joseph cmhardw
<no_reply@yahoogroups.com> wrote: Hey everyone. For those of you who
use Studio cubes, how do you fix them up to get fast times without
sacrificing stability and having pieces pop a lot? I've pretty much
only ever used rubiks.com cubes (or store bought really) and I've
gotten really good at fixing those up like I like them, however I
can't seem to do the same on my studios. I've started tweaking
the screws a lot on my Studio to try to get used to what tensions I
like, but I've found a problem. Perhaps this is because of my
wrist, but I prefer my cubes to be fairly loose. The problem with this
is that on a cube that I would consider a GREAT speedcube, I tend to pop
on it a lot under pressure (popping + solving during a competition =
VERY not cool). When I work a studio cube to the smoothness/loosenes
that I like it pops like CRAZY. I have to loosen the screws a lot to get
it the way I like, and I mean I can feel the pieces moving out of their
places because the centers don't hold them on well. I've tried
tightening the screws until the cube is stable again and using a LOT of
silicone to compensate, however once the silicone wears off after a
couple of days (I use Prestone brand) then I can again feel that the
cube is really tight. Also, I noticed that most of the other cubes that
I tried from people at the championships in 2003 were what I considered
to be fairly stiff cubes. I remember clearly trying Ron's cube and
thinking that it was a lot stiffer than I expected it to be for the
times he gets. So I guess my problem is that getting a studio cube as
loose as I like it means tightening the screws and using a LOT of lube,
but the lube wears off fast, so do I have to lube it every day to keep
it loose? Also I hate days where the cube is still loose, but it needs a
lube job soon, so my times are only mediocre but not bad enough to
warrant a lube job yet. It just confuses me :-S Another thing its that
just from wear and tear the faces and pieces will loosen so I will
eventually have to tighten the screws again. Can anyone offer some
Studio cube advice to someone used to the rubiks.com cubes? Also,
contrary to what I read a lot, rubiks.com cubes are excellent for
speedcubing once you get them worked in right (in my opinion and for my
preferred looseness of the cube). Their major downside is they can get
to this amazingly awesome speedsolving point, but once it passes that
point there are no screws to tighten and the cube is just too loose.
However, at this point it doesn't take much more work to make an
excellent one handed cube :) Anyway, can anyone offer advice to a studio
cube user who likes fairly loose cubes, but doesn't want it to pop
allllll the time? Thanks, Chris --------------------------------- Yahoo!
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1591. Help and Advice!!!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 08:11:31 -0000
Hello all, I recently bought a cube and surfed the web for a good way to
solve the cube fast, and was amazed at what I found!!!! Anyway, I have
been "cubing" for about 4 days and I am usually getting
between 1:20(usually "lucky") and 2:05 for the worst case
ones. So far I have been using the Lars Petrus method taught on his page
(lar5.com/cube). I kept hearing about the Jessica method, but all the
pages linked toh ttp://www.ssie.binghamton.edu/fridrich/cube.html ,
which is the wrong address, when they meant to link to
http://www.ws.binghamton.edu/fridrich/ Anyway, So I learnt the Petrus
method instead of the Jessica method. Honestly I am not able to devote a
TON of time towards memorizing algorithms, right now I can solve a cube
really only knowing 3 different algorithms(nikola, sune and allen in the
"Petrus" method). My goal is to just be able to constantly get
under 1 minute. So my questions are: 1. Now that I know the Petrus
method and have memorized the different algorithms and customized them
to my hands, would switching to the Jessica method give me faster times?
Is the Petrus method good by speed cubing standards? Now that I've
started to learn it and have decent times with it, should I bother to
work on learning the Jessica method, or just work on improving my times
with the petrus method? 2. Can you learn the Jessica method without
memorizing the large amounts of algorithms? could you solve it(slower of
course) with only something like 5 algorithms? Oh also, any idea how
much faster you can get with a lubed cube? I was thinking of lubing it
sometime in the future and was wondering how much faster times I could
expect... Thanks for any help you guys could give me!!!!!!!!!!!!!!!!!!
1592. Re: Help and Advice!!!!! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 10:26:08 -0000
Hi there, Welcome to the group. :) Lars Petrus himself, and others, have
achieved world class times (sub 20 seconds) with his method. So, yes,
it's clearly a good method for speedcubing. However, Jessica
Fridrich's method is certainly the more widely used method among
speedcubers (http://www.ws.binghamton.edu/fridrich/cube.html). A full
Fridrich method involves learning a *huge* number of algorithms, so
probably not what you're after at the moment. I've
experimented with both methods and I personally prefer Jessica's. I
think both methods are good, I just found that Jessica's method
suited me better. Having said this, I actually don't use a full
Fridrich method, I use a 3-look LL instead of 2-look LL. I would suggest
you have a bit of play with both methods too and see which one suits
your hands/mind better. I wrote up a beginner method which I've
been using to successfully teach several people. It's a really
really really super simplified version of something that could be
developed into the Fridrich method. I basically extracted the really
core elements and put them together into a solution
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html). There
are people who can do 30 second solves with this method. I personally
cannot, but I can certainly solve in under a minute with this method. If
you want a solution that will give you an idea about Jessica's
method, but won't involve you learning zillions of algorithms then
I'd recommend trying it. If you do, you should read Jessica's
site too so you'll see how incredibly simplified my beginner
solution is compared to Jessica's full method. If my beginner page
is too easy for you, then you could try Dan Knights' intermediate
solution
(http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html) or his
advanced solution
(http://benjerry.middlebury.edu/~knights/Cube/Advanced.html) My beginner
solution and Dan Knights' intermediate and advanced solutions are
really just steps along the way to a full Fridrich method. Some people
jump straight into Jessica's full method, some (like myself) prefer
to take it a bit more slowly and build up to an expert method. Have fun!
:) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Milamber98
<no_reply@y...> wrote: > Hello all, I recently bought a cube and
surfed the web for a good way > to solve the cube fast, and was amazed
at what I found!!!! > > > Anyway, I have been "cubing" for
about 4 days and I am usually > getting between 1:20(usually
"lucky") and 2:05 for the worst case > ones. > > > So far I
have been using the Lars Petrus method taught on his page >
(lar5.com/cube). > > I kept hearing about the Jessica method, but all
the pages linked toh > ttp://www.ssie.binghamton.edu/fridrich/cube.html
, which is the wrong > address, when they meant to link to >
http://www.ws.binghamton.edu/fridrich/ > > Anyway, So I learnt the
Petrus method instead of the Jessica method. > > Honestly I am not able
to devote a TON of time towards memorizing > algorithms, right now I can
solve a cube really only knowing 3 > different algorithms(nikola, sune
and allen in the "Petrus" method). > > My goal is to just be
able to constantly get under 1 minute. > > So my questions are: > > 1.
Now that I know the Petrus method and have memorized the different >
algorithms and customized them to my hands, would switching to the >
Jessica method give me faster times? > > Is the Petrus method good by
speed cubing standards? Now that I've > started to learn it and
have decent times with it, should I bother to > work on learning the
Jessica method, or just work on improving my > times with the petrus
method? > > 2. Can you learn the Jessica method without memorizing the
large > amounts of algorithms? could you solve it(slower of course) with
only > something like 5 algorithms? > > Oh also, any idea how much
faster you can get with a lubed cube? I > was thinking of lubing it
sometime in the future and was wondering > how much faster times I could
expect... > > Thanks for any help you guys could give
me!!!!!!!!!!!!!!!!!!
1593. Re: [Speed cubing group] Re: Call me crazy.... From: Christopher Thompson <eru_da_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Apr 2004 04:22:02 -0700 (PDT)
It's easy to solve the cube on your bike, with both hands, I think
I was scaring people turning corners without concentrating on biking and
without my hands on the handle bars. lol Doug <dougreed@...> wrote:I
am trying that on my bike... ...the only hard part is getting going
80mph :) Doug Yahoo! Groups SponsorADVERTISEMENT
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1594. Re: Call me crazy.... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 16:01:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Call me crazy, or stupid, or reckless, or
foolish, or dangerous, or > immature, or something like that. > > I
solved my cube one handed while driving 80MPH > > Sure, it may be a dumb
thing to do, but when you are driving for 4 > hours, the radio gets
boring after awhile, and you can't really > enjoy the scenery, and
since there was a cube next be, and nobody > else on the road, and i was
the only person in the car, then > everything is fine. Except I
can't really confirm this because i > had nobody watching. But
yeah... > > thats that... Doing something like that increases your
chances of having an accident about 5 fold. Pay attention while
you're driving - heck, see if you can get as good at driving as you
wish to be at cubing. Driving well demands precision, timing, and
looking ahead just as speedcubing does. Encouraging others to duplicate
your stupidity is irresponsible. I'm very dissapointed with you
Jake. David J
1595. Re: Studios vs. rubiks.com (HELP!!!) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 16:31:23 -0000
Hi Chris, The new cubes from Seven Towns have the archer-underside
center "cubies" and they virtually never pop apart. They are
thinking about selling them with screws instead of rivets. Studio cubes
have flat undersides to the center "cubies" which is why they
spit edge pieces out the side, and they have a very small "sweet
spot" for adjusting. The best for adjusting and not popping is the
old Deluxe cube (and the Deluxe cube with peg holes used in Rubik's
Game). The plastic is slick, the tiles are great the, centers are
arched, and they are one and a half to two and a half seconds faster for
a 25 second solve. The sweet spot is wider. You can adjust the Deluxe
far looser without it popping than you can a Studio cube. You can see
Macky speedsolving using an *unlubed* Deluxe in the last video Tyson
versus Macky at the January Caltech tournament:
http://www.henage.net/dan/cube/ He was accidently given the same
scramble twice, but he solved it differently the second time. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone. For those of you who use
Studio cubes, how do you fix > them up to get fast times without
sacrificing stability and having > pieces pop a lot? I've pretty
much only ever used rubiks.com cubes > (or store bought really) and
I've gotten really good at fixing those > up like I like them,
however I can't seem to do the same on my > studios. I've
started tweaking the screws a lot on my Studio to try > to get used to
what tensions I like, but I've found a problem. > Perhaps this is
because of my wrist, but I prefer my cubes to be > fairly loose. The
problem with this is that on a cube that I would > consider a GREAT
speedcube, I tend to pop on it a lot under pressure > (popping + solving
during a competition = VERY not cool). When I > work a studio cube to
the smoothness/loosenes that I like it pops > like CRAZY. I have to
loosen the screws a lot to get it the way I > like, and I mean I can
feel the pieces moving out of their places > because the centers
don't hold them on well. I've tried tightening > the screws
until the cube is stable again and using a LOT of > silicone to
compensate, however once the silicone wears off after a > couple of days
(I use Prestone brand) then I can again feel that the > cube is really
tight. Also, I noticed that most of the other cubes > that I tried from
people at the championships in 2003 were what I > considered to be
fairly stiff cubes. I remember clearly trying > Ron's cube and
thinking that it was a lot stiffer than I expected it > to be for the
times he gets. > > So I guess my problem is that getting a studio cube
as loose as I > like it means tightening the screws and using a LOT of
lube, but the > lube wears off fast, so do I have to lube it every day
to keep it > loose? Also I hate days where the cube is still loose, but
it needs > a lube job soon, so my times are only mediocre but not bad
enough to > warrant a lube job yet. It just confuses me :-S Another
thing its > that just from wear and tear the faces and pieces will
loosen so I > will eventually have to tighten the screws again. > > Can
anyone offer some Studio cube advice to someone used to the > rubiks.com
cubes? Also, contrary to what I read a lot, rubiks.com > cubes are
excellent for speedcubing once you get them worked in > right (in my
opinion and for my preferred looseness of the cube). > Their major
downside is they can get to this amazingly awesome > speedsolving point,
but once it passes that point there are no > screws to tighten and the
cube is just too loose. However, at this > point it doesn't take
much more work to make an excellent one handed > cube :) > > Anyway, can
anyone offer advice to a studio cube user who likes > fairly loose
cubes, but doesn't want it to pop allllll the time? > > Thanks, >
Chris
1596. Re: Call me crazy.... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 16:51:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Call me crazy, or stupid, or reckless, or
foolish, or dangerous, or > immature, or something like that. > > I
solved my cube one handed while driving 80MPH > > Sure, it may be a dumb
thing to do, but when you are driving for 4 > hours, the radio gets
boring after awhile, and you can't really > enjoy the scenery, and
since there was a cube next be, and nobody > else on the road, and i was
the only person in the car, then > everything is fine. Except I
can't really confirm this because i > had nobody watching. But
yeah... > > thats that... Then you're an idiot and you really
should be certified. Get yourself to an asylum and seek treatment.
1597. Re: Studios vs. rubiks.com (HELP!!!) From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 18:48:48 -0000
On my studio cube, the tension is almost as tight as it can get and it
still turns easily. The problem is most likely to do with the centers
themselves. I sanded the threads off my screws with made it turn much
better(but also illegal in competion). I have been wondering about how
spring tension affects a cubes performance. My old studio cube pops a
lot and I blame it on the springs losing their tension but I'm not
really sure. Any thoughts on this? I have the opposite problem as ChrisH
and find non studio cubes hard to get adjusted right because the tension
is so uneven. Is there any way to fix this? I bought a new cube
yesterday with the arched centers because I heard they were good and
I'm breaking it in now. The plastic seems slicker and the center
kernel was black. I've never seen this before and also there was a
number printed on one of the corner caps. Anyway it does seem to have
potential to be a good speedcube. Now if it only had screws, vinyl
stickers w/ bright orange, and no logo(or the old style ideal one is
okay) i'd be in happy. I've never tried a rubiksdotcom cube.
About lubing: right after a cubeis lubed it is at its best and slowly
gets worse but after a week or two it seems to get better again because
the cube dust is acting as a dry lubricant but it is not quite as good
as a freshly lubed cube - just my observations. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > The new cubes from Seven
Towns have the archer-underside center > "cubies" and they
virtually never pop apart. They are thinking about > selling them with
screws instead of rivets. > > Studio cubes have flat undersides to the
center "cubies" which is > why they spit edge pieces out the
side, and they have a very small > "sweet spot" for adjusting.
> > The best for adjusting and not popping is the old Deluxe cube (and >
the Deluxe cube with peg holes used in Rubik's Game). The plastic
is > slick, the tiles are great the, centers are arched, and they are
one > and a half to two and a half seconds faster for a 25 second solve.
The > sweet spot is wider. You can adjust the Deluxe far looser without
it > popping than you can a Studio cube. > > You can see Macky
speedsolving using an *unlubed* Deluxe in the > last video Tyson versus
Macky at the January Caltech tournament: >
http://www.henage.net/dan/cube/ > > He was accidently given the same
scramble twice, but he solved it > differently the second time. > >
Regards, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> > wrote: > > Hey everyone. For those of you
who use Studio cubes, how do you fix > > them up to get fast times
without sacrificing stability and having > > pieces pop a lot? I've
pretty much only ever used rubiks.com cubes > > (or store bought really)
and I've gotten really good at fixing those > > up like I like
them, however I can't seem to do the same on my > > studios.
I've started tweaking the screws a lot on my Studio to try > > to
get used to what tensions I like, but I've found a problem. > >
Perhaps this is because of my wrist, but I prefer my cubes to be > >
fairly loose. The problem with this is that on a cube that I would > >
consider a GREAT speedcube, I tend to pop on it a lot under pressure > >
(popping + solving during a competition = VERY not cool). When I > >
work a studio cube to the smoothness/loosenes that I like it pops > >
like CRAZY. I have to loosen the screws a lot to get it the way I > >
like, and I mean I can feel the pieces moving out of their places > >
because the centers don't hold them on well. I've tried
tightening > > the screws until the cube is stable again and using a LOT
of > > silicone to compensate, however once the silicone wears off after
a > > couple of days (I use Prestone brand) then I can again feel that
the > > cube is really tight. Also, I noticed that most of the other
cubes > > that I tried from people at the championships in 2003 were
what I > > considered to be fairly stiff cubes. I remember clearly
trying > > Ron's cube and thinking that it was a lot stiffer than I
expected it > > to be for the times he gets. > > > > So I guess my
problem is that getting a studio cube as loose as I > > like it means
tightening the screws and using a LOT of lube, but the > > lube wears
off fast, so do I have to lube it every day to keep it > > loose? Also I
hate days where the cube is still loose, but it needs > > a lube job
soon, so my times are only mediocre but not bad enough to > > warrant a
lube job yet. It just confuses me :-S Another thing its > > that just
from wear and tear the faces and pieces will loosen so I > > will
eventually have to tighten the screws again. > > > > Can anyone offer
some Studio cube advice to someone used to the > > rubiks.com cubes?
Also, contrary to what I read a lot, rubiks.com > > cubes are excellent
for speedcubing once you get them worked in > > right (in my opinion and
for my preferred looseness of the cube). > > Their major downside is
they can get to this amazingly awesome > > speedsolving point, but once
it passes that point there are no > > screws to tighten and the cube is
just too loose. However, at this > > point it doesn't take much
more work to make an excellent one handed > > cube :) > > > > Anyway,
can anyone offer advice to a studio cube user who likes > > fairly loose
cubes, but doesn't want it to pop allllll the time? > > > > Thanks,
> > Chris
well, it is evident that the solver is not dead, and anyone who would
attempt to duplicate it would be stupid. But really, no need to pounce,
guys, Im pretty sure this person understand how deplorably idiotic
speeding while one handed cubing is/was, if you dont see this, learn to
READ. GameOfDeath2 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth wrote: > Call me crazy,
or stupid, or reckless, or foolish, or dangerous, or > immature, or
something like that. > > I solved my cube one handed while driving 80MPH
> > Sure, it may be a dumb thing to do, but when you are driving for 4 >
hours, the radio gets boring after awhile, and you can't really >
enjoy the scenery, and since there was a cube next be, and nobody > else
on the road, and i was the only person in the car, then > everything is
fine. Except I can't really confirm this because i > had nobody
watching. But yeah... > > thats that... Then you're an idiot and
you really should be certified. Get yourself to an asylum and seek
treatment. Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Yahoo! Small Business $15K Web Design Giveaway - Enter today
[Non-text portions of this message have been removed]
1599. [Speed cubing group] Re: Call me crazy.... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 00:07:13 -0000
Hi Kyle, Jake wrote, > Call me crazy, or stupid, or reckless, or
foolish, or dangerous, or immature, or something like that. So we did!
DJ --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, it is evident that the solver
is not dead, and anyone who would attempt to duplicate it would be
stupid. But really, no need to pounce, guys, Im pretty sure this person
understand how deplorably idiotic speeding while one handed cubing
is/was, if you dont see this, learn to READ. > > > GameOfDeath2
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > wrote: > > Call me
crazy, or stupid, or reckless, or foolish, or dangerous, > or > >
immature, or something like that. > > > > I solved my cube one handed
while driving 80MPH > > > > Sure, it may be a dumb thing to do, but when
you are driving for 4 > > hours, the radio gets boring after awhile, and
you can't really > > enjoy the scenery, and since there was a cube
next be, and nobody > > else on the road, and i was the only person in
the car, then > > everything is fine. Except I can't really confirm
this because i > > had nobody watching. But yeah... > > > > thats
that... > > Then you're an idiot and you really should be
certified. Get > yourself to an asylum and seek treatment. > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Yahoo! Small Business $15K Web Design Giveaway - Enter
today > > [Non-text portions of this message have been removed]
1600. average From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Apr 2004 23:05:36 +0200 (CEST)
Hey all, Just wanted to share it with everybody (not even sure anybody
cares...), I finally got my first sub-30 average today! It feels godly.
Average 29.27s single times:28.96 28.37 29.50 32.20 23.98 pop 32.89
28.79 26.97 30.19 27.77 33.10 27.03 let's take an aspirin and go to
bed - enough for today... François ---------------------------------
Yahoo! Mail : votre e-mail personnel et gratuit qui vous suit partout !
Créez votre Yahoo! Mail Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! [Non-text portions of this message have been removed]
1601. Alternate to lubrication; Sanding tutorial From: "h4m573r1" <saiyanprince199@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 00:38:29 -0000
Hey guys, Sunil here. I just sanded my cube, and it turned out great,
without lubricatin, it's a pretty darn slick speedcube with the
right amount of resistance. Use 120 sandpaper, then finish with 300,
but, all you need to do is save the "cube dust" [debris] and
pour it back into the cube when you're assembling it. Just pour it
back in before the last layer is assembled, and do a quick solve to
spread the "cube dust". It's almost better than silicone
(atleast on my cube) Happy speedcubing; -Sunil
1602. CubixPlayer2 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Apr 2004 23:53:53 -0000
Hey!! Juts want to let all u guys (and guyesses:D) that i have now
uploaded the long awaited (??) follow up to my first cubixplayer,
CubixPlayer2. It is in no way finished yet, so any constructive feedback
is very much welcome. And before you complain it's not a java
program or available through a webbrowser, i have no plans to do that,
since it's coded completely in Delphi. Making GUI in Java is, well,
not really easy. Making Flash is feasible, but i don't have the
knowledge yet :-) The object of the CubixPlayer2 is to solve all
external and internal cubicles completely. To have a peek at the
internals use "explode" and "transparent" the way
you find is best :D Now go download and enjoy ;-) PS! I call this
super-supercubing ;-) -Cubix-
Really great program! I haven't had any problems with it and would
just like to comment that turning the faces is very smooth and
responsive and easy to go fast. The only tip I can think of is to have
an option for turning on a mirror so you can see the back bottom and
left faces of the layer internal layer you're looking at. It's
hard to turn the cube around a lot for the last layers to see where the
stickers are. I really like the program! Got the 4x4x4 super-supercube
in 8:22 with 288 moves. Next the 7x7x7 :) :) :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > Juts want to let all u
guys (and guyesses:D) that i have now uploaded > the long awaited (??)
follow up to my first cubixplayer, > CubixPlayer2. It is in no way
finished yet, so any constructive > feedback is very much welcome. And
before you complain it's not a > java program or available through
a webbrowser, i have no plans to do > that, since it's coded
completely in Delphi. Making GUI in Java is, > well, not really easy.
Making Flash is feasible, but i don't have the > knowledge yet :-)
The object of the CubixPlayer2 is to solve all > external and internal
cubicles completely. To have a peek at the > internals use
"explode" and "transparent" the way you find is best
:D > > Now go download and enjoy ;-) > > PS! I call this
super-supercubing ;-) > > -Cubix-
does anyone if the original ideals and the wonderful puzzler brand cubes
are any good? do they have screws or rivets(sp)? do they have an arched
center? is the plastic good? etc. just curious, any input would be
apreciated thanks -Evan
Hey everyone. I know I mentioned my supercube solution earlier, and I
just wanted to say that I finally finished it! I had some trouble
proving the possible cases that could come up with the last center after
the first 5 are solved perfectly, but I finally figured it out. For
those interested in the math I was able to represent the center parities
as an abelian group that has the same number of elements as possible
combinations of odd parity edge orbital combinations. I'll go into
more detail on the page, but basically I show that certain subgroups of
the centers must have the same parity as certain subgroups of the edges,
so there's a method to fixing the last center. Anyway I'm
going to start typing up the solution into a webpage with diagrams and
all. I have no idea how long this will take, but I wanted to let anyone
who was interested know that I am working on it. I want to try to make
this page somewhat rigorous, but I'm only in an introductory group
theory class, so we'll see how this goes. Either way, using this
page you'll be able to solve any NxNxN supercube from any scrambled
position (assuming it is solvable of course :) I'll start digging
into necessary conditions for solvability too, and I'll put that on
the page. Yay!!! I just wanted to let everyone know since I was so happy
to finally finish my solution :) I'll post a link once I get a fair
amount of the solution done so I can get some feedback about the
format/clarity and all that. Chris
Just letting y'all know I finished my website, and got it up and
running. The website is basically aimed at cubing, but doesn't
really contain algs or sth like that... Make sure you check out the two
cubing vids that were shot in a themepark last week, and please leave a
note in the guestbook :) http://www.BasePlace.nl - Koen "Base"
Heltzel
1607. Re: Studios vs. rubiks.com (HELP!!!) From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 09:14:59 -0000
I'd love to hear a good solution too, since my studio cubes pop
like a madman too.
Somehow, I think this was a buffer statement :) --- d_j_salvia
<d_j_salvia@...> wrote: > Hi Kyle, > > Jake wrote, > Call me crazy,
or stupid, or > reckless, or foolish, or > dangerous, or immature, or
something like that. > > So we did! > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > well, it is evident that the solver
is not dead, > and anyone who > would attempt to duplicate it would be
stupid. But > really, no need to > pounce, guys, Im pretty sure this
person understand > how deplorably > idiotic speeding while one handed
cubing is/was, if > you dont see this, > learn to READ. > > > > > >
GameOfDeath2 <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > j_rueth > > wrote: > > > Call
me crazy, or stupid, or reckless, or > foolish, or dangerous, > > or > >
> immature, or something like that. > > > > > > I solved my cube one
handed while driving 80MPH > > > > > > Sure, it may be a dumb thing to
do, but when you > are driving for 4 > > > hours, the radio gets boring
after awhile, and > you can't really > > > enjoy the scenery, and
since there was a cube > next be, and nobody > > > else on the road, and
i was the only person in > the car, then > > > everything is fine.
Except I can't really > confirm this because i > > > had nobody
watching. But yeah... > > > > > > thats that... > > > > Then you're
an idiot and you really should be > certified. Get > > yourself to an
asylum and seek treatment. > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Small Business $15K Web Design Giveaway - > Enter
today > > > > [Non-text portions of this message have been > removed] >
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway http://promotions.yahoo.com/design_giveaway/
Hi Joseph, compressing the springs makes sense to me, but how do you do
this? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Chris, > > Anyways, I have a Studio
Cube myself and I had the exact same problem (keeps on popping + stiff).
What I did is that i took off the screws and the springs, and I
compressed the springs until they are about 3/5 the original length.
Then I silicone sprayed all the cubies. Then you put it all back
together and rescrew the screws + the springs back on until it was
between stiff and okay. And since that the cubies are siliconed, the
Studio Cube will be pretty loose and doesn't pop that much. Hope
that helps! > > ~Joseph > > cmhardw <no_reply@yahoogroups.com> wrote:
> Hey everyone. For those of you who use Studio cubes, how do you fix >
them up to get fast times without sacrificing stability and having >
pieces pop a lot? I've pretty much only ever used rubiks.com cubes
> (or store bought really) and I've gotten really good at fixing
those > up like I like them, however I can't seem to do the same on
my > studios. I've started tweaking the screws a lot on my Studio
to try > to get used to what tensions I like, but I've found a
problem. > Perhaps this is because of my wrist, but I prefer my cubes to
be > fairly loose. The problem with this is that on a cube that I would
> consider a GREAT speedcube, I tend to pop on it a lot under pressure >
(popping + solving during a competition = VERY not cool). When I > work
a studio cube to the smoothness/loosenes that I like it pops > like
CRAZY. I have to loosen the screws a lot to get it the way I > like, and
I mean I can feel the pieces moving out of their places > because the
centers don't hold them on well. I've tried tightening > the
screws until the cube is stable again and using a LOT of > silicone to
compensate, however once the silicone wears off after a > couple of days
(I use Prestone brand) then I can again feel that the > cube is really
tight. Also, I noticed that most of the other cubes > that I tried from
people at the championships in 2003 were what I > considered to be
fairly stiff cubes. I remember clearly trying > Ron's cube and
thinking that it was a lot stiffer than I expected it > to be for the
times he gets. > > So I guess my problem is that getting a studio cube
as loose as I > like it means tightening the screws and using a LOT of
lube, but the > lube wears off fast, so do I have to lube it every day
to keep it > loose? Also I hate days where the cube is still loose, but
it needs > a lube job soon, so my times are only mediocre but not bad
enough to > warrant a lube job yet. It just confuses me :-S Another
thing its > that just from wear and tear the faces and pieces will
loosen so I > will eventually have to tighten the screws again. > > Can
anyone offer some Studio cube advice to someone used to the > rubiks.com
cubes? Also, contrary to what I read a lot, rubiks.com > cubes are
excellent for speedcubing once you get them worked in > right (in my
opinion and for my preferred looseness of the cube). > Their major
downside is they can get to this amazingly awesome > speedsolving point,
but once it passes that point there are no > screws to tighten and the
cube is just too loose. However, at this > point it doesn't take
much more work to make an excellent one handed > cube :) > > Anyway, can
anyone offer advice to a studio cube user who likes > fairly loose
cubes, but doesn't want it to pop allllll the time? > > Thanks, >
Chris > > > > --------------------------------- > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway - Enter today > > [Non-text portions
of this message have been removed]
1610. Re: Studios vs. rubiks.com (HELP!!!) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 11:11:55 -0000
Hey! Ton who supplies the studio cubes has an "official"
solution to fixing some of the problems with the studio cubes. There are
2 things that will help a lot. 1. The springs should be grinded at both
sides to decrease friction on rotation. This reduces
"unscrewing" also. 2. Apply some superglue to the tips of the
screws. Insert the screws when the glue is semi-dry. And don't use
too much of it ;-) Other illegal (??) things to do: - is to grind down
the grooves of the part of the screws not inside the center spindle -
careful sanding of "rough spots" on each of the cubicles, be
very careful with this, only do it when the turning is stiff since
popping might occur more easily And finally silicone, grease free :D
-Cubix > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@h...> wrote: > I'd love to hear a
good solution too, since my studio cubes pop like > a madman too.
1611. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!) From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Apr 2004 10:37:18 -0700 (PDT)
Hi Stefan, There are many ways to compress the springs. Here are some
options: Sqeeze it with your finger (not recommended) Use a electric
wire clipper (what I did) Use weights or something heavy and put it over
the springs over night (my friend did that) OR another thing that you
can do is get some smalled springs that are all the same and replace the
old springs. hope that helps~ ~Joseph btw, If you use Cube Lube with
some SNAP silicone spray and Tempo Silicone Spray, then your Studio Cube
can be lubricated longer. Stefan Pochmann <pochmann@...> wrote: Hi
Joseph, compressing the springs makes sense to me, but how do you do
this? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Chris, > > Anyways, I have a Studio
Cube myself and I had the exact same problem (keeps on popping + stiff).
What I did is that i took off the screws and the springs, and I
compressed the springs until they are about 3/5 the original length.
Then I silicone sprayed all the cubies. Then you put it all back
together and rescrew the screws + the springs back on until it was
between stiff and okay. And since that the cubies are siliconed, the
Studio Cube will be pretty loose and doesn't pop that much. Hope
that helps! > > ~Joseph > > cmhardw <no_reply@yahoogroups.com> wrote:
> Hey everyone. For those of you who use Studio cubes, how do you fix >
them up to get fast times without sacrificing stability and having >
pieces pop a lot? I've pretty much only ever used rubiks.com cubes
> (or store bought really) and I've gotten really good at fixing
those > up like I like them, however I can't seem to do the same on
my > studios. I've started tweaking the screws a lot on my Studio
to try > to get used to what tensions I like, but I've found a
problem. > Perhaps this is because of my wrist, but I prefer my cubes to
be > fairly loose. The problem with this is that on a cube that I would
> consider a GREAT speedcube, I tend to pop on it a lot under pressure >
(popping + solving during a competition = VERY not cool). When I > work
a studio cube to the smoothness/loosenes that I like it pops > like
CRAZY. I have to loosen the screws a lot to get it the way I > like, and
I mean I can feel the pieces moving out of their places > because the
centers don't hold them on well. I've tried tightening > the
screws until the cube is stable again and using a LOT of > silicone to
compensate, however once the silicone wears off after a > couple of days
(I use Prestone brand) then I can again feel that the > cube is really
tight. Also, I noticed that most of the other cubes > that I tried from
people at the championships in 2003 were what I > considered to be
fairly stiff cubes. I remember clearly trying > Ron's cube and
thinking that it was a lot stiffer than I expected it > to be for the
times he gets. > > So I guess my problem is that getting a studio cube
as loose as I > like it means tightening the screws and using a LOT of
lube, but the > lube wears off fast, so do I have to lube it every day
to keep it > loose? Also I hate days where the cube is still loose, but
it needs > a lube job soon, so my times are only mediocre but not bad
enough to > warrant a lube job yet. It just confuses me :-S Another
thing its > that just from wear and tear the faces and pieces will
loosen so I > will eventually have to tighten the screws again. > > Can
anyone offer some Studio cube advice to someone used to the > rubiks.com
cubes? Also, contrary to what I read a lot, rubiks.com > cubes are
excellent for speedcubing once you get them worked in > right (in my
opinion and for my preferred looseness of the cube). > Their major
downside is they can get to this amazingly awesome > speedsolving point,
but once it passes that point there are no > screws to tighten and the
cube is just too loose. However, at this > point it doesn't take
much more work to make an excellent one handed > cube :) > > Anyway, can
anyone offer advice to a studio cube user who likes > fairly loose
cubes, but doesn't want it to pop allllll the time? > > Thanks, >
Chris > > > > --------------------------------- > Yahoo! Groups Links >
> To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway - Enter today > > [Non-text portions
of this message have been removed] ---------------------------------
Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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$15K Web Design Giveaway - Enter today [Non-text portions of this
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1612. Re: Call me crazy.... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 17:43:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > well, it is evident that the solver
is not dead, and anyone who would attempt to duplicate it would be
stupid. But really, no need to pounce, guys, Im pretty sure this person
understand how deplorably idiotic speeding while one handed cubing
is/was, if you dont see this, learn to READ. I disagree - if that were
the case why bother to post it in the first place. There may be people
who are suggestible enough to try to replicate such a stunt so the post
itself is irresponsible and the disclaimer at the front is no excuse for
the post. > > > GameOfDeath2 <no_reply@yahoogroups.com> wrote: > ---
In speedsolvingrubikscube@yahoogroups.com, j_rueth > wrote: > > Call me
crazy, or stupid, or reckless, or foolish, or dangerous, > or > >
immature, or something like that. > > > > I solved my cube one handed
while driving 80MPH > > > > Sure, it may be a dumb thing to do, but when
you are driving for 4 > > hours, the radio gets boring after awhile, and
you can't really > > enjoy the scenery, and since there was a cube
next be, and nobody > > else on the road, and i was the only person in
the car, then > > everything is fine. Except I can't really confirm
this because i > > had nobody watching. But yeah... > > > > thats
that... > > Then you're an idiot and you really should be
certified. Get > yourself to an asylum and seek treatment. > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Yahoo! Small Business $15K Web Design Giveaway - Enter
today > > [Non-text portions of this message have been removed]
1613. Re: [Speed cubing group] speedcubes From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Apr 2004 11:01:04 -0700 (PDT)
Hey Evan, My friend and I have an idea. The idea is basically taking all
the good stuff from Chrome/Metal Cube, Oddzon, Studio, and Tiled Cubes
(Mefferts) and putting them all together to make a crazy good cube. Here
is our outline: >From Oddzon: Take out the arched inside >From
Chrome/Metal Cube: Take out the center cap and the sticker/tile holder
and the metal axis inside >From Studio: Take out springs and cubies and
screws and the stickers >From Tiled Cubes (Mefferts): Peel of Tiles Now
here is how we'll use each part: Drill a screw holder into the
metal axis and insert the arched inside with the screw and spring from
the Studio Cube. Right after that, we're going to put some silicone
gel between the metal axis and the screws. Each of the center caps will
be protected by the Metal Holder. Next, we will adjust the tensions and
make the cubies. The cubies will also be surrounded by the metal cubie
holder from the Metal Cube. Then after that, we'll insert each
cubie with a tile. And the cube should be pretty slick (of course with
some lubrication). I'll post up the results when we're done
making it. ~Joseph evanmgates <evan.gates@...> wrote: does anyone if
the original ideals and the wonderful puzzler brand cubes are any good?
do they have screws or rivets(sp)? do they have an arched center? is the
plastic good? etc. just curious, any input would be apreciated thanks
-Evan Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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I have a couple mefferts cubes, and i noticed that its a really nice
cube, all it needs is springs. this might mean a different kernel, or
perhaps there is a way to add them to the existing one. it already has
the arched centers and the tiles so i think that the springs is all that
its lacking. ill look into this, and if i can make any improvements on
the mefferts cube i'll post them. and would anyone know if/where i
can buy kernels? thanks, Evan --- In
speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hey Evan, > > My friend and I have an
idea. The idea is basically taking all the good stuff from Chrome/Metal
Cube, Oddzon, Studio, and Tiled Cubes (Mefferts) and putting them all
together to make a crazy good cube. Here is our outline: > > From
Oddzon: > > Take out the arched inside > > From Chrome/Metal Cube: > >
Take out the center cap and the sticker/tile holder and the metal axis
inside > > From Studio: > > Take out springs and cubies and screws and
the stickers > > From Tiled Cubes (Mefferts): > > Peel of Tiles > > > >
> Now here is how we'll use each part: > > Drill a screw holder
into the metal axis and insert the arched inside with the screw and
spring from the Studio Cube. Right after that, we're going to put
some silicone gel between the metal axis and the screws. Each of the
center caps will be protected by the Metal Holder. Next, we will adjust
the tensions and make the cubies. The cubies will also be surrounded by
the metal cubie holder from the Metal Cube. Then after that, we'll
insert each cubie with a tile. And the cube should be pretty slick (of
course with some lubrication). I'll post up the results when
we're done making it. > > ~Joseph > > evanmgates
<evan.gates@i...> wrote: > does anyone if the original ideals and the
wonderful puzzler brand > cubes are any good? do they have screws or
rivets(sp)? do they have > an arched center? is the plastic good? etc. >
> just curious, any input would be apreciated > > thanks > > -Evan > > >
Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Small
Business $15K Web Design Giveaway - Enter today > > [Non-text portions
of this message have been removed]
1615. [Speed cubing group] Re: Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 19:37:15 -0000
THANKS! Thanks guys for confirming the stupidity of the event. I know
what i did was reckless, but nonetheless i have a decent head on my
shoulders. I examined the situation, i took the precaution so i wouldnt
be in danger, and that no one else would be in danger. Notice i did not
include a solving time. THis was a lengthy process waiting for an empty
road, pleasent driving conditions, and so forth. I solved the cube from
periferal view (sorry for spelling), keeping both eyes on the road. If
any case of danger i can drop my cube and grab the wheel. COnsidering
the above this makes the event far less dangerous than it was cracked up
to be. MY STATE OF MIND! Nonetheless, I do not incourage anybody to try
and recreate or attempt to break this personal record of mine. THis was
a personal goal of mine and i put lots of thought into this before
actually attempting this, (hence the above precautions). I admit, my
previous post was meant to make me sound crazy and weird and stupid. I
am sorry, i don't like to make myself sound great and smart and
important like some people do, and so i humiliate myself into a
"dumb" state. > > > Then you're an idiot and you really
should be > > certified. Get > > > yourself to an asylum and seek
treatment. Expanding on this, I am sorry i mislead all of you into
thinking i am some horrible obsessed and partialy insane person. SUre i
have made lots of odd posts about bizzare dreams and weird ideas.
I'm not sorry for being creative. I am not sorry for sharing my
opinions and my personal experiences. I am just trying to be open minded
and bringing new and fresh ideas to the cubing community. PERSONAL
EXPERIENCES THis event was not an idea meant for the cubing community. I
should have expressed that this was a personal goal. I just thought that
sharing our own experiences is what makes this hobby an interesting one.
I also feel that sharing experiences helps make you grow as a person and
a friend. MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! I am also really
dissapointed in this group. Over the past year there has been lots of
arguing and nagging and spiteful comments about other members of the
group. I find it very distasteful now, and it may even stray newer
members from the group. I am on the brink of leaving the group because i
am sick of the negativity. I am also very offended that i need to
include disclosures to my posts, because several of you will complain
about it or say that i am encouraging others to try what i am doing. I
flat out said that it was a dumb thing to do! That it was reckless and
stupid. I said that because it is RECKLESS AND STUPID! Those of you who
fail to see this then is pretty blind, all you have to do is read. There
is nothing hidden in this message that encourages others to try and
fulfill what i did. FINAL DISCLOSURE: To those who think that what i did
was COOL and Totally awesome, it is not. It is extremly dangerous!
Nobody should consider trying this event! If you are deadset on trying
this event, i urge you not to with all of my heart! It is risky and you
are not only putting yourself in danger, but you may even be putting
others in danger.
1616. Re: Call me crazy.... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 21:22:02 -0000
Jake, I like your flights of fancy, and I wish you were not offended. >
I am also very offended that i need to include disclosures to my posts,
because several of you will complain about it or say that i am
encouraging others to try what i am doing. < That you were not
encouraging others was not clear at all, and still isn't. > I flat
out said that it was a dumb thing to do! That it was reckless and
stupid. I said that because it is RECKLESS AND STUPID! Those of you who
fail to see this then is pretty blind, all you have to do is read. I
read pretty well. You have to do more than just write, you need some
good judgement. Have you any idea how many people were injured trying
"jackass" type stunts in spite of "disclaimers?" For
some people such disclaimers are an invitation. >There is nothing hidden
in this message that encourages others to try and fulfill what i did
Maybe you didn't mean it that way, but there is an invitation: you
posted your stunt as bragging - hence cool. You wrote, > I examined the
situation, i took the precaution so i wouldnt be in danger, and that no
one else would be in danger < Oh, how carefully you defend your doing
something reckless and stupid by labeling your act as carefully thought
out. Here your own words belie you "disclaimer." You wrote, >
THis event was not an idea meant for the cubing community. < Then you
should have kept it to yourself. The idea of solving while driving came
up before and the consensus of opinion at that time was very clearly on
the side of *don't do it.* Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > THANKS! > > Thanks guys for confirming the stupidity of the
event. I know what i > did was reckless, but nonetheless i have a decent
head on my > shoulders. I examined the situation, i took the precaution
so i > wouldnt be in danger, and that no one else would be in danger. >
Notice i did not include a solving time. THis was a lengthy process >
waiting for an empty road, pleasent driving conditions, and so forth. >
I solved the cube from periferal view (sorry for spelling), keeping >
both eyes on the road. If any case of danger i can drop my cube and >
grab the wheel. > COnsidering the above this makes the event far less
dangerous than it > was cracked up to be. > > MY STATE OF MIND! > >
Nonetheless, I do not incourage anybody to try and recreate or > attempt
to break this personal record of mine. THis was a personal > goal of
mine and i put lots of thought into this before actually > attempting
this, (hence the above precautions). I admit, my previous > post was
meant to make me sound crazy and weird and stupid. I am > sorry, i
don't like to make myself sound great and smart and > important
like some people do, and so i humiliate myself into > a "dumb"
state. > > > > > Then you're an idiot and you really should be > >
> certified. Get > > > > yourself to an asylum and seek treatment. > >
Expanding on this, I am sorry i mislead all of you into thinking i am >
some horrible obsessed and partialy insane person. SUre i have made >
lots of odd posts about bizzare dreams and weird ideas. I'm not >
sorry for being creative. I am not sorry for sharing my opinions and >
my personal experiences. I am just trying to be open minded and >
bringing new and fresh ideas to the cubing community. > > PERSONAL
EXPERIENCES > > THis event was not an idea meant for the cubing
community. I should > have expressed that this was a personal goal. I
just thought that > sharing our own experiences is what makes this hobby
an interesting > one. I also feel that sharing experiences helps make
you grow as a > person and a friend. > > MY DISSAPOINTMENTS AND SEMI
FINAL THOUGHTS! > > I am also really dissapointed in this group. Over
the past year > there has been lots of arguing and nagging and spiteful
comments > about other members of the group. I find it very distasteful
now, > and it may even stray newer members from the group. I am on the >
brink of leaving the group because i am sick of the negativity. > I am
also very offended that i need to include disclosures to my > posts,
because several of you will complain about it or say that i am >
encouraging others to try what i am doing. I flat out said that it > was
a dumb thing to do! That it was reckless and stupid. I said > that
because it is RECKLESS AND STUPID! Those of you who fail to see > this
then is pretty blind, all you have to do is read. There is > nothing
hidden in this message that encourages others to try and > fulfill what
i did. > > FINAL DISCLOSURE: > > To those who think that what i did was
COOL and Totally awesome, it > is not. It is extremly dangerous! Nobody
should consider trying > this event! > If you are deadset on trying this
event, i urge you not to with all > of my heart! > It is risky and you
are not only putting yourself in danger, but you > may even be putting
others in danger.
Today I got around to trying the 7x7x7 super-supercube. All I have to
say was that it was totally awesome! I'm also excited that solving
the last center on the 7x7x7 supercube part in the end worked out
exactly like I was expecting, which is a comfort and I'm now really
excited on putting my NxNxN supercube solution up for everyone. For
those of you who like big cubes and/or supercubes I highly recommend
trying out Per's new program, it is very cool! I managed the 7x7x7
super-supercube in 2 hours 4 minutes 56 seconds with 2129 moves. Any
challengers for some friendly competition? Perhaps we could add this
category to the records page if enough people get interested in trying
this. Anyway, I just wanted to take another moment to advocate super
cubing, and super-supercubing which is a unique and interesting form of
supercubing. Try it, it's fun! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > Juts want to let all u
guys (and guyesses:D) that i have now uploaded > the long awaited (??)
follow up to my first cubixplayer, > CubixPlayer2. It is in no way
finished yet, so any constructive > feedback is very much welcome. And
before you complain it's not a > java program or available through
a webbrowser, i have no plans to do > that, since it's coded
completely in Delphi. Making GUI in Java is, > well, not really easy.
Making Flash is feasible, but i don't have the > knowledge yet :-)
The object of the CubixPlayer2 is to solve all > external and internal
cubicles completely. To have a peek at the > internals use
"explode" and "transparent" the way you find is best
:D > > Now go download and enjoy ;-) > > PS! I call this
super-supercubing ;-) > > -Cubix-
I totally agree with jake. I am happy he shared his experience and
enjoyed reading the post but my reading it does not make me any more
likely to attempt that stunt. Everyone here has the ability to determine
for themselves what is safe and what is not(This idea relates to a big
debate at my school but thats unrelated and I won't get into it).
So everyone just calm down and have fun cubing. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > THANKS! > > Thanks guys for confirming the stupidity of the
event. I know what i > did was reckless, but nonetheless i have a decent
head on my > shoulders. I examined the situation, i took the precaution
so i > wouldnt be in danger, and that no one else would be in danger. >
Notice i did not include a solving time. THis was a lengthy process >
waiting for an empty road, pleasent driving conditions, and so forth. >
I solved the cube from periferal view (sorry for spelling), keeping >
both eyes on the road. If any case of danger i can drop my cube and >
grab the wheel. > COnsidering the above this makes the event far less
dangerous than it > was cracked up to be. > > MY STATE OF MIND! > >
Nonetheless, I do not incourage anybody to try and recreate or > attempt
to break this personal record of mine. THis was a personal > goal of
mine and i put lots of thought into this before actually > attempting
this, (hence the above precautions). I admit, my previous > post was
meant to make me sound crazy and weird and stupid. I am > sorry, i
don't like to make myself sound great and smart and > important
like some people do, and so i humiliate myself into > a "dumb"
state. > > > > > Then you're an idiot and you really should be > >
> certified. Get > > > > yourself to an asylum and seek treatment. > >
Expanding on this, I am sorry i mislead all of you into thinking i am >
some horrible obsessed and partialy insane person. SUre i have made >
lots of odd posts about bizzare dreams and weird ideas. I'm not >
sorry for being creative. I am not sorry for sharing my opinions and >
my personal experiences. I am just trying to be open minded and >
bringing new and fresh ideas to the cubing community. > > PERSONAL
EXPERIENCES > > THis event was not an idea meant for the cubing
community. I should > have expressed that this was a personal goal. I
just thought that > sharing our own experiences is what makes this hobby
an interesting > one. I also feel that sharing experiences helps make
you grow as a > person and a friend. > > MY DISSAPOINTMENTS AND SEMI
FINAL THOUGHTS! > > I am also really dissapointed in this group. Over
the past year > there has been lots of arguing and nagging and spiteful
comments > about other members of the group. I find it very distasteful
now, > and it may even stray newer members from the group. I am on the >
brink of leaving the group because i am sick of the negativity. > I am
also very offended that i need to include disclosures to my > posts,
because several of you will complain about it or say that i am >
encouraging others to try what i am doing. I flat out said that it > was
a dumb thing to do! That it was reckless and stupid. I said > that
because it is RECKLESS AND STUPID! Those of you who fail to see > this
then is pretty blind, all you have to do is read. There is > nothing
hidden in this message that encourages others to try and > fulfill what
i did. > > FINAL DISCLOSURE: > > To those who think that what i did was
COOL and Totally awesome, it > is not. It is extremly dangerous! Nobody
should consider trying > this event! > If you are deadset on trying this
event, i urge you not to with all > of my heart! > It is risky and you
are not only putting yourself in danger, but you > may even be putting
others in danger.
1619. [Speed cubing group] Re: Call me crazy.... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Apr 2004 23:17:54 -0000
Barefoot Chris, You wrote, > Everyone here has the ability to determine
for themselves what is safe and what is not < If this were true your
argument might hold water. At what age are humans able to determine for
themselves what is safe and what is not? I really wish that you guys
would notice that this is a public board and realise that children may
read what you write? DJ --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > I totally agree with
jake. I am happy he shared his experience and > enjoyed reading the post
but my reading it does not make me any more > likely to attempt that
stunt. Everyone here has the ability to > determine for themselves what
is safe and what is not(This idea > relates to a big debate at my school
but thats unrelated and I won't > get into it). So everyone just
calm down and have fun cubing. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > <no_reply@y...>
wrote: > > THANKS! > > > > Thanks guys for confirming the stupidity of
the event. I know > what i > > did was reckless, but nonetheless i have
a decent head on my > > shoulders. I examined the situation, i took the
precaution so i > > wouldnt be in danger, and that no one else would be
in danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent driving
conditions, and so > forth. > > I solved the cube from periferal view
(sorry for spelling), > keeping > > both eyes on the road. If any case
of danger i can drop my cube > and > > grab the wheel. > > COnsidering
the above this makes the event far less dangerous than > it > > was
cracked up to be. > > > > MY STATE OF MIND! > > > > Nonetheless, I do
not incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine and i
put lots of thought into this before actually > > attempting this,
(hence the above precautions). I admit, my > previous > > post was meant
to make me sound crazy and weird and stupid. I am > > sorry, i
don't like to make myself sound great and smart and > > important
like some people do, and so i humiliate myself into > > a
"dumb" state. > > > > > > > Then you're an idiot and you
really should be > > > > certified. Get > > > > > yourself to an asylum
and seek treatment. > > > > Expanding on this, I am sorry i mislead all
of you into thinking i > am > > some horrible obsessed and partialy
insane person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal experiences. I
am just trying to be open minded and > > bringing new and fresh ideas to
the cubing community. > > > > PERSONAL EXPERIENCES > > > > THis event
was not an idea meant for the cubing community. I > should > > have
expressed that this was a personal goal. I just thought that > > sharing
our own experiences is what makes this hobby an > interesting > > one. I
also feel that sharing experiences helps make you grow as > a > > person
and a friend. > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > >
> I am also really dissapointed in this group. Over the past year > >
there has been lots of arguing and nagging and spiteful comments > >
about other members of the group. I find it very distasteful now, > >
and it may even stray newer members from the group. I am on the > >
brink of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > > posts,
because several of you will complain about it or say that i > am > >
encouraging others to try what i am doing. I flat out said that > it > >
was a dumb thing to do! That it was reckless and stupid. I said > > that
because it is RECKLESS AND STUPID! Those of you who fail to > see > >
this then is pretty blind, all you have to do is read. There is > >
nothing hidden in this message that encourages others to try and > >
fulfill what i did. > > > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not. It is
extremly dangerous! Nobody should consider trying > > this event! > > If
you are deadset on trying this event, i urge you not to with > all > >
of my heart! > > It is risky and you are not only putting yourself in
danger, but > you > > may even be putting others in danger.
Don't quote me on this, but I /think/ that someone who knows how to
drive is able to tell what is safe and what's not. :) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Barefoot Chris, > > You wrote, > Everyone
here has the ability to determine for > themselves what is safe and what
is not < > > If this were true your argument might hold water. At
what age are > humans able to determine for themselves what is safe and
what is not? > > I really wish that you guys would notice that this is a
public > board and realise that children may read what you write? > > DJ
> > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." > <s2chris2@h...> wrote: > > I totally agree with jake. I
am happy he shared his experience and > > enjoyed reading the post but
my reading it does not make me any more > > likely to attempt that
stunt. Everyone here has the ability to > > determine for themselves
what is safe and what is not(This idea > > relates to a big debate at my
school but thats unrelated and I won't > > get into it). So
everyone just calm down and have fun cubing. > > > > --barefoot Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth > >
<no_reply@y...> wrote: > > > THANKS! > > > > > > Thanks guys for
confirming the stupidity of the event. I know > > what i > > > did was
reckless, but nonetheless i have a decent head on my > > > shoulders. I
examined the situation, i took the precaution so i > > > wouldnt be in
danger, and that no one else would be in danger. > > > Notice i did not
include a solving time. THis was a lengthy > > process > > > waiting for
an empty road, pleasent driving conditions, and so > > forth. > > > I
solved the cube from periferal view (sorry for spelling), > > keeping >
> > both eyes on the road. If any case of danger i can drop my cube > >
and > > > grab the wheel. > > > COnsidering the above this makes the
event far less dangerous than > > it > > > was cracked up to be. > > > >
> > MY STATE OF MIND! > > > > > > Nonetheless, I do not incourage
anybody to try and recreate or > > > attempt to break this personal
record of mine. THis was a > > personal > > > goal of mine and i put
lots of thought into this before actually > > > attempting this, (hence
the above precautions). I admit, my > > previous > > > post was meant to
make me sound crazy and weird and stupid. I am > > > sorry, i don't
like to make myself sound great and smart and > > > important like some
people do, and so i humiliate myself into > > > a "dumb"
state. > > > > > > > > > Then you're an idiot and you really should
be > > > > > certified. Get > > > > > > yourself to an asylum and seek
treatment. > > > > > > Expanding on this, I am sorry i mislead all of
you into thinking i > > am > > > some horrible obsessed and partialy
insane person. SUre i have > > made > > > lots of odd posts about
bizzare dreams and weird ideas. I'm not > > > sorry for being
creative. I am not sorry for sharing my opinions > > and > > > my
personal experiences. I am just trying to be open minded and > > >
bringing new and fresh ideas to the cubing community. > > > > > >
PERSONAL EXPERIENCES > > > > > > THis event was not an idea meant for
the cubing community. I > > should > > > have expressed that this was a
personal goal. I just thought that > > > sharing our own experiences is
what makes this hobby an > > interesting > > > one. I also feel that
sharing experiences helps make you grow as > > a > > > person and a
friend. > > > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > > >
> > I am also really dissapointed in this group. Over the past year > >
> there has been lots of arguing and nagging and spiteful comments > > >
about other members of the group. I find it very distasteful now, > > >
and it may even stray newer members from the group. I am on the > > >
brink of leaving the group because i am sick of the negativity. > > > I
am also very offended that i need to include disclosures to my > > >
posts, because several of you will complain about it or say that i > >
am > > > encouraging others to try what i am doing. I flat out said that
> > it > > > was a dumb thing to do! That it was reckless and stupid. I
said > > > that because it is RECKLESS AND STUPID! Those of you who fail
to > > see > > > this then is pretty blind, all you have to do is read.
There is > > > nothing hidden in this message that encourages others to
try and > > > fulfill what i did. > > > > > > FINAL DISCLOSURE: > > > >
> > To those who think that what i did was COOL and Totally awesome, > >
it > > > is not. It is extremly dangerous! Nobody should consider trying
> > > this event! > > > If you are deadset on trying this event, i urge
you not to with > > all > > > of my heart! > > > It is risky and you are
not only putting yourself in danger, but > > you > > > may even be
putting others in danger.
1621. Re: Call me crazy.... From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 07:58:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > Don't quote me on
this, but I /think/ that someone who knows how to > drive is able to
tell what is safe and what's not. > :) Well, there is clearly a
huge amount of evidence to the contrary. > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Barefoot Chris, > > > > You wrote, >
Everyone here has the ability to determine for > > themselves what is
safe and what is not < > > > > If this were true your argument might
hold water. At what age are > > humans able to determine for themselves
what is safe and what is > not? > > > > I really wish that you guys
would notice that this is a public > > board and realise that children
may read what you write? > > > > DJ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > I totally agree with jake. I am happy he
shared his experience > and > > > enjoyed reading the post but my
reading it does not make me any > more > > > likely to attempt that
stunt. Everyone here has the ability to > > > determine for themselves
what is safe and what is not(This idea > > > relates to a big debate at
my school but thats unrelated and I > won't > > > get into it). So
everyone just calm down and have fun cubing. > > > > > > --barefoot
Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
> > > <no_reply@y...> wrote: > > > > THANKS! > > > > > > > > Thanks
guys for confirming the stupidity of the event. I know > > > what i > >
> > did was reckless, but nonetheless i have a decent head on my > > > >
shoulders. I examined the situation, i took the precaution so > i > > >
> wouldnt be in danger, and that no one else would be in danger. > > > >
Notice i did not include a solving time. THis was a lengthy > > >
process > > > > waiting for an empty road, pleasent driving conditions,
and so > > > forth. > > > > I solved the cube from periferal view (sorry
for spelling), > > > keeping > > > > both eyes on the road. If any case
of danger i can drop my > cube > > > and > > > > grab the wheel. > > > >
COnsidering the above this makes the event far less dangerous > than > >
> it > > > > was cracked up to be. > > > > > > > > MY STATE OF MIND! > >
> > > > > > Nonetheless, I do not incourage anybody to try and recreate
or > > > > attempt to break this personal record of mine. THis was a > >
> personal > > > > goal of mine and i put lots of thought into this
before > actually > > > > attempting this, (hence the above
precautions). I admit, my > > > previous > > > > post was meant to make
me sound crazy and weird and stupid. I > am > > > > sorry, i don't
like to make myself sound great and smart and > > > > important like
some people do, and so i humiliate myself into > > > > a
"dumb" state. > > > > > > > > > > > Then you're an idiot
and you really should be > > > > > > certified. Get > > > > > > >
yourself to an asylum and seek treatment. > > > > > > > > Expanding on
this, I am sorry i mislead all of you into > thinking i > > > am > > > >
some horrible obsessed and partialy insane person. SUre i have > > >
made > > > > lots of odd posts about bizzare dreams and weird ideas.
I'm > not > > > > sorry for being creative. I am not sorry for
sharing my > opinions > > > and > > > > my personal experiences. I am
just trying to be open minded > and > > > > bringing new and fresh ideas
to the cubing community. > > > > > > > > PERSONAL EXPERIENCES > > > > >
> > > THis event was not an idea meant for the cubing community. I > > >
should > > > > have expressed that this was a personal goal. I just
thought > that > > > > sharing our own experiences is what makes this
hobby an > > > interesting > > > > one. I also feel that sharing
experiences helps make you grow > as > > > a > > > > person and a
friend. > > > > > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > >
> > > > > > I am also really dissapointed in this group. Over the past >
year > > > > there has been lots of arguing and nagging and spiteful >
comments > > > > about other members of the group. I find it very
distasteful > now, > > > > and it may even stray newer members from the
group. I am on > the > > > > brink of leaving the group because i am
sick of the negativity. > > > > I am also very offended that i need to
include disclosures to > my > > > > posts, because several of you will
complain about it or say > that i > > > am > > > > encouraging others to
try what i am doing. I flat out said > that > > > it > > > > was a dumb
thing to do! That it was reckless and stupid. I > said > > > > that
because it is RECKLESS AND STUPID! Those of you who fail > to > > > see
> > > > this then is pretty blind, all you have to do is read. There >
is > > > > nothing hidden in this message that encourages others to try
> and > > > > fulfill what i did. > > > > > > > > FINAL DISCLOSURE: > >
> > > > > > To those who think that what i did was COOL and Totally >
awesome, > > > it > > > > is not. It is extremly dangerous! Nobody
should consider > trying > > > > this event! > > > > If you are deadset
on trying this event, i urge you not to with > > > all > > > > of my
heart! > > > > It is risky and you are not only putting yourself in
danger, > but > > > you > > > > may even be putting others in danger.
1622. Re: CubixPlayer2 (super-supercubing) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 12:19:08 -0000
Hey! It's grest that someone (and hopefully more) take the time to
check out my new CubixPlayer2 for super-supercubing. As Chris says
it's great fun! Thats why i made it ... lol ... I haven't yet
done the 7x7x7 myself cause i'm busy coding it ;-) It is not
trivial to code all the slice moves once the size of the cube is
dynamic. And it also took quite some time to figure out how i was gonna
show the internals of the cube, which u HAVE to see if super-supercubing
shall make any sense :D Features to come in next release are : - Time
stops when it's solved - Indicators to show whether the cube is
solved / supersolved / supersupersolved (supersolved is for supercubing,
supersupersolved is for super-supercubing ...) - Hiscore list - Option
of 3 different playermodes - Option to see the 3 other sides of the cube
(somehow) - Possibly share ur scores when u play online !!! So watch out
for the next release in some weeks ;-) Happy Easter all !!! -Per PS!
Drag slices of the cube with left mousebutton. Drag the WHOLE cube with
the right mousebutton. I better put those instructions in the GUI
somewhere :D > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Today I got around to trying the 7x7x7
super-supercube. All I have > to say was that it was totally awesome!
I'm also excited that > solving the last center on the 7x7x7
supercube part in the end > worked out exactly like I was expecting,
which is a comfort and I'm > now really excited on putting my NxNxN
supercube solution up for > everyone. > > For those of you who like big
cubes and/or supercubes I highly > recommend trying out Per's new
program, it is very cool! > > I managed the 7x7x7 super-supercube in 2
hours 4 minutes 56 seconds > with 2129 moves. Any challengers for some
friendly competition? > Perhaps we could add this category to the
records page if enough > people get interested in trying this. > >
Anyway, I just wanted to take another moment to advocate super > cubing,
and super-supercubing which is a unique and interesting form > of
supercubing. Try it, it's fun! > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey!! > > > > Juts
want to let all u guys (and guyesses:D) that i have now > uploaded > >
the long awaited (??) follow up to my first cubixplayer, > >
CubixPlayer2. It is in no way finished yet, so any constructive > >
feedback is very much welcome. And before you complain it's not a >
> java program or available through a webbrowser, i have no plans to >
do > > that, since it's coded completely in Delphi. Making GUI in
Java > is, > > well, not really easy. Making Flash is feasible, but i
don't have > the > > knowledge yet :-) The object of the
CubixPlayer2 is to solve all > > external and internal cubicles
completely. To have a peek at the > > internals use "explode"
and "transparent" the way you find is > best :D > > > > Now go
download and enjoy ;-) > > > > PS! I call this super-supercubing ;-) > >
> > -Cubix-
Hi there! ;) Maybe this is a stupid question, but... Where can I
download it? I sure want to try... - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > Juts want to let all u
guys (and guyesses:D) that i have now uploaded > the long awaited (??)
follow up to my first cubixplayer, > CubixPlayer2. It is in no way
finished yet, so any constructive > feedback is very much welcome. And
before you complain it's not a > java program or available through
a webbrowser, i have no plans to do > that, since it's coded
completely in Delphi. Making GUI in Java is, > well, not really easy.
Making Flash is feasible, but i don't have the > knowledge yet :-)
The object of the CubixPlayer2 is to solve all > external and internal
cubicles completely. To have a peek at the > internals use
"explode" and "transparent" the way you find is best
:D > > Now go download and enjoy ;-) > > PS! I call this
super-supercubing ;-) > > -Cubix-
1624. Re: Call me crazy.... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 14:21:47 -0000
If you're talking about Jake, then you're wrong. He clearly
said that he KNOWS how stupid, insane, and dangerous this stunt was. So
therefore, he is old enough to know the difference. --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > Don't quote me on
this, but I /think/ that someone who knows how > to > > drive is able to
tell what is safe and what's not. > > :) > > Well, there is clearly
a huge amount of evidence to the contrary. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Barefoot Chris, > > > > > > You wrote,
> Everyone here has the ability to determine for > > > themselves what
is safe and what is not < > > > > > > If this were true your argument
might hold water. At what age > are > > > humans able to determine for
themselves what is safe and what is > > not? > > > > > > I really wish
that you guys would notice that this is a public > > > board and realise
that children may read what you write? > > > > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > > >
<s2chris2@h...> wrote: > > > > I totally agree with jake. I am happy
he shared his experience > > and > > > > enjoyed reading the post but my
reading it does not make me > any > > more > > > > likely to attempt
that stunt. Everyone here has the ability to > > > > determine for
themselves what is safe and what is not(This > idea > > > > relates to a
big debate at my school but thats unrelated and I > > won't > > > >
get into it). So everyone just calm down and have fun cubing. > > > > >
> > > --barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > > >
<no_reply@y...> wrote: > > > > > THANKS! > > > > > > > > > > Thanks
guys for confirming the stupidity of the event. I > know > > > > what i
> > > > > did was reckless, but nonetheless i have a decent head on my >
> > > > shoulders. I examined the situation, i took the precaution > so
> > i > > > > > wouldnt be in danger, and that no one else would be in >
danger. > > > > > Notice i did not include a solving time. THis was a
lengthy > > > > process > > > > > waiting for an empty road, pleasent
driving conditions, and > so > > > > forth. > > > > > I solved the cube
from periferal view (sorry for spelling), > > > > keeping > > > > > both
eyes on the road. If any case of danger i can drop my > > cube > > > >
and > > > > > grab the wheel. > > > > > COnsidering the above this makes
the event far less > dangerous > > than > > > > it > > > > > was cracked
up to be. > > > > > > > > > > MY STATE OF MIND! > > > > > > > > > >
Nonetheless, I do not incourage anybody to try and recreate > or > > > >
> attempt to break this personal record of mine. THis was a > > > >
personal > > > > > goal of mine and i put lots of thought into this
before > > actually > > > > > attempting this, (hence the above
precautions). I admit, my > > > > previous > > > > > post was meant to
make me sound crazy and weird and stupid. > I > > am > > > > > sorry, i
don't like to make myself sound great and smart and > > > > >
important like some people do, and so i humiliate myself > into > > > >
> a "dumb" state. > > > > > > > > > > > > > Then you're
an idiot and you really should be > > > > > > > certified. Get > > > > >
> > > yourself to an asylum and seek treatment. > > > > > > > > > >
Expanding on this, I am sorry i mislead all of you into > > thinking i >
> > > am > > > > > some horrible obsessed and partialy insane person.
SUre i > have > > > > made > > > > > lots of odd posts about bizzare
dreams and weird ideas. I'm > > not > > > > > sorry for being
creative. I am not sorry for sharing my > > opinions > > > > and > > > >
> my personal experiences. I am just trying to be open minded > > and >
> > > > bringing new and fresh ideas to the cubing community. > > > > >
> > > > > PERSONAL EXPERIENCES > > > > > > > > > > THis event was not an
idea meant for the cubing community. > I > > > > should > > > > > have
expressed that this was a personal goal. I just > thought > > that > > >
> > sharing our own experiences is what makes this hobby an > > > >
interesting > > > > > one. I also feel that sharing experiences helps
make you > grow > > as > > > > a > > > > > person and a friend. > > > >
> > > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > > > > > > >
> > I am also really dissapointed in this group. Over the past > > year
> > > > > there has been lots of arguing and nagging and spiteful > >
comments > > > > > about other members of the group. I find it very >
distasteful > > now, > > > > > and it may even stray newer members from
the group. I am on > > the > > > > > brink of leaving the group because
i am sick of the > negativity. > > > > > I am also very offended that i
need to include disclosures > to > > my > > > > > posts, because several
of you will complain about it or say > > that i > > > > am > > > > >
encouraging others to try what i am doing. I flat out said > > that > >
> > it > > > > > was a dumb thing to do! That it was reckless and
stupid. I > > said > > > > > that because it is RECKLESS AND STUPID!
Those of you who > fail > > to > > > > see > > > > > this then is pretty
blind, all you have to do is read. > There > > is > > > > > nothing
hidden in this message that encourages others to try > > and > > > > >
fulfill what i did. > > > > > > > > > > FINAL DISCLOSURE: > > > > > > >
> > > To those who think that what i did was COOL and Totally > >
awesome, > > > > it > > > > > is not. It is extremly dangerous! Nobody
should consider > > trying > > > > > this event! > > > > > If you are
deadset on trying this event, i urge you not to > with > > > > all > > >
> > of my heart! > > > > > It is risky and you are not only putting
yourself in danger, > > but > > > > you > > > > > may even be putting
others in danger.
1625. Re: Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 15:35:31 -0000
Fine, perhaps this was irresponsible of me for posting this. Fine,
examine everything i write and and spit it back in my face and into
other peoples faces. But where do we draw the line? Where can we draw
the line? Look at some of the crazy records set on speedcubing.com. Sky
diving, underwater, unicycling, and even cubing while you are drunk. All
of these have an eliment of danger to it. Each person participating in
the act of these events are putting themselves at some sort of risk,
some more dangerous than others. What is so different than mine? I am
not trying to deface these records, because i find them very
interesting. I am glad that these records are allowed to be posted for
the public to view. I would also like these records to stay on
speedcubing.com. Childeren who are reading these posts have easier
access to alcohol and a swimming pool or bathtub, than a car. People who
have a car know the dangers of driving. Please do not relate this to
Jackass. This is not a jackass stunt. These guys purposely inflict pain
on themselves for entertainment. There is a difference. Plus i hate
Jackass. Again, I am not trying to provoke people to try anything
dangerous. If they take it as i am, then they are the stupid ones.
Finally, I hope that people in the future cube responsibly and make sure
that if they do try anything dangerous to make sure: 1. The situation
has been well examined before hand. 2. Eliminate potential risks 3. Take
many safety precautions 4. Don't kill yourself
1626. [Speed cubing group] Re: Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 15:36:57 -0000
Thanks barefoot chris! --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." < s2chris2@h...> wrote: > I totally agree
with jake. I am happy he shared his experience and > enjoyed reading the
post but my reading it does not make me any more > likely to attempt
that stunt. Everyone here has the ability to > determine for themselves
what is safe and what is not(This idea > relates to a big debate at my
school but thats unrelated and I won't > get into it). So everyone
just calm down and have fun cubing. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > <no_reply@y...>
wrote: > > THANKS! > > > > Thanks guys for confirming the stupidity of
the event. I know > what i > > did was reckless, but nonetheless i have
a decent head on my > > shoulders. I examined the situation, i took the
precaution so i > > wouldnt be in danger, and that no one else would be
in danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent driving
conditions, and so > forth. > > I solved the cube from periferal view
(sorry for spelling), > keeping > > both eyes on the road. If any case
of danger i can drop my cube > and > > grab the wheel. > > COnsidering
the above this makes the event far less dangerous than > it > > was
cracked up to be. > > > > MY STATE OF MIND! > > > > Nonetheless, I do
not incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine and i
put lots of thought into this before actually > > attempting this,
(hence the above precautions). I admit, my > previous > > post was meant
to make me sound crazy and weird and stupid. I am > > sorry, i
don't like to make myself sound great and smart and > > important
like some people do, and so i humiliate myself into > > a
"dumb" state. > > > > > > > Then you're an idiot and you
really should be > > > > certified. Get > > > > > yourself to an asylum
and seek treatment. > > > > Expanding on this, I am sorry i mislead all
of you into thinking i > am > > some horrible obsessed and partialy
insane person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal experiences. I
am just trying to be open minded and > > bringing new and fresh ideas to
the cubing community. > > > > PERSONAL EXPERIENCES > > > > THis event
was not an idea meant for the cubing community. I > should > > have
expressed that this was a personal goal. I just thought that > > sharing
our own experiences is what makes this hobby an > interesting > > one. I
also feel that sharing experiences helps make you grow as > a > > person
and a friend. > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > >
> I am also really dissapointed in this group. Over the past year > >
there has been lots of arguing and nagging and spiteful comments > >
about other members of the group. I find it very distasteful now, > >
and it may even stray newer members from the group. I am on the > >
brink of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > > posts,
because several of you will complain about it or say that i > am > >
encouraging others to try what i am doing. I flat out said that > it > >
was a dumb thing to do! That it was reckless and stupid. I said > > that
because it is RECKLESS AND STUPID! Those of you who fail to > see > >
this then is pretty blind, all you have to do is read. There is > >
nothing hidden in this message that encourages others to try and > >
fulfill what i did. > > > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not. It is
extremly dangerous! Nobody should consider trying > > this event! > > If
you are deadset on trying this event, i urge you not to with > all > >
of my heart! > > It is risky and you are not only putting yourself in
danger, but > you > > may even be putting others in danger.
1627. My Links Page From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 18:31:19 -0000
Hi everyone, I gave my links page on www.cubestation.co.uk a major
refurbishment, I added many more links that I found and like on the
internet. If you would like me to link your site, just drop me an email
at cubestation_at_ntlworld.com. If I already linked to your site, I
would love it if you would link me back! Hope you enjoy the new page.
Dan Harris :) - www.cubestation.co.uk
1628. Re: Studios vs. rubiks.com (HELP!!!) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Apr 2004 18:46:51 -0000
I found a way to fix up studio cubes that looks promising. I've
recently tried fixing my cube up like this, based on how I saw people
doing it at the WC. Basically what I do is to tune the screws pretty
tightly. Without lube your cube should be fairly hard to turn and the
times you get should be well above your normal average. When you do want
to take an average for speed, lube your cube with silicone about 30
minutes beforehand. Use a LOT. You have to work the cube through the
entire tight phase while the silicone is drying. Once it does start to
loosen up a little again wait until 30 minutes or so have passed since
you sprayed the lube in and have a go at your average. I'm getting
averages under my average average and getting lots of very fast single
times trying this. The downside is that you have to lube your cube quite
literally every day. However the cube is very stable (does not pop
often) and still very very smooth, so you get good fast times. Just a
suggestion for those like me who are having trouble figuring out the
studio cube. Perhaps the masters *ahem* Ron, DanK, David W., Jessica,
Ton etc.. can give some pointers for working on the studio cubes in
order to make them fast? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I'd love to hear a good solution
too, since my studio cubes pop like > a madman too.
Hi Per K, I just tried your super-super-cube player! First I did the
3x3x3 just to get used to it (I actually have a much harder time
visualing cubes on a screen than when they are in my own two hands) then
I tried my luck at super-super-cubing the 4x4x4. It took a little
getting used to but I was successful. How appropriate that the final alg
I used to solve the cube was one that I learned from you! (The alg to
rotate one centerpiece 180 on 3x3x3 spercube - obviously adapted to move
one center quartet 180 on a super-super- cube.) Thanks for the new toy!
I'll try the 5x5x5 next! Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > It's grest that
someone (and hopefully more) take the time to check > out my new
CubixPlayer2 for super-supercubing. As Chris says it's > great fun!
Thats why i made it ... lol ... I haven't yet done the > 7x7x7
myself cause i'm busy coding it ;-) It is not trivial to code > all
the slice moves once the size of the cube is dynamic. And it > also took
quite some time to figure out how i was gonna show the > internals of
the cube, which u HAVE to see if super-supercubing > shall make any
sense :D > > Features to come in next release are : > > - Time stops
when it's solved > - Indicators to show whether the cube is solved
/ supersolved / > supersupersolved (supersolved is for supercubing,
supersupersolved > is for super-supercubing ...) > - Hiscore list > -
Option of 3 different playermodes > - Option to see the 3 other sides of
the cube (somehow) > - Possibly share ur scores when u play online !!! >
> So watch out for the next release in some weeks ;-) > > Happy Easter
all !!! > > -Per > > PS! Drag slices of the cube with left mousebutton.
Drag the WHOLE > cube with the right mousebutton. I better put those
instructions in > the GUI somewhere :D > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Today I got around to trying the 7x7x7 super-supercube. All I
> have > > to say was that it was totally awesome! I'm also excited
that > > solving the last center on the 7x7x7 supercube part in the end
> > worked out exactly like I was expecting, which is a comfort and >
I'm > > now really excited on putting my NxNxN supercube solution
up for > > everyone. > > > > For those of you who like big cubes and/or
supercubes I highly > > recommend trying out Per's new program, it
is very cool! > > > > I managed the 7x7x7 super-supercube in 2 hours 4
minutes 56 > seconds > > with 2129 moves. Any challengers for some
friendly competition? > > Perhaps we could add this category to the
records page if enough > > people get interested in trying this. > > > >
Anyway, I just wanted to take another moment to advocate super > >
cubing, and super-supercubing which is a unique and interesting > form >
> of supercubing. Try it, it's fun! > > > > Chris > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > Hey!! > > > > > >
Juts want to let all u guys (and guyesses:D) that i have now > >
uploaded > > > the long awaited (??) follow up to my first cubixplayer,
> > > CubixPlayer2. It is in no way finished yet, so any constructive >
> > feedback is very much welcome. And before you complain it's not
> a > > > java program or available through a webbrowser, i have no
plans > to > > do > > > that, since it's coded completely in
Delphi. Making GUI in Java > > is, > > > well, not really easy. Making
Flash is feasible, but i don't > have > > the > > > knowledge yet
:-) The object of the CubixPlayer2 is to solve all > > > external and
internal cubicles completely. To have a peek at the > > > internals use
"explode" and "transparent" the way you find is > >
best :D > > > > > > Now go download and enjoy ;-) > > > > > > PS! I call
this super-supercubing ;-) > > > > > > -Cubix-
1630. Re: Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Apr 2004 02:35:25 -0000
Thanks Barefoot Chris :) jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I totally agree with jake. I am happy he
shared his experience and > enjoyed reading the post but my reading it
does not make me any more > likely to attempt that stunt. Everyone here
has the ability to > determine for themselves what is safe and what is
not(This idea > relates to a big debate at my school but thats unrelated
and I won't > get into it). So everyone just calm down and have fun
cubing. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > <no_reply@y...>
wrote: > > THANKS! > > > > Thanks guys for confirming the stupidity of
the event. I know > what i > > did was reckless, but nonetheless i have
a decent head on my > > shoulders. I examined the situation, i took the
precaution so i > > wouldnt be in danger, and that no one else would be
in danger. > > Notice i did not include a solving time. THis was a
lengthy > process > > waiting for an empty road, pleasent driving
conditions, and so > forth. > > I solved the cube from periferal view
(sorry for spelling), > keeping > > both eyes on the road. If any case
of danger i can drop my cube > and > > grab the wheel. > > COnsidering
the above this makes the event far less dangerous than > it > > was
cracked up to be. > > > > MY STATE OF MIND! > > > > Nonetheless, I do
not incourage anybody to try and recreate or > > attempt to break this
personal record of mine. THis was a > personal > > goal of mine and i
put lots of thought into this before actually > > attempting this,
(hence the above precautions). I admit, my > previous > > post was meant
to make me sound crazy and weird and stupid. I am > > sorry, i
don't like to make myself sound great and smart and > > important
like some people do, and so i humiliate myself into > > a
"dumb" state. > > > > > > > Then you're an idiot and you
really should be > > > > certified. Get > > > > > yourself to an asylum
and seek treatment. > > > > Expanding on this, I am sorry i mislead all
of you into thinking i > am > > some horrible obsessed and partialy
insane person. SUre i have > made > > lots of odd posts about bizzare
dreams and weird ideas. I'm not > > sorry for being creative. I am
not sorry for sharing my opinions > and > > my personal experiences. I
am just trying to be open minded and > > bringing new and fresh ideas to
the cubing community. > > > > PERSONAL EXPERIENCES > > > > THis event
was not an idea meant for the cubing community. I > should > > have
expressed that this was a personal goal. I just thought that > > sharing
our own experiences is what makes this hobby an > interesting > > one. I
also feel that sharing experiences helps make you grow as > a > > person
and a friend. > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > >
> I am also really dissapointed in this group. Over the past year > >
there has been lots of arguing and nagging and spiteful comments > >
about other members of the group. I find it very distasteful now, > >
and it may even stray newer members from the group. I am on the > >
brink of leaving the group because i am sick of the negativity. > > I am
also very offended that i need to include disclosures to my > > posts,
because several of you will complain about it or say that i > am > >
encouraging others to try what i am doing. I flat out said that > it > >
was a dumb thing to do! That it was reckless and stupid. I said > > that
because it is RECKLESS AND STUPID! Those of you who fail to > see > >
this then is pretty blind, all you have to do is read. There is > >
nothing hidden in this message that encourages others to try and > >
fulfill what i did. > > > > FINAL DISCLOSURE: > > > > To those who think
that what i did was COOL and Totally awesome, > it > > is not. It is
extremly dangerous! Nobody should consider trying > > this event! > > If
you are deadset on trying this event, i urge you not to with > all > >
of my heart! > > It is risky and you are not only putting yourself in
danger, but > you > > may even be putting others in danger.
1631. Let there be peace please! From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Apr 2004 02:49:50 -0000
Alright! I'm sorry i started this mess! But your arguing and your
complaining wont change the past! Lets just forget this whole thing and
continue to be our happy little community. I didn't think things
would get so out of hand! Lets just throw this whole thing away, and try
and be friends agains! Be safe! Jake
1632. Re: Let there be peace please! From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Apr 2004 03:32:09 -0000
I AGREE, FINALLY!!!!!!!!!!!!!! It isn't about arguments, this is a
cube forum, so stop arguing!!!!!!!! ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Alright! I'm sorry i started this mess! But your arguing
and your > complaining wont change the past! > > Lets just forget this
whole thing and continue to be our happy > little community. I
didn't think things would get so out of hand! > Lets just throw
this whole thing away, and try and be friends > agains! > > Be safe! >
Jake
1633. Re: Call me crazy.... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Apr 2004 02:40:53 -0000
I agree with you both. Lots of drivers can tell you how to drive safely,
and lots of drivers know safety yet dont practise it, some drivers are
totally reckless, and some are smart enough to not get caught! :) Jake
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Don't quote me on this, but I
/think/ that someone who knows how > to > > drive is able to tell what
is safe and what's not. > > :) > > Well, there is clearly a huge
amount of evidence to the contrary. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Barefoot Chris, > > > > > > You wrote,
> Everyone here has the ability to determine for > > > themselves what
is safe and what is not < > > > > > > If this were true your argument
might hold water. At what age > are > > > humans able to determine for
themselves what is safe and what is > > not? > > > > > > I really wish
that you guys would notice that this is a public > > > board and realise
that children may read what you write? > > > > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > > >
<s2chris2@h...> wrote: > > > > I totally agree with jake. I am happy
he shared his experience > > and > > > > enjoyed reading the post but my
reading it does not make me > any > > more > > > > likely to attempt
that stunt. Everyone here has the ability to > > > > determine for
themselves what is safe and what is not(This > idea > > > > relates to a
big debate at my school but thats unrelated and I > > won't > > > >
get into it). So everyone just calm down and have fun cubing. > > > > >
> > > --barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > > >
<no_reply@y...> wrote: > > > > > THANKS! > > > > > > > > > > Thanks
guys for confirming the stupidity of the event. I > know > > > > what i
> > > > > did was reckless, but nonetheless i have a decent head on my >
> > > > shoulders. I examined the situation, i took the precaution > so
> > i > > > > > wouldnt be in danger, and that no one else would be in >
danger. > > > > > Notice i did not include a solving time. THis was a
lengthy > > > > process > > > > > waiting for an empty road, pleasent
driving conditions, and > so > > > > forth. > > > > > I solved the cube
from periferal view (sorry for spelling), > > > > keeping > > > > > both
eyes on the road. If any case of danger i can drop my > > cube > > > >
and > > > > > grab the wheel. > > > > > COnsidering the above this makes
the event far less > dangerous > > than > > > > it > > > > > was cracked
up to be. > > > > > > > > > > MY STATE OF MIND! > > > > > > > > > >
Nonetheless, I do not incourage anybody to try and recreate > or > > > >
> attempt to break this personal record of mine. THis was a > > > >
personal > > > > > goal of mine and i put lots of thought into this
before > > actually > > > > > attempting this, (hence the above
precautions). I admit, my > > > > previous > > > > > post was meant to
make me sound crazy and weird and stupid. > I > > am > > > > > sorry, i
don't like to make myself sound great and smart and > > > > >
important like some people do, and so i humiliate myself > into > > > >
> a "dumb" state. > > > > > > > > > > > > > Then you're
an idiot and you really should be > > > > > > > certified. Get > > > > >
> > > yourself to an asylum and seek treatment. > > > > > > > > > >
Expanding on this, I am sorry i mislead all of you into > > thinking i >
> > > am > > > > > some horrible obsessed and partialy insane person.
SUre i > have > > > > made > > > > > lots of odd posts about bizzare
dreams and weird ideas. I'm > > not > > > > > sorry for being
creative. I am not sorry for sharing my > > opinions > > > > and > > > >
> my personal experiences. I am just trying to be open minded > > and >
> > > > bringing new and fresh ideas to the cubing community. > > > > >
> > > > > PERSONAL EXPERIENCES > > > > > > > > > > THis event was not an
idea meant for the cubing community. > I > > > > should > > > > > have
expressed that this was a personal goal. I just > thought > > that > > >
> > sharing our own experiences is what makes this hobby an > > > >
interesting > > > > > one. I also feel that sharing experiences helps
make you > grow > > as > > > > a > > > > > person and a friend. > > > >
> > > > > > MY DISSAPOINTMENTS AND SEMI FINAL THOUGHTS! > > > > > > > >
> > I am also really dissapointed in this group. Over the past > > year
> > > > > there has been lots of arguing and nagging and spiteful > >
comments > > > > > about other members of the group. I find it very >
distasteful > > now, > > > > > and it may even stray newer members from
the group. I am on > > the > > > > > brink of leaving the group because
i am sick of the > negativity. > > > > > I am also very offended that i
need to include disclosures > to > > my > > > > > posts, because several
of you will complain about it or say > > that i > > > > am > > > > >
encouraging others to try what i am doing. I flat out said > > that > >
> > it > > > > > was a dumb thing to do! That it was reckless and
stupid. I > > said > > > > > that because it is RECKLESS AND STUPID!
Those of you who > fail > > to > > > > see > > > > > this then is pretty
blind, all you have to do is read. > There > > is > > > > > nothing
hidden in this message that encourages others to try > > and > > > > >
fulfill what i did. > > > > > > > > > > FINAL DISCLOSURE: > > > > > > >
> > > To those who think that what i did was COOL and Totally > >
awesome, > > > > it > > > > > is not. It is extremly dangerous! Nobody
should consider > > trying > > > > > this event! > > > > > If you are
deadset on trying this event, i urge you not to > with > > > > all > > >
> > of my heart! > > > > > It is risky and you are not only putting
yourself in danger, > > but > > > > you > > > > > may even be putting
others in danger.
Hey everyone, I would like to get a Deluxe Cube (the tiled kind). I was
wondering where I could get them or who I can get them from. If you guys
know any information, please tell me. Thanks! ~Joseph Liao
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I would like to get a
Deluxe Cube (the tiled kind). I was wondering > where I could get them
or who I can get them from. If you guys know > any information, please
tell me. Thanks! > > > ~Joseph Liao The come up occassionally on ebay.
If you don't mind the peg holes they come up more often as
Rubik's Game and Rubik's Challenge. David J
1636. Re: [Speed cubing group] Re: Studios vs. rubiks.com
(HELP!!!) From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Apr 2004 09:48:44 -0700 (PDT)
Hey everyone, Well, I found a solution for making a Studio Cube lubed
for a week or two. It may require some chemistry though. Here are the
materials needed Official Hessport's Cube Lube Thick Silicone Wax
(car wax that are silicone based are great also) Silicone Spray (SNAP,
but Tempo might work) And an empty tube of cube lube Coffee Stirrer
Instructions: Put some cube lube (about 10 drops will do)+Silicone Wax
(1.5 teaspoon)+Silicone Spray (about 5 sprays, be sure to use the straw
so you don't spread the silicone) all into the empty tube of cube
lube. Alright, if you people don't know how to use an empty tube,
let me teach how now, the place where you press down the injection area,
put it upward and the whole thing should come off (only do it if
it's empty)! When everything is added, you the coffee stirrer and
mix the things together (but not until it's bubbly). It would look
like semi think white liquid. When you're putting this homemade
cube lube into your cube, just take out an edge piece and put a few
drops in (about 7 for non lubed cubes) and play with it so that the lube
will spread. Let it chill over night and there will a really thin layer
of wax/silicone inside your cube. It'll keep your cube lubed and
not poppy. Btw, this lube is good for any type of 3x3x3, but don't
use it on any other puzzles! ~Hope That Helps ~Joseph cmhardw
<no_reply@yahoogroups.com> wrote: I found a way to fix up studio
cubes that looks promising. I've recently tried fixing my cube up
like this, based on how I saw people doing it at the WC. Basically what
I do is to tune the screws pretty tightly. Without lube your cube should
be fairly hard to turn and the times you get should be well above your
normal average. When you do want to take an average for speed, lube your
cube with silicone about 30 minutes beforehand. Use a LOT. You have to
work the cube through the entire tight phase while the silicone is
drying. Once it does start to loosen up a little again wait until 30
minutes or so have passed since you sprayed the lube in and have a go at
your average. I'm getting averages under my average average and
getting lots of very fast single times trying this. The downside is that
you have to lube your cube quite literally every day. However the cube
is very stable (does not pop often) and still very very smooth, so you
get good fast times. Just a suggestion for those like me who are having
trouble figuring out the studio cube. Perhaps the masters *ahem* Ron,
DanK, David W., Jessica, Ton etc.. can give some pointers for working on
the studio cubes in order to make them fast? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I'd love to hear a good solution
too, since my studio cubes pop like > a madman too. Yahoo! Groups
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1637. Re: [Speed cubing group] My Links Page From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Apr 2004 09:59:36 -0700 (PDT)
Hey Dan, Some of the Links from your website still doesn't work
(like the F2L pages). Just thought you would like to know. ~Joseph Dan
<dan_j_harris@...> wrote: Hi everyone, I gave my links page on
www.cubestation.co.uk a major refurbishment, I added many more links
that I found and like on the internet. If you would like me to link your
site, just drop me an email at cubestation_at_ntlworld.com. If I already
linked to your site, I would love it if you would link me back! Hope you
enjoy the new page. Dan Harris :) - www.cubestation.co.uk
--------------------------------- Yahoo! Groups Links To visit your
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I AM SO CONFUSED what in THE HELL is super-supercubing, AND HOW CAN I
TELL THAT I AM DOING IT WITHOUT PROPER DESIGNS ON THE
CENTERS?!?!?!?!?!!? -:( K --- Rob Butler <futuese@...> wrote: > > Hi
Per K, > > I just tried your super-super-cube player! > > First I did
the 3x3x3 just to get used to it (I > actually have a much > harder time
visualing cubes on a screen than when > they are in my own > two hands)
> > then I tried my luck at super-super-cubing the > 4x4x4. It took a >
little getting used to but I was successful. How > appropriate that >
the final alg I used to solve the cube was one that > I learned from >
you! (The alg to rotate one centerpiece 180 on > 3x3x3 spercube - >
obviously adapted to move one center quartet 180 on > a super-super- >
cube.) > > Thanks for the new toy! > I'll try the 5x5x5 next! > >
Rob > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per >
Kristen > Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > >
> > It's grest that someone (and hopefully more) take > the time to
> check > > out my new CubixPlayer2 for super-supercubing. As > Chris
says it's > > great fun! Thats why i made it ... lol ... I >
haven't yet done the > > 7x7x7 myself cause i'm busy coding it
;-) It is > not trivial to > code > > all the slice moves once the size
of the cube is > dynamic. And it > > also took quite some time to figure
out how i was > gonna show the > > internals of the cube, which u HAVE
to see if > super-supercubing > > shall make any sense :D > > > >
Features to come in next release are : > > > > - Time stops when
it's solved > > - Indicators to show whether the cube is solved / >
supersolved / > > supersupersolved (supersolved is for supercubing, >
supersupersolved > > is for super-supercubing ...) > > - Hiscore list >
> - Option of 3 different playermodes > > - Option to see the 3 other
sides of the cube > (somehow) > > - Possibly share ur scores when u play
online !!! > > > > So watch out for the next release in some weeks > ;-)
> > > > Happy Easter all !!! > > > > -Per > > > > PS! Drag slices of the
cube with left mousebutton. > Drag the WHOLE > > cube with the right
mousebutton. I better put > those instructions > in > > the GUI
somewhere :D > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
cmhardw > > <no_reply@y...> wrote: > > > Today I got around to trying
the 7x7x7 > super-supercube. All I > > have > > > to say was that it was
totally awesome! I'm > also excited that > > > solving the last
center on the 7x7x7 supercube > part in the end > > > worked out exactly
like I was expecting, which > is a comfort and > > I'm > > > now
really excited on putting my NxNxN supercube > solution up for > > >
everyone. > > > > > > For those of you who like big cubes and/or >
supercubes I highly > > > recommend trying out Per's new program,
it is > very cool! > > > > > > I managed the 7x7x7 super-supercube in 2
hours 4 > minutes 56 > > seconds > > > with 2129 moves. Any challengers
for some > friendly > competition? > > > Perhaps we could add this
category to the > records page if enough > > > people get interested in
trying this. > > > > > > Anyway, I just wanted to take another moment to
> advocate super > > > cubing, and super-supercubing which is a unique >
and interesting > > form > > > of supercubing. Try it, it's fun! >
> > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Per Kristen > > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hey!! > > > > >
> > > Juts want to let all u guys (and guyesses:D) > that i have now > >
> uploaded > > > > the long awaited (??) follow up to my first >
cubixplayer, > > > > CubixPlayer2. It is in no way finished yet, so >
any > constructive > > > > feedback is very much welcome. And before you
> complain it's > not > > a > > > > java program or available
through a > webbrowser, i have no > plans > > to > > > do > > > > that,
since it's coded completely in Delphi. > Making GUI in > Java > > >
is, > > > > well, not really easy. Making Flash is > feasible, but i
don't > > have > > > the > > > > knowledge yet :-) The object of
the > CubixPlayer2 is to solve > all > > > > external and internal
cubicles completely. To > have a peek at > the > > > > internals use
"explode" and "transparent" the > way you find is >
> > best :D > > > > > > > > Now go download and enjoy ;-) > > > > > > >
> PS! I call this super-supercubing ;-) > > > > > > > > -Cubix- > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1639. New Rubiks game! From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Apr 2004 01:39:44 -0000
I havent seen this one on the Rubiks.com site yet but i found this in a
games store last week. It is a Rubiks brand checkers game and it is just
like checkers except you start with kings. I forgot the box at my apt,
so i cant give a specific title. But it is fun! The games can get quite
long because there are some special rules that i wont get into. Its
pretty cool though. Jake
1640. Re: [Speed cubing group] Re: Let there be peace please! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Apr 2004 16:05:06 -0700 (PDT)
this shit got all philosophical and this is totally out of place. I
third the motion to cease discussion -k- --- azinj05ieipih
<azinj05ieipih@...> wrote: > I AGREE, FINALLY!!!!!!!!!!!!!! It
isn't about > arguments, this is a > cube forum, so stop
arguing!!!!!!!! > > > ~Joseph Liao > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > j_rueth > <no_reply@y...>
wrote: > > Alright! I'm sorry i started this mess! But your >
arguing and your > > complaining wont change the past! > > > > Lets just
forget this whole thing and continue to > be our happy > > little
community. I didn't think things would get > so out of hand! > >
Lets just throw this whole thing away, and try and > be friends > >
agains! > > > > Be safe! > > Jake > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1641. [Speed cubing group] Re: Let there be peace please! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Apr 2004 03:19:53 -0000
> I third the motion to cease discussion Yet we keep replying to it..
Let's just leave this message be, and forget it ever happened.
Sound good? So this is /officially/ the last message of this- message.
1642. European Rubik's Games Championships 2004 From: "Ron" <rvb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Apr 2004 08:13:11 -0000
Hi friends, The European Rubik's Games Championships 2004 are now
official. The championships will be held in Amsterdam on august 7 and 8,
2004. The championships are open to citizens from Europe and Israel.
Official site: http://www.speedcubing.com/events/euro2004 I hope to meet
you all in Amsterdam! Ron
Hey everyone, Alright, thanks! Anyways, I'm not allowed to use EBAY
(my parents won't let me) -_-". So if anyone happens to get a
deluxe cube or is able to get me one (and mail it to me or something),
I'm sure we can work something out. Thanks! ~Joseph d_j_salvia
<d_j_salvia@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I would like to get a
Deluxe Cube (the tiled kind). I was wondering > where I could get them
or who I can get them from. If you guys know > any information, please
tell me. Thanks! > > > ~Joseph Liao The come up occassionally on ebay.
If you don't mind the peg holes they come up more often as
Rubik's Game and Rubik's Challenge. David J Yahoo! Groups
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After four DNFs, I blindfolded my first 3x3x3 tonight! I'm pretty
excited and can totally see getting addicted to this. It took 16 minutes
to memorize and 7.5 minutes to solve. Thanks go out to Stefan Pochmann
who posted his idea of solving the whole cube using only the
T-permutation and to my wife who sat through my five attempts this
evening. Actually, I think she paid more attention to a rerun of CSI but
at least she didn't get up and leave the room when I sat down and
started cubing. With practice, I think I might be able to get down to 10
minutes with this method. Anyway, just wanted to share. Ian
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Congratulations Ian! I haven't been cubing myself that much lately
because of school work but wow. You're awesome. I guess now I have
to catch up to you in the blindfold categories. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Ian W."
<iwinoky@y...> wrote: > After four DNFs, I blindfolded my first 3x3x3
tonight! > I'm pretty excited and can totally see getting >
addicted to this. It took 16 minutes to memorize and > 7.5 minutes to
solve. Thanks go out to Stefan > Pochmann who posted his idea of solving
the whole cube > using only the T-permutation and to my wife who sat >
through my five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this > method.
Anyway, just wanted to share. > > Ian > >
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- File online by April 15th > http://taxes.yahoo.com/filing.html
Hi Joseph, > There are many ways to compress the springs. Here are some
options: I tried it by sqeezing it tight between a screw and its nut.
After 24 hours I claim it hasn't changed at all. It's still
pretty much exactly 1cm long. I had compressed it to 5mm. Is there
something I'm missing or do you maybe have different screws? How
long are yours before/after compression? ChrisH, how about yours? > btw,
If you use Cube Lube with some SNAP silicone spray and Tempo Silicone
Spray, then your Studio Cube can be lubricated longer. I'd love to
get SNAP, but I haven't seen it here in Germany... :-) Stefan
Congratulations, Ian! And yeah, it's nice to see someone found my
idea useful ;-) Did you actually do it that way, using only this
algorithm? Any comments about it or improvements are very welcome :-)
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ian W."
<iwinoky@y...> wrote: > After four DNFs, I blindfolded my first 3x3x3
tonight! > I'm pretty excited and can totally see getting >
addicted to this. It took 16 minutes to memorize and > 7.5 minutes to
solve. Thanks go out to Stefan > Pochmann who posted his idea of solving
the whole cube > using only the T-permutation and to my wife who sat >
through my five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this > method.
Anyway, just wanted to share. > > Ian > >
__________________________________ > Do you Yahoo!? > Yahoo! Tax Center
- File online by April 15th > http://taxes.yahoo.com/filing.html
Congratulations!! I also recently solved my first cube blindfolded.
It's a great feeling, seeing a solved cube when you open your eyes.
--- In speedsolvingrubikscube@yahoogroups.com, "Ian W."
<iwinoky@y...> wrote: > After four DNFs, I blindfolded my first 3x3x3
tonight! > I'm pretty excited and can totally see getting >
addicted to this. It took 16 minutes to memorize and > 7.5 minutes to
solve. Thanks go out to Stefan > Pochmann who posted his idea of solving
the whole cube > using only the T-permutation and to my wife who sat >
through my five attempts this evening. Actually, I > think she paid more
attention to a rerun of CSI but at > least she didn't get up and
leave the room when I sat > down and started cubing. With practice, I
think I > might be able to get down to 10 minutes with this > method.
Anyway, just wanted to share. > > Ian > >
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- File online by April 15th > http://taxes.yahoo.com/filing.html
1649. Re: SNAP in Germany (was Studios vs. rubiks.com
(HELP!!!)) From: zensunni@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 13:03:49 -400
> > btw, If you use Cube Lube with some SNAP silicone spray and Tempo >
Silicone Spray, then your Studio Cube can be lubricated longer. > >
I'd love to get SNAP, but I haven't seen it here in Germany...
:-) > > Stefan You might not be able to find SNAP (my local hardware
store didn't carry it), but silicone lubricants are used for A LOT
of different things, so I'm sure you'll be able to find it in
any hardware store of decent size. The brand I found is called Krylon,
and it works great. Brian
1650. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!) From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 10:46:44 -0700 (PDT)
Hi Stefan, Sorry, I didn't explain the process thoroughlly.
Anyways, you use one of those electric wire clipper thingis (sorry, I
forgot what it's called, I think nose plier or something?) and keep
it there over night, and you may be asking how to keep it there, the
answer to that is using a clamper and squeezing the clipper with the
clamper and it will keep it in place over night. After that, the next
day, it'll get smaller, then you use some weights (I used 50 lbs.
weights for compressing) and compress is over night the next day. Then
your springs will loosen up and it'll become smaller. Hope
that'll explain it more detailedly~ Btw, the issue about the
Silicone Spray, any silicone spray that'll work pretty well on any
new cubes are fine. It is best if you use Official Hessport's Cube
Lube, mixed with silicone spray and silicone wax (look at the post that
I posted before on making home made lubrication), and it'll be
lubed for about 2 weeks. ~Joseph Stefan Pochmann <pochmann@...>
wrote: Hi Joseph, > There are many ways to compress the springs. Here
are some options: I tried it by sqeezing it tight between a screw and
its nut. After 24 hours I claim it hasn't changed at all. It's
still pretty much exactly 1cm long. I had compressed it to 5mm. Is there
something I'm missing or do you maybe have different screws? How
long are yours before/after compression? ChrisH, how about yours? > btw,
If you use Cube Lube with some SNAP silicone spray and Tempo Silicone
Spray, then your Studio Cube can be lubricated longer. I'd love to
get SNAP, but I haven't seen it here in Germany... :-) Stefan
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1651. Compressing springs From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 11:50:17 -0700
I'm sure you can make the springs better by compressing them, but
it has to be easier and more exact to buy new springs of the size and
exact springiness you require. Last I checked you could get them at a
hardware store for less than a cent each. That was over 20 years ago in
Sweden, so I can't promise anything about where you are now. --
"If you think education is expensive, try ignorance" --- Derek
Bok Lars Petrus, San Francisco - lars@... http://lar5.com
1652. yet another method description From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 21:28:15 -0000
Well... actually, no. What I've started doing is unique: It's
a complete (well, it will be some day) guide to PLL: which algs to learn
in which order and how to perform them. I'd appreciate any
comments. http://ic2.epfl.ch/~dyke/cube/index.html (hmm, thankyou
internet explorer for F@*****ing up my publications once again...
please, use firefox!) what make this unique? -Tips for recognition.
-Introduction of memorisable algorithms for steady progress. -Moves from
a 5 look PLL to a 1 look PLL -Description of one possible way of
performing the algs, with triggers, etc... -Introduction of new notation
for triggers and column exchanges I'd like to think this is useful
for anyone between 90s and 30s average. tell me what you think Gregory
Thanks a lot! Both I and a few of my online buddies have been trying to
learn PLL, I'm sure this will help. I'll email you with any
suggestions I have. Doug On Sat, 2004-04-10 at 16:28, gregvdyke wrote: >
Well... actually, no. What I've started doing is unique: > >
It's a complete (well, it will be some day) guide to PLL: which
algs > to learn in which order and how to perform them. I'd
appreciate any > comments. > > http://ic2.epfl.ch/~dyke/cube/index.html
> > (hmm, thankyou internet explorer for F@*****ing up my publications >
once again... please, use firefox!) > > what make this unique? > > -Tips
for recognition. > -Introduction of memorisable algorithms for steady
progress. > -Moves from a 5 look PLL to a 1 look PLL > -Description of
one possible way of performing the algs, with > triggers, etc... >
-Introduction of new notation for triggers and column exchanges > >
I'd like to think this is useful for anyone between 90s and 30s >
average. tell me what you think > > Gregory > > > > > > > Yahoo! Groups
Links > > > > >
I'm interested in learning how to blindfold cube and was wondering
if someone could point me in the right direction. I've seen lots of
different methods and was wondering about the pros and cons of a couple.
If someone could just post a link or links to some methods or explain
their own I would apreciate(sp?) it. thanks Evan
Hey Lars, lol, I should have thought of that a long time before, do you
guys think that pen springs will work? ~Joseph Lars Petrus <lars@...>
wrote: I'm sure you can make the springs better by compressing
them, but it has to be easier and more exact to buy new springs of the
size and exact springiness you require. Last I checked you could get
them at a hardware store for less than a cent each. That was over 20
years ago in Sweden, so I can't promise anything about where you
are now. -- "If you think education is expensive, try
ignorance" --- Derek Bok Lars Petrus, San Francisco - lars@...
http://lar5.com Yahoo! Groups SponsorADVERTISEMENT
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1656. Re: [Speed cubing group] Re: Let there be peace please! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 16:14:42 -0700 (PDT)
I haven't been able to access the forum for 3 weeks+...And I'm
not going to take a side, so I hope it's alright that I make a post
in regards to "Jake's choice". (I know there was an
official last post, just pretend this post is from tuesday or something)
Generally all choices we make as a person, effect people. Jacob effected
the people around him in two ways: 1. He did, without a doubt, risk his
own life, and possibly the lives of others. I think his choice was a
poor one. Especially because we don't need to give people the
connection between cubing and death :P 2. Posting on the forum.
It's questionable as to whether or not Jake should have posted his
'daring attempt'. At the same time, look at media today and
its effect on people. There is far worse out there for children and
adults to see! Open a newspaper, and you'll see its true. Think
about your favorite action movie. It is probable that there is a stunt
man doing dangerous things. Things that are sometimes so dangerous that
it endanger's their lives. I'm sorry to continue rambling.
I'm also sorry to anyone who is angry at my post. (but I feel I
have a right to an opinion on the forum. In all of this, what it all
boils down to is one simple idea. In a world of chaos and twisted ideas,
there are going to be two kinds of people. Those who are going to take
an idea and run with it. And those who are able to judge the difference
between right and wrong. I think anyone who is going to speed while
solving a cube (because they read on a forum that jake did) is just as
likely to try dodging bullets because they saw it in the Matrix. With
that said, it isn't the idea that twists the person, it's
their mentality. ""Guns don't kill people; people kill
people"" so...driving 80mph while solving the cube=
stupid...posting on the forum=fine, it was cube related *shrugs* And in
regards to the "let there be peace please" I think it's
possible to debate over a real-live issue without jeopardizing the
respect of others. -Richard --- Michael Atkinson <unipsycho6@...>
wrote: > > I third the motion to cease discussion > > Yet we keep
replying to it.. Let's just leave this > message be, and > forget
it ever happened. Sound good? > So this is /officially/ the last message
of this- > message. > > __________________________________ Do you
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1657. The deluxe cube From: "mathew_cubed" <mathew_cubed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 23:28:05 -0000
I am somewhat familiar with the deluxe cube concept(no stickers).
However, is the deluxe cube an official rubiks product? When were they
made? Thanks.
1658. Group theory of NxNxN cubes (well a little anyway) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 01:35:50 -0000
Hey everyone, I just proved a really interesting result, and I was
excited and wanted to post! I'm going to run my proof by my
professor and make sure I have done it right, but from checking over it,
it looks correct to me. Anyway, here's the result but first let me
define some terms I'll be using. Take any NxNxN supercube (if the
cube is odd, ignore the orientation of the central most center). There
are floor[(N-1)/2] center piece "orbitals" on the NxNxN cube.
"floor" is the floor function, meaning take the greatest
integer that is less than the result (n- 1)/2 for the value N of the
cube. An "orbital" of the centers are the 24 positions a
certain type of center piece is allowed to occupy on the cube. On the
4x4x4 there is only 1 center orbital, meaning all the center pieces can
occupy the position of any other center piece. The 5x5x5 has 2 center
orbitals. These two orbitals are the centers lying at the corners of the
3x3 grid that makes up the centers on a face, and the centers that lie
on the sides (so "corner" and "middle" centers).
There are floor[(N-1)/2] center orbitals on any NxNxN cube. Ok now to
the cool part. So turning an outer face 4 cycles the centers in all
floor[(N-1)/2] center orbitals, chaning their parity from odd to even or
vice versa. Turning an inner slice changes the parity of certain sets of
the center pieces as well. Anyway explaining exactly how it changes the
center parities when you turn multiple inner slices is a little too much
to explain in a short space, and it would be a lot easier to use
diagrams so I'll just cut to the chase for this post. I will add
all this into my online solution though. I was able to prove that all
the centers on an NxNxN cube (ignoring the orientation of the central
most center on any odd NxNxN cube) taken as a permutation group is
isomorphic to the external product of the integers mod 2 (with addition
as the binary operator) on itself ceiling[(N-1)/2] times. The centers on
any odd cube form an abelian group so decomposing them into products of
the integers mod a prime number is allowable. So for example the centers
on a 4x4x4 cube (in terms of parity based on the different types of
moves) is isomorphic to the direct product of the group of integers mod
2 (with addition) with the group of integers mod 2 (with addition). The
centers on a 6x6x6 cube is isomorphic to the direct product of the group
of integers mod 2 (with addition) with the group of integers mod 2 (with
addition) wth the group of integers mod 2 (with addition). I don't
know how to draw the integer symbol on the internet, but let's say
that "Z(2)" stands for the group of integers mod 2 with
addition as the binary operation, and "x" means the direct
product of two groups. Then the 4x4x4 cube centers as a group are
isomorphic to Z(2) x Z(2). The centers on a 6x6x6 cube as a group are
isomorphic to the group Z(2) x Z(2) x Z(2). And so on for all NxNxN
cubes, including cubes of odd degree. So the group of centers on a 7x7x7
cube is isomorphic to Z(2) x Z(2) x Z (2). This has another interesting
consequence, which is somewhat obvious when comparing the 4x4x4 and
5x5x5. In terms of parities of all the center pieces, even cubes are
essentially the exact same thing as the odd cube with one more piece on
each side. So the 4x4x4 is essentially the same as the 5x5x5 if
you're only talking about the center parities. Anyway I'm
going to run my proof by my professor and see what he says, and
hopefully it will hold up under rigorous scrutiny :) If it does
I'll put this result in my NxNxN supercube solutions as well.
Yay!!! Cube math rules!!! Chris
1659. Re: Group theory of NxNxN cubes (well a little anyway) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 01:47:45 -0000
> The centers on any odd cube form an > abelian group so decomposing
them into products of the integers mod > a prime number is allowable.
This should read "The centers on any NxNxN cube" and not
"The centers on any odd cube" I was typing fast and missed
that. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, I just proved a really
interesting result, and I was > excited and wanted to post! I'm
going to run my proof by my > professor and make sure I have done it
right, but from checking over > it, it looks correct to me. > > Anyway,
here's the result but first let me define some terms I'll be >
using. > > Take any NxNxN supercube (if the cube is odd, ignore the
orientation > of the central most center). There are floor[(N-1)/2]
center > piece "orbitals" on the NxNxN cube. "floor"
is the floor function, > meaning take the greatest integer that is less
than the result (n- > 1)/2 for the value N of the cube. An
"orbital" of the centers are > the 24 positions a certain type
of center piece is allowed to occupy > on the cube. On the 4x4x4 there
is only 1 center orbital, meaning > all the center pieces can occupy the
position of any other center > piece. The 5x5x5 has 2 center orbitals.
These two orbitals are the > centers lying at the corners of the 3x3
grid that makes up the > centers on a face, and the centers that lie on
the sides > (so "corner" and "middle" centers).
There are floor[(N-1)/2] center > orbitals on any NxNxN cube. > > Ok now
to the cool part. So turning an outer face 4 cycles the > centers in all
floor[(N-1)/2] center orbitals, chaning their parity > from odd to even
or vice versa. Turning an inner slice changes the > parity of certain
sets of the center pieces as well. Anyway > explaining exactly how it
changes the center parities when you turn > multiple inner slices is a
little too much to explain in a short > space, and it would be a lot
easier to use diagrams so I'll just cut > to the chase for this
post. I will add all this into my online > solution though. > > I was
able to prove that all the centers on an NxNxN cube (ignoring > the
orientation of the central most center on any odd NxNxN cube) > taken as
a permutation group is isomorphic to the external product > of the
integers mod 2 (with addition as the binary operator) on > itself
ceiling[(N-1)/2] times. The centers on any odd cube form an > abelian
group so decomposing them into products of the integers mod > a prime
number is allowable. > > So for example the centers on a 4x4x4 cube (in
terms of parity based > on the different types of moves) is isomorphic
to the direct product > of the group of integers mod 2 (with addition)
with the group of > integers mod 2 (with addition). > > The centers on a
6x6x6 cube is isomorphic to the direct product of > the group of
integers mod 2 (with addition) with the group of > integers mod 2 (with
addition) wth the group of integers mod 2 (with > addition). > > I
don't know how to draw the integer symbol on the internet, but >
let's say that "Z(2)" stands for the group of integers
mod 2 with > addition as the binary operation, and "x" means
the direct product > of two groups. Then the 4x4x4 cube centers as a
group are > isomorphic to Z(2) x Z(2). The centers on a 6x6x6 cube as a
group > are isomorphic to the group Z(2) x Z(2) x Z(2). > > And so on
for all NxNxN cubes, including cubes of odd degree. So > the group of
centers on a 7x7x7 cube is isomorphic to Z(2) x Z(2) x Z > (2). > > This
has another interesting consequence, which is somewhat obvious > when
comparing the 4x4x4 and 5x5x5. In terms of parities of all the > center
pieces, even cubes are essentially the exact same thing as > the odd
cube with one more piece on each side. So the 4x4x4 is > essentially the
same as the 5x5x5 if you're only talking about the > center
parities. > > Anyway I'm going to run my proof by my professor and
see what he > says, and hopefully it will hold up under rigorous
scrutiny :) If > it does I'll put this result in my NxNxN supercube
solutions as well. > > Yay!!! Cube math rules!!! > > Chris
1660. Re: Group theory of NxNxN cubes (well a little anyway) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 02:11:25 -0000
Ok so my post was riddled with typos and I'm posting 3 messags at
once, sorry to take up so much space. The formula for the number of
center orbitals in my first post was totally wrong, it should be there
are [(N-2)^2]/4 center orbitals on any even NxNxN cube and [(N- 2)^2 -
1]/4 center orbitals on any odd NxNxN cube. I promise this is my last
reply to my first message about typos. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just proved a really interesting result, and I
was > excited and wanted to post! I'm going to run my proof by my >
professor and make sure I have done it right, but from checking over >
it, it looks correct to me. > > Anyway, here's the result but first
let me define some terms I'll be > using. > > Take any NxNxN
supercube (if the cube is odd, ignore the orientation > of the central
most center). There are floor[(N-1)/2] center > piece
"orbitals" on the NxNxN cube. "floor" is the floor
function, > meaning take the greatest integer that is less than the
result (n- > 1)/2 for the value N of the cube. An "orbital" of
the centers are > the 24 positions a certain type of center piece is
allowed to occupy > on the cube. On the 4x4x4 there is only 1 center
orbital, meaning > all the center pieces can occupy the position of any
other center > piece. The 5x5x5 has 2 center orbitals. These two
orbitals are the > centers lying at the corners of the 3x3 grid that
makes up the > centers on a face, and the centers that lie on the sides
> (so "corner" and "middle" centers). There are
floor[(N-1)/2] center > orbitals on any NxNxN cube. > > Ok now to the
cool part. So turning an outer face 4 cycles the > centers in all
floor[(N-1)/2] center orbitals, chaning their parity > from odd to even
or vice versa. Turning an inner slice changes the > parity of certain
sets of the center pieces as well. Anyway > explaining exactly how it
changes the center parities when you turn > multiple inner slices is a
little too much to explain in a short > space, and it would be a lot
easier to use diagrams so I'll just cut > to the chase for this
post. I will add all this into my online > solution though. > > I was
able to prove that all the centers on an NxNxN cube (ignoring > the
orientation of the central most center on any odd NxNxN cube) > taken as
a permutation group is isomorphic to the external product > of the
integers mod 2 (with addition as the binary operator) on > itself
ceiling[(N-1)/2] times. The centers on any odd cube form an > abelian
group so decomposing them into products of the integers mod > a prime
number is allowable. > > So for example the centers on a 4x4x4 cube (in
terms of parity based > on the different types of moves) is isomorphic
to the direct product > of the group of integers mod 2 (with addition)
with the group of > integers mod 2 (with addition). > > The centers on a
6x6x6 cube is isomorphic to the direct product of > the group of
integers mod 2 (with addition) with the group of > integers mod 2 (with
addition) wth the group of integers mod 2 (with > addition). > > I
don't know how to draw the integer symbol on the internet, but >
let's say that "Z(2)" stands for the group of integers
mod 2 with > addition as the binary operation, and "x" means
the direct product > of two groups. Then the 4x4x4 cube centers as a
group are > isomorphic to Z(2) x Z(2). The centers on a 6x6x6 cube as a
group > are isomorphic to the group Z(2) x Z(2) x Z(2). > > And so on
for all NxNxN cubes, including cubes of odd degree. So > the group of
centers on a 7x7x7 cube is isomorphic to Z(2) x Z(2) x Z > (2). > > This
has another interesting consequence, which is somewhat obvious > when
comparing the 4x4x4 and 5x5x5. In terms of parities of all the > center
pieces, even cubes are essentially the exact same thing as > the odd
cube with one more piece on each side. So the 4x4x4 is > essentially the
same as the 5x5x5 if you're only talking about the > center
parities. > > Anyway I'm going to run my proof by my professor and
see what he > says, and hopefully it will hold up under rigorous
scrutiny :) If > it does I'll put this result in my NxNxN supercube
solutions as well. > > Yay!!! Cube math rules!!! > > Chris
1661. Re: [Speed cubing group] Re: Group theory of NxNxN cubes (well a
little anyway) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Apr 2004 19:30:21 -0700 (PDT)
O_O....dang... how/where do you masters learn all this? i would be
interested ;O) -bm cmhardw <no_reply@yahoogroups.com> wrote: Ok so my
post was riddled with typos and I'm posting 3 messags at once,
sorry to take up so much space. The formula for the number of center
orbitals in my first post was totally wrong, it should be there are
[(N-2)^2]/4 center orbitals on any even NxNxN cube and [(N- 2)^2 - 1]/4
center orbitals on any odd NxNxN cube. I promise this is my last reply
to my first message about typos. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, I just proved a really interesting result, and I
was > excited and wanted to post! I'm going to run my proof by my >
professor and make sure I have done it right, but from checking over >
it, it looks correct to me. > > Anyway, here's the result but first
let me define some terms I'll be > using. > > Take any NxNxN
supercube (if the cube is odd, ignore the orientation > of the central
most center). There are floor[(N-1)/2] center > piece
"orbitals" on the NxNxN cube. "floor" is the floor
function, > meaning take the greatest integer that is less than the
result (n- > 1)/2 for the value N of the cube. An "orbital" of
the centers are > the 24 positions a certain type of center piece is
allowed to occupy > on the cube. On the 4x4x4 there is only 1 center
orbital, meaning > all the center pieces can occupy the position of any
other center > piece. The 5x5x5 has 2 center orbitals. These two
orbitals are the > centers lying at the corners of the 3x3 grid that
makes up the > centers on a face, and the centers that lie on the sides
> (so "corner" and "middle" centers). There are
floor[(N-1)/2] center > orbitals on any NxNxN cube. > > Ok now to the
cool part. So turning an outer face 4 cycles the > centers in all
floor[(N-1)/2] center orbitals, chaning their parity > from odd to even
or vice versa. Turning an inner slice changes the > parity of certain
sets of the center pieces as well. Anyway > explaining exactly how it
changes the center parities when you turn > multiple inner slices is a
little too much to explain in a short > space, and it would be a lot
easier to use diagrams so I'll just cut > to the chase for this
post. I will add all this into my online > solution though. > > I was
able to prove that all the centers on an NxNxN cube (ignoring > the
orientation of the central most center on any odd NxNxN cube) > taken as
a permutation group is isomorphic to the external product > of the
integers mod 2 (with addition as the binary operator) on > itself
ceiling[(N-1)/2] times. The centers on any odd cube form an > abelian
group so decomposing them into products of the integers mod > a prime
number is allowable. > > So for example the centers on a 4x4x4 cube (in
terms of parity based > on the different types of moves) is isomorphic
to the direct product > of the group of integers mod 2 (with addition)
with the group of > integers mod 2 (with addition). > > The centers on a
6x6x6 cube is isomorphic to the direct product of > the group of
integers mod 2 (with addition) with the group of > integers mod 2 (with
addition) wth the group of integers mod 2 (with > addition). > > I
don't know how to draw the integer symbol on the internet, but >
let's say that "Z(2)" stands for the group of integers
mod 2 with > addition as the binary operation, and "x" means
the direct product > of two groups. Then the 4x4x4 cube centers as a
group are > isomorphic to Z(2) x Z(2). The centers on a 6x6x6 cube as a
group > are isomorphic to the group Z(2) x Z(2) x Z(2). > > And so on
for all NxNxN cubes, including cubes of odd degree. So > the group of
centers on a 7x7x7 cube is isomorphic to Z(2) x Z(2) x Z > (2). > > This
has another interesting consequence, which is somewhat obvious > when
comparing the 4x4x4 and 5x5x5. In terms of parities of all the > center
pieces, even cubes are essentially the exact same thing as > the odd
cube with one more piece on each side. So the 4x4x4 is > essentially the
same as the 5x5x5 if you're only talking about the > center
parities. > > Anyway I'm going to run my proof by my professor and
see what he > says, and hopefully it will hold up under rigorous
scrutiny :) If > it does I'll put this result in my NxNxN supercube
solutions as well. > > Yay!!! Cube math rules!!! > > Chris
--------------------------------- Yahoo! Groups Links To visit your
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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Hey! By super-supercubing it is meant that not only do u orient/cycle
the facecenters correctly, but in addition you must solve all the
internals of the cube. To see the internals of the cube you must use
explode and or transparent to respectively explode the cube or
"remove" some of the outer "shells" of the cube. I
am still pondering how to improve the visualisation and navigation of
these super-supercubes. Not to sound too patronising, but super-
supercubing might not be for each and everyone. It is surely an acquired
taste and quite unique :D I made it to please myself but i am of course
very happy if someone else should like it also ;-) -Per- PS! If u find
it hard to navigate computer cubes u only need more practice i think.
And optimize the colors the way u like them. Saving colors will be added
for next release (i can almost promise that :-) ...) U drag the slices
of the cube with the left mousebutton, turn the whole cube around with
the right mousebutton. How that works should be easy to deduce :-) > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I AM SO CONFUSED > what in THE HELL
is super-supercubing, AND HOW CAN I > TELL THAT I AM DOING IT WITHOUT
PROPER DESIGNS ON THE > CENTERS?!?!?!?!?!!? > > -:( K > --- Rob Butler
<futuese@y...> wrote: > > > > Hi Per K, > > > > I just tried your
super-super-cube player! > > > > First I did the 3x3x3 just to get used
to it (I > > actually have a much > > harder time visualing cubes on a
screen than when > > they are in my own > > two hands) > > > > then I
tried my luck at super-super-cubing the > > 4x4x4. It took a > > little
getting used to but I was successful. How > > appropriate that > > the
final alg I used to solve the cube was one that > > I learned from > >
you! (The alg to rotate one centerpiece 180 on > > 3x3x3 spercube - > >
obviously adapted to move one center quartet 180 on > > a super-super- >
> cube.) > > > > Thanks for the new toy! > > I'll try the 5x5x5
next! > > > > Rob > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > > Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > Hey! > > > > > >
It's grest that someone (and hopefully more) take > > the time to >
> check > > > out my new CubixPlayer2 for super-supercubing. As > >
Chris says it's > > > great fun! Thats why i made it ... lol ... I
> > haven't yet done the > > > 7x7x7 myself cause i'm busy
coding it ;-) It is > > not trivial to > > code > > > all the slice
moves once the size of the cube is > > dynamic. And it > > > also took
quite some time to figure out how i was > > gonna show the > > >
internals of the cube, which u HAVE to see if > > super-supercubing > >
> shall make any sense :D > > > > > > Features to come in next release
are : > > > > > > - Time stops when it's solved > > > - Indicators
to show whether the cube is solved / > > supersolved / > > >
supersupersolved (supersolved is for supercubing, > > supersupersolved >
> > is for super-supercubing ...) > > > - Hiscore list > > > - Option of
3 different playermodes > > > - Option to see the 3 other sides of the
cube > > (somehow) > > > - Possibly share ur scores when u play online
!!! > > > > > > So watch out for the next release in some weeks > > ;-)
> > > > > > Happy Easter all !!! > > > > > > -Per > > > > > > PS! Drag
slices of the cube with left mousebutton. > > Drag the WHOLE > > > cube
with the right mousebutton. I better put > > those instructions > > in >
> > the GUI somewhere :D > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > cmhardw > > >
<no_reply@y...> wrote: > > > > Today I got around to trying the 7x7x7
> > super-supercube. All I > > > have > > > > to say was that it was
totally awesome! I'm > > also excited that > > > > solving the last
center on the 7x7x7 supercube > > part in the end > > > > worked out
exactly like I was expecting, which > > is a comfort and > > > I'm
> > > > now really excited on putting my NxNxN supercube > > solution up
for > > > > everyone. > > > > > > > > For those of you who like big
cubes and/or > > supercubes I highly > > > > recommend trying out
Per's new program, it is > > very cool! > > > > > > > > I managed
the 7x7x7 super-supercube in 2 hours 4 > > minutes 56 > > > seconds > >
> > with 2129 moves. Any challengers for some > > friendly > >
competition? > > > > Perhaps we could add this category to the > >
records page if enough > > > > people get interested in trying this. > >
> > > > > > Anyway, I just wanted to take another moment to > > advocate
super > > > > cubing, and super-supercubing which is a unique > > and
interesting > > > form > > > > of supercubing. Try it, it's fun! >
> > > > > > > Chris > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Per Kristen > > > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > > Hey!! > > > >
> > > > > > Juts want to let all u guys (and guyesses:D) > > that i have
now > > > > uploaded > > > > > the long awaited (??) follow up to my
first > > cubixplayer, > > > > > CubixPlayer2. It is in no way finished
yet, so > > any > > constructive > > > > > feedback is very much
welcome. And before you > > complain it's > > not > > > a > > > > >
java program or available through a > > webbrowser, i have no > > plans
> > > to > > > > do > > > > > that, since it's coded completely in
Delphi. > > Making GUI in > > Java > > > > is, > > > > > well, not
really easy. Making Flash is > > feasible, but i don't > > > have >
> > > the > > > > > knowledge yet :-) The object of the > > CubixPlayer2
is to solve > > all > > > > > external and internal cubicles completely.
To > > have a peek at > > the > > > > > internals use
"explode" and "transparent" the > > way you find is
> > > > best :D > > > > > > > > > > Now go download and enjoy ;-) > > >
> > > > > > > PS! I call this super-supercubing ;-) > > > > > > > > > >
-Cubix- > > > > > > > > ------------------------ Yahoo! Groups Sponsor >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
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How can I tell If Im supercubing without recording twist? I WANT
DESIGNED CENTERS! -K- Per Kristen Fredlund <aspiring_to_love@...>
wrote: Hey! By super-supercubing it is meant that not only do u
orient/cycle the facecenters correctly, but in addition you must solve
all the internals of the cube. To see the internals of the cube you must
use explode and or transparent to respectively explode the cube or
"remove" some of the outer "shells" of the cube. I
am still pondering how to improve the visualisation and navigation of
these super-supercubes. Not to sound too patronising, but super-
supercubing might not be for each and everyone. It is surely an acquired
taste and quite unique :D I made it to please myself but i am of course
very happy if someone else should like it also ;-) -Per- PS! If u find
it hard to navigate computer cubes u only need more practice i think.
And optimize the colors the way u like them. Saving colors will be added
for next release (i can almost promise that :-) ...) U drag the slices
of the cube with the left mousebutton, turn the whole cube around with
the right mousebutton. How that works should be easy to deduce :-) > ---
In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > I AM SO
CONFUSED > what in THE HELL is super-supercubing, AND HOW CAN I > TELL
THAT I AM DOING IT WITHOUT PROPER DESIGNS ON THE > CENTERS?!?!?!?!?!!? >
> -:( K > --- Rob Butler wrote: > > > > Hi Per K, > > > > I just tried
your super-super-cube player! > > > > First I did the 3x3x3 just to get
used to it (I > > actually have a much > > harder time visualing cubes
on a screen than when > > they are in my own > > two hands) > > > > then
I tried my luck at super-super-cubing the > > 4x4x4. It took a > >
little getting used to but I was successful. How > > appropriate that >
> the final alg I used to solve the cube was one that > > I learned from
> > you! (The alg to rotate one centerpiece 180 on > > 3x3x3 spercube -
> > obviously adapted to move one center quartet 180 on > > a
super-super- > > cube.) > > > > Thanks for the new toy! > > I'll
try the 5x5x5 next! > > > > Rob > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per > > Kristen > >
Fredlund" wrote: > > > Hey! > > > > > > It's grest that
someone (and hopefully more) take > > the time to > > check > > > out my
new CubixPlayer2 for super-supercubing. As > > Chris says it's > >
> great fun! Thats why i made it ... lol ... I > > haven't yet done
the > > > 7x7x7 myself cause i'm busy coding it ;-) It is > > not
trivial to > > code > > > all the slice moves once the size of the cube
is > > dynamic. And it > > > also took quite some time to figure out how
i was > > gonna show the > > > internals of the cube, which u HAVE to
see if > > super-supercubing > > > shall make any sense :D > > > > > >
Features to come in next release are : > > > > > > - Time stops when
it's solved > > > - Indicators to show whether the cube is solved /
> > supersolved / > > > supersupersolved (supersolved is for
supercubing, > > supersupersolved > > > is for super-supercubing ...) >
> > - Hiscore list > > > - Option of 3 different playermodes > > > -
Option to see the 3 other sides of the cube > > (somehow) > > > -
Possibly share ur scores when u play online !!! > > > > > > So watch out
for the next release in some weeks > > ;-) > > > > > > Happy Easter all
!!! > > > > > > -Per > > > > > > PS! Drag slices of the cube with left
mousebutton. > > Drag the WHOLE > > > cube with the right mousebutton. I
better put > > those instructions > > in > > > the GUI somewhere :D > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > cmhardw > >
> wrote: > > > > Today I got around to trying the 7x7x7 > >
super-supercube. All I > > > have > > > > to say was that it was totally
awesome! I'm > > also excited that > > > > solving the last center
on the 7x7x7 supercube > > part in the end > > > > worked out exactly
like I was expecting, which > > is a comfort and > > > I'm > > > >
now really excited on putting my NxNxN supercube > > solution up for > >
> > everyone. > > > > > > > > For those of you who like big cubes and/or
> > supercubes I highly > > > > recommend trying out Per's new
program, it is > > very cool! > > > > > > > > I managed the 7x7x7
super-supercube in 2 hours 4 > > minutes 56 > > > seconds > > > > with
2129 moves. Any challengers for some > > friendly > > competition? > > >
> Perhaps we could add this category to the > > records page if enough >
> > > people get interested in trying this. > > > > > > > > Anyway, I
just wanted to take another moment to > > advocate super > > > > cubing,
and super-supercubing which is a unique > > and interesting > > > form >
> > > of supercubing. Try it, it's fun! > > > > > > > > Chris > > >
> > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > "Per Kristen > > > > Fredlund" wrote: > > > > > Hey!! > >
> > > > > > > > Juts want to let all u guys (and guyesses:D) > > that i
have now > > > > uploaded > > > > > the long awaited (??) follow up to
my first > > cubixplayer, > > > > > CubixPlayer2. It is in no way
finished yet, so > > any > > constructive > > > > > feedback is very
much welcome. And before you > > complain it's > > not > > > a > >
> > > java program or available through a > > webbrowser, i have no > >
plans > > > to > > > > do > > > > > that, since it's coded
completely in Delphi. > > Making GUI in > > Java > > > > is, > > > > >
well, not really easy. Making Flash is > > feasible, but i don't >
> > have > > > > the > > > > > knowledge yet :-) The object of the > >
CubixPlayer2 is to solve > > all > > > > > external and internal
cubicles completely. To > > have a peek at > > the > > > > > internals
use "explode" and "transparent" the > > way you find
is > > > > best :D > > > > > > > > > > Now go download and enjoy ;-) > >
> > > > > > > > PS! I call this super-supercubing ;-) > > > > > > > > >
> -Cubix- > > > > > > > > ------------------------ Yahoo! Groups Sponsor
> > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Small
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File online by April 15th [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I'm interested in learning how to
blindfold cube and was wondering > if someone could point me in the
right direction. I've seen lots of > different methods and was
wondering about the pros and cons of a > couple. If someone could just
post a link or links to some methods > or explain their own I would
apreciate(sp?) it. > > thanks > Evan
http://www.ws.binghamton.edu/fridrich/Richard/BlindfoldRevenge.pdf the
"methods" I know of are olly's cycles and Dr.C's
simple and advanced methods. And you can choose your own algs. Where
have you seen lot's of methods? Which methods you want to compare?
1665. Official RCC recognized computer cubing? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 21:16:23 -0000
Hey everyone. I'm speaking for myself here, but I'm sure a lot
of others would also agree. Is there a way that the RCC can define a set
of official rules so that there can be computer cubing at Official
Rubik's cube competitions? There are a number of people who
practice computer cubing fairly regularly, me being one of them, and I
would love a chance to see something like a 7x7x7 timed cube
competition. I can of a few issues that would need to be resolved in
order to do this: 1) Program used: There are a number of programs that
already exist to solve larger cubes, but for a competition should we
standarize the program and see who is faster on that particularly
program? I think it would be better to standarize the possible features
allowed, and let people make their own programs or use an existing
program. This introduces the possibility of "back doors" where
people could program Macros or things into their program. So perhaps it
would be better to standardize the program and have someone the RCC
recognizes as an official programer to write the program that we use for
official computer cubing. Seven Towns could market this program and sell
it to competitors as well, so that we can practice on the
"official" program at home. 2) Features used on a program: The
first thing that comes to mind is the extra visibility that some
programs have. Some programs have an actual 2D representation of a 3D
cube, so you can't see the back three faces. David Barr's
applet stretches the cube so that you can see all 6 faces at once, but
the cube does not appear to be cube shaped unless you have some
experience working with that program. An official program would need to
be either one or the other. i) Macros surely cannot be allowed in any
way, shape, or form. You must turn all faces by click dragging. I think
this should be a set feautre no matter what program. Faces are pulled by
click-and-drag for two adjacent squares. 3) Amount of time required: I
myself would love to compete on the 11x11x11 or even 20x20x20 cube, but
I also practice lots of other puzzles and will be most likely to compete
in several events at a competition. So computer cubing would most likely
have to run at the same time as the rest of the RCC recognized events.
Should a competitor miss another scheduled event that they would like to
compete in, they will be disqualified by the current rules. This is an
issue that would have to be worked out somehow. 4) Equipment: Where will
we get the computers to use? Will competitors be allowed to use their
own computers? This makes it possible to cheat by using your own program
disguised to appear to function like the normal programs. If we have an
official program, then the programs could try to make it secure with a
judges log-in or something similar. This also means people with faster
or better computers might have an advantage. If the competitors are not
allowed to use their own computers, does the competition organizer have
to supply them? This would cost money, but we might be able to get some
sort of bulk discount. Also competitors competing in computer cubing
events could be charged a fee for competing that event to help pay for
the computers. I would pay such a fee to compete on a computer cube.
------------------------------------- These are just a few ideas I had
about problems of implementing a computer cubing event. However, I think
if enough people are interested, that we can work around these problems.
Perhaps we can introduce only 6x6x6 and 7x7x7 cubing as official
sanctioned events, but competitors may also choose to attempt a larger
cube. This could be setup so that if you successfully complete a larger
cube you are recognized as the champion for that size cube (or some
other type of prize). We could give a prize for the largest solved cube
in a given time period, say 24 hours. This would limit the size to no
more than 30x0 ro 40x40 assuming someone was only coming for the
computer cubing category and did nothing but the largest size cube they
could successfully complete in the given time. I do not mean to sound
arrogant or patronizing, but it seems most of the people who would
compete in the 6x6x6 or 7x7x7 category would be able to solve each type
of cube (separately) in 30 minutes or less. So if each competitor had a
computer, or if half the competitors could be on a computer at once,
then the entire 6x6x6 and 7x7x7 events together could be completed in 2
hours or less. If I may, I'd like to let this message be a petition
from interested computer cubers who would like the RCC to consider
forming official rules for competitive NxNxN cube solving. If anyone
else is interested, please reply to this message so that Dave Jones and
others can see that there are those of us interested, and that this
would not be a waste of their time. >From what I've seen, there are
enough people who practice big cubes that we should at the very least
define official rules and allow record attempts on certain sizes, say
the 6x6x6 and the 7x7x7. This would give us a record for an even cube
and an odd cube. Chris
Hi Joseph, sorry, I still don't understand (see below)... >
Anyways, you use one of those electric wire clipper thingis (sorry, I
forgot what it's called, I think nose plier or something?) and keep
it there over night, What exactly should I do with it? Do you do
something special? Why do you use this one night and the the weights
another night? Are they for different purposes? > After that, the next
day, it'll get smaller, then you use some weights (I used 50 lbs.
weights for compressing) and compress is over night the next day. Then
your springs will loosen up and it'll become smaller. I'm not
sure I made clear what I've done myself. Using the screw and
it's nut I compressed the screw *as much as possible* (from 10mm to
5mm). It was completely compressed. Compressing it is not the problem.
Problem is when I let loose it just jumps back to 10mm, even after 24
hours of maximum compression. > Btw, the issue about the Silicone Spray,
any silicone spray that'll work pretty well on any new cubes are
fine. Thanks, I already got some, but I've heard from several
people that the SNAP one is so great... Cheers! Stefan
1667. Re: Group theory of NxNxN cubes (well a little anyway) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 21:42:49 -0000
Hi Chris, I've thought about this recently as well (but for more
practical purposes, blindsolving the 5x5 ;-) But I have a little trouble
understanding what you mean (see below)... > I don't know how to
draw the integer symbol on the internet, but > let's say that
"Z(2)" stands for the group of integers mod 2 with > addition
as the binary operation, and "x" means the direct product > of
two groups. Then the 4x4x4 cube centers as a group are > isomorphic to
Z(2) x Z(2). The centers on a 6x6x6 cube as a group > are isomorphic to
the group Z(2) x Z(2) x Z(2). My first problem is just the size. If
they're isomorphic, they should have the same size, I think, but
Z(2)^3 has only 8 elements, whereas the 6x6 centers have many more
states. If you mean the center parities alone (not the whole
permutation), then there seems to be another problem. Let's look at
the face of a 7x7: ....... ..O.X.. .X...O. ....... .O...X. ..X.O..
....... The X's are in the same orbit and the O's are in
another orbit. I claim these two orbits will *always* have the same
parity. The general Z(2)^n group doesn't have a property like this.
The problem exists for any cube of size 6 or larger and there are
probably some other dependencies as well. Cheers! Stefan P.S. If
you're worried about the space your correction posts use, why
repost the quoted original message along with them? That's a
general bad habit here, though ;-) Sometimes there are posts with 100+
lines with just one new line and the rest quoting the whole previous
thread...
Yesterday I notied that a tiled 3x3 has an advantage over stickered
cubes. When I hold the cube so that I can normally see the U, F and R
faces, I can also see the six U layer stickers on the L and B faces *at
the same time* without having to rotate those faces towards me to look
at them. This could be a big advantage for F2L and also for LL
recognition. Are deluxe cubes allowed for competitions? Is this one
reason Macky is faster with a deluxe cube (this is how I understood some
recent posts). I want a deluxe! (currently my only tiled cubes are a
cheap clone and a Meffert's ;-) Cheers! Stefan
1669. Re: [Speed cubing group] Official RCC recognized computer
cubing? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 15:29:23 -0700
I put up my own solving applet a few days ago. I'm sure most people
haven't seen it. Here: http://lar5.com/cube/solve.html I hate the
click-dragging. It's so slow and clumsy, like solving by hand with
just one finger. I went for complete keyboard control. That doesn't
mean there are any macros. Every move is made by one keypress. After a
while you learn sequences as key sequences or "words". I think
this could be a faster way to solve than physical cubes, but so far I do
it at about half speed. /Lars At 9:16 PM +0000 4/11/04, cmhardw wrote: >
>i) Macros surely cannot be allowed in any way, shape, or form. You
>must turn all faces by click dragging. I think this should be a set
>feautre no matter what program. Faces are pulled by click-and-drag >for
two adjacent squares. -- "They say the grass is greener on the
other side, but have you ever flipped it over?" Lars Petrus, San
Francisco - lars@... http://lar5.com
1670. Re: [Speed cubing group] Studios vs. rubiks.com (HELP!!!) From: Joseph Liao <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Apr 2004 16:05:38 -0700 (PDT)
Hi Stefan, There isn't any extra purpose for those two steps, it is
just for making the springs shorter so that it'll be less springy
and smaller. I didn't do anything special. I'll do what I did
before and do it to my cousin's studio cube and see if it is the
same results~ ~Joseph Stefan Pochmann <pochmann@...> wrote: Hi
Joseph, sorry, I still don't understand (see below)... > Anyways,
you use one of those electric wire clipper thingis (sorry, I forgot what
it's called, I think nose plier or something?) and keep it there
over night, What exactly should I do with it? Do you do something
special? Why do you use this one night and the the weights another
night? Are they for different purposes? > After that, the next day,
it'll get smaller, then you use some weights (I used 50 lbs.
weights for compressing) and compress is over night the next day. Then
your springs will loosen up and it'll become smaller. I'm not
sure I made clear what I've done myself. Using the screw and
it's nut I compressed the screw *as much as possible* (from 10mm to
5mm). It was completely compressed. Compressing it is not the problem.
Problem is when I let loose it just jumps back to 10mm, even after 24
hours of maximum compression. > Btw, the issue about the Silicone Spray,
any silicone spray that'll work pretty well on any new cubes are
fine. Thanks, I already got some, but I've heard from several
people that the SNAP one is so great... Cheers! Stefan
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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I have thought of this before and I think it would have a definate
advantage over a stickered cube and also there would be no stickers to
peel. I've been hearing all positive comments about them recently
and now I want one too. I don't see why they wouldn't be
allowed in competion-they are official rubik's brand cubes. Another
idea (i think someone mentioned it a while ago) would be to switch
stripes of color of adjacent stickers on an edge of a cubie. Kind of
like your supercube design. Do you know what I mean? Anyway, I doubt
that would be allowed in competition. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yesterday I notied that a tiled 3x3 has an
advantage over stickered > cubes. When I hold the cube so that I can
normally see the U, F and > R faces, I can also see the six U layer
stickers on the L and B > faces *at the same time* without having to
rotate those faces > towards me to look at them. > > This could be a big
advantage for F2L and also for LL recognition. > Are deluxe cubes
allowed for competitions? Is this one reason Macky > is faster with a
deluxe cube (this is how I understood some recent > posts). I want a
deluxe! (currently my only tiled cubes are a cheap > clone and a
Meffert's ;-) > > Cheers! > Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Joseph Liao
<azinj05ieipih@y...> wrote: > Hi Stefan, > > Sorry, I didn't
explain the process thoroughlly. Anyways, you use one of those electric
wire clipper thingis (sorry, I forgot what it's called, I think
nose plier or something?) and keep it there over night, and you may be
asking how to keep it there, the answer to that is using a clamper and
squeezing the clipper with the clamper and it will keep it in place over
night. After that, the next day, it'll get smaller, then you use
some weights (I used 50 lbs. weights for compressing) and compress is
over night the next day. Then your springs will loosen up and it'll
become smaller. Hope that'll explain it more detailedly~ > > Btw,
the issue about the Silicone Spray, any silicone spray that'll work
pretty well on any new cubes are fine. It is best if you use Official
Hessport's Cube Lube, mixed with silicone spray and silicone wax
(look at the post that I posted before on making home made lubrication),
and it'll be lubed for about 2 weeks. > ~Joseph > > Stefan Pochmann
<pochmann@g...> wrote: > Hi Joseph, > > > There are many ways to
compress the springs. Here are some options: > > I tried it by sqeezing
it tight between a screw and its nut. After > 24 hours I claim it
hasn't changed at all. It's still pretty much > exactly 1cm
long. I had compressed it to 5mm. Is there something I'm > missing
or do you maybe have different screws? How long are yours > before/after
compression? ChrisH, how about yours? > > > btw, If you use Cube Lube
with some SNAP silicone spray and Tempo > Silicone Spray, then your
Studio Cube can be lubricated longer. > > I'd love to get SNAP, but
I haven't seen it here in Germany... :-) > > Stefan > > > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax Center -
File online by April 15th > > [Non-text portions of this message have
been removed] on the note of Silicone Spray - SLIX is a good product (in
the UK anyway) to use :) craggle
1673. Re: Official RCC recognized computer cubing? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Apr 2004 01:05:25 -0000
Really cool applet Lars :) But I cannot solve anywhere near as fast as a
normal cube... yet ;) I'm sure it's just practice, but I am
finding picking up the controls is more difficult than usual for tasks
such as this. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@n...> wrote: > I put up my own solving applet a few days
ago. I'm sure most people > haven't seen it. Here:
http://lar5.com/cube/solve.html > > I hate the click-dragging. It's
so slow and clumsy, like solving by > hand with just one finger. I went
for complete keyboard control. That > doesn't mean there are any
macros. Every move is made by one > keypress. After a while you learn
sequences as key sequences or > "words". > > I think this
could be a faster way to solve than physical cubes, but > so far I do it
at about half speed. > > /Lars > > At 9:16 PM +0000 4/11/04, cmhardw
wrote: > > > >i) Macros surely cannot be allowed in any way, shape, or
form. You > >must turn all faces by click dragging. I think this should
be a set > >feautre no matter what program. Faces are pulled by
click-and- drag > >for two adjacent squares. > > -- > "They say the
grass is greener on the other side, but have you ever > flipped it
over?" > > Lars Petrus, San Francisco - lars@l... http://lar5.com
YAY! Wheeeeeeeeeeeeeee!@ -K- --- Dan <dan_j_harris@...> wrote: >
Happy 10000 messages for speedsolvingrubikscube! > > I hope we are all
still here and cubing fast after > the next 10000 > messages. > > Dan
Harris :) > > > > ------------------------ Yahoo! Groups Sponsor > > >
Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
WOOOHOOO Whoa, we're going fast now! I remember back when we got to
#1000.. --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Happy 10000 messages for
speedsolvingrubikscube! > > I hope we are all still here and cubing fast
after the next 10000 > messages. > > Dan Harris :)
1677. Re: Group theory of NxNxN cubes (well a little anyway) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Apr 2004 05:14:17 -0000
> My first problem is just the size. If they're isomorphic, they >
should have the same size, I think, but Z(2)^3 has only 8 elements, >
whereas the 6x6 centers have many more states. Sorry that it was
unclear. I typed that first post fairly quickly and I left many
mistakes. What I should have said is that the parities of the centers
and the parity of the edges all taken together, and not all the possible
permutations of the centers. I mean only the 8 different possible states
of the center and edge parities, not all their possible permutations of
each piece. Here was my thinking. I claim that the parity of the centers
and edges on a 4x4x4 taken together is isomorphic to Z(2) x Z(2). Z(2) x
Z(2) has 4 elements. It is clear that all the centers on a 4x4x4 are in
the same orbital, so the parity of that one center orbital is either
even or odd. To come up with the other two elements in my 4x4x4 parity
group you have to take into account the parity of the edges too. The
edges are all in the same orbital, so the parity of that orbital is
either even or odd. I claim all combinations of parities are possible.
1) Centers are even, edges are odd: do a quarter turn on any inner slice
from a solved supercube 2) Centers are odd, edges are odd: do a quarter
turn on any outer face and then do a quarter turn on any inner slice
from a solved supercube. OR vice versa. Both achieve the same result
(this is because the group is abelian). 3) Centers are even, edges are
even: a solved supercube 4) Centers are odd, edges are even: do a
quarter turn on any outer slice from a solved supercube. So Z(2)^2 and
the group of parities of the centers and edges of the 4x4x4 both have 4
elements. Also every element in both groups has order 2. If you do any
of the above 4 cases twice, then the parities of all center and edge
orbitals (here only 1 of each type) returns to its original state i.e.
you have done the identity permutation on the parities). > If you mean
the center parities alone (not the whole permutation), > then there
seems to be another problem. Let's look at the face of a > 7x7: > >
....... > ..O.X.. > .X...O. > ....... > .O...X. > ..X.O.. > ....... > >
The X's are in the same orbit and the O's are in another
orbit. I > claim these two orbits will *always* have the same parity.
The > general Z(2)^n group doesn't have a property like this. The
problem > exists for any cube of size 6 or larger and there are probably
some > other dependencies as well. I totally agree that those two
orbitals will have the same parity no matter how you turn the faces and
inner slices of the 7x7x7 cube. These two orbitals are in symmetrical
positions on the same inner slice over the y axis. Any two orbitals in a
symmetrical position over the vertical axis as seen on your diagram will
always have the same parity. Below is the table I will refer to as the
coordinates for the pieces on one face of a 7x7x7 cube. Each ordered
pair represents the piece in the ith row and the jth column on the F
face of the 7x7x7 cube. (1,1) (1,2) (1,3) (1,4) (1,5) (1,6) (1,7) (2,1)
(2,2) (2,3) (2,4) (2,5) (2,6) (2,7) (3,1) (3,2) (3,3) (3,4) (3,5) (3,6)
(3,7) (4,1) (4,2) (4,3) (4,4) (4,5) (4,6) (4,7) (5,1) (5,2) (5,3) (5,4)
(5,5) (5,6) (5,7) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6) (6,7) (7,1) (7,2)
(7,3) (7,4) (7,5) (7,6) (7,7) I can represent all 6 center orbitals on
the 7x7x7 cube with the following sub-grid, (2,2) (2,3) (2,4) (3,2)
(3,3) (3,4) Call each entry in the grid above the representative of that
given center orbital. So when I say the orbital (2,2) I mean the oribtal
that contains as an allowable position the piece on the F face at
coordinates (2,2). To show that I still claim that the parities of the
centers on a 7x7x7 are isomorphic to Z(2)^3 I've posted a file to
the files section (called "7x7x7 parities.xls") that shows the
group operation tables for Z(2)^3 and the group operation table for the
parities of the 7x7x7 cube. In the file I have listed the elements of
Z(2)^3 as ordered triples. Let the operation on the group table be
addition mod 2. So the element in ith row and jth column means take the
element in ith row label and add it to the element in the jth column
label mod 2. Add the entry in the same position in each ordered triple
mod 2 I mean. Row and column labels are bolded in the file. In the 7x7x7
group table let the operation in the table be functional composition. So
the element in the ith row and jth column means do the permutation in
the ith row header and follow it with the permutation in the jth column
header. The permutations are defined precisely as below. When I say
"change the parity of" I mean if the parity is odd change it
to even, if it is even change it to odd. The labels are intuitive, F
means turn F one quarter turn, r[1] means turn the inner slice r[1] (the
one just behind R) one quarter turn. F,r[1,2] means turn F and r[1] and
r[2] all one quarter turn in any order (all 6 orders produce the same
result because the group of center parities is abelian and hence
functional composition is commutative). The way each turn affects the
parites is defined precisely below, e = the do nothing permutation. Turn
no faces at all. r[1] = change the parity of the orbitals (3,2),(2,3)
and (2,4) r[2] = change the parity of (3,2),(2,3) and (3,4) r[1,2] =
change the parity of (2,4) and (3,4) F = change the parity of
(2,2),(2,3),(2,4),(3,2)(3,3),(3,4) F,r[1] = change the parity of
(2,2),(3,3),(3,4) F,r[2] = change the parity of (2,2),(3,3),(2,4)
F,r[1,2] = change the parity of (2,2),(2,3),(3,2)(3,3) Also notice that
if I take a solved 7x7x7 cube and do the turn r[1] then I have changed
the parity of the edges in the orbital attached to r[1] and I have
changed the parity of the center orbitals as listed in the list above.
Associate the parity of the r[1] slice edge orbital with the parity of
the orbital (2,4) and associate the parity of the r[2] slice edge
orbital with the parity of the orbital (3,4). If you examine all
possible inner slice and outer face turn combinations, you'll see
that this is another dependency that must be satisfied. So therefore our
group for the parities of the centers on a 7x7x7 takes into account the
parity of the centers and edges. Ok now here is the isomorphism (see the
file "7x7x7 parities.xls" in the files section for the actual
operation tables. You can compare that they are the same if the
following elements are mapped to each other. 1) Let (0,0,0) in Z(2)^3 be
mapped to e in the 7x7x7 center parity group. 2) Let (0,0,1) in Z(2)^3
map to r[1] in 7x7x7 group 3) Let (0,1,0) in Z(2)^3 map to r[2] in 7x7x7
group 4) Let (0,1,1) in Z(2)^3 map to r[1,2] in 7x7x7 group 5) Let
(1,0,0) in Z(2)^3 map to F in 7x7x7 group 6) Let (1,0,1) in Z(2)^3 map
to F,r[1] in 7x7x7 group 7) Let (1,1,0) in Z(2)^3 map to F,r[2] in 7x7x7
group 8) Let (1,1,1) in Z(2)^3 map to F,r[1,2] in 7x7x7 group Under this
mapping my defined 7x7x7 parity group is isomorphic to Z (2)^3 which was
my original claim. You mentioned that the orbitals (2,3) and (3,2) as
labelled by my above grid must always stay the same. If you examine the
7x7x7 group table, you'll see that every permutation either changes
the parity of both (2,3) and (3,2) or leaves both parities alone.
Therefore I agree that these orbitals must always have the same parity,
though I still claim that the group of 7x7x7 center and edge parities is
isomorphic to Z(2)^3. Chris
Hey! So u want designed facecenters. How about i give u the code ? ;-)
But joke aside, to see whether facecenters on 4x4x4 cubes and larger are
in their correct position/orientation u can tell by
"exploding" the cube. Then u can see the colors on the faces
on all sides that are facing u. To come up with a "design" is
not so easy. What might be possible are some simple markers, but
i'm not quite sure how i gonna do that. I know that it will
"unpurify" my code quite a bit. If it comes out ok and not too
complicated i might release it, otherwise i will just drop it. Also if i
come up with designed centers then the explode is obsolete. Then all u
need is the transparent. Hmm ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > How can I tell If Im supercubing
without recording twist? I WANT DESIGNED CENTERS! > -K- > > Per Kristen
Fredlund <aspiring_to_love@y...> wrote: > Hey! > > By
super-supercubing it is meant that not only do u orient/cycle the >
facecenters correctly, but in addition you must solve all the >
internals of the cube. To see the internals of the cube you must use >
explode and or transparent to respectively explode the cube > or
"remove" some of the outer "shells" of the cube. I
am still > pondering how to improve the visualisation and navigation of
these > super-supercubes. Not to sound too patronising, but super- >
supercubing might not be for each and everyone. It is surely an >
acquired taste and quite unique :D I made it to please myself but i > am
of course very happy if someone else should like it also ;-) > > -Per- >
> PS! If u find it hard to navigate computer cubes u only need more >
practice i think. And optimize the colors the way u like them. > Saving
colors will be added for next release (i can almost promise > that :-)
...) U drag the slices of the cube with the left > mousebutton, turn the
whole cube around with the right mousebutton. > How that works should be
easy to deduce :-) > > > --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant > wrote: > > I AM SO CONFUSED > > what in THE HELL is
super-supercubing, AND HOW CAN I > > TELL THAT I AM DOING IT WITHOUT
PROPER DESIGNS ON THE > > CENTERS?!?!?!?!?!!? > > > > -:( K > > --- Rob
Butler wrote: > > > > > > Hi Per K, > > > > > > I just tried your
super-super-cube player! > > > > > > First I did the 3x3x3 just to get
used to it (I > > > actually have a much > > > harder time visualing
cubes on a screen than when > > > they are in my own > > > two hands) >
> > > > > then I tried my luck at super-super-cubing the > > > 4x4x4. It
took a > > > little getting used to but I was successful. How > > >
appropriate that > > > the final alg I used to solve the cube was one
that > > > I learned from > > > you! (The alg to rotate one centerpiece
180 on > > > 3x3x3 spercube - > > > obviously adapted to move one center
quartet 180 on > > > a super-super- > > > cube.) > > > > > > Thanks for
the new toy! > > > I'll try the 5x5x5 next! > > > > > > Rob > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per > > > Kristen > > > Fredlund" wrote: > > > > Hey! > > > >
> > > > It's grest that someone (and hopefully more) take > > > the
time to > > > check > > > > out my new CubixPlayer2 for
super-supercubing. As > > > Chris says it's > > > > great fun!
Thats why i made it ... lol ... I > > > haven't yet done the > > >
> 7x7x7 myself cause i'm busy coding it ;-) It is > > > not trivial
to > > > code > > > > all the slice moves once the size of the cube is >
> > dynamic. And it > > > > also took quite some time to figure out how
i was > > > gonna show the > > > > internals of the cube, which u HAVE
to see if > > > super-supercubing > > > > shall make any sense :D > > >
> > > > > Features to come in next release are : > > > > > > > > - Time
stops when it's solved > > > > - Indicators to show whether the
cube is solved / > > > supersolved / > > > > supersupersolved
(supersolved is for supercubing, > > > supersupersolved > > > > is for
super-supercubing ...) > > > > - Hiscore list > > > > - Option of 3
different playermodes > > > > - Option to see the 3 other sides of the
cube > > > (somehow) > > > > - Possibly share ur scores when u play
online !!! > > > > > > > > So watch out for the next release in some
weeks > > > ;-) > > > > > > > > Happy Easter all !!! > > > > > > > >
-Per > > > > > > > > PS! Drag slices of the cube with left mousebutton.
> > > Drag the WHOLE > > > > cube with the right mousebutton. I better
put > > > those instructions > > > in > > > > the GUI somewhere :D > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > cmhardw
> > > > wrote: > > > > > Today I got around to trying the 7x7x7 > > >
super-supercube. All I > > > > have > > > > > to say was that it was
totally awesome! I'm > > > also excited that > > > > > solving the
last center on the 7x7x7 supercube > > > part in the end > > > > >
worked out exactly like I was expecting, which > > > is a comfort and >
> > > I'm > > > > > now really excited on putting my NxNxN
supercube > > > solution up for > > > > > everyone. > > > > > > > > > >
For those of you who like big cubes and/or > > > supercubes I highly > >
> > > recommend trying out Per's new program, it is > > > very
cool! > > > > > > > > > > I managed the 7x7x7 super-supercube in 2 hours
4 > > > minutes 56 > > > > seconds > > > > > with 2129 moves. Any
challengers for some > > > friendly > > > competition? > > > > > Perhaps
we could add this category to the > > > records page if enough > > > > >
people get interested in trying this. > > > > > > > > > > Anyway, I just
wanted to take another moment to > > > advocate super > > > > > cubing,
and super-supercubing which is a unique > > > and interesting > > > >
form > > > > > of supercubing. Try it, it's fun! > > > > > > > > >
> Chris > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Per Kristen > > > >
> Fredlund" wrote: > > > > > > Hey!! > > > > > > > > > > > > Juts
want to let all u guys (and guyesses:D) > > > that i have now > > > > >
uploaded > > > > > > the long awaited (??) follow up to my first > > >
cubixplayer, > > > > > > CubixPlayer2. It is in no way finished yet, so
> > > any > > > constructive > > > > > > feedback is very much welcome.
And before you > > > complain it's > > > not > > > > a > > > > > >
java program or available through a > > > webbrowser, i have no > > >
plans > > > > to > > > > > do > > > > > > that, since it's coded
completely in Delphi. > > > Making GUI in > > > Java > > > > > is, > > >
> > > well, not really easy. Making Flash is > > > feasible, but i
don't > > > > have > > > > > the > > > > > > knowledge yet :-) The
object of the > > > CubixPlayer2 is to solve > > > all > > > > > >
external and internal cubicles completely. To > > > have a peek at > > >
the > > > > > > internals use "explode" and
"transparent" the > > > way you find is > > > > > best :D > >
> > > > > > > > > > Now go download and enjoy ;-) > > > > > > > > > > >
> PS! I call this super-supercubing ;-) > > > > > > > > > > > > -Cubix-
> > > > > > > > > > > > ------------------------ Yahoo! Groups Sponsor >
> > > > > > > > Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > __________________________________ > > Do you Yahoo!? > > Yahoo!
Small Business $15K Web Design Giveaway > >
http://promotions.yahoo.com/design_giveaway/ > > > > > > Yahoo! Groups
Links > > > > > > > --------------------------------- > Do you Yahoo!? >
Yahoo! Tax Center - File online by April 15th > > [Non-text portions of
this message have been removed]
Does anyone know where I can find a very fast corners first method with
a good description? Thanks. Kelley
1680. Forming the Cross From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Apr 2004 17:09:28 -0000
Hey everyone, I made a page on my website with cross solving techniques,
things to know and learn, and examples of solving the cross in which I
have written down my thought processes for you to follow. This page is
ideal for anyone wanting to progress in their speedcubing, a lot of time
can be made up with a good cross! the page is at www.cubestation.co.uk,
and click on the link which says Form Cross. Enjoy! Dan Harris :) -
www.cubestation.co.uk
1681. Re: Forming the Cross From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Apr 2004 17:46:29 -0000
Hey Dan, excellent explanation page of strategies to forming the cross!
I think your explanations are very clear, and I think this page would
serve as a very good introduction to learning the strategies of fast
cross solving. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@n...> wrote: > Hey everyone, > > I made
a page on my website with cross solving techniques, things to > know and
learn, and examples of solving the cross in which I have > written down
my thought processes for you to follow. > > This page is ideal for
anyone wanting to progress in their > speedcubing, a lot of time can be
made up with a good cross! > > the page is at www.cubestation.co.uk, and
click on the link which > says Form Cross. > > Enjoy! > > Dan Harris :)
- www.cubestation.co.uk
Err... ok, this is spam ;) I'm just hoping that with a more
sensible title, someone will actually notice this... greg --- In
speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Well... actually, no. What I've
started doing is unique: > > It's a complete (well, it will be some
day) guide to PLL: which algs > to learn in which order and how to
perform them. I'd appreciate any > comments. > >
http://ic2.epfl.ch/~dyke/cube/index.html > > (hmm, thankyou internet
explorer for F@*****ing up my publications > once again... please, use
firefox!) > > what make this unique? > > -Tips for recognition. >
-Introduction of memorisable algorithms for steady progress. > -Moves
from a 5 look PLL to a 1 look PLL > -Description of one possible way of
performing the algs, with > triggers, etc... > -Introduction of new
notation for triggers and column exchanges > > I'd like to think
this is useful for anyone between 90s and 30s > average. tell me what
you think > > Gregory
1683. Hand Cramping / Pain From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 07:23:45 -0000
Hey all, I am pretty new to cubing, just bought one and learnt a method
a week ago, and I'm down to 1 minute 15 seconds average using the
Petrus Method.... Anyway, I was wondering about hand pain.... My left
hand(the one that doesn't do many movements but simply holds the
cube) is really hurting.... I think it might be due to cubing(I've
been doing a lot of it lately, too much probably). Anyway, I am starting
to stretch and stuff, but I was wondering if anyone else has experianced
hand pain, and what they do to stop/help it.
Looks nice, but I think I found a small error :p. Terence:
(RUR')(U'RF)(R2U'R'U')(RUR')F' I
think this should be:
(RUR')(U'R'F)(R2U'R'U')(RUR')F'
--- In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Err... ok, this is spam ;) I'm just
hoping that with a more sensible > title, someone will actually notice
this... > > greg > > --- In speedsolvingrubikscube@yahoogroups.com,
"gregvdyke" > <gordon.dyke@b...> wrote: > > Well...
actually, no. What I've started doing is unique: > > > > It's
a complete (well, it will be some day) guide to PLL: which algs > > to
learn in which order and how to perform them. I'd appreciate any >
> comments. > > > > http://ic2.epfl.ch/~dyke/cube/index.html > > > >
(hmm, thankyou internet explorer for F@*****ing up my publications > >
once again... please, use firefox!) > > > > what make this unique? > > >
> -Tips for recognition. > > -Introduction of memorisable algorithms for
steady progress. > > -Moves from a 5 look PLL to a 1 look PLL > >
-Description of one possible way of performing the algs, with > >
triggers, etc... > > -Introduction of new notation for triggers and
column exchanges > > > > I'd like to think this is useful for
anyone between 90s and 30s > > average. tell me what you think > > > >
Gregory
1685. Re: cube solving program on tv? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 10:27:55 -0000
I missed this message when it was posted a few weeks ago. Anyway, I just
had a look at the article. I love this line... "Let's face it,
unless you're some sort of math super genius or a witch, those
heavily knotted Rubik's Cubes are impossible to solve."
I'm not a math super genius, so does this mean I must be a witch??
;) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"David" <david20708@c...> wrote: >
http://www.techtv.com/screensavers/shownotes/story >
/0,24330,3632842,00.html > > Looks like they are going to do a segment
on Cube Explorer or > something similar.
fixed, thanks. BTW, if anyone has already named any of these algs,
I'll change my names to match. I just tried to make a consistent
set of names which may, or may not provide a better key to memorisation.
For example, and without making any effort to memorize them (I just
thought them up as I went along), I immediately knew what Terence was
and was able to run the sequence through on my cube to check with my
notation. Greg --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > Looks nice, but I think I
found a small error :p. > > Terence:
(RUR')(U'RF)(R2U'R'U')(RUR')F' > > I
think this should be:
(RUR')(U'R'F)(R2U'R'U')(RUR')F'
> > > It's a complete (well, it will be some day) guide to PLL:
which > algs > > > to learn in which order and how to perform them.
I'd appreciate > any > > > comments. > > > > > >
http://ic2.epfl.ch/~dyke/cube/index.html > > > > > > (hmm, thankyou
internet explorer for F@*****ing up my > publications > > > once
again... please, use firefox!) > > > > > > what make this unique? > > >
> > > -Tips for recognition. > > > -Introduction of memorisable
algorithms for steady progress. > > > -Moves from a 5 look PLL to a 1
look PLL > > > -Description of one possible way of performing the algs,
with > > > triggers, etc... > > > -Introduction of new notation for
triggers and column exchanges > > > > > > I'd like to think this is
useful for anyone between 90s and 30s > > > average. tell me what you
think > > > > > > Gregory
1687. Re: Forming the Cross From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 11:07:02 -0000
Yeah, great page, Dan! I'm going to add a link to it in the Cross
section of my beginner solution. :) Jasmine.
http://www.geocities.com/jasmine_ellen/index.html --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Dan, excellent explanation page of strategies to forming
the > cross! I think your explanations are very clear, and I think this
> page would serve as a very good introduction to learning the >
strategies of fast cross solving. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n...> wrote: > > Hey everyone, > > > > I made a page on
my website with cross solving techniques, things > to > > know and
learn, and examples of solving the cross in which I have > > written
down my thought processes for you to follow. > > > > This page is ideal
for anyone wanting to progress in their > > speedcubing, a lot of time
can be made up with a good cross! > > > > the page is at
www.cubestation.co.uk, and click on the link which > > says Form Cross.
> > > > Enjoy! > > > > Dan Harris :) - www.cubestation.co.uk
1688. RE: [Speed cubing group] Official RCC recognized computer
cubing? From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Apr 2004 16:36:00 +0100
Hi Chris Thanks for the thoughts, like you say there would be a number
of complications that would have to be resolved for computer-cubing to
be practical. One of the main issues is time, as you saw in Toronto
it's pretty tough just getting large numbers of people through the
normal 3x3 process in a couple of days with the amount of judges and
scramblers needed.Maybe it could be a "side" tournament rather
than on main stage and organised seperately. I've got a great
virtual cube on my phone that is very cool- I think they are going to be
on sale /downloadable soon. Be interesting to hear what people think
about this. Don't forget we need volunteers for judging and
scrambling at the Euro champs and World 2005 championship, the more help
the better (and the more we can do!) Cheers Dave -----Original
Message----- From: cmhardw [mailto:no_reply@yahoogroups.com] Sent: 11
April 2004 22:16 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Official RCC recognized computer cubing? Hey
everyone. I'm speaking for myself here, but I'm sure a lot of
others would also agree. Is there a way that the RCC can define a set of
official rules so that there can be computer cubing at Official
Rubik's cube competitions? There are a number of people who
practice computer cubing fairly regularly, me being one of them, and I
would love a chance to see something like a 7x7x7 timed cube
competition. I can of a few issues that would need to be resolved in
order to do this: 1) Program used: There are a number of programs that
already exist to solve larger cubes, but for a competition should we
standarize the program and see who is faster on that particularly
program? I think it would be better to standarize the possible features
allowed, and let people make their own programs or use an existing
program. This introduces the possibility of "back doors" where
people could program Macros or things into their program. So perhaps it
would be better to standardize the program and have someone the RCC
recognizes as an official programer to write the program that we use for
official computer cubing. Seven Towns could market this program and sell
it to competitors as well, so that we can practice on the
"official" program at home. 2) Features used on a program: The
first thing that comes to mind is the extra visibility that some
programs have. Some programs have an actual 2D representation of a 3D
cube, so you can't see the back three faces. David Barr's
applet stretches the cube so that you can see all 6 faces at once, but
the cube does not appear to be cube shaped unless you have some
experience working with that program. An official program would need to
be either one or the other. i) Macros surely cannot be allowed in any
way, shape, or form. You must turn all faces by click dragging. I think
this should be a set feautre no matter what program. Faces are pulled by
click-and-drag for two adjacent squares. 3) Amount of time required: I
myself would love to compete on the 11x11x11 or even 20x20x20 cube, but
I also practice lots of other puzzles and will be most likely to compete
in several events at a competition. So computer cubing would most likely
have to run at the same time as the rest of the RCC recognized events.
Should a competitor miss another scheduled event that they would like to
compete in, they will be disqualified by the current rules. This is an
issue that would have to be worked out somehow. 4) Equipment: Where will
we get the computers to use? Will competitors be allowed to use their
own computers? This makes it possible to cheat by using your own program
disguised to appear to function like the normal programs. If we have an
official program, then the programs could try to make it secure with a
judges log-in or something similar. This also means people with faster
or better computers might have an advantage. If the competitors are not
allowed to use their own computers, does the competition organizer have
to supply them? This would cost money, but we might be able to get some
sort of bulk discount. Also competitors competing in computer cubing
events could be charged a fee for competing that event to help pay for
the computers. I would pay such a fee to compete on a computer cube.
------------------------------------- These are just a few ideas I had
about problems of implementing a computer cubing event. However, I think
if enough people are interested, that we can work around these problems.
Perhaps we can introduce only 6x6x6 and 7x7x7 cubing as official
sanctioned events, but competitors may also choose to attempt a larger
cube. This could be setup so that if you successfully complete a larger
cube you are recognized as the champion for that size cube (or some
other type of prize). We could give a prize for the largest solved cube
in a given time period, say 24 hours. This would limit the size to no
more than 30x0 ro 40x40 assuming someone was only coming for the
computer cubing category and did nothing but the largest size cube they
could successfully complete in the given time. I do not mean to sound
arrogant or patronizing, but it seems most of the people who would
compete in the 6x6x6 or 7x7x7 category would be able to solve each type
of cube (separately) in 30 minutes or less. So if each competitor had a
computer, or if half the competitors could be on a computer at once,
then the entire 6x6x6 and 7x7x7 events together could be completed in 2
hours or less. If I may, I'd like to let this message be a petition
from interested computer cubers who would like the RCC to consider
forming official rules for competitive NxNxN cube solving. If anyone
else is interested, please reply to this message so that Dave Jones and
others can see that there are those of us interested, and that this
would not be a waste of their time. >From what I've seen, there are
enough people who practice big cubes that we should at the very least
define official rules and allow record attempts on certain sizes, say
the 6x6x6 and the 7x7x7. This would give us a record for an even cube
and an odd cube. Chris Yahoo! Groups Links
1689. Re: cube solving program on tv? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 16:26:34 -0000
Haha... naive as I am I just clicked that link. Turns out to go to an
interview with "Porn Preacher Garland Harris" ;-) Damn limited
screen width... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I missed this message when it was posted a few weeks ago.
Anyway, I > just had a look at the article. I love this line... > >
"Let's face it, unless you're some sort of math super
genius or a > witch, those heavily knotted Rubik's Cubes are
impossible to solve." > > I'm not a math super genius, so does
this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going to do a
segment on Cube Explorer or > > something similar.
1690. Re: [Speed cubing group] Re: cube solving program on tv? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 09:48:58 -0700 (PDT)
I'm guessing Im a witch too, my methodist parents arent going to
like this *sigh* -K- jasmine_ellen <no_reply@yahoogroups.com> wrote:
I missed this message when it was posted a few weeks ago. Anyway, I just
had a look at the article. I love this line... "Let's face it,
unless you're some sort of math super genius or a witch, those
heavily knotted Rubik's Cubes are impossible to solve."
I'm not a math super genius, so does this mean I must be a witch??
;) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"David" wrote: >
http://www.techtv.com/screensavers/shownotes/story >
/0,24330,3632842,00.html > > Looks like they are going to do a segment
on Cube Explorer or > something similar. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Small Business
$15K Web Design Giveaway - Enter today [Non-text portions of this
message have been removed]
1691. Re: Group theory of NxNxN cubes (well a little anyway) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 16:54:37 -0000
Ok, now I get it... very clear description this time ;-) Hmm, now that I
understand it... what is it good for? ;-) Please let me say I don't
want to appear mean, but what can we learn from this? I'm actually
a bit disappointed... Is there more in it than just these two known math
facts? 1) "Permutation parity" is isomorphic to that Z(2). 2)
If A is isomorpic to B then A^n is isomorphic to B^n. (haven't
thought this through, but I guess it should be correct?) Btw,
what's your formula now to determine the exponent n from size N
(meaning the NxNxN cube is isomorphic to Z(2)^n)? Cheers! Stefan
1692. A notation question From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 16:56:00 -0000
If A = RU'R'U then A' = U'RUR' , and we all
call A' the inverse of A, so far so good. But what do you call
R'URU' relative to A? That is, when each element is the
inverse of it's counterpart in A. Do we have a name for this and a
practical notation like the ' for inversions? If not it would be
practical (for me at least :) to have such a notation. (Sorry if this
has all been gone through before, but I couldn't find anything. I
so, just piont me inthe right direction ;)
1693. Re: A notation question From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 17:10:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > If A = RU'R'U then
A' = U'RUR' , and we all call A' the inverse of > A,
so far so good. But what do you call R'URU' relative to A?
That > is, when each element is the inverse of it's counterpart in
A. Do we > have a name for this and a practical notation like the '
for > inversions? If not it would be practical (for me at least :) to
have > such a notation. > > (Sorry if this has all been gone through
before, but I couldn't find > anything. I so, just piont me inthe
right direction ;) I developped a sort of notation for triggers which
may interest you. I would call RU'R'U a double trigger. I
would call R'URU' a reverse pushed double trigger. See my
foray into setting some kind of standard under:
http://ic.epfl.ch/~dyke/cube/ greg
1694. Re: Group theory of NxNxN cubes (well a little anyway) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 18:15:21 -0000
To be perfectly honest it's not good for much :) I've found
that on any odd NxNxN supercube, you know the parity of the edge obitals
based on the parity of the of what I call the "plus" centers,
meaning those in a vertical or horizontal line to the central most
center. Practically it isn't all that useful for solving even order
NxNxN supercubes. In coming up with all this stuff I was able to figure
out exactly why the "parity" error on the 4x4x4 is totally
independent of the rest of the cube, whereas I always used to think it
was because the centers were "solved weird". For even order
NxNxN in general there are two distinct center parity states for every
edge parity states, which I guess I thought was cool. I'm just
getting into all this group theory stuff for the first time, so to
answer your question this isn't helpful practically hardly at all
in my opinion :) I was just excited to be able to relate the stuff we
did in class with the cube :) Sorry if I made it sounds cooler than it
was, Chris P.S. the center parities on any NxNxN cube are isomorphic to
Z(2)^[ceiling((N-1)/2)] for N greater than or equal to 4 (i.e. it only
makes sense for the 4x4x4 or larger) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Ok, now I get it... very clear description
this time ;-) Hmm, now > that I understand it... what is it good for?
;-) > > Please let me say I don't want to appear mean, but what can
we learn > from this? I'm actually a bit disappointed... Is there
more in it > than just these two known math facts? > 1)
"Permutation parity" is isomorphic to that Z(2). > 2) If A is
isomorpic to B then A^n is isomorphic to B^n. (haven't > thought
this through, but I guess it should be correct?) > > Btw, what's
your formula now to determine the exponent n from size N > (meaning the
NxNxN cube is isomorphic to Z(2)^n)? > > Cheers! > Stefan
1695. Re: Group theory of NxNxN cubes (well a little anyway) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 18:45:06 -0000
Hey!! (see further down ...) > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > To be perfectly honest it's not good for much :) I've
found that on > any odd NxNxN supercube, you know the parity of the edge
obitals > based on the parity of the of what I call the "plus"
centers, > meaning those in a vertical or horizontal line to the central
most > center. Practically it isn't all that useful for solving
even order > NxNxN supercubes. In coming up with all this stuff I was
able to > figure out exactly why the "parity" error on the
4x4x4 is totally > independent of the rest of the cube, whereas I always
used to think > it was because the centers were "solved
weird". This is actually true in a sense. If u use my CubixPlayer2
u can see this clearly. If u solve the inner 2x2x2 cube first and
proceed to the outer shell (the part we normally solve) there will never
be any parity error or edges :D Hmm ... as long as u have solved the
outer facecenters correctly ... *phew* :-) -Cubix > For even order >
NxNxN in general there are two distinct center parity states for > every
edge parity states, which I guess I thought was cool. > > I'm just
getting into all this group theory stuff for the first > time, so to
answer your question this isn't helpful practically > hardly at all
in my opinion :) I was just excited to be able to > relate the stuff we
did in class with the cube :) > > Sorry if I made it sounds cooler than
it was, > Chris > > P.S. the center parities on any NxNxN cube are
isomorphic to > Z(2)^[ceiling((N-1)/2)] for N greater than or equal to 4
(i.e. it > only makes sense for the 4x4x4 or larger) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Ok, now I get it... very clear description
this time ;-) Hmm, now > > that I understand it... what is it good for?
;-) > > > > Please let me say I don't want to appear mean, but what
can we > learn > > from this? I'm actually a bit disappointed... Is
there more in it > > than just these two known math facts? > > 1)
"Permutation parity" is isomorphic to that Z(2). > > 2) If A
is isomorpic to B then A^n is isomorphic to B^n. (haven't > >
thought this through, but I guess it should be correct?) > > > > Btw,
what's your formula now to determine the exponent n from size > N >
> (meaning the NxNxN cube is isomorphic to Z(2)^n)? > > > > Cheers! > >
Stefan
1696. Re: cube solving program on tv? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 18:58:02 -0000
Hehe ... Yeah i suppose u are a witch ;-) "Let's face it, all
witches can solve a normal rubik's cube. But only true wizards can
solve super-supercubes :D " So come on people and become wizards !!
;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I missed this message when it was posted a
few weeks ago. Anyway, I > just had a look at the article. I love this
line... > > "Let's face it, unless you're some sort of
math super genius or a > witch, those heavily knotted Rubik's Cubes
are impossible to solve." > > I'm not a math super genius, so
does this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going to do a
segment on Cube Explorer or > > something similar.
I use [A] for notation substitutions (macros) I suppose one would call
it the reverse of A I dont know of a specific notation for it though,
wow I wasnt helpful at all sorry :( K :( --- Gustav Fredell
<gufr5747@...> wrote: > If A = RU'R'U then A' =
U'RUR' , and we all call A' > the inverse of > A, so far
so good. But what do you call R'URU' > relative to A? That >
is, when each element is the inverse of it's > counterpart in A. Do
we > have a name for this and a practical notation like > the ' for
> inversions? If not it would be practical (for me at > least :) to have
> such a notation. > > (Sorry if this has all been gone through before,
but > I couldn't find > anything. I so, just piont me inthe right
direction > ;) > > > > ------------------------ Yahoo! Groups Sponsor >
> > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
1698. Re: cube solving program on tv? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 19:22:43 -0000
Hi Jasamine, Trouble is there are two different types of
"solving" a cube. One is where a person uses their brains and
actually figures out how to solve it, the other is where someone uses
other skills and follows a solution that someone else has figured out. I
would guess the comment was about the thinking type not the copying
type. So the question is "which witch is which?" David J ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I missed this message when it was posted a
few weeks ago. Anyway, I > just had a look at the article. I love this
line... > > "Let's face it, unless you're some sort of
math super genius or a > witch, those heavily knotted Rubik's Cubes
are impossible to solve." > > I'm not a math super genius, so
does this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going to do a
segment on Cube Explorer or > > something similar.
1699. Re: A notation question From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 19:27:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > If A = RU'R'U then
A' = U'RUR' , and we all call A' the inverse of > A,
so far so good. But what do you call R'URU' relative to A?
That > is, when each element is the inverse of it's counterpart in
A. Do we > have a name for this and a practical notation like the '
for > inversions? If not it would be practical (for me at least :) to
have > such a notation. > > (Sorry if this has all been gone through
before, but I couldn't find > anything. I so, just piont me inthe
right direction ;) R'URU' is U'RUR' backwards, so
why not the reverse inverse? DJ
1700. Re: cube solving program on tv? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 19:32:08 -0000
Sorry for the typo, meant Jasmine. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Jasamine, > > Trouble is there are two
different types of "solving" a cube. > > One is where a person
uses their brains and actually figures out > how to solve it, the other
is where someone uses other skills and > follows a solution that someone
else has figured out. > > I would guess the comment was about the
thinking type not the > copying type. > > So the question is "which
witch is which?" > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I missed this message when it was posted a
few weeks ago. Anyway, I > > just had a look at the article. I love this
line... > > > > "Let's face it, unless you're some sort
of math super genius or a > > witch, those heavily knotted Rubik's
Cubes are impossible to solve." > > > > I'm not a math super
genius, so does this mean I must be a witch?? ;) > > > > Jasmine. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David" > >
<david20708@c...> wrote: > > >
http://www.techtv.com/screensavers/shownotes/story > > >
/0,24330,3632842,00.html > > > > > > Looks like they are going to do a
segment on Cube Explorer or > > > something similar.
1701. Re: Hand Cramping / Pain From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 20:37:27 -0000
Hey oh! Yeah, I have had a lot of instances where i would have different
hand pains. Some of it is symptoms of carpal tunnel, and some is cubital
tunnel, but either way, they disapeared after ahwile. Best thing to do
is tone down cubing or other hand related strenuous work. Another thing
you can do is hand stretches. Chris Hardwick told me a great hand
stretch. All you do is stretch your fingers out as far back as you can
and then bring one finger at a time to your palm. It helps get rid of
the tingles in your fingertips and also it feels good! Yeah, this is the
only stuff i know about that. Take care! Jake --- In
speedsolvingrubikscube@yahoogroups.com, Milamber98 <no_reply@y...>
wrote: > Hey all, I am pretty new to cubing, just bought one and learnt
a > method a week ago, and I'm down to 1 minute 15 seconds average
using > the Petrus Method.... > > > Anyway, I was wondering about hand
pain.... My left hand(the one that > doesn't do many movements but
simply holds the cube) is really > hurting.... I think it might be due
to cubing(I've been doing a lot > of it lately, too much probably).
> > Anyway, I am starting to stretch and stuff, but I was wondering if >
anyone else has experianced hand pain, and what they do to stop/help >
it.
1702. Age limit for contests? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Apr 2004 23:39:10 -0000
Hello! I am considering participating in the U.S. National Competition
at Caltech this summer. Is there an age restriction?
Call Dan Gosbee for corner method. He is the fastest in the world.
http://www.cyberpresse.ca/actuel/article/1,4230,0,042004,632031.shtml
Fridrich 23 secondes 1982 and Gosbee 16 secondes average 1982. He is top
1 in many news paper now. Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "cobra216us"
<kelreynolds06@h...> wrote: > Does anyone know where I can find a
very fast corners first method > with a good description? Thanks. > >
Kelley
1704. Fun FREE games ... From: "Julie Hughes" <owp158@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 12:40:44 -0000
Hey everyone, here are some more games my friend sent me, so I am
passing them on. They're cute and free, so I figured why not. These
are the full versions too. Anyway, I hope you guys like them. Enjoy!
Julie - THE POLAR BEAR DELI - http://www.griffinempire.com/page4.html -
THE BOX GAME - http://www.griffinempire.com/page5.html
1705. Re: Forming the Cross From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 13:03:32 -0000
Hey Dan, thanks a lot for that page. I've clicked the link to it
several times in the past, looks like I knew there was something good
coming up ;-) I just worked through it and now I feel well-equipped
(that flipped/nonflipped thinking is great!) to finally really practice
on my cross. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n.. .> wrote: > Hey everyone, > > I made a page on my
website with cross solving techniques, things to > know and learn, and
examples of solving the cross in which I have > written down my thought
processes for you to follow. > > This page is ideal for anyone wanting
to progress in their > speedcubing, a lot of time can be made up with a
good cross! > > the page is at www.cubestation.co.uk, and click on the
link which > says Form Cross. > > Enjoy! > > Dan Harris :) -
www.cubestation.co.uk
1706. Re: [Speed cubing group] Re: cube solving program on tv? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 06:07:58 -0700 (PDT)
Super Supercubing is evil :( But only because I havent tinkered around
with it enough to understand it. I figure I should get sub 20 before
even thinking about supercubing, its just...blah. -K- Per Kristen
Fredlund <aspiring_to_love@...> wrote: Hehe ... Yeah i suppose u are
a witch ;-) "Let's face it, all witches can solve a normal
rubik's cube. But only true wizards can solve super-supercubes :D
" So come on people and become wizards !! ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen wrote: > I missed
this message when it was posted a few weeks ago. Anyway, I > just had a
look at the article. I love this line... > > "Let's face it,
unless you're some sort of math super genius or a > witch, those
heavily knotted Rubik's Cubes are impossible to solve." > >
I'm not a math super genius, so does this mean I must be a witch??
;) > > Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com,
"David" > wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going to do a
segment on Cube Explorer or > > something similar. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1707. Re: [Speed cubing group] Re: cube solving program on tv? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 06:09:48 -0700 (PDT)
Not that there is anything wrong with learning a method and getting
really good at it....right DJ? Or do you do everything intuitively ;-D.
-K- d_j_salvia <d_j_salvia@...> wrote: Sorry for the typo, meant
Jasmine. DJ --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" wrote: > Hi Jasamine, > > Trouble is there are
two different types of "solving" a cube. > > One is where a
person uses their brains and actually figures out > how to solve it, the
other is where someone uses other skills and > follows a solution that
someone else has figured out. > > I would guess the comment was about
the thinking type not the > copying type. > > So the question is
"which witch is which?" > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > wrote: > > I
missed this message when it was posted a few weeks ago. Anyway, I > >
just had a look at the article. I love this line... > > > >
"Let's face it, unless you're some sort of math super
genius or a > > witch, those heavily knotted Rubik's Cubes are
impossible to solve." > > > > I'm not a math super genius, so
does this mean I must be a witch?? ;) > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" > > wrote: > >
> http://www.techtv.com/screensavers/shownotes/story > > >
/0,24330,3632842,00.html > > > > > > Looks like they are going to do a
segment on Cube Explorer or > > > something similar. Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1708. Re: cube solving program on tv? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 13:23:38 -0000
Still I'd say you neither have to be witch nor math genious. Soon
after Per KF (I think) described the commutator principle a while ago I
was finally able to solve the cube fully intuitively, building all
algorithms I need on the fly myself. Well, the article author sounds to
me like she still doesn't get it and thinks people are solving the
cube like Cube Explorer does (read her party suggestion ;-). Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > Hi Jasamine, > >
Trouble is there are two different types of "solving" a cube.
> > One is where a person uses their brains and actually figures out >
how to solve it, the other is where someone uses other skills and >
follows a solution that someone else has figured out. > > I would guess
the comment was about the thinking type not the > copying type. > > So
the question is "which witch is which?" > > David J > > > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I missed this message when it was posted a
few weeks ago. Anyway, I > > just had a look at the article. I love this
line... > > > > "Let's face it, unless you're some sort
of math super genius or a > > witch, those heavily knotted Rubik's
Cubes are impossible to solve." > > > > I'm not a math super
genius, so does this mean I must be a witch?? ;) > > > > Jasmine. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David" > >
<david20708@c...> wrote: > > >
http://www.techtv.com/screensavers/shownotes/story > > >
/0,24330,3632842,00.html > > > > > > Looks like they are going to do a
segment on Cube Explorer or > > > something similar.
1709. Re: Group theory of NxNxN cubes (well a little anyway) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 13:48:28 -0000
Hmm, when you find out someday how much group theory is in cubes, let
me/us know. I've heard people saying something like "Uh, I
wish I knew group theory, my cubing could benefit so much". I
don't know much about group theory, but so far the only useful bits
I know concern parities (not even sure if this is really group theory,
maybe it's more combinatorics?) and commutators (which doesn't
require group theory knowledge either). Btw, I think the 7x7x7 is
isomorphic to Z(2)^5. Look at the six orbits with their representants:
....... .123... .456... ....... ....... ....... ....... Now all centers
are marked: ....... .12341. .45652. .36.63. .25654. .14321. .......
We've already seen that 2 and 4 are always the same, but I think
there are no more dependencies. Let's look at 1, 2, 3, 5 and 6. If
we call the slices L1 to L7, then L2 proves {2,3} are independent of the
others (1 is affected but keeps the parity, 5 and 6 aren't affected
at all). L3 proves 2 and 3 are independent. L4 proves 6 is independent
from {1,5}. L3 proves 5 is independent from 1. So we have five
independent center parities, not only three. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > To be perfectly honest it's not good for much :) I've
found that on > any odd NxNxN supercube, you know the parity of the edge
obitals > based on the parity of the of what I call the "plus"
centers, > meaning those in a vertical or horizontal line to the central
most > center. Practically it isn't all that useful for solving
even order > NxNxN supercubes. In coming up with all this stuff I was
able to > figure out exactly why the "parity" error on the
4x4x4 is totally > independent of the rest of the cube, whereas I always
used to think > it was because the centers were "solved
weird". For even order > NxNxN in general there are two distinct
center parity states for > every edge parity states, which I guess I
thought was cool. > > I'm just getting into all this group theory
stuff for the first > time, so to answer your question this isn't
helpful practically > hardly at all in my opinion :) I was just excited
to be able to > relate the stuff we did in class with the cube :) > >
Sorry if I made it sounds cooler than it was, > Chris > > P.S. the
center parities on any NxNxN cube are isomorphic to >
Z(2)^[ceiling((N-1)/2)] for N greater than or equal to 4 (i.e. it > only
makes sense for the 4x4x4 or larger) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Ok, now I get it... very clear description
this time ;-) Hmm, now > > that I understand it... what is it good for?
;-) > > > > Please let me say I don't want to appear mean, but what
can we > learn > > from this? I'm actually a bit disappointed... Is
there more in it > > than just these two known math facts? > > 1)
"Permutation parity" is isomorphic to that Z(2). > > 2) If A
is isomorpic to B then A^n is isomorphic to B^n. (haven't > >
thought this through, but I guess it should be correct?) > > > > Btw,
what's your formula now to determine the exponent n from size > N >
> (meaning the NxNxN cube is isomorphic to Z(2)^n)? > > > > Cheers! > >
Stefan
1710. Re: Forming the Cross From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 14:11:30 -0000
Btw, some suggestions to further improve the page: 1) Build another
distance table using the same format but showing the values to reach any
one of the four "relative goals". 2) Provide scrambling
algorithms together with distances to the goal. Would be good for
practicing. This could be generated automatically. The algorithms should
be 15 moves, like your examples. I don't know how busy Lars is but
I think it may be easy for him to provide both of these, since he
already has a program. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hey Dan, > > thanks a lot for that page.
I've clicked the link to it several times > in the past, looks like
I knew there was something good coming up ; -) > > I just worked through
it and now I feel well-equipped (that > flipped/nonflipped thinking is
great!) to finally really practice on > my cross. > > Cheers! > Stefan >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n.. > .> wrote: > > Hey everyone, > > > > I made a page
on my website with cross solving techniques, things to > > know and
learn, and examples of solving the cross in which I have > > written
down my thought processes for you to follow. > > > > This page is ideal
for anyone wanting to progress in their > > speedcubing, a lot of time
can be made up with a good cross! > > > > the page is at
www.cubestation.co.uk, and click on the link which > > says Form Cross.
> > > > Enjoy! > > > > Dan Harris :) - www.cubestation.co.uk
1711. [Speed cubing group] Re: cube solving program on tv? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 15:44:24 -0000
Hi Kyle, Of course there's nothing wrong with just learning a
method and getting really good at it, but it's different from
working it out yourself. Do I do everything intuitively? Depends on what
you mean by "intuitively." If you mean 'can I look at any
scramble and "see" the shortest way to solve it?' then
no. If you mean 'do I solve any scramble entirely on my own, only
using algs that I developed myself?' then yes. DJ --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Not that there is anything wrong with
learning a method and getting really good at it....right DJ? Or do you
do everything intuitively ;-D. > -K- > > d_j_salvia <d_j_salvia@y...>
wrote: > Sorry for the typo, meant Jasmine. > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > wrote:
> > Hi Jasamine, > > > > Trouble is there are two different types of
"solving" a cube. > > > > One is where a person uses their
brains and actually figures out > > how to solve it, the other is where
someone uses other skills and > > follows a solution that someone else
has figured out. > > > > I would guess the comment was about the
thinking type not the > > copying type. > > > > So the question is
"which witch is which?" > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > wrote: > > > I
missed this message when it was posted a few weeks ago. Anyway, I > > >
just had a look at the article. I love this line... > > > > > >
"Let's face it, unless you're some sort of math super
genius or a > > > witch, those heavily knotted Rubik's Cubes are
impossible to solve." > > > > > > I'm not a math super genius,
so does this mean I must be a witch?? ;) > > > > > > Jasmine. > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David" > > >
wrote: > > > > http://www.techtv.com/screensavers/shownotes/story > > >
> /0,24330,3632842,00.html > > > > > > > > Looks like they are going to
do a segment on Cube Explorer or > > > > something similar. > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been removed]
1712. new site of speedcubing ! From: "loic_425" <perfectgod@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 17:23:11 -0000
I created a site of speedcubing including the fridrich's method
with diagrams whowing the movements of the cube side for each movement
of her method. The first-layers will change soon because white on the
bottom is a better method for speedcubing. visit my speedcubing site :
http://www.speedcubing-diagrams.fr.vu/
1713. Cube Zero and possible TV From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 18:11:24 -0000
Hey guys, This is not rubiks related but i figured that we all are all
cube freaks. I am a big fan of the Cube films, and just wanted to say
that the 3rd movie Cube Zero is scheduled to be released this fall. I
also read on numorous websites that there may be a tv series. You can
find more info and forums and stuff at www.uncubed.com (i think that is
right). Have most of you seen CUBE and CUBE2: the hypercube? jake
Hey all, I was in Barnes and Noble the other day, searching for a book
of brain teasers to keep me occupied in my american government class
(i'm terrible, I know). Well, the cover of the book _Eye Pleasing,
Brain Teasing, 3D Conundrums_ caught my eye, as there was a rubik's
cube on it. So I started thumbing through it, and there are 3 puzzles
involving rubik's cubes (and the rest are indeed very eye
pleasing). The first has a grid of 16 squares, with a completely
scrambled cube in the upper left and a solved cube in the lower right.
Then the other 14 squares are cubes in intermediate stages of solution,
the object is to put these intermediate steps in order. The second has
12 pictures of 6 scrambled cubes, two of each but from different angles.
It gives you the information that red is opp orange, white opp yellow,
and green opp blue, and you have to match the like cubes. The third has
a solved cube, and represents about 6-7 twists being performed on it,
then it has 6 pictures each with a grey cube and a few stickers
highlighted. The object is to figure out which colors are represented by
the highlighted stickers. All very interesting ways of putting cube
problems in print I felt. Thought you guys would like to know about it!
Here's a link to the book: http://tinyurl.com/2298k Best, Daniel
1715. Sub 30 From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 15:48:31 -0500
Hey all I just broke 30 seconds average! I have been on the 30-31s
barrier since Sunday, and I finally broke it. I was scared I would mess
up on the last few solves, since my times went UP starting on the 3rd
solve, and I had a long run of 31's, but I pulled out of the
"rut" with a 23 on the 12th cube! Now I gotta get sub 29 :)
Doug 30 28 25 26 26 28 31 31 31 31 (32) (23) = 28.7 + .5 => 29.2
1716. Re: [Speed cubing group] Re: cube solving program on tv? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 14:08:07 -0700 (PDT)
Niiiice :) -K- --- d_j_salvia <d_j_salvia@...> wrote: > Hi Kyle, > >
Of course there's nothing wrong with just > learning a method and >
getting really good at it, but it's different from > working it out
> yourself. > > Do I do everything intuitively? Depends on what > you
mean by > "intuitively." If you mean 'can I look at any >
scramble and "see" the > shortest way to solve it?' then
no. If you mean 'do > I solve any > scramble entirely on my own,
only using algs that I > developed myself?' > then yes. > > DJ > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Not that there is anything wrong
with learning a > method and getting > really good at it....right DJ? Or
do you do > everything intuitively ;-D. > > -K- > > > > d_j_salvia
<d_j_salvia@y...> wrote: > > Sorry for the typo, meant Jasmine. > > >
> DJ > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"d_j_salvia" > > wrote: > > > Hi Jasamine, > > > > > > Trouble
is there are two different types of > "solving" a cube. > > >
> > > One is where a person uses their brains and > actually figures out
> > > how to solve it, the other is where someone uses > other skills
and > > > follows a solution that someone else has figured > out. > > >
> > > I would guess the comment was about the thinking > type not the >
> > copying type. > > > > > > So the question is "which witch is
which?" > > > > > > David J > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > > > wrote: > >
> > I missed this message when it was posted a few > weeks ago. Anyway,
I > > > > just had a look at the article. I love this > line... > > > >
> > > > "Let's face it, unless you're some sort of > math
super genius or a > > > > witch, those heavily knotted Rubik's
Cubes are > impossible to solve." > > > > > > > > I'm not a
math super genius, so does this mean > I must be a > witch?? ;) > > > >
> > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "David" > > > >
wrote: > > > > > > http://www.techtv.com/screensavers/shownotes/story >
> > > > /0,24330,3632842,00.html > > > > > > > > > > Looks like they are
going to do a segment on > Cube Explorer or > > > > > something similar.
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Tax
Center - File online by April 15th > > > > [Non-text portions of this
message have been > removed] > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1717. Re: [Speed cubing group] Re: cube solving program on tv? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Apr 2004 14:18:11 -0700 (PDT)
Niiiice :) -K- --- d_j_salvia <d_j_salvia@...> wrote: > Hi Kyle, > >
Of course there's nothing wrong with just > learning a method and >
getting really good at it, but it's different from > working it out
> yourself. > > Do I do everything intuitively? Depends on what > you
mean by > "intuitively." If you mean 'can I look at any >
scramble and "see" the > shortest way to solve it?' then
no. If you mean 'do > I solve any > scramble entirely on my own,
only using algs that I > developed myself?' > then yes. > > DJ > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Not that there is anything wrong
with learning a > method and getting > really good at it....right DJ? Or
do you do > everything intuitively ;-D. > > -K- > > > > d_j_salvia
<d_j_salvia@y...> wrote: > > Sorry for the typo, meant Jasmine. > > >
> DJ > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"d_j_salvia" > > wrote: > > > Hi Jasamine, > > > > > > Trouble
is there are two different types of > "solving" a cube. > > >
> > > One is where a person uses their brains and > actually figures out
> > > how to solve it, the other is where someone uses > other skills
and > > > follows a solution that someone else has figured > out. > > >
> > > I would guess the comment was about the thinking > type not the >
> > copying type. > > > > > > So the question is "which witch is
which?" > > > > > > David J > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > > > wrote: > >
> > I missed this message when it was posted a few > weeks ago. Anyway,
I > > > > just had a look at the article. I love this > line... > > > >
> > > > "Let's face it, unless you're some sort of > math
super genius or a > > > > witch, those heavily knotted Rubik's
Cubes are > impossible to solve." > > > > > > > > I'm not a
math super genius, so does this mean > I must be a > witch?? ;) > > > >
> > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "David" > > > >
wrote: > > > > > > http://www.techtv.com/screensavers/shownotes/story >
> > > > /0,24330,3632842,00.html > > > > > > > > > > Looks like they are
going to do a segment on > Cube Explorer or > > > > > something similar.
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Tax
Center - File online by April 15th > > > > [Non-text portions of this
message have been > removed] > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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I know this was a while ago, but I did figure out a relatively easy way
to get to the megaminx "ultimate mix" from a solved puzzle...
I figured I'd share, in case anyone has a 12-color megaminx and
wants to see it with 11 colors on each face (no face with a color
duplicated). If you have a 6-color megaminx, it might even be
interesting to see what pattern this comes up with - there will be no
more than 2 of any given color on any face. To understand the following,
you'll have to understand some of what I use for megaminx notation.
Instead of duplicating all that information here, or explaining specific
pieces of it, I'll just refer you to
http://Grant.Tregay.net/cube/solutions/megaminx/ which lays it all out.
First, do the corners by swapping ten pairs of them: 1) Setup moves: L--
DBR++ 2) Repeat the following (2a-2b) five times: 2a) F+ (R- U+ R+ U-)*3
F- 2b) Rotate puzzle 1/5 turn around L (either way, but same each time)
3) Reverse setup moves: L++ DBR-- At this point, if you've done it
correctly, you will see that the edges remain intact, while the corners
are nearly opposite from their starting positions. Specifically, each
color now has a star on one face (the face with the center of that
color), and one corner tile on each of the faces surrounding the face
opposite the star. For the edges, all you need to do is flip them all in
place without messing up the corners. For this task, use this alg, which
I'll refer to later as "X" for the sake of repetitions: X
= (R- F-) (U+ L- U- L+) (F+ R+) (L+ F+) (U- R+ U+ R-) (F- L-) This alg,
X, flips the U/F and U/L edges. Knowing that we just want to flip edges
in place, you could figure out how to get there on your own, but
I'll put it in writing: 1) Repeat the following (1a-1e) five times:
1a) Perform X 1b) Rotate the puzzle counterclockwise around F (same way
as F-) 1c) Perform X 1d) Rotate the puzzle clockwise around F (Same way
as F+) 1e) Rotate the puzzle either way (same each time) around L 2)
Rotate the puzzle to swap L with DBR 3) Repeat the following five times
(same as 1a and 1e): 3a) Perform X 3b) Rotate the puzzle either way
(same each time) around L Again, provided you did this correctly, and I
have no typos above, none of the corners have moved and each of the
edges is flipped, in place. This then means that each color is on its
original face (the center), each of the surrounding faces (the edges),
and each of the faces surrounding the face opposite of the original face
(the corners). Like it? - Grant --- Grant Tregay wrote: > Well, I still
don't know if I had completely figured it out before, > but now
I've got it. I'm not completely sure how to describe it, >
though :-P ... --- GameOfDeath2 wrote: > I was wondering, concerning
Katsu's ultimate mixes, whether anyone > has come up with a one for
the megaminx. Since each side only > involves 11 pieces perhaps it is
possible to get each side having > 11 different colours
simultaneously...
1719. Rubik's Blues From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 09:46:58 -0000
I've recently learnt how to solve the rubiks cube using Jeays.net
Solution 1 (http://jeays.net/rubiks.htm). Which is a layer by layer
method where you do a cross, followed by all 4 corners. what i'm
wondering, is whether method 1 or method 2 is better. Method 2 involves
inserting only 3 corners and having an empty corner to work with. one of
the problems is that i don't really want to unlearn the skills i
have gained just to learn the 2nd method. I want to learn the 2nd
method, while changing minimum steps. Also, unlike solution one,
solution 2 is very confusing and i have no idea what his talking about,
i've been From step 3 - Middle edge pieces (skipped the first 2
steps as i learnt how to do them from solution 1), are there any
websites that document this method? on a side note my best time is 3:05
with solution 1 =(, i could go a bit faster my cube gets stuck easily,
but anyway, this is besides the point. I hope someone can help
1720. Witam wszystkich From: jakrzych <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 13:02:33 -0000
Witam. Od kilku tygodni poszukje orginalnej Kostki Rubika do kupienia w
Polsce w przystępnej cenie. Pomóżcie Krzysztof
1721. Re: [Speed cubing group] Witam wszystkich From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 15:18:01 +0200 (CEST)
Witam. Od kilku tygodni poszukje orginalnej Kostki Rubika do kupienia w
Polsce w przystêpnej cenie. Pomó¿cie Krzysztof
?????????????????????????????????????????????????????? I think the first
word means "life". And the last is the name. But that's
about all I can say... F. --------------------------------- Yahoo! Mail
: votre e-mail personnel et gratuit qui vous suit partout ! Créez votre
Yahoo! Mail Dialoguez en direct avec vos amis grâce à Yahoo! Messenger !
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Ok, I did a search and found this to be Russian, although I can't
translate it, I'm trying as hard as I can. :( -K- --- Fran���ois
SECHET <frsechet@...> wrote: > > Witam. > Od kilku tygodni poszukje
orginalnej Kostki Rubika > do kupienia w > Polsce w przyst���pnej cenie.
Pom���cie > Krzysztof > > >
?????????????????????????????????????????????????????? > > I think the
first word means "life". And the last is > the name. But
that's about all I can say... > > F. > > > >
--------------------------------- > Yahoo! Mail : votre e-mail personnel
et gratuit qui > vous suit partout ! > Cr���ez votre Yahoo! Mail > >
Dialoguez en direct avec vos amis gr���ce ��� Yahoo! > Messenger ! > >
[Non-text portions of this message have been > removed] > > > >
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1723. Re: [Speed cubing group] Witam wszystkich From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 17:47:44 -0000
> Ok, I did a search and found this to be Russian, > although I
can't translate it, I'm trying as hard as I > can. > :(
Actually, I think it's Polish... but all I can get from
www.poltran.com is: I greet. From several weeks for buying in poland in
(to) ankle... Which doesn't sound particularly right, although the
subject is "Greetings, all" Someone here has got to speak
Polish, I'm sure! Daniel
1724. New one-handed best time From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 15 Apr 2004 19:49:44 +0100
Just been on holiday in Spain and had some free time to really practice
hard. I'm averaging maybe 64 seconds now but getting a fair number
of sub 1 minute solves onehanded. But I broke my record! Finally after
20 years! I did a 45.09 - no missing steps but some of my favourite
moves came up. I know I'm still a way behind Chris but I'm
slowly getting back to where I was 20 years ago. Feeling great! I just
had to share. Duncan
1725. Mostly for Jasmine as an Australian Speedcuber From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 15 Apr 2004 19:57:09 +0100
Jasmine - My wife recently had a trip over to Australia from England and
brought me over a new cube when she came back. Called something like
"the smoothest cube you can buy" (?). It seems pretty OK. It
has a keyhole in the white centre for helping to take it apart. Do you
know of it and how do you rate it if you do? maybe its available in lots
of countries but i've never seen one before. Duncan (PS she had a
great time!) ;----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, April 13,
2004 11:27 AM Subject: [Speed cubing group] Re: cube solving program on
tv? > I missed this message when it was posted a few weeks ago. Anyway,
I > just had a look at the article. I love this line... > >
"Let's face it, unless you're some sort of math super
genius or a > witch, those heavily knotted Rubik's Cubes are
impossible to solve." > > I'm not a math super genius, so does
this mean I must be a witch?? ;) > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<david20708@c...> wrote: > >
http://www.techtv.com/screensavers/shownotes/story > >
/0,24330,3632842,00.html > > > > Looks like they are going to do a
segment on Cube Explorer or > > something similar. > > > > > > Yahoo!
Groups Links > > > > > >
this is referred to as the "keyhole" method, and is quite
simple actually. Bah, My ride is here, I'll let someone else answer
this. -K- Sorry :( donutflask <no_reply@yahoogroups.com> wrote:
I've recently learnt how to solve the rubiks cube using Jeays.net
Solution 1 (http://jeays.net/rubiks.htm). Which is a layer by layer
method where you do a cross, followed by all 4 corners. what i'm
wondering, is whether method 1 or method 2 is better. Method 2 involves
inserting only 3 corners and having an empty corner to work with. one of
the problems is that i don't really want to unlearn the skills i
have gained just to learn the 2nd method. I want to learn the 2nd
method, while changing minimum steps. Also, unlike solution one,
solution 2 is very confusing and i have no idea what his talking about,
i've been From step 3 - Middle edge pieces (skipped the first 2
steps as i learnt how to do them from solution 1), are there any
websites that document this method? on a side note my best time is 3:05
with solution 1 =(, i could go a bit faster my cube gets stuck easily,
but anyway, this is besides the point. I hope someone can help Yahoo!
Groups Links --------------------------------- Do you Yahoo!? Yahoo! Tax
Center - File online by April 15th [Non-text portions of this message
have been removed]
1727. Re: New one-handed best time From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 19:14:04 -0000
Congratulations! I used to average around 40 seconds, but I accidentally
stopped for a while... Now my average is up around 55. I need to get
back into it in time for the US Championships this summer. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Just been on holiday in Spain and had some
free time to really practice > hard. I'm averaging maybe 64 seconds
now but getting a fair number of sub 1 > minute solves onehanded. But I
broke my record! Finally after 20 years! I > did a 45.09 - no missing
steps but some of my favourite moves came up. I > know I'm still a
way behind Chris but I'm slowly getting back to where I was > 20
years ago. Feeling great! > > I just had to share. > > Duncan
1728. Re: New one-handed best time From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 22:50:32 -0000
Duncan congrats! Doesn't it feel great to break a record
that's been a barrier for a while? I was stuck with the same
average record (two handed) for two years a while back, and I remember
how awesome it felt to finally break it. Plus don't really fast one
handed solves just feel REALLY cool? Congrats again, and happy cubing!
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > Just been on holiday in Spain and
had some free time to really practice > hard. I'm averaging maybe
64 seconds now but getting a fair number of sub 1 > minute solves
onehanded. But I broke my record! Finally after 20 years! I > did a
45.09 - no missing steps but some of my favourite moves came up. I >
know I'm still a way behind Chris but I'm slowly getting back
to where I was > 20 years ago. Feeling great! > > I just had to share. >
> Duncan
They come up on ebay quite often, that's where I got mine. Evan ---
In speedsolvingrubikscube@yahoogroups.com, "cobra216us"
<kelreynolds06@h...> wrote: > Does anyone know of an online store
where I can purchase a Rubik's > Clock? Thanks. > > Kelley
It's 03:05 AM and I cannot sleep. At 06:00, I got to get up and
catch a train to go to Paris' championship. Did you guys have
problems with sleep last year before competing at Toronto? Gilles.
1733. 6x6x6, 7x7x7 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Apr 2004 19:00:12 -0700 (PDT)
Wasn't a 6x6x6 newly invented? And I hear that Ton invented a
7x7x7? Where's the info about this...? anyone..... brent :) --Brent
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Anyone intereseted in playing Rubik's Dodecahedron can visit the
following web site: http://www.vrc.freehomepage.com/dodecahedron.html
The page is best viewed with Netscape or any browser which supports Java
2. If you have a solution to Rubik's Dodecahedron, please let me
know. Jeff
1735. Corners first From: "cobra216us" <kelreynolds06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 03:38:25 -0000
Hello, Somebody gave me a website with three corners first systems on
it. I was wondering wich system they used. The beginner solution
doesn't work. I'm a layer by layer guy and was just wanting to
learn a very fast corners first system. Any help would be appreciated.
Kelley
LOL!... yes, i had several nightmares, matter of fact, and only few
hours of sleep the entire time. i was half-asleep the entire event =(
-brent Gilles Roux <grrroux@...> wrote: It's 03:05 AM and I
cannot sleep. At 06:00, I got to get up and catch a train to go to
Paris' championship. Did you guys have problems with sleep last
year before competing at Toronto? Gilles. Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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Wow, I feel like the US State Department :(. Polish, eh? I haven't
a clue. -K- --- Daniel Hayes <swedishlf@...> wrote: > > Ok, I did a
search and found this to be Russian, > > although I can't translate
it, I'm trying as hard > as I > > can. > > :( > > > Actually, I
think it's Polish... but all I can get > from > www.poltran.com is:
> > I greet. From several weeks for buying in poland in > (to) ankle...
> > Which doesn't sound particularly right, although the > subject
> is "Greetings, all" > > Someone here has got to speak
Polish, I'm sure! > > Daniel > > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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The trick is, go to bed really early like eight o'clock, so then it
might take a couple of hours to fall asleep but you'll fall asleep
at a good time. OR live somewhere far away from where you are now (make
sure it's in the right direction, timezone-wise) so when you do go
to bed it feels like it's later than it really is. Doesn't
sound like that'll help your case, though... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > It's 03:05 AM and I cannot sleep. > At
06:00, I got to get up and catch a train to go to Paris'
championship. > > Did you guys have problems with sleep last year before
competing at > Toronto? > > > Gilles.
1739. Re: [Speed cubing group] Witam wszystkich From: "b4r4n5k1" <b4r4n5k1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 05:33:24 -0000
This guy's looking to buy the original Rubik's Cube for a
reasonable price.
1740. Re: Witam wszystkich From: "zbigniew_zborowski"
<zbigniew_zborowski@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 07:30:04 -0000
Hi Krzysztof. "b4r4n5k1" is absolutely right! How do you know?
Are you Pole? Krzysztof is looking for oryginal Rubiks Cube in Poland.
Let me answer to his question. Jak dotšd nie udało mi się nigdy kupić
oryginalnej kostki Rubika w Polsce. Nawet 20 lat temu kostki kupowałem
przez poredników, którzy przywozili z Budapesztu. Ja osobicie specjalnie
jechałem rok temu na Węgry, tylko w tym celu. W Budapeszcie jest
dystrybutor na tę częć Europy. Oczywicie prostš alternatywš przy zakupie
pojedynczej sztuki jest zakup przez internet. A tak przy okazji to
zapraszam cię na www.speedcubing.com.pl zz --- In
speedsolvingrubikscube@yahoogroups.com, jakrzych <no_reply@y...>
wrote: > Witam. > Od kilku tygodni poszukje orginalnej Kostki Rubika do
kupienia w > Polsce w przystępnej cenie. Pomóżcie > Krzysztof
1741. Cube solving on Czech TV on Sunday 4/18 From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 11:59:11 -0000
Hi, for those with an access to Czech TV station "Nova", on
Sunday 4th at 8:00 pm I should be solving the cube there. I have not
seen the result (and they have not timed me exactly at that moment), but
it is likely below 30s (only one attempt and the speaker was disturbing
me a lot... :)) It is a retro-program about 80s in Czechoslovakia. I
will try to get a grabbed video of it then if anybody is interested.
Josef PS: I used Waterman's method and had to add one more step
because of a little mistake during the solution. PPS: At the same TV
show, there should be a Czech puzzle collector with about 7000 items in
his collection...
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > LOL!... yes, i had several
nightmares, matter of fact, and only few hours of sleep the entire time.
i was half-asleep the entire event =( > -brent > > Gilles Roux
<grrroux@f...> wrote: > It's 03:05 AM and I cannot sleep. > At
06:00, I got to get up and catch a train to go to Paris'
championship. > > Did you guys have problems with sleep last year before
competing at > Toronto? > > > Gilles. > > I'm back from Paris. I
couldn't sleep at all last night, and established a new personal
worst average with 28 secs. Pure nightmare :-))) Anyway, today's
winner is: Thomas TEMPLIER. Congratulations Thomas! Gilles.
You should try some of that hypnotherapy stuff. Dan Knights tried it,
and it won him $5000 CAD!! --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > LOL!... yes, i had several
nightmares, matter of fact, and only few > hours of sleep the entire
time. i was half-asleep the entire event =( > > -brent > > > > Gilles
Roux <grrroux@f...> wrote: > > It's 03:05 AM and I cannot sleep.
> > At 06:00, I got to get up and catch a train to go to Paris' >
championship. > > > > Did you guys have problems with sleep last year
before competing at > > Toronto? > > > > > > Gilles. > > > > > >
I'm back from Paris. I couldn't sleep at all last night, and >
established a new personal worst average with 28 secs. Pure nightmare >
:-))) > > Anyway, today's winner is: Thomas TEMPLIER. > >
Congratulations Thomas! > > Gilles.
The 6x6 is in the works as far as i know. There has been a post of a
completed 6x6 but there isn't much of any information out there.
Another person is working on a 6x6 and has a protype almost complete,
the problem is its stability and trying to keep the pieces from falling
off of the cube. As far as ton's 7x7, you've been fooled,
hehe. It is just an illusion using multiple 3x3s. The goury details for
producing a mass quantity of 6x6s, once the prototype gets perfected, is
that there is a ton of pieces and many molds that are needed to be made.
Another problem is assembling them in a timely matter. Even if molds
gets made and assembly, the cube will be horribly expensive!
twistypuzzles.com/forum is the best place to get the details on new
puzzles, custom puzzles and puzzle building techniques, check it out!
jake --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Wasn't a 6x6x6 newly
invented? And I hear that Ton invented a 7x7x7? Where's the info
about this...? anyone..... > brent > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax Center -
File online by April 15th > > [Non-text portions of this message have
been removed]
1745. Re: [Speed cubing group] Rubik's Blues From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 16 Apr 2004 20:15:36 +0100
If noone else is answering this then I'll have a go. As Kyle says
this is the keyhole method and I use it all the time. Its probably not
as fast as the Fridrich method (which you can look up it lots of places)
but you don't have to learn lots to use it. I'll try to
explain without using lots of notation. Basically if you want to put a
middle edge piece in then you would normally 1. turn down that edge
space to the bottom layer 2. turn the bottom until the piece moves into
its space place and then 3. move the space back up That is 3
"quarter turns". Unfortunately if you have the corners in the
top layer when you do this move 2 will move the corner next to the edge
space you are trying to fill. If you only put 3 corners in place though
you can move the spare corner over the edge space before you do this.
Then when you put the edge in place you only need the 3 quarter turns
and you don't disrupt anything you have already solved. You can
only do three edges like this. When you have three corners and three
edges in place you need to use the "keyhole" - that is the
still unsolved middle edge space to help put the last corner in and then
solve the final middle edge as you have been doing. It really is a lot
faster then your method 1 and when you get used to it you can be very
efficient. I solve the first two layers in 30-35 moves usually. Hope
this hasn't confused you even more. I'm not sure whether its
on a website anywhere but I imagine it is. There are some great sites
out there. Duncan ----- Original Message ----- From: "Kyle
Bryant" <craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 15,
2004 8:05 PM Subject: Re: [Speed cubing group] Rubik's Blues > this
is referred to as the "keyhole" method, and is quite simple
actually. Bah, My ride is here, I'll let someone else answer this.
> -K- > Sorry :( > > donutflask <no_reply@yahoogroups.com> wrote: >
I've recently learnt how to solve the rubiks cube using Jeays.net >
Solution 1 (http://jeays.net/rubiks.htm). Which is a layer by layer >
method where you do a cross, followed by all 4 corners. > > what
i'm wondering, is whether method 1 or method 2 is better. Method >
2 involves inserting only 3 corners and having an empty corner to > work
with. > > one of the problems is that i don't really want to
unlearn the skills > i have gained just to learn the 2nd method. I want
to learn the 2nd > method, while changing minimum steps. > > Also,
unlike solution one, solution 2 is very confusing and i have no > idea
what his talking about, i've been From step 3 - Middle edge >
pieces (skipped the first 2 steps as i learnt how to do them from >
solution 1), are there any websites that document this method? > > on a
side note my best time is 3:05 with solution 1 =(, i could go a > bit
faster my cube gets stuck easily, but anyway, this is besides the >
point. > > > I hope someone can help > > > > > > > Yahoo! Groups Links >
> > > > > > --------------------------------- > Do you Yahoo!? > Yahoo!
Tax Center - File online by April 15th > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > >
1746. cross at the top ? fast or not ? From: "loic_425" <perfectgod@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 19:22:17 -0000
I'm a french speedcubist. I just finished to learn algorithms of
the jessica fridrich's method. I use white at the top to form the
cross and the F2L. I'm just wondering after seeing the Dan site if
this method could be almost as fast as holding the cross behind. If
someone could tell me his times with cross at the top, it could be cool
for me. I posted some videos on my site. I suppose many speedcubist have
them but... http://speedcubing-diagrams.fr.vu Thanks for your help.
It would be better, for the larger cubes, to sell them as assembly sets,
that way any sanding and lubrication can be done client side, and the
cost of production may be dramatically reduced...just a thought j_rueth
<no_reply@yahoogroups.com> wrote:The 6x6 is in the works as far as i
know. There has been a post of a completed 6x6 but there isn't much
of any information out there. Another person is working on a 6x6 and has
a protype almost complete, the problem is its stability and trying to
keep the pieces from falling off of the cube. As far as ton's 7x7,
you've been fooled, hehe. It is just an illusion using multiple
3x3s. The goury details for producing a mass quantity of 6x6s, once the
prototype gets perfected, is that there is a ton of pieces and many
molds that are needed to be made. Another problem is assembling them in
a timely matter. Even if molds gets made and assembly, the cube will be
horribly expensive! twistypuzzles.com/forum is the best place to get the
details on new puzzles, custom puzzles and puzzle building techniques,
check it out! jake --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan wrote: > > Wasn't a 6x6x6 newly invented? And I hear that
Ton invented a 7x7x7? Where's the info about this...? anyone..... >
brent > > > > :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been removed] Yahoo! Groups
Links --------------------------------- Do you Yahoo!? Yahoo! Tax Center
- File online by April 15th [Non-text portions of this message have been
removed]
1748. Re: cross at the top ? fast or not ? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 21:41:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "loic_425"
<perfectgod@f...> wrote: > I'm a french speedcubist. I just
finished to learn algorithms of the > jessica fridrich's method. >
> I use white at the top to form the cross and the F2L. I'm just >
wondering after seeing the Dan site if this method could be almost > as
fast as holding the cross behind. > > If someone could tell me his times
with cross at the top, it could > be cool for me. > > I posted some
videos on my site. I suppose many speedcubist have > them but... >
http://speedcubing-diagrams.fr.vu > > Thanks for your help. Most really
fast people hold the cross to the bottom or left, I believe. I too
learned to solve "Cross on top" but naturally it turned into
"Cross on left." I didn't actively try to do this, I just
noticed one day that after building the cross on the top, it naturally
went to the left side during my F2L. That said, I think the reasons for
not having the cross on top is so that you can see more unsolved pieces
simultaneously without looking around the cube. That and you don't
have to turn the cube before the LL. Times before I noticed Cross had
moved to the left ~30-40s avg Times now ~24-26 avg So since I
haven't really answered your question... I'm gonna leave it at
that ;) Daniel
1749. Re: cross at the top ? fast or not ? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 22:11:37 -0000
I don't build a cross for my solution, but during the F2L the top
face is to the left (try to figure that one out...:)) And most people
suggest going slowly for most of the F2L. --- In
speedsolvingrubikscube@yahoogroups.com, "loic_425"
<perfectgod@f...> wrote: > I'm a french speedcubist. I just
finished to learn algorithms of the > jessica fridrich's method. >
> I use white at the top to form the cross and the F2L. I'm just >
wondering after seeing the Dan site if this method could be almost > as
fast as holding the cross behind. > > If someone could tell me his times
with cross at the top, it could > be cool for me. > > I posted some
videos on my site. I suppose many speedcubist have > them but... >
http://speedcubing-diagrams.fr.vu > > Thanks for your help.
1750. Sign-Up US Championships From: "Keith Sauer" <Keith.sauer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 22:42:23 -0000
I just made flight arrangements for the US Championships on July 10th.
For the spring tournament, I flew into LAX and took a 30 minute shuttle
($18) to the CalTech campus. I'll wait to hear from Tyson on the
recommended lodging. The spring tournament was a blast and I'm
looking forward to seeing all of the die-hard out of town cubers this
summer. Less than 3 months to go. Be sure to make your flight
reservations while they are still cheap. Sign up in the Database section
if you are coming. Tyson, please give us an update on a 1 or 2 day event
so we know when we have to go home! Thanks, Keith
1751. No Subject From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 23:33:22 -0000
for memorizing, i just look at the algorithms and perform them on the
cube, and eventually your hands will know what to move. sometimes there
are steps which you don't need to know, but by looking at position
of certain cubes can be done intuitively.
1752. Re: Rubik's Blues From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Apr 2004 03:18:31 -0000
Hey, your situation sounds almost exactly like mine when I first started
cubing. I too learned how to solve the cube for the first time from Mark
Jeays' solution, and I also found method 2 to be very confusing and
hard to understand at first :) I can assure you from experience though
that learning Mark Jeays 2nd method did make a big improvement in my
times. It is also not required that you unlearn anything from the 1st
solution, since you can combine the two solutions in any way you see
fit. Personally I find Mark Jeays' 2nd method to be faster than his
1st, and I'm pretty sure he would agree too. Also, the concept of
inserting the edges using a keyhole approach like in method 2 extends to
other methods as well. As a warning I am biased in my opinions here
because I only know the Fridrich method, but the keyhole method helps a
lot for speed-solving Fridrich style. It probably helps for other
methods too, but I can only really relate to the Fridrich method. In her
method, you can use "empty slots" sometimes to insert an edge
into the middle layer in fewer moves than what it normally takes. Using
an empty slot to insert an edge Fridrich style is exactly the keyhole
method. So long story short, I was in the exact same position when I
first started, and I can say that learning Mark's 2nd method will
indeed improve your times. Also, knowing both methods would probably be
a good introduction to some of the important skills required for speed
solving should you choose to continue learning new things. Good luck,
and let us know how it goes! Chris --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > I've recently learnt how to solve the rubiks cube using
Jeays.net > Solution 1 (http://jeays.net/rubiks.htm). Which is a layer
by layer > method where you do a cross, followed by all 4 corners. > >
what i'm wondering, is whether method 1 or method 2 is better.
Method > 2 involves inserting only 3 corners and having an empty corner
to > work with. > > one of the problems is that i don't really want
to unlearn the skills > i have gained just to learn the 2nd method. I
want to learn the 2nd > method, while changing minimum steps. > > Also,
unlike solution one, solution 2 is very confusing and i have no > idea
what his talking about, i've been From step 3 - Middle edge >
pieces (skipped the first 2 steps as i learnt how to do them from >
solution 1), are there any websites that document this method? > > on a
side note my best time is 3:05 with solution 1 =(, i could go a > bit
faster my cube gets stuck easily, but anyway, this is besides the >
point. > > > I hope someone can help
1753. Re: [Speed cubing group] Sign-Up US Championships From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 20:45:17 -0700 (PDT)
keith, i see you're from texas... what city are you from? im from
sugarland. -cubekid Keith Sauer <Keith.sauer@...> wrote: I just made
flight arrangements for the US Championships on July 10th. For the
spring tournament, I flew into LAX and took a 30 minute shuttle ($18) to
the CalTech campus. I'll wait to hear from Tyson on the recommended
lodging. The spring tournament was a blast and I'm looking forward
to seeing all of the die-hard out of town cubers this summer. Less than
3 months to go. Be sure to make your flight reservations while they are
still cheap. Sign up in the Database section if you are coming. Tyson,
please give us an update on a 1 or 2 day event so we know when we have
to go home! Thanks, Keith Yahoo! Groups SponsorADVERTISEMENT
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--- Jeff wrote: > If you have a solution to Rubik's Dodecahedron,
please let me know. This is a megaminx... If you want a solution with
pretty pictures and all the algorithms you'll need from step #1,
you could look at the one on http://www.Mefferts.com . If you want a
more effecient solution, try my solution, albeit less than pretty and/or
illustrated, at http://grant.tregay.net/cube/solutions/megaminx/ . -
Grant
Sales for a large cube (6x6, 7x7) would be twisted in such a way to pay
for the cost of molds and labor quickly. At the same time, the only
people that will buy such expensive and large cubes are the hardcore
collectors out there. A large scale mass production of such large cubes
is unlikely. I'm sure they will be very limited. --- Kyle Bryant
<craptastic_crap@...> wrote: > It would be better, for the larger
cubes, to sell > them as assembly sets, that way any sanding and >
lubrication can be done client side, and the cost of > production may be
dramatically reduced...just a > thought > > j_rueth
<no_reply@yahoogroups.com> wrote:The 6x6 is > in the works as far as
i know. There has been a post > of a > completed 6x6 but there
isn't much of any > information out there. > Another person is
working on a 6x6 and has a protype > almost complete, > the problem is
its stability and trying to keep the > pieces from > falling off of the
cube. > > As far as ton's 7x7, you've been fooled, hehe. It is
> just an > illusion using multiple 3x3s. > > The goury details for
producing a mass quantity of > 6x6s, once the > prototype gets
perfected, is that there is a ton of > pieces and many > molds that are
needed to be made. Another problem is > assembling them > in a timely
matter. Even if molds gets made and > assembly, the cube > will be
horribly expensive! > > twistypuzzles.com/forum is the best place to get
the > details on new > puzzles, custom puzzles and puzzle building >
techniques, check it out! > > jake > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > Morgan > > wrote: > > >
> Wasn't a 6x6x6 newly invented? And I hear that Ton > invented a >
7x7x7? Where's the info about this...? anyone..... > > brent > > >
> > > > > :) > > --Brent > > > > --------------------------------- > >
Do you Yahoo!? > > Yahoo! Tax Center - File online by April 15th > > > >
[Non-text portions of this message have been > removed] > > > > > >
Yahoo! Groups Links > > > > > > > > --------------------------------- >
Do you Yahoo!? > Yahoo! Tax Center - File online by April 15th > >
[Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th http://taxes.yahoo.com/filing.html
The trick is...to drink yourself into a slumber :P -Richard --- Gilles
Roux <grrroux@...> wrote: > It's 03:05 AM and I cannot sleep. >
At 06:00, I got to get up and catch a train to go to > Paris'
championship. > > Did you guys have problems with sleep last year >
before competing at > Toronto? > > > Gilles. > >
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1757. Re: [Speed cubing group] (unknown) From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Apr 2004 21:24:55 -0700 (PDT)
The best way to learn algs is to memorize them in little groupings,
which usually (and conveniently) end up being triggers. an alright
example of this is a 3 corner cycle: F'L F'R2 F
L'F'R2 F2 can be re-written as: (F'L F')R2 (F
L'F')R2 F2 i don't use this rotation of the alg however.
--- donutflask <no_reply@yahoogroups.com> wrote: > for memorizing, i
just look at the algorithms and > perform them on the > cube, and
eventually your hands will know what to > move. sometimes > there are
steps which you don't need to know, but by > looking at > position
of certain cubes can be done intuitively. > >
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1758. Re: Mostly for Jasmine as an Australian Speedcuber From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Apr 2004 06:48:38 -0000
Hi Duncan, Where in Australia did she visit? :) I think I know the cube
you mean. Was the packaging a black plastic circular base (on which the
cube sits) and a clear plastic cylinder top? And was the keyhole on the
white face? I'd never seen these ones before either, until about a
year ago. Now I've seen them in several stores in Canberra,
Australia. If it's the one I'm thinking, then this cube was my
main speedcube for about a year. It's stiff out of the box, but a
little silicone makes it incredibly smooth and loose. In fact, a little
silicone had a greater effect on that particular cube than any other
cube I've ever had. This cube used to be my favourite cube. I was
actually using one of them at the World Championships last year. Pretty
much every cuber there who tried my cube thought it was too loose
though. I generally found everyone else's cube to be not quite
loose enough for me. I thought maybe it was because the vast majority of
cubers are guys and therefore have larger and stronger hands/wrists and
so my cube wasn't really right for them. After that I started
thinking of this cube as a 'girl' cube. I think it's an
okay cube, and probably perfectly fine for a beginner or an intermediate
cuber, but I doubt an expert cuber would be too interested in it. I no
longer use this cube because now I also find it a bit too loose. After a
year of using it as my main speedcube, it's not surprising
it's gotten quite loose. My favourite cube now is actually the one
we got at the World Championships. I don't use this one too much
though because it has a lot of sentimental value and so I don't
want to wear it out. Now I mostly use a cube I bought at
Toys'r'Us in Washington DC (I was there on holiday at
Christmas time). I quite liked it and it was different to the cubes
I'd seen in Australia so I stocked up while I was there (I bought
4). Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > Jasmine - My wife recently had a
trip over to Australia from England and > brought me over a new cube
when she came back. Called something like "the > smoothest cube you
can buy" (?). It seems pretty OK. It has a keyhole in > the white
centre for helping to take it apart. Do you know of it and how do > you
rate it if you do? maybe its available in lots of countries but
i've > never seen one before. > > Duncan > > (PS she had a great
time!)
The average person seeing a 6x6x6 or a 7x7x7 in a toy shop is likely to
be rather frightened by it I'd guess. They'd probably think it
*much* too difficult to even attempt. Cubers, on the other hand, would
love to have physical versions of these cubes. Anyone who can do the
3x3x3, 4x4x4 and 5x5x5, obviously isn't going to be scared of a
6x6x6 or a 7x7x7. So I think it wouldn't just be puzzle collectors,
but puzzle enthusiastics generally. I'd certainly buy these
puzzles! :) Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > Sales for a large
cube (6x6, 7x7) would be twisted in > such a way to pay for the cost of
molds and labor > quickly. At the same time, the only people that will >
buy such expensive and large cubes are the hardcore > collectors out
there. A large scale mass production > of such large cubes is unlikely.
I'm sure they will > be very limited. > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > It would be better, for the larger
cubes, to sell > > them as assembly sets, that way any sanding and > >
lubrication can be done client side, and the cost of > > production may
be dramatically reduced...just a > > thought > > > > j_rueth
<no_reply@yahoogroups.com> wrote:The 6x6 is > > in the works as far
as i know. There has been a post > > of a > > completed 6x6 but there
isn't much of any > > information out there. > > Another person is
working on a 6x6 and has a protype > > almost complete, > > the problem
is its stability and trying to keep the > > pieces from > > falling off
of the cube. > > > > As far as ton's 7x7, you've been fooled,
hehe. It is > > just an > > illusion using multiple 3x3s. > > > > The
goury details for producing a mass quantity of > > 6x6s, once the > >
prototype gets perfected, is that there is a ton of > > pieces and many
> > molds that are needed to be made. Another problem is > > assembling
them > > in a timely matter. Even if molds gets made and > > assembly,
the cube > > will be horribly expensive! > > > > twistypuzzles.com/forum
is the best place to get the > > details on new > > puzzles, custom
puzzles and puzzle building > > techniques, check it out! > > > > jake >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent > >
Morgan > > > > wrote: > > > > > > Wasn't a 6x6x6 newly invented?
And I hear that Ton > > invented a > > 7x7x7? Where's the info
about this...? anyone..... > > > brent > > > > > > > > > > > > :) > > >
--Brent > > > > > > --------------------------------- > > > Do you
Yahoo!? > > > Yahoo! Tax Center - File online by April 15th > > > > > >
[Non-text portions of this message have been > > removed] > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Tax
Center - File online by April 15th > > > > [Non-text portions of this
message have been > > removed] > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Tax Center
- File online by April 15th > http://taxes.yahoo.com/filing.html
1760. Re: [Speed cubing group] Re: Mostly for Jasmine as an Australian
Speedcuber From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 17 Apr 2004 10:46:43 +0100
Hi Jasmine, Thanks for this. She visited Canberra which looks like a
very nice place. It sounds like this is the same cube. Actually I really
like loose cubes. I think probably because I mostly cube onehanded and I
find that i can easily slip a turn in even if the edges aren't
properly aligned. Once my current cube dies (I'm hoping it'll
last for ever!) this may be my next main cube. Duncan ----- Original
Message ----- From: "jasmine_ellen"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, April 17,
2004 7:48 AM Subject: [Speed cubing group] Re: Mostly for Jasmine as an
Australian Speedcuber > Hi Duncan, > > Where in Australia did she visit?
:) > > I think I know the cube you mean. Was the packaging a black
plastic > circular base (on which the cube sits) and a clear plastic
cylinder > top? And was the keyhole on the white face? I'd never
seen these ones > before either, until about a year ago. Now I've
seen them in several > stores in Canberra, Australia. > > If it's
the one I'm thinking, then this cube was my main speedcube > for
about a year. It's stiff out of the box, but a little silicone >
makes it incredibly smooth and loose. In fact, a little silicone had > a
greater effect on that particular cube than any other cube I've >
ever had. > > This cube used to be my favourite cube. I was actually
using one of > them at the World Championships last year. Pretty much
every cuber > there who tried my cube thought it was too loose though. I
generally > found everyone else's cube to be not quite loose enough
for me. I > thought maybe it was because the vast majority of cubers are
guys and > therefore have larger and stronger hands/wrists and so my
cube wasn't > really right for them. After that I started thinking
of this cube as > a 'girl' cube. > > I think it's an okay
cube, and probably perfectly fine for a beginner > or an intermediate
cuber, but I doubt an expert cuber would be too > interested in it. > >
I no longer use this cube because now I also find it a bit too loose. >
After a year of using it as my main speedcube, it's not surprising
> it's gotten quite loose. My favourite cube now is actually the
one we > got at the World Championships. I don't use this one too
much though > because it has a lot of sentimental value and so I
don't want to wear > it out. Now I mostly use a cube I bought at
Toys'r'Us in Washington > DC (I was there on holiday at
Christmas time). I quite liked it and > it was different to the cubes
I'd seen in Australia so I stocked up > while I was there (I bought
4). > > Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Jasmine - My wife
recently had a trip over to Australia from > England and > > brought me
over a new cube when she came back. Called something > like "the >
> smoothest cube you can buy" (?). It seems pretty OK. It has a >
keyhole in > > the white centre for helping to take it apart. Do you
know of it > and how do > > you rate it if you do? maybe its available
in lots of countries > but i've > > never seen one before. > > > >
Duncan > > > > (PS she had a great time!) > > > > > > Yahoo! Groups
Links > > > > >
1761. 3-colour rule and cool pictures From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Apr 2004 10:57:25 -0000
Hi everyone! I added a piece to my cross page which I recently uploaded,
it is about the 3-colour rule and describes a really useful trick to
learn if you want to instantly see if you are putting the cross edges in
the correct positions. It can be found at www.cubestation.co.uk Also on
my profile, I uploaded a really cool pic of me cubing on the BA London
eye, which I recently visited with my girlfriend. The picture of me
solving -
http://www.necrophagous.co.uk/cubestation/images/cubingincoolplaces/c
ubingonlondoneye.jpg And the picture of me with the solved cube (20
seconds) -
http://www.necrophagous.co.uk/cubestation/images/cubingincoolplaces/s
olvedonlondoneye.jpg It was fun! If you have any pictures of you cubing
in really cool places, eg the top of the CN tower, on a rollercoaster,
whilst scuba- diving etc, please send them to me, and if I get enough I
will make a webpage about it! Keep cubing! Dan Harris :) -
www.cubestation.co.uk
1762. OFF TOPIC: Speed mathematics From: "stiff_hands" <family.hayden@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Apr 2004 13:38:03 -0000
A little off topic, but I was wondering about speed mathematics,
specifically speed multiplication, and can't find out much about
people who do it. Is there a forum or website anywhere devoted to the
top speed mathematicians? I am using the Trachtenberg system which in
the book is done from right-to-left. You can almost as easily do it
left-to-right but you would then sometimes have to correct already
calculated numbers which would suggest that it would be slightly slower.
However, Jim Loy says that most of the top speed maths people do it
left-to- right. Does anybody know if that is true? Which is best? The
only other distinct method I can find is to mentally imagine an abacus
and do the calculations on that. Any help in this area appreciated.
Thanks!
.... URL please? --- In speedsolvingrubikscube@yahoogroups.com,
"mathew_cubed" <mathew_cubed@y...> wrote: > Im selling a
custom rubiks cube, perfect for supercubing. > Rubberized type outside,
$15, check it out. > Matt
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > .... > URL please? > > ---
In speedsolvingrubikscube@yahoogroups.com, "mathew_cubed" >
<mathew_cubed@y...> wrote: > > Im selling a custom rubiks cube,
perfect for supercubing. > > Rubberized type outside, $15, check it out.
> > Matt lol sorry, http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&category=19187&item=3188038153&rd=1
1766. Re: Rubik's Blues From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Apr 2004 23:40:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey, your situation sounds almost exactly
like mine when I first > started cubing. I too learned how to solve the
cube for the first > time from Mark Jeays' solution, and I also
found method 2 to be very > confusing and hard to understand at first :)
> > I can assure you from experience though that learning Mark Jeays 2nd
> method did make a big improvement in my times. It is also not >
required that you unlearn anything from the 1st solution, since you >
can combine the two solutions in any way you see fit. > > Personally I
find Mark Jeays' 2nd method to be faster than his 1st, > and
I'm pretty sure he would agree too. > > Also, the concept of
inserting the edges using a keyhole approach > like in method 2 extends
to other methods as well. As a warning I > am biased in my opinions here
because I only know the Fridrich > method, but the keyhole method helps
a lot for speed-solving > Fridrich style. It probably helps for other
methods too, but I can > only really relate to the Fridrich method. In
her method, you can > use "empty slots" sometimes to insert an
edge into the middle layer > in fewer moves than what it normally takes.
Using an empty slot to > insert an edge Fridrich style is exactly the
keyhole method. > > So long story short, I was in the exact same
position when I first > started, and I can say that learning Mark's
2nd method will indeed > improve your times. Also, knowing both methods
would probably be a > good introduction to some of the important skills
required for speed > solving should you choose to continue learning new
things. > > Good luck, and let us know how it goes! > > Chris > Well i
started off with the first two steps from nerd paradise, i found that
those pictures were easier to understand then notation. I then
progressed to mark jeays site assuming solution 1 was better *doh*, and
yeah eventually i learnt how to solve the cube! So i tried learning soln
#2 of jeays site, i skipped the first 2 steps cuz i already know how to
do them, and i got up to step 3 and i became totally confused at about
the 3rd paragraph. Anyway i ended up learning the keyhole method from
this site: cubeland.fr.st Would i be wrong in assuming that solution 1
and solution 2 are exactly the same apart from the keyhole bit?
1767. Re: 3-colour rule and cool pictures From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 11:50:27 -0000
Hi Dan, here's one pic of me that I like. Last year I visited
Vancouver Island (west coast of Canada) with my parents and one day we
walked along the "pacific rim" (directly on the pacific
ocean). The next morning we noticed that one tv station had a camera
pointing to a lighthouse we had been before. Since it was just a few
minutes away my dad and I drove there, I found the camera and solved my
skewb in front of it while my mom took pictures of us on tv ;-)
Here's the best one: http://www.student.informatik.tu-
darmstadt.de:8080/~pochmann/secret/stefan_skewbing_vancouver_island.j pg
Stefan
1768. Re: OFF TOPIC: Speed mathematics From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 12:23:51 -0000
May I ask what speed multiplication is? Do you have to multiply in your
head? Are there contests? And what about speed mathematics? Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "stiff_hands"
<family.hayden@n...> wrote: > A little off topic, but I was wondering
about speed mathematics, > specifically speed multiplication, and
can't find out much about > people who do it. Is there a forum or
website anywhere devoted to > the top speed mathematicians? > > I am
using the Trachtenberg system which in the book is done from >
right-to-left. You can almost as easily do it left-to-right but you >
would then sometimes have to correct already calculated numbers > which
would suggest that it would be slightly slower. However, Jim > Loy says
that most of the top speed maths people do it left-to- > right. Does
anybody know if that is true? Which is best? > > The only other distinct
method I can find is to mentally imagine an > abacus and do the
calculations on that. > > Any help in this area appreciated. Thanks!
OH most definately!! When i bring my 4x4 or 5x5 or megaminx to school
most people are too afraid to even touch them! I agree that a 6x6 and
7x7 would be most intimidating to the public. Lets just say if a 6x6 or
7x7 actually get made, how much would you guys spend to get a 6x6 or 7x7
or both? I'd imagine that they would be pretty expensive but how
high i dunno. I'm guessing i might go up to $150 for a 7x7 but i
dunno... what do you guys think? jake
1770. Re: [Speed cubing group] Re: OFF TOPIC: Speed mathematics From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 18:05:52 +0100 (BST)
Hi stefan, I am john from India contacted you for blindfold solving
3*3*3 cube through andi bell. I am yet to learn it. For speed maths plz
join the free yahoo group www.mentalcalculation@yahoogroups.com . There
is going to be first world cup fot it on 30/oct/2004 in your country
itsely- Annaberg.I am also a beginner and can do a bit mentally. wish
you good luck John Louis Stefan Pochmann <pochmann@...> wrote: May I
ask what speed multiplication is? Do you have to multiply in your head?
Are there contests? And what about speed mathematics? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "stiff_hands"
<family.hayden@n...> wrote: > A little off topic, but I was wondering
about speed mathematics, > specifically speed multiplication, and
can't find out much about > people who do it. Is there a forum or
website anywhere devoted to > the top speed mathematicians? > > I am
using the Trachtenberg system which in the book is done from >
right-to-left. You can almost as easily do it left-to-right but you >
would then sometimes have to correct already calculated numbers > which
would suggest that it would be slightly slower. However, Jim > Loy says
that most of the top speed maths people do it left-to- > right. Does
anybody know if that is true? Which is best? > > The only other distinct
method I can find is to mentally imagine an > abacus and do the
calculations on that. > > Any help in this area appreciated. Thanks!
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dude I would give up to 150 for both...most definitely, now finding 150
is the issue.... -K- --- j_rueth <no_reply@yahoogroups.com> wrote: >
OH most definately!! When i bring my 4x4 or 5x5 or > megaminx to >
school most people are too afraid to even touch > them! I agree that > a
6x6 and 7x7 would be most intimidating to the > public. > > Lets just
say if a 6x6 or 7x7 actually get made, how > much would you > guys spend
to get a 6x6 or 7x7 or both? I'd imagine > that they would > be
pretty expensive but how high i dunno. I'm > guessing i might go >
up to $150 for a 7x7 but i dunno... what do you > guys think? > > > jake
> > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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150 might be reasonable, but only if the puzzles were very stable once
assembled. I wouldnt pay anywhere near that for a cube that will fall
apart 3 centers into the solve. Doug On Sun, 2004-04-18 at 11:53,
j_rueth wrote: > OH most definately!! When i bring my 4x4 or 5x5 or
megaminx to > school most people are too afraid to even touch them! I
agree that > a 6x6 and 7x7 would be most intimidating to the public. > >
Lets just say if a 6x6 or 7x7 actually get made, how much would you >
guys spend to get a 6x6 or 7x7 or both? I'd imagine that they would
> be pretty expensive but how high i dunno. I'm guessing i might go
> up to $150 for a 7x7 but i dunno... what do you guys think? > > > jake
> > > > > Yahoo! Groups Links > > > > >
whatever the $$cost$$, whoever ends up selling some of those will be
full of casho in the pocketo, if you know what i mean... bm Kyle Bryant
<craptastic_crap@...> wrote: dude I would give up to 150 for
both...most definitely, now finding 150 is the issue.... -K- --- j_rueth
wrote: > OH most definately!! When i bring my 4x4 or 5x5 or > megaminx
to > school most people are too afraid to even touch > them! I agree
that > a 6x6 and 7x7 would be most intimidating to the > public. > >
Lets just say if a 6x6 or 7x7 actually get made, how > much would you >
guys spend to get a 6x6 or 7x7 or both? I'd imagine > that they
would > be pretty expensive but how high i dunno. I'm > guessing i
might go > up to $150 for a 7x7 but i dunno... what do you > guys think?
> > > jake > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25�
http://photos.yahoo.com/ph/print_splash Yahoo! Groups Links :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed]
Unless it costs like a billion dollars to produce them. And I have a
feeling it wouldn't be cheap.... --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > whatever the $$cost$$, whoever ends
up selling some of those will be full of casho in the pocketo, if you
know what i mean... > bm > > Kyle Bryant <craptastic_crap@y...>
wrote: > dude > I would give up to 150 for both...most definitely, now >
finding 150 is the issue.... > > -K- > --- j_rueth wrote: > > OH most
definately!! When i bring my 4x4 or 5x5 or > > megaminx to > > school
most people are too afraid to even touch > > them! I agree that > > a
6x6 and 7x7 would be most intimidating to the > > public. > > > > Lets
just say if a 6x6 or 7x7 actually get made, how > > much would you > >
guys spend to get a 6x6 or 7x7 or both? I'd imagine > > that they
would > > be pretty expensive but how high i dunno. I'm > >
guessing i might go > > up to $150 for a 7x7 but i dunno... what do you
> > guys think? > > > > > > jake > > > > > > > > > > Yahoo! Groups Links
> > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > >
> > > __________________________________ > Do you Yahoo!? > Yahoo!
Photos: High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash > > > > Yahoo! Groups Links > >
> > > > > :) > --Brent > > --------------------------------- > Do you
Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for 25¢ > >
[Non-text portions of this message have been removed]
How about a 7x7x7 that will not "fall" apart but that you must
take apart to make a move? ;-) For example, you'd have to take the
left three slices away from the right four, rotate them against each
other and put them together again. Should take a second or less to do
this I think. But fairly good stability might make up for it, other
constructions might have to be turned slowly to prevent breaking the
cube. I'm just unable to produce hundreds of pieces even though
they'd all be simple, otherwise I would've built one already
:-( The construction would work for any odd-sized cube (wanna have a
9x9? An 11x11? ;-) and I've thought about converting it to normal
twisting, but since I won't be able to produce it anyway I
haven't put much effort into it... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > 150 might be reasonable, but only if the puzzles were very
stable once > assembled. I wouldnt pay anywhere near that for a cube
that will fall > apart 3 centers into the solve. > > Doug > > On Sun,
2004-04-18 at 11:53, j_rueth wrote: > > OH most definately!! When i
bring my 4x4 or 5x5 or megaminx to > > school most people are too afraid
to even touch them! I agree that > > a 6x6 and 7x7 would be most
intimidating to the public. > > > > Lets just say if a 6x6 or 7x7
actually get made, how much would you > > guys spend to get a 6x6 or 7x7
or both? I'd imagine that they would > > be pretty expensive but
how high i dunno. I'm guessing i might go > > up to $150 for a 7x7
but i dunno... what do you guys think? > > > > > > jake > > > > > > > >
> > Yahoo! Groups Links > > > > > > > > > >
1776. Re: Rubik's Blues From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 22:04:08 -0000
somebody?
1777. Re: Rubik's Blues From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 22:47:08 -0000
--- Chris wrote: > Hey, your situation sounds almost exactly like mine
when I first > started cubing. I too learned how to solve the cube for
the first > time from Mark Jeays' solution, and I also found method
2 to be > very confusing and hard to understand at first :) ---
donutflask wrote: > Would i be wrong in assuming that solution 1 and
solution 2 are > exactly the same apart from the keyhole bit? Not
completely... Because you use a keyhole to solve the first 3 of the
middle layer edges, you can have up to 5 corners still unsolved once the
rest of the edges are solved. Becaue of this, the approach to solving
the corners is a little different. - Grant
1778. Too much Silicone??? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 23:00:55 -0000
Hi everyone, I recently lubed my cube for the first time. However, I
think I may have overdone it. I have a few questions for you, if
it's not too much trouble. 1) How do you lube your cube, and how
much silicone do you apply? 2) How do you know if you have applied too
much silicone, or if you have applied enough silicone? 3) What are the
consequences of applying too much silicone? 4) How can you undo applying
too much silicone? Thank you so much for your replies and your help.
Austin
1779. Re: Too much Silicone??? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 23:14:42 -0000
1. Take it apart, and lube each piece seperately. Spray a bit of
silicone on the black part, and set it down. Then once you're done,
let them all dry for anywhere from twenty minutes to an hour or two. 2.
Right after you apply the silicone, you have to break it in. Turn each
face about a hundred times. It should turn smoothly without too much
effort. If the sides basically spin almost freely, then you've
applied too much. But this is very hard to do, so you shouldn't
worry about it. 3. None really. The silicone might leak out, giving you
a greasy cube, though. But take a damp towel, and just wipe the cube
off. Then take a dry towel and wipe off the water. 4. If you want to
take off the silicone, then take apart your cube and fill a bucket or
something with water and drop all the pieces in. You can use a little
bit of soap if you want, but generally water works well. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hi everyone, > > I recently lubed my cube
for the first time. However, I think I may > have overdone it. I have a
few questions for you, if it's not too > much trouble. > > 1) How
do you lube your cube, and how much silicone do you apply? > > 2) How do
you know if you have applied too much silicone, or if you > have applied
enough silicone? > > 3) What are the consequences of applying too much
silicone? > > 4) How can you undo applying too much silicone? > > Thank
you so much for your replies and your help. > > Austin
1780. [Speed cubing group] Site Nearing Completion, Stay Tuned For
Confirmation From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Apr 2004 16:42:29 -0700 (PDT)
the subject says it all... -K- __________________________________ Do you
Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
It comes to a point where the larger cubes will be more of a
'collectors' piece than a speedsolver's tool. What I mean
is, having a 7x7 is cool, but from a solving aspect it's really
just a 5x5 that takes longer. If I got a 7x7 I probably wouldn't
put more than 3-4 solves on it -Richard --- Stefan Pochmann
<pochmann@...> wrote: > How about a 7x7x7 that will not
"fall" apart but > that you must take > apart to make a move?
;-) > > For example, you'd have to take the left three > slices
away from the > right four, rotate them against each other and put >
them together > again. Should take a second or less to do this I >
think. But fairly > good stability might make up for it, other >
constructions might have > to be turned slowly to prevent breaking the
cube. > > I'm just unable to produce hundreds of pieces even >
though they'd all > be simple, otherwise I would've built one
already > :-( > > The construction would work for any odd-sized cube >
(wanna have a > 9x9? An 11x11? ;-) and I've thought about
converting > it to normal > twisting, but since I won't be able to
produce it > anyway I haven't > put much effort into it... > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
Doug > Reed > <dougreed@h...> wrote: > > 150 might be reasonable, but
only if the puzzles > were very stable > once > > assembled. I wouldnt
pay anywhere near that for a > cube that will > fall > > apart 3 centers
into the solve. > > > > Doug > > > > On Sun, 2004-04-18 at 11:53,
j_rueth wrote: > > > OH most definately!! When i bring my 4x4 or 5x5 >
or megaminx to > > > school most people are too afraid to even touch >
them! I agree > that > > > a 6x6 and 7x7 would be most intimidating to
the > public. > > > > > > Lets just say if a 6x6 or 7x7 actually get
made, > how much would > you > > > guys spend to get a 6x6 or 7x7 or
both? I'd > imagine that they > would > > > be pretty expensive but
how high i dunno. I'm > guessing i might > go > > > up to $150 for
a 7x7 but i dunno... what do you > guys think? > > > > > > > > > jake >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > __________________________________ Do you Yahoo!? Yahoo!
Photos: High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
I agree. You would need to know how to solve it, but it would be hard to
actually practice lowering your times. I bet it would take around five
minutes just to mix it up.... --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > It comes to a point where the larger
cubes will be > more of a 'collectors' piece than a
speedsolver's > tool. What I mean is, having a 7x7 is cool, but
from > a solving aspect it's really just a 5x5 that takes > longer.
If I got a 7x7 I probably wouldn't put more > than 3-4 solves on it
> -Richard > --- Stefan Pochmann <pochmann@g...> wrote: > > How about
a 7x7x7 that will not "fall" apart but > > that you must take
> > apart to make a move? ;-) > > > > For example, you'd have to
take the left three > > slices away from the > > right four, rotate them
against each other and put > > them together > > again. Should take a
second or less to do this I > > think. But fairly > > good stability
might make up for it, other > > constructions might have > > to be
turned slowly to prevent breaking the cube. > > > > I'm just unable
to produce hundreds of pieces even > > though they'd all > > be
simple, otherwise I would've built one already > > :-( > > > > The
construction would work for any odd-sized cube > > (wanna have a > >
9x9? An 11x11? ;-) and I've thought about converting > > it to
normal > > twisting, but since I won't be able to produce it > >
anyway I haven't > > put much effort into it... > > > > Cheers! > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Doug >
> Reed > > <dougreed@h...> wrote: > > > 150 might be reasonable, but
only if the puzzles > > were very stable > > once > > > assembled. I
wouldnt pay anywhere near that for a > > cube that will > > fall > > >
apart 3 centers into the solve. > > > > > > Doug > > > > > > On Sun,
2004-04-18 at 11:53, j_rueth wrote: > > > > OH most definately!! When i
bring my 4x4 or 5x5 > > or megaminx to > > > > school most people are
too afraid to even touch > > them! I agree > > that > > > > a 6x6 and
7x7 would be most intimidating to the > > public. > > > > > > > > Lets
just say if a 6x6 or 7x7 actually get made, > > how much would > > you >
> > > guys spend to get a 6x6 or 7x7 or both? I'd > > imagine that
they > > would > > > > be pretty expensive but how high i dunno.
I'm > > guessing i might > > go > > > > up to $150 for a 7x7 but i
dunno... what do you > > guys think? > > > > > > > > > > > > jake > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Photos:
High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash
On Sun, 2004-04-18 at 20:45, Michael Atkinson wrote: > I agree. You
would need to know how to solve it, but it would be hard > to actually
practice lowering your times. I bet it would take around > five minutes
just to mix it up.... Five minutes to mix it up... That reminds me of a
past discussion on an electronic cube, one of the functions of which
would be having it automatically scramble itself. It seems that with all
of the impending problems of building a big cube, it might be more
worthwhile to try to make one that is electronic. Just my $0.02. Doug >
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > It comes to a point where the larger
cubes will be > > more of a 'collectors' piece than a
speedsolver's > > tool. What I mean is, having a 7x7 is cool, but
from > > a solving aspect it's really just a 5x5 that takes > >
longer. If I got a 7x7 I probably wouldn't put more > > than 3-4
solves on it > > -Richard > > --- Stefan Pochmann <pochmann@g...>
wrote: > > > How about a 7x7x7 that will not "fall" apart but
> > > that you must take > > > apart to make a move? ;-) > > > > > > For
example, you'd have to take the left three > > > slices away from
the > > > right four, rotate them against each other and put > > > them
together > > > again. Should take a second or less to do this I > > >
think. But fairly > > > good stability might make up for it, other > > >
constructions might have > > > to be turned slowly to prevent breaking
the cube. > > > > > > I'm just unable to produce hundreds of pieces
even > > > though they'd all > > > be simple, otherwise I
would've built one already > > > :-( > > > > > > The construction
would work for any odd-sized cube > > > (wanna have a > > > 9x9? An
11x11? ;-) and I've thought about converting > > > it to normal > >
> twisting, but since I won't be able to produce it > > > anyway I
haven't > > > put much effort into it... > > > > > > Cheers! > > >
Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Doug > > > Reed > > > <dougreed@h...> wrote: > > > > 150 might be
reasonable, but only if the puzzles > > > were very stable > > > once >
> > > assembled. I wouldnt pay anywhere near that for a > > > cube that
will > > > fall > > > > apart 3 centers into the solve. > > > > > > > >
Doug > > > > > > > > On Sun, 2004-04-18 at 11:53, j_rueth wrote: > > > >
> OH most definately!! When i bring my 4x4 or 5x5 > > > or megaminx to >
> > > > school most people are too afraid to even touch > > > them! I
agree > > > that > > > > > a 6x6 and 7x7 would be most intimidating to
the > > > public. > > > > > > > > > > Lets just say if a 6x6 or 7x7
actually get made, > > > how much would > > > you > > > > > guys spend
to get a 6x6 or 7x7 or both? I'd > > > imagine that they > > >
would > > > > > be pretty expensive but how high i dunno. I'm > > >
guessing i might > > > go > > > > > up to $150 for a 7x7 but i dunno...
what do you > > > guys think? > > > > > > > > > > > > > > > jake > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > __________________________________ > > Do you Yahoo!? > > Yahoo!
Photos: High-quality 4x6 digital prints for 25� > >
http://photos.yahoo.com/ph/print_splash > > > > > > Yahoo! Groups Links
> > > > >
Yeah, I've fantasized about electronic cubes too. It would be
perfectly possible, and very useful. It could even have a timer built
in. And it would be much more practical for mixing up 5x5x5 and larger
cubes. --- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > On Sun, 2004-04-18 at 20:45, Michael
Atkinson wrote: > > I agree. You would need to know how to solve it, but
it would be hard > > to actually practice lowering your times. I bet it
would take around > > five minutes just to mix it up.... > Five minutes
to mix it up... > > That reminds me of a past discussion on an
electronic cube, one of the > functions of which would be having it
automatically scramble itself. It > seems that with all of the impending
problems of building a big cube, it > might be more worthwhile to try to
make one that is electronic. Just my > $0.02. > > Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > It comes to a point where the
larger cubes will be > > > more of a 'collectors' piece than a
speedsolver's > > > tool. What I mean is, having a 7x7 is cool, but
from > > > a solving aspect it's really just a 5x5 that takes > > >
longer. If I got a 7x7 I probably wouldn't put more > > > than 3-4
solves on it > > > -Richard > > > --- Stefan Pochmann <pochmann@g...>
wrote: > > > > How about a 7x7x7 that will not "fall" apart
but > > > > that you must take > > > > apart to make a move? ;-) > > > >
> > > > For example, you'd have to take the left three > > > >
slices away from the > > > > right four, rotate them against each other
and put > > > > them together > > > > again. Should take a second or
less to do this I > > > > think. But fairly > > > > good stability might
make up for it, other > > > > constructions might have > > > > to be
turned slowly to prevent breaking the cube. > > > > > > > > I'm
just unable to produce hundreds of pieces even > > > > though
they'd all > > > > be simple, otherwise I would've built one
already > > > > :-( > > > > > > > > The construction would work for any
odd-sized cube > > > > (wanna have a > > > > 9x9? An 11x11? ;-) and
I've thought about converting > > > > it to normal > > > >
twisting, but since I won't be able to produce it > > > > anyway I
haven't > > > > put much effort into it... > > > > > > > > Cheers!
> > > > Stefan > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug > > > > Reed > > > >
<dougreed@h...> wrote: > > > > > 150 might be reasonable, but only if
the puzzles > > > > were very stable > > > > once > > > > > assembled. I
wouldnt pay anywhere near that for a > > > > cube that will > > > > fall
> > > > > apart 3 centers into the solve. > > > > > > > > > > Doug > > >
> > > > > > > On Sun, 2004-04-18 at 11:53, j_rueth wrote: > > > > > > OH
most definately!! When i bring my 4x4 or 5x5 > > > > or megaminx to > >
> > > > school most people are too afraid to even touch > > > > them! I
agree > > > > that > > > > > > a 6x6 and 7x7 would be most intimidating
to the > > > > public. > > > > > > > > > > > > Lets just say if a 6x6 or
7x7 actually get made, > > > > how much would > > > > you > > > > > >
guys spend to get a 6x6 or 7x7 or both? I'd > > > > imagine that
they > > > > would > > > > > > be pretty expensive but how high i dunno.
I'm > > > > guessing i might > > > > go > > > > > > up to $150 for
a 7x7 but i dunno... what do you > > > > guys think? > > > > > > > > > >
> > > > > > > > jake > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Photos: High-quality 4x6 digital prints for 25¢ > > >
http://photos.yahoo.com/ph/print_splash > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > >
1785. Re: Too much Silicone??? From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 04:32:19 -0000
I wouldn't worry about using too much silicone. After you squirt a
bit inside, play with it for a few minutes and then let it set for at
least 12 hours. If you don't let it dry, it will turn horribly.
I'm too lazy to go through the whole disassembly ritual. Wayne ---
In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hi everyone, > > I recently lubed my cube
for the first time. However, I think I may > have overdone it. I have a
few questions for you, if it's not too > much trouble. > > 1) How
do you lube your cube, and how much silicone do you apply? > > 2) How do
you know if you have applied too much silicone, or if you > have applied
enough silicone? > > 3) What are the consequences of applying too much
silicone? > > 4) How can you undo applying too much silicone? > > Thank
you so much for your replies and your help. > > Austin
5x5s are already complicated enough on the inside...fit something
electronic in there and you'll get my applause. We did put a man on
the moon however so maybe it's within our reach. :P -Richard ---
Michael Atkinson <unipsycho6@...> wrote: > Yeah, I've fantasized
about electronic cubes too. It > would be > perfectly possible, and very
useful. It could even > have a timer > built in. > And it would be much
more practical for mixing up > 5x5x5 and larger > cubes. > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug > Reed > <dougreed@h...>
wrote: > > On Sun, 2004-04-18 at 20:45, Michael Atkinson > wrote: > > >
I agree. You would need to know how to solve it, > but it would be >
hard > > > to actually practice lowering your times. I bet > it would
take > around > > > five minutes just to mix it up.... > > Five minutes
to mix it up... > > > > That reminds me of a past discussion on an >
electronic cube, one of > the > > functions of which would be having it
> automatically scramble > itself. It > > seems that with all of the
impending problems of > building a big > cube, it > > might be more
worthwhile to try to make one that > is electronic. > Just my > > $0.02.
> > > > Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, >
Richard Patterson > > > <richy_jr_2000@y...> wrote: > > > > It comes
to a point where the larger cubes > will be > > > > more of a
'collectors' piece than a > speedsolver's > > > > tool.
What I mean is, having a 7x7 is cool, > but from > > > > a solving
aspect it's really just a 5x5 that > takes > > > > longer. If I got
a 7x7 I probably wouldn't > put more > > > > than 3-4 solves on it
> > > > -Richard > > > > --- Stefan Pochmann <pochmann@g...> wrote: >
> > > > How about a 7x7x7 that will not "fall" apart > but > >
> > > that you must take > > > > > apart to make a move? ;-) > > > > > >
> > > > For example, you'd have to take the left > three > > > > >
slices away from the > > > > > right four, rotate them against each
other > and put > > > > > them together > > > > > again. Should take a
second or less to do > this I > > > > > think. But fairly > > > > > good
stability might make up for it, other > > > > > constructions might have
> > > > > to be turned slowly to prevent breaking the > cube. > > > > >
> > > > > I'm just unable to produce hundreds of > pieces even > >
> > > though they'd all > > > > > be simple, otherwise I
would've built one > already > > > > > :-( > > > > > > > > > > The
construction would work for any > odd-sized cube > > > > > (wanna have a
> > > > > 9x9? An 11x11? ;-) and I've thought about > converting >
> > > > it to normal > > > > > twisting, but since I won't be able
to > produce it > > > > > anyway I haven't > > > > > put much
effort into it... > > > > > > > > > > Cheers! > > > > > Stefan > > > > >
> > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
Doug > > > > > Reed > > > > > <dougreed@h...> wrote: > > > > > > 150
might be reasonable, but only if the > puzzles > > > > > were very
stable > > > > > once > > > > > > assembled. I wouldnt pay anywhere near
> that for a > > > > > cube that will > > > > > fall > > > > > > apart 3
centers into the solve. > > > > > > > > > > > > Doug > > > > > > > > > >
> > On Sun, 2004-04-18 at 11:53, j_rueth > wrote: > > > > > > > OH most
definately!! When i bring my 4x4 > or 5x5 > > > > > or megaminx to > > >
> > > > school most people are too afraid to > even touch > > > > >
them! I agree > > > > > that > > > > > > > a 6x6 and 7x7 would be most
intimidating > to the > > > > > public. > > > > > > > > > > > > > > Lets
just say if a 6x6 or 7x7 actually > get made, > > > > > how much would >
> > > > you > > > > > > > guys spend to get a 6x6 or 7x7 or both? >
I'd > > > > > imagine that they > > > > > would > > > > > > > be
pretty expensive but how high i > dunno. I'm > > > > > guessing i
might > > > > > go > > > > > > > up to $150 for a 7x7 but i dunno... >
what do you > > > > > guys think? > > > > > > > > > > > > > > > > > > >
> > jake > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > __________________________________ > > > > Do you
Yahoo!? > > > > Yahoo! Photos: High-quality 4x6 digital prints > for
25��� > > > > http://photos.yahoo.com/ph/print_splash > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1787. The corner cycle alg is no longer "magical" From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 05:59:27 -0000
I've been trying to go through my algorithms and figure out why
they work just for fun to see if I can. I figured out the edge mover
that we all use for the Fridrich method. R2 U F B' R2 F' B U
R2 is actually a commutator with a setup alg. Let P = R2 U A = F B'
z' B = U2 Then the alg is of the form P A B A' B' P'
(R2 U) (F B' z') (U2) (z B F') (U2) (U' R2) which
breaks down to, R2 U F B' z' U2 z B F' U2 U' R2 and
upon removing the cube rotations and just writing the notation for the
faces you turn, this reduces to R2 U F B' R2 F' B U R2
------------------------------- Anyway I just now figured out why the
corner permutation algorithm works. The one I am talking about is
R' F R' B2 R F' R' B2 R2. Some or most of you might
have already figured this out, but if someone hasn't here are my
thoughts :) This alg is made up of two commutators strung together, so
it is of the form A B A' B' C D C' D' Let A =
R' F R' B = B2 C = B2 D = R2 this gives (R' F R')
(B2) (R F' R) (B2) (B2) (R2) (B2) (R2) which when you reduce comes
out to be, R' F R' B2 R F' R' B2 R2 The way I like
to think of this alg is to consider the subgroup of the cube where you
are only allowed to turn the faces R and B. This gives effectively 5
"pieces". The five pieces are, piece 1: DBL, BL, UBL piece 2:
B face center piece, DB, UB piece 3: DBR, BR, UBR piece 4: R face center
piece, RD, RU piece 5: DFR, FR, UFR The first commutator
ABA'B' does a three cycle of the pieces 1, 3, and 5. More
specifically it does the cycle (1,5,3). However it also moves one of the
corner cubies on each of the larger pieces. It only moves the corner
cubies with yellow stickers on them, and moves the cubie from larger
piece 1 to piece 3; the one from larger piece 3 to piece 5; and from
larger piece 5 to piece 1. So in addition to cycling the larger pieces
as (1,5,3) it also cycles the yellow cubie across the larger pieces like
(1,3,5). By this yellow cubie cycle I mean that the yellow cubie on
piece 1 moves to piece 2, etc.. The net effect on the yellow corner
cubies is not to be cycled at all. By this I mean that they are in the
correct larger piece position of the R,B subgroup of the cube, though
not all are actually in their correct positions. The next commutator is
a simple three cycle of the larger pieces 1, 3, and 5 while preserving
the larger pieces 2 and 4 (i.e. preserving the edges on the cube
overall). This last cycle cycles the larger pieces like (1,3,5). So the
first commutator cycles the larger pieces like (1,5,3) then the second
commutator cycles the larger pieces like (1,3,5). This leaves a net
effect of doing nothing on the larger pieces. Also, the first commutaor
does not cycle the yellow cubies at all, then the second commutator
cycles the yellow cubies like (1,3,5). So overall the effect of this
algorithm is to cycle only the yellow cubies like (1,3,5), which is why
we use this alg, to cycle 3 corners in the top layer. So the corner
cycle alg should no longer be "magical" to anyone :) Chris
1788. Re: The corner cycle alg is no longer "magical" From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 07:35:45 -0000
Hey! This is more or less what i tried to explain with my 3- cycle
"lecture" some months ago ;-) There i also extended the
concept of 3-cycle to other "blocks" like 2x1, 2x2 and so on.
Wherever u can produce some small effect with an alg A then u can create
a commutator: ABA'B' or a conjugate of it:
C-ABA'B'-C which in many cases will yield a 3-cycle. Now there
are also other easy edge 3-cycles: 1)
RBLF-U-F'L'B'R'-U' (UR->RF->UF) 2)
R2B2L2-U-L2B2R2-D ((UF->DF->DR) Number 1) is clearly a commutator, while
2) is not (D should be U') Now how do we "know" that both
of these should produce a 3-cycle on edges? That "small"
effect is not easy to see. Food for thought :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I've been trying to go through my algorithms and figure
out why they > work just for fun to see if I can. I figured out the edge
mover > that we all use for the Fridrich method. > > R2 U F B' R2
F' B U R2 is actually a commutator with a setup alg. > Let P = R2 U
> A = F B' z' > B = U2 > > Then the alg is of the form P A B
A' B' P' > (R2 U) (F B' z') (U2) (z B F')
(U2) (U' R2) which breaks down to, > R2 U F B' z' U2 z B
F' U2 U' R2 and upon removing the cube rotations > and just
writing the notation for the faces you turn, this reduces to > R2 U F
B' R2 F' B U R2 > ------------------------------- > Anyway I
just now figured out why the corner permutation algorithm > works. The
one I am talking about is R' F R' B2 R F' R' B2 R2.
> Some or most of you might have already figured this out, but if >
someone hasn't here are my thoughts :) > > This alg is made up of
two commutators strung together, so it is of > the form A B A'
B' C D C' D' > > Let A = R' F R' > B = B2 > C =
B2 > D = R2 > > this gives (R' F R') (B2) (R F' R) (B2)
(B2) (R2) (B2) (R2) > > which when you reduce comes out to be, > R'
F R' B2 R F' R' B2 R2 > > The way I like to think of this
alg is to consider the subgroup of > the cube where you are only allowed
to turn the faces R and B. This > gives effectively 5
"pieces". The five pieces are, > > piece 1: DBL, BL, UBL >
piece 2: B face center piece, DB, UB > piece 3: DBR, BR, UBR > piece 4:
R face center piece, RD, RU > piece 5: DFR, FR, UFR > > The first
commutator ABA'B' does a three cycle of the pieces 1, 3, > and
5. More specifically it does the cycle (1,5,3). However it > also moves
one of the corner cubies on each of the larger pieces. > It only moves
the corner cubies with yellow stickers on them, and > moves the cubie
from larger piece 1 to piece 3; the one from larger > piece 3 to piece
5; and from larger piece 5 to piece 1. > > So in addition to cycling the
larger pieces as (1,5,3) it also > cycles the yellow cubie across the
larger pieces like (1,3,5). By > this yellow cubie cycle I mean that the
yellow cubie on piece 1 > moves to piece 2, etc.. The net effect on the
yellow corner cubies > is not to be cycled at all. By this I mean that
they are in the > correct larger piece position of the R,B subgroup of
the cube, > though not all are actually in their correct positions. > >
The next commutator is a simple three cycle of the larger pieces 1, > 3,
and 5 while preserving the larger pieces 2 and 4 (i.e. preserving > the
edges on the cube overall). This last cycle cycles the larger > pieces
like (1,3,5). > > So the first commutator cycles the larger pieces like
(1,5,3) then > the second commutator cycles the larger pieces like
(1,3,5). This > leaves a net effect of doing nothing on the larger
pieces. Also, > the first commutaor does not cycle the yellow cubies at
all, then > the second commutator cycles the yellow cubies like (1,3,5).
> > So overall the effect of this algorithm is to cycle only the yellow
> cubies like (1,3,5), which is why we use this alg, to cycle 3 >
corners in the top layer. > > So the corner cycle alg should no longer
be "magical" to anyone :) > > Chris
1789. Re: The corner cycle alg is no longer "magical" From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 08:44:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I've been trying to go through my
algorithms and figure out why they > work just for fun to see if I can.
I figured out the edge mover > that we all use for the Fridrich method.
> > R2 U F B' R2 F' B U R2 is actually a commutator with a
setup alg. > Let P = R2 U > A = F B' z' > B = U2 > > Then the
alg is of the form P A B A' B' P' > (R2 U) (F B'
z') (U2) (z B F') (U2) (U' R2) which breaks down to, > R2
U F B' z' U2 z B F' U2 U' R2 and upon removing the
cube rotations > and just writing the notation for the faces you turn,
this reduces to > R2 U F B' R2 F' B U R2 See
http://www.geocities.com/jaapsch/puzzles/theory.htm#conjug >
------------------------------- > Anyway I just now figured out why the
corner permutation algorithm > works. The one I am talking about is
R' F R' B2 R F' R' B2 R2. > Some or most of you
might have already figured this out, but if > someone hasn't here
are my thoughts :) > > This alg is made up of two commutators strung
together, so it is of > the form A B A' B' C D C' D'
> > Let A = R' F R' > B = B2 > C = B2 > D = R2 > > this gives
(R' F R') (B2) (R F' R) (B2) (B2) (R2) (B2) (R2) > >
which when you reduce comes out to be, > R' F R' B2 R F'
R' B2 R2 > > The way I like to think of this alg is to consider the
subgroup of > the cube where you are only allowed to turn the faces R
and B. This > gives effectively 5 "pieces". The five pieces
are, > > piece 1: DBL, BL, UBL > piece 2: B face center piece, DB, UB >
piece 3: DBR, BR, UBR > piece 4: R face center piece, RD, RU > piece 5:
DFR, FR, UFR > > The first commutator ABA'B' does a three
cycle of the pieces 1, 3, > and 5. More specifically it does the cycle
(1,5,3). However it > also moves one of the corner cubies on each of the
larger pieces. > It only moves the corner cubies with yellow stickers on
them, and > moves the cubie from larger piece 1 to piece 3; the one from
larger > piece 3 to piece 5; and from larger piece 5 to piece 1. > > So
in addition to cycling the larger pieces as (1,5,3) it also > cycles the
yellow cubie across the larger pieces like (1,3,5). By > this yellow
cubie cycle I mean that the yellow cubie on piece 1 > moves to piece 2,
etc.. The net effect on the yellow corner cubies > is not to be cycled
at all. By this I mean that they are in the > correct larger piece
position of the R,B subgroup of the cube, > though not all are actually
in their correct positions. > > The next commutator is a simple three
cycle of the larger pieces 1, > 3, and 5 while preserving the larger
pieces 2 and 4 (i.e. preserving > the edges on the cube overall). This
last cycle cycles the larger > pieces like (1,3,5). > > So the first
commutator cycles the larger pieces like (1,5,3) then > the second
commutator cycles the larger pieces like (1,3,5). This > leaves a net
effect of doing nothing on the larger pieces. Also, > the first
commutaor does not cycle the yellow cubies at all, then > the second
commutator cycles the yellow cubies like (1,3,5). > > So overall the
effect of this algorithm is to cycle only the yellow > cubies like
(1,3,5), which is why we use this alg, to cycle 3 > corners in the top
layer. > > So the corner cycle alg should no longer be
"magical" to anyone :) > > Chris I'm a bit lost. I see
this sequence as (R' F R' B2 R F' R) (R2 B2 R2). (R'
F R' B2 R F' R) (conjugation) permutes U-corners and
"other cubies", (R2 B2 R2) un-permutes "other
cubies" only. But there's still some magic left :-) Gilles.
1790. My first sub-minute From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Apr 2004 17:28:12 +0800
Hi guys/gals, My two friends and people from neighboring table watched
me timed myself while I was speedsolving the cube (3x3x3) last April 18,
2004 about 9:30am using the downloaded version of The ultimate
Rubik's cube� timer version 2.1. Here in the Philippines the
Rubik�s Cube is not that interesting anymore and just treating it as a
simple toy (yeah right) with little or no possible solution (duh), a
childish trinket (har har). Anyway here are my times on the attempt:
01:07.83 01:11.90 01:22.55 01:31.17 01:11.61 01:06.89 00:55.74 01:21.78
01:32.05 01:08.16 01:26.00 01:10.58 Ave : 1:15.85 (now) - 1:18.73
(before) Best : 0:55.74 (now) - 1:01.62 (before) This is my first time
to go sub-minute using corner first method and some customized algorithm
borrowed from Jessica Fredrich and Lars Petrus (Thanks you guys). I was
so nervous that when I speedsolved it under a minute that I can't
seem to believe the time. Don�t get me wrong or anything I got very,
very, very exited breaking the minute barrier (still is), since this is
one of my goals for the cube (next is the 50, 45, 40, 35 sec so on). But
after doing the twelve tries and after the pressure died down, it seems
at that time that I had cheated, using fear of failing in public and
adrenaline to boost my reflexes, movement and the ability to recall
algorithms. I have not been in any situation where in you are closely
watched and scrutinized while doing something like this. This is my
first time to speedsolve the cube in a public place (coffee bar) and it
our favorite hang out at that. The feeling you get when you do cube
solving in front of people you don't know other than your friends
or family is so... you know clostrophobic. So since then this question
has been bouncing inside my head: Should I disregard this time put this
time in a category on it�s own (best adrenalin time or best fluke) and
go back to my old best time or treat it as it is. My very best. Hmm.
maybe it was the two cups of Ice Latt� and Ice Cappuccino that did it.
Oh well, anyway, just would like to share this experience. Arturo N.
Diocton, Jr. Quezon City, Philippines P.S. Are speedsolvers/cubers here
in the group living in the Philippines? drop me a line or two?
1791. Re: [Speed cubing group] My first sub-minute From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 04:04:53 -0700 (PDT)
Practicing in public a lot might help you with competitions ^_^.
Certainly takes the pressure off if you're used to people intensely
watching you. -K- --- "Arturo N. Diocton Jr." <lebart@...>
wrote: > Hi guys/gals, > > My two friends and people from neighboring
table > watched me timed myself > while I was speedsolving the cube
(3x3x3) last April > 18, 2004 about 9:30am > using the downloaded
version of The ultimate Rubik's > cube��� timer version > 2.1. Here
in the Philippines the Rubik���s Cube is not > that interesting >
anymore and just treating it as a simple toy (yeah > right) with little
or no > possible solution (duh), a childish trinket (har > har). Anyway
here are my > times on the attempt: > 01:07.83 01:11.90 01:22.55
01:31.17 01:11.61 > 01:06.89 00:55.74 > 01:21.78 01:32.05 01:08.16
01:26.00 01:10.58 > > Ave : 1:15.85 (now) - 1:18.73 (before) > Best :
0:55.74 (now) - 1:01.62 (before) > > This is my first time to go
sub-minute using corner > first method and some > customized algorithm
borrowed from Jessica Fredrich > and Lars Petrus (Thanks > you guys). >
> I was so nervous that when I speedsolved it under a > minute that I
can't seem > to believe the time. Don���t get me wrong or anything
> I got very, very, very > exited breaking the minute barrier (still
is), since > this is one of my goals > for the cube (next is the 50, 45,
40, 35 sec so on). > But after doing the > twelve tries and after the
pressure died down, it > seems at that time that I > had cheated, using
fear of failing in public and > adrenaline to boost my > reflexes,
movement and the ability to recall > algorithms. I have not been in >
any situation where in you are closely watched and > scrutinized while
doing > something like this. This is my first time to > speedsolve the
cube in a > public place (coffee bar) and it our favorite hang > out at
that. The feeling > you get when you do cube solving in front of people
> you don't know other > than your friends or family is so... you
know > clostrophobic. So since then > this question has been bouncing
inside my head: > > Should I disregard this time put this time in a >
category on it���s own (best > adrenalin time or best fluke) and go back
to my old > best time or treat it as > it is. My very best. > > Hmm.
maybe it was the two cups of Ice Latt��� and Ice > Cappuccino that did
it. > Oh well, anyway, just would like to share this > experience. > > >
Arturo N. Diocton, Jr. > Quezon City, Philippines > > P.S. > > Are
speedsolvers/cubers here in the group living in > the Philippines? drop
me > a line or two? > > > > > ------------------------ Yahoo! Groups
Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
1792. Re: The corner cycle alg is no longer "magical" From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 11:43:48 -0000
That's great! I know others had of course already discussed the
theory before, but to see it in action to explain some shortest possible
algorithms is pretty cool. Next step should be to find *new* shortest
algorithms with this, right? Especially for larger (super)cubes. As a
motivation, here's the history of my 4x4 parity fixing: 1. Find a
short sequence destroying the LL a bit. Write down the effect. Call it
X. Build another algorithm Y by doing X and then X' from a certain
different angle. Continue like this. I actually planned a working
edge-pairs swap with a total of around 250 moves *on paper* like this.
Took me five minutes to execute then. Horrible ;-) 2. Make up an
algorithm by using an old 3x3 edge-flip algorithm in a commutator. Much
better. 3. Learn algorithm from Chris Hardwick. Even better. Still, as
far as I know, the algorithms (from Chris) I now use are not known to be
optimal. And for other purposes (e.g. super 5x5) new short algorithms
would be cool. After building my own algorithms with commutators I got
the impression that intuitive algorithms built this way are often far
from being shortest possible algorithms and Chris's first example
(the 3-edge-cycle) was actually one reason I thought so. Building simple
commutators has become fairly easy now for me. But building conjugators
or concatenating commutators that cancel out nicely seems very hard,
similar to the FMC task. Cheers! Stefan
1793. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 15:00:22 -0000
Hey Stefan, while we're on the subject perhaps we can all put our
heads together and come up with the official breakdown of the 4x4x4
parity alg. Meaning, is it a conjugate of a commutator or two
commutators etc.. Here is what I have come up so far, r2 B2 U2 l U2
r' U2 r U2 F2 r F2 l' B2 r2 we can break it down as a
conjugate, let P = r2 B2 then the alg is (P) (U2 l U2 r' U2 r U2 F2
r F2 l') (P') so we know it is a conjugate at least. There are
lots of U2's (which is it's own inverse) and (r)'s
(l)'s and (r')'s and (l')'s so I'm
guessing the middle might be two commutators like the corner cycle algs
was. I haven't been able to find how to break it down though. As a
side note I found this algorithm on a list of other 4x4x4 and 5x5x5 cube
algorithms when I was first trying to figure out the 4x4x4. I don't
remember now where that list is, but it had several parity fix algs for
the 4x4x4 and some other cool algs for the 5x5x5. I don't even
remember who wrote the list. The alg I picked and put on my website had
the shortest number of moves on that list though, that's why I
decided to learn it. The other 4x4x4 alg on my site, r2 U2 r2 U2 u2 r2
u2, I discovered on my own. r2 U2 r2 U2 r2 swaps the edges in the U
layer the way we want and r2 u2 r2 u2 swaps a center row on the F face
with one on the B face. Both of these algs are fairly intuitive on their
own and I found them just by playing around on the cube. If you combine
the two you get (r2 U2 r2 U2 r2) (r2 u2 r2 u2) which simplifies to r2 U2
r2 U2 u2 r2 u2. I'm not sure if this is optimal though, how could
you prove whether it is or not? You may have noticed that this alg
really stinks for use on a supercube. My supercube 2 edge-pair swap alg
is, f R U' B R' U f' b' U' R B' U R'
b I'm sure this is not optimal. I would be very happy to find a
shorter alg to fix this :) Chris P.S. In terms of a shortest parity fix
alg I think Per K's (u') wins :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > That's great! I know others had of
course already discussed the > theory before, but to see it in action to
explain some shortest > possible algorithms is pretty cool. Next step
should be to find > *new* shortest algorithms with this, right?
Especially for larger > (super)cubes. > > As a motivation, here's
the history of my 4x4 parity fixing: > > 1. Find a short sequence
destroying the LL a bit. Write down the > effect. Call it X. Build
another algorithm Y by doing X and then X' > from a certain
different angle. Continue like this. I actually > planned a working
edge-pairs swap with a total of around 250 moves > *on paper* like this.
Took me five minutes to execute then. > Horrible ;-) > > 2. Make up an
algorithm by using an old 3x3 edge-flip algorithm in a > commutator.
Much better. > > 3. Learn algorithm from Chris Hardwick. Even better. >
> Still, as far as I know, the algorithms (from Chris) I now use are >
not known to be optimal. And for other purposes (e.g. super 5x5) new >
short algorithms would be cool. > > After building my own algorithms
with commutators I got the > impression that intuitive algorithms built
this way are often far > from being shortest possible algorithms and
Chris's first example > (the 3-edge-cycle) was actually one reason
I thought so. > > Building simple commutators has become fairly easy now
for me. But > building conjugators or concatenating commutators that
cancel out > nicely seems very hard, similar to the FMC task. > >
Cheers! > Stefan
1794. news on my site From: "loic_425" <perfectgod@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:03:31 -0000
Hi everybody, I create new pages on my site. There are algorithms for
the F2L for people holding the cross at the left (thanks for the advises
of Daniel Hayes and Mickael Hatkinson). The particularity of my site is
that I use a notation method which is showing each movement of the
algorithm of the jessica fridrich's method.
http://www.speedcubing-diagrams.fr.vu I'd like many persons to do a
critical of my site and what can I do to improve it. Thanks to answear
me.... Ps: I also sent the totality of the interview of Dan Knight. The
previous video in my site wasn't completed.
1795. Re: The corner cycle alg is no longer "magical" From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:31:29 -0000
Hi Chris, A different take on what you wrote: --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I've been trying to go through my algorithms and figure
out why they > work just for fun to see if I can. I figured out the edge
mover > that we all use for the Fridrich method. > > R2 U F B' R2
F' B U R2 is actually a commutator with a setup alg. > Let P = R2 U
> A = F B' z' > B = U2 I explained the logic behind this alg
last September. The subject was "trial and error" versus
thinking something through. Start with a solved cube. I figured if I
moved a slice up, say r, onto the Up side, and rotated that side 180
degrees, U2, then pulled the slice back down, r', and rotated the
Up side back, U2, that I would exchange 3 edge pieces in a line. I
looked at the possibility, pictured how to do it, did it and it worked.
r U2 r' U2. I figured I could substitute another edge not in that
line for one of those 3 edge pieces in a line, like R2 D' and that
worked. I then figured I could line them up using the Up side instead of
the Down side and that worked, and that's how I arrived at the alg
I use for swapping three edges on the LL. R2 U f' U2 f U R2 >
[snip] > ------------------------------- > Anyway I just now figured out
why the corner permutation algorithm > works. The one I am talking about
is R' F R' B2 R F' R' B2 R2. > Some or most of you
might have already figured this out, but if > someone hasn't here
are my thoughts :) > [snip] It would take too long to explain how I
figured out this one, but watch the corner at RUB, and watch the place
it starts. When you do R'F R' B2 R F' R' B2 R2
basically you are isolating the "place" it belongs, putting
another cubie in its place, then putting the "place" back.
Though you call it a three cycle, it isn't. It just looks that way.
You cannot swap just two corners, or just two edges - you have to swap
two edges and two corners together. The edges just look like they are in
place. This is a two corner swap: If you apply the alg to a solved cube
follow up with U'and you'll see that UBL and UBR are in their
correct relation ship but that UFL and UFR are switched. If you swap
only edges QU' R2 U f' U2 f U R2 you will see that you have
two deges and two corners swapped. > So the corner cycle alg should no
longer be "magical" to anyone :) Do you understand? David J
1796. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: "david_pastore" <david_pastore@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:36:43 -0000
This might be a little off your topic here, but does anybody solve the
4x4x4 intuitivey? I've never been able to come up with something on
my own to fix the parity error besides pretty much starting over. Is
there any bit of information that would be helpful for me to fix the
parity error intuitively rather than with a memorized algorithm
(regarless of number of moves or speed)? Dave --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Stefan, while we're on the subject perhaps we can all
put our > heads together and come up with the official breakdown of the
4x4x4 > parity alg. Meaning, is it a conjugate of a commutator or two >
commutators etc.. > > Here is what I have come up so far, > > r2 B2 U2 l
U2 r' U2 r U2 F2 r F2 l' B2 r2 > > we can break it down as a
conjugate, let P = r2 B2 > > then the alg is (P) (U2 l U2 r' U2 r
U2 F2 r F2 l') (P') > > so we know it is a conjugate at least.
There are lots of U2's > (which is it's own inverse) and
(r)'s (l)'s and (r')'s and (l')'s so >
I'm guessing the middle might be two commutators like the corner >
cycle algs was. I haven't been able to find how to break it down >
though. > > As a side note I found this algorithm on a list of other
4x4x4 and > 5x5x5 cube algorithms when I was first trying to figure out
the > 4x4x4. I don't remember now where that list is, but it had
several > parity fix algs for the 4x4x4 and some other cool algs for the
> 5x5x5. I don't even remember who wrote the list. The alg I picked
> and put on my website had the shortest number of moves on that list >
though, that's why I decided to learn it. > > The other 4x4x4 alg
on my site, r2 U2 r2 U2 u2 r2 u2, I discovered > on my own. r2 U2 r2 U2
r2 swaps the edges in the U layer the way we > want and r2 u2 r2 u2
swaps a center row on the F face with one on > the B face. Both of these
algs are fairly intuitive on their own > and I found them just by
playing around on the cube. If you combine > the two you get (r2 U2 r2
U2 r2) (r2 u2 r2 u2) which simplifies to > r2 U2 r2 U2 u2 r2 u2.
I'm not sure if this is optimal though, how > could you prove
whether it is or not? > > You may have noticed that this alg really
stinks for use on a > supercube. My supercube 2 edge-pair swap alg is, >
f R U' B R' U f' b' U' R B' U R' b >
> I'm sure this is not optimal. I would be very happy to find a >
shorter alg to fix this :) > > Chris > > P.S. In terms of a shortest
parity fix alg I think Per K's (u') > wins :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > That's great! I know others had of
course already discussed the > > theory before, but to see it in action
to explain some shortest > > possible algorithms is pretty cool. Next
step should be to find > > *new* shortest algorithms with this, right?
Especially for larger > > (super)cubes. > > > > As a motivation,
here's the history of my 4x4 parity fixing: > > > > 1. Find a short
sequence destroying the LL a bit. Write down the > > effect. Call it X.
Build another algorithm Y by doing X and then > X' > > from a
certain different angle. Continue like this. I actually > > planned a
working edge-pairs swap with a total of around 250 moves > > *on paper*
like this. Took me five minutes to execute then. > > Horrible ;-) > > >
> 2. Make up an algorithm by using an old 3x3 edge-flip algorithm in > a
> > commutator. Much better. > > > > 3. Learn algorithm from Chris
Hardwick. Even better. > > > > Still, as far as I know, the algorithms
(from Chris) I now use are > > not known to be optimal. And for other
purposes (e.g. super 5x5) > new > > short algorithms would be cool. > >
> > After building my own algorithms with commutators I got the > >
impression that intuitive algorithms built this way are often far > >
from being shortest possible algorithms and Chris's first example >
> (the 3-edge-cycle) was actually one reason I thought so. > > > >
Building simple commutators has become fairly easy now for me. But > >
building conjugators or concatenating commutators that cancel out > >
nicely seems very hard, similar to the FMC task. > > > > Cheers! > >
Stefan
1797. Re: The corner cycle alg is no longer "magical" From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:39:45 -0000
Correction: A correction for where I wrote, Though you call it a three
cycle, it isn't. It just looks that way. < It is a three cycle,
what I meant to say is that it looks as though the alg swaps three
corners, but it really swaps two. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > A different take on what you
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > I've been trying to go through my
algorithms and figure out why they > > work just for fun to see if I
can. I figured out the edge mover > > that we all use for the Fridrich
method. > > > > R2 U F B' R2 F' B U R2 is actually a
commutator with a setup alg. > > Let P = R2 U > > A = F B' z'
> > B = U2 > > I explained the logic behind this alg last September. The
subject > was "trial and error" versus thinking something
through. Start with a > solved cube. > > I figured if I moved a slice
up, say r, onto the Up side, and > rotated that side 180 degrees, U2,
then pulled the slice back down, > r', and rotated the Up side
back, U2, that I would exchange 3 edge > pieces in a line. > > I looked
at the possibility, pictured how to do it, did it and it > worked. r U2
r' U2. > > I figured I could substitute another edge not in that
line for one > of those 3 edge pieces in a line, like R2 D' and
that worked. I then > figured I could line them up using the Up side
instead of the Down > side and that worked, and that's how I
arrived at the alg I use for > swapping three edges on the LL. > > R2 U
f' U2 f U R2 > > > [snip] > > > ------------------------------- > >
Anyway I just now figured out why the corner permutation algorithm > >
works. The one I am talking about is R' F R' B2 R F'
R' B2 R2. > > Some or most of you might have already figured this
out, but if > > someone hasn't here are my thoughts :) > > [snip] >
> It would take too long to explain how I figured out this one, but >
watch the corner at RUB, and watch the place it starts. > When you do
R'F R' B2 R F' R' B2 R2 basically you are isolating
the > "place" it belongs, putting another cubie in its place,
then putting > the "place" back. > > Though you call it a
three cycle, it isn't. It just looks that way. > > You cannot swap
just two corners, or just two edges - you have to > swap two edges and
two corners together. The edges just look like they > are in place. > >
This is a two corner swap: If you apply the alg to a solved cube >
follow up with U'and you'll see that UBL and UBR are in their
correct > relation ship but that UFL and UFR are switched. > If you swap
only edges QU' R2 U f' U2 f U R2 you will see that you > have
two deges and two corners swapped. > > > So the corner cycle alg should
no longer be "magical" to anyone :) > > Do you understand? > >
David J
1798. Re: Too much Silicone??? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:51:17 -0000
Hi Austin, --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > Hi everyone, > > I
recently lubed my cube for the first time. However, I think I may > have
overdone it. I have a few questions for you, if it's not too > much
trouble. > > 1) How do you lube your cube, and how much silicone do you
apply? Take it apart, wash it, and dry it. To get all the internal edges
line them up spray them right to left for a second and then left to
right for a second. Let it sit until its dry. Reassemble the cube. > 2)
How do you know if you have applied too much silicone, or if you > have
applied enough silicone? If it takes too long to dry. > 3) What are the
consequences of applying too much silicone? Th cube's movements
feel "tacky" for a while, even as long as a week. > 4) How can
you undo applying too much silicone? Disassemble the cube, take a cloth
and wipe some of it off. > > Thank you so much for your replies and your
help. You're welcome. :) > > Austin Regards, David J
1799. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 17:57:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_pastore"
<david_pastore@y...> wrote: > This might be a little off your topic
here, but does anybody solve > the 4x4x4 intuitivey? I've never
been able to come up with something > on my own to fix the parity error
besides pretty much starting over. > Is there any bit of information
that would be helpful for me to fix > the parity error intuitively
rather than with a memorized algorithm > (regarless of number of moves
or speed)? > > Dave Hi Dave, With the idea that you aren't
affecting the parity error when doing other stuff like moving center
pieces around, try this. Swap two corners like you would on the 3x3x3
then swap those two corners back treating the 4x4x4 like the 2x2x2
(always moving a side and the slice next to it as one). Then put the
other stuff back as you normally do. Regards, David J
1800. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 19:13:56 -0000
Hey :-) Don't do that on an eastsheen :-P Hehe ... i once
disassembled my eastsheen 4x4x4 completely and it was like purgatory to
reassemble it ;-) -Cubix > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "david_pastore" >
<david_pastore@y...> wrote: > > This might be a little off your topic
here, but does anybody solve > > the 4x4x4 intuitivey? I've never
been able to come up with something > > on my own to fix the parity
error besides pretty much starting over. > > Is there any bit of
information that would be helpful for me to fix > > the parity error
intuitively rather than with a memorized algorithm > > (regarless of
number of moves or speed)? > > > > Dave > > Hi Dave, > > With the idea
that you aren't affecting the parity error when doing > other stuff
like moving center pieces around, try this. > > Swap two corners like
you would on the 3x3x3 then swap those two > corners back treating the
4x4x4 like the 2x2x2 (always moving a side > and the slice next to it as
one). > > Then put the other stuff back as you normally do. > > Regards,
> > David J
1801. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 20:31:26 -0000
> Hey Stefan, while we're on the subject perhaps we can all put our
> heads together and come up with the official breakdown of the 4x4x4 >
parity alg. Meaning, is it a conjugate of a commutator or two >
commutators etc.. > > Here is what I have come up so far, > > r2 B2 U2 l
U2 r' U2 r U2 F2 r F2 l' B2 r2 I don't think this can be
a conjugate or commutator because they're always an even
permutation, but the parity you fix with it is an odd permutation. On
the other hand, I tried to prove Per wrong by rewriting his
(R2B2L2-U-L2B2R2-D) as (R2B2L2x2-D-x2L2B2R2-D) which fixes the
"wrong face error" but leaves the "direction error".
So in his case I know it can be done with a commutator but it's
maybe somehow hidden. Hmm, what did I want to say with this... oh right,
I thought there might be a real commutator hidden in your algorithm that
*almost* does what we want and it's just a move away somehow. For
starters, I'd like to find out what I can do to make Per's
above example a true commutator... will think about it. > The other
4x4x4 alg on my site, r2 U2 r2 U2 u2 r2 u2, I discovered > on my own. r2
U2 r2 U2 r2 swaps the edges in the U layer the way we > want and r2 u2
r2 u2 swaps a center row on the F face with one on > the B face. Both of
these algs are fairly intuitive on their own > and I found them just by
playing around on the cube. If you combine > the two you get (r2 U2 r2
U2 r2) (r2 u2 r2 u2) which simplifies to > r2 U2 r2 U2 u2 r2 u2.
I'm not sure if this is optimal though, how > could you prove
whether it is or not? First define how you measure optimality... My (U2
u2) (R2 r2) D2 l2 D2 (R2 r2) (U2 u2) beats yours 8 to 10 if inner slice
moves are counted as two moves ;-) I also discovered this intuitively,
trying to line up the four edge cubies in one slice and putting same-
colored centers on opposite faces on the slice. Did you try mine for
speed? (I think I once sent it to you...) Since we know a very small
upper bound already, a computer could check all shorted solutions, that
way proving optimality (or not ;- ). Does anybody have a 4x4 solver at
hand? > My supercube 2 edge-pair swap alg is, > f R U' B R' U
f' b' U' R B' U R' b > > I'm sure this is
not optimal. I would be very happy to find a > shorter alg to fix this
:) Why are you so sure? > P.S. In terms of a shortest parity fix alg I
think Per K's (u') > wins :) I don't think it was
Per's and btw (U u) is even faster ;-) Cheers! Stefan
1802. Standard F2L Algorithms From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 20:44:00 -0000
Hey everyone, Just a short note to say I added a selection of F2L
algorithms to the First 2 Layers section on my website. All 42 cases are
there, along with the algorithms I like to use in bold, and some others
I have collected along the way. I really hope you find them useful, and
I hope you enjoy the pages! Dan Harris :) - www.cubestation.co.uk
1803. Re: The corner cycle alg is no longer "magical" (extend
to 4x4x4) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 21:08:16 -0000
> I don't think this can be a conjugate or commutator because
they're > always an even permutation, but the parity you fix with
it is an odd > permutation. Correction: I meant to say it can't be
a conjugate of a commutator or just a commutator. Of course it's a
conjugate, every algorithm is (putting the empty sequence before and
after it ;-) Stefan
1804. Re: Standard F2L Algorithms From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 21:36:50 -0000
Bah, where's the link to the advanced tricks??? ;-) Btw, it seems
to me that you don't like to just mirror algs and switch roles of
left and right hand to perform them. Is this correct? For example, I
just noticed that you use my favourite algorithm for the
"FR-Fd1" case but its mirrored version doesn't appear in
your list for "FR-Rd1". Does it maybe help to stabilize the
cube when you use your hands for different roles throughout? I noticed
that this is a problem for me when I do F2L but maybe my cube is just
bad or I'm too unadept... Cheers! Stefan
1805. Re: Standard F2L Algorithms From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 22:27:00 -0000
Yo Stefan... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Bah, where's the link to
the advanced tricks??? ;-) - I'm not advanced enough yet ;) - no
but seriously I would like to spend a lot of time on this page because I
think there is so much to cover...(ok ok I know it's an excuse) but
the F2L is one of the most difficult areas of the cube solution to
explain. > Btw, it seems to me that you don't like to just mirror
algs and > switch roles of left and right hand to perform them. Is this
> correct? - you're quite right, I don't like to use my left
hand much at all if I can help it. But of course, for all different
angles I do use pretty much the same algorithms but just mirrored or
inverted or whatever. This is something I hope to explain in the
advanced section, and is something I couldn't communicate easily by
just showing the standard 42 cases. Apart from that, I hope you found
some use for them! If I get time perhaps I shall add all mirrors and
things for completeness. Seeya! Dan :)
1806. Re: [Speed cubing group] My first sub-minute From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Apr 2004 21:03:56 -0700 (PDT)
Solving faster in front of people is by no means normal...Most people
will become nervous and go slower, become 'clumsy', and even
forget algorithms. I would not put too much though into disregarding
your personal best of 55 seconds, because with practice you are bound to
beat it anyway. If you didn't skip any steps in your solution keep
it as your best for now. -Richard --- "Arturo N. Diocton Jr."
<lebart@...> wrote: > Hi guys/gals, > > My two friends and people
from neighboring table > watched me timed myself > while I was
speedsolving the cube (3x3x3) last April > 18, 2004 about 9:30am > using
the downloaded version of The ultimate Rubik's > cube��� timer
version > 2.1. Here in the Philippines the Rubik���s Cube is not > that
interesting > anymore and just treating it as a simple toy (yeah >
right) with little or no > possible solution (duh), a childish trinket
(har > har). Anyway here are my > times on the attempt: > 01:07.83
01:11.90 01:22.55 01:31.17 01:11.61 > 01:06.89 00:55.74 > 01:21.78
01:32.05 01:08.16 01:26.00 01:10.58 > > Ave : 1:15.85 (now) - 1:18.73
(before) > Best : 0:55.74 (now) - 1:01.62 (before) > > This is my first
time to go sub-minute using corner > first method and some > customized
algorithm borrowed from Jessica Fredrich > and Lars Petrus (Thanks > you
guys). > > I was so nervous that when I speedsolved it under a > minute
that I can't seem > to believe the time. Don���t get me wrong or
anything > I got very, very, very > exited breaking the minute barrier
(still is), since > this is one of my goals > for the cube (next is the
50, 45, 40, 35 sec so on). > But after doing the > twelve tries and
after the pressure died down, it > seems at that time that I > had
cheated, using fear of failing in public and > adrenaline to boost my >
reflexes, movement and the ability to recall > algorithms. I have not
been in > any situation where in you are closely watched and >
scrutinized while doing > something like this. This is my first time to
> speedsolve the cube in a > public place (coffee bar) and it our
favorite hang > out at that. The feeling > you get when you do cube
solving in front of people > you don't know other > than your
friends or family is so... you know > clostrophobic. So since then >
this question has been bouncing inside my head: > > Should I disregard
this time put this time in a > category on it���s own (best > adrenalin
time or best fluke) and go back to my old > best time or treat it as >
it is. My very best. > > Hmm. maybe it was the two cups of Ice Latt���
and Ice > Cappuccino that did it. > Oh well, anyway, just would like to
share this > experience. > > > Arturo N. Diocton, Jr. > Quezon City,
Philippines > > P.S. > > Are speedsolvers/cubers here in the group
living in > the Philippines? drop me > a line or two? > > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
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1807. I need orginal rubik's cube From: jakrzych <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 10:06:02 -0000
Hello. That's me again.Last massege has been writen in Polish, so
in "What language is this post in? "I have chosen Polish. And
this translator has done extremly funny thing. For example: cube(eng.)
=kostka(pol.), and translator has changed my "kostka" in
anckle(in leg) because in polish "kostka=cube or ancle".
Another example: zamek (pol.)=zip , lock , castle!!!!!!It's very
funnny.Inforamtion for French man: "witam" this is not
"life". Witam(pol)=Hi, Hello. Ok, let's finish this
lesson about complicated polish langue.In last massage I have been
asking: Does somebody from Poland(or not far)has orginal Rubik's
Cube to sell? If You know someone like this please conntact me (I have
internet connection all week without weekends).Greeting from Mielec,
Poland Krzysztof
1808. Lubing the 5x5 From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 15:51:18 -0000
Hello all, I just received my 5x5 from Hessport yesterday along with the
lube kit. I was wondering if I should try to pop out an edge pieced like
the 3x3 or just try and squirt some into it while it's assembled ?
Wayne
1809. Re: Lubing the 5x5 From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 17:01:03 -0000
Hi Wayne, If you only just got your 5x5x5 today I suggest that you
follow Ton's golden rule and spend at least 8 hours playing with it
to break it in a bit before lubing it. After that you will probably have
enough success just squirting a (small) amount of lube in the cracks
while still assembled. It will initially be quite tacky until the
propellant has a chance to evaporate but then it should run better. If
you are determined to take it apart to do a hardcore lube job then I
would suggest trying to pop out an edge TRIO instead of a single edge
piece. Be forewarned though - it can sometimes be kinda tricky getting
them back together. enjoy your prof cube, Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > Hello all, I just received my 5x5 from
Hessport yesterday along with > the lube kit. I was wondering if I
should try to pop out an edge > pieced like the 3x3 or just try and
squirt some into it while it's > assembled ? > > Wayne
1810. Re: Lubing the 5x5 From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 17:53:59 -0000
Thanks Rob, I think I'll go the keep it assembled route. Wayne ---
In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > Hi Wayne, > > If you only just got your
5x5x5 today I suggest that you follow > Ton's golden rule and spend
at least 8 hours playing with it to > break it in a bit before lubing
it. > > After that you will probably have enough success just squirting
a > (small) amount of lube in the cracks while still assembled. It will
> initially be quite tacky until the propellant has a chance to >
evaporate but then it should run better. > > If you are determined to
take it apart to do a hardcore lube job > then I would suggest trying to
pop out an edge TRIO instead of a > single edge piece. Be forewarned
though - it can sometimes be > kinda tricky getting them back together.
> > enjoy your prof cube, > > Rob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" >
<mylib_2000@y...> wrote: > > Hello all, I just received my 5x5 from
Hessport yesterday along > with > > the lube kit. I was wondering if I
should try to pop out an edge > > pieced like the 3x3 or just try and
squirt some into it while it's > > assembled ? > > > > Wayne
1811. Re: My first sub-minute From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 19:08:14 -0000
Hi Arturo, I think the times count. Solving in public can be very good.
The day after some quick solves on a bus I got a new fast average. David
J --- In speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton
Jr." <lebart@m...> wrote: > Hi guys/gals, > > My two friends and
people from neighboring table watched me timed myself > while I was
speedsolving the cube (3x3x3) last April 18, 2004 about 9:30am > using
the downloaded version of The ultimate Rubik's cube® timer version
> 2.1. Here in the Philippines the Rubik?s Cube is not that interesting
> anymore and just treating it as a simple toy (yeah right) with little
or no > possible solution (duh), a childish trinket (har har). Anyway
here are my > times on the attempt: > 01:07.83 01:11.90 01:22.55
01:31.17 01:11.61 01:06.89 00:55.74 > 01:21.78 01:32.05 01:08.16
01:26.00 01:10.58 > > Ave : 1:15.85 (now) - 1:18.73 (before) > Best :
0:55.74 (now) - 1:01.62 (before) > > This is my first time to go
sub-minute using corner first method and some > customized algorithm
borrowed from Jessica Fredrich and Lars Petrus (Thanks > you guys). > >
I was so nervous that when I speedsolved it under a minute that I
can't seem > to believe the time. Don?t get me wrong or anything I
got very, very, very > exited breaking the minute barrier (still is),
since this is one of my goals > for the cube (next is the 50, 45, 40, 35
sec so on). But after doing the > twelve tries and after the pressure
died down, it seems at that time that I > had cheated, using fear of
failing in public and adrenaline to boost my > reflexes, movement and
the ability to recall algorithms. I have not been in > any situation
where in you are closely watched and scrutinized while doing > something
like this. This is my first time to speedsolve the cube in a > public
place (coffee bar) and it our favorite hang out at that. The feeling >
you get when you do cube solving in front of people you don't know
other > than your friends or family is so... you know clostrophobic. So
since then > this question has been bouncing inside my head: > > Should
I disregard this time put this time in a category on it?s own (best >
adrenalin time or best fluke) and go back to my old best time or treat
it as > it is. My very best. > > Hmm. maybe it was the two cups of Ice
Latté and Ice Cappuccino that did it. > Oh well, anyway, just would like
to share this experience. > > > Arturo N. Diocton, Jr. > Quezon City,
Philippines > > P.S. > > Are speedsolvers/cubers here in the group
living in the Philippines? drop me > a line or two?
1812. Re: Standard F2L Algorithms From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Apr 2004 21:37:02 -0000
Hey Dan, take your time ... just make sure I'll like it as much as
I like your cross section ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Yo Stefan... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Bah, where's the link to the advanced
tricks??? ;-) > - I'm not advanced enough yet ;) - no but seriously
I would like to > spend a lot of time on this page because I think there
is so much to > cover...(ok ok I know it's an excuse) but the F2L
is one of the most > difficult areas of the cube solution to explain. >
> > Btw, it seems to me that you don't like to just mirror algs and
> > switch roles of left and right hand to perform them. Is this > >
correct? > - you're quite right, I don't like to use my left
hand much at all > if I can help it. But of course, for all different
angles I do use > pretty much the same algorithms but just mirrored or
inverted or > whatever. This is something I hope to explain in the
advanced > section, and is something I couldn't communicate easily
by just > showing the standard 42 cases. Apart from that, I hope you
found > some use for them! If I get time perhaps I shall add all mirrors
and > things for completeness. > > Seeya! Dan :)
1813. Cube Colors From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Apr 2004 12:47:55 +0800
Hi guys/gals. Its me again. I don't know if this has been asked or
discussed before so bear with me. Is there an official color
orientation/placement for the cube 3x3 or what have you? My Cube : F -
Red, B - Orange, U - Green, D - Yellow, R - Blue, L - White The reason I
asked is because some of the site I have been to have different color
placement (graphically or on java applets). I don't have any
problem translating this to my cube but I'm just curious to know if
there is a specific color placement/orientation used especially for
competition. Another reason I asked is that I'm about to change the
stickers on my cube. I'll be replacing them with stickers made from
flexible film like material. And I want put or arrange them in such a
way that the sticker on my cube so that it would also look exactly .
Arturo N. Diocton, Jr. Quezon City, Philippines PS on my previous post,
I'm sorry to have have misspelled your family name Jessica Fridrich
(sorry, sorry, sorry, sorry, sorry, sorry)
1814. Has anyone tried the Rubiks.com Cube? From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 05:44:43 -0000
Just want to know how it is, i'm not a super cube freak, and i
don't plan on using silicon spray, my ultimate goal is to get under
the 1 min mark.. i bought a cube which was packaged in a very very
similar one to the rubiks.com cube, except it was blue and slightly
differed. I checked the company, which was the same on both - Crown and
Andrews. Umm my one is made in china *doh*, and the stickers are peeling
a little, and after playing with it for a while its decently smooth (no
where near as smooth as silicon treated cubes i suspect), except its
unforgiving when it comes to misalignments. So i'm just wondering
if this cube is any different from the Rubiks.com cube, and how the
rubiks.com cube is rated around here.
1815. Re: Has anyone tried the Rubiks.com Cube? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 06:27:39 -0000
I think your cube might be different from the rubiks.com one since it is
unforgiving with the alignment. Rubiks.com cubes tend to give fairly
nicely so I would recommend getting one of those. The ones you buy in a
store are basically the same thing as the ones online so you can just go
to Wal-mart or anyplace to get one. Personally I like the rubiks.com
cubes and have been able to work them into good speedcubes. If you
don't plan on putting a lot of work into the cube, i.e. no silicone
or anything, then I would definitely recommend the rubiks.com cubes as
they give a little for the alignment and are already fairly loose right
out of the box. If you're curious whether the rubiks.com cubes are
good speedcubes, I think they are. I can average sub-19 on a rubiks.com
cube after working on it some, so I think they work fine for
speedsolving - even if you don't spend a lot of time working it
into a speedcube. Chris --- In speedsolvingrubikscube@yahoogroups.com,
donutflask <no_reply@y...> wrote: > Just want to know how it is,
i'm not a super cube freak, and i don't > plan on using
silicon spray, my ultimate goal is to get under the 1 > min mark.. > > i
bought a cube which was packaged in a very very similar one to the >
rubiks.com cube, except it was blue and slightly differed. > I checked
the company, which was the same on both - Crown and Andrews. > > Umm my
one is made in china *doh*, and the stickers are peeling a > little, and
after playing with it for a while its decently smooth (no > where near
as smooth as silicon treated cubes i suspect), except its > unforgiving
when it comes to misalignments. > > So i'm just wondering if this
cube is any different from the > Rubiks.com cube, and how the rubiks.com
cube is rated around here.
1816. combinations to the n x n x n cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 09:42:48 -0000
Ok so this is nothing new. Richard Carr has already come up with a
formula that calculates this, however I was stubborn and had to try to
come up with a formula on my own. I already checked my formula with
Richard's and they appear to be the same, just in different forms.
I do not claim originality with this formula, especially since Richard
has already done this. If anyone is interested here is my version of the
formula for finding the number of combinations to the n x n x n cube. I
basically used the stuff I had found out from examining how the parities
of the center and edge orbits relate to eachother on the n x n x n
cubes. http://www.speedcubing.com/chris/cubecombos.html I soon would
like to come up with a formula for the number of combinations to the n x
n x n supercube, assuming it is managable and that someone else
doesn't beat me to it :) it's late and I have class tomorrow..
That's enough cube math for one day :) Chris
1817. n x n x n supercube combinations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 15:49:41 -0000
Hi Arturo, There are two color schemes that were/are
"official." The newest scheme was declared
"official" about two years ago. The first was used from 1980
until about two years ago. I have no idea why they changed it. Your
scheme : F Red, B Orange, U Green, D Yellow, R Blue , L White First
scheme: F Red, B Orange, U Green, D Yellow, R White, L Blue New scheme :
F Red, B Orange, U Green, D Blue , R White, L Yellow The first scheme
was used on the original Ideal 3x3x3, 2x2x2, 4x4x4, C*4 cube, the Deluxe
and the Game cubes. At the time the C*4 cube was introduced the color
scheme was declared "official." These account for the majority
of genuine cubes sold in the USA, Canada, and England. Your scheme was
found on many cubes made for Ideal in Taiwan in the early 1980s when
they accidently swapped two opposing colors. I see no reason to change
the color scheme from what you are used to unless you're looking
for specific cubes. If you want present day cubes from Hasbro, Winning
Moves, or Rubiks.com go with the new scheme - but those cubes are not
adjustable. The Rubik's studio cube comes in that scheme and is
adjustable. If you want the older Ideal cubes which are adjustable, the
majority of them were made with the first color scheme, but the other
schemes are available, too. These can be found on ebay and you can ask
the seller about the colors. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton
Jr." <lebart@m...> wrote: > Hi guys/gals. Its me again. > > I
don't know if this has been asked or discussed before so bear with
me. > Is there an official color orientation/placement for the cube 3x3
or what > have you? > > My Cube : F - Red, B - Orange, U - Green, D -
Yellow, R - Blue, L - White > > The reason I asked is because some of
the site I have been to have different > color placement (graphically or
on java applets). I don't have any problem > translating this to my
cube but I'm just curious to know if there is a > specific color
placement/orientation used especially for competition. > > Another
reason I asked is that I'm about to change the stickers on my cube.
> I'll be replacing them with stickers made from flexible film like
material. > And I want put or arrange them in such a way that the
sticker on my cube so > that it would also look exactly . > > > Arturo
N. Diocton, Jr. > Quezon City, Philippines > > PS on my previous post,
I'm sorry to have have misspelled your family name > Jessica
Fridrich (sorry, sorry, sorry, sorry, sorry, sorry)
1819. Re: n x n x n supercube combinations From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 16:46:55 -0000
Wow!! Now what about the super-supercube Chris? I'm sure u can work
that out too ... hehe :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > http://www.speedcubing.com/chris/cubecombos.html#supercube
On a somewhat related note, does anybody know if the tiles on the
deluxe/game cubes can easily be switched around? Are they glued on?
I'm planning to switch the color scheme on one to the new
"official" one-not that it's better than the old one
because I don't think it is-I'm just used to it. thanks!
--barefoot Chris > The first scheme was used on the original Ideal
3x3x3, 2x2x2, > 4x4x4, C*4 cube, the Deluxe and the Game cubes. At the
time the C*4 > cube was introduced the color scheme was declared
"official." These > account for the majority of genuine cubes
sold in the USA, Canada, and > England.
1821. Re: Has anyone tried the Rubiks.com Cube? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 19:52:59 -0000
Also, has anyone tried the new Rubik's cubes from Hasbro- the ones
w/ arched centers and other slight differences? I use one now as my main
speedcube. It is fairly loose, very slick, and doesn't allow for
much misalignment(althouh I may just be used to my studio cube which I
adjust to allow a lot of misalignment) but it will NeVeR pop. The older
cubes are worse - not as slick and pop sometimes. I can't compare
it to a rubiksdotcom cube as I've never tried one but I like it.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I think your cube might be different from
the rubiks.com one since > it is unforgiving with the alignment.
Rubiks.com cubes tend to give > fairly nicely so I would recommend
getting one of those. > > The ones you buy in a store are basically the
same thing as the ones > online so you can just go to Wal-mart or
anyplace to get one. > Personally I like the rubiks.com cubes and have
been able to work > them into good speedcubes. If you don't plan on
putting a lot of > work into the cube, i.e. no silicone or anything,
then I would > definitely recommend the rubiks.com cubes as they give a
little for > the alignment and are already fairly loose right out of the
box. > > If you're curious whether the rubiks.com cubes are good
speedcubes, > I think they are. I can average sub-19 on a rubiks.com
cube after > working on it some, so I think they work fine for
speedsolving - > even if you don't spend a lot of time working it
into a speedcube. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > <no_reply@y...>
wrote: > > Just want to know how it is, i'm not a super cube freak,
and i > don't > > plan on using silicon spray, my ultimate goal is
to get under the > 1 > > min mark.. > > > > i bought a cube which was
packaged in a very very similar one to > the > > rubiks.com cube, except
it was blue and slightly differed. > > I checked the company, which was
the same on both - Crown and > Andrews. > > > > Umm my one is made in
china *doh*, and the stickers are peeling a > > little, and after
playing with it for a while its decently smooth > (no > > where near as
smooth as silicon treated cubes i suspect), except > its > > unforgiving
when it comes to misalignments. > > > > So i'm just wondering if
this cube is any different from the > > Rubiks.com cube, and how the
rubiks.com cube is rated around here.
1822. CubixPlayer2, new prerelease :D From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Apr 2004 22:37:21 -0000
Hey! Well, this is not quite the release that i have promised. But i
have completely re-engineered the program with new more efficient
graphics components. I now have more flexibility in making graphics with
transparency and antialiasing. I did some testing with transparent outer
shell(s), but it didn't come out too well. So i will keep just
showing an outline of some of the cubicles of the outer shell(s). The
old explode is now gone, since i will make designed facecenters instead.
Most likely the design will be arrows, and also some marks on the edges
that the facecenter arrows should point towards. If anyone has other
ideas for facecenter design let me know. Now it's late, time to
sleep .... zzzzzz -Cubix PS! The program is in the files section. I
removed the previous release. I can reupload it on request :-)
1823. Northern California Carpool? From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Thu, 22 Apr 2004 03:02:05 -0700
Hey everyone, As you know, Caltech is hosting the 2004 United States
Championships on July 10, 2004 in Pasadena, California. The
championships is open to everyone. Anyone can be the winner of the
tournament but only a US Citizen or Permanent Resident may claim the
title of United States Champion. Anyway, I'll be working at
Stanford and I plan to drive down (or fly if it comes down to it) on
July 9 at maybe 12 PM and arrive at Caltech at 6 PM. Then I'd
probably drive back early morning on Sunday, July 11. If anyone is
interested in carpooling, just let me know. Thought I'd throw out
the idea. -Tyson
1824. Re: Has anyone tried the Rubiks.com Cube? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 14:40:09 -0000
I used to be a hugh proponent of the regular Rubik's brand. I
recently ordered two: one in the Hasbro packaging and one that was
called "delxue" (arched centered, box frame packaging), both
from Amazon. I had heard from friends that in the past year they have
chnged the tooling of these cubes to be looser, but as the experts know,
looseness has little to do with smoothness. I had to send my deluxe one
back due to molding defects (the axel under orange had a hugh bulge in
the white plastic), and now I just found a similar defect on my other
cube. This really lowers my confidence in their product. I really wish
there was a good source of high-quality speedcubes; I would much more
for a good cube. But I'm not yet a fan of the plastic on Studio
cubes. I much more prefer the older rubiks.com ones that were much
stiffer (they become smooth after a month of my wear) over the ones I
bought. I think the main problem that limits the life span of a good
speedcube is the springs. So I tried to place my old pieces on a new
mechanism as some fellow speedcubers suggested. That lead to massive
misalignment issues and over-springiness. Perhaps using different
corner/edge/mechanism combination will work better... Does anyone have
experience and advice in making composite cubes like this? Secondly, I
have major difficulties finding a well balenced cube (proper tension and
equal tension on all 6 sides). So I might have to try Studio cube
mechanism with my old pieces. Oh great, now it's locking-up like
crazy... I'm going to have to to some major sanding of defects. So
now that my classes are over, I'll be practicing all the the time.
Sub-20 isn't a problem, doing it consistantly will be. Hey Tyson,
what are the housing arrangments going to be like? Any luck with getting
use of resHalls? That will be prefered over finding a hotel. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Also, has anyone tried the new Rubik's
cubes from Hasbro- the ones > w/ arched centers and other slight
differences? I use one now as my > main speedcube. It is fairly loose,
very slick, and doesn't allow > for much misalignment(althouh I may
just be used to my studio cube > which I adjust to allow a lot of
misalignment) but it will NeVeR pop. > The older cubes are worse - not
as slick and pop sometimes. I can't > compare it to a rubiksdotcom
cube as I've never tried one but I like > it. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I think your cube might be different from
the rubiks.com one since > > it is unforgiving with the alignment.
Rubiks.com cubes tend to > give > > fairly nicely so I would recommend
getting one of those. > > > > The ones you buy in a store are basically
the same thing as the > ones > > online so you can just go to Wal-mart
or anyplace to get one. > > Personally I like the rubiks.com cubes and
have been able to work > > them into good speedcubes. If you don't
plan on putting a lot of > > work into the cube, i.e. no silicone or
anything, then I would > > definitely recommend the rubiks.com cubes as
they give a little > for > > the alignment and are already fairly loose
right out of the box. > > > > If you're curious whether the
rubiks.com cubes are good > speedcubes, > > I think they are. I can
average sub-19 on a rubiks.com cube after > > working on it some, so I
think they work fine for speedsolving - > > even if you don't spend
a lot of time working it into a speedcube. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > >
<no_reply@y...> wrote: > > > Just want to know how it is, i'm
not a super cube freak, and i > > don't > > > plan on using silicon
spray, my ultimate goal is to get under > the > > 1 > > > min mark.. > >
> > > > i bought a cube which was packaged in a very very similar one to
> > the > > > rubiks.com cube, except it was blue and slightly differed.
> > > I checked the company, which was the same on both - Crown and > >
Andrews. > > > > > > Umm my one is made in china *doh*, and the stickers
are peeling > a > > > little, and after playing with it for a while its
decently > smooth > > (no > > > where near as smooth as silicon treated
cubes i suspect), except > > its > > > unforgiving when it comes to
misalignments. > > > > > > So i'm just wondering if this cube is
any different from the > > > Rubiks.com cube, and how the rubiks.com
cube is rated around > here.
1825. how to PELL messing up the corners From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 14:53:35 -0000
Can anyone tell me and/or teach me how to calculate how many turns it
takes in average to permute the last layer edges w/o changing the edges
orientation (but you can change the corners'
orientation/permutation)? And does anyone have the algs, or knows where
to get them? What about creating them, should I use
kociemba's/ron's solvers or do you think it's easy to
discover optimal ones by myself? thx pedro
1826. Re: how to PELL messing up the corners From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 15:31:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Can anyone tell me and/or teach me how to
calculate how many turns it > takes in average to permute the last layer
edges w/o changing the > edges orientation (but you can change the
corners' > orientation/permutation)? 1/6 - Edges OK {0} 4/6 -
3-cycle edges - RUR'URU2R' or inverse {7} 1/6 - 2-edge swap -
L'BL'D2RF'R'D2L2B' {10} 0*1/6 + 7*4/6 + 10*1/6
= 38/6 = 6.33 W/ optional adjustment: 6.33 + 0.75 = 7.08 Gilles.
1827. Re: how to PELL messing up the corners From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 16:52:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > Can anyone tell me and/or teach me how to
calculate how many turns it > takes in average to permute the last layer
edges w/o changing the > edges orientation (but you can change the
corners' > orientation/permutation)? > And does anyone have the
algs, or knows where to get them? What about > creating them, should I
use kociemba's/ron's solvers or do you think > it's easy
to discover optimal ones by myself? > thx > pedro Hi Pedro, I think that
working them out yourself would be easy. How many moves to permute the
last layer edges w/o changing the edges orientation? Three
possibilities, seven moves each, counting any move as one. 1. One in
place, three out: R2 U f' U2 f U R2 2. Swap two pair across: r2 U
r2 U2 r2 U r2 3. Swap two pair adjacent: r2 D f2 D' f' r2 f In
1. and 3. the U may go the other direction. Regards, David J
1828. Re: how to PELL messing up the corners From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 17:38:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" >
<brokulo@y...> wrote: > > Can anyone tell me and/or teach me how to
calculate how many turns it > > takes in average to permute the last
layer edges w/o changing the > > edges orientation (but you can change
the corners' > > orientation/permutation)? > > And does anyone have
the algs, or knows where to get them? What about > > creating them,
should I use kociemba's/ron's solvers or do you think > >
it's easy to discover optimal ones by myself? > > thx > > pedro > >
Hi Pedro, > > I think that working them out yourself would be easy. > >
How many moves to permute the last layer edges w/o changing the > edges
orientation? > > Three possibilities, seven moves each, counting any
move as one. > > 1. One in place, three out: R2 U f' U2 f U R2 > 2.
Swap two pair across: r2 U r2 U2 r2 U r2 > 3. Swap two pair adjacent: r2
D f2 D' f' r2 f > > In 1. and 3. the U may go the other
direction. > > Regards, > > David J Hi Again Pedro, Oh yeah, the
calculations: If all the corners are in place, you can have: 1. one in
place, three out - 7 moves, 8 possibilities - 8 moves 24 possibilities
(needing alignment) one in place - each of four edges times three out -
clockwise or counterclockwise U aligned 1 out of 3 times 2. Swap two
pair across - 7 moves, 1 possibility (aligned) - 8 moves, 3
possibilities (needing alignment) 3. Swap two pair adjacent - 7 moves, 2
possibilities - 8 moves, 6 possibilities (needing alignment) and 4. All
in place - no moves, 1 possibility - 1 move, 3 possibilities (needing
alignment) So that's 48, 1/48 * 0 moves = 0 moves 3/48 * 1 move = 3
moves 11/48 * 7 moves = 77 moves 33/48 * 8 moves = 264 moves 0 + 3 + 77
+ 264 = 344 moves divided by 48 = 7 1/6 moves average =
7.16666666666666666666666667 Remember that this is for all the corners
in place. If you swap two corners you can swap them two ways 1. Adjacent
corner swap 2. Across the center corner swap But this is a great
opportunity to get confused. When you swap two corners you always swap
two edges, but it can appear that you have all the edges in place when
have two corners out, but you don't really. For example: on a
solved cube do R U' L' U R' U' L U it looks like all
the edges are in place, but turn U and you'll see that two corners
URF and URB are in place and the other two corners are swapped. Anyway,
I've done the "corners in place" calculation of edges for
you. Feel free to do the "corners out of place" calculation.
Is it the same? Regards, David J
1829. Re: [Speed cubing group] Northern California Carpool? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 11:25:38 -0700 (PDT)
I think it's awesome that there is going to be a US tournament this
summer. However,,,it's toooo far for my finances since i'm
fresh out of high school in june and I have to start worrying about all
that real life stuff like paying rent. :( lol I was thinking though that
it would be cool to have a midwest regional this summer. So anyone in
the Midwest that would be interested in putting together a tournament
please email me. -Richard of Wisconsin richy_jr_2000@... --- Tyson Mao
<tmao@...> wrote: > Hey everyone, > > As you know, Caltech is hosting
the 2004 United > States Championships on > July 10, 2004 in Pasadena,
California. The > championships is open to > everyone. Anyone can be the
winner of the > tournament but only a US > Citizen or Permanent Resident
may claim the title of > United States > Champion. > > Anyway, I'll
be working at Stanford and I plan to > drive down (or fly if > it comes
down to it) on July 9 at maybe 12 PM and > arrive at Caltech at > 6 PM.
Then I'd probably drive back early morning on > Sunday, July 11. >
If anyone is interested in carpooling, just let me > know. Thought
I'd > throw out the idea. > > -Tyson > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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Content is being worked on, but the user and records systems are up (go
figure), anyone wanting to add regular insight to the cubing world can
apply to be a reporter or if you would like to engineer my site to more
reflect the needs and wants of the cubing community, you can join the
development team by replying to me personally about either role for more
information. The contest system is a little complex and will take a
little more than a modified CMS to work (which will be addressed in the
next meeting of the dev team) And everything should be up by next
thursday..until then, look around, make content-based suggestions in
replies to me. And leave constructive criticism. No design based
criticisms, I don't have time to deal with them. www.cubehead.org
-K- __________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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dont forget to make a profile, I dont have many safeguards against a
person lying or signing up for huge numbers of accounts aside from
account deletion! Any suspicious user names (those without profiles)
will be deleted!!! The profile isnt hard to do! :) thanks --- Kyle
Bryant <craptastic_crap@...> wrote: > Content is being worked on, but
the user and records > systems are up (go figure), anyone wanting to add
> regular insight to the cubing world can apply to be > a > reporter or
if you would like to engineer my site to > more reflect the needs and
wants of the cubing > community, you can join the development team by >
replying to me personally about either role for more > information. The
contest system is a little complex > and will take a little more than a
modified CMS to > work (which will be addressed in the next meeting of >
the dev team) And everything should be up by next > thursday..until
then, look around, make > content-based > suggestions in replies to me.
And leave constructive > criticism. No design based criticisms, I
don't have > time to deal with them. > > www.cubehead.org > -K- > >
> > > __________________________________ > Do you Yahoo!? > Yahoo!
Photos: High-quality 4x6 digital prints for > 25��� >
http://photos.yahoo.com/ph/print_splash > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
http://photos.yahoo.com/ph/print_splash
dont forget to make a profile, I dont have many safeguards against a
person lying or signing up for huge numbers of accounts aside from
account deletion! Any suspicious user names (those without profiles)
will be deleted!!! The profile isnt hard to do! :) thanks --- Kyle
Bryant <craptastic_crap@...> wrote: > Content is being worked on, but
the user and records > systems are up (go figure), anyone wanting to add
> regular insight to the cubing world can apply to be > a > reporter or
if you would like to engineer my site to > more reflect the needs and
wants of the cubing > community, you can join the development team by >
replying to me personally about either role for more > information. The
contest system is a little complex > and will take a little more than a
modified CMS to > work (which will be addressed in the next meeting of >
the dev team) And everything should be up by next > thursday..until
then, look around, make > content-based > suggestions in replies to me.
And leave constructive > criticism. No design based criticisms, I
don't have > time to deal with them. > > www.cubehead.org > -K- > >
> > > __________________________________ > Do you Yahoo!? > Yahoo!
Photos: High-quality 4x6 digital prints for > 25��� >
http://photos.yahoo.com/ph/print_splash > > > ------------------------
Yahoo! Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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1833. Re: how to PELL messing up the corners From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Apr 2004 23:15:03 -0000
thx a lot!!! pedro
1834. OLL and PLL + fingertricks From: "david_pastore" <david_pastore@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Apr 2004 00:13:32 -0000
Does anybody know of a good site besides Peter Jansen's
(http://www.speedcubing.com/peter) for OLL and PLL algorithms that fit
the hands well? Thanks Dave
1835. Midwest Regional/Re: Northern California Carpool? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Apr 2004 00:54:14 -0000
hey, kyle! yeah, a midwest regional sounds good. my mother is thinking
the same thing you are...so many miles away, plane tickets, etc. She
wouldn't worry as much if the competition was closer. however, we
would need to get enough involvement, sponsers, a place for the
competition, timers, judges, and much more. also, midwest...we might
have to restrict it to certain states, or like the US comp., have only a
person living in the midwest claim the title but let other participate.
but i'm all for it, if we can do something about it. Austin, from
Indiana --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > I think it's awesome that there is
going to be a US > tournament this summer. However,,,it's toooo far
for > my finances since i'm fresh out of high school in june > and
I have to start worrying about all that real life > stuff like paying
rent. :( lol I was thinking though > that it would be cool to have a
midwest regional this > summer. So anyone in the Midwest that would be >
interested in putting together a tournament please > email me. >
-Richard of Wisconsin > richy_jr_2000@h... > > --- Tyson Mao
<tmao@i...> wrote: > > Hey everyone, > > > > As you know, Caltech is
hosting the 2004 United > > States Championships on > > July 10, 2004 in
Pasadena, California. The > > championships is open to > > everyone.
Anyone can be the winner of the > > tournament but only a US > > Citizen
or Permanent Resident may claim the title of > > United States > >
Champion. > > > > Anyway, I'll be working at Stanford and I plan to
> > drive down (or fly if > > it comes down to it) on July 9 at maybe 12
PM and > > arrive at Caltech at > > 6 PM. Then I'd probably drive
back early morning on > > Sunday, July 11. > > If anyone is interested
in carpooling, just let me > > know. Thought I'd > > throw out the
idea. > > > > -Tyson > > > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Photos:
High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash
Autsin from Indiana, What part? I'm also from indiana, as is Tyler
Fox ----- Original Message ----- From: stradivariuscuber To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 22, 2004
7:54 PM Subject: [Speed cubing group] Midwest Regional/Re: Northern
California Carpool? hey, kyle! yeah, a midwest regional sounds good. my
mother is thinking the same thing you are...so many miles away, plane
tickets, etc. She wouldn't worry as much if the competition was
closer. however, we would need to get enough involvement, sponsers, a
place for the competition, timers, judges, and much more. also,
midwest...we might have to restrict it to certain states, or like the US
comp., have only a person living in the midwest claim the title but let
other participate. but i'm all for it, if we can do something about
it. Austin, from Indiana --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > I think it's
awesome that there is going to be a US > tournament this summer.
However,,,it's toooo far for > my finances since i'm fresh out
of high school in june > and I have to start worrying about all that
real life > stuff like paying rent. :( lol I was thinking though > that
it would be cool to have a midwest regional this > summer. So anyone in
the Midwest that would be > interested in putting together a tournament
please > email me. > -Richard of Wisconsin > richy_jr_2000@h... > > ---
Tyson Mao <tmao@i...> wrote: > > Hey everyone, > > > > As you know,
Caltech is hosting the 2004 United > > States Championships on > > July
10, 2004 in Pasadena, California. The > > championships is open to > >
everyone. Anyone can be the winner of the > > tournament but only a US >
> Citizen or Permanent Resident may claim the title of > > United States
> > Champion. > > > > Anyway, I'll be working at Stanford and I
plan to > > drive down (or fly if > > it comes down to it) on July 9 at
maybe 12 PM and > > arrive at Caltech at > > 6 PM. Then I'd
probably drive back early morning on > > Sunday, July 11. > > If anyone
is interested in carpooling, just let me > > know. Thought I'd > >
throw out the idea. > > > > -Tyson > > > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Photos:
High-quality 4x6 digital prints for 25¢ >
http://photos.yahoo.com/ph/print_splash
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
I forgot to continue this post from a while ago but on my site i have
been keeping track of my daily solves and posting the monthly count on
there. If you want to see how you rank i can post your monthly count on
there too. so far i've only had one other person email me their
count, so i thought i'd remind every one again. If you didnt keep
track this month, if you want you can try next month. I'll keep on
puting my results regardless. the site is
www.geocities.com/cubecrazy2/monthlycontest/html. I think that will get
you there jake
A Midwest tournament would be great... Jon from Michigan. --- In
speedsolvingrubikscube@yahoogroups.com, "Justin Vining"
<viningjc@p...> wrote: > Autsin from Indiana, What part? I'm
also from indiana, as is Tyler Fox > ----- Original Message ----- >
From: stradivariuscuber > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Thursday, April 22, 2004 7:54 PM > Subject: [Speed cubing group]
Midwest Regional/Re: Northern California Carpool? > > > hey, kyle! > >
yeah, a midwest regional sounds good. my mother is thinking the > same
thing you are...so many miles away, plane tickets, etc. She >
wouldn't worry as much if the competition was closer. > > however,
we would need to get enough involvement, sponsers, a place > for the
competition, timers, judges, and much more. also, > midwest...we might
have to restrict it to certain states, or like > the US comp., have only
a person living in the midwest claim the > title but let other
participate. but i'm all for it, if we can do > something about it.
> > Austin, from Indiana > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think it's awesome that there
is going to be a US > > tournament this summer. However,,,it's
toooo far for > > my finances since i'm fresh out of high school in
june > > and I have to start worrying about all that real life > > stuff
like paying rent. :( lol I was thinking though > > that it would be cool
to have a midwest regional this > > summer. So anyone in the Midwest
that would be > > interested in putting together a tournament please > >
email me. > > -Richard of Wisconsin > > richy_jr_2000@h... > > > > ---
Tyson Mao <tmao@i...> wrote: > > > Hey everyone, > > > > > > As you
know, Caltech is hosting the 2004 United > > > States Championships on >
> > July 10, 2004 in Pasadena, California. The > > > championships is
open to > > > everyone. Anyone can be the winner of the > > > tournament
but only a US > > > Citizen or Permanent Resident may claim the title of
> > > United States > > > Champion. > > > > > > Anyway, I'll be
working at Stanford and I plan to > > > drive down (or fly if > > > it
comes down to it) on July 9 at maybe 12 PM and > > > arrive at Caltech
at > > > 6 PM. Then I'd probably drive back early morning on > > >
Sunday, July 11. > > > If anyone is interested in carpooling, just let
me > > > know. Thought I'd > > > throw out the idea. > > > > > >
-Tyson > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo! Photos:
High-quality 4x6 digital prints for 25¢ > >
http://photos.yahoo.com/ph/print_splash > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
[Non-text portions of this message have been removed]
1839. Re: OLL and PLL + fingertricks From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Apr 2004 08:36:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "david_pastore"
<david_pastore@y...> wrote: > Does anybody know of a good site
besides Peter Jansen's > (http://www.speedcubing.com/peter) for OLL
and PLL algorithms that > fit the hands well? Try these:
http://www.geocities.com/nascarjon2001/
http://cube.misto.cz/_MAIL_/javacube/fastll.html
http://ic.epfl.ch/~dyke/cube/ Greg
1840. Re: [Speed cubing group] Midwest Regional/Re: Northern California
Carpool? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Apr 2004 04:46:28 -0700 (PDT)
I live in wisconsin...but I think the best place for a regional tourn.
would probably be the chicago area...just a thought -Richard ---
nascarjon2001 <no_reply@yahoogroups.com> wrote: > A Midwest
tournament would be great... > > Jon from Michigan. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Justin Vining" >
<viningjc@p...> wrote: > > Autsin from Indiana, What part? I'm
also from > indiana, as is Tyler > Fox > > ----- Original Message -----
> > From: stradivariuscuber > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, April 22,
2004 7:54 PM > > Subject: [Speed cubing group] Midwest > Regional/Re:
Northern > California Carpool? > > > > > > hey, kyle! > > > > yeah, a
midwest regional sounds good. my mother > is thinking the > > same thing
you are...so many miles away, plane > tickets, etc. > She > >
wouldn't worry as much if the competition was > closer. > > > >
however, we would need to get enough > involvement, sponsers, a > place
> > for the competition, timers, judges, and much > more. also, > >
midwest...we might have to restrict it to > certain states, or > like >
> the US comp., have only a person living in the > midwest claim the > >
title but let other participate. but i'm all > for it, if we can >
do > > something about it. > > > > Austin, from Indiana > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > I think it's awesome that
there is going to be > a US > > > tournament this summer.
However,,,it's toooo > far for > > > my finances since i'm
fresh out of high school > in june > > > and I have to start worrying
about all that > real life > > > stuff like paying rent. :( lol I was
thinking > though > > > that it would be cool to have a midwest >
regional this > > > summer. So anyone in the Midwest that would > be > >
> interested in putting together a tournament > please > > > email me. >
> > -Richard of Wisconsin > > > richy_jr_2000@h... > > > > > > --- Tyson
Mao <tmao@i...> wrote: > > > > Hey everyone, > > > > > > > > As you
know, Caltech is hosting the 2004 > United > > > > States Championships
on > > > > July 10, 2004 in Pasadena, California. The > > > >
championships is open to > > > > everyone. Anyone can be the winner of
the > > > > tournament but only a US > > > > Citizen or Permanent
Resident may claim the > title of > > > > United States > > > >
Champion. > > > > > > > > Anyway, I'll be working at Stanford and I
> plan to > > > > drive down (or fly if > > > > it comes down to it) on
July 9 at maybe 12 > PM and > > > > arrive at Caltech at > > > > 6 PM.
Then I'd probably drive back early > morning on > > > > Sunday,
July 11. > > > > If anyone is interested in carpooling, just > let me >
> > > know. Thought I'd > > > > throw out the idea. > > > > > > > >
-Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Photos: High-quality 4x6 digital prints > for 25��� > > >
http://photos.yahoo.com/ph/print_splash > > > > > > > > >
------------------------------------------------------------------- >
----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an > email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to > the Yahoo! Terms > of Service. > > > >
> > > > > > [Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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I need 7 screenshots, filed down to my site only, of the diff. portions
of my site, I am unable to reach it through the school
network....HELP!!!! send them (jpgs preferably) ASAP (30 mins or less
please) -K --------------------------------- Do you Yahoo!? Yahoo!
Photos: High-quality 4x6 digital prints for 25� [Non-text portions of
this message have been removed]
NVM...GOT EM! Kyle Bryant <craptastic_crap@...> wrote: I need 7
screenshots, filed down to my site only, of the diff. portions of my
site, I am unable to reach it through the school network....HELP!!!!
send them (jpgs preferably) ASAP (30 mins or less please) -K
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25� [Non-text portions of this
message have been removed]
Justin, I think you know me... Austin Chen from Columbus, IN...
remember? Austin --- In speedsolvingrubikscube@yahoogroups.com,
"Justin Vining" <viningjc@p...> wrote: > Autsin from
Indiana, What part? I'm also from indiana, as is Tyler Fox > -----
Original Message ----- > From: stradivariuscuber > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, April 22, 2004
7:54 PM > Subject: [Speed cubing group] Midwest Regional/Re: Northern
California Carpool? > > > hey, kyle! > > yeah, a midwest regional sounds
good. my mother is thinking the > same thing you are...so many miles
away, plane tickets, etc. She > wouldn't worry as much if the
competition was closer. > > however, we would need to get enough
involvement, sponsers, a place > for the competition, timers, judges,
and much more. also, > midwest...we might have to restrict it to certain
states, or like > the US comp., have only a person living in the midwest
claim the > title but let other participate. but i'm all for it, if
we can do > something about it. > > Austin, from Indiana > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think it's awesome that there
is going to be a US > > tournament this summer. However,,,it's
toooo far for > > my finances since i'm fresh out of high school in
june > > and I have to start worrying about all that real life > > stuff
like paying rent. :( lol I was thinking though > > that it would be cool
to have a midwest regional this > > summer. So anyone in the Midwest
that would be > > interested in putting together a tournament please > >
email me. > > -Richard of Wisconsin > > richy_jr_2000@h... > > > > ---
Tyson Mao <tmao@i...> wrote: > > > Hey everyone, > > > > > > As you
know, Caltech is hosting the 2004 United > > > States Championships on >
> > July 10, 2004 in Pasadena, California. The > > > championships is
open to > > > everyone. Anyone can be the winner of the > > > tournament
but only a US > > > Citizen or Permanent Resident may claim the title of
> > > United States > > > Champion. > > > > > > Anyway, I'll be
working at Stanford and I plan to > > > drive down (or fly if > > > it
comes down to it) on July 9 at maybe 12 PM and > > > arrive at Caltech
at > > > 6 PM. Then I'd probably drive back early morning on > > >
Sunday, July 11. > > > If anyone is interested in carpooling, just let
me > > > know. Thought I'd > > > throw out the idea. > > > > > >
-Tyson > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo! Photos:
High-quality 4x6 digital prints for 25¢ > >
http://photos.yahoo.com/ph/print_splash > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
[Non-text portions of this message have been removed]
Cubestation is down. Go to
http://games.groups.yahoo.com/group/fewestmoveschallenge/ to see a
message from Dan. Mirek --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > Does anyone know why i
can't get to www.cubestation.co.uk? Whenever > I try, it says
"action canceled" or something like that... > > Austin Chen
1846. Speedsolving the mini-cube (2x2x2) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 14:39:09 -0000
Hi, I learned Gaétan Guimond's method for solving the mini-cube
this week. It's a very efficient method: It alows me to solve the
mini- cube in less then 20 moves (I've been counting, and I think I
average about 17 moves). On speedcubing.com, a lot of cubers mentioned
'CLL' for solving the last layer. Does anyone know if this
method is faster? And does anyone know a good website to learn this
method? Thanks ;), Joël.
1847. Re: Speedsolving the mini-cube (2x2x2) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 15:58:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi, > > I learned Gaétan Guimond's
method for solving the mini-cube this > week. It's a very efficient
method: It alows me to solve the mini- > cube in less then 20 moves
(I've been counting, and I think I > average about 17 moves). On
speedcubing.com, a lot of cubers > mentioned 'CLL' for solving
the last layer. Does anyone know if this > method is faster? And does
anyone know a good website to learn this > method? > > Thanks ;), > >
Joël. Hi Joël, Two algorithms can do all CLL. The corners can be out of
place two ways, and be facing the wrong way 7 different ways, so you may
need to apply each twice. 1. Place (Permute) the corners: R U'
L' U R' U' L (U) - (exchanges two corners) 2. Orient the
corners: R U R' U R U2 R' (U2) - (Rotates three corners) These
should increase your speed, and you can go on to specialized algs later.
Regards, David J
1848. Has anyone tried Philip Marshall's Method? From: Joe Murphy <icuryyforme@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 09:04:16 -0700 (PDT)
Has anyone learned the Philip Marshall method for solving the cube?
It's an edge-first, two algorithm method (with mirrors). He says on
average, the cube can be solved with 70 moves. He has a partial
explanation on his website, and a video you can buy with the whole
solution. He also has instrucitons on the mini cube and the 4x4x4 cube.
I purchased the video. Solving the edge pieces is pretty simple, but
it's the solving the corners that is giving me trouble. It's
difficult to see the patterns he's describing. But it's an
interesting solution. The website for the solution is here:
http://www.olympus.net/personal/prmhem/ Joe Murphy
__________________________________ Do you Yahoo!? Yahoo! Photos:
High-quality 4x6 digital prints for 25���
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1849. Re: Speedsolving the mini-cube (2x2x2) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 18:15:16 -0000
Thanks! I already know these algs, though. I was thinking about a system
to solve all LL corners in one sequence. Would that be faster than
Gaétan Guimond's method? --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > Hi, > > > > I learned Gaétan Guimond's
method for solving the mini-cube this > > week. It's a very
efficient method: It alows me to solve the mini- > > cube in less then
20 moves (I've been counting, and I think I > > average about 17
moves). On speedcubing.com, a lot of cubers > > mentioned
'CLL' for solving the last layer. Does anyone know if this > >
method is faster? And does anyone know a good website to learn this > >
method? > > > > Thanks ;), > > > > Joël. > > Hi Joël, > > Two algorithms
can do all CLL. > > The corners can be out of place two ways, and be
facing the wrong > way 7 different ways, so you may need to apply each
twice. > > 1. Place (Permute) the corners: R U' L' U R'
U' L (U) - (exchanges > two corners) > 2. Orient the corners: R U
R' U R U2 R' (U2) - (Rotates three corners) > > These should
increase your speed, and you can go on to specialized > algs later. > >
Regards, > > David J
1850. [Speed cubing group] Midwest Regional/Re: Northern California
Carpool? From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 21:25:13 -0000
If there is someone interested in holding a midwest regional, I would
sugge= st holding it this winter. Chris Hardwick and I will be hosting
the Western and Eastern = Regional competition this winter and it would
make sense to hold a midwest one durin= g that time as well. A midwest
competition in the summer would take away participation= from the
competition at Caltech on July 10. So please, if you guys plan a large
tou= rnament, can it wait until the winter? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber <no_reply@=
y...> wrote: > Justin, I think you know me... Austin Chen from Columbus,
IN... > remember? > > Austin > > --- In
speedsolvingrubikscube@yahoogroups.com, "Justin Vining" >
<viningjc@p...> wrote: > > Autsin from Indiana, What part? I'm
also from indiana, as is Tyler > Fox > > ----- Original Message ----- >
> From: stradivariuscuber > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Thursday, April 22, 2004 7:54 PM > > Subject: [Speed cubing
group] Midwest Regional/Re: Northern > California Carpool? > > > > > >
hey, kyle! > > > > yeah, a midwest regional sounds good. my mother is
thinking the > > same thing you are...so many miles away, plane tickets,
etc. > She > > wouldn't worry as much if the competition was
closer. > > > > however, we would need to get enough involvement,
sponsers, a > place > > for the competition, timers, judges, and much
more. also, > > midwest...we might have to restrict it to certain
states, or > like > > the US comp., have only a person living in the
midwest claim the > > title but let other participate. but i'm all
for it, if we can > do > > something about it. > > > > Austin, from
Indiana > > > > --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson > > <richy_jr_2000@y...> wrote: > > > I think it's
awesome that there is going to be a US > > > tournament this summer.
However,,,it's toooo far for > > > my finances since i'm fresh
out of high school in june > > > and I have to start worrying about all
that real life > > > stuff like paying rent. :( lol I was thinking
though > > > that it would be cool to have a midwest regional this > > >
summer. So anyone in the Midwest that would be > > > interested in
putting together a tournament please > > > email me. > > > -Richard of
Wisconsin > > > richy_jr_2000@h... > > > > > > --- Tyson Mao
<tmao@i...> wrote: > > > > Hey everyone, > > > > > > > > As you know,
Caltech is hosting the 2004 United > > > > States Championships on > > >
> July 10, 2004 in Pasadena, California. The > > > > championships is
open to > > > > everyone. Anyone can be the winner of the > > > >
tournament but only a US > > > > Citizen or Permanent Resident may claim
the title of > > > > United States > > > > Champion. > > > > > > > >
Anyway, I'll be working at Stanford and I plan to > > > > drive
down (or fly if > > > > it comes down to it) on July 9 at maybe 12 PM
and > > > > arrive at Caltech at > > > > 6 PM. Then I'd probably
drive back early morning on > > > > Sunday, July 11. > > > > If anyone
is interested in carpooling, just let me > > > > know. Thought I'd
> > > > throw out the idea. > > > > > > > > -Tyson > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > __________________________________
> > > Do you Yahoo!? > > > Yahoo! Photos: High-quality 4x6 digital
prints for 25¢ > > > http://photos.yahoo.com/ph/print_splash > > > > > >
> > -------------------------------------------------------------------
> ----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> > > > > [Non-text portions of this message have been removed]
1851. Re: Has anyone tried the Rubiks.com Cube? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 21:55:46 -0000
Hi Chris, Hasbro, Winning Moves and Rubiks.com cubes are all the same.
The new cube is a large improvement over the old. I've two and they
never pop. One way of dealing with misalignment is to go with it and not
fight it, for example, if you do U R, then slightly over rotate U the R
won't catch. DJ --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > Also, has anyone
tried the new Rubik's cubes from Hasbro- the ones > w/ arched
centers and other slight differences? I use one now as my > main
speedcube. It is fairly loose, very slick, and doesn't allow > for
much misalignment(althouh I may just be used to my studio cube > which I
adjust to allow a lot of misalignment) but it will NeVeR pop. > The
older cubes are worse - not as slick and pop sometimes. I can't >
compare it to a rubiksdotcom cube as I've never tried one but I
like > it. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > I think your cube might be different from the rubiks.com one
since > > it is unforgiving with the alignment. Rubiks.com cubes tend to
> give > > fairly nicely so I would recommend getting one of those. > >
> > The ones you buy in a store are basically the same thing as the >
ones > > online so you can just go to Wal-mart or anyplace to get one. >
> Personally I like the rubiks.com cubes and have been able to work > >
them into good speedcubes. If you don't plan on putting a lot of >
> work into the cube, i.e. no silicone or anything, then I would > >
definitely recommend the rubiks.com cubes as they give a little > for >
> the alignment and are already fairly loose right out of the box. > > >
> If you're curious whether the rubiks.com cubes are good >
speedcubes, > > I think they are. I can average sub-19 on a rubiks.com
cube after > > working on it some, so I think they work fine for
speedsolving - > > even if you don't spend a lot of time working it
into a speedcube. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > >
<no_reply@y...> wrote: > > > Just want to know how it is, i'm
not a super cube freak, and i > > don't > > > plan on using silicon
spray, my ultimate goal is to get under > the > > 1 > > > min mark.. > >
> > > > i bought a cube which was packaged in a very very similar one to
> > the > > > rubiks.com cube, except it was blue and slightly differed.
> > > I checked the company, which was the same on both - Crown and > >
Andrews. > > > > > > Umm my one is made in china *doh*, and the stickers
are peeling > a > > > little, and after playing with it for a while its
decently > smooth > > (no > > > where near as smooth as silicon treated
cubes i suspect), except > > its > > > unforgiving when it comes to
misalignments. > > > > > > So i'm just wondering if this cube is
any different from the > > > Rubiks.com cube, and how the rubiks.com
cube is rated around > here.
1852. Re: Speedsolving the mini-cube (2x2x2) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Apr 2004 23:09:10 -0000
I thought on speedcubing.com under the CLL algs it said something like 7
moves for first layer and then around 8 for CLL so 15 overall. But I
can't find it (anymore?). I think the fastest 2x2 guys use CLL and
one of them does say so in the record list:
http://www.speedcubing.com/records/recs_cube_222av.html Cheers! Stefan
--- In speedsolvingrubikscube@...m, "joel_vn"
<joel_vn@y...> wrote: > Thanks! I already know these algs, though. I
was thinking about a > system to solve all LL corners in one sequence.
Would that be faster > than Gaétan Guimond's method? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > Hi, > > > > > > I learned Gaétan
Guimond's method for solving the mini-cube this > > > week.
It's a very efficient method: It alows me to solve the > mini- > >
> cube in less then 20 moves (I've been counting, and I think I > >
> average about 17 moves). On speedcubing.com, a lot of cubers > > >
mentioned 'CLL' for solving the last layer. Does anyone know
if > this > > > method is faster? And does anyone know a good website to
learn > this > > > method? > > > > > > Thanks ;), > > > > > > Joël. > >
> > Hi Joël, > > > > Two algorithms can do all CLL. > > > > The corners
can be out of place two ways, and be facing the > wrong > > way 7
different ways, so you may need to apply each twice. > > > > 1. Place
(Permute) the corners: R U' L' U R' U' L (U) - >
(exchanges > > two corners) > > 2. Orient the corners: R U R' U R
U2 R' (U2) - (Rotates three > corners) > > > > These should
increase your speed, and you can go on to > specialized > > algs later.
> > > > Regards, > > > > David J
1853. Re: Speedsolving the mini-cube (2x2x2) From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 01:21:09 -0000
I'm not terribly familiar with GG's method but I beleive a CLL
one is much faster - speedcubingdotcom does say an average of 15 moves.
The first layer is solved intuitively and the last layer is done in one
alg. The complete list in here--
[http://speedcubing.com/corners_first_corners.html] --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I thought on speedcubing.com under the CLL
algs it said something > like 7 moves for first layer and then around 8
for CLL so 15 > overall. But I can't find it (anymore?). > > I
think the fastest 2x2 guys use CLL and one of them does say so in > the
record list: > http://www.speedcubing.com/records/recs_cube_222av.html >
> Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > Thanks! I already
know these algs, though. I was thinking about a > > system to solve all
LL corners in one sequence. Would that be > faster > > than Gaétan
Guimond's method? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > >
<joel_vn@y...> wrote: > > > > Hi, > > > > > > > > I learned Gaétan
Guimond's method for solving the mini-cube > this > > > > week.
It's a very efficient method: It alows me to solve the > > mini- >
> > > cube in less then 20 moves (I've been counting, and I think I
> > > > average about 17 moves). On speedcubing.com, a lot of cubers > >
> > mentioned 'CLL' for solving the last layer. Does anyone
know > if > > this > > > > method is faster? And does anyone know a good
website to learn > > this > > > > method? > > > > > > > > Thanks ;), > >
> > > > > > Joël. > > > > > > Hi Joël, > > > > > > Two algorithms can do
all CLL. > > > > > > The corners can be out of place two ways, and be
facing the > > wrong > > > way 7 different ways, so you may need to
apply each twice. > > > > > > 1. Place (Permute) the corners: R U'
L' U R' U' L (U) - > > (exchanges > > > two corners) > >
> 2. Orient the corners: R U R' U R U2 R' (U2) - (Rotates
three > > corners) > > > > > > These should increase your speed, and you
can go on to > > specialized > > > algs later. > > > > > > Regards, > >
> > > > David J
1854. Re: n x n x n supercube combinations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 07:50:44 -0000
> Now what about the super-supercube Chris? I'm sure u can work
that > out too ... hehe :D Wow... that took a while to figure out, but
here it is:
http://www.speedcubing.com/chris/cubecombos.html#super-supercube If
anyone is interested how I came up with that number, basically you start
from the inside most supercube and permute all the pieces, then work
outward for each layer. So for the 4x4x4 supercube you can permute the
2x2x2 (super)cube in 7!*3^6 ways. Now the cycle of the corners is either
even or odd. If the cycle of the corners is odd, then so is the cycle of
the edge orbit on the 4x4x4 supercube. If the cycle of the corners is
even on the 2x2x2 (super)cube then so is the cycle of the edge orbit on
the 4x4x4 supercube. Also, the corners of the outer 4x4x4 shell can
permute into all 8! positions since I based the orientation of the whole
puzzle on the innermost cube. Now the cycle of the 4x4x4 shell corners
is either even or odd, and the cycle of the centers must be the same as
that of the corners (same as on the normal 4x4x4 supercube). Anyway this
extends to the nxnxn cube. After permuting the innermost cube into all
of its possible positions (unrestricted since it is the inner most cube)
you limit the parity of all the orbits on any other shell to be the same
as the parity of the corners on the shells inside that shell. Anyway to
give you an idea of how big the super-supercube numbers get, here are
some possible combination calculations: normal 4x4x4 cube: 7.40 * 10^45
4x4x4 supercube: 1.41 * 10^54 4x4x4 super-supercube: 3.12*10^61 20x20x20
cube: 1.34 * 10^1477 20x20x20 supercube: 3.35 * 10^2123 20x20x20
super-supercube: 2.12 * 10^7830 So the super-supercubes have a
ridiculous number of possible combinations :) tee hee, math rules :)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Wow!! > > Now what
about the super-supercube Chris? I'm sure u can work that > out too
... hehe :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > http://www.speedcubing.com/chris/cubecombos.html#supercube
1855. Another New Sunday Contest From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Sun, 25 Apr 2004 01:17:06 -0700
Hey everyone, The other Sunday contest died... so the Caltech
Rubik's Cube Club is going to start a new one. Check it out here:
http://www.its.caltech.edu/~tmao/sundaycontest.html This week provides
the scrambles from the Caltech Rubik's Cube competition so you can
try the competition and see how you would have placed against the
competitors who competed on April 3rd. And if you competed on April 3,
there is an alternate list of scrambles provided. Anyway, I hope to see
people enter! Don't forget the Saturday contest either! It should
make your weekend cubing experience complete! -Tyson
1856. Re: n x n x n supercube combinations From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 08:47:58 -0000
Hey Chris! Where is the general expression for the super-supercubes ??
Is it different for odd/even sized cubes?? Anyway those numbers are
really mind-boggling :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Now what about the super-supercube Chris? I'm sure u can
work that > > out too ... hehe :D > > Wow... that took a while to figure
out, but here it is: > >
http://www.speedcubing.com/chris/cubecombos.html#super-supercube > > If
anyone is interested how I came up with that number, basically > you
start from the inside most supercube and permute all the pieces, > then
work outward for each layer. > > So for the 4x4x4 supercube you can
permute the 2x2x2 (super)cube in > 7!*3^6 ways. Now the cycle of the
corners is either even or odd. > If the cycle of the corners is odd,
then so is the cycle of the edge > orbit on the 4x4x4 supercube. If the
cycle of the corners is even > on the 2x2x2 (super)cube then so is the
cycle of the edge orbit on > the 4x4x4 supercube. Also, the corners of
the outer 4x4x4 shell can > permute into all 8! positions since I based
the orientation of the > whole puzzle on the innermost cube. Now the
cycle of the 4x4x4 > shell corners is either even or odd, and the cycle
of the centers > must be the same as that of the corners (same as on the
normal 4x4x4 > supercube). > > Anyway this extends to the nxnxn cube.
After permuting the > innermost cube into all of its possible positions
(unrestricted > since it is the inner most cube) you limit the parity of
all the > orbits on any other shell to be the same as the parity of the
> corners on the shells inside that shell. > > Anyway to give you an
idea of how big the super-supercube numbers > get, here are some
possible combination calculations: > > normal 4x4x4 cube: 7.40 * 10^45 >
4x4x4 supercube: 1.41 * 10^54 > 4x4x4 super-supercube: 3.12*10^61 > >
20x20x20 cube: 1.34 * 10^1477 > 20x20x20 supercube: 3.35 * 10^2123 >
20x20x20 super-supercube: 2.12 * 10^7830 > > So the super-supercubes
have a ridiculous number of possible > combinations :) > > tee hee, math
rules :) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Wow!! > > > > Now what about the super-supercube Chris? I'm sure u
can work that > > out too ... hehe :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > http://www.speedcubing.com/chris/cubecombos.html#supercube
1857. Re: n x n x n supercube combinations From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 08:50:47 -0000
Hehe !! I gotta learn to read :-o That link gives the expression
nicely!! The expression wouldn't come out very nicely in this forum
anyway :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Now what about the super-supercube Chris?
I'm sure u can work that > > out too ... hehe :D > > Wow... that
took a while to figure out, but here it is: > >
http://www.speedcubing.com/chris/cubecombos.html#super-supercube > > If
anyone is interested how I came up with that number, basically > you
start from the inside most supercube and permute all the pieces, > then
work outward for each layer. > > So for the 4x4x4 supercube you can
permute the 2x2x2 (super)cube in > 7!*3^6 ways. Now the cycle of the
corners is either even or odd. > If the cycle of the corners is odd,
then so is the cycle of the edge > orbit on the 4x4x4 supercube. If the
cycle of the corners is even > on the 2x2x2 (super)cube then so is the
cycle of the edge orbit on > the 4x4x4 supercube. Also, the corners of
the outer 4x4x4 shell can > permute into all 8! positions since I based
the orientation of the > whole puzzle on the innermost cube. Now the
cycle of the 4x4x4 > shell corners is either even or odd, and the cycle
of the centers > must be the same as that of the corners (same as on the
normal 4x4x4 > supercube). > > Anyway this extends to the nxnxn cube.
After permuting the > innermost cube into all of its possible positions
(unrestricted > since it is the inner most cube) you limit the parity of
all the > orbits on any other shell to be the same as the parity of the
> corners on the shells inside that shell. > > Anyway to give you an
idea of how big the super-supercube numbers > get, here are some
possible combination calculations: > > normal 4x4x4 cube: 7.40 * 10^45 >
4x4x4 supercube: 1.41 * 10^54 > 4x4x4 super-supercube: 3.12*10^61 > >
20x20x20 cube: 1.34 * 10^1477 > 20x20x20 supercube: 3.35 * 10^2123 >
20x20x20 super-supercube: 2.12 * 10^7830 > > So the super-supercubes
have a ridiculous number of possible > combinations :) > > tee hee, math
rules :) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Wow!! > > > > Now what about the super-supercube Chris? I'm sure u
can work that > > out too ... hehe :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > http://www.speedcubing.com/chris/cubecombos.html#supercube
1858. Rubik's Clock for European Rubik's Games Championships
2004 From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 08:54:17 -0000
Hi As you should know the European Rubik's Games Championships 2004
is in 7/8 august in Amsterdam (see www.speedcubing.com I have some
Rubik's Clock's available for all Competitors that have
registered Price 6 EURO + 4 EURO shipment = 10 EURO total payment via
paypal or in Europe via my bankaccount Ton
1859. Re: Speedsolving the mini-cube (2x2x2) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 12:10:37 -0000
Thank you! Those are many algorithms! I think that's the advantage
of GG's method; all it takes is very few, easy to memorize
algorithms, and efficiency is not too bad. But maybe I'll try
memorizing the CLL-system somewhere in the future. Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I'm not terribly familiar with
GG's method but I beleive a CLL one > is much faster -
speedcubingdotcom does say an average of 15 moves. > The first layer is
solved intuitively and the last layer is done in > one alg. The complete
list in here-- > [http://speedcubing.com/corners_first_corners.html] > >
--barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > I thought on
speedcubing.com under the CLL algs it said something > > like 7 moves
for first layer and then around 8 for CLL so 15 > > overall. But I
can't find it (anymore?). > > > > I think the fastest 2x2 guys use
CLL and one of them does say so > in > > the record list: > >
http://www.speedcubing.com/records/recs_cube_222av.html > > > > Cheers!
> > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > > <joel_vn@y...> wrote: > > > Thanks! I already
know these algs, though. I was thinking about > a > > > system to solve
all LL corners in one sequence. Would that be > > faster > > > than
Gaétan Guimond's method? > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > > >
<joel_vn@y...> wrote: > > > > > Hi, > > > > > > > > > > I learned
Gaétan Guimond's method for solving the mini- cube > > this > > > >
> week. It's a very efficient method: It alows me to solve the > >
> mini- > > > > > cube in less then 20 moves (I've been counting,
and I think > I > > > > > average about 17 moves). On speedcubing.com, a
lot of cubers > > > > > mentioned 'CLL' for solving the last
layer. Does anyone know > > if > > > this > > > > > method is faster?
And does anyone know a good website to > learn > > > this > > > > >
method? > > > > > > > > > > Thanks ;), > > > > > > > > > > Joël. > > > >
> > > > Hi Joël, > > > > > > > > Two algorithms can do all CLL. > > > >
> > > > The corners can be out of place two ways, and be facing the > >
> wrong > > > > way 7 different ways, so you may need to apply each
twice. > > > > > > > > 1. Place (Permute) the corners: R U' L'
U R' U' L (U) - > > > (exchanges > > > > two corners) > > > >
2. Orient the corners: R U R' U R U2 R' (U2) - (Rotates >
three > > > corners) > > > > > > > > These should increase your speed,
and you can go on to > > > specialized > > > > algs later. > > > > > > >
> Regards, > > > > > > > > David J
1860. World Records From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 25 Apr 2004 15:25:03 +0100
I was wondering what the circumstances have to be before "we"
recognise a world record. Obviously a record beaten at the WC is going
to be valid. Equally obviously a record someone beats in there living
room with no witnesses, timed with the second hand of the wall clock
isn't! Is there an agreed set of criteria. Such as 1. A timing
device (preferably automatic) that times to 1/100th for example. 2. And
in some sort of formal setting (whatever that means!). 3. With a cube
scrambled by an objective observer. 4. The scrambling algorithm
recorded. The most obvious point I guess would be the presence of
reasonably reliable witnesses. Or do we rely on the Guiness World Record
people? I'm sure similar discussions to this have been held but is
there a definitive answer? Duncan
1861. Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 22:28:21 -0000
The main problem right now is that there is no set of criteria. The four
that you have listed seem to be absolute "musts" for a
competition. I also think the timing device has to be standardized all
around. It would be nice if there was a committee that was set in place
to draft the necessary criteria. Guinness should not necessarily be
involed. If anyone has seen their list of critera for setting a record,
it's quite bogus. It shows a lack of understanding of the sport of
speed cubing. Anyway, I would really push for a comittee. I think as
long as the record is set at a formal tournament with recognition from
the men higher up on the ladder, then it should be fine. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > I was wondering what the circumstances have to
be before "we" recognise a > world record. Obviously a record
beaten at the WC is going to be valid. > Equally obviously a record
someone beats in there living room with no > witnesses, timed with the
second hand of the wall clock isn't! > > Is there an agreed set of
criteria. Such as > > 1. A timing device (preferably automatic) that
times to 1/100th for example. > 2. And in some sort of formal setting
(whatever that means!). > 3. With a cube scrambled by an objective
observer. > 4. The scrambling algorithm recorded. > > The most obvious
point I guess would be the presence of reasonably reliable > witnesses.
> > Or do we rely on the Guiness World Record people? > > I'm sure
similar discussions to this have been held but is there a > definitive
answer? > > Duncan
1862. Re: World Records From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 00:24:06 -0000
If some committee or the RCC or some group comes up with an official set
of rules and we start recognizing our own official rules would Guinness
accept our rules? I remember reading that for an official Guinness
recognized attempt that you had to use a brand new cube right out of the
box????? They changed that I think since Jess' record doesn't
follow that old rule but is still the official record. I think that old
rule clearly shows a lack of knowledge of the "sport" of
cubing, but at least they're refining their rules. This raises an
issue then. Do we want our rules to be only accepted by the cubing
community, or do we want Guinness to recognize our records? Also I know
that Guinness is really only interested in the 3x3x3 blindfold and 3x3x3
speedcubing records, which stinks in my opinion but I can understand
them not wanting 1000 records under the specialized category of
"solving Rubik's cube". My natural gut reaction would be
to have Mr. Rubik, or the RCC, or both propose an extremely detailed
outline of what constitutes an official record. That seems to be the
committee that would do this. Is someone from the RCC interested in
this? Or do we as cubers have to pull together a committee and do this
ourselves? What's the game plan? Chris --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > The main
problem right now is that there is no set of criteria. The four that you
have > listed seem to be absolute "musts" for a competition. I
also think the timing device has to > be standardized all around. It
would be nice if there was a committee that was set in place > to draft
the necessary criteria. > > Guinness should not necessarily be involed.
If anyone has seen their list of critera for > setting a record,
it's quite bogus. It shows a lack of understanding of the sport of
speed > cubing. > > Anyway, I would really push for a comittee. I think
as long as the record is set at a formal > tournament with recognition
from the men higher up on the ladder, then it should be fine. > > -Tyson
> > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > > I was wondering what the
circumstances have to be before "we" recognise a > > world
record. Obviously a record beaten at the WC is going to be valid. > >
Equally obviously a record someone beats in there living room with no >
> witnesses, timed with the second hand of the wall clock isn't! >
> > > Is there an agreed set of criteria. Such as > > > > 1. A timing
device (preferably automatic) that times to 1/100th for example. > > 2.
And in some sort of formal setting (whatever that means!). > > 3. With a
cube scrambled by an objective observer. > > 4. The scrambling algorithm
recorded. > > > > The most obvious point I guess would be the presence
of reasonably reliable > > witnesses. > > > > Or do we rely on the
Guiness World Record people? > > > > I'm sure similar discussions
to this have been held but is there a > > definitive answer? > > > >
Duncan
1863. Re: [Speed cubing group] Re: World Records From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Apr 2004 20:17:06 -0700 (PDT)
i think we all just need to make our own and then submit it to mr rubik
or the rcc or whoever it is. they don't know the cube as well as we
do, so we should at least try to make the criteria. my 2 cents -cubekid
--------------------------------- Do you Yahoo!? Yahoo! Tax Center -
File online by April 15th [Non-text portions of this message have been
removed]
1864. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 04:09:10 -0000
Perhpas on July 9, the available cubers in the United States can draft a
set of criteron? -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > > i think we all just need to
make our own and then submit it to mr rubik or the rcc or whoever it is.
they don't know the cube as well as we do, so we should at least
try to make the criteria. > > my 2 cents > > -cubekid > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Tax Center -
File online by April 15th > > [Non-text portions of this message have
been removed]
1865. Re: [Speed cubing group] Re: World Records From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 08:25:58 +0100
Whats the RCC? I tend to think that Guiness should accept what the cube
community tell them is acceptable or the tail is wagging the dog.
I'd be very happy for some sort of committee to be set up and to
include those who are generally accepted as having authority in the area
e.g. any current (or past!) world record holders, mr rubik, rcc. A draft
set from the US would be fine by me. This forum is good for on-line
discussion but shouldn't have any fnal say. Does anyone know enough
to take this forward? Duncan ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 26, 2004 5:09 AM Subject: [Speed cubing group] Re: World
Records > Perhpas on July 9, the available cubers in the United States
can draft a set of criteron? > > -Tyson > --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...>
wrote: > > > > i think we all just need to make our own and then submit
it to mr rubik or the rcc or > whoever it is. they don't know the
cube as well as we do, so we should at least try to make > the criteria.
> > > > my 2 cents > > > > -cubekid > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Tax
Center - File online by April 15th > > > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > >
1866. Re: World Records From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 07:51:09 -0000
There was much discussion about this issue back in late 2002 when Jess
Bonde had those problems with Guinness re his 2000 cube marathon.
Someone even set up a separate yahoo discussion group to discuss the
idea of an 'official committee' (BTW, does anyone remember the
URL?) I think people were quite motivated on this issue for a while, but
then it lost momentum. Maybe now that speedcubing is getting a higher
profile all around the world (there a tournaments popping up
everywhere), the issue will be progressed? Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > If some committee or the RCC or some group comes up with an
official > set of rules and we start recognizing our own official rules
would > Guinness accept our rules? I remember reading that for an
official > Guinness recognized attempt that you had to use a brand new
cube > right out of the box????? They changed that I think since
Jess' > record doesn't follow that old rule but is still the
official > record. I think that old rule clearly shows a lack of
knowledge of > the "sport" of cubing, but at least
they're refining their rules. > > This raises an issue then. Do we
want our rules to be only accepted > by the cubing community, or do we
want Guinness to recognize our > records? Also I know that Guinness is
really only interested in the > 3x3x3 blindfold and 3x3x3 speedcubing
records, which stinks in my > opinion but I can understand them not
wanting 1000 records under the > specialized category of "solving
Rubik's cube". > > My natural gut reaction would be to have
Mr. Rubik, or the RCC, or > both propose an extremely detailed outline
of what constitutes an > official record. That seems to be the committee
that would do > this. Is someone from the RCC interested in this? Or do
we as > cubers have to pull together a committee and do this ourselves?
> What's the game plan? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > The main
problem right now is that there is no set of criteria. > The four that
you have > > listed seem to be absolute "musts" for a
competition. I also > think the timing device has to > > be standardized
all around. It would be nice if there was a > committee that was set in
place > > to draft the necessary criteria. > > > > Guinness should not
necessarily be involed. If anyone has seen > their list of critera for >
> setting a record, it's quite bogus. It shows a lack of >
understanding of the sport of speed > > cubing. > > > > Anyway, I would
really push for a comittee. I think as long as > the record is set at a
formal > > tournament with recognition from the men higher up on the
ladder, > then it should be fine. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > > I was wondering what the circumstances
have to be before "we" > recognise a > > > world record.
Obviously a record beaten at the WC is going to > be valid. > > >
Equally obviously a record someone beats in there living room > with no
> > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > Is there an agreed set of criteria. Such as > >
> > > > 1. A timing device (preferably automatic) that times to 1/100th
> for example. > > > 2. And in some sort of formal setting (whatever
that means!). > > > 3. With a cube scrambled by an objective observer. >
> > 4. The scrambling algorithm recorded. > > > > > > The most obvious
point I guess would be the presence of > reasonably reliable > > >
witnesses. > > > > > > Or do we rely on the Guiness World Record people?
> > > > > > I'm sure similar discussions to this have been held but
is there > a > > > definitive answer? > > > > > > Duncan
1867. RE: [Speed cubing group] Re: World Records From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 09:18:35 +0100
Hi All I am already talking to Guinness about the fact that they HAVE to
accept our rules and can't impose their own -after all they
don't do this for any other sport. Leave it with me for now, once
they have accepted this a definitive set of rules needs to be drawn up
for all aspects of cubing. I know Dan Harris and some others are looking
at "fewest moves" and all help is appreciated. We have the
original rules from Toronto and Ron/Ton are looking at these and
improving them if necessary for the European Championship. Please
don't anyone contact Guinness direct as this will confuse them.
Duncan - The RCC was set up to oversee and officiate at the Toronto
Championship and consisted myself and Chrisi from Seven Towns, Dave
Charbonneau from Kroeger Inc, Canada, Patrick from Hessport, Janos from
Rubik Studio, Hungary and Dan Gosbee. With the exception of Dan and
Janos none of us are speedcubers (yet!). Thanks Dave Seven Towns
-----Original Message----- From: Duncan Dicks [mailto:duncan@...] Sent:
26 April 2004 08:26 To: speedsolvingrubikscube@yahoogroups.com Subject:
Re: [Speed cubing group] Re: World Records Whats the RCC? I tend to
think that Guiness should accept what the cube community tell them is
acceptable or the tail is wagging the dog. I'd be very happy for
some sort of committee to be set up and to include those who are
generally accepted as having authority in the area e.g. any current (or
past!) world record holders, mr rubik, rcc. A draft set from the US
would be fine by me. This forum is good for on-line discussion but
shouldn't have any fnal say. Does anyone know enough to take this
forward? Duncan ----- Original Message ----- From: <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26, 2004
5:09 AM Subject: [Speed cubing group] Re: World Records > Perhpas on
July 9, the available cubers in the United States can draft a set of
criteron? > > -Tyson > --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > > > > i think we all just need
to make our own and then submit it to mr rubik or the rcc or > whoever
it is. they don't know the cube as well as we do, so we should at
least try to make > the criteria. > > > > my 2 cents > > > > -cubekid >
> > > > > --------------------------------- > > Do you Yahoo!? > >
Yahoo! Tax Center - File online by April 15th > > > > [Non-text portions
of this message have been removed] > > > > > > Yahoo! Groups Links > > >
> > > Yahoo! Groups Links
______________________________________________________________________
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1868. Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 08:17:05 -0000
In addition to standardizing the world records, I think it's also
necessary to standardize the official tournaments. I see many
differences between the tournaments held in Pasadena and the one in
Germany and the one in France. It would be best to have a set standard
for everyone. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > There was much discussion
about this issue back in late 2002 when > Jess Bonde had those problems
with Guinness re his 2000 cube > marathon. Someone even set up a
separate yahoo discussion group to > discuss the idea of an
'official committee' (BTW, does anyone > remember the URL?) >
> I think people were quite motivated on this issue for a while, but >
then it lost momentum. Maybe now that speedcubing is getting a higher >
profile all around the world (there a tournaments popping up >
everywhere), the issue will be progressed? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > If some committee or the RCC or some group comes up with an >
official > > set of rules and we start recognizing our own official
rules would > > Guinness accept our rules? I remember reading that for
an official > > Guinness recognized attempt that you had to use a brand
new cube > > right out of the box????? They changed that I think since
Jess' > > record doesn't follow that old rule but is still the
official > > record. I think that old rule clearly shows a lack of
knowledge of > > the "sport" of cubing, but at least
they're refining their rules. > > > > This raises an issue then. Do
we want our rules to be only > accepted > > by the cubing community, or
do we want Guinness to recognize our > > records? Also I know that
Guinness is really only interested in > the > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > opinion but I can
understand them not wanting 1000 records under > the > > specialized
category of "solving Rubik's cube". > > > > My natural
gut reaction would be to have Mr. Rubik, or the RCC, or > > both propose
an extremely detailed outline of what constitutes an > > official
record. That seems to be the committee that would do > > this. Is
someone from the RCC interested in this? Or do we as > > cubers have to
pull together a committee and do this ourselves? > > What's the
game plan? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > The main
problem right now is that there is no set of criteria. > > The four that
you have > > > listed seem to be absolute "musts" for a
competition. I also > > think the timing device has to > > > be
standardized all around. It would be nice if there was a > > committee
that was set in place > > > to draft the necessary criteria. > > > > > >
Guinness should not necessarily be involed. If anyone has seen > > their
list of critera for > > > setting a record, it's quite bogus. It
shows a lack of > > understanding of the sport of speed > > > cubing. >
> > > > > Anyway, I would really push for a comittee. I think as long as
> > the record is set at a formal > > > tournament with recognition from
the men higher up on the ladder, > > then it should be fine. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@d...> wrote: > > > > I was
wondering what the circumstances have to be before "we" > >
recognise a > > > > world record. Obviously a record beaten at the WC is
going to > > be valid. > > > > Equally obviously a record someone beats
in there living room > > with no > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > for example. > > > > 2.
And in some sort of formal setting (whatever that means!). > > > > 3.
With a cube scrambled by an objective observer. > > > > 4. The
scrambling algorithm recorded. > > > > > > > > The most obvious point I
guess would be the presence of > > reasonably reliable > > > >
witnesses. > > > > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > I'm sure similar discussions to this have
been held but is > there > > a > > > > definitive answer? > > > > > > >
> Duncan
1869. RE: [Speed cubing group] Re: World Records From: Dave Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 09:24:00 +0100
Indeed! -----Original Message----- From: tmao@... [mailto:tmao@...]
Sent: 26 April 2004 09:17 To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: World Records In addition to
standardizing the world records, I think it's also necessary to
standardize the official tournaments. I see many differences between the
tournaments held in Pasadena and the one in Germany and the one in
France. It would be best to have a set standard for everyone. -Tyson ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There was much discussion about this issue
back in late 2002 when > Jess Bonde had those problems with Guinness re
his 2000 cube > marathon. Someone even set up a separate yahoo
discussion group to > discuss the idea of an 'official
committee' (BTW, does anyone > remember the URL?) > > I think
people were quite motivated on this issue for a while, but > then it
lost momentum. Maybe now that speedcubing is getting a higher > profile
all around the world (there a tournaments popping up > everywhere), the
issue will be progressed? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > If some committee or the RCC or some group comes up with an >
official > > set of rules and we start recognizing our own official
rules would > > Guinness accept our rules? I remember reading that for
an official > > Guinness recognized attempt that you had to use a brand
new cube > > right out of the box????? They changed that I think since
Jess' > > record doesn't follow that old rule but is still the
official > > record. I think that old rule clearly shows a lack of
knowledge of > > the "sport" of cubing, but at least
they're refining their rules. > > > > This raises an issue then. Do
we want our rules to be only > accepted > > by the cubing community, or
do we want Guinness to recognize our > > records? Also I know that
Guinness is really only interested in > the > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > opinion but I can
understand them not wanting 1000 records under > the > > specialized
category of "solving Rubik's cube". > > > > My natural
gut reaction would be to have Mr. Rubik, or the RCC, or > > both propose
an extremely detailed outline of what constitutes an > > official
record. That seems to be the committee that would do > > this. Is
someone from the RCC interested in this? Or do we as > > cubers have to
pull together a committee and do this ourselves? > > What's the
game plan? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > The main
problem right now is that there is no set of criteria. > > The four that
you have > > > listed seem to be absolute "musts" for a
competition. I also > > think the timing device has to > > > be
standardized all around. It would be nice if there was a > > committee
that was set in place > > > to draft the necessary criteria. > > > > > >
Guinness should not necessarily be involed. If anyone has seen > > their
list of critera for > > > setting a record, it's quite bogus. It
shows a lack of > > understanding of the sport of speed > > > cubing. >
> > > > > Anyway, I would really push for a comittee. I think as long as
> > the record is set at a formal > > > tournament with recognition from
the men higher up on the ladder, > > then it should be fine. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@d...> wrote: > > > > I was
wondering what the circumstances have to be before "we" > >
recognise a > > > > world record. Obviously a record beaten at the WC is
going to > > be valid. > > > > Equally obviously a record someone beats
in there living room > > with no > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > for example. > > > > 2.
And in some sort of formal setting (whatever that means!). > > > > 3.
With a cube scrambled by an objective observer. > > > > 4. The
scrambling algorithm recorded. > > > > > > > > The most obvious point I
guess would be the presence of > > reasonably reliable > > > >
witnesses. > > > > > > > > Or do we rely on the Guiness World Record
people? > > > > > > > > I'm sure similar discussions to this have
been held but is > there > > a > > > > definitive answer? > > > > > > >
> Duncan Yahoo! Groups Links
______________________________________________________________________
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1870. [Speed cubing group] Re: World Records From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 13:56:12 -0000
All, Part of the problem we have is that there's not really a
governing commitee that officiates over the sport/hobby and its
competitions, except for a couple of very informal ones: -This
discussion group -The RCC The problem with these is that the discussion
group is a generally open, free forum that is subject to all sorts of
people with all sorts of interests. And also, there are many people who
cube who don't keep up with the newsgroup. The RCC, while more
organized, was developed to consist largely of corporate/sponsor
representation, and the actual speedcubers on the committee don't
represent speedcubing in any formal capacity... they're just hard
workers who had a good bit of stature in the speedcubing community. If
we formed some sort of actual organization, elected the leadership of
that organization, and collected some small annual dues to it was
explicitly clear who was a member, then we would have the kind of
governing body that other groups have. I realize there's some
natural resistance to this... To many people the idea of electing a
governing committee would seem like we're turning over control of
speedcubing to a small group. Also, the RCC may want to remain the only
organized voice in speedcubing. However the benefits of this sort of
organization is clear. It makes it easy to set, and when necessary,
change the "official rules" of speedcubing (as much talk as we
have on the newsgroup we don't really reach consensus about
much--good thing we don't have to make decisions!). Another benefit
is that if a large group of people don't like the way things are
going, there's a clear path to selecting new leadership. In fact,
in the USA you can't even start a non-profit organization without
these things: clear rules, clearly defined procedures for setting and
changing the rules, clearly defined membership, and clear methods for
selecting leadership from among those members. If anyone's
interested, I've set up a non-profit organization before and would
be happy to answer any questions about them... just email me at adam @
slate.net. Adam --- In speedsolvingrubikscube@yahoogroups.com, Dave
Hedley Jones <davej@s...> wrote: > Hi All > I am already talking to
Guinness about the fact that they HAVE to accept our > rules and
can't impose their own -after all they don't do this for any
other > sport. > Leave it with me for now, once they have accepted this
a definitive set of > rules needs to be drawn up for all aspects of
cubing. I know Dan Harris and > some others are looking at "fewest
moves" and all help is appreciated. We > have the original rules
from Toronto and Ron/Ton are looking at these and > improving them if
necessary for the European Championship. > > Please don't anyone
contact Guinness direct as this will confuse them. > > Duncan - The RCC
was set up to oversee and officiate at the Toronto > Championship and
consisted myself and Chrisi from Seven Towns, Dave > Charbonneau from
Kroeger Inc, Canada, Patrick from Hessport, Janos from > Rubik Studio,
Hungary and Dan Gosbee. With the exception of Dan and Janos > none of us
are speedcubers (yet!). > Thanks > Dave > Seven Towns > > -----Original
Message----- > From: Duncan Dicks [mailto:duncan@d...] > Sent: 26 April
2004 08:26 > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re:
[Speed cubing group] Re: World Records > > > Whats the RCC? > I tend to
think that Guiness should accept what the cube community tell them > is
acceptable or the tail is wagging the dog. > I'd be very happy for
some sort of committee to be set up and to include > those who are
generally accepted as having authority in the area e.g. any > current
(or past!) world record holders, mr rubik, rcc. > > A draft set from the
US would be fine by me. > > This forum is good for on-line discussion
but shouldn't have any fnal say. > > Does anyone know enough to
take this forward? > > Duncan > > > ----- Original Message ----- > From:
<tmao@i...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Monday, April 26, 2004 5:09 AM > Subject: [Speed cubing group] Re: World
Records > > > > Perhpas on July 9, the available cubers in the United
States can draft a > set of criteron? > > > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...> >
wrote: > > > > > > i think we all just need to make our own and then
submit it to mr rubik > or the rcc or > > whoever it is. they don't
know the cube as well as we do, so we should at > least try to make > >
the criteria. > > > > > > my 2 cents > > > > > > -cubekid > > > > > > >
> > --------------------------------- > > > Do you Yahoo!? > > > Yahoo!
Tax Center - File online by April 15th > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> >
______________________________________________________________________ >
This email has been scanned by the MessageLabs Email Security System. >
For more information please visit http://www.messagelabs.com/email >
______________________________________________________________________
1871. Re: World Records From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 13:58:33 -0000
--- Jasmine wrote: > There was much discussion about this issue back in
late 2002 when > Jess Bonde had those problems with Guinness re his 2000
cube > marathon. Someone even set up a separate yahoo discussion group
to > discuss the idea of an 'official committee' (BTW, does
anyone > remember the URL?) Actually, I was the one to create that
group... After a couple months of nearly complete lack of participation,
I deleted the group. - Grant
1872. Re: World Records From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 14:19:05 -0000
That would explain why I couldn't find it when I searched the yahoo
groups earlier today. I was confused why it didn't come up in the
search. Now I see there was an obvious reason! Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > --- Jasmine wrote: > > There was much
discussion about this issue back in late 2002 when > > Jess Bonde had
those problems with Guinness re his 2000 cube > > marathon. Someone even
set up a separate yahoo discussion group to > > discuss the idea of an
'official committee' (BTW, does anyone > > remember the URL?)
> > Actually, I was the one to create that group... After a couple
months > of nearly complete lack of participation, I deleted the group.
> > - Grant
1873. Re: [Speed cubing group] Re: World Records From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 19:02:47 +0200
Hi Tyson, I agree with you on this one, but not completely. I think
every FINAL should have the same format: average of 5 attempts, removing
best and worst (like in Toronto). For the first rounds it should be
either 'best of 3' or 'average of 5'. This depends
on several factors. The most important thing is that we want ALL
competitors to do some cubing. Many come a long way to compete, so every
competitor deserves as many solves as possible. My idea would be: if
there is time, then always do 'average of 5'. If the time
schedule is tight or if it is a local competition without many people
coming a long way, then 'best of 3' is also fine. We also have
to agree on POP's. I think in 'best of' competitions, we
shouldn't allow POP's. For 'average of' competitions
one POP should be allowed. Have fun, Ron ----- Original Message -----
From: <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 10:17 AM Subject: [Speed cubing group] Re:
World Records > In addition to standardizing the world records, I think
it's also necessary to standardize > the official tournaments. I
see many differences between the tournaments held in > Pasadena and the
one in Germany and the one in France. It would be best to have a set >
standard for everyone. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > > There was much discussion about this issue back in late 2002
when > > Jess Bonde had those problems with Guinness re his 2000 cube >
> marathon. Someone even set up a separate yahoo discussion group to > >
discuss the idea of an 'official committee' (BTW, does anyone
> > remember the URL?) > > > > I think people were quite motivated on
this issue for a while, but > > then it lost momentum. Maybe now that
speedcubing is getting a higher > > profile all around the world (there
a tournaments popping up > > everywhere), the issue will be progressed?
> > > > Jasmine. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@y...> wrote: > > > If some committee or the RCC
or some group comes up with an > > official > > > set of rules and we
start recognizing our own official rules would > > > Guinness accept our
rules? I remember reading that for an official > > > Guinness recognized
attempt that you had to use a brand new cube > > > right out of the
box????? They changed that I think since Jess' > > > record
doesn't follow that old rule but is still the official > > >
record. I think that old rule clearly shows a lack of knowledge of > > >
the "sport" of cubing, but at least they're refining
their rules. > > > > > > This raises an issue then. Do we want our rules
to be only > > accepted > > > by the cubing community, or do we want
Guinness to recognize our > > > records? Also I know that Guinness is
really only interested in > > the > > > 3x3x3 blindfold and 3x3x3
speedcubing records, which stinks in my > > > opinion but I can
understand them not wanting 1000 records under > > the > > > specialized
category of "solving Rubik's cube". > > > > > > My
natural gut reaction would be to have Mr. Rubik, or the RCC, or > > >
both propose an extremely detailed outline of what constitutes an > > >
official record. That seems to be the committee that would do > > >
this. Is someone from the RCC interested in this? Or do we as > > >
cubers have to pull together a committee and do this ourselves? > > >
What's the game plan? > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > The
main problem right now is that there is no set of criteria. > > > The
four that you have > > > > listed seem to be absolute "musts"
for a competition. I also > > > think the timing device has to > > > >
be standardized all around. It would be nice if there was a > > >
committee that was set in place > > > > to draft the necessary criteria.
> > > > > > > > Guinness should not necessarily be involed. If anyone
has seen > > > their list of critera for > > > > setting a record,
it's quite bogus. It shows a lack of > > > understanding of the
sport of speed > > > > cubing. > > > > > > > > Anyway, I would really
push for a comittee. I think as long as > > > the record is set at a
formal > > > > tournament with recognition from the men higher up on the
ladder, > > > then it should be fine. > > > > > > > > -Tyson > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > > > <duncan@d...> wrote: > > > > > I was wondering what
the circumstances have to be before "we" > > > recognise a > >
> > > world record. Obviously a record beaten at the WC is going to > >
> be valid. > > > > > Equally obviously a record someone beats in there
living room > > > with no > > > > > witnesses, timed with the second
hand of the wall clock isn't! > > > > > > > > > > Is there an
agreed set of criteria. Such as > > > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > > for example. > > > >
> 2. And in some sort of formal setting (whatever that means!). > > > >
> 3. With a cube scrambled by an objective observer. > > > > > 4. The
scrambling algorithm recorded. > > > > > > > > > > The most obvious
point I guess would be the presence of > > > reasonably reliable > > > >
> witnesses. > > > > > > > > > > Or do we rely on the Guiness World
Record people? > > > > > > > > > > I'm sure similar discussions to
this have been held but is > > there > > > a > > > > > definitive
answer? > > > > > > > > > > Duncan > > > > > > Yahoo! Groups Links > > >
> >
1874. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 18:53:54 -0000
Hi Ron, It's good that you bring this up because I was wondering
about it also. Hopefully we can agree on something soon so that the US
and European championships follow the same format. The reason that I
made the final around an average of 6 is because it allows the cuber in
the end to have 12 solves which can all be averaged together. I was
hoping to create a new record category which would be "fastest
average" and would consist of what we normally do on
speedcubing.com which is 12 solves, omit the fastest and slowest time.
With 5 solves and averaging the middle 3, I don't necessarily
believe that it takes enough data points. Further more, then are solves
done in all the other rounds just not considered? That seems like a loss
a bit... if a person is able to have 5 consecutive solves on the stage
which are really fast but then don't count because they were in a
different round. We all can agree that the "fastest" solve is
a rather meaningless record. Everyone solves the cube with a different
method and even though we standardize the scramble, a solve will be
lucky for some people and not lucky for others. We can do as much as we
want to make this fair but in the end, there stiill is a little bit of
luck. That's why I believe than for an "average" record,
an average of 12 cubes would be more representative of the cuber's
skills. Of course, this presents the problems of the cuber actually
solving 12 cubes and that's why I put 6 solves into the final
round. I don't agree with an average of 3 competition. The
probability of two lucky times in a row is far higher than 10 lucky
times in a row. There are no true probability values for luckiness but
it is clear that the more solve, the more accurate the measurement of a
cuber's ability. If a competition must be held as a best of 3
competition in the finals, then perhaps we should not create a new
record category for that. As for all competitors being given the same
number of solves, I don't see how a tournament with 5 solves each
round is any more fair than a tournament with 3 solves in the first two
rounds and more solves in the last. As per round, every competitor was
given the same fair chance to advance to the next round. The only
drawback is that not every competitor is given a chance to compete for
the record. Everyone deserves as many solves as possible but from an
organizational point, it's very hard to give everyone in the
tournament 12 (or 15) solves. As for pops, I would like to hear your
reasoning. (Sorry if that sounds a bit "mean") In a round
where people are ranked by averages, I did not allow pops because of the
following reasoning. First of all, it was the final round so it could be
a bit more strict. Competitors on the speedcubing community are
subjected to the (1 pop per 12 solves rule) which is far less than 1 pop
per 6. And of course, I did say no pop so where that that pop come from?
The second reason is that a pop in an average is discarded. People, if
given an extra chance in the final round, have the possibility (and I
hope no one does this) to pop on purpose and make it look like an
accident which should not be allowed. I had a bunch of young kids in my
winter tournament who were practicing intentional pops. In a best of
competition, which I held in the earlier rounds, I allowed one pop
because it won't affect the standings unless the next solves is
indeed the fastest solves. In an average, the pop will affect the
standings as long as the next solves is faster than the slowest solve.
Anyway, the development of our different set of tournament format arises
of course because of the different needs and ideas each tournament had.
It would be really nice if by the end of May, we can agree on something.
My main idea is that I would like to establish the "average"
record as an average of 12 and not 5. I'm not sure how people feel
about this but I just think think than an average o 12 is more
representative of our cubing abilitiies. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > I agree with you on this one, but
not completely. > > I think every FINAL should have the same format:
average of 5 attempts, > removing best and worst (like in Toronto). > >
For the first rounds it should be either 'best of 3' or
'average of 5'. This > depends on several factors. The most
important thing is that we want ALL > competitors to do some cubing.
Many come a long way to compete, so every > competitor deserves as many
solves as possible. My idea would be: if there > is time, then always do
'average of 5'. If the time schedule is tight or if > it is a
local competition without many people coming a long way, then 'best
> of 3' is also fine. > > We also have to agree on POP's. I
think in 'best of' competitions, we > shouldn't allow
POP's. > For 'average of' competitions one POP should be
allowed. > > Have fun, > > Ron > > ----- Original Message ----- > From:
<tmao@i...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Monday, April 26, 2004 10:17 AM > Subject: [Speed cubing group] Re:
World Records > > > > In addition to standardizing the world records, I
think it's also > necessary to standardize > > the official
tournaments. I see many differences between the tournaments > held in >
> Pasadena and the one in Germany and the one in France. It would be
best > to have a set > > standard for everyone. > > > > -Tyson > > > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > > There was much discussion about this
issue back in late 2002 when > > > Jess Bonde had those problems with
Guinness re his 2000 cube > > > marathon. Someone even set up a separate
yahoo discussion group to > > > discuss the idea of an 'official
committee' (BTW, does anyone > > > remember the URL?) > > > > > > I
think people were quite motivated on this issue for a while, but > > >
then it lost momentum. Maybe now that speedcubing is getting a higher >
> > profile all around the world (there a tournaments popping up > > >
everywhere), the issue will be progressed? > > > > > > Jasmine. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > If some committee or the RCC or some
group comes up with an > > > official > > > > set of rules and we start
recognizing our own official rules would > > > > Guinness accept our
rules? I remember reading that for an official > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > right
out of the box????? They changed that I think since Jess' > > > >
record doesn't follow that old rule but is still the official > > >
> record. I think that old rule clearly shows a lack of knowledge of > >
> > the "sport" of cubing, but at least they're refining
their rules. > > > > > > > > This raises an issue then. Do we want our
rules to be only > > > accepted > > > > by the cubing community, or do
we want Guinness to recognize our > > > > records? Also I know that
Guinness is really only interested in > > > the > > > > 3x3x3 blindfold
and 3x3x3 speedcubing records, which stinks in my > > > > opinion but I
can understand them not wanting 1000 records under > > > the > > > >
specialized category of "solving Rubik's cube". > > > > >
> > > My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > both propose an extremely detailed outline of what constitutes
an > > > > official record. That seems to be the committee that would do
> > > > this. Is someone from the RCC interested in this? Or do we as >
> > > cubers have to pull together a committee and do this ourselves? >
> > > What's the game plan? > > > > > > > > Chris > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > >
> The main problem right now is that there is no set of criteria. > > >
> The four that you have > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > think the timing
device has to > > > > > be standardized all around. It would be nice if
there was a > > > > committee that was set in place > > > > > to draft
the necessary criteria. > > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > their list of critera
for > > > > > setting a record, it's quite bogus. It shows a lack
of > > > > understanding of the sport of speed > > > > > cubing. > > > >
> > > > > > Anyway, I would really push for a comittee. I think as long
as > > > > the record is set at a formal > > > > > tournament with
recognition from the men higher up on the ladder, > > > > then it should
be fine. > > > > > > > > > > -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
<duncan@d...> wrote: > > > > > > I was wondering what the
circumstances have to be before "we" > > > > recognise a > > >
> > > world record. Obviously a record beaten at the WC is going to > >
> > be valid. > > > > > > Equally obviously a record someone beats in
there living room > > > > with no > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > > > > > > > Is
there an agreed set of criteria. Such as > > > > > > > > > > > > 1. A
timing device (preferably automatic) that times to 1/100th > > > > for
example. > > > > > > 2. And in some sort of formal setting (whatever
that means!). > > > > > > 3. With a cube scrambled by an objective
observer. > > > > > > 4. The scrambling algorithm recorded. > > > > > >
> > > > > > The most obvious point I guess would be the presence of > >
> > reasonably reliable > > > > > > witnesses. > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> I'm sure similar discussions to this have been held but is > > >
there > > > > a > > > > > > definitive answer? > > > > > > > > > > > >
Duncan > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
1875. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 18:55:35 -0000
Oh, Ron, I misread what you wrote about best of 3 if there are time
constraints. I agree with that... though of course, I don't agree
with the total number of solves that arises when a competition has 5
solves per round. -Tyson --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > I agree
with you on this one, but not completely. > > I think every FINAL should
have the same format: average of 5 attempts, > removing best and worst
(like in Toronto). > > For the first rounds it should be either
'best of 3' or 'average of 5'. This > depends on
several factors. The most important thing is that we want ALL >
competitors to do some cubing. Many come a long way to compete, so every
> competitor deserves as many solves as possible. My idea would be: if
there > is time, then always do 'average of 5'. If the time
schedule is tight or if > it is a local competition without many people
coming a long way, then 'best > of 3' is also fine. > > We
also have to agree on POP's. I think in 'best of'
competitions, we > shouldn't allow POP's. > For 'average
of' competitions one POP should be allowed. > > Have fun, > > Ron >
> ----- Original Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 26,
2004 10:17 AM > Subject: [Speed cubing group] Re: World Records > > > >
In addition to standardizing the world records, I think it's also >
necessary to standardize > > the official tournaments. I see many
differences between the tournaments > held in > > Pasadena and the one
in Germany and the one in France. It would be best > to have a set > >
standard for everyone. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > > There was much discussion about this
issue back in late 2002 when > > > Jess Bonde had those problems with
Guinness re his 2000 cube > > > marathon. Someone even set up a separate
yahoo discussion group to > > > discuss the idea of an 'official
committee' (BTW, does anyone > > > remember the URL?) > > > > > > I
think people were quite motivated on this issue for a while, but > > >
then it lost momentum. Maybe now that speedcubing is getting a higher >
> > profile all around the world (there a tournaments popping up > > >
everywhere), the issue will be progressed? > > > > > > Jasmine. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > If some committee or the RCC or some
group comes up with an > > > official > > > > set of rules and we start
recognizing our own official rules would > > > > Guinness accept our
rules? I remember reading that for an official > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > right
out of the box????? They changed that I think since Jess' > > > >
record doesn't follow that old rule but is still the official > > >
> record. I think that old rule clearly shows a lack of knowledge of > >
> > the "sport" of cubing, but at least they're refining
their rules. > > > > > > > > This raises an issue then. Do we want our
rules to be only > > > accepted > > > > by the cubing community, or do
we want Guinness to recognize our > > > > records? Also I know that
Guinness is really only interested in > > > the > > > > 3x3x3 blindfold
and 3x3x3 speedcubing records, which stinks in my > > > > opinion but I
can understand them not wanting 1000 records under > > > the > > > >
specialized category of "solving Rubik's cube". > > > > >
> > > My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > both propose an extremely detailed outline of what constitutes
an > > > > official record. That seems to be the committee that would do
> > > > this. Is someone from the RCC interested in this? Or do we as >
> > > cubers have to pull together a committee and do this ourselves? >
> > > What's the game plan? > > > > > > > > Chris > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > >
> The main problem right now is that there is no set of criteria. > > >
> The four that you have > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > think the timing
device has to > > > > > be standardized all around. It would be nice if
there was a > > > > committee that was set in place > > > > > to draft
the necessary criteria. > > > > > > > > > > Guinness should not
necessarily be involed. If anyone has seen > > > > their list of critera
for > > > > > setting a record, it's quite bogus. It shows a lack
of > > > > understanding of the sport of speed > > > > > cubing. > > > >
> > > > > > Anyway, I would really push for a comittee. I think as long
as > > > > the record is set at a formal > > > > > tournament with
recognition from the men higher up on the ladder, > > > > then it should
be fine. > > > > > > > > > > -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
<duncan@d...> wrote: > > > > > > I was wondering what the
circumstances have to be before "we" > > > > recognise a > > >
> > > world record. Obviously a record beaten at the WC is going to > >
> > be valid. > > > > > > Equally obviously a record someone beats in
there living room > > > > with no > > > > > > witnesses, timed with the
second hand of the wall clock isn't! > > > > > > > > > > > > Is
there an agreed set of criteria. Such as > > > > > > > > > > > > 1. A
timing device (preferably automatic) that times to 1/100th > > > > for
example. > > > > > > 2. And in some sort of formal setting (whatever
that means!). > > > > > > 3. With a cube scrambled by an objective
observer. > > > > > > 4. The scrambling algorithm recorded. > > > > > >
> > > > > > The most obvious point I guess would be the presence of > >
> > reasonably reliable > > > > > > witnesses. > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> I'm sure similar discussions to this have been held but is > > >
there > > > > a > > > > > > definitive answer? > > > > > > > > > > > >
Duncan > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
1876. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 19:09:35 -0000
All right! Three posts in a row! (Where I go to school, the pour a
picture of ice water on you for that.) I also believe that the organizer
of the tournament should not compete. This is just to maintain the
integrity of the tournament. This first came out for the winter
tournament when I was buying a stackmat timer for the first place
winner. Even though I knew there was no chance in the world that I would
have a faster time than Macky or Lars Petrus, I did not want to compete
because I didn't want it to seem like (or have any chance of
seeming like) I was running a tournament, taking entry fees, and then
competiting for the prize back. It's also very sketchy to say that
the organizer has an objective view of the solves also. Even if someone
else has prepared the solves and scrambled the cubes, what is to happen
when a problem arises and the organizer has to make a decision? If he is
competing in the tournament, he may make a biased decision. I just feel
it's safer to keep the organizer out of the competition. Of course
this means a sacrifice for the organizer but hey, someone has to do it.
It shouldn't be impossible to find one person who's willing to
sit out so that 30 other people can have a fun cube competition. -Tyson
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Oh,
Ron, > > I misread what you wrote about best of 3 if there are time
constraints. I agree with that... > though of course, I don't agree
with the total number of solves that arises when a > competition has 5
solves per round. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree with you on this one,
but not completely. > > > > I think every FINAL should have the same
format: average of 5 attempts, > > removing best and worst (like in
Toronto). > > > > For the first rounds it should be either 'best of
3' or 'average of 5'. This > > depends on several
factors. The most important thing is that we want ALL > > competitors to
do some cubing. Many come a long way to compete, so every > > competitor
deserves as many solves as possible. My idea would be: if there > > is
time, then always do 'average of 5'. If the time schedule is
tight or if > > it is a local competition without many people coming a
long way, then 'best > > of 3' is also fine. > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > shouldn't allow POP's. > > For
'average of' competitions one POP should be allowed. > > > >
Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
<tmao@i...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing group]
Re: World Records > > > > > > > In addition to standardizing the world
records, I think it's also > > necessary to standardize > > > the
official tournaments. I see many differences between the tournaments > >
held in > > > Pasadena and the one in Germany and the one in France. It
would be best > > to have a set > > > standard for everyone. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > > Jess Bonde
had those problems with Guinness re his 2000 cube > > > > marathon.
Someone even set up a separate yahoo discussion group to > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
remember the URL?) > > > > > > > > I think people were quite motivated
on this issue for a while, but > > > > then it lost momentum. Maybe now
that speedcubing is getting a higher > > > > profile all around the
world (there a tournaments popping up > > > > everywhere), the issue
will be progressed? > > > > > > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee or the RCC or some
group comes up with an > > > > official > > > > > set of rules and we
start recognizing our own official rules would > > > > > Guinness accept
our rules? I remember reading that for an official > > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > > right
out of the box????? They changed that I think since Jess' > > > > >
record doesn't follow that old rule but is still the official > > >
> > record. I think that old rule clearly shows a lack of knowledge of >
> > > > the "sport" of cubing, but at least they're
refining their rules. > > > > > > > > > > This raises an issue then. Do
we want our rules to be only > > > > accepted > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > records?
Also I know that Guinness is really only interested in > > > > the > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my >
> > > > opinion but I can understand them not wanting 1000 records under
> > > > the > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > My natural gut reaction would be to have
Mr. Rubik, or the RCC, or > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > official record. That seems to
be the committee that would do > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the game plan? >
> > > > > > > > > Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > The
main problem right now is that there is no set of criteria. > > > > >
The four that you have > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > think the timing
device has to > > > > > > be standardized all around. It would be nice
if there was a > > > > > committee that was set in place > > > > > > to
draft the necessary criteria. > > > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > > their list of
critera for > > > > > > setting a record, it's quite bogus. It
shows a lack of > > > > > understanding of the sport of speed > > > > >
> cubing. > > > > > > > > > > > > Anyway, I would really push for a
comittee. I think as long as > > > > > the record is set at a formal > >
> > > > tournament with recognition from the men higher up on the
ladder, > > > > > then it should be fine. > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we"
> > > > > recognise a > > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > be valid. > > > > > > > Equally
obviously a record someone beats in there living room > > > > > with no
> > > > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > > > > for example. > >
> > > > > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > 3. With a cube scrambled by an objective observer. > > > >
> > > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > >
reasonably reliable > > > > > > > witnesses. > > > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but is >
> > > there > > > > > a > > > > > > > definitive answer? > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
1877. Re: [Speed cubing group] Re: World Records From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 21:17:21 +0200
Hi Tyson, Short reaction on this one: I see no reason why the organizer
cannot compete. As long as the rules and the format were decided BEFORE
the competition, and everyone will have an independent judge. The
organizer is not THE judge!!! He can be A judge for someone during the
competition. Have fun, Ron ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 26, 2004 9:09 PM Subject: [Speed cubing group] Re: World
Records > All right! Three posts in a row! > > (Where I go to school,
the pour a picture of ice water on you for that.) > > I also believe
that the organizer of the tournament should not compete. This is just to
> maintain the integrity of the tournament. This first came out for the
winter tournament > when I was buying a stackmat timer for the first
place winner. Even though I knew there > was no chance in the world that
I would have a faster time than Macky or Lars Petrus, I did > not want
to compete because I didn't want it to seem like (or have any
chance of seeming > like) I was running a tournament, taking entry fees,
and then competiting for the prize > back. > > It's also very
sketchy to say that the organizer has an objective view of the solves
also. > Even if someone else has prepared the solves and scrambled the
cubes, what is to happen > when a problem arises and the organizer has
to make a decision? If he is competing in the > tournament, he may make
a biased decision. I just feel it's safer to keep the organizer out
> of the competition. > > Of course this means a sacrifice for the
organizer but hey, someone has to do it. It > shouldn't be
impossible to find one person who's willing to sit out so that 30
other people > can have a fun cube competition. > > -Tyson > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Oh, Ron, >
> > > I misread what you wrote about best of 3 if there are time
constraints. I agree with > that... > > though of course, I don't
agree with the total number of solves that arises when a > > competition
has 5 solves per round. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> > wrote: > > > Hi Tyson, > > > > > > I agree with you on
this one, but not completely. > > > > > > I think every FINAL should
have the same format: average of 5 attempts, > > > removing best and
worst (like in Toronto). > > > > > > For the first rounds it should be
either 'best of 3' or 'average of 5'. This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to compete, so
every > > > competitor deserves as many solves as possible. My idea
would be: if there > > > is time, then always do 'average of
5'. If the time schedule is tight or if > > > it is a local
competition without many people coming a long way, then 'best > > >
of 3' is also fine. > > > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > >
shouldn't allow POP's. > > > For 'average of'
competitions one POP should be allowed. > > > > > > Have fun, > > > > >
> Ron > > > > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To: <speedsolvingrubikscube@yahoogroups.com> > >
> Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > necessary
to standardize > > > > the official tournaments. I see many differences
between the tournaments > > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be best > > > to have a set > >
> > standard for everyone. > > > > > > > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much discussion about this
issue back in late 2002 when > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember the
URL?) > > > > > > > > > > I think people were quite motivated on this
issue for a while, but > > > > > then it lost momentum. Maybe now that
speedcubing is getting a higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere), the issue will be
progressed? > > > > > > > > > > Jasmine. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
<no_reply@y...> wrote: > > > > > > If some committee or the RCC or
some group comes up with an > > > > > official > > > > > > set of rules
and we start recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an official > > >
> > > Guinness recognized attempt that you had to use a brand new cube >
> > > > > right out of the box????? They changed that I think since
Jess' > > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that old rule clearly
shows a lack of knowledge of > > > > > > the "sport" of
cubing, but at least they're refining their rules. > > > > > > > >
> > > > This raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing community, or do we want Guinness
to recognize our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > > > > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > > > > > opinion but I
can understand them not wanting 1000 records under > > > > > the > > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > > > My natural gut reaction would be to have Mr. Rubik, or
the RCC, or > > > > > > both propose an extremely detailed outline of
what constitutes an > > > > > > official record. That seems to be the
committee that would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers have to pull together
a committee and do this ourselves? > > > > > > What's the game
plan? > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > >
The main problem right now is that there is no set of criteria. > > > >
> > The four that you have > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all around. It would be nice
if there was a > > > > > > committee that was set in place > > > > > > >
to draft the necessary criteria. > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If anyone has seen > > > > > > their
list of critera for > > > > > > > setting a record, it's quite
bogus. It shows a lack of > > > > > > understanding of the sport of
speed > > > > > > > cubing. > > > > > > > > > > > > > > Anyway, I would
really push for a comittee. I think as long as > > > > > > the record is
set at a formal > > > > > > > tournament with recognition from the men
higher up on the ladder, > > > > > > then it should be fine. > > > > > >
> > > > > > > > -Tyson > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > <duncan@d...> wrote: > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > recognise a >
> > > > > > > world record. Obviously a record beaten at the WC is going
to > > > > > > be valid. > > > > > > > > Equally obviously a record
someone beats in there living room > > > > > > with no > > > > > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > > > > > > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > > > > 1. A timing device (preferably
automatic) that times to 1/100th > > > > > > for example. > > > > > > >
> 2. And in some sort of formal setting (whatever that means!). > > > >
> > > > 3. With a cube scrambled by an objective observer. > > > > > > >
> 4. The scrambling algorithm recorded. > > > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses. > > > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? > > > > > > > >
> > > > > > > > I'm sure similar discussions to this have been held
but is > > > > > there > > > > > > a > > > > > > > > definitive answer?
> > > > > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > >
1878. Re: [Speed cubing group] Re: World Records From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 20:20:03 +0100
One of the reasons some sort of committee is needed is that any
tournament or other event (e.g charity solve) that wants to have
acceptable record attempts should have to inform, and get itself
approved by, the committee before the event. Agree with a lot of the
stuff in Adam's post. Anyway I look forward to seeing other peoples
ideas on criteria for WRs and if I get time I might put something up
myself for further discussion. Duncan ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 26, 2004 8:09 PM Subject: [Speed cubing group] Re: World
Records > All right! Three posts in a row! > > (Where I go to school,
the pour a picture of ice water on you for that.) > > I also believe
that the organizer of the tournament should not compete. This is just to
> maintain the integrity of the tournament. This first came out for the
winter tournament > when I was buying a stackmat timer for the first
place winner. Even though I knew there > was no chance in the world that
I would have a faster time than Macky or Lars Petrus, I did > not want
to compete because I didn't want it to seem like (or have any
chance of seeming > like) I was running a tournament, taking entry fees,
and then competiting for the prize > back. > > It's also very
sketchy to say that the organizer has an objective view of the solves
also. > Even if someone else has prepared the solves and scrambled the
cubes, what is to happen > when a problem arises and the organizer has
to make a decision? If he is competing in the > tournament, he may make
a biased decision. I just feel it's safer to keep the organizer out
> of the competition. > > Of course this means a sacrifice for the
organizer but hey, someone has to do it. It > shouldn't be
impossible to find one person who's willing to sit out so that 30
other people > can have a fun cube competition. > > -Tyson > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > Oh, Ron, >
> > > I misread what you wrote about best of 3 if there are time
constraints. I agree with > that... > > though of course, I don't
agree with the total number of solves that arises when a > > competition
has 5 solves per round. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> > wrote: > > > Hi Tyson, > > > > > > I agree with you on
this one, but not completely. > > > > > > I think every FINAL should
have the same format: average of 5 attempts, > > > removing best and
worst (like in Toronto). > > > > > > For the first rounds it should be
either 'best of 3' or 'average of 5'. This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to compete, so
every > > > competitor deserves as many solves as possible. My idea
would be: if there > > > is time, then always do 'average of
5'. If the time schedule is tight or if > > > it is a local
competition without many people coming a long way, then 'best > > >
of 3' is also fine. > > > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > >
shouldn't allow POP's. > > > For 'average of'
competitions one POP should be allowed. > > > > > > Have fun, > > > > >
> Ron > > > > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To: <speedsolvingrubikscube@yahoogroups.com> > >
> Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > necessary
to standardize > > > > the official tournaments. I see many differences
between the tournaments > > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be best > > > to have a set > >
> > standard for everyone. > > > > > > > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much discussion about this
issue back in late 2002 when > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember the
URL?) > > > > > > > > > > I think people were quite motivated on this
issue for a while, but > > > > > then it lost momentum. Maybe now that
speedcubing is getting a higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere), the issue will be
progressed? > > > > > > > > > > Jasmine. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
<no_reply@y...> wrote: > > > > > > If some committee or the RCC or
some group comes up with an > > > > > official > > > > > > set of rules
and we start recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an official > > >
> > > Guinness recognized attempt that you had to use a brand new cube >
> > > > > right out of the box????? They changed that I think since
Jess' > > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that old rule clearly
shows a lack of knowledge of > > > > > > the "sport" of
cubing, but at least they're refining their rules. > > > > > > > >
> > > > This raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing community, or do we want Guinness
to recognize our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > > > > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > > > > > opinion but I
can understand them not wanting 1000 records under > > > > > the > > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > > > My natural gut reaction would be to have Mr. Rubik, or
the RCC, or > > > > > > both propose an extremely detailed outline of
what constitutes an > > > > > > official record. That seems to be the
committee that would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers have to pull together
a committee and do this ourselves? > > > > > > What's the game
plan? > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > >
The main problem right now is that there is no set of criteria. > > > >
> > The four that you have > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all around. It would be nice
if there was a > > > > > > committee that was set in place > > > > > > >
to draft the necessary criteria. > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If anyone has seen > > > > > > their
list of critera for > > > > > > > setting a record, it's quite
bogus. It shows a lack of > > > > > > understanding of the sport of
speed > > > > > > > cubing. > > > > > > > > > > > > > > Anyway, I would
really push for a comittee. I think as long as > > > > > > the record is
set at a formal > > > > > > > tournament with recognition from the men
higher up on the ladder, > > > > > > then it should be fine. > > > > > >
> > > > > > > > -Tyson > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > <duncan@d...> wrote: > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > recognise a >
> > > > > > > world record. Obviously a record beaten at the WC is going
to > > > > > > be valid. > > > > > > > > Equally obviously a record
someone beats in there living room > > > > > > with no > > > > > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > > > > > > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > > > > 1. A timing device (preferably
automatic) that times to 1/100th > > > > > > for example. > > > > > > >
> 2. And in some sort of formal setting (whatever that means!). > > > >
> > > > 3. With a cube scrambled by an objective observer. > > > > > > >
> 4. The scrambling algorithm recorded. > > > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses. > > > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? > > > > > > > >
> > > > > > > > I'm sure similar discussions to this have been held
but is > > > > > there > > > > > > a > > > > > > > > definitive answer?
> > > > > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > >
1879. Re: [Speed cubing group] Re: World Records From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 21:27:43 +0200
Hi Tyson, That was a long in-depth reaction! ;-) About the pops. My
reasoning is this: In a 'best of' competition any of the cubes
can be the best. So if you have a pop, then it is just bad luck. But you
can still proceed if you set a good time with one of the other cubes. In
an 'average of' competition every cube counts (even the worst
cube counts, because then you cannot have another bad cube!). In that
case your complete result can be influenced by a pop. About the average
of 12. Although an average of 12 is a very good means to compare
speedcubers, I think an average of 5 is good enough for a competition.
The winner of a competition is the winner of the final. Not the most
consistent cuber of the competition. I felt very sorry for Lars this
weekend. He deserved to win considering his first round and semi final.
But in the final it is different. Just take a look at the results in
Toronto: the numbers 6, 7 and 8 of the semi final were the numbers 1, 2
and 3 in the final. So anything can happen under pressure!!!
Macky's average of 12 in Caltech Spring tournament was ABSOLUTELY
FANTASTIC! Still I did not automatically post it on the record list,
because it probably weren't 12 CONSECUTIVE solves. He may probably
do even better next time. Any world ranking is a choice between absolute
certainty (we could only do 100 cube averages) and practical issues
(time, media attractiveness, early decisions in a competition,
concentration level of competitors). I am afraid Toronto set the
standards for this. And I think the standards are fine. Anyway, this is
just my personal opinion. Have fun! Ron ----- Original Message -----
From: <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 8:53 PM Subject: [Speed cubing group] Re:
World Records > Hi Ron, > > It's good that you bring this up
because I was wondering about it also. Hopefully we can > agree on
something soon so that the US and European championships follow the same
> format. > > The reason that I made the final around an average of 6 is
because it allows the cuber in > the end to have 12 solves which can all
be averaged together. I was hoping to create a > new record category
which would be "fastest average" and would consist of what we
> normally do on speedcubing.com which is 12 solves, omit the fastest
and slowest time. > With 5 solves and averaging the middle 3, I
don't necessarily believe that it takes enough > data points.
Further more, then are solves done in all the other rounds just not >
considered? That seems like a loss a bit... if a person is able to have
5 consecutive solves > on the stage which are really fast but then
don't count because they were in a different > round. > > We all
can agree that the "fastest" solve is a rather meaningless
record. Everyone solves > the cube with a different method and even
though we standardize the scramble, a solve > will be lucky for some
people and not lucky for others. We can do as much as we want to > make
this fair but in the end, there stiill is a little bit of luck.
That's why I believe than for > an "average" record, an
average of 12 cubes would be more representative of the cuber's >
skills. Of course, this presents the problems of the cuber actually
solving 12 cubes and > that's why I put 6 solves into the final
round. > > I don't agree with an average of 3 competition. The
probability of two lucky times in a row > is far higher than 10 lucky
times in a row. There are no true probability values for > luckiness but
it is clear that the more solve, the more accurate the measurement of a
> cuber's ability. If a competition must be held as a best of 3
competition in the finals, then > perhaps we should not create a new
record category for that. > > As for all competitors being given the
same number of solves, I don't see how a > tournament with 5 solves
each round is any more fair than a tournament with 3 solves in > the
first two rounds and more solves in the last. As per round, every
competitor was given > the same fair chance to advance to the next
round. The only drawback is that not every > competitor is given a
chance to compete for the record. Everyone deserves as many solves > as
possible but from an organizational point, it's very hard to give
everyone in the > tournament 12 (or 15) solves. > > As for pops, I would
like to hear your reasoning. (Sorry if that sounds a bit
"mean") In a > round where people are ranked by averages, I
did not allow pops because of the following > reasoning. First of all,
it was the final round so it could be a bit more strict. Competitors >
on the speedcubing community are subjected to the (1 pop per 12 solves
rule) which is far > less than 1 pop per 6. And of course, I did say no
pop so where that that pop come from? > The second reason is that a pop
in an average is discarded. People, if given an extra > chance in the
final round, have the possibility (and I hope no one does this) to pop
on > purpose and make it look like an accident which should not be
allowed. I had a bunch of > young kids in my winter tournament who were
practicing intentional pops. In a best of > competition, which I held in
the earlier rounds, I allowed one pop because it won't affect > the
standings unless the next solves is indeed the fastest solves. In an
average, the pop > will affect the standings as long as the next solves
is faster than the slowest solve. > > Anyway, the development of our
different set of tournament format arises of course > because of the
different needs and ideas each tournament had. It would be really nice
if > by the end of May, we can agree on something. My main idea is that
I would like to > establish the "average" record as an average
of 12 and not 5. I'm not sure how people feel > about this but I
just think think than an average o 12 is more representative of our
cubing > abilitiies. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree with you on this one,
but not completely. > > > > I think every FINAL should have the same
format: average of 5 attempts, > > removing best and worst (like in
Toronto). > > > > For the first rounds it should be either 'best of
3' or 'average of 5'. This > > depends on several
factors. The most important thing is that we want ALL > > competitors to
do some cubing. Many come a long way to compete, so every > > competitor
deserves as many solves as possible. My idea would be: if there > > is
time, then always do 'average of 5'. If the time schedule is
tight or if > > it is a local competition without many people coming a
long way, then 'best > > of 3' is also fine. > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > shouldn't allow POP's. > > For
'average of' competitions one POP should be allowed. > > > >
Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
<tmao@i...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing group]
Re: World Records > > > > > > > In addition to standardizing the world
records, I think it's also > > necessary to standardize > > > the
official tournaments. I see many differences between the tournaments > >
held in > > > Pasadena and the one in Germany and the one in France. It
would be best > > to have a set > > > standard for everyone. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > > Jess Bonde
had those problems with Guinness re his 2000 cube > > > > marathon.
Someone even set up a separate yahoo discussion group to > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
remember the URL?) > > > > > > > > I think people were quite motivated
on this issue for a while, but > > > > then it lost momentum. Maybe now
that speedcubing is getting a higher > > > > profile all around the
world (there a tournaments popping up > > > > everywhere), the issue
will be progressed? > > > > > > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee or the RCC or some
group comes up with an > > > > official > > > > > set of rules and we
start recognizing our own official rules would > > > > > Guinness accept
our rules? I remember reading that for an official > > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > > right
out of the box????? They changed that I think since Jess' > > > > >
record doesn't follow that old rule but is still the official > > >
> > record. I think that old rule clearly shows a lack of knowledge of >
> > > > the "sport" of cubing, but at least they're
refining their rules. > > > > > > > > > > This raises an issue then. Do
we want our rules to be only > > > > accepted > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > records?
Also I know that Guinness is really only interested in > > > > the > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my >
> > > > opinion but I can understand them not wanting 1000 records under
> > > > the > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > My natural gut reaction would be to have
Mr. Rubik, or the RCC, or > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > official record. That seems to
be the committee that would do > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the game plan? >
> > > > > > > > > Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > The
main problem right now is that there is no set of criteria. > > > > >
The four that you have > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > think the timing
device has to > > > > > > be standardized all around. It would be nice
if there was a > > > > > committee that was set in place > > > > > > to
draft the necessary criteria. > > > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > > their list of
critera for > > > > > > setting a record, it's quite bogus. It
shows a lack of > > > > > understanding of the sport of speed > > > > >
> cubing. > > > > > > > > > > > > Anyway, I would really push for a
comittee. I think as long as > > > > > the record is set at a formal > >
> > > > tournament with recognition from the men higher up on the
ladder, > > > > > then it should be fine. > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we"
> > > > > recognise a > > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > be valid. > > > > > > > Equally
obviously a record someone beats in there living room > > > > > with no
> > > > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > > > > for example. > >
> > > > > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > 3. With a cube scrambled by an objective observer. > > > >
> > > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > >
reasonably reliable > > > > > > > witnesses. > > > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but is >
> > > there > > > > > a > > > > > > > definitive answer? > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> >
1880. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 19:34:07 -0000
Hi Ron, Yeah, I had just woken up. Had nothing to do until lunch so I
thought I'd write a bit more than usual ;-) ... this is why we
could use a committee to decide on a standard format. If Toronto did set
the standard, then our competitions should be 3 solves, 3 solves, then 5
solves. What was the pop standard in Toronto? My understand is that they
were not recorded in the times or records... I think it would be a good
idea to record pops just for formality. Anyway, I'd be willing to
go along with whatever people thinks is best... gosh, we could really
use that committee. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > That was a long in-depth reaction!
;-) > > About the pops. My reasoning is this: > In a 'best of'
competition any of the cubes can be the best. So if you have > a pop,
then it is just bad luck. But you can still proceed if you set a good >
time with one of the other cubes. > In an 'average of'
competition every cube counts (even the worst cube > counts, because
then you cannot have another bad cube!). In that case your > complete
result can be influenced by a pop. > > About the average of 12. >
Although an average of 12 is a very good means to compare speedcubers, I
> think an average of 5 is good enough for a competition. > The winner
of a competition is the winner of the final. Not the most > consistent
cuber of the competition. I felt very sorry for Lars this > weekend. He
deserved to win considering his first round and semi final. But > in the
final it is different. Just take a look at the results in Toronto: > the
numbers 6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in the
> final. So anything can happen under pressure!!! > > Macky's
average of 12 in Caltech Spring tournament was ABSOLUTELY FANTASTIC! >
Still I did not automatically post it on the record list, because it >
probably weren't 12 CONSECUTIVE solves. He may probably do even
better next > time. > > Any world ranking is a choice between absolute
certainty (we could only do > 100 cube averages) and practical issues
(time, media attractiveness, early > decisions in a competition,
concentration level of competitors). I am afraid > Toronto set the
standards for this. And I think the standards are fine. > > Anyway, this
is just my personal opinion. > > Have fun! > > Ron > > > ----- Original
Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 26,
2004 8:53 PM > Subject: [Speed cubing group] Re: World Records > > > >
Hi Ron, > > > > It's good that you bring this up because I was
wondering about it also. > Hopefully we can > > agree on something soon
so that the US and European championships follow > the same > > format.
> > > > The reason that I made the final around an average of 6 is
because it > allows the cuber in > > the end to have 12 solves which can
all be averaged together. I was > hoping to create a > > new record
category which would be "fastest average" and would consist of
> what we > > normally do on speedcubing.com which is 12 solves, omit
the fastest and > slowest time. > > With 5 solves and averaging the
middle 3, I don't necessarily believe that > it takes enough > >
data points. Further more, then are solves done in all the other rounds
> just not > > considered? That seems like a loss a bit... if a person
is able to have 5 > consecutive solves > > on the stage which are really
fast but then don't count because they were > in a different > >
round. > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > Everyone solves > > the cube with a
different method and even though we standardize the > scramble, a solve
> > will be lucky for some people and not lucky for others. We can do as
much > as we want to > > make this fair but in the end, there stiill is
a little bit of luck. > That's why I believe than for > > an
"average" record, an average of 12 cubes would be more
representative > of the cuber's > > skills. Of course, this
presents the problems of the cuber actually > solving 12 cubes and > >
that's why I put 6 solves into the final round. > > > > I
don't agree with an average of 3 competition. The probability of
two > lucky times in a row > > is far higher than 10 lucky times in a
row. There are no true probability > values for > > luckiness but it is
clear that the more solve, the more accurate the > measurement of a > >
cuber's ability. If a competition must be held as a best of 3
competition > in the finals, then > > perhaps we should not create a new
record category for that. > > > > As for all competitors being given the
same number of solves, I don't see > how a > > tournament with 5
solves each round is any more fair than a tournament > with 3 solves in
> > the first two rounds and more solves in the last. As per round,
every > competitor was given > > the same fair chance to advance to the
next round. The only drawback is > that not every > > competitor is
given a chance to compete for the record. Everyone deserves > as many
solves > > as possible but from an organizational point, it's very
hard to give > everyone in the > > tournament 12 (or 15) solves. > > > >
As for pops, I would like to hear your reasoning. (Sorry if that sounds
a > bit "mean") In a > > round where people are ranked by
averages, I did not allow pops because of > the following > > reasoning.
First of all, it was the final round so it could be a bit more > strict.
Competitors > > on the speedcubing community are subjected to the (1 pop
per 12 solves > rule) which is far > > less than 1 pop per 6. And of
course, I did say no pop so where that that > pop come from? > > The
second reason is that a pop in an average is discarded. People, if >
given an extra > > chance in the final round, have the possibility (and
I hope no one does > this) to pop on > > purpose and make it look like
an accident which should not be allowed. I > had a bunch of > > young
kids in my winter tournament who were practicing intentional pops. > In
a best of > > competition, which I held in the earlier rounds, I allowed
one pop because > it won't affect > > the standings unless the next
solves is indeed the fastest solves. In an > average, the pop > > will
affect the standings as long as the next solves is faster than the >
slowest solve. > > > > Anyway, the development of our different set of
tournament format arises > of course > > because of the different needs
and ideas each tournament had. It would be > really nice if > > by the
end of May, we can agree on something. My main idea is that I > would
like to > > establish the "average" record as an average of 12
and not 5. I'm not > sure how people feel > > about this but I just
think think than an average o 12 is more > representative of our cubing
> > abilitiies. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > > Hi Tyson, > > > > > > I agree with you on
this one, but not completely. > > > > > > I think every FINAL should
have the same format: average of 5 attempts, > > > removing best and
worst (like in Toronto). > > > > > > For the first rounds it should be
either 'best of 3' or 'average of 5'. > This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to compete, so
every > > > competitor deserves as many solves as possible. My idea
would be: if > there > > > is time, then always do 'average of
5'. If the time schedule is tight or > if > > > it is a local
competition without many people coming a long way, then > 'best > >
> of 3' is also fine. > > > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > >
shouldn't allow POP's. > > > For 'average of'
competitions one POP should be allowed. > > > > > > Have fun, > > > > >
> Ron > > > > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To: <speedsolvingrubikscube@yahoogroups.com> > >
> Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > necessary
to standardize > > > > the official tournaments. I see many differences
between the > tournaments > > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be > best > > > to have a set >
> > > standard for everyone. > > > > > > > > -Tyson > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much discussion about this
issue back in late 2002 when > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember the
URL?) > > > > > > > > > > I think people were quite motivated on this
issue for a while, but > > > > > then it lost momentum. Maybe now that
speedcubing is getting a > higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere), the issue will be
progressed? > > > > > > > > > > Jasmine. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
<no_reply@y...> wrote: > > > > > > If some committee or the RCC or
some group comes up with an > > > > > official > > > > > > set of rules
and we start recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an > official > >
> > > > Guinness recognized attempt that you had to use a brand new cube
> > > > > > right out of the box????? They changed that I think since
Jess' > > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that old rule clearly
shows a lack of knowledge > of > > > > > > the "sport" of
cubing, but at least they're refining their rules. > > > > > > > >
> > > > This raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing community, or do we want Guinness
to recognize our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > > > > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > > > > > opinion but I
can understand them not wanting 1000 records under > > > > > the > > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > > > My natural gut reaction would be to have Mr. Rubik, or
the RCC, or > > > > > > both propose an extremely detailed outline of
what constitutes an > > > > > > official record. That seems to be the
committee that would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers have to pull together
a committee and do this ourselves? > > > > > > What's the game
plan? > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > >
The main problem right now is that there is no set of criteria. > > > >
> > The four that you have > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all around. It would be nice
if there was a > > > > > > committee that was set in place > > > > > > >
to draft the necessary criteria. > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If anyone has seen > > > > > > their
list of critera for > > > > > > > setting a record, it's quite
bogus. It shows a lack of > > > > > > understanding of the sport of
speed > > > > > > > cubing. > > > > > > > > > > > > > > Anyway, I would
really push for a comittee. I think as long as > > > > > > the record is
set at a formal > > > > > > > tournament with recognition from the men
higher up on the > ladder, > > > > > > then it should be fine. > > > > >
> > > > > > > > > -Tyson > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > <duncan@d...> wrote: > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > recognise a >
> > > > > > > world record. Obviously a record beaten at the WC is going
to > > > > > > be valid. > > > > > > > > Equally obviously a record
someone beats in there living room > > > > > > with no > > > > > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > > > > > > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > > > > 1. A timing device (preferably
automatic) that times to > 1/100th > > > > > > for example. > > > > > >
> > 2. And in some sort of formal setting (whatever that means!). > > >
> > > > > 3. With a cube scrambled by an objective observer. > > > > > >
> > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > > >
> The most obvious point I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses. > > > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? > > > > > > > >
> > > > > > > > I'm sure similar discussions to this have been held
but is > > > > > there > > > > > > a > > > > > > > > definitive answer?
> > > > > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
1881. Re: [Speed cubing group] Re: World Records From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Apr 2004 21:59:17 +0200
Hi Tyson, I hereby propose that you (one of the main competition
organizers), Chris (creator of this club and senior content contributor
and world championship one-handed solving) and I (just a non US cube
fool, and a good person to raise the average age) form a board of a to
be established WSU (world speedcubing union). I am sure we can also rely
on Dave Hedley Jones from Seven Towns (RCC) and Adam Slate (experience
in this kind of stuff). Once we have things set up a little, we can have
a voting among members about a new board and to establish the goals and
rules of the WSU. Have fun, Ron ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 26, 2004 9:34 PM Subject: [Speed cubing group] Re: World
Records > Hi Ron, > > Yeah, I had just woken up. Had nothing to do until
lunch so I thought I'd write a bit more > than usual ;-) > > ...
this is why we could use a committee to decide on a standard format. If
Toronto did set > the standard, then our competitions should be 3
solves, 3 solves, then 5 solves. What was > the pop standard in Toronto?
My understand is that they were not recorded in the times > or
records... I think it would be a good idea to record pops just for
formality. > > Anyway, I'd be willing to go along with whatever
people thinks is best... gosh, we could > really use that committee. > >
-Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <rvb@c...> wrote: > > Hi Tyson, > > > > That was a long
in-depth reaction! ;-) > > > > About the pops. My reasoning is this: > >
In a 'best of' competition any of the cubes can be the best.
So if you have > > a pop, then it is just bad luck. But you can still
proceed if you set a good > > time with one of the other cubes. > > In
an 'average of' competition every cube counts (even the worst
cube > > counts, because then you cannot have another bad cube!). In
that case your > > complete result can be influenced by a pop. > > > >
About the average of 12. > > Although an average of 12 is a very good
means to compare speedcubers, I > > think an average of 5 is good enough
for a competition. > > The winner of a competition is the winner of the
final. Not the most > > consistent cuber of the competition. I felt very
sorry for Lars this > > weekend. He deserved to win considering his
first round and semi final. But > > in the final it is different. Just
take a look at the results in Toronto: > > the numbers 6, 7 and 8 of the
semi final were the numbers 1, 2 and 3 in the > > final. So anything can
happen under pressure!!! > > > > Macky's average of 12 in Caltech
Spring tournament was ABSOLUTELY FANTASTIC! > > Still I did not
automatically post it on the record list, because it > > probably
weren't 12 CONSECUTIVE solves. He may probably do even better next
> > time. > > > > Any world ranking is a choice between absolute
certainty (we could only do > > 100 cube averages) and practical issues
(time, media attractiveness, early > > decisions in a competition,
concentration level of competitors). I am afraid > > Toronto set the
standards for this. And I think the standards are fine. > > > > Anyway,
this is just my personal opinion. > > > > Have fun! > > > > Ron > > > >
> > ----- Original Message ----- > > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April 26,
2004 8:53 PM > > Subject: [Speed cubing group] Re: World Records > > > >
> > > Hi Ron, > > > > > > It's good that you bring this up because
I was wondering about it also. > > Hopefully we can > > > agree on
something soon so that the US and European championships follow > > the
same > > > format. > > > > > > The reason that I made the final around
an average of 6 is because it > > allows the cuber in > > > the end to
have 12 solves which can all be averaged together. I was > > hoping to
create a > > > new record category which would be "fastest
average" and would consist of > > what we > > > normally do on
speedcubing.com which is 12 solves, omit the fastest and > > slowest
time. > > > With 5 solves and averaging the middle 3, I don't
necessarily believe that > > it takes enough > > > data points. Further
more, then are solves done in all the other rounds > > just not > > >
considered? That seems like a loss a bit... if a person is able to have
5 > > consecutive solves > > > on the stage which are really fast but
then don't count because they were > > in a different > > > round.
> > > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > > Everyone solves > > > the cube with a
different method and even though we standardize the > > scramble, a
solve > > > will be lucky for some people and not lucky for others. We
can do as much > > as we want to > > > make this fair but in the end,
there stiill is a little bit of luck. > > That's why I believe than
for > > > an "average" record, an average of 12 cubes would be
more representative > > of the cuber's > > > skills. Of course,
this presents the problems of the cuber actually > > solving 12 cubes
and > > > that's why I put 6 solves into the final round. > > > > >
> I don't agree with an average of 3 competition. The probability
of two > > lucky times in a row > > > is far higher than 10 lucky times
in a row. There are no true probability > > values for > > > luckiness
but it is clear that the more solve, the more accurate the > >
measurement of a > > > cuber's ability. If a competition must be
held as a best of 3 competition > > in the finals, then > > > perhaps we
should not create a new record category for that. > > > > > > As for all
competitors being given the same number of solves, I don't see > >
how a > > > tournament with 5 solves each round is any more fair than a
tournament > > with 3 solves in > > > the first two rounds and more
solves in the last. As per round, every > > competitor was given > > >
the same fair chance to advance to the next round. The only drawback is
> > that not every > > > competitor is given a chance to compete for the
record. Everyone deserves > > as many solves > > > as possible but from
an organizational point, it's very hard to give > > everyone in the
> > > tournament 12 (or 15) solves. > > > > > > As for pops, I would
like to hear your reasoning. (Sorry if that sounds a > > bit
"mean") In a > > > round where people are ranked by averages,
I did not allow pops because of > > the following > > > reasoning. First
of all, it was the final round so it could be a bit more > > strict.
Competitors > > > on the speedcubing community are subjected to the (1
pop per 12 solves > > rule) which is far > > > less than 1 pop per 6.
And of course, I did say no pop so where that that > > pop come from? >
> > The second reason is that a pop in an average is discarded. People,
if > > given an extra > > > chance in the final round, have the
possibility (and I hope no one does > > this) to pop on > > > purpose
and make it look like an accident which should not be allowed. I > > had
a bunch of > > > young kids in my winter tournament who were practicing
intentional pops. > > In a best of > > > competition, which I held in
the earlier rounds, I allowed one pop because > > it won't affect >
> > the standings unless the next solves is indeed the fastest solves.
In an > > average, the pop > > > will affect the standings as long as
the next solves is faster than the > > slowest solve. > > > > > >
Anyway, the development of our different set of tournament format arises
> > of course > > > because of the different needs and ideas each
tournament had. It would be > > really nice if > > > by the end of May,
we can agree on something. My main idea is that I > > would like to > >
> establish the "average" record as an average of 12 and not
5. I'm not > > sure how people feel > > > about this but I just
think think than an average o 12 is more > > representative of our
cubing > > > abilitiies. > > > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > > I agree with you
on this one, but not completely. > > > > > > > > I think every FINAL
should have the same format: average of 5 attempts, > > > > removing
best and worst (like in Toronto). > > > > > > > > For the first rounds
it should be either 'best of 3' or 'average of 5'. >
> This > > > > depends on several factors. The most important thing is
that we want ALL > > > > competitors to do some cubing. Many come a long
way to compete, so every > > > > competitor deserves as many solves as
possible. My idea would be: if > > there > > > > is time, then always do
'average of 5'. If the time schedule is tight or > > if > > >
> it is a local competition without many people coming a long way, then
> > 'best > > > > of 3' is also fine. > > > > > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > > > shouldn't allow POP's. > > > > For
'average of' competitions one POP should be allowed. > > > > >
> > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original
Message ----- > > > > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Monday, April
26, 2004 10:17 AM > > > > Subject: [Speed cubing group] Re: World
Records > > > > > > > > > > > > > In addition to standardizing the world
records, I think it's also > > > > necessary to standardize > > > >
> the official tournaments. I see many differences between the > >
tournaments > > > > held in > > > > > Pasadena and the one in Germany
and the one in France. It would be > > best > > > > to have a set > > >
> > standard for everyone. > > > > > > > > > > -Tyson > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > > >
<no_reply@y...> wrote: > > > > > > There was much discussion about
this issue back in late 2002 when > > > > > > Jess Bonde had those
problems with Guinness re his 2000 cube > > > > > > marathon. Someone
even set up a separate yahoo discussion group to > > > > > > discuss the
idea of an 'official committee' (BTW, does anyone > > > > > >
remember the URL?) > > > > > > > > > > > > I think people were quite
motivated on this issue for a while, but > > > > > > then it lost
momentum. Maybe now that speedcubing is getting a > > higher > > > > > >
profile all around the world (there a tournaments popping up > > > > > >
everywhere), the issue will be progressed? > > > > > > > > > > > >
Jasmine. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > >
<no_reply@y...> wrote: > > > > > > > If some committee or the RCC or
some group comes up with an > > > > > > official > > > > > > > set of
rules and we start recognizing our own official rules would > > > > > >
> Guinness accept our rules? I remember reading that for an > > official
> > > > > > > Guinness recognized attempt that you had to use a brand
new cube > > > > > > > right out of the box????? They changed that I
think since Jess' > > > > > > > record doesn't follow that old
rule but is still the official > > > > > > > record. I think that old
rule clearly shows a lack of knowledge > > of > > > > > > > the
"sport" of cubing, but at least they're refining their
rules. > > > > > > > > > > > > > > This raises an issue then. Do we want
our rules to be only > > > > > > accepted > > > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > > >
records? Also I know that Guinness is really only interested in > > > >
> > the > > > > > > > 3x3x3 blindfold and 3x3x3 speedcubing records,
which stinks in my > > > > > > > opinion but I can understand them not
wanting 1000 records under > > > > > > the > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > > > > > >
> > > My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > > > > both propose an extremely detailed outline of what
constitutes an > > > > > > > official record. That seems to be the
committee that would do > > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > > cubers have to pull
together a committee and do this ourselves? > > > > > > > What's
the game plan? > > > > > > > > > > > > > > Chris > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
> > > > > > The main problem right now is that there is no set of
criteria. > > > > > > > The four that you have > > > > > > > > listed
seem to be absolute "musts" for a competition. I also > > > >
> > > think the timing device has to > > > > > > > > be standardized all
around. It would be nice if there was a > > > > > > > committee that was
set in place > > > > > > > > to draft the necessary criteria. > > > > >
> > > > > > > > > > > Guinness should not necessarily be involed. If
anyone has seen > > > > > > > their list of critera for > > > > > > > >
setting a record, it's quite bogus. It shows a lack of > > > > > >
> understanding of the sport of speed > > > > > > > > cubing. > > > > >
> > > > > > > > > > > Anyway, I would really push for a comittee. I
think as long as > > > > > > > the record is set at a formal > > > > > >
> > tournament with recognition from the men higher up on the > >
ladder, > > > > > > > then it should be fine. > > > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > > <duncan@d...> wrote: > > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > > recognise a
> > > > > > > > > world record. Obviously a record beaten at the WC is
going to > > > > > > > be valid. > > > > > > > > > Equally obviously a
record someone beats in there living room > > > > > > > with no > > > >
> > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > > > > > Is there an agreed set
of criteria. Such as > > > > > > > > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > 1/100th > > > > > > >
for example. > > > > > > > > > 2. And in some sort of formal setting
(whatever that means!). > > > > > > > > > 3. With a cube scrambled by an
objective observer. > > > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > > > > > > > > The most obvious point I
guess would be the presence of > > > > > > > reasonably reliable > > > >
> > > > > witnesses. > > > > > > > > > > > > > > > > > > Or do we rely
on the Guiness World Record people? > > > > > > > > > > > > > > > > > >
I'm sure similar discussions to this have been held but is > > > >
> > there > > > > > > > a > > > > > > > > > definitive answer? > > > > >
> > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
1882. [Speed cubing group] Re: World Records From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 20:28:22 -0000
Hi Tyson, I think that having the first, second, and final rounds add to
12 solves is brilliant. If there is to be a requirement that the 12
solves be consecutive, then I vote for including no inspection contests.
Twelve cubes (of the competitor's color scheme) are scrambled and
covered with a cloth, and the competitor solves all twelve in one go.
There can be a start and go with the timer, and it can be videotaped to
get the time of each solve. You alreadyt know I prefer the *whole* solve
for timing and records, but I seem to be a minority of one in this.
Because this would require many excellent cubes, among other things, I
don't think it will happen. Anyway, lacking that, I don't
think the 12 solves need to be consecutive. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi Ron, > >
It's good that you bring this up because I was wondering about it
also. Hopefully we can > agree on something soon so that the US and
European championships follow the same > format. > > The reason that I
made the final around an average of 6 is because it allows the cuber in
> the end to have 12 solves which can all be averaged together. I was
hoping to create a > new record category which would be "fastest
average" and would consist of what we > normally do on
speedcubing.com which is 12 solves, omit the fastest and slowest time. >
With 5 solves and averaging the middle 3, I don't necessarily
believe that it takes enough > data points. Further more, then are
solves done in all the other rounds just not > considered? That seems
like a loss a bit... if a person is able to have 5 consecutive solves >
on the stage which are really fast but then don't count because
they were in a different > round. > > We all can agree that the
"fastest" solve is a rather meaningless record. Everyone
solves > the cube with a different method and even though we standardize
the scramble, a solve > will be lucky for some people and not lucky for
others. We can do as much as we want to > make this fair but in the end,
there stiill is a little bit of luck. That's why I believe than for
> an "average" record, an average of 12 cubes would be more
representative of the cuber's > skills. Of course, this presents
the problems of the cuber actually solving 12 cubes and > that's
why I put 6 solves into the final round. > > I don't agree with an
average of 3 competition. The probability of two lucky times in a row >
is far higher than 10 lucky times in a row. There are no true
probability values for > luckiness but it is clear that the more solve,
the more accurate the measurement of a > cuber's ability. If a
competition must be held as a best of 3 competition in the finals, then
> perhaps we should not create a new record category for that. > > As
for all competitors being given the same number of solves, I don't
see how a > tournament with 5 solves each round is any more fair than a
tournament with 3 solves in > the first two rounds and more solves in
the last. As per round, every competitor was given > the same fair
chance to advance to the next round. The only drawback is that not every
> competitor is given a chance to compete for the record. Everyone
deserves as many solves > as possible but from an organizational point,
it's very hard to give everyone in the > tournament 12 (or 15)
solves. > > As for pops, I would like to hear your reasoning. (Sorry if
that sounds a bit "mean") In a > round where people are ranked
by averages, I did not allow pops because of the following > reasoning.
First of all, it was the final round so it could be a bit more strict.
Competitors > on the speedcubing community are subjected to the (1 pop
per 12 solves rule) which is far > less than 1 pop per 6. And of course,
I did say no pop so where that that pop come from? > The second reason
is that a pop in an average is discarded. People, if given an extra >
chance in the final round, have the possibility (and I hope no one does
this) to pop on > purpose and make it look like an accident which should
not be allowed. I had a bunch of > young kids in my winter tournament
who were practicing intentional pops. In a best of > competition, which
I held in the earlier rounds, I allowed one pop because it won't
affect > the standings unless the next solves is indeed the fastest
solves. In an average, the pop > will affect the standings as long as
the next solves is faster than the slowest solve. > > Anyway, the
development of our different set of tournament format arises of course >
because of the different needs and ideas each tournament had. It would
be really nice if > by the end of May, we can agree on something. My
main idea is that I would like to > establish the "average"
record as an average of 12 and not 5. I'm not sure how people feel
> about this but I just think think than an average o 12 is more
representative of our cubing > abilitiies. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree with you on this one,
but not completely. > > > > I think every FINAL should have the same
format: average of 5 attempts, > > removing best and worst (like in
Toronto). > > > > For the first rounds it should be either 'best of
3' or 'average of 5'. This > > depends on several
factors. The most important thing is that we want ALL > > competitors to
do some cubing. Many come a long way to compete, so every > > competitor
deserves as many solves as possible. My idea would be: if there > > is
time, then always do 'average of 5'. If the time schedule is
tight or if > > it is a local competition without many people coming a
long way, then 'best > > of 3' is also fine. > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > shouldn't allow POP's. > > For
'average of' competitions one POP should be allowed. > > > >
Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
<tmao@i...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing group]
Re: World Records > > > > > > > In addition to standardizing the world
records, I think it's also > > necessary to standardize > > > the
official tournaments. I see many differences between the tournaments > >
held in > > > Pasadena and the one in Germany and the one in France. It
would be best > > to have a set > > > standard for everyone. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > > Jess Bonde
had those problems with Guinness re his 2000 cube > > > > marathon.
Someone even set up a separate yahoo discussion group to > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
remember the URL?) > > > > > > > > I think people were quite motivated
on this issue for a while, but > > > > then it lost momentum. Maybe now
that speedcubing is getting a higher > > > > profile all around the
world (there a tournaments popping up > > > > everywhere), the issue
will be progressed? > > > > > > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee or the RCC or some
group comes up with an > > > > official > > > > > set of rules and we
start recognizing our own official rules would > > > > > Guinness accept
our rules? I remember reading that for an official > > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > > right
out of the box????? They changed that I think since Jess' > > > > >
record doesn't follow that old rule but is still the official > > >
> > record. I think that old rule clearly shows a lack of knowledge of >
> > > > the "sport" of cubing, but at least they're
refining their rules. > > > > > > > > > > This raises an issue then. Do
we want our rules to be only > > > > accepted > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > records?
Also I know that Guinness is really only interested in > > > > the > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my >
> > > > opinion but I can understand them not wanting 1000 records under
> > > > the > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > My natural gut reaction would be to have
Mr. Rubik, or the RCC, or > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > official record. That seems to
be the committee that would do > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the game plan? >
> > > > > > > > > Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > The
main problem right now is that there is no set of criteria. > > > > >
The four that you have > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > think the timing
device has to > > > > > > be standardized all around. It would be nice
if there was a > > > > > committee that was set in place > > > > > > to
draft the necessary criteria. > > > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > > their list of
critera for > > > > > > setting a record, it's quite bogus. It
shows a lack of > > > > > understanding of the sport of speed > > > > >
> cubing. > > > > > > > > > > > > Anyway, I would really push for a
comittee. I think as long as > > > > > the record is set at a formal > >
> > > > tournament with recognition from the men higher up on the
ladder, > > > > > then it should be fine. > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we"
> > > > > recognise a > > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > be valid. > > > > > > > Equally
obviously a record someone beats in there living room > > > > > with no
> > > > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > > > > for example. > >
> > > > > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > 3. With a cube scrambled by an objective observer. > > > >
> > > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > >
reasonably reliable > > > > > > > witnesses. > > > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but is >
> > > there > > > > > a > > > > > > > definitive answer? > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > >
1883. [Speed cubing group] Re: World Records (off-the-wall
categories) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 20:58:18 -0000
> If there is to be a requirement that the 12 solves be consecutive, >
then I vote for including no inspection contests. Twelve cubes (of the >
competitor's color scheme) are scrambled and covered with a cloth,
> and the competitor solves all twelve in one go. There can be a start >
and go with the timer, and it can be videotaped to get the time of >
each solve. You alreadyt know I prefer the *whole* solve for timing >
and records, but I seem to be a minority of one in this. *snip* Hey
David you gave me an idea with this. Although Guinness isn't
interested in "off-the-wall" cube categories perhaps we can
include these in the official rules definitions, when those get created
I mean. There should be a provision that people can get an official
witness (or 3rd party witness), perhaps media coverage if it is a very
difficult or amazing attempt, and set official records. So we could have
and recognize an officiale underwater record, or an official unicycle
record. We could also do the 12 solves in a row record, and officially
recognize it. Personally I'd be interested in attempting the 3x3x3,
4x4x4, and 5x5x5 supercube official records :) There would most likely
not be time to do these categories at official contests, so we would
have to allow people to attempt these on their own time under a very
strict set of official rules (just like Guinness does). Personally I
think it could only be a good thing to allow people to practice fun
records and attempt them officially. This brings me to one more issue.
If we do start getting a lot of people doing official attempts (if it
ever comes to that I mean), perhaps we can have an official magazine
mailing to all members. This could include articles about recent cube
sightings, cube math, solving robots, and also an official records
adendum. I think it would be awesome to have a monthly
newsletter/mailout that people could subscribe to. They have one for
chess, why not us too? Chris
1884. World Speedcubing Union From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 21:09:02 -0000
I really like the idea of having an official organization, and it seems
that a lot of other people do to. Since it seems that it is something a
lot of people are interested in, I would love to help out for getting
this started. I like Ron's idea of having a few people at first
just to get the thing started, but shortly thereafter letting all the
members vote on who they think would be good board members to continue
the work. I would love to help get an organization like this started and
on its feet. Adam, Tyson, Dave, are you guys interested? We could start
off by hosting an official section off speedcubing.com, but then move it
to its own official site. This would be like having
http://www.speedstacks.com, but also having
http://www.worldcupstackingassociation.org like in the cup stacking
community. If no one is opposed to this, I'd love to at least help
this thing get started. I figure the first people can just set up how
the WSU itself will be organized and how members can apply. Once we
figure that out we can have members vote on who will be the board
members to decide the official rules for records/competitions/etc..
Sound good? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > I
hereby propose that you (one of the main competition organizers), Chris
> (creator of this club and senior content contributor and world
championship > one-handed solving) and I (just a non US cube fool, and a
good person to > raise the average age) form a board of a to be
established WSU (world > speedcubing union). I am sure we can also rely
on Dave Hedley Jones from > Seven Towns (RCC) and Adam Slate (experience
in this kind of stuff). > Once we have things set up a little, we can
have a voting among members > about a new board and to establish the
goals and rules of the WSU. > > Have fun, > > Ron > > ----- Original
Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 26,
2004 9:34 PM > Subject: [Speed cubing group] Re: World Records > > > >
Hi Ron, > > > > Yeah, I had just woken up. Had nothing to do until lunch
so I thought I'd > write a bit more > > than usual ;-) > > > > ...
this is why we could use a committee to decide on a standard format. >
If Toronto did set > > the standard, then our competitions should be 3
solves, 3 solves, then 5 > solves. What was > > the pop standard in
Toronto? My understand is that they were not recorded > in the times > >
or records... I think it would be a good idea to record pops just for >
formality. > > > > Anyway, I'd be willing to go along with whatever
people thinks is best... > gosh, we could > > really use that committee.
> > > > -Tyson > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <rvb@c...> wrote: > > > Hi Tyson, > > >
> > > That was a long in-depth reaction! ;-) > > > > > > About the pops.
My reasoning is this: > > > In a 'best of' competition any of
the cubes can be the best. So if you > have > > > a pop, then it is just
bad luck. But you can still proceed if you set a > good > > > time with
one of the other cubes. > > > In an 'average of' competition
every cube counts (even the worst cube > > > counts, because then you
cannot have another bad cube!). In that case > your > > > complete
result can be influenced by a pop. > > > > > > About the average of 12.
> > > Although an average of 12 is a very good means to compare
speedcubers, I > > > think an average of 5 is good enough for a
competition. > > > The winner of a competition is the winner of the
final. Not the most > > > consistent cuber of the competition. I felt
very sorry for Lars this > > > weekend. He deserved to win considering
his first round and semi final. > But > > > in the final it is
different. Just take a look at the results in > Toronto: > > > the
numbers 6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in >
the > > > final. So anything can happen under pressure!!! > > > > > >
Macky's average of 12 in Caltech Spring tournament was ABSOLUTELY >
FANTASTIC! > > > Still I did not automatically post it on the record
list, because it > > > probably weren't 12 CONSECUTIVE solves. He
may probably do even better > next > > > time. > > > > > > Any world
ranking is a choice between absolute certainty (we could only > do > > >
100 cube averages) and practical issues (time, media attractiveness, >
early > > > decisions in a competition, concentration level of
competitors). I am > afraid > > > Toronto set the standards for this.
And I think the standards are fine. > > > > > > Anyway, this is just my
personal opinion. > > > > > > Have fun! > > > > > > Ron > > > > > > > >
> ----- Original Message ----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 8:53 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > It's good that you bring
this up because I was wondering about it > also. > > > Hopefully we can
> > > > agree on something soon so that the US and European
championships > follow > > > the same > > > > format. > > > > > > > >
The reason that I made the final around an average of 6 is because it >
> > allows the cuber in > > > > the end to have 12 solves which can all
be averaged together. I was > > > hoping to create a > > > > new record
category which would be "fastest average" and would consist >
of > > > what we > > > > normally do on speedcubing.com which is 12
solves, omit the fastest > and > > > slowest time. > > > > With 5 solves
and averaging the middle 3, I don't necessarily believe > that > >
> it takes enough > > > > data points. Further more, then are solves
done in all the other > rounds > > > just not > > > > considered? That
seems like a loss a bit... if a person is able to > have 5 > > >
consecutive solves > > > > on the stage which are really fast but then
don't count because they > were > > > in a different > > > > round.
> > > > > > > > We all can agree that the "fastest" solve is a
rather meaningless > record. > > > Everyone solves > > > > the cube with
a different method and even though we standardize the > > > scramble, a
solve > > > > will be lucky for some people and not lucky for others. We
can do as > much > > > as we want to > > > > make this fair but in the
end, there stiill is a little bit of luck. > > > That's why I
believe than for > > > > an "average" record, an average of 12
cubes would be more > representative > > > of the cuber's > > > >
skills. Of course, this presents the problems of the cuber actually > >
> solving 12 cubes and > > > > that's why I put 6 solves into the
final round. > > > > > > > > I don't agree with an average of 3
competition. The probability of > two > > > lucky times in a row > > > >
is far higher than 10 lucky times in a row. There are no true >
probability > > > values for > > > > luckiness but it is clear that the
more solve, the more accurate the > > > measurement of a > > > >
cuber's ability. If a competition must be held as a best of 3 >
competition > > > in the finals, then > > > > perhaps we should not
create a new record category for that. > > > > > > > > As for all
competitors being given the same number of solves, I don't > see >
> > how a > > > > tournament with 5 solves each round is any more fair
than a tournament > > > with 3 solves in > > > > the first two rounds
and more solves in the last. As per round, every > > > competitor was
given > > > > the same fair chance to advance to the next round. The
only drawback > is > > > that not every > > > > competitor is given a
chance to compete for the record. Everyone > deserves > > > as many
solves > > > > as possible but from an organizational point, it's
very hard to give > > > everyone in the > > > > tournament 12 (or 15)
solves. > > > > > > > > As for pops, I would like to hear your
reasoning. (Sorry if that > sounds a > > > bit "mean") In a >
> > > round where people are ranked by averages, I did not allow pops >
because of > > > the following > > > > reasoning. First of all, it was
the final round so it could be a bit > more > > > strict. Competitors >
> > > on the speedcubing community are subjected to the (1 pop per 12
solves > > > rule) which is far > > > > less than 1 pop per 6. And of
course, I did say no pop so where that > that > > > pop come from? > > >
> The second reason is that a pop in an average is discarded. People, >
if > > > given an extra > > > > chance in the final round, have the
possibility (and I hope no one > does > > > this) to pop on > > > >
purpose and make it look like an accident which should not be allowed. >
I > > > had a bunch of > > > > young kids in my winter tournament who
were practicing intentional > pops. > > > In a best of > > > >
competition, which I held in the earlier rounds, I allowed one pop >
because > > > it won't affect > > > > the standings unless the next
solves is indeed the fastest solves. In > an > > > average, the pop > >
> > will affect the standings as long as the next solves is faster than
> the > > > slowest solve. > > > > > > > > Anyway, the development of
our different set of tournament format > arises > > > of course > > > >
because of the different needs and ideas each tournament had. It > would
be > > > really nice if > > > > by the end of May, we can agree on
something. My main idea is that I > > > would like to > > > > establish
the "average" record as an average of 12 and not 5. I'm
not > > > sure how people feel > > > > about this but I just think think
than an average o 12 is more > > > representative of our cubing > > > >
abilitiies. > > > > > > > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <rvb@c...> wrote: > > > > > Hi Tyson, > > > > > > > > > > I agree
with you on this one, but not completely. > > > > > > > > > > I think
every FINAL should have the same format: average of 5 > attempts, > > >
> > removing best and worst (like in Toronto). > > > > > > > > > > For
the first rounds it should be either 'best of 3' or
'average of > 5'. > > > This > > > > > depends on several
factors. The most important thing is that we want > ALL > > > > >
competitors to do some cubing. Many come a long way to compete, so >
every > > > > > competitor deserves as many solves as possible. My idea
would be: if > > > there > > > > > is time, then always do 'average
of 5'. If the time schedule is > tight or > > > if > > > > > it is
a local competition without many people coming a long way, > then > > >
'best > > > > > of 3' is also fine. > > > > > > > > > > We
also have to agree on POP's. I think in 'best of'
competitions, > we > > > > > shouldn't allow POP's. > > > > >
For 'average of' competitions one POP should be allowed. > > >
> > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > >
----- Original Message ----- > > > > > From: <tmao@i...> > > > > >
To: <speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > > >
necessary to standardize > > > > > > the official tournaments. I see
many differences between the > > > tournaments > > > > > held in > > > >
> > Pasadena and the one in Germany and the one in France. It would > be
> > > best > > > > > to have a set > > > > > > standard for everyone. >
> > > > > > > > > > > -Tyson > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > > > >
<no_reply@y...> wrote: > > > > > > > There was much discussion about
this issue back in late 2002 > when > > > > > > > Jess Bonde had those
problems with Guinness re his 2000 cube > > > > > > > marathon. Someone
even set up a separate yahoo discussion group > to > > > > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
> > > remember the URL?) > > > > > > > > > > > > > > I think people were
quite motivated on this issue for a while, > but > > > > > > > then it
lost momentum. Maybe now that speedcubing is getting a > > > higher > >
> > > > > profile all around the world (there a tournaments popping up >
> > > > > > everywhere), the issue will be progressed? > > > > > > > > >
> > > > > Jasmine. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > > >
<no_reply@y...> wrote: > > > > > > > > If some committee or the RCC
or some group comes up with an > > > > > > > official > > > > > > > >
set of rules and we start recognizing our own official rules > would > >
> > > > > > Guinness accept our rules? I remember reading that for an >
> > official > > > > > > > > Guinness recognized attempt that you had to
use a brand new > cube > > > > > > > > right out of the box????? They
changed that I think since > Jess' > > > > > > > > record
doesn't follow that old rule but is still the official > > > > > >
> > record. I think that old rule clearly shows a lack of > knowledge >
> > of > > > > > > > > the "sport" of cubing, but at least
they're refining their > rules. > > > > > > > > > > > > > > > >
This raises an issue then. Do we want our rules to be only > > > > > > >
accepted > > > > > > > > by the cubing community, or do we want Guinness
to recognize > our > > > > > > > > records? Also I know that Guinness is
really only interested > in > > > > > > > the > > > > > > > > 3x3x3
blindfold and 3x3x3 speedcubing records, which stinks in > my > > > > >
> > > opinion but I can understand them not wanting 1000 records > under
> > > > > > > the > > > > > > > > specialized category of "solving
Rubik's cube". > > > > > > > > > > > > > > > > My natural gut
reaction would be to have Mr. Rubik, or the > RCC, or > > > > > > > >
both propose an extremely detailed outline of what constitutes > an > >
> > > > > > official record. That seems to be the committee that would
do > > > > > > > > this. Is someone from the RCC interested in this? Or
do we > as > > > > > > > > cubers have to pull together a committee and
do this > ourselves? > > > > > > > > What's the game plan? > > > >
> > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... > wrote: > > > > > > >
> > The main problem right now is that there is no set of > criteria. >
> > > > > > > The four that you have > > > > > > > > > listed seem to be
absolute "musts" for a competition. I > also > > > > > > > >
think the timing device has to > > > > > > > > > be standardized all
around. It would be nice if there was a > > > > > > > > committee that
was set in place > > > > > > > > > to draft the necessary criteria. > >
> > > > > > > > > > > > > > > > Guinness should not necessarily be
involed. If anyone has > seen > > > > > > > > their list of critera for
> > > > > > > > > setting a record, it's quite bogus. It shows a
lack of > > > > > > > > understanding of the sport of speed > > > > > >
> > > cubing. > > > > > > > > > > > > > > > > > > Anyway, I would really
push for a comittee. I think as long > as > > > > > > > > the record is
set at a formal > > > > > > > > > tournament with recognition from the
men higher up on the > > > ladder, > > > > > > > > then it should be
fine. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
> Dicks" > > > > > > > > <duncan@d...> wrote: > > > > > > > > >
> I was wondering what the circumstances have to be before >
"we" > > > > > > > > recognise a > > > > > > > > > > world
record. Obviously a record beaten at the WC is > going to > > > > > > >
> be valid. > > > > > > > > > > Equally obviously a record someone beats
in there living > room > > > > > > > > with no > > > > > > > > > >
witnesses, timed with the second hand of the wall clock > isn't! >
> > > > > > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > > 1/100th > > > > > > >
> for example. > > > > > > > > > > 2. And in some sort of formal setting
(whatever that > means!). > > > > > > > > > > 3. With a cube scrambled
by an objective observer. > > > > > > > > > > 4. The scrambling
algorithm recorded. > > > > > > > > > > > > > > > > > > > > The most
obvious point I guess would be the presence of > > > > > > > >
reasonably reliable > > > > > > > > > > witnesses. > > > > > > > > > > >
> > > > > > > > > Or do we rely on the Guiness World Record people? > >
> > > > > > > > > > > > > > > > > > I'm sure similar discussions to
this have been held but is > > > > > > > there > > > > > > > > a > > > >
> > > > > > definitive answer? > > > > > > > > > > > > > > > > > > > >
Duncan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
1885. Re: [Speed cubing group] World Speedcubing Union From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 14:17:01 -0700 (PDT)
Hey! Id love to help, if you need anything, keep me in mind. :) ---
cmhardw <no_reply@yahoogroups.com> wrote: > I really like the idea of
having an official > organization, and it > seems that a lot of other
people do to. Since it > seems that it is > something a lot of people
are interested in, I would > love to help > out for getting this
started. I like Ron's idea of > having a few > people at first just
to get the thing started, but > shortly > thereafter letting all the
members vote on who they > think would be > good board members to
continue the work. I would > love to help get > an organization like
this started and on its feet. > Adam, Tyson, > Dave, are you guys
interested? > > We could start off by hosting an official section > off
> speedcubing.com, but then move it to its own > official site. This >
would be like having http://www.speedstacks.com, but > also having >
http://www.worldcupstackingassociation.org like in > the cup stacking >
community. > > If no one is opposed to this, I'd love to at least >
help this thing > get started. I figure the first people can just set >
up how the WSU > itself will be organized and how members can apply. >
Once we figure > that out we can have members vote on who will be the >
board members > to decide the official rules for >
records/competitions/etc.. > > Sound good? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron > van Bruchem" >
<rvb@c...> wrote: > > Hi Tyson, > > > > I hereby propose that you
(one of the main > competition > organizers), Chris > > (creator of this
club and senior content > contributor and world > championship > >
one-handed solving) and I (just a non US cube > fool, and a good >
person to > > raise the average age) form a board of a to be >
established WSU > (world > > speedcubing union). I am sure we can also
rely on > Dave Hedley > Jones from > > Seven Towns (RCC) and Adam Slate
(experience in > this kind of > stuff). > > Once we have things set up a
little, we can have a > voting among > members > > about a new board and
to establish the goals and > rules of the WSU. > > > > Have fun, > > > >
Ron > > > > ----- Original Message ----- > > From: <tmao@i...> > >
To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April
26, 2004 9:34 PM > > Subject: [Speed cubing group] Re: World Records > >
> > > > > Hi Ron, > > > > > > Yeah, I had just woken up. Had nothing to
do > until lunch so I > thought I'd > > write a bit more > > > than
usual ;-) > > > > > > ... this is why we could use a committee to >
decide on a standard > format. > > If Toronto did set > > > the
standard, then our competitions should be 3 > solves, 3 > solves, then 5
> > solves. What was > > > the pop standard in Toronto? My understand is
> that they were > not recorded > > in the times > > > or records... I
think it would be a good idea to > record pops > just for > > formality.
> > > > > > Anyway, I'd be willing to go along with whatever >
people thinks > is best... > > gosh, we could > > > really use that
committee. > > > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem" >
> <rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > > That was a long
in-depth reaction! ;-) > > > > > > > > About the pops. My reasoning is
this: > > > > In a 'best of' competition any of the cubes >
can be the best. > So if you > > have > > > > a pop, then it is just bad
luck. But you can > still proceed if > you set a > > good > > > > time
with one of the other cubes. > > > > In an 'average of'
competition every cube > counts (even the > worst cube > > > > counts,
because then you cannot have another > bad cube!). In > that case > >
your > > > > complete result can be influenced by a pop. > > > > > > > >
About the average of 12. > > > > Although an average of 12 is a very
good means > to compare > speedcubers, I > > > > think an average of 5
is good enough for a > competition. > > > > The winner of a competition
is the winner of > the final. Not > the most > > > > consistent cuber of
the competition. I felt > very sorry for > Lars this > > > > weekend. He
deserved to win considering his > first round and > semi final. > > But
> > > > in the final it is different. Just take a look > at the results
> in > > Toronto: > > > > the numbers 6, 7 and 8 of the semi final were
> the numbers 1, 2 > and 3 in > > the > > > > final. So anything can
happen under > pressure!!! > > > > > > > > Macky's average of 12 in
Caltech Spring > tournament was > ABSOLUTELY > > FANTASTIC! > > > >
Still I did not automatically post it on the > record list, > because it
> > > > probably weren't 12 CONSECUTIVE solves. He may > probably
do > even better > > next > > > > time. > > > > > > > > Any world
ranking is a choice between absolute > certainty (we > could only > > do
> > > > 100 cube averages) and practical issues (time, > media >
attractiveness, > > early > > > > decisions in a competition,
concentration > level of > competitors). I am > > afraid > > > > Toronto
set the standards for this. And I > think the standards > are fine. > >
> > > > > > Anyway, this is just my personal opinion. > > > > > > > >
Have fun! > === message truncated === __________________________________
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1886. [Speed cubing group] Re: World Records (off-the-wall
categories) From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 22:14:13 -0000
> I think it would be awesome to have a monthly newsletter/mailout >
that people could subscribe to. They have one for chess, why not us >
Chris Hi Chris There was a Rubik's Cube newsletter in 1982/1983,
this was the newsletter of the Rubik's Cube club from Ideal. Some
of the news in these newsletter: An article of a Rubik's solving
robot Robbie Robot build by Tau Beta Phi at University of Illinouis, Dan
Talken was one of the engieers in aug 1982! I gues since we are now more
on the internet we could publish a "magazine" online like my
first page on my part of the site www.speedcubing.com/ton A mailout
newsletter requires a club and members fees Ton
1887. Re: World Speedcubing Union From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 22:17:10 -0000
We had a discussion about this a year or so ago. But no one carried
through with it.... I would love to have an official World Speed Cubing
Association. But it seems like no one wants to do the work to get it
started. Darn. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I really like the idea of having an official
organization, and it > seems that a lot of other people do to. Since it
seems that it is > something a lot of people are interested in, I would
love to help > out for getting this started. I like Ron's idea of
having a few > people at first just to get the thing started, but
shortly > thereafter letting all the members vote on who they think
would be > good board members to continue the work. I would love to help
get > an organization like this started and on its feet. Adam, Tyson, >
Dave, are you guys interested? > > We could start off by hosting an
official section off > speedcubing.com, but then move it to its own
official site. This > would be like having http://www.speedstacks.com,
but also having > http://www.worldcupstackingassociation.org like in the
cup stacking > community. > > If no one is opposed to this, I'd
love to at least help this thing > get started. I figure the first
people can just set up how the WSU > itself will be organized and how
members can apply. Once we figure > that out we can have members vote on
who will be the board members > to decide the official rules for
records/competitions/etc.. > > Sound good? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > Hi Tyson, > > > > I hereby propose that you
(one of the main competition > organizers), Chris > > (creator of this
club and senior content contributor and world > championship > >
one-handed solving) and I (just a non US cube fool, and a good > person
to > > raise the average age) form a board of a to be established WSU >
(world > > speedcubing union). I am sure we can also rely on Dave Hedley
> Jones from > > Seven Towns (RCC) and Adam Slate (experience in this
kind of > stuff). > > Once we have things set up a little, we can have a
voting among > members > > about a new board and to establish the goals
and rules of the WSU. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April 26,
2004 9:34 PM > > Subject: [Speed cubing group] Re: World Records > > > >
> > > Hi Ron, > > > > > > Yeah, I had just woken up. Had nothing to do
until lunch so I > thought I'd > > write a bit more > > > than
usual ;-) > > > > > > ... this is why we could use a committee to decide
on a standard > format. > > If Toronto did set > > > the standard, then
our competitions should be 3 solves, 3 > solves, then 5 > > solves. What
was > > > the pop standard in Toronto? My understand is that they were >
not recorded > > in the times > > > or records... I think it would be a
good idea to record pops > just for > > formality. > > > > > > Anyway,
I'd be willing to go along with whatever people thinks > is best...
> > gosh, we could > > > really use that committee. > > > > > > -Tyson >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > >
That was a long in-depth reaction! ;-) > > > > > > > > About the pops.
My reasoning is this: > > > > In a 'best of' competition any
of the cubes can be the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a > > good >
> > > time with one of the other cubes. > > > > In an 'average
of' competition every cube counts (even the > worst cube > > > >
counts, because then you cannot have another bad cube!). In > that case
> > your > > > > complete result can be influenced by a pop. > > > > > >
> > About the average of 12. > > > > Although an average of 12 is a very
good means to compare > speedcubers, I > > > > think an average of 5 is
good enough for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > > consistent cuber of the
competition. I felt very sorry for > Lars this > > > > weekend. He
deserved to win considering his first round and > semi final. > > But >
> > > in the final it is different. Just take a look at the results > in
> > Toronto: > > > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, 2 > and 3 in > > the > > > > final. So anything can happen
under pressure!!! > > > > > > > > Macky's average of 12 in Caltech
Spring tournament was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > > > >
probably weren't 12 CONSECUTIVE solves. He may probably do > even
better > > next > > > > time. > > > > > > > > Any world ranking is a
choice between absolute certainty (we > could only > > do > > > > 100
cube averages) and practical issues (time, media > attractiveness, > >
early > > > > decisions in a competition, concentration level of >
competitors). I am > > afraid > > > > Toronto set the standards for
this. And I think the standards > are fine. > > > > > > > > Anyway, this
is just my personal opinion. > > > > > > > > Have fun! > > > > > > > >
Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From:
<tmao@i...> > > > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > > Sent: Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > > > > > > > Hi Ron, > > >
> > > > > > > It's good that you bring this up because I was
wondering > about it > > also. > > > > Hopefully we can > > > > > agree
on something soon so that the US and European > championships > > follow
> > > > the same > > > > > format. > > > > > > > > > > The reason that I
made the final around an average of 6 is > because it > > > > allows the
cuber in > > > > > the end to have 12 solves which can all be averaged >
together. I was > > > > hoping to create a > > > > > new record category
which would be "fastest average" and > would consist > > of >
> > > what we > > > > > normally do on speedcubing.com which is 12
solves, omit the > fastest > > and > > > > slowest time. > > > > > With
5 solves and averaging the middle 3, I don't > necessarily believe
> > that > > > > it takes enough > > > > > data points. Further more,
then are solves done in all the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person is > able
to > > have 5 > > > > consecutive solves > > > > > on the stage which
are really fast but then don't count > because they > > were > > >
> in a different > > > > > round. > > > > > > > > > > We all can agree
that the "fastest" solve is a rather > meaningless > > record.
> > > > Everyone solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a solve > > > > >
will be lucky for some people and not lucky for others. We > can do as >
> much > > > > as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's why I
believe than for > > > > > an "average" record, an average of
12 cubes would be more > > representative > > > > of the cuber's >
> > > > skills. Of course, this presents the problems of the cuber >
actually > > > > solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > > > > I don't agree with
an average of 3 competition. The > probability of > > two > > > > lucky
times in a row > > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values for > > > > >
luckiness but it is clear that the more solve, the more > accurate the >
> > > measurement of a > > > > > cuber's ability. If a competition
must be held as a best of > 3 > > competition > > > > in the finals,
then > > > > > perhaps we should not create a new record category for
that. > > > > > > > > > > As for all competitors being given the same
number of > solves, I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a > tournament
> > > > with 3 solves in > > > > > the first two rounds and more solves
in the last. As per > round, every > > > > competitor was given > > > >
> the same fair chance to advance to the next round. The only > drawback
> > is > > > > that not every > > > > > competitor is given a chance to
compete for the record. > Everyone > > deserves > > > > as many solves >
> > > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > > > > tournament 12 (or 15)
solves. > > > > > > > > > > As for pops, I would like to hear your
reasoning. (Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages, I did not
allow > pops > > because of > > > > the following > > > > > reasoning.
First of all, it was the final round so it could > be a bit > > more > >
> > strict. Competitors > > > > > on the speedcubing community are
subjected to the (1 pop per > 12 solves > > > > rule) which is far > > >
> > less than 1 pop per 6. And of course, I did say no pop so > where
that > > that > > > > pop come from? > > > > > The second reason is that
a pop in an average is discarded. > People, > > if > > > > given an
extra > > > > > chance in the final round, have the possibility (and I
hope > no one > > does > > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. > > I > > >
> had a bunch of > > > > > young kids in my winter tournament who were
practicing > intentional > > pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop > >
because > > > > it won't affect > > > > > the standings unless the
next solves is indeed the fastest > solves. In > > an > > > > average,
the pop > > > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve. > > > > > > > > > >
Anyway, the development of our different set of tournament > format > >
arises > > > > of course > > > > > because of the different needs and
ideas each tournament > had. It > > would be > > > > really nice if > >
> > > by the end of May, we can agree on something. My main idea > is
that I > > > > would like to > > > > > establish the "average"
record as an average of 12 and not > 5. I'm not > > > > sure how
people feel > > > > > about this but I just think think than an average
o 12 is > more > > > > representative of our cubing > > > > >
abilitiies. > > > > > > > > > > -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" >
> > > <rvb@c...> wrote: > > > > > > Hi Tyson, > > > > > > > > > > > >
I agree with you on this one, but not completely. > > > > > > > > > > >
> I think every FINAL should have the same format: average > of 5 > >
attempts, > > > > > > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should be either 'best of
3' > or 'average of > > 5'. > > > > This > > > > > >
depends on several factors. The most important thing is > that we want >
> ALL > > > > > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > > competitor deserves as many solves
as possible. My idea > would be: if > > > > there > > > > > > is time,
then always do 'average of 5'. If the time > schedule is > >
tight or > > > > if > > > > > > it is a local competition without many
people coming a > long way, > > then > > > > 'best > > > > > > of
3' is also fine. > > > > > > > > > > > > We also have to agree on
POP's. I think in 'best of' > competitions, > > we > > >
> > > shouldn't allow POP's. > > > > > > For 'average
of' competitions one POP should be allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From: <tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think > it's also > > > > > >
necessary to standardize > > > > > > > the official tournaments. I see
many differences > between the > > > > tournaments > > > > > > held in >
> > > > > > Pasadena and the one in Germany and the one in France. > It
would > > be > > > > best > > > > > > to have a set > > > > > > >
standard for everyone. > > > > > > > > > > > > > > -Tyson > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
jasmine_ellen > > > > > > <no_reply@y...> wrote: > > > > > > > >
There was much discussion about this issue back in > late 2002 > > when
> > > > > > > > Jess Bonde had those problems with Guinness re his >
2000 cube > > > > > > > > marathon. Someone even set up a separate yahoo
> discussion group > > to > > > > > > > > discuss the idea of an
'official committee' (BTW, does > anyone > > > > > > > >
remember the URL?) > > > > > > > > > > > > > > > > I think people were
quite motivated on this issue for > a while, > > but > > > > > > > >
then it lost momentum. Maybe now that speedcubing is > getting a > > > >
higher > > > > > > > > profile all around the world (there a tournaments
> popping up > > > > > > > > everywhere), the issue will be progressed?
> > > > > > > > > > > > > > > > Jasmine. > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > > > >
<no_reply@y...> wrote: > > > > > > > > > If some committee or the RCC
or some group comes up > with an > > > > > > > > official > > > > > > >
> > set of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our rules? I remember reading
that > for an > > > > official > > > > > > > > > Guinness recognized
attempt that you had to use a > brand new > > cube > > > > > > > > >
right out of the box????? They changed that I think > since > >
Jess' > > > > > > > > > record doesn't follow that old rule
but is still the > official > > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > > > of > > > > > > > >
> the "sport" of cubing, but at least they're refining >
their > > rules. > > > > > > > > > > > > > > > > > > This raises an
issue then. Do we want our rules to > be only > > > > > > > > accepted >
> > > > > > > > by the cubing community, or do we want Guinness to >
recognize > > our > > > > > > > > > records? Also I know that Guinness
is really only > interested > > in > > > > > > > > the > > > > > > > > >
3x3x3 blindfold and 3x3x3 speedcubing records, which > stinks in > > my
> > > > > > > > > opinion but I can understand them not wanting 1000 >
records > > under > > > > > > > > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > > > > > >
> > > > > > > My natural gut reaction would be to have Mr. Rubik, > or
the > > RCC, or > > > > > > > > > both propose an extremely detailed
outline of what > constitutes > > an > > > > > > > > > official record.
That seems to be the committee > that would do > > > > > > > > > this.
Is someone from the RCC interested in this? > Or do we > > as > > > > >
> > > > cubers have to pull together a committee and do this > >
ourselves? > > > > > > > > > What's the game plan? > > > > > > > >
> > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote: > > > > >
> > > > > The main problem right now is that there is no set > of > >
criteria. > > > > > > > > > The four that you have > > > > > > > > > >
listed seem to be absolute "musts" for a > competition. I > >
also > > > > > > > > > think the timing device has to > > > > > > > > >
> be standardized all around. It would be nice if > there was a > > > >
> > > > > committee that was set in place > > > > > > > > > > to draft
the necessary criteria. > > > > > > > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen > > > > > >
> > > their list of critera for > > > > > > > > > > setting a record,
it's quite bogus. It shows a > lack of > > > > > > > > >
understanding of the sport of speed > > > > > > > > > > cubing. > > > >
> > > > > > > > > > > > > > > > Anyway, I would really push for a
comittee. I > think as long > > as > > > > > > > > > the record is set
at a formal > > > > > > > > > > tournament with recognition from the men
higher up > on the > > > > ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > >
> > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"Duncan > > Dicks" > > > > > > > > > <duncan@d...> wrote: >
> > > > > > > > > > I was wondering what the circumstances have to > be
before > > "we" > > > > > > > > > recognise a > > > > > > > >
> > > world record. Obviously a record beaten at the > WC is > > going
to > > > > > > > > > be valid. > > > > > > > > > > > Equally obviously a
record someone beats in > there living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses, timed with the second hand of the >
wall clock > > isn't! > > > > > > > > > > > > > > > > > > > > > >
Is there an agreed set of criteria. Such as > > > > > > > > > > > > > >
> > > > > > > > 1. A timing device (preferably automatic) that > times
to > > > > 1/100th > > > > > > > > > for example. > > > > > > > > > > >
2. And in some sort of formal setting (whatever > that > > means!). > >
> > > > > > > > > 3. With a cube scrambled by an objective > observer. >
> > > > > > > > > > 4. The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > > > The most obvious point I guess would be
the > presence of > > > > > > > > > reasonably reliable > > > > > > > >
> > > witnesses. > > > > > > > > > > > > > > > > > > > > > > Or do we
rely on the Guiness World Record people? > > > > > > > > > > > > > > > >
> > > > > > I'm sure similar discussions to this have been > held
but is > > > > > > > > there > > > > > > > > > a > > > > > > > > > > >
definitive answer? > > > > > > > > > > > > > > > > > > > > > > Duncan >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
1888. Re: [Speed cubing group] Re: World Speedcubing Union From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 15:30:47 -0700 (PDT)
I will help with anything, I am dedicated to making this a reality -K-
--- Michael Atkinson <unipsycho6@...> wrote: > We had a discussion
about this a year or so ago. But > no one carried > through with it....
> I would love to have an official World Speed Cubing > Association. But
> it seems like no one wants to do the work to get it > started. > Darn.
> > --- In speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having an
official > organization, and it > > seems that a lot of other people do
to. Since it > seems that it is > > something a lot of people are
interested in, I > would love to help > > out for getting this started.
I like Ron's idea > of having a few > > people at first just to get
the thing started, but > shortly > > thereafter letting all the members
vote on who > they think would be > > good board members to continue the
work. I would > love to help get > > an organization like this started
and on its feet. > Adam, Tyson, > > Dave, are you guys interested? > > >
> We could start off by hosting an official section > off > >
speedcubing.com, but then move it to its own > official site. This > >
would be like having http://www.speedstacks.com, > but also having > >
http://www.worldcupstackingassociation.org like in > the cup stacking >
> community. > > > > If no one is opposed to this, I'd love to at
least > help this thing > > get started. I figure the first people can
just > set up how the WSU > > itself will be organized and how members
can > apply. Once we figure > > that out we can have members vote on who
will be > the board members > > to decide the official rules for >
records/competitions/etc.. > > > > Sound good? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem"
> > <rvb@c...> wrote: > > > Hi Tyson, > > > > > > I hereby propose
that you (one of the main > competition > > organizers), Chris > > >
(creator of this club and senior content > contributor and world > >
championship > > > one-handed solving) and I (just a non US cube > fool,
and a good > > person to > > > raise the average age) form a board of a
to be > established WSU > > (world > > > speedcubing union). I am sure
we can also rely > on Dave Hedley > > Jones from > > > Seven Towns (RCC)
and Adam Slate (experience in > this kind of > > stuff). > > > Once we
have things set up a little, we can have > a voting among > > members >
> > about a new board and to establish the goals and > rules of the WSU.
> > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 9:34 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > Yeah, I had just woken up. Had
nothing to do > until lunch so I > > thought I'd > > > write a bit
more > > > > than usual ;-) > > > > > > > > ... this is why we could use
a committee to > decide on a > standard > > format. > > > If Toronto did
set > > > > the standard, then our competitions should be > 3 solves, 3
> > solves, then 5 > > > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded > > > in the
times > > > > or records... I think it would be a good idea > to record
pops > > just for > > > formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is best... > > >
gosh, we could > > > > really use that committee. > > > > > > > > -Tyson
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Ron van Bruchem" > > > <rvb@c...> wrote: > > > > > Hi
Tyson, > > > > > > > > > > That was a long in-depth reaction! ;-) > > >
> > > > > > > About the pops. My reasoning is this: > > > > > In a
'best of' competition any of the cubes > can be the best. > >
So if you > > > have > > > > > a pop, then it is just bad luck. But you
can > still proceed if > > you set a > > > good > > > > > time with one
of the other cubes. > > > > > In an 'average of' competition
every cube > counts (even the > > worst cube > > > > > counts, because
then you cannot have another > bad cube!). In > > that case > > > your >
> > > > complete result can be influenced by a pop. > > > > > > > > > >
About the average of 12. > > > > > Although an average of 12 is a very
good > means to compare > > speedcubers, I > > > > > think an average of
5 is good enough for a > competition. > > > > > The winner of a
competition is the winner of > the final. Not > > the most > > > > >
consistent cuber of the competition. I felt > very sorry for > > Lars
this > > > > > weekend. He deserved to win considering his > first round
and > > semi final. > > > But > > > > > in the final it is different.
Just take a > look at the results > > in > > > Toronto: > > > > > the
numbers 6, 7 and 8 of the semi final > were the numbers 1, > 2 > > and 3
in > > > the > > > > > final. So anything can happen under > pressure!!!
> > > > > > > > > > Macky's average of 12 in Caltech Spring >
tournament was > > ABSOLUTELY > > > FANTASTIC! > > > > > Still I did not
automatically post it on the > record list, > > because it > > > > >
probably weren't 12 CONSECUTIVE solves. He > may probably do > >
even better > > > next > > > > > time. > > > > > > > > > > Any world
ranking is a choice between > absolute certainty (we > > could only > >
> do > > > > > 100 cube averages) and practical issues > (time, ===
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1889. Re: [Speed cubing group] Re: World Speedcubing Union From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 16:11:39 -0700 (PDT)
I will help with anything, I am dedicated to making this a reality -K-
--- Michael Atkinson <unipsycho6@...> wrote: > We had a discussion
about this a year or so ago. But > no one carried > through with it....
> I would love to have an official World Speed Cubing > Association. But
> it seems like no one wants to do the work to get it > started. > Darn.
> > --- In speedsolvingrubikscube@yahoogroups.com, > cmhardw >
<no_reply@y...> wrote: > > I really like the idea of having an
official > organization, and it > > seems that a lot of other people do
to. Since it > seems that it is > > something a lot of people are
interested in, I > would love to help > > out for getting this started.
I like Ron's idea > of having a few > > people at first just to get
the thing started, but > shortly > > thereafter letting all the members
vote on who > they think would be > > good board members to continue the
work. I would > love to help get > > an organization like this started
and on its feet. > Adam, Tyson, > > Dave, are you guys interested? > > >
> We could start off by hosting an official section > off > >
speedcubing.com, but then move it to its own > official site. This > >
would be like having http://www.speedstacks.com, > but also having > >
http://www.worldcupstackingassociation.org like in > the cup stacking >
> community. > > > > If no one is opposed to this, I'd love to at
least > help this thing > > get started. I figure the first people can
just > set up how the WSU > > itself will be organized and how members
can > apply. Once we figure > > that out we can have members vote on who
will be > the board members > > to decide the official rules for >
records/competitions/etc.. > > > > Sound good? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem"
> > <rvb@c...> wrote: > > > Hi Tyson, > > > > > > I hereby propose
that you (one of the main > competition > > organizers), Chris > > >
(creator of this club and senior content > contributor and world > >
championship > > > one-handed solving) and I (just a non US cube > fool,
and a good > > person to > > > raise the average age) form a board of a
to be > established WSU > > (world > > > speedcubing union). I am sure
we can also rely > on Dave Hedley > > Jones from > > > Seven Towns (RCC)
and Adam Slate (experience in > this kind of > > stuff). > > > Once we
have things set up a little, we can have > a voting among > > members >
> > about a new board and to establish the goals and > rules of the WSU.
> > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 9:34 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > Yeah, I had just woken up. Had
nothing to do > until lunch so I > > thought I'd > > > write a bit
more > > > > than usual ;-) > > > > > > > > ... this is why we could use
a committee to > decide on a > standard > > format. > > > If Toronto did
set > > > > the standard, then our competitions should be > 3 solves, 3
> > solves, then 5 > > > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded > > > in the
times > > > > or records... I think it would be a good idea > to record
pops > > just for > > > formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is best... > > >
gosh, we could > > > > really use that committee. > > > > > > > > -Tyson
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Ron van Bruchem" > > > <rvb@c...> wrote: > > > > > Hi
Tyson, > > > > > > > > > > That was a long in-depth reaction! ;-) > > >
> > > > > > > About the pops. My reasoning is this: > > > > > In a
'best of' competition any of the cubes > can be the best. > >
So if you > > > have > > > > > a pop, then it is just bad luck. But you
can > still proceed if > > you set a > > > good > > > > > time with one
of the other cubes. > > > > > In an 'average of' competition
every cube > counts (even the > > worst cube > > > > > counts, because
then you cannot have another > bad cube!). In > > that case > > > your >
> > > > complete result can be influenced by a pop. > > > > > > > > > >
About the average of 12. > > > > > Although an average of 12 is a very
good > means to compare > > speedcubers, I > > > > > think an average of
5 is good enough for a > competition. > > > > > The winner of a
competition is the winner of > the final. Not > > the most > > > > >
consistent cuber of the competition. I felt > very sorry for > > Lars
this > > > > > weekend. He deserved to win considering his > first round
and > > semi final. > > > But > > > > > in the final it is different.
Just take a > look at the results > > in > > > Toronto: > > > > > the
numbers 6, 7 and 8 of the semi final > were the numbers 1, > 2 > > and 3
in > > > the > > > > > final. So anything can happen under > pressure!!!
> > > > > > > > > > Macky's average of 12 in Caltech Spring >
tournament was > > ABSOLUTELY > > > FANTASTIC! > > > > > Still I did not
automatically post it on the > record list, > > because it > > > > >
probably weren't 12 CONSECUTIVE solves. He > may probably do > >
even better > > > next > > > > > time. > > > > > > > > > > Any world
ranking is a choice between > absolute certainty (we > > could only > >
> do > > > > > 100 cube averages) and practical issues > (time, ===
message truncated === __________________________________ Do you Yahoo!?
Win a $20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
My average time on the clock right now is about 28 seconds. I just
recieved it today. I was wondering if that was decent or not, thanks.
Kelley
1891. [Speed cubing group] Re: World Speedcubing Union From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 01:33:21 -0000
I second that. Evan --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > I will help with anything, I
am dedicated to making > this a reality > -K- > --- Michael Atkinson
<unipsycho6@y...> wrote: > > We had a discussion about this a year or
so ago. But > > no one carried > > through with it.... > > I would love
to have an official World Speed Cubing > > Association. But > > it seems
like no one wants to do the work to get it > > started. > > Darn. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > > cmhardw > >
<no_reply@y...> wrote: > > > I really like the idea of having an
official > > organization, and it > > > seems that a lot of other people
do to. Since it > > seems that it is > > > something a lot of people are
interested in, I > > would love to help > > > out for getting this
started. I like Ron's idea > > of having a few > > > people at
first just to get the thing started, but > > shortly > > > thereafter
letting all the members vote on who > > they think would be > > > good
board members to continue the work. I would > > love to help get > > >
an organization like this started and on its feet. > > Adam, Tyson, > >
> Dave, are you guys interested? > > > > > > We could start off by
hosting an official section > > off > > > speedcubing.com, but then move
it to its own > > official site. This > > > would be like having
http://www.speedstacks.com, > > but also having > > >
http://www.worldcupstackingassociation.org like in > > the cup stacking
> > > community. > > > > > > If no one is opposed to this, I'd love
to at least > > help this thing > > > get started. I figure the first
people can just > > set up how the WSU > > > itself will be organized
and how members can > > apply. Once we figure > > > that out we can have
members vote on who will be > > the board members > > > to decide the
official rules for > > records/competitions/etc.. > > > > > > Sound
good? > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Ron van Bruchem"
> > > <rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > > I hereby
propose that you (one of the main > > competition > > > organizers),
Chris > > > > (creator of this club and senior content > > contributor
and world > > > championship > > > > one-handed solving) and I (just a
non US cube > > fool, and a good > > > person to > > > > raise the
average age) form a board of a to be > > established WSU > > > (world >
> > > speedcubing union). I am sure we can also rely > > on Dave Hedley
> > > Jones from > > > > Seven Towns (RCC) and Adam Slate (experience in
> > this kind of > > > stuff). > > > > Once we have things set up a
little, we can have > > a voting among > > > members > > > > about a new
board and to establish the goals and > > rules of the WSU. > > > > > > >
> Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message
----- > > > > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Monday, April
26, 2004 9:34 PM > > > > Subject: [Speed cubing group] Re: World Records
> > > > > > > > > > > > > Hi Ron, > > > > > > > > > > Yeah, I had just
woken up. Had nothing to do > > until lunch so I > > > thought I'd
> > > > write a bit more > > > > > than usual ;-) > > > > > > > > > >
... this is why we could use a committee to > > decide on a > > standard
> > > format. > > > > If Toronto did set > > > > > the standard, then
our competitions should be > > 3 solves, 3 > > > solves, then 5 > > > >
solves. What was > > > > > the pop standard in Toronto? My understand is
> > that they were > > > not recorded > > > > in the times > > > > > or
records... I think it would be a good idea > > to record pops > > > just
for > > > > formality. > > > > > > > > > > Anyway, I'd be willing
to go along with > > whatever people thinks > > > is best... > > > >
gosh, we could > > > > > really use that committee. > > > > > > > > > >
-Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Ron van Bruchem"
> > > > <rvb@c...> wrote: > > > > > > Hi Tyson, > > > > > > > > > > >
> That was a long in-depth reaction! ;-) > > > > > > > > > > > > About
the pops. My reasoning is this: > > > > > > In a 'best of'
competition any of the cubes > > can be the best. > > > So if you > > >
> have > > > > > > a pop, then it is just bad luck. But you can > >
still proceed if > > > you set a > > > > good > > > > > > time with one
of the other cubes. > > > > > > In an 'average of' competition
every cube > > counts (even the > > > worst cube > > > > > > counts,
because then you cannot have another > > bad cube!). In > > > that case
> > > > your > > > > > > complete result can be influenced by a pop. > >
> > > > > > > > > > About the average of 12. > > > > > > Although an
average of 12 is a very good > > means to compare > > > speedcubers, I >
> > > > > think an average of 5 is good enough for a > > competition. >
> > > > > The winner of a competition is the winner of > > the final.
Not > > > the most > > > > > > consistent cuber of the competition. I
felt > > very sorry for > > > Lars this > > > > > > weekend. He deserved
to win considering his > > first round and > > > semi final. > > > > But
> > > > > > in the final it is different. Just take a > > look at the
results > > > in > > > > Toronto: > > > > > > the numbers 6, 7 and 8 of
the semi final > > were the numbers 1, > > 2 > > > and 3 in > > > > the
> > > > > > final. So anything can happen under > > pressure!!! > > > >
> > > > > > > > Macky's average of 12 in Caltech Spring > >
tournament was > > > ABSOLUTELY > > > > FANTASTIC! > > > > > > Still I
did not automatically post it on the > > record list, > > > because it >
> > > > > probably weren't 12 CONSECUTIVE solves. He > > may
probably do > > > even better > > > > next > > > > > > time. > > > > > >
> > > > > > Any world ranking is a choice between > > absolute certainty
(we > > > could only > > > > do > > > > > > 100 cube averages) and
practical issues > > (time, > === message truncated === > > > > > >
__________________________________ > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover
1892. Re: [Speed cubing group] Re: World Speedcubing Union From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 22:09:52 -0500
On Mon, 2004-04-26 at 17:17, Michael Atkinson wrote: > We had a
discussion about this a year or so ago. But no one carried > through
with it.... > I would love to have an official World Speed Cubing
Association. World Speedcubing Association It seems to me that this
would limit said association to Speed-cubing (duh). Maybe we should
think of a different name that caters better to other forms of cubing,
like blindfold cubing, fewest moves, etc. Just a thought, it is late.
Doug > But > it seems like no one wants to do the work to get it
started. > Darn. > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@y...> wrote: > > I really like the idea of having
an official organization, and it > > seems that a lot of other people do
to. Since it seems that it is > > something a lot of people are
interested in, I would love to help > > out for getting this started. I
like Ron's idea of having a few > > people at first just to get the
thing started, but shortly > > thereafter letting all the members vote
on who they think would be > > good board members to continue the work.
I would love to help get > > an organization like this started and on
its feet. Adam, Tyson, > > Dave, are you guys interested? > > > > We
could start off by hosting an official section off > > speedcubing.com,
but then move it to its own official site. This > > would be like having
http://www.speedstacks.com, but also having > >
http://www.worldcupstackingassociation.org like in the cup stacking > >
community. > > > > If no one is opposed to this, I'd love to at
least help this thing > > get started. I figure the first people can
just set up how the WSU > > itself will be organized and how members can
apply. Once we figure > > that out we can have members vote on who will
be the board members > > to decide the official rules for
records/competitions/etc.. > > > > Sound good? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
> <rvb@c...> wrote: > > > Hi Tyson, > > > > > > I hereby propose that
you (one of the main competition > > organizers), Chris > > > (creator
of this club and senior content contributor and world > > championship >
> > one-handed solving) and I (just a non US cube fool, and a good > >
person to > > > raise the average age) form a board of a to be
established WSU > > (world > > > speedcubing union). I am sure we can
also rely on Dave Hedley > > Jones from > > > Seven Towns (RCC) and Adam
Slate (experience in this kind of > > stuff). > > > Once we have things
set up a little, we can have a voting among > > members > > > about a
new board and to establish the goals and rules of the WSU. > > > > > >
Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > >
From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 9:34 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > Yeah, I had just woken up. Had
nothing to do until lunch so I > > thought I'd > > > write a bit
more > > > > than usual ;-) > > > > > > > > ... this is why we could use
a committee to decide on a > standard > > format. > > > If Toronto did
set > > > > the standard, then our competitions should be 3 solves, 3 >
> solves, then 5 > > > solves. What was > > > > the pop standard in
Toronto? My understand is that they were > > not recorded > > > in the
times > > > > or records... I think it would be a good idea to record
pops > > just for > > > formality. > > > > > > > > Anyway, I'd be
willing to go along with whatever people thinks > > is best... > > >
gosh, we could > > > > really use that committee. > > > > > > > > -Tyson
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > > <rvb@c...> wrote: > > > > > Hi Tyson, > > > >
> > > > > > That was a long in-depth reaction! ;-) > > > > > > > > > >
About the pops. My reasoning is this: > > > > > In a 'best of'
competition any of the cubes can be the best. > > So if you > > > have >
> > > > a pop, then it is just bad luck. But you can still proceed if >
> you set a > > > good > > > > > time with one of the other cubes. > > >
> > In an 'average of' competition every cube counts (even the
> > worst cube > > > > > counts, because then you cannot have another
bad cube!). In > > that case > > > your > > > > > complete result can be
influenced by a pop. > > > > > > > > > > About the average of 12. > > >
> > Although an average of 12 is a very good means to compare > >
speedcubers, I > > > > > think an average of 5 is good enough for a
competition. > > > > > The winner of a competition is the winner of the
final. Not > > the most > > > > > consistent cuber of the competition. I
felt very sorry for > > Lars this > > > > > weekend. He deserved to win
considering his first round and > > semi final. > > > But > > > > > in
the final it is different. Just take a look at the results > > in > > >
Toronto: > > > > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, > 2 > > and 3 in > > > the > > > > > final. So anything can
happen under pressure!!! > > > > > > > > > > Macky's average of 12
in Caltech Spring tournament was > > ABSOLUTELY > > > FANTASTIC! > > > >
> Still I did not automatically post it on the record list, > > because
it > > > > > probably weren't 12 CONSECUTIVE solves. He may
probably do > > even better > > > next > > > > > time. > > > > > > > > >
> Any world ranking is a choice between absolute certainty (we > > could
only > > > do > > > > > 100 cube averages) and practical issues (time,
media > > attractiveness, > > > early > > > > > decisions in a
competition, concentration level of > > competitors). I am > > > afraid
> > > > > Toronto set the standards for this. And I think the standards
> > are fine. > > > > > > > > > > Anyway, this is just my personal
opinion. > > > > > > > > > > Have fun! > > > > > > > > > > Ron > > > > >
> > > > > > > > > > ----- Original Message ----- > > > > > From:
<tmao@i...> > > > > > To: <speedsolvingrubikscube@yahoogroups.com>
> > > > > Sent: Monday, April 26, 2004 8:53 PM > > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > > > > > > > > > > Hi Ron,
> > > > > > > > > > > > It's good that you bring this up because I
was wondering > > about it > > > also. > > > > > Hopefully we can > > >
> > > agree on something soon so that the US and European > >
championships > > > follow > > > > > the same > > > > > > format. > > >
> > > > > > > > > The reason that I made the final around an average of
6 is > > because it > > > > > allows the cuber in > > > > > > the end to
have 12 solves which can all be averaged > > together. I was > > > > >
hoping to create a > > > > > > new record category which would be
"fastest average" and > > would consist > > > of > > > > >
what we > > > > > > normally do on speedcubing.com which is 12 solves,
omit the > > fastest > > > and > > > > > slowest time. > > > > > > With
5 solves and averaging the middle 3, I don't > > necessarily
believe > > > that > > > > > it takes enough > > > > > > data points.
Further more, then are solves done in all the > > other > > > rounds > >
> > > just not > > > > > > considered? That seems like a loss a bit...
if a person is > > able to > > > have 5 > > > > > consecutive solves > >
> > > > on the stage which are really fast but then don't count > >
because they > > > were > > > > > in a different > > > > > > round. > >
> > > > > > > > > > We all can agree that the "fastest" solve
is a rather > > meaningless > > > record. > > > > > Everyone solves > >
> > > > the cube with a different method and even though we > >
standardize the > > > > > scramble, a solve > > > > > > will be lucky
for some people and not lucky for others. We > > can do as > > > much >
> > > > as we want to > > > > > > make this fair but in the end, there
stiill is a little bit > > of luck. > > > > > That's why I believe
than for > > > > > > an "average" record, an average of 12
cubes would be more > > > representative > > > > > of the cuber's >
> > > > > skills. Of course, this presents the problems of the cuber > >
actually > > > > > solving 12 cubes and > > > > > > that's why I
put 6 solves into the final round. > > > > > > > > > > > > I don't
agree with an average of 3 competition. The > > probability of > > > two
> > > > > lucky times in a row > > > > > > is far higher than 10 lucky
times in a row. There are no > > true > > > probability > > > > > values
for > > > > > > luckiness but it is clear that the more solve, the more
> > accurate the > > > > > measurement of a > > > > > > cuber's
ability. If a competition must be held as a best > of > > 3 > > >
competition > > > > > in the finals, then > > > > > > perhaps we should
not create a new record category for that. > > > > > > > > > > > > As
for all competitors being given the same number of > > solves, I
don't > > > see > > > > > how a > > > > > > tournament with 5
solves each round is any more fair than a > > tournament > > > > > with
3 solves in > > > > > > the first two rounds and more solves in the
last. As per > > round, every > > > > > competitor was given > > > > > >
the same fair chance to advance to the next round. The > only > >
drawback > > > is > > > > > that not every > > > > > > competitor is
given a chance to compete for the record. > > Everyone > > > deserves >
> > > > as many solves > > > > > > as possible but from an
organizational point, it's very > hard > > to give > > > > >
everyone in the > > > > > > tournament 12 (or 15) solves. > > > > > > >
> > > > > As for pops, I would like to hear your reasoning. (Sorry > if
> > that > > > sounds a > > > > > bit "mean") In a > > > > > >
round where people are ranked by averages, I did not allow > > pops > >
> because of > > > > > the following > > > > > > reasoning. First of
all, it was the final round so it > could > > be a bit > > > more > > >
> > strict. Competitors > > > > > > on the speedcubing community are
subjected to the (1 pop > per > > 12 solves > > > > > rule) which is far
> > > > > > less than 1 pop per 6. And of course, I did say no pop so >
> where that > > > that > > > > > pop come from? > > > > > > The second
reason is that a pop in an average is > discarded. > > People, > > > if
> > > > > given an extra > > > > > > chance in the final round, have the
possibility (and I hope > > no one > > > does > > > > > this) to pop on
> > > > > > purpose and make it look like an accident which should not >
> be allowed. > > > I > > > > > had a bunch of > > > > > > young kids in
my winter tournament who were practicing > > intentional > > > pops. > >
> > > In a best of > > > > > > competition, which I held in the earlier
rounds, I allowed > > one pop > > > because > > > > > it won't
affect > > > > > > the standings unless the next solves is indeed the
fastest > > solves. In > > > an > > > > > average, the pop > > > > > >
will affect the standings as long as the next solves is > > faster than
> > > the > > > > > slowest solve. > > > > > > > > > > > > Anyway, the
development of our different set of tournament > > format > > > arises >
> > > > of course > > > > > > because of the different needs and ideas
each tournament > > had. It > > > would be > > > > > really nice if > >
> > > > by the end of May, we can agree on something. My main idea > >
is that I > > > > > would like to > > > > > > establish the
"average" record as an average of 12 and not > > 5. I'm
not > > > > > sure how people feel > > > > > > about this but I just
think think than an average o 12 is > > more > > > > > representative of
our cubing > > > > > > abilitiies. > > > > > > > > > > > > -Tyson > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van > > Bruchem" > > > > > <rvb@c...> wrote: > > > > >
> > Hi Tyson, > > > > > > > > > > > > > > I agree with you on this one,
but not completely. > > > > > > > > > > > > > > I think every FINAL
should have the same format: average > > of 5 > > > attempts, > > > > >
> > removing best and worst (like in Toronto). > > > > > > > > > > > > >
> For the first rounds it should be either 'best of 3' > > or
'average of > > > 5'. > > > > > This > > > > > > > depends on
several factors. The most important thing is > > that we want > > > ALL
> > > > > > > competitors to do some cubing. Many come a long way to > >
compete, so > > > every > > > > > > > competitor deserves as many solves
as possible. My idea > > would be: if > > > > > there > > > > > > > is
time, then always do 'average of 5'. If the time > > schedule
is > > > tight or > > > > > if > > > > > > > it is a local competition
without many people coming a > > long way, > > > then > > > > >
'best > > > > > > > of 3' is also fine. > > > > > > > > > > >
> > > We also have to agree on POP's. I think in 'best
of' > > competitions, > > > we > > > > > > > shouldn't allow
POP's. > > > > > > > For 'average of' competitions one
POP should be allowed. > > > > > > > > > > > > > > Have fun, > > > > > >
> > > > > > > > Ron > > > > > > > > > > > > > > ----- Original Message
----- > > > > > > > From: <tmao@i...> > > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think > > it's also > > > > > >
> necessary to standardize > > > > > > > > the official tournaments. I
see many differences > > between the > > > > > tournaments > > > > > > >
held in > > > > > > > > Pasadena and the one in Germany and the one in
France. > > It would > > > be > > > > > best > > > > > > > to have a set
> > > > > > > > standard for everyone. > > > > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > jasmine_ellen > > > > > > >
<no_reply@y...> wrote: > > > > > > > > > There was much discussion
about this issue back in > > late 2002 > > > when > > > > > > > > > Jess
Bonde had those problems with Guinness re his > > 2000 cube > > > > > >
> > > marathon. Someone even set up a separate yahoo > > discussion
group > > > to > > > > > > > > > discuss the idea of an 'official
committee' (BTW, > does > > anyone > > > > > > > > > remember the
URL?) > > > > > > > > > > > > > > > > > > I think people were quite
motivated on this issue for > > a while, > > > but > > > > > > > > >
then it lost momentum. Maybe now that speedcubing is > > getting a > > >
> > higher > > > > > > > > > profile all around the world (there a
tournaments > > popping up > > > > > > > > > everywhere), the issue will
be progressed? > > > > > > > > > > > > > > > > > > Jasmine. > > > > > >
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > > > > > > > > <no_reply@y...> wrote: > > > > > > > > > >
If some committee or the RCC or some group comes up > > with an > > > >
> > > > > official > > > > > > > > > > set of rules and we start
recognizing our own > > official rules > > > would > > > > > > > > > >
Guinness accept our rules? I remember reading that > > for an > > > > >
official > > > > > > > > > > Guinness recognized attempt that you had to
use a > > brand new > > > cube > > > > > > > > > > right out of the
box????? They changed that I > think > > since > > > Jess' > > > >
> > > > > > record doesn't follow that old rule but is still > the
> > official > > > > > > > > > > record. I think that old rule clearly
shows a lack > > of > > > knowledge > > > > > of > > > > > > > > > > the
"sport" of cubing, but at least they're > refining > >
their > > > rules. > > > > > > > > > > > > > > > > > > > > This raises
an issue then. Do we want our rules to > > be only > > > > > > > > >
accepted > > > > > > > > > > by the cubing community, or do we want
Guinness to > > recognize > > > our > > > > > > > > > > records? Also I
know that Guinness is really only > > interested > > > in > > > > > > >
> > the > > > > > > > > > > 3x3x3 blindfold and 3x3x3 speedcubing
records, > which > > stinks in > > > my > > > > > > > > > > opinion but
I can understand them not wanting 1000 > > records > > > under > > > > >
> > > > the > > > > > > > > > > specialized category of "solving
Rubik's cube". > > > > > > > > > > > > > > > > > > > > My
natural gut reaction would be to have Mr. Rubik, > > or the > > > RCC,
or > > > > > > > > > > both propose an extremely detailed outline of
what > > constitutes > > > an > > > > > > > > > > official record. That
seems to be the committee > > that would do > > > > > > > > > > this. Is
someone from the RCC interested in this? > > Or do we > > > as > > > > >
> > > > > cubers have to pull together a committee and do this > > >
ourselves? > > > > > > > > > > What's the game plan? > > > > > > >
> > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > > tmao@i... > > >
wrote: > > > > > > > > > > > The main problem right now is that there is
no > set > > of > > > criteria. > > > > > > > > > > The four that you
have > > > > > > > > > > > listed seem to be absolute "musts"
for a > > competition. I > > > also > > > > > > > > > > think the timing
device has to > > > > > > > > > > > be standardized all around. It would
be nice if > > there was a > > > > > > > > > > committee that was set in
place > > > > > > > > > > > to draft the necessary criteria. > > > > > >
> > > > > > > > > > > > > > > > Guinness should not necessarily be
involed. If > > anyone has > > > seen > > > > > > > > > > their list of
critera for > > > > > > > > > > > setting a record, it's quite
bogus. It shows a > > lack of > > > > > > > > > > understanding of the
sport of speed > > > > > > > > > > > cubing. > > > > > > > > > > > > > >
> > > > > > > > Anyway, I would really push for a comittee. I > > think
as long > > > as > > > > > > > > > > the record is set at a formal > > >
> > > > > > > > tournament with recognition from the men higher > up > >
on the > > > > > ladder, > > > > > > > > > > then it should be fine. > >
> > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > >
> > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com,
"Duncan > > > Dicks" > > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > > I was wondering what the circumstances
have to > > be before > > > "we" > > > > > > > > > > recognise
a > > > > > > > > > > > > world record. Obviously a record beaten at the
> > WC is > > > going to > > > > > > > > > > be valid. > > > > > > > > >
> > > Equally obviously a record someone beats in > > there living > > >
room > > > > > > > > > > with no > > > > > > > > > > > > witnesses,
timed with the second hand of the > > wall clock > > > isn't! > > >
> > > > > > > > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > > > > > > > > > > > 1. A
timing device (preferably automatic) that > > times to > > > > > 1/100th
> > > > > > > > > > for example. > > > > > > > > > > > > 2. And in some
sort of formal setting (whatever > > that > > > means!). > > > > > > > >
> > > > 3. With a cube scrambled by an objective > > observer. > > > > >
> > > > > > > 4. The scrambling algorithm recorded. > > > > > > > > > >
> > > > > > > > > > > > > > The most obvious point I guess would be the
> > presence of > > > > > > > > > > reasonably reliable > > > > > > > >
> > > > witnesses. > > > > > > > > > > > > > > > > > > > > > > > > Or do
we rely on the Guiness World Record > people? > > > > > > > > > > > > >
> > > > > > > > > > > I'm sure similar discussions to this have
been > > held but is > > > > > > > > > there > > > > > > > > > > a > > >
> > > > > > > > > definitive answer? > > > > > > > > > > > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
1893. Re: [Speed cubing group] Re: World Records From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Apr 2004 20:18:35 -0700 (PDT)
at the contest or in an organized chatroom or something? cuz a lot of
people (like me) can't attend the competition. -cubekid tmao@...
wrote: Perhpas on July 9, the available cubers in the United States can
draft a set of criteron? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...>
wrote: > > i think we all just need to make our own and then submit it
to mr rubik or the rcc or whoever it is. they don't know the cube
as well as we do, so we should at least try to make the criteria. > > my
2 cents > > -cubekid > > > --------------------------------- > Do you
Yahoo!? > Yahoo! Tax Center - File online by April 15th > > [Non-text
portions of this message have been removed]
--------------------------------- Yahoo! Groups Links To visit your
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1894. Re: [Speed cubing group] World Speedcubing Union From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 04:22:17 +0100
This sounds like a good idea. Also keeping it small at the start. I,
like a lot of others, would be happy to help out either at the start or
eventually. Assume speedcubing is being used to refer to everything we
discuss here (fewest moves etc). Magazines always take a lot of effort
although generally worthwhile. I guess if someone is prepared to post
articles in an on-line magazine and others are prepared to contribute
that wouldn't be so difficult. Duncan ----- Original Message -----
From: "cmhardw" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 26, 2004
10:09 PM Subject: [Speed cubing group] World Speedcubing Union > I
really like the idea of having an official organization, and it > seems
that a lot of other people do to. Since it seems that it is > something
a lot of people are interested in, I would love to help > out for
getting this started. I like Ron's idea of having a few > people at
first just to get the thing started, but shortly > thereafter letting
all the members vote on who they think would be > good board members to
continue the work. I would love to help get > an organization like this
started and on its feet. Adam, Tyson, > Dave, are you guys interested? >
> We could start off by hosting an official section off >
speedcubing.com, but then move it to its own official site. This > would
be like having http://www.speedstacks.com, but also having >
http://www.worldcupstackingassociation.org like in the cup stacking >
community. > > If no one is opposed to this, I'd love to at least
help this thing > get started. I figure the first people can just set up
how the WSU > itself will be organized and how members can apply. Once
we figure > that out we can have members vote on who will be the board
members > to decide the official rules for records/competitions/etc.. >
> Sound good? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > Hi Tyson, > > > > I hereby propose that you
(one of the main competition > organizers), Chris > > (creator of this
club and senior content contributor and world > championship > >
one-handed solving) and I (just a non US cube fool, and a good > person
to > > raise the average age) form a board of a to be established WSU >
(world > > speedcubing union). I am sure we can also rely on Dave Hedley
> Jones from > > Seven Towns (RCC) and Adam Slate (experience in this
kind of > stuff). > > Once we have things set up a little, we can have a
voting among > members > > about a new board and to establish the goals
and rules of the WSU. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April 26,
2004 9:34 PM > > Subject: [Speed cubing group] Re: World Records > > > >
> > > Hi Ron, > > > > > > Yeah, I had just woken up. Had nothing to do
until lunch so I > thought I'd > > write a bit more > > > than
usual ;-) > > > > > > ... this is why we could use a committee to decide
on a standard > format. > > If Toronto did set > > > the standard, then
our competitions should be 3 solves, 3 > solves, then 5 > > solves. What
was > > > the pop standard in Toronto? My understand is that they were >
not recorded > > in the times > > > or records... I think it would be a
good idea to record pops > just for > > formality. > > > > > > Anyway,
I'd be willing to go along with whatever people thinks > is best...
> > gosh, we could > > > really use that committee. > > > > > > -Tyson >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > >
That was a long in-depth reaction! ;-) > > > > > > > > About the pops.
My reasoning is this: > > > > In a 'best of' competition any
of the cubes can be the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a > > good >
> > > time with one of the other cubes. > > > > In an 'average
of' competition every cube counts (even the > worst cube > > > >
counts, because then you cannot have another bad cube!). In > that case
> > your > > > > complete result can be influenced by a pop. > > > > > >
> > About the average of 12. > > > > Although an average of 12 is a very
good means to compare > speedcubers, I > > > > think an average of 5 is
good enough for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > > consistent cuber of the
competition. I felt very sorry for > Lars this > > > > weekend. He
deserved to win considering his first round and > semi final. > > But >
> > > in the final it is different. Just take a look at the results > in
> > Toronto: > > > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, 2 > and 3 in > > the > > > > final. So anything can happen
under pressure!!! > > > > > > > > Macky's average of 12 in Caltech
Spring tournament was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > > > >
probably weren't 12 CONSECUTIVE solves. He may probably do > even
better > > next > > > > time. > > > > > > > > Any world ranking is a
choice between absolute certainty (we > could only > > do > > > > 100
cube averages) and practical issues (time, media > attractiveness, > >
early > > > > decisions in a competition, concentration level of >
competitors). I am > > afraid > > > > Toronto set the standards for
this. And I think the standards > are fine. > > > > > > > > Anyway, this
is just my personal opinion. > > > > > > > > Have fun! > > > > > > > >
Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From:
<tmao@i...> > > > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > > Sent: Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > > > > > > > Hi Ron, > > >
> > > > > > > It's good that you bring this up because I was
wondering > about it > > also. > > > > Hopefully we can > > > > > agree
on something soon so that the US and European > championships > > follow
> > > > the same > > > > > format. > > > > > > > > > > The reason that I
made the final around an average of 6 is > because it > > > > allows the
cuber in > > > > > the end to have 12 solves which can all be averaged >
together. I was > > > > hoping to create a > > > > > new record category
which would be "fastest average" and > would consist > > of >
> > > what we > > > > > normally do on speedcubing.com which is 12
solves, omit the > fastest > > and > > > > slowest time. > > > > > With
5 solves and averaging the middle 3, I don't > necessarily believe
> > that > > > > it takes enough > > > > > data points. Further more,
then are solves done in all the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person is > able
to > > have 5 > > > > consecutive solves > > > > > on the stage which
are really fast but then don't count > because they > > were > > >
> in a different > > > > > round. > > > > > > > > > > We all can agree
that the "fastest" solve is a rather > meaningless > > record.
> > > > Everyone solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a solve > > > > >
will be lucky for some people and not lucky for others. We > can do as >
> much > > > > as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's why I
believe than for > > > > > an "average" record, an average of
12 cubes would be more > > representative > > > > of the cuber's >
> > > > skills. Of course, this presents the problems of the cuber >
actually > > > > solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > > > > I don't agree with
an average of 3 competition. The > probability of > > two > > > > lucky
times in a row > > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values for > > > > >
luckiness but it is clear that the more solve, the more > accurate the >
> > > measurement of a > > > > > cuber's ability. If a competition
must be held as a best of > 3 > > competition > > > > in the finals,
then > > > > > perhaps we should not create a new record category for
that. > > > > > > > > > > As for all competitors being given the same
number of > solves, I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a > tournament
> > > > with 3 solves in > > > > > the first two rounds and more solves
in the last. As per > round, every > > > > competitor was given > > > >
> the same fair chance to advance to the next round. The only > drawback
> > is > > > > that not every > > > > > competitor is given a chance to
compete for the record. > Everyone > > deserves > > > > as many solves >
> > > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > > > > tournament 12 (or 15)
solves. > > > > > > > > > > As for pops, I would like to hear your
reasoning. (Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages, I did not
allow > pops > > because of > > > > the following > > > > > reasoning.
First of all, it was the final round so it could > be a bit > > more > >
> > strict. Competitors > > > > > on the speedcubing community are
subjected to the (1 pop per > 12 solves > > > > rule) which is far > > >
> > less than 1 pop per 6. And of course, I did say no pop so > where
that > > that > > > > pop come from? > > > > > The second reason is that
a pop in an average is discarded. > People, > > if > > > > given an
extra > > > > > chance in the final round, have the possibility (and I
hope > no one > > does > > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. > > I > > >
> had a bunch of > > > > > young kids in my winter tournament who were
practicing > intentional > > pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop > >
because > > > > it won't affect > > > > > the standings unless the
next solves is indeed the fastest > solves. In > > an > > > > average,
the pop > > > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve. > > > > > > > > > >
Anyway, the development of our different set of tournament > format > >
arises > > > > of course > > > > > because of the different needs and
ideas each tournament > had. It > > would be > > > > really nice if > >
> > > by the end of May, we can agree on something. My main idea > is
that I > > > > would like to > > > > > establish the "average"
record as an average of 12 and not > 5. I'm not > > > > sure how
people feel > > > > > about this but I just think think than an average
o 12 is > more > > > > representative of our cubing > > > > >
abilitiies. > > > > > > > > > > -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" >
> > > <rvb@c...> wrote: > > > > > > Hi Tyson, > > > > > > > > > > > >
I agree with you on this one, but not completely. > > > > > > > > > > >
> I think every FINAL should have the same format: average > of 5 > >
attempts, > > > > > > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should be either 'best of
3' > or 'average of > > 5'. > > > > This > > > > > >
depends on several factors. The most important thing is > that we want >
> ALL > > > > > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > > competitor deserves as many solves
as possible. My idea > would be: if > > > > there > > > > > > is time,
then always do 'average of 5'. If the time > schedule is > >
tight or > > > > if > > > > > > it is a local competition without many
people coming a > long way, > > then > > > > 'best > > > > > > of
3' is also fine. > > > > > > > > > > > > We also have to agree on
POP's. I think in 'best of' > competitions, > > we > > >
> > > shouldn't allow POP's. > > > > > > For 'average
of' competitions one POP should be allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From: <tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think > it's also > > > > > >
necessary to standardize > > > > > > > the official tournaments. I see
many differences > between the > > > > tournaments > > > > > > held in >
> > > > > > Pasadena and the one in Germany and the one in France. > It
would > > be > > > > best > > > > > > to have a set > > > > > > >
standard for everyone. > > > > > > > > > > > > > > -Tyson > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
jasmine_ellen > > > > > > <no_reply@y...> wrote: > > > > > > > >
There was much discussion about this issue back in > late 2002 > > when
> > > > > > > > Jess Bonde had those problems with Guinness re his >
2000 cube > > > > > > > > marathon. Someone even set up a separate yahoo
> discussion group > > to > > > > > > > > discuss the idea of an
'official committee' (BTW, does > anyone > > > > > > > >
remember the URL?) > > > > > > > > > > > > > > > > I think people were
quite motivated on this issue for > a while, > > but > > > > > > > >
then it lost momentum. Maybe now that speedcubing is > getting a > > > >
higher > > > > > > > > profile all around the world (there a tournaments
> popping up > > > > > > > > everywhere), the issue will be progressed?
> > > > > > > > > > > > > > > > Jasmine. > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > > > >
<no_reply@y...> wrote: > > > > > > > > > If some committee or the RCC
or some group comes up > with an > > > > > > > > official > > > > > > >
> > set of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our rules? I remember reading
that > for an > > > > official > > > > > > > > > Guinness recognized
attempt that you had to use a > brand new > > cube > > > > > > > > >
right out of the box????? They changed that I think > since > >
Jess' > > > > > > > > > record doesn't follow that old rule
but is still the > official > > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > > > of > > > > > > > >
> the "sport" of cubing, but at least they're refining >
their > > rules. > > > > > > > > > > > > > > > > > > This raises an
issue then. Do we want our rules to > be only > > > > > > > > accepted >
> > > > > > > > by the cubing community, or do we want Guinness to >
recognize > > our > > > > > > > > > records? Also I know that Guinness
is really only > interested > > in > > > > > > > > the > > > > > > > > >
3x3x3 blindfold and 3x3x3 speedcubing records, which > stinks in > > my
> > > > > > > > > opinion but I can understand them not wanting 1000 >
records > > under > > > > > > > > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > > > > > >
> > > > > > > My natural gut reaction would be to have Mr. Rubik, > or
the > > RCC, or > > > > > > > > > both propose an extremely detailed
outline of what > constitutes > > an > > > > > > > > > official record.
That seems to be the committee > that would do > > > > > > > > > this.
Is someone from the RCC interested in this? > Or do we > > as > > > > >
> > > > cubers have to pull together a committee and do this > >
ourselves? > > > > > > > > > What's the game plan? > > > > > > > >
> > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote: > > > > >
> > > > > The main problem right now is that there is no set > of > >
criteria. > > > > > > > > > The four that you have > > > > > > > > > >
listed seem to be absolute "musts" for a > competition. I > >
also > > > > > > > > > think the timing device has to > > > > > > > > >
> be standardized all around. It would be nice if > there was a > > > >
> > > > > committee that was set in place > > > > > > > > > > to draft
the necessary criteria. > > > > > > > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen > > > > > >
> > > their list of critera for > > > > > > > > > > setting a record,
it's quite bogus. It shows a > lack of > > > > > > > > >
understanding of the sport of speed > > > > > > > > > > cubing. > > > >
> > > > > > > > > > > > > > > > Anyway, I would really push for a
comittee. I > think as long > > as > > > > > > > > > the record is set
at a formal > > > > > > > > > > tournament with recognition from the men
higher up > on the > > > > ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > >
> > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"Duncan > > Dicks" > > > > > > > > > <duncan@d...> wrote: >
> > > > > > > > > > I was wondering what the circumstances have to > be
before > > "we" > > > > > > > > > recognise a > > > > > > > >
> > > world record. Obviously a record beaten at the > WC is > > going
to > > > > > > > > > be valid. > > > > > > > > > > > Equally obviously a
record someone beats in > there living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses, timed with the second hand of the >
wall clock > > isn't! > > > > > > > > > > > > > > > > > > > > > >
Is there an agreed set of criteria. Such as > > > > > > > > > > > > > >
> > > > > > > > 1. A timing device (preferably automatic) that > times
to > > > > 1/100th > > > > > > > > > for example. > > > > > > > > > > >
2. And in some sort of formal setting (whatever > that > > means!). > >
> > > > > > > > > 3. With a cube scrambled by an objective > observer. >
> > > > > > > > > > 4. The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > > > The most obvious point I guess would be
the > presence of > > > > > > > > > reasonably reliable > > > > > > > >
> > > witnesses. > > > > > > > > > > > > > > > > > > > > > > Or do we
rely on the Guiness World Record people? > > > > > > > > > > > > > > > >
> > > > > > I'm sure similar discussions to this have been > held
but is > > > > > > > > there > > > > > > > > > a > > > > > > > > > > >
definitive answer? > > > > > > > > > > > > > > > > > > > > > > Duncan >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
1895. Re: World Speedcubing Union From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 06:25:03 -0000
Chris is right. The Guinness group isn't interested in record off
the 3x3x3 cube because they accepted my 3x3x3 blindfold record (3:56) as
an official world record and rejected the 4x4x4 blindfold record (22:35)
becuase according to them they aren't interested in record that
wasn't done on a standard cube. Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I really like the idea of having an official organization, and
it > seems that a lot of other people do to. Since it seems that it is >
something a lot of people are interested in, I would love to help > out
for getting this started. I like Ron's idea of having a few >
people at first just to get the thing started, but shortly > thereafter
letting all the members vote on who they think would be > good board
members to continue the work. I would love to help get > an organization
like this started and on its feet. Adam, Tyson, > Dave, are you guys
interested? > > We could start off by hosting an official section off >
speedcubing.com, but then move it to its own official site. This > would
be like having http://www.speedstacks.com, but also having >
http://www.worldcupstackingassociation.org like in the cup stacking >
community. > > If no one is opposed to this, I'd love to at least
help this thing > get started. I figure the first people can just set up
how the WSU > itself will be organized and how members can apply. Once
we figure > that out we can have members vote on who will be the board
members > to decide the official rules for records/competitions/etc.. >
> Sound good? > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > Hi Tyson, > > > > I hereby propose that you
(one of the main competition > organizers), Chris > > (creator of this
club and senior content contributor and world > championship > >
one-handed solving) and I (just a non US cube fool, and a good > person
to > > raise the average age) form a board of a to be established WSU >
(world > > speedcubing union). I am sure we can also rely on Dave Hedley
> Jones from > > Seven Towns (RCC) and Adam Slate (experience in this
kind of > stuff). > > Once we have things set up a little, we can have a
voting among > members > > about a new board and to establish the goals
and rules of the WSU. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April 26,
2004 9:34 PM > > Subject: [Speed cubing group] Re: World Records > > > >
> > > Hi Ron, > > > > > > Yeah, I had just woken up. Had nothing to do
until lunch so I > thought I'd > > write a bit more > > > than
usual ;-) > > > > > > ... this is why we could use a committee to decide
on a standard > format. > > If Toronto did set > > > the standard, then
our competitions should be 3 solves, 3 > solves, then 5 > > solves. What
was > > > the pop standard in Toronto? My understand is that they were >
not recorded > > in the times > > > or records... I think it would be a
good idea to record pops > just for > > formality. > > > > > > Anyway,
I'd be willing to go along with whatever people thinks > is best...
> > gosh, we could > > > really use that committee. > > > > > > -Tyson >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > >
That was a long in-depth reaction! ;-) > > > > > > > > About the pops.
My reasoning is this: > > > > In a 'best of' competition any
of the cubes can be the best. > So if you > > have > > > > a pop, then
it is just bad luck. But you can still proceed if > you set a > > good >
> > > time with one of the other cubes. > > > > In an 'average
of' competition every cube counts (even the > worst cube > > > >
counts, because then you cannot have another bad cube!). In > that case
> > your > > > > complete result can be influenced by a pop. > > > > > >
> > About the average of 12. > > > > Although an average of 12 is a very
good means to compare > speedcubers, I > > > > think an average of 5 is
good enough for a competition. > > > > The winner of a competition is
the winner of the final. Not > the most > > > > consistent cuber of the
competition. I felt very sorry for > Lars this > > > > weekend. He
deserved to win considering his first round and > semi final. > > But >
> > > in the final it is different. Just take a look at the results > in
> > Toronto: > > > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, 2 > and 3 in > > the > > > > final. So anything can happen
under pressure!!! > > > > > > > > Macky's average of 12 in Caltech
Spring tournament was > ABSOLUTELY > > FANTASTIC! > > > > Still I did
not automatically post it on the record list, > because it > > > >
probably weren't 12 CONSECUTIVE solves. He may probably do > even
better > > next > > > > time. > > > > > > > > Any world ranking is a
choice between absolute certainty (we > could only > > do > > > > 100
cube averages) and practical issues (time, media > attractiveness, > >
early > > > > decisions in a competition, concentration level of >
competitors). I am > > afraid > > > > Toronto set the standards for
this. And I think the standards > are fine. > > > > > > > > Anyway, this
is just my personal opinion. > > > > > > > > Have fun! > > > > > > > >
Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From:
<tmao@i...> > > > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > > Sent: Monday, April 26, 2004 8:53 PM > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > > > > > > > Hi Ron, > > >
> > > > > > > It's good that you bring this up because I was
wondering > about it > > also. > > > > Hopefully we can > > > > > agree
on something soon so that the US and European > championships > > follow
> > > > the same > > > > > format. > > > > > > > > > > The reason that I
made the final around an average of 6 is > because it > > > > allows the
cuber in > > > > > the end to have 12 solves which can all be averaged >
together. I was > > > > hoping to create a > > > > > new record category
which would be "fastest average" and > would consist > > of >
> > > what we > > > > > normally do on speedcubing.com which is 12
solves, omit the > fastest > > and > > > > slowest time. > > > > > With
5 solves and averaging the middle 3, I don't > necessarily believe
> > that > > > > it takes enough > > > > > data points. Further more,
then are solves done in all the > other > > rounds > > > > just not > >
> > > considered? That seems like a loss a bit... if a person is > able
to > > have 5 > > > > consecutive solves > > > > > on the stage which
are really fast but then don't count > because they > > were > > >
> in a different > > > > > round. > > > > > > > > > > We all can agree
that the "fastest" solve is a rather > meaningless > > record.
> > > > Everyone solves > > > > > the cube with a different method and
even though we > standardize the > > > > scramble, a solve > > > > >
will be lucky for some people and not lucky for others. We > can do as >
> much > > > > as we want to > > > > > make this fair but in the end,
there stiill is a little bit > of luck. > > > > That's why I
believe than for > > > > > an "average" record, an average of
12 cubes would be more > > representative > > > > of the cuber's >
> > > > skills. Of course, this presents the problems of the cuber >
actually > > > > solving 12 cubes and > > > > > that's why I put 6
solves into the final round. > > > > > > > > > > I don't agree with
an average of 3 competition. The > probability of > > two > > > > lucky
times in a row > > > > > is far higher than 10 lucky times in a row.
There are no > true > > probability > > > > values for > > > > >
luckiness but it is clear that the more solve, the more > accurate the >
> > > measurement of a > > > > > cuber's ability. If a competition
must be held as a best of > 3 > > competition > > > > in the finals,
then > > > > > perhaps we should not create a new record category for
that. > > > > > > > > > > As for all competitors being given the same
number of > solves, I don't > > see > > > > how a > > > > >
tournament with 5 solves each round is any more fair than a > tournament
> > > > with 3 solves in > > > > > the first two rounds and more solves
in the last. As per > round, every > > > > competitor was given > > > >
> the same fair chance to advance to the next round. The only > drawback
> > is > > > > that not every > > > > > competitor is given a chance to
compete for the record. > Everyone > > deserves > > > > as many solves >
> > > > as possible but from an organizational point, it's very
hard > to give > > > > everyone in the > > > > > tournament 12 (or 15)
solves. > > > > > > > > > > As for pops, I would like to hear your
reasoning. (Sorry if > that > > sounds a > > > > bit "mean")
In a > > > > > round where people are ranked by averages, I did not
allow > pops > > because of > > > > the following > > > > > reasoning.
First of all, it was the final round so it could > be a bit > > more > >
> > strict. Competitors > > > > > on the speedcubing community are
subjected to the (1 pop per > 12 solves > > > > rule) which is far > > >
> > less than 1 pop per 6. And of course, I did say no pop so > where
that > > that > > > > pop come from? > > > > > The second reason is that
a pop in an average is discarded. > People, > > if > > > > given an
extra > > > > > chance in the final round, have the possibility (and I
hope > no one > > does > > > > this) to pop on > > > > > purpose and
make it look like an accident which should not > be allowed. > > I > > >
> had a bunch of > > > > > young kids in my winter tournament who were
practicing > intentional > > pops. > > > > In a best of > > > > >
competition, which I held in the earlier rounds, I allowed > one pop > >
because > > > > it won't affect > > > > > the standings unless the
next solves is indeed the fastest > solves. In > > an > > > > average,
the pop > > > > > will affect the standings as long as the next solves
is > faster than > > the > > > > slowest solve. > > > > > > > > > >
Anyway, the development of our different set of tournament > format > >
arises > > > > of course > > > > > because of the different needs and
ideas each tournament > had. It > > would be > > > > really nice if > >
> > > by the end of May, we can agree on something. My main idea > is
that I > > > > would like to > > > > > establish the "average"
record as an average of 12 and not > 5. I'm not > > > > sure how
people feel > > > > > about this but I just think think than an average
o 12 is > more > > > > representative of our cubing > > > > >
abilitiies. > > > > > > > > > > -Tyson > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" >
> > > <rvb@c...> wrote: > > > > > > Hi Tyson, > > > > > > > > > > > >
I agree with you on this one, but not completely. > > > > > > > > > > >
> I think every FINAL should have the same format: average > of 5 > >
attempts, > > > > > > removing best and worst (like in Toronto). > > > >
> > > > > > > > For the first rounds it should be either 'best of
3' > or 'average of > > 5'. > > > > This > > > > > >
depends on several factors. The most important thing is > that we want >
> ALL > > > > > > competitors to do some cubing. Many come a long way to
> compete, so > > every > > > > > > competitor deserves as many solves
as possible. My idea > would be: if > > > > there > > > > > > is time,
then always do 'average of 5'. If the time > schedule is > >
tight or > > > > if > > > > > > it is a local competition without many
people coming a > long way, > > then > > > > 'best > > > > > > of
3' is also fine. > > > > > > > > > > > > We also have to agree on
POP's. I think in 'best of' > competitions, > > we > > >
> > > shouldn't allow POP's. > > > > > > For 'average
of' competitions one POP should be allowed. > > > > > > > > > > > >
Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From: <tmao@i...> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think > it's also > > > > > >
necessary to standardize > > > > > > > the official tournaments. I see
many differences > between the > > > > tournaments > > > > > > held in >
> > > > > > Pasadena and the one in Germany and the one in France. > It
would > > be > > > > best > > > > > > to have a set > > > > > > >
standard for everyone. > > > > > > > > > > > > > > -Tyson > > > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
jasmine_ellen > > > > > > <no_reply@y...> wrote: > > > > > > > >
There was much discussion about this issue back in > late 2002 > > when
> > > > > > > > Jess Bonde had those problems with Guinness re his >
2000 cube > > > > > > > > marathon. Someone even set up a separate yahoo
> discussion group > > to > > > > > > > > discuss the idea of an
'official committee' (BTW, does > anyone > > > > > > > >
remember the URL?) > > > > > > > > > > > > > > > > I think people were
quite motivated on this issue for > a while, > > but > > > > > > > >
then it lost momentum. Maybe now that speedcubing is > getting a > > > >
higher > > > > > > > > profile all around the world (there a tournaments
> popping up > > > > > > > > everywhere), the issue will be progressed?
> > > > > > > > > > > > > > > > Jasmine. > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > > > >
<no_reply@y...> wrote: > > > > > > > > > If some committee or the RCC
or some group comes up > with an > > > > > > > > official > > > > > > >
> > set of rules and we start recognizing our own > official rules > >
would > > > > > > > > > Guinness accept our rules? I remember reading
that > for an > > > > official > > > > > > > > > Guinness recognized
attempt that you had to use a > brand new > > cube > > > > > > > > >
right out of the box????? They changed that I think > since > >
Jess' > > > > > > > > > record doesn't follow that old rule
but is still the > official > > > > > > > > > record. I think that old
rule clearly shows a lack > of > > knowledge > > > > of > > > > > > > >
> the "sport" of cubing, but at least they're refining >
their > > rules. > > > > > > > > > > > > > > > > > > This raises an
issue then. Do we want our rules to > be only > > > > > > > > accepted >
> > > > > > > > by the cubing community, or do we want Guinness to >
recognize > > our > > > > > > > > > records? Also I know that Guinness
is really only > interested > > in > > > > > > > > the > > > > > > > > >
3x3x3 blindfold and 3x3x3 speedcubing records, which > stinks in > > my
> > > > > > > > > opinion but I can understand them not wanting 1000 >
records > > under > > > > > > > > the > > > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > > > > > >
> > > > > > > My natural gut reaction would be to have Mr. Rubik, > or
the > > RCC, or > > > > > > > > > both propose an extremely detailed
outline of what > constitutes > > an > > > > > > > > > official record.
That seems to be the committee > that would do > > > > > > > > > this.
Is someone from the RCC interested in this? > Or do we > > as > > > > >
> > > > cubers have to pull together a committee and do this > >
ourselves? > > > > > > > > > What's the game plan? > > > > > > > >
> > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > tmao@i... > > wrote: > > > > >
> > > > > The main problem right now is that there is no set > of > >
criteria. > > > > > > > > > The four that you have > > > > > > > > > >
listed seem to be absolute "musts" for a > competition. I > >
also > > > > > > > > > think the timing device has to > > > > > > > > >
> be standardized all around. It would be nice if > there was a > > > >
> > > > > committee that was set in place > > > > > > > > > > to draft
the necessary criteria. > > > > > > > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If > anyone has > > seen > > > > > >
> > > their list of critera for > > > > > > > > > > setting a record,
it's quite bogus. It shows a > lack of > > > > > > > > >
understanding of the sport of speed > > > > > > > > > > cubing. > > > >
> > > > > > > > > > > > > > > > Anyway, I would really push for a
comittee. I > think as long > > as > > > > > > > > > the record is set
at a formal > > > > > > > > > > tournament with recognition from the men
higher up > on the > > > > ladder, > > > > > > > > > then it should be
fine. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > >
> > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com,
"Duncan > > Dicks" > > > > > > > > > <duncan@d...> wrote: >
> > > > > > > > > > I was wondering what the circumstances have to > be
before > > "we" > > > > > > > > > recognise a > > > > > > > >
> > > world record. Obviously a record beaten at the > WC is > > going
to > > > > > > > > > be valid. > > > > > > > > > > > Equally obviously a
record someone beats in > there living > > room > > > > > > > > > with
no > > > > > > > > > > > witnesses, timed with the second hand of the >
wall clock > > isn't! > > > > > > > > > > > > > > > > > > > > > >
Is there an agreed set of criteria. Such as > > > > > > > > > > > > > >
> > > > > > > > 1. A timing device (preferably automatic) that > times
to > > > > 1/100th > > > > > > > > > for example. > > > > > > > > > > >
2. And in some sort of formal setting (whatever > that > > means!). > >
> > > > > > > > > 3. With a cube scrambled by an objective > observer. >
> > > > > > > > > > 4. The scrambling algorithm recorded. > > > > > > >
> > > > > > > > > > > > > > > The most obvious point I guess would be
the > presence of > > > > > > > > > reasonably reliable > > > > > > > >
> > > witnesses. > > > > > > > > > > > > > > > > > > > > > > Or do we
rely on the Guiness World Record people? > > > > > > > > > > > > > > > >
> > > > > > I'm sure similar discussions to this have been > held
but is > > > > > > > > there > > > > > > > > > a > > > > > > > > > > >
definitive answer? > > > > > > > > > > > > > > > > > > > > > > Duncan >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
1896. Re: [Speed cubing group] Re: World Speedcubing Union From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 00:39:19 -0700 (PDT)
I have a lot of community activism experience, coalition building, etc.
I also have experience with customer service (back scratching, ;D). SO
If that is needed then I'm here to help. However, I think the
proposed board should probably consist of: one hessport associate one
seventowns associate and the rest of the wc2k3 advisory board positions
then regional associates (preferably champions) from the speedcubing
community USA, as well as associates from participating countries (large
countries may send regional associates as necessary) no telling to what
extent these delegations will handle, from the creation of a global
tournament resource allocation task force to advisory boards for
marketing, public relations, and community maintenance. (end snip here)
blah blah, Im rambling, dont mind the crazy kid in the corner! -K- ---
fumba24 <vomberg@...> wrote: > Chris is right. > The Guinness group
isn't interested in record off > the 3x3x3 cube > because they
accepted my 3x3x3 blindfold record > (3:56) as an > official world
record and rejected the 4x4x4 > blindfold record > (22:35) becuase
according to them they aren't > interested in record > that
wasn't done on a standard cube. > > Dror Vomberg > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw > <no_reply@y...>
wrote: > > I really like the idea of having an official > organization,
and it > > seems that a lot of other people do to. Since it > seems that
it is > > something a lot of people are interested in, I > would love to
help > > out for getting this started. I like Ron's idea > of
having a few > > people at first just to get the thing started, but >
shortly > > thereafter letting all the members vote on who > they think
would be > > good board members to continue the work. I would > love to
help get > > an organization like this started and on its feet. > Adam,
Tyson, > > Dave, are you guys interested? > > > > We could start off by
hosting an official section > off > > speedcubing.com, but then move it
to its own > official site. This > > would be like having
http://www.speedstacks.com, > but also having > >
http://www.worldcupstackingassociation.org like in > the cup > stacking
> > community. > > > > If no one is opposed to this, I'd love to at
least > help this thing > > get started. I figure the first people can
just > set up how the > WSU > > itself will be organized and how members
can > apply. Once we > figure > > that out we can have members vote on
who will be > the board members > > to decide the official rules for >
records/competitions/etc.. > > > > Sound good? > > > > Chris > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Ron van Bruchem"
> > <rvb@c...> wrote: > > > Hi Tyson, > > > > > > I hereby propose
that you (one of the main > competition > > organizers), Chris > > >
(creator of this club and senior content > contributor and world > >
championship > > > one-handed solving) and I (just a non US cube > fool,
and a good > > person to > > > raise the average age) form a board of a
to be > established WSU > > (world > > > speedcubing union). I am sure
we can also rely > on Dave Hedley > > Jones from > > > Seven Towns (RCC)
and Adam Slate (experience in > this kind of > > stuff). > > > Once we
have things set up a little, we can have > a voting among > > members >
> > about a new board and to establish the goals and > rules of the >
WSU. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original
Message ----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 9:34 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > Yeah, I had just woken up. Had
nothing to do > until lunch so I > > thought I'd > > > write a bit
more > > > > than usual ;-) > > > > > > > > ... this is why we could use
a committee to > decide on a > standard > > format. > > > If Toronto did
set > > > > the standard, then our competitions should be > 3 solves, 3
> > solves, then 5 > > > solves. What was > > > > the pop standard in
Toronto? My understand is > that they were > > not recorded > > > in the
times > > > > or records... I think it would be a good idea > to record
pops > > just for > > > formality. > > > > > > > > Anyway, I'd be
willing to go along with > whatever people thinks > > is best... > > >
gosh, we could > > > > really use that committee. > > > > > > > > -Tyson
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Ron van > Bruchem" > > > <rvb@c...> wrote: > > > > > Hi
Tyson, > > > > > > > > > > That was a long in-depth reaction! ;-) > > >
> > > > > > > About the pops. My reasoning is this: > > > > > In a
'best of' competition any of the cubes > can be the best. > >
So if you > > > have > > > > > a pop, then it is just bad luck. But you
can > still proceed > if > > you set a > > > good > > > > > time with
one of the other cubes. > > > > > In an 'average of'
competition every cube > counts (even the > > worst cube > > > > >
counts, because then you cannot have another > bad cube!). In > > that
case > > > your > > > > > complete result can be influenced by a pop. >
> > > > > > > > > About the average of 12. > > > > > Although an average
of 12 is a very good > means to compare > > speedcubers, I > > > > >
think an average of 5 is good enough for a > competition. > > > > > The
winner of a competition is the winner of > the final. Not > > the most >
> > > > consistent cuber of the competition. I felt > very sorry for > >
Lars this > > > > > weekend. He deserved to win considering his > first
round and > > semi final. > > > But > > > > > in the final it is
different. Just take a > look at the > results > > in > > > Toronto: > >
> > > the numbers 6, 7 and 8 of the semi final > were the numbers 1, > 2
> > and 3 in > > > the > > > > > final. So anything can happen under >
pressure!!! > > > > > > > > > > Macky's average of 12 in Caltech
Spring > tournament was > > ABSOLUTELY > > > FANTASTIC! > > > > > Still
I did not automatically post it on the > record list, > > because it >
=== message truncated === __________________________________ Do you
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1897. RE: [Speed cubing group] Re: World Records (off-the-wall categori
es) From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 09:14:46 +0100
HI Chris will do anther response to the "organisation" issues
raised by everyone and explain what exactly it is I do here at Seven
Towns! Definitely the other records can be kept on rubiks.com and
I'm sure speedcubing.com will be happy with this too. From what I
gather the current non-official records of the non 3x3 cube are on a
"trust" basis which is also fine although to be official I do
think a witness or news coverage would mean we could make them official.
Dave -----Original Message----- From: cmhardw
[mailto:no_reply@yahoogroups.com] Sent: 26 April 2004 21:58 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
World Records (off-the-wall categories) > If there is to be a
requirement that the 12 solves be consecutive, > then I vote for
including no inspection contests. Twelve cubes (of the >
competitor's color scheme) are scrambled and covered with a cloth,
> and the competitor solves all twelve in one go. There can be a start >
and go with the timer, and it can be videotaped to get the time of >
each solve. You alreadyt know I prefer the *whole* solve for timing >
and records, but I seem to be a minority of one in this. *snip* Hey
David you gave me an idea with this. Although Guinness isn't
interested in "off-the-wall" cube categories perhaps we can
include these in the official rules definitions, when those get created
I mean. There should be a provision that people can get an official
witness (or 3rd party witness), perhaps media coverage if it is a very
difficult or amazing attempt, and set official records. So we could have
and recognize an officiale underwater record, or an official unicycle
record. We could also do the 12 solves in a row record, and officially
recognize it. Personally I'd be interested in attempting the 3x3x3,
4x4x4, and 5x5x5 supercube official records :) There would most likely
not be time to do these categories at official contests, so we would
have to allow people to attempt these on their own time under a very
strict set of official rules (just like Guinness does). Personally I
think it could only be a good thing to allow people to practice fun
records and attempt them officially. This brings me to one more issue.
If we do start getting a lot of people doing official attempts (if it
ever comes to that I mean), perhaps we can have an official magazine
mailing to all members. This could include articles about recent cube
sightings, cube math, solving robots, and also an official records
adendum. I think it would be awesome to have a monthly
newsletter/mailout that people could subscribe to. They have one for
chess, why not us too? Chris Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
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1898. [Speed cubing group] Re: World Records (off-the-wall categori
es) From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 08:24:25 -0000
In the US Chess Federation, all matches played at a tournament held by a
US Chess Federation Affiliate under supervision of a Tournament
Directory (which you have to apply for) is legal. Maybe we can do
something along those lines? -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > HI Chris will do anther response to the
"organisation" issues raised by > everyone and explain what
exactly it is I do here at Seven Towns! > Definitely the other records
can be kept on rubiks.com and I'm sure > speedcubing.com will be
happy with this too. From what I gather the current > non-official
records of the non 3x3 cube are on a "trust" basis which is >
also fine although to be official I do think a witness or news coverage
> would mean we could make them official. > Dave > > -----Original
Message----- > From: cmhardw [mailto:no_reply@yahoogroups.com] > Sent:
26 April 2004 21:58 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Re: World Records (off-the-wall >
categories) > > > > If there is to be a requirement that the 12 solves
be > consecutive, > > then I vote for including no inspection contests.
Twelve cubes (of > the > > competitor's color scheme) are scrambled
and covered with a cloth, > > and the competitor solves all twelve in
one go. There can be a > start > > and go with the timer, and it can be
videotaped to get the time of > > each solve. You alreadyt know I prefer
the *whole* solve for > timing > > and records, but I seem to be a
minority of one in this. > > *snip* > > Hey David you gave me an idea
with this. Although Guinness isn't > interested in
"off-the-wall" cube categories perhaps we can include > these
in the official rules definitions, when those get created I > mean.
There should be a provision that people can get an official > witness
(or 3rd party witness), perhaps media coverage if it is a > very
difficult or amazing attempt, and set official records. So we > could
have and recognize an officiale underwater record, or an > official
unicycle record. We could also do the 12 solves in a row > record, and
officially recognize it. Personally I'd be interested > in
attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official > records :) >
> There would most likely not be time to do these categories at >
official contests, so we would have to allow people to attempt these >
on their own time under a very strict set of official rules (just > like
Guinness does). Personally I think it could only be a good > thing to
allow people to practice fun records and attempt them > officially. > >
This brings me to one more issue. If we do start getting a lot of >
people doing official attempts (if it ever comes to that I mean), >
perhaps we can have an official magazine mailing to all members. > This
could include articles about recent cube sightings, cube math, > solving
robots, and also an official records adendum. > > I think it would be
awesome to have a monthly newsletter/mailout > that people could
subscribe to. They have one for chess, why not us > too? > > Chris > > >
> > > Yahoo! Groups Links > > > > > > >
______________________________________________________________________ >
This email has been scanned by the MessageLabs Email Security System. >
For more information please visit http://www.messagelabs.com/email >
______________________________________________________________________
1899. Re: [Speed cubing group] Re: World Records (off-the-wall categori
es) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 09:37:44 +0100
Similar in British chess Federation. ----- Original Message ----- From:
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, April 27, 2004 9:24 AM Subject: [Speed cubing group] Re: World
Records (off-the-wall categori es) > In the US Chess Federation, all
matches played at a tournament held by a US Chess > Federation Affiliate
under supervision of a Tournament Directory (which you have to apply >
for) is legal. Maybe we can do something along those lines? > > -Tyson >
> --- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> > wrote: > > HI Chris will do anther response to the
"organisation" issues raised by > > everyone and explain what
exactly it is I do here at Seven Towns! > > Definitely the other records
can be kept on rubiks.com and I'm sure > > speedcubing.com will be
happy with this too. From what I gather the current > > non-official
records of the non 3x3 cube are on a "trust" basis which is >
> also fine although to be official I do think a witness or news
coverage > > would mean we could make them official. > > Dave > > > >
-----Original Message----- > > From: cmhardw
[mailto:no_reply@yahoogroups.com] > > Sent: 26 April 2004 21:58 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: World Records (off-the-wall > > categories) > > > > > > > If there
is to be a requirement that the 12 solves be > > consecutive, > > > then
I vote for including no inspection contests. Twelve cubes (of > > the >
> > competitor's color scheme) are scrambled and covered with a
cloth, > > > and the competitor solves all twelve in one go. There can
be a > > start > > > and go with the timer, and it can be videotaped to
get the time of > > > each solve. You alreadyt know I prefer the *whole*
solve for > > timing > > > and records, but I seem to be a minority of
one in this. > > > > *snip* > > > > Hey David you gave me an idea with
this. Although Guinness isn't > > interested in
"off-the-wall" cube categories perhaps we can include > >
these in the official rules definitions, when those get created I > >
mean. There should be a provision that people can get an official > >
witness (or 3rd party witness), perhaps media coverage if it is a > >
very difficult or amazing attempt, and set official records. So we > >
could have and recognize an officiale underwater record, or an > >
official unicycle record. We could also do the 12 solves in a row > >
record, and officially recognize it. Personally I'd be interested >
> in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official > >
records :) > > > > There would most likely not be time to do these
categories at > > official contests, so we would have to allow people to
attempt these > > on their own time under a very strict set of official
rules (just > > like Guinness does). Personally I think it could only be
a good > > thing to allow people to practice fun records and attempt
them > > officially. > > > > This brings me to one more issue. If we do
start getting a lot of > > people doing official attempts (if it ever
comes to that I mean), > > perhaps we can have an official magazine
mailing to all members. > > This could include articles about recent
cube sightings, cube math, > > solving robots, and also an official
records adendum. > > > > I think it would be awesome to have a monthly
newsletter/mailout > > that people could subscribe to. They have one for
chess, why not us > > too? > > > > Chris > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > >
______________________________________________________________________ >
> This email has been scanned by the MessageLabs Email Security System.
> > For more information please visit http://www.messagelabs.com/email >
> ______________________________________________________________________
> > > > > > Yahoo! Groups Links > > > > > >
1900. RE: [Speed cubing group] Re: World Records From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 10:27:31 +0100
Hi all. Seven Towns has been the representative of Erno Rubik since the
beginning, as you know interest has seen an increase in the last few
years and the sheer scale of work at Seven Towns (we invent lots of
games and toys sold all over the world) mean's they needed someone
to co=ordinate all of the activity on Rubik's. This is where I come
in! My primary responsibility is helping the companies who sell the cube
(marketing, promotion etc), supporting competitions and any other events
plus development and so on. As a result of this I joined the group as
you are all such an important part of Rubik's. so that's the
background.. I think Ron's idea of a WCU is great, Initially I
would be happy to be involved until a proper voted committee can be
established. My thoughts: I think a magazine would probably involve way
too much work unless someone volunteers. Pop-ups is a question that I
have been thinking about recently, one of the dangers is that if a
competitor is having a "bad" solve they can accidentally pop
and get this discounted. Assuming that we are all trustworthy (of
course!) I think allowing one pop-up discounted per Heat is fair in a
round of three/five and the competitor gets an extra solve, if two in a
round of three the competitor is disqualified. If two in a round of five
then the highest score is duplicated and three in a round of five =
disqualified. Just a thought for opinion..does this make sense? Another
problem (that came up in France) is how twisted the final layer can be
when it is placed on the mat/table at the end. Personally I think the
cube should be completely square as anything else becomes subjective to
the individual judge ? Thanks Dave -----Original Message----- From: Ron
van Bruchem [mailto:rvb@...] Sent: 26 April 2004 20:28 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: World Records Hi Tyson, That was a long in-depth reaction! ;-) About
the pops. My reasoning is this: In a 'best of' competition any
of the cubes can be the best. So if you have a pop, then it is just bad
luck. But you can still proceed if you set a good time with one of the
other cubes. In an 'average of' competition every cube counts
(even the worst cube counts, because then you cannot have another bad
cube!). In that case your complete result can be influenced by a pop.
About the average of 12. Although an average of 12 is a very good means
to compare speedcubers, I think an average of 5 is good enough for a
competition. The winner of a competition is the winner of the final. Not
the most consistent cuber of the competition. I felt very sorry for Lars
this weekend. He deserved to win considering his first round and semi
final. But in the final it is different. Just take a look at the results
in Toronto: the numbers 6, 7 and 8 of the semi final were the numbers 1,
2 and 3 in the final. So anything can happen under pressure!!!
Macky's average of 12 in Caltech Spring tournament was ABSOLUTELY
FANTASTIC! Still I did not automatically post it on the record list,
because it probably weren't 12 CONSECUTIVE solves. He may probably
do even better next time. Any world ranking is a choice between absolute
certainty (we could only do 100 cube averages) and practical issues
(time, media attractiveness, early decisions in a competition,
concentration level of competitors). I am afraid Toronto set the
standards for this. And I think the standards are fine. Anyway, this is
just my personal opinion. Have fun! Ron ----- Original Message -----
From: <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, April 26, 2004 8:53 PM Subject: [Speed cubing group] Re:
World Records > Hi Ron, > > It's good that you bring this up
because I was wondering about it also. Hopefully we can > agree on
something soon so that the US and European championships follow the same
> format. > > The reason that I made the final around an average of 6 is
because it allows the cuber in > the end to have 12 solves which can all
be averaged together. I was hoping to create a > new record category
which would be "fastest average" and would consist of what we
> normally do on speedcubing.com which is 12 solves, omit the fastest
and slowest time. > With 5 solves and averaging the middle 3, I
don't necessarily believe that it takes enough > data points.
Further more, then are solves done in all the other rounds just not >
considered? That seems like a loss a bit... if a person is able to have
5 consecutive solves > on the stage which are really fast but then
don't count because they were in a different > round. > > We all
can agree that the "fastest" solve is a rather meaningless
record. Everyone solves > the cube with a different method and even
though we standardize the scramble, a solve > will be lucky for some
people and not lucky for others. We can do as much as we want to > make
this fair but in the end, there stiill is a little bit of luck.
That's why I believe than for > an "average" record, an
average of 12 cubes would be more representative of the cuber's >
skills. Of course, this presents the problems of the cuber actually
solving 12 cubes and > that's why I put 6 solves into the final
round. > > I don't agree with an average of 3 competition. The
probability of two lucky times in a row > is far higher than 10 lucky
times in a row. There are no true probability values for > luckiness but
it is clear that the more solve, the more accurate the measurement of a
> cuber's ability. If a competition must be held as a best of 3
competition in the finals, then > perhaps we should not create a new
record category for that. > > As for all competitors being given the
same number of solves, I don't see how a > tournament with 5 solves
each round is any more fair than a tournament with 3 solves in > the
first two rounds and more solves in the last. As per round, every
competitor was given > the same fair chance to advance to the next
round. The only drawback is that not every > competitor is given a
chance to compete for the record. Everyone deserves as many solves > as
possible but from an organizational point, it's very hard to give
everyone in the > tournament 12 (or 15) solves. > > As for pops, I would
like to hear your reasoning. (Sorry if that sounds a bit
"mean") In a > round where people are ranked by averages, I
did not allow pops because of the following > reasoning. First of all,
it was the final round so it could be a bit more strict. Competitors >
on the speedcubing community are subjected to the (1 pop per 12 solves
rule) which is far > less than 1 pop per 6. And of course, I did say no
pop so where that that pop come from? > The second reason is that a pop
in an average is discarded. People, if given an extra > chance in the
final round, have the possibility (and I hope no one does this) to pop
on > purpose and make it look like an accident which should not be
allowed. I had a bunch of > young kids in my winter tournament who were
practicing intentional pops. In a best of > competition, which I held in
the earlier rounds, I allowed one pop because it won't affect > the
standings unless the next solves is indeed the fastest solves. In an
average, the pop > will affect the standings as long as the next solves
is faster than the slowest solve. > > Anyway, the development of our
different set of tournament format arises of course > because of the
different needs and ideas each tournament had. It would be really nice
if > by the end of May, we can agree on something. My main idea is that
I would like to > establish the "average" record as an average
of 12 and not 5. I'm not sure how people feel > about this but I
just think think than an average o 12 is more representative of our
cubing > abilitiies. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > I agree with you on this one,
but not completely. > > > > I think every FINAL should have the same
format: average of 5 attempts, > > removing best and worst (like in
Toronto). > > > > For the first rounds it should be either 'best of
3' or 'average of 5'. This > > depends on several
factors. The most important thing is that we want ALL > > competitors to
do some cubing. Many come a long way to compete, so every > > competitor
deserves as many solves as possible. My idea would be: if there > > is
time, then always do 'average of 5'. If the time schedule is
tight or if > > it is a local competition without many people coming a
long way, then 'best > > of 3' is also fine. > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > shouldn't allow POP's. > > For
'average of' competitions one POP should be allowed. > > > >
Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
<tmao@i...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, April 26, 2004 10:17 AM > > Subject: [Speed cubing group]
Re: World Records > > > > > > > In addition to standardizing the world
records, I think it's also > > necessary to standardize > > > the
official tournaments. I see many differences between the tournaments > >
held in > > > Pasadena and the one in Germany and the one in France. It
would be best > > to have a set > > > standard for everyone. > > > > > >
-Tyson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > > There was much
discussion about this issue back in late 2002 when > > > > Jess Bonde
had those problems with Guinness re his 2000 cube > > > > marathon.
Someone even set up a separate yahoo discussion group to > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
remember the URL?) > > > > > > > > I think people were quite motivated
on this issue for a while, but > > > > then it lost momentum. Maybe now
that speedcubing is getting a higher > > > > profile all around the
world (there a tournaments popping up > > > > everywhere), the issue
will be progressed? > > > > > > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > If some committee or the RCC or some
group comes up with an > > > > official > > > > > set of rules and we
start recognizing our own official rules would > > > > > Guinness accept
our rules? I remember reading that for an official > > > > > Guinness
recognized attempt that you had to use a brand new cube > > > > > right
out of the box????? They changed that I think since Jess' > > > > >
record doesn't follow that old rule but is still the official > > >
> > record. I think that old rule clearly shows a lack of knowledge of >
> > > > the "sport" of cubing, but at least they're
refining their rules. > > > > > > > > > > This raises an issue then. Do
we want our rules to be only > > > > accepted > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > records?
Also I know that Guinness is really only interested in > > > > the > > >
> > 3x3x3 blindfold and 3x3x3 speedcubing records, which stinks in my >
> > > > opinion but I can understand them not wanting 1000 records under
> > > > the > > > > > specialized category of "solving Rubik's
cube". > > > > > > > > > > My natural gut reaction would be to have
Mr. Rubik, or the RCC, or > > > > > both propose an extremely detailed
outline of what constitutes an > > > > > official record. That seems to
be the committee that would do > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > cubers have to pull together a
committee and do this ourselves? > > > > > What's the game plan? >
> > > > > > > > > Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > The
main problem right now is that there is no set of criteria. > > > > >
The four that you have > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > think the timing
device has to > > > > > > be standardized all around. It would be nice
if there was a > > > > > committee that was set in place > > > > > > to
draft the necessary criteria. > > > > > > > > > > > > Guinness should
not necessarily be involed. If anyone has seen > > > > > their list of
critera for > > > > > > setting a record, it's quite bogus. It
shows a lack of > > > > > understanding of the sport of speed > > > > >
> cubing. > > > > > > > > > > > > Anyway, I would really push for a
comittee. I think as long as > > > > > the record is set at a formal > >
> > > > tournament with recognition from the men higher up on the
ladder, > > > > > then it should be fine. > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > <duncan@d...> wrote: > > > > > > >
I was wondering what the circumstances have to be before "we"
> > > > > recognise a > > > > > > > world record. Obviously a record
beaten at the WC is going to > > > > > be valid. > > > > > > > Equally
obviously a record someone beats in there living room > > > > > with no
> > > > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > 1. A timing device
(preferably automatic) that times to 1/100th > > > > > for example. > >
> > > > > 2. And in some sort of formal setting (whatever that means!).
> > > > > > > 3. With a cube scrambled by an objective observer. > > > >
> > > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > >
The most obvious point I guess would be the presence of > > > > >
reasonably reliable > > > > > > > witnesses. > > > > > > > > > > > > > >
Or do we rely on the Guiness World Record people? > > > > > > > > > > >
> > > I'm sure similar discussions to this have been held but is >
> > > there > > > > > a > > > > > > > definitive answer? > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > Yahoo! Groups Links
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1901. [Speed cubing group] Re: World Records From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 09:50:51 -0000
As cool as double U, S, U sounds, did anyone consider the world
association or federation? It just sounds like a work union but
that's just me being stupid. As for how "twisted" the
last layer can be when a competitor is done, for the Caltech tournament,
I tried to come up with a very objective way of deciding this. Some
people like to say 45 degrees but that's very hard to do unless you
eyeball it. If you take a cube, you can twist one side until the edge of
one corner meets the edge of one edge. Uh... to get a better idea of
this... this was my critera for a solved cube. This is the farthest a
cube was allowed to be for the Caltech competition:
http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/
&.src=gr&.dnm=IMG_0449.jpg&.view=t&.done=http%3a//photos.groups.yahoo.com/
group/caltechrubiks/lst%3f%26.dir=/%26.src=gr%26.view=t I'm not
very fond of the idea of duplicating the highest time. It just
doesn't seem right to write down a time when there isn't a
solve recorded. Also... though it's rare, and we should account for
all rare possibilities, it is possible that a cuber uses this to their
advantage. Frank Morris I believe once recorded an average with a spread
of about 1.7 seconds or something. -Tyson --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi all. > > Seven Towns has been the
representative of Erno Rubik since the beginning, > as you know interest
has seen an increase in the last few years and the > sheer scale of work
at Seven Towns (we invent lots of games and toys sold > all over the
world) mean's they needed someone to co=ordinate all of the >
activity on Rubik's. This is where I come in! > My primary
responsibility is helping the companies who sell the cube > (marketing,
promotion etc), supporting competitions and any other events > plus
development and so on. As a result of this I joined the group as you >
are all such an important part of Rubik's. so that's the
background.. > > I think Ron's idea of a WCU is great, Initially I
would be happy to be > involved until a proper voted committee can be
established. > > My thoughts: > > I think a magazine would probably
involve way too much work unless someone > volunteers. > > Pop-ups is a
question that I have been thinking about recently, one of the > dangers
is that if a competitor is having a "bad" solve they can >
accidentally pop and get this discounted. Assuming that we are all >
trustworthy (of course!) I think allowing one pop-up discounted per Heat
is > fair in a round of three/five and the competitor gets an extra
solve, if two > in a round of three the competitor is disqualified. If
two in a round of > five then the highest score is duplicated and three
in a round of five = > disqualified. Just a thought for opinion..does
this make sense? > > Another problem (that came up in France) is how
twisted the final layer can > be when it is placed on the mat/table at
the end. Personally I think the > cube should be completely square as
anything else becomes subjective to the > individual judge ? > > Thanks
> Dave > > > -----Original Message----- > From: Ron van Bruchem
[mailto:rvb@c...] > Sent: 26 April 2004 20:28 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: World Records > > > Hi Tyson, > > That was a long in-depth
reaction! ;-) > > About the pops. My reasoning is this: > In a
'best of' competition any of the cubes can be the best. So if
you have > a pop, then it is just bad luck. But you can still proceed if
you set a good > time with one of the other cubes. > In an 'average
of' competition every cube counts (even the worst cube > counts,
because then you cannot have another bad cube!). In that case your >
complete result can be influenced by a pop. > > About the average of 12.
> Although an average of 12 is a very good means to compare speedcubers,
I > think an average of 5 is good enough for a competition. > The winner
of a competition is the winner of the final. Not the most > consistent
cuber of the competition. I felt very sorry for Lars this > weekend. He
deserved to win considering his first round and semi final. But > in the
final it is different. Just take a look at the results in Toronto: > the
numbers 6, 7 and 8 of the semi final were the numbers 1, 2 and 3 in the
> final. So anything can happen under pressure!!! > > Macky's
average of 12 in Caltech Spring tournament was ABSOLUTELY FANTASTIC! >
Still I did not automatically post it on the record list, because it >
probably weren't 12 CONSECUTIVE solves. He may probably do even
better next > time. > > Any world ranking is a choice between absolute
certainty (we could only do > 100 cube averages) and practical issues
(time, media attractiveness, early > decisions in a competition,
concentration level of competitors). I am afraid > Toronto set the
standards for this. And I think the standards are fine. > > Anyway, this
is just my personal opinion. > > Have fun! > > Ron > > > ----- Original
Message ----- > From: <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 26,
2004 8:53 PM > Subject: [Speed cubing group] Re: World Records > > > >
Hi Ron, > > > > It's good that you bring this up because I was
wondering about it also. > Hopefully we can > > agree on something soon
so that the US and European championships follow > the same > > format.
> > > > The reason that I made the final around an average of 6 is
because it > allows the cuber in > > the end to have 12 solves which can
all be averaged together. I was > hoping to create a > > new record
category which would be "fastest average" and would consist of
> what we > > normally do on speedcubing.com which is 12 solves, omit
the fastest and > slowest time. > > With 5 solves and averaging the
middle 3, I don't necessarily believe that > it takes enough > >
data points. Further more, then are solves done in all the other rounds
> just not > > considered? That seems like a loss a bit... if a person
is able to have 5 > consecutive solves > > on the stage which are really
fast but then don't count because they were > in a different > >
round. > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > Everyone solves > > the cube with a
different method and even though we standardize the > scramble, a solve
> > will be lucky for some people and not lucky for others. We can do as
much > as we want to > > make this fair but in the end, there stiill is
a little bit of luck. > That's why I believe than for > > an
"average" record, an average of 12 cubes would be more
representative > of the cuber's > > skills. Of course, this
presents the problems of the cuber actually > solving 12 cubes and > >
that's why I put 6 solves into the final round. > > > > I
don't agree with an average of 3 competition. The probability of
two > lucky times in a row > > is far higher than 10 lucky times in a
row. There are no true probability > values for > > luckiness but it is
clear that the more solve, the more accurate the > measurement of a > >
cuber's ability. If a competition must be held as a best of 3
competition > in the finals, then > > perhaps we should not create a new
record category for that. > > > > As for all competitors being given the
same number of solves, I don't see > how a > > tournament with 5
solves each round is any more fair than a tournament > with 3 solves in
> > the first two rounds and more solves in the last. As per round,
every > competitor was given > > the same fair chance to advance to the
next round. The only drawback is > that not every > > competitor is
given a chance to compete for the record. Everyone deserves > as many
solves > > as possible but from an organizational point, it's very
hard to give > everyone in the > > tournament 12 (or 15) solves. > > > >
As for pops, I would like to hear your reasoning. (Sorry if that sounds
a > bit "mean") In a > > round where people are ranked by
averages, I did not allow pops because of > the following > > reasoning.
First of all, it was the final round so it could be a bit more > strict.
Competitors > > on the speedcubing community are subjected to the (1 pop
per 12 solves > rule) which is far > > less than 1 pop per 6. And of
course, I did say no pop so where that that > pop come from? > > The
second reason is that a pop in an average is discarded. People, if >
given an extra > > chance in the final round, have the possibility (and
I hope no one does > this) to pop on > > purpose and make it look like
an accident which should not be allowed. I > had a bunch of > > young
kids in my winter tournament who were practicing intentional pops. > In
a best of > > competition, which I held in the earlier rounds, I allowed
one pop because > it won't affect > > the standings unless the next
solves is indeed the fastest solves. In an > average, the pop > > will
affect the standings as long as the next solves is faster than the >
slowest solve. > > > > Anyway, the development of our different set of
tournament format arises > of course > > because of the different needs
and ideas each tournament had. It would be > really nice if > > by the
end of May, we can agree on something. My main idea is that I > would
like to > > establish the "average" record as an average of 12
and not 5. I'm not > sure how people feel > > about this but I just
think think than an average o 12 is more > representative of our cubing
> > abilitiies. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > > Hi Tyson, > > > > > > I agree with you on
this one, but not completely. > > > > > > I think every FINAL should
have the same format: average of 5 attempts, > > > removing best and
worst (like in Toronto). > > > > > > For the first rounds it should be
either 'best of 3' or 'average of 5'. > This > > >
depends on several factors. The most important thing is that we want ALL
> > > competitors to do some cubing. Many come a long way to compete, so
every > > > competitor deserves as many solves as possible. My idea
would be: if > there > > > is time, then always do 'average of
5'. If the time schedule is tight or > if > > > it is a local
competition without many people coming a long way, then > 'best > >
> of 3' is also fine. > > > > > > We also have to agree on
POP's. I think in 'best of' competitions, we > > >
shouldn't allow POP's. > > > For 'average of'
competitions one POP should be allowed. > > > > > > Have fun, > > > > >
> Ron > > > > > > ----- Original Message ----- > > > From:
<tmao@i...> > > > To: <speedsolvingrubikscube@yahoogroups.com> > >
> Sent: Monday, April 26, 2004 10:17 AM > > > Subject: [Speed cubing
group] Re: World Records > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > necessary
to standardize > > > > the official tournaments. I see many differences
between the > tournaments > > > held in > > > > Pasadena and the one in
Germany and the one in France. It would be > best > > > to have a set >
> > > standard for everyone. > > > > > > > > -Tyson > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > >
<no_reply@y...> wrote: > > > > > There was much discussion about this
issue back in late 2002 when > > > > > Jess Bonde had those problems
with Guinness re his 2000 cube > > > > > marathon. Someone even set up a
separate yahoo discussion group to > > > > > discuss the idea of an
'official committee' (BTW, does anyone > > > > > remember the
URL?) > > > > > > > > > > I think people were quite motivated on this
issue for a while, but > > > > > then it lost momentum. Maybe now that
speedcubing is getting a > higher > > > > > profile all around the world
(there a tournaments popping up > > > > > everywhere), the issue will be
progressed? > > > > > > > > > > Jasmine. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > >
<no_reply@y...> wrote: > > > > > > If some committee or the RCC or
some group comes up with an > > > > > official > > > > > > set of rules
and we start recognizing our own official rules would > > > > > >
Guinness accept our rules? I remember reading that for an > official > >
> > > > Guinness recognized attempt that you had to use a brand new cube
> > > > > > right out of the box????? They changed that I think since
Jess' > > > > > > record doesn't follow that old rule but is
still the official > > > > > > record. I think that old rule clearly
shows a lack of knowledge > of > > > > > > the "sport" of
cubing, but at least they're refining their rules. > > > > > > > >
> > > > This raises an issue then. Do we want our rules to be only > > >
> > accepted > > > > > > by the cubing community, or do we want Guinness
to recognize our > > > > > > records? Also I know that Guinness is
really only interested in > > > > > the > > > > > > 3x3x3 blindfold and
3x3x3 speedcubing records, which stinks in my > > > > > > opinion but I
can understand them not wanting 1000 records under > > > > > the > > > >
> > specialized category of "solving Rubik's cube". > > >
> > > > > > > > > My natural gut reaction would be to have Mr. Rubik, or
the RCC, or > > > > > > both propose an extremely detailed outline of
what constitutes an > > > > > > official record. That seems to be the
committee that would do > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > cubers have to pull together
a committee and do this ourselves? > > > > > > What's the game
plan? > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > > >
The main problem right now is that there is no set of criteria. > > > >
> > The four that you have > > > > > > > listed seem to be absolute
"musts" for a competition. I also > > > > > > think the timing
device has to > > > > > > > be standardized all around. It would be nice
if there was a > > > > > > committee that was set in place > > > > > > >
to draft the necessary criteria. > > > > > > > > > > > > > > Guinness
should not necessarily be involed. If anyone has seen > > > > > > their
list of critera for > > > > > > > setting a record, it's quite
bogus. It shows a lack of > > > > > > understanding of the sport of
speed > > > > > > > cubing. > > > > > > > > > > > > > > Anyway, I would
really push for a comittee. I think as long as > > > > > > the record is
set at a formal > > > > > > > tournament with recognition from the men
higher up on the > ladder, > > > > > > then it should be fine. > > > > >
> > > > > > > > > -Tyson > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > <duncan@d...> wrote: > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > recognise a >
> > > > > > > world record. Obviously a record beaten at the WC is going
to > > > > > > be valid. > > > > > > > > Equally obviously a record
someone beats in there living room > > > > > > with no > > > > > > > >
witnesses, timed with the second hand of the wall clock isn't! > >
> > > > > > > > > > > > > > Is there an agreed set of criteria. Such as
> > > > > > > > > > > > > > > > 1. A timing device (preferably
automatic) that times to > 1/100th > > > > > > for example. > > > > > >
> > 2. And in some sort of formal setting (whatever that means!). > > >
> > > > > 3. With a cube scrambled by an objective observer. > > > > > >
> > 4. The scrambling algorithm recorded. > > > > > > > > > > > > > > >
> The most obvious point I guess would be the presence of > > > > > >
reasonably reliable > > > > > > > > witnesses. > > > > > > > > > > > > >
> > > Or do we rely on the Guiness World Record people? > > > > > > > >
> > > > > > > > I'm sure similar discussions to this have been held
but is > > > > > there > > > > > > a > > > > > > > > definitive answer?
> > > > > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > >
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I think I agree with you Tyson. I also prefer 'association' or
'federation'. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > As cool as
double U, S, U sounds, did anyone consider the world association or
federation? > It just sounds like a work union but that's just me
being stupid. > <snip> > -Tyson
1903. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 11:49:45 -0000
> As for how "twisted" the last layer can be when a competitor
is done, for the Caltech > tournament, I tried to come up with a very
objective way of deciding this. Some people > like to say 45 degrees but
that's very hard to do unless you eyeball it. If you take a cube, >
you can twist one side until the edge of one corner meets the edge of
one edge. How are the complete rules about this? If it's less than
this, everything is fine, if it's more but still just one face turn
then add some time (how much?) and even worse means DNF? I somehow
can't find the RWC rules anymore where I think they defined this...
Stefan
1904. RE: [Speed cubing group] Re: World Records From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 12:56:59 +0100
>From memory the original rules were up to 45 degrees OK any more +2
second if the face isn't more than one face turn. Still think this
is messy and confusing - how about completely square = fine, not square
but not more than one face turn = + 2 seconds? At least that's
easier for judges. If more than one face turn this is not completed.
Dave -----Original Message----- From: Stefan Pochmann
[mailto:pochmann@...] Sent: 27 April 2004 12:50 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
World Records > As for how "twisted" the last layer can be
when a competitor is done, for the Caltech > tournament, I tried to come
up with a very objective way of deciding this. Some people > like to say
45 degrees but that's very hard to do unless you eyeball it. If you
take a cube, > you can twist one side until the edge of one corner meets
the edge of one edge. How are the complete rules about this? If
it's less than this, everything is fine, if it's more but
still just one face turn then add some time (how much?) and even worse
means DNF? I somehow can't find the RWC rules anymore where I think
they defined this... Stefan Yahoo! Groups Links
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--- In speedsolvingrubikscube@yahoogroups.com, "Kelley"
<kelreynolds06@h...> wrote: > My average time on the clock right now
is about 28 seconds. I just > recieved it today. I was wondering if that
was decent or not, > thanks. > > Kelley Hi Kelley, for a beginner
that's a pretty good time. The records are around 10 seconds,
though. The three keys to get there are of course - Practice. Not nearly
as much as necessary to become an elite 3x3 solver, though. I think
anyone can get there in a week or so. - A good system. I describe mine
(has a minor bug which I'll fix soon) at
http://www.stefan-pochmann.de/spocc/speedsolving/clock - A good clock
;-) The best clock I have is borrowed from a friend, my own one
isn't as smooth. Cheers! Stefan
1906. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 12:25:17 -0000
> I also believe that the organizer of the tournament should not
compete. This is just to > maintain the integrity of the tournament.
This first came out for the winter tournament > when I was buying a
stackmat timer for the first place winner. Even though I knew there >
was no chance in the world that I would have a faster time than Macky or
Lars Petrus, I did > not want to compete because I didn't want it
to seem like (or have any chance of seeming > like) I was running a
tournament, taking entry fees, and then competiting for the prize >
back. If you pay the entry fee as well this might solve this problem.
Then you've put just as much money in it as everybody else
(probably some more and also lots of time). Stefan
bah, whats the drive in taking this to a new thread jasmine? Oh well,
anywho, not the point. Union does sound like a "trade union"
but really, since this isnt a trade, who is going to confuse it with a
trade union!? I could make arguments that we arent an activist group or
a trade federation either, like the ASPCA, or the FTF. So where do you
draw the line? However, if Association or Federation make more sense to
a majority of cubers, then why not, eh? Im fine with WSU, WSA, or WSF,
we just neeeed to coagulate somehow. -K- jasmine_ellen
<no_reply@yahoogroups.com> wrote: I think I agree with you Tyson. I
also prefer 'association' or 'federation'. Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > As
cool as double U, S, U sounds, did anyone consider the world association
or federation? > It just sounds like a work union but that's just
me being stupid. > > -Tyson Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
1908. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 12:35:57 -0000
> The second reason is that a pop in an average is discarded. People, if
given an extra > chance in the final round, have the possibility (and I
hope no one does this) to pop on > purpose and make it look like an
accident which should not be allowed. I had a bunch of > young kids in
my winter tournament who were practicing intentional pops. Also, it
doesn't even have to be intentional! You could exploit the pop rule
*without* intentional pops. Let's say you usually solve a bit safer
to prevent pops. Let's say you notice while solving that
you'll have a bad time. Why not speed up then, *risking* a pop
because you know if it happens it won't count? With the honest goal
of "being a bit faster", not the goal of "having a pop so
it doesn't count". I myself would never cause an intentional
pop but I can imagine myself to speed up and risk one. I don't like
pops for either of the two recording methods (best-of and average). They
are and always will be problematic. Stefan
1909. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 12:43:48 -0000
> Macky's average of 12 in Caltech Spring tournament was ABSOLUTELY
FANTASTIC! > Still I did not automatically post it on the record list,
because it > probably weren't 12 CONSECUTIVE solves. What exactly
does "consecutive" mean? That is, what am I allowed to do
between two solves? - Can I take a break? Drink something? Talk to
somebody? - Can I solve a different puzzle? - Can I practice an
algorithm? You know, when I practice a 3-cycle three times then
I'll *solve* the cube as well. I could of course practice it while
scrambling to avoid this but it really shouldn't make a difference.
I think as long as the 12 solves are 12 consecutive "this-will-
count" solves then everything is fine. With this I mean that you
declare before scrambling that the time will count for the average.
Stefan
1910. Longest Quote Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 12:47:26 -0000
Here are yesterday's winners and their amount of quoted lines in a
single post: 658 Dror 627 Duncan and Michael 582 Chris Is this really
necessary? I had to scroll down more than twenty pages for each of those
posts ;-) Stefan
I have to win today! Stefan Pochmann <pochmann@...> wrote:Here are
yesterday's winners and their amount of quoted lines in a single
post: 658 Dror 627 Duncan and Michael 582 Chris Is this really
necessary? I had to scroll down more than twenty pages for each of those
posts ;-) Stefan Yahoo! Groups Links ---------------------------------
Do you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
I changed the subject line simply because the original post with the
subject line "World Records" has developed into so many
different (although, yes, related) discussions. As I was replying to
Tyson's comment about names, I thought it made sense to put them in
the subject line. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > bah, whats the drive in taking this
to a new thread jasmine? Oh well, anywho, not the point. Union does
sound like a "trade union" but really, since this isnt a
trade, who is going to confuse it with a trade union!? I could make
arguments that we arent an activist group or a trade federation either,
like the ASPCA, or the FTF. So where do you draw the line? However, if
Association or Federation make more sense to a majority of cubers, then
why not, eh? > > Im fine with WSU, WSA, or WSF, we just neeeed to
coagulate somehow. > -K- > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > I think I agree with you Tyson. I
also prefer 'association' > or 'federation'. > >
Jasmine. > > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i...
wrote: > > As cool as double U, S, U sounds, did anyone consider the
world > association or federation? > > It just sounds like a work union
but that's just me being stupid. > > > > > -Tyson > > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs > >
[Non-text portions of this message have been removed]
1913. Re: Longest Quote Records From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 13:11:54 -0000
Hahaha! :) Yes, this topic has raised a lot of discussion! And Kyle, in
answer to your question, this is the other reason why I renamed the
subject line in my earlier post. I was only replying to one small part
of Tyson's post, so removed the loooong string of previous
conversation and renamed it. Happy cubing, :) Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Here are yesterday's winners and their
amount of quoted lines in a > single post: > > 658 Dror > 627 Duncan and
Michael > 582 Chris > > Is this really necessary? I had to scroll down
more than twenty > pages for each of those posts ;-) > > Stefan
When we were talking about it earlier, the two suggested titles were
WSCA World Speed Cubing Association ISCO International Speed Cubing
Organization (I think this was it) I prefer ISCO, because the World Cup
Stacking Association is called WCSA. It's too similar. But we
shouldn't waste too much time worrying about the name, we should
try to get this whole thing organized first. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I changed the subject line simply because the original post
with the > subject line "World Records" has developed into so
many different > (although, yes, related) discussions. As I was replying
to Tyson's > comment about names, I thought it made sense to put
them in the > subject line. > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > bah, whats the drive in taking this
to a new thread jasmine? Oh > well, anywho, not the point. Union does
sound like a "trade union" > but really, since this isnt a
trade, who is going to confuse it with > a trade union!? I could make
arguments that we arent an activist > group or a trade federation
either, like the ASPCA, or the FTF. So > where do you draw the line?
However, if Association or Federation > make more sense to a majority of
cubers, then why not, eh? > > > > Im fine with WSU, WSA, or WSF, we just
neeeed to coagulate somehow. > > -K- > > > > > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > > I think I agree with you Tyson.
I also prefer 'association' > > or 'federation'. > >
> > Jasmine. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
tmao@i... wrote: > > > As cool as double U, S, U sounds, did anyone
consider the world > > association or federation? > > > It just sounds
like a work union but that's just me being stupid. > > > > > > > >
-Tyson > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > --------------------------------- > > Do you Yahoo!? > > Win a
$20,000 Career Makeover at Yahoo! HotJobs > > > > [Non-text portions of
this message have been removed]
1915. beat my PB today From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 16:31:06 +0200 (CEST)
hey all, I've just beat my PB a few minutes ago, and I was
wondering if it had to be considered as lucky or not. I had a very easy
F2L, like one of the pairs already "together" on the D layer,
then only one OLL (I use to do one OLL in 15 cases and the rest of the
time 2 OLL) and at the end a very fast PLL (edge 3-cycle). Then I look
up at the screen and see (how wonderful) an amazing time (for me) of
18.46. That means, I beat the French record!!! OK, I didn't beat it
officially, but my friends don't care if it's official or
not... Anyway, can somebody tell me if I was lucky (sure I was to get
such an easy cube, but can I consider this solve as my PB?)? François
PS: In case someone wants to do it too, the scrambling alg was: L² R²
F' R U F' D² B' R² B' D L² F L R² U' F U²
F' R D' L F D' L². U was yellow, F was blue.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
We should start a poll on this... World Speed Cubing Association would
be my preferance, too bad the acronym is taken. I am thinking
"World Cubing Federation," crap, that's taken by chess
and curling... How about "World Speed Cubing Federation?" I
know some of you don't what to stress *speed*, but I think it
sounds much better. -Doug Li (trying to catch up on a lot of recent
posts) --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > When we were talking about
it earlier, the two suggested titles were > > WSCA > World Speed Cubing
Association > > ISCO > International Speed Cubing Organization (I think
this was it) > > I prefer ISCO, because the World Cup Stacking
Association is called > WCSA. It's too similar. > > But we
shouldn't waste too much time worrying about the name, we > should
try to get this whole thing organized first. > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I changed the subject line simply because
the original post with > the > > subject line "World Records"
has developed into so many different > > (although, yes, related)
discussions. As I was replying to Tyson's > > comment about names,
I thought it made sense to put them in the > > subject line. > > > >
Jasmine. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant > > <craptastic_crap@y...> wrote: > > > bah, whats the drive
in taking this to a new thread jasmine? Oh > > well, anywho, not the
point. Union does sound like a "trade union" > > but really,
since this isnt a trade, who is going to confuse it > with > > a trade
union!? I could make arguments that we arent an activist > > group or a
trade federation either, like the ASPCA, or the FTF. So > > where do you
draw the line? However, if Association or Federation > > make more sense
to a majority of cubers, then why not, eh? > > > > > > Im fine with WSU,
WSA, or WSF, we just neeeed to coagulate > somehow. > > > -K- > > > > >
> > > > > > > jasmine_ellen <no_reply@yahoogroups.com> wrote: > > > I
think I agree with you Tyson. I also prefer 'association' > >
> or 'federation'. > > > > > > Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > As cool
as double U, S, U sounds, did anyone consider the > world > > >
association or federation? > > > > It just sounds like a work union but
that's just me being > stupid. > > > > > > > > > > > -Tyson > > > >
> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > --------------------------------- > > > Do you
Yahoo!? > > > Win a $20,000 Career Makeover at Yahoo! HotJobs > > > > >
> [Non-text portions of this message have been removed]
1917. How far "twisted" the last layer can be From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 14:50:11 -0000
>From my understanding at the WC2003, they implemented a 45 degree rule.
(You get a resolve if the cube is over this boundary in early rounds.)
There are many ways to which this can be exploited obviously, but since
it was the same all around, it was somewhat fair. I really don't
agree with the +2sec rule, as I feel +1sec is more then enough to
compensate for these things. One of the major ambiguities in this issue
that I noticed none of you rasied, is that perhaps the cube was solved
in less then say 45deg but had an unlucky twist when dropped by the
competitor? (this was disscused at Toronto a bit) That example
isn't too disastrous for judging..., now what if it was over the
borderline, buy had a Lucky bounce! Hemmm... scratches-head... wonder
how good of judges, backup timers, or video-replay equipment we need to
sort that out definitively. -Doug Li
Ive seen pictures of you (nice smile, btw) and you seem like a nice
person, so no hard feelings. =D! Anywho, yeah, makes sense now that
I'm fully awake. I was kinda subject scanning and it disrupted my
flow...no problem though. -k- jasmine_ellen
<no_reply@yahoogroups.com> wrote: I changed the subject line simply
because the original post with the subject line "World
Records" has developed into so many different (although, yes,
related) discussions. As I was replying to Tyson's comment about
names, I thought it made sense to put them in the subject line. Jasmine.
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant wrote: > bah,
whats the drive in taking this to a new thread jasmine? Oh well, anywho,
not the point. Union does sound like a "trade union" but
really, since this isnt a trade, who is going to confuse it with a trade
union!? I could make arguments that we arent an activist group or a
trade federation either, like the ASPCA, or the FTF. So where do you
draw the line? However, if Association or Federation make more sense to
a majority of cubers, then why not, eh? > > Im fine with WSU, WSA, or
WSF, we just neeeed to coagulate somehow. > -K- > > > > jasmine_ellen
wrote: > I think I agree with you Tyson. I also prefer
'association' > or 'federation'. > > Jasmine. > >
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > As
cool as double U, S, U sounds, did anyone consider the world >
association or federation? > > It just sounds like a work union but
that's just me being stupid. > > > > > -Tyson > > > > > > > Yahoo!
Groups Links > > > > > > > --------------------------------- > Do you
Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs > > [Non-text
portions of this message have been removed] Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
Why such stodgy names? This is a creative group, lets bat around a few
more suggestions like The Cubic Rubes The Global Siblinghood of
Extraordinary Mind Dancers and so far my favorite, The World
Organization Of Cubists In Extremis or "WOOKIE" David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > We should start a poll on this... > > World Speed Cubing
Association would be my preferance, too bad the > acronym is taken. > I
am thinking "World Cubing Federation," crap, that's taken
by chess > and curling... > > How about "World Speed Cubing
Federation?" I know some of you don't > what to stress
*speed*, but I think it sounds much better. > > -Doug Li (trying to
catch up on a lot of recent posts) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > When we were talking about it earlier,
the two suggested titles > were > > > > WSCA > > World Speed Cubing
Association > > > > ISCO > > International Speed Cubing Organization (I
think this was it) > > > > I prefer ISCO, because the World Cup Stacking
Association is > called > > WCSA. It's too similar. > > > > But we
shouldn't waste too much time worrying about the name, we > >
should try to get this whole thing organized first. [snip] > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant > > >
<craptastic_crap@y...> wrote: > > > > bah, whats the drive in taking
this to a new thread jasmine? > Oh > > > well, anywho, not the point.
Union does sound like a "trade > union" > > > but really,
since this isnt a trade, who is going to confuse it > > with > > > a
trade union!? I could make arguments that we arent an activist > > >
group or a trade federation either, like the ASPCA, or the FTF. > So > >
> where do you draw the line? However, if Association or > Federation >
> > make more sense to a majority of cubers, then why not, eh? > > > > >
> > > Im fine with WSU, WSA, or WSF, we just neeeed to coagulate > >
somehow. > > > > -K- > > > > > > > > > > > > > > > > jasmine_ellen
<no_reply@yahoogroups.com> wrote: > > > > I think I agree with you
Tyson. I also prefer 'association' > > > > or
'federation'. > > > > > > > > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > > > > > As
cool as double U, S, U sounds, did anyone consider the > > world > > > >
association or federation? > > > > > It just sounds like a work union
but that's just me being > > stupid. > > > > > > > > > > > > > >
-Tyson
1920. [Speed cubing group] Re: World Records From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 16:21:46 -0000
Not sure who's heard my thoughs on pops before... In a best 10 of
12 average there's *already* a provision for a pop, in that you can
throw out one of your times. So, If I'm doing a best of 12 and
don't have pops because I take a more conservative approach in my
solving technique, then I throw out my slowest time. If you are more
risky and are thus prone to pops, then you throw out your pop. That way
we both get 12 tries... rather than you getting 13 simply because you
have taken a greater risk by loosening your cube more or turning a slice
of the cube before the previous slice is fully in place. Regards, Adam
--- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > Hi
Ron, > > Yeah, I had just woken up. Had nothing to do until lunch so I
thought I'd write a bit more > than usual ;-) > > ... this is why
we could use a committee to decide on a standard format. If Toronto did
set > the standard, then our competitions should be 3 solves, 3 solves,
then 5 solves. What was > the pop standard in Toronto? My understand is
that they were not recorded in the times > or records... I think it
would be a good idea to record pops just for formality. > > Anyway,
I'd be willing to go along with whatever people thinks is best...
gosh, we could > really use that committee. > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > > Hi Tyson, > > > > That was a long in-depth
reaction! ;-) > > > > About the pops. My reasoning is this: > > In a
'best of' competition any of the cubes can be the best. So if
you have > > a pop, then it is just bad luck. But you can still proceed
if you set a good > > time with one of the other cubes. > > In an
'average of' competition every cube counts (even the worst
cube > > counts, because then you cannot have another bad cube!). In
that case your > > complete result can be influenced by a pop. > > > >
About the average of 12. > > Although an average of 12 is a very good
means to compare speedcubers, I > > think an average of 5 is good enough
for a competition. > > The winner of a competition is the winner of the
final. Not the most > > consistent cuber of the competition. I felt very
sorry for Lars this > > weekend. He deserved to win considering his
first round and semi final. But > > in the final it is different. Just
take a look at the results in Toronto: > > the numbers 6, 7 and 8 of the
semi final were the numbers 1, 2 and 3 in the > > final. So anything can
happen under pressure!!! > > > > Macky's average of 12 in Caltech
Spring tournament was ABSOLUTELY FANTASTIC! > > Still I did not
automatically post it on the record list, because it > > probably
weren't 12 CONSECUTIVE solves. He may probably do even better next
> > time. > > > > Any world ranking is a choice between absolute
certainty (we could only do > > 100 cube averages) and practical issues
(time, media attractiveness, early > > decisions in a competition,
concentration level of competitors). I am afraid > > Toronto set the
standards for this. And I think the standards are fine. > > > > Anyway,
this is just my personal opinion. > > > > Have fun! > > > > Ron > > > >
> > ----- Original Message ----- > > From: <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, April 26,
2004 8:53 PM > > Subject: [Speed cubing group] Re: World Records > > > >
> > > Hi Ron, > > > > > > It's good that you bring this up because
I was wondering about it also. > > Hopefully we can > > > agree on
something soon so that the US and European championships follow > > the
same > > > format. > > > > > > The reason that I made the final around
an average of 6 is because it > > allows the cuber in > > > the end to
have 12 solves which can all be averaged together. I was > > hoping to
create a > > > new record category which would be "fastest
average" and would consist of > > what we > > > normally do on
speedcubing.com which is 12 solves, omit the fastest and > > slowest
time. > > > With 5 solves and averaging the middle 3, I don't
necessarily believe that > > it takes enough > > > data points. Further
more, then are solves done in all the other rounds > > just not > > >
considered? That seems like a loss a bit... if a person is able to have
5 > > consecutive solves > > > on the stage which are really fast but
then don't count because they were > > in a different > > > round.
> > > > > > We all can agree that the "fastest" solve is a
rather meaningless record. > > Everyone solves > > > the cube with a
different method and even though we standardize the > > scramble, a
solve > > > will be lucky for some people and not lucky for others. We
can do as much > > as we want to > > > make this fair but in the end,
there stiill is a little bit of luck. > > That's why I believe than
for > > > an "average" record, an average of 12 cubes would be
more representative > > of the cuber's > > > skills. Of course,
this presents the problems of the cuber actually > > solving 12 cubes
and > > > that's why I put 6 solves into the final round. > > > > >
> I don't agree with an average of 3 competition. The probability
of two > > lucky times in a row > > > is far higher than 10 lucky times
in a row. There are no true probability > > values for > > > luckiness
but it is clear that the more solve, the more accurate the > >
measurement of a > > > cuber's ability. If a competition must be
held as a best of 3 competition > > in the finals, then > > > perhaps we
should not create a new record category for that. > > > > > > As for all
competitors being given the same number of solves, I don't see > >
how a > > > tournament with 5 solves each round is any more fair than a
tournament > > with 3 solves in > > > the first two rounds and more
solves in the last. As per round, every > > competitor was given > > >
the same fair chance to advance to the next round. The only drawback is
> > that not every > > > competitor is given a chance to compete for the
record. Everyone deserves > > as many solves > > > as possible but from
an organizational point, it's very hard to give > > everyone in the
> > > tournament 12 (or 15) solves. > > > > > > As for pops, I would
like to hear your reasoning. (Sorry if that sounds a > > bit
"mean") In a > > > round where people are ranked by averages,
I did not allow pops because of > > the following > > > reasoning. First
of all, it was the final round so it could be a bit more > > strict.
Competitors > > > on the speedcubing community are subjected to the (1
pop per 12 solves > > rule) which is far > > > less than 1 pop per 6.
And of course, I did say no pop so where that that > > pop come from? >
> > The second reason is that a pop in an average is discarded. People,
if > > given an extra > > > chance in the final round, have the
possibility (and I hope no one does > > this) to pop on > > > purpose
and make it look like an accident which should not be allowed. I > > had
a bunch of > > > young kids in my winter tournament who were practicing
intentional pops. > > In a best of > > > competition, which I held in
the earlier rounds, I allowed one pop because > > it won't affect >
> > the standings unless the next solves is indeed the fastest solves.
In an > > average, the pop > > > will affect the standings as long as
the next solves is faster than the > > slowest solve. > > > > > >
Anyway, the development of our different set of tournament format arises
> > of course > > > because of the different needs and ideas each
tournament had. It would be > > really nice if > > > by the end of May,
we can agree on something. My main idea is that I > > would like to > >
> establish the "average" record as an average of 12 and not
5. I'm not > > sure how people feel > > > about this but I just
think think than an average o 12 is more > > representative of our
cubing > > > abilitiies. > > > > > > -Tyson > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<rvb@c...> wrote: > > > > Hi Tyson, > > > > > > > > I agree with you
on this one, but not completely. > > > > > > > > I think every FINAL
should have the same format: average of 5 attempts, > > > > removing
best and worst (like in Toronto). > > > > > > > > For the first rounds
it should be either 'best of 3' or 'average of 5'. >
> This > > > > depends on several factors. The most important thing is
that we want ALL > > > > competitors to do some cubing. Many come a long
way to compete, so every > > > > competitor deserves as many solves as
possible. My idea would be: if > > there > > > > is time, then always do
'average of 5'. If the time schedule is tight or > > if > > >
> it is a local competition without many people coming a long way, then
> > 'best > > > > of 3' is also fine. > > > > > > > > We also
have to agree on POP's. I think in 'best of'
competitions, we > > > > shouldn't allow POP's. > > > > For
'average of' competitions one POP should be allowed. > > > > >
> > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original
Message ----- > > > > From: <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Monday, April
26, 2004 10:17 AM > > > > Subject: [Speed cubing group] Re: World
Records > > > > > > > > > > > > > In addition to standardizing the world
records, I think it's also > > > > necessary to standardize > > > >
> the official tournaments. I see many differences between the > >
tournaments > > > > held in > > > > > Pasadena and the one in Germany
and the one in France. It would be > > best > > > > to have a set > > >
> > standard for everyone. > > > > > > > > > > -Tyson > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > > >
<no_reply@y...> wrote: > > > > > > There was much discussion about
this issue back in late 2002 when > > > > > > Jess Bonde had those
problems with Guinness re his 2000 cube > > > > > > marathon. Someone
even set up a separate yahoo discussion group to > > > > > > discuss the
idea of an 'official committee' (BTW, does anyone > > > > > >
remember the URL?) > > > > > > > > > > > > I think people were quite
motivated on this issue for a while, but > > > > > > then it lost
momentum. Maybe now that speedcubing is getting a > > higher > > > > > >
profile all around the world (there a tournaments popping up > > > > > >
everywhere), the issue will be progressed? > > > > > > > > > > > >
Jasmine. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > >
<no_reply@y...> wrote: > > > > > > > If some committee or the RCC or
some group comes up with an > > > > > > official > > > > > > > set of
rules and we start recognizing our own official rules would > > > > > >
> Guinness accept our rules? I remember reading that for an > > official
> > > > > > > Guinness recognized attempt that you had to use a brand
new cube > > > > > > > right out of the box????? They changed that I
think since Jess' > > > > > > > record doesn't follow that old
rule but is still the official > > > > > > > record. I think that old
rule clearly shows a lack of knowledge > > of > > > > > > > the
"sport" of cubing, but at least they're refining their
rules. > > > > > > > > > > > > > > This raises an issue then. Do we want
our rules to be only > > > > > > accepted > > > > > > > by the cubing
community, or do we want Guinness to recognize our > > > > > > >
records? Also I know that Guinness is really only interested in > > > >
> > the > > > > > > > 3x3x3 blindfold and 3x3x3 speedcubing records,
which stinks in my > > > > > > > opinion but I can understand them not
wanting 1000 records under > > > > > > the > > > > > > > specialized
category of "solving Rubik's cube". > > > > > > > > > > >
> > > My natural gut reaction would be to have Mr. Rubik, or the RCC, or
> > > > > > > both propose an extremely detailed outline of what
constitutes an > > > > > > > official record. That seems to be the
committee that would do > > > > > > > this. Is someone from the RCC
interested in this? Or do we as > > > > > > > cubers have to pull
together a committee and do this ourselves? > > > > > > > What's
the game plan? > > > > > > > > > > > > > > Chris > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, tmao@i... wrote: > >
> > > > > > The main problem right now is that there is no set of
criteria. > > > > > > > The four that you have > > > > > > > > listed
seem to be absolute "musts" for a competition. I also > > > >
> > > think the timing device has to > > > > > > > > be standardized all
around. It would be nice if there was a > > > > > > > committee that was
set in place > > > > > > > > to draft the necessary criteria. > > > > >
> > > > > > > > > > > Guinness should not necessarily be involed. If
anyone has seen > > > > > > > their list of critera for > > > > > > > >
setting a record, it's quite bogus. It shows a lack of > > > > > >
> understanding of the sport of speed > > > > > > > > cubing. > > > > >
> > > > > > > > > > > Anyway, I would really push for a comittee. I
think as long as > > > > > > > the record is set at a formal > > > > > >
> > tournament with recognition from the men higher up on the > >
ladder, > > > > > > > then it should be fine. > > > > > > > > > > > > >
> > > -Tyson > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> > > <duncan@d...> wrote: > > > > > > > > > I was wondering what the
circumstances have to be before "we" > > > > > > > recognise a
> > > > > > > > > world record. Obviously a record beaten at the WC is
going to > > > > > > > be valid. > > > > > > > > > Equally obviously a
record someone beats in there living room > > > > > > > with no > > > >
> > > > > witnesses, timed with the second hand of the wall clock
isn't! > > > > > > > > > > > > > > > > > > Is there an agreed set
of criteria. Such as > > > > > > > > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > 1/100th > > > > > > >
for example. > > > > > > > > > 2. And in some sort of formal setting
(whatever that means!). > > > > > > > > > 3. With a cube scrambled by an
objective observer. > > > > > > > > > 4. The scrambling algorithm
recorded. > > > > > > > > > > > > > > > > > > The most obvious point I
guess would be the presence of > > > > > > > reasonably reliable > > > >
> > > > > witnesses. > > > > > > > > > > > > > > > > > > Or do we rely
on the Guiness World Record people? > > > > > > > > > > > > > > > > > >
I'm sure similar discussions to this have been held but is > > > >
> > there > > > > > > > a > > > > > > > > > definitive answer? > > > > >
> > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > >
1921. [Speed cubing group] Re: World Records From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 16:25:01 -0000
Ron, I'd be glad to help. I also see the need for some national
associations, for larger countries, to help organize and officiate at
the national and subnational level, but obviously that's a separate
issues that can be determined by each country, much like there's a
Intl Olympic Committee and then national olympic commitees. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi Tyson, > > I hereby propose that you (one of
the main competition organizers), Chris > (creator of this club and
senior content contributor and world championship > one-handed solving)
and I (just a non US cube fool, and a good person to > raise the average
age) form a board of a to be established WSU (world > speedcubing
union). I am sure we can also rely on Dave Hedley Jones from > Seven
Towns (RCC) and Adam Slate (experience in this kind of stuff). > Once we
have things set up a little, we can have a voting among members > about
a new board and to establish the goals and rules of the WSU. > > Have
fun, > > Ron > > ----- Original Message ----- > From: <tmao@i...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
26, 2004 9:34 PM > Subject: [Speed cubing group] Re: World Records > > >
> Hi Ron, > > > > Yeah, I had just woken up. Had nothing to do until
lunch so I thought I'd > write a bit more > > than usual ;-) > > >
> ... this is why we could use a committee to decide on a standard
format. > If Toronto did set > > the standard, then our competitions
should be 3 solves, 3 solves, then 5 > solves. What was > > the pop
standard in Toronto? My understand is that they were not recorded > in
the times > > or records... I think it would be a good idea to record
pops just for > formality. > > > > Anyway, I'd be willing to go
along with whatever people thinks is best... > gosh, we could > > really
use that committee. > > > > -Tyson > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > > Hi Tyson, > > > > > > That was a long
in-depth reaction! ;-) > > > > > > About the pops. My reasoning is this:
> > > In a 'best of' competition any of the cubes can be the
best. So if you > have > > > a pop, then it is just bad luck. But you
can still proceed if you set a > good > > > time with one of the other
cubes. > > > In an 'average of' competition every cube counts
(even the worst cube > > > counts, because then you cannot have another
bad cube!). In that case > your > > > complete result can be influenced
by a pop. > > > > > > About the average of 12. > > > Although an average
of 12 is a very good means to compare speedcubers, I > > > think an
average of 5 is good enough for a competition. > > > The winner of a
competition is the winner of the final. Not the most > > > consistent
cuber of the competition. I felt very sorry for Lars this > > > weekend.
He deserved to win considering his first round and semi final. > But > >
> in the final it is different. Just take a look at the results in >
Toronto: > > > the numbers 6, 7 and 8 of the semi final were the numbers
1, 2 and 3 in > the > > > final. So anything can happen under
pressure!!! > > > > > > Macky's average of 12 in Caltech Spring
tournament was ABSOLUTELY > FANTASTIC! > > > Still I did not
automatically post it on the record list, because it > > > probably
weren't 12 CONSECUTIVE solves. He may probably do even better >
next > > > time. > > > > > > Any world ranking is a choice between
absolute certainty (we could only > do > > > 100 cube averages) and
practical issues (time, media attractiveness, > early > > > decisions in
a competition, concentration level of competitors). I am > afraid > > >
Toronto set the standards for this. And I think the standards are fine.
> > > > > > Anyway, this is just my personal opinion. > > > > > > Have
fun! > > > > > > Ron > > > > > > > > > ----- Original Message ----- > >
> From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 8:53 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > It's good that you bring
this up because I was wondering about it > also. > > > Hopefully we can
> > > > agree on something soon so that the US and European
championships > follow > > > the same > > > > format. > > > > > > > >
The reason that I made the final around an average of 6 is because it >
> > allows the cuber in > > > > the end to have 12 solves which can all
be averaged together. I was > > > hoping to create a > > > > new record
category which would be "fastest average" and would consist >
of > > > what we > > > > normally do on speedcubing.com which is 12
solves, omit the fastest > and > > > slowest time. > > > > With 5 solves
and averaging the middle 3, I don't necessarily believe > that > >
> it takes enough > > > > data points. Further more, then are solves
done in all the other > rounds > > > just not > > > > considered? That
seems like a loss a bit... if a person is able to > have 5 > > >
consecutive solves > > > > on the stage which are really fast but then
don't count because they > were > > > in a different > > > > round.
> > > > > > > > We all can agree that the "fastest" solve is a
rather meaningless > record. > > > Everyone solves > > > > the cube with
a different method and even though we standardize the > > > scramble, a
solve > > > > will be lucky for some people and not lucky for others. We
can do as > much > > > as we want to > > > > make this fair but in the
end, there stiill is a little bit of luck. > > > That's why I
believe than for > > > > an "average" record, an average of 12
cubes would be more > representative > > > of the cuber's > > > >
skills. Of course, this presents the problems of the cuber actually > >
> solving 12 cubes and > > > > that's why I put 6 solves into the
final round. > > > > > > > > I don't agree with an average of 3
competition. The probability of > two > > > lucky times in a row > > > >
is far higher than 10 lucky times in a row. There are no true >
probability > > > values for > > > > luckiness but it is clear that the
more solve, the more accurate the > > > measurement of a > > > >
cuber's ability. If a competition must be held as a best of 3 >
competition > > > in the finals, then > > > > perhaps we should not
create a new record category for that. > > > > > > > > As for all
competitors being given the same number of solves, I don't > see >
> > how a > > > > tournament with 5 solves each round is any more fair
than a tournament > > > with 3 solves in > > > > the first two rounds
and more solves in the last. As per round, every > > > competitor was
given > > > > the same fair chance to advance to the next round. The
only drawback > is > > > that not every > > > > competitor is given a
chance to compete for the record. Everyone > deserves > > > as many
solves > > > > as possible but from an organizational point, it's
very hard to give > > > everyone in the > > > > tournament 12 (or 15)
solves. > > > > > > > > As for pops, I would like to hear your
reasoning. (Sorry if that > sounds a > > > bit "mean") In a >
> > > round where people are ranked by averages, I did not allow pops >
because of > > > the following > > > > reasoning. First of all, it was
the final round so it could be a bit > more > > > strict. Competitors >
> > > on the speedcubing community are subjected to the (1 pop per 12
solves > > > rule) which is far > > > > less than 1 pop per 6. And of
course, I did say no pop so where that > that > > > pop come from? > > >
> The second reason is that a pop in an average is discarded. People, >
if > > > given an extra > > > > chance in the final round, have the
possibility (and I hope no one > does > > > this) to pop on > > > >
purpose and make it look like an accident which should not be allowed. >
I > > > had a bunch of > > > > young kids in my winter tournament who
were practicing intentional > pops. > > > In a best of > > > >
competition, which I held in the earlier rounds, I allowed one pop >
because > > > it won't affect > > > > the standings unless the next
solves is indeed the fastest solves. In > an > > > average, the pop > >
> > will affect the standings as long as the next solves is faster than
> the > > > slowest solve. > > > > > > > > Anyway, the development of
our different set of tournament format > arises > > > of course > > > >
because of the different needs and ideas each tournament had. It > would
be > > > really nice if > > > > by the end of May, we can agree on
something. My main idea is that I > > > would like to > > > > establish
the "average" record as an average of 12 and not 5. I'm
not > > > sure how people feel > > > > about this but I just think think
than an average o 12 is more > > > representative of our cubing > > > >
abilitiies. > > > > > > > > -Tyson > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <rvb@c...> wrote: > > > > > Hi Tyson, > > > > > > > > > > I agree
with you on this one, but not completely. > > > > > > > > > > I think
every FINAL should have the same format: average of 5 > attempts, > > >
> > removing best and worst (like in Toronto). > > > > > > > > > > For
the first rounds it should be either 'best of 3' or
'average of > 5'. > > > This > > > > > depends on several
factors. The most important thing is that we want > ALL > > > > >
competitors to do some cubing. Many come a long way to compete, so >
every > > > > > competitor deserves as many solves as possible. My idea
would be: if > > > there > > > > > is time, then always do 'average
of 5'. If the time schedule is > tight or > > > if > > > > > it is
a local competition without many people coming a long way, > then > > >
'best > > > > > of 3' is also fine. > > > > > > > > > > We
also have to agree on POP's. I think in 'best of'
competitions, > we > > > > > shouldn't allow POP's. > > > > >
For 'average of' competitions one POP should be allowed. > > >
> > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > >
----- Original Message ----- > > > > > From: <tmao@i...> > > > > >
To: <speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think it's also > > > > >
necessary to standardize > > > > > > the official tournaments. I see
many differences between the > > > tournaments > > > > > held in > > > >
> > Pasadena and the one in Germany and the one in France. It would > be
> > > best > > > > > to have a set > > > > > > standard for everyone. >
> > > > > > > > > > > -Tyson > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > > > > >
<no_reply@y...> wrote: > > > > > > > There was much discussion about
this issue back in late 2002 > when > > > > > > > Jess Bonde had those
problems with Guinness re his 2000 cube > > > > > > > marathon. Someone
even set up a separate yahoo discussion group > to > > > > > > > discuss
the idea of an 'official committee' (BTW, does anyone > > > >
> > > remember the URL?) > > > > > > > > > > > > > > I think people were
quite motivated on this issue for a while, > but > > > > > > > then it
lost momentum. Maybe now that speedcubing is getting a > > > higher > >
> > > > > profile all around the world (there a tournaments popping up >
> > > > > > everywhere), the issue will be progressed? > > > > > > > > >
> > > > > Jasmine. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > > > > >
<no_reply@y...> wrote: > > > > > > > > If some committee or the RCC
or some group comes up with an > > > > > > > official > > > > > > > >
set of rules and we start recognizing our own official rules > would > >
> > > > > > Guinness accept our rules? I remember reading that for an >
> > official > > > > > > > > Guinness recognized attempt that you had to
use a brand new > cube > > > > > > > > right out of the box????? They
changed that I think since > Jess' > > > > > > > > record
doesn't follow that old rule but is still the official > > > > > >
> > record. I think that old rule clearly shows a lack of > knowledge >
> > of > > > > > > > > the "sport" of cubing, but at least
they're refining their > rules. > > > > > > > > > > > > > > > >
This raises an issue then. Do we want our rules to be only > > > > > > >
accepted > > > > > > > > by the cubing community, or do we want Guinness
to recognize > our > > > > > > > > records? Also I know that Guinness is
really only interested > in > > > > > > > the > > > > > > > > 3x3x3
blindfold and 3x3x3 speedcubing records, which stinks in > my > > > > >
> > > opinion but I can understand them not wanting 1000 records > under
> > > > > > > the > > > > > > > > specialized category of "solving
Rubik's cube". > > > > > > > > > > > > > > > > My natural gut
reaction would be to have Mr. Rubik, or the > RCC, or > > > > > > > >
both propose an extremely detailed outline of what constitutes > an > >
> > > > > > official record. That seems to be the committee that would
do > > > > > > > > this. Is someone from the RCC interested in this? Or
do we > as > > > > > > > > cubers have to pull together a committee and
do this > ourselves? > > > > > > > > What's the game plan? > > > >
> > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, tmao@i... > wrote: > > > > > > >
> > The main problem right now is that there is no set of > criteria. >
> > > > > > > The four that you have > > > > > > > > > listed seem to be
absolute "musts" for a competition. I > also > > > > > > > >
think the timing device has to > > > > > > > > > be standardized all
around. It would be nice if there was a > > > > > > > > committee that
was set in place > > > > > > > > > to draft the necessary criteria. > >
> > > > > > > > > > > > > > > > Guinness should not necessarily be
involed. If anyone has > seen > > > > > > > > their list of critera for
> > > > > > > > > setting a record, it's quite bogus. It shows a
lack of > > > > > > > > understanding of the sport of speed > > > > > >
> > > cubing. > > > > > > > > > > > > > > > > > > Anyway, I would really
push for a comittee. I think as long > as > > > > > > > > the record is
set at a formal > > > > > > > > > tournament with recognition from the
men higher up on the > > > ladder, > > > > > > > > then it should be
fine. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
> Dicks" > > > > > > > > <duncan@d...> wrote: > > > > > > > > >
> I was wondering what the circumstances have to be before >
"we" > > > > > > > > recognise a > > > > > > > > > > world
record. Obviously a record beaten at the WC is > going to > > > > > > >
> be valid. > > > > > > > > > > Equally obviously a record someone beats
in there living > room > > > > > > > > with no > > > > > > > > > >
witnesses, timed with the second hand of the wall clock > isn't! >
> > > > > > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > > > > > > > 1. A timing
device (preferably automatic) that times to > > > 1/100th > > > > > > >
> for example. > > > > > > > > > > 2. And in some sort of formal setting
(whatever that > means!). > > > > > > > > > > 3. With a cube scrambled
by an objective observer. > > > > > > > > > > 4. The scrambling
algorithm recorded. > > > > > > > > > > > > > > > > > > > > The most
obvious point I guess would be the presence of > > > > > > > >
reasonably reliable > > > > > > > > > > witnesses. > > > > > > > > > > >
> > > > > > > > > Or do we rely on the Guiness World Record people? > >
> > > > > > > > > > > > > > > > > > I'm sure similar discussions to
this have been held but is > > > > > > > there > > > > > > > > a > > > >
> > > > > > definitive answer? > > > > > > > > > > > > > > > > > > > >
Duncan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
1922. Re: World Speedcubing Union From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 16:30:20 -0000
It requires WORK and operating funds. An association is a type of
company, and is subject to certain laws and requires some incorporation
costs. Then there's additional work/cost to attain non- profit
status so you get certain benefits tax-wise, etc. Another wrinkle,
I'm not sure how international corps work. Maybe you just pick a
country in which to incorporate? We'll need to look into it. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > We had a discussion about this a year or
so ago. But no one carried > through with it.... > I would love to have
an official World Speed Cubing Association. But > it seems like no one
wants to do the work to get it started. > Darn. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > I really like the idea of having an official organization,
and it > > seems that a lot of other people do to. Since it seems that
it is > > something a lot of people are interested in, I would love to
help > > out for getting this started. I like Ron's idea of having
a few > > people at first just to get the thing started, but shortly > >
thereafter letting all the members vote on who they think would be > >
good board members to continue the work. I would love to help get > > an
organization like this started and on its feet. Adam, Tyson, > > Dave,
are you guys interested? > > > > We could start off by hosting an
official section off > > speedcubing.com, but then move it to its own
official site. This > > would be like having http://www.speedstacks.com,
but also having > > http://www.worldcupstackingassociation.org like in
the cup stacking > > community. > > > > If no one is opposed to this,
I'd love to at least help this thing > > get started. I figure the
first people can just set up how the WSU > > itself will be organized
and how members can apply. Once we figure > > that out we can have
members vote on who will be the board members > > to decide the official
rules for records/competitions/etc.. > > > > Sound good? > > > > Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <rvb@c...> wrote: > > > Hi Tyson, > > > > > > I
hereby propose that you (one of the main competition > > organizers),
Chris > > > (creator of this club and senior content contributor and
world > > championship > > > one-handed solving) and I (just a non US
cube fool, and a good > > person to > > > raise the average age) form a
board of a to be established WSU > > (world > > > speedcubing union). I
am sure we can also rely on Dave Hedley > > Jones from > > > Seven Towns
(RCC) and Adam Slate (experience in this kind of > > stuff). > > > Once
we have things set up a little, we can have a voting among > > members >
> > about a new board and to establish the goals and rules of the WSU. >
> > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, April
26, 2004 9:34 PM > > > Subject: [Speed cubing group] Re: World Records >
> > > > > > > > > Hi Ron, > > > > > > > > Yeah, I had just woken up. Had
nothing to do until lunch so I > > thought I'd > > > write a bit
more > > > > than usual ;-) > > > > > > > > ... this is why we could use
a committee to decide on a > standard > > format. > > > If Toronto did
set > > > > the standard, then our competitions should be 3 solves, 3 >
> solves, then 5 > > > solves. What was > > > > the pop standard in
Toronto? My understand is that they were > > not recorded > > > in the
times > > > > or records... I think it would be a good idea to record
pops > > just for > > > formality. > > > > > > > > Anyway, I'd be
willing to go along with whatever people thinks > > is best... > > >
gosh, we could > > > > really use that committee. > > > > > > > > -Tyson
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > > <rvb@c...> wrote: > > > > > Hi Tyson, > > > >
> > > > > > That was a long in-depth reaction! ;-) > > > > > > > > > >
About the pops. My reasoning is this: > > > > > In a 'best of'
competition any of the cubes can be the best. > > So if you > > > have >
> > > > a pop, then it is just bad luck. But you can still proceed if >
> you set a > > > good > > > > > time with one of the other cubes. > > >
> > In an 'average of' competition every cube counts (even the
> > worst cube > > > > > counts, because then you cannot have another
bad cube!). In > > that case > > > your > > > > > complete result can be
influenced by a pop. > > > > > > > > > > About the average of 12. > > >
> > Although an average of 12 is a very good means to compare > >
speedcubers, I > > > > > think an average of 5 is good enough for a
competition. > > > > > The winner of a competition is the winner of the
final. Not > > the most > > > > > consistent cuber of the competition. I
felt very sorry for > > Lars this > > > > > weekend. He deserved to win
considering his first round and > > semi final. > > > But > > > > > in
the final it is different. Just take a look at the results > > in > > >
Toronto: > > > > > the numbers 6, 7 and 8 of the semi final were the
numbers 1, > 2 > > and 3 in > > > the > > > > > final. So anything can
happen under pressure!!! > > > > > > > > > > Macky's average of 12
in Caltech Spring tournament was > > ABSOLUTELY > > > FANTASTIC! > > > >
> Still I did not automatically post it on the record list, > > because
it > > > > > probably weren't 12 CONSECUTIVE solves. He may
probably do > > even better > > > next > > > > > time. > > > > > > > > >
> Any world ranking is a choice between absolute certainty (we > > could
only > > > do > > > > > 100 cube averages) and practical issues (time,
media > > attractiveness, > > > early > > > > > decisions in a
competition, concentration level of > > competitors). I am > > > afraid
> > > > > Toronto set the standards for this. And I think the standards
> > are fine. > > > > > > > > > > Anyway, this is just my personal
opinion. > > > > > > > > > > Have fun! > > > > > > > > > > Ron > > > > >
> > > > > > > > > > ----- Original Message ----- > > > > > From:
<tmao@i...> > > > > > To: <speedsolvingrubikscube@yahoogroups.com>
> > > > > Sent: Monday, April 26, 2004 8:53 PM > > > > > Subject: [Speed
cubing group] Re: World Records > > > > > > > > > > > > > > > > Hi Ron,
> > > > > > > > > > > > It's good that you bring this up because I
was wondering > > about it > > > also. > > > > > Hopefully we can > > >
> > > agree on something soon so that the US and European > >
championships > > > follow > > > > > the same > > > > > > format. > > >
> > > > > > > > > The reason that I made the final around an average of
6 is > > because it > > > > > allows the cuber in > > > > > > the end to
have 12 solves which can all be averaged > > together. I was > > > > >
hoping to create a > > > > > > new record category which would be
"fastest average" and > > would consist > > > of > > > > >
what we > > > > > > normally do on speedcubing.com which is 12 solves,
omit the > > fastest > > > and > > > > > slowest time. > > > > > > With
5 solves and averaging the middle 3, I don't > > necessarily
believe > > > that > > > > > it takes enough > > > > > > data points.
Further more, then are solves done in all the > > other > > > rounds > >
> > > just not > > > > > > considered? That seems like a loss a bit...
if a person is > > able to > > > have 5 > > > > > consecutive solves > >
> > > > on the stage which are really fast but then don't count > >
because they > > > were > > > > > in a different > > > > > > round. > >
> > > > > > > > > > We all can agree that the "fastest" solve
is a rather > > meaningless > > > record. > > > > > Everyone solves > >
> > > > the cube with a different method and even though we > >
standardize the > > > > > scramble, a solve > > > > > > will be lucky
for some people and not lucky for others. We > > can do as > > > much >
> > > > as we want to > > > > > > make this fair but in the end, there
stiill is a little bit > > of luck. > > > > > That's why I believe
than for > > > > > > an "average" record, an average of 12
cubes would be more > > > representative > > > > > of the cuber's >
> > > > > skills. Of course, this presents the problems of the cuber > >
actually > > > > > solving 12 cubes and > > > > > > that's why I
put 6 solves into the final round. > > > > > > > > > > > > I don't
agree with an average of 3 competition. The > > probability of > > > two
> > > > > lucky times in a row > > > > > > is far higher than 10 lucky
times in a row. There are no > > true > > > probability > > > > > values
for > > > > > > luckiness but it is clear that the more solve, the more
> > accurate the > > > > > measurement of a > > > > > > cuber's
ability. If a competition must be held as a best > of > > 3 > > >
competition > > > > > in the finals, then > > > > > > perhaps we should
not create a new record category for that. > > > > > > > > > > > > As
for all competitors being given the same number of > > solves, I
don't > > > see > > > > > how a > > > > > > tournament with 5
solves each round is any more fair than a > > tournament > > > > > with
3 solves in > > > > > > the first two rounds and more solves in the
last. As per > > round, every > > > > > competitor was given > > > > > >
the same fair chance to advance to the next round. The > only > >
drawback > > > is > > > > > that not every > > > > > > competitor is
given a chance to compete for the record. > > Everyone > > > deserves >
> > > > as many solves > > > > > > as possible but from an
organizational point, it's very > hard > > to give > > > > >
everyone in the > > > > > > tournament 12 (or 15) solves. > > > > > > >
> > > > > As for pops, I would like to hear your reasoning. (Sorry > if
> > that > > > sounds a > > > > > bit "mean") In a > > > > > >
round where people are ranked by averages, I did not allow > > pops > >
> because of > > > > > the following > > > > > > reasoning. First of
all, it was the final round so it > could > > be a bit > > > more > > >
> > strict. Competitors > > > > > > on the speedcubing community are
subjected to the (1 pop > per > > 12 solves > > > > > rule) which is far
> > > > > > less than 1 pop per 6. And of course, I did say no pop so >
> where that > > > that > > > > > pop come from? > > > > > > The second
reason is that a pop in an average is > discarded. > > People, > > > if
> > > > > given an extra > > > > > > chance in the final round, have the
possibility (and I hope > > no one > > > does > > > > > this) to pop on
> > > > > > purpose and make it look like an accident which should not >
> be allowed. > > > I > > > > > had a bunch of > > > > > > young kids in
my winter tournament who were practicing > > intentional > > > pops. > >
> > > In a best of > > > > > > competition, which I held in the earlier
rounds, I allowed > > one pop > > > because > > > > > it won't
affect > > > > > > the standings unless the next solves is indeed the
fastest > > solves. In > > > an > > > > > average, the pop > > > > > >
will affect the standings as long as the next solves is > > faster than
> > > the > > > > > slowest solve. > > > > > > > > > > > > Anyway, the
development of our different set of tournament > > format > > > arises >
> > > > of course > > > > > > because of the different needs and ideas
each tournament > > had. It > > > would be > > > > > really nice if > >
> > > > by the end of May, we can agree on something. My main idea > >
is that I > > > > > would like to > > > > > > establish the
"average" record as an average of 12 and not > > 5. I'm
not > > > > > sure how people feel > > > > > > about this but I just
think think than an average o 12 is > > more > > > > > representative of
our cubing > > > > > > abilitiies. > > > > > > > > > > > > -Tyson > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van > > Bruchem" > > > > > <rvb@c...> wrote: > > > > >
> > Hi Tyson, > > > > > > > > > > > > > > I agree with you on this one,
but not completely. > > > > > > > > > > > > > > I think every FINAL
should have the same format: average > > of 5 > > > attempts, > > > > >
> > removing best and worst (like in Toronto). > > > > > > > > > > > > >
> For the first rounds it should be either 'best of 3' > > or
'average of > > > 5'. > > > > > This > > > > > > > depends on
several factors. The most important thing is > > that we want > > > ALL
> > > > > > > competitors to do some cubing. Many come a long way to > >
compete, so > > > every > > > > > > > competitor deserves as many solves
as possible. My idea > > would be: if > > > > > there > > > > > > > is
time, then always do 'average of 5'. If the time > > schedule
is > > > tight or > > > > > if > > > > > > > it is a local competition
without many people coming a > > long way, > > > then > > > > >
'best > > > > > > > of 3' is also fine. > > > > > > > > > > >
> > > We also have to agree on POP's. I think in 'best
of' > > competitions, > > > we > > > > > > > shouldn't allow
POP's. > > > > > > > For 'average of' competitions one
POP should be allowed. > > > > > > > > > > > > > > Have fun, > > > > > >
> > > > > > > > Ron > > > > > > > > > > > > > > ----- Original Message
----- > > > > > > > From: <tmao@i...> > > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > > > Sent: Monday,
April 26, 2004 10:17 AM > > > > > > > Subject: [Speed cubing group] Re:
World Records > > > > > > > > > > > > > > > > > > > > > > In addition to
standardizing the world records, I think > > it's also > > > > > >
> necessary to standardize > > > > > > > > the official tournaments. I
see many differences > > between the > > > > > tournaments > > > > > > >
held in > > > > > > > > Pasadena and the one in Germany and the one in
France. > > It would > > > be > > > > > best > > > > > > > to have a set
> > > > > > > > standard for everyone. > > > > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > jasmine_ellen > > > > > > >
<no_reply@y...> wrote: > > > > > > > > > There was much discussion
about this issue back in > > late 2002 > > > when > > > > > > > > > Jess
Bonde had those problems with Guinness re his > > 2000 cube > > > > > >
> > > marathon. Someone even set up a separate yahoo > > discussion
group > > > to > > > > > > > > > discuss the idea of an 'official
committee' (BTW, > does > > anyone > > > > > > > > > remember the
URL?) > > > > > > > > > > > > > > > > > > I think people were quite
motivated on this issue for > > a while, > > > but > > > > > > > > >
then it lost momentum. Maybe now that speedcubing is > > getting a > > >
> > higher > > > > > > > > > profile all around the world (there a
tournaments > > popping up > > > > > > > > > everywhere), the issue will
be progressed? > > > > > > > > > > > > > > > > > > Jasmine. > > > > > >
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > > > > > > > > <no_reply@y...> wrote: > > > > > > > > > >
If some committee or the RCC or some group comes up > > with an > > > >
> > > > > official > > > > > > > > > > set of rules and we start
recognizing our own > > official rules > > > would > > > > > > > > > >
Guinness accept our rules? I remember reading that > > for an > > > > >
official > > > > > > > > > > Guinness recognized attempt that you had to
use a > > brand new > > > cube > > > > > > > > > > right out of the
box????? They changed that I > think > > since > > > Jess' > > > >
> > > > > > record doesn't follow that old rule but is still > the
> > official > > > > > > > > > > record. I think that old rule clearly
shows a lack > > of > > > knowledge > > > > > of > > > > > > > > > > the
"sport" of cubing, but at least they're > refining > >
their > > > rules. > > > > > > > > > > > > > > > > > > > > This raises
an issue then. Do we want our rules to > > be only > > > > > > > > >
accepted > > > > > > > > > > by the cubing community, or do we want
Guinness to > > recognize > > > our > > > > > > > > > > records? Also I
know that Guinness is really only > > interested > > > in > > > > > > >
> > the > > > > > > > > > > 3x3x3 blindfold and 3x3x3 speedcubing
records, > which > > stinks in > > > my > > > > > > > > > > opinion but
I can understand them not wanting 1000 > > records > > > under > > > > >
> > > > the > > > > > > > > > > specialized category of "solving
Rubik's cube". > > > > > > > > > > > > > > > > > > > > My
natural gut reaction would be to have Mr. Rubik, > > or the > > > RCC,
or > > > > > > > > > > both propose an extremely detailed outline of
what > > constitutes > > > an > > > > > > > > > > official record. That
seems to be the committee > > that would do > > > > > > > > > > this. Is
someone from the RCC interested in this? > > Or do we > > > as > > > > >
> > > > > cubers have to pull together a committee and do this > > >
ourselves? > > > > > > > > > > What's the game plan? > > > > > > >
> > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > > tmao@i... > > >
wrote: > > > > > > > > > > > The main problem right now is that there is
no > set > > of > > > criteria. > > > > > > > > > > The four that you
have > > > > > > > > > > > listed seem to be absolute "musts"
for a > > competition. I > > > also > > > > > > > > > > think the timing
device has to > > > > > > > > > > > be standardized all around. It would
be nice if > > there was a > > > > > > > > > > committee that was set in
place > > > > > > > > > > > to draft the necessary criteria. > > > > > >
> > > > > > > > > > > > > > > > Guinness should not necessarily be
involed. If > > anyone has > > > seen > > > > > > > > > > their list of
critera for > > > > > > > > > > > setting a record, it's quite
bogus. It shows a > > lack of > > > > > > > > > > understanding of the
sport of speed > > > > > > > > > > > cubing. > > > > > > > > > > > > > >
> > > > > > > > Anyway, I would really push for a comittee. I > > think
as long > > > as > > > > > > > > > > the record is set at a formal > > >
> > > > > > > > tournament with recognition from the men higher > up > >
on the > > > > > ladder, > > > > > > > > > > then it should be fine. > >
> > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > >
> > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com,
"Duncan > > > Dicks" > > > > > > > > > > <duncan@d...>
wrote: > > > > > > > > > > > > I was wondering what the circumstances
have to > > be before > > > "we" > > > > > > > > > > recognise
a > > > > > > > > > > > > world record. Obviously a record beaten at the
> > WC is > > > going to > > > > > > > > > > be valid. > > > > > > > > >
> > > Equally obviously a record someone beats in > > there living > > >
room > > > > > > > > > > with no > > > > > > > > > > > > witnesses,
timed with the second hand of the > > wall clock > > > isn't! > > >
> > > > > > > > > > > > > > > > > > > > > Is there an agreed set of
criteria. Such as > > > > > > > > > > > > > > > > > > > > > > > > 1. A
timing device (preferably automatic) that > > times to > > > > > 1/100th
> > > > > > > > > > for example. > > > > > > > > > > > > 2. And in some
sort of formal setting (whatever > > that > > > means!). > > > > > > > >
> > > > 3. With a cube scrambled by an objective > > observer. > > > > >
> > > > > > > 4. The scrambling algorithm recorded. > > > > > > > > > >
> > > > > > > > > > > > > > The most obvious point I guess would be the
> > presence of > > > > > > > > > > reasonably reliable > > > > > > > >
> > > > witnesses. > > > > > > > > > > > > > > > > > > > > > > > > Or do
we rely on the Guiness World Record > people? > > > > > > > > > > > > >
> > > > > > > > > > > I'm sure similar discussions to this have
been > > held but is > > > > > > > > > there > > > > > > > > > > a > > >
> > > > > > > > > definitive answer? > > > > > > > > > > > > > > > > > >
> > > > > > Duncan > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > > > > > >
1923. Re: [Speed cubing group] Re: World Records From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 10:02:49 -0700
Hi Stefan, That's true... the pop rule could be exploited but in
that case, it seems more like a natural consequence of speedcubing.
Being able to solve a bit faster without worrying about (I'm dead
if I pop again) is kind of like the first serve vs. the second serve in
tennis. The first one, people can hit as hard as they want. The second
one, they have to get it in. It may just be inherent to the sport of
speedcubing. -Tyson On Apr 27, 2004, at 5:35 AM, Stefan Pochmann wrote:
> > The second reason is that a pop in an average is discarded.� >
People, if given an extra > > chance in the final round, have the
possibility (and I hope no one > does this) to pop on > > purpose and
make it look like an accident which should not be > allowed.� I had a
bunch of > > young kids in my winter tournament who were practicing
intentional > pops. > > Also, it doesn't even have to be
intentional! You could exploit the > pop rule *without* intentional
pops. > > Let's say you usually solve a bit safer to prevent pops.
Let's say > you notice while solving that you'll have a bad
time. Why not speed > up then, *risking* a pop because you know if it
happens it won't > count? With the honest goal of "being a bit
faster", not the goal > of "having a pop so it doesn't
count". I myself would never cause an > intentional pop but I can
imagine myself to speed up and risk one. > > I don't like pops for
either of the two recording methods (best-of > and average). They are
and always will be problematic. > > Stefan > > > > > Yahoo! Groups Links
> > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
1924. Re: [Speed cubing group] Re: World Records From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 10:06:43 -0700
Hi Stefan, That's what I like to think also. As long as you say, I
will count this solve... and now I will count this solve, it's the
same thing as 12 consecutive solves. There's no proof that
practicing between solves will help. What if someone's on a roll?
What if he's not? There's nothing that prevents a long jumper
from jumping around a bit between attempts. I think that as long as the
solves are within one "session," then it's okay. It would
be a bit awkward to get a good solve, take a day break, keep solving
until you're doing really well, then do another solve a day later.
Criteria for something like this could be established by the WS(U,F,A).
-Tyson On Apr 27, 2004, at 5:43 AM, Stefan Pochmann wrote: > > What
exactly does "consecutive" mean? That is, what am I allowed to
> do between two solves? > > - Can I take a break? Drink something? Talk
to somebody? > - Can I solve a different puzzle? > - Can I practice an
algorithm? You know, when I practice a 3-cycle > three times then
I'll *solve* the cube as well. I could of course > practice it
while scrambling to avoid this but it really shouldn't > make a
difference. > > I think as long as the 12 solves are 12 consecutive
"this-will- > count" solves then everything is fine. With this
I mean that you > declare before scrambling that the time will count for
the average. > > Stefan [Non-text portions of this message have been
removed]
1925. Re: [Speed cubing group] beat my PB today From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 10:10:30 -0700
That's sweet! You shouldn't worry about whether your fastest
solve was lucky or not because chances are, everyone's fastest
solve is "lucky" in that it uses the easiest cases for each
step in the solution even though nothing is skipped. And here's the
other thing... just think to yourself, it really doesn't matter if
my 18.46 second solve was lucky because I'm going to beat it
anyway! That'll keep you improving. -Tyson On Apr 27, 2004, at 7:31
AM, François SECHET wrote: > hey all, > I've just beat my PB a few
minutes ago, and I was wondering if it had > to be considered as lucky
or not. I had a very easy F2L, like one of > the pairs already
"together" on the D layer, then only one OLL (I use > to do
one OLL in 15 cases and the rest of the time 2 OLL) and at the > end a
very fast PLL (edge 3-cycle). Then I look up at the screen and > see
(how wonderful) an amazing time (for me) of 18.46. That means, I > beat
the French record!!! OK, I didn't beat it officially, but my >
friends don't care if it's official or not... Anyway, can
somebody > tell me if I was lucky (sure I was to get such an easy cube,
but can I > consider this solve as my PB?)? > François > PS: In case
someone wants to do it too, the scrambling alg was: L² R² > F' R U
F' D² B' R² B' D L² F L R² U' F U² F' R D'
L F D' L². U was > yellow, F was blue. > [Non-text portions of this
message have been removed]
1926. Re: [Speed cubing group] How far "twisted" the last
layer can be From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 10:22:01 -0700
Hi Doug, It's true that making one turn of the cube probably only
takes at most half a second, but I think the rule for being one twist
off should not only compensate for the "cheated" time, but it
should also mildly "punish" the time. A fair estimate of the
time gained is about one second. If you were to accidentally not move
the cube far enough, move the cube away from you, notice that one face
isn't quite there, and then try to adjust it with your hand, it
would take about one second. The second second (haha) seeks to punish
the time a little bit because a solve that's one move away
isn't as good/clean as a solve that's just put down solved. If
two people were to receive times one second off but one person was 14 +
1 seconds and the other was 15, I think that the 15 second solve was
"faster". Backup timers are quite important. For one solve,
there was a timer failure in our Spring tournament. At the end of the
solve, I gave the competitor either the option of accepting the time on
the stopwatch or taking a new solve. As for the cube bouncing a bit and
then turning itself a bit, Macky did this in the winter tournament. The
judges had ruled that the cube had indeed been placed down completely
solved... though an issue like that I believe would have to be looked at
more closely. -Tyson On Apr 27, 2004, at 7:50 AM, d_funny007 wrote: > I
really don't agree with the +2sec rule, as I feel +1sec is more >
then enough to compensate for these things. One of the major >
ambiguities in this issue that I noticed none of you rasied, is that >
perhaps the cube was solved in less then say 45deg but had an > unlucky
twist when dropped by the competitor? (this was disscused at > Toronto a
bit) That example isn't too disastrous for judging..., now > what
if it was over the borderline, buy had a Lucky bounce! > > Hemmm...
scratches-head... wonder how good of judges, backup timers, > or
video-replay equipment we need to sort that out definitively. >
[Non-text portions of this message have been removed]
1927. Re: [Speed cubing group] Re: World Records From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 19:45:56 +0100
Pops. I'm inclined to take a hard line. If you fall over in a 100m
sprint thats it you're out. Maybe its more like falling over in a
marathon when you could get back up. How about a pop counts as a 1
minute solve or something like. After all part of the art of speedcubing
should be being able to avoid pops. So you prepare your cube
appropriately and learn to turn so as not to take risks. Duncan
1928. [Speed cubing group] Re: World Records From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 19:07:40 -0000
You do make a good point but pops do happen - especially in a
competition when people are nervous and rushing. I would hate to have a
string a excellent times and a chance to win and then pop and be
disqualified. I agree with Ron on the issue allowing an extra attempt
for averages but not best of 3. It just seems fair. --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Pops. > > I'm inclined to take a hard
line. If you fall over in a 100m sprint thats > it you're out.
Maybe its more like falling over in a marathon when you > could get back
up. How about a pop counts as a 1 minute solve or something > like.
After all part of the art of speedcubing should be being able to > avoid
pops. So you prepare your cube appropriately and learn to turn so as >
not to take risks. > > Duncan
1929. [Speed cubing group] Re: World Records From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 19:13:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Pops. > > I'm inclined to take a hard
line. If you fall over in a 100m sprint thats > it you're out.
Maybe its more like falling over in a marathon when you > could get back
up. How about a pop counts as a 1 minute solve or something > like.
After all part of the art of speedcubing should be being able to > avoid
pops. So you prepare your cube appropriately and learn to turn so as >
not to take risks. > > Duncan Hi Duncan, At first I was for one or two
pop, but now I tend to agree with you. Being able to be fast *and*
accurate is a major part of what it's all about isn't it?
Generally speaking, you wouldn't declare a "lucky solve"
and throw it out would you? The whole idea of throwing out the fastest
and slowest time out of twelve solves is to deal with lucky solves and
very unlucky solves. Well isn't a pop an very unlucky solve?
Anyway, I think taking the middle 10 out of 12 - no if, ands, buts, or
pops, is the way to go. Regards, David J
1930. 3 or 5 solves per round From: Tyson Mao <tmao@...> To: Ron van Bruchem <ron@...> Date: Tue, 27 Apr 2004 12:13:25 -0700
Hi Ron, I was thinking about some stuff you said. You were saying that
the early rounds of a competition should be either 3 or 5 solves per
round? The problem I see for this is that if someone does a 5 solve
round in a preliminary round which is faster than the final,
shouldn't that also count as the record? Also, as for 12 solves
being consecutive, did the solves in the other tournaments that had 5
solve last rounds solve them one after the other without any practice in
between? -Tyson
1931. Re: [Speed cubing group] How far "twisted" the last
layer can be From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 19:29:44 -0000
If the last layer is twisted under 45 degrees, it should definately be
considered solved. If it's more than 45 adding a second or 2 seems
fair (1.5?). I don't think this could be exploited. But what if the
LL is twisted say 90 degrees and the 2nd to last layer twisted under 45
degrees? Should that be considered a move from solved and 2 secs be
added? And also if each layer of a 5x5x5 is twisted 40 degrees to the
left of the one below it, is it solved? This would mean the top layer is
80 off from the center and 160 from the bottom. I'm getting too
detailed but this is why we need a WSA (my favorite) or whatever
it's called! --barefoot Chris PS. I notice other other yahoo groups
have a poll feature but we don't :( Does anyone know why? -it would
be very useful. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Hi Doug, > > It's true that making one turn
of the cube probably only takes at most > half a second, but I think the
rule for being one twist off should not > only compensate for the
"cheated" time, but it should also mildly > "punish"
the time. A fair estimate of the time gained is about one > second. If
you were to accidentally not move the cube far enough, move > the cube
away from you, notice that one face isn't quite there, and > then
try to adjust it with your hand, it would take about one second. > The
second second (haha) seeks to punish the time a little bit because > a
solve that's one move away isn't as good/clean as a solve
that's just > put down solved. If two people were to receive times
one second off > but one person was 14 + 1 seconds and the other was 15,
I think that > the 15 second solve was "faster". > > Backup
timers are quite important. For one solve, there was a timer > failure
in our Spring tournament. At the end of the solve, I gave the >
competitor either the option of accepting the time on the stopwatch or >
taking a new solve. As for the cube bouncing a bit and then turning >
itself a bit, Macky did this in the winter tournament. The judges had >
ruled that the cube had indeed been placed down completely solved... >
though an issue like that I believe would have to be looked at more >
closely. > > -Tyson > > > On Apr 27, 2004, at 7:50 AM, d_funny007 wrote:
> > > I really don't agree with the +2sec rule, as I feel +1sec is
more > > then enough to compensate for these things. One of the major >
> ambiguities in this issue that I noticed none of you rasied, is that >
> perhaps the cube was solved in less then say 45deg but had an > >
unlucky twist when dropped by the competitor? (this was disscused at > >
Toronto a bit) That example isn't too disastrous for judging...,
now > > what if it was over the borderline, buy had a Lucky bounce! > >
> > Hemmm... scratches-head... wonder how good of judges, backup timers,
> > or video-replay equipment we need to sort that out definitively. > >
> > > [Non-text portions of this message have been removed]
1932. [Speed cubing group] Re: World Records From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 20:02:53 -0000
I don't post much but thought I would on this pop issue. It makes
sense to somehow deal with them since they do happen for various
reasons. In early rounds of competition, I think since we count lucky
times, we should also count unlucky times as well. Since the first round
or two is usually the fastest solve of say 3 or 5 cubes, that gives
enough chances to allow for a pop. If someone or the
'federation' comes up with a tournament bracket standard,
I'd like to see the best of 5 cubes always used for early rounds.
That should give enough slack for even 1 or 2 pops and still leave
enough chances to get a quick time. (I've never been to a
competition, so I may not know what I'm talking about.) (Also
include the option of someone keeping a 'popped' time in case
they can reassemble and finish quick. Who knows, maybe someone has a
'pop' strategy for solving?) As far as the average competition
for the finals, there should be at least an extra slot or 2 available.
Maybe solve 6 cubes and remove the fastest and 2 slowest? If someone
uses them up, add 50% to their slowest time and use that or some other
'slowest time' penalty. And yes, any time achieved in
competition even in qualification rounds should be considered a record.
As long as the scramble and timing criteria is met and it is in a
competition environment. Another reason to have world wide agreed
standards.0 I'm excited this speed cubing thing is growing.
It's a great hobby but still very hard to explain to someone...
-Hovardt Avg: 35s Best: 27s --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > You do make a good point but pops do happen
- especially in a > competition when people are nervous and rushing. I
would hate to > have a string a excellent times and a chance to win and
then pop and > be disqualified. I agree with Ron on the issue allowing
an extra > attempt for averages but not best of 3. It just seems fair. >
> --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Pops. > > > >
I'm inclined to take a hard line. If you fall over in a 100m >
sprint thats > > it you're out. Maybe its more like falling over in
a marathon > when you > > could get back up. How about a pop counts as a
1 minute solve or > something > > like. After all part of the art of
speedcubing should be being > able to > > avoid pops. So you prepare
your cube appropriately and learn to > turn so as > > not to take risks.
> > > > Duncan
1933. why no polls From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 20:15:16 -0000
I started this group back before Yahoo! started the groups option and it
was a Yahoo club. Since it converted over, it converted us to a type of
group that allows members to hide their e-mails from the group. When
that is allowed Yahoo won't let you use polls. I've already
checked into it, it's not a option the moderators can change. Chris
> PS. I notice other other yahoo groups have a poll feature but we >
don't :( Does anyone know why? -it would be very useful.
1934. Re: [Speed cubing group] 3 or 5 solves per round From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Apr 2004 23:18:04 +0200
Hi Tyson, Yes, an average record in any round is a record. But the
winner of the final is the winner. I think we are mixing things up for
the 5 and 12 cubes. Your idea of the 12 cubes to determine an OFFICIAL
average FOR A COMPETITION is an interesting idea. But for the current
UNOFFICIAL world records, the current rules state that the 12 cubes must
be 12 consecutive cubes. That is why I didn't post Macky's
fantastic performance.. That said, take a look at the current world
ranking average. Even with 5 cubes the best is on top. So who needs to
have 12? ;-) About one face not being completely aligned in a
competition. This happens a lot to me with the Stackmat timer and a
smooth cube. It has nothing to do with not finishing the last move (in
that case it would be a full quarter turn). It is just that you drop
your cube too fast. I think >45 degrees is one move and therefore 2
extra seconds. Have fun! Ron ----- Original Message ----- From:
"Tyson Mao" <tmao@...> To: "Ron van Bruchem"
<ron@...> Cc: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, April 27, 2004 9:13 PM Subject: [Speed cubing group] 3 or 5
solves per round > Hi Ron, > > I was thinking about some stuff you said.
You were saying that the > early rounds of a competition should be
either 3 or 5 solves per round? > The problem I see for this is that if
someone does a 5 solve round in > a preliminary round which is faster
than the final, shouldn't that also > count as the record? > >
Also, as for 12 solves being consecutive, did the solves in the other >
tournaments that had 5 solve last rounds solve them one after the other
> without any practice in between? > > -Tyson > > > > > > > Yahoo!
Groups Links > > > > > >
1935. Re: [Speed cubing group] 3 or 5 solves per round From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Apr 2004 14:25:40 -0700
Hi Ron, Unfortunately, there is no real exact way of measuring 45
degrees without taking out some sort of device and even then, most
likely it is being eyeballed. The boundary that I set at the April
tournament is slightly less than 45 degrees (pretty close... maybe about
38) and provides a very quantitative way of deciding whether or not a 2
second penalty is needed. What do you think? -Tyson On Apr 27, 2004, at
2:18 PM, Ron van Bruchem wrote: > > About one face not being completely
aligned in a competition. > This happens a lot to me with the Stackmat
timer and a smooth cube. > It has > nothing to do with not finishing the
last move (in that case it would > be a > full quarter turn). It is just
that you drop your cube too fast. I > think >45 > degrees is one move
and therefore 2 extra seconds. > [Non-text portions of this message have
been removed]
1936. Re: [Speed cubing group] 3 or 5 solves per round From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 00:37:41 -0000
Hi Tyson, Ron, et al, We seem to be mixing up themes: there are actually
two competitions - the fastest solve and the fastest average. I'm
not at all clear which each of you is talking about. In January, at
Caltech, rounds one and two were for the best time you could do that
round. OK. The final round was the best average of 5 solves. But
wasn't the winner in 1982 World competition based on the best time,
not the best average? My problem is that someone could break the world
record three times in each of the first and second rounds and make
mistakes and lose in the final round on average. I think the fastest
solves should also be credited along with the fastest average. What do
you think? David J --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <rvb@c...> wrote: > Hi Tyson, > > Yes, an
average record in any round is a record. > But the winner of the final
is the winner. > > I think we are mixing things up for the 5 and 12
cubes. Your idea of the 12 > cubes to determine an OFFICIAL average FOR
A COMPETITION is an interesting > idea. > But for the current UNOFFICIAL
world records, the current rules state that > the 12 cubes must be 12
consecutive cubes. That is why I didn't post Macky's >
fantastic performance.. > That said, take a look at the current world
ranking average. Even with 5 > cubes the best is on top. So who needs to
have 12? ;-) > > About one face not being completely aligned in a
competition. > This happens a lot to me with the Stackmat timer and a
smooth cube. It has > nothing to do with not finishing the last move (in
that case it would be a > full quarter turn). It is just that you drop
your cube too fast. I think >45 > degrees is one move and therefore 2
extra seconds. > > Have fun! > > Ron > > > ----- Original Message -----
> From: "Tyson Mao" <tmao@i...> > To: "Ron van
Bruchem" <ron@s...> > Cc:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, April 27,
2004 9:13 PM > Subject: [Speed cubing group] 3 or 5 solves per round > >
> > Hi Ron, > > > > I was thinking about some stuff you said. You were
saying that the > > early rounds of a competition should be either 3 or
5 solves per round? > > The problem I see for this is that if someone
does a 5 solve round in > > a preliminary round which is faster than the
final, shouldn't that also > > count as the record? > > > > Also,
as for 12 solves being consecutive, did the solves in the other > >
tournaments that had 5 solve last rounds solve them one after the other
> > without any practice in between? > > > > -Tyson > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > >
1937. Re: [Speed cubing group] 3 or 5 solves per round From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Apr 2004 06:16:00 +0200
Hi David, Yes, fastest time and fastest average are good means to rank
people. That is why I made two world rankings. ;-) The good thing about
making a 5 cube average ranking and having several rounds in that
format, is that we have many people on that ranking. With a 12 cube
ranking we would only have finalists on the ranking... I really think
'average of 5' rounds are perfect: not too long, still good
enough to rank people. In 10 years, when we have 100 competitions a
year, in several countries, we may decide to have more cubes per round,
to have better precision. (But now I am dreaming about that to
happen...). The thing is that everyone deserves a chance, not only the
best. We should take better care of the newcomers, because they are the
ones who should make our sports grow. It is fun! Oh, and don't
forget to cherish the event organizers! I think we shouldn't worry
too much about someone setting a record and still lose in the final.
That happens in any sports. Have fun, Ron ----- Original Message -----
From: "d_j_salvia" <d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April 28,
2004 2:37 AM Subject: Re: [Speed cubing group] 3 or 5 solves per round >
Hi Tyson, Ron, et al, > > We seem to be mixing up themes: there are
actually two competitions > - the fastest solve and the fastest average.
I'm not at all clear > which each of you is talking about. > > In
January, at Caltech, rounds one and two were for the best time > you
could do that round. OK. The final round was the best average of 5 >
solves. But wasn't the winner in 1982 World competition based on
the > best time, not the best average? > > My problem is that someone
could break the world record three times > in each of the first and
second rounds and make mistakes and lose in > the final round on
average. I think the fastest solves should also be > credited along with
the fastest average. What do you think? > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<rvb@c...> wrote: > > Hi Tyson, > > > > Yes, an average record in any
round is a record. > > But the winner of the final is the winner. > > >
> I think we are mixing things up for the 5 and 12 cubes. Your idea of >
the 12 > > cubes to determine an OFFICIAL average FOR A COMPETITION is
an > interesting > > idea. > > But for the current UNOFFICIAL world
records, the current rules > state that > > the 12 cubes must be 12
consecutive cubes. That is why I didn't post > Macky's > >
fantastic performance.. > > That said, take a look at the current world
ranking average. Even with 5 > > cubes the best is on top. So who needs
to have 12? ;-) > > > > About one face not being completely aligned in a
competition. > > This happens a lot to me with the Stackmat timer and a
smooth cube. > It has > > nothing to do with not finishing the last move
(in that case it > would be a > > full quarter turn). It is just that
you drop your cube too fast. I > think >45 > > degrees is one move and
therefore 2 extra seconds. > > > > Have fun! > > > > Ron > > > > > >
----- Original Message ----- > > From: "Tyson Mao"
<tmao@i...> > > To: "Ron van Bruchem" <ron@s...> > > Cc:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, April 27,
2004 9:13 PM > > Subject: [Speed cubing group] 3 or 5 solves per round >
> > > > > > Hi Ron, > > > > > > I was thinking about some stuff you
said. You were saying that the > > > early rounds of a competition
should be either 3 or 5 solves per > round? > > > The problem I see for
this is that if someone does a 5 solve > round in > > > a preliminary
round which is faster than the final, shouldn't that > also > > >
count as the record? > > > > > > Also, as for 12 solves being
consecutive, did the solves in the other > > > tournaments that had 5
solve last rounds solve them one after the > other > > > without any
practice in between? > > > > > > -Tyson > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > >
1938. Re: [Speed cubing group] How far "twisted" the last
layer can be From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 07:58:11 -0000
Hey! I have a new idea about this "twisted" controversy. Most
cubist can easily solve a cube in those 1-2-3-4 or even 5 moves that a
cube might be from completion. So why not simply add 1 sec for each move
that was not performed towards completion? Or possibly 2 that i
personally think is too strict. And one could also say that 2 or 3 moves
is an absolute maximum number of moves allowed to be from the solved
state, in order to still be regarded as a solve. Practicing this might
be more elaborate and would require that a "cubist" is
watching all ofiicial solves in case to judge how many moves from
solution it was when dropped early. And in addition 1 sec per move is
much slower than a speedcuber could have performed them so it
wouldn't make sense to cheat on it. Btw i still agree that 45
degrees or more should count as 1 move. So we would need to count 45+ as
1 move and then any additional move up to a maximum number of allowed
moves and work out how many seconds to add to the time achieved by
premature dropping of the cube on the stackmat or other timing device.
Just some free thoughts ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > If the last layer is twisted under 45
degrees, it should definately > be considered solved. If it's more
than 45 adding a second or 2 > seems fair (1.5?). I don't think
this could be exploited. But what > if the LL is twisted say 90 degrees
and the 2nd to last layer > twisted under 45 degrees? Should that be
considered a move from > solved and 2 secs be added? And also if each
layer of a 5x5x5 is > twisted 40 degrees to the left of the one below
it, is it solved? > This would mean the top layer is 80 off from the
center and 160 from > the bottom. I'm getting too detailed but this
is why we need a WSA > (my favorite) or whatever it's called! > >
--barefoot Chris > > PS. I notice other other yahoo groups have a poll
feature but we > don't :( Does anyone know why? -it would be very
useful. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Hi Doug, > > > > It's true that making
one turn of the cube probably only takes at > most > > half a second,
but I think the rule for being one twist off should > not > > only
compensate for the "cheated" time, but it should also mildly >
> "punish" the time. A fair estimate of the time gained is
about > one > > second. If you were to accidentally not move the cube
far enough, > move > > the cube away from you, notice that one face
isn't quite there, > and > > then try to adjust it with your hand,
it would take about one > second. > > The second second (haha) seeks to
punish the time a little bit > because > > a solve that's one move
away isn't as good/clean as a solve that's > just > > put down
solved. If two people were to receive times one second > off > > but one
person was 14 + 1 seconds and the other was 15, I think > that > > the
15 second solve was "faster". > > > > Backup timers are quite
important. For one solve, there was a > timer > > failure in our Spring
tournament. At the end of the solve, I gave > the > > competitor either
the option of accepting the time on the > stopwatch or > > taking a new
solve. As for the cube bouncing a bit and then > turning > > itself a
bit, Macky did this in the winter tournament. The judges > had > > ruled
that the cube had indeed been placed down completely > solved... > >
though an issue like that I believe would have to be looked at > more >
> closely. > > > > -Tyson > > > > > > On Apr 27, 2004, at 7:50 AM,
d_funny007 wrote: > > > > > I really don't agree with the +2sec
rule, as I feel +1sec is > more > > > then enough to compensate for
these things. One of the major > > > ambiguities in this issue that I
noticed none of you rasied, is > that > > > perhaps the cube was solved
in less then say 45deg but had an > > > unlucky twist when dropped by
the competitor? (this was > disscused at > > > Toronto a bit) That
example isn't too disastrous for > judging..., now > > > what if it
was over the borderline, buy had a Lucky bounce! > > > > > > Hemmm...
scratches-head... wonder how good of judges, backup > timers, > > > or
video-replay equipment we need to sort that out definitively. > > > > >
> > > > [Non-text portions of this message have been removed]
1939. Re: [Speed cubing group] How far "twisted" the last
layer can be From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 01:55:08 -0700
I really don't think that a cube 3 moves away from completion is
anywhere close to being solved. The competition measures how fast
someone can solve a cube... not get three moves away from it.
Here's my philosophy on why the 2 second penalty is in place. When
is the cube solved? The cube is solved when all of the faces are
restored to their original solid colors and in the strict sense,
everything is lined up perfectly. In a perfect world, a cube is solved
only when it is returned to a perfect square. Okay, we don't live
in a perfect world and there is human error. Move a face a millimeter.
Is the cube still solved? Sure. I mean, it's most certainly
impossible to line up everything right? Okay, move it another
millimeter. Is it still solved? Probably. Do this a few times. When does
the cube become more "one move away" than "solved"?
I am against the 45 degree rule and instead I am for the standard that I
established at Caltech for a couple of reasons. For those of you who
don't know what my "one move" away standard is, take a
solved cube in the shape of a square and turn one side until the edge of
that corner lines up with the next edge. If you turn the top side
counter clockwise, it's when the edge of the corner meets the
"second column". If it goes past the second column, the two
second penalty is enforced. What would happen at a tournament if a fast
solve is completed but a face is around 45 degrees and those extra two
seconds would push a competitor out from qualifying for the next round?
(I believe this happened to Eric Liou in the winter.) Well, we would
want very direct ways of measure whether or not he went past 45 degrees.
When a face is turned 45 degrees, there isn't really any way to
measure it without using outside equipment. Not having a very easily
measurable standard is dangerous... especially for competition purposes
where decision have to be made quickly and more importantly, solidly. If
a judge is like, "Eh... that kind looks like it's
okay..." it's not a very sound competition. It will be every
judge's worst nightmare if the standard is set at 45 degrees...
especially if the solve has some significance. Furthermore, again,
we're measuring how fast a cuber can solve the cube. The state of
the cube being solved should be more towards solved and not smack right
in the absolute middle. The middle ground is dangerous and no matter how
unlikely the case for something to happen (though I don't think
this is so unlikely... it happened a few times at the Caltech
tournaments), the rules must be written in such a matter that it is
prepared for it. As for the two second penalty? It is a penalty and not
a compensation. This is very much similar to the idea of not using the
45 degree rule. The 45 degree rule is on the boundary. A penalty should
not be on the boundary but should clearly make up for and add a little
to the competitor's time for not actually solving the cube. Some
people may say that these strict rules may add too much psychological
stress and people's times will be worse because they have to be
careful to solve the cube completely and not have their cube face be
misaligned past the 2nd column... there is always stress in competition.
We pay a price of stress and in return, we should get a more solid
foundation and defined rules and purposes. And I don't think stress
is impossible to deal with... people just have to learn to practice
solving the cube completely. Isn't that part of the sport?
isn't it also part of the sport to not pop every other solve?
-Tyson On Apr 28, 2004, at 12:58 AM, Per Kristen Fredlund wrote: > Hey!
> > I have a new idea about this "twisted" controversy. Most
cubist can > easily solve a cube in those 1-2-3-4 or even 5 moves that a
cube > might be from completion. So why not simply add 1 sec for each
move > that was not performed towards completion? Or possibly 2 that i >
personally think is too strict. And one could also say that 2 or 3 >
moves is an absolute maximum number of moves allowed to be from the >
solved state, in order to still be regarded as a solve. Practicing >
this might be more elaborate and would require that a "cubist"
is > watching all ofiicial solves in case to judge how many moves from >
solution it was when dropped early. And in addition 1 sec per move is >
much slower than a speedcuber could have performed them so it >
wouldn't make sense to cheat on it. Btw i still agree that 45
degrees > or more should count as 1 move. So we would need to count 45+
as 1 > move and then any additional move up to a maximum number of
allowed > moves and work out how many seconds to add to the time
achieved by > premature dropping of the cube on the stackmat or other
timing > device. Just some free thoughts ;-) > > -Per > [Non-text
portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > If there is to be a requirement that the
12 solves be > consecutive, > > then I vote for including no inspection
contests. Twelve cubes (of > the > > competitor's color scheme) are
scrambled and covered with a cloth, > > and the competitor solves all
twelve in one go. There can be a > start > > and go with the timer, and
it can be videotaped to get the time of > > each solve. You alreadyt
know I prefer the *whole* solve for > timing > > and records, but I seem
to be a minority of one in this. > > *snip* > > Hey David you gave me an
idea with this. Although Guinness isn't > interested in
"off-the-wall" cube categories perhaps we can include > these
in the official rules definitions, when those get created I > mean.
There should be a provision that people can get an official > witness
(or 3rd party witness), perhaps media coverage if it is a > very
difficult or amazing attempt, and set official records. So we > could
have and recognize an officiale underwater record, or an > official
unicycle record. We could also do the 12 solves in a row > record, and
officially recognize it. Personally I'd be interested > in
attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official > records :) >
> There would most likely not be time to do these categories at >
official contests, so we would have to allow people to attempt these >
on their own time under a very strict set of official rules (just > like
Guinness does). Personally I think it could only be a good > thing to
allow people to practice fun records and attempt them > officially. > >
This brings me to one more issue. If we do start getting a lot of >
people doing official attempts (if it ever comes to that I mean), >
perhaps we can have an official magazine mailing to all members. > This
could include articles about recent cube sightings, cube math, > solving
robots, and also an official records adendum. > > I think it would be
awesome to have a monthly newsletter/mailout > that people could
subscribe to. They have one for chess, why not us > too? > > Chris Hey
Chris, This would mean that the Organization would be a sanctioning
body. I think that's a good idea. Without a sanctioning body
records go unnoticed, like the car that broke the speed of sound in
1979. I agree that there would likely not be time for "off the
wall" categories during an official contest, so why not have
provisions which allow use of the timers right before or after the
event? I should mention that I don't consider blindfold solving,
3x3x3 supercube, and no-inspection solves "off the wall," but
main line Rubik's cube related events. A newsletter or magazine
might work very well, but I recommend that it be entirely electronic.
Designing it, updating it, deciding what to include, etc, are all done
much more easily if it's online. It can be printable, with great
graphics, and be a lot cheaper. There'd be the Organization's
web page along with the online magazine. Regards, David J General
Assessments of Rubik's Cube Organizational Notions or
"Garcon," French for "BOY" which is nickname of the
Official color scheme. :D
Even if you wanted a paper magazine later, the internet would be a good,
less expensive method of testing the market base to see if such a
venture is feasible. d_j_salvia <d_j_salvia@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw wrote: > > If there is
to be a requirement that the 12 solves be > consecutive, > > then I vote
for including no inspection contests. Twelve cubes (of > the > >
competitor's color scheme) are scrambled and covered with a cloth,
> > and the competitor solves all twelve in one go. There can be a >
start > > and go with the timer, and it can be videotaped to get the
time of > > each solve. You alreadyt know I prefer the *whole* solve for
> timing > > and records, but I seem to be a minority of one in this. >
> *snip* > > Hey David you gave me an idea with this. Although Guinness
isn't > interested in "off-the-wall" cube categories
perhaps we can include > these in the official rules definitions, when
those get created I > mean. There should be a provision that people can
get an official > witness (or 3rd party witness), perhaps media coverage
if it is a > very difficult or amazing attempt, and set official
records. So we > could have and recognize an officiale underwater
record, or an > official unicycle record. We could also do the 12 solves
in a row > record, and officially recognize it. Personally I'd be
interested > in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube
official > records :) > > There would most likely not be time to do
these categories at > official contests, so we would have to allow
people to attempt these > on their own time under a very strict set of
official rules (just > like Guinness does). Personally I think it could
only be a good > thing to allow people to practice fun records and
attempt them > officially. > > This brings me to one more issue. If we
do start getting a lot of > people doing official attempts (if it ever
comes to that I mean), > perhaps we can have an official magazine
mailing to all members. > This could include articles about recent cube
sightings, cube math, > solving robots, and also an official records
adendum. > > I think it would be awesome to have a monthly
newsletter/mailout > that people could subscribe to. They have one for
chess, why not us > too? > > Chris Hey Chris, This would mean that the
Organization would be a sanctioning body. I think that's a good
idea. Without a sanctioning body records go unnoticed, like the car that
broke the speed of sound in 1979. I agree that there would likely not be
time for "off the wall" categories during an official contest,
so why not have provisions which allow use of the timers right before or
after the event? I should mention that I don't consider blindfold
solving, 3x3x3 supercube, and no-inspection solves "off the
wall," but main line Rubik's cube related events. A newsletter
or magazine might work very well, but I recommend that it be entirely
electronic. Designing it, updating it, deciding what to include, etc,
are all done much more easily if it's online. It can be printable,
with great graphics, and be a lot cheaper. There'd be the
Organization's web page along with the online magazine. Regards,
David J General Assessments of Rubik's Cube Organizational Notions
or "Garcon," French for "BOY" which is nickname of
the Official color scheme. :D Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
1942. Re: [Speed cubing group] How far "twisted" the last
layer can be From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 18:09:34 -0000
> So why not simply add 1 sec for each move > that was not performed
towards completion? Or possibly 2 that i > personally think is too
strict. And one could also say that 2 or 3 > moves is an absolute
maximum number of moves allowed to be from the > solved state, in order
to still be regarded as a solve. There *must* be a maximum, otherwise
everyone could be a sub20 solver by not touching the cube in about zero
time ;-) Stefan
1943. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 18:13:52 -0000
This is getting more and more complicated. One pop allowed? Two? I
prefer zero not only because I think it's fair but because of
it's simplicity. If we decide to have some at all then we have to
decide on the amount. If we decide to have none at all then that's
it ;-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" <hovardt@y...> wrote: > I don't post much
but thought I would on this pop issue. It makes > sense to somehow deal
with them since they do happen for various > reasons. In early rounds of
competition, I think since we count > lucky times, we should also count
unlucky times as well. Since the > first round or two is usually the
fastest solve of say 3 or 5 cubes, > that gives enough chances to allow
for a pop. If someone or > the 'federation' comes up with a
tournament bracket standard, I'd > like to see the best of 5 cubes
always used for early rounds. That > should give enough slack for even 1
or 2 pops and still leave enough > chances to get a quick time.
(I've never been to a competition, so I > may not know what
I'm talking about.) (Also include the option of > someone keeping a
'popped' time in case they can reassemble and > finish quick.
Who knows, maybe someone has a 'pop' strategy for > solving?)
> > As far as the average competition for the finals, there should be at
> least an extra slot or 2 available. Maybe solve 6 cubes and remove >
the fastest and 2 slowest? If someone uses them up, add 50% to their >
slowest time and use that or some other 'slowest time'
penalty. > > And yes, any time achieved in competition even in
qualification > rounds should be considered a record. As long as the
scramble and > timing criteria is met and it is in a competition
environment. > Another reason to have world wide agreed standards.0 > >
I'm excited this speed cubing thing is growing. It's a great
hobby > but still very hard to explain to someone... > > -Hovardt > Avg:
35s > Best: 27s > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." > <s2chris2@h...> wrote: > > You do make a
good point but pops do happen - especially in a > > competition when
people are nervous and rushing. I would hate to > > have a string a
excellent times and a chance to win and then pop > and > > be
disqualified. I agree with Ron on the issue allowing an extra > >
attempt for averages but not best of 3. It just seems fair. > > > >
--barefoot Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@d...> wrote: > > > Pops. > > > >
> > I'm inclined to take a hard line. If you fall over in a 100m >
> sprint thats > > > it you're out. Maybe its more like falling
over in a marathon > > when you > > > could get back up. How about a pop
counts as a 1 minute solve or > > something > > > like. After all part
of the art of speedcubing should be being > > able to > > > avoid pops.
So you prepare your cube appropriately and learn to > > turn so as > > >
not to take risks. > > > > > > Duncan
1944. [Speed cubing group] Re: World Records From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 18:20:19 -0000
> I think that as long as the solves are within one "session,"
then it's > okay. It would be a bit awkward to get a good solve,
take a day break, > keep solving until you're doing really well,
then do another solve a > day later. Right, the breaks should be
reasonable. Not because I think it would make sense to practice a day in
between (if you really got better then why keep the old bad times?) but
because it would just be awful ;-) I think when you do twelve solves in
a tournament that lasts a couple of hours this is consecutive enough.
However, I must say after reading Ron's reasoning (more people
getting valid averages and still resulting in a good ranking) that I
prefer the average-of- 5 world ranking now. Stefan
1945. Re: 3 or 5 solves per round From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 18:27:25 -0000
> Also, as for 12 solves being consecutive, did the solves in the other
> tournaments that had 5 solve last rounds solve them one after the
other > without any practice in between? In the German championships I
solved another cube between my official five attempts (i.e. while my
contest cube was scrambled) in the second round, just to keep me and my
hands busy and stay concentrated, I didn't even go for speed. I
think at least one other competitor did this, too, might have even been
the finals, but I'm not sure... I don't see a problem with it,
though. Stefan
Maybe at the end of a competition, there will be a little time for some
off the way records. This would more likely occur at smaller
competitions. -Tyson On Apr 28, 2004, at 9:18 AM, d_j_salvia wrote: > >
This would mean that the Organization would be a sanctioning body. >
I think that's a good idea. Without a sanctioning body records go >
unnoticed, like the car that broke the speed of sound in 1979. > > I
agree that there would likely not be time for "off the wall" >
categories during an official contest, so why not have provisions >
which allow use of the timers right before or after the event? >
[Non-text portions of this message have been removed]
They have something like that already, CUBISM FOR FUN. With the internet
being commonly used, i think it lost a lot of following. Does anyone
know if they still mail out issues? jake --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant <
craptastic_crap@y...> wrote: > Even if you wanted a paper magazine
later, the internet would be a good, less expensive method of testing
the market base to see if such a venture is feasible. > > d_j_salvia
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > wrote: > > > If there
is to be a requirement that the 12 solves be > > consecutive, > > > then
I vote for including no inspection contests. Twelve cubes (of > > the >
> > competitor's color scheme) are scrambled and covered with a
cloth, > > > and the competitor solves all twelve in one go. There can
be a > > start > > > and go with the timer, and it can be videotaped to
get the time of > > > each solve. You alreadyt know I prefer the *whole*
solve for > > timing > > > and records, but I seem to be a minority of
one in this. > > > > *snip* > > > > Hey David you gave me an idea with
this. Although Guinness isn't > > interested in
"off-the-wall" cube categories perhaps we can include > >
these in the official rules definitions, when those get created I > >
mean. There should be a provision that people can get an official > >
witness (or 3rd party witness), perhaps media coverage if it is a > >
very difficult or amazing attempt, and set official records. So we > >
could have and recognize an officiale underwater record, or an > >
official unicycle record. We could also do the 12 solves in a row > >
record, and officially recognize it. Personally I'd be interested >
> in attempting the 3x3x3, 4x4x4, and 5x5x5 supercube official > >
records :) > > > > There would most likely not be time to do these
categories at > > official contests, so we would have to allow people to
attempt these > > on their own time under a very strict set of official
rules (just > > like Guinness does). Personally I think it could only be
a good > > thing to allow people to practice fun records and attempt
them > > officially. > > > > This brings me to one more issue. If we do
start getting a lot of > > people doing official attempts (if it ever
comes to that I mean), > > perhaps we can have an official magazine
mailing to all members. > > This could include articles about recent
cube sightings, cube math, > > solving robots, and also an official
records adendum. > > > > I think it would be awesome to have a monthly
newsletter/mailout > > that people could subscribe to. They have one for
chess, why not us > > too? > > > > Chris > > Hey Chris, > > This would
mean that the Organization would be a sanctioning body. > I think
that's a good idea. Without a sanctioning body records go >
unnoticed, like the car that broke the speed of sound in 1979. > > I
agree that there would likely not be time for "off the wall" >
categories during an official contest, so why not have provisions >
which allow use of the timers right before or after the event? > > I
should mention that I don't consider blindfold solving, 3x3x3 >
supercube, and no-inspection solves "off the wall," but main
line > Rubik's cube related events. > > A newsletter or magazine
might work very well, but I recommend that > it be entirely electronic.
Designing it, updating it, deciding what to > include, etc, are all done
much more easily if it's online. It can be > printable, with great
graphics, and be a lot cheaper. There'd be the >
Organization's web page along with the online magazine. > >
Regards, > > David J > > General Assessments of Rubik's Cube
Organizational Notions > > or "Garcon," French for
"BOY" which is nickname of the Official color > scheme. :D > >
> > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this message
have been removed]
1948. [Speed cubing group] Re: World Records From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 19:38:35 -0000
Hi Guys, It just struck me that allowing a competitor another chance if
they have a pop is rewarding an error, that is to say, they get best 3
out of 6 tries instead of 5 tries. So in "best of 5" fi you
grant the popper another try and why not give everyone else two more
tries? That should discourage deliberate pops. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > This is getting more and more complicated.
One pop allowed? Two? I > prefer zero not only because I think it's
fair but because of it's > simplicity. If we decide to have some at
all then we have to decide > on the amount. If we decide to have none at
all then that's it ;-) > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > I don't post much but thought I would
on this pop issue. It makes > > sense to somehow deal with them since
they do happen for various > > reasons. In early rounds of competition,
I think since we count > > lucky times, we should also count unlucky
times as well. Since > the > > first round or two is usually the fastest
solve of say 3 or 5 > cubes, > > that gives enough chances to allow for
a pop. If someone or > > the 'federation' comes up with a
tournament bracket standard, I'd > > like to see the best of 5
cubes always used for early rounds. > That > > should give enough slack
for even 1 or 2 pops and still leave > enough > > chances to get a quick
time. (I've never been to a competition, > so I > > may not know
what I'm talking about.) (Also include the option of > > someone
keeping a 'popped' time in case they can reassemble and > >
finish quick. Who knows, maybe someone has a 'pop' strategy
for > > solving?) > > > > As far as the average competition for the
finals, there should be > at > > least an extra slot or 2 available.
Maybe solve 6 cubes and > remove > > the fastest and 2 slowest? If
someone uses them up, add 50% to > their > > slowest time and use that
or some other 'slowest time' penalty. > > > > And yes, any
time achieved in competition even in qualification > > rounds should be
considered a record. As long as the scramble and > > timing criteria is
met and it is in a competition environment. > > Another reason to have
world wide agreed standards.0 > > > > I'm excited this speed cubing
thing is growing. It's a great > hobby > > but still very hard to
explain to someone... > > > > -Hovardt > > Avg: 35s > > Best: 27s > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
> > <s2chris2@h...> wrote: > > > You do make a good point but pops do
happen - especially in a > > > competition when people are nervous and
rushing. I would hate to > > > have a string a excellent times and a
chance to win and then pop > > and > > > be disqualified. I agree with
Ron on the issue allowing an extra > > > attempt for averages but not
best of 3. It just seems fair. > > > > > > --barefoot Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
> > > <duncan@d...> wrote: > > > > Pops. > > > > > > > > I'm
inclined to take a hard line. If you fall over in a 100m > > > sprint
thats > > > > it you're out. Maybe its more like falling over in a
marathon > > > when you > > > > could get back up. How about a pop
counts as a 1 minute solve > or > > > something > > > > like. After all
part of the art of speedcubing should be > being > > > able to > > > >
avoid pops. So you prepare your cube appropriately and learn > to > > >
turn so as > > > > not to take risks. > > > > > > > > Duncan
1949. Re: [Speed cubing group] Re: World Records From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 12:47:07 -0700
When someone pops a cube, it's not always on the worst solve.
Because of this, rewarding another attempt for a popped cube evens
itself out... as for "intentional popping", do you think
it's something that a judge would be able to recognize? I told my
competitors that intentional popping was not allowed and the judges
would be watching for it. Giving everyone else two more solves after
someone pops also isn't very feasible. With 3 stack mats, and 30
competitors, it takes half an hour for all the competitors to solve
once. It's not so easy just to pull out another random hour. -Tyson
On Apr 28, 2004, at 12:38 PM, d_j_salvia wrote: > Hi Guys, > > It just
struck me that allowing a competitor another chance if they > have a pop
is rewarding an error, that is to say, they get best 3 out > of 6 tries
instead of 5 tries. So in "best of 5" fi you grant the >
popper another try and why not give everyone else two more tries? That >
should discourage deliberate pops. > > DJ > > [Non-text portions of this
message have been removed]
1950. Pops during a competition From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 19:57:28 -0000
How about we compare a pop to a DNF (did not finish) in blindfolded
solving? So there's no disqualifications, you just lose that
attempt. So someone could solve in a best of 3 round and pop twice, but
they won't be disqualified. I think disqualifying someone is a
ridiculously harsh punishment for popping the cube. What if they
travelled from very far and were nervous because it was their first
competition? So how about we just treat a pop as a DNF? If you pop and
you can't put it back in and continue, it gets recorded as a pop
and you move on to your next attempt. So in a best of 3, if you pop all
three times, then you go down as not recording any finished solves,
which would have to mean disqualification. I can only agree with
disqualification if it meant you popped every solve. Otherwise, I think
it is way too harsh. This method would only work for "best of N
tries" type competitions. In a final round, average of 5, I think
we absolutely should allow one and only one pop. If no pops are allowed,
you discourage competitors from taking risks. If no one ever takes risks
we'll never see top rate averages on stage, since everyone will be
solving too carefully. Chris
1951. looking for a faster 5x5x5 solution From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 21:43:54 -0000
what's the method that masayuki akimoto, grant trgay or david
wesley use and is there a site for if at all any? josh fernandez
1952. Re: [Speed cubing group] Pops during a competition From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 23:50:25 +0200
----- Original Message ----- From: "cmhardw"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April 28,
2004 9:57 PM Subject: [Speed cubing group] Pops during a competition >
How about we compare a pop to a DNF (did not finish) in blindfolded >
solving? So there's no disqualifications, you just lose that >
attempt. So someone could solve in a best of 3 round and pop twice, >
but they won't be disqualified. I think disqualifying someone is a
> ridiculously harsh punishment for popping the cube. What if they >
travelled from very far and were nervous because it was their first >
competition? > > So how about we just treat a pop as a DNF? If you pop
and you can't > put it back in and continue, it gets recorded as a
pop and you move > on to your next attempt. So in a best of 3, if you
pop all three > times, then you go down as not recording any finished
solves, which > would have to mean disqualification. I can only agree
with > disqualification if it meant you popped every solve. Otherwise, I
> think it is way too harsh. > > This method would only work for
"best of N tries" type > competitions. In a final round,
average of 5, I think we absolutely > should allow one and only one pop.
If no pops are allowed, you > discourage competitors from taking risks.
If no one ever takes > risks we'll never see top rate averages on
stage, since everyone > will be solving too carefully. > > Chris > I
don´t understand. In a round of 5 the two extreme values are discarded
and a pop should simply be regarded as such one. And you can play
"happy go lucky" to an eventual pop will occur. R > > > > >
Yahoo! Groups Links > > > > >
1953. Re: [Speed cubing group] Pops during a competition From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 00:41:33 -0000
Realistically, an edge pop shouldn't matter. Either it's put
in right, or wrong. If it's right, then yay. If not, then there
should be exactly ONE EDGE that is not oriented correctly at the end.
This should be counted as a true solve then assuming the cube was
correct to begin with.
1954. Re: [Speed cubing group] Pops during a competition From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Apr 2004 18:59:00 -0700 (PDT)
but what if the pop is early? then you might see that edge during OLL
and get confused. -k- --- kyuubree <no_reply@yahoogroups.com> wrote:
> Realistically, an edge pop shouldn't matter. Either > it's
put in > right, or wrong. If it's right, then yay. If not, > then
there should > be exactly ONE EDGE that is not oriented correctly > at
the end. This > should be counted as a true solve then assuming the >
cube was correct > to begin with. > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
Im trying to improve my f2l times im averaging around 20 for it i know
that practice is the main point i read everywhere to rotate the cube as
little as possible i was wondering if any/some people out there use no
cube rotation during the first two layers and if so, how do u turn all
the sides efficiently? i've been playing around with the idea, but
find that its awkward and i cant use any finger tricks what-so-ever just
curious about the possibilities of that thx -Evan
1956. Re: [Speed cubing group] How far "twisted" the last
layer can be From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 06:34:06 -0000
Hey ! Yah yah ... but sub 20 is not in itself gonna be a world record
:-P I was indeed suggesting a maximum upper limit like 3 or 4 moves :D
And what if we get those "digital" cubes where u click a
button to have it "scrambled". If we ever get those, what
rules are we gonna have? It would be fairly easy to cheat with those ...
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > So why not simply add 1 sec
for each move > > that was not performed towards completion? Or possibly
2 that i > > personally think is too strict. And one could also say that
2 or 3 > > moves is an absolute maximum number of moves allowed to be
from > the > > solved state, in order to still be regarded as a solve. >
> There *must* be a maximum, otherwise everyone could be a sub20 >
solver by not touching the cube in about zero time ;-) > > Stefan
1957. How to distinguish good/bad silicone spray ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 09:27:31 -0000
Recently (at the German Cube Day) I could play with other people's
cubes and I was amazed. Some cubes were so unbelievable smooth, almost
felt liquid. Especially Koen Heltzel's cube. He told me in much
detail how he prepares his cubes and I did just the same, but with a
totally different outcome. My cube got terribly tacky. I assume this has
to do with the different silicone sprays we use. So, how do I find out
whether a silicone spray is good or bad? I mean, without
buying/applying/testing it. I also just found an older post where
someone said he likes the red bottle but not the blue bottle from the
same company:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/88 53
Where's the difference? Stefan
1958. Re: [Speed cubing group] How far "twisted" the last
layer can be From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 05:14:25 -0700 (PDT)
Im lost, what the hell does all this mean!? -K- Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hey ! Yah yah ... but sub 20 is not in
itself gonna be a world record :-P I was indeed suggesting a maximum
upper limit like 3 or 4 moves :D And what if we get those
"digital" cubes where u click a button to have it
"scrambled". If we ever get those, what rules are we gonna
have? It would be fairly easy to cheat with those ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
wrote: > > So why not simply add 1 sec for each move > > that was not
performed towards completion? Or possibly 2 that i > > personally think
is too strict. And one could also say that 2 or 3 > > moves is an
absolute maximum number of moves allowed to be from > the > > solved
state, in order to still be regarded as a solve. > > There *must* be a
maximum, otherwise everyone could be a sub20 > solver by not touching
the cube in about zero time ;-) > > Stefan Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
Hey Evan, it took me a long time to figure out the F2L, about two years
even with advice from other people. I'm still no expert, but here
are some of the things that helped me the most. 1) Actually go slow: If
you read on the internet about the F2L everybody always says go
"slow" during the F2L. If you notice, almost everyone puts
quotation marks around the word slow when they say it too. Basically all
this means is yes, go slow but only at the beginning. When you first
lift you hands off the timer (Stackmat, spacebar, button on a stopwatch)
grab the cube and start doing the moves for the cross, but actually go
slow. Do MAX 1-1.5 turns per second for the first 4-5 moves of the
cross, and I mean this seriously. My strategy for almost 2 years was to
figure out during the pre- inspection the coolest and most efficient
finger tricks to try to do the cross at 104 moves/sec turning rate and
try to finish it in 0.12 seconds :) Once you finish the cross though you
almost always delay to find the first pair (delays = very very very bad
during the F2L). Actually going slow at the start is useful for two
reasons. You subconsciously notice where the corner edge pair pieces are
around the cube. I've had F2L solves before where I went slow while
solving the cross and didn't feel like I noticed where a pair was,
but after finishing the cross it's like my hands go on automatic to
start solving the first corner edge pair anyway. Also, doing this means
you almost never delay from solving the cross to solving the first pair.
Once you have spotted both pieces of the first pair (you can usually do
this after 4-5 moves of the cross) then start to speed back up to your
normal F2L twist speed. So going "slow" means yes actually go
slow, but really only for the first 4-5 moves. 2) Don't ever use
finger tricks except for on the last pair This is the same concept as
going "slow". If you use finger tricks, you move the faces too
quickly to watch the pieces. Sort of like for the transition between
doing the cross, if you go slightly slower than full speed, your brain
will notice the general location of the F2L pieces subconsciously, such
that when you look around you tend to spot the pairs quicker. So to go
"slow", imagine going full speed during the F2L ... now just
ease off a liiiiittle bit. During the F2L go as fast as you can, but
without ever using finger tricks. This will slow you down from your full
speed with finger tricks enough to watch the pieces. The exception to
this is the last c/e pair. When you get to the last pair, use finger
tricks to finish it as fast as you can. I saw Andy Camann recommend this
on his website and I tried it. I have to say that I like it, it
doesn't significantly increase the delay from the last pair to
recognizing the OLL, and it saves you a little time since you do the
pair faster. 3) Don't worry about twisting the cube : The biggest
piece of advice for this section is to do as many side turns as you can
before doing a cube rotation or a bottom layer turn. (I solve cross on
bottom so a "bottom" layer move for me is a U move. For cross
on left a "bottom" layer move is an R move). For example, if
during the F2L at some point doing the move RL'U will give the same
effect as far as you're concerned as doing the move RUL' or
L'UR then always do the two side turns first. Do F' B2 R L2 on
a solved cube. We're solving cross on bottom here, and we're 4
moves away from completing it. The cross pieces are in UL, UB, FR and
UR. In this case we can solve the cross like this, L2 B2 R' F,
however this breaks the rule of always turning as many side faces as you
can before doing a cube rotation or a bottom layer turn. The most side
turns we can do here is to do L2 R'. Now do a cube rotation y and
finish off with L R2. Try to imagine that you are only allowed to turn
the L U and R faces. Cube rotations are ok as long as you turn as many L
and R faces as you can for the situation you're at before you
rotate. If you solve cross at left, turn as many U and D turns as the
situation allows before rotating. So in short cube rotations are not
bad. Try not to overdo them, but don't worry if you rotate the cube
5 or 6 times during the F2L. Just remember the rule. Before a cube
rotation, do as many side turns as you can (L and R for cross on bottom,
U and D for cross on left). -------------------------- Sorry if this
message was a little long, but I was stuck trying to improve on the F2L
for a very long time and I don't want someone else to get stuck for
that long. The best piece of advice I can give for the F2L is to
practice a lot and to just relax. Solving the cube should always be fun,
even when you're timing yourself. If you remember to relax you
won't go too fast and fail to spot a pair. All the above stuff
boils down to one thing, which Jessica mentions on her site - do
absolutely whatever it takes to reduce the number of delays (times where
you stop twisting faces for even a split second) to zero. Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" <evan.gates@i...> wrote: > Im trying to
improve my f2l times > im averaging around 20 for it > i know that
practice is the main point > i read everywhere to rotate the cube as
little as possible > i was wondering if any/some people out there use no
cube rotation > during the first two layers > and if so, how do u turn
all the sides efficiently? > i've been playing around with the
idea, but find that its awkward > and i cant use any finger tricks
what-so-ever > > just curious about the possibilities of that > > thx >
> -Evan
1960. Re: How to distinguish good/bad silicone spray ? From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 13:34:00 -0000
I use "Gunk" brand silicone spray and it works pretty well. I
don't like to disassemble the whole cube though, so after spraying
inside it takes hours to dry. It will only turn smoothly after it has
dried. Wayne --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Recently (at the German Cube
Day) I could play with other people's > cubes and I was amazed.
Some cubes were so unbelievable smooth, > almost felt liquid. Especially
Koen Heltzel's cube. He told me in > much detail how he prepares
his cubes and I did just the same, but > with a totally different
outcome. My cube got terribly tacky. I > assume this has to do with the
different silicone sprays we use. > > So, how do I find out whether a
silicone spray is good or bad? I > mean, without buying/applying/testing
it. I also just found an older > post where someone said he likes the
red bottle but not the blue > bottle from the same company: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/88 >
53 > > Where's the difference? > > Stefan
1961. Re: How far "twisted" the last layer can be From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 14:44:58 -0000
actually i brought up the issue of dropping the cube and having the
impact force a layer to turn partially right after the wc2003 tourney. i
think this one of the reasons why a new timer is needed to replace the
cup-stacking timer. i am an eletrical engineer and i actually proposed a
new timer in document to seven towns right after the wc20003. i proposed
basically a plastic enclosure with a 5" x 5" piece of
sponge-foam ("mouse-pad" material) in it for a platform. a
hole in the sponge-foam housed an photocell to sense cube presence. an
LCD display displayed your time on the unit and an external port allowed
it to be connected to the speed-stacks "large tournament
display" for use in competitions. all this was driven by an
internal zilog CPU processor. sell price was to be about $90 each. they
evaluated it, and came back with the boiler-plate response, "thank
you for your ideas but we can't make a decision right now,
we'll call you later if we're interested". i thought this
repsonse was amazing considering that i was going to fund the
development of the timer with thousands of dollars of my own money. all
i asked seven-towns for was for them to endorse it as the offical
rubik's timer. but they weren't even willing to give that. hey
you can't win em all i guess. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > From my understanding at the WC2003, they implemented a 45
degree > rule. (You get a resolve if the cube is over this boundary in
early > rounds.) There are many ways to which this can be exploited >
obviously, but since it was the same all around, it was somewhat > fair.
> > I really don't agree with the +2sec rule, as I feel +1sec is
more > then enough to compensate for these things. One of the major >
ambiguities in this issue that I noticed none of you rasied, is that >
perhaps the cube was solved in less then say 45deg but had an > unlucky
twist when dropped by the competitor? (this was disscused at > Toronto a
bit) That example isn't too disastrous for judging..., now > what
if it was over the borderline, buy had a Lucky bounce! > > Hemmm...
scratches-head... wonder how good of judges, backup timers, > or
video-replay equipment we need to sort that out definitively. > > -Doug
Li
1962. Re: [Speed cubing group] Pops during a competition From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 15:15:48 -0000
Some solving techniques end with two twisted edges across from each
other on one face. That would look solved even though you should have
one more algorithm! --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > Realistically, an edge pop
shouldn't matter. Either it's put in > right, or wrong. If
it's right, then yay. If not, then there should > be exactly ONE
EDGE that is not oriented correctly at the end. This > should be counted
as a true solve then assuming the cube was correct > to begin with.
1963. [Speed cubing group] Re: World Records From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 15:20:23 -0000
I think one thing that's influencing this discussion is that people
who pop want pops treated as if they're perfectly natural, expected
events that happen to everyone, and that should just be redone. People
who don't pop want pops treated as a bad solve. If we're going
to resolve this difference without having to fight out the difference of
opinions, I'd say that DJ has a good suggestion. If people who pop
want to be able to throw out 2 solves (a pop and one other) in an avg of
10 run, just make it an average 10 of 13 rather than 12, and let
everyone through out 2 solves they don't like. This way people who
pop have an extra safety margin, and people who don't have an extra
solve to play with, and perhaps be more "reckless" with. Adam
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Guys, > > It just struck me that
allowing a competitor another chance if they > have a pop is rewarding
an error, that is to say, they get best 3 out > of 6 tries instead of 5
tries. So in "best of 5" fi you grant the > popper another try
and why not give everyone else two more tries? That > should discourage
deliberate pops. > > DJ > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > This is getting more and more complicated.
One pop allowed? Two? I > > prefer zero not only because I think
it's fair but because of it's > > simplicity. If we decide to
have some at all then we have to decide > > on the amount. If we decide
to have none at all then that's it ;-) > > > > Cheers! > > Stefan >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" > > <hovardt@y...> wrote: > > > I don't post
much but thought I would on this pop issue. It makes > > > sense to
somehow deal with them since they do happen for various > > > reasons.
In early rounds of competition, I think since we count > > > lucky
times, we should also count unlucky times as well. Since > > the > > >
first round or two is usually the fastest solve of say 3 or 5 > > cubes,
> > > that gives enough chances to allow for a pop. If someone or > > >
the 'federation' comes up with a tournament bracket standard,
I'd > > > like to see the best of 5 cubes always used for early
rounds. > > That > > > should give enough slack for even 1 or 2 pops and
still leave > > enough > > > chances to get a quick time. (I've
never been to a competition, > > so I > > > may not know what I'm
talking about.) (Also include the option of > > > someone keeping a
'popped' time in case they can reassemble and > > > finish
quick. Who knows, maybe someone has a 'pop' strategy for > > >
solving?) > > > > > > As far as the average competition for the finals,
there should be > > at > > > least an extra slot or 2 available. Maybe
solve 6 cubes and > > remove > > > the fastest and 2 slowest? If someone
uses them up, add 50% to > > their > > > slowest time and use that or
some other 'slowest time' penalty. > > > > > > And yes, any
time achieved in competition even in qualification > > > rounds should
be considered a record. As long as the scramble and > > > timing
criteria is met and it is in a competition environment. > > > Another
reason to have world wide agreed standards.0 > > > > > > I'm
excited this speed cubing thing is growing. It's a great > > hobby
> > > but still very hard to explain to someone... > > > > > > -Hovardt
> > > Avg: 35s > > > Best: 27s > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > > >
<s2chris2@h...> wrote: > > > > You do make a good point but pops do
happen - especially in a > > > > competition when people are nervous and
rushing. I would hate to > > > > have a string a excellent times and a
chance to win and then pop > > > and > > > > be disqualified. I agree
with Ron on the issue allowing an extra > > > > attempt for averages but
not best of 3. It just seems fair. > > > > > > > > --barefoot Chris > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > > > > <duncan@d...> wrote: > > > > > Pops. > > > > > >
> > > > I'm inclined to take a hard line. If you fall over in a
100m > > > > sprint thats > > > > > it you're out. Maybe its more
like falling over in a marathon > > > > when you > > > > > could get
back up. How about a pop counts as a 1 minute solve > > or > > > >
something > > > > > like. After all part of the art of speedcubing
should be > > being > > > > able to > > > > > avoid pops. So you prepare
your cube appropriately and learn > > to > > > > turn so as > > > > >
not to take risks. > > > > > > > > > > Duncan
1964. Re: [Speed cubing group] Pops during a competition From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 09:01:55 -0700
The simple solution to the pop problem is that you put the popped piece
back in and keep solving. Macky did that twice in his 15.62 10/12 run,
and if it's good enough to get times like that, it's good
enough for anyone. In some very rare pops, the cube is
unreconstructable, but if that happens more than twice the same round,
you're doing something seriously wrong, and should not win that
competition. BTW, does anyone keep track of record for solving with
pops? About an other thing, I think it's very useful to have an
"official" international body set standards for how times are
recorded and general conditions for an recognized competition. But not
for whether there should be 3, 5, 12 or any other number of official
solves per competition, how many counts how, rounds or whatever. I can
imagine fun and interesting competitions with any number of solves and
rounds, or using other concepts than rounds for that matter. --
"The mind is like a parachute. It doesn't work unless
it's open." --- Frank Zappa Lars Petrus, San Francisco -
lars@... http://lar5.com
1965. Re: [Speed cubing group] Re: World Records From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 29 Apr 2004 17:38:03 +0100
Tend to agree adam. But i think we all pop sometimes, I know I do but I
still think allowing a pop is like allowing someone to run the 100m
olympic final again because they fell over! nevertheless I don't
think enough other people would agree with this so Your suggestions
sounds perfectly acceptable. Duncan ----- Original Message ----- From:
"adam_s_" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, April 29,
2004 4:20 PM Subject: [Speed cubing group] Re: World Records > I think
one thing that's influencing this discussion is that people > who
pop want pops treated as if they're perfectly natural, expected >
events that happen to everyone, and that should just be redone. > People
who don't pop want pops treated as a bad solve. If we're >
going to resolve this difference without having to fight out the >
difference of opinions, I'd say that DJ has a good suggestion. If >
people who pop want to be able to throw out 2 solves (a pop and one >
other) in an avg of 10 run, just make it an average 10 of 13 rather >
than 12, and let everyone through out 2 solves they don't like.
This > way people who pop have an extra safety margin, and people who
don't > have an extra solve to play with, and perhaps be more
"reckless" with. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Guys, > > > > It just struck me that
allowing a competitor another chance if > they > > have a pop is
rewarding an error, that is to say, they get best 3 > out > > of 6 tries
instead of 5 tries. So in "best of 5" fi you grant the > >
popper another try and why not give everyone else two more tries? > That
> > should discourage deliberate pops. > > > > DJ > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > This is getting more and more
complicated. One pop allowed? Two? > I > > > prefer zero not only
because I think it's fair but because of > it's > > >
simplicity. If we decide to have some at all then we have to > decide >
> > on the amount. If we decide to have none at all then that's it
;-) > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" > > >
<hovardt@y...> wrote: > > > > I don't post much but thought I
would on this pop issue. It > makes > > > > sense to somehow deal with
them since they do happen for > various > > > > reasons. In early rounds
of competition, I think since we > count > > > > lucky times, we should
also count unlucky times as well. Since > > > the > > > > first round or
two is usually the fastest solve of say 3 or 5 > > > cubes, > > > > that
gives enough chances to allow for a pop. If someone or > > > > the
'federation' comes up with a tournament bracket standard, >
I'd > > > > like to see the best of 5 cubes always used for early
rounds. > > > That > > > > should give enough slack for even 1 or 2 pops
and still leave > > > enough > > > > chances to get a quick time.
(I've never been to a > competition, > > > so I > > > > may not
know what I'm talking about.) (Also include the option > of > > > >
someone keeping a 'popped' time in case they can reassemble
and > > > > finish quick. Who knows, maybe someone has a 'pop'
strategy > for > > > > solving?) > > > > > > > > As far as the average
competition for the finals, there should > be > > > at > > > > least an
extra slot or 2 available. Maybe solve 6 cubes and > > > remove > > > >
the fastest and 2 slowest? If someone uses them up, add 50% to > > >
their > > > > slowest time and use that or some other 'slowest
time' > penalty. > > > > > > > > And yes, any time achieved in
competition even in qualification > > > > rounds should be considered a
record. As long as the scramble > and > > > > timing criteria is met and
it is in a competition environment. > > > > Another reason to have world
wide agreed standards.0 > > > > > > > > I'm excited this speed
cubing thing is growing. It's a great > > > hobby > > > > but still
very hard to explain to someone... > > > > > > > > -Hovardt > > > > Avg:
35s > > > > Best: 27s > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > > > >
<s2chris2@h...> wrote: > > > > > You do make a good point but pops do
happen - especially in a > > > > > competition when people are nervous
and rushing. I would hate > to > > > > > have a string a excellent times
and a chance to win and then > pop > > > > and > > > > > be
disqualified. I agree with Ron on the issue allowing an > extra > > > >
> attempt for averages but not best of 3. It just seems fair. > > > > >
> > > > > --barefoot Chris > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > > > >
> <duncan@d...> wrote: > > > > > > Pops. > > > > > > > > > > > >
I'm inclined to take a hard line. If you fall over in a > 100m > >
> > > sprint thats > > > > > > it you're out. Maybe its more like
falling over in a > marathon > > > > > when you > > > > > > could get
back up. How about a pop counts as a 1 minute > solve > > > or > > > > >
something > > > > > > like. After all part of the art of speedcubing
should be > > > being > > > > > able to > > > > > > avoid pops. So you
prepare your cube appropriately and > learn > > > to > > > > > turn so
as > > > > > > not to take risks. > > > > > > > > > > > > Duncan > > > >
> > Yahoo! Groups Links > > > > > >
1966. Re: World Records From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 16:46:15 -0000
Just to throw another idea around (or increase the confusion), just a
few sec ago I had a solve which I popped during one of the last two
moves. An adge piece flew off and I finished it with a dangling corner.
Should this count? Maybe that's a stupid question... At WC, I saw
some ppl practice solving with a finger in place of an edge piece...
would this be an acceptable thing to do after an edge flys across the
stage? -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > Tend to agree adam.
But i think we all pop sometimes, I know I do but I > still think
allowing a pop is like allowing someone to run the 100m olympic > final
again because they fell over! nevertheless I don't think enough
other > people would agree with this so Your suggestions sounds
perfectly > acceptable. > > Duncan > ----- Original Message ----- >
From: "adam_s_" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, April 29,
2004 4:20 PM > Subject: [Speed cubing group] Re: World Records > > > > I
think one thing that's influencing this discussion is that people >
> who pop want pops treated as if they're perfectly natural,
expected > > events that happen to everyone, and that should just be
redone. > > People who don't pop want pops treated as a bad solve.
If we're > > going to resolve this difference without having to
fight out the > > difference of opinions, I'd say that DJ has a
good suggestion. If > > people who pop want to be able to throw out 2
solves (a pop and one > > other) in an avg of 10 run, just make it an
average 10 of 13 rather > > than 12, and let everyone through out 2
solves they don't like. This > > way people who pop have an extra
safety margin, and people who don't > > have an extra solve to play
with, and perhaps be more "reckless" with. > > > > Adam > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
> > <d_j_salvia@y...> wrote: > > > Hi Guys, > > > > > > It just
struck me that allowing a competitor another chance if > > they > > >
have a pop is rewarding an error, that is to say, they get best 3 > >
out > > > of 6 tries instead of 5 tries. So in "best of 5" fi
you grant the > > > popper another try and why not give everyone else
two more tries? > > That > > > should discourage deliberate pops. > > >
> > > DJ > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > This is getting more and more
complicated. One pop allowed? Two? > > I > > > > prefer zero not only
because I think it's fair but because of > > it's > > > >
simplicity. If we decide to have some at all then we have to > > decide
> > > > on the amount. If we decide to have none at all then that's
it ;-) > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "hovardt" > > >
> <hovardt@y...> wrote: > > > > > I don't post much but thought
I would on this pop issue. It > > makes > > > > > sense to somehow deal
with them since they do happen for > > various > > > > > reasons. In
early rounds of competition, I think since we > > count > > > > > lucky
times, we should also count unlucky times as well. Since > > > > the > >
> > > first round or two is usually the fastest solve of say 3 or 5 > >
> > cubes, > > > > > that gives enough chances to allow for a pop. If
someone or > > > > > the 'federation' comes up with a
tournament bracket standard, > > I'd > > > > > like to see the best
of 5 cubes always used for early rounds. > > > > That > > > > > should
give enough slack for even 1 or 2 pops and still leave > > > > enough >
> > > > chances to get a quick time. (I've never been to a > >
competition, > > > > so I > > > > > may not know what I'm talking
about.) (Also include the option > > of > > > > > someone keeping a
'popped' time in case they can reassemble and > > > > > finish
quick. Who knows, maybe someone has a 'pop' strategy > > for >
> > > > solving?) > > > > > > > > > > As far as the average competition
for the finals, there should > > be > > > > at > > > > > least an extra
slot or 2 available. Maybe solve 6 cubes and > > > > remove > > > > >
the fastest and 2 slowest? If someone uses them up, add 50% to > > > >
their > > > > > slowest time and use that or some other 'slowest
time' > > penalty. > > > > > > > > > > And yes, any time achieved
in competition even in qualification > > > > > rounds should be
considered a record. As long as the scramble > > and > > > > > timing
criteria is met and it is in a competition environment. > > > > >
Another reason to have world wide agreed standards.0 > > > > > > > > > >
I'm excited this speed cubing thing is growing. It's a great >
> > > hobby > > > > > but still very hard to explain to someone... > > >
> > > > > > > -Hovardt > > > > > Avg: 35s > > > > > Best: 27s > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." > > > > > <s2chris2@h...> wrote: > > > > > > You do make
a good point but pops do happen - especially in a > > > > > >
competition when people are nervous and rushing. I would hate > > to > >
> > > > have a string a excellent times and a chance to win and then > >
pop > > > > > and > > > > > > be disqualified. I agree with Ron on the
issue allowing an > > extra > > > > > > attempt for averages but not
best of 3. It just seems fair. > > > > > > > > > > > > --barefoot Chris
> > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > > > > > <duncan@d...> wrote: > > > > > >
> Pops. > > > > > > > > > > > > > > I'm inclined to take a hard
line. If you fall over in a > > 100m > > > > > > sprint thats > > > > >
> > it you're out. Maybe its more like falling over in a > >
marathon > > > > > > when you > > > > > > > could get back up. How about
a pop counts as a 1 minute > > solve > > > > or > > > > > > something >
> > > > > > like. After all part of the art of speedcubing should be > >
> > being > > > > > > able to > > > > > > > avoid pops. So you prepare
your cube appropriately and > > learn > > > > to > > > > > > turn so as
> > > > > > > not to take risks. > > > > > > > > > > > > > > Duncan > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
1967. Re: [Speed cubing group] How far "twisted" the last
layer can be From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 16:54:42 -0000
Hmm ... okay i'll explain. A while back there was some talk about
making cubes that would scramble themselves and save us tedious and
boring work. One of the ideas was to have "digital stickers".
Each sticker would be capable of showing each of the six face colors. So
in order to scramble a device internal or external does a random
scramble. And the cube simply then displays the scrambled state (no
physical turning of layers in this step). But now how to make sure this
can't be applied in reverse? Ie how to stop ppl from making remote
control or whatever to "automatically" change the faces
digitally so the cubes enters a much better state. An untrained judge at
a competition wouldn't necessarily spot this easily. Well i guess
it was my mind running wild about this. We are most likely never gonna
see those kinda cubes ;-) -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Im lost, what the hell does all this
mean!? > -K- > > Per Kristen Fredlund <aspiring_to_love@y...> wrote:
> Hey ! > > Yah yah ... but sub 20 is not in itself gonna be a world
record :-P > I was indeed suggesting a maximum upper limit like 3 or 4
moves :D > > And what if we get those "digital" cubes where u
click a button to > have it "scrambled". If we ever get those,
what rules are we gonna > have? It would be fairly easy to cheat with
those ... > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
wrote: > > > So why not simply add 1 sec for each move > > > that was
not performed towards completion? Or possibly 2 that i > > > personally
think is too strict. And one could also say that 2 or > 3 > > > moves is
an absolute maximum number of moves allowed to be from > > the > > >
solved state, in order to still be regarded as a solve. > > > > There
*must* be a maximum, otherwise everyone could be a sub20 > > solver by
not touching the cube in about zero time ;-) > > > > Stefan > > > > > >
Yahoo! Groups Links > > > > > > > --------------------------------- > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs > >
[Non-text portions of this message have been removed]
1968. Re: [Speed cubing group] Re: How far "twisted" the last
layer can be From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 12:05:04 -0700
It think we would have problems making sure all the timers you built
were all the same and everything... the biggest advantage to using the
cup stacking timer is that it's already manufactured by a company
so all you have to do is buy it. Who knows... maybe you can start a
company later? -Tyson On Apr 29, 2004, at 7:44 AM, Eric Johanson wrote:
> actually i brought up the issue of dropping the cube and having the >
impact force a layer to turn partially right after the wc2003 > tourney.
> > i think this one of the reasons why a new timer is needed to replace
> the cup-stacking timer.� i am an eletrical engineer and i actually >
proposed a new timer in document to seven towns right after the >
wc20003.� i proposed basically a plastic enclosure with a 5" x
5" > piece of sponge-foam ("mouse-pad" material) in it
for a platform.� a > hole in the sponge-foam housed an photocell to
sense cube presence.� > an LCD display displayed your time on the unit
and an external port > allowed it to be connected to the speed-stacks
"large tournament > display" for use in competitions.� all
this was driven by an > internal zilog CPU processor.� sell price was to
be about $90 each. > > they evaluated it, and came back with the
boiler-plate > response, "thank you for your ideas but we
can't make a decision > right now, we'll call you later if
we're interested". > > i thought this repsonse was amazing
considering that i was going to > fund the development of the timer with
thousands of dollars of my > own money.� all i asked seven-towns for was
for them to endorse it > as the offical rubik's timer.� but they
weren't even willing to give > that. > > hey you can't win em
all i guess. > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@y...> wrote: > > From my understanding at the
WC2003, they implemented a 45 degree > > rule. (You get a resolve if the
cube is over this boundary in > early > > rounds.) There are many ways
to which this can be exploited > > obviously, but since it was the same
all around, it was somewhat > > fair. > > > > I really don't agree
with the +2sec rule, as I feel +1sec is more > > then enough to
compensate for these things. One of the major > > ambiguities in this
issue that I noticed none of you rasied, is > that > > perhaps the cube
was solved in less then say 45deg but had an > > unlucky twist when
dropped by the competitor? (this was disscused > at > > Toronto a bit)
That example isn't too disastrous for judging..., > now > > what if
it was over the borderline, buy had a Lucky bounce! > > > > Hemmm...
scratches-head... wonder how good of judges, backup > timers, > > or
video-replay equipment we need to sort that out definitively. > > > >
-Doug Li > > > > Yahoo! Groups Links > > � To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > �
> � To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
1969. Re: [Speed cubing group] Re: F2L From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 12:03:53 -0700
I know all of you have more experience than me but... would you say
it's bad that someone uses finger tricks and in the time they
execute the algorithm, they search on other parts of the cube for pairs?
-Tyson On Apr 29, 2004, at 6:14 AM, cmhardw wrote: > > 2) Don't
ever use finger tricks except for on the last pair > > This is the same
concept as going "slow". If you use finger tricks, > you move
the faces too quickly to watch the pieces. Sort of like > for the
transition between doing the cross, if you go slightly > slower than
full speed, your brain will notice the general location > of the F2L
pieces subconsciously, such that when you look around you > tend to spot
the pairs quicker. So to go "slow", imagine going full >
speed during the F2L ... now just ease off a liiiiittle bit. During >
the F2L go as fast as you can, but without ever using finger > tricks.
This will slow you down from your full speed with finger > tricks enough
to watch the pieces. > > The exception to this is the last c/e pair.
When you get to the > last pair, use finger tricks to finish it as fast
as you can. I saw > Andy Camann recommend this on his website and I
tried it. I have to > say that I like it, it doesn't significantly
increase the delay from > the last pair to recognizing the OLL, and it
saves you a little time > since you do the pair faster. > [Non-text
portions of this message have been removed]
1970. Re: World Records From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 19:21:31 -0000
I've thought about this too. I think it should be totally
acceptable as long as the moves made after the pop would also solve the
cube if there had never been a pop. It can only slow you down. The same
goes for putting an edge in backwards or twisting a corner. For example,
if the yellow/red edge is put in backwards but when the cube is solved
the yellow/orange edged is flipped, the solve should not count but if at
the end the yellow/red edge is still flipped, it should count. Also, i
agree with ChrisH on treating POPs as DNFs. So in an average a pop would
count as the worst time (because if you really wanted to you could chase
after the piece(s), put it in, check to make sure it is oriented
correctly, and finish the solve) and not be averaged in and no
additional chances would be allowed. I know this is not what we have
been doing but it is simple and makes sense. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > Just to throw another idea around (or increase the confusion),
just > a few sec ago I had a solve which I popped during one of the last
> two moves. An adge piece flew off and I finished it with a dangling >
corner. Should this count? Maybe that's a stupid question... > > At
WC, I saw some ppl practice solving with a finger in place of an > edge
piece... would this be an acceptable thing to do after an edge > flys
across the stage? > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Tend to agree adam. But i think we all pop
sometimes, I know I do > but I > > still think allowing a pop is like
allowing someone to run the > 100m olympic > > final again because they
fell over! nevertheless I don't think > enough other > > people
would agree with this so Your suggestions sounds perfectly > >
acceptable.
1971. Complimentary OLL and PLL algorithms? From: "david_pastore" <david_pastore@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Apr 2004 20:03:05 -0000
I'm still learning a few PLL and many of the OLL algorithms. For me
it's easier to practice them in pairs on a solved cube, or the
algorithm and its reverse on a solved cube. For example, the OLL alg
R'F'L'F R F' L F compliments R' F' L F R
F' L' F so it's easy to practice the two together. This
seems to work in many cases but I'm just curious if anybody else
pairs or even triples or quadruples algorithms together to learn them.
My biggest problem is OLL algorithms...I just don't see each case
often enough to keep sharp with them...I could learn a new OLL and not
see it for 200 solves so i find that to be challenging...any tips would
be nice Thanks Dave
1972. Re: How to distinguish good/bad silicone spray ? From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 08:23:58 -0000
This is something i really want to find out as well, having a hard time
tracking down the "right" type of silicone spray here in
Sweden. Just found this:
http://www.crceurope.com/wwwcrc/msds/AB12750-3.htm (from CRC Industries)
but it contains Naphtha, which i believe is a petroleum product and is
not supposed to be good for lubing cubes. My problem is that most brands
of silicone spray in Sweden seems to contain Naphtha, so it would be
nice to know if this product is ok to use without destroying the cube
:-) Best Regards, Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Recently (at the
German Cube Day) I could play with other people's > cubes and I was
amazed. Some cubes were so unbelievable smooth, > almost felt liquid.
Especially Koen Heltzel's cube. He told me in > much detail how he
prepares his cubes and I did just the same, but > with a totally
different outcome. My cube got terribly tacky. I > assume this has to do
with the different silicone sprays we use. > > So, how do I find out
whether a silicone spray is good or bad? I > mean, without
buying/applying/testing it. I also just found an older > post where
someone said he likes the red bottle but not the blue > bottle from the
same company: > http://games.groups.yahoo.com/group/speedsolving
rubikscube/message/88 > 53 > > Where's the difference? > > Stefan
1973. Re: How to distinguish good/bad silicone spray ? From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 08:52:46 -0000
Just realized that I didn't mention the brands I've come
across so far, so here goes: CRC, Turtle Wax, Motorex and Loctite.
Anyone familiar with these silicone sprays? Best regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > This is something i really want to find out
as well, having a hard > time tracking down the "right" type
of silicone spray here in Sweden. > > Just found this:
http://www.crceurope.com/wwwcrc/msds/AB12750-3.htm > (from CRC
Industries) but it contains Naphtha, which i believe is a > petroleum
product and is not supposed to be good for lubing cubes. > > My problem
is that most brands of silicone spray in Sweden seems to > contain
Naphtha, so it would be nice to know if this product is ok to > use
without destroying the cube :-) > > Best Regards, > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Recently (at the German Cube Day) I could
play with other people's > > cubes and I was amazed. Some cubes
were so unbelievable smooth, > > almost felt liquid. Especially Koen
Heltzel's cube. He told me in > > much detail how he prepares his
cubes and I did just the same, but > > with a totally different outcome.
My cube got terribly tacky. I > > assume this has to do with the
different silicone sprays we use. > > > > So, how do I find out whether
a silicone spray is good or bad? I > > mean, without
buying/applying/testing it. I also just found an > older > > post where
someone said he likes the red bottle but not the blue > > bottle from
the same company: > > http://games.groups.yahoo.com/group/speedsolving >
rubikscube/message/88 > > 53 > > > > Where's the difference? > > >
> Stefan
With only a slight sub30 average I'm even further away from being
an expert, but here are some of my thoughts/experiences now that
I'm working more on my F2L. I'd like to hear what the pros
think about this, both for myself and because I don't like to
mislead other beginners. 1) If you have the choice between inserting the
pair in the back or in the front, choose the back. If you do it in the
front, this will unnecessarily consume part of your view. For example,
if it's the first pair, inserting at the front will result in one
visible and two invisible other slots, while inserting at the back
reverses this. 2) Prefer pulling with index fingers over pushing with
thumbs, e.g. for R U' pull the U' with the left index finger
instead of pushing it with the right thumb. This results in a smoother
motion. Also it keeps the thumb in the front where it probably belongs
for further moves. Using the index fingers to pull is also good for
inserting at the back. For example, start with both thumbs on the front
face and the other fingers at the back. Now do (L' U L U')*4
without ever losing grip, pulling U and U' with the index fingers.
3) I'm just beginning to work on looking ahead but yesterday I made
up this rule: You need trust and faith in your hands and your
subconscience controlling them. You must not supervise your fingers
while they solve a pair. You have to let them do their work alone while
you look for the next pairs. Chris said he's looking subconsciously
for the next pairs, I think solving the current pair subconsciously is
just as important. Note that you *will* make mistakes. But that's
ok. It also *will* get better. At least that's my hope and it has
worked several times already, where I don't focus on the current
pair and it's almost like magic. You need to trust yourself.
Monitoring yourself is a waste of brain capacity and time. Practice
idea: As soon as you spot a pair, close your eyes and solve it. Try not
to visualize this. Try not to even think about it at all. 4) Pray with
me that www.cubestation.co.uk will be online again soon and that Dan
will write his "advanced f2l" section soon ;-) Cheers! Stefan
Moreover: 5) Stop after completing F2L and scramble again. That is,
don't solve the last layer. Solving the last layer is an
interruption. Not only time-wise but more importantly also style-wise.
Because you suddenly go full speed and use finger tricks. For the same
reason, for practice I'd suggest solving the last pair just like
the first three, i.e. a bit slower and without finger tricks. You can
look ahead for OLL but shouldn't execute it. Cheers! Stefan
1976. Re: How to distinguish good/bad silicone spray ? [Swedish
:)] From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 11:39:23 -0000
Har du provat Sonax Silokonspray? Jag hittade detta på en sida:
"Oljefritt smörjmedel för rullbälten, gångjärn, reglage, takluckor,
blixtlås m.m. Löser kärvande delar av metall, trä, gummi och plast. Tar
bort knarr och gnissel. Förhindrar friktion. SONAX Silikonspray är klar,
färglös och klibbfri. Lämnar inga fettfläckar." Om det är för plast
så borde det inte kunna skada plast(kuben) men jag har inte provat det.
--- In speedsolvingrubikscube@yahoogroups.com,
"stefanlagerholm" <vinghzzz@h...> wrote: > Just realized
that I didn't mention the brands I've come across so > far, so
here goes: > CRC, Turtle Wax, Motorex and Loctite. > Anyone familiar
with these silicone sprays? > > Best regards, > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm" >
<vinghzzz@h...> wrote: > > This is something i really want to find
out as well, having a hard > > time tracking down the "right"
type of silicone spray here in > Sweden. > > > > Just found this:
http://www.crceurope.com/wwwcrc/msds/AB12750- 3.htm > > (from CRC
Industries) but it contains Naphtha, which i believe is a > > petroleum
product and is not supposed to be good for lubing cubes. > > > > My
problem is that most brands of silicone spray in Sweden seems to > >
contain Naphtha, so it would be nice to know if this product is ok > to
> > use without destroying the cube :-) > > > > Best Regards, > > Stefan
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > Recently (at the
German Cube Day) I could play with other > people's > > > cubes and
I was amazed. Some cubes were so unbelievable smooth, > > > almost felt
liquid. Especially Koen Heltzel's cube. He told me in > > > much
detail how he prepares his cubes and I did just the same, > but > > >
with a totally different outcome. My cube got terribly tacky. I > > >
assume this has to do with the different silicone sprays we use. > > > >
> > So, how do I find out whether a silicone spray is good or bad? I > >
> mean, without buying/applying/testing it. I also just found an > >
older > > > post where someone said he likes the red bottle but not the
blue > > > bottle from the same company: > > >
http://games.groups.yahoo.com/group/speedsolving > >
rubikscube/message/88 > > > 53 > > > > > > Where's the difference?
> > > > > > Stefan
1977. Re: [Speed cubing group] Re: How to distinguish good/bad silicone
spray ? [Swedish :)] From: Rune Wesström <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 13:52:29 +0200
LÖSER kärvande delar av plast. Tyder på att den på något sätt påverkar
plasten. R ----- Original Message ----- From: "zorin_r"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 30, 2004
1:39 PM Subject: [Speed cubing group] Re: How to distinguish good/bad
silicone spray ? [Swedish :)] Har du provat Sonax Silokonspray? Jag
hittade detta på en sida: "Oljefritt smörjmedel för rullbälten,
gångjärn, reglage, takluckor, blixtlås m.m. Löser kärvande delar av
metall, trä, gummi och plast. Tar bort knarr och gnissel. Förhindrar
friktion. SONAX Silikonspray är klar, färglös och klibbfri. Lämnar inga
fettfläckar." Om det är för plast så borde det inte kunna skada
plast(kuben) men jag har inte provat det. --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Just realized that I didn't mention the
brands I've come across so > far, so here goes: > CRC, Turtle Wax,
Motorex and Loctite. > Anyone familiar with these silicone sprays? > >
Best regards, > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm" >
<vinghzzz@h...> wrote: > > This is something i really want to find
out as well, having a hard > > time tracking down the "right"
type of silicone spray here in > Sweden. > > > > Just found this:
http://www.crceurope.com/wwwcrc/msds/AB12750- 3.htm > > (from CRC
Industries) but it contains Naphtha, which i believe is a > > petroleum
product and is not supposed to be good for lubing cubes. > > > > My
problem is that most brands of silicone spray in Sweden seems to > >
contain Naphtha, so it would be nice to know if this product is ok > to
> > use without destroying the cube :-) > > > > Best Regards, > > Stefan
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > Recently (at the
German Cube Day) I could play with other > people's > > > cubes and
I was amazed. Some cubes were so unbelievable smooth, > > > almost felt
liquid. Especially Koen Heltzel's cube. He told me in > > > much
detail how he prepares his cubes and I did just the same, > but > > >
with a totally different outcome. My cube got terribly tacky. I > > >
assume this has to do with the different silicone sprays we use. > > > >
> > So, how do I find out whether a silicone spray is good or bad? I > >
> mean, without buying/applying/testing it. I also just found an > >
older > > > post where someone said he likes the red bottle but not the
blue > > > bottle from the same company: > > >
http://games.groups.yahoo.com/group/speedsolving > >
rubikscube/message/88 > > > 53 > > > > > > Where's the difference?
> > > > > > Stefan Yahoo! Groups Links
1978. Re: How to distinguish good/bad silicone spray ? [Swedish
:)] From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 12:10:25 -0000
Nopes, haven't tried Sonax yet, in fact, didn't even know it
existed :) (Keeping it in english since the original poster might not be
a swede) Anyone tried the CRC or turtlewax, or are they both completely
out of the question? Best Regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@y...>
wrote: > Har du provat Sonax Silokonspray? > Jag hittade detta på en
sida: > "Oljefritt smörjmedel för rullbälten, gångjärn, reglage,
takluckor, > blixtlås m.m. Löser kärvande delar av metall, trä, gummi
och plast. > Tar bort knarr och gnissel. Förhindrar friktion. SONAX
Silikonspray > är klar, färglös och klibbfri. Lämnar inga
fettfläckar." > > Om det är för plast så borde det inte kunna skada
plast(kuben) men > jag har inte provat det.
1979. Re: How to distinguish good/bad silicone spray ? [Swedish
:)] From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 14:28:49 -0000
That's correct, I don't understand Swedish ;-) Also, what I
was really looking for was attributes that I should look for, something
like "XXX shouldn't be in there, but lots of YYY". Not
something like "I like brand ZZZ", because that probably
won't help if we're in different countries. Normally they
don't write much about the ingredients or the behaviour, but
sometimes they do. The link about the CRC one is a total exception,
though... so much information ;-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Nopes, haven't tried Sonax yet, in
fact, didn't even know it existed > :) (Keeping it in english since
the original poster might not be a > swede) > Anyone tried the CRC or
turtlewax, or are they both completely out of > the question? > > Best
Regards, > Stefan
1980. Re: How to distinguish good/bad silicone spray ? [Swedish
:)] From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 16:19:30 -0000
This is exactly what i'm looking for aswell: "Also, what I was
really looking for was attributes that I should look for, something like
'XXX shouldn't be in there, but lots of YYY'."
> I know all of you have more experience than me but... would you say >
it's bad that someone uses finger tricks and in the time they
execute > the algorithm, they search on other parts of the cube for
pairs? > > -Tyson I wouldn't say that it's bad. That's
what I do, but I don't do the finger tricks at full speed. I do
them just fast enough to be able to still follow the cubies. Jon > > On
Apr 29, 2004, at 6:14 AM, cmhardw wrote: > > > > > 2) Don't ever
use finger tricks except for on the last pair > > > > This is the same
concept as going "slow". If you use finger tricks, > > you
move the faces too quickly to watch the pieces. Sort of like > > for
the transition between doing the cross, if you go slightly > > slower
than full speed, your brain will notice the general location > > of the
F2L pieces subconsciously, such that when you look around you > > tend
to spot the pairs quicker. So to go "slow", imagine going
full > > speed during the F2L ... now just ease off a liiiiittle bit.
During > > the F2L go as fast as you can, but without ever using finger
> > tricks. This will slow you down from your full speed with finger >
> tricks enough to watch the pieces. > > > > The exception to this is
the last c/e pair. When you get to the > > last pair, use finger tricks
to finish it as fast as you can. I saw > > Andy Camann recommend this
on his website and I tried it. I have to > > say that I like it, it
doesn't significantly increase the delay from > > the last pair to
recognizing the OLL, and it saves you a little time > > since you do the
pair faster. > > > > > [Non-text portions of this message have been
removed]
On Fri, 2004-04-30 at 16:50, Kelley wrote: > Someone once told me not to
learn algorithms for the f2l. Does > anybody have any input on this? I
learned them intuitively (sans 3), which seems to me a lot easier/better
than memorizing algs for every F2L case. Doug > > Thanks, > > Kelley
Reynolds > > > > > > Yahoo! Groups Links > > > > >
1984. July US Nationals From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Apr 2004 16:38:51 -0700 (PDT)
Ok, I'm a moron, ok... But I am wondering where to get the info and
registeration for the US nationals... sorry for not keeping up :( brent
:) --Brent --------------------------------- Do you Yahoo!? Win a
$20,000 Career Makeover at Yahoo! HotJobs [Non-text portions of this
message have been removed]
yea same here, you get much more out of it if you learn how it all
works. much more of a sense of accomplishment -cubekid Doug Reed
<dougreed@...> wrote: On Fri, 2004-04-30 at 16:50, Kelley wrote: >
Someone once told me not to learn algorithms for the f2l. Does > anybody
have any input on this? I learned them intuitively (sans 3), which seems
to me a lot easier/better than memorizing algs for every F2L case. Doug
> > Thanks, > > Kelley Reynolds > > > > > > Yahoo! Groups Links > > > >
> --------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
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1986. [Speed cubing group] Re: F2L From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 02:31:36 -0000
Hey Tyson, I just watched myself over a few solves and I actually do use
just my fingers a lot to turn the faces during the F2L. I don't do
them as "finger tricks" per se, I'm just using my fingers
to turn the faces at the same rate that I would if I were using normal
wrist turns. I guess for my original post I should have said to never
use full speed finger tricks until the last pair. Chris --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > > I know all of you have more experience than me but... would
you > say > > it's bad that someone uses finger tricks and in the
time they > execute > > the algorithm, they search on other parts of the
cube for pairs? > > > > -Tyson > > I wouldn't say that it's
bad. That's what I do, but I don't do the > finger tricks at
full speed. I do them just fast enough to be able > to still follow the
cubies. > > Jon
1987. Re: July US Nationals From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 02:50:50 -0000
Actually, I was wondering the same thing. I haven't seen any
official site or anything about it. It doesn't seem very well
organised. No offense, Tyson, I think it'll be a great competition!
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Ok, I'm a moron, ok... But I
am wondering where to get the info and registeration for the US
nationals... sorry for not keeping up :( > > brent > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this message
have been removed]
Posts in regards to the F2L are awesome! :P > > Someone once told me not
to learn algorithms for > the f2l. Does > > anybody have any input on
this? The sense of accomplishment is good, but there is something
important even more so. When you learn an alg yourself (for f2l) your
understanding of the cube will be better than if you recognize the
situation because you found it on speedcubing.com Increases "cube
intuition" is what I am trying to say. I dropped my f2l times from
about 21.5 to 13.5, in about 2 months, just from exercising the
following things: (sorry for anything that is repeated from previous
posts) *going slowly *reducing pauses. Record an audio file of yourself
solving the cube during your f2l. You can tell by the sound how you are
doing here. *reducing cube rotations (to an extent) limiting yourself to
no cube rotations is probably a bad thing. I think I rotate the cube
half as much as I used to. *When putting together & inserting an c/e
pair, I only look for one piece of my next pair. This way is not as
efficient as finding both pieces for your next edge pair, but gives you
a decent awareness of where things are at. *Work on cross times! I
shaved 1.5 seconds off my f2l times by working on my cross. If you are
speedcubing it's probably ideal that the cross take you no more
than 3 seconds....I think I average somewhere around 2.5 second. *Just
something I did....I used to take averages for my f2l...averages for my
cross...averages for time taken to get 1 edge pairs, 2 edge pairs, etc.
etc. *Find better ways to insert edge pairs. If you are using algs that
take 12 moves to insert an edge pair, something is definetly wrong.
That's all I can think of...hope this helps someone -Richard ---
sapan you <gotsoup420@...> wrote: > yea same here, you get much more
out of it if you > learn how it all works. much more of a sense of >
accomplishment > > -cubekid > > Doug Reed <dougreed@...> wrote: > On
Fri, 2004-04-30 at 16:50, Kelley wrote: > > Someone once told me not to
learn algorithms for > the f2l. Does > > anybody have any input on this?
> > I learned them intuitively (sans 3), which seems to > me a lot >
easier/better than memorizing algs for every F2L > case. > > Doug > > >
> > Thanks, > > > > Kelley Reynolds > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
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Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this message
have been > removed] > > __________________________________ Do you
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1989. Re: [Speed cubing group] F2L Algorithms From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 08:01:08 -0000
Yep, I agree. I definitely advocate working out the F2L for yourself. It
might seem difficult at first, but it's worth it! :) Jasmine. ---
In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > yea same here, you get much more out of it
if you learn how it all works. much more of a sense of accomplishment >
> -cubekid > > Doug Reed <dougreed@h...> wrote: > On Fri, 2004-04-30
at 16:50, Kelley wrote: > > Someone once told me not to learn algorithms
for the f2l. Does > > anybody have any input on this? > > I learned them
intuitively (sans 3), which seems to me a lot > easier/better than
memorizing algs for every F2L case. > > Doug > > > > > Thanks, > > > >
Kelley Reynolds > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > --------------------------------- > Yahoo! Groups Links
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this message
have been removed]
1990. Official US Championships site is up From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 08:22:17 -0000
Hey everyone, the official United States Championships website is
online. You can register for the competition via the website.
http://www.speedcubing.com/events/us2004 Chris
1991. Re: [Speed cubing group] July US Nationals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 May 2004 01:42:44 -0700
Hey Brent, I think a website is up... gimme a second. My harddrive just
died and I'm just getting my computer all set up. -Tyson On Apr 30,
2004, at 4:38 PM, Brent Morgan wrote: > > Ok, I'm a moron, ok...�
But I am wondering where to get the info and > registeration for the US
nationals...� sorry for not keeping up :( > > brent > > > > :) > --Brent
> ����� ����� > --------------------------------- > Do you Yahoo!? > Win
a $20,000 Career Makeover at Yahoo! HotJobs > > [Non-text portions of
this message have been removed] > > > > Yahoo! Groups Links > > � To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
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1992. Cubestation is back online! From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 15:00:25 -0000
Hi guys and girls, Cubestation is back online at last! It would have
been up sooner, were it not for the bad timing, it went down the day
before I had to go away for 7 days on a University field trip. However,
it is now back up and will be updated today, with FMC results and new
stuff etc. Cheers, Dan :)
1993. Re: Cubestation is back online! From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 15:18:47 -0000
Great stuff, Dan! Been looking forward to check it out. Regards, Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi guys and girls, > > Cubestation is
back online at last! It would have been up sooner, > were it not for the
bad timing, it went down the day before I had to > go away for 7 days on
a University field trip. However, it is now > back up and will be
updated today, with FMC results and new stuff > etc. > > Cheers, > > Dan
:)
1994. Re: [Speed cubing group] Pops and incompletion From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 22:43:05 -0000
Hi, I am back from business trip. I agree with Lars. I think the problem
was too less official cometitions held. I guess we didn't want to
loose the chance to set the real fastest world records by the fastest
cubists. Don't you think so? I agree even if we allow pops, we had
better to apply only for average. But if the competion will be held
periodically, pops may not be allowed not only for best but average. I
think preventing pops is also a sort of technique. One pop is recognized
as slowest time, Two pops means automatic elimination. If we allow pops,
we had beter to keep records who made pops and when at least. In regard
to the imcompletion at the last step, it is difficult to measure the
angle. Turn roughly U 45 degree CW. You will see lower grooves flanking
M-slice and grooves flanking FRU corner piece. Put ruler along with
right lower groove, if the ruler touch (turn) the U slice, it is
recognized as completion. Three witness including cubist determine. It
is more than 45 degree but can be measured by one ruler. How about this?
P.S. As Dror and Chris wrote, Guiness also didn't accept my 4x4
fastest record because of space limitation! Masayuki Akimoto --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > The simple solution to the pop problem is that you put the
popped > piece back in and keep solving. Macky did that twice in his
15.62 > 10/12 run, and if it's good enough to get times like that,
it's good > enough for anyone. > > In some very rare pops, the cube
is unreconstructable, but if that > happens more than twice the same
round, you're doing something > seriously wrong, and should not win
that competition.
1995. Re: [Speed cubing group] Pops and incompletion From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 May 2004 16:48:02 -0700
Why not less than 45 degrees? And do the groove before that? Tyson Mao
MSC #631 California Institute of Technology Book-burning is such an ugly
phrase. I prefer to think of it as "English lit." On May 1,
2004, at 3:43 PM, makimoto2000us wrote: > > In regard to the
imcompletion at the last step, it is difficult to > measure the angle. >
Turn roughly U 45 degree CW. > You will see lower grooves flanking
M-slice and grooves flanking FRU > corner piece. Put ruler along with
right lower groove, if the ruler > touch (turn) the U slice, it is
recognized as completion. Three > witness including cubist determine. >
It is more than 45 degree but can be measured by one ruler. > How about
this? > [Non-text portions of this message have been removed]
1996. Re: Pops and incompletion From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 May 2004 23:54:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Why not less than 45 degrees? And do the groove before that?
Turn exactly U 45 degree CW. Becaus the width between upper grooves are
diagonal, the width between upper grooves should be wider than the width
between the lower grooves. So if you try to fit right upper groove to
the right lower groove, it pass more than 45 degree. Do you understand
now? Masayuki Akimoto
1997. Re: [Speed cubing group] Re: Pops and incompletion From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 May 2004 17:00:20 -0700
This is very difficult to understand using just verbal descriptions. Why
not use the groove before it and have it be less than 45 degrees? Check
the following link for the picture of an example of the standard used in
Pasadena: http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/
&.dnm=IMG_0449.jpg&.src=gr&.view=t&.hires=t Tyson Mao
MSC #631 California Institute of Technology Book-burning is such an ugly
phrase. I prefer to think of it as "English lit." On May 1,
2004, at 4:54 PM, makimoto2000us wrote: > > Turn exactly U 45 degree CW.
> Becaus the width between upper grooves are diagonal, the width >
between upper grooves should be wider than the width between the > lower
grooves. > So if you try to fit right upper groove to the right lower
groove, it > pass more than 45 degree. > > Do you understand now? >
[Non-text portions of this message have been removed]
1998. PLL Algs From: "Kelley" <kelreynolds06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 May 2004 00:08:33 -0000
Does anybody have any tips on how to keep all of the PLL algs organized
in your brain? :) Thanks, Kelley
1999. Re: Pops and incompletion From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 May 2004 01:08:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > This is very difficult to understand using just verbal
descriptions. > Why not use the groove before it and have it be less
than 45 degrees? > Check the following link for the picture of an
example of the standard > used in Pasadena: Hi Tyson, The link
doesn't work but I joined the caltechrubiks group and was able to
see the picture finally. We are taliking similar situation but just the
other side. To your picture, I would allow until the left groove
aligned, so it becomes more than 45 degree. Your definition may be
better. Masayuki Akimoto
http://photos.groups.yahoo.com/group/caltechrubiks/vwp?.dir=/&.src=gr&
.dnm=IMG_0449.jpg&.view=t&.done=http%
3a//photos.groups.yahoo.com/group/caltechrubiks/lst%3f%26.dir=/%
26.src=gr%26.view=t
2000. Re: [Speed cubing group] Re: Pops and incompletion From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 May 2004 19:20:45 -0700
So this was my logic that I wrote in an earlier post. We are trying to
solve a cube... not come close to solving a cube. The boundary between a
solved cube and a cube one-move away should lean towards the cube more
being solved than the other way around. That's why I feel the
amount should be less than 45 degrees. Tyson Mao MSC #631 California
Institute of Technology If you ever make the grueling trek to speak to
the wise old man who lives at the top of the mountain and he lets you
ask one question of him, don't make the mistake I did and blurt
out, "How's it hangin'?" On May 1, 2004, at 6:08 PM,
makimoto2000us wrote: > > Hi Tyson, > > The link doesn't work but I
joined the caltechrubiks group and was > able to see the picture
finally. > > We are taliking similar situation but just the other side.
> To your picture, I would allow until the left groove aligned, so it >
becomes more than 45 degree. > Your definition may be better. > >
Masayuki Akimoto > > [Non-text portions of this message have been
removed]
2001. Re: looking for a faster 5x5x5 solution From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 May 2004 04:01:47 -0000
--- Josh Fernandez wrote: > what's the method that masayuki
akimoto, grant tregay or david > wesley use and is there a site for if
at all any? Masayuki's solution to the 4x4x4 (which can also be
applied to the 5x5x5), can be found here: -
http://rokumentai.akimoto3.com/rs12.htm I (and I believe David Wesley)
use a method somewhat resembling the one described by Chris Hardwick at:
- http://www.speedcubing.com/chris/4-solution.html After getting down
the basic approach, it's just a matter of reducing the number of
moves required for each of the more intuitive steps (centers/edges), and
then practicing hard. - Grant
2002. applet and more From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 2 May 2004 01:24:26 -0400
Hi Just wanted to let you know I am working on a small javascript
program that can do various algorithm related stuff. Anyone can use it
in their HTML pages. I made a "howto" page so you can all get
started easily. Thanks for all the suggestions on my page (mostly from
the FMC group). You can generate random algs with it. Maybe someone can
tell me the best algorithm (here I mean it in the strict programming
sence) for generating random algs. here is the link
http://thearufam.brinkster.net/cube/model/CubeObjectsHowTo.htm It works
closely with my applet page
http://thearufam.brinkster.net/cube/wrapplet.asp Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
DISCLAIMER: This message contains privileged and confidential
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intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
2003. Sunday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 May 2004 02:30:01 -0700
Hey everyone, You've still got about 21 and a half hours to do the
Sunday contest so submit your results! You fast guys definitely should
try and beat Macky using the Caltech competition solves. Anyway,
it's been suggested that the Sunday contest should be done on
"sunday". Of course, this isn't always the most
convenient thing for people. What do people think about having the
scrambles go up on Friday morning? This would limit the time the actual
competition is done to the weekend basically. Are there any opinions
about this? Tyson Mao MSC #631 California Institute of Technology
Book-burning is such an ugly phrase. I prefer to think of it as
"English lit."
2004. Re: [Speed cubing group] Sunday Contest From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 May 2004 07:49:18 -0700 (PDT)
hey tyson, having the scrambles up on friday would be a great idea. it
would give more people the opportunity to compete in the sunday contest.
- richard wang --- Tyson Mao <tmao@...> wrote: > Hey everyone, > >
You've still got about 21 and a half hours to do the > Sunday
contest so > submit your results! You fast guys definitely > should try
and beat > Macky using the Caltech competition solves. > > Anyway,
it's been suggested that the Sunday contest > should be done on >
"sunday". Of course, this isn't always the most >
convenient thing for > people. What do people think about having the >
scrambles go up on > Friday morning? This would limit the time the >
actual competition is > done to the weekend basically. > > Are there any
opinions about this? > > Tyson Mao > MSC #631 > California Institute of
Technology > > Book-burning is such an ugly phrase. > I prefer to think
of it as "English lit." > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
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2005. different cubes From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 May 2004 15:15:16 -0000
hi all, is there such a thing as different original 3x3x3 cubes? cos i
had a feeling that some of those cubes i saw in videos were different if
there is, how are they different and which is better? thanks
2006. Re: [Speed cubing group] Sunday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 May 2004 11:50:25 -0700
I guess what I was trying to say is... should I post up the solves so
you have 1 full week or just the weekend? Tyson Mao MSC #631 California
Institute of Technology Chocolate? Chipotle? Hey, it's easy to make
a simple mistake like that when you forget your reading glasses -- but
just try telling that to a birthday party full of screaming toddlers. On
May 2, 2004, at 7:49 AM, richard wang wrote: > > having the scrambles up
on friday would be a great > idea. it would give more people the
opportunity to > compete in the sunday contest. > [Non-text portions of
this message have been removed]
2007. Re: How to distinguish good/bad silicone spray ? [Swedish
:)] From: "Eric Johanson" <epj69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 May 2004 21:55:32 -0000
i would just buy any silicone that is "100% pure silicone". of
course it will contain propellent too. the silicone i use is made by
"castle", and it says right on the can "100%
silicone". the nice thing about castle silicone is that the
propellent is unbeleivably quick drying. and the faster the propellant
evaporates, the sooner your cube turns smoothly after lubing it. i have
a bunch of cans of the stuff. i mean if someone is super desperate for
good silicone, i'll sell them a can. you might be able to even buy
it online, but i haven't looked. --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > This is exactly what i'm looking for
aswell: > > "Also, what I was really looking for was attributes
that I should look > for, something like 'XXX shouldn't be in
there, but lots of YYY'."
2008. Re: [Speed cubing group] Sunday Contest From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 May 2004 15:08:13 -0700 (PDT)
a full week please. --- Tyson Mao <tmao@...> wrote: > I guess what I
was trying to say is... should I post > up the solves so > you have 1
full week or just the weekend? > > Tyson Mao > MSC #631 > California
Institute of Technology > > Chocolate? Chipotle? Hey, it's easy to
make > a simple mistake like that when you forget your > reading glasses
-- but just try telling that > to a birthday party full of screaming
toddlers. > > On May 2, 2004, at 7:49 AM, richard wang wrote: > > > > >
having the scrambles up on friday would be a > great > > idea. it would
give more people the opportunity > to > > compete in the sunday contest.
> > > > > [Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
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2009. 5x5x5 help From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 02:08:05 -0000
in masayuki akimoto's solution to the professor cube, how do you
apply steps 6 and 7 to the 5x5x5?
2010. cube-like puzzle From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 04:42:16 -0000
Hey everybody, I posted about this puzzle a while ago. I just wanted to
write again to say I finally figured out how to always solve it! On the
program there are only 8 levels, and you don't get to a level where
every piece is distinct, which would be cool. Once you figure out how to
solve it, it's actually not that hard. The puzzle is at
http://mirrored.flabber.nl/log.rotation/ for anyone who is interested.
Can anyone else beat level 8? ;-) Actually, for you programming people,
how hard would it be to learn Java to program that? I'm tired of
running into cool puzzles on the internet and not being able to write
applets for ideas I have for how to change them. If I were to pick up a
java book to write a puzzle that does the same thing this one does (I
can deal without the rotating motion) what would I have to study to do
that? I'd eventually like to work up to a cube applet, but for now
I want to start with easy puzzles. Thanks in advance for the help, Chris
P.S. Everyone should try that puzzle, it's very cool!
2011. Re: different cubes From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 05:23:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tay Di-Hong"
<ditrix88@h...> wrote: > hi all, > is there such a thing as different
original 3x3x3 cubes? > cos i had a feeling that some of those cubes i
saw in videos were > different > if there is, how are they different and
which is better? > thanks There are many original 3x3x3 cubes type just
look at my collection. The ones normally used for speedcubing are
Rubiks.com cube Rubiks Studio cube Arxon Rubik's cube Deluxe
Rubik's cube Arched Rubik's cube Which one is better? This
depends on your style. I prefer the Arxon type then the Rubiks Studio
cube. Others prefer Rubik's.com cube. So you can choice, the most
important is that it must be smooth and stable. Ton
2012. Re: [Speed cubing group] cube-like puzzle From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 15:29:34 +1000
On Mon, May 03, 2004 at 04:42:16AM -0000, cmhardw wrote: > If I were to
pick up a java book to write a puzzle that does the > same thing this
one does (I can deal without the rotating motion) > what would I have to
study to do that? I'd eventually like to work > up to a cube
applet, but for now I want to start with easy puzzles. Here's a
good place to start: http://java.sun.com/docs/books/tutorial/
http://java.sun.com/j2se/1.4.2/docs/api/ Ryan
2013. Re: cube-like puzzle (math) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 06:52:13 -0000
I was bored so I felt like doing some of the math for this puzzle.
http://mirrored.flabber.nl/log.rotation/ I started looking at the
controls and the allowable types of moves, and it turns out that it is
possible on this puzzle to come up with a transposition algorithm
(switch only 2 pieces), even when all pieces are distinct. Clicking any
control circle 3 times does 3 transpositions, 2 of which can be undone
using a commutator. Anyway here's the transposition alg: 1) number
the controls pieces (the 7 centralmost circles) 1-7 from left to right
and top to bottom 2) clicking the "1" control circle n times
is denoted 1^n 3) transposition alg - 1^3 7^3 1^3 7^3 1^3 7^3 1 7^3 1^3
7^3 1^3 7^3 1^5 which breaks down as [1^3] [7^3 1^3 7^3 1^3 7^3] 1 [7^3
1^3 7^3 1^3 7^3] 1^5 where the first 1^3 is a permutation to do 3
transpositions, then all the rest is a commutator with C=7^3 1^3 7^3 1^3
7^3 and D=1 (of the form CDC'D'). Since you are allowed to
switch any two pieces, the puzzle can realize all 19! positions if every
circle has a distinct design. Here are the number of allowable positions
for each level: 1) 19 2) 171 3) 2 907 4) 3 876 5) 11 628 6) 27 132 7)
352 716 8) 2 618 916 300 (more than the 2x2x2 cube!) If every circle was
distinct it would have 19! = 121 645 100 408 832 000 positions,
that's about 1/355 of the combinations to a 3x3x3 cube! Ok, so I
was bored and in a geeky mood :) Chris
2014. Re: Speedsolving the mini-cube (2x2x2) From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 09:22:29 -0000
Hi cubist Luc Forest is the quebecois champion 1981 personnel method
layer by layer average 31 secondes and similary jasmine's website
method. Luc look my method and I am fewest algorythm sub 30 without
inspection. My young friend solve 32 secondes with inspection and fewest
algorythm edge system. Thiery Gagnaire french book method 1981 is very
fast method 2x2x2 on step 2. "Gaétan your method is not the fastest
but without inspection maybe and fewest move 1 or 2 minutes, yes"
Sebastien Felix 4e french championship with my corner method. Welcome
Sebastien you are official top 5 french fastest cubist. Thx for me!. All
orient 8 corner on one algorythm is magic for me! Erno Rubik love the
cube 2x2x2 for human approach, I think:))? Gaétan Guimond --- In
speedsolvingrubikscube@...m, "joel_vn" <joel_vn@y...>
wrote: > Hi, > > I learned Gaétan Guimond's method for solving the
mini-cube this > week. It's a very efficient method: It alows me to
solve the mini- > cube in less then 20 moves (I've been counting,
and I think I > average about 17 moves). On speedcubing.com, a lot of
cubers > mentioned 'CLL' for solving the last layer. Does
anyone know if this > method is faster? And does anyone know a good
website to learn this > method? > > Thanks ;), > > Joël.
2015. sunday contest has moved From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 02:31:09 -0700
Hey everyone, The sunday contest has moved to here:
http://www.its.caltech.edu/~tmao/cube/sundaycontest.htm I'll keep
the other page up for a little bit. Awesome job by Joseph and Jonathan
with the 39 second blindfold solve. I want to see that in person... it
broke the old unofficial record. Tyson Mao MSC #631 California Institute
of Technology I came up with a great new drinking game: I do a shot
every time a member of my family says "intervention."
2016. Re: cube-like puzzle From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 09:40:16 -0000
Two questions: - Can you already program at all? What languages? - Do
you realize this game was not made with Java but with Macromedia Flash?
I have no idea how Flash works, though. Stefan
2017. fewest move challenge From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 10:04:45 -0000
I wish popularity for challenge fewest move. I dream the algorythm god
program with Dan Harris. Exemple 17 moves program and Goljan solve 25
moves= + 8 moves for Goljan. Ex: Next week 21 moves program and Petrus
or Goljan :)) solve 26 moves= + 5 moves excellent information for the
cubist no? And good looking challenge? Give me your opinion please? Is
possible ? Gaétan
2018. PhP help!? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 05:20:34 -0700 (PDT)
can anyone help me with a php coding project for my website? Doug Reed,
I'm looking at you on this one! -K-
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Makeover at Yahoo! HotJobs [Non-text portions of this message have been
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2019. Re: 5x5x5 help From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 12:33:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, hubexe <no_reply@y...>
wrote: > in masayuki akimoto's solution to the professor cube, how
do you apply steps 6 and 7 to > the 5x5x5? Hi, Thanks for your interest
in my method. Step3. (Middle edges.) and Step6. (Permute last U edges)
may be the most difficult parts in my method. I worry if you may not
understand without pictures. Step6. (Permute last U edges) Before
explanation, I would define each edge as El, Ec, Er. Ec :MD2M' El,
Er :rl'D2r'l El,Ec, Er:rMl'D2r'M'l Those
algorithms should not mix up center pieces. Use these algs effectively.
If you have pair of El-Ec, Ec-Er, or El-Ec in same orientation, solve
this pair first. El or Er left. You can apply Step 6-2 of 4x4x4. Ec
left. MD2M' or S'U'SDS'USD' In the other case,
solve either Ec or Er (El) pretending l, M, and r as one slice set, you
can solve at least one edge either El, Ec, Er as same as 3x3x3 but you
may need extra Ds to flip the rest of edges. If you solved Ec first, and
if you could keep either Er or El which can be solved by
rl'D2r'l, you can solve the last edge as same as 4x4x4. If you
solved Er or El first, you can also place Ec which can be solved by
MD2M'. you can solve the last edge easily. I normally don't
use but in case you have edge pair in different orientation that means
Er-Ec or El-Ec, solve Ec with flipped Er or El. Then you can apply
7-2-2iv to solve Er and El simultanously. Step7 (Last Layer) 7-1
(corners) Must be as same as smaller cubes. 7-2-1,7-2-2 You can use all
the algorithms. 7-2-3 This is Chris's algorithm. You will have
middle edges problem if you directly apply this for 5x5x5. You can fix
the centers by E'L2Er2E'L2Er2. Or you can solve by combintaion
of 7-2-2iii and 7-2-2-iv 7-2-4 You can directly apply them to 5x5x5. I
hope this help you to finish 5x5x5 with my method. Good luck. Masayuki
Akimoto
2020. 469 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 13:08:40 -0000
Does anyone have a list of the 469 algs used in Watermans( i think) CF
method? I'd like to see them if possible... thanks jake
2021. Re: [Speed cubing group] PLL Algs From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 3 May 2004 16:57:41 +0200
Personnaly, I use my notation to memoryse easier the algorithms. I also
printed all the 57 pictograms and cuted them in 57 little squares. When
I learned 6 algorithms, I mixed these 6 squares and I tried to find the
algorithms and do it with soved cube until the cube became solved again.
And when I added others algorithms, I did it again with this 6 squares
and after with all these squares (12 squares) and etc... You can also
visit my site : http://speedcubing-diagrams.fr.vu Take your time and be
patient A+ Loic ----- Original Message ----- From: Kelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 02, 2004 2:08
AM Subject: [Speed cubing group] PLL Algs Does anybody have any tips on
how to keep all of the PLL algs organized in your brain? :) Thanks,
Kelley Yahoo! Groups Sponsor ADVERTISEMENT
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2022. Good bye my cube. From: "Arturo N. Diocton Jr." <lebart@...> To: "Speed Solving Rubiks Cube"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 May 2004 06:55:09 +0800
Well my dear friends, I have done what I think, every cube solver
dreads, saying good bye to the very first cube they first solved and
gave their time; best, average or otherwise (sob). Yesterday, I was
cleaning and lubing my cube axis using a cloth lightly sprayed with
silicone, it was a fine day at that, when suddenly, the piece suddenly
slipped out of my hand and fell on the floor. I tried to catch it but by
doing so, got crushed by my dot matrix printer. Somehow the data cord
got cought or yanked by my foot and fell on top of it. It was broken
into 8 pieces, impossible to put back, I know I collected, counted and
tried to put the pieces back together with crazy glue. Anyway the moral
of this accident is : DON'T CLEAN YOUR CUBE NEAR ANYTHING
POTENTIALLY CRUSHING, No matter how far fetch it may seem. (Which is
something hard to know by the way, darn near IMPOSSIBLE!!!) A H H H H H
H H H H H ! ! ! Now I have to find a new one, condition it, lube it and
get use to it all over again. And tring to find a good one here in the
Philippines is something that will take a while, believe me, it will. It
just got to happen when I can, once in a while, do sub-minute times. It
just not fair!!! AHHH!!! and even more AHHHHH!!! BTW just before the
demise of my cube, three days before during lunch break, it gave me my
best time of 50.15 sec and my best average of 1:11.15
2023. Re: Good bye my cube. From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 23:08:40 -0000
*sobbin* Thats so sad!!! I'm sorry man, that really sucks when you
have to put down your first cube. I remember when i put down my first,
but that wasn't from an accident though... jake --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton
Jr." <lebart@m...> wrote: > Well my dear friends, I have done
what I think, every cube solver dreads, > saying good bye to the very
first cube they first solved and gave their > time; best, average or
otherwise (sob). > > Yesterday, I was cleaning and lubing my cube axis
using a cloth lightly > sprayed with silicone, it was a fine day at
that, when suddenly, the piece > suddenly slipped out of my hand and
fell on the floor. I tried to catch it > but by doing so, got crushed by
my dot matrix printer. Somehow the data cord > got cought or yanked by
my foot and fell on top of it. It was broken into 8 > pieces, impossible
to put back, I know I collected, counted and tried to put > the pieces
back together with crazy glue. > > Anyway the moral of this accident is
: DON'T CLEAN YOUR CUBE NEAR ANYTHING > POTENTIALLY CRUSHING, No
matter how far fetch it may seem. (Which is > something hard to know by
the way, darn near IMPOSSIBLE!!!) > > A H H H H H H H H H H ! ! ! > >
Now I have to find a new one, condition it, lube it and get use to it
all > over again. And tring to find a good one here in the Philippines
is > something that will take a while, believe me, it will. > > It just
got to happen when I can, once in a while, do sub-minute times. It >
just not fair!!! AHHH!!! and even more AHHHHH!!! > > BTW just before the
demise of my cube, three days before during lunch break, > it gave me my
best time of 50.15 sec and my best average of 1:11.15
2024. Re: [Speed cubing group] Re: Good bye my cube. From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 16:56:01 -0700 (PDT)
I gave my first cube away to a good friend when he learned, it was
moving. :) -K- --- j_rueth <no_reply@yahoogroups.com> wrote: > >
*sobbin* > Thats so sad!!! I'm sorry man, that really sucks > when
you have to > put down your first cube. I remember when i put > down my
first, but > that wasn't from an accident though... > > jake > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "Arturo N. Diocton
> Jr." <lebart@m...> wrote: > > Well my dear friends, I have
done what I think, > every cube solver > dreads, > > saying good bye to
the very first cube they first > solved and gave > their > > time; best,
average or otherwise (sob). > > > > Yesterday, I was cleaning and lubing
my cube axis > using a cloth > lightly > > sprayed with silicone, it was
a fine day at that, > when suddenly, > the piece > > suddenly slipped
out of my hand and fell on the > floor. I tried to > catch it > > but by
doing so, got crushed by my dot matrix > printer. Somehow the > data
cord > > got cought or yanked by my foot and fell on top of > it. It was
> broken into 8 > > pieces, impossible to put back, I know I >
collected, counted and > tried to put > > the pieces back together with
crazy glue. > > > > Anyway the moral of this accident is : DON'T
CLEAN > YOUR CUBE NEAR > ANYTHING > > POTENTIALLY CRUSHING, No matter
how far fetch it > may seem. (Which is > > something hard to know by the
way, darn near > IMPOSSIBLE!!!) > > > > A H H H H H H H H H H ! ! ! > >
> > Now I have to find a new one, condition it, lube > it and get use to
> it all > > over again. And tring to find a good one here in > the
Philippines is > > something that will take a while, believe me, it >
will. > > > > It just got to happen when I can, once in a while, > do
sub-minute > times. It > > just not fair!!! AHHH!!! and even more
AHHHHH!!! > > > > BTW just before the demise of my cube, three days >
before during > lunch break, > > it gave me my best time of 50.15 sec
and my best > average of 1:11.15 > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2025. [Speed cubing group] Re: Pops and incompletion From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 00:23:55 -0000
Hi Tyson, Masayuki I think the 45 degrees or less away from completely
solved and squared away id fair. DJ Follow the fundamental rules, not
the run-to-mental fools. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > So this was my logic that I wrote in
an earlier post. We are trying to > solve a cube... not come close to
solving a cube. The boundary between > a solved cube and a cube one-move
away should lean towards the cube > more being solved than the other way
around. That's why I feel the > amount should be less than 45
degrees. > > Tyson Mao > MSC #631 > California Institute of Technology >
> If you ever make the grueling trek to speak to the > wise old man who
lives at the top of the mountain > and he lets you ask one question of
him, don't make > the mistake I did and blurt out, "How's
it hangin'?" > > On May 1, 2004, at 6:08 PM, makimoto2000us
wrote: > > > > > Hi Tyson, > > > > The link doesn't work but I
joined the caltechrubiks group and was > > able to see the picture
finally. > > > > We are taliking similar situation but just the other
side. > > To your picture, I would allow until the left groove aligned,
so it > > becomes more than 45 degree. > > Your definition may be
better. > > > > Masayuki Akimoto
2026. Re: [Speed cubing group] Re: Good bye my cube. From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 17:39:04 -0700 (PDT)
I gave my first cube away to a good friend when he learned, it was
moving. :) -K- --- j_rueth <no_reply@yahoogroups.com> wrote: > >
*sobbin* > Thats so sad!!! I'm sorry man, that really sucks > when
you have to > put down your first cube. I remember when i put > down my
first, but > that wasn't from an accident though... > > jake > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "Arturo N. Diocton
> Jr." <lebart@m...> wrote: > > Well my dear friends, I have
done what I think, > every cube solver > dreads, > > saying good bye to
the very first cube they first > solved and gave > their > > time; best,
average or otherwise (sob). > > > > Yesterday, I was cleaning and lubing
my cube axis > using a cloth > lightly > > sprayed with silicone, it was
a fine day at that, > when suddenly, > the piece > > suddenly slipped
out of my hand and fell on the > floor. I tried to > catch it > > but by
doing so, got crushed by my dot matrix > printer. Somehow the > data
cord > > got cought or yanked by my foot and fell on top of > it. It was
> broken into 8 > > pieces, impossible to put back, I know I >
collected, counted and > tried to put > > the pieces back together with
crazy glue. > > > > Anyway the moral of this accident is : DON'T
CLEAN > YOUR CUBE NEAR > ANYTHING > > POTENTIALLY CRUSHING, No matter
how far fetch it > may seem. (Which is > > something hard to know by the
way, darn near > IMPOSSIBLE!!!) > > > > A H H H H H H H H H H ! ! ! > >
> > Now I have to find a new one, condition it, lube > it and get use to
> it all > > over again. And tring to find a good one here in > the
Philippines is > > something that will take a while, believe me, it >
will. > > > > It just got to happen when I can, once in a while, > do
sub-minute > times. It > > just not fair!!! AHHH!!! and even more
AHHHHH!!! > > > > BTW just before the demise of my cube, three days >
before during > lunch break, > > it gave me my best time of 50.15 sec
and my best > average of 1:11.15 > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2027. Re: [Speed cubing group] Re: Good bye my cube. From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 May 2004 19:36:23 -0700 (PDT)
I think I've broken 4 axels in the past year....if you have all the
other cubies, the axel comes along nicely. -Richard --- j_rueth
<no_reply@yahoogroups.com> wrote: > > *sobbin* > Thats so sad!!!
I'm sorry man, that really sucks > when you have to > put down your
first cube. I remember when i put > down my first, but > that
wasn't from an accident though... > > jake > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Arturo N. Diocton >
Jr." <lebart@m...> wrote: > > Well my dear friends, I have done
what I think, > every cube solver > dreads, > > saying good bye to the
very first cube they first > solved and gave > their > > time; best,
average or otherwise (sob). > > > > Yesterday, I was cleaning and lubing
my cube axis > using a cloth > lightly > > sprayed with silicone, it was
a fine day at that, > when suddenly, > the piece > > suddenly slipped
out of my hand and fell on the > floor. I tried to > catch it > > but by
doing so, got crushed by my dot matrix > printer. Somehow the > data
cord > > got cought or yanked by my foot and fell on top of > it. It was
> broken into 8 > > pieces, impossible to put back, I know I >
collected, counted and > tried to put > > the pieces back together with
crazy glue. > > > > Anyway the moral of this accident is : DON'T
CLEAN > YOUR CUBE NEAR > ANYTHING > > POTENTIALLY CRUSHING, No matter
how far fetch it > may seem. (Which is > > something hard to know by the
way, darn near > IMPOSSIBLE!!!) > > > > A H H H H H H H H H H ! ! ! > >
> > Now I have to find a new one, condition it, lube > it and get use to
> it all > > over again. And tring to find a good one here in > the
Philippines is > > something that will take a while, believe me, it >
will. > > > > It just got to happen when I can, once in a while, > do
sub-minute > times. It > > just not fair!!! AHHH!!! and even more
AHHHHH!!! > > > > BTW just before the demise of my cube, three days >
before during > lunch break, > > it gave me my best time of 50.15 sec
and my best > average of 1:11.15 > > __________________________________
Do you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs
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2028. [Speed cubing group] Re: Good bye my cube. From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 03:24:19 -0000
my first cube was stolen at school :-( i mean, who would steal a cube!?
its a sad world Evan --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > I think I've
broken 4 axels in the past year....if you > have all the other cubies,
the axel comes along > nicely. > -Richard > --- j_rueth
<no_reply@yahoogroups.com> wrote: > > > > *sobbin* > > Thats so
sad!!! I'm sorry man, that really sucks > > when you have to > >
put down your first cube. I remember when i put > > down my first, but >
> that wasn't from an accident though... > > > > jake > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > > "Arturo N.
Diocton > > Jr." <lebart@m...> wrote: > > > Well my dear
friends, I have done what I think, > > every cube solver > > dreads, > >
> saying good bye to the very first cube they first > > solved and gave
> > their > > > time; best, average or otherwise (sob). > > > > > >
Yesterday, I was cleaning and lubing my cube axis > > using a cloth > >
lightly > > > sprayed with silicone, it was a fine day at that, > > when
suddenly, > > the piece > > > suddenly slipped out of my hand and fell
on the > > floor. I tried to > > catch it > > > but by doing so, got
crushed by my dot matrix > > printer. Somehow the > > data cord > > >
got cought or yanked by my foot and fell on top of > > it. It was > >
broken into 8 > > > pieces, impossible to put back, I know I > >
collected, counted and > > tried to put > > > the pieces back together
with crazy glue. > > > > > > Anyway the moral of this accident is :
DON'T CLEAN > > YOUR CUBE NEAR > > ANYTHING > > > POTENTIALLY
CRUSHING, No matter how far fetch it > > may seem. (Which is > > >
something hard to know by the way, darn near > > IMPOSSIBLE!!!) > > > >
> > A H H H H H H H H H H ! ! ! > > > > > > Now I have to find a new
one, condition it, lube > > it and get use to > > it all > > > over
again. And tring to find a good one here in > > the Philippines is > > >
something that will take a while, believe me, it > > will. > > > > > >
It just got to happen when I can, once in a while, > > do sub-minute > >
times. It > > > just not fair!!! AHHH!!! and even more AHHHHH!!! > > > >
> > BTW just before the demise of my cube, three days > > before during
> > lunch break, > > > it gave me my best time of 50.15 sec and my best
> > average of 1:11.15 > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2029. Re: [Speed cubing group] Re: Good bye my cube. From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 May 2004 22:28:22 -0500
At least the guys at my school were nice enough to leave my cube and
steal my TI-83. Oh crap, nevermind. Doug On Mon, 2004-05-03 at 22:24,
evanmgates wrote: > my first cube was stolen at school :-( > i mean, who
would steal a cube!? > its a sad world > > Evan > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think I've broken 4 axels in
the past year....if you > > have all the other cubies, the axel comes
along > > nicely. > > -Richard > > --- j_rueth
<no_reply@yahoogroups.com> wrote: > > > > > > *sobbin* > > > Thats so
sad!!! I'm sorry man, that really sucks > > > when you have to > >
> put down your first cube. I remember when i put > > > down my first,
but > > > that wasn't from an accident though... > > > > > > jake >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Arturo N. Diocton > > > Jr." <lebart@m...> wrote: > > > >
Well my dear friends, I have done what I think, > > > every cube solver
> > > dreads, > > > > saying good bye to the very first cube they first
> > > solved and gave > > > their > > > > time; best, average or
otherwise (sob). > > > > > > > > Yesterday, I was cleaning and lubing my
cube axis > > > using a cloth > > > lightly > > > > sprayed with
silicone, it was a fine day at that, > > > when suddenly, > > > the
piece > > > > suddenly slipped out of my hand and fell on the > > >
floor. I tried to > > > catch it > > > > but by doing so, got crushed by
my dot matrix > > > printer. Somehow the > > > data cord > > > > got
cought or yanked by my foot and fell on top of > > > it. It was > > >
broken into 8 > > > > pieces, impossible to put back, I know I > > >
collected, counted and > > > tried to put > > > > the pieces back
together with crazy glue. > > > > > > > > Anyway the moral of this
accident is : DON'T CLEAN > > > YOUR CUBE NEAR > > > ANYTHING > > >
> POTENTIALLY CRUSHING, No matter how far fetch it > > > may seem.
(Which is > > > > something hard to know by the way, darn near > > >
IMPOSSIBLE!!!) > > > > > > > > A H H H H H H H H H H ! ! ! > > > > > > >
> Now I have to find a new one, condition it, lube > > > it and get use
to > > > it all > > > > over again. And tring to find a good one here in
> > > the Philippines is > > > > something that will take a while,
believe me, it > > > will. > > > > > > > > It just got to happen when I
can, once in a while, > > > do sub-minute > > > times. It > > > > just
not fair!!! AHHH!!! and even more AHHHHH!!! > > > > > > > > BTW just
before the demise of my cube, three days > > > before during > > > lunch
break, > > > > it gave me my best time of 50.15 sec and my best > > >
average of 1:11.15 > > > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Win a $20,000
Career Makeover at Yahoo! HotJobs > >
http://hotjobs.sweepstakes.yahoo.com/careermakeover > > > > > > Yahoo!
Groups Links > > > > >
2030. US Nationals Registration From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 May 2004 01:01:40 -0700
Hey everyone, Just a friendly reminder to send in your US National
Registrations. Everyone is welcome to the tournament but only US
Citizens and Permanent Residents can claim the title of US Champion. The
winner of the tournament can be anyone. If you know of people who
don't read the forums, please let them know about the US Nationals.
The format for the other events will be decided very soon... (after i
finish my midterms.) For open round events, the format will be dealt
with on an individual basis. If you have registered, I will send you a
confirmation with all of the information I think that I got from you.
Again... you'll get your confirmation after I finish my midterms.
Oh... and I've gotten some more stuff on my website running at
http://www.its.caltech.edu/~tmao . You'll find what I'm
writing up for the World Rubik's Cube Association in terms of
tournament rules which will be applied to the US Nationals. Tyson Mao
MSC #631 California Institute of Technology I came up with a great new
drinking game: I do a shot every time a member of my family says
"intervention."
2031. Re: Cubestation is back online! From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 08:08:18 -0000
Been checking out your site the last couple of days, and there are a ton
of good tips there, really great. However, there are a couple of things
that don't seem to work, and that's some of the "Click
here to download a video of how to perform this alg" links in the
OLL-section. Don't know if it's intentional or not, just
wanted to let you know. Regards, Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi guys and girls, > > Cubestation is
back online at last! It would have been up sooner, > were it not for the
bad timing, it went down the day before I had to > go away for 7 days on
a University field trip. However, it is now > back up and will be
updated today, with FMC results and new stuff > etc. > > Cheers, > > Dan
:)
2032. Re: Cubestation is back online! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 08:47:46 -0000
As you said, there are a lot of interesting things on Dan's site.
Some pages are still a work in progress, but I don't think Dan will
keep them this way ad vitam eternam. If you've got a suggestion
regarding his site, maybe you should tell him directly, his e-mail
address is public. Gilles. PS: Don't take my comment too
personally, hundreds of messages posted in this group in the past have
nothing to do in a public (archived) channel. Oops, I feel I'm
going to be moderated ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"stefanlagerholm" <vinghzzz@h...> wrote: > Been checking
out your site the last couple of days, and there are a > ton of good
tips there, really great. > However, there are a couple of things that
don't seem to work, and > that's some of the "Click here
to download a video of how to perform > this alg" links in the
OLL-section. > Don't know if it's intentional or not, just
wanted to let you know. > > Regards, > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@n...> wrote: > > Hi guys and girls, > > > > Cubestation
is back online at last! It would have been up sooner, > > were it not
for the bad timing, it went down the day before I had > to > > go away
for 7 days on a University field trip. However, it is now > > back up
and will be updated today, with FMC results and new stuff > > etc. > > >
> Cheers, > > > > Dan :)
2033. RE: [Speed cubing group] Re: Good bye my cube. From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 May 2004 17:47:57 +0800
Thank you all for you concern, but the only thing I can do right now is
to really look into the nooks and crany of all the malls, toys and
specialty stores here. I have not be without a cube in my hands for more
than 2 or 3 hours, well except while sleeping anyway. And I hope the
latest algorithms I've just put into memory doesn't degrade
while looking for a new cube. (sigh....) Well, wish me luck you guys and
gals. -----Original Message----- From: j_rueth
[mailto:no_reply@yahoogroups.com] Sent: Tuesday, May 04, 2004 07:09 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Good bye my cube. *sobbin* Thats so sad!!! I'm sorry man, that
really sucks when you have to put down your first cube. I remember when
i put down my first, but that wasn't from an accident though...
jake --- In speedsolvingrubikscube@yahoogroups.com, "Arturo N.
Diocton Jr." <lebart@m...> wrote: > Well my dear friends, I have
done what I think, every cube solver dreads, > saying good bye to the
very first cube they first solved and gave their > time; best, average
or otherwise (sob). > > Yesterday, I was cleaning and lubing my cube
axis using a cloth lightly > sprayed with silicone, it was a fine day at
that, when suddenly, the piece > suddenly slipped out of my hand and
fell on the floor. I tried to catch it > but by doing so, got crushed by
my dot matrix printer. Somehow the data cord > got cought or yanked by
my foot and fell on top of it. It was broken into 8 > pieces, impossible
to put back, I know I collected, counted and tried to put > the pieces
back together with crazy glue. > > Anyway the moral of this accident is
: DON'T CLEAN YOUR CUBE NEAR ANYTHING > POTENTIALLY CRUSHING, No
matter how far fetch it may seem. (Which is > something hard to know by
the way, darn near IMPOSSIBLE!!!) > > A H H H H H H H H H H ! ! ! > >
Now I have to find a new one, condition it, lube it and get use to it
all > over again. And tring to find a good one here in the Philippines
is > something that will take a while, believe me, it will. > > It just
got to happen when I can, once in a while, do sub-minute times. It >
just not fair!!! AHHH!!! and even more AHHHHH!!! > > BTW just before the
demise of my cube, three days before during lunch break, > it gave me my
best time of 50.15 sec and my best average of 1:11.15 Yahoo! Groups
Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the
web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ To
unsubscribe from this group, send an email to:
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Groups is subject to the Yahoo! Terms of Service.
2034. Re: different cubes From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 10:17:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Tay Di-Hong" >
<ditrix88@h...> wrote: > > hi all, > > is there such a thing as
different original 3x3x3 cubes? > > cos i had a feeling that some of
those cubes i saw in videos were > > different > > if there is, how are
they different and which is better? > > thanks > > There are many
original 3x3x3 cubes type just look at my collection. > The ones
normally used for speedcubing are > > Rubiks.com cube > Rubiks Studio
cube > Arxon Rubik's cube > Deluxe Rubik's cube > Arched
Rubik's cube > > Which one is better? This depends on your style. I
prefer the Arxon > type then the Rubiks Studio cube. > Others prefer
Rubik's.com cube. So you can choice, the most important > is that
it must be smooth and stable. > > Ton wow so many? where do you actually
get them? its already hard to find a rubiks.com cube in singapore
2035. Re: Cubestation is back online! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 11:10:04 -0000
> PS: Don't take my comment too personally, hundreds of messages
posted > in this group in the past have nothing to do in a public
(archived) > channel. But saying it in public puts him under more
pressure so we might get what we want faster. Mwuhahahaha!!! Stefan
2036. Re: Cubestation is back online! From: "stefanlagerholm" <vinghzzz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 11:56:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > PS: Don't take my
comment too personally, hundreds of messages > posted > > in this group
in the past have nothing to do in a public (archived) > > channel. > >
But saying it in public puts him under more pressure so we might get >
what we want faster. Mwuhahahaha!!! > > Stefan ^^ My point exactly. :)
/Stefan L
2037. Re: cube-like puzzle - Java programming From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 12:23:35 -0000
Hi, as I am quite well comfortable in Java programming and I teach Java
at a university now, maybe I can help a little. If you know nothing
about Java or at least C/C++, you should learn the language basic
constructs (declarations, object creation, control constructs, etc.) As
soon as you are more confortable in the basic programming, there are
many things to learn to be able to program games with graphics. I have
done several simple graphical applets concerning graphics and games with
source included: http://java.rubikscube.info/ - graphical applets with
increasing complexity http://software.rubikscube.info/Azteroidz/ -
asteroids game prototype http://software.rubikscube.info/RBF/ - simple
neural network OCR (page in Czech - sorry) If you really want to try
Java and have problems, feel free to contact me. Josef > Actually, for
you programming people, how hard would it be to learn > Java to program
that? I'm tired of running into cool puzzles on the > internet and
not being able to write applets for ideas I have for > how to change
them. > > If I were to pick up a java book to write a puzzle that does
the > same thing this one does (I can deal without the rotating motion)
> what would I have to study to do that? I'd eventually like to
work > up to a cube applet, but for now I want to start with easy
puzzles. > > Thanks in advance for the help,
2038. Re: 469 From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 14:51:48 -0000
Where did you get the 469 figure from ? Wayne --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Does anyone have a list of the 469 algs used in Watermans( i
think) > CF method? I'd like to see them if possible... thanks > >
jake
2039. Re: Cubestation is back online! From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 17:48:41 -0000
Pahhhh... You can contact me directly, or of course post in the Yahoo
Group. I don't mind posts in the Yahoo group of course, because
they generate good publicity for my website ;) Gilles is right,
Cubestation is a work in progress, and it's not going to stay
broken for evermore. My exams are from the 13-29, so I'm afraid to
say it will probably lack some current stuff for the time being, but
afterwards, normal service will of course, be resumed :) I will continue
to host the FMC, and I promise to post the results for the challenges I
am behind on before launching another challenge this Friday! But
I'm really glad you all use and like the site, and it's a good
feeling to be relied upon! Cheers, Dan :) P.S. my address is
dan_j_harris@... - if you need to contact me personally about any
matters arising from my site or the cube in general :) --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > PS: Don't take my comment too
personally, hundreds of messages > > posted > > > in this group in the
past have nothing to do in a public > (archived) > > > channel. > > > >
But saying it in public puts him under more pressure so we might > get >
> what we want faster. Mwuhahahaha!!! > > > > Stefan > > ^^ > > My point
exactly. :) > > /Stefan L
2040. [Speed cubing group] From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 May 2004 11:23:41 -0700 (PDT)
Ok I REALLY need help understanding how to plan and execute F2L
properly, ive been doing it using 3 algorithms and it just isn't
helping...im still averaging 20 seconds for f2l alone, anyone interested
in coaching me on solving? -K- --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2041. Re: 469 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 19:27:37 -0000
I remember someone saying that there is a corners first method uses 469
algs, i think dan gosbee was saying that this was the method he was
using, or developed... I just wanted to see what this method is like :)
jake --- In speedsolvingrubikscube@yahoogroups.com, "Wayne"
< mylib_2000@y...> wrote: > Where did you get the 469 figure from ? >
> Wayne > > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > Does anyone have a list of the 469 algs
used in Watermans( i think) > > CF method? I'd like to see them if
possible... thanks > > > > jake
2042. Re: [Speed cubing group] From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 19:38:01 -0000
if you are only using 3 algs then you should probably learn some more ;)
the truth is to keep on working and experimenting with things. It will
click eventully, and a 20 sec f2l isnt bad at all, if you can do that
with only 3 algs, then you are doin awesome. The biggest problem with
the f2l is speed. People try and do the f2l as fast as possible. This is
bad because when your turning so fast its hard to pick up on what you
are going to next. Just be able to turn at a pace that enables you to
look ahead yet move at a nice speed. I've been fighting with it
myself and lightbulbs still flash now and then to lower my times. good
luck jake --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
< craptastic_crap@y...> wrote: > > Ok I REALLY need help
understanding how to plan and execute F2L properly, ive been doing it
using 3 algorithms and it just isn't helping...im still averaging
20 seconds for f2l alone, anyone interested in coaching me on solving? >
> -K- > > > > --------------------------------- > Do you Yahoo!? > Win a
$20,000 Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed]
2043. Re: 469 From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 20:19:23 -0000
His method may require that many but the Waterman system is probably
around 150. Wayne --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I remember someone saying that there is a
corners first method uses 469 > algs, i think dan gosbee was saying that
this was the method he was using, > or developed... I just wanted to see
what this method is like > > :) jake > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" < >
mylib_2000@y...> wrote: > > Where did you get the 469 figure from ? > >
> > Wayne > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth > > <no_reply@y...> wrote: > > > Does anyone have a list of
the 469 algs used in Watermans( i think) > > > CF method? I'd like
to see them if possible... thanks > > > > > > jake
2044. Re: 469 From: "Kelley" <kelreynolds06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 20:37:39 -0000
Dan Gosbee's CF method requires 463 algorithms. Kelley
2045. Re: 469 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 21:46:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Does anyone have a list of the 469 algs used
in Watermans( i think) > CF method? I'd like to see them if
possible... thanks > > jake I don't know any method requiring 469
"algorithms", but if the method you're looking for
belongs to the CF class of approaches, you could try the cornersfirst
Yahoo group. Gilles. PS: Josef Jelinek is building a page dealing with
the method used by Marc Waterman (work in progress). See
http://www.rubikscube.info/waterman/index.html
2046. Re: [Speed cubing group] From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 May 2004 00:04:07 +0200 (CEST)
Hi Kyle, 20 seconds in average for F2L is not that bad, considering you
only use 3 algs and haven't been cubing for a long time... I
average around 28 seconds for the whole cube, but I don't think I
average very much better than 20 seconds for F2L. So at a certain point,
the only good advice is to practice, and if you can, try to figure out
your own algs for the F2L. François Kyle Bryant <craptastic_crap@...>
wrote: Ok I REALLY need help understanding how to plan and execute F2L
properly, ive been doing it using 3 algorithms and it just isn't
helping...im still averaging 20 seconds for f2l alone, anyone interested
in coaching me on solving? -K- --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
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2047. Re: [Speed cubing group] Re: Good bye my cube. From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 May 2004 16:09:35 -0700 (PDT)
luckily i still have my first.... but its sad since my friend's old
arxon cube (which is by far the best cube ive ever used) was stolen....
and it was his dad's cube too... :( hang in there buddy -cubekid
Doug Reed <dougreed@...> wrote: At least the guys at my school were
nice enough to leave my cube and steal my TI-83. Oh crap, nevermind.
Doug On Mon, 2004-05-03 at 22:24, evanmgates wrote: > my first cube was
stolen at school :-( > i mean, who would steal a cube!? > its a sad
world > > Evan > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > I think I've
broken 4 axels in the past year....if you > > have all the other cubies,
the axel comes along > > nicely. > > -Richard > > --- j_rueth
<no_reply@yahoogroups.com> wrote: > > > > > > *sobbin* > > > Thats so
sad!!! I'm sorry man, that really sucks > > > when you have to > >
> put down your first cube. I remember when i put > > > down my first,
but > > > that wasn't from an accident though... > > > > > > jake >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Arturo N. Diocton > > > Jr." <lebart@m...> wrote: > > > >
Well my dear friends, I have done what I think, > > > every cube solver
> > > dreads, > > > > saying good bye to the very first cube they first
> > > solved and gave > > > their > > > > time; best, average or
otherwise (sob). > > > > > > > > Yesterday, I was cleaning and lubing my
cube axis > > > using a cloth > > > lightly > > > > sprayed with
silicone, it was a fine day at that, > > > when suddenly, > > > the
piece > > > > suddenly slipped out of my hand and fell on the > > >
floor. I tried to > > > catch it > > > > but by doing so, got crushed by
my dot matrix > > > printer. Somehow the > > > data cord > > > > got
cought or yanked by my foot and fell on top of > > > it. It was > > >
broken into 8 > > > > pieces, impossible to put back, I know I > > >
collected, counted and > > > tried to put > > > > the pieces back
together with crazy glue. > > > > > > > > Anyway the moral of this
accident is : DON'T CLEAN > > > YOUR CUBE NEAR > > > ANYTHING > > >
> POTENTIALLY CRUSHING, No matter how far fetch it > > > may seem.
(Which is > > > > something hard to know by the way, darn near > > >
IMPOSSIBLE!!!) > > > > > > > > A H H H H H H H H H H ! ! ! > > > > > > >
> Now I have to find a new one, condition it, lube > > > it and get use
to > > > it all > > > > over again. And tring to find a good one here in
> > > the Philippines is > > > > something that will take a while,
believe me, it > > > will. > > > > > > > > It just got to happen when I
can, once in a while, > > > do sub-minute > > > times. It > > > > just
not fair!!! AHHH!!! and even more AHHHHH!!! > > > > > > > > BTW just
before the demise of my cube, three days > > > before during > > > lunch
break, > > > > it gave me my best time of 50.15 sec and my best > > >
average of 1:11.15 > > > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Win a $20,000
Career Makeover at Yahoo! HotJobs > >
http://hotjobs.sweepstakes.yahoo.com/careermakeover > > > > > > Yahoo!
Groups Links > > > > > --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
2048. Re: 469 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 May 2004 23:29:24 -0000
Thanks for the link Gilles, I'll check it out. I thought watermans
solution was a lot bigger. Thanks jake
2049. Re: [Speed cubing group] From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 May 2004 00:55:15 -0000
i was averaging about 20 seconds for the first two layers until i did
two things slow down (dont you hate it when everyone keeps telling you
that, and they are right!?) and use the second applet on this page
http://www2.u-netsurf.ne.jp/~katsu-k/ i use it to practice both looking
ahead, and sloving the f2l as fast as possible i either do it on the 9
second for a challenge or the 21, and solve the pair that i messed up
while doing it, and the rest of the cube when im done in one night i
dropped 3 or 4 seconds off my average because of that hope it helps Evan
--- In speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > Hi Kyle, > 20 seconds in average for F2L is
not that bad, considering you only use 3 algs and haven't been
cubing for a long time... I average around 28 seconds for the whole
cube, but I don't think I average very much better than 20 seconds
for F2L. So at a certain point, the only good advice is to practice, and
if you can, try to figure out your own algs for the F2L. > François > >
Kyle Bryant <craptastic_crap@y...> wrote: > > Ok I REALLY need help
understanding how to plan and execute F2L properly, ive been doing it
using 3 algorithms and it just isn't helping...im still averaging
20 seconds for f2l alone, anyone interested in coaching me on solving? >
> -K- > > > > --------------------------------- > Do you Yahoo!? > Win a
$20,000 Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed] > > > Yahoo! Groups SponsorADVERTISEMENT > >
> --------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! > Créez votre Yahoo! Mail > >
Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! > >
[Non-text portions of this message have been removed]
2050. Re: 469 From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 May 2004 05:23:44 -0000
> Does anyone have a list of the 469 algs used in Watermans( i think) >
CF method? I'd like to see them if possible... thanks > > jake
There are a total of 141 algs used in Waterman's method, provided
that you don't run into any complications. This total includes a
lot of mirrored algs. Roughly, the method involves the following steps:
1. solve one face 2. orient and permute the remaining corners (1 of 43
algs) Next, hold the solved face in your left hand, with the corners
solved in step 2 in the R face. The next steps are to solve the right
edge pieces (called "redges"), and orient all the middle edge
pieces (called "midges") in two algs. The M slice is referred
to as the "ring". 3. Solve 2 redges such that you leave 1 or 0
redges in the ring. Do this by picking an alg which solves 1 redge in
the ring and 1 in the R face (1 of 6 algs), OR pick an alg which solves
2 redges in the ring (1 of 6 algs) 4. Solve the last 2 redges, and
orient all the midges in 1 alg. If both redges are in the R face, then
you have to pick 1 of 14 algs. If one redge is in the R face, and one is
in the ring, then pick one of 48 algs. 5. solve the midges, 1 of 3 algs,
which are trivial. additional algs are included to handle situations
where one or more redges are solved by the end of step 2. flip one redge
and orient midges: 2 algs solve one redge in the ring and orient midges:
16 algs (8 algs and their mirrors) if all redges are solved, orient
midges: 3 algs I think that the algs from step 3 are borrowed from the
algs in step 4, but listed separately. In addition to this set of algs,
there are additional components to the system designed to handle ugly
situations such as when you have 3 or 4 redges cycled in the r face, or
when you have all 4 redges in the ring. If you can master all of the bad
situations in addition to the basic (!) system, you should be able to
solve the R face and orient the M slice in 2 algs or processes, no
matter what. since you pretty much use only U, R, and M, you don't
have to regrip with your left hand too much (there are some algs with F
moves). Here are a few example algs from step 3 to show the basic idea.
Try doing the inverse of the algs on a solved cube to set these up. To
solve 2 redges in the ring, one at FU and one at FD (FU means that the R
facelet of the redge is on the F face as opposed to UF, which puts the R
facelet on the U face) , do this: U2 (R) M U2 M' U M2 U (R)'
U2 When you execute this alg, the redge at FU will get placed in the
hole at RU, and the redge at FD will get placed in the hole in the R
face which is turned up to the RU position with the turn (R). (R)'
is just the inverse of whatever R move you did in (R). To solve 2 redges
where one is in the ring at DF (R facelet of this redge is in the D
face), and one is in the correct hole in the R face at the position RU
but flipped, do this: U2 (R) U' M U2 M2 U' (R)' U2 in
this case, the move (R) means turn the R face so that the hole that the
redge in the ring belongs to gets moved to the RU position. In any case
its a neat but scary system. Lucas
2051. Rules From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Tue, 4 May 2004 23:28:43 -0700
Hey everyone, I've written up some rules for the Caltech 3x3x3
speedsolve competition. You can find them here:
http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm Let me know if
any part of these rules are not clear. I'm unfortunately not a
lawyer so my English probably needs to be a better. Unless you have a
major complaint, keep in mind that I can't tailor these rules to
everyone's desires. The same goes as I write the rules for the
World Rubik's Cube Association. Some of these rules will end up
being copied into the WRCA's rules. I'll add other issues as I
come up with them. That's what the last clause is for... just in
case. Tyson Mao MSC #631 California Institute of Technology Nobody plans
to fail, they just fail to plan. Therefore, it's probably best to
always plan to fail to fail to plan.
2052. Re: [Speed cubing group] From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 May 2004 10:10:26 -0000
Can you give us the URL of the applet directly? I recently searched
something else (the PLL numbers) on his site but just couldn't find
it. Yes, I did let Excite translate it. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > and use the second applet on this page > >
http://www2.u-netsurf.ne.jp/~katsu-k/ > > i use it to practice both
looking ahead, and sloving the f2l as fast > as possible > > i either do
it on the 9 second for a challenge > > or the 21, and solve the pair
that i messed up while doing it, and > the rest of the cube when im done
2053. Re: [Speed cubing group] From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 May 2004 19:14:35 -0000
I believe he is talking about this applet
<http://www2.u-netsurf.ne.jp/~katsu-
k/f2l_kiso/cross_white/41_all_t_rnd_15.html> I never knew about this
before and it actually a pretty useful tool. Try it. --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Can you give us the URL of
the applet directly? I recently searched > something else (the PLL
numbers) on his site but just couldn't find > it. Yes, I did let
Excite translate it. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > and use the second applet on this page >
> > > http://www2.u-netsurf.ne.jp/~katsu-k/ > > > > i use it to practice
both looking ahead, and sloving the f2l as > fast > > as possible > > >
> i either do it on the 9 second for a challenge > > > > or the 21, and
solve the pair that i messed up while doing it, and > > the rest of the
cube when im done
2054. Re: [Speed cubing group] From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 May 2004 21:36:06 -0000
Thanks, that indeed looks cool. I've practiced a while with 15
seconds and have to admit quite often I can't do all four. But that
will change, I swear :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I believe he is talking about this applet >
<http://www2.u-netsurf.ne.jp/~katsu- >
k/f2l_kiso/cross_white/41_all_t_rnd_15.html> > I never knew about this
before and it actually a pretty useful tool. > Try it. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > Can you give us the URL
of the applet directly? I recently > searched > > something else (the
PLL numbers) on his site but just couldn't > find > > it. Yes, I
did let Excite translate it. > > > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > and use the second applet on this page
> > > > > > http://www2.u-netsurf.ne.jp/~katsu-k/ > > > > > > i use it
to practice both looking ahead, and sloving the f2l as > > fast > > > as
possible > > > > > > i either do it on the 9 second for a challenge > >
> > > > or the 21, and solve the pair that i messed up while doing it, >
and > > > the rest of the cube when im done
2055. Vagabond Inn From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Wed, 5 May 2004 18:18:15 -0700
Hi Everyone, Vagabond Inn in Pasadena offers a discount to Caltech
visitors. I believe it is $60 per night for a one bed room and $65 per
night for a two bed room. Cubers traveling alone may want to pair up to
save some money. Tyson Mao MSC #631 California Institute of Technology I
think I'd rather be blind than deaf. Blindness is like being in the
dark all the time, but deafness is like being trapped on a planet full
of mimes.
2056. Off-The-Wall Records From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 May 2004 23:40:09 -0700
Hi everyone, If there is time at the end of the tournament, during the
last block of "Open Event" time, if we have time, it will be
possible to set official records for things such as supercubing and no
inspection. If you have an idea, I have to know about it before hand so
I can write official rules for it. There must be official rules if an
event is to be attempted. Uh... thanks all folks. And if there's an
event that I don't know really know much about, I'll probably
be asking you to help me with the rules as well. Tyson Mao MSC #631
California Institute of Technology Book-burning is such an ugly phrase.
I prefer to think of it as "English lit."
2057. Euro 2004 and the FMC From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 11:00:05 -0000
Hey everyone, To all of you going to the European Championships in
Amsterdam this August, did you know that there is a Fewest Moves
competition to compete in?! It would be a shame if you only competed in
one or two events, and went out in the early stages, so why not give the
FMC a try! Details and rules are available on the official website of
Euro2004, which can be found by visiting www.speedcubing.com If you are
thinking of going, but haven't registered, then you might want to
consider taking part in the FMC! If you have already registered, then it
is probably not too late to change your events. Good Luck! Dan Harris :)
- www.cubestation.co.uk
2058. EXTREME MESSAGE From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 14:37:38 -0000
I¡¦m slow with my upgrate pesonnel page. I looking for the timing my
official paper Guinness. Speed calculation multiplication ??? X ???
while solve the cube no magic blindfold. My name is not in the Guinness
book. Poor Guinness I don't wait and already long time ago. I wish
my link at the japaneese club Akimoto Macky or Konishi before. I present
5x5x5 aluminium inventor M. Lapierre. The first 5x5x5 in the world. Do
you see video cube moving? behind back blindfold fast in the public TV
live ? another cubist is possible, I don't pretend the better
cubist but I'm a magician. Easy at your home or movie film
(fiction, fantastic or horror (great idee on the futur). Who is the
pionner in the world?Magic fast blindfold. My video is no fun for you ?
Who I never asked for a link. Only to Gilles Roux ( direct at the yahoo
group french) 2004 and the French website are rare and it was in my link
for a long time because he is good. Every true genius is bound to be
naive. Friedrich von Schiller º) I worked 5 years 40 hours per week for
the people in the rolling chair for 0$. I had that 18 years! I'm a
devil with the cube. $12000 I'm a robin wood:)) The trick with the
cube is the TIME. Blindfold many minutes, fewest move many minutes or
fast sub 20.The cube while juggle, roller caster or in the water is good
too. I practiced children boy very hard. I¡¦m a lucky man for my
original association with the cube and speedcalculation. I sing with my
instrument sub 30 secondes is the good definition. Watch my picture
profile yahoo group :)) mathematic rock progressif, me and Keith
Emerson. Zubin mehta
http://www.turandotonsite.com/Current/Bios/Metha.html love Emerson ¡§
tarkus album¡¨ and ¡§brain salad surgery album¡¨ Emerson virtuose born
1944 same Erno Rubik. Bob Moog inventor moog analogic first experience.
My better compliment on the yahoo group english in my hard disk.
Infinity Thx Cubocca1972 --- In speedsolvingrubikscube@yahoogroups.com,
cubacca1972 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@y...>
wrote: > > I was referring to his blindfold method in which doing such a
> method > > would screw with the edges and thus it would need to be
considered > > The behind the back solves look impressive, but unless I
see the > feat done in person, with a 3rd party scrambling an unfamiliar
cube > (to avoid tactile cues from a familiar cube), I cannot dismiss
the > possiblity that the feat is done with a pre set cube. > > There
was some magician at the RWC who had a "mixed" cube and had >
this trick where he asked me to do one more turn on the cube and > hand
it back to him. He then asked me to pick a number, then > proceeded to
do a behind the back "solve" of the cube in the same > number
of turns as the number I picked. > > Impressive? Yes and no. The odd
magician guy at the RWC pretty > much unscrambled the cube rather than
solving it in a step by step > manner. I would guess that he has a
rehearsed unscrambling alg of a > fixed number of moves, and a few
holding pattern algs that he can > insert so that his total number of
moves equaled my given number. > How do I know that he unscrambled the
cube rather than solve it? > First of all, his cube was in horrendous
condition, and felt like it > was lubed with pine tar. No self
respecting cuber would stand for > using a crap cube like that.
Secondly, There was no solving method > apparent. The cube was mixed
then it was solved. No F2L, No layer > by layer, no Petrus, no corners
first. I should have had him > attempt a regular solve on a real cube to
confirm that the guy > probably doesn't know how to even solve the
cube. > > Gaetan is actually solving the cube behind his back, and doing
so > rather skillfuly. This is impressive even if it is rehearsed. > >
On the other hand, if the feat is real and unrehearsed, then there > is
no actual reason for anyone else to actually work on blindfold > solves,
as it would be futile to try to do better than Gaetan. > > I understand
that blindfold solving entails memorizing the position > and orientation
of every cubie, executing a step, then reassessing > and memorizing the
O/P of the cubies, doing another small step that > affects only a few
cubies, reassessing and memorizing, and so on. > > Looking at
Gaetan's videos, I see no evidence of this process. It > looks a
lot to me like a straight solve. Welcome back my friend to the show that
never ends. The 99 is not the fastest on the ice but is very fast and
magic with the puck. Rubiks99
2059. Re: 469 From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 14:47:24 -0000
Only several more notes. To count exact number of algorithms in
Waterman's method is quite difficult because each algorithm using
(R) and (R)' symbols is a shortcut for more algorithms and should
be learnt that way to get really fast in performing them... The original
Waterman's description of "bad luck cases" and
"complications" is too complicated and in fact can be handled
simpler with less algorithms with the same efficiency. (about 4 + 2
algs) The algorithms mentioned in the previous message (see below) are
not the most efficient (and this is true for more algs in the
Waterman's method). You can use the following replacements (found
by myself): U M (R) U' M U M' (R)' U' (instead of U2
(R) M U2 M' U M2 U (R)' U2) - shorter, without half moves U
M' U' (R) U' M' U2 M2 U' (instead of U2 (R)
U' M U2 M2 U' (R)' U2) - less half moves, only one (R) in
alg., 1 more M turn, there is a hole in RU and not the flipped edge (!)
In addition, I have found replacements for all algorithms that use F
turns (hard to perform quickly) and now all algorithms use only U M R
moves (!) and are of the same length or even shorter (except for one or
two algs.) Josef > There are a total of 141 algs used in Waterman's
method, provided > that you don't run into any complications. This
total includes a > lot of mirrored algs. > > Roughly, the method
involves the following steps: > > 1. solve one face > > 2. orient and
permute the remaining corners (1 of 43 algs) > > Next, hold the solved
face in your left hand, with the corners > solved in step 2 in the R
face. The next steps are to solve the > right edge pieces (called
"redges"), and orient all the middle edge > pieces (called
"midges") in two algs. The M slice is referred to as > the
"ring". > > 3. Solve 2 redges such that you leave 1 or 0
redges in the ring. > Do this by picking an alg which solves 1 redge in
the ring and 1 in > the R face (1 of 6 algs), OR pick an alg which
solves 2 redges in > the ring (1 of 6 algs) > > 4. Solve the last 2
redges, and orient all the midges in 1 alg. If > both redges are in the
R face, then you have to pick 1 of 14 algs. > If one redge is in the R
face, and one is in the ring, then pick one > of 48 algs. > > 5. solve
the midges, 1 of 3 algs, which are trivial. > > additional algs are
included to handle situations where one or more > redges are solved by
the end of step 2. > > flip one redge and orient midges: 2 algs > >
solve one redge in the ring and orient midges: 16 algs (8 algs and >
their mirrors) > > if all redges are solved, orient midges: 3 algs > > I
think that the algs from step 3 are borrowed from the algs in step > 4,
but listed separately. > > In addition to this set of algs, there are
additional components to > the system designed to handle ugly situations
such as when you have > 3 or 4 redges cycled in the r face, or when you
have all 4 redges in > the ring. > > If you can master all of the bad
situations in addition to the basic > (!) system, you should be able to
solve the R face and orient the M > slice in 2 algs or processes, no
matter what. > > since you pretty much use only U, R, and M, you
don't have to regrip > with your left hand too much (there are some
algs with F moves). > > Here are a few example algs from step 3 to show
the basic idea. Try > doing the inverse of the algs on a solved cube to
set these up. > > To solve 2 redges in the ring, one at FU and one at FD
(FU means > that the R facelet of the redge is on the F face as opposed
to UF, > which puts the R facelet on the U face) , do this: > > U2 (R) M
U2 M' U M2 U (R)' U2 > > When you execute this alg, the redge
at FU will get placed in the > hole at RU, and the redge at FD will get
placed in the hole in the R > face which is turned up to the RU position
with the turn (R). (R)' > is just the inverse of whatever R move
you did in (R). > > To solve 2 redges where one is in the ring at DF (R
facelet of this > redge is in the D face), and one is in the correct
hole in the R > face at the position RU but flipped, do this: > > U2 (R)
U' M U2 M2 U' (R)' U2 > > in this case, the move (R)
means turn the R face so that the hole > that the redge in the ring
belongs to gets moved to the RU position. > > In any case its a neat but
scary system. > > Lucas
2060. to buy a 4x4x4 From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 17:47:05 -0000
Hey, you all! I am looking for a 4x4x4, but have not found one in
stores. Is there anywhere you could get one, besides buying online? If
no, then should I get one from rubiks.com? Thanks for all your help.
Austin Chen
2061. Re: to buy a 4x4x4 From: "speedster0909" <speedster0909@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 19:12:54 -0000
i don't know if you can buy one in stores but if your geting one
online you should buy one at http://shoppingcart.mefferts.com/ because
it's only $18.00 and shiping is free!
2062. Re: Vagabond Inn From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 20:15:44 -0000
Can you give us the distance to the Vagabond Inn from Caltech? I'd
like to know if I'll need to rent a car. Thanks. Jon Morris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hi Everyone, > > Vagabond Inn in Pasadena offers a discount to Caltech
visitors. I > believe it is $60 per night for a one bed room and $65 per
night for a > two bed room. Cubers traveling alone may want to pair up
to save some > money. > > Tyson Mao > MSC #631 > California Institute of
Technology > > I think I'd rather be blind than deaf. > Blindness
is like being in the dark > all the time, but deafness is like > being
trapped on a planet full of mimes.
2063. Re: [Speed cubing group] Re: Vagabond Inn From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 May 2004 13:18:20 -0700
It's about half a mile. You should have no need to rent a car.
Tyson Mao MSC #631 California Institute of Technology I just got an
e-mail message with the subject line "Women love men who take the
blue pill." Kind of makes that whole Matrix choice a lot easier. On
May 6, 2004, at 1:15 PM, nascarjon2001 wrote: > Can you give us the
distance to the Vagabond Inn from Caltech?� I'd > like to know if
I'll need to rent a car.� Thanks. > > > Jon Morris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Everyone, > > > > Vagabond Inn in Pasadena offers a
discount to Caltech visitors.� I > > believe it is $60 per night for a
one bed room and $65 per night > for a > > two bed room.� Cubers
traveling alone may want to pair up to save > some > > money. > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > >��
I think I'd rather be blind than deaf. > >�� Blindness is like
being in the dark > >�� all the time, but deafness is like > >�� being
trapped on a planet full of mimes. > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
2064. I blindfolded the 3x3x3 in 18.50 seconds From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 21:34:31 -0000
Hey everyone, I did this for the Sunday blindfolded contest, and was too
excited to wait until the results are posted before posting here. I just
attempted a Division II solve for the first time (where only the time to
solve counts). My time was 18.50 seconds! Basically what I did was to do
exactly like my solve from a year and a half ago, where I solved using
the Fridrich method in only one look, only this time I memorized the
entire solution before I put on the blindfold. Anyway I caught this on
video, and I am going to upload it as soon as I can get it onto my
computer. It took me 1 hour 54 minutes 24 seconds total (you can see the
stopwatch I used to time the whole thing in the video, as well as Jess
Bonde's timer for timing the solve alone). The 1 hour and 54
minutes includes the time it took me to memorize the cube and plan out
my entire solution. I used only the Fridrich method, none of my normal
blindfolded strategies. This solve was done exactly like I would have
done it had I been at a stackmat with only 15 seconds inspection.
Watching Gaétan Guimond's videos of his behind the back solves are
what inspired me to try this. I'm starting to develop an efficient
process to this, and I think I can get my times under an hour and a half
if I were to continue to practice this. Anyway I just wanted to say that
I too have achieved a "behind the back" solve, and that it
isn't impossible! It just takes 2 hours worth of memorizing for
less than 20 seconds worth of solving :) Chris
2065. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 16:41:24 -0500
Wow! That is amazing. I tried a while back to learn how to blindfold
solve a cube but I can't keep the numbers straight in my head. Doug
On Thu, 2004-05-06 at 16:34, cmhardw wrote: > Hey everyone, > > I did
this for the Sunday blindfolded contest, and was too excited > to wait
until the results are posted before posting here. > > I just attempted a
Division II solve for the first time (where only > the time to solve
counts). My time was 18.50 seconds! > > Basically what I did was to do
exactly like my solve from a year and > a half ago, where I solved using
the Fridrich method in only one > look, only this time I memorized the
entire solution before I put on > the blindfold. > > Anyway I caught
this on video, and I am going to upload it as soon > as I can get it
onto my computer. > > It took me 1 hour 54 minutes 24 seconds total (you
can see the > stopwatch I used to time the whole thing in the video, as
well as > Jess Bonde's timer for timing the solve alone). The 1
hour and 54 > minutes includes the time it took me to memorize the cube
and plan > out my entire solution. I used only the Fridrich method, none
of my > normal blindfolded strategies. This solve was done exactly like
I > would have done it had I been at a stackmat with only 15 seconds >
inspection. > > Watching Ga�tan Guimond's videos of his behind
the back solves are > what inspired me to try this. I'm starting to
develop an efficient > process to this, and I think I can get my times
under an hour and a > half if I were to continue to practice this. > >
Anyway I just wanted to say that I too have achieved a "behind the
> back" solve, and that it isn't impossible! It just takes 2
hours > worth of memorizing for less than 20 seconds worth of solving :)
> > Chris > > > > > > Yahoo! Groups Links > > > > >
2066. Re: to buy a 4x4x4 From: "david_pastore" <david_pastore@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 23:12:22 -0000
I saw one in barnes and noble book store here in State College
Pennsylvania...So I'd assume all their stores probably have them at
some point...they only did have the one, however, so if you can't
find one in a B&N, ask a sales person and maybe they can help ya
find where they're hiding them (= +Dave --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey, you all! > > I am looking for a 4x4x4,
but have not found one in stores. Is > there anywhere you could get one,
besides buying online? If no, > then should I get one from rubiks.com?
Thanks for all your help. > > Austin Chen
2067. Re: I blindfolded the 3x3x3 in 18.50 seconds From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 May 2004 23:59:11 -0000
Hi Chris, Congratulations! That is very, very cool. I thought maybe it
could be done that way. It's nice to know it can. Thanks. David J
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I did this for the Sunday
blindfolded contest, and was too excited > to wait until the results are
posted before posting here. > > I just attempted a Division II solve for
the first time (where only > the time to solve counts). My time was
18.50 seconds! > > Basically what I did was to do exactly like my solve
from a year and > a half ago, where I solved using the Fridrich method
in only one > look, only this time I memorized the entire solution
before I put on > the blindfold. > > Anyway I caught this on video, and
I am going to upload it as soon > as I can get it onto my computer. > >
It took me 1 hour 54 minutes 24 seconds total (you can see the >
stopwatch I used to time the whole thing in the video, as well as > Jess
Bonde's timer for timing the solve alone). The 1 hour and 54 >
minutes includes the time it took me to memorize the cube and plan > out
my entire solution. I used only the Fridrich method, none of my > normal
blindfolded strategies. This solve was done exactly like I > would have
done it had I been at a stackmat with only 15 seconds > inspection. > >
Watching Gaétan Guimond's videos of his behind the back solves are
> what inspired me to try this. I'm starting to develop an
efficient > process to this, and I think I can get my times under an
hour and a > half if I were to continue to practice this. > > Anyway I
just wanted to say that I too have achieved a "behind the >
back" solve, and that it isn't impossible! It just takes 2
hours > worth of memorizing for less than 20 seconds worth of solving :)
> > Chris
2068. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 May 2004 17:57:00 -0700 (PDT)
So that's how Gaetan does those videos...awesome, man! also- was
calculation taken while memorization? interesting- it would only take
around 50-60 moves, so calculating the whole thing is possible. also-
when memorizing, did you memorize like you did b4 with the 'one
look'- or did you memorize by numbers? or was memorization needed
at all due to ur calculation?...good job. -bm :) --Brent
--------------------------------- Do you Yahoo!? Win a $20,000 Career
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removed]
2069. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 May 2004 14:41:55 -0700 (PDT)
wow, I dont know if this means anything coming from me, but congrats!
-K- --- cmhardw <no_reply@yahoogroups.com> wrote: > Hey everyone, > >
I did this for the Sunday blindfolded contest, and > was too excited >
to wait until the results are posted before posting > here. > > I just
attempted a Division II solve for the first > time (where only > the
time to solve counts). My time was 18.50 > seconds! > > Basically what I
did was to do exactly like my solve > from a year and > a half ago,
where I solved using the Fridrich method > in only one > look, only this
time I memorized the entire solution > before I put on > the blindfold.
> > Anyway I caught this on video, and I am going to > upload it as soon
> as I can get it onto my computer. > > It took me 1 hour 54 minutes 24
seconds total (you > can see the > stopwatch I used to time the whole
thing in the > video, as well as > Jess Bonde's timer for timing
the solve alone). The > 1 hour and 54 > minutes includes the time it
took me to memorize the > cube and plan > out my entire solution. I used
only the Fridrich > method, none of my > normal blindfolded strategies.
This solve was done > exactly like I > would have done it had I been at
a stackmat with > only 15 seconds > inspection. > > Watching Ga���tan
Guimond's videos of his behind the > back solves are > what
inspired me to try this. I'm starting to > develop an efficient >
process to this, and I think I can get my times > under an hour and a >
half if I were to continue to practice this. > > Anyway I just wanted to
say that I too have achieved > a "behind the > back" solve,
and that it isn't impossible! It just > takes 2 hours > worth of
memorizing for less than 20 seconds worth > of solving :) > > Chris > >
> > ------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups
Links > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2070. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 02:32:24 -0000
I'm not sure how Gaetan does his attempts, but I would assume it
would be something similar. Basically what I did was this: 1) after
scrambling the cube I visually try to solve as much of the F2L as I can.
This means either solving an extended cross or a double extended cross.
You have virtually unlimited time so after a while you start to see some
pretty good ways to approach it. For my 18.50 second solve I found a
double extended cross after about 10 minutes of visual examination. Of
course you can't do any moves, so you have to just follow all the
pieces in your head. Once I found a potential way to solve an extended
or double extended cross I verified for each piece that it would work by
doing all the moves of my potential alg in my head, and tracking each
piece one at a time (I do this for each piece in the double extended
cross). Once I'm sure the move works and does indeed solve an
extended or double extended cross, then I number all the remaining
pieces of the cube. I give each piece a number on one of its stickers.
This lets you simultaneously memorize the position and orientation of
every piece, while still only memorizing one piece of information for
each piece. I don't memorize any information for one top layer
corner and one top layer edge, since after solving the F2L you can
figure out their position and orientation based on where the other
pieces are, and how they're oriented. Also this makes each step
where you have to manipulate the pieces in your head much easier. 2) ok
so at this point I have an algorithm memorized that will solve an
extended or double extended cross. From here up until I am ready to time
myself I don't need the cube at all, the rest is just mental
calculation. Now what I do is repeat my extended cross alg in my head
once for every remaining piece, and track where that piece ends up after
doing the algorithm. After doing this for each piece I know the state
the cube will be in after doing my extended cross algorithm. 3) Now I
examine the state of the cube in my head and find the shortest way to
solve the next corner/edge pair (finding the shortest one is very
important as it makes the mental calculation easier). Once I find an alg
to solve the next corner/edge pair I repeat that alg in my head once for
every piece whose position/orientation I have memorized. By doing this I
can find the state the cube will be in after solving the next corner
edge pair. 4) Now I do the same thing for all remaining corner/edge
pairs. I find an alg to solve one, then I repeat it for every remaining
unsolved piece to find the state the cube will be in after solving that
pair. 5) Now I've found an alg that solves the F2L and I know the
state of the LL except for one corner and one edge (the ones I
originally didn't memorize any information for). The positions of
these pieces are easy to find simply by locating all 6 pieces whose
positions I do know at this point. To find the orientation is easy, just
remember that the flips of the edges have to be congruent to 0 mod 2 and
the flips of the corners have to be congruent to 0 mod 3. Now I know the
positions and orientation of every piece in the LL. 6) I figure out the
orientation of all LL pieces, and recall my OLL algorithm to solve it.
Then I repeat the OLL algorithm in my head 8 times, once for every
piece, to track its location after doing my OLL alg. I also track all of
their orientations, to verify that each piece does indeed end up
oriented correctly. 7) Once I have all the pieces oriented, I examine
their locations and recall my PLL algorithm to solve it. 8) Now I
practice in my head the entire solution routine over and over. I do this
on an "air cube" to pretend that I am actually doing the moves
and so that my hands will be used to doing all the steps quickly. I did
this for about 5 minutes for my solve. 9) Now I pick up the cube again
for the first time in almost 2 hours, turn on the video camera, put on
the blindfold and start solving :) I have the video on my computer but
it is a huge file. I'm trying to shrink it down before I upload it
to the internet. And that's how you do it :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > So that's how Gaetan does
those videos...awesome, man! also- was calculation taken while
memorization? interesting- it would only take around 50-60 moves, so
calculating the whole thing is possible. also- when memorizing, did you
memorize like you did b4 with the 'one look'- or did you
memorize by numbers? or was memorization needed at all due to ur
calculation?...good job. > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this message
have been removed]
2071. Re: to buy a 4x4x4 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 02:35:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey, you all! > > I am looking for a 4x4x4,
but have not found one in stores. Is > there anywhere you could get one,
besides buying online? If no, > then should I get one from rubiks.com?
Thanks for all your help. > > Austin Chen My local Barnes & Nobel
has them in stores. They're sitting on a little table labeled
"Remember when..." Daniel
2072. Re: 469 From: cubacca1972 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 04:29:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Only several more notes..... > > The original
Waterman's description of "bad luck cases" > and
"complications" is too complicated and in fact can be >
handled simpler with less algorithms with the same efficiency. > (about
4 + 2 algs) > > The algorithms mentioned in the previous message (see
below) > are not the most efficient (and this is true for more algs > in
the Waterman's method). You can use the following > replacements
(found by myself): > > U M (R) U' M U M' (R)' U' >
(instead of U2 (R) M U2 M' U M2 U (R)' U2) > - shorter,
without half moves > > U M' U' (R) U' M' U2 M2
U' > (instead of U2 (R) U' M U2 M2 U' (R)' U2) > -
less half moves, only one (R) in alg., 1 more M turn, > there is a hole
in RU and not the flipped edge (!) > > In addition, I have found
replacements for all algorithms > that use F turns (hard to perform
quickly) and now > all algorithms use only U M R moves (!) and are of
the > same length or even shorter (except for one or two algs.) > >
Josef > Nicely done! I should have guessed that there was room for
improvement with the original algs. On closer inspection of the algs in
Waterman's method, I see that there are similar algs in table 4
which are similar to your second example: U M' U' (R) U'
M' U2 M2 U'. Table 4, alg 17a: U M' U' (R) U M2 U2 M
U This makes me wonder why they published Table 2 with less efficient
algs borrowed from table 4 which accomplish the same thing! How many
algs have you found which are more efficient for the method? I would
love to see them. I am sort of glad that I never had the guts to try to
master the original algs, given that I would have to spend a lot of time
unlearning the algs with more efficient alternatives. Lucas
2073. 3x3x3 blindfold in 18.50 seconds (video) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 05:14:45 -0000
Hey everyone, Here's the video if you are interested. I didn't
actually do it behind my back, however I was still blindfolded and
unable to see the cube. Here's the URL,
http://www.speedcubing.com/chris/3x3blindfold.wmv In the video I have
already been memorizing the cube for 1 hour and 54 minutes. I then put
on the blindfold, start Jess' timer and solve it, then stop
Jess' timer. I show Jess' timer, which was only timing how
long it took me to solve the cube. I then lift up my stopwatch (very
dark) to show how long the whole thing took. The stopwatch is still
counting and hits 1 hour 54 minutes 24 seconds when it is on camera.
Sorry the stopwatch didn't come out so well. Enjoy, Chris
2074. David Allen` From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 12:34:43 -0000
Can anyone here shine any light on David Allen's method. I do know
that he uses a hybrid of the Varasano method. I've seen a couple of
video clips but it's hard to tell how he solves the edges. From the
Gene means clip, it appeared that he finished up with a cycle in the top
face. Does anyone know if he solves the edges in pairs ? Wayne
2075. Re: fewest move challenge From: "mirek_goljan" <goljan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 14:07:37 -0000
Not sure people understood you question including me. Anyway, I am
trying to answer. Yes, it's possible. Contestants in Fewest Moves
Challenge usually include an explanation of how the solution was put
together. Try to follow these explanations. Did this answer your
question? Mirek --- In speedsolvingrubikscube@yahoogroups.com, Gaétan
Guimond <rubiks99ca@y...> wrote: > I wish popularity for challenge
fewest move. I dream the algorythm > god program with Dan Harris.
Exemple 17 moves program and Goljan > solve 25 moves= + 8 moves for
Goljan. Ex: Next week 21 moves > program and Petrus or Goljan :)) solve
26 moves= + 5 moves excellent > information for the cubist no? And good
looking challenge? Give me > your opinion please? Is possible ? > >
Gaétan
2076. Re: David Allen` From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 16:16:50 -0000
What is the Varasano method? Is it another cf method? jake --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > Can anyone here shine any light on David
Allen's method. I do know > that he uses a hybrid of the Varasano
method. I've seen a couple of > video clips but it's hard to
tell how he solves the edges. From the > Gene means clip, it appeared
that he finished up with a cycle in the > top face. Does anyone know if
he solves the edges in pairs ? > > Wayne
2077. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 16:31:03 -0000
Congrats! That's excellent! But what is a "double extended
cross"? Will you post your solution alg when the results are
public? Oh, and about the video: You looked very excited ;-) Cheers!
Stefan
2078. Re: David Allen` From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 18:07:27 -0000
Yes it's a corners first method whereas the top and bottom corners
are first oriented(made one color), then permuted together. I don't
know exactly how David & Gene are solving the corners, but I have
the book on the Varasano method and they have to be using a more
accelerated method for solving the edges. I can't imagine anyone
getting sub-20 times solving them as shown in the book. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > What is the Varasano method? Is it another cf method? > > jake
> > --- In speedsolvingrubikscube@yahoogroups.com, "Wayne" >
<mylib_2000@y...> wrote: > > Can anyone here shine any light on David
Allen's method. I do > know > > that he uses a hybrid of the
Varasano method. I've seen a couple > of > > video clips but
it's hard to tell how he solves the edges. From > the > > Gene
means clip, it appeared that he finished up with a cycle in > the > >
top face. Does anyone know if he solves the edges in pairs ? > > > >
Wayne
2079. Re: David Allen` From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 18:59:57 -0000
I think the Varasano method is in the book "Conquer the Cube."
David Allen is kinda secretive about his method, or so I've heard.
But he has said it's based on the Varasano method. Like Wayne said,
it's probably impossible to get sub-20 average using the books
solution for the edges. > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth > <no_reply@y...> wrote: > > What is the Varasano method? Is
it another cf method? > > > > jake > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" > >
<mylib_2000@y...> wrote: > > > Can anyone here shine any light on
David Allen's method. I do > > know > > > that he uses a hybrid of
the Varasano method. I've seen a couple > > of > > > video clips
but it's hard to tell how he solves the edges. >From > > the > > >
Gene means clip, it appeared that he finished up with a cycle in > > the
> > > top face. Does anyone know if he solves the edges in pairs ? > > >
> > > Wayne
2080. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 21:08:59 -0000
> But what is a "double extended cross"? Will you post your
solution > alg when the results are public? Nevermind, found it (in the
speedcubing.com records, just in case somebody else wondered, too).
2081. Re: I blindfolded the 3x3x3 in 18.50 seconds From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 May 2004 22:07:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just attempted a Division II solve for the
first time (where only > the time to solve counts). My time was 18.50
seconds! I just watched the video. It is awesome! Congraturaltions!
What's next? Masayuki
2082. Re: David Allen` From: "mirek_goljan" <goljan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 01:48:35 -0000
Interesting, I came up with the same method for corners two decades ago,
not knowing it was Varasano method. Who is Varasano? I sticked to
Fridrich method, though, because it didn't seem I would be faster
than 20 sec with corners first. Mirek --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I think the Varasano method is in the book
"Conquer the Cube." > David Allen is kinda secretive about his
method, or so I've heard. > But he has said it's based on the
Varasano method. Like Wayne said, > it's probably impossible to get
sub-20 average using the books > solution for the edges. > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > <no_reply@y...>
wrote: > > > What is the Varasano method? Is it another cf method? > > >
> > > jake > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" > > > <mylib_2000@y...> wrote: > > > > Can anyone
here shine any light on David Allen's method. I do > > > know > > >
> that he uses a hybrid of the Varasano method. I've seen a >
couple > > > of > > > > video clips but it's hard to tell how he
solves the edges. > From > > > the > > > > Gene means clip, it appeared
that he finished up with a cycle > in > > > the > > > > top face. Does
anyone know if he solves the edges in pairs ? > > > > > > > > Wayne
2083. Re: David Allen` From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 02:52:00 -0000
Good choice, Mirek :) > I sticked to Fridrich method, though, because it
didn't seem I would > be faster than 20 sec with corners first. >
Mirek
2084. Re: [Speed cubing group] Re: David Allen` From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 May 2004 21:45:55 -0700 (PDT)
David Allen's finger tricks were insane... he told me they had 0 of
their method online or pusblished, but i imagine it is intense stuff. i
saw him do a 12 like nothing.... but so did Ron in his seat waiting to
be called up ;) -bm :) --Brent --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2085. re: David Allen From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 May 2004 21:47:07 -0700 (PDT)
David Allen's finger tricks were insane... he told me they had 0 of
their method online or pusblished, but i imagine it is intense stuff. i
saw him do a 12 like nothing.... but so did Ron in his seat waiting to
be called up ;) -bm :) --Brent --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2086. [Speed cubing group] Re: David Allen` From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 13:59:20 -0000
Yeah, apparently David /averages/ <14 seconds. In an interview he
had, I overheard him saying that he had broken 10 seconds several times.
But I don't know if they were lucky or not, or what.... --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > David Allen's finger tricks
were insane... he told me they had 0 of their method online or
pusblished, but i imagine it is intense stuff. i saw him do a 12 like
nothing.... but so did Ron in his seat waiting to be called up ;) > -bm
> > > > :) > --Brent > > --------------------------------- > Do you
Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs > > [Non-text
portions of this message have been removed]
2087. Some Rubik's conteste history From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 14:17:20 -0000
I found some nice old Rubik's Newsletters I think you like the
story they tell http://www.speedcubing.com/ton/ Ton
2088. History of the Rubik's Cube From: "gotsoup420" <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 15:10:42 -0000
im doing a project on the history of the rubik's cube... does
anyone know some places to get some information? ive got some good stuff
from the main rubik's page, but if anyone knows any history about
mr rubik himself, posting would be greatly appreciated. thanks. -cubekid
2089. [Speed cubing group] Re: David Allen` From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 16:23:56 -0000
> Yeah, apparently David /averages/ <14 seconds. In an interview he >
had, I overheard him saying that he had broken 10 seconds several >
times. But I don't know if they were lucky or not, or what.... Yes,
but I was chatting with Gene Means and he told me that He and David
require much more inspection time than was allowed. They do quite a bit
more planning ahead before the solve. Jon
2090. Re: History of the Rubik's Cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 16:30:19 -0000
I have some info and links on my site
http://www.speedcubing.com/ton/rubik's.htm Ton --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > im doing a project on the history of the
rubik's cube... does anyone > know some places to get some
information? ive got some good stuff > from the main rubik's page,
but if anyone knows any history about mr > rubik himself, posting would
be greatly appreciated. thanks. > > -cubekid
2091. Re: [Speed cubing group] Re: History of the Rubik's
Cube From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 May 2004 09:48:02 -0700 (PDT)
hey, if you need anymore info email me because my friend's uncle is
Minh Thai. Ive never met the guy but i could ask for you. By the way, my
friend is Yinja Qiu. -Richard --- turnthatcube
<no_reply@yahoogroups.com> wrote: > I have some info and links on my
site > > http://www.speedcubing.com/ton/rubik's.htm > > Ton > > ---
In speedsolvingrubikscube@yahoogroups.com, > "gotsoup420" >
<gotsoup420@y...> wrote: > > im doing a project on the history of the
rubik's > cube... does > anyone > > know some places to get some
information? ive got > some good stuff > > from the main rubik's
page, but if anyone knows > any history about > mr > > rubik himself,
posting would be greatly > appreciated. thanks. > > > > -cubekid > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2092. Re: Some Rubik's contest history From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 16:54:49 -0000
Hey, Thanks for the wonderful page Ton! The newsletters are really cool.
Interesting to see that the editor Tom Parks suggests preparing a cube
with "a thin coat of vaseline", I'm not so sure
that's what would be recommended these days! Take care, Dan :) ---
In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > > I found some nice old Rubik's
Newsletters > > I think you like the story they tell > >
http://www.speedcubing.com/ton/ > > Ton
2093. Re: David Allen` From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 19:06:03 -0000
Jeff Varasano competed against Minh Thai in the first US National
Championship in 1981. He came in second so Minh Thai went on to the
World Championship. Jeff authored the book "Conquer the Cube in 45
seconds". --- In speedsolvingrubikscube@yahoogroups.com,
"mirek_goljan" <goljan@s...> wrote: > Interesting, I came
up with the same method for corners two decades > ago, not knowing it
was Varasano method. Who is Varasano? > I sticked to Fridrich method,
though, because it didn't seem I would > be faster than 20 sec with
corners first. > Mirek > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I think the Varasano method is in the
book "Conquer the Cube." > > David Allen is kinda secretive
about his method, or so I've heard. > > But he has said it's
based on the Varasano method. Like Wayne > said, > > it's probably
impossible to get sub-20 average using the books > > solution for the
edges. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
> > > <no_reply@y...> wrote: > > > > What is the Varasano method? Is
it another cf method? > > > > > > > > jake > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" > > > >
<mylib_2000@y...> wrote: > > > > > Can anyone here shine any light on
David Allen's method. I > do > > > > know > > > > > that he uses a
hybrid of the Varasano method. I've seen a > > couple > > > > of >
> > > > video clips but it's hard to tell how he solves the edges.
> > From > > > > the > > > > > Gene means clip, it appeared that he
finished up with a > cycle > > in > > > > the > > > > > top face. Does
anyone know if he solves the edges in pairs ? > > > > > > > > > > Wayne
2094. [Speed cubing group] Re: David Allen` From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 May 2004 22:05:58 -0000
Do you know how much more? Or their times with 15 seconds inspection or
without inspection? Cheers! Stefan > Yes, but I was chatting with Gene
Means and he told me that He and > David require much more inspection
time than was allowed. They do > quite a bit more planning ahead before
the solve. > > Jon
2095. Any David Allen videos? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 00:00:37 -0000
I'd like to see exactly what everyone is talking about.
2096. Re: David Allen` From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 02:05:24 -0000
You are probably right Jessica, there are tons of folks who swear by
your method :) Wayne --- In speedsolvingrubikscube@yahoogroups.com,
"Jessica Fridrich" <Jess340@h...> wrote: > Good choice,
Mirek :) > > > I sticked to Fridrich method, though, because it
didn't seem I > would > > be faster than 20 sec with corners first.
> > Mirek
2097. [Speed cubing group] Whats up with Rubiks.dk? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 May 2004 22:21:42 -0700 (PDT)
Whats going on!? the first 9 records on the database are ridiculously
low. __________________________________ Do you Yahoo!? Win a $20,000
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2098. Re: Any David Allen videos? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 06:20:00 -0000
Someone might have some home videos from the WC. But you can get the
documentary 'Minds Behind Cubing,' when it comes out,
he's probably in it a lot. Speaking of which.... Anyone heard
anything about this? --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > I'd like to see exactly what
everyone is talking about.
2099. Re: [Speed cubing group] Whats up with Rubiks.dk? From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 14:29:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Whats going on!? > the first 9
records on the database are ridiculously > low. > > > > > >
__________________________________ > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover im wondering about
that too, im supposed to be in the top 2 or 3(i dont know if qunn lewis
actually did that time and im sure macky can destroy my time) b/c unlike
the times before me, i actually did my solve josh
2100. Re: [Speed cubing group] Re: History of the Rubik's
Cube From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 May 2004 08:03:50 -0700 (PDT)
thanks, that's exactly what i was looking for. -cubekid
turnthatcube <no_reply@yahoogroups.com> wrote: I have some info and
links on my site http://www.speedcubing.com/ton/rubik's.htm Ton ---
In speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > im doing a project on the history of the
rubik's cube... does anyone > know some places to get some
information? ive got some good stuff > from the main rubik's page,
but if anyone knows any history about mr > rubik himself, posting would
be greatly appreciated. thanks. > > -cubekid Yahoo! Groups
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2101. Re: [Speed cubing group] Whats up with Rubiks.dk? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 10:16:41 -0500
People accidentally hit the spacebar to accept and dont want to reset
their times. Doug hubexe wrote: >--- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> >wrote: > > >>Whats going on!? >>the first 9
records on the database are ridiculously >>low. >> >> >> >> >>
>>__________________________________ >>Do you Yahoo!? >>Win a $20,000
Career Makeover at Yahoo! HotJobs
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >> >> > >im
wondering about that too, im supposed to be in the top 2 or 3(i dont
know if qunn >lewis actually did that time and im sure macky can destroy
my time) b/c unlike the times >before me, i actually did my solve >
>josh > > > > >Yahoo! Groups Links > > > > > > > >
2102. Re: [Speed cubing group] Whats up with Rubiks.dk? From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 May 2004 10:04:16 -0700 (PDT)
i explained myself in my profile -richard --- Kyle Bryant
<craptastic_crap@...> wrote: > Whats going on!? > the first 9 records
on the database are ridiculously > low. > > > > > >
__________________________________ > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2103. Re: [Speed cubing group] Whats up with Rubiks.dk? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 May 2004 10:39:45 -0700 (PDT)
its not the point, these records can be deleted can't they,
separately from the accounts? there is no reason, I think, that records
like that should be still up....This must just be me. My site
(www.cubehead.org) allows for me to delete records (and the record
holders to do so as well) apart from deleting entire accounts. -K- ---
richard wang <aznneo88@...> wrote: > i explained myself in my profile
> > -richard > --- Kyle Bryant <craptastic_crap@...> wrote: > > Whats
going on!? > > the first 9 records on the database are > ridiculously >
> low. > > > > > > > > > > > > __________________________________ > > Do
you Yahoo!? > > Win a $20,000 Career Makeover at Yahoo! HotJobs > > >
http://hotjobs.sweepstakes.yahoo.com/careermakeover > > > > > > > >
__________________________________ > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo! Groups Links
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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Makeover at Yahoo! HotJobs
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2104. Re: [Speed cubing group] Re: different cubes From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 May 2004 12:24:55 -0700 (PDT)
where can i get an arxon cube or any cube besides the rubiks.com and
studio one --- turnthatcube <no_reply@yahoogroups.com> wrote: > ---
In speedsolvingrubikscube@yahoogroups.com, "Tay > Di-Hong" >
<ditrix88@h...> wrote: > > hi all, > > is there such a thing as
different original 3x3x3 > cubes? > > cos i had a feeling that some of
those cubes i saw > in videos were > > different > > if there is, how
are they different and which is > better? > > thanks > > There are many
original 3x3x3 cubes type just look > at my collection. > The ones
normally used for speedcubing are > > Rubiks.com cube > Rubiks Studio
cube > Arxon Rubik's cube > Deluxe Rubik's cube > Arched
Rubik's cube > > Which one is better? This depends on your style. I
> prefer the Arxon > type then the Rubiks Studio cube. > Others prefer
Rubik's.com cube. So you can choice, > the most important > is that
it must be smooth and stable. > > Ton > > > > > >
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2105. Re: [Speed cubing group] Whats up with Rubiks.dk? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 14:13:26 -0500
Kyle Bryant wrote: >its not the point, these records can be deleted
can't >they, separately from the accounts? there is no > > No, I
don't think they can. I might be mistaken. Doug >reason, I think,
that records like that should be >still up....This must just be me. My
site >(www.cubehead.org) allows for me to delete records >(and the
record holders to do so as well) apart from >deleting entire accounts.
>-K- >--- richard wang <aznneo88@...> wrote: > > >>i explained myself
in my profile >> >>-richard >>--- Kyle Bryant <craptastic_crap@...>
wrote: >> >> >>>Whats going on!? >>>the first 9 records on the database
are >>> >>> >>ridiculously >> >> >>>low. >>> >>> >>> >>> >>>
>>>__________________________________ >>>Do you Yahoo!? >>>Win a $20,000
Career Makeover at Yahoo! HotJobs >>> >>> >>>
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >> >> >> >> >>
>>__________________________________ >>Do you Yahoo!? >>Win a $20,000
Career Makeover at Yahoo! HotJobs
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >> >>
>>------------------------ Yahoo! Groups Sponsor >> >> >>Yahoo! Groups
Links >> >> >> >> >http://groups.yahoo.com/group/speedsolvingrubikscube/
> > >> >>speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> >> >>
>> > > > > > >__________________________________ >Do you Yahoo!? >Win a
$20,000 Career Makeover at Yahoo! HotJobs
>http://hotjobs.sweepstakes.yahoo.com/careermakeover > > > > >Yahoo!
Groups Links > > > > > > > >
2106. Re: [Speed cubing group] Whats up with Rubiks.dk? From: "speedster0909" <speedster0909@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 19:53:52 -0000
hi, i'm billy crane.the one at the top of the list. that time i
entered was an accedent. noboby can go that fast. Probably it was the
same for other people.
2107. Re: [Speed cubing group] Whats up with Rubiks.dk? From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 May 2004 22:26:16 +0200 (CEST)
Well, why don't you just reset your times? at a certain point
you'll have to do that cuz you'll start to get some sub 30
times (or even sub 20), but you overall average will stay at one minute
something. Well, that's just my point of view, but just do what you
think... François speedster0909 <speedster0909@...> wrote: hi,
i'm billy crane.the one at the top of the list. that time i entered
was an accedent. noboby can go that fast. Probably it was the same for
other people. Yahoo! Groups SponsorADVERTISEMENT
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2108. Re: [Speed cubing group] Whats up with Rubiks.dk? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 May 2004 17:10:08 -0500
Exactly. It happened to me a while back, but I was only #3 for about 15
minutes. Long enough to show my friends, but not long enough to cause a
major riff. And yea, I did reset my times. Doug Fran�ois SECHET wrote:
>Well, why don't you just reset your times? at a certain point
you'll have to do that cuz you'll start to get some sub 30
times (or even sub 20), but you overall average will stay at one minute
something. Well, that's just my point of view, but just do what you
think... >Fran�ois > >speedster0909 <speedster0909@...> wrote: >hi,
i'm billy crane.the one at the top of the list. that time i
>entered was an accedent. noboby can go that fast. Probably it was >the
same for other people. > > >Yahoo! Groups SponsorADVERTISEMENT > >
>--------------------------------- >Yahoo! Groups Links > > To visit
your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to:
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
>--------------------------------- >Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! >Cr�ez votre Yahoo! Mail >
>Dialoguez en direct avec vos amis gr�ce � Yahoo! Messenger ! >
>[Non-text portions of this message have been removed] > > > > > >Yahoo!
Groups Links > > > > > > > >
2109. Re: I blindfolded the 3x3x3 in 18.50 seconds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 08:01:29 -0000
I just thought about this and had an idea: Why not modify Fridrich (the
method, not the person ;-) a bit? What I mean is to not solve the first
layer correctly at first. Do F2L Fridrich-style but don't care
about permutation and orientation inside the first layer. Then follow
F2L with an OFL and PFL and then of course OLL and PLL. This would allow
a shorter and easier F2L which might make planning ahead the whole
solution easier/safer/faster. Also, execution of the planned solution
would still be quite fast. If you really ignore permutation and
orientation of the first layer then of course you only have a 1/12
chance that OFL/PFL works. But taking care of orientation is very simple
(e.g. corners orientation with last CE pair during F2L, edges
orientation during cross) which leaves a 1/2 chance because of
permutation. Either you're lucky or you do it with the last two CE
pairs or you apply a fixing alg between U and D sometime during the
solution. What do you think? Cheers! Stefan
2110. z-b From: Tomasz Piotrowski <tomahawk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 12:22:29 +0200 (CEST)
I wonder what do You think about Zborowski-Bruchem method?? tomahawk --
2111. Re: z-b From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 13:31:44 -0000
It's great. But real hard work Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski
<tomahawk@l...> wrote: > > I wonder what do You think about
Zborowski-Bruchem method?? > > tomahawk > > --
2112. RE: [Speed cubing group] David Allen` From: "Rafael Algarin" <usaearth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 14:37:45 -0500
Yes he does. In the 2003 World Championships he had problems in the last
round, because five corners were disoriented. Does anyone know if he
solves the edges in pairs ? > >Wayne >
_________________________________________________________________ FREE
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2113. Re: z-b From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 20:02:20 -0000
It is the F2L layer optimized to the extreem. It is a lot of work to
master, especially for someone like me, I need many hours before I can
use a finger trick at high speed. But with this method an average below
15 seconds must be possible Ton --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > It's great. But real hard work > >
Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, Tomasz
Piotrowski > <tomahawk@l...> wrote: > > > > I wonder what do You
think about Zborowski-Bruchem method?? > > > > tomahawk > > > > --
2114. Re: [Speed cubing group] Whats up with Rubiks.dk? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 May 2004 14:11:10 -0700 (PDT)
this is messed up, reset ur times folks...its not hard to do.... -K- ---
Doug Reed <dougreed@...> wrote: > Exactly. > > It happened to me a
while back, but I was only #3 > for about 15 minutes. > Long enough to
show my friends, but not long enough > to cause a major > riff. And yea,
I did reset my times. > > Doug > > Fran���ois SECHET wrote: > > >Well,
why don't you just reset your times? at a > certain point
you'll have to do that cuz you'll > start to get some sub 30
times (or even sub 20), but > you overall average will stay at one
minute > something. Well, that's just my point of view, but > just
do what you think... > >Fran���ois > > > >speedster0909
<speedster0909@...> wrote: > >hi, i'm billy crane.the one at the
top of the list. > that time i > >entered was an accedent. noboby can go
that fast. > Probably it was > >the same for other people. > > > > >
>Yahoo! Groups SponsorADVERTISEMENT > > > > >
>--------------------------------- > >Yahoo! Groups Links > > > > To
visit your group on the web, go to: >
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email > to: >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > > > >
>--------------------------------- > >Yahoo! Mail : votre e-mail
personnel et gratuit qui > vous suit partout ! > >Cr���ez votre Yahoo!
Mail > > > >Dialoguez en direct avec vos amis gr���ce ��� Yahoo! >
Messenger ! > > > >[Non-text portions of this message have been >
removed] > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > ------------------------ Yahoo! Groups Sponsor > > >
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2115. Re: z-b From: nviennefr <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 08:20:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski
<tomahawk@l...> wrote: > > I wonder what do You think about
Zborowski-Bruchem method?? > > tomahawk > > -- IMPOSSIBLE ! too much
algos for human's Brain for now........ but in a far futur , why
not when human's brain will have double size!! nikox
2116. Re: fewest move challenge From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 10:42:32 -0000
You are the human computer algorythm. You are excellent! My experience
2x2x2 with Richard Korf (rechearh algorythm god program)is special. 9 in
7 "yes Gaétan" After my step 1 don't use quater turn on
F, B, L and R dooble turn move only. Ex: cubestion 7 may B2 F' L2 U
R (D2 U' B)*3 (L2 D' R)*3 F B U2 L D2 my solution is
UFRBR2D2F2D'F2D' step 1 all orient UFRB step 2 I don't
use quarter turn F, B, L and R dooble turn move only
R2D2F2D'F2D'. My average cubestation on 2x2x2 is 9 move. What
your average time on rubik's cube sub 7-8 move scramble no sequence
opposite face? Another method fast 2x2x2 by 2 step is not the best
system fewest move for me and you? Email me Magic fun Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan"
<goljan@s...> wrote: > Not sure people understood you question
including me. > Anyway, I am trying to answer. > Yes, it's
possible. Contestants in Fewest Moves Challenge usually > include an
explanation of how the solution was put together. > Try to follow these
explanations. > Did this answer your question? > Mirek > > --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond >
<rubiks99ca@y...> wrote: > > I wish popularity for challenge fewest
move. I dream the algorythm > > god program with Dan Harris. Exemple 17
moves program and Goljan > > solve 25 moves= + 8 moves for Goljan. Ex:
Next week 21 moves > > program and Petrus or Goljan :)) solve 26 moves=
+ 5 moves > excellent > > information for the cubist no? And good
looking challenge? Give > me > > your opinion please? Is possible ? > >
> > Gaétan
2117. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50
seconds From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 11:11:49 -0000
You are incredible! I give each piece a number on one of its stickers
long time ago. I give 6 stickers number on my 2x2x2 now, 1,2,3 and 1,2,3
and opposite diagonal face. thx for you personnel email. I work my
english for U this week. best regard Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I'm not sure how Gaetan does his attempts, but I would
assume it > would be something similar. > > Basically what I did was
this: > > 1) after scrambling the cube I visually try to solve as much
of the > F2L as I can. This means either solving an extended cross or a
> double extended cross. You have virtually unlimited time so after a >
while you start to see some pretty good ways to approach it. For my >
18.50 second solve I found a double extended cross after about 10 >
minutes of visual examination. Of course you can't do any moves, so
> you have to just follow all the pieces in your head. > > Once I found
a potential way to solve an extended or double extended > cross I
verified for each piece that it would work by doing all the > moves of
my potential alg in my head, and tracking each piece one at > a time (I
do this for each piece in the double extended cross). > Once I'm
sure the move works and does indeed solve an extended or > double
extended cross, then I number all the remaining pieces of the > cube. >
> I give each piece a number on one of its stickers. This lets you >
simultaneously memorize the position and orientation of every piece, >
while still only memorizing one piece of information for each piece. > >
I don't memorize any information for one top layer corner and one >
top layer edge, since after solving the F2L you can figure out their >
position and orientation based on where the other pieces are, and > how
they're oriented. Also this makes each step where you have to >
manipulate the pieces in your head much easier. > > 2) ok so at this
point I have an algorithm memorized that will solve > an extended or
double extended cross. From here up until I am ready > to time myself I
don't need the cube at all, the rest is just mental > calculation.
Now what I do is repeat my extended cross alg in my > head once for
every remaining piece, and track where that piece ends > up after doing
the algorithm. After doing this for each piece I > know the state the
cube will be in after doing my extended cross > algorithm. > > 3) Now I
examine the state of the cube in my head and find the > shortest way to
solve the next corner/edge pair (finding the > shortest one is very
important as it makes the mental calculation > easier). Once I find an
alg to solve the next corner/edge pair I > repeat that alg in my head
once for every piece whose > position/orientation I have memorized. By
doing this I can find the > state the cube will be in after solving the
next corner edge pair. > > 4) Now I do the same thing for all remaining
corner/edge pairs. I > find an alg to solve one, then I repeat it for
every remaining > unsolved piece to find the state the cube will be in
after solving > that pair. > > 5) Now I've found an alg that solves
the F2L and I know the state of > the LL except for one corner and one
edge (the ones I originally > didn't memorize any information for).
The positions of these pieces > are easy to find simply by locating all
6 pieces whose positions I > do know at this point. To find the
orientation is easy, just > remember that the flips of the edges have to
be congruent to 0 mod 2 > and the flips of the corners have to be
congruent to 0 mod 3. Now I > know the positions and orientation of
every piece in the LL. > > 6) I figure out the orientation of all LL
pieces, and recall my OLL > algorithm to solve it. Then I repeat the OLL
algorithm in my head 8 > times, once for every piece, to track its
location after doing my > OLL alg. I also track all of their
orientations, to verify that > each piece does indeed end up oriented
correctly. > > 7) Once I have all the pieces oriented, I examine their
locations > and recall my PLL algorithm to solve it. > > 8) Now I
practice in my head the entire solution routine over and > over. I do
this on an "air cube" to pretend that I am actually > doing
the moves and so that my hands will be used to doing all the > steps
quickly. I did this for about 5 minutes for my solve. > > 9) Now I pick
up the cube again for the first time in almost 2 > hours, turn on the
video camera, put on the blindfold and start > solving :) > > I have the
video on my computer but it is a huge file. I'm trying > to shrink
it down before I upload it to the internet. > > And that's how you
do it :) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan > <brentmorganmaster@y...> wrote: > > > > So that's
how Gaetan does those videos...awesome, man! also- was > calculation
taken while memorization? interesting- it would only > take around 50-60
moves, so calculating the whole thing is > possible. also- when
memorizing, did you memorize like you did b4 > with the 'one
look'- or did you memorize by numbers? or was > memorization needed
at all due to ur calculation?...good job. > > -bm > > > > > > > > :) > >
--Brent > > > > --------------------------------- > > Do you Yahoo!? > >
Win a $20,000 Career Makeover at Yahoo! HotJobs > > > > [Non-text
portions of this message have been removed]
2118. Re: fewest move challenge From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 11:56:41 -0000
Yes your answer is good. My distraction! Thx > --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan" >
<goljan@s...> wrote: > > Not sure people understood you question
including me. > > Anyway, I am trying to answer. > > Yes, it's
possible. Contestants in Fewest Moves Challenge usually > > include an
explanation of how the solution was put together. > > Try to follow
these explanations. > > Did this answer your question? > > Mirek > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond > >
<rubiks99ca@y...> wrote: > > > I wish popularity for challenge fewest
move. I dream the > algorythm > > > god program with Dan Harris. Exemple
17 moves program and Goljan > > > solve 25 moves= + 8 moves for Goljan.
Ex: Next week 21 moves > > > program and Petrus or Goljan :)) solve 26
moves= + 5 moves > > excellent > > > information for the cubist no? And
good looking challenge? Give > > me > > > your opinion please? Is
possible ? > > > > > > Gaétan
2119. Re: [Speed cubing group] Re: z-b From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 12:08:35 -0700 (PDT)
Impossible? lol...no...not quite. perhaps it is ambitious, but not
impossible. There are people that have memorized the entire bible. This
is a feat that measures as impossible in my mind. But still people do
it. Or people that memorize pi to thousands of decimal places. Anyway...
As often as I can I work on putting this method into a visual standpoint
on my website. There is still much work to be done, and maybe when I
find the free time I will finish it.
http://www.geocities.com/rubiks_galaxia/ZBmethod.html -Richard ---
nviennefr <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > Tomasz Piotrowski >
<tomahawk@l...> wrote: > > > > I wonder what do You think about
Zborowski-Bruchem > method?? > > > > tomahawk > > > > -- > > IMPOSSIBLE
! too much algos for human's Brain for > now........ > but in a far
futur , why not when human's brain will > have double > size!! > >
nikox > > > __________________________________ Do you Yahoo!? Win a
$20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2120. Square-1 or 4x4x4? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 22:03:19 -0000
Hello! I am an intermediate cuber with an average around 60 seconds. My
long-term goal is to get sub-20 seconds, of course, but I am looking for
something else to play with when I'm not memorizing more algs or
looking at new finger tricks. Right now, I have two puzzles in mind. The
first is the Square-1, which appeals to me because it is very different
from the 3x3x3. The other is the 4x4x4, which I want to learn how to
solve eventually. Which one do you think I should get first? Thanks for
your input, Austin Chen
2121. No Subject From: "turboma2000" <turboma2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 22:55:21 -0000
2122. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 11 May 2004 23:34:15 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /danhsolve-18.2.WMV Uploaded by : hatadey <dan_j_harris@...>
Description : Dan Harris solving the cube in 18.2 seconds You can access
this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/danhsolve-18.2.WMV
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, hatadey
<dan_j_harris@...>
2123. hungarian cubes From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 16:57:20 -0700 (PDT)
hey, anyone know where i can get a 1980s cube made in hungary by ideal
toy company besides ebay -richard __________________________________ Do
you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2124. Re: Square-1 or 4x4x4? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 00:45:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! > > I am an intermediate cuber with
an average around 60 seconds. My > long-term goal is to get sub-20
seconds, of course, but I am looking > for something else to play with
when I'm not memorizing more algs or > looking at new finger
tricks. > > Right now, I have two puzzles in mind. The first is the
Square-1, > which appeals to me because it is very different from the
3x3x3. > The other is the 4x4x4, which I want to learn how to solve >
eventually. > > Which one do you think I should get first? Thanks for
your input, > > Austin Chen Austin, I like them both, but honestly my
4x4x4 gets more use. The square- 1 is challenging and an interesting
solve for sure, but it loses something after a while because it's
very hard to randomly mix it up. That is, I start seeing certain things
I want to "mix more" while I'm mixing it since it's
a much more involved task than scrambling a symmetrical puzzle. That
said though, the 4x4x4 is somewhat of an exercise of "more of the
same." If you haven't ever played with a bigger than 3x3x3
cube, it's challenging and fun to figure out your own solution, but
not quite as challenging to figure out a solution as the square-1 is. I
hope I've made some sense and helped out a little! I say go for the
4x4x4, but you'll likely be happy with either! Best, Daniel
2125. concentration game From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 May 2004 22:23:30 -0400
Hi all I just wanted to share that I tried out the concentration game
tonight for the first time, and I already dropped my time to the
astonishing (at least to me) 11.86!! oh yeah... Now let's try to go
sub 10 As far as cubing goes, I really need something to speed up. I am
sooo slow (avg 23). Michiel [Non-text portions of this message have been
removed]
2126. Re: [Speed cubing group] Square-1 or 4x4x4? From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 May 2004 20:06:12 -0700 (PDT)
4x4x4 is awesome. not very hard to learn, if you know the 3x3x3. and a
very durable and fun puzzle. although never tried a square 1 before....
ehh either is fine, but more chances to do 4x4x4 at competitions.
-cubekid stradivariuscuber <no_reply@yahoogroups.com> wrote: Hello! I
am an intermediate cuber with an average around 60 seconds. My long-term
goal is to get sub-20 seconds, of course, but I am looking for something
else to play with when I'm not memorizing more algs or looking at
new finger tricks. Right now, I have two puzzles in mind. The first is
the Square-1, which appeals to me because it is very different from the
3x3x3. The other is the 4x4x4, which I want to learn how to solve
eventually. Which one do you think I should get first? Thanks for your
input, Austin Chen Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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message have been removed]
2127. Re: hungarian cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 16:07:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, richard wang
<aznneo88@y...> wrote: > hey, anyone know where i can get a 1980s
cube made in > hungary by ideal toy company besides ebay > > -richard
Try http://www.speedcubing.com/ton/buy1.htm DJ
2128. Megaminx Moves From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 17:27:08 -0000
At someone's request, I went through the process of counting moves,
and seeing how much time of my solution for the megaminx is spent in
each phase of the solution. I've added the results of this to my
megaminx solution page. Here's a direct link to the new content on
the page:
http://Grant.Tregay.net/cube/solutions/megaminx/index.html#2004-May-11
Any comments and/or questions would be appreciated! - Grant
2129. Re: Megaminx Moves From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 17:55:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > At someone's request, I went through the
process of counting moves, > and seeing how much time of my solution for
the megaminx is spent in > each phase of the solution. I've added
the results of this to my > megaminx solution page. Here's a direct
link to the new content on > the page: >
http://Grant.Tregay.net/cube/solutions/megaminx/index.html#2004-May- 11
> > Any comments and/or questions would be appreciated! > > - Grant I
did the same thing and it looks like I'm averaging closer to 205
moves. That's for 12 solves though. I haven't calculated how
long it takes me to do each step yet. I have an excell spreadsheet with
all of the move numbers broken down though. Daniel
2130. Re: Megaminx Moves From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 18:21:42 -0000
Wow, That actualy helps out alot. I can't wait to play with my
minx! I forgot it at home home :( jake
2131. Re: Square-1 or 4x4x4? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 21:18:51 -0000
Thnx alot, I'll go with the 4x4x4. Austin --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > Hello! > > > > I am an intermediate cuber
with an average around 60 seconds. My > > long-term goal is to get
sub-20 seconds, of course, but I am > looking > > for something else to
play with when I'm not memorizing more algs > or > > looking at new
finger tricks. > > > > Right now, I have two puzzles in mind. The first
is the Square- 1, > > which appeals to me because it is very different
from the 3x3x3. > > The other is the 4x4x4, which I want to learn how to
solve > > eventually. > > > > Which one do you think I should get first?
Thanks for your input, > > > > Austin Chen > > Austin, > I like them
both, but honestly my 4x4x4 gets more use. The square- > 1 is
challenging and an interesting solve for sure, but it loses > something
after a while because it's very hard to randomly mix it > up. That
is, I start seeing certain things I want to "mix more" > while
I'm mixing it since it's a much more involved task than >
scrambling a symmetrical puzzle. > That said though, the 4x4x4 is
somewhat of an exercise of "more of > the same." If you
haven't ever played with a bigger than 3x3x3 cube, > it's
challenging and fun to figure out your own solution, but not > quite as
challenging to figure out a solution as the square-1 is. > > I hope
I've made some sense and helped out a little! I say go for > the
4x4x4, but you'll likely be happy with either! > > Best, > Daniel
2132. I'm cubing again From: "Arturo N. Diocton Jr." <lebart@...> To: "Speed Solving Rubiks Cube"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 13 May 2004 07:02:23 +0800
Hi Guys and Gals, Well I got myself a new cube again (3x3x3), but this
time I bought five just in case I do something dumb again. Anyway my
time is back up to the high 90� s down to the low 70�s averaging
this morning 1:25.19 doing as fast as 1:11.13, I hope I can do
sub-60�s after about a week of having no cube at hand.
2133. Re: I'm cubing again From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 May 2004 23:30:14 -0000
Welcome back, unfortunatly I have to stop cubing too because lots of my
stickers nearly lost all of their colors.
2134. Speedcubing Method From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 01:49:23 -0000
Tell me what you think guys. If you have any imput or questions...e-
mail me at JwillywonkaS@.... 1: Build a 1x2x3 anywhere, and move it to
the LDFB side 2: Build opposing 1x2x3 3: Orient centers, then place DF
and Orient Remaining Edges (54 algs) 4: Place DB and orient corners (35)
5: Permute LL (21) Tell me if this is plausible, or any reactions.
Thanks, Joey Spadafora
2135. Re: Speedcubing Method From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 02:48:32 -0000
I'm not positive, but I think Gilles Roux invented a method very
similar to this one. And if my memory proves correct, he averages sub-20
with it. --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" <jwillywonkas@y...> wrote: > Tell me what
you think guys. If you have any imput or questions...e- > mail me at
JwillywonkaS@h... > > > 1: Build a 1x2x3 anywhere, and move it to the
LDFB side > 2: Build opposing 1x2x3 > 3: Orient centers, then place DF
and Orient Remaining Edges (54 algs) > 4: Place DB and orient corners
(35) > 5: Permute LL (21) > > Tell me if this is plausible, or any
reactions. > > Thanks, > Joey Spadafora
2136. Tiles or Stickers? From: "h4m573r1" <saiyanprince199@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 04:35:52 -0000
Hey guys! Sunil posting again, this time I have a question. I currently
have a few oddzon 3x3x3's, and i changed their stickers a couple
times and quite frankly I'm getting ridiculously frustrated by
them. Do any of your knowledgeable people know where I can get some
tiles? I was going to order from Mefferts, but I have no use for another
cube...So I was wondering if there were any other places where I can get
just the tiles? Any response would be great help, thank you very much
all! -Sunil
2137. Re: Speedcubing Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 05:09:38 -0000
Gilles Roulx's method is very similar, after building the 2 1x2x3,
he orients + permutates the upper corners. After he places 1 edge of the
layer, orient middle edges + place last layer edge. Permutate middle
edges.
2138. Re: Speedcubing Method From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 09:47:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I'm not positive, but
I think Gilles Roux invented a method very > similar to this one. And if
my memory proves correct, he averages > sub-20 with it. On my sofa only
;-) > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" > <jwillywonkas@y...> wrote: > > Tell me
what you think guys. If you have any imput or > questions...e- > > mail
me at JwillywonkaS@h... > > > > > > 1: Build a 1x2x3 anywhere, and move
it to the LDFB side > > 2: Build opposing 1x2x3 > > 3: Orient centers,
then place DF and Orient Remaining Edges (54 > algs) > > 4: Place DB and
orient corners (35) > > 5: Permute LL (21) > > > > Tell me if this is
plausible, or any reactions. > > > > Thanks, > > Joey Spadafora Another
idea: 1: 1x2x3 2: 1x2x3 3: Orientation of 4 corners, 6 edges and 4
centers. 4: Permutation of 4 corners, 6 edges. Step 3 looks difficult,
but a simple "M" or "UM" before could reduce the
number of cases drastically. It looks like an OLL step with more freedom
and additional sequences. Solve centers+DF+DB before when it's
easy. Step 4... well... I don't know, but it looks possible. I
won't even try to think about it, because it requires to many
sequences for me, but maybe mad people like the ZB brothers... ;-)
Gilles.
2139. Re: [Speed cubing group] Re: z-b From: Tomasz Piotrowski <tomahawk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 12:29:35 +0200 (CEST)
On Tue, 11 May 2004, nviennefr wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski >
<tomahawk@l...> wrote: > > > > I wonder what do You think about
Zborowski-Bruchem method?? > > > > tomahawk > > > > -- > > IMPOSSIBLE !
too much algos for human's Brain for now........ > but in a far
futur , why not when human's brain will have double > size!! > >
nikox > > The biggest problem now is not algorithms memorization itself
but obtaining the algorithms to memorize. I didn't find any set of
optimized algs. Lots of hard work is needed to be done to create one. --
2140. Re: Speedcubing Method From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 11:46:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I'm not positive, but I think
Gilles Roux invented a method very > > similar to this one. And if my
memory proves correct, he averages > > sub-20 with it. > > On my sofa
only ;-) > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" > > <jwillywonkas@y...> wrote: > > > Tell me
what you think guys. If you have any imput or > > questions...e- > > >
mail me at JwillywonkaS@h... > > > > > > > > > 1: Build a 1x2x3
anywhere, and move it to the LDFB side > > > 2: Build opposing 1x2x3 > >
> 3: Orient centers, then place DF and Orient Remaining Edges (54 > >
algs) > > > 4: Place DB and orient corners (35) > > > 5: Permute LL (21)
> > > > > > Tell me if this is plausible, or any reactions. > > > > > >
Thanks, > > > Joey Spadafora > > > Another idea: > > 1: 1x2x3 > 2: 1x2x3
> 3: Orientation of 4 corners, 6 edges and 4 centers. > 4: Permutation
of 4 corners, 6 edges. > > Step 3 looks difficult, but a simple
"M" or "UM" before could reduce > the number of
cases drastically. It looks like an OLL step with more > freedom and
additional sequences. Solve centers+DF+DB before when it's > easy.
> Step 4... well... I don't know, but it looks possible. > > I
won't even try to think about it, because it requires to many >
sequences for me, but maybe mad people like the ZB brothers... ;-) > >
Gilles. I know this is a lot like Gilles' method, and I've
actually talked to him a few times about different ideas based on his
method. I'm not sure, but depending on how the algoritms are for
this method, I think it could be quite fast. We'll see though.
Thanks to all those who answered.
2141. Re: [Speed cubing group] Re: z-b From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 13 May 2004 16:12:18 +0100
Hi, z-b is the one that does the last edge corner pair and orients the
LL edges isn't it? I'm not sure how beneficial the extra
effort will be. For comparison with my method (I'll refer to it as
the DD method) I put in the "cross and one corner" first. I
then do the remaining 3 corner edge pairs leaving me with one middle
edge. (Actually I use the keyhole method but in principle and for
comparison its simplest to stick with the Fridrich pair moves). I do the
final middle edge and at the same time orient not only the LL edges but
one corner. This is the "z-b like" part. This only needs 24
algorithms at an average of between 8 and 9 moves per algorithm. You are
left with a 1 in 9 chance of a one look last layer with 4 OLL algorithms
at an average of 8 moves if the last layer needs orienting. Compared to
Fridrich, DD loses 0-2 moves by doing "cross + 1 corner" then
on average another one move in the "z-b like" part - putting
in the middle edge while orienting edges and 1 corner. It gains 2 moves
on average on OLL but then there is the big bonus of the 1-in-9 chance
of a 1 look LL. All in all I would say there isn't much to choose
between DD and Fridrich and I would guess the same is true of z-b. The
other big bonus of my method is that by learning the 24 algorithms for
the last middle edge you cut down the number of OLL algorithms to learn
to 4! And of course its pretty quick to recognise the 8 possible LL
corner orientations too. It still looks very hard to expand either the
middle edge algorithms to orient more or the PLL algorithms to cover
corner orientation and get down to 1 look :(. Unless either my approach
or z-b can be used to cut out a whole step i.e. get down to a one look
LL then I wouldn't recommend spending time switching from Fridrich
unless you really think the probabilities of the one look (1/9 or 1/16?)
are worth all the extra effort. Obviously I'm biased and like DD
best (and it has the fewest algorithms) but I would have to say that
there are such good sites out there teaching Fridrich that I think its
probably the easiest of the fast methods to learn at the moment. Duncan
----- Original Message ----- From: "Tomasz Piotrowski"
<tomahawk@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Thursday, May 13, 2004 11:29 AM Subject: Re: [Speed cubing group] Re:
z-b > On Tue, 11 May 2004, nviennefr wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski > >
<tomahawk@l...> wrote: > > > > > > I wonder what do You think about
Zborowski-Bruchem method?? > > > > > > tomahawk > > > > > > -- > > > >
IMPOSSIBLE ! too much algos for human's Brain for now........ > >
but in a far futur , why not when human's brain will have double >
> size!! > > > > nikox > > > > > > The biggest problem now is not
algorithms memorization itself but > obtaining the algorithms to
memorize. I didn't find any set of optimized > algs. Lots of hard
work is needed to be done to create one. > > -- > > > > > > Yahoo!
Groups Links > > > > > >
2142. Re: [Speed cubing group] Tiles or Stickers? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 04:08:21 -0700 (PDT)
I would "stick" with stickers, because no matter how
frustrating they are, tiles are only likely to get you lazy since you
have less work to do to know where colors are while solving....just my
two cents. -K- --- h4m573r1 <saiyanprince199@...> wrote: > Hey guys!
> Sunil posting again, this time I have a > question. I currently > have
a few oddzon 3x3x3's, and i changed their > stickers a couple >
times and quite frankly I'm getting ridiculously > frustrated by
them. > Do any of your knowledgeable people know where I can > get some
tiles? > I was going to order from Mefferts, but I have no > use for
another > cube...So I was wondering if there were any other > places
where I can > get just the tiles? Any response would be great > help,
thank you very > much all! > -Sunil > > > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Movies - Buy
advance tickets for 'Shrek 2'
http://movies.yahoo.com/showtimes/movie?mid=1808405861
2143. Re: [Speed cubing group] Tiles or Stickers? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 22:33:32 -0000
And, in an official competition, you HAVE to use stickers. So if you get
used to tiles, then suddenly switch for the big day, it'll mess
with your mind. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > I would "stick" with
stickers, because no matter how > frustrating they are, tiles are only
likely to get you > lazy since you have less work to do to know where >
colors are while solving....just my two cents. > -K- > --- h4m573r1
<saiyanprince199@h...> wrote: > > Hey guys! > > Sunil posting again,
this time I have a > > question. I currently > > have a few oddzon
3x3x3's, and i changed their > > stickers a couple > > times and
quite frankly I'm getting ridiculously > > frustrated by them. > >
Do any of your knowledgeable people know where I can > > get some tiles?
> > I was going to order from Mefferts, but I have no > > use for
another > > cube...So I was wondering if there were any other > > places
where I can > > get just the tiles? Any response would be great > >
help, thank you very > > much all! > > -Sunil > > > > > > > > > > Yahoo!
Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> __________________________________ > Do you Yahoo!? > Yahoo! Movies -
Buy advance tickets for 'Shrek 2' >
http://movies.yahoo.com/showtimes/movie?mid=1808405861
2144. Re: [Speed cubing group] Tiles or Stickers? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 23:34:13 -0000
Hi Michael, Tiles are allowed in competition. I use Rubik's Deluxe
cubes in both the regular and the Game/Challenge variety. Hi Kyle, I
practice with stickered cubes too. Being used to tiles doesn't
throw me. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > And, in an official competition, you HAVE
to use stickers. So if you > get used to tiles, then suddenly switch for
the big day, it'll mess > with your mind. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I would "stick" with
stickers, because no matter how > > frustrating they are, tiles are only
likely to get you > > lazy since you have less work to do to know where
> > colors are while solving....just my two cents. > > -K-
2145. Canadian Championships? From: "Will Pearson" <will_pearson88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 00:22:43 -0000
Anyone know if a Canadian Championships is in the works? I'd love
to compete. I don't think enough people would show up though :(
2146. Re: [Speed cubing group] Tiles or Stickers? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 17:33:50 -0700
Um, for the July 10 tournament, as written in the official rules, you
may use a Rubik's Deluxe Cube with tiles. I have to revise the
wording but that's the idea. No nail polish or paint though. Tyson
Mao MSC #631 California Institute of Technology On May 13, 2004, at 3:33
PM, Michael Atkinson wrote: > And, in an official competition, you HAVE
to use stickers. So if you > get used to tiles, then suddenly switch for
the big day, it'll mess > with your mind. > [Non-text portions of
this message have been removed]
2147. Re: [Speed cubing group] Canadian Championships? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 17:34:47 -0700
Everyone is invited to the tournament in Pasadena on July 10. Would you
guys be interested in crowning a Canadian championship at the tournament
also? Tyson Mao MSC #631 California Institute of Technology On May 13,
2004, at 5:22 PM, Will Pearson wrote: > Anyone know if a Canadian
Championships is in the works? I'd love to > compete. I don't
think enough people would show up though :( > > > > Yahoo! Groups Links
> > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
2148. Re: [Speed cubing group] Tiles or Stickers? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 02:16:38 -0000
Hey Tyson, For the July 10th tournament, am I allowed to use a regular
rubiks.com cube with my own tiles? I have the real Rubiks logo on my
cube if you take off my blue tile. Please tell me soon, thanks! ~Joseph
*AZINJ05IEIPIH waz here* --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Um, for the July 10 tournament, as
written in the official rules, you > may use a Rubik's Deluxe Cube
with tiles. I have to revise the wording > but that's the idea. No
nail polish or paint though. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On May 13, 2004, at 3:33 PM, Michael
Atkinson wrote: > > > And, in an official competition, you HAVE to use
stickers. So if you > > get used to tiles, then suddenly switch for the
big day, it'll mess > > with your mind. > > > > > [Non-text
portions of this message have been removed]
2149. Re: Tiles or Stickers? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 02:19:23 -0000
Hey Sunil! (aka Hamster)! anyways, you know the tiled cube that I
brought to school today? The tiles that I used are pretty good. I'm
pretty sure there are places where they sell plastic tiles, latez~
~Joseph *AZIN_J05IEIPIH waz here* --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<saiyanprince199@h...> wrote: > Hey guys! > Sunil posting again, this
time I have a question. I currently > have a few oddzon 3x3x3's,
and i changed their stickers a couple > times and quite frankly I'm
getting ridiculously frustrated by them. > Do any of your knowledgeable
people know where I can get some tiles? > I was going to order from
Mefferts, but I have no use for another > cube...So I was wondering if
there were any other places where I can > get just the tiles? Any
response would be great help, thank you very > much all! > -Sunil
2150. Re: fewest move challenge From: "mirek_goljan" <goljan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 03:41:10 -0000
I haven't been here for a week, sorry for the delay. The way you
solve 2x2x2 is amazing. I like the first stage the most. After 4 moves
the corners are oriented!! Is the set of algorithms computer generated
or is it "hand made"? Maybe I missed some discussion about it.
I haven't seen this system before. My system (decades ago) has 3
stages and was intended for speed. 1. orientation of 4 white corners in
U, 2. orientation of yellow corners in D, 3. permutation of both u and D
layers. For 3x3x3 there is no best system for fewest moves so far. I use
mostly an intuitive approach, preferably with 2x2x3 done as a middle
stage (but not always). Mirek --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond
<rubiks99ca@y...> wrote: > You are the human computer algorythm. You
are excellent! > > My experience 2x2x2 with Richard Korf (rechearh
algorythm god > program)is special. 9 in 7 "yes Gaétan" > >
After my step 1 don't use quater turn on F, B, L and R dooble turn
> move only. > > Ex: cubestion 7 may B2 F' L2 U R (D2 U' B)*3
(L2 D' R)*3 F B U2 L > D2 my solution is UFRBR2D2F2D'F2D'
step 1 all orient UFRB step 2 I > don't use quarter turn F, B, L
and R dooble turn move only > R2D2F2D'F2D'. > > My average
cubestation on 2x2x2 is 9 move. What your average time on > rubik's
cube sub 7-8 move scramble no sequence opposite face? > Another method
fast 2x2x2 by 2 step is not the best system fewest > move for me and
you? > > Email me > Magic fun > Gaétan >
2151. Re: Tiles or Stickers? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 03:47:42 -0000
--- Tyson Mao wrote: > Um, for the July 10 tournament, as written in the
official rules, > you may use a Rubik's Deluxe Cube with tiles. I
have to revise the > wording but that's the idea. No nail polish or
paint though. Why no nail polish/paint? I used my cube, which is painted
with nail polish, at the 2003 Rubik's World Championship. I just
had to have the center white sticker with the Rubik's logo, which I
did. Is this no longer sufficient? I personally think this is a bad
rule. Stickers wear off too easily, even if you have "good"
ones. Tiles are hard to come by, and when you find them you may have to
transfer them from another cube to use them on your own (preferred)
cube. This leaves me with a single good choice of nail polish/paint...
Can anyone give me a good reason for disqualifying nail polish/paint and
not tiles? - Grant
2152. Re: [Speed cubing group] Re: Tiles or Stickers? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 May 2004 20:53:59 -0700
Hi Grant, So, there's a sticky issue with allowing nail polish. If
I allow nail polish, the cube will definitely be subjected to an
inspection by the tournament director before the competition. Though
your cube is probably fine, a lot of competitors had nail polish cubes
with really indistinct colors. I wanted to try and get rid of this
problem. I guess I can amend the rules but the six colors have to be
very distinct. What do you think? Can you order stickers for your cubes
instead? Tyson Mao MSC #631 California Institute of Technology On May
13, 2004, at 8:47 PM, Grant Tregay wrote: > > I personally think this is
a bad rule. Stickers wear off too easily, > even if you have
"good" ones. Tiles are hard to come by, and when > you find
them you may have to transfer them from another cube to use > them on
your own (preferred) cube. This leaves me with a single good > choice
of nail polish/paint... Can anyone give me a good reason for >
disqualifying nail polish/paint and not tiles? > [Non-text portions of
this message have been removed]
2153. Re: Tiles or Stickers? From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 04:20:34 -0000
Tyson, Thanks for your quick reply - my comments are below: --- Tyson
Mao wrote: > So, there's a sticky issue with allowing nail polish.
If I allow > nail polish, the cube will definitely be subjected to an >
inspection by the tournament director before the competition. I would
expect this to be the case - at the RWC, they checked to make sure your
cube was satisfactory for competition. Even if someone has stickers on
their cube, if they look nasty or are hard to tell what color is on each
side because of wear, they should be required to replace them. > Though
your cube is probably fine, a lot of competitors had nail > polish cubes
with really indistinct colors. I wanted to try and > get rid of this
problem. Understandably, judges need to be able to quickly and easily
tell, for sure, whether or not a cube is solved when the solver puts it
down as solved. If this is in question, then that cube should not be
allowed into competition. If they have painted their cube such that two
sides are distinguishable, but are similar, then it only hurts them in
their recognition... Especially if lighting is less than optimal on the
stage. > I guess I can amend the rules but the six colors have to be
very > distinct. What do you think? Can you order stickers for your >
cubes instead? I don't anticipate being in competitions very
frequently, so I suppose I could sticker-up just before going to one,
but part of my reason for using the nail polish is to avoid the extra
cost of constantly replacing stickers. Also, with nail polish, you can
get more brilliant colors - I much prefer the distinction between my
green/blue and red/orange then that of the stickers. So, in the end, I
think it would be better to allow for "painted" cubes, with an
specification that cubes' colors must be distinct from one another.
- Grant --- Grant Tregay wrote: > I personally think this is a bad
rule. Stickers wear off too > easily, even if you have "good"
ones. Tiles are hard to come by, > and when you find them you may have
to transfer them from another > cube to use them on your own (preferred)
cube. This leaves me with > a single good choice of nail
polish/paint... Can anyone give me a > good reason for disqualifying
nail polish/paint and not tiles?
2154. [Speed cubing group] Re: z-b From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 04:45:53 -0000
do you have your method or at least the algorythms(sp) for it online
anywhere? im interested in checking it out. thanx for any information
Evan --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" <duncan@d...> wrote: > Hi, > z-b is the one that does the
last edge corner pair and orients the LL edges > isn't it? >
I'm not sure how beneficial the extra effort will be. > For
comparison with my method (I'll refer to it as the DD method) I put
in > the "cross and one corner" first. > I then do the
remaining 3 corner edge pairs leaving me with one middle edge. >
(Actually I use the keyhole method but in principle and for comparison
its > simplest to stick with the Fridrich pair moves). > I do the final
middle edge and at the same time orient not only the LL edges > but one
corner. This is the "z-b like" part. This only needs 24
algorithms > at an average of between 8 and 9 moves per algorithm. > You
are left with a 1 in 9 chance of a one look last layer with 4 OLL >
algorithms at an average of 8 moves if the last layer needs orienting. >
> Compared to Fridrich, DD loses 0-2 moves by doing "cross + 1
corner" then on > average another one move in the "z-b
like" part - putting in the middle edge > while orienting edges and
1 corner. > It gains 2 moves on average on OLL but then there is the big
bonus of the > 1-in-9 chance of a 1 look LL. > > All in all I would say
there isn't much to choose between DD and Fridrich > and I would
guess the same is true of z-b. The other big bonus of my method > is
that by learning the 24 algorithms for the last middle edge you cut down
> the number of OLL algorithms to learn to 4! And of course its pretty
quick > to recognise the 8 possible LL corner orientations too. > > It
still looks very hard to expand either the middle edge algorithms to >
orient more or the PLL algorithms to cover corner orientation and get
down > to 1 look :(. Unless either my approach or z-b can be used to cut
out a > whole step i.e. get down to a one look LL then I wouldn't
recommend spending > time switching from Fridrich unless you really
think the probabilities of > the one look (1/9 or 1/16?) are worth all
the extra effort. Obviously I'm > biased and like DD best (and it
has the fewest algorithms) but I would have > to say that there are such
good sites out there teaching Fridrich that I > think its probably the
easiest of the fast methods to learn at the moment. > > Duncan > > -----
Original Message ----- > From: "Tomasz Piotrowski"
<tomahawk@l...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Thursday, May 13, 2004 11:29 AM > Subject: Re: [Speed cubing
group] Re: z-b > > > > On Tue, 11 May 2004, nviennefr wrote: > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski > > >
<tomahawk@l...> wrote: > > > > > > > > I wonder what do You think
about Zborowski-Bruchem method?? > > > > > > > > tomahawk > > > > > > >
> -- > > > > > > IMPOSSIBLE ! too much algos for human's Brain for
now........ > > > but in a far futur , why not when human's brain
will have double > > > size!! > > > > > > nikox > > > > > > > > > > The
biggest problem now is not algorithms memorization itself but > >
obtaining the algorithms to memorize. I didn't find any set of
optimized > > algs. Lots of hard work is needed to be done to create
one. > > > > -- > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > >
2155. Re: [Speed cubing group] Re: z-b From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 14 May 2004 08:11:03 +0100
Sorry I don't yet Evan - mostly because I am always tinkering with
the strategy to try to improve it. When I get a stable version i will
try to put it up somewhere. Duncan ----- Original Message ----- From:
"evanmgates" <evan.gates@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 14, 2004
5:45 AM Subject: [Speed cubing group] Re: z-b > do you have your method
or at least the algorythms(sp) for it online > anywhere? im interested
in checking it out. thanx for any > information > > Evan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Hi, > > z-b is the one that does the last
edge corner pair and orients > the LL edges > > isn't it? > >
I'm not sure how beneficial the extra effort will be. > > For
comparison with my method (I'll refer to it as the DD method) > I
put in > > the "cross and one corner" first. > > I then do the
remaining 3 corner edge pairs leaving me with one > middle edge. > >
(Actually I use the keyhole method but in principle and for > comparison
its > > simplest to stick with the Fridrich pair moves). > > I do the
final middle edge and at the same time orient not only > the LL edges >
> but one corner. This is the "z-b like" part. This only needs
24 > algorithms > > at an average of between 8 and 9 moves per
algorithm. > > You are left with a 1 in 9 chance of a one look last
layer with 4 > OLL > > algorithms at an average of 8 moves if the last
layer needs > orienting. > > > > Compared to Fridrich, DD loses 0-2
moves by doing "cross + 1 > corner" then on > > average
another one move in the "z-b like" part - putting in the >
middle edge > > while orienting edges and 1 corner. > > It gains 2 moves
on average on OLL but then there is the big bonus > of the > > 1-in-9
chance of a 1 look LL. > > > > All in all I would say there isn't
much to choose between DD and > Fridrich > > and I would guess the same
is true of z-b. The other big bonus of > my method > > is that by
learning the 24 algorithms for the last middle edge you > cut down > >
the number of OLL algorithms to learn to 4! And of course its > pretty
quick > > to recognise the 8 possible LL corner orientations too. > > >
> It still looks very hard to expand either the middle edge > algorithms
to > > orient more or the PLL algorithms to cover corner orientation and
> get down > > to 1 look :(. Unless either my approach or z-b can be
used to cut > out a > > whole step i.e. get down to a one look LL then I
wouldn't > recommend spending > > time switching from Fridrich
unless you really think the > probabilities of > > the one look (1/9 or
1/16?) are worth all the extra effort. > Obviously I'm > > biased
and like DD best (and it has the fewest algorithms) but I > would have >
> to say that there are such good sites out there teaching Fridrich >
that I > > think its probably the easiest of the fast methods to learn
at the > moment. > > > > Duncan > > > > ----- Original Message ----- > >
From: "Tomasz Piotrowski" <tomahawk@l...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, May 13,
2004 11:29 AM > > Subject: Re: [Speed cubing group] Re: z-b > > > > > >
> On Tue, 11 May 2004, nviennefr wrote: > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz > Piotrowski > > > >
<tomahawk@l...> wrote: > > > > > > > > > > I wonder what do You think
about Zborowski-Bruchem method?? > > > > > > > > > > tomahawk > > > > >
> > > > > -- > > > > > > > > IMPOSSIBLE ! too much algos for
human's Brain for > now........ > > > > but in a far futur , why
not when human's brain will have > double > > > > size!! > > > > >
> > > nikox > > > > > > > > > > > > > > The biggest problem now is not
algorithms memorization itself but > > > obtaining the algorithms to
memorize. I didn't find any set of > optimized > > > algs. Lots of
hard work is needed to be done to create one. > > > > > > -- > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > >
2156. zb and my methods From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 18:22:57 -0000
ZB is a system for those who want to get below 15 (and be the best).
What one can ask is if it is worth the memorizing. It's hard to
improve Jiri and 1212 is just too much. Fridrich(7looks): cross 7moves
F2L 4x7 OLL 9 PLL 11 total:55 ZB(6 looks): cross 7 3F2Lpairs 3x7 4th
pair+EO 8 PE+CO&P 12 total: 48 VH(8 looks): (1/12+1/21 chance of
skiping last step) cross 7 3F2Lpairs 3x7 group 4th pair 3.5 finishF2L+EO
6.5 C O&P 9 EP 10 total: 57 3 ideas for LBL methods for top speed I
thought of, based on all these methods and (chris' extended cross;)
: VH, my way (1/6+1/21 chance of 1look LL) cross 7 3F2Lpairs 3x7 group
4th pair 3.5 finishF2L+EO 6.5 EP 7 O&P C 12 total:57 -instead of
1/8, you get +than1/5 of the times a 1look LL -if your aim is a full ZB,
then you won't need to check what each O&P alg does to EP (this
way it does nothing) my expert method(6looks): Xcross 10.5moves
2F2Lpairs 2x7 group 4th pair 3.5 finishF2L+CO 7 CP+EP&O 12 total: 47
-The great difference is that taking CO out of the last step reduces A
LOT the number of algs. If you, like me, haven't learned OLL, you
can learn the last step instead. It's about 55algs, excluding
mirrors. -the last step recognition is a bit easier my perfect method
(5looks) :) Xcross 10.5moves 2F2Lpairs 2x7 4th pair+OC 8 CP+EP&O 12
total:44.5 -forget 1212 this is the ultimate aim hehe -the 4th pair has
too many cases, but its easy to reduce them to 1/4 with a little trick,
making this method have a bit less algs then ZB For a list algs to
choose from and optimize, use http://www.ai.univ-paris8.fr/~bh/cube/
Tell me what you think of these methods > > > > > IMPOSSIBLE ! too much
algos for human's Brain for > > now........ > > > > > but in a far
futur , why not when human's brain will have > > double > > > > >
size!! > > > > > > > > > > nikox > > > > > > > > > > > > > > > > > > The
biggest problem now is not algorithms memorization itself but > > > >
obtaining the algorithms to memorize. I didn't find any set of > >
optimized > > > > algs. Lots of hard work is needed to be done to create
one.
2157. blindfolded slump From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 19:29:33 -0000
I spent 2 days really focusing on memorizing a cube. I attempted a solve
and was off by 1 turn... drat. But i'm getting closer and closer,
so thats cool. I was just wondering if working out a solution without
turning the cube then solving it with a blindfold on, is that technicly
blindfold cubing? I mean usually you guys memorize all the pieces and
then work on the solution while blindfolded. But preplanning everything
and then executing a sequence without looking is that considered
blindfolded cubing too? jake
2158. No Subject From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 22:58:41 -0000
I want to find some algorithms for certain situations that havent been
published as far as i can tell. I was just wondering how people go about
doing that? Is there a certain program in which u can ignore the
permutation and orientaion of certain peices? Or is the only way to find
them by hand when the positions are too specific? thx Evan
2159. Help with 5x5x5 From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 May 2004 23:53:25 -0000
I can do the whole thing really easily now except for one part: After I
have done 4 of the center sets (3x3 pieces) and there are two opposites
centers left to complete, I find it very difficult to match them up. I
can get it eventually but it takes many minutes until I finally see a
route out! =-o Thanks in advance for your help. -Louie
2160. Re: blindfolded slump From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 01:25:24 -0000
Yes, it is, but the other method is done in about 5 minutes while to
memorize the whole combination of move you'll do to get the cube
done is more than 1 hour.
2161. No Subject From: bmcgaugh49 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 03:26:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I want to find some algorithms for certain
situations that havent > been published as far as i can tell. I was just
wondering how > people go about doing that? Is there a certain program
in which u > can ignore the permutation and orientaion of certain
peices? Or is > the only way to find them by hand when the positions are
too > specific? Hi Evan, I think what you want is Ron's cube solver
(look under tools at speedcubing.com)...it's my favorite cube
tool... Bill
2162. First sub-minute Average!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 09:59:15 -0000
May 12th: 54.76 56.62 59.29 57.51 55.26 56 59.98 51.81 59.78 45.03 56.25
48.7 Average: 55.08 Amazingly no pop's, and never went over 1
minute, 59.98 was closest though... Anyway, just thought I'd post
this as all my other averages were like 1:15 ect.... So far fastest time
is 34 seconds on a lucky case... I'm using petrus method and trying
to get better at the F2L, but some of the moves just require a ton of
twisting and I'm not super fast on that yet. thanks for reading!
2163. Re: Help with 5x5x5 From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 10:24:13 -0000
Hi, that´a a very simple problem that should take only take about 5-10
sec. with a little practice. Try this: Let´s see the middle 3x3 pieces
as a 3x3 cube. U normally have at least one edge connected with its
middle piece on each side. Now try to get connected edge/corner pairs an
and build a 2x2 then a 2x3 etc. For example: one the red side /r/r/o/
/o/r/o/ /r/o/r/ one the orange side /o/r/o/ /o/o/r/ /r/r/o/ A double
slice move right connects the down/right red corner with the down middle
red edge leaving red: /r/r/o/ /o/r/r/ /r/o/o/ orange: /o/r/o/ /o/o/o/
/r/r/r/ turning the orange side counterclockwise and taking back the
slice move leaves a correct 2x2 on the red side. Just go on this way
till u have a 2x3 correct. The last row has to be insert "as
one". It´s only a hint how to do it, very difficult to describe but
easy to do. Olli --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey1" <lclif@c...> wrote: > I can do the whole
thing really easily now except for one part: > > After I have done 4 of
the center sets (3x3 pieces) and there are two > opposites centers left
to complete, I find it very difficult to match > them up. I can get it
eventually but it takes many minutes until I > finally see a route out!
=-o > > Thanks in advance for your help. > > -Louie
2164. Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 14:03:32 -0000
Amazingly with the Petrus method you should be reaching 40 seconds in
nearly no time. Whats important is to really learn all the
"advanced" steps and all the 4b tricks. But believe me, it
starts getting hard to go sub 30. I hope your cube is lubed, and 34 on a
lucky case when you average 20 seconds more, must have been hell of a
lucky case.
2165. Re: [Speed cubing group] Help with 5x5x5 From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 07:38:15 -0700 (PDT)
i had the same problem when i first solved it. took me 45 minutes my
first time, and im still aoround there. im also having a little trouble
with the edge permutation. i always get one edge piece that isn't
properly oriented.. its kinda wierd and im not sure what to do. the side
looks like this... (r=red, w=white, y=yellow) r r w r r r r r r r r r r
r r r r y r r btw, the whole cube is solved except these two edges. any
ideas? -cubekid yodamunkey1 <lclif@...> wrote: I can do the whole
thing really easily now except for one part: After I have done 4 of the
center sets (3x3 pieces) and there are two opposites centers left to
complete, I find it very difficult to match them up. I can get it
eventually but it takes many minutes until I finally see a route out!
=-o Thanks in advance for your help. -Louie Yahoo! Groups
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2166. tournament rubik's timer development underway From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 15:00:11 -0000
After some recent talks with representatives from Seven Towns, they have
agreed that once a working prototype of the Rubik's timer is
demonstrated, this timer will become the official Rubik's timing
device for use in speed-cubing tournaments. The new tournament timer
will then sell on the www.rubiks.com website. A web site has been set up
to document the progress of the project. There are also links for
communicating feedback from fellow speed- cubists to suggest design
ideas for the timer. Please check out the new Rubik's tournament
timer website is located at http://www.mission-designs.com/timer
2167. Re: blindfolded slump From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 15:02:41 -0000
Yeah, thats my problem, im having trouble keeping it all straight in my
head. I find it easier to map out each turn before hand even thought it
takes a couple hours. How do you guys keep it all straight? I tried the
whole number thing, but that really confuses me. Oh well, I'll try
and experiement with things... jake --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Yes, it is, but the other method is done in
about 5 minutes while to > memorize the whole combination of move
you'll do to get the cube done > is more than 1 hour.
2168. Re: Help with 5x5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 15:08:48 -0000
Hey! There are actually 2 possible cases for this. Do the faces look
like this : (top) (bottom) XXXXX OOOOO XXXXX OOOOO XXXXX OOOOO XXOXX
OOXOO XXXXX OOOOO or like this : (top) (bottom) XXXXX OOOOO XXXXX OOOOO
XXXXX OOOOO XXXOX OOOXO XXXXX OOOOO ???? (Hope u get what i mean) When u
reply to this i will make some pictures and post in Photos section :-)
-Per K Both of these are "fixed" by a simple 3-cycle on the
centers. > --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey1" <lclif@c...> wrote: > I can do the whole
thing really easily now except for one part: > > After I have done 4 of
the center sets (3x3 pieces) and there are two > opposites centers left
to complete, I find it very difficult to match > them up. I can get it
eventually but it takes many minutes until I > finally see a route out!
=-o > > Thanks in advance for your help. > > -Louie
2169. Re: First sub-minute Average!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 15:17:26 -0000
Well, it wasn't really super-lucky, it was just when I was clear
headed and was turning perfectly.... I got the F2L remarkably fast, each
step was only about 1 away from being solved, and I was able to skip the
last step as the edges were correct. I only started cubing about a month
ago, and the F2L is still very hard beacuse I can't always
"see" a couple moves ahead, so I usually have to figure them
out as they come.... And yes, luckily for me I managed to find some
silcone spray and the cube is pretty loose. Thanks! Anyway I'm
still working on getting down to a 30 second average, hopefully as I see
the F2L better it will come faster. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Amazingly with the Petrus method you should
be reaching 40 seconds in > nearly no time. Whats important is to really
learn all the "advanced" > steps and all the 4b tricks. But
believe me, it starts getting hard > to go sub 30. > > I hope your cube
is lubed, and 34 on a lucky case when you average 20 > seconds more,
must have been hell of a lucky case.
2170. Re: Help with 5x5x5 From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 15:27:28 -0000
I finally understand it now! Thank you so much. You were right, it is
really easy. :D Just get the 2x3 on one side, then use that 3x1 slice
that isn't correct yet to make the final 3x1 on the opposite side.
Wow thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Oliver
Wolff" <OliverWolff@t...> wrote: > Hi, > > that´a a very simple
problem that should take only take about 5-10 > sec. with a little
practice. > Try this: > Let´s see the middle 3x3 pieces as a 3x3 cube. >
U normally have at least one edge connected with its middle piece on >
each side. > Now try to get connected edge/corner pairs an and build a
2x2 then a > 2x3 etc. > > For example: one the red side > /r/r/o/ >
/o/r/o/ > /r/o/r/ > > > one the orange side > /o/r/o/ > /o/o/r/ >
/r/r/o/ > > A double slice move right connects the down/right red corner
with the > down middle red edge leaving > > red: /r/r/o/ > /o/r/r/ >
/r/o/o/ > > orange: /o/r/o/ > /o/o/o/ > /r/r/r/ > > turning the orange
side counterclockwise and taking back the slice > move leaves a correct
2x2 on the red side. > > Just go on this way till u have a 2x3 correct.
The last row has to be > insert "as one". > > It´s only a hint
how to do it, very difficult to describe but easy to > do.
2171. Re: [Speed cubing group] (unknown) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 15 May 2004 18:06:51 +0100
Evan - I found that I didn't have the computer speed or time beyond
10 move algorithms. And even that was a stretch. Josef Jelinek has used
his own solver to find some specific moves for me (for which I am very
grateful if you read this Josef!). he made a general offer a few months
ago to help people as he wants to test his solver against others. I know
he is pretty busy at the moment though. You could try asking him if you
are able to communicate what you need clearly. Duncan ----- Original
Message ----- From: "bmcgaugh49" <no_reply@yahoogroups.com>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 15,
2004 4:26 AM Subject: [Speed cubing group] (unknown) > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I want to find some algorithms for
certain situations that havent > > been published as far as i can tell.
I was just wondering how > > people go about doing that? Is there a
certain program in which u > > can ignore the permutation and orientaion
of certain peices? Or is > > the only way to find them by hand when the
positions are too > > specific? > > Hi Evan, > > I think what you want
is Ron's cube solver (look under tools at >
speedcubing.com)...it's my favorite cube tool... > > Bill > > > > >
Yahoo! Groups Links > > > > > >
2172. Re: [Speed cubing group] zb and my methods From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 15 May 2004 18:21:47 +0100
Hi, This was a great list of comparisons and includes some stuff I
didn't know. Thanks. Does ZB really have a single algorithm
approach for PE + CO+P? I figured this was too hard to find the
algorithms for - even for my method which always has at least one corner
oriented. If it does and the algorithms are known then I will have a
look around and steal them to make mine a definite 1 look method.
Currently and to follow your format I have: DD (7 looks): (1/9 chance of
skipping OLL step) cross + 1 corner 9 moves 3F2L pairs 3x7 21 last ME +
EO + 1 CO 8.5 number of algorithms 24 CO 7 number of algorithms 4 PLL 11
total: 57.5 I like the idea of taking out the CO early but haven't
been able to think my way through it. Duncan ----- Original Message
----- From: "brokulo" <brokulo@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 14, 2004
7:22 PM Subject: [Speed cubing group] zb and my methods > ZB is a system
for those who want to get below 15 (and be the best). > What one can ask
is if it is worth the memorizing. It's hard to > improve Jiri and
1212 is just too much. > > Fridrich(7looks): > cross 7moves > F2L 4x7 >
OLL 9 > PLL 11 > total:55 > > ZB(6 looks): > cross 7 > 3F2Lpairs 3x7 >
4th pair+EO 8 > PE+CO&P 12 > total: 48 > > VH(8 looks): (1/12+1/21
chance of skiping last step) > cross 7 > 3F2Lpairs 3x7 > group 4th pair
3.5 > finishF2L+EO 6.5 > C O&P 9 > EP 10 > total: 57 > > 3 ideas for
LBL methods for top speed I thought of, based on all > these methods and
(chris' extended cross;) : > > VH, my way (1/6+1/21 chance of 1look
LL) > cross 7 > 3F2Lpairs 3x7 > group 4th pair 3.5 > finishF2L+EO 6.5 >
EP 7 > O&P C 12 > total:57 > > -instead of 1/8, you get +than1/5 of
the times a 1look LL > -if your aim is a full ZB, then you won't
need to check what each O&P > alg does to EP (this way it does
nothing) > > my expert method(6looks): > Xcross 10.5moves > 2F2Lpairs
2x7 > group 4th pair 3.5 > finishF2L+CO 7 > CP+EP&O 12 > total: 47 >
> -The great difference is that taking CO out of the last step reduces >
A LOT the number of algs. If you, like me, haven't learned OLL, you
> can learn the last step instead. It's about 55algs, excluding
mirrors. > -the last step recognition is a bit easier > > my perfect
method (5looks) :) > Xcross 10.5moves > 2F2Lpairs 2x7 > 4th pair+OC 8 >
CP+EP&O 12 > total:44.5 > > -forget 1212 this is the ultimate aim
hehe > -the 4th pair has too many cases, but its easy to reduce them to
1/4 > with a little trick, making this method have a bit less algs then
ZB > > For a list algs to choose from and optimize, > use
http://www.ai.univ-paris8.fr/~bh/cube/ > > Tell me what you think of
these methods > > > > > > > > IMPOSSIBLE ! too much algos for
human's Brain for > > > now........ > > > > > > but in a far futur
, why not when human's brain will have > > > double > > > > > >
size!! > > > > > > > > > > > > nikox > > > > > > > > > > > > > > > > > >
> > > > The biggest problem now is not algorithms memorization itself >
but > > > > > obtaining the algorithms to memorize. I didn't find
any set of > > > optimized > > > > > algs. Lots of hard work is needed
to be done to create one. > > > > > > > Yahoo! Groups Links > > > > > >
2173. Re: [Speed cubing group] tournament rubik's timer
development underway From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 May 2004 13:43:30 -0700
This is all good and everything... except I was about to spend $220 on
stackmats for club money. I guess it'll have to wait. Maybe your
timer could have the same interface as the stackmat so that people
don't have to buy new tournament displays. Tyson Mao MSC #631
California Institute of Technology On May 15, 2004, at 8:00 AM,
rubikstimer wrote: > After some recent talks with representatives from
Seven Towns, they > have agreed that once a working prototype of the
Rubik's timer is > demonstrated, this timer will become the
official Rubik's timing > device for use in speed-cubing
tournaments.� The new tournament > timer will then sell on the
www.rubiks.com website. > > A web site has been set up to document the
progress of the project.� > There are also links for communicating
feedback from fellow speed- > cubists to suggest design ideas for the
timer. > > Please check out the new Rubik's tournament timer
website is located > at http://www.mission-designs.com/timer > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif>
> <l.gif> > > Yahoo! Groups Links > > � To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > �
> � To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
2174. Re: blindfolded slump From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 00:03:14 -0000
Well one must really understand all the steps of the blindfold cubing.
Corner orientation and Edge orientation in my case is the easiest but I
have never been able to understand really how the permutations worked.
I'm beginning to understand Corner Permutation but the edge
permutation is totally fogish to me. You should try to do it step by
step to start with, after it's just to memorize numbers, understand
numbers and apply the subsequent algorithms.
2175. Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 00:07:14 -0000
Try building the F2l completly at this pace : 1 move per second. IF you
apply the solution properly, you should have the F2L done in about 35-40
seconds. And then go full out speed for the last layer. Hopefully
you'll be able to do this at a faster speed. Assure yourself that
you do about 50 moves to solve a cube, if you are doing more,
there's a problem to fix.
2176. Re: Help with 5x5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 12:16:21 -0000
Hey! Now i have prepared those pictures that i mentioned. I uploaded
them to Photos section of this group. Cehck in folder
"Per_5x5x5". I did all the moves with figures. This way they
should be obvious even for those who know nothing about cube notation.
Please also not that the second case has a shorter solution. But the one
i gave is very consistent with the first one :-) -Cubix (apologies if
this post appars twice ... posting is sometimes slow) > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > There are actually 2
possible cases for this. Do the faces look like > this : > > (top)
(bottom) > XXXXX OOOOO > XXXXX OOOOO > XXXXX OOOOO > XXOXX OOXOO > XXXXX
OOOOO > > or like this : > > (top) (bottom) > XXXXX OOOOO > XXXXX OOOOO
> XXXXX OOOOO > XXXOX OOOXO > XXXXX OOOOO > > ???? (Hope u get what i
mean) > > When u reply to this i will make some pictures and post in
Photos > section :-) > > -Per K > > Both of these are "fixed"
by a simple 3-cycle on the centers. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey1" >
<lclif@c...> wrote: > > I can do the whole thing really easily now
except for one part: > > > > After I have done 4 of the center sets (3x3
pieces) and there are > two > > opposites centers left to complete, I
find it very difficult to > match > > them up. I can get it eventually
but it takes many minutes until I > > finally see a route out! =-o > > >
> Thanks in advance for your help. > > > > -Louie
2177. Re: tournament rubik's timer development underway From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 12:41:49 -0000
I agree Tyson, I have also spent £50 on a Stackmat, and I'm sure a
lot of guys have one too. It would be a shame if this became obsolete
because the new timer has a different interface/method of measuring the
time from the Stackmat. Especially because I am a poor sutdent! Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > This is all good and everything... except I was about to spend
$220 on > stackmats for club money.
2178. Re: fewest move challenge From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 15:17:46 -0000
Watch my down page method another algorythm step 3 1 R2F2R2 (0 group of
2) lucky case 1 no change 2 R2D'R2DR2D'R2DR2 (1 group of 2) 2
LD'LF2L'DL' 3 R2D'F2D2R2D'R2 (2 group of 2) 3
no change 4 F2D2+(2 group of 2 )+D2F2 bad lucky case 4
L2DF'DFD'L2D'F'D'F 5
R2D'R2DR2B2DR2D'F2 (3 group of 2) 5
F'RF'L2FR'F'L2F2 I use 3, R2D'F2D2R2D'R2
(2 group of 2) My fewest move UFRB + R2D2F2D'F2 + D'.
F2D2R2D'R2 same R2D2F2D'F2 axis another R = F. 20 secondes in
slow move inspection is not difficult. Orient or permute first,
that's the human question for alorythm god. All orient is fewest
that 11 move. My english ? Option 2, I return my first case. Cube
station 14/05 L R U2 (F' L B' L')*4 U R'(L'
B' R2 U)*4 R' L' U2 my solution is FL' All orient
corner I looked my bad lucky case. I return my first case for the
function 5 to right F'RF'L2FR'F'L2F2 and I solve
F2LDF2DR'D'RD'F2D fewest move 2x2x2. Is not very
difficult! Hand man only! My sytem is probably the great one! The
fastest cubist 3x3x3 or fastest 5x5x5 Who is the better? The fewest move
cubist 3x3x3 or 2x2x2 who is the better? The fastest 40x40x40? :)) I
don't Know but I had a beautifull theory for 3x3x3 fastest method
for you Mirek. I need your experience. Beaucoup d'algorithme à
trouver mais humainement réalisable. The magician Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan"
<goljan@s...> wrote: > I haven't been here for a week, sorry for
the delay. > The way you solve 2x2x2 is amazing. I like the first stage
the most. > After 4 moves the corners are oriented!! > Is the set of
algorithms computer generated or is it "hand made"? > Maybe I
missed some discussion about it. I haven't seen this system >
before. My system (decades ago) has 3 stages and was intended for >
speed. 1. orientation of 4 white corners in U, 2. orientation of >
yellow corners in D, 3. permutation of both u and D layers. > > For
3x3x3 there is no best system for fewest moves so far. I use > mostly an
intuitive approach, preferably with 2x2x3 done as a middle > stage (but
not always). > Mirek > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond >
<rubiks99ca@y...> wrote: > > You are the human computer algorythm.
You are excellent! > > > > My experience 2x2x2 with Richard Korf
(rechearh algorythm god > > program)is special. 9 in 7 "yes
Gaétan" > > > > After my step 1 don't use quater turn on F, B,
L and R dooble turn > > move only. > > > > Ex: cubestion 7 may B2
F' L2 U R (D2 U' B)*3 (L2 D' R)*3 F B U2 L > > D2 my
solution is UFRBR2D2F2D'F2D' step 1 all orient UFRB step 2 > I
> > don't use quarter turn F, B, L and R dooble turn move only > >
R2D2F2D'F2D'. > > > > My average cubestation on 2x2x2 is 9
move. What your average time > on > > rubik's cube sub 7-8 move
scramble no sequence opposite face? > > Another method fast 2x2x2 by 2
step is not the best system fewest > > move for me and you? > > > >
Email me > > Magic fun > > Gaétan > >
2179. Re: First sub-minute Average!!! From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 15:45:41 -0000
well, i use the petrus method too and i think what you've said is
true its very hard to go slower i would like to ask if anyone is below
30 seconds average with the petrus method and how long he/she took to do
it as i am finding it difficult to go under 40 seconds. thanks --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Try building the F2l completly at this pace
: 1 move per second. IF > you apply the solution properly, you should
have the F2L done in > about 35-40 seconds. And then go full out speed
for the last layer. > Hopefully you'll be able to do this at a
faster speed. Assure > yourself that you do about 50 moves to solve a
cube, if you are doing > more, there's a problem to fix.
2180. Re: tournament rubik's timer development underway From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 16:09:48 -0000
My opinion is that the Stackmat was never intended to be used as a cube
timer but was used only because nothing better was available. I figured
that in time a timer specifically for Rubik's cubes would be
invented and that is why I never purchased a stackmat. The new timer
will be compatible with the stackmat displays. The only difference is
the way the timer is started/stopped. I personally would prefer the
photocell instead the hand pad things but this contradicts the
"official" rules. But were these rules made because of the way
the stackmat works or for another reason? I'm glad someone decided
to make a timer. I'll be one of the first to buy one:) --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > I agree Tyson, > > I have also spent £50
on a Stackmat, and I'm sure a lot of guys have > one too. It would
be a shame if this became obsolete because the new > timer has a
different interface/method of measuring the time from > the Stackmat.
Especially because I am a poor sutdent! > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > This is all good and everything... except I was about to
spend > $220 on > > stackmats for club money.
2181. Re: concentration game From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 16:40:30 -0000
What's this "concentration game"? Sounds like fun... ---
In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hi all > > I just wanted to share
that I tried out the concentration game tonight for the first time, and
I already dropped my time to the astonishing (at least to me) > >
11.86!! > > oh yeah... Now let's try to go sub 10 > > As far as
cubing goes, I really need something to speed up. I am sooo slow (avg
23). > > Michiel > > > [Non-text portions of this message have been
removed]
2182. Re: I'm cubing again From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 16:43:47 -0000
I stopped cubing for some three or four months last year because I got
bored of it. When I picked it up again late autumn (because at autumn in
a military camp in northern Norway, there really isn't a lot to do)
, I had to re-learn 90% of all the LL algorithms, but I ended up cutting
a nice 5 seconds off my time when I got them in. Maybe you'll
manage too! --- In speedsolvingrubikscube@yahoogroups.com, "Arturo
N. Diocton Jr." <lebart@m...> wrote: > Hi Guys and Gals, > >
Well I got myself a new cube again (3x3x3), but this time I bought five
just > in case I do something dumb again. Anyway my time is back up to
the high 90' > s down to the low 70's averaging this morning
1:25.19 doing as fast as > 1:11.13, I hope I can do sub-60's after
about a week of having no cube at > hand.
2183. Pictures From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 17:21:51 -0000
Hey all, I uploaded a couple of pictures to my folder in the Photos
section. Two pics of the 1x1x1 cube that I made for my Mother-in-Law and
one pic of my collection. Although a few 3x3's and a 4x4 is missing
from the collection picture. Jon
2184. Re: zb and my methods From: "h4m573r1" <saiyanprince199@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 18:20:50 -0000
just a personal opinion but i think zb will be really effective after
one memorized all 500-ish algs.. but it takes a lot of determination.
but for most cubers, personalized fridrich is good enough for sub15..if
your name is macky, you can definetly get sub15 on fridrich. most cubers
that know more than one method usually combine algorithms...again, if
your name is macky, you know a lot of methods..combined, its very
effective. --- In speedsolvingrubikscube@yahoogroups.com,
"brokulo" <brokulo@y...> wrote: > ZB is a system for those
who want to get below 15 (and be the best). > What one can ask is if it
is worth the memorizing. It's hard to > improve Jiri and 1212 is
just too much. > > Fridrich(7looks): > cross 7moves > F2L 4x7 > OLL 9 >
PLL 11 > total:55 > > ZB(6 looks): > cross 7 > 3F2Lpairs 3x7 > 4th
pair+EO 8 > PE+CO&P 12 > total: 48 > > VH(8 looks): (1/12+1/21
chance of skiping last step) > cross 7 > 3F2Lpairs 3x7 > group 4th pair
3.5 > finishF2L+EO 6.5 > C O&P 9 > EP 10 > total: 57 > > 3 ideas for
LBL methods for top speed I thought of, based on all > these methods and
(chris' extended cross;) : > > VH, my way (1/6+1/21 chance of 1look
LL) > cross 7 > 3F2Lpairs 3x7 > group 4th pair 3.5 > finishF2L+EO 6.5 >
EP 7 > O&P C 12 > total:57 > > -instead of 1/8, you get +than1/5 of
the times a 1look LL > -if your aim is a full ZB, then you won't
need to check what each O&P > alg does to EP (this way it does
nothing) > > my expert method(6looks): > Xcross 10.5moves > 2F2Lpairs
2x7 > group 4th pair 3.5 > finishF2L+CO 7 > CP+EP&O 12 > total: 47 >
> -The great difference is that taking CO out of the last step reduces >
A LOT the number of algs. If you, like me, haven't learned OLL, you
> can learn the last step instead. It's about 55algs, excluding
mirrors. > -the last step recognition is a bit easier > > my perfect
method (5looks) :) > Xcross 10.5moves > 2F2Lpairs 2x7 > 4th pair+OC 8 >
CP+EP&O 12 > total:44.5 > > -forget 1212 this is the ultimate aim
hehe > -the 4th pair has too many cases, but its easy to reduce them to
1/4 > with a little trick, making this method have a bit less algs then
ZB > > For a list algs to choose from and optimize, > use
http://www.ai.univ-paris8.fr/~bh/cube/ > > Tell me what you think of
these methods > > > > > > > > IMPOSSIBLE ! too much algos for
human's Brain for > > > now........ > > > > > > but in a far futur
, why not when human's brain will have > > > double > > > > > >
size!! > > > > > > > > > > > > nikox > > > > > > > > > > > > > > > > > >
> > > > The biggest problem now is not algorithms memorization itself >
but > > > > > obtaining the algorithms to memorize. I didn't find
any set of > > > optimized > > > > > algs. Lots of hard work is needed
to be done to create one.
2185. Re: [Speed cubing group] Re: tournament rubik's timer
development underway From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 11:42:49 -0700
It's actually already written on the thing that it will have an
interface which allows use of the speedstakcs tournament display. Oops.
Yeah, I'm glad this news came out quickly. I would like approval
from another governing body other than Seventowns just for safety
though. I trust the timer process, and I trust Seventowns, but there are
people other than Seventowns that run the competitions. Just as a safety
net. Tyson Mao MSC #631 California Institute of Technology On May 16,
2004, at 5:41 AM, Dan wrote: > I agree Tyson, > > I have also spent £50
on a Stackmat, and I'm sure a lot of guys have > one too. It would
be a shame if this became obsolete because the new > timer has a
different interface/method of measuring the time from > the Stackmat.
Especially because I am a poor sutdent! > > Dan :) > [Non-text portions
of this message have been removed]
2186. Re: [Speed cubing group] Re: tournament rubik's timer
development underway From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 11:45:12 -0700
The rules I have written are because currently, the StackMat is the only
commercially produced time for Rubik's cubing. When the new timer
coms out, of course we'll have to revise the rules. It
shouldn't be that much of a change. I think the judge can still
cover the cube and everything. we just have to make sure that the
competitor picks up the cube before making a move. Sure... it's a
seemingly insignificant advantage to make an U or U' turn, but
it's still something necessary in order to have a solid set of
rules. Tyson Mao MSC #631 California Institute of Technology On May 16,
2004, at 9:09 AM, Chris Sz... wrote: > My opinion is that the Stackmat
was never intended to be used as a > cube timer but was used only
because nothing better was available. I > figured that in time a timer
specifically for Rubik's cubes would be > invented and that is why
I never purchased a stackmat. The new timer > will be compatible with
the stackmat displays. The only difference > is the way the timer is
started/stopped. I personally would prefer > the photocell instead the
hand pad things but this contradicts > the "official" rules.
But were these rules made because of the way > the stackmat works or for
another reason? I'm glad someone decided > to make a timer.
I'll be one of the first to buy one:) > [Non-text portions of this
message have been removed]
2187. Re: Pictures From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 19:05:12 -0000
Hey jon, That's a neat idea! (1x1x1) How big is it, and how did you
make it? (materials, colors, etc.) Austin --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > Hey all, > > I uploaded a couple of pictures to my folder in
the Photos section. > Two pics of the 1x1x1 cube that I made for my
Mother-in-Law and one > pic of my collection. Although a few 3x3's
and a 4x4 is missing > from the collection picture. > > Jon
2188. Re: First sub-minute Average!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 21:21:23 -0000
50 moves? Accourding to Petrus's webpage he does 60 average.... Do
you count 180 moves as 1, or as 2 quarter turns? Anyway, counting them
as a full turn, I would say I do about 50-60 moves for F2L and about 30
or so for LL. About 40 moves for F2L counting a 180 twist as 1, and
about 25 or so for LL(most of LL is triggers and fast column moves) I
average about 30-35 seconds for F2L and then about 10-15 seconds for LL.
Is that too many moves? I'm only using the basic algorithms, and
for the most part I don't break up the completed sections for the
F2L. --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Try building the F2l completly at this pace
: 1 move per second. IF > you apply the solution properly, you should
have the F2L done in > about 35-40 seconds. And then go full out speed
for the last layer. > Hopefully you'll be able to do this at a
faster speed. Assure > yourself that you do about 50 moves to solve a
cube, if you are doing > more, there's a problem to fix.
2189. US national From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 21:49:07 -0000
Hi Just to let you know I stay in the Vagabond Inn in Pasedena from 4-
12 July see http://www.vagabondinn.com/propdesc.asp?propID=063 I hope to
see you there Ton www.speedcubing.com/ton
2190. Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 21:55:37 -0000
He averages 40 moves if he looks for solutions, going for speed he goes
around 60. If you look a bit and go fast, I believe going 50 move is
very possible. Although this should be about like the Fridrich Method,
about 56 moves. Sorry I was mistaken, I forgot to calculate the cross
into her method. 2x2x2 = 7 moves 2x2x3 = + 7 moves Orient edges = +5
2x2x3 + 2x2 = +7 Complete F2L = +7 Yields 35 moves about since I can
never do the 2x2x3 in 7 moves if I go for speed, In fact I do about 10.
Up to this stage I changed my last layer approach Orient all -> 9 moves
Permutate all -> 12 moves 56 moves For Petrus - > Permutate corners -> 8
moves Orient corners -> 12 moves Permutate Edges -> 9 moves 66 moves. I
believe it is very possible to shorten the number of moves for the first
2 steps although I'll leave it those case to the lucky situations.
I dont average sub 30, I average 34 seconds. This is after 2 months of
Speed cubing. Of course I lost a bit of time to do the different LL
approach.
2191. Fridrich Method Clarification From: "meat15k" <Nealo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:12:17 -0000
Hi, I've been using the Petrus method for some time now. I have
gotten my time down to abou 1 minute 5 seconds on average. I have heard
good things about the Fridrich method and wanted to try it but I
don't completely understand the diagrams and explaination of the
method on Jessica Fridrich's homepage. Could anyone point out a
better explaination or explain it better to me? I understand the part of
getting a cross on the bottom and getting corner and edge pairs locked
into the four remaining corner positions on the first two layers but I
don't know the fastest method to do this. Any help would be greatly
appreciated. Thanks, -Nealo
2192. Re: Fridrich Method Clarification From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:21:34 -0000
Generally, there is no "in stone" rules for how to approach
the cross, since it is really intuitive, and a guy being able to solve
the cube with Petrus' method should in any case be able to do the
cross. You then go on placing each first layer corner in together with
its corresponding second layer edge simultaneously. Several sites
provide algorithms for this, and I do suggest you begin by learning a
few algorithms, but when you get experienced at the F2L you'll
notice how you don't need any strict step-by-step solving of this
phase either. For the beginner, however, I'd suggest looking
through the algorithms at www.rubiks.dk. Which is where I started.
Should be more than enough to help you get started at the F2L. Note that
for you to be able to execute one of the algorithms, the corner piece
must either be on the last layer ("top" layer, if you have the
F2L on bottom, which I recommend) or already in its correct position,
same with the edge piece. There are no algorithms given for when the
corner or the edge or both reside "stuck away" in one of the
other F2L slots. If you ever reach a position where no F2L pair is
solvable due to each of them having one or both pieces "stuck
away" like this, you need to transfer the piece(s) in question to
the top layer and then proceed. As mentioned, when you get a feel of the
F2L method, you really can step out of this rigid rulebook and the F2L
becomes more "fluid". Good luck on learning the LL algs,
though! --- In speedsolvingrubikscube@yahoogroups.com,
"meat15k" <Nealo@b...> wrote: > Hi, > I've been using
the Petrus method for some time now. I have > gotten my time down to
abou 1 minute 5 seconds on average. I have > heard good things about the
Fridrich method and wanted to try it but > I don't completely
understand the diagrams and explaination of the > method on Jessica
Fridrich's homepage. Could anyone point out a > better explaination
or explain it better to me? I understand the part > of getting a cross
on the bottom and getting corner and edge pairs > locked into the four
remaining corner positions on the first two > layers but I don't
know the fastest method to do this. Any help would > be greatly
appreciated. > > Thanks, > -Nealo
2193. [Speed cubing group] Re: First sub-minute Average!!! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 15:27:15 -0700
At 9:55 PM +0000 5/16/04, pathfinder_netstorm wrote: >He averages 40
moves if he looks for solutions, going for speed he >goes around 60. If
you look a bit and go fast, I believe going 50 >move is very possible.
Something like that. To be honest, I haven't done a serious count
for years. > >I dont average sub 30, I average 34 seconds. This is after
2 months >of Speed cubing. Of course I lost a bit of time to do the
different >LL approach. That's seriously fast progress! --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
2194. adam's solution From: "tennisgh22" <tennisgh22@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:33:31 -0000
what do you guys think of adam's solution?
http://www.ai.sri.com/~cheyer/rubiks/rubiks.html its faster than the
layer by layer, but not as fast as the fidrich. I like the website
because i find it much easier to follow icons telling you what moves to
do than just a series of letters like "F'L²B'R B L
B'R'B". for some reason i just cant memorize patterns as
well when they're in that letter form. right now i average about 1
minute 20 seconds using the layer by layer method. is there a website
with icons that is better than adam's solution? any suggestions
would be appreciated. -grant
2195. Re: tournament rubik's timer development underway From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:40:04 -0000
I guess it will be impossible to take times for Rubik's Magic?
Because some of us solve it while it's lying on the table. I love
my stackmat, so even if your or any other timer should become official
I'd still like to stackmat to be official, too, and be provided in
tournaments. For some puzzles, at least the Magic, this might even be
necessary. Why not give it 6 digits? Does that cost that much more?
Cheers! Stefan
2196. Re: blindfolded slump From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:48:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Yes, it is, but the other method is done in
about 5 minutes while to > memorize the whole combination of move
you'll do to get the cube done > is more than 1 hour. Not
necessarily. If you said this because of Chris's 18.50 blindfold
solve then let me say I think he himself said it might be possible to be
faster than one hour. Also, that's not the only way to do it. You
can plan ahead the whole solution using a normal blindfold method and
then it's far less than an hour. But I agree that planning ahead is
still blindfold solving as long as you don't make any turns before
you put on the blindfold. That's my opinion now after hearing that
answer from others at the Dutch cube day. More strictly, during
memorization/planning I don't allow myself to write anything down
or any other help (e.g. a list of algorithms). It's just me and the
puzzle(s). Cheers! Stefan
2197. Re: [Speed cubing group] Help with 5x5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 May 2004 22:54:01 -0000
You could use the commutator [F E' F2 E2 F, U2]. Assuming the
*four* rows in your diagram is a mistake ;-) Stefan
2198. The Morrison 4 Look Method From: "lordmorrisonofcoventry"
<jimmorrison101@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 00:51:48 -0000
I've got an idea for a method to do the cube in just 4 looks. Read
on, you might think the idea is rubbish but at least you will have a
good laugh. So remember where you heard it first :-) 1. Do the whole of
the first face in one look. (calm down, I'll explain later). 2.
Solve two of the second layer edges in one move. 3. Solve the other two
second layer edges and orient the last layer edges in one move. 4.
Orient last layer corners and permute last layer edges and corners in
one move (as per ZB method). I don't know how many turns this would
take (I'd guess about 45) but at least there arent many looks (3
less than the standard Fridrich method) so pauses would be cut down.
'Yes but step 1 is impossible' I hear you say. You may well be
correct but I think that it might be possible for an extremely gifted
and dedicated cubist. Quite a few people can do the extended cross and
sometimes even double-extended cross. I think step 1 might be slightly
easier than the double extended cross because all the pieces you are
trying to follow in your head during planning have the same color on
them. This may never work but I think if people ever want to get down
closer to 10 seconds it's going to take a real leap of faith.
Anyway that's it. Fell free to laugh out loud. Cheers, Jim
2199. [Speed cubing group] Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 02:09:25 -0000
> > That's seriously fast progress! > As if we dont expect that
from such a great method. :D tbh its a bit more than 2 months, like 2
months and a week or so.
2200. extended cross/double extended cross/X cross From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 03:10:10 -0000
Does anyone here know anysite or anywhere that can teach you or show you
how to do extended or double extended cross? or even the X cross. Thanks
alot! ~AZIN_J05IEIPIH
2201. Re: blindfolded slump AND reply to new solving strategy From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 03:30:43 -0000
>But I agree that planning ahead is still blindfold solving as long >as
you don't make any turns before you put on the blindfold.
That's >my opinion now after hearing that answer from others at the
Dutch >cube day. > >More strictly, during memorization/planning I
don't allow myself to >write anything down or any other help (e.g.
a list of algorithms). >It's just me and the puzzle(s). I agree, I
think that as long as you look at the cube without doing any turns, and
don't use any aid other than your own brain, then put on the
blindfold and solve the cube that you have done a true blindfolded
solve. -------------------------------------------- Below is a response
to a different message than the one above, I just didn't want to
send two posts to the group.
-------------------------------------------- > I just thought about this
and had an idea: Why not modify Fridrich > (the method, not the person
;-) a bit? What I mean is to not solve > the first layer correctly at
first. Do F2L Fridrich-style but don't > care about permutation and
orientation inside the first >layer............................. Stefan,
I've been thinking about your idea here and I think it would
definitely decrease the memorization time, and yet still let you do very
fast solves. I think if you are interested in getting a sub-20
blindfolded solve (not including memorization) that you need to use a
purely Fridrich method based approach. I noticed for my solve that I
actually wasn't going quite full speed for some steps (i.e. the
first 9 moves and OLL and PLL) becuase I didn't want to get lost,
or misturn a face and forget where I was. I think doing the memorizing
and solving your way would be very fast, but due to nervousness and not
wanting to apply your moves at full speed (to avoid pops and mess-ups)
that it probably wouldn't achieve a sub-20 blindfolded solve unless
you were turning the faces very quickly. I can definitely see sub-30
being very achievable doing it this way though. The key to memorizing
fast for this method is to decrease the number of steps where you know
what alg you have to apply to get to the next step, and you have to
apply that alg over and over in your head to track where all the
remaining pieces will end up. These steps take a lot of time to do. I
thought a lot about how to reduce the number and complexity of these
steps, which was why my second attempt at solving like this went a lot
faster than my first. As long as you try to minimize those tracking
steps and also decrease the length of each one, then I think that method
would work out very well. You could do most of the F2L pairs as simple
RUR' or RU'R' moves to solve the pairs since you
don't care how the corners will be oriented and placed. This would
make each tracking step only 3 or 4 moves long which would go very fast.
I'd like to give this a shot at some point and see how it works
out. You sound like you are already planning this method out or are
about to try it, so let us know if it works out well if you try it soon.
Chris > I just thought about this and had an idea: Why not modify
Fridrich > (the method, not the person ;-) a bit? What I mean is to not
solve > the first layer correctly at first. Do F2L Fridrich-style but
don't > care about permutation and orientation inside the first
layer. > > Then follow F2L with an OFL and PFL and then of course OLL
and PLL. > This would allow a shorter and easier F2L which might make
planning > ahead the whole solution easier/safer/faster. Also, execution
of the > planned solution would still be quite fast. > > If you really
ignore permutation and orientation of the first layer > then of course
you only have a 1/12 chance that OFL/PFL works. But > taking care of
orientation is very simple (e.g. corners orientation > with last CE pair
during F2L, edges orientation during cross) which > leaves a 1/2 chance
because of permutation. Either you're lucky or > you do it with the
last two CE pairs or you apply a fixing alg > between U and D sometime
during the solution. > > What do you think? > > Cheers! > Stefan
2202. Re: Fridrich Method Clarification From: "meat15k" <Nealo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 03:40:13 -0000
Thanks! I am able to do the cross fairly easily but as far as setting
the corner edge sets I have not found an especially fast way to do this.
I suppose I can do the method just not with much speed yet. Most likely
it is due to lack of experience with the Fridrich method. Thanks for
your help! -Nealo. --- In speedsolvingrubikscube@yahoogroups.com,
"betrayedfiber" <htkra1d@h...> wrote: > Generally, there is
no "in stone" rules for how to approach the cross, > since it
is really intuitive, and a guy being able to solve the cube > with
Petrus' method should in any case be able to do the cross. > > You
then go on placing each first layer corner in together with its >
corresponding second layer edge simultaneously. Several sites provide >
algorithms for this, and I do suggest you begin by learning a few >
algorithms, but when you get experienced at the F2L you'll notice
how > you don't need any strict step-by-step solving of this phase
either. > For the beginner, however, I'd suggest looking through
the algorithms > at www.rubiks.dk. Which is where I started. Should be
more than enough > to help you get started at the F2L. > > Note that for
you to be able to execute one of the algorithms, the > corner piece must
either be on the last layer ("top" layer, if you > have the
F2L on bottom, which I recommend) or already in its correct > position,
same with the edge piece. There are no algorithms given for > when the
corner or the edge or both reside "stuck away" in one of the >
other F2L slots. If you ever reach a position where no F2L pair is >
solvable due to each of them having one or both pieces "stuck
away" > like this, you need to transfer the piece(s) in question to
the top > layer and then proceed. > > As mentioned, when you get a feel
of the F2L method, you really can > step out of this rigid rulebook and
the F2L becomes more "fluid". > > Good luck on learning the LL
algs, though! > > --- In speedsolvingrubikscube@yahoogroups.com,
"meat15k" <Nealo@b...> > wrote: > > Hi, > > I've been
using the Petrus method for some time now. I have > > gotten my time
down to abou 1 minute 5 seconds on average. I have > > heard good things
about the Fridrich method and wanted to try it but > > I don't
completely understand the diagrams and explaination of the > > method on
Jessica Fridrich's homepage. Could anyone point out a > > better
explaination or explain it better to me? I understand the > part > > of
getting a cross on the bottom and getting corner and edge pairs > >
locked into the four remaining corner positions on the first two > >
layers but I don't know the fastest method to do this. Any help >
would > > be greatly appreciated. > > > > Thanks, > > -Nealo
2203. new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 03:43:37 -0000
hello....i have had my rubik's cube for a few months
now...originally learned how to solve it using a link from chris
hardwick's page (thanks, btw), and, although it is a
beginner's solution, it is the method i used to get 1:13 (about,
timing wasnt exact, and i doubt if i have recorded 12 times in a row
yet) and I am interested in becoming faster. My current average (nowhere
near exact, as i dont have any reliable way of timing it) is about a
minute and a half, not counting lucky cases. I have been looking at
various speedcubing methods, but am boggling at the amount of algorithms
to memorize. I figure that once i get started, it wont be that difficult
to memorize (i have a good, sharp memory), but its like climbing
everest... :P anyways, I just wanted to say hello, and welcome myself ot
the world of speedcubing. -Dale
2204. Re: extended cross/double extended cross/X cross From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 04:02:41 -0000
I posted some of my strategies to solving the extended cross on my
webpage a while back. You can read it at
http://www.speedcubing.com/chris/f2l.html I really only described how I
went from practicing forming a 2x2x2 into direct solving the extended
cross. I gave a few examples in the examples section, but not very many.
If you are interested in double extended cross solves, there is a 7 or 8
move double cross for my "difficult" example on my examples
page. I gave a 10 move extended cross alg, but it turns out that a 7 or
8 move double extended cross exists for that scramble. For the double
extended cross in general there really isn't much I can say other
than to practice solving it a lot. I can step you though an example of
one, but really you just have to practice them a lot. I used a double
extended cross to get started for my blindfolded solve that I posted
about earlier. Here was the scramble, B' F' D' F' B
L' U2 F L2 B' R L F2 U' D' B' U B L2 D2 L'
U2 B' R2 F and the double extended cross I found was L' R D2
L' F' U D' L B' Here's how I found it: 1) The
first thing I noticed when I saw this scramble is that the BR pair is
already placed together and is in DFL-DL. I also noticed that by doing
the move L' I would form a 2x2x1 piece in the DL-DFL- DF postion.
So after 1 move, L', I have a 2x2x1 piece and a 2x1x1 piece placed
together. 2) The FR piece (the piece in FR when the cube is solved) can
be placed into it's correct location with the alg D2 F' so I
want to try to incorporate this into my solution somehow if I can 3) If
I do L' D2 F' D' then I solve the FR 2x2x2 cube 4) If I
do L' D2 L' F' D' I still form the 2x2x2, but I also
put the BR edge pair into the U layer, giving me more freedom to move it
around later should I need to. The DL piece is also in a good location,
I only need to do L to solve it from here. Also notice that after
applying that first alg, if I do U B' then I place BR into
it's correct location (without the DB edge piece solved though). 5)
from the very beginning of the scramble there is a way to setup the DB
piece such that I can use it later. Do L' R from the very beginning
scramble. This puts the DB edge piece ready to be solved with a B'
move and still sets up my original move to solve the 2x2x2. If you read
#4, using that move I can solve the BR edge piece with the move U
B'. So if from the very beginning I do L' R then I am ready to
solve the BR edge pair and the DB piece, after having already formed a
2x2x2. 6) Now we have the whole solution: a) L' R (form a 2x2x1 and
place the DB piece ready to be solved with a B' move) b) D2 (the FR
piece can now be solved with only a F' turn) c) L' (get the BR
edge pair into the top layer so that it has more freedom to move later)
d) F' (place the FR piece into its correct location and prepare the
DL piece to be solved with only a L turn) e) U (form a 2x2x1 on the B
face) f) D' (finish the 2x2x2 around FR) g) L (solve the DB piece)
h) B' (solve the 2x2x1 on the back face with the rest of the F2L)
And that's how I found that particular one. I really don't
have much more advice for extended or double extended cross solves other
than what is on my website. All I can say is to practice finding them on
scrambles as much and as often as you can. After a while you get just as
comfortable doing an extended cross solve as with a normal cross solve.
Hope that helps some, Chris P.S. what is the X cross? Is that the same
thing as extended cross? --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Does anyone
here know anysite or anywhere that can teach you or show > you how to do
extended or double extended cross? or even the X cross. > Thanks alot! >
> ~AZIN_J05IEIPIH
2205. Re: adam's solution From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 04:19:59 -0000
> is there a website with icons that is better than adam's
solution? > any suggestions would be appreciated. If you really need to
look at the icons to learn the algorithms, then you could just save the
icons to your hard drive from his webpage and learn Fridrich your own
way using the icons. Just goto: http://www.speedcubing.com/peter/ or a
simlular page and learn his F2L and LL algorithms using the icons. I
really think it would take less effort, however, for you to sit down and
practice a bit with the notation. It seems akward at first, but with
little practice you don't even have to think about the notation to
exectute the algs. -Chris
2206. Re: Help with 5x5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 09:26:14 -0000
Hi Stefan :-) What do u mean "4 rows" ?? I suppose u refer to
the first diagram, but i can't figure out exactly what u mean. And
by the way, how do u prepare ur Rubik's Clock?? Is it possible to
use silicone somehow. Is there a trick to disassemble it perhaps ? -Per
>--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > You could use the commutator
[F E' F2 E2 F, U2]. Assuming the *four* > rows in your diagram is a
mistake ;-) > > Stefan
2207. Re: First sub-minute Average!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 10:19:20 -0000
Updated Average: 50.055 Run was: 48.32 45.14 56.84 54.14 54.98 42.15
46.48 58.9 47.07 pop 46.14 58.25 42.25 Hmm I just don't think I can
see the moves fast enough yet... like I can't decide fast enough
whether to use one method of F2L or another method(especially in S2 and
S4), so it ends up being faster to just use a set method, but then
sometimes you lose time when another method would have been faster but I
just couldn't recognize it in time. I probably need to work on
looking for pieces for the next step while I'm still finishing the
twist on previous step, but I'm happy where I am after like 2
months. Here's my short history: April 13th 1.16.79 1.28.03 1.08.79
1.11.20 54.7 pop 1.10.46 1.13.96 1.00.34 1.06.04 1.11.17 1.08.51 1.22.01
Average: 70.927 1.10.92 May 12th 54.76 56.62 59.29 57.51 55.26 56 59.98
51.81 59.78 45.03 56.25 48.7 Average: 55.08 --- In
speedsolvingrubikscube@yahoogroups.com, Milamber98 <no_reply@y...>
wrote: > May 12th: 54.76 56.62 59.29 57.51 55.26 56 59.98 51.81 59.78
45.03 > 56.25 48.7 > > Average: 55.08 > > Amazingly no pop's, and
never went over 1 minute, 59.98 was closest > though... > > > Anyway,
just thought I'd post this as all my other averages were like >
1:15 ect.... > > So far fastest time is 34 seconds on a lucky case... >
> I'm using petrus method and trying to get better at the F2L, but
some > of the moves just require a ton of twisting and I'm not
super fast on > that yet. > > > thanks for reading!
2208. Re: First sub-minute Average!!! From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 10:35:46 -0000
You guys make me feel so slow! 2 months after I started cubing, I was
nowhere near under a minute with my times! How do you all improve so
fast! I think it is lucky that I have 2 years practice over you, or you
would all be kicking my behind I'm sure. Keep on practicing, you
can all be under 30 seconds at least! (Most probably under 20 too) Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, Milamber98
<no_reply@y...> wrote: > Updated Average: 50.055 > > Run was: > >
48.32 45.14 56.84 54.14 54.98 42.15 46.48 58.9 47.07 > pop 46.14 58.25
42.25 > > > Hmm I just don't think I can see the moves fast enough
yet... like I > can't decide fast enough whether to use one method
of F2L or another > method(especially in S2 and S4), so it ends up being
faster to just > use a set method, but then sometimes you lose time when
another > method would have been faster but I just couldn't
recognize it in > time. > > I probably need to work on looking for
pieces for the next step while > I'm still finishing the twist on
previous step, but I'm happy where I > am after like 2 months. > >
Here's my short history: > > > April 13th 1.16.79 1.28.03 1.08.79
1.11.20 54.7 pop > 1.10.46 1.13.96 1.00.34 1.06.04 1.11.17 1.08.51
1.22.01 > Average: 70.927 1.10.92 > > > > May 12th 54.76 56.62 59.29
57.51 55.26 56 59.98 > 51.81 59.78 45.03 56.25 48.7 > Average: 55.08 > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Milamber98 >
<no_reply@y...> wrote: > > May 12th: 54.76 56.62 59.29 57.51 55.26 56
59.98 51.81 59.78 45.03 > > 56.25 48.7 > > > > Average: 55.08 > > > >
Amazingly no pop's, and never went over 1 minute, 59.98 was closest
> > though... > > > > > > Anyway, just thought I'd post this as all
my other averages were > like > > 1:15 ect.... > > > > So far fastest
time is 34 seconds on a lucky case... > > > > I'm using petrus
method and trying to get better at the F2L, but > some > > of the moves
just require a ton of twisting and I'm not super fast > on > > that
yet. > > > > > > thanks for reading!
Hi Nealo, The method isn't very hard to understand. Try my site
showing diagrams and explications. If you don't understand
something feel free to contact me. http://www.speedcubing-diagrams.fr.vu
The method consists in forming the cross, The first two layers, oriente
all the cube of the last layer and place them to the good place. I hope
it will help you. A+ Loic ----- Original Message ----- From: meat15k To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 17, 2004 12:12
AM Subject: [Speed cubing group] Fridrich Method Clarification Hi,
I've been using the Petrus method for some time now. I have gotten
my time down to abou 1 minute 5 seconds on average. I have heard good
things about the Fridrich method and wanted to try it but I don't
completely understand the diagrams and explaination of the method on
Jessica Fridrich's homepage. Could anyone point out a better
explaination or explain it better to me? I understand the part of
getting a cross on the bottom and getting corner and edge pairs locked
into the four remaining corner positions on the first two layers but I
don't know the fastest method to do this. Any help would be greatly
appreciated. Thanks, -Nealo
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2210. Re: new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 12:20:43 -0000
Well, I have printouts of the PLL from fridrich's method...because
i read somewhere that it would be good to learn PLL, then F2L, then
OLL....correct me if im wrong. I have a question though - what do little
letters mean? Dale --- In speedsolvingrubikscube@yahoogroups.com,
"bobthewoodcutter" <themagician@d...> wrote: > hello....i
have had my rubik's cube for a few months now...originally >
learned how to solve it using a link from chris hardwick's page >
(thanks, btw), and, although it is a beginner's solution, it is the
> method i used to get 1:13 (about, timing wasnt exact, and i doubt if i
> have recorded 12 times in a row yet) and I am interested in becoming >
faster. My current average (nowhere near exact, as i dont have any >
reliable way of timing it) is about a minute and a half, not counting >
lucky cases. I have been looking at various speedcubing methods, but >
am boggling at the amount of algorithms to memorize. I figure that >
once i get started, it wont be that difficult to memorize (i have a >
good, sharp memory), but its like climbing everest... :P > > anyways, I
just wanted to say hello, and welcome myself ot the world > of
speedcubing. > > -Dale
2211. Re: [Speed cubing group] adam's solution From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 17 May 2004 14:25:01 +0200
I entirely agree with you !!! That's why I created a site with
diagrams for the jessica fridrich's method. I think it's
easier to learn many and many algorithms.
http://www.speedcubing-diagrams.fr.vu A+ Loic ----- Original Message
----- From: tennisgh22 To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, May 17, 2004 12:33 AM Subject: [Speed cubing group] adam's
solution what do you guys think of adam's solution?
http://www.ai.sri.com/~cheyer/rubiks/rubiks.html its faster than the
layer by layer, but not as fast as the fidrich. I like the website
because i find it much easier to follow icons telling you what moves to
do than just a series of letters like "F'L²B'R B L
B'R'B". for some reason i just cant memorize patterns as
well when they're in that letter form. right now i average about 1
minute 20 seconds using the layer by layer method. is there a website
with icons that is better than adam's solution? any suggestions
would be appreciated. -grant Yahoo! Groups Sponsor ADVERTISEMENT
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2212. Re: Pictures From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 12:28:06 -0000
The 1x1x1 is just a die from some childrens game that I found and
applied 4x4 stickers to. Jon --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey jon, > > That's a neat idea!
(1x1x1) How big is it, and how did you make it? > (materials, colors,
etc.) > > Austin > > --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 > <no_reply@y...> wrote: > > Hey all, > > > > I
uploaded a couple of pictures to my folder in the Photos section. > >
Two pics of the 1x1x1 cube that I made for my Mother-in-Law and > one >
> pic of my collection. Although a few 3x3's and a 4x4 is missing >
> from the collection picture. > > > > Jon
2213. Re: [Speed cubing group] Re: new speedcuber From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 07:44:25 -0700 (PDT)
r means moving R and the middle slice next to it as well. .K.
bobthewoodcutter <themagician@...> wrote: Well, I have printouts of
the PLL from fridrich's method...because i read somewhere that it
would be good to learn PLL, then F2L, then OLL....correct me if im
wrong. I have a question though - what do little letters mean? Dale ---
In speedsolvingrubikscube@yahoogroups.com, "bobthewoodcutter"
wrote: > hello....i have had my rubik's cube for a few months
now...originally > learned how to solve it using a link from chris
hardwick's page > (thanks, btw), and, although it is a
beginner's solution, it is the > method i used to get 1:13 (about,
timing wasnt exact, and i doubt if i > have recorded 12 times in a row
yet) and I am interested in becoming > faster. My current average
(nowhere near exact, as i dont have any > reliable way of timing it) is
about a minute and a half, not counting > lucky cases. I have been
looking at various speedcubing methods, but > am boggling at the amount
of algorithms to memorize. I figure that > once i get started, it wont
be that difficult to memorize (i have a > good, sharp memory), but its
like climbing everest... :P > > anyways, I just wanted to say hello, and
welcome myself ot the world > of speedcubing. > > -Dale Yahoo! Groups
Links --------------------------------- Do you Yahoo!? SBC Yahoo! -
Internet access at a great low price. [Non-text portions of this message
have been removed]
2214. Re: new speedcuber From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 17:47:10 -0000
If you are using corners first, you can probably get fast enough just by
learning the algs to permute/orient the second layer corners at once. I
have been using : 1) First layer corners 2) First Layer edges(except
one) 3) Second layer conrners in one look 4) Three second layer edges 5)
Last first or second layer edge, whichever is fastest 6) Last remaining
layer edge while orienting the middle edges 7) Position middle edges. I
have been avg 23-24 with this method. Not sub-20 like some here, but
then I wasn't able to do sub-20 using Fridrich either. You
don't need to know a ton of algs for the above method but you have
to spin lightning fast. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, "bobthewoodcutter"
<themagician@d...> wrote: > hello....i have had my rubik's cube
for a few months now...originally > learned how to solve it using a link
from chris hardwick's page > (thanks, btw), and, although it is a
beginner's solution, it is the > method i used to get 1:13 (about,
timing wasnt exact, and i doubt if i > have recorded 12 times in a row
yet) and I am interested in becoming > faster. My current average
(nowhere near exact, as i dont have any > reliable way of timing it) is
about a minute and a half, not counting > lucky cases. I have been
looking at various speedcubing methods, but > am boggling at the amount
of algorithms to memorize. I figure that > once i get started, it wont
be that difficult to memorize (i have a > good, sharp memory), but its
like climbing everest... :P > > anyways, I just wanted to say hello, and
welcome myself ot the world > of speedcubing. > > -Dale
2215. Re: new speedcuber From: "speedster0909" <speedster0909@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 21:10:16 -0000
i would use the sollution at http://lar5.com/cube/
2216. Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 21:33:59 -0000
Amazingly I got under 1 minute that fast because I wanted to beat this
kid at school who would do it in 1 min 10. Then when I beat him with 47
seconds he started trying to beat me again and mainly I just wanted to
stay on top of him :D I mostly never look ahead on my steps, I probably
just have the advantage of fast twisting speed, with looking ahead
I'm sure i'll break the 30 seconds average mark. The only
steps where I look infront are transition from step 2-3 which makes it
look like 1 step. With the Petrus method, you should be able to enter
the last edge/corner piece (4B) in maximum 2 seconds, go all speed for
that one. I also look for 3-4. When you can easily look for the corner
you need (I just watch for the corner, the edges are easier). After
you're done orienting edges you can already attempt to match the
corner to an edge. Keep going, the if you've reached 55 seconds,
you'll reach 40 in no time. Under that is the big deal.
2217. Re: new speedcuber From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 21:35:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "speedster0909"
<speedster0909@y...> wrote: > i would use the sollution at
http://lar5.com/cube/ I would too. The Petrus method is a simple yet
very efficient. After you can start blending it with other methods.
2218. Re: new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 21:36:35 -0000
oh...ok. thanks! :D -Dale --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > r means moving R and the
middle slice next to it as well. > .K. > > bobthewoodcutter
<themagician@d...> wrote: > Well, I have printouts of the PLL from
fridrich's method...because i > read somewhere that it would be
good to learn PLL, then F2L, then > OLL....correct me if im wrong. > > I
have a question though - what do little letters mean? > > Dale > > ---
In speedsolvingrubikscube@yahoogroups.com, "bobthewoodcutter"
> wrote: > > hello....i have had my rubik's cube for a few months
now...originally > > learned how to solve it using a link from chris
hardwick's page > > (thanks, btw), and, although it is a
beginner's solution, it is the > > method i used to get 1:13
(about, timing wasnt exact, and i doubt if i > > have recorded 12 times
in a row yet) and I am interested in becoming > > faster. My current
average (nowhere near exact, as i dont have any > > reliable way of
timing it) is about a minute and a half, not counting > > lucky cases. I
have been looking at various speedcubing methods, but > > am boggling at
the amount of algorithms to memorize. I figure that > > once i get
started, it wont be that difficult to memorize (i have a > > good, sharp
memory), but its like climbing everest... :P > > > > anyways, I just
wanted to say hello, and welcome myself ot the world > > of speedcubing.
> > > > -Dale > > > > > > Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > SBC Yahoo! -
Internet access at a great low price. > > [Non-text portions of this
message have been removed]
2219. Re: new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 21:40:06 -0000
Well, i was looking at the fridrich method, and it looks like it wouldnt
be that difficult, either....ill have a go at petrus's method,
though. Dale --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "speedster0909" >
<speedster0909@y...> wrote: > > i would use the sollution at
http://lar5.com/cube/ > > I would too. The Petrus method is a simple yet
very efficient. After > you can start blending it with other methods.
2220. Re: new speedcuber From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 22:57:11 -0000
If you think you can start directly with the Fridrich Method, have a go
at it, but it only becomes efficient if you understand how the
algorithms are conceived. If you start a bit the Petrus Method, the
Fridrich will come very fast.
2221. Re: [Speed cubing group] Re: new speedcuber From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 May 2004 16:16:27 -0700 (PDT)
http://jeays.net/rubiks.htm the second one there is THE BEST
beginner's solution... it is a very good solution which you can
implement on any type of cube and is the groundworks for many much more
advanced solutions. my $.02 -cubekid pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: If you think you can start directly
with the Fridrich Method, have a go at it, but it only becomes efficient
if you understand how the algorithms are conceived. If you start a bit
the Petrus Method, the Fridrich will come very fast. Yahoo! Groups
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2222. Sub-20 on the horizon? From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 05:25:10 -0000
When I first started cubing, (18 months ago roughly), there weren't
really that many people that were breaking 20 seconds on average.
Currently however, there are plenty of people doing it. I always figured
that if you were sub-20 you were part of an 'elite' group of
cubers. With people breaking 16 seconds now, does breaking 20 really put
you in an extraordinary position in the cubing community? I suppose
it's all a matter or judgment, or perception. I'm using F2L
and a 3 look right now. (i still have to learn about half of the
orientations.) Tonight I broke my previous PB average. It ended up being
21.52 seconds. 21.7 21.67 29.42 POP 20.77 19.97 22.06 19.22 23.1 20.1
22.97 22.88 19.99 We won't pay attention to that 29.42 that snuck
in there :P Of course, a personal best average doesn't represent a
persons consistent times. Usually my times are floating around 23
seconds. A better understanding of the F2L has made cubing a little
faster when I'm 'in the zone'. Anyway, sorry about the
long post, but I figured I'd throw something out here on the forum.
Good luck with cubing! :) =Richard
2223. 4x4 & 5x5 From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 07:22:12 -0000
I just ordered myself a 2x2, 4x4, and 5x5 last night to give me
something to do over the summer. Does anyone have any solving videos of
the 4x4 or 5x5...I want to watch someone solve 'em. I've
managed to drop my 3x3 average down to 31.19 seconds (I started 1-1-04)
and I want to see someone solve the 4x4 or 5x5, quickly, for a little
motivation :) -Chris
2224. Re: 4x4 & 5x5 From: "becubik" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 07:50:21 -0000
Take a look, it 's the world champion
http://rokumentai.akimoto3.com/indexe.htm ... Regards Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > I just ordered myself a 2x2, 4x4, and 5x5 last night to give me
> something to do over the summer. Does anyone have any solving videos >
of the 4x4 or 5x5...I want to watch someone solve 'em. I've
managed > to drop my 3x3 average down to 31.19 seconds (I started
1-1-04) and I > want to see someone solve the 4x4 or 5x5, quickly, for a
little > motivation :) > > -Chris
2225. Re: Sub-20 on the horizon? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 08:38:37 -0000
Looks like you'll be sub20 soon! Good Luck with that. Just out of
interest, if your times are only just over 20 secs, and you use a 3 look
LL, what does that make your F2L times like? DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > When I first started cubing, (18 months
ago roughly), there weren't > really that many people that were
breaking 20 seconds on average. > Currently however, there are plenty of
people doing it. I always > figured that if you were sub-20 you were
part of an 'elite' group of > cubers. With people breaking 16
seconds now, does breaking 20 > really put you in an extraordinary
position in the cubing > community? I suppose it's all a matter or
judgment, or perception. > I'm using F2L and a 3 look right now. (i
still have to learn about > half of the orientations.) Tonight I broke
my previous PB average. > > It ended up being 21.52 seconds. > 21.7
21.67 29.42 POP 20.77 19.97 22.06 19.22 23.1 20.1 22.97 22.88 > 19.99 >
> We won't pay attention to that 29.42 that snuck in there :P > >
Of course, a personal best average doesn't represent a persons >
consistent times. Usually my times are floating around 23 seconds. > A
better understanding of the F2L has made cubing a little faster > when
I'm 'in the zone'. Anyway, sorry about the long post, but
I > figured I'd throw something out here on the forum. > > Good
luck with cubing! :) > > =Richard
2226. Re: zb and my methods From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 11:58:31 -0000
> Does ZB really have a single algorithm approach for PE + CO+P? I
figured > If it does and the algorithms are > known then I will have a
look around and steal them to make mine a definite > 1 look method.
http://www.ai.univ-paris8.fr/~bh/cube/ check this site, DD nice method,
by the way :) can anyone tell me what software can I use to find algs
ignoring permutation?
2227. Re: [Speed cubing group] Re: Sub-20 on the horizon? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 05:20:34 -0700 (PDT)
F2L: 13 seconds O/E: 02 seconds O/C: 02 seconds PLL: 03 seconds Ttl: 20
seconds 1.5-3.0 seconds too for transitions and such 21.5-23.0 Total ---
Dan <dan_j_harris@...> wrote: > Looks like you'll be sub20 soon!
> > Good Luck with that. Just out of interest, if your > times are only
> just over 20 secs, and you use a 3 look LL, what > does that make your
> F2L times like? > > DanH :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > When I first started cubing, (18
months ago > roughly), there > weren't > > really that many people
that were breaking 20 > seconds on average. > > Currently however, there
are plenty of people > doing it. I always > > figured that if you were
sub-20 you were part of > an 'elite' group > of > > cubers.
With people breaking 16 seconds now, does > breaking 20 > > really put
you in an extraordinary position in the > cubing > > community? I
suppose it's all a matter or > judgment, or > perception. > >
I'm using F2L and a 3 look right now. (i still > have to learn >
about > > half of the orientations.) Tonight I broke my > previous PB
average. > > > > It ended up being 21.52 seconds. > > 21.7 21.67 29.42
POP 20.77 19.97 22.06 19.22 23.1 > 20.1 22.97 22.88 > > 19.99 > > > > We
won't pay attention to that 29.42 that snuck in > there :P > > > >
Of course, a personal best average doesn't > represent a persons >
> consistent times. Usually my times are floating > around 23 > seconds.
> > A better understanding of the F2L has made cubing > a little faster
> > when I'm 'in the zone'. Anyway, sorry about the >
long post, but I > > figured I'd throw something out here on the
forum. > > > > > Good luck with cubing! :) > > > > =Richard > >
__________________________________ Do you Yahoo!? SBC Yahoo! - Internet
access at a great low price. http://promo.yahoo.com/sbc/
2228. Re: Help with 5x5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 13:13:34 -0000
Hi Per :-) > What do u mean "4 rows" ?? I suppose u refer to
the first diagram, > but i can't figure out exactly what u mean.
This diagram looks like a 5x4x? to me: > r r w r r > r r r r r > r r r r
r > r r y r r > And by the way, how do u prepare ur Rubik's Clock??
Is it possible to > use silicone somehow. Is there a trick to
disassemble it perhaps ? Break it ;-) Well, that's what I did.
It's glued together so I don't see another way. But if you do
it carefully you can do it with only very little damage. I can post
pictures later of my clock with which I did this. I used a sharp
rectangular knife like this one:
http://www.speedcubing.com/ton/images/Center_Remove.JPG However, my
current records at speedcubing.com (9.03 single, 10.59 average) and at
the German Open (9.54) were all done on an unprepared clock! Cheers!
Stefan
2229. Re: The Morrison 4 Look Method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 13:57:46 -0000
> Quite a few people can do the extended > cross and sometimes even
double-extended cross. Wow ... do you mean in the 15 seconds inspection?
Can you name a few of those people? I think even Jessica once wrote
somewhere that she can't always plan the whole cross, so people who
can do an extended cross on a regular basis, that's news to me and
I'd like to learn more about it (will read Chris's F2L page
now...). Cheers! Stefan
2230. Re: The Morrison 4 Look Method From: "lordmorrisonofcoventry"
<jimmorrison101@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 16:09:14 -0000
As I say, 'leap of faith'. No, I know this idea is a bit far
fetched. I would be interested to hear from people like chris hardwick
though on how much inspection time he would need to do step one
(I'm sure someone could do this in say an hour!). And could that
time ever be minimised enough with a lot of practice to use this method
? Also I'm not too sure about how efficient the second layer would
be but I'm still interested to know if anyone can do a 'one
look first layer' just for the hell of it. Party on, Jim
2231. 43 * 10^30 ?!? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 16:52:31 -0000
Remember back when they said "billions of combinations"? Today
I saw the German text on the 3x3 box says "43 Quintillionen
(10^30)" ;-) Not to mention the invalid cube pictures ;-) Cheers!
Stefan
2232. Re: The Morrison 4 Look Method From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 17:50:52 -0000
Hey Jim, Interesting idea for a new cube method. I also read your post
about whether or not it would be possible to solve the first layer in
one look, so I'll mention my thoughts on that too. As far as
inspecting and solving the first layer in one look, I think it would be
possible but rather difficult. You have to follow and track 8 pieces in
your head during inspection to try to solve the first layer like that,
which is equivalent to doing a double extended cross (2x2x3 and one
other edge or two 2x2x2's on opposite edges of the cube). I have
done double extended cross solves before with only 15 seconds of
inspection, and gotten fast times, however those cases are very, very
rare. You have to already have a corner/edge pair put together and some
first layer edges already in the first layer, or a very easy to solve
2x2x2 setup in order to even consider doing a double extended cross
solve. The analog to this in your method would be to already have 2 or 3
pieces placed together, such that you can manuever them into their
correct spots easily. You might be able to figure out half of the first
layer during inspection, and try to look ahead to do that rest when you
start solving. If you're interested in this just in general I would
estimate that you could solve the first layer in one look with 5-20
minutes of inspection every time depending on how hard of a case it is.
If it is one of those very rare easier cases you could do it in 15
seconds, so it all depends. As far as solving the middle edges once you
have the first layer done, I think that would possibly be efficient,
however it might take a lot of algs to memorize. After finishing the F2L
there are 8*7*4 = 224 positions that any two given middle layer edges
can be in. If you take out rotational symmetries of spinning the cube
with the move y then you'll probably get around 56 positions. There
will of course be other symmetries and things like that to reduce this
number, but you may end up having to learn around 100 algs including
inverses and reflections and all. For the last two edges, and
orientations of the top layer edges there are 2*6*5*32 = 1920 total
positions the cube can be in. Again there will be things like symmetries
to reduce this number, but it will still probably end up being a large
number of algs. Doing the LL as per the ZB method takes a lot of algs to
memorize already, so in total this method will probably be extremely
fast however it will take a very large number of algs to be memorized.
As a rough guess I'd say 550-600 algs. ------------------- Also to
clear things up a bit, I do use the extended cross approach frequently
when I'm solving and even on timed speedsolves, but only if things
are already set up fairly well for me. If they aren't, I definitely
solve using just the cross. I can't solve using the extended cross
every time and get good averages. I've read that Macky and some
others use the extended cross, and maybe they can do this, but I
definitely can't. Chris --- In
speedsolvingrubikscube@yahoogroups.com,
"lordmorrisonofcoventry" <jimmorrison101@h...> wrote: >
I've got an idea for a method to do the cube in just 4 looks. >
Read on, you might think the idea is rubbish but at least you will >
have a good laugh. > So remember where you heard it first :-) > > 1. Do
the whole of the first face in one look. (calm down, I'll > explain
later). > 2. Solve two of the second layer edges in one move. > 3. Solve
the other two second layer edges and orient the last layer > edges in
one move. > 4. Orient last layer corners and permute last layer edges
and > corners in one move (as per ZB method). > > I don't know how
many turns this would take (I'd guess about 45) but > at least
there arent many looks (3 less than the standard Fridrich > method) so
pauses would be cut down. > 'Yes but step 1 is impossible' I
hear you say. You may well be > correct but I think that it might be
possible for an extremely > gifted and dedicated cubist. Quite a few
people can do the extended > cross and sometimes even double-extended
cross. I think step 1 might > be slightly easier than the double
extended cross because all the > pieces you are trying to follow in your
head during planning have > the same color on them. > This may never
work but I think if people ever want to get down > closer to 10 seconds
it's going to take a real leap of faith. > Anyway that's it.
Fell free to laugh out loud. > Cheers, > Jim
2233. Favorite 4x4 / 5x5 method From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 19:06:14 -0000
The only easy-to-follow methods for solving the 4x4 and 5x5 I have be
able to find are on this page:
http://jjorg.chem.unc.edu/personal/monroe/cube/rubik.html My question
is, What methods are people currently using to solve the 4x4 and 5x5?
Should I spend my time learning the above methods, or are there more
effiecient methods floating around somewhere that would be more usefull
to look at. Thanks all. -Chris
2234. Re: The Morrison 4 Look Method From: "lordmorrisonofcoventry"
<jimmorrison101@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 19:08:49 -0000
Ok Thanks a lot for that. To be honest with you I'm not even going
to attempt this, I'm way too lazy but it's interesting stuff
anyway. I might try to get a one look first layer just to see if I can
do it. I suppose it will take me a long time though. Overall I'll
stick with the Fridrich method. I just got a new best average of 27.88
secs. Cheers, Jim
2235. Some history, an talk with a speedcuber of the 80's From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 19:08:45 -0000
I have an article on www.speedcubing.com/ton about Mark Longridge, a
Canadian speedcuber, collector and puzzle builder Ton
2236. Re: [Speed cubing group] Canadian Championships? From: "Will Pearson" <will_pearson88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 19:42:02 -0000
I wouldn't be able to make it to Pasadena. Thanks, Will --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Everyone is invited to the tournament in Pasadena on July 10. Would >
you guys be interested in crowning a Canadian championship at the >
tournament also? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On May 13, 2004, at 5:22 PM, Will Pearson wrote: > > >
Anyone know if a Canadian Championships is in the works? I'd love
to > > compete. I don't think enough people would show up though :(
> > > > > > > > Yahoo! Groups Links > > > > To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
> > [Non-text portions of this message have been removed]
2237. Re: First sub-minute Average!!! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 23:52:21 -0000
Small update: New Average: 44.47583333 SECONDS!!!!!! Finally a run taken
when I wasn't tired or distracted. My 2x2x2 is alot faster, and
I'm thinking about learning some sequences to solve 4 or 6 bad
edges instead of doing them in pairs of 2.... Thanks for reading, good
luck with your cubing everyone! May 18th 37.17 47.79 42.79 47.37 37.71
45.37 44.79 50 pop 42.17 43.7 49.78 45.07 Average: 44.47583333 --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Amazingly I got under 1 minute that fast
because I wanted to beat > this kid at school who would do it in 1 min
10. Then when I beat him > with 47 seconds he started trying to beat me
again and mainly I just > wanted to stay on top of him :D > > I mostly
never look ahead on my steps, I probably just have the > advantage of
fast twisting speed, with looking ahead I'm sure i'll > break
the 30 seconds average mark. > > The only steps where I look infront are
transition from step 2-3 > which makes it look like 1 step. > > With the
Petrus method, you should be able to enter the last > edge/corner piece
(4B) in maximum 2 seconds, go all speed for that > one. > > I also look
for 3-4. When you can easily look for the corner you need > (I just
watch for the corner, the edges are easier). After you're > done
orienting edges you can already attempt to match the corner to > an
edge. > > Keep going, the if you've reached 55 seconds, you'll
reach 40 in no > time. Under that is the big deal.
2238. [Speed cubing group] Re: new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 00:43:16 -0000
Well, get this. I began using the first solution, and got about halfway
through memorizing it, but i got stuck somewhere....so for some reason i
went to nerdparadise.com...and i finished off with that method. if you
want any idea of how fast ive gotten this method down - here is an
average i got during first period today... 70.67, 65.02, 63.86, 58.90,
66.02, 56.66, (44.07), 51.17, 66.62, 70.70, 62.57, 57.62, (75.50) =>
61.92 That 44.07 was actually not a lucky solve, i just had the easiest
cases for each step (that is, the fastest for me). I don't consider
it a lucky solve, because i sort of molded the two part OLL into
one...even though it is still basically two steps. Also, it is thirteen
solves, but im too lazy to re-average it. I used the Cube Timer program
off of this website. The only real problem i have with this method is
that i only have one algorithm for OLL, which is something like
R'U'RU'R'U2R (i solve with the cross on the bottom).
Basically, there are only like twelve possible posititions of the
corners using this pattern, but the obvious problem is that there is
only one orientation in which you can get this algorithm to orient the
corners correctly, so you end up having to do the algorithm multiple
times, with U turns or cube turns to get the orientation cases right. I
am, however, considering pursuing Petrus's method, because it
doesn't seem to be too hard (at least, i think). --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...>
wrote: > http://jeays.net/rubiks.htm > the second one there is THE BEST
beginner's solution... it is a very good solution which you can
implement on any type of cube and is the groundworks for many much more
advanced solutions. > > my $.02 > > -cubekid
2239. Re: First sub-minute Average!!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 01:17:22 -0000
For step 3, there arent "sequences" to learn but rather how
the move works, then you can do it REALLY fast and just save a move
because you've spotted it while turning. As you know, you can both
do R and R- to fix the edges. If you do R U R-, then the edge that was
initially at the UR still remains there, if its not well oriented, you
can then follow doing : R U R2 (instead of R-) and like F- R to fix the
Originally at DF. Its basically learning how it works, I doubt the
sequences there will help you go quicker. Instead learn the 4B
sequences.
2240. 2x2x2 Oddzon From: "gogeta1500" <Gogeta1500@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 01:32:46 -0000
I took it apart and I didn't really pay attention. How do you put
it back together? I tried, but it doesn't turn some ways.
2241. Re: [Speed cubing group] Re: new speedcuber From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 May 2004 19:40:36 -0700 (PDT)
yea,... the first solution really kinda sucks... but the second solution
is really good... like i had started with the first solution and it
usually took me about 2 minutes... but after a week with the second
solution, i was down to sub-minute times. but the petrus method is good
too, except you have to rely a lot on intuition. anyways, whichever one
you choose, itll be better than the first solution. -cubekid
bobthewoodcutter <themagician@...> wrote: Well, get this. I began
using the first solution, and got about halfway through memorizing it,
but i got stuck somewhere....so for some reason i went to
nerdparadise.com...and i finished off with that method. if you want any
idea of how fast ive gotten this method down - here is an average i got
during first period today... 70.67, 65.02, 63.86, 58.90, 66.02, 56.66,
(44.07), 51.17, 66.62, 70.70, 62.57, 57.62, (75.50) => 61.92 That 44.07
was actually not a lucky solve, i just had the easiest cases for each
step (that is, the fastest for me). I don't consider it a lucky
solve, because i sort of molded the two part OLL into one...even though
it is still basically two steps. Also, it is thirteen solves, but im too
lazy to re-average it. I used the Cube Timer program off of this
website. The only real problem i have with this method is that i only
have one algorithm for OLL, which is something like
R'U'RU'R'U2R (i solve with the cross on the bottom).
Basically, there are only like twelve possible posititions of the
corners using this pattern, but the obvious problem is that there is
only one orientation in which you can get this algorithm to orient the
corners correctly, so you end up having to do the algorithm multiple
times, with U turns or cube turns to get the orientation cases right. I
am, however, considering pursuing Petrus's method, because it
doesn't seem to be too hard (at least, i think). --- In
speedsolvingrubikscube@yahoogroups.com, sapan you <gotsoup420@y...>
wrote: > http://jeays.net/rubiks.htm > the second one there is THE BEST
beginner's solution... it is a very good solution which you can
implement on any type of cube and is the groundworks for many much more
advanced solutions. > > my $.02 > > -cubekid Yahoo! Groups
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2242. [Speed cubing group] Re: new speedcuber From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 04:03:58 -0000
Actually there is a lot less than that. The move you mention is a
"Sune". You can do it both ways, like, with your left hand or
with your right hand. Which cuts a few positions. And, also, doing
sunes, the MAXIMUM number of times you'll have to do it is TWICE to
have all the corners oriented. Since the move takes basically 1.5
seconds to do.. its not much of a problem.
2243. Re: new speedcuber From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 04:28:02 -0000
wow...you're right. I've taken a closer look at the Petrus
method (specifically, held my cube and gone along with the method a
couple of times) heh, i think its cool that so many methods use certain
algorithms and move sets together. well...ill get working on the petrus
method.
I guess they did a bad translation from an american page then because in
the American system Quintillion = 10 ^ 18
http://mathworld.wolfram.com/Quintillion.html Terje -----Original
Message----- From: Stefan Pochmann [mailto:pochmann@...] Sent: Tuesday,
May 18, 2004 6:53 PM To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] 43 * 10^30 ?!? Remember back when they said
"billions of combinations"? Today I saw the German text on the
3x3 box says "43 Quintillionen (10^30)" ;-) Not to mention the
invalid cube pictures ;-) Cheers! Stefan Yahoo! Groups Sponsor
ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to:
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2245. New Average From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 07:18:07 -0000
Got my first sub-30 average today. 29.19 seconds. :) I realized that the
'slower' I solved the cube, the faster my times were. Strange.
I read everywhere to slow down the F2L...so I gave it a try, and it
worked. thanks all. -Chris
2246. solution of 2x2x2 From: "becubik" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 08:56:21 -0000
Hello guys, Which methode that I must use to solve 2x2x2 quickly?
Thank's. Guillaume.
2247. Re: Help with 5x5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 09:16:17 -0000
Aha!! That is not my diagram ;-) Well anyway i have come up with a way
to do those 2 cases that are both of them pure 3-cycles. The alg given
in the second of my pictures/diagrams was really a 5-cycle (see
Photos/Per_5x5x5). Here are the new algs written in commutator notation:
1: [U',MB'd2BM'] 2: [U',r'B'd2Br] They are
not in any way optimised for speed, just clean solutions :-) Not sure if
i dare to break my Clock. On my clock (original Matchbox) it seems the
upper and lower part are not glued together, but there are 4 points of
"screw-welding"/snaplock. Anyhow it looks like that ;- ) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hi Per :-) > > > What do u
mean "4 rows" ?? I suppose u refer to the first diagram, > >
but i can't figure out exactly what u mean. > > This diagram looks
like a 5x4x? to me: > > > r r w r r > > r r r r r > > r r r r r > > r r
y r r > > > And by the way, how do u prepare ur Rubik's Clock?? Is
it possible > to > > use silicone somehow. Is there a trick to
disassemble it perhaps ? > > Break it ;-) > > Well, that's what I
did. It's glued together so I don't see another > way. But if
you do it carefully you can do it with only very little > damage. I can
post pictures later of my clock with which I did this. I > used a sharp
rectangular knife like this one: >
http://www.speedcubing.com/ton/images/Center_Remove.JPG > > However, my
current records at speedcubing.com (9.03 single, 10.59 > average) and at
the German Open (9.54) were all done on an unprepared > clock! > >
Cheers! > Stefan
2248. Re: solution of 2x2x2 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 09:21:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "becubik"
<becubik@y...> wrote: > Which methode that I must use to solve 2x2x2
quickly? If it is a fast solution that you are after, then you could use
the 2-look method that I use. First I solve the bottom layer
intuitively, much like you would solve the cross on a 3x3x3. Then I
solve the final layer in one look, using one of 40 odd COLL algorithms
(which I also use for the 3x3x3) These Orient and Permute the corners
simultaneously, thus solving the layer in one go. Dan :) -
www.cubestation.co.uk
2249. Re: solution of 2x2x2 From: "becubik" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 13:09:34 -0000
Ok Dan :o) ! --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@n...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "becubik" >
<becubik@y...> wrote: > > > Which methode that I must use to solve
2x2x2 quickly? > > If it is a fast solution that you are after, then you
could use the > 2-look method that I use. > > First I solve the bottom
layer intuitively, much like you would > solve the cross on a 3x3x3.
Then I solve the final layer in one > look, using one of 40 odd COLL
algorithms (which I also use for the > 3x3x3) These Orient and Permute
the corners simultaneously, thus > solving the layer in one go. > > Dan
:) - www.cubestation.co.uk
2250. Record pop From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 13:10:45 -0000
What's the worst cube pop you have ever had? I swear to the
allmighty powers, I just popped 8 pieces at once! This cube is so loose
that when I disassemble it, I can just as well start with a corner as
with an edge. And frequently I find that I rotate a corner while
solving, too! While performing a finger trick a corner just rotates
about while in its place... I reckon this is a sure sign my cube is a
tad too loose... Share your extreme looseness experiences... :)
2251. Re: [Speed cubing group] Record pop From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 06:22:45 -0700 (PDT)
my friend rishi kumar popped all but the axis on his old cube during one
lunchtime. we laughed so hard. =] - richard --- betrayedfiber
<htkra1d@...> wrote: > What's the worst cube pop you have ever
had? > > I swear to the allmighty powers, I just popped 8 > pieces at
once! This > cube is so loose that when I disassemble it, I can > just
as well start > with a corner as with an edge. And frequently I find >
that I rotate a > corner while solving, too! While performing a finger >
trick a corner > just rotates about while in its place... > > I reckon
this is a sure sign my cube is a tad too > loose... > > Share your
extreme looseness experiences... :) > >
__________________________________ Do you Yahoo!? SBC Yahoo! - Internet
access at a great low price. http://promo.yahoo.com/sbc/
2252. Re: Record pop From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 13:49:45 -0000
Whatever you do don't throw that cube away. If you have any
interest in one handed 3x3x3 cubing at all, then your cube is just about
perfect for it. My one handed cube used to be my main speedcube.
However, it too got to the point where I would rotate a corner by
hitting it during a finger trick, things like that. Once a cube starts
to get as loose as yours is, it's pretty much perfect for one
handed cubing. So whatever you do, don't think that it is
"worn out" or "too old". It's actually just
starting to turn into a good cube :) Chris P.S. I too popped about 8
pieces off my loose cube one time, so I know the feeling :) --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > What's the worst cube pop you have ever
had? > > I swear to the allmighty powers, I just popped 8 pieces at
once! This > cube is so loose that when I disassemble it, I can just as
well start > with a corner as with an edge. And frequently I find that I
rotate a > corner while solving, too! While performing a finger trick a
corner > just rotates about while in its place... > > I reckon this is a
sure sign my cube is a tad too loose... > > Share your extreme looseness
experiences... :)
2253. Re: Record pop From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 13:59:39 -0000
Really... one handed... I've got to try that once. Well, you see, I
recently switched to my "backup" cube (one I just had lying
around) which is really equally smooth and doesn't pop nearly as
much. But this cube lacks the orange center cap, so I got that center
cap from my pop-a-lot cube. So my "one handed cube" now has a
big gaping black hole instead of an orange center sticker. I guess
it's ok for practice, but ... well ... I guess you know. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Whatever you do don't throw that cube away. If you have
any > interest in one handed 3x3x3 cubing at all, then your cube is just
> about perfect for it. My one handed cube used to be my main >
speedcube. However, it too got to the point where I would rotate a >
corner by hitting it during a finger trick, things like that. > > Once a
cube starts to get as loose as yours is, it's pretty much > perfect
for one handed cubing. So whatever you do, don't think that > it is
"worn out" or "too old". It's actually just
starting to turn > into a good cube :) > > Chris > > P.S. I too popped
about 8 pieces off my loose cube one time, so I > know the feeling :) >
> --- In speedsolvingrubikscube@yahoogroups.com,
"betrayedfiber" > <htkra1d@h...> wrote: > > What's the
worst cube pop you have ever had? > > > > I swear to the allmighty
powers, I just popped 8 pieces at once! > This > > cube is so loose that
when I disassemble it, I can just as well > start > > with a corner as
with an edge. And frequently I find that I rotate > a > > corner while
solving, too! While performing a finger trick a > corner > > just
rotates about while in its place... > > > > I reckon this is a sure sign
my cube is a tad too loose... > > > > Share your extreme looseness
experiences... :)
2254. ACube: A program to solve incomplete cubes - new release From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 14:33:06 -0000
Hi, since some people are currently searching for their own methods to
solve the cube (or trying to improve some particular steps) I have
released a new version of my ACube program - 3.1a. It requires only Java
runtime 1.1+ installed and can be run on any Java enabled platform. The
program accepts incomplete cube configurations - can ignore permutation
and/or orientation of specified cubies - supports quarter, face, and
slice turn metrics - supports slice moves - suports defining leading and
trailing moves not counted in a solution (e.g. leading and trailing U
turs in OLL of F2L) - turns allowed in a solution can be restricted
(e.g. to U, M, and R turns for Waterman's method or to U, D, R2,
L2, F2, and B2 for Rubik's domino) - allows searching for optimal
or sub-optimal (Kociemba-like) sequences in the supported metrics
Warning: the program is controlled from command line and defining the
proper input is quite tricky... The link is:
http://software.rubikscube.info/JACube/index.html I would appreciate any
comments and bu reports. Josef
2255. Re: 2x2x2 Oddzon From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 14:46:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gogeta1500"
<Gogeta1500@y...> wrote: > I took it apart and I didn't really
pay attention. How do you put it > back together? I tried, but it
doesn't turn some ways. The problem is that three axes are fixed
(the small black boxes with four pins have square shaped holes) and one
corner should be fixed in the position between those fixed axes. It is
done using two bigger and one little different pie shaped pieces (the
latter is hard to distinguish). Try to find these three pie pieces and
use them for the fixed corner. Josef
2256. Re: ACube: A program to solve incomplete cubes - new
release From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 14:48:55 -0000
Seeing from the features this looks like a really useful piece of
software. Such a shame I don't have (and can't get) Java on
this computer. And besides, no graphical interface is a serious
drawback... :( Sounds great though... --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hi, > > since some people are currently
searching for their own methods > to solve the cube (or trying to
improve some particular steps) > I have released a new version of my
ACube program - 3.1a. > It requires only Java runtime 1.1+ installed and
> can be run on any Java enabled platform. > > The program accepts
incomplete cube configurations > - can ignore permutation and/or
orientation of specified cubies > - supports quarter, face, and slice
turn metrics > - supports slice moves > - suports defining leading and
trailing moves not counted > in a solution (e.g. leading and trailing U
turs in OLL of F2L) > - turns allowed in a solution can be restricted >
(e.g. to U, M, and R turns for Waterman's method or > to U, D, R2,
L2, F2, and B2 for Rubik's domino) > - allows searching for optimal
or sub-optimal (Kociemba-like) > sequences in the supported metrics > >
Warning: the program is controlled from command line and > defining the
proper input is quite tricky... > > The link is: >
http://software.rubikscube.info/JACube/index.html > > I would appreciate
any comments and bu reports. > > Josef
2257. Re: [Speed cubing group] Re: Record pop From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 19 May 2004 17:08:46 +0100
Have to agree with Chris. The main thing holding back my twohanded times
is the extreme looseness of my cube because I solve one-handed mostly.
----- Original Message ----- From: "betrayedfiber"
<htkra1d@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Wednesday, May 19, 2004 2:59 PM Subject: [Speed cubing group] Re: Record
pop > Really... one handed... I've got to try that once. Well, you
see, I > recently switched to my "backup" cube (one I just had
lying around) > which is really equally smooth and doesn't pop
nearly as much. But > this cube lacks the orange center cap, so I got
that center cap from > my pop-a-lot cube. So my "one handed
cube" now has a big gaping black > hole instead of an orange center
sticker. I guess it's ok for > practice, but ... well ... I guess
you know. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > Whatever you do don't throw that
cube away. If you have any > > interest in one handed 3x3x3 cubing at
all, then your cube is just > > about perfect for it. My one handed cube
used to be my main > > speedcube. However, it too got to the point where
I would rotate a > > corner by hitting it during a finger trick, things
like that. > > > > Once a cube starts to get as loose as yours is,
it's pretty much > > perfect for one handed cubing. So whatever you
do, don't think that > > it is "worn out" or "too
old". It's actually just starting to turn > > into a good cube
:) > > > > Chris > > > > P.S. I too popped about 8 pieces off my loose
cube one time, so I > > know the feeling :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber" > >
<htkra1d@h...> wrote: > > > What's the worst cube pop you have
ever had? > > > > > > I swear to the allmighty powers, I just popped 8
pieces at once! > > This > > > cube is so loose that when I disassemble
it, I can just as well > > start > > > with a corner as with an edge.
And frequently I find that I rotate > > a > > > corner while solving,
too! While performing a finger trick a > > corner > > > just rotates
about while in its place... > > > > > > I reckon this is a sure sign my
cube is a tad too loose... > > > > > > Share your extreme looseness
experiences... :) > > > > > > Yahoo! Groups Links > > > > >
2258. Re: Sub-20 on the horizon? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 18:08:01 -0000
Thats awesome Richard! Congrats on your new AV!!! --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson <
richy_jr_2000@y...> wrote: > F2L: 13 seconds > O/E: 02 seconds > O/C: 02
seconds > PLL: 03 seconds > Ttl: 20 seconds > 1.5-3.0 seconds too for
transitions and such > 21.5-23.0 Total > --- Dan <dan_j_harris@n...>
wrote: > > Looks like you'll be sub20 soon! > > > > Good Luck with
that. Just out of interest, if your > > times are only > > just over 20
secs, and you use a 3 look LL, what > > does that make your > > F2L
times like? > > > > DanH :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "richy_jr_2000" >
> <richy_jr_2000@y...> wrote: > > > When I first started cubing, (18
months ago > > roughly), there > > weren't > > > really that many
people that were breaking 20 > > seconds on average. > > > Currently
however, there are plenty of people > > doing it. I always > > > figured
that if you were sub-20 you were part of > > an 'elite' group
> > of > > > cubers. With people breaking 16 seconds now, does > >
breaking 20 > > > really put you in an extraordinary position in the > >
cubing > > > community? I suppose it's all a matter or > >
judgment, or > > perception. > > > I'm using F2L and a 3 look right
now. (i still > > have to learn > > about > > > half of the
orientations.) Tonight I broke my > > previous PB average. > > > > > >
It ended up being 21.52 seconds. > > > 21.7 21.67 29.42 POP 20.77 19.97
22.06 19.22 23.1 > > 20.1 22.97 22.88 > > > 19.99 > > > > > > We
won't pay attention to that 29.42 that snuck in > > there :P > > >
> > > Of course, a personal best average doesn't > > represent a
persons > > > consistent times. Usually my times are floating > > around
23 > > seconds. > > > A better understanding of the F2L has made cubing
> > a little faster > > > when I'm 'in the zone'. Anyway,
sorry about the > > long post, but I > > > figured I'd throw
something out here on the forum. > > > > > > > > Good luck with cubing!
:) > > > > > > =Richard > > > > > > > > > >
__________________________________ > Do you Yahoo!? > SBC Yahoo! -
Internet access at a great low price. > http://promo.yahoo.com/sbc/
2259. Re: New Average From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 18:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Got my first sub-30 average today. 29.19
seconds. :) > > I realized that the 'slower' I solved the
cube, the faster my times > were. Strange. I read everywhere to slow
down the F2L...so I gave it > a try, and it worked. thanks all. > >
-Chris Great result, slowing down is the best way to practice your
look-a- head for the F2L. After a while you can speedup your turning. I
normally practice without timing but it is about 32 seconds (my avarage
is 28), only when setting a new avarage I first warm-up with a few slow
sloves. And then start turning as fast as I can. Ton
2260. Re: ACube: A program to solve incomplete cubes - new
release From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 22:23:42 -0000
the input is not too tricky, just takes too much time. graphical
interface would be great. good program and very usefull, as usual, Josef
--- In speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Seeing from the features this looks like a
really useful piece of > software. Such a shame I don't have (and
can't get) Java on this > computer. > > And besides, no graphical
interface is a serious drawback... :( > > Sounds great though... > > ---
In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > Hi, > > > > since some people are currently
searching for their own methods > > to solve the cube (or trying to
improve some particular steps) > > I have released a new version of my
ACube program - 3.1a. > > It requires only Java runtime 1.1+ installed
and > > can be run on any Java enabled platform. > > > > The program
accepts incomplete cube configurations > > - can ignore permutation
and/or orientation of specified cubies > > - supports quarter, face, and
slice turn metrics > > - supports slice moves > > - suports defining
leading and trailing moves not counted > > in a solution (e.g. leading
and trailing U turs in OLL of F2L) > > - turns allowed in a solution can
be restricted > > (e.g. to U, M, and R turns for Waterman's method
or > > to U, D, R2, L2, F2, and B2 for Rubik's domino) > > - allows
searching for optimal or sub-optimal (Kociemba-like) > > sequences in
the supported metrics > > > > Warning: the program is controlled from
command line and > > defining the proper input is quite tricky... > > >
> The link is: > > http://software.rubikscube.info/JACube/index.html > >
> > I would appreciate any comments and bu reports. > > > > Josef
2261. semi-beginner NEED Answers!! From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 00:41:04 -0000
ok i nee dquite i a few things i dunno if ill be able to think of them
all. well i started earlier this month with te solution on
nerdparadise.com or whatever becuase all the other ones were too hard
for me to understand. if you are not familiar with it then its just a
simple way of looking at the layer by layer method.SO my average is
about 1 minute 20-30 seconds but in sum lucky ocassions ive gotten 54-
56 seconds, is there any way of simply learning more algorithms for
bottom layer or anyhting else you can think of to drastically change my
time, prefereably under a minute. OR anything else you may think will
help me. as far as lubing my cube i only very lightly put vaseline on
the inside edges and whatnot being afraid of the results, i havent had
any problems but i think it can be better. should i use a silicone
spray, if so what kind or wheres and easy place to get it. also the
platic layers on my stickersa are coming off and ive already had to use
sum paint pen to fix it. wats an easy way to fix that problem, ive heard
of vinyl tape, but can you buy all the colors and will they not fall
off. also to do with the first subject, what are sum finger movements i
could use and wat is this F2L thing i hear so much about... anyways
thanks -clayno
2262. Re: semi-beginner NEED Answers!! From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 01:46:14 -0000
I too use that method, and, although its not very good ive gotten my
times with it down to about a minute 10 secs on average. I also solve
with the cross on the bottom, because it gives the freedom for finger
tricks. Like the guys here told me, you should take a look at the Petrus
method...at http://www.lar5.com/cube i think. It will be a different way
of solving the cube (its a corners first method), but it will teach you
how to form your own algorithms, and you can blend his algorithms
smoothly with most others. As for lubrication, use silicone spray. I
bought a big can of it at wal-mart for about 3 dollars, and it will
probably last me years. One thing though, before the silicone dries it
will act like a glue...making it harder to turn. However, if you just
cube with it, or dry it out using a hair-dryer, then once it dries, it
will turn much easier, and the lube will last for months. As for the
stickers, mine are coming off as well, but im not too worried about it.
as long as i can still distinguish the colors i don't want to
replace them. I've heard vinyl tape is pretty good. some people
even paint theirs. If you're worried about colors, you have to
remember that your cube doesnt have to have the same color patterns as
everyone elses. For finger tricks, go to dan knight's page at
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints , he
even has videos of the tricks, to help you. Here is a rundown of the
acronyms: F2L: This just stands for 'First two layers', and
refers to algorithms used to place a number of cubies in their
respective spots in the F2L. The F2L in any solve are usually the
slowest, because you have to look for the colors, and where they are,
and all that. OLL: Orientation of Last Layer: This is just algorithms to
flip and twist cubies as necessary to get the LL color on the actual LL.
PLL: Permutation of Last Layer: These algorithms are used to permute
(move) the corners and edges of the LL, so that they are in the right
spot, regarless of orientation. Some moves will flip orientations, some
wont. Well, after that longwinded response, i hope i answered
everything...if not, tell me, and i'll help in any way that i can.
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > ok i nee dquite i a few things i dunno if ill
be able to think of > them all.
2263. Re: semi-beginner NEED Answers!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 02:03:51 -0000
Like the guys here told me, you should take a look at the > Petrus
method...at http://www.lar5.com/cube i think. It will be a > different
way of solving the cube (its a corners first method), but it > will
teach you how to form your own algorithms, and you can blend his >
algorithms smoothly with most others. I dont know what you've been
reading but this is NOT a corners first method. This is a f2L method
very close to the Fridrich.
2264. Re: semi-beginner NEED Answers!! From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 02:12:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Like the guys here told me, you should take
a look at the > > Petrus method...at http://www.lar5.com/cube i think.
It will be a > > different way of solving the cube (its a corners first
method), but > it > > will teach you how to form your own algorithms,
and you can blend > his > > algorithms smoothly with most others. > > I
dont know what you've been reading but this is NOT a corners first
> method. This is a f2L method very close to the Fridrich. dont you mean
lbl? but yeah...my mistake. sorry for the misinformation. i probably
should've mention that i, too, am still a cubing noob, so if the
other guys correct me, assume that they're right. :(
2265. Purchasing a Megaminx From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 02:55:18 -0000
Does anyone know a store in the US that sells a Megaminx? The only store
I've found so far was Meffert's in Hong Kong.
2266. Re: semi-beginner NEED Answers!! From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 03:02:02 -0000
thanks i think that answers pretty much everything but now another
question awakes. i try and use the finger tricks but my cube wont turn
exactly all the way and will not turn the next move without ajusting the
previous one, i dunno how to prevent that or if there is a way . thanks
2267. Re: [Speed cubing group] Re: Record pop From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 20:04:06 -0700 (PDT)
I am still using the original cube I started with. At one point it was
turning to well...so i did mean things to my cube to make it worse. I
put very rough sand in there to make evil scratches inside. I also
switched in some new edges and swapped the axel. This way it maintained
a decent speed but I slowed it down enough to stop over turning. ---
Duncan Dicks <duncan@...> wrote: > Have to agree with Chris. The main
thing holding > back my twohanded times is > the extreme looseness of my
cube because I solve > one-handed mostly. > ----- Original Message -----
> From: "betrayedfiber" <htkra1d@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, May 19,
2004 2:59 PM > Subject: [Speed cubing group] Re: Record pop > > > >
Really... one handed... I've got to try that once. > Well, you see,
I > > recently switched to my "backup" cube (one I just > had
lying around) > > which is really equally smooth and doesn't pop >
nearly as much. But > > this cube lacks the orange center cap, so I got
> that center cap from > > my pop-a-lot cube. So my "one handed
cube" now has > a big gaping black > > hole instead of an orange
center sticker. I guess > it's ok for > > practice, but ... well
... I guess you know. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw <no_reply@y...> > >
wrote: > > > Whatever you do don't throw that cube away. If > you
have any > > > interest in one handed 3x3x3 cubing at all, then > your
cube is just > > > about perfect for it. My one handed cube used > to be
my main > > > speedcube. However, it too got to the point > where I
would rotate a > > > corner by hitting it during a finger trick, >
things like that. > > > > > > Once a cube starts to get as loose as
yours is, > it's pretty much > > > perfect for one handed cubing.
So whatever you > do, don't think that > > > it is "worn
out" or "too old". It's actually > just starting to
turn > > > into a good cube :) > > > > > > Chris > > > > > > P.S. I too
popped about 8 pieces off my loose > cube one time, so I > > > know the
feeling :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"betrayedfiber" > > > <htkra1d@h...> wrote: > > > >
What's the worst cube pop you have ever had? > > > > > > > > I
swear to the allmighty powers, I just popped > 8 pieces at once! > > >
This > > > > cube is so loose that when I disassemble it, I > can just
as well > > > start > > > > with a corner as with an edge. And
frequently > I find that I rotate > > > a > > > > corner while solving,
too! While performing a > finger trick a > > > corner > > > > just
rotates about while in its place... > > > > > > > > I reckon this is a
sure sign my cube is a tad > too loose... > > > > > > > > Share your
extreme looseness experiences... :) > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > >
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2268. Lube Question From: "Arturo N. Diocton Jr." <lebart@...> To: "Speed Solving Rubiks Cube"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 20 May 2004 11:36:36 +0800
Hi it me again, I ran out of silicon and I can't find any of the
stores here selling one at the moment. Is ceramic grease any good? I saw
this in a hobby shop and it says on the tube body that its good for
lubricating plastics to plastic contact. Has anybody tried this yet? or
better yet, is there any other lube suitable for the cube other than
silicon that I can use as a temporary lube?
2269. Re: [Speed cubing group] Lube Question From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 21:34:36 -0700 (PDT)
try using olive oil. it worked for me. =] - richard --- "Arturo N.
Diocton Jr." <lebart@...> wrote: > Hi it me again, > > I ran out
of silicon and I can't find any of the > stores here selling one at
> the moment. Is ceramic grease any good? I saw this > in a hobby shop
and it > says on the tube body that its good for lubricating > plastics
to plastic > contact. Has anybody tried this yet? or better yet, > is
there any other lube > suitable for the cube other than silicon that I
can > use as a temporary lube? > > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2270. [Speed cubing group] Most 3x3 systems able to solve in under 3
minutes - new record attempt from me :) From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 May 2004 23:38:50 -0700 (PDT)
Fridrich Method - 43.46s Petrus Method - 1:22.89 Liao/Bryant Ring Method
- 1:41.15 Corners First - 2:18.71 Edges First - 1:54.01 Roux Method -
2:23.57 Richy Jr's "Triad Method" (My own name for it, it
doesn't have one yet) - 2:51.42 all attempts were made tonight :)
-Kyle- __________________________________ Do you Yahoo!? Yahoo! Domains
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2271. Explanation for newbies From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 20 May 2004 04:12:13 -0400
hi all, I see some questions from newbies, and I would like to answer
them in a way that would have made me happy when I started learning the
Fridrich method. Now to start with Jessica's pages themselves:
terrible, sorry to say. No applets, not a lot of explanation. But well,
ok, all the algs are there. For any situation you can find two or more
algs. Especially difficult to read in the beginning is the Fa, Fs,
Ba', etc. Remember that 's' stand for slice and
'a' for antislice. Then, an Fs must mean FB', since it is
a slice move in the direction of F. And Fa must mean FB, since the B
moves in the opposite direction of F (that is what the anti means). My
applet page (under construction) will show you a lot of these moves and
how they work. I translated all the algs in the more well known 6 letter
notation (FRUBLD). http://thearufam.brinkster.net/cube/wrapplet_test.asp
About the funny pictures you see everywere, with the nine little
squares: these depict the cube seen from above, looking at the last
layer. The small dash next to a square means this cubie is
rotated/flipped. So the color that normally is on top, is now on the
side where you see the dash (or x, or whatever). The other notation,
seen on Ron's site: the little squares have a + or - in them. This
is mostly used for corners, and it means that the corner is rotated
clockwise (+) or counter clockwise (-). Second, I find the explanations
on most pages rather cryptic. I suggest to always use a page with java
applets so that people can actually see what is happening. I have to
say, Dan Harris's pages are the best in that aspect:
www.cubestation.co.uk Of course you should check out his notation page,
and remember that a lowercase character means: move a 'two layer
thick layer' at once. So when you perform 'u' for
instance, you hold the D layer steady and move the upper two layers
clockwise. This is equivalent to a D followed by a cube turn clockwise
(also called Y). Oh, right, these are also cryptic. This is a handy
translation of the cube rotations: X - R Y - U Z - F So just remember
RUF, and then for X you look at the R face, and turn the cube clockwise.
Another incredibly good overview is given by Jon Morris, the pages may
take a long time to load: http://www.geocities.com/nascarjon2001/ I hope
this will help, and I have been there. I think the applet pages help a
lot, and I don't think Mark Jeays simple solution is simple: there
are no applets and the page takes forever to read. I prefer
Jasmine's pages for a simple solution.
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html My last
tip for every one who asked: 'I am averaging one minute and I want
to become faster without any effort'. Start using the working
corner method - cross - three corners - three f2l edges - last corner -
last edge now you can continue with the easiest (but still very very
fast) - oell (2 algs) - pcll (1 or 2 algs) - ocll (1 alg) - pell (3
algs) good luck Michiel
--------------------------------------------------- Michiel van der
Blonk
2272. Re: semi-beginner NEED Answers!! From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 10:07:56 -0000
Not all kinds of cubes are good with finger tricks. I know, for
instance, one kind of "assembly" cube just doesn't work
with them at all, and there are numerous kinds of "bogus"
chinese/taiwanese etc. cubes around that just don't work very well.
If you have one of these, then I suggest just get a new one right away.
If you have an "good" cube on the other hand, like an old
IDEAL or Arxon cube, or an Oddzon (rubiks.com) cube, or maybe a Studio
Cube, then I reckon your cube is just really stiff and rigid. Stretching
the centers with toothsticks, lubrication and just lots of random
turning and twisting should allow finger tricks after a while. If you
have never replaced the stickers on your cube, you can probably decide
on wether it's a "bad" or "good" cube by
checking if there's a logo on the center white sticker. If you have
a logo like the one seen here: http://dev.rubiks.com/index.cfm ...
you've got a rubiks.com (Oddzon) cube which should work okay. I
don't really know a lot about distinguishing different cube types.
Maybe someone else can help you with that. By the way, I'd
recommend against using vaseline. Vaseline is a petroleum based product
and it will eat away the plastic. I used vaseline on my cube once and it
didn't really ruin it, but I wiped it off and sprayed with silicone
instead. Now it works really good. Cheers, Eivind Fonn --- In
speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > thanks i think that answers pretty much
everything but now another > question awakes. i try and use the finger
tricks but my cube wont > turn exactly all the way and will not turn the
next move without > ajusting the previous one, i dunno how to prevent
that or if there is > a way . thanks
2273. Re: [Speed cubing group] Lube Question From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 10:10:22 -0000
Are you serious? I don't think I want my cube to smell olive oil.
=) --- In speedsolvingrubikscube@yahoogroups.com, richard wang
<aznneo88@y...> wrote: > try using olive oil. it worked for me. =] >
> - richard > --- "Arturo N. Diocton Jr." <lebart@m...>
wrote: > > Hi it me again, > > > > I ran out of silicon and I can't
find any of the > > stores here selling one at > > the moment. Is
ceramic grease any good? I saw this > > in a hobby shop and it > > says
on the tube body that its good for lubricating > > plastics to plastic >
> contact. Has anybody tried this yet? or better yet, > > is there any
other lube > > suitable for the cube other than silicon that I can > >
use as a temporary lube? > > > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> __________________________________ > Do you Yahoo!? > Yahoo! Domains
Claim yours for only $14.70/year >
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2274. Re: [Speed cubing group] Lube Question From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 06:27:46 -0700 (PDT)
it actually doesnt smell at all. - richard --- betrayedfiber
<htkra1d@...> wrote: > Are you serious? I don't think I want my
cube to > smell olive oil. =) > > --- In
speedsolvingrubikscube@yahoogroups.com, > richard wang >
<aznneo88@y...> wrote: > > try using olive oil. it worked for me. =]
> > > > - richard > > --- "Arturo N. Diocton Jr."
<lebart@m...> wrote: > > > Hi it me again, > > > > > > I ran out of
silicon and I can't find any of the > > > stores here selling one
at > > > the moment. Is ceramic grease any good? I saw > this > > > in a
hobby shop and it > > > says on the tube body that its good for >
lubricating > > > plastics to plastic > > > contact. Has anybody tried
this yet? or better > yet, > > > is there any other lube > > > suitable
for the cube other than silicon that I > can > > > use as a temporary
lube? > > > > > > > > > > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
> > > > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Domains ��� Claim yours for only $14.70/year > >
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2275. Re: semi-beginner NEED Answers!! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 23:35:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > ok i nee dquite i a few things i dunno if ill
be able to think of > them all. > well i started earlier this month with
te solution on > nerdparadise.com or whatever becuase all the other ones
were too hard > for me to understand. if you are not familiar with it
then its just a > simple way of looking at the layer by layer method.SO
my average is > about 1 minute 20-30 seconds but in sum lucky ocassions
ive gotten 54- > 56 seconds, is there any way of simply learning more
algorithms for > bottom layer or anyhting else you can think of to
drastically change > my time, prefereably under a minute. OR anything
else you may think > will help me. as far as lubing my cube i only very
lightly put > vaseline on the inside edges and whatnot being afraid of
the results, > i havent had any problems but i think it can be better.
should i use > a silicone spray, if so what kind or wheres and easy
place to get it. > also the platic layers on my stickersa are coming off
and ive already > had to use sum paint pen to fix it. wats an easy way
to fix that > problem, ive heard of vinyl tape, but can you buy all the
colors and > will they not fall off. also to do with the first subject,
what are > sum finger movements i could use and wat is this F2L thing i
hear so > much about... > anyways thanks > -clayno Greetings, I think
Rubiks.com sells lubricant and stickers together. I use 3M non-oil-based
silcone spray. I got it at an auto supply. 3m has a website maybe you
can find a store that carries it. You don't want to use vaseline.
As for finding ways to go faster, you could always try to figure out
some yourself. For me that's the real fun of the cube. Everyone
assumes that speedcubing is all about memory and fast hands, but
remember that when Rubik's cube first came out that many people
solved it with no help at all. Regards, David J
2276. Rubik's Competition Timer Journal Updated From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 00:18:14 -0000
Hi Everyone, this is just a note to say the Rubik's competition
timer journal has been updated. a new 65x132 pixel graphical LCD has
been chosen, which will enable the timer to display random cube
scrambles, and other graphic images. this is obviously a great
improvement over the original 5 digit numeric LCD i was looking at. the
cost difference is so small that it's a no-brainer to go with it.
You can visit the competition timer home page at:
http://www.mission-designs.com/timer thanks for everyone's great
feedback on the timer!
2277. Re: [Speed cubing group] Lube Question From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 18:40:14 -0700 (PDT)
wait, olive oil has a smell???? -cubekid richard wang
<aznneo88@yahoo.com> wrote: it actually doesnt smell at all. -
richard --- betrayedfiber wrote: > Are you serious? I don't think I
want my cube to > smell olive oil. =) > > --- In
speedsolvingrubikscube@yahoogroups.com, > richard wang > wrote: > > try
using olive oil. it worked for me. =] > > > > - richard > > ---
"Arturo N. Diocton Jr." wrote: > > > Hi it me again, > > > > >
> I ran out of silicon and I can't find any of the > > > stores
here selling one at > > > the moment. Is ceramic grease any good? I saw
> this > > > in a hobby shop and it > > > says on the tube body that its
good for > lubricating > > > plastics to plastic > > > contact. Has
anybody tried this yet? or better > yet, > > > is there any other lube >
> > suitable for the cube other than silicon that I > can > > > use as a
temporary lube? > > > > > > > > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
> > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > >
> > > > > > > > > > > > > > __________________________________ > > Do
you Yahoo!? > > Yahoo! Domains � Claim yours for only $14.70/year > >
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2278. Re: [Speed cubing group] Lube Question From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 19:04:44 -0700 (PDT)
well...the one that i use doesnt ( just in case you're wondering i
use olive oil thats sold at costco. it comes in a pack of two) - richard
--- sapan you <gotsoup420@...> wrote: > wait, olive oil has a
smell???? > > -cubekid > > richard wang <aznneo88@...> wrote: > it
actually doesnt smell at all. > > - richard > --- betrayedfiber wrote: >
> Are you serious? I don't think I want my cube to > > smell olive
oil. =) > > > > --- In speedsolvingrubikscube@yahoogroups.com, > >
richard wang > > wrote: > > > try using olive oil. it worked for me. =]
> > > > > > - richard > > > --- "Arturo N. Diocton Jr." wrote:
> > > > Hi it me again, > > > > > > > > I ran out of silicon and I
can't find any of > the > > > > stores here selling one at > > > >
the moment. Is ceramic grease any good? I saw > > this > > > > in a
hobby shop and it > > > > says on the tube body that its good for > >
lubricating > > > > plastics to plastic > > > > contact. Has anybody
tried this yet? or better > > yet, > > > > is there any other lube > > >
> suitable for the cube other than silicon that > I > > can > > > > use
as a temporary lube? > > > > > > > > > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
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Domains ��� Claim yours for only > $14.70/year > > >
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Links > > > > > > > --------------------------------- > Do you Yahoo!? >
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2279. cube combinations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 03:58:11 -0000
Hey everyone, For those of you who are interested I downloaded an
arbitrary precision calculator and used my cube calculations formula to
find the exact and expanded number (38 416 digits!!) of combinations to
the 100x100x100 cube. I uploaded the file as a windows text file,
it's in the files section. Chris
2280. Re: cube combinations From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 04:16:20 -0000
How the heck long did that take? (and I thought 43quintillion was a big
number) Also, where did you get that calculator? I've been looking
for something like that. Fox --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > For those of you who are interested I
downloaded an arbitrary > precision calculator and used my cube
calculations formula to find > the exact and expanded number (38 416
digits!!) of combinations to > the 100x100x100 cube. > > I uploaded the
file as a windows text file, it's in the files > section. > > Chris
2281. Re: [Speed cubing group] Lube Question From: "h4m573r1" <saiyanprince199@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 04:54:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > wait, olive oil has a smell???? > >
-cubekid > > richard wang <aznneo88@y...> wrote: > it actually doesnt
smell at all. > > - richard > --- betrayedfiber wrote: > > Are you
serious? I don't think I want my cube to > > smell olive oil. =) >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > richard wang >
> wrote: > > > try using olive oil. it worked for me. =] > > > > > > -
richard > > > --- "Arturo N. Diocton Jr." wrote: > > > > Hi it
me again, > > > > > > > > I ran out of silicon and I can't find any
of the > > > > stores here selling one at > > > > the moment. Is ceramic
grease any good? I saw > > this > > > > in a hobby shop and it > > > >
says on the tube body that its good for > > lubricating > > > > plastics
to plastic > > > > contact. Has anybody tried this yet? or better > >
yet, > > > > is there any other lube > > > > suitable for the cube other
than silicon that I > > can > > > > use as a temporary lube? > > > > > >
> > > > > > > > > > > > > > ------------------------ Yahoo! Groups
Sponsor > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > >
> > > > > > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Domains Claim yours for only $14.70/year > > >
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__________________________________ > Do you Yahoo!? > Yahoo! Domains
Claim yours for only $14.70/year >
http://smallbusiness.promotions.yahoo.com/offer > > > > > Yahoo! Groups
Links > > > > > > > --------------------------------- > Do you Yahoo!? >
Yahoo! Domains - Claim yours for only $14.70/year > > [Non-text portions
of this message have been removed]
2282. stickers From: "aznneo88" <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 05:02:05 -0000
just wondering.....how often do you guys replace the stickers on your
cube. - richard
2283. Re: cube combinations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 05:04:32 -0000
I got this calculator from the following URL,
http://www.cis.ksu.edu/~howell/calculator/calc.html You can either use
the online versions or download the offline version at the bottom, which
is what I did. Using the interface takes a while, but also some of the
calculations, like (24!)^2450 take about 10 to 12 seconds to perform.
I'd say it takes 1-2 minutes to calculate it since the interface
takes a while to just put all the numbers in. By the way, just because
I'm on a roll I guess, here are the combinations to the other most
popular cubes, the 4x4x4 and 5x5x5 4x4x4: 7 401 196 841 564 901 869 874
093 974 498 574 336 000 000 000 5x5x5: 282 870 942 277 741 856 536 180
333 107 150 328 293 127 731 985 672 134 721 536 000 000 000 000 000 Yeah
43 quintillion doesn't seem like such a big number after looking at
the number of combinations to these larger cubes. I can't even
begin to comprehend how large the 100x100x100 number is. And what weirds
me out is that since these numbers are finite, you can easily dwarf them
by infinitely many other finite numbers. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > How the heck long did that take? (and I
thought 43quintillion was a > big number) > > Also, where did you get
that calculator? I've been looking for > something like that. > >
Fox
2284. Re: [Speed cubing group] Re: cube combinations From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 May 2004 22:16:04 -0700
Mathematica or Maple can sometimes do these things. Learn to love it...
they certainly save my life. Tyson Mao MSC #631 California Institute of
Technology On May 20, 2004, at 9:16 PM, qwerty1110 wrote: > How the heck
long did that take? (and I thought 43quintillion was a > big number) > >
Also, where did you get that calculator? I've been looking for >
something like that. > > Fox > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > Hey everyone, > > > > For those of you who are interested I
downloaded an arbitrary > > precision calculator and used my cube
calculations formula to find > > the exact and expanded number (38 416
digits!!) of combinations to > > the 100x100x100 cube. > > > > I
uploaded the file as a windows text file, it's in the files > >
section. > > > > Chris > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links >
> • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2285. Re: 4x4 & 5x5 From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 06:14:30 -0000
--- Chris wrote: > Does anyone have any solving videos of the 4x4 or
5x5... I haven't made any videos for my 5x5x5 yet, and my 4x4x4
videos are a little slower than average, now, but you can see what I
have, at: http://Grant.Tregay.net/cube/videos.shtml Enjoy! - Grant
2286. Re: stickers From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 07:58:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "aznneo88"
<aznneo88@y...> wrote: > just wondering.....how often do you guys
replace the stickers on > your cube. > > - richard Never, only if it is
required for a competion My cubes have strong vynil stickers,they do
wear on the side of the sticker but not that fast Ton
2287. ok im pissed From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 08:04:35 -0000
ok well i ask my mom to take me to walmart to get the silicone crap and
she says okay. next thing i know its 12am and we still havent left.i go
see wats going on and i found out that she took all my orange stickers
off and was sanding down the plastic she said the sticker edges peeling
was annoying her...well for one all the colors were peeling a bit and i
had no prob with it why does she care anyways i dunno its my cube and
she never asked me or anything. oh wait maybe she did but im pretty sure
i said no, actually im positive. then she gets a painnt pen and starts
on it with that it barely works and just kinda sit on the plastic and
drops together. and shes kinda getting it to work after like the third
layer but it still looks like crap. i guess ill live..but no theres
more. i get her to take me to wal mart and its almost 1 o clock am now,
we go there and i find a kind, but "oh my god" theres propane
in it, and you kno what that means "EXTREMELY FLAMMABLE" and
"CAN BE HARMFUL BY ANY CONTACT".... WELL NO ****ING DUH ITS A
FRICKIN SPRAY BOTTLE WHAT DO YOU EXPECT. so not only did she screw my
cube without my permission but she made the trip to walmart worthless
and i need that goddamn spray. well i dunno what im going to do now...
she may do sum more weird and mysterious things with my cube and that
means i may just be forced to spend my freshly earned cash on a new
friggin cube and going to the store to get the goddamn silicone
myself... anyone have any ideas...wanna help..anything..okay well at
least i got that out...excuse my french
2288. Re: stickers From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 08:06:16 -0000
> Never, only if it is required for a competion > My cubes have strong
vynil stickers,they do wear on the side of the > sticker but not that
fast were do you ge that vynil stuff. i look but no findy. thanks
2289. Re: [Speed cubing group] Explanation for newbies From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 May 2004 08:08:54 +0100
Excellent and well explained Michiel. However I have to disagree about
Jessica's pages. I have found these the very best pages. The
algorithms and pictures are set out in what seems to me a very logical
way. I have never found a lot of use for applets because I like to print
out the pictures with the algorithms and carry them around with me. I
guess it all depends on were you are coming from and how you learn!
Duncan ----- Original Message ----- From: "Michiel van der
Blonk" <blonkm@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 20, 2004
9:12 AM Subject: [Speed cubing group] Explanation for newbies > hi all,
> I see some questions from newbies, and I would like to answer them in
a way > that would have made me happy when I started learning the
Fridrich method. > > Now to start with Jessica's pages themselves:
terrible, sorry to say. No > applets, not a lot of explanation. But
well, ok, all the algs are there. For > any situation you can find two
or more algs. Especially difficult to read in > the beginning is the Fa,
Fs, Ba', etc. Remember that 's' stand for slice and >
'a' for antislice. Then, an Fs must mean FB', since it is
a slice move in > the direction of F. And Fa must mean FB, since the B
moves in the opposite > direction of F (that is what the anti means). >
My applet page (under construction) will show you a lot of these moves
and > how they work. I translated all the algs in the more well known 6
letter > notation (FRUBLD). >
http://thearufam.brinkster.net/cube/wrapplet_test.asp > About the funny
pictures you see everywere, with the nine little squares: > these depict
the cube seen from above, looking at the last layer. The small > dash
next to a square means this cubie is rotated/flipped. So the color that
> normally is on top, is now on the side where you see the dash (or x,
or > whatever). > The other notation, seen on Ron's site: the
little squares have a + or - in > them. This is mostly used for corners,
and it means that the corner is > rotated clockwise (+) or counter
clockwise (-). > > Second, I find the explanations on most pages rather
cryptic. I suggest to > always use a page with java applets so that
people can actually see what is > happening. I have to say, Dan
Harris's pages are the best in that aspect: > www.cubestation.co.uk
> Of course you should check out his notation page, and remember that a
> lowercase character means: move a 'two layer thick layer' at
once. So when > you perform 'u' for instance, you hold the D
layer steady and move the upper > two layers clockwise. This is
equivalent to a D followed by a cube turn > clockwise (also called Y).
Oh, right, these are also cryptic. > This is a handy translation of the
cube rotations: > X - R > Y - U > Z - F > So just remember RUF, and then
for X you look at the R face, and turn the > cube clockwise. > > Another
incredibly good overview is given by Jon Morris, the pages may take > a
long time to load: http://www.geocities.com/nascarjon2001/ > > I hope
this will help, and I have been there. I think the applet pages help > a
lot, and I don't think Mark Jeays simple solution is simple: there
are no > applets and the page takes forever to read. I prefer
Jasmine's pages for a > simple solution. >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > My
last tip for every one who asked: 'I am averaging one minute and I
want > to become faster without any effort'. Start using the
working corner method > - cross > - three corners > - three f2l edges >
- last corner > - last edge > now you can continue with the easiest (but
still very very fast) > - oell (2 algs) > - pcll (1 or 2 algs) > - ocll
(1 alg) > - pell (3 algs) > > good luck > Michiel > >
--------------------------------------------------- > Michiel van der
Blonk > > > > > Yahoo! Groups Links > > > > > >
2290. Re: blindfolded slump AND reply to new solving strategy From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 11:13:29 -0000
> I'd like to give this a shot at some point and see how it works >
out. You sound like you are already planning this method out or are >
about to try it, so let us know if it works out well if you try it >
soon. I do want to try it, but just like blindsolving Fridrich-style
I'll probably postpone it until I can always do a 2-look LL. You
know, I don't really want to trace the cubies through a 4-look one
;-) I'm learning the remaining algs now anyway (motivated by the
European Championships) so hopefully I'll be ready in a few months.
Cheers! Stefan
2291. Re: Help with 5x5x5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 11:38:43 -0000
> That is not my diagram ;-) I never claimed it was yours ;-) > Not sure
if i dare to break my Clock. On my clock (original Matchbox) > it seems
the upper and lower part are not glued together, but there > are 4
points of "screw-welding"/snaplock. Anyhow it looks like that
;- I have several clocks, all of them original Matchbox. Yes, they do
have these "points". But they're also glued along the
whole border (just not where the wheels are ;-). And these points are no
"snaplocks". The main problem is to break the glue along the
border, the points aren't that bad. One of the four broke while
disassembling, the other three are fine. For reassembling I used
transparent duct tape, not glue. So now I can open it again easily. Note
however that I would've never done this to one of my old clocks
that I have emotional connections to. I did it to a clock I got from
ebay. Here in Germany they get frequently sold for a single euro, while
I've seen prices around $15 on ebay.com :-) Cheers! Stefan
2292. Re: [Speed cubing group] ok im pissed From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 May 2004 13:23:57 +0100
Its been said before here that nail varnish works really well and you
can get lots of colours if you can get past the embarrassment of buying
it. Maybe your mom owes you that! I started using it myself and once you
get used to the colours you've chosen its great. And following on
from someone elses post I also use olive oil and it works fine. Duncan
----- Original Message ----- From: "cad182" <cad182@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 21,
2004 9:04 AM Subject: [Speed cubing group] ok im pissed > ok well i ask
my mom to take me to walmart to get the silicone crap > and she says
okay. next thing i know its 12am and we still havent > left.i go see
wats going on and i found out that she took all my > orange stickers off
and was sanding down the plastic > she said the sticker edges peeling
was annoying her...well for one > all the colors were peeling a bit and
i had no prob with it why does > she care anyways i dunno its my cube
and she never asked me or > anything. oh wait maybe she did but im
pretty sure i said no, > actually im positive. then she gets a painnt
pen and starts on it > with that > it barely works and just kinda sit on
the plastic and drops together. > and shes kinda getting it to work
after like the third layer but it > still looks like crap. i guess ill
live..but no theres more. i get > her to take me to wal mart and its
almost 1 o clock am now, we go > there and i find a kind, but "oh
my god" theres propane in it, and > you kno what that means
"EXTREMELY FLAMMABLE" and "CAN BE HARMFUL BY > ANY
CONTACT".... WELL NO ****ING DUH ITS A FRICKIN SPRAY BOTTLE WHAT >
DO YOU EXPECT. so not only did she screw my cube without my > permission
but she made the trip to walmart worthless and i need that > goddamn
spray. well i dunno what im going to do now... she may do sum > more
weird and mysterious things with my cube and that means i may > just be
forced to spend my freshly earned cash on a new friggin cube > and going
to the store to get the goddamn silicone myself... anyone > have any
ideas...wanna help..anything..okay well at least i got that >
out...excuse my french > > > > > > Yahoo! Groups Links > > > > >
2293. Re: cube combinations From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 12:27:48 -0000
You can also easily compute these large numbers using Java and its
BigInteger class. I just wrote and uploaded a program into the files
section, look for: RubiksCubeCombinations.java In Prolog or LISP this
should be even shorter. They have large numbers as default, have a slim
syntax and Prolog even uses caching so it might be faster. But I think
there are more Java coders here than Prolog or LISP coders so I chose
Java ;-) cu Stefan
2294. Re: cube combinations From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 13:17:20 -0000
Ok, just for the fun of it I did it in LISP, too. I do not claim this is
the best way to do it in LISP, I'm by far no expert there. But it
*is* shorter than my Java version. Look for RubiksCubeCombinations.lsp
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > You can also
easily compute these large numbers using Java and its > BigInteger
class. I just wrote and uploaded a program into the files > section,
look for: > > RubiksCubeCombinations.java > > In Prolog or LISP this
should be even shorter. They have large > numbers as default, have a
slim syntax and Prolog even uses caching > so it might be faster. But I
think there are more Java coders here > than Prolog or LISP coders so I
chose Java ;-) > > cu > Stefan
2295. Re: stickers From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 13:27:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > > > Never, only if it is required for a
competion > > My cubes have strong vynil stickers,they do wear on the
side of the > > sticker but not that fast > > > were do you ge that
vynil stuff. i look but no findy. thanks Well, they come with the cube
(Rubik's Studio), soon I will get more. I will sell some via my
site, please note I will get only a few sets, most of them I want to
reserve for the speedcubers that are on the championships 10 Juli and
7/8 August. I got them from the Rubik's Studio (The firm of Mr
Rubik) Ton
2296. question From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 23:10:17 -0000
jus wondering, how do you think graphite would work, like the dust
powder stuff
2297. Re: question From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 00:48:59 -0000
> jus wondering, how do you think graphite would work, like the dust >
powder stuff I used that once and it was bad. It took about 30 minutes
to apply it to the cubies and the cube became stiff again after a few
days. Basically, using graphite is a time-consuming process that must be
done a couple of times a week. Silicone works best since you only have
to spray (taking less than 10 seconds and then letting them dry) it to a
few cubes and reapply it once or twice a month. Andy
http://andyscubepage.tk
2298. Re: cube combinations From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 01:04:09 -0000
Ok, just to keep up with Stefan, I wrote an ActiveX DLL, that you can
use in Excel, Visual Basic, Windows Scripting, ASP, VBScript, you name
it.... It's called Math.DLL, I put it in the files section. Usage
(VB): Dim M As BigMath.BigInteger It works with numbers (when small
enough) or strings Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Ok, just for the fun of it I did it in LISP,
too. I do not claim > this is the best way to do it in LISP, I'm by
far no expert there. > But it *is* shorter than my Java version. Look
for > > RubiksCubeCombinations.lsp > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > You can also easily compute these large
numbers using Java and its > > BigInteger class. I just wrote and
uploaded a program into the > files > > section, look for: > > > >
RubiksCubeCombinations.java > > > > In Prolog or LISP this should be
even shorter. They have large > > numbers as default, have a slim syntax
and Prolog even uses > caching > > so it might be faster. But I think
there are more Java coders here > > than Prolog or LISP coders so I
chose Java ;-) > > > > cu > > Stefan
2299. Re: ok im pissed From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 03:48:29 -0000
Someone uses lubricant for the machines for clothes (how do you write
this, Sowing machine?!?) If you're french and you have walmarts, im
assuming you must be in Quebec, then you have Canadian tires who sell
silicon lubricants. I have a brand that's called : Gigaloo or
something close to that, you'll find it for sure, it works pretty
good, although it leaves some kind of black residue in it after like a
month, I'm scared its my cube but the lubricant works wonders so I
dont really care.
2300. Re: question From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 04:33:25 -0000
o, i tried that before, it doesnt work that well on a lubed cube or wet
cube, i would stick with silicone or cube lube though~ AZIN_J05IEIPIH
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > jus wondering, how do you think graphite would
work, like the dust > powder stuff
2301. How long to get sub 20's? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 04:35:16 -0000
How long does it take you guys to get sub 20's? ~AZIN_J05IEIPIH
2302. Re: [Speed cubing group] ok im pissed From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 May 2004 21:53:26 -0700 (PDT)
Just thought I would second that. I've had my cube for a bit over a
year now, and I'd say that for about 9 months of that time,
it's had nail polish on it. It's great! The colors are the
tricky part. Nail polish tends to look darker than most other things, so
picking "tropical" colors would be a good idea. That way your
eye can distinguish the colors quickly, since they are a little bit
brighter. Oh yeah, for some reason green is hard to find. If it turns
out to be the same for you, dont pick a "bad" green, like
aqua, 'cause it will blend too much with blue. Instead get purple
or something completely different. If you're looking for good
lubricant, "Castle" is the best brand... Raul G. --- Duncan
Dicks <duncan@...> wrote: > Its been said before here that nail
varnish works > really well and you can > get lots of colours if you can
get past the > embarrassment of buying it. > Maybe your mom owes you
that! I started using it > myself and once you get > used to the colours
you've chosen its great. > > And following on from someone elses
post I also use > olive oil and it works > fine. > > Duncan ===== -
hmmm... forbidden donut - __________________________________ Do you
Yahoo!? Yahoo! Domains ��� Claim yours for only $14.70/year
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2303. Challenge: break the last 'old' record From: "Ron" <rvb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 05:33:19 -0000
Hi friends, One of the last records from the ol' days that still
stands is Mark Waterman's record for the cube marathon: 42 cubes in
15 minutes. Which is 21.4 seconds per cube, so an excellent record. (In
Europe a marathon is 42.195 kilometers.) I would love to see a new
record set for that category. Who is going to break that last
'old' record? Maybe one of the weekly contests can have that
event until we break it? Have fun, Ron http://www.speedcubing.com
2304. 4x4 question From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 07:40:40 -0000
Right now I am solving the centers and pairing up the edges so that I
can finish solving the cube as a 3x3. What are others here doing to
solve the 4x4? I would like to continue solving it as a 3x3, but about
half the time one of the edges are flipped when I try to orient the top
layer. I have read somewhere to 'turn half the cube 90
degrees' to fix this problem, but it always takes me forever to
flip the edge. Any tips on the 4x4 would be great. thanks. -Chris
2305. Cube from the 80's From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 12:59:15 -0000
Hey, Just recently I bought an old cube from the the 80's (Ideal)
at Ebay. I've heard these make excellent speedcubes so I thought I
might give it a shot. The problem is that these come in a color
configuration that I'm not used to. I use white opposite blue, but
the cube I'm getting has white opposite yellow. I was wondering if
it is possible to resticker them by simply removing the yellow/blue
stickers and switching them around? I doubt it is, but I need to ask
because if it really is possible then that would be ideal (no pun
intended ;)). Will gluing them back on work? I can of course resticker
the entire cube like I usually do with Oddzon cubes when their stickers
wear out, but the orange I have is really dark and if it's possible
for me to keep the original stickers for as long as possible then
that's great. Anyone have any tips?
2306. Re: Cube from the 80's From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 15:21:40 -0000
Yea, its as easy as just switching the colors on those 2 sides as long
as the orientation is the same. Actually it's even easier. Only 8
stickers need to be removed. the b/o and y/o edges can be swapped. the
b/r and y/r edges can be swapped. the b/y edge can be flipped, and the
b/y/r anb b/y/o corners can be swapped. Also the center caps can be
swapped (or it might just be easier to switch the stickers if you
aren't planning on removing the caps). This leaves only the row of
3 stickers farthest away from b/y column to be switched and the r and o
stickers on the corners you swapped. I've done this a few times and
never needed any additional glue. Hope this helps! --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Hey, > > Just recently I bought an old cube
from the the 80's (Ideal) at Ebay. > I've heard these make
excellent speedcubes so I thought I might give > it a shot. The problem
is that these come in a color configuration > that I'm not used to.
I use white opposite blue, but the cube I'm > getting has white
opposite yellow. I was wondering if it is possible > to resticker them
by simply removing the yellow/blue stickers and > switching them around?
I doubt it is, but I need to ask because if it > really is possible then
that would be ideal (no pun intended ;)). Will > gluing them back on
work? > > I can of course resticker the entire cube like I usually do
with > Oddzon cubes when their stickers wear out, but the orange I have
is > really dark and if it's possible for me to keep the original
stickers > for as long as possible then that's great. > > Anyone
have any tips?
2307. Re: Cube from the 80's From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 15:40:02 -0000
Great, thanks! Your piece and center cap swapping idea hadn't
really occured to me, but it is obviously a nice approach to it.
Although I think you're slightly mistaken about switching the b/y/r
and b/y/o corners, as doing so will require you to also switch their red
and orange stickers respectively. Otherwise, thanks for the idea! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Yea, its as easy as just switching the
colors on those 2 sides as > long as the orientation is the same.
Actually it's even easier. Only > 8 stickers need to be removed.
the b/o and y/o edges can be swapped. > the b/r and y/r edges can be
swapped. the b/y edge can be flipped, > and the b/y/r anb b/y/o corners
can be swapped. Also the center caps > can be swapped (or it might just
be easier to switch the stickers if > you aren't planning on
removing the caps). > This leaves only the row of 3 stickers farthest
away from b/y column > to be switched and the r and o stickers on the
corners you swapped. > I've done this a few times and never needed
any additional glue. > Hope this helps! > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber" >
<htkra1d@h...> wrote: > > Hey, > > > > Just recently I bought an old
cube from the the 80's (Ideal) at > Ebay. > > I've heard these
make excellent speedcubes so I thought I might > give > > it a shot. The
problem is that these come in a color configuration > > that I'm
not used to. I use white opposite blue, but the cube I'm > >
getting has white opposite yellow. I was wondering if it is > possible >
> to resticker them by simply removing the yellow/blue stickers and > >
switching them around? I doubt it is, but I need to ask because if > it
> > really is possible then that would be ideal (no pun intended ;)). >
Will > > gluing them back on work? > > > > I can of course resticker the
entire cube like I usually do with > > Oddzon cubes when their stickers
wear out, but the orange I have > is > > really dark and if it's
possible for me to keep the original > stickers > > for as long as
possible then that's great. > > > > Anyone have any tips?
2308. Re: Cube from the 80's From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 15:41:24 -0000
Oh, sorry, you did mention the r/o corner stickers. =) --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Great, thanks! Your piece and center cap
swapping idea hadn't really > occured to me, but it is obviously a
nice approach to it. Although I > think you're slightly mistaken
about switching the b/y/r and b/y/o > corners, as doing so will require
you to also switch their red and > orange stickers respectively.
Otherwise, thanks for the idea! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > Yea, its as easy as just switching the
colors on those 2 sides as > > long as the orientation is the same.
Actually it's even easier. Only > > 8 stickers need to be removed.
the b/o and y/o edges can be swapped. > > the b/r and y/r edges can be
swapped. the b/y edge can be flipped, > > and the b/y/r anb b/y/o
corners can be swapped. Also the center caps > > can be swapped (or it
might just be easier to switch the stickers if > > you aren't
planning on removing the caps). > > This leaves only the row of 3
stickers farthest away from b/y column > > to be switched and the r and
o stickers on the corners you swapped. > > I've done this a few
times and never needed any additional glue. > > Hope this helps! > > > >
--barefoot Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"betrayedfiber" > > <htkra1d@h...> wrote: > > > Hey, > > >
> > > Just recently I bought an old cube from the the 80's (Ideal)
at > > Ebay. > > > I've heard these make excellent speedcubes so I
thought I might > > give > > > it a shot. The problem is that these come
in a color configuration > > > that I'm not used to. I use white
opposite blue, but the cube I'm > > > getting has white opposite
yellow. I was wondering if it is > > possible > > > to resticker them by
simply removing the yellow/blue stickers and > > > switching them
around? I doubt it is, but I need to ask because if > > it > > > really
is possible then that would be ideal (no pun intended ;)) . > > Will > >
> gluing them back on work? > > > > > > I can of course resticker the
entire cube like I usually do with > > > Oddzon cubes when their
stickers wear out, but the orange I have > > is > > > really dark and if
it's possible for me to keep the original > > stickers > > > for as
long as possible then that's great. > > > > > > Anyone have any
tips?
2309. Re: Cube from the 80's From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 20:46:46 -0000
I thought the "legal" color configuration was a red/white/blue
corner white opposite to yellow. Red opposite to orange. Thats what the
most "rubik's" brand use, the studio cubes, the
rubiks.com, the ideal.
2310. Re: Cube from the 80's From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 21:53:57 -0000
I've got an 80's cube too, and it really needs tightening, but
I can't get the center caps off. How do you guys reccomend going
about it? Daniel
2311. Re: Cube from the 80's From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 May 2004 22:30:07 -0000
I've removed the center caps once or twice on my Oddzon cube(s),
and I really just force a knife in between the cap and the center piece.
>From pictures I've seen the center caps are the same form on
Studio / 80's cubes and I reckon it should work on them too. Be
careful though so you don't cut yourself. I recommend putting the
center cap in question on the side of a table with the rest of the cube
skeleton in "free air", so you won't have to hold against
with fingers. Use a table you don't care much for, too. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > I've got an 80's cube too, and it
really needs tightening, but I > can't get the center caps off. How
do you guys reccomend going about > it? > > Daniel
2312. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 23 May 2004 00:53:47 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Cube Art by Andy.jpg Uploaded by : rubiks1938
<rubiks1938@...> Description : You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Cube%20Art%20by%20Andy.jpg
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, rubiks1938
<rubiks1938@...>
2313. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 23 May 2004 00:54:11 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Cube Art.jpg Uploaded by : rubiks1938 <rubiks1938@...>
Description : You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Cube%20Art.jpg
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, rubiks1938
<rubiks1938@...>
2314. My Cube Art From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 00:57:41 -0000
I just finished a 3D-Imaging class in school. I made some images
involving the cube. I've uploaded the files to the group. The links
to the images are in the previous two posts. I hope everyone likes them!
Andy http://andyscubepage.tk
2315. Re: My Cube Art From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 01:43:20 -0000
heh! they look cool! I like them :D -bobthewoodcutter, aka
"Merik", aka "Dale"
2316. new speedsolving method....what do you think? From: "juggleman411" <quinn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 01:43:53 -0000
Ok, so in my boredom today, I came up with what I think is a completely
new speedsolving method, and I believe it could be very fast if
practiced and refined. Here are the steps: 1. four "F2L" pairs
(4 1x2x2 blocks in solved position) a. place 3 corners b. use unsolved
corner as a "working corner" to place 3 adjacent edges c. 4th
pair fridrich style 2. Orient and Permute "LL" corners (1 alg)
3. position centers (with M and S moves) 4. position top layer edges
with M and D moves 5. Orient and Permute last edges (one alg) Right now,
I am averaging 40ish seconds with it, and with practice, I hope to get
sub 20. Any comments? Thanks a lot, Quinn
2317. Re: new speedsolving method....what do you think? From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 02:14:23 -0000
I'm a bit confused. Which edges are you referring to in step B ? It
sounds like any remaining edges after the first four F2L pairs are taken
care of in steps 4&5. --- In speedsolvingrubikscube@yahoogroups.com,
"juggleman411" <quinn@l...> wrote: > Ok, so in my boredom
today, I came up with what I think is a > completely new speedsolving
method, and I believe it could be very > fast if practiced and refined.
Here are the steps: > > 1. four "F2L" pairs (4 1x2x2 blocks in
solved position) > a. place 3 corners > b. use unsolved corner as a
"working corner" to place 3 > adjacent edges > c. 4th pair
fridrich style > 2. Orient and Permute "LL" corners (1 alg) >
3. position centers (with M and S moves) > 4. position top layer edges
with M and D moves > 5. Orient and Permute last edges (one alg) > >
Right now, I am averaging 40ish seconds with it, and with practice, > I
hope to get sub 20. Any comments? Thanks a lot, > Quinn
2318. Re: new speedsolving method....what do you think? From: "juggleman411" <quinn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 02:46:53 -0000
Sorry about that, steps a through c were meant as a subset to step 1.
Like, I meant that the way I get the F2L pairs is by placing three
corners, then usingthe unsolved corner as a workig corner to place 3 F2L
edges, then line everything up, then place the last pair fridrich style.
An alternate approach could be taken as well, just as simply pairing up
the corners and edges like the fridrich method. I've tried both
ways, and I like them both, so we'll see what the times reflect. So
basically, you get 3 1x1x3 columns, then place the centers, then one
layer's 4 edges, then Orient and Permute the last remaining edges.
I hope that cleared things up for you! --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > I'm a bit confused. Which edges are
you referring to in step B ? > It sounds like any remaining edges after
the first four F2L pairs > are taken care of in steps 4&5. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "juggleman411"
> <quinn@l...> wrote: > > Ok, so in my boredom today, I came up with
what I think is a > > completely new speedsolving method, and I believe
it could be very > > fast if practiced and refined. Here are the steps:
> > > > 1. four "F2L" pairs (4 1x2x2 blocks in solved
position) > > a. place 3 corners > > b. use unsolved corner as a
"working corner" to place > 3 > > adjacent edges > > c. 4th
pair fridrich style > > 2. Orient and Permute "LL" corners (1
alg) > > 3. position centers (with M and S moves) > > 4. position top
layer edges with M and D moves > > 5. Orient and Permute last edges (one
alg) > > > > Right now, I am averaging 40ish seconds with it, and with >
practice, > > I hope to get sub 20. Any comments? Thanks a lot, > >
Quinn
2319. Re: 4x4 question From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 05:19:52 -0000
Hey Chris, I too solve the 4x4x4 with a centers first approach.
Basically, there is a way to avoid the two "parity errors"
when solving however it takes a lot of mental calculation and is not
very practical for speedsolving. I'm currently trying ideas to
possibly design a new 4x4 speedsolve method around the idea of avoiding
both types of edge parities every time. If you solve using a centers
first approach, there isn't an easy way to avoid the parity errors
and you just have to fix them when they come up. I list some useful
moves for this on my solution page,
http://www.speedcubing.com/chris/4-step3.html The reason that particular
situation that you are getting, where one edge group is flipped when
solving like a 3x3x3, comes up because your edges are an odd number of
quarter turns away from being perfectly solved, i.e. they have odd
parity. To change them back to even parity just turn any inner slice by
one quarter turn. Your center groups and edge groups will be messed up,
however if you place them back together with an even number of quarter
turns, i.e. use commutators, then you will not have an edge group
flipped anymore. So anyway the easy answer is to learn the algs on my
solution page, or you can design your own algs that scramble and solve
the centers and/or edges again in an odd number of quarter turns. Hope
this helps some, Chris --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Right now I am solving the
centers and pairing up the edges so that I > can finish solving the cube
as a 3x3. What are others here doing to > solve the 4x4? I would like to
continue solving it as a 3x3, but > about half the time one of the edges
are flipped when I try to orient > the top layer. I have read somewhere
to 'turn half the cube 90 > degrees' to fix this problem, but
it always takes me forever to flip > the edge. > > Any tips on the 4x4
would be great. thanks. > > -Chris
2320. Re: 4x4 question From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 13:01:45 -0000
Hey!! Chris, why don't u simply show him ur "edgeflip"
from ur Revenge solution. Well anyway, here it is :
http://www.speedcubing.com/chris/4-step2.html (part 1.2, near the middle
of the page) Good luck! -Per K PS! If u end up with another position
where u must swap 2 edges only, then u can rearrange those into the
"edgeflip" and then do the "repair moves". This
means u do : A-(edgeflip)-A' (A' = inverse of A). This will
probably mess up the facecenters, so u have to learn to repair those :D
> --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Chris, > > I too solve the 4x4x4 with a
centers first approach. Basically, > there is a way to avoid the two
"parity errors" when solving however > it takes a lot of
mental calculation and is not very practical for > speedsolving.
I'm currently trying ideas to possibly design a new > 4x4
speedsolve method around the idea of avoiding both types of edge >
parities every time. > > If you solve using a centers first approach,
there isn't an easy way > to avoid the parity errors and you just
have to fix them when they > come up. I list some useful moves for this
on my solution page, > http://www.speedcubing.com/chris/4-step3.html > >
The reason that particular situation that you are getting, where one >
edge group is flipped when solving like a 3x3x3, comes up because > your
edges are an odd number of quarter turns away from being > perfectly
solved, i.e. they have odd parity. To change them back to > even parity
just turn any inner slice by one quarter turn. Your > center groups and
edge groups will be messed up, however if you > place them back together
with an even number of quarter turns, i.e. > use commutators, then you
will not have an edge group flipped > anymore. > > So anyway the easy
answer is to learn the algs on my solution page, > or you can design
your own algs that scramble and solve the centers > and/or edges again
in an odd number of quarter turns. > > Hope this helps some, > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > Right now I am solving the centers and
pairing up the edges so > that I > > can finish solving the cube as a
3x3. What are others here doing > to > > solve the 4x4? I would like to
continue solving it as a 3x3, but > > about half the time one of the
edges are flipped when I try to > orient > > the top layer. I have read
somewhere to 'turn half the cube 90 > > degrees' to fix this
problem, but it always takes me forever to > flip > > the edge. > > > >
Any tips on the 4x4 would be great. thanks. > > > > -Chris
2321. Re: new speedsolving method....what do you think? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 15:17:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "juggleman411"
<quinn@l...> wrote: > Ok, so in my boredom today, I came up with what
I think is a > completely new speedsolving method, Many cubers
considered such a strategy. It's becoming very hard to find
something completely new, you know ;-) > and I believe it could be very
> fast if practiced and refined. Here are the steps: > > 1. four
"F2L" pairs (4 1x2x2 blocks in solved position) 1x1x2 > a.
place 3 corners > b. use unsolved corner as a "working corner"
to place 3 > adjacent edges > c. 4th pair fridrich style > 2. Orient and
Permute "LL" corners (1 alg) > 3. position centers (with M and
S moves) > 4. position top layer edges with M and D moves > 5. Orient
and Permute last edges (one alg) > > Right now, I am averaging 40ish
seconds with it, and with practice, > I hope to get sub 20. Any
comments? Thanks a lot, > Quinn A few comments: *) Step 1: I would start
with 2x(1x1x2) (prepared during inspection). *) Step 1: David Salvia has
another way of solving 4x(1x1x2). *) After steps 1 & 2, you get
2x(1x1x3). You could think of doing it another way: - Step 1: 8 corners.
- Step 2: Add 4 edges -> 2x(1x1x3). Forget centers of course. *) Ok,
2x(1x1x3) in less than 30 moves looks good. But I'm skeptical about
how fast the rest can be (that's why I gave up). Your 4th step is
easy, but maybe not that fast. And then, your cube looks like after
F2L+CLL. There are other possible approaches, for example U/D
orientation of the 8 edges (intuitive), and then 8-edge permutation
(requires optimised sequences and symetries). *) Sub-25? Sure! Sub-20?
Possible, but... need to be proven. Sub-17?... I don't think so.
Good luck, Gilles.
2322. One-alg bld method From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 10:43:00 -0500
Hey all Apparently my emails have been 'bouncing' from the
group. Anyway, I was looking through the message archive for a
one-algorithm blindfold solution I remember reading about using (I
think) the PLL T-permutation. Can anybody point me in the direction of
the original post? Thanks Doug
2323. 5x5x5 solution help From: meat15k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 18:00:02 -0000
I have a 5x5x5 cube and I am having a problem with the solution. I have
gotten the centers solved as well as all but one of the edge groups. I
am trying to turn the cube into a 3x3x3 by combining the edge and center
groups. I have combined every edge group except for one. The one group
that I cannot solve has a flipped center edge peice. For example,
imagine the below is a row of edge pieces: YO OY YO The Y stands for
yellow and the O stands for orange. The center piece is flipped but
every other group is completely solved. What am I doing wrong and how
can I correct this error? Any help would be much appreciated. Thanks!
-Nealo
2324. personnal video on my site From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 May 2004 21:36:07 +0200
I just want to say I added my personnal video. Here I solve the cube in
34 secondes. I'm not a very good speedcubers but I want to improve
myself. On my video : CROSS : 5 s F2L : 19 s OLL : 4 s PLL : 6 s So I
notice that I have to improve my cross. I think my F2L and the last
layer will be faster with some pratice. [Non-text portions of this
message have been removed]
2325. RE : [Speed cubing group] personnal video on my site From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 May 2004 21:44:55 +0200
I forgot to write the URL : http://perfectgod.free.fr/download.htm
Sorry, Loic -----Message d'origine----- De : fremont loic
[mailto:perfectgod@free.fr] Envoyé : dimanche 23 mai 2004 21:36 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group]
personnal video on my site I just want to say I added my personnal
video. Here I solve the cube in 34 secondes. I'm not a very good
speedcubers but I want to improve myself. On my video : CROSS : 5 s F2L
: 19 s OLL : 4 s PLL : 6 s So I notice that I have to improve my cross.
I think my F2L and the last layer will be faster with some pratice.
[Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
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scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions of
this message have been removed]
2326. Re: new speedsolving method....what do you think? From: "juggleman411" <quinn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 20:05:31 -0000
Thanks, I just tried the corners first approach, and it was faster,
i.e., 30 second average. SInce my main method is fridrich, I am still
faster with just putting in the corner edge pairs using the fridrich
algs, which gets me to about a 28 second average. I thought of this
also, after I posted. My friend joey spadafora is creating a new method,
similar to yours, Gilles, and combining this and that could be a ver
fast method. Here would be the steps: 1. 4x(1x1x3) columns, done in one
of the ways mentioned in the previous post 2. orient centers with M and
S moves 3. place DR and DL edges, so the cube is equivalently solved to
Gilles Roux method step 3 (2x(1x2x3) with corners solved) 4. place DF
edge+orient LL edges 5. Place DB edge+permute edges I would of course
have to find these algs with ron's cube solving applet, but before
I do, I would first like to see someone else's thoughts on this new
method. Thanks! --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "juggleman411" >
<quinn@l...> wrote: > > Ok, so in my boredom today, I came up with
what I think is a > > completely new speedsolving method, > > Many
cubers considered such a strategy. It's becoming very hard to >
find something completely new, you know ;-) > > > and I believe it could
be very > > fast if practiced and refined. Here are the steps: > > > >
1. four "F2L" pairs (4 1x2x2 blocks in solved position) > >
1x1x2 > > > a. place 3 corners > > b. use unsolved corner as a
"working corner" to place 3 > > > adjacent edges > > c. 4th
pair fridrich style > > 2. Orient and Permute "LL" corners (1
alg) > > 3. position centers (with M and S moves) > > 4. position top
layer edges with M and D moves > > 5. Orient and Permute last edges (one
alg) > > > > Right now, I am averaging 40ish seconds with it, and with
practice, > > I hope to get sub 20. Any comments? Thanks a lot, > >
Quinn > > > A few comments: > > *) Step 1: I would start with 2x(1x1x2)
(prepared during inspection). > > *) Step 1: David Salvia has another
way of solving 4x(1x1x2). > > *) After steps 1 & 2, you get
2x(1x1x3). You could think of doing it > another way: > - Step 1: 8
corners. > - Step 2: Add 4 edges -> 2x(1x1x3). > Forget centers of
course. > > *) Ok, 2x(1x1x3) in less than 30 moves looks good. But
I'm skeptical > about how fast the rest can be (that's why I
gave up). Your 4th step > is easy, but maybe not that fast. And then,
your cube looks like after > F2L+CLL. There are other possible
approaches, for example U/D > orientation of the 8 edges (intuitive),
and then 8-edge permutation > (requires optimised sequences and
symetries). > > *) Sub-25? Sure! Sub-20? Possible, but... need to be
proven. > Sub-17?... I don't think so. > > > Good luck, > > >
Gilles.
2327. Re: 4x4 question From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 21:19:01 -0000
Thanks Chris. I took a look at your 4x4 method on your page and the algs
were very helpful. -Chris
2328. Inspection time From: CUAVSFAN@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 17:40:22 -0400
Hello all, I have a couple of questions about inspection time for the
cube. I was curious about the times that people post in this digest and
on the web. Is there time allowed for inspection before the solve or are
the times given from the moment the unsolved cube is first seen until
solved? It seems as though getting down to about 20 seconds is pretty
good, but how is this measured? I always start timing right when I see
the cube and I am at about 30-35 seconds usually. My second question is
on a similar note. If you were to try to get your fastest total time and
inspection time was included in your total time (i.e.
inspection+solving=total) how long would you look at it before you
started? Would you start immediately and find peices as you go or find a
couple to start with and go from there? Thanks, Nate
2329. Re: Inspection time From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 21:54:16 -0000
In a competition, you are allowed fifteen seconds before solving to look
at the cube. The way you're timing is referred to as no pre-
inspection, and if that's the way you normally solve then you can
probably get much better times if you take the fifteen seconds
beforehand. --- In speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a...
wrote: > Hello all, > > I have a couple of questions about inspection
time for the cube. > > I was curious about the times that people post in
this digest and on the web. Is there time allowed for inspection before
the solve or are the times given from the moment the unsolved cube is
first seen until solved? It seems as though getting down to about 20
seconds is pretty good, but how is this measured? I always start timing
right when I see the cube and I am at about 30-35 seconds usually. > >
My second question is on a similar note. If you were to try to get your
fastest total time and inspection time was included in your total time
(i.e. inspection+solving=total) how long would you look at it before you
started? Would you start immediately and find peices as you go or find a
couple to start with and go from there? > > Thanks, > Nate
2330. Re: Inspection time From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 May 2004 22:45:21 -0000
To further clarify, it is commonly accepted to allow 15 seconds of pre
inspection of the cube before solving. Even if you don't use the
whole 15 seconds, you won't get any benefits on the solving time,
so using the 15 seconds is well advised. So, the average times people
post here are usually done as such: - Scramble - Start timer (counting
down from 15 to 0) - Inspecting (NOT moving) - Timer reaches zero, gives
beep, starts counting from 0 - Solving - Stop timer Jess Bonde's
timer (www.rubiks.dk) does this automatically, and is really good for
home-averages. I would suggest starting to time yourself with 15 seconds
of preinspection, since your average times will then be more comparable
to everyone elses. Once you get used to it it will cut your time by
quite a few seconds. IF there was a competition where the timer would
start right away, without any free preinspection, I would start turning
right away, but go really slow in order to get the max move efficiency
as early as possible. Going full speed at early steps like the cross or
the 2x2x2 (whatever method you're using) is not in any way
recommended, especially not if you haven't got the entire first
step planned out already. Hope this was helpful, Eivind --- In
speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a... wrote: > Hello
all, > > I have a couple of questions about inspection time for the
cube. > > I was curious about the times that people post in this digest
and on the web. Is there time allowed for inspection before the solve or
are the times given from the moment the unsolved cube is first seen
until solved? It seems as though getting down to about 20 seconds is
pretty good, but how is this measured? I always start timing right when
I see the cube and I am at about 30-35 seconds usually. > > My second
question is on a similar note. If you were to try to get your fastest
total time and inspection time was included in your total time (i.e.
inspection+solving=total) how long would you look at it before you
started? Would you start immediately and find peices as you go or find a
couple to start with and go from there? > > Thanks,. > Nate
2331. RE: [Speed cubing group] Lube Question From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 24 May 2004 06:51:01 +0800
Thank you all for your suggestion -----Original Message----- From:
h4m573r1 [mailto:saiyanprince199@...] Sent: Friday, May 21, 2004 12:55
To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing
group] Lube Question --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > wait, olive oil has a smell????
> > -cubekid > > richard wang <aznneo88@y...> wrote: > it actually
doesnt smell at all. > > - richard > --- betrayedfiber wrote: > > Are
you serious? I don't think I want my cube to > > smell olive oil.
=) > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > richard
wang > > wrote: > > > try using olive oil. it worked for me. =] > > > >
> > - richard > > > --- "Arturo N. Diocton Jr." wrote: > > > >
Hi it me again, > > > > > > > > I ran out of silicon and I can't
find any of the > > > > stores here selling one at > > > > the moment.
Is ceramic grease any good? I saw > > this > > > > in a hobby shop and
it > > > > says on the tube body that its good for > > lubricating > > >
> plastics to plastic > > > > contact. Has anybody tried this yet? or
better > > yet, > > > > is there any other lube > > > > suitable for the
cube other than silicon that I > > can > > > > use as a temporary lube?
> > > > > > > > > > > > > > > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > __________________________________
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2332. Re: Inspection time From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 02:07:20 -0000
HI NAte, I think the usual is 15 seconds now, but I think in some of the
Official USA championships in the early 80s it was 30 seconds. I think
the main record should be "no inspection solves," where the
entire time spent solving is counted. An "average" record
could then be ten cubes uncovered at once, solved in one go; with a
second different average of ten from 12 cubes done at once videotaped
with a visible timer, throwing out the high and low, perhaps allow for a
pop. I don't know who will go for this. The
"pre-inspectiion" record may soon be forever pegged with no
one ever passing it except for lucky cubes. And people may stop trying.
No-inspection solves leave some elbow room and people can devise more
and more elegant ways to get going quickly. I think the no inspection
record if done today may be around 20 seconds. I hope that answers your
quesions. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a... wrote: > Hello
all, > > I have a couple of questions about inspection time for the
cube. > > I was curious about the times that people post in this digest
and on the web. Is there time allowed for inspection before the solve or
are the times given from the moment the unsolved cube is first seen
until solved? It seems as though getting down to about 20 seconds is
pretty good, but how is this measured? I always start timing right when
I see the cube and I am at about 30-35 seconds usually. > > My second
question is on a similar note. If you were to try to get your fastest
total time and inspection time was included in your total time (i.e.
inspection+solving=total) how long would you look at it before you
started? Would you start immediately and find peices as you go or find a
couple to start with and go from there? > > Thanks, > Nate
2333. Re: Cube from the 80's From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 02:15:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I thought the "legal" color
configuration was a red/white/blue corner > white opposite to yellow.
Red opposite to orange. > > Thats what the most "rubik's"
brand use, the studio cubes, the > rubiks.com, the ideal. Those
"official" colors are only in the last few years. It is the
scond "official" color scheme. In the 1980s the majority of
Ideal Rubik's cubes, the first Pocket 2x2x2 cubes, the 4x4x4
Revenge, the C*4 cube, the Deluxe cubes, and the Game/Challenge cubes
were all Blue opposite White, Yellow opposite Green and Red opposite
Orange with one corner Red Blue Green clockwise. IIRC it was declared
the offical color scheme with the C*4 cube launch. Regards, David J
2334. Re: Inspection time From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 02:32:26 -0000
Some methods require a lot less inspection time.
2335. Re: Cube from the 80's From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 02:33:23 -0000
Well, whatever is official now.
2336. silicone question (is it okay...etc) From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 04:19:04 -0000
my spray i got doesnt have the straw thing, so is it okay to take the
cube apart, spray it, then put it back together?!? thank you
2337. AIM UNITE From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 04:21:58 -0000
all aim cubers (aol instant messager) unite post ur screen names and add
names. if i can get a enough cubers then im going to make another
section on my buddy list. if you do have it add my name, it is crazed
pyro 1989 im whenver ya want later
2338. Re: [Speed cubing group] Re: new speedsolving method....what do
you think? From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:10:31 +1000
On Sun, May 23, 2004 at 08:05:31PM -0000, juggleman411 wrote: > My
friend joey spadafora is > creating a new method, similar to yours,
Gilles, and combining this > and that could be a ver fast method. Here
would be the steps: > > 1. 4x(1x1x3) columns, done in one of the ways
mentioned in the > previous post This opening has some nice properties.
For example, with the columns standing upright, it becomes possible to
solve the remaining cubies without ever regripping your right *or* left
hand. However, I don't know of any "nice" way to build
this opening. Maybe the corners first people have some idea. Ryan
2339. Re: AIM UNITE From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 05:31:20 -0000
I'm F3xp5
2340. Re: [Speed cubing group] Re: AIM UNITE From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 00:34:16 -0500
I'm Dog Cannibal bobthewoodcutter wrote: >I'm F3xp5 > > > >
>Yahoo! Groups Links > > > > > > > >
2341. Re: silicone question (is it okay...etc) From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 05:44:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > my spray i got doesnt have the straw thing, so
is it okay to take the > cube apart, spray it, then put it back
together?!? > > thank you yes. -Dale
2342. [Speed cubing group] Re: AIM UNITE (or MSN...) From: "betrayedfiber" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 08:13:45 -0000
I you need me on AIM I am "TheGiantBug". Do realize that I
will be AWOL from the internet from tuesday (tomorrow) until june 18th
though. If any of you have MSN instead (which I highly prefer over AIM),
my address is htkra1d@... --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > I'm Dog Cannibal > >
bobthewoodcutter wrote: > > >I'm F3xp5 > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > > > > > >
2343. Re: AIM UNITE From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 13:59:12 -0000
Here is mine: MorrisJandJ --- In speedsolvingrubikscube@yahoogroups.com,
"cad182" <cad182@y...> wrote: > all aim cubers (aol instant
messager) unite post ur screen names and > add names. if i can get a
enough cubers then im going to make another > section on my buddy list.
> > if you do have it add my name, it is > > crazed pyro 1989 > > im
whenver ya want > > later
2344. Re: [Speed cubing group] Re: AIM UNITE From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 16:18:09 +0200 (CEST)
I'm cellobrutos François Sechet ---------------------------------
Yahoo! Mail : votre e-mail personnel et gratuit qui vous suit partout !
Créez votre Yahoo! Mail Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! [Non-text portions of this message have been removed]
2345. Re: cube combinations From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 14:44:59 -0000
> Ok, just to keep up with Stefan, I wrote an ActiveX DLL, that you can
> use in Excel, Visual Basic, Windows Scripting, ASP, VBScript, you >
name it.... Could you upload the source code as well? Cheers! Stefan
2346. Re: Challenge: break the last 'old' record From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:07:56 -0000
I thought Lars might have beaten it sometime during his 860 cube
marathon (http://lars.studentenweb.org/cube/marathon.php), but he
didn't. Best run of 42 cubes were cubes 157 to 198, total time
15:40. 97, averaging 22.4 seconds. What was Mark's exact time? Did
he use some inspection time before the first cube? Were the cubes given
to him in a certain orientation? Any description online that I could
just go and read? ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <rvb@c...>
wrote: > Hi friends, > > One of the last records from the ol' days
that still stands is Mark > Waterman's record for the cube
marathon: 42 cubes in 15 minutes. > Which is 21.4 seconds per cube, so
an excellent record. > > (In Europe a marathon is 42.195 kilometers.) >
> I would love to see a new record set for that category. > Who is going
to break that last 'old' record? > Maybe one of the weekly
contests can have that event until we break > it? > > Have fun, > > Ron
> http://www.speedcubing.com
2347. Re: Cube from the 80's From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:12:46 -0000
> I've removed the center caps once or twice on my Oddzon cube(s),
and I > really just force a knife in between the cap and the center
piece. > From pictures I've seen the center caps are the same form
on Studio / > 80's cubes and I reckon it should work on them too.
They're slightly different, but it shouldn't really matter.
I'd recommend using a rectangular thin knife like this one:
http://www.speedcubing.com/ton/images/Center_Remove.JPG Also, I've
had two Ideal cubes where I destroyed the yellow cap because they used
too much glue on them. So be careful, maybe especially with the yellow
one ;-) Cheers! Stefan
2348. YACS From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:18:44 -0000
Yet another cube solution I came up with recently: Divide the cube into
four equally shaped areas of five cubies each. The five top-front cubies
UL, ULF, UF, UFR and UR are the first area. If you turn the cube around
the x axis you have the next area at the same positions. Do it again and
again to get the last two areas. The first part of the solution would be
to bring each cubie into its goal area and maybe fix parities between
the areas. Then solve each area independently one after the other. With
parities already fixed you'd need 71 algorithms I think (factor 6
for EP, 1 for CP, 4 for EO, 3 for CO, together 6*1*4*3-1). What do you
think of it? I like the idea of treating four areas the same way,
solving each with a single algorithm. Unfortunately it only offers
mirror symmetry, not rotation symmetry (like OLL and PLL do, I hope you
know what I mean). I'm not sure, but I may have invented this while
thinking about a blindsolving method. Could be nice for speedsolving as
well, at least once the areas can be solved independently ;-) Cheers!
Stefan
2349. RE: [Speed cubing group] AIM UNITE From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 24 May 2004 11:23:51 -0400
Here's mine: Sir Minxalot01 CMG -----Original Message----- From:
cad182 [mailto:cad182@...] Sent: Monday, May 24, 2004 12:22 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] AIM
UNITE all aim cubers (aol instant messager) unite post ur screen names
and add names. if i can get a enough cubers then im going to make
another section on my buddy list. if you do have it add my name, it is
crazed pyro 1989 im whenver ya want later Yahoo! Groups Sponsor
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2350. Re: 5x5x5 solution help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:25:24 -0000
First note that it's not the center edge that's wrong, but the
other two edge cubies. Chris's solution to fix this for the 4x4
might work for the 5x5 as well, but I'm not sure and I don't
have a 5x5 with me. But try it:
http://www.speedcubing.com/chris/4-step3.html (he shows two algorithms,
try them both) There are probably shorter ways to fix this if you fix it
earlier (his algs are intended to use when the cube is almost finished).
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, meat15k
<no_reply@y...> wrote: > I have a 5x5x5 cube and I am having a
problem with the solution. I > have gotten the centers solved as well as
all but one of the edge > groups. I am trying to turn the cube into a
3x3x3 by combining the > edge and center groups. I have combined every
edge group except for > one. The one group that I cannot solve has a
flipped center edge > peice. For example, imagine the below is a row of
edge pieces: > > YO > OY > YO > > The Y stands for yellow and the O
stands for orange. The center piece > is flipped but every other group
is completely solved. What am I > doing wrong and how can I correct this
error? Any help would be much > appreciated. > Thanks! > > -Nealo
2351. [Speed cubing group] Re: AIM UNTIE From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:27:22 -0000
Hey AIM = Krue Guy MSN = qwerty1110@... Fox
2352. Re: One-alg bld method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:31:33 -0000
> Anyway, I was looking through the message archive for a one-algorithm
> blindfold solution I remember reading about using (I think) the PLL >
T-permutation. Can anybody point me in the direction of the original
post? You probably mean this one: http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/9576 Unfortunately my webspace
provider died and I had to move to another one so my website is offline
right now. But I'll upload it again this week. I've also
improved the system a bit and will update the page accordingly. Cheers!
Stefan
2353. Re: AIM UNITE From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 15:35:25 -0000
I'd recommend you create a table for this in the database section
of this group. Each entry could consist of (Name,AIM,ICQ,MSN,???).
Cheers! Stefan (who can't remember or look up his handles right now
;-) --- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > all aim cubers (aol instant messager) unite
post ur screen names and > add names. if i can get a enough cubers then
im going to make another > section on my buddy list. > > if you do have
it add my name, it is > > crazed pyro 1989 > > im whenver ya want > >
later
2354. Re: Inspection time From: CUAVSFAN@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 13:38:50 -0400
Thank you all for your help. I'll start trying some solves with
inspection time and see how that goes. Thanks, Nate 847.63
2355. Re: AIM UNITE From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 18:00:47 -0000
> I'd recommend you create a table for this in the database section
> of this group. Done. Everyone can put their IM Handles in the
database. Jon
2356. Re: YACS From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 18:48:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Yet another cube solution I
came up with recently: > > Divide the cube into four equally shaped
areas of five cubies each. > The five top-front cubies UL, ULF, UF, UFR
and UR are the first area. > If you turn the cube around the x axis you
have the next area at the > same positions. Do it again and again to get
the last two areas. > > The first part of the solution would be to bring
each cubie into its > goal area and maybe fix parities between the
areas. Then solve each > area independently one after the other. With
parities already fixed > you'd need 71 algorithms I think (factor 6
for EP, 1 for CP, 4 for EO, > 3 for CO, together 6*1*4*3-1). > > What do
you think of it? I like the idea of treating four areas the > same way,
solving each with a single algorithm. Unfortunately it only > offers
mirror symmetry, not rotation symmetry (like OLL and PLL do, I > hope
you know what I mean). > > I'm not sure, but I may have invented
this while thinking about a > blindsolving method. Could be nice for
speedsolving as well, at least > once the areas can be solved
independently ;-) > > Cheers! > Stefan I find this idea really
interesting, but I think step 1 (bringing each piece to its goal area)
would be way too time consuming, so I suggest another approach... Why
not just do the first two "areas" intuitively, and then
"separate" the last two (put the pieces in their respective
goal areas), and then do the last two one by one? I'll be
interested to hear what you find out.
2357. Official notation? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 22:05:42 +0100 (BST)
Hi. I'm new to the list, so forgive me if I'm repeating some
of you others. Anyways, here's my question: Is there a standard
notation than includes all the possible manipulations of the cube within
the boundaries of "the rules"? (i.e. don't rearrange any
stickers or mirror reverse it). for example: let mP be the move that
transfers FU tu UB by moving a middle slice, and mFR the
"move" (manipulation would be better) that turns the cube so
that L replace F which replaces R. this means that (mP mFR)^4 is a well
known pattern. However, since there is no rules for notation of slice
moves and cube turns (that I know of), it takes a while for me to
describe what I mean (and not all may get it while reading the first
time). I think nothing would be lost and much would be gained if a
notation system was used that allowed us to describe the most common
manipulations in short, unambiguous ways, but still didn't prevent
us from describing more complex maneuvers. What I had in mind is a
system that was suggested in 80' or '81, on the cube-lovers
mailing list (using my words): Thinking only 3x3x3 for now The move R103
means: "find the rightmost layer, perform one quater turn; do zero
on the next layer, three on the layer following that, and zero on all
other layers" go on, read it again. It basically means that R103 =
"Antislice"; Likewise, (L03 U333)^4 is the movement I was
talking about before. L03 means "turn centerslice couterclockwise
(CCW) as seen from face L", and U333 means turn top three (i.e.
all) layers CCW as seen from the U face, i.e. move the whole cube so L
-> F -> R. Also, as always x' (x apostrophe) means "do x
reverse", whether x is L100 or (L03 U333)^4; Pros: it can (imho)
very accurately describe any cube manipulation within the rules (afaik)
Cons: it's lengthy. Consider this "R100 U100 R300 U100 R100
U200 R300" versus this "R U R' U R U2 R'".
Which is why I suggest that traling zeroes are omitted, and that single
leftover 1's are omitted too. Thus R100 = R1 = R; Extending this to
4x4x4 and 5x5x5: it's still as useful; we can of course define f =
F01 or F11 - I must admit that I don't know which it is - and
likewise for the other faces. I believe that it might be especially
useful for the 5x5x5, where for example F022 L022 U022 would form an
interesting pattern that would be slightly longer to describe using only
upper- and lowercase face names. I don't know, since I don't
own any cubes save for a single 3x3x3 bought through gamesweb.dk (thanks
again, Jess). Still, the most potent strength of the notation system
(IMHO) is that it, per my example of (L01 U333)^4, clearly describes
what to do in a way that would take up more space using only
{"U","D","F","B","L","R"}
* {"","2","'"}. So, basically, is
there a de facto notation system that does what I suggest here or not?
Jonas Koelker PS. apologies if this is found overly lenghty or tiresome
PPS. The idea is taken from the cube lovers mailing list archive
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), posted
some time in or before May '81
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2358. Re: Official notation? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 May 2004 21:37:28 -0000
I find that system very difficult to follow, but then again I found the
commonly accepted notation also difficult in the beginning. After your
simplifications your system really starts looking a lot like the
existing one except for that X' (X prime) is written as X3. I think
an "official" notation should be devised from already existing
and commonly accepted norms. My suggestion is as follows: Use F, B, R,
L, U and D to denote faces as usual. Use f, b, r, l, u and d to denote
slices next to their respective faces. Use M, S and E to denote middle
slices on 3^3 and 5^3 cubes (cubes of odd degree). Consider making these
lowercase too? So that on a 3^3 cube, the slices from left to right
would be L, M and R. On a 4^3, they would be L, l, r and R. While on a
5^3, they'd be L, l, M, r and R. Use face notation coupled with
rotation element to denote simple face turns as usual - i.e. X, X'
and X^2 (or just X2). Use letters as necessary to denote pieces and/or
slots on the cube. Use x, y and z for entire cube rotations as used by
speedcubing.com. Use Xw for "double turns" like Macky does on
his site (nice twist I think). So, Rw on a 3^3 means RM', Rw on a
4^3 or 5^3 means Rr. If you absolutely need "triple turns"
perhaps consider making Xv "double" turns and Xw
"triple" turns. Use paranthesis to explain which moves are
performed together and which aren't. This is just a suggestion for
a system that is compiled out of heaps of standards that different
people have come up with for themselves of course. --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > I'm new to the list, so
forgive me if I'm repeating > some of you others. > > Anyways,
here's my question: > Is there a standard notation than includes
all the > possible manipulations of the cube within the > boundaries of
"the rules"? (i.e. don't rearrange any > stickers or
mirror reverse it). > > for example: > > let mP be the move that
transfers FU tu UB by moving a > middle slice, and mFR the
"move" (manipulation would > be better) that turns the cube so
that L replace F > which replaces R. > > this means that (mP mFR)^4 is a
well known pattern. > However, since there is no rules for notation of
slice > moves and cube turns (that I know of), it takes a > while for me
to describe what I mean (and not all may > get it while reading the
first time). > > I think nothing would be lost and much would be gained
> if a notation system was used that allowed us to > describe the most
common manipulations in short, > unambiguous ways, but still didn't
prevent us from > describing more complex maneuvers. > > What I had in
mind is a system that was suggested in > 80' or '81, on the
cube-lovers mailing list (using my > words): > > Thinking only 3x3x3 for
now > > The move R103 means: "find the rightmost layer, > perform
one quater turn; do zero on the next layer, > three on the layer
following that, and zero on all > other layers" > > go on, read it
again. It basically means that R103 = > "Antislice"; > >
Likewise, (L03 U333)^4 is the movement I was talking > about before. L03
means "turn centerslice > couterclockwise (CCW) as seen from face
L", and U333 > means turn top three (i.e. all) layers CCW as seen >
from the U face, i.e. move the whole cube so L -> F -> > R. > > Also, as
always x' (x apostrophe) means "do x > reverse", whether
x is L100 or (L03 U333)^4; > > Pros: it can (imho) very accurately
describe any cube > manipulation within the rules (afaik) > > Cons:
it's lengthy. > Consider this "R100 U100 R300 U100 R100 U200
R300" > versus this "R U R' U R U2 R'". Which
is why I suggest > that traling zeroes are omitted, and that single >
leftover 1's are omitted too. Thus R100 = R1 = R; > > Extending
this to 4x4x4 and 5x5x5: > > it's still as useful; we can of course
define f = F01 > or F11 - I must admit that I don't know which it
is - > and likewise for the other faces. I believe that it > might be
especially useful for the 5x5x5, where for > example F022 L022 U022
would form an interesting > pattern that would be slightly longer to
describe > using only upper- and lowercase face names. I don't >
know, since I don't own any cubes save for a single > 3x3x3 bought
through gamesweb.dk (thanks again, Jess). > > Still, the most potent
strength of the notation system > (IMHO) is that it, per my example of
(L01 U333)^4, > clearly describes what to do in a way that would take >
up more space using only
{"U","D","F","B","L","R"}
* > {"","2","'"}. > > So, basically,
is there a de facto notation system > that does what I suggest here or
not? > > Jonas Koelker > > PS. apologies if this is found overly lenghty
or > tiresome > PPS. The idea is taken from the cube lovers mailing >
list archive >
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), >
posted some time in or before May '81 > > > > > >
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2359. 2 edges at once on Mid Layer / F2L Edges From: "Arturo N. Diocton Jr." <lebart@...> To: "Speed Solving Rubiks Cube"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 25 May 2004 06:55:01 +0800
I'm was trying on the web to look for algorithms and or variation
of algorithms that places two edges at once on the mid-layer also tried
to find F2L envolving edges only, but so far could not find any that
really says or illustrates it clearly. Anybody got any ideas where? I
tried to find it on my own using my cube, but all I got are alot of
half-cooked and half-baked ideas. And on a lighter note : So far
I've influenced two other people here in the Philippines to start
cubing. So, as far I'm concerned I can count three cubers. The
other two, I think is averaging in the high three minutes (3:49 or so)
re: Lube Question I bought and used the ceramic grease on my other cube
and so far it works fine. Tell you how it goes when it slowly dries-up.
I'm also trying that Olive oil idea but since my palms sweat a lot
I think I can start to smell something. Tell you how it goes as well.
Arturo N. Diocton, Jr. Quezon City, Philippines TXT Messages/SMS :
+639178911343
2360. Re: [Speed cubing group] Re: Official notation? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 00:08:32 +0100 (BST)
--- Eivind Fonn <htkra1d@...> wrote: > I find that system very
difficult to follow, but then again I found the commonly accepted
notation also difficult in the beginning. That's because I suck at
phrasing it right. basically my L100=L1=L and my R003 (on a 3^3 cube) is
the same as a Singmaster/default L, and my F100=F1=F and B003 is the ...
you get the picture. Likewise, B003' = B001 = F1' = F' >
After your simplifications your system really starts looking a lot like
the existing one... this is, sorry for not making it clear, intentional.
> except for that X' (X prime) is written as X3. guess that
wasn't clear either. I'd use primes the same way as in
"default". so far L * L' = e in both notations (this is
the group theoretical * and e). The way 3 should be used is something
like L23 > I think an "official" notation should be devised
from already existing and commonly accepted norms. I'm glad you put
the word official in quotes, I forgot that. <cut> long talk, you all
know what he's talking about. Otherwise read his mail. It's
the notation system I call "default" </cut> > Use
paranthesis to explain which moves are performed together and which
aren't. This is to illustrate finger tricks, right? so a Sune is (R
U R') (U R) (U2 R') instead of just R U R' U R U2
R'? > This is just a suggestion for a system that is > compiled out
of heaps > of standards that different people have come up with > for
themselves of > course. like you said, a big mixup with no underlying
structure :p Also note that "Default" is fine for 2^3 to 5^3
cubes, it either fails or gets more "clunky" (the opposite of
elegant I s'pose it means) for bigger cubes, since you need both
upper, lower and inexistent medium case letters, or just more letters
with no obvious connection to FURBLD. perhaps ETQAKC? (hint: what's
the letter after E and T, respectively?) Mine, on the other hand, adds
more numbers that each have a clear relation to the distance of the
corresponding slice and the selected "outer"/extremum slice,
based on the numbers position. I guess this has more value for
theoretical discussions than for explaining the craft of solving the
physcial puzzles, since they are limited to 2-5. That being said, I
still think that (L02 U333)^4 in a way looks better than (M #)*4 where #
is either x, y, z, X, Y or Z; didn't look it up. Also note that I
use ^4 where "default" uses *; I don't know if it's
"official" but I saw it used on a site you mention. (ALG)^4 is
"more correct" when looking at the cube from a group
theoretical standpoint; it means ALG * ALG * ALG * ALG; ALG, short for
algorithm, means "any sequence of moves", which is the
elements of the group's set, and * is the composition rule (ALG1 *
ALG2 means "ALG1 followed by ALG2). "Default" uses (M #)
* 4 which means (reaing it as group theory notation) M * # * 4, but 4 is
not an element of the group's set as "default" defines
it. Of course I know what is meant by it, just saying. <turn the
silly smileys on> So I guess if this was GroupTheoryWithRubiksCube@...,
you'd all appreciate my rant. btw, does anyone know of a
GroupTheoryWithRubiksCube or similar group... er... better use another
word :p Just my two bits. Well, kilobytes, really, but hey :D Jonas PS.
my mail session timed out, so forgive me if I'm double-sending.
Didn't say I sent it, so don't think so...
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2361. Re: Official notation? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 00:39:58 -0000
Hi Jonas, The question comes up often. Try this notation U = Upper or
top layer (or face) u = middle layer or slice between U and D D = Down
or bottom layer F = Front layer f = middle layer or slice between F and
B B = Back layer R = Right layer or right side r = middle layer or slice
between R and L L = Left layer or left side d, b and l may be used as
well. All the lower case letters are middle layers, so "r" is
the center slice between the "R" side and the "L"
and it is turned in the same direction as the "R" side. U =
top turned clockwise 90 degrees With a single quotation mark, like
L' = Left side turned counter-clockwise 90 degrees or with a
"2" U2 = top turned 180 degrees For orienting the cube for
finger tricks: Q for cube, QU2 means rotate the cube in your hand 180 as
you would turn the Up side. One of the benefits is the same notation is
used for the 4x4x4. As for any notation being official, there is no
consensus. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > I'm new to the list, so
forgive me if I'm repeating > some of you others. > > Anyways,
here's my question: > Is there a standard notation than includes
all the > possible manipulations of the cube within the > boundaries of
"the rules"? (i.e. don't rearrange any > stickers or
mirror reverse it). > > for example: > > let mP be the move that
transfers FU tu UB by moving a > middle slice, and mFR the
"move" (manipulation would > be better) that turns the cube so
that L replace F > which replaces R. > > this means that (mP mFR)^4 is a
well known pattern. > However, since there is no rules for notation of
slice > moves and cube turns (that I know of), it takes a > while for me
to describe what I mean (and not all may > get it while reading the
first time). > > I think nothing would be lost and much would be gained
> if a notation system was used that allowed us to > describe the most
common manipulations in short, > unambiguous ways, but still didn't
prevent us from > describing more complex maneuvers. > > What I had in
mind is a system that was suggested in > 80' or '81, on the
cube-lovers mailing list (using my > words): > > Thinking only 3x3x3 for
now > > The move R103 means: "find the rightmost layer, > perform
one quater turn; do zero on the next layer, > three on the layer
following that, and zero on all > other layers" > > go on, read it
again. It basically means that R103 = > "Antislice"; > >
Likewise, (L03 U333)^4 is the movement I was talking > about before. L03
means "turn centerslice > couterclockwise (CCW) as seen from face
L", and U333 > means turn top three (i.e. all) layers CCW as seen >
from the U face, i.e. move the whole cube so L -> F -> > R. > > Also, as
always x' (x apostrophe) means "do x > reverse", whether
x is L100 or (L03 U333)^4; > > Pros: it can (imho) very accurately
describe any cube > manipulation within the rules (afaik) > > Cons:
it's lengthy. > Consider this "R100 U100 R300 U100 R100 U200
R300" > versus this "R U R' U R U2 R'". Which
is why I suggest > that traling zeroes are omitted, and that single >
leftover 1's are omitted too. Thus R100 = R1 = R; > > Extending
this to 4x4x4 and 5x5x5: > > it's still as useful; we can of course
define f = F01 > or F11 - I must admit that I don't know which it
is - > and likewise for the other faces. I believe that it > might be
especially useful for the 5x5x5, where for > example F022 L022 U022
would form an interesting > pattern that would be slightly longer to
describe > using only upper- and lowercase face names. I don't >
know, since I don't own any cubes save for a single > 3x3x3 bought
through gamesweb.dk (thanks again, Jess). > > Still, the most potent
strength of the notation system > (IMHO) is that it, per my example of
(L01 U333)^4, > clearly describes what to do in a way that would take >
up more space using only
{"U","D","F","B","L","R"}
* > {"","2","'"}. > > So, basically,
is there a de facto notation system > that does what I suggest here or
not? > > Jonas Koelker > > PS. apologies if this is found overly lenghty
or > tiresome > PPS. The idea is taken from the cube lovers mailing >
list archive >
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), >
posted some time in or before May '81 > > > > > >
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2362. Re: My F2L method From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 00:46:58 -0000
Hi Stefan, and Others, The first portion of my method: First 2 Levels 1.
Place two edge pieces, i.e. one across-the-center-of-one-side pair, on
the middle level, like RF and LF (right front and left front) 2. Place
four corners on the first level, (on top) 3. Place the other two edges
on the middle level, 4. place the four edges of the first level. Of
course, there's a lot more to it, but that's the bare bones.
Macky tried it for a week and got it down to 15 seconds. Regards, David
J --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Yet another cube solution I
came up with recently: > > Divide the cube into four equally shaped
areas of five cubies each. > The five top-front cubies UL, ULF, UF, UFR
and UR are the first area. > If you turn the cube around the x axis you
have the next area at the > same positions. Do it again and again to get
the last two areas. > [snip] > > Cheers! > Stefan
2363. Re: 2 edges at once on Mid Layer / F2L Edges From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 08:38:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton
Jr." <lebart@m...> wrote: > I'm was trying on the web to
look for algorithms and or variation of > algorithms that places two
edges at once on the mid-layer also tried to find > F2L envolving edges
only, but so far could not find any that really says or > illustrates it
clearly. Anybody got any ideas where? I tried to find it on > my own
using my cube, but all I got are alot of half-cooked and half-baked >
ideas. > I tried this too, a "pure" layer-by-layer method: -
1st layer - 2nd layer in 2 steps: 2*2 edges - 3rd layer I computed all
the sequences needed (about 25-30), don't know if I've still
got them somewhere. But it didn't seem interesting compared to the
usual way of solving the F2L. Gilles.
2364. Re: YACS From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 15:07:26 -0000
I like the idea behind this method...very clean. Having someone solve
this method, let's assume that the final algs take 2 - 3 seconds
each. If we want to get 20- then you only have 8-12 seconds to fix all
the pairity and put everything in place. Recognizing where everything
goes is a bit of a pain. Even solving the first 2 sections
intuitively(which is the same as Cross + CEpair + CEpair + corner +
corner) you still need to put everything into its section and fix
pairity. That leaves you with a lot of algs to learn and perform. It
does look more blindfold friendly to me, however, I believe the reason
the Fridrich, CF, and "normal" BF methods are so
popular/efficient is that once something is taken care of, it is solved,
you never have to worry about it again (except fixing blindfolded
pairity). Handling all the pieces once for permutation(to fix pairity)
and then again for a second permutation to solve the piece is
inefficient. I can imagine this method in use though. You do what
appears to be useless moves and the cube appears to still be scrambled.
4 quick algs later, it's solved. That would be kind of impressive.
You could also show off to the public pretty easy if you set up the cube
with everything in place already, that would be an 8 - 12 second solve.
Not that anybody would be that dishonest ;) TBTT Fox Just for fun,
without the internal pairities fixed, you would have EP - 6 EO - 8 CP -
2 CO - 9 in total, that comes out to 864 / 2 = 432 algs.
2365. Re: AIM UNITE From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 16:00:52 -0000
here's mine: litoxe2718281828 i'm usualy on after 11 pacific
macky --- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > all aim cubers (aol instant messager) unite
post ur screen names and > add names. if i can get a enough cubers then
im going to make another > section on my buddy list. > > if you do have
it add my name, it is > > crazed pyro 1989 > > im whenver ya want > >
later
2366. Re: 2 edges at once on Mid Layer / F2L Edges From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 20:32:42 -0000
What about something ressembling to watermans Find 2 adjacent corners
correctly oriented Place the 2 other D corners Orient those 2 in 1
sequence. edges of D layer + center. 2nd Layer edges (algorithm done
twice to insert 2 edges at once.) Perhaps even someone can dig out how
to do ALL the edges, or 3 in case there'S already a good edge.
Orient all LL Permutate all LL. This is probably the fastest way of
doing the first layer, it seems to be better than doing cross + corners,
it'd be nothing more to insert the edges with the corners doing
this, it being the Fridrich Method.
2367. Re: [Speed cubing group] Re: AIM UNITE From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 15:35:59 -0700 (PDT)
aim: soupkid420 im on off and on, just im and say ur a cuber -cubekid
mackymakisumi <mackymakisumi@...> wrote: here's mine:
litoxe2718281828 i'm usualy on after 11 pacific macky --- In
speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > all aim cubers (aol instant messager) unite
post ur screen names and > add names. if i can get a enough cubers then
im going to make another > section on my buddy list. > > if you do have
it add my name, it is > > crazed pyro 1989 > > im whenver ya want > >
later Yahoo! Groups SponsorADVERTISEMENT
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2368. Re: [Speed cubing group] Re: AIM UNITE From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 16:45:16 -0700 (PDT)
my aim: brentmorgan1978 my msn: brentmorganmaster@... my yahoo:
brentmorganmaster@... my website: www.freewebs.com/brentsuniverse
--->brent sapan you <gotsoup420@...> wrote: aim: soupkid420 im on off
and on, just im and say ur a cuber -cubekid mackymakisumi
<mackymakisumi@...> wrote: here's mine: litoxe2718281828
i'm usualy on after 11 pacific macky --- In
speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > all aim cubers (aol instant messager) unite
post ur screen names and > add names. if i can get a enough cubers then
im going to make another > section on my buddy list. > > if you do have
it add my name, it is > > crazed pyro 1989 > > im whenver ya want > >
later Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
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--------------------------------- Do you Yahoo!? Friends. Fun. Try the
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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2369. cubing: hand cramps/persistence efficiency From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 16:53:15 -0700 (PDT)
Hi guys, I have a question... I am currently practicing a few
'averages of 100' everyday...and my arms/hands are rather soar
sometimes... Not enough to break something or go to the hospital, but
just soar that becomes irritating.... is this too much practice? I mean,
is there a point where praticing too much will be more _bad_ than
_good_, as in becoming bored/uninterested to go fast during a solve,
etc.,............... or would keeping practice time only to a few hours
a day be better, to keep both the cube/your ams/hands _consistent_? -bm
:) --Brent --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
have been removed]
2370. Looking Ahead From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 May 2004 18:53:57 -0500
Hey all! I just wanted to say that looking ahead really does help. I
know a lot of the messages lately have said this, but I just wanted to
share my new _unlucky_ PB, 17.91 seconds, with the group. I have broken
my PB 3 times today! Doug
2371. Re: [Speed cubing group] cubing: hand cramps/persistence
efficiency From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 01:08:49 +0100 (BST)
> Hi guys, I have a question... > I am currently practicing <snip> >
or would keeping practice time > only to a few hours a day be better, to
keep both > the cube/your ams/hands _consistent_? > -bm I think this (a
few hours per day) would be better. I've recently trained myself in
the use of the dvorak keyboard layout (which I'd recommend to
anyone, even "qwerty1110@yahoo" :p), and I'm not gonna go
in details with that, but I heard this: practice for a few hours every
day, then cease. Also, if trying to re-wire your brian (learn a
replacement skill instead of a "fresh" one), don't use
the old skill while learning the new, it slows the learning process. In
other words, cubing 2/7 is as good as 24/7, when it comes to learning.
But when it comes to understanding the marvelous mysteries of life, the
universe and everything, nothing compares to cubing 24/7. Jonas
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2372. 4^3 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 09:02:18 -0000
Question to revengists. The method I found looks like this: 1) L and R
sides. 2) M-edges. 3) M-centers. It needs many slice moves and I'm
still slow with it (2:10). It requires about 140-150 moves. I wanted to
know what's the number of moves with yours. Chris, Masayuki and
others?... Gilles.
2373. Off-topic posts From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 09:28:48 -0000
Hey everyone, I generally don't mind posts that are off topic from
cubing, as long as they relate to anything similar to a puzzle, or math,
or other skills/hobbies that take a lot of practice as cubing does. Such
off topic posts I think are fair game to stay on this forum. There have
been a lot of posts lately that are religious in nature, and I have
tried to remove them when I see them. I am not against religion, and I
feel people should be free to practice whichever religion they choose,
however this forum is not the place for it. I will delete all posts that
are soley religious in nature, simply because this is a forum about the
cube, and topics should relate in some way to the cube and/or puzzles in
general. If you feel strongly about your religion and would like to talk
with others with similar beliefs, I would suggest searching for one of
Yahoo's various religious groups, which can be found at
http://dir.groups.yahoo.com/dir/Religion___Beliefs/ Also, I have banned
the member who made racist comments based on the deleted posts about
relgion. Racism is something that I will not tolerate at all on this
group. Anyone who makes a racist comment will be banned. Please keep the
posts clean and relatively on topic for the cube/puzzles/math/other
things that relate in some sense to puzzles. Thanks, Chris
2374. Making a little fun of it From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 14:08:36 +0100 (BST)
Warning: the following may offend the very religious folks, as it can be
percieved to be mocking the christian faith. This is not intented. It is
intended to be a silly joke. Don't read it if you think you'll
be offended by either the religious theme or the extreme sillyness. the
following algorithm is name Sune by Lars Petrus: (R U R') (U R) (U2
R'); likewise ((R U R') (U R) (U2 R'))' =
"U222"/"QU2" (L 2) (L' U' L) (U'
L') is named Antisune. If then we name (R2 U R2) Christ, what is
(R2 U' R2)? warned ya :p Jonas
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2375. Re: Looking Ahead From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 13:46:57 -0000
Congratulations! I agree, remembering to look ahead can help TONS. I got
about five sub-20 times yesterday when taking an average while
remembering to look ahead, which is really good for me. --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Hey all! > > I just wanted to say that looking ahead really
does help. I know a lot > of the messages lately have said this, but I
just wanted to share my new > _unlucky_ PB, 17.91 seconds, with the
group. I have broken my PB 3 > times today! > > Doug
2376. Re: 4^3 From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 16:28:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Question to revengists. > > The method I
found looks like this: 1) L and R sides. 2) M-edges. 3) > M-centers. It
needs many slice moves and I'm still slow with it > (2:10). It
requires about 140-150 moves. > > I wanted to know what's the
number of moves with yours. > Chris, Masayuki and others?... > > Gilles.
Hi Gilles, The number of moves varies with each step. This is my
strategy for solving the 4x4x4: 1 Eight corners 2 all four "middle
level" edge pairs 3 two opposing centers "middle level" 4
two FL edge pairs (on the centers) 5 the four remaining centers 6 two TL
edge pairs 7 pair up the remaining edges 8 place the four remaining edge
pairs I do the 8 corners first because my 4x4x4 has a different color
scheme from my 3x3x3s. Each step has freedom of movement in mind. As you
go you'll see that some of it is similar to your 3x3x3 strategy.
Regards, David J
2377. Re: 4^3 From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 16:45:49 -0000
This is the (trimmed) average number of moves I need for each step:
Centers: 26, 28, 32, 25, 28, 29, (23), 33, 33, 33, (34), 28 => 29.5 Pair
edges: 43, 48, 47, (34), 41, 38, 45, (49), 45, 46, 43, 44 => 44.0 3x3:
67f, 77sf, 56, 86sf, 66f, 72f, 71sf, (87sf), 69s, (55s), 75f, 55 => 69.4
"s" means I had to correct the single edge swap parity error
"f" means I had to correct the single edge flip parity error
Total: 136, 153, 135, 145, 135, 139, 139, (169), 147, 134, 152, (127) =>
141,5 I average just under 90 seconds with my method. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Question to revengists. > > The method I
found looks like this: 1) L and R sides. 2) M-edges. 3) > M-centers. It
needs many slice moves and I'm still slow with it > (2:10). It
requires about 140-150 moves. > > I wanted to know what's the
number of moves with yours. > Chris, Masayuki and others?... > > Gilles.
2378. Re: 4^3 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 18:53:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@s...> wrote: > This is the
(trimmed) average number of moves I need for each step: > > Centers: 26,
28, 32, 25, 28, 29, (23), 33, 33, 33, (34), 28 => 29.5 > Pair edges: 43,
48, 47, (34), 41, 38, 45, (49), 45, 46, 43, 44 => 44.0 > 3x3: 67f, 77sf,
56, 86sf, 66f, 72f, 71sf, (87sf), 69s, (55s), 75f, 55 > => 69.4 > >
"s" means I had to correct the single edge swap parity error >
"f" means I had to correct the single edge flip parity error >
> Total: 136, 153, 135, 145, 135, 139, 139, (169), 147, 134, 152, (127)
> => 141,5 > > I average just under 90 seconds with my method. > > Lars
> Thanks for the details Lars. With that kind of methods, I think I was
in the 150-160 range. So, on one hand I'm glad to see there's
nothing magical about top revengists' methods, BUT on the other
hand I'm really impressed you can be that fast with this cube!
I've already broken 2 pieces with mine :-) Gilles. PS: Got my first
Square-1. I'll try it on the beach in Britany soon.
Thank you for your timely and appropriate response to the situation,
Chris. -K- __________________________________ Do you Yahoo!? Friends.
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2380. Re: Making a little fun of it From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 20:45:31 -0000
> the following algorithm is name Sune by Lars Petrus: > (R U R')
(U R) (U2 R'); likewise ((R U R') (U R) (U2 > R'))'
= "U222"/"QU2" Can you explain what is U222 / QU2??
2381. Re: [Speed cubing group] Re: Making a little fun of it From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 22:22:07 +0100 (BST)
> Can you explain what is U222 / QU2?? > look at U, turn entire cube 180
degrees ____________________________________________________________
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2382. RE: [Speed cubing group] Re: 2 edges at once on Mid Layer / F2L
Edges From: "Arturo N. Diocton Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 May 2004 07:12:56 +0800
Thanks for the Info. I was trying to see if it will work for me. To make
my time faster or do the cube with fewer moves, this I still have to see
for myself. Thanks again Arturo N. Diocton, Jr. Quezon City, Philippines
SMS : +639178911343 Pupil : The crave of learning and knowledge pushed
me to do it... Teacher : Knowledge... yes, power... yes, it is all
nothing. But this what they call tropical pizza and cherry soda, thats
whats life is all about my young learner -----Original Message-----
From: Gilles Roux [mailto:grrroux@...] Sent: Tuesday, May 25, 2004 16:39
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: 2 edges at once on Mid Layer / F2L Edges --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton
Jr." <lebart@m...> wrote: > I'm was trying on the web to
look for algorithms and or variation of > algorithms that places two
edges at once on the mid-layer also tried to find > F2L envolving edges
only, but so far could not find any that really says or > illustrates it
clearly. Anybody got any ideas where? I tried to find it on > my own
using my cube, but all I got are alot of half-cooked and half-baked >
ideas. > I tried this too, a "pure" layer-by-layer method: -
1st layer - 2nd layer in 2 steps: 2*2 edges - 3rd layer I computed all
the sequences needed (about 25-30), don't know if I've still
got them somewhere. But it didn't seem interesting compared to the
usual way of solving the F2L. Gilles. -----Original Message----- From:
pathfinder_netstorm [mailto:no_reply@yahoogroups.com] Sent: Wednesday,
May 26, 2004 04:33 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: 2 edges at once on Mid Layer / F2L Edges > What
about something ressembling to watermans > Find 2 adjacent corners
correctly oriented > Place the 2 other D corners > Orient those 2 in 1
sequence. > edges of D layer + center. > 2nd Layer edges (algorithm done
twice to insert 2 edges at once.) > Perhaps even someone can dig out how
to do ALL the edges, or 3 in > case there'S already a good edge. >
Orient all LL > Permutate all LL. > This is probably the fastest way of
doing the first layer, it seems > to be better than doing cross +
corners, it'd be nothing more to > insert the edges with the
corners doing this, it being the Fridrich > Method.
2383. Petrus method configuration From: meat15k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 23:59:25 -0000
I have encountered a Petrus Method top layer configuration that is not
covered on the Petrus Method step 5 and 6 websites. The top looks like
this: OOX OOO XOX and the other O or Orange cubelets are postioned like
so: O XXX XXX XXXO O I would like to learn all of the top layer
algorithms to increase my time. Can anyone tell me what this algorithm
is or if I am misunderstanding this step of the petrus method? Thank
you. -Nealo
2384. Fridrich Method F2L From: meat15k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 00:50:22 -0000
I have been having trouble with the first two layers of the Fridrich
Method. I can't seem to do it in less than 2 minutes. However with
the Petrus method I can solve the whole cube in about 1 minute 15
seconds. I don't think this is so much because I am better at the
Petrus method but that I don't understand how to do the step very
well. I have looked over the website a lot but I just can't find
anything there to help me. Can anyone give me some advice? Thanks
-Nealo.
2385. [Speed cubing group] Petrus method configuration From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 01:58:26 +0100 (BST)
just do a single "Sune" (lefthand, not right). Read the
beginners section for complete information on how to use it (not that
I'm saying you are a beginner, that's just where the info you
need is). the moves are - specific to your picture: (R' U' R)
(U' R') (U2 R) This is of course step 6, orieting corners,
after you've permuted them. The problem is that Petrus' page
doesn't list symmetries, but it doesn't matter much, since
most of them is just mirroring them in your head (position types C, D, F
and G), which is easy when you understand the underlying principle of
how the algorithms work. Allright, type E is a pain to mirror, since the
axis is diagonal. If you want to lears the algs for step(6+7), note that
Lars uses the counterintuitive opposite permutation notation, showing
where the pieces are as opposed to how they move when doing the alg in
question. If this is unclear, solve the cube, then do a D4 in reverse.
Compare your cube to the D4 picture. Also, I suggest you read step 7,
and look close at the cube where he demonstrates one Allan (permute 3
edges) done by using 2 Sune. Note that for the supercube (centers have
orientations), these aren't identical (use one * undo that with the
other = 180 twist of a centre). Also, I'd suggest doing the sune
from different wholecube orientations and viewing angles, since the
simple solutions use almost only sune, antisune, rune and bruno, which
are all very similar in the way at least I think 'em. oh, and by
the way, I think you meant you want to either improve or decrease your
time (which actually is the same here). Working on increasing your time
is the silly stuff I do :D Jonas --- meat15k
<no_reply@yahoogroups.com> wrote: > I have encountered a Petrus
Method top layer > configuration that is > not covered on the Petrus
Method step 5 and 6 > websites. The top looks > like this: > > OOX > OOO
> XOX > > and the other O or Orange cubelets are postioned > like so: >
> O > XXX > XXX > XXXO > O > > I would like to learn all of the top
layer > algorithms to increase my > time. Can anyone tell me what this
algorithm is or > if I am > misunderstanding this step of the petrus
method? > Thank you. > > -Nealo >
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2386. Re: 4^3 From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 01:08:42 -0000
Hi Gilles, In Japanese cubing community, 4x4x4 is one of hot topics now.
This is my old statstics probabaly a year ago. Done with some sort of
advanced method. The critical difference is making 2 adjuscent middle
edge pairs first. I got 10 times parity problems out of 12. worst best
average 2pairs 3 4 3.7 8Corners 25 22 21.5 MidEdges 45 35 39.5 Ucenter ?
41 44.8 U3edges 74 56 67.3 Mcenter 115 93 105.2 Uledge 128 102 117.5 LL
173 133 153.6 (parity) + + 10/12 I don't see big difference among
the methods. Masayuki Akimoto
2387. megaminx From: Mofo Esad <mofoesad@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 18:28:30 -0700 (PDT)
Hello, I'm new to the group, and perhaps this question isn't
strictly what the group is for, but I'm looking to purchase a 12
sided puzzle. I believe it's called the megaminx, or something very
close to that. Any help in find this puzzle to purchase would be very
helpful. Thanks __________________________________ Do you Yahoo!?
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2388. Re: [Speed cubing group] Petrus method configuration From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 01:29:55 -0000
This doesnt seem right, it looks like a unconfigurable cube. The sune
pattern is 0 XXX XXX XXX0 0 or 0 XXX0 XXX XXX 0
2389. Re: [Speed cubing group] Petrus method configuration From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 02:33:51 +0100 (BST)
Well, I think a Sune is what he (unknowingly) ment, but the graphics
turned out poor. Jonas --- pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: > This doesnt seem right, it looks
like a > unconfigurable cube. > > The sune pattern is > > 0 > XXX > XXX
> XXX0 > 0 > > or > > 0 > XXX0 > XXX > XXX > 0 > >
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2390. Re: AIM UNITE From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 01:44:29 -0000
Hey! Mine is: EMAIL: azinj05ieipih@... AIM: AZINJ05IEIPIH and my site
is: http://freewebs.com/azinj05ieipih and xanga xanga.com/AZIN_J05IEIPIH
THanks~ Joseph --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > here's
mine: litoxe2718281828 > > i'm usualy on after 11 pacific > > macky
> > --- In speedsolvingrubikscube@yahoogroups.com, "cad182" >
<cad182@y...> wrote: > > all aim cubers (aol instant messager) unite
post ur screen names > and > > add names. if i can get a enough cubers
then im going to make > another > > section on my buddy list. > > > > if
you do have it add my name, it is > > > > crazed pyro 1989 > > > > im
whenver ya want > > > > later
the answer is 64 4x4x4=64 __________________________________ Do you
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2392. Re: megaminx From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 05:27:03 -0000
Your best bet would be to check www.mefferts.com . They offer a 6 color
megaminx. As far as I know, the 12 color megaminx is not available
anywhere save for on ebay occaisionally. You might also check
http://www.puzzle-shop.de/start-shop.html though I've never used
that vendor... Best of luck! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Mofo Esad <mofoesad@y...>
wrote: > Hello, > > I'm new to the group, and perhaps this question
isn't > strictly what the group is for, but I'm looking to >
purchase a 12 sided puzzle. I believe it's called the > megaminx,
or something very close to that. Any help in > find this puzzle to
purchase would be very helpful. > > Thanks > > > > >
__________________________________ > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2393. [Speed cubing group] Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 May 2004 22:26:34 -0700 (PDT)
I have a collection of about 34 cuber videos (single solve 3x3x3). I
have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess Bonde
Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how to
spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris Szlatenyi
Dan Henage Mr Kondo Kyle Bryant if you have a video of a single solve
3x3x3 and aren't on this list, please send me a link or something
to it. Im collecting videos so that maybe someday we can make something
out of them all...or maybe just so I can compete with them as I improve,
who knows what will become of this collection, Im trying to make it grow
nonetheless. :) K :) __________________________________ Do you Yahoo!?
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2394. Re: [Speed cubing group] Call for Videos From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 05:30:25 -0000
http://members.cox.net/swedishlf/DanielHayes.avi
http://members.cox.net/swedishlf/pirateminx.avi Both of those are me and
I'm quite proud of the piratey megaminx solve! I have a rather
large collection of solution vids, Gilles vids, and various cube related
video captures as well, I'll have to sort them out sometime. Best,
Daniel Hayes --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I have a collection of about 34 cuber
videos (single > solve 3x3x3). > > I have: > Masayuki Akimoto > Jessica
Fridrich > Katsuyuki Konishi > Jess Bonde > Lars Petrus > Shotaro
Makisumi > Jon Morris > Brent Morgan > Lars V. (how to spell that?) >
Ron Van Bruchem > Wiktoria Zborowska > Doug Li > Chris Szlatenyi > Dan
Henage > Mr Kondo > Kyle Bryant > > if you have a video of a single
solve 3x3x3 and aren't > on this list, please send me a link or
something to > it. Im collecting videos so that maybe someday we can >
make something out of them all...or maybe just so I > can compete with
them as I improve, who knows what > will become of this collection, Im
trying to make it > grow nonetheless. > > :) K :) > > > > >
__________________________________ > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2395. Re: 4^3 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 05:30:43 -0000
Here are my numbers in the same format as Lars did his. I also use a
centers first approach, so my steps are the same. I counted in the
following metric: 1) inner slice moves turned with its adjacent outer
layer is countd as one move (D d), (U u) etc. 2) turning an inner slice
by first turning the double layer, then undoing the outer move counts as
2 moves (D d) D' = d counts as 2 moves 3) turning an inner layer by
itself using my finger to turn it counts as 1 move 4) All outer layer
turns (and inner layer turns) are counted as in HTM Solve centers: 29,
30, 29, 30, 27, 29, 28, 25, 32, 27 => 28.6 Pair up edges: 31, 43, 36,
40, 40, 48, 43, 41, 52, 44 => 41.8 Solve as a 3x3x3: 63, 68o, 81op, 73o,
49, 85op, 53p, 66p, 54, 73op => 66.5 p = permutation parity error (two
edges are swapped) o = orientation parity error (one edge is flipped)
Total counts are: 123, 141, 146, 143, 116, 162, 124, 132, 138, 144 =>
136.9 Again these numbers are in the metric as defined above. All the
improvements I make to my method try to minimize the number of moves in
the move metric as defined above. Also, my average average is about
1:20-1:21, so I do about 1.69-1.75 moves/sec on average. Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@s...> wrote: > This is the
(trimmed) average number of moves I need for each step: > > Centers: 26,
28, 32, 25, 28, 29, (23), 33, 33, 33, (34), 28 => 29.5 > Pair edges: 43,
48, 47, (34), 41, 38, 45, (49), 45, 46, 43, 44 => 44.0 > 3x3: 67f, 77sf,
56, 86sf, 66f, 72f, 71sf, (87sf), 69s, (55s), 75f, 55 > => 69.4 > >
"s" means I had to correct the single edge swap parity error >
"f" means I had to correct the single edge flip parity error >
> Total: 136, 153, 135, 145, 135, 139, 139, (169), 147, 134, 152, (127)
> => 141,5 > > I average just under 90 seconds with my method. > > Lars
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@f...> wrote: > > Question to revengists. > > >
> The method I found looks like this: 1) L and R sides. 2) M- edges. 3)
> > M-centers. It needs many slice moves and I'm still slow with it
> > (2:10). It requires about 140-150 moves. > > > > I wanted to know
what's the number of moves with yours. > > Chris, Masayuki and
others?... > > > > Gilles.
2396. Re: 4^3 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 08:36:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Here are my numbers in the same format as
Lars did his. I also use > a centers first approach, so my steps are the
same. > > I counted in the following metric: > 1) inner slice moves
turned with its adjacent outer layer is countd > as one move (D d), (U
u) etc. > 2) turning an inner slice by first turning the double layer,
then > undoing the outer move counts as 2 moves (D d) D' = d counts
as 2 > moves > 3) turning an inner layer by itself using my finger to
turn it > counts as 1 move > 4) All outer layer turns (and inner layer
turns) are counted as in > HTM > > Solve centers: 29, 30, 29, 30, 27,
29, 28, 25, 32, 27 => 28.6 > Pair up edges: 31, 43, 36, 40, 40, 48, 43,
41, 52, 44 => 41.8 > Solve as a 3x3x3: 63, 68o, 81op, 73o, 49, 85op,
53p, 66p, 54, 73op > => 66.5 > > p = permutation parity error (two edges
are swapped) > o = orientation parity error (one edge is flipped) > >
Total counts are: 123, 141, 146, 143, 116, 162, 124, 132, 138, 144 > =>
136.9 > > Again these numbers are in the metric as defined above. All
the > improvements I make to my method try to minimize the number of
moves > in the move metric as defined above. > > Also, my average
average is about 1:20-1:21, so I do about 1.69-1.75 > moves/sec on
average. > > Hope this helps, > Chris I like your metric Chris, because
it's more about effective speed (if I use it for my poor method, I
think I'm close to 200 moves). I guess you almost don't use
slice moves, except for parity fixing and a few other things, and
that's what makes this method really interesting. Gilles. PS:
There's something I definitely don't like about fixing the
edge-center parity at the end, don't know why ;-)
2397. Any one used Dan Knights Intermediate Method? From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 10:29:40 -0000
Please post your comments? right now i solve the cube on average around
1:25, my cube is non lubed, and pretty stiff. I currently use Mark
Jaeys.net method #1, with a working corner and am trying to learn these
new algorithms. How much faster is this method compared to
Jaeys.net??!?!? and can anyone give some helpful tips on memorizing and
recognizing these maneouvers.
2398. Re: [Speed cubing group] Any one used Dan Knights Intermediate
Method? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 03:46:56 -0700
The working corner is pretty nice. One of my friends, Mark Sullivan,
came up with a "working edge" method. It works quite nicely as
well. As for memorizing algorithms, the main thing of course is
practice. For me, I memorize an algorithm by how it feels. If
you've ever played music, a pianist knows exactly what a chord
feels like or how a passage goes or what arpeggio goes where and how the
fingers have to be placed here and there. Basically, for me, I memorize
not the moves but the muscle movements. I have to do the algorithm
enough so that the muscles are trained to do the sequence. I believe
this is the fastest way to go... the algorithms need to be memorized
into the subconscious... so you see the pattern, you react, and your
fingers move, and you don't think about anything. Of course, this
may be very demanding. That's basically how I do it. Otherwise,
really... in order to memorize algorithms, you just have to practice.
One of my friends, Leyan Lo, keeps trying to convince me than an
intuitive idea of the algorithm, knowing what it does and how it moves
the pieces around is the way to go. Though this may make memorization
easier, I am convinced that taking time to think about things will take
away from your cubing speed. Of course, this doesn't mean that when
I do an algorithm, I don't know what it does. I've done the
algorithm enough so that I know if I do this and there's an edge in
there I want, I know where it will be ejected to and in what orientation
and so I can be prepared. Um... I'm probably writing more than I
need to but I really don't want to do these prelabs. I guess this
isn't helping. Anyway, for recognizing things, of course, it
depends on your system. I am not familiar with Mark Jeays' system.
I just glanced at the website (and it's Jeays and not Jaeys) and it
seems like most of the solution deals with very easy to recognize cases.
I mean, when making a cross on the bottom, all you have to see is how
many yellow edge pieces are in the right place (or whatever color you
use) and that should be sufficient. I guess it might help if I explain
how to recognize the situations for the Fridrich? The most common thing
people ask about is how to recognize PLL situations. Dan Harris I think
had a nice thing on his website. What I do... is most of the time, I
look for a block. If I see that a corner and an edge shares a color, I
match up that block to its face and then, it's quite clear which
one is which. I'd be happy to tell you each and every situation...
though it might be more useful when you learn a method such as Fridrich.
OLL... because of the nature of the orientations, these should be pretty
easy to recognize. If you're looking for cases, just see the case,
and then look for the distinguishing mark. All right, it's time I
go do work now. Tyson Mao MSC #631 California Institute of Technology On
May 27, 2004, at 3:29 AM, donutflask wrote: > Please post your comments?
> > right now i solve the cube on average around 1:25, my cube is non >
lubed, and pretty stiff. I currently use Mark Jaeys.net method #1, >
with a working corner and am trying to learn these new algorithms. > >
How much faster is this method compared to Jaeys.net??!?!? > > and can
anyone give some helpful tips on memorizing and recognizing > these
maneouvers. > > > > >
2399. Re: [Speed cubing group] Any one used Dan Knights Intermediate
Method? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 07:01:45 -0500
Hi I use Dan Knights' Intermediate Method. Dan Knights has three
methods posted on his site, but they only differ by the LL. In fact, all
he has posted are his LL systems. They are all fast though, and the
Intermediate method + a (intuitively-learned) Fridrich F2L is good
enough for me to average a little over 28 seconds. However, My Fridrich
F2L is not as fast as many other people's, and if you do a working
corner method + Knights' 4-look LL you should be pretty fast. I
know of one person at least that does a working corner method instead of
a Fridrich F2L and continually kicks my ass =) Add me to AIM, MSN, or
Yahoo if you need further help. All of my contact info is in the
database at http://games.groups.yahoo.com/group/speedsolvingrubikscube/
Hope it helps. Doug Reed Doug donutflask wrote: >Please post your
comments? > >right now i solve the cube on average around 1:25, my cube
is non >lubed, and pretty stiff. I currently use Mark Jaeys.net method
#1, >with a working corner and am trying to learn these new algorithms.
> >How much faster is this method compared to Jaeys.net??!?!? > >and can
anyone give some helpful tips on memorizing and recognizing >these
maneouvers. > > > > > > > >Yahoo! Groups Links > > > > > > > >
2400. Tournament Reminders From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 05:28:05 -0700
Hi Everyone, I feel compelled to do this. Don't forget about the
United States Championships on July 10 at Caltech in Pasadena California
and also the European Championships on August 7 and 8 in Amsterdam, The
Netherlands. *must... have... sleep* Tyson Mao MSC #631 California
Institute of Technology
2401. [Speed cubing group] Re: Any one used Dan Knights Intermediate
Method? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 13:45:47 +0100 (BST)
Hi. I just wanna give my two bits on the F2L. I use Petrus, and I like
to challenge the accepted norm to realize why it's better or worse
than what I suggest. So here's my thought of the day: The only
difference between Fridrich F2L and Petrus F2L is that you (with Petrus)
assemble the cross on the fly (well, you orient edges too, but you can
skip it if you want); this means that the Petrus method has a higher
degree of freedom vs. Fridrich; higher degree of freedom, when used
right, leads to fewer moves on average, which leads to lower times.
Therefore, Petrus F2L is superior to Fridrich F2L. I also have a gut
feel that it's superior to working corner, but I won't claim
it... yet :p so, the challenge for everyone who accepts it is: prove me
wrong. Or argue that I'm wrong in a very convincing way. On a
sidenote: the order of Knights 4-look LL (thirteen algs) is the same as
Petrus LL (three algs); Jonas [inspired by the following] --- Doug Reed
<dougreed@...> wrote: > Hi > > I use Dan Knights' Intermediate
Method. > > Dan Knights has three methods posted on his site, > but they
only differ > by the LL. In fact, all he has posted are his LL >
systems. They are all > fast though, and the Intermediate method + a >
(intuitively-learned) > Fridrich F2L is good enough for me to average a
> little over 28 seconds. > > However, My Fridrich F2L is not as fast as
many > other people's, and if > you do a working corner method +
Knights' 4-look LL > you should be pretty > fast. I know of one
person at least that does a > working corner method > instead of a
Fridrich F2L and continually kicks my > ass =) > > Add me to AIM, MSN,
or Yahoo if you need further > help. All of my > contact info is in the
database at >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > > Hope it
helps. > Doug Reed > > Doug > > donutflask wrote: > > >Please post your
comments? > > > >right now i solve the cube on average around 1:25, > my
cube is non > >lubed, and pretty stiff. I currently use Mark > Jaeys.net
method #1, > >with a working corner and am trying to learn these > new
algorithms. > > > >How much faster is this method compared to >
Jaeys.net??!?!? > > > >and can anyone give some helpful tips on
memorizing > and recognizing > >these maneouvers. > > > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
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2402. Re: Any one used Dan Knights Intermediate Method? From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 12:59:46 -0000
I don't see what you mean that the petrus method has higher freedom
then the f2l. If anything it has less freedom because you are convided
to working off of a cube. In the F2l you are working off of a cross and
that has a lot more different routes then building a cube. I am not
trying to make any method sound better than they other. I just
don't understand your reasoning for an argument about superiority.
jake --- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > I just wanna give my two bits on
the F2L. I use > Petrus, and I like to challenge the accepted norm to >
realize why it's better or worse than what I suggest. > > So
here's my thought of the day: The only difference > between
Fridrich F2L and Petrus F2L is that you (with > Petrus) assemble the
cross on the fly (well, you > orient edges too, but you can skip it if
you want); > this means that the Petrus method has a higher degree > of
freedom vs. Fridrich; higher degree of freedom, > when used right, leads
to fewer moves on average, > which leads to lower times. Therefore,
Petrus F2L is > superior to Fridrich F2L. I also have a gut feel that >
it's superior to working corner, but I won't claim > it... yet
:p > > so, the challenge for everyone who accepts it is: > prove me
wrong. Or argue that I'm wrong in a very > convincing way. > > On a
sidenote: the order of Knights 4-look LL > (thirteen algs) is the same
as Petrus LL (three algs); > > Jonas > > [inspired by the following] > >
--- Doug Reed <dougreed@h...> wrote: > > Hi > > > > I use Dan
Knights' Intermediate Method. > > > > Dan Knights has three methods
posted on his site, > > but they only differ > > by the LL. In fact, all
he has posted are his LL > > systems. They are all > > fast though, and
the Intermediate method + a > > (intuitively-learned) > > Fridrich F2L
is good enough for me to average a > > little over 28 seconds. > > > >
However, My Fridrich F2L is not as fast as many > > other people's,
and if > > you do a working corner method + Knights' 4-look LL > >
you should be pretty > > fast. I know of one person at least that does a
> > working corner method > > instead of a Fridrich F2L and continually
kicks my > > ass =) > > > > Add me to AIM, MSN, or Yahoo if you need
further > > help. All of my > > contact info is in the database at > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > > > > Hope
it helps. > > Doug Reed > > > > Doug > > > > donutflask wrote: > > > >
>Please post your comments? > > > > > >right now i solve the cube on
average around 1:25, > > my cube is non > > >lubed, and pretty stiff. I
currently use Mark > > Jaeys.net method #1, > > >with a working corner
and am trying to learn these > > new algorithms. > > > > > >How much
faster is this method compared to > > Jaeys.net??!?!? > > > > > >and can
anyone give some helpful tips on memorizing > > and recognizing > >
>these maneouvers. > > > > > > > > > > > > > > > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > ____________________________________________________________ >
Yahoo! Messenger - Communicate instantly..."Ping" > your
friends today! Download Messenger Now >
http://uk.messenger.yahoo.com/download/index.html
2403. Re: [Speed cubing group] Petrus method configuration From: meat15k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 13:08:40 -0000
Yes I definately meant to say "decrease." Thanks for the info,
I think that's exactly what I needed to know. Thanks a lot! -Nealo.
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > just do a single "Sune"
(lefthand, not right). Read > the beginners section for complete
information on how > to use it (not that I'm saying you are a
beginner, > that's just where the info you need is). > > the moves
are - specific to your picture: (R' U' R) > (U' R')
(U2 R) > > This is of course step 6, orieting corners, after >
you've permuted them. The problem is that Petrus' page >
doesn't list symmetries, but it doesn't matter much, > since
most of them is just mirroring them in your head > (position types C, D,
F and G), which is easy when you > understand the underlying principle
of how the > algorithms work. Allright, type E is a pain to mirror, >
since the axis is diagonal. > > If you want to lears the algs for
step(6+7), note that > Lars uses the counterintuitive opposite
permutation > notation, showing where the pieces are as opposed to > how
they move when doing the alg in question. If this > is unclear, solve
the cube, then do a D4 in reverse. > Compare your cube to the D4
picture. > > Also, I suggest you read step 7, and look close at the >
cube where he demonstrates one Allan (permute 3 edges) > done by using 2
Sune. Note that for the supercube > (centers have orientations), these
aren't identical > (use one * undo that with the other = 180 twist
of a > centre). > > Also, I'd suggest doing the sune from different
> wholecube orientations and viewing angles, since the > simple
solutions use almost only sune, antisune, rune > and bruno, which are
all very similar in the way at > least I think 'em. > > oh, and by
the way, I think you meant you want to > either improve or decrease your
time (which actually > is the same here). Working on increasing your
time is > the silly stuff I do :D > > Jonas > > --- meat15k
<no_reply@yahoogroups.com> wrote: > > I have encountered a Petrus
Method top layer > > configuration that is > > not covered on the Petrus
Method step 5 and 6 > > websites. The top looks > > like this: > > > >
OOX > > OOO > > XOX > > > > and the other O or Orange cubelets are
postioned > > like so: > > > > O > > XXX > > XXX > > XXXO > > O > > > >
I would like to learn all of the top layer > > algorithms to increase my
> > time. Can anyone tell me what this algorithm is or > > if I am > >
misunderstanding this step of the petrus method? > > Thank you. > > > >
-Nealo > > > > > > > >
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2404. Re: [Speed cubing group] Re: Any one used Dan Knights
Intermediate Method? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 06:25:04 -0700 (PDT)
well, that and the irrefutable fact that dexterity, alg recognition (or
subcase recognition), and the ability to look ahead and keep track of n
pieces also plays a role in the creation of your f2l leads me to believe
that superiority is a little more dubious in terms of its determination.
inefficient use of turns in achieving goals is possible with both
methods. short sightedness is as well. Its one thing to say that a
method is inefficient on average, but thats using ceteris paribus, (the
all things equal assumption) i.e. you are assuming that there is an
ideal speedcuber that given a full understanding and extensive practice
of both methods would, on average, finish with petrus faster than
fridrich. Its a whole different thing to assume this kind of situation
would be reflected among the rest of us (the non perfect cubers). -K-
--- j_rueth <no_reply@yahoogroups.com> wrote: > I don't see what
you mean that the petrus method has > higher freedom > then the f2l. If
anything it has less freedom > because you are > convided to working off
of a cube. In the F2l you > are working off of > a cross and that has a
lot more different routes > then building a > cube. I am not trying to
make any method sound > better than they > other. I just don't
understand your reasoning for > an argument about > superiority. > >
jake > > --- In speedsolvingrubikscube@yahoogroups.com, Jonas > Koelker
> <jonaskoelker@y...> wrote: > > Hi. > > > > I just wanna give my two
bits on the F2L. I use > > Petrus, and I like to challenge the accepted
norm > to > > realize why it's better or worse than what I >
suggest. > > > > So here's my thought of the day: The only >
difference > > between Fridrich F2L and Petrus F2L is that you > (with >
> Petrus) assemble the cross on the fly (well, you > > orient edges too,
but you can skip it if you > want); > > this means that the Petrus
method has a higher > degree > > of freedom vs. Fridrich; higher degree
of freedom, > > when used right, leads to fewer moves on average, > >
which leads to lower times. Therefore, Petrus F2L > is > > superior to
Fridrich F2L. I also have a gut feel > that > > it's superior to
working corner, but I won't claim > > it... yet :p > > > > so, the
challenge for everyone who accepts it is: > > prove me wrong. Or argue
that I'm wrong in a very > > convincing way. > > > > On a sidenote:
the order of Knights 4-look LL > > (thirteen algs) is the same as Petrus
LL (three > algs); > > > > Jonas > > > > [inspired by the following] > >
> > --- Doug Reed <dougreed@h...> wrote: > > > Hi > > > > > > I use
Dan Knights' Intermediate Method. > > > > > > Dan Knights has three
methods posted on his > site, > > > but they only differ > > > by the
LL. In fact, all he has posted are his > LL > > > systems. They are all
> > > fast though, and the Intermediate method + a > > >
(intuitively-learned) > > > Fridrich F2L is good enough for me to
average a > > > little over 28 seconds. > > > > > > However, My Fridrich
F2L is not as fast as many > > > other people's, and if > > > you
do a working corner method + Knights' 4-look > LL > > > you should
be pretty > > > fast. I know of one person at least that does a > > >
working corner method > > > instead of a Fridrich F2L and continually
kicks > my > > > ass =) > > > > > > Add me to AIM, MSN, or Yahoo if you
need further > > > help. All of my > > > contact info is in the database
at > > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
Hope it helps. > > > Doug Reed > > > > > > Doug > > > > > > donutflask
wrote: > > > > > > >Please post your comments? > > > > > > > >right now
i solve the cube on average around > 1:25, > > > my cube is non > > >
>lubed, and pretty stiff. I currently use Mark > > > Jaeys.net method
#1, > > > >with a working corner and am trying to learn > these > > >
new algorithms. > > > > > > > >How much faster is this method compared
to > > > Jaeys.net??!?!? > > > > > > > >and can anyone give some helpful
tips on > memorizing > > > and recognizing > > > >these maneouvers. > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > >Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
____________________________________________________________ > > Yahoo!
Messenger - Communicate instantly..."Ping" > > your friends
today! Download Messenger Now > >
http://uk.messenger.yahoo.com/download/index.html > > > >
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2405. [Speed cubing group] Speedcubing DVD From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 06:32:12 -0700 (PDT)
ok, I have tons of videos (38 now not including RNCs and non special,
non single 3x3 solves as well as non 3x3 solves) I was thinking perhaps
a couple of us could collaborate on a dvd that exemplifies the skill of
all cubers who have videos, and perhaps cuber bios and method stuff. I
have a DVD authoring program and video editing on my pc, nothing for
profit, just a fun way to get all these videos compiled for neocuber
consumption... any ideas? my AIM: RemixTehCubies or on yahoo as....ah,
you figure it out. __________________________________ Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger.
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2406. Challenge for the those who enjoy the 4x4x4 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 13:51:26 -0000
Hey everyone, I have an informal challenge for anyone who enjoys solving
their 4x4x4. I've been thinking a lot lately about how to avoid the
edge parity errors on the 4x4x4 while speed solving. I have found a new
solving method that avoids both parities every time, however it takes a
lot of mental calculation and is, right now, not ready to be used as a
speed solve method. I've detailed my method at the bottom of this
message for anyone who is interested. My challenge to the 4x4x4
enthusiasts is to find an algorithm (meaned in the mathematical sense,
so a series of possibly several steps) that is 1) efficient and FAST, 2)
always avoids both parity errors, and 3) solves the cube :) I'm
currently trying to design a new speed solve method around this idea,
and I have come up with a few new ideas, but none of them are faster
than just correcting the parities when they come up on my normal speed
solve method. The amount of time that people have put into the 3x3x3
methods is amazing, and we need to do the same for the 4x4x4. Solving
the 4x4x4 with a method that does not have an algorithm in place for
avoiding both parities is like solving the 3x3x3 with an inefficient
layer-by-layer method. My challenge is for us to create a 4x4x4 revenge
method (or even several!) that are as efficient for the 4x4x4 as Petrus,
Fridrich, Waterman's methods are for the 3x3x3. Right now there are
no readily available programs that analyze 4x4x4 positions, and not a
lot of people are doing the 4x4x4 compared to the 3x3x3. Maybe I'm
missing the mark here, but in trying to come up with this new method, I
feel a little like the original 3x3x3 solvers trying to come up with an
efficient method for the 3x3x3 for the very first time. Anyway I hope
some others are up to the challenge as well. If I come up with any
interesting ideas for a speed solve method that can implement the
strategies of some of my method below I'll post it to this group. I
hope others will do the same too, and we can try to come up with a new
speed solve method for the 4x4x4 that will be just as efficient as the
methods are for the 3x3x3. Hope to hear from some others who are
interested, Chris --------------------------------------------- My
always avoid both parity errors 4x4x4 method: I am biased towards a
centers first approach so the method follows centers first. However, I
have outlined with asterisks what exactly needs to be done on the cube
to avoid the parities, so that people who use other methods can adapt
this strategy to their methods as well. 1) Solve 2 opposite centers 2)
Count the cycles in the edge orbit, exactly like I was going to memorize
them for a blindfolded solve, however don't memorize the piece
positions just the number of edge pieces in each cycle. Say you have one
cycle of length 16, two of length 3, and 2 pieces are in their correct
locations. You have two odd cyles (the ones of length 3) which can be
solved individually using commutators. **All odd cycles can individually
reduce to solved**. You also have 1 even cycle (the one of length 16).
**Even cycles individually cannot be reduced down to solved**. Since you
don't have an even number of even cycles (2 even cycles can be
reduced to solved) then the parity of the edge orbit is odd.
******************* Odd parity in the edge orbit = Orientation parity
error (one edge group will be flipped in the LL) ******************* 3)
Now I solve the remaining 4 centers, but I count the number of moves it
takes me to do it. You HAVE to solve the remaining centers in an odd
number of inner slice moves to correct the orientation parity error. It
takes some thinking to do this, but it can always be done. By solving
the centers in an odd number of inner slice moves you will change the
edge orbit's parity back to even, and thus you've eliminated
the orientation parity error. If the edge orbit was originally even
after solving the first two centers, then you have to solve the last 4
in an EVEN number of inner slice moves. Either way, you have to solve
all 6 centers and end up with the edge oribt having even parity. 4)
Solve all the edge groups but 2. 5) Now count the cycles of the edge
groups, just like you would on a 3x3x3 cube. When you get to your
unsolved edge groups, pretend that one of the two pieces is the color of
the entire edge group and keep counting. If the cycle uses both edge
groups, remember to switch colors on the second one. Using the same
principle of even and odd cycles, decide if the 4x4x4 viewed as a 3x3x3
edge orbit is even or odd. 6) Count the cycles in the corners (only the
positions matter), decided if it is even or odd 7) If the parity of the
edge orbit matches the corner orbit, then the decision you made back
when you choose the color of the unsolved edge group was correct. Solve
the last two edge groups the way you found by counting cycles. If the
parity of the corners does not match the parity of the edges, then you
decided incorrectly back when counting the 4x4x4 as a 3x3x3 edge group
cycles. Just solve them the other way. ******************** Matching the
parity of the 4x4x4 viewed as a 3x3x3 edge orbit and the parity of the
corner orbit = avoid the edge positioning parity error
******************** 8) Solve your cube as a 3x3x3. You are guaranteed
to never run into the parity error, so go absolutely full speed :)
2407. Re: Challenge for the those who enjoy the 4x4x4 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 14:04:43 -0000
Right after I posted this I came up with an idea for a new speedsolve
method. 1) Use the 15 second inspection time solely to count the cycles
in the edge group. You will have to practice this by itself a lot, and
have various memory shortcuts to memorize which pieces haven't been
counted yet after counting a long cycle. It is hard to fund which piece
haven't been counted after finding a cycle of length 19 or so. 2)
Now solve the centers full speed but count in your head (even, odd,
even, odd, even, odd) for the parity of the edge orbit after each inner
slice quarter turn. Make sure when you solve the centers, for that last
move that the edge orbit is even. This will always avoid the orientation
parity. What do you guys think? I think it would be possible with a lot
of practice to determine the edge oribt's parity on a scrambled
cube within 15 seconds. Also with practice I think you could track the
parity of the edges throughout the solving of the centers while still
going full speed, and finish the centers on a "even" turn. I
am going to start practicing this in my solving and see if is managable
and if it is faster than the current 4x4x4 methods. I'll post again
once I've tried practiced the method several times. I'm
excited as this seems like a reasonable amount of mental calculation, I
hope it works! Hope to hear from some others about new 4x4x4 methods as
well, Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I have an informal
challenge for anyone who enjoys solving their > 4x4x4. I've been
thinking a lot lately about how to avoid the edge > parity errors on the
4x4x4 while speed solving. > > I have found a new solving method that
avoids both parities every > time, however it takes a lot of mental
calculation and is, right > now, not ready to be used as a speed solve
method. > > I've detailed my method at the bottom of this message
for anyone who > is interested. > > My challenge to the 4x4x4
enthusiasts is to find an algorithm > (meaned in the mathematical sense,
so a series of possibly several > steps) that is 1) efficient and FAST,
2) always avoids both parity > errors, and 3) solves the cube :) > >
I'm currently trying to design a new speed solve method around this
> idea, and I have come up with a few new ideas, but none of them are >
faster than just correcting the parities when they come up on my >
normal speed solve method. > > The amount of time that people have put
into the 3x3x3 methods is > amazing, and we need to do the same for the
4x4x4. Solving the > 4x4x4 with a method that does not have an algorithm
in place for > avoiding both parities is like solving the 3x3x3 with an
inefficient > layer-by-layer method. > > My challenge is for us to
create a 4x4x4 revenge method (or even > several!) that are as efficient
for the 4x4x4 as Petrus, Fridrich, > Waterman's methods are for the
3x3x3. > > Right now there are no readily available programs that
analyze 4x4x4 > positions, and not a lot of people are doing the 4x4x4
compared to > the 3x3x3. > > Maybe I'm missing the mark here, but
in trying to come up with this > new method, I feel a little like the
original 3x3x3 solvers trying > to come up with an efficient method for
the 3x3x3 for the very first > time. > > Anyway I hope some others are
up to the challenge as well. If I > come up with any interesting ideas
for a speed solve method that can > implement the strategies of some of
my method below I'll post it to > this group. I hope others will do
the same too, and we can try to > come up with a new speed solve method
for the 4x4x4 that will be > just as efficient as the methods are for
the 3x3x3. > > Hope to hear from some others who are interested, > Chris
> --------------------------------------------- > > My always avoid both
parity errors 4x4x4 method: > > I am biased towards a centers first
approach so the method follows > centers first. However, I have outlined
with asterisks what exactly > needs to be done on the cube to avoid the
parities, so that people > who use other methods can adapt this strategy
to their methods as > well. > > > 1) Solve 2 opposite centers > > 2)
Count the cycles in the edge orbit, exactly like I was going to >
memorize them for a blindfolded solve, however don't memorize the >
piece positions just the number of edge pieces in each cycle. Say > you
have one cycle of length 16, two of length 3, and 2 pieces are > in
their correct locations. > > You have two odd cyles (the ones of length
3) which can be solved > individually using commutators. **All odd
cycles can individually > reduce to solved**. You also have 1 even cycle
(the one of length > 16). **Even cycles individually cannot be reduced
down to > solved**. Since you don't have an even number of even
cycles (2 > even cycles can be reduced to solved) then the parity of the
edge > orbit is odd. > > ******************* > Odd parity in the edge
orbit = Orientation parity error (one edge > group will be flipped in
the LL) > ******************* > > 3) Now I solve the remaining 4
centers, but I count the number of > moves it takes me to do it. You
HAVE to solve the remaining centers > in an odd number of inner slice
moves to correct the orientation > parity error. It takes some thinking
to do this, but it can always > be done. By solving the centers in an
odd number of inner slice > moves you will change the edge orbit's
parity back to even, and thus > you've eliminated the orientation
parity error. > > If the edge orbit was originally even after solving
the first two > centers, then you have to solve the last 4 in an EVEN
number of > inner slice moves. Either way, you have to solve all 6
centers and > end up with the edge oribt having even parity. > > 4)
Solve all the edge groups but 2. > > 5) Now count the cycles of the edge
groups, just like you would on a > 3x3x3 cube. When you get to your
unsolved edge groups, pretend that > one of the two pieces is the color
of the entire edge group and keep > counting. If the cycle uses both
edge groups, remember to switch > colors on the second one. Using the
same principle of even and odd > cycles, decide if the 4x4x4 viewed as a
3x3x3 edge orbit is even or > odd. > > 6) Count the cycles in the
corners (only the positions matter), > decided if it is even or odd > >
7) If the parity of the edge orbit matches the corner orbit, then > the
decision you made back when you choose the color of the unsolved > edge
group was correct. Solve the last two edge groups the way you > found by
counting cycles. If the parity of the corners does not > match the
parity of the edges, then you decided incorrectly back > when counting
the 4x4x4 as a 3x3x3 edge group cycles. Just solve > them the other way.
> > ******************** > Matching the parity of the 4x4x4 viewed as a
3x3x3 edge orbit and > the parity of the corner orbit = avoid the edge
positioning parity > error > ******************** > > 8) Solve your cube
as a 3x3x3. You are guaranteed to never run into > the parity error, so
go absolutely full speed :)
2408. Re: [Speed cubing group] Petrus method configuration From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:08:09 +0100 (BST)
You're more than welcome. Always happy to help a Petrus user (a
petruser? /usr/ptrs? :p yeah I'm a geek). Also, my Tip of the
Moment right now: whenever you need to learn an algorithm (whether for
Petrus simple or Petrus Advanced), try repeating it from solved till you
reach solved again. Also try the same thing in reverse, and try it
mirrored. This is especially useful for learning step(6+7): case C and D
- they are very similar. Try repeating both "Sune" and
"Sune U2". Can you explain to yoursely why the cycles length
differs? just some suggested excercises. a question too: are you
learning the step(5+6) algs? is it worth it if you use (6+7) too? ---
meat15k <no_reply@yahoogroups.com> wrote: > Yes I definately meant to
say "decrease." Thanks for > the info, I > think that's
exactly what I needed to know. Thanks a > lot! > > -Nealo. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jonas > Koelker >
<jonaskoelker@y...> wrote: > > just do a single "Sune"
(lefthand, not right). > Read > > the beginners section for complete
information on > how > > to use it (not that I'm saying you are a
beginner, > > that's just where the info you need is). > > > > the
moves are - specific to your picture: (R' U' > R) > > (U'
R') (U2 R) > > > > This is of course step 6, orieting corners,
after > > you've permuted them. The problem is that Petrus' >
page > > doesn't list symmetries, but it doesn't matter >
much, > > since most of them is just mirroring them in your > head > >
(position types C, D, F and G), which is easy when > you > > understand
the underlying principle of how the > > algorithms work. Allright, type
E is a pain to > mirror, > > since the axis is diagonal. > > > > If you
want to lears the algs for step(6+7), note > that > > Lars uses the
counterintuitive opposite > permutation > > notation, showing where the
pieces are as opposed > to > > how they move when doing the alg in
question. If > this > > is unclear, solve the cube, then do a D4 in >
reverse. > > Compare your cube to the D4 picture. > > > > Also, I
suggest you read step 7, and look close at > the > > cube where he
demonstrates one Allan (permute 3 > edges) > > done by using 2 Sune.
Note that for the supercube > > (centers have orientations), these
aren't > identical > > (use one * undo that with the other = 180
twist of > a > > centre). > > > > Also, I'd suggest doing the sune
from different > > wholecube orientations and viewing angles, since >
the > > simple solutions use almost only sune, antisune, > rune > > and
bruno, which are all very similar in the way > at > > least I think
'em. > > > > oh, and by the way, I think you meant you want to > >
either improve or decrease your time (which > actually > > is the same
here). Working on increasing your time > is > > the silly stuff I do :D
> > > > Jonas > > > > --- meat15k <no_reply@yahoogroups.com> wrote: >
> > I have encountered a Petrus Method top layer > > > configuration
that is > > > not covered on the Petrus Method step 5 and 6 > > >
websites. The top looks > > > like this: > > > > > > OOX > > > OOO > > >
XOX > > > > > > and the other O or Orange cubelets are postioned > > >
like so: > > > > > > O > > > XXX > > > XXX > > > XXXO > > > O > > > > >
> I would like to learn all of the top layer > > > algorithms to
increase my > > > time. Can anyone tell me what this algorithm is > or >
> > if I am > > > misunderstanding this step of the petrus method? > > >
Thank you. > > > > > > -Nealo > > > > > > > > > > > > > > > >
____________________________________________________________ > > Yahoo!
Messenger - Communicate instantly..."Ping" > > your friends
today! Download Messenger Now > >
http://uk.messenger.yahoo.com/download/index.html > >
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2409. Re: [Speed cubing group] Re: Any one used Dan Knights
Intermediate Method? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:46:35 +0100 (BST)
--- Kyle Bryant <craptastic_crap@...> wrote: > well, that and the
irrefutable fact that dexterity, > alg recognition (or subcase
recognition), and the > ability to look ahead and keep track of n pieces
> also > plays a role in the creation of your f2l leads me to > believe
that superiority is a little more dubious in > terms of its
determination. ... Yeah, we can agree on that. > inefficient use of
turns in achieving goals is > possible with both methods. short
sightedness is as > well. ... yeah. > Its one thing to say that a method
is inefficient on > average, but thats using ceteris paribus, (the all >
things equal assumption) i.e. you are assuming that > there is an ideal
speedcuber that given a full > understanding and extensive practice of
both methods > would, on average, finish with petrus faster than >
fridrich. yeah, that's pretty much what I was thinking. I mean, if
we pick systems based only on numers, we will pick the one with the best
number (fewest -weighed- avg. moves), right? > Its a whole different
thing to assume this kind of > situation would be reflected among the
rest of us > (the > non perfect cubers). > -K- this is where
"style" enters the scene - so far we could program computers
to perform the above mentioned tasks and then compare results. I'll
mail you then program when I do it for a school project :p ...
conclusion: I don't feel "proven wrong", but point is
certainly taken. > --- j_rueth <no_reply@yahoogroups.com> wrote: > >
I don't see what you mean that the petrus method > has > > higher
freedom > > then the f2l. If anything it has less freedom > > because
you are > > convided to working off of a cube. In the F2l you > > are
working off of > > a cross and that has a lot more different routes > >
then building a > > cube. Assuming each method is rigidly followed*,
let's see... Petrus: 8 starting corners x 3 next corners x 4 next
corners x 1 finish corner = 12*8 = 96 orders. Fridrich: 6 starting faces
x 4 next pairs x 3 next pairs x 2 next pairs x 1 finish pair = 12*12 =
144 orders. Guess you're right. Then again, look at each system
when a 2x2 block is done (assume around DBL); in Fridrich this is cross
+ one pair: Petrus has 3 free layers (U R F), Fririch has one free layer
(U) plus two semifree layers (R F). I say that leaves more freedom for
Petrus. It feels more free to me, anyways. summed up: guess Fridrich has
more freedom as to what (144 routes), Petrus has more as to how (3
layers). <snip> > > jake I hear you, Jake *Assuming each method is
rigidly followed: this is a blatantly false assumption, but it gives us
a base of comparison. Also note that I'm a more
"theoretic" cuber, whereas I see this forum is primarily
concerned with the practic appliance - not that those two can't go
hand in hand. Next up: I'm gonna devise a method based on forming
corner-edge pairs and simply putting them next to each other instead of
a fixed structure... :D
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2410. Re: 4^3 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 14:49:26 -0000
> 2) turning an inner slice by first turning the double layer, then >
undoing the outer move counts as 2 moves (D d) D' = d counts as 2 >
moves > 3) turning an inner layer by itself using my finger to turn it >
counts as 1 move Are you yourself doing it both ways? If yes, in which
situations do you do what? Or is this just to have a metric for all of
us? Stefan
2411. Re: Fridrich Method F2L From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:11:18 -0000
I learned the Fridrich Method from
http://twistypuzzles.com/solutions/3x3x3-01.shtml It offers a very good
description on how to solve the F2L. I average about 1 minute 05 seconds
by using Sausage's Hybrid solution. -Edgardo --- In
speedsolvingrubikscube@yahoogroups.com, meat15k <no_reply@y...>
wrote: > I have been having trouble with the first two layers of the
Fridrich > Method. I can't seem to do it in less than 2 minutes.
However with > the Petrus method I can solve the whole cube in about 1
minute 15 > seconds. I don't think this is so much because I am
better at the > Petrus method but that I don't understand how to do
the step very > well. I have looked over the website a lot but I just
can't find > anything there to help me. Can anyone give me some
advice? Thanks > > -Nealo.
2412. Cube on thinkgeek From: "obsidian_beast" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:11:35 -0000
I was just checking the "What's new" on www.thinkgeek.com
(which is a great site, for those of you who have never been there) and
the first thing up there is the Rubik's Cube. Not that I expect
anyone to buy one from them (you do get 100 geek points), but it just
goes to show how the cube is growing in popularity. Here's the
direct link: http://www.thinkgeek.com/cubegoodies/toys/69fe/ -Chris
Parlette
2413. Re: [Speed cubing group] Challenge for the those who enjoy the
4x4x4 From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 16:40:21 +0100 (BST)
--- cmhardw <no_reply@yahoogroups.com> wrote: > Hey everyone, big
<snip> > I have an informal challenge for anyone who enjoys > solving
their > 4x4x4. I've been thinking a lot lately about how to > Right
now there are no readily available programs > that analyze 4x4x4 >
positions, and not a lot of people are doing the > 4x4x4 compared to >
the 3x3x3. Well, a program is taking shape in my mind; it allows the
user to define states to be reached on the way to a solution,
calculating god's number, weighed avgs. and algorithms used to
travel from state to state (ending in the solved of course). Cube
Explorer uses a variant of an algorithm that reduces the moves allowed
to <U,D,R,L,F2,B2> then <U,D,R2,L2,F2,B2> then
<U2,D2,R2,L2,F2,B2> then <IDENTITY> (Isn't that Thistlewaite?
can't remember). Sorta' like the same thing, only with many
more parameters to choose from. Like saying "next step: all pieces
that belong in upper layer is in the upper layer", that kind of
thing. as a base, use the 4x4x4 since it can be reduced to both the
2x2x2 and 3x3x3. I think... It will be a college project of mine, I
think. > Maybe I'm missing the mark here, but in trying to > come
up with this > new method, I feel a little like the original 3x3x3 >
solvers trying > to come up with an efficient method for the 3x3x3 > for
the very first > time. like it's been said on cubelovers: you can
only solve a puzzle for the first time ONCE. I'd like to do that
without getting exposed to spoilers (I'll control this myself). But
once I've done that, I'd be happy to join. Well, with the time
it's gonna take me, I guess I'll just check back in a few
years to hear what everyone else thinks.
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2414. RE : [Speed cubing group] Call for Videos From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 May 2004 17:40:23 +0200
Hi kyle, I have a video (solving the 3*3*3 cube in 34s) :
http://perfectgod.free.fr/download.htm you need a divx codec 5.1.1 or
higher so see it. A+ Loic -----Message d'origine----- De : Kyle
Bryant [mailto:craptastic_crap@...] Envoyé : jeudi 27 mai 2004 07:27 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Call
for Videos I have a collection of about 34 cuber videos (single solve
3x3x3). I have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess
Bonde Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how
to spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris
Szlatenyi Dan Henage Mr Kondo Kyle Bryant if you have a video of a
single solve 3x3x3 and aren't on this list, please send me a link
or something to it. Im collecting videos so that maybe someday we can
make something out of them all...or maybe just so I can compete with
them as I improve, who knows what will become of this collection, Im
trying to make it grow nonetheless. :) K :)
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2415. Re: RE : [Speed cubing group] Call for Videos From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 08:44:48 -0700 (PDT)
Kyle, I uploaded a vid of me solving the cube in 15.89 seconds. It is in
the files selection. Frank Morris fremont loic <perfectgod@...>
wrote: Hi kyle, I have a video (solving the 3*3*3 cube in 34s) :
http://perfectgod.free.fr/download.htm you need a divx codec 5.1.1 or
higher so see it. A+ Loic -----Message d'origine----- De : Kyle
Bryant [mailto:craptastic_crap@...] Envoy� : jeudi 27 mai 2004 07:27 � :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Call
for Videos I have a collection of about 34 cuber videos (single solve
3x3x3). I have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess
Bonde Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how
to spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris
Szlatenyi Dan Henage Mr Kondo Kyle Bryant if you have a video of a
single solve 3x3x3 and aren't on this list, please send me a link
or something to it. Im collecting videos so that maybe someday we can
make something out of them all...or maybe just so I can compete with
them as I improve, who knows what will become of this collection, Im
trying to make it grow nonetheless. :) K :)
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2416. Re: [Speed cubing group] Call for Videos From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:56:43 -0000
Me solving in 26.36 seconds:
http://www.plu.edu/~huntca/videos/Rubik(26).mov -Chris
2417. Re: Call for Videos From: "Grant Tregay" <Grant@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 16:02:35 -0000
Rather than post a link to my video, I'll post a link to an
existing video list, which has a link to my video, as well as those of
many others. There are a handful of people on that list that don't
appear on yours. Just go to http://www.rubiks.dk and click on the
"Video List" link. - Grant --- Kyle Bryant wrote: > I have a
collection of about 34 cuber videos (single > solve 3x3x3). [snip] > if
you have a video of a single solve 3x3x3 and aren't > on this list,
please send me a link or something to > it. Im collecting videos so that
maybe someday we can > make something out of them all...or maybe just so
I > can compete with them as I improve, who knows what > will become of
this collection, Im trying to make it > grow nonetheless.
2418. Re: Challenge for the those who enjoy the 4x4x4 From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 18:06:01 -0000
Hi Chris, I've reduced my 73 move parity fix to 56 moves. If I
don't need to consider correcting centers, like in a centers-last
strategy, it drops to 30 moves. Could you reduce the number of moves
from your 15 movement parity fix if you didn't need to consider the
centers? This might be a whole lot simpler than figuring out which way
to go in the 15 second inspection. David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I have an informal challenge for anyone who
enjoys solving their > 4x4x4. I've been thinking a lot lately about
how to avoid the edge > parity errors on the 4x4x4 while speed solving.
> > I have found a new solving method that avoids both parities every >
time, however it takes a lot of mental calculation and is, right > now,
not ready to be used as a speed solve method. > > I've detailed my
method at the bottom of this message for anyone who > is interested. > >
My challenge to the 4x4x4 enthusiasts is to find an algorithm > (meaned
in the mathematical sense, so a series of possibly several > steps) that
is 1) efficient and FAST, 2) always avoids both parity > errors, and 3)
solves the cube :) > > I'm currently trying to design a new speed
solve method around this > idea, and I have come up with a few new
ideas, but none of them are > faster than just correcting the parities
when they come up on my > normal speed solve method. > > The amount of
time that people have put into the 3x3x3 methods is > amazing, and we
need to do the same for the 4x4x4. Solving the > 4x4x4 with a method
that does not have an algorithm in place for > avoiding both parities is
like solving the 3x3x3 with an inefficient > layer-by-layer method. > >
My challenge is for us to create a 4x4x4 revenge method (or even >
several!) that are as efficient for the 4x4x4 as Petrus, Fridrich, >
Waterman's methods are for the 3x3x3. > > Right now there are no
readily available programs that analyze 4x4x4 > positions, and not a lot
of people are doing the 4x4x4 compared to > the 3x3x3. > > Maybe
I'm missing the mark here, but in trying to come up with this > new
method, I feel a little like the original 3x3x3 solvers trying > to come
up with an efficient method for the 3x3x3 for the very first > time. > >
Anyway I hope some others are up to the challenge as well. If I > come
up with any interesting ideas for a speed solve method that can >
implement the strategies of some of my method below I'll post it to
> this group. I hope others will do the same too, and we can try to >
come up with a new speed solve method for the 4x4x4 that will be > just
as efficient as the methods are for the 3x3x3. > > Hope to hear from
some others who are interested, > Chris >
---------------------------------------------
2419. Re: Petrus method configuration From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 22:41:13 -0000
> > a question too: are you learning the step(5+6) algs? > is it worth
it if you use (6+7) too? > Although 2 steps can be combined using a
multitude ammount of algorithms, mine is decomposed into the most
recents popular way of doing the LL. Orient all/Permutate all, which
could be seen as Step 6 + Step (5-7) You do save about 10 moves, the
algorithms are not hard to learn since most of them have already been
optimized for hand dexterity. I still firmly believe its all about the
F2L. The LL has different ways of being done and I think the difference
is in subseconds.
2420. Re: [Speed cubing group] Speedcubing DVD From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 22:46:56 -0000
What would be interesting is to show different methods/styles. If you
ask me, I think its boring to see the exact same solves over and over
again. I mean, I watch a video and most of the time it's a Fridrich
Method. I dont blame it for being so popular and effective, but I can
recognize its build so easily and I'd rather see another method and
have to watch it slowly a bit just to find out which method he's
using. Mostly when I watch the vids now I just go for the finger
dexterity skills that it shows. What would be cool is to see the cube
being solved at full speed, and after slowly so we can see the method.
Some people are being secretive about their method and it's their
right, if they dont want the slow part that's ok, but I believe
human knowledge belongs to the world and in such community, not only the
best get to know the secrets.
2421. Re: Call for Videos From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 22:48:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > Rather than post a link to my video, I'll
post a link to an existing > video list, which has a link to my video,
as well as those of many > others. There are a handful of people on that
list that don't appear > on yours. Just go to http://www.rubiks.dk
and click on the "Video > List" link. > > - Grant Too bad Lars
Petrus' video is hosted on Yahoo and it has been down forever,
he's the only one using that method on it or something.
2422. Re: Call for Videos From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 00:16:05 -0000
I have a video using the Petrus method, in the Files section of this
group. Not quite as impressive as Lars, I'm afraid.... It's
20.44 seconds. --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" >
<Grant@T...> wrote: > > Rather than post a link to my video,
I'll post a link to an > existing > > video list, which has a link
to my video, as well as those of many > > others. There are a handful of
people on that list that don't > appear > > on yours. Just go to
http://www.rubiks.dk and click on the "Video > > List" link. >
> > > - Grant > Too bad Lars Petrus' video is hosted on Yahoo and
it has been down > forever, he's the only one using that method on
it or something.
2423. Solved the 5x5x5 From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 00:20:36 -0000
I solved the 5x5x5 for the first time today. It took me 20 minutes, and
boy was it a long 20 minutes. yehaw. -Chris
2424. RE: [Speed cubing group] Re: Any one used Dan Knights
Intermediate Method? From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 May 2004 17:27:02 -0700
Just from personal experience I would recommend against his intermediate
method. Instead, go with the advanced, a three look last layer. While
learning, you can do it as a four look, and you already know 7 of the
PLL algorithms. So I would do this Orient edges Orient corners Permute
edges Permute corners The last two steps can be switched. And this way,
you are on your way to learning PLL. An on an aside about learning the
PLL, he says to use Jessica Fridrich's page for it. Personally I
don't think that it's a good page to learn from. I would find
a page with inverses, symmetries and finger tricks. There are plenty of
pages out there with that, so go ahead and take your pick. Hope that
helps Evan -----Original Message----- From: Jonas Koelker
[mailto:jonaskoelker@...] Sent: Thursday, May 27, 2004 5:46 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Any one used Dan Knights Intermediate Method? Hi. I just wanna give my
two bits on the F2L. I use Petrus, and I like to challenge the accepted
norm to realize why it's better or worse than what I suggest. So
here's my thought of the day: The only difference between Fridrich
F2L and Petrus F2L is that you (with Petrus) assemble the cross on the
fly (well, you orient edges too, but you can skip it if you want); this
means that the Petrus method has a higher degree of freedom vs.
Fridrich; higher degree of freedom, when used right, leads to fewer
moves on average, which leads to lower times. Therefore, Petrus F2L is
superior to Fridrich F2L. I also have a gut feel that it's superior
to working corner, but I won't claim it... yet :p so, the challenge
for everyone who accepts it is: prove me wrong. Or argue that I'm
wrong in a very convincing way. On a sidenote: the order of Knights
4-look LL (thirteen algs) is the same as Petrus LL (three algs); Jonas
[inspired by the following] --- Doug Reed <dougreed@...> wrote: > Hi
> > I use Dan Knights' Intermediate Method. > > Dan Knights has
three methods posted on his site, > but they only differ > by the LL. In
fact, all he has posted are his LL > systems. They are all > fast
though, and the Intermediate method + a > (intuitively-learned) >
Fridrich F2L is good enough for me to average a > little over 28
seconds. > > However, My Fridrich F2L is not as fast as many > other
people's, and if > you do a working corner method + Knights'
4-look LL > you should be pretty > fast. I know of one person at least
that does a > working corner method > instead of a Fridrich F2L and
continually kicks my > ass =) > > Add me to AIM, MSN, or Yahoo if you
need further > help. All of my > contact info is in the database at >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > > Hope it
helps. > Doug Reed > > Doug > > donutflask wrote: > > >Please post your
comments? > > > >right now i solve the cube on average around 1:25, > my
cube is non > >lubed, and pretty stiff. I currently use Mark > Jaeys.net
method #1, > >with a working corner and am trying to learn these > new
algorithms. > > > >How much faster is this method compared to >
Jaeys.net??!?!? > > > >and can anyone give some helpful tips on
memorizing > and recognizing > >these maneouvers. > > > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
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2425. RE: [Speed cubing group] Re: Call for Videos From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 May 2004 17:36:49 -0700
Any chance u can wait about two more weeks before putting together a DVD
or anything? School will then be out for me and I can get a video of me,
and of my robot (which averages about 15 seconds now) Evan Yahoo! Groups
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2426. RE: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 17:46:59 -0700 (PDT)
production of this DVD alone will be insane, I doubt the job will be
finished until July. Im just gathering Ideas at this point. -K- --- Evan
Gates <evan.gates@...> wrote: > Any chance u can wait about two more
weeks before > putting together a DVD or > anything? School will then be
out for me and I can > get a video of me, and > of my robot (which
averages about 15 seconds now) > > > > Evan > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > >
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<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S=
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2427. Re: [Speed cubing group] Re: Call for Videos From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 17:52:10 -0700
It would be nice if all the movies are actually high quality...
otherwise, what's the point of having it on a DVD? Tyson Mao MSC
#631 California Institute of Technology On May 27, 2004, at 5:46 PM,
Kyle Bryant wrote: > production of this DVD alone will be insane, I
doubt > the job will be finished until July. > Im just gathering Ideas
at this point. > > -K- > --- Evan Gates <evan.gates@...> wrote: > >
Any chance u can wait about two more weeks before > > putting together a
DVD or > > anything? School will then be out for me and I can > > get a
video of me, and > > of my robot (which averages about 15 seconds now) >
> > > > > > > Evan > > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > > > ADVERTISEMENT > > > > > >
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companion > > .yahoo.com> click here > > > > > > > > > >
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2428. Re: [Speed cubing group] Re: Call for Videos From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 19:51:43 -0500
True, but maybe we can get videos of people solving at the championship?
Either championship solves or we could have a booth w/ a camera set up
where you can walk up and write down your info, inroduce yourself to the
camera, and then record yourself solving the cube, etc. I don't
know, just some ideas. If there are TV crews there from ESPN, The Game
Show Network, etc, we can probably get footage from them (high
quality!!!) to go on the DVD. Doug Reed Tyson Mao wrote: >It would be
nice if all the movies are actually high quality... >otherwise,
what's the point of having it on a DVD? > >Tyson Mao >MSC #631
>California Institute of Technology > >On May 27, 2004, at 5:46 PM, Kyle
Bryant wrote: > > > >>production of this DVD alone will be insane, I
doubt >> the job will be finished until July. >> Im just gathering Ideas
at this point. >> >> -K- >> --- Evan Gates <evan.gates@...> wrote: >>
> Any chance u can wait about two more weeks before >> > putting
together a DVD or >> > anything? School will then be out for me and I
can >> > get a video of me, and >> > of my robot (which averages about
15 seconds now) >> > >> > >> > >> > Evan >> > >> > >> > >> > >> > >> >
>> > >> > Yahoo! Groups Sponsor >> > >> > >> > >> > ADVERTISEMENT >> >
>> > >>
>><http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
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>>companion >> > .yahoo.com> click here >> > >> > >> > >> > >>
>><http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
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2429. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 17:56:09 -0700 (PDT)
It would be, I know Fridrich's are, and petrus' are rather
good...I need to make a decent quality one of myself, reed might need to
do one as well. Im working off of my current collection (45 videos now),
and If ANYONE wants to help in the process, feel free to contact me
about it. --- Tyson Mao <tmao@...> wrote: > It would be nice if all
the movies are actually high > quality... > otherwise, what's the
point of having it on a DVD? > > Tyson Mao > MSC #631 > California
Institute of Technology > > On May 27, 2004, at 5:46 PM, Kyle Bryant
wrote: > > > production of this DVD alone will be insane, I > doubt > >
the job will be finished until July. > > Im just gathering Ideas at this
point. > > > > -K- > > --- Evan Gates <evan.gates@...> wrote: > > >
Any chance u can wait about two more weeks > before > > > putting
together a DVD or > > > anything?��� School will then be out for me and
I > can > > > get a video of me, and > > > of my robot (which averages
about 15 seconds > now) > > > > > >��� > > > > > > Evan > > > > > > > >
> > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > > > > >
> > > ADVERTISEMENT > > >��� > > > > > > > >
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> > >
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2430. Re: [Speed cubing group] Re: Call for Videos From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 17:59:15 -0700
In that case... why not make a DVD of the tournament as well? Tyson Mao
MSC #631 California Institute of Technology On May 27, 2004, at 5:51 PM,
Doug Reed wrote: > True, but maybe we can get videos of people solving
at the > championship? Either championship solves or we could have a
booth w/ a > camera set up where you can walk up and write down your
info, inroduce > yourself to the camera, and then record yourself
solving the cube, etc. > I don't know, just some ideas. > > If
there are TV crews there from ESPN, The Game Show Network, etc, we > can
probably get footage from them (high quality!!!) to go on the DVD. > >
Doug Reed
2431. RE: [Speed cubing group] Re: Call for Videos From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 May 2004 18:04:46 -0700
My dad has a high quality camera. I think it's the Cannon X1 or
something like that. I bet he would be willing to let us use it to film
the competition. Evan -----Original Message----- From: Tyson Mao
[mailto:tmao@...] Sent: Thursday, May 27, 2004 5:59 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Call for Videos In that case... why not make a DVD of the tournament
as well? Tyson Mao MSC #631 California Institute of Technology On May
27, 2004, at 5:51 PM, Doug Reed wrote: > True, but maybe we can get
videos of people solving at the > championship? Either championship
solves or we could have a booth w/ a > camera set up where you can walk
up and write down your info, inroduce > yourself to the camera, and then
record yourself solving the cube, etc. > I don't know, just some
ideas. > > If there are TV crews there from ESPN, The Game Show Network,
etc, we > can probably get footage from them (high quality!!!) to go on
the DVD. > > Doug Reed Yahoo! Groups Sponsor ADVERTISEMENT
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2432. Re: [Speed cubing group] Re: Call for Videos From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 18:09:00 -0700
If your father would be willing to deal with all of the filming of
everything, I would be more than willing to help compile it into a DVD.
I think Lars probably have more experience in iMovie than I do but
I'm sure it's not so hard to figure it out. We've got DVD
burners at Caltech so that's not an issue... Tyson Mao MSC #631
California Institute of Technology On May 27, 2004, at 6:04 PM, Evan
Gates wrote: > My dad has a high quality camera. I think it's the
Cannon X1 or > something > like that. I bet he would be willing to let
us use it to film the > competition. > > > > Evan > > > > -----Original
Message----- > From: Tyson Mao [mailto:tmao@...] > Sent: Thursday, May
27, 2004 5:59 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
Re: [Speed cubing group] Re: Call for Videos > > > > In that case... why
not make a DVD of the tournament as well? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 27, 2004, at 5:51 PM, Doug
Reed wrote: > > > True, but maybe we can get videos of people solving at
the > > championship? Either championship solves or we could have a
booth > w/ a > > camera set up where you can walk up and write down your
info, > inroduce > > yourself to the camera, and then record yourself
solving the cube, > etc. > > I don't know, just some ideas. > > > >
If there are TV crews there from ESPN, The Game Show Network, etc, > we
> > can probably get footage from them (high quality!!!) to go on the >
DVD. > > > > Doug Reed > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > >
<http://rd.yahoo.com/SIG=1298512n2/M=295196.4901138.6071305.3001176/
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companion > .yahoo.com> click here > > > > >
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2433. [Speed cubing group] Re: Call for Videos From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 01:15:01 -0000
Hey Kyle, I'll submit like 4 videos sometime this week : 1 2x2, 1
3x3, 1 Pyraminx, 1 3x3x5, I can also do a BLD Pyraminx and 2x2 if you
want me to. Lates man~ ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > It would be, I know Fridrich's
are, and petrus' are > rather good...I need to make a decent
quality one of > myself, reed might need to do one as well. > > Im
working off of my current collection (45 videos > now), and If ANYONE
wants to help in the process, feel > free to contact me about it. > > >
--- Tyson Mao <tmao@i...> wrote: > > It would be nice if all the
movies are actually high > > quality... > > otherwise, what's the
point of having it on a DVD? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On May 27, 2004, at 5:46 PM,
Kyle Bryant wrote: > > > > > production of this DVD alone will be
insane, I > > doubt > > > the job will be finished until July. > > > Im
just gathering Ideas at this point. > > > > > > -K- > > > --- Evan Gates
<evan.gates@i...> wrote: > > > > Any chance u can wait about two more
weeks > > before > > > > putting together a DVD or > > > > anything?
School will then be out for me and I > > can > > > > get a video of me,
and > > > > of my robot (which averages about 15 seconds > > now) > > >
> > > > > > > > > > > > > Evan > > > > > > > > > > > > > > > > > > > >
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2434. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 18:14:58 -0700 (PDT)
I have a dvd r/rw and video editing software...If I can be of any
help....tell me. -K- --- Tyson Mao <tmao@...> wrote: > If your father
would be willing to deal with all of > the filming of > everything, I
would be more than willing to help > compile it into a DVD. > I think
Lars probably have more experience in > iMovie than I do but I'm >
sure it's not so hard to figure it out. We've got > DVD
burners at > Caltech so that's not an issue... > > Tyson Mao > MSC
#631 > California Institute of Technology > > On May 27, 2004, at 6:04
PM, Evan Gates wrote: > > > My dad has a high quality camera.��� I think
it's > the Cannon X1 or > > something > > like that.��� I bet he
would be willing to let us > use it to film the > > competition. > > > >
> > > > Evan > > > > > > > > -----Original Message----- > > From: Tyson
Mao [mailto:tmao@...] > > Sent: Thursday, May 27, 2004 5:59 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: Call for > Videos > > > > > > > > In that case... why not
make a DVD of the > tournament as well? > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On May 27, 2004, at 5:51
PM, Doug Reed wrote: > > > > > True, but maybe we can get videos of
people > solving at the > > > championship?��� Either championship
solves or we > could have a booth > > w/ a > > > camera set up where you
can walk up and write > down your info, > > inroduce > > > yourself to
the camera, and then record > yourself solving the cube, > > etc. > > >
I don't know, just some ideas. > > > > > > If there are TV crews
there from ESPN, The Game > Show Network, etc, > > we > > > can probably
get footage from them (high > quality!!!) to go on the > > DVD. > > > >
> > Doug Reed > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > >
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2435. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 18:50:07 -0700 (PDT)
awesome =K= --- azinj05ieipih <azinj05ieipih@...> wrote: > Hey Kyle,
> > I'll submit like 4 videos sometime this week : 1 > 2x2, 1 3x3,
1 > Pyraminx, 1 3x3x5, I can also do a BLD Pyraminx and > 2x2 if you
want > me to. Lates man~ > > ~Joseph > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > It would be, I know Fridrich's
are, and petrus' > are > > rather good...I need to make a decent
quality one > of > > myself, reed might need to do one as well. > > > >
Im working off of my current collection (45 videos > > now), and If
ANYONE wants to help in the process, > feel > > free to contact me about
it. > > > > > > --- Tyson Mao <tmao@i...> wrote: > > > It would be
nice if all the movies are actually > high > > > quality... > > >
otherwise, what's the point of having it on a > DVD? > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of Technology > > >
> > > On May 27, 2004, at 5:46 PM, Kyle Bryant wrote: > > > > > > >
production of this DVD alone will be insane, I > > > doubt > > > > the
job will be finished until July. > > > > Im just gathering Ideas at this
point. > > > > > > > > -K- > > > > --- Evan Gates <evan.gates@i...>
wrote: > > > > > Any chance u can wait about two more weeks > > > before
> > > > > putting together a DVD or > > > > > anything?��� School will
then be out for me > and I > > > can > > > > > get a video of me, and >
> > > > of my robot (which averages about 15 > seconds > > > now) > > >
> > > > > > >��� > > > > > > > > > > Evan > > > > > > > > > > > > > > >
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2436. Re: 4^3 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 01:56:22 -0000
I would like to propose the 4x4x4 metric that I listed as one metric
that can be used for the 4x4x4. I use it because, like Gilles said, it
counts the effective number of moves that you do when actually solving.
I included the "turning an inner slice along with your finger"
as one move because effectively it is, however I don't use them.
For the normal 4x4x4 I don't ever turn an inner slice by itself, it
is actually faster for me to do the 2 move double layer then undo the
outer layer. So if the situation required me to turn d only I would do
(D d) D' = d For the 4x4x4 supercube, my two edge swapped parity
fix alg has 4 single inner face turns like that, however that is the
only instance when I use them. I still like counting them as one move as
it makes the metric complete, even though personally I don't turn
single inner slices along in my solving for the normal 4x4x4 cube. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > 2) turning an inner slice
by first turning the double layer, then > > undoing the outer move
counts as 2 moves (D d) D' = d counts as 2 > > moves > > 3) turning
an inner layer by itself using my finger to turn it > > counts as 1 move
> > Are you yourself doing it both ways? If yes, in which situations do
> you do what? Or is this just to have a metric for all of us? > >
Stefan
2437. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 15:51:47 -0700 (PDT)
Well, I have all of Petrus' Videos. The 14s solve, the 18 second
solve and the 27 and 31 second solves from the last caltech tourney. Im
me @ the contact info I have provided for copies of these videos. ---
pathfinder_netstorm <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Grant Tregay" >
<Grant@T...> wrote: > > Rather than post a link to my video,
I'll post a > link to an > existing > > video list, which has a
link to my video, as well > as those of many > > others. There are a
handful of people on that > list that don't > appear > > on yours.
Just go to http://www.rubiks.dk and > click on the "Video > >
List" link. > > > > - Grant > Too bad Lars Petrus' video is
hosted on Yahoo and it > has been down > forever, he's the only one
using that method on it > or something. > > > > ------------------------
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2438. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 May 2004 18:06:19 -0700 (PDT)
thats not a bad idea, 2 dvds...it wouldn't be that hard to do two
similarly themed DVDs side by side. --- Tyson Mao <tmao@...> wrote: >
In that case... why not make a DVD of the tournament > as well? > >
Tyson Mao > MSC #631 > California Institute of Technology > > On May 27,
2004, at 5:51 PM, Doug Reed wrote: > > > True, but maybe we can get
videos of people > solving at the > > championship? Either championship
solves or we > could have a booth w/ a > > camera set up where you can
walk up and write down > your info, inroduce > > yourself to the camera,
and then record yourself > solving the cube, etc. > > I don't know,
just some ideas. > > > > If there are TV crews there from ESPN, The Game
> Show Network, etc, we > > can probably get footage from them (high >
quality!!!) to go on the DVD. > > > > Doug Reed > > > > >
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2439. Re: Challenge for the those who enjoy the 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 09:17:29 -0000
Hey! My gut feeling is that it's futile to try come up with an
algorithm that eliminates the parity problems early on. Cause it will
indeed require lots of mental calculation. And those calculations can
probably only be done fast only by a few people. Most ppl will adopt a
method well described in a "table-lookup" manner. There are 2
"parity errors" errors in the last "solve as 3x3x3"
step when u follow the edge-pairing way of solving 4x4x4 cube. These are
sometimes jokingly called parodies! :-P In fact it's only the
famous "edge-flip" which can be called a parity error. the
2-edge swap can neatly be done by 2 simple 3-cycles, cycles on singular
edges when seen as a proper 4x4x4. So it is clearly seen that this is
not a parity error at all. What is needed is to reduce those 2
"parities" to only one, when both of them occur. So if anyone
comes uf with a nice solution to this which is not facecenter
destructive it would be very productive. Such an alg might possibly be
found by a "4x4x4 cube explorer" ;-) Happy 4x4x4-cubing :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I have an informal
challenge for anyone who enjoys solving their > 4x4x4. I've been
thinking a lot lately about how to avoid the edge > parity errors on the
4x4x4 while speed solving. > > I have found a new solving method that
avoids both parities every > time, however it takes a lot of mental
calculation and is, right > now, not ready to be used as a speed solve
method. > > I've detailed my method at the bottom of this message
for anyone who > is interested. > > My challenge to the 4x4x4
enthusiasts is to find an algorithm > (meaned in the mathematical sense,
so a series of possibly several > steps) that is 1) efficient and FAST,
2) always avoids both parity > errors, and 3) solves the cube :) > >
I'm currently trying to design a new speed solve method around this
> idea, and I have come up with a few new ideas, but none of them are >
faster than just correcting the parities when they come up on my >
normal speed solve method. > > The amount of time that people have put
into the 3x3x3 methods is > amazing, and we need to do the same for the
4x4x4. Solving the > 4x4x4 with a method that does not have an algorithm
in place for > avoiding both parities is like solving the 3x3x3 with an
inefficient > layer-by-layer method. > > My challenge is for us to
create a 4x4x4 revenge method (or even > several!) that are as efficient
for the 4x4x4 as Petrus, Fridrich, > Waterman's methods are for the
3x3x3. > > Right now there are no readily available programs that
analyze 4x4x4 > positions, and not a lot of people are doing the 4x4x4
compared to > the 3x3x3. > > Maybe I'm missing the mark here, but
in trying to come up with this > new method, I feel a little like the
original 3x3x3 solvers trying > to come up with an efficient method for
the 3x3x3 for the very first > time. > > Anyway I hope some others are
up to the challenge as well. If I > come up with any interesting ideas
for a speed solve method that can > implement the strategies of some of
my method below I'll post it to > this group. I hope others will do
the same too, and we can try to > come up with a new speed solve method
for the 4x4x4 that will be > just as efficient as the methods are for
the 3x3x3. > > Hope to hear from some others who are interested, > Chris
> --------------------------------------------- > > My always avoid both
parity errors 4x4x4 method: > > I am biased towards a centers first
approach so the method follows > centers first. However, I have outlined
with asterisks what exactly > needs to be done on the cube to avoid the
parities, so that people > who use other methods can adapt this strategy
to their methods as > well. > > > 1) Solve 2 opposite centers > > 2)
Count the cycles in the edge orbit, exactly like I was going to >
memorize them for a blindfolded solve, however don't memorize the >
piece positions just the number of edge pieces in each cycle. Say > you
have one cycle of length 16, two of length 3, and 2 pieces are > in
their correct locations. > > You have two odd cyles (the ones of length
3) which can be solved > individually using commutators. **All odd
cycles can individually > reduce to solved**. You also have 1 even cycle
(the one of length > 16). **Even cycles individually cannot be reduced
down to > solved**. Since you don't have an even number of even
cycles (2 > even cycles can be reduced to solved) then the parity of the
edge > orbit is odd. > > ******************* > Odd parity in the edge
orbit = Orientation parity error (one edge > group will be flipped in
the LL) > ******************* > > 3) Now I solve the remaining 4
centers, but I count the number of > moves it takes me to do it. You
HAVE to solve the remaining centers > in an odd number of inner slice
moves to correct the orientation > parity error. It takes some thinking
to do this, but it can always > be done. By solving the centers in an
odd number of inner slice > moves you will change the edge orbit's
parity back to even, and thus > you've eliminated the orientation
parity error. > > If the edge orbit was originally even after solving
the first two > centers, then you have to solve the last 4 in an EVEN
number of > inner slice moves. Either way, you have to solve all 6
centers and > end up with the edge oribt having even parity. > > 4)
Solve all the edge groups but 2. > > 5) Now count the cycles of the edge
groups, just like you would on a > 3x3x3 cube. When you get to your
unsolved edge groups, pretend that > one of the two pieces is the color
of the entire edge group and keep > counting. If the cycle uses both
edge groups, remember to switch > colors on the second one. Using the
same principle of even and odd > cycles, decide if the 4x4x4 viewed as a
3x3x3 edge orbit is even or > odd. > > 6) Count the cycles in the
corners (only the positions matter), > decided if it is even or odd > >
7) If the parity of the edge orbit matches the corner orbit, then > the
decision you made back when you choose the color of the unsolved > edge
group was correct. Solve the last two edge groups the way you > found by
counting cycles. If the parity of the corners does not > match the
parity of the edges, then you decided incorrectly back > when counting
the 4x4x4 as a 3x3x3 edge group cycles. Just solve > them the other way.
> > ******************** > Matching the parity of the 4x4x4 viewed as a
3x3x3 edge orbit and > the parity of the corner orbit = avoid the edge
positioning parity > error > ******************** > > 8) Solve your cube
as a 3x3x3. You are guaranteed to never run into > the parity error, so
go absolutely full speed :)
2440. [Speed cubing group] Re: Call for Videos From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 14:20:14 -0000
A friend of mine has a high quality camera. I can probably get a shot of
me solving sometime within the next week or so. If you want, I'll
film myself one handed, with feet, blindfolded, unicycling, whatever....
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > It would be nice if all the movies are actually high quality...
> otherwise, what's the point of having it on a DVD? > > Tyson Mao
> MSC #631 > California Institute of Technology > > On May 27, 2004, at
5:46 PM, Kyle Bryant wrote: > > > production of this DVD alone will be
insane, I doubt > > the job will be finished until July. > > Im just
gathering Ideas at this point. > > > > -K- > > --- Evan Gates
<evan.gates@i...> wrote: > > > Any chance u can wait about two more
weeks before > > > putting together a DVD or > > > anything? School
will then be out for me and I can > > > get a video of me, and > > > of
my robot (which averages about 15 seconds now) > > > > > > > > > > > >
Evan > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > > > > > > > ADVERTISEMENT > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > D=groups > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ > >
companion > > > .yahoo.com> click here > > > > > > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? M=295196.4901138.6071305.3001176/ >
> D=groups/S= > > > :HM/A=2128215/rand=817917339> > > > > > > > > > > >
> _____ > > > > > > Yahoo! Groups Links > > > > > > * To
visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > >
> * To unsubscribe from this group, send an > > > email to: > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > > > > > * Your use of
Yahoo! Groups is subject to > > > the Yahoo! Terms of > > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > > > > > >
[Non-text portions of this message have been > > > removed] > > > > > >
> > > > > > ------------------------ Yahoo! Groups Sponsor > > >
--------------------~--> > > > Make a clean sweep of pop-up ads. Yahoo!
Companion > > > Toolbar. > > > Now with Pop-Up Blocker. Get it for free!
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> > > >
----------------------------------------------------------------- ---~-
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
> > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Friends.
Fun. Try the all-new Yahoo! Messenger. > > http://messenger.yahoo.com/
> > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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Links > > > > To visit your group on the web, go to: > >
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unsubscribe from this group, send an email to: > >
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of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
2441. Algs and Algebra From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 15:24:53 -0000
You know that tha algs (R2' U)(R U R' U')(R'
U')(R' U R') and (R2 U') (R' U' R U)(R
U)(R U' R) move three edge cubies around on the last layer. You
also know that "(R2' U)(R U R' U')(R'
U')(R' U R')" done twice is the same as "(R2
U')(R' U' R U)(R U)(R U' R)" done once, and
vice versa. So, assuming "(R2' U)(R U R' U')(R'
U')(R' U R')" = variable X, and "(R2
U')(R' U' R U)(R U)(R U' R)" = variable Y, you
can assume (where the asterik * denotes multiplication) X=2*Y and 2*X=Y
If we plug 2*X in for Y in the top equation, we get X=2*(2*X) X=4*X
-3*X=0 X=0 So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 Now, knowing variable X=0, we can
solve for variable Y 2*0=Y Y=0 So, "(R2 U')(R' U' R
U)(R U)(R U' R)" is also equal to zero! According to algebra,
these two algs are not only equal, they are zero, nothing! Austin
2442. Re: [Speed cubing group] Algs and Algebra From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 10:48:37 -0500
By the same logic: X=2*(2*X) X=4*X X/X=4 1=4 I think you should re-check
your algebra and your "givens", i.e. X=2Y and Y=2X (which in
itself shows that X and Y are probably either 0 or approach +/- inf),
unless I totally misunderstood what you were trying to say. Doug
stradivariuscuber wrote: >You know that tha algs (R2' U)(R U
R' U')(R' U')(R' U R') and (R2 U')
>(R' U' R U)(R U)(R U' R) move three edge cubies around
on the last >layer. You also know that "(R2' U)(R U R'
U')(R' U')(R' U R')" done >twice is the
same as "(R2 U')(R' U' R U)(R U)(R U' R)"
done once, >and vice versa. So, assuming "(R2' U)(R U R'
U')(R' U')(R' U R')" = >variable X, and
"(R2 U')(R' U' R U)(R U)(R U' R)" =
variable Y, you >can assume (where the asterik * denotes multiplication)
> > >X=2*Y >and >2*X=Y > >If we plug 2*X in for Y in the top equation,
we get > >X=2*(2*X) >X=4*X >-3*X=0 >X=0 > >So, "(R2' U)(R U
R' U')(R' U')(R' U R')" = 0 >Now,
knowing variable X=0, we can solve for variable Y > >2*0=Y >Y=0 > >So,
"(R2 U')(R' U' R U)(R U)(R U' R)" is also
equal to zero! > >According to algebra, these two algs are not only
equal, they are >zero, nothing! > >Austin > > > > > >Yahoo! Groups Links
> > > > > > > >
2443. Re: [Speed cubing group] Algs and Algebra From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 16:23:18 -0000
At least we know that x=y, because if you add the 2 equations together,
X=2*Y + 2*X=Y ---------- = 3*X=3*Y (3/3)*X=(3/3)*Y X=Y --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > By the same logic: > > X=2*(2*X) > X=4*X > X/X=4 > 1=4 > > I
think you should re-check your algebra and your "givens", i.e.
X=2Y and Y=2X (which in itself shows that X and Y are probably either 0
or approach +/- inf), unless I totally misunderstood what you were
trying to say. > > Doug > > > > > stradivariuscuber wrote: > > >You know
that tha algs (R2' U)(R U R' U')(R' U')(R'
U R') and (R2 U') > >(R' U' R U)(R U)(R U' R)
move three edge cubies around on the last > >layer. You also know that
"(R2' U)(R U R' U')(R' U')(R' U
R')" done > >twice is the same as "(R2 U')(R'
U' R U)(R U)(R U' R)" done once, > >and vice versa. So,
assuming "(R2' U)(R U R' U')(R'
U')(R' U R')" = > >variable X, and "(R2
U')(R' U' R U)(R U)(R U' R)" = variable Y, you
> >can assume (where the asterik * denotes multiplication) > > > > >
>X=2*Y > >and > >2*X=Y > > > >If we plug 2*X in for Y in the top
equation, we get > > > >X=2*(2*X) > >X=4*X > >-3*X=0 > >X=0 > > > >So,
"(R2' U)(R U R' U')(R' U')(R' U
R')" = 0 > >Now, knowing variable X=0, we can solve for
variable Y > > > >2*0=Y > >Y=0 > > > >So, "(R2 U')(R'
U' R U)(R U)(R U' R)" is also equal to zero! > > >
>According to algebra, these two algs are not only equal, they are >
>zero, nothing! > > > >Austin > > > > > > > > > > > >Yahoo! Groups Links
> > > > > > > > > > > > > > > >
2444. Re: [Speed cubing group] Algs and Algebra From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 18:26:17 -0000
Hey, doug I checked with my Algebra 2 teacher, and this is what she
said. ____________ Hi, Austin! You're right. Doug divided by a
variable - - you're never supposed to divide by 0, and since we
don't know what x is yet (and x could potentially be 0), dividing
by x is dangerous. The rule of thumb is to never divide by a variable
when solving an equation. Rock on! Josea ----------------- However,
Richard said that since I was doing the alg two times, I should have
done X times X instead of 2 times X. I'm not sure what the correct
answer is. Austin --- In speedsolvingrubikscube@yahoogroups.com, Doug
Reed <dougreed@h...> wrote: > By the same logic: > > X=2*(2*X) >
X=4*X > X/X=4 > 1=4 > > I think you should re-check your algebra and
your "givens", i.e. X=2Y and Y=2X (which in itself shows that
X and Y are probably either 0 or approach +/- inf), unless I totally
misunderstood what you were trying to say. > > Doug > > > > >
stradivariuscuber wrote: > > >You know that tha algs (R2' U)(R U
R' U')(R' U')(R' U R') and (R2 U') >
>(R' U' R U)(R U)(R U' R) move three edge cubies around
on the last > >layer. You also know that "(R2' U)(R U R'
U')(R' U')(R' U R')" done > >twice is the
same as "(R2 U')(R' U' R U)(R U)(R U' R)"
done once, > >and vice versa. So, assuming "(R2' U)(R U
R' U')(R' U')(R' U R')" = > >variable
X, and "(R2 U')(R' U' R U)(R U)(R U' R)" =
variable Y, you > >can assume (where the asterik * denotes
multiplication) > > > > > >X=2*Y > >and > >2*X=Y > > > >If we plug 2*X
in for Y in the top equation, we get > > > >X=2*(2*X) > >X=4*X > >-3*X=0
> >X=0 > > > >So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 > >Now, knowing variable X=0, we
can solve for variable Y > > > >2*0=Y > >Y=0 > > > >So, "(R2
U')(R' U' R U)(R U)(R U' R)" is also equal to
zero! > > > >According to algebra, these two algs are not only equal,
they are > >zero, nothing! > > > >Austin > > > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > > > > > >
2445. Re: [Speed cubing group] Algs and Algebra From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 13:55:10 -0500
stradivariuscuber wrote: >Hey, doug > >I checked with my Algebra 2
teacher, and this is what she said. >____________ >Hi, Austin!
You're right. Doug divided by a variable - - you're >never
>supposed to divide by 0, and since we don't know what x is yet
(and x >could potentially be 0), dividing by x is dangerous. The rule of
>thumb >is to never divide by a variable when solving an equation. > >
...yep >Rock on! >Josea > >----------------- > >However, Richard said
that since I was doing the alg two times, I >should have done X times X
instead of 2 times X. I'm not sure what >the correct answer is. > >
Yea. Not only that, but I believe that even if you rewrote it as this:
X=2Y Y=X/2 then those are really the same equations, just shuffled
around a bit. I'm not 100% sure on this, but I think if you take
any two-variable equation that is equal to one variable (X=2Y), and then
solve for the other variable (Y=X/2) and use it to plug in to the
original, you will get pretty strange stuff. For instance: X=(2/3)Y+3
Y=(3(X-3))/2 subtituting the 2nd equation in for all Y in the first
equation gives us this: X=(2/3)(3/2)(X-3)+3 so, we know that...
(2/3)(3/2)=1 and... X-3+3=X so basically all that proves is that X=X.
For substituting variables like that, or for composite functions, from
what I know you need two totally different equations. As for the
division by 0, your teacher is right. I should've said for all X !=
0, which limits the domain, but I didn't know how to type the =
with a / through it, which is the more traditional way to write "is
not equal to". The one I just used ( != ) is more common among
computer geeks such as myself. In a few years when you take Calculus,
you will learn limits, which open up a whole new 'gray' area
of math to you. With limits, you can solve an equation as x approaches n
(lim x->n) and get an approximation for what X would be if it reached
that number n. Sometimes this is necessary, especially if you have a
fraction with a variable(s) in the denominator, which you cannot brush
off because they violate the "rule of thumb". But that is a
different subject for a different email. Doug Reed >Austin > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed ><dougreed@h...>
wrote: > > >>By the same logic: >> >>X=2*(2*X) >>X=4*X >>X/X=4 >>1=4 >>
>>I think you should re-check your algebra and your "givens",
i.e. >> >> >X=2Y and Y=2X (which in itself shows that X and Y are
probably >either 0 or approach +/- inf), unless I totally misunderstood
what >you were trying to say. > > >>Doug >> >> >> >> >>stradivariuscuber
wrote: >> >> >> >>>You know that tha algs (R2' U)(R U R'
U')(R' U')(R' U R') and (R2 >>> >>> >U') >
> >>>(R' U' R U)(R U)(R U' R) move three edge cubies
around on the >>> >>> >last > > >>>layer. You also know that
"(R2' U)(R U R' U')(R' U')(R' U
R')" >>> >>> >done > > >>>twice is the same as "(R2
U')(R' U' R U)(R U)(R U' R)" done once, >>>and
vice versa. So, assuming "(R2' U)(R U R' U')(R'
U')(R' U >>> >>> >R')" = > > >>>variable X, and
"(R2 U')(R' U' R U)(R U)(R U' R)" =
variable Y, >>> >>> >you > > >>>can assume (where the asterik * denotes
multiplication) >>> >>> >>>X=2*Y >>>and >>>2*X=Y >>> >>>If we plug 2*X
in for Y in the top equation, we get >>> >>>X=2*(2*X) >>>X=4*X >>>-3*X=0
>>>X=0 >>> >>>So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 >>>Now, knowing variable X=0, we
can solve for variable Y >>> >>>2*0=Y >>>Y=0 >>> >>>So, "(R2
U')(R' U' R U)(R U)(R U' R)" is also equal to
zero! >>> >>>According to algebra, these two algs are not only equal,
they are >>>zero, nothing! >>> >>>Austin >>> >>> >>> >>> >>> >>>Yahoo!
Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> > > > > > >Yahoo!
Groups Links > > > > > > > >
2446. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 12:11:59 -0700 (PDT)
single solve 3x3 is the priority, but the others are nice too. -K- ---
Michael Atkinson <unipsycho6@...> wrote: > A friend of mine has a
high quality camera. I can > probably get a > shot of me solving
sometime within the next week or > so. If you want, > I'll film
myself one handed, with feet, blindfolded, > unicycling, > whatever....
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson > Mao
<tmao@i...> > wrote: > > It would be nice if all the movies are
actually > high quality... > > otherwise, what's the point of
having it on a DVD? > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On May 27, 2004, at 5:46 PM, Kyle Bryant
wrote: > > > > > production of this DVD alone will be insane, I > doubt
> > > the job will be finished until July. > > > Im just gathering Ideas
at this point. > > > > > > -K- > > > --- Evan Gates <evan.gates@i...>
wrote: > > > > Any chance u can wait about two more weeks > before > > >
> putting together a DVD or > > > > anything?��� School will then be out
for me and > I can > > > > get a video of me, and > > > > of my robot
(which averages about 15 seconds > now) > > > > > > > >��� > > > > > > >
> Evan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > > > > > > > > ADVERTISEMENT > >
> >��� > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > D=groups > > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ > >
> > companion > > > > .yahoo.com> click here > > > > > > > > > > > >���
> > > > > > > > > > <http://us.adserver.yahoo.com/l? >
M=295196.4901138.6071305.3001176/ > > > D=groups/S= > > > >
:HM/A=2128215/rand=817917339> > > > > > > > >��� > > > > > > > >������
_____��� > > > > > > > > Yahoo! Groups Links > > > > > > > >
*������������������������ To visit your group on the web, go > to: > > >
> > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
>������ > > > > > > > > *������������������������ To unsubscribe from
this group, > send an > > > > email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > > >
subject=Unsubscri > > > > be> > > > >������ > > > > > > > >
*������������������������ Your use of Yahoo! Groups is > subject to > >
> > the Yahoo! Terms of > > > >
<http://docs.yahoo.com/info/terms/>��� Service. > > > > > > > > > > >
> > > > > [Non-text portions of this message have been > > > > removed]
> > > > > > > > > > > > > > > > ------------------------ Yahoo! Groups >
Sponsor > > > > --------------------~--> > > > > Make a clean sweep of
pop-up ads. Yahoo! > Companion > > > > Toolbar. > > > > Now with Pop-Up
Blocker. Get it for free! > > > > > > > >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM > > > > > > > >
> > > -----------------------------------------------------------------
> ---~- > > > > > > > > > > > > > > > >��� > > > > Yahoo! Groups Links >
> > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > >
>������������ > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >��� >
> > > > > > > > > > > > > > > ��������������� > > > ���������������
��������������� > > > __________________________________ > > > Do you
Yahoo!? > > > Friends.��� Fun.��� Try the all-new Yahoo! > Messenger. >
> > http://messenger.yahoo.com/ > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > ADVERTISEMENT > > > <lrec_companion_043004.gif> >
> > <l.gif> > > > > > > Yahoo! Groups Links > > > > > > ��� To visit
your group on the web, go to: > > > >
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��� To unsubscribe from this group, send an > email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > ��� > > > ���
Your use of Yahoo! Groups is subject to the > Yahoo! > Terms of > > >
Service. > > > > > > > > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free!
> http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > === message
truncated === __________________________________ Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/
2447. [Speed cubing group] Re: Call for Videos From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 19:16:09 -0000
Hey Kyle and others. If the DVD is just a compilation of 3x3 speedcubing
videos collected from the net, I don't see the point. I could just
go to the video list at rubiks.dk and download the same stuff for free
and even burn it to a DVD if I want. If the DVD includes other types of
solving (one handed etc), different puzzles, and tournament footagen and
is edited well, I might consider buying it. There is certainly room for
a lot on a DVD. You could even include footage from the original World
Championship. What level of editing will be done? Everyone does there
videos differently (w/ the music and credits etc). I'd recommend
getting as much *uncompressed* raw video from everyone and unifying it
more. For example you could have a timer in the corner, put many solves
to one song, and do up the credits in the same style/font. I'd
offer to help but don't have much experience in video editing.
Anyway, I hope it turns out good! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> In that case... why not make a DVD of the tournament as well? > >
Tyson Mao > MSC #631 > California Institute of Technology > > On May 27,
2004, at 5:51 PM, Doug Reed wrote: > > > True, but maybe we can get
videos of people solving at the > > championship? Either championship
solves or we could have a booth w/ a > > camera set up where you can
walk up and write down your info, inroduce > > yourself to the camera,
and then record yourself solving the cube, etc. > > I don't know,
just some ideas. > > > > If there are TV crews there from ESPN, The Game
Show Network, etc, we > > can probably get footage from them (high
quality!!!) to go on the DVD. > > > > Doug Reed
2448. Re: [Speed cubing group] Algs and Algebra From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 28 May 2004 20:16:51 +0100
Guys what are you doing. You seem to be taking sequences or moves on a
Rubik's cube and adding numbers to them and all sorts of weird
stuff. Talk about apples and oranges! Fundamentally in the first e-mail
you got that X = 4*X and concluded that X = 0. True for numbers for not
for lots and lots of other groups. You could just about conclude that
3*X = 0. Which is true as X is a 3-cycle. Probably safest to say
don't worry about the algebra if you haven't done any advanced
maths, or read up on group theory! Duncan ----- Original Message -----
From: "Doug Reed" <dougreed@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 28, 2004
7:55 PM Subject: Re: [Speed cubing group] Algs and Algebra >
stradivariuscuber wrote: > > >Hey, doug > > > >I checked with my Algebra
2 teacher, and this is what she said. > >____________ > >Hi, Austin!
You're right. Doug divided by a variable - - you're > >never >
>supposed to divide by 0, and since we don't know what x is yet
(and x > >could potentially be 0), dividing by x is dangerous. The rule
of > >thumb > >is to never divide by a variable when solving an
equation. > > > > > ....yep > > >Rock on! > >Josea > > >
>----------------- > > > >However, Richard said that since I was doing
the alg two times, I > >should have done X times X instead of 2 times X.
I'm not sure what > >the correct answer is. > > > > > Yea. > > Not
only that, but I believe that even if you rewrote it as this: > > X=2Y >
Y=X/2 > > then those are really the same equations, just shuffled around
a bit. > I'm not 100% sure on this, but I think if you take any
two-variable > equation that is equal to one variable (X=2Y), and then
solve for the > other variable (Y=X/2) and use it to plug in to the
original, you will > get pretty strange stuff. For instance: > >
X=(2/3)Y+3 > Y=(3(X-3))/2 > > subtituting the 2nd equation in for all Y
in the first equation gives us > this: > > X=(2/3)(3/2)(X-3)+3 > > so,
we know that... (2/3)(3/2)=1 > and... X-3+3=X > > so basically all that
proves is that X=X. > > For substituting variables like that, or for
composite functions, from > what I know you need two totally different
equations. > > As for the division by 0, your teacher is right. I
should've said for > all X != 0, which limits the domain, but I
didn't know how to type the = > with a / through it, which is the
more traditional way to write "is not > equal to". The one I
just used ( != ) is more common among computer > geeks such as myself. >
> In a few years when you take Calculus, you will learn limits, which
open > up a whole new 'gray' area of math to you. With limits,
you can solve > an equation as x approaches n (lim x->n) and get an
approximation for > what X would be if it reached that number n.
Sometimes this is > necessary, especially if you have a fraction with a
variable(s) in the > denominator, which you cannot brush off because
they violate the "rule > of thumb". But that is a different
subject for a different email. > > Doug Reed > > >Austin > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > ><dougreed@h...>
wrote: > > > > > >>By the same logic: > >> > >>X=2*(2*X) > >>X=4*X >
>>X/X=4 > >>1=4 > >> > >>I think you should re-check your algebra and
your "givens", i.e. > >> > >> > >X=2Y and Y=2X (which in
itself shows that X and Y are probably > >either 0 or approach +/- inf),
unless I totally misunderstood what > >you were trying to say. > > > > >
>>Doug > >> > >> > >> > >> > >>stradivariuscuber wrote: > >> > >> > >> >
>>>You know that tha algs (R2' U)(R U R' U')(R'
U')(R' U R') and (R2 > >>> > >>> > >U') > > > > >
>>>(R' U' R U)(R U)(R U' R) move three edge cubies around
on the > >>> > >>> > >last > > > > > >>>layer. You also know that
"(R2' U)(R U R' U')(R' U')(R' U
R')" > >>> > >>> > >done > > > > > >>>twice is the same as
"(R2 U')(R' U' R U)(R U)(R U' R)" done
once, > >>>and vice versa. So, assuming "(R2' U)(R U R'
U')(R' U')(R' U > >>> > >>> > >R')" = > >
> > > >>>variable X, and "(R2 U')(R' U' R U)(R U)(R
U' R)" = variable Y, > >>> > >>> > >you > > > > > >>>can
assume (where the asterik * denotes multiplication) > >>> > >>> >
>>>X=2*Y > >>>and > >>>2*X=Y > >>> > >>>If we plug 2*X in for Y in the
top equation, we get > >>> > >>>X=2*(2*X) > >>>X=4*X > >>>-3*X=0 >
>>>X=0 > >>> > >>>So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 > >>>Now, knowing variable X=0, we
can solve for variable Y > >>> > >>>2*0=Y > >>>Y=0 > >>> > >>>So,
"(R2 U')(R' U' R U)(R U)(R U' R)" is also
equal to zero! > >>> > >>>According to algebra, these two algs are not
only equal, they are > >>>zero, nothing! > >>> > >>>Austin > >>> > >>> >
>>> > >>> > >>> > >>>Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> >
>>> > >>> > >>> > >>> > >>> > > > > > > > > > > > >Yahoo! Groups Links >
> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > >
>
2449. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 12:27:51 -0700 (PDT)
First Of All, to avoid copyright issues, this will be a free DVD, all of
my work on it will not be for profit, if there is a fee, It will be for
copying and distribution. The DVD is not simply 3x3 single solves,
however, since in competition single solve 3x3 is the backbone, it is a
priority that video submissions include at least one single solve 3x3.
The call for videos and subsequent idea of mine to have a dvd
exemplifying the solving methods, techniques, and skill of the cubing
community is not just a simple compilation, other ideas submitted to me
have given me the extra concepts of using editing to slow down videos.
adding explanations and continue searching for different types of puzzle
solves (so far I have Pyra, Mega, 3x3x5, 2x2x2, 4x4x4, and 5x5x5). And
ideas are still being accepted, I am nowhere near preproduction. This is
still all conceptual. If anyone has ideas on how we can use this to make
money for future competitions (i.e. reconciling copyright issues),
please tell me. -K- --- "Chris Sz..." <s2chris2@...> wrote:
> Hey Kyle and others. If the DVD is just a > compilation of 3x3 >
speedcubing videos collected from the net, I don't > see the point.
I > could just go to the video list at rubiks.dk and > download the same
> stuff for free and even burn it to a DVD if I want. > If the DVD >
includes other types of solving (one handed etc), > different puzzles, >
and tournament footagen and is edited well, I might > consider buying >
it. There is certainly room for a lot on a DVD. You > could even >
include footage from the original World > Championship. > What level of
editing will be done? Everyone does > there videos > differently (w/ the
music and credits etc). I'd > recommend getting as > much
*uncompressed* raw video from everyone and > unifying it more. > For
example you could have a timer in the corner, > put many solves to > one
song, and do up the credits in the same > style/font. I'd offer to
> help but don't have much experience in video > editing. Anyway, I
hope > it turns out good! > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > Mao <tmao@i...> >
wrote: > > In that case... why not make a DVD of the > tournament as
well? > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On May 27, 2004, at 5:51 PM, Doug Reed wrote: > > > >
> True, but maybe we can get videos of people > solving at the > > >
championship? Either championship solves or we > could have a > booth w/
a > > > camera set up where you can walk up and write > down your info,
> inroduce > > > yourself to the camera, and then record yourself >
solving the > cube, etc. > > > I don't know, just some ideas. > > >
> > > If there are TV crews there from ESPN, The Game > Show Network, >
etc, we > > > can probably get footage from them (high > quality!!!) to
go on > the DVD. > > > > > > Doug Reed > > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Yahoo! Domains -
Claim yours for only $14.70 >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2450. Re: Algs and Algebra From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 20:49:18 -0000
If you guys are interested in using numbers to simulate how the 3 cycle
on the edges works, then you can, but you can't just add them as
variables X and Y in the real numbers (what happen when x = e or y =
e^(19!/17)? The permutation of performing a 3 cycle on 3 edges will be
equivalent to the identity permutation if you do it 3 times. So if you
have some 3 cycle permutation, call it X, then doing X^3 gives you the
identity, it's as if you never did anything in the first place.
This is the exact same thing as adding the integers 0,1, and 2 taken
(mod 3). Let 0 correspond to the solved state, 1 to the state after
doing one 3 cycle, 2 to the state after doing two of the same 3 cycle.
Now define the variable A to be an element of the natural numbers. You
know the state the cube would be in after doing your 3 cycle A times
would be the same as A mod 3 where A is the number of times you do the 3
cycle. If you add in the inverse 3 cycle, you called it Y, then you can
find an expression for the state of the cube after doing any number of
both permutations. X and Y are commutative beacuse X is the inverse of Y
and vice versa (i.e. X composed with Y = Y composed with X) so say you
do XYXXYYXXYYXYXYXYXYXYXXXY Count the number of times you see X and the
number of times you see Y. Say you see X a times and Y b times. Then the
state of the cube is (a-b) mod 3 So above there are 13 X's and 11
Y's so after doing your permutation X and Y like that string above,
the cube would be in position (13- 11) mod 3 = 2 So the cube would look
exactly like I had only done the Y permutation on a solved cube (or also
2 of the X permutations done in a row on a solved cube). In general
(a-b) mod 3 will come out to be either 0, 1, or 2, and you can just use
the coorespondence of numbers to cube states mentioned above to see what
the state the cube will be in. You can't use our normal Real
numbers system because you're dealing with permutations instead of
numbers. The algebra should work out though if you work with the
integers 0, 1, and 2 taken (mod 3). The X permutation (your first three
cycle) would correspond to the number 1 and your Y permutation would
coorespond to the number 2. Try it that way, and remember to take
everything (mod 3) and it should work without getting stuff like 1=4 and
things like that :) Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > Guys what are you
doing. You seem to be taking sequences or moves on a > Rubik's cube
and adding numbers to them and all sorts of weird stuff. Talk > about
apples and oranges! > > Fundamentally in the first e-mail you got that X
= 4*X and concluded that X > = 0. True for numbers for not for lots and
lots of other groups. > > You could just about conclude that 3*X = 0.
Which is true as X is a > 3-cycle. > > Probably safest to say don't
worry about the algebra if you haven't done any > advanced maths,
or read up on group theory! > > Duncan
2451. [Speed cubing group] Re: Call for Videos From: redkbrandon <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 20:56:13 -0000
Here is the vid of me . . .
http://www.henage.net/dan/cube/caltechwinter.htm I'm the third vid
down. I solved my own corners method . . . at the end I do the
"Rubik's Move" in 2s. I have faster vids but this is the
fastest vid of me online. -Kenneth
2452. Re: [Speed cubing group] Algs and Algebra From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 21:48:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Guys what are you doing. You seem to be taking
sequences or moves on a > Rubik's cube and adding numbers to them
and all sorts of weird stuff. Talk > about apples and oranges! > >
Fundamentally in the first e-mail you got that X = 4*X and concluded
that X > = 0. True for numbers for not for lots and lots of other
groups. > > You could just about conclude that 3*X = 0. Which is true as
X is a > 3-cycle. Even so, this is quite misleading. It's far
better to write X*X*X=1 or X^3=1. 3*X=0 would be the sort of notation
used in an Abelian group and even if we restrict ourselves to <X>,
we'd still probably at some level be thinking of it as a subgroup
of the usual cube group which is very much non-Abelian (and so would use
multiplicative rather than additive notation and use 1 (or perhaps e) as
a symbol for the identity rather that 0). It's really only OK to
write 3*X=0 if you're talking about an Abelian subgroup containing
<X> but even then, you'd write 3X=0, as a shorthand for X+X+X=0
and wouldn't use the * sign (unless of course you were perhaps
thinking of looking at it from the point of a Z-module - and then
you'd not be looking to divide by 3 because 1/3 isn't in Z).
All the talk in the thread about dividing by X or by 3 is really quite
meaningless in the context of the cube group. Well, dividing by X
isn't but we'd have to write X*X=X^(-1) (or if we really did
want to work in <X> and use additive notation we'd have to
subtract rather than divide and get 2X=-X. In that case, there'd be
no multiplicative operation anyway, since we're not dealing with a
ring structure, so it wouldn't make sense to divide by 3 or by X or
even to discuss division at all.) > > Probably safest to say don't
worry about the algebra if you haven't done any > advanced maths,
or read up on group theory! > > Duncan > ----- Original Message ----- >
From: "Doug Reed" <dougreed@h...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, May 28, 2004
7:55 PM > Subject: Re: [Speed cubing group] Algs and Algebra > > > >
stradivariuscuber wrote: > > > > >Hey, doug > > > > > >I checked with my
Algebra 2 teacher, and this is what she said. > > >____________ > > >Hi,
Austin! You're right. Doug divided by a variable - - you're >
> >never > > >supposed to divide by 0, and since we don't know what
x is yet (and x > > >could potentially be 0), dividing by x is
dangerous. The rule of > > >thumb > > >is to never divide by a variable
when solving an equation. > > > > > > > > ....yep > > > > >Rock on! > >
>Josea > > > > > >----------------- > > > > > >However, Richard said
that since I was doing the alg two times, I > > >should have done X
times X instead of 2 times X. I'm not sure what > > >the correct
answer is. > > > > > > > > Yea. > > > > Not only that, but I believe
that even if you rewrote it as this: > > > > X=2Y > > Y=X/2 > > > > then
those are really the same equations, just shuffled around a bit. > >
I'm not 100% sure on this, but I think if you take any two-
variable > > equation that is equal to one variable (X=2Y), and then
solve for the > > other variable (Y=X/2) and use it to plug in to the
original, you will > > get pretty strange stuff. For instance: > > > >
X=(2/3)Y+3 > > Y=(3(X-3))/2 > > > > subtituting the 2nd equation in for
all Y in the first equation gives us > > this: > > > >
X=(2/3)(3/2)(X-3)+3 > > > > so, we know that... (2/3)(3/2)=1 > > and...
X-3+3=X > > > > so basically all that proves is that X=X. > > > > For
substituting variables like that, or for composite functions, from > >
what I know you need two totally different equations. > > > > As for the
division by 0, your teacher is right. I should've said for > > all
X != 0, which limits the domain, but I didn't know how to type the
= > > with a / through it, which is the more traditional way to write
"is not > > equal to". The one I just used ( != ) is more
common among computer > > geeks such as myself. > > > > In a few years
when you take Calculus, you will learn limits, which open > > up a whole
new 'gray' area of math to you. With limits, you can solve > >
an equation as x approaches n (lim x->n) and get an approximation for >
> what X would be if it reached that number n. Sometimes this is > >
necessary, especially if you have a fraction with a variable(s) in the >
> denominator, which you cannot brush off because they violate the
"rule > > of thumb". But that is a different subject for a
different email. > > > > Doug Reed > > > > >Austin > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > >
><dougreed@h...> wrote: > > > > > > > > >>By the same logic: > > >> >
> >>X=2*(2*X) > > >>X=4*X > > >>X/X=4 > > >>1=4 > > >> > > >>I think you
should re-check your algebra and your "givens", i.e. > > >> >
> >> > > >X=2Y and Y=2X (which in itself shows that X and Y are probably
> > >either 0 or approach +/- inf), unless I totally misunderstood what
> > >you were trying to say. > > > > > > > > >>Doug > > >> > > >> > > >>
> > >> > > >>stradivariuscuber wrote: > > >> > > >> > > >> > > >>>You
know that tha algs (R2' U)(R U R' U')(R'
U')(R' U R') and (R2 > > >>> > > >>> > > >U') > > >
> > > > > >>>(R' U' R U)(R U)(R U' R) move three edge
cubies around on the > > >>> > > >>> > > >last > > > > > > > > >>>layer.
You also know that "(R2' U)(R U R' U')(R'
U')(R' U R')" > > >>> > > >>> > > >done > > > > > >
> > >>>twice is the same as "(R2 U')(R' U' R U)(R
U)(R U' R)" done once, > > >>>and vice versa. So, assuming
"(R2' U)(R U R' U')(R' U')(R' U > >
>>> > > >>> > > >R')" = > > > > > > > > >>>variable X, and
"(R2 U')(R' U' R U)(R U)(R U' R)" =
variable Y, > > >>> > > >>> > > >you > > > > > > > > >>>can assume
(where the asterik * denotes multiplication) > > >>> > > >>> > >
>>>X=2*Y > > >>>and > > >>>2*X=Y > > >>> > > >>>If we plug 2*X in for Y
in the top equation, we get > > >>> > > >>>X=2*(2*X) > > >>>X=4*X > >
>>>-3*X=0 > > >>>X=0 > > >>> > > >>>So, "(R2' U)(R U R'
U')(R' U')(R' U R')" = 0 > > >>>Now,
knowing variable X=0, we can solve for variable Y > > >>> > > >>>2*0=Y >
> >>>Y=0 > > >>> > > >>>So, "(R2 U')(R' U' R U)(R
U)(R U' R)" is also equal to zero! > > >>> > > >>>According to
algebra, these two algs are not only equal, they are > > >>>zero,
nothing! > > >>> > > >>>Austin > > >>> > > >>> > > >>> > > >>> > > >>> >
> >>>Yahoo! Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>>
> > >>> > > >>> > > >>> > > >>> > > > > > > > > > > > > > > > > >
>Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
2453. Re: Call for Videos From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 22:04:27 -0000
I have quite a bit of video editing experience and have access to Vegas
Video, Adobe Premier, and Cinema Craft Encoder (High-quality MPEG2
encoder). Let me know if you need any assistance with video editing/DVD
compilation. -Chris
2454. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 12:29:17 -0700 (PDT)
By the way, the list has significantly grown I have single solves from
the following persons: Masayuki Akimoto, Mr Kondo, Shotaro Makisumi,
Katsuyuki Konishi, Lars Petrus, Jessica Fridrich, Andy Camann, Jess
Bonde, Dan Knights, Doug Li, Doug Reed, Kyle Bryant, Chris Hardwick,
Chris Szlatenyi, Daniel Hayes, Koen Heltzel, Wiktoria Zborowska, Shane
Evans, Dan Henage, Grant Tregay, Lars Vandenbergh, Jon Morris, Lee June
Kyo, Brent Morgan, Ron Van Bruchem, Travis Waddell, Chris Hunt, Fremont
Loic, Jason Hildebrand, Justin Vining __________________________________
Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2455. Re: [Speed cubing group] Re: Call for Videos From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 17:45:32 -0500
Hi Kyle You have tons of videos, that much is obvious. But are you only
listing the high quality videos you have, or are you listing the low
quality ones also? Doug Reed
2456. [Speed cubing group] Re: Call for Videos From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 00:06:03 -0000
Alright, I'll just film myself normal solving and one handed. Make
sure you get one of Chris one handed, too, he's still quite a bit
faster than me. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > single solve 3x3 is the
priority, but the others are > nice too. > -K- > --- Michael Atkinson
<unipsycho6@y...> wrote: > > A friend of mine has a high quality
camera. I can > > probably get a > > shot of me solving sometime within
the next week or > > so. If you want, > > I'll film myself one
handed, with feet, blindfolded, > > unicycling, > > whatever.... > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson > > Mao
<tmao@i...> > > wrote: > > > It would be nice if all the movies are
actually > > high quality... > > > otherwise, what's the point of
having it on a DVD? > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On May 27, 2004, at 5:46
PM, Kyle Bryant wrote: > > > > > > > production of this DVD alone will
be insane, I > > doubt > > > > the job will be finished until July. > >
> > Im just gathering Ideas at this point. > > > > > > > > -K- > > > >
--- Evan Gates <evan.gates@i...> wrote: > > > > > Any chance u can
wait about two more weeks > > before > > > > > putting together a DVD or
> > > > > anything? School will then be out for me and > > I can > > >
> > get a video of me, and > > > > > of my robot (which averages about
15 seconds > > now) > > > > > > > > > > > > > > > > > > > > Evan > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> Yahoo! Groups Sponsor > > > > > > > > > > > > > > > > > > > >
ADVERTISEMENT > > > > > > > > > > > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > D=groups > > > > > > > > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ > >
> > > > companion > > > > > .yahoo.com> click here > > > > > > > > > > >
> > > > > > > > > > > > > > > > > <http://us.adserver.yahoo.com/l? >
> M=295196.4901138.6071305.3001176/ > > > > D=groups/S= > > > > >
:HM/A=2128215/rand=817917339> > > > > > > > > > > > > > > > > > > > >
_____ > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
* To visit your group on the web, go > > to: > > > > > > > > > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
> > > > > > > > > * To unsubscribe from this group, > > send an
> > > > > email to: > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
> > > > > > subject=Unsubscri > > > > > be> > > > > > > > > > > > > >
> > * Your use of Yahoo! Groups is > > subject to > > > > > the
Yahoo! Terms of > > > > > <http://docs.yahoo.com/info/terms/>
Service. > > > > > > > > > > > > > > > > > > > > [Non-text portions of
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---~- > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> > > > > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > __________________________________ > > > > Do you
Yahoo!? > > > > Friends. Fun. Try the all-new Yahoo! > > Messenger. >
> > > http://messenger.yahoo.com/ > > > > > > > > > > > > > > > > Yahoo!
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http://messenger.yahoo.com/
2457. [Speed cubing group] Re: Call for Videos From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 01:57:46 -0000
I have a 30 seconds (or so) solve (Petrus method), video is a bit dark
but I think you can see a bit, this was done on a webcam so maybe
i'll try with my digital camera.
2458. [Speed cubing group] Re: Call for Videos From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 02:00:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I have a 30 seconds (or so) solve (Petrus
method), video is a bit > dark but I think you can see a bit, this was
done on a webcam so > maybe i'll try with my digital camera. I
forgot to say that I had no space to host it.
2459. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 20:23:50 -0700 (PDT)
send It directly to me. -K- --- pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
<no_reply@y...> wrote: > > I have a 30 seconds (or so) solve (Petrus
method), > video is a bit > > dark but I think you can see a bit, this
was done > on a webcam so > > maybe i'll try with my digital
camera. > > I forgot to say that I had no space to host it. > > > >
------------------------ Yahoo! Groups Sponsor >
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2460. [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 20:25:53 -0700 (PDT)
When were we going to enact planning of the World Speedcubing
Organization? Im rather eager to be involved...Id hate for this to be
something done behind closed doors so to speak. -K-
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2461. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 20:27:33 -0700 (PDT)
I have experience in organization, research, and the wording and
formation of coherent policy. -K- --- Kyle Bryant
<craptastic_crap@...> wrote: > When were we going to enact planning
of the World > Speedcubing Organization? Im rather eager to be >
involved...Id hate for this to be something done > behind closed doors
so to speak. > > -K- > > > > > > > __________________________________ >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/ > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Yahoo! Domains - Claim yours for
only $14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
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2462. random question From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 04:26:05 -0000
could someone bring a unicylce to the july 10th competition? I just want
to see what its like. Thats all Evan
2463. Re: random question From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 04:58:37 -0000
I would, but.... I can't come. :( I have to take drivers ed. GOSH
DARNIT But Macky, who lives there (I think) is a pretty proficient
unicyclist. Also, Ross Palmer is an excellent rider and I think
he'll be there. Last time I talked to him, he said he would bring
his uni. --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" <evan.gates@i...> wrote: > could someone bring
a unicylce to the july 10th competition? I just > want to see what its
like. Thats all > > Evan
2464. Re: [Speed cubing group] World Organization? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 04:59:42 -0000
Eh, we've been talking about this idea for ages. But it seems like
no one is trying to do anything about it. I would love to, but I have no
idea how to get it started. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I have experience in organization,
research, and the > wording and formation of coherent policy. > -K- >
--- Kyle Bryant <craptastic_crap@y...> wrote: > > When were we going
to enact planning of the World > > Speedcubing Organization? Im rather
eager to be > > involved...Id hate for this to be something done > >
behind closed doors so to speak. > > > > -K- > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Friends. Fun.
Try the all-new Yahoo! Messenger. > > http://messenger.yahoo.com/ > > >
> > > ------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for only
$14.70 > > > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
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> __________________________________ > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2465. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 22:06:30 -0700 (PDT)
Im willing to get this ball rolling... -K- --- Michael Atkinson
<unipsycho6@...> wrote: > Eh, we've been talking about this idea
for ages. But > it seems like no > one is trying to do anything about
it. I would love > to, but I have no > idea how to get it started. > >
--- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > I have experience in organization,
research, and > the > > wording and formation of coherent policy. > >
-K- > > --- Kyle Bryant <craptastic_crap@y...> wrote: > > > When were
we going to enact planning of the > World > > > Speedcubing
Organization? Im rather eager to be > > > involved...Id hate for this to
be something done > > > behind closed doors so to speak. > > > > > > -K-
> > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Friends.
Fun. Try the all-new Yahoo! > Messenger. > > >
http://messenger.yahoo.com/ > > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > > --------------------~--> > > > Yahoo!
Domains - Claim yours for only $14.70 > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
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2466. Re: Call for Videos From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 05:22:33 -0000
Alright, send me your infos, how would I meet you, yahoo chat? FTP
upload? Email?
2467. Re: [Speed cubing group] World Organization? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 May 2004 23:50:19 -0700
So... right now, I'm just writing official rules. My school year
ends in 2 weeks so I have a huge finals crunch after that but once
school gets out, I guarantee I will have a good comprehensive set of
official rules up. These rules will be implemented at the US
Championships and you can find them at http://www.its.caltech.edu/~tmao/
The rules will also be revised once the new timer is adopted. Tyson Mao
MSC #631 California Institute of Technology On May 28, 2004, at 9:59 PM,
Michael Atkinson wrote: > Eh, we've been talking about this idea
for ages. But it seems like no > one is trying to do anything about it.
I would love to, but I have no > idea how to get it started. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I have experience in organization,
research, and the > > wording and formation of coherent policy. > > -K-
> > --- Kyle Bryant <craptastic_crap@y...> wrote: > > > When were we
going to enact planning of the World > > > Speedcubing Organization? Im
rather eager to be > > > involved...Id hate for this to be something
done > > > behind closed doors so to speak. > > > > > > -K- > > > > > >
> > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Friends.
Fun. Try the all-new Yahoo! Messenger. > > >
http://messenger.yahoo.com/ > > > > > > > > > ------------------------
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Domains - Claim yours for only $14.70 > > > > >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > >
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Fun. Try the all-new Yahoo! Messenger. > > http://messenger.yahoo.com/
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2468. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 00:09:12 -0700 (PDT)
Yahoo : Craptastic_crap AIM: RemixTehCubies MSN: Craptastic_crap@... ---
pathfinder_netstorm <no_reply@yahoogroups.com> wrote: > Alright, send
me your infos, how would I meet you, > yahoo chat? FTP > upload? Email?
> > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2469. Re: [Speed cubing group] Algs and Algebra From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 29 May 2004 11:19:34 +0100
Fair points - didn't want to over confuse people with math
notation. Nice post from chris too. I don't think people struggling
with this sort of thing are going to learn it in this forum though so I
still say to those interested - go and read some easy books on group
theory! Duncan ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 28, 2004
10:48 PM Subject: Re: [Speed cubing group] Algs and Algebra > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Guys what are you doing. You seem to be
taking sequences or moves > on a > > Rubik's cube and adding
numbers to them and all sorts of weird > stuff. Talk > > about apples
and oranges! > > > > Fundamentally in the first e-mail you got that X =
4*X and > concluded that X > > = 0. True for numbers for not for lots
and lots of other groups. > > > > You could just about conclude that 3*X
= 0. Which is true as X is a > > 3-cycle. > > Even so, this is quite
misleading. It's far better to write X*X*X=1 > or X^3=1. 3*X=0
would be the sort of notation used in an Abelian > group and even if we
restrict ourselves to <X>, we'd still probably > at some level
be thinking of it as a subgroup of the usual cube group > which is very
much non-Abelian (and so would use multiplicative > rather than additive
notation and use 1 (or perhaps e) as a symbol > for the identity rather
that 0). It's really only OK to write 3*X=0 > if you're
talking about an Abelian subgroup containing <X> but even > then,
you'd write 3X=0, as a shorthand for X+X+X=0 and wouldn't use
> the * sign (unless of course you were perhaps thinking of looking at >
it from the point of a Z-module - and then you'd not be looking to
> divide by 3 because 1/3 isn't in Z). > > All the talk in the
thread about dividing by X or by 3 is really > quite meaningless in the
context of the cube group. Well, dividing by > X isn't but
we'd have to write X*X=X^(-1) (or if we really did want > to work
in <X> and use additive notation we'd have to subtract rather >
than divide and get 2X=-X. In that case, there'd be no
multiplicative > operation anyway, since we're not dealing with a
ring structure, so > it wouldn't make sense to divide by 3 or by X
or even to discuss > division at all.) > > > > > Probably safest to say
don't worry about the algebra if you haven't > done any > >
advanced maths, or read up on group theory! > > > > Duncan > > -----
Original Message ----- > > From: "Doug Reed"
<dougreed@h...> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> Sent: Friday, May 28, 2004 7:55 PM > > Subject: Re: [Speed cubing
group] Algs and Algebra > > > > > > > stradivariuscuber wrote: > > > > >
> >Hey, doug > > > > > > > >I checked with my Algebra 2 teacher, and
this is what she said. > > > >____________ > > > >Hi, Austin!
You're right. Doug divided by a variable - - you're > > >
>never > > > >supposed to divide by 0, and since we don't know what
x is yet > (and x > > > >could potentially be 0), dividing by x is
dangerous. The rule of > > > >thumb > > > >is to never divide by a
variable when solving an equation. > > > > > > > > > > > ....yep > > > >
> > >Rock on! > > > >Josea > > > > > > > >----------------- > > > > > >
> >However, Richard said that since I was doing the alg two times, I > >
> >should have done X times X instead of 2 times X. I'm not sure >
what > > > >the correct answer is. > > > > > > > > > > > Yea. > > > > >
> Not only that, but I believe that even if you rewrote it as this: > >
> > > > X=2Y > > > Y=X/2 > > > > > > then those are really the same
equations, just shuffled around a > bit. > > > I'm not 100% sure on
this, but I think if you take any two- > variable > > > equation that is
equal to one variable (X=2Y), and then solve for > the > > > other
variable (Y=X/2) and use it to plug in to the original, you > will > > >
get pretty strange stuff. For instance: > > > > > > X=(2/3)Y+3 > > >
Y=(3(X-3))/2 > > > > > > subtituting the 2nd equation in for all Y in
the first equation > gives us > > > this: > > > > > >
X=(2/3)(3/2)(X-3)+3 > > > > > > so, we know that... (2/3)(3/2)=1 > > >
and... X-3+3=X > > > > > > so basically all that proves is that X=X. > >
> > > > For substituting variables like that, or for composite
functions, > from > > > what I know you need two totally different
equations. > > > > > > As for the division by 0, your teacher is right.
I should've > said for > > > all X != 0, which limits the domain,
but I didn't know how to > type the = > > > with a / through it,
which is the more traditional way to > write "is not > > > equal
to". The one I just used ( != ) is more common among > computer > >
> geeks such as myself. > > > > > > In a few years when you take
Calculus, you will learn limits, > which open > > > up a whole new
'gray' area of math to you. With limits, you can > solve > > >
an equation as x approaches n (lim x->n) and get an approximation > for
> > > what X would be if it reached that number n. Sometimes this is > >
> necessary, especially if you have a fraction with a variable(s) > in
the > > > denominator, which you cannot brush off because they violate >
the "rule > > > of thumb". But that is a different subject for
a different email. > > > > > > Doug Reed > > > > > > >Austin > > > > > >
> >--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed > > >
><dougreed@h...> wrote: > > > > > > > > > > > >>By the same logic: >
> > >> > > > >>X=2*(2*X) > > > >>X=4*X > > > >>X/X=4 > > > >>1=4 > > >
>> > > > >>I think you should re-check your algebra and your
"givens", i.e. > > > >> > > > >> > > > >X=2Y and Y=2X (which
in itself shows that X and Y are probably > > > >either 0 or approach
+/- inf), unless I totally misunderstood > what > > > >you were trying
to say. > > > > > > > > > > > >>Doug > > > >> > > > >> > > > >> > > > >>
> > > >>stradivariuscuber wrote: > > > >> > > > >> > > > >> > > > >>>You
know that tha algs (R2' U)(R U R' U')(R'
U')(R' U R') and > (R2 > > > >>> > > > >>> > > >
>U') > > > > > > > > > > > >>>(R' U' R U)(R U)(R U'
R) move three edge cubies around on the > > > >>> > > > >>> > > > >last
> > > > > > > > > > > >>>layer. You also know that "(R2' U)(R
U R' U')(R' U')(R' U R')" > > > >>> >
> > >>> > > > >done > > > > > > > > > > > >>>twice is the same as
"(R2 U')(R' U' R U)(R U)(R U' R)" done >
once, > > > >>>and vice versa. So, assuming "(R2' U)(R U
R' U')(R' U')(R' U > > > >>> > > > >>> > > >
>R')" = > > > > > > > > > > > >>>variable X, and "(R2
U')(R' U' R U)(R U)(R U' R)" = variable Y, > >
> >>> > > > >>> > > > >you > > > > > > > > > > > >>>can assume (where
the asterik * denotes multiplication) > > > >>> > > > >>> > > > >>>X=2*Y
> > > >>>and > > > >>>2*X=Y > > > >>> > > > >>>If we plug 2*X in for Y
in the top equation, we get > > > >>> > > > >>>X=2*(2*X) > > > >>>X=4*X
> > > >>>-3*X=0 > > > >>>X=0 > > > >>> > > > >>>So, "(R2' U)(R
U R' U')(R' U')(R' U R')" = 0 > > >
>>>Now, knowing variable X=0, we can solve for variable Y > > > >>> > >
> >>>2*0=Y > > > >>>Y=0 > > > >>> > > > >>>So, "(R2
U')(R' U' R U)(R U)(R U' R)" is also equal to
zero! > > > >>> > > > >>>According to algebra, these two algs are not
only equal, they > are > > > >>>zero, nothing! > > > >>> > > > >>>Austin
> > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>>Yahoo! Groups
Links > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > >
>>> > > > >>> > > > >>> > > > >>> > > > > > > > > > > > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > >
2470. Re: Call for Videos From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 10:27:00 -0000
Add my (Daniel Hermansson) video to your list.
http://w1.243.telia.com/~u24321958/Rubiks.avi
2471. Re: [Speed cubing group] Algs and Algebra From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 07:26:59 -0500
Duncan Dicks wrote: >Fair points - didn't want to over confuse
people with math notation. >Nice post from chris too. > >I don't
think people struggling with this sort of thing are going to learn >it
in this forum though so I still say to those interested - go and read
>some easy books on group theory! > > I have been interested in this for
quite some time. Any books/websites you would recommend we get started
with? Doug >Duncan > >----- Original Message ----- >From:
"GameOfDeath2" <no_reply@yahoogroups.com> >To:
<speedsolvingrubikscube@yahoogroups.com> >Sent: Friday, May 28, 2004
10:48 PM >Subject: Re: [Speed cubing group] Algs and Algebra > > > >
>>--- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" >><duncan@d...> wrote: >> >> >>>Guys what are you doing.
You seem to be taking sequences or moves >>> >>> >>on a >> >>
>>>Rubik's cube and adding numbers to them and all sorts of weird
>>> >>> >>stuff. Talk >> >> >>>about apples and oranges! >>>
>>>Fundamentally in the first e-mail you got that X = 4*X and >>> >>>
>>concluded that X >> >> >>>= 0. True for numbers for not for lots and
lots of other groups. >>> >>>You could just about conclude that 3*X = 0.
Which is true as X is a >>>3-cycle. >>> >>> >>Even so, this is quite
misleading. It's far better to write X*X*X=1 >>or X^3=1. 3*X=0
would be the sort of notation used in an Abelian >>group and even if we
restrict ourselves to <X>, we'd still probably >>at some level
be thinking of it as a subgroup of the usual cube group >>which is very
much non-Abelian (and so would use multiplicative >>rather than additive
notation and use 1 (or perhaps e) as a symbol >>for the identity rather
that 0). It's really only OK to write 3*X=0 >>if you're
talking about an Abelian subgroup containing <X> but even >>then,
you'd write 3X=0, as a shorthand for X+X+X=0 and wouldn't use
>>the * sign (unless of course you were perhaps thinking of looking at
>>it from the point of a Z-module - and then you'd not be looking
to >>divide by 3 because 1/3 isn't in Z). >> >>All the talk in the
thread about dividing by X or by 3 is really >>quite meaningless in the
context of the cube group. Well, dividing by >>X isn't but
we'd have to write X*X=X^(-1) (or if we really did want >>to work
in <X> and use additive notation we'd have to subtract rather
>>than divide and get 2X=-X. In that case, there'd be no
multiplicative >>operation anyway, since we're not dealing with a
ring structure, so >>it wouldn't make sense to divide by 3 or by X
or even to discuss >>division at all.) >> >> >> >>>Probably safest to
say don't worry about the algebra if you haven't >>> >>>
>>done any >> >> >>>advanced maths, or read up on group theory! >>>
>>>Duncan >>>----- Original Message ----- >>>From: "Doug Reed"
<dougreed@h...> >>>To: <speedsolvingrubikscube@yahoogroups.com>
>>>Sent: Friday, May 28, 2004 7:55 PM >>>Subject: Re: [Speed cubing
group] Algs and Algebra >>> >>> >>> >>> >>>>stradivariuscuber wrote:
>>>> >>>> >>>> >>>>>Hey, doug >>>>> >>>>>I checked with my Algebra 2
teacher, and this is what she said. >>>>>____________ >>>>>Hi, Austin!
You're right. Doug divided by a variable - - you're >>>>>never
>>>>>supposed to divide by 0, and since we don't know what x is yet
>>>>> >>>>> >>(and x >> >> >>>>>could potentially be 0), dividing by x
is dangerous. The rule of >>>>>thumb >>>>>is to never divide by a
variable when solving an equation. >>>>> >>>>> >>>>> >>>>> >>>>....yep
>>>> >>>> >>>> >>>>>Rock on! >>>>>Josea >>>>> >>>>>-----------------
>>>>> >>>>>However, Richard said that since I was doing the alg two
times, I >>>>>should have done X times X instead of 2 times X. I'm
not sure >>>>> >>>>> >>what >> >> >>>>>the correct answer is. >>>>>
>>>>> >>>>> >>>>> >>>>Yea. >>>> >>>>Not only that, but I believe that
even if you rewrote it as this: >>>> >>>>X=2Y >>>>Y=X/2 >>>> >>>>then
those are really the same equations, just shuffled around a >>>> >>>>
>>bit. >> >> >>>>I'm not 100% sure on this, but I think if you take
any two- >>>> >>>> >>variable >> >> >>>>equation that is equal to one
variable (X=2Y), and then solve for >>>> >>>> >>the >> >> >>>>other
variable (Y=X/2) and use it to plug in to the original, you >>>> >>>>
>>will >> >> >>>>get pretty strange stuff. For instance: >>>>
>>>>X=(2/3)Y+3 >>>>Y=(3(X-3))/2 >>>> >>>>subtituting the 2nd equation in
for all Y in the first equation >>>> >>>> >>gives us >> >> >>>>this:
>>>> >>>>X=(2/3)(3/2)(X-3)+3 >>>> >>>>so, we know that... (2/3)(3/2)=1
>>>>and... X-3+3=X >>>> >>>>so basically all that proves is that X=X.
>>>> >>>>For substituting variables like that, or for composite
functions, >>>> >>>> >>from >> >> >>>>what I know you need two totally
different equations. >>>> >>>>As for the division by 0, your teacher is
right. I should've >>>> >>>> >>said for >> >> >>>>all X != 0, which
limits the domain, but I didn't know how to >>>> >>>> >>type the =
>> >> >>>>with a / through it, which is the more traditional way to >>>>
>>>> >>write "is not >> >> >>>>equal to". The one I just used
( != ) is more common among >>>> >>>> >>computer >> >> >>>>geeks such as
myself. >>>> >>>>In a few years when you take Calculus, you will learn
limits, >>>> >>>> >>which open >> >> >>>>up a whole new 'gray'
area of math to you. With limits, you can >>>> >>>> >>solve >> >> >>>>an
equation as x approaches n (lim x->n) and get an approximation >>>> >>>>
>>for >> >> >>>>what X would be if it reached that number n. Sometimes
this is >>>>necessary, especially if you have a fraction with a
variable(s) >>>> >>>> >>in the >> >> >>>>denominator, which you cannot
brush off because they violate >>>> >>>> >>the "rule >> >> >>>>of
thumb". But that is a different subject for a different email. >>>>
>>>>Doug Reed >>>> >>>> >>>> >>>>>Austin >>>>> >>>>>--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed
>>>>><dougreed@h...> wrote: >>>>> >>>>> >>>>> >>>>> >>>>>>By the same
logic: >>>>>> >>>>>>X=2*(2*X) >>>>>>X=4*X >>>>>>X/X=4 >>>>>>1=4 >>>>>>
>>>>>>I think you should re-check your algebra and your
"givens", i.e. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>X=2Y and Y=2X
(which in itself shows that X and Y are probably >>>>>either 0 or
approach +/- inf), unless I totally misunderstood >>>>> >>>>> >>what >>
>> >>>>>you were trying to say. >>>>> >>>>> >>>>> >>>>> >>>>>>Doug
>>>>>> >>>>>> >>>>>> >>>>>> >>>>>>stradivariuscuber wrote: >>>>>> >>>>>>
>>>>>> >>>>>> >>>>>> >>>>>>>You know that tha algs (R2' U)(R U
R' U')(R' U')(R' U R') and >>>>>>> >>>>>>>
>>(R2 >> >> >>>>>>> >>>>>>> >>>>>U') >>>>> >>>>> >>>>> >>>>>
>>>>>>>(R' U' R U)(R U)(R U' R) move three edge cubies
around on the >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>last >>>>> >>>>>
>>>>> >>>>> >>>>>>>layer. You also know that "(R2' U)(R U
R' U')(R' U')(R' U R')" >>>>>>>
>>>>>>> >>>>>>> >>>>>>> >>>>>done >>>>> >>>>> >>>>> >>>>> >>>>>>>twice
is the same as "(R2 U')(R' U' R U)(R U)(R U'
R)" done >>>>>>> >>>>>>> >>once, >> >> >>>>>>>and vice versa. So,
assuming "(R2' U)(R U R' U')(R'
U')(R' U >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>R')" =
>>>>> >>>>> >>>>> >>>>> >>>>>>>variable X, and "(R2
U')(R' U' R U)(R U)(R U' R)" = variable Y,
>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>you >>>>> >>>>> >>>>> >>>>>
>>>>>>>can assume (where the asterik * denotes multiplication) >>>>>>>
>>>>>>> >>>>>>>X=2*Y >>>>>>>and >>>>>>>2*X=Y >>>>>>> >>>>>>>If we plug
2*X in for Y in the top equation, we get >>>>>>> >>>>>>>X=2*(2*X)
>>>>>>>X=4*X >>>>>>>-3*X=0 >>>>>>>X=0 >>>>>>> >>>>>>>So, "(R2'
U)(R U R' U')(R' U')(R' U R')" = 0
>>>>>>>Now, knowing variable X=0, we can solve for variable Y >>>>>>>
>>>>>>>2*0=Y >>>>>>>Y=0 >>>>>>> >>>>>>>So, "(R2 U')(R'
U' R U)(R U)(R U' R)" is also equal to zero! >>>>>>>
>>>>>>>According to algebra, these two algs are not only equal, they
>>>>>>> >>>>>>> >>are >> >> >>>>>>>zero, nothing! >>>>>>> >>>>>>>Austin
>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>Yahoo! Groups Links
>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>
>>>>>>> >>>>>>> >>>>>>> >>>>> >>>>> >>>>> >>>>>Yahoo! Groups Links >>>>>
>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>>
>>>>Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >> >> >>
>>Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > > >Yahoo! Groups
Links > > > > > > > >
2472. Re: [Speed cubing group] World Organization? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 13:26:36 -0000
Excellent -- I'll do anything I can to help, whatever that may be.
This idea started when Jess's record for 2000 cubes in 24 hours was
rejected from Guinness, along with his 16.5 something record. We were
talking about just having our own record list, completely ignoring
Guinness. So whoever writest the rules should set the standards for
official record breaking. --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > Im willing to get this
ball rolling... > -K- > --- Michael Atkinson <unipsycho6@y...> wrote:
> > Eh, we've been talking about this idea for ages. But > > it
seems like no > > one is trying to do anything about it. I would love >
> to, but I have no > > idea how to get it started. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > I have experience in
organization, research, and > > the > > > wording and formation of
coherent policy. > > > -K- > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > When were we going to enact
planning of the > > World > > > > Speedcubing Organization? Im rather
eager to be > > > > involved...Id hate for this to be something done > >
> > behind closed doors so to speak. > > > > > > > > -K- > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
__________________________________ > > > > Do you Yahoo!? > > > >
Friends. Fun. Try the all-new Yahoo! > > Messenger. > > > >
http://messenger.yahoo.com/ > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > >
--------------------~--> > > > > Yahoo! Domains - Claim yours for only
$14.70 > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > > > >
> > --------------------------------------------------------------------
> > ~-> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > >
> > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > __________________________________
> > > Do you Yahoo!? > > > Friends. Fun. Try the all-new Yahoo!
Messenger. > > > http://messenger.yahoo.com/ > > > > > > > >
------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for only
$14.70 > > > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
> > --------------------------------------------------------------------
~-> > > > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> __________________________________ > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2473. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 06:36:00 -0700 (PDT)
Im thinking of a multipurposed organization. one that would set rules,
standards for the verification of videos, appropriating funds (and
generating them) for regular tournaments, tournament structure
(regionals, nationals, worlds, rules) and things like that. I think it
is imperative that the action Begin with us, the members of the
speedcubing community. Also, its important that we make up a decent
portion of the executive board of the actual organization (with
representation from distributors and such). If anything, it should be
something we are all thinking about, because it would most definitely
take the community into a positive, more unified direction. -K- ---
Michael Atkinson <unipsycho6@...> wrote: > Excellent -- I'll do
anything I can to help, > whatever that may be. > > This idea started
when Jess's record for 2000 cubes > in 24 hours was > rejected from
Guinness, along with his 16.5 > something record. We were > talking
about just having our own record list, > completely ignoring > Guinness.
So whoever writest the rules should set > the standards for > official
record breaking. > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle
> Bryant > <craptastic_crap@y...> wrote: > > Im willing to get this
ball rolling... > > -K- > > --- Michael Atkinson <unipsycho6@y...>
wrote: > > > Eh, we've been talking about this idea for ages. > But
> > > it seems like no > > > one is trying to do anything about it. I
would > love > > > to, but I have no > > > idea how to get it started. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, > Kyle > > >
Bryant > > > <craptastic_crap@y...> wrote: > > > > I have experience
in organization, research, > and > > > the > > > > wording and formation
of coherent policy. > > > > -K- > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > When were we going to enact
planning of the > > > World > > > > > Speedcubing Organization? Im
rather eager to > be > > > > > involved...Id hate for this to be
something > done > > > > > behind closed doors so to speak. > > > > > >
> > > > -K- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > __________________________________ > > > > > Do you Yahoo!? >
> > > > Friends. Fun. Try the all-new Yahoo! > > > Messenger. > > > > >
http://messenger.yahoo.com/ > > > > > > > > > > > > > > >
------------------------ Yahoo! Groups > Sponsor > > > > >
--------------------~--> > > > > > Yahoo! Domains - Claim yours for only
$14.70 > > > > > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > > > >
> > > > > > >
-------------------------------------------------------------------- > >
> ~-> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> > > > > > > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > __________________________________ > > > > Do you Yahoo!? > > > >
Friends. Fun. Try the all-new Yahoo! > Messenger. > > > >
http://messenger.yahoo.com/ > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > >
--------------------~--> > > > Yahoo! Domains - Claim yours for only
$14.70 > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > >
-------------------------------------------------------------------- >
~-> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > >
> > > > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. > >
http://messenger.yahoo.com/ > > > > ------------------------ Yahoo!
Groups Sponsor > --------------------~--> > Make a clean sweep of pop-up
ads. Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2474. Re: [Speed cubing group] Algs and Algebra From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 29 May 2004 15:01:35 +0100
Let me investigate Doug - its 15 years since I did my maths PhD so
I'm a bit out of date with good references! I'll post
something if no-one else does first. Duncan ----- Original Message -----
From: "Doug Reed" <dougreed@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 29, 2004
1:26 PM Subject: Re: [Speed cubing group] Algs and Algebra > Duncan
Dicks wrote: > > >Fair points - didn't want to over confuse people
with math notation. > >Nice post from chris too. > > > >I don't
think people struggling with this sort of thing are going to learn > >it
in this forum though so I still say to those interested - go and read >
>some easy books on group theory! > > > > > I have been interested in
this for quite some time. Any books/websites > you would recommend we
get started with? > > Doug > > >Duncan > > > >----- Original Message
----- > >From: "GameOfDeath2" <no_reply@yahoogroups.com> >
>To: <speedsolvingrubikscube@yahoogroups.com> > >Sent: Friday, May
28, 2004 10:48 PM > >Subject: Re: [Speed cubing group] Algs and Algebra
> > > > > > > > > >>--- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > >><duncan@d...> wrote: > >> > >> > >>>Guys
what are you doing. You seem to be taking sequences or moves > >>> > >>>
> >>on a > >> > >> > >>>Rubik's cube and adding numbers to them and
all sorts of weird > >>> > >>> > >>stuff. Talk > >> > >> > >>>about
apples and oranges! > >>> > >>>Fundamentally in the first e-mail you got
that X = 4*X and > >>> > >>> > >>concluded that X > >> > >> > >>>= 0.
True for numbers for not for lots and lots of other groups. > >>> >
>>>You could just about conclude that 3*X = 0. Which is true as X is a >
>>>3-cycle. > >>> > >>> > >>Even so, this is quite misleading. It's
far better to write X*X*X=1 > >>or X^3=1. 3*X=0 would be the sort of
notation used in an Abelian > >>group and even if we restrict ourselves
to <X>, we'd still probably > >>at some level be thinking of it
as a subgroup of the usual cube group > >>which is very much non-Abelian
(and so would use multiplicative > >>rather than additive notation and
use 1 (or perhaps e) as a symbol > >>for the identity rather that 0).
It's really only OK to write 3*X=0 > >>if you're talking about
an Abelian subgroup containing <X> but even > >>then, you'd
write 3X=0, as a shorthand for X+X+X=0 and wouldn't use > >>the *
sign (unless of course you were perhaps thinking of looking at > >>it
from the point of a Z-module - and then you'd not be looking to >
>>divide by 3 because 1/3 isn't in Z). > >> > >>All the talk in the
thread about dividing by X or by 3 is really > >>quite meaningless in
the context of the cube group. Well, dividing by > >>X isn't but
we'd have to write X*X=X^(-1) (or if we really did want > >>to work
in <X> and use additive notation we'd have to subtract rather >
>>than divide and get 2X=-X. In that case, there'd be no
multiplicative > >>operation anyway, since we're not dealing with a
ring structure, so > >>it wouldn't make sense to divide by 3 or by
X or even to discuss > >>division at all.) > >> > >> > >> > >>>Probably
safest to say don't worry about the algebra if you haven't >
>>> > >>> > >>done any > >> > >> > >>>advanced maths, or read up on
group theory! > >>> > >>>Duncan > >>>----- Original Message ----- >
>>>From: "Doug Reed" <dougreed@h...> > >>>To:
<speedsolvingrubikscube@yahoogroups.com> > >>>Sent: Friday, May 28,
2004 7:55 PM > >>>Subject: Re: [Speed cubing group] Algs and Algebra >
>>> > >>> > >>> > >>> > >>>>stradivariuscuber wrote: > >>>> > >>>> >
>>>> > >>>>>Hey, doug > >>>>> > >>>>>I checked with my Algebra 2
teacher, and this is what she said. > >>>>>____________ > >>>>>Hi,
Austin! You're right. Doug divided by a variable - - you're >
>>>>>never > >>>>>supposed to divide by 0, and since we don't know
what x is yet > >>>>> > >>>>> > >>(and x > >> > >> > >>>>>could
potentially be 0), dividing by x is dangerous. The rule of > >>>>>thumb
> >>>>>is to never divide by a variable when solving an equation. >
>>>>> > >>>>> > >>>>> > >>>>> > >>>>....yep > >>>> > >>>> > >>>> >
>>>>>Rock on! > >>>>>Josea > >>>>> > >>>>>----------------- > >>>>> >
>>>>>However, Richard said that since I was doing the alg two times, I >
>>>>>should have done X times X instead of 2 times X. I'm not sure
> >>>>> > >>>>> > >>what > >> > >> > >>>>>the correct answer is. > >>>>>
> >>>>> > >>>>> > >>>>> > >>>>Yea. > >>>> > >>>>Not only that, but I
believe that even if you rewrote it as this: > >>>> > >>>>X=2Y >
>>>>Y=X/2 > >>>> > >>>>then those are really the same equations, just
shuffled around a > >>>> > >>>> > >>bit. > >> > >> > >>>>I'm not
100% sure on this, but I think if you take any two- > >>>> > >>>> >
>>variable > >> > >> > >>>>equation that is equal to one variable
(X=2Y), and then solve for > >>>> > >>>> > >>the > >> > >> > >>>>other
variable (Y=X/2) and use it to plug in to the original, you > >>>> >
>>>> > >>will > >> > >> > >>>>get pretty strange stuff. For instance: >
>>>> > >>>>X=(2/3)Y+3 > >>>>Y=(3(X-3))/2 > >>>> > >>>>subtituting the
2nd equation in for all Y in the first equation > >>>> > >>>> > >>gives
us > >> > >> > >>>>this: > >>>> > >>>>X=(2/3)(3/2)(X-3)+3 > >>>> >
>>>>so, we know that... (2/3)(3/2)=1 > >>>>and... X-3+3=X > >>>> >
>>>>so basically all that proves is that X=X. > >>>> > >>>>For
substituting variables like that, or for composite functions, > >>>> >
>>>> > >>from > >> > >> > >>>>what I know you need two totally different
equations. > >>>> > >>>>As for the division by 0, your teacher is right.
I should've > >>>> > >>>> > >>said for > >> > >> > >>>>all X != 0,
which limits the domain, but I didn't know how to > >>>> > >>>> >
>>type the = > >> > >> > >>>>with a / through it, which is the more
traditional way to > >>>> > >>>> > >>write "is not > >> > >> >
>>>>equal to". The one I just used ( != ) is more common among >
>>>> > >>>> > >>computer > >> > >> > >>>>geeks such as myself. > >>>> >
>>>>In a few years when you take Calculus, you will learn limits, > >>>>
> >>>> > >>which open > >> > >> > >>>>up a whole new 'gray'
area of math to you. With limits, you can > >>>> > >>>> > >>solve > >> >
>> > >>>>an equation as x approaches n (lim x->n) and get an
approximation > >>>> > >>>> > >>for > >> > >> > >>>>what X would be if
it reached that number n. Sometimes this is > >>>>necessary, especially
if you have a fraction with a variable(s) > >>>> > >>>> > >>in the > >>
> >> > >>>>denominator, which you cannot brush off because they violate
> >>>> > >>>> > >>the "rule > >> > >> > >>>>of thumb". But
that is a different subject for a different email. > >>>> > >>>>Doug
Reed > >>>> > >>>> > >>>> > >>>>>Austin > >>>>> > >>>>>--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
>>>>><dougreed@h...> wrote: > >>>>> > >>>>> > >>>>> > >>>>> >
>>>>>>By the same logic: > >>>>>> > >>>>>>X=2*(2*X) > >>>>>>X=4*X >
>>>>>>X/X=4 > >>>>>>1=4 > >>>>>> > >>>>>>I think you should re-check
your algebra and your "givens", i.e. > >>>>>> > >>>>>> >
>>>>>> > >>>>>> > >>>>>X=2Y and Y=2X (which in itself shows that X and Y
are probably > >>>>>either 0 or approach +/- inf), unless I totally
misunderstood > >>>>> > >>>>> > >>what > >> > >> > >>>>>you were trying
to say. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>Doug > >>>>>> > >>>>>> >
>>>>>> > >>>>>> > >>>>>>stradivariuscuber wrote: > >>>>>> > >>>>>> >
>>>>>> > >>>>>> > >>>>>> > >>>>>>>You know that tha algs (R2' U)(R
U R' U')(R' U')(R' U R') and > >>>>>>> >
>>>>>>> > >>(R2 > >> > >> > >>>>>>> > >>>>>>> > >>>>>U') > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>>>>(R' U' R U)(R U)(R U' R)
move three edge cubies around on the > >>>>>>> > >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>last > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>layer. You
also know that "(R2' U)(R U R' U')(R'
U')(R' U R')" > >>>>>>> > >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>done > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>twice is
the same as "(R2 U')(R' U' R U)(R U)(R U'
R)" done > >>>>>>> > >>>>>>> > >>once, > >> > >> > >>>>>>>and vice
versa. So, assuming "(R2' U)(R U R' U')(R'
U')(R' U > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> >
>>>>>R')" = > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>variable
X, and "(R2 U')(R' U' R U)(R U)(R U' R)" =
variable Y, > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>you > >>>>> >
>>>>> > >>>>> > >>>>> > >>>>>>>can assume (where the asterik * denotes
multiplication) > >>>>>>> > >>>>>>> > >>>>>>>X=2*Y > >>>>>>>and >
>>>>>>>2*X=Y > >>>>>>> > >>>>>>>If we plug 2*X in for Y in the top
equation, we get > >>>>>>> > >>>>>>>X=2*(2*X) > >>>>>>>X=4*X >
>>>>>>>-3*X=0 > >>>>>>>X=0 > >>>>>>> > >>>>>>>So, "(R2' U)(R U
R' U')(R' U')(R' U R')" = 0 >
>>>>>>>Now, knowing variable X=0, we can solve for variable Y > >>>>>>>
> >>>>>>>2*0=Y > >>>>>>>Y=0 > >>>>>>> > >>>>>>>So, "(R2
U')(R' U' R U)(R U)(R U' R)" is also equal to
zero! > >>>>>>> > >>>>>>>According to algebra, these two algs are not
only equal, they > >>>>>>> > >>>>>>> > >>are > >> > >> > >>>>>>>zero,
nothing! > >>>>>>> > >>>>>>>Austin > >>>>>>> > >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> > >>>>>>>Yahoo! Groups Links > >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> > >>>>>>> > >>>>> > >>>>> > >>>>> > >>>>>Yahoo! Groups
Links > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >
>>>>> > >>>>> > >>>> > >>>> > >>>> > >>>>Yahoo! Groups Links > >>>> >
>>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >> > >> > >> > >>Yahoo!
Groups Links > >> > >> > >> > >> > >> > >> > >> > >> > > > > > > > > > >
> > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > >
2475. Re: [Speed cubing group] World Organization? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 29 May 2004 15:04:46 +0100
I started a thread on this a few weeks ago which culminated in
Tyson's offer to get things started at the US championships I
think. I have very similar thoughts Kyle, it must be inclusive and it
must set rules and standards that if not agreed by consensus at least
have a large majority agreeing with them. I think someone pointed out
before how important it would be to have representatives from different
countries too. Duncan ----- Original Message ----- From: "Kyle
Bryant" <craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 29, 2004
2:36 PM Subject: Re: [Speed cubing group] World Organization? > Im
thinking of a multipurposed organization. one that > would set rules,
standards for the verification of > videos, appropriating funds (and
generating them) for > regular tournaments, tournament structure
(regionals, > nationals, worlds, rules) and things like that. I > think
it is imperative that the action Begin with us, > the members of the
speedcubing community. Also, its > important that we make up a decent
portion of the > executive board of the actual organization (with >
representation from distributors and such). If > anything, it should be
something we are all thinking > about, because it would most definitely
take the > community into a positive, more unified direction. > -K- >
--- Michael Atkinson <unipsycho6@...> wrote: > > Excellent --
I'll do anything I can to help, > > whatever that may be. > > > >
This idea started when Jess's record for 2000 cubes > > in 24 hours
was > > rejected from Guinness, along with his 16.5 > > something
record. We were > > talking about just having our own record list, > >
completely ignoring > > Guinness. So whoever writest the rules should
set > > the standards for > > official record breaking. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > Im willing to get this ball
rolling... > > > -K- > > > --- Michael Atkinson <unipsycho6@y...>
wrote: > > > > Eh, we've been talking about this idea for ages. > >
But > > > > it seems like no > > > > one is trying to do anything about
it. I would > > love > > > > to, but I have no > > > > idea how to get
it started. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Kyle > > > > Bryant > > > >
<craptastic_crap@y...> wrote: > > > > > I have experience in
organization, research, > > and > > > > the > > > > > wording and
formation of coherent policy. > > > > > -K- > > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > > When were we going to enact
planning of the > > > > World > > > > > > Speedcubing Organization? Im
rather eager to > > be > > > > > > involved...Id hate for this to be
something > > done > > > > > > behind closed doors so to speak. > > > >
> > > > > > > > -K- > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > __________________________________ > > >
> > > Do you Yahoo!? > > > > > > Friends. Fun. Try the all-new Yahoo! >
> > > Messenger. > > > > > > http://messenger.yahoo.com/ > > > > > > > >
> > > > > > > > > > ------------------------ Yahoo! Groups > > Sponsor >
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> > > > > > > > > > > > >
-------------------------------------------------------------------- > >
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Links > > > > > > > > > > > > > > > > > > > > > > > > > > >
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------------------------ Yahoo! Groups Sponsor > > > > > > > > Yahoo!
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> __________________________________ > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/ > > > >
> Yahoo! Groups Links > > > > > >
2476. Re: [Speed cubing group] Re: Call for Videos From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 29 May 2004 15:50:06 +0100
I have a couple of videos but no idea how to get them to you. I
don't have a website that I can put videos on and they are too big
to be accepted by the yahoogroup on a post. Do you want them? and if so
what's the best way to do this? They are both onehanded. The first
is about 46 seconds but the last few turns on the last move (a 3-cycle
of edges) didnt get filmed because the memory stick on the camera
filled. The second is much slower - about 56 seconds but at least its
all there! The method is my own variation on Fridrich as described is
some other posts. Duncan ----- Original Message ----- From: "Kyle
Bryant" <craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 28, 2004
8:11 PM Subject: Re: [Speed cubing group] Re: Call for Videos > single
solve 3x3 is the priority, but the others are > nice too. > -K- > ---
Michael Atkinson <unipsycho6@...> wrote: > > A friend of mine has a
high quality camera. I can > > probably get a > > shot of me solving
sometime within the next week or > > so. If you want, > > I'll film
myself one handed, with feet, blindfolded, > > unicycling, > >
whatever.... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson > > Mao <tmao@i...> > > wrote: > > > It would be nice if all
the movies are actually > > high quality... > > > otherwise, what's
the point of having it on a DVD? > > > > > > Tyson Mao > > > MSC #631 >
> > California Institute of Technology > > > > > > On May 27, 2004, at
5:46 PM, Kyle Bryant wrote: > > > > > > > production of this DVD alone
will be insane, I > > doubt > > > > the job will be finished until July.
> > > > Im just gathering Ideas at this point. > > > > > > > > -K- > > >
> --- Evan Gates <evan.gates@i...> wrote: > > > > > Any chance u can
wait about two more weeks > > before > > > > > putting together a DVD or
> > > > > anything? School will then be out for me and > > I can > > > >
> get a video of me, and > > > > > of my robot (which averages about 15
seconds > > now) > > > > > > > > > > > > > > > > > > > > Evan > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > > > > > > > > > > > >
ADVERTISEMENT > > > > > > > > > > > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > D=groups > > > > > > > > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ > >
> > > > companion > > > > > .yahoo.com> click here > > > > > > > > > > >
> > > > > > > > > > > > > > > > > <http://us.adserver.yahoo.com/l? >
> M=295196.4901138.6071305.3001176/ > > > > D=groups/S= > > > > >
:HM/A=2128215/rand=817917339> > > > > > > > > > > > > > > > > > > > >
_____ > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > * To
visit your group on the web, go > > to: > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
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> > > > > > subject=Unsubscri > > > > > be> > > > > > > > > > > > > > >
> * Your use of Yahoo! Groups is > > subject to > > > > > the Yahoo!
Terms of > > > > > <http://docs.yahoo.com/info/terms/> Service. > > >
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have been > > > > > removed] > > > > > > > > > > > > > > > > > > > >
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----------------------------------------------------------------- > >
---~- > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
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__________________________________ > > > > Do you Yahoo!? > > > >
Friends. Fun. Try the all-new Yahoo! > > Messenger. > > > >
http://messenger.yahoo.com/ > > > > > > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > > > > > ADVERTISEMENT > > > >
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Groups Links > > > > > > > > . To visit your group on the web, go to: >
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> > > Service. > > > > > > > > > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > > > > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > === message
truncated === > > > > > > __________________________________ > Do you
Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/ > > > > > Yahoo! Groups Links > > > > > >
2477. Re: [Speed cubing group] Re: Call for Videos From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 09:05:16 -0700 (PDT)
my contact information has been posted...send me an individual email or
catch me on yahoo or AIM. -K- --- Duncan Dicks <duncan@...> wrote: >
I have a couple of videos but no idea how to get > them to you. I
don't have > a website that I can put videos on and they are too >
big to be accepted by > the yahoogroup on a post. Do you want them? and
if > so what's the best way > to do this? > > They are both
onehanded. The first is about 46 > seconds but the last few > turns on
the last move (a 3-cycle of edges) didnt > get filmed because the >
memory stick on the camera filled. The second is > much slower - about
56 > seconds but at least its all there! > > The method is my own
variation on Fridrich as > described is some other posts. > > Duncan > >
> > > ----- Original Message ----- > From: "Kyle Bryant"
<craptastic_crap@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, May 28, 2004
8:11 PM > Subject: Re: [Speed cubing group] Re: Call for > Videos > > >
> single solve 3x3 is the priority, but the others > are > > nice too. >
> -K- > > --- Michael Atkinson <unipsycho6@...> wrote: > > > A friend
of mine has a high quality camera. I > can > > > probably get a > > >
shot of me solving sometime within the next week > or > > > so. If you
want, > > > I'll film myself one handed, with feet, > blindfolded,
> > > unicycling, > > > whatever.... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson > > > Mao <tmao@i...>
> > > wrote: > > > > It would be nice if all the movies are > actually >
> > high quality... > > > > otherwise, what's the point of having
it on a > DVD? > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > On May 27, 2004, at
5:46 PM, Kyle Bryant > wrote: > > > > > > > > > production of this DVD
alone will be insane, > I > > > doubt > > > > > the job will be finished
until July. > > > > > Im just gathering Ideas at this point. > > > > > >
> > > > -K- > > > > > --- Evan Gates <evan.gates@i...> wrote: > > > >
> > Any chance u can wait about two more > weeks > > > before > > > > >
> putting together a DVD or > > > > > > anything? School will then be
out for me > and > > > I can > > > > > > get a video of me, and > > > >
> > of my robot (which averages about 15 > seconds > > > now) > > > > >
> > > > > > > > > > > > > > > > > > > Evan > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > > > > > > > > > > > > > > > > > > > > >
ADVERTISEMENT > > > > > > > > > > > > > > > > > > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > > > D=groups > > > > > > > > > > > > > > > > > > > > > > > >
> /S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > > > > > companion > > > > > > .yahoo.com> click here > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? > > >
M=295196.4901138.6071305.3001176/ > > > > > D=groups/S= > > > > > >
:HM/A=2128215/rand=817917339> > > > > > > > > > > > > > > > > > > > > >
> > > _____ > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > * To visit your group on the web, go > > > to: > > > > > > > > >
> > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > > > > > > > > > > > > > * To unsubscribe from this group, > >
> send an > > > > > > email to: > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > > > > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > > > >
> > > subject=Unsubscri > > > > > > be> > > > > > > > > > > > > > > > >
> > * Your use of Yahoo! Groups is > > > subject to > > > > > > the
Yahoo! Terms of > > > > > > <http://docs.yahoo.com/info/terms/> >
Service. > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have > been > > > > > > removed] > > > > > > >
> > > > > > > > > > > > > > > > > ------------------------ Yahoo! Groups
> > > Sponsor > > > > > > --------------------~--> > > > > > > Make a
clean sweep of pop-up ads. Yahoo! > > > Companion > > > > > > Toolbar. >
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> > > > > > > > > > > > > > > > > > > > >
----------------------------------------------------------------- > > >
---~- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > === message truncated ===
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2478. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 09:10:28 -0700 (PDT)
I think the main benefits of this organization will not only be a
unification of cubers worldwide, but of a genuine sense of focus, and
perhaps not everything will fall on two people's backs regarding
planning...Rigid rules concerning the hierarchy of tournaments will
bring credibility and acclaim to the sport, and leaving the option open
for unsanctioned side tourneys is a must to preserve the rather freeform
nature of the community that makes it so appealing. Im game for
anything. -K- --- Duncan Dicks <duncan@...> wrote: > I started a
thread on this a few weeks ago which > culminated in Tyson's offer
> to get things started at the US championships I > think. > I have very
similar thoughts Kyle, it must be > inclusive and it must set > rules
and standards that if not agreed by consensus > at least have a large >
majority agreeing with them. I think someone > pointed out before how >
important it would be to have representatives from > different countries
too. > > Duncan > > ----- Original Message ----- > From: "Kyle
Bryant" <craptastic_crap@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, May 29,
2004 2:36 PM > Subject: Re: [Speed cubing group] World > Organization? >
> > > Im thinking of a multipurposed organization. one > that > > would
set rules, standards for the verification of > > videos, appropriating
funds (and generating them) > for > > regular tournaments, tournament
structure > (regionals, > > nationals, worlds, rules) and things like
that. I > > think it is imperative that the action Begin with > us, > >
the members of the speedcubing community. Also, > its > > important that
we make up a decent portion of the > > executive board of the actual
organization (with > > representation from distributors and such). If >
> anything, it should be something we are all > thinking > > about,
because it would most definitely take the > > community into a positive,
more unified direction. > > -K- > > --- Michael Atkinson
<unipsycho6@...> wrote: > > > Excellent -- I'll do anything I
can to help, > > > whatever that may be. > > > > > > This idea started
when Jess's record for 2000 > cubes > > > in 24 hours was > > >
rejected from Guinness, along with his 16.5 > > > something record. We
were > > > talking about just having our own record list, > > >
completely ignoring > > > Guinness. So whoever writest the rules should
> set > > > the standards for > > > official record breaking. > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant > >
> <craptastic_crap@y...> wrote: > > > > Im willing to get this ball
rolling... > > > > -K- > > > > --- Michael Atkinson <unipsycho6@y...>
wrote: > > > > > Eh, we've been talking about this idea for > ages.
> > > But > > > > > it seems like no > > > > > one is trying to do
anything about it. I > would > > > love > > > > > to, but I have no > >
> > > idea how to get it started. > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, > > > Kyle > > > > > Bryant > >
> > > <craptastic_crap@y...> wrote: > > > > > > I have experience in
organization, > research, > > > and > > > > > the > > > > > > wording
and formation of coherent policy. > > > > > > -K- > > > > > > --- Kyle
Bryant <craptastic_crap@y...> > wrote: > > > > > > > When were we
going to enact planning of > the > > > > > World > > > > > > >
Speedcubing Organization? Im rather > eager to > > > be > > > > > > >
involved...Id hate for this to be > something > > > done > > > > > > >
behind closed doors so to speak. > > > > > > > > > > > > > > -K- > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > __________________________________ > > > > > > > Do
you Yahoo!? > > > > > > > Friends. Fun. Try the all-new Yahoo! > > > > >
Messenger. > > > > > > > http://messenger.yahoo.com/ > > > > > > > > > >
> > > > > > > > > > > ------------------------ Yahoo! Groups > > >
Sponsor > > > > > > > --------------------~--> > > > > > > > Yahoo!
Domains - Claim yours for only > $14.70 > > > > > > > > > > > > > > > >
> > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
-------------------------------------------------------------------- > >
> > > ~-> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
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> > > > > > > > > > __________________________________ > > > > > > Do
you Yahoo!? > > > > > > Friends. Fun. Try the all-new Yahoo! > > >
Messenger. > > > > > > http://messenger.yahoo.com/ > > > > > > > > > > >
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only $14.70 > > > > > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > > > > >
> > > > > > >
-------------------------------------------------------------------- > >
> ~-> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> > > > > > > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
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2479. Re: [Speed cubing group] World Organization? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 11:22:21 -0700
Yes, everything you say in true. Just let me take my finals and after
that, I'll have the set of documents which contains all the rules
for the tournament, the hierarchy, the guildelines for the organization,
and everything else submitted to here for your general approval. Tyson
Mao MSC #631 California Institute of Technology On May 29, 2004, at 9:10
AM, Kyle Bryant wrote: > I think the main benefits of this organization
will > not only be a unification of cubers worldwide, but of > a genuine
sense of focus, and perhaps not everything > will fall on two
people's backs regarding > planning...Rigid rules concerning the
hierarchy of > tournaments will bring credibility and acclaim to the >
sport, and leaving the option open for unsanctioned > side tourneys is a
must to preserve the rather > freeform nature of the community that
makes it so > appealing. > Im game for anything. > -K-
2480. Re: [Speed cubing group] World Organization? From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 16:31:18 -0700 (PDT)
yea, count me in.... ive done a lot of stuff like this before and id
love to help Michael Atkinson <unipsycho6@...> wrote: Excellent --
I'll do anything I can to help, whatever that may be. This idea
started when Jess's record for 2000 cubes in 24 hours was rejected
from Guinness, along with his 16.5 something record. We were talking
about just having our own record list, completely ignoring Guinness. So
whoever writest the rules should set the standards for official record
breaking. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Im willing to get this ball
rolling... > -K- > --- Michael Atkinson <unipsycho6@y...> wrote: > >
Eh, we've been talking about this idea for ages. But > > it seems
like no > > one is trying to do anything about it. I would love > > to,
but I have no > > idea how to get it started. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > I have experience in
organization, research, and > > the > > > wording and formation of
coherent policy. > > > -K- > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > When were we going to enact
planning of the > > World > > > > Speedcubing Organization? Im rather
eager to be > > > > involved...Id hate for this to be something done > >
> > behind closed doors so to speak. > > > > > > > > -K- > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
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2481. World thinigy From: "pplqualshiot" <pplqualshiot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 04:23:00 -0000
You all say you want to help, but are doing nothing. Someone needs to
design a website.
2482. the march to 20 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 22:53:58 -0700
Hey Everyone, So I started speedcubing again after a 2 months hiatus in
which my cube time was spent working on the US tournament (which
everyone should come to) and the World Rubik's Cube Association.
Anyway, I've broken my old records. My best StackMat average is
23.58 in which the range of the times was 20.43 to 26.75. The second
half of this average was really consistent which is part of the reason I
was able to break 24. Anyway, I broke my single solve record today of
19.02. It seems that my range is getting narrower and narrower. When I
used to average about 26 seconds, I'd have times from 20 seconds to
32 seconds. It seems like there's a limit unless I improve my
single solve times. There's only so much you can go by being
consistent... eventually, if my single solve time doesn't get any
better, I'm going to find myself doing 19.02 seconds 12 times in a
row. (Actually, that would be cool.) What do I do? What's there for
me to do now (besides just practice practice practice) to bring my
single solve time closer to 15 and my average closer to 20? Tyson Mao
MSC #631 California Institute of Technology
2483. Re: [Speed cubing group] World thinigy From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:45:16 -0700 (PDT)
designing a website doesnt FORCE an organization to exist... its a nice
idea though... but technically before a website goes up it has to be
about something...that ALREADY exists. throwing around ideas is NOT THE
SAME as inaction... need sleep.....gar! -K- --- pplqualshiot
<pplqualshiot@...> wrote: > You all say you want to help, but are
doing nothing. > Someone needs to > design a website. > > > >
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2484. Re: [Speed cubing group] World thinigy From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:47:38 -0700
I have a rough outline of a website on my site at
http://www.its.caltech.edu/~tmao/ I've got one more week of school
and then finals though. I'll get to it once school gets out. Tyson
Mao MSC #631 California Institute of Technology On May 29, 2004, at
11:45 PM, Kyle Bryant wrote: > designing a website doesnt FORCE an
organization to > exist... > its a nice idea though... > but technically
before a website goes up > it has to be about something...that ALREADY
exists. > throwing around ideas is NOT THE SAME as inaction... > need
sleep.....gar! > -K-
2485. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:48:48 -0700 (PDT)
ok...someone needs to contact hessport, or seventowns, or whatever and
talk to them about the legality of forming a world org. without their
initial action, I suppose it was easier for Cup Stacking, since the
major producer (i think) formed the organization. Since there is a
difference there, I think we need to iron that out...It would also be
nice to get together over an open chat sometime soon to talk about
infrastructure. -K- --- sapan you <gotsoup420@...> wrote: > yea,
count me in.... ive done a lot of stuff like > this before and id love
to help > > > > Michael Atkinson <unipsycho6@...> wrote: > Excellent
-- I'll do anything I can to help, > whatever that may be. > > This
idea started when Jess's record for 2000 cubes > in 24 hours was >
rejected from Guinness, along with his 16.5 > something record. We were
> talking about just having our own record list, > completely ignoring >
Guinness. So whoever writest the rules should set > the standards for >
official record breaking. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Im willing to get this ball
rolling... > > -K- > > --- Michael Atkinson <unipsycho6@y...> wrote:
> > > Eh, we've been talking about this idea for ages. > But > > >
it seems like no > > > one is trying to do anything about it. I would >
love > > > to, but I have no > > > idea how to get it started. > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant > >
> <craptastic_crap@y...> wrote: > > > > I have experience in
organization, research, > and > > > the > > > > wording and formation of
coherent policy. > > > > -K- > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > When were we going to enact
planning of the > > > World > > > > > Speedcubing Organization? Im
rather eager to > be > > > > > involved...Id hate for this to be
something > done > > > > > behind closed doors so to speak. > > > > > >
> > > > -K- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > __________________________________ > > > > > Do you Yahoo!? >
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2486. Re: [Speed cubing group] World thinigy From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:49:20 -0700 (PDT)
sorry for being snappy --- Kyle Bryant <craptastic_crap@...> wrote: >
designing a website doesnt FORCE an organization to > exist... > its a
nice idea though... > but technically before a website goes up > it has
to be about something...that ALREADY exists. > throwing around ideas is
NOT THE SAME as inaction... > need sleep.....gar! > -K- > ---
pplqualshiot <pplqualshiot@...> wrote: > > You all say you want to
help, but are doing > nothing. > > Someone needs to > > design a
website. > > > > > > > > ------------------------ Yahoo! Groups Sponsor
> > --------------------~--> > > Yahoo! Domains - Claim yours for only
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2487. Re: [Speed cubing group] World Organization? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:53:09 -0700
I will talk to Dave Jones. Perhaps they will be able to help us get a
website. Tyson Mao MSC #631 California Institute of Technology On May
29, 2004, at 11:48 PM, Kyle Bryant wrote: > ok...someone needs to
contact hessport, or seventowns, > or whatever and talk to them about
the legality of > forming a world org. without their initial action, I >
suppose it was easier for Cup Stacking, since the > major producer (i
think) formed the organization. > Since there is a difference there, I
think we need to > iron that out...It would also be nice to get together
> over an open chat sometime soon to talk about > infrastructure. > -K-
> --- sapan you <gotsoup420@...> wrote: > > yea, count me in.... ive
done a lot of stuff like > > this before and id love to help > > > > >
> > > Michael Atkinson <unipsycho6@...> wrote: > > Excellent --
I'll do anything I can to help, > > whatever that may be. > > > >
This idea started when Jess's record for 2000 cubes > > in 24 hours
was > > rejected from Guinness, along with his 16.5 > > something
record. We were > > talking about just having our own record list, > >
completely ignoring > > Guinness. So whoever writest the rules should
set > > the standards for > > official record breaking. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > Im willing to get this ball
rolling... > > > -K- > > > --- Michael Atkinson <unipsycho6@y...>
wrote: > > > > Eh, we've been talking about this idea for ages. > >
But > > > > it seems like no > > > > one is trying to do anything about
it. I would > > love > > > > to, but I have no > > > > idea how to get
it started. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Kyle > > > > Bryant > > > >
<craptastic_crap@y...> wrote: > > > > > I have experience in
organization, research, > > and > > > > the > > > > > wording and
formation of coherent policy. > > > > > -K- > > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > > When were we going to enact
planning of the > > > > World > > > > > > Speedcubing Organization? Im
rather eager to > > be > > > > > > involved...Id hate for this to be
something > > done > > > > > > behind closed doors so to speak. > > > >
> > > > > > > > -K- > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
__________________________________ > > > > > > Do you Yahoo!? > > > > >
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-------------------------------------------------------------------- > >
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2488. Re: [Speed cubing group] World thinigy From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 May 2004 23:53:10 -0700 (PDT)
Tyson, if this isnt out of my bounds or being too incredibly
forward...Id like to ask if I could be considered for the Board of the
WRCA, Im willing to do work for the community and I have experience
writing and conceptualizing policy. and at the risk of arrogance, I now
go: -K- --- Tyson Mao <tmao@...> wrote: > I have a rough outline of a
website on my site at > http://www.its.caltech.edu/~tmao/ I've got
one more > week of school and > then finals though. I'll get to it
once school gets > out. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On May 29, 2004, at 11:45 PM, Kyle Bryant wrote: > > >
designing a website doesnt FORCE an organization > to > > exist... > >
its a nice idea though... > > but technically before a website goes up >
> it has to be about something...that ALREADY > exists. > > throwing
around ideas is NOT THE SAME as > inaction... > > need sleep.....gar! >
> -K- > > > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
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2489. Re: [Speed cubing group] World thinigy From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 00:01:52 -0700
Hi Kyle, Haha... as if not everyone in the groups could sense your
eagerness. I think the main idea was for me, Ron, and Chris to get
things started, and then start establishing ways for people to elect a
new board, for more people to be on the board, for people to be licensed
as tournament directors and everything etc. I keep saying... in two
weeks, my school year will end and I will be able to put time into this.
This whole WRCA will happen. I just need to finish off my academic
year... or else risk a report card with lovely things called C's
which are never good. Just be patient... and in a little while,
we'll probably be calling on you. Tyson Mao MSC #631 California
Institute of Technology On May 29, 2004, at 11:53 PM, Kyle Bryant wrote:
> Tyson, if this isnt out of my bounds or being too > incredibly
forward...Id like to ask if I could be > considered for the Board of the
WRCA, Im willing to do > work for the community and I have experience
writing > and conceptualizing policy. > and at the risk of arrogance, I
now go: > -K-
2490. Re: [Speed cubing group] World thinigy From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 00:05:25 -0700 (PDT)
Fantastic whatever you need, just ask! -K- --- Tyson Mao <tmao@...>
wrote: > Hi Kyle, > > Haha... as if not everyone in the groups could
sense > your eagerness. I > think the main idea was for me, Ron, and
Chris to > get things started, > and then start establishing ways for
people to elect > a new board, for > more people to be on the board, for
people to be > licensed as tournament > directors and everything etc. >
> I keep saying... in two weeks, my school year will > end and I will be
> able to put time into this. This whole WRCA will > happen. I just need
> to finish off my academic year... or else risk a > report card with >
lovely things called C's which are never good. Just > be patient...
and > in a little while, we'll probably be calling on you. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On May 29,
2004, at 11:53 PM, Kyle Bryant wrote: > > > Tyson, if this isnt out of
my bounds or being too > > incredibly forward...Id like to ask if I
could be > > considered for the Board of the WRCA, Im willing > to do >
> work for the community and I have experience > writing > > and
conceptualizing policy. > > and at the risk of arrogance, I now go: > >
-K- > > > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
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2491. [Speed cubing group] Cubehead.org Record System Update From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 01:19:58 -0700 (PDT)
I now accept the following categories of records: Avg - Speed Avg -
Blind Avg - Super Super Super and the following puzzles: Square 1 Skewb
Magic Master Magic and 3x3x5 any combo of puzzle type and solve type are
accepted. this dynamic record system allows for you to, at any time,
submit your records Directly to my site, where they will be instantly
added to my database. hooray and hooray again. more updates on the way.
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2492. Re: the march to 20 From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 14:09:54 -0000
Hey Tyson, Your situation seems pretty similar to mine. I PB average is
22.8 but it would probably be a half second slower if done on a
stackmat. My times are also being squished down to a smaller range. My
advice would be to learn more algs. My theory is that consistant times
indicate that you have mastered the solution using certain set of algs.
If your times ar inconsistant it indicates that you can still improve a
lot with the algs you know. Have you learned all the Fridrich algs yet?
Also I'd look for more efficient ways to solve commmon F2L
postition taking advantage of open slots. You know, just some shortcuts.
Also work on an Xcross or something. Along with learning the rest of the
OLL algs, thats my plan for getting sub20. I'm not there yet
though. Maybe someone faster has some better advice. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey Everyone, > > So I started speedcubing again after a 2 months
hiatus in which my cube > time was spent working on the US tournament
(which everyone should come > to) and the World Rubik's Cube
Association. Anyway, I've broken my old > records. My best StackMat
average is 23.58 in which the range of the > times was 20.43 to 26.75.
The second half of this average was really > consistent which is part of
the reason I was able to break 24. > > Anyway, I broke my single solve
record today of 19.02. It seems that > my range is getting narrower and
narrower. When I used to average > about 26 seconds, I'd have times
from 20 seconds to 32 seconds. It > seems like there's a limit
unless I improve my single solve times. > There's only so much you
can go by being consistent... eventually, if > my single solve time
doesn't get any better, I'm going to find myself > doing 19.02
seconds 12 times in a row. (Actually, that would be cool.) > > What do I
do? What's there for me to do now (besides just practice > practice
practice) to bring my single solve time closer to 15 and my > average
closer to 20? > > Tyson Mao > MSC #631 > California Institute of
Technology
2493. Re: World thinigy From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 19:52:51 -0000
I would love to help too but unfortunatly I dont have much time. I, too,
have to finish my school year and i'll be going into college in
Health Science, as well has high music studies. But if you are willing
to put up a website, the least I can do is translate a french version.
I'm perfectly bilangual and it will not be too hard for me.
2494. Big Cube From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 20:17:26 -0000
Would anyone know where i can get one of the large 3x3x3 cubes? the ones
that measure 9cm to a side. I see them on ebay every once in a while but
was wondering if there was some actualy internet store or something like
that where i could buy one. thx for the input Evan
2495. Re: [Speed cubing group] World thinigy From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 13:36:35 -0700 (PDT)
even though im not a frequent poster, consider me as eager (if not more)
than kyle... always ready to help. cubekid Kyle Bryant
<craptastic_crap@...> wrote: Fantastic whatever you need, just ask!
-K- --- Tyson Mao <tmao@...> wrote: > Hi Kyle, > > Haha... as if not
everyone in the groups could sense > your eagerness. I > think the main
idea was for me, Ron, and Chris to > get things started, > and then
start establishing ways for people to elect > a new board, for > more
people to be on the board, for people to be > licensed as tournament >
directors and everything etc. > > I keep saying... in two weeks, my
school year will > end and I will be > able to put time into this. This
whole WRCA will > happen. I just need > to finish off my academic
year... or else risk a > report card with > lovely things called
C's which are never good. Just > be patient... and > in a little
while, we'll probably be calling on you. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 29, 2004, at 11:53 PM,
Kyle Bryant wrote: > > > Tyson, if this isnt out of my bounds or being
too > > incredibly forward...Id like to ask if I could be > > considered
for the Board of the WRCA, Im willing > to do > > work for the community
and I have experience > writing > > and conceptualizing policy. > > and
at the risk of arrogance, I now go: > > -K- > > > > >
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2496. Re: [Speed cubing group] World thinigy From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 13:37:57 -0700 (PDT)
and i can also make the website... im already making a whole bunch and i
could probably use the same layout -cubekid Kyle Bryant
<craptastic_crap@...> wrote: Fantastic whatever you need, just ask!
-K- --- Tyson Mao <tmao@...> wrote: > Hi Kyle, > > Haha... as if not
everyone in the groups could sense > your eagerness. I > think the main
idea was for me, Ron, and Chris to > get things started, > and then
start establishing ways for people to elect > a new board, for > more
people to be on the board, for people to be > licensed as tournament >
directors and everything etc. > > I keep saying... in two weeks, my
school year will > end and I will be > able to put time into this. This
whole WRCA will > happen. I just need > to finish off my academic
year... or else risk a > report card with > lovely things called
C's which are never good. Just > be patient... and > in a little
while, we'll probably be calling on you. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 29, 2004, at 11:53 PM,
Kyle Bryant wrote: > > > Tyson, if this isnt out of my bounds or being
too > > incredibly forward...Id like to ask if I could be > > considered
for the Board of the WRCA, Im willing > to do > > work for the community
and I have experience > writing > > and conceptualizing policy. > > and
at the risk of arrogance, I now go: > > -K- > > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2497. Re: Big Cube From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 21:00:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Would anyone know where i can get one of
the large 3x3x3 cubes? the > ones that measure 9cm to a side. I see them
on ebay every once in a > while but was wondering if there was some
actualy internet store or > something like that where i could buy one. >
> thx for the input > > Evan I can sell you one, just mail me for an
paypal invoice Ton ton @ speedcubing.com
2498. Re: [Speed cubing group] Re: Big Cube From: richard wang <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 15:34:42 -0700 (PDT)
hey ton, im also interested in a big 3x3x3. d you have anymore
you're willing to sell. -richard --- turnthatcube
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "evanmgates" >
<evan.gates@i...> wrote: > > Would anyone know where i can get one of
the large > 3x3x3 cubes? the > > ones that measure 9cm to a side. I see
them on > ebay every once in > a > > while but was wondering if there
was some actualy > internet store or > > something like that where i
could buy one. > > > > thx for the input > > > > Evan > I can sell you
one, just mail me for an paypal > invoice > > Ton > > ton @
speedcubing.com > > __________________________________ Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2499. Re: [Speed cubing group] Re: Big Cube From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 May 2004 16:38:21 -0700 (PDT)
me too! --- richard wang <aznneo88@...> wrote: > hey ton, > > im also
interested in a big 3x3x3. d you have > anymore > you're willing to
sell. > > -richard > --- turnthatcube <no_reply@yahoogroups.com>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"evanmgates" > > <evan.gates@i...> wrote: > > > Would
anyone know where i can get one of the > large > > 3x3x3 cubes? the > >
> ones that measure 9cm to a side. I see them on > > ebay every once in
> > a > > > while but was wondering if there was some > actualy > >
internet store or > > > something like that where i could buy one. > > >
> > > thx for the input > > > > > > Evan > > I can sell you one, just
mail me for an paypal > > invoice > > > > Ton > > > > ton @
speedcubing.com > > > > > > > > > > __________________________________ >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/ > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free!
> http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2500. Re: Any one used Dan Knights Intermediate Method? From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 06:15:07 -0000
ok, i'm on my way to learning this method.
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html but i
don't have alot of free time with alot exams coming up. Anyway, i
have trouble twisting the cube into a position so that i can apply one
of the algorithms from, and this seems to be eating up my time: POSITION
corners (affects corner orientations and edge positions any tips would
be great.
2501. new video !!! From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 May 2004 12:57:47 +0200
Hi everybody, I received my arxon cubes from Ton Dennebroek (Thanks a
lot Ton !!!) and I broke all my records. I made a new video : 27.03
seconds http://perfectgod.free.fr/download.htm A+ Loic
2502. Re: 4^3 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 15:18:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > The method I found looks like this: 1) L and
R sides. 2) M-edges. 3) > M-centers. It needs many slice moves and
I'm still slow with it > (2:10). It requires about 140-150 moves.
It looks better now, 125 moves on average. But the last step is killing
my times. It's like Solution_2/Phase_4 at Jaap's
(http://www.geocities.com/jaapsch/puzzles/cube4.htm), but with 4 centers
(FBUD). For this, I use almost only very basic commutators like
uf'u'Fufu'F' or u2r2u2r2. Maybe somebody already
tried to find a broader set of sequences allowing you to solve this last
step efficiently? Call me :-) Gilles.
2503. looseness/tightness From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 15:39:15 -0000
I have two questions about the looseness/tightness of a cube. I just got
a 3x3x3 that is extremely loose. It pops on the F2L every time. The
spring can stretch up to 1.5 mm. I am wondering if there is a way to
tighten it so I don't have to return it. Also, can 4x4x4's be
lubed? I know they pop easily, but would you recommend it? Thanks for
your help Austin
2504. RE: [Speed cubing group] looseness/tightness From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 May 2004 09:37:14 -0700
If the 3x3x3 has screws under the caps its as easy as tightening them.
If it has rivets, you can slip I think its called an eclip under the end
of the rivet, making it tighter. Hope that helps. Evan -----Original
Message----- From: stradivariuscuber [mailto:no_reply@yahoogroups.com]
Sent: Monday, May 31, 2004 8:39 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
looseness/tightness I have two questions about the looseness/tightness
of a cube. I just got a 3x3x3 that is extremely loose. It pops on the
F2L every time. The spring can stretch up to 1.5 mm. I am wondering if
there is a way to tighten it so I don't have to return it. Also,
can 4x4x4's be lubed? I know they pop easily, but would you
recommend it? Thanks for your help Austin Yahoo! Groups Sponsor
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2505. Re: looseness/tightness From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 18:21:36 -0000
I dunno, but some idiot sold me a Rubik's Revenge with 20 year old
Vaseline in it. I still have nightmares! --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Also, can 4x4x4's be lubed? I know they
pop easily, but would you > recommend it?
2506. black centers From: "aznneo88" <aznneo88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 18:45:46 -0000
hey everyone, i recently bought several rubiks.com cubes and i noticed
that one of the cubes had a black center. it turns out that the black
center turns very well. as for the cubes with white centers, they were
only moderately good. does anyone know how to tell if its black of white
without popping out a center cubie? -richard
2507. Chrome Cubes From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 22:02:48 -0000
Does anyone know where to get those all metal cubes? The one that my
friend made takes too much time for one cube. ~Joseph
2508. Re: Any one used Dan Knights Intermediate Method? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 00:27:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > ok, i'm on my way to learning this
method. > http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html
> but i don't have alot of free time with alot exams coming up. > >
Anyway, i have trouble twisting the cube into a position so that i > can
apply one of the algorithms from, and this seems to be eating up > my
time: > > POSITION corners (affects corner orientations and edge
positions > > any tips would be great. If you are working on the Last
Level on the Up side: There are only two ways that the last four corners
can be out: two adjacent corners need to be swapped or two corners
across the center need to be swapped. The first is solved by 7 moves the
second by 6. Swap two adjacent corners: put those two corners on the
left side of Up: R U' L' U R' U' L. (Rotates 3
corners) Swap two across the center (also know as reverse corners):
R' U' F' U F R. If you don't want the corner
orientation to change: move R2 B2 R F R' B2 R F' R once or
twice. In spite of appearances you cannot switch two corners without
changing edge positions. Regards, David J
2509. Re: looseness/tightness From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 01:12:22 -0000
Yeah, silicone works very well for loosening up a 4x4x4. If you use a
Rubiks.com one you have to apply it frequently at first, because it will
still be tight after lubing it the first few times. Eastsheen ones
don't take a lot of lube and stay loose for a long time, so it
depends on the type of 4x4x4 you have. I would definitely recommend
lubing your 4x4x4, it makes it easier on your wrists since a solve takes
longer, plus it lets you do cool things like finger tricks in some cases
:) Chris --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > I have two questions about
the looseness/tightness of a cube. > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > every time. The spring can stretch
up to 1.5 mm. I am wondering > if there is a way to tighten it so I
don't have to return it. > > Also, can 4x4x4's be lubed? I
know they pop easily, but would you > recommend it? > > Thanks for your
help > Austin
2510. Re: looseness/tightness From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 01:38:53 -0000
should i just pop out an edge group (2 edges) and spray the silicone in
there? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Yeah, silicone works very well for loosening
up a 4x4x4. If you use > a Rubiks.com one you have to apply it
frequently at first, because > it will still be tight after lubing it
the first few times. > Eastsheen ones don't take a lot of lube and
stay loose for a long > time, so it depends on the type of 4x4x4 you
have. > > I would definitely recommend lubing your 4x4x4, it makes it
easier > on your wrists since a solve takes longer, plus it lets you do
cool > things like finger tricks in some cases :) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I have two questions about the
looseness/tightness of a cube. > > > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > > every time. The spring can
stretch up to 1.5 mm. I am wondering > > if there is a way to tighten it
so I don't have to return it. > > > > Also, can 4x4x4's be
lubed? I know they pop easily, but would you > > recommend it? > > > >
Thanks for your help > > Austin
2511. Re: [Speed cubing group] Re: looseness/tightness From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 19:53:16 -0700 (PDT)
suuure.... and move it around a bit to get it all around in the
inside... -b stradivariuscuber <no_reply@yahoogroups.com> wrote:
should i just pop out an edge group (2 edges) and spray the silicone in
there? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Yeah, silicone works very well for loosening
up a 4x4x4. If you use > a Rubiks.com one you have to apply it
frequently at first, because > it will still be tight after lubing it
the first few times. > Eastsheen ones don't take a lot of lube and
stay loose for a long > time, so it depends on the type of 4x4x4 you
have. > > I would definitely recommend lubing your 4x4x4, it makes it
easier > on your wrists since a solve takes longer, plus it lets you do
cool > things like finger tricks in some cases :) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I have two questions about the
looseness/tightness of a cube. > > > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > > every time. The spring can
stretch up to 1.5 mm. I am wondering > > if there is a way to tighten it
so I don't have to return it. > > > > Also, can 4x4x4's be
lubed? I know they pop easily, but would you > > recommend it? > > > >
Thanks for your help > > Austin Yahoo! Groups SponsorADVERTISEMENT
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2512. Re: looseness/tightness From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 02:59:25 -0000
It's been a while since I took my Eastsheen 4x4x4 apart, but I
think you just pry off one of the center piece caps and spray some lube
inside. For the rubiks.com cube you have to be more careful. Turn a face
about 45 degress and try to pry up one of the edge pieces. Be really
careful as this puts a lot of stress on the adjacent center piece, and
the little foot piece attached to the centers can break really easily.
Basically what I do is check lots of the edge pieces until I find one
that is particularly loose. On a new cube you'll have to use a key
or a drew driver to pry the piece out (carefully) but on a looser cube
you can use your fingers. Just spray a good amount of lube inside, put
the piece back in and turn the faces and spin the cube around for a few
minutes to spread it around real well. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > should i just pop out an edge group (2
edges) and spray the silicone > in there? > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Yeah, silicone works very well for loosening up a 4x4x4. If
you > use > > a Rubiks.com one you have to apply it frequently at first,
because > > it will still be tight after lubing it the first few times.
> > Eastsheen ones don't take a lot of lube and stay loose for a
long > > time, so it depends on the type of 4x4x4 you have. > > > > I
would definitely recommend lubing your 4x4x4, it makes it easier > > on
your wrists since a solve takes longer, plus it lets you do > cool > >
things like finger tricks in some cases :) > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber > >
<no_reply@y...> wrote: > > > I have two questions about the
looseness/tightness of a cube. > > > > > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > > > every time. The spring can
stretch up to 1.5 mm. I am > wondering > > > if there is a way to
tighten it so I don't have to return it. > > > > > > Also, can
4x4x4's be lubed? I know they pop easily, but would > you > > >
recommend it? > > > > > > Thanks for your help > > > Austin
2513. sub-20 HELP!? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 May 2004 19:59:15 -0700 (PDT)
hi... ok, when im solving, like the fast way... i find myself tense,
completely focused, and trying hard to get fast times...and do ok. but
when i relaxfully do it, its about 2-5 seconds slower. for you other
sub-20ers, (ron, macky, frank, many others..), do you relaxfully get the
sub-20s or is it tense and fully-focused? -bm :) --Brent
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2514. Re: sub-20 HELP!? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 03:27:38 -0000
I'm not a sub-20 cuber, but I get my best times when I'm not
tense but I am fully focused on it. I keep my fingers loose, but make
sure to pay attention to the cube, don't just go into
'autopilot.' --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > > hi... > ok, when im
solving, like the fast way... i find myself tense, completely focused,
and trying hard to get fast times...and do ok. but when i relaxfully do
it, its about 2-5 seconds slower. for you other sub-20ers, (ron, macky,
frank, many others..), do you relaxfully get the sub-20s or is it tense
and fully-focused? > -bm > > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger > > [Non-text portions of this message have
been removed]
2515. Re: looseness/tightness From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 08:23:06 -0000
Hey! In my opinion one can't spray a 3x3x3 cube too much. But
remember to use only high quality silicon spray. Personally i have good
experience with Chesterton silicon spray, but i guess most brands work
very well. There has been suggested and used many other lubricants for
the cube. Some i think u should not use are : oilbased sprays like WD40.
The cube will be smooth initially. But after a while the cube goes real
stiff :-( I have seen here in this group that some use olive oil. I
don't recommend it. Any oil can potentially break down the plastic
mould that makes up the cubicles. But if the cube is looked upon as a
pure commodity then some might not care the cube will not last long ;-)
Any excess lubricant can be wiped off easily with a dry cloth. To remove
oilbased lubricants can be a pain. Silicone spray is washed off easily
using lukewarm water. When it comes to 4x4x4 cubes, taking them apart
for lubing/spraying is a bit more involved. The eastsheens are probably
best disassembled like this : Put the cube firmly on a flat surface.
Remove the four centercaps of the top layer with a pointed knife. They
come off quite easily if u do it correct. Try a few different
points/angles until it works. When this is done it's time to
unscrew the top "center lock" slightly. It can be taken off if
so desired. Now u can spray inside the cube. Do not remove more pieces
or lift the cube. If the cube "falls apart" in ur hands
it's a pain to assemble it properly :-(. After spraying put back
the "centre lock". Tighten the screw again. Put on the center
caps. If necessary repeat for more faces. Other 4x4x4 cubes u can remove
one or more edgepairs (1 at a time!!) and then spray into the cube. The
rubiks.com cube is actually quite strong. The facecenters have a much
stronger foot than the old 4x4x4 like Master/Revenge. But best way to
remove an edge is to turn a layer so that an edge is right above another
edge. Then use a knife to pop the edge out. After spraying the cube turn
all layers around several times to make sure the spray spreads
"everywhere" inside. When this is done leave the cube for
couple of hours to let the silicone dry inside. Hmm .. maybe someone
should make lubing videos of the various cubes ?? ;-) -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > I have two questions about the
looseness/tightness of a cube. > > I just got a 3x3x3 that is extremely
loose. It pops on the F2L > every time. The spring can stretch up to 1.5
mm. I am wondering > if there is a way to tighten it so I don't
have to return it. > > Also, can 4x4x4's be lubed? I know they pop
easily, but would you > recommend it? > > Thanks for your help > Austin
2516. Anyone know, the VH method, on the cube station site?? From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 09:40:34 -0000
?!?! also, my f2l with working corner takes me about 40 - 60 seconds!!.
ARe there anyways to speed myself up. Without learning the fridrich
method as there are waaaay to many algortihms.
2517. New Method From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 10:53:44 -0000
I'm constantly trying to work out *new* ideas, and this is my
newest. It is similar to something I've tried in the past. I call
this method the TriadTram Method, and will explain the reasoning for
name some other time. Here is the description: Step1: Cross (intuitive)
Step2: 3 C/e pairs (intuitive) Step3: 2x2x1 in LL (intuitive) Step4:
Place Corner(non trivial) Step5: Place Edge+Orient Corners (50 algs)
Step6: Orient Edges+Permute All (11 algs) Step3 is agreeably quite
tricky, and almost annoying (for me). With some practice and learning a
few tricks I believe it is possible to get this step under control.
I've also thought of combining Step3&Step4, as step4 involves
so little effort it should hardly be counted as a step. The
'Intermediate Solution' involves learning only 21 algorithms.
(Averages under 70 turns) I am currently averaging under 35 seconds with
this new method, and have not learned all the intermediate solution yet.
I have to go now. -Richard
2518. Have i discovered an error? From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 10:58:04 -0000
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html The
orient corners algorithm [C] U2 [Ci] does not seem to work for me,
i've tried many many times, and no i did not peel the stickers off
my cube.. does anyone know what its meant to be?!
2519. Re: [Speed cubing group] Have i discovered an error? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 04:10:03 -0700 (PDT)
the picture is wrong...it appears that the right algorithm is being
given for an inaccurate picture, though I may be wrong. -K- ---
donutflask <no_reply@yahoogroups.com> wrote: >
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html > > The
orient corners algorithm > [C] U2 [Ci] > > does not seem to work for me,
i've tried many many > times, and no i > did not peel the stickers
off my cube.. > > does anyone know what its meant to be?! > > > >
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2520. Re: [Speed cubing group] Have i discovered an error? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 04:10:49 -0700 (PDT)
for the picture given the actual alg is U (C) U2 (Ci) --- donutflask
<no_reply@yahoogroups.com> wrote: >
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html > > The
orient corners algorithm > [C] U2 [Ci] > > does not seem to work for me,
i've tried many many > times, and no i > did not peel the stickers
off my cube.. > > does anyone know what its meant to be?! > > > >
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2521. Re: Anyone know, the VH method, on the cube station
site?? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 11:10:52 -0000
Hi, The VH method builds on Fridrich, and therefore requires more
algorithms than the usual Fridrich (40 extra COLL and 32 extra edge
techniques). So if you don't want to learn Fridrich, then
don't worry about VH :) If you want to be better than 40 seconds at
the F2L, then simply go really slowly. It's odd, but it will work
:) When you become fluent at this this, start speeding up, but not so
fast that you start to lose track of pieces or start locking up. Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > ?!?! > > also, my f2l with working corner
takes me about 40 - 60 seconds!!. > ARe there anyways to speed myself
up. Without learning the fridrich > method as there are waaaay to many
algortihms.
2522. Re: [Speed cubing group] Re: Anyone know, the VH method, on the
cube station site?? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 05:20:56 -0700 (PDT)
If you're concerned with algorithms, try doing f2l the petrus way,
or intuitively. =K= --- Dan <dan_j_harris@...> wrote: > Hi, > > The
VH method builds on Fridrich, and therefore > requires more > algorithms
than the usual Fridrich (40 extra COLL > and 32 extra edge >
techniques). So if you don't want to learn Fridrich, > then
don't > worry about VH :) > > If you want to be better than 40
seconds at the F2L, > then simply go > really slowly. It's odd, but
it will work :) When > you become fluent > at this this, start speeding
up, but not so fast > that you start to > lose track of pieces or start
locking up. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > donutflask >
<no_reply@y...> wrote: > > ?!?! > > > > also, my f2l with working
corner takes me about > 40 - 60 > seconds!!. > > ARe there anyways to
speed myself up. Without > learning the > fridrich > > method as there
are waaaay to many algortihms. > > > > ------------------------ Yahoo!
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2523. Re: [Speed cubing group] Re: Anyone know, the VH method, on the
cube station site?? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 05:20:45 -0700 (PDT)
If you're concerned with algorithms, try doing f2l the petrus way,
or intuitively. =K= --- Dan <dan_j_harris@...> wrote: > Hi, > > The
VH method builds on Fridrich, and therefore > requires more > algorithms
than the usual Fridrich (40 extra COLL > and 32 extra edge >
techniques). So if you don't want to learn Fridrich, > then
don't > worry about VH :) > > If you want to be better than 40
seconds at the F2L, > then simply go > really slowly. It's odd, but
it will work :) When > you become fluent > at this this, start speeding
up, but not so fast > that you start to > lose track of pieces or start
locking up. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > donutflask >
<no_reply@y...> wrote: > > ?!?! > > > > also, my f2l with working
corner takes me about > 40 - 60 > seconds!!. > > ARe there anyways to
speed myself up. Without > learning the > fridrich > > method as there
are waaaay to many algortihms. > > > > ------------------------ Yahoo!
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2524. Re: Anyone know, the VH method, on the cube station
site?? From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 13:02:42 -0000
I first started by just memorizing the algs, without knowing or looking
where the pieces were going. But when I started looking at the pieces, I
found that the algs were actually logical solutions to relatively simple
problems. Maybe you should try this: Don't think of the F2L
algorithms as sequences of ± 8 moves, but try to think of them as
logical solutions to relatively simple problems. Like Dan says on his
website: It's important that you don't just know the moves,
but you have to understand what's happening to the pieces. Maybe
you should try learning some of the F2L algs that way. I hope it helps
;). Joël --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > ?!?! > > also, my f2l with working corner
takes me about 40 - 60 seconds!!. > ARe there anyways to speed myself
up. Without learning the fridrich > method as there are waaaay to many
algortihms.
2525. Re: [Speed cubing group] World Organization? From: ralf_laue <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 13:13:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > Excellent -- I'll do
anything I can to help, whatever that may be. > > This idea started when
Jess's record for 2000 cubes in 24 hours was > rejected from
Guinness, along with his 16.5 something record. We were > talking about
just having our own record list, completely ignoring > Guinness. So
whoever writest the rules should set the standards for > official record
breaking. Hello, While these records were rejected by Guinness, I can
tell you that in October, a new record book called "The Book of
Alternative Records" will be available in the book stores. I am one
of the authors. The book will contain the most world records from
http://www.recordholders.org/en/list/rubik.html. For this list and the
book, records can be set only at some official event. This has not to be
a tournament, it can also be a TV appearance or some show before
audience. What we need are standards for inspection time before solving
the cube, minimum number of moves to scramble a cube etc. Suggestions
are welcome, working together with a new world organization would be a
good thing. By the way: In October, we are organizing the Mental
Calculation World Cup in Germany (see
http://www.recordholders.org/en/events/worldcup04/). Maybe some of the
members of this group are interested in this event as well? Best Wishes,
Ralf
2526. Re: [Speed cubing group] World Organization? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 09:10:13 -0700
I think I've written a good set of standards for inspection and
solving the cube so far for 3x3x3. You can see what I've done so
far here: http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm Not
everything is complete yet and of course, the rules for the other
puzzles are still not written. I will get to that after June 11. Tyson
Mao MSC #631 California Institute of Technology On Jun 1, 2004, at 6:13
AM, ralf_laue wrote: > > For this list and the book, records can be set
only at some official > event. This has not to be a tournament, it can
also be a TV appearance > or some show before audience. > What we need
are standards for inspection time before solving the > cube, minimum
number of moves to scramble a cube etc. Suggestions are > welcome,
working together with a new world organization would be a > good thing.
>
2527. Re: [Speed cubing group] World Organization? From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 09:18:38 -0700 (PDT)
i think I realize why this wasn't an active topic before. tyson has
done A LOT of work on rules and we tend to re ask a lot of questions
that he has to take time to answer over and over again (due to
scheduling and not stupidity, if anything we have what I can
characterize as a genuine inquisitive nature about the happenings in our
community, which is GOOD!) However, putting extraneous stresses on any
one person (whether taken upon him/herself by that person or not) is not
good. So may I, if this is not too much to ask, restrict this discussion
to items of the proposed world organization's possible agenda
outside that of the finalization of contest rules? -K- --- Tyson Mao
<tmao@...> wrote: > I think I've written a good set of standards
for > inspection and solving > the cube so far for 3x3x3. You can see
what I've > done so far here: > >
http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm > > Not
everything is complete yet and of course, the > rules for the other >
puzzles are still not written. I will get to that > after June 11. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jun 1,
2004, at 6:13 AM, ralf_laue wrote: > > > > > For this list and the book,
records can be set > only at some official > > event. This has not to be
a tournament, it can > also be a TV appearance > > or some show before
audience. > > What we need are standards for inspection time > before
solving the > > cube, minimum number of moves to scramble a cube > etc.
Suggestions are > > welcome, working together with a new world >
organization would be a > > good thing. > > > > > > >
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2528. Re: World Organization? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 19:21:49 -0000
how about the Euro? can guiness records be set there?
2529. Re: [Speed cubing group] Re: World Organization? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 12:24:02 -0700
Guinness is being very stupid. Guinness will probably not be accepting
records at either place which really reinforces the fact that Guinness
is a joke and should not be the authority on our records. The WRCA will
accept the records at the Euro championships. Tyson Mao MSC #631
California Institute of Technology On Jun 1, 2004, at 12:21 PM, brokulo
wrote: > how about the Euro? can guiness records be set there? > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif>
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web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> • To unsubscribe from this group, send an email to: >
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2530. Re: looseness/tightness From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 20:26:27 -0000
thanks, guys, for all your help. I just have one question- i have never
seen an Eastsheen cube. where could i possibly get one? Austin --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > In my opinion one
can't spray a 3x3x3 cube too much. But remember to > use only high
quality silicon spray. Personally i have good > experience with
Chesterton silicon spray, but i guess most brands > work very well.
There has been suggested and used many other > lubricants for the cube.
Some i think u should not use are : oilbased > sprays like WD40. The
cube will be smooth initially. But after a > while the cube goes real
stiff :-( I have seen here in this group > that some use olive oil. I
don't recommend it. Any oil can > potentially break down the
plastic mould that makes up the cubicles. > But if the cube is looked
upon as a pure commodity then some might > not care the cube will not
last long ;-) Any excess lubricant can be > wiped off easily with a dry
cloth. To remove oilbased lubricants can > be a pain. Silicone spray is
washed off easily using lukewarm water. > > When it comes to 4x4x4
cubes, taking them apart for lubing/spraying > is a bit more involved.
The eastsheens are probably best disassembled > like this : > > Put the
cube firmly on a flat surface. Remove the four centercaps of > the top
layer with a pointed knife. They come off quite easily if u > do it
correct. Try a few different points/angles until it works. When > this
is done it's time to unscrew the top "center lock"
slightly. It > can be taken off if so desired. Now u can spray inside
the cube. Do > not remove more pieces or lift the cube. If the cube
"falls apart" in > ur hands it's a pain to assemble it
properly :-(. After spraying put > back the "centre lock".
Tighten the screw again. Put on the center > caps. If necessary repeat
for more faces. > > Other 4x4x4 cubes u can remove one or more edgepairs
(1 at a time!!) > and then spray into the cube. The rubiks.com cube is
actually quite > strong. The facecenters have a much stronger foot than
the old 4x4x4 > like Master/Revenge. But best way to remove an edge is
to turn a > layer so that an edge is right above another edge. Then use
a knife > to pop the edge out. > > After spraying the cube turn all
layers around several times to make > sure the spray spreads
"everywhere" inside. When this is done leave > the cube for
couple of hours to let the silicone dry inside. > > Hmm .. maybe someone
should make lubing videos of the various > cubes ?? ;-) > > -Per K > > >
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I have two questions about the
looseness/tightness of a cube. > > > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > > every time. The spring can
stretch up to 1.5 mm. I am wondering > > if there is a way to tighten it
so I don't have to return it. > > > > Also, can 4x4x4's be
lubed? I know they pop easily, but would you > > recommend it? > > > >
Thanks for your help > > Austin
2531. Re: [Speed cubing group] sub-20 HELP!? From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 13:58:16 -0700 (PDT)
Hi Brent, I'm not ron, macky, or frank, nor am I a sub-20 cuber,
but I've noticed myself when I solve in fast and not so fast times.
The times when I do the best I'm in a what I call a
'tense' mood. I usually sit while I cube, and I found that
sitting up leads to better results than slouching back (which I thought
would lead to me being more relaxed and hence faster, but that's
not the case). That may seem like an obvious thing, but in fact
everything has to be like that, every aspect of your mood/position
(body/mind) has to be saying "READY!" because that's when
you are best able to focus and look ahead (and actually find useful
information). Usually being tense is something we label as negative, but
it has some positive side effects that can enhance solving times. Brent
Morgan <brentmorganmaster@...> wrote: hi... ok, when im solving, like
the fast way... i find myself tense, completely focused, and trying hard
to get fast times...and do ok. but when i relaxfully do it, its about
2-5 seconds slower. for you other sub-20ers, (ron, macky, frank, many
others..), do you relaxfully get the sub-20s or is it tense and
fully-focused? -bm :) --Brent - hmmm... forbidden donut -
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2532. [Speed cubing group] Big Cube On Ebay From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 15:07:11 -0700 (PDT)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=363&item=6100190354&rd=1
If anyone wants to purchase this FOR ME to celebrate my recent
graduation, feel free! ;) -K- __________________________________ Do you
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2533. Re: zb and my methods From: "vinjuran_7" <vinjuran@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 Jun 2004 22:57:28 -0000
Hello everybody, I think this method, mentioned a few weeks ago,
includes some interesting ideas: --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > my perfect method (5looks) :) > Xcross
10.5moves > 2F2Lpairs 2x7 > 4th pair+OC 8 > CP+EP&O 12 > total:44.5
> > -forget 1212 this is the ultimate aim hehe > -the 4th pair has too
many cases, but its easy to reduce them to 1/4 > with a little trick,
making this method have a bit less algs then ZB So, what is the trick to
reduce the number of algorithms for the 4th pair so much?! I too think
that the ZB method requires way many algorithms for my brain to handle,
and that with a bit of thought and inventiveness we can come up with
something that's not only easier to learn but also more efficient.
Basically I've been working in the same direction mentioned
here...how to solve the last layer along with the last corner edge pair
with only 2 looks (and preferably with less algorithms than what the ZB
method asks for). For these two steps, I've looked along the lines
of soving all the corners first (5 corners to solve, less than 100
algorithms if you use a few 'tricks'), followed by solving all
5 edges (not so pretty, even using a few 'tricks' here
I'd guess there's atleast 200 algorithms, and you'd be
spending over 14 moves on this step on average)....and oh, all my
algorithm counts include inverses and mirrors. so a solution using this
idea would look like: 1) xcross 2)corner-edge pair for F2L
3)'nother corner-edge pair 4) all remaining 5 corners 5) last 5
edges Or possibly, you might think of taking one step back and seeing if
you could solve the last layer along with the last 2 corner-edge pairs
in 3 looks (still resulting in a 5 look solution...as long as you can do
an extended cross). In doing that second to last corner- edge pair you
could twist one of the remaining 5 corners...reducing the number of
possible Corner Orientations that you'd have to deal with later.
This might result in (which is a lot like the method quoted from
brokulo's message): 1) xcross 2)Corner-edge pair for F2L 3)Next
corner-edge pair + orient one of the 5 remaining corners 4)Last
corner-edge pair + orient the LL corners 5)LL edge orinetation + permute
LL But I still don't think the help from step 3) will reduce the
number of cases for step 4) to make this method resonable....so again,
what's your trick brokulo? I've also tried to build a 4-look
method that doesn't have anything terribly complicated as it's
first step (one whole face, or a double extended cross is a little
unreasonable I think) but then also have 3 proceeding steps that each
require less that 200 algorithms....I think this is possible. Again, I
think a few less obvious 'tricks' must be used, but these
tricks will take less time that adding a whole 'nother look and
settling for a 5-look method. A stab that I've taken at this looks
like: 1)solve a 1x2x3, Gilles Roux knows what I'm talking about.
I'd consider this 1x2x3 to be part of the 'bottom face.'
2)all 4 middle layer edges + centers done correctly (not as hard of a
step as it may seem...easily less then a 100 situations to look at if
you break it down in a certain way 3)the 5 remaining corners
(ugly...even if you get a little help from step 2, this might require
around 350 algorithms) 4)the 5 remaining edges, 4 from the LL along with
the one that you could consider missing from the 1x2x3 (also not too
much fun...probably over 200 algorithms, even with 'tricks')
any other wild ideas? Happy cubing, Jake E. ps. does anyone happen to
know how Zbigniew Zborowski manages to solve the F2L in under 19 moves
on average? Does he approach it the same way ryan heise does? Is he only
using the 15 seconds for inspection, and are his hands traveling at full
speed while solving?
2534. Re: [Speed cubing group] New Method From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 20:01:12 -0700 (PDT)
I am disappointed that my post generated no interest. As with all new
ideas, I enjoy feedback. We once carried on a topic that had over a
dozen replys, and it was about cubing while you're driving.
I'm sure everyone will listen when I am sub20 with this method.
Until then, drive safely with your cubes. -Richard --- richy_jr_2000
<richy_jr_2000@...> wrote: > I'm constantly trying to work out
*new* ideas, and > this is my > newest. It is similar to something
I've tried in > the past. I call > this method the TriadTram
Method, and will explain > the reasoning for > name some other time.
Here is the description: > > Step1: Cross (intuitive) > Step2: 3 C/e
pairs (intuitive) > Step3: 2x2x1 in LL (intuitive) > Step4: Place
Corner(non trivial) > Step5: Place Edge+Orient Corners (50 algs) >
Step6: Orient Edges+Permute All (11 algs) > > Step3 is agreeably quite
tricky, and almost annoying > (for me). With > some practice and
learning a few tricks I believe it > is possible to > get this step
under control. I've also thought of > combining > Step3&Step4,
as step4 involves so little effort it > should hardly be > counted as a
step. The 'Intermediate Solution' > involves learning > only
21 algorithms. (Averages under 70 turns) I am > currently > averaging
under 35 seconds with this new method, and > have not > learned all the
intermediate solution yet. I have > to go now. > -Richard > >
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2535. RE: [Speed cubing group] New Method From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 1 Jun 2004 20:21:05 -0700
A couple of questions about the method In step 4, place corner, does
that mean place the first layer corner? Or twist U so that the corner of
the 2x2x1 is in the correct spot? And in step 6, how can it only be 11
algs when PLL alone, not including the edges, is 21? Is it a typo, or is
it done in different steps? Or do I just not understand? Also, do you
have the algs needed posted somewhere? Evan -----Original Message-----
From: Richard Patterson [mailto:richy_jr_2000@...] Sent: Tuesday, June
01, 2004 8:01 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re:
[Speed cubing group] New Method I am disappointed that my post generated
no interest. As with all new ideas, I enjoy feedback. We once carried on
a topic that had over a dozen replys, and it was about cubing while
you're driving. I'm sure everyone will listen when I am sub20
with this method. Until then, drive safely with your cubes. -Richard ---
richy_jr_2000 <richy_jr_2000@...> wrote: > I'm constantly trying
to work out *new* ideas, and > this is my > newest. It is similar to
something I've tried in > the past. I call > this method the
TriadTram Method, and will explain > the reasoning for > name some other
time. Here is the description: > > Step1: Cross (intuitive) > Step2: 3
C/e pairs (intuitive) > Step3: 2x2x1 in LL (intuitive) > Step4: Place
Corner(non trivial) > Step5: Place Edge+Orient Corners (50 algs) >
Step6: Orient Edges+Permute All (11 algs) > > Step3 is agreeably quite
tricky, and almost annoying > (for me). With > some practice and
learning a few tricks I believe it > is possible to > get this step
under control. I've also thought of > combining > Step3&Step4,
as step4 involves so little effort it > should hardly be > counted as a
step. The 'Intermediate Solution' > involves learning > only
21 algorithms. (Averages under 70 turns) I am > currently > averaging
under 35 seconds with this new method, and > have not > learned all the
intermediate solution yet. I have > to go now. > -Richard > >
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2536. RE: [Speed cubing group] New Method From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 20:29:02 -0700 (PDT)
--- Evan Gates <evan.gates@...> wrote: > A couple of questions about
the method > > > > In step 4, place corner, does that mean place the >
first layer corner? Or > twist U so that the corner of the 2x2x1 is in
the > correct spot? This means to place the corner in the first layer
correctly. This step is too easy, making it *almost* shameful to count
as a step by itself. > And in step 6, how can it only be 11 algs when
PLL > alone, not including the > edges, is 21? Is it a typo, or is it
done in > different steps? Or do I just > not understand? When you build
your 2x2x1 block (step3), you place the three pieces involved correctly.
This limits the possible permutations to 5. Last Step= 6 situations
where edges are incorrectly flipped 5 situations where edges are
correctly flipped > > Also, do you have the algs needed posted
somewhere? Kyle Bryant has been awesome enough to help me generate algs
for my method. I haven't posted anything, although I plan to post
my intermediate solution very soon. I just want to make sure there are
no errors in the 'rough draft' I have typed up. Thankyou for
the response! :) -Richard > > > > -----Original Message----- > From:
Richard Patterson > [mailto:richy_jr_2000@...] > Sent: Tuesday, June 01,
2004 8:01 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re:
[Speed cubing group] New Method > > > > I am disappointed that my post
generated no > interest. > As with all new ideas, I enjoy feedback. We
once > carried on a topic that had over a dozen replys, and > it was
about cubing while you're driving. I'm sure > everyone will
listen when I am sub20 with this > method. > Until then, drive safely
with your cubes. > -Richard > --- richy_jr_2000 <richy_jr_2000@...>
wrote: > > I'm constantly trying to work out *new* ideas, and > >
this is my > > newest. It is similar to something I've tried in > >
the past. I call > > this method the TriadTram Method, and will explain
> > the reasoning for > > name some other time. Here is the description:
> > > > Step1: Cross (intuitive) > > Step2: 3 C/e pairs (intuitive) > >
Step3: 2x2x1 in LL (intuitive) > > Step4: Place Corner(non trivial) > >
Step5: Place Edge+Orient Corners (50 algs) > > Step6: Orient
Edges+Permute All (11 algs) > > > > Step3 is agreeably quite tricky, and
almost > annoying > > (for me). With > > some practice and learning a
few tricks I believe > it > > is possible to > > get this step under
control. I've also thought of > > combining > > Step3&Step4, as
step4 involves so little effort it > > should hardly be > > counted as a
step. The 'Intermediate Solution' > > involves learning > >
only 21 algorithms. (Averages under 70 turns) I > am > > currently > >
averaging under 35 seconds with this new method, > and > > have not > >
learned all the intermediate solution yet. I have > > to go now. > >
-Richard > > > > > > > > > > __________________________________ > Do you
Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
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2537. Re: zb and my methods From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 03:44:51 -0000
> > ps. does anyone happen to know how Zbigniew Zborowski manages to >
solve the F2L in under 19 moves on average? I think he means all but the
last pair.
2538. ~Interviews with Cubers~ From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 04:12:27 -0000
Hey everyone, Anyways, yesterday I was at Santa Monica Beach yesterday.
And they were having this kind of talent show thing, and they saw that I
could solve a cube. So, they decided to make me enter. After I showed
them how to solve a cube, they wanted me to make a DVD or CD-R type
thing that has cube-related stuff. So I am asking some pretty famous or
crazy cubers whether they can be interviewed by me. Please email or IM
me. Thanks!~ ~AZINJ05IEIPIH aka Joseph AIM:AZINJ05IEIPIH
2539. Re: [Speed cubing group] ~Interviews with Cubers~ From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 21:17:08 -0700 (PDT)
im not so famous, and maybe not too crazy, but i will be interviewed if
you want. Frank Morris fmorris825@... azinj05ieipih
<azinj05ieipih@...> wrote: Hey everyone, Anyways, yesterday I was at
Santa Monica Beach yesterday. And they were having this kind of talent
show thing, and they saw that I could solve a cube. So, they decided to
make me enter. After I showed them how to solve a cube, they wanted me
to make a DVD or CD-R type thing that has cube-related stuff. So I am
asking some pretty famous or crazy cubers whether they can be
interviewed by me. Please email or IM me. Thanks!~ ~AZINJ05IEIPIH aka
Joseph AIM:AZINJ05IEIPIH Yahoo! Groups SponsorADVERTISEMENT
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removed]
2540. Re: [Speed cubing group] sub-20 HELP!? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 21:19:24 -0700 (PDT)
Brent Morgan <brentmorganmaster@...> wrote: hi... ok, when im
solving, like the fast way... i find myself tense, completely focused,
and trying hard to get fast times...and do ok. but when i relaxfully do
it, its about 2-5 seconds slower. for you other sub-20ers, (ron, macky,
frank, many others..), do you relaxfully get the sub-20s or is it tense
and fully-focused? -bm :) --Brent --------------------------------- Do
you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. Brent, I get my best
times when I am relaxed. When I am tensed up, I get a ridiculous number
of lock ups and piece pops. I am still very focused, but loose and
relaxed. Frank --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
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2541. RE: [Speed cubing group] ~Interviews with Cubers~ From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 1 Jun 2004 21:42:13 -0700
Hey, I'm not crazy, and I'm definitely not famous. But my cube
robot is crazy. You can interview me or I can just send you pictures and
videos. It solves in about 15 seconds now on average. Evan -----Original
Message----- From: azinj05ieipih [mailto:azinj05ieipih@...] Sent:
Tuesday, June 01, 2004 9:12 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
~Interviews with Cubers~ Hey everyone, Anyways, yesterday I was at Santa
Monica Beach yesterday. And they were having this kind of talent show
thing, and they saw that I could solve a cube. So, they decided to make
me enter. After I showed them how to solve a cube, they wanted me to
make a DVD or CD-R type thing that has cube-related stuff. So I am
asking some pretty famous or crazy cubers whether they can be
interviewed by me. Please email or IM me. Thanks!~ ~AZINJ05IEIPIH aka
Joseph AIM:AZINJ05IEIPIH Yahoo! Groups Sponsor ADVERTISEMENT
<http://rd.yahoo.com/SIG=129qk2ccj/M=295196.4901138.6071305.3001176/D=groups
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<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S=
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2542. Re: [Speed cubing group] ~Interviews with Cubers~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 21:48:04 -0700
What kind of DVD are they asking you to put together? Do you have the
name of this company? Tyson Mao MSC #631 California Institute of
Technology On Jun 1, 2004, at 9:42 PM, Evan Gates wrote: > Hey, > > > >
I'm not crazy, and I'm definitely not famous. But my cube
robot is > crazy. > You can interview me or I can just send you pictures
and videos. It > solves > in about 15 seconds now on average. > > > >
Evan > > >
2543. Re: [Speed cubing group] ~Interviews with Cubers~ From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 04:48:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Hey, > > > > I'm not crazy, and
I'm definitely not famous. But my cube robot is crazy. > You can
interview me or I can just send you pictures and videos. It solves > in
about 15 seconds now on average. > > > > Evan I'm not making a DVD,
but I'd love to see some robot solution vids! Daniel
2544. Re: [Speed cubing group] ~Interviews with Cubers~ From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 Jun 2004 21:53:29 -0700
Whee! Enjoy. http://www.henage.net/dan/cube/caltechspring.htm Evan can
tell you more about it. Tyson Mao MSC #631 California Institute of
Technology On Jun 1, 2004, at 9:48 PM, Daniel Hayes wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Hey, > > > > > > > > I'm not
crazy, and I'm definitely not famous. But my cube robot is >
crazy. > > You can interview me or I can just send you pictures and
videos. > It solves > > in about 15 seconds now on average. > > > > >
> > > Evan > > I'm not making a DVD, but I'd love to see some
robot solution vids! > > Daniel > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2545. [Speed cubing group] Retiring my collection From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 03:36:17 -0700 (PDT)
I retired my 5x5, 4x4, pyraminx, and one handed 3x3 yesterday to my
display collection. Now to rebuild my empire... -K-
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2546. electronics From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 06:46:09 -0700 (PDT)
does anyone here know of any good sites that can help me get into
electronics? (like programming things onto small chips etc) any help
would be really appreciated. __ __ __ |__|__|__| |__|__|__| < \_/ |3
3 |< | |> |__|__|__| --------------------------------- Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger [Non-text portions of
this message have been removed]
2547. Re: zb and my methods From: "vinjuran_7" <vinjuran@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 14:28:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > > > > > ps. does anyone happen to know how
Zbigniew Zborowski manages to > > solve the F2L in under 19 moves on
average? > > I think he means all but the last pair. right, my mistake,
but that's still impressive. I'd guess that solving the F2L
minus one pair by doing 'cross, pair, pair, pair' would take
atleast 21 moves on average. And even if someone could consistently
solve an extended cross (cross + first pair) in 10 moves than the next
two pairs would have to average less than 5 moves each for them to do
what ZZ does......or am I missing something here? I would never consider
myself to be an expert of the F2L!
2548. Re: [Speed cubing group] New Method From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 17:27:17 -0000
I was fooling around with the method, trying some stuff out, and noticed
a few things. When you make the 2x2x1 block, if u treat like a f2l pair,
and actualy put it in the empty slot, its much easier, at least for me.
Then when you put the corner in, you can make sure that the pair comes
out correctly oriented. And when it comes to inserting the last f2l edge
and orienting the corners, just an idea, what if you orient the edges
instead. At least two edges are oriented because of the 2x2x1 (although
the other oriented edge might be in the slot). Im not sure how many algs
you would then need to orient the remainign three corners and permute
all. Just thought it might make it slightly easier or reduce number of
algs. I havent done any calculations or antyhing to see though, it was
just a thought. Evan --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > > --- Evan Gates
<evan.gates@i...> wrote: > > A couple of questions about the method >
> > > > > > > In step 4, place corner, does that mean place the > >
first layer corner? Or > > twist U so that the corner of the 2x2x1 is in
the > > correct spot? > > This means to place the corner in the first
layer > correctly. This step is too easy, making it *almost* > shameful
to count as a step by itself. > > > > And in step 6, how can it only be
11 algs when PLL > > alone, not including the > > edges, is 21? Is it a
typo, or is it done in > > different steps? Or do I just > > not
understand? > > When you build your 2x2x1 block (step3), you place the >
three pieces involved correctly. This limits the > possible permutations
to 5. > > Last Step= > 6 situations where edges are incorrectly flipped
> 5 situations where edges are correctly flipped > > > > > Also, do you
have the algs needed posted somewhere? > > Kyle Bryant has been awesome
enough to help me > generate algs for my method. I haven't posted >
anything, although I plan to post my intermediate > solution very soon.
I just want to make sure there > are no errors in the 'rough
draft' I have typed up. > > Thankyou for the response! :) >
-Richard > > > > > > > > > -----Original Message----- > > From: Richard
Patterson > > [mailto:richy_jr_2000@y...] > > Sent: Tuesday, June 01,
2004 8:01 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
Re: [Speed cubing group] New Method > > > > > > > > I am disappointed
that my post generated no > > interest. > > As with all new ideas, I
enjoy feedback. We once > > carried on a topic that had over a dozen
replys, and > > it was about cubing while you're driving. I'm
sure > > everyone will listen when I am sub20 with this > > method. > >
Until then, drive safely with your cubes. > > -Richard > > ---
richy_jr_2000 <richy_jr_2000@y...> wrote: > > > I'm constantly
trying to work out *new* ideas, and > > > this is my > > > newest. It is
similar to something I've tried in > > > the past. I call > > >
this method the TriadTram Method, and will explain > > > the reasoning
for > > > name some other time. Here is the description: > > > > > >
Step1: Cross (intuitive) > > > Step2: 3 C/e pairs (intuitive) > > >
Step3: 2x2x1 in LL (intuitive) > > > Step4: Place Corner(non trivial) >
> > Step5: Place Edge+Orient Corners (50 algs) > > > Step6: Orient
Edges+Permute All (11 algs) > > > > > > Step3 is agreeably quite tricky,
and almost > > annoying > > > (for me). With > > > some practice and
learning a few tricks I believe > > it > > > is possible to > > > get
this step under control. I've also thought of > > > combining > > >
Step3&Step4, as step4 involves so little effort it > > > should
hardly be > > > counted as a step. The 'Intermediate Solution'
> > > involves learning > > > only 21 algorithms. (Averages under 70
turns) I > > am > > > currently > > > averaging under 35 seconds with
this new method, > > and > > > have not > > > learned all the
intermediate solution yet. I have > > > to go now. > > > -Richard > > >
> > > > > > > > > > > > > > > __________________________________ > > Do
you Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. > >
http://messenger.yahoo.com/ > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > > > ADVERTISEMENT > > > > >
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2549. w00t! first sub minute average! From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 18:23:51 -0000
I decided to give myself another average to go by today...so i did a run
of 12...here are the times... 60.67, 54.70, 56.96, 56.62, 47.22, 70.07,
56.76, 50.92, 51.70, (38.05), 54.98, (72.18) => 56.06 I had two terrible
times, both because i messed up at one point and had to go back and fix
the errors...so, according to this, i can get sub minute times
consistently...im just patting myself on the back ^_^.
2550. Re: [Speed cubing group] sub-20 HELP!? From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 2 Jun 2004 22:41:50 +0200
Hi friends, I think the best mood depends a lot on your style. I cube
faster when I am concentrated and my hands and head are fully relaxed.
In that mood I can tell what my times are without watching the clock
(0.5 second accuracy). When my hands are not relaxed I set bad times,
even when I think that I set a good time. My worst times are set when I
am eager to set a good time. So in front of people I always say that I
will set a time of 17 seconds, which is a good target going
"slowly", and I often solve in a fluent 15-16 seconds. I use
some simple tricks (like washing my eyes with cold water, and
visualizing myself solving a cube with random cases for the steps) to
get into the best mood. One lesson Guus (WC 1982 runner-up) taught me,
was to convert the "negative" energy from adrenaline into
positive energy to set a good performance. Unfortunately this
hasn't worked for me in competitions yet. :-( But it will work for
Euro 2004! Have fun, Ron ----- Original Message ----- From:
"Raul" <topgunryu@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, June 01, 2004
10:58 PM Subject: Re: [Speed cubing group] sub-20 HELP!? > Hi Brent, > >
I'm not ron, macky, or frank, nor am I a sub-20 cuber, but
I've noticed myself when I solve in fast and not so fast times. The
times when I do the best I'm in a what I call a 'tense'
mood. I usually sit while I cube, and I found that sitting up leads to
better results than slouching back (which I thought would lead to me
being more relaxed and hence faster, but that's not the case). That
may seem like an obvious thing, but in fact everything has to be like
that, every aspect of your mood/position (body/mind) has to be saying
"READY!" because that's when you are best able to focus
and look ahead (and actually find useful information). Usually being
tense is something we label as negative, but it has some positive side
effects that can enhance solving times. > > > > Brent Morgan
<brentmorganmaster@...> wrote: > > hi... > ok, when im solving, like
the fast way... i find myself tense, completely focused, and trying hard
to get fast times...and do ok. but when i relaxfully do it, its about
2-5 seconds slower. for you other sub-20ers, (ron, macky, frank, many
others..), do you relaxfully get the sub-20s or is it tense and
fully-focused? > -bm > > > > > :) > --Brent > > - hmmm... forbidden
donut - > > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text portions of
this message have been removed] > > > > > > Yahoo! Groups Links > > > >
> >
2551. Stickers From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 20:54:03 -0000
I'm going to be needing some good stickers. I think Ton is saving
his Rubik's Studio ones, so is there anywhere else I can get them?
I may buy a new rubiks.com cube - I've inspired a few people to buy
some and I think they make them better these days... they turn really
well when new! (I never had such luck after 3 cubes, but that was over a
year ago :-/ ) Thanks, Lou Clifton
2552. New Rubik's Cubes From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 Jun 2004 23:53:05 -0000
The Rubiks.com cubes really are made differently now! Like I said in the
post above, I've bought 3 of these before and they didn't turn
well. But then I felt some new ones and they were great. So finally I
bought my fourth rubiks.com cube and sure enough it is better than my
year-old, broken-in, lubed-up one from a year before! I checked out the
corner pieces and they seem to be slightly different on the inside from
the 2 different cubes. This cube turns BEAUTIFULLY right out of the box.
There is seriously no need to lube it no matter how week your fingers
are :). (Yes, finger tricks are easy as hell with no lube, right out of
the box). Anyone else notice this? :D
2553. Re: New Method From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 00:44:19 -0000
Hi Richard, I really like your idea of making a 1x1x2 on the LL, and
decided to expand on this approach a little bit. I practiced making the
1x1x2 for about 20 min, and managed to average about 3 seconds. After
this, if we can somehow solve the last c-e pair without breaking the
1x1x2, we can use Mirek Goljan's algorithms for solving the last
layer in one step when there is a corner and two adjacent edges are
correct (58 patterns) as the last step.
http://www.ws.binghamton.edu/fridrich/L1/ece.htm These are the number of
moves then for each step: 1. Cross: 7 2. F2lx3: 21 3. 1x2x2: 9 4. Last
slot: ? 5. LL with 1x1x2: i'm guessing around 14 moves If step 4
takes 9 moves, then the avg moves for total comes out to be 60. Also,
I've tried the last step with the algs printed in front of me, and
the recognition is not too hard. Without step 4, this system actually
has less algorithms to memorize than Fridrich Method. Considering that
step 1-4 can be done almost without a stop, I think there's a good
possibility of producing fast times with this method. =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I'm constantly trying to work out
*new* ideas, and this is my > newest. It is similar to something
I've tried in the past. I call > this method the TriadTram Method,
and will explain the reasoning for > name some other time. Here is the
description: > > Step1: Cross (intuitive) > Step2: 3 C/e pairs
(intuitive) > Step3: 2x2x1 in LL (intuitive) > Step4: Place Corner(non
trivial) > Step5: Place Edge+Orient Corners (50 algs) > Step6: Orient
Edges+Permute All (11 algs) > > Step3 is agreeably quite tricky, and
almost annoying (for me). With > some practice and learning a few tricks
I believe it is possible to > get this step under control. I've
also thought of combining > Step3&Step4, as step4 involves so little
effort it should hardly be > counted as a step. The 'Intermediate
Solution' involves learning > only 21 algorithms. (Averages under
70 turns) I am currently > averaging under 35 seconds with this new
method, and have not > learned all the intermediate solution yet. I have
to go now. > -Richard
2554. Re: [Speed cubing group] ~Interviews with Cubers~ From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 01:27:34 -0000
Hey Evan, Yeah, I am going to interview you, but not around this time,
I'll start doing the interviews over the summer. :) ~AZINJ05IEIPIH
aka Joseph --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Hey, > > > > > > > > I'm not crazy,
and I'm definitely not famous. But my cube robot is > crazy. > >
You can interview me or I can just send you pictures and videos. > It
solves > > in about 15 seconds now on average. > > > > > > > > Evan > >
I'm not making a DVD, but I'd love to see some robot solution
vids! > > Daniel
2555. Re: [Speed cubing group] ~Interviews with Cubers~ From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 01:29:12 -0000
Hey Tyson, It isn't really a DVD, it is actually a CD-R. Lot of the
stores from Santa Monica Beach wanted me to make one. So yeah, there
isn't a specific company, and Frank Morris, I will interview after
school is out. ~AZINJ05IEIPIH aka Joseph --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> What kind of DVD are they asking you to put together? > > Do you have
the name of this company? > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jun 1, 2004, at 9:42 PM, Evan Gates
wrote: > > > Hey, > > > > > > > > I'm not crazy, and I'm
definitely not famous. But my cube robot is > > crazy. > > You can
interview me or I can just send you pictures and videos. It > > solves
> > in about 15 seconds now on average. > > > > > > > > Evan > > > > > >
2556. Re: [Speed cubing group] ~Interviews with Cubers~ From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 18:31:58 -0700 (PDT)
feel free to interview me if you want ;) -K- --- azinj05ieipih
<azinj05ieipih@...> wrote: > Hey Evan, > Yeah, I am going to
interview you, but not around > this time, I'll > start doing the
interviews over the summer. :) > > ~AZINJ05IEIPIH aka Joseph > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Evan Gates" > >
<evan.gates@i...> wrote: > > > Hey, > > > > > > > > > > > > I'm
not crazy, and I'm definitely not famous. > But my cube robot > is
> > crazy. > > > You can interview me or I can just send you > pictures
and videos. > > It solves > > > in about 15 seconds now on average. > >
> > > > > > > > > > Evan > > > > I'm not making a DVD, but I'd
love to see some > robot solution vids! > > > > Daniel > > > >
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2557. Re: [Speed cubing group] Stickers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 19:03:33 -0700
Can't you buy stickers from www.rubiks.com? Oh.. and sign up for
the tournament! :-) Tyson Mao MSC #631 California Institute of
Technology On Jun 2, 2004, at 1:54 PM, yodamunkey1 wrote: > I'm
going to be needing some good stickers. I think Ton is saving his >
Rubik's Studio ones, so is there anywhere else I can get them? > >
I may buy a new rubiks.com cube - I've inspired a few people to buy
> some and I think they make them better these days... they turn really
> well when new! (I never had such luck after 3 cubes, but that was over
> a year ago :-/ ) > > Thanks, > > Lou Clifton > > >
2558. I'm stuck... From: "ayutada2005" <foods010@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 02:16:45 -0000
I been trying to solve my cube for weeks now but no luck. I can do the
cross but I can't seem to do the middle edges. I try to follow step
by step instruction on websites but I can't seem to follow it. Any
tips or suggestion?
2559. Re: [Speed cubing group] ~Interviews with Cubers~ From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 20:08:36 -0700 (PDT)
yea me too... even though im 1000 miles away Kyle Bryant
<craptastic_crap@...> wrote:feel free to interview me if you want ;)
-K- --- azinj05ieipih <azinj05ieipih@...> wrote: > Hey Evan, > Yeah,
I am going to interview you, but not around > this time, I'll >
start doing the interviews over the summer. :) > > ~AZINJ05IEIPIH aka
Joseph > > --- In speedsolvingrubikscube@yahoogroups.com, > "Daniel
Hayes" > <swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Evan Gates" > >
<evan.gates@i...> wrote: > > > Hey, > > > > > > > > > > > > I'm
not crazy, and I'm definitely not famous. > But my cube robot > is
> > crazy. > > > You can interview me or I can just send you > pictures
and videos. > > It solves > > > in about 15 seconds now on average. > >
> > > > > > > > > > Evan > > > > I'm not making a DVD, but I'd
love to see some > robot solution vids! > > > > Daniel > > > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2560. Re: [Speed cubing group] Stickers From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 03:26:21 -0000
Why buy more crappy stickers? haha. Also the shipping there is a flat
rate. So if you buy 2 dollar stickers that weigh about 0 pounds and 0
ounces you pay 8 dollars for shipping! If no one sells them I guess
I'll have to make my own like the french guy who washes his cubes
in soapy water... he gives them baths! --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Can't you buy stickers from www.rubiks.com? > > Oh.. and sign up
for the tournament! :-) > > Tyson Mao > MSC #631 > California Institute
of Technology
2561. Re: I'm stuck... From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 03:35:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for weeks now
but no luck. I can do > the cross but I can't seem to do the middle
edges. I try to follow > step by step instruction on websites but I
can't seem to follow it. > Any tips or suggestion? Try an easier
solution beforehand, get used into how pieces move and what slice you
can move without breaken what you did. Try doing 1 face at first, fill
up the middle edge. As soon as you "get it" it'll go much
better, dont try to go on speedcubing that fast.
2562. Re: [Speed cubing group] Stickers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 Jun 2004 20:43:23 -0700
The stickers now are better. They don't have the plastic film.
Tyson Mao MSC #631 California Institute of Technology On Jun 2, 2004, at
8:26 PM, yodamunkey1 wrote: > Why buy more crappy stickers? haha. > >
Also the shipping there is a flat rate. So if you buy 2 dollar >
stickers that weigh about 0 pounds and 0 ounces you pay 8 dollars for >
shipping! > > If no one sells them I guess I'll have to make my own
like the french > guy who washes his cubes in soapy water... he gives
them baths! > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> > wrote: > > Can't you buy stickers from
www.rubiks.com? > > > > Oh.. and sign up for the tournament! :-) > > >
> Tyson Mao > > MSC #631 > > California Institute of Technology > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2563. Humorous Anecdote From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 06:52:05 -0000
Hey all, A funny cube related story I have for you: So I decided
it's time to get my oil changed in my car, and being the
descriminating consumer I am I drop it off at wal-mart to do their $20
plug and chug service, no frills. The day before, I had recieved my very
first Alexanders' Star puzzle, which I had brought with me to work
on while waiting for other various things I was out and about doing. I
decided not to take it into wal-mart with me though while they changed
my oil, so I left it in the cup holder, completely solved. Well I got
back into the car about an hour later and there was a fresh quart of oil
in a bag in my driver's seat waiting for me. I thought this odd as
wal-mart has never left me oil before, and I sure as heck didn't
pay for any extra oil. I pondered this during the drive home. Then as I
start to climb the stairs to my apartment carrying the alexander's
star, I go to scramble it when I realize, IT'S ALREADY (slightly)
SCRAMBLED! So my theory is as follows: The wal-mart techs got a little
bored waiting for the oil to drain, they notice the puzzle in seemingly
random array (though in fact solved) and think "Hey, I've
never seen anything quite like that!" They pick it up and give it a
twist or two. Then they think "Oh crap. I don't remember what
I did. I hope it wasn't in any special kind of state. Crap crap
crap.... maybe if we give him some free oil he won't
complain." And nothing was ever said about it again. I sure got a
kick out of it when I put 2 and 2 together! Poor guys. And In a similar
story, I've decided to become the hit and run cubist! I was in the
mall yesterday and browsing a Spencer's Gifts, when my girlfriend
noticed on the counter a scrambled rubik's cube. A cursory
examination made it clear that no one was in the middle of a solve (or
anywhere close) and it was out for the public to play with. So seeing no
one at the counter and no one watching (except my girlfriend of course)
I solve the cube and put it in a slightly less discrete place on the
counter and walk out without a word. I think I need a mask and a cape!
Anyone else do things like this? Best to all, Daniel
2564. Re: [Speed cubing group] Re: zb and my methods From: Tomasz Piotrowski <tomahawk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 09:34:42 +0200 (CEST)
> --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > > > > > > > ps. does anyone happen to know
how Zbigniew Zborowski manages to > > > solve the F2L in under 19 moves
on average? > > > > I think he means all but the last pair. > > right,
my mistake, but that's still impressive. I'd guess that >
solving the F2L minus one pair by doing 'cross, pair, pair,
pair' > would take atleast 21 moves on average. And even if someone
could > consistently solve an extended cross (cross + first pair) in 10
moves > than the next two pairs would have to average less than 5 moves
each > for them to do what ZZ does......or am I missing something here?
I > would never consider myself to be an expert of the F2L! > zz says he
first solves the cross and then uses some 'tricks'... but i
dont know any details :( tomahawk@...
2565. Re: I'm stuck... From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 09:50:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for weeks now
but no luck. I can do > the cross but I can't seem to do the middle
edges. I try to follow > step by step instruction on websites but I
can't seem to follow it. > Any tips or suggestion? try this site,
should help you get the middle edges. But i'm not sure if this is a
good for the other steps as i did not use it after the 2nd layer.
http://nerdparadise.com/puzzles/333/ after the 2nd layer i used this:
http://jeays.net/rubiks.htm remember these are beginner methods
don't expect record sub 20 times.
2566. Re: I'm stuck... From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 10:40:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for weeks now
but no luck. I can do > the cross but I can't seem to do the middle
edges. I try to follow > step by step instruction on websites but I
can't seem to follow it. > Any tips or suggestion? 1. This is the
website where I learned my first solution:
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/centeredge/ce
nteredge.html. It's not very efficient, but the solution for the
middle edges is explained with very understandeble symbols. 2.
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html is
another good website for a beginner solution. 3. The diagram's on
the website's suggest you should solve the cube with the first
layer on top. Ofcourse, that's possible, but if you are planning to
go for speed sometimes, I suggest you solve the cross on the bottom (or
on the left face), and keep it there. That way, it's easier to
execute the moves for the rest of the firs two layers, and it's
easier to see where the pieces are going. 3. Don't just memorize
the moves, also look where the pieces are going, and how the edge is
'paired-up' with it's corner, and how the
corner-edge-pair is inserted into it's correct (solved) position.
This way, it's easier to remember the moves. 4. Don't try to
solve the cube full-speed, especially when you're a beginner. I
fact, I think the best way to get faster is to solve the cube very
slowly. I solve the cube in about 25 seconds, but can't improve my
times by solving the cube full-speed a 1000 times. Instead, solving the
cube very slowly is still one of the things that help me improve my
times. 5.
http://www2.u-netsurf.ne.jp/~katsu-k/f2l_video/f2l_a1_fast.asf. This is
a video of someone solving a middle layer edge. It's a bit fast,
but good enough to see where the pieces are going, and to see how to do
the moves. Good luck, Joël van Noort
2567. Re: Humorous Anecdote From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 11:13:30 -0000
Yeah, I did something similar last year. In some big store I asked the
guy working in the toy section if they had the Rubik's cube or
similar puzzles. He said "no". But then I looked anyway and
easily found a few and also keychains and 2x2 I think. Damn liar! Then I
saw a scrambled cube on a counter and nobody around. So I solved it and
walked away. And recently during a big dinner for a programming contest
a friend had a cube as well, and when his team was out of the room to
get some food I took it, solved it and made the checkerboard pattern. I
don't think he noticed, though. Plus he can solve the cube anyway.
Cheers! Stefan > And In a similar story, I've decided to become the
hit and run > cubist! I was in the mall yesterday and browsing a
Spencer's Gifts, > when my girlfriend noticed on the counter a
scrambled rubik's cube. > A cursory examination made it clear that
no one was in the middle of > a solve (or anywhere close) and it was out
for the public to play > with. So seeing no one at the counter and no
one watching (except my > girlfriend of course) I solve the cube and put
it in a slightly less > discrete place on the counter and walk out
without a word. I think I > need a mask and a cape! Anyone else do
things like this? > > Best to all, > Daniel
2568. Re: [Speed cubing group] Re: I'm stuck... From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 12:18:38 +0100 (BST)
Another suggestion for a beginners solution: Learn the Petrus method
(lar5.com/cube/); one of the reasons I suggest this is that it requires
only that you learn three (3) algorithms (edge flipper, Niklas and
Sune), which means that with relatively little work you can solve the
cube (and get a feeling of acomplishment) while steadily learning more
about how the cube works (gettin' faster). Another pro is that it
can be expanded according to your ambition and need for speed, by
learning more algorithms and specific cases. If you're really
ambitious (or really in love with the method), you could learn 177 algs,
which allow to comlete the LL in one step (edges are already oriented),
averaging 12.08 moves (see http://www.ai.univ-paris8.fr/~bh/cube/); that
plus my estimate of 4.5 moves for Orient Edges gives LL: 16.58, this is
faster than the Fridrich Method (LL: approx 21). Which is well over a
second saved. Take that, cookie-cutter Fridrich users ;) Jonas K�lker
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2569. Re: New Rubik's Cubes From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 12:36:06 -0000
I haven't had the luxury of trying the original cubes or any of the
custom modified speedcubes that some of these guys talk about, but I
love them. I just started speedcubing about 6 months ago with the
Rubiks.com cubes and I must say they haven't given me a problem. I
guess it's a bummer you can't adjust them like the ones with
the screws, but like you said, I don't think there is a need.
They're already pretty loose and lubing doesn't seem to make
any difference with these. --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > The Rubiks.com cubes really are made
differently now! Like I said in > the post above, I've bought 3 of
these before and they didn't turn > well. But then I felt some new
ones and they were great. So finally I > bought my fourth rubiks.com
cube and sure enough it is better than my > year-old, broken-in,
lubed-up one from a year before! I checked out > the corner pieces and
they seem to be slightly different on the inside > from the 2 different
cubes. This cube turns BEAUTIFULLY right out of > the box. There is
seriously no need to lube it no matter how week your > fingers are :).
(Yes, finger tricks are easy as hell with no lube, > right out of the
box). > > Anyone else notice this? :D
2570. Re: Humorous Anecdote From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 12:37:44 -0000
Haha, yeah, i solve any display cube i can find in puzzle stores. But
there was this one time i almost was going to do a sneaky task. I was
parked next to a car at walmart and this person left their window down.
Inside was a messed up cube. I was going to solve it but then i though
against it because, yeah it was inside another persons car. I could have
easily snatched it too. THen i got thinking of leaving the web address
to this group so he/she could get help if they wanted. But i didn't
do that either :( jake --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@h...> wrote: > Hey all, > A funny
cube related story I have for you: > So I decided it's time to get
my oil changed in my car, and being the > descriminating consumer I am I
drop it off at wal-mart to do their > $20 plug and chug service, no
frills. The day before, I had recieved > my very first Alexanders'
Star puzzle, which I had brought with me to > work on while waiting for
other various things I was out and about > doing. I decided not to take
it into wal-mart with me though while > they changed my oil, so I left
it in the cup holder, completely > solved. > Well I got back into the
car about an hour later and there was a > fresh quart of oil in a bag in
my driver's seat waiting for me. I > thought this odd as wal-mart
has never left me oil before, and I sure > as heck didn't pay for
any extra oil. I pondered this during the > drive home. Then as I start
to climb the stairs to my apartment > carrying the alexander's
star, I go to scramble it when I realize, > IT'S ALREADY (slightly)
SCRAMBLED! So my theory is as follows: The > wal-mart techs got a little
bored waiting for the oil to drain, they > notice the puzzle in
seemingly random array (though in fact solved) > and think "Hey,
I've never seen anything quite like that!" They pick > it up
and give it a twist or two. Then they think "Oh crap. I don't
> remember what I did. I hope it wasn't in any special kind of
state. > Crap crap crap.... maybe if we give him some free oil he
won't > complain." And nothing was ever said about it again. >
> I sure got a kick out of it when I put 2 and 2 together! Poor guys. >
> And In a similar story, I've decided to become the hit and run >
cubist! I was in the mall yesterday and browsing a Spencer's Gifts,
> when my girlfriend noticed on the counter a scrambled rubik's
cube. > A cursory examination made it clear that no one was in the
middle of > a solve (or anywhere close) and it was out for the public to
play > with. So seeing no one at the counter and no one watching (except
my > girlfriend of course) I solve the cube and put it in a slightly
less > discrete place on the counter and walk out without a word. I
think I > need a mask and a cape! Anyone else do things like this? > >
Best to all, > Daniel
Dont make me hurt you, Jonas... The fact is that the petrus method and
the fridrich method are equally capable of producing results in terms of
solving the cube. Fridrich offers a wonderful base for f2l, if anything,
learn both F2L methods and then you will at least have a very good
concept of how to look ahead for a 2x2 and a cross, then you can combine
that to learn eXtended Cross (cross with one f2l pair, or a 2x2 with
legs) Cookie cutter fridrich users? the gradation of methodology among
Fridrich users blasts that assertion to nothingness, so bah on you! -K-
--- Jonas Koelker <jonaskoelker@...> wrote: > Another suggestion for
a beginners solution: > > Learn the Petrus method (lar5.com/cube/); one
of the > reasons I suggest this is that it requires only that > you
learn three (3) algorithms (edge flipper, Niklas > and Sune), which
means that with relatively little > work you can solve the cube (and get
a feeling of > acomplishment) while steadily learning more about > how >
the cube works (gettin' faster). > > Another pro is that it can be
expanded according to > your ambition and need for speed, by learning
more > algorithms and specific cases. If you're really > ambitious
(or really in love with the method), you > could learn 177 algs, which
allow to comlete the LL > in > one step (edges are already oriented),
averaging > 12.08 > moves (see http://www.ai.univ-paris8.fr/~bh/cube/);
> that plus my estimate of 4.5 moves for Orient Edges > gives LL: 16.58,
this is faster than the Fridrich > Method (LL: approx 21). Which is well
over a second > saved. > > Take that, cookie-cutter Fridrich users ;) >
> Jonas K���lker > > > > > >
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2572. [Speed cubing group] Re: I'm stuck... From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 14:42:59 -0000
Hi Jonas, A second faster, yes, but it takes 177 algoritms. That's
a little more than I have to memorize for fridrich method. But I do
think (intuitively (is that a word? I am not so good with English)) that
Lars Petrus way of building the F2L is more efficient than cross + 4 CE
pairs, but I think it's also more complex. It's more efficient
(I think), because after the 2x2x2 block, there are 3 free faces that
can be turned without breaking up the solved part. But to profite from
this, some very complex decisions must be made (I don't know if I
am right about this, so correct me if I am wrong). But when I am done
with learning the 41 OLL algs, I'll maybe try to combine the
Fridrich & LP method for the F2L. Greetings, Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Another suggestion for a beginners
solution: > > Learn the Petrus method (lar5.com/cube/); one of the >
reasons I suggest this is that it requires only that > you learn three
(3) algorithms (edge flipper, Niklas > and Sune), which means that with
relatively little > work you can solve the cube (and get a feeling of >
acomplishment) while steadily learning more about how > the cube works
(gettin' faster). > > Another pro is that it can be expanded
according to > your ambition and need for speed, by learning more >
algorithms and specific cases. If you're really > ambitious (or
really in love with the method), you > could learn 177 algs, which allow
to comlete the LL in > one step (edges are already oriented), averaging
12.08 > moves (see http://www.ai.univ-paris8.fr/~bh/cube/); > that plus
my estimate of 4.5 moves for Orient Edges > gives LL: 16.58, this is
faster than the Fridrich > Method (LL: approx 21). Which is well over a
second > saved. > > Take that, cookie-cutter Fridrich users ;) > > Jonas
Kölker > > > > > >
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2573. Re: [Speed cubing group] Humorous Anecdote From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 08:00:48 -0700 (PDT)
lol once when i was at this store in the mall, this person was
attempting to do the cube, and they left it on the table when a customer
came to ask for some help. i went over there (the cube wasn't even
close to being solved), quickly did it, put it down, and walked away to
where i was before. the person came back and was amazed that the cube
was solved. just for kicks, i went and asked them if they knew how to
solve it. the person said "oh yea! of course i can solve it.
doesn't it look solved?" i couldn't stop laughing on the
way home. my mom thought i was crazy. -cubekid Daniel Hayes
<swedishlf@...> wrote: Hey all, A funny cube related story I have for
you: So I decided it's time to get my oil changed in my car, and
being the descriminating consumer I am I drop it off at wal-mart to do
their $20 plug and chug service, no frills. The day before, I had
recieved my very first Alexanders' Star puzzle, which I had brought
with me to work on while waiting for other various things I was out and
about doing. I decided not to take it into wal-mart with me though while
they changed my oil, so I left it in the cup holder, completely solved.
Well I got back into the car about an hour later and there was a fresh
quart of oil in a bag in my driver's seat waiting for me. I thought
this odd as wal-mart has never left me oil before, and I sure as heck
didn't pay for any extra oil. I pondered this during the drive
home. Then as I start to climb the stairs to my apartment carrying the
alexander's star, I go to scramble it when I realize, IT'S
ALREADY (slightly) SCRAMBLED! So my theory is as follows: The wal-mart
techs got a little bored waiting for the oil to drain, they notice the
puzzle in seemingly random array (though in fact solved) and think
"Hey, I've never seen anything quite like that!" They
pick it up and give it a twist or two. Then they think "Oh crap. I
don't remember what I did. I hope it wasn't in any special
kind of state. Crap crap crap.... maybe if we give him some free oil he
won't complain." And nothing was ever said about it again. I
sure got a kick out of it when I put 2 and 2 together! Poor guys. And In
a similar story, I've decided to become the hit and run cubist! I
was in the mall yesterday and browsing a Spencer's Gifts, when my
girlfriend noticed on the counter a scrambled rubik's cube. A
cursory examination made it clear that no one was in the middle of a
solve (or anywhere close) and it was out for the public to play with. So
seeing no one at the counter and no one watching (except my girlfriend
of course) I solve the cube and put it in a slightly less discrete place
on the counter and walk out without a word. I think I need a mask and a
cape! Anyone else do things like this? Best to all, Daniel Yahoo! Groups
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2574. RE: [Speed cubing group] Humorous Anecdote From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 3 Jun 2004 11:22:52 -0400
I've had my fair share of laughs. I've been to Six Flags
Darien Lake quite a few times, and I love doing public solves there. In
line for one of the coasters, I always have the most fun- someone would
say, "Hey, I bet you couldn't do that before you get on the
ride!" And then I amaze the surrounding ten or so people by solving
it before the ride cycles once. (I average a little less than a minute)
Then there's a fair amount of swearing and disbelief over it. Then
one or two people would ask the stereotypical questions, or say the
stereotypical responses: "It was just luck" or
"There's a pattern you follow, isn't there?" or
"I used to be able to do that" and the like. I've never
run into another person who could actually solve the cube in the process
though, sadly. ________________________________ From: sapan you
[mailto:gotsoup420@...] Sent: Thu 6/3/2004 11:00 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Humorous Anecdote lol once when i was at this store in the mall, this
person was attempting to do the cube, and they left it on the table when
a customer came to ask for some help. i went over there (the cube
wasn't even close to being solved), quickly did it, put it down,
and walked away to where i was before. the person came back and was
amazed that the cube was solved. just for kicks, i went and asked them
if they knew how to solve it. the person said "oh yea! of course i
can solve it. doesn't it look solved?" i couldn't stop
laughing on the way home. my mom thought i was crazy. -cubekid Daniel
Hayes <swedishlf@...> wrote: Hey all, A funny cube related story I
have for you: So I decided it's time to get my oil changed in my
car, and being the descriminating consumer I am I drop it off at
wal-mart to do their $20 plug and chug service, no frills. The day
before, I had recieved my very first Alexanders' Star puzzle, which
I had brought with me to work on while waiting for other various things
I was out and about doing. I decided not to take it into wal-mart with
me though while they changed my oil, so I left it in the cup holder,
completely solved. Well I got back into the car about an hour later and
there was a fresh quart of oil in a bag in my driver's seat waiting
for me. I thought this odd as wal-mart has never left me oil before, and
I sure as heck didn't pay for any extra oil. I pondered this during
the drive home. Then as I start to climb the stairs to my apartment
carrying the alexander's star, I go to scramble it when I realize,
IT'S ALREADY (slightly) SCRAMBLED! So my theory is as follows: The
wal-mart techs got a little bored waiting for the oil to drain, they
notice the puzzle in seemingly random array (though in fact solved) and
think "Hey, I've never seen anything quite like that!"
They pick it up and give it a twist or two. Then they think "Oh
crap. I don't remember what I did. I hope it wasn't in any
special kind of state. Crap crap crap.... maybe if we give him some free
oil he won't complain." And nothing was ever said about it
again. I sure got a kick out of it when I put 2 and 2 together! Poor
guys. And In a similar story, I've decided to become the hit and
run cubist! I was in the mall yesterday and browsing a Spencer's
Gifts, when my girlfriend noticed on the counter a scrambled
rubik's cube. A cursory examination made it clear that no one was
in the middle of a solve (or anywhere close) and it was out for the
public to play with. So seeing no one at the counter and no one watching
(except my girlfriend of course) I solve the cube and put it in a
slightly less discrete place on the counter and walk out without a word.
I think I need a mask and a cape! Anyone else do things like this? Best
to all, Daniel Yahoo! Groups SponsorADVERTISEMENT
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2575. Re: New Rubik's Cubes From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 16:44:57 -0000
Up until today I have been using Oddzon cubes. I've been purchasing
them in a local-ish toy store specializing in puzzles and stuff. Anyhow
a week ago I would in 100% honesty tell anyone that the Oddzon cube I
held in my hand then was the best speedcube I ever had. Then I bought
one of those adjustables you are talking about. There's really no
comparing these two, the new one is majestically better. Then again I
think maybe the Oddzon cubes I buy at that store may have been stuck in
a warehouse for years... --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" <hovardt@y...> wrote: > > I haven't had the
luxury of trying the original cubes or any of the > custom modified
speedcubes that some of these guys talk about, but I > love them. I just
started speedcubing about 6 months ago with the > Rubiks.com cubes and I
must say they haven't given me a problem. I > guess it's a
bummer you can't adjust them like the ones with the > screws, but
like you said, I don't think there is a need. They're >
already pretty loose and lubing doesn't seem to make any difference
> with these. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey1" > <lclif@c...> wrote: > > The Rubiks.com
cubes really are made differently now! Like I said in > > the post
above, I've bought 3 of these before and they didn't turn > >
well. But then I felt some new ones and they were great. So finally > I
> > bought my fourth rubiks.com cube and sure enough it is better than >
my > > year-old, broken-in, lubed-up one from a year before! I checked
out > > the corner pieces and they seem to be slightly different on the
> inside > > from the 2 different cubes. This cube turns BEAUTIFULLY
right out of > > the box. There is seriously no need to lube it no
matter how week > your > > fingers are :). (Yes, finger tricks are easy
as hell with no lube, > > right out of the box). > > > > Anyone else
notice this? :D
2576. Re: looseness/tightness From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 16:49:07 -0000
Hey Per, Where do you get that Chesterton stuff? I figure if you can get
it, so can I. Personally I use CRC Silicone Spray which I get at
Statoil, but if you have a better option I'm happy to switch. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > In my
opinion one can't spray a 3x3x3 cube too much. But remember to >
use only high quality silicon spray. Personally i have good > experience
with Chesterton silicon spray, but i guess most brands > work very well.
There has been suggested and used many other > lubricants for the cube.
Some i think u should not use are : oilbased > sprays like WD40. The
cube will be smooth initially. But after a > while the cube goes real
stiff :-( I have seen here in this group > that some use olive oil. I
don't recommend it. Any oil can > potentially break down the
plastic mould that makes up the cubicles. > But if the cube is looked
upon as a pure commodity then some might > not care the cube will not
last long ;-) Any excess lubricant can be > wiped off easily with a dry
cloth. To remove oilbased lubricants can > be a pain. Silicone spray is
washed off easily using lukewarm water. > > When it comes to 4x4x4
cubes, taking them apart for lubing/spraying > is a bit more involved.
The eastsheens are probably best disassembled > like this : > > Put the
cube firmly on a flat surface. Remove the four centercaps of > the top
layer with a pointed knife. They come off quite easily if u > do it
correct. Try a few different points/angles until it works. When > this
is done it's time to unscrew the top "center lock"
slightly. It > can be taken off if so desired. Now u can spray inside
the cube. Do > not remove more pieces or lift the cube. If the cube
"falls apart" in > ur hands it's a pain to assemble it
properly :-(. After spraying put > back the "centre lock".
Tighten the screw again. Put on the center > caps. If necessary repeat
for more faces. > > Other 4x4x4 cubes u can remove one or more edgepairs
(1 at a time!!) > and then spray into the cube. The rubiks.com cube is
actually quite > strong. The facecenters have a much stronger foot than
the old 4x4x4 > like Master/Revenge. But best way to remove an edge is
to turn a > layer so that an edge is right above another edge. Then use
a knife > to pop the edge out. > > After spraying the cube turn all
layers around several times to make > sure the spray spreads
"everywhere" inside. When this is done leave > the cube for
couple of hours to let the silicone dry inside. > > Hmm .. maybe someone
should make lubing videos of the various > cubes ?? ;-) > > -Per K > > >
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I have two questions about the
looseness/tightness of a cube. > > > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > > every time. The spring can
stretch up to 1.5 mm. I am wondering > > if there is a way to tighten it
so I don't have to return it. > > > > Also, can 4x4x4's be
lubed? I know they pop easily, but would you > > recommend it? > > > >
Thanks for your help > > Austin
2577. Re: [Speed cubing group] sub-20 HELP!? From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 17:52:15 -0000
Hey Ron, Thanks for that usefull tip! When I tried this, I told myself
to fully relax, and be satisfied with 28 seconds, wich is very slow for
me. The first solve I did this way was sub-20, wich is very fast for me.
A few solves later, I broke my record for one solve! Funny to see how
big the phsychological factor really is. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi friends, > > I think the best mood depends a
lot on your style. > I cube faster when I am concentrated and my hands
and head are fully > relaxed. In that mood I can tell what my times are
without watching the > clock (0.5 second accuracy). When my hands are
not relaxed I set bad times, > even when I think that I set a good time.
> > My worst times are set when I am eager to set a good time. So in
front of > people I always say that I will set a time of 17 seconds,
which is a good > target going "slowly", and I often solve in
a fluent 15-16 seconds. > > I use some simple tricks (like washing my
eyes with cold water, and > visualizing myself solving a cube with
random cases for the steps) to get > into the best mood. > One lesson
Guus (WC 1982 runner-up) taught me, was to convert the
"negative" > energy from adrenaline into positive energy to
set a good performance. > Unfortunately this hasn't worked for me
in competitions yet. :-( > But it will work for Euro 2004! > > Have fun,
> > Ron > > > ----- Original Message ----- > From: "Raul"
<topgunryu@y...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Tuesday, June 01, 2004 10:58 PM > Subject: Re: [Speed cubing
group] sub-20 HELP!? > > > > Hi Brent, > > > > I'm not ron, macky,
or frank, nor am I a sub-20 cuber, but I've noticed > myself when I
solve in fast and not so fast times. The times when I do the > best
I'm in a what I call a 'tense' mood. I usually sit while
I cube, and I > found that sitting up leads to better results than
slouching back (which I > thought would lead to me being more relaxed
and hence faster, but that's not > the case). That may seem like an
obvious thing, but in fact everything has > to be like that, every
aspect of your mood/position (body/mind) has to be > saying
"READY!" because that's when you are best able to focus
and look > ahead (and actually find useful information). Usually being
tense is > something we label as negative, but it has some positive side
effects that > can enhance solving times. > > > > > > > > Brent Morgan
<brentmorganmaster@y...> wrote: > > > > hi... > > ok, when im
solving, like the fast way... i find myself tense, completely > focused,
and trying hard to get fast times...and do ok. but when i > relaxfully
do it, its about 2-5 seconds slower. for you other sub- 20ers, > (ron,
macky, frank, many others..), do you relaxfully get the sub- 20s or is >
it tense and fully-focused? > > -bm > > > > > > > > > > :) > > --Brent >
> > > - hmmm... forbidden donut - > > > >
--------------------------------- > > Do you Yahoo!? > > Friends. Fun.
Try the all-new Yahoo! Messenger > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > >
2578. Re: New Rubik's Cubes From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 19:11:41 -0000
Hmmm... makes me think I should try out one of the adjustables then.
What should I look for if I can find one? What about Ton's cubes?
Looks like he's sold out for now, but should I try to find an
original Hungarian on Ebay or something? Wonder what I could do with a
real speedcube then... >:/ -H --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Up until today I have been using Oddzon
cubes. I've been purchasing > them in a local-ish toy store
specializing in puzzles and stuff. > Anyhow a week ago I would in 100%
honesty tell anyone that the > Oddzon cube I held in my hand then was
the best speedcube I ever > had. Then I bought one of those adjustables
you are talking about. > There's really no comparing these two, the
new one is majestically > better. Then again I think maybe the Oddzon
cubes I buy at that > store may have been stuck in a warehouse for
years... > > --- In speedsolvingrubikscube@yahoogroups.com,
"hovardt" > <hovardt@y...> wrote: > > > > I haven't
had the luxury of trying the original cubes or any of > the > > custom
modified speedcubes that some of these guys talk about, but > I > > love
them. I just started speedcubing about 6 months ago with the > >
Rubiks.com cubes and I must say they haven't given me a problem. >
I > > guess it's a bummer you can't adjust them like the ones
with the > > screws, but like you said, I don't think there is a
need. They're > > already pretty loose and lubing doesn't seem
to make any > difference > > with these. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey1" > >
<lclif@c...> wrote: > > > The Rubiks.com cubes really are made
differently now! Like I > said in > > > the post above, I've bought
3 of these before and they didn't > turn > > > well. But then I
felt some new ones and they were great. So > finally > > I > > > bought
my fourth rubiks.com cube and sure enough it is better > than > > my > >
> year-old, broken-in, lubed-up one from a year before! I checked > out
> > > the corner pieces and they seem to be slightly different on the >
> inside > > > from the 2 different cubes. This cube turns BEAUTIFULLY
right > out of > > > the box. There is seriously no need to lube it no
matter how > week > > your > > > fingers are :). (Yes, finger tricks are
easy as hell with no > lube, > > > right out of the box). > > > > > >
Anyone else notice this? :D
2579. Re: I'm stuck... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 21:04:49 -0000
2580. Re: One-alg bld method (plus new single-setup-turn
method) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 Jun 2004 21:37:04 -0000
Ok, it's online again:
http://www.stefan-pochmann.de/spocc/blindsolving/3x3_single_alg I added
a table with the setup algorithms I use now. I'd like to rewrite
the page a bit and use a better example solve with applets showing the
steps, but that will have to wait a bit. I also made up a new similar
method for the second part, i.e. solving the corners. It also solves the
corners one at a time. It uses 3+1 algorithms, but the big advantage is
that the setup algorithms are just single turns. These are the algs
(lower case letter means turn two layers): Bring DLB to UFR: F2 L U2 R B
R' U2 L F' L F L F2 (F-2 L U-2) (l U l' U2) (r U' L
U L U2) x' Bring DLB to RUF: (L2 U2) (R B' R' U2) (L2
F') (L' F L) (L-2 U-2) (l U' l' U2) (L2 x U')
(L' U L x') Bring DLB to FRU: y [mirror of previous case]
y' Transition between edges-phase and corners-phase: F2 B2 R L
B' L' B R' B2 L B' L' F2 x' D2 U2 R (L
U' L' U) (R' U2) (L U' L') D2 x Each alg is
given twice, the second version describing how I execute it. To solve a
corner (other than DLB which is the buffer corner), put its place to
UFR, RUF or FRU with a single turn, then apply the appropriate alg and
undo the setup turn. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Anyway, I was looking through the message
archive for a > one-algorithm > > blindfold solution I remember reading
about using (I think) the PLL > > T-permutation. Can anybody point me in
the direction of the > original post? > > You probably mean this one: >
http://games.groups.yahoo. >
com/group/speedsolvingrubikscube/message/9576 > > Unfortunately my
webspace provider died and I had to move to another > one so my website
is offline right now. But I'll upload it again this > week.
I've also improved the system a bit and will update the page >
accordingly. > > Cheers! > Stefan
2581. Re: [Speed cubing group] Re: New Rubik's Cubes From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 15:48:25 -0700 (PDT)
Alright! I learned some new methods and im resubmitting my most systems
(un)official world record! Im bumping myself from first place with 7
known methods to first place with 11 known methods Fridrich Method ���
30.57s; Petrus Method - 1:12.04; Liao/Bryant Ring Method - 1:11.27;
Corners First - 2:13.85; Edges First - 1:42.39; Roux Method - 2:23.57;
Triad Tram Method - 2:51.42; The Salvia Method ��� 1:25.60, Extended
Cross Method ��� 49.82; X on D Method ��� 54.65; Keyhole Method ���
58.98 __________________________________ Do you Yahoo!? Friends. Fun.
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2582. [Speed cubing group] Oops! From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 15:49:38 -0700 (PDT)
Meant to change the subject line on that last one...sorry!
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2583. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 3 Jun 2004 23:58:52 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /CubeTimer.zip Uploaded by : burntbizzkit Description : Java Cube
Timer You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubeTimer.zip
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
2584. Java Cube Timer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 00:06:41 -0000
I have uploaded a cube timer that I wrote in Java in the files section.
It generates a 30-move scramble and calculates session average as well
as the standard 10-solve average (eliminating the slowest and fastest of
12). It also keeps track of the standard deviation of your times within
the current rolling average. I find this very usefull to check the
consistancy of my times. You can also save your best average of the
session to a text file. The sounds on the countdown are nothing special,
you can change them to whatever you want by using your own WAV files. I
figured some people here might want to check it out... -Chris
2585. Re: Java Cube Timer From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 01:52:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I have uploaded a cube timer that I wrote in
Java in the files > section. It generates a 30-move scramble and
calculates session > average as well as the standard 10-solve average
(eliminating the > slowest and fastest of 12). It also keeps track of
the standard > deviation of your times within the current rolling
average. I find > this very usefull to check the consistancy of my
times. You can also > save your best average of the session to a text
file. > > The sounds on the countdown are nothing special, you can
change them > to whatever you want by using your own WAV files. I
figured some > people here might want to check it out... > > -Chris
well, its great...if it would time correctly one second of its time
takes like 3 seconds on my computer and i end up with times like 7
seconds
Is there a possibility of anyone hosting this, Im not sure I can... ---
Tay Di-Hong <ditrix88@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > burntbizzkit >
<no_reply@y...> wrote: > > I have uploaded a cube timer that I wrote
in Java > in the files > > section. It generates a 30-move scramble and
> calculates session > > average as well as the standard 10-solve
average > (eliminating the > > slowest and fastest of 12). It also keeps
track of > the standard > > deviation of your times within the current
rolling > average. I find > > this very usefull to check the consistancy
of my > times. You can > also > > save your best average of the session
to a text > file. > > > > The sounds on the countdown are nothing
special, > you can change > them > > to whatever you want by using your
own WAV files. > I figured some > > people here might want to check it
out... > > > > -Chris > > well, its great...if it would time correctly >
one second of its time takes like 3 seconds on my > computer and i end >
up with times like 7 seconds > > > > ------------------------ Yahoo!
Groups Sponsor > --------------------~--> > Yahoo! Domains - Claim yours
for only $14.70 >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
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> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2587. Re: Java Cube Timer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 02:37:43 -0000
try deleting the .wav files. That way there is no sound... i need to
work on the sound a bit, and update. That might be your problem...
-Chris
:(! --- burntbizzkit <no_reply@yahoogroups.com> wrote: > try deleting
the .wav files. That way there is no > sound... > i need to work on the
sound a bit, and update. That > might be your > problem... > > -Chris >
> > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only $14.70
> http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2589. Re: [Speed cubing group] Re: I'm stuck... From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 Jun 2004 22:30:10 -0700 (PDT)
This argument kind of reminds me of another type of argument we had as
children. Remember this one: My dad could beat up your dad. No mine
would beat up yours. Well, my dad once lifted a 2 ton truck over, and he
didn't even have to try that hard. Throw around all the statistics
and averages around that you want, but when it comes right down to it
overzealous opinions mean nothing. Every method could be great. A
vanilla layer method could be great if you felt like learning a ton of
algorithms. There are also varying results based on the individual.
Recognition of positions, and comfort with transitions play an important
role. Oh yeah, I challenge everyone to argue with me, for no reason
other than to make waves. There are no superiors here, especially with
methods. (although there are exceptions) The best method will be a
combination of many. I would not be surprised if someday people would
solve the cube fridrichs way, petrus way, or CF way, depending on the
situation the cube is in. The idea is to be just a little more open
minded. -Richard --- j_rueth <no_reply@yahoogroups.com> wrote: > >
<*snip*> > > > Take that, cookie-cutter Fridrich users ;) > > > > > >
Jonas K���lker > <*unsnip*> > > Hehe, thats cute :) > > jake > >
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2590. Fridrich F2L From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 07:03:26 -0000
Which websites should i use to learn this? I solve with the cross on the
bottom. And any tips before i begin? I think i will use cubestation as i
do not want to memorise too many algorithms, but rather sort of look at
the examples , and be able to intuitively solve it. I not gonna bother
with the fridrich last layer, instead i'm using dan knights
intermediate LL ( 4 look LL).
2591. Re: Java Cube Timer From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 07:12:57 -0000
Wow, amazing! I seem to solve the cube extremely fast when I use your
timer... :) --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I have uploaded a cube timer that I wrote in
Java in the files > section. It generates a 30-move scramble and
calculates session > average as well as the standard 10-solve average
(eliminating the > slowest and fastest of 12). It also keeps track of
the standard > deviation of your times within the current rolling
average. I find > this very usefull to check the consistancy of my
times. You can also > save your best average of the session to a text
file. > > The sounds on the countdown are nothing special, you can
change them > to whatever you want by using your own WAV files. I
figured some > people here might want to check it out... > > -Chris
2592. Re: [Speed cubing group] Fridrich F2L From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 03:00:51 -0500
I just wrote a paper on learning the Fridrich F2L intuitively, seems to
be what you are asking for. It is available here:
http://dougreed.no-ip.org/~doug/f2l/f2l.htm Let me know what you
think... Feel free to add me to AIM, MSN, or Yahoo if you have any
questions or suggestions. Doug donutflask wrote: >Which websites should
i use to learn this? I solve with the cross on >the bottom. > >And any
tips before i begin? > > I think i will use cubestation as i do not want
to memorise too many >algorithms, but rather sort of look at the
examples , and be able to >intuitively solve it. > >I not gonna bother
with the fridrich last layer, instead i'm using >dan knights
intermediate LL ( 4 look LL). > > > > > > >Yahoo! Groups Links > > > > >
> > >
2593. Re: Java Cube Timer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 09:19:20 -0000
> Wow, amazing! I seem to solve the cube extremely fast when I use >
your timer... :) I'm glad it helped you achieve faster times :P
It's a work in progress, I'm surprised to see that it
doesn't time accurately on your computer...I wonder if it is the
Java Virtual Machine you are using. I would suggest using Sun's
JVM. I was sceptical as to whether I could make an acurate timer as Java
is compiled into byte-code which is processes real time during the
execution of the program by the Virtual Machine. I don't think it
is nearly as efficient as C++, which is compiled into machine code. I
just needed it to be cross platform...it works great in both Windows and
Linux on my computer. Please let me know if anybody experiences any more
problems with the timer, maybe I could actually make it a useful
program. thanks. -Chris AIM: burntbizzkit
2594. Re: Fridrich F2L From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 09:23:53 -0000
i had a look at your site, its fine except i think you should include
either Applets, or the algorithm to scramble the cube so we can practice
your examples.
2595. Re: [Speed cubing group] Fridrich F2L From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Jun 2004 12:30:50 +0100 (BST)
Hi. I fear that I might sound like a Petrus Pusher, but I have a
suggestion. But firstly, I don't know what your excact intentions
are for learning the 4-look method. But if you learn it for the low
number of algorithms, I'd suggest you look at the Petrus method,
from step 3 (which is the same as cross + 2 pairs):
http://www.lar5.com/cube/fas3.html. This allows you to cut down the need
for algorithms to only 3: a 3-move edge orienter, a 7-move corner
permuter (Niklas) and a 7-move corner orient/edge permuter (Sune). Of
course you sacrifice speed compared to the Knights Intermediate method,
but save on memory. When you wanna learn more algorithms, you could
easily add the Permute All set (Knights "level 2") and Orient
All (full Fridrich). This is, of course, just my humble opinion. Jonas.
PS. On a sidenote: I might have been advertising the Petrus method a bit
too agressively, and of course there's no such thing as a perfect
method, save calculating God's algorithm in 15 seconds :D hmm...
well, I got a few weeks to spare... --- donutflask
<no_reply@yahoogroups.com> wrote: > Which websites should i use to
learn this? I solve > with the cross on > the bottom. > > And any tips
before i begin? > > I think i will use cubestation as i do not want to >
memorise too many > algorithms, but rather sort of look at the examples
> , and be able to > intuitively solve it. > > I not gonna bother with
the fridrich last layer, > instead i'm using > dan knights
intermediate LL ( 4 look LL).
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2596. Re: Humorous Anecdote From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 12:44:58 -0000
One time I was at a festival and was getting a bit bored by what was
going on at the time. So, I decided to make my own fun. I thought if I
bought a crazy harlequin hat (with little bells!) from one of the stalls
and then wandered around asking random people to scramble the cube for
me to solve, then people would just assume I was part of the festival
entertainment! It worked, and it was lots of fun. One very surprising
thing though was the number of people who said 'oh no, I don't
know how' when I asked them to scramble the cube?? What do they
mean they can't *scramble* a cube?? Everyone can mess it up,
it's just the solving that takes some skill!! Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > A funny cube related story I
have for you: > So I decided it's time to get my oil changed in my
car, and being the > descriminating consumer I am I drop it off at
wal-mart to do their > $20 plug and chug service, no frills. The day
before, I had recieved > my very first Alexanders' Star puzzle,
which I had brought with me to > work on while waiting for other various
things I was out and about > doing. I decided not to take it into
wal-mart with me though while > they changed my oil, so I left it in the
cup holder, completely > solved. > Well I got back into the car about an
hour later and there was a > fresh quart of oil in a bag in my
driver's seat waiting for me. I > thought this odd as wal-mart has
never left me oil before, and I sure > as heck didn't pay for any
extra oil. I pondered this during the > drive home. Then as I start to
climb the stairs to my apartment > carrying the alexander's star, I
go to scramble it when I realize, > IT'S ALREADY (slightly)
SCRAMBLED! So my theory is as follows: The > wal-mart techs got a little
bored waiting for the oil to drain, they > notice the puzzle in
seemingly random array (though in fact solved) > and think "Hey,
I've never seen anything quite like that!" They pick > it up
and give it a twist or two. Then they think "Oh crap. I don't
> remember what I did. I hope it wasn't in any special kind of
state. > Crap crap crap.... maybe if we give him some free oil he
won't > complain." And nothing was ever said about it again. >
> I sure got a kick out of it when I put 2 and 2 together! Poor guys. >
> And In a similar story, I've decided to become the hit and run >
cubist! I was in the mall yesterday and browsing a Spencer's Gifts,
> when my girlfriend noticed on the counter a scrambled rubik's
cube. > A cursory examination made it clear that no one was in the
middle of > a solve (or anywhere close) and it was out for the public to
play > with. So seeing no one at the counter and no one watching (except
my > girlfriend of course) I solve the cube and put it in a slightly
less > discrete place on the counter and walk out without a word. I
think I > need a mask and a cape! Anyone else do things like this? > >
Best to all, > Daniel
2597. UK Speedsters From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 4 Jun 2004 14:25:27 +0100
Hi O2 the mobile phone company are having a party in Soho, London on
Wednesday. Is there anyone in the UK who would like to come and show off
some speedcubing (it should be a good party and lots of fun) ? Thanks
(e-mail me direct - davej@...) Dave -----Original Message----- From:
adam_s_ [mailto:no_reply@yahoogroups.com] Sent: 29 April 2004 16:16 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Pops during a competition Some solving techniques end with two twisted
edges across from each other on one face. That would look solved even
though you should have one more algorithm! --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > Realistically, an edge pop shouldn't matter. Either
it's put in > right, or wrong. If it's right, then yay. If
not, then there should > be exactly ONE EDGE that is not oriented
correctly at the end. This > should be counted as a true solve then
assuming the cube was correct > to begin with. Yahoo! Groups Links
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2598. Send me your anecdotes! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 13:37:38 -0000
Hey everyone, I'm at work now ( :-D ) so this will have to be
short. How about we compile all these funny cube anecdotes/stories
together and put them on a website? Does something like this already
exist? If not, everyone send me your funny/cool/interesting/crazy cube
stories at chris@... and I'll host them all on my section of
speedcubing.com Also post your name and e-mail address (only if you want
people to be able to know who you are and/or e-mail you) and I'll
create a section on my page. Anonymous stories are also fine! If no one
is interested that's fine, but I just thought it would be cool to
be able to read cool stories from lots of people that involve the cube.
Send me your stories if you're interested! Chris
2599. Re: Send me your anecdotes! From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 15:00:58 -0000
my friend bet me a dollar that i couldnt solve the cube under 5 minutes
and i do it. then i said i could do it faster. he bet me 5 that i
couldnt do it in a minute so i go slightly faster and do it in a minute.
i say i could do faster and bets me i cant do it in 30 seconds for
another 5 and i do it in 25ish seconds and i start laughing like a
madman while my friend hands me $11. good thing he did the betting
because i didnt have lunch money that day! ~josh
2600. Re: [Speed cubing group] Fridrich F2L From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 Jun 2004 08:13:44 -0700 (PDT)
very well written.... helped out my brother greatly __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2601. RE: [Speed cubing group] Send me your anecdotes! From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 4 Jun 2004 16:31:01 +0100
There is an area on www.rubiks.com under Community where stories
("articles" but this doesn't just mean published stuff)
/video clips can be submitted, might be inspirational for those people
just getting into cubing. Dave -----Original Message----- From: cmhardw
[mailto:no_reply@yahoogroups.com] Sent: 04 June 2004 14:38 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Send me your anecdotes! Hey everyone, I'm at work now ( :-D ) so
this will have to be short. How about we compile all these funny cube
anecdotes/stories together and put them on a website? Does something
like this already exist? If not, everyone send me your
funny/cool/interesting/crazy cube stories at chris@... and I'll
host them all on my section of speedcubing.com Also post your name and
e-mail address (only if you want people to be able to know who you are
and/or e-mail you) and I'll create a section on my page. Anonymous
stories are also fine! If no one is interested that's fine, but I
just thought it would be cool to be able to read cool stories from lots
of people that involve the cube. Send me your stories if you're
interested! Chris Yahoo! Groups Links
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2602. Re: Send me your anecdotes! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 15:46:18 -0000
Since something already exists, nevermind about sending them to me. I
would rather not duplicate something that someone has already put work
into. Everyone please send your cool stories to rubiks.com, not to me!
Chris --- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > There is an area on www.rubiks.com under
Community where stories ("articles" > but this doesn't
just mean published stuff) /video clips can be submitted, > might be
inspirational for those people just getting into cubing. > Dave
2603. Re: Humorous Anecdote From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 16:16:36 -0000
I'm a pro in showing off and acting modest at the same time ;) If
there were a record for most gifts earned by just solving the cube I
think I'd win it. I've been cubing for a year and I've
earned over 50 drinks, 2CDs in a shop offered by the owner, 2cubes and a
keychain cube, and I've been invited to give a cube lesson for kids
wich earned me good money. I just know all the "mind tricks"
to get people to ask me to solve it or even bet I can't; I my
showoff is very subtle hehe. Just show the cube, play confused... Almost
all the bars I go to I will get a drink for free. I've never met
anyone who could solve the cube here in Portugal other than those taught
by me so it really amazes people even with my 30avg. cubing is the deal
;)
Im posting some pics I took of the MEfferts 4x4x4 Mech, There ARE SO
MANY PARTS I didn't take it all the way apart.. I can say it has a
mech just like the 3x3x3 except with teeny little plastic augmentations
to accomodate for 4x4x4. Bad quality on my webcam but meh. -K-
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2605. [Speed cubing group] Re: Java Cube Timer From: "becubik" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 21:29:47 -0000
Chris, I install the jdk 1.5b2 but I have a problem when I use your
timer. I start the timer and when I stop it I can't accept or
discard the time...I don't understand what is the probleme...can
You help me? regards Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > :(! > --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > > try deleting the .wav files.
That way there is no > > sound... > > i need to work on the sound a bit,
and update. That > > might be your > > problem... > > > > -Chris > > > >
> > > > ------------------------ Yahoo! Groups Sponsor > >
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Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2606. [Speed cubing group] Re: Java Cube Timer From: "becubik" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 Jun 2004 22:47:33 -0000
Your software doesn't work perfectly, your timer's thread have
probably some mistakes...Look your code. bye Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, "becubik"
<becubik@y...> wrote: > Chris, > I install the jdk 1.5b2 but I have a
problem when I use your timer. > I start the timer and when I stop it I
can't accept or discard the > time...I don't understand what
is the probleme...can You help me? > > regards > > Guillaume. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > :(! > > --- burntbizzkit
<no_reply@yahoogroups.com> wrote: > > > try deleting the .wav files.
That way there is no > > > sound... > > > i need to work on the sound a
bit, and update. That > > > might be your > > > problem... > > > > > >
-Chris > > > > > > > > > > > > ------------------------ Yahoo! Groups
Sponsor > > > --------------------~--> > > > Yahoo! Domains - Claim
yours for only $14.70 > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > > > >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > >
> > > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. > >
http://messenger.yahoo.com/
2607. Re: UK Speedsters From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Jun 2004 01:35:10 -0000
This sounds awesome. I'm very jealous of whoever gets to do it
because I love mobile phones almost as much as I love Rubik's
cubes! :) Unfortunately I am no where near the UK. :( Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi > O2 the mobile phone company are having a
party in Soho, London on Wednesday. > Is there anyone in the UK who
would like to come and show off some > speedcubing (it should be a good
party and lots of fun) ? > Thanks (e-mail me direct - davej@s...) > Dave
Ok I was up this morning, thinking about notation, and I think I came up
with a standard notation that will be constant through cube order 2 to 7
2x2x2 involves only face moves, of course, so standard F R U D B L
applies for the 3x3, its possible to choose between a larger array of
moves, F f R r U u D d B b L l M E S but what about the 4x4x4? we use
lower case letters in a confusing way with the revenge, which I think
can be supplanted with the following r = MR, which means the arbitrary M
slice move, (which doesnt exist directly), where the slice of the group
of slices that could be marked M nearest the R face is turned clockwise
l = ML u = EU d = ED b = SB f = SF for full slice turns ML + MR' =
M ED' + EU = E and so on for the 5x5x5 slice configurations would
look like this (from L to R) | L | ML | M | MR | R | and for the 6x6x6:
| L | mL | ml | mr | mR | R | \___ML___/\___MR___/ | L | mL | ml | mr |
mR | R | \____M____/ | L | mL | ml | mr | mR | R | \___l___/ \___r___/
and finally, the 7x7x7's config would look like this (again from L
to R) | L | mL | ml | M | mr | mR | R | L + mL = l mL + ml = ML mr + mR
= MR R + mR = r just a brainstorm, perhaps a bit of a brain tornado. Any
thoughts? -K- __________________________________________________ Do You
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2609. Re: [Speed cubing group] Notation Standardization
2x2-7x7x7 From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 Jun 2004 15:46:34 -0000
Yeah, I like it. Fortunately after the 5x5 all the cubes are pretty much
the same and you don't need notation, but this is what I would use
if I had to. :D --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > Ok > > I was up this morning,
thinking about notation, and I > think I came up with a standard
notation that will be > constant through cube order 2 to 7 > > 2x2x2
involves only face moves, of course, so standard > F R U D B L applies >
for the 3x3, its possible to choose between a larger > array of moves, F
f R r U u D d B b L l M E S > but what about the 4x4x4? > > we use lower
case letters in a confusing way with the > revenge, which I think can be
supplanted with the > following > > r = MR, which means the arbitrary M
slice move, (which > doesnt exist directly), where the slice of the
group > of slices that could be marked M nearest the R face is > turned
clockwise > > l = ML > u = EU > d = ED > b = SB > f = SF > > for full
slice turns > > ML + MR' = M > ED' + EU = E > and so on > >
for the 5x5x5 slice configurations would look like > this (from L to R)
> > | L | ML | M | MR | R | > > and for the 6x6x6: > > | L | mL | ml |
mr | mR | R | > \___ML___/\___MR___/ > > | L | mL | ml | mr | mR | R | >
\____M____/ > > | L | mL | ml | mr | mR | R | > \___l___/ \___r___/ > >
and finally, the 7x7x7's config would look like this > (again from
L to R) > > | L | mL | ml | M | mr | mR | R | > > L + mL = l > mL + ml =
ML > mr + mR = MR > R + mR = r > > just a brainstorm, perhaps a bit of a
brain tornado. > Any thoughts? > -K- > >
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Tired of spam? Yahoo! Mail has the best spam protection around >
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2610. Re: [Speed cubing group] Notation Standardization
2x2-7x7x7 From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 Jun 2004 21:04:14 +0100 (BST)
Right. I'm not gonna bother you all with a lenghty, semi-thoughtful
rant, so here's the point: 1. I miss a symbol for the null move
(and if you think this isn't useful, make sure your calendar
isn't saying "24 AD"). I would have suggested
"e" (based on my slim knowledge of group theory), but since
it's in use, I suggest "I" (for Identity), "O"
(as in Origin) or "V" (since it's hard to confuse with
any other character that's already in use). Personally I prefer
"I". 2. A way to indicate to indicate a turn of (on the
6x6x6), say "ml' mr mR" as one syllable (that'd be
layers 2, 3 and 4 counting from R). And more generally, a system
that'd allow me to describe ANY move of adjacent slices. 3. A way
to indicate the direction of 180� moves. I know that the result is the
same on the cube, but hey, it isn't always the same on the timer.
right, that's my thoughts about the notation system. Except the
implied "apart from what I said, it's fine." Jonas PS. A
few lube questions: I vaseline treated my cube (shame on me), then I
tried to remove it with soap. After that, I started silicone treating
it. It runs fine when treated, but the effect doesn't last long
(two weeks). Should I use more silicone per treatment? is it the
vaseline? Can I remove it? Your input will be appreciated. --- Kyle
Bryant <craptastic_crap@...> Ok > > I was up this morning, thinking
about notation, and > I > think I came up with a standard notation that
will > be > constant through cube order 2 to 7 > > 2x2x2 involves only
face moves, of course, so > standard > F R U D B L applies > for the
3x3, its possible to choose between a larger > array of moves, F f R r U
u D d B b L l M E S > but what about the 4x4x4? > > we use lower case
letters in a confusing way with > the > revenge, which I think can be
supplanted with the > following > > r = MR, which means the arbitrary M
slice move, > (which > doesnt exist directly), where the slice of the
group > of slices that could be marked M nearest the R face > is >
turned clockwise > > l = ML > u = EU > d = ED > b = SB > f = SF > > for
full slice turns > > ML + MR' = M > ED' + EU = E > and so on >
> for the 5x5x5 slice configurations would look like > this (from L to
R) > > | L | ML | M | MR | R | > > and for the 6x6x6: > > | L | mL | ml
| mr | mR | R | > \___ML___/\___MR___/ > > | L | mL | ml | mr | mR | R |
> \____M____/ > > | L | mL | ml | mr | mR | R | > \___l___/ \___r___/ >
> and finally, the 7x7x7's config would look like this > (again
from L to R) > > | L | mL | ml | M | mr | mR | R | > > L + mL = l > mL +
ml = ML > mr + mR = MR > R + mR = r > > just a brainstorm, perhaps a bit
of a brain tornado. > Any thoughts? > -K- > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam > protection around >
http://mail.yahoo.com >
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2611. Excel formula function for cube average From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 5 Jun 2004 00:36:15 -0400
Hi, This is a very simple function I wrote in Excel VBA for use in Excel
sheets. If you don't get it working, or you like to use it in any
excel file, send me an email at blonkm@..., I'll explain how to get
it functional in Excel. -Start Excel -Press Alt+F11 -DoubleClick
VBAProject -DoubleClick ThisWorkbook -Paste the following text -Press
Alt+F11 ' =============================== Public Function
CubeAverage(r As Range) Dim min As Double Dim max As Double Dim sum As
Double Dim count As Long min = WorksheetFunction.min(r) max =
WorksheetFunction.max(r) sum = WorksheetFunction.sum(r) count =
WorksheetFunction.count(r) CubeAverage = (sum - min - max) / (count-2)
End Function ' =============================== Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
DISCLAIMER: This message contains privileged and confidential
information and is intended only for the individual named.If you are not
the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
2612. Re: [Speed cubing group] Hi From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 Jun 2004 19:39:43 -0700 (PDT)
meh!? --- foods010@... wrote: > Important data! > > > > [Non-text
portions of this message have been > removed] > > > >
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2613. 7x7x7 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 03:12:25 -0000
I've been working on a 7x7x7 cube for a while, and I'm at the
same spot that always screws me up in the 5x5, too. I'm almost done
getting the edges paired up, and right now I have two individual edges
(not edge groups, just the single pieces) that need to be switched. How
do I do this?
2614. Re: [Speed cubing group] 7x7x7 From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 Jun 2004 11:22:31 +0200 (CEST)
hey, what you're running into is the parity problem. One alg you
can do to make your 5x5x5 (and 7x7x7 I think too) solvable is [R(Uu)²]x5
(meaning 5 times R(Uu)² in a row, without changing the position or
orientation of the cube in your hands. It doesn't apparently affect
the inner pieces (in fact it does, but unless you marked the inner
pieces with any sign that could show you their position, you won't
see any difference between before and after the alg) but it does in fact
disturb the edge groups. With some practice and depending on the method
you use, you'll soon be able to see the parity problem before you
finished the whole cube and get these two edges screwed up. for example
(I build the centers first then "pair" (or triple...) up the
edges then solve like a 3x3) I know there is this problem when I have
only 2 edges to swap in 2 different pairs (the rest of the edges are
solved), and with some practice, you'll soon be able to use this
alg efficiently by positionning the problematic edge groups around your
cube. Hope it makes sense and is understandable... François Michael
Atkinson <unipsycho6@yahoo.com> wrote: I've been working on a
7x7x7 cube for a while, and I'm at the same spot that always screws
me up in the 5x5, too. I'm almost done getting the edges paired up,
and right now I have two individual edges (not edge groups, just the
single pieces) that need to be switched. How do I do this? Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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2615. Dogic + two new puzzles (new Meffert releases) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 13:21:57 -0000
Hi everybody! Would you like to get a brandnew Dogic for a normal price?
Meffert's might offer this and two nice other new puzzles soon. But
it depends on feedback to show how many people are interested. I learned
this from their mailing list and Uwe lets me do the announcement here on
his behalf. Rather than rephrasing everything he said, I'll copy
the main part: -------------------------------------------- Release of
special pre-production limited editions and collectors' PUZZLES I
am pleased to announce several exciting new puzzles: (1) The
"SMARTBALL" range comes in several versions for this special
pre-release collector's edition. The two-color version i s the
easiest and the Soccer Ball the hardest. The Smartball uses a completely
new hollow puzzle concept with no internal mec hanism. The challenge is
to rotate six large interlaced circles to create interesting patterns
and designs and then put them back in their original pattern. The
Smartball could be described as an advanced Masterball concept. (2)
"DOGIC" I have negotiated a deal with the Original Dogic maker
to transfer the Dogic molds to our factory if the interest in DOGIC is
sufficient to warrant to manufacture Dogic again. So the response to
this mailing is very important. Please do y our best to spread the word
to enable Dogic to be available again via our puzzle shop at regular
prices. (3) "JACKPOT" is unique, simply the most exciting
puzzle ever! It is a beautiful mechanical puzzle utilizing two separate
bal l-bearing mechanisms and full electronic light displays which are
activated as each face is solved. Three variations are proposed for this
individually signed, limited- edition pre-production release. To select
puzzles you would like to have, go to:
http://www.mefferts.com/new-puzzle-release. Please note: You are not
placing an order. This merely helps me determine by July 1st. which
puzzles I should put into production and how many of those puzzles that
are selected. Even a limited production r un of 1,000 to 3,000 pieces
will not cover the costs of development, but this is my way of showing
appreciation for your loya l support over the years. Production lots of
less than 1,000 will not be practical, so please spread the word to your
puzzle enthusiast friends worldwide, by any means, to make this special
pre- release offer a reality. Happy Puzzling Uwe
--------------------------------------------
2616. Re: Dogic + two new puzzles (new Meffert releases) From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 14:25:59 -0000
how much do dogics cost? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Hi everybody! >
> Would you like to get a brandnew Dogic for a normal price? > >
Meffert's might offer this and two nice other new puzzles soon. But
> it depends on feedback to show how many people are interested. I >
learned this from their mailing list and Uwe lets me do the >
announcement here on his behalf. Rather than rephrasing everything > he
said, I'll copy the main part: > > >
-------------------------------------------- > Release of special
pre-production limited editions and collectors' > PUZZLES > > > I
am pleased to announce several exciting new puzzles: > > > (1) The
"SMARTBALL" range comes in several versions for this special >
pre-release collector's edition. The two-color version i > s the
easiest and the Soccer Ball the hardest. The Smartball uses a >
completely new hollow puzzle concept with no internal mec > hanism. The
challenge is to rotate six large interlaced circles to > create
interesting patterns and designs and then put them > back in their
original pattern. The Smartball could be described as > an advanced
Masterball concept. > > (2) "DOGIC" I have negotiated a deal
with the Original Dogic maker > to transfer the Dogic molds to our
factory if the interest > in DOGIC is sufficient to warrant to
manufacture Dogic again. So > the response to this mailing is very
important. Please do y > our best to spread the word to enable Dogic to
be available again > via our puzzle shop at regular prices. > > (3)
"JACKPOT" is unique, simply the most exciting puzzle ever! It
is > a beautiful mechanical puzzle utilizing two separate bal >
l-bearing mechanisms and full electronic light displays which are >
activated as each face is solved. > > > Three variations are proposed
for this individually signed, limited- > edition pre-production release.
> > > To select puzzles you would like to have, go to: > >
http://www.mefferts.com/new-puzzle-release. Please note: You are not >
placing an order. This merely helps me determine by July > 1st. which
puzzles I should put into production and how many of > those puzzles
that are selected. Even a limited production r > un of 1,000 to 3,000
pieces will not cover the costs of development, > but this is my way of
showing appreciation for your loya > l support over the years.
Production lots of less than 1,000 will > not be practical, so please
spread the word to your puzzle > enthusiast friends worldwide, by any
means, to make this special pre- > release offer a reality. > > > Happy
Puzzling > > Uwe > --------------------------------------------
2617. shattered 4x4x4 From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 18:51:47 -0000
My 4x4x4 exploded yesterday and one of the center pieces broke beyond
repair. So my question is, what 4x4x4 are most people using? I bought
mine from Rubiks.com and it only lasted me 2 weeks, with normal use (2-3
hours a day). -Chris
2618. Re: [Speed cubing group] 7x7x7 From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 21:25:50 -0000
Where do you guys get your 7x7x7's? ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is the
parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I think
too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row, without
changing the position or orientation of the cube in your hands. It
doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and
after the alg) but it does in fact disturb the edge groups. With some
practice and depending on the method you use, you'll soon be able
to see the parity problem before you finished the whole cube and get
these two edges screwed up. for example (I build the centers first then
"pair" (or triple...) up the edges then solve like a 3x3) I
know there is this problem when I have only 2 edges to swap in 2
different pairs (the rest of the edges are solved), and with some
practice, you'll soon be able to use this alg efficiently by
positionning the problematic > edge groups around your cube. > Hope it
makes sense and is understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube for
a while, and I'm at the same > spot that always screws me up in the
5x5, too. I'm almost done > getting the edges paired up, and right
now I have two individual > edges (not edge groups, just the single
pieces) that need to be > switched. > How do I do this? > > > Yahoo!
Groups SponsorADVERTISEMENT > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
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et gratuit qui vous suit partout ! > Créez votre Yahoo! Mail > >
Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! > >
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2619. Re: Dogic + two new puzzles (new Meffert releases) From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 21:25:08 -0000
Hey, I got that email also! The "Dogic" and the other new
puzzles looks pretty cool. If you guys are still interested, subscribe
to Meffert's newsletters. ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, hubexe <no_reply@y...> wrote:
> how much do dogics cost? > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> > wrote: > > Hi everybody! > > > > Would you like to
get a brandnew Dogic for a normal price? > > > > Meffert's might
offer this and two nice other new puzzles soon. But > > it depends on
feedback to show how many people are interested. I > > learned this from
their mailing list and Uwe lets me do the > > announcement here on his
behalf. Rather than rephrasing everything > > he said, I'll copy
the main part: > > > > > > --------------------------------------------
> > Release of special pre-production limited editions and
collectors' > > PUZZLES > > > > > > I am pleased to announce
several exciting new puzzles: > > > > > > (1) The "SMARTBALL"
range comes in several versions for this special > > pre-release
collector's edition. The two-color version i > > s the easiest and
the Soccer Ball the hardest. The Smartball uses a > > completely new
hollow puzzle concept with no internal mec > > hanism. The challenge is
to rotate six large interlaced circles to > > create interesting
patterns and designs and then put them > > back in their original
pattern. The Smartball could be described as > > an advanced Masterball
concept. > > > > (2) "DOGIC" I have negotiated a deal with the
Original Dogic maker > > to transfer the Dogic molds to our factory if
the interest > > in DOGIC is sufficient to warrant to manufacture Dogic
again. So > > the response to this mailing is very important. Please do
y > > our best to spread the word to enable Dogic to be available again
> > via our puzzle shop at regular prices. > > > > (3)
"JACKPOT" is unique, simply the most exciting puzzle ever! It
is > > a beautiful mechanical puzzle utilizing two separate bal > >
l-bearing mechanisms and full electronic light displays which are > >
activated as each face is solved. > > > > > > Three variations are
proposed for this individually signed, limited- > > edition
pre-production release. > > > > > > To select puzzles you would like to
have, go to: > > > > http://www.mefferts.com/new-puzzle-release. Please
note: You are not > > placing an order. This merely helps me determine
by July > > 1st. which puzzles I should put into production and how many
of > > those puzzles that are selected. Even a limited production r > >
un of 1,000 to 3,000 pieces will not cover the costs of development, > >
but this is my way of showing appreciation for your loya > > l support
over the years. Production lots of less than 1,000 will > > not be
practical, so please spread the word to your puzzle > > enthusiast
friends worldwide, by any means, to make this special pre- > > release
offer a reality. > > > > > > Happy Puzzling > > > > Uwe > >
--------------------------------------------
2620. File uploaded From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 Jun 2004 22:14:34 -0000
I uploaded a picture of my newer, bigger rubik's rack since the old
one was getting full. Very neat I though! It's under Bigger
Shelf.jpg in the photos section Daniel
2621. Re: [Speed cubing group] 7x7x7 From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 01:43:29 +0200 (CEST)
Where do we get our 7x7x7's? mostly... in that sort of big box
you're looking at... ;-) on internet!!! try
http://www.oinkleburger.com/Cube/Net/, you can find any size of cube
there. François azinj05ieipih <azinj05ieipih@yahoo.com> wrote: Where
do you guys get your 7x7x7's? ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is the
parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I think
too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row, without
changing the position or orientation of the cube in your hands. It
doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and
after the alg) but it does in fact disturb the edge groups. With some
practice and depending on the method you use, you'll soon be able
to see the parity problem before you finished the whole cube and get
these two edges screwed up. for example (I build the centers first then
"pair" (or triple...) up the edges then solve like a 3x3) I
know there is this problem when I have only 2 edges to swap in 2
different pairs (the rest of the edges are solved), and with some
practice, you'll soon be able to use this alg efficiently by
positionning the problematic > edge groups around your cube. > Hope it
makes sense and is understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube for
a while, and I'm at the same > spot that always screws me up in the
5x5, too. I'm almost done > getting the edges paired up, and right
now I have two individual > edges (not edge groups, just the single
pieces) that need to be > switched. > How do I do this? > > > Yahoo!
Groups SponsorADVERTISEMENT > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
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Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! > >
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Links To visit your group on the web, go to:
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et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2622. Re: Dogic + two new puzzles (new Meffert releases) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 01:44:11 -0000
haha... If you're lucky you might get one on ebay for like $500
(yes, two zeros) every once in a while. The new future price of
Meffert's is unknown, but Uwe wrote "enable Dogic to be
available again via our puzzle shop at regular prices." It *is* a
bit of a complex puzzle, but *my personal* estimate is $40 or less
(hopefully much less ;-)). Cheers! Stefan
2623. Re: Dogic + two new puzzles (new Meffert releases) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 01:51:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey, I got that email also! The
"Dogic" and the other new puzzles > looks pretty cool. If you
guys are still interested, subscribe to > Meffert's newsletters.
Note that you don't need to get their newsletter now to show
interest in the new puzzles. Just visit the page that was mentioned in
my initial posting. Also note that two of the puzzles are on the first
page and there's an extra link to the third puzzle. And also, you
don't commit yourself to buying something. It's just a poll to
find out how much interest there is. Of course you should answer
truthfully so if you're not interested then don't say so.
That's only fair. But if you can imagine yourself (or your uncle,
grandma, ... ;-)) to buy one then tell them!!! I myself would looooove
to get a new Dogic. Actually several. Cheers! Stefan
2624. Re: Dogic + two new puzzles (new Meffert releases) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 02:11:21 -0000
Oh btw, just in case you don't know the Dogic yet:
http://www.geocities.com/jaapsch/puzzles/dogic.htm
http://www.twistypuzzles.com/cgi-bin/search.cgi?act=sec&key=twenty
You probably can't know the other two puzzles, since they're
new, though the first one looks like the improved K-ball
(http://www.sphere-mania.com). Question to people who have played with a
Dogic: Does it turn nicely? I've had a bad experience with the
Impossiball (http://www.geocities.com/jaapsch/puzzles/impossi.htm) which
looks somehow similar and turns really ugly. Cheers! Stefan
2625. fastest time on video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 02:31:24 -0700
Hey everyone, I just got my new personal record of 16.56 seconds and
coincidentally, it was on video! I figured I might as well share it with
you (and pseudo-brag though it's really nothing given the times the
crazier people can do.)
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov How many people
have caught their fastest solves on video? We only video tape a very
small fraction of our solves so the probability I would imagine is kind
of low. Tyson Mao MSC #631 California Institute of Technology
2626. RE: [Speed cubing group] fastest time on video From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 7 Jun 2004 10:44:05 +0100
cool! stick it on rubiks.com - media, videos ? Dave -----Original
Message----- From: Tyson Mao [mailto:tmao@...] Sent: 07 June 2004 10:31
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
fastest time on video Hey everyone, I just got my new personal record of
16.56 seconds and coincidentally, it was on video! I figured I might as
well share it with you (and pseudo-brag though it's really nothing
given the times the crazier people can do.)
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov How many people
have caught their fastest solves on video? We only video tape a very
small fraction of our solves so the probability I would imagine is kind
of low. Tyson Mao MSC #631 California Institute of Technology Yahoo!
Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2627. Cube fame! :) From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 13:50:48 -0000
I was at a restaurant with friends tonight and we got onto the topic of
cubing. One of the friends there hadn't seen me cube before, so she
asked for a demo. Of course I was only too keen to oblige! :) As I was
doing this, a waiter came over to watch too. He said he recognised me
from the newspaper (there was an article about me in the local paper
last year after Worlds). Coincidentally, the waiter was learning to cube
at the time and was so impressed that he gave me a free drink (cool!).
After dinner, as we were getting ready to leave the restaurant, the
waiter came over to our table with a cube and a pen and asked if I would
autograph his cube! :) I told him he's clearly a speedcuber in the
making if he always has a cube with him. (As we know, all serious
speedcubers carry cubes around with them! ;) Jasmine.
2628. Re: fastest time on video From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 16:19:41 -0000
Wow, that's awesome! I know Lars Petrus got his fastest time of
about 14.8 seconds on video. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey everyone, > > I just got my new personal record of 16.56 seconds
and coincidentally, > it was on video! I figured I might as well share
it with you (and > pseudo-brag though it's really nothing given the
times the crazier > people can do.) > >
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov > > How many
people have caught their fastest solves on video? We only > video tape a
very small fraction of our solves so the probability I > would imagine
is kind of low. > > Tyson Mao > MSC #631 > California Institute of
Technology
2629. Re: fastest time on video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 16:31:24 -0000
bah, you didn't even break the world record ;-) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey everyone, > > I just got my new personal record of 16.56 seconds
and coincidentally,
2630. Introductions From: "paperboy9292" <paperboy9292@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 20:18:32 -0000
Hi, I am in early 30's. I was 11 yrs old when I last cubed. I
picked up a cube last week, and it's been kicking my ass for the
last three days. Any suggestions?
2631. Re: [Speed cubing group] Introductions From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 13:54:54 -0700
Keep at it! Welcome to the club. If you need any help or tips or
anything, there are many people in this group that are more than willing
to share their time with you. Good luck! Tyson Mao MSC #631 California
Institute of Technology On Jun 7, 2004, at 1:18 PM, paperboy9292 wrote:
> Hi, I am in early 30's. I was 11 yrs old when I last cubed. I
picked > up a cube last week, and it's been kicking my ass for the
last three > days. Any suggestions? > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2632. Re: Introductions From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 20:55:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > Hi, I am in early 30's. I was 11
yrs old when I last cubed. I picked > up a cube last week, and it's
been kicking my ass for the last three > days. Any suggestions? What
method are you using,(do you solve it layer-by-layer?)and are there any
specific parts of the solve that you have problems on? Austin
2633. World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 13:59:24 -0700
Hey everyone, I had this idea just now while walking back from picking
up my lab notebook. (I have final in an hour so I'll probably
elaborate more later.) Would people be interested in a country vs.
country Rubik's Cube tournament? Each country would have a
representative. That representative does not necessarily have to be a
cuber. The representative is in charge of holding whatever type of
competition to determine the country's team of 5 best cubers. Then,
we would have a head to head single or double elimination tournament
bracket. 5 cubers against 5 cubers, they each do the same set of 5
solves, average the middle 3, and then average everyone's middle 3
and which ever country has the faster average advances. This would of
course be unofficial and just for fun and none of the averages would
count for any WRCA recognized records. This is just because it would not
be feasible for the regulation necessary for official world records. The
advantage is that the cubers don't have to travel anywhere and can
compete from their own home on the honor system and everything. Are
people up for this? Think we could get a lot of countries? It'd be
so cool to see an Australian team! Tyson Mao MSC #631 California
Institute of Technology
2634. Re: Cube fame! :) From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 Jun 2004 21:03:48 -0000
I've had very similar experiences and I find it's VERY easy to
impress people. Most people don't really have any clue as to a slow
or fast time but are just as impressed at any solve. Then they ask me
what the world record is and I say like 12.8 and then I don't feel
so special... Then they tell me how they used to take the stickers off.
:o I recently got my first 10 solve average just below 30 seconds and
nobody cares. My wife said 'Oh, that's nice.' ARGH! No
respect! I have to read these boards to find comfort that I'm not
alone in my quest for speed. We are a rare breed and I'm glad the
internet can bring us isolated speedcubing folks together. Nobody else
can appreciate our best times... :( a lone cubist... --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I was at a restaurant with friends tonight and we got onto the
topic > of cubing. One of the friends there hadn't seen me cube
before, so > she asked for a demo. Of course I was only too keen to
oblige! :) As > I was doing this, a waiter came over to watch too. He
said he > recognised me from the newspaper (there was an article about
me in > the local paper last year after Worlds). Coincidentally, the
waiter > was learning to cube at the time and was so impressed that he
gave > me a free drink (cool!). > > After dinner, as we were getting
ready to leave the restaurant, the > waiter came over to our table with
a cube and a pen and asked if I > would autograph his cube! :) I told
him he's clearly a speedcuber in > the making if he always has a
cube with him. (As we know, all > serious speedcubers carry cubes around
with them! ;) > > Jasmine.
2635. Re: [Speed cubing group] World Tournament From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 14:05:27 -0700 (PDT)
Im sure we could adapt that to officiality if cubing ever decides to go
olympic ;) (i can dream, can't I?) -K- --- Tyson Mao <tmao@...>
wrote: > Hey everyone, > > I had this idea just now while walking back
from > picking up my lab > notebook. (I have final in an hour so
I'll probably > elaborate more > later.) Would people be interested
in a country vs. > country Rubik's > Cube tournament? Each country
would have a > representative. That > representative does not
necessarily have to be a > cuber. The > representative is in charge of
holding whatever type > of competition to > determine the country's
team of 5 best cubers. > Then, we would have a > head to head single or
double elimination tournament > bracket. 5 cubers > against 5 cubers,
they each do the same set of 5 > solves, average the > middle 3, and
then average everyone's middle 3 and > which ever country > has the
faster average advances. > > This would of course be unofficial and just
for fun > and none of the > averages would count for any WRCA recognized
> records. This is just > because it would not be feasible for the
regulation > necessary for > official world records. The advantage is
that the > cubers don't have to > travel anywhere and can compete
from their own home > on the honor system > and everything. > > Are
people up for this? Think we could get a lot of > countries? It'd >
be so cool to see an Australian team! > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Make a clean sweep of
pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get
it for free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2636. Re: [Speed cubing group] Re: Cube fame! :) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 14:12:19 -0700
Yeah, at the Caltech Spring Tournament, one of my friends who was acting
as a judge said that he was equally impressed by the 14 second solves by
Macky as he was by the 35 second solves by everyone else. Unless
you're a speedcuber, the 10 second difference really doesn't
register. I should try to get some free drinks or something sometime.
Macky said he got something at Starbucks but that's about it.
Bleh... Tyson Mao MSC #631 California Institute of Technology On Jun 7,
2004, at 2:03 PM, hovardt wrote: > I've had very similar
experiences and I find it's VERY easy to > impress people. Most
people don't really have any clue as to a slow > or fast time but
are just as impressed at any solve. Then they ask > me what the world
record is and I say like 12.8 and then I don't feel > so
special... Then they tell me how they used to take the stickers > off.
:o > > I recently got my first 10 solve average just below 30 seconds
and > nobody cares. My wife said 'Oh, that's nice.'
ARGH! No respect! I > have to read these boards to find comfort that
I'm not alone in my > quest for speed. We are a rare breed and
I'm glad the internet can > bring us isolated speedcubing folks
together. Nobody else can > appreciate our best times... :( > > a lone
cubist... > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > I was at a restaurant with
friends tonight and we got onto the > topic > > of cubing. One of the
friends there hadn't seen me cube before, so > > she asked for a
demo. Of course I was only too keen to oblige! :) > As > > I was doing
this, a waiter came over to watch too. He said he > > recognised me from
the newspaper (there was an article about me in > > the local paper last
year after Worlds). Coincidentally, the waiter > > was learning to cube
at the time and was so impressed that he gave > > me a free drink
(cool!). > > > > After dinner, as we were getting ready to leave the
restaurant, the > > waiter came over to our table with a cube and a pen
and asked if I > > would autograph his cube! :) I told him he's
clearly a speedcuber > in > > the making if he always has a cube with
him. (As we know, all > > serious speedcubers carry cubes around with
them! ;) > > > > Jasmine. > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testb_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2637. Re: [Speed cubing group] World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 14:13:56 -0700
Didn't they try to get chess into the olympics? What was the deal
with that? Speedcubing is definitely more physical than chess... (though
I think chess probably takes more energy and physical stamina). Tyson
Mao MSC #631 California Institute of Technology On Jun 7, 2004, at 2:05
PM, Kyle Bryant wrote: > Im sure we could adapt that to officiality if
cubing > ever decides to go olympic ;) (i can dream, can't I?) >
-K-
Im glad of that, though, because if people were only interested in sub
20 solves id never be praised for cubing lol. -K- --- Tyson Mao
<tmao@...> wrote: > Yeah, at the Caltech Spring Tournament, one of my
> friends who was > acting as a judge said that he was equally impressed
> by the 14 second > solves by Macky as he was by the 35 second solves
by > everyone else. > Unless you're a speedcuber, the 10 second
difference > really doesn't > register. > > I should try to get
some free drinks or something > sometime. Macky said > he got something
at Starbucks but that's about it. > Bleh... > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jun 7, 2004, at 2:03
PM, hovardt wrote: > > > I've had very similar experiences and I
find it's > VERY easy to > > impress people.��� Most people
don't really have > any clue as to a slow > > or fast time but are
just as impressed at any > solve.��� Then they ask > > me what the world
record is and I say like 12.8 > and then I don't feel > > so
special...��� Then they tell me how they used to > take the stickers > >
off.��� :o > > > > I recently got my first 10 solve average just > below
30 seconds and > > nobody cares.��� My wife said 'Oh, that's
nice.'��� > ARGH!��� No respect!��� I > > have to read these boards
to find comfort that > I'm not alone in my > > quest for speed.���
We are a rare breed and I'm > glad the internet can > > bring us
isolated speedcubing folks together.��� > Nobody else can > > appreciate
our best times... :( > > > > a lone cubist... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
<no_reply@y...> wrote: > > > I was at a restaurant with friends
tonight and > we got onto the > > topic > > > of cubing. One of the
friends there hadn't seen > me cube before, so > > > she asked for
a demo. Of course I was only too > keen to oblige! :) > > As > > > I was
doing this, a waiter came over to watch > too. He said he > > >
recognised me from the newspaper (there was an > article about me in > >
> the local paper last year after Worlds). > Coincidentally, the waiter
> > > was learning to cube at the time and was so > impressed that he
gave > > > me a free drink (cool!). > > > > > > After dinner, as we were
getting ready to leave > the restaurant, the > > > waiter came over to
our table with a cube and a > pen and asked if I > > > would autograph
his cube! :) I told him he's > clearly a speedcuber > > in > > >
the making if he always has a cube with him. > (As we know, all > > >
serious speedcubers carry cubes around with > them! ;) > > > > > >
Jasmine. > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <yhoo0504_testb_300250a052604.gif> > > <l.gif> > > > > Yahoo!
Groups Links > > > > ��� To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > ��� > > ��� To
unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > ��� > > ��� Your
use of Yahoo! Groups is subject to the > Yahoo! Terms of > > Service. >
> > > > > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
Im glad of that, though, because if people were only interested in sub
20 solves id never be praised for cubing lol. -K- --- Tyson Mao
<tmao@...> wrote: > Yeah, at the Caltech Spring Tournament, one of my
> friends who was > acting as a judge said that he was equally impressed
> by the 14 second > solves by Macky as he was by the 35 second solves
by > everyone else. > Unless you're a speedcuber, the 10 second
difference > really doesn't > register. > > I should try to get
some free drinks or something > sometime. Macky said > he got something
at Starbucks but that's about it. > Bleh... > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jun 7, 2004, at 2:03
PM, hovardt wrote: > > > I've had very similar experiences and I
find it's > VERY easy to > > impress people.��� Most people
don't really have > any clue as to a slow > > or fast time but are
just as impressed at any > solve.��� Then they ask > > me what the world
record is and I say like 12.8 > and then I don't feel > > so
special...��� Then they tell me how they used to > take the stickers > >
off.��� :o > > > > I recently got my first 10 solve average just > below
30 seconds and > > nobody cares.��� My wife said 'Oh, that's
nice.'��� > ARGH!��� No respect!��� I > > have to read these boards
to find comfort that > I'm not alone in my > > quest for speed.���
We are a rare breed and I'm > glad the internet can > > bring us
isolated speedcubing folks together.��� > Nobody else can > > appreciate
our best times... :( > > > > a lone cubist... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > jasmine_ellen > >
<no_reply@y...> wrote: > > > I was at a restaurant with friends
tonight and > we got onto the > > topic > > > of cubing. One of the
friends there hadn't seen > me cube before, so > > > she asked for
a demo. Of course I was only too > keen to oblige! :) > > As > > > I was
doing this, a waiter came over to watch > too. He said he > > >
recognised me from the newspaper (there was an > article about me in > >
> the local paper last year after Worlds). > Coincidentally, the waiter
> > > was learning to cube at the time and was so > impressed that he
gave > > > me a free drink (cool!). > > > > > > After dinner, as we were
getting ready to leave > the restaurant, the > > > waiter came over to
our table with a cube and a > pen and asked if I > > > would autograph
his cube! :) I told him he's > clearly a speedcuber > > in > > >
the making if he always has a cube with him. > (As we know, all > > >
serious speedcubers carry cubes around with > them! ;) > > > > > >
Jasmine. > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <yhoo0504_testb_300250a052604.gif> > > <l.gif> > > > > Yahoo!
Groups Links > > > > ��� To visit your group on the web, go to: > > >
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unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > ��� > > ��� Your
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2640. Re: [Speed cubing group] World Tournament From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 14:18:24 -0700 (PDT)
There are specifications on the global outreach of the sport, and I
suppose there are some dealing with the actual physical aspects of it,
which wouldn't explain why equestrian sports got in...isnt that
more of the horse than the rider? -K- --- Tyson Mao <tmao@...> wrote:
> Didn't they try to get chess into the olympics? > What was the
deal with > that? Speedcubing is definitely more physical than >
chess... (though I > think chess probably takes more energy and physical
> stamina). > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jun 7, 2004, at 2:05 PM, Kyle Bryant wrote: > > > Im
sure we could adapt that to officiality if > cubing > > ever decides to
go olympic ;) (i can dream, can't > I?) > > -K- > > > > >
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2641. Re: [Speed cubing group] Introductions From: "paperboy9292" <paperboy9292@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 01:20:21 -0000
Thanks for encouragment! --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Keep at it! Welcome to the club. If
you need any help or tips or > anything, there are many people in this
group that are more than > willing to share their time with you. Good
luck! > > Tyson Mao > MSC #631 > California Institute of Technology > >
On Jun 7, 2004, at 1:18 PM, paperboy9292 wrote: > > > Hi, I am in early
30's. I was 11 yrs old when I last cubed. I picked > > up a cube
last week, and it's been kicking my ass for the last three > >
days. Any suggestions? > > > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > <yhoo0504_testa_300250a052604.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
2642. Re: Introductions From: "paperboy9292" <paperboy9292@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 01:27:50 -0000
I am using the "Beginner Solution" (found here
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) to
familiarize myself with the cube. I have gotten to last step and I am
stuck on "Permuting the LL Edges". I can't place 2 of the
edges and 2 of the corners in last layer. When I try I mess up the
thing. It looks like the two errant edges should be swapped 180 degrees,
while the two corners face the same direction and should just be
interchanged. Easier said than done for me at this point. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" >
<paperboy9292@y...> wrote: > > Hi, I am in early 30's. I was 11
yrs old when I last cubed. I > picked > > up a cube last week, and
it's been kicking my ass for the last > three > > days. Any
suggestions? > > What method are you using,(do you solve it
layer-by-layer?)and are > there any specific parts of the solve that you
have problems on? > > Austin
2643. eastsheen From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 01:33:40 -0000
Where can I buy Eastsheen cubes? I can't find anything on their
site, and sent an email asking them and got no reply. If anyone knows
where to get them please let me know. Thx, Evan
2644. Re: [Speed cubing group] eastsheen From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 18:35:50 -0700 (PDT)
Eastsheen has a site? --- evanmgates <evan.gates@...> wrote: > Where
can I buy Eastsheen cubes? I can't find > anything on their > site,
and sent an email asking them and got no > reply. If anyone > knows
where to get them please let me know. > > Thx, > Evan > > > >
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2645. Re: [Speed cubing group] eastsheen From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 01:39:20 -0000
http://www.eastsheen.com.tw/eastsheen.htm they have all the cubes and
cases on it, but no place to buy stuff Evan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Eastsheen has a site? > > ---
evanmgates <evan.gates@i...> wrote: > > Where can I buy Eastsheen
cubes? I can't find > > anything on their > > site, and sent an
email asking them and got no > > reply. If anyone > > knows where to get
them please let me know. > > > > Thx, > > Evan > > > > > > > >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
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> __________________________________ > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2646. Re: [Speed cubing group] eastsheen From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 18:48:08 -0700 (PDT)
Mefferts sells the 4x4x4s and 5x5x5s I think -K- --- evanmgates
<evan.gates@...> wrote: > http://www.eastsheen.com.tw/eastsheen.htm >
> they have all the cubes and cases on it, but no > place to buy stuff >
> Evan > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
> <craptastic_crap@y...> wrote: > > Eastsheen has a site? > > > > ---
evanmgates <evan.gates@i...> wrote: > > > Where can I buy Eastsheen
cubes? I can't find > > > anything on their > > > site, and sent an
email asking them and got no > > > reply. If anyone > > > knows where to
get them please let me know. > > > > > > Thx, > > > Evan > > > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor > > >
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2647. RE: [Speed cubing group] eastsheen From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 7 Jun 2004 18:52:23 -0700
Thanks. You have any clue who sells the 2x2x2s? Evan -----Original
Message----- From: Kyle Bryant [mailto:craptastic_crap@...] Sent:
Monday, June 07, 2004 6:48 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] eastsheen Mefferts sells the 4x4x4s
and 5x5x5s I think -K- --- evanmgates <evan.gates@...> wrote: >
http://www.eastsheen.com.tw/eastsheen.htm > > they have all the cubes
and cases on it, but no > place to buy stuff > > Evan > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Eastsheen has a site? > > > > ---
evanmgates <evan.gates@i...> wrote: > > > Where can I buy Eastsheen
cubes? I can't find > > > anything on their > > > site, and sent an
email asking them and got no > > > reply. If anyone > > > knows where to
get them please let me know. > > > > > > Thx, > > > Evan > > > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor > > >
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$14.70 > > > > > >
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------------------------------------------------------------------- >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
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2648. documentary From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 21:18:23 -0700
Hey everyone, I got a call requesting to do a documentary on the
Rubik's Cube. Just to let you guys know in case I ever ask anyone
for help. They're looking at anywhere from $25,000 to $100,000 for
this project so this isn't just some home made thing. Anyway,
that's all for now. Don't forget to register for the US
Nationals and the European Championships! Tyson Mao MSC #631 California
Institute of Technology
2649. RE: [Speed cubing group] eastsheen From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 Jun 2004 23:02:16 -0700 (PDT)
again, I believe Mefferts offers Eastsheen 2x2s -K- --- Evan Gates
<evan.gates@...> wrote: > Thanks. You have any clue who sells the
2x2x2s? > > > > Evan > > > > -----Original Message----- > From: Kyle
Bryant [mailto:craptastic_crap@...] > > Sent: Monday, June 07, 2004 6:48
PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] eastsheen > > > > Mefferts sells the 4x4x4s and 5x5x5s I
think > -K- > --- evanmgates <evan.gates@...> wrote: > >
http://www.eastsheen.com.tw/eastsheen.htm > > > > they have all the
cubes and cases on it, but no > > place to buy stuff > > > > Evan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > Eastsheen has a site? > > > > > >
--- evanmgates <evan.gates@i...> wrote: > > > > Where can I buy
Eastsheen cubes? I can't find > > > > anything on their > > > >
site, and sent an email asking them and got no > > > > reply. If anyone
> > > > knows where to get them please let me know. > > > > > > > > Thx,
> > > > Evan > > > > > > > > > > > > > > > > ------------------------
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2650. Re: Introductions From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 12:43:00 -0000
Hi there, Are you having trouble with my beginner solution page
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)? Is it
not making sense? I'd be more than happy to try and help out if you
want. Send me an email (jasmine_ellen@...). Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > I am using the "Beginner
Solution" (found here >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) to >
familiarize myself with the cube. > > I have gotten to last step and I
am stuck on "Permuting the LL > Edges". I can't place 2
of the edges and 2 of the corners in last > layer. When I try I mess up
the thing. It looks like the two errant > edges should be swapped 180
degrees, while the two corners face the > same direction and should just
be interchanged. Easier said than > done for me at this point. > > > ---
In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > >
<paperboy9292@y...> wrote: > > > Hi, I am in early 30's. I was
11 yrs old when I last cubed. I > > picked > > > up a cube last week,
and it's been kicking my ass for the last > > three > > > days. Any
suggestions? > > > > What method are you using,(do you solve it
layer-by-layer?)and are > > there any specific parts of the solve that
you have problems on? > > > > Austin
2651. Rubik's Chess Set From: mrtrickypants <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 13:16:11 -0000
well, i would love to say i found a great link to a rubik's themed
chess set...but i can't. i've been looking for a unique themed
chess set, and it occured to me that i would like to be able to custom
make one. i have quite a few hobbies that would translate nicely to a
theme. like rubik's. i can picture 2x2's as the pawns...or
keychain 3's, 5x5 as a king, 4x4 as queen, 3x3's as bishops,
siamese 2x2's as knights, and those cylinder shaped 3x3's as
rooks. you could mix up the twisty puzzle content if you wanted, and
have things like the nintendo barrel as rooks...whatever. hey, if anyone
wants to assemble one of these for a picture, i'd LOVE it!! or if
your good with photoshop maybe ;-) anyway, thought i'd share.
2652. Re: Introductions From: "paperboy9292" <paperboy9292@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 13:54:11 -0000
thanks for your great newbie solution page. I'm having trouble
figuring out how i should position the cube to perform the last moves
(permuting LL edges). The original D face which became U face in
intermediate steps is now complete. I only need to fix the edges of the
LL which is done, I assume, by "permuting LL edges". My
question is: How should the cube be positioned in 3-D space before I
start the last algorithm. Please use original designations of U L R B F
D (which of these original face designations should now be in front, or
top or bottom as I proceed with the algorithm). I need this as a
reference point before doing the last moves. thanks. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Hi there, > > Are you having trouble with my beginner solution
page > (http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)?
Is > it not making sense? I'd be more than happy to try and help
out if > you want. Send me an email (jasmine_ellen@y...). > > Jasmine. >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"paperboy9292" > <paperboy9292@y...> wrote: > > I am using
the "Beginner Solution" (found here > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) > to >
> familiarize myself with the cube. > > > > I have gotten to last step
and I am stuck on "Permuting the LL > > Edges". I can't
place 2 of the edges and 2 of the corners in last > > layer. When I try
I mess up the thing. It looks like the two > errant > > edges should be
swapped 180 degrees, while the two corners face > the > > same direction
and should just be interchanged. Easier said than > > done for me at
this point. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > > <no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > > >
<paperboy9292@y...> wrote: > > > > Hi, I am in early 30's. I was
11 yrs old when I last cubed. I > > > picked > > > > up a cube last
week, and it's been kicking my ass for the last > > > three > > > >
days. Any suggestions? > > > > > > What method are you using,(do you
solve it layer-by-layer?)and > are > > > there any specific parts of the
solve that you have problems on? > > > > > > Austin
2653. Re: [Speed cubing group] 7x7x7 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 18:33:56 -0000
Sorry, but that algorithm didn't work. The way I solve it is the
same as everyone else: solve centers, solve edges, solve as 3x3x3. That
algorithm screwed up the centers that are already solved. --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is the
parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I think
too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row, without
changing the position or orientation of the cube in your hands. It
doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and
after the alg) but it does in fact disturb the edge groups. With some
practice and depending on the method you use, you'll soon be able
to see the parity problem before you finished the whole cube and get
these two edges screwed up. for example (I build the centers first then
"pair" (or triple...) up the edges then solve like a 3x3) I
know there is this problem when I have only 2 edges to swap in 2
different pairs (the rest of the edges are solved), and with some
practice, you'll soon be able to use this alg efficiently by
positionning the problematic > edge groups around your cube. > Hope it
makes sense and is understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube for
a while, and I'm at the same > spot that always screws me up in the
5x5, too. I'm almost done > getting the edges paired up, and right
now I have two individual > edges (not edge groups, just the single
pieces) that need to be > switched. > How do I do this? > > > Yahoo!
Groups SponsorADVERTISEMENT > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
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et gratuit qui vous suit partout ! > Créez votre Yahoo! Mail > >
Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! > >
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2654. Re: [Speed cubing group] 7x7x7 From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Jun 2004 22:30:11 +0200 (CEST)
yeah, it should read [R²(Uu)]x5. Sorry for the small mistake! François
Michael Atkinson <unipsycho6@...> wrote: Sorry, but that algorithm
didn't work. The way I solve it is the same as everyone else: solve
centers, solve edges, solve as 3x3x3. That algorithm screwed up the
centers that are already solved. --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is the
parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I think
too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row, without
changing the position or orientation of the cube in your hands. It
doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and
after the alg) but it does in fact disturb the edge groups. With some
practice and depending on the method you use, you'll soon be able
to see the parity problem before you finished the whole cube and get
these two edges screwed up. for example (I build the centers first then
"pair" (or triple...) up the edges then solve like a 3x3) I
know there is this problem when I have only 2 edges to swap in 2
different pairs (the rest of the edges are solved), and with some
practice, you'll soon be able to use this alg efficiently by
positionning the problematic > edge groups around your cube. > Hope it
makes sense and is understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube for
a while, and I'm at the same > spot that always screws me up in the
5x5, too. I'm almost done > getting the edges paired up, and right
now I have two individual > edges (not edge groups, just the single
pieces) that need to be > switched. > How do I do this? > > > Yahoo!
Groups SponsorADVERTISEMENT > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! > Créez votre Yahoo! Mail > >
Dialoguez en direct avec vos amis grâce à Yahoo! Messenger ! > >
[Non-text portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2655. Re: documentary From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 20:40:17 -0000
Do it.
2656. Where can I buy online? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 21:56:51 -0000
What are the best 4x4x4 5x5x5 for speedcubing and where can I buy them
online? what about square-1?
2657. Re: World Tournament From: pbellenbaum <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 21:57:58 -0000
Hey Tyson, I think Germany would be most likely participating...
(Stefan, Stefan, Michel, Paul, Benjamin: what you think?) The only thing
we have to figure out is a sponsor for videoconferencing the
head-to-head competitions... (university) All the best, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey everyone, > > I had this idea just now while walking back from
picking up my lab > notebook. (I have final in an hour so I'll
probably elaborate more > later.) Would people be interested in a
country vs. country Rubik's > Cube tournament? Each country would
have a representative. That > representative does not necessarily have
to be a cuber. The > representative is in charge of holding whatever
type of competition to > determine the country's team of 5 best
cubers. Then, we would have a > head to head single or double
elimination tournament bracket. 5 cubers > against 5 cubers, they each
do the same set of 5 solves, average the > middle 3, and then average
everyone's middle 3 and which ever country > has the faster average
advances. > > This would of course be unofficial and just for fun and
none of the > averages would count for any WRCA recognized records. This
is just > because it would not be feasible for the regulation necessary
for > official world records. The advantage is that the cubers
don't have to > travel anywhere and can compete from their own home
on the honor system > and everything. > > Are people up for this? Think
we could get a lot of countries? It'd > be so cool to see an
Australian team! > > Tyson Mao > MSC #631 > California Institute of
Technology
2658. Re: World Tournament From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 Jun 2004 22:58:57 -0000
Sounds cool, but I don't even know 5 cubers in Australia! I'm
sure they exist, I just don't know them. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey everyone, > > I had this idea just now while walking back from
picking up my lab > notebook. (I have final in an hour so I'll
probably elaborate more > later.) Would people be interested in a
country vs. country Rubik's > Cube tournament? Each country would
have a representative. That > representative does not necessarily have
to be a cuber. The > representative is in charge of holding whatever
type of competition to > determine the country's team of 5 best
cubers. Then, we would have a > head to head single or double
elimination tournament bracket. 5 cubers > against 5 cubers, they each
do the same set of 5 solves, average the > middle 3, and then average
everyone's middle 3 and which ever country > has the faster average
advances. > > This would of course be unofficial and just for fun and
none of the > averages would count for any WRCA recognized records. This
is just > because it would not be feasible for the regulation necessary
for > official world records. The advantage is that the cubers
don't have to > travel anywhere and can compete from their own home
on the honor system > and everything. > > Are people up for this? Think
we could get a lot of countries? It'd > be so cool to see an
Australian team! > > Tyson Mao > MSC #631 > California Institute of
Technology
2659. Re: [Speed cubing group] Re: World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Jun 2004 17:34:13 -0700
Hi Patrick, I'm not sure video conferencing would actually be
necessary. Sure, it would be nice to have but I think we can get by
without it. Tyson Mao MSC #631 California Institute of Technology On Jun
8, 2004, at 2:57 PM, pbellenbaum wrote: > Hey Tyson, > > I think Germany
would be most likely participating... (Stefan, > Stefan, Michel, Paul,
Benjamin: what you think?) > > The only thing we have to figure out is a
sponsor for > videoconferencing the head-to-head competitions...
(university) > > All the best, Patrick > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hey everyone, > > > > I had this idea just now while walking
back from picking up my lab > > notebook. (I have final in an hour so
I'll probably elaborate > more > > later.) Would people be
interested in a country vs. country > Rubik's > > Cube tournament?
Each country would have a representative. That > > representative does
not necessarily have to be a cuber. The > > representative is in charge
of holding whatever type of > competition to > > determine the
country's team of 5 best cubers. Then, we would > have a > > head
to head single or double elimination tournament bracket. 5 > cubers > >
against 5 cubers, they each do the same set of 5 solves, average > the >
> middle 3, and then average everyone's middle 3 and which ever >
country > > has the faster average advances. > > > > This would of
course be unofficial and just for fun and none of > the > > averages
would count for any WRCA recognized records. This is > just > > because
it would not be feasible for the regulation necessary for > > official
world records. The advantage is that the cubers don't > have to >
> travel anywhere and can compete from their own home on the honor >
system > > and everything. > > > > Are people up for this? Think we
could get a lot of countries? > It'd > > be so cool to see an
Australian team! > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_a_300250a052604.gif> > <l.gif> > > Yahoo! Groups Links >
> • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2660. help on helmsetter algs From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 02:31:05 -0000
for the love of god please someone explain to me how helmsetter's
notation works out b/c i can't figure out what the heck the alg is.
i kno he has it explained on his site but i still dont understand how
some of it works. like the dashes between the notation and
"substitutions." ~josh
2661. Re: [Speed cubing group] Re: World Tournament From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Jun 2004 20:46:15 -0700 (PDT)
Im down for a country to country battle. :) Tyson Mao <tmao@....edu>
wrote:Hi Patrick, I'm not sure video conferencing would actually be
necessary. Sure, it would be nice to have but I think we can get by
without it. Tyson Mao MSC #631 California Institute of Technology On Jun
8, 2004, at 2:57 PM, pbellenbaum wrote: > Hey Tyson, > > I think Germany
would be most likely participating... (Stefan, > Stefan, Michel, Paul,
Benjamin: what you think?) > > The only thing we have to figure out is a
sponsor for > videoconferencing the head-to-head competitions...
(university) > > All the best, Patrick > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > wrote: > > Hey
everyone, > > > > I had this idea just now while walking back from
picking up my lab > > notebook. (I have final in an hour so I'll
probably elaborate > more > > later.) Would people be interested in a
country vs. country > Rubik's > > Cube tournament? Each country
would have a representative. That > > representative does not
necessarily have to be a cuber. The > > representative is in charge of
holding whatever type of > competition to > > determine the
country's team of 5 best cubers. Then, we would > have a > > head
to head single or double elimination tournament bracket. 5 > cubers > >
against 5 cubers, they each do the same set of 5 solves, average > the >
> middle 3, and then average everyone's middle 3 and which ever >
country > > has the faster average advances. > > > > This would of
course be unofficial and just for fun and none of > the > > averages
would count for any WRCA recognized records. This is > just > > because
it would not be feasible for the regulation necessary for > > official
world records. The advantage is that the cubers don't > have to > >
travel anywhere and can compete from their own home on the honor >
system > > and everything. > > > > Are people up for this? Think we
could get a lot of countries? > It'd > > be so cool to see an
Australian team! > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > > >
Yahoo! Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > Yahoo!
Groups Links --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
have been removed]
2662. Re: [Speed cubing group] Re: World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 Jun 2004 20:51:01 -0700
Hey everyone, So I'll set up a website after I get out of school
(literally this Friday). I guess people should start thinking about
getting together their countries. If you'd like to be the one who
organizes your country, you should also probably speak up. Tyson Mao MSC
#631 California Institute of Technology On Jun 8, 2004, at 8:46 PM,
Frank Morris wrote: > Im down for a country to country battle. :) > >
Tyson Mao <tmao@...u> wrote:Hi Patrick, > > I'm not sure video
conferencing would actually be necessary. Sure, it > would be nice to
have but I think we can get by without it. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 8, 2004, at 2:57 PM,
pbellenbaum wrote: > >> Hey Tyson, >> >> I think Germany would be most
likely participating... (Stefan, >> Stefan, Michel, Paul, Benjamin: what
you think?) >> >> The only thing we have to figure out is a sponsor for
>> videoconferencing the head-to-head competitions... (university) >> >>
All the best, Patrick >> >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote: >>> Hey
everyone, >>> >>> I had this idea just now while walking back from
picking up my lab >>> notebook. (I have final in an hour so I'll
probably elaborate >> more >>> later.) Would people be interested in a
country vs. country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in charge of
holding whatever type of >> competition to >>> determine the
country's team of 5 best cubers. Then, we would >> have a >>> head
to head single or double elimination tournament bracket. 5 >> cubers >>>
against 5 cubers, they each do the same set of 5 solves, average >> the
>>> middle 3, and then average everyone's middle 3 and which ever
>> country >>> has the faster average advances. >>> >>> This would of
course be unofficial and just for fun and none of >> the >>> averages
would count for any WRCA recognized records. This is >> just >>> because
it would not be feasible for the regulation necessary for >>> official
world records. The advantage is that the cubers don't >> have to
>>> travel anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people up for this? Think we
could get a lot of countries? >> It'd >>> be so cool to see an
Australian team! >>> >>> Tyson Mao >>> MSC #631 >>> California Institute
of Technology >> >> >> >> >> Yahoo! Groups Sponsor >> >> ADVERTISEMENT
>> >> >> >> Yahoo! Groups Links >> >> To visit your group on the web,
go to: >> http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger > > [Non-text portions of this message have
been removed] > > > > > > Yahoo! Groups Links > > > > > >
2663. [Speed cubing group] Re: World Tournament From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 05:18:45 -0000
Sounds like fun! Jon --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@y...> wrote: > Im down for a country to
country battle. :) > > Tyson Mao <tmao@i...> wrote:Hi Patrick, > >
I'm not sure video conferencing would actually be necessary. Sure,
it > would be nice to have but I think we can get by without it. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jun 8,
2004, at 2:57 PM, pbellenbaum wrote: > > > Hey Tyson, > > > > I think
Germany would be most likely participating... (Stefan, > > Stefan,
Michel, Paul, Benjamin: what you think?) > > > > The only thing we have
to figure out is a sponsor for > > videoconferencing the head-to-head
competitions... (university) > > > > All the best, Patrick > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
wrote: > > > Hey everyone, > > > > > > I had this idea just now while
walking back from picking up my lab > > > notebook. (I have final in an
hour so I'll probably elaborate > > more > > > later.) Would people
be interested in a country vs. country > > Rubik's > > > Cube
tournament? Each country would have a representative. That > > >
representative does not necessarily have to be a cuber. The > > >
representative is in charge of holding whatever type of > > competition
to > > > determine the country's team of 5 best cubers. Then, we
would > > have a > > > head to head single or double elimination
tournament bracket. 5 > > cubers > > > against 5 cubers, they each do
the same set of 5 solves, average > > the > > > middle 3, and then
average everyone's middle 3 and which ever > > country > > > has
the faster average advances. > > > > > > This would of course be
unofficial and just for fun and none of > > the > > > averages would
count for any WRCA recognized records. This is > > just > > > because it
would not be feasible for the regulation necessary for > > > official
world records. The advantage is that the cubers don't > > have to >
> > travel anywhere and can compete from their own home on the honor > >
system > > > and everything. > > > > > > Are people up for this? Think
we could get a lot of countries? > > It'd > > > be so cool to see
an Australian team! > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > > > > > > > > Yahoo! Groups Links > > >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > >
> > > > Yahoo! Groups Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger > > [Non-text portions of this message have
been removed]
anyone want to go in on a flash cube solving tutorial with me?
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2665. Re: [Speed cubing group] Re: World Tournament From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 10:49:34 +0200 (CEST)
Well, I think I might be doing this for France, cuz not too many French
read this group (désolé si je me trompe) and in case some do and are
interested, please email me at frsechet@... (msn frsechet@...). Yeah,
it's a very cool idea! Anyway, if you're French and reading
this, please send me an email (or IM me) and tell me if you're
interested. I'll also ask other people who don't read this
list. François Tyson Mao <tmao@...ltech.edu> wrote: Hey everyone, So
I'll set up a website after I get out of school (literally this
Friday). I guess people should start thinking about getting together
their countries. If you'd like to be the one who organizes your
country, you should also probably speak up. Tyson Mao MSC #631
California Institute of Technology On Jun 8, 2004, at 8:46 PM, Frank
Morris wrote: > Im down for a country to country battle. :) > > Tyson
Mao <tmao@...> wrote:Hi Patrick, > > I'm not sure video
conferencing would actually be necessary. Sure, it > would be nice to
have but I think we can get by without it. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 8, 2004, at 2:57 PM,
pbellenbaum wrote: > >> Hey Tyson, >> >> I think Germany would be most
likely participating... (Stefan, >> Stefan, Michel, Paul, Benjamin: what
you think?) >> >> The only thing we have to figure out is a sponsor for
>> videoconferencing the head-to-head competitions... (university) >> >>
All the best, Patrick >> >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote: >>> Hey
everyone, >>> >>> I had this idea just now while walking back from
picking up my lab >>> notebook. (I have final in an hour so I'll
probably elaborate >> more >>> later.) Would people be interested in a
country vs. country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in charge of
holding whatever type of >> competition to >>> determine the
country's team of 5 best cubers. Then, we would >> have a >>> head
to head single or double elimination tournament bracket. 5 >> cubers >>>
against 5 cubers, they each do the same set of 5 solves, average >> the
>>> middle 3, and then average everyone's middle 3 and which ever
>> country >>> has the faster average advances. >>> >>> This would of
course be unofficial and just for fun and none of >> the >>> averages
would count for any WRCA recognized records. This is >> just >>> because
it would not be feasible for the regulation necessary for >>> official
world records. The advantage is that the cubers don't >> have to
>>> travel anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people up for this? Think we
could get a lot of countries? >> It'd >>> be so cool to see an
Australian team! >>> >>> Tyson Mao >>> MSC #631 >>> California Institute
of Technology >> >> >> >> >> Yahoo! Groups Sponsor >> >> ADVERTISEMENT
>> >> >> >> Yahoo! Groups Links >> >> To visit your group on the web,
go to: >> http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun. Try
the all-new Yahoo! Messenger > > [Non-text portions of this message have
been removed] > > > > > > Yahoo! Groups Links > > > > > > Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. Yahoo! Mail - Votre
e-mail personnel et gratuit qui vous suit partout ! Créez votre adresse
sur http://mail.yahoo.fr [Non-text portions of this message have been
removed]
2666. New method From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 08:57:54 -0000
2x2x2 first! All orient corner is good for 3 same color on opposite face
Different with 2 same color, 3 x 21 algs. Bad lucky 3 move max is
neccessary I'm busy but the return with my pencil and my cube is
good for me. All orient corner step1 is very fast and the step 2 final
is theory only. Anyway corner=3color EX: opposite face U and D after all
orient corner my step 1 The big letter L appear on U face (3 same color)
21 algs(black jack:) B2D'B2DB'D'BR2B'RB'
R2DR2D'B2R2 B2D'R2B2D'R2 R2D'B2DR2D'R2B2
B2DR2D'R2B2D'B2 R2D'B2DB2 R2D'R2
R2B2D'RU'RB2R'BR'
B2DR2D'R'D'RB2R'DR' R2DB2DR2D'B2DR2
R2D'R2D'B2DR2D'B2 B2DB2 B2D'R2D'B2DR2D'B2
R2D'R'B'RB2R'DB' R2DR2D'R2DB2DB2 B2DR2B2
R2D'R'U'RB2R'BR' B2R2DR2D'B2R2
R2D'B2R2 B2DR2D'R2 B2DB2D2R2DB2D2R2DR2 Rechearch only one of
6. The step 2 layer by layer is better fast but 1 sec. max seem to me
realizable. My average move is better for 1 seconde and without
inspection my step 1 is fastest. My friend 4e with official french. He
push the limit for the edge mirror and symetric, average 23 unofficial.
He look for the step 2 with my corner method. I don't pretend and
layer by layer on rubik's cube is official but the 2x2x2 is same of
fewest or big cube. The rubik's cube is the only one edge! I love
without inspecton and approach 40-45 move max. The magician Gaétan
2667. Re: [Speed cubing group] Re: World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 03:21:02 -0700
Hi Patrick, I do not have your personal e-mail. Would you be interested
in being the German representative for this competition? Please e-mail
me back at tmao@... . Tyson Mao MSC #631 California Institute of
Technology On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote: > Hey Tyson, >
> I think Germany would be most likely participating... (Stefan, >
Stefan, Michel, Paul, Benjamin: what you think?) > > The only thing we
have to figure out is a sponsor for > videoconferencing the head-to-head
competitions... (university) > > All the best, Patrick > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hey everyone, > > > > I had this idea just now while walking
back from picking up my lab > > notebook. (I have final in an hour so
I'll probably elaborate > more > > later.) Would people be
interested in a country vs. country > Rubik's > > Cube tournament?
Each country would have a representative. That > > representative does
not necessarily have to be a cuber. The > > representative is in charge
of holding whatever type of > competition to > > determine the
country's team of 5 best cubers. Then, we would > have a > > head
to head single or double elimination tournament bracket. 5 > cubers > >
against 5 cubers, they each do the same set of 5 solves, average > the >
> middle 3, and then average everyone's middle 3 and which ever >
country > > has the faster average advances. > > > > This would of
course be unofficial and just for fun and none of > the > > averages
would count for any WRCA recognized records. This is > just > > because
it would not be feasible for the regulation necessary for > > official
world records. The advantage is that the cubers don't > have to >
> travel anywhere and can compete from their own home on the honor >
system > > and everything. > > > > Are people up for this? Think we
could get a lot of countries? > It'd > > be so cool to see an
Australian team! > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_a_300250a052604.gif> > <l.gif> > > Yahoo! Groups Links >
> • To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
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2668. Re: UK Speedsters From: "jbikkyou" <jbikkyou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 12:40:41 -0000
You'd like this even more because its launching Rubik's on
mobile. Drop me an email if you want to know more. JB --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > This sounds awesome. I'm very jealous of whoever gets to
do it > because I love mobile phones almost as much as I love
Rubik's > cubes! :) > > Unfortunately I am no where near the UK. :(
> > Jasmine. > > > --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones > <davej@s...> wrote: > > Hi > > O2 the mobile phone
company are having a party in Soho, London on > Wednesday. > > Is there
anyone in the UK who would like to come and show off some > >
speedcubing (it should be a good party and lots of fun) ? > > Thanks
(e-mail me direct - davej@s...) > > Dave
2669. European Rubik's Games Championships 2004 From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 Jun 2004 14:42:16 +0200
Hey All I'm going to the "European Rubik's Games
Championships 2004" and want to stay at the "Amstel
Botel" from Friday 6/8-04 to Sunday 8/8-04, but I would like to
share a double room with someone cut the cost. If there are anyone
interrested, please let me know. Terje Kristensen
2670. Re: [Speed cubing group] Flash Cube tutorial From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 06:23:18 -0700 (PDT)
sure, count me in Kyle Bryant <craptastic_crap@...> wrote: anyone
want to go in on a flash cube solving tutorial with me?
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2671. Re: World Tournament From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 14:48:43 -0000
I'd be interested in participating, I think this could be a lot of
fun. Are we thinking more official style or more sunday contest style?
Would this be weekly or monthly or yearly? etc..etc..etc.. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hi Patrick, > > I do not have your personal e-mail. Would you be
interested in being > the German representative for this competition?
Please e-mail me back > at tmao@i... .
2672. Re: [Speed cubing group] Re: World Tournament From: Kyle Bryant <craptastic_crap@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 08:23:42 -0700 (PDT)
Would it be feasible to hold US Regionals and choose the winning team
for that to be in the Worlds? there are SO many cubers from the US. I
think we should all be able to make a bid for the US Team. -K- ---
cmhardw <no_reply@yahoogroups.com> wrote: > I'd be interested in
participating, I think this > could be a lot of > fun. Are we thinking
more official style or more > sunday contest > style? Would this be
weekly or monthly or yearly? > etc..etc..etc.. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > Mao <tmao@i...> >
wrote: > > Hi Patrick, > > > > I do not have your personal e-mail. Would
you be > interested in > being > > the German representative for this
competition? > Please e-mail me > back > > at tmao@i... . > > > >
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2673. RE: [Speed cubing group] Re: World Tournament From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 Jun 2004 09:17:21 -0700
There is a French Speedcubing group called rubiklub. U might want to try
writing it up on there if you havent already. Evan -----Original
Message----- From: François SECHET [mailto:frsechet@...] Sent:
Wednesday, June 09, 2004 1:50 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: World Tournament Well, I think I might be doing this for France, cuz
not too many French read this group (désolé si je me trompe) and in case
some do and are interested, please email me at frsechet@... (msn
frsechet@...). Yeah, it's a very cool idea! Anyway, if you're
French and reading this, please send me an email (or IM me) and tell me
if you're interested. I'll also ask other people who
don't read this list. François Tyson Mao <tmao@...> wrote: Hey
everyone, So I'll set up a website after I get out of school
(literally this Friday). I guess people should start thinking about
getting together their countries. If you'd like to be the one who
organizes your country, you should also probably speak up. Tyson Mao MSC
#631 California Institute of Technology On Jun 8, 2004, at 8:46 PM,
Frank Morris wrote: > Im down for a country to country battle. :) > >
Tyson Mao <tmao@...> wrote:Hi Patrick, > > I'm not sure video
conferencing would actually be necessary. Sure, it > would be nice to
have but I think we can get by without it. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 8, 2004, at 2:57 PM,
pbellenbaum wrote: > >> Hey Tyson, >> >> I think Germany would be most
likely participating... (Stefan, >> Stefan, Michel, Paul, Benjamin: what
you think?) >> >> The only thing we have to figure out is a sponsor for
>> videoconferencing the head-to-head competitions... (university) >> >>
All the best, Patrick >> >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote: >>> Hey
everyone, >>> >>> I had this idea just now while walking back from
picking up my lab >>> notebook. (I have final in an hour so I'll
probably elaborate >> more >>> later.) Would people be interested in a
country vs. country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in charge of
holding whatever type of >> competition to >>> determine the
country's team of 5 best cubers. Then, we would >> have a >>> head
to head single or double elimination tournament bracket. 5 >> cubers >>>
against 5 cubers, they each do the same set of 5 solves, average >> the
>>> middle 3, and then average everyone's middle 3 and which ever
>> country >>> has the faster average advances. >>> >>> This would of
course be unofficial and just for fun and none of >> the >>> averages
would count for any WRCA recognized records. This is >> just >>> because
it would not be feasible for the regulation necessary for >>> official
world records. The advantage is that the cubers don't >> have to
>>> travel anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people up for this? Think we
could get a lot of countries? >> It'd >>> be so cool to see an
Australian team! >>> >>> Tyson Mao >>> MSC #631 >>> California Institute
of Technology >> >> >> >> >> Yahoo! Groups Sponsor >> >> ADVERTISEMENT
>> >> >> >> Yahoo! Groups Links >> >> To visit your group on the web,
go to: >> http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > >
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Sure, sounds fun. Just curious, what method are you going to have in the
tutorial? Or are you possibly going to have a couple of different
methods, for different levels? Evan -----Original Message----- From:
sapan you [mailto:gotsoup420@...] Sent: Wednesday, June 09, 2004 6:23 AM
To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing
group] Flash Cube tutorial sure, count me in Kyle Bryant
<craptastic_crap@...> wrote: anyone want to go in on a flash cube
solving tutorial with me? __________________________________ Do you
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that'll be hashed out later. -K- --- Evan Gates <evan.gates@...>
wrote: > Sure, sounds fun. Just curious, what method are you > going to
have in the > tutorial? Or are you possibly going to have a couple > of
different methods, > for different levels? > > > > Evan > > > >
-----Original Message----- > From: sapan you [mailto:gotsoup420@...] >
Sent: Wednesday, June 09, 2004 6:23 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Flash Cube > tutorial > > > > sure, count me in > > > Kyle Bryant
<craptastic_crap@...> wrote: > anyone want to go in on a flash cube
solving > tutorial > with me? > > > > >
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2676. My method From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 17:30:41 -0000
Hi everyone, Kyle Bryant has been kind enough to post my method. If
anyone is interested it is at:
http://www.cubehead.org/index.php?action=methods&showid=22 Thanks,
David J
2677. Re: [Speed cubing group] Re: World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 11:18:44 -0700
Not the best idea... not everyone from the united states will have a
chance to make it to the national tournament. Just because qualifying
matches aren't held in person at pasadena doesn't mean that
you won't have a chance to make a bid for the US team. Everyone
will have a chance. Tyson Mao MSC #631 California Institute of
Technology On Jun 9, 2004, at 8:23 AM, Kyle Bryant wrote: > Would it be
feasible to hold US Regionals and choose > the winning team for that to
be in the Worlds? there > are SO many cubers from the US. I think we
should all > be able to make a bid for the US Team. > -K- > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > I'd be interested in
participating, I think this > > could be a lot of > > fun. Are we
thinking more official style or more > > sunday contest > > style?
Would this be weekly or monthly or yearly? > > etc..etc..etc.. > > > >
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson > >
Mao <tmao@i...> > > wrote: > > > Hi Patrick, > > > > > > I do not
have your personal e-mail. Would you be > > interested in > > being > >
> the German representative for this competition? > > Please e-mail me >
> back > > > at tmao@i... . > > > > > > > > ------------------------
Yahoo! Groups Sponsor > > --------------------~--> > > Yahoo! Domains -
Claim yours for only $14.70 > > >
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Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
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2678. Forgotten algorithm From: "Terje Kristensen"
<terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 18:36:55 -0000
Hey All I have forgotten one of the PLL algs, and I cant find it
anywhere on the web. I think i learned it from Dave Orser and it's
an alg to solve the "V" position. I think it starts like this
R' U R' U' .. and ends like this R2 U' R' U
R' F R F. Can anyone help me on this one ? Terje
2679. Re: [Speed cubing group] Re: World Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 11:37:55 -0700
I'm not exactly sure. Let's shoot for yearly first and see how
it goes. The style will be a tiny bit more official than a sunday
contest but really, there's no efficient way (unless you can think
of something) of how to regulate something like this without costing a
lot of money. Tyson Mao MSC #631 California Institute of Technology On
Jun 9, 2004, at 7:48 AM, cmhardw wrote: > I'd be interested in
participating, I think this could be a lot of > fun. Are we thinking
more official style or more sunday contest > style? Would this be
weekly or monthly or yearly? etc..etc..etc.. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Patrick, > > > > I do not have your personal e-mail.
Would you be interested in > being > > the German representative for
this competition? Please e-mail me > back > > at tmao@i... . > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2680. Re: [Speed cubing group] Forgotten algorithm From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 11:42:12 -0700
http://www.rubiks.dk/redesign/permute.asp Algorithm No. 3. Tyson Mao MSC
#631 California Institute of Technology On Jun 9, 2004, at 11:36 AM,
Terje Kristensen wrote: > Hey All > > I have forgotten one of the PLL
algs, and I cant find it anywhere on > the web. I think i learned it
from Dave Orser and it's an alg to solve > the "V"
position. > > I think it starts like this R' U R' U' ..
and ends like this R2 U' R' > U R' F R F. > > Can anyone
help me on this one ? > > Terje > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2681. Re: [Speed cubing group] Forgotten algorithm From: "Terje Kristensen"
<terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 18:58:24 -0000
well .. it starts the same way, but the end isnt the same .. Terje ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > http://www.rubiks.dk/redesign/permute.asp > > Algorithm No. 3.
> > Tyson Mao > MSC #631 > California Institute of Technology > > On Jun
9, 2004, at 11:36 AM, Terje Kristensen wrote: > > > Hey All > > > > I
have forgotten one of the PLL algs, and I cant find it anywhere on > >
the web. I think i learned it from Dave Orser and it's an alg to
solve > > the "V" position. > > > > I think it starts like
this R' U R' U' .. and ends like this R2 U' R'
> > U R' F R F. > > > > Can anyone help me on this one ? > > > >
Terje > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT >
> <yhoo0504_testa_300250a052604.gif> > > <l.gif> > > > > Yahoo!
Groups Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
2682. Re: [Speed cubing group] Forgotten algorithm From: "Terje Kristensen"
<terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 19:35:44 -0000
well .. i found it, kind of. on this page :
http://www.speedcubing.com/ross_permutations.html P18 : [14]
(R'UR'U') [u] (R'FR²U') ((R'UR')F))
(RF) it's just one slight problem, i cant make it work. can anyone
verify that alg for me, because i have now tried it a few times with no
luck. Terje --- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" <terje.kristensen@w...> wrote: > well .. it starts
the same way, but the end isnt the same .. > > Terje > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > http://www.rubiks.dk/redesign/permute.asp > > > > Algorithm
No. 3. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jun 9, 2004, at 11:36 AM, Terje Kristensen wrote:
> > > > > Hey All > > > > > > I have forgotten one of the PLL algs, and
I cant find it anywhere > on > > > the web. I think i learned it from
Dave Orser and it's an alg to > solve > > > the "V"
position. > > > > > > I think it starts like this R' U R'
U' .. and ends like this R2 > U' R' > > > U R' F R
F. > > > > > > Can anyone help me on this one ? > > > > > > Terje > > >
> > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > > ADVERTISEMENT
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2683. Re: [Speed cubing group] Re: World Tournament From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 12:40:47 -0700 (PDT)
i second that Kyle Bryant <craptastic_crap@...> wrote:Would it be
feasible to hold US Regionals and choose the winning team for that to be
in the Worlds? there are SO many cubers from the US. I think we should
all be able to make a bid for the US Team. -K- --- cmhardw
<no_reply@yahoogroups.com> wrote: > I'd be interested in
participating, I think this > could be a lot of > fun. Are we thinking
more official style or more > sunday contest > style? Would this be
weekly or monthly or yearly? > etc..etc..etc.. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > Mao <tmao@i...> >
wrote: > > Hi Patrick, > > > > I do not have your personal e-mail. Would
you be > interested in > being > > the German representative for this
competition? > Please e-mail me > back > > at tmao@i... . > > > >
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2684. Re: New method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 20:23:32 -0000
I'm having a bit of problem to understand what you mean, this is a
2x2x2 method? Or its a 3x3x3 method starting with the 2x2x2 block then
orient + place all corners without breaking it?
2685. Re: [Speed cubing group] Forgotten algorithm From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 13:33:19 -0700
Yeah, there's a slight problem with it. The algorithms are actually
the same thing it's just that ross palmer puts in cube rotations. I
think the correct algorithm should be... (R' U R' U') [u]
(R' D R' D' R2) (F' R' F R F) does that help?
Tyson Mao MSC #631 California Institute of Technology On Jun 9, 2004, at
12:35 PM, Terje Kristensen wrote: > well .. i found it, kind of. > > on
this page : http://www.speedcubing.com/ross_permutations.html > P18 :
[14] (R'UR'U') [u] (R'FR²U')
((R'UR')F)) (RF) > > it's just one slight problem, i cant
make it work. can anyone verify > that alg for me, because i have now
tried it a few times with no luck. > > Terje > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" >
<terje.kristensen@w...> wrote: > > well .. it starts the same way,
but the end isnt the same .. > > > > Terje > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > >
wrote: > > > http://www.rubiks.dk/redesign/permute.asp > > > > > >
Algorithm No. 3. > > > > > > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On Jun 9, 2004, at 11:36 AM, Terje
Kristensen wrote: > > > > > > > Hey All > > > > > > > > I have
forgotten one of the PLL algs, and I cant find it > anywhere > > on > >
> > the web. I think i learned it from Dave Orser and it's an alg
> to > > solve > > > > the "V" position. > > > > > > > > I
think it starts like this R' U R' U' .. and ends like
this R2 > > U' R' > > > > U R' F R F. > > > > > > > >
Can anyone help me on this one ? > > > > > > > > Terje > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > > > >
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2686. Re: [Speed cubing group] Forgotten algorithm From: "Terje Kristensen"
<terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 20:49:55 -0000
Thanks for your effort Tyson, but i figured it out. It's a slight
bug in the alg, the first F should be a F' like this :
(R'UR'U') [u] (R'F'R²U')
((R'UR')F)) (RF) maybe i'm a bit thick, but i cant quite
see how (R'UR'U') [u] (R'F'R2U')
(R'UR'FRF) and (R'UR'U') [u]
(R'DR'D'R2) (F'R'FRF) are the same algorithm.
Terje --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Yeah, there's a slight problem with it. The
algorithms are actually > the same thing it's just that ross palmer
puts in cube rotations. > > I think the correct algorithm should be... >
> (R' U R' U') [u] (R' D R' D' R2)
(F' R' F R F) > > does that help? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 9, 2004, at 12:35 PM,
Terje Kristensen wrote: > > > well .. i found it, kind of. > > > > on
this page : http://www.speedcubing.com/ross_permutations.html > > P18 :
[14] (R'UR'U') [u] (R'FR²U')
((R'UR')F)) (RF) > > > > it's just one slight problem, i
cant make it work. can anyone verify > > that alg for me, because i have
now tried it a few times with no luck. > > > > Terje > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" > >
<terje.kristensen@w...> wrote: > > > well .. it starts the same way,
but the end isnt the same .. > > > > > > Terje > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> > > >
wrote: > > > > http://www.rubiks.dk/redesign/permute.asp > > > > > > > >
Algorithm No. 3. > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > On Jun 9, 2004, at
11:36 AM, Terje Kristensen wrote: > > > > > > > > > Hey All > > > > > >
> > > > I have forgotten one of the PLL algs, and I cant find it > >
anywhere > > > on > > > > > the web. I think i learned it from Dave
Orser and it's an alg > > to > > > solve > > > > > the
"V" position. > > > > > > > > > > I think it starts like this
R' U R' U' .. and ends like this R2 > > > U' R'
> > > > > U R' F R F. > > > > > > > > > > Can anyone help me on
this one ? > > > > > > > > > > Terje > > > > > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > > > > > > > > > > ADVERTISEMENT
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visit your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > >
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2687. Re: [Speed cubing group] Forgotten algorithm From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 Jun 2004 13:51:56 -0700
I may have been trying the wrong algorithm. Tyson Mao MSC #631
California Institute of Technology On Jun 9, 2004, at 1:49 PM, Terje
Kristensen wrote: > Thanks for your effort Tyson, but i figured it out.
> It's a slight bug in the alg, the first F should be a F' > >
like this : (R'UR'U') [u] (R'F'R²U')
((R'UR')F)) (RF) > maybe i'm a bit thick, but i cant
quite see how > > (R'UR'U') [u] (R'F'R2U')
(R'UR'FRF) and > > (R'UR'U') [u]
(R'DR'D'R2) (F'R'FRF) > > are the same
algorithm. > > Terje > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> > wrote: > > Yeah, there's a slight
problem with it. The algorithms are actually > > the same thing
it's just that ross palmer puts in cube rotations. > > > > I think
the correct algorithm should be... > > > > (R' U R' U')
[u] (R' D R' D' R2) (F' R' F R F) > > > > does
that help? > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jun 9, 2004, at 12:35 PM, Terje Kristensen wrote:
> > > > > well .. i found it, kind of. > > > > > > on this page :
http://www.speedcubing.com/ross_permutations.html > > > P18 : [14]
(R'UR'U') [u] (R'FR²U') ((R'UR')F))
(RF) > > > > > > it's just one slight problem, i cant make it
work. can anyone > verify > > > that alg for me, because i have now
tried it a few times with no > luck. > > > > > > Terje > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
> > > <terje.kristensen@w...> wrote: > > > > well .. it starts the
same way, but the end isnt the same .. > > > > > > > > Terje > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@i...> > > > > wrote: > > > > >
http://www.rubiks.dk/redesign/permute.asp > > > > > > > > > >
Algorithm No. 3. > > > > > > > > > > Tyson Mao > > > > > MSC #631 > >
> > > California Institute of Technology > > > > > > > > > > On Jun
9, 2004, at 11:36 AM, Terje Kristensen wrote: > > > > > > > > > > >
Hey All > > > > > > > > > > > > I have forgotten one of the PLL algs,
and I cant find it > > > anywhere > > > > on > > > > > > the web. I
think i learned it from Dave Orser and it's an > alg > > > to > >
> > solve > > > > > > the "V" position. > > > > > > > > >
> > > I think it starts like this R' U R' U' .. and ends
like > this R2 > > > > U' R' > > > > > > U R' F R F. >
> > > > > > > > > > > Can anyone help me on this one ? > > > > > > >
> > > > > Terje > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > > > > > > > > > > > ADVERTISEMENT
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2688. Re: World Tournament From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 Jun 2004 21:00:38 -0000
Hey, I think this is a great idea, making speedcubing a teamgame. And
also its good for the motivation! short: I' like to take apart
Stefan S
2689. Pretty Crazy Cube Idea From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 04:29:34 -0000
Hey Everyone, Has anyone ever thought of making or having a cube that
has colored lights? Just an idea that I heard from alot of non-cubers.
Just wondering whether anyone know how to make lighted cubicles.
That'd be awesome! ~Joseph
2690. RE: [Speed cubing group] Pretty Crazy Cube Idea From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 Jun 2004 21:50:39 -0700
I've done some research, and it seems very plausible. One idea I
have, that I might pursue as a science project next year, is to put some
sort of lcd or led that can be one of six colors. Embed a small 8 pin
micro processor in each piece, and have the pieces communicate through
LEDs in the sides to each other. In this way, it would be possible to
have a self scrambling cube. If I do end up doing this, I'll let
everyone know about it. Evan -----Original Message----- From:
azinj05ieipih [mailto:azinj05ieipih@...] Sent: Wednesday, June 09, 2004
9:30 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Pretty Crazy Cube Idea Hey Everyone, Has anyone ever
thought of making or having a cube that has colored lights? Just an idea
that I heard from alot of non-cubers. Just wondering whether anyone know
how to make lighted cubicles. That'd be awesome! ~Joseph Yahoo!
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2691. speedcubing.com From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 06:42:45 -0000
Hey everyone, Is speedcubing.com down? or is something wrong with my
computer? just curious Evan
2692. Re: speedcubing.com From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 06:43:37 -0000
i was begnning to think the same thing it wont load for me either josh
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Hey everyone, > > Is speedcubing.com down?
or is something wrong with my computer? > just curious > > Evan
2693. speedcubing.com From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 08:42:40 +0200
what's up with the speedcubing.com server ? I only get this when i
try to connect : Not Found The requested URL / was not found on this
server. Apache/1.3.29 Server at www.speedcubing.com Port 80 Terje
2694. RE: [Speed cubing group] speedcubing.com From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 03:16:57 -0400
It's probably just a server upgrade, a scheduled downtime or
something of that nature. It was working fine earlier this evening. CMG
________________________________ From: Terje Kristensen
[mailto:terje.kristensen@...] Sent: Thu 6/10/2004 2:42 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
speedcubing.com what's up with the speedcubing.com server ? I only
get this when i try to connect : Not Found The requested URL / was not
found on this server. Apache/1.3.29 Server at www.speedcubing.com Port
80 Terje Yahoo! Groups Sponsor ADVERTISEMENT click here
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2695. Re: [Speed cubing group] Pretty Crazy Cube Idea From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 03:17:28 -0700
Hi Evan, You should talk to my Ditch Day team. One of the EE's at
Caltech wanted to do something similar. Perhaps you guys can work
together? His name is "Chris Hiszpanski" and you can reach him
at hiszpans[nospam]@its.caltech.edu . We were interested in creating an
electrical Rubik's Cube that does something when it's solved.
(i.e. gives a clue, opens a door, takes your Statistical Mechanics
final...) Tyson Mao MSC #631 California Institute of Technology On Jun
9, 2004, at 9:50 PM, Evan Gates wrote: > I've done some research,
and it seems very plausible. One idea I > have, that > I might pursue
as a science project next year, is to put some sort of > lcd or > led
that can be one of six colors. Embed a small 8 pin micro > processor in
> each piece, and have the pieces communicate through LEDs in the sides
> to > each other. In this way, it would be possible to have a self >
scrambling > cube. If I do end up doing this, I'll let everyone
know about it. > > > > Evan > > > > -----Original Message----- > From:
azinj05ieipih [mailto:azinj05ieipih@...] > Sent: Wednesday, June 09,
2004 9:30 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Pretty Crazy Cube Idea > > > > Hey Everyone, > >
Has anyone ever thought of making or having a cube that has colored >
lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > >
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companion > .yahoo.com> click here > > > > >
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2696. Another Rubik's Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 03:42:47 -0700
Hey Everyone, I was in the shower (all my ideas come usually when
I'm doing something random...) and I thought, would people be
interested in a collegiate or school type Rubik's Cube Cup? This
would be basically the exact same thing as the World Cube Cup but
instead of countries, it's schools or organizations. All it takes
is one person at a school, and that person will infect quite a few with
the cube bug. Take Macky at First Avenue for example... he's got a
whole cube cult! Anyway, this would be the same thing. Schools or
organizations would have their club president or just someone to be a
representative contact me and they would be in charge of holding their
own qualifiers somehow. 5 people per team, single or double elimination
tournament style. Of course, I'll elaborate when i get back home.
So close to being done with school... plowed through 5 finals and now
just a 10 page paper on detecting extra-solar planets. Ooh! There's
one! I think I see a cube! Tyson Mao MSC #631 California Institute of
Technology
2697. World Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 03:54:59 -0700
Hi Everyone, Here are the current list of representatives: United
States: Frank Morris France: François Sechet Germany: Patrick Bellenbaum
Waiting for more people of their respective countries to speak up. The
country representatives are responsible for contacting the people of
their country. They should make an effort especially to contact the
fastest known speedcubers in each country, especially cubers that do not
read this yahoo forum. The country representatives should also start
compiling a list of people whom would want to compete for a spot on the
team. If you would like to try out for your country's team, e-mail
your country representative. More information on the qualifying
competition will follow. If you would like to compete, but your country
does not have a representative, either pressure someone to do it or
perhaps you'd like to do it yourself. It would be great to get 16
countries... some nice number. Countries that I think could field teams
that need representatives: Canada, Italy, Sweden, Japan, Korea, Great
Britain, Netherlands, Belgium, China, Phillipeans, Denmark, Australia
Again, a website will be out in a few days. I just need to finish the
year. Tyson Mao MSC #631 California Institute of Technology
2698. Re: World Cube Cup From: "Ron" <rvb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 11:16:35 -0000
Hi, Count me in for the Dutch! Btw. yes, speedcubing.com is down. They
are still working on it. It seems like we have too many sites
deeplinking to content (especially videos) on our site. Recently the
average throughput has been 10GB a day... Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hi Everyone, > > Here are the current list of representatives: > >
United States: Frank Morris > France: François Sechet > Germany: Patrick
Bellenbaum > > Waiting for more people of their respective countries to
speak up. The > country representatives are responsible for contacting
the people of > their country. They should make an effort especially to
contact the > fastest known speedcubers in each country, especially
cubers that do > not read this yahoo forum. > > The country
representatives should also start compiling a list of > people whom
would want to compete for a spot on the team. If you would > like to try
out for your country's team, e-mail your country > representative.
More information on the qualifying competition will > follow. > > If you
would like to compete, but your country does not have a >
representative, either pressure someone to do it or perhaps you'd
like > to do it yourself. > > It would be great to get 16 countries...
some nice number. Countries > that I think could field teams that need
representatives: > > Canada, Italy, Sweden, Japan, Korea, Great Britain,
Netherlands, > Belgium, China, Phillipeans, Denmark, Australia > >
Again, a website will be out in a few days. I just need to finish the >
year. > > Tyson Mao > MSC #631 > California Institute of Technology
2699. RE: [Speed cubing group] Pretty Crazy Cube Idea From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 13:46:05 +0100 (BST)
... What's next, a cube with touch-sensors? :p sounds fun tho :)
... Jonas --- Evan Gates <evan.gates@...> wrote: > I've done
some research, and it seems very > plausible. One idea I have, that > I
might pursue as a science project next year, is to > put some sort of
lcd or > led that can be one of six colors. Embed a small 8 > pin micro
processor in > each piece, and have the pieces communicate through >
LEDs in the sides to > each other. In this way, it would be possible to
> have a self scrambling > cube. If I do end up doing this, I'll
let everyone > know about it. > > > > Evan > > > > -----Original
Message----- > From: azinj05ieipih [mailto:azinj05ieipih@...] > > Sent:
Wednesday, June 09, 2004 9:30 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Pretty Crazy Cube Idea > > > > Hey Everyone, > > Has anyone ever thought
of making or having a cube > that has colored > lights? Just an idea
that I heard from alot of > non-cubers. Just > wondering whether anyone
know how to make lighted > cubicles. That'd be > awesome! > >
~Joseph > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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> .yahoo.com> click here > > > >
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2700. A Sequence of L2L Strategies From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 15:07:10 +0100
I've been thinking about L2L strategies for a while after I
realised that 1) my own method is a move in this direction, 2) that
several other strtagies are moving in the same direction and 3) that
there is a clear logic for doing this. Hopefully the name says it all -
whereas Fridrich and some others are F2L followed by a LL, these
strategies are moving towards part or all of FL and then solving the
last 2 layers at the same time. Several other strategies such as ZB and
Triad Tram have also started combining LL and F2L or LL and ME (middle
edge) moves. I have a sequence of strategies (L2L1 up to L2L4) the
firstly fully functional (as data would say), the second over halfway
worked out, the 3rd I believe is not going to work and the 4th which I
have high hopes for, as described below. But first how do they compare
to Fridrich? Generally they are a similar number of moves ranging from
57 for L2L1 to potentially 51 for L2L4. They use much fewer algorithms -
L2L1 uses only 40 in total for the whole solve the others gradually
increasing, L2L4 would be around 65 - 70. L2L1 uses 7 looks the same as
Fridrich, L2L2 will be 6 looks (47 algorithms), in principle L2L3 would
be 5 looks but I believe there would be too many algorithms as the 5th
stage, L2L4 will be 5 looks. Brief descriptions: L2L1 - I have described
this in posts before sometimes as the DD method: Cross + 1 FL corner (1
look), complete the other three Fl corners and Middle edges as you wish
(I use a keyhole approach but using Fridrich pairs this would be 3
looks), last ME + orient adjacent LL corner + orient all LL edges (24
algorithms required) OLL - only 4 algorithms need because you only have
up to 3 corners needing orientation (a 1/9 chance of being
"lucky" here) PLL - as for Fridrich - 12 algorithms I finally
broke my onehanded best time using this method - 40.44! Still got a way
to go before my averages approach the WR though. L2L2 - Cross + 2 FL
corners (1 look) complete other two corners and MEs as you wish (2
looks) 3rd ME and orient LL corners (27 algorithms required - i've
worked out 26 of them!) last ME and orient LL edges (8 algorithms
required - not started looking yet) PLL - as for Fridrich - 12
algorithms L2L3 Cross + 3 corners (1 look!) ok this is getting tough)
Complete last FL corner and one ME 2nd ME and orient corners (27
algorithms) 3rd ME and orient edges (6 algorithms) 4th ME and PLL (way
too many algorithms I think so i think L2L3 is not viable) L2L4 Cross +
4 corners 1st ME and orient LL corners 2nd ME and place LL corners 3rd
ME and orient LL edges 4th ME and place LL edges There are elements of
L2L4 that look pretty restrictive but it is certainly going to be
provable one way or the other. Either some of the algorithms are too
long or it will be a nice 5 look method within the reach of most
speedcubers. We had a debate on here about FL in one look before.
Because I use the keyhole method and solve onehanded I tend to be
looking continuously - something you can't really do twohanded I
think - so maybe its going to be more practical for onehanded solves.
Anyway any views or helpful algorithms would be highly appreciated. I
now have AIM under the name of onehandedcuber. Best wishes Duncan
2701. RE: [Speed cubing group] Another Rubik's Cube Cup From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 08:02:42 -0700
If we were to do schools, could teachers compete as well? Evan
-----Original Message----- From: Tyson Mao [mailto:tmao@...] Sent:
Thursday, June 10, 2004 3:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Another Rubik's Cube Cup Hey Everyone, I was in the shower (all my
ideas come usually when I'm doing something random...) and I
thought, would people be interested in a collegiate or school type
Rubik's Cube Cup? This would be basically the exact same thing as
the World Cube Cup but instead of countries, it's schools or
organizations. All it takes is one person at a school, and that person
will infect quite a few with the cube bug. Take Macky at First Avenue
for example... he's got a whole cube cult! Anyway, this would be
the same thing. Schools or organizations would have their club president
or just someone to be a representative contact me and they would be in
charge of holding their own qualifiers somehow. 5 people per team,
single or double elimination tournament style. Of course, I'll
elaborate when i get back home. So close to being done with school...
plowed through 5 finals and now just a 10 page paper on detecting
extra-solar planets. Ooh! There's one! I think I see a cube! Tyson
Mao MSC #631 California Institute of Technology Yahoo! Groups Sponsor
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2702. RE: [Speed cubing group] Pretty Crazy Cube Idea From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 08:09:23 -0700 (PDT)
i was actually thinking of making a cube that solves itself.... but iono
how that would work (the challenge is making it self-contained) any
ideas? __ __ __ |__|__|__| |__|__|__| < \_/ |3 3 |< | |>
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2703. RE: [Speed cubing group] Pretty Crazy Cube Idea From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 08:21:17 -0700
Well my science project this year was a cube solving robot. There were
six stepper motors with a rod into each center, which could then turn
the faces. If you could embed stepper motors in the axels, then the cube
could solve itself. Combine this with an electronic cube, that
communicates between pieces, and you now have a self solving cube that
keeps track of all its moves. And you would have 20 microprocessors in
the cube (one in each piece except the centers) so it should be able to
at least do a simple Thistlethwaite. If we are really lucky, maybe the
flash memory is enough, or maybe we can put in more, so we can store the
move and pruning tables required for a fast Kociemba algorithm. It would
be a neat extension of an electronic cube, but I think that finding
stepper motors small enough, and with enough torque, would be difficult.
If anyone does find such motors, let me know. Evan -----Original
Message----- From: sapan you [mailto:gotsoup420@...] Sent: Thursday,
June 10, 2004 8:09 AM To: speedsolvingrubikscube@yahoogroups.com
Subject: RE: [Speed cubing group] Pretty Crazy Cube Idea i was actually
thinking of making a cube that solves itself.... but iono how that would
work (the challenge is making it self-contained) any ideas? __ __ __
|__|__|__| |__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2704. Oh poop... From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 15:34:09 -0000
I was wondering why lubing my cubes NEVER worked. I figured I just kept
under-lubing and over-lubing it. Then today I thought "There must
be some reason that the lube doesn't even help at all, and seems to
make it worse." I read the bottle of silicone spray and it says
Caution: Contains Petroleum Distillates. That's when I said
"oh poop" I guess that explains it. As Dan Knights says on his
site "Don't use a petroleum-based lubricant like
"WD-40", it destroyed my first cube in about a day." I
figured it wouldn't have petroleum...it's a silicone
lubricant!
2705. Re: [Speed cubing group] Another Rubik's Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 10:18:13 -0700
I don't see why not? Tyson Mao MSC #631 California Institute of
Technology On Jun 10, 2004, at 8:02 AM, Evan Gates wrote: > If we were
to do schools, could teachers compete as well? > > > > Evan > > > >
-----Original Message----- > From: Tyson Mao [mailto:tmao@...] > Sent:
Thursday, June 10, 2004 3:43 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Another Rubik's Cube Cup > > > > Hey Everyone, > > I was in the
shower (all my ideas come usually when I'm doing > something >
random...) and I thought, would people be interested in a collegiate >
or > school type Rubik's Cube Cup? This would be basically the
exact same > thing as the World Cube Cup but instead of countries,
it's schools or > organizations. > > All it takes is one person at
a school, and that person will infect > quite a few with the cube bug.
Take Macky at First Avenue for > example... he's got a whole cube
cult! Anyway, this would be the same > thing. Schools or organizations
would have their club president or > just someone to be a representative
contact me and they would be in > charge of holding their own qualifiers
somehow. 5 people per team, > single or double elimination tournament
style. > > Of course, I'll elaborate when i get back home. So
close to being > done > with school... plowed through 5 finals and now
just a 10 page paper on > detecting extra-solar planets. Ooh!
There's one! I think I see a > cube! > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > >
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Service. > > > > [Non-text portions of this message have been removed] >
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2706. Re: Another Rubik's Cube Cup From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 17:47:34 -0000
> with school... plowed through 5 finals and now just a 10 page paper on
> detecting extra-solar planets. Ooh! There's one! I think I see a
> cube! > > Tyson Mao > MSC #631 > California Institute of Technology If
you don't mind my asking, Tyson, What's your major? I'm
majoring in Astronomy at OU in Oklahoma, and a paper on detecting
extra-solar planets is likely in my near future... Daniel
2707. Re: Oh poop... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 18:26:21 -0000
Dang, that's not very good. If it hasn't destroyed your cube
yet, then what I would do is take the entire thing apart and wash all
teh pieces with soap and water. Then buy some REAL Silicone Spray, and
try it again. --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey1" <lclif@c...> wrote: > I was wondering why
lubing my cubes NEVER worked. I figured I just > kept under-lubing and
over-lubing it. Then today I thought "There must > be some reason
that the lube doesn't even help at all, and seems to > make it
worse." I read the bottle of silicone spray and it says > >
Caution: Contains Petroleum Distillates. > > That's when I said
"oh poop" I guess that explains it. As Dan Knights > says on
his site "Don't use a petroleum-based lubricant like "WD-
40", > it destroyed my first cube in about a day." > > I
figured it wouldn't have petroleum...it's a silicone
lubricant!
2708. Re: [Speed cubing group] Pretty Crazy Cube Idea From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 19:21:22 -0000
Another idea suggested to me by a non cuber is using the cube as a lock.
And the lock would open only when the cube is solved (or in some pattern
or something).Maybe using a 2x2x2 would be more practical. It
wouldn't take much longer than a combination lock to open. I like
locks and lock picking but i can't come up with a good way for this
to work. It would be easiest if it was electroninc but a fully
mechanical cube lock would be cool but i can't see figure out that
could work. Any thougts? --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I've done some research, and it seems
very plausible. One idea I have, that > I might pursue as a science
project next year, is to put some sort of lcd or > led that can be one
of six colors. Embed a small 8 pin micro processor in > each piece, and
have the pieces communicate through LEDs in the sides to > each other.
In this way, it would be possible to have a self scrambling > cube. If I
do end up doing this, I'll let everyone know about it. > > > > Evan
> > > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: Wednesday, June 09, 2004 9:30 PM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Pretty Crazy Cube Idea > > > > Hey Everyone, > > Has anyone ever
thought of making or having a cube that has colored > lights? Just an
idea that I heard from alot of non-cubers. Just > wondering whether
anyone know how to make lighted cubicles. That'd be > awesome! > >
~Joseph > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=129b6126p/M=295196.4901138.6071305.3001176/D
=groups >
/S=1705297356:HM/EXP=1086928188/A=2128215/R=0/SIG=10se96mf6/*http:/
companion > .yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=109477147> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
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subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed]
2709. Re: [Speed cubing group] Re: Another Rubik's Cube
Cup From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 13:01:51 -0700 (PDT)
Yeh...I thought of this 'cup in school' thing for a while now,
and I seem to have a huge group of cubo people around too ^^. anyways,
if this does get into action, this would be way awesome. -bm Daniel
Hayes <swedishlf@...> wrote: > with school... plowed through 5 finals
and now just a 10 page paper on > detecting extra-solar planets. Ooh!
There's one! I think I see a > cube! > > Tyson Mao > MSC #631 >
California Institute of Technology If you don't mind my asking,
Tyson, What's your major? I'm majoring in Astronomy at OU in
Oklahoma, and a paper on detecting extra-solar planets is likely in my
near future... Daniel Yahoo! Groups SponsorADVERTISEMENT
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2710. RE: [Speed cubing group] Pretty Crazy Cube Idea From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 Jun 2004 13:15:29 -0700
If you use a blind man's cube, with the raised bumps it might work.
Once it is in a pattern, you would put it into some small opening or
something with the correct orientation, and the box you put it in could
detect it. This is kind of the same idea as with a normal key, how it
moves the things to certain heights or something like that. Another
idea, if the electronic cube was made that communicated from piece to
piece via LEDs on the sides of the pieces, then something could be
inserted between the two correct pieces, when the cube is in the correct
position. This, whatever it would be that goes between the pieces, could
then sense the led signals being emitted and received. And yet another
idea if you want to get even crazier. If a small wireless transmitter
could be placed inside one of the cubies, next to the 8 pin
microprocessor, then when the cube is in the correct pattern, it could
emit a wireless signal which is received by the lock, making it open.
Now you've got my mind set off on different tangents. It would be
awesome if I could something like that to work. Think I could win the
science fair? lol That's all for now Evan -----Original
Message----- From: Chris Sz... [mailto:s2chris2@...] Sent: Thursday,
June 10, 2004 12:21 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Pretty Crazy Cube Idea Another idea
suggested to me by a non cuber is using the cube as a lock. And the lock
would open only when the cube is solved (or in some pattern or
something).Maybe using a 2x2x2 would be more practical. It wouldn't
take much longer than a combination lock to open. I like locks and lock
picking but i can't come up with a good way for this to work. It
would be easiest if it was electroninc but a fully mechanical cube lock
would be cool but i can't see figure out that could work. Any
thougts? --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" <evan.gates@i...> wrote: > I've done some
research, and it seems very plausible. One idea I have, that > I might
pursue as a science project next year, is to put some sort of lcd or >
led that can be one of six colors. Embed a small 8 pin micro processor
in > each piece, and have the pieces communicate through LEDs in the
sides to > each other. In this way, it would be possible to have a self
scrambling > cube. If I do end up doing this, I'll let everyone
know about it. > > > > Evan > > > > -----Original Message----- > From:
azinj05ieipih [mailto:azinj05ieipih@y...] > Sent: Wednesday, June 09,
2004 9:30 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Pretty Crazy Cube Idea > > > > Hey Everyone, > >
Has anyone ever thought of making or having a cube that has colored >
lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph > > > > > > > Yahoo! Groups Sponsor > > > >
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2711. Re: World Tournament From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 20:33:38 -0000
Yes, I'd like that very much, too! So we're already three
Germans :) Stefan P --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > Hey, > I think this
is a great idea, making speedcubing a teamgame. And also > its good for
the motivation! short: I' like to take apart > Stefan S
2712. Re: [Speed cubing group] Pretty Crazy Cube Idea From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 21:54:40 -0000
sorry to be replying again but somethign that just popped into my head.
If you did it the second way, where you insert something between two
peices, there would be even more possibilities. assuming that there
arent microprocessors or leds in the center peices, bcause there isnt
much room, then there would be 8 * 6 or 48 different possible places to
insert something. so there would be 48 times the number of possible
positions on the cube. And if it was done the first way, then there
would be 24 different orientations, so 24 times the number of possible
positions. Just some random stuff i was thinking about. But im pretty
sure that 4.3 x 10^19 is enough combinations evan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > If you use a blind man's cube, with
the raised bumps it might work. Once it > is in a pattern, you would put
it into some small opening or something with > the correct orientation,
and the box you put it in could detect it. This is > kind of the same
idea as with a normal key, how it moves the things to > certain heights
or something like that. > > > > Another idea, if the electronic cube was
made that communicated from piece > to piece via LEDs on the sides of
the pieces, then something could be > inserted between the two correct
pieces, when the cube is in the correct > position. This, whatever it
would be that goes between the pieces, could > then sense the led
signals being emitted and received. > > > > And yet another idea if you
want to get even crazier. If a small wireless > transmitter could be
placed inside one of the cubies, next to the 8 pin > microprocessor,
then when the cube is in the correct pattern, it could emit > a wireless
signal which is received by the lock, making it open. > > > > Now
you've got my mind set off on different tangents. It would be
awesome > if I could something like that to work. Think I could win the
science fair? > lol > > > > That's all for now > > > > Evan > > > >
> > -----Original Message----- > From: Chris Sz...
[mailto:s2chris2@h...] > Sent: Thursday, June 10, 2004 12:21 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Pretty Crazy Cube Idea > > > > Another idea suggested to me by a
non cuber is using the cube as a > lock. And the lock would open only
when the cube is solved (or in > some pattern or something).Maybe using
a 2x2x2 would be more > practical. It wouldn't take much longer
than a combination lock to > open. I like locks and lock picking but i
can't come up with a good > way for this to work. It would be
easiest if it was electroninc but > a fully mechanical cube lock would
be cool but i can't see figure > out that could work. Any thougts?
> > --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" > <evan.gates@i...> wrote: > > I've done
some research, and it seems very plausible. One idea I > have, that > >
I might pursue as a science project next year, is to put some sort > of
lcd or > > led that can be one of six colors. Embed a small 8 pin micro
> processor in > > each piece, and have the pieces communicate through
LEDs in the > sides to > > each other. In this way, it would be possible
to have a self > scrambling > > cube. If I do end up doing this,
I'll let everyone know about it. > > > > > > > > Evan > > > > > > >
> -----Original Message----- > > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > > Sent: Wednesday, June 09, 2004 9:30 PM >
> To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Pretty Crazy Cube Idea > > > > > > > > Hey Everyone, > > > > Has
anyone ever thought of making or having a cube that has > colored > >
lights? Just an idea that I heard from alot of non-cubers. Just > >
wondering whether anyone know how to make lighted cubicles. That'd
> be > > awesome! > > > > ~Joseph > > > > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > > > > > ADVERTISEMENT > > > > >
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companion > > .yahoo.com> click here > > > > > > > >
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M=295196.4901138.6071305.3001176/D=groups/S= > >
:HM/A=2128215/rand=109477147> > > > > > > > > _____ > > > > Yahoo!
Groups Links > > > > * To visit your group on the web, go to: > >
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2713. permuation Z/E/N...anyone's favorite? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 15:39:24 -0700 (PDT)
Hey guyz, I'm currently wondering... Is the permuation Z, E, or N
anyone's _favorite_ pll, as in performing it less than 3 seconds
every time, or even less than 2?? anyone?...anyone... [for those who
don't know who these are...] (14,17,14,5) L D'B L'D�R
F' R'D�L�B'L'D L' (N)
x'F(RU'R'U)(DR'DU')(R'UR)D� (Z)
(15,16,15,4) F R'F'L F R F'L�B'R B L B'R'B
(E) -bm :) --Brent --------------------------------- Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger [Non-text portions of
this message have been removed]
2714. Re: permuation Z/E/N...anyone's favorite? From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 22:53:35 -0000
woo, im all 'z', 1.68 seconds :-D josh --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favori= te_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone= ?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2715. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's
favorite? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 16:01:31 -0700 (PDT)
WHOA!! ok, can you please tell me...maybe..._how_? haha, it takes me
like 3-5 or maybe 6 :(. this alg is very hard for me. any help would be
appreciated ;) -bm hubexe <no_reply@yahoogroups.com> wrote: woo, im
all 'z', 1.68 seconds :-D josh --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favori= te_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone= ?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D�R F'
R'D�L�B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D� (Z) >
(15,16,15,4) F R'F'L F R F'L�B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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It's right here, from the world champion:
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints
You'll master it easily. Yeah, N and E are awful for me, too.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > WHOA!! ok, can you please tell
me...maybe..._how_? haha, it takes me like 3-5 or maybe 6 :(. this alg
is very hard for me. any help would be appreciated ;)
2717. sort of speedcubing related From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 02:25:57 -0000
How quickly can you parallel park a car without hitting or bumping into
anything? http://annuaire.pepere.free.fr/aventures/voiture2.swf (in
french) I guess it's sort of like the "concentration"
game ;-) .... Ok so this post if off topic :) Chris
2718. RE: [Speed cubing group] Pretty Crazy Cube Idea From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 19:52:21 -0700 (PDT)
yea, i could probably find them, just im not very experienced with the
microprocessor stuff... we have a store here called EPO and it has all
sorts of stuff like that... you may have one like that there -cubekid
Evan Gates <evan.gates@...> wrote: Well my science project this year
was a cube solving robot. There were six stepper motors with a rod into
each center, which could then turn the faces. If you could embed stepper
motors in the axels, then the cube could solve itself. Combine this with
an electronic cube, that communicates between pieces, and you now have a
self solving cube that keeps track of all its moves. And you would have
20 microprocessors in the cube (one in each piece except the centers) so
it should be able to at least do a simple Thistlethwaite. If we are
really lucky, maybe the flash memory is enough, or maybe we can put in
more, so we can store the move and pruning tables required for a fast
Kociemba algorithm. It would be a neat extension of an electronic cube,
but I think that finding stepper motors small enough, and with enough
torque, would be difficult. If anyone does find such motors, let me
know. Evan -----Original Message----- From: sapan you
[mailto:gotsoup420@...] Sent: Thursday, June 10, 2004 8:09 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: RE: [Speed cubing group]
Pretty Crazy Cube Idea i was actually thinking of making a cube that
solves itself.... but iono how that would work (the challenge is making
it self-contained) any ideas? __ __ __ |__|__|__| |__|__|__| < \_/ |3
3 |< | |> |__|__|__| --------------------------------- Do you Yahoo!?
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2719. [Speed cubing group] Re: permuation Z/E/N...anyone's
favorite? From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 03:29:05 -0000
when i got bored i tried racing dan's z permution. got a good kick
out of it haha i dont know why i did it but it was just entertaining
when i was learning the permutions josh --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > It's right here, from the world
champion: >
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints >
You'll master it easily. > > Yeah, N and E are awful for me, too. >
> Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > <brentmorganmaster@y...> wrote: > > WHOA!! ok, can you
please tell me...maybe..._how_? haha, it takes > me like 3-5 or maybe 6
:(. this alg is very hard for me. any help > would be appreciated ;)
2720. the 4x4 and the 5x5 issues (directly from rubiks.com) From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 04:22:17 -0000
Hey everyone who were debating on whether or not Eastsheens should be
allowed. This is a notice directly from rubiks.com: Rubik's
Revenge® (4x4) is a limited release upgrade on the world's best
selling puzzle - Rubik's Cube® (3x3). NOTICE: The 4x4 and 5x5 are
inherently less durable than the 3x3 cube due to the considerable
additional moveable parts. While Rubik have endeavoured to, and are
confident of, these puzzle being the best quality possible it is only
fair to it's customers to be made aware these puzzles are not
suitable for 'speed cubing'. These puzzles should not be
forced to twist and must be aligned correctly before twisting to prevent
damage. As such, we can not be responsible for repacement of 4x4 or 5x5
Cubes which break during use due to turning misaligned rows. New for
2002 - International Packaging!
----------------------------------------------------------------------
---------- So yes, I think Eastsheens should be allowed due to the case
that 4x4's and 5x5's from rubiks.com are less durable and
easier to pop/break apart. ~Joseph
2721. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly
from rubiks.com) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 21:56:36 -0700
They just write that so you can't complain when you forcibly
destroy your cube. Eastsheens are illegal. The idea of the Rubik's
Cube is patented and so we must not support these groups. I cannot
sanction the use of an Eastsheen in a competition and a competition that
lets one slip by puts its records into serious doubt. Tyson Mao MSC #631
California Institute of Technology On Jun 10, 2004, at 9:22 PM,
azinj05ieipih wrote: > Hey everyone who were debating on whether or not
Eastsheens should be > allowed. This is a notice directly from
rubiks.com: > > Rubik's Revenge® (4x4) is a limited release upgrade
on the world's > best selling puzzle - Rubik's Cube® (3x3). >
> NOTICE: The 4x4 and 5x5 are inherently less durable than the 3x3 cube
> due to the considerable additional moveable parts. While Rubik have >
endeavoured to, and are confident of, these puzzle being the best >
quality possible it is only fair to it's customers to be made aware
> these puzzles are not suitable for 'speed cubing'. These
puzzles > should not be forced to twist and must be aligned correctly
before > twisting to prevent damage. As such, we can not be responsible
for > repacement of 4x4 or 5x5 Cubes which break during use due to
turning > misaligned rows. > > > > > New for 2002 - International
Packaging! > >
---------------------------------------------------------------------- >
---------- > > > So yes, I think Eastsheens should be allowed due to the
case that > 4x4's and 5x5's from rubiks.com are less durable
and easier to > pop/break apart. > > ~Joseph > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <yhoo0504_a_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
Z, I can do it fast and it makes me feel accomplished watching myself do
it :) --- hubexe <no_reply@yahoogroups.com> wrote: > when i got bored
i tried racing dan's z permution. > got a good kick out of it haha
i dont > know why i did it but it was just entertaining when > i was
learning the permutions > > josh > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann"
<pochmann@g...> > wrote: > > It's right here, from the world
champion: > > >
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints > >
You'll master it easily. > > > > Yeah, N and E are awful for me,
too. > > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > WHOA!! ok, can you please tell
> me...maybe..._how_? haha, it takes > > me like 3-5 or maybe 6 :(. this
alg is very hard > for me. any help > > would be appreciated ;) > > > >
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2723. Re: permuation Z/E/N...anyone's favorite? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 05:41:49 -0000
Z I can consistently do in around 2 seconds, N and E are not my
favorites by far but they aren't terribly slow for me either. Here
are my algs for each, (Z): x'
(RU')(R'U)(DR'DU')(R'UR)(D2F) (N):
(L'U)(R'U2)(LU'L')(RUR')U2(LU')(RU')
(E): y'x'
(RU'R')D(RUR')z(L2U')(RU)(LU')(R'U) for E
do the (L2U') by reaching all the way around on L and doing L twice
clockwise then you can immediately trigger U' at the end. E is not
one of my fastest but I can get it as low as 2 seconds sometimes. N is
definitely not one of my fastest but not one of my slowest either. Hope
this helps some, Chris --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's
_favorite_ pll, as in performing it less than 3 seconds every time, or
even less than 2?? anyone?...anyone... > > [for those who don't
know who these are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2724. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly
from rubiks.com) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 Jun 2004 22:59:21 -0700
Does anyone know the number of this patent? I tried to search for it in
the IBM patent database but found nothing. Not that I've ever used
it before, so that doesn't have to mean much. Does the Rubik's
packaging mention a patent? Also, patents normally only last for 17
years, so it seems odd that this one would still be valid. /Lars At 9:56
PM -0700 6/10/04, Tyson Mao wrote: >They just write that so you
can't complain when you forcibly destroy >your cube. Eastsheens are
illegal. The idea of the Rubik's Cube is >patented and so we must
not support these groups. I cannot sanction >the use of an Eastsheen in
a competition and a competition that lets >one slip by puts its records
into serious doubt. > >Tyson Mao >MSC #631 >California Institute of
Technology -- "They say the grass is greener on the other side, but
have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
2725. Help a fellow cuber - Fridrich F2l Algorithms From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 07:16:12 -0000
What are the most important or most fundamental algorithms that would be
good to memorise?, about 10 or so algorithms if possible (and easily
recognizable). If anyone would be willing to help me =(, please give the
codes from the speedcubing.com website for the f2l. Although i
don't have my cube right now, my f2l is very slow, because i use a
working corner method, any way i don't want to learn every single
algorithm, because my goal is an average under 60seconds.
2726. RE: [Speed cubing group] Help a fellow cuber - Fridrich F2l
Algorithms From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Jun 2004 00:27:01 -0700
If you want to stick with the working corner method, you could memorize
the algorithms in which the edge is already in place. Then you can place
all four edges, then the last corner. Doing this and a four look last
layer I averaged 50 seconds about. Evan -----Original Message----- From:
donutflask [mailto:no_reply@yahoogroups.com] Sent: Friday, June 11, 2004
12:16 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Help a fellow cuber - Fridrich F2l Algorithms What are the
most important or most fundamental algorithms that would be good to
memorise?, about 10 or so algorithms if possible (and easily
recognizable). If anyone would be willing to help me =(, please give the
codes from the speedcubing.com website for the f2l. Although i
don't have my cube right now, my f2l is very slow, because i use a
working corner method, any way i don't want to learn every single
algorithm, because my goal is an average under 60seconds. Yahoo! Groups
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<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
2727. Yahoo chat From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Jun 2004 10:24:04 +0200
I've been trying to get into the chat on the speedsolvingrubikscube
yahoo site, but i get kicked out with an error. Does anyone know
what's the problem ? I was using the chat quite frequently in the
spring - fall last year, but havent used it since then. Qute a few of
the ppl in here were using it, and it was a fun place to hang out. Is
anyone still using it ? Terje
2728. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Jun 2004 09:40:22 +0100
Rubik's are funding and supporting a lot of competitions along with
their distribution partners worldwide. We will not allow any company who
copy our product to be able to promote themselves at our expense. The
"warning" you quote was an insurance requirement, as a
legitimate company we have to include this. Old records using different
cubes will be honoured but we are doing a very drastic (and expensive)
clamp down on these companies that counterfeit our products. It is
appreciated that many people prefer the Eastsheen engineering but every
cube of theirs that you buy means that there is less cash available to
support legitimate Rubik events and product development and is basically
stealing from the man who invented it all. Dave Seven Towns.
-----Original Message----- From: azinj05ieipih
[mailto:azinj05ieipih@...] Sent: 11 June 2004 05:22 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] the
4x4 and the 5x5 issues (directly from rubiks.com) Hey everyone who were
debating on whether or not Eastsheens should be allowed. This is a
notice directly from rubiks.com: Rubik's Revenge® (4x4) is a
limited release upgrade on the world's best selling puzzle -
Rubik's Cube® (3x3). NOTICE: The 4x4 and 5x5 are inherently less
durable than the 3x3 cube due to the considerable additional moveable
parts. While Rubik have endeavoured to, and are confident of, these
puzzle being the best quality possible it is only fair to it's
customers to be made aware these puzzles are not suitable for
'speed cubing'. These puzzles should not be forced to twist
and must be aligned correctly before twisting to prevent damage. As
such, we can not be responsible for repacement of 4x4 or 5x5 Cubes which
break during use due to turning misaligned rows. New for 2002 -
International Packaging!
----------------------------------------------------------------------
---------- So yes, I think Eastsheens should be allowed due to the case
that 4x4's and 5x5's from rubiks.com are less durable and
easier to pop/break apart. ~Joseph Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
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2729. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 01:58:30 -0700
Sorry about that message everyone. That was meant to be "reply
sender" but I kind of forgot. Tyson Mao MSC #631 California
Institute of Technology
2730. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 10:02:47 -0000
Hey Dave! So buying Eastsheen is stealing from the man who invented
Rubik's Cube?? Well that is utter bollocks. Even buying and using
Eastsheen cubes will indirectly promote the "original"
rubik's cubes. This whole issue is a classical example of putting
matter over mind. It is sad that man should always think in terms of
money/profit. Forget those copyright issues and lets carry on with
cubing regardless of whether they are "original/genuine". If
Seven Towns wanna be "productive" in this issue they should
buy the manufacturer of Eastsheen and thus make it legal ;-) Happy
cubing folks :-) -Per K Fredlund > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Rubik's are funding and supporting a lot
of competitions along with their > distribution partners worldwide. > We
will not allow any company who copy our product to be able to promote >
themselves at our expense. > The "warning" you quote was an
insurance requirement, as a legitimate > company we have to include
this. > Old records using different cubes will be honoured but we are
doing a very > drastic (and expensive) clamp down on these companies
that counterfeit our > products. > > It is appreciated that many people
prefer the Eastsheen engineering but > every cube of theirs that you buy
means that there is less cash available to > support legitimate Rubik
events and product development and is basically > stealing from the man
who invented it all. > > Dave > Seven Towns. > > > > > > > > > >
-----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 11 June 2004 05:22 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
the 4x4 and the 5x5 issues (directly from > rubiks.com) > > > Hey
everyone who were debating on whether or not Eastsheens should be >
allowed. This is a notice directly from rubiks.com: > > Rubik's
Revenge® (4x4) is a limited release upgrade on the world's > best
selling puzzle - Rubik's Cube® (3x3). > > NOTICE: The 4x4 and 5x5
are inherently less durable than the 3x3 cube > due to the considerable
additional moveable parts. While Rubik have > endeavoured to, and are
confident of, these puzzle being the best > quality possible it is only
fair to it's customers to be made aware > these puzzles are not
suitable for 'speed cubing'. These puzzles > should not be
forced to twist and must be aligned correctly before > twisting to
prevent damage. As such, we can not be responsible for > repacement of
4x4 or 5x5 Cubes which break during use due to turning > misaligned
rows. > > > > > New for 2002 - International Packaging! > >
-------------------------------------------------------------------- --
> ---------- > > > So yes, I think Eastsheens should be allowed due to
the case that > 4x4's and 5x5's from rubiks.com are less
durable and easier to > pop/break apart. > > ~Joseph > > > > > > >
Yahoo! Groups Links > > > > > > >
______________________________________________________________________ >
This email has been scanned by the MessageLabs Email Security System. >
For more information please visit http://www.messagelabs.com/email >
______________________________________________________________________
2731. Re: sort of speedcubing related From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 10:36:05 -0000
Hmm ... Interesting. Suppose the length of the car is L. Suppose the
area u gonna park inside is of length W. Now we should get time:
t=k1*k2/(W-L) k1 is a constant which is 2.5 for women and 1.5 for men
;-) k2 is another positive constant depending on road condition etc etc.
As the length of the car, L, approaches the available space, W, time
goes towards infinity :D A funny thing happens if the car is too long to
fit, we get negative time ... hehe :-P -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > How quickly can you parallel park a car without hitting or
bumping > into anything? > >
http://annuaire.pepere.free.fr/aventures/voiture2.swf (in french) > > I
guess it's sort of like the "concentration" game ;-) ....
Ok so > this post if off topic :) > > Chris
2732. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Jun 2004 11:52:06 +0100
Hi Per I don't understand your argument but if you think it is
correct that the inventor of a world famous product should be ripped off
then you are perfectly entitled to your own opinion. It is not about
money and profit just morality. Lets not use the forum for arguments
about this ? You are always welcome to e-mail me direct if you wish.
davej@... Dave -----Original Message----- From: Per Kristen Fredlund
[mailto:aspiring_to_love@...] Sent: 11 June 2004 11:03 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
the 4x4 and the 5x5 issues (directly fro m rubiks.com) Hey Dave! So
buying Eastsheen is stealing from the man who invented Rubik's
Cube?? Well that is utter bollocks. Even buying and using Eastsheen
cubes will indirectly promote the "original" rubik's
cubes. This whole issue is a classical example of putting matter over
mind. It is sad that man should always think in terms of money/profit.
Forget those copyright issues and lets carry on with cubing regardless
of whether they are "original/genuine". If Seven Towns wanna
be "productive" in this issue they should buy the manufacturer
of Eastsheen and thus make it legal ;-) Happy cubing folks :-) -Per K
Fredlund > --- In speedsolvingrubikscube@yahoogroups.com, David Hedley
Jones <davej@s...> wrote: > Rubik's are funding and supporting a
lot of competitions along with their > distribution partners worldwide.
> We will not allow any company who copy our product to be able to
promote > themselves at our expense. > The "warning" you quote
was an insurance requirement, as a legitimate > company we have to
include this. > Old records using different cubes will be honoured but
we are doing a very > drastic (and expensive) clamp down on these
companies that counterfeit our > products. > > It is appreciated that
many people prefer the Eastsheen engineering but > every cube of theirs
that you buy means that there is less cash available to > support
legitimate Rubik events and product development and is basically >
stealing from the man who invented it all. > > Dave > Seven Towns. > > >
> > > > > > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 11 June 2004 05:22 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
the 4x4 and the 5x5 issues (directly from > rubiks.com) > > > Hey
everyone who were debating on whether or not Eastsheens should be >
allowed. This is a notice directly from rubiks.com: > > Rubik's
Revenge® (4x4) is a limited release upgrade on the world's > best
selling puzzle - Rubik's Cube® (3x3). > > NOTICE: The 4x4 and 5x5
are inherently less durable than the 3x3 cube > due to the considerable
additional moveable parts. While Rubik have > endeavoured to, and are
confident of, these puzzle being the best > quality possible it is only
fair to it's customers to be made aware > these puzzles are not
suitable for 'speed cubing'. These puzzles > should not be
forced to twist and must be aligned correctly before > twisting to
prevent damage. As such, we can not be responsible for > repacement of
4x4 or 5x5 Cubes which break during use due to turning > misaligned
rows. > > > > > New for 2002 - International Packaging! > >
-------------------------------------------------------------------- --
> ---------- > > > So yes, I think Eastsheens should be allowed due to
the case that > 4x4's and 5x5's from rubiks.com are less
durable and easier to > pop/break apart. > > ~Joseph > > > > > > >
Yahoo! Groups Links > > > > > > >
______________________________________________________________________ >
This email has been scanned by the MessageLabs Email Security System. >
For more information please visit http://www.messagelabs.com/email >
______________________________________________________________________
Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2733. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 22:33:19 +1000
On Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley Jones wrote: >
Rubik's are funding and supporting a lot of competitions along with
their > distribution partners worldwide. > We will not allow any company
who copy our product to be able to promote > themselves at our expense.
This is a good reason for us to set up some "alternative"
competitions without Seventown's involvement. Ryan
2734. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 Jun 2004 13:38:33 +0100
Ryan, the not allowing East Sheen cubes isn't meant to be
antagonising people, sorry if it sounded that way. It's hard to
think of an appropriate analogy but you have to understand that we
can't endorse the companies that cash-in at Rubik's expense.
Maybe it would be like sticking a Honda logo on a BMW and calling it a
Honda. Hmm.. well that's the best I can do on a Friday afternoon!
Dave -----Original Message----- From: Ryan Heise [mailto:rheise@...]
Sent: 11 June 2004 13:33 To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly
fro m rubiks.com) On Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley
Jones wrote: > Rubik's are funding and supporting a lot of
competitions along with their > distribution partners worldwide. > We
will not allow any company who copy our product to be able to promote >
themselves at our expense. This is a good reason for us to set up some
"alternative" competitions without Seventown's
involvement. Ryan Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2735. Re: Where can I buy online? From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 12:52:37 -0000
-- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: What are the best 4x4x4 5x5x5 for speedcubing
and where can I buy them online? what about square-1?
2736. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 12:58:56 -0000
I have tried to stay out of the public recently on this issue, but this
I absolutely cannot let slide. > Old records using different cubes will
be honoured... I can't understand this decision. My analogy is that
we allow an athlete at the olympics to use Steroids and set new records
because they can perform better because they're on steroids. Then
we make steroids illegal and KEEP the record with the athlete on
Steroids. I fully respect David Wesley and I think his record of 2:19
for the 5x5x5 in a competition is AMAZING and should stand. However, not
allowing anyone else to ever cube with an Eastsheen, and thus on a level
playing field with David, makes no sense to me. How can we allow the
record with the, in my opinion far better quality cube, and never let
anyone else use that cube again. The record will not be broken for a
very long time, if ever on a rubiks.com cube. The fastest I have EVER
gotten on a rubiks.com 5x5x5 is 2:23 and that was with everything going
well and no pressure. My fastest on the Eastsheen is 2:09 with several
sub-2:20's. In my opinion it is a better quality cube for
speedcubing. I just can't understand why we are allowing an
"illegal" record. Personally I think David's record
should stand and we should continue to be able to use Eastsheens to try
to beat it on a level playing field. Why can't Rubiks buy the
Eastsheen name or manufacturing rights or however the legalities work?
Why fight this company when their product is so very well made?
They've tried to improve on an earlier design and it works! Why try
to ban the cube forever? I cannot agree with allowing the record to
stand when noone else will ever be able to use and Eastsheen and try to
beat it UNDER THE SAME CONDITIONS IT WAS SET ever again. I'm using
the caps for emphasis, not as internet "yelling". I'm
sorry to take this public but I don't see the reasoning in this
decision at all. Chris --- In speedsolvingrubikscube@yahoogroups.com,
David Hedley Jones <davej@s...> wrote: > Rubik's are funding and
supporting a lot of competitions along with their > distribution
partners worldwide. > We will not allow any company who copy our product
to be able to promote > themselves at our expense. > The
"warning" you quote was an insurance requirement, as a
legitimate > company we have to include this. > Old records using
different cubes will be honoured but we are doing a very > drastic (and
expensive) clamp down on these companies that counterfeit our >
products. > > It is appreciated that many people prefer the Eastsheen
engineering but > every cube of theirs that you buy means that there is
less cash available to > support legitimate Rubik events and product
development and is basically > stealing from the man who invented it
all. > > Dave > Seven Towns. > > > > > > > > > > -----Original
Message----- > From: azinj05ieipih [mailto:azinj05ieipih@y...] > Sent:
11 June 2004 05:22 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] the 4x4 and the 5x5 issues (directly from
> rubiks.com) > > > Hey everyone who were debating on whether or not
Eastsheens should be > allowed. This is a notice directly from
rubiks.com: > > Rubik's Revenge® (4x4) is a limited release upgrade
on the world's > best selling puzzle - Rubik's Cube® (3x3). >
> NOTICE: The 4x4 and 5x5 are inherently less durable than the 3x3 cube
> due to the considerable additional moveable parts. While Rubik have >
endeavoured to, and are confident of, these puzzle being the best >
quality possible it is only fair to it's customers to be made aware
> these puzzles are not suitable for 'speed cubing'. These
puzzles > should not be forced to twist and must be aligned correctly
before > twisting to prevent damage. As such, we can not be responsible
for > repacement of 4x4 or 5x5 Cubes which break during use due to
turning > misaligned rows. > > > > > New for 2002 - International
Packaging! > >
------------------------------------------------------------------- ---
> ---------- > > > So yes, I think Eastsheens should be allowed due to
the case that > 4x4's and 5x5's from rubiks.com are less
durable and easier to > pop/break apart. > > ~Joseph > > > > > > >
Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security System.
> For more information please visit http://www.messagelabs.com/email >
_____________________________________________________________________ _
2737. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 13:23:31 -0000
> This is a good reason for us to set up some "alternative"
competitions > without Seventown's involvement. I second that.
Chris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Fri, Jun 11, 2004 at 09:40:22AM +0100,
David Hedley Jones wrote: > > Rubik's are funding and supporting a
lot of competitions along with their > > distribution partners
worldwide. > > We will not allow any company who copy our product to be
able to promote > > themselves at our expense. > > This is a good reason
for us to set up some "alternative" competitions > without
Seventown's involvement. > > Ryan
2738. Re: permuation Z/E/N...anyone's favorite? From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 13:38:34 -0000
z. well, i only know z, haha. its extremely efficient --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favorite_ pll,
as in performing it less than 3 seconds every time, or even less than
2?? anyone?...anyone... > > [for those who don't know who these
are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2739. Re: New method From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 13:37:51 -0000
3x3x3 method starting with the 2x2x2 block. Sebastien Felix average
13-14 seconds with edge average. Thiery Gagnaire sub 12 with the edge
after 2x2x2, 1983. I prefer without inspection because of my step 1.
Anyway after step 2 or +, the timer is without breaking necessary. thank
you for your intérest. Many member use Fridrich and Petrus on this club.
I work my english:)) Good link video. Cool!!
http://speedcubing.wz.cz/main.php?to=videa PS I wish one day to see the
rubik's cube other that plastic. I dream but there are metals
fantastic today. --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I'm having a bit of
problem to understand what you mean, this is a > 2x2x2 method? > > Or
its a 3x3x3 method starting with the 2x2x2 block then orient + > place
all corners without breaking it?
2740. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly
from rubiks.com) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 23:57:06 +1000
On Thu, Jun 10, 2004 at 10:59:21PM -0700, Lars Petrus wrote: > Does
anyone know the number of this patent? I tried to search for it > in the
IBM patent database but found nothing. Not that I've ever used > it
before, so that doesn't have to mean much.
http://en.wikipedia.org/wiki/Rubik's_Cube "Rubik's
Cube" is a trademark of Seven Towns Limited. Erno Rubik holds
Hungarian patent #170062 for the mechanism, but did not take out
international patents. (Ideal was somewhat reluctant to produce the toy
for that reason, and indeed clones appeared almost immediately.)
Terutoshi Ishigi acquired Japanese patent #55-8192 for a nearly
identical mechanism while Rubik's patent was being processed, but
Ishigi is generally credited with an independent reinvention.
http://www.ideafinder.com/history/inventions/story063.htm Interestingly,
the legal defense of the Cube was never based on the original patent
that applied to Hungary only. It was the "Rubik" trademark,
Erno Rubik's copyright in the object itself and the "passing
off" laws which secured, and continues to these days to secure
adequate protection of the Cube against unauthorised copies in all
countries throughout the world. Ryan
2741. Re: sort of speedcubing related From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 14:11:50 -0000
hahaha this game is so funny! I can't even park the damn car ;) Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > How quickly can you parallel park a car
without hitting or bumping > into anything? > >
http://annuaire.pepere.free.fr/aventures/voiture2.swf (in french) > > I
guess it's sort of like the "concentration" game ;-) ....
Ok so > this post if off topic :) > > Chris
2742. Re: permuation Z/E/N...anyone's favorite? From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 14:19:37 -0000
I can do N and Z pretty fast, but I do N like this: U'RD'
R2'UR'D U'RD' R2'UR' D. Z is really the
first Perm alg I ever learned. I learned it by watching the video on Dan
Knights site. E is pretty hard... Regocnition is also difficult... ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favorite_ pll,
as in performing it less than 3 seconds every time, or even less than
2?? anyone?...anyone... > > [for those who don't know who these
are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2743. Re: [Speed cubing group] Re: sort of speedcubing related From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 07:22:18 -0700 (PDT)
yea same here.... i hope i dont do this in my driving exam :-/ __ __ __
|__|__|__| |__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2744. Re: permuation Z/E/N...anyone's favorite? From: pejave <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 14:36:48 -0000
Z is my favorite. 1.5-2.0 seconds N is my worst case. 2.5-3.0 seconds E
also takes 2.5-3.0 seconds, but is much easier to perform. Try
(R'UL'D2)(LU'L')(RUR')D2(RU'L) for E Peter
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favorite_ pll,
as in performing it less than 3 seconds every time, or even less than
2?? anyone?...anyone... > > [for those who don't know who these
are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2745. Re: permuation Z/E/N...anyone's favorite? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 14:46:56 -0000
My best case is (I think) A. I can do that one in about three seconds
/one handed/. It's the three corner switch. Z would be my second
favorite, though. --- In speedsolvingrubikscube@yahoogroups.com, pejave
<no_reply@y...> wrote: > Z is my favorite. 1.5-2.0 seconds > N is my
worst case. 2.5-3.0 seconds > E also takes 2.5-3.0 seconds, but is much
easier to perform. > > Try
(R'UL'D2)(LU'L')(RUR')D2(RU'L) for E > >
Peter > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
> <brentmorganmaster@y...> wrote: > > > > Hey guyz, > > I'm
currently wondering... Is the permuation Z, E, or N anyone's >
_favorite_ pll, as in performing it less than 3 seconds every time, > or
even less than 2?? anyone?...anyone... > > > > [for those who don't
know who these are...] > > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) > >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Friends. Fun.
Try the all-new Yahoo! Messenger > > > > [Non-text portions of this
message have been removed]
2746. Re: permuation Z/E/N...anyone's favorite? From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 15:20:43 -0000
http://www2.u-netsurf.ne.jp/~katsu-k/pll_video/n21=p19.asf This is how I
do N... But I don't do it this fast :). --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > I can do N and Z pretty fast, but I do N like
this: > > U'RD' R2'UR'D U'RD'
R2'UR' D. > > Z is really the first Perm alg I ever learned. I
learned it by > watching the video on Dan Knights site. > > E is pretty
hard... Regocnition is also difficult... > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guyz, > > I'm
currently wondering... Is the permuation Z, E, or N anyone's >
_favorite_ pll, as in performing it less than 3 seconds every time, > or
even less than 2?? anyone?...anyone... > > > > [for those who don't
know who these are...] > > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) > >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Friends. Fun.
Try the all-new Yahoo! Messenger > > > > [Non-text portions of this
message have been removed]
2747. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 09:50:49 -0700
But then what? So you've got some "alternative"
competition and the organization will not be able to recognize the
records... This is my stance on this issue. We either strike the 2:19
record because it was done with an unfair advantage or... This is
technically less moral... we find people who can solve the 5x5x5 really
fast, give them lots of opportunities to break 2:19, and hope one of
them does. If this record stands for a long time, we've got a
problem. Tyson Mao MSC #631 California Institute of Technology On Jun
11, 2004, at 6:23 AM, cmhardw wrote: > > This is a good reason for us to
set up some "alternative" > competitions > > without
Seventown's involvement. > > I second that. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@p...>
wrote: > > On Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley Jones
wrote: > > > Rubik's are funding and supporting a lot of
competitions along > with their > > > distribution partners worldwide. >
> > We will not allow any company who copy our product to be able to >
promote > > > themselves at our expense. > > > > This is a good reason
for us to set up some "alternative" > competitions > > without
Seventown's involvement. > > > > Ryan > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <yhoo0504_testb_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
2748. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 16:53:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Rubik's are funding and supporting a lot
of competitions along with their > distribution partners worldwide. > We
will not allow any company who copy our product to be able to promote >
themselves at our expense. > The "warning" you quote was an
insurance requirement, as a legitimate > company we have to include
this. > Old records using different cubes will be honoured but we are
doing a very > drastic (and expensive) clamp down on these companies
that counterfeit our > products. > > It is appreciated that many people
prefer the Eastsheen engineering but > every cube of theirs that you buy
means that there is less cash available to > support legitimate Rubik
events and product development and is basically > stealing from the man
who invented it all. > > Dave > Seven Towns. Hi Dave, Actually the 2x2x2
was invented by Larry Nichols, long before the 3x3x3 was invented. I
think Eastsheen 2x2x2 should be allowed. David J
2749. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 17:40:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > Rubik's are funding and supporting a lot
of competitions along with > their > > distribution partners worldwide.
> > We will not allow any company who copy our product to be able to
promote > > themselves at our expense. > > The "warning" you
quote was an insurance requirement, as a legitimate > > company we have
to include this. > > Old records using different cubes will be honoured
but we are doing > a very > > drastic (and expensive) clamp down on
these companies that > counterfeit our > > products. > > > > It is
appreciated that many people prefer the Eastsheen engineering but > >
every cube of theirs that you buy means that there is less cash >
available to > > support legitimate Rubik events and product development
and is basically > > stealing from the man who invented it all. > > > >
Dave > > Seven Towns. > > Hi Dave, > > Actually the 2x2x2 was invented
by Larry Nichols, long before the > 3x3x3 was invented. I think
Eastsheen 2x2x2 should be allowed. > > David J According to what
I've been able to find out, alhough I haven't had it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a
patent was applied for in the UK by a man named Frank Fox in 1970. And
man in Japan named Terutoshi Ishige arrived at a 3x3x3 independently
from, and around the same time as Erno Rubik did. And Eastsheen holds
patents for 2x2x2 4x4x4 and 5x5x5. I'm all for protecting patents,
and respecting inventors but lets keep our facts straight. DJ
2750. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 18:07:58 -0000
Here's some points I want to make, and please keep in mind that
I'm not trying to sound harsh, it's just my opinion. 1. If we
start throwing out records that were set with non-Rubik's brand
cubes, does that mean we have to throw out the Megaminx records,
Pyraminx records, etc.? Rubik's doesn't even make these
products, so will they not be allowed in future "Rubik's
competitions"? If that is being implyed, I think that is absolutely
outrageous. 2. I understand that Rubik's is trying to get the
money/publicity they deserve. However, if you show a cube to someone,
regardless of brand, they will recognize it as a "Rubik's
cube". If this person sees it, then proceeds to buy one, I can
almost guaruntee that they will try to find the Rubik's brand
first. I think the publicity is already there, and there is no need to
force the Rubik's brand upon us. 3. In essence, by only allowing
Rubik's brand in competition, that is a monopoly. I understand that
formally this is untrue, but that is what it seems like to me. A product
is being forced, even if someone else makes that product
"better". Competition is why products are improved. If the
entire cube community agrees that a different brand is better,
don't fight it, or you will just lose sales. Instead, take the time
to improve your own product (for instance, I love the new Rubik's
stickers, they are much better). 4. Telling cubers what equipment to use
is like telling them what method they can use in competition. If that
sounds stupid, it's because it is. To summarize, I disagree with
the rule of not allowing other brands. Competitors should be allowed to
use whatever equipment they prefer (within reason, I mean different
brands, not drastically modified equipment). -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones > >
<davej@s...> wrote: > > > Rubik's are funding and supporting a
lot of competitions along with > > their > > > distribution partners
worldwide. > > > We will not allow any company who copy our product to
be able to > promote > > > themselves at our expense. > > > The
"warning" you quote was an insurance requirement, as a
legitimate > > > company we have to include this. > > > Old records
using different cubes will be honoured but we are doing > > a very > > >
drastic (and expensive) clamp down on these companies that > >
counterfeit our > > > products. > > > > > > It is appreciated that many
people prefer the Eastsheen > engineering but > > > every cube of theirs
that you buy means that there is less cash > > available to > > >
support legitimate Rubik events and product development and is >
basically > > > stealing from the man who invented it all. > > > > > >
Dave > > > Seven Towns.
2751. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "jbikkyou" <jbikkyou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 18:25:32 -0000
> > According to what I've been able to find out, alhough I
haven't had > it confirmed, Rubik wasn't even the first to
invent the 3x3x3, as a > patent was applied for in the UK by a man named
Frank Fox in 1970. > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > independently from, and around the same time as Erno Rubik
did. > > And Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > >
I'm all for protecting patents, and respecting inventors but lets >
keep our facts straight. > > DJ Sorry to be pedantic, but your facts are
a little "skewed". If you look carefully you will see
Rubik's company owned a patent on a 4x4x4 cube in 1983, whereas
2x2x2 and 4x4x4 and 5x5x5 from Eastsheen are patents from the late
1990's. Why is this ? Well Eastsheen haven't patented the
cube(s), they've patented their own mechanisms for constructing
cubes. You are right that there is a good selection of prior art for
3x3x3 and 2x2x2 mechanisms before Rubik, however, what Rubik really did
- (to the best of my understanding of patent law IANAL) is take this
mechanism and turn it into a workable toy - along with his various
(manufacturing) partners at the time. If you look back through the
threads on this, you'll see that the cube hasn't been defended
by patents - its been defended by trademarks and copyright - and
there's the rub, Rubik and the toy companies at the time created a
worldwide brand, through extensive investment in manufacturing and
advertising and opportunistic companies have traded off this.
2752. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 18:50:35 -0000
Hi jbikkyou, --- In speedsolvingrubikscube@yahoogroups.com,
"jbikkyou" <jbikkyou@y...> wrote: > > > > According to what
I've been able to find out, alhough I haven't > had > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> patent was applied for in the UK by a man named Frank Fox in 1970. > >
> > And man in Japan named Terutoshi Ishige arrived at a 3x3x3 > >
independently from, and around the same time as Erno Rubik did. > > > >
And Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > > I'm
all for protecting patents, and respecting inventors but lets > > keep
our facts straight. > > > > DJ > > Sorry to be pedantic, but your facts
are a little "skewed". Not really. There are other details but
it wasn't necessary to point them out. > If you look carefully you
will see Rubik's company owned a patent on > a 4x4x4 cube in 1983,
whereas 2x2x2 and 4x4x4 and 5x5x5 from > Eastsheen are patents from the
late 1990's. Yes, I saw that. What I wrote doesn't contradict
this. However, Rubik was allowed to patent a 2x2x2 mecahnism even though
Larry Nichols patented the 2x2x2 years before. My point here is that
Eastsheen patents are recongnized on the same basis as Rubik's
2x2x2 patent. If Rubik is recognized for a patent for his mechanism,
then Eastsheen should be recognized equally. > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > patented
their own mechanisms for constructing cubes. Same as Rubik's 2x2x2.
This whole issue started with the Eastsheen 2x2x2 being excluded from
the US national this coming July. Nichols has precedence for the
movement. > You are right that there is a good selection of prior art
for 3x3x3 > and 2x2x2 mechanisms before Rubik, however, what Rubik
really did - > (to the best of my understanding of patent law IANAL) is
take this > mechanism and turn it into a workable toy - along with his
various > (manufacturing) partners at the time. Nichols had a workable
toy. But that wasn't what was argued, was it? > If you look back
through the threads on this, you'll see that the > cube hasn't
been defended by patents - its been defended by > trademarks and
copyright - and there's the rub, Rubik and the toy > companies at
the time created a worldwide brand, through extensive > investment in
manufacturing and advertising and opportunistic > companies have traded
off this. But that is a good reason for allowing good quality 2x2x2s and
4x4x4s and 5x5x5s because Rubik automatically gets the publicity. I
bought two different Rubik's brand 2x2x2s and they are both painful
to turn, and useless. Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, and even with the idea of that type of rotatable toy
which holds itself together, aren't true. The fact is that the
3x3x3 is known worldwide as a "Rubik's Cube" and I think
that if Seven Towns quality is the best they'll get the majority of
sales. Regards, David J
2753. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 20:07:40 -0000
Hey DHJ and others- You analogy does not seem to fit(and you admit this
to some extent). Sticking a Honda logo on a BMW is wrong but that is not
what East Sheen is doing. In your analogy the two cars are the same.
East Sheen cubes have an entirely different mechanism than Rubik's
and it therefore requires a seperate patent. In my opinion patenting the
cube is like patenting the car. One company does not own the rights to
all cars but they can patent the way their particular car works. Having
more than one cube company creates healthy competion and the motivation
to improve their products which benefits us speedcubers. All sorts of
cubes should be allowed in competitions that are not necessarily
sponsored by Rubik's. Maybe the WRCA should be called the WCA?
Nothing against Rubik's though. I still wouldn't mind events
sponsored by Rubik's. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Ryan, > the not allowing East Sheen cubes
isn't meant to be antagonising people, > sorry if it sounded that
way. It's hard to think of an appropriate analogy > but you have to
understand that we can't endorse the companies that cash-in > at
Rubik's expense. Maybe it would be like sticking a Honda logo on a
BMW > and calling it a Honda. Hmm.. well that's the best I can do
on a Friday > afternoon! > Dave > > -----Original Message----- > From:
Ryan Heise [mailto:rheise@p...] > Sent: 11 June 2004 13:33 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] the 4x4 and the 5x5 issues (directly > fro m rubiks.com) > > > On
Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley Jones wrote: > >
Rubik's are funding and supporting a lot of competitions along with
their > > distribution partners worldwide. > > We will not allow any
company who copy our product to be able to promote > > themselves at our
expense. > > This is a good reason for us to set up some
"alternative" competitions > without Seventown's
involvement. > > Ryan > > > > > Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security System.
> For more information please visit http://www.messagelabs.com/email >
_____________________________________________________________________ _
2754. Re: [Speed cubing group] Yahoo chat From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 13:14:37 -0700 (PDT)
I have the same problem, and I used it before also. -bm Terje Kristensen
<terje.kristensen@...> wrote: I've been trying to get into the
chat on the speedsolvingrubikscube yahoo site, but i get kicked out with
an error. Does anyone know what's the problem ? I was using the
chat quite frequently in the spring - fall last year, but havent used it
since then. Qute a few of the ppl in here were using it, and it was a
fun place to hang out. Is anyone still using it ? Terje Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2755. Re: New method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 20:41:58 -0000
Well maybe one day you can teach me, I'm from Montreal too :D
2756. Re: permuation Z/E/N...anyone's favorite? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 21:05:01 -0000
Hi Brent, My favorites depend on how I developed them, for example: For
Z I use a 7 move alg, and I usually do it on top instead of in front
(small case letter are slices). r2 D' f2 D f' r2 f is one of
my favorites. Another favorite involved replacing r2 U2 r2 U r2 U2 r2
U' with r2 U r2 U2 r2 U r2. Logically developing all three was very
interesting, and I enjoyed it. On a good day they take 2 or 3 seconds.
My alg for E is a reflection of yours, and developing it was
particularly interesting. I am not yet satified with my alg for N:
F'L2 U B2 U' B' U B2 D' B U' B' D L2 F.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's
_favorite_ pll, as in performing it less than 3 seconds every time, or
even less than 2?? anyone?...anyone... > > [for those who don't
know who these are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2757. Re: Aussie Rubik's cubers From: "sheparkya" <icydeadpeople@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 Jun 2004 22:54:02 -0000
That sounds good, Yeah i am part of the yahoo group. :) Kyal Hi Kyal,
Sounds great. I'll let you know more information about what to do
as time goes on. I'll get to more work on this within a few days.
Are you a part of the yahoo groups? Tyson Mao MSC #631 California
Institute of Technology On Jun 11, 2004, at 1:35 AM, Kyal Shepard wrote:
Hey Tyson, Jasmine was saying that she was too busy to be the aussie
representative for the world cup thing that's been discussed in the
yahoo group at the moment, and suggested that i be. i am willing to be.
cheers Kyal
2758. Speed FMC this week! From: "Dan Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Jun 2004 00:23:00 +0100
Hi cubers! Fewest Moves Challenge #50 is here, and this time it has a
twist. I urge you to give it a go! Instead of the usual "lowest
move count" wins contest, this week the winner will be determined
on a time factor as well! Time how long it takes you to come up with as
short a solution as you can, and enter this somewhere in your quote on
the FMC submission form when you enter. The winner will be decided by
the lowest combined score, where 1 move counts as 1 point, and 3 minutes
counts as 1 point. Be tactical, and please be honest! Let's make
FMC #50 a fun one to remember, and also let's see if it potentially
could become a way of making FMC competitions more appealing to the real
world competitive scene! Good Luck! Dan H :) - www.cubestation.co.uk
[Non-text portions of this message have been removed]
2759. speed From: "theburninator08" <theburninator08@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 02:57:46 -0000
hey i was wondering if its ok to put armor all on your cube for speed
2760. Re: speed From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 06:02:39 -0000
Could you try to use proper writing when you ask a question? Because I
am having a hard time deciphering what you're saying. It sounds
like you're asking about a certain kind of lubricant for the cube.
Look on the label, and if it says petroleum, then DON'T use it. ---
In speedsolvingrubikscube@yahoogroups.com, "theburninator08"
<theburninator08@y...> wrote: > hey i was wondering if its ok to put
armor all on your cube for > speed
2761. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 02:44:14 -0400
Hi folks, I have some information which may be of interest. "Apr 9,
1970 Frank Fox applies for UK patent for spherical 3x3x3" Frank Fox
was earlier than Nichols for his _spherical_ 3x3x3. Larry Nichol's
'Twizzle' was the first cubical 2x2x2 as far as I know.
Obviously other people than Erno Rubik have invented twisty puzzles, but
I think you'll find that marketing won in the end. Rubik's
Cube had it all, the best design, the best manufacturing and the best
marketing. I have no doubt that Erno Rubik's design was independent
of all other designs. If you are going to mention Frank Fox and Larry
Nichols it's only fair to mention: "Feb 2, 1960 William
Gustafson files patent for Manipulatable Toy" So Gustafson had the
earliest know patent, but it was not cube shaped but spherical. Who
knows, maybe there is even someone before Gustafson. Speaking
personally, I don't think there's any wrong with someone
coming up with a new idea similar to the cube and patenting it. But I
think you'll find that even Rubik's Cube went through several
iterations of improvements before Ideal Toy made that historical order
for one million cubes. They did a good job on the manufacturing, and I
don't think we would have seen cube contests if the cubes were hard
to turn or they fell apart too easily. I do _not_ think that the
Eastsheen cubes will hurt the sales of Rubik's Cubes. My experience
tells me that most puzzle aficionados will buy both. Also I think that
most people know the term "Rubik's Cube". Sevens Towns
has been fairly tolerant of the "fringe cubes" which I'm
sure most cubists will appreciate. I'm sure the world's
cubists will keep buying Rubik's products. I don't see why
their can't be different sizes of cubes but there should be clear
rules saying "this range of sizes are allowed" etc etc. Mark
On June 11, 2004 02:50 pm, d_j_salvia wrote: > Hi jbikkyou, > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > >
<jbikkyou@y...> wrote: > > > According to what I've been able to
find out, alhough I haven't > > > > had > > > > > it confirmed,
Rubik wasn't even the first to invent the 3x3x3, as a > > > patent
was applied for in the UK by a man named Frank Fox in 1970. > > > > > >
And man in Japan named Terutoshi Ishige arrived at a 3x3x3 > > >
independently from, and around the same time as Erno Rubik did. > > > >
> > And Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > > > >
I'm all for protecting patents, and respecting inventors but lets >
> > keep our facts straight. > > > > > > DJ > > > > Sorry to be
pedantic, but your facts are a little "skewed". > > Not
really. There are other details but it wasn't necessary to > point
them out. > > > If you look carefully you will see Rubik's company
owned a patent on > > a 4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and
5x5x5 from > > Eastsheen are patents from the late 1990's. > > Yes,
I saw that. What I wrote doesn't contradict this. However, > Rubik
was allowed to patent a 2x2x2 mecahnism even though Larry > Nichols
patented the 2x2x2 years before. My point here is that > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 >
patent. If Rubik is recognized for a patent for his mechanism, then >
Eastsheen should be recognized equally. > > > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > > patented
their own mechanisms for constructing cubes. > > Same as Rubik's
2x2x2. This whole issue started with the Eastsheen > 2x2x2 being
excluded from the US national this coming July. Nichols > has precedence
for the movement. > > > You are right that there is a good selection of
prior art for 3x3x3 > > and 2x2x2 mechanisms before Rubik, however, what
Rubik really did - > > (to the best of my understanding of patent law
IANAL) is take this > > mechanism and turn it into a workable toy -
along with his various > > (manufacturing) partners at the time. > >
Nichols had a workable toy. But that wasn't what was argued, was
it? > > > If you look back through the threads on this, you'll see
that the > > cube hasn't been defended by patents - its been
defended by > > trademarks and copyright - and there's the rub,
Rubik and the toy > > companies at the time created a worldwide brand,
through extensive > > investment in manufacturing and advertising and
opportunistic > > companies have traded off this. > > But that is a good
reason for allowing good quality 2x2x2s and > 4x4x4s and 5x5x5s because
Rubik automatically gets the publicity. I > bought two different
Rubik's brand 2x2x2s and they are both painful to > turn, and
useless. > > Again, the claims that Rubik was the first with a 2x2x2, a
3x3x3, > and even with the idea of that type of rotatable toy which
holds > itself together, aren't true. > > The fact is that the
3x3x3 is known worldwide as a "Rubik's Cube" > and I
think that if Seven Towns quality is the best they'll get the >
majority of sales. > > Regards, > > David J > > > > > > Yahoo! Groups
Links > > >
2762. Re: Pretty Crazy Cube Idea From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 10:27:08 -0000
Hmm while all these idea's are good as far as computing, The
technology just isn't there yet. What IS possible would be to make
a cube with a small button battery and a single led(white) and have each
cube contain that along with a colored translucent plate that will give
off colored light. If each cube is self contained with just a battery
and a light it should be simple enough to manufacture.... The hard part
would be turning them on off, since each piece would have to be self
contained with no wires, ect.... How about this? some sort of magnetic
switch that is static(it won't change when not in a magnetic
field). You could turn on each button by passing a magnet over it,
attraction to turn it on, repulsion to turn it off. In fact, IIRC there
are some pretty small devices that charge batteries by induction, IE you
could lay this into a holder and each battery could be charged by a
magnetic/electric field generated by the charger, which would increase
the life of the thing. I know magnetic switches like that work as I use
one in a routine (magic) that I perform, but i don't think its
small enough to fit inside a small piece.... perhaps it could be made
smaller. -Erik PS also while on the topic of self-solving cubes and
magic, it should intrest some of you guys to know there are two magic
tricks put out (kinda hard to find), one that is a regular sized cube
that you can throw out to people and have them mix it up, and then you
take the cube back and throw it in the air, when it comes back down
it's solved (and examinable). Also there is a mini-cube that you
can have people mix up, then put it in your mouth, and it comes out
solved. These are both great items that every cuber should have imho....
nothing like doing it in 30-40 seconds, and then saying you could do it
in 5 seconds... then use the cube from the trick and have it solve
itself in mid air.... --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Hey Everyone,
> > Has anyone ever thought of making or having a cube that has colored
> lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph
2763. Re: [Speed cubing group] A Sequence of L2L Strategies From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Jun 2004 12:34:43 +0200
Hi Duncan, Thanks for posting so many good messages on the club! I would
love to see some complete algorithm lists for your systems, f.i. for
L2L4. Then I would surely give it a go. Have fun, Ron ----- Original
Message ----- From: "Duncan Dicks" <duncan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, June 10,
2004 4:07 PM Subject: [Speed cubing group] A Sequence of L2L Strategies
> I've been thinking about L2L strategies for a while after I
realised that 1) > my own method is a move in this direction, 2) that
several other strtagies > are moving in the same direction and 3) that
there is a clear logic for > doing this. > > Hopefully the name says it
all - whereas Fridrich and some others are F2L > followed by a LL, these
strategies are moving towards part or all of FL and > then solving the
last 2 layers at the same time. Several other strategies > such as ZB
and Triad Tram have also started combining LL and F2L or LL and > ME
(middle edge) moves. > > I have a sequence of strategies (L2L1 up to
L2L4) the firstly fully > functional (as data would say), the second
over halfway worked out, the 3rd > I believe is not going to work and
the 4th which I have high hopes for, as > described below. But first how
do they compare to Fridrich? Generally they > are a similar number of
moves ranging from 57 for L2L1 to potentially 51 for > L2L4. They use
much fewer algorithms - L2L1 uses only 40 in total for the > whole solve
the others gradually increasing, L2L4 would be around 65 - 70. > L2L1
uses 7 looks the same as Fridrich, L2L2 will be 6 looks (47 >
algorithms), in principle L2L3 would be 5 looks but I believe there
would be > too many algorithms as the 5th stage, L2L4 will be 5 looks. >
> Brief descriptions: > > L2L1 - I have described this in posts before
sometimes as the DD method: > Cross + 1 FL corner (1 look), > complete
the other three Fl corners and Middle edges as you wish (I use a >
keyhole approach but using Fridrich pairs this would be 3 looks), > last
ME + orient adjacent LL corner + orient all LL edges (24 algorithms >
required) > OLL - only 4 algorithms need because you only have up to 3
corners needing > orientation (a 1/9 chance of being "lucky"
here) > PLL - as for Fridrich - 12 algorithms > > I finally broke my
onehanded best time using this method - 40.44! Still got > a way to go
before my averages approach the WR though. > > L2L2 - > Cross + 2 FL
corners (1 look) > complete other two corners and MEs as you wish (2
looks) > 3rd ME and orient LL corners (27 algorithms required -
i've worked out 26 of > them!) > last ME and orient LL edges (8
algorithms required - not started looking > yet) > PLL - as for Fridrich
- 12 algorithms > > L2L3 > Cross + 3 corners (1 look!) ok this is
getting tough) > Complete last FL corner and one ME > 2nd ME and orient
corners (27 algorithms) > 3rd ME and orient edges (6 algorithms) > 4th
ME and PLL (way too many algorithms I think so i think L2L3 is not >
viable) > > L2L4 > Cross + 4 corners > 1st ME and orient LL corners >
2nd ME and place LL corners > 3rd ME and orient LL edges > 4th ME and
place LL edges > > There are elements of L2L4 that look pretty
restrictive but it is certainly > going to be provable one way or the
other. Either some of the algorithms > are too long or it will be a nice
5 look method within the reach of most > speedcubers. > > We had a
debate on here about FL in one look before. Because I use the > keyhole
method and solve onehanded I tend to be looking continuously - >
something you can't really do twohanded I think - so maybe its
going to be > more practical for onehanded solves. > > Anyway any views
or helpful algorithms would be highly appreciated. I now > have AIM
under the name of onehandedcuber. > > Best wishes > > Duncan > > > > > >
> > > Yahoo! Groups Links > > > > >
2764. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 11:45:40 -0000
This has certainly been the hot topic of discussion recently, so I
thought I'd throw in a few thoughts too. These comments are just
about my personal experience with the different cubes, so feel free to
disagree. I find the Rubik's brand 4x4x4 and 5x5x5 very heavy and
clunky. So much so, that I find them quite uncomfortable to use and a
strain on my hands. As such, I don't use them because I find them a
health hazard for myself (don't want to get RSI from cubing!). The
Eastsheen 4x4x4 and 5x5x5 are much lighter and more delicate and
significantly more comfortable for me to cube with. If the Eastsheen
4x4x4 and 5x5x5 are banned from competition, this leads to me with two
alternatives: (i) I don't compete in those events, or (ii) I do all
my practice on Eastsheens and then use a Rubik's brand cube for the
actual competition. This basically means I'd be competing with a
foreign cube that I wasn't used to and so would never achieve my
best times. Obviously this is quite a personal thing (I'll follow
the competition rules, whatever they may be), and I'm sure other
people have different cube preferences. Just wanted to add my 2 cents,
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, I have some information which may be
of interest. > > "Apr 9, 1970 Frank Fox applies for UK patent for
spherical 3x3x3" > > Frank Fox was earlier than Nichols for his
_spherical_ 3x3x3. > Larry Nichol's 'Twizzle' was the
first cubical 2x2x2 as far as I > know. > > Obviously other people than
Erno Rubik have invented twisty > puzzles, but I think you'll find
that marketing won in the end. > Rubik's Cube had it all, the best
design, the best manufacturing > and the best marketing. I have no doubt
that Erno Rubik's > design was independent of all other designs. >
> If you are going to mention Frank Fox and Larry Nichols it's >
only fair to mention: > > "Feb 2, 1960 William Gustafson files
patent for Manipulatable Toy" > > So Gustafson had the earliest
know patent, but it was not cube > shaped but spherical. Who knows,
maybe there is even someone > before Gustafson. > > Speaking personally,
I don't think there's any wrong with someone > coming up with
a new idea similar to the cube and patenting it. > But I think
you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical > order
for one million cubes. They did a good job on the manufacturing, > and I
don't think we would have seen cube contests if the cubes > were
hard to turn or they fell apart too easily. > > I do _not_ think that
the Eastsheen cubes will hurt the sales > of Rubik's Cubes. My
experience tells me that most puzzle > aficionados will buy both. Also I
think that most people know > the term "Rubik's Cube". >
> Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I
don't see > why their can't be different sizes of cubes but
there should be > clear rules saying "this range of sizes are
allowed" etc etc. > > Mark > > > > > > On June 11, 2004 02:50 pm,
d_j_salvia wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've been able
to find out, alhough I haven't > > > > > > had > > > > > > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> > > patent was applied for in the UK by a man named Frank Fox in 1970.
> > > > > > > > And man in Japan named Terutoshi Ishige arrived at a
3x3x3 > > > > independently from, and around the same time as Erno Rubik
did. > > > > > > > > And Eastsheen holds patents for 2x2x2 4x4x4 and
5x5x5. > > > > > > > > I'm all for protecting patents, and
respecting inventors but lets > > > > keep our facts straight. > > > > >
> > > DJ > > > > > > Sorry to be pedantic, but your facts are a little
"skewed". > > > > Not really. There are other details but it
wasn't necessary to > > point them out. > > > > > If you look
carefully you will see Rubik's company owned a patent on > > > a
4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I saw
that. What I wrote doesn't contradict this. However, > > Rubik was
allowed to patent a 2x2x2 mecahnism even though Larry > > Nichols
patented the 2x2x2 years before. My point here is that > > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 > >
patent. If Rubik is recognized for a patent for his mechanism, then > >
Eastsheen should be recognized equally. > > > > > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > > > patented
their own mechanisms for constructing cubes. > > > > Same as
Rubik's 2x2x2. This whole issue started with the Eastsheen > >
2x2x2 being excluded from the US national this coming July. Nichols > >
has precedence for the movement. > > > > > You are right that there is a
good selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms before
Rubik, however, what Rubik really did - > > > (to the best of my
understanding of patent law IANAL) is take this > > > mechanism and turn
it into a workable toy - along with his various > > > (manufacturing)
partners at the time. > > > > Nichols had a workable toy. But that
wasn't what was argued, was it? > > > > > If you look back through
the threads on this, you'll see that the > > > cube hasn't
been defended by patents - its been defended by > > > trademarks and
copyright - and there's the rub, Rubik and the toy > > > companies
at the time created a worldwide brand, through extensive > > >
investment in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good reason for
allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s because Rubik
automatically gets the publicity. I > > bought two different
Rubik's brand 2x2x2s and they are both painful to > > turn, and
useless. > > > > Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, > > and even with the idea of that type of rotatable toy
which holds > > itself together, aren't true. > > > > The fact is
that the 3x3x3 is known worldwide as a "Rubik's Cube" > >
and I think that if Seven Towns quality is the best they'll get the
> > majority of sales. > > > > Regards, > > > > David J > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
2765. Re: [Speed cubing group] A Sequence of L2L Strategies From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Jun 2004 14:06:31 +0100
Thanks Ron - its good to get feedback. I am hoping, over the summer, to
put a site up that will include all my methods to date with some
explanations, comparisons and definitely the algorithms. I have an
earlier version of L2L1 and my current version of L2L1 all ready for
posting and I ecpect to have L2L2 by then. I will be working hard on
L2L4 once I get L2L2 completed and will include it asap. Duncan -----
Original Message ----- From: "Ron van Bruchem" <rvb@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 12,
2004 11:34 AM Subject: Re: [Speed cubing group] A Sequence of L2L
Strategies > Hi Duncan, > > Thanks for posting so many good messages on
the club! > > I would love to see some complete algorithm lists for your
systems, f.i. for > L2L4. Then I would surely give it a go. > > Have
fun, > > Ron > > ----- Original Message ----- > From: "Duncan
Dicks" <duncan@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, June 10,
2004 4:07 PM > Subject: [Speed cubing group] A Sequence of L2L
Strategies > > > > I've been thinking about L2L strategies for a
while after I realised that > 1) > > my own method is a move in this
direction, 2) that several other strtagies > > are moving in the same
direction and 3) that there is a clear logic for > > doing this. > > > >
Hopefully the name says it all - whereas Fridrich and some others are
F2L > > followed by a LL, these strategies are moving towards part or
all of FL > and > > then solving the last 2 layers at the same time.
Several other strategies > > such as ZB and Triad Tram have also started
combining LL and F2L or LL and > > ME (middle edge) moves. > > > > I
have a sequence of strategies (L2L1 up to L2L4) the firstly fully > >
functional (as data would say), the second over halfway worked out, the
> 3rd > > I believe is not going to work and the 4th which I have high
hopes for, as > > described below. But first how do they compare to
Fridrich? Generally > they > > are a similar number of moves ranging
from 57 for L2L1 to potentially 51 > for > > L2L4. They use much fewer
algorithms - L2L1 uses only 40 in total for the > > whole solve the
others gradually increasing, L2L4 would be around 65 - 70. > > L2L1 uses
7 looks the same as Fridrich, L2L2 will be 6 looks (47 > > algorithms),
in principle L2L3 would be 5 looks but I believe there would > be > >
too many algorithms as the 5th stage, L2L4 will be 5 looks. > > > >
Brief descriptions: > > > > L2L1 - I have described this in posts before
sometimes as the DD method: > > Cross + 1 FL corner (1 look), > >
complete the other three Fl corners and Middle edges as you wish (I use
a > > keyhole approach but using Fridrich pairs this would be 3 looks),
> > last ME + orient adjacent LL corner + orient all LL edges (24
algorithms > > required) > > OLL - only 4 algorithms need because you
only have up to 3 corners needing > > orientation (a 1/9 chance of being
"lucky" here) > > PLL - as for Fridrich - 12 algorithms > > >
> I finally broke my onehanded best time using this method - 40.44!
Still > got > > a way to go before my averages approach the WR though. >
> > > L2L2 - > > Cross + 2 FL corners (1 look) > > complete other two
corners and MEs as you wish (2 looks) > > 3rd ME and orient LL corners
(27 algorithms required - i've worked out 26 > of > > them!) > >
last ME and orient LL edges (8 algorithms required - not started looking
> > yet) > > PLL - as for Fridrich - 12 algorithms > > > > L2L3 > >
Cross + 3 corners (1 look!) ok this is getting tough) > > Complete last
FL corner and one ME > > 2nd ME and orient corners (27 algorithms) > >
3rd ME and orient edges (6 algorithms) > > 4th ME and PLL (way too many
algorithms I think so i think L2L3 is not > > viable) > > > > L2L4 > >
Cross + 4 corners > > 1st ME and orient LL corners > > 2nd ME and place
LL corners > > 3rd ME and orient LL edges > > 4th ME and place LL edges
> > > > There are elements of L2L4 that look pretty restrictive but it
is > certainly > > going to be provable one way or the other. Either
some of the algorithms > > are too long or it will be a nice 5 look
method within the reach of most > > speedcubers. > > > > We had a debate
on here about FL in one look before. Because I use the > > keyhole
method and solve onehanded I tend to be looking continuously - > >
something you can't really do twohanded I think - so maybe its
going to be > > more practical for onehanded solves. > > > > Anyway any
views or helpful algorithms would be highly appreciated. I now > > have
AIM under the name of onehandedcuber. > > > > Best wishes > > > > Duncan
> > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > > Yahoo! Groups Links > > > > > >
2766. RE: [Speed cubing group] Re: Pretty Crazy Cube Idea From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 Jun 2004 08:12:54 -0700
I would agree with you on the technology as far as the stepper motors.
But I know of 8 pin micro processors that are very small, especially the
mounted ones. This, along with a small battery, and small LEDs and small
light sensors of some type could probably fit within each cubie, except
the center ones. And if some type of LED or LCD is found that can be one
of 6 colors, and is relatively cheap, then I think the idea is possible.
Please keep up the constructive criticism and ideas though. I'd
rather know of problems before starting one, than figure them out along
the way. Evan -----Original Message----- From: Milamber98
[mailto:no_reply@yahoogroups.com] Sent: Saturday, June 12, 2004 3:27 AM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: Pretty Crazy Cube Idea Hmm while all these idea's are good as
far as computing, The technology just isn't there yet. What IS
possible would be to make a cube with a small button battery and a
single led(white) and have each cube contain that along with a colored
translucent plate that will give off colored light. If each cube is self
contained with just a battery and a light it should be simple enough to
manufacture.... The hard part would be turning them on off, since each
piece would have to be self contained with no wires, ect.... How about
this? some sort of magnetic switch that is static(it won't change
when not in a magnetic field). You could turn on each button by passing
a magnet over it, attraction to turn it on, repulsion to turn it off. In
fact, IIRC there are some pretty small devices that charge batteries by
induction, IE you could lay this into a holder and each battery could be
charged by a magnetic/electric field generated by the charger, which
would increase the life of the thing. I know magnetic switches like that
work as I use one in a routine (magic) that I perform, but i don't
think its small enough to fit inside a small piece.... perhaps it could
be made smaller. -Erik PS also while on the topic of self-solving cubes
and magic, it should intrest some of you guys to know there are two
magic tricks put out (kinda hard to find), one that is a regular sized
cube that you can throw out to people and have them mix it up, and then
you take the cube back and throw it in the air, when it comes back down
it's solved (and examinable). Also there is a mini-cube that you
can have people mix up, then put it in your mouth, and it comes out
solved. These are both great items that every cuber should have imho....
nothing like doing it in 30-40 seconds, and then saying you could do it
in 5 seconds... then use the cube from the trick and have it solve
itself in mid air.... --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Hey Everyone,
> > Has anyone ever thought of making or having a cube that has colored
> lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph Yahoo! Groups Sponsor ADVERTISEMENT
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2767. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 08:21:06 -0700 (PDT)
i agree. although i dont have any eastsheen cubes, i do find the rubiks
brand to be a bit heavy and straining on my hands. i can only do the
5x5x5 once a day because its so straining. this might be because i have
smaller hands, but still, a lighter cube could save me from more cases
of tendonitis, which i have almost gotten 3 times. this may be something
seventowns or rubiks or whoever makes the cubes would want to look into.
-cubekid jasmine_ellen <no_reply@yahoogroups.com> wrote: This has
certainly been the hot topic of discussion recently, so I thought
I'd throw in a few thoughts too. These comments are just about my
personal experience with the different cubes, so feel free to disagree.
I find the Rubik's brand 4x4x4 and 5x5x5 very heavy and clunky. So
much so, that I find them quite uncomfortable to use and a strain on my
hands. As such, I don't use them because I find them a health
hazard for myself (don't want to get RSI from cubing!). The
Eastsheen 4x4x4 and 5x5x5 are much lighter and more delicate and
significantly more comfortable for me to cube with. If the Eastsheen
4x4x4 and 5x5x5 are banned from competition, this leads to me with two
alternatives: (i) I don't compete in those events, or (ii) I do all
my practice on Eastsheens and then use a Rubik's brand cube for the
actual competition. This basically means I'd be competing with a
foreign cube that I wasn't used to and so would never achieve my
best times. Obviously this is quite a personal thing (I'll follow
the competition rules, whatever they may be), and I'm sure other
people have different cube preferences. Just wanted to add my 2 cents,
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, I have some information which may be
of interest. > > "Apr 9, 1970 Frank Fox applies for UK patent for
spherical 3x3x3" > > Frank Fox was earlier than Nichols for his
_spherical_ 3x3x3. > Larry Nichol's 'Twizzle' was the
first cubical 2x2x2 as far as I > know. > > Obviously other people than
Erno Rubik have invented twisty > puzzles, but I think you'll find
that marketing won in the end. > Rubik's Cube had it all, the best
design, the best manufacturing > and the best marketing. I have no doubt
that Erno Rubik's > design was independent of all other designs. >
> If you are going to mention Frank Fox and Larry Nichols it's >
only fair to mention: > > "Feb 2, 1960 William Gustafson files
patent for Manipulatable Toy" > > So Gustafson had the earliest
know patent, but it was not cube > shaped but spherical. Who knows,
maybe there is even someone > before Gustafson. > > Speaking personally,
I don't think there's any wrong with someone > coming up with
a new idea similar to the cube and patenting it. > But I think
you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical > order
for one million cubes. They did a good job on the manufacturing, > and I
don't think we would have seen cube contests if the cubes > were
hard to turn or they fell apart too easily. > > I do _not_ think that
the Eastsheen cubes will hurt the sales > of Rubik's Cubes. My
experience tells me that most puzzle > aficionados will buy both. Also I
think that most people know > the term "Rubik's Cube". >
> Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I
don't see > why their can't be different sizes of cubes but
there should be > clear rules saying "this range of sizes are
allowed" etc etc. > > Mark > > > > > > On June 11, 2004 02:50 pm,
d_j_salvia wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've been able
to find out, alhough I haven't > > > > > > had > > > > > > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> > > patent was applied for in the UK by a man named Frank Fox in 1970.
> > > > > > > > And man in Japan named Terutoshi Ishige arrived at a
3x3x3 > > > > independently from, and around the same time as Erno Rubik
did. > > > > > > > > And Eastsheen holds patents for 2x2x2 4x4x4 and
5x5x5. > > > > > > > > I'm all for protecting patents, and
respecting inventors but lets > > > > keep our facts straight. > > > > >
> > > DJ > > > > > > Sorry to be pedantic, but your facts are a little
"skewed". > > > > Not really. There are other details but it
wasn't necessary to > > point them out. > > > > > If you look
carefully you will see Rubik's company owned a patent on > > > a
4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I saw
that. What I wrote doesn't contradict this. However, > > Rubik was
allowed to patent a 2x2x2 mecahnism even though Larry > > Nichols
patented the 2x2x2 years before. My point here is that > > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 > >
patent. If Rubik is recognized for a patent for his mechanism, then > >
Eastsheen should be recognized equally. > > > > > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > > > patented
their own mechanisms for constructing cubes. > > > > Same as
Rubik's 2x2x2. This whole issue started with the Eastsheen > >
2x2x2 being excluded from the US national this coming July. Nichols > >
has precedence for the movement. > > > > > You are right that there is a
good selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms before
Rubik, however, what Rubik really did - > > > (to the best of my
understanding of patent law IANAL) is take this > > > mechanism and turn
it into a workable toy - along with his various > > > (manufacturing)
partners at the time. > > > > Nichols had a workable toy. But that
wasn't what was argued, was it? > > > > > If you look back through
the threads on this, you'll see that the > > > cube hasn't
been defended by patents - its been defended by > > > trademarks and
copyright - and there's the rub, Rubik and the toy > > > companies
at the time created a worldwide brand, through extensive > > >
investment in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good reason for
allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s because Rubik
automatically gets the publicity. I > > bought two different
Rubik's brand 2x2x2s and they are both painful to > > turn, and
useless. > > > > Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, > > and even with the idea of that type of rotatable toy
which holds > > itself together, aren't true. > > > > The fact is
that the 3x3x3 is known worldwide as a "Rubik's Cube" > >
and I think that if Seven Towns quality is the best they'll get the
> > majority of sales. > > > > Regards, > > > > David J > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > Yahoo! Groups
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2768. R.N.C. Video #3 From: planet_katsu <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 16:45:14 -0000
Hi, everyone! Finally, I was able to make the sub17 video. However, A
lot of failures of me the usual are reflected there. (I sweat. )
http://www2.u-netsurf.ne.jp/~katsu-k/a_solved.html So and, my Cross
advances to slow. F2L is slowly confirmed. I feel my LL the experience
value is insufficient. Anyway! Please have fun! ;-) Katsu PLANET PUZZLE
http://www2.u-netsurf.ne.jp/~katsu-k/
2769. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 11:03:20 -0700 (PDT)
I would also agree on the topic, however I am wondering if a solution
ever came out of this conflict between us and seventowns. If anyone
finds out what will be allowed at nationals/world champs/any future
competitions, please post, because for some of us this is very important
:D. -bm sapan you <gotsoup420@...> wrote: i agree. although i dont
have any eastsheen cubes, i do find the rubiks brand to be a bit heavy
and straining on my hands. i can only do the 5x5x5 once a day because
its so straining. this might be because i have smaller hands, but still,
a lighter cube could save me from more cases of tendonitis, which i have
almost gotten 3 times. this may be something seventowns or rubiks or
whoever makes the cubes would want to look into. -cubekid jasmine_ellen
<no_reply@yahoogroups.com> wrote: This has certainly been the hot
topic of discussion recently, so I thought I'd throw in a few
thoughts too. These comments are just about my personal experience with
the different cubes, so feel free to disagree. I find the Rubik's
brand 4x4x4 and 5x5x5 very heavy and clunky. So much so, that I find
them quite uncomfortable to use and a strain on my hands. As such, I
don't use them because I find them a health hazard for myself
(don't want to get RSI from cubing!). The Eastsheen 4x4x4 and 5x5x5
are much lighter and more delicate and significantly more comfortable
for me to cube with. If the Eastsheen 4x4x4 and 5x5x5 are banned from
competition, this leads to me with two alternatives: (i) I don't
compete in those events, or (ii) I do all my practice on Eastsheens and
then use a Rubik's brand cube for the actual competition. This
basically means I'd be competing with a foreign cube that I
wasn't used to and so would never achieve my best times. Obviously
this is quite a personal thing (I'll follow the competition rules,
whatever they may be), and I'm sure other people have different
cube preferences. Just wanted to add my 2 cents, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > Hi folks, I have some information which may be of interest. > >
"Apr 9, 1970 Frank Fox applies for UK patent for spherical
3x3x3" > > Frank Fox was earlier than Nichols for his _spherical_
3x3x3. > Larry Nichol's 'Twizzle' was the first cubical
2x2x2 as far as I > know. > > Obviously other people than Erno Rubik
have invented twisty > puzzles, but I think you'll find that
marketing won in the end. > Rubik's Cube had it all, the best
design, the best manufacturing > and the best marketing. I have no doubt
that Erno Rubik's > design was independent of all other designs. >
> If you are going to mention Frank Fox and Larry Nichols it's >
only fair to mention: > > "Feb 2, 1960 William Gustafson files
patent for Manipulatable Toy" > > So Gustafson had the earliest
know patent, but it was not cube > shaped but spherical. Who knows,
maybe there is even someone > before Gustafson. > > Speaking personally,
I don't think there's any wrong with someone > coming up with
a new idea similar to the cube and patenting it. > But I think
you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical > order
for one million cubes. They did a good job on the manufacturing, > and I
don't think we would have seen cube contests if the cubes > were
hard to turn or they fell apart too easily. > > I do _not_ think that
the Eastsheen cubes will hurt the sales > of Rubik's Cubes. My
experience tells me that most puzzle > aficionados will buy both. Also I
think that most people know > the term "Rubik's Cube". >
> Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I
don't see > why their can't be different sizes of cubes but
there should be > clear rules saying "this range of sizes are
allowed" etc etc. > > Mark > > > > > > On June 11, 2004 02:50 pm,
d_j_salvia wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've been able
to find out, alhough I haven't > > > > > > had > > > > > > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> > > patent was applied for in the UK by a man named Frank Fox in 1970.
> > > > > > > > And man in Japan named Terutoshi Ishige arrived at a
3x3x3 > > > > independently from, and around the same time as Erno Rubik
did. > > > > > > > > And Eastsheen holds patents for 2x2x2 4x4x4 and
5x5x5. > > > > > > > > I'm all for protecting patents, and
respecting inventors but lets > > > > keep our facts straight. > > > > >
> > > DJ > > > > > > Sorry to be pedantic, but your facts are a little
"skewed". > > > > Not really. There are other details but it
wasn't necessary to > > point them out. > > > > > If you look
carefully you will see Rubik's company owned a patent on > > > a
4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I saw
that. What I wrote doesn't contradict this. However, > > Rubik was
allowed to patent a 2x2x2 mecahnism even though Larry > > Nichols
patented the 2x2x2 years before. My point here is that > > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 > >
patent. If Rubik is recognized for a patent for his mechanism, then > >
Eastsheen should be recognized equally. > > > > > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > > > patented
their own mechanisms for constructing cubes. > > > > Same as
Rubik's 2x2x2. This whole issue started with the Eastsheen > >
2x2x2 being excluded from the US national this coming July. Nichols > >
has precedence for the movement. > > > > > You are right that there is a
good selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms before
Rubik, however, what Rubik really did - > > > (to the best of my
understanding of patent law IANAL) is take this > > > mechanism and turn
it into a workable toy - along with his various > > > (manufacturing)
partners at the time. > > > > Nichols had a workable toy. But that
wasn't what was argued, was it? > > > > > If you look back through
the threads on this, you'll see that the > > > cube hasn't
been defended by patents - its been defended by > > > trademarks and
copyright - and there's the rub, Rubik and the toy > > > companies
at the time created a worldwide brand, through extensive > > >
investment in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good reason for
allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s because Rubik
automatically gets the publicity. I > > bought two different
Rubik's brand 2x2x2s and they are both painful to > > turn, and
useless. > > > > Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, > > and even with the idea of that type of rotatable toy
which holds > > itself together, aren't true. > > > > The fact is
that the 3x3x3 is known worldwide as a "Rubik's Cube" > >
and I think that if Seven Towns quality is the best they'll get the
> > majority of sales. > > > > Regards, > > > > David J > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
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2770. Where to buy lube? From: "yodamunkey1" <lclif@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 18:18:48 -0000
I can't find a good place to by some silicone spray (that
doesn't contain petroleum, grrr!). Can anyone help me? And yes it
can be an on-line source. Thanks, Lou Clifton
2771. Re: Where to buy lube? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 18:27:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can't find a good place to by some
silicone spray (that doesn't > contain petroleum, grrr!). Can
anyone help me? And yes it can be an > on-line source. > > Thanks, > Lou
Clifton I get mine from NAPA auto parts. It's a red can That reads
"NAPA CRC Heavy Duty Silicone Multi-Use Lubricant" I've
tried a couple other kinds, but I always go back to this stuff. Daniel
2772. Re: Where to buy lube? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 19:04:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can't find a good place to by some
silicone spray (that doesn't > contain petroleum, grrr!). Can
anyone help me? And yes it can be an > on-line source. > > Thanks, > Lou
Clifton Hi Lou, Try:
http://www.partsexpress.com/pe/pshowdetl.cfm?&PartNumber=350-335&DID=7
or
http://www.rochfordsupply.com/product_listing.asp_Q_CatID_E_406_A_SubCatID_E_425_A_ProdID_E_3069
You want the black can, not the white can. This is what I use. Regards,
DJ
2773. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 19:52:09 -0000
Hi Mark, Nice to see you post on this subject. Yes it's fair to
mention Gustafson. The problem is that in two cases we don't know
when the items were designed. Gustafson was issued U.S. patent No.
3,081,089 on March 12, 1963. You found that he applied in 1960. Frank
Fox applied in 1970. I don't know when or if he got a patent. Larry
D. Nichols was issued U.S. patent 3655201 on April 11, 1972, but he
designed it in 1957, predating even a 1958 mention I found regarding
Gustafson. Of further interest: from
http://www.patents.com/plaw/moleculon.htm > A puzzle enthusiast since
childhood, Nichols, in the summer of 1957, conceived of a
three-dimensional puzzle capable of rotational movement. He envisioned
an assembly of eight cubes attached in a 2x2x2 arrangement, with each of
the six faces of the composite cube distinguished by a different color
and the individual cubes being capable of rotation in sets of four
around one of three mutually perpendicular axes. < This is
interesting considering that Rubik's prototype wasn't even a
cube, having truncated triangular corners, and from what I understand it
was a while before the idea of six colors was settled upon, the
prototype having different shapes as well as colors to differentiate the
sides, and the triangular corners posing a problem. Anyway, that page
http://www.patents.com/plaw/moleculon.htm continued, > What the court
said was that while it would have been obvious to consider changing
Gustafson's sphere into a cube or other geometric shape, one of
ordinary skill in the art would not have recognized the desirability of
a subdivided cube capable of tri-axial rotation. The court relied on
expert testimony to the effect that Nichols' concept was a
breakthrough and represented "a quantum leap from a sphere."
The court noted in addition that Gustafson himself considered other
solids which would offer more complexity than the sphere and in his
search "dismissed the cube as offering only six faces ... < I
agree that there may well have been someone earlier who designed such a
thing. We may never know, but the earliest mention that I can find is
still Nichols. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > Hi folks, I have some information which may be of interest. > >
"Apr 9, 1970 Frank Fox applies for UK patent for spherical
3x3x3" > > Frank Fox was earlier than Nichols for his _spherical_
3x3x3. > Larry Nichol's 'Twizzle' was the first cubical
2x2x2 as far as I > know. > > Obviously other people than Erno Rubik
have invented twisty > puzzles, but I think you'll find that
marketing won in the end. > Rubik's Cube had it all, the best
design, the best manufacturing > and the best marketing. I have no doubt
that Erno Rubik's > design was independent of all other designs. >
> If you are going to mention Frank Fox and Larry Nichols it's >
only fair to mention: > > "Feb 2, 1960 William Gustafson files
patent for Manipulatable Toy" > > So Gustafson had the earliest
know patent, but it was not cube > shaped but spherical. Who knows,
maybe there is even someone > before Gustafson. > > Speaking personally,
I don't think there's any wrong with someone > coming up with
a new idea similar to the cube and patenting it. > But I think
you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical > order
for one million cubes. They did a good job on the manufacturing, > and I
don't think we would have seen cube contests if the cubes > were
hard to turn or they fell apart too easily. > > I do _not_ think that
the Eastsheen cubes will hurt the sales > of Rubik's Cubes. My
experience tells me that most puzzle > aficionados will buy both. Also I
think that most people know > the term "Rubik's Cube". >
> Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I
don't see > why their can't be different sizes of cubes but
there should be > clear rules saying "this range of sizes are
allowed" etc etc. > > Mark > > > > > > On June 11, 2004 02:50 pm,
d_j_salvia wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've been able
to find out, alhough I haven't > > > > > > had > > > > > > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> > > patent was applied for in the UK by a man named Frank Fox in 1970.
> > > > > > > > And man in Japan named Terutoshi Ishige arrived at a
3x3x3 > > > > independently from, and around the same time as Erno Rubik
did. > > > > > > > > And Eastsheen holds patents for 2x2x2 4x4x4 and
5x5x5. > > > > > > > > I'm all for protecting patents, and
respecting inventors but lets > > > > keep our facts straight. > > > > >
> > > DJ > > > > > > Sorry to be pedantic, but your facts are a little
"skewed". > > > > Not really. There are other details but it
wasn't necessary to > > point them out. > > > > > If you look
carefully you will see Rubik's company owned a patent on > > > a
4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I saw
that. What I wrote doesn't contradict this. However, > > Rubik was
allowed to patent a 2x2x2 mecahnism even though Larry > > Nichols
patented the 2x2x2 years before. My point here is that > > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 > >
patent. If Rubik is recognized for a patent for his mechanism, then > >
Eastsheen should be recognized equally. > > > > > Why is this ? Well
Eastsheen haven't patented the cube(s), they've > > > patented
their own mechanisms for constructing cubes. > > > > Same as
Rubik's 2x2x2. This whole issue started with the Eastsheen > >
2x2x2 being excluded from the US national this coming July. Nichols > >
has precedence for the movement. > > > > > You are right that there is a
good selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms before
Rubik, however, what Rubik really did - > > > (to the best of my
understanding of patent law IANAL) is take this > > > mechanism and turn
it into a workable toy - along with his various > > > (manufacturing)
partners at the time. > > > > Nichols had a workable toy. But that
wasn't what was argued, was it? > > > > > If you look back through
the threads on this, you'll see that the > > > cube hasn't
been defended by patents - its been defended by > > > trademarks and
copyright - and there's the rub, Rubik and the toy > > > companies
at the time created a worldwide brand, through extensive > > >
investment in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good reason for
allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s because Rubik
automatically gets the publicity. I > > bought two different
Rubik's brand 2x2x2s and they are both painful to > > turn, and
useless. > > > > Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, > > and even with the idea of that type of rotatable toy
which holds > > itself together, aren't true. > > > > The fact is
that the 3x3x3 is known worldwide as a "Rubik's Cube" > >
and I think that if Seven Towns quality is the best they'll get the
> > majority of sales. > > > > Regards, > > > > David J
2774. Rubik's Domino From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 23:22:15 -0000
Does anyone have a solver program for the Domino or a list of number of
states at all distances or at least the maximum distance? Cheers! Stefan
2775. Re: [Speed cubing group] Where to buy lube? From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 Jun 2004 17:24:04 -0700 (PDT)
walmart. -cubekid yodamunkey1 <lclif@...> wrote: I can't find a
good place to by some silicone spray (that doesn't contain
petroleum, grrr!). Can anyone help me? And yes it can be an on-line
source. Thanks, Lou Clifton Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
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2776. Re: Rubik's Domino From: "juggleman411" <quinn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 00:40:03 -0000
Well, I don't know of any domino specific program, but you could
use ron van bruchem's cube solver, ignore the middle edges, and
limit it to R2 L2 B2 F2 U D turns....it should have the same exact
effect as a "domino solver" try that and see what you think
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Does anyone have a solver
program for the Domino or a list of number > of states at all distances
or at least the maximum distance? > > Cheers! > Stefan
2777. Re: Where to buy lube? From: stradivariuscuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 02:12:32 -0000
the Prestone brand, I don't know if Prestone sells the silicone
online? --- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > walmart. > > -cubekid > > yodamunkey1
<lclif@c...> wrote: > I can't find a good place to by some
silicone spray (that doesn't > contain petroleum, grrr!). Can
anyone help me? And yes it can be an > on-line source. > > Thanks, > Lou
Clifton > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > __ __
__ > |__|__|__| > |__|__|__| < \_/ |3 3 |< | |> > |__|__|__| > > >
> > --------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this message
have been removed]
2778. probability of a lucky 3x3x3 LL on a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 03:42:30 -0000
Hey everyone, I'm sure this has already been done, and it's
not that hard of a calculation, but I don't think I had ever seen
anyone do it on the group. I was just working out the probability of a
lucky LL and here is what I came up with. After solving the F2L there
are 8*27 = 216 orientations of the pieces disregarding their positions.
So there's a 1/216 chance of getting a lucky OLL. After all the
pieces are oriented there are 4!*4*3 = 288 positions they can be in. 4
of these are the solved state where all pieces are fitted together
correctly, and may or may not be 1 turn away from the whole cube being
solved. So there's a 1/72 chance of getting a lucky PLL, where you
may have to do 1 more turn to solve the cube. There are
4!*4*3*8*27=62208 total LL cases, 4 of which are solved, again with
possibly one more turn needing to be done to solve the cube. So
there's a 1/15552 chance of getting a lucky completely solved LL
after the F2L, with possibly one more turn needed to align the LL face
with the rest of the cube. So in total the chance of getting any of the
lucky LL cases is 71/(72*216) + 215/(72*216) + 1/(72*216) = 287/15552 ~
1.845% chance So 1 in every 54 or 55 solves roughly should be one of the
3 types of lucky cases, either no OLL, no PLL, or no OLL and no PLL. Not
sure if anyone was interested in that, but I felt like ranting lol.
Later all, Chris
2779. probability for competitions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 05:06:51 -0000
One more thing, I remember posts earlier about the difference between
the chance of getting an average with a lucky time counting in a
competition. We were debating this for 5 cube averages and 12 cube
averages. Here are the exact probabilities, 5 cube averages, remove
fastest and slowest - average middle 3: If you get 1 lucky solve, it
will be thrown out since it will most likely be your fastest solve. So
the probability of getting 2 or more lucky solves is,
10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552)^2+5*
(287/15552)^4*(15265/15552)+(287/15552)^6 which has an approximately
0.328% likelihood of happening. ---------------------------- 12 cube
averages, remove fastest and slowest average middle 10: Again getting 1
lucky solve will throw out that time because it will most likely be your
fastest time. Below is the probability of getting 2 or more lucky
solves,
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552)
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5*(15265/15552)
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*(15265/15552)
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9*(15265/15552)
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*(15265/15552)+
(287/15552)^12 which is an approximately 1.9877% chance of getting two
or more lucky solves during the average. --------------------- So it is
actually less likely to get 2 lucky solves, and hence one of them count
in the average, for an average of 5 than an average of 12. So it is
actually better to do averages of 5 in competition as they make it less
likely to get a lucky average where you get more than 1 lucky time.
Intuitively I was kind of surprised by this, but I checked the math and
it works out. I guess it's because in an average of 12 you do more
solves and are thus more likely to get lucky since you have more chances
to. Here are more numbers to make this easier to digest. If we did an
average of 3 (discard best and worst) you have a
3*(287/15552)^2*(15265/15552)+(287/15552)^3 = 0.101% chance of getting
two or more lucky solves. An average of 4 would give you a 0.1993%
chance of getting two or more lucky solves. I wrote a program on my
calculator to do this for large numbers of solves. If you do 100 solves,
you have a 55.28% chance of getting 2 or more lucky solves. -------- So
in short averages of 5 are better for competitions than averages of 12
in terms of making it less likely to get a lucky average. Chris
2780. Re: probability for competitions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 05:14:42 -0000
Sorry for the repeat post but there's a typo in the math I wrote
for the probability of the getting two or more lucky solves in the 12
cube average. I did the math correctly on my calculator, but did a typo
when writing it up on the page. If you're following the math
you'll probably catch it, if not don't worry about it. The
final result is still correct. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > One more thing, > > I remember posts earlier about the
difference between the chance of > getting an average with a lucky time
counting in a competition. We > were debating this for 5 cube averages
and 12 cube averages. > > Here are the exact probabilities, > > 5 cube
averages, remove fastest and slowest - average middle 3: > > If you get
1 lucky solve, it will be thrown out since it will most > likely be your
fastest solve. So the probability of getting 2 or > more lucky solves
is, > > 10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552)
^2+5* > (287/15552)^4*(15265/15552)+(287/15552)^6 > > which has an
approximately 0.328% likelihood of happening. > >
---------------------------- > > 12 cube averages, remove fastest and
slowest average middle 10: > > Again getting 1 lucky solve will throw
out that time because it will > most likely be your fastest time. Below
is the probability of > getting 2 or more lucky solves, > >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5* (15265/15552) >
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7* (15265/15552) >
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9* (15265/15552) >
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11* (15265/15552)+ >
(287/15552)^12 > > which is an approximately 1.9877% chance of getting
two or more > lucky solves during the average. > > ---------------------
> > So it is actually less likely to get 2 lucky solves, and hence one >
of them count in the average, for an average of 5 than an average of >
12. So it is actually better to do averages of 5 in competition as >
they make it less likely to get a lucky average where you get more >
than 1 lucky time. > > Intuitively I was kind of surprised by this, but
I checked the math > and it works out. I guess it's because in an
average of 12 you do > more solves and are thus more likely to get lucky
since you have > more chances to. > > Here are more numbers to make this
easier to digest. If we did an > average of 3 (discard best and worst)
you have a > > 3*(287/15552)^2*(15265/15552)+(287/15552)^3 = 0.101%
chance of > getting two or more lucky solves. > > An average of 4 would
give you a 0.1993% chance of getting two or > more lucky solves. > > I
wrote a program on my calculator to do this for large numbers of >
solves. If you do 100 solves, you have a 55.28% chance of getting 2 > or
more lucky solves. > > -------- > > So in short averages of 5 are better
for competitions than averages > of 12 in terms of making it less likely
to get a lucky average. > > Chris
2781. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 Jun 2004 10:21:06 +0200
Hi Chris, Now make some calculations for: = probability of making a
mistake in an average run (more cubes => higher chance) = concentration
factor (more cubes => harder to stay concentrated) = probability of
having a complete set of good times (more cubes => smaller chance) Maybe
you could look a bit more at standard deviations and having an average
run that is far better/worse than your normal ability? :-) In the end it
all comes down to finding a good enough competition format (to exclude
too much luck or bad luck), that is also practical (available time,
audience/media appealing). Have fun, Ron ----- Original Message -----
From: "cmhardw" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 13, 2004
5:42 AM Subject: [Speed cubing group] probability of a lucky 3x3x3 LL on
a solve > Hey everyone, > > I'm sure this has already been done,
and it's not that hard of a > calculation, but I don't think I
had ever seen anyone do it on the > group. > > I was just working out
the probability of a lucky LL and here is > what I came up with. > >
After solving the F2L there are 8*27 = 216 orientations of the > pieces
disregarding their positions. So there's a 1/216 chance of >
getting a lucky OLL. > > After all the pieces are oriented there are
4!*4*3 = 288 positions > they can be in. 4 of these are the solved state
where all pieces > are fitted together correctly, and may or may not be
1 turn away > from the whole cube being solved. So there's a 1/72
chance of > getting a lucky PLL, where you may have to do 1 more turn to
solve > the cube. > > There are 4!*4*3*8*27=62208 total LL cases, 4 of
which are solved, > again with possibly one more turn needing to be done
to solve the > cube. So there's a 1/15552 chance of getting a lucky
completely > solved LL after the F2L, with possibly one more turn needed
to align > the LL face with the rest of the cube. > > So in total the
chance of getting any of the lucky LL cases is > > 71/(72*216) +
215/(72*216) + 1/(72*216) = 287/15552 ~ 1.845% chance > > So 1 in every
54 or 55 solves roughly should be one of the 3 types > of lucky cases,
either no OLL, no PLL, or no OLL and no PLL. > > Not sure if anyone was
interested in that, but I felt like ranting > lol. > > Later all, >
Chris > > > > > > Yahoo! Groups Links > > > > > >
2782. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 01:29:21 -0700 (PDT)
The art of the competition... is still very much in progress ;-P Tyson
Mao MSC #631 California Institute of Technology On Sun, 13 Jun 2004, Ron
van Bruchem wrote: > Hi Chris, > > Now make some calculations for: > =
probability of making a mistake in an average run (more cubes => higher
> chance) > = concentration factor (more cubes => harder to stay
concentrated) > = probability of having a complete set of good times
(more cubes => > smaller > chance) > > Maybe you could look a bit more
at standard deviations and having an > average > run that is far
better/worse than your normal ability? :-) > > In the end it all comes
down to finding a good enough competition format > (to > exclude too
much luck or bad luck), that is also practical (available > time, >
audience/media appealing). > > Have fun, > > Ron > > ----- Original
Message ----- > From: "cmhardw" <no_reply@yahoogroups.com>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, June
13, 2004 5:42 AM > Subject: [Speed cubing group] probability of a lucky
3x3x3 LL on a solve > > > > Hey everyone, > > > > I'm sure this has
already been done, and it's not that hard of a > > calculation, but
I don't think I had ever seen anyone do it on the > > group. > > >
> I was just working out the probability of a lucky LL and here is > >
what I came up with. > > > > After solving the F2L there are 8*27 = 216
orientations of the > > pieces disregarding their positions. So
there's a 1/216 chance of > > getting a lucky OLL. > > > > After
all the pieces are oriented there are 4!*4*3 = 288 positions > > they
can be in. 4 of these are the solved state where all pieces > > are
fitted together correctly, and may or may not be 1 turn away > > from
the whole cube being solved. So there's a 1/72 chance of > >
getting a lucky PLL, where you may have to do 1 more turn to solve > >
the cube. > > > > There are 4!*4*3*8*27=62208 total LL cases, 4 of which
are solved, > > again with possibly one more turn needing to be done to
solve the > > cube. So there's a 1/15552 chance of getting a lucky
completely > > solved LL after the F2L, with possibly one more turn
needed to align > > the LL face with the rest of the cube. > > > > So in
total the chance of getting any of the lucky LL cases is > > > >
71/(72*216) + 215/(72*216) + 1/(72*216) = 287/15552 ~ 1.845% chance > >
> > So 1 in every 54 or 55 solves roughly should be one of the 3 types >
> of lucky cases, either no OLL, no PLL, or no OLL and no PLL. > > > >
Not sure if anyone was interested in that, but I felt like ranting > >
lol. > > > > Later all, > > Chris > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=923149013] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2783. Yet another method From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 Jun 2004 10:37:40 +0200
Hi friends, OK, we have seen many method suggestions recently. Here is
another one: 1) orient all edges (easy to be prepared during
preinspection) 2) middle layer edges in middle layer (not using single F
and B moves anymore...) 3a) orient top layer corners (start with the
layer with the most corners not oriented) 3b) orient bottom layer
corners (may need set up moves if total orientation after 3a is not 0)
4) solve top layer edges (making a cross) 5) solve top layer edges and
middle layer edges 6) corners into their layers 7) solve corners in 1 or
2 steps It is possible to combine 3a and 3b, especially if you would do
some set up moves first. You could also change the order of the steps a
bit. I need to do some more thinking obviously... Have fun, Ron
2784. You cube too much if ... From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 08:54:39 -0000
You cube too much if... -if you try to scramble and solve a dice -if you
give your children the names Niklas, Sune, Allan, Bruno -if someone
listening to you says "What the hell is F2L, OLL, PLL, CF,
BFD...?" -if you try to scramble a Borg-Cube ... hmm I think that
Borg-cube needs to be lubed, lol -if your girlfriend asks you to go out
with her but instead you stay in your room to learn algorithms -if you
use silicon-spray as antiperspirant -if you went to the doctors a
hundred times because of wrist-problems and hand-cramps Please post
something further Edgardo
2785. Re: Rubik's Domino From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 10:11:59 -0000
Yep I would use Ron's cubesolver I use a corners first method for
the Domino, this works for also for the 3x3x5, 2x2x3, 2x2x4,2x2x6,4x4x5
for the middle layers the some "corner" method works Ton ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Does anyone have a solver program for the
Domino or a list of number > of states at all distances or at least the
maximum distance? > > Cheers! > Stefan
2786. Good news for Swedish speedcubers From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 12:27:30 -0000
Finally rubiks brand cubes are available in Sweden. Our benefactor is
www.alega.se . I just ordered and recieved 3 and they are the samme as
rubiks.com cubes with one difference, white is opposite blue, not
yellow. They cost 85:- including VAT (moms). Just wanted to share the
news. /Gustav
2787. Re: probability for competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 15:46:23 -0000
You know, you could've just computed it like this ;-) 1 -
(15265/15552)^12 - 12*(15265/15552)^11*(287/15552) Cheers! Stefan >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5* (15265/15552) >
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7* (15265/15552) >
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9* (15265/15552) >
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11* (15265/15552)+ >
(287/15552)^12
2788. Re: You cube too much if ... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 16:43:41 -0000
-you scream when someone suggests peeling off the stickers - your
biggest fear is having your cube pop while on a roller coaster - You
sing your cube to sleep -You name your cube - you try and formulate an
algorithm to solve a tiled floor - you dream new algorithms in your
sleep - you make your own cube themed t shirts - when fellow
workers/college classmates go for their nicotine fix, you go and get
your cube "fix" - You take your cube swimming on hot summer
days (underwater cubing) - your math teacher looks for you for help -
When all your projects for every subject at school are cube related -
Keep a photo of your favorite cube in your wallet I'm sure i can
think up of more.... jake --- In speedsolvingrubikscube@yahoogroups.com,
"edgardo_deza" <edgardo.deza@g...> wrote: > > You cube too
much if... > > -if you try to scramble and solve a dice > > -if you give
your children the names Niklas, Sune, Allan, Bruno > > -if someone
listening to you says "What the hell is F2L, OLL, PLL, > CF, >
BFD...?" > > -if you try to scramble a Borg-Cube ... hmm I think
that Borg-cube > needs to be lubed, lol > > -if your girlfriend asks you
to go out with her but instead you stay > in your room to learn
algorithms > > -if you use silicon-spray as antiperspirant > > -if you
went to the doctors a hundred times because of wrist- problems > and
hand-cramps > > > Please post something further > > Edgardo
2789. Re: You cube too much if ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 19:25:11 -0000
> - Keep a photo of your favorite cube in your wallet Yeah, I should do
that. I already do carry cube business cards with me (they show a cube,
my name, my email and links to my cube website and speedcubing.com).
Here's another one: - ... your girlfriend leaves you because you
cube too much (ok, there were other reasons as well). - ... your friends
get sick of you when you even mention the word "cube". - ...
your friends tell others to shut up when they accidentally say
"cube" and you're around, then looking suspiciously
hoping that you haven't heard it. True stories from me, btw.
Cheers! Stefan
2790. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 12:29:19 -0700 (PDT)
Nice. Can someone calculate the probablity of getting
http://www.ws.binghamton.edu/fridrich/L1/ece.htm (when 1 corner and 2
adjoining edges are correct) on the last layer? just a thought :D -bm
cmhardw <no_reply@yahoogroups.com> wrote: Hey everyone, I'm sure
this has already been done, and it's not that hard of a
calculation, but I don't think I had ever seen anyone do it on the
group. I was just working out the probability of a lucky LL and here is
what I came up with. After solving the F2L there are 8*27 = 216
orientations of the pieces disregarding their positions. So there's
a 1/216 chance of getting a lucky OLL. After all the pieces are oriented
there are 4!*4*3 = 288 positions they can be in. 4 of these are the
solved state where all pieces are fitted together correctly, and may or
may not be 1 turn away from the whole cube being solved. So there's
a 1/72 chance of getting a lucky PLL, where you may have to do 1 more
turn to solve the cube. There are 4!*4*3*8*27=62208 total LL cases, 4 of
which are solved, again with possibly one more turn needing to be done
to solve the cube. So there's a 1/15552 chance of getting a lucky
completely solved LL after the F2L, with possibly one more turn needed
to align the LL face with the rest of the cube. So in total the chance
of getting any of the lucky LL cases is 71/(72*216) + 215/(72*216) +
1/(72*216) = 287/15552 ~ 1.845% chance So 1 in every 54 or 55 solves
roughly should be one of the 3 types of lucky cases, either no OLL, no
PLL, or no OLL and no PLL. Not sure if anyone was interested in that,
but I felt like ranting lol. Later all, Chris Yahoo! Groups
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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all-new Yahoo! Messenger [Non-text portions of this message have been
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2791. Re: probability of a lucky 3x3x3 LL on a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 20:59:36 -0000
Hey Brent, I think there are 16*3!*9*2 - 6*4*3 + 4 = 1660 positions with
any 2x2x1 built and in any of its 4 positions positions, with the rest
of the pieces in any of their possible positions. There are 62208 total
LL positions, so the probability should be 415/15552 or 2.67% Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Nice. > Can someone calculate the
probablity of getting > http://www.ws.binghamton.edu/fridrich/L1/ece.htm
> (when 1 corner and 2 adjoining edges are correct) > on the last layer?
just a thought :D > -bm > > cmhardw <no_reply@yahoogroups.com> wrote:
> Hey everyone, > > I'm sure this has already been done, and
it's not that hard of a > calculation, but I don't think I had
ever seen anyone do it on the > group. > > I was just working out the
probability of a lucky LL and here is > what I came up with. > > After
solving the F2L there are 8*27 = 216 orientations of the > pieces
disregarding their positions. So there's a 1/216 chance of >
getting a lucky OLL. > > After all the pieces are oriented there are
4!*4*3 = 288 positions > they can be in. 4 of these are the solved state
where all pieces > are fitted together correctly, and may or may not be
1 turn away > from the whole cube being solved. So there's a 1/72
chance of > getting a lucky PLL, where you may have to do 1 more turn to
solve > the cube. > > There are 4!*4*3*8*27=62208 total LL cases, 4 of
which are solved, > again with possibly one more turn needing to be done
to solve the > cube. So there's a 1/15552 chance of getting a lucky
completely > solved LL after the F2L, with possibly one more turn needed
to align > the LL face with the rest of the cube. > > So in total the
chance of getting any of the lucky LL cases is > > 71/(72*216) +
215/(72*216) + 1/(72*216) = 287/15552 ~ 1.845% chance > > So 1 in every
54 or 55 solves roughly should be one of the 3 types > of lucky cases,
either no OLL, no PLL, or no OLL and no PLL. > > Not sure if anyone was
interested in that, but I felt like ranting > lol. > > Later all, >
Chris > > > Yahoo! Groups SponsorADVERTISEMENT > > >
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2792. Re: probability of a lucky 3x3x3 LL on a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 22:37:48 -0000
If anyone is interested the odds of getting a correct 2x2x1 in the LL
afer solving the F2L are a lot better if you orient the LL edges while
placing the last F2L pair. If all edges are oriented there are 16*3!*9 -
6*4*9 + 4 = 652 positions out of 7776 total last layer positions with
all edge oriented correctly. So that's 163/1944 = 8.38% chance of
getting a correct 2x2x1 after solving the last F2L pair and orienting
the LL edges at the same time. So for those of you who orient the LL
edges while solving the last F2L pair, about 1 in 12 times you could
solve the LL in one look if you learned all the 2x2x1 algs with all
edges oriented. I don't know how many of those there are, but maybe
it is worth it? my two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Brent, I think there are > > 16*3!*9*2 - 6*4*3 + 4 = 1660
positions with any 2x2x1 built and in > any of its 4 positions
positions, with the rest of the pieces in any > of their possible
positions. There are 62208 total LL positions, so > the probability
should be 415/15552 or 2.67% > > Hope this helps, > Chris
2793. Orienting LL edges with last f2l pair From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 15:55:06 -0700 (PDT)
Hey guyz, where can i read up on orienting LL edges while putting in the
last f2l c/e pair? just wondering :D -bm :) --Brent
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2794. Re: Orienting LL edges with last f2l pair From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 22:58:06 -0000
I think http://www.zborowski.republika.pl/expert3x3x3method.html
Zborowski's method includes something like that.
2795. Lucky Cases and Statistics From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 23:21:29 -0000
Hey Chris, Interesting calculations and respect for that work. But there
maybe a slight misinterpretaion of statistics: Allthough one event may
have a low probability for a single cuber it can have a very high
probability for many cubers. And also a low probability does not say
that an event is impossible. Compare it to lottery. So if we wait long
enough and if there are enough good speedcubers the world record will
consist only of lucky cases! 5 of 5! Good luck to everyone, but
Chris-hey please don't calculate that! lol Furthermore luck on F2L
(without a real "lucky case") can save more time than to jump
an easy OLL, for this is my experience. You may be cubing to much if:
... you hear "silicone" and don't think of well shaped
girls, but your cube's lubrication ...you try to understand words
in the sounds your cube makes while turning ... you failed to get out of
the train at the desired station, once again and due to cubing ...you
need a cube "after it" ...you try to express your emotions
with different scrambles ... you scramble your cube and say after a
short inspection: Oh that one! thats more than enough, Stefan
2796. Re: You cube too much if ... From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 23:42:11 -0000
-you come to the yahoo forum to check for replies to your post even
though you checked 5min ago -you create a post "You cube too much
if..." -You know over 30 cube related acronyms -you know the name
of over 50 cubers over the world and you worship some of them -you could
talk about the cube over a weak non stop, and you'd like to -you
skip college classes, meals, and nights of sleep to cube a bit more -you
spend months think of the perfect solving method, even if you are over
30s -you've been cubing since the 80s -you are learning ZB - you
try to improve speedsolving with feet
2797. Re: You cube too much if ... From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 23:52:01 -0000
- Seeing an unsolved cube just rubs you wrong in every way - Your heart
starts to race when someone who you're teaching to solve is about
to complete the last turn on their very first solve - You've been
trying to fall asleep for about 20 minutes, get a cube epiphany and jump
out of bed as fast as you can to write it down and work on it, even
though you have class/work the next day. - You've ever solved a
scrambled cube in your head, picking random cases for each step - New
friends of yours sometimes introduce you to their friends as being able
to cube, and you've brought one along with you just in case anyone
might ask you to solve. - You solve a cube in front of someone who has
never seen anyone ever solve a cube, and complain about how bad of a
time you just got. - You get cubist thumb/wrist on one hand so you
one-handed cube on the other hand so you can keep practicing. -
You've heard the "I used to peel the stickers off" reply
so many times that you think of innovative ways to pre-empt it/respond
to it That's about all I can think of right now :) Chris
2798. Re: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 Jun 2004 18:28:49 -0700 (PDT)
Hi, So what are the chances of having a lucky oll when orienting the
corner underneath the last f2l pair every time? just wondering :D thx.
-bm cmhardw <no_reply@yahoogroups.com> wrote: If anyone is interested
the odds of getting a correct 2x2x1 in the LL afer solving the F2L are a
lot better if you orient the LL edges while placing the last F2L pair.
If all edges are oriented there are 16*3!*9 - 6*4*9 + 4 = 652 positions
out of 7776 total last layer positions with all edge oriented correctly.
So that's 163/1944 = 8.38% chance of getting a correct 2x2x1 after
solving the last F2L pair and orienting the LL edges at the same time.
So for those of you who orient the LL edges while solving the last F2L
pair, about 1 in 12 times you could solve the LL in one look if you
learned all the 2x2x1 algs with all edges oriented. I don't know
how many of those there are, but maybe it is worth it? my two cents,
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Brent, I think there are > > 16*3!*9*2 -
6*4*3 + 4 = 1660 positions with any 2x2x1 built and in > any of its 4
positions positions, with the rest of the pieces in any > of their
possible positions. There are 62208 total LL positions, so > the
probability should be 415/15552 or 2.67% > > Hope this helps, > Chris
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2799. [Speed cubing group] Re: Pretty Crazy Cube Idea From: "verahsa" <nvantrease@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 01:35:43 -0000
Hey Everyone, I'm new to the group (and to cubing, been cubing for
1 month, hovering around 1:15 solve times using a corner first method,
woot!), but I couldn't resist adding a few opinions to this thread.
This kind of thing is highly possible, with today's technology, but
not easy to do. There are definitely 6 color LED's available today,
and they're not highly expensive. You would definitely have to have
a microprocessor in each face, though. That might get a small bit
complicated, but there are chips small enough to handle it. A self
solving one, though, I think is beyond our abilities (or if it's
not, would be extremely expensive, in the "Government's bright
ideas that cost too much" category) Four major problems arise from
this kind of idea, however, I'll address them in my opinion of
their order of difficulty (excluding #4) First, power. How will you
deliver power to each Light, to each processor, without wires? (Doing
this with wires would make it pointless, pop one cubie, and the whole
cube is broken, permanently for most people) Limited Touch power
solutions are the best solution at hand, from my perspective. For those
who don't know what I mean, this means you would have two
"graphite" (or another conductive material) strips that would
meet up with a positive and a negative power track strip that is housed
in, on, or around the frame. This would have to be almost perfectly
manufactured, (i.e. less than .1% deviation). Second, communication.
Housing a microprocessor in each cubie to handle what color each panel
is will be fine, but you need a slightly larger chip (easily housed in
the frame or in a center piece) to handle the "self
scrambling" theorem. From there, you have to manage Communication
between the main "processor" and all the small processors in
each cubie. There are processors that are more than small enough to fit
and as powerful as a 386 is to handle the self scrambling idea. It
wouldn't take much, either. But you're still left with the
main processor telling each cubie what colors to be. A wireless
solution, either radio or higher frequency, with a 3 inch range and each
microprocessor able to receive them, would be great, but here's
your catch. Each chip has to be identified by the main processor, or at
least each signal sent out has to be identified by ONE chip, and not ALL
chips. This wouldn't be too complicated, but is why you would want
to use a processor as powerful as a 386 and not just the Smallest you
can get. Now you need at least a 32mb flash chip (not even remotely a
problem size or power wise, just a small 32mb eeprom). Programming
wouldn't be a big deal (I couldn't do it, but I'm sure I
know a couple of people who can/could). Third, manufacturing. For this
to be feasible (and to last more than a week), certain precautions in
constructing the item have to be made, especially considering lubricant
would be a bad idea, unless it's conductive. You have to have it
built almost perfect, seeing as it has to be powered at all times, in
any position, turned or not. You're also going to have to worry
about cube popping (from a design standpoint) and how it will affect
things. Fourth, Shock Prevention. Any drop, or a bad finger-trick, can
cause considerable Shock to any given cube. The processors, LED lights,
and power conveyance system is going to have to be able to handle that
kind of shock, and the occasional cube pop as well. From here,
you're going to have to use a higher quality high-impact plastic,
OR a light high-impact metal. Plastic would be better, as you
wouldn't have to worry about insulation. Putting the processor
& memory in one center panel and the proper batteries in another
would be the best solution. Of the remaining center panels, I would
recommend 2 to be buttons, and a 3rd to be a control button The first
would turn the cube "on" (main processor "boot,"
send a solved state to each microprocessor, and turn the main processor
off again, leaving the LEDs in a solved state) The second would turn the
main processor on, produce an algorithm to scramble, send the resulting
color combinations to each microprocessor, and turn off the main
processor again. The third would be a Hard Press button, meaning you
REALLY have to press into it for it to activate, and the other two
buttons wouldn't work unless THAT button was activated as well.
This would prevent turning the cube off Mid-Solve, or scrambling
Mid-Solve. Assuming you wanted to put it in there, you could put a
smaller (2kb) flash eeprom that would save the state of the cube, with
the press of the fourth center panel not mentioned previously, and when
the cube is turned on, it loads it's position from there (i.e. only
a solved state if you LEFT it in a solved state). These are just my
ideas, I'm not positive on all of them, and I'm thinking
there's a fully "wireless" power solution to be had, but
I can't put my finger on it. Two little things more... Is this a
nighttime / dark room only cube? If not, your LED cost goes from about
80 cents a piece to about $4.00 a piece, not to mention your power
consumption goes up a little bit. Making a cube that simply lights up
would be simplicity itself, really, and would be fairly easy to
manufacture, minus the power supply to each cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I would agree with you on the technology
as far as the stepper motors. But > I know of 8 pin micro processors
that are very small, especially the mounted > ones. This, along with a
small battery, and small LEDs and small light > sensors of some type
could probably fit within each cubie, except the center > ones. And if
some type of LED or LCD is found that can be one of 6 colors, > and is
relatively cheap, then I think the idea is possible. > > > > Please keep
up the constructive criticism and ideas though. I'd rather know >
of problems before starting one, than figure them out along the way. > >
> > Evan
2800. [Speed cubing group] Re: Pretty Crazy Cube Idea From: "verahsa" <nvantrease@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 01:55:51 -0000
Oh yeah, one other thing.... Most of the multicolor LED's I've
been able to find are self- alternating (meaning the current makes them
change color, not by any control method). If they do Not make multicolor
LEDs, a simple solution would be an LED panel, with your 6 LEDs, capped
by a translucent & reflective glass or plastic material. Sorry, this
whole thing got me thinking. =) > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > I would agree with you on the technology
as far as the stepper > motors. But > > I know of 8 pin micro processors
that are very small, especially > the mounted > > ones. This, along with
a small battery, and small LEDs and small > light > > sensors of some
type could probably fit within each cubie, except > the center > > ones.
And if some type of LED or LCD is found that can be one of > 6 colors, >
> and is relatively cheap, then I think the idea is possible. > > > > >
> > > Please keep up the constructive criticism and ideas though.
I'd > rather know > > of problems before starting one, than figure
them out along the > way. > > > > > > > > Evan
2801. Re: You cube too much if ... From: "bobthewoodcutter" <themagician@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 02:10:21 -0000
man...i can relate to about 3/4ths of those...O_O scary...Especially the
one about complaining about slow times to people who have never seen
speecubing :P i just came back from my outbound (rotary youth exchange)
camp, where we had to participate in a mandatory talent show (to make
sure that the shy people become un-shy :P), so i decided to do
speedcubing. At first, nobody paid attention, until i had this guy
scramble three cubes and i started them...after the first cube the room
was dead silent...it was so cool ^_^. Anyways, The dude timed me, and he
said i did it in 2 mins 20 secs, which is an okay time, for me. I
could've done it faster, i was just shaking, i get real bad stage
fright. It made me the most talked about kid in the camp...heh. I got
mentioned in the ending speech to the parents of outbound kids (which is
a _big_ honor :D) -Dale Evans, aka "Cub3r7"
2802. Re: probability of a lucky 3x3x3 LL on a solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 04:08:17 -0000
It sounds like everyone is tired of these math posts, but I made an
error in the math on my last post and I'm a stickler for these sort
of things. For the sake of correctness, I'll post this once more
and I promise this is my last post about this. The correction is for the
probability of getting at least one correctly formed 2x2x1 in the LL
after inserting the last c/e pair and also orienting all the LL edges
correctly. It actually has better odds than I previously thought. # of
positions with at least one correctly formed 2x2x1 (a correct 3x2x1 or
two 2x2x1's diagonally opposite eachother would each count as 1
position having at least one 2x2x1 formed). 16*6*9 - 6*4*3 + 4 = 796
positions with at least one 2x2x1 formed There are 7776 total LL
positions if all the edges are oriented correctly, so the probability of
getting a correct 2x2x1 after the F2L and orienting all the LL edges
should be about 10.24% or approximately 1 out of every 10 cubes. Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > If anyone is interested the odds of getting
a correct 2x2x1 in the > LL afer solving the F2L are a lot better if you
orient the LL edges > while placing the last F2L pair. > > If all edges
are oriented there are > > 16*3!*9 - 6*4*9 + 4 = 652 positions out of
7776 total last layer > positions with all edge oriented correctly. > >
So that's 163/1944 = 8.38% chance of getting a correct 2x2x1 after
> solving the last F2L pair and orienting the LL edges at the same >
time. > > So for those of you who orient the LL edges while solving the
last > F2L pair, about 1 in 12 times you could solve the LL in one look
if > you learned all the 2x2x1 algs with all edges oriented. I
don't > know how many of those there are, but maybe it is worth it?
> > my two cents, > Chris
2803. Re: You cube too much if ... From: hubexe <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 07:00:12 -0000
-you whip out the cube at the most inappropriate times (ie during class,
church, place of worship, important event, etc...) i played with my cube
after my teacher is done yelling at our class for not being able to shut
up only to be stared at for awhile haha. also, i was tempted to pull it
out during my brother's graduation b/c it was a bit boring but my
parents wouldnt let me josh
2804. Re: [Speed cubing group] Orienting LL edges with last f2l
pair From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 09:15:49 +0100 (BST)
Hi Brent. try http://www.lar5.com/cube/fas3.html (and/or just
lar5.com/cube). As you will notice, Petrus orients edges after 2 pairs
instead of 3 which makes it easier/faster, but only works if the pairs
are adjacent. I guess it's a matter of taste. Jonas --- Brent
Morgan <brentmorganmaster@...> wrote: > > Hey guyz, > where can i
read up on orienting LL edges while > putting in the last f2l c/e pair?
just wondering :D > -bm > > > > :) > --Brent
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2805. Re: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 03:09:58 -0700 (PDT)
--- Brent Morgan <brentmorganmaster@...> wrote: > Hi, > So what are
the chances of having a lucky oll when > orienting the corner underneath
the last f2l pair > every time? just wondering :D thx. > -bm > > cmhardw
<no_reply@yahoogroups.com> wrote: > If anyone is interested the odds
of getting a > correct 2x2x1 in the > LL afer solving the F2L are a lot
better if you > orient the LL edges > while placing the last F2L pair.
The method I'm investigating now includes building a 2x2x1 block
before the actual last layer comes about. In case anyone cares > If all
edges are oriented there are > > 16*3!*9 - 6*4*9 + 4 = 652 positions out
of 7776 > total last layer > positions with all edge oriented correctly.
> > So that's 163/1944 = 8.38% chance of getting a > correct 2x2x1
after > solving the last F2L pair and orienting the LL edges > at the
same > time. The possibilities are amazing. > So for those of you who
orient the LL edges while > solving the last > F2L pair, about 1 in 12
times you could solve the LL > in one look if > you learned all the
2x2x1 algs with all edges > oriented. I don't > know how many of
those there are, but maybe it is > worth it? 104 algs to learn, to make
this situation a 1-look > my two cents, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw > <no_reply@y...>
wrote: > > Hey Brent, I think there are > > > > 16*3!*9*2 - 6*4*3 + 4 =
1660 positions with any > 2x2x1 built and in > > any of its 4 positions
positions, with the rest of > the pieces in > any > > of their possible
positions. There are 62208 > total LL positions, > so > > the
probability should be 415/15552 or 2.67% > > > > Hope this helps, > >
Chris > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text portions of
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2806. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's
favorite? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 04:06:41 -0700 (PDT)
--- cmhardw <no_reply@yahoogroups.com> wrote: > Z I can consistently
do in around 2 seconds, N and E > are not my > favorites by far but they
aren't terribly slow for > me either. > > Here are my algs for
each, > > (Z): x'
(RU')(R'U)(DR'DU')(R'UR)(D2F) > (N):
(L'U)(R'U2)(LU'L')(RUR')U2(LU')(RU')
> (E): y'x'
(RU'R')D(RUR')z(L2U')(RU)(LU')(R'U) For me
:) (E) is done in under 2.5 somewhat consistently. The others are under
3 seconds, but I'm not sure how much more under. I hold it
differently than chris however. (E)
x'(RU'R')(D)(RUR')(UE)2)(R'U)(RDR'U'R)
x'(RU'R')this is a simple trigger. Followed by a D turn.
I make this turn with a flick of my left ring finger. (RUR') is
another simple trigger. (UE)2)This is turning the top two layers twice.
Make sure to position your hand *while turning* in such a way that the
(R'U) follows smoothly. This is odd at first, but it really makes
things easier. The last trigger looks tough, but it's really not
that bad. When getting ready for the RD turn, position your middle
finger on the BRU corner, and thumb on the BRD corner. Make the RD turn,
and the R'U'R should follow naturally. I hope this wasn't
too confusing for anyone. I just like this situation is all. BTW, I have
broken 2 seconds with this alg many times. -Richard > for E do the
(L2U') by reaching all the way around > on L and doing L > twice
clockwise then you can immediately trigger U' > at the end. > > E
is not one of my fastest but I can get it as low > as 2 seconds >
sometimes. N is definitely not one of my fastest > but not one of my >
slowest either. > > Hope this helps some, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guyz, > > I'm
currently wondering... Is the permuation Z, > E, or N anyone's >
_favorite_ pll, as in performing it less than 3 > seconds every time, >
or even less than 2?? anyone?...anyone... > > > > [for those who
don't know who these are...] > > (14,17,14,5) L D'B
L'D���R F' R'D���L���B'L'D L' (N) > >
x'F(RU'R'U)(DR'DU')(R'UR)D��� (Z) > >
(15,16,15,4) F R'F'L F R F'L���B'R B L
B'R'B (E) > > > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Friends. Fun.
Try the all-new Yahoo! Messenger > > > > [Non-text portions of this
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2807. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 04:40:51 -0700 (PDT)
I was not able to check the forum for a while, and this issue came upon
us. I've read every argument posted, every opinion posted, every
thought posted. We will not find a 'right' answer, mainly
because there is not one. I find myself skeptical of Seven Town's
motivation for banning Eastsheen from tournaments. It should bring into
question corporate concern for quality, as it is obvious eastsheen is
built better for the 'speedcubing' community. I noticed just
how far Rubik's would go (last august). For RWC 03': at some
point there was a fight for color scheme. We were actually in danger at
one point of forfeiting familiar color schemes, for the sake of
retaining a Rubik's color scheme. Thankfully enough we won this
battle. Of course this tournament was called the Rubik's world
championship, but was it truly nececcesary(sp?) to force us to put a
logo sticker on our cube? It wasn't terribly distracting or
anything, but come'on! Must we label everything? Should old records
stay? Of course! Anyone who put this to question should feel shameful.
We are not setting records that represent brands, we are setting records
that represent puzzles. There are records for the 3x3x3, 4x4x4, and
5x5x5. Whether or not these cubical puzzles are rubiks...I care not. If
Rubik's wants business, don't try snuffing out the smaller
companies with gimmicks that suggest foul play and selfish alterior
motives! Make better products! Who cares about the brand, we do this for
the puzzle. We do this for the challenge. When we run somewhere, we feel
good because we arrived at our destination, not because our shoes were
the right brand. I suggest that we have tournaments that involve all
brands. Instead of having a monopolized Rubik's World Championship,
why not have a Puzzling World Championship, or Puzzle Olympics, where
emphasis is not put on brand alone, but quality overall. There are many
puzzles that were neglected at RWC, that are respected among the cubing
community. Notice the skewb was not included last year! Pyraminx solvers
only got one shot to prove themselves. Same for Megaminx. As consumers
we have more power than the corporation! Always support the product that
is better! -Richard --- d_j_salvia <d_j_salvia@...> wrote: > Hi Mark,
> > Nice to see you post on this subject. > > Yes it's fair to
mention Gustafson. The problem > is that in two > cases we don't
know when the items were designed. > > Gustafson was issued U.S. patent
No. 3,081,089 on > March 12, 1963. > You found that he applied in 1960.
Frank Fox applied > in 1970. I don't > know when or if he got a
patent. Larry D. Nichols > was issued U.S. > patent 3655201 on April 11,
1972, but he designed it > in 1957, > predating even a 1958 mention I
found regarding > Gustafson. > > Of further interest: from >
http://www.patents.com/plaw/moleculon.htm > > > A puzzle enthusiast
since childhood, Nichols, in > the summer of 1957, > conceived of a
three-dimensional puzzle capable of > rotational > movement. He
envisioned an assembly of eight cubes > attached in a 2x2x2 >
arrangement, with each of the six faces of the > composite cube >
distinguished by a different color and the > individual cubes being >
capable of rotation in sets of four around one of > three mutually >
perpendicular axes. < > > This is interesting considering that
Rubik's > prototype wasn't even > a cube, having truncated
triangular corners, and > from what I > understand it was a while before
the idea of six > colors was settled > upon, the prototype having
different shapes as well > as colors to > differentiate the sides, and
the triangular corners > posing a problem. > > Anyway, that page >
http://www.patents.com/plaw/moleculon.htm > continued, > > > What the
court said was that while it would have > been obvious to > consider
changing Gustafson's sphere into a cube or > other geometric >
shape, one of ordinary skill in the art would not > have recognized the
> desirability of a subdivided cube capable of > tri-axial rotation. The
> court relied on expert testimony to the effect that > Nichols'
concept > was a breakthrough and represented "a quantum leap > from
a sphere." The > court noted in addition that Gustafson himself >
considered other solids > which would offer more complexity than the
sphere > and in his search > "dismissed the cube as offering only
six faces ... < > > I agree that there may well have been someone >
earlier who designed > such a thing. We may never know, but the earliest
> mention that I can > find is still Nichols. > > Regards, > > David J >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Mark > Longridge
> <zero1@l...> wrote: > > Hi folks, I have some information which may
be of > interest. > > > > "Apr 9, 1970 Frank Fox applies for UK
patent > for spherical 3x3x3" > > > > Frank Fox was earlier than
Nichols for his > _spherical_ 3x3x3. > > Larry Nichol's
'Twizzle' was the first cubical > 2x2x2 as far as I > > know.
> > > > Obviously other people than Erno Rubik have > invented twisty >
> puzzles, but I think you'll find that marketing > won in the end.
> > Rubik's Cube had it all, the best design, the best >
manufacturing > > and the best marketing. I have no doubt that Erno >
Rubik's > > design was independent of all other designs. > > > > If
you are going to mention Frank Fox and Larry > Nichols it's > >
only fair to mention: > > > > "Feb 2, 1960 William Gustafson files
patent > for Manipulatable Toy" > > > > So Gustafson had the
earliest know patent, but it > was not cube > > shaped but spherical.
Who knows, maybe there is > even someone > > before Gustafson. > > > >
Speaking personally, I don't think there's any > wrong with
someone > > coming up with a new idea similar to the cube and >
patenting it. > > But I think you'll find that even Rubik's
Cube > went through several > > iterations of improvements before Ideal
Toy made > that historical > > order for one million cubes. They did a
good job > on the manufacturing, > > and I don't think we would
have seen cube contests > if the cubes > > were hard to turn or they
fell apart too easily. > > > > I do _not_ think that the Eastsheen cubes
will > hurt the sales > > of Rubik's Cubes. My experience tells me
that most > puzzle > > aficionados will buy both. Also I think that most
> people know > > the term "Rubik's Cube". > > > > Sevens
Towns has been fairly tolerant of the > "fringe cubes" > >
which I'm sure most cubists will appreciate. I'm > sure the >
> world's cubists will keep buying Rubik's products. > I
don't see > > why their can't be different sizes of cubes but
> there should be > > clear rules saying "this range of sizes are >
allowed" etc etc. > > > > Mark > > > > > > > > > > > > On June 11,
2004 02:50 pm, d_j_salvia wrote: > > > Hi jbikkyou, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jbikkyou" > > > > >
> <jbikkyou@y...> wrote: > > > > > According to what I've been
able to find > out, alhough I haven't > > > > > > > > had > > > > >
> > > > it confirmed, Rubik wasn't even the first to > invent the
3x3x3, > as a > > > > > patent was applied for in the UK by a man >
named Frank Fox in 1970. > > > > > > > > > > And man in Japan named
Terutoshi Ishige > arrived at a 3x3x3 > > > > > independently from, and
around the same time > as Erno Rubik did. > > > > > > > > > > And
Eastsheen holds patents for 2x2x2 > 4x4x4 and 5x5x5. > > > > > > > > > >
I'm all for protecting patents, and > respecting inventors > but
lets > > > > > keep our facts straight. > > > > > > > > > > DJ > > > > >
> > > Sorry to be pedantic, but your facts are a > little
"skewed". > > > > > > Not really. There are other details but
it > wasn't necessary to > > > point them out. > > > > > > > If you
look carefully you will see Rubik's > company owned a patent on >
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2808. H Permutation... anyone's favorite? :) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 12:16:05 -0000
Hi everybody, I have been looking for alternative way's to do the
H-permutation (M2 U)(M2 U2)(M2 U)(M2). The reason for this is, I
don't like the slice move M2. I was wondering how you guys solve
this permutation. I've been trying to adjust soms algs I already
know (I don't claim that I've found something new, but I found
them myself)... Are these any good?: 1. z (UD) (R2U'D')
x' (U'D') (R2'UD) 2. x' E l' U2R2U2R2U2
l' E Greetings, Joël. P.S.: I can't check if the algorithms I
posted are correct: I didn't bring my cube with me on purpose,
because I have to study :(.
2809. Re: H Permutation... anyone's favorite? :) From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 13:00:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > I have been looking for
alternative way's to do the H-permutation > (M2 U)(M2 U2)(M2
U)(M2). The reason for this is, I don't like the > slice move M2. I
was wondering how you guys solve this > permutation. > > I've been
trying to adjust soms algs I already know (I don't claim > that
I've found something new, but I found them myself)... Are these >
any good?: > > 1. z (UD) (R2U'D') x' (U'D')
(R2'UD) > 2. x' E l' U2R2U2R2U2 l' E > > >
Greetings, > > Joël. > > P.S.: I can't check if the algorithms I
posted are correct: I didn't > bring my cube with me on purpose,
because I have to study :(. Your algorithm is excellent, at least for
me. I find the algorithm 2. too long to do since it requires too many
half turns to me. You can try moving around your first algorithm, it is
very good also.
2810. Re: You cube too much if ... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 13:58:48 -0000
-when no one knows your real name, your just "that one dude who
solves the cube" or "cube" hehe, everyone at school just
calls me cube. Its hilarious cause some of my friends exploaded with
laughter when they found out my real name was jake, they thought it was
cube for 2 years :) jake --- In speedsolvingrubikscube@yahoogroups.com,
hubexe <no_reply@y...> wrote: > -you whip out the cube at the most
inappropriate times (ie during class, church, place of > worship,
important event, etc...) > > i played with my cube after my teacher is
done yelling at our class for not being able to > shut up only to be
stared at for awhile haha. also, i was tempted to pull it out during my
> brother's graduation b/c it was a bit boring but my parents
wouldnt let me > > josh
2811. Re: [Speed cubing group] Re: You cube too much if ... From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 06:59:35 -0700 (PDT)
-your parents periodically ground you from the cube or they threaten to
take them away -you have more cubes than money -you do the cube during
math class __ __ __ |__|__|__| |__|__|__| < \_/ |3 3 |< | |>
|__|__|__| --------------------------------- Do you Yahoo!? Friends.
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2812. Re: [Speed cubing group] Re: You cube too much if ... From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 08:04:53 -0700 (PDT)
-you get separation anxiety when away from the cube __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2813. Re: You cube too much if ... From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 15:40:39 -0000
Oh man! I tottally experienced seperation anxiety from my cube when i
went to the movies and the show was sold out so we decided to stay for
the next show, so i thought i'd do a couple solves in public, but I
LEFT MY CUBE AT HOME! I NEVER FORGET MY CUBE! I NEVER FORGET MY CUBE! It
was scary, i never felt so disconected in my life... hahah i'm a
loser jake
2814. Re: [Speed cubing group] Re: You cube too much if ... From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 17:06:42 +0100 (BST)
- if you cube after sex - if people say "I always _______ after
sex", and you nod, as you do that after cubing - you cube after
cubing - answer any question of how often you do sports or physical
exercise with "every 20 seconds" - you develop a neural
network that can cube, so you have something to compete against while
relaxing from the development task. - you use the dvorak keyboard layout
for its comfort with the sole aim of being able to cube longer - you
wonder if there's gonna be a Pyraminx with all faces equivalent to
a Sierpinski triangle Jonas
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2815. Re: H Permutation... anyone's favorite? :) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 16:17:55 -0000
Hi Joël, Try (R' L' D2 R L U) *2 David J --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > I have been looking for
alternative way's to do the H-permutation > (M2 U)(M2 U2)(M2
U)(M2). The reason for this is, I don't like the > slice move M2. I
was wondering how you guys solve this > permutation. > > I've been
trying to adjust soms algs I already know (I don't claim > that
I've found something new, but I found them myself)... Are these >
any good?: > > 1. z (UD) (R2U'D') x' (U'D')
(R2'UD) > 2. x' E l' U2R2U2R2U2 l' E > > >
Greetings, > > Joël. > > P.S.: I can't check if the algorithms I
posted are correct: I didn't > bring my cube with me on purpose,
because I have to study :(.
2816. Re: You cube too much if ... From: "Tay Di-Hong" <ditrix88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 17:29:25 -0000
-you have to keep yourself from scrambling to stop solving your cube
(thats what i do) -you make sure you buy pants with big pockets -you
reach 'cube high' (hint hint) -you decide to carve your
favourite algorithm on your gravestone as the epitaph -you name your
children after cube related terms (so we get lots of 'jiri'and
'seventowns') -you die of silicon poisoning
2817. Re: You cube too much if ... (Murphy's laws) From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 17:41:16 -0000
- you perform three quick solves before you try to catch your
bus/train/plane that just goes away - you wake up and are 30 minutes
late and do several solves on several cubes before you get out of the
bed - you keep cubing while you are on the toilets - you wash your hands
one by one while cubing with the other hand - you work in a company that
recycles plastic hoping that you find a thrown-away cubes - you create
comprehensive web page with the title: "You cube too much if
..." Btw: What about to add some cube-related Murphy's laws? I
will start... - Solution time is proportional to the audience
watching... every pretty women is counted as 10 standard onlookers -
Your cube misteriously starts popping pieces when you say "Watch my
new finger trick" - When you want to tighten your cube, you take it
appart, clean it, tighten the center oil it, assemble it. Then you
realize that you tighten the incorect center. When you disassemble the
greased messy cube, tighten the right center, and assemble it, it will
get loose after few turns. - Some "Silicone" titled cans
contain glue... - If you ask someone to buy silicone oil, you will
obtain a can with a label "silicone free oil based lubricant".
- There is always at least one more sequence to learn. - A cube is very
stiff to the point when it gets very loose. - Every method invented can
be improved to another already existing method Josef
2818. 3-look LL From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 20:38:40 -0000
I have been stuck at a 29-30 second average for a few months now with a
3-look LL. On Dan Knight's page he says that he has average 19.9
seconds with his advanced method, which is a 3look. I want to know what
I have to do to drop that exra 9 seconds off my average without moving
to a 2look. How fast should F2L be and what can I do to speed it up? (I
average 19 seconds on F2L at the moment) -Chris
2819. Re: [Speed cubing group] Re: H Permutation... anyone's
favorite? :) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 13:44:34 -0700 (PDT)
Jo�l- I use M2 U'M2 U2 M2 U' M2. I'm left handed and this
is one of my favorites- I can do this under 1.8 like...every time ;)
(with my left, but with my right hand its like 3, and messes up
sometimes) maybe this can be seen as [r2= M2 + R2] [(r2) R2 U']
[(r2) R2 u2] [(r2) R2 u'] [(r2) R2] just so i won't mess up
the alg. i use my left finger tip for the u'. but practice makes
perfect :D -bm d_j_salvia <d_j_salvia@...> wrote: Hi Jo�l, Try
(R' L' D2 R L U) *2 David J --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > I have been looking for
alternative way's to do the H-permutation > (M2 U)(M2 U2)(M2
U)(M2). The reason for this is, I don't like the > slice move M2. I
was wondering how you guys solve this > permutation. > > I've been
trying to adjust soms algs I already know (I don't claim > that
I've found something new, but I found them myself)... Are these >
any good?: > > 1. z (UD) (R2U'D') x' (U'D')
(R2'UD) > 2. x' E l' U2R2U2R2U2 l' E > > >
Greetings, > > Jo�l. > > P.S.: I can't check if the algorithms I
posted are correct: I didn't > bring my cube with me on purpose,
because I have to study :(. Yahoo! Groups SponsorADVERTISEMENT
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2820. Re: [Speed cubing group] 3-look LL From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 13:46:26 -0700 (PDT)
f2l: 10-13 see Master Katsu's page for speed in the LL ;) -bm
burntbizzkit <no_reply@yahoogroups.com> wrote: I have been stuck at a
29-30 second average for a few months now with a 3-look LL. On Dan
Knight's page he says that he has average 19.9 seconds with his
advanced method, which is a 3look. I want to know what I have to do to
drop that exra 9 seconds off my average without moving to a 2look. How
fast should F2L be and what can I do to speed it up? (I average 19
seconds on F2L at the moment) -Chris Yahoo! Groups SponsorADVERTISEMENT
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2821. Re: You cube too much if ... (Murphy's laws) From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 21:10:01 -0000
- You keep buying cubes hoping to find the "magic" cube -You
buy cubes off of ebay - You can only see 6 colors -You try and get fast
at doing other stupid things(removing bottle caps, openning tin cans,
tyeing your shoes, etc...) - You link the cube to biology, music,
mathmatics, chemistry, history, and religion and it somehow actually
makes sense -your favorite number is 43,252,003,274,489,856,000 -you can
recognize your cube blindfolded just by how it turns -you can tell your
cube apart from everyone elses by the little dent next to the 3rd
blemish on the 7 sticker on the orange face -Your favorite cartoon is
"Rubik, The Amazing Cube" -Your favorite movie is a tie
between Cube and Cube2:hypercube -pray to God asking him what his
algorithm is -you wonder what kind of finger tricks you could perform if
you had just one more finger This list will never end! Jake --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > - you perform three quick solves before you try
to catch your > bus/train/plane that just goes away > > - you wake up
and are 30 minutes late and do several solves on > several cubes before
you get out of the bed > > - you keep cubing while you are on the
toilets > > - you wash your hands one by one while cubing with the other
hand > > - you work in a company that recycles plastic hoping that you
find a > thrown-away cubes > > - you create comprehensive web page with
the title: "You cube too > much if ..." > > Btw: What about to
add some cube-related Murphy's laws? > I will start... > > -
Solution time is proportional to the audience watching... > every pretty
women is counted as 10 standard onlookers > > - Your cube misteriously
starts popping pieces when you say "Watch > my new finger
trick" > > - When you want to tighten your cube, you take it
appart, clean it, > tighten the center oil it, assemble it. Then you
realize that you > tighten the incorect center. When you disassemble the
greased messy > cube, tighten the right center, and assemble it, it will
get loose > after few turns. > > - Some "Silicone" titled cans
contain glue... > > - If you ask someone to buy silicone oil, you will
obtain a can > with a label "silicone free oil based
lubricant". > > - There is always at least one more sequence to
learn. > > - A cube is very stiff to the point when it gets very loose.
> > - Every method invented can be improved to another already existing
> method > > > Josef
2822. Re: 3-look LL From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 21:23:57 -0000
Hi Chris, I also had that speed not very long ago, and maybe I can give
you some tips. These are the tips that helped me the most (just ignore
the things you already know): 1. Minimize cube rotation. Do you also
solve corner-edge pairs from different angles? Try solving CE-pairs in
the B face. This can minimize cube rotation, and it gives good
visability on the front, if the CE-pairs on the front are not solved
yet. 2. During F2L, it's important not to look at the pieces you
are solving to much. You should be looking for the pieces you need for
the next step. 3. Have you tried solving the cube slowly? For me,
it's very hard to get faster by solving the cube at full speed a
thousand times. Instead, by solving the cube very slowly, I find new
shortcuts and ways to minimize moves. Especially for the first 2 corner
edge pairs, there are tons of shortcuts (I don't know all of them
btw). I can also advise you to learn about working corners/edges and
about placing non-matching pairs. 4. For the last layer: Look on
different website for alternative algoritms. Also try to find other ways
to execute the algorithms. Sometimes I prefer longer algorithms, if they
can be done faster. Watching cube video's can also be really
inspiring when you're looking for finger-tricks. 5. Averaging 19.9
with the three look last layer was done by a world champion. That means
it's possible, but it's also really hard to repeat. And I once
read that it took this world champion 5 months to get from sub 30 to sub
20. So don't expect results to soon. Just don't focus on high
speeds, focus on your technique, enjoy cubing, and the results will come
naturally. Good luck, Joel. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > I have been stuck at a 29-30 second average for a few months
now with > a 3-look LL. On Dan Knight's page he says that he has
average 19.9 > seconds with his advanced method, which is a 3look. I
want to know > what I have to do to drop that exra 9 seconds off my
average without > moving to a 2look. How fast should F2L be and what can
I do to speed > it up? (I average 19 seconds on F2L at the moment) > >
-Chris
2823. Re: You cube too much if ... (Murphy's laws) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 21:25:55 -0000
Whahaah LoL.. That's hilarious. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > - You keep buying cubes hoping to find the "magic"
cube > > -You buy cubes off of ebay > > - You can only see 6 colors > >
-You try and get fast at doing other stupid things(removing bottle >
caps, openning tin cans, tyeing your shoes, etc...) > > - You link the
cube to biology, music, mathmatics, chemistry, > history, and religion
and it somehow actually makes sense > > -your favorite number is
43,252,003,274,489,856,000 > > -you can recognize your cube blindfolded
just by how it turns > > -you can tell your cube apart from everyone
elses by the little dent > next to the 3rd blemish on the 7 sticker on
the orange face > > -Your favorite cartoon is "Rubik, The Amazing
Cube" > > -Your favorite movie is a tie between Cube and
Cube2:hypercube > > -pray to God asking him what his algorithm is > >
-you wonder what kind of finger tricks you could perform if you had >
just one more finger > > This list will never end! > Jake > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > - you perform three quick solves before you
try to catch your > > bus/train/plane that just goes away > > > > - you
wake up and are 30 minutes late and do several solves on > > several
cubes before you get out of the bed > > > > - you keep cubing while you
are on the toilets > > > > - you wash your hands one by one while cubing
with the other hand > > > > - you work in a company that recycles
plastic hoping that you find a > > thrown-away cubes > > > > - you
create comprehensive web page with the title: "You cube too > >
much if ..." > > > > Btw: What about to add some cube-related
Murphy's laws? > > I will start... > > > > - Solution time is
proportional to the audience watching... > > every pretty women is
counted as 10 standard onlookers > > > > - Your cube misteriously starts
popping pieces when you say "Watch > > my new finger trick" >
> > > - When you want to tighten your cube, you take it appart, clean
it, > > tighten the center oil it, assemble it. Then you realize that
you > > tighten the incorect center. When you disassemble the greased
messy > > cube, tighten the right center, and assemble it, it will get
loose > > after few turns. > > > > - Some "Silicone" titled
cans contain glue... > > > > - If you ask someone to buy silicone oil,
you will obtain a can > > with a label "silicone free oil based
lubricant". > > > > - There is always at least one more sequence to
learn. > > > > - A cube is very stiff to the point when it gets very
loose. > > > > - Every method invented can be improved to another
already existing > > method > > > > > > Josef
2824. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com) From: KOSTAS VERDES <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 15:05:48 -0700 (PDT)
I agree. if the things were as Seven Towns stands for, then Mr
Olympic-Sergey Bubka had to jump with toothpick when had broken the
world records one after another. In the next few days we will announce
our greek patent number www.olympicube.com Richard Patterson
<richy_jr_2000@...> wrote: I was not able to check the forum for a
while, and this issue came upon us. I've read every argument
posted, every opinion posted, every thought posted. We will not find a
'right' answer, mainly because there is not one. I find myself
skeptical of Seven Town's motivation for banning Eastsheen from
tournaments. It should bring into question corporate concern for
quality, as it is obvious eastsheen is built better for the
'speedcubing' community. I noticed just how far Rubik's
would go (last august). For RWC 03': at some point there was a
fight for color scheme. We were actually in danger at one point of
forfeiting familiar color schemes, for the sake of retaining a
Rubik's color scheme. Thankfully enough we won this battle. Of
course this tournament was called the Rubik's world championship,
but was it truly nececcesary(sp?) to force us to put a logo sticker on
our cube? It wasn't terribly distracting or anything, but
come'on! Must we label everything? Should old records stay? Of
course! Anyone who put this to question should feel shameful. We are not
setting records that represent brands, we are setting records that
represent puzzles. There are records for the 3x3x3, 4x4x4, and 5x5x5.
Whether or not these cubical puzzles are rubiks...I care not. If
Rubik's wants business, don't try snuffing out the smaller
companies with gimmicks that suggest foul play and selfish alterior
motives! Make better products! Who cares about the brand, we do this for
the puzzle. We do this for the challenge. When we run somewhere, we feel
good because we arrived at our destination, not because our shoes were
the right brand. I suggest that we have tournaments that involve all
brands. Instead of having a monopolized Rubik's World Championship,
why not have a Puzzling World Championship, or Puzzle Olympics, where
emphasis is not put on brand alone, but quality overall. There are many
puzzles that were neglected at RWC, that are respected among the cubing
community. Notice the skewb was not included last year! Pyraminx solvers
only got one shot to prove themselves. Same for Megaminx. As consumers
we have more power than the corporation! Always support the product that
is better! -Richard --- d_j_salvia <d_j_salvia@...> wrote: > Hi Mark,
> > Nice to see you post on this subject. > > Yes it's fair to
mention Gustafson. The problem > is that in two > cases we don't
know when the items were designed. > > Gustafson was issued U.S. patent
No. 3,081,089 on > March 12, 1963. > You found that he applied in 1960.
Frank Fox applied > in 1970. I don't > know when or if he got a
patent. Larry D. Nichols > was issued U.S. > patent 3655201 on April 11,
1972, but he designed it > in 1957, > predating even a 1958 mention I
found regarding > Gustafson. > > Of further interest: from >
http://www.patents.com/plaw/moleculon.htm > > > A puzzle enthusiast
since childhood, Nichols, in > the summer of 1957, > conceived of a
three-dimensional puzzle capable of > rotational > movement. He
envisioned an assembly of eight cubes > attached in a 2x2x2 >
arrangement, with each of the six faces of the > composite cube >
distinguished by a different color and the > individual cubes being >
capable of rotation in sets of four around one of > three mutually >
perpendicular axes. < > > This is interesting considering that
Rubik's > prototype wasn't even > a cube, having truncated
triangular corners, and > from what I > understand it was a while before
the idea of six > colors was settled > upon, the prototype having
different shapes as well > as colors to > differentiate the sides, and
the triangular corners > posing a problem. > > Anyway, that page >
http://www.patents.com/plaw/moleculon.htm > continued, > > > What the
court said was that while it would have > been obvious to > consider
changing Gustafson's sphere into a cube or > other geometric >
shape, one of ordinary skill in the art would not > have recognized the
> desirability of a subdivided cube capable of > tri-axial rotation. The
> court relied on expert testimony to the effect that > Nichols'
concept > was a breakthrough and represented "a quantum leap > from
a sphere." The > court noted in addition that Gustafson himself >
considered other solids > which would offer more complexity than the
sphere > and in his search > "dismissed the cube as offering only
six faces ... < > > I agree that there may well have been someone >
earlier who designed > such a thing. We may never know, but the earliest
> mention that I can > find is still Nichols. > > Regards, > > David J >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Mark > Longridge
> <zero1@l...> wrote: > > Hi folks, I have some information which may
be of > interest. > > > > "Apr 9, 1970 Frank Fox applies for UK
patent > for spherical 3x3x3" > > > > Frank Fox was earlier than
Nichols for his > _spherical_ 3x3x3. > > Larry Nichol's
'Twizzle' was the first cubical > 2x2x2 as far as I > > know.
> > > > Obviously other people than Erno Rubik have > invented twisty >
> puzzles, but I think you'll find that marketing > won in the end.
> > Rubik's Cube had it all, the best design, the best >
manufacturing > > and the best marketing. I have no doubt that Erno >
Rubik's > > design was independent of all other designs. > > > > If
you are going to mention Frank Fox and Larry > Nichols it's > >
only fair to mention: > > > > "Feb 2, 1960 William Gustafson files
patent > for Manipulatable Toy" > > > > So Gustafson had the
earliest know patent, but it > was not cube > > shaped but spherical.
Who knows, maybe there is > even someone > > before Gustafson. > > > >
Speaking personally, I don't think there's any > wrong with
someone > > coming up with a new idea similar to the cube and >
patenting it. > > But I think you'll find that even Rubik's
Cube > went through several > > iterations of improvements before Ideal
Toy made > that historical > > order for one million cubes. They did a
good job > on the manufacturing, > > and I don't think we would
have seen cube contests > if the cubes > > were hard to turn or they
fell apart too easily. > > > > I do _not_ think that the Eastsheen cubes
will > hurt the sales > > of Rubik's Cubes. My experience tells me
that most > puzzle > > aficionados will buy both. Also I think that most
> people know > > the term "Rubik's Cube". > > > > Sevens
Towns has been fairly tolerant of the > "fringe cubes" > >
which I'm sure most cubists will appreciate. I'm > sure the >
> world's cubists will keep buying Rubik's products. > I
don't see > > why their can't be different sizes of cubes but
> there should be > > clear rules saying "this range of sizes are >
allowed" etc etc. > > > > Mark > > > > > > > > > > > > On June 11,
2004 02:50 pm, d_j_salvia wrote: > > > Hi jbikkyou, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jbikkyou" > > > > >
> <jbikkyou@y...> wrote: > > > > > According to what I've been
able to find > out, alhough I haven't > > > > > > > > had > > > > >
> > > > it confirmed, Rubik wasn't even the first to > invent the
3x3x3, > as a > > > > > patent was applied for in the UK by a man >
named Frank Fox in 1970. > > > > > > > > > > And man in Japan named
Terutoshi Ishige > arrived at a 3x3x3 > > > > > independently from, and
around the same time > as Erno Rubik did. > > > > > > > > > > And
Eastsheen holds patents for 2x2x2 > 4x4x4 and 5x5x5. > > > > > > > > > >
I'm all for protecting patents, and > respecting inventors > but
lets > > > > > keep our facts straight. > > > > > > > > > > DJ > > > > >
> > > Sorry to be pedantic, but your facts are a > little
"skewed". > > > > > > Not really. There are other details but
it > wasn't necessary to > > > point them out. > > > > > > > If you
look carefully you will see Rubik's > company owned a patent on >
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2825. TVHS best times list From: bmcgaugh49 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 22:16:43 -0000
Hi all, I thought people might be interested in the results of some of
our recent competitions at Temecula Valley High School (Southern
California): www.pe.net/~bmcgaugh/tvhsrubiklist.htm We have had four
Friday contests, each contestent getting 3 trials on the Stackmat,
computer scrambles, etc...best time wins... David Matics has won each of
those contests. I will post complete results of those sometime in the
next week or so. This week we are having two other contests, one for
people in my classes, and another that is a schoolwide championship. For
each of these contests, cubers get 5 trials, and the middle three will
be averaged. The TVHS championship consists of people that have done 70
seconds or better in the other contests. A 35 minute lunch can be very
short when you are trying to get a lot of cubing done ;-) Bill
2826. Re: Introductions From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 22:17:10 -0000
The face displayed in the pictures in the 'Permuting the LL
Edges' section
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html#last-
layer-edge-permutation) is the face opposite to the one that you
initially formed the cross on in the first step of the solution.
Therefore, the original cross face is the D face and the face with all
the edges that need swapping ('permuting') is the U face for
the permuting-last-layer-edge algs. If you started with a white cross,
then the face displayed in the 'Permuting the LL Edges'
section (ie. the U face for the algs) is likely to be the yellow face or
the blue face since the standard colour configuration for Rubik's
cubes is white-opposite-yellow or white-opposite-blue. As for which
faces end up L, R, F, B for permuting the last layer edges -- this will
depend on which LL edges need permuting. Look directly at your U face
(ie. the face that has the final edges which need permuting) and match
it up with one of the 4 pictures in the 'Permuting the LL
Edges' section. Now roll the cube slightly away from you so that
the U face is now on top - you should now be looking at the F face. The
R face is the face to the right of the F face, the L face is the to the
left of the F face, etc. Hope this makes sense, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > thanks for your great newbie solution
page. > > I'm having trouble figuring out how i should position the
cube to > perform the last moves (permuting LL edges). The original D
face > which became U face in intermediate steps is now complete. I only
> need to fix the edges of the LL which is done, I assume, > by
"permuting LL edges". My question is: How should the cube be >
positioned in 3-D space before I start the last algorithm. Please > use
original designations of U L R B F D (which of these original > face
designations should now be in front, or top or bottom as I > proceed
with the algorithm). I need this as a reference point before > doing the
last moves. > > thanks. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Hi there, > > > > Are you having trouble
with my beginner solution page > >
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)? > Is >
> it not making sense? I'd be more than happy to try and help out
if > > you want. Send me an email (jasmine_ellen@y...). > > > > Jasmine.
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"paperboy9292" > > <paperboy9292@y...> wrote: > > > I am
using the "Beginner Solution" (found here > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) > > to
> > > familiarize myself with the cube. > > > > > > I have gotten to
last step and I am stuck on "Permuting the LL > > > Edges". I
can't place 2 of the edges and 2 of the corners in > last > > >
layer. When I try I mess up the thing. It looks like the two > > errant
> > > edges should be swapped 180 degrees, while the two corners face >
> the > > > same direction and should just be interchanged. Easier said
than > > > done for me at this point. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber > > >
<no_reply@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > > > >
<paperboy9292@y...> wrote: > > > > > Hi, I am in early 30's. I
was 11 yrs old when I last cubed. > I > > > > picked > > > > > up a cube
last week, and it's been kicking my ass for the > last > > > >
three > > > > > days. Any suggestions? > > > > > > > > What method are
you using,(do you solve it layer-by-layer?) and > > are > > > > there
any specific parts of the solve that you have problems > on? > > > > > >
> > Austin
2827. New stickers, new video From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 Jun 2004 22:47:53 -0000
I put some new stickers on my cube so I figured I should make a new
video too. 25.00 seconds. http://www.plu.edu/~huntca/videos/3x3x3.wmv
-Chris
2828. Re: You cube too much if ... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 00:21:38 -0000
- you dream an algorithm which works when you're awake. - someone
asks you why the ' B D F L R U and 2 keys on your keyboard are so
worn. - some guy driving by puts his phone down to holler, "hey,
watch where you're walking." - your date shows up wearing six
solid colors. - you show up wearing six solid colors. - you see a way to
rearrange the people in line in front of you while keeping them upright.
- the guys at the take out try to get your order done before you can
solve the scramble they gave you. - you are pleased when you just
bettered your average by a hundreth of a second. David J --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > You cube too much if... > > -if you
try to scramble and solve a dice > > -if you give your children the
names Niklas, Sune, Allan, Bruno > > -if someone listening to you says
"What the hell is F2L, OLL, PLL, > CF, > BFD...?" > > -if you
try to scramble a Borg-Cube ... hmm I think that Borg-cube > needs to be
lubed, lol > > -if your girlfriend asks you to go out with her but
instead you stay > in your room to learn algorithms > > -if you use
silicon-spray as antiperspirant > > -if you went to the doctors a
hundred times because of wrist-problems > and hand-cramps > > > Please
post something further > > Edgardo
2829. Re: New stickers, new video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 03:05:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I put some new stickers on my cube so I
figured I should make a new > video too. 25.00 seconds. > >
http://www.plu.edu/~huntca/videos/3x3x3.wmv > > -Chris Nice solve Chris!
How'd you get the clock in the corner? Very slick! Daniel
2830. Re: New stickers, new video From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 03:44:01 -0000
> How'd you get the clock in the corner? Very slick! thanks! I used
Vegas 5 for the clock. -Chris
2831. RE: [Speed cubing group] Re: Pretty Crazy Cube Idea From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 14 Jun 2004 23:57:30 -0700
My idea was to have a small battery in each piece, not a central power
supply. In such a way, the only wires would be within pieces, and
lubricants can be used. The pieces would communicate through LEDs and
light sensors on the sides of the pieces. There wouldn't be one
main processor. Instead, the processor in each piece would communicate
with all adjacent pieces. The problem with central processors or
batteries is that there isn't room. There is more room within edges
and corners, than in the center pieces or the axels. It should be
possible to make a button of the centers though, that turns on a
communication LED, which is read by an adjacent piece, which then sends
a signal throughout the network of pieces. So I think I answered the
problems, lets see Power, A small battery will be within each piece that
needs power, hopefully this will be enough. If not, maybe this will only
be possible on one of the big cubes. Communication, There won't be
a central chip, and I think the chips I have found are powerful enough
for a self scrambling algorithm. And the communication between pieces is
achieved optically with LEDs and light sensors through the sides of
pieces. And I can take care of the programming. Manufacturing, I
haven't even though about manufacturing. I'm looking at this
as a possible science project, one which I am planning to do next year.
You've got me here. Shock prevention, I'm not sure how a drop
would affect the microprocessors and the LEDs if they are secure and
well made. I know I said earlier, no central processor, but I just
reread the idea of putting one in a center piece, and that actually
sounds like a good idea, I'll look into that. In this way the
processors in the pieces would only be responsible for communication
between pieces. It would be cool for this not to be a night time only
cube, but I'm not sure if we could get enough power to light the
LEDs that brightly. Evan -----Original Message----- From: verahsa
[mailto:nvantrease@...] Sent: Sunday, June 13, 2004 6:36 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Pretty Crazy Cube Idea Hey Everyone, I'm new to the group (and to
cubing, been cubing for 1 month, hovering around 1:15 solve times using
a corner first method, woot!), but I couldn't resist adding a few
opinions to this thread. This kind of thing is highly possible, with
today's technology, but not easy to do. There are definitely 6
color LED's available today, and they're not highly expensive.
You would definitely have to have a microprocessor in each face, though.
That might get a small bit complicated, but there are chips small enough
to handle it. A self solving one, though, I think is beyond our
abilities (or if it's not, would be extremely expensive, in the
"Government's bright ideas that cost too much" category)
Four major problems arise from this kind of idea, however, I'll
address them in my opinion of their order of difficulty (excluding #4)
First, power. How will you deliver power to each Light, to each
processor, without wires? (Doing this with wires would make it
pointless, pop one cubie, and the whole cube is broken, permanently for
most people) Limited Touch power solutions are the best solution at
hand, from my perspective. For those who don't know what I mean,
this means you would have two "graphite" (or another
conductive material) strips that would meet up with a positive and a
negative power track strip that is housed in, on, or around the frame.
This would have to be almost perfectly manufactured, (i.e. less than .1%
deviation). Second, communication. Housing a microprocessor in each
cubie to handle what color each panel is will be fine, but you need a
slightly larger chip (easily housed in the frame or in a center piece)
to handle the "self scrambling" theorem. From there, you have
to manage Communication between the main "processor" and all
the small processors in each cubie. There are processors that are more
than small enough to fit and as powerful as a 386 is to handle the self
scrambling idea. It wouldn't take much, either. But you're
still left with the main processor telling each cubie what colors to be.
A wireless solution, either radio or higher frequency, with a 3 inch
range and each microprocessor able to receive them, would be great, but
here's your catch. Each chip has to be identified by the main
processor, or at least each signal sent out has to be identified by ONE
chip, and not ALL chips. This wouldn't be too complicated, but is
why you would want to use a processor as powerful as a 386 and not just
the Smallest you can get. Now you need at least a 32mb flash chip (not
even remotely a problem size or power wise, just a small 32mb eeprom).
Programming wouldn't be a big deal (I couldn't do it, but
I'm sure I know a couple of people who can/could). Third,
manufacturing. For this to be feasible (and to last more than a week),
certain precautions in constructing the item have to be made, especially
considering lubricant would be a bad idea, unless it's conductive.
You have to have it built almost perfect, seeing as it has to be powered
at all times, in any position, turned or not. You're also going to
have to worry about cube popping (from a design standpoint) and how it
will affect things. Fourth, Shock Prevention. Any drop, or a bad
finger-trick, can cause considerable Shock to any given cube. The
processors, LED lights, and power conveyance system is going to have to
be able to handle that kind of shock, and the occasional cube pop as
well. From here, you're going to have to use a higher quality
high-impact plastic, OR a light high-impact metal. Plastic would be
better, as you wouldn't have to worry about insulation. Putting the
processor & memory in one center panel and the proper batteries in
another would be the best solution. Of the remaining center panels, I
would recommend 2 to be buttons, and a 3rd to be a control button The
first would turn the cube "on" (main processor
"boot," send a solved state to each microprocessor, and turn
the main processor off again, leaving the LEDs in a solved state) The
second would turn the main processor on, produce an algorithm to
scramble, send the resulting color combinations to each microprocessor,
and turn off the main processor again. The third would be a Hard Press
button, meaning you REALLY have to press into it for it to activate, and
the other two buttons wouldn't work unless THAT button was
activated as well. This would prevent turning the cube off Mid-Solve, or
scrambling Mid-Solve. Assuming you wanted to put it in there, you could
put a smaller (2kb) flash eeprom that would save the state of the cube,
with the press of the fourth center panel not mentioned previously, and
when the cube is turned on, it loads it's position from there (i.e.
only a solved state if you LEFT it in a solved state). These are just my
ideas, I'm not positive on all of them, and I'm thinking
there's a fully "wireless" power solution to be had, but
I can't put my finger on it. Two little things more... Is this a
nighttime / dark room only cube? If not, your LED cost goes from about
80 cents a piece to about $4.00 a piece, not to mention your power
consumption goes up a little bit. Making a cube that simply lights up
would be simplicity itself, really, and would be fairly easy to
manufacture, minus the power supply to each cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I would agree with you on the technology
as far as the stepper motors. But > I know of 8 pin micro processors
that are very small, especially the mounted > ones. This, along with a
small battery, and small LEDs and small light > sensors of some type
could probably fit within each cubie, except the center > ones. And if
some type of LED or LCD is found that can be one of 6 colors, > and is
relatively cheap, then I think the idea is possible. > > > > Please keep
up the constructive criticism and ideas though. I'd rather know >
of problems before starting one, than figure them out along the way. > >
> > Evan Yahoo! Groups Sponsor ADVERTISEMENT
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2832. RE: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 00:00:43 -0700
There is a list of algs on part of Jessica Fridrich's site, and one
of the lists is the algs for the last layer with the 2x2x1 solved. I
believe there are 53 algs for it, not 104. I may be mistaken. Evan
-----Original Message----- From: Richard Patterson
[mailto:richy_jr_2000@...] Sent: Monday, June 14, 2004 3:10 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: probability of a lucky 3x3x3 LL on a solve --- Brent Morgan
<brentmorganmaster@...> wrote: > Hi, > So what are the chances of
having a lucky oll when > orienting the corner underneath the last f2l
pair > every time? just wondering :D thx. > -bm > > cmhardw
<no_reply@yahoogroups.com> wrote: > If anyone is interested the odds
of getting a > correct 2x2x1 in the > LL afer solving the F2L are a lot
better if you > orient the LL edges > while placing the last F2L pair.
The method I'm investigating now includes building a 2x2x1 block
before the actual last layer comes about. In case anyone cares > If all
edges are oriented there are > > 16*3!*9 - 6*4*9 + 4 = 652 positions out
of 7776 > total last layer > positions with all edge oriented correctly.
> > So that's 163/1944 = 8.38% chance of getting a > correct 2x2x1
after > solving the last F2L pair and orienting the LL edges > at the
same > time. The possibilities are amazing. > So for those of you who
orient the LL edges while > solving the last > F2L pair, about 1 in 12
times you could solve the LL > in one look if > you learned all the
2x2x1 algs with all edges > oriented. I don't > know how many of
those there are, but maybe it is > worth it? 104 algs to learn, to make
this situation a 1-look > my two cents, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw > <no_reply@y...>
wrote: > > Hey Brent, I think there are > > > > 16*3!*9*2 - 6*4*3 + 4 =
1660 positions with any > 2x2x1 built and in > > any of its 4 positions
positions, with the rest of > the pieces in > any > > of their possible
positions. There are 62208 > total LL positions, > so > > the
probability should be 415/15552 or 2.67% > > > > Hope this helps, > >
Chris > > > Yahoo! Groups SponsorADVERTISEMENT > > >
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2833. New Game: Beat CubeX From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 07:27:04 -0000
Not really new, as I did it a while back and I'm sure others have
as well, but neat none the less. I was fiddling with Cube Explorer and
decided to try something. I got a random scramble and applied it to two
separate cubes. The first I timed and solved as normal (not entirely as
normal, I gave myself 15 seconds inspection instead of my usual 10s).
The second cube though, I set up a webcam and when the inspection time
started I started scanning it into cube explorer as fast as I could,
then (provided it was after the "start cubing" beep) I hit
"Solve the scanned cube" and applied the algorithm as fast as
I could. Which was faster? Well I've only done 2 trials so far
(cause it's 2:30AM) but here are the preliminary results: Me:
23.74,27.14 Cube Explorer: 20.44,18.11 I'm confident that the times
would be much closer if I used my normal 10s inspection time, but I
can't get the whole cube scanned in 15 seconds as it is. It's
fun for sure, but a bit depressing. I should really buckle down and
learn those OLL algorithms. Anyway, thought I'd share this very
very strange idea. Daniel
2834. Re: [Speed cubing group] Re: 3-look LL From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 11:31:17 +0100 (BST)
I just wanted to add a reference to
http://www.ai.univ-paris8.fr/~bh/cube/ it's a result of a really
huge computer run to find algs, and it will provide on average (I guess)
4 or 5 algs for any LL situtation (however, there's only algs for
2-step LL solution, and for the Petrus method); anyways, I find it the
best site for learning algs I've found so far, since it's
easier finding an alg I like. everyone should really check out his site
if they haven't :) Jonas --- joel_vn <joel_vn@...> wrote: > Hi
Chris, > > I also had that speed not very long ago, and maybe I > can
give you > some tips. These are the tips that helped me the > most (just
ignore > the things you already know): > > 1. Minimize cube rotation. Do
you also solve > corner-edge pairs from > different angles? Try solving
CE-pairs in the B > face. This can > minimize cube rotation, and it
gives good visability > on the front, > if the CE-pairs on the front are
not solved yet. > 2. During F2L, it's important not to look at the
> pieces you are > solving to much. You should be looking for the >
pieces you need for > the next step. > 3. Have you tried solving the
cube slowly? For me, > it's very hard to > get faster by solving
the cube at full speed a > thousand times. > Instead, by solving the
cube very slowly, I find new > shortcuts and > ways to minimize moves.
Especially for the first 2 > corner edge > pairs, there are tons of
shortcuts (I don't know all > of them btw). I > can also advise you
to learn about working > corners/edges and about > placing non-matching
pairs. > 4. For the last layer: Look on different website for >
alternative > algoritms. Also try to find other ways to execute > the
algorithms. > Sometimes I prefer longer algorithms, if they can be >
done faster. > Watching cube video's can also be really inspiring >
when you're > looking for finger-tricks. > 5. Averaging 19.9 with
the three look last layer was > done by a world > champion. That means
it's possible, but it's also > really hard to > repeat. And I
once read that it took this world > champion 5 months to > get from sub
30 to sub 20. So don't expect results > to soon. Just > don't
focus on high speeds, focus on your technique, > enjoy cubing, > and the
results will come naturally. > > Good luck, > > Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, > burntbizzkit >
<no_reply@y...> wrote: > > I have been stuck at a 29-30 second
average for a > few months now > with > > a 3-look LL. On Dan
Knight's page he says that he > has average 19.9 > > seconds with
his advanced method, which is a > 3look. I want to know > > what I have
to do to drop that exra 9 seconds off > my average > without > > moving
to a 2look. How fast should F2L be and what > can I do to > speed > > it
up? (I average 19 seconds on F2L at the moment) > > > > -Chris > >
___________________________________________________________ALL-NEW
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2835. Murphy's Law From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 10:46:59 -0000
Hey This is a very fine cube related Murphy's Law, I think: If your
searching for a popped part of your cube, it is always where you look at
last! Right? Stefan
2836. Re: You cube too much if ... From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 12:00:25 +0100
www.cubestation.co.uk Click on Cube Miscellany ;) Dan :) [Non-text
portions of this message have been removed]
2837. [Speed cubing group] Re: Pretty Crazy Cube Idea From: "verahsa" <nvantrease@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 11:39:23 -0000
Evan, just getting back to you on the idea With the size of each cubie
on a standard cube, there's simply not enough room (especially in
the corner cubies) to put the leds, the circuitboard for the leds, the
control wires, the small processors, infrared (or some other light based
comm system) on all sides, and a comm system from that the processor.
Add on top of that, I know of no way that a system could be powered on
simply by infrared unless it has "constant power," I.e. even
when it was "off" it would be draining a small part of each
batter in each cubie. I prefer your method of power supply over all,
though, it would be simpler, but a central processor would be a lot
easier than having processors that can handle working together to
self-scramble. Looking at it from both sides, i think multiple power
supplies (i.e. no wires needed, nor power by track systems) would be the
better option, even if a cuber would have to replace those batteries in
Every Cube every week or two, or even have a transference system
(i've seen mention of it in this thread before). I think a central
processor will be needed, but that's my opinion, and there might be
processors that work together well on that scale that i'm not
familiar with. forgive any idiocy in this post, i've been up
waaaaay too long. maybe the LEDs could have two power stages (several
LEDs are made to handle different amounts of power and put out more
light), so you could have a night version, that was visible nicely, and
if you just had to have it, a daytime version where the power
didn't last very long. LEDs are notoriously light on power
requirements, and for the "Central" processor, you could have
a "larger" supply just for it. The smaller processors could
easily handle communication and what not, but they'll also have to
handle a "power on by IRcomm" type setup (not a huge deal,
just something to bring up). Sorry to bring up the manufacturing, but
from my standpoint this seems like an extremely cool idea that a lot of
cubers would enjoy having for a variety of reasons, assuming it could be
done simply and fairly inexpensively (say, $25.00 or so). just my $.02
laters --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" <evan.gates@i...> wrote: > My idea was to have a small
battery in each piece, not a central power > supply. In such a way, the
only wires would be within pieces, and lubricants > can be used. The
pieces would communicate through LEDs and light sensors on > the sides
of the pieces. There wouldn't be one main processor. Instead, > the
processor in each piece would communicate with all adjacent pieces. The
> problem with central processors or batteries is that there isn't
room. > There is more room within edges and corners, than in the center
pieces or > the axels. It should be possible to make a button of the
centers though, > that turns on a communication LED, which is read by an
adjacent piece, which > then sends a signal throughout the network of
pieces. > > > > So I think I answered the problems, lets see > > > >
Power, > > A small battery will be within each piece that needs power,
hopefully this > will be enough. If not, maybe this will only be
possible on one of the big > cubes. > > > > Communication, > > There
won't be a central chip, and I think the chips I have found are >
powerful enough for a self scrambling algorithm. And the communication >
between pieces is achieved optically with LEDs and light sensors through
the > sides of pieces. And I can take care of the programming. > > > >
Manufacturing, > > I haven't even though about manufacturing.
I'm looking at this as a > possible science project, one which I am
planning to do next year. You've > got me here. > > > > Shock
prevention, > > I'm not sure how a drop would affect the
microprocessors and the LEDs if > they are secure and well made. I know
I said earlier, no central processor, > but I just reread the idea of
putting one in a center piece, and that > actually sounds like a good
idea, I'll look into that. In this way the > processors in the
pieces would only be responsible for communication between > pieces. > >
> > It would be cool for this not to be a night time only cube, but
I'm not sure > if we could get enough power to light the LEDs that
brightly. > > > > Evan
2838. patent number for olympic cubes From: KOSTAS VERDES <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 04:44:24 -0700 (PDT)
Hello everyone, We are now ready to announce our greek patent number!
(see attached files) The first picture is a photo of our patent as it
published in the monthly magazine of O.B.I (Industrial Property
Organization of Greece) in the issue of May 2004. Anyone can see this if
he goes to http://www.obi.gr/online/edbi.asp and he has a good knowledge
of Greek language. The second one is the translation of our patent
summary as it is registered in the International Bureau of WIPO(World
Intelectual Property Organization) the last month. In the following days
we will inform the speedcubing community and the puzzle funs for the
mass product of our invention. Thanks www.olympicube.com
--------------------------------- Do you Yahoo!? Take Yahoo! Mail with
you! Get it on your mobile phone. [Non-text portions of this message
have been removed]
2839. PATENT_NUMBER FOR OLYMPIC CUBES From: "verdk2003" <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 13:58:02 -0000
sorry if u cant see these files, its probably a lock of the speedcubing
group for all attachments u can see them in our webpage tomorrow morning
or today at twistypuzzles.com/forum on the topic "patent number for
olympic cubes" www.olympicube.com
2840. PATENT_NUMBER FOR OLYMPIC CUBES From: "verdk2003" <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 13:58:04 -0000
sorry if u cant see these files, its probably a lock of the speedcubing
group for all attachments u can see them in our webpage tomorrow morning
or today at twistypuzzles.com/forum on the topic "patent number for
olympic cubes" www.olympicube.com
2841. Cube-like game (sort of) From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 14:04:02 -0000
A friend sent this to me: http://www.ebaumsworld.com/sloyd.html
(apologies if this has been posted previously) It's a bit like a 3D
version (in a cube shape) of those sliding puzzles. Jasmine.
2842. 4x4x4 speedsolve method From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 14:34:17 -0000
Hey everyone, I've been practicing the 4x4x4 a lot lately, and
I've made a number of changes to my 4x4x4 method as it stands on my
website. Anyway I'm going to start working on a page with my speed
solve method as I actually use it now. I'll call my current
solution my "Intermediate Method" and put up my current
solving method as my "Advanced Method" although there
isn't as much of a difference between them as the difference
between Dan Knights' Intermediate and Advanced methods. Masayuki
Akimoto has his entire speed solve method online, so I want to add mine
as well to increase the online literature for the 4x4x4, and also to
help out others who are interested in 4x4x4 speed solving centers first.
If anyone is interested in this page I hope to have it up in a week or
two, I'll try to work on it a little each day. Anyway I'll
post again when I have the page up and completed. Chris
2843. Re: [Speed cubing group] Cube-like game (sort of) From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 16:04:17 +0100
cool game! :) I won in 282 moves, but it was my first go. Dan :) -----
Original Message ----- From: jasmine_ellen To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 15, 2004 3:04
PM Subject: [Speed cubing group] Cube-like game (sort of) A friend sent
this to me: http://www.ebaumsworld.com/sloyd.html (apologies if this has
been posted previously) It's a bit like a 3D version (in a cube
shape) of those sliding puzzles. Jasmine. Yahoo! Groups Sponsor
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2844. Re: [Speed cubing group] Re: You cube too much if ... From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 16:07:04 +0100
I didn't omit any... But I did put some of my favourite ones near
the top, the first one on your list is also the first one on my list :)
Dan :) ----- Original Message ----- From: Josef Jelinek To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 15, 2004 3:20
PM Subject: [Speed cubing group] Re: You cube too much if ... What
criteria you use when you omit some "You cube too much if..."?
(e.g. the first one in my list..) Josef > Click on Cube Miscellany ;) >
> Dan :) > > [Non-text portions of this message have been removed]
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2845. Re: You cube too much if ... From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 15:14:03 -0000
Sorry. I noticed that and deleted the message in one minute, but you
were too fast (or received it by email) and replied... :D Josef PS: What
about a section with Murphy's laws (I have still some laws
available on my mind... :)) > I didn't omit any... > > But I did
put some of my favourite ones near the top, the first one on your list
is also the first one on my list :) > > Dan :)
2846. Re: Murphy's Law From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 16:42:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > Hey > This is a very fine cube related
Murphy's Law, I think: > If your searching for a popped part of
your cube, it is always where > you look at last! > Right? > Stefan
True. Furthermore, it was right in front of you when you started looking
for it. Stefan
2847. Re: 4x4x4 speedsolve method From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 17:08:59 -0000
Hi Chris, I am planning to learn some more about the 4x4x4 after the EC
(right now I know only 2 special 4x4x4 algs, and use only 3x3x3 tricks,
exept for parity and an edge problem in the end of the solution). A good
site about 4x4x4 cubing sounds very nice, and I am 100% sure that
I'll use it! Greetings & happy cubing :), - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I've been practicing the 4x4x4 a lot
lately, and I've made a number > of changes to my 4x4x4 method as
it stands on my website. > > Anyway I'm going to start working on a
page with my speed solve > method as I actually use it now. I'll
call my current solution > my "Intermediate Method" and put up
my current solving method as > my "Advanced Method" although
there isn't as much of a difference > between them as the
difference between Dan Knights' Intermediate and > Advanced
methods. > > Masayuki Akimoto has his entire speed solve method online,
so I want > to add mine as well to increase the online literature for
the 4x4x4, > and also to help out others who are interested in 4x4x4
speed > solving centers first. > > If anyone is interested in this page
I hope to have it up in a week > or two, I'll try to work on it a
little each day. > > Anyway I'll post again when I have the page up
and completed. > > Chris
2848. Re: Murphy's Law From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 18:36:13 -0000
Yes, but when you look for something and then find it, you stop looking
for it, therefore it will always in the last place you look. :)
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > Hey > This is a very
fine cube related Murphy's Law, I think: > If your searching for a
popped part of your cube, it is always where > you look at last! >
Right? > Stefan
2849. Re: [Speed cubing group] Re: You cube too much if ... From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 23:00:25 +0200
- you keep on cubing while being interviewed by New York Times (I think
at least 10 of us did that in Toronto....) - your daughter and wife hide
cubes from you - you had at least 3 occurrences where you had to remove
a popped piece from the dirty toilet water (that's me....) [I
wouldn't flush it and lose a valuable piece!!!] Have fun!
2850. Re: [Speed cubing group] Re: You cube too much if ... From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 14:37:25 -0700 (PDT)
Ew... piece in the toilet? Yeah, gotta save the cube. -your friends
steal your cubes to get revenge for something else -the first thing a
stranger says when he sees your room is, "whoa, that's a lot
of cubes" -and he said that while your friend stole half of your
cube collection -you're reading this message... -and there's a
cube within 1 meter of you -and you were just about to solve it Tyson
Mao MSC #631 California Institute of Technology On Tue, 15 Jun 2004, Ron
van Bruchem wrote: > - you keep on cubing while being interviewed by New
York Times (I think > at > least 10 of us did that in Toronto....) > > -
your daughter and wife hide cubes from you > > - you had at least 3
occurrences where you had to remove a popped piece > from > the dirty
toilet water (that's me....) [I wouldn't flush it and lose a >
valuable piece!!!] > > Have fun! > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=271941740] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2851. Re: TVHS best times list From: bmcgaugh49 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 22:09:45 -0000
We finished our Temecula Valley High School Championship. The updated
lists and results are at: www.pe.net/~bmcgaugh/tvhsrubiklist.htm David
Matics is the champion, best time of 31.96, average middle 3 of 5 is
38.29. We now have 8 people under a minute in our competitions...many
best times today.
2852. hey need video help From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 22:19:46 -0000
im tryin to get a vid up but all the space is taken up. we need to
delete summa the older stuff so we can get sum more stuff up much love,
clayno
2853. Re: Cube-like game (sort of) From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 23:48:19 -0000
Thanks for the link, Jasmine. After about a dozen attempts, my best is
53 moves. Has anybody beaten that? Ian --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > A friend sent this to me: http://www.ebaumsworld.com/sloyd.html
> (apologies if this has been posted previously) > > It's a bit
like a 3D version (in a cube shape) of those sliding > puzzles. > >
Jasmine.
2854. RE: [Speed cubing group] Re: Cube-like game (sort of) From: "Christopher MoyerGrice"
<christopher.moyergrice@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 Jun 2004 22:06:42 -0400
Sorry Ian, I just got 52, after about 15 tries. Anyone else? CMG
________________________________ From: Ian [mailto:iwinoky@...] Sent:
Tue 6/15/2004 7:48 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: Cube-like game (sort of) Thanks for
the link, Jasmine. After about a dozen attempts, my best is 53 moves.
Has anybody beaten that? Ian --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > A friend sent this to me: http://www.ebaumsworld.com/sloyd.html
> (apologies if this has been posted previously) > > It's a bit
like a 3D version (in a cube shape) of those sliding > puzzles. > >
Jasmine. Yahoo! Groups Sponsor ADVERTISEMENT click here
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<http://docs.yahoo.com/info/terms/> . [Non-text portions of this
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2855. Re: Cube-like game (sort of) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 02:50:48 -0000
I saw the same game on a german forum somewhere and someone there
claimed to get 51 moves. The best I've gotten was 53, but I heard
of some 51's and 52's Fun game, I'm curious how to get
passed 53 though :-P Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher
MoyerGrice" <christopher.moyergrice@h...> wrote: > Sorry Ian, I
just got 52, after about 15 tries. Anyone else? > > CMG > >
________________________________ > > From: Ian [mailto:iwinoky@y...] >
Sent: Tue 6/15/2004 7:48 PM > To: speedsolvingrubikscube@yahoogroups.com
> Subject: [Speed cubing group] Re: Cube-like game (sort of) > > >
Thanks for the link, Jasmine. After about a dozen attempts, my best > is
53 moves. Has anybody beaten that? > > Ian > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > > (apologies if this has been
posted previously) > > > > It's a bit like a 3D version (in a cube
shape) of those sliding > > puzzles. > > > > Jasmine. > > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here
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4/*http://www.netflix.com/Default?mqso=60183350> > > >
________________________________ > > Yahoo! Groups Links > > > * To
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2856. Re: [Speed cubing group] Re: You cube too much if ... From: sapan you <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 Jun 2004 21:50:41 -0700 (PDT)
Oh Dan btw, my real name is Sapan Upadhyay... dunno why it says
"sapan you".. must have signed up like that... -cubekid Josef
Jelinek <gloom@...> wrote: Sorry. I noticed that and deleted the
message in one minute, but you were too fast (or received it by email)
and replied... :D Josef PS: What about a section with Murphy's laws
(I have still some laws available on my mind... :)) > I didn't omit
any... > > But I did put some of my favourite ones near the top, the
first one on your list is also the first one on my list :) > > Dan :)
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2857. Re: Cube-like game (sort of) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 10:15:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > (apologies if this has been
posted previously) > > It's a bit like a 3D version (in a cube
shape) of those sliding > puzzles. > > Jasmine. I did 3 attempts: 122,
112 and 79 moves. I didn't know you could also 'jump'
pieces the first two attempts. 53 moves sounds really impressive!
2858. Re: [Speed cubing group] Re: You cube too much if ... From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 16 Jun 2004 14:37:08 +0200
In the early 80ies I painted a room; the floor blue, the ceiling green,
the west wall read, the east orange, the north yellow and the south
white. But I can´t make up my mind; did I get a BOY- or BOW-cube? Rune
----- Original Message ----- From: "Ron van Bruchem"
<rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, June 15, 2004 11:00 PM Subject: Re: [Speed cubing group] Re:
You cube too much if ... > - you keep on cubing while being interviewed
by New York Times (I think at > least 10 of us did that in Toronto....)
> > - your daughter and wife hide cubes from you > > - you had at least
3 occurrences where you had to remove a popped piece from > the dirty
toilet water (that's me....) [I wouldn't flush it and lose a >
valuable piece!!!] > > Have fun! > > > > > > > Yahoo! Groups Links > > >
> >
2859. Re: Murphy's Law From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 13:40:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Yes, but when you look for something and
then find it, you stop > looking for it, therefore it will always in the
last place you > look. :) I think you got it...
2860. Re: Cube-like game (sort of) From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 15:29:14 -0000
Hi all, I just tried the game and got a 51 moves solution. If anyone is
interested: Number the pieces like this: letf side up row #1,2,3, middle
row #4,5,6 etc. each from the left side. Do the same with the right
side. Thr UP side like this: upper corner#1, adjected edges left#2,
right #3, left corner #4, middle # 5 etc. Click following sequence:
r4,l5,u7,r1,l2,u5,r2,l3,u8,r5,l6,l4,u4,u1,u3,r3,r1,r7,l8,l2,l1,u2,u8,u
6,r6,r9,r7,l9,l7,l1,u4,u1,u6,r6,r4,r1,l2,l1,u4,u9,r4,l6,l3,u8,r2,r8,l9
,l3,r2,u8,l3 AAArrrgghhh. Olli --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I saw the same game on a german forum somewhere and someone
there > claimed to get 51 moves. The best I've gotten was 53, but I
heard > of some 51's and 52's > > Fun game, I'm curious
how to get passed 53 though :-P > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher >
MoyerGrice" <christopher.moyergrice@h...> wrote: > > Sorry Ian,
I just got 52, after about 15 tries. Anyone else? > > > > CMG > > > >
________________________________ > >
2861. 4x4x4 lucky From: "gotsoup420" <gotsoup420@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 15:37:14 -0000
hey i was wondering if skipping a parity is considered lucky. as in you
only do one instead of two or something. -cubekid
2862. Re: 4x4x4 lucky From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 21:23:26 -0000
I personally don't consider skipping either or both parities a
lucky case. You have a 1/4 chance of getting both parities, 1/4 chance
of getting neither, and 1/2 chance of getting one but not the other. I
feel that since the situation where you don't get a parity has such
a high probability, it's not as low as 5% or 10% I mean, then it
shouldn't be considerd lucky. Also, the rules for the unofficial
world records page state that a skipped step is not lucky if the chance
to skip it is 20% or more. So by the rules it is technically not lucky.
Chris --- In speedsolvingrubikscube@yahoogroups.com,
"gotsoup420" <gotsoup420@y...> wrote: > hey i was wondering
if skipping a parity is considered lucky. as in > you only do one
instead of two or something. > > -cubekid
2863. World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 14:34:14 -0700 (PDT)
Hi Everyone, We are started to accept qualification entries for the
World Cube Cup 2004. Just complete the five solves following the
guidelines and send your results to me at tmao@... in the proper format.
Each country must have at least five people submit times to enter. Have
fun! http://www.its.caltech.edu/~tmao/cube/cup.htm The goal is the get
the qualifying round done by July 1 so don't take too long doing
this. Tyson Mao MSC #631 California Institute of Technology
2864. Re: [Speed cubing group] World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 14:36:19 -0700 (PDT)
I must request that those of you who have volunteered to be country
representatives, you have two responsibilities: 1. Gathering cubers from
your country and getting them to participate. 2. Non-English speaking
representatives should translate the page or make it some way
understandable to the people of that country. That's about it! I
hope to see at least 8 countries. In a perfect world, we'd have 16
countries. Let's GO! Tyson Mao MSC #631 California Institute of
Technology On Wed, 16 Jun 2004, Tyson F. Mao wrote: > Hi Everyone, > >
We are started to accept qualification entries for the World Cube Cup >
2004. Just complete the five solves following the guidelines and send >
your results to me at tmao@... in the proper format. Each > country must
have at least five people submit times to enter. Have fun! > >
http://www.its.caltech.edu/~tmao/cube/cup.htm > > The goal is the get
the qualifying round done by July 1 so don't take too > long doing
this. > > Tyson Mao > MSC #631 > California Institute of Technology > >
> Yahoo! Groups Sponsor > ADVERTISEMENT > click here > [rand=543194498]
> >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2865. Re: Cube-like game (sort of) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 23:12:07 -0000
The homepage of the maker of the game now has a record list:
http://prustinteractive.com/games/sloyd3/ The current record is 45.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > (apologies if this has been
posted previously) > > It's a bit like a 3D version (in a cube
shape) of those sliding > puzzles. > > Jasmine.
2866. Re: World Cube Cup 2004 From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 00:45:55 -0000
I would go for Canada but unfortunatly, my current cube has no more
stickers (Im using my sister's colored construction paper) and I
still didnt get any news from Ton about the cubes I reserved 2 months
ago which leaves me with no cube :(. But I'm just curious,
where/when will the final take place? Some of us cannot fly all the way
to whichever place.
2867. Re: [Speed cubing group] Re: World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 18:11:40 -0700 (PDT)
You will not need to fly anywhere. It is just done by honor. People
would not be able to afford the travel expenses so this is just
unofficial. Tyson Mao MSC #631 California Institute of Technology On
Thu, 17 Jun 2004, pathfinder_netstorm wrote: > I would go for Canada but
unfortunatly, my current cube has no more > stickers (Im using my
sister's colored construction paper) and I > still didnt get any
news from Ton about the cubes I reserved 2 months > ago which leaves me
with no cube :(. > > But I'm just curious, where/when will the
final take place? Some of > us cannot fly all the way to whichever
place. > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=247740391] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2868. Re: World Cube Cup 2004 From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 01:13:25 -0000
I see, online cube tourneys, this should turn out to be cool.
2869. Re: [Speed cubing group] World Cube Cup 2004 From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 12:31:40 +1000
On Wed, Jun 16, 2004 at 02:34:14PM -0700, Tyson F. Mao wrote: >
http://www.its.caltech.edu/~tmao/cube/cup.htm Is there a requirement on
cube brand, size, stickers? Ryan
2870. Re: [Speed cubing group] World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 19:36:16 -0700 (PDT)
Hi Ryan, No. Of course Rubik's brand cubes are preferred but I will
not make them a requirement for this competition as you don't
really have assigned judges and you can do it in your own home. The same
applies for stickers and colorings. There are no restrictions because
you and your judge will be the ones determining when the cube is solved.
If there are any additional questions, please feel free to ask. Tyson
Mao MSC #631 California Institute of Technology On Thu, 17 Jun 2004,
Ryan Heise wrote: > On Wed, Jun 16, 2004 at 02:34:14PM -0700, Tyson F.
Mao wrote: > > > http://www.its.caltech.edu/~tmao/cube/cup.htm > > Is
there a requirement on cube brand, size, stickers? > > Ryan > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=113035993] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2871. Re: [Speed cubing group] World Cube Cup 2004 From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 03:40:12 -0000
Hi Tyson, I am really interested in WCC and want to contribute somehow,
and just started to translate the rules as a volunteer. I remember long
ago this was suggested as one of competitions at WC. If we see a lot of
participants, it will be very exciting and great online event. I worry
having a judge may limit the size of event. You may want to do WCC as if
it is official like having a judge to scarmble cube and time. I
don't think many people can have a judge, who understand the
scrabmling cube and time but don't want to join WCC. Actually, the
biggest online contest ever was about 20 participants. Videotaping may
be another idea. Solving video of consecutive 5 times is not bad. Of
course, this also limits participants and there are still room for
cheating. Any idea? Masayuki Akimoto
2872. Re: [Speed cubing group] World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 20:52:06 -0700 (PDT)
Hi Masayuki, Well, my idea was that someone really only needs a judge to
scramble and this can be anyone and it shouldn't be too hard to
teach a random person how to scramble a cube. Does anyone think the rule
should be changed? (Again, should we change the rules to allow
competitors to scramble their own cubes.) As for cheating, if someone
wants to cheat, there's nothing I can do about it. Tyson Mao MSC
#631 California Institute of Technology On Thu, 17 Jun 2004,
makimoto2000us wrote: > Hi Tyson, > > I am really interested in WCC and
want to contribute somehow, and > just started to translate the rules as
a volunteer. > I remember long ago this was suggested as one of
competitions at WC. > If we see a lot of participants, it will be very
exciting and great > online event. > > I worry having a judge may limit
the size of event. > You may want to do WCC as if it is official like
having a judge to > scarmble cube and time. > I don't think many
people can have a judge, who understand the > scrabmling cube and time
but don't want to join WCC. > Actually, the biggest online contest
ever was about 20 participants. > > Videotaping may be another idea.
Solving video of consecutive 5 times > is not bad. Of course, this also
limits participants and there are > still room for cheating. > > Any
idea? > > Masayuki Akimoto > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=232967647] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2873. Re: [Speed cubing group] World Cube Cup 2004 From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 21:26:17 -0700 (PDT)
If this whole thing will be judged by honor, then there should not be a
problem with competitors scrambling their own cube. And as for me, I
would like to compete for United States. Should I contact Chris about
this? -Richard --- "Tyson F. Mao" <tmao@...> wrote: > Hi
Masayuki, > > Well, my idea was that someone really only needs a > judge
to scramble and > this can be anyone and it shouldn't be too hard
to > teach a random person > how to scramble a cube. Does anyone think
the rule > should be changed? > > (Again, should we change the rules to
allow > competitors to scramble their > own cubes.) > > As for cheating,
if someone wants to cheat, there's > nothing I can do about > it. >
> Tyson Mao > MSC #631 > California Institute of Technology > > On Thu,
17 Jun 2004, makimoto2000us wrote: > > > Hi Tyson, > > > > I am really
interested in WCC and want to > contribute somehow, and > > just started
to translate the rules as a > volunteer. > > I remember long ago this
was suggested as one of > competitions at WC. > > If we see a lot of
participants, it will be very > exciting and great > > online event. > >
> > I worry having a judge may limit the size of > event. > > You may
want to do WCC as if it is official like > having a judge to > >
scarmble cube and time. > > I don't think many people can have a
judge, who > understand the > > scrabmling cube and time but don't
want to join > WCC. > > Actually, the biggest online contest ever was >
about 20 participants. > > > > Videotaping may be another idea. Solving
video of > consecutive 5 times > > is not bad. Of course, this also
limits > participants and there are > > still room for cheating. > > > >
Any idea? > > > > Masayuki Akimoto > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=232967647] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the web, go to: > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email > to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > > >
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2874. Re: [Speed cubing group] World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 Jun 2004 21:32:27 -0700 (PDT)
Just check out the website and submit your results to me from there. As
for scrambling your own cube, it might be best that someone else does it
just so that you don't see the cube until pre-inspection. Is this
unreasonable? Should we just allow competitors to scramble their own
cubes? Tyson Mao MSC #631 California Institute of Technology On Wed, 16
Jun 2004, Richard Patterson wrote: > If this whole thing will be judged
by honor, then > there should not be a problem with competitors >
scrambling their own cube. > > And as for me, I would like to compete
for United > States. Should I contact Chris about this? > > -Richard > >
> --- "Tyson F. Mao" <tmao@...> wrote: > > Hi Masayuki, > >
> > Well, my idea was that someone really only needs a > > judge to
scramble and > > this can be anyone and it shouldn't be too hard to
> > teach a random person > > how to scramble a cube. Does anyone think
the rule > > should be changed? > > > > (Again, should we change the
rules to allow > > competitors to scramble their > > own cubes.) > > > >
As for cheating, if someone wants to cheat, there's > > nothing I
can do about > > it. > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Thu, 17 Jun 2004, makimoto2000us
wrote: > > > > > Hi Tyson, > > > > > > I am really interested in WCC and
want to > > contribute somehow, and > > > just started to translate the
rules as a > > volunteer. > > > I remember long ago this was suggested
as one of > > competitions at WC. > > > If we see a lot of participants,
it will be very > > exciting and great > > > online event. > > > > > > I
worry having a judge may limit the size of > > event. > > > You may want
to do WCC as if it is official like > > having a judge to > > > scarmble
cube and time. > > > I don't think many people can have a judge,
who > > understand the > > > scrabmling cube and time but don't
want to join > > WCC. > > > Actually, the biggest online contest ever
was > > about 20 participants. > > > > > > Videotaping may be another
idea. Solving video of > > consecutive 5 times > > > is not bad. Of
course, this also limits > > participants and there are > > > still room
for cheating. > > > > > > Any idea? > > > > > > Masayuki Akimoto > > > >
> > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=232967647] > > > > > > > > >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your group on the web, go
to: > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > * To unsubscribe from this group, send an email > > to: > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > *
Your use of Yahoo! Groups is subject to the > > Yahoo! Terms of Service.
> > > > > > > > > > > > > > > > __________________________________ > Do
you Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=475740880] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2875. T-Shirts From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 01:44:09 -0700 (PDT)
If you want a T-Shirt for the US National Competition, please reserve
one at the yahoo polls at the Caltech Rubik's Cube Club Yahoo
groups. "group name is caltechrubiks" Tyson Mao MSC #631
California Institute of Technology
2876. Re: Murphy's Law From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 09:52:55 -0000
If you want to be technical about it, everything you lose is where you
look last, because when you find it, you won't look any more,
right? --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > Hey > This is a very
fine cube related Murphy's Law, I think: > If your searching for a
popped part of your cube, it is always where > you look at last! >
Right? > Stefan
2877. Calling all UK Cubers for the Online Cube Cup thing From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 17 Jun 2004 11:37:14 +0100
Hi everyone, If you are in the UK and can cube, then enter the Cube Cup!
There are details on my website - www.cubestation.co.uk - and also
Tyson's page. You could be part of the UK team! Good Luck! Dan :)
----- Original Message ----- From: Tyson F. Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 17, 2004
5:32 AM Subject: Re: [Speed cubing group] World Cube Cup 2004 Just check
out the website and submit your results to me from there. As for
scrambling your own cube, it might be best that someone else does it
just so that you don't see the cube until pre-inspection. Is this
unreasonable? Should we just allow competitors to scramble their own
cubes? Tyson Mao MSC #631 California Institute of Technology On Wed, 16
Jun 2004, Richard Patterson wrote: > If this whole thing will be judged
by honor, then > there should not be a problem with competitors >
scrambling their own cube. > > And as for me, I would like to compete
for United > States. Should I contact Chris about this? > > -Richard > >
> --- "Tyson F. Mao" <tmao@...> wrote: > > Hi Masayuki, > >
> > Well, my idea was that someone really only needs a > > judge to
scramble and > > this can be anyone and it shouldn't be too hard to
> > teach a random person > > how to scramble a cube. Does anyone think
the rule > > should be changed? > > > > (Again, should we change the
rules to allow > > competitors to scramble their > > own cubes.) > > > >
As for cheating, if someone wants to cheat, there's > > nothing I
can do about > > it. > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Thu, 17 Jun 2004, makimoto2000us
wrote: > > > > > Hi Tyson, > > > > > > I am really interested in WCC and
want to > > contribute somehow, and > > > just started to translate the
rules as a > > volunteer. > > > I remember long ago this was suggested
as one of > > competitions at WC. > > > If we see a lot of participants,
it will be very > > exciting and great > > > online event. > > > > > > I
worry having a judge may limit the size of > > event. > > > You may want
to do WCC as if it is official like > > having a judge to > > > scarmble
cube and time. > > > I don't think many people can have a judge,
who > > understand the > > > scrabmling cube and time but don't
want to join > > WCC. > > > Actually, the biggest online contest ever
was > > about 20 participants. > > > > > > Videotaping may be another
idea. Solving video of > > consecutive 5 times > > > is not bad. Of
course, this also limits > > participants and there are > > > still room
for cheating. > > > > > > Any idea? > > > > > > Masayuki Akimoto > > > >
> > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=232967647] > > > > > > > > >
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Your use of Yahoo! Groups is subject to the > > Yahoo! Terms of Service.
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2878. Jolt cubing From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 12:49:43 -0000
I think i found the best time for cubing. You know when you wake up in
the morning and you are groggy from the sleep and then you gulp down a
20oz. of mountain dew and then you get a jolt of caffine and feel all
weird and stuff, thats the best time to cube. I did it yestarday and was
getting some amazing times. Maybe it was just coincedense, but maybe
not... jake
2879. Re: [Speed cubing group] World Cube Cup 2004 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 15:14:55 -0000
Do you look at your cube when you scramble??? I only look at the
scrambling algorithm. I'd scramble under the table if that would
make it better. Cheers! Stefan > As for scrambling your own cube, it
might be best that someone else does > it just so that you don't
see the cube until pre-inspection. Is this > unreasonable? Should we
just allow competitors to scramble their own > cubes?
2880. new cubes From: "verdk2003" <verdk2003@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 16:06:18 -0000
Dear friends, We are proud to announce our greek patent number for our
invention for the 2x2x2 , 3x3x3, 4x4x4, 5x5x5, 6ax6ax6a, 6bx6bx6b,
7x7x7, 8x8x8, 9x9x9, 10x10x10, 11x11x11 cubes. anyone who is interested
in checking our patent can visit our web page www.olympicube.com We
promise that soon enough all the speedcubers will have the chance to
play with these new cubes! * anyone who is interested in helping
(mentally and morally) is welcome.
2881. Re: [Speed cubing group] World Cube Cup 2004 From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 17:19:22 -0000
So -good luck to all Competitors. I personally think, that we do not
need a judge: Like Tao said:"As for cheating, if someone wants to
cheat, there's nothing anybody can do about it." Scrambling
the cube under the desk seems a good way.
2882. Re: [Speed cubing group] World Cube Cup 2004 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 10:49:47 -0700 (PDT)
Just don't look at the cube when you scramble. For the first
qualifying rounds, it won't really be that necessary. Having
someone else scramble your cube is all just a part of the foromality
when it comes to the sport of speed cubing. Sure no one really gets
anything from scrambling your own cube. But I think if someon tried hard
enough, they could memorize that backwards algorithm after scrambling
the forward algorithm. When someone solves a cube, the goal is the solve
the cube using your own method. Having access to the scrambling
algorithm is like seeing an answer key. For the first few rounds though,
it won't be necessary to have someone else scramble. Please let me
know if you plan to not use a judge. Tyson Mao MSC #631 California
Institute of Technology On Thu, 17 Jun 2004, Stefan Pochmann wrote: > Do
you look at your cube when you scramble??? I only look at the >
scrambling algorithm. I'd scramble under the table if that would >
make it better. > > Cheers! > Stefan > > > > As for scrambling your own
cube, it might be best that someone > else does > > it just so that you
don't see the cube until pre-inspection. Is > this > >
unreasonable? Should we just allow competitors to scramble their > own >
> cubes? > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=281156799] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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2883. Mr Murpy to improve your times! From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 Jun 2004 22:35:59 -0000
This is a speedcubing tip i never read before: If u can't see a
part you are looking for, it has to be where you can't see
it(backside). When you turn slow enough you can use sucj thoughts and so
improve your "look ahead".
2884. Visualizing really big numbers From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 02:25:36 -0000
Hey everyone, I'm learning the proper names for really large
numbers because I'm a dork like that, and I found this page.
It's a page, called the Megapenny project, that shows you what
ridiculously large numbers of US pennies would look like stacked
together. http://www.kokogiak.com/megapenny/ Take a look at the cube of
1 quintillion pennies. Now imagine a little more than 43 of those for
the Rubik's cube.... Absolutely ridiculously large number :) The
funny thing is that a quintilltion is small compared to the numbers they
have names for. If anyone is interested in number names, so far my
favorite (yes I am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really
one set standard.. Ok anyway I'm babbling, everyone check out that
Megapenny page, it's very cool! Chris
2885. Re: Visualizing really big numbers From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 03:26:11 -0000
Hey Chris, All I can say is wow. That is really impressive, and quite
humbling as well. As a side note, when I was in third grade I got this
book called "The big book of amazing facts about numbers, math, and
money" or something to that effect. One of the pages was a list of
all the numbers up to a vigintillion. Since I was "a dork like
that", I sat down and memorized that list, and I told my teacher
and she didn't believe me. So I started rattling off the numbers.
She had to grab my book and check them since she didn't know them
herself. I think that list is something that I will never forget, just
like the first algorithms I learned for the cube. > Also does anyone
know the names for the numbers passed centillion > (100-illions or
1*10^303) Like how would you say (102-illion), >
(137-illion),(612-illion)? http://www.unc.edu/~rowlett/units/large.html
I'm guessing that's one of the sites you found during your
search. I had this site bookmarked from a while ago when I was curious
as to what was after vigintillion (since that's where my knowledge
stopped). Based on that table, I'm guessing the larger numbers are
as follows: 10^102 - tretrigintillion 10^105 - quattuortrigintillion
10^108 - quintrigintillion etc using the prefixes already used... That
is purely speculation, but it sounded good to me. I am clueless as to
what to do after you finish with those prefixes and you hit the next
"checkpoint". Perhaps 10^306 is uncentillion? But again,
that's just a guess, and I'm doubting the validity of that
since it appears that centillion is considered the largest named number.
-Chris Parlette
2886. Re: Visualizing really big numbers From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 03:43:37 -0000
Ignore that last part of my post. I completely misread your question,
and answered accordingly. As for my real answer, I'm sticking with
the only semi-valid thing I said, which is that I don't think there
are names for the numbers above a centillion, since they have to stop
naming sometime. "This process can be continued indefinitely, but
one has to stop somewhere. The name centillion (n = 100) has appeared in
many dictionaries." So this is my answer, not that nonsense I wrote
at the end last time. -Chris Parlette > > Also does anyone know the
names for the numbers passed centillion > > (100-illions or 1*10^303)
Like how would you say (102-illion), > > (137-illion),(612-illion)? > >
http://www.unc.edu/~rowlett/units/large.html > > I'm guessing
that's one of the sites you found during your search. I > had this
site bookmarked from a while ago when I was curious as to > what was
after vigintillion (since that's where my knowledge stopped). >
Based on that table, I'm guessing the larger numbers are as
follows: > > 10^102 - tretrigintillion > 10^105 - quattuortrigintillion
> 10^108 - quintrigintillion > etc using the prefixes already used... >
> That is purely speculation, but it sounded good to me. I am clueless >
as to what to do after you finish with those prefixes and you hit the >
next "checkpoint". Perhaps 10^306 is uncentillion? But again,
that's > just a guess, and I'm doubting the validity of that
since it appears > that centillion is considered the largest named
number. > > -Chris Parlette
2887. Nervousness during competitions From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 04:21:59 -0000
Hey everyone, I was just wondering if anyone has any hints or things to
keep someone from not getting nervous or get super slow times during
competitions (mainly shaky hands). If it is a secret thing, please email
me. Thanks~ ~Joseph Liao
2888. Faster Case Number 5 on http://cubestation.co.uk/ From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 04:36:51 -0000
Is there any fast algorithms for case number 5 on
http://cubestation.co.uk/ the one that I currently use is:
LR'U2D2LR'DL2R2D'wM2 I am hoping to find one that only
contains the letters UFR since that I am right handed. Thanks!~ ~Joseph
Liao
2889. World Cube Cup Update 6/18 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 01:02:29 -0700
Hi Everyone, Just as an update on the world cube cup. Send in your
entries! It is not absolutely required that you have a separate judge
and scrambler for this qualifying round. Also, so far, the United States
leads the number of entries with 5... and that's it so far. So
ENTER!!! :-) Tyson Mao MSC #631 California Institute of Technology
2890. Re: You cube too much if ... From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:32:12 -0000
You cube too much if... ...if you pop a piece, and another speedcuber
asks: "Was that... a corner-piece flying out of your cube?!?"
This happened to me 2 weeks ago. --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > You cube too much if... > > -if you
try to scramble and solve a dice > > -if you give your children the
names Niklas, Sune, Allan, Bruno > > -if someone listening to you says
"What the hell is F2L, OLL, PLL, > CF, > BFD...?" > > -if you
try to scramble a Borg-Cube ... hmm I think that Borg-cube > needs to be
lubed, lol > > -if your girlfriend asks you to go out with her but
instead you stay > in your room to learn algorithms > > -if you use
silicon-spray as antiperspirant > > -if you went to the doctors a
hundred times because of wrist- problems > and hand-cramps > > > Please
post something further > > Edgardo
2891. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 18 Jun 2004 09:35:39 +0100
Hi, Is that a permutation or an orientation? I couldn't make it
work, is there a typo? Dan :) ----- Original Message ----- From:
azinj05ieipih To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
June 18, 2004 5:36 AM Subject: [Speed cubing group] Faster Case Number 5
on http://cubestation.co.uk/ Is there any fast algorithms for case
number 5 on http://cubestation.co.uk/ the one that I currently use is:
LR'U2D2LR'DL2R2D'wM2 I am hoping to find one that only
contains the letters UFR since that I am right handed. Thanks!~ ~Joseph
Liao Yahoo! Groups Sponsor ADVERTISEMENT
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2892. Re: Visualizing really big numbers From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:38:20 -0000
Hey! Those number mentioned there are really small :-P Check out this
page : http://www.fpx.de/fp/Fun/Googolplex/ If i recall correctly the
Googolplex number is the largest integer to have appeared in a
mathematical proof :-) Or it was not long ago. Anyway normal humans
can't really fathom those ridiculously enormous numbers. We lack a
real world analogy for that i think. Cheers!! -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I'm learning the proper names for really
large numbers because I'm a > dork like that, and I found this
page. > > It's a page, called the Megapenny project, that shows you
what > ridiculously large numbers of US pennies would look like stacked
> together. > > http://www.kokogiak.com/megapenny/ > > Take a look at
the cube of 1 quintillion pennies. Now imagine a > little more than 43
of those for the Rubik's cube.... Absolutely > ridiculously large
number :) > > The funny thing is that a quintilltion is small compared
to the > numbers they have names for. > > If anyone is interested in
number names, so far my favorite (yes I > am truly a nerd) using the
American naming system is > quattuorquardragintillion (1*10^135) It just
sounds awesome ;-) > > Also does anyone know the names for the numbers
passed centillion > (100-illions or 1*10^303) Like how would you say
(102-illion), > (137-illion),(612-illion)? > > I guess these numbers are
also in the american standard? One of the > sites I found listed them as
million, milliard, billion, billiard, > etc.. So apparently there
isn't really one set standard.. > > Ok anyway I'm babbling,
everyone check out that Megapenny page, it's > very cool! > > Chris
2893. speedcubing article on everything2.com From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:46:48 -0000
Everything2.com is a sort of collaborative encyclopedia where what you
write gets deleted if people don't like it. People get to vote for
or against each writeup. The average writeup rating is +9 (the
difference between votes in favour and votes against is 9). My writeup
on speedcubing is now my best rep at +39, -0
http://www.everything2.com/index.pl?node_id=1542830 yay for speedcubing!
2894. Re: Calling all UK Cubers for the Online Cube Cup thing From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:50:59 -0000
I live in switzerland, but hold a British passport. Can I cube for
Britain?? Greg --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" <dan_j_harris@n...> wrote: > Hi everyone, > > If you are
in the UK and can cube, then enter the Cube Cup! > > There are details
on my website - www.cubestation.co.uk - and also Tyson's page. You
could be part of the UK team! > > Good Luck! > > Dan :) > ----- Original
Message ----- > From: Tyson F. Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, June 17, 2004
5:32 AM > Subject: Re: [Speed cubing group] World Cube Cup 2004 > > >
Just check out the website and submit your results to me from there. > >
As for scrambling your own cube, it might be best that someone else does
> it just so that you don't see the cube until pre-inspection. Is
this > unreasonable? Should we just allow competitors to scramble their
own > cubes? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Wed, 16 Jun 2004, Richard Patterson wrote: > > > If
this whole thing will be judged by honor, then > > there should not be a
problem with competitors > > scrambling their own cube. > > > > And as
for me, I would like to compete for United > > States. Should I contact
Chris about this? > > > > -Richard > > > > > > --- "Tyson F.
Mao" <tmao@i...> wrote: > > > Hi Masayuki, > > > > > > Well, my
idea was that someone really only needs a > > > judge to scramble and >
> > this can be anyone and it shouldn't be too hard to > > > teach
a random person > > > how to scramble a cube. Does anyone think the rule
> > > should be changed? > > > > > > (Again, should we change the rules
to allow > > > competitors to scramble their > > > own cubes.) > > > > >
> As for cheating, if someone wants to cheat, there's > > > nothing
I can do about > > > it. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Thu, 17 Jun 2004,
makimoto2000us wrote: > > > > > > > Hi Tyson, > > > > > > > > I am
really interested in WCC and want to > > > contribute somehow, and > > >
> just started to translate the rules as a > > > volunteer. > > > > I
remember long ago this was suggested as one of > > > competitions at WC.
> > > > If we see a lot of participants, it will be very > > > exciting
and great > > > > online event. > > > > > > > > I worry having a judge
may limit the size of > > > event. > > > > You may want to do WCC as if
it is official like > > > having a judge to > > > > scarmble cube and
time. > > > > I don't think many people can have a judge, who > > >
understand the > > > > scrabmling cube and time but don't want to
join > > > WCC. > > > > Actually, the biggest online contest ever was >
> > about 20 participants. > > > > > > > > Videotaping may be another
idea. Solving video of > > > consecutive 5 times > > > > is not bad. Of
course, this also limits > > > participants and there are > > > > still
room for cheating. > > > > > > > > Any idea? > > > > > > > > Masayuki
Akimoto > > > > > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > > > click here > > > > [rand=232967647] > > > > > > >
> > > > > >
________________________________________________________________________________
> > > > > > Yahoo! Groups Links > > > > * To visit your group on the
web, go to: > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > *
To unsubscribe from this group, send an email > > > to: > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the > > > Yahoo! Terms of
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Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
2895. Re: [Speed cubing group] Re: Calling all UK Cubers for the Online
Cube Cup thing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 02:04:44 -0700
Sure. There are no restrictions on citizenship or anything. Just
whatever country you feel you want to be apart of. Tyson Mao MSC #631
California Institute of Technology On Jun 18, 2004, at 1:50 AM,
gregvdyke wrote: > I live in switzerland, but hold a British passport.
Can I cube for > Britain?? > > Greg > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > Hi everyone, > > > > If you are in the
UK and can cube, then enter the Cube Cup! > > > > There are details on
my website - www.cubestation.co.uk - and also > Tyson's page. You
could be part of the UK team! > > > > Good Luck! > > > > Dan :) > >
----- Original Message ----- > > From: Tyson F. Mao > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, June 17,
2004 5:32 AM > > Subject: Re: [Speed cubing group] World Cube Cup 2004
> > > > > > Just check out the website and submit your results to me
from > there. > > > > As for scrambling your own cube, it might be
best that someone > else does > > it just so that you don't see
the cube until pre-inspection. Is > this > > unreasonable? Should we
just allow competitors to scramble their > own > > cubes? > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > >
> On Wed, 16 Jun 2004, Richard Patterson wrote: > > > > > If this
whole thing will be judged by honor, then > > > there should not be a
problem with competitors > > > scrambling their own cube. > > > >
> > And as for me, I would like to compete for United > > > States.
Should I contact Chris about this? > > > > > > -Richard > > > >
> > > > > --- "Tyson F. Mao" <tmao@i...> wrote: > > >
> Hi Masayuki, > > > > > > > > Well, my idea was that someone really
only needs a > > > > judge to scramble and > > > > this can be
anyone and it shouldn't be too hard to > > > > teach a random
person > > > > how to scramble a cube. Does anyone think the rule >
> > > should be changed? > > > > > > > > (Again, should we change
the rules to allow > > > > competitors to scramble their > > > > own
cubes.) > > > > > > > > As for cheating, if someone wants to cheat,
there's > > > > nothing I can do about > > > > it. > > > > >
> > > Tyson Mao > > > > MSC #631 > > > > California Institute of
Technology > > > > > > > > On Thu, 17 Jun 2004, makimoto2000us
wrote: > > > > > > > > > Hi Tyson, > > > > > > > > > > I am
really interested in WCC and want to > > > > contribute somehow, and >
> > > > just started to translate the rules as a > > > > volunteer.
> > > > > I remember long ago this was suggested as one of > > > >
competitions at WC. > > > > > If we see a lot of participants, it will
be very > > > > exciting and great > > > > > online event. > > > >
> > > > > > I worry having a judge may limit the size of > > > >
event. > > > > > You may want to do WCC as if it is official like >
> > > having a judge to > > > > > scarmble cube and time. > > > >
> I don't think many people can have a judge, who > > > >
understand the > > > > > scrabmling cube and time but don't want
to join > > > > WCC. > > > > > Actually, the biggest online contest
ever was > > > > about 20 participants. > > > > > > > > > >
Videotaping may be another idea. Solving video of > > > > consecutive
5 times > > > > > is not bad. Of course, this also limits > > > >
participants and there are > > > > > still room for cheating. > > >
> > > > > > > Any idea? > > > > > > > > > > Masayuki Akimoto > >
> > > > > > > > > > > > > Yahoo! Groups Sponsor > > > > >
ADVERTISEMENT > > > > > click here > > > > > [rand=232967647] > >
> > > > > > > > > > > > > > > > >
_______________________________________________________________________
> _________ > > > > > > > > Yahoo! Groups Links > > > > > * To
visit your group on the web, go to: > > > > > > > > > > > >
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2896. Re: [Speed cubing group] Visualizing really big numbers From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 18 Jun 2004 12:01:06 +0100
I don't know if I am being incredibly thick - I am prone to
instances of this... But is there something wrong in the width/area of
the penny? If the width is 0.75 in, then the radius is 0.75/2 = 0.375 in
So the area = pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the
website gives the area to be 0.5625 in^2? Also I thought it might be
interesting to do some calculations on the British pound sterling, i
will post my findings (or email them directly to you Chris if everyone
is sick of these maths posts ;) ) Dan :) ----- Original Message -----
From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
June 18, 2004 3:25 AM Subject: [Speed cubing group] Visualizing really
big numbers Hey everyone, I'm learning the proper names for really
large numbers because I'm a dork like that, and I found this page.
It's a page, called the Megapenny project, that shows you what
ridiculously large numbers of US pennies would look like stacked
together. http://www.kokogiak.com/megapenny/ Take a look at the cube of
1 quintillion pennies. Now imagine a little more than 43 of those for
the Rubik's cube.... Absolutely ridiculously large number :) The
funny thing is that a quintilltion is small compared to the numbers they
have names for. If anyone is interested in number names, so far my
favorite (yes I am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really
one set standard.. Ok anyway I'm babbling, everyone check out that
Megapenny page, it's very cool! Chris Yahoo! Groups Sponsor
ADVERTISEMENT
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2897. RE: [Speed cubing group] Visualizing really big numbers From: "Terje Kristensen"
<terje.kristensen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 18 Jun 2004 13:16:23 +0200
I guess he means the area the penny will occupy when stacked in a square
way the way he does in his examples. it will then occupy the area like a
square of size 0.75 x 0.75 inches = 0.5625 inches. Terje -----Original
Message----- From: Dan Harris [mailto:dan_j_harris@...] Sent: Friday,
June 18, 2004 1:01 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Visualizing really big numbers I
don't know if I am being incredibly thick - I am prone to instances
of this... But is there something wrong in the width/area of the penny?
If the width is 0.75 in, then the radius is 0.75/2 = 0.375 in So the
area = pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the website gives
the area to be 0.5625 in^2? Also I thought it might be interesting to do
some calculations on the British pound sterling, i will post my findings
(or email them directly to you Chris if everyone is sick of these maths
posts ;) ) Dan :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 3:25
AM Subject: [Speed cubing group] Visualizing really big numbers Hey
everyone, I'm learning the proper names for really large numbers
because I'm a dork like that, and I found this page. It's a
page, called the Megapenny project, that shows you what ridiculously
large numbers of US pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny
thing is that a quintilltion is small compared to the numbers they have
names for. If anyone is interested in number names, so far my favorite
(yes I am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really
one set standard.. Ok anyway I'm babbling, everyone check out that
Megapenny page, it's very cool! Chris Yahoo! Groups Sponsor
ADVERTISEMENT
----------------------------------------------------------------------------
-- Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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2898. Re: [Speed cubing group] Visualizing really big numbers From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 18 Jun 2004 12:13:48 +0100
Of course, they've treated it as a square. That takes the fun out
of it for me... Dan :) ----- Original Message ----- From: Dan Harris To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 12:01
PM Subject: Re: [Speed cubing group] Visualizing really big numbers I
don't know if I am being incredibly thick - I am prone to instances
of this... But is there something wrong in the width/area of the penny?
If the width is 0.75 in, then the radius is 0.75/2 = 0.375 in So the
area = pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the website gives
the area to be 0.5625 in^2? Also I thought it might be interesting to do
some calculations on the British pound sterling, i will post my findings
(or email them directly to you Chris if everyone is sick of these maths
posts ;) ) Dan :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 3:25
AM Subject: [Speed cubing group] Visualizing really big numbers Hey
everyone, I'm learning the proper names for really large numbers
because I'm a dork like that, and I found this page. It's a
page, called the Megapenny project, that shows you what ridiculously
large numbers of US pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny
thing is that a quintilltion is small compared to the numbers they have
names for. If anyone is interested in number names, so far my favorite
(yes I am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really
one set standard.. Ok anyway I'm babbling, everyone check out that
Megapenny page, it's very cool! Chris Yahoo! Groups Sponsor
ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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2899. Re: [Speed cubing group] Re: Murphy's Law From: con-boy13@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:45:40 -0400
On Tue, 15 Jun 2004 16:42:44 -0000 "Stefan Pochmann"
<pochmann@...> writes: > --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos" >
<sun_helos@y...> wrote: > > Hey > > This is a very fine cube related
Murphy's Law, I think: > > If your searching for a popped part of
your cube, it is always > where > > you look at last! > > Right? > >
Stefan As people say, why would you keep looking if you already found
it. Obviosuly your gonna find it last! : O )
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
2900. Re: [Speed cubing group] Re: Murphy's Law From: con-boy13@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 08:50:35 -0400
On Fri, 18 Jun 2004 08:45:40 -0400 con-boy13@... writes: > > On Tue, 15
Jun 2004 16:42:44 -0000 "Stefan Pochmann" > <pochmann@...>
> writes: > > --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" > > <sun_helos@y...> wrote: > > > Hey > > >
This is a very fine cube related Murphy's Law, I think: > > > If
your searching for a popped part of your cube, it is always > > where >
> > you look at last! > > > Right? > > > Stefan > > As people say, why
would you keep looking if you already found it. > Obviosuly your gonna
find it last! : O ) Whoops, replied before I finshed reading my
e-mail...
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
2901. Re: You cube too much if ... From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 15:29:42 -0000
...if you tell yourself: "Hey, I'll solve the cube right now
three times just for fun." But instead you'll end up playing
with your cube for 2 hours. (Cubing is too addictive ;) ) --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > You cube too much if... > > ...if you pop a
piece, and another speedcuber asks: "Was that... a > corner-piece
flying out of your cube?!?" > > This happened to me 2 weeks ago. >
> --- In speedsolvingrubikscube@yahoogroups.com,
"edgardo_deza" > <edgardo.deza@g...> wrote: > > > > You
cube too much if... > > > > -if you try to scramble and solve a dice > >
> > -if you give your children the names Niklas, Sune, Allan, Bruno > >
> > -if someone listening to you says "What the hell is F2L, OLL,
PLL, > > CF, > > BFD...?" > > > > -if you try to scramble a
Borg-Cube ... hmm I think that Borg-cube > > needs to be lubed, lol > >
> > -if your girlfriend asks you to go out with her but instead you >
stay > > in your room to learn algorithms > > > > -if you use
silicon-spray as antiperspirant > > > > -if you went to the doctors a
hundred times because of wrist- > problems > > and hand-cramps > > > > >
> Please post something further > > > > Edgardo
2902. yea! From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 16:35:12 -0000
I just got my new unlucky PB today of 20.68 seconds. yippee. -Chris
2903. Re: Faster Case Number 5 on http://cubestation.co.uk/ From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 17:03:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Is there any fast algorithms for case
number 5 on > http://cubestation.co.uk/ > the one that I currently use
is: > LR'U2D2LR'DL2R2D'wM2 > > I am hoping to find one
that only contains the letters UFR since that > I am right handed.
Thanks!~ > > ~Joseph Liao Hi Joseph, It's a matter of how you hold
the cube and move it: try this (small case letters are just a slice) :
r2 D' f2 D f' r2 f. This is my version of what I think you
meant to post. If you don't like that one try: R B' R' B
F R' F B' R' B R F2 U David J
2904. Re: Visualizing really big numbers From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 17:10:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > Those number
mentioned there are really small :-P > > Check out this page :
http://www.fpx.de/fp/Fun/Googolplex/ > > If i recall correctly the
Googolplex number is the largest integer to > have appeared in a
mathematical proof :-) Or it was not long ago. No, a googolplex is quite
paltry in terms of numbers having been used in mathematical proofs (even
if we restrict ourselves to finite numbers - and explicit ones at that,
since technically every case of finite induction refers implicitly to
arbitrarily large numbers). Thus, for example, Skewes' number
(roughly 10^(10^(10^34))) is far bigger than a googolplex (which after
all is only 10^(10^100)). Skewes' number is dwarfed by
Graham's number. The story behind Graham's number is quite
funny. (It is an upper bound in a problem. For a long time it was
suspected that the ansswer to the problem was 6 - it's now known to
be at least 11, but the best known upper bound is currently
Graham's number, which is really, really big. Though not huge (in
the technical sense huge refers to a specific type of large cardinal).
http://mathworld.wolfram.com/SkewesNumber.html
http://mathworld.wolfram.com/GrahamsNumber.html For a list of names of
some big types of infinite number (none of whose existence is provably
consistent from ZFC) see the section on Large cardinals:
http://www.web-dictionary.org/encyclopedia/ca/Cardinal_number.html
(Sadly they don't seem to have anything on superhuge cardinals. As
I recall they lie between huge (1-huge) and 2-huge - anyway it is in
Kanamori - see below.) (For further information on large cardinals,
including describing indescribability, see "The Higher
Infinite" by Kanamori.) > Anyway normal humans can't really
fathom those ridiculously enormous > numbers. We lack a real world
analogy for that i think. I'm more the other way. I can fathom that
sort of number but I'm not so good at fathoming real world numbers!
> > Cheers!! > > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Hey everyone, > > > > I'm learning the proper names for
really large numbers because I'm > a > > dork like that, and I
found this page. Try this:
http://www.isthe.com/chongo/tech/math/prime/mersenne.html (Snipped a bit
out) > > > > Chris
2905. Speed FMC Results Online From: "Dan Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 18 Jun 2004 22:02:06 +0100
Hi everyone! The results of the pilot edition of Speed Fewest Moves
Challenge are now online at my website! Check them out, it was a lot of
fun this week! - www.cubestation.co.uk Dan Harris :) [Non-text portions
of this message have been removed]
2906. Petrus Last Layer- anyone? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 14:54:43 -0700 (PDT)
Hi fellows, I'm wondering, does _ANYONE_ in this world know all 177
cases of the last layer possibilties of Petrus method (step 5,6,7)? If
you do, please please let me know! :0) thx -bm :) --Brent
--------------------------------- Do you Yahoo!? New and Improved Yahoo!
Mail - Send 10MB messages! [Non-text portions of this message have been
removed]
2907. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 22:03:49 -0000
It's a permutation, the notations that I use is probably a bit
differents, so I'll use the one from your site:
(LR')(U2D2)(LR')D(L2R2)d'M2 Thanks alot :) ~Joseph Liao
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi, > > Is that a permutation or an
orientation? I couldn't make it work, is there a typo? > > Dan :) >
----- Original Message ----- > From: azinj05ieipih > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, June 18, 2004
5:36 AM > Subject: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ > > > Is there any fast algorithms for case
number 5 on > http://cubestation.co.uk/ > the one that I currently use
is: > LR'U2D2LR'DL2R2D'wM2 > > I am hoping to find one
that only contains the letters UFR since that > I am right handed.
Thanks!~ > > ~Joseph Liao > > > > Yahoo! Groups Sponsor > ADVERTISEMENT
> > > > > >
--------------------------------------------------------------------
---------- > Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
2908. Re: Petrus Last Layer- anyone? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 Jun 2004 22:32:22 -0000
Recognition time might be way too long to make it worth doing. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi fellows, > I'm wondering,
does _ANYONE_ in this world know all 177 cases of the last layer
possibilties of Petrus method (step 5,6,7)? If you do, please please let
me know! :0) thx > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > New and Improved
Yahoo! Mail - Send 10MB messages! > > [Non-text portions of this message
have been removed]
2909. Re: Faster Case Number 5 on http://cubestation.co.uk/ From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 01:20:00 -0000
Use the algorithm that Dan Knight uses, it is VERY fast for this
permutation. --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > It's a
permutation, the notations that I use is probably a bit > differents, so
I'll use the one from your site: >
(LR')(U2D2)(LR')D(L2R2)d'M2 > > Thanks alot :) > >
~Joseph Liao > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Harris" > <dan_j_harris@n...> wrote: > > Hi, > > > >
Is that a permutation or an orientation? I couldn't make it work, >
is there a typo? > > > > Dan :) > > ----- Original Message ----- > >
From: azinj05ieipih > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Friday, June 18, 2004 5:36 AM > > Subject: [Speed cubing group]
Faster Case Number 5 on > http://cubestation.co.uk/ > > > > > > Is there
any fast algorithms for case number 5 on > > http://cubestation.co.uk/ >
> the one that I currently use is: > >
LR'U2D2LR'DL2R2D'wM2 > > > > I am hoping to find one that
only contains the letters UFR since > that > > I am right handed.
Thanks!~ > > > > ~Joseph Liao > > > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > > > > > > > > > > >
------------------------------------------------------------------ -- >
---------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > > [Non-text portions of this message have been removed]
2910. WCC 2004 Update From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 00:11:55 -0700
7 United States Entries 1 Japan 1 Sweden 1 Canada... Keep them coming!
Tyson Mao MSC #631 California Institute of Technology
2911. ZB METHOD From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 07:32:04 -0000
I have been working on making a visual for this method. I have made
posts in regards to it on multiple occasions, explaining what my
intentions were for putting it together. However, making several
hundreds of pictures, organizing them, and uploading them become a feat
altogether. I spent many hours a few days ago making a new way to
navigate thru this section of my site, as well as a uniform template. In
the next few weeks I should have all the pictures in their corresponding
places. I will take the rest of the summer to post algs that are good
for speedcubing. Anyone who is interested in submitting algs for any
given situation is welcome, and may be credited for their contribution.
I want everyone to take a look at the format I have this in. I have only
posted pictures for situations 21-A & 21-B; just enough to give an
idea of what it will look like. Take a look:
http://www.geocities.com/rubiks_galaxia/21-A.html Anyone with questions,
comments, criticisms, etc. please email me on an individual basis or on
the forum. Either is good. -Richard
2912. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 19 Jun 2004 09:04:50 +0100
Yes, you could use the algorithm that Dan Knights (and many many others)
uses, which is: x (R U')(R' U)(D R' D U')(R' U
R)(D2' F) which requires a different starting position to the one
your algorithm goes from. Another fast algorithm which I use in
two-generator solves is: (R U R' U)(R' U')(R' U)(R
U' R' U' R2)(U R U2) but I don't see no reason why
you wouldnt use it in normal solving, it can be very fast. Dan :) -----
Original Message ----- From: azinj05ieipih To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 11:03
PM Subject: Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ It's a permutation, the notations that I
use is probably a bit differents, so I'll use the one from your
site: (LR')(U2D2)(LR')D(L2R2)d'M2 Thanks alot :) ~Joseph
Liao [Non-text portions of this message have been removed]
2913. Re: [Speed cubing group] Petrus Last Layer- anyone? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 02:08:36 -0700
I certainly don't... i did some calculations, and it's 266
different positions if you don't count inverses. Still perfectly
possible to learn. I've thought a lot about it, and I don't
think learning all 266 optimal sequences is the way to do this the
fastest way possible. /Lars At 2:54 PM -0700 6/18/04, Brent Morgan
wrote: >Hi fellows, >I'm wondering, does _ANYONE_ in this world
know all 177 cases of the >last layer possibilties of Petrus method
(step 5,6,7)? If you do, >please please let me know! :0) thx >-bm --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
2914. Re: ZB METHOD From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 13:57:19 -0000
Hi richard, That looks like a great idea! I really appreciate your work.
I am still learning the complete Fridrich Method right now, but if
I'll get really fast someday, there's a chance I'll need
a website like this. --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > I have been
working on making a visual for this method. I have made > posts in
regards to it on multiple occasions, explaining what my > intentions
were for putting it together. However, making several > hundreds of
pictures, organizing them, and uploading them become a > feat
altogether. I spent many hours a few days ago making a new way > to
navigate thru this section of my site, as well as a uniform > template.
In the next few weeks I should have all the pictures in > their
corresponding places. I will take the rest of the summer to > post algs
that are good for speedcubing. > > Anyone who is interested in
submitting algs for any given situation > is welcome, and may be
credited for their contribution. I want > everyone to take a look at the
format I have this in. I have only > posted pictures for situations 21-A
& 21-B; just enough to give an > idea of what it will look like.
Take a look: > > http://www.geocities.com/rubiks_galaxia/21-A.html > >
Anyone with questions, comments, criticisms, etc. please email me on >
an individual basis or on the forum. Either is good. > > -Richard
2915. Re: permuation Z/E/N...anyone's favorite? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 15:31:26 -0000
I like E, not because it is blazingly fast but because I like the feel
of the algorithm. And since noone has posted my way of doing it I guess
I might as well. Alg: x' (RU'R'D) (RUR') D2
(L'ULD) (L'U'L) Don't ever do cube rotations if you
don't have to, and in this particular case you don't really
have to. Just use your right thumb a lot... This is my idea: RU' -
Simple trigger. R'D - Trigger D with your right thumb. RUR' -
Not difficult, U is done with right index finger. D2 - Just do this with
your right hand, it works out OK. L'ULD - L'UL shouldn't
be a problem, do D with your right thumb again. L'U'L -
L' with left hand, U' with right thumb and L with left hand.
It may feel awkward at first using your thumb this much in these strange
ways, sometimes you may lose grip of the cube and stuff, but I can do it
smoothly enough. Finally, a question from myself. I can't seem to
figure out which permutations are Z, E or N or A or whatever just from
the "look" of it. Is there a table somewhere stating which are
which? Can someone link me? --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favorite_ pll,
as in performing it less than 3 seconds every time, or even less than
2?? anyone?...anyone... > > [for those who don't know who these
are...] > (14,17,14,5) L D'B L'D²R F'
R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) >
(15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed]
2916. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's
favorite? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 10:18:01 -0700 (PDT)
Hi, Thanks for the alg! The letter notation are on Fridrich's site:
http://www.ws.binghamton.edu/fridrich/Mike/permute.html -bm Eivind Fonn
<htkra1d@...> wrote: I like E, not because it is blazingly fast but
because I like the feel of the algorithm. And since noone has posted my
way of doing it I guess I might as well. Alg: x' (RU'R'D)
(RUR') D2 (L'ULD) (L'U'L) Don't ever do cube
rotations if you don't have to, and in this particular case you
don't really have to. Just use your right thumb a lot... This is my
idea: RU' - Simple trigger. R'D - Trigger D with your right
thumb. RUR' - Not difficult, U is done with right index finger. D2
- Just do this with your right hand, it works out OK. L'ULD -
L'UL shouldn't be a problem, do D with your right thumb again.
L'U'L - L' with left hand, U' with right thumb and L
with left hand. It may feel awkward at first using your thumb this much
in these strange ways, sometimes you may lose grip of the cube and
stuff, but I can do it smoothly enough. Finally, a question from myself.
I can't seem to figure out which permutations are Z, E or N or A or
whatever just from the "look" of it. Is there a table
somewhere stating which are which? Can someone link me? --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm currently
wondering... Is the permuation Z, E, or N anyone's _favorite_ pll,
as in performing it less than 3 seconds every time, or even less than
2?? anyone?...anyone... > > [for those who don't know who these
are...] > (14,17,14,5) L D'B L'D�R F'
R'D�L�B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D� (Z) >
(15,16,15,4) F R'F'L F R F'L�B'R B L B'R'B
(E) > > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger > >
[Non-text portions of this message have been removed] Yahoo! Groups
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2917. Re: [Speed cubing group] Petrus Last Layer- anyone? From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 13:06:45 -0700 (PDT)
Hey Brent, I believe this page has the algorithms you're looking
for: http://www.ai.univ-paris8.fr/~bh/cube/ --- Brent Morgan
<brentmorganmaster@...> wrote: > > Hi fellows, > I'm wondering,
does _ANYONE_ in this world know all > 177 cases of the last layer
possibilties of Petrus > method (step 5,6,7)? If you do, please please
let > me know! :0) thx > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > New and Improved
Yahoo! Mail - Send 10MB messages! > > [Non-text portions of this message
have been > removed] > > __________________________________ Do you
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2918. Re: [Speed cubing group] Visualizing really big numbers From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 13:20:25 -0700 (PDT)
Hey Chris, you might want to check out this page:
http://home.earthlink.net/~mrob/pub/math/largenum.html It's the
best page I've found to explain in a comparative fashion many
different ways of constructing large numbers. It demonstrates in order
of magnitude everything from the standard naming systems for scientfic
notation, including several proposed methods for extending it beyond the
centillion mark, up to inexpressibly huge numbers like Skewes'
numbers, numbers in Steinhaus-Moser notation, and Graham's number,
and even transfinite numbers. --- cmhardw <no_reply@yahoogroups.com>
wrote: > Hey everyone, > > I'm learning the proper names for really
large > numbers because I'm a > dork like that, and I found this
page. > > It's a page, called the Megapenny project, that > shows
you what > ridiculously large numbers of US pennies would look > like
stacked > together. > > http://www.kokogiak.com/megapenny/ > > Take a
look at the cube of 1 quintillion pennies. > Now imagine a > little more
than 43 of those for the Rubik's > cube.... Absolutely >
ridiculously large number :) > > The funny thing is that a quintilltion
is small > compared to the > numbers they have names for. > > If anyone
is interested in number names, so far my > favorite (yes I > am truly a
nerd) using the American naming system is > > quattuorquardragintillion
(1*10^135) It just sounds > awesome ;-) > > Also does anyone know the
names for the numbers > passed centillion > (100-illions or 1*10^303)
Like how would you say > (102-illion), > (137-illion),(612-illion)? > >
I guess these numbers are also in the american > standard? One of the >
sites I found listed them as million, milliard, > billion, billiard, >
etc.. So apparently there isn't really one set > standard.. > > Ok
anyway I'm babbling, everyone check out that > Megapenny page,
it's > very cool! > > Chris > > __________________________________
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2919. Re: [Speed cubing group] probability for competitions From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 13:39:19 -0700 (PDT)
One thing to consider about this that I don't think anybody has
mentioned yet is that while a lucky solve is 6.06 (1.9877 / .328) times
more likely to be counted in your average in a 12-solve average than in
a 5-solve average, the lucky solve will have an effect 3.33 times
greater on the 5-solve average because it would be 1 out of only 3
solves, instead of 1 out of 10. So 5-solve averages are really only 1.82
(6.06 / 3.33) times better than 12-solve averages in terms of reducing
the overall effect of lucky solves in competitions. Still better though.
--- cmhardw <no_reply@yahoogroups.com> wrote: > One more thing, > > I
remember posts earlier about the difference > between the chance of >
getting an average with a lucky time counting in a > competition. We >
were debating this for 5 cube averages and 12 cube > averages. > > Here
are the exact probabilities, > > 5 cube averages, remove fastest and
slowest - > average middle 3: > > If you get 1 lucky solve, it will be
thrown out > since it will most > likely be your fastest solve. So the
probability of > getting 2 or > more lucky solves is, > >
10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552)^2+5* >
(287/15552)^4*(15265/15552)+(287/15552)^6 > > which has an approximately
0.328% likelihood of > happening. > > ---------------------------- > >
12 cube averages, remove fastest and slowest average > middle 10: > >
Again getting 1 lucky solve will throw out that time > because it will >
most likely be your fastest time. Below is the > probability of >
getting 2 or more lucky solves, > >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5*(15265/15552) >
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*(15265/15552) >
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9*(15265/15552) >
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*(15265/15552)+ >
(287/15552)^12 > > which is an approximately 1.9877% chance of getting >
two or more > lucky solves during the average. > > ---------------------
> > So it is actually less likely to get 2 lucky solves, > and hence one
> of them count in the average, for an average of 5 > than an average of
> 12. So it is actually better to do averages of 5 in > competition as >
they make it less likely to get a lucky average > where you get more >
than 1 lucky time. > > Intuitively I was kind of surprised by this, but
I > checked the math > and it works out. I guess it's because in an
> average of 12 you do > more solves and are thus more likely to get
lucky > since you have > more chances to. > > Here are more numbers to
make this easier to digest. > If we did an > average of 3 (discard best
and worst) you have a > > 3*(287/15552)^2*(15265/15552)+(287/15552)^3 =
0.101% > chance of > getting two or more lucky solves. > > An average of
4 would give you a 0.1993% chance of > getting two or > more lucky
solves. > > I wrote a program on my calculator to do this for > large
numbers of > solves. If you do 100 solves, you have a 55.28% > chance of
getting 2 > or more lucky solves. > > -------- > > So in short averages
of 5 are better for > competitions than averages > of 12 in terms of
making it less likely to get a > lucky average. > > Chris > >
__________________________________ Do you Yahoo!? Yahoo! Mail - 50x more
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2920. Re: Visualizing really big numbers From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 22:49:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, keggerius
<keggerius@y...> wrote: > Hey Chris, you might want to check out this
page: > > http://home.earthlink.net/~mrob/pub/math/largenum.html > There
seems to be a bit of a problem with this page: "10^312 103
trecentillion" and later "10^903 300 trecentillion" >
It's the best page I've found to explain in a > comparative
fashion many different ways of > constructing large numbers. It
demonstrates in order > of magnitude everything from the standard naming
> systems for scientfic notation, including several > proposed methods
for extending it beyond the > centillion mark, up to inexpressibly huge
numbers like > Skewes' numbers, numbers in Steinhaus-Moser
notation, > and Graham's number, and even transfinite numbers. It
does demonstrate quite a bit - it stops pretty early on the transfinite
numbers though. > > --- cmhardw <no_reply@yahoogroups.com> wrote: > >
Hey everyone, > > > > I'm learning the proper names for really
large > > numbers because I'm a > > dork like that, and I found
this page. > > > > It's a page, called the Megapenny project, that
> > shows you what > > ridiculously large numbers of US pennies would
look > > like stacked > > together. > > > >
http://www.kokogiak.com/megapenny/ > > > > Take a look at the cube of 1
quintillion pennies. > > Now imagine a > > little more than 43 of those
for the Rubik's > > cube.... Absolutely > > ridiculously large
number :) > > > > The funny thing is that a quintilltion is small > >
compared to the > > numbers they have names for. > > > > If anyone is
interested in number names, so far my > > favorite (yes I > > am truly a
nerd) using the American naming system is > > > >
quattuorquardragintillion (1*10^135) It just sounds > > awesome ;-) > >
> > Also does anyone know the names for the numbers > > passed
centillion > > (100-illions or 1*10^303) Like how would you say > >
(102-illion), > > (137-illion),(612-illion)? > > > > I guess these
numbers are also in the american > > standard? One of the > > sites I
found listed them as million, milliard, > > billion, billiard, > > etc..
So apparently there isn't really one set > > standard.. > > > > Ok
anyway I'm babbling, everyone check out that > > Megapenny page,
it's > > very cool! > > > > Chris > > > > > > > > >
__________________________________ > Do you Yahoo!? > New and Improved
Yahoo! Mail - Send 10MB messages! > http://promotions.yahoo.com/new_mail
2921. Re: [Speed cubing group] Re: Visualizing really big
numbers From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 16:16:06 -0700 (PDT)
--- GameOfDeath2 <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > keggerius >
<keggerius@y...> wrote: > > Hey Chris, you might want to check out
this page: > > > > >
http://home.earthlink.net/~mrob/pub/math/largenum.html > > > > There
seems to be a bit of a problem with this page: > > "10^312 103
trecentillion" > > and later > > "10^903 300
trecentillion" > Actually, in a later paragraph on the page, these
two are noted as an example of the ambiguity that can arise with this
naming system if one isn't careful. > > It's the best page
I've found to explain in a > > comparative fashion many different
ways of > > constructing large numbers. It demonstrates in > order > >
of magnitude everything from the standard naming > > systems for
scientfic notation, including several > > proposed methods for extending
it beyond the > > centillion mark, up to inexpressibly huge numbers >
like > > Skewes' numbers, numbers in Steinhaus-Moser > notation, >
> and Graham's number, and even transfinite numbers. > > It does
demonstrate quite a bit - it stops pretty > early on the > transfinite
numbers though. > > > > > --- cmhardw <no_reply@yahoogroups.com>
wrote: > > > Hey everyone, > > > > > > I'm learning the proper
names for really large > > > numbers because I'm a > > > dork like
that, and I found this page. > > > > > > It's a page, called the
Megapenny project, that > > > shows you what > > > ridiculously large
numbers of US pennies would > look > > > like stacked > > > together. >
> > > > > http://www.kokogiak.com/megapenny/ > > > > > > Take a look at
the cube of 1 quintillion > pennies. > > > Now imagine a > > > little
more than 43 of those for the Rubik's > > > cube.... Absolutely > >
> ridiculously large number :) > > > > > > The funny thing is that a
quintilltion is small > > > compared to the > > > numbers they have
names for. > > > > > > If anyone is interested in number names, so far >
my > > > favorite (yes I > > > am truly a nerd) using the American
naming > system is > > > > > > quattuorquardragintillion (1*10^135) It
just > sounds > > > awesome ;-) > > > > > > Also does anyone know the
names for the numbers > > > passed centillion > > > (100-illions or
1*10^303) Like how would you > say > > > (102-illion), > > >
(137-illion),(612-illion)? > > > > > > I guess these numbers are also in
the american > > > standard? One of the > > > sites I found listed them
as million, milliard, > > > billion, billiard, > > > etc.. So apparently
there isn't really one set > > > standard.. > > > > > > Ok anyway
I'm babbling, everyone check out that > > > Megapenny page,
it's > > > very cool! > > > > > > Chris > > > > > > > > > > > > > >
> > __________________________________ > > Do you Yahoo!? > > New and
Improved Yahoo! Mail - Send 10MB messages! > >
http://promotions.yahoo.com/new_mail > >
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2922. Re: WCC 2004 Update From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 23:35:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > 7 United States Entries > 1 Japan > 1 Sweden > 1 Canada... > >
Keep them coming! > > Tyson Mao > MSC #631 > California Institute of
Technology A friend is letting me burrow his cube (New and very bad for
speedcubing), but it will do, soon 1 more Canada will be there.
2923. Re: [Speed cubing group] Petrus Last Layer- anyone? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 23:41:55 -0000
Basically its permutate all/Orient all(Edges already oriented) in 1
step. If that is the ZB method, I seriously doubt this is the fastest
way to do the last layer. In average, you save about 6 moves which is
not that much compared to the recognition time you might have to use.
2924. Re: [Speed cubing group] probability for competitions From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 Jun 2004 23:43:36 -0000
Very good thought, I believe putting more cubes to do reduces the
chances for a "fluke" to take as much impact.
2925. Italian Rubik's Comp? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 14:22:00 -0000
I was just looking around the 'events calendar' section of
rubiks.com and saw a reference to an Italian Rubik's comp earlier
this month (June 11, in Milan). I didn't even know there was an
Italian comp happening! Anyway, I was curious to know who the Italian
cubers are and what sort of times they do, so I did a quick Google
search. I didn't find anything. Does anyone know anything about the
Italian comp or the times that were set? Jasmine.
2926. Milestone! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 15:16:54 -0000
I just went ahead and did an average of 50 with Jess' online timer,
and since the result was such a big personal milestone, I want to share
it with you. :) First of all I lowered my "real" average with
a whole half a second, from ~25 to 24.61. As if that wasn't enough
I beat my personal best average of 10 (rolling) with 1.04 seconds,
putting it at 20.85! And as for the big treat, I produced my first ever
sub 20 time of 18.45 seconds. I'm in heaven right now so I thought
you might want to know. ;) By the way, I seem to consistently have
fastest non-lucky times faster than my fastest lucky times. What's
up with that?!
2927. Re: Milestone! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 15:18:01 -0000
Correction, the personal best average of 10 (rolling) is 22.85, not
20.85. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > I just went ahead and did an
average of 50 with Jess' online timer, > and since the result was
such a big personal milestone, I want to > share it with you. :) > >
First of all I lowered my "real" average with a whole half a
second, > from ~25 to 24.61. As if that wasn't enough I beat my
personal best > average of 10 (rolling) with 1.04 seconds, putting it at
20.85! And as > for the big treat, I produced my first ever sub 20 time
of 18.45 > seconds. > > I'm in heaven right now so I thought you
might want to know. ;) > > By the way, I seem to consistently have
fastest non-lucky times faster > than my fastest lucky times.
What's up with that?!
2928. Rubik's Cube Move From: "danecjensen" <danecjensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 16:29:18 -0000
Does anyone know a move that sends uf->fr->ru->uf? That would be if your
looking at one of the corners a move that rotates the edges that touch
that corner in a clockwise or counterclockwise motion that perserves the
orientation. If so please email me at Scrillaking1@...
2929. Re: Rubik's Cube Move From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 16:35:29 -0000
That depends on what you define as "orientation". Orientation
relative to what? E' L' F2 U M' U2 M U F2 L E That might
work out. It's just the "U" permutation with a setup alg
before and after. --- In speedsolvingrubikscube@yahoogroups.com,
"danecjensen" <danecjensen@y...> wrote: > Does anyone know
a move that sends uf->fr->ru->uf? That would be if > your looking at one
of the corners a move that rotates the edges that > touch that corner in
a clockwise or counterclockwise motion that > perserves the orientation.
If so please email me at > Scrillaking1@a...
2930. Re: Rubik's Cube Move From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 16:37:23 -0000
U R' (F2 B2) (L F L') (F2 B2) R F' U' --- In
speedsolvingrubikscube@yahoogroups.com, "danecjensen"
<danecjensen@y...> wrote: > Does anyone know a move that sends
uf->fr->ru->uf? That would be if > your looking at one of the corners a
move that rotates the edges that > touch that corner in a clockwise or
counterclockwise motion that > perserves the orientation. If so please
email me at > Scrillaking1@a...
2931. Re: [Speed cubing group] Italian Rubik's Comp? From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 10:02:51 -0700 (PDT)
I believe it was cancelled. Tyson Mao MSC #631 California Institute of
Technology On Sun, 20 Jun 2004, jasmine_ellen wrote: > I was just
looking around the 'events calendar' section of > rubiks.com
and saw a reference to an Italian Rubik's comp earlier > this month
(June 11, in Milan). I didn't even know there was an > Italian comp
happening! Anyway, I was curious to know who the > Italian cubers are
and what sort of times they do, so I did a quick > Google search. I
didn't find anything. > > Does anyone know anything about the
Italian comp or the times that > were set? > > Jasmine. > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=742520841] > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2932. Re: [Speed cubing group] Italian Rubik's Comp? From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 20 Jun 2004 20:56:14 +0200
Hi friends, Yes, it was cancelled. The event was part of a fair:
EgiEexpo 2004. But that fair was cancelled. Have fun, Ron ----- Original
Message ----- From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 20, 2004
7:02 PM Subject: Re: [Speed cubing group] Italian Rubik's Comp? > I
believe it was cancelled. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Sun, 20 Jun 2004, jasmine_ellen wrote: >
> > I was just looking around the 'events calendar' section of
> > rubiks.com and saw a reference to an Italian Rubik's comp
earlier > > this month (June 11, in Milan). I didn't even know
there was an > > Italian comp happening! Anyway, I was curious to know
who the > > Italian cubers are and what sort of times they do, so I did
a quick > > Google search. I didn't find anything. > > > > Does
anyone know anything about the Italian comp or the times that > > were
set? > > > > Jasmine. > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=742520841] > > > >
____________________________________________________________________________
____ > > Yahoo! Groups Links > > * To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > *
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
> > Yahoo! Groups Links > > > > >
2933. Big Cubes Stuff From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 Jun 2004 22:11:00 -0000
I just updated my website, first news item tells more:
http://www.stefan-pochmann.de/spocc/ Mostly inspired by these three new
pages: - Super 5x5: This weekend I finally protected all my stickers
(short story: super glue) and lubed my baby. Pictures and long story on
my homepage. - Algorithms for 4x4 and 5x5. Needs pictures to describe
the effects. Also needs more algorithms. Right now only a few I found
myself and those I ripped from Chris ;-) - Idea for 7x7 and bigger
cubes. Just a sketch, I'm just happy I finally described it at all
(had the idea last fall). I'll use POV- Ray to create some
3D-images, wanna see how that would look like. Cheers! Stefan
2934. Re: [Speed cubing group] ZB METHOD From: Tomasz Piotrowski <tomahawk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 08:48:38 +0200 (CEST)
> I have been working on making a visual for this method. I have made >
posts in regards to it on multiple occasions, explaining what my >
intentions were for putting it together. However, making several >
hundreds of pictures, organizing them, and uploading them become a >
feat altogether. I spent many hours a few days ago making a new way > to
navigate thru this section of my site, as well as a uniform > template.
In the next few weeks I should have all the pictures in > their
corresponding places. I will take the rest of the summer to > post algs
that are good for speedcubing. > > Anyone who is interested in
submitting algs for any given situation > is welcome, and may be
credited for their contribution. I want > everyone to take a look at the
format I have this in. I have only > posted pictures for situations 21-A
& 21-B; just enough to give an > idea of what it will look like.
Take a look: > > http://www.geocities.com/rubiks_galaxia/21-A.html > >
Anyone with questions, comments, criticisms, etc. please email me on >
an individual basis or on the forum. Either is good. > > -Richard
www.loiv.torun.pl/~tomahawk then 'Metoda Z-B' -> 'Krok
2' you can find there my algs for all step2 cases tomahawk@...
2935. Re: Big Cubes Stuff From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 10:50:16 -0000
Hey Stefan :-) I had a look at ur site. It's very nice!! But where
is my 4x4x4 restickering-adjacent-faces algorithm ? :-P
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2
: (25-htm) There it is (copied from old posting). Now we all wait for
Chris to post his "new" 4x4x4 method :-D Happy Cubing ... -Per
K > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I just updated my website,
first news item tells more: > http://www.stefan-pochmann.de/spocc/ > >
Mostly inspired by these three new pages: > > - Super 5x5: This weekend
I finally protected all my stickers (short > story: super glue) and
lubed my baby. Pictures and long story on my > homepage. > > -
Algorithms for 4x4 and 5x5. Needs pictures to describe the > effects.
Also needs more algorithms. Right now only a few I found > myself and
those I ripped from Chris ;-) > > - Idea for 7x7 and bigger cubes. Just
a sketch, I'm just happy I > finally described it at all (had the
idea last fall). I'll use POV- > Ray to create some 3D-images,
wanna see how that would look like. > > Cheers! > Stefan
2936. Re: Milestone! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 10:59:53 -0000
Hey! Congratz on ur new personal best!! I'm not quite sure but i
think u are now (un)officially the fastest norwegian cubist, at least ur
average. I'm slow cause i don't learn algs ;-) Happy cubing
:-) -Per K > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > Correction, the personal best
average of 10 (rolling) is 22.85, not > 20.85. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > I just went ahead and did an average of 50
with Jess' online timer, > > and since the result was such a big
personal milestone, I want to > > share it with you. :) > > > > First of
all I lowered my "real" average with a whole half a second, >
> from ~25 to 24.61. As if that wasn't enough I beat my personal
best > > average of 10 (rolling) with 1.04 seconds, putting it at 20.85!
And > as > > for the big treat, I produced my first ever sub 20 time of
18.45 > > seconds. > > > > I'm in heaven right now so I thought you
might want to know. ;) > > > > By the way, I seem to consistently have
fastest non-lucky times > faster > > than my fastest lucky times.
What's up with that?!
2937. I need some algs... From: "juggleman411" <quinn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 15:54:37 -0000
Hello everyone, I recently invented yet another method, and I need some
algorithms I can't find on the web. Does anyone know of s set of
algorithms that will orient and permute LL corners WITHOUT changing any
of the edges at all?
2938. Re: I need some algs... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 17:34:36 -0000
Hmm ... In any case u need to turn last layer one step clockwise or
counterclockwise half of the time, 25% probability in each case. As to
permute/orient corners in 1 look there is a complete list here :
http://www.speedcubing.com/final_layer_corners.html Otherwise u can
settle for a 2 look solution. If u are not ending up with a case where u
only have to twist the corners, then u can always do a corner 3-cycle to
solve one corner, while leaving rest of corners in the wrong place. Then
do a final corner 3-cycle. That's what i can come up with right now
:-) -Per K > --- In speedsolvingrubikscube@yahoogroups.com,
"juggleman411" <quinn@l...> wrote: > Hello everyone, I
recently invented yet another method, and I need > some algorithms I
can't find on the web. Does anyone know of s set > of algorithms
that will orient and permute LL corners WITHOUT > changing any of the
edges at all?
2939. Re: Rubik's Cube Move From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 19:45:14 -0000
Try: (RU) (RU) (RU) (R'U') (R'U'R2) It should send
UF->RF->UR->UF though depending on how you view the cube there may be
some change in orientation Rob --- In
speedsolvingrubikscube@yahoogroups.com, "danecjensen"
<danecjensen@y...> wrote: > Does anyone know a move that sends
uf->fr->ru->uf? That would be if > your looking at one of the corners a
move that rotates the edges that > touch that corner in a clockwise or
counterclockwise motion that > perserves the orientation. If so please
email me at > Scrillaking1@a...
2940. combinatorics question for oriented edges :D From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 13:07:03 -0700 (PDT)
Hi, I was just wondering how many possible configurations there are for
the edges of a 3x3 after they are oriented correctly (as in blindfold).
if anyone would like to help, thanks :D -bm :) --Brent
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improved - Check it out! [Non-text portions of this message have been
removed]
2941. Re: combinatorics question for oriented edges :D From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 Jun 2004 20:30:08 -0000
If I understand your question correctly then there are: If the corners
(positions only) are not already solved, 12! = 479 001 600 If the
corners (positions only) are already solved, 12! / 2 = 239 500 800 total
positions for the edges after orienting them. Hope this helps, Chris ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi, > > I was just wondering how
many possible configurations there are for the edges of a 3x3 after they
are oriented correctly (as in blindfold). if anyone would like to help,
thanks :D > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail is new
and improved - Check it out! > > [Non-text portions of this message have
been removed]
2942. Re: [Speed cubing group] I need some algs... From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 13:02:58 +1000
On Mon, Jun 21, 2004 at 03:54:37PM -0000, juggleman411 wrote: > Hello
everyone, I recently invented yet another method, and I need > some
algorithms I can't find on the web. Does anyone know of s set > of
algorithms that will orient and permute LL corners WITHOUT > changing
any of the edges at all? You can look here:
http://www.progsoc.uts.edu.au/~rheise/cube/step4.html Also, Andy Camann
has developed some optimised finger tricks for these algorithms:
http://s92788564.onlinehome.us/step4.htm Ryan
2943. What the... !!! From: "yodamunkey2" <yodamunkey1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 14:53:39 -0000
Oh wow, I had to hop on here and tell you guys, I've done the
unthinkable! I was sitting here at the computer, just practicing my
cube. I had just finished one, and I was scrambling it up again. I was
about done scrambling, probably 20 moves, so I look down, still messing
it up. Here is the crazy part, as I was watching, bam it was solved. I
don't know how it happened. I scrambled it just the same as I
always do, and usually I am very random. But I looked down, and 3 moves
later is was solved. WOW!
2944. Re: What the... !!! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 15:04:23 -0000
Whooa, weird! One time on the Sunday Contest, the algorithm made it
about ten moves away from being solved. I got about 16 seconds, and my
average is about 21.5. --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey2" <yodamunkey1@a...> wrote: > Oh wow, I had to
hop on here and tell you guys, I've done the unthinkable! > > I was
sitting here at the computer, just practicing my cube. I had > just
finished one, and I was scrambling it up again. I was about done >
scrambling, probably 20 moves, so I look down, still messing it up. >
Here is the crazy part, as I was watching, bam it was solved. > > I
don't know how it happened. I scrambled it just the same as I
always > do, and usually I am very random. But I looked down, and 3
moves later > is was solved. WOW!
2945. Re: What the... !!! From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 15:24:12 -0000
When I didn't use computer generated scrambles, I had this with the
2x2x2 3 or 4 times. My only explanation for this is that when I scramble
the cube without computer generated scrambles, I notice I repeat a lot
of moves, or (parts of) algorithms that I like, and then I continue with
some other finger-tricks I like. Because of this, I think this could be
a combination of luck and the fact that you probably used some moves you
also use while speedcubing. --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey2"
<yodamunkey1@a...> wrote: > Oh wow, I had to hop on here and tell you
guys, I've done the unthinkable! > > I was sitting here at the
computer, just practicing my cube. I had > just finished one, and I was
scrambling it up again. I was about done > scrambling, probably 20
moves, so I look down, still messing it up. > Here is the crazy part, as
I was watching, bam it was solved. > > I don't know how it
happened. I scrambled it just the same as I always > do, and usually I
am very random. But I looked down, and 3 moves later > is was solved.
WOW!
2946. Re: What the... !!! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 18:17:29 -0000
This has happened to me once or twice. And I remember two or three times
in a row accidentally scrambling the cube exactly the same way.
That's when I realized I should probobly change my scrambling
method! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > When I didn't use
computer generated scrambles, I had this with the > 2x2x2 3 or 4 times.
My only explanation for this is that when I > scramble the cube without
computer generated scrambles, I notice I > repeat a lot of moves, or
(parts of) algorithms that I like, and > then I continue with some other
finger-tricks I like. Because of > this, I think this could be a
combination of luck and the fact that > you probably used some moves you
also use while speedcubing. > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey2" >
<yodamunkey1@a...> wrote: > > Oh wow, I had to hop on here and tell
you guys, I've done the > unthinkable! > > > > I was sitting here
at the computer, just practicing my cube. I had > > just finished one,
and I was scrambling it up again. I was about > done > > scrambling,
probably 20 moves, so I look down, still messing it up. > > Here is the
crazy part, as I was watching, bam it was solved. > > > > I don't
know how it happened. I scrambled it just the same as I > always > > do,
and usually I am very random. But I looked down, and 3 moves > later > >
is was solved. WOW!
2947. 2x2 method From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 14:01:43 -0700 (PDT)
Hi, This may be old school- really old school- but I can't find a
site that has algs to orient all, then permute all (for a 2x2, that is).
perhaps this doesn't make any sense....:D -bm :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! [Non-text portions of this message have
been removed]
2948. Re: 2x2 method From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 21:09:03 -0000
You could just use the same algs that you would use for a 3x3x3. All the
2x2x2 is, is the corners of a 3x3x3. -Chris
2949. Re: [Speed cubing group] Re: 2x2 method From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 14:55:15 -0700 (PDT)
I know...yeh...but I'm looking for this one way where people
oriented all and then permuted all...? am I just going crazy or do
people know what I'm talking about? :D i tend to make 0 sense alot
of times ha. -bm burntbizzkit <no_reply@yahoogroups.com> wrote: You
could just use the same algs that you would use for a 3x3x3. All the
2x2x2 is, is the corners of a 3x3x3. -Chris Yahoo! Groups
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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2950. Re: 2x2 method From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 21:54:49 -0000
Use a corners first method from the 3^3. Use a pure corners first
though, because if you use one that finishes some edges before the last
corners, you may lose some efficiency. E.g., on the algs you don't
need algs that preserve edges, but some algs for the 3^3 may have that
requirement. Pure corners first shouldn't lose any efficiency at
all. --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > You could just use the same algs that you
would use for a 3x3x3. All > the 2x2x2 is, is the corners of a 3x3x3. >
> -Chris
2951. Proposal to restart cube-lovers From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 18:09:51 -0400
Hi folks, I've been thinking about restarting the cube-lovers
mailing list in some form or another. I proposed a Rubik's
newsgroup but it seemed really difficult to get support for such a plan.
Lately I've been experimenting with an open source project called
drupal which you can see see here: cubezzz.homelinux.org/drupal So far
it's a fairly spartan setup but more modules can be added. It has
an email/password authentication system and people have to log on to see
all the content. The basic idea here is to have a discussion forum that
deals with things like group theory, computer cubing (e.g. God's
Algorithm calculations), history of mechanisms and perhaps some of the
more exotic areas like cube art could also be discussed. It would be a
complimentary alternative to the Speed Cubing yahoo group, which
naturally is dominated by speed cubing discussions. I'm also
thinking about having a photo gallery just for puzzles. It would have
the ability for members to upload pictures to their own album. Mainly
though I'd like to see a modern version of cube-lovers. I think the
drupal system could be the answer but I'm interested to hear other
people's opinions. Mark
2952. Re: 2x2 method From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 22:45:19 -0000
I think I understand what you are looking for. I think Gaetan
Guimond's method would be very good:
http://www.rubikscuberecord.com/intro.html Orientation is done in
practically one step. Permutation of all 8 pieces is done in 2 steps.
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi, > This may be old school-
really old school- but I can't find a site that has algs to orient
all, then permute all (for a 2x2, that is). perhaps this doesn't
make any sense....:D > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail - 50x
more storage than other providers! > > [Non-text portions of this
message have been removed]
2953. Re: [Speed cubing group] What the... !!! From: con-boy13@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 20:37:12 -0400
On Tue, 22 Jun 2004 14:53:39 -0000 "yodamunkey2"
<yodamunkey1@...> writes: > Oh wow, I had to hop on here and tell you
guys, I've done the > unthinkable! > > I was sitting here at the
computer, just practicing my cube. I had > just finished one, and I was
scrambling it up again. I was about > done > scrambling, probably 20
moves, so I look down, still messing it up. > Here is the crazy part, as
I was watching, bam it was solved. > > I don't know how it
happened. I scrambled it just the same as I > always > do, and usually I
am very random. But I looked down, and 3 moves > later > is was solved.
WOW! That's gotta be the freakiest thing...
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2954. Re: 2x2 method From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 02:08:29 -0000
2955. Re: Proposal to restart cube-lovers From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 02:40:49 -0000
It would be cool to see this start, it is something i'd be
interested in reading and visiting just like i do with this forum or the
twisty forum. Also I remember being bummed the first time i heard about
the cube lovers going down and not being around to be a part of it. I
like the forum layout as well jake --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > Hi folks, > > I've been thinking about restarting the
cube-lovers > mailing list in some form or another. I proposed > a
Rubik's newsgroup but it seemed really difficult to get > support
for such a plan. > > Lately I've been experimenting with an open
source > project called drupal which you can see see here: > >
cubezzz.homelinux.org/drupal > > So far it's a fairly spartan setup
but more modules > can be added. It has an email/password authentication
> system and people have to log on to see all the > content. > > The
basic idea here is to have a discussion forum > that deals with things
like group theory, computer > cubing (e.g. God's Algorithm
calculations), history > of mechanisms and perhaps some of the more
exotic areas > like cube art could also be discussed. > > It would be a
complimentary alternative to the > Speed Cubing yahoo group, which
naturally is > dominated by speed cubing discussions. > > I'm also
thinking about having a photo gallery > just for puzzles. It would have
the ability for members > to upload pictures to their own album. > >
Mainly though I'd like to see a modern version of cube-lovers. > I
think the drupal system could be the answer but > I'm interested to
hear other people's opinions. > > > Mark
2956. Re: What the... !!! From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 03:25:04 -0000
Interesting. You need to watch out for your "scramblings"
since they are not random. I remember when I was practicing some 20+
years ago while studying for my high school finals, something weird kept
happening to me over the period of a few months. I always did about 50
"mindless" moves to scramble the cube and then solve it,
scramble, and solve it, etc. There was one position that I scrambled the
cube to that I did more than once and I also solved the cube the same
way - this is how I started noticing that once in a while I did the same
solve (roughly once in 100 solves). The tricky thing was that when I
consciously focused on the scramble, I never got that mysterious
scramble. It only happened very ocassionaly and only when I forgot about
the scramble and let my thoughts wander somewhere else - there was it
again ... It frustrated me for a few months because I could never repeat
the scramble when I wanted. It also taught me a lesson of how important
it is to scramble properly. Our "mindless scrambles" most
likely form a much smaller subset of the cube space than we think. A
good thing is to throw the cube in the air a few times while scrambling.
Jessica > Oh wow, I had to hop on here and tell you guys, I've done
the unthinkable! > > I was sitting here at the computer, just practicing
my cube. I had > just finished one, and I was scrambling it up again. I
was about done > scrambling, probably 20 moves, so I look down, still
messing it up. > Here is the crazy part, as I was watching, bam it was
solved. > > I don't know how it happened. I scrambled it just the
same as I always > do, and usually I am very random. But I looked down,
and 3 moves later > is was solved. WOW!
2957. Re: [Speed cubing group] Re: What the... !!! From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 Jun 2004 22:40:07 -0600
Same here. I have had 2 or 3 scrambles probably 10-15 times each, at
least. It doesnt mean much to be able to solve a cube consistently at 21
seconds if you know the entire solution by heart just because it is a
"common" scramble, and once I decided that, I quit getting
that scramble. Every once in a while I get it, but when that happens I
just keep scrambling. Doug Jessica Fridrich wrote: >Interesting. You
need to watch out for your "scramblings" since they >are not
random. > >I remember when I was practicing some 20+ years ago while
studying >for my high school finals, something weird kept happening to
me over >the period of a few months. I always did about 50
"mindless" moves >to scramble the cube and then solve it,
scramble, and solve it, etc. >There was one position that I scrambled
the cube to that I did more >than once and I also solved the cube the
same way - this is how I >started noticing that once in a while I did
the same solve (roughly >once in 100 solves). The tricky thing was that
when I consciously >focused on the scramble, I never got that mysterious
scramble. It >only happened very ocassionaly and only when I forgot
about the >scramble and let my thoughts wander somewhere else - there
was it >again ... It frustrated me for a few months because I could
never >repeat the scramble when I wanted. It also taught me a lesson of
how >important it is to scramble properly. Our "mindless
scrambles" most >likely form a much smaller subset of the cube
space than we think. A >good thing is to throw the cube in the air a few
times while >scrambling. > >Jessica > > > >>Oh wow, I had to hop on here
and tell you guys, I've done the >> >> >unthinkable! > > >>I was
sitting here at the computer, just practicing my cube. I had >>just
finished one, and I was scrambling it up again. I was about >> >> >done
> > >>scrambling, probably 20 moves, so I look down, still messing it
up. >>Here is the crazy part, as I was watching, bam it was solved. >>
>>I don't know how it happened. I scrambled it just the same as I
>> >> >always > > >>do, and usually I am very random. But I looked down,
and 3 moves >> >> >later > > >>is was solved. WOW! >> >> > > > > >
>Yahoo! Groups Links > > > > > > > >
2958. Re: What the... !!! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 03:52:33 -0000
I happen to do lots of finger shortcuts while scrambling so I actually
scramble fast. Which is why these days (well, I dont have a cube
anymore, but before), I just scramble in my back and I turn the cube
around itself.
2959. Cube One-Liners From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 08:15:39 -0000
Movie One-Liners ³ Cube One-Liners I got bored so I did this for fun.
Enjoy :P Please share any you come up with, it's quite amusing.
-Richard 1. ¡§I love the smell of silicone in the morning¡¨ 2. ¡§What
we¡¦ve got here is a failure to permute.¡¨ 3. ¡§You want the cube? You
can¡¦t handle the cube!¡¨ 4. ¡§A man¡¦s got to know his orientations.¡¨
5. ¡§Cubing is as cubing does.¡¨ 6. ¡§We¡¦ll make him a puzzle he can¡¦t
refuse.¡¨ 7. ¡§ Have you checked the cubies??¡¨ 8. * ¡§I seem to
remember breakings your cube.¡¨ * ¡§Yes, and I seem to remember breaking
your face.¡¨ 9. ¡§Hubba, hubba, hubba! Cubes Cubes Cubes! Who do u
trust? Me? I 'm giving away free cubes. And where's Rubik¡¦s
the Amazing Cube? He's home playing with himself!!¡¨ 10. ¡§I see
dead puzzles¡¨ 11. ¡§Put the silicone in the basket!¡¨ 12. *¡§You were
really attached to that cube.¡¨ *¡§Yeah, well, some people meditate,
others have massages. I cube.¡¨
---------------------------------------------------------------------
1a. " I love the smell of napalm in the morning." -Apocalypse
Now- 2a. "What we've got here is failure to communicate."
-Cool Hand Luke- 3a. ¡§You want the truth? You can¡¦t handle the
truth!¡¨ -A Few Good Men- 4a. ¡§A man¡¦s got to know his limitations¡¨
-Magnum Force 5a. ¡§Stupid is as stupid does.¡¨ -Forest Gump- 6a.
¡§We¡¦ll make him an offer he can¡¦t refuse.¡¨ -The Godfather- 7a.
¡§Have you checked the children??¡¨ -When A Stranger Calls- 8a. ¡§I seem
to remember breaking your door.¡¨ ¡§Yes, and I seem to remember breaking
your face¡¨ -Se7en- 9a. ¡§Hubba, hubba, hubba! Money, money, money! Who
do u trust? Me? I 'm giving away free money. And where's
Batman? He's home washing his tights!!¡¨ -Batman- 10a. ¡§I see dead
people¡¨ -6th Sense- 11a. ¡§Now, put the lotion back in the basket¡¨
-Silence of the Lambs- 12a. *¡§You were really attached to that blender.
*¡§Yeah, well, some people meditate, others have massages. I blend.
-Enemy of the State-
2960. Re: Cube One-Liners From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 11:25:13 -0000
There is no cube! ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > Movie
One-Liners ³ Cube One-Liners > I got bored so I did this for fun. Enjoy
:P Please share any you > come up with, it's quite amusing. >
-Richard > > 1. ¡§I love the smell of silicone in the morning¡¨ > > 2.
¡§What we¡¦ve got here is a failure to permute.¡¨ > > 3. ¡§You want the
cube? You can¡¦t handle the cube!¡¨ > > 4. ¡§A man¡¦s got to know his
orientations.¡¨ > > 5. ¡§Cubing is as cubing does.¡¨ > > 6. ¡§We¡¦ll
make him a puzzle he can¡¦t refuse.¡¨ > > 7. ¡§ Have you checked the
cubies??¡¨ > > 8. * ¡§I seem to remember breakings your cube.¡¨ > *
¡§Yes, and I seem to remember breaking your face.¡¨ > > 9. ¡§Hubba,
hubba, hubba! Cubes Cubes Cubes! Who do u trust? Me? I 'm > giving
away free cubes. And where's Rubik¡¦s the Amazing Cube? He's >
home playing with himself!!¡¨ > > 10. ¡§I see dead puzzles¡¨ > > 11.
¡§Put the silicone in the basket!¡¨ > > 12. *¡§You were really attached
to that cube.¡¨ > *¡§Yeah, well, some people meditate, others have
massages. I > cube.¡¨ > > >
------------------------------------------------------------------- -- >
1a. " I love the smell of napalm in the morning." >
-Apocalypse Now- > > 2a. "What we've got here is failure to
communicate." > -Cool Hand Luke- > > 3a. ¡§You want the truth? You
can¡¦t handle the truth!¡¨ > -A Few Good Men- > > 4a. ¡§A man¡¦s got to
know his limitations¡¨ > -Magnum Force > > 5a. ¡§Stupid is as stupid
does.¡¨ > -Forest Gump- > > 6a. ¡§We¡¦ll make him an offer he can¡¦t
refuse.¡¨ > -The Godfather- > > 7a. ¡§Have you checked the children??¡¨
> -When A Stranger Calls- > > 8a. ¡§I seem to remember breaking your
door.¡¨ > ¡§Yes, and I seem to remember breaking your face¡¨ > -Se7en- >
> 9a. ¡§Hubba, hubba, hubba! Money, money, money! Who do u trust? Me? >
I 'm giving away free money. And where's Batman? He's
home washing > his tights!!¡¨ > -Batman- > > 10a. ¡§I see dead people¡¨
> -6th Sense- > > 11a. ¡§Now, put the lotion back in the basket¡¨ >
-Silence of the Lambs- > > 12a. *¡§You were really attached to that
blender. > *¡§Yeah, well, some people meditate, others have massages. >
I blend. > -Enemy of the State-
2961. [Speed cubing group] Cube-lovers GONE FROM MIT! From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 08:54:01 -0400
Hi folks, Several people have expressed an interest in continuing the
old cube-lovers mailing list in a modern form. I figured the first thing
to do would be to post the complete cube-lovers archives to the
internet. Imagine my surprise when I find that cube-lovers was gone from
"ftp://ftp.ai.mit.edu". The files were in the form of
cube-mail-0.gz through cube-mail-22.gz and there may have been a parts
23 and 24 as well. Thankfully Martin's html version covering 1980
to 1996 is still up and working at:
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ I still
want to post the archives in there original form so I need some help. If
anyone has these files please email them to me or email a link for them
and I will archive them using par2 on CD and host them to the internet.
This way we can be certain that the original cube-lovers will be
preserved. Checking for these files on google does not look promising
but I will keep looking. Best regards, Mark
2962. Re: [Speed cubing group] Re: Cube One-Liners From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 Jun 2004 08:17:15 -0700 (PDT)
The Matrix of course :P How could I have forgotten that? -Richard ---
joel_vn <joel_vn@...> wrote: > There is no cube! ;-) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > Movie One-Liners ������ Cube
One-Liners > > I got bored so I did this for fun. Enjoy :P > Please
share any you > > come up with, it's quite amusing. > > -Richard >
> > > 1. ������I love the smell of silicone in the morning������ > > > >
2. ������What we������ve got here is a failure to > permute.������ > > >
> 3. ������You want the cube? You can������t handle the > cube!������ >
> > > 4. ������A man������s got to know his orientations.������ > > > >
5. ������Cubing is as cubing does.������ > > > > 6. ������We������ll
make him a puzzle he can������t refuse.������ > > > > 7. ������ Have you
checked the cubies??������ > > > > 8. * ������I seem to remember
breakings your cube.������ > > * ������Yes, and I seem to remember
breaking your > face.������ > > > > 9. ������Hubba, hubba, hubba! Cubes
Cubes Cubes! Who > do u trust? Me? > I 'm > > giving away free
cubes. And where's Rubik������s the > Amazing Cube? > He's > >
home playing with himself!!������ > > > > 10. ������I see dead
puzzles������ > > > > 11. ������Put the silicone in the basket!������ >
> > > 12. *������You were really attached to that cube.������ > >
*������Yeah, well, some people meditate, others > have massages. I > >
cube.������ > > > > > > >
------------------------------------------------------------------- > --
> > 1a. " I love the smell of napalm in the morning." > >
-Apocalypse Now- > > > > 2a. "What we've got here is failure
to > communicate." > > -Cool Hand Luke- > > > > 3a. ������You want
the truth? You can������t handle the > truth!������ > > -A Few Good Men-
> > > > 4a. ������A man������s got to know his limitations������ > >
-Magnum Force > > > > 5a. ������Stupid is as stupid does.������ > >
-Forest Gump- > > > > 6a. ������We������ll make him an offer he
can������t > refuse.������ > > -The Godfather- > > > > 7a. ������Have
you checked the children??������ > > -When A Stranger Calls- > > > > 8a.
������I seem to remember breaking your door.������ > > ������Yes, and I
seem to remember breaking your > face������ > > -Se7en- > > > > 9a.
������Hubba, hubba, hubba! Money, money, money! > Who do u trust? > Me?
> > I 'm giving away free money. And where's Batman? >
He's home washing > > his tights!!������ > > -Batman- > > > > 10a.
������I see dead people������ > > -6th Sense- > > > > 11a. ������Now,
put the lotion back in the basket������ > > -Silence of the Lambs- > > >
> 12a. *������You were really attached to that > blender. > >
*������Yeah, well, some people meditate, > others have > massages. > > I
blend. > > -Enemy of the State- > > __________________________________
Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers!
http://promotions.yahoo.com/new_mail
2963. Re: 2x2 method From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Jun 2004 11:27:05 -0000
Here is the method for 3x3x3 with the algs you want and with pictures.
http://rubikscube.info/ortega.html You can then try something more
hardcore :)) http://rubikscube.info/waterman/stage2-3.html Josef --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: >
http://www.geocities.com/jaapsch/puzzles/cube2.htm > > solution 2
2964. Re: [Speed cubing group] Cube-lovers GONE FROM MIT! From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 Jun 2004 11:30:05 -0000
Hi, I think that the last archive was 26 and I have all of them at
home... In a case you are still interested. Josef --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > Hi folks, > > Several people have expressed an interest in >
continuing the old cube-lovers mailing list in > a modern form. I
figured the first thing to do > would be to post the complete
cube-lovers archives > to the internet. > > Imagine my surprise when I
find that cube-lovers > was gone from "ftp://ftp.ai.mit.edu".
The files > were in the form of cube-mail-0.gz through > cube-mail-22.gz
and there may have been a > parts 23 and 24 as well. > > Thankfully
Martin's html version covering 1980 > to 1996 is still up and
working at: > >
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ > > I
still want to post the archives in there original form > so I need some
help. If anyone has these files please > email them to me or email a
link for them and I will > archive them using par2 on CD and host them
to the > internet. This way we can be certain that the original >
cube-lovers will be preserved. > > Checking for these files on google
does not look > promising but I will keep looking. > > Best regards, >
Mark
2965. CubeFreak From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 05:05:23 -0000
I just read the news on speedcubing.com about Happy Medium Films's
documentary on speedcubing. Congrats Shotaro "Macky" Makisumi.
The teaser video is excellent! If anyone hasn't watched it yet, go
to speedcubing.com and check it out. -Chris
2966. Re: [Speed cubing group] Cube-lovers GONE FROM MIT! From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 08:06:58 -0000
Hi, ok, there are 28 message archives (the last one is
"recent-mail" that contains the last messages before the
CubeLovers stopped). Maybe it can be interesting for more people, so the
easiest way is to upload it to a web; you can get it here (in one 2MB
zip archive): http://rubikscube.info/CubeLovers.zip (The first mail is
from 1980 and the last one from 2000, so there are many unsorted mails
to read :)...) It is an interesting piece of cube history.. Best
regards, Josef > I think that the last archive was 26 and I have all of
them > at home... In a case you are still interested. > > Josef > > ---
In speedsolvingrubikscube@yahoogroups.com, Mark Longridge >
<zero1@l...> wrote: > > Hi folks, > > > > Several people have
expressed an interest in > > continuing the old cube-lovers mailing list
in > > a modern form. I figured the first thing to do > > would be to
post the complete cube-lovers archives > > to the internet. > > > >
Imagine my surprise when I find that cube-lovers > > was gone from
"ftp://ftp.ai.mit.edu". The files > > were in the form of
cube-mail-0.gz through > > cube-mail-22.gz and there may have been a > >
parts 23 and 24 as well. > > > > Thankfully Martin's html version
covering 1980 > > to 1996 is still up and working at: > > > >
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ > > > >
I still want to post the archives in there original form > > so I need
some help. If anyone has these files please > > email them to me or
email a link for them and I will > > archive them using par2 on CD and
host them to the > > internet. This way we can be certain that the
original > > cube-lovers will be preserved. > > > > Checking for these
files on google does not look > > promising but I will keep looking. > >
> > Best regards, > > Mark
2967. Re: CubeFreak From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 18:25:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I just read the news on speedcubing.com
about Happy Medium Films's > documentary on speedcubing. Congrats
Shotaro "Macky" Makisumi. The > teaser video is excellent! If
anyone hasn't watched it yet, go to > speedcubing.com and check it
out. > > -Chris NICE!! the "genius is 1%perspiration and
99%calculation" part is ridiculous, specially when applied to
speedcubing. hehe
2968. Prime number? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 18:26:14 -0000
Hey everyone, I read on the rubiks.com site that one less than the
number of combinations to the cube, 43 252 003 274 489 855 999 is a
prime number. Is this ture? How would you verify it? It can have no
divisor greater than floor[sqrt(43252003274489855999)] = 6 576 625 523.
Are there more efficient ways to prove its primality (if it actually is
prime) other than to do over 6.5 billion division calculations on a
computer program? Is there somewhere to read up on how this number was
proved to be prime? Does anyone know how to do this efficiently without
having to use a very powerful computer? Could a normal computer test 6.5
billion division calcuations in a reasonable amount of time, say one or
two weeks? Just curious, Chris
2969. Re: Prime number? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 18:34:16 -0000
Right after I posted I found this site, and apparently it is indeed
prime. http://www.alpertron.com.ar/ECM.HTM Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I read on the rubiks.com site that one less
than the number of > combinations to the cube, 43 252 003 274 489 855
999 is a prime > number. Is this ture? How would you verify it? It can
have no > divisor greater than floor[sqrt(43252003274489855999)] = 6 576
625 > 523. Are there more efficient ways to prove its primality (if it >
actually is prime) other than to do over 6.5 billion division >
calculations on a computer program? > > Is there somewhere to read up on
how this number was proved to be > prime? Does anyone know how to do
this efficiently without having > to use a very powerful computer? Could
a normal computer test 6.5 > billion division calcuations in a
reasonable amount of time, say one > or two weeks? > > Just curious, >
Chris
2970. Re: [Speed cubing group] Prime number? From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 13:38:30 -0500
a normal computer probably would be able to do it. i made a program once
that was checking the probability of getting certain combinations with
dice, and it took it about 2 minutes to do a billion combinations.
although checking if the number is prime is probably a little more
difficult, you probably would be able to do the same. it shouldn't
take over a week. you would just need to make sure that the programming
language you are using for the testing would be able to handle such a
big number. i know for c++ you need to include a big number file or
something to make it work. if you can make that work out, then you
should be able to prove it pretty easily. my $.02, -cubekid -----
Original Message ----- From: cmhardw <no_reply@yahoogroups.com> Date:
Fri, 25 Jun 2004 18:26:14 -0000 Subject: [Speed cubing group] Prime
number? To: speedsolvingrubikscube@yahoogroups.com Hey everyone, I read
on the rubiks.com site that one less than the number of combinations to
the cube, 43 252 003 274 489 855 999 is a prime number. Is this ture?
How would you verify it? It can have no divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 523. Are there more
efficient ways to prove its primality (if it actually is prime) other
than to do over 6.5 billion division calculations on a computer program?
Is there somewhere to read up on how this number was proved to be prime?
Does anyone know how to do this efficiently without having to use a very
powerful computer? Could a normal computer test 6.5 billion division
calcuations in a reasonable amount of time, say one or two weeks? Just
curious, Chris Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2971. Re: Prime number? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 18:51:46 -0000
Heh heh I found a big prime number, (# combos to the 5x5x5 cube) - (#
combos to the 4x4x4 cube) - 59 =
282870942277741856536180333099749131451562830115798040747037425663999
999941 is prime. That has absolutely no use to anything at all, in any
way shape or form. Lol, ok I'll stop now :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Right after I posted I found this site, and apparently it is
indeed > prime. > > http://www.alpertron.com.ar/ECM.HTM > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey everyone, > > > > I read on the
rubiks.com site that one less than the number of > > combinations to the
cube, 43 252 003 274 489 855 999 is a prime > > number. Is this ture?
How would you verify it? It can have no > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > > 523. Are there more
efficient ways to prove its primality (if it > > actually is prime)
other than to do over 6.5 billion division > > calculations on a
computer program? > > > > Is there somewhere to read up on how this
number was proved to be > > prime? Does anyone know how to do this
efficiently without having > > to use a very powerful computer? Could a
normal computer test 6.5 > > billion division calcuations in a
reasonable amount of time, say > one > > or two weeks? > > > > Just
curious, > > Chris
2972. Re: Prime number? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 19:14:51 -0000
Indian scientist Maninda Agrawal wrote for a little under a year ago, a
most modest 13-line program that with a 0% error rate determines if a
number is prime or not. It's not the fastest prime number solver,
but the fastest one being right all the time. Apparently this discovery
came as a huge shock to any mathematician that received this program in
their e-mails at august 4, 2003. Illustrated Science reports that this
program, run on a supercomputer, can determine if a 80-digit number is
prime or not in a matter of weeks, where the same computer with a
conventional primality solver would use several billion times the age of
the universe (that being a primality solver with 100% certainty, of
course). I can't seem to find the program anywhere, though. Does
anyone know? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I read on the rubiks.com
site that one less than the number of > combinations to the cube, 43 252
003 274 489 855 999 is a prime > number. Is this ture? How would you
verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime) other
than to do over 6.5 billion division > calculations on a computer
program? > > Is there somewhere to read up on how this number was proved
to be > prime? Does anyone know how to do this efficiently without
having > to use a very powerful computer? Could a normal computer test
6.5 > billion division calcuations in a reasonable amount of time, say
one > or two weeks? > > Just curious, > Chris
2973. Re: [Speed cubing group] Re: Prime number? From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 15:44:46 -0500
damn... thats impressive... mine was like 35 or something.. :-/ -cubekid
----- Original Message ----- From: Eivind Fonn <htkra1d@...> Date:
Fri, 25 Jun 2004 19:14:51 -0000 Subject: [Speed cubing group] Re: Prime
number? To: speedsolvingrubikscube@yahoogroups.com Indian scientist
Maninda Agrawal wrote for a little under a year ago, a most modest
13-line program that with a 0% error rate determines if a number is
prime or not. It's not the fastest prime number solver, but the
fastest one being right all the time. Apparently this discovery came as
a huge shock to any mathematician that received this program in their
e-mails at august 4, 2003. Illustrated Science reports that this
program, run on a supercomputer, can determine if a 80-digit number is
prime or not in a matter of weeks, where the same computer with a
conventional primality solver would use several billion times the age of
the universe (that being a primality solver with 100% certainty, of
course). I can't seem to find the program anywhere, though. Does
anyone know? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I read on the rubiks.com
site that one less than the number of > combinations to the cube, 43 252
003 274 489 855 999 is a prime > number. Is this ture? How would you
verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime) other
than to do over 6.5 billion division > calculations on a computer
program? > > Is there somewhere to read up on how this number was proved
to be > prime? Does anyone know how to do this efficiently without
having > to use a very powerful computer? Could a normal computer test
6.5 > billion division calcuations in a reasonable amount of time, say
one > or two weeks? > > Just curious, > Chris Yahoo! Groups Sponsor
ADVERTISEMENT ________________________________ Yahoo! Groups Links To
visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2974. Re: CubeFreak From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 21:18:55 -0000
Personally I think they shoudl have mentionned his times.
2975. [Speed cubing group] Re: Prime number? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 21:21:06 -0000
Try finding the next mersene prime with it :D:D:D:. --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@g...>
wrote: > damn... thats impressive... mine was like 35 or something.. :-/
> > -cubekid > > > ----- Original Message ----- > From: Eivind Fonn
<htkra1d@h...> > Date: Fri, 25 Jun 2004 19:14:51 -0000 > Subject:
[Speed cubing group] Re: Prime number? > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > > Indian scientist
Maninda Agrawal wrote for a little under a year ago, > > a most modest
13-line program that with a 0% error rate determines if > > a number is
prime or not. It's not the fastest prime number solver, > > but the
fastest one being right all the time. Apparently this > > discovery came
as a huge shock to any mathematician that received this > > program in
their e-mails at august 4, 2003. > > > > Illustrated Science reports
that this program, run on a supercomputer, > > can determine if a
80-digit number is prime or not in a matter of > > weeks, where the same
computer with a conventional primality solver > > would use several
billion times the age of the universe (that being a > > primality solver
with 100% certainty, of course). > > > > I can't seem to find the
program anywhere, though. Does anyone know? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> > > >
> wrote: > > > Hey everyone, > > > > > > I read on the rubiks.com site
that one less than the number of > > > combinations to the cube, 43 252
003 274 489 855 999 is a prime > > > number. Is this ture? How would you
verify it? It can have no > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > > > 523. Are there more
efficient ways to prove its primality (if it > > > actually is prime)
other than to do over 6.5 billion division > > > calculations on a
computer program? > > > > > > Is there somewhere to read up on how this
number was proved to be > > > prime? Does anyone know how to do this
efficiently without having > > > to use a very powerful computer? Could
a normal computer test 6.5 > > > billion division calcuations in a
reasonable amount of time, say one > > > or two weeks? > > > > > > Just
curious, > > > Chris > > > > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > ADVERTISEMENT > > > > > > > > > > > > > > >
________________________________ > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
2976. Re: [Speed cubing group] Re: Prime number? From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 16:57:17 -0500
lol... my program's not THAT good... it was a program for school...
ony spent like 20 minutes writing it. -cubekid ----- Original Message
----- From: pathfinder_netstorm <no_reply@yahoogroups.com> Date: Fri,
25 Jun 2004 21:21:06 -0000 Subject: [Speed cubing group] Re: Prime
number? To: speedsolvingrubikscube@yahoogroups.com Try finding the next
mersene prime with it :D:D:D:. --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@g...>
wrote: > damn... thats impressive... mine was like 35 or something.. :-/
> > -cubekid > > > ----- Original Message ----- > From: Eivind Fonn
<htkra1d@h...> > Date: Fri, 25 Jun 2004 19:14:51 -0000 > Subject:
[Speed cubing group] Re: Prime number? > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > > Indian scientist
Maninda Agrawal wrote for a little under a year ago, > > a most modest
13-line program that with a 0% error rate determines if > > a number is
prime or not. It's not the fastest prime number solver, > > but the
fastest one being right all the time. Apparently this > > discovery came
as a huge shock to any mathematician that received this > > program in
their e-mails at august 4, 2003. > > > > Illustrated Science reports
that this program, run on a supercomputer, > > can determine if a
80-digit number is prime or not in a matter of > > weeks, where the same
computer with a conventional primality solver > > would use several
billion times the age of the universe (that being a > > primality solver
with 100% certainty, of course). > > > > I can't seem to find the
program anywhere, though. Does anyone know? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> > > >
> wrote: > > > Hey everyone, > > > > > > I read on the rubiks.com site
that one less than the number of > > > combinations to the cube, 43 252
003 274 489 855 999 is a prime > > > number. Is this ture? How would you
verify it? It can have no > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > > > 523. Are there more
efficient ways to prove its primality (if it > > > actually is prime)
other than to do over 6.5 billion division > > > calculations on a
computer program? > > > > > > Is there somewhere to read up on how this
number was proved to be > > > prime? Does anyone know how to do this
efficiently without having > > > to use a very powerful computer? Could
a normal computer test 6.5 > > > billion division calcuations in a
reasonable amount of time, say one > > > or two weeks? > > > > > > Just
curious, > > > Chris > > > > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > ADVERTISEMENT > > > > > > > > > > > > > > >
________________________________ > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. Yahoo! Groups
Sponsor ADVERTISEMENT ________________________________ Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2977. Re: Prime number? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 22:21:06 -0000
6 billion isn't really that much. Unfortunately your number is a
little to large for Java's type "long", which can handle
numbers up to 9223372036854775807 (around one fifth of your number). But
to give you an impression, this program runs in around 2 minutes on my
normal computer: ------------------------------------------------ public
class CubePrime { public static void main ( String[] args ) { long n =
432520032744898555L; long d = 3; while( d <= n/d ){ if( n%d == 0 )
System.out.println( "Divisor found: " + d ); d += 2; }
System.out.println( "Roughly " + d/2 + " tests were
done." ); } } ------------------------------------------------ The
output is ------------------------------------------------ Divisor
found: 5 Divisor found: 14797 Divisor found: 73985 Roughly 328831276
tests were done. ------------------------------------------------ This
is 0.3 billion tests. Handling numbers a little larger than
"long" allows would of course take a little more time and
code, but it shouldn't take longer than roughly twice the time, so
I think 6.5 billion tests with longer numbers should be possible to run
in an hour or so. Btw, if you're interested in the work of Agrawal
& Co, look here for a summary and their paper:
http://mathworld.wolfram.com/news/2002-08-07/primetest/ Cheers! Stefan
2978. Re: Prime number? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 22:22:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Indian scientist Maninda Agrawal wrote for a
little under a year ago, > a most modest 13-line program that with a 0%
error rate determines if > a number is prime or not. It's not the
fastest prime number solver, > but the fastest one being right all the
time. Apparently this > discovery came as a huge shock to any
mathematician that received this > program in their e-mails at august 4,
2003. Although this is the first example of a polynomial (in log n) time
algorithm, that can certify provable primes (rather than get probable
primes) it is I'm told by an eminent number theorist that I know,
sadly, still not practical because the (lead) coefficient is huge. So
the result is more of theoretical than practical interest. I'd
imagine for small numbers of Chris's type it would eb efficient
though. Remember that the largest number proven to be prime so far has a
few million digits. Granted it is of a special form, but it dwarfs the
number of positions of a cube and the method used would not be that of
the sieve of Erastosthenes. (I imagine GIMPs probably uses the
Lucas-Lehmer test or some adaptation of it.) Here's a page on
primality proving though (actual proving and probablistic proving):
http://www.utm.edu/research/primes/prove/index.html As to the original
question, that way of sieving although accurate is very slow. In fact,
many large numbers are known not to be prime even though none of their
prime factors (or even proper, non-trivial factors) are known. Several
Fermat numbers fall into this category. There's a good quote on
that kind of thing here:
http://us.cryptosoft.de/snews/feb97/15029700.htm Look for the heading
"Colossal Composites" - I'm not sure they got their
number proven prime, but there certainly are some Fermat numbers that
are known to be composite but for which no prime factors are known.
(Mathematica gives Chris's number as prime almost instantly, but I
don't know what method it uses. I suspect it uses a probablistic
prime method rather than a provable prime method.) > > Illustrated
Science reports that this program, run on a supercomputer, > can
determine if a 80-digit number is prime or not in a matter of > weeks,
where the same computer with a conventional primality solver > would use
several billion times the age of the universe (that being a > primality
solver with 100% certainty, of course). > > I can't seem to find
the program anywhere, though. Does anyone know? > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > Hey everyone, > > > > I read on the rubiks.com site that one
less than the number of > > combinations to the cube, 43 252 003 274 489
855 999 is a prime > > number. Is this ture? How would you verify it? It
can have no > > divisor greater than floor[sqrt(43252003274489855999)] =
6 576 625 > > 523. Are there more efficient ways to prove its primality
(if it > > actually is prime) other than to do over 6.5 billion division
> > calculations on a computer program? > > > > Is there somewhere to
read up on how this number was proved to be > > prime? Does anyone know
how to do this efficiently without having > > to use a very powerful
computer? Could a normal computer test 6.5 > > billion division
calcuations in a reasonable amount of time, say one > > or two weeks? >
> > > Just curious, > > Chris
2979. Re: Prime number? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 22:26:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > 6 billion isn't really
that much. Unfortunately your number is a > little to large for
Java's type "long", which can handle numbers up > to
9223372036854775807 (around one fifth of your number). But to > give you
an impression, this program runs in around 2 minutes on my > normal
computer: > > ------------------------------------------------ > public
class CubePrime { > public static void main ( String[] args ) { > long n
= 432520032744898555L; > long d = 3; > while( d <= n/d ){ > if( n%d
== 0 ) > System.out.println( "Divisor found: " + d ); > d +=
2; > } > System.out.println( "Roughly " + d/2 + " tests
were done." ); > } > } >
------------------------------------------------ > > The output is > >
------------------------------------------------ > Divisor found: 5 >
Divisor found: 14797 > Divisor found: 73985 > Roughly 328831276 tests
were done. > ------------------------------------------------ > > This
is 0.3 billion tests. Handling numbers a little larger > than
"long" allows would of course take a little more time and
code, > but it shouldn't take longer than roughly twice the time,
so I think > 6.5 billion tests with longer numbers should be possible to
run in > an hour or so. > > Btw, if you're interested in the work
of Agrawal & Co, look here for > a summary and their paper: >
http://mathworld.wolfram.com/news/2002-08-07/primetest/ That verifies my
suspicion that Mathematica uses probable prime testing. > > Cheers! >
Stefan
2980. Re: Prime number? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 22:29:00 -0000
Yahoo is such a liar. "Preview" showed it to me indented
correctly. Here it is with underscores instead of spaces: public class
CubePrime { ____public static void main ( String[] args ) { ________long
n = 432520032744898555L; ________long d = 3; ________while( d <= n/d
){ ____________if( n%d == 0 ) ________________System.out.println(
"Divisor found: " + d ); ____________d += 2; ________}
________System.out.println( "Roughly " + d/2 + " tests
were done." ); ____} } Generated like this, btw: perl -pe
's/\t/" "x8/ge; s/^( *)/"_"x
length($1)/ge' CubePrime.java (though I don't like Perl that
much anymore...) Cheers! Stefan
2981. Re: Prime number? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 22:58:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I read on the rubiks.com
site that one less than the number of > combinations to the cube, 43 252
003 274 489 855 999 is a prime > number. Is this ture? How would you
verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime) other
than to do over 6.5 billion division > calculations on a computer
program? > > Is there somewhere to read up on how this number was proved
to be > prime? Does anyone know how to do this efficiently without
having > to use a very powerful computer? Could a normal computer test
6.5 > billion division calcuations in a reasonable amount of time, say
one > or two weeks? > > Just curious, > Chris The way I did it was get
my ti-89 emulator on my computer here and simply type
IsPrime(43252003274489855999) and hit enter and uncheck the
"restric emulation speed" option. Had the answer in about 10
seconds. I assume a regular TI-89 could do in in under a minute or so...
I'll test it. Daniel
2982. Re: Prime number? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 23:35:36 -0000
I just tried it on my TI-89 and it gave me the answer in about 10
seconds as well. I didn't know the TI's had that function :)
Anyway thanks for the replies everyone, I just remember reading that
that number was prime but didn't know how they found it. I need to
learn more about primes, they're pretty cool :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Hey everyone, > > > > I read on the rubiks.com site that one
less than the number of > > combinations to the cube, 43 252 003 274 489
855 999 is a prime > > number. Is this ture? How would you verify it? It
can have no > > divisor greater than floor[sqrt(43252003274489855999)] =
6 576 625 > > 523. Are there more efficient ways to prove its primality
(if it > > actually is prime) other than to do over 6.5 billion division
> > calculations on a computer program? > > > > Is there somewhere to
read up on how this number was proved to be > > prime? Does anyone know
how to do this efficiently without having > > to use a very powerful
computer? Could a normal computer test 6.5 > > billion division
calcuations in a reasonable amount of time, say > one > > or two weeks?
> > > > Just curious, > > Chris > > The way I did it was get my ti-89
emulator on my computer here and > simply type
IsPrime(43252003274489855999) and hit enter and uncheck > the
"restric emulation speed" option. Had the answer in about 10 >
seconds. > > I assume a regular TI-89 could do in in under a minute or
so... I'll > test it. > > Daniel
2983. Fun units - very off-topic From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 26 Jun 2004 01:54:55 +0100
I'm sure you guys who enjoyed the prime number stuff so much will
enjoy this one: http://www.galactic-guide.com/articles/2R137.html Some
fantastic units. We should start measuring cube times in micro
fortnights I think. I especially like the unit of work - the
"barn-yard-atmosphere" equal apparently to 9.3 * 10^-24
Joules. Duncan
2984. Re: [Speed cubing group] Fun units - very off-topic From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 Jun 2004 20:06:01 -0600
Duncan Dicks wrote: >I'm sure you guys who enjoyed the prime number
stuff so much will enjoy this >one: >
>http://www.galactic-guide.com/articles/2R137.html > >Some fantastic
units. We should start measuring cube times in micro >fortnights I
think. > > Woohoo, just a little bit further to get sub 20 �Fn :) Doug
>I especially like the unit of work - the
"barn-yard-atmosphere" equal >apparently to 9.3 * 10^-24
Joules. > >Duncan > > > > > > >Yahoo! Groups Links > > > > > > > >
2985. which cube, is good for speed cubing?!?! From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 01:34:59 -0000
Do Ideal cubes make good speed cubes after lubrication? i'm also
worried about the stickers? I am planning to buy an ideal cube on ebay.
On the speedcubing.com site it says they are not recommended (ideal
cubes), i just wanted some more opinions, just incase i'm making a
bad mistake! Or i could buy a lubed rubik's studio cub from Ton at
speedcubing.com but i think they have stickers too and i don't have
any friends with pay pal. PLEASE HELP!
2986. Re: [Speed cubing group] which cube, is good for speed
cubing?!?! From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 26 Jun 2004 02:59:07 +0100
Everyone says Ton's are the best but i haven't tried them.
Ideal cubes are fantastic in my opinion. Stickers are ok - at least as
good as any others you buy. They have the screws in the centre faces
which is useful. Any normal lubrication works fine. The one thing that
might bother you is that the colour scheme is different to the more
modern cubes. You can always change the stickers around if its a problem
- I change the stickers (or paint up with nail varnish) the modern cubes
cos i'm so used to the ideal colour scheme. If stickers are a real
problem for you different coloured nail varnish makes a great way to
customise yout cube. There are lots of colours it dries quickly and its
very durable. Duncan ----- Original Message ----- From:
"donutflask" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 26,
2004 2:34 AM Subject: [Speed cubing group] which cube, is good for speed
cubing?!?! > Do Ideal cubes make good speed cubes after lubrication?
i'm also > worried about the stickers? I am planning to buy an
ideal cube on > ebay. > On the speedcubing.com site it says they are not
recommended (ideal > cubes), i just wanted some more opinions, just
incase i'm making a > bad mistake! > > > Or i could buy a lubed
rubik's studio cub from Ton at speedcubing.com > but i think they
have stickers too and i don't have any friends with > pay pal. > >
PLEASE HELP! > > > > > > > Yahoo! Groups Links > > > > > >
2987. Re: Fun units - very off-topic From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 02:06:39 -0000
1.80 tera furlongs per fortnight for the speed of light is nice touch :)
Very cool site! Chris --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > Duncan Dicks wrote: > > >I'm
sure you guys who enjoyed the prime number stuff so much will enjoy this
> >one: > > > >http://www.galactic-guide.com/articles/2R137.html > > >
>Some fantastic units. We should start measuring cube times in micro >
>fortnights I think. > > > > > Woohoo, just a little bit further to get
sub 20 µFn :) > > Doug > > >I especially like the unit of work - the
"barn-yard-atmosphere" equal > >apparently to 9.3 * 10^-24
Joules. > > > >Duncan > > > > > > > > > > > > > >Yahoo! Groups Links > >
> > > > > > > > > > > > > >
2988. solving middle layer first From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 25 Jun 2004 21:29:13 -0700
Hi I'm new to this. I've been trying out alternate methods to
solving rubik's cube and I've been thinking about solving the
middle layer first, get cubies on their correct sides, solve one layer
as if it were the last one, and then finish the last layer. I figure it
would be good because not very much intuition is required because
solving the middle layers is really easy and then you go for speed on
the last two. The problem is im having a hard time finding algorithms
that swap cubies on the outside layers; I'm also not even sure if
this method would be any good because it might take way to many moves.
Any help would be appreciated. -James
2989. Re: which cube, is good for speed cubing?!?! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 05:36:36 -0000
The Problem with Ton's cube is that you will have to wait more than
3 months to get your cube. In fact I've reserved my cube since
April 28th and I still dont have them. I've emailed him recently
about them and I still have no answer.
2990. Re: Prime number? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:24:42 -0000
Well... was it prime or not? :) My guess is it was since none of you say
much, lol. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just tried it on my TI-89 and it gave me
the answer in about 10 > seconds as well. I didn't know the
TI's had that function :) > > Anyway thanks for the replies
everyone, I just remember reading that > that number was prime but
didn't know how they found it. > > I need to learn more about
primes, they're pretty cool :) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > Hey everyone, > > > > > > I read on the rubiks.com site
that one less than the number of > > > combinations to the cube, 43 252
003 274 489 855 999 is a prime > > > number. Is this ture? How would you
verify it? It can have no > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 > 625 > > > 523. Are there
more efficient ways to prove its primality (if > it > > > actually is
prime) other than to do over 6.5 billion division > > > calculations on
a computer program? > > > > > > Is there somewhere to read up on how
this number was proved to > be > > > prime? Does anyone know how to do
this efficiently without > having > > > to use a very powerful computer?
Could a normal computer test > 6.5 > > > billion division calcuations in
a reasonable amount of time, say > > one > > > or two weeks? > > > > > >
Just curious, > > > Chris > > > > The way I did it was get my ti-89
emulator on my computer here and > > simply type
IsPrime(43252003274489855999) and hit enter and > uncheck > > the
"restric emulation speed" option. Had the answer in about 10 >
> seconds. > > > > I assume a regular TI-89 could do in in under a
minute or so... > I'll > > test it. > > > > Daniel
2991. Re: which cube, is good for speed cubing?!?! From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:37:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > The Problem with Ton's cube is that you
will have to wait more than 3 > months to get your cube. > > In fact
I've reserved my cube since April 28th and I still dont have >
them. I've emailed him recently about them and I still have no
answer. True I wasn't very satisfied either. I've ordered
Ton's cube too and it took 3 months more than what he told me it
would. And they're worse than the new rubiks.com cubes. Plus, I
didn't know about mefferts back then and I asked him which were the
best 4x4x4 and 5x5x5 for speedcubing, and he sold me mefferts' for
a bigger price... I really think it's wrong to trick newbs :\
2992. Re: Prime number? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:48:57 -0000
>From Pochmann's link, here's Agrawal's program, for the
intensely interested: 1. if (n is of the form a^b, b > 1) output
COMPOSITE; 2. r = 2; 3. while (r < n) { 4. if (gcd(n,r) != 1) output
COMPOSITE; 5. if (r is prime) 6. let q be the largest prime factor of
r-1; 7. if (q => 4 * sqrt(r) * log n) and (n^((r-1)/q) !â¡ 1(mod r)) 8.
break; 9. r <- r + 1; 10. } 11. for a = 1 to 2 * sqrt(r) * log n 12.
if ((x-a)^n !â¡ (x^n - a)(mod x^r - 1, n)) output COMPOSITE; 13. output
PRIME; Don't ask me if you don't understand all of this,
probably GameofDeath is the right person for that. Especially I got no
idea what gcd(n,r) is for a function, what (mod x^r - 1, n) turns out
as, and in particular the â¡ notation I've never seen before. But
then I only have high school math. =P --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Well... was it prime or not? :) > > My guess
is it was since none of you say much, lol. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y.. .> >
wrote: > > I just tried it on my TI-89 and it gave me the answer in
about 10 > > seconds as well. I didn't know the TI's had that
function :) > > > > Anyway thanks for the replies everyone, I just
remember reading that > > that number was prime but didn't know how
they found it. > > > > I need to learn more about primes, they're
pretty cool :) > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@h...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > <no_reply@y...>
wrote: > > > > Hey everyone, > > > > > > > > I read on the rubiks.com
site that one less than the number of > > > > combinations to the cube,
43 252 003 274 489 855 999 is a prime > > > > number. Is this ture? How
would you verify it? It can have no > > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 > > 625 > > > > 523. Are there
more efficient ways to prove its primality (if > > it > > > > actually
is prime) other than to do over 6.5 billion division > > > >
calculations on a computer program? > > > > > > > > Is there somewhere
to read up on how this number was proved to > > be > > > > prime? Does
anyone know how to do this efficiently without > > having > > > > to use
a very powerful computer? Could a normal computer test > > 6.5 > > > >
billion division calcuations in a reasonable amount of time, say > > >
one > > > > or two weeks? > > > > > > > > Just curious, > > > > Chris >
> > > > > The way I did it was get my ti-89 emulator on my computer here
and > > > simply type IsPrime(43252003274489855999) and hit enter and >
> uncheck > > > the "restric emulation speed" option. Had the
answer in about 10 > > > seconds. > > > > > > I assume a regular TI-89
could do in in under a minute or so... > > I'll > > > test it. > >
> > > > Daniel
2993. Re: which cube, is good for speed cubing?!?! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:54:11 -0000
I have an Ideal cube, and it is absolutely terriffic. I do have a few
problems with the stickers, they come off a bit in the corners and they
are getting miscolored, but I intend to purchase replacement stickers
from rubiks.com soon, or try out the nail color tip perhaps. The only
other problem, and it isn't really a problem, just a nuisance, is
that the cube makes a bad gnissing sound when turned slowly. I
don't like that, if anyone knows how to fix this, please inform. In
any other way this is the best cube I have ever owned. Afte having it
for two days, my old Oddzon cube felt so unbelievably stiff I realized I
could never switch back now! If you're going to the European
Championships, Ton will probably sell some cubes there. I hope and
believe so, because if he does I intend to buy a few for sure. --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y. ..>
wrote: > Do Ideal cubes make good speed cubes after lubrication?
i'm also > worried about the stickers? I am planning to buy an
ideal cube on > ebay. > On the speedcubing.com site it says they are not
recommended (ideal > cubes), i just wanted some more opinions, just
incase i'm making a > bad mistake! > > > Or i could buy a lubed
rubik's studio cub from Ton at speedcubing. com > but i think they
have stickers too and i don't have any friends with > pay pal. > >
PLEASE HELP!
2994. Re: Prime number? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:55:56 -0000
Sorry for "flooding" the mail group now, but the post
didn't turn out right. The intendations are gone, and the â¡ is the
equal sign with three lines instead of two. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's
Agrawal's program, for the intensely > interested: > > 1. if (n is
of the form a^b, b > 1) output COMPOSITE; > 2. r = 2; > 3. while (r <
n) { > 4. if (gcd(n,r) != 1) output COMPOSITE; > 5. if (r is prime) > 6.
let q be the largest prime factor of r-1; > 7. if (q => 4 * sqrt(r) *
log n) and (n^((r-1)/q) !â¡ 1(mod r)) > 8. break; > 9. r <- r + 1; >
10. } > 11. for a = 1 to 2 * sqrt(r) * log n > 12. if ((x-a)^n !â¡ (x^n
- a)(mod x^r - 1, n)) output COMPOSITE; > 13. output PRIME; > >
Don't ask me if you don't understand all of this, probably
GameofDeath > is the right person for that. Especially I got no idea
what gcd(n,r) > is for a function, what (mod x^r - 1, n) turns out as,
and in > particular the â¡ notation I've never seen before. But
then I only > have high school math. =P > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Well... was it prime or not? :) > > > > My
guess is it was since none of you say much, lol. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y.. > .> >
> wrote: > > > I just tried it on my TI-89 and it gave me the answer in
about 10 > > > seconds as well. I didn't know the TI's had
that function :) > > > > > > Anyway thanks for the replies everyone, I
just remember reading > that > > > that number was prime but didn't
know how they found it. > > > > > > I need to learn more about primes,
they're pretty cool :) > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > Hey everyone, > > > > > > > > > > I
read on the rubiks.com site that one less than the number of > > > > >
combinations to the cube, 43 252 003 274 489 855 999 is a > prime > > >
> > number. Is this ture? How would you verify it? It can have > no > >
> > > divisor greater than floor[sqrt(43252003274489855999)] = 6 576 > >
> 625 > > > > > 523. Are there more efficient ways to prove its
primality (if > > > it > > > > > actually is prime) other than to do
over 6.5 billion division > > > > > calculations on a computer program?
> > > > > > > > > > Is there somewhere to read up on how this number was
proved to > > > be > > > > > prime? Does anyone know how to do this
efficiently without > > > having > > > > > to use a very powerful
computer? Could a normal computer test > > > 6.5 > > > > > billion
division calcuations in a reasonable amount of time, > say > > > > one >
> > > > or two weeks? > > > > > > > > > > Just curious, > > > > > Chris
> > > > > > > > The way I did it was get my ti-89 emulator on my
computer here > and > > > > simply type IsPrime(43252003274489855999)
and hit enter and > > > uncheck > > > > the "restric emulation
speed" option. Had the answer in about > 10 > > > > seconds. > > >
> > > > > I assume a regular TI-89 could do in in under a minute or so..
. > > > I'll > > > > test it. > > > > > > > > Daniel
2995. Re: solving middle layer first From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 12:59:41 -0000
You also have to deal with parity issues when solving the "first
last layer". You need some algs that aren't needed in the
standard Fridrich LL... --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" <jstuber@p...> wrote: > Hi I'm new to
this. I've been trying out alternate methods to solving >
rubik's cube and I've been thinking about solving the middle
layer first, > get cubies on their correct sides, solve one layer as if
it were the last > one, and then finish the last layer. I figure it
would be good because not > very much intuition is required because
solving the middle layers is really > easy and then you go for speed on
the last two. The problem is im having a > hard time finding algorithms
that swap cubies on the outside layers; I'm > also not even sure if
this method would be any good because it might take > way to many moves.
Any help would be appreciated. > -James
2996. Re: [Speed cubing group] Re: which cube, is good for speed
cubing?!?! From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 26 Jun 2004 20:56:25 +0200
Just an advice: Buy from Alega in Sweden. They have excellent cubes! R
----- Original Message ----- From: "Eivind Fonn"
<htkra1d@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, June 26, 2004 2:54 PM Subject: [Speed cubing group] Re: which
cube, is good for speed cubing?!?! > I have an Ideal cube, and it is
absolutely terriffic. I do have a few > problems with the stickers, they
come off a bit in the corners and > they are getting miscolored, but I
intend to purchase replacement > stickers from rubiks.com soon, or try
out the nail color tip perhaps. > The only other problem, and it
isn't really a problem, just a > nuisance, is that the cube makes a
bad gnissing sound when turned > slowly. I don't like that, if
anyone knows how to fix this, please > inform. In any other way this is
the best cube I have ever owned. Afte > having it for two days, my old
Oddzon cube felt so unbelievably stiff > I realized I could never switch
back now! > > If you're going to the European Championships, Ton
will probably sell > some cubes there. I hope and believe so, because if
he does I intend > to buy a few for sure. > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y. > ..>
wrote: > > Do Ideal cubes make good speed cubes after lubrication?
i'm also > > worried about the stickers? I am planning to buy an
ideal cube on > > ebay. > > On the speedcubing.com site it says they are
not recommended (ideal > > cubes), i just wanted some more opinions,
just incase i'm making a > > bad mistake! > > > > > > Or i could
buy a lubed rubik's studio cub from Ton at speedcubing. > com > >
but i think they have stickers too and i don't have any friends
with > > pay pal. > > > > PLEASE HELP! > > > > > > Yahoo! Groups Links >
> > > >
2997. Re: solving middle layer first From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 19:21:18 -0000
Hey, I looked at it a bit more, and I think it actually may be viable!
My suggestion for the method is as follows: 1. Solve the M slice
intuitively. I don't know how many moves this can be done in in
average, but I don't think it's much worse than the cross. Say
6 moves. 2. Orient and "divide" all the corners.
"Divide" here now means bring them all to their respective
layers (left or right). You need heaps of algs for this step, but I
think it's doable. I've done some looking at it on Ron's
applet, and most algs I find for this step are 7 moves long. Say 8 on
average just to give ourselves some slack. 3. Orient and
"divide" all edges. Same deal. You need lots of algs, but
again I think it's doable. And I think the algs needed here are
fewer than step 2. I haven't looked at this step in any program
yet, but it has a distinct CF look to it, so I don't think the
average moves should be that big. 10? 4. Permute one of the two layers.
You need more algs than in the regular Fridrich LL here due to
inter-layer parity issues. But again, think it should work. 12 moves. 5.
Permute the last layer. 12 moves. Total: 47! Say in the low 50's
just to make sure. The cons is that the algs required are many, way more
than in the Fridrich system. But considering mammoth methods like Z-B,
it should be within limits of reasonability. I have started finding some
algs, I'm eager to learn more about this method. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You also have to deal with parity issues when
solving the "first last > layer". You need some algs that
aren't needed in the standard Fridrich > LL... > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jstuber@p...> wrote: > > Hi I'm new to this. I've been
trying out alternate methods to > solving > > rubik's cube and
I've been thinking about solving the middle layer > first, > > get
cubies on their correct sides, solve one layer as if it were the > last
> > one, and then finish the last layer. I figure it would be good >
because not > > very much intuition is required because solving the
middle layers is > really > > easy and then you go for speed on the last
two. The problem is im > having a > > hard time finding algorithms that
swap cubies on the outside layers; > I'm > > also not even sure if
this method would be any good because it might > take > > way to many
moves. Any help would be appreciated. > > -James
2998. Re: Prime number? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 19:50:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's
Agrawal's program, for the intensely > interested: > > 1. if (n is
of the form a^b, b > 1) output COMPOSITE; > 2. r = 2; > 3. while (r <
n) { > 4. if (gcd(n,r) != 1) output COMPOSITE; > 5. if (r is prime) > 6.
let q be the largest prime factor of r-1; > 7. if (q => 4 * sqrt(r) *
log n) and (n^((r-1)/q) !â¡ 1 (mod r)) > 8. break; > 9. r <- r + 1; >
10. } > 11. for a = 1 to 2 * sqrt(r) * log n > 12. if ((x-a)^n !â¡ (x^n
- a)(mod x^r - 1, n)) output COMPOSITE; > 13. output PRIME; > gcd(x,y)=
Greatest Common Denominator of x and y... I think It really is a neat
little program :) Daniel
2999. Re: which cube, is good for speed cubing?!?! From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 21:03:21 -0000
I don't know after what you guys said about ton, i don't think
i will trust the guy either, even though i never even met him. Well i
would buy the new rubiks.com ones, but then i have to buy the silicon
spray, and i gotta do all the handy work myself, i'm not a very
crafty person. And i'm pretty sure the stickers will peel in about
a month, i've seen my friends one. Or i could buy an ideal cube,
from ebay, which is hard to get, as most of the sellers will not sell
internationally. And then the stickers will peel anyway. Anyone know the
colour scheme of an ideal cube? And for the nail polish, err i
don't know much about them, and i've never seen yellow and
blue and green coloured nail polish =P and i can't find any links
to the swedish alega cubes as suggested. Which cube should i get? I will
lube them..
3000. Re: which cube, is good for speed cubing?!?! From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 21:23:01 -0000
And furthermore i don't know how to distinguish between ideal cubes
and other original cubes. What is the colour scheme? What does the logo
look like? Are the Stickers Glossy or Dull? Do they even have
logo's on the white face? Are the other types just as good as an
ideal cube?
3001. Re: solving middle layer first From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 22:06:16 -0000
I don't think this would be a very good speedcubing method mostly
because of its lack of intuitive steps. Once the middle layer is solved,
there is not much freedom. If it is compared to fridrich, the middle
layer is similar to the cross. Then the peices must be moved to their
respective sides which will be hard and maybe the equivalent of 2 f2l
pairs but with many more algs. Then you end up with 2 last layers, the
first of which is harder because of the parity issue and again
equivalent to a couple f2l pairs in the fridrich system. Then both have
a normal LL. In conclusion, this system (in my opinion) requires way too
many algs, harder recognition and comprable moves to Fridrich. Plus it
seems rather boring. I like intuitive systems. But also Eivind
Fonn's calculation of 47 moves seems nice. I'd like to know if
anyone learns a system like this. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Hey, I looked at it a bit more, and I think
it actually may be viable! > > My suggestion for the method is as
follows: > > 1. Solve the M slice intuitively. I don't know how
many moves this can > be done in in average, but I don't think
it's much worse than the > cross. Say 6 moves. > > 2. Orient and
"divide" all the corners. "Divide" here now means
bring > them all to their respective layers (left or right). You need
heaps of > algs for this step, but I think it's doable. I've
done some looking at > it on Ron's applet, and most algs I find for
this step are 7 moves > long. Say 8 on average just to give ourselves
some slack. > > 3. Orient and "divide" all edges. Same deal.
You need lots of algs, > but again I think it's doable. And I think
the algs needed here are > fewer than step 2. I haven't looked at
this step in any program yet, > but it has a distinct CF look to it, so
I don't think the average > moves should be that big. 10? > > 4.
Permute one of the two layers. You need more algs than in the > regular
Fridrich LL here due to inter-layer parity issues. But again, > think it
should work. 12 moves. > > 5. Permute the last layer. 12 moves. > >
Total: 47! > > Say in the low 50's just to make sure. The cons is
that the algs > required are many, way more than in the Fridrich system.
But > considering mammoth methods like Z-B, it should be within limits
of > reasonability. > > I have started finding some algs, I'm eager
to learn more about this > method. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > You also have to deal with parity issues
when solving the "first > last > > layer". You need some algs
that aren't needed in the standard > Fridrich > > LL... > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jstuber@p...> wrote: > > > Hi I'm new to this. I've been
trying out alternate methods to > > solving > > > rubik's cube and
I've been thinking about solving the middle layer > > first, > > >
get cubies on their correct sides, solve one layer as if it were > the >
> last > > > one, and then finish the last layer. I figure it would be
good > > because not > > > very much intuition is required because
solving the middle layers > is > > really > > > easy and then you go for
speed on the last two. The problem is im > > having a > > > hard time
finding algorithms that swap cubies on the outside > layers; > >
I'm > > > also not even sure if this method would be any good
because it > might > > take > > > way to many moves. Any help would be
appreciated. > > > -James
3002. Re: which cube, is good for speed cubing?!?! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 22:13:30 -0000
Hey, Ton's studio cubes are great for speedcubing and he offers
them at little or no profit for himself I believe. They just take a lot
of preparation. You can't just use it brand new and expect it to
work excellent. rubiks.com cubes on the other hand are good right out of
the box with a little lube but aren't as good. The only downside to
the studio cube is they seem to pop more often and wear out fast. I
thank Ton very much for offering these cubes to us. As for ideal cubes,
eh I think they are alright but for the price and difficulty of getting
one, I'd rather use a new cube. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > I don't know after what you guys said about ton, i
don't think i will > trust the guy either, even though i never even
met him. > > Well i would buy the new rubiks.com ones, but then i have
to buy the > silicon spray, and i gotta do all the handy work myself,
i'm not a > very crafty person. And i'm pretty sure the
stickers will peel in > about a month, i've seen my friends one. >
> Or i could buy an ideal cube, from ebay, which is hard to get, as >
most of the sellers will not sell internationally. And then the >
stickers will peel anyway. > > Anyone know the colour scheme of an ideal
cube? > And for the nail polish, err i don't know much about them,
and i've > never seen yellow and blue and green coloured nail
polish =P > > and i can't find any links to the swedish alega cubes
as suggested. > > Which cube should i get? I will lube them..
3003. [Speed cubing group] Re: which cube, is good for speed
cubing?!?! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 22:59:01 -0000
I'm a little suspicious to Alega. It doesn't seem to be a very
professional web shop... =( --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@h...> wrote: > Just an advice: Buy from Alega in Sweden. They
have excellent cubes! > R > ----- Original Message ----- > From:
"Eivind Fonn" <htkra1d@h...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, June 26,
2004 2:54 PM > Subject: [Speed cubing group] Re: which cube, is good for
speed cubing?!?! > > > > I have an Ideal cube, and it is absolutely
terriffic. I do have a few > > problems with the stickers, they come off
a bit in the corners and > > they are getting miscolored, but I intend
to purchase replacement > > stickers from rubiks.com soon, or try out
the nail color tip perhaps. > > The only other problem, and it
isn't really a problem, just a > > nuisance, is that the cube makes
a bad gnissing sound when turned > > slowly. I don't like that, if
anyone knows how to fix this, please > > inform. In any other way this
is the best cube I have ever owned. Afte > > having it for two days, my
old Oddzon cube felt so unbelievably stiff > > I realized I could never
switch back now! > > > > If you're going to the European
Championships, Ton will probably sell > > some cubes there. I hope and
believe so, because if he does I intend > > to buy a few for sure. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y. > > ..> wrote: > > > Do Ideal cubes make good speed
cubes after lubrication? i'm also > > > worried about the stickers?
I am planning to buy an ideal cube on > > > ebay. > > > On the
speedcubing.com site it says they are not recommended (ideal > > >
cubes), i just wanted some more opinions, just incase i'm making a
> > > bad mistake! > > > > > > > > > Or i could buy a lubed rubik's
studio cub from Ton at speedcubing. > > com > > > but i think they have
stickers too and i don't have any friends with > > > pay pal. > > >
> > > PLEASE HELP! > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > >
3004. Re: solving middle layer first From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 23:02:06 -0000
You are probably, right, I got a bit carried away there. The main
problems to me, though, seems to be: a) Pattern recognition requires a
look at all 6 faces. b) A lot of the algs are really awkward. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I don't think this would be a very good
speedcubing method mostly > because of its lack of intuitive steps. Once
the middle layer is > solved, there is not much freedom. If it is
compared to fridrich, > the middle layer is similar to the cross. Then
the peices must be > moved to their respective sides which will be hard
and maybe the > equivalent of 2 f2l pairs but with many more algs. Then
you end up > with 2 last layers, the first of which is harder because of
the > parity issue and again equivalent to a couple f2l pairs in the >
fridrich system. Then both have a normal LL. In conclusion, this >
system (in my opinion) requires way too many algs, harder > recognition
and comprable moves to Fridrich. Plus it seems rather > boring. I like
intuitive systems. But also Eivind Fonn's calculation > of 47 moves
seems nice. I'd like to know if anyone learns a system > like this.
> > --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > Hey, I looked at
it a bit more, and I think it actually may be > viable! > > > > My
suggestion for the method is as follows: > > > > 1. Solve the M slice
intuitively. I don't know how many moves this > can > > be done in
in average, but I don't think it's much worse than the > >
cross. Say 6 moves. > > > > 2. Orient and "divide" all the
corners. "Divide" here now means > bring > > them all to their
respective layers (left or right). You need > heaps of > > algs for this
step, but I think it's doable. I've done some > looking at > >
it on Ron's applet, and most algs I find for this step are 7 moves
> > long. Say 8 on average just to give ourselves some slack. > > > > 3.
Orient and "divide" all edges. Same deal. You need lots of >
algs, > > but again I think it's doable. And I think the algs
needed here > are > > fewer than step 2. I haven't looked at this
step in any program > yet, > > but it has a distinct CF look to it, so I
don't think the average > > moves should be that big. 10? > > > >
4. Permute one of the two layers. You need more algs than in the > >
regular Fridrich LL here due to inter-layer parity issues. But > again,
> > think it should work. 12 moves. > > > > 5. Permute the last layer.
12 moves. > > > > Total: 47! > > > > Say in the low 50's just to
make sure. The cons is that the algs > > required are many, way more
than in the Fridrich system. But > > considering mammoth methods like
Z-B, it should be within limits > of > > reasonability. > > > > I have
started finding some algs, I'm eager to learn more about > this > >
method. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > > You also have
to deal with parity issues when solving the "first > > last > > >
layer". You need some algs that aren't needed in the standard
> > Fridrich > > > LL... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > >
<jstuber@p...> wrote: > > > > Hi I'm new to this. I've been
trying out alternate methods to > > > solving > > > > rubik's cube
and I've been thinking about solving the middle > layer > > >
first, > > > > get cubies on their correct sides, solve one layer as if
it > were > > the > > > last > > > > one, and then finish the last
layer. I figure it would be good > > > because not > > > > very much
intuition is required because solving the middle > layers > > is > > >
really > > > > easy and then you go for speed on the last two. The
problem is > im > > > having a > > > > hard time finding algorithms that
swap cubies on the outside > > layers; > > > I'm > > > > also not
even sure if this method would be any good because it > > might > > >
take > > > > way to many moves. Any help would be appreciated. > > > >
-James
3005. Re: Prime number? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 23:06:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's
Agrawal's program, for the intensely > interested: > > 1. if (n is
of the form a^b, b > 1) output COMPOSITE; Of course, although this is
easy it does require some computation. > 2. r = 2; > 3. while (r < n)
{ > 4. if (gcd(n,r) != 1) output COMPOSITE; gcd(n,r) is the greatest
common divisor of n and r. You can compute it using the Euclidean
algorithm. > 5. if (r is prime) That step could take a while to check
too - it indicates a recursive nature. > 6. let q be the largest prime
factor of r-1; If r=2 this doesn't quite work because r-1 has no
prime factors but I imagine that this is not a great inconvenience. > 7.
if (q => 4 * sqrt(r) * log n) and (n^((r-1)/q) !â¡ 1 (mod r)) > 8.
break; > 9. r <- r + 1; > 10. } > 11. for a = 1 to 2 * sqrt(r) * log
n > 12. if ((x-a)^n !â¡ (x^n - a)(mod x^r - 1, n)) output COMPOSITE; >
13. output PRIME; > > Don't ask me if you don't understand all
of this, probably GameofDeath > is the right person for that. Especially
I got no idea what gcd (n,r) > is for a function, what (mod x^r - 1, n)
turns out as, and in > particular the â¡ notation I've never seen
before. But then I only > have high school math. =P Given you r
subsequent post the 3 lines would indicate an equivalence/congruence
relation. In this case congruence modulo an integer, but (mod x^r-1,n)
is not particularly standard, I'd have thought. It could mean
(x-a)^n is congruent to x^n-a modulo both x^r- 1 and n - that would be
my guess. Alternatively it might mean modulo one or the other (or even
modulo the gcd if some parentheses are missing as often gcd(a,b) is
simply written (a,b). > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > Well... was it
prime or not? :) > > > > My guess is it was since none of you say much,
lol. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y.. > .> > > wrote: > > > I just tried it on my TI-89 and
it gave me the answer in about 10 > > > seconds as well. I didn't
know the TI's had that function :) > > > > > > Anyway thanks for
the replies everyone, I just remember reading > that > > > that number
was prime but didn't know how they found it. > > > > > > I need to
learn more about primes, they're pretty cool :) > > > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > > <swedishlf@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > Hey everyone, > > > > > > > > > > I
read on the rubiks.com site that one less than the number of > > > > >
combinations to the cube, 43 252 003 274 489 855 999 is a > prime > > >
> > number. Is this ture? How would you verify it? It can have > no > >
> > > divisor greater than floor[sqrt(43252003274489855999)] = 6 576 > >
> 625 > > > > > 523. Are there more efficient ways to prove its
primality (if > > > it > > > > > actually is prime) other than to do
over 6.5 billion division > > > > > calculations on a computer program?
> > > > > > > > > > Is there somewhere to read up on how this number was
proved to > > > be > > > > > prime? Does anyone know how to do this
efficiently without > > > having > > > > > to use a very powerful
computer? Could a normal computer test > > > 6.5 > > > > > billion
division calcuations in a reasonable amount of time, > say > > > > one >
> > > > or two weeks? > > > > > > > > > > Just curious, > > > > > Chris
> > > > > > > > The way I did it was get my ti-89 emulator on my
computer here > and > > > > simply type IsPrime(43252003274489855999)
and hit enter and > > > uncheck > > > > the "restric emulation
speed" option. Had the answer in about > 10 > > > > seconds. > > >
> > > > > I assume a regular TI-89 could do in in under a minute or
so... > > > I'll > > > > test it. > > > > > > > > Daniel
3006. RE: [Speed cubing group] Re: solving middle layer first From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 26 Jun 2004 17:04:59 -0700
I know that it would be boring, but if you could memorize enough
algorithms you could solve most of the cube at about the same speed you
can solve the last layer. I'd say during f2l on fridrich method
fast people do 2-3 moves a sec and then during last layer 4-5 moves a
second. So for this method if you could get the algorithms memorized and
learn to do them at 4-5 moves a second you could do this (assuming Eiven
Fond is correct in his approximate amount of moves) in about 11-13
seconds. I've been solving this way using some alg's that
switch only one or two pieces at a time and they're are more
orientations when you solve the 2nd layer. I have no idea how to go
about finding those though. Thanks for all the input! -----Original
Message----- From: Eivind Fonn [mailto:htkra1d@...] Sent: Saturday, June
26, 2004 4:02 PM To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: solving middle layer first You are probably,
right, I got a bit carried away there. The main problems to me, though,
seems to be: a) Pattern recognition requires a look at all 6 faces. b) A
lot of the algs are really awkward. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I don't think this would be a very good
speedcubing method mostly > because of its lack of intuitive steps. Once
the middle layer is > solved, there is not much freedom. If it is
compared to fridrich, > the middle layer is similar to the cross. Then
the peices must be > moved to their respective sides which will be hard
and maybe the > equivalent of 2 f2l pairs but with many more algs. Then
you end up > with 2 last layers, the first of which is harder because of
the > parity issue and again equivalent to a couple f2l pairs in the >
fridrich system. Then both have a normal LL. In conclusion, this >
system (in my opinion) requires way too many algs, harder > recognition
and comprable moves to Fridrich. Plus it seems rather > boring. I like
intuitive systems. But also Eivind Fonn's calculation > of 47 moves
seems nice. I'd like to know if anyone learns a system > like this.
> > --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > Hey, I looked at
it a bit more, and I think it actually may be > viable! > > > > My
suggestion for the method is as follows: > > > > 1. Solve the M slice
intuitively. I don't know how many moves this > can > > be done in
in average, but I don't think it's much worse than the > >
cross. Say 6 moves. > > > > 2. Orient and "divide" all the
corners. "Divide" here now means > bring > > them all to their
respective layers (left or right). You need > heaps of > > algs for this
step, but I think it's doable. I've done some > looking at > >
it on Ron's applet, and most algs I find for this step are 7 moves
> > long. Say 8 on average just to give ourselves some slack. > > > > 3.
Orient and "divide" all edges. Same deal. You need lots of >
algs, > > but again I think it's doable. And I think the algs
needed here > are > > fewer than step 2. I haven't looked at this
step in any program > yet, > > but it has a distinct CF look to it, so I
don't think the average > > moves should be that big. 10? > > > >
4. Permute one of the two layers. You need more algs than in the > >
regular Fridrich LL here due to inter-layer parity issues. But > again,
> > think it should work. 12 moves. > > > > 5. Permute the last layer.
12 moves. > > > > Total: 47! > > > > Say in the low 50's just to
make sure. The cons is that the algs > > required are many, way more
than in the Fridrich system. But > > considering mammoth methods like
Z-B, it should be within limits > of > > reasonability. > > > > I have
started finding some algs, I'm eager to learn more about > this > >
method. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > > You also have
to deal with parity issues when solving the "first > > last > > >
layer". You need some algs that aren't needed in the standard
> > Fridrich > > > LL... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > >
<jstuber@p...> wrote: > > > > Hi I'm new to this. I've been
trying out alternate methods to > > > solving > > > > rubik's cube
and I've been thinking about solving the middle > layer > > >
first, > > > > get cubies on their correct sides, solve one layer as if
it > were > > the > > > last > > > > one, and then finish the last
layer. I figure it would be good > > > because not > > > > very much
intuition is required because solving the middle > layers > > is > > >
really > > > > easy and then you go for speed on the last two. The
problem is > im > > > having a > > > > hard time finding algorithms that
swap cubies on the outside > > layers; > > > I'm > > > > also not
even sure if this method would be any good because it > > might > > >
take > > > > way to many moves. Any help would be appreciated. > > > >
-James Yahoo! Groups Sponsor ADVERTISEMENT
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3007. Re: solving middle layer first From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 04:03:49 -0000
What I've been doing is to place 2 middle edges, then put the edges
in their respective layers by placing the 2 last edges. This lessens up
the edge permuations. and doesnt take too much time. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > I know that it would be boring, but if you
could memorize enough algorithms > you could solve most of the cube at
about the same speed you can solve the > last layer. I'd say during
f2l on fridrich method fast people do 2- 3 moves a > sec and then during
last layer 4-5 moves a second. So for this method if you > could get the
algorithms memorized and learn to do them at 4-5 moves a > second you
could do this (assuming Eiven Fond is correct in his approximate >
amount of moves) in about 11-13 seconds. I've been solving this way
using > some alg's that switch only one or two pieces at a time and
they're are more > orientations when you solve the 2nd layer. I
have no idea how to go about > finding those though. Thanks for all the
input! > -----Original Message----- > From: Eivind Fonn
[mailto:htkra1d@h...] > Sent: Saturday, June 26, 2004 4:02 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: solving middle layer first > > > You are probably, right, I got a
bit carried away there. The main > problems to me, though, seems to be:
> > a) Pattern recognition requires a look at all 6 faces. > b) A lot of
the algs are really awkward. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > I don't think this would be a very
good speedcubing method mostly > > because of its lack of intuitive
steps. Once the middle layer is > > solved, there is not much freedom.
If it is compared to fridrich, > > the middle layer is similar to the
cross. Then the peices must be > > moved to their respective sides which
will be hard and maybe the > > equivalent of 2 f2l pairs but with many
more algs. Then you end up > > with 2 last layers, the first of which is
harder because of the > > parity issue and again equivalent to a couple
f2l pairs in the > > fridrich system. Then both have a normal LL. In
conclusion, this > > system (in my opinion) requires way too many algs,
harder > > recognition and comprable moves to Fridrich. Plus it seems
rather > > boring. I like intuitive systems. But also Eivind Fonn's
calculation > > of 47 moves seems nice. I'd like to know if anyone
learns a system > > like this. > > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Hey, I looked at it a bit more, and I
think it actually may be > > viable! > > > > > > My suggestion for the
method is as follows: > > > > > > 1. Solve the M slice intuitively. I
don't know how many moves this > > can > > > be done in in average,
but I don't think it's much worse than the > > > cross. Say 6
moves. > > > > > > 2. Orient and "divide" all the corners.
"Divide" here now means > > bring > > > them all to their
respective layers (left or right). You need > > heaps of > > > algs for
this step, but I think it's doable. I've done some > > looking
at > > > it on Ron's applet, and most algs I find for this step are
7 moves > > > long. Say 8 on average just to give ourselves some slack.
> > > > > > 3. Orient and "divide" all edges. Same deal. You
need lots of > > algs, > > > but again I think it's doable. And I
think the algs needed here > > are > > > fewer than step 2. I
haven't looked at this step in any program > > yet, > > > but it
has a distinct CF look to it, so I don't think the average > > >
moves should be that big. 10? > > > > > > 4. Permute one of the two
layers. You need more algs than in the > > > regular Fridrich LL here
due to inter-layer parity issues. But > > again, > > > think it should
work. 12 moves. > > > > > > 5. Permute the last layer. 12 moves. > > > >
> > Total: 47! > > > > > > Say in the low 50's just to make sure.
The cons is that the algs > > > required are many, way more than in the
Fridrich system. But > > > considering mammoth methods like Z-B, it
should be within limits > > of > > > reasonability. > > > > > > I have
started finding some algs, I'm eager to learn more about > > this >
> > method. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > <htkra1d@h...> wrote: > > > > You also
have to deal with parity issues when solving the "first > > > last
> > > > layer". You need some algs that aren't needed in the
standard > > > Fridrich > > > > LL... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > > >
<jstuber@p...> wrote: > > > > > Hi I'm new to this. I've
been trying out alternate methods to > > > > solving > > > > >
rubik's cube and I've been thinking about solving the middle >
> layer > > > > first, > > > > > get cubies on their correct sides,
solve one layer as if it > > were > > > the > > > > last > > > > > one,
and then finish the last layer. I figure it would be good > > > >
because not > > > > > very much intuition is required because solving
the middle > > layers > > > is > > > > really > > > > > easy and then
you go for speed on the last two. The problem is > > im > > > > having a
> > > > > hard time finding algorithms that swap cubies on the outside >
> > layers; > > > > I'm > > > > > also not even sure if this method
would be any good because it > > > might > > > > take > > > > > way to
many moves. Any help would be appreciated. > > > > > -James > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > > > > > >
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web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
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[Non-text portions of this message have been removed]
3008. World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 Jun 2004 23:37:31 -0700 (PDT)
Okay, there's not much to update. The United States has around 12
entries and no other country has five people yet. If there are not
sufficient teams by July 1, well, the United States gets a meaningless
victory by default. I'll do another one where people are just
allowed to have organizations and teams of five such as colleges,
schools, companies, or just groups of friends. But please, don't
hold out until the last minute doing the cube cup. It makes it more work
for me. Tyson Mao MSC #631 California Institute of Technology
3009. Re: World Cube Cup From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 09:22:54 -0000
Sorry, but I think 5 is too much for most countries to participate. ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. ..> wrote: > Okay, there's not much to update. The
United States has around 12 entries > and no other country has five
people yet. > > If there are not sufficient teams by July 1, well, the
United States gets > a meaningless victory by default. > > I'll do
another one where people are just allowed to have organizations > and
teams of five such as colleges, schools, companies, or just groups of >
friends. > > But please, don't hold out until the last minute doing
the cube cup. It > makes it more work for me. > > Tyson Mao > MSC #631 >
California Institute of Technology
3010. Re: [Speed cubing group] Re: World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 11:21:22 -0700 (PDT)
Do you really believe 5 is too many people for most countries? If a
country has just 1 cuber, you would expect that he or she has taught at
least a few other people. Tyson Mao MSC #631 California Institute of
Technology On Sun, 27 Jun 2004, Eivind Fonn wrote: > Sorry, but I think
5 is too much for most countries to participate. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > ..> wrote: > > Okay, there's not much to update. The
United States has around 12 > entries > > and no other country has five
people yet. > > > > If there are not sufficient teams by July 1, well,
the United States > gets > > a meaningless victory by default. > > > >
I'll do another one where people are just allowed to have >
organizations > > and teams of five such as colleges, schools,
companies, or just > groups of > > friends. > > > > But please,
don't hold out until the last minute doing the cube cup. > It > >
makes it more work for me. > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=542114143] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3011. Re: [Speed cubing group] Re: World Cube Cup From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 13:33:19 -0600
Tyson F. Mao wrote: >Do you really believe 5 is too many people for most
countries? If a >country has just 1 cuber, you would expect that he or
she has taught at >least a few other people. > > That's true, I
have taught 5 other people. And they all average between 1 and 4
minutes. I doubt if more than 2 of them even remember how. Doug >Tyson
Mao >MSC #631 >California Institute of Technology > >On Sun, 27 Jun
2004, Eivind Fonn wrote: > > > >>Sorry, but I think 5 is too much for
most countries to participate. >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. >>..> wrote: >> >> >>>Okay, there's not much to update.
The United States has around 12 >>> >>> >>entries >> >> >>>and no other
country has five people yet. >>> >>>If there are not sufficient teams by
July 1, well, the United States >>> >>> >>gets >> >> >>>a meaningless
victory by default. >>> >>>I'll do another one where people are
just allowed to have >>> >>> >>organizations >> >> >>>and teams of five
such as colleges, schools, companies, or just >>> >>> >>groups of >> >>
>>>friends. >>> >>>But please, don't hold out until the last minute
doing the cube cup. >>> >>> >>It >> >> >>>makes it more work for me. >>>
>>>Tyson Mao >>>MSC #631 >>>California Institute of Technology >>> >>>
>>Yahoo! Groups Sponsor >>ADVERTISEMENT >>click here >>[rand=542114143]
>>
>>________________________________________________________________________________
>>Yahoo! Groups Links >> * To visit your group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >> * To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. >> >> >> >> > >
> > > >Yahoo! Groups Links > > > > > > > >
3012. Re: solving middle layer first From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 19:35:09 -0000
This is the method i have been experimenting for awhile with. This is
the method i had a dream about if anyone remembers my post awhile back.
I was able to get times in the 35-45 with no alg memorization and i
think it would be a fairly decent method to break 30 seconds with. I
doubt it would be a good method to achieve sub 20 with, but you never
know. my steps for this method was: 1 middle layer 2 fix off orientation
case/orientate all corners 3 place all corners 4 orientate and place
bottom edges 5 orientate and place top edges there is plenty of room to
mess around with shortcuts and stuff... i generated some algs but not
many and you can get all algs for step 5 off of speedcubing.com jake :)
3013. Many Posts about solving Middle Layer first answer=RING
METHOD!!!!!!!!!!! From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 19:35:50 -0000
Hey everybody, I've been reading alot of posts about solving the
middle layer first. I think the method that you guys are looking for is
the "Ring Method" or the "Liao/Bryant Method" made
by Kyle Bryant and me. For more information, you can join our yahooo
group: ringmethod ^ that's the name of it enjoy~ ~Joseph Liao
3014. How can i practice last layer permutations From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 21:10:20 -0000
Is there some way to set each of them up? I like the way cubestation
tells you how to set up the F2l cases, and i think this speeds up my
learning. So are there any sites which tell you how to set up each
permuation from a solved cube? and which last layer permuation sites are
good to use?
3015. Re: World Cube Cup From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 21:45:14 -0000
I have taught 1. And he can't even do it consistenly yet. And
I've cubed for 2 years. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. ..> wrote: > Do you really believe 5 is too many people for
most countries? If a > country has just 1 cuber, you would expect that
he or she has taught at > least a few other people. > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Sun, 27 Jun 2004,
Eivind Fonn wrote: > > > Sorry, but I think 5 is too much for most
countries to participate. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > > ..> wrote: > > > Okay, there's not much to update.
The United States has around 12 > > entries > > > and no other country
has five people yet. > > > > > > If there are not sufficient teams by
July 1, well, the United States > > gets > > > a meaningless victory by
default. > > > > > > I'll do another one where people are just
allowed to have > > organizations > > > and teams of five such as
colleges, schools, companies, or just > > groups of > > > friends. > > >
> > > But please, don't hold out until the last minute doing the
cube cup. > > It > > > makes it more work for me. > > > > > > Tyson Mao
> > > MSC #631 > > > California Institute of Technology > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=542114143] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3016. Re: How can i practice last layer permutations From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 21:49:20 -0000
It's easy. For the 2-cycle cases you can just do the alg and
you'll have the case in question, and you do the alg again and
you're back. For the 3-cycle cases, doing one alg once will give
you the "opposite" case and vice versa. --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y. ..>
wrote: > Is there some way to set each of them up? I like the way
cubestation > tells you how to set up the F2l cases, and i think this
speeds up my > learning. > > So are there any sites which tell you how
to set up each permuation > from a solved cube? > > and which last layer
permuation sites are good to use?
3017. Re: How can i practice last layer permutations From: "david_pastore" <david_pastore@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 21:55:14 -0000
To set them up, just do the algorithm backwards and switch the direction
of each move. For example: to learn the algorithm R B' R' B
you would set it up by doing B' R B R'. That will work but
there is a better way. I usually try to find a few algorithms that work
well together. There are a few cases that you can do twice in a row,
like when two pairs or corners are being swapped or a pair of edged and
a pair of corners etc. So say you're swapping two pairs of
corners... just do the algorithm on a solved cube and then do it again
to solve it once again. You can also do things like rotate three egdes,
turn the cube and rotate three edges and now you'll have to swap
two pairs of edges with a different permutation. Things like that mix it
up. You can also throw some orientations in there. Sometimes you might
find if you do a permutation that you're learning on a solved cube
and then you do an orientation you're learning on that you'll
get another orientation to reorient the last layer and then get the same
permutation every time. In this way you can practice 4 algorithms in a
row. Hope that's not too confusing for you. +Dave --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > Is there some way to set each of them up? I like the way
cubestation > tells you how to set up the F2l cases, and i think this
speeds up my > learning. > > So are there any sites which tell you how
to set up each permuation > from a solved cube? > > and which last layer
permuation sites are good to use?
3018. Re: [Speed cubing group] Re: World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 15:04:10 -0700 (PDT)
I've taught over 200 people. In the last week, I've taught 50
people and about 35 of them can now solve the cube completely by
themselves. And I haven't even been cubing for a year. And
it's just the first session of the program. 5 people cannot be
unreasonable for each country. I could get together 5 international
students from Hong Kong right now, teach them how to cube, and I could
have them solving the cube in under 3 minutes in 2 days. I think if
people just submit times even if their average is about 2 minutes, we
would easily have 5 people from 8 countries. Tyson Mao MSC #631
California Institute of Technology On Sun, 27 Jun 2004, Eivind Fonn
wrote: > I have taught 1. And he can't even do it consistenly yet.
And I've > cubed for 2 years. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > ..> wrote: > > Do you really believe 5 is too many people
for most countries? If a > > country has just 1 cuber, you would expect
that he or she has taught > at > > least a few other people. > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > > On
Sun, 27 Jun 2004, Eivind Fonn wrote: > > > > > Sorry, but I think 5 is
too much for most countries to > participate. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i. > > > ..> wrote: > > > > Okay, there's not much to
update. The United States has around > 12 > > > entries > > > > and no
other country has five people yet. > > > > > > > > If there are not
sufficient teams by July 1, well, the United > States > > > gets > > > >
a meaningless victory by default. > > > > > > > > I'll do another
one where people are just allowed to have > > > organizations > > > >
and teams of five such as colleges, schools, companies, or just > > >
groups of > > > > friends. > > > > > > > > But please, don't hold
out until the last minute doing the cube > cup. > > > It > > > > makes
it more work for me. > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > > Yahoo! Groups
Sponsor > > > ADVERTISEMENT > > > click here > > > [rand=542114143] > >
> > > > >
______________________________________________________________________ >
__________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=545193083] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3019. Re: Big Cubes Stuff From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 22:48:14 -0000
Thanks a lot, Per! That one certainly belongs on my page, so it is now
(along with your opposite-faces modifier). Btw, I count "Dd"
as one move, so it's 18 moves only. Wasn't it you (can't
find the post...) who once provided an algorithm to fix both parities of
the 4x4 in one step? Anyone else has cool 4x4 or 5x5 algorithms not
mentioned on my page? Btw, I noticed that Chris's
"DedgeFlip" algorithm treats the 4x4 just like a Rubik's
Domino. That's why I recently asked for a solver program for the
Domino. I did try Ron's solver but it was too slow for me, so
I'm gonna write my specialized Domino solver. cu Stefan
3020. Re: [Speed cubing group] Re: How can i practice last layer
permutations From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 17:58:30 -0500
yea, best advice for that is take a solved cube, and just keep doing
that algorithm a whole bunch of times. like a 100 straight or something.
while practicing it like this, youll notice that the algorithm will come
to the desired state right before you solve it. take note of the
position when solving it. then when you see it while solving it
regularly, you'll know it for sure and you'll be set. -cubekid
----- Original Message ----- From: david_pastore <david_pastore@...>
Date: Sun, 27 Jun 2004 21:55:14 -0000 Subject: [Speed cubing group] Re:
How can i practice last layer permutations To:
speedsolvingrubikscube@yahoogroups.com To set them up, just do the
algorithm backwards and switch the direction of each move. For example:
to learn the algorithm R B' R' B you would set it up by doing
B' R B R'. That will work but there is a better way. I usually
try to find a few algorithms that work well together. There are a few
cases that you can do twice in a row, like when two pairs or corners are
being swapped or a pair of edged and a pair of corners etc. So say
you're swapping two pairs of corners... just do the algorithm on a
solved cube and then do it again to solve it once again. You can also do
things like rotate three egdes, turn the cube and rotate three edges and
now you'll have to swap two pairs of edges with a different
permutation. Things like that mix it up. You can also throw some
orientations in there. Sometimes you might find if you do a permutation
that you're learning on a solved cube and then you do an
orientation you're learning on that you'll get another
orientation to reorient the last layer and then get the same permutation
every time. In this way you can practice 4 algorithms in a row. Hope
that's not too confusing for you. +Dave --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > Is there some way to set each of them up? I like the way
cubestation > tells you how to set up the F2l cases, and i think this
speeds up my > learning. > > So are there any sites which tell you how
to set up each permuation > from a solved cube? > > and which last layer
permuation sites are good to use? Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3021. Re: World Cube Cup From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 23:44:26 -0000
I know people who can do the cube but they are a bit reluctant on speed
cubing. I myself dont have a cube anymore (DONT USE NAIL POLISH REMOVER
ON IT). Too bad, a 34 sec averager would have helped Canada.
3022. [Speed cubing group] Re: How can i practice last layer
permutations From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 23:46:42 -0000
Practice it until you dont need to "think" anymore when you
see it. Sometimes if you have to think a bit for the first moves and the
rest becomes fluent, it really slows you down. What I did was just to
repeat the same set algorithm if its an even number permutation (2
corners + 2 edges etc), or if its odd (3 corners + 3 edges) just do its
inverse.
3023. [Speed cubing group] Re: World Cube Cup From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 00:15:52 -0000
Wow Tyson-that's a lot but. I'm sure people at caltech would
be more interested in the cube than others. I've been cubing for 2
years and had many people interested in learning but I haven't
successfully taught 1 person. Usually they're like "screw
this" before they can even do the cross. Anyway, good luck with the
cube cup. I'd enter if I wasn't from the US - maybe I still
will anyway. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I've taught over 200 people. In the last
week, I've taught 50 people and > about 35 of them can now solve
the cube completely by themselves. > > And I haven't even been
cubing for a year. > > And it's just the first session of the
program. > > 5 people cannot be unreasonable for each country. I could
get together 5 > international students from Hong Kong right now, teach
them how to cube, > and I could have them solving the cube in under 3
minutes in 2 days. > > I think if people just submit times even if their
average is about 2 > minutes, we would easily have 5 people from 8
countries. > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Sun, 27 Jun 2004, Eivind Fonn wrote: > > > I have taught 1. And
he can't even do it consistenly yet. And I've > > cubed for 2
years. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i. > > ..> wrote: > > > Do you really
believe 5 is too many people for most countries? If a > > > country has
just 1 cuber, you would expect that he or she has taught > > at > > >
least a few other people. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Sun, 27 Jun 2004,
Eivind Fonn wrote: > > > > > > > Sorry, but I think 5 is too much for
most countries to > > participate. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i. > > > > ..> wrote: > > > > > Okay, there's not much to
update. The United States has around > > 12 > > > > entries > > > > >
and no other country has five people yet. > > > > > > > > > > If there
are not sufficient teams by July 1, well, the United > > States > > > >
gets > > > > > a meaningless victory by default. > > > > > > > > > >
I'll do another one where people are just allowed to have > > > >
organizations > > > > > and teams of five such as colleges, schools,
companies, or just > > > > groups of > > > > > friends. > > > > > > > >
> > But please, don't hold out until the last minute doing the cube
> > cup. > > > > It > > > > > makes it more work for me. > > > > > > > >
> > Tyson Mao > > > > > MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > > > click here > > > > [rand=542114143] > > > > > > >
> > >
_____________________________________________________________________ _
> > __________ > > > > Yahoo! Groups Links > > > > * To visit your group
on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > *
To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service.
> > > > > > > > > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
click here > > [rand=545193083] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3024. I finally met a 6 year goal! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 03:09:01 -0000
Hey everyone, It only took me 6 years ;-) but I finally got sub-18 on
average for the 3x3x3! Back in 1998 when I first saw Jessica
Fridrich's page, I made it my goal to also be able to solve the
cube in 17 seconds on average. I'm so happy to have finally done
it! Here were the times, 17.78 17.31 17.78 16.96 18.27 17.55 (22.81)
17.24 (16.32lo) 18.52 16.42 (16.22) 19.61 = 17.74 The 16.32 time was
lucky and I did not count it in the average. Thanks to all the people
who I've incessantly asked questions to over the years about how to
improve :-) If there is anyone else here trying for a goal too, remember
to never give up. It may take 6 years, but you WILL get there. I'm
going to go celebrate!! Chris
3025. Re: [Speed cubing group] I finally met a 6 year goal! From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 Jun 2004 22:45:06 -0500
Dude, that's awesome! Now for me to work on doing the same thing.
-cubekid ----- Original Message ----- From: cmhardw
<no_reply@yahoogroups.com> Date: Mon, 28 Jun 2004 03:09:01 -0000
Subject: [Speed cubing group] I finally met a 6 year goal! To:
speedsolvingrubikscube@yahoogroups.com Hey everyone, It only took me 6
years ;-) but I finally got sub-18 on average for the 3x3x3! Back in
1998 when I first saw Jessica Fridrich's page, I made it my goal to
also be able to solve the cube in 17 seconds on average. I'm so
happy to have finally done it! Here were the times, 17.78 17.31 17.78
16.96 18.27 17.55 (22.81) 17.24 (16.32lo) 18.52 16.42 (16.22) 19.61 =
17.74 The 16.32 time was lucky and I did not count it in the average.
Thanks to all the people who I've incessantly asked questions to
over the years about how to improve :-) If there is anyone else here
trying for a goal too, remember to never give up. It may take 6 years,
but you WILL get there. I'm going to go celebrate!! Chris Yahoo!
Groups Sponsor ADVERTISEMENT ________________________________ Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3026. Re: I finally met a 6 year goal! From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 03:56:21 -0000
Cool, at least SOMEONES reaching his goals. --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@g...>
wrote: > Dude, that's awesome! Now for me to work on doing the same
thing. > > -cubekid > > > ----- Original Message ----- > From: cmhardw
<no_reply@yahoogroups.com> > Date: Mon, 28 Jun 2004 03:09:01 -0000 >
Subject: [Speed cubing group] I finally met a 6 year goal! > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > > Hey everyone, > > >
> It only took me 6 years ;-) but I finally got sub-18 on average for >
> the 3x3x3! Back in 1998 when I first saw Jessica Fridrich's page,
I > > made it my goal to also be able to solve the cube in 17 seconds on
> > average. > > > > I'm so happy to have finally done it! > > > >
Here were the times, > > 17.78 17.31 17.78 16.96 18.27 17.55 (22.81)
17.24 (16.32lo) 18.52 > > 16.42 (16.22) 19.61 = 17.74 > > > > The 16.32
time was lucky and I did not count it in the average. > > > > Thanks to
all the people who I've incessantly asked questions to > > over the
years about how to improve :-) > > > > If there is anyone else here
trying for a goal too, remember to > > never give up. It may take 6
years, but you WILL get there. > > > > I'm going to go celebrate!!
> > > > Chris > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > >
> > > > ADVERTISEMENT > > > > > > > > > > > > > > >
________________________________ > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
3027. Re: [Speed cubing group] Re: World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 00:00:24 -0700 (PDT)
Actually, I'm mostly teaching people at a summer program for which
I am a counselor for. The kids are about 12 to 17 years of age.
It's really not hard to get people interested... if someone knows
it's possible and you tell them they can do it, they'll be
interested. If you can give very clear instructions and try to give
personal attention to people who get frustrated (very necessary in
groups of 20), it's not so bad. The first night, I went to a toy
store and bought 20 cubes and sold them all. That evening, there were
about 15 students all in the lounge learning how to cube. It's
great. As you teach one person, you make him teach the next step to
another person. Soon, the people you taught are teacher others. The next
session of this program starts in 2 weeks. I'll have a fresh batch
of meat to work with. I'll try to get a video of a cube teaching
session up. Tyson Mao MSC #631 California Institute of Technology On
Mon, 28 Jun 2004, Chris Sz... wrote: > Wow Tyson-that's a lot but.
I'm sure people at caltech would be more > interested in the cube
than others. I've been cubing for 2 years > and had many people
interested in learning but I haven't > successfully taught 1
person. Usually they're like "screw this" > before they
can even do the cross. Anyway, good luck with the cube > cup. I'd
enter if I wasn't from the US - maybe I still will anyway. > >
--barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > <tmao@i...> wrote: > > I've taught
over 200 people. In the last week, I've taught 50 > people and > >
about 35 of them can now solve the cube completely by themselves. > > >
> And I haven't even been cubing for a year. > > > > And it's
just the first session of the program. > > > > 5 people cannot be
unreasonable for each country. I could get > together 5 > >
international students from Hong Kong right now, teach them how to >
cube, > > and I could have them solving the cube in under 3 minutes in 2
> days. > > > > I think if people just submit times even if their
average is about > 2 > > minutes, we would easily have 5 people from 8
countries. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Sun, 27 Jun 2004, Eivind Fonn wrote: > > > > > I
have taught 1. And he can't even do it consistenly yet. And >
I've > > > cubed for 2 years. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i. > > > ..> wrote: > > > > Do you really believe 5 is too many
people for most > countries? If a > > > > country has just 1 cuber, you
would expect that he or she has > taught > > > at > > > > least a few
other people. > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > On Sun, 27 Jun 2004,
Eivind Fonn wrote: > > > > > > > > > Sorry, but I think 5 is too much
for most countries to > > > participate. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i. > > > > > ..> wrote: > > > > > > Okay, there's not much
to update. The United States has > around > > > 12 > > > > > entries > >
> > > > and no other country has five people yet. > > > > > > > > > > >
> If there are not sufficient teams by July 1, well, the > United > > >
States > > > > > gets > > > > > > a meaningless victory by default. > >
> > > > > > > > > > I'll do another one where people are just
allowed to have > > > > > organizations > > > > > > and teams of five
such as colleges, schools, companies, or > just > > > > > groups of > >
> > > > friends. > > > > > > > > > > > > But please, don't hold out
until the last minute doing the > cube > > > cup. > > > > > It > > > > >
> makes it more work for me. > > > > > > > > > > > > Tyson Mao > > > > >
> MSC #631 > > > > > > California Institute of Technology > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > > > > > ADVERTISEMENT > > > > >
click here > > > > > [rand=542114143] > > > > > > > > > > > > > >
_____________________________________________________________________ >
_ > > > __________ > > > > > Yahoo! Groups Links > > > > > * To visit
your group on the web, go to: > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > >
> * To unsubscribe from this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms > of > > >
Service. > > > > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > >
> ADVERTISEMENT > > > click here > > > [rand=545193083] > > > > > > >
_____________________________________________________________________ >
___________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=948733099] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3028. Sunday Contest From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 00:27:16 -0700 (PDT)
Hi Everyone, Thought I'd just keep you updated on the status of the
Sunday Contest. Evan Gates is currently at the program I'm
working/teaching at and he's in a programming class and he's
working on a way to automate the Sunday Contest. So hopefully in the
future, all you'll have to do is enter in the information and the
program will make the webpage for me. Have Fun Everyone! And... if it
seems like I'm posting a lot, it's because I made a bet with a
friend and I'm not allowed to touch my cube for a week. Tyson Mao
MSC #631 California Institute of Technology
3029. Re: [Speed cubing group] Sunday Contest From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 01:46:22 -0600
Tyson F. Mao wrote: >Hi Everyone, > >Thought I'd just keep you
updated on the status of the Sunday Contest. >Evan Gates is currently at
the program I'm working/teaching at and he's in >a programming
class and he's working on a way to automate the Sunday >Contest. So
hopefully in the future, all you'll have to do is enter in >the
information and the program will make the webpage for me. > >Have Fun
Everyone! > >And... if it seems like I'm posting a lot, it's
because I made a bet with >a friend and I'm not allowed to touch my
cube for a week. > > Looks like a perfect opportunity to steal 1st place
on the coveted "solving with salad tongs" record list at
speedcubingdotcom :) Doug >Tyson Mao >MSC #631 >California Institute of
Technology > > > > > >Yahoo! Groups Links > > > > > > > >
3030. Re: [Speed cubing group] How can i practice last layer
permutations From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 28 Jun 2004 09:21:47 +0100
Hi, I agree with the other posts to be honest, I think the best way is
to begin with a solved cube, and then close your eyes and visualise the
pattern that you are going to permute. Apply this to the solved cube x
number of times, until you get to the actual pattern. If you reach the
correct pattern, you more or less know that you have been executing the
algorithm correctly up to this point. Now really work hard to connect in
your mind this pattern that you see on the cube with the move you are
going to apply. Apply the move and watch it solve the cube, and make
sure you feel proud of yourself! Confidence is everything. Good Luck,
Dan :) - www.cubestation.co.uk P.S. If you really don't find that
this approach suits you, I will add set-up moves to my PLL page on
cubestation.co.uk ----- Original Message ----- From: donutflask To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, June 27, 2004 10:10
PM Subject: [Speed cubing group] How can i practice last layer
permutations Is there some way to set each of them up? I like the way
cubestation tells you how to set up the F2l cases, and i think this
speeds up my learning. So are there any sites which tell you how to set
up each permuation from a solved cube? and which last layer permuation
sites are good to use? Yahoo! Groups Sponsor ADVERTISEMENT
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3031. Re: I finally met a 6 year goal! From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 11:23:33 -0000
CONGRATS! You must be the happiest sub-18 cuber knowing how much effort
you've put to it :) celebrate --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Cool, at least SOMEONES reaching his goals.
> > > --- In speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >
<cubekid@g...> wrote: > > Dude, that's awesome! Now for me to
work on doing the same thing. > > > > -cubekid > > > > > > -----
Original Message ----- > > From: cmhardw <no_reply@yahoogroups.com> >
> Date: Mon, 28 Jun 2004 03:09:01 -0000 > > Subject: [Speed cubing
group] I finally met a 6 year goal! > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > > > > > > > > > Hey
everyone, > > > > > > > > It only took me 6 years ;-) but I finally got
sub-18 on average for > > > > the 3x3x3! Back in 1998 when I first saw
Jessica Fridrich's page, > I > > > > made it my goal to also be
able to solve the cube in 17 seconds on > > > > average. > > > > > > > >
I'm so happy to have finally done it! > > > > > > > > Here were the
times, > > > > 17.78 17.31 17.78 16.96 18.27 17.55 (22.81) 17.24
(16.32lo) 18.52 > > > > 16.42 (16.22) 19.61 = 17.74 > > > > > > > > The
16.32 time was lucky and I did not count it in the average. > > > > > >
> > Thanks to all the people who I've incessantly asked questions
to > > > > over the years about how to improve :-) > > > > > > > > If
there is anyone else here trying for a goal too, remember to > > > >
never give up. It may take 6 years, but you WILL get there. > > > > > >
> > I'm going to go celebrate!! > > > > > > > > Chris > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor
> > > > > > > > > > > > ADVERTISEMENT > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > ________________________________ > > > >
Yahoo! Groups Links > > > > > > > > To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service.
3032. [Speed cubing group] Re: World Cube Cup From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 14:04:01 -0000
Just wanted to give kudos to guys like you Tyson for your efforts in the
'Cube' world. Besides my brothers, I've only ever met one
other person in my entire life that can solve this thing. It IS a
difficult thing for most people and it makes us a rare breed. It's
only because of the internet and listening to your guys' stories
that recently got me back into it and gives me incentive to keep
practicing. You guys out in California have done an excellent job in
organizing these events and getting people interested again in cubing.
Keep it up! People notice your work and thanks again for your efforts!
Howard - the lone cubist in Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I've taught over 200 people. In the last
week, I've taught 50 people and > about 35 of them can now solve
the cube completely by themselves. > > And I haven't even been
cubing for a year. > > And it's just the first session of the
program. > > 5 people cannot be unreasonable for each country. I could
get together 5 > international students from Hong Kong right now, teach
them how to cube, > and I could have them solving the cube in under 3
minutes in 2 days. > > I think if people just submit times even if their
average is about 2 > minutes, we would easily have 5 people from 8
countries. > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Sun, 27 Jun 2004, Eivind Fonn wrote: > > > I have taught 1. And
he can't even do it consistenly yet. And I've > > cubed for 2
years. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i. > > ..> wrote: > > > Do you really
believe 5 is too many people for most countries? If a > > > country has
just 1 cuber, you would expect that he or she has taught > > at > > >
least a few other people. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Sun, 27 Jun 2004,
Eivind Fonn wrote: > > > > > > > Sorry, but I think 5 is too much for
most countries to > > participate. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i. > > > > ..> wrote: > > > > > Okay, there's not much to
update. The United States has around > > 12 > > > > entries > > > > >
and no other country has five people yet. > > > > > > > > > > If there
are not sufficient teams by July 1, well, the United > > States > > > >
gets > > > > > a meaningless victory by default. > > > > > > > > > >
I'll do another one where people are just allowed to have > > > >
organizations > > > > > and teams of five such as colleges, schools,
companies, or just > > > > groups of > > > > > friends. > > > > > > > >
> > But please, don't hold out until the last minute doing the cube
> > cup. > > > > It > > > > > makes it more work for me. > > > > > > > >
> > Tyson Mao > > > > > MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > > > click here > > > > [rand=542114143] > > > > > > >
> > >
______________________________________________________________________ >
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To unsubscribe from this group, send an email to: > > > >
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3033. Re: I finally met a 6 year goal! From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 14:28:39 -0000
Congratulations Chris, For me, it was your 17.88 sec video that
re-ignited my interest in speedcubing that I had in the 80's. My
problem is that I keep changing my method. After learning the F2L, I
then learned all of the algs to OLL/PLL and also all algs for CLL/ELL.
In addition, I know most of the Waterman method. I should just stick
with one and master that one. I only recently switched to putting the
cross on the bottom, as opposed to putting it on top then turning it to
"D". I also want to learn the F2L cases from differnt angles
to cut down on cube rotation. I'm stuck at 23-24 sec for the time
being, but I think limiting my cube rotation will help out. I've
been looking at your 4X4 page recently. It looks like an interesting
method, so far I've been using Minh Thai's method of: corners
- top & bottom centers - top & bottome edges - middle edges -
and remaining centers. I don't know how the two methods compare by
speed as I haven't completely memorized even Minh's method.
Later. Wayne --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > It only took me 6 years
;-) but I finally got sub-18 on average for > the 3x3x3! Back in 1998
when I first saw Jessica Fridrich's page, I > made it my goal to
also be able to solve the cube in 17 seconds on > average. > > I'm
so happy to have finally done it! > > Here were the times, > 17.78 17.31
17.78 16.96 18.27 17.55 (22.81) 17.24 (16.32lo) 18.52 > 16.42 (16.22)
19.61 = 17.74 > > The 16.32 time was lucky and I did not count it in the
average. > > Thanks to all the people who I've incessantly asked
questions to > over the years about how to improve :-) > > If there is
anyone else here trying for a goal too, remember to > never give up. It
may take 6 years, but you WILL get there. > > I'm going to go
celebrate!! > > Chris
3034. oinkleburger.com From: "David" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 15:40:13 -0000
I was the webmaster of the now expired oinkleburger.com. I have moved
all of the content onto my new site, http://puzzlingaddiction.com. There
are some score files that I haven't moved over yet, but they should
be there soon. Thanks, David Barr
3035. Re: oinkleburger.com From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 16:27:33 -0000
For everyone wondering why the URL doesn't work, there's a dot
at the end. http://puzzlingaddiction.com works. --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<david20708@c.. .> wrote: > I was the webmaster of the now expired
oinkleburger.com. I have moved > all of the content onto my new site,
http://puzzlingaddiction.com. > There are some score files that I
haven't moved over yet, but they > should be there soon. > >
Thanks, > > David Barr
3036. World Cube Cup Results From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 10:39:19 -0700 (PDT)
You can find the current results to the cube cup here. I just received
about 4 entries so now the United States and Japan have complete teams.
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm Tyson Mao MSC
#631 California Institute of Technology
3037. RE: [Speed cubing group] How can i practice last layer
permutations From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 28 Jun 2004 11:22:07 -0700
Permutations are easy to set up. for most of them you just do the
permutation and you end up with a position thats the same permutation.
For the ones that swap three corners, just do the inverse to set it up.
-----Original Message----- From: donutflask
[mailto:no_reply@yahoogroups.com] Sent: Sunday, June 27, 2004 2:10 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
How can i practice last layer permutations Is there some way to set each
of them up? I like the way cubestation tells you how to set up the F2l
cases, and i think this speeds up my learning. So are there any sites
which tell you how to set up each permuation from a solved cube? and
which last layer permuation sites are good to use? Yahoo! Groups Sponsor
ADVERTISEMENT
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3038. Re: [Speed cubing group] How can i practice last layer
permutations From: "Jonas Koelker" <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 18:28:01 -0000
<big snip> > > and which last layer permuation sites are good to use?
> try Bernard Helmstetter's site:
http://www.ai.univ-paris8.fr/~bh/cube/ it might look intimidating at
first, but once you get it, you won't use anything else :p -- Jonas
3039. Re: [Speed cubing group] World Cube Cup Results From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 13:22:31 -0700 (PDT)
I was wondering if there will be substitutes for each team if needed.
Like a 6th man, in case someone can't compete for a good reason.
--- "Tyson F. Mao" <tmao@...> wrote: > You can find the
current results to the cube cup > here. I just received > about 4
entries so now the United States and Japan > have complete teams. > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > Tyson Mao >
MSC #631 > California Institute of Technology > >
__________________________________ Do you Yahoo!? New and Improved
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3040. Re: [Speed cubing group] World Cube Cup Results From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 13:28:18 -0700 (PDT)
Haha, yeah, that sounds reasonable. We would just go down the list?
Tyson Mao MSC #631 California Institute of Technology On Mon, 28 Jun
2004, Richard Patterson wrote: > I was wondering if there will be
substitutes for each > team if needed. Like a 6th man, in case someone
can't > compete for a good reason. > --- "Tyson F. Mao"
<tmao@...> wrote: > > You can find the current results to the cube
cup > > here. I just received > > about 4 entries so now the United
States and Japan > > have complete teams. > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > > > > > >
> > __________________________________ > Do you Yahoo!? > New and
Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=907358910] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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3041. robot video From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 21:02:50 -0000
i've been working on my robot lately, and i got a new average of
11.46 and a best time of 9.60 i have a video of a 10.30 second solve at
www.yellowlemons.com/rubiks_robot.AVI i also posted a video me doing
about a 24 second solve at www.yellowlemos.com/evancube.AVI thats all
Evan
3042. Re: World Cube Cup Results From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 21:45:02 -0000
Yeah just go with highest available seed. Maybe if there were only 2
teams you could push back the "world cup" and make this become
more of a friendly country to country matchup as a pre opening for the
worldcup, I feel this hasnt been advertised enough. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Haha, yeah, that sounds reasonable. We would
just go down the list? > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Mon, 28 Jun 2004, Richard Patterson wrote: > > > I
was wondering if there will be substitutes for each > > team if needed.
Like a 6th man, in case someone can't > > compete for a good
reason. > > --- "Tyson F. Mao" <tmao@i...> wrote: > > > You
can find the current results to the cube cup > > > here. I just received
> > > about 4 entries so now the United States and Japan > > > have
complete teams. > > > > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of Technology > > >
> > > > > > > > > > > > > > > __________________________________ > > Do
you Yahoo!? > > New and Improved Yahoo! Mail - 100MB free storage! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=907358910] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3043. Re: robot video From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 Jun 2004 21:46:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > i've been working on my robot lately,
and i got a new average of > 11.46 and a best time of 9.60 > > i have a
video of a 10.30 second solve at > www.yellowlemons.com/rubiks_robot.AVI
> > i also posted a video me doing about a 24 second solve at >
www.yellowlemos.com/evancube.AVI > > thats all > > Evan Whats his
average number of moves? It looks to be like 15-20.
3044. Re: [Speed cubing group] How can i practice last layer
permutations From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 06:57:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > <big snip> > > > > and which last
layer permuation sites are good to use? > > > > try Bernard
Helmstetter's site: > > http://www.ai.univ-paris8.fr/~bh/cube/ > >
it might look intimidating at first, but once you get it, you won't
> use anything else :p > > -- Jonas I happen to think my - work in
progress - site is very good for the permutations:
http://ic.epfl.ch/~dyke/cube/ Greg
3045. Re: robot video From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 07:07:28 -0000
It uses the Kociemba algorithm which averages about 20 moves. If you
want to learn more about it search for cube explorer and go to
Kociemba's home page. Evan --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > i've been working on my robot
lately, and i got a new average of > > 11.46 and a best time of 9.60 > >
> > i have a video of a 10.30 second solve at > >
www.yellowlemons.com/rubiks_robot.AVI > > > > i also posted a video me
doing about a 24 second solve at > > www.yellowlemos.com/evancube.AVI >
> > > thats all > > > > Evan > > Whats his average number of moves? It
looks to be like 15-20.
3046. Rubik's Cube Substitutes! From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 01:34:27 -0700 (PDT)
AAHHH! I made a bet with someone and now I can't touch my cube
until next Saturday. They make nicotine patches for smokers, but us
cubers have nothing! Does anyone have any suggestions? Tyson Mao MSC
#631 California Institute of Technology
3047. Re: robot video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 08:48:00 -0000
Cool video. Does that include inspection time? Is your robot able to do
avoid 270s? How much if any do you use under turning and over turning to
factor in the subsequent turn and prevent lock-ups? If you us some
optimal solving sequence then you would be able to average LESS THEN 20
face turns and thus perhaps speed up the solve if it is the case you do
not count inspection time. For fastest overall time it is probably best
to use slightly sub- optimal solving sequences though. Can I expect to
see this robot of yours in action when I come to the Caltech Campus? Cuz
that would be AWSOME. I'd love to learn how to build one of these!
Just curious, how are the turning sticks attached to the cube? And how
hard/easy is it to take the cube out of the box and put it (or a
different one) back in? Or is there massive alignment issues and color
calibration? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > i've been working on my robot
lately, and i got a new average of > > 11.46 and a best time of 9.60 > >
> > i have a video of a 10.30 second solve at > >
www.yellowlemons.com/rubiks_robot.AVI > > > > i also posted a video me
doing about a 24 second solve at > > www.yellowlemos.com/evancube.AVI >
> > > thats all > > > > Evan > > Whats his average number of moves? It
looks to be like 15-20.
3048. Re: [Speed cubing group] Rubik's Cube Substitutes! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 01:53:17 -0700 (PDT)
The funny thing about that is...I understand! :P The withdrawal I have
is not being able to do something constructive with my hands. Build a
model of something...a puzzle...anything. I know as long as I'm
doing something this way I don't worry about it -Richard ---
"Tyson F. Mao" <tmao@...> wrote: > AAHHH! I made a bet with
someone and now I can't > touch my cube until next > Saturday. They
make nicotine patches for smokers, > but us cubers have > nothing! Does
anyone have any suggestions? > > Tyson Mao > MSC #631 > California
Institute of Technology > > __________________________________ Do you
Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
3049. Pyraminx! From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 09:13:23 -0000
I just set new unofficial world record for pyraminx average. It was
under 9.5 seconds. I've made my solution a lot more efficient than
before: Average number of turns (10 trial):
17,20,14,15,20,27,(13),(29),18,21,18 Average number of Turns: 17 I
don't see many published systems on pyraminx, I was wondering about
some others out there... Also...a bad situation for me is permuting 3
edges on one face of the pyraminx (without effecting permutation) This
situation is 12 moves for me :( If there is a better one out
there..please share! Anyone interested in my system for pyraminx can
email me directly. I will post a solution on my site soon anyway.
-Richard
3050. Re: [Speed cubing group] How can i practice last layer
permutations From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 06:49:43 -0500
Peter Jenson's Algorithms are very very good... very smooth and
precise... very little of your own tweaking needed.
http://speedcubing.com/peter/AllesFastPermute.html -cubekid -----
Original Message ----- From: gregvdyke <gordon.dyke@...> Date: Tue,
29 Jun 2004 06:57:34 -0000 Subject: Re: [Speed cubing group] How can i
practice last layer permutations To:
speedsolvingrubikscube@yahoogroups.com --- In
speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > <big snip> > > > > and which last
layer permuation sites are good to use? > > > > try Bernard
Helmstetter's site: > > http://www.ai.univ-paris8.fr/~bh/cube/ > >
it might look intimidating at first, but once you get it, you won't
> use anything else :p > > -- Jonas I happen to think my - work in
progress - site is very good for the permutations:
http://ic.epfl.ch/~dyke/cube/ Greg Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
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This may not help when you're away from the computer, but it sure
will while you're at it: http://www.ebaumsworld.com/sloyd.html
It's a very fun game, was posted on this forum a while ago. The
record is 45, yet im only able to do 53 :-/. Try beating it. -cubekid
----- Original Message ----- From: Richard Patterson
<richy_jr_2000@...> Date: Tue, 29 Jun 2004 01:53:17 -0700 (PDT)
Subject: Re: [Speed cubing group] Rubik's Cube Substitutes! To:
speedsolvingrubikscube@yahoogroups.com The funny thing about that is...I
understand! :P The withdrawal I have is not being able to do something
constructive with my hands. Build a model of something...a
puzzle...anything. I know as long as I'm doing something this way I
don't worry about it -Richard --- "Tyson F. Mao"
<tmao@...> wrote: > AAHHH! I made a bet with someone and now I
can't > touch my cube until next > Saturday. They make nicotine
patches for smokers, > but us cubers have > nothing! Does anyone have
any suggestions? > > Tyson Mao > MSC #631 > California Institute of
Technology > > __________________________________ Do you Yahoo!? Yahoo!
Mail Address AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
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Groups is subject to the Yahoo! Terms of Service.
Borrow a cube from one of your pupils! R ----- Original Message -----
From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, June 29, 2004
10:34 AM Subject: [Speed cubing group] Rubik's Cube Substitutes! >
AAHHH! I made a bet with someone and now I can't touch my cube
until next > Saturday. They make nicotine patches for smokers, but us
cubers have > nothing! Does anyone have any suggestions? > > Tyson Mao >
MSC #631 > California Institute of Technology > > > > > > Yahoo! Groups
Links > > > > >
3053. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 29 Jun 2004 12:31:41 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /cube-25s.wmv Uploaded by : cubegloom <gloom@...> Description
: 25s using Waterman's method (quite a slow attempt - especially
the first half) You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube-25s.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, cubegloom
<gloom@...>
3054. Re: New file uploaded to speedsolvingrubikscube From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 12:41:11 -0000
Hi, just to show a video of another method in lots of Fridrich themed
videos. That was my first attempt to make a video (e.g. no sound there
:( ) I also made more videos of various algorithms in Waterman's
method and I will put them on my page... Josef > Hello, > > This email
message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /cube-25s.wmv > Uploaded by : cubegloom <gloom@e...> >
Description : 25s using Waterman's method (quite a slow attempt -
especially the first half) > > You can access this file at the URL > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube- 25s.wmv
> > To learn more about file sharing for your group, please visit > >
http://help.yahoo.com/help/us/groups/files > > Regards, > > cubegloom
<gloom@e...>
3055. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 29 Jun 2004 13:34:48 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Sapan_26_seconds.wmv Uploaded by : gotsoup420
<gotsoup420@...> Description : 26 seconds with Pop You can access
this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Sapan_26_seconds.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, gotsoup420
<gotsoup420@...>
3056. Re: robot video From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 16:28:00 -0000
Another way to speed things up would be to insert "triggers"
in the program. Because the cube can be turned faster depending on which
turns are made. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > Cool video. > > Does that include
inspection time? > Is your robot able to do avoid 270s? How much if any
do you use > under turning and over turning to factor in the subsequent
turn and > prevent lock-ups? > If you us some optimal solving sequence
then you would be able to > average LESS THEN 20 face turns and thus
perhaps speed up the solve > if it is the case you do not count
inspection time. > > For fastest overall time it is probably best to use
slightly sub- > optimal solving sequences though. > Can I expect to see
this robot of yours in action when I come to the > Caltech Campus? Cuz
that would be AWSOME. I'd love to learn how to > build one of
these! > > Just curious, how are the turning sticks attached to the
cube? And > how hard/easy is it to take the cube out of the box and put
it (or a > different one) back in? Or is there massive alignment issues
and > color calibration? > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > i've been working on my robot
lately, and i got a new average of > > > 11.46 and a best time of 9.60 >
> > > > > i have a video of a 10.30 second solve at > > >
www.yellowlemons.com/rubiks_robot.AVI > > > > > > i also posted a video
me doing about a 24 second solve at > > >
www.yellowlemos.com/evancube.AVI > > > > > > thats all > > > > > > Evan
> > > > Whats his average number of moves? It looks to be like 15-20.
3057. Re: Rubik's Cube Substitutes! From: "bmcgaugh49" <bmcgaugh49@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 16:42:46 -0000
Hi Tyson, How about this for a little substitute?
http://www.bricks-game.de/ Play Bricks I and see how far you can go this
week ;-) Bill HI --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > AAHHH! I made a bet
with someone and now I can't touch my cube until next > Saturday.
They make nicotine patches for smokers, but us cubers have > nothing!
Does anyone have any suggestions? > > Tyson Mao > MSC #631 > California
Institute of Technology
Yes, and I was about to write about this anyway today :-) Ron is one of
several people getting 45, and today I got several 45 solutions as well.
Too bad the list is closed now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@g...>
wrote: > This may not help when you're away from the computer, but
it sure will > while you're at it: > >
http://www.ebaumsworld.com/sloyd.html > > It's a very fun game, was
posted on this forum a while ago. The record > is 45, yet im only able
to do 53 :-/. Try beating it. > > -cubekid > > > ----- Original Message
----- > From: Richard Patterson <richy_jr_2000@y...> > Date: Tue, 29
Jun 2004 01:53:17 -0700 (PDT) > Subject: Re: [Speed cubing group]
Rubik's Cube Substitutes! > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > > The funny thing
about that is...I understand! :P The > > withdrawal I have is not being
able to do something > > constructive with my hands. Build a model of >
> something...a puzzle...anything. I know as long as > > I'm doing
something this way I don't worry about it > > -Richard > > > > ---
"Tyson F. Mao" <tmao@i...> wrote: > > > AAHHH! I made a bet
with someone and now I can't > > > touch my cube until next > > >
Saturday. They make nicotine patches for smokers, > > > but us cubers
have > > > nothing! Does anyone have any suggestions? > > > > > > Tyson
Mao > > > MSC #631 > > > California Institute of Technology > > > > > >
> > > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > ADVERTISEMENT > > > > > > > > > > > >
> > > ________________________________ > > Yahoo! Groups Links > > > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
3059. Re: Pyraminx! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 16:54:22 -0000
In the number of turns are the four trivial tips included or not?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > I just set
new unofficial world record for pyraminx average. It was > under 9.5
seconds. I've made my solution a lot more efficient than > before:
> > Average number of turns (10 trial): >
17,20,14,15,20,27,(13),(29),18,21,18 > Average number of Turns: 17 > > I
don't see many published systems on pyraminx, I was wondering >
about some others out there... > > Also...a bad situation for me is
permuting 3 edges on one face of > the pyraminx (without effecting
permutation) This situation is 12 > moves for me :( If there is a better
one out there..please share! > > Anyone interested in my system for
pyraminx can email me directly. > I will post a solution on my site soon
anyway. > -Richard
3060. Re: Rubik's Cube Substitutes! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 16:56:44 -0000
There are lots of puzzles that are not cube-shaped, try one of those. If
you're really mad you could even try puzzles that are essentially a
3x3 but have a different shape. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > AAHHH! I made a bet with someone and now I
can't touch my cube until next > Saturday. They make nicotine
patches for smokers, but us cubers have > nothing! Does anyone have any
suggestions? > > Tyson Mao > MSC #631 > California Institute of
Technology
3061. Re: Big Cubes Stuff From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 16:55:37 -0000
Good idea. Will try it. Do you know if it's possible to tell it to
start in phase 2 instead of phase 1? Cheers! Stefan P.S. But I'm
gonna write my own solver anyway ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > Wait! Before you write a solver, can't
you use Kociemba's program? > The Domino looks like it's just
phase 2 of his algorithm for the > 3x3x3. (You need to specify the
middle layer edges with this > program, but the program is quick so you
could try several random > things) > > > > Btw, I noticed that
Chris's "DedgeFlip" algorithm treats the 4x4 > > just
like a Rubik's Domino. That's why I recently asked for a >
solver > > program for the Domino. I did try Ron's solver but it
was too slow > > for me, so I'm gonna write my specialized Domino
solver. > > > > cu > > Stefan
3062. Re: [Speed cubing group] Rubik's Cube Substitutes! From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 11:14:53 -0700 (PDT)
Haha, that doesn't quite count. I'm not allowed to touch
ANYTHING Rubik's or puzzle moving related. Tyson Mao MSC #631
California Institute of Technology On Tue, 29 Jun 2004, [iso-8859-1]
Rune Wesström wrote: > Borrow a cube from one of your pupils! > R >
----- Original Message ----- > From: "Tyson F. Mao"
<tmao@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Tuesday, June 29, 2004 10:34 AM > Subject: [Speed cubing group]
Rubik's Cube Substitutes! > > > > AAHHH! I made a bet with someone
and now I can't touch my cube until > next > > Saturday. They make
nicotine patches for smokers, but us cubers have > > nothing! Does
anyone have any suggestions? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=142181421] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
As far as I've understood, since you've only made a bet, you
can technically cube, you'd just lose the bet, right? Sounds like a
fair deal. :-) --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i. ..> wrote: > Haha, that
doesn't quite count. I'm not allowed to touch ANYTHING
Rubik's > or puzzle moving related. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Tue, 29 Jun 2004, [iso-8859-1]
Rune Wesström wrote: > > > Borrow a cube from one of your pupils! > > R
> > ----- Original Message ----- > > From: "Tyson F. Mao"
<tmao@i...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Tuesday, June 29, 2004 10:34 AM > > Subject: [Speed cubing group]
Rubik's Cube Substitutes! > > > > > > > AAHHH! I made a bet with
someone and now I can't touch my cube until > > next > > >
Saturday. They make nicotine patches for smokers, but us cubers have > >
> nothing! Does anyone have any suggestions? > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=142181421] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3064. WCC Update June 29 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 11:48:02 -0700 (PDT)
Hi Everyone, The cup results have been updated. As of June 29, here are
the results: http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm
Congratulations to Thomas Templier for getting the current fastest
average of 16.00 seconds and also to France for getting a full team.
Keep those entries coming! It looks like right now that Japan has the
strongest team with the United States in a very close second but keep in
mind, these are only the qualifiers and are not the actual competition
which will begin after all the qualifying entries are in. There has got
to be one more person from Germany out there?!? And for the other
countries, what do you guys think of just consolidating so you have
teams of 5? Tyson Mao MSC #631 California Institute of Technology
3065. Re: [Speed cubing group] Re: Pyraminx! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 11:53:33 -0700 (PDT)
Yes, I included the four trivial tips. As trivial as they are, they
still take time to do. I am trying to find the best time to solve these
tips. I will try practicing to solve the puzzle, and 'ignore'
tips until the last step. I can usually figure out the first 4-5 moves
of my solution during preinspection if I don't worry about the
tips. -Richard --- Stefan Pochmann <pochmann@...> wrote: > In the
number of turns are the four trivial tips > included or not? > > Cheers!
> Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > I just
set new unofficial world record for > pyraminx average. It was > > under
9.5 seconds. I've made my solution a lot > more efficient than > >
before: > > > > Average number of turns (10 trial): > >
17,20,14,15,20,27,(13),(29),18,21,18 > > Average number of Turns: 17 > >
> > I don't see many published systems on pyraminx, I > was
wondering > > about some others out there... > > > > Also...a bad
situation for me is permuting 3 edges > on one face of > > the pyraminx
(without effecting permutation) This > situation is 12 > > moves for me
:( If there is a better one out > there..please share! > > > > Anyone
interested in my system for pyraminx can > email me directly. > > I will
post a solution on my site soon anyway. > > -Richard > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
3066. God's Algorithm From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 18:59:57 -0000
Hi Guys, The smallest number of moves required to reach any position is
part of "God's Algorithm" right? That may be established
if we can calculate the frequency of repeated positions. We know for
certain that the smallest number is more than 15 turns because fewer
than that yields fewer than 43 quintillion positions. If the percentage
of repeats is consistant then the fewest number of moves may be found.
To add to the confusion here is a non-intuitive 10 move algorithm which
does nothing! F' L' U L U2 F R U' R' U2 Regards,
David J
Tyson F. Mao wrote: >Haha, that doesn't quite count. I'm not
allowed to touch ANYTHING > Key word: "touch" How about
getting some of those cheap surgical/latex gloves? Then you can cube
without touching anything other than the gloves :) Doug >Rubik's
>or puzzle moving related. > >Tyson Mao >MSC #631 >California Institute
of Technology > >On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesstr�m
wrote: > > > >>Borrow a cube from one of your pupils! >>R >>-----
Original Message ----- >>From: "Tyson F. Mao" <tmao@...>
>>To: <speedsolvingrubikscube@yahoogroups.com> >>Sent: Tuesday, June
29, 2004 10:34 AM >>Subject: [Speed cubing group] Rubik's Cube
Substitutes! >> >> >> >> >>>AAHHH! I made a bet with someone and now I
can't touch my cube until >>> >>> >>next >> >> >>>Saturday. They
make nicotine patches for smokers, but us cubers have >>>nothing! Does
anyone have any suggestions? >>> >>>Tyson Mao >>>MSC #631 >>>California
Institute of Technology >>> >>> >>> >>> >>> >>>Yahoo! Groups Links >>>
>>> >>> >>> >>> >>> >>> >>Yahoo! Groups Sponsor >>ADVERTISEMENT >>click
here >>[rand=142181421] >>
>>________________________________________________________________________________
>>Yahoo! Groups Links >> * To visit your group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >> * To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. >> >> >> >> > >
> > > >Yahoo! Groups Links > > > > > > > >
3068. New file uploaded to huntca/videos/ From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 20:30:54 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Videos area of Chris Hunt's webpage. File
: /[3x3x3](23.80)ChrisHunt.wmv Uploaded by : burntbizzkit
<huntca@p...> Description : 23.8 seconds in my underwear You can
access this file at the URL
http://www.plu.edu/~huntca/videos/[3x3x3](23.80)ChrisHunt.wmv To learn
more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
<huntca@p...>
3069. Re: God's Algorithm From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 20:54:44 -0000
In those 43 quintillion positions, do they count cube rotations? --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Guys, > > The smallest number of moves
required to reach any position is part of > "God's
Algorithm" right? That may be established if we can calculate > the
frequency of repeated positions. We know for certain that the > smallest
number is more than 15 turns because fewer than that yields > fewer than
43 quintillion positions. If the percentage of repeats is > consistant
then the fewest number of moves may be found. > > To add to the
confusion here is a non-intuitive 10 move algorithm > which does
nothing! F' L' U L U2 F R U' R' U2 > > Regards, > >
David J
3070. Re: [Speed cubing group] Re: God's Algorithm From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 17:59:48 -0400
No, cube preserving rotations would add another factor of 24. Also we
don't know how many positions there are at level 15 (in either
metric), there is only an upper bound. 12 flip requires 20 turns. The
best estimates I've seen put the antipodal positions between 20 and
29 turns. Upper bound arguments first appeared in cube-mail-03.gz Mark
On June 29, 2004 04:54 pm, pathfinder_netstorm wrote: > In those 43
quintillion positions, do they count cube rotations? > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > Hi Guys, > > > > The smallest number of
moves required to reach any position is part > > of > > >
"God's Algorithm" right? That may be established if we
can calculate > > the frequency of repeated positions. We know for
certain that the > > smallest number is more than 15 turns because fewer
than that yields > > fewer than 43 quintillion positions. If the
percentage of repeats is > > consistant then the fewest number of moves
may be found. > > > > To add to the confusion here is a non-intuitive 10
move algorithm > > which does nothing! F' L' U L U2 F R
U' R' U2 > > > > Regards, > > > > David J > > > > Yahoo!
Groups Links > > >
3071. Re: WCC Update June 29 From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 22:49:03 -0000
I'd be up for a consolidated team if no more Australian cubers
enter. :( Or what about extending the deadline for qualifications a
little? Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > Hi Everyone, > > The
cup results have been updated. As of June 29, here are the results: > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > >
Congratulations to Thomas Templier for getting the current fastest
average > of 16.00 seconds and also to France for getting a full team. >
> Keep those entries coming! It looks like right now that Japan has the
> strongest team with the United States in a very close second but keep
in > mind, these are only the qualifiers and are not the actual
competition > which will begin after all the qualifying entries are in.
> > There has got to be one more person from Germany out there?!? > >
And for the other countries, what do you guys think of just
consolidating > so you have teams of 5? > > Tyson Mao > MSC #631 >
California Institute of Technology
3072. Re: [Speed cubing group] Re: WCC Update June 29 From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 17:30:51 -0700 (PDT)
Yeah...I'd even be up for making another independent team here with
some friends. I could assemble it almost immediately. How about it?
-Richard --- jasmine_ellen <no_reply@yahoogroups.com> wrote: >
I'd be up for a consolidated team if no more > Australian cubers >
enter. :( > > Or what about extending the deadline for > qualifications
a little? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Tyson F. Mao" >
<tmao@i...> wrote: > > Hi Everyone, > > > > The cup results have been
updated. As of June 29, > here are the > results: > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > > >
Congratulations to Thomas Templier for getting the > current fastest >
average > > of 16.00 seconds and also to France for getting a > full
team. > > > > Keep those entries coming! It looks like right > now that
Japan has > the > > strongest team with the United States in a very >
close second but > keep in > > mind, these are only the qualifiers and
are not > the actual > competition > > which will begin after all the
qualifying entries > are in. > > > > There has got to be one more person
from Germany > out there?!? > > > > And for the other countries, what do
you guys > think of just > consolidating > > so you have teams of 5? > >
> > Tyson Mao > > MSC #631 > > California Institute of Technology > >
__________________________________ Do you Yahoo!? Yahoo! Mail - You care
about security. So do we. http://promotions.yahoo.com/new_mail
3073. Re: [Speed cubing group] Re: WCC Update June 29 From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 17:39:54 -0700 (PDT)
Let's hold off on the independent teams until after the World Cube
Cup first. As for making other teams of five from the existing
competitors, I'll do that after the deadline. As for extending the
deadline, I will be accepting entries after July 1 but I'm not
telling until up to what point so get in those entries ASAP and very
preferably before July 1. Tyson Mao MSC #631 California Institute of
Technology On Tue, 29 Jun 2004, Richard Patterson wrote: >
Yeah...I'd even be up for making another independent > team here
with some friends. I could assemble it > almost immediately. How about
it? > -Richard > --- jasmine_ellen <no_reply@yahoogroups.com> wrote:
> > I'd be up for a consolidated team if no more > > Australian
cubers > > enter. :( > > > > Or what about extending the deadline for >
> qualifications a little? > > > > Jasmine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Tyson F. Mao" > >
<tmao@i...> wrote: > > > Hi Everyone, > > > > > > The cup results
have been updated. As of June 29, > > here are the > > results: > > > >
> > > > > http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> > > Congratulations to Thomas Templier for getting the > > current
fastest > > average > > > of 16.00 seconds and also to France for
getting a > > full team. > > > > > > Keep those entries coming! It looks
like right > > now that Japan has > > the > > > strongest team with the
United States in a very > > close second but > > keep in > > > mind,
these are only the qualifiers and are not > > the actual > > competition
> > > which will begin after all the qualifying entries > > are in. > >
> > > > There has got to be one more person from Germany > > out
there?!? > > > > > > And for the other countries, what do you guys > >
think of just > > consolidating > > > so you have teams of 5? > > > > >
> Tyson Mao > > > MSC #631 > > > California Institute of Technology > >
> > > > > > > __________________________________ > Do you Yahoo!? >
Yahoo! Mail - You care about security. So do we. >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=377595524] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3074. Re: [Speed cubing group] Re: WCC Update June 29 From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 17:51:12 -0700 (PDT)
Waiting is fine. I like the idea of independent teams, because slower
cubers can still compete. Anyone interested in being a part of the team
I've already assembled, just contact me. If we can't get the
team as part of the World Cube Cup, we could always organize a US Cube
Cup. This is our team so far, we'd need one more: *Richard
Patterson (me) 21-22 seconds average *Jake Rueth 24-25 seconds average
*Peter Babcock 28-29 seconds average *Nic Frinzi 36-37 seconds average
It wouldn't be the strongest team, but as we all got better we
could try to be competitive. If you're interested let me know.
-Richard --- "Tyson F. Mao" <tmao@...> wrote: > Let's
hold off on the independent teams until after > the World Cube Cup >
first. > > As for making other teams of five from the existing >
competitors, I'll do > that after the deadline. As for extending
the > deadline, I will be > accepting entries after July 1 but I'm
not telling > until up to what point > so get in those entries ASAP and
very preferably > before July 1. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Tue, 29 Jun 2004, Richard Patterson
wrote: > > > Yeah...I'd even be up for making another > independent
> > team here with some friends. I could assemble it > > almost
immediately. How about it? > > -Richard > > --- jasmine_ellen
<no_reply@yahoogroups.com> > wrote: > > > I'd be up for a
consolidated team if no more > > > Australian cubers > > > enter. :( > >
> > > > Or what about extending the deadline for > > > qualifications a
little? > > > > > > Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Tyson F. Mao" >
> > <tmao@i...> wrote: > > > > Hi Everyone, > > > > > > > > The cup
results have been updated. As of June > 29, > > > here are the > > >
results: > > > > > > > > > > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > > > > > > >
Congratulations to Thomas Templier for getting > the > > > current
fastest > > > average > > > > of 16.00 seconds and also to France for >
getting a > > > full team. > > > > > > > > Keep those entries coming! It
looks like > right > > > now that Japan has > > > the > > > > strongest
team with the United States in a > very > > > close second but > > >
keep in > > > > mind, these are only the qualifiers and are > not > > >
the actual > > > competition > > > > which will begin after all the
qualifying > entries > > > are in. > > > > > > > > There has got to be
one more person from > Germany > > > out there?!? > > > > > > > > And
for the other countries, what do you guys > > > think of just > > >
consolidating > > > > so you have teams of 5? > > > > > > > > Tyson Mao
> > > > MSC #631 > > > > California Institute of Technology > > > > > >
> > > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Mail - You care about security. So do we. > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=377595524] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the web, go to: > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email > to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > > >
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3075. Re: WCC Update June 29 From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 01:34:13 -0000
Ok, if you could push the deadline a bit that would be cool, I'm
getting my friend's cube on the 1rst of July unfortunatly it will
be at night. But I might still be able to get in. Not my cube but it is
fun to participate. Maybe you could mix 2 countries together. --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Waiting is fine. I like the idea of
independent > teams, because slower cubers can still compete. > Anyone
interested in being a part of the team I've > already assembled,
just contact me. If we can't get > the team as part of the World
Cube Cup, we could > always organize a US Cube Cup. This is our team so
> far, we'd need one more: > > *Richard Patterson (me) > 21-22
seconds average > > *Jake Rueth > 24-25 seconds average > > *Peter
Babcock > 28-29 seconds average > > *Nic Frinzi > 36-37 seconds average
> > It wouldn't be the strongest team, but as we all got > better
we could try to be competitive. If you're > interested let me know.
> -Richard > > > --- "Tyson F. Mao" <tmao@i...> wrote: > >
Let's hold off on the independent teams until after > > the World
Cube Cup > > first. > > > > As for making other teams of five from the
existing > > competitors, I'll do > > that after the deadline. As
for extending the > > deadline, I will be > > accepting entries after
July 1 but I'm not telling > > until up to what point > > so get in
those entries ASAP and very preferably > > before July 1. > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > > On Tue,
29 Jun 2004, Richard Patterson wrote: > > > > > Yeah...I'd even be
up for making another > > independent > > > team here with some friends.
I could assemble it > > > almost immediately. How about it? > > >
-Richard > > > --- jasmine_ellen <no_reply@yahoogroups.com> > >
wrote: > > > > I'd be up for a consolidated team if no more > > > >
Australian cubers > > > > enter. :( > > > > > > > > Or what about
extending the deadline for > > > > qualifications a little? > > > > > >
> > Jasmine. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > "Tyson F. Mao"
> > > > <tmao@i...> wrote: > > > > > Hi Everyone, > > > > > > > > > >
The cup results have been updated. As of June > > 29, > > > > here are
the > > > > results: > > > > > > > > > > > > > > > > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > > > > > > >
> > Congratulations to Thomas Templier for getting > > the > > > >
current fastest > > > > average > > > > > of 16.00 seconds and also to
France for > > getting a > > > > full team. > > > > > > > > > > Keep
those entries coming! It looks like > > right > > > > now that Japan has
> > > > the > > > > > strongest team with the United States in a > >
very > > > > close second but > > > > keep in > > > > > mind, these are
only the qualifiers and are > > not > > > > the actual > > > >
competition > > > > > which will begin after all the qualifying > >
entries > > > > are in. > > > > > > > > > > There has got to be one more
person from > > Germany > > > > out there?!? > > > > > > > > > > And for
the other countries, what do you guys > > > > think of just > > > >
consolidating > > > > > so you have teams of 5? > > > > > > > > > >
Tyson Mao > > > > > MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Mail - You care about security. So do we. > > >
http://promotions.yahoo.com/new_mail > > > > > > Yahoo! Groups Sponsor >
> > ADVERTISEMENT > > > click here > > > [rand=377595524] > > > > > > >
> >
______________________________________________________________________
__________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email > > to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the > > Yahoo! Terms of Service. > >
> > > > > > > > > > > > > __________________________________ > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail
3076. to all: preparing a real speedcube From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 Jun 2004 20:52:46 -0700 (PDT)
Hi fellows, ahem...well i'm preparing a new cube, just to have a
few """backups""", if you know what i
mean....and i really need a smooooth cube to have ultra good times, and
here is my situation... ---- -> (new cube)the cube is stiff, and really
sticks alot, and alot of force is needed to do a time which takes my
speedcube a little flick of the finger tip.... ---i'm wondering if
I should do 2000 solves with this stiff crummy cube, to get it loosened
up and going...it works, as i've seen, but takes __alot___ of
effort....i really suck at preparing cubes, so if a wise master on the
subject can help me out, i'd appreciate every bit of info.....** in
getting this piece of plastic into a real consistent sub-19 spinning
machine ;)...because i wouldn't know how. Frank, Ron, Macky,
Lars.....anyone!.... how do you guys do it? this may sound redundant.
.....but remember, i am endlessly annoying people to become better :D
-bm :) --Brent --------------------------------- Do you Yahoo!? Read
only the mail you want - Yahoo! Mail SpamGuard. [Non-text portions of
this message have been removed]
3077. Re: to all: preparing a real speedcube From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 06:18:28 -0000
What I do to loosen up a new cube is turn each face about 1,000 times.
Not necessarily in the same cubing period, because your hands will get
tired quickly. Just do each face about 100 turns, then come back to it
later. That'll loosen up the springs really well. And of course,
you need to lube it. Get some silicone spray at an Auto parts store. I
personally like the Snap Silicone Spray the best. good luck! --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi fellows, > ahem...well
i'm preparing a new cube, just to have a few
"""backups""", if you know what i
mean....and i really need a smooooth cube to have ultra good times, and
here is my situation... > ---- > -> (new cube)the cube is stiff, and
really sticks alot, and alot of force is needed to do a time which takes
my speedcube a little flick of the finger tip.... > ---i'm
wondering if I should do 2000 solves with this stiff crummy cube, to get
it loosened up and going...it works, as i've seen, but takes
__alot___ of effort....i really suck at preparing cubes, so if a wise
master on the subject can help me out, i'd appreciate every bit of
info.....** in getting this piece of plastic into a real consistent
sub-19 spinning machine ;)...because i wouldn't know how. Frank,
Ron, Macky, Lars.....anyone!.... how do you guys do it? > this may sound
redundant. .....but remember, i am endlessly annoying people to become
better :D > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Read only the mail
you want - Yahoo! Mail SpamGuard. > > [Non-text portions of this message
have been removed]
3078. Re: [Speed cubing group] Re: to all: preparing a real
speedcube From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 01:14:32 -0700 (PDT)
I once heard someone dropped their cube in sand, and it turned
horrible...until the sand washed out. Then it turned much better. I have
tried this with extrememly fine sand, and it actually works very well.
Put some sand in there, do 100 solves, and wash the sand out really
well. It acts kind of like an internal wearing device. Just a thought...
-Richard --- Michael Atkinson <unipsycho6@...> wrote: > What I do to
loosen up a new cube is turn each face > about 1,000 > times. Not
necessarily in the same cubing period, > because your hands > will get
tired quickly. Just do each face about 100 > turns, then come > back to
it later. That'll loosen up the springs > really well. > > And of
course, you need to lube it. Get some > silicone spray at an > Auto
parts store. I personally like the Snap > Silicone Spray the best. > >
good luck! > > --- In speedsolvingrubikscube@yahoogroups.com, Brent >
Morgan > <brentmorganmaster@y...> wrote: > > > > Hi fellows, > >
ahem...well i'm preparing a new cube, just to have > a > few
"""backups""", if you know what i
mean....and i > really need a > smooooth cube to have ultra good times,
and here is > my situation... > > ---- > > -> (new cube)the cube is
stiff, and really sticks > alot, and alot of > force is needed to do a
time which takes my > speedcube a little flick > of the finger tip.... >
> ---i'm wondering if I should do 2000 solves with > this stiff
crummy > cube, to get it loosened up and going...it works, as >
i've seen, but > takes __alot___ of effort....i really suck at >
preparing cubes, so if > a wise master on the subject can help me out,
i'd > appreciate every > bit of info.....** in getting this piece
of plastic > into a real > consistent sub-19 spinning machine
;)...because i > wouldn't know how. > Frank, Ron, Macky,
Lars.....anyone!.... how do you > guys do it? > > this may sound
redundant. .....but remember, i am > endlessly > annoying people to
become better :D > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Read only the
mail you want - Yahoo! Mail > SpamGuard. > > > > [Non-text portions of
this message have been > removed] > > __________________________________
Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages!
http://promotions.yahoo.com/new_mail
3079. I uploaded my first speedcubing video. From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 11:13:27 -0000
Hi everybody, I bought a webcam yesterday, so I've been playing
with it, trying to make a nice speedcubing video. I uploaded the video
in the files section
(http://games.groups.yahoo.com/group/speedsolvingrubikscube/files).
Greetings, Joel.
3080. Videos and all From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 11:29:06 -0000
With all these new videos coming up, I figure I can let you all know my
video is up over at www.aligulac.net (there's a link there on the
front page, easy to see). I haven't timed it but I think it's
about 23 or 24 seconds, which was under average at the time, but now
actually "only ok". Maybe I need to do another. :)
Then learn to juggle and unicycle and become a Macky clone ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > Haha, that doesn't quite count.
I'm not allowed to touch ANYTHING Rubik's > or puzzle moving
related. > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström wrote: > > > Borrow a
cube from one of your pupils! > > R > > ----- Original Message ----- > >
From: "Tyson F. Mao" <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, June 29,
2004 10:34 AM > > Subject: [Speed cubing group] Rubik's Cube
Substitutes! > > > > > > > AAHHH! I made a bet with someone and now I
can't touch my cube until > > next > > > Saturday. They make
nicotine patches for smokers, but us cubers have > > > nothing! Does
anyone have any suggestions? > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > > [rand=142181421] > > > >
___________________________________________________________________________=
_____ > > Yahoo! Groups Links > > * To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > *
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3082. Re: to all: preparing a real speedcube From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 12:33:13 -0000
Hi, here are my discoveries after years of searching for some way to
smoothen the cubes. I applied it to my new Studio cube and it worked
much better and faster than turning the cube layers again and again in a
week... First I apply some - body powder - into the cube, it is usually
very fine, but still quite abrasive (depends on its type). And it even
works as lubricant much better than silicone oil on unprepared cube.
Another option is - tooth paste - it contains small abrasive particles
to clean teeth and I used it successfully to polish other plastic things
(including transparent ones). After some time, the powder falls off the
cube and should be reapplied. But it takes quite short time (few days or
a week) and you can clean the cube and apply the silicon oil. The result
is that cube turns really smoothly without strange noise that is usual
even for smooth cubes that was used only with silicone oil. (personally,
I also use body cream in addition to the silicone oil in the first weeks
on a new cube, because it contains a bit of fat or similar and
microscopically dissolves the plastic and polishes the inner cubie
faces. I use only silicone oil then.) Just my 2 cents. Josef > > Hi
fellows, > ahem...well i'm preparing a new cube, just to have a few
"""backups""", if you know what i
mean....and i really need a smooooth cube to have ultra good times, and
here is my situation... > ---- > -> (new cube)the cube is stiff, and
really sticks alot, and alot of force is needed to do a time which takes
my speedcube a little flick of the finger tip.... > ---i'm
wondering if I should do 2000 solves with this stiff crummy cube, to get
it loosened up and going...it works, as i've seen, but takes
__alot___ of effort....i really suck at preparing cubes, so if a wise
master on the subject can help me out, i'd appreciate every bit of
info.....** in getting this piece of plastic into a real consistent
sub-19 spinning machine ;)...because i wouldn't know how. Frank,
Ron, Macky, Lars.....anyone!.... how do you guys do it? > this may sound
redundant. .....but remember, i am endlessly annoying people to become
better :D > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Read only the mail
you want - Yahoo! Mail SpamGuard. > > [Non-text portions of this message
have been removed]
3083. Re: Big Cubes Stuff From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 12:42:20 -0000
Hi, Everything required (and much more) is available in ACube program
http://software.rubikscube.info/JACube/index.html The cube explorer
always find the "Domino" solution as the first one (if any
exists), because it starts at depth 0 and uses only phase 2 to solve the
cube. However, it continues searching and adds more and more phase 1
turns into the solution until it finds the optimal one. So if you search
for the first solution only, the "domino" solution should be
found (if exists). Josef > Good idea. Will try it. Do you know if
it's possible to tell it to > start in phase 2 instead of phase 1?
> > Cheers! > Stefan > > P.S. But I'm gonna write my own solver
anyway ;-) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" > <c_w_tsai@y...> wrote: > > Wait! Before you
write a solver, can't you use Kociemba's program? > > The
Domino looks like it's just phase 2 of his algorithm for the > >
3x3x3. (You need to specify the middle layer edges with this > >
program, but the program is quick so you could try several random > >
things) > > > > > > > Btw, I noticed that Chris's
"DedgeFlip" algorithm treats the 4x4 > > > just like a
Rubik's Domino. That's why I recently asked for a > > solver >
> > program for the Domino. I did try Ron's solver but it was too
slow > > > for me, so I'm gonna write my specialized Domino solver.
> > > > > > cu > > > Stefan
3084. Re: [Speed cubing group] Rubik's Cube Substitutes! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 13:02:22 -0000
Hehe ... Clone or clown ;-) ??? Well one could of coz read all posts on
this forum. That must be allowed since he still reads and posts :D
-Cubix > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Then learn to juggle and
unicycle and become a Macky clone ;-) > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Haha, that doesn't quite count. I'm
not allowed to touch ANYTHING > Rubik's > > or puzzle moving
related. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström
wrote: > > > > > Borrow a cube from one of your pupils! > > > R > > >
----- Original Message ----- > > > From: "Tyson F. Mao"
<tmao@i...> > > > To: <speedsolvingrubikscube@yahoogroups.com> > >
> Sent: Tuesday, June 29, 2004 10:34 AM > > > Subject: [Speed cubing
group] Rubik's Cube Substitutes! > > > > > > > > > > AAHHH! I made
a bet with someone and now I can't touch my cube > until > > > next
> > > > Saturday. They make nicotine patches for smokers, but us cubers
> have > > > > nothing! Does anyone have any suggestions? > > > > > > >
> Tyson Mao > > > > MSC #631 > > > > California Institute of Technology
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor >
> > ADVERTISEMENT > > > click here > > > [rand=142181421] > > > > > > >
______________________________________________________________________
_____= > _____ > > > Yahoo! Groups Links > > > * To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > >
3085. Re: Rubik's Cube Substitutes! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 13:06:22 -0000
Or read the archives of the MIT CubeLovers list. That's some
fascinating reading, right there! --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hehe ... > > Clone or clown ;-) ???
> > Well one could of coz read all posts on this forum. That must be >
allowed since he still reads and posts :D > > -Cubix > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Then learn to juggle and unicycle and
become a Macky clone ;-) > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > Haha, that doesn't quite count.
I'm not allowed to touch ANYTHING > > Rubik's > > > or puzzle
moving related. > > > > > > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On Tue, 29 Jun 2004, [iso-8859-1]
Rune Wesström wrote: > > > > > > > Borrow a cube from one of your
pupils! > > > > R > > > > ----- Original Message ----- > > > > From:
"Tyson F. Mao" <tmao@i...> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Tuesday, June
29, 2004 10:34 AM > > > > Subject: [Speed cubing group] Rubik's
Cube Substitutes! > > > > > > > > > > > > > AAHHH! I made a bet with
someone and now I can't touch my > cube > > until > > > > next > >
> > > Saturday. They make nicotine patches for smokers, but us > cubers
> > have > > > > > nothing! Does anyone have any suggestions? > > > > >
> > > > > Tyson Mao > > > > > MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > > > > click
here > > > > [rand=142181421] > > > > > > > > > > >
______________________________________________________________________ >
_____= > > _____ > > > > Yahoo! Groups Links > > > > * To visit your
group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > > *
To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service.
> > > > > > > >
3086. Re: [Speed cubing group] Re: to all: preparing a real
speedcube From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 09:23:37 -0500
yea, the sand thing does work. when i accidently dropped my cube in the
sand once, i was sure that it was going to be ruined. it turned horrible
and it plain sucked. but then i just lubed it, let it dry, washed it
out, lubed it again, let it dry, and it worked great, much better than
before. now that cube is my speedsolving cube. :) -cubekid -----
Original Message ----- From: Josef Jelinek <gloom@...> Date: Wed, 30
Jun 2004 12:33:13 -0000 Subject: [Speed cubing group] Re: to all:
preparing a real speedcube To: speedsolvingrubikscube@yahoogroups.com
Hi, here are my discoveries after years of searching for some way to
smoothen the cubes. I applied it to my new Studio cube and it worked
much better and faster than turning the cube layers again and again in a
week... First I apply some - body powder - into the cube, it is usually
very fine, but still quite abrasive (depends on its type). And it even
works as lubricant much better than silicone oil on unprepared cube.
Another option is - tooth paste - it contains small abrasive particles
to clean teeth and I used it successfully to polish other plastic things
(including transparent ones). After some time, the powder falls off the
cube and should be reapplied. But it takes quite short time (few days or
a week) and you can clean the cube and apply the silicon oil. The result
is that cube turns really smoothly without strange noise that is usual
even for smooth cubes that was used only with silicone oil. (personally,
I also use body cream in addition to the silicone oil in the first weeks
on a new cube, because it contains a bit of fat or similar and
microscopically dissolves the plastic and polishes the inner cubie
faces. I use only silicone oil then.) Just my 2 cents. Josef > > Hi
fellows, > ahem...well i'm preparing a new cube, just to have a few
"""backups""", if you know what i
mean....and i really need a smooooth cube to have ultra good times, and
here is my situation... > ---- > -> (new cube)the cube is stiff, and
really sticks alot, and alot of force is needed to do a time which takes
my speedcube a little flick of the finger tip.... > ---i'm
wondering if I should do 2000 solves with this stiff crummy cube, to get
it loosened up and going...it works, as i've seen, but takes
__alot___ of effort....i really suck at preparing cubes, so if a wise
master on the subject can help me out, i'd appreciate every bit of
info.....** in getting this piece of plastic into a real consistent
sub-19 spinning machine ;)...because i wouldn't know how. Frank,
Ron, Macky, Lars.....anyone!.... how do you guys do it? > this may sound
redundant. .....but remember, i am endlessly annoying people to become
better :D > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Read only the mail
you want - Yahoo! Mail SpamGuard. > > [Non-text portions of this message
have been removed] Yahoo! Groups Sponsor ADVERTISEMENT
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3087. WCC04 UK entries From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 16:11:28 -0000
Come on someone, with my entry, we are now 4, we just need one more
cuber for the UK Greg btw, I got a 26 average: V. BAD for me
3088. Re: [Speed cubing group] New file uploaded to
speedsolvingrubikscube From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 11:06:58 -0500
Hey guys, this is my video. Not very good, since it had a pop, but i
still managed somewhere around 26 seconds. What you guys think? -cubekid
----- Original Message ----- From:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Date: 29 Jun 2004 13:34:48
-0000 Subject: [Speed cubing group] New file uploaded to
speedsolvingrubikscube To: speedsolvingrubikscube@yahoogroups.com Hello,
This email message is a notification to let you know that a file has
been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Sapan_26_seconds.wmv Uploaded by : gotsoup420
<gotsoup420@...> Description : 26 seconds with Pop You can access
this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Sapan_26_seconds.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, gotsoup420
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3089. World Cube Cup: Trying to mail my results... From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 18:40:16 -0000
Hi everybody, I am trying to mail my results to Tyson Mao, but I get
this message: This is an automatically generated Delivery Status
Notification. Delivery to the following recipients failed.
tmao[nospam]@... Is this the correct e-mail adress? Greetings, Joel.
3090. Re: [Speed cubing group] World Cube Cup: Trying to mail my
results... From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 14:00:23 -0600
Take out "[nospam]". Doug joel_vn wrote: >Hi everybody, > >I
am trying to mail my results to Tyson Mao, but I get this message: >
>This is an automatically generated Delivery Status Notification. >
>Delivery to the following recipients failed. > > tmao[nospam]@... > >Is
this the correct e-mail adress? > >Greetings, > >Joel. > > > > > >
>Yahoo! Groups Links > > > > > > > >
3091. It Works! From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 19:12:09 -0000
I FINALLY DID IT !!!! A couple of months back, I decided to write a
program to do everything I didn't like to do with a rubiks cube. I
was in a programming class at the time, so I did all their
"steps" including designing a GUI and such. I also decided to
have a "simple" solver included. Boy was that a mistake ;) I
haven't done anything else I wanted to do with it. I annoyed Jaap
over and over again with questions (thanks!) yesterday, I fixed a bug
and out popped a solution that worked. I cheered. It's really neat
how it works... I suggest reading the math behind it if you're ever
bored (or made a bet not to touch anything cube related). Fox
3092. Long post on how to calculate the "goodness" of an
alg... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 19:16:59 -0000
Dear cubers, This is a text/article/paper/notice/woolaboo I write just
because I've given the subject some thought over the last few
weeks. And I feel I should share it with you. The subject at hand is
basically this: How can we devise a good way to work out just how easy
an algorithm is to perform by the demands of speedcubing? The kind of
solution I am seeking is NOT a computer program where you input, for
instance: "(FR)3" and the program outputs "Ease rating:
2. 522". What I mean is to try an algorithm out in several
different ways, and then to work out which is faster without actually
having to practice the algorithms for 2 weeks so you can see for sure.
In the process we will work out a slightly extended notation, perhaps
useless in any case other than this, but still... First, a few
definitions (lots of trivial stuff, but a thing or two you need to read
to understand the rest of the post): If you are confused by any of this,
read on, examples are coming. - Algorithm: A given/preset sequence of
face turns, double face turns, or slice turns. Technically, it
doesn't have to actually do something useful to the cube... Rather
a theoretical concept. - Performance: The way you practically carry out
an algorithm to the cube. Includes not only the moves of the algorithm,
but also practical operations you need to perform, like cube rotations
and grip changes. A performance is made up of actions, which we will
classify into the following two categories: - Operative actions: Actions
that alter the configuration of the cube. Just a fancy word for
"twist", really. - Non-operative actions: Actions that do NOT
alter the configuration of the cube, but rather makes the operative
actions easier to carry out. Includes things like cube rotations and
grip changes. - Operation: A set of operative actions, or twists, that
can (and will, according to the performance) be carried out without any
intervening non-operative actions. - Active hand: The hand that, while
performing an operation, carries out the actual turning of the faces. -
Grip hand / passive hand: The hand that, while performing an operation,
holds the non-turning parts of the cube still. This hand may also take
active part sometimes. - Single grip change: Non-operative action that
involves the active hand taking the role as the grip hand, and the grip
hand taking role as the active hand. For example, if you do
R'URU' with your right hand active and your left hand
gripping, and then gripping the cube with your right hand so that your
left hand becomes active and can do F'L, then you've performed
a single grip change. That, by the way, was an example of a performance
right there, only with a lot of descriptive notation for the
non-operative actions. - Double grip change: Non-operative action that
involves two single grip changes but no rotation of the cube as a whole.
This may be required if your grip hand, through its grip, is
"solidifying" parts of the cube that now needs to be turned.
You need to change your grip hand's grip in order to proceed, but
you can't do that without letting your active hand take over the
grip in the meantime (or, obviously, you'd drop the cube). -
Partial grip change: Non-operative action involving a slight change of
the grip hand, where only 1-4 fingers move. The hand roles do not
change. - Virtual single grip change: (Getting complicated). This occurs
sometimes, when in fact what you are doing is a double grip change, but
after performing last operation, your active hand is already
"good", so all you have to do is squeeze it and go ahead.
Easier to do than a real single grip change. - Virtual double grip
change: (Wow...). Same as a virtual single grip change in relation to a
single grip change. - Cube rotation: Non-operative action that involves
rotating the cube as a whole through zero or more single grip changes.
How bad a cube rotation is, depends on the number of grip changes it
involves. A cube rotation involving two double grip changes, is worse
than a cube rotation involving one double and one single, for example.
It is possible to rotate the cube, around one axis only, with zero grip
changes. Hold your left thumb on the F center piece, and your left index
finger on the B center piece, and then just spin the cube about the F-B
axis with your right hand. See? Simple. Virtual grip changes, which are
easier, should be given in halves, i.e. a virtual double grip change
together with a cube rotation: 1.5. - Active hand fix: Very simple
non-operative action that you are virtually forced to perform after an
operation when it is impossible for you to continue without removing
your active hand from the cube and putting it back differently, so that
the next operation becomes possible. I think that just about covers it
all. I propose the following extended notation for the purposes of this
post: We will write algorithms like we normally do, but without the cube
rotations x, y and z. Parantheses become obsolete, too. A performance P,
made up of the operations O1...On, and the non-operative elements
X1...X(n-1), will be put down in the following way: P = O1 [X1] O2 [X2]
O3 ... [X(n-1)] On Operations are simple algs, with the exception that
they can be performed in one continous motion without pause, and without
being intervened by any of the non-operative actions listed before: I
propose the following way for notating non-operative actions: Single
grip change: [SGC] Double grip change: [DGC] Partial grip change: [PGC]
Virtual single grip change: [VSGC] Virtual double grip change: [VDGC]
Cube rotation of order x, where x = number of single grip changes
required: [CR.x] Active hand fix: [AHF] A set of several non-operative
elements X1...Xn: [X1 X2 ... Xn] For example: [AHF CR.2] or [SGC AHF] or
[PGC AHF] Now, it appears that during a DGC or a CR.x, it is possible to
perform an AHF at the end of it, and sets with SGCs, DGCs, PGCs, VSGCs,
VDGCs, and CR.x's together is just silly, so the only reasonable
sets appears to be [SGC AHF] or [PGC AHF], but for the sake of
flexibility, in case there is something I haven't thought of,
let's keep the other possibilities open. So now, after all this
stuff, I can present you an example or two of performances. These are my
performances for a few of the PLL algs: Alg:
R'URU'R2F'U'FURFR'F'R2U' Performance:
R'URU'R2F' [PGC CR.0] U'FU [CR.1.5] RFR'F'
[VSGC] R2U' The moves for the operations are not mapped according
to the cube rotation, but is rather mapped according to the initial
state. Another (LL is F face here): Alg:
RU'R'DRUR'D2LB'L'DL'U'L Performance:
RU' [AHF] R'D [AHF] RUR' [AHF] D2 [SGC] LB'L'
[VSGC AHF] D [VSGC] L'U'L Let's have a look at the two,
and see what we find out. First the first one. Alg:
R'URU'R2F'U'FURFR'F'R2U' Performance:
R'URU'R2F' [PGC CR.0] U'FU [CR.1.5] RFR'F'
[VSGC] R2U' The statistics of the performance, that will (should?)
eventually help us figure out just how easy it is to do, are: Number of
quarter moves: 13 Number of half moves: 2 Number of double moves (i.e.
RM'): 0 Number of slice moves: 0 Number of SGC's: 0 (optimal:
0) Number of VSGC's: 1 (optimal: 0) Number of DGC's: 0
(optimal: 0) Number of VDGC's: 0 (optimal: 0) Number of PGC's:
1 (optimal: 0) Number of CR.x's: 1 (optimal: 0) Sum order of
CR.x's: 1.5 (optimal: 0) Splitting (the number of operations): 4
(optimal: 1) Ease rating of operation 1: ??? Ease rating of operation 2:
??? Ease rating of operation 3: ??? Ease rating of operation 4: ???
Personal preference: ??? As you can see, this is where my work so far
ends. Questions unanswered are: Just how bad is sub-optimality on any of
the accounts mentioned relate to each other? For example, if our
performance just happened to have 11 quarter moves and 3 half moves
instead, would that total a change for better or worse? Or in other
words, how much worse is a half move than a quarter move? The same
applies to double and slice moves. In fact, the same applies to just
about everything. If we consider the number of quarter moves be the
"unit" by which everything else is counted, then: - How many
quarter moves does a half move equal? (Not 2, if you have paid
attention!) - How many quarter moves does a double move equal? - How
many quarter moves does a VSGC equal? - How many quarter moves does a
splitting equal? And so on. In addition: How to calculate the ease
rating of an operation? One would think it had something to do with the
following elements at least: - How many faces are involved? - How well
does the operation alternate between clockwise and counterclockwise
moves, so as to allow for cutting corners? But is that really all there
is? As you will notice, the question of quarter/half/double/slice moves
is already implied in the performance rating. And how does personal
preference come into the picture? I propose a system where we study fast
cubers, classify them according to "style" and which algs they
prefer for which cases, and which of these they like and dislike. Just a
suggestion. Many questions are unanswered. A formula for computing the
ease of performing rating may look something like this: r = Pref(QMoves
+ C(HMoves) + C(DMoves) + C(SMoves) + ... + C(ERate1) + C(ERate2) + ...
+ C(ErateN), X) Where: r = Ease of performing rating QMoves: # of
quarter moves HMoves: # of half moves DMoves: # of double moves SMoves:
# of slice moves ERate1: Ease rating of operation 1 ERate2: Ease rating
of operation 2 ERateN: Ease rating of operation N Pref(a, X): Personal
preference function that does something magical C(b) = (b -
optimal(b))*multiplier(b) optimal(b): Optimal number for the given
element multiplier(b): Multiplier to "convert" the element
into number of quarter moves, or any other given "unit". Well,
this is where my work so far ends. Lots of questions are unanswered.
Please comment away, give suggestions, or better yet, answer my
questions. :) Cheers, Eivind Fonn
3093. Re: [Speed cubing group] World Cube Cup: Trying to mail my
results... From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 21:04:21 -0000
LoL... I think I understand this now. Thanks! - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Take out "[nospam]". > > Doug > > joel_vn wrote: > >
>Hi everybody, > > > >I am trying to mail my results to Tyson Mao, but I
get this message: > > > >This is an automatically generated Delivery
Status Notification. > > > >Delivery to the following recipients failed.
> > > > tmao[nospam]@... > > > >Is this the correct e-mail adress? > > >
>Greetings, > > > >Joel. > > > > > > > > > > > > > >Yahoo! Groups Links
> > > > > > > > > > > > > > > >
3094. WCC Update From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 14:13:42 -0700 (PDT)
WCC has been updated again. You can check out the results here:
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm and if you want
the excel sheet http://www.its.caltech.edu/~tmao/cube/cup/cupresults.xls
And yeah, one more UK cuber!!! Tyson Mao MSC #631 California Institute
of Technology
3095. Informal Cube Tournament at Stanford From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Wed, 30 Jun 2004 14:39:28 -0700 (PDT)
Hi Everyone, I'm working as a counselor/TA at a summer program at
Stanford and I was going to hold a cube tournament one of these days.
Let me know if you're in the area and would be interested in
attending. Again, informal cube tournament at Stanford University,
probably in about one week. Tyson Mao MSC #631 California Institute of
Technology
3096. Re: New file uploaded to speedsolvingrubikscube From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 00:48:59 -0000
Cool, that made me want to learn Watermann's method. But it is a
bit complicated to follow. --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hi, > > just to show a video of another method
in lots of > Fridrich themed videos. That was my first attempt to > make
a video (e.g. no sound there :( ) > > I also made more videos of various
algorithms in Waterman's > method and I will put them on my page...
> > Josef > > > Hello, > > > > This email message is a notification to
let you know that > > a file has been uploaded to the Files area of the
> speedsolvingrubikscube > > group. > > > > File : /cube-25s.wmv > >
Uploaded by : cubegloom <gloom@e...> > > Description : 25s using
Waterman's method (quite a slow attempt - > especially the first
half) > > > > You can access this file at the URL > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube- >
25s.wmv > > > > To learn more about file sharing for your group, please
visit > > > > http://help.yahoo.com/help/us/groups/files > > > >
Regards, > > > > cubegloom <gloom@e...>
3097. New Rainbow Cube Average From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 02:58:56 -0000
Hey all- I just wanted to post saying that I achieved my goal of getting
a sub-15 average on the Rainbow Cube by getting 14.92 seconds. I've
been practicing this one a lot over the past few weeks, including times
when I shouldn't have been (in class, at work, the night before an
exam), but it has paid off. I remember when I first got the Rainbow, and
I looked up the top times and saw 12 seconds by Chris Gilsdorf, along
with Jake's and Stefan's times, thinking "I'll never
get that fast, my method is way too slow", so I never posted my
times since they were much worse. I realized that others might have
times for the Rainbow, and I am encouraging everyone to post their
times, regardless of what place you will get. I understand if you
don't want to, as I didn't before either, but I just thought
I'd throw it out there. Up next, sub-10... -Chris Parlette
3098. Re: [Speed cubing group] WCC Update From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 Jun 2004 21:05:37 -0700 (PDT)
France and the US each have enough to have an A & B team....Might
give a chance to the lesser cubers (such as myself) to have fun
competing. I'm sure the B team wouldn't end up being
contenders for anything...but it would still be fun. And the more teams
the better too. -Richard --- "Tyson F. Mao" <tmao@...>
wrote: > WCC has been updated again. You can check out the > results
here: > > http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > >
and if you want the excel sheet > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.xls > > And yeah,
one more UK cuber!!! > > Tyson Mao > MSC #631 > California Institute of
Technology > > __________________________________ Do you Yahoo!? New and
Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
3099. Re: Big Cubes Stuff From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 14:17:38 -0000
Thanks, that's a great program! I already found a nice algorithm
for fixing both 4x4 parities in one go: F2 (Uu)2 R2 (Uu) F2 (Uu) F2 R2
(Uu) R2 (Uu)' R2 (Uu) R2 (Uu)2 R2 This is 16 turns, almost all just
R and (Uu) and then some F2's. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hi, > > Everything required (and much more) is
available in > ACube program >
http://software.rubikscube.info/JACube/index.html > > The cube explorer
always find the "Domino" solution as the > first one (if any
exists), because it starts at depth 0 > and uses only phase 2 to solve
the cube. However, it > continues searching and adds more and more phase
1 turns into > the solution until it finds the optimal one. > So if you
search for the first solution only, the "domino" > solution
should be found (if exists). > > Josef > > > Good idea. Will try it. Do
you know if it's possible to tell it to > > start in phase 2
instead of phase 1? > > > > Cheers! > > Stefan > > > > P.S. But I'm
gonna write my own solver anyway ;-) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" > >
<c_w_tsai@y...> wrote: > > > Wait! Before you write a solver,
can't you use Kociemba's > program? > > > The Domino looks
like it's just phase 2 of his algorithm for the > > > 3x3x3. (You
need to specify the middle layer edges with this > > > program, but the
program is quick so you could try several > random > > > things) > > > >
> > > > > > Btw, I noticed that Chris's "DedgeFlip"
algorithm treats the > 4x4 > > > > just like a Rubik's Domino.
That's why I recently asked for a > > > solver > > > > program for
the Domino. I did try Ron's solver but it was too > slow > > > >
for me, so I'm gonna write my specialized Domino solver. > > > > >
> > > cu > > > > Stefan
3100. Rubik's Shop on EBay From: ralf_laue <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 14:27:56 -0000
Hello, I have just found this link to an EBay seller named rubikfan who
offers a lot of interesting puzzles:
http://partners.webmasterplan.com/click.asp?ref=190440&site=1382&type=text&tnb=23&diurl=http://stores.ebay.de/Zauberwurfel-Shop_W0QQsspagenameZl2QQtZkm
As he offer to ship some articles worldwide, I think the restrictions
"ships to Germany / France / UK only " for some articles
should not really taken literally.
3101. Re: Rubik's Shop on EBay From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 15:48:32 -0000
It's in german... I know my german teacher thinks I speak good
german, but I don't agree with her. =) --- In
speedsolvingrubikscube@yahoogroups.com, ralf_laue <no_reply@y.. .>
wrote: > Hello, > > I have just found this link to an EBay seller named
rubikfan who > offers a lot of interesting puzzles: >
http://partners.webmasterplan.com/click.asp?
ref=190440&site=1382&type=text&tnb=23&diurl=http://stores.ebay.
de/Zauberwurfel-Shop_W0QQsspagenameZl2QQtZkm > > As he offer to ship
some articles worldwide, I think the restrictions > "ships to
Germany / France / UK only " for some articles should not > really
taken literally.
3102. Re: Long post on how to calculate the "goodness" of an
alg... From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 17:28:50 -0000
Hi speedcubers, especially Elvin Fond, great work guy! I recently
worked/ played a lot with artificial life Simulations which use
evolutionary algorithms. Evolution is such a powerfull tool! With the
right "environment" god could evolve humans and later
speedcubers. How about to use evolutionary A. to improve our speedcubing
methods? Have you ever recognized that your speedcubing method is
subject of mutation and selection? Could we develop a PC-simulation that
will evolve and scale the "goodness" (for us humans, with all
our human limits, like not seeing all parts...) of new mutations of
methods? Could such a programm find an even better method/ solving
appraoch than the Jiri method? Elvins work seems to be a big step
towards expressing humans possibility to turn the cube and judging them
for speed. Maybe someone did understand me. A human approach always seem
to be based on subgoals, and a limited (not sharp, as you could always
do U or U'... in Jiri method) set of algorithms for this step, this
is one big difference to gods algorithm. ok enough. Please feel free to
contribute to this idea... Stefan
3103. Lucky Times in Average From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 20:40:17 -0000
Should we cut lucky times from our average when we get them? -Richard
3104. Re: Lucky Times in Average From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 20:59:59 -0000
I always cut lucky times from my averages, but the rules on the records
list say that you don't have to for the official average of ten. I
don't like to count lucky times since they make my average beyond
my normal abilities. Whenever I set an average, I like to think that
with practice I could beat it. If I have a lucky time in there, even if
it doesn't count, then it has made my average better than what I
can normally do without luck. This means that I might not be able to
beat it with practice (most likely I still could, but the average would
not represent my ture abilities in my opinion). For the averages list on
the records page I know you can allow them, but I personally choose not
to. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > Should we cut
lucky times from our average when we get them? > -Richard
3105. Re: [Speed cubing group] Re: Lucky Times in Average From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jul 2004 14:16:37 -0700 (PDT)
Hi Chris, I believe that you should not cut any times from your averages
even if they are lucky. The reason for this is "lucky" is
subjective to the solver. Let's say I was solving and I messed up
on a solve and had a very bad solve but it was "lucky" and
then I could discard it? And then... people have different definitions
of lucky. I think for the strict standards we intend to set for the
World Cube Association (and I assure everyone, it is getting under way),
no solves should be omitted even if it is "lucky" because
who's to say something is lucky or not? Lucky solves are all a part
of speedcubing which is why a single solve record is meaningless or will
be meaningless very soon. Tyson Mao MSC #631 California Institute of
Technology On Thu, 1 Jul 2004, cmhardw wrote: > I always cut lucky times
from my averages, but the rules on the > records list say that you
don't have to for the official average of > ten. I don't like
to count lucky times since they make my average > beyond my normal
abilities. Whenever I set an average, I like to > think that with
practice I could beat it. If I have a lucky time in > there, even if it
doesn't count, then it has made my average better > than what I can
normally do without luck. This means that I might > not be able to beat
it with practice (most likely I still could, but > the average would not
represent my ture abilities in my opinion). > > For the averages list on
the records page I know you can allow them, > but I personally choose
not to. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > Should we
cut lucky times from our average when we get them? > > -Richard > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here > [rand=751101000] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3106. Re: [Speed cubing group] Re: Lucky Times in Average From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jul 2004 14:18:10 -0700 (PDT)
If this is only for speedcubing.com records, I see no problem with using
your own discretion. Obviously, we count on people wanting to submit
averages that they feel represent their own abilities. For the WCA, we
can't allow for subjective judgement. In a tournament, we cannot
say what is lucky and what is not because it depends from the point of
view of the solver and no independent judge can be unbiased in this
decision. Tyson Mao MSC #631 California Institute of Technology On Thu,
1 Jul 2004, cmhardw wrote: > I always cut lucky times from my averages,
but the rules on the > records list say that you don't have to for
the official average of > ten. I don't like to count lucky times
since they make my average > beyond my normal abilities. Whenever I set
an average, I like to > think that with practice I could beat it. If I
have a lucky time in > there, even if it doesn't count, then it has
made my average better > than what I can normally do without luck. This
means that I might > not be able to beat it with practice (most likely I
still could, but > the average would not represent my ture abilities in
my opinion). > > For the averages list on the records page I know you
can allow them, > but I personally choose not to. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > Should we cut lucky times from our
average when we get them? > > -Richard > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=751101000] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3107. World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Jul 2004 14:21:26 -0700 (PDT)
Hi Everyone, The World Cube Cup has been updated again. All countries
with at least 5 people will be formed into official teams for their
countries. I will then take all of the remaining people and try to form
roughly fair teams that are all even. Entries will still be accepted
after July 1 but it does not guarantee you placement on a "B
team" or anything. So get your entries in! You have about 13 hours
and 39 minutes. And for Chris and Ron, the xls sheet has been updated on
the server. Tyson Mao MSC #631 California Institute of Technology
3108. Re: Lucky Times in Average From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 21:34:07 -0000
I agree that for official contests we have to allow lucky times as there
is no way at all to tell whether a time was lucky or not without causing
problems. I see it like a Backgammon tournament, which is a dice based
game for those who don't play. In a Backgammon tournament there is
a ridiculous amount of skill involved to play well, but there is still
an element of chance since it is based around the roll of two dice.
Cubing is the same, since there are only a finite number of positions,
sometimes you'll skip a lot of steps, there is no way to help that.
I don't think that an average of ten is representative enough of
one's skill to allow a lucky time, since they come up less often
than that. I always count lucky times in averages of 100 since they are
likely to come up a few times in 100 solves. Again, only for my
speedcubing.com records do I not allow lucky times in my 10 cube
averages. In a contest I completely agree that we have to count them,
there is no real efficient way to rule them out. It's like
Backgammon, we just have to deal with it. Sorry if I rubbed someone
wrong, I was just exrpessing my own views on lucky times. My two cents,
I'm done now. Sorry to be a bother, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > If this is only for speedcubing.com records, I
see no problem with using > your own discretion. Obviously, we count on
people wanting to submit > averages that they feel represent their own
abilities. > > For the WCA, we can't allow for subjective
judgement. In a tournament, we > cannot say what is lucky and what is
not because it depends from the point > of view of the solver and no
independent judge can be unbiased in this > decision. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Thu, 1 Jul 2004,
cmhardw wrote: > > > I always cut lucky times from my averages, but the
rules on the > > records list say that you don't have to for the
official average of > > ten. I don't like to count lucky times
since they make my average > > beyond my normal abilities. Whenever I
set an average, I like to > > think that with practice I could beat it.
If I have a lucky time in > > there, even if it doesn't count, then
it has made my average better > > than what I can normally do without
luck. This means that I might > > not be able to beat it with practice
(most likely I still could, but > > the average would not represent my
ture abilities in my opinion). > > > > For the averages list on the
records page I know you can allow them, > > but I personally choose not
to. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > > <richy_jr_2000@y...> wrote: > > >
Should we cut lucky times from our average when we get them? > > >
-Richard > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click
here > > [rand=751101000] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3109. Re: Lucky Times in Average From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 21:45:59 -0000
You're not a bother. This is a mail group. It's purpose is
discussion, one who discusses at it, can't really be a bother! I
for one agree with Chris. In averages of 10, for example, the occurance
or absence of lucky times will have a greater impact on your time, hence
they should be discarded. For example, if "averages of 1" (to
give an extreme example) were allowed, my "average" would be
17.47 seconds, which is about 6.5 seconds lower than what I call my
"real average", which is an average of 50 where lucky times
are counted (because in an average of 50 their occurence will be much
more even), at 24.14 seconds. But of course, in tournaments, where
averages of 50+ are too impractical, and also so the practice of judging
lucky solves from non-lucky ones, lucky solves just has to be counted in
short average runs. It's a shame, but it's reality. I for one
won't bother with averages of 100, they take way too long. I think
50 is enough, but we could always calculate this number based on the
error margin we reckon we can allow, of course. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree that for official contests we have to allow lucky times
as > there is no way at all to tell whether a time was lucky or not >
without causing problems. > > I see it like a Backgammon tournament,
which is a dice based game > for those who don't play. In a
Backgammon tournament there is a > ridiculous amount of skill involved
to play well, but there is still > an element of chance since it is
based around the roll of two dice. > > Cubing is the same, since there
are only a finite number of > positions, sometimes you'll skip a
lot of steps, there is no way to > help that. > > I don't think
that an average of ten is representative enough of > one's skill to
allow a lucky time, since they come up less often > than that. I always
count lucky times in averages of 100 since they > are likely to come up
a few times in 100 solves. Again, only for my > speedcubing.com records
do I not allow lucky times in my 10 cube > averages. > > In a contest I
completely agree that we have to count them, there is > no real
efficient way to rule them out. It's like Backgammon, we > just
have to deal with it. > > Sorry if I rubbed someone wrong, I was just
exrpessing my own views > on lucky times. > > My two cents, I'm
done now. Sorry to be a bother, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > If this is only for speedcubing.com records, I
see no problem with > using > > your own discretion. Obviously, we count
on people wanting to > submit > > averages that they feel represent
their own abilities. > > > > For the WCA, we can't allow for
subjective judgement. In a > tournament, we > > cannot say what is lucky
and what is not because it depends from > the point > > of view of the
solver and no independent judge can be unbiased in > this > > decision.
> > > > Tyson Mao > > MSC #631 > > California Institute of Technology >
> > > On Thu, 1 Jul 2004, cmhardw wrote: > > > > > I always cut lucky
times from my averages, but the rules on the > > > records list say that
you don't have to for the official average > of > > > ten. I
don't like to count lucky times since they make my > average > > >
beyond my normal abilities. Whenever I set an average, I like to > > >
think that with practice I could beat it. If I have a lucky > time in >
> > there, even if it doesn't count, then it has made my average >
better > > > than what I can normally do without luck. This means that I
> might > > > not be able to beat it with practice (most likely I still
could, > but > > > the average would not represent my ture abilities in
my opinion) . > > > > > > For the averages list on the records page I
know you can allow > them, > > > but I personally choose not to. > > > >
> > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > > > <richy_jr_2000@y...> wrote: > > > >
Should we cut lucky times from our average when we get them? > > > >
-Richard > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT > >
> click here > > > [rand=751101000] > > > > > > >
_____________________________________________________________________ >
___________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > >
3110. Re: Lucky Times in Average From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 21:59:31 -0000
> I don't think that an average of ten is representative enough of
> one's skill to allow a lucky time, since they come up less often
> than that. I think you make it sound like it's very rare to have
lucky cases. Even if we don't count luck during cross/F2L, you
still have a 20% chance of getting a lucky LL case during an average of
10: Single without luck: 215/216 * 284/288 = x Average without luck:
x^12 = y Average with luck: 1-y = 0.2003 You also have a 49% (1 - y^3)
chance to get a lucky average if you take three averages. That's
almost fifty-fifty! In four averages you even break that barrier,
expecting a lucky case with 59%. I do understand your reasoning
(practice should make the difference, not luck), though. Oh well...
whatever ;-) Cheers! Stefan
3111. Re: Lucky Times in Average From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Jul 2004 22:08:26 -0000
Chris- I totally see where you are coming from. Not allowing lucky times
in an average is a good means of measuring ones ability, but in my
opinion it is not a true average. I do count lucky times for a couple of
reasons. First, speedcubing is not that simple and sometimes the best
case for each step will come up which is extremely lucky but still
counted in an average and other times like Tyson said, the solve can
still be lucky even if one gets a bad time. And about half the time, I
do a 2 look OLL and half the time it is 1 look and it is hard to
determine what exactly is "lucky". I think you get the idea.
Also, for me a "lucky" solve comes up about 1 in 10 times so
it would make sense to count it in the average. Even if a lucky solve
happens only once in 20 solves there is still a greater than 50% chance
that it will show up in the average and I would count it. Just my 2
cents but hey, whatever maintains the buoyancy of your aquatic
transportation vessel :) --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree that for official contests we have to allow lucky times
as > there is no way at all to tell whether a time was lucky or not >
without causing problems. > > I see it like a Backgammon tournament,
which is a dice based game > for those who don't play. In a
Backgammon tournament there is a > ridiculous amount of skill involved
to play well, but there is still > an element of chance since it is
based around the roll of two dice. > > Cubing is the same, since there
are only a finite number of > positions, sometimes you'll skip a
lot of steps, there is no way to > help that. > > I don't think
that an average of ten is representative enough of > one's skill to
allow a lucky time, since they come up less often > than that. I always
count lucky times in averages of 100 since they > are likely to come up
a few times in 100 solves. Again, only for my > speedcubing.com records
do I not allow lucky times in my 10 cube > averages. > > In a contest I
completely agree that we have to count them, there is > no real
efficient way to rule them out. It's like Backgammon, we > just
have to deal with it. > > Sorry if I rubbed someone wrong, I was just
exrpessing my own views > on lucky times. > > My two cents, I'm
done now. Sorry to be a bother, > Chris > >
3112. Re: New Rainbow Cube Average From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 01:57:01 -0000
Awesome times Chris ;) jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@w...> wrote: > Hey all- > > I just wanted to post saying
that I achieved my goal of getting a > sub-15 average on the Rainbow
Cube by getting 14.92 seconds. I've > been practicing this one a
lot over the past few weeks, including > times when I shouldn't
have been (in class, at work, the night before > an exam), but it has
paid off. > > I remember when I first got the Rainbow, and I looked up
the top times > and saw 12 seconds by Chris Gilsdorf, along with
Jake's and Stefan's > times, thinking "I'll never
get that fast, my method is way too slow", > so I never posted my
times since they were much worse. I realized > that others might have
times for the Rainbow, and I am encouraging > everyone to post their
times, regardless of what place you will get. > I understand if you
don't want to, as I didn't before either, but I > just thought
I'd throw it out there. > > Up next, sub-10... > > -Chris Parlette
3113. Re: [Speed cubing group] Proposal to restart cube-lovers From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 13:18:11 +1000
On Tue, Jun 22, 2004 at 06:09:51PM -0400, Mark Longridge wrote: > Hi
folks, > > I've been thinking about restarting the cube-lovers >
mailing list in some form or another. I proposed > a Rubik's
newsgroup but it seemed really difficult to get > support for such a
plan. I found this mysterious page by Alan Bawden:
http://www.linearity.org/bawden/links.html It seems to suggest his
original version of the cube-lovers mailing list is still alive. But,
none of his links work. Have you tried to get in contact with him? Ryan
3114. Re: [Speed cubing group] Re: to all: preparing a real
speedcube From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 13:24:57 +1000
On Wed, Jun 30, 2004 at 06:18:28AM -0000, Michael Atkinson wrote: > What
I do to loosen up a new cube is turn each face about 1,000 > times. Not
necessarily in the same cubing period, because your hands > will get
tired quickly. Just do each face about 100 turns, then come > back to it
later. That'll loosen up the springs really well. Can't we use
a cube solving robot for this sort of thing? Ryan
3115. Re: Lucky Times in Average From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 05:08:28 -0000
My opinion is that lucky cases should not be taken out, because part of
speedcubing is learning to increase your luck. For example, some of us
use COLL to increase our chance of PLL skip for certain OLL cases. Many
use partial edge control for the last pair, which increases the chance
of being able to use COLL (like choosing between URU'R' and
R'FRF'). Or what if someone memorized 1/3 of all 1 look LL
algorithms? Is it fair to take out solves where he solved the last layer
in one step? Of course, I wouldn't accept averages with 4 lucky
cases out of the 12 solves. If I did, my best average would be 14.1....
=D Macky --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I always cut lucky times from my averages,
but the rules on the > records list say that you don't have to for
the official average of > ten. I don't like to count lucky times
since they make my average > beyond my normal abilities. Whenever I set
an average, I like to > think that with practice I could beat it. If I
have a lucky time in > there, even if it doesn't count, then it has
made my average better > than what I can normally do without luck. This
means that I might > not be able to beat it with practice (most likely I
still could, but > the average would not represent my ture abilities in
my opinion). > > For the averages list on the records page I know you
can allow them, > but I personally choose not to. > > Chris
3116. Re: [Speed cubing group] Proposal to restart cube-lovers From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 02:52:43 -0400
Hi Ryan, I did indeed try to email Alan Bawden, no reply yet. Mark > It
seems to suggest his original version of the cube-lovers mailing list >
is still alive. But, none of his links work. Have you tried to get in >
contact with him? > > Ryan > > > > > Yahoo! Groups Links > > >
3117. [Speed cubing group] Re: to all: preparing a real
speedcube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 07:57:46 -0000
Yeah!!! Evan, can u make about 1000 robots ready for early august ? :D
Hehe ... Another use of the robot could be to assist during cubing
marathons. After u solve a cube it picks it up and does a random
scramble (better scrambling then humans can do as we tend to fall into
"shuffling patterns"). Then puts it down, ready for u to
solve. U could also compete in speedcubing agaist it ;-) -Cubix > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Wed, Jun 30, 2004 at 06:18:28AM -0000, Michael Atkinson
wrote: > > What I do to loosen up a new cube is turn each face about
1,000 > > times. Not necessarily in the same cubing period, because your
hands > > will get tired quickly. Just do each face about 100 turns,
then come > > back to it later. That'll loosen up the springs
really well. > > Can't we use a cube solving robot for this sort of
thing? > > Ryan
3118. Re: to all: preparing a real speedcube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 09:21:27 -0000
I had the robot idea a while ago actually... In any case a robot should
beat humans just about all the time anyway, at least given the same
premices. --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > Yeah!!! > >
Evan, can u make about 1000 robots ready for early august ? :D > > Hehe
... > > Another use of the robot could be to assist during cubing
marathons. > After u solve a cube it picks it up and does a random
scramble > (better scrambling then humans can do as we tend to fall >
into "shuffling patterns"). Then puts it down, ready for u to
solve. > > U could also compete in speedcubing agaist it ;-) > > -Cubix
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise >
<rheise@p...> wrote: > > On Wed, Jun 30, 2004 at 06:18:28AM -0000,
Michael Atkinson wrote: > > > What I do to loosen up a new cube is turn
each face about 1,000 > > > times. Not necessarily in the same cubing
period, because your > hands > > > will get tired quickly. Just do each
face about 100 turns, then > come > > > back to it later. That'll
loosen up the springs really well. > > > > Can't we use a cube
solving robot for this sort of thing? > > > > Ryan
3119. Re: Long post on how to calculate the "goodness" of an
alg... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 13:44:33 -0000
First, I think that noone on this speedcubing group has ever managed to
spell my name right. Peculiar. :) I am intrigued by the idea of using an
evolution-like program to develop new and better speedcubing methods. It
would be a really interesting project. Basically, a good speedcubing
method scores high on the following three accounts (this is trivial): 1.
Few moves. This should be an easy (well, not easy, but easy relative to
the other two) automatic calculation. 2. Allows the moves to be executed
quickly. If anybody remember my shot at a "ring" method
earlier, the algs became awkward because F, U, D and B turns often
occured in the same alg. This point is basically what my last post was
about, too. 3. Allows for few or no breaks inbetween moves. In other
words, quick recognition. I don't think this should be too
difficult to have a program calculate either. We already know some
factors. In addition, a restriction should be placed on the number of
algorithms required to memorize. As we all know, learning the LL in one
step yields fast times, but it is beyond the capabilities (or efforts)
of most humans. A program applying an evolutionary algorithm can rate
methods on these three/four accounts, alter the method slightly, see if
it beats the previous method, and if it does, continue on from there,
and if it doesn't, go back to the previous one and alter it
differently. This is what you mean essentially, right? You have my
undivided attention. :) --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > Hi speedcubers, >
especially Elvin Fond, > great work guy! > > I recently worked/ played a
lot with artificial life Simulations > which use evolutionary
algorithms. Evolution is such a powerfull > tool! With the right
"environment" god could evolve humans and later > speedcubers.
> > How about to use evolutionary A. to improve our speedcubing methods?
> Have you ever recognized that your speedcubing method is subject of >
mutation and selection? Could we develop a PC-simulation that will >
evolve and scale the "goodness" (for us humans, with all our
human > limits, like not seeing all parts...) of new mutations of
methods? > Could such a programm find an even better method/ solving
appraoch > than the Jiri method? > Elvins work seems to be a big step
towards expressing humans > possibility to turn the cube and judging
them for speed. > > Maybe someone did understand me. > > > A human
approach always seem to be based on subgoals, and a limited > (not
sharp, as you could always do U or U'... in Jiri method) set of >
algorithms for this step, this is one big difference to gods >
algorithm. > ok enough. > Please feel free to contribute to this idea...
> Stefan
3120. Re: Long post on how to calculate the "goodness" of an
alg... From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 15:29:58 -0000
Interesting program but it doesn't take into account intuitive
steps which I think are very important in speedcubing. How would that
program rate the Petrus method. I like the idea but I still think the
best and easiest way to judge a method would be by humans. And another
thing to take into account I just thought of is cube rotations.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > First, I think that
noone on this speedcubing group has ever managed > to spell my name
right. Peculiar. :) > > I am intrigued by the idea of using an
evolution-like program to > develop new and better speedcubing methods.
It would be a really > interesting project. > > Basically, a good
speedcubing method scores high on the following > three accounts (this
is trivial): > > 1. Few moves. This should be an easy (well, not easy,
but easy > relative to the other two) automatic calculation. > > 2.
Allows the moves to be executed quickly. If anybody remember my > shot
at a "ring" method earlier, the algs became awkward because F,
U, > D and B turns often occured in the same alg. This point is
basically > what my last post was about, too. > > 3. Allows for few or
no breaks inbetween moves. In other words, quick > recognition. I
don't think this should be too difficult to have a > program
calculate either. We already know some factors. > > In addition, a
restriction should be placed on the number of > algorithms required to
memorize. As we all know, learning the LL in > one step yields fast
times, but it is beyond the capabilities (or > efforts) of most humans.
> > A program applying an evolutionary algorithm can rate methods on
these > three/four accounts, alter the method slightly, see if it beats
the > previous method, and if it does, continue on from there, and if it
> doesn't, go back to the previous one and alter it differently.
This is > what you mean essentially, right? > > You have my undivided
attention. :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" > <sun_helos@y...> wrote: > > Hi speedcubers, >
> especially Elvin Fond, > > great work guy! > > > > I recently worked/
played a lot with artificial life Simulations > > which use evolutionary
algorithms. Evolution is such a powerfull > > tool! With the right
"environment" god could evolve humans and later > >
speedcubers. > > > > How about to use evolutionary A. to improve our
speedcubing methods? > > Have you ever recognized that your speedcubing
method is subject of > > mutation and selection? Could we develop a
PC-simulation that will > > evolve and scale the "goodness"
(for us humans, with all our human > > limits, like not seeing all
parts...) of new mutations of methods? > > Could such a programm find an
even better method/ solving appraoch > > than the Jiri method? > >
Elvins work seems to be a big step towards expressing humans > >
possibility to turn the cube and judging them for speed. > > > > Maybe
someone did understand me. > > > > > > A human approach always seem to
be based on subgoals, and a limited > > (not sharp, as you could always
do U or U'... in Jiri method) set of > > algorithms for this step,
this is one big difference to gods > > algorithm. > > ok enough. > >
Please feel free to contribute to this idea... > > Stefan
3121. Re: Long post on how to calculate the "goodness" of an
alg... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 15:45:29 -0000
It's easy for a program to do a few (say ~100) samples from
intuitive steps, where it calculates a rough average of number of moves,
and also the ease ratings. As for cube rotations, the first post in this
thread deals with them. --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > Interesting program
but it doesn't take into account intuitive steps > which I think
are very important in speedcubing. How would that > program rate the
Petrus method. I like the idea but I still think > the best and easiest
way to judge a method would be by humans. And > another thing to take
into account I just thought of is cube > rotations. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > First, I think that noone on
this speedcubing group has ever > managed > > to spell my name right.
Peculiar. :) > > > > I am intrigued by the idea of using an
evolution-like program to > > develop new and better speedcubing
methods. It would be a really > > interesting project. > > > >
Basically, a good speedcubing method scores high on the following > >
three accounts (this is trivial): > > > > 1. Few moves. This should be
an easy (well, not easy, but easy > > relative to the other two)
automatic calculation. > > > > 2. Allows the moves to be executed
quickly. If anybody remember my > > shot at a "ring" method
earlier, the algs became awkward because > F, U, > > D and B turns often
occured in the same alg. This point is > basically > > what my last post
was about, too. > > > > 3. Allows for few or no breaks inbetween moves.
In other words, > quick > > recognition. I don't think this should
be too difficult to have a > > program calculate either. We already know
some factors. > > > > In addition, a restriction should be placed on the
number of > > algorithms required to memorize. As we all know, learning
the LL > in > > one step yields fast times, but it is beyond the
capabilities (or > > efforts) of most humans. > > > > A program applying
an evolutionary algorithm can rate methods on > these > > three/four
accounts, alter the method slightly, see if it beats > the > > previous
method, and if it does, continue on from there, and if it > >
doesn't, go back to the previous one and alter it differently. >
This is > > what you mean essentially, right? > > > > You have my
undivided attention. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos" > >
<sun_helos@y...> wrote: > > > Hi speedcubers, > > > especially Elvin
Fond, > > > great work guy! > > > > > > I recently worked/ played a lot
with artificial life Simulations > > > which use evolutionary
algorithms. Evolution is such a powerfull > > > tool! With the right
"environment" god could evolve humans and > later > > >
speedcubers. > > > > > > How about to use evolutionary A. to improve our
speedcubing > methods? > > > Have you ever recognized that your
speedcubing method is subject > of > > > mutation and selection? Could
we develop a PC-simulation that > will > > > evolve and scale the
"goodness" (for us humans, with all our > human > > > limits,
like not seeing all parts...) of new mutations of > methods? > > > Could
such a programm find an even better method/ solving > appraoch > > >
than the Jiri method? > > > Elvins work seems to be a big step towards
expressing humans > > > possibility to turn the cube and judging them
for speed. > > > > > > Maybe someone did understand me. > > > > > > > >
> A human approach always seem to be based on subgoals, and a > limited
> > > (not sharp, as you could always do U or U'... in Jiri method)
> set of > > > algorithms for this step, this is one big difference to
gods > > > algorithm. > > > ok enough. > > > Please feel free to
contribute to this idea... > > > Stefan
3122. Re: Long post on how to calculate the "goodness" of an
alg... From: "sun_helos" <sun_helos@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 15:47:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
Oh a real bad one: Faux pas! Sorry! Eivind,
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind
,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind
,Eivind,Eivind,Eivind,) sorry, ok? Thing is: I'm no programmer. I
can't do it!
3123. Re: Long post on how to calculate the "goodness" of an
alg... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 15:59:47 -0000
It's no big deal, you're more than forgiven, lol. I'm a
hobby programmer at least. I really want to give it a try, but I
haven't made anything like this before, it would take a lot of try
and fail. :) --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > Oh a
real bad one: Faux pas! Sorry! > Eivind, >
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, Eivind
> ,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,
Eivind > ,Eivind,Eivind,Eivind,) > sorry, ok? > > Thing is: > I'm
no programmer. I can't do it!
3124. POPS From: "Tyson F. Mao" <tmao@...> To: ron@..., speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Fri, 2 Jul 2004 09:19:07 -0700 (PDT)
I know we've had this discussion before... but I was doing some
thinking and I realized it isn't fair unless both the Euro and US
Championships use the same format. Currently, I have no pops allowed in
the first and second round and one pop allowed in the last round. I
would like to change it to one pop allowed in the first round, one pop
allowed in the second round, and no pops allowed in the last round. This
is because the pop can be discarded as the slowest solve. Other thing I
would like to change is I would like to make the second round an average
of 5. Since we will have 8 stackmat timers, we should be able to run
this smoothly. Unless there are any major objections, I will implement
these rules as of July 3, 2004, 12:00 AM Otherwise, please discuss or
e-mail me. Tyson Mao MSC #631 California Institute of Technology
3125. World Cube Cup From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 09:32:41 -0700 (PDT)
The World Cube Cup has just completed its qualifying rounds. If you sent
in an entry, you are on a team. Please check the webpage for a list of
teams. The solves for round 1 will be due a bit later than usual because
of the US 2004 National tournament. Usually, one week will be given for
each round. The solves for the first round will be due on July 18. Good
luck! Currently, the top three teams are United States A, Japan, and
France A. United States A has a .03 second advantage over Japan so it
should be a very good match in the final rounds. Tyson Mao MSC #631
California Institute of Technology
3126. Re: Lucky Times in Average From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 18:06:51 -0000
I think Macky makes a good point about when a 'lucky' case
perhaps isn't necessarily a lucky case. If a person has put in
extra effort (eg. learning and applying extra algs) to get a
'lucky' case then is it really 'lucky'? Doesn't
'lucky' suggest that it just randomly happened with no input
from the cuber? If the cuber has learnt extra algs to increase the
probability of skipping a step, then should it be considered a lucky
case any time they get to use the new algs and thus skip a step?
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > My opinion is
that lucky cases should not be taken out, because part > of speedcubing
is learning to increase your luck. For example, some > of us use COLL to
increase our chance of PLL skip for certain OLL > cases. Many use
partial edge control for the last pair, which > increases the chance of
being able to use COLL (like choosing between > URU'R' and
R'FRF'). Or what if someone memorized 1/3 of all 1 look LL >
algorithms? Is it fair to take out solves where he solved the last >
layer in one step? > > Of course, I wouldn't accept averages with 4
lucky cases out of the > 12 solves. If I did, my best average would be
14.1.... =D > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@y...> wrote: > > I always cut lucky times from my
averages, but the rules on the > > records list say that you don't
have to for the official average of > > ten. I don't like to count
lucky times since they make my average > > beyond my normal abilities.
Whenever I set an average, I like to > > think that with practice I
could beat it. If I have a lucky time > in > > there, even if it
doesn't count, then it has made my average better > > than what I
can normally do without luck. This means that I might > > not be able to
beat it with practice (most likely I still could, > but > > the average
would not represent my ture abilities in my opinion). > > > > For the
averages list on the records page I know you can allow > them, > > but I
personally choose not to. > > > > Chris
3127. Re: [Speed cubing group] Petrus Last Layer- anyone? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 19:13:41 +0100 (BST)
--- c_w_tsai <c_w_tsai@...> wrote: > Isn't this equivalent to
the last step of the ZB > method? If so, at > least 2 people know all
the cases... forgive me for not reading all 250-some mails in my cubing
folder to check whether or not this is redundant. Yes, it is the last ZB
step. and I plan(ned?) to learn all 177 cases... but if that's not
the fastest way to go, what is? learning step(5+6) and step(6+7) and
picking which one to use after completing F2L? -- Jonas
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3128. Re: [Speed cubing group] Petrus Last Layer- anyone? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 20:29:22 -0000
I learned all the permutation algorithms, so I just orient the corners
then permute all the pieces. I have an average of just over 20 seconds.
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > --- c_w_tsai <c_w_tsai@y...> wrote: >
> Isn't this equivalent to the last step of the ZB > > method? If
so, at > > least 2 people know all the cases... > > forgive me for not
reading all 250-some mails in my > cubing folder to check whether or not
this is > redundant. > > Yes, it is the last ZB step. > > and I
plan(ned?) to learn all 177 cases... but if > that's not the
fastest way to go, what is? > > learning step(5+6) and step(6+7) and
picking which one > to use after completing F2L? > > -- Jonas > > > > >
> ___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3129. Re: Big Cubes Stuff From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Jul 2004 21:29:08 -0000
I updated my page...
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs Now it has
pictures that show the effects, I structured it into four categories and
I also included a new color scheme modifier algorithm. Now you can swap
two faces of your 4x4 by peeling off 10 stickers and do the rest with
just 16 twists (previous record by Per+Grant was 18). If you know other
cool algorithms (also for new categories), please let me know. Cheers!
Stefan
3130. Verasano method... From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Jul 2004 14:33:15 -0700 (PDT)
Hi fellows, Is anyone in here familiar with, or use, the Verasano
method? thx -bm :) --Brent --------------------------------- Do you
Yahoo!? Yahoo! Mail is new and improved - Check it out! [Non-text
portions of this message have been removed]
3131. Re: POPS From: "Tyson F. Mao" <tmao@...> To: Ron van Bruchem <ron@...> Date: Fri, 2 Jul 2004 17:21:24 -0700 (PDT)
Hi Ron, Okay. Sounds good. I thought you weren't allowing pops in
the average of 5 and I just wanted to be consistent with you so
I'll allow pops. Tyson Mao MSC #631 California Institute of
Technology On Fri, 2 Jul 2004, Ron van Bruchem wrote: > Hi Tyson, > >
The second round average of 5 is fine with me!! > > I do not mind if you
allow pops in a 'best of' round. Although I think it is > not
necessary. You still have two other attempts for which you can set a >
best time. So I am against this rule change, but it is not a really big
deal > for me. > > I do mind about not allowing pops in an
'average' round. At first it may > sound like you could
discard this attempt as your worst attempt. But that is > not the case!
This pop DOES influence your average! If you wouldn't have had >
the pop, then another bad attempt would have been your worst attempt.
But > not that bad attempt is not discarded because of the pop. I am
against this > rule change. > > Anyways, I would agree more with not
allowing pops at all, than with > allowing pops in a 'best of'
and not in an 'average' round. > > Please reconsider. > > Have
fun, > > Ron > > ----- Original Message ----- > From: "Tyson F.
Mao" <tmao@...> > To: <ron@...>;
<speedsolvingrubikscube@yahoogroups.com>; >
<caltechrubiks@yahoogroups.com> > Sent: Friday, July 02, 2004 6:19 PM
> Subject: POPS > > > > I know we've had this discussion before...
but I was doing some thinking > > and I realized it isn't fair
unless both the Euro and US Championships use > > the same format. > > >
> Currently, I have no pops allowed in the first and second round and
one > > pop allowed in the last round. > > > > I would like to change it
to one pop allowed in the first round, one pop > > allowed in the second
round, and no pops allowed in the last round. This > > is because the
pop can be discarded as the slowest solve. > > > > Other thing I would
like to change is I would like to make the second > > round an average
of 5. Since we will have 8 stackmat timers, we should be > > able to run
this smoothly. > > > > Unless there are any major objections, I will
implement these rules as of > > July 3, 2004, 12:00 AM > > > >
Otherwise, please discuss or e-mail me. > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > >
I am Brent, I have the book he wrote in the early 80's. What do you
want to know ? Wayne --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > > Hi fellows, > Is
anyone in here familiar with, or use, the Verasano method? thx > -bm > >
> > :) > --Brent > > --------------------------------- > Do you Yahoo!?
> Yahoo! Mail is new and improved - Check it out! > > [Non-text portions
of this message have been removed]
3133. Re: [Speed cubing group] Re: Lucky Times in Average From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jul 2004 13:43:57 +1000
On Thu, Jul 01, 2004 at 10:08:26PM -0000, Chris Sz... wrote: > Also, for
me a "lucky" solve comes up about 1 in 10 times so it > would
make sense to count it in the average. Even if a lucky solve > happens
only once in 20 solves there is still a greater than 50% > chance that
it will show up in the average and I would count it. Interesting
point... The speedcubing.com rule says: skipping a step is ok if the
chance is 1/5 or more. Maybe it should say: skipping a step in an
average of N is ok if the chance of it happening in the whole average is
0.5/N or more. The advantage of this formula is that it scales well:
extremely lucky cases can be included in extremely long averages, but
not for example in an average of 1. But also consider that unlucky cases
have the potential to skew the average much more than lucky cases...
Ryan
3134. Re: Petrus Last Layer- anyone? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 03:49:43 -0000
Macki uses Stop 5 + 6 when all the edges are oriented which leaves out
only edge permutation. I use the same thing as Michael Atkinson. The way
that averages the less move is step 5. And than 6+7. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I learned all the permutation algorithms,
so I just orient the > corners then permute all the pieces. I have an
average of just over > 20 seconds. > > --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker >
<jonaskoelker@y...> wrote: > > --- c_w_tsai <c_w_tsai@y...> wrote:
> > > Isn't this equivalent to the last step of the ZB > > >
method? If so, at > > > least 2 people know all the cases... > > > >
forgive me for not reading all 250-some mails in my > > cubing folder to
check whether or not this is > > redundant. > > > > Yes, it is the last
ZB step. > > > > and I plan(ned?) to learn all 177 cases... but if > >
that's not the fastest way to go, what is? > > > > learning
step(5+6) and step(6+7) and picking which one > > to use after
completing F2L? > > > > -- Jonas > > > > > > > > > > > >
___________________________________________________________ALL- NEW >
Yahoo! Messenger - sooooo many all-new ways to express yourself >
http://uk.messenger.yahoo.com
3135. Improving F2l Times From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 07:01:48 -0000
i currently use (learnt not that long ago)nathan christies f2l
algorithms, and my f2l takes around 30-40 seconds. I try to look ahead,
and don't go too fast. I solve the cube with cross on the bottom.
What can i do to get it faster? I know the concept of the cross, but can
mostly only apply it by places the edge pieces next to the opposite
coloured centers. What really slows me down is when pieces are in the
wrong position, as in the edge piece or corner piece is in another slot.
(dunno how to explain this well), and i'm not sure what the fastest
way of dealing with this is? Do i use working corner to remove and place
the edge in or to remove the intruding corner? Cheers, Donut Flask
3136. Cubeless for 1 week From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jul 2004 00:37:55 -0700 (PDT)
I did an average just now. 28.68 seconds with a fast time of 23
something. Oh man, it feels great. it was in low light so I was missing
stuff. Just another two days to be vegetarian... (never make a bet like
this. ever.) Tyson Mao MSC #631 California Institute of Technology
3137. Re: [Speed cubing group] Improving F2l Times From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jul 2004 02:22:18 -0700 (PDT)
I may not be the person to reply to this post...my average times for f2l
are only around 13 seconds...I think the first mistake may be to depend
on others' algs for f2l. Developing your own way to deal with the
situation gives a better understanding of the cube (I think). I'll
let one of the faster people explain f2l situations when the edge and
corner are in odd positions, I'm going to eat garlic bread.
-Richard --- donutflask <no_reply@yahoogroups.com> wrote: > i
currently use (learnt not that long ago)nathan > christies f2l >
algorithms, and my f2l takes around 30-40 seconds. I > try to look >
ahead, and don't go too fast. I solve the cube with > cross on the
> bottom. > > What can i do to get it faster? I know the concept > of
the cross, but > can mostly only apply it by places the edge pieces >
next to the > opposite coloured centers. > > What really slows me down
is when pieces are in the > wrong position, > as in the edge piece or
corner piece is in another > slot. (dunno how > to explain this well),
and i'm not sure what the > fastest way of > dealing with this is?
Do i use working corner to > remove and place the > edge in or to remove
the intruding corner? > > Cheers, > Donut Flask > > >
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3138. Re: [Speed cubing group] Re: Long post on how to calculate the
"goodness" of an alg... From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jul 2004 02:24:03 -0700 (PDT)
I am afraid of having a computer figure out methods for us...Won't
this take the fun out of figuring stuff out ourselves? If you write this
type of program I will be sad. -Richard --- Eivind Fonn <htkra1d@...>
wrote: > It's no big deal, you're more than forgiven, lol. > >
I'm a hobby programmer at least. I really want to > give it a try,
but I > haven't made anything like this before, it would > take a
lot of try and > fail. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > "sun_helos" >
<sun_helos@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Eivind Fonn" > > Oh
a real bad one: Faux pas! Sorry! > > Eivind, > > >
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, >
Eivind > > >
,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, >
Eivind > > ,Eivind,Eivind,Eivind,) > > sorry, ok? > > > > Thing is: > >
I'm no programmer. I can't do it! > >
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3139. Re: [Speed cubing group] Improving F2l Times From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 09:53:48 -0000
13 seconds is brilliant!
3140. Eastsheen 5x5x5 question From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 13:24:44 -0000
Hello! I have just received my first eastsheen 5x5x5 (also called mini-
5x5x5). Now i have a few questions. Maybe they are trivial? :D 1) How do
i prevent the centercaps from falling off all the time? Obviously i
still want to be able take them off in case i need to adjust tension.
Will they stop falling off once the cube is broken in or lubed? 2) About
lubing. Should i wait for a while before lubing it or can i lube
straight away? And how is the best way to lube it, do i need to
disassemble it? 3) Do i need make my own orange stickers for it? I want
the "standard" BOY color scheme with white<>yellow,
green<>blue and red<>orange. I could of course use standard orange
5x5x5 replacement stickers and cut with a stanley. But i want to have
rounded corners to match the other stickers. Thanx for all hints, help
and info about this!! Happy cubing!! -Cubix PS! Right now it's so
stiff it's no better than my poor old mefferts 5x5x5 :-(
Hey Per, Here is what I have found about the Eastsheen that I've
found helpful. > 1) How do i prevent the centercaps from falling off all
the time? > Obviously i still want to be able take them off in case i
need to > adjust tension. Will they stop falling off once the cube is
broken in > or lubed? What I do is to press on them every couple solves.
I'll grab two opposite faces on the center caps only and just
lightly press down to make sure the centers are in place. Do this for
all 6 faces. You don't really have to do this very often, but it is
nice to do every now and then to make sure they won't fall off
during a solve. After a while the center caps just kind of set in and
they hardly ever cause problems. > 2) About lubing. Should i wait for a
while before lubing it or can i > lube straight away? And how is the
best way to lube it, do i need to > disassemble it? I would recommend
lubing it straight away since it is so stiff when it is new. Take the
screw out of the top face, and take the whole center piece assembly out
too (this loosens up the other pieces so that you can take them out too.
Now take out a central most edge piece (the two adjacent centers should
either fall off by themselves or you will need to take them off by
yourself). Now you should have a little keyhole missing from the top two
layers. Spray a *very* little amount of lube inside and put it back
together. Be sure to turn the faces a lot afterwards to spread the lube
all around. The Eastsheens actually loosen up very, very nicely once
lubricated, and you really don't need a lot at all to get them
loose, so go easy on the silicone. > 3) Do i need make my own orange
stickers for it? I want > the "standard" BOY color scheme with
white<>yellow, green<>blue and > red<>orange. I could of course
use standard orange 5x5x5 replacement > stickers and cut with a stanley.
But i want to have rounded corners > to match the other stickers. The
rubiks.com stickers fit the Eastsheen cubes very nicely. You have to
apply each one individually though, since the applicator sheet is too
large for the eastsheen cubes. The stickers are very, very slightly
larger than the Eastsheens ones, so it the side will look more colored,
but they fit fine and don't interfere with turning. The rubiks.com
stickers look very nice on there, but if you want to round the corners
of them more I think a small knife should do the trick :) Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hello! > > I
have just received my first eastsheen 5x5x5 (also called mini- > 5x5x5).
Now i have a few questions. Maybe they are trivial? :D > > 1) How do i
prevent the centercaps from falling off all the time? > Obviously i
still want to be able take them off in case i need to > adjust tension.
Will they stop falling off once the cube is broken in > or lubed? > > 2)
About lubing. Should i wait for a while before lubing it or can i > lube
straight away? And how is the best way to lube it, do i need to >
disassemble it? > > 3) Do i need make my own orange stickers for it? I
want > the "standard" BOY color scheme with white<>yellow,
green<>blue and > red<>orange. I could of course use standard
orange 5x5x5 replacement > stickers and cut with a stanley. But i want
to have rounded corners > to match the other stickers. > > Thanx for all
hints, help and info about this!! > > Happy cubing!! > > -Cubix > > PS!
Right now it's so stiff it's no better than my poor old
mefferts > 5x5x5 :-(
3142. Found my skewb From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 14:50:16 -0000
I found my skewb today after not knowing where it was for about the past
5-6 years. I scrambled it to see what I could remember. I started to
play around with it and discovered that I couldn't remember
anything! This is okay though, because it means it's like a new
puzzle now! :) Jasmine.
Fortunately, I have some relatives who live in Taiwan, close to their
factory :) I just contacted Eastsheen, and asked them if they would sell
their products online. They haven't replied yet, though. I'm
sure if you ask them nicely, then they will ship the products to you. To
pay, they might ask you to go to the bank and transfer some money.
Austin P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2 triamese,
and...um, 4 2x2x2's connected together. We should come up with a
name for that! --- In speedsolvingrubikscube@yahoogroups.com,
"phete2k" <johan.hillerstrom@t...> wrote: > I just have to
ask one thing... when i visit eastsheen´s webpage i > see no shop there?
where can me and my friend by eastsheen cubes? > *confused*
Oh, if you want it really fast, you could always order from mefferts,
too. See speedsolvingrubikscube forum messages 10997-11001 & 11004.
Austin --- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Fortunately, I have some relatives who live
in Taiwan, close to > their factory :) > > I just contacted Eastsheen,
and asked them if they would sell their > products online. They
haven't replied yet, though. I'm sure if you > ask them
nicely, then they will ship the products to you. To pay, > they might
ask you to go to the bank and transfer some money. > > Austin > > P.S.
My aunt also said they sold 2x2x2 fusions, 2x2x2 triamese, > and...um, 4
2x2x2's connected together. We should come up with a > name for
that! > > > --- In speedsolvingrubikscube@yahoogroups.com,
"phete2k" > <johan.hillerstrom@t...> wrote: > > I just have
to ask one thing... when i visit eastsheen´s webpage i > > see no shop
there? where can me and my friend by eastsheen cubes? > > *confused*
You should rarely find that at least one piece for every pair is in the
incorrect slot. Look for another pair, and by solving that one instead,
you might bring out the corner or edge that's in the wrong slot. If
you can't find one fast enough, then do a simple trigger (R U
R') to bring the piece out of the incorrect slot (make sure the
slot in the FR position). Andy http://andyscubepage.tk
3147. Re: Improving F2l Times From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 16:20:17 -0000
It's also possible, of course, to bring a corner piece out of its
wrong slot and having it match up with the corresponding edge
simultaneously, allowing you to solve it without wasting moves. --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y. ..> wrote: > You should rarely find that at least one
piece for every pair is in > the incorrect slot. Look for another pair,
and by solving that one > instead, you might bring out the corner or
edge that's in the wrong > slot. If you can't find one fast
enough, then do a simple trigger (R > U R') to bring the piece out
of the incorrect slot (make sure the > slot in the FR position). > >
Andy > > http://andyscubepage.tk
Hey all, I have no idea what the Eastsheen 2x2x2's look like. Are
they the very small ones with the purple stickers instead of orange? in
case they are, they don't look very easy to use and it seems
they're going to break every second. I may be wrong too. And the
ones I'm talking about are maybe not eastsheens, but as they also
had fusions, triameses and "4-ameses" in this shop, I thought
we may be talking about the same cubes. Peculiar. François
stradivariuscuber <no_reply@yahoogroups.com> wrote: Fortunately, I
have some relatives who live in Taiwan, close to their factory :) I just
contacted Eastsheen, and asked them if they would sell their products
online. They haven't replied yet, though. I'm sure if you ask
them nicely, then they will ship the products to you. To pay, they might
ask you to go to the bank and transfer some money. Austin P.S. My aunt
also said they sold 2x2x2 fusions, 2x2x2 triamese, and...um, 4
2x2x2's connected together. We should come up with a name for that!
--- In speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > I just have to ask one thing...
when i visit eastsheen´s webpage i > see no shop there? where can me and
my friend by eastsheen cubes? > *confused* Yahoo! Groups
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--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Fortunately, I have some relatives who live
in Taiwan, close to > their factory :) > > I just contacted Eastsheen,
and asked them if they would sell their > products online. They
haven't replied yet, though. I'm sure if you > ask them
nicely, then they will ship the products to you. To pay, > they might
ask you to go to the bank and transfer some money. > > Austin > > P.S.
My aunt also said they sold 2x2x2 fusions, 2x2x2 triamese, > and...um, 4
2x2x2's connected together. We should come up with a > name for
that! > > There have been a lot of the siamese, triamese, and
quadramese(?) 2x2x2's on ebay lately... I think the seller was
rubik_fan or similar. Nice to know where they're coming from!
Daniel
Yes, the Eastsheen cubes use purple stickers. I haven't touched any
Eastsheen cubes yet, but I think they are supposed to be pretty smooth?
I'm getting all of the Eastsheen cubes in a week, from my aunt.
Where was the shop that you mentioned? You could go to
www.eastsheen.com.tw/a2.htm to see a picture of the 2x2x2, and see if it
is the same. Austin --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET <frsechet@y...> wrote: > Hey all, > I have no idea
what the Eastsheen 2x2x2's look like. Are they the very small ones
with the purple stickers instead of orange? in case they are, they
don't look very easy to use and it seems they're going to
break every second. I may be wrong too. And the ones I'm talking
about are maybe not eastsheens, but as they also had fusions, triameses
and "4-ameses" in this shop, I thought we may be talking about
the same cubes. Peculiar. > François > > stradivariuscuber
<no_reply@yahoogroups.com> wrote: > Fortunately, I have some
relatives who live in Taiwan, close to > their factory :) > > I just
contacted Eastsheen, and asked them if they would sell their > products
online. They haven't replied yet, though. I'm sure if you >
ask them nicely, then they will ship the products to you. To pay, > they
might ask you to go to the bank and transfer some money. > > Austin > >
P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2 triamese, >
and...um, 4 2x2x2's connected together. We should come up with a >
name for that! > > > --- In speedsolvingrubikscube@yahoogroups.com,
"phete2k" > <johan.hillerstrom@t...> wrote: > > I just have
to ask one thing... when i visit eastsheen´s webpage i > > see no shop
there? where can me and my friend by eastsheen cubes? > > *confused* > >
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
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your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
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I must say, I didn't pay any attention to the color scheme when I
saw them, I just noticed there was a purple side. As it stands on
Eastsheen's site, they should be 5x5x5cm, but I don't think
the ones I saw were that big. So I just think they were just cheap cubes
(by cheap I mean the quality, cuz they were just as expensive (maybe
even more) as the Rubiks.com ones) made in Taiwan or something like
that. The shop is in Paris, it's called Variantes, and they have
several types of cubes, including the sealed 4x4x4's and
5x5x5's in that cylindrical box. They also have Megaminxes. All
types quite expensive, I just remember the price of the sealed 5x5x5
they displayed was 60 (about as much $) and for the megaminx 28. Maybe
it's just the normal price, but all that seems quite expensive to
me. Oh and btw, they sell all puzzles without the box. The puzzles just
hang somewhere in small plastic bags. Any informative booklet (like the
rubiks.com 3x3x3, sold with a solution booklet) comes with the puzzle in
the bag. I don't know why they do that, I think it's not very
legal. François stradivariuscuber <no_reply@yahoogroups.com> wrote:
Yes, the Eastsheen cubes use purple stickers. I haven't touched any
Eastsheen cubes yet, but I think they are supposed to be pretty smooth?
I'm getting all of the Eastsheen cubes in a week, from my aunt.
Where was the shop that you mentioned? You could go to
www.eastsheen.com.tw/a2.htm to see a picture of the 2x2x2, and see if it
is the same. Austin --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET <frsechet@y...> wrote: > Hey all, > I have no idea
what the Eastsheen 2x2x2's look like. Are they the very small ones
with the purple stickers instead of orange? in case they are, they
don't look very easy to use and it seems they're going to
break every second. I may be wrong too. And the ones I'm talking
about are maybe not eastsheens, but as they also had fusions, triameses
and "4-ameses" in this shop, I thought we may be talking about
the same cubes. Peculiar. > François > > stradivariuscuber
<no_reply@yahoogroups.com> wrote: > Fortunately, I have some
relatives who live in Taiwan, close to > their factory :) > > I just
contacted Eastsheen, and asked them if they would sell their > products
online. They haven't replied yet, though. I'm sure if you >
ask them nicely, then they will ship the products to you. To pay, > they
might ask you to go to the bank and transfer some money. > > Austin > >
P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2 triamese, >
and...um, 4 2x2x2's connected together. We should come up with a >
name for that! > > > --- In speedsolvingrubikscube@yahoogroups.com,
"phete2k" > <johan.hillerstrom@t...> wrote: > > I just have
to ask one thing... when i visit eastsheen´s webpage i > > see no shop
there? where can me and my friend by eastsheen cubes? > > *confused* > >
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Créez gratuitement votre Yahoo! Mail
avec 100 Mo de stockage ! > Créez votre Yahoo! Mail > > Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! > > [Non-text portions
of this message have been removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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--------------------------------- Créez gratuitement votre Yahoo! Mail
avec 100 Mo de stockage ! Créez votre Yahoo! Mail Dialoguez en direct
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message have been removed]
I just had a look at my video "collection" again, and
something struck me. It appears that some people, Katsuyuku Konishi
appears to be one, has the cross on the back face while solving (or down
face, only looking at the cube from above, if you will). I was wondering
what the general consesus was on this practice? Does it appear to be
superior to the cross on bottom or left? My hunch feeling is that it is
possibly more cube rotation friendly than cross on bottom...
> I don't think the ones I saw were that big. So I just think they
> were just cheap cubes (by cheap I mean the quality, cuz they were >
just as expensive (maybe even more) as the Rubiks.com ones) made in >
Taiwan or something like that. They have two different sizes, 2.4cm and
5cm. Both are of excellent quality! > The shop is in Paris, it's
called Variantes, Is it this one? http://www.variantes.com Unfortunately
I can't find any Rubik-Type problems unless searching for
"cube" which only results in seven puzzles, not including
several you mentioned :-( Btw, while searching for it, I found this
other site about puzzle shops etc: http://www.g4g4.com/puzzles1.htm
Cheers! Stefan
Hi everyone, Is there anything wrong with this link www.speedcubing.com?
I just can't see the website, every time I try I get a error...
sorry...
3155. Australian Puzzle Shop From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Jul 2004 23:27:59 -0000
How much is an Australian Dollar in USD or Euro? This shop looks nice,
offers more than the usual few puzzles:
http://www.puzzlesdownunder.com.au Click through "Brain Teaser
Puzzles", "Rubik's Style Puzzles". Cheers! Stefan
3156. Re: Australian Puzzle Shop From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 00:00:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > How much is an Australian
Dollar in USD or Euro? This shop looks > nice, offers more than the
usual few puzzles: > > http://www.puzzlesdownunder.com.au > > Click
through "Brain Teaser Puzzles", "Rubik's Style
Puzzles". > > Cheers! > Stefan 1.00AUD = 0.712800USD =0.389317GBP =
0.578618EUR www.xe.com Good site, thanks for the link! Daniel
Katsu puts the cross on bottom during F2L. I wouldn't really
recommend cross on back, as you will then have to do lots of F. Maybe it
looked like cross on back because the camera was above his head....
http://www2.u-netsurf.ne.jp/~katsu-k/kankyo.html (scroll all the way
down) Macky --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > I just had a look at my video
"collection" again, and something struck > me. It appears that
some people, Katsuyuku Konishi appears to be one, > has the cross on the
back face while solving (or down face, only > looking at the cube from
above, if you will). I was wondering what the > general consesus was on
this practice? Does it appear to be superior > to the cross on bottom or
left? > > My hunch feeling is that it is possibly more cube rotation
friendly > than cross on bottom...
3158. blindfold From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Jul 2004 18:08:10 -0700 (PDT)
3x3x3 Blindfold solve will be changed into 1 round with 3 solve format.
No extra solves awarded for DNF or pops. Unless there are any
objections, these rules will be implemented as soon as I get back from
dinner. ;-) Tyson Mao MSC #631 California Institute of Technology
3159. Ton's Holidays and Rubik's Reservations From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 03:35:04 -0000
Hi All I got many reservations, with the upcoming Rubik's
champioship (US nationals 10 July) and the Rubik's European
Championship this will not help to get fast to all the reservations
since I want to prepare me for these championships. In september I am on
a 3 week holiday. As soon as I can process an order I will send you a
payment request. Please not do not send payments in advance, please wait
for a payment request. So sorry for the long waiting Ton
3160. Re: Ton's Holidays and Rubik's Reservations From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 03:53:37 -0000
Just asking, where in the queue is my reservation? I reserved on the
28th of April with email : happyface94@... I've sent you an email
asking that but I never got an answer, just curious. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube <no_reply@y...>
wrote: > Hi All > > I got many reservations, with the upcoming
Rubik's champioship (US > nationals 10 July) and the Rubik's
European Championship this will > not help to get fast to all the
reservations since I want to prepare > me for these championships. In
september I am on a 3 week holiday. > > As soon as I can process an
order I will send you a payment request. > Please not do not send
payments in advance, please wait for a payment > request. > > So sorry
for the long waiting > > Ton
3161. Re: Ton's Holidays and Rubik's Reservations From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 05:31:11 -0000
Sorry I must haved missed your mail, I have no mails received from you
in my mailbox. So this explains the no answer, I normally respond in 3
days, so I no answer received in 5 days you can better resend any mail.
No I am the USA you can mail me at ton @ speedcubing.com The queue is
about 75 reservations Ton --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > Just asking, where in
the queue is my reservation? I reserved on the > 28th of April with
email : happyface94@h... > > I've sent you an email asking that but
I never got an answer, just > curious. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube >
<no_reply@y...> wrote: > > Hi All > > > > I got many reservations,
with the upcoming Rubik's champioship (US > > nationals 10 July)
and the Rubik's European Championship this will > > not help to get
fast to all the reservations since I want to > prepare > > me for these
championships. In september I am on a 3 week holiday. > > > > As soon as
I can process an order I will send you a payment > request. > > Please
not do not send payments in advance, please wait for a > payment > >
request. > > > > So sorry for the long waiting > > > > Ton
3162. WCA Guidelines From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Jul 2004 02:09:36 -0700 (PDT)
---------- Forwarded message ---------- Date: Sun, 4 Jul 2004 02:07:10
-0700 (PDT) From: Tyson F. Mao <tmao@...>
http://www.its.caltech.edu/~tmao/wca.doc The US 2004 Nationals will be
following these guidelines so please speak up if there are any
objections or if you have any suggestions. Tyson Mao MSC #631 California
Institute of Technology
It says in there, that a cube must have 6 solid colors, being either
stickered or tiled. Does that mean my painted cube can not be entered?
Painted cubes were accepted at RWC 03', this is why I am wondering.
-Richard --- "Tyson F. Mao" <tmao@...> wrote: > ----------
Forwarded message ---------- > Date: Sun, 4 Jul 2004 02:07:10 -0700
(PDT) > From: Tyson F. Mao <tmao@...> > >
http://www.its.caltech.edu/~tmao/wca.doc > > The US 2004 Nationals will
be following these > guidelines so please speak > up if there are any
objections or if you have any > suggestions. > > Tyson Mao > MSC #631 >
California Institute of Technology > >
__________________________________ Do you Yahoo!? New and Improved
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Yes, that is correct. Painted cubes vary from quality and quality and
I've been presented with many awkwardly painted cubes. Someone with
a painted cube would be asked to put on stickers onto their cube. If the
cube is very well indeed painted, then the tournament director (me) will
have the option of allowing the cube. But it better be very well
painted. If you can, I would play it safe and use a stickered cube. If
you absolutely must use your painted cube, be sure that all 6 colors are
as distinct as stickers are. Were you planning on attending? Tyson Mao
MSC #631 California Institute of Technology On Sun, 4 Jul 2004, Richard
Patterson wrote: > It says in there, that a cube must have 6 solid >
colors, being either stickered or tiled. Does that > mean my painted
cube can not be entered? Painted > cubes were accepted at RWC 03',
this is why I am > wondering. > -Richard > --- "Tyson F. Mao"
<tmao@...> wrote: > > ---------- Forwarded message ---------- > >
Date: Sun, 4 Jul 2004 02:07:10 -0700 (PDT) > > From: Tyson F. Mao
<tmao@...> > > > > http://www.its.caltech.edu/~tmao/wca.doc > > > >
The US 2004 Nationals will be following these > > guidelines so please
speak > > up if there are any objections or if you have any > >
suggestions. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > > > > > > __________________________________ > Do you
Yahoo!? > New and Improved Yahoo! Mail - Send 10MB messages! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=904505469] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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3165. Format From: "Tyson F. Mao" <tmao@...> To: Jon and Jean Morris <jnjmorris@...>,
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com,
Leyan Andrew Lo <leyanlo@...> Date: Sun, 4 Jul 2004 02:33:51 -0700 (PDT)
Hi Everyone, here is the format for the evemts with more than two
people. For the events with two or fewer people, it shouldn't
really matter because we won't have time constraints. Jon, would
you please make an excel sheet like you did for the cube cup and send it
to me to test out? Could you make sheets for the following events? Event
Formats [Best] - rank by fastest solve, 0 defects allowed [Average] -
rank by average after discarding slowest and fastest time, 1 defect
allowed 3x3x3 Cube - Speed Solve Round 1: Best of 3 solves Round 2:
Average of 5 solves Round 3: Average of 5 solves 3x3x3 Cube One Handed -
Speed Solve Round 1: Best of 2 solves Round 2: Average of 3 solves 4x4x4
Cube - Speed Solve Round 1: Best of 2 solves Round 2: Average of 3
solves 3x3x3 Cube - Blindfold Solve Round 1: Best of 3 solves 5x5x5 Cube
- Speed Solve Round 1: Average of 3 solves Pyraminx - Speed Solve Round
1: Average of 5 solves Tyson Mao MSC #631 California Institute of
Technology On Sun, 4 Jul 2004, Jon and Jean Morris wrote: > Sounds good
to me. Let me know what you would like and I'll see what I can >
do. > > Jon > > ----- Original Message ----- > From: "Tyson F.
Mao" <tmao@...> > To: "Jon and Jean Morris"
<jnjmorris@...> > Cc: "Mark E. Polinkovsky"
<polinkov@...> > Sent: Sunday, July 04, 2004 3:16 AM > Subject: Re:
Cube Cup > > > > Hi Mark, > > > > Jon Morris has offered to help with
the Excel worksheets. Maybe you two > > should talk? > > > > Hi Jon, > >
> > Mark has been my excel-man for all of the existing tournaments so
far. > > Maybe you know how to do something that he doesn't and
would make things > > look cool? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Sat, 3 Jul 2004, Jon and
Jean Morris wrote: > > > > > If you need anything else like that done in
Excel, let me know. I'd > love to > > > help. It's kind of
like a hobby to me. > > > > > > Jon > > > ----- Original Message ----- >
> > From: "Tyson F. Mao" <tmao@...> > > > To: "Jon and
Jean Morris" <jnjmorris@...> > > > Sent: Friday, July 02, 2004
12:23 PM > > > Subject: Re: Cube Cup > > > > > > > > > > Wow, thanks.
It'll save me lots of time. > > > > > > > > Tyson Mao > > > > MSC
#631 > > > > California Institute of Technology > > > > > > > > On Fri,
2 Jul 2004, Jon and Jean Morris wrote: > > > > > > > > > Tyson, > > > >
> > > > > > I modified your excel spreadsheet so that it automatically >
calculates > > > the average, throwing out the slowest (or POP) and
fastest. It also > > > highlights the fastest and slowest times. I
thought that maybe you > would > > > find this handy. > > > > > > > > >
> Jon > > > > > > > > > > > > > > > --- > > > > > Outgoing mail is
certified Virus Free. > > > > > Checked by AVG anti-virus system
(http://www.grisoft.com). > > > > > Version: 6.0.708 / Virus Database:
464 - Release Date: 6/18/2004 > > > > > > > > > > > > > --- > > >
Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus
system (http://www.grisoft.com). > > > Version: 6.0.714 / Virus
Database: 470 - Release Date: 7/2/2004 > > > > > > > > > > > > > > --- >
Outgoing mail is certified Virus Free. > Checked by AVG anti-virus
system (http://www.grisoft.com). > Version: 6.0.714 / Virus Database:
470 - Release Date: 7/2/2004 > > >
I will not be attending. I am only concerned, because tournaments such
as the one you are organizing, are setting a standard for all other
tournaments. I paint my cube, because stickers wear quickly and are
frustrating to continually replace. Will tournaments have a cube prep
area? Stickers available for purchase and such. It would be great if the
trend would be to have a prep area available to competitors before
competition. I remember RWC having this :D I heard of a new design for
timer pads being done for seven towns. Has anyone heard of this
recently? -Richard --- "Tyson F. Mao" <tmao@...> wrote: >
Yes, that is correct. Painted cubes vary from > quality and quality and
> I've been presented with many awkwardly painted > cubes. Someone
with a > painted cube would be asked to put on stickers onto > their
cube. > > If the cube is very well indeed painted, then the > tournament
director (me) > will have the option of allowing the cube. But it >
better be very well > painted. > > If you can, I would play it safe and
use a stickered > cube. If you > absolutely must use your painted cube,
be sure that > all 6 colors are as > distinct as stickers are. > > Were
you planning on attending? > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Sun, 4 Jul 2004, Richard Patterson wrote:
> > > It says in there, that a cube must have 6 solid > > colors, being
either stickered or tiled. Does > that > > mean my painted cube can not
be entered? Painted > > cubes were accepted at RWC 03', this is why
I am > > wondering. > > -Richard > > --- "Tyson F. Mao"
<tmao@...> wrote: > > > ---------- Forwarded message ---------- > > >
Date: Sun, 4 Jul 2004 02:07:10 -0700 (PDT) > > > From: Tyson F. Mao
<tmao@...> > > > > > > http://www.its.caltech.edu/~tmao/wca.doc > > >
> > > The US 2004 Nationals will be following these > > > guidelines so
please speak > > > up if there are any objections or if you have > any >
> > suggestions. > > > > > > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > New and
Improved Yahoo! Mail - Send 10MB messages! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=904505469] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the web, go to: > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email > to: > > >
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Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > > >
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Yes I understand. What will happen in 6 days will set a standard for the
future which is why I hope to get input from everyone. Yes, there will
also be a cube prep area. If you guys want to prep your cubes, I would
strongly recommend you do it before on Friday! I have a limited number
of stickers... so please don't ask me for stickers unless you
really need them. You need stickers if: Your cube is painted in a really
bad way or... Your stickers are really worn out. If in doubt, I'll
give you a set of stickers. As for the new timer pads, once those come
out, wonderful. I get to revise the rules! Yay! That is of course... we
try them and agree that they are superior to the stackmat. Tyson Mao MSC
#631 California Institute of Technology On Sun, 4 Jul 2004, Richard
Patterson wrote: > I will not be attending. I am only concerned, because
> tournaments such as the one you are organizing, are > setting a
standard for all other tournaments. I paint > my cube, because stickers
wear quickly and are > frustrating to continually replace. Will
tournaments > have a cube prep area? Stickers available for > purchase
and such. It would be great if the trend > would be to have a prep area
available to competitors > before competition. I remember RWC having
this :D > > I heard of a new design for timer pads being done for >
seven towns. Has anyone heard of this recently? > -Richard > ---
"Tyson F. Mao" <tmao@...> wrote: > > Yes, that is correct.
Painted cubes vary from > > quality and quality and > > I've been
presented with many awkwardly painted > > cubes. Someone with a > >
painted cube would be asked to put on stickers onto > > their cube. > >
> > If the cube is very well indeed painted, then the > > tournament
director (me) > > will have the option of allowing the cube. But it > >
better be very well > > painted. > > > > If you can, I would play it
safe and use a stickered > > cube. If you > > absolutely must use your
painted cube, be sure that > > all 6 colors are as > > distinct as
stickers are. > > > > Were you planning on attending? > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology > > > > On Sun, 4
Jul 2004, Richard Patterson wrote: > > > > > It says in there, that a
cube must have 6 solid > > > colors, being either stickered or tiled.
Does > > that > > > mean my painted cube can not be entered? Painted > >
> cubes were accepted at RWC 03', this is why I am > > > wondering.
> > > -Richard > > > --- "Tyson F. Mao" <tmao@...> wrote: >
> > > ---------- Forwarded message ---------- > > > > Date: Sun, 4 Jul
2004 02:07:10 -0700 (PDT) > > > > From: Tyson F. Mao <tmao@...> > > >
> > > > > http://www.its.caltech.edu/~tmao/wca.doc > > > > > > > > The
US 2004 Nationals will be following these > > > > guidelines so please
speak > > > > up if there are any objections or if you have > > any > >
> > suggestions. > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > > > > > > > > > > > >
> > > > __________________________________ > > > Do you Yahoo!? > > >
New and Improved Yahoo! Mail - Send 10MB messages! > > >
http://promotions.yahoo.com/new_mail > > > > > > Yahoo! Groups Sponsor >
> > ADVERTISEMENT > > > click here > > > [rand=904505469] > > > > > > >
> >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your group on the web, go
to: > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > * To unsubscribe from this group, send an email > > to: > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > *
Your use of Yahoo! Groups is subject to the > > Yahoo! Terms of Service.
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you Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=619152345] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
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3168. Format Update From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sun, 4 Jul 2004 02:46:44 -0700 (PDT)
To better match the Euro Championships, I've decided to go with the
following format. Please voice any objections ASAP: Event Formats [Best]
- rank by fastest solve, 0 defects allowed [Average] - rank by average
after discarding slowest and fastest time, 1 defect allowed [Mean] -
rank by average without discarding any times, 1 defect allowed 3x3x3
Cube - Speed Solve Round 1: Best of 3 solves Round 2: Average of 5
solves Round 3: Average of 5 solves 3x3x3 Cube One Handed - Speed Solve
Round 1: Best of 2 solves Round 2: Best of 3 solves 4x4x4 Cube - Speed
Solve Round 1: Best of 2 solves Round 2: Mean of 3 solves 3x3x3 Cube -
Blindfold Solve Round 1: Best of 3 solves 5x5x5 Cube - Speed Solve Round
1: Mean of 3 solves Pyraminx - Speed Solve Round 1: Average of 5 solves
Tyson Mao MSC #631 California Institute of Technology
3169. Re: Improving F2l Times From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 11:01:58 -0000
and it is also possible to bring and edge piece out and match it with a
corner. Hmm.. i'm not very good at this =(
3170. Re: Ton's Holidays and Rubik's Reservations From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 18:48:13 -0000
Ok, I emailed on the compuserve account. I resent you an email at both
of the accounts just to make sure. On the 28th of April you said there
were about 60 cubes in the queue, so I was guessing mine is kinda close
: I hope you mean that 75 cube queue isnt mine but the total. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube <no_reply@y...>
wrote: > Sorry I must haved missed your mail, I have no mails received
from > you in my mailbox. So this explains the no answer, I normally
respond > in 3 days, so I no answer received in 5 days you can better
resend > any mail. No I am the USA you can mail me at ton @
speedcubing.com > > The queue is about 75 reservations > > Ton > > > ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Just asking, where in the queue is my
reservation? I reserved on > the > > 28th of April with email :
happyface94@h... > > > > I've sent you an email asking that but I
never got an answer, just > > curious. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube > >
<no_reply@y...> wrote: > > > Hi All > > > > > > I got many
reservations, with the upcoming Rubik's champioship (US > > >
nationals 10 July) and the Rubik's European Championship this >
will > > > not help to get fast to all the reservations since I want to
> > prepare > > > me for these championships. In september I am on a 3
week holiday. > > > > > > As soon as I can process an order I will send
you a payment > > request. > > > Please not do not send payments in
advance, please wait for a > > payment > > > request. > > > > > > So
sorry for the long waiting > > > > > > Ton
3171. Re: Improving F2l Times From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Jul 2004 18:49:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > and it is also possible to bring and edge
piece out and match it with > a corner. Hmm.. i'm not very good at
this =( If your cross in on the bottom, you can do some D turns to match
a corner + Edge, bring both of them up together. Re-place the cross.
Algorithm to place the pair together.
3172. Rule Ammendment From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Mon, 5 Jul 2004 01:17:04 -0700 (PDT)
The Stackmat Timer shuts off after 10 minutes. For certain events like
the 5x5x5, if the competitor takes more than 10 minutes, we will record
the time recorded on the stop watch backup timer by the judge. Tyson Mao
MSC #631 California Institute of Technology
Not sure I understand the issue here. What are the possible problems
with a painted cube that might cause either the tournament director some
problems or give the speedcuber an unfair advantage? Maybe I'm not
sure what is meant by very well painted. Its a real problem to switch to
stickers when you get to a tournament if the colours are different to
those you are used to so I think there had better be some very good
reasons if this "stickers and tiles only" rule were to be
generally adopted. After finally finding a really longlasting solution
to the problem by using nail varnish it would be very disappointing to
have to switch back. Not wanting to get into any big conflict about this
but I'd like to understand the issues. Duncan ----- Original
Message ----- From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, July 04, 2004
10:30 AM Subject: Re: [Speed cubing group] WCA Guidelines > Yes, that is
correct. Painted cubes vary from quality and quality and > I've
been presented with many awkwardly painted cubes. Someone with a >
painted cube would be asked to put on stickers onto their cube. > > If
the cube is very well indeed painted, then the tournament director (me)
> will have the option of allowing the cube. But it better be very well
> painted. > > If you can, I would play it safe and use a stickered
cube. If you > absolutely must use your painted cube, be sure that all 6
colors are as > distinct as stickers are. > > Were you planning on
attending? > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Sun, 4 Jul 2004, Richard Patterson wrote: > > > It says in there,
that a cube must have 6 solid > > colors, being either stickered or
tiled. Does that > > mean my painted cube can not be entered? Painted >
> cubes were accepted at RWC 03', this is why I am > > wondering. >
> -Richard > > --- "Tyson F. Mao" <tmao@...> wrote: > > >
---------- Forwarded message ---------- > > > Date: Sun, 4 Jul 2004
02:07:10 -0700 (PDT) > > > From: Tyson F. Mao <tmao@...> > > > > > >
http://www.its.caltech.edu/~tmao/wca.doc > > > > > > The US 2004
Nationals will be following these > > > guidelines so please speak > > >
up if there are any objections or if you have any > > > suggestions. > >
> > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > New and
Improved Yahoo! Mail - Send 10MB messages! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=904505469] > > > >
____________________________________________________________________________
____ > > Yahoo! Groups Links > > * To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > *
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
> > Yahoo! Groups Links > > > > > >
I'm not sure but you could put some "bumps" on colours
just so you could recognize the colours by touching it. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Not sure I understand the issue here. What are
the possible problems with a > painted cube that might cause either the
tournament director some problems > or give the speedcuber an unfair
advantage? Maybe I'm not sure what is > meant by very well painted.
Its a real problem to switch to stickers when > you get to a tournament
if the colours are different to those you are used > to so I think there
had better be some very good reasons if this "stickers > and tiles
only" rule were to be generally adopted. > > After finally finding
a really longlasting solution to the problem by using > nail varnish it
would be very disappointing to have to switch back. > > Not wanting to
get into any big conflict about this but I'd like to > understand
the issues. > > Duncan > > > > ----- Original Message ----- > From:
"Tyson F. Mao" <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, July 04,
2004 10:30 AM > Subject: Re: [Speed cubing group] WCA Guidelines > > > >
Yes, that is correct. Painted cubes vary from quality and quality and >
> I've been presented with many awkwardly painted cubes. Someone
with a > > painted cube would be asked to put on stickers onto their
cube. > > > > If the cube is very well indeed painted, then the
tournament director (me) > > will have the option of allowing the cube.
But it better be very well > > painted. > > > > If you can, I would play
it safe and use a stickered cube. If you > > absolutely must use your
painted cube, be sure that all 6 colors are as > > distinct as stickers
are. > > > > Were you planning on attending? > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Sun, 4 Jul 2004,
Richard Patterson wrote: > > > > > It says in there, that a cube must
have 6 solid > > > colors, being either stickered or tiled. Does that >
> > mean my painted cube can not be entered? Painted > > > cubes were
accepted at RWC 03', this is why I am > > > wondering. > > >
-Richard > > > --- "Tyson F. Mao" <tmao@i...> wrote: > > >
> ---------- Forwarded message ---------- > > > > Date: Sun, 4 Jul 2004
02:07:10 -0700 (PDT) > > > > From: Tyson F. Mao <tmao@i...> > > > > >
> > > http://www.its.caltech.edu/~tmao/wca.doc > > > > > > > > The US
2004 Nationals will be following these > > > > guidelines so please
speak > > > > up if there are any objections or if you have any > > > >
suggestions. > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > > > > > > > > > > > >
> > > > __________________________________ > > > Do you Yahoo!? > > >
New and Improved Yahoo! Mail - Send 10MB messages! > > >
http://promotions.yahoo.com/new_mail > > > > > > Yahoo! Groups Sponsor >
> > ADVERTISEMENT > > > click here > > > [rand=904505469] > > > > > > >
______________________________________________________________________
______ > ____ > > > Yahoo! Groups Links > > > * To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
You mean a computer cube? Per's CubixPlayer (or something) can do
anything from 2^3 to 7^3, and anything from cubing to supersupercubing
(or something). I think it's in the files section of this group.
And then there's the Oinkleburger applet, but the site is down for
the moment (and the interface really sucked anyway). --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > i've never seen a 4x4x4 or a
2x2x2
You could probably also do that with stickers. That bring up another
good point though-- would a blind man's cube be competion legal? I
don't see any reason why a painted cube shouldn't be allowed.
I'm rereading the rules now looking for loopholes. I'll post
if I find anything significant. --barefoot Chris. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I'm not sure but you could put some
"bumps" on colours just so you > could recognize the colours
by touching it. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Not sure I
understand the issue here. What are the possible > problems with a > >
painted cube that might cause either the tournament director some >
problems > > or give the speedcuber an unfair advantage? Maybe I'm
not sure > what is > > meant by very well painted. Its a real problem to
switch to > stickers when > > you get to a tournament if the colours are
different to those you > are used > > to so I think there had better be
some very good reasons if > this "stickers > > and tiles only"
rule were to be generally adopted. > > > > After finally finding a
really longlasting solution to the problem > by using > > nail varnish
it would be very disappointing to have to switch back. > > > > Not
wanting to get into any big conflict about this but I'd like to > >
understand the issues. > > > > Duncan > >
Hum, Something like that but, soemthing that you can actually rotate...
I cant even solve the 3x3x3 because I cant see the back face. The best
3x3x3 applets i've seen is either the one on Lars' site or on
the Rubiks.com site. What I like about the rubiks.com one is that you
can rotate the slices by mouse clicks choosing which direction you want.
But I have yet to find a 4x4x4 like that. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You mean a computer cube? Per's
CubixPlayer (or something) can do > anything from 2^3 to 7^3, and
anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's
the Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > > i've never seen a 4x4x4 or
a 2x2x2
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You mean a computer cube? Per's
CubixPlayer (or something) can do > anything from 2^3 to 7^3, and
anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's
the Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). It's still up - just with a
different domain name (there's a recent thread on it). It is
possible to get some pretty decent times on it - Grant Tregay broke 1
minute (he got 56 seconds) for the 4x4x4 on it last October and I broke
1 minute 55 seconds on the 5x5x5 in March of last year - so I
wouldn't say it sucked. Sometimes it can be a bit difficult,
especially with a bad mouse or if the mouse slips but, all-in-all, quite
good. It is harder to visualize on 3x3x3 and 4x4x4 but above that (to an
extent) it's very usable if you do centres first. Eventually, you
have to count rows a lot which slows things down, but you'd have to
do that on a real cube as well (if they could be made to those
specifications). > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > Anyone know of a
4x4x4 virtual cube? I've found plenty of 3x3x3 but > > i've
never seen a 4x4x4 or a 2x2x2
You can paint a cube to give a 'messy' appearance, but still
obtain a great advantage. Imagine a painted cube, with colors that spill
on to adjacent faces. You could tell all colors of a piece without a
cube rotation. I know this because I tried it on a cube just to see the
results. Except mine wasn't messy, I painted it neatly to show
colors of adjacent faces. Amazing how many rotations it cut out of my
solves...I got rid of this cube a few months before RWC 03'
however. -Richard --- "Chris Sz..." <s2chris2@...> wrote: >
You could probably also do that with stickers. That > bring up another >
good point though-- would a blind man's cube be > competion legal?
I > don't see any reason why a painted cube shouldn't be >
allowed. I'm > rereading the rules now looking for loopholes.
I'll > post if I find > anything significant. > > --barefoot Chris.
> > --- In speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm
> <no_reply@y...> wrote: > > I'm not sure but you could put some
"bumps" on > colours just so you > > could recognize the
colours by touching it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Duncan Dicks" > >
<duncan@d...> wrote: > > > Not sure I understand the issue here. What
are > the possible > > problems with a > > > painted cube that might
cause either the > tournament director > some > > problems > > > or give
the speedcuber an unfair advantage? > Maybe I'm not sure > > what
is > > > meant by very well painted. Its a real problem > to switch to >
> stickers when > > > you get to a tournament if the colours are >
different to those > you > > are used > > > to so I think there had
better be some very good > reasons if > > this "stickers > > > and
tiles only" rule were to be generally > adopted. > > > > > > After
finally finding a really longlasting > solution to the > problem > > by
using > > > nail varnish it would be very disappointing to > have to
switch > back. > > > > > > Not wanting to get into any big conflict
about > this but I'd like > to > > > understand the issues. > > > >
> > Duncan > > > > > > __________________________________ Do you Yahoo!?
New and Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
Yes, so I put in that rule because I did not want to deal with cubes
that are very very sloppy. If a painted cube is very neat, yes, I so no
reason not to allow it but that rule is in there so that you understand
that you take your own risk when you bring a painted cube. I need to
amend it as well to include stickered cubes with very worn stickers.
Tyson Mao MSC #631 California Institute of Technology On Mon, 5 Jul
2004, Chris Sz... wrote: > You could probably also do that with
stickers. That bring up another > good point though-- would a blind
man's cube be competion legal? I > don't see any reason why a
painted cube shouldn't be allowed. I'm > rereading the rules
now looking for loopholes. I'll post if I find > anything
significant. > > --barefoot Chris. > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm not sure but you could put some
"bumps" on colours just so you > > could recognize the colours
by touching it. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > > <duncan@d...> wrote: > > > Not sure I
understand the issue here. What are the possible > > problems with a > >
> painted cube that might cause either the tournament director > some >
> problems > > > or give the speedcuber an unfair advantage? Maybe
I'm not sure > > what is > > > meant by very well painted. Its a
real problem to switch to > > stickers when > > > you get to a
tournament if the colours are different to those > you > > are used > >
> to so I think there had better be some very good reasons if > > this
"stickers > > > and tiles only" rule were to be generally
adopted. > > > > > > After finally finding a really longlasting solution
to the > problem > > by using > > > nail varnish it would be very
disappointing to have to switch > back. > > > > > > Not wanting to get
into any big conflict about this but I'd like > to > > > understand
the issues. > > > > > > Duncan > > > > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=799758461] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
Aahhh. very good point Richard. In fact I remember wondering how useful
it would be to do something like that myself but have to agree it would
be cheating. Oh well I'm not changing now so I'll just hope
that if I ever get to enter a tournament the tournament director is
happy with my cube. Er my UK entry for the World Cup was with a (neatly)
painted cube. Hope no-one wants to complain! Duncan ----- Original
Message ----- From: "Richard Patterson" <richy_jr_2000@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 05,
2004 7:00 PM Subject: Re: [Speed cubing group] Re: WCA Guidelines > You
can paint a cube to give a 'messy' appearance, but > still
obtain a great advantage. Imagine a painted > cube, with colors that
spill on to adjacent faces. > You could tell all colors of a piece
without a cube > rotation. I know this because I tried it on a cube >
just to see the results. Except mine wasn't messy, I > painted it
neatly to show colors of adjacent faces. > Amazing how many rotations it
cut out of my solves...I > got rid of this cube a few months before RWC
03' > however. > -Richard > --- "Chris Sz..."
<s2chris2@...> wrote: > > You could probably also do that with
stickers. That > > bring up another > > good point though-- would a
blind man's cube be > > competion legal? I > > don't see any
reason why a painted cube shouldn't be > > allowed. I'm > >
rereading the rules now looking for loopholes. I'll > > post if I
find > > anything significant. > > > > --barefoot Chris. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > pathfinder_netstorm > >
<no_reply@y...> wrote: > > > I'm not sure but you could put some
"bumps" on > > colours just so you > > > could recognize the
colours by touching it. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Duncan Dicks" > >
> <duncan@d...> wrote: > > > > Not sure I understand the issue here.
What are > > the possible > > > problems with a > > > > painted cube
that might cause either the > > tournament director > > some > > >
problems > > > > or give the speedcuber an unfair advantage? > > Maybe
I'm not sure > > > what is > > > > meant by very well painted. Its
a real problem > > to switch to > > > stickers when > > > > you get to a
tournament if the colours are > > different to those > > you > > > are
used > > > > to so I think there had better be some very good > >
reasons if > > > this "stickers > > > > and tiles only" rule
were to be generally > > adopted. > > > > > > > > After finally finding
a really longlasting > > solution to the > > problem > > > by using > >
> > nail varnish it would be very disappointing to > > have to switch >
> back. > > > > > > > > Not wanting to get into any big conflict about >
> this but I'd like > > to > > > > understand the issues. > > > > >
> > > Duncan > > > > > > > > > > > > > > > >
__________________________________ > Do you Yahoo!? > New and Improved
Yahoo! Mail - 100MB free storage! > http://promotions.yahoo.com/new_mail
> > > > > Yahoo! Groups Links > > > > > >
I was thinking the same thing about the colors overlapping on to
adjacent sides but I didn't mention it because that would go
against the rule stating that each side must be a solid color. I do want
to try that though with stickers like on Stefan's supercubes. IMO
it's not really cheating- The puzzle is still exactly the same but
it just makes easier to see and avoid cube rotations. I think it would
cut down my times a lot. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Aahhh. very good point Richard. In fact I
remember wondering how useful it > would be to do something like that
myself but have to agree it would be > cheating. Oh well I'm not
changing now so I'll just hope that if I ever get > to enter a
tournament the tournament director is happy with my cube. > > Er my UK
entry for the World Cup was with a (neatly) painted cube. Hope > no-one
wants to complain! > > Duncan > ----- Original Message ----- > From:
"Richard Patterson" <richy_jr_2000@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 05,
2004 7:00 PM > Subject: Re: [Speed cubing group] Re: WCA Guidelines > >
> > You can paint a cube to give a 'messy' appearance, but > >
still obtain a great advantage. Imagine a painted > > cube, with colors
that spill on to adjacent faces. > > You could tell all colors of a
piece without a cube > > rotation. I know this because I tried it on a
cube > > just to see the results. Except mine wasn't messy, I > >
painted it neatly to show colors of adjacent faces. > > Amazing how many
rotations it cut out of my solves...I > > got rid of this cube a few
months before RWC 03' > > however. > > -Richard > > --- "Chris
Sz..." <s2chris2@h...> wrote: > > > You could probably also do
that with stickers. That > > > bring up another > > > good point
though-- would a blind man's cube be > > > competion legal? I > > >
don't see any reason why a painted cube shouldn't be > > >
allowed. I'm > > > rereading the rules now looking for loopholes.
I'll > > > post if I find > > > anything significant. > > > > > >
--barefoot Chris. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > pathfinder_netstorm > > >
<no_reply@y...> wrote: > > > > I'm not sure but you could put
some "bumps" on > > > colours just so you > > > > could
recognize the colours by touching it. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Duncan Dicks" >
> > > <duncan@d...> wrote: > > > > > Not sure I understand the issue
here. What are > > > the possible > > > > problems with a > > > > >
painted cube that might cause either the > > > tournament director > > >
some > > > > problems > > > > > or give the speedcuber an unfair
advantage? > > > Maybe I'm not sure > > > > what is > > > > > meant
by very well painted. Its a real problem > > > to switch to > > > >
stickers when > > > > > you get to a tournament if the colours are > > >
different to those > > > you > > > > are used > > > > > to so I think
there had better be some very good > > > reasons if > > > > this
"stickers > > > > > and tiles only" rule were to be generally
> > > adopted. > > > > > > > > > > After finally finding a really
longlasting > > > solution to the > > > problem > > > > by using > > > >
> nail varnish it would be very disappointing to > > > have to switch >
> > back. > > > > > > > > > > Not wanting to get into any big conflict
about > > > this but I'd like > > > to > > > > > understand the
issues. > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > > > >
> > > > > > > __________________________________ > > Do you Yahoo!? > >
New and Improved Yahoo! Mail - 100MB free storage! > >
http://promotions.yahoo.com/new_mail > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > >
Hi, Actually I was thinking about this a while ago and found this site
http://www.linkline.com/personal/eevers/rubik/ The applet is based on
the Karl Hörnell applet widely spread but it cannot be programmed like
Lars or Josef's cubes with sequences and maneuver buttons. I know
that Chris I working on a new solution of the 4x4x4 cube and personally
I also could have some use of a programmable 4x4x4 cube applet. Maybe
Lars or Josef knows how to easily modify the traditional 3x3x3 cube
applet to a 4x4x4 (or as big as 20x20x20 as shown in the link above)
with all the fancy stuff they have build around it? // Dennis
-----Ursprungligt meddelande----- Från: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] Skickat: den 5 juli 2004 18:49 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Re:
Virtual Cubes Hum, Something like that but, soemthing that you can
actually rotate... I cant even solve the 3x3x3 because I cant see the
back face. The best 3x3x3 applets i've seen is either the one on
Lars' site or on the Rubiks.com site. What I like about the
rubiks.com one is that you can rotate the slices by mouse clicks
choosing which direction you want. But I have yet to find a 4x4x4 like
that. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > You mean a computer cube?
Per's CubixPlayer (or something) can do > anything from 2^3 to 7^3,
and anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's
the Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > > i've never seen a 4x4x4 or
a 2x2x2 Yahoo! Groups Links
I understand the want for equality and uniform cubes and such. But
perhaps in the future we will re-think these things. Overlapping
adjacent sides will make anyone faster...*shrugs* for now I will do it
the classic way. -Richard --- "Chris Sz..." <s2chris2@...>
wrote: > I was thinking the same thing about the colors > overlapping on
to > adjacent sides but I didn't mention it because that > would go
against > the rule stating that each side must be a solid > color. I do
want to > try that though with stickers like on Stefan's >
supercubes. IMO it's > not really cheating- The puzzle is still
exactly the > same but it > just makes easier to see and avoid cube
rotations. I > think it would > cut down my times a lot. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, > "Duncan
Dicks" > <duncan@d...> wrote: > > Aahhh. very good point
Richard. In fact I > remember wondering how > useful it > > would be to
do something like that myself but have > to agree it > would be > >
cheating. Oh well I'm not changing now so I'll > just hope
that if > I ever get > > to enter a tournament the tournament director
is > happy with my > cube. > > > > Er my UK entry for the World Cup was
with a > (neatly) painted > cube. Hope > > no-one wants to complain! > >
> > Duncan > > ----- Original Message ----- > > From: "Richard
Patterson" <richy_jr_2000@y...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 05,
2004 7:00 PM > > Subject: Re: [Speed cubing group] Re: WCA > Guidelines
> > > > > > > You can paint a cube to give a 'messy' >
appearance, but > > > still obtain a great advantage. Imagine a >
painted > > > cube, with colors that spill on to adjacent > faces. > > >
You could tell all colors of a piece without a > cube > > > rotation. I
know this because I tried it on a > cube > > > just to see the results.
Except mine wasn't > messy, I > > > painted it neatly to show
colors of adjacent > faces. > > > Amazing how many rotations it cut out
of my > solves...I > > > got rid of this cube a few months before RWC
03' > > > however. > > > -Richard > > > --- "Chris Sz..."
<s2chris2@h...> wrote: > > > > You could probably also do that with
stickers. > That > > > > bring up another > > > > good point though--
would a blind man's cube > be > > > > competion legal? I > > > >
don't see any reason why a painted cube > shouldn't be > > > >
allowed. I'm > > > > rereading the rules now looking for loopholes.
> I'll > > > > post if I find > > > > anything significant. > > > >
> > > > --barefoot Chris. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > pathfinder_netstorm > >
> > <no_reply@y...> wrote: > > > > > I'm not sure but you could
put some "bumps" > on > > > > colours just so you > > > > >
could recognize the colours by touching it. > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, > > > > "Duncan Dicks"
> > > > > <duncan@d...> wrote: > > > > > > Not sure I understand the
issue here. > What are > > > > the possible > > > > > problems with a >
> > > > > painted cube that might cause either the > > > > tournament
director > > > > some > > > > > problems > > > > > > or give the
speedcuber an unfair > advantage? > > > > Maybe I'm not sure > > >
> > what is > > > > > > meant by very well painted. Its a real > problem
> > > > to switch to > > > > > stickers when > > > > > > you get to a
tournament if the colours are > > > > different to those > > > > you > >
> > > are used > > > > > > to so I think there had better be some > very
good > > > > reasons if > > > > > this "stickers > > > > > > and
tiles only" rule were to be generally > > > > adopted. > > > > > >
> > > > > > After finally finding a really longlasting > > > > solution
to the > > > > problem > > > > > by using > > > > > > nail varnish it
would be very > disappointing to > > > > have to switch > > > > back. >
> > > > > > > > > > > Not wanting to get into any big conflict > about >
> > > this but I'd like > > > > to > > > > > > understand the
issues. > > > > > > > > > > > > Duncan > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > __________________________________
> > > Do you Yahoo!? > > > New and Improved Yahoo! Mail - 100MB free >
storage! > > > http://promotions.yahoo.com/new_mail > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3187. Funny cube story From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 05:48:09 -0000
I just found a funny cube story posted in rec.puzzles by Peter Chapman:
http://groups.google.com/groups?selm=746ee3c0.0407050007.7939ddf5%
40posting.google.com Let me quote the story in full below: === I found
myself in a Dentist's waiting room one day about 15 year's ago
and there was a jumbled cube on the coffee table. I solved it in about
10 minutes and then proceeded to pseudo-jumble it by rotating the front
face a quarter turn clockwise, then twisting the whole cube so that the
left side was at the front, then rotating the front face a quarter turn
clockwise, then twisting the whole cube again so that the left face was
at the front, and so one for about twenty or thirty moves. While I was
pseudo-jumbling the cube a young lady came in and sat down in the
waiting room. "Ohh! Can you do Rubik's cube?" she
exclaimed. "Yes", I said, "Anyone can do it. All you have
to do is make these moves." I then proceeeded to exactly reverse
the pseudo-jumbling that I had done previously, making very sure that I
started with the exact same face that I finished with during the
pseudo-jumble. After about twenty moves it dropped out to the fully
solved position. She was astounded! It had only taken me about 30
seconds or so to solve what appeared to be a randomly jumbled cube.
After basking in the glory of the moment, I made a few random twists and
handed her the cube. "Here, you have a go. It might take you a
while", I said. "Sometimes it doesn't drop out so
quickly", and then I was called in for my dentist's
appointment. She was still at it when I emerged 30 minutes later. Cruel?
Yes, but still amusing. Ciao, Chappy. "Gambling is simply a tax on
people who are bad at maths." === Jaap Jaap's Puzzle Page:
http://www.geocities.com/jaapsch/puzzles/
Hey Everyone, I just finished up a simple app you can use to practice
OLL algs. I hardcoded in OLL algs from speedcubing.com and it randomly
selects one of the 57 OLL's and displays the inverse. It will also
show you the original alg in case you don't know it. Hopefully it
will help someone out, OLL seems to be pretty hard to practice.
http://dougreed.no-ip.org/~doug/OLL.exe I'm also going to make one
for PLL algs. If anyone finds any problems or has any suggestions, let
me know. Thanks, Doug
Just a quick update. I added in the PLL algs, as well as the option to
only practice OLL, PLL, or both. Also, for PLL algs, I have it randomly
adding in y, y', and y2 to give you different perspectives. It
takes this into account when it shows the original alg. Try it!!! The
old link works, but it is just a soft-link to the new binary, available
here: http://dougreed.no-ip.org/~doug/OLLandPLL.exe Thanks, Doug Doug
Reed wrote: >Hey Everyone, > >I just finished up a simple app you can
use to practice OLL algs. I >hardcoded in OLL algs from speedcubing.com
and it randomly selects one >of the 57 OLL's and displays the
inverse. It will also show you the >original alg in case you don't
know it. Hopefully it will help someone >out, OLL seems to be pretty
hard to practice. > >http://dougreed.no-ip.org/~doug/OLL.exe > >I'm
also going to make one for PLL algs. If anyone finds any problems >or
has any suggestions, let me know. > >Thanks, > >Doug > > > > >Yahoo!
Groups Links > > > > > > > >
3190. Re: [Speed cubing group] I need some algs... From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Jul 2004 15:03:17 +0100 (BST)
Then, of course, there's Bernard Helmstetters site. google
"Bernard Helmstetter cube", 2nd link. His notation (for
everything except the algs) might be a little tricky to grasp, but
it's definitely worth it. Then again, he supplies pictures for the
situations, so you don't _need_ to understand it. - Jonas ---
juggleman411 <quinn@...> wrote: > Hello everyone, I recently invented
yet another > method, and I need > some algorithms I can't find on
the web. Does anyone > know of s set > of algorithms that will orient
and permute LL > corners WITHOUT > changing any of the edges at all?
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
First rule of cubing: you don't talk about cubing; second rule of
cubing: you don't talk about cubing. The cube will be with you.
Always. Help me, Ern�-wan Kenobi. You're my only hope. That cube
belongs in a museum.
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3192. Advancing to Petrus Method From: "reusto" <aruestow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 17:41:27 -0000
Hey i was wondering if anyone can help me out a little. Right now I
solve the cube using layer by layer method.... cross... top corners...
middle edge... bottom layer... I am down to 60 seconds, but I feel I
need to learn a new method to break that time barrier. I have read lars
petrus' page, but would like to know if anyone has a set of simple
algorthims to accomplish the 2x2x3 to 2x3x3 etc... Thanks for any help
you can offer...
3193. Re: Advancing to Petrus Method From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 18:01:50 -0000
There really aren't a set of simple algs for the 2x2x3/2x3x3.
It's more intuitive but with a lot of practice, you will find more
efficient ways to solve it. I personally wouldn't switch methods.
You are already down to a minute with a layer by layer. It can easily be
improved to get world class times. I would start by learning a working
corner/edge method. It will improve your F2L a lot. Maybe someone else
has a link to a good site to learn this? Then learn more algs for the
last layer and work on a Fridrich F2L. In no time you will be sub 30.
Good luck! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > Hey i was wondering if anyone can help me
out a little. > Right now I solve the cube using layer by layer
method.... > > cross... > top corners... > middle edge... > bottom
layer... > > I am down to 60 seconds, but I feel I need to learn a new
method to > break that time barrier. > > I have read lars petrus'
page, but would like to know if anyone has a > set of simple algorthims
to accomplish the 2x2x3 to 2x3x3 etc... > > Thanks for any help you can
offer...
3194. Re: Advancing to Petrus Method From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 18:11:25 -0000
As far as I know, that goes under "corners first" methods, and
not "layer by layer". If you want to learn the Petrus system,
then no, there are actually no algs for the 2x2x3 -> 2x3x3 step. It is
designed to be intuitive. But if you are really desperate, you can do it
as a Fridrich F2L: - Put the edge in (2 moves or so) - Do one C/E pair.
(7 moves) - Do the other C/E pair (7 moves). That's some 16 moves.
I don't know how many moves Lars himself average on this particular
step, but it's bound to be less than 16. I'd probably
recommend that you just try and fail, inevitably you will get good at
it. If you despite all warnings want to use the above method, take note
that you ONLY use F2L algs that move ONLY the two "free"
sides, lest you mess up your edge orientation. --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m... > wrote: > Hey i was wondering if anyone can help me
out a little. > Right now I solve the cube using layer by layer
method.... > > cross... > top corners... > middle edge... > bottom
layer... > > I am down to 60 seconds, but I feel I need to learn a new
method to > break that time barrier. > > I have read lars petrus'
page, but would like to know if anyone has a > set of simple algorthims
to accomplish the 2x2x3 to 2x3x3 etc... > > Thanks for any help you can
offer...
3195. Re: [Speed cubing group] Advancing to Petrus Method From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 6 Jul 2004 19:39:12 +0100
You can improve your own method dramatically by not doing all the top
corners before the middle edges. If you do 3 of the corners then you can
use the space for the fourth one to easily put in 3 of the middle edges
- sometimes called the keyhole method (well by me anyway!). You then put
int he last corner and the last middle edge as normal. Not sure where
you'd find it but there aren't really algorithms to learn
anyway. Duncan ----- Original Message ----- From: "reusto"
<aruestow@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, July 06, 2004 6:41 PM Subject: [Speed cubing group] Advancing
to Petrus Method > Hey i was wondering if anyone can help me out a
little. > Right now I solve the cube using layer by layer method.... > >
cross... > top corners... > middle edge... > bottom layer... > > I am
down to 60 seconds, but I feel I need to learn a new method to > break
that time barrier. > > I have read lars petrus' page, but would
like to know if anyone has a > set of simple algorthims to accomplish
the 2x2x3 to 2x3x3 etc... > > Thanks for any help you can offer... > > >
> > > Yahoo! Groups Links > > > > > >
3196. Re: Advancing to Petrus Method From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 19:00:49 -0000
Sorry, I misunderstood, that IS a layer by layer approach. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > As far as I know, that goes under
"corners first" methods, and not > "layer by layer".
If you want to learn the Petrus system, then no, > there are actually no
algs for the 2x2x3 -> 2x3x3 step. It is designed > to be intuitive. But
if you are really desperate, you can do it as a > Fridrich F2L: > > -
Put the edge in (2 moves or so) > - Do one C/E pair. (7 moves) > - Do
the other C/E pair (7 moves). > > That's some 16 moves. I
don't know how many moves Lars himself average > on this particular
step, but it's bound to be less than 16. I'd > probably
recommend that you just try and fail, inevitably you will get > good at
it. > > If you despite all warnings want to use the above method, take
note > that you ONLY use F2L algs that move ONLY the two
"free" sides, lest > you mess up your edge orientation. > >
--- In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m. .. > > wrote: > > Hey i was wondering if anyone can help
me out a little. > > Right now I solve the cube using layer by layer
method.... > > > > cross... > > top corners... > > middle edge... > >
bottom layer... > > > > I am down to 60 seconds, but I feel I need to
learn a new method to > > break that time barrier. > > > > I have read
lars petrus' page, but would like to know if anyone has > a > > set
of simple algorthims to accomplish the 2x2x3 to 2x3x3 etc... > > > >
Thanks for any help you can offer...
Hi, There's a nice applet for the Revenge at this page:
http://trucsmaths.free.fr/applet/rubik_applet.htm The page is in french
(of which I don't understand much), but I used the applet to invent
algorithms when I got my 4x4x4. Since this is my first post, I'll
introduce myself. I'm a cuber from Denmark. I cubed a bit in 1981
and recently rediscovered the cube :-). I average 46 s. with a Fridrich
F2L and a 4-look LL. Michael --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > i've never seen a 4x4x4 or a
2x2x2
Hi Michael, welcome to the group... I automatically took you for
norwegian due to your nick. :D --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 <no_reply@y. ..>
wrote: > Hi, > > There's a nice applet for the Revenge at this
page: > http://trucsmaths.free.fr/applet/rubik_applet.htm > > The page
is in french (of which I don't understand much), > but I used the
applet to invent algorithms when I got my 4x4x4. > > Since this is my
first post, I'll introduce myself. > I'm a cuber from Denmark.
I cubed a bit in 1981 and recently > rediscovered the cube :-). > I
average 46 s. with a Fridrich F2L and a 4-look LL. > > Michael > > > ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > > i've never seen a 4x4x4 or
a 2x2x2
3200. Re: Advancing to Petrus Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Jul 2004 22:44:21 -0000
To fill the last 1x2x3. Lars averages 11.3 moves in his 13 exemple
solution. Since those are slow solves, take a give or take 13-14 moves.
There are maybe no algorithm to do it, but you can easily use the
fridrich algorithms to solve the last corner edge pair which averages 7
moves, step 4B advanced. I strongly advise you checking that section if
you are to use the Petrus method. The first part takes about 5 moves to
solve the corner + edge and link it to the edge. And put it down. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Sorry, I misunderstood, that IS a layer by
layer approach. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > As far as I know,
that goes under "corners first" methods, and not > >
"layer by layer". If you want to learn the Petrus system, then
no, > > there are actually no algs for the 2x2x3 -> 2x3x3 step. It is >
designed > > to be intuitive. But if you are really desperate, you can
do it as a > > Fridrich F2L: > > > > - Put the edge in (2 moves or so) >
> - Do one C/E pair. (7 moves) > > - Do the other C/E pair (7 moves). >
> > > That's some 16 moves. I don't know how many moves Lars
himself > average > > on this particular step, but it's bound to be
less than 16. I'd > > probably recommend that you just try and
fail, inevitably you will > get > > good at it. > > > > If you despite
all warnings want to use the above method, take note > > that you ONLY
use F2L algs that move ONLY the two "free" sides, lest > > you
mess up your edge orientation. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m. > .. > > > wrote: > > > Hey i was wondering if anyone
can help me out a little. > > > Right now I solve the cube using layer
by layer method.... > > > > > > cross... > > > top corners... > > >
middle edge... > > > bottom layer... > > > > > > I am down to 60
seconds, but I feel I need to learn a new method > to > > > break that
time barrier. > > > > > > I have read lars petrus' page, but would
like to know if anyone > has > > a > > > set of simple algorthims to
accomplish the 2x2x3 to 2x3x3 etc... > > > > > > Thanks for any help you
can offer...
I think http://www.linkline.com/personal/eevers/rubik/ has the easiest
applets to use. --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > Hi Michael, welcome
to the group... I automatically took you for > norwegian due to your
nick. :D > > --- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y. > ..> wrote: > > Hi, > > > > There's a nice applet
for the Revenge at this page: > >
http://trucsmaths.free.fr/applet/rubik_applet.htm > > > > The page is in
french (of which I don't understand much), > > but I used the
applet to invent algorithms when I got my 4x4x4. > > > > Since this is
my first post, I'll introduce myself. > > I'm a cuber from
Denmark. I cubed a bit in 1981 and recently > > rediscovered the cube
:-). > > I average 46 s. with a Fridrich F2L and a 4-look LL. > > > >
Michael > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > > > Anyone know of a
4x4x4 virtual cube? I've found plenty of 3x3x3 > but > > >
i've never seen a 4x4x4 or a 2x2x2
3202. Re: Advancing to Petrus Method From: "reusto" <aruestow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 14:18:13 -0000
Thanks for all the help, I have been working on getting used to finding
pieces in that bottom layer, and manipulating them. I am happy that
after about 3 months I at 1 minute, but am really intrigued by the fact
that in lars method, you do not disrupt your progress. That is only
moving free sides, while this seems very efficient to me as a novice, it
also seems quite restrictive when you only have 2 sides free to move. I
have looked at Jessica's page, and I really like her F2L approach,
but it seems like a lot to learn straight off. does anyone have a
suggestion as to the best way to tackle that.. ie. learn the last layer
gambit first or concentrate on the F2L ?? Thanks again for your help.
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > To fill the last 1x2x3. Lars averages 11.3
moves in his 13 exemple > solution. Since those are slow solves, take a
give or take 13-14 > moves. > > There are maybe no algorithm to do it,
but you can easily use the > fridrich algorithms to solve the last
corner edge pair which averages > 7 moves, step 4B advanced. I strongly
advise you checking that > section if you are to use the Petrus method.
> > The first part takes about 5 moves to solve the corner + edge and >
link it to the edge. And put it down. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Sorry, I misunderstood, that IS a layer by
layer approach. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > > As far as I
know, that goes under "corners first" methods, and > not > > >
"layer by layer". If you want to learn the Petrus system, then
> no, > > > there are actually no algs for the 2x2x3 -> 2x3x3 step. It
is > > designed > > > to be intuitive. But if you are really desperate,
you can do it > as a > > > Fridrich F2L: > > > > > > - Put the edge in
(2 moves or so) > > > - Do one C/E pair. (7 moves) > > > - Do the other
C/E pair (7 moves). > > > > > > That's some 16 moves. I don't
know how many moves Lars himself > > average > > > on this particular
step, but it's bound to be less than 16. I'd > > > probably
recommend that you just try and fail, inevitably you > will > > get > >
> good at it. > > > > > > If you despite all warnings want to use the
above method, take > note > > > that you ONLY use F2L algs that move
ONLY the two "free" sides, > lest > > > you mess up your edge
orientation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"reusto" > <aruestow@m. > > .. > > > > wrote: > > > > Hey i
was wondering if anyone can help me out a little. > > > > Right now I
solve the cube using layer by layer method.... > > > > > > > > cross...
> > > > top corners... > > > > middle edge... > > > > bottom layer... >
> > > > > > > I am down to 60 seconds, but I feel I need to learn a new
> method > > to > > > > break that time barrier. > > > > > > > > I have
read lars petrus' page, but would like to know if anyone > > has >
> > a > > > > set of simple algorthims to accomplish the 2x2x3 to 2x3x3
etc... > > > > > > > > Thanks for any help you can offer...
3203. Re: Advancing to Petrus Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 15:14:55 -0000
When you are fluid enough with the F2L, start learning the LL cases ---
In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > Thanks for all the help, I have been working
on getting used to > finding pieces in that bottom layer, and
manipulating them. > > I am happy that after about 3 months I at 1
minute, but am really > intrigued by the fact that in lars method, you
do not disrupt your > progress. That is only moving free sides, while
this seems very > efficient to me as a novice, it also seems quite
restrictive when you > only have 2 sides free to move. > > I have looked
at Jessica's page, and I really like her F2L approach, > but it
seems like a lot to learn straight off. > > does anyone have a
suggestion as to the best way to tackle that.. > > ie. learn the last
layer gambit first > or concentrate on the F2L > ?? > > Thanks again for
your help. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > To fill the last
1x2x3. Lars averages 11.3 moves in his 13 exemple > > solution. Since
those are slow solves, take a give or take 13-14 > > moves. > > > >
There are maybe no algorithm to do it, but you can easily use the > >
fridrich algorithms to solve the last corner edge pair which > averages
> > 7 moves, step 4B advanced. I strongly advise you checking that > >
section if you are to use the Petrus method. > > > > The first part
takes about 5 moves to solve the corner + edge and > > link it to the
edge. And put it down. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Sorry, I misunderstood, that IS a layer
by layer approach. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > As far as I know, that goes under
"corners first" methods, and > > not > > > > "layer by
layer". If you want to learn the Petrus system, then > > no, > > >
> there are actually no algs for the 2x2x3 -> 2x3x3 step. It is > > >
designed > > > > to be intuitive. But if you are really desperate, you
can do it > > as a > > > > Fridrich F2L: > > > > > > > > - Put the edge
in (2 moves or so) > > > > - Do one C/E pair. (7 moves) > > > > - Do the
other C/E pair (7 moves). > > > > > > > > That's some 16 moves. I
don't know how many moves Lars himself > > > average > > > > on
this particular step, but it's bound to be less than 16. I'd >
> > > probably recommend that you just try and fail, inevitably you > >
will > > > get > > > > good at it. > > > > > > > > If you despite all
warnings want to use the above method, take > > note > > > > that you
ONLY use F2L algs that move ONLY the two "free" sides, > >
lest > > > > you mess up your edge orientation. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > >
<aruestow@m. > > > .. > > > > > wrote: > > > > > Hey i was wondering
if anyone can help me out a little. > > > > > Right now I solve the cube
using layer by layer method.... > > > > > > > > > > cross... > > > > >
top corners... > > > > > middle edge... > > > > > bottom layer... > > >
> > > > > > > I am down to 60 seconds, but I feel I need to learn a new
> > method > > > to > > > > > break that time barrier. > > > > > > > > >
> I have read lars petrus' page, but would like to know if > anyone
> > > has > > > > a > > > > > set of simple algorthims to accomplish the
2x2x3 to 2x3x3 > etc... > > > > > > > > > > Thanks for any help you can
offer...
3204. Re: Advancing to Petrus Method From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 15:23:38 -0000
Hi, Yes, I remember I was amazed when I first found out that some people
know all these algorithms. But the F2L algorithms are not so tough to
memorize. Maybe you should try this: Go to www.cubestation.co.uk, and go
to the F2L section. Do the setup moves, than look on the applets how to
solve it. Don't look at the R's and U's, just watch where
the pieces are going. After watching it, try to do it yourself. Most of
the F2L algs are quite easy to understand. Once you understand why a
move works, memorizing it is much easier. An other important thing you
should know, is that these algs are not the most efficient solutions.
There are a lot of shortcuts, especially for the first two CE pairs.
Also important: when learning F2L, go very slow when you are practicing.
You should really think about every step you take. This is a great
practice, and this will improve your times. Personally, I think solving
the cube very slowly, without timing yourself is one of the best ways to
get faster, especially for beginners. Good luck :), and tell me if you
think these tips are any good, Joel. --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > Thanks for all the help, I have been working
on getting used to > finding pieces in that bottom layer, and
manipulating them. > > I am happy that after about 3 months I at 1
minute, but am really > intrigued by the fact that in lars method, you
do not disrupt your > progress. That is only moving free sides, while
this seems very > efficient to me as a novice, it also seems quite
restrictive when you > only have 2 sides free to move. > > I have looked
at Jessica's page, and I really like her F2L approach, > but it
seems like a lot to learn straight off. > > does anyone have a
suggestion as to the best way to tackle that.. > > ie. learn the last
layer gambit first > or concentrate on the F2L > ?? > > Thanks again for
your help. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > To fill the last
1x2x3. Lars averages 11.3 moves in his 13 exemple > > solution. Since
those are slow solves, take a give or take 13-14 > > moves. > > > >
There are maybe no algorithm to do it, but you can easily use the > >
fridrich algorithms to solve the last corner edge pair which > averages
> > 7 moves, step 4B advanced. I strongly advise you checking that > >
section if you are to use the Petrus method. > > > > The first part
takes about 5 moves to solve the corner + edge and > > link it to the
edge. And put it down. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Sorry, I misunderstood, that IS a layer
by layer approach. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > As far as I know, that goes under
"corners first" methods, and > > not > > > > "layer by
layer". If you want to learn the Petrus system, then > > no, > > >
> there are actually no algs for the 2x2x3 -> 2x3x3 step. It is > > >
designed > > > > to be intuitive. But if you are really desperate, you
can do it > > as a > > > > Fridrich F2L: > > > > > > > > - Put the edge
in (2 moves or so) > > > > - Do one C/E pair. (7 moves) > > > > - Do the
other C/E pair (7 moves). > > > > > > > > That's some 16 moves. I
don't know how many moves Lars himself > > > average > > > > on
this particular step, but it's bound to be less than 16. I'd >
> > > probably recommend that you just try and fail, inevitably you > >
will > > > get > > > > good at it. > > > > > > > > If you despite all
warnings want to use the above method, take > > note > > > > that you
ONLY use F2L algs that move ONLY the two "free" sides, > >
lest > > > > you mess up your edge orientation. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > >
<aruestow@m. > > > .. > > > > > wrote: > > > > > Hey i was wondering
if anyone can help me out a little. > > > > > Right now I solve the cube
using layer by layer method.... > > > > > > > > > > cross... > > > > >
top corners... > > > > > middle edge... > > > > > bottom layer... > > >
> > > > > > > I am down to 60 seconds, but I feel I need to learn a new
> > method > > > to > > > > > break that time barrier. > > > > > > > > >
> I have read lars petrus' page, but would like to know if > anyone
> > > has > > > > a > > > > > set of simple algorthims to accomplish the
2x2x3 to 2x3x3 > etc... > > > > > > > > > > Thanks for any help you can
offer...
3205. Re: [Speed cubing group] Re: Petrus Last Layer- anyone? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Jul 2004 19:16:55 +0100 (BST)
Macki uses Stop 5 + 6 when all the edges are > oriented which leaves >
out only edge permutation. > > I use the same thing as Michael Atkinson.
> > The way that averages the less move is step 5. And > than 6+7.
Thanks for the info, I'll just keep doing what I always have been
:) -- Jonas
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Yahoo! Messenger - sooooo many all-new ways to express yourself
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3206. Great cube wallpaper uploaded to Photos section From: egonolsen2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 21:03:27 -0000
Hi I have uploaded a nice cube wallpaper to the Photos section in a new
folder called Wallpapers. I found it on the web and I use it myself.
Btw. Eivind, "Olsen Banden" with the character Egon Olsen is a
danish series of movies (about 12) ;-). I know that there were Norvegian
and Swedish versions made later.
3207. Re: Advancing to Petrus Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 21:14:48 -0000
What is great is that it takes about 56 moves to finish the cube. Doing
1 move per second which is well more than enough to visualize and always
find your pieces will yield you an average of under 1 min :D --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi, > > Yes, I remember I was amazed when I
first found out that some people > know all these algorithms. But the
F2L algorithms are not so tough > to memorize. Maybe you should try
this: Go to www.cubestation.co.uk, > and go to the F2L section. Do the
setup moves, than look on the > applets how to solve it. Don't look
at the R's and U's, just watch > where the pieces are going.
After watching it, try to do it > yourself. Most of the F2L algs are
quite easy to understand. Once > you understand why a move works,
memorizing it is much easier. An > other important thing you should
know, is that these algs are not > the most efficient solutions. There
are a lot of shortcuts, > especially for the first two CE pairs. Also
important: when learning > F2L, go very slow when you are practicing.
You should really think > about every step you take. This is a great
practice, and this will > improve your times. Personally, I think
solving the cube very > slowly, without timing yourself is one of the
best ways to get > faster, especially for beginners. > > Good luck :),
and tell me if you think these tips are any good, > > Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" >
<aruestow@m...> wrote: > > Thanks for all the help, I have been
working on getting used to > > finding pieces in that bottom layer, and
manipulating them. > > > > I am happy that after about 3 months I at 1
minute, but am really > > intrigued by the fact that in lars method, you
do not disrupt your > > progress. That is only moving free sides, while
this seems very > > efficient to me as a novice, it also seems quite
restrictive when > you > > only have 2 sides free to move. > > > > I
have looked at Jessica's page, and I really like her F2L >
approach, > > but it seems like a lot to learn straight off. > > > >
does anyone have a suggestion as to the best way to tackle that.. > > >
> ie. learn the last layer gambit first > > or concentrate on the F2L >
> ?? > > > > Thanks again for your help. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm > >
<no_reply@y...> wrote: > > > To fill the last 1x2x3. Lars averages
11.3 moves in his 13 > exemple > > > solution. Since those are slow
solves, take a give or take 13- 14 > > > moves. > > > > > > There are
maybe no algorithm to do it, but you can easily use > the > > > fridrich
algorithms to solve the last corner edge pair which > > averages > > > 7
moves, step 4B advanced. I strongly advise you checking that > > >
section if you are to use the Petrus method. > > > > > > The first part
takes about 5 moves to solve the corner + edge > and > > > link it to
the edge. And put it down. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > Sorry, I misunderstood, that IS a layer
by layer approach. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > > >
<htkra1d@h...> wrote: > > > > > As far as I know, that goes under
"corners first" methods, > and > > > not > > > > > "layer
by layer". If you want to learn the Petrus system, > then > > > no,
> > > > > there are actually no algs for the 2x2x3 -> 2x3x3 step. It >
is > > > > designed > > > > > to be intuitive. But if you are really
desperate, you can do > it > > > as a > > > > > Fridrich F2L: > > > > >
> > > > > - Put the edge in (2 moves or so) > > > > > - Do one C/E pair.
(7 moves) > > > > > - Do the other C/E pair (7 moves). > > > > > > > > >
> That's some 16 moves. I don't know how many moves Lars >
himself > > > > average > > > > > on this particular step, but it's
bound to be less than 16. > I'd > > > > > probably recommend that
you just try and fail, inevitably > you > > > will > > > > get > > > > >
good at it. > > > > > > > > > > If you despite all warnings want to use
the above method, > take > > > note > > > > > that you ONLY use F2L algs
that move ONLY the two "free" > sides, > > > lest > > > > >
you mess up your edge orientation. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > > >
<aruestow@m. > > > > .. > > > > > > wrote: > > > > > > Hey i was
wondering if anyone can help me out a little. > > > > > > Right now I
solve the cube using layer by layer method.... > > > > > > > > > > > >
cross... > > > > > > top corners... > > > > > > middle edge... > > > > >
> bottom layer... > > > > > > > > > > > > I am down to 60 seconds, but I
feel I need to learn a new > > > method > > > > to > > > > > > break
that time barrier. > > > > > > > > > > > > I have read lars petrus'
page, but would like to know if > > anyone > > > > has > > > > > a > > >
> > > set of simple algorthims to accomplish the 2x2x3 to 2x3x3 > >
etc... > > > > > > > > > > > > Thanks for any help you can offer...
3208. Master Magic Method Movies From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 21:34:02 -0000
I uploaded some videos on my site:
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ So far
there's my Master Magic method (with which I got a 4.35 record
today), a clock solve and my fastest (though lucky) 3x3 solve ever.
Cheers! Stefan
3209. Re: Great cube wallpaper uploaded to Photos section From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 22:28:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y...> wrote: > Hi > > I have uploaded a nice cube wallpaper
to the Photos section > in a new folder called Wallpapers. > I found it
on the web and I use it myself. > > Btw. Eivind, "Olsen
Banden" with the character Egon Olsen > is a danish series of
movies (about 12) ;-). I know that there > were Norvegian and Swedish
versions made later. I think only the mods can get the full version,
would you mind maybe posting it in the files section, so we can get it?
Thanks, very cool background! Daniel
3210. Re: Great cube wallpaper uploaded to Photos section From: egonolsen2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 00:03:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 > <no_reply@y...>
wrote: > > Hi > > > > I have uploaded a nice cube wallpaper to the
Photos section > > in a new folder called Wallpapers. > > I found it on
the web and I use it myself. > > > > Btw. Eivind, "Olsen
Banden" with the character Egon Olsen > > is a danish series of
movies (about 12) ;-). I know that there > > were Norvegian and Swedish
versions made later. > > I think only the mods can get the full version,
would you mind maybe > posting it in the files section, so we can get
it? Thanks, very cool > background! > > Daniel Hi Daniel Done! It is not
that big, but it looks fine even when stretched to 1024x768. Michael
3211. Re: Advancing to Petrus Method From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 00:43:40 -0000
>Most of the F2L algs are quite easy to understand. Once > you
understand why a move works, memorizing it is much easier. An > other
important thing you should know, is that these algs are not > the most
efficient solutions. There are a lot of shortcuts, > especially for the
first two CE pairs. What are some shortcuts for the first two c/e pairs?
3212. Re: [Speed cubing group] Re: Great cube wallpaper uploaded to
Photos section From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Jul 2004 20:43:31 -0600
I wasn't happy with the resolution so I sort of re-did it in 3d
Studio Max. http://dougreed.no-ip.org/~doug/cube_bg_1280x1024.jpg If
someone wants it, I can make a 1024x768 version also. Doug egonolsen2
wrote: >--- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" ><swedishlf@h...> wrote: > > >>--- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 >><no_reply@y...>
wrote: >> >> >>>Hi >>> >>>I have uploaded a nice cube wallpaper to the
Photos section >>>in a new folder called Wallpapers. >>>I found it on
the web and I use it myself. >>> >>>Btw. Eivind, "Olsen
Banden" with the character Egon Olsen >>>is a danish series of
movies (about 12) ;-). I know that there >>>were Norvegian and Swedish
versions made later. >>> >>> >>I think only the mods can get the full
version, would you mind >> >> >maybe > > >>posting it in the files
section, so we can get it? Thanks, very >> >> >cool > > >>background! >>
>>Daniel >> >> > >Hi Daniel > >Done! It is not that big, but it looks
fine even when stretched >to 1024x768. > >Michael > > > > > > >Yahoo!
Groups Links > > > > > > > >
3213. Re: Great cube wallpaper (New idea) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 06:21:58 -0000
Looks good, but very similar to what I did a few years ago... except I
don't know if you also went throught he trouble of perfecting the
internal details of the cube by applying a micrometer to a physical
cube. Anyways, since you seem to be so fluid with 3dStudio, I was hoping
you could bring a little idea of mine to life. I have long had this
fantastic idea for a cube-themed wallpaper, but have never had the time
to make it myself. On digital-blasphemy I saw this *exquisite* rendering
of red blood cells, I want to add little (slightly rounded for that
cell-like effect) cubes floating around the blood stream. The message of
course is that, we cube so much and have the cube in our mind all day
that "cubes flow through our blood." Oh say, 1024- by-768 will
do. Tell me what you think. I think that would really rock! -Doug Li ---
In speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I wasn't happy with the resolution so I sort of re-did it
in 3d Studio Max. > >
http://dougreed.no-ip.org/~doug/cube_bg_1280x1024.jpg > > If someone
wants it, I can make a 1024x768 version also. > > Doug > > egonolsen2
wrote: > > >--- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > ><swedishlf@h...> wrote: > > > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 >
>><no_reply@y...> wrote: > >> > >> > >>>Hi > >>> > >>>I have uploaded
a nice cube wallpaper to the Photos section > >>>in a new folder called
Wallpapers. > >>>I found it on the web and I use it myself. > >>> >
>>>Btw. Eivind, "Olsen Banden" with the character Egon Olsen >
>>>is a danish series of movies (about 12) ;-). I know that there >
>>>were Norvegian and Swedish versions made later. > >>> > >>> > >>I
think only the mods can get the full version, would you mind > >> > >> >
>maybe > > > > > >>posting it in the files section, so we can get it?
Thanks, very > >> > >> > >cool > > > > > >>background! > >> > >>Daniel >
>> > >> > > > >Hi Daniel > > > >Done! It is not that big, but it looks
fine even when stretched > >to 1024x768. > > > >Michael > > > > > > > >
> > > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > >
3214. Re: Advancing to Petrus Method From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 12:01:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > >Most of the F2L algs are quite easy to
understand. Once > > you understand why a move works, memorizing it is
much easier. An > > other important thing you should know, is that these
algs are not > > the most efficient solutions. There are a lot of
shortcuts, > > especially for the first two CE pairs. > > > What are
some shortcuts for the first two c/e pairs? Well... Sometimes you can
use the fact that some CE pairs have not been solved yet. For example:
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the
first case (Case FR-R1). If the FL corner edge pair is not solved yet,
you can solve the corner by doing the moves D' L' U L D.
Another example for case FR-R4 on the same page. If the BR corner- edge
pair is not solved yet, R' U2 R2 U R' will solve the case.
Learning to use this system fast just requires a lot of expierence. If
you have more questions, don't hesitate! Good luck, Joel.
For an Eastsheen 4x4x4, would Rubik's 5x5x5 stickers work? Or
should I use rubik's 4x4x4 stickers? Also, for lubing an Eastsheen
4x4x4, should I take the centercaps off before lubing, like a
meffert's 4x4? Thanks, Austin --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Per, > > Here is what I have found about the Eastsheen that
I've found > helpful. > > > 1) How do i prevent the centercaps from
falling off all the time? > > Obviously i still want to be able take
them off in case i need to > > adjust tension. Will they stop falling
off once the cube is broken > in > > or lubed? > > What I do is to press
on them every couple solves. I'll grab two > opposite faces on the
center caps only and just lightly press down > to make sure the centers
are in place. Do this for all 6 faces. > You don't really have to
do this very often, but it is nice to do > every now and then to make
sure they won't fall off during a solve. > After a while the center
caps just kind of set in and they hardly > ever cause problems. > > > 2)
About lubing. Should i wait for a while before lubing it or can > i > >
lube straight away? And how is the best way to lube it, do i need > to >
> disassemble it? > > I would recommend lubing it straight away since it
is so stiff when > it is new. Take the screw out of the top face, and
take the whole > center piece assembly out too (this loosens up the
other pieces so > that you can take them out too. Now take out a central
most edge > piece (the two adjacent centers should either fall off by
themselves > or you will need to take them off by yourself). Now you
should have > a little keyhole missing from the top two layers. Spray a
*very* > little amount of lube inside and put it back together. Be sure
to > turn the faces a lot afterwards to spread the lube all around. The
> Eastsheens actually loosen up very, very nicely once lubricated, and >
you really don't need a lot at all to get them loose, so go easy on
> the silicone. > > > 3) Do i need make my own orange stickers for it? I
want > > the "standard" BOY color scheme with
white<>yellow, green<>blue > and > > red<>orange. I could of
course use standard orange 5x5x5 > replacement > > stickers and cut with
a stanley. But i want to have rounded > corners > > to match the other
stickers. > > The rubiks.com stickers fit the Eastsheen cubes very
nicely. You > have to apply each one individually though, since the
applicator > sheet is too large for the eastsheen cubes. The stickers
are very, > very slightly larger than the Eastsheens ones, so it the
side will > look more colored, but they fit fine and don't
interfere with > turning. The rubiks.com stickers look very nice on
there, but if > you want to round the corners of them more I think a
small knife > should do the trick :) > > Hope this helps, > Chris > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hello! > > > > I
have just received my first eastsheen 5x5x5 (also called mini- > >
5x5x5). Now i have a few questions. Maybe they are trivial? :D > > > >
1) How do i prevent the centercaps from falling off all the time? > >
Obviously i still want to be able take them off in case i need to > >
adjust tension. Will they stop falling off once the cube is broken > in
> > or lubed? > > > > 2) About lubing. Should i wait for a while before
lubing it or can > i > > lube straight away? And how is the best way to
lube it, do i need > to > > disassemble it? > > > > 3) Do i need make my
own orange stickers for it? I want > > the "standard" BOY
color scheme with white<>yellow, green<>blue > and > >
red<>orange. I could of course use standard orange 5x5x5 >
replacement > > stickers and cut with a stanley. But i want to have
rounded > corners > > to match the other stickers. > > > > Thanx for all
hints, help and info about this!! > > > > Happy cubing!! > > > > -Cubix
> > > > PS! Right now it's so stiff it's no better than my
poor old > mefferts > > 5x5x5 :-(
3216. Re: Master Magic Method Movies From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 17:48:12 -0000
Nice vids Stefan! I love the webcamhelmet :D
3217. Re: Advancing to Petrus Method From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 21:11:50 -0000
those are neat! does anybody know anymore?
3218. Re: Advancing to Petrus Method From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 22:22:26 -0000
Oinkleburger had a page full of these, but the domain is down. I heard
it was moved to a new domain though, but I don't know which, and I
don't know if that includes the special F2L algs. I have a printout
here if you are desperate anyhow. Just call out. --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > <no_reply@y...>
wrote: > > >Most of the F2L algs are quite easy to understand. Once > >
> you understand why a move works, memorizing it is much easier. An > >
> other important thing you should know, is that these algs are not > >
> the most efficient solutions. There are a lot of shortcuts, > > >
especially for the first two CE pairs. > > > > > > What are some
shortcuts for the first two c/e pairs? > > Well... Sometimes you can use
the fact that some CE pairs have not > been solved yet. For example: >
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the >
first case (Case FR-R1). If the FL corner edge pair is not solved > yet,
you can solve the corner by doing the moves D' L' U L D. >
Another example for case FR-R4 on the same page. If the BR corner- >
edge pair is not solved yet, R' U2 R2 U R' will solve the
case. > Learning to use this system fast just requires a lot of
expierence. > > If you have more questions, don't hesitate! Good
luck, > > Joel.
3219. long post about one-generator solutions From: "Jonas Koelker" <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 22:40:37 -0000
When I first learned the Petrus method, I wondered if it was possible to
solve the entire cube using only Niklas and Sune (L U' R' U
L' U' R [U] and ). When my cubing skill and interest matured,
I found out that one could do the J permutation as Niklas + Sune (or
AntiSune + Niklas) , and that one could solve the whole cube using only
J (and it's mirror). You try that if you haven't :p ---
SPOILER / METHOD / SOLUTION / HINTS --- with J + J-mirror, you can do U
(tri-edge cycle) and A (tri-corner-cycle). For U, swap a pair of corners
twice with different edges; for A, swap a pair of edges twice with
different corners. the method I use is: orient 3 corners (get them all
on U face with U color on the U facelets) and permute them. use the 4th
corner as a working corner to orient the rest. Permute the rest of the
corners. Use the petrus method on the edges only (using only U
permutations). ---- END OF (RUINING THE FUN) ----- END ---- Which leads
us up to now: I'm sitting here late at night, quite bored, and it
strikes me - what other one-generator solutions exist? In other words:
if you could use only one algorithm to solve the cube, which algorithms
could suffice? Or, in yet another wording: which of the 43e18 valid
facelet-level permutations could solve the cube, using any of the 48
symmetry transformations (cube rotations + mirroring) between each
application? Here's my slightly shallow analysis: It needs to
affect both corners and edges (duh). This rules out A, E, H, U and Z.
Furthermore, it needs to do an even number of edge transpositions
(pair-swappings) and an even number of corner transpositions. This rules
out G. Going even further, it must move at least one edge out of
it's slice (E, M or S). This rules out F, N, and T. The alg should
also move at least one corner out of it's diagonal-set. Huh?
Example: If you used only Y, you could move URF to DLF, ULB or RDB, but
not any of the other four corners. That's what I means by
diagonal-set (there's two of them in total, the one above and the
one consisting of the pieces that are _not_ in the one above). This
rules out Y and V. So, we're down to J and R (and R + R-mirror can
be combined to do U and A just like J). Plus, of course, the
quater-turns (but they are not really interesting in this perspective).
What if we don't limit ourselves to what affects only one face?
What if we make an even number of transpositions greater than one? How
could one calculate the God's number for each algorithm? Of course,
this will eventually lead to a "fewest J challenge" :D Anybody
who feels this would an interesting area to explore, feel free to join
me. The rest: feel free to call me a nutball :p
3220. Re: long post about one-generator solutions From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Jul 2004 23:17:57 -0000
There are no one generator solutions. The J Perm you describe also uses
it's mirror, which counts as a distinct element in the group. In
math lingo, there does not exist an element in the cube group with order
equal to the size of the group. But I know of at least one way of doing
it using two generators, which is still kinda cool... any solving
sequence can theoretically be described in a string of bits. The term
you use, **one-generator solution**, is quite restrictive, it implies
you shouldn't allow conjugation with any simple turns.
One-Algorithm solution is more general and vauge. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > When I first learned the Petrus method,
I wondered if it was possible > to solve the entire cube using only
Niklas and Sune (L U' R' U L' U' R > [U] and ). When
my cubing skill and interest matured, I found out that > one could do
the J permutation as Niklas + Sune (or AntiSune + Niklas) > , and that
one could solve the whole cube using only J (and it's > mirror).
You try that if you haven't :p > > --- SPOILER / METHOD / SOLUTION
/ HINTS --- > with J + J-mirror, you can do U (tri-edge cycle) and A >
(tri-corner-cycle). For U, swap a pair of corners twice with different >
edges; for A, swap a pair of edges twice with different corners. > > the
method I use is: > orient 3 corners (get them all on U face with U color
on the U > facelets) and permute them. > use the 4th corner as a working
corner to orient the rest. > Permute the rest of the corners. > Use the
petrus method on the edges only (using only U permutations). > > ----
END OF (RUINING THE FUN) ----- END ---- > > Which leads us up to now:
I'm sitting here late at night, quite bored, > and it strikes me -
what other one-generator solutions exist? In other > words: if you could
use only one algorithm to solve the cube, which > algorithms could
suffice? Or, in yet another wording: which of the > 43e18 valid
facelet-level permutations could solve the cube, using any > of the 48
symmetry transformations (cube rotations + mirroring) > between each
application? > > Here's my slightly shallow analysis: > It needs to
affect both corners and edges (duh). This rules out A, E, > H, U and Z.
> > Furthermore, it needs to do an even number of edge transpositions >
(pair-swappings) and an even number of corner transpositions. This >
rules out G. > > Going even further, it must move at least one edge out
of it's slice > (E, M or S). This rules out F, N, and T. > > The
alg should also move at least one corner out of it's diagonal- set.
> Huh? Example: If you used only Y, you could move URF to DLF, ULB or >
RDB, but not any of the other four corners. That's what I means by
> diagonal-set (there's two of them in total, the one above and the
one > consisting of the pieces that are _not_ in the one above). This
rules > out Y and V. > > So, we're down to J and R (and R +
R-mirror can be combined to do U > and A just like J). Plus, of course,
the quater-turns (but they are > not really interesting in this
perspective). What if we don't limit > ourselves to what affects
only one face? What if we make an even > number of transpositions
greater than one? How could one calculate the > God's number for
each algorithm? Of course, this will eventually lead > to a "fewest
J challenge" :D > > Anybody who feels this would an interesting
area to explore, feel free > to join me. The rest: feel free to call me
a nutball :p
3221. Re: [Speed cubing group] Re: long post about one-generator
solutions From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jul 2004 01:22:32 +0100 (BST)
>>> "there are no one generator solutions" what about quater
turns? also: hey, it's late at night so cut me some slack :D >>>
"...with order equal to the group" Right, the biggest order is
1260, while the mean order is 60 (it accounts for approx. 10% of all
elements). Read that on cube-lovers, I think. ... could you elaborate on
your two-generator solution? also, what do you mean by "described
as a string of bits"? you means as in bits and pieces or as in
binary digits? and in any case: thanks for the input. And please, feed
me some math :D (one month until college starts seems like a long
time...) - Jonas --- d_funny007 <no_reply@yahoogroups.com> wrote: >
There are no one generator solutions. The J Perm you > describe also >
uses it's mirror, which counts as a distinct element > in the
group. > > In math lingo, there does not exist an element in > the cube
group > with order equal to the size of the group. But I > know of at
least > one way of doing it using two generators, which is > still kinda
> cool... any solving sequence can theoretically be > described in a >
string of bits. > > The term you use, **one-generator solution**, is >
quite restrictive, > it implies you shouldn't allow conjugation
with any > simple turns. > One-Algorithm solution is more general and
vauge. > > -Doug Li > --- I left my original message out due to
bandwidth issues ---
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3222. Re: long post about one-algorithm solutions From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 09:45:10 -0000
--- "Jonas Koelker" wrote: > ... that one could solve the
whole cube using only J (and it's > mirror). > Or, in yet another
wording: which of the 43e18 valid > facelet-level permutations could
solve the cube, using any > of the 48 symmetry transformations (cube
rotations + mirroring) > between each application? As already remarked,
the humble quarter turn will do nicely. Some cube robots have used this
feature, having only one arm that can turn a face and less
accurate/powerful arms that are used to bring the correct faces to the
turning arm. It is actually a well known fact that you don't even
need to apply it to all six faces, just 5 will do. My question is, is it
possible to use J but not its mirror image? (i.e. only cube rotations
between the applications of the alg). > Here's my slightly shallow
analysis: ... > Furthermore, it needs to do an even number of edge
transpositions > (pair-swappings) and an even number of corner
transpositions. This > rules out G. You mean an odd number of each of
course, just like the J perm.
3223. Re: Advancing to Petrus Method From: donutflask <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 09:52:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Oinkleburger had a page full of these, but
the domain is down. I heard > it was moved to a new domain though, but I
don't know which, and I > don't know if that includes the
special F2L algs. I have a printout > here if you are desperate anyhow.
Just call out. > *Calls out*. I would very much appreciate the special
f2l algs printout. Thank you.
3224. Re: Advancing to Petrus Method From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 09:54:11 -0000
--- "Eivind Fonn" <htkra1d@h...> wrote: > Oinkleburger had
a page full of these, but the domain is down. > I heard it was moved to
a new domain though, but I don't know > which, and I don't
know if that includes the special F2L algs. I have added the new url to
the links page of this group. The oinkleburger link is still up there -
for some reason I cannot edit or delete it even though I am listed as
that link's creator. Jaap
3225. Re: Advancing to Petrus Method From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 10:12:27 -0000
Wow...! Thanks for the tip! I found a lot of nice shortcuts I
didn't know yet :). --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > Oinkleburger had a
page full of these, but the domain is down. I heard > it was moved to a
new domain though, but I don't know which, and I > don't know
if that includes the special F2L algs. I have a printout > here if you
are desperate anyhow. Just call out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > > wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, donutflask > >
<no_reply@y...> wrote: > > > >Most of the F2L algs are quite easy to
understand. Once > > > > you understand why a move works, memorizing it
is much easier. > An > > > > other important thing you should know, is
that these algs are > not > > > > the most efficient solutions. There
are a lot of shortcuts, > > > > especially for the first two CE pairs. >
> > > > > > > > What are some shortcuts for the first two c/e pairs? > >
> > Well... Sometimes you can use the fact that some CE pairs have not >
> been solved yet. For example: > >
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the > >
first case (Case FR-R1). If the FL corner edge pair is not solved > >
yet, you can solve the corner by doing the moves D' L' U L D.
> > Another example for case FR-R4 on the same page. If the BR corner- >
> edge pair is not solved yet, R' U2 R2 U R' will solve the
case. > > Learning to use this system fast just requires a lot of
expierence. > > > > If you have more questions, don't hesitate!
Good luck, > > > > Joel.
3226. Re: Advancing to Petrus Method From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 10:27:05 -0000
Yeah, the Oinkleburger site moved over to puzzlingaddiction.com (thanks
Jaap!). So the algs are here: http://puzzlingaddiction.com/cube/f2l/
"One corner unsolved" are the standard F2L algs. The other two
are shortcuts for when adjacent and opposite C/E pairs are unsolved,
respectively. --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y. ..> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Oinkleburger had a page full of these, but
the domain is down. I > heard > > it was moved to a new domain though,
but I don't know which, and I > > don't know if that includes
the special F2L algs. I have a printout > > here if you are desperate
anyhow. Just call out. > > > > *Calls out*. I would very much appreciate
the special f2l algs > printout. Thank you.
Just in case someone is interested, I asked Uwe Meffert about the strong
vinyl stickers they use on some of their puzzles. They are very robust
and have very bright colors. It's called DC-Fix, produced by a
german company: http://www.hornschuch.de Look, they propose many
different colors: http://www.decoreva.be/boutique/c231.html The problem
now is to find a store where I could buy 50 centimeters of each color...
Gilles.
3228. [Speed cubing group] Re: long post about one-algorithm
solutions From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jul 2004 15:36:39 +0100 (BST)
> As already remarked, the humble quarter turn will do > nicely. Some >
cube robots have used this feature, having only one > arm that can turn
> a face and less accurate/powerful arms that are used > to bring the >
correct faces to the turning arm. ha, thought so :D > It is actually a
well known fact that you don't even > need to apply it > to all six
faces, just 5 will do. Hm. I know that, I just forgot. > My question is,
is it possible to use J but not its > mirror image? > (i.e. only cube
rotations between the applications > of the alg). hm, I'll think
about that some time when I'm actually able to think :p > You mean
an odd number of each of course, just like > the J perm. Right! I
can't even count? how odd... :D - Jonas
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3229. Re: Advancing to Petrus Method From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 16:31:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- "Eivind Fonn" <htkra1d@h...> wrote: > >
Oinkleburger had a page full of these, but the domain is down. > > I
heard it was moved to a new domain though, but I don't know > >
which, and I don't know if that includes the special F2L algs. > >
I have added the new url to the links page of this group. > The
oinkleburger link is still up there - for some reason I cannot > edit or
delete it even though I am listed as that link's creator. > > Jaap
To edit it did you use the same email address that you used in creating
the link? David J
3230. Re: long post about one-generator solutions From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 17:04:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > >>> "there are no one generator
solutions" > what about quater turns? That only gets you 4
positions, not over 43 quintillion! > also: hey, it's late at night
so cut me some slack :D > > >>> "...with order equal to the
group" > Right, the biggest order is 1260, while the mean order >
is 60 (it accounts for approx. 10% of all elements). > Read that on
cube-lovers, I think. Exactly, 1260 is rather less than the order of the
group. Another way to look at it is that if there was a one-generator
solution then it wouldn't matter which order you apply moves. Any
two moves would commute. In particular, in the usual scheme of things
you could always solve the cube in at most 12 moves (quarter turns) or 6
moves (half turns or quarter turns). > > ... could you elaborate on your
two-generator > solution? > You can find two such generators on the web
if you look around. David Joyner's page mentions some. Of course,
if a and b are two generators then so are a and ab (and ab is distinct
from both a and b, lest the group be a 1-generator group), and so we
also get a and aba or a and aab and so forth - of course if you do this
enough times you will not always get different pairs - eventually you
may get a and b again, e.g. if you go along the route of a and ab, a and
aab, a and aaab etc., or some other pair). It's not obvious (to me,
at least) how many 2-generator sets there are. Anyway, it's by no
means a unique solution. You can check for yourself fairly
straightforwardly that the solution on David Joyner's page really
does work. You can observe that one move does an 11 cycle on edges and a
7 cycle on corners. The other moves stuff only in one face - a
transposition of edges and a transposition of corners. There's some
orientation in as well, of course. I think the move that only involved
one face had order 12 and that its 4th power just rotated 3 corners and
its 6th power just flipped 2 edges. Conjugating such powers with powers
of the other move that has large cycles, it is easy to see that you can
orient all the pieces correctly. Similarly of the 2 edges that are moved
only one is flipped and of the 2 corners only one is twisted. Therefore,
by carefully conjugating with the other move (to some power) you can
permute the pieces. Of course, that's just an outline rather than a
proof - you'd need to check the details - but it's the basic
idea. Oh - the other thing is that in the move that moves a lot of
stuff, the fixed edge and the fixed corner are moved by the other
generator. Obviously that's a necessary condition for a pair of
this type to work. (It's not necessary in constructing such a pair
that the move that changes very little change only stuff from one face.)
It's easy to see that if you want to solve the centres too (in the
so called supergroup - which isn't really a supergroup as the usual
group is a quotient of it rather than a subgroup) then you need 6
generators. You can show that by looking at the action on the centres of
a subgroup with only 5 generators. Clearly there is a 6 generator
solution. In summary, that pair has these features: 1) one move involves
an 11 cycle of edges and a 7 cycle of corners. 2) the other move
involves a transposition of edges (including the edge fixed by the first
move) and a transposition of corners (including the corner fixed by the
first move) and also flips two edges (exactly one of which is involved
in the transposition) and twists 3 corners (exactly one of which is
involved in the transposition). Whether that is sufficient for such a
pair to work I'm not sure. I think it probably is, in fact, but I
haven't really looked at it. It's probably also possible to
get the 2nd move to twist only 2 corners (rather than 3) - again exactly
one of which is involved in the transposition. The basic idea for
permuting is this. Suppose we want to get an edge in place. Let's
call the two edge positions that move 2 swaps A and B and suppose A is
the position that is unaffected by move 1. Then if I want to get edge C
in position, if C is not in position A move it to position B move 1
(several times perhaps). Now use move 2 to get it to position A
(that's somewhat). So we can arrange for it to get into position A.
If C is supposed to go into position A then we're done - though
actually, we should try to fix this edge near the end. Otherwise it goes
in some other position D. We can move the edge in position D to position
B by using 1 several times (though for technical reasons it is better to
move the edge in some position D* as described below). Then use move 2
to and then undo the move that got the edge in position D to position B.
Really you'd then want to undo the move that took edge C to
position B in the first place (if it was needed), so you'd want to
unwind that. Careful choice of position D* will enable you to get C to
D* and then unwind to D. So basically you usually want to do some move
like this (move 1)^n(move 2)(move 1)^m(move 2)(move 1)^(-n-m). This will
enable you to switch edges - by using appropriate powers of move 1 you
can cycle edges without cycling corners (and vice versa) so that you can
basically use even permutations. Then orient in a similar way. Finally
you'll be left with at worst one more move 2. So you can solve the
cube. > also, what do you mean by "described as a string of >
bits"? you means as in bits and pieces or as in binary > digits?
What is meant by this is that, because it's a 2-generator group,
any move can be written as a finite string of 0s and 1s (or 2 other
symbols), where 0 corresponds to one generator and 1 to the other. Moves
such as U could have quite long strings attached. Of course, lots of
strings would be equivalent (in terms of the resultant element of the
group). > > and in any case: thanks for the input. And please, > feed me
some math :D (one month until college starts > seems like a long
time...) > > - Jonas > > --- d_funny007 <no_reply@yahoogroups.com>
wrote: > > There are no one generator solutions. The J Perm you > >
describe also > > uses it's mirror, which counts as a distinct
element > > in the group. > > > > In math lingo, there does not exist an
element in > > the cube group > > with order equal to the size of the
group. But I > > know of at least > > one way of doing it using two
generators, which is > > still kinda > > cool... any solving sequence
can theoretically be > > described in a > > string of bits. > > > > The
term you use, **one-generator solution**, is > > quite restrictive, > >
it implies you shouldn't allow conjugation with any > > simple
turns. > > One-Algorithm solution is more general and vauge. > > > >
-Doug Li > > > > --- I left my original message out due to bandwidth >
issues --- > > > > > >
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3231. [Speed cubing group] Re: long post about one-generator
solutions From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jul 2004 18:26:14 +0100 (BST)
Thanks. It looks interesting. I'll digest it once I've slept.
Actually, I think I'll read a bit on how to sleep, then sleep.
Again, thanks. - Jonas
___________________________________________________________ALL-NEW
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Wow, I've had DC-FIix for a year or two without realizing this was
what Mefferts used. Well, anyhow, there's a store near me that used
to carry DC-Fix, but the only orange they had was really dark and was
nearly the same as their only red, and their only blues or greens were
way dark. But if this stuff come in more colors than those I have,
it's great. But where the hell do I get it? Hmm... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > Just in case someone is interested, I asked
Uwe Meffert about the > strong vinyl stickers they use on some of their
puzzles. > They are very robust and have very bright colors. > >
It's called DC-Fix, produced by a german company: http://www.
hornschuch.de > > Look, they propose many different colors: >
http://www.decoreva.be/boutique/c231.html > > The problem now is to find
a store where I could buy 50 centimeters of > each color... > > >
Gilles.
3233. Re: Ton's Holidays and Rubik's Reservations From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 19:39:09 -0000
I have trouble believing that you have not received the 2 emails I have
sent to the 2 different email accounts. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Ok, I emailed on the compuserve account. I
resent you an email at > both of the accounts just to make sure. On the
28th of April you said > there were about 60 cubes in the queue, so I
was guessing mine is > kinda close : I hope you mean that 75 cube queue
isnt mine but the > total. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube >
<no_reply@y...> wrote: > > Sorry I must haved missed your mail, I
have no mails received from > > you in my mailbox. So this explains the
no answer, I normally > respond > > in 3 days, so I no answer received
in 5 days you can better resend > > any mail. No I am the USA you can
mail me at ton @ speedcubing.com > > > > The queue is about 75
reservations > > > > Ton > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm > >
<no_reply@y...> wrote: > > > Just asking, where in the queue is my
reservation? I reserved on > > the > > > 28th of April with email :
happyface94@h... > > > > > > I've sent you an email asking that but
I never got an answer, > just > > > curious. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube > > >
<no_reply@y...> wrote: > > > > Hi All > > > > > > > > I got many
reservations, with the upcoming Rubik's champioship > (US > > > >
nationals 10 July) and the Rubik's European Championship this > >
will > > > > not help to get fast to all the reservations since I want
to > > > prepare > > > > me for these championships. In september I am
on a 3 week > holiday. > > > > > > > > As soon as I can process an order
I will send you a payment > > > request. > > > > Please not do not send
payments in advance, please wait for a > > > payment > > > > request. >
> > > > > > > So sorry for the long waiting > > > > > > > > Ton
3234. Re: Advancing to Petrus Method From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Jul 2004 20:17:28 -0000
--- "d_j_salvia" <d_j_salvia@y...> wrote: > --- _jaap
<no_reply@y...> wrote: > > I have added the new url to the links page
of this group. > > The oinkleburger link is still up there - for some
reason I cannot > > edit or delete it even though I am listed as that
link's creator. > > To edit it did you use the same email address
that you used in > creating the link? Changing my profile to my other
email address did not help (though it then would not allow me to edit
the new one so I switched back). It have something to do with the change
from Clubs to Groups ages ago. Jaap
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Wow, I've had DC-FIix for a year or two
without realizing this was > what Mefferts used. Well, anyhow,
there's a store near me that used to > carry DC-Fix, but the only
orange they had was really dark and was > nearly the same as their only
red, and their only blues or greens were > way dark. But if this stuff
come in more colors than those I have, > it's great. But where the
hell do I get it? Hmm... I sent an e-mail to the german website this
morning. A few hours later, I received a message from a french person
who wanted to know where I live. He wants to send me a list of stores
where I could find their products. Gilles.
3236. Re: [Speed cubing group] Re: to all: preparing a real
speedcube From: Sapan Upadhyay <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Jul 2004 17:37:30 -0500
a power drill with a specialized clamp.... -cubekid ----- Original
Message ----- From: Eivind Fonn <htkra1d@...> Date: Fri, 02 Jul 2004
09:21:27 -0000 Subject: [Speed cubing group] Re: to all: preparing a
real speedcube To: speedsolvingrubikscube@yahoogroups.com I had the
robot idea a while ago actually... In any case a robot should beat
humans just about all the time anyway, at least given the same premices.
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Yeah!!! > > Evan, can
u make about 1000 robots ready for early august ? :D > > Hehe ... > >
Another use of the robot could be to assist during cubing marathons. >
After u solve a cube it picks it up and does a random scramble > (better
scrambling then humans can do as we tend to fall > into "shuffling
patterns"). Then puts it down, ready for u to solve. > > U could
also compete in speedcubing agaist it ;-) > > -Cubix > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@p...>
wrote: > > On Wed, Jun 30, 2004 at 06:18:28AM -0000, Michael Atkinson
wrote: > > > What I do to loosen up a new cube is turn each face about
1,000 > > > times. Not necessarily in the same cubing period, because
your > hands > > > will get tired quickly. Just do each face about 100
turns, then > come > > > back to it later. That'll loosen up the
springs really well. > > > > Can't we use a cube solving robot for
this sort of thing? > > > > Ryan Yahoo! Groups Sponsor ADVERTISEMENT
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Groups is subject to the Yahoo! Terms of Service.
Hi, I was reading the instructions for the Waterman method on this site
(http://www.rubikscube.info), but the last step doesn't make very
much sense. It says: 1. Solve First Two Redges Solve Two Redges in Ring
Solve One Redge in Ring and Other Redge in -R- Face Solve Redges in -R-
Face Cycle Then it gives a bunch of algorithms. What does it mean by
Redges, and Midges, and Ring, and Face Cycle, etc.?
The -R- Face: The face to the right. (You should have the -L- face
solved). Redges: "Right edges", the edge pieces that should go
in the R face. Midges: "Middle edges", the edge pieces that
should go in the ring. Ring: The middle slice between the L and R faces,
also known as the M slice. Face cycle: A cycle restricted to one face
only, i.e. "Solve Redges in -R- Face Cycle" means solving
redges that are already in the R face, but not correctly so, so you just
cycle them about... if you know what I mean. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Hi, > > I was reading the instructions for
the Waterman method on this site > (http://www.rubikscube.info), but the
last step doesn't make very > much sense. It says: > > 1. Solve
First Two Redges > Solve Two Redges in Ring > Solve One Redge in Ring
and Other Redge in -R- Face > Solve Redges in -R- Face Cycle > > Then it
gives a bunch of algorithms. What does it mean by Redges, and > Midges,
and Ring, and Face Cycle, etc.?
3239. new page From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jul 2004 19:19:23 +1000
It's been a while since I last updated my website, but here are my
recognition tips for step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3_recognition.html This
is a way to recognise the edge permutation without having to memorise
the correct order of all 4 edges. Such an approach is useful if you
don't always start with the same colour, and you don't want to
have to memorise the correct edge order for all 6 sides. Ryan
Okay, but it says: 1. Solve First Two Redges Solve Two Redges in Ring
Solve One Redge in Ring and Other Redge in -R- Face Solve Redges in -R-
Face Cycle How do you solve a Redge, in the Ring? Is it supposed to say
Midge here? and the last part says solve Redges in R face cycle. So
during this first part are you just putting the Redges on to that face,
but incorrectly permuted? --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > The -R- Face: The
face to the right. (You should have the -L- face > solved). > Redges:
"Right edges", the edge pieces that should go in the R face. >
Midges: "Middle edges", the edge pieces that should go in the
ring. > Ring: The middle slice between the L and R faces, also known as
the M > slice. > Face cycle: A cycle restricted to one face only, i.e.
"Solve Redges in > -R- Face Cycle" means solving redges that
are already in the R face, > but not correctly so, so you just cycle
them about... if you know what > I mean. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Hi, > > > > I was reading the
instructions for the Waterman method on this site > >
(http://www.rubikscube.info), but the last step doesn't make very >
> much sense. It says: > > > > 1. Solve First Two Redges > > Solve Two
Redges in Ring > > Solve One Redge in Ring and Other Redge in -R- Face >
> Solve Redges in -R- Face Cycle > > > > Then it gives a bunch of
algorithms. What does it mean by Redges, > and > > Midges, and Ring, and
Face Cycle, etc.?
A little while ago, I was bored and created a perl program to scramble a
couple puzzles (pyraminx, 2x2x2-5x5x5 cubes). It's fairly primitive
and repetitive but it can save algorithms to file, which would probably
be more convenient than going to Jess Blonde's timer for them (no
offense). It can generate any number of algorithms you want, and does so
quickly. I was wondering if anyone out there would be interested in
viewing the code or even using the program. If so, I'll put it in
the files section. - T.S. Bischof
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > Okay, but it says: > > 1.
Solve First Two Redges > Solve Two Redges in Ring > Solve One Redge in
Ring and Other Redge in -R- Face > Solve Redges in -R- Face Cycle > >
How do you solve a Redge, in the Ring? Is it supposed to say Midge >
here? No, it's supposed to say redge. The redge is in the ring, but
it's supposed to go to the R face. So you solve a redge in the
ring. :) > and the last part says solve Redges in R face cycle. So
during this > first part are you just putting the Redges on to that
face, but > incorrectly permuted? You've misunderstood. I agree
that the site is a bit clumsy here. Look on the list again. It says
"1. Solve first two redges". This can be done in one of the
three ways mentioned below. You don't go through all of them, you
use the one that fits the best with your current cube configuration.
You're going to solve two redges, okay, so which two redges are
best? You can take two in the ring, or you can take one in the ring and
one in the R face, or you can take two that are both in the R face,
it's up to you, but you aren't supposed to do all three. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > The -R- Face: The face to the right. (You
should have the -L- face > > solved). > > Redges: "Right
edges", the edge pieces that should go in the R face. > > Midges:
"Middle edges", the edge pieces that should go in the ring. >
> Ring: The middle slice between the L and R faces, also known as the >
M > > slice. > > Face cycle: A cycle restricted to one face only, i.e.
"Solve Redges > in > > -R- Face Cycle" means solving redges
that are already in the R > face, > > but not correctly so, so you just
cycle them about... if you know > what > > I mean. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > Hi, > > > > > > I was reading the
instructions for the Waterman method on this > site > > >
(http://www.rubikscube.info), but the last step doesn't make very >
> > much sense. It says: > > > > > > 1. Solve First Two Redges > > >
Solve Two Redges in Ring > > > Solve One Redge in Ring and Other Redge
in -R- Face > > > Solve Redges in -R- Face Cycle > > > > > > Then it
gives a bunch of algorithms. What does it mean by Redges, > > and > > >
Midges, and Ring, and Face Cycle, etc.?
yes please, put it in files. Dan :) ----- Original Message ----- From:
tsbischof To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
July 10, 2004 4:48 PM Subject: [Speed cubing group] scrambling
algorithms generator A little while ago, I was bored and created a perl
program to scramble a couple puzzles (pyraminx, 2x2x2-5x5x5 cubes).
It's fairly primitive and repetitive but it can save algorithms to
file, which would probably be more convenient than going to Jess
Blonde's timer for them (no offense). It can generate any number of
algorithms you want, and does so quickly. I was wondering if anyone out
there would be interested in viewing the code or even using the program.
If so, I'll put it in the files section. - T.S. Bischof Yahoo!
Groups Sponsor ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
OOOOOHHHHHHHHHHH I /finally/ understand! It's not like solve the
redge "in the ring", it's like solve "the redge in
the ring". I get it! Thanks much! --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Okay, but it says: > > > > 1. Solve
First Two Redges > > Solve Two Redges in Ring > > Solve One Redge in
Ring and Other Redge in -R- Face > > Solve Redges in -R- Face Cycle > >
> > How do you solve a Redge, in the Ring? Is it supposed to say Midge >
> here? > > No, it's supposed to say redge. The redge is in the
ring, but it's > supposed to go to the R face. So you solve a redge
in the ring. :) > > > and the last part says solve Redges in R face
cycle. So during this > > first part are you just putting the Redges on
to that face, but > > incorrectly permuted? > > You've
misunderstood. I agree that the site is a bit clumsy here. Look > on the
list again. It says "1. Solve first two redges". This can be >
done in one of the three ways mentioned below. You don't go through
> all of them, you use the one that fits the best with your current cube
> configuration. You're going to solve two redges, okay, so which
two > redges are best? You can take two in the ring, or you can take one
in > the ring and one in the R face, or you can take two that are both
in > the R face, it's up to you, but you aren't supposed to do
all three. > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > > The -R- Face:
The face to the right. (You should have the -L- face > > > solved). > >
> Redges: "Right edges", the edge pieces that should go in the
R > face. > > > Midges: "Middle edges", the edge pieces that
should go in the > ring. > > > Ring: The middle slice between the L and
R faces, also known as > the > > M > > > slice. > > > Face cycle: A
cycle restricted to one face only, i.e. "Solve > Redges > > in > >
> -R- Face Cycle" means solving redges that are already in the R >
> face, > > > but not correctly so, so you just cycle them about... if
you know > > what > > > I mean. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
> <unipsycho6@y...> wrote: > > > > Hi, > > > > > > > > I was reading
the instructions for the Waterman method on this > > site > > > >
(http://www.rubikscube.info), but the last step doesn't make > very
> > > > much sense. It says: > > > > > > > > 1. Solve First Two Redges >
> > > Solve Two Redges in Ring > > > > Solve One Redge in Ring and Other
Redge in -R- Face > > > > Solve Redges in -R- Face Cycle > > > > > > > >
Then it gives a bunch of algorithms. What does it mean by > Redges, > >
> and > > > > Midges, and Ring, and Face Cycle, etc.?
3245. Master Magic, New Version From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Jul 2004 23:36:25 -0000
On http://www.stefan-pochmann.de/spocc/other_stuff/videos/ there's
a solution for the old Master Magic. Obviously, it doesn't work on
the new version. Can I change this one somehow to make it work on the
new one? Because my current method is verrry slow.
All right. It's there. Let me know if you have any questions. -T.S.
Bischof --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" <dan_j_harris@n...> wrote: > yes please, > > put it in
files. > > Dan :) > ----- Original Message ----- > From: tsbischof > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 10, 2004
4:48 PM > Subject: [Speed cubing group] scrambling algorithms generator
> > > A little while ago, I was bored and created a perl program to >
scramble a couple puzzles (pyraminx, 2x2x2-5x5x5 cubes). It's
fairly > primitive and repetitive but it can save algorithms to file,
which > would probably be more convenient than going to Jess
Blonde's timer > for them (no offense). It can generate any number
of algorithms you > want, and does so quickly. I was wondering if anyone
out there would > be interested in viewing the code or even using the
program. If so, > I'll put it in the files section. > > - T.S.
Bischof > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
Oops. The filename is puzzle_scrambler.pl. Sorry if there was any
confusion. -T.S. Bischof --- In speedsolvingrubikscube@yahoogroups.com,
"tsbischof" <tom@w...> wrote: > All right. It's there.
Let me know if you have any questions. > > -T.S. Bischof > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > yes please, > > > > put it in files. >
> > > Dan :) > > ----- Original Message ----- > > From: tsbischof > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 10,
2004 4:48 PM > > Subject: [Speed cubing group] scrambling algorithms
generator > > > > > > A little while ago, I was bored and created a perl
program to > > scramble a couple puzzles (pyraminx, 2x2x2-5x5x5 cubes).
It's > fairly > > primitive and repetitive but it can save
algorithms to file, > which > > would probably be more convenient than
going to Jess Blonde's > timer > > for them (no offense). It can
generate any number of algorithms > you > > want, and does so quickly. I
was wondering if anyone out there > would > > be interested in viewing
the code or even using the program. If > so, > > I'll put it in the
files section. > > > > - T.S. Bischof > > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > > > > > > > > > > > >
------------------------------------------------------------------ - >
----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> > > [Non-text portions of this message have been removed]
3248. US Nationals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Sat, 10 Jul 2004 22:12:01 -0700
Thanks to everyone who came! Results will be posted in the files section
of the caltechrubiks group. I have to wake up at 5 AM so... well, it was
great seeing everyone. Tyson Mao MSC #631 California Institute of
Technology
3249. Re: US Nationals From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jul 2004 07:54:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Thanks to everyone who came! Results will be posted in the
files > section of the caltechrubiks group. I have to wake up at 5 AM
so... > well, it was great seeing everyone. > > Tyson Mao > MSC #631 >
California Institute of Technology Glad it went well! I hope to see many
pictures and videos in the next few days! Daniel
3250. Cube lovers achive online From: Jonas Kölker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Jul 2004 11:05:06 -0000
I just went through my bookmarks, and found this link which might be of
interest to some:
http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/ it ranges
from July 80 to June 96, so there should be plenty of reading. -- Jonas
3251. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 12 Jul 2004 00:34:18 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Rubiks Cube.pdf Uploaded by : evanmgates <evan.gates@...>
Description : Rubik's Cube Robot Report You can access this file at
the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks%20Cube.pdf
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, evanmgates
<evan.gates@...>
3252. Re: New file uploaded to speedsolvingrubikscube From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 00:36:51 -0000
This is a copy of my report that went along with the robot. Just to let
you know, not all code in the report is up to date, I have made changes.
Enjoy Evan --- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > > This email
message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /Rubiks Cube.pdf > Uploaded by : evanmgates <evan.gates@i...>
> Description : Rubik's Cube Robot Report > > You can access this
file at the URL > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks%
20Cube.pdf > > To learn more about file sharing for your group, please
visit > > http://help.yahoo.com/help/us/groups/files > > Regards, > >
evanmgates <evan.gates@i...>
3253. Re: Master Magic, New Version From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 06:21:15 -0000
--- "Michael Atkinson" wrote: > On
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ there's > a
solution for the old Master Magic. Obviously, it doesn't work on >
the new version. Can I change this one somehow to make it work on > the
new one? Because my current method is verrry slow. Two transform any
old-magic method to a new-magic method and vice versa, do this: 1. Start
with the magic turned over left-to right (you now see the other side,
but with the same edge nearest to you). 2. Solve the same way, but in
left-right mirror image (anything done on the left should now be done on
the right and vice versa). 3. At the end of the solve, turn the magic
over to show the solved side. There is of course another option -
restring your magic. Jaap
3254. My thoughts on the Nationals (Long, very long....(1 of 2)
) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 08:08:25 -0000
Alright, here goes another one of my lengthy posts :). I am actually
already home, back in good old Michigan! I just can't stand the
wheather in LA. As I start this, I realize that the other part of
"team MI," Jon is still in LA (he leaves at midnight). So I
left really early; and came kinda late (Friday evening). Back home at
like 10:30 Pacific time, I'm thinking: I was just in the middle of
all that 7-8hrs ago. It deeply saddens me that I had to go, I really
with we can all get together more often. Back home, I'm the
outsider holding a Rubik's cube..., there you'd be out of
place if you weren't constantly solving one :). So it suprised me
that I actually made it into the final round of the regular competion,
especailly wiht the times I had been getting. THe previous day I did an
average of 22.11s, but I didn't get a sinlge time under 22.5 there
out of all 13 solves :(. I had the impression that all the finalist were
preforming a couple seconds slower then normal. Jon took the initiative
to opt in a chair, a choice we were not given in Toronto. That turned
out to be helpful in calming nerves... oh and for them 5x5 marathons
(well for me they were, especailly since my 5x5 was so tight that when I
gave to sceptical ppl to try, they apologized that I had to be using a
cube like that, lol). There weren't many entries in that category,
allowing me to somehow get 3rd place, even with a 8min ave/7min best. My
biggest regret in Toronto was that I just focused on the 3x3 and
didn't participate in anything else. This time was different, I
registered for everything, well almost... I considered doing the
blindfolded event and failing misurably, lol. That turned out to be
great fun, even wanted to do the pyraminx, had it ready and practicing
but that got called off. I think none of hte so-called open events ran
due to scheduling constrants and the lake of crowd support for them. In
the qualifying round, I did 23,24,25. Progressively worst as my given
scrambles got progressively easier...??? I thought my last one there
would be sub-20 since I was given a ~6 move 1x2x3 block to begin with...
I somehow managed to loss the middle piece of a 2x2x3 block and failed
to make it as I was going for a more Petrus-ish start there. If not for
my second to last stage-solve of the day, I'd of had no sub-23s
times to speak of. Kinda pathetic compared to what I am used to aquiring
while at home and relaxed. I know that I can get a bit lucky and get a
sub-17 time here and there... I'd certainly expect one in an
average done unofficially, but here everything falls apart, and I'm
sure most of the other finalist would agree -- we all prob did about 2s
worst then expected. For that whole nerve-recking ordeal that we went
through, we should henceforth be known as the "Extreme Cube
Team." What is so extreme you say? ChrisH's 25s ONE-HANDED
solve! His brillint 4x4 and 5x5 times. Out of 40 solves in the final
round, we (collectively) only popped once! Two out of the final 8
developed and used their own methods, not the Fridrich. Macky hit the
timer when the cube wasn't finished, fixed it and hit the timer
agian... luckily the timer didn't stop the first time around. The
best time (of the 40 solves) was around 15s, the worst was around 35s.
Etc... Here is a good time to throw in a random list of comments that
only ppl that attended would understand perfectly: -"Is there a
Starbucks within walking distance?" "Ya, FIVE... this is LA,
the better question is how many." -During final round: "Funny
how everybody's times are getting gradually worst, while
Doug's is getting gradually better?" Wouldn't it be funny
if all my times were strictly increasing?" After solve: "Ops,
guess I spoke too soon." (I chose to use the unfamiliiar Fridrich
on that last one and it didn't pay off.) -A >20 person TEAM SOLVE
(were each does one turn and passes it on w/o communication)
-"OMG!!!, that one-handed solve was faster then some of my normal
solves." -"A13!" "W21!" "UPSIDE-DOWN!
"KICK-IT!" -"KICK-IT? Where?, What?" -News headline:
"Strangely enough, the most popular attraction at the National Cube
Competion was NOT cubing, but CUP Stacking!" -To the audience:
"Has any one found a cube?... 3x3" -"Uhhh guys... we
can't just keep doing this [,taking up a whole restaruant and
polluting it with our cube noise]" -"NO!!, YOUR BULL-*****ING
me!" -"Hemmm...., let's have Macky race the
robot..." -"OH, ya I know that algorithm!" ... "Oh
wait, no I don't." -"Awhhh, come on' I can solve
that." ... "Oh, guess not." -Common remark: "They
finish the cube, just as I'm done with the F2L." (head down in
shame) -"Got Lube?" -The first day: "Anyone wanta use
Lysol?" Everyone ignores it. -The second day: "Anyone wanta
use Lysol?" Me:"As it turns out that stuff really works...,
and it leaves your cube smelling good." -regarding 2x2x3s and
3x3x5s: "Oh wait..., I can't do that move." (it's so
obvious to onlookers while it so frustrating to the one doing it)
-"Doug stole our hotel room :(." -"Let's have a cube
race." (Like 20 times a day.) Cubers casually start, non-cube
enthuseist think: "OW, not this again, don't they ever get
bored..." (mental yawn, pretending to pay attention) -The frequent
standing around doing nothing. -Brent: "You bastard. You cut me off
from qualifing by .09 seconds." -Common remark: [judge]"Are
you ready?" [competitor]"no." -while squinting eyes:
"Your cube days are Numbered. (dunt,dunt,dunt)" (Something I
imagine one of those shorties, would be saying/thinking towards one of
the finalist, lol.) -"Ok, your cube doesn't like me."
-"Uh..., I think you put on your color scheme wrong..."
-Frequent saying: "So what are your plans?" "Oh,
let's just sit around somethwere and cube." -Frequent saying:
"THIS IS GOLD!!!" (waiving around an alg on a napkin) -At the
airport security: "Uh... Sir/Maam, please open that bag and empty
the contents." Pulls out a cube, and another, and another, and
another,... as security laughs. (So that's the biggest threat to
our national security, Rubik's cubes!)
3255. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(1 of 2) ) From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 01:15:42 -0700 (PDT)
I will post the scrambles later (not now, I'm about to collapse) so
you can check to see what they actually were. Tyson Mao MSC #631
California Institute of Technology On Mon, 12 Jul 2004, d_funny007
wrote: > Alright, here goes another one of my lengthy posts :). > > I am
actually already home, back in good old Michigan! I just can't >
stand the wheather in LA. As I start this, I realize that the other >
part of "team MI," Jon is still in LA (he leaves at midnight).
So I > left really early; and came kinda late (Friday evening). Back
home > at like 10:30 Pacific time, I'm thinking: I was just in the
middle > of all that 7-8hrs ago. > > It deeply saddens me that I had to
go, I really with we can all get > together more often. Back home,
I'm the outsider holding a Rubik's > cube..., there you'd
be out of place if you weren't constantly > solving one :). > > So
it suprised me that I actually made it into the final round of > the
regular competion, especailly wiht the times I had been getting. > THe
previous day I did an average of 22.11s, but I didn't get a >
sinlge time under 22.5 there out of all 13 solves :(. I had the >
impression that all the finalist were preforming a couple seconds >
slower then normal. > > Jon took the initiative to opt in a chair, a
choice we were not > given in Toronto. That turned out to be helpful in
calming nerves... > oh and for them 5x5 marathons (well for me they
were, especailly > since my 5x5 was so tight that when I gave to
sceptical ppl to try, > they apologized that I had to be using a cube
like that, lol). There > weren't many entries in that category,
allowing me to somehow get > 3rd place, even with a 8min ave/7min best.
My biggest regret in > Toronto was that I just focused on the 3x3 and
didn't participate in > anything else. This time was different, I
registered for everything, > well almost... I considered doing the
blindfolded event and failing > misurably, lol. That turned out to be
great fun, even wanted to do > the pyraminx, had it ready and practicing
but that got called off. I > think none of hte so-called open events ran
due to scheduling > constrants and the lake of crowd support for them. >
> In the qualifying round, I did 23,24,25. Progressively worst as my >
given scrambles got progressively easier...??? I thought my last one >
there would be sub-20 since I was given a ~6 move 1x2x3 block to > begin
with... I somehow managed to loss the middle piece of a 2x2x3 > block
and failed to make it as I was going for a more Petrus-ish > start
there. If not for my second to last stage-solve of the day, > I'd
of had no sub-23s times to speak of. Kinda pathetic compared to > what I
am used to aquiring while at home and relaxed. I know that I > can get a
bit lucky and get a sub-17 time here and there... I'd > certainly
expect one in an average done unofficially, but here > everything falls
apart, and I'm sure most of the other finalist > would agree -- we
all prob did about 2s worst then expected. > > For that whole
nerve-recking ordeal that we went through, we should > henceforth be
known as the "Extreme Cube Team." What is so extreme > you
say? ChrisH's 25s ONE-HANDED solve! His brillint 4x4 and 5x5 >
times. Out of 40 solves in the final round, we (collectively) only >
popped once! Two out of the final 8 developed and used their own >
methods, not the Fridrich. Macky hit the timer when the cube wasn't
> finished, fixed it and hit the timer agian... luckily the timer >
didn't stop the first time around. The best time (of the 40 solves)
> was around 15s, the worst was around 35s. Etc... > > Here is a good
time to throw in a random list of comments that only > ppl that attended
would understand perfectly: > > -"Is there a Starbucks within
walking distance?" "Ya, FIVE... this > is LA, the better
question is how many." > -During final round: "Funny how
everybody's times are getting > gradually worst, while Doug's
is getting gradually better?" Wouldn't > it be funny if all my
times were strictly increasing?" > After solve: "Ops, guess I
spoke too soon." > (I chose to use the unfamiliiar Fridrich on that
last one and it > didn't pay off.) > -A >20 person TEAM SOLVE (were
each does one turn and passes it on > w/o communication) >
-"OMG!!!, that one-handed solve was faster then some of my normal >
solves." > -"A13!" "W21!" "UPSIDE-DOWN!
"KICK-IT!" > -"KICK-IT? Where?, What?" > -News
headline: "Strangely enough, the most popular attraction at > the
National Cube Competion was NOT cubing, but CUP Stacking!" > -To
the audience: "Has any one found a cube?... 3x3" > -"Uhhh
guys... we can't just keep doing this [,taking up a whole >
restaruant and polluting it with our cube noise]" > -"NO!!,
YOUR BULL-*****ING me!" > -"Hemmm...., let's have Macky
race the robot..." > -"OH, ya I know that algorithm!" ...
"Oh wait, no I don't." > -"Awhhh, come on' I
can solve that." ... "Oh, guess not." > -Common remark:
"They finish the cube, just as I'm done with the > F2L."
(head down in shame) > -"Got Lube?" > -The first day:
"Anyone wanta use Lysol?" Everyone ignores it. > -The second
day: "Anyone wanta use Lysol?" Me:"As it turns out that >
stuff really works..., and it leaves your cube smelling good." >
-regarding 2x2x3s and 3x3x5s: "Oh wait..., I can't do that
move." > (it's so obvious to onlookers while it so frustrating
to the one > doing it) > -"Doug stole our hotel room :(." >
-"Let's have a cube race." (Like 20 times a day.) Cubers
casually > start, non-cube enthuseist think: "OW, not this again,
don't they > ever get bored..." (mental yawn, pretending to
pay attention) > -The frequent standing around doing nothing. > -Brent:
"You bastard. You cut me off from qualifing by .09 seconds." >
-Common remark: [judge]"Are you ready?"
[competitor]"no." > -while squinting eyes: "Your cube
days are Numbered. > (dunt,dunt,dunt)" (Something I imagine one of
those shorties, would > be saying/thinking towards one of the finalist,
lol.) > -"Ok, your cube doesn't like me." > -"Uh...,
I think you put on your color scheme wrong..." > -Frequent saying:
"So what are your plans?" "Oh, let's just sit >
around somethwere and cube." > -Frequent saying: "THIS IS
GOLD!!!" (waiving around an alg on a > napkin) > -At the airport
security: "Uh... Sir/Maam, please open that bag and > empty the
contents." Pulls out a cube, and another, and another, and >
another,... as security laughs. (So that's the biggest threat to
our > national security, Rubik's cubes!) > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=394098814] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3256. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(1 of 2) ) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 01:22:10 -0700 (PDT)
Lol- nice, Doug. I agree it was fun and it was way awesome meeting
everyone there! and Doug: yes, you did steal my vagabond inn room
-_-.... LOL. good times. Macky and his mom are way awesome/nice, so that
was mega cool!! Chris' 25 one-handed was way wicked, and everything
else he does. I had an awesome time! thanks to Tyson for making this
happen. =D -bm d_funny007 <no_reply@yahoogroups.com> wrote: Alright,
here goes another one of my lengthy posts :). I am actually already
home, back in good old Michigan! I just can't stand the wheather in
LA. As I start this, I realize that the other part of "team
MI," Jon is still in LA (he leaves at midnight). So I left really
early; and came kinda late (Friday evening). Back home at like 10:30
Pacific time, I'm thinking: I was just in the middle of all that
7-8hrs ago. It deeply saddens me that I had to go, I really with we can
all get together more often. Back home, I'm the outsider holding a
Rubik's cube..., there you'd be out of place if you
weren't constantly solving one :). So it suprised me that I
actually made it into the final round of the regular competion,
especailly wiht the times I had been getting. THe previous day I did an
average of 22.11s, but I didn't get a sinlge time under 22.5 there
out of all 13 solves :(. I had the impression that all the finalist were
preforming a couple seconds slower then normal. Jon took the initiative
to opt in a chair, a choice we were not given in Toronto. That turned
out to be helpful in calming nerves... oh and for them 5x5 marathons
(well for me they were, especailly since my 5x5 was so tight that when I
gave to sceptical ppl to try, they apologized that I had to be using a
cube like that, lol). There weren't many entries in that category,
allowing me to somehow get 3rd place, even with a 8min ave/7min best. My
biggest regret in Toronto was that I just focused on the 3x3 and
didn't participate in anything else. This time was different, I
registered for everything, well almost... I considered doing the
blindfolded event and failing misurably, lol. That turned out to be
great fun, even wanted to do the pyraminx, had it ready and practicing
but that got called off. I think none of hte so-called open events ran
due to scheduling constrants and the lake of crowd support for them. In
the qualifying round, I did 23,24,25. Progressively worst as my given
scrambles got progressively easier...??? I thought my last one there
would be sub-20 since I was given a ~6 move 1x2x3 block to begin with...
I somehow managed to loss the middle piece of a 2x2x3 block and failed
to make it as I was going for a more Petrus-ish start there. If not for
my second to last stage-solve of the day, I'd of had no sub-23s
times to speak of. Kinda pathetic compared to what I am used to aquiring
while at home and relaxed. I know that I can get a bit lucky and get a
sub-17 time here and there... I'd certainly expect one in an
average done unofficially, but here everything falls apart, and I'm
sure most of the other finalist would agree -- we all prob did about 2s
worst then expected. For that whole nerve-recking ordeal that we went
through, we should henceforth be known as the "Extreme Cube
Team." What is so extreme you say? ChrisH's 25s ONE-HANDED
solve! His brillint 4x4 and 5x5 times. Out of 40 solves in the final
round, we (collectively) only popped once! Two out of the final 8
developed and used their own methods, not the Fridrich. Macky hit the
timer when the cube wasn't finished, fixed it and hit the timer
agian... luckily the timer didn't stop the first time around. The
best time (of the 40 solves) was around 15s, the worst was around 35s.
Etc... Here is a good time to throw in a random list of comments that
only ppl that attended would understand perfectly: -"Is there a
Starbucks within walking distance?" "Ya, FIVE... this is LA,
the better question is how many." -During final round: "Funny
how everybody's times are getting gradually worst, while
Doug's is getting gradually better?" Wouldn't it be funny
if all my times were strictly increasing?" After solve: "Ops,
guess I spoke too soon." (I chose to use the unfamiliiar Fridrich
on that last one and it didn't pay off.) -A >20 person TEAM SOLVE
(were each does one turn and passes it on w/o communication)
-"OMG!!!, that one-handed solve was faster then some of my normal
solves." -"A13!" "W21!" "UPSIDE-DOWN!
"KICK-IT!" -"KICK-IT? Where?, What?" -News headline:
"Strangely enough, the most popular attraction at the National Cube
Competion was NOT cubing, but CUP Stacking!" -To the audience:
"Has any one found a cube?... 3x3" -"Uhhh guys... we
can't just keep doing this [,taking up a whole restaruant and
polluting it with our cube noise]" -"NO!!, YOUR BULL-*****ING
me!" -"Hemmm...., let's have Macky race the
robot..." -"OH, ya I know that algorithm!" ... "Oh
wait, no I don't." -"Awhhh, come on' I can solve
that." ... "Oh, guess not." -Common remark: "They
finish the cube, just as I'm done with the F2L." (head down in
shame) -"Got Lube?" -The first day: "Anyone wanta use
Lysol?" Everyone ignores it. -The second day: "Anyone wanta
use Lysol?" Me:"As it turns out that stuff really works...,
and it leaves your cube smelling good." -regarding 2x2x3s and
3x3x5s: "Oh wait..., I can't do that move." (it's so
obvious to onlookers while it so frustrating to the one doing it)
-"Doug stole our hotel room :(." -"Let's have a cube
race." (Like 20 times a day.) Cubers casually start, non-cube
enthuseist think: "OW, not this again, don't they ever get
bored..." (mental yawn, pretending to pay attention) -The frequent
standing around doing nothing. -Brent: "You bastard. You cut me off
from qualifing by .09 seconds." -Common remark: [judge]"Are
you ready?" [competitor]"no." -while squinting eyes:
"Your cube days are Numbered. (dunt,dunt,dunt)" (Something I
imagine one of those shorties, would be saying/thinking towards one of
the finalist, lol.) -"Ok, your cube doesn't like me."
-"Uh..., I think you put on your color scheme wrong..."
-Frequent saying: "So what are your plans?" "Oh,
let's just sit around somethwere and cube." -Frequent saying:
"THIS IS GOLD!!!" (waiving around an alg on a napkin) -At the
airport security: "Uh... Sir/Maam, please open that bag and empty
the contents." Pulls out a cube, and another, and another, and
another,... as security laughs. (So that's the biggest threat to
our national security, Rubik's cubes!) Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - You care
about security. So do we. [Non-text portions of this message have been
removed]
3257. Re: My thoughts on the Nationals (Long, very long....(1 of 2)
) From: "Paul" <pablohippie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 08:42:06 -0000
-"OMG!!!, that one-handed solve was faster then some of my normal
-"OH, ya I know that algorithm!" ... "Oh wait, no I
don't." -Common remark: "They finish the cube, just as
I'm done with the F2L." (head down in shame) That sounds like
me.
Can someone post the full results of the US Nationals in here please,
because I cannot access the caltechrubiks group. Thank you. Dan Harris
:) [Non-text portions of this message have been removed]
3259. My thoughts on the Nationals (Long, very long....(2 of 2)
) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 09:29:54 -0000
As you may have noticed, I'm extremely jet-lagged... it's
4:10AM where I'm at right now, but I just can't sleep too many
thoughts flowing around. Well at least I'm happy to be back home, I
really did hate the weather in LA. I can't handle the humidity nor
heat, which is kinda strange since a lot of my family are from Hong Kong
(very humid place). I definitely won't be living or working in CA,
but I might have to be there if I go to Caltech for grad school. I know
a few ppl going there, and was also sharing an office (U-M math dept)
with a student that will be starting grad school there. Ok that's
going off topic. Just to be a little more organized, here's the
interesting stuff in chronological order. I worked my way to Caltech
around 7pm Friday, and solved the cube for some overly friendly folks in
my shared van shuttle, it was an 18. They quickly asked for the
non-pattern, where every side had every color, I did it, and they were
like no, we wanted something different. "Oh no like colors
touching... How do you define touching (adjacent or also
diagonal)?" Then I just timed it from there, solving and adding the
3 double slices. I poked around Baxter Hall for a bit before Tyson came
around to grab me, apparently the Friday get together was said to be at
some other part of campus, which I must say is really small. The
undergraduate student body has about 900! That's smaller then my
hs. IN retrospect, I should of printed out a copy of the tentative
schedule. I got in pretty late, the food thing was over. I think I
walked in saying "HI!" and then noticed a camera rolling,
interviewing Ton, ops. I then proceeded inside where the real action
was. Did a couple down cube races, about 8 ppl around a Very well spaced
table with 8 mats. I was very happy to see everybody. Oh and that Chris,
did he do something different to his hair?, lol. Well somehow we ended
up posing for pictures outside. After another hr, we started breaking
off and I was in a group that wondered hopelessly for free parking space
in order to get to a Starbucks. Speaking of which, the West coast seems
to have a lot of them. I even saw three, each a block apart, could of
been tow on opposite sides of the street somewhere too. It's a bit
scary how much of a monopoly they now have. We ended up just going back
to the hotel, speedcubed and speedstacked a bit, well until about 10:30.
We all, especially Chris wanted to get to sleep early for the day to
come. I must admit though, speedstacking is highly addictive and I think
he now has me hooked. I actually couldn't sleep much, must of
dowsed off around 3:30am PT. Set every alarm clock I had to get up at
7:50, which was good cuz some of them failed. Some more horribly then
others (not offsetting by the 3hrs or something, doh). I took in a ride
to campus from some ppl I didn't know. Headed straight for Baxter
Hall, wanted to get there early to help setup, I knew my way well since
I had just been here the previous evening. I kinda like the setup they
did, with groups of timer at varing heights for ppl's preference,
chairs, etc. The were a couple problems though. Chris was just too tall
for any of it. (I think it would have trimmed off some hundredths or
even tenths if he were to get a table at comfortable height.) And the
last display was missing a cord and so couldn't display the time in
large LED to the audience. Appearently those were all barrowed from
Speedstacks. There were exactly 8 of them, and 8 finalist, it would have
been extremely generous of them to give those out as prizes... :). As
for the competiton itself, it was all quite a blur for me. Perhaps
I'll post the details after a good nights sleep. There was one
thing that stuck though that I forgot to mention in the previous post.
There was one time in the final round (I shouldn't say who), that
was an accidental disregard to the judging. Someone hit reset a split
second after he stopped the timmer, and the stop-watch guy was stunned.
I think everyonehad one or two solves that caught a 2s penalty.
It's quite sever if you think about it, but there definately needs
to be some sort of penalty. I was absolutely shocked that one of my
solves was DQed for being say a U2 away. No, +2s for me, as it was
written in the rules, the 2s is for One Quarter turn away (though with
some fine print about the boarderline, which everybody now knows is
slightly (only slightly) different from the old 45 deg rule.) Let me
stress that I don't argue with the call or have anythign against
the competetion. Yet, since so many of the finallist were suprised by
this call, that perhaps we as a community need to set different
standards. That brings me to another point: there are like 20 pages of
rules for speedstacking, while there really isn't much standardized
policy out there for cubing, and certainly not in much of an
officalized/centrailized capacity. Even if we paste together a bunch of
popular views from posts/e-mails/sites I doubt we can get 20 pages of
rules in. And anyway you look at it, spedcubing has got to be more
complecated then speedstacking. Well at least I hope so :). After the
tornament, we all headed out to that Chicken place. Very good stuff btw.
And commandeered few too many tables. For crowded cube races, we'd
need to append an extra table. After a while we were in danger of
combining all the tables in the restaruant into one, lol. Ah, no
bussiness for you! Well actually a few of us felt kinda guilty we were
still there a couple hrs after finishing our food and wanted to buy
something. It almost came down to us getting kicked out at closing, lol.
I eventually got back to the hotel, and cubed with Ian, Raul, and Chris
until about 3:30am PT. It was a blast. The next morning we gradually got
together, we hung around the parking lot and lobby for a long time and
then also in Jasmine's room. We were waiting for Macky to show up.
We then walked to Subway's for lunch. During which we had our
attention on the Pasadena Star, in which our event and a picture of Jon
made the front page! (Someone please get a scan of it up on the net.)
There are no shortage of pictrues for you guys that wern't there.
I'm sure ppl will start getting them up after a week or two. I may
take the time to scan in my stuff. We walked back to the hotel, and
coordinated rides to Macky's place. Notably, while there I played
around with Ton's working 3x3x5 (as opposed to those two fake ones
that were seen earlier among Macky's friends). I spent forever
mixing it, I understood what would constitute a good scramble for it and
how to go about obtaining it (which is non-trivial, it requires some
insight). I freakin' solved it on my first attempt!!! This is
something for the "Fastest time from seeing it to solving it,"
category in speedcubing.com. Unfortunately I was preoccupid with finding
a shuttle or perhaps taxicab to the airport, panicing when no place
would pickup or found it to be too far. THen more panic one I was told
that the shuttles require a 24hr reservation :(. I ended up finding
something though, and the cab came by at around 3:30. I was very
conflicted, on one hand I didn't want to leave, but I also need to
get back to my life/work and out of that distain wheather. Any how,
I'm sure someone will post the rest of what happened to the group
that day. My plane trip back was freakin' amazing, well not at
first, but I'm saving that up for another post :). -Doug Li
3260. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 12 Jul 2004 09:33:42 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Nationals Workbook.xls Uploaded by : d_funny007 Description :
The Results of the US Nationals You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Nationals%20Workbook.xls
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, d_funny007
3261. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(2 of 2) ) From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 07:19:20 -0700 (PDT)
Yeah, it would have been sweet if I could give those pads away but their
loaners and need to be returned at some point. It's unfortunately.
That's why people should give us more money ;-) Tyson Mao MSC #631
California Institute of Technology On Mon, 12 Jul 2004, d_funny007
wrote: > As you may have noticed, I'm extremely jet-lagged...
it's 4:10AM > where I'm at right now, but I just can't
sleep too many thoughts > flowing around. Well at least I'm happy
to be back home, I really > did hate the weather in LA. I can't
handle the humidity nor heat, > which is kinda strange since a lot of my
family are from Hong Kong > (very humid place). I definitely won't
be living or working in CA, > but I might have to be there if I go to
Caltech for grad school. I > know a few ppl going there, and was also
sharing an office (U-M math > dept) with a student that will be starting
grad school there. Ok > that's going off topic. > > Just to be a
little more organized, here's the interesting stuff in >
chronological order. > > I worked my way to Caltech around 7pm Friday,
and solved the cube > for some overly friendly folks in my shared van
shuttle, it was an > 18. They quickly asked for the non-pattern, where
every side had > every color, I did it, and they were like no, we wanted
something > different. "Oh no like colors touching... How do you
define touching > (adjacent or also diagonal)?" Then I just timed
it from there, > solving and adding the 3 double slices. > > I poked
around Baxter Hall for a bit before Tyson came around to > grab me,
apparently the Friday get together was said to be at some > other part
of campus, which I must say is really small. The > undergraduate student
body has about 900! That's smaller then my hs. > IN retrospect, I
should of printed out a copy of the tentative > schedule. I got in
pretty late, the food thing was over. I think I > walked in saying
"HI!" and then noticed a camera rolling, > interviewing Ton,
ops. I then proceeded inside where the real action > was. Did a couple
down cube races, about 8 ppl around a Very well > spaced table with 8
mats. I was very happy to see everybody. Oh and > that Chris, did he do
something different to his hair?, lol. > > Well somehow we ended up
posing for pictures outside. After another > hr, we started breaking off
and I was in a group that wondered > hopelessly for free parking space
in order to get to a Starbucks. > Speaking of which, the West coast
seems to have a lot of them. I > even saw three, each a block apart,
could of been tow on opposite > sides of the street somewhere too.
It's a bit scary how much of a > monopoly they now have. > > We
ended up just going back to the hotel, speedcubed and > speedstacked a
bit, well until about 10:30. We all, especially Chris > wanted to get to
sleep early for the day to come. I must admit > though, speedstacking is
highly addictive and I think he now has me > hooked. I actually
couldn't sleep much, must of dowsed off around > 3:30am PT. Set
every alarm clock I had to get up at 7:50, which was > good cuz some of
them failed. Some more horribly then others (not > offsetting by the
3hrs or something, doh). I took in a ride to > campus from some ppl I
didn't know. Headed straight for Baxter Hall, > wanted to get there
early to help setup, I knew my way well since I > had just been here the
previous evening. > > I kinda like the setup they did, with groups of
timer at varing > heights for ppl's preference, chairs, etc. The
were a couple > problems though. Chris was just too tall for any of it.
(I think it > would have trimmed off some hundredths or even tenths if
he were to > get a table at comfortable height.) And the last display
was missing > a cord and so couldn't display the time in large LED
to the > audience. Appearently those were all barrowed from Speedstacks.
> There were exactly 8 of them, and 8 finalist, it would have been >
extremely generous of them to give those out as prizes... :). > > As for
the competiton itself, it was all quite a blur for me. > Perhaps
I'll post the details after a good nights sleep. There was > one
thing that stuck though that I forgot to mention in the previous > post.
There was one time in the final round (I shouldn't say who), > that
was an accidental disregard to the judging. Someone hit reset a > split
second after he stopped the timmer, and the stop-watch guy was >
stunned. I think everyonehad one or two solves that caught a 2s >
penalty. It's quite sever if you think about it, but there >
definately needs to be some sort of penalty. I was absolutely > shocked
that one of my solves was DQed for being say a U2 away. No, > +2s for
me, as it was written in the rules, the 2s is for One > Quarter turn
away (though with some fine print about the > boarderline, which
everybody now knows is slightly (only slightly) > different from the old
45 deg rule.) Let me stress that I don't > argue with the call or
have anythign against the competetion. Yet, > since so many of the
finallist were suprised by this call, that > perhaps we as a community
need to set different standards. > > That brings me to another point:
there are like 20 pages of rules > for speedstacking, while there really
isn't much standardized policy > out there for cubing, and
certainly not in much of an > officalized/centrailized capacity. Even if
we paste together a bunch > of popular views from posts/e-mails/sites I
doubt we can get 20 > pages of rules in. And anyway you look at it,
spedcubing has got to > be more complecated then speedstacking. Well at
least I hope so :). > > After the tornament, we all headed out to that
Chicken place. Very > good stuff btw. And commandeered few too many
tables. For crowded > cube races, we'd need to append an extra
table. After a while we > were in danger of combining all the tables in
the restaruant into > one, lol. Ah, no bussiness for you! Well actually
a few of us felt > kinda guilty we were still there a couple hrs after
finishing our > food and wanted to buy something. It almost came down to
us getting > kicked out at closing, lol. > > I eventually got back to
the hotel, and cubed with Ian, Raul, and > Chris until about 3:30am PT.
It was a blast. > > The next morning we gradually got together, we hung
around the > parking lot and lobby for a long time and then also in
Jasmine's > room. We were waiting for Macky to show up. We then
walked to > Subway's for lunch. During which we had our attention
on the > Pasadena Star, in which our event and a picture of Jon made the
> front page! (Someone please get a scan of it up on the net.) > > There
are no shortage of pictrues for you guys that wern't there. >
I'm sure ppl will start getting them up after a week or two. I may
> take the time to scan in my stuff. > > We walked back to the hotel,
and coordinated rides to Macky's place. > Notably, while there I
played around with Ton's working 3x3x5 (as > opposed to those two
fake ones that were seen earlier among Macky's > friends). I spent
forever mixing it, I understood what would > constitute a good scramble
for it and how to go about obtaining it > (which is non-trivial, it
requires some insight). I freakin' solved > it on my first
attempt!!! This is something for the "Fastest time > from seeing it
to solving it," category in speedcubing.com. > > Unfortunately I
was preoccupid with finding a shuttle or perhaps > taxicab to the
airport, panicing when no place would pickup or found > it to be too
far. THen more panic one I was told that the shuttles > require a 24hr
reservation :(. I ended up finding something though, > and the cab came
by at around 3:30. I was very conflicted, on one > hand I didn't
want to leave, but I also need to get back to my > life/work and out of
that distain wheather. > > Any how, I'm sure someone will post the
rest of what happened to the > group that day. > > My plane trip back
was freakin' amazing, well not at first, but I'm > saving that
up for another post :). > > -Doug Li > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=318968981] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
I got a solid 7 hours of sleep over the course of the two nights I was
in Pasadena but it was totally worth it! It was great seeing old friends
and making new ones. I'm too tired to write much now but I'll
post a link to my rundown of the weekend and a bunch of photos soon.
Kudos to Tyson Mao for running such a smooth event! Ian Winokur PS
I've got a wicked case of cuber's thumb from too many F'
turns!
3263. Open round: No inspection - ten cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 16:58:01 -0000
Hi All, I don't know why, but the No Inspection times were left off
the official file posted on the Caltechrubiks message list. From the
July 10, 2004 US Rubik's Cube Nationals at Caltech: Open round: No
inspection - ten cubes David Salvia 7:02.66 = 422.66 seconds or 42.266
second2 per cube average. 7:31.48 = 451.48 seconds or 45.148 seconds per
cube average. Evan Gates 5:46.04 = 346.04 seconds or 34.604 seconds per
cube average. I think this was the first at an official tournament which
would mean that Evan holds the world record. Congratulations Evan! Nice
to meet you by the way. Regards, David J
3264. times from plane From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 10:29:26 -0700 (PDT)
Hey Ian, You still have those times from the plane in your notebook,
right? Can you email me my time for the 3 in a row? It was 1:21.23?
I'm not sure what the hundredths are, but I wrote them down. I
realized that I shattered my old record of 1:54... almost 2 minutes!
Anywho, I'll post those when you email them... Back to work. - Raul
- hmmm... forbidden donut - --------------------------------- Do you
Yahoo!? Take Yahoo! Mail with you! Get it on your mobile phone.
[Non-text portions of this message have been removed]
3265. Re: Open round: No inspection - ten cubes From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 17:32:55 -0000
Hi, David Sorry to disappoint you, but it is not necessarily the case
that the 10 solves, no inspection were an official record. There were no
standardized scrambles and the competition was not judged officially
because we did not plan on that being an official event. The times are
still good for submission to Speedcubing, but it's not an
"official" competition in the full sense. This is why it was
left off the official workbook. Again, sorry for the bad news. Mark ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi All, > > I don't know why, but the
No Inspection times were left off the > official file posted on the
Caltechrubiks message list. > > From the July 10, 2004 US Rubik's
Cube Nationals at Caltech: > > Open round: No inspection - ten cubes > >
David Salvia > 7:02.66 = 422.66 seconds or 42.266 second2 per cube
average. > 7:31.48 = 451.48 seconds or 45.148 seconds per cube average.
> Evan Gates > 5:46.04 = 346.04 seconds or 34.604 seconds per cube
average. > > I think this was the first at an official tournament which
would > mean that Evan holds the world record. Congratulations Evan!
Nice to > meet you by the way. > > Regards, > > David J
I'm very happy I decided to go. It gave the the greatest sense of
belonging ever. Thanks to Tyson and all the judges for setting it up for
us. If anyone ever asks "Do you ever get bored of cubing?" my
answer is going to be "Not in this lifetime." :). But I think
I do need to set it aside for a bit to get other stuff done. But
I'll probably get addicted to speedstacks (thanks Chris!) for a
bit. I got to talk to some pretty fasinating people and was especially
impressed with the progress of ChrisH, Macky, Jon, Frank, Ian, Brent,
Evan, and FrankC. That cube robot was amazing, and hopefully he'll
be able to make some additional improvements to it. I also enjoyed the
company of Keith, Jasmine, Raul, Ton, and of course Lars! (People
reading the results should note that Lars and I designed and used our
own methods.) I was also amazed at how fast the CF-abled ppl could solve
corners. I am going to have to practice CF more to contend with FrankC
and Macky in it. Items I am definately getting include: a stackmat,
speedstackcups, a new Rubik's brand 4x4, an Eastsheen 5x5, a Skewb
(maybe, they are quite evil though), a new 3x3 (of course), a 2x2x3, and
a 3x3x5. Or perhaps just the materials to build them myself. (That
appears to total up to over $400! Yikes.) Time to save up money for a
trip to Florida... assuming that's where the next major even will
be held. -Doug Li
3267. Re: Open round: No inspection - ten cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 21:12:52 -0000
Hi Mark, Why? I don't understand. Before the tournament I requested
that it be included in the "open" category, and I was told
that it would be held if there was time. I was not told that it would
not be an official event. If it had been decided to exclude it, I'd
like to know why I wasn't told, and what the reason for excluding
it was. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"polinkov" <polinkov@i...> wrote: > Hi, David > > Sorry to
disappoint you, but it is not necessarily the case that the > 10 solves,
no inspection were an official record. There were no > standardized
scrambles and the competition was not judged officially > because we did
not plan on that being an official event. The times > are still good for
submission to Speedcubing, but it's not an > "official"
competition in the full sense. This is why it was left off > the
official workbook. Again, sorry for the bad news. > > Mark > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi All, > > > > I don't know why,
but the No Inspection times were left off the > > official file posted
on the Caltechrubiks message list. > > > > From the July 10, 2004 US
Rubik's Cube Nationals at Caltech: > > > > Open round: No
inspection - ten cubes > > > > David Salvia > > 7:02.66 = 422.66 seconds
or 42.266 second2 per cube average. > > 7:31.48 = 451.48 seconds or
45.148 seconds per cube average. > > Evan Gates > > 5:46.04 = 346.04
seconds or 34.604 seconds per cube average. > > > > I think this was the
first at an official tournament which would > > mean that Evan holds the
world record. Congratulations Evan! Nice to > > meet you by the way. > >
> > Regards, > > > > David J
3268. Re: [Speed cubing group] times from plane From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 14:57:43 -0700 (PDT)
LOL. I got a kick out of seeing this one on the forum... Forgot to paste
the address. Sorry y'all! :-) - Raul ===== - hmmm... forbidden
donut - __________________________________ Do you Yahoo!? Yahoo! Mail -
50x more storage than other providers!
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Can someone post the full results of the US Nationals in here please,
because I cannot access the caltechrubiks group. Thank you. Dan Harris
:) [Non-text portions of this message have been removed]
3270. Lost Studio Square-1 From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 23:08:58 -0000
Hey everyone, I lost a Rubik's Studio Square-1 at the US
Championships on July 10th, 2004. I bought the cube from Ton, so if you
find it or have taken it by accident, please let me know. Thanks alot
:(~ ~Joseph Liao
sorry but my email was being gay earlier, ignore that post -----
Original Message ----- From: Dan Harris To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 12, 2004 9:32
AM Subject: [Speed cubing group] Nationals Can someone post the full
results of the US Nationals in here please, because I cannot access the
caltechrubiks group. Thank you. Dan Harris :) [Non-text portions of this
message have been removed] Yahoo! Groups Sponsor ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3272. Results US Nationals From: pejave <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Jul 2004 23:20:06 -0000
You can find the results of the US Nationals on
http://www.speedcubing.com I'm sorry it took this long.... Peter
First off, does anyone know where to buy tiles for a cube? So far
i've been taking them off of cheap ones and putting them on my good
ones. also, do u think that if we had everyone in this group, or as many
as we could, email seventowns and ask them to start making a tiled cube
with arched centers and screws, that it might work? Just a thought Evan
3274. US competition pictures From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 00:56:28 -0000
Hi everyone, My pictures from the US competition are now up on my
website. http://andyscubepage.tk Scroll down and click on the the link
on the left under pictures. It was nice seeing everyone in California.
The whole weekend was terrific and everyone was friendly. We spent
Friday afternoon in Ton's room having races, and we had more races
that night at Caltech (the campus is beautiful). The barbecue was fun
but it was hard to get people away from their cubes to eat (I guess
cubing is more important than eating). The competition was intense and
everyone did their best. Congratulations to Jon Morris and Macky and
everyone else for a great performance. The Saturday night cubing party
at the chicken place was fun. Sunday afternoon some of us went to
Macky's house and cubed during the afternoon. I'd like to
thank Macky's mom for being a great host and making some great
food. We had green tea ice cream and fruit kabobs during the afternoon
and then some great homemade sushi for dinner. I hope to see everyone at
future competitions! Andy
3275. US Nationals - My thoughts From: "chucuber" <chucur@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 00:57:27 -0000
First off, Tyson, even though we didn't get a good chance to meet
and get to know one another......great tourney. Sorry I couldn't
stay for the finals :( Macky, Doug, and anyone else I left out you guys
too. Wish I had more time to talk to you as well. Well, going to have to
wait till the next one eh? On another note, I'm so glad to finally
meet all you people that went. heh.. It was really fun. Ian, Raul,
Frank, Adam, Neil, Christy, Ton, Chris, Trevor....great times....it was
fun hanging out with all of you and talking about cubing...and life, not
to mention the effect you guys had on my average :) I will eventually
get some official averages posted on speedcubing.com..... And don't
forget Trevor, I'm coming after you....I don't know...It seems
like you are a popular target, so its all fun... Oh, and whoever that
was that hooked me up with the vinyl stickers....that was awesome dude.
Really awesome... Well, I'll be definitely checkin this forum more
often. Take care everyone! -Curtis Chu (aka Chewy, Chubakka, Chu)
3276. Re: US Nationals - My thoughts From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 01:36:02 -0000
It was great meeting you too Curtis! I hope you find a nice lubricant
for your cube..lol btw, my name is Sunil. Yeah it's a simple
mistake, don't bother w/ it though, I like the name Neil. :) [yes,
over the ages i had many names...] -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "chucuber"
<chucur@w...> wrote: > First off, > > Tyson, even though we
didn't get a good chance to meet and get to > know one
another......great tourney. Sorry I couldn't stay for the > finals
:( > > Macky, Doug, and anyone else I left out you guys too. Wish I had
more > time to talk to you as well. Well, going to have to wait till the
next > one eh? > > On another note, I'm so glad to finally meet all
you people that > went. heh.. It was really fun. Ian, Raul, Frank, Adam,
Neil, > Christy, Ton, Chris, Trevor....great times....it was fun hanging
out > with all of you and talking about cubing...and life, not to
mention > the effect you guys had on my average :) I will eventually get
some > official averages posted on speedcubing.com..... And don't
forget > Trevor, I'm coming after you....I don't know...It
seems like you are a > popular target, so its all fun... > > Oh, and
whoever that was that hooked me up with the vinyl > stickers....that was
awesome dude. Really awesome... > > Well, I'll be definitely
checkin this forum more often. Take care > everyone! > > -Curtis Chu
(aka Chewy, Chubakka, Chu)
I didn't realize there was even much of a demand for them. I
don't like tiles myself. In my experience and talking to other
cubers, the best option IS to take them off cheap cubes. It is possible
to order textured-tiles from Meffert's I believe. I have found
smooth-tiled cubes in Dollar stores. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > First off, does anyone know where to buy
tiles for a cube? So far > i've been taking them off of cheap ones
and putting them on my good > ones. > > also, do u think that if we had
everyone in this group, or as many > as we could, email seventowns and
ask them to start making a tiled > cube with arched centers and screws,
that it might work? Just a > thought > > Evan
I forgot to thank Tyson in my previous post for doing a great job with
organizing this event. The competition ran very smoothly and fast, and I
liked the format of doing an individual solve rather than every solve at
once in each round. Thanks again for a great job, Tyson! Andy
http://andyscubepage.tk
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I didn't realize there was even much of
a demand for them. I don't > like tiles myself. In my experience
and talking to other cubers, the > best option IS to take them off cheap
cubes. It is possible to order > textured-tiles from Meffert's I
believe. I have found smooth-tiled > cubes in Dollar stores. > > -Doug
Li > > > --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" > <evan.gates@i...> wrote: > > First off, does
anyone know where to buy tiles for a cube? So far > > i've been
taking them off of cheap ones and putting them on my > good > > ones. >
> > > also, do u think that if we had everyone in this group, or as many
> > as we could, email seventowns and ask them to start making a tiled >
> cube with arched centers and screws, that it might work? Just a > >
thought > > > > Evan I am all for tiles, the stickers they make now are
pretty lousy. "Best Quality Stickers" pfft! So i say we should
give it a shot. Although would these tiles would probably bring about a
large increase in price, as they now have to modify their production
line.
3280. Re: Open round: No inspection - ten cubes From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 02:58:19 -0000
Hi, David It was decided very early on that "open" events were
not going to be official. I am pretty sure this was a well-known fact.
Maybe I am wrong: I am very tired right now. If you want, you can ask
Tyson, I guess, but he'll probably say the same thing. I don't
know what else I can really tell you. Oh, and sorry I used
"official" too much in my last post :-P. Salutations, Mark ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Mark, > > Why? > > I don't
understand. Before the tournament I requested that it be > included in
the "open" category, and I was told that it would be held > if
there was time. > > I was not told that it would not be an official
event. If it had > been decided to exclude it, I'd like to know why
I wasn't told, and > what the reason for excluding it was. > >
Regards, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com,
"polinkov" > <polinkov@i...> wrote: > > Hi, David > > > >
Sorry to disappoint you, but it is not necessarily the case that the > >
10 solves, no inspection were an official record. There were no > >
standardized scrambles and the competition was not judged officially > >
because we did not plan on that being an official event. The times > >
are still good for submission to Speedcubing, but it's not an > >
"official" competition in the full sense. This is why it was
left off > > the official workbook. Again, sorry for the bad news. > > >
> Mark > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > <d_j_salvia@y...> wrote: > > > Hi All, > >
> > > > I don't know why, but the No Inspection times were left off
the > > > official file posted on the Caltechrubiks message list. > > >
> > > From the July 10, 2004 US Rubik's Cube Nationals at Caltech:
> > > > > > Open round: No inspection - ten cubes > > > > > > David
Salvia > > > 7:02.66 = 422.66 seconds or 42.266 second2 per cube
average. > > > 7:31.48 = 451.48 seconds or 45.148 seconds per cube
average. > > > Evan Gates > > > 5:46.04 = 346.04 seconds or 34.604
seconds per cube average. > > > > > > I think this was the first at an
official tournament which would > > > mean that Evan holds the world
record. Congratulations Evan! Nice to > > > meet you by the way. > > > >
> > Regards, > > > > > > David J
some friends and I worked on making our own tiles a little bit this
summer. By making our own molds, and using polyurithane we were able to
make quality 'clear' tiles, but not colored because we
didn't have time to find a good dye to mix with the polyurithane.
I'm sure nasco sells this. When I finish moving to TN. (I'm
leaving tommorow) I will buy some more supplies and post on the results.
There would be advantages and disadvantages to making your own tiles:
Advantages: *You can texture your molds any way you want. (i.e. make
your own logo tile) *Molds last a long time. *You can mass produce your
own tiles. Disadvantages: *Making quality molds can be time consuming.
*polyurithane isn't cheap. (45$ a gallon is the price I think) but
you can make a lot of tiles with that. The molds didn't seem to
wear after using them, at least not too noticebly. I experimented with
molding my own 3x3 pieces, and they turned out decent. I tried them in a
cube and they worked OK. As soon as I figure out the whole tile process
a little better I can post in detail. Will probably even sell sets for
cheap to my fellow speedcubers. (5$+s.h. sound good?) We'll see how
quality they end up when I figure it out well. -Richard --- donutflask
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > d_funny007 >
<no_reply@y...> wrote: > > I didn't realize there was even much
of a demand > for them. I don't > > like tiles myself. In my
experience and talking to > other cubers, > the > > best option IS to
take them off cheap cubes. It is > possible to > order > >
textured-tiles from Meffert's I believe. I have > found
smooth-tiled > > cubes in Dollar stores. > > > > -Doug Li > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "evanmgates"
> > <evan.gates@i...> wrote: > > > First off, does anyone know where
to buy tiles > for a cube? So far > > > i've been taking them off
of cheap ones and > putting them on my > > good > > > ones. > > > > > >
also, do u think that if we had everyone in this > group, or as > many >
> > as we could, email seventowns and ask them to > start making a >
tiled > > > cube with arched centers and screws, that it > might work?
Just a > > > thought > > > > > > Evan > > I am all for tiles, the
stickers they make now are > pretty > lousy. "Best Quality
Stickers" pfft! > So i say we should give it a shot. Although would
> these tiles would > probably bring about a large increase in price, as
> they now have to > modify their production line. > > > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
Whee! Macky! http://www.npr.org/rundowns/segment.php?wfId=3312137 Tyson
Mao MSC #631 California Institute of Technology On Mon, 12 Jul 2004,
d_funny007 wrote: > I'm very happy I decided to go. It gave the the
greatest sense of > belonging ever. Thanks to Tyson and all the judges
for setting it up > for us. If anyone ever asks "Do you ever get
bored of cubing?" my > answer is going to be "Not in this
lifetime." :). But I think I do > need to set it aside for a bit to
get other stuff done. But I'll > probably get addicted to
speedstacks (thanks Chris!) for a bit. > > I got to talk to some pretty
fasinating people and was especially > impressed with the progress of
ChrisH, Macky, Jon, Frank, Ian, > Brent, Evan, and FrankC. That cube
robot was amazing, and hopefully > he'll be able to make some
additional improvements to it. I also > enjoyed the company of Keith,
Jasmine, Raul, Ton, and of course > Lars! (People reading the results
should note that Lars and I > designed and used our own methods.) I was
also amazed at how fast > the CF-abled ppl could solve corners. I am
going to have to practice > CF more to contend with FrankC and Macky in
it. > > Items I am definately getting include: a stackmat,
speedstackcups, a > new Rubik's brand 4x4, an Eastsheen 5x5, a
Skewb (maybe, they are > quite evil though), a new 3x3 (of course), a
2x2x3, and a 3x3x5. Or > perhaps just the materials to build them
myself. (That appears to > total up to over $400! Yikes.) > > Time to
save up money for a trip to Florida... assuming that's where > the
next major even will be held. > > -Doug Li > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=864470031] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3283. RE: [Speed cubing group] Competition Rocked! From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Jul 2004 09:53:46 +0100
Sounds like everything went brilliantly! Congratulations. Will get back
to you with postage Dave -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: 13 July 2004 09:00 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Competition Rocked! Whee! Macky!
http://www.npr.org/rundowns/segment.php?wfId=3312137 Tyson Mao MSC #631
California Institute of Technology On Mon, 12 Jul 2004, d_funny007
wrote: > I'm very happy I decided to go. It gave the the greatest
sense of > belonging ever. Thanks to Tyson and all the judges for
setting it up > for us. If anyone ever asks "Do you ever get bored
of cubing?" my > answer is going to be "Not in this
lifetime." :). But I think I do > need to set it aside for a bit to
get other stuff done. But I'll > probably get addicted to
speedstacks (thanks Chris!) for a bit. > > I got to talk to some pretty
fasinating people and was especially > impressed with the progress of
ChrisH, Macky, Jon, Frank, Ian, > Brent, Evan, and FrankC. That cube
robot was amazing, and hopefully > he'll be able to make some
additional improvements to it. I also > enjoyed the company of Keith,
Jasmine, Raul, Ton, and of course > Lars! (People reading the results
should note that Lars and I > designed and used our own methods.) I was
also amazed at how fast > the CF-abled ppl could solve corners. I am
going to have to practice > CF more to contend with FrankC and Macky in
it. > > Items I am definately getting include: a stackmat,
speedstackcups, a > new Rubik's brand 4x4, an Eastsheen 5x5, a
Skewb (maybe, they are > quite evil though), a new 3x3 (of course), a
2x2x3, and a 3x3x5. Or > perhaps just the materials to build them
myself. (That appears to > total up to over $400! Yikes.) > > Time to
save up money for a trip to Florida... assuming that's where > the
next major even will be held. > > -Doug Li > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=864470031] > >
____________________________________________________________________________
____ > Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > Yahoo!
Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
The page is still far from complete... The most complex steps are
missing there. The biggest progress is going to appear in August (after
EC2004). Josef --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: >
OOOOOHHHHHHHHHHH I /finally/ understand! It's not like solve the >
redge "in the ring", it's like solve "the redge in
the ring". I get > it! > Thanks much! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > Okay, but it says: > > > > > > 1.
Solve First Two Redges > > > Solve Two Redges in Ring > > > Solve One
Redge in Ring and Other Redge in -R- Face > > > Solve Redges in -R- Face
Cycle > > > > > > How do you solve a Redge, in the Ring? Is it supposed
to say > Midge > > > here? > > > > No, it's supposed to say redge.
The redge is in the ring, but it's > > supposed to go to the R
face. So you solve a redge in the ring. :) > > > > > and the last part
says solve Redges in R face cycle. So during > this > > > first part are
you just putting the Redges on to that face, but > > > incorrectly
permuted? > > > > You've misunderstood. I agree that the site is a
bit clumsy here. > Look > > on the list again. It says "1. Solve
first two redges". This can be > > done in one of the three ways
mentioned below. You don't go through > > all of them, you use the
one that fits the best with your current > cube > > configuration.
You're going to solve two redges, okay, so which two > > redges are
best? You can take two in the ring, or you can take one > in > > the
ring and one in the R face, or you can take two that are both > in > >
the R face, it's up to you, but you aren't supposed to do all
three. > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > The -R- Face: The face to the right.
(You should have the -L- > face > > > > solved). > > > > Redges:
"Right edges", the edge pieces that should go in the R > >
face. > > > > Midges: "Middle edges", the edge pieces that
should go in the > > ring. > > > > Ring: The middle slice between the L
and R faces, also known as > > the > > > M > > > > slice. > > > > Face
cycle: A cycle restricted to one face only, i.e. "Solve > > Redges
> > > in > > > > -R- Face Cycle" means solving redges that are
already in the R > > > face, > > > > but not correctly so, so you just
cycle them about... if you > know > > > what > > > > I mean. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael >
Atkinson" > > > > <unipsycho6@y...> wrote: > > > > > Hi, > > > >
> > > > > > I was reading the instructions for the Waterman method on >
this > > > site > > > > > (http://www.rubikscube.info), but the last
step doesn't make > > very > > > > > much sense. It says: > > > > >
> > > > > 1. Solve First Two Redges > > > > > Solve Two Redges in Ring >
> > > > Solve One Redge in Ring and Other Redge in -R- Face > > > > >
Solve Redges in -R- Face Cycle > > > > > > > > > > Then it gives a bunch
of algorithms. What does it mean by > > Redges, > > > > and > > > > >
Midges, and Ring, and Face Cycle, etc.?
Hey, Josef, I sent you an e-mail a while ago, but I haven't gotten
any reply. Did it get there or are you just not reading your inbox? ---
In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > The page is still far from complete... The most
complex steps > are missing there. The biggest progress is going to
appear > in August (after EC2004). > > Josef > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > OOOOOHHHHHHHHHHH I /finally/ understand!
It's not like solve the > > redge "in the ring",
it's like solve "the redge in the ring". I > get > > it!
> > Thanks much! > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael >
Atkinson" > > > <unipsycho6@y...> wrote: > > > > Okay, but it
says: > > > > > > > > 1. Solve First Two Redges > > > > Solve Two Redges
in Ring > > > > Solve One Redge in Ring and Other Redge in -R- Face > >
> > Solve Redges in -R- Face Cycle > > > > > > > > How do you solve a
Redge, in the Ring? Is it supposed to say > > Midge > > > > here? > > >
> > > No, it's supposed to say redge. The redge is in the ring, but
> it's > > > supposed to go to the R face. So you solve a redge in
the > ring. :) > > > > > > > and the last part says solve Redges in R
face cycle. So during > > this > > > > first part are you just putting
the Redges on to that face, > but > > > > incorrectly permuted? > > > >
> > You've misunderstood. I agree that the site is a bit clumsy >
here. > > Look > > > on the list again. It says "1. Solve first two
redges". This can > be > > > done in one of the three ways
mentioned below. You don't go > through > > > all of them, you use
the one that fits the best with your > current > > cube > > >
configuration. You're going to solve two redges, okay, so which >
two > > > redges are best? You can take two in the ring, or you can take
> one > > in > > > the ring and one in the R face, or you can take two
that are > both > > in > > > the R face, it's up to you, but you
aren't supposed to do all > three. > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
> > > <htkra1d@h...> wrote: > > > > > The -R- Face: The face to the
right. (You should have the -L- > > > face > > > > > solved). > > > > >
Redges: "Right edges", the edge pieces that should go in the >
R > > > face. > > > > > Midges: "Middle edges", the edge
pieces that should go in > the > > > ring. > > > > > Ring: The middle
slice between the L and R faces, also known > as > > > the > > > > M > >
> > > slice. > > > > > Face cycle: A cycle restricted to one face only,
i.e. "Solve > > > Redges > > > > in > > > > > -R- Face Cycle"
means solving redges that are already in the > R > > > > face, > > > > >
but not correctly so, so you just cycle them about... if you > > know >
> > > what > > > > > I mean. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > > Atkinson"
> > > > > <unipsycho6@y...> wrote: > > > > > > Hi, > > > > > > > > >
> > > I was reading the instructions for the Waterman method on > > this
> > > > site > > > > > > (http://www.rubikscube.info), but the last step
doesn't > make > > > very > > > > > > much sense. It says: > > > >
> > > > > > > > 1. Solve First Two Redges > > > > > > Solve Two Redges
in Ring > > > > > > Solve One Redge in Ring and Other Redge in -R- Face
> > > > > > Solve Redges in -R- Face Cycle > > > > > > > > > > > > Then
it gives a bunch of algorithms. What does it mean by > > > Redges, > > >
> > and > > > > > > Midges, and Ring, and Face Cycle, etc.?
I agree... The competition truly did rock. I had a great time. Thank
you, Tyson, for doing such a great job. My only regret is that I was too
nervous to truly compete with Macky! Nerves played a big part once again
in the final round. Just like in Toronto. Any one of us that made it to
the round could've won. It was great seeing everyone again and
meeting the California croud. I'll update my website some time in
the next three or four days. Jon --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > I'm very happy I decided to go. It gave the the greatest
sense of > belonging ever. Thanks to Tyson and all the judges for
setting it up > for us. If anyone ever asks "Do you ever get bored
of cubing?" my > answer is going to be "Not in this
lifetime." :). But I think I do > need to set it aside for a bit to
get other stuff done. But I'll > probably get addicted to
speedstacks (thanks Chris!) for a bit. > > I got to talk to some pretty
fasinating people and was especially > impressed with the progress of
ChrisH, Macky, Jon, Frank, Ian, > Brent, Evan, and FrankC. That cube
robot was amazing, and hopefully > he'll be able to make some
additional improvements to it. I also > enjoyed the company of Keith,
Jasmine, Raul, Ton, and of course > Lars! (People reading the results
should note that Lars and I > designed and used our own methods.) I was
also amazed at how fast > the CF-abled ppl could solve corners. I am
going to have to practice > CF more to contend with FrankC and Macky in
it. > > Items I am definately getting include: a stackmat,
speedstackcups, a > new Rubik's brand 4x4, an Eastsheen 5x5, a
Skewb (maybe, they are > quite evil though), a new 3x3 (of course), a
2x2x3, and a 3x3x5. Or > perhaps just the materials to build them
myself. (That appears to > total up to over $400! Yikes.) > > Time to
save up money for a trip to Florida... assuming that's where > the
next major even will be held. > > -Doug Li
I just purchased my second cube, (I have used my first one for about 2
months now, stickers are nearly clear now) So I finally felt safe to pop
my first one open. So I removed my old stickers (what was left of them),
and sanded down a few rough spots with some 600 grit, then some 1500
grit, and finally added some silicone spray and re - assembled. I would
like to know where I can get some good stickers to put on my
'new' old cube? I have seen much improvement in its motion,
but I was wondering if anyone had other suggestions for improving my
cube Thanks alot, Andrew
what i do is use electrical tape. it's very cool. just go to some
hardware store (ie. home depot, lowes, etc.) and look for electrical
tape. only bad thing is that you have to cut it yourself. but in the
end, it looks awesome. ill post a picture of my stickered cube a little
later. email if you want more info (cubekid@...). -cubekid -----
Original Message ----- From: reusto <aruestow@...> Date: Tue, 13 Jul
2004 15:27:58 -0000 Subject: [Speed cubing group] Stickers To:
speedsolvingrubikscube@yahoogroups.com I just purchased my second cube,
(I have used my first one for about 2 months now, stickers are nearly
clear now) So I finally felt safe to pop my first one open. So I removed
my old stickers (what was left of them), and sanded down a few rough
spots with some 600 grit, then some 1500 grit, and finally added some
silicone spray and re - assembled. I would like to know where I can get
some good stickers to put on my 'new' old cube? I have seen
much improvement in its motion, but I was wondering if anyone had other
suggestions for improving my cube Thanks alot, Andrew Yahoo! Groups
Sponsor ADVERTISEMENT ________________________________ Yahoo! Groups
Links To visit your group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service.
Yup, I love electrical tape. It's my stickering of choice for the
past 4 years. The consences is that Orange is hard to find though. The
look of my cube was quite popular at Nationals. Although it takes a lot
of time to get the stickers cut out just right, I think it's worth
it. Only needs to be done once, then I replace a few every week or two
to maintain the look. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay <cubekid@g...>
wrote: > what i do is use electrical tape. it's very cool. just go
to some > hardware store (ie. home depot, lowes, etc.) and look for
electrical > tape. only bad thing is that you have to cut it yourself.
but in the > end, it looks awesome. ill post a picture of my stickered
cube a > little later. email if you want more info (cubekid@g...). > >
-cubekid > > > ----- Original Message ----- > From: reusto
<aruestow@m...> > Date: Tue, 13 Jul 2004 15:27:58 -0000 > Subject:
[Speed cubing group] Stickers > To:
speedsolvingrubikscube@yahoogroups.com > > I just purchased my second
cube, (I have used my first one for about > 2 months now, stickers are
nearly clear now) So I finally felt safe > to pop my first one open. So
I removed my old stickers (what was > left of them), and sanded down a
few rough spots with some 600 grit, > then some 1500 grit, and finally
added some silicone spray and re - > assembled. > > I would like to know
where I can get some good stickers to put on > my 'new' old
cube? > > I have seen much improvement in its motion, but I was
wondering if > anyone had other suggestions for improving my cube > >
Thanks alot, > > Andrew > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > > ________________________________ > Yahoo! Groups
Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
I have 5 colors of electrical tape, but as you mentioned no orange :-(
on my other question, does anyone have any ideas for improving my cube??
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > Yup, I love electrical tape. It's my
stickering of choice for the > past 4 years. The consences is that
Orange is hard to find though. > The look of my cube was quite popular
at Nationals. Although it > takes a lot of time to get the stickers cut
out just right, I think > it's worth it. Only needs to be done
once, then I replace a few > every week or two to maintain the look. > >
-Doug Li > > > --- In speedsolvingrubikscube@yahoogroups.com, Sapan
Upadhyay > <cubekid@g...> wrote: > > what i do is use electrical
tape. it's very cool. just go to some > > hardware store (ie. home
depot, lowes, etc.) and look for > electrical > > tape. only bad thing
is that you have to cut it yourself. but in > the > > end, it looks
awesome. ill post a picture of my stickered cube a > > little later.
email if you want more info (cubekid@g...). > > > > -cubekid > > > > > >
----- Original Message ----- > > From: reusto <aruestow@m...> > >
Date: Tue, 13 Jul 2004 15:27:58 -0000 > > Subject: [Speed cubing group]
Stickers > > To: speedsolvingrubikscube@yahoogroups.com > > > > I just
purchased my second cube, (I have used my first one for > about > > 2
months now, stickers are nearly clear now) So I finally felt > safe > >
to pop my first one open. So I removed my old stickers (what was > >
left of them), and sanded down a few rough spots with some 600 > grit, >
> then some 1500 grit, and finally added some silicone spray and re - >
> assembled. > > > > I would like to know where I can get some good
stickers to put on > > my 'new' old cube? > > > > I have seen
much improvement in its motion, but I was wondering if > > anyone had
other suggestions for improving my cube > > > > Thanks alot, > > > >
Andrew > > > > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > > > >
ADVERTISEMENT > > > > > > ________________________________ > > Yahoo!
Groups Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service.
Hi everybody, Ok, I am really starting to get frustrated here... I
ordered a Stackmat timer a few weeks ago in the UK store of speedstacks.
Since then, I heard nothing. No respons at all. No confirmation e-mail.
Nothing. I tried mailing some persons and I tried asking questions about
this via the helpdesk on their site, but I don't get anything back.
The weird thing is, when asked them some questions (e-mail) about
payment methods (before I ever ordered), I did get answers, so there
must be some ppl alive there. Has anyone else here ordered a timer at
the UK store, and how long did it take before you got a respons? Greetz,
-Joel.
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > First off, does anyone know where to buy
tiles for a cube? So far > i've been taking them off of cheap ones
and putting them on my good > ones. > > also, do u think that if we had
everyone in this group, or as many > as we could, email seventowns and
ask them to start making a tiled > cube with arched centers and screws,
that it might work? Just a > thought > > Evan Hi Evan, Thanks for
bringing this up. Yes, Seven Towns is the place to make the suggestion
of making tiled cubes. I'd also suggest that they go with a plastic
at least as good as the Deluxe's. It would be great if they simply
made the Deluxe again. There's no legal impediment because they
purchased the rights from Ideal. I've suggested tiles to them two
or three times. If there is sufficient interest they might do it. I
think it would be neat if they made the tiles interchangeable, that is,
easy to take off and on, while sitting snugly when in use. This would
allow for more color schemes, not just the "official" scheme
adopted a few years ago, but also the first "official" color
scheme found on the Deluxes, Rubik's Game cubes, the original
Revenge cubes, the 2x2x2, and C*4 cubes, and people wouldn't be
stuck with one color scheme. Also it would allow them to sell specialty
tiles like "Holiday" tiles. I can see a Christmas cube all
sparkly. This would not dilute their brand image any more than all the
commercial advertising cubes they sell. People see a Deluxe in sunlight
and they are impressed with how beautiful it is. If it costs them a
little more to make these in limited numbers, I think that's OK,
because it's a normal business practice, besides a deluxe stands
out, like the luxury version of a standard automobile. At the Nationals
35 people asked me if I would sell them a Deluxe, or a Deluxe
Rubik's Game cube. I would think that if everyone who is interested
asked Seven Towns they just might do it. If they did it as a kit they
wouldn't have to pay anyone to assemble them. If they won't
produce a tiled cube maybe they would go for producing high-quality
tiles that go on like stickers. David J
3293. Re: Open round: No inspection - ten cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 17:45:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "polinkov"
<polinkov@i...> wrote: > Hi, David > > It was decided very early on
that "open" events were not going to be > official. I am
pretty sure this was a well-known fact. Maybe I am > wrong: I am very
tired right now. If you want, you can ask Tyson, I > guess, but
he'll probably say the same thing. I don't know what else > I
can really tell you. Oh, and sorry I used "official" too much
in my > last post :-P. > > Salutations, > > Mark Hi Mark, That's
all right; it's just a misunderstanding. I was thinking of
"official" within the World Cubing Association rules. You and
Tyson and the others did an excellent job. Now get some sleep! :)
Regards, David J
We could make a petition, instead of everyone mailing them at once. That
might ... scare them off. Hehe. :) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > First off, does anyone know where to buy
tiles for a cube? So far > > i've been taking them off of cheap
ones and putting them on my good > > ones. > > > > also, do u think that
if we had everyone in this group, or as many > > as we could, email
seventowns and ask them to start making a tiled > > cube with arched
centers and screws, that it might work? Just a > > thought > > > > Evan
> > Hi Evan, > > Thanks for bringing this up. Yes, Seven Towns is the
place to make > the suggestion of making tiled cubes. I'd also
suggest that they go > with a plastic at least as good as the
Deluxe's. It would be great if > they simply made the Deluxe again.
There's no legal impediment because > they purchased the rights
from Ideal. > > I've suggested tiles to them two or three times. If
there is > sufficient interest they might do it. > > I think it would be
neat if they made the tiles interchangeable, > that is, easy to take off
and on, while sitting snugly when in use. > This would allow for more
color schemes, not just the "official" > scheme adopted a few
years ago, but also the first "official" color > scheme found
on the Deluxes, Rubik's Game cubes, the original Revenge > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with one >
color scheme. > > Also it would allow them to sell specialty tiles like
"Holiday" > tiles. I can see a Christmas cube all sparkly.
This would not dilute > their brand image any more than all the
commercial advertising cubes > they sell. People see a Deluxe in
sunlight and they are impressed with > how beautiful it is. If it costs
them a little more to make these in > limited numbers, I think
that's OK, because it's a normal business > practice, besides
a deluxe stands out, like the luxury version of a > standard automobile.
> > At the Nationals 35 people asked me if I would sell them a Deluxe, >
or a Deluxe Rubik's Game cube. > > I would think that if everyone
who is interested asked Seven Towns > they just might do it. If they did
it as a kit they wouldn't have to > pay anyone to assemble them. >
> If they won't produce a tiled cube maybe they would go for >
producing high-quality tiles that go on like stickers. > > David J
Thanks Tyson! I was looking for this. =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Whee! Macky! > >
http://www.npr.org/rundowns/segment.php?wfId=3312137 > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Mon, 12 Jul 2004,
d_funny007 wrote: > > > I'm very happy I decided to go. It gave the
the greatest sense of > > belonging ever. Thanks to Tyson and all the
judges for setting it up > > for us. If anyone ever asks "Do you
ever get bored of cubing?" my > > answer is going to be "Not
in this lifetime." :). But I think I do > > need to set it aside
for a bit to get other stuff done. But I'll > > probably get
addicted to speedstacks (thanks Chris!) for a bit. > > > > I got to talk
to some pretty fasinating people and was especially > > impressed with
the progress of ChrisH, Macky, Jon, Frank, Ian, > > Brent, Evan, and
FrankC. That cube robot was amazing, and hopefully > > he'll be
able to make some additional improvements to it. I also > > enjoyed the
company of Keith, Jasmine, Raul, Ton, and of course > > Lars! (People
reading the results should note that Lars and I > > designed and used
our own methods.) I was also amazed at how fast > > the CF-abled ppl
could solve corners. I am going to have to practice > > CF more to
contend with FrankC and Macky in it. > > > > Items I am definately
getting include: a stackmat, speedstackcups, a > > new Rubik's
brand 4x4, an Eastsheen 5x5, a Skewb (maybe, they are > > quite evil
though), a new 3x3 (of course), a 2x2x3, and a 3x3x5. Or > > perhaps
just the materials to build them myself. (That appears to > > total up
to over $400! Yikes.) > > > > Time to save up money for a trip to
Florida... assuming that's where > > the next major even will be
held. > > > > -Doug Li > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=864470031] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3296. Re: Open round: No inspection - ten cubes From: "polinkov" <polinkov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Jul 2004 21:31:20 -0000
I wish they let me sleep at work, but they don't :( . Perhaps at a
future tournament, we might be able to extend official status to other
events. Thanks for bringing the matter up, though. It may be something
that needs to be addressed more clearly. Mark --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > > Hi Mark, > > That's all right;
it's just a misunderstanding. I was thinking of >
"official" within the World Cubing Association rules. > > You
and Tyson and the others did an excellent job. Now get some > sleep! :)
> > Regards, > > David J
Today is Erno Rubik's 70th birthday. Here is a link to where it
says today's his birthday.
http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602
-1492_1553388,00.html Andy
Yay, go Ernö! 60, and still young. =) --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y. ..> wrote: > Today is Erno Rubik's 70th birthday.
Here is a link to where it says today's his birthday. > >
http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602 >
-1492_1553388,00.html > > Andy
I just ordered one last night, hopefully it will be ok. They E- Mailed
me a UPS tracking number, so I'm keeping a watch on it. Hope it
turns out ok for ya. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > Ok, I am really starting to
get frustrated here... I ordered a > Stackmat timer a few weeks ago in
the UK store of speedstacks. Since > then, I heard nothing. No respons
at all. No confirmation e-mail. > Nothing. I tried mailing some persons
and I tried asking questions > about this via the helpdesk on their
site, but I don't get anything > back. The weird thing is, when
asked them some questions (e-mail) > about payment methods (before I
ever ordered), I did get answers, so > there must be some ppl alive
there. Has anyone else here ordered a > timer at the UK store, and how
long did it take before you got a > respons? > > Greetz, > > -Joel.
That actually sounds pretty good. I was never a big fan of tiles, but
now that I think of it, it's probably because I've never seen
any good ones. The Meffert's textured tiles are too thin, break
easily, some colors are too light for my liking, and the center ones
have holes. Taking them off cheaper cubes is too much work and supports
somethig that is a knock-off. The ones on the Deluxe/Game cubes look
nice except for the peg holes that would throw me off (might not even be
able to install them on a standard cube). Speaking of tiels, that
reminds me of how many times I cut myself using a razorblade when trying
to re-scheme Meffert's cubes. Having some way of putting on and off
tiles interchangeably would be awsome, avoiding the super-glue. I would
like to support this effort! -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > First off, does anyone know where to buy
tiles for a cube? So far > > i've been taking them off of cheap
ones and putting them on my good > > ones. > > > > also, do u think that
if we had everyone in this group, or as many > > as we could, email
seventowns and ask them to start making a tiled > > cube with arched
centers and screws, that it might work? Just a > > thought > > > > Evan
> > Hi Evan, > > Thanks for bringing this up. Yes, Seven Towns is the
place to make > the suggestion of making tiled cubes. I'd also
suggest that they go > with a plastic at least as good as the
Deluxe's. It would be great if > they simply made the Deluxe again.
There's no legal impediment because > they purchased the rights
from Ideal. > > I've suggested tiles to them two or three times. If
there is > sufficient interest they might do it. > > I think it would be
neat if they made the tiles interchangeable, > that is, easy to take off
and on, while sitting snugly when in use. > This would allow for more
color schemes, not just the "official" > scheme adopted a few
years ago, but also the first "official" color > scheme found
on the Deluxes, Rubik's Game cubes, the original Revenge > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with one >
color scheme. > > Also it would allow them to sell specialty tiles like
"Holiday" > tiles. I can see a Christmas cube all sparkly.
This would not dilute > their brand image any more than all the
commercial advertising cubes > they sell. People see a Deluxe in
sunlight and they are impressed with > how beautiful it is. If it costs
them a little more to make these in > limited numbers, I think
that's OK, because it's a normal business > practice, besides
a deluxe stands out, like the luxury version of a > standard automobile.
> > At the Nationals 35 people asked me if I would sell them a Deluxe, >
or a Deluxe Rubik's Game cube. > > I would think that if everyone
who is interested asked Seven Towns > they just might do it. If they did
it as a kit they wouldn't have to > pay anyone to assemble them. >
> If they won't produce a tiled cube maybe they would go for >
producing high-quality tiles that go on like stickers. > > David J
That's nice to know, but he's 60 not 70, which is still young
so he needs to show up to some of our events! I still haven't
gotten a chance to meet the guy. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y...> wrote: > Today is Erno Rubik's 70th birthday.
Here is a link to where it says today's his birthday. > >
http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602 >
-1492_1553388,00.html > > Andy
Hey everyone, I emailed 7 Towns yesterday on the issue about tiles. They
told me that they are still considering it, but it may be a limited
edition type of cube. Just thought that you guys might like to know. By
the way, Doug, how long does it take you to peel off all the tiles on
the Meffert's cube? I bought one of my friend and I am only done
peeling one side 0-O. Ahaha, Evan, cubes with cheap tiles on them rule!
(that's what I do) ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > That actually sounds pretty good. I was never a big fan of
tiles, > but now that I think of it, it's probably because
I've never seen > any good ones. The Meffert's textured tiles
are too thin, break > easily, some colors are too light for my liking,
and the center ones > have holes. Taking them off cheaper cubes is too
much work and > supports somethig that is a knock-off. The ones on the
Deluxe/Game > cubes look nice except for the peg holes that would throw
me off > (might not even be able to install them on a standard cube). >
> Speaking of tiels, that reminds me of how many times I cut myself >
using a razorblade when trying to re-scheme Meffert's cubes. Having
> some way of putting on and off tiles interchangeably would be >
awsome, avoiding the super-glue. > > I would like to support this
effort! > > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > First off, does anyone know where to
buy tiles for a cube? So > far > > > i've been taking them off of
cheap ones and putting them on my > good > > > ones. > > > > > > also,
do u think that if we had everyone in this group, or as > many > > > as
we could, email seventowns and ask them to start making a > tiled > > >
cube with arched centers and screws, that it might work? Just a > > >
thought > > > > > > Evan > > > > Hi Evan, > > > > Thanks for bringing
this up. Yes, Seven Towns is the place to > make > > the suggestion of
making tiled cubes. I'd also suggest that they go > > with a
plastic at least as good as the Deluxe's. It would be great > if >
> they simply made the Deluxe again. There's no legal impediment >
because > > they purchased the rights from Ideal. > > > > I've
suggested tiles to them two or three times. If there is > > sufficient
interest they might do it. > > > > I think it would be neat if they made
the tiles interchangeable, > > that is, easy to take off and on, while
sitting snugly when in use. > > This would allow for more color schemes,
not just the "official" > > scheme adopted a few years ago,
but also the first "official" color > > scheme found on the
Deluxes, Rubik's Game cubes, the original > Revenge > > cubes, the
2x2x2, and C*4 cubes, and people wouldn't be stuck with > one > >
color scheme. > > > > Also it would allow them to sell specialty tiles
like "Holiday" > > tiles. I can see a Christmas cube all
sparkly. This would not > dilute > > their brand image any more than all
the commercial advertising > cubes > > they sell. People see a Deluxe in
sunlight and they are impressed > with > > how beautiful it is. If it
costs them a little more to make these > in > > limited numbers, I think
that's OK, because it's a normal business > > practice,
besides a deluxe stands out, like the luxury version of a > > standard
automobile. > > > > At the Nationals 35 people asked me if I would sell
them a > Deluxe, > > or a Deluxe Rubik's Game cube. > > > > I would
think that if everyone who is interested asked Seven > Towns > > they
just might do it. If they did it as a kit they wouldn't have > to >
> pay anyone to assemble them. > > > > If they won't produce a
tiled cube maybe they would go for > > producing high-quality tiles that
go on like stickers. > > > > David J
Hey everyone, Here is a way of how I make cube stickers and tile or nail
polish protection. I tried it on some of my cubes and they work awesome.
Tiles/Stickers/Nail Polish All you have to do is put on a coating of
Transparent Nail Polish Protector. It works awesome. This is what I do
with my Hungarian Arxon cube, all the stickers will last forever (well
almost, haha) and however you touch it or rub or even dip in hot water,
it'll always stay on. BUT some logo's might smear if the ink
is really old. Just thought that everyone would want a cube that
don't need to much sticker changing :)~ ~Joseph Liao
3304. RE: [Speed cubing group] Speedstacks, Ltd (UK) From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 14 Jul 2004 09:41:54 +0100
Hi Joel Ordered some for the European Championship a while ago (about 3
weeks) and are expecting them this week. Give them a call on
01708454477. Regards Dave -----Original Message----- From: joel_vn
[mailto:joel_vn@...] Sent: 13 July 2004 18:12 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Speedstacks, Ltd (UK) Hi everybody, Ok, I am really starting to get
frustrated here... I ordered a Stackmat timer a few weeks ago in the UK
store of speedstacks. Since then, I heard nothing. No respons at all. No
confirmation e-mail. Nothing. I tried mailing some persons and I tried
asking questions about this via the helpdesk on their site, but I
don't get anything back. The weird thing is, when asked them some
questions (e-mail) about payment methods (before I ever ordered), I did
get answers, so there must be some ppl alive there. Has anyone else here
ordered a timer at the UK store, and how long did it take before you got
a respons? Greetz, -Joel. Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
I don't want to seem like too much of a novice, but here is my
question. I am working on learning the F2L, and I had a question about
it. I am solving it with the cross down, and I notice that a lot of the
time all of my corner pieces will be in that bottom layer, but in the
wrong position (ie. the white-red-blue piece will be in the white-red-
green's position) (White Cross) Is the best way to work through
this to take 3 extra moves and, move a misplaced corner piece back up to
the top layer so I can pair it up and insert it? or is it wise to insert
the edge with the corner that is already mis- positioned? then move that
paired group at the same time to the proper slot? I'm just kinda
thinking out loud and I would like to hear how other people deal with
this problem Thanks a lot, Andrew
It is better to either pair them the first 2 turns (preferably 2nd),
then put them in together... or to know the corner down into a position
where it can be easily triggered back in with the corresponding edge
piece. Learn the c/e Pairing algorithms... I recommend either off
rubiks.dk or speedcubing.com, in that order of preference. Print them
out, carry them everywhere with you as I do for the ZB algs. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > I don't want to seem like too much of a
novice, but here is my > question. > > I am working on learning the F2L,
and I had a question about it. > > I am solving it with the cross down,
and I notice that a lot of the > time all of my corner pieces will be in
that bottom layer, but in the > wrong position (ie. the white-red-blue
piece will be in the white- red- > green's position) (White Cross)
> > Is the best way to work through this to take 3 extra moves and, move
> a misplaced corner piece back up to the top layer so I can pair it up
> and insert it? > > or is it wise to insert the edge with the corner
that is already mis- > positioned? then move that paired group at the
same time to the > proper slot? > > I'm just kinda thinking out
loud and I would like to hear how other > people deal with this problem
> > Thanks a lot, > > Andrew
Hi Doug, It takes all of ten minutes to get used to the tiles with peg
holes in the Deluxe Rubik's Game cubes. They really improve the
grip. To pry off the the center tiles on the Deluxe I use a 5/8 inch
wood chisel which is very sharp, so I wear work gloves. To reglue tiles
I use Elmers glue, not epoxy. A friend of mine epoxied the center tiles
on one of my Deluxe cubes and I've only been able to get two of
them off again. Very frustrating. At the nationals I was shown a regular
cube with tiles added and it looked like one of the tiles was split. If
epoxy was used it might be hard to get the split one off, but maybe not
if the underside is flat. On the Deluxe the underside of the tile
isn't flat, and it sits in an indentation. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > That actually sounds pretty good. I was never a big fan of
tiles, > but now that I think of it, it's probably because
I've never seen > any good ones. The Meffert's textured tiles
are too thin, break > easily, some colors are too light for my liking,
and the center ones > have holes. Taking them off cheaper cubes is too
much work and > supports somethig that is a knock-off. The ones on the
Deluxe/Game > cubes look nice except for the peg holes that would throw
me off > (might not even be able to install them on a standard cube). >
> Speaking of tiels, that reminds me of how many times I cut myself >
using a razorblade when trying to re-scheme Meffert's cubes. Having
> some way of putting on and off tiles interchangeably would be >
awsome, avoiding the super-glue. > > I would like to support this
effort! > > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > First off, does anyone know where to
buy tiles for a cube? So > far > > > i've been taking them off of
cheap ones and putting them on my > good > > > ones. > > > > > > also,
do u think that if we had everyone in this group, or as > many > > > as
we could, email seventowns and ask them to start making a > tiled > > >
cube with arched centers and screws, that it might work? Just a > > >
thought > > > > > > Evan > > > > Hi Evan, > > > > Thanks for bringing
this up. Yes, Seven Towns is the place to > make > > the suggestion of
making tiled cubes. I'd also suggest that they go > > with a
plastic at least as good as the Deluxe's. It would be great > if >
> they simply made the Deluxe again. There's no legal impediment >
because > > they purchased the rights from Ideal. > > > > I've
suggested tiles to them two or three times. If there is > > sufficient
interest they might do it. > > > > I think it would be neat if they made
the tiles interchangeable, > > that is, easy to take off and on, while
sitting snugly when in use. > > This would allow for more color schemes,
not just the "official" > > scheme adopted a few years ago,
but also the first "official" color > > scheme found on the
Deluxes, Rubik's Game cubes, the original > Revenge > > cubes, the
2x2x2, and C*4 cubes, and people wouldn't be stuck with > one > >
color scheme. > > > > Also it would allow them to sell specialty tiles
like "Holiday" > > tiles. I can see a Christmas cube all
sparkly. This would not > dilute > > their brand image any more than all
the commercial advertising > cubes > > they sell. People see a Deluxe in
sunlight and they are impressed > with > > how beautiful it is. If it
costs them a little more to make these > in > > limited numbers, I think
that's OK, because it's a normal business > > practice,
besides a deluxe stands out, like the luxury version of a > > standard
automobile. > > > > At the Nationals 35 people asked me if I would sell
them a > Deluxe, > > or a Deluxe Rubik's Game cube. > > > > I would
think that if everyone who is interested asked Seven > Towns > > they
just might do it. If they did it as a kit they wouldn't have > to >
> pay anyone to assemble them. > > > > If they won't produce a
tiled cube maybe they would go for > > producing high-quality tiles that
go on like stickers. > > > > David J
Hi Andrew I use an intuitive F2L. What I mean is I use 3-4 intuitive
moves to pair corner and edge in the top layer and then another 3-4
moves to place them. Normally 6-7 moves in total. Thank you Lars
Vandenbergh for your superb advice! If the corner is in the bottom layer
{FDR} there a several possibilities: 1) Edge in top layer. In this case
I turn the top layer, do 3 moves to pair them in the top layer. 2) Edge
in wrong middle layer slot. If possible I choose another pair. If not I
bring the corner up with RUR'. 3) Edge in correct middle layer
slot. In many of these cases the fastest way is to use a special
algorithm. I don't because a 20-25s F2L is good enough for me. The
only special algorithm I use is RUR'U' RUR'U'
RUR'. This alg. is very fast for me (4 moves/s), but this for a
completely different case. Michael --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > I don't want to seem like too much of a
novice, but here is my > question. > > I am working on learning the F2L,
and I had a question about it. > > I am solving it with the cross down,
and I notice that a lot of the > time all of my corner pieces will be in
that bottom layer, but in the > wrong position (ie. the white-red-blue
piece will be in the white- red- > green's position) (White Cross)
> > Is the best way to work through this to take 3 extra moves and, move
> a misplaced corner piece back up to the top layer so I can pair it up
> and insert it? > > or is it wise to insert the edge with the corner
that is already mis- > positioned? then move that paired group at the
same time to the > proper slot? > > I'm just kinda thinking out
loud and I would like to hear how other > people deal with this problem
> > Thanks a lot, > > Andrew
Ok, ic, thanks for the clearification. I'll have to keep an eye out
for Deluxe Game Cubes on e-bay. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doug, > > It takes all of ten minutes
to get used to the tiles with peg holes > in the Deluxe Rubik's
Game cubes. They really improve the grip. > > To pry off the the center
tiles on the Deluxe I use a 5/8 inch wood > chisel which is very sharp,
so I wear work gloves. > > To reglue tiles I use Elmers glue, not epoxy.
A friend of mine > epoxied the center tiles on one of my Deluxe cubes
and I've only been > able to get two of them off again. Very
frustrating. > > At the nationals I was shown a regular cube with tiles
added and it > looked like one of the tiles was split. If epoxy was used
it might be > hard to get the split one off, but maybe not if the
underside is flat. > On the Deluxe the underside of the tile isn't
flat, and it sits in an > indentation. > > Regards, > > David J > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > That actually sounds pretty good. I was
never a big fan of tiles, > > but now that I think of it, it's
probably because I've never seen > > any good ones. The
Meffert's textured tiles are too thin, break > > easily, some
colors are too light for my liking, and the center ones > > have holes.
Taking them off cheaper cubes is too much work and > > supports somethig
that is a knock-off. The ones on the Deluxe/Game > > cubes look nice
except for the peg holes that would throw me off > > (might not even be
able to install them on a standard cube). > > > > Speaking of tiels,
that reminds me of how many times I cut myself > > using a razorblade
when trying to re-scheme Meffert's cubes. Having > > some way of
putting on and off tiles interchangeably would be > > awsome, avoiding
the super-glue. > > > > I would like to support this effort! > > > > > >
-Doug Li > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > <d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > First off, does anyone know where to
buy tiles for a cube? So > > far > > > > i've been taking them off
of cheap ones and putting them on my > > good > > > > ones. > > > > > >
> > also, do u think that if we had everyone in this group, or as > >
many > > > > as we could, email seventowns and ask them to start making
a > > tiled > > > > cube with arched centers and screws, that it might
work? Just a > > > > thought > > > > > > > > Evan > > > > > > Hi Evan, >
> > > > > Thanks for bringing this up. Yes, Seven Towns is the place to
> > make > > > the suggestion of making tiled cubes. I'd also
suggest that they go > > > with a plastic at least as good as the
Deluxe's. It would be great > > if > > > they simply made the
Deluxe again. There's no legal impediment > > because > > > they
purchased the rights from Ideal. > > > > > > I've suggested tiles
to them two or three times. If there is > > > sufficient interest they
might do it. > > > > > > I think it would be neat if they made the tiles
interchangeable, > > > that is, easy to take off and on, while sitting
snugly when in use. > > > This would allow for more color schemes, not
just the "official" > > > scheme adopted a few years ago, but
also the first "official" color > > > scheme found on the
Deluxes, Rubik's Game cubes, the original > > Revenge > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with > > one
> > > color scheme. > > > > > > Also it would allow them to sell
specialty tiles like "Holiday" > > > tiles. I can see a
Christmas cube all sparkly. This would not > > dilute > > > their brand
image any more than all the commercial advertising > > cubes > > > they
sell. People see a Deluxe in sunlight and they are impressed > > with >
> > how beautiful it is. If it costs them a little more to make these >
> in > > > limited numbers, I think that's OK, because it's a
normal business > > > practice, besides a deluxe stands out, like the
luxury version of a > > > standard automobile. > > > > > > At the
Nationals 35 people asked me if I would sell them a > > Deluxe, > > > or
a Deluxe Rubik's Game cube. > > > > > > I would think that if
everyone who is interested asked Seven > > Towns > > > they just might
do it. If they did it as a kit they wouldn't have > > to > > > pay
anyone to assemble them. > > > > > > If they won't produce a tiled
cube maybe they would go for > > > producing high-quality tiles that go
on like stickers. > > > > > > David J
Here is my solution to this if you don't have any special algs. I
read it on some site, but I forget which one. This improved my f2l times
from 20 to about 15 seconds. So you have a peice, either a corner or
edge that is in the wrong slot, and you have the other peice free in the
top layer. Start the algorithm as if the peice is in the correct slot.
Then when the peices are paired up, or in the position so that you can
do R U R' or L' U' L to get them, stop the algorithm, and
move them over to the correct slot. Hope this helps Evan --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > I don't want to seem like too much of a
novice, but here is my > question. > > I am working on learning the F2L,
and I had a question about it. > > I am solving it with the cross down,
and I notice that a lot of the > time all of my corner pieces will be in
that bottom layer, but in the > wrong position (ie. the white-red-blue
piece will be in the white- red- > green's position) (White Cross)
> > Is the best way to work through this to take 3 extra moves and, move
> a misplaced corner piece back up to the top layer so I can pair it up
> and insert it? > > or is it wise to insert the edge with the corner
that is already mis- > positioned? then move that paired group at the
same time to the > proper slot? > > I'm just kinda thinking out
loud and I would like to hear how other > people deal with this problem
> > Thanks a lot, > > Andrew
on the twisty forum someone made a post (David, was that you?) about the
reason why rubiks.com wont remake the deluxe cube. In all honesty i am
very supportive in rubiks decision. Basically it was this... Instead of
selling 2 types of cubes at two different prices where one cube is
crappy and the other one is awesome, they are working on making one
great cube at one price. I aplaud the efforts rubiks has done in the
past year to the cubes to make them what they are today. So basically i
think it is quite unreasonable to ask them to release the deluxe cube
after all there efforts they have done and will continue to do. THese
new cubes are awesome and people arent giving them the credit they
disserve. As far as tiles go... i think it is quite fair to ask rubiks
to start producing tile sets. Their stickers are still not good. Theyre
better but not good. But that is just my opinion and tastes. I like dill
pickles with mustard. jake --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doug, > > It takes all of ten minutes
to get used to the tiles with peg holes > in the Deluxe Rubik's
Game cubes. They really improve the grip. > > To pry off the the center
tiles on the Deluxe I use a 5/8 inch wood > chisel which is very sharp,
so I wear work gloves. > > To reglue tiles I use Elmers glue, not epoxy.
A friend of mine > epoxied the center tiles on one of my Deluxe cubes
and I've only been > able to get two of them off again. Very
frustrating. > > At the nationals I was shown a regular cube with tiles
added and it > looked like one of the tiles was split. If epoxy was used
it might be > hard to get the split one off, but maybe not if the
underside is flat. > On the Deluxe the underside of the tile isn't
flat, and it sits in an > indentation. > > Regards, > > David J > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > That actually sounds pretty good. I was
never a big fan of tiles, > > but now that I think of it, it's
probably because I've never seen > > any good ones. The
Meffert's textured tiles are too thin, break > > easily, some
colors are too light for my liking, and the center ones > > have holes.
Taking them off cheaper cubes is too much work and > > supports somethig
that is a knock-off. The ones on the Deluxe/Game > > cubes look nice
except for the peg holes that would throw me off > > (might not even be
able to install them on a standard cube). > > > > Speaking of tiels,
that reminds me of how many times I cut myself > > using a razorblade
when trying to re-scheme Meffert's cubes. Having > > some way of
putting on and off tiles interchangeably would be > > awsome, avoiding
the super-glue. > > > > I would like to support this effort! > > > > > >
-Doug Li > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > <d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > First off, does anyone know where to
buy tiles for a cube? So > > far > > > > i've been taking them off
of cheap ones and putting them on my > > good > > > > ones. > > > > > >
> > also, do u think that if we had everyone in this group, or as > >
many > > > > as we could, email seventowns and ask them to start making
a > > tiled > > > > cube with arched centers and screws, that it might
work? Just a > > > > thought > > > > > > > > Evan > > > > > > Hi Evan, >
> > > > > Thanks for bringing this up. Yes, Seven Towns is the place to
> > make > > > the suggestion of making tiled cubes. I'd also
suggest that they go > > > with a plastic at least as good as the
Deluxe's. It would be great > > if > > > they simply made the
Deluxe again. There's no legal impediment > > because > > > they
purchased the rights from Ideal. > > > > > > I've suggested tiles
to them two or three times. If there is > > > sufficient interest they
might do it. > > > > > > I think it would be neat if they made the tiles
interchangeable, > > > that is, easy to take off and on, while sitting
snugly when in use. > > > This would allow for more color schemes, not
just the "official" > > > scheme adopted a few years ago, but
also the first "official" color > > > scheme found on the
Deluxes, Rubik's Game cubes, the original > > Revenge > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with > > one
> > > color scheme. > > > > > > Also it would allow them to sell
specialty tiles like "Holiday" > > > tiles. I can see a
Christmas cube all sparkly. This would not > > dilute > > > their brand
image any more than all the commercial advertising > > cubes > > > they
sell. People see a Deluxe in sunlight and they are impressed > > with >
> > how beautiful it is. If it costs them a little more to make these >
> in > > > limited numbers, I think that's OK, because it's a
normal business > > > practice, besides a deluxe stands out, like the
luxury version of a > > > standard automobile. > > > > > > At the
Nationals 35 people asked me if I would sell them a > > Deluxe, > > > or
a Deluxe Rubik's Game cube. > > > > > > I would think that if
everyone who is interested asked Seven > > Towns > > > they just might
do it. If they did it as a kit they wouldn't have > > to > > > pay
anyone to assemble them. > > > > > > If they won't produce a tiled
cube maybe they would go for > > > producing high-quality tiles that go
on like stickers. > > > > > > David J
YES! This is exactly one of the things that I wanted to say... I call it
'picking up' a corner or an edge the most efficient wy. All
F2L cases end up being 4 patterns, and you als can create these patterns
when the pieces are in the wrong slot. 1. First of all, you should be
sure there's not a very easy CE pair in the top layer. However,
sometimes it can be faster to just solve the first oppertunity you see,
because searching for another CE pair can cost time. 2. When a corner is
in the wrong slot, and it's corresponding edge is in another slot,
a different appoach is to adjust D layer to pair them up, do RUR',
en then solve them together (after putting D layer back in it's
correct position). This is usefull when (almost) all F2L pieces are not
in the U layer, so I don't use it very often. --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Here is my solution to this if you
don't have any special algs. I > read it on some site, but I forget
which one. This improved my f2l > times from 20 to about 15 seconds. > >
So you have a peice, either a corner or edge that is in the wrong >
slot, and you have the other peice free in the top layer. Start the >
algorithm as if the peice is in the correct slot. Then when the > peices
are paired up, or in the position so that you can do R U R' > or
L' U' L to get them, stop the algorithm, and move them over to
> the correct slot. > > Hope this helps > > Evan > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" >
<aruestow@m...> wrote: > > I don't want to seem like too much of
a novice, but here is my > > question. > > > > I am working on learning
the F2L, and I had a question about it. > > > > I am solving it with the
cross down, and I notice that a lot of > the > > time all of my corner
pieces will be in that bottom layer, but in > the > > wrong position
(ie. the white-red-blue piece will be in the white- > red- > >
green's position) (White Cross) > > > > Is the best way to work
through this to take 3 extra moves and, > move > > a misplaced corner
piece back up to the top layer so I can pair it > up > > and insert it?
> > > > or is it wise to insert the edge with the corner that is already
> mis- > > positioned? then move that paired group at the same time to
the > > proper slot? > > > > I'm just kinda thinking out loud and I
would like to hear how > other > > people deal with this problem > > > >
Thanks a lot, > > > > Andrew
"Instead of selling 2 types of cubes at two different prices >
where one cube is crappy and the other one is awesome" Well, then
they wouldn't be selling the Japanese packaging would they? The
price of it is different from the standard cube price. Plus, they
didn't have any problems making it back then, then why would it be
a problem now? Just wondering~ ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > on the twisty forum someone made a post (David, was that you?)
about > the reason why rubiks.com wont remake the deluxe cube. In all >
honesty i am very supportive in rubiks decision. Basically it was >
this... Instead of selling 2 types of cubes at two different prices >
where one cube is crappy and the other one is awesome, they are >
working on making one great cube at one price. I aplaud the efforts >
rubiks has done in the past year to the cubes to make them what they >
are today. So basically i think it is quite unreasonable to ask them >
to release the deluxe cube after all there efforts they have done and >
will continue to do. THese new cubes are awesome and people arent >
giving them the credit they disserve. > > > As far as tiles go... i
think it is quite fair to ask rubiks to start > producing tile sets.
Their stickers are still not good. Theyre > better but not good. > > But
that is just my opinion and tastes. I like dill pickles with > mustard.
> > > jake > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > Hi Doug, > > >
> It takes all of ten minutes to get used to the tiles with peg > holes
> > in the Deluxe Rubik's Game cubes. They really improve the grip.
> > > > To pry off the the center tiles on the Deluxe I use a 5/8 inch >
wood > > chisel which is very sharp, so I wear work gloves. > > > > To
reglue tiles I use Elmers glue, not epoxy. A friend of mine > > epoxied
the center tiles on one of my Deluxe cubes and I've only > been > >
able to get two of them off again. Very frustrating. > > > > At the
nationals I was shown a regular cube with tiles added and > it > >
looked like one of the tiles was split. If epoxy was used it might > be
> > hard to get the split one off, but maybe not if the underside is >
flat. > > On the Deluxe the underside of the tile isn't flat, and
it sits in > an > > indentation. > > > > Regards, > > > > David J > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty good. I was
never a big fan of tiles, > > > but now that I think of it, it's
probably because I've never seen > > > any good ones. The
Meffert's textured tiles are too thin, break > > > easily, some
colors are too light for my liking, and the center > ones > > > have
holes. Taking them off cheaper cubes is too much work and > > > supports
somethig that is a knock-off. The ones on the > Deluxe/Game > > > cubes
look nice except for the peg holes that would throw me off > > > (might
not even be able to install them on a standard cube). > > > > > >
Speaking of tiels, that reminds me of how many times I cut myself > > >
using a razorblade when trying to re-scheme Meffert's cubes. >
Having > > > some way of putting on and off tiles interchangeably would
be > > > awsome, avoiding the super-glue. > > > > > > I would like to
support this effort! > > > > > > > > > -Doug Li > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> > <d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does anyone know where
to buy tiles for a cube? So > > > far > > > > > i've been taking
them off of cheap ones and putting them on > my > > > good > > > > >
ones. > > > > > > > > > > also, do u think that if we had everyone in
this group, or as > > > many > > > > > as we could, email seventowns and
ask them to start making a > > > tiled > > > > > cube with arched
centers and screws, that it might work? Just > a > > > > > thought > > >
> > > > > > > Evan > > > > > > > > Hi Evan, > > > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place > to > > > make > > > >
the suggestion of making tiled cubes. I'd also suggest that > they
go > > > > with a plastic at least as good as the Deluxe's. It
would be > great > > > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > > they purchased
the rights from Ideal. > > > > > > > > I've suggested tiles to them
two or three times. If there is > > > > sufficient interest they might
do it. > > > > > > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on, while sitting
snugly when in > use. > > > > This would allow for more color schemes,
not just > the "official" > > > > scheme adopted a few years
ago, but also the first "official" > color > > > > scheme
found on the Deluxes, Rubik's Game cubes, the original > > >
Revenge > > > > cubes, the 2x2x2, and C*4 cubes, and people
wouldn't be stuck > with > > > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles > like
"Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their brand image any more
than all the commercial advertising > > > cubes > > > > they sell.
People see a Deluxe in sunlight and they are > impressed > > > with > >
> > how beautiful it is. If it costs them a little more to make > these
> > > in > > > > limited numbers, I think that's OK, because
it's a normal > business > > > > practice, besides a deluxe stands
out, like the luxury version > of a > > > > standard automobile. > > > >
> > > > At the Nationals 35 people asked me if I would sell them a > > >
Deluxe, > > > > or a Deluxe Rubik's Game cube. > > > > > > > > I
would think that if everyone who is interested asked Seven > > > Towns >
> > > they just might do it. If they did it as a kit they wouldn't
> have > > > to > > > > pay anyone to assemble them. > > > > > > > > If
they won't produce a tiled cube maybe they would go for > > > >
producing high-quality tiles that go on like stickers. > > > > > > > >
David J
Most of the time the corner and edge won't be in the wrong slot,
but in any case, try solving another pair. This should bring the
incorrectly placed corner or edge to the top layer. Doing this twice
should bring the other piece to the top layer also. Otherwise, do u,
u', or u2 (turn the top two layers), to pair the corner and edge,
then do R U R' to bring them to the top layer, then undo the u,
u', or u2 to fix the cross. I don't think I've ever had
to do this, because on speedcubing.com, there are shortcuts for F2L
cases when corners and edges are in their wrong slot. Learning these can
save time and moves. Andy http://andyscubepage.tk
3315. Cube site From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jul 2004 22:24:01 -0000
Hey all- I've been working on a website for the past few days, and
I must say it's looking pretty good. Of course, it is a cube site
:) Only problem is I don't have a host. Does anybody know any good
free hosts? I checked Aplus, and they dont offer free hosting services.
Geocities, I don't really like it... Their bandwidth is nowhere
near enough for video and pictures and applets, etc etc. 741.com's
ads are horrible, my whole site is full of them since I use iframes.
Ugh... Ads = BAD. And ASP won't let me view my page! What's up
with that? I can log onto the FTP but I can't access my page.
Totally weird. Freewebs? Psh, you can't even upload videos because
the upload limit is so small. Would anybody be kind enough to inform me
of a nice free host w/ little ads? Thank you!!
3316. Re: Cube site From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jul 2004 22:38:51 -0000
http://www.free-webhosts.com/search-webhosts.php That's a
directory. Have a look at what services you need, pick some 5-10 hosts,
have a look at which suits you best. Steer away from obviously crappy
sites. You may have to look a while before you find one that is good.
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y. ..> wrote: > Hey all- > I've been working on a
website for the past few days, and I must say > it's looking pretty
good. Of course, it is a cube site :) Only > problem is I don't
have a host. > > Does anybody know any good free hosts? I checked Aplus,
and they > dont offer free hosting services. Geocities, I don't
really like > it... Their bandwidth is nowhere near enough for video and
pictures > and applets, etc etc. 741.com's ads are horrible, my
whole site is > full of them since I use iframes. Ugh... Ads = BAD. And
ASP won't > let me view my page! What's up with that? I can
log onto the FTP but > I can't access my page. Totally weird.
Freewebs? Psh, you can't even > upload videos because the upload
limit is so small. > > Would anybody be kind enough to inform me of a
nice free host w/ > little ads? Thank you!!
3317. Re: Cube site From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Jul 2004 22:58:37 -0000
Hi Eivind- I've been to this site. and about 5 others just like
this one. The upload limit on these things are horrible. Just curious,
what do most of the people here use? If you have a site that is. I
don't know, this is ridiculous. None of these free stuff are ever
good. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: >
http://www.free-webhosts.com/search-webhosts.php > > That's a
directory. Have a look at what services you need, pick some > 5-10
hosts, have a look at which suits you best. Steer away from > obviously
crappy sites. You may have to look a while before you find > one that is
good. > > --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y. > ..> wrote: > > Hey all- > >
I've been working on a website for the past few days, and I must
say > > it's looking pretty good. Of course, it is a cube site :)
Only > > problem is I don't have a host. > > > > Does anybody know
any good free hosts? I checked Aplus, and they > > dont offer free
hosting services. Geocities, I don't really like > > it... Their
bandwidth is nowhere near enough for video and pictures > > and applets,
etc etc. 741.com's ads are horrible, my whole site is > > full of
them since I use iframes. Ugh... Ads = BAD. And ASP won't > > let
me view my page! What's up with that? I can log onto the FTP but >
> I can't access my page. Totally weird. Freewebs? Psh, you
can't even > > upload videos because the upload limit is so small.
> > > > Would anybody be kind enough to inform me of a nice free host w/
> > little ads? Thank you!!
Hi Jake, --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > on the twisty forum someone made a post
(David, was that you?) about > the reason why rubiks.com wont remake the
deluxe cube. No, I commented on that post. > In all > honesty i am very
supportive in rubiks decision. Basically it was > this... Instead of
selling 2 types of cubes at two different prices > where one cube is
crappy and the other one is awesome, they are > working on making one
great cube at one price. Why are you putting forward the idea that one
cube has to be crappy? Ideal's regular cubes improved after the
Deluxe was developed. > I aplaud the efforts > rubiks has done in the
past year to the cubes to make them what they > are today. I also
applaud their efforts. > So basically i think it is quite unreasonable
to ask them > to release the deluxe cube after all there efforts they
have done and > will continue to do. Why is it unreasonable? You
haven't given me a reason. > THese new cubes are awesome and people
arent > giving them the credit they disserve. I got some a year ago. I
mentioned their improvements on the twisty forum *last year*, and even
recently applauded their efforts. Haven't I been saying enough good
things about them? I don't think that your agrument here is fair to
me. I showed their new cubes, nicely worked in and lubed, to lots of
people at the nationals this last weekend, I said it never pops, and I
let people try it out and compare it to several other cubes. What's
the problem? I have't been knocking their new cubes, but I will not
say that they are good as the Deluxe because they aren't. > As far
as tiles go... i think it is quite fair to ask rubiks to start >
producing tile sets. Their stickers are still not good. Theyre > better
but not good. I'd like to see translucent tiles. Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > on the twisty forum someone made a post
(David, was that you?) about > the reason why rubiks.com wont remake the
deluxe cube. In all > honesty i am very supportive in rubiks decision.
Basically it was > this... Instead of selling 2 types of cubes at two
different prices > where one cube is crappy and the other one is
awesome, they are > working on making one great cube at one price. I
aplaud the efforts > rubiks has done in the past year to the cubes to
make them what they > are today. So basically i think it is quite
unreasonable to ask them > to release the deluxe cube after all there
efforts they have done and > will continue to do. THese new cubes are
awesome and people arent > giving them the credit they disserve. > > >
As far as tiles go... i think it is quite fair to ask rubiks to start >
producing tile sets. Their stickers are still not good. Theyre > better
but not good. > > But that is just my opinion and tastes. I like dill
pickles with > mustard. > > > jake > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doug, > > > > It takes all of ten
minutes to get used to the tiles with peg > holes > > in the Deluxe
Rubik's Game cubes. They really improve the grip. > > > > To pry
off the the center tiles on the Deluxe I use a 5/8 inch > wood > >
chisel which is very sharp, so I wear work gloves. > > > > To reglue
tiles I use Elmers glue, not epoxy. A friend of mine > > epoxied the
center tiles on one of my Deluxe cubes and I've only > been > >
able to get two of them off again. Very frustrating. > > > > At the
nationals I was shown a regular cube with tiles added and > it > >
looked like one of the tiles was split. If epoxy was used it might > be
> > hard to get the split one off, but maybe not if the underside is >
flat. > > On the Deluxe the underside of the tile isn't flat, and
it sits in > an > > indentation. > > > > Regards, > > > > David J > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty good. I was
never a big fan of tiles, > > > but now that I think of it, it's
probably because I've never seen > > > any good ones. The
Meffert's textured tiles are too thin, break > > > easily, some
colors are too light for my liking, and the center > ones > > > have
holes. Taking them off cheaper cubes is too much work and > > > supports
somethig that is a knock-off. The ones on the > Deluxe/Game > > > cubes
look nice except for the peg holes that would throw me off > > > (might
not even be able to install them on a standard cube). > > > > > >
Speaking of tiels, that reminds me of how many times I cut myself > > >
using a razorblade when trying to re-scheme Meffert's cubes. >
Having > > > some way of putting on and off tiles interchangeably would
be > > > awsome, avoiding the super-glue. > > > > > > I would like to
support this effort! > > > > > > > > > -Doug Li > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> > <d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does anyone know where
to buy tiles for a cube? So > > > far > > > > > i've been taking
them off of cheap ones and putting them on > my > > > good > > > > >
ones. > > > > > > > > > > also, do u think that if we had everyone in
this group, or as > > > many > > > > > as we could, email seventowns and
ask them to start making a > > > tiled > > > > > cube with arched
centers and screws, that it might work? Just > a > > > > > thought > > >
> > > > > > > Evan > > > > > > > > Hi Evan, > > > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place > to > > > make > > > >
the suggestion of making tiled cubes. I'd also suggest that > they
go > > > > with a plastic at least as good as the Deluxe's. It
would be > great > > > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > > they purchased
the rights from Ideal. > > > > > > > > I've suggested tiles to them
two or three times. If there is > > > > sufficient interest they might
do it. > > > > > > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on, while sitting
snugly when in > use. > > > > This would allow for more color schemes,
not just > the "official" > > > > scheme adopted a few years
ago, but also the first "official" > color > > > > scheme
found on the Deluxes, Rubik's Game cubes, the original > > >
Revenge > > > > cubes, the 2x2x2, and C*4 cubes, and people
wouldn't be stuck > with > > > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles > like
"Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their brand image any more
than all the commercial advertising > > > cubes > > > > they sell.
People see a Deluxe in sunlight and they are > impressed > > > with > >
> > how beautiful it is. If it costs them a little more to make > these
> > > in > > > > limited numbers, I think that's OK, because
it's a normal > business > > > > practice, besides a deluxe stands
out, like the luxury version > of a > > > > standard automobile. > > > >
> > > > At the Nationals 35 people asked me if I would sell them a > > >
Deluxe, > > > > or a Deluxe Rubik's Game cube. > > > > > > > > I
would think that if everyone who is interested asked Seven > > > Towns >
> > > they just might do it. If they did it as a kit they wouldn't
> have > > > to > > > > pay anyone to assemble them. > > > > > > > > If
they won't produce a tiled cube maybe they would go for > > > >
producing high-quality tiles that go on like stickers. > > > > > > > >
David J
another option is to create a server, run apache on it, and run your
site from there. you'd have to do some research on how to keep your
box secure, but other than that its a good option. id probably make a
separate box and not run it off of your main computer. and you'd
probably want to buy a domain name so people dont have to go to some
abstract website like http://34.2432.5443254364e. etc... only do this if
you have a box laying around. -cubekid ----- Original Message -----
From: h4m573r1 <h4m573r1@...> Date: Wed, 14 Jul 2004 22:58:37 -0000
Subject: [Speed cubing group] Re: Cube site To:
speedsolvingrubikscube@yahoogroups.com Hi Eivind- I've been to this
site. and about 5 others just like this one. The upload limit on these
things are horrible. Just curious, what do most of the people here use?
If you have a site that is. I don't know, this is ridiculous. None
of these free stuff are ever good. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: >
http://www.free-webhosts.com/search-webhosts.php > > That's a
directory. Have a look at what services you need, pick some > 5-10
hosts, have a look at which suits you best. Steer away from > obviously
crappy sites. You may have to look a while before you find > one that is
good. > > --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y. > ..> wrote: > > Hey all- > >
I've been working on a website for the past few days, and I must
say > > it's looking pretty good. Of course, it is a cube site :)
Only > > problem is I don't have a host. > > > > Does anybody know
any good free hosts? I checked Aplus, and they > > dont offer free
hosting services. Geocities, I don't really like > > it... Their
bandwidth is nowhere near enough for video and pictures > > and applets,
etc etc. 741.com's ads are horrible, my whole site is > > full of
them since I use iframes. Ugh... Ads = BAD. And ASP won't > > let
me view my page! What's up with that? I can log onto the FTP but >
> I can't access my page. Totally weird. Freewebs? Psh, you
can't even > > upload videos because the upload limit is so small.
> > > > Would anybody be kind enough to inform me of a nice free host w/
> > little ads? Thank you!! Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3320. Re: Cube site From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 00:20:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: snip > site that is. I don't know, this
is ridiculous. None of these free > stuff are ever good. /snip
There's a reason those hosts are free. You get what you pay for,
and if you don't pay, then don't expect a whole lot. Keep this
in mind as you are looking, and don't expect many good hosts to be
free. If you can't afford to pay, you'll have to settle for
something less than what you wanted. -Chris Parlette
Wow, this is obviously something most people want- Tiled cubes w/ arch.
Almost a reproduction of a deluxe? Hmm... In a previous post, a petition
was mentioned, I created a simple table in the database section as a
petition. It's simple you name, date you signed and additional
comments. :) Okay yeah. Go ahead and sign to support the cause ;) -Sunil
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Jake, > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...> >
wrote: > > on the twisty forum someone made a post (David, was that
you?) about > > the reason why rubiks.com wont remake the deluxe cube. >
> No, I commented on that post. > > > In all > > honesty i am very
supportive in rubiks decision. Basically it was > > this... Instead of
selling 2 types of cubes at two different prices > > where one cube is
crappy and the other one is awesome, they are > > working on making one
great cube at one price. > > Why are you putting forward the idea that
one cube has to be > crappy? Ideal's regular cubes improved after
the Deluxe was developed. > > > I aplaud the efforts > > rubiks has done
in the past year to the cubes to make them what they > > are today. > >
I also applaud their efforts. > > > So basically i think it is quite
unreasonable to ask them > > to release the deluxe cube after all there
efforts they have done and > > will continue to do. > > Why is it
unreasonable? You haven't given me a reason. > > > THese new cubes
are awesome and people arent > > giving them the credit they disserve. >
> I got some a year ago. I mentioned their improvements on the twisty >
forum *last year*, and even recently applauded their efforts.
Haven't > I been saying enough good things about them? I don't
think that your > agrument here is fair to me. > > I showed their new
cubes, nicely worked in and lubed, to lots of > people at the nationals
this last weekend, I said it never pops, and I > let people try it out
and compare it to several other cubes. What's > the problem? I
have't been knocking their new cubes, but I will not > say that
they are good as the Deluxe because they aren't. > > > As far as
tiles go... i think it is quite fair to ask rubiks to start > >
producing tile sets. Their stickers are still not good. Theyre > >
better but not good. > > I'd like to see translucent tiles. > >
Regards, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> > wrote: > > on the twisty forum someone made
a post (David, was that you?) about > > the reason why rubiks.com wont
remake the deluxe cube. In all > > honesty i am very supportive in
rubiks decision. Basically it was > > this... Instead of selling 2 types
of cubes at two different prices > > where one cube is crappy and the
other one is awesome, they are > > working on making one great cube at
one price. I aplaud the efforts > > rubiks has done in the past year to
the cubes to make them what they > > are today. So basically i think it
is quite unreasonable to ask them > > to release the deluxe cube after
all there efforts they have done and > > will continue to do. THese new
cubes are awesome and people arent > > giving them the credit they
disserve. > > > > > > As far as tiles go... i think it is quite fair to
ask rubiks to start > > producing tile sets. Their stickers are still
not good. Theyre > > better but not good. > > > > But that is just my
opinion and tastes. I like dill pickles with > > mustard. > > > > > >
jake > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > <d_j_salvia@y...> wrote: > > > Hi Doug, >
> > > > > It takes all of ten minutes to get used to the tiles with peg
> > holes > > > in the Deluxe Rubik's Game cubes. They really
improve the grip. > > > > > > To pry off the the center tiles on the
Deluxe I use a 5/8 inch > > wood > > > chisel which is very sharp, so I
wear work gloves. > > > > > > To reglue tiles I use Elmers glue, not
epoxy. A friend of mine > > > epoxied the center tiles on one of my
Deluxe cubes and I've only > > been > > > able to get two of them
off again. Very frustrating. > > > > > > At the nationals I was shown a
regular cube with tiles added and > > it > > > looked like one of the
tiles was split. If epoxy was used it might > > be > > > hard to get the
split one off, but maybe not if the underside is > > flat. > > > On the
Deluxe the underside of the tile isn't flat, and it sits in > > an
> > > indentation. > > > > > > Regards, > > > > > > David J > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@y...> wrote: > > > > That actually sounds pretty good. I
was never a big fan of tiles, > > > > but now that I think of it,
it's probably because I've never seen > > > > any good ones.
The Meffert's textured tiles are too thin, break > > > > easily,
some colors are too light for my liking, and the center > > ones > > > >
have holes. Taking them off cheaper cubes is too much work and > > > >
supports somethig that is a knock-off. The ones on the > > Deluxe/Game >
> > > cubes look nice except for the peg holes that would throw me off >
> > > (might not even be able to install them on a standard cube). > > >
> > > > > Speaking of tiels, that reminds me of how many times I cut
myself > > > > using a razorblade when trying to re-scheme
Meffert's cubes. > > Having > > > > some way of putting on and off
tiles interchangeably would be > > > > awsome, avoiding the super-glue.
> > > > > > > > I would like to support this effort! > > > > > > > > > >
> > -Doug Li > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > > >
<evan.gates@i...> wrote: > > > > > > First off, does anyone know
where to buy tiles for a cube? So > > > > far > > > > > > i've been
taking them off of cheap ones and putting them on > > my > > > > good >
> > > > > ones. > > > > > > > > > > > > also, do u think that if we had
everyone in this group, or as > > > > many > > > > > > as we could,
email seventowns and ask them to start making a > > > > tiled > > > > >
> cube with arched centers and screws, that it might work? Just > > a >
> > > > > thought > > > > > > > > > > > > Evan > > > > > > > > > > Hi
Evan, > > > > > > > > > > Thanks for bringing this up. Yes, Seven Towns
is the place > > to > > > > make > > > > > the suggestion of making
tiled cubes. I'd also suggest that > > they go > > > > > with a
plastic at least as good as the Deluxe's. It would be > > great > >
> > if > > > > > they simply made the Deluxe again. There's no
legal impediment > > > > because > > > > > they purchased the rights
from Ideal. > > > > > > > > > > I've suggested tiles to them two or
three times. If there is > > > > > sufficient interest they might do it.
> > > > > > > > > > I think it would be neat if they made the tiles > >
interchangeable, > > > > > that is, easy to take off and on, while
sitting snugly when in > > use. > > > > > This would allow for more
color schemes, not just > > the "official" > > > > > scheme
adopted a few years ago, but also the first "official" > >
color > > > > > scheme found on the Deluxes, Rubik's Game cubes,
the original > > > > Revenge > > > > > cubes, the 2x2x2, and C*4 cubes,
and people wouldn't be stuck > > with > > > > one > > > > > color
scheme. > > > > > > > > > > Also it would allow them to sell specialty
tiles > > like "Holiday" > > > > > tiles. I can see a
Christmas cube all sparkly. This would not > > > > dilute > > > > >
their brand image any more than all the commercial advertising > > > >
cubes > > > > > they sell. People see a Deluxe in sunlight and they are
> > impressed > > > > with > > > > > how beautiful it is. If it costs
them a little more to make > > these > > > > in > > > > > limited
numbers, I think that's OK, because it's a normal > > business
> > > > > practice, besides a deluxe stands out, like the luxury version
> > of a > > > > > standard automobile. > > > > > > > > > > At the
Nationals 35 people asked me if I would sell them a > > > > Deluxe, > >
> > > or a Deluxe Rubik's Game cube. > > > > > > > > > > I would
think that if everyone who is interested asked Seven > > > > Towns > > >
> > they just might do it. If they did it as a kit they wouldn't >
> have > > > > to > > > > > pay anyone to assemble them. > > > > > > > >
> > If they won't produce a tiled cube maybe they would go for > >
> > > producing high-quality tiles that go on like stickers. > > > > > >
> > > > David J
3322. Re: tiles / deluxe and new group From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 01:59:33 -0000
Geez David, this post wasn't directed towards you or anybody, or
meant to be hurtful. Are my posts comming off that offensive??? I'm
not trying to piss anyone off when i reply to a message, it's all a
matter of opinion. I'm not blaming anyone here for anything and
David, I think you took my post too seriously. I don't believe i
need to defend my earlier post but for some odd reason people get all
whinny and complainy and feel that my reasoning isn't fair. What?!?
I am now supposed to also include legitimate and fair opinions that
satisfy others to what they want to hear!?! GREAT!!! The funny thing is
that this has happened to me so many times over the past several years
that i'm actually getting fed up. So i invite everyone to join my
new yahoo group where you can go and just chew me out. Feel free to
disect my posts and turn my words against me. Feel free to ridicule me
and make fun of my stupidity. So now if you have a problem with me or
the way i post my messages, just swing on over to my group... I'll
post the link soon Much Love and Joy Jake:D
3323. Re: tiles / deluxe and new group From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 02:07:45 -0000
http://groups.yahoo.com/group/chewmeout/ there ya go, have fun! jake
3324. Re: F2L idea From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 02:21:59 -0000
There would many more than 1211 cases to solve the F2L in two looks.
When solving the LL in one step, the F2L is already solved, meaning
every LL piece is in only one layer. Solving the F2L in two steps means
that all 8 F2L pieces could be in any layer. The amount of cases would
be way more than 1211 for this reason, so memorizing and recognizing the
cases wouldn't be possible. Andy http://andyscubepage.tk
Sapan Upadhyay wrote: >another option is to create a server, run apache
on it, and run your >site from there. you'd have to do some
research on how to keep your >box secure, but other than that its a good
option. id probably make a >separate box and not run it off of your main
computer. and you'd >probably want to buy a domain name so people
dont have to go to some >abstract website like
http://34.2432.5443254364e. etc... > > Buying a domain name isn't
necessary. I host mine off of a homemade web server, and I use
http://www.no-ip.org for free URL direction. You can get
http://whatever.no-ip.com or .org or .net or whatever you want. Doug
>only do this if you have a box laying around. > >-cubekid > > >-----
Original Message ----- >From: h4m573r1 <h4m573r1@...> >Date: Wed, 14
Jul 2004 22:58:37 -0000 >Subject: [Speed cubing group] Re: Cube site
>To: speedsolvingrubikscube@yahoogroups.com > > > > > >Hi Eivind- > > >
>I've been to this site. and about 5 others just like this one. The
> >upload limit on these things are horrible. > >Just curious, what do
most of the people here use? If you have a > >site that is. I don't
know, this is ridiculous. None of these free > >stuff are ever good. > >
> >--- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > > ><htkra1d@h...> wrote: > > >
>>http://www.free-webhosts.com/search-webhosts.php >> >> > > > > > >
>>That's a directory. Have a look at what services you need, pick
>> >> > >some > > > >>5-10 hosts, have a look at which suits you best.
Steer away from >> >> > > > >>obviously crappy sites. You may have to
look a while before you >> >> > >find > > > >>one that is good. >> >> >
> > > > > >>--- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" >> >> > ><h4m573r1@y. > > > >>..> wrote: >> >> >
> > >>>Hey all- >>> >>> > > > >>>I've been working on a website for
the past few days, and I must >>> >>> > >say > > > >>>it's looking
pretty good. Of course, it is a cube site :) Only >>> >>> > > >
>>>problem is I don't have a host. >>> >>> > > > > > > >>>Does
anybody know any good free hosts? I checked Aplus, and they >>> >>> > >
> >>>dont offer free hosting services. Geocities, I don't really
like >>> >>> > > > >>>it... Their bandwidth is nowhere near enough for
video and >>> >>> > >pictures > > > >>>and applets, etc etc.
741.com's ads are horrible, my whole site >>> >>> > >is > > >
>>>full of them since I use iframes. Ugh... Ads = BAD. And ASP >>> >>> >
>won't > > > >>>let me view my page! What's up with that? I
can log onto the FTP >>> >>> > >but > > > >>>I can't access my
page. Totally weird. Freewebs? Psh, you can't >>> >>> > >even > > >
>>>upload videos because the upload limit is so small. >>> >>> > > > > >
> >>>Would anybody be kind enough to inform me of a nice free host w/
>>> >>> > > > >>>little ads? Thank you!! >>> >>> > > > > > > > > > > > >
> > > > > > >Yahoo! Groups Sponsor > > > > > > > ADVERTISEMENT > > > > >
> > > > > > > > > >________________________________ > >Yahoo! Groups
Links > > > >To visit your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >To
unsubscribe from this group, send an email to:
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >Yahoo!
Groups Links > > > > > > > >
3326. beginner solution / deep cube From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 04:44:44 -0000
I just posted the beginner solution I teach as well as my report on
www.deepcube.tk I plan on adding tips for the beginner solution, then
intermediate solution, etc. Any feedback on the solution would be
greatly apreciated. Evan
3327. [Speed cubing group] Re: Cube site From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 04:46:17 -0000
That 's an excellent tip. Also, for those of you in college, there
is usually a generous amount of web space that is availible to you (I
have a combined 500MBs! and unlimited bandwidth), check with your
college. As I have offerend to ppl at Pasadena, if you have some cube
related video's or whatever that requires a lot of space I may be
able to help out and post the stuff for you, so that you can deeplink
into my public space from your site :). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Sapan Upadhyay wrote: > > >another option is to create a
server, run apache on it, and run your > >site from there. you'd
have to do some research on how to keep your > >box secure, but other
than that its a good option. id probably make a > >separate box and not
run it off of your main computer. and you'd > >probably want to buy
a domain name so people dont have to go to some > >abstract website like
http://34.2432.5443254364e. etc... > > > > > Buying a domain name
isn't necessary. I host mine off of a homemade web > server, and I
use http://www.no-ip.org for free URL direction. You can > get
http://whatever.no-ip.com or .org or .net or whatever you want. > > Doug
> > >only do this if you have a box laying around. > > > >-cubekid > > >
> > >----- Original Message ----- > >From: h4m573r1 <h4m573r1@y...> >
>Date: Wed, 14 Jul 2004 22:58:37 -0000 > >Subject: [Speed cubing group]
Re: Cube site > >To: speedsolvingrubikscube@yahoogroups.com > > > > > >
> > > > > >Hi Eivind- > > > > > > > >I've been to this site. and
about 5 others just like this one. The > > > >upload limit on these
things are horrible. > > > >Just curious, what do most of the people
here use? If you have a > > > >site that is. I don't know, this is
ridiculous. None of these free > > > >stuff are ever good. > > > > > > >
>--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
> > > > > > > ><htkra1d@h...> wrote: > > > > > > >
>>http://www.free-webhosts.com/search-webhosts.php > >> > >> > > > > > >
> > > > > > > >>That's a directory. Have a look at what services
you need, pick > >> > >> > > > >some > > > > > > > >>5-10 hosts, have a
look at which suits you best. Steer away from > >> > >> > > > > > > >
>>obviously crappy sites. You may have to look a while before you > >> >
>> > > > >find > > > > > > > >>one that is good. > >> > >> > > > > > > >
> > > > > > >>--- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" > >> > >> > > > ><h4m573r1@y. > > > > > > >
>>..> wrote: > >> > >> > > > > > > > >>>Hey all- > >>> > >>> > > > > > >
> >>>I've been working on a website for the past few days, and I
must > >>> > >>> > > > >say > > > > > > > >>>it's looking pretty
good. Of course, it is a cube site :) Only > >>> > >>> > > > > > > >
>>>problem is I don't have a host. > >>> > >>> > > > > > > > > > >
> > > >>>Does anybody know any good free hosts? I checked Aplus, and
they > >>> > >>> > > > > > > > >>>dont offer free hosting services.
Geocities, I don't really like > >>> > >>> > > > > > > > >>>it...
Their bandwidth is nowhere near enough for video and > >>> > >>> > > >
>pictures > > > > > > > >>>and applets, etc etc. 741.com's ads are
horrible, my whole site > >>> > >>> > > > >is > > > > > > > >>>full of
them since I use iframes. Ugh... Ads = BAD. And ASP > >>> > >>> > > >
>won't > > > > > > > >>>let me view my page! What's up with
that? I can log onto the FTP > >>> > >>> > > > >but > > > > > > > >>>I
can't access my page. Totally weird. Freewebs? Psh, you can't
> >>> > >>> > > > >even > > > > > > > >>>upload videos because the
upload limit is so small. > >>> > >>> > > > > > > > > > > > > > >>>Would
anybody be kind enough to inform me of a nice free host w/ > >>> > >>> >
> > > > > > >>>little ads? Thank you!! > >>> > >>> > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > >Yahoo! Groups
Sponsor > > > > > > > > > > > > > > ADVERTISEMENT > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >________________________________ >
> > >Yahoo! Groups Links > > > > > > > >To visit your group on the web,
go to: > >http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
> >To unsubscribe from this group, send an email to: >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > >Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > >
> > > >Yahoo! Groups Links > > > > > > > > > > > > > > > >
3328. Re: beginner solution / deep cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 05:02:48 -0000
I tried your site on a few different browsers, none of them seemed to be
able to view your site. IE6.0 is giving errors for it. There is probably
something there you'll wnat to repair. -Doug Li (still reading that
enormous report you have on Deepcube... 64 pages pfff, when will I ever
finish it) --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" <evan.gates@i...> wrote: > I just posted the
beginner solution I teach as well as my report > on www.deepcube.tk > >
I plan on adding tips for the beginner solution, then intermediate >
solution, etc. > > Any feedback on the solution would be greatly
apreciated. > > Evan
3329. Re: Cube site From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 05:16:22 -0000
Great point Doug- That's about the best suggestion, only problem is
I don't go to college. (Doug, you met me!! US Nationals? The weird
kid that said "whoa! your cube is rounded! And you buffed
it!") I have been considering the server for a quite a while now. I
have apache running on my computer. Only problem is that I can't
leave it on 24/7. I also use no-ip (took me forever to find that thing!)
I think I'll find a "box" somewhere, and hook it up... My
router has another port open anyways. In the meantime, since I know all
of you are itching to find out what's gonna be ont he site, try
http://geocities.com/h4m573r1 It hs links and stuff but none of them
work. Except for the part titled "links"... base target is
awesome. And to avoid some questions such as "did you really make
that?!" or "what program did you use?" Let me answer
those. Yes, I did make it. (Okay, I'm serious... way too many
people asked me this) and I used notepad (if you want IM me on AIM @
H4M573R00 if you think Frontpage or Dreamweaver is better. Let me warn
you, I'm persuasive ;) ) Thanks for all your suggestions!! -Sunil
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > That 's an excellent tip. Also, for
those of you in college, there > is usually a generous amount of web
space that is availible to you > (I have a combined 500MBs! and
unlimited bandwidth), check with your > college. As I have offerend to
ppl at Pasadena, if you have some > cube related video's or
whatever that requires a lot of space I may > be able to help out and
post the stuff for you, so that you can > deeplink into my public space
from your site :). > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > <dougreed@h...>
wrote: > > Sapan Upadhyay wrote: > > > > >another option is to create a
server, run apache on it, and run > your > > >site from there.
you'd have to do some research on how to keep > your > > >box
secure, but other than that its a good option. id probably > make a > >
>separate box and not run it off of your main computer. and you'd >
> >probably want to buy a domain name so people dont have to go to >
some > > >abstract website like http://34.2432.5443254364e. etc... > > >
> > > > > Buying a domain name isn't necessary. I host mine off of
a > homemade web > > server, and I use http://www.no-ip.org for free URL
direction. > You can > > get http://whatever.no-ip.com or .org or .net
or whatever you want. > > > > Doug > > > > >only do this if you have a
box laying around. > > > > > >-cubekid > > > > > > > > >----- Original
Message ----- > > >From: h4m573r1 <h4m573r1@y...> > > >Date: Wed, 14
Jul 2004 22:58:37 -0000 > > >Subject: [Speed cubing group] Re: Cube site
> > >To: speedsolvingrubikscube@yahoogroups.com > > > > > > > > > > > >
> > > > > >Hi Eivind- > > > > > > > > > > > >I've been to this
site. and about 5 others just like this one. > The > > > > > >upload
limit on these things are horrible. > > > > > >Just curious, what do
most of the people here use? If you have a > > > > > >site that is. I
don't know, this is ridiculous. None of these > free > > > > >
>stuff are ever good. > > > > > > > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > > >
> > > > > > > ><htkra1d@h...> wrote: > > > > > > > > > > >
>>http://www.free-webhosts.com/search-webhosts.php > > >> > > >> > > > >
> > > > > > > > > > > > > > > > >>That's a directory. Have a look
at what services you need, pick > > >> > > >> > > > > > >some > > > > >
> > > > > > >>5-10 hosts, have a look at which suits you best. Steer
away from > > >> > > >> > > > > > > > > > > > >>obviously crappy sites.
You may have to look a while before you > > >> > > >> > > > > > >find >
> > > > > > > > > > >>one that is good. > > >> > > >> > > > > > > > > >
> > > > > > > > > > > >>--- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" > > >> > > >> > > > > > ><h4m573r1@y. > > > > >
> > > > > > >>..> wrote: > > >> > > >> > > > > > > > > > > > >>>Hey all-
> > >>> > > >>> > > > > > > > > > > > >>>I've been working on a
website for the past few days, and I > must > > >>> > > >>> > > > > >
>say > > > > > > > > > > > >>>it's looking pretty good. Of course,
it is a cube site :) Only > > >>> > > >>> > > > > > > > > > > >
>>>problem is I don't have a host. > > >>> > > >>> > > > > > > > >
> > > > > > > > > > > > >>>Does anybody know any good free hosts? I
checked Aplus, and > they > > >>> > > >>> > > > > > > > > > > > >>>dont
offer free hosting services. Geocities, I don't really > like > >
>>> > > >>> > > > > > > > > > > > >>>it... Their bandwidth is nowhere
near enough for video and > > >>> > > >>> > > > > > >pictures > > > > >
> > > > > > >>>and applets, etc etc. 741.com's ads are horrible, my
whole site > > >>> > > >>> > > > > > >is > > > > > > > > > > > >>>full
of them since I use iframes. Ugh... Ads = BAD. And ASP > > >>> > > >>> >
> > > > >won't > > > > > > > > > > > >>>let me view my page!
What's up with that? I can log onto the > FTP > > >>> > > >>> > > >
> > >but > > > > > > > > > > > >>>I can't access my page. Totally
weird. Freewebs? Psh, you can't > > >>> > > >>> > > > > > >even > >
> > > > > > > > > >>>upload videos because the upload limit is so small.
> > >>> > > >>> > > > > > > > > > > > > > > > > > > > > >>>Would anybody
be kind enough to inform me of a nice free host > w/ > > >>> > > >>> > >
> > > > > > > > > >>>little ads? Thank you!! > > >>> > > >>> > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >Yahoo! Groups Sponsor > > > > > > > > > > >
> > > > > > > > > > ADVERTISEMENT > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
>________________________________ > > > > > >Yahoo! Groups Links > > > >
> > > > > > > >To visit your group on the web, go to: > >
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > >
>To unsubscribe from this group, send an email to: > >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > >
>Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > > > > > > >
3330. Re: beginner solution / deep cube From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 05:51:41 -0000
Yeah, sorry about that, I was having some trouble, and trying to update
at the same time. It should be up and running now. And about the report.
half of it is code, so unless you really like reading C, you only have
to read half of it. lol but be warned, the webpage is very boring right
now, and i only have the deep cube and beginner solution parts up Evan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I tried your site on a few different
browsers, none of them seemed > to be able to view your site. IE6.0 is
giving errors for it. There > is probably something there you'll
wnat to repair. > > -Doug Li (still reading that enormous report you
have on Deepcube... > 64 pages pfff, when will I ever finish it) > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I just posted the beginner solution I
teach as well as my report > > on www.deepcube.tk > > > > I plan on
adding tips for the beginner solution, then intermediate > > solution,
etc. > > > > Any feedback on the solution would be greatly apreciated. >
> > > Evan
3331. cube party From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 06:12:39 -0000
Just curious as to who in the california area would be up for a cube
party first week in september. For you guys up in pasedena, its about a
45 minute drive due east. It would be a day of swimming, bbq, and of
course cubing. And if someone brought it, maybe ps2 or xbox etc. No
promises yet, im just trying to see how many people, if any, would be up
for it. So let me know Evan
3332. First Blindfold Success! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 07:09:03 -0000
So on the plane ride home, I was quite distraught. I spent the first
half of the trip cubing hardcore. The seat tray actaully makes for a
great cube table, especially if you put a stackmat on it (my neighboring
seat was empty so it was enough room). This was probably found to be
quite annoying to the back half of the travellers... a constant loud
noise that neer seems to stop. People just hopped that I would
eventually get bored, but we all know that doesn't happen. See, to
us cubers, we can fall asleep listening to cube noise... it's a
kinda white noise. Over two hours of cubing! Drives people around me
insane. But when the sun went down and ppl started going to sleep I
stopped (I'm not that inconsiderate). I felt like doing a blindfold
solve, but I was out of practice. So I did a warm up where I'd take
two looks, one to orientate everything, and one to permute everything.
That worked and memorization for each part was blazingly fast for me. So
I decided to give it a full go, planning to fail miserably as always.
After about 15min of memorization and 15min of solving I was pretty sure
I'd come out seeing some jumbled mess of a cube. I had so many
layers of shirts and blankets on my head just to make sure I was
completely blinded and could fully concentrate that I could have
suffocated, lol. It really freaked out the flight attendants and
neighbors. So long story short, I finished just before landing, so
cabinet lights were on. This caused quite a commotion as, about 10
people were staring at me in amazement. I didn't get any applauses
of course, nor was I expecting people to notice to much. I think people
were just so stunned about it. My first blindfold success! I was so
excited, and blindfold cubing is now so very addictive. I'd like to
make up some unofficial club for that type of stuff (blindfold solving
on a plane): how about "blind mile-high club"... I don't
know. -Doug Li
> It is better to either pair them the first 2 turns (preferably 2nd), >
then put them in together... or to know the corner down into a >
position where it can be easily triggered back in with the >
corresponding edge piece. 2nd? Can you give an example of that? I
don't think I've ever done this... Cheers! Stefan
3334. Re: F2L idea From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 07:29:43 -0000
Yeah... just a quick estimation: First corner can be in one of 8 spots,
second in 7 and so on. Same for edges. Each corner can be oriented 3
ways, each edge 2 ways. So there are (8*7*6*5) * (8*7*6*5) * 3^4 * 2^4 =
3,657,830,400 possible situations. Assume with rotating the cube around
y you can save a factor 4, inversing another factor 2, mirroring another
factor 2. Still leaves you with 457,228,800 situations. If you could
solve that with two equally powerful steps then each would have to solve
sqrt(457,228,800) = 21383 situations. So you'd need to learn
2*21383 = 42766 algorithms. Have fun with that ;-) Wait! Actually you
could save that factor 8 twice, once for each step. But you'd still
have to learn 15120 algorithms... Btw, is there really somebody trying
to learn algorithms for all those 1211 LL cases? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y...> wrote: > There would many more than 1211 cases to
solve the F2L in two looks. When > solving the LL in one step, the F2L
is already solved, meaning every LL piece > is in only one layer.
Solving the F2L in two steps means that all 8 F2L pieces > could be in
any layer. The amount of cases would be way more than 1211 for > this
reason, so memorizing and recognizing the cases wouldn't be
possible. > > Andy > > http://andyscubepage.tk
3335. Re: tiles / deluxe and new group From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 07:33:54 -0000
Jake, I think you're the one taking things way to seriously ;-)
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > http://groups.yahoo.com/group/chewmeout/ > >
there ya go, have fun! > jake
3336. Re: Cube site From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 07:53:21 -0000
Maybe you're not interested in this, but I pay for my site. Around
$3.70 each month. I've been working with two lowcost (around $0.40
each month) webhosts before that but they both went bankrupt and I had
to move on. Now I'm really happy. I found my current host on
www.webhostlist.de which is a site comparing lots of hosts. I chose one
with extremely positive user comments (300 positive, one negative, few
neutral). This is for Germany though, but maybe there's one for
other areas? Maybe tophosts.com or thehostingchart.com but I
haven't really looked at those, just found them... I have to admit
though that I almost reached my transfer limit of 3GB right now because
of the videos I recently uploaded. So I'm making room at my
university account (only 30MB, darn) to move them there... Cheers!
Stefan > Just curious, what do most of the people here use? If you have
a > site that is. I don't know, this is ridiculous. None of these
free > stuff are ever good.
3337. Re: Cube site From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 08:04:50 -0000
Oh, and if you know some friends who'd like to build websites as
well, then you could share it. For example, the "Budget
Hosting" link from tophosts.com points to an offer where you pay $8
each month but you get 1GB space and 100GB transfer and support, PHP,
MySQL etc. That's enough for many people, so if you find 7 friends
then each of you pays a buck a month. Eat one cheeseburger less each
month, that's also healthier ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Maybe you're not interested in this,
but I pay for my site. Around > $3.70 each month. I've been working
with two lowcost (around $0.40 > each month) webhosts before that but
they both went bankrupt and I > had to move on. Now I'm really
happy. I found my current host on > www.webhostlist.de which is a site
comparing lots of hosts. I chose > one with extremely positive user
comments (300 positive, one > negative, few neutral). This is for
Germany though, but maybe > there's one for other areas? Maybe
tophosts.com or > thehostingchart.com but I haven't really looked
at those, just found > them... > > I have to admit though that I almost
reached my transfer limit of > 3GB right now because of the videos I
recently uploaded. So I'm > making room at my university account
(only 30MB, darn) to move them > there... > > Cheers! > Stefan > > > >
Just curious, what do most of the people here use? If you have a > >
site that is. I don't know, this is ridiculous. None of these free
> > stuff are ever good.
3338. Re: to all: preparing a real speedcube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 08:13:24 -0000
Ok, so I bought some body powder. How much would you suggest to use? For
a 3x3? For a 5x5? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > First I apply some - body powder - into the
cube, it is usually > very fine, but still quite abrasive (depends on
its type). > And it even works as lubricant much better than silicone
oil > on unprepared cube.
Ok, there was some reason I put it that way... On a solved cube setup
by: (RUR'U')(RUR') Pairing on the first move is done by
doing (F'), but this is not that helpful. By doing (RU') you
pair on the second move and leave something easier to finish off.
It's just a rough rule of thumb that works in many cases (those not
trivial but not overly compicated), just something I was saying from
general experience, but it does oversimplify things. It really depends
on the case, just something to do when in doubt for beginners. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > It is better to either pair
them the first 2 turns (preferably > 2nd), > > then put them in
together... or to throw the corner down into a > > position where it can
be easily triggered back in with the > > corresponding edge piece. > >
2nd? Can you give an example of that? I don't think I've ever
done > this... > > Cheers! > Stefan
3340. Re: F2L idea From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 08:59:28 -0000
For the last time YES, when in doubt the answer is Yes if it is about
learning something that seems at all possible. There are many people
here (that sadly don't post much anymore) that have been cubing for
a very long time and are working on things yet to be publicized for
another year. I find those computations a bit sketchy, and it was never
stated what precisely this computation is for... it sounded like (LL + 1
c/e pair?). -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Yeah... just a
quick estimation: First corner can be in one of 8 > spots, second in 7
and so on. Same for edges. Each corner can be > oriented 3 ways, each
edge 2 ways. So there are > (8*7*6*5) * (8*7*6*5) * 3^4 * 2^4 =
3,657,830,400 > possible situations. > > Assume with rotating the cube
around y you can save a factor 4, > inversing another factor 2,
mirroring another factor 2. Still leaves > you with 457,228,800
situations. > > If you could solve that with two equally powerful steps
then each > would have to solve sqrt(457,228,800) = 21383 situations. So
you'd > need to learn 2*21383 = 42766 algorithms. Have fun with
that ;-) > > Wait! Actually you could save that factor 8 twice, once for
each > step. But you'd still have to learn 15120 algorithms... > >
Btw, is there really somebody trying to learn algorithms for all > those
1211 LL cases? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" >
<rubiks1938@y...> wrote: > > There would many more than 1211 cases to
solve the F2L in two > looks. When > > solving the LL in one step, the
F2L is already solved, meaning > every LL piece > > is in only one
layer. Solving the F2L in two steps means that all > 8 F2L pieces > >
could be in any layer. The amount of cases would be way more than > 1211
for > > this reason, so memorizing and recognizing the cases
wouldn't be > possible. > > > > Andy > > > >
http://andyscubepage.tk
3341. Re: F2L idea From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 09:44:37 -0000
> For the last time YES, when in doubt the answer is Yes if it is >
about learning something that seems at all possible. There are many >
people here (that sadly don't post much anymore) that have been >
cubing for a very long time and are working on things yet to be >
publicized for another year. I know people are trying new things, e.g.
Ron learning algs for the ZB system. My question was specifically for
those 1211 algs needed for a 1-look-LL. Prabhat said in his post
"some people actually try to memorize all 1211 LL algs" and
I'd just like to know where he got it from. I don't know
anyone who's going for this. Are you? Name one person who is.
Prabhat, maybe you can answer this? > I find those computations a bit >
sketchy, and it was never stated what precisely this computation is >
for... it sounded like (LL + 1 c/e pair?). Yes it was stated. In the
posts I replied to. It's for a 2-look F2L after the cross, i.e. for
solving all four c/e pairs with two looks. And yes it was intended to be
sketchy, that's why I said "just a quick estimation" :-)
Btw, I just realized you could shrink the number of algs even more when
you allow a U-setup-turn since that's not really much different
than a cube rotation and we don't count it for OLL/PLL either.
Would shrink it by another factor of four I think. Cheers! Stefan
Wow, nice! I really haven't used that way yet. I'll have to
try it for the corner-in-wrong-place situation but I can already tell
you I'll use it for corner-in-right-place, which I would've
solved with y (L' U2 L) y (L U2 L') until now, which is of
course a lot uglier thanks to the cube rotations and the double turns.
Thanks! Stefan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > Ok, there was some reason I put it that
way... > > On a solved cube setup by: (RUR'U')(RUR') > >
Pairing on the first move is done by doing (F'), but this is not >
that helpful. By doing (RU') you pair on the second move and leave
> something easier to finish off. > > It's just a rough rule of
thumb that works in many cases (those not > trivial but not overly
compicated), just something I was saying from > general experience, but
it does oversimplify things. It really > depends on the case, just
something to do when in doubt for > beginners. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > It is better to either pair them the
first 2 turns (preferably > > 2nd), > > > then put them in together...
or to throw the corner down into a > > > position where it can be easily
triggered back in with the > > > corresponding edge piece. > > > > 2nd?
Can you give an example of that? I don't think I've ever done
> > this... > > > > Cheers! > > Stefan
3343. Sunday Contest From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Thu, 15 Jul 2004 03:07:27 -0700 (PDT)
Hi Everyone, The Sunday Contest is back up and running. Sorry for the
delay... I was busy last weekend. Don't forget the Saturday Contest
as well! Tyson Mao MSC #631 California Institute of Technology
3344. Re: First Blindfold Success! From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 11:09:22 -0000
Congratulations with your succes... Blindfold cubing is indeed very
cool... I sure want to be part of your unofficial club ;). (Although I
never did it in a plane, because I don't fly that often.) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > So on the plane ride home, I was quite distraught. I spent the
first > half of the trip cubing hardcore. The seat tray actaully makes
for a > great cube table, especially if you put a stackmat on it (my >
neighboring seat was empty so it was enough room). > > This was probably
found to be quite annoying to the back half of the > travellers... a
constant loud noise that neer seems to stop. People > just hopped that I
would eventually get bored, but we all know that > doesn't happen.
See, to us cubers, we can fall asleep listening to > cube noise...
it's a kinda white noise. > > Over two hours of cubing! Drives
people around me insane. But when > the sun went down and ppl started
going to sleep I stopped (I'm not > that inconsiderate). > > I felt
like doing a blindfold solve, but I was out of practice. So I > did a
warm up where I'd take two looks, one to orientate everything, >
and one to permute everything. That worked and memorization for each >
part was blazingly fast for me. So I decided to give it a full go, >
planning to fail miserably as always. > > After about 15min of
memorization and 15min of solving I was pretty > sure I'd come out
seeing some jumbled mess of a cube. I had so many > layers of shirts and
blankets on my head just to make sure I was > completely blinded and
could fully concentrate that I could have > suffocated, lol. It really
freaked out the flight attendants and > neighbors. > > So long story
short, I finished just before landing, so cabinet > lights were on. This
caused quite a commotion as, about 10 people > were staring at me in
amazement. I didn't get any applauses of > course, nor was I
expecting people to notice to much. I think people > were just so
stunned about it. > > My first blindfold success! I was so excited, and
blindfold cubing > is now so very addictive. I'd like to make up
some unofficial club > for that type of stuff (blindfold solving on a
plane): how > about "blind mile-high club"... I don't
know. > > -Doug Li
3345. Re: tiles / deluxe and new group From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 12:57:29 -0000
Haha, yeah, perhaps... I thought it was cute :) I'm sorry,
yestarday was a hard day for me, and I guess the post is what sent me
over the edge. I'm just sick of being caught up in subjects that
turn ugly. THis shoud not be a hostile group, and i really don't
want to see anyone get upset over anything. Sure, i did my share of
fueling, but this has not been the first time, and i guess it wont be
the last. My earlier post was not to knock down those who are for the
deluxe being reborn. I was just trying to show what this is like for the
company and their reasonings behind all this. I'm not trying to
discourage consumers from voicing their ideas and opinions to the
companies. My point was to show that rubiks is just working on making
one really good cube. It shows that quality is very important to them.
We also must realize that this is not 82 again. The cube was a world
wide hit. Cubes were being leveled off of the shelves. The demand for
cubes was much higher back then than they will probably ever be. The
companies back then were releasing puzzle after puzzle because that was
what the fad was. Today, the cube fad isnt all that popular. Its
climbing back, but it still isn't big enough for the companies to
pump out puzzle after puzzle like they used too. Thats all i'm
trying to say. jake --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Jake, I think
you're the one taking things way to seriously ;-) > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > http://groups.yahoo.com/group/chewmeout/ >
> > > there ya go, have fun! > > jake
Can I get an update on the two cube documentaries slated to be out
sometime in the next few months? "Minds Behind Cubing" and
"Cubers", I checked their website, but it doesn't seem to
be updated recently. Nothing has been posted lately about this, so I was
hoping that the producers of these still check this forum occasionally.
I'll have to e-mail each of them directly too. -Doug Li
I just posted everything I know to achieve sub-9 seconds on the
Pyraminx...If anyone cares to see, it's right here:
http://www.geocities.com/rubiks_galaxia/Pyraminx.html -Richard
3348. Re: First Blindfold Success! From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 21:08:10 -0000
Well if you mention it, on the flight to canada for the world
championship 2003 I successfully did a rubik's revenge blindfold
but I can't remember the accurate time (I think it was about 19 min
or so). Con. for your first blindfold solve, I hope to see you improve
so our blindfold cubing community will grow up a bit more. Dror Vomberg
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Congratulations with your succes... Blindfold
cubing is indeed very > cool... I sure want to be part of your
unofficial club ;). (Although > I never did it in a plane, because I
don't fly that often.) > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > So on the plane ride home, I was quite distraught. I spent
the > first > > half of the trip cubing hardcore. The seat tray actaully
makes for > a > > great cube table, especially if you put a stackmat on
it (my > > neighboring seat was empty so it was enough room). > > > >
This was probably found to be quite annoying to the back half of > the >
> travellers... a constant loud noise that neer seems to stop. > People
> > just hopped that I would eventually get bored, but we all know >
that > > doesn't happen. See, to us cubers, we can fall asleep
listening to > > cube noise... it's a kinda white noise. > > > >
Over two hours of cubing! Drives people around me insane. But when > >
the sun went down and ppl started going to sleep I stopped (I'm >
not > > that inconsiderate). > > > > I felt like doing a blindfold
solve, but I was out of practice. So > I > > did a warm up where
I'd take two looks, one to orientate > everything, > > and one to
permute everything. That worked and memorization for > each > > part was
blazingly fast for me. So I decided to give it a full go, > > planning
to fail miserably as always. > > > > After about 15min of memorization
and 15min of solving I was > pretty > > sure I'd come out seeing
some jumbled mess of a cube. I had so > many > > layers of shirts and
blankets on my head just to make sure I was > > completely blinded and
could fully concentrate that I could have > > suffocated, lol. It really
freaked out the flight attendants and > > neighbors. > > > > So long
story short, I finished just before landing, so cabinet > > lights were
on. This caused quite a commotion as, about 10 people > > were staring
at me in amazement. I didn't get any applauses of > > course, nor
was I expecting people to notice to much. I think > people > > were just
so stunned about it. > > > > My first blindfold success! I was so
excited, and blindfold cubing > > is now so very addictive. I'd
like to make up some unofficial club > > for that type of stuff
(blindfold solving on a plane): how > > about "blind mile-high
club"... I don't know. > > > > -Doug Li
3349. Rubik's cube store From: livan_ojito2003 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 22:27:32 -0000
Hi all, I was wondering if there is any store in Montreal to buy a
rubik's cube. Thanks in advance. Livan
3350. Cube sites and stuff From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 22:47:36 -0000
Okay, so I hit enter and apparently it went wrong. Then I rewrote and
wasn't allowed to post because some lightning fast moderator
deleted my crap message. Anyways... I've got a site under works.
It's availible for the moment on www. aligulac.net/consite ... and
the section you guys are probably more interested in is on
www.aligulac.net/consite/rubikscube . I was planning on not telling you
until it was done, but what the heck, there are so many site posts
running about right now anyway. The two things I want to publish at my
site are: - A big solution method directory. Since I'm tired of
having different methods availible on different sites and in different
formats. - A big "tips" directory. For much the same reason as
above. In addition, I could make something along the lines of a
"insert day of the week here" contest. Where the site
automatically generates all sorts of statistics, tables, hall of fames,
whatever you can think of. Sounds nice? I think it sounds nice. I just
wanted to get the communitys input on some of my ideas. And, if you find
gross errors on the one page I've already finished, do shout out.
:)
3351. Re: F2L idea From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Jul 2004 22:48:34 -0000
Oh wow 15120+ algorithms...see I told you it wasn't possible :). No
I don't know anyone trying to memorize all 1211 algorithms. I
thought there probably were some people who were "interested"
enough, putting it mildly. Lol you guys sounded a little worried there
that someone might be able to solve the LL in one algorithm. Don't
worry, I don't think anyone's that obssessed. We're only
human. But you have to admit, it'd be awesome if it was possible.
To solve the whole cube in 5 looks! One look for Cross, one or two for
F2L, and one or two for LL. Oh well... --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y...> wrote: > There would many more than 1211 cases to
solve the F2L in two looks. When > solving the LL in one step, the F2L
is already solved, meaning every LL piece > is in only one layer.
Solving the F2L in two steps means that all 8 F2L pieces > could be in
any layer. The amount of cases would be way more than 1211 for > this
reason, so memorizing and recognizing the cases wouldn't be
possible. > > Andy > > http://andyscubepage.tk
Hi Doug, as an update, I am heading to Sweden next week from Canada to
show our Swing Dancing Documentary, and our Rubik's Cube
documentary (Minds Behind Cubing) is in post production (editing). We
are still at it, our Swing Doc required a little more work, so we had to
go back and complete it. Our website will be updated by the end of the
summer. Allan Ps. I can solve the 3x3x3 in about 1:45 I would spend more
time on it, however I have editing to do ; ) --- d_funny007
<no_reply@yahoogroups.com> wrote: > Can I get an update on the two
cube documentaries > slated to be out > sometime in the next few months?
> > "Minds Behind Cubing" and "Cubers", I checked
their > website, but it > doesn't seem to be updated recently. > >
Nothing has been posted lately about this, so I was > hoping that the >
producers of these still check this forum > occasionally. I'll have
to > e-mail each of them directly too. > > -Doug Li > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3353. Re: F2L idea From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jul 2004 05:58:15 -0000
Ahhh for the last time, IT IS POSSIBLE. Moreover, at least a half dozen
people are pursuiting it. Realize that there are cubers out ther that
habe been cubing for much longer then you and have moved onward and
upward to unexplored territory. And don't think that there is
little or no unexplored territory left. 1211 Algs, not a problem, given
enough time and practice. On the same note, there is nothing to be
worried about, knowing more algs doesn't not by any means make you
faster, this is a very common misconception among beginners. To address
your third comment, "We are only human," don't
underestimate what some of us are capable of. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > Oh wow 15120+ algorithms...see I told you
it wasn't possible :). > > No I don't know anyone trying to
memorize all 1211 algorithms. I > thought there probably were some
people who were "interested" enough, > putting it mildly. > >
Lol you guys sounded a little worried there that someone might be > able
to solve the LL in one algorithm. Don't worry, I don't think >
anyone's that obssessed. We're only human. > > But you have to
admit, it'd be awesome if it was possible. To solve > the whole
cube in 5 looks! One look for Cross, one or two for F2L, > and one or
two for LL. Oh well... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" >
<rubiks1938@y...> wrote: > > There would many more than 1211 cases to
solve the F2L in two > looks. When > > solving the LL in one step, the
F2L is already solved, meaning > every LL piece > > is in only one
layer. Solving the F2L in two steps means that all 8 > F2L pieces > >
could be in any layer. The amount of cases would be way more than > 1211
for > > this reason, so memorizing and recognizing the cases
wouldn't be > possible. > > > > Andy > > > >
http://andyscubepage.tk
3354. Re: F2L idea From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jul 2004 10:05:03 -0000
> Ahhh for the last time, IT IS POSSIBLE. I know! I asked whether
anybody is doing it. Prabhat already admitted his claim was incorrect
and that he doesn't know anyone. > Moreover, at least a half dozen
people are pursuiting it. I repeat: Name one. Just one. Please.
Personally I think there's nobody. Why? Because it's just not
a good system. ZB for example makes much more sense because the work
that's left after three CE pairs is more evenly distributed among
the last two steps. You can divide 10000 situations into 10*1000 and
learn 1010 algs or divide it into 100*100 and learn 200. Optimally the
steps are equally powerful, which makes recognition easier and requires
fewer algs. Cheers! Stefan
Well... After some e-mails and a telephone-call, I finaly ordered
succesfully yesterday... The problem was that I couldn't change the
country in the ordering form. I thought this was because they have to
deal with international orders manually (because of differences in
shipping costs). But I found out that I could just ignore the country,
without problems :). I hope to recieve my timer soon :). --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi Joel > Ordered some for the European
Championship a while ago (about 3 weeks) and > are expecting them this
week. Give them a call on 01708454477. > Regards > Dave > > >
-----Original Message----- > From: joel_vn [mailto:joel_vn@y...] > Sent:
13 July 2004 18:12 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Speedstacks, Ltd (UK) > > > Hi everybody,
> > Ok, I am really starting to get frustrated here... I ordered a >
Stackmat timer a few weeks ago in the UK store of speedstacks. Since >
then, I heard nothing. No respons at all. No confirmation e-mail. >
Nothing. I tried mailing some persons and I tried asking questions >
about this via the helpdesk on their site, but I don't get anything
> back. The weird thing is, when asked them some questions (e-mail) >
about payment methods (before I ever ordered), I did get answers, so >
there must be some ppl alive there. Has anyone else here ordered a >
timer at the UK store, and how long did it take before you got a >
respons? > > Greetz, > > -Joel. > > > > > > Yahoo! Groups Links > > > >
> > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security System.
> For more information please visit http://www.messagelabs.com/email >
_____________________________________________________________________ _
I've updated my website with my pictures from the National
Tournament and Newspaper articles (sorry about the quality, I'll
have to make better scans later). Jon
I forgot... Tomorrow my local newspaper comes out. It should have
another article about me in it so I'll scan it when I get a chance
and get it on the site as well. Jon
http://www.geocities.com/nascarjon2001 --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > I've updated my website with my pictures from the National
> Tournament and Newspaper articles (sorry about the quality, I'll
> have to make better scans later). > > Jon
3358. Re: [Speed cubing group] Re: F2L idea From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Jul 2004 08:15:43 -0700 (PDT)
Doug...calm yourself...breath ;) Doug is right (I don't say that
often...:P), it's not fair to set boundaries on the human mind. It
is capable of many things. And knowing more algs doesn't
necessarily mean faster times also this is true. This is the part that
makes me most worried about learning such a massive heap of algs. For it
to be worthy while, you would have to recognize them insanely fast, and
execute them pretty fast too. I suppose this is where the practice comes
in. --- d_funny007 <no_reply@yahoogroups.com> wrote: > Ahhh for the
last time, IT IS POSSIBLE. Moreover, at > least a half > dozen people
are pursuiting it. Realize that there > are cubers out > ther that habe
been cubing for much longer then you > and have moved > onward and
upward to unexplored territory. And don't > think that > there is
little or no unexplored territory left. > > 1211 Algs, not a problem,
given enough time and > practice. On the > same note, there is nothing
to be worried about, > knowing more algs > doesn't not by any means
make you faster, this is a > very common > misconception among
beginners. To address your third > comment, "We > are only
human," don't underestimate what some of us > are capable of.
> > -Doug Li > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Prabhat" > <cobalt017@h...> wrote: > > Oh wow 15120+
algorithms...see I told you it > wasn't possible :). > > > > No I
don't know anyone trying to memorize all 1211 > algorithms. I > >
thought there probably were some people who were >
"interested" > enough, > > putting it mildly. > > > > Lol you
guys sounded a little worried there that > someone might be > > able to
solve the LL in one algorithm. Don't > worry, I don't think >
> anyone's that obssessed. We're only human. > > > > But you
have to admit, it'd be awesome if it was > possible. To > solve > >
the whole cube in 5 looks! One look for Cross, one > or two for F2L, > >
and one or two for LL. Oh well... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Andy C" > >
<rubiks1938@y...> wrote: > > > There would many more than 1211 cases
to solve > the F2L in two > > looks. When > > > solving the LL in one
step, the F2L is already > solved, meaning > > every LL piece > > > is
in only one layer. Solving the F2L in two > steps means that > all 8 > >
F2L pieces > > > could be in any layer. The amount of cases would > be
way more > than > > 1211 for > > > this reason, so memorizing and
recognizing the > cases wouldn't be > > possible. > > > > > > Andy
> > > > > > http://andyscubepage.tk > >
__________________________________ Do you Yahoo!? Yahoo! Mail Address
AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
Hi everyone, Speed FMC this week! Make sure you at least give it a go!
Also check out the results from last weeks challenge. All can be found
on my website - www.cubestation.co.uk ! Cheers! Dan :) [Non-text
portions of this message have been removed]
I use the method where I transform the 4x4x4 into a similar 3x3x3. In
the end, there are 2 possibilities that are only for the 4x4x4 where
either you need to swap 2 edges or one of the "edge" is
misoriented. I have the algorithm for each of them but I was wondering
if there was an algorith to do "both at the same time" Btw, I
use the "speedcubing" algorithms on Chris Hardwick's site
but I'm not too sure if the recognition for this would be fast
since the corners would not be oriented before doing this so call
"check" for algorithm.
3361. Re: F2L idea From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 03:02:53 -0000
On her page, Jessica Fridrich wrote "Any algorithmic set which can
be performed by a human must be limited to a couple of hundreds at most
thousands of algorithms." I guess it is possible, but incredible
hard (at least for me). I mean at the moment I'm viewing the 40 OLL
algs. as impossible, so I guess I really shouldn't be talking. Hey
ppl, let us know if you or anyone you know is specifically trying to
learing all 1211 algs! I don't mean learning from experience like
Doug, I mean seriously printing out all algs and sitting day and night
to memorize them. Prabhat --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > Doug...calm
yourself...breath ;) > > Doug is right (I don't say that
often...:P), it's not > fair to set boundaries on the human mind.
It is > capable of many things. And knowing more algs doesn't >
necessarily mean faster times also this is true. This > is the part that
makes me most worried about learning > such a massive heap of algs. For
it to be worthy > while, you would have to recognize them insanely fast,
> and execute them pretty fast too. I suppose this is > where the
practice comes in. > --- d_funny007 <no_reply@yahoogroups.com> wrote:
> > Ahhh for the last time, IT IS POSSIBLE. Moreover, at > > least a
half > > dozen people are pursuiting it. Realize that there > > are
cubers out > > ther that habe been cubing for much longer then you > >
and have moved > > onward and upward to unexplored territory. And
don't > > think that > > there is little or no unexplored territory
left. > > > > 1211 Algs, not a problem, given enough time and > >
practice. On the > > same note, there is nothing to be worried about, >
> knowing more algs > > doesn't not by any means make you faster,
this is a > > very common > > misconception among beginners. To address
your third > > comment, "We > > are only human," don't
underestimate what some of us > > are capable of. > > > > -Doug Li > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"Prabhat" > > <cobalt017@h...> wrote: > > > Oh wow 15120+
algorithms...see I told you it > > wasn't possible :). > > > > > >
No I don't know anyone trying to memorize all 1211 > > algorithms.
I > > > thought there probably were some people who were > >
"interested" > > enough, > > > putting it mildly. > > > > > >
Lol you guys sounded a little worried there that > > someone might be >
> > able to solve the LL in one algorithm. Don't > > worry, I
don't think > > > anyone's that obssessed. We're only
human. > > > > > > But you have to admit, it'd be awesome if it was
> > possible. To > > solve > > > the whole cube in 5 looks! One look for
Cross, one > > or two for F2L, > > > and one or two for LL. Oh well... >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Andy
C" > > > <rubiks1938@y...> wrote: > > > > There would many more
than 1211 cases to solve > > the F2L in two > > > looks. When > > > >
solving the LL in one step, the F2L is already > > solved, meaning > > >
every LL piece > > > > is in only one layer. Solving the F2L in two > >
steps means that > > all 8 > > > F2L pieces > > > > could be in any
layer. The amount of cases would > > be way more > > than > > > 1211 for
> > > > this reason, so memorizing and recognizing the > > cases
wouldn't be > > > possible. > > > > > > > > Andy > > > > > > > >
http://andyscubepage.tk > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
Address AutoComplete - You start. We finish. >
http://promotions.yahoo.com/new_mail
NO, I asked the same question with a lot of responses about 2 yrs ago.
There is no such algorithm, so maybe you should invent one for us! At
the very least it is possible for 1 or 2 people in the world to know how
to do such a thing but are keeping it secret. As for me, I honestly have
no idea, that's why I had asked this a while ago. As for your last
comment of "check alg", I have no idea what you mean. it is
very easy to check orientation parity after F2L, the permutation parity
takes a bit more figuring, but once you have the F2L it is not too bad.
And of course it is possible to check for both after getting to the
segmented-3x3, but these checks are quite tedius. Except the check for
edge flip parity is not too bad, just reading off 12 bits and counting
off it's parity. (This might take about 8s so it is still not worth
when speed is of the essence.) -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I use the method where I transform the 4x4x4
into a similar 3x3x3. > > In the end, there are 2 possibilities that are
only for the 4x4x4 > where either you need to swap 2 edges or one of the
"edge" is > misoriented. I have the algorithm for each of them
but I was > wondering if there was an algorith to do "both at the
same time" > > Btw, I use the "speedcubing" algorithms on
Chris Hardwick's site but > I'm not too sure if the
recognition for this would be fast since the > corners would not be
oriented before doing this so call "check" for > algorithm.
3363. Re: F2L idea From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 03:19:02 -0000
I really don't see where this question is going... how does knowing
the answer to that make you sleep any better. Besides, to go about
learning all the LL algs is not something I would imagine a person does
that directly. If a person were to make such an attempt at all it would
probably be because they already know a good chunk of LL algs. Purposely
not defining what I mean by "a lot of LL algs," I am going to
pretty arbitrarily make a list of cubist that I know or would assume
(making a guess at from what I've heard either directly or
indirectly, but mostly indirectly and without sufficient evidence... so
this is pretty shady and is not menat to put down or single out any one)
"a lot of LL algs": Ron, DanH, LarsV, LarsP, DougL, Macky,
RyanH, Zbigniew, AndyC. I have left out those who have expressed that
they do not wish to learn any more algs even if they know a lot already.
Also this is not in any particular order. As a rule of thumb, anybody
who has been speedcubing for over say 4-5 years and still
"(interested)/ (willing to learn more)/(advancing)" are
potentially gonna learn tons of algs and at some point it is of course
possible to learn every single one of those wicked 1211. The very
thought of IMPOSSIBLE is usually used so arbitrarily and is really just
RELATIVE. I'm sure at some point you thought it would be impossible
to learn all the PLLs, but perhaps not, only becuase you know a lot of
people know the PLLs do you think it is possible. If I had you think
that there are dozens of people that know the 1211, you (or someone else
who normally wouldn't) would try to go out and learn them too. It
is sent into the realm of POSSIBLE. Why don't we all just continue
progressing without all ways considering the LIMITS. Thinking too much
about what is possible or what is impossible is SOOO VERY detrimental to
one's success. Instead think about RISK and WORTH. Is it worth it
to learn 1211 algs FOR YOU? It's is worth something different to
different people!!!!!!!!!!!!!!!!!!! -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > On her page, Jessica Fridrich wrote
"Any algorithmic set which can be > performed by a human must be
limited to a couple of hundreds at most > thousands of algorithms."
I guess it is possible, but incredible hard > (at least for me). I mean
at the moment I'm viewing the 40 OLL algs. > as impossible, so I
guess I really shouldn't be talking. > > Hey ppl, let us know if
you or anyone you know is specifically trying > to learing all 1211
algs! I don't mean learning from experience like > Doug, I mean
seriously printing out all algs and sitting day and night > to memorize
them. > > Prabhat > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > Doug...calm
yourself...breath ;) > > > > Doug is right (I don't say that
often...:P), it's not > > fair to set boundaries on the human mind.
It is > > capable of many things. And knowing more algs doesn't > >
necessarily mean faster times also this is true. This > > is the part
that makes me most worried about learning > > such a massive heap of
algs. For it to be worthy > > while, you would have to recognize them
insanely fast, > > and execute them pretty fast too. I suppose this is >
> where the practice comes in. > > --- d_funny007
<no_reply@yahoogroups.com> wrote: > > > Ahhh for the last time, IT IS
POSSIBLE. Moreover, at > > > least a half > > > dozen people are
pursuiting it. Realize that there > > > are cubers out > > > ther that
habe been cubing for much longer then you > > > and have moved > > >
onward and upward to unexplored territory. And don't > > > think
that > > > there is little or no unexplored territory left. > > > > > >
1211 Algs, not a problem, given enough time and > > > practice. On the >
> > same note, there is nothing to be worried about, > > > knowing more
algs > > > doesn't not by any means make you faster, this is a > >
> very common > > > misconception among beginners. To address your third
> > > comment, "We > > > are only human," don't
underestimate what some of us > > > are capable of. > > > > > > -Doug Li
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Prabhat" > > > <cobalt017@h...> wrote: > > > > Oh wow
15120+ algorithms...see I told you it > > > wasn't possible :). > >
> > > > > > No I don't know anyone trying to memorize all 1211 > >
> algorithms. I > > > > thought there probably were some people who were
> > > "interested" > > > enough, > > > > putting it mildly. >
> > > > > > > Lol you guys sounded a little worried there that > > >
someone might be > > > > able to solve the LL in one algorithm.
Don't > > > worry, I don't think > > > > anyone's that
obssessed. We're only human. > > > > > > > > But you have to admit,
it'd be awesome if it was > > > possible. To > > > solve > > > >
the whole cube in 5 looks! One look for Cross, one > > > or two for F2L,
> > > > and one or two for LL. Oh well... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Andy C" > > > >
<rubiks1938@y...> wrote: > > > > > There would many more than 1211
cases to solve > > > the F2L in two > > > > looks. When > > > > >
solving the LL in one step, the F2L is already > > > solved, meaning > >
> > every LL piece > > > > > is in only one layer. Solving the F2L in
two > > > steps means that > > > all 8 > > > > F2L pieces > > > > >
could be in any layer. The amount of cases would > > > be way more > > >
than > > > > 1211 for > > > > > this reason, so memorizing and
recognizing the > > > cases wouldn't be > > > > possible. > > > > >
> > > > > Andy > > > > > > > > > > http://andyscubepage.tk > > > > > > >
> > > > > > > > > __________________________________ > > Do you Yahoo!?
> > Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail
What I meant is how easy is it after you've complted the F2L to
know which algorithm you need. Whereas you need none, or edge flipper,
edge swap, or edge swap + edge flipper. The Edge Flip is Very easy to
see but now it is to see if you require to swap it with another.
I'm not sure how this can be done. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > NO, I asked the same question with a lot of responses about 2
yrs > ago. There is no such algorithm, so maybe you should invent one
for > us! At the very least it is possible for 1 or 2 people in the
world > to know how to do such a thing but are keeping it secret. As for
me, > I honestly have no idea, that's why I had asked this a while
ago. > > As for your last comment of "check alg", I have no
idea what you > mean. it is very easy to check orientation parity after
F2L, the > permutation parity takes a bit more figuring, but once you
have the > F2L it is not too bad. And of course it is possible to check
for > both after getting to the segmented-3x3, but these checks are
quite > tedius. Except the check for edge flip parity is not too bad,
just > reading off 12 bits and counting off it's parity. (This
might take > about 8s so it is still not worth when speed is of the
essence.) > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I use the method where I transform the
4x4x4 into a similar 3x3x3. > > > > In the end, there are 2
possibilities that are only for the 4x4x4 > > where either you need to
swap 2 edges or one of the "edge" is > > misoriented. I have
the algorithm for each of them but I was > > wondering if there was an
algorith to do "both at the same time" > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site > but >
> I'm not too sure if the recognition for this would be fast since
> the > > corners would not be oriented before doing this so call
"check" > for > > algorithm.
hi im new to this group.. i want to know the algorithm for 3*3*3 and
4*4*4 cube. i dont know where to find it. so plz tell me. my mail
address is blackrose_nit@.... with luv, jp Yahoo! India Careers: Over
65,000 jobsonline. [Non-text portions of this message have been removed]
Hello, every speed cubists. Now, the server was moved. PLANET PUZZLE
http://www.planet-puzzle.com/ Best regards in the future. ;-) p.s. Two
kinds of pages of the F2L practice page were uploaded from my HD. Please
laugh this though it is maniac. (^^)
http://www.planet-puzzle.com/a_history.html (Upper two link buttons in
the page table.)
Try the beginner solution at www.deepcube.tk For the 4x4x4, go to
www.speedcubing.com click on chris hardwick's corner, and scroll
down, there is a link to his 4x4x4 solution. Hope this helps Evan --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash
<blackrose_nit@y...> wrote: > hi im new to this group.. i want to
know the algorithm for 3*3*3 and 4*4*4 cube. i dont know where to find
it. so plz tell me. my mail address is blackrose_nit@y... > > > with
luv, > jp > > Yahoo! India Careers: Over 65,000 jobsonline. > >
[Non-text portions of this message have been removed]
A couple people have been telling me that that url doesnt work for some
reason. If this is the case, try www.geocities.com/evanmgates its the
same page Evan until next time Happy Cubing --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Try the beginner solution at
www.deepcube.tk For the 4x4x4, go to > www.speedcubing.com click on
chris hardwick's corner, and scroll > down, there is a link to his
4x4x4 solution. > > Hope this helps > > Evan > > --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash >
<blackrose_nit@y...> wrote: > > hi im new to this group.. i want to
know the algorithm for 3*3*3 > and 4*4*4 cube. i dont know where to find
it. so plz tell me. my > mail address is blackrose_nit@y... > > > > > >
with luv, > > jp > > > > Yahoo! India Careers: Over 65,000 jobsonline. >
> > > [Non-text portions of this message have been removed]
Hi, there is an alg that fixes both "errors" at once. It was
found by Stefan Pochmann and I think he posted it here some time ago.
Have a look at
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ It works.
Olli --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > What I meant is how easy is it after
you've complted the F2L to know > which algorithm you need. Whereas
you need none, or edge flipper, > edge swap, or edge swap + edge
flipper. > > The Edge Flip is Very easy to see but now it is to see if
you require > to swap it with another. I'm not sure how this can be
done. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > NO, I asked the same question with a lot
of responses about 2 yrs > > ago. There is no such algorithm, so maybe
you should invent one for > > us! At the very least it is possible for 1
or 2 people in the world > > to know how to do such a thing but are
keeping it secret. As for > me, > > I honestly have no idea, that's
why I had asked this a while ago. > > > > As for your last comment of
"check alg", I have no idea what you > > mean. it is very easy
to check orientation parity after F2L, the > > permutation parity takes
a bit more figuring, but once you have the > > F2L it is not too bad.
And of course it is possible to check for > > both after getting to the
segmented-3x3, but these checks are quite > > tedius. Except the check
for edge flip parity is not too bad, just > > reading off 12 bits and
counting off it's parity. (This might take > > about 8s so it is
still not worth when speed is of the essence.) > > > > -Doug Li > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > > > I use the method
where I transform the 4x4x4 into a similar > 3x3x3. > > > > > > In the
end, there are 2 possibilities that are only for the 4x4x4 > > > where
either you need to swap 2 edges or one of the "edge" is > > >
misoriented. I have the algorithm for each of them but I was > > >
wondering if there was an algorith to do "both at the same
time" > > > > > > Btw, I use the "speedcubing" algorithms
on Chris Hardwick's site > > but > > > I'm not too sure if the
recognition for this would be fast since > > the > > > corners would not
be oriented before doing this so call "check" > > for > > >
algorithm.
3370. Rubiks.com, Eastsheen, or "Giant Magic 5x5x5"? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 04:27:50 -0600
Hey All, I posted a similar question to the Caltech Rubik's group
without much response, so I'm moving here. I'm looking to buy
a 5x5x5 cube, but they're pretty damn expensive so I want to make
sure I get one better than my current one. I have an eastsheen mini
5x5x5 which feels very well built (and looks very well built from the
inside) and turns very slick, but is terrible with misalignment and is
really too small for my hands. I can't break 7:30 on it, using the
same method I use to average about 2:15 on the 4x4x4. I'm thinking
of getting one from Rubiks.com, which would be the safe bet regarding
tournament-legality. But, I have heard from a few people that the
full-sized Eastsheens are better. I haven't used either, but I have
a Rubiks.com 4x4x4 and have used an Eastsheen 4x4x4, and I have to say
that I like the Eastsheen more. Also, I've heard that the
"Bandelow/Whan Cube, original 1983 version" (straight from
Ton's site) is very good, but 50 Euro is a lot (!) and I'm not
sure that it's _that_ much better than anything else thats, umm, a
little more reasonable. I'm looking to buy an Eastsheen 4x4x4 just
for kicks, so it would be good if I could order that and the 5x5x5 at
the same time. I really should've tried a 5x5x5 at the July 10
competition while I had the chance... Thanks, Doug
Put a scan of our local newspaper up on my "articles' page.
Many mistakes in it, though. See if you can spot them all. Jon
http://www.geocities.com/nascarjon2001 --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > I forgot... Tomorrow my local newspaper comes out. It should
have > another article about me in it so I'll scan it when I get a
chance > and get it on the site as well. > > Jon >
http://www.geocities.com/nascarjon2001 > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
<no_reply@y...> wrote: > > I've updated my website with my
pictures from the National > > Tournament and Newspaper articles (sorry
about the quality, I'll > > have to make better scans later). > > >
> Jon
> At the Nationals 35 people asked me if I would sell them a Deluxe, >
or a Deluxe Rubik's Game cube. They should've gotten this
sealed game that went away for $6 :-)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5908923760
Cheers! Stefan
Welcome to the group! If you are looking for an easy method for the
3x3x3, I wrote a beginner solution which is posted here:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good luck
with your cubing, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash
<blackrose_nit@y...> wrote: > hi im new to this group.. i want to
know the algorithm for 3*3*3 and 4*4*4 cube. i dont know where to find
it. so plz tell me. my mail address is blackrose_nit@y... > > > with
luv, > jp > > Yahoo! India Careers: Over 65,000 jobsonline. > >
[Non-text portions of this message have been removed]
Hi all, well, the uk hasn't got much of a chance, so secrets are
not of the essence... my entry: 25.61 23.94 17.81 22.83 23.67 --------
23.48 note, if you scramble with lastlayer on top, the third scramble is
very easy for all friedrich cubers. Greg
I heard... that was entirely by chance. Tyson Mao MSC #631 California
Institute of Technology On Jul 17, 2004, at 10:29 AM, gregvdyke wrote: >
Hi all, > > well, the uk hasn't got much of a chance, so secrets
are not of the > essence... > > my entry: > 25.61 > 23.94 > 17.81 >
22.83 > 23.67 > -------- > 23.48 > > note, if you scramble with
lastlayer on top, the third scramble is > very easy for all friedrich
cubers. > > Greg > > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
• To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
Oh COOL! THat's gold for me. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi, > > there is an alg that fixes both
"errors" at once. It was found by > Stefan Pochmann and I
think he posted it here some time ago. > Have a look at >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > It
works. > > Olli > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > What I meant is how easy is it after
you've complted the F2L to > know > > which algorithm you need.
Whereas you need none, or edge flipper, > > edge swap, or edge swap +
edge flipper. > > > > The Edge Flip is Very easy to see but now it is to
see if you > require > > to swap it with another. I'm not sure how
this can be done. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > <no_reply@y...> wrote: > > > NO, I asked the same
question with a lot of responses about 2 yrs > > > ago. There is no such
algorithm, so maybe you should invent one > for > > > us! At the very
least it is possible for 1 or 2 people in the > world > > > to know how
to do such a thing but are keeping it secret. As for > > me, > > > I
honestly have no idea, that's why I had asked this a while ago. > >
> > > > As for your last comment of "check alg", I have no
idea what you > > > mean. it is very easy to check orientation parity
after F2L, the > > > permutation parity takes a bit more figuring, but
once you have > the > > > F2L it is not too bad. And of course it is
possible to check for > > > both after getting to the segmented-3x3, but
these checks are > quite > > > tedius. Except the check for edge flip
parity is not too bad, > just > > > reading off 12 bits and counting off
it's parity. (This might > take > > > about 8s so it is still not
worth when speed is of the essence.) > > > > > > -Doug Li > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, >
pathfinder_netstorm > > > <no_reply@y...> wrote: > > > > I use the
method where I transform the 4x4x4 into a similar > > 3x3x3. > > > > > >
> > In the end, there are 2 possibilities that are only for the > 4x4x4
> > > > where either you need to swap 2 edges or one of the
"edge" is > > > > misoriented. I have the algorithm for each
of them but I was > > > > wondering if there was an algorith to do
"both at the same time" > > > > > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's > site > > >
but > > > > I'm not too sure if the recognition for this would be
fast > since > > > the > > > > corners would not be oriented before
doing this so call "check" > > > for > > > > algorithm.
Ok, I'll try to give a clear anser to this clear question. Once you
have the F2L, I would line up a corner or two and then check if you need
a 3-cycle (even), 2-cycle (odd), or the corners are permuted correctly
relative to each other (even). (That is a very quick check and can be
quicker once you apply some more advanced things from pattern
recognition.) Then you do the same for edges: 4-cycle (odd), 3-cycle
(even), two 2-cycles (even), one 2- cycle (odd), or edges placed (even).
What matters is parity, if the edge parity matches the corner parity
then your ok, if not you need to do a single-edge-flip parity
correction. It's really not that difficult to check, but it takes a
bit of getting used to and will cost up to 2 seconds. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > What I meant is how easy is it after
you've complted the F2L to know > which algorithm you need. Whereas
you need none, or edge flipper, > edge swap, or edge swap + edge
flipper. > > The Edge Flip is Very easy to see but now it is to see if
you require > to swap it with another. I'm not sure how this can be
done. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > NO, I asked the same question with a lot
of responses about 2 yrs > > ago. There is no such algorithm, so maybe
you should invent one for > > us! At the very least it is possible for 1
or 2 people in the world > > to know how to do such a thing but are
keeping it secret. As for > me, > > I honestly have no idea, that's
why I had asked this a while ago. > > > > As for your last comment of
"check alg", I have no idea what you > > mean. it is very easy
to check orientation parity after F2L, the > > permutation parity takes
a bit more figuring, but once you have the > > F2L it is not too bad.
And of course it is possible to check for > > both after getting to the
segmented-3x3, but these checks are quite > > tedius. Except the check
for edge flip parity is not too bad, just > > reading off 12 bits and
counting off it's parity. (This might take > > about 8s so it is
still not worth when speed is of the essence.) > > > > -Doug Li > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > > > I use the method
where I transform the 4x4x4 into a similar > 3x3x3. > > > > > > In the
end, there are 2 possibilities that are only for the 4x4x4 > > > where
either you need to swap 2 edges or one of the "edge" is > > >
misoriented. I have the algorithm for each of them but I was > > >
wondering if there was an algorith to do "both at the same
time" > > > > > > Btw, I use the "speedcubing" algorithms
on Chris Hardwick's site > > but > > > I'm not too sure if the
recognition for this would be fast since > > the > > > corners would not
be oriented before doing this so call "check" > > for > > >
algorithm.
3378. Re: [Speed cubing group] Re: F2L idea From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 12:37:15 -0700 (PDT)
--- d_funny007 <no_reply@yahoogroups.com> wrote: > I really
don't see where this question is going... > how does knowing > the
answer to that make you sleep any better. Don't try making someone
feel like shit for asking questions...I think the effort you put into
learning all your algorithms pushed what little you know about
consideration out of your head. > Besides, to go about > learning all
the LL algs is not something I would > imagine a person > does that
directly. If a person were to make such an > attempt at all > it would
probably be because they already know a > good chunk of LL > algs. > >
Purposely not defining what I mean by "a lot of LL > algs," I
am going > to pretty arbitrarily make a list of cubist that I > know or
would > assume (making a guess at from what I've heard > either
directly or > indirectly, but mostly indirectly and without > sufficient
evidence... > so this is pretty shady and is not menat to put down > or
single out > any one) "a lot of LL algs": > > Ron, DanH,
LarsV, LarsP, DougL, Macky, RyanH, > Zbigniew, AndyC. > > I have left
out those who have expressed that they > do not wish to > learn any more
algs even if they know a lot already. > Also this is > not in any
particular order. As a rule of thumb, > anybody who has > been
speedcubing for over say 4-5 years and still > "(interested)/ >
(willing to learn more)/(advancing)" are potentially > gonna learn
> tons of algs and at some point it is of course > possible to learn >
every single one of those wicked 1211. > > The very thought of
IMPOSSIBLE is usually used so > arbitrarily and is > really just
RELATIVE. I'm sure at some point you > thought it would be >
impossible to learn all the PLLs, but perhaps not, > only becuase you >
know a lot of people know the PLLs do you think it > is possible. If I >
had you think that there are dozens of people that > know the 1211, >
you (or someone else who normally wouldn't) would > try to go out
and > learn them too. It is sent into the realm of > POSSIBLE. > > Why
don't we all just continue progressing without > all ways >
considering the LIMITS. Thinking too much about what > is possible or >
what is impossible is SOOO VERY detrimental to one's > success. >
Instead think about RISK and WORTH. Is it worth it > to learn 1211 >
algs FOR YOU? It's is worth something different to > different >
people!!!!!!!!!!!!!!!!!!! > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Prabhat" >
<cobalt017@h...> wrote: > > On her page, Jessica Fridrich wrote
"Any > algorithmic set which can > be > > performed by a human must
be limited to a couple > of hundreds at > most > > thousands of
algorithms." I guess it is possible, > but incredible > hard > >
(at least for me). I mean at the moment I'm > viewing the 40 OLL >
algs. > > as impossible, so I guess I really shouldn't be >
talking. > > > > Hey ppl, let us know if you or anyone you know is >
specifically > trying > > to learing all 1211 algs! I don't mean
learning > from experience > like > > Doug, I mean seriously printing
out all algs and > sitting day and > night > > to memorize them. > > > >
Prabhat > > > > --- In speedsolvingrubikscube@yahoogroups.com, > Richard
Patterson > > <richy_jr_2000@y...> wrote: > > > Doug...calm
yourself...breath ;) > > > > > > Doug is right (I don't say that
often...:P), > it's not > > > fair to set boundaries on the human
mind. It is > > > capable of many things. And knowing more algs >
doesn't > > > necessarily mean faster times also this is true. >
This > > > is the part that makes me most worried about > learning > > >
such a massive heap of algs. For it to be > worthy > > > while, you
would have to recognize them insanely > fast, > > > and execute them
pretty fast too. I suppose > this is > > > where the practice comes in.
> > > --- d_funny007 <no_reply@yahoogroups.com> wrote: > > > > Ahhh
for the last time, IT IS POSSIBLE. > Moreover, at > > > > least a half >
> > > dozen people are pursuiting it. Realize that > there > > > > are
cubers out > > > > ther that habe been cubing for much longer > then you
> > > > and have moved > > > > onward and upward to unexplored
territory. And > don't > > > > think that > > > > there is little
or no unexplored territory > left. > > > > > > > > 1211 Algs, not a
problem, given enough time > and > > > > practice. On the > > > > same
note, there is nothing to be worried > about, > > > > knowing more algs
> > > > doesn't not by any means make you faster, this > is a > > >
> very common > > > > misconception among beginners. To address your >
third > > > > comment, "We > > > > are only human," don't
underestimate what some > of us > > > > are capable of. > > > > > > > >
-Doug Li > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > "Prabhat" > >
> > <cobalt017@h...> wrote: > > > > > Oh wow 15120+ algorithms...see
I told you it > > > > wasn't possible :). > > > > > > > > > > No I
don't know anyone trying to memorize > all 1211 > > > > algorithms.
I > > > > > thought there probably were some people who > were > > > >
"interested" > > > > enough, > > > > > putting it mildly. > >
> > > > > > > > Lol you guys sounded a little worried there > that > > >
> someone might be > > > > > able to solve the LL in one algorithm.
Don't > > > > worry, I don't think > > > > > anyone's
that obssessed. We're only human. > > > > > > > > > > But you have
to admit, it'd be awesome if it > was > > > > possible. To > > > >
solve > > > > > the whole cube in 5 looks! One look for > Cross, one > >
> > or two for F2L, > > > > > and one or two for LL. Oh well... > > > >
> > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, > > > >
"Andy C" > > > > > <rubiks1938@y...> wrote: > > > > > >
There would many more than 1211 cases to > solve > > > > the F2L in two
> > > > > looks. When > > > > > > solving the LL in one step, the F2L is
> already > > > > solved, meaning > === message truncated ===
__________________________________ Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! http://promotions.yahoo.com/new_mail
Yeah, welcome! Jasmine's site and Evan site are grat resources for
beginner methods. Not be competing, but I also posted a beginner method.
http://cube3.tk I just made the site so there's no content at the
moment. Also, feel free to contact me (contact information is at the
bottom of the beginner method page) about specific questions. :) Happy
cubing! -Sunil --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Welcome to the group! > > If
you are looking for an easy method for the 3x3x3, I wrote a > beginner
solution which is posted here: >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > Good
luck with your cubing, > > Jasmine. > > > --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash >
<blackrose_nit@y...> wrote: > > hi im new to this group.. i want to
know the algorithm for 3*3*3 > and 4*4*4 cube. i dont know where to find
it. so plz tell me. my > mail address is blackrose_nit@y... > > > > > >
with luv, > > jp > > > > Yahoo! India Careers: Over 65,000 jobsonline. >
> > > [Non-text portions of this message have been removed]
3380. Re: Memory and the LL From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 21:49:26 -0000
Greetings All, The focus of the mind is specifically limited like a lens
which in part blocks out light so to have precisely the light it wants
and no more. The human eye feeds the brain 150 million bits of data per
second. You make conscious that which you focus on. The memory is
similar. In the 1950s it was demonstrated the the subconscious mind
records everything a person perceives. In the late 1970s and early 1980s
Karl Pribram showed that the holographic model of memory storage
satisfied many of of the requirements of the human memory model. In the
early 1990s it was shown that there is no theoretical limit to the
amount of information that can be stored holographically. The recall
function of memory becomes then a practice of efficient access. For
abstracts the primary access is related to comrehension. The more you
understand the more you can understand. IQ tests fool people into
thinking that intelligence and the capabilities of inteligence, like
memory and comprehension, is a fixed thing. I also think that sometimes
people settle on a memory model which is not the best and then think
it's the only model. To a certain extent I'm going after that
"1211" but not the way that people think. First off I'm
not just copying everyone else's algorithms, I'm using my own.
Second, I'm employing a method that isn't so neatly linear.
Third, although some of my solutions are far less than optimal and use
several algs to solve LL positions it is not uncommon for me to
recognize what is needed to solve a position in one look. In the end I
may skipping LL entirely. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > On her page, Jessica Fridrich wrote
"Any algorithmic set which can be > performed by a human must be
limited to a couple of hundreds at most > thousands of algorithms."
I guess it is possible, but incredible hard > (at least for me). I mean
at the moment I'm viewing the 40 OLL algs. > as impossible, so I
guess I really shouldn't be talking. > > Hey ppl, let us know if
you or anyone you know is specifically trying > to learing all 1211
algs! I don't mean learning from experience like > Doug, I mean
seriously printing out all algs and sitting day and night > to memorize
them. > > Prabhat > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > Doug...calm
yourself...breath ;) > > > > Doug is right (I don't say that
often...:P), it's not > > fair to set boundaries on the human mind.
It is > > capable of many things. And knowing more algs doesn't > >
necessarily mean faster times also this is true. This > > is the part
that makes me most worried about learning > > such a massive heap of
algs. For it to be worthy > > while, you would have to recognize them
insanely fast, > > and execute them pretty fast too. I suppose this is >
> where the practice comes in. > > --- d_funny007
<no_reply@yahoogroups.com> wrote: > > > Ahhh for the last time, IT IS
POSSIBLE. Moreover, at > > > least a half > > > dozen people are
pursuiting it. Realize that there > > > are cubers out > > > ther that
habe been cubing for much longer then you > > > and have moved > > >
onward and upward to unexplored territory. And don't > > > think
that > > > there is little or no unexplored territory left. > > > > > >
1211 Algs, not a problem, given enough time and > > > practice. On the >
> > same note, there is nothing to be worried about, > > > knowing more
algs > > > doesn't not by any means make you faster, this is a > >
> very common > > > misconception among beginners. To address your third
> > > comment, "We > > > are only human," don't
underestimate what some of us > > > are capable of. > > > > > > -Doug Li
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Prabhat" > > > <cobalt017@h...> wrote: > > > > Oh wow
15120+ algorithms...see I told you it > > > wasn't possible :). > >
> > > > > > No I don't know anyone trying to memorize all 1211 > >
> algorithms. I > > > > thought there probably were some people who were
> > > "interested" > > > enough, > > > > putting it mildly. >
> > > > > > > Lol you guys sounded a little worried there that > > >
someone might be > > > > able to solve the LL in one algorithm.
Don't > > > worry, I don't think > > > > anyone's that
obssessed. We're only human. > > > > > > > > But you have to admit,
it'd be awesome if it was > > > possible. To > > > solve > > > >
the whole cube in 5 looks! One look for Cross, one > > > or two for F2L,
> > > > and one or two for LL. Oh well... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Andy C" > > > >
<rubiks1938@y...> wrote: > > > > > There would many more than 1211
cases to solve > > > the F2L in two > > > > looks. When > > > > >
solving the LL in one step, the F2L is already > > > solved, meaning > >
> > every LL piece > > > > > is in only one layer. Solving the F2L in
two > > > steps means that > > > all 8 > > > > F2L pieces > > > > >
could be in any layer. The amount of cases would > > > be way more > > >
than > > > > 1211 for > > > > > this reason, so memorizing and
recognizing the > > > cases wouldn't be > > > > possible. > > > > >
> > > > > Andy > > > > > > > > > > http://andyscubepage.tk > > > > > > >
> > > > > > > > > __________________________________ > > Do you Yahoo!?
> > Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail
yeah, it was a bit too easy, I tried to be clever but paid for it in the
end because the third cube was my slowest. And who says the UK doesnt
have a chance? Dan :) ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, July 17, 2004 6:35 PM Subject: Re: [Speed cubing group]
rwc 2004, 2nd round I heard... that was entirely by chance. Tyson Mao
MSC #631 California Institute of Technology On Jul 17, 2004, at 10:29
AM, gregvdyke wrote: > Hi all, > > well, the uk hasn't got much of
a chance, so secrets are not of the > essence... > > my entry: > 25.61 >
23.94 > 17.81 > 22.83 > 23.67 > -------- > 23.48 > > note, if you
scramble with lastlayer on top, the third scramble is > very easy for
all friedrich cubers. > > Greg > > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > Yahoo!
Groups Links
I use this one, shorter : r2 B2 r' U2 r' U2 B2 r' B2 r B2
r' B2 r2 B2 Frederick --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I use the method where I transform the 4x4x4
into a similar 3x3x3. > > In the end, there are 2 possibilities that are
only for the 4x4x4 > where either you need to swap 2 edges or one of the
"edge" is > misoriented. I have the algorithm for each of them
but I was > wondering if there was an algorith to do "both at the
same time" > > Btw, I use the "speedcubing" algorithms on
Chris Hardwick's site but > I'm not too sure if the
recognition for this would be fast since the > corners would not be
oriented before doing this so call "check" for > algorithm.
Thats pretty nice, you don't even need to check the parities
anymore, just. --- In speedsolvingrubikscube@yahoogroups.com, Frédérick
BADIE <f_badie@y...> wrote: > I use this one, shorter : > > r2 B2
r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > > Frederick
> > > --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> <no_reply@y...> wrote: > > I use the method where I transform the
4x4x4 into a similar 3x3x3. > > > > In the end, there are 2
possibilities that are only for the 4x4x4 > > where either you need to
swap 2 edges or one of the "edge" is > > misoriented. I have
the algorithm for each of them but I was > > wondering if there was an
algorith to do "both at the same time" > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site > but >
> I'm not too sure if the recognition for this would be fast since
> the > > corners would not be oriented before doing this so call
"check" > for > > algorithm.
3384. Truncated cube on ebay From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 23:36:31 -0000
Thought I'd let everyone know that I made a half-truncated cube and
have put it up on sale for e-bay: http://tinyurl.com/473zx . Thanks for
looking guys! -Daniel
3385. Re: Truncated cube on ebay From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 23:49:45 -0000
Hey Daniel, How'd you make it? If you don't want to post it
online, please email me :). Crazy, awesome job man~ ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Thought I'd let everyone know that I
made a half-truncated cube and > have put it up on sale for e-bay:
http://tinyurl.com/473zx . Thanks > for looking guys! > > -Daniel
3386. Re: Rubiks.com, Eastsheen, or "Giant Magic
5x5x5"? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Jul 2004 23:51:42 -0000
Hey Doug, I bought a 5x5 Wahn from Ton at the US Nationals. It is the
best 5x5x5 I've tried (well, the Eastsheen and the rubiks.com one
were my friends'). Just add a little silicone spray and silicone
wax and it'll be awesome. Buy the Wahn! ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Hey All, > > I posted a similar question to the Caltech
Rubik's group without much > response, so I'm moving here.
I'm looking to buy a 5x5x5 cube, but > they're pretty damn
expensive so I want to make sure I get one better > than my current one.
I have an eastsheen mini 5x5x5 which feels very > well built (and looks
very well built from the inside) and turns very > slick, but is terrible
with misalignment and is really too small for my > hands. I can't
break 7:30 on it, using the same method I use to average > about 2:15 on
the 4x4x4. > > I'm thinking of getting one from Rubiks.com, which
would be the safe bet > regarding tournament-legality. But, I have heard
from a few people that > the full-sized Eastsheens are better. I
haven't used either, but I have > a Rubiks.com 4x4x4 and have used
an Eastsheen 4x4x4, and I have to say > that I like the Eastsheen more.
Also, I've heard that the > "Bandelow/Whan Cube, original 1983
version" (straight from Ton's site) > is very good, but 50
Euro is a lot (!) and I'm not sure that it's _that_ > much
better than anything else thats, umm, a little more reasonable. > >
I'm looking to buy an Eastsheen 4x4x4 just for kicks, so it would
be > good if I could order that and the 5x5x5 at the same time. I really
> should've tried a 5x5x5 at the July 10 competition while I had
the chance... > > Thanks, > > Doug
3387. yet another cube contest From: "evanmgates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 01:14:40 -0000
I'm thinking of adding a cube contest to my site. My idea is a
monthly contest, average of 100. I'm just looking for feedback. If
anyone would or wouldn't do this, and for whatever reasons. Also,
should I choose the scrambles, or should people be aloud to just add
their times no matter what the scramble, so they can add their sunday
contest times etc, killing two birds with one stone. Another idea is ten
cubes in a row, or even, average of ten, of ten cubes in a row. Just
trying to be different and mass. So let me know what you guys think.
Evan www.deepcube.tk Until next time Happy Cubing
3388. Re: yet another cube contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 01:20:25 -0000
I would like to see some king of handicapped contest... to make it an
even chance for anyone to win, no matter how fast they can solve the
cube. Jon --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" <evan.gates@i...> wrote: > I'm thinking
of adding a cube contest to my site. My idea is a > monthly contest,
average of 100. I'm just looking for feedback. If > anyone would or
wouldn't do this, and for whatever reasons. Also, > should I choose
the scrambles, or should people be aloud to just add > their times no
matter what the scramble, so they can add their > sunday contest times
etc, killing two birds with one stone. Another > idea is ten cubes in a
row, or even, average of ten, of ten cubes in > a row. Just trying to be
different and mass. So let me know what you > guys think. > > Evan >
www.deepcube.tk > > Until next time Happy Cubing
Sounds like a good idea. I guess that the handicap will be based off of
the average on Speedcubing.com? I like the idea of the handicapped
competition; I've just never quite understood how exactly it works.
So if someone would be willing to post an explanation, that would be
great. Evan www.deepcube.tk <http://www.deepcube.tk/> Until next time
Happy Cubing -----Original Message----- From: nascarjon2001
[mailto:no_reply@yahoogroups.com] Sent: Saturday, July 17, 2004 6:20 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: yet another cube contest I would like to see some king of
handicapped contest... to make it an even chance for anyone to win, no
matter how fast they can solve the cube. Jon --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I'm thinking of adding a cube contest
to my site. My idea is a > monthly contest, average of 100. I'm
just looking for feedback. If > anyone would or wouldn't do this,
and for whatever reasons. Also, > should I choose the scrambles, or
should people be aloud to just add > their times no matter what the
scramble, so they can add their > sunday contest times etc, killing two
birds with one stone. Another > idea is ten cubes in a row, or even,
average of ten, of ten cubes in > a row. Just trying to be different and
mass. So let me know what you > guys think. > > Evan > www.deepcube.tk >
> Until next time Happy Cubing Yahoo! Groups Sponsor ADVERTISEMENT
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3390. Re: yet another cube contest From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 01:44:40 -0000
I also think is a splendid idea. Now all we need to do is find out how
this is going to work, find somebody to organize it (I would happily
help..Help. Because I never organized any cube related thing in my life,
but I need to start to. [there will be many competitions, informals some
official coming up ;)]) So here is another great internet tourney born.
Great idea Jon! -Sunil http://cube2.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Sounds like a good idea. I guess that the
handicap will be based off of the > average on Speedcubing.com? I like
the idea of the handicapped competition; > I've just never quite
understood how exactly it works. So if someone would > be willing to
post an explanation, that would be great. > > > > Evan > >
www.deepcube.tk <http://www.deepcube.tk/> > > > > Until next time
Happy Cubing > > > > -----Original Message----- > From: nascarjon2001
[mailto:no_reply@yahoogroups.com] > Sent: Saturday, July 17, 2004 6:20
PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: yet another cube contest > > > > I would like to see some
king of handicapped contest... to make it > an even chance for anyone to
win, no matter how fast they can solve > the cube. > > Jon > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I'm thinking of adding a cube
contest to my site. My idea is a > > monthly contest, average of 100.
I'm just looking for feedback. > If > > anyone would or
wouldn't do this, and for whatever reasons. Also, > > should I
choose the scrambles, or should people be aloud to just > add > > their
times no matter what the scramble, so they can add their > > sunday
contest times etc, killing two birds with one stone. > Another > > idea
is ten cubes in a row, or even, average of ten, of ten cubes > in > > a
row. Just trying to be different and mass. So let me know what > you > >
guys think. > > > > Evan > > www.deepcube.tk > > > > Until next time
Happy Cubing > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT >
>
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
:/compa > nion.yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=584507758> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
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subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed]
3391. Re: Rubiks.com, Eastsheen, or "Giant Magic
5x5x5"? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 01:45:14 -0000
Hey! Silicone .. spray AND wax? How do u do that? First wax. Then the
spray as needed? ... hmmm ... Btw ... has anyone tried teflonspray on
their cubes? I saw that in the store when i bought my siliconespray.
Happy cubing! -cubix- > --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Hey Doug, > >
I bought a 5x5 Wahn from Ton at the US Nationals. It is the best > 5x5x5
I've tried (well, the Eastsheen and the rubiks.com one were my >
friends'). Just add a little silicone spray and silicone wax and >
it'll be awesome. Buy the Wahn! > > ~Joseph Liao > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > Hey All, > > > > I posted a similar
question to the Caltech Rubik's group without > much > > response,
so I'm moving here. I'm looking to buy a 5x5x5 cube, but > >
they're pretty damn expensive so I want to make sure I get one >
better > > than my current one. I have an eastsheen mini 5x5x5 which
feels > very > > well built (and looks very well built from the inside)
and turns > very > > slick, but is terrible with misalignment and is
really too small > for my > > hands. I can't break 7:30 on it,
using the same method I use to > average > > about 2:15 on the 4x4x4. >
> > > I'm thinking of getting one from Rubiks.com, which would be
the > safe bet > > regarding tournament-legality. But, I have heard from
a few people > that > > the full-sized Eastsheens are better. I
haven't used either, but I > have > > a Rubiks.com 4x4x4 and have
used an Eastsheen 4x4x4, and I have to > say > > that I like the
Eastsheen more. Also, I've heard that the > > "Bandelow/Whan
Cube, original 1983 version" (straight from Ton's > site) > >
is very good, but 50 Euro is a lot (!) and I'm not sure that
it's > _that_ > > much better than anything else thats, umm, a
little more reasonable. > > > > I'm looking to buy an Eastsheen
4x4x4 just for kicks, so it would > be > > good if I could order that
and the 5x5x5 at the same time. I > really > > should've tried a
5x5x5 at the July 10 competition while I had the > chance... > > > >
Thanks, > > > > Doug
3392. Re: yet another cube contest From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 01:46:02 -0000
(This is stupid, I'm posting again for because of a lame typo)
http://cube3.tk --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y...> wrote: > I also think is a
splendid idea. Now all we need to do is find out > how this is going to
work, find somebody to organize it (I would > happily help..Help.
Because I never organized any cube related thing > in my life, but I
need to start to. [there will be many > competitions, informals some
official coming up ;)]) So here is > another great internet tourney
born. Great idea Jon! > > -Sunil > > http://cube2.tk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Sounds like a good idea. I guess that
the handicap will be based > off of the > > average on Speedcubing.com?
I like the idea of the handicapped > competition; > > I've just
never quite understood how exactly it works. So if > someone would > >
be willing to post an explanation, that would be great. > > > > > > > >
Evan > > > > www.deepcube.tk <http://www.deepcube.tk/> > > > > > > >
> Until next time Happy Cubing > > > > > > > > -----Original
Message----- > > From: nascarjon2001 [mailto:no_reply@yahoogroups.com] >
> Sent: Saturday, July 17, 2004 6:20 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: yet another cube contest > > > > > > > > I would like to see some
king of handicapped contest... to make it > > an even chance for anyone
to win, no matter how fast they can > solve > > the cube. > > > > Jon >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" > > <evan.gates@i...> wrote: > > > I'm
thinking of adding a cube contest to my site. My idea is a > > > monthly
contest, average of 100. I'm just looking for feedback. > > If > >
> anyone would or wouldn't do this, and for whatever reasons. >
Also, > > > should I choose the scrambles, or should people be aloud to
just > > add > > > their times no matter what the scramble, so they can
add their > > > sunday contest times etc, killing two birds with one
stone. > > Another > > > idea is ten cubes in a row, or even, average of
ten, of ten > cubes > > in > > > a row. Just trying to be different and
mass. So let me know what > > you > > > guys think. > > > > > > Evan > >
> www.deepcube.tk > > > > > > Until next time Happy Cubing > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > > > > > > > ADVERTISEMENT > > >
> >
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
> 76/D=gr > > >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http >
:/compa > > nion.yahoo.com> click here > > > > > > > >
<http://us.adserver.yahoo.com/l? >
M=295196.4901138.6071305.3001176/D=groups/S= > >
:HM/A=2128215/rand=584507758> > > > > > > > > _____ > > > > Yahoo!
Groups Links > > > > * To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > >
[Non-text portions of this message have been removed]
3393. Re: yet another cube contest From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 04:03:57 -0000
average of 100 solves sounds good :) jliao.tk ^ new site name ~Joseph
Liao --- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > (This is stupid, I'm posting again for
because of a lame typo) > > http://cube3.tk > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > I also think is a splendid idea. Now all
we need to do is find out > > how this is going to work, find somebody
to organize it (I would > > happily help..Help. Because I never
organized any cube related > thing > > in my life, but I need to start
to. [there will be many > > competitions, informals some official coming
up ;)]) So here is > > another great internet tourney born. Great idea
Jon! > > > > -Sunil > > > > http://cube2.tk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@i...> wrote: > > > Sounds like a good idea. I guess that
the handicap will be > based > > off of the > > > average on
Speedcubing.com? I like the idea of the handicapped > > competition; > >
> I've just never quite understood how exactly it works. So if > >
someone would > > > be willing to post an explanation, that would be
great. > > > > > > > > > > > > Evan > > > > > > www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > > > > > > Until next time
Happy Cubing > > > > > > > > > > > > -----Original Message----- > > >
From: nascarjon2001 [mailto:no_reply@yahoogroups.com] > > > Sent:
Saturday, July 17, 2004 6:20 PM > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing
group] Re: yet another cube contest > > > > > > > > > > > > I would like
to see some king of handicapped contest... to make > it > > > an even
chance for anyone to win, no matter how fast they can > > solve > > >
the cube. > > > > > > Jon > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > I'm thinking of adding a cube
contest to my site. My idea is a > > > > monthly contest, average of
100. I'm just looking for > feedback. > > > If > > > > anyone would
or wouldn't do this, and for whatever reasons. > > Also, > > > >
should I choose the scrambles, or should people be aloud to > just > > >
add > > > > their times no matter what the scramble, so they can add
their > > > > sunday contest times etc, killing two birds with one
stone. > > > Another > > > > idea is ten cubes in a row, or even,
average of ten, of ten > > cubes > > > in > > > > a row. Just trying to
be different and mass. So let me know > what > > > you > > > > guys
think. > > > > > > > > Evan > > > > www.deepcube.tk > > > > > > > >
Until next time Happy Cubing > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > > > > ADVERTISEMENT > > > > > >
> > >
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
> > 76/D=gr > > > > > >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http >
> :/compa > > > nion.yahoo.com> click here > > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/D=groups/S= > > >
:HM/A=2128215/rand=584507758> > > > > > > > > > > > > _____ > > > > > >
Yahoo! Groups Links > > > > > > * To visit your group on the web, go to:
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
> > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > > > > > * Your use of Yahoo!
Groups is subject to the Yahoo! > Terms > > of > > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > > > > > >
[Non-text portions of this message have been removed]
Maybe I'll do both. Or maybe a mix of the two. Handicapped average
of 100 solves. I'll think about it. In the meantime, more
suggestions. I know there are more people out there that have an opinion
on this. Evan www.deepcub.tk <http://www.deepcub.tk/> Until next time
Happy Cubing -----Original Message----- From: azinj05ieipih
[mailto:azinj05ieipih@...] Sent: Saturday, July 17, 2004 9:04 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
yet another cube contest average of 100 solves sounds good :) jliao.tk ^
new site name ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > (This is stupid, I'm posting again for
because of a lame typo) > > http://cube3.tk > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > I also think is a splendid idea. Now all
we need to do is find out > > how this is going to work, find somebody
to organize it (I would > > happily help..Help. Because I never
organized any cube related > thing > > in my life, but I need to start
to. [there will be many > > competitions, informals some official coming
up ;)]) So here is > > another great internet tourney born. Great idea
Jon! > > > > -Sunil > > > > http://cube2.tk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@i...> wrote: > > > Sounds like a good idea. I guess that
the handicap will be > based > > off of the > > > average on
Speedcubing.com? I like the idea of the handicapped > > competition; > >
> I've just never quite understood how exactly it works. So if > >
someone would > > > be willing to post an explanation, that would be
great. > > > > > > > > > > > > Evan > > > > > > www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > > > > > > Until next time
Happy Cubing > > > > > > > > > > > > -----Original Message----- > > >
From: nascarjon2001 [mailto:no_reply@yahoogroups.com] > > > Sent:
Saturday, July 17, 2004 6:20 PM > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing
group] Re: yet another cube contest > > > > > > > > > > > > I would like
to see some king of handicapped contest... to make > it > > > an even
chance for anyone to win, no matter how fast they can > > solve > > >
the cube. > > > > > > Jon > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > I'm thinking of adding a cube
contest to my site. My idea is a > > > > monthly contest, average of
100. I'm just looking for > feedback. > > > If > > > > anyone would
or wouldn't do this, and for whatever reasons. > > Also, > > > >
should I choose the scrambles, or should people be aloud to > just > > >
add > > > > their times no matter what the scramble, so they can add
their > > > > sunday contest times etc, killing two birds with one
stone. > > > Another > > > > idea is ten cubes in a row, or even,
average of ten, of ten > > cubes > > > in > > > > a row. Just trying to
be different and mass. So let me know > what > > > you > > > > guys
think. > > > > > > > > Evan > > > > www.deepcube.tk > > > > > > > >
Until next time Happy Cubing > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > > > > ADVERTISEMENT > > > > > >
> > >
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
> > 76/D=gr > > > > > >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http >
> :/compa > > > nion.yahoo.com> click here > > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/D=groups/S= > > >
:HM/A=2128215/rand=584507758> > > > > > > > > > > > > _____ > > > > > >
Yahoo! Groups Links > > > > > > * To visit your group on the web, go to:
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
> > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > > > > > * Your use of Yahoo!
Groups is subject to the Yahoo! > Terms > > of > > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > > > > > >
[Non-text portions of this message have been removed] Yahoo! Groups
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I was bored so I decided to make a siamese two layer. It must be the
easiest possible modification. Check the pictures at
www.geocities.com/evanmgates/mods.html All you need to do is take out
three peices from each puzzle, take of a couple sickers, or tiles, and
use three drops of super glue to glue them together. Check out
Ton's site, I saw it there first. Evan www.deepcube.tk Until next
time Happy Cubing
I had the same compulsion last night and made one of these out of two
"micro" keychain cubes. Then today I made one out of two old
speedcubes. Here are some pics:
http://dougreed.no-ip.org/~doug/siamese/s_1.jpg
http://dougreed.no-ip.org/~doug/siamese/s_2.jpg
http://dougreed.no-ip.org/~doug/siamese/s_3.jpg It's simple to make
and is all in all a pretty cool puzzle. Doug evanmgates wrote: >I was
bored so I decided to make a siamese two layer. It must be the >easiest
possible modification. Check the pictures at
>www.geocities.com/evanmgates/mods.html >All you need to do is take out
three peices from each puzzle, take >of a couple sickers, or tiles, and
use three drops of super glue to >glue them together. Check out
Ton's site, I saw it there first. > >Evan >www.deepcube.tk > >Until
next time Happy Cubing > > > > > >Yahoo! Groups Links > > > > > > > >
Like all other cubers, I want to get faster. Obviously, lots of practice
will help this, but in an aim to be more strategic I thought I would try
and work out specific areas to focus on. Prior to Worlds last year, a
big part of my slowness was that I just didn't know enough algs.
Now I'm using a 3-look LL, so lack of algs is not the reason I
can't get sub-30s times (or rarely ever get these times). I had
thought that a big part of my problem now is that I just don't turn
the cube fast enough. I also knew that I waste a bit of time looking for
pieces during the solve. To get a better idea how much time I'm
wasting, I tried an experiment today. Here's what I did: - normal
pre-inspection - did the cross - paused the timer - identified the first
F2L pair - started the timer and did the first F2L pair - repeated the
previous two steps for all F2L pairs, and then the same for orienting
the LL edges, then LL corners, then permuting all. My aim was to see
what my times could be like if I didn't waste time looking for
pieces. I was rather surprised by the results: (24.69), 25.09, 26.65,
28.29, 28.66, 28.95, 29.31, 29.89, 30.62, 31.58, 31.98, (32.67) -->
29.10s (the times were not in this order, I just had to sort them this
way for my excel spreadsheet to average the middle ten). A regular
average for me would usually have times ranging from ~36 to 49, with the
average being 42-43s. I hadn't realised that I was wasting 13-14s
per solve just looking for pieces!! Based on this, if I just work on
looking ahead, I should be able to drop my times considerably. I felt
encouraged by this because it means that I shouldn't have to learn
more algs or increase my rate of turns/sec to get sub-30s times, I just
need to practice looking ahead! Armed with this new information, I
decided to do a regular average and really focus on looking ahead. I was
very happy with the results. I got 37.17s! This is more than 2 seconds
faster than my previous best average and about 5-6 seconds faster than
my regular average. Also, I got a new non-lucky best time of 28.95s and
a new lucky best time of 28.23s. :) Jasmine.
http://www.geocities.com/jasmine_ellen/
Yes, I see what you mean re the third scramble. I've been having a
very good cubing day today (see me previous post) so I did my WCC solves
today. I managed to average sub-40s which is really good for me so
I'm happy. :) Jasmine. http://www.geocities.com/jasmine_ellen/ ---
In speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Hi all, > > well, the uk hasn't got
much of a chance, so secrets are not of the > essence... > > my entry: >
25.61 > 23.94 > 17.81 > 22.83 > 23.67 > -------- > 23.48 > > note, if
you scramble with lastlayer on top, the third scramble is > very easy
for all friedrich cubers. > > Greg
Thats pretty nice, I'll do that once I have a 3x3x3 that I am still
waiting for (Ton...). But it seems that from what you've written,
you do about 2 moves a second. I still find it pretty hard to do 3 moves
second while watching ahead. --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Like all other cubers, I want to get faster. Obviously, lots of
> practice will help this, but in an aim to be more strategic I >
thought I would try and work out specific areas to focus on. Prior > to
Worlds last year, a big part of my slowness was that I just >
didn't know enough algs. Now I'm using a 3-look LL, so lack of
algs > is not the reason I can't get sub-30s times (or rarely ever
get > these times). I had thought that a big part of my problem now is >
that I just don't turn the cube fast enough. I also knew that I >
waste a bit of time looking for pieces during the solve. To get a >
better idea how much time I'm wasting, I tried an experiment today.
> Here's what I did: > > - normal pre-inspection > - did the cross
> - paused the timer > - identified the first F2L pair > - started the
timer and did the first F2L pair > - repeated the previous two steps for
all F2L pairs, and then the > same for orienting the LL edges, then LL
corners, then permuting all. > > My aim was to see what my times could
be like if I didn't waste time > looking for pieces. I was rather
surprised by the results: (24.69), > 25.09, 26.65, 28.29, 28.66, 28.95,
29.31, 29.89, 30.62, 31.58, > 31.98, (32.67) --> 29.10s (the times were
not in this order, I just > had to sort them this way for my excel
spreadsheet to average the > middle ten). > > A regular average for me
would usually have times ranging from ~36 > to 49, with the average
being 42-43s. I hadn't realised that I was > wasting 13-14s per
solve just looking for pieces!! Based on this, if > I just work on
looking ahead, I should be able to drop my times > considerably. I felt
encouraged by this because it means that I > shouldn't have to
learn more algs or increase my rate of turns/sec > to get sub-30s times,
I just need to practice looking ahead! > > Armed with this new
information, I decided to do a regular average > and really focus on
looking ahead. I was very happy with the > results. I got 37.17s! This
is more than 2 seconds faster than my > previous best average and about
5-6 seconds faster than my regular > average. Also, I got a new
non-lucky best time of 28.95s and a new > lucky best time of 28.23s. :)
> > Jasmine. > http://www.geocities.com/jasmine_ellen/
Congrats on your av! It is amazing what looking ahead can do. Over the
past couple months I've been able to knock off a lot of time just
by working on looking ahead! Usually everyone is like, "you need
new algs, more finger tricks," and stuff like that, But that
wasn't my biggest problem. Even though, i'm gonna need more
fingertricks to and maybe more effiecent algs to break 20 seconds, i
just really need to work on closing those gaps in between steps. Its a
great thing that most people dont pick up on untill they get it, yet we
hear it all the time from the sub 20 cubers. It is good advice to widdle
your times down. jake :) --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > Thats pretty nice,
I'll do that once I have a 3x3x3 that I am still > waiting for
(Ton...). > > But it seems that from what you've written, you do
about 2 moves a > second. I still find it pretty hard to do 3 moves
second while > watching ahead. > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Like all other cubers, I want to get
faster. Obviously, lots of > > practice will help this, but in an aim to
be more strategic I > > thought I would try and work out specific areas
to focus on. Prior > > to Worlds last year, a big part of my slowness
was that I just > > didn't know enough algs. Now I'm using a
3-look LL, so lack of algs > > is not the reason I can't get
sub-30s times (or rarely ever get > > these times). I had thought that a
big part of my problem now is > > that I just don't turn the cube
fast enough. I also knew that I > > waste a bit of time looking for
pieces during the solve. To get a > > better idea how much time I'm
wasting, I tried an experiment today. > > Here's what I did: > > >
> - normal pre-inspection > > - did the cross > > - paused the timer > >
- identified the first F2L pair > > - started the timer and did the
first F2L pair > > - repeated the previous two steps for all F2L pairs,
and then the > > same for orienting the LL edges, then LL corners, then
permuting > all. > > > > My aim was to see what my times could be like
if I didn't waste > time > > looking for pieces. I was rather
surprised by the results: (24.69), > > 25.09, 26.65, 28.29, 28.66,
28.95, 29.31, 29.89, 30.62, 31.58, > > 31.98, (32.67) --> 29.10s (the
times were not in this order, I just > > had to sort them this way for
my excel spreadsheet to average the > > middle ten). > > > > A regular
average for me would usually have times ranging from ~36 > > to 49, with
the average being 42-43s. I hadn't realised that I was > > wasting
13-14s per solve just looking for pieces!! Based on this, > if > > I
just work on looking ahead, I should be able to drop my times > >
considerably. I felt encouraged by this because it means that I > >
shouldn't have to learn more algs or increase my rate of turns/sec
> > to get sub-30s times, I just need to practice looking ahead! > > > >
Armed with this new information, I decided to do a regular average > >
and really focus on looking ahead. I was very happy with the > >
results. I got 37.17s! This is more than 2 seconds faster than my > >
previous best average and about 5-6 seconds faster than my regular > >
average. Also, I got a new non-lucky best time of 28.95s and a new > >
lucky best time of 28.23s. :) > > > > Jasmine. > >
http://www.geocities.com/jasmine_ellen/
To orient one edge, I use this alg (using one face less than Chris'
one) : r' U2 l F2 l' F2 r2 U2 r U2 r' U2 F2 r2 F2 To
orient one edge and permute 2 edges : r2 B2 r' U2 r' U2 B2
r' B2 r B2 r' B2 r2 B2 Of course, You can replace r by Rr and
l by Ll to do them quickly. Frederick. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Thats pretty nice, you don't even need
to check the parities anymore, > just. > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >
<f_badie@y...> wrote: > > I use this one, shorter : > > > > r2 B2
r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > > > >
Frederick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > > > I use the method
where I transform the 4x4x4 into a similar > 3x3x3. > > > > > > In the
end, there are 2 possibilities that are only for the 4x4x4 > > > where
either you need to swap 2 edges or one of the "edge" is > > >
misoriented. I have the algorithm for each of them but I was > > >
wondering if there was an algorith to do "both at the same
time" > > > > > > Btw, I use the "speedcubing" algorithms
on Chris Hardwick's site > > but > > > I'm not too sure if the
recognition for this would be fast since > > the > > > corners would not
be oriented before doing this so call "check" > > for > > >
algorithm.
Doesn't that scratch on the tiles a lot? I could even imaging the
tiles actually blocking the twisting... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I was bored so I decided to make a siamese
two layer. It must be the > easiest possible modification. Check the
pictures at > www.geocities.com/evanmgates/mods.html > All you need to
do is take out three peices from each puzzle, take > of a couple
sickers, or tiles, and use three drops of super glue to > glue them
together. Check out Ton's site, I saw it there first. > > Evan >
www.deepcube.tk > > Until next time Happy Cubing
Rather than using speedcubingdotcom data (which is sometimes not up to
date ;-) I'd suggest using the results of previous runs of the same
contest. Maybe something similar to what topcoderdotcom does. With
overwhelming statistics they first compute the expected rank of a
programmer and then your rating gets updated using the actual outcomes
of the match: http://www.topcoder.com/?&t=support&c=ratings For
a simple handicap you could of course just use the best previous result
or average of last 3 or something similar. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Maybe I'll do both. Or maybe a mix of
the two. Handicapped average of 100 > solves. I'll think about it.
In the meantime, more suggestions. I know > there are more people out
there that have an opinion on this. > > > > Evan > > www.deepcub.tk
<http://www.deepcub.tk/> > > > > Until next time Happy Cubing > > > >
-----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: Saturday, July 17, 2004 9:04 PM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: yet another cube contest > > > > average of 100 solves sounds
good :) > > jliao.tk > ^ > new site name > > ~Joseph Liao > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > (This is stupid, I'm posting again
for because of a lame typo) > > > > http://cube3.tk > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > I also think is a splendid idea. Now all
we need to do is find > out > > > how this is going to work, find
somebody to organize it (I would > > > happily help..Help. Because I
never organized any cube related > > thing > > > in my life, but I need
to start to. [there will be many > > > competitions, informals some
official coming up ;)]) So here is > > > another great internet tourney
born. Great idea Jon! > > > > > > -Sunil > > > > > > http://cube2.tk > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" > > > <evan.gates@i...> wrote: > > > > Sounds like a good
idea. I guess that the handicap will be > > based > > > off of the > > >
> average on Speedcubing.com? I like the idea of the handicapped > > >
competition; > > > > I've just never quite understood how exactly
it works. So if > > > someone would > > > > be willing to post an
explanation, that would be great. > > > > > > > > > > > > > > > > Evan >
> > > > > > > www.deepcube.tk <http://www.deepcube.tk/> > > > > > > >
> > > > > > > > > Until next time Happy Cubing > > > > > > > > > > > > >
> > > -----Original Message----- > > > > From: nascarjon2001
[mailto:no_reply@yahoogroups.com] > > > > Sent: Saturday, July 17, 2004
6:20 PM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > >
Subject: [Speed cubing group] Re: yet another cube contest > > > > > > >
> > > > > > > > > I would like to see some king of handicapped
contest... to make > > it > > > > an even chance for anyone to win, no
matter how fast they can > > > solve > > > > the cube. > > > > > > > >
Jon > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" > > > > <evan.gates@i...> wrote: > > > > >
I'm thinking of adding a cube contest to my site. My idea is > a >
> > > > monthly contest, average of 100. I'm just looking for > >
feedback. > > > > If > > > > > anyone would or wouldn't do this,
and for whatever reasons. > > > Also, > > > > > should I choose the
scrambles, or should people be aloud to > > just > > > > add > > > > >
their times no matter what the scramble, so they can add > their > > > >
> sunday contest times etc, killing two birds with one stone. > > > >
Another > > > > > idea is ten cubes in a row, or even, average of ten,
of ten > > > cubes > > > > in > > > > > a row. Just trying to be
different and mass. So let me know > > what > > > > you > > > > > guys
think. > > > > > > > > > > Evan > > > > > www.deepcube.tk > > > > > > >
> > > Until next time Happy Cubing > > > > > > > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Sponsor > > > > > > > > > > > > > > > >
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3404. Museum of Czech Cubism From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 21:30:45 -0000
Photos -> stefan I think I remember some Czech cubers saying they have
trouble finding good cubes. Man, they even have a museum ;-) Found this
when I was in Prague earlier this year. Cheers! Stefan
3405. A non-cubing Cube Contest (read this!) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Jul 2004 22:20:49 -0000
Ok, I'd like to propose an idea for various cube competitions
around the world. The idea is that judges set up trivia questions
related to the cube and say 3 players buzz-in to answer them. Possible
categories would be Cube Records, Cube History, Name That Algorithm,
Cube Probability, Puzzle Building, General Cube Facts, Who's Cube
Is It?, Where does this Cuber Live, and Who Discovered this Algorithm.
One of those rare games where your own name might be the answer, :).
(Note that Cube Trivia may be impossible to do online.) It would be a
fun but organized thing to do at our events (probably not during the
event but to do afterwards, in the evening). Because I found that there
was a lot of unstructured down-time at competitions. It's hard-work
seting up competitions, so it may be a good idea to have an unofficial
planning committee (that does not include main judges) that schedules
the activities and sight-seeing around each of our compeitions. My idea
is one of many cube related things that we can do. But the main idea is
that it is something that is not quite speed/dexterity based (I would
allow for the exception of cup stacking of course, lol), but just so
that it levels the playing field. Something at a cube competion that
practically anyone can win: doesn't that cound good? -Doug Li
3406. Re: Rubiks.com, Eastsheen, or "Giant Magic
5x5x5"? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 00:38:39 -0000
You just get a can of silicone spray + some silicone wax. Then you use
any squirtable (lol) bottle or old cube lube injections and put some of
the silicone spray + silicone wax in. Then you shake it until the two
lubricants are all mixed and you inject some of the lube in. OR if you
don't want to wait that long (but it won't be as good), you
can always silicone spray first and let it dry, and then squirt some wax
in. ~ ~Joseph Liao jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Silicone .. spray AND wax?
How do u do that? First wax. Then the > spray as needed? ... hmmm ... >
> Btw ... has anyone tried teflonspray on their cubes? I saw that in >
the store when i bought my siliconespray. > > Happy cubing! > > -cubix-
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" > <azinj05ieipih@y...> wrote: > > Hey Doug,
> > > > I bought a 5x5 Wahn from Ton at the US Nationals. It is the best
> > 5x5x5 I've tried (well, the Eastsheen and the rubiks.com one
were > my > > friends'). Just add a little silicone spray and
silicone wax and > > it'll be awesome. Buy the Wahn! > > > >
~Joseph Liao > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > > <dougreed@h...>
wrote: > > > Hey All, > > > > > > I posted a similar question to the
Caltech Rubik's group without > > much > > > response, so I'm
moving here. I'm looking to buy a 5x5x5 cube, > but > > >
they're pretty damn expensive so I want to make sure I get one > >
better > > > than my current one. I have an eastsheen mini 5x5x5 which
feels > > very > > > well built (and looks very well built from the
inside) and turns > > very > > > slick, but is terrible with
misalignment and is really too small > > for my > > > hands. I
can't break 7:30 on it, using the same method I use to > > average
> > > about 2:15 on the 4x4x4. > > > > > > I'm thinking of getting
one from Rubiks.com, which would be the > > safe bet > > > regarding
tournament-legality. But, I have heard from a few > people > > that > >
> the full-sized Eastsheens are better. I haven't used either, but
> I > > have > > > a Rubiks.com 4x4x4 and have used an Eastsheen 4x4x4,
and I have > to > > say > > > that I like the Eastsheen more. Also,
I've heard that the > > > "Bandelow/Whan Cube, original 1983
version" (straight from Ton's > > site) > > > is very good,
but 50 Euro is a lot (!) and I'm not sure that it's > > _that_
> > > much better than anything else thats, umm, a little more >
reasonable. > > > > > > I'm looking to buy an Eastsheen 4x4x4 just
for kicks, so it would > > be > > > good if I could order that and the
5x5x5 at the same time. I > > really > > > should've tried a 5x5x5
at the July 10 competition while I had > the > > chance... > > > > > >
Thanks, > > > > > > Doug
> I can't break 7:30 on it, using the same method I use to average
> about 2:15 on the 4x4x4. I could be wrong but I could imagine this is
because the 5x5 is a little more complex than the 4x4 ;-) > But, I have
heard from a few people that > the full-sized Eastsheens are better. As
far as I know there is no such thing but I'd love to be wrong. Is
there? Cheers! Stefan
Yeah, I tried what you did and my times sped up by at least 3 seconds! I
think it isn't only looking ahead, I think planning the next 2
algorithms speeds up times also. Thanks for the idea Jasmine! ~Joseph
Liao jliao.tk --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Like all other cubers, I want
to get faster. Obviously, lots of > practice will help this, but in an
aim to be more strategic I > thought I would try and work out specific
areas to focus on. Prior > to Worlds last year, a big part of my
slowness was that I just > didn't know enough algs. Now I'm
using a 3-look LL, so lack of algs > is not the reason I can't get
sub-30s times (or rarely ever get > these times). I had thought that a
big part of my problem now is > that I just don't turn the cube
fast enough. I also knew that I > waste a bit of time looking for pieces
during the solve. To get a > better idea how much time I'm wasting,
I tried an experiment today. > Here's what I did: > > - normal
pre-inspection > - did the cross > - paused the timer > - identified the
first F2L pair > - started the timer and did the first F2L pair > -
repeated the previous two steps for all F2L pairs, and then the > same
for orienting the LL edges, then LL corners, then permuting all. > > My
aim was to see what my times could be like if I didn't waste time >
looking for pieces. I was rather surprised by the results: (24.69), >
25.09, 26.65, 28.29, 28.66, 28.95, 29.31, 29.89, 30.62, 31.58, > 31.98,
(32.67) --> 29.10s (the times were not in this order, I just > had to
sort them this way for my excel spreadsheet to average the > middle
ten). > > A regular average for me would usually have times ranging from
~36 > to 49, with the average being 42-43s. I hadn't realised that
I was > wasting 13-14s per solve just looking for pieces!! Based on
this, if > I just work on looking ahead, I should be able to drop my
times > considerably. I felt encouraged by this because it means that I
> shouldn't have to learn more algs or increase my rate of
turns/sec > to get sub-30s times, I just need to practice looking ahead!
> > Armed with this new information, I decided to do a regular average >
and really focus on looking ahead. I was very happy with the > results.
I got 37.17s! This is more than 2 seconds faster than my > previous best
average and about 5-6 seconds faster than my regular > average. Also, I
got a new non-lucky best time of 28.95s and a new > lucky best time of
28.23s. :) > > Jasmine. > http://www.geocities.com/jasmine_ellen/
Hey all- I recently ordered a Rubik's Magic but received a
Master's Edition instead. Most of you [Stefan Pochmann in
particular ;-)] are probably thinking "Lucky, I wish I was
you." ...Okay that's aside from the point. I have no idea how
to solve a regular Rubik's Magic, so I'm equally clueless on
Master's Edition. Due to my curiosity, I messed around with my
Magic and now it's in some random position. 1) How do I return it
to a solved state? 2) How do I turn the linked rings into seperated? If
somebody can reply this post (Stefan, that's your cue :-D. Nah,
I'm kidding, everybody please feel free to answer. :) ) I'd be
very grateful. Thanks! Sunil
Haha, thanks... I know that the 5x5x5 is more complex than the 4x4x4,
but I dont think my times should suffer as much as they suffer now,
given the same quality 5x5x5 and 4x4x4. Plus, when I'm solving the
5x5x5, I every other turn the cube locks and I have to physically
straighten just about everything out just to get the damned thing to
turn. OTOH, I can almost use some of my finger tricks on certain algs
(algs like R' U2 R U R' U R) on the Rubiks.com 4x4x4, which I
can't come close to doing on the 5x5x5. As for the "regular
size" Eastsheen, I was referring to this:
http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=32806&product=10
I might be wrong (I'm still kind of hazy on the subject) but I
think that's an Eastsheen. Here's the one I have:
http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=32806&product=108
By the way, their claim of "good quality labels" is an all-out
lie :) Thanks, Doug Stefan Pochmann wrote: >>I can't break 7:30 on
it, using the same method I use to average >>about 2:15 on the 4x4x4. >>
>> > >I could be wrong but I could imagine this is because the 5x5 is a
>little more complex than the 4x4 ;-) > > > > >>But, I have heard from a
few people that >>the full-sized Eastsheens are better. >> >> > >As far
as I know there is no such thing but I'd love to be wrong. Is
>there? > >Cheers! >Stefan > > > > > > >Yahoo! Groups Links > > > > > >
> >
It isn't bad. The tiles aren't too big, and I left some space
so that they can move. I will admit it would work best with stickers.
But it's still a fun puzzle and a bit of a challenge the first
couple times. Evan http://www.deepcube.tk <http://www.deepcube.tk/>
Until next time Happy Cubing -----Original Message----- From: Stefan
Pochmann [mailto:pochmann@...] Sent: Sunday, July 18, 2004 1:57 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
cube mods Doesn't that scratch on the tiles a lot? I could even
imaging the tiles actually blocking the twisting... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I was bored so I decided to make a siamese
two layer. It must be the > easiest possible modification. Check the
pictures at > www.geocities.com/evanmgates/mods.html > All you need to
do is take out three peices from each puzzle, take > of a couple
sickers, or tiles, and use three drops of super glue to > glue them
together. Check out Ton's site, I saw it there first. > > Evan >
www.deepcube.tk > > Until next time Happy Cubing Yahoo! Groups Sponsor
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3412. Mixing algs for 5x5x5 From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 04:13:27 -0000
It has been said that because any given mix of a 3x3x3 can be solved in
20 or so moves, that a 25-move mixing algorithm is sufficient in mixing
up the cube. Using Jess Bonde's timer, I see that he uses the
following length algs to mix different size cubes: 2x2x2 -> 15 moves
3x3x3 -> 25 moves 4x4x4 -> 40 moves I don't know, however, what
length of a random alg I should use to mix a 5x5x5. Does anyone know
this? I'm making a timer in VB and I'm going to make it
generate random 5x5x5 mixing algs as well, but I don't know how
long they should be. Thanks. -Chris P.S. -- I got my first sub 26s
average today. yipee.
Thanks! I did this and over 8 solves my average was 20.13s, about 2.5
seconds faster than my normal average. I wasn't expecting much
improvement in times since I try (very hard) to actively look ahead
during my solves, and the average I took right after this (regular
solving) was about average, but I did get a lot of insight into my
normal solution and where I need to improve. Here's a basic rundown
of my average times per solve, broken down into four steps (even though
I normally OLL in two steps) Cross:......4.12 (+2.12s) F2L:.........7.68
(-.32s) OLL:........4.63 (+1.63) PLL:.........3.70 (-.30s)
Total:........20.13 (+3.13s) The numbers next to my times are the
differences between my times and what Jessica Fridrich has on her site
for a typical 17s solve (I average 22.7-23.5). I had no idea, but my
cross sucks! I knew it wasn't that great, but I should be able to
squeeze 1-2 seconds out of that alone. Also OLL, but aside from learning
all 57 OLL cases I dont think I can get much more time out of it. So at
least now I know what to practice :) Doug jasmine_ellen wrote: >Like all
other cubers, I want to get faster. Obviously, lots of >practice will
help this, but in an aim to be more strategic I >thought I would try and
work out specific areas to focus on. Prior >to Worlds last year, a big
part of my slowness was that I just >didn't know enough algs. Now
I'm using a 3-look LL, so lack of algs >is not the reason I
can't get sub-30s times (or rarely ever get >these times). I had
thought that a big part of my problem now is >that I just don't
turn the cube fast enough. I also knew that I >waste a bit of time
looking for pieces during the solve. To get a >better idea how much time
I'm wasting, I tried an experiment today. >Here's what I did:
> >- normal pre-inspection >- did the cross >- paused the timer >-
identified the first F2L pair >- started the timer and did the first F2L
pair >- repeated the previous two steps for all F2L pairs, and then the
>same for orienting the LL edges, then LL corners, then permuting all. >
>My aim was to see what my times could be like if I didn't waste
time >looking for pieces. I was rather surprised by the results:
(24.69), >25.09, 26.65, 28.29, 28.66, 28.95, 29.31, 29.89, 30.62, 31.58,
>31.98, (32.67) --> 29.10s (the times were not in this order, I just
>had to sort them this way for my excel spreadsheet to average the
>middle ten). > >A regular average for me would usually have times
ranging from ~36 >to 49, with the average being 42-43s. I hadn't
realised that I was >wasting 13-14s per solve just looking for pieces!!
Based on this, if >I just work on looking ahead, I should be able to
drop my times >considerably. I felt encouraged by this because it means
that I >shouldn't have to learn more algs or increase my rate of
turns/sec >to get sub-30s times, I just need to practice looking ahead!
> >Armed with this new information, I decided to do a regular average
>and really focus on looking ahead. I was very happy with the >results.
I got 37.17s! This is more than 2 seconds faster than my >previous best
average and about 5-6 seconds faster than my regular >average. Also, I
got a new non-lucky best time of 28.95s and a new >lucky best time of
28.23s. :) > >Jasmine. >http://www.geocities.com/jasmine_ellen/ > > > >
> >Yahoo! Groups Links > > > > > > > >
To get it back to the starting position is kinda tough. Basically, just
turn it randomly until it works. Or, go to jaap's site:
geocities.com/jaapsch and see if you can use some algorithms there to
manipulate them how you want. The first way is easier, though.
What's really annoying is when you accidentally get it into a
position that isn't the flat, 2x6 rectangle and you can't get
it back. --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y...> wrote: > Hey all- > I recently
ordered a Rubik's Magic but received a Master's Edition >
instead. Most of you [Stefan Pochmann in particular ;-)] are > probably
thinking "Lucky, I wish I was you." ...Okay that's aside
> from the point. I have no idea how to solve a regular Rubik's
Magic, > so I'm equally clueless on Master's Edition. Due to
my curiosity, I > messed around with my Magic and now it's in some
random position. > > 1) How do I return it to a solved state? > 2) How
do I turn the linked rings into seperated? > > If somebody can reply
this post (Stefan, that's your cue :-D. Nah, > I'm kidding,
everybody please feel free to answer. :) ) I'd be very > grateful.
> > Thanks! > Sunil
3415. WCC From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 00:16:06 -0700
Submit your times to me ASAP. United States A and France A have their 5
all in. If no one else sends me their times, at least I want Japan to
compete as well because I'm really curious who would win that three
way contest. Tyson Mao MSC #631 California Institute of Technology
Hi Doug, I do own 3 different 5x5x5 cubes. An Eastsheen, a new Rubik´s
and my old Rubik´s from about 1983. I don´t like the Eastsheen Cube at
all because it´s impossible to turn it really smooth and it makes
problems with disaglinement. My new Rubik´s one isn´t my favorite
eighter as the outer slices don´t turn well. The old Rubik´s however is
all optimal, it´s the one I always use and although my 3x3x3 times are
only around 35 sec. I average about 3:30 with it. Finger tricks are
almost impossible with it I think (I don´t know or use them anyway) but
it´s kinda loose and for me optimal to turn. It also allows bad
disaglinements without popping pieces. Maybe you try to get an old
Rubik´s Cube (ebay?). The advantage may be getting used to it regarding
that only Rubik´s brand puzzles will probably) be allowed at offical
tournaments like the World Championships. Olli --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Haha, thanks... I know that the 5x5x5 is more complex than the
4x4x4, > but I dont think my times should suffer as much as they suffer
now, > given the same quality 5x5x5 and 4x4x4. Plus, when I'm
solving the > 5x5x5, I every other turn the cube locks and I have to
physically > straighten just about everything out just to get the damned
thing to > turn. OTOH, I can almost use some of my finger tricks on
certain algs > (algs like R' U2 R U R' U R) on the Rubiks.com
4x4x4, which I can't come > close to doing on the 5x5x5. > > As for
the "regular size" Eastsheen, I was referring to this: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=10 > > I might be wrong
(I'm still kind of hazy on the subject) but I think > that's
an Eastsheen. Here's the one I have: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=108 > > By the way, their
claim of "good quality labels" is an all-out lie :) > >
Thanks, > > Doug >
3417. Re: Mixing algs for 5x5x5 From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 11:45:58 -0000
--- burntbizzkit wrote: > It has been said that because any given mix of
a 3x3x3 can be solved > in 20 or so moves, that a 25-move mixing
algorithm is sufficient in > mixing up the cube. I would think that 25
moves would be enough in practise provided you choose the sequence so
that there are no trivial cancellations. In theory though 25 moves is
not enough to give all 43 quintillion positions a roughly equal chance
of occuring. > I don't know, however, what length of a random alg I
should use to > mix a 5x5x5. Does anyone know this? A 5x5x5 has twice as
many outer slices as the normal cube, so twice as many moves (i.e. 50)
should be fine in practice. This is more than enough to separate all the
pieces from each other, and therefore adequate I would think. Jaap
http://www.geocities.com/jaapsch/puzzles/
3418. [Speed cubing group] Re: Rubiks.com, Eastsheen, or "Giant
Magic 5x5x5"? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 12:21:42 -0000
Hey!! I don't own an original 5x5x5 "wahn" cube. But i do
however own both an Eastsheen 5x5x5 and the latest Rubiks.com 5x5x5. I
agree totally that the outer layers on the latter cube are too stiff for
comfort. In fact the whole cube is too big for my hands. After doing an
average with it my hands are really tired. While on the eastsheen 5x5x5
i can probably cube all day without any kind of discomfort. I really
suggest that they redesign the Rubiks.com 5x5x5. Make the sides about
3-4 mm shorter and improve the outer layers. And maybe lighther also,
slthough the size reduction would reduce the weight slightly
automatically. Personally i don't find misalignment to be a big
problem on the eastsheen. What is needed is to relax a bit and focus on
precision when u turn the layers. Actually, slowing down with it
improves overall speed:-D Instead focus on lookahead;-) I'm about
40 secs faster on the eastsheen than the Rubiks.com. I hope to cut down
the gap for Amsterdam ;-) -Cubix- PS! The rubiks.com 4x4x4 and 5x5x5
cubes should come with 6-8 free spare centers. And possibly a few spare
corners. The edges never break anyway. > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi Doug, > > I do own 3 different 5x5x5
cubes. An Eastsheen, a new Rubik´s and my > old Rubik´s from about 1983.
> I don´t like the Eastsheen Cube at all because it´s impossible to >
turn it really smooth and it makes problems with disaglinement. > My new
Rubik´s one isn´t my favorite eighter as the outer slices > don´t turn
well. > The old Rubik´s however is all optimal, it´s the one I always
use and > although my 3x3x3 times are only around 35 sec. I average
about 3:30 > with it. Finger tricks are almost impossible with it I
think (I don´t > know or use them anyway) but it´s kinda loose and for
me optimal to > turn. It also allows bad disaglinements without popping
pieces. > Maybe you try to get an old Rubik´s Cube (ebay?). > The
advantage may be getting used to it regarding that only Rubik´s > brand
puzzles will probably) be allowed at offical tournaments like > the
World Championships. > > Olli > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > <dougreed@h...>
wrote: > > Haha, thanks... I know that the 5x5x5 is more complex than
the > 4x4x4, > > but I dont think my times should suffer as much as they
suffer now, > > given the same quality 5x5x5 and 4x4x4. Plus, when
I'm solving the > > 5x5x5, I every other turn the cube locks and I
have to physically > > straighten just about everything out just to get
the damned thing > to > > turn. OTOH, I can almost use some of my finger
tricks on certain > algs > > (algs like R' U2 R U R' U R) on
the Rubiks.com 4x4x4, which I can't > come > > close to doing on
the 5x5x5. > > > > As for the "regular size" Eastsheen, I was
referring to this: > > > > http://sites.webec.com.hk/meffert/index.cfm?
> fuseaction=detail&id=32806&product=10 > > > > I might be wrong
(I'm still kind of hazy on the subject) but I > think > >
that's an Eastsheen. Here's the one I have: > > > >
http://sites.webec.com.hk/meffert/index.cfm? >
fuseaction=detail&id=32806&product=108 > > > > By the way, their
claim of "good quality labels" is an all-out > lie :) > > > >
Thanks, > > > > Doug > >
That "regular sized Eastsheen" is no Eastsheen. I have one and
I don't like it, but I admit that I haven't played with it a
lot, so maybe after playing with it longer it would turn better. But
it's broken. No, not like you think. A metal *screw* broke! I was
hoping that I could find another one and replace it but I can't
even get the rest of the old screw out of the kernel. I also have an
Eastsheen (i.e. the mini 5x5) and I love it. After lubing it's
excellent. I don't solve it as normal 5x5 but as super 5x5 and I
average around 6:30 with it. Maybe Olli hasn't prepared his well
enough ;-) We'll maybe see in Amsterdam... I also have an old
Rubik's Cube (one with a plastic cylinder) and it's ok but I
need around 8 minutes for it. But I haven't played with it much yet
and I haven't lubed it either. Btw, the pieces look exactly like my
"regular sized Eastsheen" (just no tiles) so at least I can
use it's pieces to replace broken pieces in my Rubik's one in
case something breaks. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Haha, thanks... I know that the 5x5x5 is more complex than the
4x4x4, > but I dont think my times should suffer as much as they suffer
now, > given the same quality 5x5x5 and 4x4x4. Plus, when I'm
solving the > 5x5x5, I every other turn the cube locks and I have to
physically > straighten just about everything out just to get the damned
thing to > turn. OTOH, I can almost use some of my finger tricks on
certain algs > (algs like R' U2 R U R' U R) on the Rubiks.com
4x4x4, which I can't come > close to doing on the 5x5x5. > > As for
the "regular size" Eastsheen, I was referring to this: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=10 > > I might be wrong
(I'm still kind of hazy on the subject) but I think > that's
an Eastsheen. Here's the one I have: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=108 > > By the way, their
claim of "good quality labels" is an all-out lie :) > >
Thanks, > > Doug > > Stefan Pochmann wrote: > > >>I can't break
7:30 on it, using the same method I use to average > >>about 2:15 on the
4x4x4. > >> > >> > > > >I could be wrong but I could imagine this is
because the 5x5 is a > >little more complex than the 4x4 ;-) > > > > > >
> > > >>But, I have heard from a few people that > >>the full-sized
Eastsheens are better. > >> > >> > > > >As far as I know there is no
such thing but I'd love to be wrong. Is > >there? > > > >Cheers! >
>Stefan > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > >
> > > > > > >
3420. Re: Mixing algs for 5x5x5 From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 19:06:48 -0000
For the Toronto competition the 5x5x5 cubes were scrambled with a 60
move scrambling alg. I don't know what they used at Cal Tech but
I'm sure Tyson would be willing to let us know. Rob
3421. What makes a good strategy From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Jul 2004 20:21:24 +0100
There was a long thread about a new F2L idea recently that I stayed out
of but it seemed to be touching on these issues: that is what makes a
good strategy - clearly its not just shortest number of moves although
by learning lots of algorithms you can achieve a very efficient
algorithm. I'm not sure whether I've put up something like it
before so apologies if I have! The point was just to highlight the
things I (and probably others but thats part of what I'm asking)
aim for when devising new strategies for speedcubing. Note that this is
for speedcubing so practicality is definitely an issue. 1. Minimise
number of moves to solve. 2. Minimise number of looks required. 3.
Minimise number of algorithms to learn. 4. Minimise number of algorithms
per look (makes recognition faster so that say 30 algorithms on each of
3 looks is probably faster than two 10s and then an 80 on a single look)
5. Easy to recognise cases on each look (for example edge flips on a
single face is much easier than edge flips over three different faces,
or personally I find mixing perms and orientations very hard to spot).
6. Minimise number of moves per algorithm (if you have step that has say
15 algorithms and 14 are 8 moves long but 1 is 16 moves long that can be
a real showstopper!) 7. Practically speaking you have to be able to
actually cover every case that turns up with a decent algorithm! One
comparison that illustrates is is the Fridrich F2L pairs v. the
"keyhole" method. Both take a similar number of moves, pairs
requires quite a few algorithms (is it 18?) although some are quite
trivial and it has the advantage that you apply the same algorithms to
each of 4 steps, keyhole doesn't really require algorithms other
than very trivial ones, Fridrich takes 4 steps, keyhole takes 8. They
optimise against the constraints in totally different ways and I
don't know if anyone makes a claim that either method is superior.
Anybody out there have any other criteria that they apply? Or comments
and objections against my own? Obviously these criteria all fight
against each other which is why its so hard to find really practical new
strategies. The issue to optimise. Using layer by layer its pretty hard
to improve on a 2 look F2L but if you look at the constraints 1-7 ideas
suggest themselves. Number 4 in particular pretty much forces you to
look at spreading the solution of the last layer across more looks which
leads to ZB and other attempts (I posted recently on L2L strategies
which uses this approach in an extreme way). Probably this is very
trivial stuff to most readers but it can pay off to look at the basics
like this and it can suggest novel approaches. Any thoughts or other
views on what makes a good strategy then I'd love to hear. Duncan
3422. Re: What makes a good strategy From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 19:56:04 -0000
Hi Duncan, Here's what Ron wrote on the same topic a while back on
the caltech forum:
http://games.groups.yahoo.com/group/caltechrubiks/message/451 "I
think in general a method is suitable for speedcubing if it has: = as
few steps as possible = as few intuitive steps as possible = a nice
number of algorithms per step, with a good recognition system = a good
start after preinspection = ..... Even if a system uses fewer moves, it
will be hard to beat a system with the above characteristics." I
would like to add that orientation of any single piece should be fixed
before or together with its permutation. Permutation- >orientation just
isn't very good for recognition. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > There was a long thread about a new F2L idea
recently that I stayed out of > but it seemed to be touching on these
issues: that is what makes a good > strategy - clearly its not just
shortest number of moves although by > learning lots of algorithms you
can achieve a very efficient algorithm. I'm > not sure whether
I've put up something like it before so apologies if I > have! > >
The point was just to highlight the things I (and probably others but
thats > part of what I'm asking) aim for when devising new
strategies for > speedcubing. Note that this is for speedcubing so
practicality is > definitely an issue. > > 1. Minimise number of moves
to solve. > 2. Minimise number of looks required. > 3. Minimise number
of algorithms to learn. > 4. Minimise number of algorithms per look
(makes recognition faster so that > say 30 algorithms on each of 3 looks
is probably faster than two 10s and > then an 80 on a single look) > 5.
Easy to recognise cases on each look (for example edge flips on a single
> face is much easier than edge flips over three different faces, or >
personally I find mixing perms and orientations very hard to spot). > 6.
Minimise number of moves per algorithm (if you have step that has say 15
> algorithms and 14 are 8 moves long but 1 is 16 moves long that can be
a real > showstopper!) > 7. Practically speaking you have to be able to
actually cover every case > that turns up with a decent algorithm! > >
One comparison that illustrates is is the Fridrich F2L pairs v. the >
"keyhole" method. Both take a similar number of moves, pairs
requires quite > a few algorithms (is it 18?) although some are quite
trivial and it has the > advantage that you apply the same algorithms to
each of 4 steps, keyhole > doesn't really require algorithms other
than very trivial ones, Fridrich > takes 4 steps, keyhole takes 8. They
optimise against the constraints in > totally different ways and I
don't know if anyone makes a claim that either > method is
superior. > > Anybody out there have any other criteria that they apply?
Or comments and > objections against my own? Obviously these criteria
all fight against each > other which is why its so hard to find really
practical new strategies. The > issue to optimise. > > Using layer by
layer its pretty hard to improve on a 2 look F2L but if you > look at
the constraints 1-7 ideas suggest themselves. Number 4 in > particular
pretty much forces you to look at spreading the solution of the > last
layer across more looks which leads to ZB and other attempts (I posted >
recently on L2L strategies which uses this approach in an extreme way).
> > Probably this is very trivial stuff to most readers but it can pay
off to > look at the basics like this and it can suggest novel
approaches. > > Any thoughts or other views on what makes a good
strategy then I'd love to > hear. > > Duncan
3423. US National Scrambles From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Mon, 19 Jul 2004 14:02:16 -0700
Tournament Scrambles 3x3x3 Cube - Speed Solving Round 1 Solve 1 R2 B2 F2
R2 B2 R U R B' F2 D L' D' R' B' L' U R2
U' L D2 B' U2 R2 B' U(1,3) Solve 2 D' U B2 F' D
R2 L D2 F2 L B R' F D' U2 L' R U' D B U L2 B L2 D
R(1,2) Solve 3 R F R F' L U2 B2 D' F' B' R2 F
L' U2 F2 R2 B F2 D' L' D2 B' L2 B2 F U(4,8) Round 2
Solve 1 L' B' F D R L' F L R2 D L2 F B R' L' B2
D B' F' R' D2 F' L' U2 L B(1,4,6,7) Solve 2 R
U' D2 L2 D F' B' R2 D' B D2 L' B' L2 F U2
R' D' F' D2 U' B2 F' R B2 U(1,4,6) Solve 3 U F
U2 R B2 F2 U F2 L B2 L' R' D' R L2 F2 R' F D2 F U2 L
D U F2 L(3,4,8,9) Solve 4 D2 R L D F B2 D2 U' B2 F2 U' R'
B2 U B' R' L2 B' F L' U' L2 F' R2 U2
U(2,4) Solve 5 B U B L2 R2 U R' D R2 F' R2 L' U B2
L' R2 U' L' B' L D' B' R L F U(3,6,7)
Extra Solve U F' B U2 D' R2 F U' D2 R2 B' R2 B'
F' D L2 F D' L F R' B F' D' F U(1,9) Round 3
Solve 1 R2 L' B D R L' B' L D' L R2 F2 R B2 U'
F U' L' R F2 L U2 L2 U' R2 B(1,6,9) Solve 2 L B L2 F2 L2
F D B R2 D' L2 U2 L B' D2 F' U D2 R L D' U R U'
B B(1,7,9) Solve 3 D U2 L U' F2 B2 D' R' B U' D2
R' B L2 F2 R2 B2 F' R' D2 U2 B2 R2 D L D(1,7,8) Solve 4 U
F2 L U F2 R F B' L2 R2 F B L U2 D2 R' B F L2 B2 U F D2 R'
L2 D(3,8,9) Solve 5 D2 B' F2 D L F2 B2 R2 D' L2 F2 R B R'
U' R' L2 B' L' F' L2 B2 L' B U U(8,9)
Extra Solve D' F' R2 D2 F2 L2 U' D2 B2 D F' D2 U L2
B2 R D2 B R2 F2 B2 D2 B2 R' F' L(1,4) 3x3x3 Cube One Handed-
Speed Solving Round 1 Solve 1 B' L B L2 U' B2 U' B2
D' R L D' L U2 D2 R2 B R U D L R' U' R2 D'
D(6,7,9) Solve 2 L2 U' D2 B2 U F2 L R B' R U2 R' L U2 B
U' D' L D R F2 D' F D2 L R(2,3) Round 2 Solve 1 R U2
B' F' U2 D L B D' B R2 B R' F' L2 D B2 L2 U L
F' D' L F2 R D(4,9) Solve 2 U' F2 L' B' F2 R2
B2 F2 D2 R L' B2 U' R' L D2 R2 D2 U' L2 B L B'
R' U' L(3,4,7) Solve 3 R2 F U2 F2 U' F' L B' R2
U2 B' U' B2 L' R F2 B2 U R F U2 R' B' U B'
U(2,9) 4x4x4 Cube – Speed Solving Round 1 Solve 1 R b' B' L f
l R F2 R' f' b D f R B2 f2 R' U2 F U L2 f2 l f d b2
F' b2 f L' d' U2 D' d2 L2 F2 r' b2 l'
F' Solve 2 L d L U' L2 B L' D2 U l b l u F2 R l'
f' D l D' d' B L D2 l' u2 L2 U' f d b f B2 l2
D2 f b' d2 r l' Round 2 Solve 1 d r' b F l2 R'
b' F R' L2 d2 R2 D F d2 r u2 f B F l2 U' d u b' R b
R' l2 f U D l2 U F f2 B2 F' d2 L2 Solve 2 R' B2 b2
d' F' l u' B2 l R2 d D2 F' U2 b2 d2 B' R'
L r' R2 r' B' F u d2 b2 u l2 u2 L2 R u' f2 r' d
u' d U' R Solve 3 f' F b2 l' F' d f2 r2 l D
f' L2 U F2 b B U' d' l2 U u r l' R D2 R f r2 f2 L2 D
f2 R r2 b2 d r R2 u2 B2 Extra Solve R F f' u2 U R2 u d b u L F2 d2
D' U r2 f d' F' U2 R' B U' F2 r' B'
u2 R F' u U B2 l2 R B2 l U2 d F2 l2 3x3x3 Cube – Blindfold Solve
Round 1 Solve 1 R2 B2 D2 L R' F' U' R D U' F U L R2
F2 D2 R B' F' R2 U' R2 U' B' U' F(4,6,9)
Solve 2 D' L' R B2 R D R2 B2 U R2 D L' F B' R L2
U' F R' D' L' B2 R2 F2 B' U(3,4) Solve 3 D2 U
F2 D' B D2 F2 R' L' D' R' B' L' F2 B
R' B R2 F2 D U R2 L' F2 L U(7,8) 5x5x5 Cube – Speed Solving
Round 1 Solve 1 U' F f B' u' f2 F d l' F' b2 R2
f R d' L d R2 B u' f L' d' F' D' B2 u d
r' L2 R' D' L2 U' R' r2 L l' u'
D' u2 b2 U' f2 U2 L2 R D' b' l2 D' L2 U2 B
f' b' r' R L U2 Solve 2 F l2 R2 r2 L l d' r L2
R' l D2 F' l2 D2 d2 r2 b D' F2 f l2 u' R'
d' r' D d' F' u l' r' D' R b' r
l F2 b2 u F l2 R2 r2 L l d' r L2 R' l D2 F' l2 D2 d2 r2 b
D' F2 Solve 3 d2 b2 d l' F2 D' b F' d U R' F
f' F' R2 u' d U f D2 b' D' d l b d r2 D U2 f
b' u' d2 b' D R2 b F u B2 l2 r2 d' r' B F'
R' F2 b u R' D r2 l' D' B2 r L' d2 R Extra
Solve b' F r2 f d R U u2 D B u L' u2 F l2 d' b'
d' u R2 U' b' f' d r' d R' L2 F'
d' F' D L2 b U L f U' F2 D2 L2 f2 U' r B2 u l2 f L R
D' r f2 b2 r d' R' b' U' l' F' Tyson
Mao MSC #631 California Institute of Technology
3424. Re: [Speed cubing group] Re: Mixing algs for 5x5x5 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 14:02:47 -0700
Hi Rob, I used a 60 move scrambling algorithm at Caltech. I have sent a
post with all of the tournament scrambles. I hope the e-mail is
readable. Tyson Mao MSC #631 California Institute of Technology On Jul
19, 2004, at 12:06 PM, Rob Butler wrote: > > For the Toronto competition
the 5x5x5 cubes were scrambled with a 60 > move scrambling alg. I
don't know what they used at Cal Tech but > I'm sure Tyson
would be willing to let us know. > > > Rob > > > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
Hey, did you know in the 80's even the keychain cubes were great? I
just opened two and they have springs, they have screws, they have great
stickers and they have arched centers. Stefan
YEAH! I figured out the Masters Edition Magic! Jaap's page wouldnt
load. I don't know what's up with that.. Maybe it's my
browser. But I figured it out! :-) Go intuition! Okay I should stop :-p
I'm just happy :-D -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > To get it back to the starting position is
kinda tough. Basically, > just turn it randomly until it works. > Or, go
to jaap's site: geocities.com/jaapsch and see if you can use > some
algorithms there to manipulate them how you want. The first way > is
easier, though. > What's really annoying is when you accidentally
get it into a > position that isn't the flat, 2x6 rectangle and you
can't get it > back. > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Hey all- > > I recently ordered a
Rubik's Magic but received a Master's > Edition > > instead.
Most of you [Stefan Pochmann in particular ;-)] are > > probably
thinking "Lucky, I wish I was you." ...Okay that's aside
> > from the point. I have no idea how to solve a regular Rubik's >
Magic, > > so I'm equally clueless on Master's Edition. Due to
my curiosity, > I > > messed around with my Magic and now it's in
some random position. > > > > 1) How do I return it to a solved state? >
> 2) How do I turn the linked rings into seperated? > > > > If somebody
can reply this post (Stefan, that's your cue :-D. Nah, > > I'm
kidding, everybody please feel free to answer. :) ) I'd be > very >
> grateful. > > > > Thanks! > > Sunil
3427. Site update From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Jul 2004 22:30:54 -0000
Hello friends, I made a few changes on my website. Nothing big. But you
can see a video with my new timing pad. http://grrroux.free.fr Gilles.
Ahh! DARN IT! It's been literally a few minutes from my first ever
solve on a Magic, and I broke it!! Dang it! Life is unfair =( Oh well;
Question: Does anybody know where to buy the plastic string stuff, or
something similar to the kind polyester used in Magics? Dang it, I still
can't believe I broke the stupid thing. Major note; Don't try
to speedsolve Magics 5 minutes after you figured them out. -_- --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > YEAH! I figured out the Masters Edition
Magic! Jaap's page wouldnt > load. I don't know what's up
with that.. Maybe it's my browser. But > I figured it out! :-) Go
intuition! Okay I should stop :-p I'm just > happy :-D > > -Sunil >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > To get it back to the
starting position is kinda tough. Basically, > > just turn it randomly
until it works. > > Or, go to jaap's site: geocities.com/jaapsch
and see if you can > use > > some algorithms there to manipulate them
how you want. The first > way > > is easier, though. > > What's
really annoying is when you accidentally get it into a > > position that
isn't the flat, 2x6 rectangle and you can't get it > > back. >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" > > <h4m573r1@y...> wrote: > > > Hey all- > > >
I recently ordered a Rubik's Magic but received a Master's > >
Edition > > > instead. Most of you [Stefan Pochmann in particular ;-)]
are > > > probably thinking "Lucky, I wish I was you." ...Okay
that's > aside > > > from the point. I have no idea how to solve a
regular Rubik's > > Magic, > > > so I'm equally clueless on
Master's Edition. Due to my > curiosity, > > I > > > messed around
with my Magic and now it's in some random > position. > > > > > >
1) How do I return it to a solved state? > > > 2) How do I turn the
linked rings into seperated? > > > > > > If somebody can reply this post
(Stefan, that's your cue :-D. > Nah, > > > I'm kidding,
everybody please feel free to answer. :) ) I'd be > > very > > >
grateful. > > > > > > Thanks! > > > Sunil
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Ahh! DARN IT! It's been literally a few
minutes from my first ever > solve on a Magic, and I broke it!! Dang it!
Life is unfair =( Oh > well; Question: > Does anybody know where to buy
the plastic string stuff, or > something similar to the kind polyester
used in Magics? Dang it, I > still can't believe I broke the stupid
thing. Major note; Don't try > to speedsolve Magics 5 minutes after
you figured them out. -_- > Fishing line is reccomended in this article:
http://twistypuzzles.com/articles/magic-restringing.shtml on restringing
the magic. Never tried it, but it'd be worth a shot! Daniel
Hmm sounds good. I think I'll try that. Thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Ahh! DARN IT! It's been literally a
few minutes from my first ever > > solve on a Magic, and I broke it!!
Dang it! Life is unfair =( Oh > > well; Question: > > Does anybody know
where to buy the plastic string stuff, or > > something similar to the
kind polyester used in Magics? Dang it, I > > still can't believe I
broke the stupid thing. Major note; Don't try > > to speedsolve
Magics 5 minutes after you figured them out. -_- > > > Fishing line is
reccomended in this article: >
http://twistypuzzles.com/articles/magic-restringing.shtml on >
restringing the magic. Never tried it, but it'd be worth a shot! >
> Daniel
I only have a regular magic, and have never even seen a master edition,
but I have broken strings on my magic. I found that I could remove up to
half the strings without affecting the puzzle, as long as the double
pairs on front and back have at least one string left. If you look at
the puzzle, the same lines are strung on the front and back, so it
really could function with 4 strings, instead of 8. If you didn't
break both sides, the puzzle probably still will function, although
I'd have to break one myself to find out. Good luck with the magic.
-T.S. Bischof --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y...> wrote: > Hmm sounds good. I
think I'll try that. Thanks! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > Ahh! DARN IT! It's been literally a
few minutes from my first > ever > > > solve on a Magic, and I broke
it!! Dang it! Life is unfair =( Oh > > > well; Question: > > > Does
anybody know where to buy the plastic string stuff, or > > > something
similar to the kind polyester used in Magics? Dang it, > I > > > still
can't believe I broke the stupid thing. Major note; Don't >
try > > > to speedsolve Magics 5 minutes after you figured them out. -_-
> > > > > Fishing line is reccomended in this article: > >
http://twistypuzzles.com/articles/magic-restringing.shtml on > >
restringing the magic. Never tried it, but it'd be worth a shot! >
> > > Daniel
3432. cube get together/party From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 06:08:03 -0000
For anyone in the southern California area, actualy anyone, but much
easier for people in the soCal area, I'm having cubers over to cube
swim eat etc. on saturday the 24th. If you are interested, just shoot me
an email at evan.gates@... or instant message me on AIM at gatesevanm
Hope to see some of you there Evan http://www.deepcube.tk Until next
time Happy Cubing
3433. Re: cube get together/party From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 06:11:05 -0000
yeah, i forgot to say where it is. It's in the Westlake Village /
Thousand Oaks area. Look it up on map quest or something if you
don't know where it is, I'm geographicaly challenged. Evan ---
In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > For anyone in the southern California
area, actualy anyone, but much > easier for people in the soCal area,
I'm having cubers over to cube > swim eat etc. on saturday the
24th. If you are interested, just > shoot me an email at evan.gates@i...
or instant > message me on AIM at gatesevanm > > Hope to see some of you
there > > Evan > http://www.deepcube.tk > > Until next time Happy Cubing
3434. Re: [Speed cubing group] What makes a good strategy From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 16:48:43 +1000
On Mon, Jul 19, 2004 at 08:21:24PM +0100, Duncan Dicks wrote: > 1.
Minimise number of moves to solve. > 2. Minimise number of looks
required. > 3. Minimise number of algorithms to learn. > 4. Minimise
number of algorithms per look. > 5. Easy to recognise cases on each
look. > 6. Minimise number of moves per algorithm. > 7. Practically
speaking you have to be able to actually cover every case > that turns
up with a decent algorithm! You're right that each of these can
make you faster, but that you can't have all of them. I think it is
useful to identify the features and the tradeoffs. Here is how I see
them... Desired features: 1. few moves 2. few looks 3. little thought
(except preinspection) 4. quick recognition 5. quick for the fingers
Tradeoffs: 1. few moves / quick recognition 2. few moves / quick for the
fingers 3. few moves / little thought 4. few looks / quick recognition I
may have missed something. We already know two extreme opposites: 1.
many moves, few looks, little thought, quick recognition, quick for the
fingers. 2. few moves, many looks, much thought, slow recognition, slow
for the fingers. A lot of discussion has focussed on (1). Let me talk
about (2). First of all, maybe solving the cube is more interesting if
your brain does it instead of a webpage with all the answers. Maybe
not?? The big win in thinking more and going for fewer moves is that you
don't have to turn the cube so quickly. You can actually see
what's happening to the cube and think ahead more easily. So,
number of looks, quick recognition, and quick for fingers become less
important. My ideal system: - few moves - continuous looking -
continuous thought Ryan
--- "tsbischof" wrote: > I only have a regular magic, and have
never even seen a master > edition, but I have broken strings on my
magic. I found that I > could remove up to half the strings without
affecting the puzzle, > as long as the double pairs on front and back
have at least one > string left. This is true on the Master Magic as
well, as they have the same type of string loops. > > "Daniel
Hayes" wrote: > > > Fishing line is reccomended in this article: I
would not recommend it. It is very difficult to make a loop of fishing
line of just the right length, especially if you are simply tying a
knot. Knots tend to slip, and when you tighten a knot the loop gets
longer. I haven't found metal crimps that were are small as the
ones used in the magic. If your wire loops did not snap but merely came
undone, then you can put them back into position. If you buy a DIY magic
kit, or get any Magic of any size (with normal sized tiles) you will
have ready-made loops that you can use to fix it. Here is a direct link
to my magic page: http://www.geocities.com/jaapsch/puzzles/magic.htm
There are some restringing instructions are at the end. Jaap
Hi, I do have all mentioned cubes and my experience with them is: -
eastsheen is the most precisely made cube ever but intolerant it is also
very light and you are not tired too soon - "Giant Master
Cube" and the new Rubik's are mechanically identical if both
are new; the mentioned difference is imho a matter of a longer use of
the G.M.Cube. After "breaking in" the Rubik's 5x5x5 it is
similarly good and the price is lower. (I have not bought the G.M.Cube,
I have won it in a local competition and it was untouched.) These cubes
are quite heavy (it is like solving a stone :)). Josef --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > I don't own an
original 5x5x5 "wahn" cube. But i do however own both > an
Eastsheen 5x5x5 and the latest Rubiks.com 5x5x5. I agree totally > that
the outer layers on the latter cube are too stiff for comfort. > In fact
the whole cube is too big for my hands. After doing an > average with it
my hands are really tired. While on the eastsheen > 5x5x5 i can probably
cube all day without any kind of discomfort. I > really suggest that
they redesign the Rubiks.com 5x5x5. Make the > sides about 3-4 mm
shorter and improve the outer layers. And maybe > lighther also,
slthough the size reduction would reduce the weight > slightly
automatically. Personally i don't find misalignment to be a > big
problem on the eastsheen. What is needed is to relax a bit and > focus
on precision when u turn the layers. Actually, slowing down > with it
improves overall speed:-D Instead focus on lookahead;-) I'm > about
40 secs faster on the eastsheen than the Rubiks.com. I hope to > cut
down the gap for Amsterdam ;-) > > -Cubix- > > PS! The rubiks.com 4x4x4
and 5x5x5 cubes should come with 6-8 free > spare centers. And possibly
a few spare corners. The edges never > break anyway.
3437. Re: Museum of Czech Cubism From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 13:51:50 -0000
:)) Well, have you seen at least one Rubik's cube there? Btw. I
partially solved the lack of original cubes, because my mother works in
plastic-recycling company (remember one of "you cube too much
if.." :)) and I got 2.75 original (likely Arxon) cubes and many
fake cubes and other puzzles there (in about two months). Fake cubes are
mostly damaged, the original cubes are not(!). I do not know why people
do not want to sell a cube here in Czech Rep., but throw them into
garbage so often?!?.. Josef PS: It is a shame that I am not a child...
people throw away a lots of toys, e.g. a big bag of LEGO pieces :). ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Photos -> stefan > > I think I remember some
Czech cubers saying they have trouble > finding good cubes. Man, they
even have a museum ;-) Found this when > I was in Prague earlier this
year. > > Cheers! > Stefan
Hi. <snip>master magic</snip> > I would not recommend it. It is
very difficult to make a loop of fishing line of just the right length,
especially if you are simply tying a knot. Knots tend to slip, and when
you tighten a knot the loop gets longer. well, the knot's
attributes would depend on what knot is tied. I must admit that I
don't know the construction principles of the puzzle in question,
but I understand that it's undesirable if the loop gets longer, and
I assume that it's not gonna get "pushed" shorter, or if
it does, it's not a problem. In that case, "fishermans
bend" (translation from danish), which is suitable for tying
together two slippery ends of equal diameter - in this case two ends of
the same line. There's an illustation here:
http://www.realknots.com/knots/fishbend.htm with hopes you might find it
useful, Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3439. Re: [Speed cubing group] Re: What makes a good strategy From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Jul 2004 19:46:46 +0100
Many thanks Macky, Of Ron's four points he has two completely
different to mine. Namely as few intuitive steps as possible and a good
start after preinspection. I would definitely agree with the second of
these but not so sure about the first. But I definitely see the point of
it. It would favour the Fridric pair method against the keyhole method
for example and whose to say thats wrong. Duncan ----- Original Message
----- From: "mackymakisumi" <mackymakisumi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 19, 2004
8:56 PM Subject: [Speed cubing group] Re: What makes a good strategy >
Hi Duncan, > > Here's what Ron wrote on the same topic a while back
on the caltech > forum: >
http://games.groups.yahoo.com/group/caltechrubiks/message/451 > "I
think in general a method is suitable for speedcubing if it has: > = as
few steps as possible > = as few intuitive steps as possible > = a nice
number of algorithms per step, with a good recognition system > = a good
start after preinspection > = ..... > Even if a system uses fewer moves,
it will be hard to beat a system > with the > above
characteristics." > > I would like to add that orientation of any
single piece should be > fixed before or together with its permutation.
Permutation- > >orientation just isn't very good for recognition. >
> Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Duncan
Dicks" > <duncan@d...> wrote: > > There was a long thread about
a new F2L idea recently that I stayed > out of > > but it seemed to be
touching on these issues: that is what makes a > good > > strategy -
clearly its not just shortest number of moves although by > > learning
lots of algorithms you can achieve a very efficient > algorithm.
I'm > > not sure whether I've put up something like it before
so apologies > if I > > have! > > > > The point was just to highlight
the things I (and probably others > but thats > > part of what I'm
asking) aim for when devising new strategies for > > speedcubing. Note
that this is for speedcubing so practicality is > > definitely an issue.
> > > > 1. Minimise number of moves to solve. > > 2. Minimise number of
looks required. > > 3. Minimise number of algorithms to learn. > > 4.
Minimise number of algorithms per look (makes recognition faster > so
that > > say 30 algorithms on each of 3 looks is probably faster than
two > 10s and > > then an 80 on a single look) > > 5. Easy to recognise
cases on each look (for example edge flips on > a single > > face is
much easier than edge flips over three different faces, or > >
personally I find mixing perms and orientations very hard to spot). > >
6. Minimise number of moves per algorithm (if you have step that > has
say 15 > > algorithms and 14 are 8 moves long but 1 is 16 moves long
that can > be a real > > showstopper!) > > 7. Practically speaking you
have to be able to actually cover every > case > > that turns up with a
decent algorithm! > > > > One comparison that illustrates is is the
Fridrich F2L pairs v. the > > "keyhole" method. Both take a
similar number of moves, pairs > requires quite > > a few algorithms (is
it 18?) although some are quite trivial and it > has the > > advantage
that you apply the same algorithms to each of 4 steps, > keyhole > >
doesn't really require algorithms other than very trivial ones, >
Fridrich > > takes 4 steps, keyhole takes 8. They optimise against the >
constraints in > > totally different ways and I don't know if
anyone makes a claim > that either > > method is superior. > > > >
Anybody out there have any other criteria that they apply? Or > comments
and > > objections against my own? Obviously these criteria all fight >
against each > > other which is why its so hard to find really practical
new > strategies. The > > issue to optimise. > > > > Using layer by
layer its pretty hard to improve on a 2 look F2L but > if you > > look
at the constraints 1-7 ideas suggest themselves. Number 4 in > >
particular pretty much forces you to look at spreading the solution > of
the > > last layer across more looks which leads to ZB and other
attempts > (I posted > > recently on L2L strategies which uses this
approach in an extreme > way). > > > > Probably this is very trivial
stuff to most readers but it can pay > off to > > look at the basics
like this and it can suggest novel approaches. > > > > Any thoughts or
other views on what makes a good strategy then I'd > love to > >
hear. > > > > Duncan > > > > > > Yahoo! Groups Links > > > > > >
3440. Re: [Speed cubing group] What makes a good strategy From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Jul 2004 19:51:11 +0100
Hey Ryan , I am more in this camp I think. I guess that if you have a
great memory, quick recognition and lots of time on your hands you would
go for your first type of strategy. I am missing the time to learn and
age is definitely a factor with the memory and recognition, This also
fits with Jasmine's recent "experiment" thread and what
the sub 20 solvers are always saying about slowing down and looking
ahead - a use of your type 2 approach. It suits F2L solvers who go for
the keyhole approach too! Duncan ----- Original Message ----- From:
"Ryan Heise" <rheise@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, July 20, 2004
7:48 AM Subject: Re: [Speed cubing group] What makes a good strategy >
On Mon, Jul 19, 2004 at 08:21:24PM +0100, Duncan Dicks wrote: > > 1.
Minimise number of moves to solve. > > 2. Minimise number of looks
required. > > 3. Minimise number of algorithms to learn. > > 4. Minimise
number of algorithms per look. > > 5. Easy to recognise cases on each
look. > > 6. Minimise number of moves per algorithm. > > 7. Practically
speaking you have to be able to actually cover every case > > that turns
up with a decent algorithm! > > You're right that each of these can
make you faster, but that you can't > have all of them. I think it
is useful to identify the features and the > tradeoffs. Here is how I
see them... > > Desired features: > > 1. few moves > 2. few looks > 3.
little thought (except preinspection) > 4. quick recognition > 5. quick
for the fingers > > Tradeoffs: > > 1. few moves / quick recognition > 2.
few moves / quick for the fingers > 3. few moves / little thought > 4.
few looks / quick recognition > > I may have missed something. > > We
already know two extreme opposites: > > 1. many moves, few looks, little
thought, quick recognition, quick for > the fingers. > 2. few moves,
many looks, much thought, slow recognition, slow for the > fingers. > >
> A lot of discussion has focussed on (1). Let me talk about (2). First
of > all, maybe solving the cube is more interesting if your brain does
it > instead of a webpage with all the answers. Maybe not?? The big win
in > thinking more and going for fewer moves is that you don't have
to turn > the cube so quickly. You can actually see what's
happening to the cube > and think ahead more easily. So, number of
looks, quick recognition, and > quick for fingers become less important.
> > My ideal system: > > - few moves > - continuous looking > -
continuous thought > > Ryan > > > > > Yahoo! Groups Links > > > > >
Thanks for all you suggestions! After I read what Thomas wrote, I
decided to remove the plastic string cluster and found that inface the
magic does work! But Evan Gates stated what maybe I'm able to do
execute moves that might be impossible with the string in place...I have
no clue. Oh well... I'll try the fisherman's knot (Those are
cool knots! :D) with some fishing line. First, I need to buy some...
Thanks again! Sunil --- In speedsolvingrubikscube@yahoogroups.com, Jonas
Koelker <jonaskoelker@y...> wrote: > Hi. > > <snip>master
magic</snip> > > > I would not recommend it. It is very difficult to
> make a loop of fishing line of just the right length, > especially if
you are simply tying a knot. Knots tend > to slip, and when you tighten
a knot the loop gets > longer. > > well, the knot's attributes
would depend on what knot > is tied. I must admit that I don't know
the > construction principles of the puzzle in question, but > I
understand that it's undesirable if the loop gets > longer, and I
assume that it's not gonna get "pushed" > shorter, or if
it does, it's not a problem. > > In that case, "fishermans
bend" (translation from > danish), which is suitable for tying
together two > slippery ends of equal diameter - in this case two > ends
of the same line. > > There's an illustation here: >
http://www.realknots.com/knots/fishbend.htm > > with hopes you might
find it useful, > > Jonas Kölker > > > > > >
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3442. Re: Museum of Czech Cubism From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 21:11:18 -0000
> Well, have you seen at least one Rubik's cube there? Uh ... no.
But right around the corner is a shop where I bought two tiny 2cm 3x3s,
a large 9cm 3x3 and a Cube21 for good prices :-) > PS: It is a shame
that I am not a child... people throw away > a lots of toys, e.g. a big
bag of LEGO pieces :). Yaeh, LEGO!!! Cheers! Stefan
That's a very nice solution and I don't only say that because
I used to use it, too ;-) You did a great job proving that it's
fast and describing it. But I think the step 4 algorithm is wrong...
Btw, which Pyraminx do you use? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I just posted everything I know to
achieve sub-9 seconds on the > Pyraminx...If anyone cares to see,
it's right here: > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > -Richard
Does anyone have any good solutions for cubes which pop frequently
(besides retiring it)? I have a rubiks.com cube which has been solved
300 or so times, sanded down, lubed, and basically worn. However, it
pops about five or six times an average of 10, even with careful
turning. If anyone has any tips, they would be greatly appreciated.
-T.S. Bischof p.s. I noticed a little while ago the group has 666
members.
Hey everyone, I tried doing the Rubik's Clock one-handed and I can
do it constantly under 1 minute 10 seconds *hint hint, this is slow, but
it is the cue for Stefan Pochmann to start doing it one-handed*, I
couldn't find anyone one speedcubing.com or on any websites that
did it before, so please let me know what you guys get for doing the
Rubik's Clock one- handed~ ~Joseph Liao jliao.tk
What's the notation for a pyraminx? Tyson Mao MSC #631 California
Institute of Technology On Jul 20, 2004, at 3:31 PM, Stefan Pochmann
wrote: > That's a very nice solution and I don't only say that
because I used > to use it, too ;-) > > You did a great job proving that
it's fast and describing it. But I > think the step 4 algorithm is
wrong... > > Btw, which Pyraminx do you use? > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
> <richy_jr_2000@y...> wrote: > > I just posted everything I know to
achieve sub-9 seconds on the > > Pyraminx...If anyone cares to see,
it's right here: > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > > > -Richard >
> > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
• To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3447. Re: [Speed cubing group] popping cube From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Jul 2004 20:43:01 -0700
Hmm... 300 isn't that much. My cube pops a lot if I'm not used
to it but after that, I can solve it usually with only 1 pop per 12.
Kenneth Brandon had a liquid cube which I popped while scrambling but he
managed to not pop it. Maybe you just need to get a better feel for the
cube? Tyson Mao MSC #631 California Institute of Technology On Jul 20,
2004, at 6:58 PM, tsbischof wrote: > Does anyone have any good solutions
for cubes which pop frequently > (besides retiring it)? I have a
rubiks.com cube which has been > solved 300 or so times, sanded down,
lubed, and basically worn. > However, it pops about five or six times an
average of 10, even with > careful turning. If anyone has any tips, they
would be greatly > appreciated. > > -T.S. Bischof > > p.s. I noticed a
little while ago the group has 666 members. > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
So there has been some talk about good methods etc. I was bored and just
kinda thinking, and this idea popped into my head. I haven't really
thought about it in depth or anything, just wondering. What if you did
someting kinda like ZB, but instead of orienting edges on last pair, you
orient corners on last two pairs? My thinking (haven't looked into
it yet, so this could be completely wrong) is that this should keep
aprox same number of algs for completing f2l, becuase corners have 3
orientations instead of 2, but you are doing it in two steps instead of
one. But it would lower the number of algs for last layer, because you
have to orient edges, instead of corners. Just an idea. Not sure about
number of algs, thinking about it now, the recognition for the two slots
while orienting corners would probabbly be really hard. But im just
curious as to what people think, and if this method would be a
possibility. Evan http://www.deepcube.tk Until next time Happy Cubing
Well someone first needs to find the number of algorithms that would be
required. I believe it would be muhc more than "just a bit
more". 1)Last edge + Orient corners 2)Orient Edges 3)Permutate all
An Idea could be 1)... 2)Orient Edges + Permutate corners 3)Permutate
edges. --- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about good
methods etc. I was bored and > just kinda thinking, and this idea popped
into my head. I haven't > really thought about it in depth or
anything, just wondering. What > if you did someting kinda like ZB, but
instead of orienting edges on > last pair, you orient corners on last
two pairs? My thinking > (haven't looked into it yet, so this could
be completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations instead
of 2, but you are doing > it in two steps instead of one. But it would
lower the number of > algs for last layer, because you have to orient
edges, instead of > corners. Just an idea. Not sure about number of
algs, thinking > about it now, the recognition for the two slots while
orienting > corners would probabbly be really hard. But im just curious
as to > what people think, and if this method would be a possibility. >
> Evan > http://www.deepcube.tk > > Until next time Happy Cubing
What I was trying to say, instead of orienting all the corners during
one pair, orient two during the second to last pair, then two during the
last pair. This way it splits it up a bit. Then orient edges, permute
edges and permute corners in one go. So its kind of ZB in the sense that
you have all of something oriented when you reach the last layer, in
this case corners. Then you do the last layer in one look. I believe
that having corners oriented, instead of edges, will make the number of
algorithms for the one look last layer go down considerably. I'm
just not sure on the number of algorithms for orienting the corners like
I said, two during the second to last pair, and the other two during the
last pair. Evan http://www.deepcube.tk <http://www.deepcube.tk/>
Until next time Happy Cubing -----Original Message----- From:
pathfinder_netstorm [mailto:no_reply@yahoogroups.com] Sent: Wednesday,
July 21, 2004 12:02 AM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: methods Well someone first needs to
find the number of algorithms that would be required. I believe it would
be muhc more than "just a bit more". 1)Last edge + Orient
corners 2)Orient Edges 3)Permutate all An Idea could be 1)... 2)Orient
Edges + Permutate corners 3)Permutate edges. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about good
methods etc. I was bored and > just kinda thinking, and this idea popped
into my head. I haven't > really thought about it in depth or
anything, just wondering. What > if you did someting kinda like ZB, but
instead of orienting edges on > last pair, you orient corners on last
two pairs? My thinking > (haven't looked into it yet, so this could
be completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations instead
of 2, but you are doing > it in two steps instead of one. But it would
lower the number of > algs for last layer, because you have to orient
edges, instead of > corners. Just an idea. Not sure about number of
algs, thinking > about it now, the recognition for the two slots while
orienting > corners would probabbly be really hard. But im just curious
as to > what people think, and if this method would be a possibility. >
> Evan > http://www.deepcube.tk > > Until next time Happy Cubing Yahoo!
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Evan, This is something I'm sure people have already considered.
The problem with that is that there are far too many cases for that last
c/e pairing. Even for the edges (of ZB) it takes about 157 cases the
last time I counted. Since you have as many corners as edges to deal
with and yet the corner orientations have more cases then edge
orientation, it must be some number of alg higher then 157, probably by
a factor of 3 or 4. As for the average length of such algorithms I
cannot be sure, but I would suspect lengthier due to the "amount of
things that need to be done". Thus it is quite futile seeing as no
one has yet learned all the c/e pairing algs for the ZB method (none
that I know of). Perhaps sometime in the future it may become fesible...
Ok, ignore the rest of this post if you hate math. I can take a count of
the number of such c/e pairing cases... (note that many of them can be
interpreted as inverses, but this is so impractical they shouldn't
be grouped by inverses). Ignoring mirror cases, let's see... If the
corner is fully in place and edge in it's slot there are 6 corner
possibilities times two for edge flip minus one for the null case. Going
on with this sort of combinatorial logic I count 11+16+28+50+.... (going
in the same order that the ZB method classifies them in).
Estimating/asserting that the rest of the classes to be consist of 27
cases due to varying degrees of symmetry, I would estimate a total of
240 cases. (This estimate I would imagine is off by at most +/-5.) Next
we can "count" the number of LL cases with corners orientated.
Lets dissect in to three classifications here: no swap, adj swap, diag
swap (all in regards to the corners only). Note that this can be done
without loss of generality because given any element in the symmetric
group S_4 we can freely apply a certain 4-cycle to fix any one corner
then if we are left with a 3-cycle we compose another 4- cycle to reduce
it into a 2-cycle. If there is no corner permutation then we are in ELL
land (I live here), and there are 18 cases ignoring the trivial case.
(Note that here it's convenient to group together all mirrors and
inverses.) If there needs to be an adjacent corner swap then I count 36.
If there needs to be a diagonal corner swap I count 25. (Details left to
the reader :).) But I have a grand total of 79!!!! Note that this is
done in the same way of counting as the 177 number was for the ZB method
(i.e. by grouping inverses). This is least then half the number of LL
algs when compared to the ZB method. -Doug Li ps. plz tell me if
anything sounds iffy or is incorrect. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about good
methods etc. I was bored and > just kinda thinking, and this idea popped
into my head. I haven't > really thought about it in depth or
anything, just wondering. What > if you did someting kinda like ZB, but
instead of orienting edges on > last pair, you orient corners on last
two pairs? My thinking > (haven't looked into it yet, so this could
be completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations instead
of 2, but you are doing > it in two steps instead of one. But it would
lower the number of > algs for last layer, because you have to orient
edges, instead of > corners. Just an idea. Not sure about number of
algs, thinking > about it now, the recognition for the two slots while
orienting > corners would probabbly be really hard. But im just curious
as to > what people think, and if this method would be a possibility. >
> Evan > http://www.deepcube.tk > > Until next time Happy Cubing
I guess I didn't make myself clear, because two people have
misunderstood the same point. So I'll write it in a numbered list.
1) Cross 2) F2l pair 3) F2l pair 4) F2l pair and orient two corners 5)
F2l pair and orient two corners 6) Last layer Hope that makes it
clearer. But the fact that there are only 79 algs for the last layer, is
nice. Just need to find an efficient way to orient corners as you
approach the last layer. Evan http://www.deepcube.tk
<http://www.deepcube.tk/> Until next time Happy Cubing -----Original
Message----- From: d_funny007 [mailto:no_reply@yahoogroups.com] Sent:
Wednesday, July 21, 2004 12:39 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
methods (excersie in counting cases, combinatorics :) ) Evan, This is
something I'm sure people have already considered. The problem with
that is that there are far too many cases for that last c/e pairing.
Even for the edges (of ZB) it takes about 157 cases the last time I
counted. Since you have as many corners as edges to deal with and yet
the corner orientations have more cases then edge orientation, it must
be some number of alg higher then 157, probably by a factor of 3 or 4.
As for the average length of such algorithms I cannot be sure, but I
would suspect lengthier due to the "amount of things that need to
be done". Thus it is quite futile seeing as no one has yet learned
all the c/e pairing algs for the ZB method (none that I know of).
Perhaps sometime in the future it may become fesible... Ok, ignore the
rest of this post if you hate math. I can take a count of the number of
such c/e pairing cases... (note that many of them can be interpreted as
inverses, but this is so impractical they shouldn't be grouped by
inverses). Ignoring mirror cases, let's see... If the corner is
fully in place and edge in it's slot there are 6 corner
possibilities times two for edge flip minus one for the null case. Going
on with this sort of combinatorial logic I count 11+16+28+50+.... (going
in the same order that the ZB method classifies them in).
Estimating/asserting that the rest of the classes to be consist of 27
cases due to varying degrees of symmetry, I would estimate a total of
240 cases. (This estimate I would imagine is off by at most +/-5.) Next
we can "count" the number of LL cases with corners orientated.
Lets dissect in to three classifications here: no swap, adj swap, diag
swap (all in regards to the corners only). Note that this can be done
without loss of generality because given any element in the symmetric
group S_4 we can freely apply a certain 4-cycle to fix any one corner
then if we are left with a 3-cycle we compose another 4- cycle to reduce
it into a 2-cycle. If there is no corner permutation then we are in ELL
land (I live here), and there are 18 cases ignoring the trivial case.
(Note that here it's convenient to group together all mirrors and
inverses.) If there needs to be an adjacent corner swap then I count 36.
If there needs to be a diagonal corner swap I count 25. (Details left to
the reader :).) But I have a grand total of 79!!!! Note that this is
done in the same way of counting as the 177 number was for the ZB method
(i.e. by grouping inverses). This is least then half the number of LL
algs when compared to the ZB method. -Doug Li ps. plz tell me if
anything sounds iffy or is incorrect. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about good
methods etc. I was bored and > just kinda thinking, and this idea popped
into my head. I haven't > really thought about it in depth or
anything, just wondering. What > if you did someting kinda like ZB, but
instead of orienting edges on > last pair, you orient corners on last
two pairs? My thinking > (haven't looked into it yet, so this could
be completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations instead
of 2, but you are doing > it in two steps instead of one. But it would
lower the number of > algs for last layer, because you have to orient
edges, instead of > corners. Just an idea. Not sure about number of
algs, thinking > about it now, the recognition for the two slots while
orienting > corners would probabbly be really hard. But im just curious
as to > what people think, and if this method would be a possibility. >
> Evan > http://www.deepcube.tk > > Until next time Happy Cubing Yahoo!
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this message have been removed]
3453. RE: [Speed cubing group] Re: tiles / deluxe From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Jul 2004 10:08:50 +0100
Hi there all. Some info from Steve, production controller at Seven Towns
which addresses some of the points on this thread: "There is now a
code stamped onto both the package and product, these are a batch
numbers, not date codes. The code on the cube it's self was
introduced quite recently to improve fault tracking. This can be found
stamped into the plastic on the inside face of one of the cublets
visible when twisted. Unfortunately there is no way to truly be sure if
the cube in the shop has the new tooling with arched underside to the
centre squares. However all cubes produce since around 6 months ago will
be from the new tools. It's simply a case of old stock disappearing
from the shelves. Therefore as it's now clear the new cubes are on
the shelves it should be fairly safe to say all cubes in major retailers
are new cubes. You will also notice an improvement in the labels. The
logo is printed much more clear and with stronger colours. In addition
to this the laminate material has been changed to improve the bond and
in tests the labels are now 5 x more durable to rubbing and
delaminating, unfortunately this is also undetectable at sight and again
is down to old stock being sold as new stock takes it's place. We
at Rubik are making these changes as permanent improvements to all cubes
rather than making a 'special cube' and charging a higher
price, as was the deluxe cubes of the 80's. The down side is the
only way to implement this is as a running change, rather than a
specified difference. We will also soon be introducing to rubiks.com a
cube builder kit. Which is essentially and complete set of cube parts
un-assembled. This way speedcubers can assemble the spring pressure to
their own liking". Hope that helps a bit! Dave -----Original
Message----- From: azinj05ieipih [mailto:azinj05ieipih@...] Sent: 14
July 2004 21:28 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: tiles / deluxe "Instead of selling 2 types
of cubes at two different prices > where one cube is crappy and the
other one is awesome" Well, then they wouldn't be selling the
Japanese packaging would they? The price of it is different from the
standard cube price. Plus, they didn't have any problems making it
back then, then why would it be a problem now? Just wondering~ ~Joseph
Liao --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > on the twisty forum someone made a post
(David, was that you?) about > the reason why rubiks.com wont remake the
deluxe cube. In all > honesty i am very supportive in rubiks decision.
Basically it was > this... Instead of selling 2 types of cubes at two
different prices > where one cube is crappy and the other one is
awesome, they are > working on making one great cube at one price. I
aplaud the efforts > rubiks has done in the past year to the cubes to
make them what they > are today. So basically i think it is quite
unreasonable to ask them > to release the deluxe cube after all there
efforts they have done and > will continue to do. THese new cubes are
awesome and people arent > giving them the credit they disserve. > > >
As far as tiles go... i think it is quite fair to ask rubiks to start >
producing tile sets. Their stickers are still not good. Theyre > better
but not good. > > But that is just my opinion and tastes. I like dill
pickles with > mustard. > > > jake > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doug, > > > > It takes all of ten
minutes to get used to the tiles with peg > holes > > in the Deluxe
Rubik's Game cubes. They really improve the grip. > > > > To pry
off the the center tiles on the Deluxe I use a 5/8 inch > wood > >
chisel which is very sharp, so I wear work gloves. > > > > To reglue
tiles I use Elmers glue, not epoxy. A friend of mine > > epoxied the
center tiles on one of my Deluxe cubes and I've only > been > >
able to get two of them off again. Very frustrating. > > > > At the
nationals I was shown a regular cube with tiles added and > it > >
looked like one of the tiles was split. If epoxy was used it might > be
> > hard to get the split one off, but maybe not if the underside is >
flat. > > On the Deluxe the underside of the tile isn't flat, and
it sits in > an > > indentation. > > > > Regards, > > > > David J > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty good. I was
never a big fan of tiles, > > > but now that I think of it, it's
probably because I've never seen > > > any good ones. The
Meffert's textured tiles are too thin, break > > > easily, some
colors are too light for my liking, and the center > ones > > > have
holes. Taking them off cheaper cubes is too much work and > > > supports
somethig that is a knock-off. The ones on the > Deluxe/Game > > > cubes
look nice except for the peg holes that would throw me off > > > (might
not even be able to install them on a standard cube). > > > > > >
Speaking of tiels, that reminds me of how many times I cut myself > > >
using a razorblade when trying to re-scheme Meffert's cubes. >
Having > > > some way of putting on and off tiles interchangeably would
be > > > awsome, avoiding the super-glue. > > > > > > I would like to
support this effort! > > > > > > > > > -Doug Li > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> > <d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does anyone know where
to buy tiles for a cube? So > > > far > > > > > i've been taking
them off of cheap ones and putting them on > my > > > good > > > > >
ones. > > > > > > > > > > also, do u think that if we had everyone in
this group, or as > > > many > > > > > as we could, email seventowns and
ask them to start making a > > > tiled > > > > > cube with arched
centers and screws, that it might work? Just > a > > > > > thought > > >
> > > > > > > Evan > > > > > > > > Hi Evan, > > > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place > to > > > make > > > >
the suggestion of making tiled cubes. I'd also suggest that > they
go > > > > with a plastic at least as good as the Deluxe's. It
would be > great > > > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > > they purchased
the rights from Ideal. > > > > > > > > I've suggested tiles to them
two or three times. If there is > > > > sufficient interest they might
do it. > > > > > > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on, while sitting
snugly when in > use. > > > > This would allow for more color schemes,
not just > the "official" > > > > scheme adopted a few years
ago, but also the first "official" > color > > > > scheme
found on the Deluxes, Rubik's Game cubes, the original > > >
Revenge > > > > cubes, the 2x2x2, and C*4 cubes, and people
wouldn't be stuck > with > > > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles > like
"Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their brand image any more
than all the commercial advertising > > > cubes > > > > they sell.
People see a Deluxe in sunlight and they are > impressed > > > with > >
> > how beautiful it is. If it costs them a little more to make > these
> > > in > > > > limited numbers, I think that's OK, because
it's a normal > business > > > > practice, besides a deluxe stands
out, like the luxury version > of a > > > > standard automobile. > > > >
> > > > At the Nationals 35 people asked me if I would sell them a > > >
Deluxe, > > > > or a Deluxe Rubik's Game cube. > > > > > > > > I
would think that if everyone who is interested asked Seven > > > Towns >
> > > they just might do it. If they did it as a kit they wouldn't
> have > > > to > > > > pay anyone to assemble them. > > > > > > > > If
they won't produce a tiled cube maybe they would go for > > > >
producing high-quality tiles that go on like stickers. > > > > > > > >
David J Yahoo! Groups Links
______________________________________________________________________
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> 1) Cross > 2) F2l pair > 3) F2l pair > 4) F2l pair and orient two
corners > 5) F2l pair and orient two corners > 6) Last layer Hi, Could
be a good idea. But don't you find amazing that you can be so fast
using the "simple" Fridrich algorithm, and it looks so hard to
become significantly faster? Nobody will ever be crazy enough to learn
100 more sequences if they can save only 0.5s after a 2-year daily
pratice. Hum, well... maybe... :-) Gilles. P.S.: Other ideas. 1- Cross
2- Pair 3- Pair 4- Pair + orient 5 edges 5- Pair + permute 4 edges 6-
CLL 1- Cross 2- Pair 3- Pair 4- Pair + last top-layer corner 5- CLL (can
disturb LL-edges) 6- 5 edges There are many more possibilities, but are
they worth it? I mean, when I see people OLLing in 2 seconds,
what's the point of trying to skip it if this makes other steps
much more difficult?
Hello Dave, > [...] > Therefore as it's > now clear the new cubes
are on the shelves it should be fairly safe to say > all cubes in major
retailers are new cubes. In France, they're still rare, I found my
first new cube 2 weeks ago. The new center pieces are really useful,
producing them was a nice decision (but I had to open 7 boxes in order
to find an equally balanced cube!). > You will also notice an >
improvement in the labels. > [...] > 5 x more durable to > rubbing and
delaminating Really? I didn't notice. A few hours after starting
playing with my new cube, it looks like a piece of *beep* :-) > [...] >
We will also soon be introducing to rubiks.com a cube builder kit. Which
is > essentially and complete set of cube parts un-assembled. This way >
speedcubers can assemble the spring pressure to their own liking".
Great! Add a set of very thin and nice looking tiles, that's all we
need! Gilles.
Problem with extending in this way is always the number of algorthms at
each stage. This is because there are already a large number of F2L pair
algorithms and they multiply up. My approach is to push the first layer
corner up to be done with the cross and then solve parts of the LL with
just a middle edge. this significantly cuts down the number of
algorithms you require and also makes recognition a lot easier. The down
side is of course that for each pair you treat like this you have to add
an extra corner into ur cross + corner step at the start. But for
example you then only need 27 algorithms to orient all the last layer
corners with the last middle edge. Or if you do it with the the second
last middle edge you can orient the edges with the last (another 8
algorithms). This leaves a one look PLL. I promised to do this over the
summer but haven't started the serious work on it yet - I have
26/27 corner algorithms and 5/8 edge ones that dont affect corners. Will
post when its sorted! Further extensions of this method also promised
later in the summer! Duncan ----- Original Message ----- From:
"Gilles Roux" <grrroux@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, July 21,
2004 10:31 AM Subject: [Speed cubing group] Re: methods > > 1) Cross > >
2) F2l pair > > 3) F2l pair > > 4) F2l pair and orient two corners > >
5) F2l pair and orient two corners > > 6) Last layer > > Hi, > > Could
be a good idea. > But don't you find amazing that you can be so
fast using the "simple" > Fridrich algorithm, and it looks so
hard to become significantly faster? > Nobody will ever be crazy enough
to learn 100 more sequences if they > can save only 0.5s after a 2-year
daily pratice. > Hum, well... maybe... :-) > > Gilles. > > > > P.S.:
Other ideas. > > 1- Cross > 2- Pair > 3- Pair > 4- Pair + orient 5 edges
> 5- Pair + permute 4 edges > 6- CLL > > 1- Cross > 2- Pair > 3- Pair >
4- Pair + last top-layer corner > 5- CLL (can disturb LL-edges) > 6- 5
edges > > There are many more possibilities, but are they worth it? I
mean, when > I see people OLLing in 2 seconds, what's the point of
trying to skip > it if this makes other steps much more difficult? > > >
> > > > Yahoo! Groups Links > > > > > >
Perhaps. I'll give it a couple months and buy another one, if
I'm not used to it. The only other cube I've ever had is my
original one which I learned on, so I guess I just was never fast enough
at the beginning of my cubing career to pop. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hmm... 300 isn't that much. My cube pops a lot if I'm not
used to it > but after that, I can solve it usually with only 1 pop per
12. Kenneth > Brandon had a liquid cube which I popped while scrambling
but he > managed to not pop it. Maybe you just need to get a better feel
for > the cube? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jul 20, 2004, at 6:58 PM, tsbischof wrote: > > > Does
anyone have any good solutions for cubes which pop frequently > >
(besides retiring it)? I have a rubiks.com cube which has been > >
solved 300 or so times, sanded down, lubed, and basically worn. > >
However, it pops about five or six times an average of 10, even with > >
careful turning. If anyone has any tips, they would be greatly > >
appreciated. > > > > -T.S. Bischof > > > > p.s. I noticed a little while
ago the group has 666 members. > > > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > <lrec_companion_043004.gif> > > <l.gif>
> > > > Yahoo! Groups Links > > > > To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
There doesn't seem to be an official notation for the pyraminx, but
if anyone ever creates one, it should have tip moves for random
scrambling purposes. I had to create Bt, Bt', Lt, etc for my
scrambler, but that's just my little idea. Here are a couple
notations which are very similar:
http://www.geocities.com/rubiks_galaxia/PyraIntro.html
http://www.geocities.com/jaapsch/puzzles/pyraminx.htm Hope this helps.
-T.S. Bischof --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > What's the notation for a pyraminx? > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Jul 20,
2004, at 3:31 PM, Stefan Pochmann wrote: > > > That's a very nice
solution and I don't only say that because I used > > to use it,
too ;-) > > > > You did a great job proving that it's fast and
describing it. But I > > think the step 4 algorithm is wrong... > > > >
Btw, which Pyraminx do you use? > > > > Cheers! > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
> > <richy_jr_2000@y...> wrote: > > > I just posted everything I know
to achieve sub-9 seconds on the > > > Pyraminx...If anyone cares to see,
it's right here: > > > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > > > > >
-Richard > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <lrec_companion_043004.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
I recently got a bad quality cube with pictures on the faces, instead of
colors. I can solve it pretty easily, but sometimes the centers
aren't twisted in the right direction. I have tried using a series
of 3-edge cycles, but that twists 2 centers at the same time. Does
anyone know an alg to turn only 1 center? Thanks, Austin
Hi Evan, I use my own method, (posted at
http://www.cubehead.org/index.php?action=methods&showid=22 ) Since
in placing the last FL corner I don't have to place the edge piece
as well I can go about it differently. The LL corners have 8
orientations and three positions one of which is "solved". The
last corner of the FL has 3 orientations so: 8*3=24 -1=23 *3=69
positions. So you would need to learn only 63 algorithms. And if in
placing the last of the four edges of the FL you place all of the LL
edges correctly then you've eliminated the LL step completely.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" <evan.gates@i...> wrote: > So there has been some
talk about good methods etc. I was bored and > just kinda thinking, and
this idea popped into my head. I haven't > really thought about it
in depth or anything, just wondering. What > if you did someting kinda
like ZB, but instead of orienting edges on > last pair, you orient
corners on last two pairs? My thinking > (haven't looked into it
yet, so this could be completely wrong) is > that this should keep aprox
same number of algs for completing f2l, > becuase corners have 3
orientations instead of 2, but you are doing > it in two steps instead
of one. But it would lower the number of > algs for last layer, because
you have to orient edges, instead of > corners. Just an idea. Not sure
about number of algs, thinking > about it now, the recognition for the
two slots while orienting > corners would probabbly be really hard. But
im just curious as to > what people think, and if this method would be a
possibility. > > Evan > http://www.deepcube.tk > > Until next time Happy
Cubing
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > I recently got a bad quality cube with
pictures on the faces, > instead of colors. I can solve it pretty
easily, but sometimes the > centers aren't twisted in the right
direction. I have tried using a > series of 3-edge cycles, but that
twists 2 centers at the same > time. Does anyone know an alg to turn
only 1 center? Thanks, > > Austin Try (LRFL'R'F2)^2 (fixes
F-center) Gilles.
--- Stefan Pochmann <pochmann@...> wrote: > That's a very nice
solution and I don't only say > that because I used > to use it,
too ;-) It's such a simple solution... I figured someone had found
that way of doing it already :) > You did a great job proving that
it's fast and > describing it. But I > think the step 4 algorithm
is wrong... oops. It is wrong. (sorry everyone) In my hurry I messed up
an alg. :-S > Btw, which Pyraminx do you use? I bought it at an open
market for 4 dollars. My best guess is that it is a Tomy pyraminx, but I
have no way of knowing for sure. > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > I just posted everything I know to
achieve sub-9 > seconds on the > > Pyraminx...If anyone cares to see,
it's right > here: > > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > > > -Richard >
> __________________________________ Do you Yahoo!? Vote for the stars
of Yahoo!'s next ad campaign!
http://advision.webevents.yahoo.com/yahoo/votelifeengine/
Maybe it's just an evil cube? Some cubes just don't have the
/potential/ to be good speedcubes. --- tsbischof <tom@...> wrote: >
Does anyone have any good solutions for cubes which > pop frequently >
(besides retiring it)? I have a rubiks.com cube > which has been >
solved 300 or so times, sanded down, lubed, and > basically worn. >
However, it pops about five or six times an average > of 10, even with >
careful turning. If anyone has any tips, they would > be greatly >
appreciated. > > -T.S. Bischof > > p.s. I noticed a little while ago the
group has 666 > members. > > __________________________________ Do you
Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard.
http://promotions.yahoo.com/new_mail
This is all very fantasitc news. The improved stickers and looseness
should encourage a majority of consumers to be cubing more often. As for
us speedcubers almost all stickers will wear away for us in a matter of
days, lol. We just cube too much. As a tip to people, I have recently
put 4x4 stickers on my 3x3, and it is holding up very well. I definately
need something to be able to control tension, and not just tightening
screws like on Studio cubes, I'd like it to be something more
robust, say with washers or some sort of mechanism so that the center
caps are gurrentted to not pop off or self-tighten. I was told that the
codes are lightly embossed on the underside of the Hasbro packaging and
that they are 5 digits long where we should look for 32 as the first two
digits for the most recent model. Can you verify the validity of this
statement? -Doug Li --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Hi there all. > Some info from
Steve, production controller at Seven Towns which addresses > some of
the points on this thread: > > "There is now a code stamped onto
both the package and product, these are a > batch numbers, not date
codes. The code on the cube it's self was introduced > quite
recently to improve fault tracking. This can be found stamped into the >
plastic on the inside face of one of the cublets visible when twisted. >
> Unfortunately there is no way to truly be sure if the cube in the shop
has > the new tooling with arched underside to the centre squares.
However all > cubes produce since around 6 months ago will be from the
new tools. It's > simply a case of old stock disappearing from the
shelves. Therefore as it's > now clear the new cubes are on the
shelves it should be fairly safe to say > all cubes in major retailers
are new cubes. You will also notice an > improvement in the labels. The
logo is printed much more clear and with > stronger colours. In addition
to this the laminate material has been changed > to improve the bond and
in tests the labels are now 5 x more durable to > rubbing and
delaminating, unfortunately this is also undetectable at sight > and
again is down to old stock being sold as new stock takes it's
place. > We at Rubik are making these changes as permanent improvements
to all cubes > rather than making a 'special cube' and
charging a higher price, as was the > deluxe cubes of the 80's. The
down side is the only way to implement this is > as a running change,
rather than a specified difference. > > We will also soon be introducing
to rubiks.com a cube builder kit. Which is > essentially and complete
set of cube parts un-assembled. This way > speedcubers can assemble the
spring pressure to their own liking". > > Hope that helps a bit! >
Dave > > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 14 July 2004 21:28 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: tiles / deluxe > > > > > > > "Instead of selling 2 types of
cubes at two different prices > > where one cube is crappy and the other
one is awesome" > > Well, then they wouldn't be selling the
Japanese packaging would > they? The price of it is different from the
standard cube price. > Plus, they didn't have any problems making
it back then, then why > would it be a problem now? Just wondering~ > >
~Joseph Liao > > > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth > <no_reply@y...> wrote: > > on the twisty forum someone made
a post (David, was that you?) > about > > the reason why rubiks.com wont
remake the deluxe cube. In all > > honesty i am very supportive in
rubiks decision. Basically it was > > this... Instead of selling 2 types
of cubes at two different > prices > > where one cube is crappy and the
other one is awesome, they are > > working on making one great cube at
one price. I aplaud the > efforts > > rubiks has done in the past year
to the cubes to make them what > they > > are today. So basically i
think it is quite unreasonable to ask > them > > to release the deluxe
cube after all there efforts they have done > and > > will continue to
do. THese new cubes are awesome and people arent > > giving them the
credit they disserve. > > > > > > As far as tiles go... i think it is
quite fair to ask rubiks to > start > > producing tile sets. Their
stickers are still not good. Theyre > > better but not good. > > > > But
that is just my opinion and tastes. I like dill pickles with > >
mustard. > > > > > > jake > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doug, > > > > > > It takes all of
ten minutes to get used to the tiles with peg > > holes > > > in the
Deluxe Rubik's Game cubes. They really improve the grip. > > > > >
> To pry off the the center tiles on the Deluxe I use a 5/8 inch > >
wood > > > chisel which is very sharp, so I wear work gloves. > > > > >
> To reglue tiles I use Elmers glue, not epoxy. A friend of mine > > >
epoxied the center tiles on one of my Deluxe cubes and I've only >
> been > > > able to get two of them off again. Very frustrating. > > >
> > > At the nationals I was shown a regular cube with tiles added > and
> > it > > > looked like one of the tiles was split. If epoxy was used
it > might > > be > > > hard to get the split one off, but maybe not if
the underside is > > flat. > > > On the Deluxe the underside of the tile
isn't flat, and it sits > in > > an > > > indentation. > > > > > >
Regards, > > > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@y...> wrote: > > > > That actually sounds pretty good. I
was never a big fan of > tiles, > > > > but now that I think of it,
it's probably because I've never > seen > > > > any good ones.
The Meffert's textured tiles are too thin, break > > > > easily,
some colors are too light for my liking, and the center > > ones > > > >
have holes. Taking them off cheaper cubes is too much work and > > > >
supports somethig that is a knock-off. The ones on the > > Deluxe/Game >
> > > cubes look nice except for the peg holes that would throw me > off
> > > > (might not even be able to install them on a standard cube). > >
> > > > > > Speaking of tiels, that reminds me of how many times I cut >
myself > > > > using a razorblade when trying to re-scheme
Meffert's cubes. > > Having > > > > some way of putting on and off
tiles interchangeably would be > > > > awsome, avoiding the super-glue.
> > > > > > > > I would like to support this effort! > > > > > > > > > >
> > -Doug Li > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > > >
<evan.gates@i...> wrote: > > > > > > First off, does anyone know
where to buy tiles for a cube? > So > > > > far > > > > > > i've
been taking them off of cheap ones and putting them on > > my > > > >
good > > > > > > ones. > > > > > > > > > > > > also, do u think that if
we had everyone in this group, or > as > > > > many > > > > > > as we
could, email seventowns and ask them to start making > a > > > > tiled >
> > > > > cube with arched centers and screws, that it might work? >
Just > > a > > > > > > thought > > > > > > > > > > > > Evan > > > > > >
> > > > Hi Evan, > > > > > > > > > > Thanks for bringing this up. Yes,
Seven Towns is the place > > to > > > > make > > > > > the suggestion of
making tiled cubes. I'd also suggest that > > they go > > > > >
with a plastic at least as good as the Deluxe's. It would be > >
great > > > > if > > > > > they simply made the Deluxe again.
There's no legal > impediment > > > > because > > > > > they
purchased the rights from Ideal. > > > > > > > > > > I've suggested
tiles to them two or three times. If there > is > > > > > sufficient
interest they might do it. > > > > > > > > > > I think it would be neat
if they made the tiles > > interchangeable, > > > > > that is, easy to
take off and on, while sitting snugly when > in > > use. > > > > > This
would allow for more color schemes, not just > > the
"official" > > > > > scheme adopted a few years ago, but also
the first "official" > > color > > > > > scheme found on the
Deluxes, Rubik's Game cubes, the original > > > > Revenge > > > > >
cubes, the 2x2x2, and C*4 cubes, and people wouldn't be stuck > >
with > > > > one > > > > > color scheme. > > > > > > > > > > Also it
would allow them to sell specialty tiles > > like "Holiday" >
> > > > tiles. I can see a Christmas cube all sparkly. This would not >
> > > dilute > > > > > their brand image any more than all the
commercial > advertising > > > > cubes > > > > > they sell. People see a
Deluxe in sunlight and they are > > impressed > > > > with > > > > > how
beautiful it is. If it costs them a little more to make > > these > > >
> in > > > > > limited numbers, I think that's OK, because
it's a normal > > business > > > > > practice, besides a deluxe
stands out, like the luxury > version > > of a > > > > > standard
automobile. > > > > > > > > > > At the Nationals 35 people asked me if I
would sell them a > > > > Deluxe, > > > > > or a Deluxe Rubik's
Game cube. > > > > > > > > > > I would think that if everyone who is
interested asked > Seven > > > > Towns > > > > > they just might do it.
If they did it as a kit they wouldn't > > have > > > > to > > > > >
pay anyone to assemble them. > > > > > > > > > > If they won't
produce a tiled cube maybe they would go for > > > > > producing
high-quality tiles that go on like stickers. > > > > > > > > > > David J
> > > > > > Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security System.
> For more information please visit http://www.messagelabs.com/email >
_____________________________________________________________________ _
I just received 24 cheap key chain cubes in the mail. I wasn't sure
exactly what I wanted to do with them. After reading the cube mod
message, I decided to give it a try. The result can be found in the
photo section of this group under Cube mods. These links may or may not
work:
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=scrambled+small.jpg&.src=gr&.view=t&.hires=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=solved+small.jpg&.src=gr&.view=t&.hires=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=Fusedcube+small.jpg&.src=gr&.view=t&.hires=t
Lots of fun. Tell me what you think. -Kenneth
3466. Re: Orient Center? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jul 2004 18:37:58 -0000
Hey! I think it should be (LRF2L'R'F2)^2 ;-) ( Or a funny one
: (R'F'RF')^5 ) -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I recently got a bad quality cube with
pictures on the faces, > > instead of colors. I can solve it pretty
easily, but sometimes the > > centers aren't twisted in the right
direction. I have tried using a > > series of 3-edge cycles, but that
twists 2 centers at the same > > time. Does anyone know an alg to turn
only 1 center? Thanks, > > > > Austin > > > Try (LRFL'R'F2)^2
> (fixes F-center) > > Gilles.
3467. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 21 Jul 2004 21:06:29 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /RubikTimer.exe Uploaded by : yasmaramichiel <blonkm@...>
Description : Yet another Timer, it logs your times You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.exe
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, yasmaramichiel
<blonkm@...>
3468. Re: New file uploaded to speedsolvingrubikscube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Jul 2004 21:22:33 -0000
Hey! I gave the timer a shot. it only counts up every 2 seconds. And the
total time after stopping the timer is always a whole second, eg 6:00 or
8:00. This looks pretty useless to me I could understand if this was
Java Applet/Application. Strange. This timer doesn't add new
functionality to previous timers (eg the one by Jess Bonde). Any working
new timer with new features is always welcome :-) Was the wrong version
uploaded for some reason. Curious ... -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > > This email
message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /RubikTimer.exe > Uploaded by : yasmaramichiel <blonkm@z...> >
Description : Yet another Timer, it logs your times > > You can access
this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.
exe > > To learn more about file sharing for your group, please visit: >
http://help.yahoo.com/help/us/groups/files > > Regards, > >
yasmaramichiel <blonkm@z...>
3469. Re: New file uploaded to speedsolvingrubikscube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 00:04:01 -0000
Most of the tiem it does waht you said, but sometiems it times properly
and gives the time to the hundredths of a second. Thus I conclude that
this is a buggy version and something about it needs to be fixed. -Doug
Li --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > I gave the
timer a shot. it only counts up every 2 seconds. And the > total time
after stopping the timer is always a whole second, eg 6:00 > or 8:00.
This looks pretty useless to me I could understand if this > was Java
Applet/Application. Strange. This timer doesn't add new >
functionality to previous timers (eg the one by Jess Bonde). > > Any
working new timer with new features is always welcome :-) > > Was the
wrong version uploaded for some reason. Curious ... > > -cubix- > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, >
speedsolvingrubikscube@yahoogroups.com wrote: > > > > Hello, > > > >
This email message is a notification to let you know that > > a file has
been uploaded to the Files area of the > speedsolvingrubikscube > >
group. > > > > File : /RubikTimer.exe > > Uploaded by : yasmaramichiel
<blonkm@z...> > > Description : Yet another Timer, it logs your times
> > > > You can access this file at the URL: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer .
> exe > > > > To learn more about file sharing for your group, please
visit: > > http://help.yahoo.com/help/us/groups/files > > > > Regards, >
> > > yasmaramichiel <blonkm@z...>
I don't know what he does, but if I made a good supercube which
showed the four adjacent colors, I would solve the centers as I went,
solving the cross center and the four adjacent corners during the cross.
This is how I do the 4x4x4 scrambled like a 2x2x2, then a 3x3x3, and the
reverse for solve. That way you minimize the number of centers you have
to orient after solving the edges and corners. Often, you only have to
do one or two one- or two-center algorithms to fix the last centers.
Although you could reduce it to zero or one if you found enough
algorithms which preserve center orientation. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > How does Chris speedsolve the supercube?
I was asked to post a reply, so I'm just forwarding this. Evan
http://www.deepcube.tk <http://www.deepcube.tk/> Until next time
Happy Cubing -----Original Message----- From: Rubiks Service
[mailto:service@...] Sent: Wednesday, July 21, 2004 1:40 PM To:
evan.gates@... Subject: FW: Rubik's Products Questions
-----Original Message----- From: Rubiks Service [mailto:service@...]
Sent: Wednesday, July 21, 2004 4:12 PM To: mailto:evan.gates@...
Subject: Rubik's Products Questions Could you post a reply that
says the code stamped onto both the package and product are a batch
numbers, not date codes. The code on the cube it's self was
introduced quite recently to improve fault tracking. This can be found
stamped into the plastic on the inside face of one of the cublets
visible when twisted. Unfortunately there is no way to truly be sure if
the cube in the shop has the new tooling with arched underside to the
centre squares. However all cubes produce since around 6 months ago will
be from the new tools. It's simply a case of old stock disappearing
from the shelves. Therefore as it's now clear the new cubes are on
the shelves it should be safe to say all cubes in major retailers are
new cubes. Consumers will also notice an improvement in the labels. The
logo is printed much more clear and with stronger colours. In addition
to this the laminate material has been changed to improve the bond and
in tests the labels are now 5 x more durable to rubbing and
delaminating. The two or not common to each other and unfortunately this
is undetectable at sight and again is down to old stock being sold as
new stock takes it's place. We at Rubik hope consumers appreciate
we are making these changes as permanent improvements to all cubes
rather than making a 'special cube' and charging a higher
price, as was the deluxe cubes of the 80's. The down side is the
only way to implement this is as a running change, rather than a
specified difference. We will also soon be introducing to rubiks.com a
cube builder kit. Which is essentially and complete set of cube parts
un-assembled. This way speedcubers can assemble the spring pressure to
their own liking. Thank you, The Rubik's Shop customer service
[Non-text portions of this message have been removed]
Although you may think that if you seperate the LL corners in two steps
would cut down the numbers of algorithm, I am skeptical of the fact.
Lets say you have a 3x2x2 + 1 edge. There are 5 possibilities : All
Corners Correct. 3 Corners Correct 2 Corners Correct 1 Corner Correct. 0
Corners Correct. Now, you have to take in account of that. If you decide
to Orient 2 corners, you will have to choose from all this pool which
corner setting would be favorable. So you place 1 F2L pair + orient 2
corners. You are left with the last F2L pair. You face the same dilemna.
All corners Correct (Last F2L corner oriented.) 3 Corners Correct 2
Corners Correct. Now the idea is to place the last F2L pair without
disturbing the work already done. If the 4 corners were all correct, you
will have to place the f2L without disturbing the corners. This quite
scares me although this is purely hypothetical and I might be completly
wrong. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > Hi Evan, > > I use
my own method, (posted at >
http://www.cubehead.org/index.php?action=methods&showid=22 ) > Since
in placing the last FL corner I don't have to place the edge >
piece as well I can go about it differently. > > The LL corners have 8
orientations and three positions one of which > is "solved".
The last corner of the FL has 3 orientations so: 8*3=24 > -1=23 *3=69
positions. So you would need to learn only 63 algorithms. > And if in
placing the last of the four edges of the FL you place all > of the LL
edges correctly then you've eliminated the LL step completely. > >
Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk about good
methods etc. I was bored and > > just kinda thinking, and this idea
popped into my head. I haven't > > really thought about it in depth
or anything, just wondering. What > > if you did someting kinda like ZB,
but instead of orienting edges on > > last pair, you orient corners on
last two pairs? My thinking > > (haven't looked into it yet, so
this could be completely wrong) is > > that this should keep aprox same
number of algs for completing f2l, > > becuase corners have 3
orientations instead of 2, but you are doing > > it in two steps instead
of one. But it would lower the number of > > algs for last layer,
because you have to orient edges, instead of > > corners. Just an idea.
Not sure about number of algs, thinking > > about it now, the
recognition for the two slots while orienting > > corners would
probabbly be really hard. But im just curious as to > > what people
think, and if this method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing
That's a good point. Like I said, it just popped into my head; I
didn't think about it much. I do like the idea of placing a corner
with the cross, and orienting LL corners with the last edge, or
something along those lines. I still haven't learned full Fridrich
though, so I should worry about that for now. But it's still fun to
think about stuff like this. Evan http://www.deepcube.tk
<http://www.deepcube.tk/> Until next time Happy Cubing -----Original
Message----- From: pathfinder_netstorm [mailto:no_reply@yahoogroups.com]
Sent: Wednesday, July 21, 2004 8:01 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
methods Although you may think that if you seperate the LL corners in
two steps would cut down the numbers of algorithm, I am skeptical of the
fact. Lets say you have a 3x2x2 + 1 edge. There are 5 possibilities :
All Corners Correct. 3 Corners Correct 2 Corners Correct 1 Corner
Correct. 0 Corners Correct. Now, you have to take in account of that. If
you decide to Orient 2 corners, you will have to choose from all this
pool which corner setting would be favorable. So you place 1 F2L pair +
orient 2 corners. You are left with the last F2L pair. You face the same
dilemna. All corners Correct (Last F2L corner oriented.) 3 Corners
Correct 2 Corners Correct. Now the idea is to place the last F2L pair
without disturbing the work already done. If the 4 corners were all
correct, you will have to place the f2L without disturbing the corners.
This quite scares me although this is purely hypothetical and I might be
completly wrong. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > Hi Evan, > > I use
my own method, (posted at >
http://www.cubehead.org/index.php?action=methods
<http://www.cubehead.org/index.php?action=methods&showid=22>
&showid=22 ) > Since in placing the last FL corner I don't have
to place the edge > piece as well I can go about it differently. > > The
LL corners have 8 orientations and three positions one of which > is
"solved". The last corner of the FL has 3 orientations so:
8*3=24 > -1=23 *3=69 positions. So you would need to learn only 63
algorithms. > And if in placing the last of the four edges of the FL you
place all > of the LL edges correctly then you've eliminated the LL
step completely. > > Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk about good
methods etc. I was bored and > > just kinda thinking, and this idea
popped into my head. I haven't > > really thought about it in depth
or anything, just wondering. What > > if you did someting kinda like ZB,
but instead of orienting edges on > > last pair, you orient corners on
last two pairs? My thinking > > (haven't looked into it yet, so
this could be completely wrong) is > > that this should keep aprox same
number of algs for completing f2l, > > becuase corners have 3
orientations instead of 2, but you are doing > > it in two steps instead
of one. But it would lower the number of > > algs for last layer,
because you have to orient edges, instead of > > corners. Just an idea.
Not sure about number of algs, thinking > > about it now, the
recognition for the two slots while orienting > > corners would
probabbly be really hard. But im just curious as to > > what people
think, and if this method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing Yahoo!
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3475. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 22 Jul 2004 03:40:30 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /NetCube.zip Uploaded by : burntbizzkit Description : A fully
functional cube timer that can also be used to race a someone else over
the internet. You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
I just uploaded NetCube: This is a pretty early release... It contains a
standalone timer and a network timer that can be used to race another
person over the internet. Please email any bugs you find to
huntca[nospam]@... -Chris P.S. -- Let me know what you think!
I remember asking Macky this question, he told me that a few Japanese
cubist (I'm 1/4 :)) use rubber rings on the metal part that you can
see when you stretch the centers of the cube. I haven't tried it
yet, but it isn't allowed at any world championships. ~Joseph Liao
jliao.tk --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Hmm... 300 isn't that much. My cube pops a
lot if I'm not used to it > but after that, I can solve it usually
with only 1 pop per 12. Kenneth > Brandon had a liquid cube which I
popped while scrambling but he > managed to not pop it. Maybe you just
need to get a better feel for > the cube? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jul 20, 2004, at 6:58 PM,
tsbischof wrote: > > > Does anyone have any good solutions for cubes
which pop frequently > > (besides retiring it)? I have a rubiks.com cube
which has been > > solved 300 or so times, sanded down, lubed, and
basically worn. > > However, it pops about five or six times an average
of 10, even with > > careful turning. If anyone has any tips, they would
be greatly > > appreciated. > > > > -T.S. Bischof > > > > p.s. I noticed
a little while ago the group has 666 members. > > > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > > <lrec_companion_043004.gif>
> > <l.gif> > > > > Yahoo! Groups Links > > > > To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
I solve my Pyraminx intuinively. It is actually pretty fast: 1)intuinive
first layer (3-6 seconds) 2)Solve the mini-pyraminx edges (3-4seconds)
------------------------------------------ All the times for looking:2
seconds ------------------------------------------ Total time:8-12
seconds There is only like 6 algorithms to learn, I made my own up :)
~Joseph Liao --- In speedsolvingrubikscube@yahoogroups.com,
"tsbischof" <tom@w...> wrote: > There doesn't seem to
be an official notation for the pyraminx, but > if anyone ever creates
one, it should have tip moves for random > scrambling purposes. I had to
create Bt, Bt', Lt, etc for my > scrambler, but that's just my
little idea. Here are a couple > notations which are very similar: > >
http://www.geocities.com/rubiks_galaxia/PyraIntro.html >
http://www.geocities.com/jaapsch/puzzles/pyraminx.htm > > Hope this
helps. > > -T.S. Bischof > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > What's the notation for a pyraminx? > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > > > > On Jul 20,
2004, at 3:31 PM, Stefan Pochmann wrote: > > > > > That's a very
nice solution and I don't only say that because I > used > > > to
use it, too ;-) > > > > > > You did a great job proving that it's
fast and describing it. > But I > > > think the step 4 algorithm is
wrong... > > > > > > Btw, which Pyraminx do you use? > > > > > > Cheers!
> > > Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@y...> wrote: > > > > I just posted everything I know
to achieve sub-9 seconds on > the > > > > Pyraminx...If anyone cares to
see, it's right here: > > > > > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > > > > > > >
-Richard > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > >
ADVERTISEMENT > > > <lrec_companion_043004.gif> > > > <l.gif> > >
> > > > Yahoo! Groups Links > > > > > > To visit your group on the web,
go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your
use of Yahoo! Groups is subject to the Yahoo! > Terms of > > > Service.
> > > > > >
Man, David, you're an awesome convincer ;), thanks man~ ~Joseph
Liao --- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi there all. > Some info from Steve,
production controller at Seven Towns which addresses > some of the
points on this thread: > > "There is now a code stamped onto both
the package and product, these are a > batch numbers, not date codes.
The code on the cube it's self was introduced > quite recently to
improve fault tracking. This can be found stamped into the > plastic on
the inside face of one of the cublets visible when twisted. > >
Unfortunately there is no way to truly be sure if the cube in the shop
has > the new tooling with arched underside to the centre squares.
However all > cubes produce since around 6 months ago will be from the
new tools. It's > simply a case of old stock disappearing from the
shelves. Therefore as it's > now clear the new cubes are on the
shelves it should be fairly safe to say > all cubes in major retailers
are new cubes. You will also notice an > improvement in the labels. The
logo is printed much more clear and with > stronger colours. In addition
to this the laminate material has been changed > to improve the bond and
in tests the labels are now 5 x more durable to > rubbing and
delaminating, unfortunately this is also undetectable at sight > and
again is down to old stock being sold as new stock takes it's
place. > We at Rubik are making these changes as permanent improvements
to all cubes > rather than making a 'special cube' and
charging a higher price, as was the > deluxe cubes of the 80's. The
down side is the only way to implement this is > as a running change,
rather than a specified difference. > > We will also soon be introducing
to rubiks.com a cube builder kit. Which is > essentially and complete
set of cube parts un-assembled. This way > speedcubers can assemble the
spring pressure to their own liking". > > Hope that helps a bit! >
Dave > > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 14 July 2004 21:28 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: tiles / deluxe > > > > > > > "Instead of selling 2 types of
cubes at two different prices > > where one cube is crappy and the other
one is awesome" > > Well, then they wouldn't be selling the
Japanese packaging would > they? The price of it is different from the
standard cube price. > Plus, they didn't have any problems making
it back then, then why > would it be a problem now? Just wondering~ > >
~Joseph Liao > > > > --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth > <no_reply@y...> wrote: > > on the twisty forum someone made
a post (David, was that you?) > about > > the reason why rubiks.com wont
remake the deluxe cube. In all > > honesty i am very supportive in
rubiks decision. Basically it was > > this... Instead of selling 2 types
of cubes at two different > prices > > where one cube is crappy and the
other one is awesome, they are > > working on making one great cube at
one price. I aplaud the > efforts > > rubiks has done in the past year
to the cubes to make them what > they > > are today. So basically i
think it is quite unreasonable to ask > them > > to release the deluxe
cube after all there efforts they have done > and > > will continue to
do. THese new cubes are awesome and people arent > > giving them the
credit they disserve. > > > > > > As far as tiles go... i think it is
quite fair to ask rubiks to > start > > producing tile sets. Their
stickers are still not good. Theyre > > better but not good. > > > > But
that is just my opinion and tastes. I like dill pickles with > >
mustard. > > > > > > jake > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doug, > > > > > > It takes all of
ten minutes to get used to the tiles with peg > > holes > > > in the
Deluxe Rubik's Game cubes. They really improve the grip. > > > > >
> To pry off the the center tiles on the Deluxe I use a 5/8 inch > >
wood > > > chisel which is very sharp, so I wear work gloves. > > > > >
> To reglue tiles I use Elmers glue, not epoxy. A friend of mine > > >
epoxied the center tiles on one of my Deluxe cubes and I've only >
> been > > > able to get two of them off again. Very frustrating. > > >
> > > At the nationals I was shown a regular cube with tiles added > and
> > it > > > looked like one of the tiles was split. If epoxy was used
it > might > > be > > > hard to get the split one off, but maybe not if
the underside is > > flat. > > > On the Deluxe the underside of the tile
isn't flat, and it sits > in > > an > > > indentation. > > > > > >
Regards, > > > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@y...> wrote: > > > > That actually sounds pretty good. I
was never a big fan of > tiles, > > > > but now that I think of it,
it's probably because I've never > seen > > > > any good ones.
The Meffert's textured tiles are too thin, break > > > > easily,
some colors are too light for my liking, and the center > > ones > > > >
have holes. Taking them off cheaper cubes is too much work and > > > >
supports somethig that is a knock-off. The ones on the > > Deluxe/Game >
> > > cubes look nice except for the peg holes that would throw me > off
> > > > (might not even be able to install them on a standard cube). > >
> > > > > > Speaking of tiels, that reminds me of how many times I cut >
myself > > > > using a razorblade when trying to re-scheme
Meffert's cubes. > > Having > > > > some way of putting on and off
tiles interchangeably would be > > > > awsome, avoiding the super-glue.
> > > > > > > > I would like to support this effort! > > > > > > > > > >
> > -Doug Li > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > > >
<evan.gates@i...> wrote: > > > > > > First off, does anyone know
where to buy tiles for a cube? > So > > > > far > > > > > > i've
been taking them off of cheap ones and putting them on > > my > > > >
good > > > > > > ones. > > > > > > > > > > > > also, do u think that if
we had everyone in this group, or > as > > > > many > > > > > > as we
could, email seventowns and ask them to start making > a > > > > tiled >
> > > > > cube with arched centers and screws, that it might work? >
Just > > a > > > > > > thought > > > > > > > > > > > > Evan > > > > > >
> > > > Hi Evan, > > > > > > > > > > Thanks for bringing this up. Yes,
Seven Towns is the place > > to > > > > make > > > > > the suggestion of
making tiled cubes. I'd also suggest that > > they go > > > > >
with a plastic at least as good as the Deluxe's. It would be > >
great > > > > if > > > > > they simply made the Deluxe again.
There's no legal > impediment > > > > because > > > > > they
purchased the rights from Ideal. > > > > > > > > > > I've suggested
tiles to them two or three times. If there > is > > > > > sufficient
interest they might do it. > > > > > > > > > > I think it would be neat
if they made the tiles > > interchangeable, > > > > > that is, easy to
take off and on, while sitting snugly when > in > > use. > > > > > This
would allow for more color schemes, not just > > the
"official" > > > > > scheme adopted a few years ago, but also
the first "official" > > color > > > > > scheme found on the
Deluxes, Rubik's Game cubes, the original > > > > Revenge > > > > >
cubes, the 2x2x2, and C*4 cubes, and people wouldn't be stuck > >
with > > > > one > > > > > color scheme. > > > > > > > > > > Also it
would allow them to sell specialty tiles > > like "Holiday" >
> > > > tiles. I can see a Christmas cube all sparkly. This would not >
> > > dilute > > > > > their brand image any more than all the
commercial > advertising > > > > cubes > > > > > they sell. People see a
Deluxe in sunlight and they are > > impressed > > > > with > > > > > how
beautiful it is. If it costs them a little more to make > > these > > >
> in > > > > > limited numbers, I think that's OK, because
it's a normal > > business > > > > > practice, besides a deluxe
stands out, like the luxury > version > > of a > > > > > standard
automobile. > > > > > > > > > > At the Nationals 35 people asked me if I
would sell them a > > > > Deluxe, > > > > > or a Deluxe Rubik's
Game cube. > > > > > > > > > > I would think that if everyone who is
interested asked > Seven > > > > Towns > > > > > they just might do it.
If they did it as a kit they wouldn't > > have > > > > to > > > > >
pay anyone to assemble them. > > > > > > > > > > If they won't
produce a tiled cube maybe they would go for > > > > > producing
high-quality tiles that go on like stickers. > > > > > > > > > > David J
> > > > > > Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security System.
> For more information please visit http://www.messagelabs.com/email >
_____________________________________________________________________ _
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I just uploaded NetCube: > > This is a
pretty early release... > > It contains a standalone timer and a network
timer that can be used > to race another person over the internet. > >
Please email any bugs you find to huntca[nospam]@... > > -Chris > > P.S.
-- Let me know what you think! I'm not sure what exactly is wrong
here, but I just averaged 17.17s... I think the timers a bit off as
I'm usually around 24s! hehehe I LIKE :) the timer, but you may
want to look into that. -Daniel
> I'm not sure what exactly is wrong here, but I just averaged >
17.17s... I think the timers a bit off as I'm usually around 24s! >
hehehe I LIKE :) the timer, but you may want to look into that. That
might have something to do with your processor speed...but I'm not
sure. When I run the timer on my computer and look at the task manager,
I see that it uses 0-1% of my processor, so it's not very processor
intensive or anything. I used visual basic to make the thing. I used one
of VB timer objects to increment the timer. How did you make your
CubeTimer Dan Knights? It seems that people can run your timer just
fine, did you one of Visual Basic's timer objects as well? ..or do
it differently? I can easily change the timing method in the program,
but I can't see any other way to do it. It times accurately on my
computer. -Chris
3482. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 22 Jul 2004 06:39:16 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /RubikTimer.exe Uploaded by : yasmaramichiel <blonkm@...>
Description : Yet another RubiksTimer, v1.1 You can access this file at
the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.exe
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, yasmaramichiel
<blonkm@...>
3483. Re: New file uploaded to speedsolvingrubikscube From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 06:57:19 -0000
Hi Doug, I already found the strange behaviour before I read your
message. I fixed the problem and added some features. I didn't know
about Dan Knight's timer, which is something similar My goals in
designing were the following - The timer should be very lightweight, so
that I can start it very fast, without opening a webpage. So no Java,
Javascript. - I wanted to use it as a video timer to show on the
background of video's I take. Try resizing the window, the font
size resizes with it, so you can show it at any size. - I wanted it to
log all times to a logfile, so that I can analyse my progress in Excel.
It now saves all times in a tab delimited file. I have written the Excel
function CubeAverage. You can find that one in the files section too. -
As an extra I added sound, so you have a 'metronome'. Also,
every 15 seconds, it beeps, and you can focus on that during
speedsolving without having to look away from your cube. More notes: -
it is written in Visual Basic, so it needs the VB runtime (you can find
it at microsoft.com, search for VBRun60.exe) - the beep sound depends on
you windows system sound settings - I don't know if the time is
very accurate know on every system. To me it seems accurate now - it
won't work on a computer that has not been rebooted in the last 49
days (microsoft's problem with time function actually). This might
be solved on newer OS's. - it has only been tested on win98 -
don't ask me to build in averages etc.. that's why it logs! -
I will soon change the RESET button to an Accept Button and a Discard
Button. - Press F1 for help - If you would like to have the source code,
just mail me. - If you find any bugs or want more features, just let me
know! - Sorry to bother everyone who is already very happy with their
current timer. Michiel --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > Most of the tiem it does waht you
said, but sometiems it times > properly and gives the time to the
hundredths of a second. Thus I > conclude that this is a buggy version
and something about it needs > to be fixed. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > > > I gave
the timer a shot. it only counts up every 2 seconds. And > the > > total
time after stopping the timer is always a whole second, eg > 6:00 > > or
8:00. This looks pretty useless to me I could understand if > this > >
was Java Applet/Application. Strange. This timer doesn't add new >
> functionality to previous timers (eg the one by Jess Bonde). > > > >
Any working new timer with new features is always welcome :-) > > > >
Was the wrong version uploaded for some reason. Curious ... > > > >
-cubix- > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > speedsolvingrubikscube@yahoogroups.com wrote: > > > > > > Hello, > >
> > > > This email message is a notification to let you know that > > >
a file has been uploaded to the Files area of the > >
speedsolvingrubikscube > > > group. > > > > > > File : /RubikTimer.exe >
> > Uploaded by : yasmaramichiel <blonkm@z...> > > > Description :
Yet another Timer, it logs your times > > > > > > You can access this
file at the URL: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer >
. > > exe > > > > > > To learn more about file sharing for your group,
please visit: > > > http://help.yahoo.com/help/us/groups/files > > > > >
> Regards, > > > > > > yasmaramichiel <blonkm@z...>
i just re-uploaded the timer. It now uses timeGetTime() (windows API) so
the timer should be extremely accurate on fast and slow computers. I
also fixed the alg generation, it was making some crappy scrambles (lots
of oposite face turns) -Chris
> that the center caps are gurrentted to not pop off or self-tighten. I
use what Ton suggests: Use a hammer. Works well for me.
http://www.speedcubing.com/ton/Speedcube/makinga.htm > I was told that
the codes are lightly embossed on the underside of > the Hasbro
packaging and that they are 5 digits long where we should > look for 32
as the first two digits for the most recent model. Can > you verify the
validity of this statement? Mine says "M0903B" on the
white/red/blue corner. But hey, for reading that I need to take it apart
and for looking whether it has arched centers I only need to pull an
edge (like for disassembling) and look into the gap (and I don't
need to search for the one corner :-) Cheers! Stefan
> Mine says "M0903B" on the white/red/blue corner. But hey,
for > reading that I need to take it apart and for looking whether it
has > arched centers I only need to pull an edge (like for
disassembling) > and look into the gap (and I don't need to search
for the one > corner :-) Ok I'm just too stupid to read, you can
indeed see the code just by turning the right face 45 degrees. Stefan
3487. Re: New file uploaded to speedsolvingrubikscube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 08:17:18 -0000
> - The timer should be very lightweight, so that I can start it very >
fast, without opening a webpage. So no Java, Javascript. What does Java
have to do with a webpage? A java application is a standalone program.
Of course you'd need the Java runtime environment. > - it is
written in Visual Basic, so it needs the VB runtime (you can > find it
at microsoft.com, search for VBRun60.exe) Aha, you need one, too... I
think it's faster to just visit a webpage than download a runtime
first ;-) Cheers! Stefan
Hi Joseph, I just tried it a few times, this is what I got: 37.57 45.22
36.21. Man, this feels really ugly. Normally I don't rotate the
clock (just flip it over to the other side), but with one hand I did. Oh
wait, I did another few solves, this time not rotating (using my normal
method, just with one hand). The times: 32.46 34.78 32.90. Nice, I
would've won the World Championship with five of these six attempts
;-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Hey everyone,
> > I tried doing the Rubik's Clock one-handed and I can do it
constantly > under 1 minute 10 seconds *hint hint, this is slow, but it
is the cue > for Stefan Pochmann to start doing it one-handed*, I
couldn't find > anyone one speedcubing.com or on any websites that
did it before, so > please let me know what you guys get for doing the
Rubik's Clock one- > handed~ > > ~Joseph Liao > > jliao.tk
3489. Re: New file uploaded to speedsolvingrubikscube From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 09:00:17 -0000
Hi Sorry if I had you offended about Java here. I know that Java can
create stand-alone applications, though my experience is still that it
loads quite slow. And in this case I meant an applet. Anyway, the VB
runtime is about 1MB, which is alot smaller than the Java Runtime. And I
have yet to find a computer that doesn't have the VB runtime
already installed for some purpose. I think you do understand that once
you have the runtime you don't need to go to a webpage and download
it again. Maybe a better solution after all is an MSDOS program. Just
hang on, I'll create that one too. You can never have enough
timers. Just because of my old crappy system with Win98 and IE 6.0 the
browser takes ages to load. I know you are going to smack some other
alternative browser in my face :-). Oh yes appletviewer.exe of course!
And I am all for multi-platform programs but this one isn't really
worth the trouble. Ok let me go time myself again. Cheers to you too.
Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > - The timer should be very
lightweight, so that I can start it > very > > fast, without opening a
webpage. So no Java, Javascript. > > What does Java have to do with a
webpage? A java application is a > standalone program. Of course
you'd need the Java runtime > environment. > > > - it is written in
Visual Basic, so it needs the VB runtime (you > can > > find it at
microsoft.com, search for VBRun60.exe) > > Aha, you need one, too... > >
I think it's faster to just visit a webpage than download a runtime
> first ;-) > > Cheers! > Stefan
On a 3x3 clone I just saw a picture of a "Dian Sheng" which
looks like a 5x5 without corners. Anybody knows something about it? See
Photos -> stefan Stefan
3491. Re: New file uploaded to speedsolvingrubikscube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 09:12:48 -0000
> Anyway, the > VB runtime is about 1MB, which is alot smaller than the
Java Runtime. Ok yeah you win. Looks like Jave needs 7-13 MB ;-) > And I
have yet to find a computer that doesn't have the VB runtime >
already installed for some purpose. Same *should* be true for Java,
though that's only my personal opinion/wish... What I'd really
like to have is a program that connects my stackmat with my PC. I think
someone said the stackmat uses a fairly standard connection, so maybe
it's not even hard to do? Another idea I had: Use a mouse as a
stackmat simulator for people who want to practice the stackmat feeling
but don't have money left. You know, left hand on left button and
right on right. Should be nice to use (better than the keyboard, in
particular there's no way I'm gonna hit my laptop keyboard
fast because I don't want to damage my laptop) and since probably
everybody has a mouse it's also cheap. Cheers! Stefan
I have updated NetCube once again :) I now added a POP button and
sesssion statistics (average and win percentage) to the network portion
of the timer. All combo-boxs are no longer 'editable' as well.
Thanks to everyone who's informing me of these bugs! Get me on AIM:
burntbizzkit if you have any suggestions, questions or comments. -Chris
HI All, I see my edit could be improved. :) What I wrote is for the last
corner of the FL being in place whether its oriented correctly or not.
Also there are other ways of going about the LL corners - different
number of algs depending on how you put them together. You could use as
few as three algs or something in the neighborhood of 200 algs. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > Hi Evan, > > I use
my own method, (posted at >
http://www.cubehead.org/index.php?action=methods&showid=22 ) > Since
in placing the last FL corner I don't have to place the edge >
piece as well I can go about it differently. > > The LL corners have 8
orientations and three positions one of which > is "solved".
The last corner of the FL has 3 orientations so: 8*3=24 > -1=23 *3=69
positions. So you would need to learn only 63 algorithms. > And if in
placing the last of the four edges of the FL you place all > of the LL
edges correctly then you've eliminated the LL step completely. > >
Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk about good
methods etc. I was bored and > > just kinda thinking, and this idea
popped into my head. I haven't > > really thought about it in depth
or anything, just wondering. What > > if you did someting kinda like ZB,
but instead of orienting edges on > > last pair, you orient corners on
last two pairs? My thinking > > (haven't looked into it yet, so
this could be completely wrong) is > > that this should keep aprox same
number of algs for completing f2l, > > becuase corners have 3
orientations instead of 2, but you are doing > > it in two steps instead
of one. But it would lower the number of > > algs for last layer,
because you have to orient edges, instead of > > corners. Just an idea.
Not sure about number of algs, thinking > > about it now, the
recognition for the two slots while orienting > > corners would
probabbly be really hard. But im just curious as to > > what people
think, and if this method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing
3494. Re: New file uploaded to speedsolvingrubikscube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 18:02:45 -0000
Hey! More ideas about timers ;-) I just got the smart idea (!! or ??)
that in order to simulate the stacktimer with a computer timer one
should have to press 2 keys at the same time ... both to start the timer
and to stop the timer. For instance Alt+Home to get it started and
Alt+End to stop it. As far as i can see this MUST be done with two
hands, rite? I believe this can be coded in either Java or most other
languages, like VB, C++ or Delphi. Maybe i will give it a shot to create
my own timer with puzzle categories, rolling averages and statistics ;-)
-cubix- PS! If i do it will be made in Delphi :D > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Anyway, the > > VB runtime is about 1MB,
which is alot smaller than the Java > Runtime. > > Ok yeah you win.
Looks like Jave needs 7-13 MB ;-) > > > And I have yet to find a
computer that doesn't have the VB runtime > > already installed for
some purpose. > > Same *should* be true for Java, though that's
only my personal > opinion/wish... > > > What I'd really like to
have is a program that connects my stackmat > with my PC. I think
someone said the stackmat uses a fairly standard > connection, so maybe
it's not even hard to do? > > Another idea I had: Use a mouse as a
stackmat simulator for people > who want to practice the stackmat
feeling but don't have money left. > You know, left hand on left
button and right on right. Should be > nice to use (better than the
keyboard, in particular there's no way > I'm gonna hit my
laptop keyboard fast because I don't want to damage > my laptop)
and since probably everybody has a mouse it's also cheap. > >
Cheers! > Stefan
I think having the corner of the last F2L pair already placed would help
A LOT. Good thinking. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > HI All, > > I see
my edit could be improved. :) What I wrote is for the last > corner of
the FL being in place whether its oriented correctly or not. > > Also
there are other ways of going about the LL corners - different > number
of algs depending on how you put them together. You could use > as few
as three algs or something in the neighborhood of 200 algs. > > Regards,
> > David J > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > Hi Evan, > > >
> I use my own method, (posted at > >
http://www.cubehead.org/index.php?action=methods&showid=22 ) > >
Since in placing the last FL corner I don't have to place the edge
> > piece as well I can go about it differently. > > > > The LL corners
have 8 orientations and three positions one of which > > is
"solved". The last corner of the FL has 3 orientations so:
8*3=24 > > -1=23 *3=69 positions. So you would need to learn only 63
algorithms. > > And if in placing the last of the four edges of the FL
you place all > > of the LL edges correctly then you've eliminated
the LL step completely. > > > > Regards, > > > > David J > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan" > >
<evan.gates@i...> wrote: > > > So there has been some talk about good
methods etc. I was bored and > > > just kinda thinking, and this idea
popped into my head. I haven't > > > really thought about it in
depth or anything, just wondering. What > > > if you did someting kinda
like ZB, but instead of orienting edges on > > > last pair, you orient
corners on last two pairs? My thinking > > > (haven't looked into
it yet, so this could be completely wrong) is > > > that this should
keep aprox same number of algs for completing f2l, > > > becuase corners
have 3 orientations instead of 2, but you are doing > > > it in two
steps instead of one. But it would lower the number of > > > algs for
last layer, because you have to orient edges, instead of > > > corners.
Just an idea. Not sure about number of algs, thinking > > > about it
now, the recognition for the two slots while orienting > > > corners
would probabbly be really hard. But im just curious as to > > > what
people think, and if this method would be a possibility. > > > > > >
Evan > > > http://www.deepcube.tk > > > > > > Until next time Happy
Cubing
Rotating the clock gets better after a while, so I do this now. Just did
a 23.53 average-of-10 with a 20.49 best. Thanks for the inspiration...
Stefan
3497. Re: New file uploaded to speedsolvingrubikscube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 21:57:31 -0000
Hey! Also this timer has some peculiarities/errors. I just gave it a
spin, just faking some times actually :D It gave some weird results in
it's calculations. Average = 13.50 Fastest time = 10.81 Slowest
time = 6.57 Session average = 17224321.58 This surely is mathematically
astonishing ;-) Otherwise i like the layout of this timer. Very similar
to another timer actually :D (i guess ppl know which one i refer to ...)
-Per K- PS! A few hints: 1) Allow to record pops. 2) Mark the best and
worst time after finishing 12 solves 3) Get the calculations correct. 4)
Erase the individual times before starting a new average ;-) > --- In
speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > > This email
message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /NetCube.zip > Uploaded by : burntbizzkit > Description : A fully
functional cube timer that can also be used to race a someone else over
the internet. > > You can access this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip >
> To learn more about file sharing for your group, please visit: >
http://help.yahoo.com/help/us/groups/files > > Regards, > > burntbizzkit
The calculations for session statistics on the standalone timer have
been corrected. I introduced calculation errors when I changed the
timing method. ;) Thanks for letting me know.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3499. Are all cubists programmers? From: egonolsen2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 23:04:44 -0000
Hi all, It seems that there is an overrepresentation of programmers
among the cubers in here ;-) I am also a programmer (professionally
too). I mostly use VB. It also looks like a lot of people here knows
their maths. I just found it funny. Maybe we could call it related
interests. Michael
3500. Re: Are all cubists programmers? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Jul 2004 23:13:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y...> wrote: > Hi all, > > It seems that there is an
overrepresentation of programmers > among the cubers in here ;-) > I am
also a programmer (professionally too). I mostly use VB. > It also looks
like a lot of people here knows their maths. > I just found it funny.
Maybe we could call it related interests. > > Michael I'm not a
programmer by vocation, but I do some when need arises. I don't
know any of the higher programing language, but I have written some
BASIC and TI-BASIC programs that I use frequently. I'm not in the
same league as most of the programming guys around here though. I am
minoring in math though (major in astronomy)...and what's with all
the cubers named Dan? -Daniel
3501. Re: Are all cubists programmers? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 00:13:31 -0000
I'm not very good, but I know a little bit of C++ and a lot of HTML
and a little bit of Javascript. > what's with all the cubers named
Dan? People named Dan are different. A lot of good speed cubers are
named Dan, and a lot of good unicyclist's are named Dan. The Dan is
their king: http://www.thedan.com
3502. Re: Are all cubists programmers? From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 01:25:08 -0000
I believe I fall in the same catagory as Michael Atkinson... Though
I'm still in the process of learning C, I'll somehow mangae to
learn C++ by next year... :D I have got to learn how to make a good cube
timer... Since I can't right now, can I request a timer with a
fairly large display? Somewhere around 600x600px? What'd be better
is if it was to be resizeable. Gotta learn C++...Hmm..I wonder if
anybody is going to make the timer that'll operate w/ left and
right click. Right can be start and left can be reset...Wow how cool
would that be! -Sunil http://cube3.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I'm not very good, but I know a
little bit of C++ and a lot of HTML > and a little bit of Javascript. >
> > what's with all the cubers named Dan? > > People named Dan are
different. A lot of good speed cubers are named > Dan, and a lot of good
unicyclist's are named Dan. The Dan is their > king:
http://www.thedan.com
3503. Re: Are all cubists programmers? From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 03:14:05 -0000
Hi Funny you should ask that. The timer I wrote has just that (resize).
Any requests, send them to blonkm @ zonnet.nl Look for "Yet another
timer" in the files section. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > I believe I fall in the same catagory as
Michael Atkinson... Though > I'm still in the process of learning
C, I'll somehow mangae to learn > C++ by next year... :D I have got
to learn how to make a good cube > timer... Since I can't right
now, can I request a timer with a > fairly large display? Somewhere
around 600x600px? What'd be better > is if it was to be resizeable.
Gotta learn C++...Hmm..I wonder if > anybody is going to make the timer
that'll operate w/ left and right > click. Right can be start and
left can be reset...Wow how cool would > that be! > > -Sunil >
http://cube3.tk > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > <unipsycho6@y...> wrote: > > I'm
not very good, but I know a little bit of C++ and a lot of > HTML > >
and a little bit of Javascript. > > > > > what's with all the
cubers named Dan? > > > > People named Dan are different. A lot of good
speed cubers are > named > > Dan, and a lot of good unicyclist's
are named Dan. The Dan is > their > > king: http://www.thedan.com
updated again... changes: -->Best average was showing an extra time at
the end, now only shows the 12 times in the average. -->Best Average was
not calcualted after reset. Fixed. -->Standard deviation was calculated
incorrectly. Fixed. Thanks to everyone reporting these bugs! I hope to
make this thing usefull. ;)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3505. Re: Are all cubists programmers? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 13:36:15 -0000
I'm just a home-schooled hobby programmer. I am fluent in
Pascal/Delphi and PHP (gotta love open source), fairly decent in Java
and Basic, and really shitty in C/C++. --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 <no_reply@y. ..>
wrote: > Hi all, > > It seems that there is an overrepresentation of
programmers > among the cubers in here ;-) > I am also a programmer
(professionally too). I mostly use VB. > It also looks like a lot of
people here knows their maths. > I just found it funny. Maybe we could
call it related interests. > > Michael
3506. European Championships From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 17:18:40 -0000
Anybody here know if Amstel station is near the venue? Thanks.
3507. Re: Are all cubists programmers? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 17:22:57 -0000
Hey! Well yes i am a programmer too. Am doing master degree in
informaiton technology. I am fluent in
Delphi/Java/Basic/Fortran/ASP/ADO/COM (active-X)/SQL/can read and
understand C/C++. But never done any actual coding with it. It's
most fun to program Games and COM-DLLs for use as web-browser extension.
All that can be done in delphi in which it is a dream to develop.I know
some Lisp and Prolog, but most non-programmers hardly knows about those.
Will most likely start learning ASP.NET/C# soon. And i have also studied
maths for 3 yrs. And been cubing sine 1980 without interruption. Does
that qualify me as some kinda nerd or geek ? ;-) -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 <no_reply@y...>
wrote: > Hi all, > > It seems that there is an overrepresentation of
programmers > among the cubers in here ;-) > I am also a programmer
(professionally too). I mostly use VB. > It also looks like a lot of
people here knows their maths. > I just found it funny. Maybe we could
call it related interests. > > Michael
3508. Re: [Speed cubing group] Re: Are all cubists programmers? From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Jul 2004 20:15:11 +0100
Back when I started cubing we were all mathematicians - of course this
was around 1980 and computer programming was barely invented! Duncan
----- Original Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, July 23, 2004
6:22 PM Subject: [Speed cubing group] Re: Are all cubists programmers? >
Hey! > > Well yes i am a programmer too. Am doing master degree in
informaiton > technology. I am fluent in
Delphi/Java/Basic/Fortran/ASP/ADO/COM > (active-X)/SQL/can read and
understand C/C++. But never done any > actual coding with it. It's
most fun to program Games and COM-DLLs > for use as web-browser
extension. All that can be done in delphi in > which it is a dream to
develop.I know some Lisp and Prolog, but most > non-programmers hardly
knows about those. Will most likely start > learning ASP.NET/C# soon.
And i have also studied maths for 3 yrs. > And been cubing sine 1980
without interruption. Does that qualify me > as some kinda nerd or geek
? ;-) > > -cubix- > > > --- In speedsolvingrubikscube@yahoogroups.com,
egonolsen2 > <no_reply@y...> wrote: > > Hi all, > > > > It seems that
there is an overrepresentation of programmers > > among the cubers in
here ;-) > > I am also a programmer (professionally too). I mostly use
VB. > > It also looks like a lot of people here knows their maths. > > I
just found it funny. Maybe we could call it related interests. > > > >
Michael > > > > > > Yahoo! Groups Links > > > > > >
3509. Timer Pad From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 21:08:44 -0000
Hey all! I just finished making a timer pad out of an old PS/2 mouse and
a couple mouse pads. 1 question, when I boot my computer, it
doesn't recognize my USB mouse. I've been using it as a PS/2
mouse through an adapter for the past few months. But now I want to hook
up my timer pad, but when I boot, it won't recognize the timer pad
or the mouse... Hmm...Anybody have any idea what to do? All suggestions
are greatly appreciated! Thanks! -Sunil
3510. Re: Timer Pad From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 21:36:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hey all! > I just finished making a timer
pad out of an old PS/2 mouse and a > couple mouse pads. 1 question, when
I boot my computer, it doesn't > recognize my USB mouse. I've
been using it as a PS/2 mouse through > an adapter for the past few
months. But now I want to hook up my > timer pad, but when I boot, it
won't recognize the timer pad or the > mouse... Hmm...Anybody have
any idea what to do? All suggestions are > greatly appreciated! Thanks!
> -Sunil If I remember correctly, most newer motherboards somewhere in
the BIOS have an "Enable USB legacy support" which allows USB
keyboards and Mice to run on older operating systems. That might be
worth a shot... Other than that I don't know though. Daniel
3511. Re: European Championships From: turnthatcube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 21:46:59 -0000
No, it is about 3-4 km away central station is the nearest train station
>From the Amstel, you can take a metro (or train) to Central Station and
walk 400-500 meters Ton --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 <no_reply@y...> wrote: > > Anybody here know if Amstel
station is near the venue? > > Thanks.
3512. Re: Timer Pad From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 21:57:06 -0000
Hmm..Will it matter too much? Windows XP has good support for all of
this stuff... Ahh. Actually this is really weird. Could it maybe be a
DLL clash? I have 2 mice hooked up... In the meantime, I'll try USB
Legacy support and other stuff. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Hey all! > > I just finished making a
timer pad out of an old PS/2 mouse and a > > couple mouse pads. 1
question, when I boot my computer, it doesn't > > recognize my USB
mouse. I've been using it as a PS/2 mouse through > > an adapter
for the past few months. But now I want to hook up my > > timer pad, but
when I boot, it won't recognize the timer pad or the > > mouse...
Hmm...Anybody have any idea what to do? All suggestions > are > >
greatly appreciated! Thanks! > > -Sunil > > If I remember correctly,
most newer motherboards somewhere in the > BIOS have an "Enable USB
legacy support" which allows USB keyboards > and Mice to run on
older operating systems. That might be worth a > shot... Other than that
I don't know though. > > Daniel
3513. Re: European Championships From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 22:18:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > No, it is about 3-4 km away > > central
station is the nearest train station I was thinking of bus stations. I
guess I could metro/train from Amstel to Central though. > > From the
Amstel, you can take a metro (or train) to Central Station > and walk
400-500 meters > > Ton > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > Anybody here know if Amstel station is
near the venue? > > > > Thanks.
3514. cube cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Jul 2004 23:10:44 -0700
not nearly enough people have completed the first round of the cube cup.
If anything, we will just have a competition with the teams that are
complete but I would like to wait for the last member of the Japanese
team to submit his time. If the time is not submitted by July 25, the
Japan Team will be disqualified. Tyson Mao MSC #631 California Institute
of Technology
3515. Age Division Competition From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jul 2004 06:30:04 -0000
I just remembered that it is exactly 6 months (half a year)since that I
have started cubing. I average sub 28's now. I want to see
people's times who are around my age. If anyone wants to do this,
please tell me.~ ~Joseph Liao http://jliao.tk
3516. Re: Age Division Competition From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jul 2004 06:56:28 -0000
I've been cubing for about 6 and a half months. I have an average
now of about 25 seconds. Still using 3-look LL though, I have to take
the time to learn all those OLL algs :O -Chris
Standalone timer now colors slowest and fastest times in the current
average so that you can see where they are placed. The time you are
about to replace by clicking 'accept' is also highlighted.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
One thing that I would prefer being changed is the way that the space
bar has to be pressed and released to stop the timer. I like to have
both hands on the space bar then release to start the timer and then
place both hands back on the timer to stop the timer. Stopping the timer
as soon as the space bar is pressed works much better for this. Jon ---
In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Standalone timer now colors slowest and
fastest times in the current > average so that you can see where they
are placed. The time you are > about to replace by clicking
'accept' is also highlighted. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris
3519. Re: Age Division Competition From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Jul 2004 15:10:34 -0000
I first started cubing 7 1/2 months ago. I have learned the OLL, and
have focused more on learning the entire Fridrich system rather than
doing individual algorithms quickly. As a result, I average 29.68
seconds as my best. I don't recommend learning the OLL until you
can average sub-30 with a 3-look LL. It has slowed me more than helped.
-T.S. Bischof
3520. Re: [Speed cubing group] cube cup From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 24 Jul 2004 19:56:02 +0100
Hi Tyson, Have you the results so far up on a site somewhere or are you
waiting for all the results to come in first? I'm interested to
know how many the different teams have so far (especially UK!). Duncan
----- Original Message ----- From: "Tyson Mao" <tmao@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 24,
2004 7:10 AM Subject: [Speed cubing group] cube cup > not nearly enough
people have completed the first round of the cube > cup. If anything, we
will just have a competition with the teams that > are complete but I
would like to wait for the last member of the > Japanese team to submit
his time. If the time is not submitted by July > 25, the Japan Team will
be disqualified. > > Tyson Mao > MSC #631 > California Institute of
Technology > > > > > > Yahoo! Groups Links > > > > > >
3521. Re: Timer Pad From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 00:08:31 -0000
Hi all! I recently updated my website, and during the update, I added a
page on how I made the timer pad for those who are curious. It's
nothing too complicated, it just works very well. ;) Stackmat's are
still better though..:( -Sunil http://cube3.tk --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hmm..Will it matter too much? Windows XP has
good support for all of > this stuff... Ahh. Actually this is really
weird. Could it maybe be > a DLL clash? I have 2 mice hooked up... In
the meantime, I'll try > USB Legacy support and other stuff. >
-Sunil > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > Hey all! > > > I just finished making a
timer pad out of an old PS/2 mouse > and a > > > couple mouse pads. 1
question, when I boot my computer, it > doesn't > > > recognize my
USB mouse. I've been using it as a PS/2 mouse > through > > > an
adapter for the past few months. But now I want to hook up my > > >
timer pad, but when I boot, it won't recognize the timer pad or >
the > > > mouse... Hmm...Anybody have any idea what to do? All
suggestions > > are > > > greatly appreciated! Thanks! > > > -Sunil > >
> > If I remember correctly, most newer motherboards somewhere in the >
> BIOS have an "Enable USB legacy support" which allows USB >
keyboards > > and Mice to run on older operating systems. That might be
worth a > > shot... Other than that I don't know though. > > > >
Daniel
Hello again. I'm bored at home, have been cubing too much today,
and I figured I might as well create an addition to my scrambler for the
Rubik's Clock. I've scanned multiple sites, and have found no
evidence of a notation. So here's what I need to know: 1) Is there
a working notation for wheels and buttons? Or should I just create one?
2) How many moves (buttons and wheels) are sufficient to scramble it
properly? I don't have one yet, it's in the mail, so I
can't really try it myself, except online. The dotsphinx.com
version seems to do 20-30 wheel moves, but always ends up lucky, and the
rubiks.com version doesn't show it scrambling, but is hardly ever
lucky. 3) Should the pattern go: 1 button changed, 1 wheel moved... or
1-4 buttons, 1-4 wheels...? 4) Is there another scrambler out there I
can't find? 5) Would anyone use such a scrambler if I created it?
Or does anyone ever use the one I made for other puzzles at all? Thanks
for any help or advice you can offer. -T.S. Bischof
13 wheel moves is always enough to solve the clock. And the same button
patterns are used every time. If you read the solution on Stephan
Pochman's (sorry if i spelled it wrong) site, you will understand
what i mean. In this manner, following the same button pattern, you can
give 13 numbers, where the center clock should be pointed during each
move. And then at the end you can give 4 binary bits, to tell which
buttons should be up and down. I hope i have made this clear enough, if
not just reply and i'll explain in greater detail. Evan
http://www.deepcube.tk Until next time, Happy Cubing --- In
speedsolvingrubikscube@yahoogroups.com, "tsbischof"
<tom@w...> wrote: > Hello again. I'm bored at home, have been
cubing too much today, and > I figured I might as well create an
addition to my scrambler for the > Rubik's Clock. I've scanned
multiple sites, and have found no > evidence of a notation. So
here's what I need to know: > > 1) Is there a working notation for
wheels and buttons? Or should I > just create one? > > 2) How many moves
(buttons and wheels) are sufficient to scramble it > properly? I
don't have one yet, it's in the mail, so I can't really >
try it myself, except online. The dotsphinx.com version seems to do >
20-30 wheel moves, but always ends up lucky, and the rubiks.com >
version doesn't show it scrambling, but is hardly ever lucky. > >
3) Should the pattern go: 1 button changed, 1 wheel moved... or 1- 4 >
buttons, 1-4 wheels...? > > 4) Is there another scrambler out there I
can't find? > > 5) Would anyone use such a scrambler if I created
it? Or does anyone > ever use the one I made for other puzzles at all? >
> Thanks for any help or advice you can offer. > > -T.S. Bischof
That sounds good. I saw his comment earlier, but didn't read
closely enough. I thought, somehow, he just wanted to rotate the wheels
with the same pins each time. Thank you for the clarification. I'll
post the modified program when it is finished. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > 13 wheel moves is always enough to solve
the clock. And the same > button patterns are used every time. If you
read the solution on > Stephan Pochman's (sorry if i spelled it
wrong) site, you will > understand what i mean. In this manner,
following the same button > pattern, you can give 13 numbers, where the
center clock should be > pointed during each move. And then at the end
you can give 4 binary > bits, to tell which buttons should be up and
down. I hope i have > made this clear enough, if not just reply and
i'll explain in > greater detail. > > Evan > http://www.deepcube.tk
> > Until next time, Happy Cubing > > --- In
speedsolvingrubikscube@yahoogroups.com, "tsbischof" >
<tom@w...> wrote: > > Hello again. I'm bored at home, have been
cubing too much today, > and > > I figured I might as well create an
addition to my scrambler for > the > > Rubik's Clock. I've
scanned multiple sites, and have found no > > evidence of a notation. So
here's what I need to know: > > > > 1) Is there a working notation
for wheels and buttons? Or should I > > just create one? > > > > 2) How
many moves (buttons and wheels) are sufficient to scramble > it > >
properly? I don't have one yet, it's in the mail, so I
can't > really > > try it myself, except online. The dotsphinx.com
version seems to > do > > 20-30 wheel moves, but always ends up lucky,
and the rubiks.com > > version doesn't show it scrambling, but is
hardly ever lucky. > > > > 3) Should the pattern go: 1 button changed, 1
wheel moved... or 1- > 4 > > buttons, 1-4 wheels...? > > > > 4) Is there
another scrambler out there I can't find? > > > > 5) Would anyone
use such a scrambler if I created it? Or does > anyone > > ever use the
one I made for other puzzles at all? > > > > Thanks for any help or
advice you can offer. > > > > -T.S. Bischof
> One thing that I would prefer being changed is the way that the >
space bar has to be pressed and released to stop the timer. I like > to
have both hands on the space bar then release to start the timer > and
then place both hands back on the timer to stop the timer. > Stopping
the timer as soon as the space bar is pressed works much > better for
this. > > Jon OK. The standalone timer now stops as soon as you press
the space button. Keep 'em coming ;)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3526. US championships From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 03:37:44 -0000
Ok, so this post is really late. I just got back from vacationing around
California for 2 weeks after the competition ended. My grandparents live
in California so I stayed after the competition to hang out with them.
So anyway I've only gotten about 2 hours of sleep in the last 48
and I'm starting to get very groggy, but I couldn't wait to
post about how totally and amazingly awesome the US competition was. I
had forgotten how cool it is to be around other people who enjoy the
cube as much as I do. At my school my friends all think it is pretty
cool that I do the cube, but as a general rule I cube on my own time so
as not to get in the way of other non-cube stuff my friends always seem
to prefer :) It was so amazing again to sit in a room with other cubers
who also, without even realizing it, scrambled their cube while talking
to other people :) The cube get togethers before and after the
competition were by far my favorite part of the whole weekend. Meeting
old friends from the 2003 competition and also seeing some new faces was
a totally awesome experience. I replaced a couple of my algorithms afer
watching over people do them, even ones that I thought were some of my
fastest! Many thanks to Ian Winokur and Raul Garcia for two RIDICULOUSLY
fast OLL algs to replace some of my previously already fast ones :) Doug
Li also showed me a ridiculously fast way to do one of my OLLs which I
always seem to lock up but I don't remember it! It's the
rarest case, the 1/216 chance one. Aaah! I can't remember it! :)
Doug and Macky, I'm glad to see that some other cubers have also
tried cup stacking and think it is cool :) I've become totally
addicted to it in the past few weeks, and it is cool to see that others
enjoy it too :) As far as the competition itself thanks so much to Tyson
and the Caltech crew for setting up such a wonderfully smooth running
and fun event. I definitely like the format of everyone doing their
first trial, then everyone doing their second trial. I like that you are
able to take a few minutes to go over any mistakes or good points in
your previous solve and try to prepare yourself for the next one. heh
heh as I'm trying to think of more stuff to say I am starting to
doze off. I'm going to go to bed now, and hopefully write more
tomorrow when I can again form coherent thoughts :) I just couldn't
wait to post about how wonderful of a time I had at the competition.
Good night everyone, I have to sleep for a day to recover :) Chris
My question is... How do you run Perl scripts...I never figured them
out.. -Sunil --- In speedsolvingrubikscube@yahoogroups.com,
"tsbischof" <tom@w...> wrote: > Finished the edit. You can
see it for yourself in the files section > under
"puzzle_scrambler.pl" > > -T.S. Bischof
Hey Everybody! I'm here to introduce another contest! Yay! Friday
contest. "You have one week to complete an average and send in your
times to compete against to the world's best speedcubers!" No,
that's way too corny. Just a fun little thing, you can never have
too many contests. :) I'm just gonna try to keep this one running
for a while. And keep it neat. I hope people participate! :D It's
at -http://cube3.tk -» -Navigation -» Friday Contest -Sunil
> My question is... How do you run Perl scripts...I never figured them >
out.. You need to install a Perl environment. I just downloaded
ActivePerl, which is free, and it's works nicely. You can get it
here: http://www.activestate.com/Products/Download/Downl
oad.plex?id=ActivePerl Download the MSI for windows, if you use windows,
and after the install execute perl scripts by going into the console and
typing "perl youScript.pl" -Chris
This one's for Sunil. The start/stop button now becomes the accept
button as well. This will allow people with a home-made pad to start,
stop, and accept the time with the pad.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
For some reason that command and its relatives have never worked for me.
So if that command doesn't work, try going to the directory where
you saved your program and typing the name of the program. And yes, it
does help to have Perl installed. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > My question is... How do you run Perl scripts...I never
figured > them > > out.. > > You need to install a Perl environment. I
just downloaded ActivePerl, > which is free, and it's works nicely.
You can get it here: > >
http://www.activestate.com/Products/Download/Downl >
oad.plex?id=ActivePerl > > Download the MSI for windows, if you use
windows, and after the > install execute perl scripts by going into the
console and typing > "perl youScript.pl" > > -Chris
3533. Re: Age Division Competition From: "Austin Chen" <stradivarius423@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 15:15:19 -0000
I have been cubing for almost 5 months, and i'm in the process of
learning the 3-look LL. Using the 4-look, I average 41.97, my fastest
time is 33.18. Austin --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > I just
remembered that it is exactly 6 months (half a year)since > that I have
started cubing. I average sub 28's now. I want to see >
people's times who are around my age. If anyone wants to do this, >
please tell me.~ > > ~Joseph Liao > > http://jliao.tk
I've been at this for about a year, averaging 23-24 (22.5 is my
best) lately with a 3 look LL + a few OLL's. My PB is 15.91s. Doug
Austin Chen wrote: >I have been cubing for almost 5 months, and i'm
in the process of >learning the 3-look LL. Using the 4-look, I average
41.97, my >fastest time is 33.18. > >Austin > >--- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
><azinj05ieipih@y...> wrote: > > >>I just remembered that it is
exactly 6 months (half a year)since >>that I have started cubing. I
average sub 28's now. I want to see >>people's times who are
around my age. If anyone wants to do this, >>please tell me.~ >>
>>~Joseph Liao >> >>http://jliao.tk >> >> > > > > > >Yahoo! Groups Links
> > > > > > > >
Thanks SO much Chris! Works perfectly! -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > This one's for Sunil. The start/stop button now becomes
the accept > button as well. This will allow people with a home-made pad
to start, > stop, and accept the time with the pad. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris
3536. [Speed cubing group] Re: Age Division Competition From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 17:42:00 -0000
I've also been cubing for about 5months. I average 38.04. I really
should be learning PLL :D. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I've been at this for about a year, averaging 23-24 (22.5
is my best) > lately with a 3 look LL + a few OLL's. My PB is
15.91s. > > Doug > > Austin Chen wrote: > > >I have been cubing for
almost 5 months, and i'm in the process of > >learning the 3-look
LL. Using the 4-look, I average 41.97, my > >fastest time is 33.18. > >
> >Austin > > > >--- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" > ><azinj05ieipih@y...> wrote: > > > > >
>>I just remembered that it is exactly 6 months (half a year)since >
>>that I have started cubing. I average sub 28's now. I want to see
> >>people's times who are around my age. If anyone wants to do
this, > >>please tell me.~ > >> > >>~Joseph Liao > >> >
>>http://jliao.tk > >> > >> > > > > > > > > > > > >Yahoo! Groups Links >
> > > > > > > > > > > > > > >
> For some reason that command and its relatives have never worked for >
me. You may not have Perl's bin directory registered as a path in
your Environment Variables. To set this up: -> right-click on my
computer and goto properties. -> Goto the advanced tab and click the
"Environment Variables" button -> in the 'system
variables' window, look the the variable 'Path' and
double-click it. -> Now scroll to the end of the Variable value (lower
text field) and add a semicolon, followed by the path of Perl's
'bin' directory. If you have Perl installed at c:\Perl for
example, then you might add the following: ;C:\Perl\bin -> Click ok and
you're done. Now try opening a console and using the
'perl' command. -Chris
3538. NetCube From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 11:08:56 -0700
When I try it, it says one of the files is not working or something. Did
I miss some discussion about this earlier? Tyson Mao MSC #631 California
Institute of Technology
13 is not enough, you need 14. Easy to see because with 13 turns you can
reach at most 12^13 positions but 12^14 positions exist. So 13 is not
enough. But 14 is enough because there's a solution that solves it
in that many moves. I also think there's a mistake in your
bitstrings encoding my method but that might be because of the other
mistake (the missing turn). And I'd recommend that you print the
URL of my site because otherwise people might wonder who you're
talking about ;-) And it would be good to know which wheel should be
turned. Btw, I can also highly recommend Jaap's scrambler:
http://www.geocities.com/jaapsch/clockscramble.htm He created this one
for the German Open and it worked very well for everybody (even for the
judges who had never played with a clock before). It also shows how the
clock should look like after scrambling. I'll leave it as a puzzle
for you to understand his notation (but it's not hard and quite
nice :-). I myself though will neither use your nor Jaap's
scrambler because I've already written my own program nicely
printing lines of 15 random numbers (yeah, that was real hard ;-).
Cheers! Stefan
3540. MySQL databases From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 00:46:32 -0000
Hey everybody- Since we're on the topic of comptuer stuff
[err..somewhat :D] Would anybody happen know how to script a MySQL
database table which accepts html forms and processes them? As well as
organize them by times? [like 28.18secs is above 28.19secs] This would
really help automate the internet contests like Saturday Contest, Sunday
and Friday. Actually it would even be good for speedcubing.com. I
believe it's on e-mail forms right now, much like Friday contest.
If anybody knows a nice script, or can write one, would you please
e-mail me? h4m573r1@... :) Thank you very much! -Sunil
It requires the Visual Basic 6 runtime. It's small. You can grab it
here
http://www.microsoft.com/downloads/details.aspx?FamilyID=bf9a24f9-b5c5-48f4-8edd-cdf2d29a79d5&displaylang=en
-Chris
Thank you for the corrections. I mostly made this clock scrambler as a
simple program to occupy a couple of minutes, and because I haven't
seen that many scramblers out there, mainly solvers. I added a reference
to your page, and which wheels to use while scrambling. I checked the
pin positions, but they seem to be correct. Thank you once again for
your help. -T.S. Bischof p.s. That is definitely a very nice notation on
Jaap's page. p.p.s. I can't wait for my clock to arrive in the
mail! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > 13 is not enough, you need
14. Easy to see because with 13 turns you > can reach at most 12^13
positions but 12^14 positions exist. So 13 > is not enough. But 14 is
enough because there's a solution that > solves it in that many
moves. > > I also think there's a mistake in your bitstrings
encoding my method > but that might be because of the other mistake (the
missing turn). > And I'd recommend that you print the URL of my
site because > otherwise people might wonder who you're talking
about ;-) And it > would be good to know which wheel should be turned. >
> Btw, I can also highly recommend Jaap's scrambler: >
http://www.geocities.com/jaapsch/clockscramble.htm > He created this one
for the German Open and it worked very well for > everybody (even for
the judges who had never played with a clock > before). It also shows
how the clock should look like after > scrambling. I'll leave it as
a puzzle for you to understand his > notation (but it's not hard
and quite nice :-). > > I myself though will neither use your nor
Jaap's scrambler because > I've already written my own program
nicely printing lines of 15 > random numbers (yeah, that was real hard
;-). > > Cheers! > Stefan
3543. Informal Stanford Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Jul 2004 23:14:46 -0700
Hi Everyone, There will be an informal tournament at Stanford
University. The information is below: Tournament: EPGY 2004 Session 2
Tournament Date: Tuesday, July 27, 2004 Time: 7:30 PM Location: Stanford
University Cowell Cluster, Terra House Directions: Go on Campus Drive
East, turn into Cowell Lane, park in the parking lot. For further
directions, e-mail me. Tournament Format: Normal average of 5
competition (1 round) for the experienced cubers. Best of 3 competition
for the beginners. The tournament will mostly consist of all of the
students that I have taught. The experienced cubers are there mostly
just to put on a show and get the rest of the people interested in
solving the cube very fast. Tyson Mao MSC #631 California Institute of
Technology
3544. Re: [Speed cubing group] Yet another method From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Jul 2004 09:24:36 +0200
Hi friends, I am back from a holiday and so is Chris. We will soon
update the records and news, so stay tuned. It is great to see the
fantastic results of the US Nationals. Congratulations to Macky (all
times under 18!!), Jon (US Champion) and Chris (incredible one-handed
solves and great 4x4x4 times). Congratulations and thanks to Tyson for
setting up a great competition. I hope you all had a great time. It sure
looks like that on the pictures I have seen. You all have some more
competition experience now, which is very important for upcoming
competitions. In 2 weeks we will have the Euro 2004 championships. If
you are a European citizen, and you haven't registered yet, then do
it right now! You cannot miss the chance to meet your fellow cube
friends. During my holiday I practiced a lot (my 4x4x4 and 5x5x5 broke
on the 2nd day....). I also tried some new systems. This is a variation
that looks promising to me: 1) orient all edges (max 7 moves and a good
start after preinspection) 1a) also get 2 middle layer edges in middle
layer (FL and BL) 2) orient all corners (get some oriented corners at
DFL/DBL/DBR, then the rest via 1 algorithm) using R/D/U moves 3) get
other 2 middle layer edges (FR/BR) in middle layer (one out of 2 move
algorithms, total max 6 moves) 4) get U layer pieces in U layer, D layer
pieces in D layer (this is easy using R2/L2/U/D moves) 4a) also solving
most of middle layer 5) solving rest of middle layer including parity of
U layer and D layer 6) PLL U layer 7) PLL D layer My average number of
moves for this system is around 50-55 on top speed. My times
weren't that good yet (30's, some 20's) but that is all
about practice and some good algorithms for step 3. Have fun, Ron -----
Original Message ----- From: "Ron van Bruchem" <rvb@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 13,
2004 10:37 AM Subject: [Speed cubing group] Yet another method > Hi
friends, > > OK, we have seen many method suggestions recently. > Here
is another one: > > 1) orient all edges (easy to be prepared during
preinspection) > 2) middle layer edges in middle layer (not using single
F and B moves > anymore...) > 3a) orient top layer corners (start with
the layer with the most corners not > oriented) > 3b) orient bottom
layer corners (may need set up moves if total orientation > after 3a is
not 0) > 4) solve top layer edges (making a cross) > 5) solve top layer
edges and middle layer edges > 6) corners into their layers > 7) solve
corners in 1 or 2 steps > > It is possible to combine 3a and 3b,
especially if you would do some set up > moves first. > You could also
change the order of the steps a bit. I need to do some more > thinking
obviously... > > Have fun, > > Ron > > > > > > Yahoo! Groups Links > > >
> > >
3545. Rubik Timer... Talking From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Jul 2004 03:51:26 -0400
Hi all, I updated my Rubik Timer a little bit. It now has a speech
interface. It actually talks! The reason for this is that I wanted it to
say the seconds, so I don't have to look up at the clock to know if
I had done my F2L within 15 seconds (which is the goal for me). It
didn't fit into the files section, so you can download it from
http://thearufam.brinkster.net/cube/download/rtt/About.htm, read and
follow instructions, or download directly from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip (2.37MB).
Yes I know it is ridiculously big (ehm java guys), but it's all WAV
files. If you just want the timer, you can download that one at just
76KB. Anyway, if anyone knows any more features to include, just let me
know. And Chris, Dan, Ron, Jess, and anyone else who made a timer once,
maybe sometime it would be a good idea to integrate all our features
into one big 'unified' timer, with options for everyone.
Please take notice that when you run the timer for the first time, the
first two seconds might have a hickup, they do on my (slow) system. Just
discard the time, and start again. One of the things I plan for the
future is to enter your name/profile and then upload/update all the
times to a central server database, so you can publish your cube log.
Another one is pasting a video url next to your recorded time (and I
know that kind of thing is already in Jess Bonde's ultimate timer,
but that has to be online, I like it to be off-line). Send any
requests/comments/bugs to blonkm @ zonnet.nl Happy cubing! Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
DISCLAIMER: This message contains privileged and confidential
information and is intended only for the individual named.If you are not
the intended recipient you should not
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notify the sender immediately by e-mail if you have received this e-mail
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intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
3546. one handed solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 09:19:50 -0000
Hey everyone, I was just looking at Macky's site and thought it was
cool that he included that applet of how he did the 12.11 official world
record solve. Well, while it was still fresh in my head here is the same
thing for my 25 sec one handed solve. It was not a lucky solve in that I
didn't skip any steps, but it did have lots of easy F2L cases and
some of my favorite one handed LL algs. Here was the scramble (Thanks to
Tyson) U' F2 L' B' F2 R2 B2 F2 D2 R L' B2 U'
R' L D2 R2 D2 U' L2 B L B' R' U' my solution
was, Extended cross: y R' F' R' F' L FR: R U R'
U' R U R' FL: U' L U' L' U L' U' L
BL: U L U L' U' L U2 L' OLL: R B' R' U' R
B R' B' U B PLL: U2 y B2 R' U' R x2 F2 L' U
L' U' L2 which works out to 49 moves or about 1.89 moves per
second. That's actually pretty near my limit for one handed
twisting speed. I don't think I can get up to 2 turns per second on
average, though I think 1.9x consistently would be possible with LL algs
crafted and chosen solely for one handed use, one of my long term goals.
I was able to plan the entire extended cross during the inspection,
which satisfies the "if you worked for it" exception for the
speedcubing.com rules. I also had one or two more extended cross solves
at the competition, though I can't remember if they were one handed
or two handed. I do think another one of my one handed times was an
Xcross solve though. I thought it was cool to see Macky's record
solve on my own cube so hopefully someone would be interested in this
too. Chris
3547. Re: [Speed cubing group] one handed solve From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 02:29:26 -0700
An interesting note is that you requested the "yellow side"
for your scramble which means we scrambled your cube with the yellow
side as the U face and you made your cross on the white face so when you
do this scramble, scramble with the cross on bottom and it'll work
out. Tyson Mao MSC #631 California Institute of Technology On Jul 26,
2004, at 2:19 AM, cmhardw wrote: > Hey everyone, > > I was just looking
at Macky's site and thought it was cool that he > included that
applet of how he did the 12.11 official world record > solve. > > Well,
while it was still fresh in my head here is the same thing for > my 25
sec one handed solve. It was not a lucky solve in that I > didn't
skip any steps, but it did have lots of easy F2L cases and > some of my
favorite one handed LL algs. > > Here was the scramble (Thanks to Tyson)
> U' F2 L' B' F2 R2 B2 F2 D2 R L' B2 U' R'
L D2 R2 D2 U' L2 B L B' R' > U' > > my solution was,
> > Extended cross: y R' F' R' F' L > FR: R U
R' U' R U R' > FL: U' L U' L' U L'
U' L > BL: U L U L' U' L U2 L' > OLL: R B'
R' U' R B R' B' U B > PLL: U2 y B2 R' U' R
x2 F2 L' U L' U' L2 > > which works out to 49 moves or
about 1.89 moves per second. That's > actually pretty near my
limit for one handed twisting speed. I > don't think I can get up
to 2 turns per second on average, though I > think 1.9x consistently
would be possible with LL algs crafted and > chosen solely for one
handed use, one of my long term goals. > > I was able to plan the entire
extended cross during the inspection, > which satisfies the "if you
worked for it" exception for the > speedcubing.com rules. I also
had one or two more extended cross > solves at the competition, though I
can't remember if they were one > handed or two handed. I do think
another one of my one handed times > was an Xcross solve though. > > I
thought it was cool to see Macky's record solve on my own cube so >
hopefully someone would be interested in this too. > > Chris > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif>
> <l.gif> > > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3548. New Method From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 18:34:16 -0000
I was sitting down thinking about a method, when I came across this
idea. 1. Build An extended cross (or a fridrich cross with 3 f2ls) 2.
Place 2 F2Ls 3. Place the corner of the last pair, and orient the
corners 4. Place the edge of the last F2l pair, and orient all the edges
5. Permute last layer. In terms of moves, it averages about the same as
the Fridrich method. It has about the same amount of algorithms to
learn, but I think the cases are easier to recognize than the
orientations. What does everyone think? Thanks, Joe Spadafora
3549. Re: New Method From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 18:37:56 -0000
Also...if anyone wants the Algorithms, I have made a word document with
all the new algorithms, and fingertricks for some of them. e- mail me @
JwillywonkaS@[speedcubing]hotmail.com (but remove the [speedcubing]) and
I'll send them to you. --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > I was sitting down thinking about a
method, when I came across this > idea. > > 1. Build An extended cross
(or a fridrich cross with 3 f2ls) > 2. Place 2 F2Ls > 3. Place the
corner of the last pair, and orient the corners > 4. Place the edge of
the last F2l pair, and orient all the edges > 5. Permute last layer. > >
In terms of moves, it averages about the same as the Fridrich > method.
It has about the same amount of algorithms to learn, but I > think the
cases are easier to recognize than the orientations. What > does
everyone think? > > Thanks, > Joe Spadafora
Hi there - in my previous posts I've outlined something very like
this method as an extension of my previous which was to use the last
middle edge to orient all the LL edges and one corner. Your method is a
little different in that I put in all the FL corners and then use the
next to lastmiddle edge to orient corners - where you use the last
corner to orient corners. I recently figured out the algorithms to do
this. Where are strategies are the same is in putting the last middle
edge in and orienting the LL edges at the same time. I'll put them
in a word document tomorrow and then I'll e-mail you and we can
compare algorithms - some of my orient edge algorithms are a bit long!
You might find it interesting to look at my previous posts (especially
on what I call L2L strategies) where you'll see that I am hoping to
extend so that all the middle edges contribute to the LL - position
corners, orient corners, position edges, orient edges. I like your idea
of using the corner to contribute - wondering if it might be better to
try L2L strategies in this way. Duncan ----- Original Message -----
From: "jwillywonkas" <jwillywonkas@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 26, 2004
7:37 PM Subject: [Speed cubing group] Re: New Method > Also...if anyone
wants the Algorithms, I have made a word document > with all the new
algorithms, and fingertricks for some of them. e- > mail me @ >
JwillywonkaS@[speedcubing]hotmail.com > (but remove the [speedcubing])
and I'll send them to you. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > I was sitting down thinking about a
method, when I came across this > > idea. > > > > 1. Build An extended
cross (or a fridrich cross with 3 f2ls) > > 2. Place 2 F2Ls > > 3. Place
the corner of the last pair, and orient the corners > > 4. Place the
edge of the last F2l pair, and orient all the edges > > 5. Permute last
layer. > > > > In terms of moves, it averages about the same as the
Fridrich > > method. It has about the same amount of algorithms to
learn, but I > > think the cases are easier to recognize than the
orientations. > What > > does everyone think? > > > > Thanks, > > Joe
Spadafora > > > > > > Yahoo! Groups Links > > > > > >
I first solved a cube on June 10ish. I currently average 46ish seconds
with a three look ll, but I've been doing absolutely nothing but
memorizing algs and doing them faster all summer (still in school). My
fastest is 22.4 sec. I need MAJOR work on the cross, If I solve with it
done I shave off 10-12 sec! -James -----Original Message----- From:
h4m573r1 [mailto:h4m573r1@...] Sent: Sunday, July 25, 2004 10:42 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Age Division Competition I've also been cubing for about 5months. I
average 38.04. I really should be learning PLL :D. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I've been at this for about a year, averaging 23-24 (22.5
is my best) > lately with a 3 look LL + a few OLL's. My PB is
15.91s. > > Doug > > Austin Chen wrote: > > >I have been cubing for
almost 5 months, and i'm in the process of > >learning the 3-look
LL. Using the 4-look, I average 41.97, my > >fastest time is 33.18. > >
> >Austin > > > >--- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" > ><azinj05ieipih@y...> wrote: > > > > >
>>I just remembered that it is exactly 6 months (half a year)since >
>>that I have started cubing. I average sub 28's now. I want to see
> >>people's times who are around my age. If anyone wants to do
this, > >>please tell me.~ > >> > >>~Joseph Liao > >> >
>>http://jliao.tk > >> > >> > > > > > > > > > > > >Yahoo! Groups Links >
> > > > > > > > > > > > > > > Yahoo! Groups Sponsor ADVERTISEMENT
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http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3552. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 26 Jul 2004 22:20:17 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Spadafora Method.doc Uploaded by : jwillywonkas
<jwillywonkas@...> Description : You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Spadafora%20Method.doc
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, jwillywonkas
<jwillywonkas@...>
3553. Re: New Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Jul 2004 23:14:42 -0000
What if you use the Petrus method? All the edges are already oriented so
instead, you could do something like this. Last corner + orient all
corners. Last edge + Permutate all edges. Permutate corners. --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > Also...if anyone wants the Algorithms, I
have made a word document > with all the new algorithms, and
fingertricks for some of them. e- > mail me @ >
JwillywonkaS@[speedcubing]hotmail.com > (but remove the [speedcubing])
and I'll send them to you. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > I was sitting down thinking about a
method, when I came across this > > idea. > > > > 1. Build An extended
cross (or a fridrich cross with 3 f2ls) > > 2. Place 2 F2Ls > > 3. Place
the corner of the last pair, and orient the corners > > 4. Place the
edge of the last F2l pair, and orient all the edges > > 5. Permute last
layer. > > > > In terms of moves, it averages about the same as the
Fridrich > > method. It has about the same amount of algorithms to
learn, but I > > think the cases are easier to recognize than the
orientations. > What > > does everyone think? > > > > Thanks, > > Joe
Spadafora
3554. Re: New Method From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jul 2004 04:16:14 -0000
I use petrus right now as my current method, and what I've found,
is that orienting the edges is a very slow process for me, because they
are hard to find and adapt to on the go...this eliminates the need for
that :-D. But if you want to try that. Go for it, it would probably be a
very good way to go about it :-D. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > What if you use the Petrus method? All the
edges are already oriented > so instead, you could do something like
this. > > Last corner + orient all corners. > Last edge + Permutate all
edges. > Permutate corners. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > Also...if anyone wants the Algorithms,
I have made a word document > > with all the new algorithms, and
fingertricks for some of them. e- > > mail me @ > >
JwillywonkaS@[speedcubing]hotmail.com > > (but remove the [speedcubing])
and I'll send them to you. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" > >
<jwillywonkas@y...> wrote: > > > I was sitting down thinking about a
method, when I came across > this > > > idea. > > > > > > 1. Build An
extended cross (or a fridrich cross with 3 f2ls) > > > 2. Place 2 F2Ls >
> > 3. Place the corner of the last pair, and orient the corners > > >
4. Place the edge of the last F2l pair, and orient all the edges > > >
5. Permute last layer. > > > > > > In terms of moves, it averages about
the same as the Fridrich > > > method. It has about the same amount of
algorithms to learn, but > I > > > think the cases are easier to
recognize than the orientations. > > What > > > does everyone think? > >
> > > > Thanks, > > > Joe Spadafora
changes: -- Standalone -- -> file menu added that lets you save your
best average or all the session times and session average to a text
file. -> the best average text box now showest the slowest and fastest
time with "()". -> added a few more countdown options: 4, 7,
and 20 a few minor fixes were made to the network timer. Nothing of
catastrophic proportions, just trying to work the hiccups out.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3556. Re: New Method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jul 2004 07:46:31 -0000
You should find ways to improve your edge orienting process. It takes
about 2-3 seconds to do so if there's like 4 badly oriented. --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > I use petrus right now as my current
method, and what I've found, is > that orienting the edges is a
very slow process for me, because they > are hard to find and adapt to
on the go...this eliminates the need > for that :-D. But if you want to
try that. Go for it, it would > probably be a very good way to go about
it :-D. > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > What if you use the
Petrus method? All the edges are already > oriented > > so instead, you
could do something like this. > > > > Last corner + orient all corners.
> > Last edge + Permutate all edges. > > Permutate corners. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" > > <jwillywonkas@y...> wrote: > > >
Also...if anyone wants the Algorithms, I have made a word > document > >
> with all the new algorithms, and fingertricks for some of them. > e- >
> > mail me @ > > > JwillywonkaS@[speedcubing]hotmail.com > > > (but
remove the [speedcubing]) and I'll send them to you. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
> > > <jwillywonkas@y...> wrote: > > > > I was sitting down thinking
about a method, when I came across > > this > > > > idea. > > > > > > >
> 1. Build An extended cross (or a fridrich cross with 3 f2ls) > > > >
2. Place 2 F2Ls > > > > 3. Place the corner of the last pair, and orient
the corners > > > > 4. Place the edge of the last F2l pair, and orient
all the edges > > > > 5. Permute last layer. > > > > > > > > In terms of
moves, it averages about the same as the Fridrich > > > > method. It has
about the same amount of algorithms to learn, > but > > I > > > > think
the cases are easier to recognize than the orientations. > > > What > >
> > does everyone think? > > > > > > > > Thanks, > > > > Joe Spadafora
Color of fastest time and current time changed in the rolling average.
The old colors (green and grey) were hard to see. 'Start
Timer' button is now selected after a reset. This will save some
people a few clicks on the mouse. Thanks Raul.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
Hey all. I'm trying to get a midwest tournament up and running. We
are planning on trying to have one some time this winter or late fall.
The problem is finding a place. I am trying to see if my scholl will let
me use a room or two. The dude i talked to said it probably wont be a
problem, but they need to know every detail of what is going to happen
and how many people will show, and stuff like that. So if you are
interested and feel that your attendence will be highly probable give me
an email at cubecrazy2@... or head on over to the midwestcubeclub (also
a yahoo group) thanks much! jake
3559. Re: [Speed cubing group] Midwest tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jul 2004 13:40:53 -0700
What school do you go to? Where are you thinking about holding the
competition? Chris and I wanted to hold competitions simultaneously. We
should talk. Tyson Mao MSC #631 California Institute of Technology On
Jul 27, 2004, at 1:31 PM, j_rueth wrote: > Hey all. I'm trying to
get a midwest tournament up and running. We > are planning on trying to
have one some time this winter or late > fall. The problem is finding a
place. I am trying to see if my > scholl will let me use a room or
two. The dude i talked to said it > probably wont be a problem, but
they need to know every detail of > what is going to happen and how many
people will show, and stuff like > that. So if you are interested and
feel that your attendence will be > highly probable give me an email at
cubecrazy2@... or head on > over to the midwestcubeclub (also a yahoo
group) > > thanks much! > jake > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
updated again! yea! Changes to standalone timer: An options menu has
been added to the file menu. You may now set timer defaults, like
countdown time and whether or not you need confirmation to reset your
session. You may also configure the format for saving the best/session
average to a text file. Enjoy.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3561. Re: [Speed cubing group] Re: New file uploaded to
speedsolvingrubikscube From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 03:23:17 +0100 (BST)
> And I have yet to find a computer that doesn't have > the VB
runtime > already installed for some purpose. Try mine; I'm running
Linux (Debian::Sarge, the current "testing"). But hey, there
might be an Open Source port of the VB runtimes to Linux :D ... or, you
could try Python with wxPython; I think it should be fast enough for
measuring 1/100th seconds with good enough accuracy. It _is_ a good
programming language. For more propaganda, see www.python.org and/or
http://www.linuxjournal.com/article.php?sid=3882 note that even though
it's an intepreted language, you _can_ compile it to an exe
(however, I haven't found anything to compile into a *nix
executable; this shouldn't be a problem, though) anyways, just
wanted to say that programming in propreitary languages is a bad idea.
-- Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
Hey Tyson, join the midwestcubeclub yahoo group, we're discussing
that stuff now :) Austin --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > What school do you go to? Where are
you thinking about holding the > competition? > > Chris and I wanted to
hold competitions simultaneously. We should talk. > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jul 27, 2004, at 1:31
PM, j_rueth wrote: > > > Hey all. I'm trying to get a midwest
tournament up and running. We > > are planning on trying to have one
some time this winter or late > > fall. The problem is finding a
place. I am trying to see if my > > scholl will let me use a room or
two. The dude i talked to said it > > probably wont be a problem, but
they need to know every detail of > > what is going to happen and how
many people will show, and stuff like > > that. So if you are
interested and feel that your attendence will be > > highly probable
give me an email at cubecrazy2@y... or head on > > over to the
midwestcubeclub (also a yahoo group) > > > > thanks much! > > jake > >
> > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
Right now, we need to know how many people plan on attending so we can
get the necessary tables, rooms, stackmats, etc. Please express your
interest if you want to go. Austin --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all. I'm trying to get a midwest tournament up and
running. We > are planning on trying to have one some time this winter
or late > fall. The problem is finding a place. I am trying to see if my
> scholl will let me use a room or two. The dude i talked to said it >
probably wont be a problem, but they need to know every detail of > what
is going to happen and how many people will show, and stuff like > that.
So if you are interested and feel that your attendence will be > highly
probable give me an email at cubecrazy2@y... or head on > over to the
midwestcubeclub (also a yahoo group) > > thanks much! > jake
3564. Re: [Speed cubing group] Re: New file uploaded to
speedsolvingrubikscube From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jul 2004 22:00:40 -0600
>Try mine; I'm running Linux (Debian::Sarge, the >current
"testing"). But hey, there might be an Open >Source port of
the VB runtimes to Linux :D > > > You might be able to get the timer to
work with WINE... You might need the VB runtime but it comes with the
timer. For what it's worth, my Slackware box didn't install
with the VB runtimes either :P >anyways, just wanted to say that
programming in >propreitary languages is a bad idea. > > I agree.
Isn't KDE built on a free/open, cross-platform graphics suite (QT)?
Maybe you can work up something in QT Develop (I think thats what
it's called). For more "propaganda":
http://iidea.pl/~js/qkw/ Doug
Another update ;) The standalone timer now supports more cubes!
Generates algs for 2x2x2, 3x3x3, 4x4x4, and 5x5x5. Sorry for all the
posts, I just can't stop playing with it :)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3566. Calculating # of algs for ZB method From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Jul 2004 21:11:48 -0700 (PDT)
Hello friends, I've been thinking...uh oh ;0). Ok... I could very
much be wrong, but if I am, please let me know ;0) (im not a math expert
here..or at anything, of that mater....>_<) 6+6+6+6+6+6+4=40 COLL
cases. 40*12=480 (12 meaning the possible outcomes of the edges, in
every COLL case). now, 480 + 22 (22 permutations, when the corners are
already oriented) = 502. so for the first 6 coll patterns (on ron's
page) has, each, 72 different cases (including inverses + reflections)
correct? (6*72)+48 = 480+22=502..., so this would make sense, in my
head. where does 493 come from, and where are the exceptions in each
coll case where 493 is correct (this is what really confuses me)?
i'm really confused :0|, and any help would be appreciated :D -bm
:) --Brent --------------------------------- Do you Yahoo!? Y! Messenger
- Communicate in real time. Download now. [Non-text portions of this
message have been removed]
3567. Re: Are all cubists programmers? From: Jonas Kölker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 05:08:44 -0000
Howdy. Just wanted to add my noise to signal: I know C: biggest
completed project was YANG (yet another name generator) which parsed a
relatively simple set of rules in a file, then (semi-)randomly
concatenated strings (also in the file) according to those rules;
here's an example of such a file <group 0> 4 "1+2" 1
"1+3" <group 1> 100 "Hello, " <group 2> 100
"World!" <group 3> 100 "everyone else" -- EOF
would generate "Hello, World!" (80%, or 4 / (4+1)) or
"Hello, everyone else" (20%, 1 / (4+1)) :) anyways, I know
HTML + JavaScript (picture slideshow), C++ (towers of hanoi), Lisp
(hello world), [wx]python (notepad), visual basic*, and a tiny bit of
assemly (not even hello world) *on visual basic: the following program
is written by Doug Reed, but could as well be written by me ---- begin
flaming block ---- for i=1 to 100 msgbox "I hate Visual
Basic!" next i ----- end flaming block ----- s/I hate ([^!]*).*/\1
stinks!/g I've also written a clock that ticked too slow, and an
emulation of an emulation of a computer (with a 256-byte program space
and the simplest of all functions) #define FALSE 0 if(FALSE) { cout
<< "basic is good"; } </noise> by the way, since this
post is acceptably off-topic: 1. Does anyone know of a good way to map a
set of permutations onto a set of integers... say, {(1 2 3 4), (1 2 4
3), ...} onto {1,2,...,24}? Criteria for beeing good: it should be easy
to compute the permutation given only the number, and vice versa;
"carried over" caracteristics would be good too (odd number
<=> odd permutation); 2. If a programming language were to be able to
perform "all possible calculations" (a la a 20+ state Turing
Machines), yet only have one instruction, which instructions would
suffice? I know that with NAND gates and "topologic freedom",
you can produce every simple arithmetic operation (NOT, AND, OR, XOR,
ADD, MUL); the problem is: flow control... anyways, if any one of you
has any insights, feel free to share ;) -- Jonas Kölker
3568. Re: [Speed cubing group] Calculating # of algs for ZB
method From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 00:07:21 -0700 (PDT)
Ok..i figured it out. 502-8=494, which is correct......the (-8) comes in
because of the 'over counted case' on pattern #7 on ron's
coll page....due to symmetry, etc. whew... -bm Brent Morgan
<brentmorganmaster@...> wrote: Hello friends, I've been
thinking...uh oh ;0). Ok... I could very much be wrong, but if I am,
please let me know ;0) (im not a math expert here..or at anything, of
that mater....>_<) 6+6+6+6+6+6+4=40 COLL cases. 40*12=480 (12 meaning
the possible outcomes of the edges, in every COLL case). now, 480 + 22
(22 permutations, when the corners are already oriented) = 502. so for
the first 6 coll patterns (on ron's page) has, each, 72 different
cases (including inverses + reflections) correct? (6*72)+48 =
480+22=502..., so this would make sense, in my head. where does 493 come
from, and where are the exceptions in each coll case where 493 is
correct (this is what really confuses me)? i'm really confused :0|,
and any help would be appreciated :D -bm :) --Brent
--------------------------------- Do you Yahoo!? Y! Messenger -
Communicate in real time. Download now. [Non-text portions of this
message have been removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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storage than other providers! [Non-text portions of this message have
been removed]
3569. RubikTimer From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Jul 2004 05:11:14 -0400
Hi all, it seemed some had difficulty with getting the speech interface
to work on XP. I will create a new version with the WAV files separately
stored. Also the help file gave some problems. Those will be fixed in
the next version, to be expected in the next couple of days. Also in the
new version: - Database browser, to look at your times one at a time -
Add video URL - Add comments send requests/remarks/bugs to blonkm @
zonnet.nl Michiel [Non-text portions of this message have been removed]
3570. More midwest info From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 15:28:26 -0000
Hey oh, Thanks Austin for updating the forum here. My school is in
Schaumburg Illinois, it is a branch of the Illinois Institute of Art.
Its a nice area to visit if you havent been there before. Also right
across the street is the Woodfield mall, Its big and famous. As of right
now, i'm still working on trying to get an estimate of how many
people are gonna show, and also trying to keep this as unoffically
official as possible because then those involved may possibly get in the
WCA and host more competitions in the future. It looks like i
shouldn't have much trouble getting rooms from the school, but
still i need to be as precise as possible. THe talk is having it
sometime late fall/winter. I set up a poll on the midwestcubeclub to get
some feedback about a good month to do this. If you have any
info/ideas/opinions feel free to email me at cubecrazy2@... or join the
midwestcubeclub (go to yahoo groups and search for it, it comes right
up) thanks much jake
3571. Re: New file uploaded, VB flames From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 15:55:34 -0000
Hi Well just to put an end to all anti-Visual Basic chatter and end the
war of all flame wars: I like Java. And of course, when I said "i
have yet to find a computer" I really really should have said
"..to find a PC with Microsoft Windows Operating system newer than
windows 95..". That said, I still like VB for some of it's
characteristics, not being its portability. I do like java for its
portability, clean syntax, lack of runtime errors and crashes, and OO
features. A lot of it has been fixed in VB.NET, but alas, you really
need 512MB RAM to let that run smoothly. So although Java to me looked
generally slow, it now outperforms the .NET versions. Anyway, I also
like Python and have programmed several thingies in the language (a very
elegant alg creator for example). It's just that when you write for
the masses, you should think like the masses, and then VB just pops up
as a very suitable alternative. my 0.02 Michiel --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > > And I have yet to find a computer
that doesn't have > > the VB runtime > > already installed for some
purpose. > > Try mine; I'm running Linux (Debian::Sarge, the >
current "testing"). But hey, there might be an Open > Source
port of the VB runtimes to Linux :D > > ... or, you could try Python
with wxPython; I think it > should be fast enough for measuring 1/100th
seconds > with good enough accuracy. It _is_ a good programming >
language. For more propaganda, see www.python.org > and/or >
http://www.linuxjournal.com/article.php?sid=3882 > > note that even
though it's an intepreted language, you > _can_ compile it to an
exe (however, I haven't found > anything to compile into a *nix
executable; this > shouldn't be a problem, though) > > anyways,
just wanted to say that programming in > propreitary languages is a bad
idea. > > -- Jonas Kölker > > > > > >
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3572. Re: [Speed cubing group] Yet another method From: "brokulo" <brokulo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Jul 2004 20:33:17 -0000
> 1) orient all edges (max 7 moves and a good start after preinspection)
> 1a) also get 2 middle layer edges in middle layer (FL and BL) > 2)
orient all corners (get some oriented corners at DFL/DBL/DBR, then the >
rest via 1 algorithm) using R/D/U moves > 3) get other 2 middle layer
edges (FR/BR) in middle layer (one out of 2 move > algorithms, total max
6 moves) > 4) get U layer pieces in U layer, D layer pieces in D layer
(this is easy > using R2/L2/U/D moves) > 4a) also solving most of middle
layer > 5) solving rest of middle layer including parity of U layer and
D layer > 6) PLL U layer > 7) PLL D layer > > My average number of moves
for this system is around 50-55 on top speed. My > times weren't
that good yet (30's, some 20's) but that is all about practice
> and some good algorithms for step 3. Very nice method!! Really. Good
thinking. I'll be thinking about that one for a while, I'm
sure
NetCube now stores all the scrambles in the stanalone timer. You can
save them to the output text file when you configure the layout in the
options. By default, the scrambles are saved to the text file when you
save best/session average.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3574. Re: [Speed cubing group] Yet another method From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jul 2004 15:46:31 -0000
Hi Ron, Yes the US Nationals were fun. I've played with your new
method a little bit. Try doing 1a and 3 first then see if you can
combine steps 1 and 2. It looks to me that it's easier to place the
4 middle edges then orient all the remaining corners an edges. It's
often straightforward. Also sometimes its easier to orient the corners
then orient the edges - fewer moves or quicker to see. You wrote, > 1a)
also get 2 middle layer edges in middle layer (FL and BL) > 3) get other
2 middle layer edges (FR/BR) in middle layer (one out of 2 move
algorithms, total max 6 moves) At this point the middle layer is done.
Why do you have the redundancy in > 4a) also solving most of middle
layer < ? All in all it's an interesting method, sort of
combining Gaetan's and my methods. Thanks, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi friends, > > I am back from a holiday and so
is Chris. We will soon update the records > and news, so stay tuned. > >
It is great to see the fantastic results of the US Nationals. >
Congratulations to Macky (all times under 18!!), Jon (US Champion) and
Chris > (incredible one-handed solves and great 4x4x4 times). >
Congratulations and thanks to Tyson for setting up a great competition.
> I hope you all had a great time. It sure looks like that on the
pictures I > have seen. You all have some more competition experience
now, which is very > important for upcoming competitions. > > In 2 weeks
we will have the Euro 2004 championships. If you are a European >
citizen, and you haven't registered yet, then do it right now! You
cannot > miss the chance to meet your fellow cube friends. > > During my
holiday I practiced a lot (my 4x4x4 and 5x5x5 broke on the 2nd >
day....). > I also tried some new systems. This is a variation that
looks promising to > me: > 1) orient all edges (max 7 moves and a good
start after preinspection) > 1a) also get 2 middle layer edges in middle
layer (FL and BL) > 2) orient all corners (get some oriented corners at
DFL/DBL/DBR, then the > rest via 1 algorithm) using R/D/U moves > 3) get
other 2 middle layer edges (FR/BR) in middle layer (one out of 2 move >
algorithms, total max 6 moves) > 4) get U layer pieces in U layer, D
layer pieces in D layer (this is easy > using R2/L2/U/D moves) > 4a)
also solving most of middle layer > 5) solving rest of middle layer
including parity of U layer and D layer > 6) PLL U layer > 7) PLL D
layer > > My average number of moves for this system is around 50-55 on
top speed. My > times weren't that good yet (30's, some
20's) but that is all about practice > and some good algorithms for
step 3. > > Have fun, > > Ron > > ----- Original Message ----- > From:
"Ron van Bruchem" <rvb@c...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, June 13,
2004 10:37 AM > Subject: [Speed cubing group] Yet another method > > > >
Hi friends, > > > > OK, we have seen many method suggestions recently. >
> Here is another one: > > > > 1) orient all edges (easy to be prepared
during preinspection) > > 2) middle layer edges in middle layer (not
using single F and B moves > > anymore...) > > 3a) orient top layer
corners (start with the layer with the most corners > not > > oriented)
> > 3b) orient bottom layer corners (may need set up moves if total >
orientation > > after 3a is not 0) > > 4) solve top layer edges (making
a cross) > > 5) solve top layer edges and middle layer edges > > 6)
corners into their layers > > 7) solve corners in 1 or 2 steps > > > >
It is possible to combine 3a and 3b, especially if you would do some set
> up > > moves first. > > You could also change the order of the steps a
bit. I need to do some more > > thinking obviously... > > > > Have fun,
> > > > Ron > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > >
3575. Question to all math-freaks From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jul 2004 22:22:46 -0000
Hi all, I´m about to make an excel sheet for all LL cases similar to the
one from Bernd Helmstetter but with pictures to every case and also with
all mirrored cases. I will only exclude those that can be reached with a
simple U, U' or U² move. I do this without any computer help or
something like that. To have a control if I do have all cases I need to
know the number of possible cases. Can anyone help? Thanks Olli
3576. Re: Question to all math-freaks From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jul 2004 22:39:30 -0000
Hey Oliver, In total there are 24*12*8*27 = 62208 LL cases. Since
possible positions can have 4 different rotations on the top (do U or
U' or U2 or nothing) then you can divide by 4 to get 15552. Also
one of those cases is the solved case (or solved but off by 1 turn) so
you can subtract 1 out. There are probably other things going on with
symmetry too, so I'm sure you can eliminate lots more cases. I
guess 15551 can be an upper bound, but there probably aren't that
many even counting reflections and inverses. I'm not entirely
certain though, anyone have any ideas? If 53 algs for jessica's
method turn into 80 counting reflections and inverses then the 1211 algs
for the LL should turn into less than 2000 I'm assuming (very rough
guess). Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Oliver Wolff" <OliverWolff@t...> wrote: > Hi all, > > I´m
about to make an excel sheet for all LL cases similar to the one > from
Bernd Helmstetter but with pictures to every case and also with > all
mirrored cases. I will only exclude those that can be reached > with a
simple U, U' or U² move. > I do this without any computer help or
something like that. > To have a control if I do have all cases I need
to know the number of > possible cases. > > Can anyone help? > > Thanks
Olli
3577. Re: Question to all math-freaks From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Jul 2004 22:49:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make an excel
sheet for all LL cases similar to the one > from Bernd Helmstetter but
with pictures to every case and also with > all mirrored cases. I will
only exclude those that can be reached > with a simple U, U' or U²
move. > I do this without any computer help or something like that. > To
have a control if I do have all cases I need to know the number of >
possible cases. > > Can anyone help? > > Thanks Olli Hi Olli, Will the
pictures be in color and if so can any color scheme be put in, and can I
use that spead sheet to put in my own algs? David J
3578. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 10:01:15 +1000
On Thu, Jul 29, 2004 at 10:39:30PM -0000, cmhardw wrote: > If 53 algs
for jessica's method turn into 80 counting reflections > and
inverses then the 1211 algs for the LL should turn into less > than 2000
I'm assuming (very rough guess). This calculation is tricky: 1. The
Fridrich orientations have reflections, but not inverses. 2. The
Fridrich permutations have reflections and inverses, but in most cases
they are the same thing. So, counting reflections and inverses in
Fridrich doesn't add much, as compared to the 1212 cases which have
many distinct reflections and inverses. Ryan
3579. Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 05:01:44 -0000
3915 or 3916 if you keep the solved case. Although, I am typically very
open minded, I nearly insist (unless you really know what your talking
about) to simply accept this as THE answer. I am pretty sure I
understand the question perfectly. BTW, I deserve credit for verifying
the 494 number, since Brent and I worked on it together (RE his posts
from the other day). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make an excel
sheet for all LL cases similar to the one > from Bernd Helmstetter but
with pictures to every case and also with > all mirrored cases. I will
only exclude those that can be reached > with a simple U, U' or U²
move. > I do this without any computer help or something like that. > To
have a control if I do have all cases I need to know the number of >
possible cases. > > Can anyone help? > > Thanks Olli
3580. Re: Question to all math-freaks From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 06:19:55 -0000
Hi David, I´m not yet sure how to do it, but probably it would to take
me too long to make it in colors so most probably it will only show the
sight on the last layer. We will see..... It won´t be a problem to have
place for own algs. Olli --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" >
<OliverWolff@t...> wrote: > > Hi all, > > > > I´m about to make an
excel sheet for all LL cases similar to the one > > from Bernd
Helmstetter but with pictures to every case and also with > > all
mirrored cases. I will only exclude those that can be reached > > with a
simple U, U' or U² move. > > I do this without any computer help or
something like that. > > To have a control if I do have all cases I need
to know the number of > > possible cases. > > > > Can anyone help? > > >
> Thanks Olli > > Hi Olli, > > Will the pictures be in color and if so
can any color scheme be put > in, and can I use that spead sheet to put
in my own algs? > > David J
3581. Re: [Speed cubing group] Re: Question to all math-freaks From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 08:05:34 +0100 (BST)
quote Ryan Heise: This calculation is tricky: 1. The Fridrich
orientations have reflections, but not inverses. --- erp?
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o1.html case 1 and 2,
second alg of each case); they're opposites/inverses (both inverse
algs and, therefore, inverse group elements). --- well, we got the
number now; 3916 (one of which is solved); however, I'm curious
about the method/calculation with which this number is obtained; (not
only) for the purpose of correctly determining the number of positions
with "foo" characteristics (I'd use that knowledge for a
cube program). So, Doug Li, what do I have to do to make you explain the
number? Anyways, telling me "don't ask about [foo]" has a
95% chance of causing me to ask about [foo] :p -- Jonas K�lker /me
tells himself not to ask why he's obnoxious, stubborn and a general
pain in the [alpha-sigma-sigma].
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3582. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 20:41:40 +1000
On Fri, Jul 30, 2004 at 08:05:34AM +0100, Jonas Koelker wrote: > > >
quote Ryan Heise: > This calculation is tricky: > > 1. The Fridrich
orientations have reflections, but not > inverses. > --- > > erp? >
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o1.html > case 1 and 2,
second alg of each case); they're > opposites/inverses (both
inverse algs and, therefore, > inverse group elements). Hi Jonas, You
can take the inverse of any algorithm, but the inverse of an orientation
pattern is not defined - it depends on which way you permute, which is
not the concern of an orientation step. In other words, if I asked you
"what is the inverse of this orientation pattern?", you would
not be able to tell me. ie. It would depend on which algorithm you used.
If one day you find a better algorithm for a particular orientation
case, you might find that the inverse doesn't do what you expect.
There are, however, three Fridrich orientation cases for which the
inverse of any solution algorithm will always produce the same
orientation pattern. Those are: 1. all pieces correctly oriented 2. all
corners correct, all edges flipped 3. 3 corners twisted, all edges
correct In (1) and (2), the inverse algorithms do not really produce a
distinct orientation pattern (they produce the original one). In (3), it
is the same as the reflection. (You might also notice it requires
permutation knowledge - different algorithms can leave the 3 twisted
corners in different positions, and so the specific inverse algorithms
will require those 3 corners to be in specific starting positions) Ryan
In an earlier thread Stefan mentioned my Clock scrambling program. I
recently wrote a cube scrambling program as well. It does any size cube,
any number of scrambles, and any length of scrambles.
http://www.geocities.com/jaapsch/scramble.htm It avoids trivial
cancellations, though there is a tiny chance it will do four parallel
layer turns on the 4x4x4 cube which is equivalent to a cube rotation. I
hope this is useful to you all. Jaap
3584. Re: Question to all math-freaks From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 11:51:36 -0000
--- d_funny007 wrote: > 3915 or 3916 if you keep the solved case. >
-Doug Li That's odd. I just got 3914 (incl solved case, 3913
without). The calculation uses Burnside's Lemma:
http://www.geocities.com/jaapsch/puzzles/theory.htm There are indeed
62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U doesn't quite
divide it by 4 since there are some positions that are not changed by a
U2 rotation, and even a few unchanged by a U or U'. Burnside
accounts for this. There are 16 = 4*4/2 *1*2 positions unchanged by U or
U'. There are 384 = 8*8/2 *3*4 positions unchanged by U2. So
burnside gives the answer (62208 + 16+16+384)/4 = 15656 positions if you
don't care about U rotations. This does however assume a fixed
colour on the front of the cube. Divide by 4 to account for the choice
of front colour (note that none of the 15656 will be the same after a
cube rotation because they are not the same after a U layer turn). This
gives 15656/4 = 3914 positions. Jaap
http://www.geocities.com/jaapsch/puzzles/
3585. Re: Cube scrambler From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Jul 2004 15:46:03 -0000
Hi group, Jaap, Wow. Just... Wow! I mean, this is great. I have written
stuff, but this is awesome. I really like the 1 dimensional cube. And I
tried a cube with 10 dimensions, it works like a charm. And no Java is
used. Again and again I have to admit: don't underestimate the
power of JavaScript. Can you put that one in the links section too,
Jaap? Another thought: Olli wanted to put all LL cases in an Excel
spreadsheet. Not a very good idea, that would be one mf big sheet. So
maybe he can use your algorithms and create a HTML page with all the
algs and pictures. Am I right that the color schema is configurable,
Jaap? Michiel --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > In an earlier thread Stefan mentioned my
Clock scrambling program. I > recently wrote a cube scrambling program
as well. It does any size > cube, any number of scrambles, and any
length of scrambles. > > http://www.geocities.com/jaapsch/scramble.htm >
> It avoids trivial cancellations, though there is a tiny chance it >
will do four parallel layer turns on the 4x4x4 cube which is >
equivalent to a cube rotation. I hope this is useful to you all. > >
Jaap
3586. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 09:12:30 +1000
On Fri, Jul 30, 2004 at 08:41:40PM +1000, I wrote: > 1. all pieces
correctly oriented > 2. all corners correct, all edges flipped > 3. 3
corners twisted, all edges correct I forgot one: 4. 3 corners twisted,
all edges flipped Ryan
3587. Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 02:48:52 -0000
Why do the positions add? I would of thought that the positions subtract
becuase they were over-counted. We are only 2 cases apart, I'm
quite interested to find which 2 cases are so special as to be
double-counted by me or missed by you. This was my logic: there are 40
OLLs on Jessica's page, but 17 have no lines of symmetry so there
are really 57 OLL patterns in this way of counting. Well 58 including
the case that the OLL step is skipped. There are 17 patterns having only
1 line of symmetry. For any of the patterns with 0 or 1 line of
symmetry, we have 12 edge cases each times 6 corner permutations.
That's 17*3*72=3672. Of the 58 OLL patterns, 5 have precisely 2
lines of symmetry. Those have 40 cases each. Of the 58 OLL patterns, 2
have precisely 4 lines of symmetry. Those have 22 cases each. Thus I
total 3916. Perhaps this is a crude way of counting, but we are so close
to each other, neither method too flawed. I'm trying to figure out
where you got 16 and 384. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> --- d_funny007 wrote: > > 3915 or 3916 if you keep the solved case. >
> -Doug Li > > That's odd. I just got 3914 (incl solved case, 3913
without). > > The calculation uses Burnside's Lemma: >
http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are indeed
62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't quite
divide it by 4 since there are some positions that are > not changed by
a U2 rotation, and even a few unchanged by a U or U'. > Burnside
accounts for this. > There are 16 = 4*4/2 *1*2 positions unchanged by U
or U'. > There are 384 = 8*8/2 *3*4 positions unchanged by U2. > So
burnside gives the answer (62208 + 16+16+384)/4 = 15656 positions > if
you don't care about U rotations. This does however assume a fixed
> colour on the front of the cube. Divide by 4 to account for the >
choice of front colour (note that none of the 15656 will be the same >
after a cube rotation because they are not the same after a U layer >
turn). > This gives 15656/4 = 3914 positions. > > Jaap >
http://www.geocities.com/jaapsch/puzzles/
3588. new version of RubikTimer From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 03:16:42 -0000
Hi all, I posted a new version of rubiktimer to my site. Changes: - the
speech interface should work on all OS's (except for non- Windows,
all right I admit it) - you can add a video url and comments to a saved
time - headers are added to the logfile automatically, which makes
opening in Excel easier. download it from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip or
download just the new exe from
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe Michiel
3589. [Speed cubing group] Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 05:36:50 -0000
Your missing a couple. Corners in a +-+- pattern (double-sune-ish) both
with 4 edges flipped and not flipped. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Fri, Jul 30, 2004 at 08:41:40PM +1000, I wrote: > > 1. all
pieces correctly oriented > > 2. all corners correct, all edges flipped
> > 3. 3 corners twisted, all edges correct > > I forgot one: > > 4. 3
corners twisted, all edges flipped > > Ryan
3590. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 16:38:39 +1000
On Sat, Jul 31, 2004 at 05:36:50AM -0000, d_funny007 wrote: > Your
missing a couple. Corners in a +-+- pattern (double-sune-ish) > both
with 4 edges flipped and not flipped. The inverse of a +-+-
"algorithm" could be either +-+- or ++-- (depending on how the
algorithm moves the corners around), so there is no single inverse of
the +-+- pattern. Ryan
3591. [Speed cubing group] Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 09:24:24 -0000
Oh your right! I'm noticing that on many of my CLL algs. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Sat, Jul 31, 2004 at 05:36:50AM -0000,
d_funny007 wrote: > > Your missing a couple. Corners in a +-+- pattern
(double-sune- ish) > > both with 4 edges flipped and not flipped. > >
The inverse of a +-+- "algorithm" could be either +-+- or ++--
> (depending on how the algorithm moves the corners around), so there is
> no single inverse of the +-+- pattern. > > Ryan
3592. Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 09:36:55 -0000
You are wrong, and I can say this with absolute certainty. I think it
lies in your consideration of certain diagonal corner swap cases and
their relationship to E-Perm-type ones. I now fully understand where you
got the numbers 16 and 384 from, and how to apply the Burnside Lemma
towards a variety of situations. However, it should be 32 and 384. To
skip the details, I'll just provide a conter-example. It is *well*
known in the cube community that there are precisely 22 PLL cases when
adopting the type of counting system we are using. Applying your logic,
we have an initial figure of 4!*4!/2=288. The "magic numbers"
here would be 8 and 32, or in your own words: There are 8 = 4*4/2
positions unchanged by U or U'. There are 32 = 8*8/2 positions
unchanged by U2. We get (288 + 8+8+32)/4/4=21 PLLs, which is of course
wrong (at least using this type of counting system). -Doug Li (up at
5:30 AM after pondering this question's ambiguities for the past 7
hours straight, lying in bed unable to sleep until this matter was
clearified, LOL!!!) --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > --- d_funny007 wrote: > > 3915 or 3916 if
you keep the solved case. > > -Doug Li > > That's odd. I just got
3914 (incl solved case, 3913 without). > > The calculation uses
Burnside's Lemma: >
http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are indeed
62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't quite
divide it by 4 since there are some positions that are > not changed by
a U2 rotation, and even a few unchanged by a U or U'. > Burnside
accounts for this. > There are 16 = 4*4/2 *1*2 positions unchanged by U
or U'. > There are 384 = 8*8/2 *3*4 positions unchanged by U2. > So
burnside gives the answer (62208 + 16+16+384)/4 = 15656 positions > if
you don't care about U rotations. This does however assume a fixed
> colour on the front of the cube. Divide by 4 to account for the >
choice of front colour (note that none of the 15656 will be the same >
after a cube rotation because they are not the same after a U layer >
turn). > This gives 15656/4 = 3914 positions. > > Jaap >
http://www.geocities.com/jaapsch/puzzles/
3593. Re: Question to all math-freaks From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 12:12:37 -0000
I don't partiularly want to figure it out, but I would say that
Burnside's Lemma is definitely the sort of thing that would be used
for this. One thing about the original post that confused me was making
an Excel sheet without any computer help. Anyway, if you did allow for
some computational help one thing you could do is write some code to
spit out sub-optimal) algorithms for every case (say one per row). That
would be fairly straightforward. Then you could paste to a text file and
load into Cube Explorer (if you have it) and let it sort things out for
you. CE should throw give a set of equivalence class representatives. Of
course, generally x|-> x' is not an isomorphism so you may have to
throw out some more, if you want to have for each x at most one element
of {x,x'}. Also, it won't coun as equivalent positions that
are twisted by a U (as you were wanting). On a fairly basic level, you
could for example, just work out each corner orientation (or the LL) and
each edge orientation for the LL (as mentioned there are respectiely 27
and 8 ways to do this). You can run through code to concatenate them.
You can do a similar thing for the 144 orientation preserving
permutations that are even when restricted to the action on either edges
or corners. (Then you can complete the other 144 by concatenating with
any LL permutation which induces an odd permutation on the corners and
on the edges.) After that concatenate with the orientations and put the
list through CE. For this you'd just need 27+8+12+12+1=60 starting
algorithms and even then with bit of extra planning you can reduce the
27, 8, 12 and 12.
3594. Re: Question to all math-freaks From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 12:22:11 -0000
--- d_funny007 wrote: > You are wrong, and I can say this with absolute
certainty. I think > it lies in your consideration of certain diagonal
corner swap cases > and their relationship to E-Perm-type ones. Your
counterexample does show something is wrong with the way I counted the
positions, but I haven't quite figured out exactly what it is yet.
Your answer of 3916 is probably right. Jaap
3595. Re: Are all cubists programmers? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 12:31:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker <
jonaskoelker@y...> wrote: > 1. Does anyone know of a good way to map a
set of permutations onto a > set of integers... say, {(1 2 3 4), (1 2 4
3), ...} onto {1,2,...,24}? > Criteria for beeing good: it should be
easy to compute the permutation > given only the number, and vice versa;
"carried over" caracteristics > would be good too (odd number
<=> odd permutation); > Yes - although not with the extra criteria of
odd permuation going to odd number. (If you did {0,...,23} i would also
carry the identity to 0 (so tha= t even permutation would go to an even
number). I was communicated an example of such a function quite some
time ago by Robert Israel (he had the identity going to 1) and am using
it in BCFSSS as= a way to enumerate the permutations (with RIP (Robert
Israel Permutation) codes). Essentially, you just have to use base
factorial. If sigma in S_k is a permutation then a canoncial map to
{0,...,k!-1} is n(sigma)=sum (sigma(i)-r(i))(k-i)! where the sum is from
1 to k-1 and r(i) = is the cardinality of {j:1<=j<=i and
sigma(j)<=sigma(i)}. It's not difficult to show that
1<=r(i)<=sigma(i) and that sigma(i)-r(i)<=k= -i. n(identity)=0.
Here n(identity)=0.Robert had 1+sum (sigma(i)-r(i))(k-i)! so his range
was = {1,...,k!}. It can be reversed easily too. If you want something
that takes odd permutations to odd numbers, then I'm = not cerain.
My first recommendation would be to try and see if there's a
canonical map from A_n to {0,...,(n!-2)/2} (for n>=2). You could use
that t= o map the even integers to even numbers (just multiply by 2). It
would still leav= e the problem of getting the odd permutations to work.
I suppose one way of doing= it is that if tau is odd then sigma=tau(1 2)
is even. So you can use the bi= jection to translate odd permutations to
even permutations and hence get an element= of {0,...,(n!-2)/2} which
you can multiply by 2 and then add 1 to. (If you = have an odd
permutation k must be at least 2, so the permutation (1 2) is always
available and the construction wil work.) So all you'd need is a
canoncial = map from A_n to {0,...,(n!-2)/2}.
3596. Re: Are all cubists programmers? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 12:33:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker <
jonaskoelker@y...> wrote: > 1. Does anyone know of a good way to map a
set of permutations onto a > set of integers... say, {(1 2 3 4), (1 2 4
3), ...} onto {1,2,...,24}? > Criteria for beeing good: it should be
easy to compute the permutation > given only the number, and vice versa;
"carried over" caracteristics > would be good too (odd number
<=> odd permutation); > Yes - although not with the extra criteria of
odd permuation going to odd number. (If you did {0,...,23} i would also
carry the identity to 0 (so tha= t even permutation would go to an even
number). I was communicated an example of such a function quite some
time ago by Robert Israel (he had the identity going to 1) and am using
it in BCFSSS as= a way to enumerate the permutations (with RIP (Robert
Israel Permutation) codes). Essentially, you just have to use base
factorial. If sigma in S_k is a permutation then a canoncial map to
{0,...,k!-1} is n(sigma)=sum (sigma(i)-r(i))(k-i)! where the sum is from
1 to k-1 and r(i) = is the cardinality of {j:1<=j<=i and
sigma(j)<=sigma(i)}. It's not difficult to show that
1<=r(i)<=sigma(i) and that sigma(i)-r(i)<=k= -i. n(identity)=0.
Here n(identity)=0.Robert had 1+sum (sigma(i)-r(i))(k-i)! so his range
was = {1,...,k!}. It can be reversed easily too. If you want something
that takes odd permutations to odd numbers, then I'm = not cerain.
My first recommendation would be to try and see if there's a
canonical map from A_n to {0,...,(n!-2)/2} (for n>=2). You could use
that t= o map the even integers to even numbers (just multiply by 2). It
would still leav= e the problem of getting the odd permutations to work.
I suppose one way of doing= it is that if tau is odd then sigma=tau(1 2)
is even. So you can use the bi= jection to translate odd permutations to
even permutations and hence get an element= of {0,...,(n!-2)/2} which
you can multiply by 2 and then add 1 to. (If you = have an odd
permutation k must be at least 2, so the permutation (1 2) is always
available and the construction wil work.) So all you'd need is a
canoncial = map from A_n to {0,...,(n!-2)/2}.
--- "Michiel van der Blonk" wrote: > >
http://www.geocities.com/jaapsch/scramble.htm > Wow. Just... Wow! I
mean, this is great. I have written stuff, but > this is awesome. > Can
you put that one in the links section too, Jaap? Thanks. I'll put
it in the links in a moment. > Am I right that the color schema is
configurable, Jaap? Yes. I did not bother to make that explicit with a
textbox. After you have pressed the Scramble button, you will see in the
url a parameter col=ybrwgo, and you can edit those six letters to your
preferred colour scheme. It knows those six letters for the standard
colours as well as p for purple. Any other letter gives grey colour. You
may repeat colours if you want a cube with some identically coloured
faces. Jaap http://www.geocities.com/jaapsch/puzzles/
3598. All the spam and religious propaganda... From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 20:17:43 -0000
There are posts in the speedcubing group that are full of religious
gimmicks. I'm not prejudice of other religions, but this definetly
has to stop. Is there some way to stop this from happening? I imagine
it's a difficult thing. I'm also receiving a lot more spam
than usual, and I suspect it might be targeting members of the groups
I'm in. Any thoughts on this? -Richard
3599. [Speed cubing group] Re: Are all cubists programmers? (integer
mapping) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 21:20:17 +0100 (BST)
on mapping permutations to integers and back again: > n(sigma)=sum
(sigma(i)-r(i))(k-i)! this _looks_ pretty simple to implement; however,
I don't understand it fully. sigma(i) would be the "permuted
version of i", right? example: sigma = (1 4 2)(5 3); sigma(4)=2 ...
or is it something else? I haven't really done any math with
permutations, other than counting them for the purpose of probablities.
next up, r(i), the cardinality of {j:1<=j<=i and
sigma(j)<=sigma(i)}; that's the number of values for j that
satisfy both conditions? so, let me just try mapping (1 4 2)(5 3):
n(sigma)=sum (sigma(i)-r(i))(k-i)! 1: r(1) = 1 (always 1) (4 - 1) * (5 -
1)! = 3 * 24 = 72 2: r(2) = 1 (tests fail for 1) (1 - 1) * (5 - 2)! = 0
3: r(3) = 3 (i permutes to highest element, always i) (5 - 3) * (5 - 3)!
= 2 * 2 = 4 4: r(4) = 2 (tests fail for 1, 3) (2 - 2) * (5 - 4)! = 0 5:
r(5) = 3 (tests fail for 1, 3) (3 - 3) * (5 - 5)! = 0 sum = 76; sanity
check (76 < 5! = 120) passes :) is this correct? also, for identity
permutations, I get 0 (since r(i) = sigma(i) = i). btw, what's tau?
minimum number of transpositions? anyways, thanks (a lot) for the
fuction. Jonas K�lker
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3600. Re: All the spam and religious propaganda... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 20:39:01 -0000
> There are posts in the speedcubing group that are full of religious >
gimmicks. I only saw one but I read the group via www, not email. Maybe
that'd work for you, too?
3601. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 31 Jul 2004 23:00:50 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /perm2int.py Uploaded by : jonaskoelker <jonaskoelker@...>
Description : converts a permutation into an integer You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/perm2int.py
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, jonaskoelker
<jonaskoelker@...>
3602. Re: Are all cubists programmers? (integer mapping) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 00:10:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > on mapping permutations to integers
and back again: > > > n(sigma)=sum (sigma(i)-r(i))(k-i)! > > this
_looks_ pretty simple to implement; however, I > don't understand
it fully. > > sigma(i) would be the "permuted version of i",
right? > example: sigma = (1 4 2)(5 3); sigma(4)=2 > ... or is it
something else? I haven't really done any > math with permutations,
other than counting them for > the purpose of probablities. > > next up,
r(i), the cardinality of {j:1<=j<=i and > sigma(j)<=sigma(i)};
that's the number of values for j > that satisfy both conditions? >
> so, let me just try mapping (1 4 2)(5 3): > n(sigma)=sum
(sigma(i)-r(i))(k-i)! > > 1: > r(1) = 1 (always 1) > (4 - 1) * (5 - 1)!
= 3 * 24 = 72 > 2: > r(2) = 1 (tests fail for 1) > (1 - 1) * (5 - 2)! =
0 > 3: > r(3) = 3 (i permutes to highest element, always i) > (5 - 3) *
(5 - 3)! = 2 * 2 = 4 > 4: > r(4) = 2 (tests fail for 1, 3) > (2 - 2) *
(5 - 4)! = 0 > 5: > r(5) = 3 (tests fail for 1, 3) > (3 - 3) * (5 - 5)!
= 0 > > sum = 76; sanity check (76 < 5! = 120) passes :) > > is this
correct? > > also, for identity permutations, I get 0 (since r(i) = >
sigma(i) = i). All this is OK. The only thing I would point out is that
you've not stated that you're looking at a permutation in S_5.
For instance, if you were looking at a permutation in S_6 (where it just
happened that sigma(6)=6 so the permutation would still be (1 4 2)(5 3))
then you'd get a different answer. (The restriction of the map from
S_6 to S_5 is not the map you get on S_5 itself.) e.g. in that case
you'd get 3*120+0*24+3*6+0*2+0*1=378. Note also, that since you
were working in S_5, sigma(5)-r(5) would have to be 0. (More generally,
in S_k, sigma(k)-r(k) must be 0. That is r(k)=sigma(k) (because the set
of j would be those j which map to 1,2,...,sigma(k) - sigma(k) of
them).) This is quite important - you need it to be 0 because 0!=1! -
actually, the summand for r(k) wasn't in the formula, but since you
put it in anyway, I figured I might as well point this out.) > > btw,
what's tau? minimum number of transpositions? No, tau is just
another permutation. All I'm saying is that if you have an odd
permutation tau then the permutation you get by multiplying tau by (1 2)
is even. This is obvious from the definition of odd and even
permutations. The point is if you had a bijection f from A_n to
{0,...,n!/2-1} (where n>1) then you could get a bijection g from S_n\A_n
to {0,...,n!/2-1} by simply defining for each odd permutation tau,
g(tau)=f(tau(1 2)). Then you could construct a bijection h from S_n to
{0,...,n!-1} that sends odd permutations to odd numbers by setting
h(sigma)=2*f(sigma) if sigma is even and h (sigma)=2*g(sigma)+1 if sigma
is odd. Of course, you'd need to have an f. Clearly it can be done
lexicographically by order-isomorphism but you were wanting an easy
function. > > anyways, thanks (a lot) for the fuction. I saw that you
added a file. Not sure what it's written in, so I've not
really looked through it, but it occurs to me that you didn't stick
in the inverse function. > > Jonas Kölker > > > > > > >
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3603. Re: New file uploaded to speedsolvingrubikscube From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 00:59:28 -0000
Here's something to do the inverse. It's ages since I've
written any C, so it may be slightly bad. In particular I didn't
put in the preprocessor stuff and I just tried to get it to print out
the permutation without much text justification either. Probably I
should have had the function return an array (and not made it part of
main) but I'm too lazy and my book on C is at work. long fact(long
n); void main(void) {long n,k; cin>>"Enter n (the integer)
:">>n; cin>>"\nEnter k (where the permutation is to be in S_k)
:">>k; if (n>=fact(k)){cout<<n<<" is too
large";} else {long *u =new long[k]; long *r =new long[k]; long
*sigma =new long[k]; long *flag =new boolean[k]; long i,j,count; for
(i==1;i<=k;i++) {u[i]=0;flag[i]=0;} for (i==1;i<=k-1;i++;) {while
(n>=fact(k-i)) {u[i]++;n-=fact(k-i);} sigma[1]=u[1]+1; flag[sigma[1]]=1;
for (i==2;i<=k-1;i++;) {count=0; for (j==1;j<=k;j++;) {if
(flag[j]) count++; if (count==u[i]) {sigma[i]=j;flag[j]=1;j=k+1;} } }
for (i==1;i<=k;i++;} {if (!flag[i]){sigma[k]=i;i=k+1;} for
(i==1;i<=k;i++;} {cout<<"\n"<<i<<"
"<<sigma[i];} delete u[],r[],sigma[]; u=r=sigma=NULL; } }
long fact(long n) {fact=(n==0?1:n*fact(n-1);) }
3604. [Speed cubing group] Integer mapping From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Aug 2004 02:31:25 +0100 (BST)
> The only thing I would point out is that you've not stated that
you're looking at a permutation in S_5. What I have also not stated
is that I'm looking at permutations of {1, ... , 54!}, or any other
permutations, but alas, the algorithm seems to work :) > For instance,
if you were looking at a permutation > in S_6 (where it > just happened
that sigma(6)=6 so the permutation > would still be (1 4 > 2)(5 3)) then
you'd get a different answer. (The > restriction of the > map from
S_6 to S_5 is not the map you get on S_5 > itself.) ... I'd have
written that as (1 4 2)(5 3)(6); of course, you didn't know that :)
what do the stardards say? also, what about the other notation, example
[1 3 4 2], which means 1->1, 2->3, 3->4, 4->2? > No, tau is just another
permutation. All I'm saying > is that if you have an odd
permutation tau then the permutation you get by multiplying tau by (1 2)
is even. <big snip> I'm sure you're right (and very
informative once I get the snip), but I think I've found an easier
way to my problem: there's (seemingly) a repeating pattern in
parity: (even, odd, odd, even). this means that parity equals ((integer
mod 4) and 1) xor ((integer mod 4) and 2), or in other words, 1 <=
integer % 4 <= 2. However, I have not proven the pattern to be
omnipresent. > I saw that you added a file. Not sure what it's
written in, so I've not really looked through it, but it occurs to
me that you didn't stick in the inverse function. you're
correct, I didn't include the inverse. Also, it's written in
python. The following line #!/usr/bin/python tell the shell which
program to use as an interpreter. This is, however, a {Sys V | Unix |
Linux} functionality. Anyways, in python generally, anything between #
and \n is a comment; whitespace indentation defines the code's
"block" relation (function definition, branching; whatever C
uses "{ }" for); specifically to my file: ignore anything
between a pair of """ (three double-quotes); also, just
read the __int__ function and the r function; they're what matters
:) for more info, tune in on www.python.org; also, ESR has been
interviewed in a great python propaganda... err, article :)
http://www.linuxjournal.com/article.php?sid=3882 ... anyways, I'm
tired, and I lost track of where I was going, so goodnight everybody,
see you tomorrow :) -- Jonas K�lker
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3605. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 01:59:15 -0000
Update again. You can now view the session times and best average before
you save them to a text file(incorporates the format set in the
options). Click the 'detailed view' buttons to do so. --POP
BUTTON--- A POP button has now been added to the standalone timer. POPs
are recorded and can be displayed when viewing/saving the session times.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3606. Re: [Speed cubing group] Integer mapping From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 02:41:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > The only thing I would point out is
that you've not > stated that you're looking at a permutation
in S_5. > > What I have also not stated is that I'm looking at >
permutations of {1, ... , 54!}, or any other > permutations, but alas,
the algorithm seems to work :) You're permuting that set? There are
(230843697339241380472092742683027581083278564571807941132288000000000
000)! permutations of that set. That's not particularly practical.
> > > For instance, if you were looking at a permutation > > in S_6
(where it > > just happened that sigma(6)=6 so the permutation > > would
still be (1 4 > > 2)(5 3)) then you'd get a different answer. (The
> > restriction of the > > map from S_6 to S_5 is not the map you get on
S_5 > > itself.) > > ... I'd have written that as (1 4 2)(5 3)(6);
of > course, you didn't know that :) You could do that. > what do
the stardards say? also, what about the other > notation, example [1 3 4
2], which means 1->1, 2->3, > 3->4, 4->2? Ordinarily, if using disjoint
cycle notation, fixed points (cycles of length 1) wouldn't be noted
- at least if the permutation group was implicit. (1 3 4 2) would mean
1|->3, 3|->4, 4|->2, 2|->1. I'm not sure I've seen [1 3 4 2].
(Generally that sort of thing is written as a 2*n matrix with first row
the identity permutation. You could eliminate the first row, but I
don't know if that is at all standard. > > > No, tau is just
another permutation. All I'm saying > > is that if you have an odd
permutation tau then the > permutation you get by multiplying tau by (1
2) is > even. <big snip> > > I'm sure you're right (and
very informative once I get > the snip), Well, that's just due to
the definition of odd and even (and the result that a permutation
can't be both odd and even). >but I think I've found an easier
way to my > problem: Read on - it's not so easy as you think.
(Hint: your proposal will always fail where the integer is 24 - in S_k
where k>4 of course.) > > there's (seemingly) a repeating pattern
in parity: > (even, odd, odd, even). this means that parity equals >
((integer mod 4) and 1) xor ((integer mod 4) and 2), > or in other
words, 1 <= integer % 4 <= 2. However, I > have not proven the
pattern to be omnipresent. That's actually quite easy to refute. In
fact, it fails whenever k>=5 (where we are looking at S_k) - since
you're looking at k=54! which is far greater than 5, it will fail.
The odd permutation (k-4 k-3) maps to 24. Thus, looking at the
permutations in S_k: sigma_1=(k-3 k k-2 k-1) odd sigma_2=(k-3 k)(k-2
k-1) even sigma_3=(k-4 k-3) odd we have n_k(sigma_1)=3*3!+2*2!=22,
n_k(sigma_2)=3*3!+2*2!+1=23, n_k(sigma_3)=1*4!=24, whereas according to
your hypothesis 24 should correspond to an even permutation. > > > I saw
that you added a file. Not sure what it's > written in, so
I've not really looked through it, but > it occurs to me that you
didn't stick in the inverse > function. > > you're correct, I
didn't include the inverse. Also, > it's written in python.
The following line > > #!/usr/bin/python > > tell the shell which
program to use as an interpreter. > This is, however, a {Sys V | Unix |
Linux} > functionality. Anyways, in python generally, anything > between
# and \n is a comment; whitespace indentation > defines the code's
"block" relation (function > definition, branching; whatever C
uses "{ }" for); > specifically to my file: ignore anything
between a > pair of """ (three double-quotes); also, just
read the > __int__ function and the r function; they're what >
matters :) I've never heard of python. I'm afraid I really
don't know much about programming. > > for more info, tune in on
www.python.org; also, ESR > has been interviewed in a great python
propaganda... > err, article :) > >
http://www.linuxjournal.com/article.php?sid=3882 > > ... anyways,
I'm tired, and I lost track of where I > was going, so goodnight
everybody, see you tomorrow :) > > -- Jonas Kölker > > > > > >
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3607. 4x4 thoughts.... From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 21:29:11 -0700 (PDT)
Hey guys (and girls...), i've been working on my 4x4 lately...and I
was thinking: has anyone worked on making a 2x2 of the 4x4, instead of
making it a 3x3? im thinking it would seem way too hard to do so....but
if there is an efficient way to do this, i think this can be a __great__
speedcubing method for the 4x4....rather that, or im just crazy :P. -bm
:) --Brent --------------------------------- Do you Yahoo!? Yahoo! Mail
Address AutoComplete - You start. We finish. [Non-text portions of this
message have been removed]
3608. Re: 4x4 thoughts.... From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 05:05:40 -0000
Hey Brent, This came up on the group a long time ago, a year or so I
think at least, and I think the consesus was pretty much that it would
be harder than turning it into a 3x3x3. I tried it a few times and I
found it hard, but at that time I hadn't focused on the 4x4x4 much.
I tried to form lots of 2x2x1 pieces for the outer layer and also for
the inner layers. Thinking about it now, I think you could take any edge
group on a completely scrambled cube and solve the adjacent centers to
each of the two edge pieces. This will form two 2x2x1 pieces on the
internal parts of the cube. Do this on say FL. Now use D,r,R,U,b,B to
form the 2x2x1 outer pieces for each edge and place it over the d and u
slice parts. This forms two complete 2x2x2 pieces on the FL edge. I
don't really know of a good way to continue, I guess you could
orient the corners and build all the "outer" 2x2x1 pieces (the
remaining ones on the U and D faces) then do the central ones with
commutators. Then you could do lots of moves in the (R2r2),U,u group to
form up the "outer" 2x2x1's with the "inner"
2x2x1's. Then you'd have a 2x2x2 and the rest goes fast. I
don't know if that makes much sense, it's kind of weird to
explain it how I'm thinking it. It's sort of like doing a
Petrus variation on the 4x4x4. Anyway else have any ideas of a better
way to go about this? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...), >
i've been working on my 4x4 lately...and I was thinking: has anyone
worked on making a 2x2 of the 4x4, instead of making it a 3x3? im
thinking it would seem way too hard to do so....but if there is an
efficient way to do this, i think this can be a __great__ speedcubing
method for the 4x4....rather that, or im just crazy :P. > -bm > > > > :)
> --Brent > > --------------------------------- > Do you Yahoo!? >
Yahoo! Mail Address AutoComplete - You start. We finish. > > [Non-text
portions of this message have been removed]
3609. wc2005 From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Jul 2004 22:08:27 -0700 (PDT)
Hi EVERYONE, I hear that WC2005 will be in November. I am wondering the
reason why a Wc will be set during the school year for students (the
majority of the speedcubing community). Does anyone know who is setting
this up? -bm :) --Brent --------------------------------- Do you Yahoo!?
Yahoo! Mail - 50x more storage than other providers! [Non-text portions
of this message have been removed]
3610. Re: 4x4 thoughts.... From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 05:08:57 -0000
> Hey guys (and girls...), > i've been working on my 4x4
lately...and I was thinking: has anyone worked on making a 2x2 of the
4x4, instead of making it a 3x3? im thinking it would seem way too hard
to do so....but if there is an efficient way to do this, i think this
can be a __great__ speedcubing method for the 4x4....rather that, or im
just crazy :P. > -bm It would probably work better as
1x1x1->2x2x2->3x3x3->4x4x4 corners. i.e. Choose a corner, solve the
edges and centers next to it, edges and centers, etc expanding until
solved. Sort of like the beginning of the Petrus method. Besides, while
you form the 2x2x2, you could have the whole thing solved, rather than
having a last step to fix, which would shave, at bare minimum, 6 or 7
seconds per solve. It could be a good method, although you'd have
to do a lot of memorizing algorithms to keep the corners and edges in
their same positions. The advantage of centers->edges->3x3x3 is that you
only need a few algorithms and can easily solve pieces without affecting
the previously solved pieces. But, if done right, your idea is good.
I'd pursue the method. It sounds like a good one. -T.S. Bischof
p.s. Has anyone noticed how few female speedcubers there are out there?
3611. Re: wc2005 From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 05:26:17 -0000
Hey all- I'm with Brent on this one... Why not have it during the
summer? And I won't take "It's too late for that" as
an answer! :D If anybody knows, please inform us. Thanks -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi EVERYONE, > I hear that WC2005
will be in November. I am wondering the reason why a Wc will be set
during the school year for students (the majority of the speedcubing
community). Does anyone know who is setting this up? > -bm > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Mail - 50x more storage than other providers! > > [Non-text portions of
this message have been removed]
Maybe November is the best the venue in Orlando had to offer. Summer is
a busy time. I don't like November either though. I'm sure
Seven Towns has already signed some sort of agreement for the venue
already if the event has 'sort of' been publicized. --a stab
in the dark-- Richard --- h4m573r1 <h4m573r1@...> wrote: > Hey all- >
I'm with Brent on this one... Why not have it during > the summer?
And > I won't take "It's too late for that" as an
answer! > :D If anybody > knows, please inform us. Thanks > > -Sunil > >
--- In speedsolvingrubikscube@yahoogroups.com, Brent > Morgan >
<brentmorganmaster@y...> wrote: > > Hi EVERYONE, > > I hear that
WC2005 will be in November. I am > wondering the reason > why a Wc will
be set during the school year for > students (the > majority of the
speedcubing community). Does anyone > know who is > setting this up? > >
-bm > > > > > > :) > > --Brent > > > > ---------------------------------
> > Do you Yahoo!? > > Yahoo! Mail - 50x more storage than other >
providers! > > > > [Non-text portions of this message have been >
removed] > > __________________________________ Do you Yahoo!? New and
Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
3613. Re: [Speed cubing group] Re: wc2005 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Aug 2004 01:03:20 -0700
Where did you guys get this information about November? Tyson Mao MSC
#631 California Institute of Technology On Jul 31, 2004, at 10:53 PM,
Richard Patterson wrote: > Maybe November is the best the venue in
Orlando had to > offer. Summer is a busy time. I don't like
November > either though. I'm sure Seven Towns has already >
signed some sort of agreement for the venue already if > the event has
'sort of' been publicized. > --a stab in the dark-- > Richard
> --- h4m573r1 <h4m573r1@...> wrote: > > > Hey all- > > I'm with
Brent on this one... Why not have it during > > the summer? And > > I
won't take "It's too late for that" as an answer! >
> :D If anybody > > knows, please inform us. Thanks >
> > > -Sunil > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Brent > > Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi EVERYONE, > > > I hear that
WC2005 will be in November. I am > > wondering the reason > > why a Wc
will be set during the school year for > > students (the > > majority of
the speedcubing community). Does anyone > > know who is > > setting
this up? > > > -bm > > > > > > > > > :) > > > --Brent > > >
> > > --------------------------------- > > > Do you Yahoo!? > > >
Yahoo! Mail - 50x more storage than other > > providers! > > > > > >
[Non-text portions of this message have been > > removed] > > > > > > >
> > > __________________________________ > Do you
Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3614. Re: [Speed cubing group] Re: wc2005 From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Aug 2004 10:48:53 +0200
http://www.speedcubing.com/events ----- Original Message ----- From:
"Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, August 01,
2004 10:03 AM Subject: Re: [Speed cubing group] Re: wc2005 Where did you
guys get this information about November? Tyson Mao MSC #631 California
Institute of Technology On Jul 31, 2004, at 10:53 PM, Richard Patterson
wrote: > Maybe November is the best the venue in Orlando had to > offer.
Summer is a busy time. I don't like November > either though.
I'm sure Seven Towns has already > signed some sort of agreement
for the venue already if > the event has 'sort of' been
publicized. > --a stab in the dark-- > Richard > --- h4m573r1
<h4m573r1@...> wrote: > > > Hey all- > > I'm with Brent on this
one... Why not have it during > > the summer? And > > I won't take
"It's too late for that" as an answer! > > :D If anybody
> > knows, please inform us. Thanks > > > > -Sunil > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi EVERYONE, > > > I hear that
WC2005 will be in November. I am > > wondering the reason > > why a Wc
will be set during the school year for > > students (the > > majority of
the speedcubing community). Does anyone > > know who is > > setting this
up? > > > -bm > > > > > > > > > :) > > > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? > > > Yahoo! Mail
- 50x more storage than other > > providers! > > > > > > [Non-text
portions of this message have been > > removed] > > > > > > > > > >
__________________________________ > Do you Yahoo!? > New and Improved
Yahoo! Mail - 100MB free storage! > http://promotions.yahoo.com/new_mail
> > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
� To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > Yahoo!
Groups Links
3615. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 09:02:46 -0000
The standalone timer now has a 'scramble generator' that can
be used to generate any number of scrambles for 2x2x2, 3x3x3, 4x4x4, and
5x5x5. Usefull for people hosting any weekly contests. The Network timer
now logs all times and scrambles for both people racing. They can be
easily saved.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3616. Re: [Speed cubing group] Re: wc2005 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Aug 2004 02:31:29 -0700
Yes, but who announced it? I haven't seen any official sites or
anything for the world championships. Tyson Mao MSC #631 California
Institute of Technology On Aug 1, 2004, at 1:48 AM, Ron van Bruchem
wrote: > http://www.speedcubing.com/events > > ----- Original Message
----- > From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, August 01,
2004 10:03 AM > Subject: Re: [Speed cubing group] Re: wc2005 > > > Where
did you guys get this information about November? > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jul 31, 2004, at 10:53
PM, Richard Patterson wrote: > >> Maybe November is the best the venue
in Orlando had to >> offer. Summer is a busy time. I don't like
November >> either though. I'm sure Seven Towns has already >>
signed some sort of agreement for the venue already if >> the event has
'sort of' been publicized. >> --a stab in the dark-- >>
Richard >> --- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all- >>>
I'm with Brent on this one... Why not have it during >>> the
summer? And >>> I won't take "It's too late for
that" as an answer! >>> :D If anybody >>> knows, please inform us.
Thanks >>> >>> -Sunil >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent >>> Morgan >>>
<brentmorganmaster@y...> wrote: >>>> Hi EVERYONE, >>>> I hear that
WC2005 will be in November. I am >>> wondering the reason >>> why a Wc
will be set during the school year for >>> students (the >>> majority of
the speedcubing community). Does anyone >>> know who is >>> setting this
up? >>>> -bm >>>> >>>> >>>> :) >>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!? >>>> Yahoo! Mail -
50x more storage than other >>> providers! >>>> >>>> [Non-text portions
of this message have been >>> removed] >>> >>> >> >> >> >> >> >>
__________________________________ >> Do you Yahoo!? >> New and Improved
Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >> Yahoo! Groups Sponsor
>> >> ADVERTISEMENT >> <lrec_companion_043004.gif> >> <l.gif> >>
>> Yahoo! Groups Links >> >> • To visit your group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >> • To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > > > > Yahoo! Groups Links > > >
> > >
3617. Re: [Speed cubing group] Re: wc2005 From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Aug 2004 11:47:31 +0200
Got this from SevenTowns. ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, August 01, 2004 11:31 AM Subject: Re: [Speed cubing group]
Re: wc2005 Yes, but who announced it? I haven't seen any official
sites or anything for the world championships. Tyson Mao MSC #631
California Institute of Technology On Aug 1, 2004, at 1:48 AM, Ron van
Bruchem wrote: > http://www.speedcubing.com/events > > ----- Original
Message ----- > From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, August 01,
2004 10:03 AM > Subject: Re: [Speed cubing group] Re: wc2005 > > > Where
did you guys get this information about November? > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jul 31, 2004, at 10:53
PM, Richard Patterson wrote: > >> Maybe November is the best the venue
in Orlando had to >> offer. Summer is a busy time. I don't like
November >> either though. I'm sure Seven Towns has already >>
signed some sort of agreement for the venue already if >> the event has
'sort of' been publicized. >> --a stab in the dark-- >>
Richard >> --- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all- >>>
I'm with Brent on this one... Why not have it during >>> the
summer? And >>> I won't take "It's too late for
that" as an answer! >>> :D If anybody >>> knows, please inform us.
Thanks >>> >>> -Sunil >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent >>> Morgan >>>
<brentmorganmaster@y...> wrote: >>>> Hi EVERYONE, >>>> I hear that
WC2005 will be in November. I am >>> wondering the reason >>> why a Wc
will be set during the school year for >>> students (the >>> majority of
the speedcubing community). Does anyone >>> know who is >>> setting this
up? >>>> -bm >>>> >>>> >>>> :) >>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!? >>>> Yahoo! Mail -
50x more storage than other >>> providers! >>>> >>>> [Non-text portions
of this message have been >>> removed] >>> >>> >> >> >> >> >> >>
__________________________________ >> Do you Yahoo!? >> New and Improved
Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >> Yahoo! Groups Sponsor
>> >> ADVERTISEMENT >> <lrec_companion_043004.gif> >> <l.gif> >>
>> Yahoo! Groups Links >> >> � To visit your group on the web, go to:
>> http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >> � To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > > > > Yahoo! Groups Links > > >
> > > Yahoo! Groups Links
3618. Re: NetCube Updated... From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 14:13:31 -0000
Wery nice timer you have made. But I can´t start the server. I can´t get
it to use my IP to internet. It will only find my local IP. And one more
thing from me. Maybe an option so it could get scrambles from a textfile
insted of get you a random. So you can take the scrambles from Saturday
Contest and save them in a textfile and then open them in the timer.
Sorry for my bad english :( --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > The standalone timer now has a 'scramble generator'
that can be used > to generate any number of scrambles for 2x2x2, 3x3x3,
4x4x4, and > 5x5x5. Usefull for people hosting any weekly contests. > >
The Network timer now logs all times and scrambles for both people >
racing. They can be easily saved. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris > > AIM: burntbizzkit > EMAIL: huntca[nospam]@...
3619. wc2005 From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 15:03:28 -0000
I dont have a problem with the time. (even though i will most likely be
out of school then) but still, if it was in the summertime, i probably
wouldn't go. Plane tickets are higher priced, passes to the parks
and hotels will be more expensive as well. On top of that in the summer,
the hottest time of the year, is also the most crowd time of the year.
I'd rather go to the parks and stuff in November when the parks are
more empty, and we can walk right into the lines to get on the rides. I
went in october several years ago and it we pretty much had the park to
ourselves. the lines were very short, and the prices were great! I think
they are just trying to give us the most enjoyable time for less of the
cost, perhaps, i dunno. i'm for it! :) jake
3620. Re: Question to all math-freaks From: pejave <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 16:03:39 -0000
Hi I calculated a different number of cases: There are 58 OLL's and
22 PLL's (including 'solved' ones) 2 OLL's have 4
lines of symmetry. These OLL's have 22 different cases each. I
agree with Doug here. Subtotal: 2 x 22 = 44 different cases. 5
OLL's have 2 lines of symmetry. These OLL's have 42 different
cases each. Doug assumes 40 here. Subtotal: 5 x 42 = 210 different
cases. 51 OLL's have 0 or 1 line of symmetry. These OLL's have
74 different cases. Subtotal: 51 x 74 = 3774 different cases. Total = 44
+ 210 + 3774 = 4028 including solved case. I made a spreadsheet to check
the numbers. I got rid of all the double cases. That's how I found
22, 42 and 74. I might have done something wrong here, but I can't
see what that might be. Let me know if I did something wrong here. Peter
--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make an excel
sheet for all LL cases similar to the one > from Bernd Helmstetter but
with pictures to every case and also with > all mirrored cases. I will
only exclude those that can be reached > with a simple U, U' or U²
move. > I do this without any computer help or something like that. > To
have a control if I do have all cases I need to know the number of >
possible cases. > > Can anyone help? > > Thanks Olli
3621. Re: NetCube Updated... From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 16:33:24 -0000
Good timer Chris, even though I still prefer Dan Knights' timer for
its simplicity. Anyway, my opinions for improvements: I would suggest
that when you click POP, POP shows up in place of the time (like on
Jess' timer) but still allow POPs after the first one, just display
the average as POP or blank untill only 1 POP remains in the current
average. Also, I would add a "+2" button in case the last
layer is twisted greater than 45degrees which simply adds 2 seconds to
the time. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > The standalone timer now has a 'scramble generator'
that can be used > to generate any number of scrambles for 2x2x2, 3x3x3,
4x4x4, and > 5x5x5. Usefull for people hosting any weekly contests. > >
The Network timer now logs all times and scrambles for both people >
racing. They can be easily saved. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris > > AIM: burntbizzkit > EMAIL: huntca[nospam]@...
3622. oinkleburger.com From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 16:46:45 -0000
What happened to oinkleburger.com? It's been down for a long time,
like a few months.... I never did get to finish the 7x7x7. )-:
3623. Re: [Speed cubing group] oinkleburger.com From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 11:48:40 -0600
I guess it moved, try here: http://puzzlingaddiction.com/Cube/applet/
Doug Michael Atkinson wrote: >What happened to oinkleburger.com?
It's been down for a long time, >like a few months.... I never did
get to finish the 7x7x7. )-: > > > > > >Yahoo! Groups Links > > > > > >
> >
3624. [Speed cubing group] Re: 4x4 thoughts.... From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Aug 2004 10:50:29 -0700
At 5:08 AM +0000 8/1/04, tsbischof wrote: > > Hey guys (and girls...),
>> i've been working on my 4x4 lately...and I was thinking: has
anyone >worked on making a 2x2 of the 4x4, instead of making it a 3x3?
im >thinking it would seem way too hard to do so....but if there is an
>efficient way to do this, i think this can be a __great__ speedcubing
>method for the 4x4....rather that, or im just crazy :P. >> -bm > >It
would probably work better as 1x1x1->2x2x2->3x3x3->4x4x4 corners. >i.e.
Choose a corner, solve the edges and centers next to it, edges >and
centers, etc expanding until solved. Sort of like the beginning >of the
Petrus method. The core idea I had when I made the "Petrus"
method is to build permanent achievements. Things you don't need to
break once you built them, while still retaining as much freedom of
movement as possible. The 2x2x2 is there as the answer to the question
"what can I build that will not conflict with being able to move
three sides freely?", and the 2x2x3 is the natural progression when
going down to 2 moving sides. I remember I tried to translate that
concept to 4x4x4 once, but I had little success and gave up pretty fast.
Fast enough that I don't think it should discourage anyone from
looking further. I just bore easily sometimes. There are obviously a lot
more ways to slice a 4x4x4, so there are many possible paths for such a
method. So it seems reasonable that at least one of them would be pretty
good. You can start with a 2x2x2, since that's what's left
from moving the two outer layers of three sides freely. But you probably
wouldn't want to start with a 3x2x1, for example, since there is no
sensible set of moves that leaves that behind. That I can think of, at
least. I'm not very clear on which the shapes are that make sense
from that standpoint, but if you figure out which they are, you could
look into different possible progressions between them. One that springs
to my sleepy mind is 2x2x2 -> 2x2x4 -> 3x3x4, perhaps with 2x3x4 thrown
in as an intermediate step. This may not lead directly to a great
method, but it could be a good starting point for one. In any case, I
have to think there are better solutions than to just transform it onto
a puzzle with bigger market share. >p.s. Has anyone noticed how few
female speedcubers there are out >there? It's hard for me to
imagine anyone who *hasn't* noticed that... -- "If you think
education is expensive, try ignorance" --- Derek Bok Lars Petrus,
San Francisco - lars@... http://lar5.com
3625. Problem with "cheating" at online 4x4x4 events From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 18:31:22 -0000
Hey everyone, I've been working a lot on the 4x4x4 after the US
competition and I've decided to work on a new idea for doing the
edges, one which I had tried a little bit a month or two ago. Basically
it combines blindfolded memorizing techniques and speedsolving. I count
the cycles in the edges of the 4x4x4, though I don't memorize the
pieces explicitly, just how many of them are in each cycle. This gives
me a final number of say 3-5 cycles of varying lengths. I then determine
if the parity of the edges is even or odd. Then, when solving, I keep
track of every edge parity changing move (inner slice quarter turns) and
solve the centers such that they end up solved while the edges also have
even parity. This is something I've just been working on for my
speedsolving, and I will post my ideas about it on my upcoming 4x4x4
page (yes I am still going to post it, I've just been busy with
work and settling back in after a vacation). So anyway I quickly
realized that there is a ridiculously easy way to "cheat" at
an online 4x4x4 competition, average etc.. All you have to do is count
the number of inner slice quarter turns your scrambling algorithm has
given you and then you know the parity of the edges (this can be done
easily even while scrambling). When doing an actual 4x4x4 average for
speedcubing.com I always randomly scramble my cube for a while (not
keeping track of quarter turns) then I use the computer's
scrambling algorithm. This leaves me with no idea what the parity of the
edges is and I solve the cube from there. However, now that I have
started thinking about this new method of solving, I realized that there
is an inherent problem with 4x4x4 solving online. If we make longer
scrambling algorithms, then you would just have to count more inner
slice quarter turns and you would still successfully determine the
parity of the edges, so having longer scrambling algs won't fix
this. I think we need to add to the rules of speedcubing.com and also
any contests involving a 4x4x4 event, that you cannot count the parity
of the edges using the scrambling algorithm. I can say that personally I
find it hard to not count the cycles of an alg if I am scrambling a
solved 4x4x4 cube. That is why now for my averages where I am solving
normal and not trying to count cycles I always scramble randomly for a
while, and not paying attention, then I use the computer generated alg
to get my cube to an "official" scrambled state with the aid
of a computer generated random alg, and I also have no idea of the
parity of the edges. Anyway I just think we need to address this, since
it is a VERY easy method to cheat an online 4x4x4 event and I think it
needs to be discussed. I know we do things on the honor system anyway,
but perhaps we should add an extra clause for our online rules for 4x4x4
events. What does everyone think? Chris
3626. Re: Problem with "cheating" at online 4x4x4
events From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 18:44:07 -0000
I can't really see what the point is here. I've never
understood the concept of giving people scrambling algorithms and asking
them to solve anyway. All you've got to do is memorize the scramble
and reverse it. In terms of getting the cycle structure for speed (if
someone gives ou a scrambled cube) I'd have thought the time it
takes far outweighs the time to correct it if you don't count.
3627. Re: Problem with "cheating" at online 4x4x4
events From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 19:32:10 -0000
All I meant to say is that you can avoid the "parity error"
where two edge pieces are switced 100% of the time simply by counting
the number of inner slice quarter turns on a scrambling alg. For centers
first methods this is a huge advantage. I'm not sure how much it
would help for edges first or Masayuki's method, but I assume
having the extra information would be helpful regardless. Here's an
example. L' l2 F B' b f u' D' B F' f2 L'
F' U' D2 l R2 D' l' D' f' b F' L
U' r2 f L' D' U u' F2 l' b f2 b2 R' F2
l' D That is a 4x4x4 scrambling alg I got from Jess' timer.
Now throw out all outer face turns and double turn inner slice moves, b
f u' l l' f' b f u' l' b l' There are 12
inner face quarter turn moves, which is an even number so the parity of
the edges in this scramble is even. Now say I had counted that while
scrambling my cube. Now I can solve the centers in an even number of
quarter turns (I would actually just think the words "even"
and "odd" every time I do an inner slice quarter turn to keep
track of the current parity state of the edges). Once the centers are
solved, with the edges having even parity, I have avoided the
"parity error" meaning I will have no edge group flipped while
solving as a 3x3x3, and I could be 100% certain of that fact.
That's all I meant about being able to cheat using the scramble. I
personally don't do it, and I really don't think anyone else
does either. However, I wanted to bring it up since it is an inherent
problem of solving the 4x4x4 cube online. I just think we need to add an
extra thing to the rules of speedcubing.com and online competitions, so
in case anyone gets the idea to actually try this later, it will say in
the rules that it is not allowed. People will most likely be speedcubing
for a long time, and I wanted to add something to our rules so that a
year or even a couple years from now someone doesn't figure this
out and then decide to try it. It will say in the rules that it is not
allowed. That's the best we can do I think, since everything is
done on the honor system online anyway. I guess it mostly affects
centers first solvers, but I think it would be a helpful advantage to
someone using any 4x4x4 system. Just my thoughts, Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > > I can't really see what the point is here. I've
never understood the concept of > giving people scrambling algorithms
and asking them to solve anyway. All > you've got to do is memorize
the scramble and reverse it. In terms of getting > the cycle structure
for speed (if someone gives ou a scrambled cube) I'd have > thought
the time it takes far outweighs the time to correct it if you don't
count.
3628. [Speed cubing group] Re: 4x4 thoughts.... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 21:17:37 -0000
> In any case, I have to think there are better > solutions than to just
transform it onto a puzzle with bigger market > share. But already the
goal of the game is to make it a 1x1x1, probably sold even more often
than the 3x3x3... Cheers! Stefan
3629. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 21:18:15 -0000
> I can´t get it to use my IP to internet. It will only find my local >
IP. You can just ignore the ip the ip box if you are behind a router or
a switch. The server will still use your external IP address. You can
goto http://www.whatismyip.com if you are unsure as to what your
external IP address is. You do need to make sure that the port you are
tying to run the server on is fowarded to your computer, this is only
needed when you are behind a router or switch. For information on port
fowarding you should consult the manual to your router/switch. Let me
know if you get it working! > And one more thing from me. Maybe an
option so it could get > scrambles from a textfile insted of get you a
random. So you can > take the scrambles from Saturday Contest and save
them in a textfile > and then open them in the timer. That's a
pretty good idea. I'll get right on that! -Chris
3630. Re: Are all cubists programmers? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 21:32:43 -0000
> way to enumerate the permutations (with RIP (Robert Israel
Permutation) > codes). Oh boy, yet another obvious implementation of
some obvious function that wears somebody's name. I was born too
late. This just enumerates the permutations in lexicographic order. I
have two suggestions: 1) Instead of "sigma(i)-r[i]" use
"p[i]" = |{j:i<j<=k and sigma(j) <sigma(i)}|. This
reflects more directly what happens. 2) Let i run only to k-2, not k-1.
This last addend (for i=k-1) only describes the "permutation"
of the last two elements in sigma and is thus either 0 or 1. Instead,
add 0 or 1 depending on the "oddness" of sigma. This provides
the property Jonas asked for and it's only a small modification. So
overall I suggest n(sigma) = sum p(i) * (k-i)! + odd(sigma) where the
sum is from 1 to k-2. Cheers! Stefan
3631. Re: Problem with "cheating" at online 4x4x4
events From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 22:35:20 -0000
I agree something in the rules should be added about this but perhaps it
could be more general such as "the scrambling algorithm cannot be
used in any way to assist the solve". This was it includes other
ways to cheat. Because like GameOfDeath said you could just do the
inverse of the alg if you really wantaed to or even just the inverse of
the last move or 2. There might be other ways to cheat also but none
that I can think of right now. --barefoot Chris > I think we need to add
to the rules of speedcubing.com and also any > contests involving a
4x4x4 event, that you cannot count the parity > of the edges using the
scrambling algorithm. > > I can say that personally I find it hard to
not count the cycles of > an alg if I am scrambling a solved 4x4x4 cube.
That is why now for > my averages where I am solving normal and not
trying to count cycles > I always scramble randomly for a while, and not
paying attention, > then I use the computer generated alg to get my cube
to > an "official" scrambled state with the aid of a computer
generated > random alg, and I also have no idea of the parity of the
edges. > > Anyway I just think we need to address this, since it is a
VERY easy > method to cheat an online 4x4x4 event and I think it needs
to be > discussed. > > I know we do things on the honor system anyway,
but perhaps we > should add an extra clause for our online rules for
4x4x4 events. > > What does everyone think? > > Chris
3632. Re: NetCube Updated... From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 22:38:50 -0000
> You can just ignore the ip the ip box if you are behind a router or a
> switch. The server will still use your external IP address. You can >
goto http://www.whatismyip.com if you are unsure as to what your >
external IP address is. You do need to make sure that the port you are >
tying to run the server on is fowarded to your computer, this is only >
needed when you are behind a router or switch. For information on port >
fowarding you should consult the manual to your router/switch. Let me >
know if you get it working! The problem is that I am the router (my
computer is the router in my homenetwork) My computer have two
networkcards. Card 1 is connected to my homenetwork whit ip 192.68.0.1
and share internet to the other computers in my home. It looks like
NetCube starts the server on this card. Card 2 is connected to Internet
and get a real ip from my ISP. This card is the one I want to start the
server on. When I was checking out the Scrambler Gnerator I don´t get
the best result I think. I post two generated textfiles below. -----
NetCube Generated Scrambles ----- Cube Type: 3x3x3 Number Of Scrambles:
13 Scrambles: 1) F2 D2 B2 D2 L F2 R' B' D2 L' D2 F'
R' D2 B' D' L2 B D R' D' B L' D R' 2)
B R B D B' R U' R2 U2 L U' F' R' B D R U
R' D' R2 D' L' D2 B L 3) B' L' U L2 B
R' D' L2 U B' U2 L B R2 D' L D2 R' B' U L
F U B' R2 4) R B U2 F D' L' D L D' R' D B'
U2 R' F' D' R' F2 U2 F' R2 D' B' L2
U' 5) L U B L D B D2 F' D' L U B' D L' U2 B2 D2
R' D2 F2 U R2 B2 D2 R2 6) B R' F L2 D' F2 L2 B D2 R2 B2
L' U2 L' D L' U L B L B R2 D L' U' 7) U2 B2 R2
F2 L U2 B2 U2 B2 R U2 B R' F' U' F D2 L' D2 F'
D2 R2 B' R2 B <-- =11 8) R' U B2 R' U2 R2 D F D'
B' R2 U' B D' F2 L2 D B U' L2 F' L' B U
F' 9) L U B L D B D2 F' D' L U B' D L' U2 B2 D2
R' D2 F2 U R2 B2 D2 R2 <--=13 10) B R' F L2 D' F2 L2 B
D2 R2 B2 L' U2 L' D L' U L B L B R2 D L' U' 11)
U2 B2 R2 F2 L U2 B2 U2 B2 R U2 B R' F' U' F D2 L' D2
F' D2 R2 B' R2 B 12) R' U B2 R' U2 R2 D F D'
B' R2 U' B D' F2 L2 D B U' L2 F' L' B U
F' 13) L U B L D B D2 F' D' L U B' D L' U2 B2
D2 R' D2 F2 U R2 B2 D2 R2 ----------------------------------------
----- NetCube Generated Scrambles ----- Cube Type: 3x3x3 Number Of
Scrambles: 13 Scrambles: 1) R B2 D2 B2 U' F R U' F2 L' B2
U2 B2 D' L B R' U B2 L' B' D' B R U2 2) D
B' D B D B' L' D L2 U' L' B D2 R' B R
B' D' F2 L2 U F2 U' R' D' 3) B D R U L U L U B2
U' F U B R2 D L B' D L U2 B' R U' B2 D' 4) B2 D
R' D' F' U' R2 D L F U2 R D L' F' L F2 R B
R U F2 L U B 5) F2 R' U B U' R2 U2 F R' U2 F' D2
B' D2 B' U2 R D' F' U' R' D R U R' 6)
L2 U' R2 F L' U2 B2 D' F' L B2 R F2 U2 B2 U'
F' U2 F2 L2 U' B' L' D' B' 7) F' R B
L' U L' D' B2 D' R F U' R' F L2 B D2 F2 U
F2 D' B' U R' U2 <--=11 8) B' D2 F' R
U' F U2 F D2 F' L2 D2 F D2 R2 F R' D R2 U2 L' D R2
F' D' 9) B2 D2 R2 F D2 R' U L' B L2 D' F
R' D2 R D B' L2 D B U L B L' D2 10) R U R' U' R
F' L2 U' F' L2 B' R' D' F' R' B
R' F' L' D B2 L2 F2 D' L2 11) F' R B L' U
L' D' B2 D' R F U' R' F L2 B D2 F2 U F2 D'
B' U R' U2 12) B' D2 F' R U' F U2 F D2 F'
L2 D2 F D2 R2 F R' D R2 U2 L' D R2 F' D' 13) B2 D2
R2 F D2 R' U L' B L2 D' F R' D2 R D B' L2 D B U
L B L' D2
3633. Re: Are all cubists programmers? From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 23:08:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" < pochmann@g...> wrote: > > way to enumerate the
permutations (with RIP (Robert Israel > Permutation) > > codes). > > Oh
boy, yet another obvious implementation of some obvious function > that
wears somebody's name. I was born too late. > > This just
enumerates the permutations in lexicographic order. I have > two
suggestions: > > 1) Instead of "sigma(i)-r[i]" use
"p[i]" = |{j:i<j<=k and sigma(j) > <sigma(i)}|. This
reflects more directly what happens. > > 2) Let i run only to k-2, not
k-1. This last addend (for i=k-1) only > describes the
"permutation" of the last two elements in sigma and is > thus
either 0 or 1. Instead, add 0 or 1 depending on the "oddness"
of > sigma. This provides the property Jonas asked for and it's
only a > small modification. > > So overall I suggest > n(sigma) = sum
p(i) * (k-i)! + odd(sigma) > where the sum is from 1 to k-2. > > Cheers!
> Stefan Yes, that would work too. Of course, you'd have to be able
to tell if sigma was odd or even efficiently - that's easy if
sigmais given as a product of disjoint cycles but is less obvious
otherwise.
3634. Re: Problem with "cheating" at online 4x4x4
events From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Aug 2004 23:18:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <
no_reply@y...> wrote: > All I meant to say is that you can avoid the
"parity error" where > two edge pieces are switced 100% of the
time simply by counting the > number of inner slice quarter turns on a
scrambling alg. I know what you're saying but I still don't
see that t makes much difference. If you're tha concerned about
couning it, just remember the scamble and undo it. > > For centers first
methods this is a huge advantage. I'm not sure > how much it would
help for edges first or Masayuki's method, but I > assume having
the extra information would be helpful regardless. Why is it such an
advantage? What if you happen to finish solving the centres with an odd
number of slices when you should have done an even number. Then
you're still going to have to do something else to the centres
before moving on to the edges. Suppose for example that he scramble
basically just involves switching he UF edges and then say slicing oe of
the slices like r (or whatever notation is used). Are you really going
to do something different than undoing the slice and then flipping the
edge. I'd have thought the effot needed to ensure you solve the
centres with an odd/even number of slices as appropriate would involve
more time than any correcting algorithms.
3635. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 01:39:42 -0000
> When I was checking out the Scrambler Gnerator I don´t get the best >
result I think. I post two generated textfiles below. Thanks. It looks
like I forgot to randomize the seed ;O...oops. I'll take a look at
that now. About the network timer, have you tried hosting a server and
letting someone else connect? I'm interested in seeing if
it'll work with your configuration. I'm using Visual
Basic's winsock control to make the connection, so it should just
detect the client and work. Let me know if it doesn't work at all.
-Chris
3636. [Speed cubing group] Re: Are all cubists programmers? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 02:40:37 +0100 (BST)
<snip> ... > > So overall I suggest > > n(sigma) = sum p(i) * (k-i)!
+ odd(sigma) > > where the sum is from 1 to k-2. > > > > Cheers! > >
Stefan > > Yes, that would work too. Of course, you'd have to > be
able to tell if > sigma was odd or even efficiently - that's easy
if > sigmais given as a > product of disjoint cycles but is less obvious
> otherwise. this should take a 1*|sigma| matrix notated permutation
(assuming the identity permutation is 'on top') and return the
parity. parity = 0 i = 1 while not i > length(sigma): count = 0 while i
is unchecked: check i i = sigma(i) count += 1 parity = parity XOR
parity-of(count) while(i is checked and i <= length(sigma)): i += 1;
-- the code is untested, but should do the trick; process: contruct one
cycle, switch parity if appropriate, construct next cycle which has the
lowest non-in-a-cycle number; that is, it follows the convention for
cyclic permutation products. oh, and thanks to Stefan for pointing out
the preservation of parity. -- Jonas
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3637. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 02:06:08 -0000
Scramble Generator fixed. The seed is now randomized only once when the
program is opened.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3638. Re: Problem with "cheating" at online 4x4x4
events From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 07:42:06 -0000
I am certainly no expert when it comes to 4x4 solving, but I do agree
with Chris. As a community we should try our best to prevent loop-holes
in our "rules." (Things that would not have been considered
cheating, but should be.) This is definately one of them, Heck I've
considered it, so it is not that outlandish. Btw, it's an excellent
idea to use preinspection time to check for edge parity! I find this
prospect very exciting.... starting to wonder if ppl like Ron have
already been doing this :). However, I do disagree that this information
would be an advantage in ALL methods. I used to practice the Akimoto
method and can't imagine it being useful there. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > All I meant to say is that you can avoid the "parity
error" where > two edge pieces are switced 100% of the time simply
by counting the > number of inner slice quarter turns on a scrambling
alg. > > For centers first methods this is a huge advantage. I'm
not sure > how much it would help for edges first or Masayuki's
method, but I > assume having the extra information would be helpful
regardless. > > Here's an example. > > L' l2 F B' b f
u' D' B F' f2 L' F' U' D2 l R2 D' >
l' D' f' b F' L U' r2 f L' D' U
u' F2 l' b f2 b2 > R' F2 l' D > > That is a 4x4x4
scrambling alg I got from Jess' timer. Now throw > out all outer
face turns and double turn inner slice moves, > > b f u' l l'
f' b f u' l' b l' > > There are 12 inner face
quarter turn moves, which is an even number > so the parity of the edges
in this scramble is even. Now say I had > counted that while scrambling
my cube. Now I can solve the centers > in an even number of quarter
turns (I would actually just think the > words "even" and
"odd" every time I do an inner slice quarter turn > to keep
track of the current parity state of the edges). > > Once the centers
are solved, with the edges having even parity, I > have avoided the
"parity error" meaning I will have no edge group > flipped
while solving as a 3x3x3, and I could be 100% certain of > that fact. >
> That's all I meant about being able to cheat using the scramble.
I > personally don't do it, and I really don't think anyone
else does > either. However, I wanted to bring it up since it is an
inherent > problem of solving the 4x4x4 cube online. I just think we
need to > add an extra thing to the rules of speedcubing.com and online
> competitions, so in case anyone gets the idea to actually try this >
later, it will say in the rules that it is not allowed. > > People will
most likely be speedcubing for a long time, and I wanted > to add
something to our rules so that a year or even a couple years > from now
someone doesn't figure this out and then decide to try it. > It
will say in the rules that it is not allowed. That's the best we >
can do I think, since everything is done on the honor system online >
anyway. > > I guess it mostly affects centers first solvers, but I think
it > would be a helpful advantage to someone using any 4x4x4 system. > >
Just my thoughts, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > I can't really see what the point
is here. I've never understood > the concept of > > giving people
scrambling algorithms and asking them to solve > anyway. All > >
you've got to do is memorize the scramble and reverse it. In terms
> of getting > > the cycle structure for speed (if someone gives ou a
scrambled > cube) I'd have > > thought the time it takes far
outweighs the time to correct it if > you don't count.
3639. Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:01:55 -0000
It would be nice to see that spreedsheet... I remain confident of my
answer. Here is why there cannot be 42 distinct cases for the 5 OLL
pattterns: I'm sure everybody would agree that there are 4 corner
permutation possibilites here (no swap, 2 adjacent swaps, and the
diagonal swap). This gives a maximum of 4*12=48 cases. Then to prove you
wrong, it suffices to find more then 6 of these 48 to be similar to
something else and hence should be ignored. If no corners are to be
swapped then of the 8 3-edge-cycles, I assert that FOUR of them should
be ignored (identical after U2). If corners are to be swapped
diagonally, 2 edges can be swapped adjecently in 4 ways, I assert that
TWO can be ignored. Also, there are 4 what I call
"twisted-4-edge-cycles," TWO cases can be dropped here. This
totals 8 which contradicts your number (42), but does not contradict my
number(40). I can show something similar with your 74 number. Using the
Burnside Lemma that Jaap has taught us, I can make a minor correction to
his reasoning to get my result of 3916. Observe that due to the nature
of the Burnside Lemma reasoning (unless there are some seriously false
assumptions) even incorrect results cannot be off by too much. 4028
seems too far off (>100) unless Jaap had a major mistake in his logic,
which I doubt. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
pejave <no_reply@y...> wrote: > Hi > > I calculated a different
number of cases: > > There are 58 OLL's and 22 PLL's
(including 'solved' ones) > > 2 OLL's have 4 lines of
symmetry. These OLL's have 22 different > cases each. I agree with
Doug here. > Subtotal: 2 x 22 = 44 different cases. > > 5 OLL's
have 2 lines of symmetry. These OLL's have 42 different > cases
each. Doug assumes 40 here. > Subtotal: 5 x 42 = 210 different cases. >
> 51 OLL's have 0 or 1 line of symmetry. These OLL's have 74
different > cases. > Subtotal: 51 x 74 = 3774 different cases. > > Total
= 44 + 210 + 3774 = 4028 including solved case. > > I made a spreadsheet
to check the numbers. I got rid of all the > double cases. That's
how I found 22, 42 and 74. I might have done > something wrong here, but
I can't see what that might be. > > Let me know if I did something
wrong here. > > Peter > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" >
<OliverWolff@t...> wrote: > > Hi all, > > > > I´m about to make an
excel sheet for all LL cases similar to the > one > > from Bernd
Helmstetter but with pictures to every case and also > with > > all
mirrored cases. I will only exclude those that can be reached > > with a
simple U, U' or U² move. > > I do this without any computer help or
something like that. > > To have a control if I do have all cases I need
to know the number > of > > possible cases. > > > > Can anyone help? > >
> > Thanks Olli
3640. Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:11:48 -0000
On second thought, it is quite clear why there cannot be more then 72
cases for ANY of the OLL patterns. There can be at most 6 corner
permutation possibilities and of course 12 edge possiblities. Yielding
72 cases maximum. Oh, and I don't mean to sound rude about it. I
have spent A LOT of time on this problem (and similar ones) in the past
few YEARS. I have gotten many, many false results before. My experience
now keeps me from making too many cube-math "blunders". -Doug
Li p.s. to whoever started this thread, I resent the term
"math-freak," it seems like an insult. I'd of been happy
with "math-geek" :). --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > It would be nice to see that spreedsheet... > > I remain
confident of my answer. Here is why there cannot be 42 > distinct cases
for the 5 OLL pattterns: > > I'm sure everybody would agree that
there are 4 corner permutation > possibilites here (no swap, 2 adjacent
swaps, and the diagonal > swap). This gives a maximum of 4*12=48 cases.
Then to prove you > wrong, it suffices to find more then 6 of these 48
to be similar to > something else and hence should be ignored. > > If no
corners are to be swapped then of the 8 3-edge-cycles, I > assert that
FOUR of them should be ignored (identical after U2). If > corners are to
be swapped diagonally, 2 edges can be swapped > adjecently in 4 ways, I
assert that TWO can be ignored. Also, there > are 4 what I call
"twisted-4-edge-cycles," TWO cases can be dropped > here. > >
This totals 8 which contradicts your number (42), but does not >
contradict my number(40). > > I can show something similar with your 74
number. Using the Burnside > Lemma that Jaap has taught us, I can make a
minor correction to his > reasoning to get my result of 3916. Observe
that due to the nature > of the Burnside Lemma reasoning (unless there
are some seriously > false assumptions) even incorrect results cannot be
off by too much. > 4028 seems too far off (>100) unless Jaap had a major
mistake in his > logic, which I doubt. > > -Doug Li > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pejave > <no_reply@y...>
wrote: > > Hi > > > > I calculated a different number of cases: > > > >
There are 58 OLL's and 22 PLL's (including 'solved'
ones) > > > > 2 OLL's have 4 lines of symmetry. These OLL's
have 22 different > > cases each. I agree with Doug here. > > Subtotal:
2 x 22 = 44 different cases. > > > > 5 OLL's have 2 lines of
symmetry. These OLL's have 42 different > > cases each. Doug
assumes 40 here. > > Subtotal: 5 x 42 = 210 different cases. > > > > 51
OLL's have 0 or 1 line of symmetry. These OLL's have 74 >
different > > cases. > > Subtotal: 51 x 74 = 3774 different cases. > > >
> Total = 44 + 210 + 3774 = 4028 including solved case. > > > > I made a
spreadsheet to check the numbers. I got rid of all the > > double cases.
That's how I found 22, 42 and 74. I might have done > > something
wrong here, but I can't see what that might be. > > > > Let me know
if I did something wrong here. > > > > Peter > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" > >
<OliverWolff@t...> wrote: > > > Hi all, > > > > > > I´m about to make
an excel sheet for all LL cases similar to the > > one > > > from Bernd
Helmstetter but with pictures to every case and also > > with > > > all
mirrored cases. I will only exclude those that can be > reached > > >
with a simple U, U' or U² move. > > > I do this without any
computer help or something like that. > > > To have a control if I do
have all cases I need to know the > number > > of > > > possible cases.
> > > > > > Can anyone help? > > > > > > Thanks Olli
3641. Re: wc2005 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:17:55 -0000
Yes, I am happy about it too. Things could be a lot worst..., there
could be NO wc2005, how would that feel??? As long as it is held during
the weekend, I have no objections. However, I was planning a summer-time
road-trip with some friends to FL..., guess that won't happen. Btw,
Good-Luck to those that will be competing in the upcomming EuroChamps!
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I dont have a problem with the time. (even
though i will most likely > be out of school then) but still, if it was
in the summertime, i > probably wouldn't go. Plane tickets are
higher priced, passes to the > parks and hotels will be more expensive
as well. On top of that in > the summer, the hottest time of the year,
is also the most crowd time > of the year. I'd rather go to the
parks and stuff in November when > the parks are more empty, and we can
walk right into the lines to get > on the rides. I went in october
several years ago and it we pretty > much had the park to ourselves. the
lines were very short, and the > prices were great! > > I think they are
just trying to give us the most enjoyable time for > less of the cost,
perhaps, i dunno. i'm for it! > > :) jake
3642. Stickers for the Megaminx From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:22:56 -0000
I had only had my Megaminx for about a month and noticed that the
stickers started falling off. What would be a good way to replace them
without having to send off?
3643. Re: [Speed cubing group] Stickers for the Megaminx From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 01:26:09 -0700
I worked at Stanford this summer as a counselor and teaching assistant
and the instructor for the course I was working with (cosmology) was a
big Rubik's Cube freak. She wasn't very fast at anything but
she liked the challenge of actually figuring the stuff out. Anyway, she
had a Megaminx which had the same problems and one night, she asked for
a few Rubik's Cube sticker sets and proceeded to cut out each and
every individual sticker for her Megaminx. It looked very very good in
the end. If you've got that type of patience, then go for it and
get to work. Tyson Mao MSC #631 California Institute of Technology On
Aug 2, 2004, at 1:22 AM, jbohanon3 wrote: > I had only had my Megaminx
for about a month and noticed that the > stickers started falling off.
What would be a good way to replace > them without having to send off?
3644. Re: [Speed cubing group] Stickers for the Megaminx From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:40:00 -0000
If you can find 12 colors of electrical tape, i swear by the stuff as a
stickering medium lately. I've got 8 as it is, and I know I can get
at least one more (not counting black). Wal-mart has a package of
red,white,yellow,blue, and green for about 4-5 bucks. Then home Depot
had orange, purple, brown (I haven't bought yet), grey, and maybe a
few other colors. I also made a megaminx sticker template (and cube
sticker template) a while back. I'll touch it up a bit and post it
if you'd like! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> I worked at Stanford this summer as a counselor and teaching assistant
> and the instructor for the course I was working with (cosmology) was a
> big Rubik's Cube freak. She wasn't very fast at anything but
she liked > the challenge of actually figuring the stuff out. > >
Anyway, she had a Megaminx which had the same problems and one night, >
she asked for a few Rubik's Cube sticker sets and proceeded to cut
out > each and every individual sticker for her Megaminx. It looked very
> very good in the end. > > If you've got that type of patience,
then go for it and get to work. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Aug 2, 2004, at 1:22 AM, jbohanon3 wrote:
> > > I had only had my Megaminx for about a month and noticed that the
> > stickers started falling off. What would be a good way to replace >
> them without having to send off?
3645. RE: [Speed cubing group] Re: wc2005 From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Aug 2004 09:38:12 +0100
The idea for November was that it would be much cheaper. Disney in
August is very full of tourists. November is still warm and busy but not
quite as manic. I expect Disney will include free rides or vouchers for
competitors and their families/friends and (hopefully) some special
prizes. I'm meeting the Disney event people in November (this year)
to go through the competition. They are not "sponsors" and we
will have to pay them for the venue. I am sure they will help with
publicity and give us all a good deal. The Pop Century Resort complex is
pretty cool (Andy C has photos posted on his site), with huge Cubes as
the fire escapes to the 80's section. We will try to block book
this section for competitors depending on the discount I can negotiate
in November. Dave Seven Towns. -----Original Message----- From: Ron van
Bruchem [mailto:rvb@...] Sent: 01 August 2004 10:48 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: wc2005 Got this from SevenTowns. ----- Original Message ----- From:
"Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, August 01,
2004 11:31 AM Subject: Re: [Speed cubing group] Re: wc2005 Yes, but who
announced it? I haven't seen any official sites or anything for the
world championships. Tyson Mao MSC #631 California Institute of
Technology On Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: >
http://www.speedcubing.com/events > > ----- Original Message ----- >
From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@...m> > Sent: Sunday, August 01, 2004 10:03
AM > Subject: Re: [Speed cubing group] Re: wc2005 > > > Where did you
guys get this information about November? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jul 31, 2004, at 10:53 PM,
Richard Patterson wrote: > >> Maybe November is the best the venue in
Orlando had to >> offer. Summer is a busy time. I don't like
November >> either though. I'm sure Seven Towns has already >>
signed some sort of agreement for the venue already if >> the event has
'sort of' been publicized. >> --a stab in the dark-- >>
Richard >> --- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all- >>>
I'm with Brent on this one... Why not have it during >>> the
summer? And >>> I won't take "It's too late for
that" as an answer! >>> :D If anybody >>> knows, please inform us.
Thanks >>> >>> -Sunil >>> >>> --- In speedsolvingrubikscube@...m, Brent
>>> Morgan >>> <brentmorganmaster@y...> wrote: >>>> Hi EVERYONE, >>>>
I hear that WC2005 will be in November. I am >>> wondering the reason
>>> why a Wc will be set during the school year for >>> students (the
>>> majority of the speedcubing community). Does anyone >>> know who is
>>> setting this up? >>>> -bm >>>> >>>> >>>> :) >>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!? >>>> Yahoo! Mail -
50x more storage than other >>> providers! >>>> >>>> [Non-text portions
of this message have been >>> removed] >>> >>> >> >> >> >> >> >>
__________________________________ >> Do you Yahoo!? >> New and Improved
Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >> Yahoo! Groups Sponsor
>> >> ADVERTISEMENT >> <lrec_companion_043004.gif> >> <l.gif> >>
>> Yahoo! Groups Links >> >> To visit your group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >> To
unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> Your use of
Yahoo! Groups is subject to the Yahoo! Terms of >> Service. >> >> > > >
> > > Yahoo! Groups Links > > > > > > > > > > Yahoo! Groups Links > > >
> > > Yahoo! Groups Links Yahoo! Groups Links
______________________________________________________________________
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3646. Re: [Speed cubing group] Stickers for the Megaminx From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 01:45:33 -0700
Megaminx has 12 colors? Or does it have 6? Tyson Mao MSC #631 California
Institute of Technology On Aug 2, 2004, at 1:40 AM, Daniel Hayes wrote:
> If you can find 12 colors of electrical tape, i swear by the stuff as
> a stickering medium lately. I've got 8 as it is, and I know I
can > get at least one more (not counting black). Wal-mart has a
package > of red,white,yellow,blue, and green for about 4-5 bucks. Then
home > Depot had orange, purple, brown (I haven't bought yet),
grey, and > maybe a few other colors. > > I also made a megaminx sticker
template (and cube sticker template) a > while back. I'll touch it
up a bit and post it if you'd like! > > Daniel >
3647. Re: [Speed cubing group] Stickers for the Megaminx From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 08:49:16 -0000
You can do it either way. The only ones sold by mefferts are the 6 color
versions now, which allows you to run into parity errors, that
can't happen on the 12 color minx. I have a mefferts megaminx
I've painted to be 12 colors, and a 12 color tomy megaminx as well.
I prefer 12 :) I recall on the twisty puzzles forum someone mentioning a
10 color version as well, though I don't remember which company
made it. Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Megaminx has 12 colors? Or does it have 6? > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Aug 2,
2004, at 1:40 AM, Daniel Hayes wrote: > > > If you can find 12 colors of
electrical tape, i swear by the stuff as > > a stickering medium
lately. I've got 8 as it is, and I know I can > > get at least one
more (not counting black). Wal-mart has a package > > of
red,white,yellow,blue, and green for about 4-5 bucks. Then home > >
Depot had orange, purple, brown (I haven't bought yet), grey, and >
> maybe a few other colors. > > > > I also made a megaminx sticker
template (and cube sticker template) a > > while back. I'll touch
it up a bit and post it if you'd like! > > > > Daniel > >
3648. Re: [Speed cubing group] Re: wc2005 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 01:22:57 -0700
Haha, I guarantee if there were no WC 2005, we could fix that. Tyson Mao
MSC #631 California Institute of Technology On Aug 2, 2004, at 1:17 AM,
d_funny007 wrote: > Yes, I am happy about it too. Things could be a lot
worst..., there > could be NO wc2005, how would that feel??? As long as
it is held > during the weekend, I have no objections. > > However, I
was planning a summer-time road-trip with some friends to > FL..., guess
that won't happen. > > Btw, Good-Luck to those that will be
competing in the upcomming > EuroChamps! > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > <no_reply@y...>
wrote: > > I dont have a problem with the time. (even though i will
most > likely > > be out of school then) but still, if it was in the
summertime, i > > probably wouldn't go. Plane tickets are higher
priced, passes to > the > > parks and hotels will be more expensive as
well. On top of that > in > > the summer, the hottest time of the year,
is also the most crowd > time > > of the year. I'd rather go to
the parks and stuff in November > when > > the parks are more empty, and
we can walk right into the lines to > get > > on the rides. I went in
october several years ago and it we > pretty > > much had the park to
ourselves. the lines were very short, and > the > > prices were great!
> > > > I think they are just trying to give us the most enjoyable time
> for > > less of the cost, perhaps, i dunno. i'm for it! > > > >
:) jake > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
• To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3649. Re: NetCube Updated... From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 09:07:46 -0000
> Thanks. It looks like I forgot to randomize the seed ;O...oops.
I'll > take a look at that now. > > About the network timer, have
you tried hosting a server and letting > someone else connect? I'm
interested in seeing if it'll work with your > configuration.
I'm using Visual Basic's winsock control to make the >
connection, so it should just detect the client and work. Let me know >
if it doesn't work at all. > > -Chris My frends gets this error
when he try to connect to my server: Run-time error '40006':
Wrong protocol or connection state for the requested transaction or
requess
3650. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 09:13:06 -0000
> My frends gets this error when he try to connect to my server: >
Run-time error '40006': > Wrong protocol or connection state
for the requested transaction or > requess That means that he cannot
find the server. Make sure that the port you are using is fowarded to
your computer and you are giving him your external ip address (
http://www.whatismyip.com ) -Chris
3651. Love of Cubing, Learning algs, and solving LL in 1-Look From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 09:36:24 -0000
Lately, I've had newfound joy for cubing. I had an epiphany
recently. I don't think I've ever been most concerned about
solving "fast" as I am about solving the cube
"well." Sure there have been times during my 6 years of
speedcubing that I have gotten bored of cubing, but it's always
temporary. I'm sure a lot of my friends think that learning how to
cube is all about memorization (those that not think it's too hard)
and/or it's just not worth the time and effort. Heck, I'm sure
a lot of beginners out there think it's all about speed and
memorization (13 PLLs and 40 OLLs may be overbearing for beginners).
Many ppl think that after "conquring" the cube [from Pasadena
Star article] and cubing for so long that I'd be bored of it. But
that is certainly not the case. As long as there are ppl joining our
little cube world, there will be ppl to teach, ppl to amaze, and fellow
cubers to respect. There is never a lack of cube-stuff to learn. One
experienced cubist at Nationals mentioned something to the effect of
"there is so much I can learn about the 4x4..., but there is still
much more to learn about the 3x3 first." Hence, many people have
accused me of "showing-off." But this couldn't be more
false. Although I certainly carry the cube with me everywhere I go, it
is NOT to show off; I try to hide my cubing skills whenever possible. It
happens enough that it naturally arises during conversation. Besides, I
know that most ppl just do not appreciate it as much as a fellow cuber
would. The times in my life when I've been bored with the cube, I
did have to force myself to practice occasionally in order to keep my
speed, recognition, and algorithms going. As some beginners that are
beginning to slip or recently recovered know, algorithms can be easily
forgotten..., the nice thing is that once you have learned, forgotten,
relearned, forgotten,... enough times it becomes much easier. Nowadays,
I can stop cubing entirely for a few months and get right back into it
quickly without having to look-up algorithms. I love cube algorithms,
somehow you bond with them and they stay with you all your life. I
really admire those cubist that are still around from the early
80's that have carried the art through the "big drought."
So what has prompted me to think of cubing in a new light lately...?
Just today I found that I semi-speedsolved my cube in 40 turns using my
normal method. Although I CLL/ELL instead of OLL/PLL, I counted only 20
OLLs I don't know..., well probably 8 now :). It's because,
the past week I have learned dozens of new algorithms, or in many cases
started actively equipping some algs that were only half- learned. I try
to memorize 3-6 algorithms per day. And I'm amazed at how quickly
they sink in! I used to say to cubers that it is getting kinda frequent
(5%) that I solve the LL in 1-Alg. Now it's getting very frequent
that I solve LL in 1-Alg twice in a row, and by frequent I mean within
any given sitting. It has already happened a couple times that I do this
FOUR times in a row. This leads me to estimate that I can do a 1-look LL
20-25% of the time now, which I find quite fantastic. (Wonder how long
it will last.) Note to beginners going for speed: Is it worth doing a
rarely used 1-Look Alg that takes longer then the 2 algs in a 2-looks
system instead of just those 2 algs? The answer may come as a suprise,
but certain people would prioritize things differently then what may
seem obvious. At Toronto but probably much more so in Pasadena, I felt a
sense of regret that I'm not on the Fridrich method boat and that I
wanted to convert to using the Fridrich method. But that is not the case
now. It actually *feels* pretty cool to be using something I developed
myself; also thanks to support from Chris in coming to grips with this.
I am instead opting to advance my method. Probably not the best thing to
do for speed, I choose to switch from a 2-Look LL method to a 1-Look LL
method. (I'm sure many experts would agree that this is terrible
for speed, contrary to what some beginners might think.) I believe it
will give me great insight into the cube, leading to some sort of
LL-theory that I find fascinating. And not care so much about *speed*.
Speed is a big buzzword in our community, is it not? I ask: "When
did speed supercede Knowledge?" I believe a blind-strive for speed
detours us from our pursuit of knowledge. There are many cubers much
slower then par (I guess par is now defined to be 23s-28s) that started
cubing 20 years ago and could teach us a lot about the cube, not just
how to solve it fast. Those that claim to "love the cube", do
you really love every aspect of the cube or just love speedsolving it?
So in the beginning, why did I train for speed if not to impress my
friends... it was simply to be able to hold the attention of a crowd if
need be. I never cared much about impressing. The only people I'd
always strived to impress with my cube skills are fellow cubers,
especially those much faster then me! So my message is: If things start
getting boring, there is more to the cube then you think, and if your
still bored, just hang in there! -Doug Li (Happy Cubing!)
3652. Re: Love of Cubing, Learning algs, and solving LL in
1-Look From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 10:22:03 -0000
Hi Doug, > So my message is: If things start getting boring, there is
more to > the cube then you think, and if your still bored, just hang in
there! Sure, there's more than speed to cubing! There are days
where I definitely suck. I feel too old, or tired, and I hardly get
sub20 times (french championships being the worst of them all).
That's when I like to go back to design board and try to understand
how sequences work for example. Most of the time, I try to optimize my
solvings in order to include more and more optimizations when going full
speed (it's beginning to pay off). Doing things right, and not
fast, is very interesting. There are many basic principles in cubing I
like very much. That's why I recently made a page for beginners
about commutators on my site. That's the kind of things that make
you enlightened when you finally get it. If you can solve that last
layer in 1 alg 25% of the time, it's really impressive. But can you
do this using (almost) optimal sequences? I mean, if you need 5
prepositioning moves before applying a sequence (and 5 more after), is
it really worth it? Yes it it, because at least it's "1
look", and you made it without the help of a computer. Gilles.
http://grrroux.free.fr PS: By the way, I consider the simple PLL
sequence (LU'RU2L'UR')(F'B'U2FB) as 2
"algs" ;-) --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > Lately, I've had newfound
joy for cubing. I had an epiphany > recently. I don't think
I've ever been most concerned about > solving "fast" as I
am about solving the cube "well." > > Sure there have been
times during my 6 years of speedcubing that I > have gotten bored of
cubing, but it's always temporary. I'm sure a > lot of my
friends think that learning how to cube is all about > memorization
(those that not think it's too hard) and/or it's just > not
worth the time and effort. Heck, I'm sure a lot of beginners out >
there think it's all about speed and memorization (13 PLLs and 40 >
OLLs may be overbearing for beginners). Many ppl think that > after
"conquring" the cube [from Pasadena Star article] and cubing >
for so long that I'd be bored of it. But that is certainly not the
> case. As long as there are ppl joining our little cube world, there >
will be ppl to teach, ppl to amaze, and fellow cubers to respect. >
There is never a lack of cube-stuff to learn. One experienced cubist >
at Nationals mentioned something to the effect of "there is so much
> I can learn about the 4x4..., but there is still much more to learn >
about the 3x3 first." > > Hence, many people have accused me of
"showing-off." But this > couldn't be more false.
Although I certainly carry the cube with me > everywhere I go, it is NOT
to show off; I try to hide my cubing > skills whenever possible. It
happens enough that it naturally arises > during conversation. Besides,
I know that most ppl just do not > appreciate it as much as a fellow
cuber would. > > The times in my life when I've been bored with the
cube, I did have > to force myself to practice occasionally in order to
keep my speed, > recognition, and algorithms going. As some beginners
that are > beginning to slip or recently recovered know, algorithms can
be > easily forgotten..., the nice thing is that once you have learned,
> forgotten, relearned, forgotten,... enough times it becomes much >
easier. Nowadays, I can stop cubing entirely for a few months and > get
right back into it quickly without having to look-up algorithms. > I
love cube algorithms, somehow you bond with them and they stay > with
you all your life. I really admire those cubist that are still > around
from the early 80's that have carried the art through > the
"big drought." > > So what has prompted me to think of cubing
in a new light lately...? > Just today I found that I semi-speedsolved
my cube in 40 turns using > my normal method. Although I CLL/ELL instead
of OLL/PLL, I counted > only 20 OLLs I don't know..., well probably
8 now :). It's because, > the past week I have learned dozens of
new algorithms, or in many > cases started actively equipping some algs
that were only half- > learned. I try to memorize 3-6 algorithms per
day. And I'm amazed at > how quickly they sink in! > > I used to
say to cubers that it is getting kinda frequent (5%) that > I solve the
LL in 1-Alg. Now it's getting very frequent that I solve > LL in
1-Alg twice in a row, and by frequent I mean within any given > sitting.
It has already happened a couple times that I do this FOUR > times in a
row. This leads me to estimate that I can do a 1-look LL > 20-25% of the
time now, which I find quite fantastic. (Wonder how > long it will
last.) Note to beginners going for speed: Is it worth > doing a rarely
used 1-Look Alg that takes longer then the 2 algs in > a 2-looks system
instead of just those 2 algs? The answer may come > as a suprise, but
certain people would prioritize things differently > then what may seem
obvious. > > At Toronto but probably much more so in Pasadena, I felt a
sense of > regret that I'm not on the Fridrich method boat and that
I wanted to > convert to using the Fridrich method. But that is not the
case now. > It actually *feels* pretty cool to be using something I
developed > myself; also thanks to support from Chris in coming to grips
with > this. I am instead opting to advance my method. > > Probably not
the best thing to do for speed, I choose to switch from > a 2-Look LL
method to a 1-Look LL method. (I'm sure many experts > would agree
that this is terrible for speed, contrary to what some > beginners might
think.) I believe it will give me great insight into > the cube, leading
to some sort of LL-theory that I find fascinating. > And not care so
much about *speed*. Speed is a big buzzword in our > community, is it
not? I ask: "When did speed supercede Knowledge?" I > believe
a blind-strive for speed detours us from our pursuit of > knowledge.
There are many cubers much slower then par (I guess par > is now defined
to be 23s-28s) that started cubing 20 years ago and > could teach us a
lot about the cube, not just how to solve it fast. > Those that claim to
"love the cube", do you really love every aspect > of the cube
or just love speedsolving it? > > So in the beginning, why did I train
for speed if not to impress my > friends... it was simply to be able to
hold the attention of a crowd > if need be. I never cared much about
impressing. The only people I'd > always strived to impress with my
cube skills are fellow cubers, > especially those much faster then me! >
> So my message is: If things start getting boring, there is more to >
the cube then you think, and if your still bored, just hang in there! >
> -Doug Li (Happy Cubing!)
3653. Re: [Speed cubing group] Love of Cubing, Learning algs, and
solving LL in 1-Look From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Aug 2004 12:50:34 +0100
A man after my own heart! Although I'd love to be faster too I just
loving learning more about the cube. ----- Original Message ----- From:
"d_funny007" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 02,
2004 10:36 AM Subject: [Speed cubing group] Love of Cubing, Learning
algs, and solving LL in 1-Look > Lately, I've had newfound joy for
cubing. I had an epiphany > recently. I don't think I've ever
been most concerned about > solving "fast" as I am about
solving the cube "well." > > Sure there have been times during
my 6 years of speedcubing that I > have gotten bored of cubing, but
it's always temporary. I'm sure a > lot of my friends think
that learning how to cube is all about > memorization (those that not
think it's too hard) and/or it's just > not worth the time and
effort. Heck, I'm sure a lot of beginners out > there think
it's all about speed and memorization (13 PLLs and 40 > OLLs may be
overbearing for beginners). Many ppl think that > after
"conquring" the cube [from Pasadena Star article] and cubing >
for so long that I'd be bored of it. But that is certainly not the
> case. As long as there are ppl joining our little cube world, there >
will be ppl to teach, ppl to amaze, and fellow cubers to respect. >
There is never a lack of cube-stuff to learn. One experienced cubist >
at Nationals mentioned something to the effect of "there is so much
> I can learn about the 4x4..., but there is still much more to learn >
about the 3x3 first." > > Hence, many people have accused me of
"showing-off." But this > couldn't be more false.
Although I certainly carry the cube with me > everywhere I go, it is NOT
to show off; I try to hide my cubing > skills whenever possible. It
happens enough that it naturally arises > during conversation. Besides,
I know that most ppl just do not > appreciate it as much as a fellow
cuber would. > > The times in my life when I've been bored with the
cube, I did have > to force myself to practice occasionally in order to
keep my speed, > recognition, and algorithms going. As some beginners
that are > beginning to slip or recently recovered know, algorithms can
be > easily forgotten..., the nice thing is that once you have learned,
> forgotten, relearned, forgotten,... enough times it becomes much >
easier. Nowadays, I can stop cubing entirely for a few months and > get
right back into it quickly without having to look-up algorithms. > I
love cube algorithms, somehow you bond with them and they stay > with
you all your life. I really admire those cubist that are still > around
from the early 80's that have carried the art through > the
"big drought." > > So what has prompted me to think of cubing
in a new light lately...? > Just today I found that I semi-speedsolved
my cube in 40 turns using > my normal method. Although I CLL/ELL instead
of OLL/PLL, I counted > only 20 OLLs I don't know..., well probably
8 now :). It's because, > the past week I have learned dozens of
new algorithms, or in many > cases started actively equipping some algs
that were only half- > learned. I try to memorize 3-6 algorithms per
day. And I'm amazed at > how quickly they sink in! > > I used to
say to cubers that it is getting kinda frequent (5%) that > I solve the
LL in 1-Alg. Now it's getting very frequent that I solve > LL in
1-Alg twice in a row, and by frequent I mean within any given > sitting.
It has already happened a couple times that I do this FOUR > times in a
row. This leads me to estimate that I can do a 1-look LL > 20-25% of the
time now, which I find quite fantastic. (Wonder how > long it will
last.) Note to beginners going for speed: Is it worth > doing a rarely
used 1-Look Alg that takes longer then the 2 algs in > a 2-looks system
instead of just those 2 algs? The answer may come > as a suprise, but
certain people would prioritize things differently > then what may seem
obvious. > > At Toronto but probably much more so in Pasadena, I felt a
sense of > regret that I'm not on the Fridrich method boat and that
I wanted to > convert to using the Fridrich method. But that is not the
case now. > It actually *feels* pretty cool to be using something I
developed > myself; also thanks to support from Chris in coming to grips
with > this. I am instead opting to advance my method. > > Probably not
the best thing to do for speed, I choose to switch from > a 2-Look LL
method to a 1-Look LL method. (I'm sure many experts > would agree
that this is terrible for speed, contrary to what some > beginners might
think.) I believe it will give me great insight into > the cube, leading
to some sort of LL-theory that I find fascinating. > And not care so
much about *speed*. Speed is a big buzzword in our > community, is it
not? I ask: "When did speed supercede Knowledge?" I > believe
a blind-strive for speed detours us from our pursuit of > knowledge.
There are many cubers much slower then par (I guess par > is now defined
to be 23s-28s) that started cubing 20 years ago and > could teach us a
lot about the cube, not just how to solve it fast. > Those that claim to
"love the cube", do you really love every aspect > of the cube
or just love speedsolving it? > > So in the beginning, why did I train
for speed if not to impress my > friends... it was simply to be able to
hold the attention of a crowd > if need be. I never cared much about
impressing. The only people I'd > always strived to impress with my
cube skills are fellow cubers, > especially those much faster then me! >
> So my message is: If things start getting boring, there is more to >
the cube then you think, and if your still bored, just hang in there! >
> -Doug Li (Happy Cubing!) > > > > > > Yahoo! Groups Links > > > > > >
3654. Edge moves - a plea for help From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Aug 2004 13:35:03 +0100
I'm working on my L2L4 strategy (see earlier posts). After
completing the first layer I can now: 1. Put in the 1st middle edge and
orient all LL corners (27 algorithms) 2. Put in the 2nd middle edge and
position those LL corners (12 algorithms) 3. Put in the 3rd middle edge
and orient the LL edges (without affecting corners) (8 algorithms) As
all these algorithms are generated manually I am sure they are not
optimal but most are not so bad either. There are a few that will
benefit from some extra thought and/or eventually some computing power.
The final step is to position the last 5 edges - that is the last middle
edge and the oriented LL edges. There appear to be 12 cases - the
3-cycles and 2-pair swaps have been easy to work out but I am struggling
with 5-cycles of edges without losing orientation. The problem is that I
haven't really come across many 5-cycles of edges before. Typically
when searching for algorithms there are a few "base" moves
that can be used as a starting block for lots of other ideas. For
example U2R'LF2RL' is the starting point for lots of edge
3-cycle ideas. I only know of one 5-cycle which is
RL'UR'LF' (and similar) and I'm not being very
successful at finding ways to make it affect the pieces I want in the
way I want! So - does anyone know of any other edge 5-cycles? I
don't know much about the corners first method which from its name
suggests it might yield a good number of clever edge moves that I could
find useful - can anyone advise whether this would help and tell me
where I can find detail on the edge moves for corners first? Any help
gladly recieved. Duncan
3655. [Speed cubing group] Re: Are all cubists programmers? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 12:51:59 -0000
Here's another easy way to determine the parity, given the
permutation in "array format": int parity ( int[] p, int n ){
____int result = 0; ____for( int i=1; i<n; i++ ) ________for( int
j=0; j<i; j++ ) ____________if( p[i] < p[j] )
________________result = 1 - result; ____return result; } This simply
counts (modulo 2) the number of pairs that are in wrong order. It takes
quadratic time but the conversion from permutation to integer needs that
as well so who cares. Also, you could simply add the p(i) values since
that's pretty much the same job. Cheers! Stefan
3656. Re: Problem with "cheating" at online 4x4x4
events From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 12:57:49 -0000
> Why is it such an advantage? What if you happen to finish solving the
> centres with an odd number of slices when you should have done an >
even number. I don't know how Chris solves the centers but I first
solve the D-center, then the centers pieces in the d-slice and then I
can insert a "Uu" turn for free. After this point I always do
an even number of inner slice turns. So the way I do it I can always
perfectly fix the parity without additional costs. That is, if I knew
the parity state. Cheers! Stefan
3657. [Speed cubing group] Love of Cubing, Learning algs, and solving
LL in 1-Look From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 14:10:17 +0100 (BST)
--- Duncan Dicks <duncan@...> wrote: > A man after my own heart!
Although I'd love to be > faster too I just loving > learning more
about the cube. > I second
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3658. 4x4 cheating From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 13:12:04 -0000
I dont think this is really cheating. It s just eliminating a step in
your solution. If this is considered scheating then we all are cheaters.
If you have the time and patience to figure out how to avoid the parity
then more power to you! Its like memorizing the 2 look. We are
eliminating a step, or just condencing the other two. But either way we
avoid a step in our solution. Thats the way i'm looking at it, i
guess, maybe i'm misunderstanding this whole thing... jake
3659. [Speed cubing group] Love of Cubing, Learning algs, and solving
LL in 1-Look (sorry) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 14:13:59 +0100 (BST)
--- Duncan Dicks <duncan@...> wrote: > A man after my own heart!
Although I'd love to be > faster too I just loving > learning more
about the cube. > I second that. ... however, I second anything that has
just a tad of sense to it :D ... and I love to learn. PS. I mal-operated
my browser, which is why the double post. Apologies for waste of time,
bandwidth and oxygen. --- Jonas
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3660. [Speed cubing group] Re: wc2005 From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 13:23:34 -0000
I've been to Disney World in the summer... ouch! The weather was
warm and humid enough that it negatively impacted the experience... AND
it was the most crowded time of year. I'd rather go when the
weather's better, the crowds are smaller, even if it means taking
my kids out of school for a few days so they can come watch. Whenever
this takes place, Dave, thanks to Seven Towns for providing the
resources and planning initiative to put together what will be a great
event. Adam --- In speedsolvingrubikscube@yahoogroups.com, David Hedley
Jones <davej@s...> wrote: > > The idea for November was that it would
be much cheaper. Disney in August is > very full of tourists. November
is still warm and busy but not quite as > manic. > I expect Disney will
include free rides or vouchers for competitors and > their
families/friends and (hopefully) some special prizes. > I'm meeting
the Disney event people in November (this year) to go through > the
competition. They are not "sponsors" and we will have to pay
them for > the venue. I am sure they will help with publicity and give
us all a good > deal. > The Pop Century Resort complex is pretty cool
(Andy C has photos posted on > his site), with huge Cubes as the fire
escapes to the 80's section. We will > try to block book this
section for competitors depending on the discount I > can negotiate in
November. > > Dave > Seven Towns. > > -----Original Message----- > From:
Ron van Bruchem [mailto:rvb@c...] > Sent: 01 August 2004 10:48 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: wc2005 > > > Got this from SevenTowns. > > ----- Original
Message ----- > From: "Tyson Mao" <tmao@i...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, August 01,
2004 11:31 AM > Subject: Re: [Speed cubing group] Re: wc2005 > > > Yes,
but who announced it? I haven't seen any official sites or >
anything for the world championships. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Aug 1, 2004, at 1:48 AM, Ron
van Bruchem wrote: > > > http://www.speedcubing.com/events > > > > -----
Original Message ----- > > From: "Tyson Mao" <tmao@i...> >
> To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
August 01, 2004 10:03 AM > > Subject: Re: [Speed cubing group] Re:
wc2005 > > > > > > Where did you guys get this information about
November? > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jul 31, 2004, at 10:53 PM, Richard Patterson
wrote: > > > >> Maybe November is the best the venue in Orlando had to >
>> offer. Summer is a busy time. I don't like November > >> either
though. I'm sure Seven Towns has already > >> signed some sort of
agreement for the venue already if > >> the event has 'sort
of' been publicized. > >> --a stab in the dark-- > >> Richard > >>
--- h4m573r1 <h4m573r1@y...> wrote: > >> > >>> Hey all- > >>>
I'm with Brent on this one... Why not have it during > >>> the
summer? And > >>> I won't take "It's too late for
that" as an answer! > >>> :D If anybody > >>> knows, please inform
us. Thanks > >>> > >>> -Sunil > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent > >>> Morgan > >>>
<brentmorganmaster@y...> wrote: > >>>> Hi EVERYONE, > >>>> I hear
that WC2005 will be in November. I am > >>> wondering the reason > >>>
why a Wc will be set during the school year for > >>> students (the >
>>> majority of the speedcubing community). Does anyone > >>> know who
is > >>> setting this up? > >>>> -bm > >>>> > >>>> > >>>> :) > >>>>
--Brent > >>>> > >>>> --------------------------------- > >>>> Do you
Yahoo!? > >>>> Yahoo! Mail - 50x more storage than other > >>>
providers! > >>>> > >>>> [Non-text portions of this message have been >
>>> removed] > >>> > >>> > >> > >> > >> > >> > >> > >>
__________________________________ > >> Do you Yahoo!? > >> New and
Improved Yahoo! Mail - 100MB free storage! > >>
http://promotions.yahoo.com/new_mail > >> > >> > >> > >> Yahoo! Groups
Sponsor > >> > >> ADVERTISEMENT > >> <lrec_companion_043004.gif> > >>
<l.gif> > >> > >> Yahoo! Groups Links > >> > >> To visit your group
on the web, go to: > >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >> > >> To
unsubscribe from this group, send an email to: > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >> > >> Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > >> Service. > >> >
>> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > Yahoo! Groups Links > > > > >
> >
______________________________________________________________________ >
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For more information please visit http://www.messagelabs.com/email >
______________________________________________________________________
3661. Re: [Speed cubing group] 4x4 cheating From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 15:02:27 +0100 (BST)
> maybe i'm misunderstanding > this whole thing... > jake > I think
you are. It's not so much about methods, but about the fact that
you can obtain information from the scrambling algorithm which you were
actually supposed to spend pre-inspection time on. In other words, the
effect of a scramble algorithm _should_ be the same, no matter who does
it: zero information for the cuber before inspection; the cube is
sufficiently randomized (or semi-randomized, if you wanna go into that
discussion). -- Jonas
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3662. [Speed cubing group] Re: Are all cubists programmers? (indexing
perms) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 14:02:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > It takes quadratic time but
the conversion from permutation to > integer needs that as well so who
cares. Actually, the conversions permutation<->integer can be done in
linear time, using a method due to Myrvold & Ruskey. It is not
difficult to implement, and although there are significant O(N)
overheads in both memory and time, I find it worthwhile even for N as
small as 8. See www.cs.uvic.ca/~ruskey/Publications/RankPerm.html for
details. Mike
3663. [Speed cubing group] Re: wc2005 From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 16:44:50 -0000
As long as it's on a weekend (and it is), I can almost definitely
make it. And like a few people said before me, it'll be great to
have the park practically empty except for speed cubers. Who's up
for a 3x3x3 race on Thunder Mountain?!?!?!? --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I've been to Disney World in the summer... ouch! The
weather was > warm and humid enough that it negatively impacted the
experience... > AND it was the most crowded time of year. I'd
rather go when the > weather's better, the crowds are smaller, even
if it means taking my > kids out of school for a few days so they can
come watch. > > Whenever this takes place, Dave, thanks to Seven Towns
for providing > the resources and planning initiative to put together
what will be a > great event. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > > > The idea for November was that it would
be much cheaper. Disney in > August is > > very full of tourists.
November is still warm and busy but not > quite as > > manic. > > I
expect Disney will include free rides or vouchers for competitors > and
> > their families/friends and (hopefully) some special prizes. > >
I'm meeting the Disney event people in November (this year) to go >
through > > the competition. They are not "sponsors" and we
will have to pay > them for > > the venue. I am sure they will help with
publicity and give us all > a good > > deal. > > The Pop Century Resort
complex is pretty cool (Andy C has photos > posted on > > his site),
with huge Cubes as the fire escapes to the 80's section. > We will
> > try to block book this section for competitors depending on the >
discount I > > can negotiate in November. > > > > Dave > > Seven Towns.
> > > > -----Original Message----- > > From: Ron van Bruchem
[mailto:rvb@c...] > > Sent: 01 August 2004 10:48 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: wc2005 > > > > > > Got this from SevenTowns. > > > > -----
Original Message ----- > > From: "Tyson Mao" <tmao@i...> >
> To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
August 01, 2004 11:31 AM > > Subject: Re: [Speed cubing group] Re:
wc2005 > > > > > > Yes, but who announced it? I haven't seen any
official sites or > > anything for the world championships. > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > > On
Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: > > > > >
http://www.speedcubing.com/events > > > > > > ----- Original Message
----- > > > From: "Tyson Mao" <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, August
01, 2004 10:03 AM > > > Subject: Re: [Speed cubing group] Re: wc2005 > >
> > > > > > > Where did you guys get this information about November? >
> > > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > On Jul 31, 2004, at 10:53 PM, Richard Patterson
wrote: > > > > > >> Maybe November is the best the venue in Orlando had
to > > >> offer. Summer is a busy time. I don't like November > >
>> either though. I'm sure Seven Towns has already > > >> signed
some sort of agreement for the venue already if > > >> the event has
'sort of' been publicized. > > >> --a stab in the dark-- > >
>> Richard > > >> --- h4m573r1 <h4m573r1@y...> wrote: > > >> > > >>>
Hey all- > > >>> I'm with Brent on this one... Why not have it
during > > >>> the summer? And > > >>> I won't take "It's
too late for that" as an answer! > > >>> :D If anybody > > >>>
knows, please inform us. Thanks > > >>> > > >>> -Sunil > > >>> > > >>>
--- In speedsolvingrubikscube@yahoogroups.com, Brent > > >>> Morgan > >
>>> <brentmorganmaster@y...> wrote: > > >>>> Hi EVERYONE, > > >>>> I
hear that WC2005 will be in November. I am > > >>> wondering the reason
> > >>> why a Wc will be set during the school year for > > >>> students
(the > > >>> majority of the speedcubing community). Does anyone > > >>>
know who is > > >>> setting this up? > > >>>> -bm > > >>>> > > >>>> > >
>>>> :) > > >>>> --Brent > > >>>> > > >>>>
--------------------------------- > > >>>> Do you Yahoo!? > > >>>>
Yahoo! Mail - 50x more storage than other > > >>> providers! > > >>>> >
> >>>> [Non-text portions of this message have been > > >>> removed] > >
>>> > > >>> > > >> > > >> > > >> > > >> > > >> > > >>
__________________________________ > > >> Do you Yahoo!? > > >> New and
Improved Yahoo! Mail - 100MB free storage! > > >>
http://promotions.yahoo.com/new_mail > > >> > > >> > > >> > > >> Yahoo!
Groups Sponsor > > >> > > >> ADVERTISEMENT > > >>
<lrec_companion_043004.gif> > > >> <l.gif> > > >> > > >> Yahoo!
Groups Links > > >> > > >> To visit your group on the web, go to: > >
>> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >> > > >>
To unsubscribe from this group, send an email to: > > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >> > > >> Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > > >> Service. >
> >> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
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3664. Re: Love of Cubing, Learning algs, and solving LL in
1-Look From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 17:01:03 -0000
> PS: By the way, I consider the simple PLL sequence >
(LU'RU2L'UR')(F'B'U2FB) as 2 "algs"
;-) Heh. So do I :) see http://ic.epfl.ch/~dyke/cube/ for proof ;) I was
wondering: could a speedsolving method exist where you position your f2l
pairs such that you do (F'B'U2FB) for instance for the pll.
(IE during f2l, solve the FR pair in BL and the BL pair in FL) Greg
3665. Re: Edge moves - a plea for help From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 17:28:32 -0000
I've got a list of 19,008 orientation preserving edge 5-cycles that
I worked out (on Cube Explorer) for BCFSSS. If you're specific
about which ones you need, I could try and dig them up and send you
them. They're all optimal for the HTM.
3666. video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 18:03:42 -0000
Hey does anyone have a video of my 25 second one-handed solve from the
competition? I'd be interested to see a copy of it. Thanks, Chris
3667. Re: [Speed cubing group] video From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 11:09:38 -0700
The documentary people have it. I'll try and get it for you. Tyson
Mao MSC #631 California Institute of Technology On Aug 2, 2004, at 11:03
AM, cmhardw wrote: > Hey does anyone have a video of my 25 second
one-handed solve from > the competition? I'd be interested to see
a copy of it. > > Thanks, > Chris > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3668. Re: [Speed cubing group] Re: Edge moves - a plea for help From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Aug 2004 20:10:49 +0100
Wow - I'll be back tomorrow with a description of the ones I need.
Many many thanks for the offer. Duncan ----- Original Message -----
From: "GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 02,
2004 6:28 PM Subject: [Speed cubing group] Re: Edge moves - a plea for
help > > I've got a list of 19,008 orientation preserving edge
5-cycles that > I worked out (on Cube Explorer) for BCFSSS. If
you're specific about > which ones you need, I could try and dig
them up and send you them. > They're all optimal for the HTM. > > >
> > > Yahoo! Groups Links > > > > > >
3669. Re: [Speed cubing group] Stickers for the Megaminx From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 19:22:30 -0000
It seems to me that the parity error should only show up about 50% of
the time, but I managed to have to deal with it every time I tried
solving it. I was planning on doing a 12-color Megaminx anyway. Maybe I
could get two sets of colors for the regular cube (but don't most
of them have white?). I'd like to get the template if you
don't mind. Someone suggested I superglue the pieces back on. I
thought about that, but the problem is, when the first few fell off I
didn't notice until a day or two later so I have no clue where all
of the pieces are. I was halfway in the middle of a solve and
didn't feel like remembering where the missing pieces went so I
took it apart and re- assembled the best I could, then peeled off the
remaining bad stickers to get it in the solved state (sort of). I must
say it was a lot more fun than when a seven-year old was playing with my
Revenge and one of the pieces fell out. It was sufficiently screwed up
that I didn't want to guess which way the piece went back in, so I
literally had to take the whole thing apart. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > You can do it either way. The only ones
sold by mefferts are the 6 > color versions now, which allows you to run
into parity errors, that > can't happen on the 12 color minx. I
have a mefferts megaminx I've > painted to be 12 colors, and a 12
color tomy megaminx as well. I > prefer 12 :) > > I recall on the twisty
puzzles forum someone mentioning a 10 color > version as well, though I
don't remember which company made it. > > Daniel > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Megaminx has 12 colors? Or does it have 6? > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology > > > > On Aug 2,
2004, at 1:40 AM, Daniel Hayes wrote: > > > > > If you can find 12
colors of electrical tape, i swear by the > stuff as > > > a stickering
medium lately. I've got 8 as it is, and I know I > can > > > get
at least one more (not counting black). Wal-mart has a > package > > >
of red,white,yellow,blue, and green for about 4-5 bucks. Then > home >
> > Depot had orange, purple, brown (I haven't bought yet), grey,
and > > > maybe a few other colors. > > > > > > I also made a megaminx
sticker template (and cube sticker > template) a > > > while back.
I'll touch it up a bit and post it if you'd like! > > > > > >
Daniel > > >
3670. Re: video From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 19:52:59 -0000
Hi Chris- Sorry Chris! We missed your 25 second solve. :( -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> The documentary people have it. I'll try and get it for you. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Aug 2,
2004, at 11:03 AM, cmhardw wrote: > > > Hey does anyone have a video of
my 25 second one-handed solve from > > the competition? I'd be
interested to see a copy of it. > > > > Thanks, > > Chris > > > > > > >
> > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
3671. [Speed cubing group] Re: tiles / deluxe From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 20:25:34 -0000
HI Dave, Can you tell me why the official colers were changed a few
years ago from red/orange, blue/white, green/yellow with one corner
red/yellow/blue clockwise, to red/orange, blue/green, white/yellow with
one corner blue/orange/yellow? Why did you switch blue and yellow?
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Hi there all. > Some info from
Steve, production controller at Seven Towns which addresses > some of
the points on this thread: > > "There is now a code stamped onto
both the package and product, these are a > batch numbers, not date
codes. The code on the cube it's self was introduced > quite
recently to improve fault tracking. This can be found stamped into the >
plastic on the inside face of one of the cublets visible when twisted. >
> Unfortunately there is no way to truly be sure if the cube in the shop
has > the new tooling with arched underside to the centre squares.
However all > cubes produce since around 6 months ago will be from the
new tools. It's > simply a case of old stock disappearing from the
shelves. Therefore as it's > now clear the new cubes are on the
shelves it should be fairly safe to say > all cubes in major retailers
are new cubes. You will also notice an > improvement in the labels. The
logo is printed much more clear and with > stronger colours. In addition
to this the laminate material has been changed > to improve the bond and
in tests the labels are now 5 x more durable to > rubbing and
delaminating, unfortunately this is also undetectable at sight > and
again is down to old stock being sold as new stock takes it's
place. > We at Rubik are making these changes as permanent improvements
to all cubes > rather than making a 'special cube' and
charging a higher price, as was the > deluxe cubes of the 80's. The
down side is the only way to implement this is > as a running change,
rather than a specified difference. > > We will also soon be introducing
to rubiks.com a cube builder kit. Which is > essentially and complete
set of cube parts un-assembled. This way > speedcubers can assemble the
spring pressure to their own liking". > > Hope that helps a bit! >
Dave
3672. sunday contest thanks From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 13:48:22 -0700
Thanks to everyone who participated in the Sunday Contest! We had a
record number of 19 entries last week! I hope to see those times keep
dropping! Tyson Mao MSC #631 California Institute of Technology
3673. Re: [Speed cubing group] Re: tiles / deluxe From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Aug 2004 13:53:39 -0700
I was also wondering about that. Does anyone feel there is an advantage
of one color scheme as compared to the other? Tyson Mao MSC #631
California Institute of Technology On Aug 2, 2004, at 1:25 PM,
d_j_salvia wrote: > HI Dave, > > Can you tell me why the official
colers were changed a few years > ago from red/orange, blue/white,
green/yellow with one corner > red/yellow/blue clockwise, to red/orange,
blue/green, white/yellow > with one corner blue/orange/yellow? Why did
you switch blue and > yellow? > > Regards, > > David J > > --- In
speedsolvingrubikscube@...m, David Hedley Jones > <davej@s...> wrote:
> > Hi there all. > > Some info from Steve, production controller at
Seven Towns which > addresses > > some of the points on this thread: > >
> > "There is now a code stamped onto both the package and
product, > these are a > > batch numbers, not date codes. The code on
the cube it's self was > introduced > > quite recently to improve
fault tracking. This can be found stamped > into the > > plastic on the
inside face of one of the cublets visible when > twisted. > > > >
Unfortunately there is no way to truly be sure if the cube in the > shop
has > > the new tooling with arched underside to the centre squares. >
However all > > cubes produce since around 6 months ago will be from the
new tools. > It's > > simply a case of old stock disappearing from
the shelves. Therefore > as it's > > now clear the new cubes are on
the shelves it should be fairly safe > to say > > all cubes in major
retailers are new cubes. You will also notice an > > improvement in the
labels. The logo is printed much more clear and > with > > stronger
colours. In addition to this the laminate material has been > changed >
> to improve the bond and in tests the labels are now 5 x more > durable
to > > rubbing and delaminating, unfortunately this is also undetectable
at > sight > > and again is down to old stock being sold as new stock
takes it's > place. > > We at Rubik are making these changes as
permanent improvements to > all cubes > > rather than making a
'special cube' and charging a higher price, as > was the > >
deluxe cubes of the 80's. The down side is the only way to
implement > this is > > as a running change, rather than a specified
difference. > > > > We will also soon be introducing to rubiks.com a
cube builder kit. > Which is > > essentially and complete set of cube
parts un-assembled. This way > > speedcubers can assemble the spring
pressure to their own liking". > > > > Hope that helps a bit! > >
Dave > > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
• To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3674. [Speed cubing group] Re: Are all cubists programmers? (indexing
perms) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 21:36:05 -0000
I meant (but admittedly didn't say so) the conversions of the
previous posts. Thanks a lot for pointing out that work. I've been
wondering quite some time whether a faster method is possible. I'll
have to write conversion code myself soon and I might use that linear
time thingy then. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > It takes quadratic time
but the conversion from permutation to > > integer needs that as well so
who cares. > > Actually, the conversions permutation<->integer can be
done in linear > time, using a method due to Myrvold & Ruskey. It is
not difficult to > implement, and although there are significant O(N)
overheads in both > memory and time, I find it worthwhile even for N as
small as 8. See > www.cs.uvic.ca/~ruskey/Publications/RankPerm.html for
details. > > Mike
3675. Blindfold cubing. From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 21:39:54 -0000
I was wondering if anyone used other algorithms like more than 2 edge
flips or 5 edges cycle like this one : (R2 U)x6. I couldn't find
this algorithm on any page (not even on Macky's page) so I dont
know, maybe they're not useful?
I like the new one (white opposite yellow) because then opposite colors
are "similar". And for blindfold cubing I can easily order the
pairs of opposite sides according to brightness. Plus, Lars Petrus (I
think) pointed out that you get the opposite colors of white/red/blue by
adding yellow. Don't know how that affects speed, but I'm used
to it and like it. And for the above reasons I love it simply for its
beauty. Strangely, the 2x2s and 3x3 keychains recently switched to white
opposite blue in German stores. But I think Dave Jones told me
Seventowns is not happy with it... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> I was also wondering about that. Does anyone feel there is an >
advantage of one color scheme as compared to the other?
3677. Re: [Speed cubing group] 4x4 cheating From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 21:47:28 -0000
> In other words, the effect of a scramble algorithm > _should_ be the
same, no matter who does it: zero > information for the cuber before
inspection; I totally agree with that. For example, I also think that it
should be forbidden to orient the cube as a whole when you do
non-inspection records (some people do). I also use random initial
button states for Rubik's clock. Simply because when I'm alone
I try to simulate the situation that somebody who doesn't know the
puzzle scrambles it for me. One exception, though: For Square-1 I
don't leave the puzzle with a quarter turn through the middle (e.g.
the way it's sold I think). Maybe I/we should ;-) Stefan
3678. Re: Edge moves - a plea for help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 21:49:20 -0000
Wow, that's a lot! Is there some interface (command line?) that I
don't know or did you click-enter all of them? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > I've got a list of 19,008 orientation
preserving edge 5-cycles that > I worked out (on Cube Explorer) for
BCFSSS. If you're specific about > which ones you need, I could try
and dig them up and send you them. > They're all optimal for the
HTM.
3679. Re: [Speed cubing group] Stickers for the Megaminx From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:00:57 -0000
Hey! Speaking of megaminx and getting bored of 3x3x3 speedcubing ;-)
Does anyone have any idea if there exists an easy solution for the
megaminx 2-generator problem? Ie a solution for the <U,F> subgroup.
Speaking about the megaminx. Has anyone tried supersolving a megaminx?
That is, does anyone take into consideration center orientation when
they solve it? Anyone has easy supergroup algs for it? Well, at least
the latter problem is much harder than for the 3x3x3 cubes due to the
lack of middle slice moves ;-) And how about a "5x5x5"
equivalent version of the megaminx? That would be quite awesome.
I'd rather see that than a 6x6x6 cube or 7x7x7 cube, which is just
more of the same :D Cheers! -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > You can do it either way. The only ones
sold by mefferts are the 6 > color versions now, which allows you to run
into parity errors, that > can't happen on the 12 color minx. I
have a mefferts megaminx I've > painted to be 12 colors, and a 12
color tomy megaminx as well. I > prefer 12 :) > > I recall on the twisty
puzzles forum someone mentioning a 10 color > version as well, though I
don't remember which company made it. > > Daniel > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Megaminx has 12 colors? Or does it have 6? > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology > > > > On Aug 2,
2004, at 1:40 AM, Daniel Hayes wrote: > > > > > If you can find 12
colors of electrical tape, i swear by the > stuff as > > > a stickering
medium lately. I've got 8 as it is, and I know I > can > > > get
at least one more (not counting black). Wal-mart has a > package > > >
of red,white,yellow,blue, and green for about 4-5 bucks. Then > home >
> > Depot had orange, purple, brown (I haven't bought yet), grey,
and > > > maybe a few other colors. > > > > > > I also made a megaminx
sticker template (and cube sticker > template) a > > > while back.
I'll touch it up a bit and post it if you'd like! > > > > > >
Daniel > > >
3680. Re: Edge moves - a plea for help From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:25:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Wow, that's a lot! Is
there some interface (command line?) that I > don't know or did you
click-enter all of them? Clicked them all plus many others - BCFSSS is a
big project, have clicked well over 60,000 algs. so far - maybe even
70,000. Each alg. has generally had 3+ clicks - 2-stage alg. (to get a
decent upper bound - possibly several clicks), tick the box, optimize -
except for superflip I just used an already optimized algorithm. Now
that I'm looking at getting the orientations sorted (I don't
mean what BCFTSS had - i.e. 4,234 algorithms - but rather the BCFSSS
version of 4,478,976 algorithms - in which I realized I'd got one
of the 2187 corner orientation algorithms wrong.) I'm trying to be
a bit smarter about things in order to speed it up now. Then back to
edge permutations, but with over 200,000,000 of them I guess I
can't finish. No command line stuff. I tried Mike Reid's
solver late last week, but it appears to only take 1 cube at oncde and
had been on it for a day and a half or so when I accidentally quit.
(Cube Explorer did take 18,000+ or maybe even 19,000+ minutes to
optimize one of the algorithms. It was 19 moves (HTM). > > Cheers! >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > I've got a list of 19,008
orientation preserving edge 5-cycles that > > I worked out (on Cube
Explorer) for BCFSSS. If you're specific about > > which ones you
need, I could try and dig them up and send you them. > > They're
all optimal for the HTM.
3681. Re: [Speed cubing group] Stickers for the Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:30:27 -0000
> Speaking about the megaminx. Has anyone tried supersolving a >
megaminx? That is, does anyone take into consideration center >
orientation when they solve it? Anyone has easy supergroup algs for >
it? Haven't really tried it yet, but a while ago I constructed an
algorithm to orient a single center in 20 moves or so I think. It was
just a commutator that was a five-cycle of the corner-edge pairs of the
face/layer, you should be able to find it easily. It's easy to
choose any orientation you want just by choosing x in U^x. Thank god 5
is prime. > due to the lack of middle slice moves ;-) What are you
talking about? Think of "R L'" as a middle slice move.
Using this, it's also easy to build a two-U-edge-flip using a
mono-flip (at UF) in a commutator. That's... uh... 18 face turns.
Can you find it? > And how about a "5x5x5" equivalent version
of the megaminx? That > would be quite awesome. I'd rather see that
than a 6x6x6 cube or > 7x7x7 cube, which is just more of the same :D I
agree, though of course I'd like to have *all* these puzzles ;-)
Cheers! Stefan
3682. Re: Edge moves - a plea for help From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:46:38 -0000
Wow... do you realize how insane you are? (In a cool way, of course : -)
You might want to try ACube, it's fairly fast. At least a lot
faster than Mike Reid's solver I think. cu Stefan --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > Wow, that's a lot!
Is there some interface (command line?) that I > > don't know or
did you click-enter all of them? > > Clicked them all plus many others -
BCFSSS is a big project, have > clicked well over 60,000 algs. so far -
maybe even 70,000. Each alg. > has generally had 3+ clicks - 2-stage
alg. (to get a decent upper > bound - possibly several clicks), tick the
box, optimize - except for > superflip I just used an already optimized
algorithm. Now that I'm > looking at getting the orientations
sorted (I don't mean what BCFTSS > had - i.e. 4,234 algorithms -
but rather the BCFSSS version of > 4,478,976 algorithms - in which I
realized I'd got one of the 2187 > corner orientation algorithms
wrong.) I'm trying to be a bit smarter > about things in order to
speed it up now. Then back to edge > permutations, but with over
200,000,000 of them I guess I can't > finish. No command line
stuff. I tried Mike Reid's solver late last > week, but it appears
to only take 1 cube at oncde and had been on it > for a day and a half
or so when I accidentally quit. > (Cube Explorer did take 18,000+ or
maybe even 19,000+ minutes to > optimize one of the algorithms. It was
19 moves (HTM). > > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > > > > I've got a list of 19,008
orientation preserving edge 5-cycles > that > > > I worked out (on Cube
Explorer) for BCFSSS. If you're specific > about > > > which ones
you need, I could try and dig them up and send you > them. > > >
They're all optimal for the HTM.
3683. Re: Blindfold cubing. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:47:22 -0000
I sometimes use an optimal 4 edge flip algorithm (from my ELL set).
Althought I know both optimal 2 edge flip algorihtms (adjacent and
opposite), I don't use them because of the risk in regriping the
cube. Macky taught us an 8 edge flip algorithm at Nationals which I find
quite useful in some situations. I also sometimes just do a superflip
(all 12 edges) and then sort of work backward when a high number of
edges need to be flipped. That's an interesting one, (R2 U)^6, it
shows that if we have a good understanding of the "order" (in
the algebra sense) of some short sequences, we can do some very specific
things in a fashion that wouldn't be too mentally taxing. I feel
that althought interesting in its own right, I wouldn't adopt
anything like that in my mehtod. On second thought, I do use the (R2
U2)^3 or conjugations thereof, whenever appropriate. I certainly use the
fast H/+ Perm and Z-Perm algs to my advantage. I have been experimenting
with non-corner-orientation-preserving algorithms for corner cycling.
The idea is that if you need to cycle corners between the two layers,
you can minimize or avoid preparation moves. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I was wondering if anyone used other
algorithms like more than 2 edge > flips or 5 edges cycle like this one
: (R2 U)x6. I couldn't find this > algorithm on any page (not even
on Macky's page) so I dont know, > maybe they're not useful?
3684. Re: Edge moves - a plea for help From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:49:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Wow... do you realize how
insane you are? (In a cool way, of course : > -) > > You might want to
try ACube, it's fairly fast. At least a lot faster > than Mike
Reid's solver I think. > The one I was trying to get done on
Mike's was either 19 or 20 turns. It had already got through depth
18 when I accidently quit (and I had an upper bound of 20 from Cube
Explorer). > cu > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Wow, that's a lot! Is there some
interface (command line?) that I > > > don't know or did you
click-enter all of them? > > > > Clicked them all plus many others -
BCFSSS is a big project, have > > clicked well over 60,000 algs. so far
- maybe even 70,000. Each alg. > > has generally had 3+ clicks - 2-stage
alg. (to get a decent upper > > bound - possibly several clicks), tick
the box, optimize - except > for > > superflip I just used an already
optimized algorithm. Now that I'm > > looking at getting the
orientations sorted (I don't mean what BCFTSS > > had - i.e. 4,234
algorithms - but rather the BCFSSS version of > > 4,478,976 algorithms -
in which I realized I'd got one of the 2187 > > corner orientation
algorithms wrong.) I'm trying to be a bit smarter > > about things
in order to speed it up now. Then back to edge > > permutations, but
with over 200,000,000 of them I guess I can't > > finish. No
command line stuff. I tried Mike Reid's solver late last > > week,
but it appears to only take 1 cube at oncde and had been on it > > for a
day and a half or so when I accidentally quit. > > (Cube Explorer did
take 18,000+ or maybe even 19,000+ minutes to > > optimize one of the
algorithms. It was 19 moves (HTM). > > > > > > > > Cheers! > > > Stefan
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
> > > <no_reply@y...> wrote: > > > > > > > > I've got a list of
19,008 orientation preserving edge 5- cycles > > that > > > > I worked
out (on Cube Explorer) for BCFSSS. If you're specific > > about > >
> > which ones you need, I could try and dig them up and send you > >
them. > > > > They're all optimal for the HTM.
3685. Re: Blindfold cubing. From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 22:53:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > > I have been experimenting with
non-corner-orientation-preserving > algorithms for corner cycling. The
idea is that if you need to cycle > corners between the two layers, you
can minimize or avoid > preparation moves. > > -Doug Li > Let me know if
you need any specific ones. I've got 20,160 orientation-preserving
corner permutations (optimized in HTM) for my blindfold method. Of
course, I'm not going to give out the whole lot, but I could pass
on some if you were in need;.
3686. Re: [Speed cubing group] Stickers for the Megaminx From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 23:10:07 -0000
Hey!! > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Speaking about the
megaminx. Has anyone tried supersolving a > > megaminx? That is, does
anyone take into consideration center > > orientation when they solve
it? Anyone has easy supergroup algs for > > it? > > Haven't really
tried it yet, but a while ago I constructed an > algorithm to orient a
single center in 20 moves or so I think. It was > just a commutator that
was a five-cycle of the corner-edge pairs of > the face/layer, you
should be able to find it easily. Well, i can see how it's gonna be
done. Should be 21 or 23 moves using 2 edge-corner-pair 3-cycles and
then finally turning the affected layer to "restore" the
5-cycle. Umm cancellations could bring this number down ;-) It's
easy to > choose any orientation you want just by choosing x in U^x.
Thank god 5 > is prime. > > > due to the lack of middle slice moves ;-)
> > What are you talking about? > Think of "R L'" as a
middle slice move. Hmm yes, but combining several of those don't
have the nice preserving properties of the 3x3x3 equivalents. On 3x3x3
cube one can construct many nice supergroup algs solely using middle
slice moves ;- ) However i have found an "easy" but not too
short single center rotation like this on the megaminx :
(U'R'UR')12 = [R] > Using this, it's also easy to
build a two-U-edge-flip using a > mono-flip (at UF) in a commutator.
That's... uh... 18 face turns. Can > you find it? Yes thank you i
have found that one. But out there exists an 16 move solution which does
not appear to be a commutator: M3a 2 flip...(ul, uf) R- F- U+ L- U- L+
F+ R+ L+ F+ U- R+ U+ R- F- L-...(16f, 16u) Taken from :
http://web.idirect.com/~cubeman/mega2.html > > > And how about a
"5x5x5" equivalent version of the megaminx? That > > would be
quite awesome. I'd rather see that than a 6x6x6 cube or > > 7x7x7
cube, which is just more of the same :D > > I agree, though of course
I'd like to have *all* these puzzles ;-) > > Cheers! > Stefan U
didn't answer about the 2-generator problem. Anyone else has any
ideas? Good night folks :D -cubix-
3687. Re: Edge moves - a plea for help From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 23:22:51 -0000
Oh yes I love ACube. I've been using it for about 4 years, I
haven't seen the new version of it; I still use the comand-line
version. It comes in handy occassionally and was very helpful in
optimizing my ELL set when I was working out the details to my method.
It is possible to have some sort of simple parsing program make up a
list of scrambles/inputs for the program into a txt file and then Batch-
run ACube on it. This is helpful when you want to do 1000s of cases at
once, leaving the computer on overnight or all week. Many times I
don't like the algs on other ppl's sites and must see a list
of about 100 optimal algs and choose carefully out of them to find
somthing that will fit my hands best. Lately it has been optimizing the
C/E Pairing algs for the Z-B method. I don't like those that start
with something like (U2D2) and am int he process of replacing those.
I'm going for a print-sheet for learners of the Z-B method that
lists algorithms in a VERY compact way and in a recursive manner (for
some cases it gives a few turns to convert to a simplier case). Looking
at the original post I believe something needs to be clearified in your
L2L4 method. I counted cases in your step right after 1-Layer. I got 59
algorithms counting cases in the most minimalistic way I know without
combining inverse cases. Traditionally we do not combine inverse cases
when talking about these sorts of steps. There are 7 COLL patterns that
can occure on the LL if you count both sune possibilites together. The
edge can be in 3 edge slots (ignoring mirrors) if not in the LL and
flipped in 2 differernt ways for each. This gives 7*6-1=41 (minus 1 for
solved). I add the 18 cases where the edge is located on LL for 59. Even
with combining inverses I can't imagine the number dropping to 27.
I'm so happy I have a very fast PC for the past 2 yrs (512 RDRAM),
:). -Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Wow... do you realize how
insane you are? (In a cool way, of course : > -) > > You might want to
try ACube, it's fairly fast. At least a lot faster > than Mike
Reid's solver I think. > > cu > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Wow, that's a lot! Is there some
interface (command line?) that I > > > don't know or did you
click-enter all of them? > > > > Clicked them all plus many others -
BCFSSS is a big project, have > > clicked well over 60,000 algs. so far
- maybe even 70,000. Each alg. > > has generally had 3+ clicks - 2-stage
alg. (to get a decent upper > > bound - possibly several clicks), tick
the box, optimize - except > for > > superflip I just used an already
optimized algorithm. Now that I'm > > looking at getting the
orientations sorted (I don't mean what BCFTSS > > had - i.e. 4,234
algorithms - but rather the BCFSSS version of > > 4,478,976 algorithms -
in which I realized I'd got one of the 2187 > > corner orientation
algorithms wrong.) I'm trying to be a bit smarter > > about things
in order to speed it up now. Then back to edge > > permutations, but
with over 200,000,000 of them I guess I can't > > finish. No
command line stuff. I tried Mike Reid's solver late last > > week,
but it appears to only take 1 cube at oncde and had been on it > > for a
day and a half or so when I accidentally quit. > > (Cube Explorer did
take 18,000+ or maybe even 19,000+ minutes to > > optimize one of the
algorithms. It was 19 moves (HTM). > > > > > > > > Cheers! > > > Stefan
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
> > > <no_reply@y...> wrote: > > > > > > > > I've got a list of
19,008 orientation preserving edge 5- cycles > > that > > > > I worked
out (on Cube Explorer) for BCFSSS. If you're specific > > about > >
> > which ones you need, I could try and dig them up and send you > >
them. > > > > They're all optimal for the HTM.
3688. Re: Blindfold cubing. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 23:24:10 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I sometimes use an optimal 4 edge flip
algorithm (from my ELL set). > Althought I know both optimal 2 edge flip
algorihtms (adjacent and > opposite), I don't use them because of
the risk in regriping the > cube. Macky taught us an 8 edge flip
algorithm at Nationals Are u thinking about : (RaUaFa)2 [12-HTM] ?? This
one is a classic discussed in David Singmaster's Notes on
Rubik's Magic Cube :D I have found an equally simple solution which
does not mess with the centers : (RaF'aUaR'aFaU'a)
[12-HTM] I recall that i also have an easy 6-flip which is nice to the
centers ;-) But i will need to look up that at home in my old notes :D
Here's an old 4-flip classic : (MD')4 [12-HTM] This ome messes
badly with the centers ... LOL ... > which I > find quite useful in some
situations. I also sometimes just do a > superflip (all 12 edges) and
then sort of work backward when a high > number of edges need to be
flipped. > > That's an interesting one, (R2 U)^6, it shows that if
we have a good > understanding of the "order" (in the algebra
sense) of some short > sequences, we can do some very specific things in
a fashion that > wouldn't be too mentally taxing. I feel that
althought interesting > in its own right, I wouldn't adopt anything
like that in my mehtod. > On second thought, I do use the (R2 U2)^3 or
conjugations thereof, > whenever appropriate. I certainly use the fast
H/+ Perm and Z-Perm > algs to my advantage. > > I have been
experimenting with non-corner-orientation-preserving > algorithms for
corner cycling. The idea is that if you need to cycle > corners between
the two layers, you can minimize or avoid > preparation moves. > > -Doug
Li > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I was wondering if
anyone used other algorithms like more than 2 > edge > > flips or 5
edges cycle like this one : (R2 U)x6. I couldn't find > this > >
algorithm on any page (not even on Macky's page) so I dont know, >
> maybe they're not useful? -cubix-
3689. More cube-math from yours truly. (Re: a non-LBL method) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 23:29:08 -0000
While I'm on a roll here, verifying the 494 and 3916 figures, I
might as well give a through explanation of another computation I had
worked on a few days ago. It concerns a method that was mentioned here a
long time ago. Someone suggested a method where you leave 7 pieces: 4
corners and 3 edges. It's not your traditional LL, these pieces lie
in some sort of 'Y' shape, where we have 3 2x2x3 blocks
finished overlapping in a 2x2x2 block if you follow. RichardP had been
investigating this method (not sure if he is now), and was curious how
many cases there are in total using our, I guess I'll call it
"standard way" of case-couuting. Note that some people prefer
other ways, such as, grouping mirrors+inverses or grouping mirrors but
not inverses (these 3 are the most popular but there are others). I
actually prefer grouping mirrors and inverses, which is natural since I
am a CLL kinda guy, and it really helps with the progression to 1-Look
LL. In each count we may or may not include the solved case, but it
seems logical to always include it by default. I believe there are 2610
such case in the standard count. Here is how I arrived at the number: 10
Corner Permutation "patterns" (3 are rotationally symmetric)
11 Corner Orientation "patterns" (3 are rotationally
symmetric) 4 Edge Flip possibilities (with rotation fixed) 3 Edge Perm
possibilities (with rotation fixed) To get a total for the corner cases,
we could guess 10*11*3=330, where the 3 comes in since there are 3 ways
the pattern-pairs can be combined. But we'd be wrong; (7+8+3)*3=108
cases have been triple- counted. If one or both patterns are
rotationally symmetric then there is only 1 way they can be combined not
3. This gives a total of precisely 222 corner cases, 9 of which are
still symmetric. Of the symmetric cases flipping and two edges is
equivalent thus cutting the cases in half. (Note that all 9 symmetric
cases have even permutation parity and hence edge permutation is 1 or 3
symmetric cases.) So the total comes from (222-9)*12 + 9*6 = 2610. I am
not completely certain about the final result, there may be mistakes,
but due to the nature of my reasoning it is possible there is less but
certainly not more. In case your curious, what about splitting this into
2 popular 2- Look systems? I claim the following: All Corners: 222 Then
All Edges: 6 Orient All: 38 Then Permute All: 30 Getting the 2nd set of
numbers is left as an exercise. -Doug Li ("To think outside LBL is
to think outside the box.")
3690. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Aug 2004 23:44:41 -0000
Update... --- Standalone Timer --- Session log now displays fastest and
slowest time of the session +2 second button added to add two seconds in
the event that the cube is not solved all the way Scrambles CAN be
imported into the timer. This is usefull for weekend competitions. Goto
the tools menu to do so. Look at the "Import_EXAMPLE.txt" file
included in the NetCube.zip to see how the file should be formatted. ---
Network Timer --- Logged times and scrambles are displayed when someone
disconnects from a race.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3691. Re: Blindfold cubing. From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 02:55:20 -0000
I understand that the use of other algorithms are oftenly used to orient
more than 2 pieces, but oftenly, orienting is the easiest part. (At
least for me it is). But permutating is much harder and no one seems to
use more than 3 cycles. Which is only why I got interested in other
cycles. I use other algorithms like you, 2 x 2 cycles but nothing more.
But permutating for more than 3 cycles seems to not have been used
anywhere yet. Although this one that I stated (R2 U)x6 seems to put most
"moved" pieces in the U layer and one on the down layer. Like
that you could fix pieces much faster if you could understand how the
cycle work which is very easy to figure out. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > I sometimes use an optimal 4 edge flip algorithm (from my ELL
set). > > Althought I know both optimal 2 edge flip algorihtms (adjacent
and > > opposite), I don't use them because of the risk in
regriping the > > cube. Macky taught us an 8 edge flip algorithm at
Nationals > > Are u thinking about : (RaUaFa)2 [12-HTM] ?? This one is a
classic > discussed in David Singmaster's Notes on Rubik's
Magic Cube :D I have > found an equally simple solution which does not
mess with the > centers : > (RaF'aUaR'aFaU'a) [12-HTM] >
> I recall that i also have an easy 6-flip which is nice to the >
centers ;-) But i will need to look up that at home in my old notes :D >
> Here's an old 4-flip classic : (MD')4 [12-HTM] This ome
messes badly > with the centers ... LOL ... > > > which I > > find quite
useful in some situations. I also sometimes just do a > > superflip (all
12 edges) and then sort of work backward when a high > > number of edges
need to be flipped. > > > > That's an interesting one, (R2 U)^6, it
shows that if we have a > good > > understanding of the
"order" (in the algebra sense) of some short > > sequences, we
can do some very specific things in a fashion that > > wouldn't be
too mentally taxing. I feel that althought interesting > > in its own
right, I wouldn't adopt anything like that in my mehtod. > > On
second thought, I do use the (R2 U2)^3 or conjugations thereof, > >
whenever appropriate. I certainly use the fast H/+ Perm and Z- Perm > >
algs to my advantage. > > > > I have been experimenting with
non-corner-orientation-preserving > > algorithms for corner cycling. The
idea is that if you need to > cycle > > corners between the two layers,
you can minimize or avoid > > preparation moves. > > > > -Doug Li > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> > <no_reply@y...> wrote: > > > I was wondering if anyone used other
algorithms like more than 2 > > edge > > > flips or 5 edges cycle like
this one : (R2 U)x6. I couldn't find > > this > > > algorithm on
any page (not even on Macky's page) so I dont know, > > > maybe
they're not useful? > > -cubix-
3692. Re: Blindfold cubing. From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 03:00:56 -0000
Also a cycle derived from the inital algorithm : (R2 U)x6 + (R2 U-) x6
leaves some interesting result. What I like is that it deals with pieces
of the U layer and one on the D layer. although the 3 cycle is very easy
to fix with a simple U- R2 3 cycle R2 U, I believe that this algorithm
is still fast to do and simple enough to perform over the setup + cycle.
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I understand that the use of other
algorithms are oftenly used to > orient more than 2 pieces, but oftenly,
orienting is the easiest > part. (At least for me it is). But
permutating is much harder and no > one seems to use more than 3 cycles.
Which is only why I got > interested in other cycles. I use other
algorithms like you, 2 x 2 > cycles but nothing more. But permutating
for more than 3 cycles seems > to not have been used anywhere yet.
Although this one that I stated > (R2 U)x6 seems to put most
"moved" pieces in the U layer and one on > the down layer.
Like that you could fix pieces much faster if you > could understand how
the cycle work which is very easy to figure out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > I sometimes use an optimal 4 edge flip
algorithm (from my ELL > set). > > > Althought I know both optimal 2
edge flip algorihtms (adjacent > and > > > opposite), I don't use
them because of the risk in regriping the > > > cube. Macky taught us an
8 edge flip algorithm at Nationals > > > > Are u thinking about :
(RaUaFa)2 [12-HTM] ?? This one is a classic > > discussed in David
Singmaster's Notes on Rubik's Magic Cube :D I > have > > found
an equally simple solution which does not mess with the > > centers : >
> (RaF'aUaR'aFaU'a) [12-HTM] > > > > I recall that i also
have an easy 6-flip which is nice to the > > centers ;-) But i will need
to look up that at home in my old > notes :D > > > > Here's an old
4-flip classic : (MD')4 [12-HTM] This ome messes > badly > > with
the centers ... LOL ... > > > > > which I > > > find quite useful in
some situations. I also sometimes just do a > > > superflip (all 12
edges) and then sort of work backward when a > high > > > number of
edges need to be flipped. > > > > > > That's an interesting one,
(R2 U)^6, it shows that if we have a > > good > > > understanding of the
"order" (in the algebra sense) of some short > > > sequences,
we can do some very specific things in a fashion that > > >
wouldn't be too mentally taxing. I feel that althought >
interesting > > > in its own right, I wouldn't adopt anything like
that in my > mehtod. > > > On second thought, I do use the (R2 U2)^3 or
conjugations > thereof, > > > whenever appropriate. I certainly use the
fast H/+ Perm and Z- > Perm > > > algs to my advantage. > > > > > > I
have been experimenting with non-corner-orientation- preserving > > >
algorithms for corner cycling. The idea is that if you need to > > cycle
> > > corners between the two layers, you can minimize or avoid > > >
preparation moves. > > > > > > -Doug Li > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm > > >
<no_reply@y...> wrote: > > > > I was wondering if anyone used other
algorithms like more than > 2 > > > edge > > > > flips or 5 edges cycle
like this one : (R2 U)x6. I couldn't > find > > > this > > > >
algorithm on any page (not even on Macky's page) so I dont > know,
> > > > maybe they're not useful? > > > > -cubix-
I posted a while back about this and I think (at least for a LBL method)
the old color scheme is better. This is bacause the adjacent colors are
similar. This makes distinguishing pieces in the F2L much easier. With
the new color scheme all edge pieces in the F2L are "similar"
to all others except maybe the one opposite from it. With the old scheme
you don't have this problem with the blue/green similarity. You
still do with the similarity between red and orange but that isn't
bad, especially if the orange is the old bright orange. In theory it
would make recognition faster, mistakes less probable, and times faster.
I haven't tested this though because it takes a while to get used
to a different scheme and switching back and forth isn't good for
speedsolving. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I like the new one (white opposite yellow)
because then opposite > colors are "similar". And for
blindfold cubing I can easily order the > pairs of opposite sides
according to brightness. Plus, Lars Petrus (I > think) pointed out that
you get the opposite colors of white/red/blue > by adding yellow. > >
Don't know how that affects speed, but I'm used to it and like
it. And > for the above reasons I love it simply for its beauty. > >
Strangely, the 2x2s and 3x3 keychains recently switched to white >
opposite blue in German stores. But I think Dave Jones told me >
Seventowns is not happy with it... > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > I was also wondering about that. Does anyone feel there is an
> > advantage of one color scheme as compared to the other?
3694. Re: [Speed cubing group] Stickers for the Megaminx From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 04:06:35 -0000
>*snip* > I'd like to get the template if you don't mind. >
*snip* http://members.cox.net/swedishlf/Minxtemplate.bmp should work for
a Meffert's megaminx. Sorry the quality isn't great, but it
should get you approximately the right size stickers. It's big too,
about 0.9MB BMP file. Daniel
3695. [Speed cubing group] Re: tiles / deluxe From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 06:16:43 -0000
Hi Chris, and Everybody, If we took a vote, I think a lot of people
would vote for the scheme they are used to. I'm used to the old
color scheme, and I like it fine. My main problem with the colors as
they are is mostly the similarity of the the shades of blue and green.
If I use a cube with the present colors, when the light is getting dim,
like towards the end of the day, I start making mistakes because of that
similarity. Errrors regarding blue and green are too easy because
there's no shade differential to rely on. At that point I can
switch to using a Deluxe no problem because the green is much lighter
than the blue, and I rarely if ever make parity errors on the Deluxe.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > I posted a while
back about this and I think (at least for a LBL > method) the old color
scheme is better. This is bacause the adjacent > colors are similar.
This makes distinguishing pieces in the F2L much > easier. With the new
color scheme all edge pieces in the F2L > are "similar" to all
others except maybe the one opposite from it. > With the old scheme you
don't have this problem with the blue/green > similarity. You still
do with the similarity between red and orange > but that isn't bad,
especially if the orange is the old bright > orange. In theory it would
make recognition faster, mistakes less > probable, and times faster. I
haven't tested this though because it > takes a while to get used
to a different scheme and switching back > and forth isn't good for
speedsolving. > > --barefoot Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I like the new one (white opposite yellow)
because then opposite > > colors are "similar". And for
blindfold cubing I can easily order > the > > pairs of opposite sides
according to brightness. Plus, Lars Petrus > (I > > think) pointed out
that you get the opposite colors of > white/red/blue > > by adding
yellow. > > > > Don't know how that affects speed, but I'm
used to it and like it. > And > > for the above reasons I love it simply
for its beauty. > > > > Strangely, the 2x2s and 3x3 keychains recently
switched to white > > opposite blue in German stores. But I think Dave
Jones told me > > Seventowns is not happy with it... > > > > Cheers! > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > <tmao@i...> > > wrote: > > > I was also wondering about that.
Does anyone feel there is an > > > advantage of one color scheme as
compared to the other?
3696. Re: Blindfold cubing. From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 07:34:06 -0000
I've put a list of algs that seem useful in bld:
http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html (You have to
scroll down a bit.... Sorry, it's very unorganized.) Here's a
5-edge cycle I found: R2B2R2UR2B2R2U. This one also permutes 4 pieces on
U layer and 1 on D layer.... But I find that during the time it takes to
think of and actually do the setup move (and the inverse afterwards) I
can get about 2 more 3-cycles done, so I don't even think about
using it. If we're really serious about using 5- cycles to our
advantage, we'll need more algorithms. Macky --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I was wondering if anyone used other
algorithms like more than 2 edge > flips or 5 edges cycle like this one
: (R2 U)x6. I couldn't find this > algorithm on any page (not even
on Macky's page) so I dont know, > maybe they're not useful?
3697. Re: [Speed cubing group] Re: Edge moves - a plea for help (info
for GameofDeath2) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Aug 2004 08:47:37 +0100
Hi again, I've got time to list the moves I need now. There are 6
5-cycles needed to put in one middle edge and the LL edges without
affecting corners at all and preserving all the LL edge orientations. My
set up is that the LL is on the F face and that the FL edge needs to
move to the RU middle edge in that orientation (thats is F goes to R and
L goes to U). The cases are then: 1. FL -> RU -> FU -> FR -> FD -> FL 2.
FL -> RU -> FU -> FD -> FR -> FL 3. FL -> RU -> FR -> FD -> FU -> FL 4.
FL -> RU -> FR -> FU -> FD -> FL 5. FL -> RU -> FD -> FR -> FU -> FL 6.
FL -> RU -> FD -> FU -> FR -> FL Hope this is clear and that my notation
doesn't confuse. Eagerly awaiting any help you can give. Can e-mail
direct to duncan@... if you prefer. Duncan
3698. World Cube Cup From: Tyson Mao <tmao@...> To: chris@..., Ron van Bruchem <ron@...> Date: Tue, 3 Aug 2004 00:55:34 -0700
The next round of the World Cube Cup is ready. 8 teams are remaining.
Instructions are at http://www.its.caltech.edu/~tmao/cube/cup.htm If
your team is lacking a player, the remaining members of the team may
elect someone to fill in that position. Tyson Mao MSC #631 California
Institute of Technology
3699. Re: [Speed cubing group] rwc 2004, 2nd round From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 01:00:24 -0700
The next round is ready: http://www.its.caltech.edu/~tmao/cube/cup.htm
Tyson Mao MSC #631 California Institute of Technology On Jul 17, 2004,
at 10:29 AM, gregvdyke wrote: > Hi all, > > well, the uk hasn't got
much of a chance, so secrets are not of the > essence... > > my entry: >
25.61 > 23.94 > 17.81 > 22.83 > 23.67 > -------- > 23.48 > > note, if
you scramble with lastlayer on top, the third scramble is > very easy
for all friedrich cubers. > > Greg > > > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
> If I use a cube with the present colors, when the light is getting >
dim, like towards the end of the day, I start making mistakes because >
of that similarity. I do agree. Now I found nice colors for my
restickered cubes, and they look like this:
http://grrroux.free.fr/workshop/3restick.jpg (orange is brighter than it
looks on the picture) > If we took a vote, I think a lot of people would
vote for the > scheme they are used to. Right, that's the most
important thing. I've seen people beating records on cubes where
you could hardly make any difference between stickers. Long ago, I had a
black side. I don't have it anymore because I decided to switch to
standard colors. But I regret it, color discrimination was much easier.
Gilles.
3701. RE: [Speed cubing group] Re: wc2005 From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Aug 2004 09:39:02 +0100
Who is the record holder in zero gravity on Space Mountain ? haha Dave
-----Original Message----- From: Michael Atkinson
[mailto:unipsycho6@...] Sent: 02 August 2004 17:45 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
wc2005 As long as it's on a weekend (and it is), I can almost
definitely make it. And like a few people said before me, it'll be
great to have the park practically empty except for speed cubers.
Who's up for a 3x3x3 race on Thunder Mountain?!?!?!? --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I've been to Disney World in the summer... ouch! The
weather was > warm and humid enough that it negatively impacted the
experience... > AND it was the most crowded time of year. I'd
rather go when the > weather's better, the crowds are smaller, even
if it means taking my > kids out of school for a few days so they can
come watch. > > Whenever this takes place, Dave, thanks to Seven Towns
for providing > the resources and planning initiative to put together
what will be a > great event. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > > > The idea for November was that it would
be much cheaper. Disney in > August is > > very full of tourists.
November is still warm and busy but not > quite as > > manic. > > I
expect Disney will include free rides or vouchers for competitors > and
> > their families/friends and (hopefully) some special prizes. > >
I'm meeting the Disney event people in November (this year) to go >
through > > the competition. They are not "sponsors" and we
will have to pay > them for > > the venue. I am sure they will help with
publicity and give us all > a good > > deal. > > The Pop Century Resort
complex is pretty cool (Andy C has photos > posted on > > his site),
with huge Cubes as the fire escapes to the 80's section. > We will
> > try to block book this section for competitors depending on the >
discount I > > can negotiate in November. > > > > Dave > > Seven Towns.
> > > > -----Original Message----- > > From: Ron van Bruchem
[mailto:rvb@c...] > > Sent: 01 August 2004 10:48 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: wc2005 > > > > > > Got this from SevenTowns. > > > > -----
Original Message ----- > > From: "Tyson Mao" <tmao@i...> >
> To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
August 01, 2004 11:31 AM > > Subject: Re: [Speed cubing group] Re:
wc2005 > > > > > > Yes, but who announced it? I haven't seen any
official sites or > > anything for the world championships. > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > > On
Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: > > > > >
http://www.speedcubing.com/events <http://www.speedcubing.com/events>
> > > > > > ----- Original Message ----- > > > From: "Tyson
Mao" <tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, August
01, 2004 10:03 AM > > > Subject: Re: [Speed cubing group] Re: wc2005 > >
> > > > > > > Where did you guys get this information about November? >
> > > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > On Jul 31, 2004, at 10:53 PM, Richard Patterson
wrote: > > > > > >> Maybe November is the best the venue in Orlando had
to > > >> offer. Summer is a busy time. I don't like November > >
>> either though. I'm sure Seven Towns has already > > >> signed
some sort of agreement for the venue already if > > >> the event has
'sort of' been publicized. > > >> --a stab in the dark-- > >
>> Richard > > >> --- h4m573r1 <h4m573r1@y...> wrote: > > >> > > >>>
Hey all- > > >>> I'm with Brent on this one... Why not have it
during > > >>> the summer? And > > >>> I won't take "It's
too late for that" as an answer! > > >>> :D If anybody > > >>>
knows, please inform us. Thanks > > >>> > > >>> -Sunil > > >>> > > >>>
--- In speedsolvingrubikscube@yahoogroups.com, Brent > > >>> Morgan > >
>>> <brentmorganmaster@y...> wrote: > > >>>> Hi EVERYONE, > > >>>> I
hear that WC2005 will be in November. I am > > >>> wondering the reason
> > >>> why a Wc will be set during the school year for > > >>> students
(the > > >>> majority of the speedcubing community). Does anyone > > >>>
know who is > > >>> setting this up? > > >>>> -bm > > >>>> > > >>>> > >
>>>> :) > > >>>> --Brent > > >>>> > > >>>>
--------------------------------- > > >>>> Do you Yahoo!? > > >>>>
Yahoo! Mail - 50x more storage than other > > >>> providers! > > >>>> >
> >>>> [Non-text portions of this message have been > > >>> removed] > >
>>> > > >>> > > >> > > >> > > >> > > >> > > >> > > >>
__________________________________ > > >> Do you Yahoo!? > > >> New and
Improved Yahoo! Mail - 100MB free storage! > > >>
http://promotions.yahoo.com/new_mail
<http://promotions.yahoo.com/new_mail> > > >> > > >> > > >> > > >>
Yahoo! Groups Sponsor > > >> > > >> ADVERTISEMENT > > >>
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Groups Links > > >> > > >> * To visit your group on the web, go to: > >
>> http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > > >> > > >>
* To unsubscribe from this group, send an email to: > > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >> > > >> * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > > >> Service. >
> >> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
______________________________________________________________________ >
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3702. [Speed cubing group] Re: tiles / deluxe From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 08:49:07 -0000
> I do agree. Now I found nice colors for my restickered cubes, and they
> look like this: > http://grrroux.free.fr/workshop/3restick.jpg >
(orange is brighter than it looks on the picture) Where did you get
these stickers? Is it electrical tape? -Chris
3703. Re: Blindfold cubing. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 09:46:55 -0000
No I have something much more elegant, but the credit goes to Macky of
course. It is (r'R'dD)^3 and the like; I'm sure many
cubist out there have come across this by accident already. -Doug Li ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > I sometimes use an optimal 4 edge flip algorithm (from my ELL
set). > > Althought I know both optimal 2 edge flip algorihtms (adjacent
and > > opposite), I don't use them because of the risk in
regriping the > > cube. Macky taught us an 8 edge flip algorithm at
Nationals > > Are u thinking about : (RaUaFa)2 [12-HTM] ?? This one is a
classic > discussed in David Singmaster's Notes on Rubik's
Magic Cube :D I have > found an equally simple solution which does not
mess with the > centers : > (RaF'aUaR'aFaU'a) [12-HTM] >
> I recall that i also have an easy 6-flip which is nice to the >
centers ;-) But i will need to look up that at home in my old notes :D >
> Here's an old 4-flip classic : (MD')4 [12-HTM] This ome
messes badly > with the centers ... LOL ... > > > which I > > find quite
useful in some situations. I also sometimes just do a > > superflip (all
12 edges) and then sort of work backward when a high > > number of edges
need to be flipped. > > > > That's an interesting one, (R2 U)^6, it
shows that if we have a > good > > understanding of the
"order" (in the algebra sense) of some short > > sequences, we
can do some very specific things in a fashion that > > wouldn't be
too mentally taxing. I feel that althought interesting > > in its own
right, I wouldn't adopt anything like that in my mehtod. > > On
second thought, I do use the (R2 U2)^3 or conjugations thereof, > >
whenever appropriate. I certainly use the fast H/+ Perm and Z- Perm > >
algs to my advantage. > > > > I have been experimenting with
non-corner-orientation-preserving > > algorithms for corner cycling. The
idea is that if you need to > cycle > > corners between the two layers,
you can minimize or avoid > > preparation moves. > > > > -Doug Li > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> > <no_reply@y...> wrote: > > > I was wondering if anyone used other
algorithms like more than 2 > > edge > > > flips or 5 edges cycle like
this one : (R2 U)x6. I couldn't find > > this > > > algorithm on
any page (not even on Macky's page) so I dont know, > > > maybe
they're not useful? > > -cubix-
3704. new J permutation....faster? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 04:24:06 -0700 (PDT)
Hey guys (and girls...) I don't now if anyone has found this alg,
(i'm sure someone has), but I was bored and found this...I thought
this was really cool: R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of the sune combined...
it's probably faster than what i use now, i'll practice it and
try it out.... I'm sure someone found this before, I wouldn't
know, but glad to share :D. -bm :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! [Non-text portions of this message have
been removed]
3705. Re: Are all cubists programmers? (indexing perms) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 12:37:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Cheers! You're welcome
-- btw, you can adapt the Myrvold-Ruskey method to calculate the
permutation parity, just by keeping track of the number of non-trivial
swaps (you can make some obvious simplifications, too, when parity is
all you need). I have used this myself, but haven't made a
comparison of the speeds for the parity-only calculation. Mike
3706. Re: new J permutation....faster? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 13:15:18 -0000
I do that one, but with the cube facing the other direction. You know
what sucks, though? I'm currently switching to a corners first
method, so now almost all of the LL algorithms I know (like, thirty to
forty) are useless!! grrr. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...) > I
don't now if anyone has found this alg, (i'm sure someone
has), but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the sune combined... it's probably faster
than what i use now, i'll practice it and try it out.... I'm
sure someone found this before, I wouldn't know, but glad to share
:D. > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
3707. Re: new J permutation....faster? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 13:29:14 -0000
Yes, I use that, too. It's the same algorithm as the first for P9
on speedcubingdotcom just with the cube rotated by y2. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...) > I
don't now if anyone has found this alg, (i'm sure someone
has), but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the sune combined... it's probably faster
than what i use now, i'll practice it and try it out.... I'm
sure someone found this before, I wouldn't know, but glad to share
:D. > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
3708. Re: [Speed cubing group] Stickers for the Megaminx From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 13:36:08 -0000
> Well, i can see how it's gonna be done. Should be 21 or 23 moves
> using 2 edge-corner-pair 3-cycles and then finally turning the >
affected layer to "restore" the 5-cycle. Umm cancellations
could > bring this number down ;-) Actually I meant what I said: A
(direct) 5-cycle. I just tried it again, it's 24 moves. Let
"D" be the whole megaminx, just not the U-layer. Now do
[(R'DR)Ux(R'D'R)Ux]*3 where x is the rotation you want
for the center. > Yes thank you i have found that one. But out there
exists an 16 move > solution which does not appear to be a commutator:
M3a 2 flip...(ul, > uf) R- F- U+ L- U- L+ F+ R+ L+ F+ U- R+ U+ R- F-
L-...(16f, 16u) > Taken from :
http://web.idirect.com/~cubeman/mega2.html Bah! Mine is easy to
understand and execute ;-) > U didn't answer about the 2-generator
problem. That's because I haven't even thought about it for
the 3x3 ;-) But I want to think about it for the Square1 sometime...
Cheers! Stefan
3709. World Championship 1982 Scrambles From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 14:03:41 -0000
Does someone knows the scramble that was on Minh Thai´s cube when he did
the 22.95 sec solve in the World Championship 1982? Can I in some way
get it. If it not is posible to get it maybe I can found other crambles
that have bin used in other Championship. Sorry for my bad english :(
3710. Re: new J permutation....faster? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 15:09:49 -0000
Hey! I invented that and I was pretty proud too. Well maybe a lot of
people have. I created it by combining a corner swap alg left over from
my CF days and sune with a couple cancellations in the middle. I only
use it for J's mirror now. I switched to
LU'RU2L'ULU2L'R'U for J. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...) > I
don't now if anyone has found this alg, (i'm sure someone
has), but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the sune combined... it's probably faster
than what i use now, i'll practice it and try it out.... I'm
sure someone found this before, I wouldn't know, but glad to share
:D. > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
Hey Toss Up team... Where did you go? We've been disqualified for
non-submission of times! :( Thanks to Sunil and Peter D who did
participate in Round 1. Jasmine. http://www.geocities.com/jasmine_ellen/
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > The next round is ready: > >
http://www.its.caltech.edu/~tmao/cube/cup.htm > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jul 17, 2004, at 10:29 AM,
gregvdyke wrote: > > > Hi all, > > > > well, the uk hasn't got much
of a chance, so secrets are not of the > > essence... > > > > my entry:
> > 25.61 > > 23.94 > > 17.81 > > 22.83 > > 23.67 > > -------- > > 23.48
> > > > note, if you scramble with lastlayer on top, the third scramble
is > > very easy for all friedrich cubers. > > > > Greg > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
3712. Re: [Speed cubing group] World Championship 1982
Scrambles From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 09:19:01 -0700
Hi, I have provided the scrambles used in the US Championships for 2004.
I would be happy to post them again if you would like. Tyson Mao MSC
#631 California Institute of Technology On Aug 3, 2004, at 7:03 AM,
zorin_r wrote: > Does someone knows the scramble that was on Minh Thai´s
cube when he > did the 22.95 sec solve in the World Championship 1982?
Can I in > some way get it. If it not is posible to get it maybe I can
found > other crambles that have bin used in other Championship. > >
Sorry for my bad english :( > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3713. Re: [Speed cubing group] rwc 2004, 2nd round From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 09:20:44 -0700
We'll hold another cube cup soon where you form your own teams.
That way, you can whip your friends into submitting their times. And
it'll be an awesome cup too because we'll hand out whips.
Tyson Mao MSC #631 California Institute of Technology On Aug 3, 2004, at
8:23 AM, jasmine_ellen wrote: > Hey Toss Up team... Where did you go?
We've been disqualified for > non-submission of times! :( > >
Thanks to Sunil and Peter D who did participate in Round 1. > > Jasmine.
> http://www.geocities.com/jasmine_ellen/ > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > The next round is ready: > > > >
http://www.its.caltech.edu/~tmao/cube/cup.htm > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Jul 17, 2004, at
10:29 AM, gregvdyke wrote: > > > > > Hi all, > > > > > > well, the uk
hasn't got much of a chance, so secrets are not of > the > > >
essence... > > > > > > my entry: > > > 25.61 > > > 23.94 > > > 17.81
> > > 22.83 > > > 23.67 > > > -------- > > > 23.48 > > > > > >
note, if you scramble with lastlayer on top, the third scramble > is > >
> very easy for all friedrich cubers. > > > > > > Greg > > > > > > > >
> > > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > >
ADVERTISEMENT > > > <lrec_companion_043004.gif> > > > <l.gif> > >
> > > > Yahoo! Groups Links > > > > > > • To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
• To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > •
Your use of Yahoo! Groups is subject to the Yahoo! > Terms of > >
> Service. > > > > > > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links >
> • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3714. Swapping two corners and two edges From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 16:21:23 -0000
Hi Brent, What you do is the left handed version of what I do. The first
two important algs I ever found were: R U2 R' U' R U'
R' what Lars calls "sune" which rotate the corners in
place, and R U' L' U R' U' L which is the basic two
corner wsap. Since the second alg rotates theree corners it's
natural to use the sune to rotate them back. It's easy to see that
there is overlap: R U2 R' U' R U2 L' U R' U' L
R U2 R' U' R U' R' R U' L' U R'
U' L U2 takes the place of U' R' R U' so 14 moves
become 11. I was pretty happy with myself when I found this, but in
writing it down I realise how obvious it is. ;) Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...) > I
don't now if anyone has found this alg, (i'm sure someone
has), but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the sune combined... it's probably faster
than what i use now, i'll practice it and try it out.... I'm
sure someone found this before, I wouldn't know, but glad to share
:D. > -bm > > > > :) > --Brent > > --------------------------------- >
Do you Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
3715. New version of RubikTimer From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 3 Aug 2004 12:46:47 -0400
Hi all, Chris and I are fighting for the first position on who can make
the most updates on his software. Well, guess what? Here is another
update of RubikTimer (2.3 beta). Download it from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip or
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi or if
you're feeling lucky and you have all DLLs you can wish for already
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe and
http://thearufam.brinkster.net/cube/download/rtt/speech.dll I hope
someone gets this one working on XP also. Just let me know. Anyway, I
made a couple of improvements and just for the fun of it I also put some
bugs in. Try to find all of them! New: - Choose your own color -
Settings are actually saved after quitting RubikTimer - Some
improvements on the overal performance (like anyone would notice...) -
and.... the UPLOAD button, which saves all unsaved items in a database
on the web. - view your personal cubelog on the web - you can enter the
scrambling alg for every solve - totally reworked log-format. If you
have a log, please keep it in a safe place and start a new one. -
headers in the log file for easy importing in Excel The upload will only
make connection with the internet when you click the upload button, and
will only save newer solve entries. You can even download the program on
holiday and continue solving in your personal log. A word about
security: - I built in absolutely no security. So we are back on the
honor system. I hope this is a workable situation. The cube log is
created based on the name you type in the application. Please type your
full name (first + last). If it is really necessary I will add a
password box. known issues: - help is outdated - possible conflicts on
XP - wrong tab order of some form elements planned features - more stats
pages and selections - comparing speedcubers logs - generate scramble
algs - tk domain (am thinking about the right name) - multilingual
version. I'd love to get some help here. I need a wav/mp3 file with
the numbers 0 up to 60 spoken in your native language, and I trust you
say the correct words. ;-). How about japanese, or swedish? I'll
make a Dutch one myself. And you have to make sure that you finish the
sound file within one minute, or you would get weird sound effects
(overlapping words). No respectable speedcuber would have a problem with
that time limit. Even better would be 59 was files, and maybe the words
"second", "seconds", "minute",
"minutes", "go". I'll probably continue blowing
this thing up until it beats Microsoft Office. Check out my own log:
http://thearufam.brinkster.net/cube/timer/statsbyperson.asp?name=Michiel+van+der+Blonk
As you can see I have tested so much that I already have 88 entries. Of
course you have to check out Chris' NetCube also. Well and since
I'm unfortunately not at the EC, I hopefully contribute in other
ways. happy cubing Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952
fax:+31-847241949 Please note that blonkm@... has a junkmail filter. If
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3716. Re: Swapping two corners and two edges From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 16:55:28 -0000
I use the also very fast 10 move alg which does not involve a single L
turn to be used, mostly because I am so slow with my left hand, none of
my algorithms uses it (except the 2 x 2 cycle (H?!)) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Brent, > > What you do is the left
handed version of what I do. > > The first two important algs I ever
found were: R U2 R' U' R U' R' > what Lars calls
"sune" which rotate the corners in place, and R U'
L' > U R' U' L which is the basic two corner wsap. Since
the second alg > rotates theree corners it's natural to use the
sune to rotate them > back. It's easy to see that there is overlap:
> > R U2 R' U' R U2 L' U R' U' L > R U2 R'
U' R U' R' R U' L' U R' U' L > > U2
takes the place of U' R' R U' so 14 moves become 11. > >
I was pretty happy with myself when I found this, but in writing it >
down I realise how obvious it is. ;) > > Regards, > > David J > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guys (and girls...) > > I
don't now if anyone has found this alg, (i'm sure someone
has), > but I was bored and found this...I thought this was really cool:
> > R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the > sune combined... it's probably
faster than what i use now, i'll > practice it and try it out....
I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Mail -
50x more storage than other providers! > > > > [Non-text portions of
this message have been removed]
3717. Re: [Speed cubing group] Re: Are all cubists programmers?
(indexing perms) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 18:49:17 +0100 (BST)
> > You're welcome -- btw, you can adapt the > Myrvold-Ruskey
method to > calculate the permutation parity, just by keeping > track of
the number of non-trivial swaps what do you mean by non-trivial? i !=
permuted(i)? If it differs, do you have an example of / code for an alg?
-- Jonas
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3718. Re: [Speed cubing group] Re: new J permutation....faster? From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 18:57:56 +0100 (BST)
> Hey! I invented that and I was pretty proud too. > Well maybe a lot of
> people have. Bernard Helmstetters program has too. I have a twist on
it's use: do it in reverse (R' U2 R U R' U2 L U'
R' U L'), but that's probably because I love to
double-strum-trigger R'U2 (that is, R'U with index finger
rapidly followed by a U with middle finger) my double-oh two Jonas
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3719. [Speed cubing group] re: New version of RubikTimer From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 19:52:21 +0100 (BST)
well, since I don't use windows I can't comment on the program
itself, but here's a quote: "perfection of design is not when
there is nothing more to add, by when there is nothing more to
remove" -- unknown (to me) also, be sure to use md5 for password
hashing :) ... or whatever strikes your fancy -- Jonas
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3720. Re: [Speed cubing group] Re: Swapping two corners and two
edges From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 19:58:08 +0100 (BST)
> except the 2 x 2 cycle (H?!) for reference, H looks like a + (plus
sign); it's UF <> UB and UR <> UL;
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3721. Re: Swapping two corners and two edges From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 19:26:41 -0000
Hi Brent, I see the software removes "unecessary" spaces and
ruined what I was showing, so I'll fill those space with Quotation
marks [ " ] R U2 R' U' R """ U2
""" L' U R' U' L R U2 R' U' R
U' R' R U' L' U R' U' L For the
"Double Edges Swap Across" try r2 U r2 U2 r2 U r2 ( r is the
slice next to R) David J --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I use the also very fast
10 move alg which does not involve a single > L turn to be used, mostly
because I am so slow with my left hand, > none of my algorithms uses it
(except the 2 x 2 cycle (H?!)) > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Brent, > > > > What you do is the
left handed version of what I do. > > > > The first two important algs I
ever found were: R U2 R' U' R U' > R' > > what Lars
calls "sune" which rotate the corners in place, and R U'
> L' > > U R' U' L which is the basic two corner wsap.
Since the second alg > > rotates theree corners it's natural to use
the sune to rotate them > > back. It's easy to see that there is
overlap: > > > > R U2 R' U' R U2 L' U R' U' L >
> R U2 R' U' R U' R' R U' L' U R'
U' L > > > > U2 takes the place of U' R' R U' so 14
moves become 11. > > > > I was pretty happy with myself when I found
this, but in writing > it > > down I realise how obvious it is. ;) > > >
> Regards, > > > > David J > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > > > > Hey guys (and girls...) >
> > I don't now if anyone has found this alg, (i'm sure
someone has), > > but I was bored and found this...I thought this was
really cool: > > > R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of the > > sune combined...
it's probably faster than what i use now, i'll > > practice it
and try it out.... I'm sure someone found this before, I > >
wouldn't know, but glad to share :D. > > > -bm > > > > > > > > > >
> > :) > > > --Brent > > > > > > --------------------------------- > > >
Do you Yahoo!? > > > Yahoo! Mail - 50x more storage than other
providers! > > > > > > [Non-text portions of this message have been
removed]
3722. Re: Are all cubists programmers? (indexing perms) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 19:42:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > what do you mean by non-trivial? i !=
permuted(i)? Yes, that's all I meant: the permutation is reduced to
a sequence of transpositions (so you just need to count the number of
swaps for which i isn't sent to i). I believe there is sample code
on Ruskey's web site somewhere (for ranking perms), but you will
probably find it easier to skim through Myrvold & Ruskey's
paper and write your own. Mike
3723. Re: new J permutation....faster? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 20:27:39 -0000
Yes I use that one too, but from the back (y2). I use a different one
for its mirror though. Not sure where I found it, either from Ron or
chosen carefully from ACube output. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I do that one, but with the cube facing
the other direction. > You know what sucks, though? I'm currently
switching to a corners > first method, so now almost all of the LL
algorithms I know (like, > thirty to forty) are useless!! grrr. > > ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guys (and girls...) > > I
don't now if anyone has found this alg, (i'm sure someone
has), > but I was bored and found this...I thought this was really cool:
> > R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the > sune combined... it's probably
faster than what i use now, i'll > practice it and try it out....
I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Mail -
50x more storage than other providers! > > > > [Non-text portions of
this message have been removed]
3724. Montreal, Canada From: livan_ojito2003 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 20:31:27 -0000
Hello guys, Just wondering how many of you are from Montreal and if you
guys are having meetings somewhere to exchange ideas, algorithms, etc.
Livan
3725. Re: New version of RubikTimer From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 20:45:45 -0000
I have it working on WinXp w/o SP1, just the .exe and speech file.
It's becoming a nice program. It needs to be funnier though... have
an option where it starts "booing" after a certain time, :).
Is it supposed to say "minutes" when ever it gets to a minute
mark?, cuz mine doesn't. On buggy hting I found was that it
sometimes displays more then tot he hundreths of a second, but I'm
not sure how to control when it does this. I guess you left a lot of
Easter Eggs in it. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hi all, > > Chris and I are
fighting for the first position on who can make the most updates on his
software. > Well, guess what? Here is another update of RubikTimer (2.3
beta). Download it from >
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip > or >
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi > or if
you're feeling lucky and you have all DLLs you can wish for already
> http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe and >
http://thearufam.brinkster.net/cube/download/rtt/speech.dll > > > I hope
someone gets this one working on XP also. Just let me know. Anyway, I
made a couple of improvements and just for the fun of it I also put some
bugs in. Try to find all of them! > > New: > - Choose your own color > -
Settings are actually saved after quitting RubikTimer > - Some
improvements on the overal performance (like anyone would notice...) > -
and.... the UPLOAD button, which saves all unsaved items in a database
on the web. > - view your personal cubelog on the web > - you can enter
the scrambling alg for every solve > - totally reworked log-format. If
you have a log, please keep it in a safe place and start a new one. > -
headers in the log file for easy importing in Excel > > The upload will
only make connection with the internet when you click the upload button,
and will only save newer solve entries. You can even download the
program on holiday and continue solving in your personal log. > > A word
about security: > - I built in absolutely no security. So we are back on
the honor system. I hope this is a workable situation. The cube log is
created based on the name you type in the application. Please type your
full name (first + last). If it is really necessary I will add a
password box. > > known issues: > - help is outdated > - possible
conflicts on XP > - wrong tab order of some form elements > > planned
features > - more stats pages and selections > - comparing speedcubers
logs > - generate scramble algs > - tk domain (am thinking about the
right name) > - multilingual version. I'd love to get some help
here. I need a wav/mp3 file with the numbers 0 up to 60 spoken in your
native language, and I trust you say the correct words. ;-). How about
japanese, or swedish? I'll make a Dutch one myself. And you have to
make sure that you finish the sound file within one minute, or you would
get weird sound effects (overlapping words). No respectable speedcuber
would have a problem with that time limit. Even better would be 59 was
files, and maybe the words "second", "seconds",
"minute", "minutes", "go". > > I'll
probably continue blowing this thing up until it beats Microsoft Office.
> > Check out my own log:
http://thearufam.brinkster.net/cube/timer/statsbyperson.asp?
name=Michiel+van+der+Blonk > As you can see I have tested so much that I
already have 88 entries. > > Of course you have to check out Chris'
NetCube also. Well and since I'm unfortunately not at the EC, I
hopefully contribute in other ways. > > happy cubing > Michiel > >
--------------------------------------------------- > Michiel van der
Blonk > Sombre 19 > Santa Cruz, Aruba > +297 5850034 > +297-5920952 >
fax:+31-847241949 > Please note that blonkm@h... has a junkmail filter.
If you are not on my contact list your mail will automatically be
deleted. If so, reply to blonkm@z... > > DISCLAIMER: > This message
contains privileged and confidential information and is intended only
for the individual named.If you are not the intended recipient you
should not disseminate,distribute,store,print, copy or deliver this
message.Please notify the sender immediately by e-mail if you have
received this e-mail by mistake and delete this e-mail from your
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contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. > > [Non-text portions of this message
have been removed]
3726. Re: [Speed cubing group] Re: Are all cubists programmers?
(indexing perms) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 21:54:10 +0100 (BST)
> but you will probably find it > easier to skim through Myrvold &
Ruskey's paper and > write your own. > Mike skimming through
~/dev[tab]/py[tab]/perm[tab]/*.ps :) -- Jonas
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3727. Re: [Speed cubing group] Re: new J permutation....faster? From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Aug 2004 23:05:20 +0200 (CEST)
I don't use that one, but as I love the one I use (I guess
it's one of my fastest, if not the fastest, with the corners
3-cycle and the edges 3-cycles ones). It just feels awesome to perform,
with a good cube it feels so smooth... So here it is:
(RUR'F')(RUR'U')(R'FR2U'R'U').
So here is how I do it. RUR'F' is done so the R' is more
a (L'M') and from there, I can easily do F' with my left
index finger. RUR'U' is trivial, just make sure you position
your right hand during the U', then R'F follows naturally,
R2U' is easy and so is R'U'. I just love that one, I had
to share. The one you found is nice too, only, there is no way I use it
instead of the one I just explained. My 2 cents... Francois d_funny007
<no_reply@yahoogroups.com> wrote: Yes I use that one too, but from
the back (y2). I use a different one for its mirror though. Not sure
where I found it, either from Ron or chosen carefully from ACube output.
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I do that one, but with the
cube facing the other direction. > You know what sucks, though? I'm
currently switching to a corners > first method, so now almost all of
the LL algorithms I know (like, > thirty to forty) are useless!! grrr. >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guys (and girls...) > > I
don't now if anyone has found this alg, (i'm sure someone
has), > but I was bored and found this...I thought this was really cool:
> > R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the > sune combined... it's probably
faster than what i use now, i'll > practice it and try it out....
I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Mail -
50x more storage than other providers! > > > > [Non-text portions of
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3728. Re: Edge moves - a plea for help (info for GameofDeath2) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 21:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
< duncan@d...> wrote: > Hi again, > > I've got time to list the
moves I need now. There are 6 5-cycles needed to > put in one middle
edge and the LL edges without affecting corners at all and > preserving
all the LL edge orientations. > > My set up is that the LL is on the F
face and that the FL edge needs to move > to the RU middle edge in that
orientation (thats is F goes to R and L goes > to U). I'm afraid we
have different orientation set-ups. I'll give ypou what I've
got (it's not quite what you want, but someone may find it useful)
and I've put your stuff through too. > The cases are then: > > 1.
FL -> RU -> FU -> FR -> FD -> FL R2 F' R2 U F' D U' R
D' R2 F R2 You want U R F U' F2 U R' U' F' R F2
R' > 2. FL -> RU -> FU -> FD -> FR -> FL R' U2 B2 L'
D' L' U' F2 U L D' B2 U2 You want U' B' U
F' U2 R2 U2 F' U2 R2 U B U > 3. FL -> RU -> FR -> FD -> FU ->
FL U' F' U2 L F' L' R U R' U2 F U You want
U' F U F U' F2 U' F' U' F' U F2 U2 > 4. FL
-> RU -> FR -> FU -> FD -> FL U' R U B R' F2 R B' U'
R' U F2 You want F2 U R' F' U' R F2 R' U F R
U' > 5. FL -> RU -> FD -> FR -> FU -> FL U2 L' U' B'
L F2 L' B U L U' F2 U' You want U F2 U' F U F
U' F2 U F' U' F' > 6. FL -> RU -> FD -> FU -> FR ->
FL D L B2 U' B2 L2 F2 D B2 R' U2 B2 D You want R' D
F' L D' L' R F R' F D' R > > Hope this is clear
and that my notation doesn't confuse. Eagerly awaiting > any help
you can give. Can e-mail direct to > duncan@d... if you prefer. > >
Duncan
3729. Re: Montreal, Canada From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 22:15:18 -0000
I'm in Montreal. So far I've only met another speedcuber here.
--- In speedsolvingrubikscube@yahoogroups.com, livan_ojito2003
<no_reply@y...> wrote: > > Hello guys, > > Just wondering how many of
you are from Montreal and if you guys are > having meetings somewhere to
exchange ideas, algorithms, etc. > > > Livan
3730. [Speed cubing group] Re: new J permutation....faster? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 22:21:21 -0000
I use the one that goes with F2 (R U R') (b2 (the 2 back layers)) R
U- R U R2. --- In speedsolvingrubikscube@yahoogroups.com, François
SECHET <frsechet@y...> wrote: > I don't use that one, but as I
love the one I use (I guess it's one of my fastest, if not the
fastest, with the corners 3-cycle and the edges 3-cycles ones). It just
feels awesome to perform, with a good cube it feels so smooth... So here
it is: (RUR'F')(RUR'U')
(R'FR2U'R'U'). > So here is how I do it.
RUR'F' is done so the R' is more a (L'M') and
from there, I can easily do F' with my left index finger.
RUR'U' is trivial, just make sure you position your right hand
during the U', then R'F follows naturally, R2U' is easy
and so is R'U'. I just love that one, I had to share. The one
you found is nice too, only, there is no way I use it instead of the one
I just explained. > My 2 cents... > Francois > > d_funny007
<no_reply@yahoogroups.com> wrote: > Yes I use that one too, but from
the back (y2). I use a different > one for its mirror though. Not sure
where I found it, either from > Ron or chosen carefully from ACube
output. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I do that one, but with the cube facing
the other direction. > > You know what sucks, though? I'm currently
switching to a corners > > first method, so now almost all of the LL
algorithms I know (like, > > thirty to forty) are useless!! grrr. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > > > > Hey guys (and girls...) >
> > I don't now if anyone has found this alg, (i'm sure
someone > has), > > but I was bored and found this...I thought this was
really cool: > > > R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of > the > > sune
combined... it's probably faster than what i use now, i'll > >
practice it and try it out.... I'm sure someone found this before,
> I > > wouldn't know, but glad to share :D. > > > -bm > > > > > >
> > > > > > :) > > > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? > > > Yahoo! Mail
- 50x more storage than other providers! > > > > > > [Non-text portions
of this message have been removed] > > > Yahoo! Groups
SponsorADVERTISEMENT > > > --------------------------------- > Yahoo!
Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
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3731. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Aug 2004 23:17:14 -0000
Standalone timer now calculates the standard deviation for the entire
session. Click 'detailed view' to see it.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3732. 5x5x5 Cube-in-cube ..? From: "c0stre" <albin.thorning@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 03:36:15 -0000
I've tried six times now to solve my 5x5x5 as a super cube-in-cube,
that is make it look like this on one side, and the same on the other,
but with the other three colors "turned".
http://img.photobucket.com/albums/v435/costre/cubeincube.gif But I
havent got it right once. The last face always gets turned wrong. Is it
just bad luck, or is it impossible to solve into this state? Also, is
there a good way to get there from a solved 5x5x5?
3733. Re: New version of RubikTimer From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 07:22:18 -0000
> I have it working on WinXp w/o SP1, just the .exe and speech file. ok
then > It's becoming a nice program. It needs to be funnier
though... have > an option where it starts "booing" after a
certain time, :). great idea. Maybe you could suply the boo sound file.
I think you're good at that ;-) > Is it supposed to say
"minutes" when ever it gets to a minute mark?, Actually no. I
found the voice files on the internet, but it had no 'minute'
or 'second' file. I'll look for better ones. I think I
have those in a male voice. Actually using those would make the
application funnier. > cuz mine doesn't. On buggy hting I found was
that it sometimes > displays more then tot he hundreths of a second, but
I'm not sure > how to control when it does this. I guess you left a
lot of Easter > Eggs in it. I'll look at that. I think you found a
little bug. Michiel
3734. Re: [Speed cubing group] re: New version of RubikTimer From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 07:25:41 -0000
Hi When I really start getting fed up with VB I'll port the whole
thing to a java version, so everyone can enjoy. Thanks for the tip on
hashing the passwords. Now all I need is to find an md5 alg. Anyway. I
am not putting passwords in soon, unless there is a huge demand for it.
Michiel --- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > well, since I don't use windows I
can't comment on the > program itself, but here's a quote: > >
"perfection of design is not when there is nothing > more to add,
by when there is nothing more to remove" > -- unknown (to me) > >
also, be sure to use md5 for password hashing :) > ... or whatever
strikes your fancy > > -- Jonas > > > > > >
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3735. Re: new J permutation....faster? From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 08:15:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...) > I
don't now if anyone has found this alg, (i'm sure someone
has), but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2
'variations' of the sune combined... it's probably faster
than what i use now, i'll practice it and try it out.... I'm
sure someone found this before, I wouldn't know, but glad to share
:D. > -bm > Check http://ic.epfl.ch/~dyke/cube/ note in particular
Gertrude and Gregory algs (I chose those names partly out of ego, but
more out of a desire to have both begining with g). Greg
3736. [Speed cubing group] re: New version of RubikTimer (md5) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Aug 2004 10:42:02 +0100 (BST)
> Now all I need is to find an md5 alg. (C, general description)
http://www.faqs.org/rfcs/rfc1321.html (python)
http://www.cartel-securite.fr/pbiondi/python/md5.py -- Jonas
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3737. RubikTimer webpages From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 4 Aug 2004 05:40:15 -0400
Hi I suggest the people who downloaded the latest RubikTimer try out the
upload button in the Database dialog. After that go to the stats page by
clicking the stats buttons (sounds logical). I added a chat box to the
opening page. get the latest RubikTimer, v2.3:
http://thearufam.brinkster.net/cube/download/rtt/About.htm any
questions, feedback, just press the feedback button in the options
dialog Michiel [Non-text portions of this message have been removed]
3738. Re: new J permutation....faster? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 10:23:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I use the one that goes with F2 (R U
R') (b2 (the 2 back layers)) R U-R U R2. I think you mean U'
where you ahve a U-.... mixing notation would be bad. I have been trying
to get this one fast. I started using it while in Pasadena. I was
playing around with this idential sequence since I don't really
like the one I use normally (the one Brent mentioned), so I decided to
do this one IF it comes at that griping. The only tricky part is pulling
off the b2 smoothly. --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET <frsechet@y...> wrote: > I don't use that one,
but as I love the one I use (I guess it's one > of my fastest, if
not the fastest, with the corners 3-cycle and the > edges 3-cycles
ones). It just feels awesome to perform, with a good > cube it feels so
smooth... So here it is: (RUR'F')(RUR'U') >
(R'FR2U'R'U'). Ok this one is rediculous, it
don't seem fast at all, or maybe I just hate (A B A'
B')-type triggers. -Doug Li
3739. Re: Montreal, Canada From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 10:28:04 -0000
Well there is of course Justin from Montreal, he seems like a pretty
cool guy. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I'm in Montreal. So
far I've only met another speedcuber here. > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 >
<no_reply@y...> wrote: > > > > Hello guys, > > > > Just wondering how
many of you are from Montreal and if you guys > are > > having meetings
somewhere to exchange ideas, algorithms, etc. > > > > > > Livan
3740. Re: Are all cubists programmers? (indexing perms) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 10:32:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > but you will probably find it > >
easier to skim through Myrvold & Ruskey's paper and > > write
your own. > > > Mike > > skimming through
~/dev[tab]/py[tab]/perm[tab]/*.ps :) > > -- Jonas OK, here was my first
attempt (in f*rtr*n, but it is trivial to convert). A later and faster
version just had SWAP inlined and a couple of easy optimizations, but it
is less transparent. function indx(perm, loc, s, n) ...implicit none
...integer indx, n, perm(0:*), loc(0:*), s(0:*) ! provide an index for a
permutation PERM of N distinct integers, ! 0 to N-1. LOC and S are
workspace arrays. ! Note that "*" above is assumed to be at
least N-1. ! This routine destroys PERM (so, if needed, make a copy!)
...integer i ! initialize LOC to inverse of PERM (LOC(I) is the LOCation
of I): ...do i = n-1, 0, -1 ......loc(perm(i)) = i ...end do ...do i =
n-1, 1, -1 ......s(i) = perm(i) ......call swap(perm(i),perm(loc(i)))
......call swap(loc(s(i)),loc(i)) ...end do ! the following loop could
be combined with the previous one if you ! precomputed a table of
factorials ...indx = 0 ...do i = 1, n-1 ......indx = s(i) + (i+1)*indx
...end do end subroutine decode(num, perm, n) ...implicit none
...integer num, n, perm(0:*) ! convert the index NUM of a permutation
back to a permutation ! of integers 0 to N-1, returning the result in
PERM. ! N.B.: NUM is not affected by this. ...integer i, numaux
...numaux = num ! set PERM to the identity: ...do i = n-1, 0, -1
......perm(i) = i ...end do ...do i = n, 1, -1 ......call
swap(perm(i-1),perm(mod(numaux,i))) ......numaux = numaux / i ...end do
end subroutine swap(x,y) ...integer x, y, temp ...temp = x ...x = y ...y
= temp end
3741. Re: [Speed cubing group] Re: Edge moves - a plea for help (info
for GameofDeath2) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 4 Aug 2004 11:43:57 +0100
Thats fantastic - thankyou very much. I now have all the moves I need
for my L2L4 strategy. They aren't all optimal yet and I need to
write them all down in one place. When I'm happy with it I'll
put it all on a website at least as work in progress if not the finished
method. Many thanks again. Duncan ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 03,
2004 10:22 PM Subject: [Speed cubing group] Re: Edge moves - a plea for
help (info for GameofDeath2) > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" < >
duncan@d...> wrote: > > Hi again, > > > > I've got time to list the
moves I need now. There are 6 5-cycles > needed to > > put in one middle
edge and the LL edges without affecting corners > at all and > >
preserving all the LL edge orientations. > > > > My set up is that the
LL is on the F face and that the FL edge > needs to move > > to the RU
middle edge in that orientation (thats is F goes to R and > L goes > >
to U). > > I'm afraid we have different orientation set-ups.
I'll give ypou what > I've got (it's not quite what you
want, but someone may find it > useful) and I've put your stuff
through too. > > > The cases are then: > > > > 1. FL -> RU -> FU -> FR
-> FD -> FL > R2 F' R2 U F' D U' R D' R2 F R2 > >
You want U R F U' F2 U R' U' F' R F2 R' > > >
2. FL -> RU -> FU -> FD -> FR -> FL > R' U2 B2 L' D'
L' U' F2 U L D' B2 U2 > > You want U' B' U
F' U2 R2 U2 F' U2 R2 U B U > > > 3. FL -> RU -> FR -> FD -> FU
-> FL > U' F' U2 L F' L' R U R' U2 F U > > You
want U' F U F U' F2 U' F' U' F' U F2 U2 >
> > 4. FL -> RU -> FR -> FU -> FD -> FL > U' R U B R' F2 R
B' U' R' U F2 > > You want F2 U R' F' U' R
F2 R' U F R U' > > > 5. FL -> RU -> FD -> FR -> FU -> FL > U2
L' U' B' L F2 L' B U L U' F2 U' > > You
want U F2 U' F U F U' F2 U F' U' F' > > > 6. FL
-> RU -> FD -> FU -> FR -> FL > D L B2 U' B2 L2 F2 D B2 R' U2
B2 D > > You want R' D F' L D' L' R F R' F
D' R > > > > > Hope this is clear and that my notation doesn't
confuse. Eagerly > awaiting > > any help you can give. Can e-mail direct
to > > duncan@d... if you prefer. > > > > Duncan > > > > > > Yahoo!
Groups Links > > > > > >
3742. Re: 5x5x5 Cube-in-cube ..? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 12:17:52 -0000
It is certainly possible if it is indeed one of the several things I
think you trying to do. Because I really don't understand what you
mean in the first place. By "to solve my 5x5x5 as a super cube-in-
cube" do you mean to get it to this state or to solve it from this
state? Either way it should be possible. I assume the other 3 sides
(those I can't see in the .gif) is such that all 8 corners are
solved AND all 12 central-edgies are solved. (Those main pieces seem to
be solved relative to each other and to the centers, that is also to say
that the centers look placed.) The only things you have to worry about
in determining wheatehr or not this setup is possible is to make sure
there are the proper number of each type/color of pieces. Note further
that a randomly assembled 3x3 has a 1/12 chance of being solvable, a 4x4
has a 1/3 chance, and a 5x5 has a 1/12 chance. Though this information
may not fit perfectly into this situation it should give you so
intuition. (It doesn't fit perfectly because your going for a
certain stickering, not necessarily a certain assembly.) Ok here's
the deal..., if I don't reply soon to this thread assume that I
have physically put this pattern on my 5x5 using legal turns. This
should assure you that it is indeed possible, while making my 5x5 look
snazy for a while :). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > I've tried six times now to solve
my 5x5x5 as a super cube-in- cube, > that is make it look like this on
one side, and the same on the > other, but with the other three colors
"turned". > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > > But I
havent got it right once. The last face always gets turned > wrong. Is
it just bad luck, or is it impossible to solve into this > state? Also,
is there a good way to get there from a solved 5x5x5?
3743. Re: 5x5x5 Cube-in-cube ..? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 12:42:21 -0000
It took me abotu 15 minutes to put the pattern on my 5x5 it's
beacuse I wan't using any special algorithms for this pattern as
some of the cubist memorize. The first half took about 6 minutes, I left
the back half in the "opposite twisting" so I had to go
through and painfully redo those. (I say painfully, cuz my 5x5 is very
stiff.) Also, quite annoyingly, your .gif image has the official color
scheme butchered. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > It is certainly possible if it is indeed one of the several
things I > think you trying to do. Because I really don't
understand what you > mean in the first place. By "to solve my
5x5x5 as a super cube-in- > cube" do you mean to get it to this
state or to solve it from this > state? Either way it should be
possible. I assume the other 3 sides > (those I can't see in the
.gif) is such that all 8 corners are > solved AND all 12 central-edgies
are solved. (Those main pieces seem > to be solved relative to each
other and to the centers, that is also > to say that the centers look
placed.) The only things you have to > worry about in determining
wheatehr or not this setup is possible is > to make sure there are the
proper number of each type/color of > pieces. > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > being solvable, a 4x4 has
a 1/3 chance, and a 5x5 has a 1/12 chance. > Though this information may
not fit perfectly into this situation it > should give you so intuition.
(It doesn't fit perfectly because your > going for a certain
stickering, not necessarily a certain assembly.) > > Ok here's the
deal..., if I don't reply soon to this thread assume > that I have
physically put this pattern on my 5x5 using legal turns. > This should
assure you that it is indeed possible, while making my > 5x5 look snazy
for a while :). > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" >
<albin.thorning@h...> wrote: > > I've tried six times now to
solve my 5x5x5 as a super cube-in- > cube, > > that is make it look like
this on one side, and the same on the > > other, but with the other
three colors "turned". > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > > > > But
I havent got it right once. The last face always gets turned > > wrong.
Is it just bad luck, or is it impossible to solve into this > > state?
Also, is there a good way to get there from a solved 5x5x5?
While we are at it, is there any one from NY. I would really like to
meet up sometime and exchange some ideas. Thanks, Andrew -----Original
Message----- From: d_funny007 [mailto:no_reply@yahoogroups.com] Sent:
Wednesday, August 04, 2004 6:28 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Montreal, Canada Well there is of course Justin from Montreal, he seems
like a pretty cool guy. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I'm in Montreal. So far I've only
met another speedcuber here. > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 >
<no_reply@y...> wrote: > > > > Hello guys, > > > > Just wondering how
many of you are from Montreal and if you guys > are > > having meetings
somewhere to exchange ideas, algorithms, etc. > > > > > > Livan Yahoo!
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3745. Must... Get... Faster... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 13:01:00 -0000
I'm curious to know what people's thoughts are about just
increasing raw twisting speed... especially for the LL. Besides finger
tricks, which seem to me to just naturally happen in most cases, what
have you guys found that has most helped you in improving? Are there any
drills or practice techniques that help? Is speed just a natural
by-product of months and months of practice? How do you know if
you're reached the limits of your own personal dexterity? Does
going slow and focusing on more precise turns help any? What are good
and bad habits to try and avoid? Thanks for any advice...
3746. Re: Must... Get... Faster... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 13:18:42 -0000
Over the past few weeks I have dropped a significant time off my average
simply by relaxing and going 'slow' in the F2L. Three weeks
ago I was averaging 28-30 seconds, but now I can easily average less
than 25 seconds and I get many sub-20 times a day. It was almost
instantaneous, once I slowed down, I got my f2l down to 12-15 seconds.
The only thing holding me up now is those dang OLL algs. I'm stuck
at a 3-look LL. So my advise to you, is to concentrate on going slow and
making every move count in the F2L. I believe that once you get the F2L,
you will be very pleased with your times. -Chris
3747. Re: Must... Get... Faster... From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 13:20:59 -0000
To get faster for the last layer, just do the same algorithm about a few
hundred times (not necessarily in one cubing session). Don't
memorize it, just /know/ it. have your fingers know it, not your brain.
Once your fingers know how to move, they can do it as fast or as slow as
they want. As for practicing general speed/dexterity, try doing the most
moves in one minute. Find a finger trick that fits you really well, and
perform it over and over for one minute. A good goal is somewhere around
four hundred. Also do one handed cubing, with both hands. --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > I'm curious to know what people's
thoughts are about just increasing > raw twisting speed... especially
for the LL. > Besides finger tricks, which seem to me to just naturally
happen in > most cases, what have you guys found that has most helped
you in > improving? > > Are there any drills or practice techniques that
help? > Is speed just a natural by-product of months and months of
practice? > How do you know if you're reached the limits of your
own personal > dexterity? > Does going slow and focusing on more precise
turns help any? > What are good and bad habits to try and avoid? > >
Thanks for any advice...
3748. Re: Montreal, Canada From: Gaétan Guimond <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 13:41:12 -0000
Hi Livan, I'm from Montreal. Do you speak french because my english
is poor. Do you like a meeting with me live. Exchange algorythm and
method is cool for me. I wish 3 cubist and more. 4 edge + 4 corner is
same fast for the FIRST LAYER that 4 edge after 8 corner. Same move no
more. My new fast method corner project is 2x2x2 with 2 step, all orient
+ permute final. Algorythm god is 11 move max, my average is 12 move. I
have a full algorythm for my step 2 final corner. The 2x2x2 is human
realizable memory and fast speed cube. I don't use 500 algs ZZ or
1200 for the last layer fridrich. After first layer, solve last 8 edge
Waterman method. I had a difficulty understand this system. I'm
practice my method already 1982. Fridrich/ Waterman is official fast
method but my step 1 is very fast without inspection:)) I need the
discussion method edge middle layer and the last layer. For you're
meething I solve the rubik's cube while speed calculation
multiplication, give me a number, I sub 30 secondes, My best brain
experience no magic. I don't know, I'm maybe only one cubist,
solve behind back, fast and magic. Anyway the trick isn't very good
not illusion or magic on the public. I don't pretend the better
cubist is important for me, no choice:)) I don't need to drag a
tricky witness in my suitcase no thx:)) rubiks99@...
http://www.cjnews.com/viewarticle.asp?id=1499 Dror Vomberg w.c blindfold
He once saw a man doing the puzzle behind his back and was inspired to
try it himself. "I thought this guy has to have extraordinary
vision or something," he said. "I thought I'd try
it." You believe that it speaks about his mother:)) I have some
trick no magic blindfold but i'm very slow:)) I recorded tv
prestation at 2004 for super écran 2005 at the public, my best show
comming soon. Why not, one more time
http://www.rubikscuberecord.com/video3.wmv Black fun GG 99 --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003
<no_reply@y...> wrote: > > Hello guys, > > Just wondering how many of
you are from Montreal and if you guys are > having meetings somewhere to
exchange ideas, algorithms, etc. > > > Livan
3749. Re: Must... Get... Faster... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 13:54:50 -0000
My thoughts exactly Chris! We must be on the same schedule because I
just did the same thing with the F2L and my average went from 32 to 27
just in the past month (also 12-16F2L w/ 10-12LL). That's why I
brought this up because I feel like the LL is holding me up now rather
than the F2L like usual. I see these other guys with 5-7 seconds on the
LL and that sounds much more appealing then my current 10-12. I know
about 1/3 of the OLL algs, but knowing all of them would probably help
too. --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Over the past few weeks I have dropped a
significant time off my > average simply by relaxing and going
'slow' in the F2L. Three weeks > ago I was averaging 28-30
seconds, but now I can easily average less > than 25 seconds and I get
many sub-20 times a day. It was almost > instantaneous, once I slowed
down, I got my f2l down to 12-15 seconds. > The only thing holding me up
now is those dang OLL algs. I'm stuck at > a 3-look LL. So my
advise to you, is to concentrate on going slow and > making every move
count in the F2L. I believe that once you get the > F2L, you will be
very pleased with your times. > > -Chris
3750. Megaminx From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 14:21:33 -0000
Is the megaminx sold by Meffert's 12 color or 6 color? Where can I
get a 12 color megaminx? Ian W
3751. [Speed cubing group] Re: Montreal, Canada From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 14:48:25 -0000
Hey Andrew, I live just outside of New York City. What part are you
from? Ian W --- In speedsolvingrubikscube@yahoogroups.com,
"Ruestow, Andrew" <aruestow@m...> wrote: > While we are at
it, is there any one from NY. > > I would really like to meet up
sometime and exchange some ideas. > > Thanks, > Andrew > > -----Original
Message----- > From: d_funny007 [mailto:no_reply@yahoogroups.com] >
Sent: Wednesday, August 04, 2004 6:28 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Montreal, Canada > > > Well there is of course Justin from Montreal,
he seems like a pretty > cool guy. > > -Doug Li > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm in Montreal. So far I've
only met another speedcuber here. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 > >
<no_reply@y...> wrote: > > > > > > Hello guys, > > > > > > Just
wondering how many of you are from Montreal and if you > guys > > are >
> > having meetings somewhere to exchange ideas, algorithms, etc. > > >
> > > > > > Livan > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
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<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=794145841> > > > _____ > > Yahoo! Groups Links > > >
* To visit your group on the web, go to: >
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I am from buffalo, I go to College at RIT in Rochester -----Original
Message----- From: Ian [mailto:iwinoky@...] Sent: Wednesday, August 04,
2004 10:48 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: Montreal, Canada Hey Andrew, I live just outside of
New York City. What part are you from? Ian W --- In
speedsolvingrubikscube@yahoogroups.com, "Ruestow, Andrew"
<aruestow@m...> wrote: > While we are at it, is there any one from
NY. > > I would really like to meet up sometime and exchange some ideas.
> > Thanks, > Andrew > > -----Original Message----- > From: d_funny007
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, August 04, 2004
6:28 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: Montreal, Canada > > > Well there is of course Justin
from Montreal, he seems like a pretty > cool guy. > > -Doug Li > > ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm in Montreal. So far I've
only met another speedcuber here. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 > >
<no_reply@y...> wrote: > > > > > > Hello guys, > > > > > > Just
wondering how many of you are from Montreal and if you > guys > > are >
> > having meetings somewhere to exchange ideas, algorithms, etc. > > >
> > > > > > Livan > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
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3753. Re: 5x5x5 Cube-in-cube ..? From: "c0stre" <albin.thorning@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 15:49:41 -0000
Meh, don't be a baby ... I threw the gif together in pbrush in a
computer cafe in Hiroshima, far away from my cubes. I didn't take
time to go into details. I got it right this time, on the bullet train
back to Tokyo. It's just a matter of luck for me, since I
don't know how to rotate one single face (or switch sides of two
face-edge-pieces, which is what have to be done...) I have to pretty
much start all over when I realize the last side is turned ... But the
result looks pretty cool.
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg It was a
pain to get the edges right when I first started solving it this way,
but it gets easier to see what needs to be done. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > It took me abotu 15 minutes to put the pattern on my 5x5
it's > beacuse I wan't using any special algorithms for this
pattern as > some of the cubist memorize. The first half took about 6
minutes, I > left the back half in the "opposite twisting" so
I had to go through > and painfully redo those. (I say painfully, cuz my
5x5 is very > stiff.) > > Also, quite annoyingly, your .gif image has
the official color > scheme butchered. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > It is certainly possible if it is indeed one of the several
things > I > > think you trying to do. Because I really don't
understand what you > > mean in the first place. By "to solve my
5x5x5 as a super cube-in- > > cube" do you mean to get it to this
state or to solve it from this > > state? Either way it should be
possible. I assume the other 3 > sides > > (those I can't see in
the .gif) is such that all 8 corners are > > solved AND all 12
central-edgies are solved. (Those main pieces > seem > > to be solved
relative to each other and to the centers, that is > also > > to say
that the centers look placed.) The only things you have to > > worry
about in determining wheatehr or not this setup is possible > is > > to
make sure there are the proper number of each type/color of > > pieces.
> > > > Note further that a randomly assembled 3x3 has a 1/12 chance of
> > being solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12 >
chance. > > Though this information may not fit perfectly into this
situation > it > > should give you so intuition. (It doesn't fit
perfectly because > your > > going for a certain stickering, not
necessarily a certain > assembly.) > > > > Ok here's the deal...,
if I don't reply soon to this thread assume > > that I have
physically put this pattern on my 5x5 using legal > turns. > > This
should assure you that it is indeed possible, while making my > > 5x5
look snazy for a while :). > > > > -Doug Li > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" > >
<albin.thorning@h...> wrote: > > > I've tried six times now to
solve my 5x5x5 as a super cube-in- > > cube, > > > that is make it look
like this on one side, and the same on the > > > other, but with the
other three colors "turned". > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > > > > > >
But I havent got it right once. The last face always gets turned > > >
wrong. Is it just bad luck, or is it impossible to solve into > this > >
> state? Also, is there a good way to get there from a solved > 5x5x5?
3754. Re: 5x5x5 Cube-in-cube ..? From: "Austin Chen" <stradivarius423@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 16:07:27 -0000
to get a "cube-in-cube..." for a 3x3, you can use this alg: F2
D' R2 D' L' U' L' R B D' U B L F2 L U2 On
a 5x5, there are two ways to simulate a 3x3: (where a slice is a
horizontal unit of cubies) 1) the center slice is 1 unit high by 5 units
wide, and the upper & lower slices (outer slices) are 2 units high
by 5 units wide. Or, 2) the center slice is 3 units high by 5 units
wide, and the outer slices are 1 by 5. I don't know how to solve a
5x5, but I have tried this pattern on a new 5x5 from the package. From
the solved state, pretend the 5x5 is a 3x3 where the center slice is 1
unit high by 5 units wide, and the upper & lower slices (outer
slices) are 2 units high by 5 units wide. Do the sequence F2 D' R2
D' L' U' L' R B D' U B L F2 L U2 , noting that
the color of the centers. (note, the sides F, U, & R will be grouped
together for the pattern, so if F is red, U is Blue, and R is yellow,
red yellow and blue will be one cube-in-cube...) Remember when doing the
sequence to do it as a 3x3. Then, after you do that, you should get a
cube-in-cube-in-cube. Do the sequence again, but as in the second
example for simulating a 3x3. If you make sure you hold the cube the
same way (with F always being red or whatever) you should get a
cube-in-cube-in-cube...etc. If this doesn't work, then try the
sequence using example 2 then example 1. I hope this is
understandable... Austin --- In speedsolvingrubikscube@yahoogroups.com,
"c0stre" <albin.thorning@h...> wrote: > Meh, don't be
a baby ... I threw the gif together in pbrush in a > computer cafe in
Hiroshima, far away from my cubes. I didn't take > time to go into
details. > I got it right this time, on the bullet train back to Tokyo.
It's > just a matter of luck for me, since I don't know how to
rotate one > single face (or switch sides of two face-edge-pieces, which
is what > have to be done...) I have to pretty much start all over when
I > realize the last side is turned ... > > But the result looks pretty
cool. > > http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
> http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg > > It
was a pain to get the edges right when I first started solving it > this
way, but it gets easier to see what needs to be done. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > It took me abotu 15 minutes to put the pattern on my 5x5
it's > > beacuse I wan't using any special algorithms for this
pattern as > > some of the cubist memorize. The first half took about 6
minutes, I > > left the back half in the "opposite twisting"
so I had to go > through > > and painfully redo those. (I say painfully,
cuz my 5x5 is very > > stiff.) > > > > Also, quite annoyingly, your .gif
image has the official color > > scheme butchered. > > > > -Doug Li > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if it is indeed
one of the several > things > > I > > > think you trying to do. Because
I really don't understand what > you > > > mean in the first place.
By "to solve my 5x5x5 as a super cube- in- > > > cube" do you
mean to get it to this state or to solve it from > this > > > state?
Either way it should be possible. I assume the other 3 > > sides > > >
(those I can't see in the .gif) is such that all 8 corners are > >
> solved AND all 12 central-edgies are solved. (Those main pieces > >
seem > > > to be solved relative to each other and to the centers, that
is > > also > > > to say that the centers look placed.) The only things
you have to > > > worry about in determining wheatehr or not this setup
is possible > > is > > > to make sure there are the proper number of
each type/color of > > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being solvable, a 4x4
has a 1/3 chance, and a 5x5 has a 1/12 > > chance. > > > Though this
information may not fit perfectly into this situation > > it > > >
should give you so intuition. (It doesn't fit perfectly because > >
your > > > going for a certain stickering, not necessarily a certain > >
assembly.) > > > > > > Ok here's the deal..., if I don't reply
soon to this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This should assure you
that it is indeed possible, while making > my > > > 5x5 look snazy for a
while :). > > > > > > -Doug Li > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six times now to
solve my 5x5x5 as a super cube- in- > > > cube, > > > > that is make it
look like this on one side, and the same on the > > > > other, but with
the other three colors "turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > > > > > >
> > But I havent got it right once. The last face always gets > turned >
> > > wrong. Is it just bad luck, or is it impossible to solve into > >
this > > > > state? Also, is there a good way to get there from a solved
> > 5x5x5?
3755. Re: 5x5x5 Cube-in-cube ..? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 16:30:07 -0000
Hey! I gave this "problem" a shot. Actually 3 hrs of work.
Easy to get lost when combining various algorithms. Here is what i came
up with: First some notation. I use standard notation for middle slice
moves as described at www.speedcubing.com M,E and S will move only 1
layer! The very middle ones, not 3 layers !!! I follow standard
directions for M,E and S :-) From left to right on the 5x5x5 we have the
following layers : R - r - M - l - L From top to bottom we have : U - u
- E - d - D and finally from front to back we have : F - f - S - b - B
That was the notation done. I won't use any physical rotations of
the cube :D To reach ur cube-in-cube from solved state do the following
: Fa - DL'u2d2LD'L'u2d2L -
U'r2l2URU'r2l2UR' - L2D2 -
brb'M'(bS')(r'M) (b'S) - D2L2 - F'a -
RsFsUsRs (46 - HTM) To go from the pattern back to solved state do the
inverse or a version based on symmetry. If anyone finds a better
solution please post it! Thanks. Happy cubing:-) -Per K- PS! Using M and
S changes orientation of the cube, which is not too important anyway...
> --- In speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > Meh, don't be a baby ... I threw
the gif together in pbrush in a > computer cafe in Hiroshima, far away
from my cubes. I didn't take > time to go into details. > I got it
right this time, on the bullet train back to Tokyo. It's > just a
matter of luck for me, since I don't know how to rotate one >
single face (or switch sides of two face-edge-pieces, which is what >
have to be done...) I have to pretty much start all over when I >
realize the last side is turned ... > > But the result looks pretty
cool. > > http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
> http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg > > It
was a pain to get the edges right when I first started solving it > this
way, but it gets easier to see what needs to be done. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > It took me abotu 15 minutes to put the pattern on my 5x5
it's > > beacuse I wan't using any special algorithms for this
pattern as > > some of the cubist memorize. The first half took about 6
minutes, I > > left the back half in the "opposite twisting"
so I had to go > through > > and painfully redo those. (I say painfully,
cuz my 5x5 is very > > stiff.) > > > > Also, quite annoyingly, your .gif
image has the official color > > scheme butchered. > > > > -Doug Li > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if it is indeed
one of the several > things > > I > > > think you trying to do. Because
I really don't understand what > you > > > mean in the first place.
By "to solve my 5x5x5 as a super cube- in- > > > cube" do you
mean to get it to this state or to solve it from > this > > > state?
Either way it should be possible. I assume the other 3 > > sides > > >
(those I can't see in the .gif) is such that all 8 corners are > >
> solved AND all 12 central-edgies are solved. (Those main pieces > >
seem > > > to be solved relative to each other and to the centers, that
is > > also > > > to say that the centers look placed.) The only things
you have to > > > worry about in determining wheatehr or not this setup
is possible > > is > > > to make sure there are the proper number of
each type/color of > > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being solvable, a 4x4
has a 1/3 chance, and a 5x5 has a 1/12 > > chance. > > > Though this
information may not fit perfectly into this situation > > it > > >
should give you so intuition. (It doesn't fit perfectly because > >
your > > > going for a certain stickering, not necessarily a certain > >
assembly.) > > > > > > Ok here's the deal..., if I don't reply
soon to this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This should assure you
that it is indeed possible, while making > my > > > 5x5 look snazy for a
while :). > > > > > > -Doug Li > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six times now to
solve my 5x5x5 as a super cube-in- > > > cube, > > > > that is make it
look like this on one side, and the same on the > > > > other, but with
the other three colors "turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > > > > > >
> > But I havent got it right once. The last face always gets > turned >
> > > wrong. Is it just bad luck, or is it impossible to solve into > >
this > > > > state? Also, is there a good way to get there from a solved
> > 5x5x5?
Anyone know how to make it happen on a 4x4x4? Just curious -----Original
Message----- From: Austin Chen [mailto:stradivarius423@...] Sent:
Wednesday, August 04, 2004 12:07 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
5x5x5 Cube-in-cube ..? to get a "cube-in-cube..." for a 3x3,
you can use this alg: F2 D' R2 D' L' U' L' R B
D' U B L F2 L U2 On a 5x5, there are two ways to simulate a 3x3:
(where a slice is a horizontal unit of cubies) 1) the center slice is 1
unit high by 5 units wide, and the upper & lower slices (outer
slices) are 2 units high by 5 units wide. Or, 2) the center slice is 3
units high by 5 units wide, and the outer slices are 1 by 5. I
don't know how to solve a 5x5, but I have tried this pattern on a
new 5x5 from the package. From the solved state, pretend the 5x5 is a
3x3 where the center slice is 1 unit high by 5 units wide, and the upper
& lower slices (outer slices) are 2 units high by 5 units wide. Do
the sequence F2 D' R2 D' L' U' L' R B D' U
B L F2 L U2 , noting that the color of the centers. (note, the sides F,
U, & R will be grouped together for the pattern, so if F is red, U
is Blue, and R is yellow, red yellow and blue will be one
cube-in-cube...) Remember when doing the sequence to do it as a 3x3.
Then, after you do that, you should get a cube-in-cube-in-cube. Do the
sequence again, but as in the second example for simulating a 3x3. If
you make sure you hold the cube the same way (with F always being red or
whatever) you should get a cube-in-cube-in-cube...etc. If this
doesn't work, then try the sequence using example 2 then example 1.
I hope this is understandable... Austin --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > Meh, don't be a baby ... I threw
the gif together in pbrush in a > computer cafe in Hiroshima, far away
from my cubes. I didn't take > time to go into details. > I got it
right this time, on the bullet train back to Tokyo. It's > just a
matter of luck for me, since I don't know how to rotate one >
single face (or switch sides of two face-edge-pieces, which is what >
have to be done...) I have to pretty much start all over when I >
realize the last side is turned ... > > But the result looks pretty
cool. > > http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
<http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg> >
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg
<http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg> > >
It was a pain to get the edges right when I first started solving it >
this way, but it gets easier to see what needs to be done. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > It took me abotu 15 minutes to put the pattern on my 5x5
it's > > beacuse I wan't using any special algorithms for this
pattern as > > some of the cubist memorize. The first half took about 6
minutes, I > > left the back half in the "opposite twisting"
so I had to go > through > > and painfully redo those. (I say painfully,
cuz my 5x5 is very > > stiff.) > > > > Also, quite annoyingly, your .gif
image has the official color > > scheme butchered. > > > > -Doug Li > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if it is indeed
one of the several > things > > I > > > think you trying to do. Because
I really don't understand what > you > > > mean in the first place.
By "to solve my 5x5x5 as a super cube- in- > > > cube" do you
mean to get it to this state or to solve it from > this > > > state?
Either way it should be possible. I assume the other 3 > > sides > > >
(those I can't see in the .gif) is such that all 8 corners are > >
> solved AND all 12 central-edgies are solved. (Those main pieces > >
seem > > > to be solved relative to each other and to the centers, that
is > > also > > > to say that the centers look placed.) The only things
you have to > > > worry about in determining wheatehr or not this setup
is possible > > is > > > to make sure there are the proper number of
each type/color of > > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being solvable, a 4x4
has a 1/3 chance, and a 5x5 has a 1/12 > > chance. > > > Though this
information may not fit perfectly into this situation > > it > > >
should give you so intuition. (It doesn't fit perfectly because > >
your > > > going for a certain stickering, not necessarily a certain > >
assembly.) > > > > > > Ok here's the deal..., if I don't reply
soon to this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This should assure you
that it is indeed possible, while making > my > > > 5x5 look snazy for a
while :). > > > > > > -Doug Li > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six times now to
solve my 5x5x5 as a super cube- in- > > > cube, > > > > that is make it
look like this on one side, and the same on the > > > > other, but with
the other three colors "turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif
<http://img.photobucket.com/albums/v435/costre/cubeincube.gif> > > >
> > > > > But I havent got it right once. The last face always gets >
turned > > > > wrong. Is it just bad luck, or is it impossible to solve
into > > this > > > > state? Also, is there a good way to get there from
a solved > > 5x5x5? Yahoo! Groups Sponsor ADVERTISEMENT
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3757. Re: Edge moves - a plea for help (info for GameofDeath2) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 16:57:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Thats fantastic - thankyou very much. No
problem - I had some spare algorithms hanging about. >I now have all the
moves I need for > my L2L4 strategy. I'm still some way from
getting all my algorithms, but I do have quite a few optimal ones.
(Although I'd prefer optimal ones in QTM, but as far as I know
CubeExplorer doesn't have that possibility.) I had a look at ACube
(as was suggested). It looks to have a similar input method to Mike
Reid's solver (although with the latter entering twists is also
possible) and entering like that is not exactly what I'm looking
for. (I already have loads of sub-optimal algorithms in the B D L U2
R' ... form so it would be a pain to work them into UFR URB UBL ULF
... form (or URF UBR ... whichever way). I understand that ACube can at
least work through batches to some extent and that could be useful, bbut
I don't know that it will accept positions from twists. >They
aren't all optimal yet and I need to write them all > down in one
place. When I'm happy with it I'll put it all on a website at
> least as work in progress if not the finished method. I'm not
sure BCFSSS will ever be finished. > > Many thanks again. No problem
again. > > Duncan
3758. Re: 5x5x5 Cube-in-cube ..? From: "Austin Chen" <stradivarius423@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 17:25:16 -0000
yeah, if u have a BOY color-schemed 4x4, try this first: U=blue,
F=red,R=yellow. do F2 D' R2 D' L' U' L' R B
D' U B L F2 L U2 with F= red (simulate a 3x3 on the 4x4 with the
center cubie as a 2x2 unit, outer slices 1x4). then, with F=yellow, do
U2 F2 R2 U' L2 D B R' B R' B R' D' L2 U'
(note, U2 F2 R2 U' L2 D B R' B R' B R' D' L2
U' is cube-inside-a- cube) Austin --- In
speedsolvingrubikscube@yahoogroups.com, "Ruestow, Andrew"
<aruestow@m...> wrote: > Anyone know how to make it happen on a
4x4x4? > > Just curious > > -----Original Message----- > From: Austin
Chen [mailto:stradivarius423@y...] > Sent: Wednesday, August 04, 2004
12:07 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: 5x5x5 Cube-in-cube ..? > > > to get a
"cube-in-cube..." for a 3x3, you can use this alg: > F2
D' R2 D' L' U' L' R B D' U B L F2 L U2 > >
On a 5x5, there are two ways to simulate a 3x3: (where a slice is a >
horizontal unit of cubies) 1) the center slice is 1 unit high by 5 >
units wide, and the upper & lower slices (outer slices) are 2 units
> high by 5 units wide. Or, 2) the center slice is 3 units high by 5 >
units wide, and the outer slices are 1 by 5. > > I don't know how
to solve a 5x5, but I have tried this pattern on a > new 5x5 from the
package. From the solved state, pretend the 5x5 is > a 3x3 where the
center slice is 1 unit high by 5 units wide, and the > upper & lower
slices (outer slices) are 2 units high by 5 units > wide. Do the
sequence F2 D' R2 D' L' U' L' R B D' U B L
F2 L U2 , > noting that the color of the centers. (note, the sides F, U,
& R > will be grouped together for the pattern, so if F is red, U is
Blue, > and R is yellow, red yellow and blue will be one
cube-in-cube...) > Remember when doing the sequence to do it as a 3x3.
Then, after you > do that, you should get a cube-in-cube-in-cube. Do the
sequence > again, but as in the second example for simulating a 3x3. If
you > make sure you hold the cube the same way (with F always being red
or > whatever) you should get a cube-in-cube-in-cube...etc. If this >
doesn't work, then try the sequence using example 2 then example 1.
> I hope this is understandable... > > Austin > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" >
<albin.thorning@h...> wrote: > > Meh, don't be a baby ... I
threw the gif together in pbrush in a > > computer cafe in Hiroshima,
far away from my cubes. I didn't take > > time to go into details.
> > I got it right this time, on the bullet train back to Tokyo.
It's > > just a matter of luck for me, since I don't know how
to rotate one > > single face (or switch sides of two face-edge-pieces,
which is > what > > have to be done...) I have to pretty much start all
over when I > > realize the last side is turned ... > > > > But the
result looks pretty cool. > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg >
<http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg> > >
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg >
<http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg> > > >
> It was a pain to get the edges right when I first started solving > it
> > this way, but it gets easier to see what needs to be done. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It took me abotu 15 minutes to put the
pattern on my 5x5 it's > > > beacuse I wan't using any special
algorithms for this pattern as > > > some of the cubist memorize. The
first half took about 6 > minutes, I > > > left the back half in the
"opposite twisting" so I had to go > > through > > > and
painfully redo those. (I say painfully, cuz my 5x5 is very > > > stiff.)
> > > > > > Also, quite annoyingly, your .gif image has the official
color > > > scheme butchered. > > > > > > -Doug Li > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@y...> wrote: > > > > It is certainly possible if it is
indeed one of the several > > things > > > I > > > > think you trying to
do. Because I really don't understand what > > you > > > > mean in
the first place. By "to solve my 5x5x5 as a super cube- > in- > > >
> cube" do you mean to get it to this state or to solve it from > >
this > > > > state? Either way it should be possible. I assume the other
3 > > > sides > > > > (those I can't see in the .gif) is such that
all 8 corners are > > > > solved AND all 12 central-edgies are solved.
(Those main > pieces > > > seem > > > > to be solved relative to each
other and to the centers, that > is > > > also > > > > to say that the
centers look placed.) The only things you have > to > > > > worry about
in determining wheatehr or not this setup is > possible > > > is > > > >
to make sure there are the proper number of each type/color of > > > >
pieces. > > > > > > > > Note further that a randomly assembled 3x3 has a
1/12 chance > of > > > > being solvable, a 4x4 has a 1/3 chance, and a
5x5 has a 1/12 > > > chance. > > > > Though this information may not fit
perfectly into this > situation > > > it > > > > should give you so
intuition. (It doesn't fit perfectly > because > > > your > > > >
going for a certain stickering, not necessarily a certain > > >
assembly.) > > > > > > > > Ok here's the deal..., if I don't
reply soon to this thread > > assume > > > > that I have physically put
this pattern on my 5x5 using legal > > > turns. > > > > This should
assure you that it is indeed possible, while > making > > my > > > > 5x5
look snazy for a while :). > > > > > > > > -Doug Li > > > > > > > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"c0stre" > > > > <albin.thorning@h...> wrote: > > > > >
I've tried six times now to solve my 5x5x5 as a super cube- > in- >
> > > cube, > > > > > that is make it look like this on one side, and
the same on > the > > > > > other, but with the other three colors
"turned". > > > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif >
<http://img.photobucket.com/albums/v435/costre/cubeincube.gif> > > >
> > > > > > > But I havent got it right once. The last face always gets
> > turned > > > > > wrong. Is it just bad luck, or is it impossible to
solve > into > > > this > > > > > state? Also, is there a good way to
get there from a solved > > > 5x5x5? > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129c5fo71/M=295196.4901138.6071305.30011
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oups/S=1705297356:HM/EXP=1091722065/A=2128215/R=0/SIG=10se96mf6/*http
://comp > anion.yahoo.com> click here > >
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M=295196.4901138.6071305.3001176/D=groups/S= >
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* To visit your group on the web, go to: >
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the Yahoo! Terms of Service > <http://docs.yahoo.com/info/terms/> . >
> > > > [Non-text portions of this message have been removed]
3759. Re: Must... Get... Faster... From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 21:25:42 -0000
Since you haven't learned all of the algs to OLL, you may consider
learining algs that orient/permute corners of the LL and then
orient/edges still completing the LL in 2 looks. I know all of the algs
to do it both ways and usually avg about 2 seconds less solving the LL
corners firs and then the edges. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Over the past few weeks I have dropped a significant time off
my > average simply by relaxing and going 'slow' in the F2L.
Three weeks > ago I was averaging 28-30 seconds, but now I can easily
average less > than 25 seconds and I get many sub-20 times a day. It was
almost > instantaneous, once I slowed down, I got my f2l down to 12-15
seconds. > The only thing holding me up now is those dang OLL algs.
I'm stuck at > a 3-look LL. So my advise to you, is to concentrate
on going slow and > making every move count in the F2L. I believe that
once you get the > F2L, you will be very pleased with your times. > >
-Chris
3760. Re: new J permutation....faster? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 22:07:31 -0000
You are correct I meant U' not U-. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I use the one that
goes with F2 (R U R') (b2 (the 2 back layers)) > R U-R U R2. > > I
think you mean U' where you ahve a U-.... mixing notation would be
> bad. I have been trying to get this one fast. I started using it >
while in Pasadena. I was playing around with this idential sequence >
since I don't really like the one I use normally (the one Brent >
mentioned), so I decided to do this one IF it comes at that griping. >
The only tricky part is pulling off the b2 smoothly. > > --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET >
<frsechet@y...> wrote: > > I don't use that one, but as I love
the one I use (I guess it's > one > > of my fastest, if not the
fastest, with the corners 3-cycle and > the > > edges 3-cycles ones). It
just feels awesome to perform, with a > good > > cube it feels so
smooth... So here it is: (RUR'F')(RUR'U') > >
(R'FR2U'R'U'). > > Ok this one is rediculous, it
don't seem fast at all, or maybe I > just hate (A B A'
B')-type triggers. > > -Doug Li
3761. Re: new J permutation....faster? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 22:09:01 -0000
Oh yeah, for me pulling the b2 does not seem too hard, my gripping
remains the same : I grip b2 while I pull the F2 + trigger. So while you
do the F2 + the trigger your grip remains and you can just twist it and
finish with the fast last sequence. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I use the one that
goes with F2 (R U R') (b2 (the 2 back layers)) > R U-R U R2. > > I
think you mean U' where you ahve a U-.... mixing notation would be
> bad. I have been trying to get this one fast. I started using it >
while in Pasadena. I was playing around with this idential sequence >
since I don't really like the one I use normally (the one Brent >
mentioned), so I decided to do this one IF it comes at that griping. >
The only tricky part is pulling off the b2 smoothly. > > --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET >
<frsechet@y...> wrote: > > I don't use that one, but as I love
the one I use (I guess it's > one > > of my fastest, if not the
fastest, with the corners 3-cycle and > the > > edges 3-cycles ones). It
just feels awesome to perform, with a > good > > cube it feels so
smooth... So here it is: (RUR'F')(RUR'U') > >
(R'FR2U'R'U'). > > Ok this one is rediculous, it
don't seem fast at all, or maybe I > just hate (A B A'
B')-type triggers. > > -Doug Li
3762. Magic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 23:14:31 -0000
I'm trying to speedsolve Rubik's Magic on video and have two
good attempts but can't figure out exactly how fast they are. Can
someone help me? http://www.stefan-pochmann.de/spocc/other_stuff/videos/
(first video) Cheers! Stefan
3763. Re: Magic From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Aug 2004 23:40:05 -0000
To me it seems like both are around 32 frames. So just over a second, I
judge, but it's quite subjective. Depends on what you count as
start and stop. There is of course the problem with not using a timing
pad... but I feel that there shouldn't be a timming pad for this.
So I think they are both about 1.07s, but I'm not too sure. -Doug
Li --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I'm trying to speedsolve
Rubik's Magic on video and have two good > attempts but can't
figure out exactly how fast they are. Can someone > help me? > >
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ > (first video)
> > Cheers! > Stefan
3764. Re: Magic From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Aug 2004 00:06:41 -0000
This is what I was able to determine:
http://www.plu.edu/~huntca/Magic.wmv -Chris
3765. Re: [Speed cubing group] Re: new J permutation....faster? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Aug 2004 17:55:07 -0700 (PDT)
My J permutations both average under 2.00 seconds... One I have even
accomplished as fast as 1.5 seconds. both algs are on my site.
www.geocities.com/rubiks_galaxia/index.html check the permutation page
-Richard --- pathfinder_netstorm <no_reply@yahoogroups.com> wrote: >
Oh yeah, for me pulling the b2 does not seem too > hard, my gripping >
remains the same : I grip b2 while I pull the F2 + > trigger. So while >
you do the F2 + the trigger your grip remains and > you can just twist >
it and finish with the fast last sequence. > > --- In
speedsolvingrubikscube@yahoogroups.com, > d_funny007 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm > >
<no_reply@y...> wrote: > > > I use the one that goes with F2 (R U
R') (b2 > (the 2 back layers)) > > R U-R U R2. > > > > I think you
mean U' where you ahve a U-.... mixing > notation would > be > >
bad. I have been trying to get this one fast. I > started using it > >
while in Pasadena. I was playing around with this > idential sequence >
> since I don't really like the one I use normally > (the one Brent
> > mentioned), so I decided to do this one IF it > comes at that >
griping. > > The only tricky part is pulling off the b2 > smoothly. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > Fran���ois SECHET >
> <frsechet@y...> wrote: > > > I don't use that one, but as I
love the one I > use (I guess it's > > one > > > of my fastest, if
not the fastest, with the > corners 3-cycle and > > the > > > edges
3-cycles ones). It just feels awesome to > perform, with a > > good > >
> cube it feels so smooth... So here it is: >
(RUR'F')(RUR'U') > > >
(R'FR2U'R'U'). > > > > Ok this one is rediculous, it
don't seem fast at > all, or maybe I > > just hate (A B A'
B')-type triggers. > > > > -Doug Li > >
__________________________________ Do you Yahoo!? Yahoo! Mail Address
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3766. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Aug 2004 11:47:45 +1000
On Fri, Jul 30, 2004 at 05:01:44AM -0000, d_funny007 wrote: > 3915 or
3916 if you keep the solved case. I can verify 3916. But what if you
include other symmetries? Look at the first two cubes in the first row:
http://www.progsoc.uts.edu.au/~rheise/cube/step4_2.html They are
essentially the same after a simple cube rotation. Ryan
3767. Re: Magic From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Aug 2004 04:51:38 -0000
WOW!!! ....... just.... wow! :-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > This is what I was able to determine: > >
http://www.plu.edu/~huntca/Magic.wmv > > -Chris
3768. [Speed cubing group] Re: Question to all math-freaks From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Aug 2004 05:45:29 -0000
OH WOW!!! very cool. I've known about this for a long time but
neglected to consider it in this case. On some level, I just didn't
want to confuse anybody. I think we should call this
"hidden-symmetry" since it is certainly a distinct form of
symmetry then anything else. -Doug Li (thinking to myself... should I
dare give an answer to this modified question...) --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Fri, Jul 30, 2004 at 05:01:44AM -0000, d_funny007 wrote: > >
3915 or 3916 if you keep the solved case. > > I can verify 3916. But
what if you include other symmetries? Look at the > first two cubes in
the first row: > >
http://www.progsoc.uts.edu.au/~rheise/cube/step4_2.html > > They are
essentially the same after a simple cube rotation. > > Ryan
3769. RubikTimer 2.4.1 From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Aug 2004 15:05:04 -0400
Hi all, I issued a patch on rubiktimer. It is just the exe now, so if
you want it, download the executable, keep speech.dll and run from
there. Changed on request: if autoupload is on, then the progress window
will close after uploading (since it is always just one record to post).
Download from :
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe Michiel
[Non-text portions of this message have been removed]
3770. Yet another cube timer From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Aug 2004 19:55:39 -0000
http://grrroux.free.fr/timer.JPG This one does not need to be patched
every day ;-) Gilles.
3771. New version of rubiktimer From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Aug 2004 04:18:19 -0400
Hi Again I posted a new version of RubikTimer. A lot of changes are
cosmetic, but damn it looks good now! changes: - bug: metronome
wasn't working - bug: upload was duplicating records - new options
dialog with outlook like interface - auto upload: after solving
automatically saves on the web - detection of lan and sound card -
upload progress form with text log and error view - web: the stats page
has a chatbox - web: your personal log page has a delete-this-row option
get the latest RubikTimer, v2.4:
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi for now
only the msi is available. any questions, feedback, just press the
feedback button in the options dialog Michiel [Non-text portions of this
message have been removed]
3772. Re: Edge moves - a plea for help (info for GameofDeath2) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Aug 2004 21:47:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" <
c_w_tsai@y...> wrote: > To GameofDeath2 (and anyone else who's
interested): > > Here's something I wrote to convert algorithms to
Reid's notation: >
http://www.geocities.com/c_w_tsai/cube/reidnotation.html > > Have fun! I
couldn't get it to work. : ( I tried R' F2 L F L F' L2 F2
L R U L' U' (which is short and alread optimal to see what I
would get out) but it didn't do anything, so I took out the spaces
and that didn't work and then I tried RRR (instead of R'), FF
instead of F2 etc. but I still couldn't get anything out. Is there
something else I need to do. Assuming I do get it to work, would it work
for batches of algorithms? I've got a few million algorithms to
optimize which is a lot to enter one by one. > > > > I'm still some
way from getting all my algorithms, but I do have > > quite a few
optimal ones. (Although I'd prefer optimal ones in > QTM, > > but
as far as I know CubeExplorer doesn't have that possibility.) > > I
had a look at ACube (as was suggested). It looks to have a > similar > >
input method to Mike Reid's solver (although with the latter > >
entering twists is also possible) and entering like that is not > >
exactly what I'm looking for. (I already have loads of sub- optimal
> > algorithms in the B D L U2 R' ... form so it would be a pain to
> work > > them into UFR URB UBL ULF ... form (or URF UBR ... whichever
way). > > I understand that ACube can at least work through batches to
some > > extent and that could be useful, bbut I don't know that it
will > > accept positions from twists. > >
3773. the ultimate cube program (somewhat longish) From: Jonas Kölker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 00:46:31 -0000
hello, it's me again :) Those of you who have paid attention to my
rant will probably know that I'm starting to study computer science
and math pretty soon. As I'm pretty sure it at some point will
include writing a big program of my own design, I've begun
harvesting ideas. Of course, writing a cube program has popped into my
mind. So, I thought to myself, what is cube-related and looks like it
hasn't been done already? Timers? nah :p ... solvers? We got Cube
Explorer. Programs that no sane person can operate? ACube takes the
credit. intermezzo: I really like Bernard Helmstetters collection,
because it (usually) gives more than one solution for the position you
looked up. What I want (to write) is a program that will do the hard
working of creating (and possibly analyzing) methods (that is, finding
algs, AFAI'm concerned). So I thought to myself: "what is a
method? What characterizes all methods? Why don't Cube Explorer or
ACube do the trick". And made some obvious observations: A method
is a step-by-step algorithm (mathematically speaking) that when applied
correctly can turn a cube from any state into one specific state:
solved. Keyword here is step-by-step. I haven't seen a method that
builds something up, then destroys it later. It might temporarily break
it during the execution of algorithms (cubically speaking), but once the
algorithm is done, you'll be having the cube in the same or
(usually, hopefully) better condition. If anyone has a counterexample,
please let me know. But let me get back on track. In the following, let
"all" mean "mostly all". in all methods, all steps
have a clearly definable initial state and a clearly definable goal
state (example: inital is scrambled, goal is "DF, DR, DB and DL are
all correctly positioned and oriented"). So, why doesn't Cube
Explorer or ACube do the trick? Well, because they don't accept
partial cubes as _both_ initial and final conditions. Of course, for
almost all methods, all states except <scrambled> and <solved> are
both the goal state of one process and the initial state of the next.
so, what the program(s) should do (according to above rant, in my mind)
is to take an initial condition and a set of rules (e.g. "exclude
symmetric positions") and convert the conditions/rules into a list
of positions. Then, for each position, search for algs using a given set
of rules (for example: use only moves URB U'R'B', stop
and output alg if cube matches "F2L-is-done"). All while being
user-friendly, yet still powerful and scriptable. In the unix spirit:
each program shoud do one small task very well. since it's 2:40
(am), I'm too tired to rant any longer, so I'm gonna stop
(very close to) here. Also, apologies for being somewhat longwinded. The
1.000.000$ question: If you were to use a program for finding
algorithms, which features would you want from it? Does it sound like my
program could be useful to you? Why [not]? -- Jonas Kölker
3774. Re: [Speed cubing group] the ultimate cube program (somewhat
longish) From: "fremont loic" <perfectgod@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Aug 2004 03:06:20 +0200
Hi, Your program would be HUGE !!!! Pesonnally, I would like
"ONE" only program for the rubik. The programs would include a
timer, a solver for any Rubik's puzzles. And why not including your
idea of "creating" algorithms. Also when you break your
record, you could email your score by a link to speedcubing.com records
page ! Obviously, for this kind of program, all the programers should be
participated but... WHAT A HUGE PROGRAM IT COULD BE !!!! Excuse me if my
english isn't perfect cause I'm french... A+ Loic -----
Original Message ----- From: Jonas Kölker To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 06, 2004
2:46 AM Subject: [Speed cubing group] the ultimate cube program
(somewhat longish) hello, it's me again :) Those of you who have
paid attention to my rant will probably know that I'm starting to
study computer science and math pretty soon. As I'm pretty sure it
at some point will include writing a big program of my own design,
I've begun harvesting ideas. Of course, writing a cube program has
popped into my mind. So, I thought to myself, what is cube-related and
looks like it hasn't been done already? Timers? nah :p ... solvers?
We got Cube Explorer. Programs that no sane person can operate? ACube
takes the credit. intermezzo: I really like Bernard Helmstetters
collection, because it (usually) gives more than one solution for the
position you looked up. What I want (to write) is a program that will do
the hard working of creating (and possibly analyzing) methods (that is,
finding algs, AFAI'm concerned). So I thought to myself: "what
is a method? What characterizes all methods? Why don't Cube
Explorer or ACube do the trick". And made some obvious
observations: A method is a step-by-step algorithm (mathematically
speaking) that when applied correctly can turn a cube from any state
into one specific state: solved. Keyword here is step-by-step. I
haven't seen a method that builds something up, then destroys it
later. It might temporarily break it during the execution of algorithms
(cubically speaking), but once the algorithm is done, you'll be
having the cube in the same or (usually, hopefully) better condition. If
anyone has a counterexample, please let me know. But let me get back on
track. In the following, let "all" mean "mostly
all". in all methods, all steps have a clearly definable initial
state and a clearly definable goal state (example: inital is scrambled,
goal is "DF, DR, DB and DL are all correctly positioned and
oriented"). So, why doesn't Cube Explorer or ACube do the
trick? Well, because they don't accept partial cubes as _both_
initial and final conditions. Of course, for almost all methods, all
states except <scrambled> and <solved> are both the goal state of
one process and the initial state of the next. so, what the program(s)
should do (according to above rant, in my mind) is to take an initial
condition and a set of rules (e.g. "exclude symmetric
positions") and convert the conditions/rules into a list of
positions. Then, for each position, search for algs using a given set of
rules (for example: use only moves URB U'R'B', stop and
output alg if cube matches "F2L-is-done"). All while being
user-friendly, yet still powerful and scriptable. In the unix spirit:
each program shoud do one small task very well. since it's 2:40
(am), I'm too tired to rant any longer, so I'm gonna stop
(very close to) here. Also, apologies for being somewhat longwinded. The
1.000.000$ question: If you were to use a program for finding
algorithms, which features would you want from it? Does it sound like my
program could be useful to you? Why [not]? -- Jonas Kölker Yahoo! Groups
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3775. T-Shirts From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Thu, 5 Aug 2004 19:54:58 -0700
Last call for t-shirts! We will be making the final batch of t-shirts
this Friday. The screen is getting very worn so it's probably the
last time we can use it so if you want a t-shirt, this is your last
chance! Just e-mail me. (Jon, Peter, and Ian, I'm sending out yours
tomorrow) Tyson Mao MSC #631 California Institute of Technology
3776. Re: Megaminx From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 05:09:36 -0000
Meffert's is a 6 color. I was told that the 12 color ones pop up on
eBay occasionally. I'm thinking about modifying mine to a 12 color
one, especially since most of the stickers lose their stickiness after
playing with it for about a month. --- In
speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@y...> wrote: > Is the megaminx sold by Meffert's 12
color or 6 color? Where can I > get a 12 color megaminx? > > Ian W
3777. Re: [Speed cubing group] Stickers for the Megaminx From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 05:23:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > Speaking of
megaminx and getting bored of 3x3x3 speedcubing ;-) I'm actually
not that great at speedcubing. I'm too lazy to learn all of the
F2L, OLL and PLL algorithms, so I use a method I learned in a book on
the solution to the cube with a few of my own tricks to speed things up.
I just recently broke 60 seconds. > And how about a "5x5x5"
equivalent version of the megaminx? That > would be quite awesome.
I'd rather see that than a 6x6x6 cube or > 7x7x7 cube, which is
just more of the same :D That was one of the first things I thought of
after figuring out the megaminx. It's too bad that the mechanics of
something like that would be such a pain in the butt (although quite
fascinating). It would be much easier to just write a program to
simulate it. Mathematically, you can only fit 12 spheres around an inner
sphere, so you'd probably have very little wiggle room.
Incidentally, are there any pictures online of a dis-assembled 5x5x5? I
would never dream of taking mine apart. I'm scared of breaking it,
but I'm even more scared of having to re-assemble it. It's at
times like these that I wish there were more than five regular
polyhedra. Maybe someone could make something analogous to the
4-dimensional Rubik's cube using the five other regular 4-
dimensional polytopes. The analogue to the Megaminx is an object with
120 3-dimensional faces, all of which would have to have some sort of
star pattern on them! Oy vey!
3778. Re: [Speed cubing group] the ultimate cube program (somewhat
longish) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 16:09:42 +1000
On Fri, Aug 06, 2004 at 12:46:31AM -0000, Jonas K�lker wrote: > So, >
why doesn't Cube Explorer or ACube do the trick? Well, because they
> don't accept partial cubes as _both_ initial and final
conditions. ACube can do this. One idea might be to write a GUI for
ACube. > I haven't seen a method that builds something up, then
destroys it > later. It might temporarily break it during the execution
of > algorithms (cubically speaking), but once the algorithm is done, >
you'll be having the cube in the same or (usually, hopefully)
better > condition. If anyone has a counterexample, please let me know.
I have one. I long while ago, I posted about my human version of the
Thistlethwaite algorithm. My method for "PHASE 3" tries to get
the corners into the <U2,D2,L2,R2,F2,B2> group. This is difficult to
see, so first I separate the U/D corners into the U and D layers only to
destroy that in the following step... For the details, here is my
original post: ----- Forwarded message from Ryan Heise <rheise@...>
----- From: Ryan Heise <rheise@...> Date: Sun, 22 Jun 2003 11:30:52
+1000 To: Ron van Bruchem <rvb@...> Subject: Thistlethwaite, human
version On Sat, Jun 21, 2003 at 06:13:28PM +0200, Ron van Bruchem wrote:
> Hi Ryan, > > I am very interested in the ideas you have. > Please tell
me something about the systems you came up with, and how many >
algorithms you need per stage. Phase 1 -> <U,D,L,R,F2,B2> group -
simple, no algorithms Phase 2 -> <U,D,L2,R2,F2,B2> group - Direct
up/down edges to up/down face (simple, no algs) - Direct corners to
up/down face (between 8 and 60 algs) Phase 3 -> <U2,D2,L2,R2,F2,B2>
group - Corners (between 1 and 2 algs) - Edges (between 1 and 4 algs)
Phase 4 -> place pieces - Corners (intuitive) - Edges (intuitive)
DETAILS OF STEPS * PHASE 1 This is solved in 4.6 moves on average. *
PHASE 2 EDGES This is rather simple. You can learn all 20-30 cases if
you wish. I forget the exact number. This can be solved in an average of
4 moves. * PHASE 2 CORNERS I used a method similar to Gaetan - first get
3 corners oriented on one side, and then apply one of 8 algorithms. It
is possible to directly learn all 60 cases if you want (I can't
remember the exact number). I think they have an average of 8.5 moves. *
PHASE 3 CORNERS In phase 3, it is important to do the corners first,
because it is difficult to see whether they have made it into the
U2D2L2R2F2B2 group. Just getting opposite colours on each side
isn't enough. The algorithms you learn to fix this are shorter when
you don't have to worry about the edges. Here, I'll just
describe the simplest technique that requires two algorithms, but is
very quick for the fingers and brain: First, separate up/down colours
(one colour on each side). Average 3.2 moves. There should be, for
example, all red corners on top, and all orange corners on bottom. Now,
pairs of adjacent corners will either match or mismatch. Our goal is to
make them either all match, or all mismatch. So, in this step, we find
the odd pairs out (whether they're matching or mismatching), and
fix them so they match/mismatch like all the rest. There are 4 pairs.
Either one pair is the odd one out, or two pairs are the odd ones out.
For one pair: hold the pair at UF, and do R'FR'B2RF'R.
It's a modification of the corner mover that doesn't care
about the exact positions of corners. Two pairs: hold two pairs on F
(you may need to move them there), and do R2UF2U2R2U. (if you needed to
move them there first, there's also a trick to get it to work...) I
looked for a long time to find other methods here that used fewer moves.
I found some, but this way was definitely by far the quickest to
perform. PHASE 3 EDGES 4 cases - simple (2,4,6 or 8 bad edges). Average
6.1 moves. Total moves so far: 33.4. Obviously, fewer moves are
necessary to achieve an average of 40 moves overall. I worked out some
shortcuts, but I don't think they're worth it, because I could
perform the longer way faster. PHASE 4 (the end game) I think you
already have a strategy for this. Corners, then edges. I think it's
possible to learn all cases for the edges (about 150 I think, but easy
to memorise). A downside is the number of double turns which are more
difficult to perform. But I tried a few algorithms and they are possible
to do quickly enough. I think the main benefit of this method is fast
reaction time and no thinking. Another benefit is that it looks cool
when you solve it. None of the pieces are placed until the very end.
Above, I listed each individual step with no shortcuts. It is possible
to combine steps, or do steps in different orders depending on
opportunities. The basic method above, if you learnt all cases for each
exact step, should give an average of 45.7 moves. Ryan ----- End
forwarded message -----
3779. [Speed cubing group] the ultimate cube program (somewhat
longish) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 09:10:09 +0100 (BST)
>>> the french guy (sorry) wrote: >Hi, >Your program would be HUGE !!!!
as in disk space, work hours put into it or quality? >> Pesonnally, I
would like "ONE" only program for the rubik. The programs
would include a timer, a solver for any Rubik's puzzles. And why
not including your idea of "creating" algorithms. Also when
you break your record, you could email your score by a link to
speedcubing.com records page ! ideas noted. >> Obviously, for this kind
of program, all the programers should be participated but... WHAT A HUGE
PROGRAM IT COULD BE !!!! -- again, do you mean size/time spent or
quality? Excuse me if my english isn't perfect cause I'm
french... A+ Loic --- Ryan Heise <rheise@...> wrote: > > ACube can do
this. wtf? How? could you for examle write an ACube input line that
solves a step 3 case of your method? Also, could you please include a
decription of the case rather than a reference to your page (I still
haven't found an acceptable Java plug-in). > One idea might be to
write a GUI for ACube. doesn't sound so bad to me now... another
idea might be to write some documentation for ACube (see my "wtf?
How?") :D >> If anyone has a counterexample, please let me know. >
I have one. <snip> Can't parse it atm. Just got up. But it looks
to me like you just build up "cube belongs in [URFDLB][2]
group" over two steps; then, preserving that property, you do
something more... I'll re-read once I'm really awake.
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3780. Re: the ultimate cube program (somewhat longish) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 08:10:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker
<jonaskoelker@y...> wrote: > why doesn't Cube Explorer or ACube
do the trick? Well, because they > don't accept partial cubes as
_both_ initial and final conditions. ACube and Cube Solver can do this,
and that's why they're so useful. > If you were to use a
program for finding algorithms, which features > would you want from it?
- User defined macro-moves as generators. - Better handling of centers
positions when moving slices. - I can think of high-level criteria based
on cubies, properties or positions, but it could become a bit
complicated. Gilles.
3781. [Speed cubing group] Re: the ultimate cube program (somewhat
longish) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 09:20:34 +0100 (BST)
> > ACube and Cube Solver can do this, and that's why >
they're so useful. Cube Solver?
http://www.wrongway.org/cube/solve.html? If that's the one, I
don't understand how, or why it's useful; I did a scramble >
solve; it wanted me to use around 100 moves; I also did not find any
support for partially defined goal states. > > If you were to use a
program for finding > algorithms, which features > > would you want from
it? > - User defined macro-moves as generators. - Better handling of
centers positions when moving slices. huh? please elaborate. - I can
think of high-level criteria based on cubies, properties or positions,
but it could become a bit complicated. ... well, I can always have a go
at it, so please share your thoughts :) > > Gilles. thanks for the
reply, Jonas
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3782. Re: [Speed cubing group] the ultimate cube program (somewhat
longish) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 19:35:01 +1000
On Fri, Aug 06, 2004 at 09:10:09AM +0100, Jonas Koelker wrote: > ---
Ryan Heise <rheise@...> wrote: > > > > ACube can do this. > wtf? How?
ACube.txt wrote: > You can also use some simplifications for an
incomplete cube. > Instead of an edge or a corner you can use ... Ryan
3783. Re: the ultimate cube program (somewhat longish) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 09:50:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > another idea might be to write some
documentation for > ACube (see my "wtf? How?") :D The
documentation is pretty good -- everything you need to know is in there,
and there are quite a few examples. Input (which you complain about) is
neat, with some handy shortcuts: it's about as simple as you can
imagine, given the program's flexibility. ACube can't do
everything (e.g., solve to specified subgroup, except when that can be
specified via the twists/flips, allowed moves...), but you can still
find imaginative uses for the program (see Stefan Pochmann's
solution of 4x4x4 parity problems, for example; this was something I
also did with it a while back). I won't attempt to defend the
sanity of ACube's users, which you have questioned... I've
heard that there are people here who actually sp**ds*lve the
R*b*k's c*be... it's that sort of forum, y'know :) Mike
PS: The cube solver referred to in another post is probably Ron's
Cube Solver (facelet version) at www.speedcubing.com
3784. Re: [Speed cubing group] Re: the ultimate cube program (somewhat
longish) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 10:58:24 +0100 (BST)
>> I won't attempt to defend the sanity of ACube's users,
which you have questioned... *goes insane* ;) >> I've heard that
there are people here who actually sp**ds*lve the R*b*k's c*be...
it's that sort of forum, y'know :) yeah right, like anyone
could ever solve it in less than a minute :p -- Jonas
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3785. [Speed cubing group] Re: the ultimate cube program (somewhat
longish) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 10:19:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > >> I won't attempt to defend the
sanity of ACube's > users, which you have questioned... > *goes
insane* ;) (Should have done the "before" and
"after" test, damn it. Or have used a "control".) >
>> I've heard that there are people here who actually > sp**ds*lve
the R*b*k's c*be... it's that sort of > forum, y'know :)
> yeah right, like anyone could ever solve it in less > than a minute :p
We're all skating on thin ice here. Mike
3786. Re: [Speed cubing group] the ultimate cube program (somewhat
longish) From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 15:02:03 -0000
>The 1.000.000$ question: >If you were to use a program for finding
algorithms, which features >would you want from it? Your "method
solver" idea takes a good step forward. I'd use it. It would
also make BFCSSS go a lot quicker. Here's an interesting idea ...
write something that makes a pruning tree for a definable subgroup of
the cube. Would that even be possible? Another idea, rather than just
having the ability to either allow or disallow some moves, give the
option to adjust the cost of specific moves so that it avoids making
those moves, but will if it has to. TBTT Fox
3787. [Speed cubing group] the ultimate cube program (somewhat
longish) From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 18:31:43 +0100 (BST)
--- qwerty1110 <qwerty1110@...> wrote: > >The 1.000.000$ question: >
>If you were to use a program for finding > algorithms, which features >
>would you want from it? > > Your "method solver" idea takes a
good step forward. > I'd use it. > It would also make BFCSSS go a
lot quicker. > > Here's an interesting idea ... > write something
that makes a pruning tree for a > definable subgroup of > the cube.
Would that even be possible? > > Another idea, rather than just having
the ability to > either allow or > disallow some moves, give the option
to adjust the > cost of specific > moves so that it avoids making those
moves, but > will if it has to. I have a suggestion: three
steps/modules; 1. configuration of initial state --- piece
position/orientation, facelet position, rules for in/excluding symmetric
positions --- this step should generate a list of positions 2. algorithm
search (w. configuration); --- goal state, min/max search depth, min/max
number of algorithms to find, allowed moves (including
"macros"/algs) --- this step should operate on a list of
positions and generate a selection of algorithms. 3. algorithm
processing. --- rewrite algorithms according to user choices
("UU" = "U2", RL' = M, RUR'URU2R = "
Sune-R ", etc). I'm guessing that it's the job of a sed
script. --- generate inverses and mirrors of algs. --- calculate
"quality measurement" of algs, according to alg length, which
moves or macros are used (like you suggested), how many faces are being
turned, etc. --- display the found algorithms (or the N best, or only if
quality is no less than FOO, or... whatever) of course, each of the
three component programs would have a wide array of command-line
arguments, so that you can script it any way you want, in the good
ol' Unics* style ;) * that's "Uniplexed operating and
computing system". also, regaring the pruning tree, I'm pretty
convinced that step 2 will include making a pruning tree, so you'd
just input the generators that generate the desired subgroup and specify
--make-pruning-tree-only (or whatever it will turn out to be). you think
this will do? also, does anyone have any other suggestions? (looks at
watch) *blast*. Must fetch groceries. -- Jonas K�lker
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3788. Re: Stickers for the Megaminx From: "Austin Chen" <stradivarius423@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Aug 2004 19:26:47 -0000
5x5x5 mechanism: http://www.twistypuzzles.com/cgi-bin/puzzle.cgi?pid=596
Austin --- In speedsolvingrubikscube@yahoogroups.com,
"jbohanon3" <jbohanon3@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > Speaking of
megaminx and getting bored of 3x3x3 speedcubing ;-) > > I'm
actually not that great at speedcubing. I'm too lazy to learn > all
of the F2L, OLL and PLL algorithms, so I use a method I learned > in a
book on the solution to the cube with a few of my own tricks to > speed
things up. I just recently broke 60 seconds. > > > And how about a
"5x5x5" equivalent version of the megaminx? That > > would be
quite awesome. I'd rather see that than a 6x6x6 cube or > > 7x7x7
cube, which is just more of the same :D > > That was one of the first
things I thought of after figuring out the > megaminx. It's too bad
that the mechanics of something like that > would be such a pain in the
butt (although quite fascinating). It > would be much easier to just
write a program to simulate it. > Mathematically, you can only fit 12
spheres around an inner sphere, > so you'd probably have very
little wiggle room. > > Incidentally, are there any pictures online of a
dis-assembled > 5x5x5? I would never dream of taking mine apart.
I'm scared of > breaking it, but I'm even more scared of
having to re-assemble it. > > It's at times like these that I wish
there were more than five > regular polyhedra. Maybe someone could make
something analogous to > the 4-dimensional Rubik's cube using the
five other regular 4- > dimensional polytopes. The analogue to the
Megaminx is an object > with 120 3-dimensional faces, all of which would
have to have some > sort of star pattern on them! Oy vey!
3789. Re: [Speed cubing group] Re: Stickers for the Megaminx From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Aug 2004 13:20:37 -0700 (PDT)
Speaking of stickers, the Caltech Rubik's Cube Club (along with
Adam) is thinking about buying a sticker machine. We would basically
have a machine capable of cutting all types of stickers. I'm just
writing this interest so we can gauge the interest of people wanting
stickers. Tyson Mao MSC #631 California Institute of Technology On Fri,
6 Aug 2004, Austin Chen wrote: > 5x5x5 mechanism: >
http://www.twistypuzzles.com/cgi-bin/puzzle.cgi?pid=596 > > Austin > >
--- In speedsolvingrubikscube@yahoogroups.com, "jbohanon3" >
<jbohanon3@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hey! > > > >
> > Speaking of megaminx and getting bored of 3x3x3 speedcubing ;-) > >
> > I'm actually not that great at speedcubing. I'm too lazy
to learn > > all of the F2L, OLL and PLL algorithms, so I use a method I
> learned > > in a book on the solution to the cube with a few of my own
tricks > to > > speed things up. I just recently broke 60 seconds. > > >
> > And how about a "5x5x5" equivalent version of the
megaminx? That > > > would be quite awesome. I'd rather see that
than a 6x6x6 cube or > > > 7x7x7 cube, which is just more of the same :D
> > > > That was one of the first things I thought of after figuring out
> the > > megaminx. It's too bad that the mechanics of something
like that > > would be such a pain in the butt (although quite
fascinating). It > > would be much easier to just write a program to
simulate it. > > Mathematically, you can only fit 12 spheres around an
inner > sphere, > > so you'd probably have very little wiggle room.
> > > > Incidentally, are there any pictures online of a dis-assembled >
> 5x5x5? I would never dream of taking mine apart. I'm scared of >
> breaking it, but I'm even more scared of having to re-assemble
it. > > > > It's at times like these that I wish there were more
than five > > regular polyhedra. Maybe someone could make something
analogous > to > > the 4-dimensional Rubik's cube using the five
other regular 4- > > dimensional polytopes. The analogue to the Megaminx
is an object > > with 120 3-dimensional faces, all of which would have
to have some > > sort of star pattern on them! Oy vey! > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=115491302] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3790. Pyraminx ? From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Aug 2004 14:36:18 -0000
Okay, so I got my pyraminx yesterday (new mefferts one). I've been
playing with it a lot. It is a cool puzzle but now one of the corners is
loose and it pops way to often sometimes causing ball bearings to launch
across the room. I guess there's a screw in there somewhere that I
can tighten but how do I get to it?????? Thanks --barefoot Chris
3791. European Championships 1st day results From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Aug 2004 22:25:51 -0000
Hey everyone, Just to let you know the results from the first day of the
European Championships have been posted on speedcubing.com. Several
world and national records have already been broken, and there is still
another day left. Keep checking the site for updates of the rest of the
events, as well as the final rounds of the ongoing competitions.
http://www.speedcubing.com/events/euro2004/results.html Happy cubing!
Chris
3792. Re: NetCube Updated... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Aug 2004 22:26:29 -0000
Handicap option added to the network timer. Just set the handicap to
your current average so that you can race people slower & faster
than you.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3793. F2L Concept From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Aug 2004 00:21:55 -0000
Hey everybody- I was fiddling with my cube, randomly scramlbing and
paying attention to F2L. I noticed in some cases I ended up pairing up 2
sets instead of 1. I'm not sure if this came up on the forum
before, but has anybody ever tried solving F2L with 2 pairs at the same
time? Even if you didn't try, let me what your thoughts are on
this... -Sunil http://cube3.tk
3794. Re: [Speed cubing group] F2L Concept From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Aug 2004 09:41:05 -0700 (PDT)
Tony Snider mentioned something about this. The thing is, the list of
algs multiply to a complete outragous number of possible cases O_O.... I
haven't seen anything like this online... i'm not sure if it
would be efficient to a great degree... -bm h4m573r1 <h4m573r1@...>
wrote: Hey everybody- I was fiddling with my cube, randomly scramlbing
and paying attention to F2L. I noticed in some cases I ended up pairing
up 2 sets instead of 1. I'm not sure if this came up on the forum
before, but has anybody ever tried solving F2L with 2 pairs at the same
time? Even if you didn't try, let me what your thoughts are on
this... -Sunil http://cube3.tk Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail is new and
improved - Check it out! [Non-text portions of this message have been
removed]
3795. Re: [Speed cubing group] F2L Concept From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Aug 2004 11:15:19 -0700
Yeah, it's hard enough to already look ahead. If you can look ahead
and cut your delay time to 0, I think that would be enough. Tyson Mao
MSC #631 California Institute of Technology On Aug 8, 2004, at 9:41 AM,
Brent Morgan wrote: > Tony Snider mentioned something about this. The
thing is, the list of > algs multiply to a complete outragous number of
possible cases > O_O.... I haven't seen anything like this
online... i'm not sure if > it would be efficient to a great
degree... > -bm > > h4m573r1 <h4m573r1@...> wrote: > Hey everybody- >
I was fiddling with my cube, randomly scramlbing and paying > attention
to F2L. I noticed in some cases I ended up pairing up 2 > sets instead
of 1. I'm not sure if this came up on the forum before, > but has
anybody ever tried solving F2L with 2 pairs at the same time? > > Even
if you didn't try, let me what your thoughts are on this... > >
-Sunil >
http://cube3.tk > >
> Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > :) >
--Brent > > --------------------------------- > Do you
Yahoo!? > Yahoo! Mail is new and improved - Check it out! > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <yhoo0504_testb_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3796. Re: [Speed cubing group] F2L Concept From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 8 Aug 2004 15:10:51 -0400
Hi I bump into these cases once in a while, where it really helps
looking forward and I am able to do two F2L inserts together. They
usually account for my best times. So I think there is something that
could help if someone could categorize the cases that were helpful. I
believe Ryan Heise has done a lot of pre work.
http://www.progsoc.uts.edu.au/~rheise/cube/ I can vaguely remember that
there should be a page on his site on inserting two pairs at the same
time, but I can't find it. Ryan? Also, another useful tip to get to
'less moves' in general, and often used as a technique by
several competitors in the FMC is to not care which edge is aligned with
which corner, just the fact that it is connected is good. For instance,
if two edges are already aligned to the wrong corner, than aligning and
inserting the third would end up in a situation that would require just
that plus a 3 cycle of edges to complete the F2L. It is not always less
moves, but in this particular case it is definitely faster. Michiel
----- Original Message ----- From: "Brent Morgan"
<brentmorganmaster@...> > Tony Snider mentioned something about this.
The thing is, the list of algs multiply to a complete outragous number
of possible cases O_O.... I haven't seen anything like this
online... i'm not sure if it would be efficient to a great
degree... > -bm > > h4m573r1 <h4m573r1@...> wrote: > Hey everybody- >
I was fiddling with my cube, randomly scramlbing and paying > attention
to F2L. I noticed in some cases I ended up pairing up 2 > sets instead
of 1. I'm not sure if this came up on the forum before, > but has
anybody ever tried solving F2L with 2 pairs at the same time? > > Even
if you didn't try, let me what your thoughts are on this... > >
-Sunil > http://cube3.tk > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Yahoo!
Mail is new and improved - Check it out! > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > >
3797. Re: F2L Concept From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Aug 2004 19:37:52 -0000
I personally don't insert two complete pairs together, but I try to
always do two pairs at once if I see "mis-matched" pairs
setup. I mean mis-matched pairs in the sense of how stiff hands
describes it on his site (Olly I think?). I aways mixup the nickname
with the real name. Anyway if the corner of one pair is correctly
placed, and the edge of another pair is correctly placed, I would line
up the bottom layer such that the missing corner and edge form a new
corner edge pair. Then I solve the mis-matched corner and edge pair into
that misaligned slot. When I am done I undo the bottom move setup turn
and I have solved both pairs at once. The only other time I place two
pairs at once is this setup (solves FL and BL). Do F' L F U L'
If I see this setup (with any U turn afterward to) then I try to align
it such that I can insert both pairs at once. It doesn't happen
often, but it comes up enough that I tried to memorize it. I do agree
though, I think learning all the cases would be like learning ZB, but I
think learning the easy cases to insert two pairs would be beneficial to
someone's times. I also highly recommen mis-matched pairs. They
take some getting used to, but are very helpful for your times when you
see one. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@z...> wrote: > Hi > > I
bump into these cases once in a while, where it really helps looking >
forward and I am able to do two F2L inserts together. They usually
account > for my best times. So I think there is something that could
help if someone > could categorize the cases that were helpful. I
believe Ryan Heise has done > a lot of pre work. >
http://www.progsoc.uts.edu.au/~rheise/cube/ > > I can vaguely remember
that there should be a page on his site on inserting > two pairs at the
same time, but I can't find it. Ryan? > > Also, another useful tip
to get to 'less moves' in general, and often used > as a
technique by several competitors in the FMC is to not care which edge >
is aligned with which corner, just the fact that it is connected is
good. > For instance, if two edges are already aligned to the wrong
corner, than > aligning and inserting the third would end up in a
situation that would > require just that plus a 3 cycle of edges to
complete the F2L. It is not > always less moves, but in this particular
case it is definitely faster. > > Michiel > ----- Original Message -----
> From: "Brent Morgan" <brentmorganmaster@y...> > > Tony
Snider mentioned something about this. The thing is, the list of > algs
multiply to a complete outragous number of possible cases O_O.... I >
haven't seen anything like this online... i'm not sure if it
would be > efficient to a great degree... > > -bm > > > > h4m573r1
<h4m573r1@y...> wrote: > > Hey everybody- > > I was fiddling with my
cube, randomly scramlbing and paying > > attention to F2L. I noticed in
some cases I ended up pairing up 2 > > sets instead of 1. I'm not
sure if this came up on the forum before, > > but has anybody ever tried
solving F2L with 2 pairs at the same time? > > > > Even if you
didn't try, let me what your thoughts are on this... > > > > -Sunil
> > http://cube3.tk > > > > > > Yahoo! Groups SponsorADVERTISEMENT > > >
> > > --------------------------------- > > Yahoo! Groups Links > > > >
To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
:) > > --Brent > > > > --------------------------------- > > Do you
Yahoo!? > > Yahoo! Mail is new and improved - Check it out! > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > >
3798. European Championships final results From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Aug 2004 22:31:27 -0000
Hey everyone, The European Championships were a bigt success! Check out
the results at, http://www.speedcubing.com/events/euro2004/results.html
Also see a few of the pictures taken at,
http://www.speedcubing.com/events/euro2004/pictures.html Chris
3799. Re: [Speed cubing group] F2L Concept From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Aug 2004 10:39:31 +1000
On Sun, Aug 08, 2004 at 03:10:51PM -0400, Michiel van der Blonk wrote: >
I can vaguely remember that there should be a page on his site on
inserting > two pairs at the same time, but I can't find it. Ryan?
I do remember writing something about this, but I think it was a message
to this group. Anyway, I do this at the beginning and end of my
solution. At the beginning, if I find a pair already made I will
sometimes use preinspection to look for other pairs that can be built
while working with the first pair. I don't necessarily insert the
second pair, but build it so that it is ready for the next step. I only
do this in preinspection, though, unless I see something really obvious
while I'm solving. By step 3, things are easier. The standard
method is to complete the last corner/edge, but I usually try to form a
second corner/edge pair on top while doing this. And of course, in step
4, I join 3 or 4 corners with their edges simultaneously. Ryan
3800. Speedcubing.com world rankings From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Aug 2004 03:19:35 -0000
Hey everyone, The speedcubing.com world rankings for 3x3x3 fastest time
and 3x3x3 average have been updated to reflect the European Championship
results. http://www.speedcubing.com/events Have fun, Chris
3801. Email From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Aug 2004 04:45:08 -0000
Hey, does anyone happen to have Andy Zomora's email? ~Joseph Liao
http://jliao.tk
3802. scramble generator From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Aug 2004 23:10:36 -0700
Hi Everyone, This will only help me if I receive a response in 30
minutes. If not, it's okay. Just trying to save myself some work.
Does anyone know where Jaap's scramble generator online is? Tyson
Mao MSC #631 California Institute of Technology
3803. Re: Edge moves - a plea for help (info for GameofDeath2) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Aug 2004 06:32:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" < > >
c_w_tsai@y...> wrote: > > > To GameofDeath2 (and anyone else who's
interested): > > > > > > Here's something I wrote to convert
algorithms to Reid's > notation: > > >
http://www.geocities.com/c_w_tsai/cube/reidnotation.html > > > > > >
Have fun! > > > > I couldn't get it to work. : ( > > It uses
Javascript. Maybe it's not turned on on your machine...? I'm
pretty sure I've got it on (I seemed to remember sticking it on
ages ago) but actually in IE 5.2 (which I just stuck on my machine
recently) it's got an option for java but not for javascript (as I
recall they are different). Maybe the Mac version of IE doesn't
have it? Anyway, I was able to get it to work on Netscape. Thanks, it is
good stuff. I guess I just need to write myself one that'll do
batches.
3804. Re: Pyraminx ? From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Aug 2004 11:25:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I guess there's a screw in there >
somewhere that I can tighten but how do I get to it?????? Thanks
Potential here for damaging (straining) the puzzle, but see if you can
ease off one or more of the corner caps. There is a screw under each
cap. You might need to use a knife if there is a lot of glue holding the
cap on. Try it at your own risk :) Mike
3805. Regional Cubing Tournaments From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Aug 2004 21:51:55 -0000
Any further news on Eastern Championships? I'm also curious how the
planning for the MidWest Tourney is going...Anyone who has info on these
things help me get up to date. And in the meantime...everyone needs to
try cupstacking :P -Richard
3806. Caltech Fall 2004 Tournament From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Mon, 9 Aug 2004 15:27:45 -0700 (PDT)
Hi Everyone, I'd like to throw out the date, Saturday, October 16,
2004 for the Caltech Fall 2004 Tournament. Please check your calendars.
Tyson Mao MSC #631 California Institute of Technology
3807. Teflon Silicone Lubricant? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 05:54:59 -0000
Hey Everyone, I recently went by Lowe's and bought a can of DU
Point Teflon Silicone Lubricant. I wonder whether that is the brand that
Chris Hardwick uses? ~Joseph Liao http://jliao.tk
3808. Re: [Speed cubing group] Teflon Silicone Lubricant? From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Aug 2004 02:18:27 -0400
Hi I tried teflon based spray once, and it almost ruined the cube. I got
it out in time, before it was completely useless. I don't know
about the specific brand though. Anyway, I (and a lot of others)
recommend using a pure 100% silicone based spray. I have had good
lubrication results in the past with body lotion and olive oil (not at
the same time duh) but it appears to be bad for the cube. And your hands
get dirty 8-(. I spray it on about once a week and I have no complaints.
I am still using the same can I got from Ton almost a year ago. Michiel
van der Blonk > Hey Everyone, > > I recently went by Lowe's and
bought a can of DU Point Teflon > Silicone Lubricant. I wonder whether
that is the brand that Chris > Hardwick uses? > > ~Joseph Liao > >
http://jliao.tk
3809. cube slump From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 10:22:48 -0700 (PDT)
I know I wrote about this maybe six months ago but I guess I'm
having another one now and it's REALLY FRUSTRATING! About 3 days
ago, I averaged 20.85 seconds which is my fastest ever. Now, I pick up
the cube and the typical solve time is 24 to 26 seconds. Before, I could
pretty much expect 22 and below every time. Does this happen to people?
You have an average time which you're used to getting, then one
day, suddenly, you're consistently a couple seconds slower? Does it
go away or do I need to work back to my old average again? Or maybe I
was just getting lucky all the time for the last 2 months? Any advice
would be appreciated before I explode. Tyson Mao MSC #631 California
Institute of Technology
3810. Re: cube slump From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 17:36:14 -0000
Hi Tyson, It seems that we all have little slumps here and there. I know
that I do. It should go away soon. I usually have a slump and then
within a week start setting new records! Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I know I wrote about this maybe six months ago
but I guess I'm having > another one now and it's REALLY
FRUSTRATING! About 3 days ago, I averaged > 20.85 seconds which is my
fastest ever. Now, I pick up the cube and the > typical solve time is 24
to 26 seconds. Before, I could pretty much > expect 22 and below every
time. > > Does this happen to people? You have an average time which
you're used to > getting, then one day, suddenly, you're
consistently a couple seconds > slower? Does it go away or do I need to
work back to my old average > again? Or maybe I was just getting lucky
all the time for the last 2 > months? > > Any advice would be
appreciated before I explode. > > Tyson Mao > MSC #631 > California
Institute of Technology
3811. Re: [Speed cubing group] Re: cube slump From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 10:42:59 -0700 (PDT)
It's kind of strange though because for a good two month period, I
wasn't having any slump periods. I had one slump period back in
November when my average was around 35 seconds but since then, it's
been steady improvement with no setbacks until now. Tyson Mao MSC #631
California Institute of Technology On Tue, 10 Aug 2004, nascarjon2001
wrote: > Hi Tyson, > > It seems that we all have little slumps here and
there. I know that > I do. It should go away soon. I usually have a
slump and then > within a week start setting new records! > > Jon > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
> <tmao@i...> wrote: > > I know I wrote about this maybe six months
ago but I guess I'm > having > > another one now and it's
REALLY FRUSTRATING! About 3 days ago, I > averaged > > 20.85 seconds
which is my fastest ever. Now, I pick up the cube > and the > > typical
solve time is 24 to 26 seconds. Before, I could pretty > much > > expect
22 and below every time. > > > > Does this happen to people? You have an
average time which you're > used to > > getting, then one day,
suddenly, you're consistently a couple > seconds > > slower? Does
it go away or do I need to work back to my old > average > > again? Or
maybe I was just getting lucky all the time for the > last 2 > > months?
> > > > Any advice would be appreciated before I explode. > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=823085730] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3812. [Speed cubing group] Re: cube slump From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 18:30:21 -0000
Hi Tyson, Take it slow and easy for a few days, your system maybe
resetting, that is integrating what you've incorporated in the last
while. This is a well known phenomena in yoga practice. Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > It's kind of strange though because for a
good two month period, I wasn't > having any slump periods. I had
one slump period back in November when my > average was around 35
seconds but since then, it's been steady improvement > with no
setbacks until now. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 10 Aug 2004, nascarjon2001 wrote: > > > Hi Tyson,
> > > > It seems that we all have little slumps here and there. I know
that > > I do. It should go away soon. I usually have a slump and then >
> within a week start setting new records! > > > > Jon > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > I know I wrote about this maybe six months
ago but I guess I'm > > having > > > another one now and it's
REALLY FRUSTRATING! About 3 days ago, I > > averaged > > > 20.85 seconds
which is my fastest ever. Now, I pick up the cube > > and the > > >
typical solve time is 24 to 26 seconds. Before, I could pretty > > much
> > > expect 22 and below every time. > > > > > > Does this happen to
people? You have an average time which you're > > used to > > >
getting, then one day, suddenly, you're consistently a couple > >
seconds > > > slower? Does it go away or do I need to work back to my
old > > average > > > again? Or maybe I was just getting lucky all the
time for the > > last 2 > > > months? > > > > > > Any advice would be
appreciated before I explode. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=823085730] > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3813. Re: [Speed cubing group] Re: cube slump From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 11:41:19 -0700 (PDT)
I remember you talking about yoga practice awhile ago as well. How does
it work in yoga? What are you learning, what setback is experienced, and
what's the end result? Tyson Mao MSC #631 California Institute of
Technology On Tue, 10 Aug 2004, d_j_salvia wrote: > Hi Tyson, > > Take
it slow and easy for a few days, your system maybe resetting, > that is
integrating what you've incorporated in the last while. > > This is
a well known phenomena in yoga practice. > > Regards, > > David J > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
> <tmao@i...> wrote: > > It's kind of strange though because for
a good two month period, I > wasn't > > having any slump periods. I
had one slump period back in November > when my > > average was around
35 seconds but since then, it's been steady > improvement > > with
no setbacks until now. > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Tue, 10 Aug 2004, nascarjon2001
wrote: > > > > > Hi Tyson, > > > > > > It seems that we all have little
slumps here and there. I know that > > > I do. It should go away soon. I
usually have a slump and then > > > within a week start setting new
records! > > > > > > Jon > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > I know I wrote about this maybe six months
ago but I guess I'm > > > having > > > > another one now and
it's REALLY FRUSTRATING! About 3 days ago, I > > > averaged > > > >
20.85 seconds which is my fastest ever. Now, I pick up the cube > > >
and the > > > > typical solve time is 24 to 26 seconds. Before, I could
pretty > > > much > > > > expect 22 and below every time. > > > > > > >
> Does this happen to people? You have an average time which you're
> > > used to > > > > getting, then one day, suddenly, you're
consistently a couple > > > seconds > > > > slower? Does it go away or
do I need to work back to my old > > > average > > > > again? Or maybe I
was just getting lucky all the time for the > > > last 2 > > > > months?
> > > > > > > > Any advice would be appreciated before I explode. > > >
> > > > > Tyson Mao > > > > MSC #631 > > > > California Institute of
Technology > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT >
> > click here > > > [rand=823085730] > > > > > > >
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3814. Re: [Speed cubing group] cube slump From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 13:37:51 -0700 (PDT)
I started learning the rest of my OLL,...and in turn my F2L slowed down
about 2-3 seconds...I don't understand it but I guess I could call
it a cubing slump. I was around 21-22 seconds consistently, and now my
averages are usually around 24-25 seconds. It's annoying..Anyone
know why my F2L is slowing??? -Richard --- "Tyson F. Mao"
<tmao@...> wrote: > I know I wrote about this maybe six months ago
but I > guess I'm having > another one now and it's REALLY
FRUSTRATING! About > 3 days ago, I averaged > 20.85 seconds which is my
fastest ever. Now, I pick > up the cube and the > typical solve time is
24 to 26 seconds. Before, I > could pretty much > expect 22 and below
every time. > > Does this happen to people? You have an average > time
which you're used to > getting, then one day, suddenly, you're
consistently > a couple seconds > slower? Does it go away or do I need
to work back > to my old average > again? Or maybe I was just getting
lucky all the > time for the last 2 > months? > > Any advice would be
appreciated before I explode. > > Tyson Mao > MSC #631 > California
Institute of Technology > > __________________________________ Do you
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3815. Cross on left during F2L From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 21:33:58 -0000
I realized that both Lars and Michel, #1 and #2 in Amsterdam, hold the
cross on the left during F2L. Any other top guys do this? How about the
winners from the USA championship? It looks so fluid when Lars does F2L
and I tried it myself and it feels very smooth. Gonna try it this way
for a month and see how it works for me... Cheers! Stefan
3816. [Speed cubing group] Re: cube slump From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 21:37:46 -0000
Hi Tyson, Basically you start out stretching and all of your stretches
improve a little every day, and after a time of steady improvement
suddenly there's a day where it seems you can barely stretch at
all. Rather than get discouraged be gentle with your body and within a
day or two you'll find that you can easily stretch further than you
ever did before. This is a way your body sets itself to make a leap
forward. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > I remember you talking
about yoga practice awhile ago as well. How does > it work in yoga? What
are you learning, what setback is experienced, and > what's the end
result? > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Tue, 10 Aug 2004, d_j_salvia wrote: > > > Hi Tyson, > > > > Take it
slow and easy for a few days, your system maybe resetting, > > that is
integrating what you've incorporated in the last while. > > > >
This is a well known phenomena in yoga practice. > > > > Regards, > > >
> David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > > <tmao@i...> wrote: > > > It's kind
of strange though because for a good two month period, I > > wasn't
> > > having any slump periods. I had one slump period back in November
> > when my > > > average was around 35 seconds but since then,
it's been steady > > improvement > > > with no setbacks until now.
> > > > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology
3817. Re: [Speed cubing group] Cross on left during F2L From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 14:38:41 -0700 (PDT)
I'm not a top guy but I also use cross on left. However, I plan to
switch to cross on bottom because I feel it allows one to see more of
the cube. Cross on left allows for some very quick right handed finger
tricks but I think one can do more with relying on both hands a bit more
equally. Tyson Mao MSC #631 California Institute of Technology On Tue,
10 Aug 2004, Stefan Pochmann wrote: > I realized that both Lars and
Michel, #1 and #2 in Amsterdam, hold the > cross on the left during F2L.
Any other top guys do this? How about > the winners from the USA
championship? It looks so fluid when Lars > does F2L and I tried it
myself and it feels very smooth. Gonna try it > this way for a month and
see how it works for me... > > Cheers! > Stefan > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=849158139] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
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3818. Re: Cross on left during F2L From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 21:55:06 -0000
Hi Stefan, I put the cross on bottom most of the time, but for some nice
cases I swtich to cross on left, then come back to cross on bottom. The
advantage of cross on bottom is that you can imediately go into OLL
without cube rotation, so I usually do cross on bottom for the last
pair. Macky p.s. By the way, congratulation on your 5x5x5 blindfolded
solve! Very impressive! =D --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I realized that both Lars and Michel, #1 and
#2 in Amsterdam, hold the > cross on the left during F2L. Any other top
guys do this? How about > the winners from the USA championship? It
looks so fluid when Lars > does F2L and I tried it myself and it feels
very smooth. Gonna try it > this way for a month and see how it works
for me... > > Cheers! > Stefan
3819. Re: Cross on left during F2L From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 22:20:24 -0000
I do it like Macky does. I sort of switch depending on the case at hand.
It's true that having the cross on the bottom allows you to look
ahead easier, but having the cross on the left makes it extremely easy
to do cube rotations. This sparks the idea of having the cross on the
back, which makes cube rotations downright simple, with the drawback
that you need a lot of F turns. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I realized that both Lars and Michel, #1 and
#2 in Amsterdam, hold the > cross on the left during F2L. Any other top
guys do this? How about > the winners from the USA championship? It
looks so fluid when Lars > does F2L and I tried it myself and it feels
very smooth. Gonna try it > this way for a month and see how it works
for me... > > Cheers! > Stefan
3820. Re: Cross on left during F2L From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 22:21:01 -0000
Sorry, forgot. Jess Bonde and Jessica Fridrich also use cross on left,
to my knowledge. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > I realized that
both Lars and Michel, #1 and #2 in Amsterdam, hold the > cross on the
left during F2L. Any other top guys do this? How about > the winners
from the USA championship? It looks so fluid when Lars > does F2L and I
tried it myself and it feels very smooth. Gonna try it > this way for a
month and see how it works for me... > > Cheers! > Stefan
3821. Re: [Speed cubing group] cube slump From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 16:13:45 -0700 (PDT)
I had the same problem... my F2L was becoming really bad. I broke it
down and discovered that my cross was taking 6 seconds when it normally
takes 2 or 3 which accounts for the 2 to 3 seconds slowing down. Did you
have the same issue? I started practicing a bit by just making sure I
could solve the cross in 7 or fewer moves for a bunch of different
situations. I took an average at lunch today and was able to get under
22.5 which is good... hopefully it'll stay that way. Tyson Mao MSC
#631 California Institute of Technology On Tue, 10 Aug 2004, Richard
Patterson wrote: > I started learning the rest of my OLL,...and in turn
> my F2L slowed down about 2-3 seconds...I don't > understand it
but I guess I could call it a cubing > slump. I was around 21-22 seconds
consistently, and > now my averages are usually around 24-25 seconds. >
It's annoying..Anyone know why my F2L is slowing??? > > -Richard >
--- "Tyson F. Mao" <tmao@...> wrote: > > > I know I wrote
about this maybe six months ago but I > > guess I'm having > >
another one now and it's REALLY FRUSTRATING! About > > 3 days ago,
I averaged > > 20.85 seconds which is my fastest ever. Now, I pick > >
up the cube and the > > typical solve time is 24 to 26 seconds. Before,
I > > could pretty much > > expect 22 and below every time. > > > > Does
this happen to people? You have an average > > time which you're
used to > > getting, then one day, suddenly, you're consistently >
> a couple seconds > > slower? Does it go away or do I need to work back
> > to my old average > > again? Or maybe I was just getting lucky all
the > > time for the last 2 > > months? > > > > Any advice would be
appreciated before I explode. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail is new
and improved - Check it out! > http://promotions.yahoo.com/new_mail > >
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>
________________________________________________________________________________
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
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3822. Re: [Speed cubing group] Cross on left during F2L From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 23:26:02 -0000
I agree with Tyson, i put the cross on the right because I'm a
lefty but it's the same idea. More of my intuitive F2L stuff seems
to be w/ the cross on right. I learned all the F2L algs for cross on
bottom yet my F2L seems to be split between the 2 orientations and
sometimes at an angle in between. For a couple cases, i can do it either
way and just do wich ever one doesn't require a rotation. In the
long run though, I believe it would be better on bottom beacause of
regocnition, use of both hands, transition to LL. The only advantages to
having the cross on the side is some fast finger tricks (not really good
for the F2L anyway) and faster cube rotations. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I'm not a top guy but I also use cross on
left. However, I plan to switch > to cross on bottom because I feel it
allows one to see more of the cube. > Cross on left allows for some very
quick right handed finger tricks but I > think one can do more with
relying on both hands a bit more equally. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Tue, 10 Aug 2004, Stefan
Pochmann wrote: > > > I realized that both Lars and Michel, #1 and #2 in
Amsterdam, hold the > > cross on the left during F2L. Any other top guys
do this? How about > > the winners from the USA championship? It looks
so fluid when Lars > > does F2L and I tried it myself and it feels very
smooth. Gonna try it > > this way for a month and see how it works for
me... > > > > Cheers! > > Stefan > > > > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > > click here > > [rand=849158139] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3823. Re: [Speed cubing group] cube slump From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 01:11:28 -0000
Hey Tyson, I was actually stuck at a slump right around where you are
right now, except I was stuck there for about 2 years :) I seriously
doubt you'll stay stuck there for that long though lol. Anyway I
noticed something in high school when I taught a lot of people who were
pretty near the speed you're at. Almost all of them rushed the
cross like craaaaaaaaaazy. Next time you do a solve, just relax and try
to solve like you normally do. Look for how quickly you turn the faces
when solving the cross (full speed, near full speed, etc..) and also
mentally time the delay between solving the cross and starting the moves
for the first pair. The reason I mention that, when I was in my slump I
always rushed the cross like I absolutely HAD to get it done in 2-3
seconds no matter what. This of course always resulted in a huge delay
in trying to find the first pair which totally threw off my rhythm. Now
what I do is solve the cross as slowly as I can and spend all of my
mental effort on trying to find the first corner/edge pair. I seriously
do at most 2 turns per second when solving the cross. Even recently
I've had solves where I did a terrible cross (8-9 moves) at a slow
speed but was able to find a good rhythm and speed up during the F2L and
still get a 16-17 second solve. Personally going extra slow on the cross
like that helps me to slowly speed up and build a steady rhythm during
the F2L. Of course there are lots of different styles when solving. At
the US competition it looked to me like Macky was finger tricking the
cross at full speed, and still there seemed to be no delay for him in
finding the first c/e pair. I would say just try experimenting and
finding your "style". Do you prefer finger turns over wrist
turns most of the time, sometimes, only in certain cases, hardly ever?
You've probably reached the limit of just using raw twisting speed,
now try to find out how your brain works and what style of solving
(style not solving method) that you prefer. I may not be the best person
to consult here since it took me so long to get over the hump
you're at right now, but here are my two cents anyway. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I had the same problem... my F2L was becoming
really bad. I broke it down > and discovered that my cross was taking 6
seconds when it normally takes 2 > or 3 which accounts for the 2 to 3
seconds slowing down. Did you have > the same issue? > > I started
practicing a bit by just making sure I could solve the cross in > 7 or
fewer moves for a bunch of different situations. I took an average > at
lunch today and was able to get under 22.5 which is good... hopefully >
it'll stay that way. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Tue, 10 Aug 2004, Richard Patterson
wrote: > > > I started learning the rest of my OLL,...and in turn > > my
F2L slowed down about 2-3 seconds...I don't > > understand it but I
guess I could call it a cubing > > slump. I was around 21-22 seconds
consistently, and > > now my averages are usually around 24-25 seconds.
> > It's annoying..Anyone know why my F2L is slowing??? > > > >
-Richard > > --- "Tyson F. Mao" <tmao@i...> wrote: > > > >
> I know I wrote about this maybe six months ago but I > > > guess
I'm having > > > another one now and it's REALLY FRUSTRATING!
About > > > 3 days ago, I averaged > > > 20.85 seconds which is my
fastest ever. Now, I pick > > > up the cube and the > > > typical solve
time is 24 to 26 seconds. Before, I > > > could pretty much > > > expect
22 and below every time. > > > > > > Does this happen to people? You
have an average > > > time which you're used to > > > getting, then
one day, suddenly, you're consistently > > > a couple seconds > > >
slower? Does it go away or do I need to work back > > > to my old
average > > > again? Or maybe I was just getting lucky all the > > >
time for the last 2 > > > months? > > > > > > Any advice would be
appreciated before I explode. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo! Mail is
new and improved - Check it out! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=680393288] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3824. Re: [Speed cubing group] cube slump From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 18:54:04 -0700
Macky left me some advice in my xanga that everyone says but I've
never listened to until today: GO SLOW! Average: 22.26 seconds
Individual Times: 19.66, 19.66, 24.62, (24.74), 23.05, 22.20, (19.58),
24.56, 21.61, 22.01, 21.06, 24.16 Yeah... that was awesome. Every single
time above 23 I know exactly where I made the mistake. And the funny
part is, I'm going so slow on the F2L. Thanks everyone! Tyson Mao
MSC #631 California Institute of Technology On Aug 10, 2004, at 6:11 PM,
cmhardw wrote: > Hey Tyson, > > I was actually stuck at a slump right
around where you are right > now, except I was stuck there for about 2
years :) > > I seriously doubt you'll stay stuck there for that
long though lol. > Anyway I noticed something in high school when I
taught a lot of > people who were pretty near the speed you're at.
Almost all of them > rushed the cross like craaaaaaaaaazy. Next time
you do a solve, > just relax and try to solve like you normally do.
Look for how > quickly you turn the faces when solving the cross (full
speed, near > full speed, etc..) and also mentally time the delay
between solving > the cross and starting the moves for the first pair. >
> The reason I mention that, when I was in my slump I always rushed >
the cross like I absolutely HAD to get it done in 2-3 seconds no >
matter what. This of course always resulted in a huge delay in > trying
to find the first pair which totally threw off my rhythm. > > Now what I
do is solve the cross as slowly as I can and spend all of > my mental
effort on trying to find the first corner/edge pair. I > seriously do
at most 2 turns per second when solving the cross. > Even recently
I've had solves where I did a terrible cross (8-9 > moves) at a
slow speed but was able to find a good rhythm and speed > up during the
F2L and still get a 16-17 second solve. > > Personally going extra slow
on the cross like that helps me to > slowly speed up and build a steady
rhythm during the F2L. > > Of course there are lots of different styles
when solving. At the > US competition it looked to me like Macky was
finger tricking the > cross at full speed, and still there seemed to be
no delay for him > in finding the first c/e pair. I would say just try
experimenting > and finding your "style". Do you prefer
finger turns over wrist > turns most of the time, sometimes, only in
certain cases, hardly > ever? You've probably reached the limit of
just using raw twisting > speed, now try to find out how your brain
works and what style of > solving (style not solving method) that you
prefer. > > I may not be the best person to consult here since it took
me so > long to get over the hump you're at right now, but here are
my two > cents anyway. > > Chris >
3825. Re: [Speed cubing group] cube slump From: chris brownlee <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 19:21:14 -0700 (PDT)
i'm gonna have to agree i've been in a slump and stuck at
45-50 second average..... being hard headed since august last year... i
finally decided that i would take my time on F2L and all and within 2
weeks my average has finally dropped below 40 seconds Tyson Mao
<tmao@...> wrote: Macky left me some advice in my xanga that everyone
says but I've never listened to until today: GO SLOW! Average:
22.26 seconds Individual Times: 19.66, 19.66, 24.62, (24.74), 23.05,
22.20, (19.58), 24.56, 21.61, 22.01, 21.06, 24.16 Yeah... that was
awesome. Every single time above 23 I know exactly where I made the
mistake. And the funny part is, I'm going so slow on the F2L.
Thanks everyone! Tyson Mao MSC #631 California Institute of Technology
On Aug 10, 2004, at 6:11 PM, cmhardw wrote: > Hey Tyson, > > I was
actually stuck at a slump right around where you are right > now, except
I was stuck there for about 2 years :) > > I seriously doubt you'll
stay stuck there for that long though lol. > Anyway I noticed something
in high school when I taught a lot of > people who were pretty near the
speed you're at. Almost all of them > rushed the cross like
craaaaaaaaaazy. Next time you do a solve, > just relax and try to solve
like you normally do. Look for how > quickly you turn the faces when
solving the cross (full speed, near > full speed, etc..) and also
mentally time the delay between solving > the cross and starting the
moves for the first pair. > > The reason I mention that, when I was in
my slump I always rushed > the cross like I absolutely HAD to get it
done in 2-3 seconds no > matter what. This of course always resulted in
a huge delay in > trying to find the first pair which totally threw off
my rhythm. > > Now what I do is solve the cross as slowly as I can and
spend all of > my mental effort on trying to find the first corner/edge
pair. I > seriously do at most 2 turns per second when solving the
cross. > Even recently I've had solves where I did a terrible cross
(8-9 > moves) at a slow speed but was able to find a good rhythm and
speed > up during the F2L and still get a 16-17 second solve. > >
Personally going extra slow on the cross like that helps me to > slowly
speed up and build a steady rhythm during the F2L. > > Of course there
are lots of different styles when solving. At the > US competition it
looked to me like Macky was finger tricking the > cross at full speed,
and still there seemed to be no delay for him > in finding the first c/e
pair. I would say just try experimenting > and finding your
"style". Do you prefer finger turns over wrist > turns most of
the time, sometimes, only in certain cases, hardly > ever? You've
probably reached the limit of just using raw twisting > speed, now try
to find out how your brain works and what style of > solving (style not
solving method) that you prefer. > > I may not be the best person to
consult here since it took me so > long to get over the hump you're
at right now, but here are my two > cents anyway. > > Chris > Yahoo!
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you! Get it on your mobile phone. [Non-text portions of this message
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3826. Re: [Speed cubing group] Re: cube slump From: chris brownlee <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 19:28:14 -0700 (PDT)
i had a problem with trying to race the clock and after a few solves my
hands would cramp up...... if you slow down your F2L not only will your
times improve but you will learn to use your fingers more and not have
your hands cramp as much d_j_salvia <d_j_salvia@...> wrote: Hi Tyson,
Basically you start out stretching and all of your stretches improve a
little every day, and after a time of steady improvement suddenly
there's a day where it seems you can barely stretch at all. Rather
than get discouraged be gentle with your body and within a day or two
you'll find that you can easily stretch further than you ever did
before. This is a way your body sets itself to make a leap forward.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > I remember you talking
about yoga practice awhile ago as well. How does > it work in yoga? What
are you learning, what setback is experienced, and > what's the end
result? > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Tue, 10 Aug 2004, d_j_salvia wrote: > > > Hi Tyson, > > > > Take it
slow and easy for a few days, your system maybe resetting, > > that is
integrating what you've incorporated in the last while. > > > >
This is a well known phenomena in yoga practice. > > > > Regards, > > >
> David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > > <tmao@i...> wrote: > > > It's kind
of strange though because for a good two month period, I > > wasn't
> > > having any slump periods. I had one slump period back in November
> > when my > > > average was around 35 seconds but since then,
it's been steady > > improvement > > > with no setbacks until now.
> > > > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology Yahoo! Groups SponsorADVERTISEMENT
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3827. Re: [Speed cubing group] Teflon Silicone Lubricant? From: chris brownlee <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Aug 2004 19:34:18 -0700 (PDT)
i use gunk brand silicone lubricant..... it is very good you will need
to re-lube about once a month... the drawback is that the first day when
you lubricate you will get a lot of pops...... the way i lube is with
paper towel whip some lube on each piece.... put together and before you
put last piece in put 2 sprays right in mech of cube.... solve a few
times... will be tight cuz still wet.... take back apart dry everything
put back together.... after a few solves (popping is very possible)....
it is good to go..... azinj05ieipih <azinj05ieipih@...> wrote:Hey
Everyone, I recently went by Lowe's and bought a can of DU Point
Teflon Silicone Lubricant. I wonder whether that is the brand that Chris
Hardwick uses? ~Joseph Liao http://jliao.tk Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
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3828. Re: Teflon Silicone Lubricant? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 02:41:11 -0000
Hey Joseph, I use Prestone brand silicone, which was suggested to me by
Dan Knights. Personally I think it works great. You will have to relube
about once a week though to keep your cube in good speedsolving
condition.
http://www.midwayautosupply.com/detailedproductdescription.asp?9554 I
know a number of other people use it too. You can get it at pretty much
any Walmart, just go to the automotive section. Hope that helps, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey Everyone, > > I recently went by
Lowe's and bought a can of DU Point Teflon > Silicone Lubricant. I
wonder whether that is the brand that Chris > Hardwick uses? > > ~Joseph
Liao > > http://jliao.tk
3829. Re: Teflon Silicone Lubricant? From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 02:57:45 -0000
I use Big 5 Heavy Duty Silicone Lubricant:
http://www.castleproductsonline.com/silicone_lubricant.html The can is
huge and it works excellent. 99.1% silicone...can't beat that.
-Chris
3830. going slow From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 00:18:49 -0700
Okay everyone, so I've been going slow since Macky wrote his
comment. I was about to go to sleep and I produced this: Cubes Solved:
12 Total Pops: 0 Average: 21.48 seconds Fastest Time: 20.14 seconds
Slowest Time: 23.88 seconds Standard Deviation: 01.16 Individual Times:
1) 21.24 L' D F U' F D' L2 D2 R' D' L U2
B' R2 F2 L2 B' R' U2 F' D' R' F' D
R' 2) 21.41 F2 R2 F' R2 U F R' D2 B R' B' R2
F' L B2 U R' B L2 B' L' F D' L B' 3) 20.42
L' B D L2 B U F D2 B' D2 L' D2 B U2 F2 L2 U R' F U2
F D2 F L' F 4) 20.54 F R2 F' U2 B R' B' R'
U' F L2 B2 R' F' L' U B2 D F R' D2 F'
L' D' R 5) 22.57 U R2 F' R D2 L2 D2 F U2 F R' F2 D
L2 U' L2 B L D' L2 U2 B' D2 R2 B2 6) 22.45 L B2 R2
U' F' D' L' U' R U2 B' U' F U L2
U' L B2 L2 F2 D L B2 L B2 7) 22.12 B2 U2 F R' B U R B2 R'
U B D' B' D2 R' F' D R D B U2 R' F D L2 8)
20.14 D R B L2 B' D B U R D2 B D' R U R U B L F' U2 B2
R' F2 R' D' 9) 20.16 R2 F L' B L' U' L2 B2
D L U' B L F L U2 F2 L2 F2 R' U' R' B L B2 10) 20.77
U2 F R' D B' U' F' D' R2 D L D L2 D2 L'
B' R2 B2 D2 L2 D2 F2 L2 D R' 11) 22.02 L D F' D R2
D' B' L U L2 F' R' F2 D B2 U' L' B'
D2 B2 R' B2 D' L U 12) 23.88 F' D2 B R2 U2 B L B' L
F2 U2 B L2 B L2 B' R B' L U2 F2 L U' F2 L Almost all
sub-23 except for that last one. Blast. Anyway, the question is, okay, I
got a 21.48 average, it's really consistent and all, but no times
are under 20. Is consistency better than speed? I'll never hit a
sub-20 average naturally like this but should I just keep going at this
and will I naturally get faster or do I need to speed up? Tyson Mao MSC
#631 California Institute of Technology
3831. Re: [Speed cubing group] Cross on left during F2L From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 03:26:01 -0700 (PDT)
I use the cross on the bottom. Before I learned all of my f2l, I looked
into this... I prefer cross on the bottom because of recognition, since
a major key in f2l is looking ahead, and seeing what you have to do next
is important....Since I'm left handed, and I can use my right hand
pretty much as good as my left, I use both my hands equally, and I can
get very good f2l times...but hey, this is me, not you. ;0) -bm
"Chris Sz..." <s2chris2@...> wrote: I agree with Tyson, i
put the cross on the right because I'm a lefty but it's the
same idea. More of my intuitive F2L stuff seems to be w/ the cross on
right. I learned all the F2L algs for cross on bottom yet my F2L seems
to be split between the 2 orientations and sometimes at an angle in
between. For a couple cases, i can do it either way and just do wich
ever one doesn't require a rotation. In the long run though, I
believe it would be better on bottom beacause of regocnition, use of
both hands, transition to LL. The only advantages to having the cross on
the side is some fast finger tricks (not really good for the F2L anyway)
and faster cube rotations. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I'm not a top guy but I also use cross on
left. However, I plan to switch > to cross on bottom because I feel it
allows one to see more of the cube. > Cross on left allows for some very
quick right handed finger tricks but I > think one can do more with
relying on both hands a bit more equally. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Tue, 10 Aug 2004, Stefan
Pochmann wrote: > > > I realized that both Lars and Michel, #1 and #2 in
Amsterdam, hold the > > cross on the left during F2L. Any other top guys
do this? How about > > the winners from the USA championship? It looks
so fluid when Lars > > does F2L and I tried it myself and it feels very
smooth. Gonna try it > > this way for a month and see how it works for
me... > > > > Cheers! > > Stefan > > > > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > > click here > > [rand=849158139] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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3832. Re: [Speed cubing group] cube slump From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 12:35:16 -0000
Slumps happen with anything and cubing is no exception. I just had one
last month but in my case I think it was more physical though. My
fingers and forearms were very tight and sore from a few weeks of
cubing. My times slowed down and it was frustrating. I took 3-4 days off
completely to rest up. When I came back and got warmed up, my average
immediately dropped a few seconds. Think of it as lifting weights for
your hands. Also don't forget that the better you are, the harder
it is to get better. -H --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Hey Tyson, > > I was actually stuck
at a slump right around where you are right > now, except I was stuck
there for about 2 years :) > > I seriously doubt you'll stay stuck
there for that long though lol. > Anyway I noticed something in high
school when I taught a lot of > people who were pretty near the speed
you're at. Almost all of them > rushed the cross like
craaaaaaaaaazy. Next time you do a solve, > just relax and try to solve
like you normally do. Look for how > quickly you turn the faces when
solving the cross (full speed, near > full speed, etc..) and also
mentally time the delay between solving > the cross and starting the
moves for the first pair. > > The reason I mention that, when I was in
my slump I always rushed > the cross like I absolutely HAD to get it
done in 2-3 seconds no > matter what. This of course always resulted in
a huge delay in > trying to find the first pair which totally threw off
my rhythm. > > Now what I do is solve the cross as slowly as I can and
spend all of > my mental effort on trying to find the first corner/edge
pair. I > seriously do at most 2 turns per second when solving the
cross. > Even recently I've had solves where I did a terrible cross
(8-9 > moves) at a slow speed but was able to find a good rhythm and
speed > up during the F2L and still get a 16-17 second solve. > >
Personally going extra slow on the cross like that helps me to > slowly
speed up and build a steady rhythm during the F2L. > > Of course there
are lots of different styles when solving. At the > US competition it
looked to me like Macky was finger tricking the > cross at full speed,
and still there seemed to be no delay for him > in finding the first c/e
pair. I would say just try experimenting > and finding your
"style". Do you prefer finger turns over wrist > turns most of
the time, sometimes, only in certain cases, hardly > ever? You've
probably reached the limit of just using raw twisting > speed, now try
to find out how your brain works and what style of > solving (style not
solving method) that you prefer. > > I may not be the best person to
consult here since it took me so > long to get over the hump you're
at right now, but here are my two > cents anyway. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > I had the same problem... my F2L was becoming
really bad. I broke > it down > > and discovered that my cross was
taking 6 seconds when it normally > takes 2 > > or 3 which accounts for
the 2 to 3 seconds slowing down. Did you > have > > the same issue? > >
> > I started practicing a bit by just making sure I could solve the >
cross in > > 7 or fewer moves for a bunch of different situations. I
took an > average > > at lunch today and was able to get under 22.5
which is good... > hopefully > > it'll stay that way. > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > > On Tue,
10 Aug 2004, Richard Patterson wrote: > > > > > I started learning the
rest of my OLL,...and in turn > > > my F2L slowed down about 2-3
seconds...I don't > > > understand it but I guess I could call it a
cubing > > > slump. I was around 21-22 seconds consistently, and > > >
now my averages are usually around 24-25 seconds. > > > It's
annoying..Anyone know why my F2L is slowing??? > > > > > > -Richard > >
> --- "Tyson F. Mao" <tmao@i...> wrote: > > > > > > > I
know I wrote about this maybe six months ago but I > > > > guess
I'm having > > > > another one now and it's REALLY
FRUSTRATING! About > > > > 3 days ago, I averaged > > > > 20.85 seconds
which is my fastest ever. Now, I pick > > > > up the cube and the > > >
> typical solve time is 24 to 26 seconds. Before, I > > > > could pretty
much > > > > expect 22 and below every time. > > > > > > > > Does this
happen to people? You have an average > > > > time which you're
used to > > > > getting, then one day, suddenly, you're
consistently > > > > a couple seconds > > > > slower? Does it go away or
do I need to work back > > > > to my old average > > > > again? Or maybe
I was just getting lucky all the > > > > time for the last 2 > > > >
months? > > > > > > > > Any advice would be appreciated before I
explode. > > > > > > > > Tyson Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? > > > Yahoo!
Mail is new and improved - Check it out! > > >
http://promotions.yahoo.com/new_mail > > > > > > Yahoo! Groups Sponsor >
> > ADVERTISEMENT > > > click here > > > [rand=680393288] > > > > > > >
_____________________________________________________________________ >
___________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > >
3833. Re: [Speed cubing group] cube slump From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Aug 2004 12:47:37 -0400
Hi all, I made an observation that might be helpful to the slower cubers
(everyone 25+, 30+). When someone like Chris Hardwick says to go
'slow' and says two moves per second, remind yourself this may
be very fast for you. I think we should say go 25-50% slower than your
average speed. Or: try to gradually go faster during your solve. What I
usually do is not use finger tricks on the cross, unless they are very
easy. Then I keep the cross on the left and I perform the F2L in one
fluent go (that is, ideally)... I try to combine moves wherever I can
and usually I can perform the whole thing using only R, R', U,
U' and some cube rotations. I think I can get 3 mps (moves per
second) when I am at my fastest. That usually leaves me with an F2L
between 10 and 15 seconds. My biggest problem is still the last layer,
where I sometimes nees 2 seconds to even see the OLL or PLL case, and
some of the algs I cannot perform faster then 1.5 mps, so I often end up
25 or even higher. So my standard deviation is horrible. A couple of
cases I actually can perform at 4 mps so then I end up with a sub 20
time. My personal lucky best is 14.91, not lucky 16.09. And then again
yesterday I had several 26+ times. You can see so in my cube log
http://thearufam.brinkster.net/cube/timer/stats.asp
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952
fax:+31-847241949 Please note that blonkm@... has a junkmail filter. If
you are not on my contact list your mail will automatically be deleted.
If so, reply to blonkm@... DISCLAIMER: This message contains privileged
and confidential information and is intended only for the individual
named.If you are not the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. ----- Original Message ----- From:
"Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 10,
2004 9:54 PM Subject: Re: [Speed cubing group] cube slump Macky left me
some advice in my xanga that everyone says but I've never listened
to until today: GO SLOW! Average: 22.26 seconds Individual Times: 19.66,
19.66, 24.62, (24.74), 23.05, 22.20, (19.58), 24.56, 21.61, 22.01,
21.06, 24.16 Yeah... that was awesome. Every single time above 23 I know
exactly where I made the mistake. And the funny part is, I'm going
so slow on the F2L. Thanks everyone! Tyson Mao MSC #631 California
Institute of Technology On Aug 10, 2004, at 6:11 PM, cmhardw wrote: >
Hey Tyson, > > I was actually stuck at a slump right around where you
are right > now, except I was stuck there for about 2 years :) > > I
seriously doubt you'll stay stuck there for that long though lol. >
Anyway I noticed something in high school when I taught a lot of >
people who were pretty near the speed you're at. Almost all of them
> rushed the cross like craaaaaaaaaazy. Next time you do a solve, > just
relax and try to solve like you normally do. Look for how > quickly you
turn the faces when solving the cross (full speed, near > full speed,
etc..) and also mentally time the delay between solving > the cross and
starting the moves for the first pair. > > The reason I mention that,
when I was in my slump I always rushed > the cross like I absolutely HAD
to get it done in 2-3 seconds no > matter what. This of course always
resulted in a huge delay in > trying to find the first pair which
totally threw off my rhythm. > > Now what I do is solve the cross as
slowly as I can and spend all of > my mental effort on trying to find
the first corner/edge pair. I > seriously do at most 2 turns per second
when solving the cross. > Even recently I've had solves where I did
a terrible cross (8-9 > moves) at a slow speed but was able to find a
good rhythm and speed > up during the F2L and still get a 16-17 second
solve. > > Personally going extra slow on the cross like that helps me
to > slowly speed up and build a steady rhythm during the F2L. > > Of
course there are lots of different styles when solving. At the > US
competition it looked to me like Macky was finger tricking the > cross
at full speed, and still there seemed to be no delay for him > in
finding the first c/e pair. I would say just try experimenting > and
finding your "style". Do you prefer finger turns over wrist >
turns most of the time, sometimes, only in certain cases, hardly > ever?
You've probably reached the limit of just using raw twisting >
speed, now try to find out how your brain works and what style of >
solving (style not solving method) that you prefer. > > I may not be the
best person to consult here since it took me so > long to get over the
hump you're at right now, but here are my two > cents anyway. > >
Chris > Yahoo! Groups Links
3834. Re: Cross on left during F2L From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 21:46:17 -0000
Thanks everyone for your comments (but no need to stop already ;-) I
guess I'll just have to try it on the left for a while to judge it
better. Why do you think it's better for look-ahead? I can see
about the same stuff as with cross on bottom. The way Lars does it just
impresses me a lot. He's turns so smoothly/fluently the whole time
it's amazing. If I compare that to some other very fast people I
get the impression they're really hectic. > p.s. By the way,
congratulation on your 5x5x5 blindfolded solve! > Very impressive! =D
You oughta try it, too :-) Not much more difficult than 4x4... Cheers!
Stefan
3835. Customized stackmat From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 22:16:32 -0000
Hye...I had some pretty vinyl sheet that I had gotten from a sign
store...so I did this...
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
Cube+Collections&.src=gr&.dnm=My+personalized+Stackmat.jpg&.view=t&.do
ne=http%3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%
3f%26.dir=/Cube%2bCollections%26.src=gr%26.view=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
Cube+Collections&.src=gr&.dnm=My+collection+on+my+Stackmat.jpg&.view=t
&.done=http%
3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%3f%
26.dir=/Cube%2bCollections%26.src=gr%26.view=t :-D I like it.
3836. Re: Customized stackmat From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 22:19:24 -0000
Errrr....just click on photos...and look in the section titled Cube
Collections. :-D Sorry. --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" <jwillywonkas@y...> wrote: > Hye...I had
some pretty vinyl sheet that I had gotten from a sign > store...so I did
this... > > >
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/ >
Cube+Collections&.src=gr&.dnm=My+personalized+Stackmat.jpg&.view=t&.do
> ne=http% 3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%
> 3f%26.dir=/Cube%2bCollections%26.src=gr%26.view=t > > > >
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/ >
Cube+Collections&.src=gr&.dnm=My+collection+on+my+Stackmat.jpg&.view=t
> &.done=http% >
3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%3f% >
26.dir=/Cube%2bCollections%26.src=gr%26.view=t > > > :-D I like it.
3837. cube experience From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 07:32:16 +0200 (CEST)
Hello! Today I've had my best cubing day ever... I just wanted to
share it with everybody... I finally broke the 20s "barrier"
with a 19.49s average!!! Woohoo! But I'm not done yet... I solved
my first 2x2x2 blindfolded!!! Yay! and that's not all... I got my
time for the 2x2x2 blindfolded including memorization down to under a
minute... 59.63... What a day!!! But everything that has a beginning has
an end... Let's go to sleep. Tomorrow is another day. Francois
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3838. Re: [Speed cubing group] cube experience From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Aug 2004 22:35:56 -0700
Awesome François! I hope to join you soon! Tyson Mao MSC #631 California
Institute of Technology On Aug 11, 2004, at 10:32 PM, François SECHET
wrote: > Hello! > Today I've had my best cubing day ever... I just
wanted to share it > with everybody... > I finally broke the 20s
"barrier" with a 19.49s average!!! Woohoo! > But I'm not
done yet... > I solved my first 2x2x2 blindfolded!!! Yay! > and
that's not all... > I got my time for the 2x2x2 blindfolded
including memorization down > to under a minute... 59.63... > What a
day!!! But everything that has a beginning has an end... Let's > go
to sleep. Tomorrow is another day. > Francois > > >
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avec 100 Mo de stockage ! > Créez votre Yahoo! Mail > > Le nouveau
Yahoo! Messenger est arrivé ! Découvrez toutes les > nouveautés pour
dialoguer instantanément avec vos amis.Téléchargez > GRATUITEMENT ici !
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
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3839. Corners Last From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 16:58:50 +1000
There seem to be two approaches to the corners: 1. They are difficult,
so they should be done first. 2. They are difficult, so they should be
done last :-) In other words, you can make the corners easier by doing
them first. On the other hand, it is only the last 4 corners that are
difficult, and if you ignore them until the end, the rest of the cube
becomes much easier. Both approaches seem reasonable, but I prefer the
second because it leaves the cube relatively unconstrained until the
very end. In my experience, it seems much easier for your intuitive mind
to see short solutions in an unconstrained cube, and that is most
probably because there exist shorter solutions in an unconstrained cube.
I am a big fan of intuitive cubing, which explains why the first 3 steps
of my method are the way they are (they're obvious and open to
improvisation). But then, at the end I'm not able to use my
intuition. Well, for a while I've been trying to change that, and
I'm starting to have some success. It turns out that there is not
much to learn if you learn it properly. I plan to delete all of my step
4 algorithms and write a new page about the new intuitions I've
developed (if you want a copy of my old stuff, you might want to grab it
before it disappears:
http://www.progsoc.uts.edu.au/~rheise/cube/step4.html) By the way, I
recall a discussion a while ago about understanding how algorithms work,
one of the examples being the 3-cycle of corners: R'UR' D2
RU'R' D2 R2 There were several different explanations given.
Actually, it is only this simple commutator: RUR' D2
RU'R' D2' With a preparation move R2, and restoration
R2'. Ryan
3840. 4x4x4: Pairing op more than one edge in one sequence From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 19:28:41 -0000
Hey, I have just started to learn more about the 4x4x4 a little bit, and
I was wondering where I could find info about how to pair up more than
one edge. Can anyone give me some good links or beginners 4x4x4 tips?
Thanks, Joel.
3841. Re: 4x4x4: Pairing op more than one edge in one sequence From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 19:45:11 -0000
Hey! I can offer to teach u my simple and reasonably fast layer-by-layer
method. Or u can ask Lars (Vandenbergh) to teach u his way. His method
is efficient but u need to be fast to find and set up the edges. I know
some of it but i let him explain. You can probably email him directly
;-) Best of luck, -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > Hey, > > I have just
started to learn more about the 4x4x4 a little bit, and > I was
wondering where I could find info about how to pair up more > than one
edge. Can anyone give me some good links or beginners 4x4x4 > tips?
Thanks, > > Joel.
3842. Re: 4x4x4: Pairing op more than one edge in one sequence From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 20:02:03 -0000
Hi Per! You told me you can use comutators to do some nice things with
the centers without distubing the edges, remember? I have been
experimenting with that today :). I don't know if it's usefull
for speedcubing in my case, but it sure is fun to find so nice moves
myself. And maybe I can use some of it if I'll ever try solving it
blindfolded. Well... I have been told (by Ron) that there was a website
that explained about pairing up more than one edge in one sequence... Or
maybe I didn't understand him. If anyone here knows something, just
tell me please. Tanks, Joel. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I can offer to teach u my
simple and reasonably fast layer-by- layer > method. Or u can ask Lars
(Vandenbergh) to teach u his way. His > method is efficient but u need
to be fast to find and set up the > edges. I know some of it but i let
him explain. You can probably > email him directly ;-) > > Best of luck,
> > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > Hey, > > > > I have
just started to learn more about the 4x4x4 a little bit, and > > I was
wondering where I could find info about how to pair up more > > than one
edge. Can anyone give me some good links or beginners > 4x4x4 > > tips?
Thanks, > > > > Joel.
3843. Re: 4x4x4: Pairing op more than one edge in one sequence From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 20:25:51 -0000
Hey Joel, You can place the edges together by pairs of two up to 6 pairs
total, so also 2 and 4. The technique is the same no matter how many
edges you are doing (2,4 or 6). I pair up the edges in the d and u
layers, but you can do them in any two layers. To pair up multiple edges
you first have to pair up the first half of the edges. I'll do 2
for my first example. I'll name a piece by it's intersecting
faces, so the piece in uFL is the edge piece directly below the UFL
corner. Think of it as the only piece that touches all three faces u, F
and L. Ok so the pieces or your pair are in dFL and uFR. Doing the move
d will pair them up in the FR slot. Ok now before you do that look at
the piece in dFR. This piece is half of the second pair you will fix. Ok
so find the other piece that belongs with your piece in dFR and make
sure it is not in the u or d layer (if it is then either choose another
pair for now or do a few moves to get it out of the u or d layer). Ok so
here's how the pairing works. dFL and uFR will pair up when you do
d. You also have looked at the color of the piece in dFR and the piece
that belongs with it is somewhere in the U or D layer right now. Ok now
do the turn d and pair up the edge in FR. Now replace the solved edge in
FR with the edge pair from the U or D layer that contains the other
piece you looked around for. Make sure that piece ends up in uFR. Now
once you have that pair placed undo the original turn d that you did
earlier. This will pair up another pair on FR. Ok with colors now. You
pair up the green-white edge group in FR with a d turn which kicks the
red-yellow piece that was in dFR to dBR. Now you replace your solved
edge group in FR with the unsolved one in the U or D layer such that the
other red-yellow edge piece ends up in uFR. Now undo your first d turn
and you have paired up the red-yellow edge group in FR as well (2 pairs
at once). ----------- To do 4 or 6 edges just extend the same idea. For
4 edges, set up your first two edges the same way. So the green- white
edge group will solve into the FR slot once you do the move d, same as
the above example. Now you still have the red-yellow piece in dFR that
will move to dBR when you do your d move. This time though find the
other red-yellow edge piece and put that edge group into the BR edge
slot, such that the other red-yellow piece ends up in uBR. Now when you
do your first d move the green-white AND the red-yellow pairs will match
in in the FR and BR slots respectively. The piece that was originally in
dBR now will be moved to dBL. Lets say it is the orange-white egdge
piece. So now do your first d move and pair up the edge groups in FR and
BR. Now find the other orange- white edge piece and place it into the BR
slot such that the orange- white piece is in uBR. Once that edge is in
place, look at the piece currently in the dBR position (say it is
green-red). Now look for the other green red-edge in the U or D layer
and place it into the FR slot such that the green-red piece is in uFR.
You have now replaced your two solved edge groups with two unsolved ones
so undo your original d turn. By doing this you will line up the orange-
white edge group in BR as well as the red-green edge group in FR. This
pairs up 4 edges in one sequence. Doing 6 is the same thing, only you
will have 3 edges in line for the first turn, and you will have to
replace three edge groups in the middle and 3 more pairs will pair up at
the end after undoing your first d turn. -------- It's kind of hard
to explain in words, and is easy to show in person. I still very much
want to write out my 4x4x4 solving strategy on my webpage, and I'll
add a section about pairing up more than one edge at a time like this. I
hope that made some sense, and sorry if I wrote it confusing. THe basic
idea is to pair up one two or three edges on your first inner slice
turn, replace yout solved ones with unsolved ones such that undoing your
first inner slice turn pairs up more edges. You can also do odd number
of pairings. You can pair up 2 on your first turn and 3 on the undo
turn. You can even rarely get 7 pairs or 8 pairs at one time, thought
that doesn't happen very frequently. Just play around with 2 at a
time, then try 4 and it will start to make sense a little more. I wish I
had some pictures to show you to make this easier. It's sounds
harder in explanation than it is in practice. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi Per! > > You told me you can use
comutators to do some nice things with the > centers without distubing
the edges, remember? I have been > experimenting with that today :). I
don't know if it's usefull for > speedcubing in my case, but
it sure is fun to find so nice moves > myself. And maybe I can use some
of it if I'll ever try solving it > blindfolded. > > Well... I have
been told (by Ron) that there was a website that > explained about
pairing up more than one edge in one sequence... Or > maybe I
didn't understand him. If anyone here knows something, just > tell
me please. > > Tanks, > > Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > > > I can
offer to teach u my simple and reasonably fast layer-by- > layer > >
method. Or u can ask Lars (Vandenbergh) to teach u his way. His > >
method is efficient but u need to be fast to find and set up the > >
edges. I know some of it but i let him explain. You can probably > >
email him directly ;-) > > > > Best of luck, > > > > -Per > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > Hey, > > > > > > I have just started to
learn more about the 4x4x4 a little bit, > and > > > I was wondering
where I could find info about how to pair up > more > > > than one edge.
Can anyone give me some good links or beginners > > 4x4x4 > > > tips?
Thanks, > > > > > > Joel.
3844. Re: Cross on left during F2L From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 21:38:26 -0000
Hi Stefan, I also have the cross on the left during F2L. I think I do
this because turning the cube around the X axis to look for cubies is
easier then turning it around the Y axis in my opinion. You don't
really lose grip of the R and U faces while turning around the X axis
because the R face always stays the same (you don't have to let
loose the R face during F2L :D). - Koen
3845. Re: [Speed cubing group] Re: Cross on left during F2L From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 14:51:29 -0700 (PDT)
One cool thing that I see with D-Cross is the ability to do Dw moves.
(DE or D'E', I'm not sure if I got the sign of E correct)
Because when you're doing that algorithm, you don't need to be
looking at the slot so doing the Dw move puts the slot you're
working with in the back giving you more view of the next slots for
looking ahead. Tyson Mao MSC #631 California Institute of Technology On
Thu, 12 Aug 2004, Koen Heltzel wrote: > Hi Stefan, > > I also have the
cross on the left during F2L. > I think I do this because turning the
cube around the X axis to look > for cubies is easier then turning it
around the Y axis in my opinion. > You don't really lose grip of
the R and U faces while turning around > the X axis because the R face
always stays the same (you don't have > to let loose the R face
during F2L :D). > > - Koen > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=875925391] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3846. This considered cubing slump? From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 22:58:42 -0000
I don't know whether this is considered a cubing slump, because two
days ago I just got a sub 25 average of 24.98, then today my F2L became
as slow as 18 seconds when it usually is 12-15 seconds. Is this
considered a cubing slump?~ ~Joseph Liao http://jliao.tk or
http://freewebs.com/azinj05ieipih
3847. Joshua Wamser From: "Joshua" <upallnightent@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 01:50:54 -0000
I met Chris Brownlee while playing pool. When he learned that I keep a
cube on me 24-7, he told me of this group. I will have many questions,
due to the fact that I can't solve it faster than a minute forty
five. First question: What is F2L???
3848. Re: Joshua Wamser From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 02:14:32 -0000
F2L is First 2 (Two) Layer~ ~Joseph Liao http://jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Joshua"
<upallnightent@y...> wrote: > I met Chris Brownlee while playing
pool. When he learned that I > keep a cube on me 24-7, he told me of
this group. I will have many > questions, due to the fact that I
can't solve it faster than a > minute forty five. First question:
What is F2L???
3849. Re: [Speed cubing group] Joshua Wamser From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Aug 2004 19:16:54 -0700
F2L is the term commonly used in the Fridrich method. If you solve the
cube in a minute 45, chances are that you solve the first layer, the
middle layer, and then the last layer. People who use the Fridrich
method solve the first two layers simultaneously so when people refer to
this step of the method, they just say F2L. Here are some examples of
F2L used in sentences: My F2L takes 18 seconds. My LL (last layer) takes
10 seconds. My cube exploded during the F2L. My F2L is bigger than your
F2L. Tyson Mao MSC #631 California Institute of Technology On Aug 12,
2004, at 6:50 PM, Joshua wrote: > I met Chris Brownlee while playing
pool. When he learned that I > keep a cube on me 24-7, he told me of
this group. I will have many > questions, due to the fact that I
can't solve it faster than a > minute forty five. First question:
What is F2L??? > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testb_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3850. Re: Joshua Wamser From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 02:33:38 -0000
F2L = First Two Layers. Check out the links section of this group for a
whole bunch of cube-related webpages that will help answer most of your
questions. Welcome to the group! -Chris
3851. Re: Joshua Wamser From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 02:35:45 -0000
I like how three people answered your question ;) I guess I better
respond faster next time. -Chris
3852. Re: [Speed cubing group] Joshua Wamser From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Aug 2004 23:01:17 -0400
hi Maybe some other things are quite confusing too (or should I say
weird to extreme) Anyway, just read this, it is assembled by Macky,
which is short for Shotaro Makisumi:
http://cubefreak.hp.infoseek.co.jp/glossary.html Michiel
3853. 0 look last layer From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Aug 2004 23:15:14 -0400
Hi Today I did something awesome! I solved the F2L and suddenly looked
at a solved cube. A 0-look last layer! Has anyone ever experienced this?
BTW: the time was a terrible 16.5 =) Maybe Zbigniew can make a develop a
new method for this? Michiel [Non-text portions of this message have
been removed]
3854. Re: 0 look last layer From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 09:26:57 -0000
I think most cubers encountered a case like that.... nothing special
afaik
3855. Re: [Speed cubing group] Re: 0 look last layer From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 02:54:03 -0700 (PDT)
I got a 0 look last layer while racing brent on netcube. I think it was
somewhere around 10.9 seconds. it may be the only time I've beat
him in a race! :P -Richard --- Koen Heltzel <allyourbase@...> wrote:
> I think most cubers encountered a case like that.... > nothing special
> afaik > > __________________________________ Do you Yahoo!? New and
Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
3856. Big Java Cubes From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 10:08:08 -0000
I've lost a lot of my links since I moved...I was wondering if
anyone could supply me with some sites that have 10x10x10 java cubes and
bigger. Thanks all! -Richard
3857. Re: 4x4x4: Pairing op more than one edge in one sequence From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 10:17:36 -0000
Hey Chris, Thanks for typing that post! I did not have time to read it
yet (I am working now), but I am sure it will be usefull, since this is
the first time I am really trying to find out more about 4x4x4... I know
it's hard to explain cubing in words, btw, I recently tried to
learn a beginner some 3x3x3 moves on MSN, but it's hard. I am sure
I'll understand most of it, though. Thanks! Joel. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Joel, > > You can place the edges together by pairs of two
up to 6 pairs > total, so also 2 and 4. > > The technique is the same no
matter how many edges you are doing > (2,4 or 6). > > I pair up the
edges in the d and u layers, but you can do them in > any two layers. >
> To pair up multiple edges you first have to pair up the first half >
of the edges. I'll do 2 for my first example. > > I'll name a
piece by it's intersecting faces, so the piece in uFL is > the edge
piece directly below the UFL corner. Think of it as the > only piece
that touches all three faces u, F and L. > > Ok so the pieces or your
pair are in dFL and uFR. Doing the move d > will pair them up in the FR
slot. Ok now before you do that look at > the piece in dFR. This piece
is half of the second pair you will > fix. Ok so find the other piece
that belongs with your piece in dFR > and make sure it is not in the u
or d layer (if it is then either > choose another pair for now or do a
few moves to get it out of the u > or d layer). > > Ok so here's
how the pairing works. dFL and uFR will pair up when > you do d. You
also have looked at the color of the piece in dFR and > the piece that
belongs with it is somewhere in the U or D layer > right now. Ok now do
the turn d and pair up the edge in FR. Now > replace the solved edge in
FR with the edge pair from the U or D > layer that contains the other
piece you looked around for. Make > sure that piece ends up in uFR. Now
once you have that pair placed > undo the original turn d that you did
earlier. This will pair up > another pair on FR. > > Ok with colors now.
You pair up the green-white edge group in FR > with a d turn which kicks
the red-yellow piece that was in dFR to > dBR. Now you replace your
solved edge group in FR with the unsolved > one in the U or D layer such
that the other red-yellow edge piece > ends up in uFR. Now undo your
first d turn and you have paired up > the red-yellow edge group in FR as
well (2 pairs at once). > > ----------- > > To do 4 or 6 edges just
extend the same idea. > > For 4 edges, set up your first two edges the
same way. So the green- > white edge group will solve into the FR slot
once you do the move d, > same as the above example. Now you still have
the red-yellow piece > in dFR that will move to dBR when you do your d
move. This time > though find the other red-yellow edge piece and put
that edge group > into the BR edge slot, such that the other red-yellow
piece ends up > in uBR. Now when you do your first d move the
green-white AND the > red-yellow pairs will match in in the FR and BR
slots respectively. > > The piece that was originally in dBR now will be
moved to dBL. Lets > say it is the orange-white egdge piece. So now do
your first d move > and pair up the edge groups in FR and BR. Now find
the other orange- > white edge piece and place it into the BR slot such
that the orange- > white piece is in uBR. Once that edge is in place,
look at the > piece currently in the dBR position (say it is green-red).
Now look > for the other green red-edge in the U or D layer and place it
into > the FR slot such that the green-red piece is in uFR. You have now
> replaced your two solved edge groups with two unsolved ones so undo >
your original d turn. By doing this you will line up the orange- > white
edge group in BR as well as the red-green edge group in FR. > This pairs
up 4 edges in one sequence. > > Doing 6 is the same thing, only you will
have 3 edges in line for > the first turn, and you will have to replace
three edge groups in > the middle and 3 more pairs will pair up at the
end after undoing > your first d turn. > > -------- > > It's kind
of hard to explain in words, and is easy to show in > person. I still
very much want to write out my 4x4x4 solving > strategy on my webpage,
and I'll add a section about pairing up more > than one edge at a
time like this. > > I hope that made some sense, and sorry if I wrote it
confusing. THe > basic idea is to pair up one two or three edges on your
first inner > slice turn, replace yout solved ones with unsolved ones
such that > undoing your first inner slice turn pairs up more edges. > >
You can also do odd number of pairings. You can pair up 2 on your >
first turn and 3 on the undo turn. You can even rarely get 7 pairs > or
8 pairs at one time, thought that doesn't happen very frequently. >
> Just play around with 2 at a time, then try 4 and it will start to >
make sense a little more. I wish I had some pictures to show you to >
make this easier. It's sounds harder in explanation than it is in >
practice. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > Hi Per! > > > > You
told me you can use comutators to do some nice things with the > >
centers without distubing the edges, remember? I have been > >
experimenting with that today :). I don't know if it's usefull
for > > speedcubing in my case, but it sure is fun to find so nice moves
> > myself. And maybe I can use some of it if I'll ever try solving
it > > blindfolded. > > > > Well... I have been told (by Ron) that there
was a website that > > explained about pairing up more than one edge in
one sequence... > Or > > maybe I didn't understand him. If anyone
here knows something, > just > > tell me please. > > > > Tanks, > > > >
Joel. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > Fredlund" <aspiring_to_love@y...> wrote: > > > Hey!
> > > > > > I can offer to teach u my simple and reasonably fast
layer-by- > > layer > > > method. Or u can ask Lars (Vandenbergh) to
teach u his way. His > > > method is efficient but u need to be fast to
find and set up the > > > edges. I know some of it but i let him
explain. You can probably > > > email him directly ;-) > > > > > > Best
of luck, > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > >
<joel_vn@y...> wrote: > > > > Hey, > > > > > > > > I have just
started to learn more about the 4x4x4 a little > bit, > > and > > > > I
was wondering where I could find info about how to pair up > > more > >
> > than one edge. Can anyone give me some good links or beginners > > >
4x4x4 > > > > tips? Thanks, > > > > > > > > Joel.
3858. Drunk cubing From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 13:34:59 -0000
Speedcubing.com got "Rubik's Cube 3x3x3: While fully
drunk" records. I'd like to warn everyone that intends on
giving this a shot that it is potentially hazardous to your cube.
Especially when giving your (also drunk) friends a go at it. The cube
might lock up, see, and your friends might get this crazy idea that
forcing it around is perfectly okay. And if that happens, you may be
getting a little more than just a pop. I just hope I can fix this... The
center piece broke. And I'm not talking about the cap falling off
or the screw coming loose, the center piece just snapped in half!
3859. Re: Drunk cubing From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 18:42:30 -0000
"Rubik's Cube 3x3x3: While fully drunk" Yeah... This
could be my oppurtunity to get myself my own unofficial world record!!
:) --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > Speedcubing.com got
"Rubik's Cube 3x3x3: While fully drunk" records. >
I'd like to warn everyone that intends on giving this a shot that
it > is potentially hazardous to your cube. Especially when giving your
> (also drunk) friends a go at it. The cube might lock up, see, and your
> friends might get this crazy idea that forcing it around is perfectly
> okay. And if that happens, you may be getting a little more than just
> a pop. > > I just hope I can fix this... The center piece broke. And
I'm not > talking about the cap falling off or the screw coming
loose, the > center piece just snapped in half!
3860. Re: [Speed cubing group] Re: Drunk cubing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 12:02:15 -0700
What's the standard? I'd imagine it differs for everyone as
it's pretty subjective. Tyson Mao MSC #631 California Institute of
Technology On Aug 13, 2004, at 11:42 AM, joel_vn wrote: >
"Rubik's Cube 3x3x3: While fully drunk" > > Yeah... This
could be my oppurtunity to get myself my own unofficial > world record!!
:) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > Speedcubing.com got
"Rubik's Cube 3x3x3: While fully drunk" > records. > >
I'd like to warn everyone that intends on giving this a shot that >
it > > is potentially hazardous to your cube. Especially when giving
your > > (also drunk) friends a go at it. The cube might lock up, see,
and > your > > friends might get this crazy idea that forcing it around
is > perfectly > > okay. And if that happens, you may be getting a
little more than > just > > a pop. > > > > I just hope I can fix this...
The center piece broke. And I'm not > > talking about the cap
falling off or the screw coming loose, the > > center piece just snapped
in half! > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3861. Bad Silicon Spray From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 19:53:10 -0000
I bought "SolderSeal Gunk heavy duty Silicone Spray Lubricant"
that happened to have "20% More Silicone". I removed an edge
piece of my cube and sprayed some of it in. After that I played with the
cube for a few minutes, then disassembled the cube and left the pieces
to dry before putting it together again. I must be doing something
wrong, or maybe the spray is bad because the cube becomes worse and the
pieces stick together. I sprayed some of my friends cubes that are
horrible in the first place and the spray does help, but if I use a cube
that's already pretty good, it makes it worse. Did anyone
experience this same problem?
3862. Re: Bad Silicon Spray From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 20:16:46 -0000
Hi, Yeah I tried Gunk as well. In fact that was my first lubricant I
tried on Rubik's Cubes. I have a page on my site
(http://h4m573r00.freeprohost.com/lube.html) that explains 3 different
lubes which are availible @ home depot & OSH. These are different
types of lubricants; pay no attention to the brand. (Oil based, Dry
Film, and high proportion silicone). Try Wal- Mart's auto section,
you'll find many types of lubricants there. I believe Chris
Hardwick uses Prestone Silicone spray which is found @ Wal- Mart. I saw
another type of dry film lubricant there, looks promising... Try lots of
sporting goods stores and car shops, but don't buy a can of lube
from every store you go to... Very bad idea, it can get rather
expensive. Some named lubricants proven to work really well: Tempo
(Availible @ aircraft stores, kinda steep on the price.) Snap (OSH)
Prestone (Wal- Mart) OSH Silicone Spray (OSH ... everybody's going
"Duhh" right now...) RD-50 (This is a dry film lube, make sure
your cube is very clean and broken in. Home Depot) Whatever you do,
don't buy WD-40. It's very evil. :) Hope that helps. -Sunil
http://cube3.tk --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> wrote: > I bought "SolderSeal
Gunk heavy duty Silicone Spray Lubricant" that > happened to have
"20% More Silicone". I removed an edge piece of my > cube and
sprayed some of it in. After that I played with the cube > for a few
minutes, then disassembled the cube and left the pieces to > dry before
putting it together again. I must be doing something > wrong, or maybe
the spray is bad because the cube becomes worse and > the pieces stick
together. I sprayed some of my friends cubes that > are horrible in the
first place and the spray does help, but if I > use a cube that's
already pretty good, it makes it worse. Did anyone > experience this
same problem?
3863. Re: Bad Silicon Spray From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 20:38:07 -0000
Yep, Gunk sucks. I used it at first too. Now I use prestone from wal
mart. and it works great. I heard castle is even better. someone posted
a link to buy the stuff recently. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hi, > Yeah I tried Gunk as well. In fact
that was my first lubricant I > tried on Rubik's Cubes. I have a
page on my site > (http://h4m573r00.freeprohost.com/lube.html) that
explains 3 > different lubes which are availible @ home depot & OSH.
These are > different types of lubricants; pay no attention to the
brand. (Oil > based, Dry Film, and high proportion silicone). Try Wal-
Mart's auto > section, you'll find many types of lubricants
there. I believe Chris > Hardwick uses Prestone Silicone spray which is
found @ Wal- Mart. I > saw another type of dry film lubricant there,
looks promising... Try > lots of sporting goods stores and car shops,
but don't buy a can of > lube from every store you go to... Very
bad idea, it can get rather > expensive. > > Some named lubricants
proven to work really well: > Tempo (Availible @ aircraft stores, kinda
steep on the price.) > Snap (OSH) > Prestone (Wal- Mart) > OSH Silicone
Spray (OSH ... everybody's going "Duhh" right now...) >
RD-50 (This is a dry film lube, make sure your cube is very clean > and
broken in. Home Depot) > > Whatever you do, don't buy WD-40.
It's very evil. > > :) Hope that helps. > > > > -Sunil >
http://cube3.tk > > --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> > wrote: > > I bought "SolderSeal
Gunk heavy duty Silicone Spray Lubricant" > that > > happened to
have "20% More Silicone". I removed an edge piece of > my > >
cube and sprayed some of it in. After that I played with the cube > >
for a few minutes, then disassembled the cube and left the pieces > to >
> dry before putting it together again. I must be doing something > >
wrong, or maybe the spray is bad because the cube becomes worse > and >
> the pieces stick together. I sprayed some of my friends cubes that > >
are horrible in the first place and the spray does help, but if I > >
use a cube that's already pretty good, it makes it worse. Did >
anyone > > experience this same problem?
3864. Re: Bad Silicon Spray From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:04:21 -0000
> I must be doing something > wrong, or maybe the spray is bad because
the cube becomes worse and > the pieces stick together. When silicone
lubricant is still wet, your cube will seem a little sticky. It does not
work to it's full potential until it is completely dry, which takes
quite a bit of time actually. I've never used this 'gunk'
lube before, but if it's not at least 99% silicone, then it
probably isn't very good anyway. -Chris
3865. Re: Bad Silicon Spray From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:06:51 -0000
> I heard castle is even better. someone > posted a link to buy the
stuff recently. Ya, that was me. Heavy Duty silicone Lubricant from
Castle is incredible. I've been using it for about 5 months now.
You have to be careful not to put too much on or your cube will turn
itself ;) -Chris
3866. Re: [Speed cubing group] Re: Bad Silicon Spray From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 14:09:30 -0700 (PDT)
When I lube my cube, I clean off all the pieces, lay them out in the sun
(dries more quickly), spray them evenly, let them dry, flip over the
edges, spray those edges, let them all dry, and then put them back in
the cube. Before, I'd just pop out an edge piece, spray some
silicone inside, and then play around with the cube. Unfortunately, the
cube, as Chris mentioned will stick and I'd have a stick cube for a
few days. Sometimes a week. But afterwards, it turns out okay. The cube
is also sticky if I don't let the pieces dry sufficiently in the
first method. Tyson Mao MSC #631 California Institute of Technology On
Fri, 13 Aug 2004, burntbizzkit wrote: > > I must be doing something > >
wrong, or maybe the spray is bad because the cube becomes worse and > >
the pieces stick together. > > When silicone lubricant is still wet,
your cube will seem a little > sticky. It does not work to it's
full potential until it is completely > dry, which takes quite a bit of
time actually. I've never used this > 'gunk' lube before,
but if it's not at least 99% silicone, then it > probably
isn't very good anyway. > > -Chris > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=178672572] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3867. Speedcubing video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:12:00 -0000
Hey y'all Made a short movie (3 minutes) about speedcubing... a
little different from the usual solving vids. Download here:
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi p
Or on my site: http://www.baseplace.nl in the Media => Videos section.
Let me know what you think about it! greets, Koen
3868. Re: [Speed cubing group] Speedcubing video From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 14:13:38 -0700 (PDT)
Hi Koen, I tried to access your pictures from the Euro Championships but
when I go to the tab and click "pictures", nothing refreshes.
Does your website require a specific browser? I see nothing but just the
title tab, a Stackmat, and lots of cubes. Tyson Mao MSC #631 California
Institute of Technology On Fri, 13 Aug 2004, Koen Heltzel wrote: > Hey
y'all > > Made a short movie (3 minutes) about speedcubing... a
little > different from the usual solving vids. > Download here: >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi >
p > Or on my site: http://www.baseplace.nl in the Media => Videos
section. > > Let me know what you think about it! > > greets, Koen > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here > [rand=913790226] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3869. Re: [Speed cubing group] Speedcubing video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:17:20 -0000
I know browsers other then IE (like Mozilla) have problems with the
dhtml menu. I'm really sorry for that... Pics of the eurochamps are
here: http://hosting.ambience.nl/base/baseplace4/pics_ec2004.html
although you might've already figured that out. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Hi Koen, > > I tried to access your pictures
from the Euro Championships but when I go > to the tab and click
"pictures", nothing refreshes. Does your website > require a
specific browser? I see nothing but just the title tab, a > Stackmat,
and lots of cubes. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Fri, 13 Aug 2004, Koen Heltzel wrote: > > > Hey
y'all > > > > Made a short movie (3 minutes) about speedcubing... a
little > > different from the usual solving vids. > > Download here: > >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi >
> p > > Or on my site: http://www.baseplace.nl in the Media => Videos
section. > > > > Let me know what you think about it! > > > > greets,
Koen > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here
> > [rand=913790226] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3870. Re: [Speed cubing group] Speedcubing video From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:49:48 -0000
Hey Koen, That was an awesome video. It was very original, and
it'll make a great addition to my collection. The opening was
impressive, and I enjoyed the "POV" section with the slowed
video. Keep up the good work. I personally use Mozilla Firefox, and I
can't use your dhtml menus either. I had to view your source, and
saw it was pointed to http://hosting.ambience.nl/base/ so I just went
there and it let me use the menus. Maybe this will help some others
using non-IE browsers. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I know browsers other then IE (like
Mozilla) have problems with the > dhtml menu. > I'm really sorry
for that... > Pics of the eurochamps are here: >
http://hosting.ambience.nl/base/baseplace4/pics_ec2004.html > although
you might've already figured that out. > > - Koen
3871. JNetCube From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:57:48 -0000
Ok folks (and ladies), I've re-written my standalone timer in java.
This version is MUCH smaller and everything is packed into a small .jar
file. It'll run on any operating System, and is prettier to boot.
The scramble generator has has also been revisited. I'm going to
start work on the network version, and then completely stop development
on the Visual Basic timer. Please take a few seconds to check it out:
http://www.plu.edu/~huntca/JNetCube.jar In windows, you can run the
program just by double-clicking the .jar file. On any other OS, go into
the console and type: java -jar JNetCube.jar -Chris EMAIL:
huntca[nospam]@... AIM: burntbizzkit
3872. Re: [Speed cubing group] Speedcubing video From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 21:58:57 -0000
I use FireFox as well, anywho, Excellent video. Your camera set-up is
quite interesting. ;) -Chris
3873. Re: [Speed cubing group] Speedcubing video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 22:14:21 -0000
Thanks for the hint Chris! I'll make a splash screen for my site ..
maybe that'll solve the problem, because I can link it to the
original url. Thanks again!
3874. Re: 0 look last layer From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 22:44:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hi > > Today I did something
awesome! I solved the F2L and suddenly looked at a solved cube. A 0-look
last layer! > > Has anyone ever experienced this? BTW: the time was a
terrible 16.5 =) > > Maybe Zbigniew can make a develop a new method for
this? > > Michiel > > [Non-text portions of this message have been
removed] Hi Michael, This happens every once in a while. My method is
generally headed in the direction of O-look Last Layer. 1. two Middle
Layer edges 2. four First Layer corners 3. two Middle Layer edges 4.
four first layer edges 5. four Last Layer corners 6. four last Layer
edges. Step 2 can include step 5, and step 4 can include step 6. It is
hard to do and I have no idea how long it will take to make it viable.
Regards, David J
3875. peel of the stickers?!? From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 23:15:18 -0000
Hey, anyone wanna list some ways to respond to the infamous phrase
"I used to peel of the stickers when I was little"? I need to
start using words rather than my fist when someone says that...
3876. Re: [Speed cubing group] peel of the stickers?!? From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 18:21:13 -0500
I remember a post exactly like this, many many moons ago. Try searching
through the past posts at http://groups.yahoo.com Doug btw, I don't
say anything, I just pull out my tiled deluxe :) Prabhat wrote: >Hey,
anyone wanna list some ways to respond to the infamous phrase "I
>used to peel of the stickers when I was little"? I need to start
>using words rather than my fist when someone says that... > > > > >
>Yahoo! Groups Links > > > > > > > >
3877. [Speed cubing group] Re: Bad Silicon Spray From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 00:59:18 -0000
Hi everyone, I've been using Gunk for over two years, and it's
always worked great. I've never had any problems with it. In fact,
it only takes about 10 moves to get it worked in. The way I lube a cube
is to take apart the top layer and turn it upside down. Then I spray
some silicone on that layer and some more on top of the middle layer.
After 10-15 minutes I put it together and work it in. This method has
never caused problems for any of my cubes. Andy http://andyscubepage.tk
3878. F2L From: "heretogame" <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 02:16:53 -0000
what is a good way to learn the F2l without turning the cube so much is
intuition the best way to go or just learning the algs for each
pattern.... i need help on this cuz it's killing me... but i can
say that i've cut 5 seconds off my time by not turning the cube
with intuition......
3879. Re: peel of the stickers?!? From: "heretogame" <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 02:34:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > Hey, anyone wanna list some ways to respond
to the infamous phrase "I > used to peel of the stickers when I was
little"? I need to start > using words rather than my fist when
someone says that... it was funny today some sales guy came into the bar
i was in and saw my solved cube sitting on the counter... he asked me
"how long did it take you to take those stickers off and put them
in the right place"... all i told him was to mix it up... about a
minute later he just walked out the bar shaking his head... hehehe
3880. Re: Speedcubing video From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 02:47:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Hey y'all > > Made a short movie (3
minutes) about speedcubing... a little > different from the usual
solving vids. > Download here: >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi >
p > Or on my site: http://www.baseplace.nl in the Media => Videos
section. > > Let me know what you think about it! > > greets, Koen Very
good video, good editing, good music and fun to watch! Well done mate!
Daniel
3881. Re: [Speed cubing group] F2L From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Aug 2004 23:27:37 -0500
I do the Fridrich F2L probably 95% intuitively. I wrote an outline of
how I do it along with some pictures a while back, here is the link:
http://dougreed.no-ip.org/~doug/f2l/f2l.htm With a little bit of work,
I've gotten the F2L down to about 12 seconds, and my overall
averages have been 19.8 to 20.6s recently, but theres still definitely
room for improvement.. Doug
3882. Re: [Speed cubing group] JNetCube From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 05:37:02 +0100 (BST)
<money currency="cent" amount="2"> #IFDEF
NONCOHESIVE_RANT > I've re-written my standalone timer in java.
that's a step in the right direction ;) > It'll run on any
operating System pardon for sounding too [damn] negative all the time
but this is not true. It will run on any operating system - if
there's a Java Virtual Machine installed. Some licensing purists
(like me) may have a JVM that's missing a few features here and
there -- because Sun Microsystems are not being helpful with enabling
said licensing purists to implement a decent (clean room) JVM. .... in
fact, the latest Sun JVMs have licensing condition that actively attack
the possibility of clean room implementations. I _do_ have a JVM
(kaffe[.org]), however it fails to execute the .jar in the following,
"\n" means newline (used to indicate where there _isn't_
a newline, since the text may get wrapped) jonas@koelker:~$ java
JNetCube.jar\n java.lang.ClassNotFoundException: JNetCube.jar\n at
kaffe.lang.AppClassLoader.findClass (AppClassLoader.java:294)\n at
java.lang.ClassLoader.loadClass (ClassLoader.java:143)\n
jonas@koelker:~$ java -jar JNetCube.jar 2> foo.txt\n jonas@koelker:~$
cat foo.txt\n java.lang.NoClassDefFoundError: javax/swing/JFrame\n at
java.lang.ClassLoader.defineClass0 (ClassLoader.java)\n at
java.lang.ClassLoader.defineClass (ClassLoader.java:180)\n at
java.security.SecureClassLoader.defineClass
(SecureClassLoader.java:32)\n at kaffe.lang.AppClassLoader.access$0
(AppClassLoader.java:33)\n at
kaffe.lang.AppClassLoader$JarSource.findClass
(AppClassLoader.java:141)\n at kaffe.lang.AppClassLoader.findClass
(AppClassLoader.java:289)\n at java.lang.ClassLoader.loadClass
(ClassLoader.java:143)\n at java.lang.ClassLoader.loadClass
(ClassLoader.java:122)\n at kaffe.jar.ExecJarName.main
(ExecJarName.java:54)\n at kaffe.jar.ExecJar.main (ExecJar.java:75)\n
.... also, based on what I saw when mozilla tried to read JNetCube.jar
as plaintext: jonas@koelker:~$ strings JNetCube.jar | grep gif Cow.gif
Cow.gifPK jonas@koelker:~$ you may want to have a look at
http://burnallgifs.org/ depending on where you're from, you may
have broken patent laws (haven't read all the exact dates of
expiration pr. country). as it is mentioned, the PNG and/or MNG formats
are both better (supports alpha, more colors, etc), more legal (and/or
less costly), have open documentation, are smaller (due to the use of an
alg better than LZW)... and they are pronounced in a funny way (iirc,
'ping' and 'mung'*) * incidentially, according to
The Jargon File, MUNG ~ mash until no good; I hope that's not a
compression algorithm description ;) .... > and is prettier to boot. The
scramble generator > has has also been revisited. I'm going to
start work on the network > version, and then completely stop
development on the Visual Basic > timer. Please take a few seconds to
check it out: > > http://www.plu.edu/~huntca/JNetCube.jar > > In
windows, you can run the program just by double-clicking the .jar >
file. On any other OS, go into the console and type: time yes I do _not_
like Sun Microsystems > /dev/null .... hmm, I should make this a cron
job #ENDIF summation: I think re-implementing in Java was a step in the
right direction(!). I don't endorse Sun's licensing schemes,
but rather them than M$. However, from reading the 'updated
again' posts, I'm guessing that whatever it does in Java, it
can do in python* as well. *the reason I keep mentioning python is that
it's super-portable: It compiles** with GCC, which can target (i.e.
build to) around either 16 or 32 architechtures (can't remember
which one). And if you happen to use an arch which can't be
targeted by GCC, you can always get the source for GCC and modify it.
I'm not saying that this is done overnight; I'm saying that if
someone is passionate about porting python, they can and will do it. To
quote ESR: "every project starts by scratching a developer's
personal itch"***. ** of course there's prepackaged Pythons
for most Windows versions and most Linux distros. Did I point you to the
interview with A lot of people seem to have an itch around timers; mine
is a 22-line shell script (and it's really bad) ;) also, if I may
suggest: create some small command-line tools which can be used
seperately for their own purpose; say, one to generate scrambles, one to
wait X seconds, one to measure how long the user takes to press enter,
one to communicate (exchange times) with other users; then make an app
or script that ties it all together. In that way, if the user don't
like it, he can re-script it without having to hack the source code
(this is _very_ important for binary-only distributions). If you want to
know why I suggest this: Install a Unix, learn to write shell scripts.
Or install DJGPP and use it. Write bat files. Hate Windows for it's
opacity, monolithicity, and general stinkyness. (I'm tired,
that's why all I write sounds like crap) </money> -- Jonas
K�lker ^D
___________________________________________________________ALL-NEW
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3883. Re: [Speed cubing group] JNetCube From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 05:35:10 -0000
> jonas@koelker:~$ java JNetCube.jar\n You need to execute the jar as
follows: java -jar JNetCube.jar by appending the "\n", you
have told the java virtual machine to load the "\n" class from
the jar. Since there is no class called "\n" you got a
class-not-found error. A .jar file is simply a zip file with manifest
information. If your JVM does not support jar files, then open the .jar
with a zip extraction program and extract the contents into a directory.
Then execute the program with the command: java Standalone This is just
a simple little program I wrote for fun. It will stay in java for now
because I like java ;) If you don't want to install a JVM, then
JNetCube is not for you. As far as the patent laws go...pfft. -Chris
P.S. --> I'm kinda tired too. *yawn*
3884. Re: [Speed cubing group] JNetCube From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 05:50:53 -0000
In my previous message I misinterpreted the "\n"... You still
need to tell your JVM the the file is a Jar and not a class. By typing
"java JNetCube.jar" the JVM is trying to load a class called
"JNetCube.jar". Make sure you run the java command with the
"-jar" parameter so that your JVM looks into the jar for the
manifest information and loads the appropriate class. -Chris
3885. Re: [Speed cubing group] JNetCube From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Aug 2004 02:22:01 -0400
Hi Chris, I think you misread some things in Jonas' text
java.lang.NoClassDefFoundError: javax/swing/JFrame means the java
Runtime cannot find the swing JFrame class, which is part of the (free)
swing libraries. If you really want to write a super portable program
you should try to make a version using AWT only (abstract window
toolkit) which is part of every Java compatible runtime. Swing _is_ an
extension. The main difference between swing and awt is that swing just
looks better, but I guess Jonas' couldn't care less about that
;-) Michiel and for everyone still using windows, you can get RubikTimer
completely binary at http://rubiktimer.tk
3886. Re: [Speed cubing group] JNetCube From: Jonas Koelker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 07:50:23 +0100 (BST)
On Sat, 2004-08-14 at 08:22, Michiel van der Blonk wrote: > Hi Chris, >
> I think you misread some things in Jonas' text I think that too;
I did specify the -jar option in the second run. > >
java.lang.NoClassDefFoundError: javax/swing/JFrame > <snip> > but I
guess Jonas' couldn't care less about that ;-) .... yeah :)
BUT... I've heard that Kaffe (which afaik is the
most/best/newest-version java-compatible clean-room-java) doesn't
have good AWT support either, which is why I can't see browser
applets. I can run ACube with no problem though. .... this is not
strictly true, I do have a problem: making it DWIM by inputting the
Right Thing... while True: if me.name == "jeff K":
read(ACube.T3hFuck1n9M4nu41) else: read(acube.manual) > Michiel > and
for everyone still using windows, you can get RubikTimer > completely >
binary at http://rubiktimer.tk I like the way word 'still'
suggests inevitability ;) quote linux.org: Disclaimer: PLEASE DO NOT TRY
BRAINWASHING TECHNIQUES AT HOME! ALSO, LINUX ONLINE DOES NOT ENDORSE THE
WORLD DOMINATION SCHEMES OF SPECTRE. THIS IS ONLY USED AS AN EXAMPLE.
THE ONLY WORLD DOMINATION SCHEME WE ENDORSE IS THAT OF LINUS TORVALDS.
unquote (it's unmodified; so don't blame me for the all-caps
*whew*) while speedsolvingrubikscube.noiseratio < 99:
post(me.cents[0.02].rant) Jonas K�lker
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3887. Re: Speedcubing video From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 07:12:59 -0000
Well done Koen! It looks very good. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Hey y'all > > Made a short movie (3
minutes) about speedcubing... a little > different from the usual
solving vids. > Download here: >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.z i
> p > Or on my site: http://www.baseplace.nl in the Media => Videos
section. > > Let me know what you think about it! > > greets, Koen
Just got back from holiday and going through my e-mails. David has a
good point. The same thing happens with my chess playing. If I've
worked hard on improving knowledge in various ways I suddenly find that
my results take a dive as I take longer to figure out a position because
I'm taking account of new factors or I miss tactics because
I'm concentrating on some strategic ideas. You come back stronger
and better in the end! Duncan ----- Original Message ----- From:
"d_j_salvia" <d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 10,
2004 7:30 PM Subject: [Speed cubing group] Re: cube slump > Hi Tyson, >
> Take it slow and easy for a few days, your system maybe resetting, >
that is integrating what you've incorporated in the last while. > >
This is a well known phenomena in yoga practice. > > Regards, > > David
J > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" > <tmao@i...> wrote: > > It's kind of strange though
because for a good two month period, I > wasn't > > having any
slump periods. I had one slump period back in November > when my > >
average was around 35 seconds but since then, it's been steady >
improvement > > with no setbacks until now. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Tue, 10 Aug 2004,
nascarjon2001 wrote: > > > > > Hi Tyson, > > > > > > It seems that we
all have little slumps here and there. I know that > > > I do. It should
go away soon. I usually have a slump and then > > > within a week start
setting new records! > > > > > > Jon > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > I know I wrote about this maybe six months
ago but I guess I'm > > > having > > > > another one now and
it's REALLY FRUSTRATING! About 3 days ago, I > > > averaged > > > >
20.85 seconds which is my fastest ever. Now, I pick up the cube > > >
and the > > > > typical solve time is 24 to 26 seconds. Before, I could
pretty > > > much > > > > expect 22 and below every time. > > > > > > >
> Does this happen to people? You have an average time which you're
> > > used to > > > > getting, then one day, suddenly, you're
consistently a couple > > > seconds > > > > slower? Does it go away or
do I need to work back to my old > > > average > > > > again? Or maybe I
was just getting lucky all the time for the > > > last 2 > > > > months?
> > > > > > > > Any advice would be appreciated before I explode. > > >
> > > > > Tyson Mao > > > > MSC #631 > > > > California Institute of
Technology > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT >
> > click here > > > [rand=823085730] > > > > > > >
____________________________________________________________________________
____ > > > Yahoo! Groups Links > > > * To visit your group on the web,
go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > > > > > > > > Yahoo! Groups Links > > > > > >
3889. SV: [Speed cubing group] Big Java Cubes From: "Dennis Nilsson" <dennis.nilsson@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Aug 2004 11:11:58 +0200
I like this one http://www.linkline.com/personal/eevers/rubik/ // Dennis
-----Ursprungligt meddelande----- Från: richy_jr_2000
[mailto:richy_jr_2000@...] Skickat: den 13 augusti 2004 12:08 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Big
Java Cubes I've lost a lot of my links since I moved...I was
wondering if anyone could supply me with some sites that have 10x10x10
java cubes and bigger. Thanks all! -Richard Yahoo! Groups Links
3890. Re: SV: [Speed cubing group] Big Java Cubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 12:44:28 -0000
Looks nice... Does anyone know an applet that can display 4x4 and 5x5
and that takes initial moves as input parameter? Like the FMC one but
for larger cubes? I'd like to display the cubes on my 4x4/5x5
algorithms page with it (rather than with photos of my real cube).
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dennis
Nilsson" <dennis.nilsson@b...> wrote: > I like this one
http://www.linkline.com/personal/eevers/rubik/ > > // Dennis > >
-----Ursprungligt meddelande----- > Från: richy_jr_2000
[mailto:richy_jr_2000@y...] > Skickat: den 13 augusti 2004 12:08 > Till:
speedsolvingrubikscube@yahoogroups.com > Ämne: [Speed cubing group] Big
Java Cubes > > I've lost a lot of my links since I moved...I was
wondering if anyone > could supply me with some sites that have 10x10x10
java cubes and > bigger. Thanks all! > > -Richard > > > > > > Yahoo!
Groups Links
3891. [Speed cubing group] Re: Bad Silicon Spray From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 15:36:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > When I lube my cube, I clean off all the pieces,
lay them out in the sun > (dries more quickly), spray them evenly, let
them dry, flip over the > edges, spray those edges, let them all dry,
and then put them back in the > cube. Just a note of caution on lettig
the pieces dry in the sun. The orange stickers(old and bright ones) on
my cubes turned dark when exposed to direct sunlight making them hard to
distinguish from red. And it only happened to the corners making
matching up orange c/e pairs difficult because of the 2 shades. I
don't know if this has happened to anyone else but I never dry my
pieces in the sun anymore nor would I recommend it. --barefoot Chris.
3892. One Handed Cubing From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 17:13:34 -0000
Hey All, I have recently gotten interested in one handed solving, mainly
to develop more dexterity in my fingers. I just took an average with my
right hand, which came out to 53.04, and then another with my left hand,
which came out to 56.07. I am curious if you other one handed solvers
(ahem.. Chris H) have similar dexterity with either hand. Frank
3893. Re: [Speed cubing group] One Handed Cubing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 11:32:51 -0700
So, I'm right handed but I do one-handed solving with my left hand.
I think this is due to the fact that my left hand has more dexterity and
flexibility due to violin playing. My right hand can barely turn the
cube one-handed. Tyson Mao MSC #631 California Institute of Technology
On Aug 14, 2004, at 10:13 AM, Frank wrote: > Hey All, > > I have
recently gotten interested in one handed solving, mainly to > develop
more dexterity in my fingers. I just took an average with > my right
hand, which came out to 53.04, and then another with my > left hand,
which came out to 56.07. I am curious if you other one > handed
solvers (ahem.. Chris H) have similar dexterity with either > hand. >
> Frank > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testb_300250a052604.gif> > <l.gif> > > Yahoo! Groups
Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3894. Re: [Speed cubing group] One Handed Cubing From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Aug 2004 19:38:53 +0100
Hi Frank, Those are good times! My best right hand average is around the
50 second mark but quite a bit slower with left hand. I think I should
work on this and also use my left hand more when solving two-handed.
Also I'm pretty sure we've hand other discussions on
handedness if you search back through the forum. Duncan ----- Original
Message ----- From: "Frank" <ephem825@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 14,
2004 6:13 PM Subject: [Speed cubing group] One Handed Cubing > Hey All,
> > I have recently gotten interested in one handed solving, mainly to >
develop more dexterity in my fingers. I just took an average with > my
right hand, which came out to 53.04, and then another with my > left
hand, which came out to 56.07. I am curious if you other one > handed
solvers (ahem.. Chris H) have similar dexterity with either > hand. > >
Frank > > > > > > Yahoo! Groups Links > > > > > >
3895. Re: One Handed Cubing From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 18:57:58 -0000
I can't do it very well with my right hand. I used to average 40
seconds with my left, and about a minute with my right. But now I'm
switching methods, so it'll take me a couple o' months to get
back to my old times. --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" <ephem825@y...> wrote: > Hey All, > > I have
recently gotten interested in one handed solving, mainly to > develop
more dexterity in my fingers. I just took an average with > my right
hand, which came out to 53.04, and then another with my > left hand,
which came out to 56.07. I am curious if you other one > handed solvers
(ahem.. Chris H) have similar dexterity with either > hand. > > Frank
3896. [Speed cubing group] Re: Bad Silicon Spray From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 19:32:49 -0000
Gunk was the first silicone spray that I bought. It isn't that
good, but after I mixed it with my home made silicone spray lube
(consists of many kinds of siliconish stuff), it is actually better. You
can read more about it from my site. Currently, the best silicone spray
that I've tried are: SNAP Silicone Spray The silicone spray that
Ton uses (it's in a totally different language lol) and the
Greatest one: Tempo Silicone Spray~ Hope that helps~ ~Joseph Liao
*don't forget to try silicone wax, read my site for details*
http://jliao.tk --- In speedsolvingrubikscube@yahoogroups.com,
"Andy C" <rubiks1938@y...> wrote: > Hi everyone, > >
I've been using Gunk for over two years, and it's always
worked > great. I've never had any problems with it. In fact, it
only takes > about 10 moves to get it worked in. The way I lube a cube
is to take > apart the top layer and turn it upside down. Then I spray
some > silicone on that layer and some more on top of the middle layer.
> After 10-15 minutes I put it together and work it in. This method >
has never caused problems for any of my cubes. > > Andy > >
http://andyscubepage.tk
3897. Toys R Us is very rewarding when it comes to cubing From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 19:37:00 -0000
Hey everyone, I recently went to Toys R Us to look for a present for my
little cousin, but I always visit the puzzles section first :D. While I
was walking past the "Return" line, I saw this kid that wanted
a refund for his Oddzon 3x3 because he couldn't solve it. So that
was when I asked him whether I can solve it, and then I did in front of
them, haha, and the cashier looked surprised, so she gave me a 25% off
coupon for the toy that I bought for my cousin. Haha, and there was this
other time that I solved a cube that was scrambled in a box from Toys R
Us~ Moral of the story: If you see a scrambled cube @ any store, ask to
solve it :D ~Joseph Liao http://jliao.tk
3898. Re: One Handed Cubing From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 19:40:23 -0000
For one-handed cubing I can't solve right handed as fast as I can
with my left. Right handed I think I can still get sub-60 on average,
but my times aren't very near my left handed times. I think my
situation is similar to Tyson's. I used to play saxophone a lot
before I discovered the cube and you use your left hand fingers slightly
more often than your right. Also your left hand has to make some of the
biggest stretches and weirdest movements on weird or fast note changes.
Frank, if you're pretty much equally good at both hands you may
want to consider switching every other solve during an average. I used
to do that, I would do solve #1 lefty, then #2 righty etc.. My averages
always went good time, bad time, good time, bad time though lol so I
gave it up. If you're comfortable using either hand though it would
help you to let each hand rest for a bit before the next solve, which is
tremendously helpful. You would also make sure to develop both hands
equally well for your one-handed solving, which would probably keep your
times equal with both hands even as you got better. Just a thought.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I can't do it very
well with my right hand. I used to average 40 > seconds with my left,
and about a minute with my right. > But now I'm switching methods,
so it'll take me a couple o' months to > get back to my old
times. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Frank" > <ephem825@y...> wrote: > > Hey All, > > > > I
have recently gotten interested in one handed solving, mainly to > >
develop more dexterity in my fingers. I just took an average with > > my
right hand, which came out to 53.04, and then another with my > > left
hand, which came out to 56.07. I am curious if you other one > > handed
solvers (ahem.. Chris H) have similar dexterity with > either > > hand.
> > > > Frank
3899. [Speed cubing group] Re: Bad Silicon Spray From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Aug 2004 20:30:37 -0000
> Just a note of caution on lettig the pieces dry in the sun. The >
orange stickers(old and bright ones) on my cubes turned dark when >
exposed to direct sunlight making them hard to distinguish from red. >
And it only happened to the corners making matching up orange c/e >
pairs difficult because of the 2 shades. I don't know if this has >
happened to anyone else but I never dry my pieces in the sun anymore >
nor would I recommend it. This has happened to me twice. I fell asleep
on the beach, then when I woke up, all my orange stickers were darker
than my red. This also happened to me by leaving my cube in the car.
I've never had my stickers from Rubiks.com go bad from sun, just
studio stickers. -Chris
3900. Re: Toys R Us is very rewarding when it comes to cubing From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 07:54:06 -0000
I went to Toys R Us to buy a cube, and I asked a clerk and she didnt
even know what a Rubik's cube was, I was disapoitned. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I recently went to
Toys R Us to look for a present for my little > cousin, but I always
visit the puzzles section first :D. While I was > walking past the
"Return" line, I saw this kid that wanted a refund > for his
Oddzon 3x3 because he couldn't solve it. So that was when I > asked
him whether I can solve it, and then I did in front of them, > haha, and
the cashier looked surprised, so she gave me a 25% off > coupon for the
toy that I bought for my cousin. Haha, and there was > this other time
that I solved a cube that was scrambled in a box > from Toys R Us~ > >
Moral of the story: If you see a scrambled cube @ any store, ask to >
solve it :D > ~Joseph Liao > > http://jliao.tk
3901. EC videos From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 15:19:49 -0000
Here's just about all I filmed at the EC:
http://www.aligulac.net/index_cubeec.html It's 36 MB in total, so
I'd appreciate if not everyone downloaded everything. Since
I'm not a professional movie photographer, imperfections may occur.
In particular, people had a bad habit of walking past my camera. =\
3902. Corners Last - intuitive method From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 02:21:35 +1000
Step 4 becomes step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html This is a work in
progress, but at least you can read about what I've been up to.
Ryan
3903. Toy, Game, or Puzzle? From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 19:17:35 -0000
This might sind kind of weird, but it's insulting to me when people
call the Rubik's Cube a "toy". Toys are what toddlers
play with. Toys are blocks and legos. The cube isn't a toy. If
people call it a "game" it's not as bad, but what they
really should call it is a puzzle. That's what the cube really is.
Does anyone else encounter the same problem? Tomer
3904. Re: EC videos From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 20:44:40 -0000
Hey Eivind :-) Thanks for posting all those videos. Now i have a video
of myself solving a cube at last ;-) I should get a webcam and make
videos of myself doing larger cubes. Nice to meet u in Amsterdam btw :-)
We should meet and exchange tips once in a while. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Here's just about all I filmed at the
EC: > > http://www.aligulac.net/index_cubeec.html > > It's 36 MB in
total, so I'd appreciate if not everyone downloaded > everything. >
> Since I'm not a professional movie photographer, imperfections
may > occur. In particular, people had a bad habit of walking past my >
camera. =\
3905. RE: [Speed cubing group] Corners Last - intuitive method From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 15 Aug 2004 14:39:35 -0700
Awesome page. I understood the concept of commutators, but never how to
implement them in a meaningful way like that. So I played around with
the cube, and I'm having trouble with one setup. Do L F' U2 F
L' F' L U2 L' F to setup. I can't figure that one
out using conjugates and commutators as explained on your site. Can
someone help explain this? Thx, Evan http://www.deepcube.tk
<http://www.deepcube.tk/> -----Original Message----- From: Ryan Heise
[mailto:rheise@...] Sent: Sunday, August 15, 2004 9:22 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Corners Last - intuitive method Step 4 becomes step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html This is a work in
progress, but at least you can read about what I've been up to.
Ryan Yahoo! Groups Sponsor ADVERTISEMENT
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be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
3906. (another) new contest From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 22:29:20 -0000
So i started up a monthly contest. Handicapped average of 100 and for
those ambitious people handicapped average of 1000. I don't have
much of a page for it, just a simple explanation. http://www.deepcube.tk
and if that doesnt work, cuz some peaople say it doesnt, try
http://www.geocities.com/evanmgates So if you want, join it this month,
or wait till september. Evan
3907. Re: EC videos From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 22:49:06 -0000
Yeah no problem. What was the name of the silicon spray you found by the
way? Was it any good? The CRC spray I got now suddenly starts to boil
when I apply it. Like, I spray it on and it starts making bubbles and a
freaky sound as if it was some acid that would eat through my plastic.
That can't be good. =\ --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Eivind :-) > > Thanks for
posting all those videos. Now i have a video of myself > solving a cube
at last ;-) I should get a webcam and make videos of > myself doing
larger cubes. > > Nice to meet u in Amsterdam btw :-) > > We should meet
and exchange tips once in a while. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Here's just about all I filmed at the
EC: > > > > http://www.aligulac.net/index_cubeec.html > > > > It's
36 MB in total, so I'd appreciate if not everyone downloaded > >
everything. > > > > Since I'm not a professional movie
photographer, imperfections may > > occur. In particular, people had a
bad habit of walking past my > > camera. =\
3908. Re: EC videos From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 23:46:35 -0000
> The CRC spray I got now suddenly starts to boil when I apply it. Like,
> I spray it on and it starts making bubbles and a freaky sound as if it
> was some acid that would eat through my plastic. That can't be
good. Mine does the same (at least the sound, haven't looked for
bubbles). But that's only when I spray into the cube with just an
edge removed. When I disassemble the whole cube and lay the pieces on
the table and spray onto them, nothing unusual happens. And it's a
real good spray!! ! I kinda think I have to get close to the pieces,
though, otherwise it might disappear in the air before arriving ;-)
Another spray I have I spray into a little cylinder and use a paintbrush
to paint the inner faces of my puzzles. Doesn't work with that
"acid" spray. It makes that sound when I enter the paintbrush
and it's all gone very fast, whereas the other spray lasts long and
I can paint many pieces with it. Cheers! Stefan
3909. Re: Toy, Game, or Puzzle? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Aug 2004 23:54:54 -0000
Here's what the city library's guard had to say when he saw my
solved cube on the table: "You better not be playing with that
thing. I dunno what you call those things, 'game cube' or
something, but it's not allowed in the library!" =D Macky ---
In speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> wrote: > This might sind kind of weird, but it's
insulting to me when people > call the Rubik's Cube a
"toy". Toys are what toddlers play with. > Toys are blocks and
legos. The cube isn't a toy. If people call it > a "game"
it's not as bad, but what they really should call it is a > puzzle.
That's what the cube really is. Does anyone else encounter > the
same problem? > > Tomer
3910. Re: [Speed cubing group] Corners Last - intuitive method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 00:07:23 -0000
Try (L2 B) (R' D R U2) (R' D' R U2) (B' L2), is that
ok? The way I look at these things is to permute the *stickers*, not the
pieces. After your algorithm, look at the U(RF) sticker. Where does it
have to go? To R(UB). And that has to go to L(BU) which goes back to
U(RF). Put some fingers on those three stickers. What you really want is
two fingers on the same face and the third finger on an adjacent face
but not in the same layer (i.e. U(FR)+U(BR)+B(UL) is also bad). Right
now they're on three different faces (U, R and L). One thing you
can try is rotate your fingers around the corners, for example rotate
clockwise to get your fingers on stickers R(FU), U(BR) and B(UL).
Doesn't help in this case, though. Rotating once more doesn't
help either. So let's use the initial three again. The L2 move
brings one finger to L(FR) and leaves the others at U(RF) and R(UB). The
B move brings one finger to U(LB). At this point we have two fingers on
the U face and one finger on the L face in the D layer. This is good,
it's what I said is what you really want. Now comes the commutator.
Does that make sense? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.
gates@i...> wrote: > Awesome page. I understood the concept of
commutators, but never how to > implement them in a meaningful way like
that. So I played around with the > cube, and I'm having trouble
with one setup. Do L F' U2 F L' F' L U2 L' > F to
setup. I can't figure that one out using conjugates and >
commutators as explained on your site. Can someone help explain this? >
> > > Thx, > > Evan > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > > -----Original Message-----
> From: Ryan Heise [mailto:rheise@p...] > Sent: Sunday, August 15, 2004
9:22 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Corners Last - intuitive method > > > > Step 4 becomes
step 3: > > http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > >
This is a work in progress, but at least you can read about what
I've > been up to. > > Ryan > > > > > > Yahoo! Groups Sponsor > > >
> ADVERTISEMENT > >
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unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed]
3911. Re: Toy, Game, or Puzzle? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 00:16:46 -0000
Hey man don't make me laugh out loud when my parents are sleeping
next door! And next time tell that guard you need to work through
examples from a cube book for a science project. Tomer, what do you
think about "sex toys"? Well known and accepted term, Google
even shows 2.8 million pages... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Here's what the city
library's guard had to say when he saw my solved > cube on the
table: > "You better not be playing with that thing. I dunno what
you call > those things, 'game cube' or something, but
it's not allowed in the > library!" > > =D > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> > wrote: > > This might sind kind of weird, but it's
insulting to me when people > > call the Rubik's Cube a
"toy". Toys are what toddlers play with. > > Toys are blocks
and legos. The cube isn't a toy. If people call it > > a
"game" it's not as bad, but what they really should call
it is a > > puzzle. That's what the cube really is. Does anyone
else encounter > > the same problem? > > > > Tomer
3912. Re: Corners Last - intuitive method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 00:29:18 -0000
> The L2 move brings one finger to L(FR) Nah, to L(FD) of course. Hey
Per, this was also the task you gave me in Amsterdam, right? I remember
it was a 3-cycle of corners just like this one... (and the one with the
corners oriented the other way is too easy). Stefan
3913. Re: Toy, Game, or Puzzle? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 01:06:09 -0000
Hey Stefan :-) Would u call them "sex puzzles" ?? LOL ... I
guess some of them u might have to assemble, but still ... ;-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hey man don't make me
laugh out loud when my parents are sleeping next > door! And next time
tell that guard you need to work through examples > from a cube book for
a science project. > > Tomer, what do you think about "sex
toys"? Well known and accepted > term, Google even shows 2.8
million pages... > > Cheers! > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Here's what the city
library's guard had to say when he saw my > solved > > cube on the
table: > > "You better not be playing with that thing. I dunno what
you call > > those things, 'game cube' or something, but
it's not allowed in the > > library!" > > > > =D > > Macky > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> > > wrote: > > > This might sind kind of weird, but
it's insulting to me when > people > > > call the Rubik's Cube
a "toy". Toys are what toddlers play with. > > > Toys are
blocks and legos. The cube isn't a toy. If people call it > > > a
"game" it's not as bad, but what they really should call
it is a > > > puzzle. That's what the cube really is. Does anyone
else encounter > > > the same problem? > > > > > > Tomer
3914. Re: Corners Last - intuitive method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 01:19:32 -0000
Hey Stefan!! Yes indeed that's the "problematic" 3-cycle
i showed u (and others). My way to achieve this 3-cycle : F'LU2 -
L'FLF' - U2FL' (10 - HTM) I needed this one for my fewest
moves solution in the final ... hehe ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > The L2 move brings one finger to L(FR) > >
Nah, to L(FD) of course. > > Hey Per, this was also the task you gave me
in Amsterdam, right? I > remember it was a 3-cycle of corners just like
this one... (and the > one with the corners oriented the other way is
too easy). > > Stefan
3915. Re: Toy, Game, or Puzzle? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 02:28:18 -0000
I agree. For many of us, the cube is more of a lifestyle than any toy or
game could ever be. --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> wrote: > This might sind kind of
weird, but it's insulting to me when people > call the Rubik's
Cube a "toy". Toys are what toddlers play with. > Toys are
blocks and legos. The cube isn't a toy. If people call it > a
"game" it's not as bad, but what they really should call
it is a > puzzle. That's what the cube really is. Does anyone else
encounter > the same problem? > > Tomer
3916. Re: Toy, Game, or Puzzle? From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 04:00:55 -0000
I just relized that at the bottom of Dan Knights website he writes: Is
there more to life than the cube? --> Yes, of course. THE CUBE IS JUST A
TOY, not a lifestyle. There are many other important things in life,
such as... um... the 4x4x4 and 5x5x5 cube. Interesting. Tomer
3917. Re: [Speed cubing group] Corners Last - intuitive method From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 14:18:48 +1000
On Sun, Aug 15, 2004 at 02:39:35PM -0700, Evan Gates wrote: > Awesome
page. I understood the concept of commutators, but never how to >
implement them in a meaningful way like that. So I played around with
the > cube, and I'm having trouble with one setup. Do L F' U2
F L' F' L U2 L' > F to setup. I can't figure that
one out using conjugates and > commutators as explained on your site.
Can someone help explain this? Right, it is more difficult than the
usual case. But it can still be solved well with a basic commutator.
Scramble: LF'U2FL'F'LU2L'F Solution: B'D -
DF2D'B2DF2D'B2 - D'B (11 moves) Ryan
3918. Re: [Speed cubing group] Re: Toy, Game, or Puzzle? From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 03:49:11 -0700 (PDT)
The identity of the cube becomes a product of our own perception. Notice
that by definition many views of the cube (in definition) can be
degrading or complimenting to people who solve the cube. For example:
toy (noun)- 1. An object for children to play with. 2. Something of
little importance; a trifle 3. A thing for amusement, but of no real
value; an article of trade of little value; a trifle. 4. Amorous
dalliance; play; sport; pastime Notice that one can view the cube as
'an object for children to play with'. We are still able to
use the word toy in the correct context, AND be a little more flattering
to adults that cube. (i.e. 'play; sport; pastime.) Let us consider
other views of the cube. For those out there who are anti-cubing (there
tend to be people that go out of their way to hate what we do), they
enjoy telling us that the cube is a toy, not a lifestyle. Well, it is
entirely possible for the cube to be both things. *As I will prove
through definition. lifestyle (noun)- 1. A way of life or style of
living that reflects the attitudes and values of a person or group.
^Cubing certainly reflects the attitudes and values of a person or
group. (i.e. dedication, persuit of knowledge, etc.) There are plenty of
other things that I have heard my cube referenced as. Obsession (noun)-
1. Compulsive preoccupation with an idea or an unwanted feeling or
emotion, often accompanied by symptoms of anxiety. ^Wow...I do feel
sometimes like I fit the definition, however, I would not call my
relationship with the cube a 'compulsive preoccupation'. Hobby
(noun)- 1. An activity or interest pursued outside one's regular
occupation and engaged in primarily for pleasure. ^I don't know
about everyone else, but this definition covers it for me. But just to
be fair, here's another simliar (and more simple) definition: 2. An
auxiliary activity. In conclusion, the cube will only become what we see
it as. Hindsight will always be 20/20, and the world may always see the
cube as a childs toy. -Richard --- o_tomer <ytd@...> wrote: > I just
relized that at the bottom of Dan Knights > website he writes: > > Is
there more to life than the cube? --> > Yes, of course. THE CUBE IS JUST
A TOY, not a > lifestyle. > There are many other important things in
life, such > as... um... the > 4x4x4 and 5x5x5 cube. > > Interesting. >
> Tomer > > > __________________________________ Do you Yahoo!? Yahoo!
Mail Address AutoComplete - You start. We finish.
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3919. Re: [Speed cubing group] Corners Last - intuitive method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 16:46:13 -0000
Also, with that same setup you can also use another commutator (an
"inverse-like" one) that is shorter in half-turn metric:
B' D - (B2 R' F' R) (B2 R' F R) - D' B Another
thing I realized in the meantime: Remember I said you want to have two
fingers on one face? An easy way to find it is if one piece already has
one sticker on the correct face. Example: Scramble: (U R' D R)
(U' R' D' R) You can see that the sticker at U(LF) is a
U-sticker. So when you put your first finger on that sticker then the
second finger will go on U(BR), the same face. And the commutator is now
easy (but if you don't see it, the scramble is its inverse). I
noticed that I'm using this when I fixed my 5x5 today (I had
screwed a PLL alg and was left with three unsolved corners. A while ago
(even before I started solving the 5x5 as a 3x3) I might have given up
but now it just took me another 15 seconds to "invent" and
execute a simple 3-cycle). Cheers! Stefan > Right, it is more difficult
than the usual case. But it can still be > solved well with a basic
commutator. > > Scramble: LF'U2FL'F'LU2L'F > >
Solution: B'D - DF2D'B2DF2D'B2 - D'B (11 moves)
3920. Re: Corners Last - intuitive method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 16:51:07 -0000
> F'LU2 - L'FLF' - U2FL' (10 - HTM) > > I needed
this one for my fewest moves solution in the final ... > hehe ... Did
you know it beforehand or did you just invent it there? And can you
explain it, like what's the idea behind it? Cheers! Stefan
3921. Dominant Hand From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 17:24:58 -0000
I realized that I can do the trigger and other finger tricks with my
left hand, a lot better than I can with my left hand, although I'm
100% right handed. Does anyone else realize the same thing and could you
have a dominant hand in cubing like you can have a dominant eye in rifle
shooting? Tomer
3922. Re: Dominant Hand From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 18:20:21 -0000
I'm completely left handed, but I do all the main turns with my
right hand. But I do use my left ring finger to turn the back face or
down face sometimes, mainly because of my experience with one handed
cubing, and I don't use my right ring finger at all. --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> wrote: > I realized that I can do the trigger and other
finger tricks with my > left hand, a lot better than I can with my left
hand, although I'm > 100% right handed. Does anyone else realize
the same thing and could > you have a dominant hand in cubing like you
can have a dominant eye > in rifle shooting? > > Tomer
3923. 3D Max Help From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Aug 2004 23:44:36 -0000
Hey oh. I am attempting to animate a rubiks cube in 3d studio max, and
as simpls as it sounds, i am having horrible trouble trying to get it to
work. I built the cube as well as a dummy box on each side to parent the
cubies to. But when i switch hiearchial parents the pieces just scatter.
Any ideas, thoughts, tips? jake
3924. Re: Dominant Hand From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 02:46:50 -0000
I'm right handed, and while cubing, the onyl thing my left hand
does is hold the cube and help the right hand with some cube movements
and rotations, all the finger tricking is with my right hand. That is
because my left hand is extensively slower and less agile than my right
hand, I notice it even when I play piano (14 years now), but that is
mostly because most studies are for the right hand and the left hand
isn't as trained. But since my right hand is well trained (if I
could cube as fast as I could press piano notes without mistake, I would
be going at an insane speed, something that people could only do using a
trigger and extensive hand movement. Notice that no triggers are
"pure finger", it is a lot of wrist work also. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I'm completely left handed, but I do
all the main turns with my > right hand. But I do use my left ring
finger to turn the back face > or down face sometimes, mainly because of
my experience with one > handed cubing, and I don't use my right
ring finger at all. > > --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> > wrote: > > I realized that I can do
the trigger and other finger tricks with > my > > left hand, a lot
better than I can with my left hand, although I'm > > 100% right
handed. Does anyone else realize the same thing and > could > > you have
a dominant hand in cubing like you can have a dominant > eye > > in
rifle shooting? > > > > Tomer
3925. Finally got there =D From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 07:25:47 -0000
Hi all, Just wanted to let you know: today, I got my first sub-15
average on Stackmat! Average: 14.68 Individual Times: 14.52 14.15 14.25
14.08 13.62 16.45 13.22 (11.09) (18.15) 17.09 15.03 14.34 Here's
the details of the set:
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 Took me 1
year and 2 months since I got sub-20 to get here.... Good luck to all
(especially Tyson ;D). Whatever your goals, if you keep at it, you
can't not get it! Macky http://cubefreak.hp.infoseek.co.jp/
3926. Re: Corners Last - intuitive method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 07:44:36 -0000
Hey Stefan !! No, i didn't invent it there. I have known all U
corner 3-cycles for like 20 yrs. But this particular one is my
invention. I have later seen it also on the web, but cannot recall
where. Maybe it's part of the Helmstetter last layer alg
collection? Not sure. Looking at the algorithm i can see that it's
based on 2 commutators. There is the outer one : F'L-FL' Now
at the dash there seems to be a setup move : U2 and then another
commutator : L'F-LF'. So at the dash of the first commutator u
apply the setup move and then another commutator. Undo the setup move
and complete first commutator and u have it. All this doesn't
explain why it works of course. If i recall correctly i just stumbled
upon this one while searching for something else. It must have been
while i was completing all cases of corner twists and edge 3-cycle for
last layer. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > F'LU2 - L'FLF' - U2FL'
(10 - HTM) > > > > I needed this one for my fewest moves solution in the
final ... > > hehe ... > > Did you know it beforehand or did you just
invent it there? And can > you explain it, like what's the idea
behind it? > > Cheers! > Stefan
3927. Re: Finally got there =D From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 09:31:08 -0000
Wow! I'm at a loss for words, that's incredible! I was kinda
skeptical that anyone would ever actually break 15 seconds.... well I
guess that matter has been clearly decided :) Absolutely amazing stuff
Macky, and congratulations! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi all, > > Just wanted to let you
know: today, I got my first sub-15 average on > Stackmat! > > Average:
14.68 > Individual Times: 14.52 14.15 14.25 14.08 13.62 16.45 13.22
(11.09) > (18.15) 17.09 15.03 14.34 > > Here's the details of the
set: > http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
Took me 1 year and 2 months since I got sub-20 to get here.... > > Good
luck to all (especially Tyson ;D). Whatever your goals, if you > keep at
it, you can't not get it! > > Macky >
http://cubefreak.hp.infoseek.co.jp/
3928. Re: [Speed cubing group] Re: Finally got there =D From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 03:27:21 -0700 (PDT)
I was skeptical too. I think it really shows our limitations are nearly
boundless. I thought it was funny though that 8 of Macky's times
were faster than my single fastest non-lucky solve. -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > Wow! I'm at a loss for
words, that's incredible! > > I was kinda skeptical that anyone
would ever > actually break 15 > seconds.... well I guess that matter
has been > clearly decided :) > > Absolutely amazing stuff Macky, and
congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > > Just wanted to let
you know: today, I got my first > sub-15 average > on > > Stackmat! > >
> > Average: 14.68 > > Individual Times: 14.52 14.15 14.25 14.08 13.62 >
16.45 13.22 (11.09) > > (18.15) 17.09 15.03 14.34 > > > > Here's
the details of the set: > > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > > > > Took
me 1 year and 2 months since I got sub-20 to > get here.... > > > > Good
luck to all (especially Tyson ;D). Whatever > your goals, if > you > >
keep at it, you can't not get it! > > > > Macky > >
http://cubefreak.hp.infoseek.co.jp/ > >
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3929. Re: [Speed cubing group] Re: Finally got there =D From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 08:02:28 -0700 (PDT)
Well...it is a wonder if Macky is really human... :D (good job, Macky-
you are insane!) -bm Richard Patterson <richy_jr_2000@...> wrote: I
was skeptical too. I think it really shows our limitations are nearly
boundless. I thought it was funny though that 8 of Macky's times
were faster than my single fastest non-lucky solve. -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > Wow! I'm at a loss for
words, that's incredible! > > I was kinda skeptical that anyone
would ever > actually break 15 > seconds.... well I guess that matter
has been > clearly decided :) > > Absolutely amazing stuff Macky, and
congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > > Just wanted to let
you know: today, I got my first > sub-15 average > on > > Stackmat! > >
> > Average: 14.68 > > Individual Times: 14.52 14.15 14.25 14.08 13.62 >
16.45 13.22 (11.09) > > (18.15) 17.09 15.03 14.34 > > > > Here's
the details of the set: > > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > > > > Took
me 1 year and 2 months since I got sub-20 to > get here.... > > > > Good
luck to all (especially Tyson ;D). Whatever > your goals, if > you > >
keep at it, you can't not get it! > > > > Macky > >
http://cubefreak.hp.infoseek.co.jp/ > >
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3930. Re: Finally got there =D From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 16:05:11 -0000
Well done Macky! I can see how those times are possible, but im far from
being able to do those timesmself. It's hard to change method when
u have used the same for 23 yrs ;-) If u really learn all of ZB for WC
2005 then im really excited whether u can stand up against Lars who did
an awesome competition average in Amsterdam. But so did u at US
nationals. I wonder how u would do at 4x4x4 and 5x5x5 if u focused on it
solely ;-) Keep spinning it Macky. Congratz !! :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi all, > > Just wanted to let you
know: today, I got my first sub-15 average on > Stackmat! > > Average:
14.68 > Individual Times: 14.52 14.15 14.25 14.08 13.62 16.45 13.22
(11.09) > (18.15) 17.09 15.03 14.34 > > Here's the details of the
set: > http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
Took me 1 year and 2 months since I got sub-20 to get here.... > > Good
luck to all (especially Tyson ;D). Whatever your goals, if you > keep at
it, you can't not get it! > > Macky >
http://cubefreak.hp.infoseek.co.jp/
3931. Re: Finally got there =D From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 16:48:12 -0000
Wow. That's all I really can say. -T.S. Bischof > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > > Just wanted to let
you know: today, I got my first sub-15 average > on > > Stackmat! > > >
> Average: 14.68 > > Individual Times: 14.52 14.15 14.25 14.08 13.62
16.45 13.22 (11.09) > > (18.15) 17.09 15.03 14.34 > > > > Here's
the details of the set: > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > > > > Took
me 1 year and 2 months since I got sub-20 to get here.... > > > > Good
luck to all (especially Tyson ;D). Whatever your goals, if > you > >
keep at it, you can't not get it! > > > > Macky > >
http://cubefreak.hp.infoseek.co.jp/
3932. Got a kick-booty good cube from wal-mart! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 18:45:20 -0000
Hey all, Since school is about to start back up, I wanted to get a new
cube for my backpack. I have placed one in my car, one in my
girlfriend's car, one on my desk (the studio cube), and one in the
living room so a cube is never far away. I didn't want to take the
studio cube because I keep it pretty loose and I didn't want it
popping all over the place. I heard the new rubik's molds are
better than before (arched centers) so I went to wal-mart to pick one
up. Man this cube turns more smoothly out of the package than my other
speedcubes did after about 6 months of use with silicone spray! After
lubing it it just flies! It rivals my studio cube for smoothness, and
I've had it for less than 24 hours. The serial number on the bottom
of the package was 40851, so if you can get any from this batch, it
might be worth your $9.00. Thought I'd share! -Daniel PS, just got
back from buying my textbooks: 4 books = $455.21 how is that legal?!?
Man, when the revolution comes... ;)
3933. Re: [Speed cubing group] Got a kick-booty good cube from
wal-mart! From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 11:50:01 -0700 (PDT)
That's what, about $120 per textbook? What do you expect? It's
college! What really gets me are those small books which cost $100 and
up. There's this one quantum mechanics book with a living cat on
the front and a dead cat on the back (Griffiths, and no, it's not
sleeping as much as you'd like to think it is) and that book is
maybe 50 cents per page or something. Anyway, onto the cube stuff, what
type of packaging was the cube in? Was it Hasbro, Oddzon, or Winning
Moves? As far as I know, all the Winning Moves cubes now have arched
center. And onto another question. Are arched centers really any better?
They seem to make the cube jam more. Perhaps my arched center cube just
needs to be worn in. Tyson Mao MSC #631 California Institute of
Technology On Tue, 17 Aug 2004, Daniel Hayes wrote: > Hey all, > Since
school is about to start back up, I wanted to get a new cube > for my
backpack. I have placed one in my car, one in my girlfriend's >
car, one on my desk (the studio cube), and one in the living room so > a
cube is never far away. I didn't want to take the studio cube >
because I keep it pretty loose and I didn't want it popping all
over > the place. > I heard the new rubik's molds are better than
before (arched > centers) so I went to wal-mart to pick one up. Man this
cube turns > more smoothly out of the package than my other speedcubes
did after > about 6 months of use with silicone spray! After lubing it
it just > flies! It rivals my studio cube for smoothness, and I've
had it for > less than 24 hours. > The serial number on the bottom of
the package was 40851, so if you > can get any from this batch, it might
be worth your $9.00. Thought > I'd share! > > -Daniel > > PS, just
got back from buying my textbooks: 4 books = $455.21 how is > that
legal?!? Man, when the revolution comes... ;) > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=177124513] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3934. Re: [Speed cubing group] Got a kick-booty good cube from
wal-mart! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 19:08:36 -0000
Tyson- You know, if Shrodinger had a dog, we wouldn't be in this
mess... I'll have to calculate the cost/page when I open the books.
Ridiculous. Not one semester have I spent less than $350 on books alone!
The cube was packaged in one of those clear plastic casings that take a
blow torch and a machette to get into. In the lower right corner of one
side it says milton bradley, and in the upper left of the same side it
says www.rubiks.com. On the bottom it does have the Hasbro symbol, to
answer your question more directly :) Since this is my only
arched-centers cube, I can't comment in general. But if most of
them come out of the package even half as good as this one did I'd
never buy anything else. I may pick some more up from that batch (you
know, just to have around..explain that to the little lady!) to see if
they're any good as well. But this particular cube turns buttery
smooth! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > That's what, about
$120 per textbook? What do you expect? It's college! > > What
really gets me are those small books which cost $100 and up.
There's > this one quantum mechanics book with a living cat on the
front and a dead > cat on the back (Griffiths, and no, it's not
sleeping as much as you'd > like to think it is) and that book is
maybe 50 cents per page or > something. > > Anyway, onto the cube stuff,
what type of packaging was the cube in? Was > it Hasbro, Oddzon, or
Winning Moves? As far as I know, all the Winning > Moves cubes now have
arched center. > > And onto another question. Are arched centers really
any better? They > seem to make the cube jam more. Perhaps my arched
center cube just needs > to be worn in. > > Tyson Mao > MSC #631 >
California Institute of Technology
3935. Re: Got a kick-booty good cube from wal-mart! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 20:08:11 -0000
Yep, The new rubiks.com cube is now my main speedcube. It is pretty
smooth. The arched centers do cause the cube to jam a tiny bit more but
it gets better after being worn in. But an occasional jam is a small
price to pay for a cube that will never pop. It allows my cubing to be
much more aggressive. Good cube...but still crappy stickers. --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@h...> wrote: > Hey all, > Since school is
about to start back up, I wanted to get a new cube > for my backpack. I
have placed one in my car, one in my girlfriend's > car, one on my
desk (the studio cube), and one in the living room so > a cube is never
far away. I didn't want to take the studio cube > because I keep it
pretty loose and I didn't want it popping all over > the place. > I
heard the new rubik's molds are better than before (arched >
centers) so I went to wal-mart to pick one up. Man this cube turns >
more smoothly out of the package than my other speedcubes did after >
about 6 months of use with silicone spray! After lubing it it just >
flies! It rivals my studio cube for smoothness, and I've had it for
> less than 24 hours. > The serial number on the bottom of the package
was 40851, so if you > can get any from this batch, it might be worth
your $9.00. Thought > I'd share! > > -Daniel > > PS, just got back
from buying my textbooks: 4 books = $455.21 how is > that legal?!? Man,
when the revolution comes... ;)
3936. Re: [Speed cubing group] Got a kick-booty good cube from
wal-mart! From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 13:27:33 -0700 (PDT)
What's up? It'd be more interesting to calculate the cost per
page that you've actually read. So it was in the red packaging
I'll guess? Those cubes have varying qualities of course. I find
them turning better than the cubes from Winning Moves immediately after
lubing. Of course, this is when the cube has not been broken in. I think
that cubes all start in different places but the end result is
relatively the same. Does anyone have a State Resell Certificate? Tyson
Mao MSC #631 California Institute of Technology On Tue, 17 Aug 2004,
Daniel Hayes wrote: > Tyson- > > You know, if Shrodinger had a dog, we
wouldn't be in this mess... > I'll have to calculate the
cost/page when I open the books. > Ridiculous. Not one semester have I
spent less than $350 on books > alone! > > The cube was packaged in one
of those clear plastic casings that take > a blow torch and a machette
to get into. In the lower right corner > of one side it says milton
bradley, and in the upper left of the same > side it says
www.rubiks.com. On the bottom it does have the Hasbro > symbol, to
answer your question more directly :) > > Since this is my only
arched-centers cube, I can't comment in > general. But if most of
them come out of the package even half as > good as this one did
I'd never buy anything else. I may pick some > more up from that
batch (you know, just to have around..explain that > to the little
lady!) to see if they're any good as well. But this > particular
cube turns buttery smooth! > > Daniel > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > That's what, about $120 per textbook?
What do you expect? It's > college! > > > > What really gets me are
those small books which cost $100 and up. > There's > > this one
quantum mechanics book with a living cat on the front and > a dead > >
cat on the back (Griffiths, and no, it's not sleeping as much as >
you'd > > like to think it is) and that book is maybe 50 cents per
page or > > something. > > > > Anyway, onto the cube stuff, what type of
packaging was the cube > in? Was > > it Hasbro, Oddzon, or Winning
Moves? As far as I know, all the > Winning > > Moves cubes now have
arched center. > > > > And onto another question. Are arched centers
really any better? > They > > seem to make the cube jam more. Perhaps my
arched center cube just > needs > > to be worn in. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=564346646] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3937. Re: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart! From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 13:32:25 -0700 (PDT)
I currently have four speed cubes. The first one was an Oddzon Cube in
the green packaging. It's all right. It turns pretty smoothly but
it will pop due to the fact that it's been worn in a lot. The
second and third cube I have are from Winning Moves. I think if you buy
a cube from www.rubiks.com, you get a cube from Winning Moves. Both
cubes were amazing straight out from the box. I speedcube almost
exclusively with the second cube now. The third cube would probably be
very good if it cleaned and prepared it. The fourth cube was an
interesting one. It was an Oddzon cube with arched centers. Originally,
I was intending on selling it to my students but after I lubed it, I
decided it was way too good to give up. It jams and gets stuck pretty
often but hey, it's basically a brand new cube. I think
unfortunately, the lube will make it harder to break in. I'll
probably take out the lube some time so it'll wear in a bit more
effectively. I wonder why they don't put the good stickers on the
cubes? Oh wait. It's so you have to buy stickers! I think a cube
with different colored plastics would be awesome. Not tiles that stick
out... but maybe plastic plates which are at the same level of the cube.
That would be cool. Tyson Mao MSC #631 California Institute of
Technology On Tue, 17 Aug 2004, Chris Sz... wrote: > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > smooth. The
arched centers do cause the cube to jam a tiny bit more > but it gets
better after being worn in. But an occasional jam is a > small price to
pay for a cube that will never pop. It allows my > cubing to be much
more aggressive. Good cube...but still crappy > stickers. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > Hey all, > > Since school
is about to start back up, I wanted to get a new > cube > > for my
backpack. I have placed one in my car, one in my > girlfriend's > >
car, one on my desk (the studio cube), and one in the living room > so >
> a cube is never far away. I didn't want to take the studio cube >
> because I keep it pretty loose and I didn't want it popping all >
over > > the place. > > I heard the new rubik's molds are better
than before (arched > > centers) so I went to wal-mart to pick one up.
Man this cube > turns > > more smoothly out of the package than my other
speedcubes did > after > > about 6 months of use with silicone spray!
After lubing it it > just > > flies! It rivals my studio cube for
smoothness, and I've had it > for > > less than 24 hours. > > The
serial number on the bottom of the package was 40851, so if > you > >
can get any from this batch, it might be worth your $9.00. > Thought > >
I'd share! > > > > -Daniel > > > > PS, just got back from buying my
textbooks: 4 books = $455.21 how > is > > that legal?!? Man, when the
revolution comes... ;) > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=278092438] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3938. Re: Got a kick-booty good cube from wal-mart! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 23:11:30 -0000
Buying a new cube is kind of like playing the lottery. Half the time,
they're excellent, the rest of the time you might as well throw it
away. It's just the luck of the draw. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about to start
back up, I wanted to get a new cube > for my backpack. I have placed one
in my car, one in my girlfriend's > car, one on my desk (the studio
cube), and one in the living room so > a cube is never far away. I
didn't want to take the studio cube > because I keep it pretty
loose and I didn't want it popping all over > the place. > I heard
the new rubik's molds are better than before (arched > centers) so
I went to wal-mart to pick one up. Man this cube turns > more smoothly
out of the package than my other speedcubes did after > about 6 months
of use with silicone spray! After lubing it it just > flies! It rivals
my studio cube for smoothness, and I've had it for > less than 24
hours. > The serial number on the bottom of the package was 40851, so if
you > can get any from this batch, it might be worth your $9.00. Thought
> I'd share! > > -Daniel > > PS, just got back from buying my
textbooks: 4 books = $455.21 how is > that legal?!? Man, when the
revolution comes... ;)
3939. Re: Got a kick-booty good cube from wal-mart! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 01:09:50 -0000
I just got one the other night from Meijers, it was of serial number
41101. I think the first two digits give an idication of
"model" maybe they make a new model once or twice a year or
soemthing. The last 3 digits are probably giving the manufacturing
place/plant, but may also be some sort of control number, something to
date it... Mine does have the arched centers. I haven't used it
much though. I've aquired about 30 cubes in my years (using the
term cube loosely), and do appreciate the efforts the toy companies are
making in improving the quality of Rubik's cubes. This latest cube
was purchesed as a going-away present for one of my roommates, it's
a classic thing I do know for all the friends I know I may never see
again. Hopefully it reminds them about my cube craziness, gains some
sort of colleague respect for displaying it in their office, or even get
them interested in speedcubing for themselves. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about to start
back up, I wanted to get a new cube > for my backpack. I have placed one
in my car, one in my girlfriend's > car, one on my desk (the studio
cube), and one in the living room so > a cube is never far away. I
didn't want to take the studio cube > because I keep it pretty
loose and I didn't want it popping all over > the place. > I heard
the new rubik's molds are better than before (arched > centers) so
I went to wal-mart to pick one up. Man this cube turns > more smoothly
out of the package than my other speedcubes did after > about 6 months
of use with silicone spray! After lubing it it just > flies! It rivals
my studio cube for smoothness, and I've had it for > less than 24
hours. > The serial number on the bottom of the package was 40851, so if
you > can get any from this batch, it might be worth your $9.00. Thought
> I'd share! > > -Daniel > > PS, just got back from buying my
textbooks: 4 books = $455.21 how is > that legal?!? Man, when the
revolution comes... ;)
3940. RE: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart! From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 17 Aug 2004 18:28:39 -0700
The colored plastic would be cool, but one good thing about tiles is
that they do stick out. I didn't think people were serious when
they said that it could help with recognition, that you can see the
other sides, but it actually does. After using a tiled cube, I switched
back to a stickered one for a couple solves, and actually did realize
that I couldn't recognize some positions as easily. Now if they
could make colored plastic, that looks like tiles, but is part of the
cube, that would be awesome. I think you should be able to order custom
cubes online. Something along the lines of how you can put together
custom shoes on nike.com. This way you could choose stickers, tiles,
plastic (if only), and your color scheme, center type (arched/not
arched), screws or rivets, etc. That would be awesome. Evan
http://www.deepcube.tk <http://www.deepcube.tk/> Until next time,
Happy Cubing -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: Tuesday, August 17, 2004 1:32 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Got a kick-booty good cube from wal-mart! I currently have four
speed cubes. The first one was an Oddzon Cube in the green packaging.
It's all right. It turns pretty smoothly but it will pop due to the
fact that it's been worn in a lot. The second and third cube I have
are from Winning Moves. I think if you buy a cube from www.rubiks.com,
you get a cube from Winning Moves. Both cubes were amazing straight out
from the box. I speedcube almost exclusively with the second cube now.
The third cube would probably be very good if it cleaned and prepared
it. The fourth cube was an interesting one. It was an Oddzon cube with
arched centers. Originally, I was intending on selling it to my students
but after I lubed it, I decided it was way too good to give up. It jams
and gets stuck pretty often but hey, it's basically a brand new
cube. I think unfortunately, the lube will make it harder to break in.
I'll probably take out the lube some time so it'll wear in a
bit more effectively. I wonder why they don't put the good stickers
on the cubes? Oh wait. It's so you have to buy stickers! I think a
cube with different colored plastics would be awesome. Not tiles that
stick out... but maybe plastic plates which are at the same level of the
cube. That would be cool. Tyson Mao MSC #631 California Institute of
Technology On Tue, 17 Aug 2004, Chris Sz... wrote: > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > smooth. The
arched centers do cause the cube to jam a tiny bit more > but it gets
better after being worn in. But an occasional jam is a > small price to
pay for a cube that will never pop. It allows my > cubing to be much
more aggressive. Good cube...but still crappy > stickers. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > Hey all, > > Since school
is about to start back up, I wanted to get a new > cube > > for my
backpack. I have placed one in my car, one in my > girlfriend's > >
car, one on my desk (the studio cube), and one in the living room > so >
> a cube is never far away. I didn't want to take the studio cube >
> because I keep it pretty loose and I didn't want it popping all >
over > > the place. > > I heard the new rubik's molds are better
than before (arched > > centers) so I went to wal-mart to pick one up.
Man this cube > turns > > more smoothly out of the package than my other
speedcubes did > after > > about 6 months of use with silicone spray!
After lubing it it > just > > flies! It rivals my studio cube for
smoothness, and I've had it > for > > less than 24 hours. > > The
serial number on the bottom of the package was 40851, so if > you > >
can get any from this batch, it might be worth your $9.00. > Thought > >
I'd share! > > > > -Daniel > > > > PS, just got back from buying my
textbooks: 4 books = $455.21 how > is > > that legal?!? Man, when the
revolution comes... ;) > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=278092438] > >
____________________________________________________________________________
____ > Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
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3941. Maybe one day our obsession will be this popular! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 04:13:25 -0000
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html The US
National Scrabble Championships was held shortly before the US National
Rubiks Championships. The website says there were over 800 Scrabble
players registered!! Jasmine http://www.geocities.com/jasmine_ellen/
3942. Re: [Speed cubing group] Maybe one day our obsession will be this
popular! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 21:53:34 -0700
Rubik's Cube is SO much more action filled than scrabble. Tyson Mao
MSC #631 California Institute of Technology On Aug 17, 2004, at 9:13 PM,
jasmine_ellen wrote: >
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html > > The US
National Scrabble Championships was held shortly before the > US
National Rubiks Championships. The website says there were over > 800
Scrabble players registered!! > > Jasmine >
http://www.geocities.com/jasmine_ellen/ > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif> > <l.gif> >
> Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3943. Re: Maybe one day our obsession will be this popular! From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 05:01:13 -0000
I think people could easily increase the number of speedcubers.
Demonstrating to the public would easily increase interest. Also, if the
cube was too popular, people wouldn't be too amazed to see us solve
it. Also, the Rubik's cube is different from scrabble in that
people can win in Scrabble, but can't win (solve) the cube as
easily. Tomer --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: >
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html > > The US
National Scrabble Championships was held shortly before the > US
National Rubiks Championships. The website says there were over > 800
Scrabble players registered!! > > Jasmine >
http://www.geocities.com/jasmine_ellen/
3944. [Speed cubing group] Re: Dominant Hand From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Aug 2004 22:29:05 -0700
I'm right handed, but do all my finger tricks etc with the left
hand. It's always seemed weird to me, but I thought about it, and I
think it is probably because the right hand is my strongest hand. The
cube I learned on was the by far worst cube I've ever seen, and you
needed *force* to turn that thing fast. Maybe something similar is why
others use their "bad" hand for cubing too. I suppose I should
practice using my right hand more. It is clearly capable of doing
anything the left is. -- "The power of accurate observation is
commonly called cynicism by those who have not got it." -- George
Bernard Shaw Lars Petrus, San Francisco - lars@... http://lar5.com
3945. RE: [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 09:23:51 +0100
The ready made cubes from Rubiks.com aren't the arched centres yet,
there is quite a bit of stock to go through as the site wasn't
really functioning at the beginning of the year. The Winning Moves ones
should be in most of the stores, especially in bigger towns and cities
and there are some clues to look out for; namely that the logo is much
brighter print due to the new stickers and there will be a stand
included. later in the year (in time for Christmas) will be a 25th
Anniversary cube for 2005 with special logo (for next year only) and
different packaging (silver, hexagonal) All of these will be to the new
higher standard. The cube kit on rubiks.com is the new design, you
don't have to use the rivets on this and can put in screws instead.
Hope that helps. Dave Seven Towns. -----Original Message----- From:
Tyson F. Mao [mailto:tmao@...] Sent: 17 August 2004 21:32 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Got a kick-booty good cube from wal-mart! I currently have four
speed cubes. The first one was an Oddzon Cube in the green packaging.
It's all right. It turns pretty smoothly but it will pop due to the
fact that it's been worn in a lot. The second and third cube I have
are from Winning Moves. I think if you buy a cube from www.rubiks.com,
you get a cube from Winning Moves. Both cubes were amazing straight out
from the box. I speedcube almost exclusively with the second cube now.
The third cube would probably be very good if it cleaned and prepared
it. The fourth cube was an interesting one. It was an Oddzon cube with
arched centers. Originally, I was intending on selling it to my students
but after I lubed it, I decided it was way too good to give up. It jams
and gets stuck pretty often but hey, it's basically a brand new
cube. I think unfortunately, the lube will make it harder to break in.
I'll probably take out the lube some time so it'll wear in a
bit more effectively. I wonder why they don't put the good stickers
on the cubes? Oh wait. It's so you have to buy stickers! I think a
cube with different colored plastics would be awesome. Not tiles that
stick out... but maybe plastic plates which are at the same level of the
cube. That would be cool. Tyson Mao MSC #631 California Institute of
Technology On Tue, 17 Aug 2004, Chris Sz... wrote: > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > smooth. The
arched centers do cause the cube to jam a tiny bit more > but it gets
better after being worn in. But an occasional jam is a > small price to
pay for a cube that will never pop. It allows my > cubing to be much
more aggressive. Good cube...but still crappy > stickers. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > Hey all, > > Since school
is about to start back up, I wanted to get a new > cube > > for my
backpack. I have placed one in my car, one in my > girlfriend's > >
car, one on my desk (the studio cube), and one in the living room > so >
> a cube is never far away. I didn't want to take the studio cube >
> because I keep it pretty loose and I didn't want it popping all >
over > > the place. > > I heard the new rubik's molds are better
than before (arched > > centers) so I went to wal-mart to pick one up.
Man this cube > turns > > more smoothly out of the package than my other
speedcubes did > after > > about 6 months of use with silicone spray!
After lubing it it > just > > flies! It rivals my studio cube for
smoothness, and I've had it > for > > less than 24 hours. > > The
serial number on the bottom of the package was 40851, so if > you > >
can get any from this batch, it might be worth your $9.00. > Thought > >
I'd share! > > > > -Daniel > > > > PS, just got back from buying my
textbooks: 4 books = $455.21 how > is > > that legal?!? Man, when the
revolution comes... ;) > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=278092438] > >
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3946. Caltech 2004 Fall Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 01:31:39 -0700
The date for the Caltech 2004 Fall Tournament is tentatively scheduled
for November 14, 2004. I will confirm the date within a week. If you are
a single traveler coming from far, we can probably find a free place for
you to stay. We probably have the capacity to host about 3 travelers for
this tournament. Tyson Mao MSC #631 California Institute of Technology
3947. [Speed cubing group] Re: Dominant Hand From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 12:13:44 -0000
> I suppose I should practice using my right hand more. It is clearly >
capable of doing anything the left is. > > -- > "The power of
accurate observation is commonly called cynicism > by those who have not
got it." -- George Bernard Shaw > > Lars Petrus, San Francisco -
lars@l... http://lar5.com A good reason to learn to use your left hand
equally as your right, is so that, if you are working on something that
has a lot of cases to learn..like orientations or something, you can
just learn the mirrors, instead of learning all the different cases, and
it allows you to be more flexible and have more options while solving
the cube. ... That having been said, I use mostly my right hand, with my
left hand for triggers and cube rotations. Good Luck
3948. Re: 3D Max Help From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 12:25:49 -0000
Hey, I tried that already, and it pretty much doesn't work. The
heirarchy stays constant throughout the entire animation, OOh, Idea ...
Make 2 cubes, perform a move on one, Switch them out in 1 frame, do the
next move on the second while changing color sliders and orientation
(because you can only really move 2 sides) in preparation for the next
swapout. That would take a while the way the cube moves (switching
parents and centers of rotation constantly) has been a problem for me in
all of my attempts to animate a cube. What I did with it was align all
the pivot points at the center of the cube, and then just rotated them,
setting a keyframe after every turn. Oh, and don't forget to turn
off the smooth transitions, otherwise it looks like the cube prepares
for each move, and then overshoots again before it returns to the
correct place. I hope this helps. and Have fun with Max ;) TBTT Fox ---
In speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey oh. I am attempting to animate a rubiks cube in 3d studio
max, > and as simpls as it sounds, i am having horrible trouble trying
to > get it to work. I built the cube as well as a dummy box on each
side > to parent the cubies to. But when i switch hiearchial parents the
> pieces just scatter. Any ideas, thoughts, tips? > > jake
3949. Coaster Cubing From: "reusto" <aruestow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 12:31:43 -0000
I just returned from Cedar Point last night, and I thought I should
upload my picture from the Coaster "Magnum XL200" I started a
new album called "Coaster Cubing" My girlfriend bet me that I
couldn't solve it on a coaster, so I had to try! I also solved on
the scrambler (which seemed appropriate)as people in line looked
surprised! Unfortunately I am not near 20 or 30 seconds yet, so Solving
on the Top Thrill Dragster ( 0 to 120 mph in 4 seconds then straight up
420 feet) was out of the question ;-) I hope others will upload pictures
of them solving in Theme Parks or on other rides! Have a Great Day,
Andrew Ruestow
3950. [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 12:34:57 -0000
It would be even better if the black plastic was colored instead. This
way, there would be no black and and you could even tell the color of
the indside of the cubie. I'm no plastics expert, but to do this, I
think you would have to mold the corners in 3 different sections for the
different colors then fuse them together. This would make the quality
worse and the cost higher but it would still be cool to have a cube
without any black or other background color. I see where it could help
with recognition too. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > The colored plastic would be cool, but one
good thing about tiles is that > they do stick out. I didn't think
people were serious when they said that > it could help with
recognition, that you can see the other sides, but it > actually does.
After using a tiled cube, I switched back to a stickered one > for a
couple solves, and actually did realize that I couldn't recognize
some > positions as easily. Now if they could make colored plastic, that
looks > like tiles, but is part of the cube, that would be awesome. I
think you > should be able to order custom cubes online. Something along
the lines of > how you can put together custom shoes on nike.com. This
way you could > choose stickers, tiles, plastic (if only), and your
color scheme, center > type (arched/not arched), screws or rivets, etc.
That would be awesome. > > > > Evan > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > Until next time, Happy Cubing > > >
> -----Original Message----- > From: Tyson F. Mao [mailto:tmao@i...] >
Sent: Tuesday, August 17, 2004 1:32 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube from > wal-mart! > > > > I
currently have four speed cubes. The first one was an Oddzon Cube in >
the green packaging. It's all right. It turns pretty smoothly but
it > will pop due to the fact that it's been worn in a lot. The
second and > third cube I have are from Winning Moves. I think if you
buy a cube from > www.rubiks.com, you get a cube from Winning Moves.
Both cubes were > amazing straight out from the box. I speedcube almost
exclusively with > the second cube now. The third cube would probably be
very good if it > cleaned and prepared it. > > The fourth cube was an
interesting one. It was an Oddzon cube with arched > centers.
Originally, I was intending on selling it to my students but > after I
lubed it, I decided it was way too good to give up. > > It jams and gets
stuck pretty often but hey, it's basically a brand new > cube. I
think unfortunately, the lube will make it harder to break in. >
I'll probably take out the lube some time so it'll wear in a
bit more > effectively. > > I wonder why they don't put the good
stickers on the cubes? Oh wait. > It's so you have to buy stickers!
I think a cube with different colored > plastics would be awesome. Not
tiles that stick out... but maybe plastic > plates which are at the same
level of the cube. That would be cool. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Tue, 17 Aug 2004, Chris Sz...
wrote: > > > Yep, The new rubiks.com cube is now my main speedcube. It
is pretty > > smooth. The arched centers do cause the cube to jam a tiny
bit more > > but it gets better after being worn in. But an occasional
jam is a > > small price to pay for a cube that will never pop. It
allows my > > cubing to be much more aggressive. Good cube...but still
crappy > > stickers. > > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@h...> wrote: > > > Hey all, > > > Since school is about to
start back up, I wanted to get a new > > cube > > > for my backpack. I
have placed one in my car, one in my > > girlfriend's > > > car,
one on my desk (the studio cube), and one in the living room > > so > >
> a cube is never far away. I didn't want to take the studio cube >
> > because I keep it pretty loose and I didn't want it popping all
> > over > > > the place. > > > I heard the new rubik's molds are
better than before (arched > > > centers) so I went to wal-mart to pick
one up. Man this cube > > turns > > > more smoothly out of the package
than my other speedcubes did > > after > > > about 6 months of use with
silicone spray! After lubing it it > > just > > > flies! It rivals my
studio cube for smoothness, and I've had it > > for > > > less than
24 hours. > > > The serial number on the bottom of the package was
40851, so if > > you > > > can get any from this batch, it might be
worth your $9.00. > > Thought > > > I'd share! > > > > > > -Daniel
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 how > > is > > > that legal?!? Man, when the revolution comes...
;) > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here >
> [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
> > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
:/www.n > etflix.com/Default?mqso=60183351> click here > > > >
<http://us.adserver.yahoo.com/l?
M=298184.5285298.6392945.3001176/D=groups/S= >
:HM/A=2164331/rand=697067838> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
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3951. Re: Got a kick-booty good cube from wal-mart! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 12:40:12 -0000
I don't know with the others, but I cut my stickers one millimeter
too big once, and the result was an ugly looking cube. Trust me, having
no "neutral" color inbetween the facelets to help you separate
isn't good. You need black there (I guess black is the most neutral
color?). It helps. --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > It would be even
better if the black plastic was colored instead. > This way, there would
be no black and and you could even tell the > color of the indside of
the cubie. I'm no plastics expert, but to do > this, I think you
would have to mold the corners in 3 different > sections for the
different colors then fuse them together. This > would make the quality
worse and the cost higher but it would still > be cool to have a cube
without any black or other background color. > I see where it could help
with recognition too. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > The colored plastic would be cool, but
one good thing about tiles > is that > > they do stick out. I
didn't think people were serious when they > said that > > it could
help with recognition, that you can see the other sides, > but it > >
actually does. After using a tiled cube, I switched back to a >
stickered one > > for a couple solves, and actually did realize that I
couldn't > recognize some > > positions as easily. Now if they
could make colored plastic, that > looks > > like tiles, but is part of
the cube, that would be awesome. I > think you > > should be able to
order custom cubes online. Something along the > lines of > > how you
can put together custom shoes on nike.com. This way you > could > >
choose stickers, tiles, plastic (if only), and your color scheme, >
center > > type (arched/not arched), screws or rivets, etc. That would
be > awesome. > > > > > > > > Evan > > > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > > Until next time, Happy
Cubing > > > > > > > > -----Original Message----- > > From: Tyson F. Mao
[mailto:tmao@i...] > > Sent: Tuesday, August 17, 2004 1:32 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube > from > > wal-mart! > > > > > > >
> I currently have four speed cubes. The first one was an Oddzon > Cube
in > > the green packaging. It's all right. It turns pretty
smoothly > but it > > will pop due to the fact that it's been worn
in a lot. The second > and > > third cube I have are from Winning Moves.
I think if you buy a > cube from > > www.rubiks.com, you get a cube from
Winning Moves. Both cubes were > > amazing straight out from the box. I
speedcube almost exclusively > with > > the second cube now. The third
cube would probably be very good > if it > > cleaned and prepared it. >
> > > The fourth cube was an interesting one. It was an Oddzon cube >
with arched > > centers. Originally, I was intending on selling it to my
students > but > > after I lubed it, I decided it was way too good to
give up. > > > > It jams and gets stuck pretty often but hey, it's
basically a > brand new > > cube. I think unfortunately, the lube will
make it harder to > break in. > > I'll probably take out the lube
some time so it'll wear in a bit > more > > effectively. > > > > I
wonder why they don't put the good stickers on the cubes? Oh >
wait. > > It's so you have to buy stickers! I think a cube with
different > colored > > plastics would be awesome. Not tiles that stick
out... but maybe > plastic > > plates which are at the same level of the
cube. That would be > cool. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Tue, 17 Aug 2004, Chris
Sz... wrote: > > > > > Yep, The new rubiks.com cube is now my main
speedcube. It is > pretty > > > smooth. The arched centers do cause the
cube to jam a tiny bit > more > > > but it gets better after being worn
in. But an occasional jam is > a > > > small price to pay for a cube
that will never pop. It allows my > > > cubing to be much more
aggressive. Good cube...but still crappy > > > stickers. > > > > > >
--barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > Hey all, > > > > Since school is
about to start back up, I wanted to get a new > > > cube > > > > for my
backpack. I have placed one in my car, one in my > > > girlfriend's
> > > > car, one on my desk (the studio cube), and one in the living >
room > > > so > > > > a cube is never far away. I didn't want to
take the studio > cube > > > > because I keep it pretty loose and I
didn't want it popping all > > > over > > > > the place. > > > > I
heard the new rubik's molds are better than before (arched > > > >
centers) so I went to wal-mart to pick one up. Man this cube > > > turns
> > > > more smoothly out of the package than my other speedcubes did >
> > after > > > > about 6 months of use with silicone spray! After
lubing it it > > > just > > > > flies! It rivals my studio cube for
smoothness, and I've had > it > > > for > > > > less than 24 hours.
> > > > The serial number on the bottom of the package was 40851, so >
if > > > you > > > > can get any from this batch, it might be worth your
$9.00. > > > Thought > > > > I'd share! > > > > > > > > -Daniel > >
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 > how > > > is > > > > that legal?!? Man, when the revolution
comes... ;) > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT
> > > click here > > > [rand=278092438] > > > > > > > > >
_____________________________________________________________________ >
_______ > > ____ > > > Yahoo! Groups Links > > > * To visit your group
on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > > >
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3952. Re: Coaster Cubing From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 15:27:01 -0000
Check my site's pictures and video section for some pics and 2
videos of Coaster cubing. www.baseplace.nl If I'm gonna try again I
think I'll put on some glasses because I get tears in my eyes from
the wind (I never blink my eyes during cubing). Greets, Koen
3953. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 15:35:17 -0000
Where can you find the cube kit? I've been looking all over the
rubik's site and can't find a kit. I've found a blank
cube, but thats the closest. Can you post a link to it? Thx, Evan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > The ready made cubes from Rubiks.com
aren't the arched centres yet, there is > quite a bit of stock to
go through as the site wasn't really functioning at > the beginning
of the year. The Winning Moves ones should be in most of the > stores,
especially in bigger towns and cities and there are some clues to > look
out for; namely that the logo is much brighter print due to the new >
stickers and there will be a stand included. later in the year (in time
for > Christmas) will be a 25th Anniversary cube for 2005 with special
logo (for > next year only) and different packaging (silver, hexagonal)
All of these > will be to the new higher standard. > The cube kit on
rubiks.com is the new design, you don't have to use the > rivets on
this and can put in screws instead. > Hope that helps. > Dave > Seven
Towns. > > -----Original Message----- > From: Tyson F. Mao
[mailto:tmao@i...] > Sent: 17 August 2004 21:32 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube from > wal-mart! > > > I currently
have four speed cubes. The first one was an Oddzon Cube in > the green
packaging. It's all right. It turns pretty smoothly but it > will
pop due to the fact that it's been worn in a lot. The second and >
third cube I have are from Winning Moves. I think if you buy a cube from
> www.rubiks.com, you get a cube from Winning Moves. Both cubes were >
amazing straight out from the box. I speedcube almost exclusively with >
the second cube now. The third cube would probably be very good if it >
cleaned and prepared it. > > The fourth cube was an interesting one. It
was an Oddzon cube with arched > centers. Originally, I was intending on
selling it to my students but > after I lubed it, I decided it was way
too good to give up. > > It jams and gets stuck pretty often but hey,
it's basically a brand new > cube. I think unfortunately, the lube
will make it harder to break in. > I'll probably take out the lube
some time so it'll wear in a bit more > effectively. > > I wonder
why they don't put the good stickers on the cubes? Oh wait. >
It's so you have to buy stickers! I think a cube with different
colored > plastics would be awesome. Not tiles that stick out... but
maybe plastic > plates which are at the same level of the cube. That
would be cool. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 17 Aug 2004, Chris Sz... wrote: > > > Yep, The
new rubiks.com cube is now my main speedcube. It is pretty > > smooth.
The arched centers do cause the cube to jam a tiny bit more > > but it
gets better after being worn in. But an occasional jam is a > > small
price to pay for a cube that will never pop. It allows my > > cubing to
be much more aggressive. Good cube...but still crappy > > stickers. > >
> > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@h...> wrote: > > > Hey all, > > > Since school is about to
start back up, I wanted to get a new > > cube > > > for my backpack. I
have placed one in my car, one in my > > girlfriend's > > > car,
one on my desk (the studio cube), and one in the living room > > so > >
> a cube is never far away. I didn't want to take the studio cube >
> > because I keep it pretty loose and I didn't want it popping all
> > over > > > the place. > > > I heard the new rubik's molds are
better than before (arched > > > centers) so I went to wal-mart to pick
one up. Man this cube > > turns > > > more smoothly out of the package
than my other speedcubes did > > after > > > about 6 months of use with
silicone spray! After lubing it it > > just > > > flies! It rivals my
studio cube for smoothness, and I've had it > > for > > > less than
24 hours. > > > The serial number on the bottom of the package was
40851, so if > > you > > > can get any from this batch, it might be
worth your $9.00. > > Thought > > > I'd share! > > > > > > -Daniel
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 how > > is > > > that legal?!? Man, when the revolution comes...
;) > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here >
> [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > > > > * To
unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > >
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oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
://www. > netflix.com/Default?mqso=60183351> click here > >
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3954. RE: [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 16:38:01 +0100
Go to Products, then Rubiks Products sub-section "DIY Kits",
it's about half way down the page. Dave -----Original Message-----
From: Evan [mailto:evan.gates@...] Sent: 18 August 2004 16:35 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Got a kick-booty good cube from wal- mart! Where can you find the cube
kit? I've been looking all over the rubik's site and
can't find a kit. I've found a blank cube, but thats the
closest. Can you post a link to it? Thx, Evan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > The ready made cubes from Rubiks.com
aren't the arched centres yet, there is > quite a bit of stock to
go through as the site wasn't really functioning at > the beginning
of the year. The Winning Moves ones should be in most of the > stores,
especially in bigger towns and cities and there are some clues to > look
out for; namely that the logo is much brighter print due to the new >
stickers and there will be a stand included. later in the year (in time
for > Christmas) will be a 25th Anniversary cube for 2005 with special
logo (for > next year only) and different packaging (silver, hexagonal)
All of these > will be to the new higher standard. > The cube kit on
rubiks.com is the new design, you don't have to use the > rivets on
this and can put in screws instead. > Hope that helps. > Dave > Seven
Towns. > > -----Original Message----- > From: Tyson F. Mao
[mailto:tmao@i...] > Sent: 17 August 2004 21:32 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube from > wal-mart! > > > I currently
have four speed cubes. The first one was an Oddzon Cube in > the green
packaging. It's all right. It turns pretty smoothly but it > will
pop due to the fact that it's been worn in a lot. The second and >
third cube I have are from Winning Moves. I think if you buy a cube from
> www.rubiks.com, you get a cube from Winning Moves. Both cubes were >
amazing straight out from the box. I speedcube almost exclusively with >
the second cube now. The third cube would probably be very good if it >
cleaned and prepared it. > > The fourth cube was an interesting one. It
was an Oddzon cube with arched > centers. Originally, I was intending on
selling it to my students but > after I lubed it, I decided it was way
too good to give up. > > It jams and gets stuck pretty often but hey,
it's basically a brand new > cube. I think unfortunately, the lube
will make it harder to break in. > I'll probably take out the lube
some time so it'll wear in a bit more > effectively. > > I wonder
why they don't put the good stickers on the cubes? Oh wait. >
It's so you have to buy stickers! I think a cube with different
colored > plastics would be awesome. Not tiles that stick out... but
maybe plastic > plates which are at the same level of the cube. That
would be cool. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 17 Aug 2004, Chris Sz... wrote: > > > Yep, The
new rubiks.com cube is now my main speedcube. It is pretty > > smooth.
The arched centers do cause the cube to jam a tiny bit more > > but it
gets better after being worn in. But an occasional jam is a > > small
price to pay for a cube that will never pop. It allows my > > cubing to
be much more aggressive. Good cube...but still crappy > > stickers. > >
> > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@h...> wrote: > > > Hey all, > > > Since school is about to
start back up, I wanted to get a new > > cube > > > for my backpack. I
have placed one in my car, one in my > > girlfriend's > > > car,
one on my desk (the studio cube), and one in the living room > > so > >
> a cube is never far away. I didn't want to take the studio cube >
> > because I keep it pretty loose and I didn't want it popping all
> > over > > > the place. > > > I heard the new rubik's molds are
better than before (arched > > > centers) so I went to wal-mart to pick
one up. Man this cube > > turns > > > more smoothly out of the package
than my other speedcubes did > > after > > > about 6 months of use with
silicone spray! After lubing it it > > just > > > flies! It rivals my
studio cube for smoothness, and I've had it > > for > > > less than
24 hours. > > > The serial number on the bottom of the package was
40851, so if > > you > > > can get any from this batch, it might be
worth your $9.00. > > Thought > > > I'd share! > > > > > > -Daniel
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 how > > is > > > that legal?!? Man, when the revolution comes...
;) > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here >
> [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > <
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To unsubscribe from this group, send an email to: > >
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76/D=gr >
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
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M=298184.5285298.6392945.3001176/D=groups/S= >
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3955. [Speed cubing group] Re: Dominant Hand From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 16:59:21 -0000
I agree, especially with the part about learning mirror cases. A while
back I learned the 2 generator 3 edge cycle, which goes very fast:
R' U R' U' R' U' R' U R U R2 Anyway this
only cycles the pieces one way, so you have to learn either the mirror
or the inverse to cycle the other direction. I had heard a lot of people
say that the inverse for this move is ALMOST as fast as the move itself.
So instead of learning the inverse I decided to learn the mirror in
order to be able to cycle the other direction quickly. With practice my
left hand (off hand) even caught up to the speed of my right. There are
other triggers for mirror moves though that I've practiced for a
long time, and am still practicing, but my left hand just can't
catch up to my right. For me personally the "power" triggers,
the ones where I have to literally hit the faces to turn them and not
just push or pull with a finger, I can do much better right handed than
left. The ones where I just do a long string of tricks that either push
or pull faces in the (R,U,L) group I can always seem to work my left
hand to be just as fast as my right hand. Does anyone else have this
sort of division? Certain types of triggers are faster for you on one
hand than for the other hand? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > A good reason to learn to use your left
hand equally as your right, > is so that, if you are working on
something that has a lot of cases > to learn..like orientations or
something, you can just learn the > mirrors, instead of learning all the
different cases, and it allows > you to be more flexible and have more
options while solving the > cube. ... That having been said, I use
mostly my right hand, with my > left hand for triggers and cube
rotations. > > Good Luck
3956. Metal Plated Cubes From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 17:40:38 -0000
Hey everyone, I've recently thought of the idea (well, I'm
sure many of you have thought of this already) of sticking colored metal
tiles to my cube. But I am still trying to find a metal company that can
fuse the metals with colors. If any of you know any colored metal
companies, please tell me, thanks~ ~Joseph Liao http://jliao.tk
3957. Re: [Speed cubing group] Metal Plated Cubes From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 10:43:49 -0700 (PDT)
Won't you have problems with the metal corroding? Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004,
azinj05ieipih wrote: > Hey everyone, > > I've recently thought of
the idea (well, I'm sure many of you have > thought of this
already) of sticking colored metal tiles to my cube. > But I am still
trying to find a metal company that can fuse the > metals with colors.
If any of you know any colored metal companies, > please tell me,
thanks~ > > ~Joseph Liao > http://jliao.tk > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=534982383] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3958. Re: [Speed cubing group] Metal Plated Cubes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 17:50:11 -0000
Hmm ... I was thinking the same thing! And besides i believe the color-
recognition will be much worse than for plastic tiles. Fused plastic
tiles would be really cool. But of coz for "show-off" metal
tiles would be really cool, though not so useful for speedcubing. -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Won't you have problems with the metal
corroding? > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Wed, 18 Aug 2004, azinj05ieipih wrote: > > > Hey everyone, > > >
> I've recently thought of the idea (well, I'm sure many of
you have > > thought of this already) of sticking colored metal tiles to
my cube. > > But I am still trying to find a metal company that can fuse
the > > metals with colors. If any of you know any colored metal
companies, > > please tell me, thanks~ > > > > ~Joseph Liao > >
http://jliao.tk > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
click here > > [rand=534982383] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3959. Re: [Speed cubing group] Metal Plated Cubes From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 10:54:35 -0700 (PDT)
Yeah, I think it would mostly a thing for show. What type of metals are
you looking at? You would need six different colored plates too... Tyson
Mao MSC #631 California Institute of Technology On Wed, 18 Aug 2004, Per
Kristen Fredlund wrote: > Hmm ... > > I was thinking the same thing! And
besides i believe the color- > recognition will be much worse than for
plastic tiles. Fused plastic > tiles would be really cool. But of coz
for "show-off" metal tiles > would be really cool, though not
so useful for speedcubing. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Won't you have problems with the metal
corroding? > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Wed, 18 Aug 2004, azinj05ieipih wrote: > > > > >
Hey everyone, > > > > > > I've recently thought of the idea (well,
I'm sure many of you have > > > thought of this already) of
sticking colored metal tiles to my > cube. > > > But I am still trying
to find a metal company that can fuse the > > > metals with colors. If
any of you know any colored metal > companies, > > > please tell me,
thanks~ > > > > > > ~Joseph Liao > > > http://jliao.tk > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > > >
[rand=534982383] > > > > > > >
______________________________________________________________________ >
__________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
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use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
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[rand=855444633] > >
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3960. RE: [Speed cubing group] Metal Plated Cubes From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 11:04:46 -0700
I'm not sure of a company to do it, but I know you can get aluminum
anodized to almost any color. If you can find someone who would do that,
or how to do that yourself, that would be pretty cool. And I don't
think there is a problem with anodized aluminum corroding. The high
power rocket motors we use have reusable anodized aluminum casings. And
we use and wash them etc. quite a bit. Only problem is that it can
scratch, especially with metal on metal contact. But if you figure it
out, let me know, sounds cool. Evan -----Original Message----- From:
Tyson F. Mao [mailto:tmao@...] Sent: Wednesday, August 18, 2004 10:55 AM
To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing
group] Metal Plated Cubes Yeah, I think it would mostly a thing for
show. What type of metals are you looking at? You would need six
different colored plates too... Tyson Mao MSC #631 California Institute
of Technology On Wed, 18 Aug 2004, Per Kristen Fredlund wrote: > Hmm ...
> > I was thinking the same thing! And besides i believe the color- >
recognition will be much worse than for plastic tiles. Fused plastic >
tiles would be really cool. But of coz for "show-off" metal
tiles > would be really cool, though not so useful for speedcubing. > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" > <tmao@i...> wrote: > > Won't you have problems with
the metal corroding? > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Wed, 18 Aug 2004, azinj05ieipih
wrote: > > > > > Hey everyone, > > > > > > I've recently thought of
the idea (well, I'm sure many of you have > > > thought of this
already) of sticking colored metal tiles to my > cube. > > > But I am
still trying to find a metal company that can fuse the > > > metals with
colors. If any of you know any colored metal > companies, > > > please
tell me, thanks~ > > > > > > ~Joseph Liao > > > http://jliao.tk > > > >
> > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=534982383] > > > > > > >
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3961. RE: [Speed cubing group] Metal Plated Cubes From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 11:08:28 -0700 (PDT)
The aluminum shouldn't be hard to get. I'm not sure what
chemicals are needed to anodize the metal to different colors.
There's nothing that a 9-volt battery can't do. And just as a
piece of trivia, a 625,000 volt self-defense taser costs about $60 and
runs on a 9-volt battery. What fun. Tyson Mao MSC #631 California
Institute of Technology On Wed, 18 Aug 2004, Evan Gates wrote: >
I'm not sure of a company to do it, but I know you can get aluminum
> anodized > to almost any color. If you can find someone who would do
that, or how > to > do that yourself, that would be pretty cool. And I
don't think there is > a > problem with anodized aluminum
corroding. The high power rocket motors we > use have reusable anodized
aluminum casings. And we use and wash them > etc. > quite a bit. Only
problem is that it can scratch, especially with metal > on > metal
contact. But if you figure it out, let me know, sounds cool. > > > >
Evan > > > > -----Original Message----- > From: Tyson F. Mao
[mailto:tmao@...] > Sent: Wednesday, August 18, 2004 10:55 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Metal Plated Cubes > > > > Yeah, I think it would mostly a thing
for show. > > What type of metals are you looking at? You would need six
different > colored plates too... > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Wed, 18 Aug 2004, Per Kristen Fredlund
wrote: > > > Hmm ... > > > > I was thinking the same thing! And besides
i believe the color- > > recognition will be much worse than for plastic
tiles. Fused plastic > > tiles would be really cool. But of coz for
"show-off" metal tiles > > would be really cool, though not so
useful for speedcubing. > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > Won't you have problems with the metal
corroding? > > > > > > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On Wed, 18 Aug 2004, azinj05ieipih
wrote: > > > > > > > Hey everyone, > > > > > > > > I've recently
thought of the idea (well, I'm sure many of you have > > > >
thought of this already) of sticking colored metal tiles to my > > cube.
> > > > But I am still trying to find a metal company that can fuse the
> > > > metals with colors. If any of you know any colored metal > >
companies, > > > > please tell me, thanks~ > > > > > > > > ~Joseph Liao
> > > > http://jliao.tk > > > > > > > > > > > > Yahoo! Groups Sponsor >
> > > ADVERTISEMENT > > > > click here > > > > [rand=534982383] > > > >
> > > > > >
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To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service.
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3962. Stack Mat Timer From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 18:14:17 -0000
I was wondering if there's a way to get a StackMat timer for less
than $60 as shown at this site:
http://www.speedstacks.com/store/products/401.htm . Thanks, Tomer
3963. Re: [Speed cubing group] Stack Mat Timer From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 11:16:08 -0700 (PDT)
Does anyone know about the progress of the new timer? Would it be
possible for them to set a date of production? People, including myself,
are now hesitant to buy StackMats because we fear that they'll
become obsolete when the new timer comes out. And with the new timer,
I'm sure we'll have to revise the rules a bit for
competitions. Tyson Mao MSC #631 California Institute of Technology On
Wed, 18 Aug 2004, o_tomer wrote: > I was wondering if there's a way
to get a StackMat timer for less > than $60 as shown at this site: >
http://www.speedstacks.com/store/products/401.htm . > > Thanks, > Tomer
> > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=580165547] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3964. Re: [Speed cubing group] Stack Mat Timer From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 11:17:29 -0700 (PDT)
I'm thinking about giving away a StackMat timer as a prize to the
second place winner at our fall tournament. You should come and place
second. Tyson Mao MSC #631 California Institute of Technology On Wed, 18
Aug 2004, o_tomer wrote: > I was wondering if there's a way to get
a StackMat timer for less > than $60 as shown at this site: >
http://www.speedstacks.com/store/products/401.htm . > > Thanks, > Tomer
> > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=580165547] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3965. [Speed cubing group] Re: Dominant Hand From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 18:42:44 -0000
Hi Chris, Can you do 7 moves faster than 11? For your R' U R'
U' R' U' R' U R U R2 turn the cube around and try:
F2 U r U2 r' U F2 and F2 U' r U2 r' U' F2 to go the
other way. (Remember I use single small case letter to mean *only* the
slice.) Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > I agree, especially with the part
about learning mirror cases. > > A while back I learned the 2 generator
3 edge cycle, which goes very > fast: > > R' U R' U'
R' U' R' U R U R2 > > Anyway this only cycles the pieces
one way, so you have to learn > either the mirror or the inverse to
cycle the other direction. I > had heard a lot of people say that the
inverse for this move is > ALMOST as fast as the move itself. So instead
of learning the > inverse I decided to learn the mirror in order to be
able to cycle > the other direction quickly. With practice my left hand
(off hand) > even caught up to the speed of my right. > > There are
other triggers for mirror moves though that I've practiced > for a
long time, and am still practicing, but my left hand just > can't
catch up to my right. > > For me personally the "power"
triggers, the ones where I have to > literally hit the faces to turn
them and not just push or pull with > a finger, I can do much better
right handed than left. The ones > where I just do a long string of
tricks that either push or pull > faces in the (R,U,L) group I can
always seem to work my left hand to > be just as fast as my right hand.
> > Does anyone else have this sort of division? Certain types of >
triggers are faster for you on one hand than for the other hand? > >
Chris
3966. Re: [Speed cubing group] Corners Last - intuitive method From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:05:21 -0000
Hi Ryan, Evan Stefan, et al, You might like a related alg: B R2 B2 R F2
R' B2 R F2 R B' which I consider an extension of R2 B2 R F2
R' B2 R F2 R. There's a whole slew of related algs like F D2
B2 D F2 D' B2 D F2 D F'. Evan. I really like L F' U2 F
L' F' L U2 L' F Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Try (L2 B) (R' D R U2) (R' D'
R U2) (B' L2), is that ok? > > The way I look at these things is to
permute the *stickers*, not the > pieces. After your algorithm, look at
the U(RF) sticker. Where does it > have to go? To R(UB). And that has to
go to L(BU) which goes back to > U(RF). > > Put some fingers on those
three stickers. What you really want is two > fingers on the same face
and the third finger on an adjacent face but > not in the same layer
(i.e. U(FR)+U(BR)+B(UL) is also bad). > > Right now they're on
three different faces (U, R and L). One thing you > can try is rotate
your fingers around the corners, for example rotate > clockwise to get
your fingers on stickers R(FU), U(BR) and B(UL). > Doesn't help in
this case, though. Rotating once more doesn't help > either. > > So
let's use the initial three again. The L2 move brings one finger to
> L(FR) and leaves the others at U(RF) and R(UB). The B move brings one
> finger to U(LB). At this point we have two fingers on the U face and >
one finger on the L face in the D layer. This is good, it's what I
> said is what you really want. Now comes the commutator. > > Does that
make sense? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.
> gates@i...> wrote: > > Awesome page. I understood the concept of
commutators, but never > how to > > implement them in a meaningful way
like that. So I played around > with the > > cube, and I'm having
trouble with one setup. Do L F' U2 F L' F' > L U2 L'
> > F to setup. I can't figure that one out using conjugates and >
> commutators as explained on your site. Can someone help explain >
this? > > > > > > > > Thx, > > > > Evan > > > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > > > > > > > > > >
-----Original Message----- > > From: Ryan Heise [mailto:rheise@p...] > >
Sent: Sunday, August 15, 2004 9:22 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Corners Last - intuitive method > > > > > > > > Step 4 becomes step 3: >
> > > http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > > > > This
is a work in progress, but at least you can read about what > I've
> > been up to. > > > > Ryan
3967. Re: Dominant Hand From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:16:50 -0000
Its easier for me to do : (R2 U) (Middle slice with the thumb U Middle
slice with the thumb') (U R2) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > Can you do 7 moves faster
than 11? > > For your R' U R' U' R' U' R'
U R U R2 turn the cube around and > try: F2 U r U2 r' U F2 and F2
U' r U2 r' U' F2 to go the other way. > > (Remember I use
single small case letter to mean *only* the slice.) > > Regards, > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > I agree, especially with the part about
learning mirror cases. > > > > A while back I learned the 2 generator 3
edge cycle, which goes very > > fast: > > > > R' U R' U'
R' U' R' U R U R2 > > > > Anyway this only cycles the
pieces one way, so you have to learn > > either the mirror or the
inverse to cycle the other direction. I > > had heard a lot of people
say that the inverse for this move is > > ALMOST as fast as the move
itself. So instead of learning the > > inverse I decided to learn the
mirror in order to be able to cycle > > the other direction quickly.
With practice my left hand (off hand) > > even caught up to the speed of
my right. > > > > There are other triggers for mirror moves though that
I've practiced > > for a long time, and am still practicing, but my
left hand just > > can't catch up to my right. > > > > For me
personally the "power" triggers, the ones where I have to > >
literally hit the faces to turn them and not just push or pull with > >
a finger, I can do much better right handed than left. The ones > >
where I just do a long string of tricks that either push or pull > >
faces in the (R,U,L) group I can always seem to work my left hand to > >
be just as fast as my right hand. > > > > Does anyone else have this
sort of division? Certain types of > > triggers are faster for you on
one hand than for the other hand? > > > > Chris
3968. [Speed cubing group] Re: Dominant Hand From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:43:35 -0000
Hey David, I used to use that move for about 4 years, but then I learned
the 2 generator one. I can do the 9 move R2 (d' r) R' U2
r' l U' y' R2 in about 2-2.5 seconds on average. The
lowercase letters represent turning the double layer (so r means R and
the middle layer the same direction). also x,y,z are the normal cube
rotations. The alg in plain notation is just R2 U' F B' R2
F' B U' R2 for those wondering about the weird notation above.
Although it is more moves, I can do the 2-generator 3 cycle (and the
mirror) right at 2 seconds on average, with times under 2 seconds fairly
often. It's only a difference of about 0.5 second, but that's
0.5 second less it took me to solve the cube if I run into that case ;-)
I think Ron said he has done the 2-generator alg in less than a second
before. I can't get it that fast, but it is faster than the 9 move
3 cycle for me. David, I have tried using the 9 move three cycle with
slice moves (so only 7 turns like you said), but I was never able to get
very fast with it using slices. The notation above with finger tricks
and cube rotations is the fastest I was ever able to get that move. You
can see me perform it (or maybe the inverse) on my speedcubing video on
my site, it's the PLL I ran into. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > Can you do 7 moves faster
than 11? > > For your R' U R' U' R' U' R'
U R U R2 turn the cube around and > try: F2 U r U2 r' U F2 and F2
U' r U2 r' U' F2 to go the other way. > > (Remember I use
single small case letter to mean *only* the slice.) > > Regards, > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > I agree, especially with the part about
learning mirror cases. > > > > A while back I learned the 2 generator 3
edge cycle, which goes very > > fast: > > > > R' U R' U'
R' U' R' U R U R2 > > > > Anyway this only cycles the
pieces one way, so you have to learn > > either the mirror or the
inverse to cycle the other direction. I > > had heard a lot of people
say that the inverse for this move is > > ALMOST as fast as the move
itself. So instead of learning the > > inverse I decided to learn the
mirror in order to be able to cycle > > the other direction quickly.
With practice my left hand (off hand) > > even caught up to the speed of
my right. > > > > There are other triggers for mirror moves though that
I've practiced > > for a long time, and am still practicing, but my
left hand just > > can't catch up to my right. > > > > For me
personally the "power" triggers, the ones where I have to > >
literally hit the faces to turn them and not just push or pull with > >
a finger, I can do much better right handed than left. The ones > >
where I just do a long string of tricks that either push or pull > >
faces in the (R,U,L) group I can always seem to work my left hand to > >
be just as fast as my right hand. > > > > Does anyone else have this
sort of division? Certain types of > > triggers are faster for you on
one hand than for the other hand? > > > > Chris
3969. Re: [Speed cubing group] Stack Mat Timer From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:53:47 -0000
Hey! yes we need to change the rules so that it becomes possible to
carry on with a solve if u realise u didn't fully complete the
cube/puzzle. If u stop the stacktimer when solving a 5x5x5 cube and then
u spot u need to "swap" 2 centers (possible case for my
method) then u can't pick up the cube, finish it and get a valid
time. If the stacktimer was set to taking lap-time then it would be
possible. And since i suppose they will never fix this for the
stacktimer it could be fixed for a new timer. Happy cubing! -Per K > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Does anyone know about the progress of the new
timer? Would it be > possible for them to set a date of production? > >
People, including myself, are now hesitant to buy StackMats because we >
fear that they'll become obsolete when the new timer comes out. > >
And with the new timer, I'm sure we'll have to revise the
rules a bit for > competitions. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Wed, 18 Aug 2004, o_tomer wrote: > > > I
was wondering if there's a way to get a StackMat timer for less > >
than $60 as shown at this site: > >
http://www.speedstacks.com/store/products/401.htm . > > > > Thanks, > >
Tomer > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here
> > [rand=580165547] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3970. Re: [Speed cubing group] Stack Mat Timer From: "Ron van Bruchem" <rvb@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 22:06:35 +0200
Hi friends, I already sent this suggestion to Speedstacks.com. But I am
still not convinced about it. I think there would be a major chance of
someone stopping the timer, shortly not touching the timer and then
touching it again. Which would give him the second time and not the
original time. Yeah, of course you can find a way to prevent this, but
there are no second chances in other sports too. One other thing is that
we would still have discussions about the last move not completely
finished (like 30 degrees). Would you have to pick up the cube again to
do the last move? Will we be sure that we see the second time and not
the first time? We have to remember that we have been strict for two
tournaments now. Competitors have to get used to it. Within two years
most competitors will not put down a unsolved cube anymore. Stackmats
rule!! I especially like them because you have to stop the timer without
touching the cube. Any other mechanism would enable cheating (f.i.
moving when the timer has already stopped). Have fun, Ron ----- Original
Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, August 18,
2004 9:53 PM Subject: Re: [Speed cubing group] Stack Mat Timer > > Hey!
> > yes we need to change the rules so that it becomes possible to carry
> on with a solve if u realise u didn't fully complete the >
cube/puzzle. If u stop the stacktimer when solving a 5x5x5 cube and >
then u spot u need to "swap" 2 centers (possible case for my
method) > then u can't pick up the cube, finish it and get a valid
time. If > the stacktimer was set to taking lap-time then it would be
possible. > And since i suppose they will never fix this for the
stacktimer it > could be fixed for a new timer. > > Happy cubing! > >
-Per K > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" > <tmao@i...> wrote: > > Does anyone know about the
progress of the new timer? Would it be > > possible for them to set a
date of production? > > > > People, including myself, are now hesitant
to buy StackMats > because we > > fear that they'll become obsolete
when the new timer comes out. > > > > And with the new timer, I'm
sure we'll have to revise the rules a > bit for > > competitions. >
> > > Tyson Mao > > MSC #631 > > California Institute of Technology > >
> > On Wed, 18 Aug 2004, o_tomer wrote: > > > > > I was wondering if
there's a way to get a StackMat timer for less > > > than $60 as
shown at this site: > > >
http://www.speedstacks.com/store/products/401.htm . > > > > > > Thanks,
> > > Tomer > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT
> > > click here > > > [rand=580165547] > > > > > > >
_____________________________________________________________________ >
___________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > * To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > >
3971. Re: [Speed cubing group] Stack Mat Timer From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 13:06:55 -0700 (PDT)
Whereas the StackMat timers right now don't allow you to continue
with the time, even if they did, I don't really agree. I feel that
it is the solver's responsibility to determine when the puzzle is
solved. Changing the rule and allow this, because things occur in your
method, would be giving an advantage to you. Furthermore, it would allow
people to start taking risks in the first round where only the best time
counts. Competitors could take a guess at what their last situation is.
People should be measured on the amount of time it takes them to solve a
cube. Not the amount of time it takes them to come close... even if with
a certain probability, coming close is sometimes correct. Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, Per Kristen
Fredlund wrote: > Hey! > > yes we need to change the rules so that it
becomes possible to carry > on with a solve if u realise u didn't
fully complete the > cube/puzzle. If u stop the stacktimer when solving
a 5x5x5 cube and > then u spot u need to "swap" 2 centers
(possible case for my method) > then u can't pick up the cube,
finish it and get a valid time. If > the stacktimer was set to taking
lap-time then it would be possible. > And since i suppose they will
never fix this for the stacktimer it > could be fixed for a new timer. >
> Happy cubing! > > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Does anyone know about the progress of the new
timer? Would it be > > possible for them to set a date of production? >
> > > People, including myself, are now hesitant to buy StackMats >
because we > > fear that they'll become obsolete when the new timer
comes out. > > > > And with the new timer, I'm sure we'll have
to revise the rules a > bit for > > competitions. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > > > On Wed, 18 Aug
2004, o_tomer wrote: > > > > > I was wondering if there's a way to
get a StackMat timer for less > > > than $60 as shown at this site: > >
> http://www.speedstacks.com/store/products/401.htm . > > > > > >
Thanks, > > > Tomer > > > > > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=580165547] > > > > > > >
_____________________________________________________________________ >
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3972. Re: [Speed cubing group] Stack Mat Timer From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 13:10:20 -0700 (PDT)
Thanks Ron, This leads to another question. Should we adopt the new
timer that is currently being developed? I personally think that having
to stop the timer without touching the cube is a clear way to make sure
the competitor isn't making any more moves after the time is
stopped or even as the time is stopped. If we have an optical sensor,
people will be able to make their last move while stopping the timer by
placing the cube on the sensor and using it to push down. The timer
would not be recording when the cube is placed down solved but a little
bit of time before the cube is solved. What do people think about
adopting the StackMat as the official timer? Speedstacks already mass
produces it. We're sure that they will be mass producing it. Also,
they have been loaning me StackMats and displays for free. With the new
timer, we have no idea whether or not it will be built, and when it is,
the accuracy of the measurements is already in question. Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, Ron van
Bruchem wrote: > Hi friends, > > I already sent this suggestion to
Speedstacks.com. > But I am still not convinced about it. I think there
would be a major > chance > of someone stopping the timer, shortly not
touching the timer and then > touching it again. Which would give him
the second time and not the > original > time. Yeah, of course you can
find a way to prevent this, but there are > no > second chances in other
sports too. One other thing is that we would > still > have discussions
about the last move not completely finished (like 30 > degrees). Would
you have to pick up the cube again to do the last move? > Will > we be
sure that we see the second time and not the first time? > > We have to
remember that we have been strict for two tournaments now. > Competitors
have to get used to it. Within two years most competitors > will > not
put down a unsolved cube anymore. > > Stackmats rule!! I especially like
them because you have to stop the > timer > without touching the cube.
Any other mechanism would enable cheating > (f.i. > moving when the
timer has already stopped). > > Have fun, > > Ron > > ----- Original
Message ----- > From: "Per Kristen Fredlund"
<aspiring_to_love@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, August
18, 2004 9:53 PM > Subject: Re: [Speed cubing group] Stack Mat Timer > >
> > > > Hey! > > > > yes we need to change the rules so that it becomes
possible to carry > > on with a solve if u realise u didn't fully
complete the > > cube/puzzle. If u stop the stacktimer when solving a
5x5x5 cube and > > then u spot u need to "swap" 2 centers
(possible case for my method) > > then u can't pick up the cube,
finish it and get a valid time. If > > the stacktimer was set to taking
lap-time then it would be possible. > > And since i suppose they will
never fix this for the stacktimer it > > could be fixed for a new timer.
> > > > Happy cubing! > > > > -Per K > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > Does anyone know about the progress of the
new timer? Would it be > > > possible for them to set a date of
production? > > > > > > People, including myself, are now hesitant to
buy StackMats > > because we > > > fear that they'll become
obsolete when the new timer comes out. > > > > > > And with the new
timer, I'm sure we'll have to revise the rules a > > bit for >
> > competitions. > > > > > > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On Wed, 18 Aug 2004, o_tomer wrote:
> > > > > > > I was wondering if there's a way to get a StackMat
timer for less > > > > than $60 as shown at this site: > > > >
http://www.speedstacks.com/store/products/401.htm . > > > > > > > >
Thanks, > > > > Tomer > > > > > > > > > > > > Yahoo! Groups Sponsor > >
> > ADVERTISEMENT > > > > click here > > > > [rand=580165547] > > > > >
> > > > >
_____________________________________________________________________ >
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To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service.
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3973. StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 13:20:04 -0700 (PDT)
The StackMat has been a reliable timer so far in all the tournaments
that have used them. I believe that if we and the WCA adopt the StackMat
as our official timer, StackMat would be happy to "sponsor"
us. Two ideas for the Stackmat are as follows. The StackMat really
isn't designed for cubers. Strangely, it has worked brilliantly for
our sport. First, it wouldn't be that hard to put a WCA logo on the
timer. Second, I think it also wouldn't be too costly or require
much more machinery to put in a tough black plastic that doesn't
dent. Cup stackers don't have the problem of the corners of their
cup digging into the timer and causing dents. Some people feel that they
would like the timer to have a scramble generator and an average
calculator? Such a modification to the existing machinery that
manufactures the timer is not yet available. If we support StackMat, we
would have a higher chance of them being able to invest money into our
cause. If you really want a scramble generator and an average
calculator, Chris Hunt's Java timer allows you to add times which
gives you exactly what you want. Even better is you can display the
average and copy and paste however you want. I have to write a thank you
e-mail to StackMat for their support in supplying eight StackMats and
tournament displays. I'll run some ideas by them to see what they
think. I wouldn't expect any drastic changes now because our
community is still growing. When there is a more continuous demand for
Rubik's Cube timers, I'm sure they'll be able to adjust
and help us. Tyson Mao MSC #631 California Institute of Technology
3974. Re: StackMats From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 21:37:17 -0000
Look, Stackmat timers aren't perfect for our use due to the
following: - It can't calculate averages. Chris Hunts java timer is
NOT "excactly" what I want. What I want is a thing that lets
me solve X cubes and pops up an average in the end, without me having to
do the hustle of entering numbers left and right. - It doesn't
scramble. For home use, of course. - It's too big. We don't
need that much area. - The distance from hands to cube isn't
standardized. - It says "stackmat". Please, I want a
"cubemat" =D. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i. ..> wrote: > The StackMat has been
a reliable timer so far in all the tournaments that > have used them. I
believe that if we and the WCA adopt the StackMat as > our official
timer, StackMat would be happy to "sponsor" us. > > Two ideas
for the Stackmat are as follows. The StackMat really isn't >
designed for cubers. Strangely, it has worked brilliantly for our sport.
> First, it wouldn't be that hard to put a WCA logo on the timer.
Second, I > think it also wouldn't be too costly or require much
more machinery to put > in a tough black plastic that doesn't dent.
Cup stackers don't have the > problem of the corners of their cup
digging into the timer and causing > dents. > > Some people feel that
they would like the timer to have a scramble > generator and an average
calculator? Such a modification to the existing > machinery that
manufactures the timer is not yet available. If we support > StackMat,
we would have a higher chance of them being able to invest money > into
our cause. If you really want a scramble generator and an average >
calculator, Chris Hunt's Java timer allows you to add times which
gives > you exactly what you want. Even better is you can display the
average and > copy and paste however you want. > > I have to write a
thank you e-mail to StackMat for their support in > supplying eight
StackMats and tournament displays. I'll run some ideas by > them to
see what they think. I wouldn't expect any drastic changes now >
because our community is still growing. When there is a more continuous
> demand for Rubik's Cube timers, I'm sure they'll be
able to adjust and > help us. > > Tyson Mao > MSC #631 > California
Institute of Technology
3975. RE: [Speed cubing group] StackMats From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 14:56:22 -0700
I think it would be cool if they would make a special addition so to
speak for cubers. It would be smaller, and maybe have a picture of cubes
instead of cups. I could actually see this happening because it
isn't a very drastic change. Maybe you should run that idea by
them? Evan -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: Wednesday, August 18, 2004 1:20 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
StackMats The StackMat has been a reliable timer so far in all the
tournaments that have used them. I believe that if we and the WCA adopt
the StackMat as our official timer, StackMat would be happy to
"sponsor" us. Two ideas for the Stackmat are as follows. The
StackMat really isn't designed for cubers. Strangely, it has worked
brilliantly for our sport. First, it wouldn't be that hard to put a
WCA logo on the timer. Second, I think it also wouldn't be too
costly or require much more machinery to put in a tough black plastic
that doesn't dent. Cup stackers don't have the problem of the
corners of their cup digging into the timer and causing dents. Some
people feel that they would like the timer to have a scramble generator
and an average calculator? Such a modification to the existing machinery
that manufactures the timer is not yet available. If we support
StackMat, we would have a higher chance of them being able to invest
money into our cause. If you really want a scramble generator and an
average calculator, Chris Hunt's Java timer allows you to add times
which gives you exactly what you want. Even better is you can display
the average and copy and paste however you want. I have to write a thank
you e-mail to StackMat for their support in supplying eight StackMats
and tournament displays. I'll run some ideas by them to see what
they think. I wouldn't expect any drastic changes now because our
community is still growing. When there is a more continuous demand for
Rubik's Cube timers, I'm sure they'll be able to adjust
and help us. Tyson Mao MSC #631 California Institute of Technology
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3976. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 14:58:36 -0700 (PDT)
For tournament use, there is no need to calculate averages. The
tournament organizers are responsible for that. As for generating
scrambles, the tournament organizers are also repsonsible for that. As
for being too large, it may be slightly too large but I'm sure
that's not hard to fix at all. How do the Rubik's Master Magic
people feel about the size of the StackMat? Hey, if you feel your
StackMat is too big, Mr. Scissors can help. The distance from the hands
to the cube isn't standardized because we don't have a
standard distance for tournament use. The competitor may not be in
physical contact with the cube before he starts the timer. That's
the only rule right now. As for the last complaint, it is purely
artistic and can be trivially fixed. As for home use, if you want a
program the calculates averages, e-mail me, tell me exactly what you
want it to do, and I'll program it. As for generating scrambles,
this question is a lot more involved than just simply putting a scramble
generator on a timer. For now, we have to settle for a computer scramble
generator. I think putting a 25 digit LCD display on a timer would
significantly increase the cost. The StackMat isn't perfect. A
perfect timer would have a cube logo and would probably have your name
on it as well. However, I do believe that the StackMat satisfies the
principles that are very well suited to speedcubing. A timer that we
need basically has to follow two main things. It is started when one
hand is lifted up and stopped when both hands are placed down. The
second item is that the timer is under 60 USD. Otherwise, I think it
would be hard to justify another timer. Tyson Mao MSC #631 California
Institute of Technology On Wed, 18 Aug 2004, Eivind Fonn wrote: > Look,
Stackmat timers aren't perfect for our use due to the following: >
> - It can't calculate averages. Chris Hunts java timer is NOT >
"excactly" what I want. What I want is a thing that lets me
solve X > cubes and pops up an average in the end, without me having to
do the > hustle of entering numbers left and right. > > - It
doesn't scramble. For home use, of course. > > - It's too big.
We don't need that much area. > > - The distance from hands to cube
isn't standardized. > > - It says "stackmat". Please, I
want a "cubemat" =D. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > ..> wrote: > > The StackMat has been a reliable timer so
far in all the tournaments > that > > have used them. I believe that if
we and the WCA adopt the StackMat > as > > our official timer, StackMat
would be happy to "sponsor" us. > > > > Two ideas for the
Stackmat are as follows. The StackMat really > isn't > > designed
for cubers. Strangely, it has worked brilliantly for our > sport. > >
First, it wouldn't be that hard to put a WCA logo on the timer. >
Second, I > > think it also wouldn't be too costly or require much
more machinery > to put > > in a tough black plastic that doesn't
dent. Cup stackers don't have > the > > problem of the corners of
their cup digging into the timer and > causing > > dents. > > > > Some
people feel that they would like the timer to have a scramble > >
generator and an average calculator? Such a modification to the >
existing > > machinery that manufactures the timer is not yet available.
If we > support > > StackMat, we would have a higher chance of them
being able to invest > money > > into our cause. If you really want a
scramble generator and an > average > > calculator, Chris Hunt's
Java timer allows you to add times which > gives > > you exactly what
you want. Even better is you can display the > average and > > copy and
paste however you want. > > > > I have to write a thank you e-mail to
StackMat for their support in > > supplying eight StackMats and
tournament displays. I'll run some > ideas by > > them to see what
they think. I wouldn't expect any drastic changes > now > > because
our community is still growing. When there is a more > continuous > >
demand for Rubik's Cube timers, I'm sure they'll be able
to adjust > and > > help us. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=796213743] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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3977. RE: [Speed cubing group] StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 15:00:52 -0700 (PDT)
I think Ron has already run the idea by them. I'll run it by them
again if necessary. In any case, the changes that we would like
isn't anything major and if they receive enough sales from
Rubik's Cube people, then I think it would be in StackMat's
best interest to spend a tiny bit of money, make a smaller pad, and put
a cube logo on the timer. Integrating a scramble generator onto the
StackMat however would require the cost of a larger LCD screen. The
StackMat already costs $60 which is pretty steep for an elaborate
stopwatch. Tyson Mao MSC #631 California Institute of Technology On Wed,
18 Aug 2004, Evan Gates wrote: > I think it would be cool if they would
make a special addition so to > speak > for cubers. It would be smaller,
and maybe have a picture of cubes > instead > of cups. I could actually
see this happening because it isn't a very > drastic change. Maybe
you should run that idea by them? > > > > Evan > > > > -----Original
Message----- > From: Tyson F. Mao [mailto:tmao@...] > Sent: Wednesday,
August 18, 2004 1:20 PM > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] StackMats > > > > The StackMat has been a
reliable timer so far in all the tournaments that > have used them. I
believe that if we and the WCA adopt the StackMat as > our official
timer, StackMat would be happy to "sponsor" us. > > Two ideas
for the Stackmat are as follows. The StackMat really isn't >
designed for cubers. Strangely, it has worked brilliantly for our sport.
> First, it wouldn't be that hard to put a WCA logo on the timer.
Second, > I > think it also wouldn't be too costly or require much
more machinery to > put > in a tough black plastic that doesn't
dent. Cup stackers don't have the > problem of the corners of their
cup digging into the timer and causing > dents. > > Some people feel
that they would like the timer to have a scramble > generator and an
average calculator? Such a modification to the existing > machinery that
manufactures the timer is not yet available. If we > support > StackMat,
we would have a higher chance of them being able to invest > money >
into our cause. If you really want a scramble generator and an average >
calculator, Chris Hunt's Java timer allows you to add times which
gives > you exactly what you want. Even better is you can display the
average > and > copy and paste however you want. > > I have to write a
thank you e-mail to StackMat for their support in > supplying eight
StackMats and tournament displays. I'll run some ideas > by > them
to see what they think. I wouldn't expect any drastic changes now >
because our community is still growing. When there is a more continuous
> demand for Rubik's Cube timers, I'm sure they'll be
able to adjust and > help us. > > Tyson Mao > MSC #631 > California
Institute of Technology > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > >
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3978. Re: StackMats From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 22:31:27 -0000
About scrambling algs and averages... That requires a whole different
kind of display/chipset as you guys also pointed out. One thing that
wouldn't be this expensive is to somehow connect the mat to a
computer (using the port that is used for tournament displays?). The
computer would have software installed which gives you the scrambles,
and can also pick up the times from the stackmat. Of course the
functionality of the software can be as elaborate as you can imagine,
especially if it would be open-source (given the fact that the cube-
community has so many coders :P). I know it would be less cool then
having all this functionality built-in in the actual timer, but
it's a cheaper solution which would give a whole new dimension to
coding cube-programs as well. I have no clue though if it's
possible to make a cable that enables the mat to communicate with the
serial port (I guess?). - Koen
3979. Re: StackMats From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 22:51:15 -0000
YAY! I finally got my Stackmat today about 3 hours ago :D. I highly
doubt that the new timer that is still being designed will be THAT much
better than a speedstack. Plus, even if they could have a screen that
gives you scrambles and averages, it'll probably be ALOT more
expensive. Just some of my thoughts~ ~Joseph Liao http://jliao.tk
3980. Re: [Speed cubing group] Metal Plated Cubes From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 22:55:20 -0000
I am still looking for colored metal. So far, the best thing that
I've found are those metal clippers (they have like every single
kind of color for those), once I have time, I'll contact the
company on where they get there materials from and ask them to make some
cube sized pieces. And many of you have said that it is really no use,
of course it has no use, it just looks cool :D~ ~Joseph Liao
http://jliao.tk --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > The aluminum
shouldn't be hard to get. I'm not sure what chemicals are >
needed to anodize the metal to different colors. There's nothing
that a > 9-volt battery can't do. > > And just as a piece of
trivia, a 625,000 volt self-defense taser costs > about $60 and runs on
a 9-volt battery. What fun. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Wed, 18 Aug 2004, Evan Gates wrote: > > >
I'm not sure of a company to do it, but I know you can get aluminum
> > anodized > > to almost any color. If you can find someone who would
do that, or how > > to > > do that yourself, that would be pretty cool.
And I don't think there is > > a > > problem with anodized aluminum
corroding. The high power rocket motors we > > use have reusable
anodized aluminum casings. And we use and wash them > > etc. > > quite a
bit. Only problem is that it can scratch, especially with metal > > on >
> metal contact. But if you figure it out, let me know, sounds cool. > >
> > > > > > Evan > > > > > > > > -----Original Message----- > > From:
Tyson F. Mao [mailto:tmao@i...] > > Sent: Wednesday, August 18, 2004
10:55 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: Re:
[Speed cubing group] Metal Plated Cubes > > > > > > > > Yeah, I think it
would mostly a thing for show. > > > > What type of metals are you
looking at? You would need six different > > colored plates too... > > >
> Tyson Mao > > MSC #631 > > California Institute of Technology > > > >
On Wed, 18 Aug 2004, Per Kristen Fredlund wrote: > > > > > Hmm ... > > >
> > > I was thinking the same thing! And besides i believe the color- >
> > recognition will be much worse than for plastic tiles. Fused plastic
> > > tiles would be really cool. But of coz for "show-off"
metal tiles > > > would be really cool, though not so useful for
speedcubing. > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > Won't you have problems with the
metal corroding? > > > > > > > > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > > > On Wed, 18 Aug 2004,
azinj05ieipih wrote: > > > > > > > > > Hey everyone, > > > > > > > > > >
I've recently thought of the idea (well, I'm sure many of you
have > > > > > thought of this already) of sticking colored metal tiles
to my > > > cube. > > > > > But I am still trying to find a metal
company that can fuse the > > > > > metals with colors. If any of you
know any colored metal > > > companies, > > > > > please tell me,
thanks~ > > > > > > > > > > ~Joseph Liao > > > > > http://jliao.tk > > >
> > > > > > > > > > > > Yahoo! Groups Sponsor > > > > > ADVERTISEMENT >
> > > > click here > > > > > [rand=534982383] > > > > > > > > > > > > >
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3981. Re: StackMats From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 23:07:22 -0000
You guys are starting to win me over about the stackmat thing. Maybe
they are the best timers for speedcubing. It would be awesome if they
made a cubing version just something smaller, different logo, etc. and
like koen said, it would be nice if it could connect with a computer and
work with current timers or new programs designed for it. That's
all I'd want. I personally wouldn't want a scramble generator
on the timer. I think I might buy a stackmat now. --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > About scrambling algs and averages...
That requires a whole different > kind of display/chipset as you guys
also pointed out. One thing that > wouldn't be this expensive is to
somehow connect the mat to a > computer (using the port that is used for
tournament displays?). The > computer would have software installed
which gives you the scrambles, > and can also pick up the times from the
stackmat. Of course the > functionality of the software can be as
elaborate as you can imagine, > especially if it would be open-source
(given the fact that the cube- > community has so many coders :P). I
know it would be less cool then > having all this functionality built-in
in the actual timer, but it's > a cheaper solution which would give
a whole new dimension to coding > cube-programs as well. > > I have no
clue though if it's possible to make a cable that enables > the mat
to communicate with the serial port (I guess?). > > - Koen
3982. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 16:10:36 -0700 (PDT)
Hey... does the StackMat work well with barefoot cubing? Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, Chris Sz...
wrote: > You guys are starting to win me over about the stackmat thing.
Maybe > they are the best timers for speedcubing. It would be awesome if
> they made a cubing version just something smaller, different logo, >
etc. and like koen said, it would be nice if it could connect with a >
computer and work with current timers or new programs designed for > it.
That's all I'd want. I personally wouldn't want a
scramble > generator on the timer. I think I might buy a stackmat now. >
> --barefoot Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > <allyourbase@h...> wrote: > > About
scrambling algs and averages... That requires a whole > different > >
kind of display/chipset as you guys also pointed out. One thing > that >
> wouldn't be this expensive is to somehow connect the mat to a > >
computer (using the port that is used for tournament displays?). > The >
> computer would have software installed which gives you the >
scrambles, > > and can also pick up the times from the stackmat. Of
course the > > functionality of the software can be as elaborate as you
can > imagine, > > especially if it would be open-source (given the fact
that the > cube- > > community has so many coders :P). I know it would
be less cool > then > > having all this functionality built-in in the
actual timer, but > it's > > a cheaper solution which would give a
whole new dimension to > coding > > cube-programs as well. > > > > I
have no clue though if it's possible to make a cable that > enables
> > the mat to communicate with the serial port (I guess?). > > > > -
Koen > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=122047218] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3983. Re: Got a kick-booty good cube from wal-mart! From: "Jason Preissig" <ELiTe185@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 23:52:41 -0000
I recently got a cube from wallmart. I got it about 2 weeks ago. It is
horrible. This is the oackaging and a pic of the cube:
http://mars.walagata.com/w/elite185/WallmartCubegood.jpg On the bottom
it has the numbers inprinted (not in ink, but the numbers were pushed
into the packaging) 31091. As you can see from the piucture, the centers
arn't arched. I think i got a cube from a different batch. If you
are looking for a cube, get a number in the 40's. I think ill go
and get another one soon. Jason Preisig --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about to start
back up, I wanted to get a new cube > for my backpack. I have placed one
in my car, one in my girlfriend's > car, one on my desk (the studio
cube), and one in the living room so > a cube is never far away. I
didn't want to take the studio cube > because I keep it pretty
loose and I didn't want it popping all over > the place. > I heard
the new rubik's molds are better than before (arched > centers) so
I went to wal-mart to pick one up. Man this cube turns > more smoothly
out of the package than my other speedcubes did after > about 6 months
of use with silicone spray! After lubing it it just > flies! It rivals
my studio cube for smoothness, and I've had it for > less than 24
hours. > The serial number on the bottom of the package was 40851, so if
you > can get any from this batch, it might be worth your $9.00. Thought
> I'd share! > > -Daniel > > PS, just got back from buying my
textbooks: 4 books = $455.21 how is > that legal?!? Man, when the
revolution comes... ;)
3984. Re: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 17:04:41 -0700
Some cubes start off horrible but it's just because they
haven't been worn in. I think if you play with that cube for a
month and then lube it, it'll be good. Tyson Mao MSC #631
California Institute of Technology On Aug 18, 2004, at 4:52 PM, Jason
Preissig wrote: > I recently got a cube from wallmart. I got it about 2
weeks ago. It > is horrible. This is the oackaging and a pic of the
cube: > http://mars.walagata.com/w/elite185/WallmartCubegood.jpg > On
the bottom it has the numbers inprinted (not in ink, but the > numbers
were pushed into the packaging) 31091. As you can see from > the
piucture, the centers arn't arched. > I think i got a cube from a
different batch. If you are looking for a > cube, get a number in the
40's. I think ill go and get another one > soon. > > > Jason
Preisig > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > <swedishlf@h...> wrote: > > Hey all, > >
Since school is about to start back up, I wanted to get a new > cube > >
for my backpack. I have placed one in my car, one in my >
girlfriend's > > car, one on my desk (the studio cube), and one in
the living room > so > > a cube is never far away. I didn't want
to take the studio cube > > because I keep it pretty loose and I
didn't want it popping all > over > > the place. > > I heard the
new rubik's molds are better than before (arched > > centers) so I
went to wal-mart to pick one up. Man this cube turns > > more smoothly
out of the package than my other speedcubes did after > > about 6 months
of use with silicone spray! After lubing it it just > > flies! It
rivals my studio cube for smoothness, and I've had it > for > >
less than 24 hours. > > The serial number on the bottom of the package
was 40851, so if > you > > can get any from this batch, it might be
worth your $9.00. Thought > > I'd share! > > > > -Daniel > > > >
PS, just got back from buying my textbooks: 4 books = $455.21 how > is
> > that legal?!? Man, when the revolution comes... ;) > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > <81804_0704_b_300250a.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
3985. notation proposition From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 17:15:07 -0700
I'd like to propose a + sign after a time to denote that two
seconds have been added to a time. At a tournament, a tournament sheet
might look like this: Name Solve 1: 18.99 Solve 2: 20.48+ Solve 3: 16.82
Solve 2 would mean the competitor solved the cube in 18.48 seconds but
it was one move away. What do you think? Chris, do you think we could
incorporate this into the timer? Tyson Mao MSC #631 California Institute
of Technology
3986. Funny story at Braums From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:21:40 -0000
I was in the drive through of Braums getting some grub with my
girlfriend. A snazzy looking Green VW bus from the 70's pulls up
behind me. Since I was getting a drink I had to dump out the rest of
what was in an old doctor pepper can out on the ground to clear room in
my cup holder. So when I opened my door I hear "Hey!" So I
look around and it's the guy in the bus: Me: Yeah? Him: How fast
can you solve a Rubik's cube? Me: About 25s on average. Him: No
sh*t?! That's awesome, how do you do it? So I proceeded to tell him
about breaking it down into steps in the few short minutes we had before
the guy in front of me got his food and pulled up. I referred him to
www.rubiks.dk (for the vids) and told him to google speed cubing. It was
awesome! How'd he know to ask? My license plate that I've had
for just under a year says "SPD QBR," and I have the logo from
this yahoo group in one corner of the back windshield of my car, as well
as a Rubik's cube sticker. This is the first time any one has ever
asked a pertinent question about the tag, other than "What does
your tag say?" I was excited, thought I'd share :) -Daniel
3987. [Speed cubing group] Re: StackMats From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:24:29 -0000
lol I haven't tried but I wouldn't see why not. It would work
better than one with a photo or pressure sensor. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Hey... does the StackMat work well with barefoot
cubing? > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Wed, 18 Aug 2004, Chris Sz... wrote: > > > You guys are starting to
win me over about the stackmat thing. Maybe > > they are the best timers
for speedcubing. It would be awesome if > > they made a cubing version
just something smaller, different logo, > > etc. and like koen said, it
would be nice if it could connect with a > > computer and work with
current timers or new programs designed for > > it. That's all
I'd want. I personally wouldn't want a scramble > > generator
on the timer. I think I might buy a stackmat now. > > > > --barefoot
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > <allyourbase@h...> wrote: > > > About scrambling
algs and averages... That requires a whole > > different > > > kind of
display/chipset as you guys also pointed out. One thing > > that > > >
wouldn't be this expensive is to somehow connect the mat to a > > >
computer (using the port that is used for tournament displays?). > > The
> > > computer would have software installed which gives you the > >
scrambles, > > > and can also pick up the times from the stackmat. Of
course the > > > functionality of the software can be as elaborate as
you can > > imagine, > > > especially if it would be open-source (given
the fact that the > > cube- > > > community has so many coders :P). I
know it would be less cool > > then > > > having all this functionality
built-in in the actual timer, but > > it's > > > a cheaper solution
which would give a whole new dimension to > > coding > > > cube-programs
as well. > > > > > > I have no clue though if it's possible to make
a cable that > > enables > > > the mat to communicate with the serial
port (I guess?). > > > > > > - Koen > > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > > click here > > [rand=122047218] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
3988. Re: Coaster Cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:26:55 -0000
I know for sure I'll never sit behind you guys in a roller
coaster... don't you think it might be dangerous for others? Do you
think that's ok? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Check my site's pictures and video
section for some pics and 2 videos > of Coaster cubing. >
www.baseplace.nl > > If I'm gonna try again I think I'll put
on some glasses because I get > tears in my eyes from the wind (I never
blink my eyes during cubing) . > > Greets, Koen
3989. [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:29:07 -0000
While we're at it... I want a translucent cube with small stickers
so that I can see all stickers on all sides at all times. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > It would be even better if the black plastic
was colored instead. > This way, there would be no black and and you
could even tell the > color of the indside of the cubie. I'm no
plastics expert, but to do > this, I think you would have to mold the
corners in 3 different > sections for the different colors then fuse
them together. This > would make the quality worse and the cost higher
but it would still > be cool to have a cube without any black or other
background color. > I see where it could help with recognition too.
3990. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 17:42:07 -0700 (PDT)
In regards to this rule: A cube that is set down unfinished, by only one
turn, will give the competitor a penalty of 2 seconds. I believe this is
too forgiving, and unsolved cubes shouldn't be awarded times at
all. -Richard --- "Chris Sz..." <s2chris2@...> wrote: > lol
I haven't tried but I wouldn't see why not. It > would work
better > than one with a photo or pressure sensor. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, > "Tyson F.
Mao" > <tmao@i...> wrote: > > Hey... does the StackMat work well
with barefoot > cubing? > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Wed, 18 Aug 2004, Chris Sz... wrote:
> > > > > You guys are starting to win me over about the > stackmat
thing. > Maybe > > > they are the best timers for speedcubing. It >
would be awesome if > > > they made a cubing version just something >
smaller, different > logo, > > > etc. and like koen said, it would be
nice if it > could connect > with a > > > computer and work with current
timers or new > programs designed > for > > > it. That's all
I'd want. I personally wouldn't > want a scramble > > >
generator on the timer. I think I might buy a > stackmat now. > > > > >
> --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Koen Heltzel" > > >
<allyourbase@h...> wrote: > > > > About scrambling algs and
averages... That > requires a whole > > > different > > > > kind of
display/chipset as you guys also > pointed out. One thing > > > that > >
> > wouldn't be this expensive is to somehow > connect the mat to a
> > > > computer (using the port that is used for > tournament >
displays?). > > > The > > > > computer would have software installed
which > gives you the > > > scrambles, > > > > and can also pick up the
times from the > stackmat. Of course the > > > > functionality of the
software can be as > elaborate as you can > > > imagine, > > > >
especially if it would be open-source (given > the fact that the > > >
cube- > > > > community has so many coders :P). I know it > would be
less cool > > > then > > > > having all this functionality built-in in
the > actual timer, but > > > it's > > > > a cheaper solution which
would give a whole > new dimension to > > > coding > > > > cube-programs
as well. > > > > > > > > I have no clue though if it's possible to
make > a cable that > > > enables > > > > the mat to communicate with
the serial port (I > guess?). > > > > > > > > - Koen > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > > >
[rand=122047218] > > > > > > >
_____________________________________________________________________ >
___________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an > email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the > Yahoo! Terms of > Service. > >
> > > > > > __________________________________ Do you Yahoo!? Yahoo!
Mail - Helps protect you from nasty viruses.
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3991. [Speed cubing group] Re: Dominant Hand From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:44:34 -0000
> Although it is more moves, I can do the 2-generator 3 cycle (and the >
mirror) right at 2 seconds on average, with times under 2 seconds >
fairly often. Hmm, I'm faster with the mirror. I just timed myself
on the stackmat a few times doing each alg six times and best time for
your alg was 12. 84 and best for its mirror was 10.77. I do think though
that I have longer breaks between two applications of your alg than for
its mirror. Gotta take a video to study it better... Cheers! Stefan
3992. Re: Corners Last - intuitive method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 01:11:57 -0000
> Looking at the algorithm i can see that it's based on 2
commutators. > There is the outer one : F'L-FL' Now at the
dash there seems to be a > setup move : U2 and then another commutator :
L'F-LF'. So at the dash > of the first commutator u apply the
setup move and then another > commutator. Undo the setup move and
complete first commutator and u > have it. That does make sense to me
(somehow ;-). But I've also found a different way to look at it.
Look what the first half (i.e. L F' U2 F L') does to the cube:
1) Swaps corners at DLB and DFR (easy to see why). 2) Swaps edges
(BL,RF) with edges (UR,UB) (also easy to see why). 3) Swaps corners UBR
and UFR with certain orientation. The third effect is the key. And the
F' is the essential move because it brings the once
"adjacent" corners to "opposite" places. And the
first two effects are very symmetric if you look at the cube from the
UFL direction. The second part (i.e. F' L U2 L' F) is also
symmetric that way and just undoes the first two effects of the first
half and adds another two-corner swap with certain orientation. So
let's look at the cube after scrambling it with (L F' U2 F
L') (F' L U2 L' F). Look at the middle one of the three
unsolved corners. It needs to go to ULB. Let's think in terms of
stickers. The sticker at U(BR) needs to go to B(UL). So we bring the
sticker currently at B(UL) to U(FL) using the moves F' L. Now
let's swap them using a U2 move. Undo the setup, i.e. do L' F.
Now the sticker at U(BR) needs to go to R(FU) so we bring that sticker
to U(FL) using L F'. The U2 swaps the two corners. And F L'
undoes the setup. Done. This really helps me because I now understand it
and I can do it without *knowing* the algorithm. I can see what needs to
be done and do it. Nice alg ;-) Stefan
3993. Re: [Speed cubing group] Stack Mat Timer From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 01:18:40 -0000
I agree with Ron... stackmats rule!!! And I don't just say that
because I've already paid for mine ;-) I like it a lot and doubt
I'd like that new timer (if it ever gets built) any better than the
stackmat. Maybe it could have better features (e.g. connection to PC)
but the timing itself I like a lot on the stackmat, better than some
touchpad. I also agree with Tyson that a mistake like Per described is
the solvers fault, not a solved puzzle and thus a DNF. Just make sure
that tournaments don't have raw averages like the Rubik's
Clock in Amsterdam where 3 of 4 finalists were disqualified because of a
single mistake. Cheers!
3994. [Speed cubing group] Re: StackMats From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 01:26:22 -0000
Problem is you have to define a limit. If I understand you correctly you
want to set that limit to 0 degrees turning? A perfectly aligned cube?
That'd be a brutal rule. I know someone in Amsterdam had the cube
finished in his hands but when he put it down on the mat (fast of
course) it accidentally hit the ground with a corner which caused a
quarter turn. I think adding two seconds is enough punishment. And with
a 0-degree rule everybody should better put down the cube softly and
lose time (again, because you lose time picking it up already). Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > In regards to this rule: > > A cube
that is set down unfinished, by only one turn, > will give the
competitor a penalty of 2 seconds. I > believe this is too forgiving,
and unsolved cubes > shouldn't be awarded times at all. > >
-Richard > --- "Chris Sz..." <s2chris2@h...> wrote: > > >
lol I haven't tried but I wouldn't see why not. It > > would
work better > > than one with a photo or pressure sensor. > > > >
--barefoot Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > "Tyson F. Mao" > > <tmao@i...> wrote: > > > Hey... does
the StackMat work well with barefoot > > cubing? > > > > > > Tyson Mao >
> > MSC #631 > > > California Institute of Technology > > > > > > On
Wed, 18 Aug 2004, Chris Sz... wrote: > > > > > > > You guys are starting
to win me over about the > > stackmat thing. > > Maybe > > > > they are
the best timers for speedcubing. It > > would be awesome if > > > > they
made a cubing version just something > > smaller, different > > logo, >
> > > etc. and like koen said, it would be nice if it > > could connect
> > with a > > > > computer and work with current timers or new > >
programs designed > > for > > > > it. That's all I'd want. I
personally wouldn't > > want a scramble > > > > generator on the
timer. I think I might buy a > > stackmat now. > > > > > > > >
--barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Koen Heltzel" > >
> > <allyourbase@h...> wrote: > > > > > About scrambling algs and
averages... That > > requires a whole > > > > different > > > > > kind
of display/chipset as you guys also > > pointed out. One thing > > > >
that > > > > > wouldn't be this expensive is to somehow > > connect
the mat to a > > > > > computer (using the port that is used for > >
tournament > > displays?). > > > > The > > > > > computer would have
software installed which > > gives you the > > > > scrambles, > > > > >
and can also pick up the times from the > > stackmat. Of course the > >
> > > functionality of the software can be as > > elaborate as you can >
> > > imagine, > > > > > especially if it would be open-source (given >
> the fact that the > > > > cube- > > > > > community has so many coders
:P). I know it > > would be less cool > > > > then > > > > > having all
this functionality built-in in the > > actual timer, but > > > >
it's > > > > > a cheaper solution which would give a whole > > new
dimension to > > > > coding > > > > > cube-programs as well. > > > > > >
> > > > I have no clue though if it's possible to make > > a cable
that > > > > enables > > > > > the mat to communicate with the serial
port (I > > guess?). > > > > > > > > > > - Koen > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > > > > click here > > > >
[rand=122047218] > > > > > > > > > > >
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3995. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 01:49:56 -0000
Do you mean the black one? There's nothing that makes me think I
can assemble it myself. The instructions at the bottom only speak about
stickers and lubing. The "DIY instructions" link image is a
broken link. So if that's the cube and it comes unassembled so we
can assemble it ourselves (btw, is it easy to find fitting screws?) then
I have to say it's very poorly advertised... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Go to Products, then Rubiks Products
sub-section "DIY Kits", it's about > half way down the
page. > Dave > > -----Original Message----- > From: Evan
[mailto:evan.gates@i...] > Sent: 18 August 2004 16:35 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Got a kick-booty good cube from wal- mart! > > > Where can you find
the cube kit? I've been looking all over the > rubik's site
and can't find a kit. I've found a blank cube, but > thats the
closest. Can you post a link to it? > > Thx, > Evan > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > The ready made cubes from Rubiks.com
aren't the arched centres > yet, there is > > quite a bit of stock
to go through as the site wasn't really > functioning at > > the
beginning of the year. The Winning Moves ones should be in > most of the
> > stores, especially in bigger towns and cities and there are some >
clues to > > look out for; namely that the logo is much brighter print
due to > the new > > stickers and there will be a stand included. later
in the year > (in time for > > Christmas) will be a 25th Anniversary
cube for 2005 with special > logo (for > > next year only) and different
packaging (silver, hexagonal) All of > these > > will be to the new
higher standard. > > The cube kit on rubiks.com is the new design, you
don't have to > use the > > rivets on this and can put in screws
instead. > > Hope that helps. > > Dave > > Seven Towns. > > > >
-----Original Message----- > > From: Tyson F. Mao [mailto:tmao@i...] > >
Sent: 17 August 2004 21:32 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube > from > > wal-mart! > > > > > > I
currently have four speed cubes. The first one was an Oddzon > Cube in >
> the green packaging. It's all right. It turns pretty smoothly >
but it > > will pop due to the fact that it's been worn in a lot.
The second > and > > third cube I have are from Winning Moves. I think
if you buy a > cube from > > www.rubiks.com, you get a cube from Winning
Moves. Both cubes were > > amazing straight out from the box. I
speedcube almost exclusively > with > > the second cube now. The third
cube would probably be very good > if it > > cleaned and prepared it. >
> > > The fourth cube was an interesting one. It was an Oddzon cube >
with arched > > centers. Originally, I was intending on selling it to my
students > but > > after I lubed it, I decided it was way too good to
give up. > > > > It jams and gets stuck pretty often but hey, it's
basically a > brand new > > cube. I think unfortunately, the lube will
make it harder to > break in. > > I'll probably take out the lube
some time so it'll wear in a bit > more > > effectively. > > > > I
wonder why they don't put the good stickers on the cubes? Oh >
wait. > > It's so you have to buy stickers! I think a cube with
different > colored > > plastics would be awesome. Not tiles that stick
out... but maybe > plastic > > plates which are at the same level of the
cube. That would be > cool. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Tue, 17 Aug 2004, Chris
Sz... wrote: > > > > > Yep, The new rubiks.com cube is now my main
speedcube. It is > pretty > > > smooth. The arched centers do cause the
cube to jam a tiny bit > more > > > but it gets better after being worn
in. But an occasional jam is > a > > > small price to pay for a cube
that will never pop. It allows my > > > cubing to be much more
aggressive. Good cube...but still crappy > > > stickers. > > > > > >
--barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > Hey all, > > > > Since school is
about to start back up, I wanted to get a new > > > cube > > > > for my
backpack. I have placed one in my car, one in my > > > girlfriend's
> > > > car, one on my desk (the studio cube), and one in the living >
room > > > so > > > > a cube is never far away. I didn't want to
take the studio > cube > > > > because I keep it pretty loose and I
didn't want it popping all > > > over > > > > the place. > > > > I
heard the new rubik's molds are better than before (arched > > > >
centers) so I went to wal-mart to pick one up. Man this cube > > > turns
> > > > more smoothly out of the package than my other speedcubes did >
> > after > > > > about 6 months of use with silicone spray! After
lubing it it > > > just > > > > flies! It rivals my studio cube for
smoothness, and I've had > it > > > for > > > > less than 24 hours.
> > > > The serial number on the bottom of the package was 40851, so >
if > > > you > > > > can get any from this batch, it might be worth your
$9.00. > > > Thought > > > > I'd share! > > > > > > > > -Daniel > >
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 > how > > > is > > > > that legal?!? Man, when the revolution
comes... ;) > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT
> > > click here > > > [rand=278092438] > > > > > > > > >
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3996. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:28:35 -0700 (PDT)
you misunderstand me ;) Solvers should get approx. 30 degree leeway in
either direction . But unless I misunderstood something, if the face is
off by 90 degrees, it is 2 second penalty. If this is right...it is
silly. -Richard --- Stefan Pochmann <pochmann@...> wrote: > Problem
is you have to define a limit. If I > understand you correctly > you
want to set that limit to 0 degrees turning? A > perfectly aligned >
cube? That'd be a brutal rule. I know someone in > Amsterdam had
the > cube finished in his hands but when he put it down > on the mat
(fast of > course) it accidentally hit the ground with a corner > which
caused a > quarter turn. I think adding two seconds is enough >
punishment. And > with a 0-degree rule everybody should better put >
down the cube softly > and lose time (again, because you lose time
picking > it up already). > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > In regards to this rule: > > > > A
cube that is set down unfinished, by only one > turn, > > will give the
competitor a penalty of 2 seconds. > I > > believe this is too
forgiving, and unsolved cubes > > shouldn't be awarded times at
all. > > > > -Richard > > --- "Chris Sz..." <s2chris2@h...>
wrote: > > > > > lol I haven't tried but I wouldn't see why
not. > It > > > would work better > > > than one with a photo or
pressure sensor. > > > > > > --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Tyson F. Mao" >
> > <tmao@i...> wrote: > > > > Hey... does the StackMat work well
with > barefoot > > > cubing? > > > > > > > > Tyson Mao > > > > MSC #631
> > > > California Institute of Technology > > > > > > > > On Wed, 18
Aug 2004, Chris Sz... wrote: > > > > > > > > > You guys are starting to
win me over about > the > > > stackmat thing. > > > Maybe > > > > > they
are the best timers for speedcubing. It > > > would be awesome if > > >
> > they made a cubing version just something > > > smaller, different >
> > logo, > > > > > etc. and like koen said, it would be nice if > it >
> > could connect > > > with a > > > > > computer and work with current
timers or new > > > programs designed > > > for > > > > > it.
That's all I'd want. I personally > wouldn't > > > want a
scramble > > > > > generator on the timer. I think I might buy > a > > >
stackmat now. > > > > > > > > > > --barefoot Chris > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, > > > "Koen
Heltzel" > > > > > <allyourbase@h...> wrote: > > > > > > About
scrambling algs and averages... That > > > requires a whole > > > > >
different > > > > > > kind of display/chipset as you guys also > > >
pointed out. One thing > > > > > that > > > > > > wouldn't be this
expensive is to somehow > > > connect the mat to a > > > > > > computer
(using the port that is used for > > > tournament > > > displays?). > >
> > > The > > > > > > computer would have software installed > which > >
> gives you the > > > > > scrambles, > > > > > > and can also pick up
the times from the > > > stackmat. Of course the > > > > > >
functionality of the software can be as > > > elaborate as you can > > >
> > imagine, > > > > > > especially if it would be open-source > (given
> > > the fact that the > > > > > cube- > > > > > > community has so
many coders :P). I know > it > > > would be less cool > > > > > then > >
> > > > having all this functionality built-in in > the > > > actual
timer, but > > > > > it's > > > > > > a cheaper solution which
would give a > whole > > > new dimension to > > > > > coding > > > > > >
cube-programs as well. > > > > > > > > > > > > I have no clue though if
it's possible to > make > > > a cable that > > > > > enables > > >
> > > the mat to communicate with the serial > port (I > > > guess?). >
> > > > > > > > > > > - Koen > > > > > > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > ADVERTISEMENT > > > > > click here > > > > >
[rand=122047218] > > > > > > > > > > > > > > > >
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3997. hello i am new and wanted to get started From: "Dexter" <b_ball_boy80@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 02:33:07 -0000
i got a rubix cube from wal-mart and i have took it apart lol but i cant
slove it with the motions i went to the speedcubing site to try to learn
thats how i figured out how to take it aprat i just thougth yall might
now so i guess ill mabe get som feed back or posts thxz
3998. The Art of Little Sleep (Non-cubing related) From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 02:37:07 -0000
This is not cubing related at all really, but I had to have a dependable
group for feedback. For some sleep seems to be a luxury, but I find it
to be a curse entirely. What a waste to sleep away 1/3 of our lives.
This summer I have been trying desperately to cut down on the amount of
sleep. I think I am working quite well on 4 hours most of the time. ( A
couple 2 hour naps a day) This is still somewhat of a strain on the
body, but I manage alright, and I don't neccesarily feel like
I'm dragging. Ideally I would like to get my avg amount of sleep
per day to around 3 hours. I think this can be possible. I mentioned
this to Jonas Koelker at one point, and he gave me link to a
professor's view on this. That through the use of powerful REM
cycles we can drastically cut down on the amount we sleep during the
day. Anyone have any views on this? -Richard
3999. Re: [Speed cubing group] Re: StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:38:18 -0700
Okay, here's the logic as I see it behind the 2 second penalty. We
all want to see a perfectly solved cube. Fine, that's
understandable. That's what we should all strive for. But
let's say the cube is misaligned by 1 degree. Is it okay? Pretty
much yes. We're human. We can't be perfect. How about another
degree? Okay, fine, we'll allow it. How about a limit... such as x
degrees. Okay fine, we still allow it. And what if it's past x?
It's at a boundary where if it were a fraction of a degree closer,
we would have declared it solved. It doesn't seem like the
progression should be from solved to absolutely nothing. Then of course,
there's the argument on, well, fine, then why isn't the
penalty proportional to how much you're off? That's just a
practicality matter. There's no way I'm going to sit there
with a protractor and magnifying glass studying your cube. Tyson Mao MSC
#631 California Institute of Technology On Aug 18, 2004, at 7:28 PM,
Richard Patterson wrote: > you misunderstand me ;) Solvers should get
approx. 30 > degree leeway in either direction . But unless I >
misunderstood something, if the face is off by 90 > degrees, it is 2
second penalty. If this is > right...it is silly. > > -Richard
4000. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 19:43:50 -0700 (PDT)
That still doesn't address the matter of allowing an entire 90
degrees...If someone is running a marathon and they don't finish,
there is no penalty for them...they just DNF. I agree there should be a
reasonable margin of error allowed. You are timed for solving the cube,
and if you set down your cube an entire turn off that's just not
right. -Richard --- Tyson Mao <tmao@...> wrote: > Okay, here's
the logic as I see it behind the 2 > second penalty. We all > want to
see a perfectly solved cube. Fine, that's > understandable. >
That's what we should all strive for. But let's say > the cube
is > misaligned by 1 degree. Is it okay? Pretty much > yes. We're
human. > We can't be perfect. How about another degree? > Okay,
fine, we'll > allow it. > > How about a limit... such as x degrees.
Okay fine, > we still allow it. > And what if it's past x?
It's at a boundary where > if it were a > fraction of a degree
closer, we would have declared > it solved. It > doesn't seem like
the progression should be from > solved to absolutely > nothing. > >
Then of course, there's the argument on, well, fine, > then why
isn't the > penalty proportional to how much you're off?
That's > just a > practicality matter. There's no way I'm
going to > sit there with a > protractor and magnifying glass studying
your cube. > > Tyson Mao > MSC #631 > California Institute of Technology
> > On Aug 18, 2004, at 7:28 PM, Richard Patterson > wrote: > > > you
misunderstand me ;)��� Solvers should get > approx. 30 > > degree leeway
in either direction .��� But unless I > > misunderstood something, if
the face is off by 90 > > degrees, it is 2 second penalty.��� If this is
> > right...it is silly. > > > > -Richard > > >
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4001. Re: [Speed cubing group] Re: StackMats From: chris brownlee <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 20:13:37 -0700 (PDT)
Richard Patterson <richy_jr_2000@...> wrote: ok i first of all
support the stackmat entirely you won't find a better timer (even
though i haven't touched one and mine won't be here for 2
days)... but on this ninety degree thing i have my 2 cents to put in if
when letting go of your cube and it hits a "mousepad" type
area it's not going to turn 90 degrees.... if you are complaining
about bad times cuz of the cube turning that much then you don't
care about the cube you are using...... if it is turning 90 degrees then
you are "throwing" it down, you need to worry more about the
shape of your cube than your time if you are that forcefull.... That
still doesn't address the matter of allowing an entire 90
degrees...If someone is running a marathon and they don't finish,
there is no penalty for them...they just DNF. I agree there should be a
reasonable margin of error allowed. You are timed for solving the cube,
and if you set down your cube an entire turn off that's just not
right. --------------------------------- Do you Yahoo!? Yahoo! Mail
Address AutoComplete - You start. We finish. [Non-text portions of this
message have been removed]
4002. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Aug 2004 20:20:54 -0700 (PDT)
I agree, there should be no excuse for your cube being thrown off such a
large amount. The cube I am using is so loose that corners sometime turn
in place during my solve (obviously a bad thing) but the point is with
such a dramatically loose cube, I've never encountered having my
cube make a quarter turn while stopping my time. I think the majority of
the time that someone will stop the time and their cube is one turn from
solved, it is because they just missed making that last turn. -Richard
--- chris brownlee <heretogame@...> wrote: > > > Richard Patterson
<richy_jr_2000@...> wrote: > ok i first of all support the stackmat
entirely you > won't find a better timer (even though i
haven't > touched one and mine won't be here for 2 days)... >
but on this ninety degree thing i have my 2 cents to > put in if when
letting go of your cube and it hits a > "mousepad" type area
it's not going to turn 90 > degrees.... if you are complaining
about bad times > cuz of the cube turning that much then you don't
> care about the cube you are using...... if it is > turning 90 degrees
then you are "throwing" it down, > you need to worry more
about the shape of your cube > than your time if you are that
forcefull.... > > > > > That still doesn't address the matter of
allowing an > entire 90 degrees...If someone is running a marathon > and
they don't finish, there is no penalty for > them...they just DNF.
I agree there should be a > reasonable margin of error allowed. You are
timed > for > solving the cube, and if you set down your cube an >
entire turn off that's just not right. > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail Address
AutoComplete - You start. We > finish. > > [Non-text portions of this
message have been > removed] > > __________________________________ Do
you Yahoo!? Yahoo! Mail is new and improved - Check it out!
http://promotions.yahoo.com/new_mail
4003. Re: hello i am new and wanted to get started From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 04:03:44 -0000
Welcome to the group! There are lots of cube solution sites, many of
which are quite complicated and for more advanced cubers. I'd
recommend starting with a beginner solution to familiarise yourself with
the basics. I wrote a beginner solution which I've used to
successfully teach many people:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html And
Gilles has recently posted another beginner cube page:
http://grrroux.free.fr/begin/Begin.html Good luck and happy cubing,
Jasmine http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Dexter"
<b_ball_boy80@y...> wrote: > i got a rubix cube from wal-mart and i
have took it > apart lol but i cant slove it with the motions i went to
the > speedcubing site to try to learn thats how i figured out how to
take > it aprat i just thougth yall might now so i guess ill mabe get
som > feed back or posts thxz
4004. RE: [Speed cubing group] hello I am new and wanted to get
started From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 18 Aug 2004 21:09:29 -0700
Welcome, Jasmine probably already replied, but just encase you're
still looking at solutions I have one at http://www.deepcube.tk
<http://www.deepcube.tk/> (if that doesn't work, which for some
reason some people say it doesn't, try
http://www.geocities.com/evanmgates ). I designed my solution to lead up
to the most popular speed solving method, the Fridrich method. And if
you do use my solution, please let me know what you think, and what I
should add/change. Hope this helps Evan -----Original Message----- From:
Dexter [mailto:b_ball_boy80@...] Sent: Wednesday, August 18, 2004 7:33
PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing
group] hello i am new and wanted to get started i got a rubix cube from
wal-mart and i have took it apart lol but i cant slove it with the
motions i went to the speedcubing site to try to learn thats how i
figured out how to take it aprat i just thougth yall might now so i
guess ill mabe get som feed back or posts thxz Yahoo! Groups Sponsor
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4005. Re: [Speed cubing group] Re: StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 00:11:24 -0700
Or it occurs that they don't complete the turn and try and stop the
timer. There are a variety of reasons that the cube can be slightly
misaligned to the point where we would consider it one turn off yet it
seems too much to disregard the entire solve. 2 seconds is more then an
apt penalty as it would easily take under one second to fix the one
turn. Tyson Mao MSC #631 California Institute of Technology On Aug 18,
2004, at 8:20 PM, Richard Patterson wrote: > I agree, there should be no
excuse for your cube being > thrown off such a large amount. The cube I
am using > is so loose that corners sometime turn in place during > my
solve (obviously a bad thing) but the point is with > such a
dramatically loose cube, I've never encountered > having my cube
make a quarter turn while stopping my > time. I think the majority of
the time that someone > will stop the time and their cube is one turn
from > solved, it is because they just missed making that > last turn.
> > -Richard
4006. RE: [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: David Hedley Jones <davej@...> To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 19 Aug 2004 09:45:41 +0100
Hi Stefan There are instructions with the kit (when you buy it) and yes
it is very easy to find the right screws. It comes with rivets at the
moment but the Rubik's warehouse in Canada is sourcing a bulk order
of the right screws and it will come with both. Dave. -----Original
Message----- From: Stefan Pochmann [mailto:pochmann@...] Sent: 19 August
2004 02:50 To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: Got a kick-booty good cube from wal- mart! Do you mean
the black one? There's nothing that makes me think I can assemble
it myself. The instructions at the bottom only speak about stickers and
lubing. The "DIY instructions" link image is a broken link. So
if that's the cube and it comes unassembled so we can assemble it
ourselves (btw, is it easy to find fitting screws?) then I have to say
it's very poorly advertised... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Go to Products, then Rubiks Products
sub-section "DIY Kits", it's about > half way down the
page. > Dave > > -----Original Message----- > From: Evan
[mailto:evan.gates@i...] > Sent: 18 August 2004 16:35 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Got a kick-booty good cube from wal- mart! > > > Where can you find
the cube kit? I've been looking all over the > rubik's site
and can't find a kit. I've found a blank cube, but > thats the
closest. Can you post a link to it? > > Thx, > Evan > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > The ready made cubes from Rubiks.com
aren't the arched centres > yet, there is > > quite a bit of stock
to go through as the site wasn't really > functioning at > > the
beginning of the year. The Winning Moves ones should be in > most of the
> > stores, especially in bigger towns and cities and there are some >
clues to > > look out for; namely that the logo is much brighter print
due to > the new > > stickers and there will be a stand included. later
in the year > (in time for > > Christmas) will be a 25th Anniversary
cube for 2005 with special > logo (for > > next year only) and different
packaging (silver, hexagonal) All of > these > > will be to the new
higher standard. > > The cube kit on rubiks.com is the new design, you
don't have to > use the > > rivets on this and can put in screws
instead. > > Hope that helps. > > Dave > > Seven Towns. > > > >
-----Original Message----- > > From: Tyson F. Mao [mailto:tmao@i...] > >
Sent: 17 August 2004 21:32 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube > from > > wal-mart! > > > > > > I
currently have four speed cubes. The first one was an Oddzon > Cube in >
> the green packaging. It's all right. It turns pretty smoothly >
but it > > will pop due to the fact that it's been worn in a lot.
The second > and > > third cube I have are from Winning Moves. I think
if you buy a > cube from > > www.rubiks.com, you get a cube from Winning
Moves. Both cubes were > > amazing straight out from the box. I
speedcube almost exclusively > with > > the second cube now. The third
cube would probably be very good > if it > > cleaned and prepared it. >
> > > The fourth cube was an interesting one. It was an Oddzon cube >
with arched > > centers. Originally, I was intending on selling it to my
students > but > > after I lubed it, I decided it was way too good to
give up. > > > > It jams and gets stuck pretty often but hey, it's
basically a > brand new > > cube. I think unfortunately, the lube will
make it harder to > break in. > > I'll probably take out the lube
some time so it'll wear in a bit > more > > effectively. > > > > I
wonder why they don't put the good stickers on the cubes? Oh >
wait. > > It's so you have to buy stickers! I think a cube with
different > colored > > plastics would be awesome. Not tiles that stick
out... but maybe > plastic > > plates which are at the same level of the
cube. That would be > cool. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Tue, 17 Aug 2004, Chris
Sz... wrote: > > > > > Yep, The new rubiks.com cube is now my main
speedcube. It is > pretty > > > smooth. The arched centers do cause the
cube to jam a tiny bit > more > > > but it gets better after being worn
in. But an occasional jam is > a > > > small price to pay for a cube
that will never pop. It allows my > > > cubing to be much more
aggressive. Good cube...but still crappy > > > stickers. > > > > > >
--barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > Hey all, > > > > Since school is
about to start back up, I wanted to get a new > > > cube > > > > for my
backpack. I have placed one in my car, one in my > > > girlfriend's
> > > > car, one on my desk (the studio cube), and one in the living >
room > > > so > > > > a cube is never far away. I didn't want to
take the studio > cube > > > > because I keep it pretty loose and I
didn't want it popping all > > > over > > > > the place. > > > > I
heard the new rubik's molds are better than before (arched > > > >
centers) so I went to wal-mart to pick one up. Man this cube > > > turns
> > > > more smoothly out of the package than my other speedcubes did >
> > after > > > > about 6 months of use with silicone spray! After
lubing it it > > > just > > > > flies! It rivals my studio cube for
smoothness, and I've had > it > > > for > > > > less than 24 hours.
> > > > The serial number on the bottom of the package was 40851, so >
if > > > you > > > > can get any from this batch, it might be worth your
$9.00. > > > Thought > > > > I'd share! > > > > > > > > -Daniel > >
> > > > > > PS, just got back from buying my textbooks: 4 books =
$455.21 > how > > > is > > > > that legal?!? Man, when the revolution
comes... ;) > > > > > > > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT
> > > click here > > > [rand=278092438] > > > > > > > > >
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4007. JNetCube... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 09:11:33 -0000
OK, the best average is now displayed in the order in which you got the
times. Before, the times were displayed in the order they were on the
screen (not the actual order you got the times). The option has also
been added to display times > 60 seconds in a differnt format showing
minutes. For example, 65.54 seconds would look like: 1:05.54
http://groups.yahoo.com/group/speedsolvingrubikscu be/files/JNetCube.jar
-Chris AIM:burntbizzkit EMAIL:huntca[nospam]@...
4008. Re: [Speed cubing group] StackMats From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 10:24:11 -0000
Hey!! I can't really see that the stacktimer is too big is a
problem. As long as it fits on the "table" in a tournament
there is no problem. And if u have ur own private stacktimer u can
indeed cut it smaller with scissors, as long as u dont cut away the
timer, LOL :D Having a cube logo on it is not important to me. Now back
to my original issue. Yes i can see ron's point that ur hands could
jump when u want to stop/lap the timer. And the recorded time could be
higher than when u first stopped/lapped the timer. I didn't think
about this problem and i can see it's a serious one. However i
can't see how how laptime would lead to "speculative"
cubing. One could be given a maximum of say 5 secs to carry on if the
cube is "accidentally" not solved. If u dont proceed during
these 5 secs and the cube is not solved then the solve is disqualified.
And even putting cube down and carrying on will lead to losing time
compared with a "straight" solve with no interruption due to
putting it down early. I also sun understnt what is meant by that the
distance between cube and hand is not standardised. In Amsterdam we
could put down the cube after preinspection in the orientation we wanted
and the dostance from our hands that we wanted. I can't see any
point in standardising this. Obviously u cant be allowed to hold or
touch the cube/puzzle when u are about to start ur solve. I guess my
issue could be compared with longjump ;-) Even if u jump 11 meters but
ur foot is 1 cm across the line on "take-off" its
disqualified. I always thought is should be possible to instead measure
from ur actual take-off and not the line. Hehe ... So i guess im gonna
accept that one won't be allowed to carry on solving after putting
the puzzle down and getting a time. It was just a thought ... Cheers!
Happy cubing all :-D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > I think Ron has already run the idea by them.
I'll run it by them again > if necessary. In any case, the changes
that we would like isn't anything > major and if they receive
enough sales from Rubik's Cube people, then I > think it would be
in StackMat's best interest to spend a tiny bit of > money, make a
smaller pad, and put a cube logo on the timer. > > Integrating a
scramble generator onto the StackMat however would require > the cost of
a larger LCD screen. The StackMat already costs $60 which is > pretty
steep for an elaborate stopwatch. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Wed, 18 Aug 2004, Evan Gates wrote: > > >
I think it would be cool if they would make a special addition so to > >
speak > > for cubers. It would be smaller, and maybe have a picture of
cubes > > instead > > of cups. I could actually see this happening
because it isn't a very > > drastic change. Maybe you should run
that idea by them? > > > > > > > > Evan > > > > > > > > -----Original
Message----- > > From: Tyson F. Mao [mailto:tmao@i...] > > Sent:
Wednesday, August 18, 2004 1:20 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
StackMats > > > > > > > > The StackMat has been a reliable timer so far
in all the tournaments that > > have used them. I believe that if we and
the WCA adopt the StackMat as > > our official timer, StackMat would be
happy to "sponsor" us. > > > > Two ideas for the Stackmat are
as follows. The StackMat really isn't > > designed for cubers.
Strangely, it has worked brilliantly for our sport. > > First, it
wouldn't be that hard to put a WCA logo on the timer. Second, > > I
> > think it also wouldn't be too costly or require much more
machinery to > > put > > in a tough black plastic that doesn't
dent. Cup stackers don't have the > > problem of the corners of
their cup digging into the timer and causing > > dents. > > > > Some
people feel that they would like the timer to have a scramble > >
generator and an average calculator? Such a modification to the existing
> > machinery that manufactures the timer is not yet available. If we >
> support > > StackMat, we would have a higher chance of them being able
to invest > > money > > into our cause. If you really want a scramble
generator and an average > > calculator, Chris Hunt's Java timer
allows you to add times which gives > > you exactly what you want. Even
better is you can display the average > > and > > copy and paste however
you want. > > > > I have to write a thank you e-mail to StackMat for
their support in > > supplying eight StackMats and tournament displays.
I'll run some ideas > > by > > them to see what they think. I
wouldn't expect any drastic changes now > > because our community
is still growing. When there is a more continuous > > demand for
Rubik's Cube timers, I'm sure they'll be able to adjust
and > > help us. > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > > > > > > > > > > > Yahoo! Groups Sponsor > > > >
> > > > ADVERTISEMENT > > > >
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4009. Re: StackMats From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 12:30:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. ..> wrote: > For tournament use, there is no need to
calculate averages. The > tournament organizers are responsible for
that. As for generating > scrambles, the tournament organizers are also
repsonsible for that. But we don't only use the Stackmat for
tournament use! > As for being too large, it may be slightly too large
but I'm sure that's > not hard to fix at all. How do the
Rubik's Master Magic people feel about > the size of the StackMat?
Hey, if you feel your StackMat is too big, Mr. > Scissors can help. I
don't have a Stackmat. =P Anyway, I'm sure the average person
would much rather have a good looking slightly smaller Stackmat than one
which was ruthlessly cut off at a given point. > The distance from the
hands to the cube isn't standardized because we > don't have a
standard distance for tournament use. The competitor may not > be in
physical contact with the cube before he starts the timer. That's >
the only rule right now. So maybe we should have some standard, then?
What I'm saying is that for a cube timer, there should be standard
positions on the mat not only for the hands but also for the cube. > As
for the last complaint, it is purely artistic and can be trivially >
fixed. These aren't complaints... I'm just pointing out the
wrongs of the Stackmat. > As for home use, if you want a program the
calculates averages, e-mail me, > tell me exactly what you want it to
do, and I'll program it. I can program perfectly okay myself.
That's not the point anyway. If I used a Stackmat together with
your program, I'd have just as much hustle as if I used a Stackmat
with Hunt's program. The point is that the Stackmat doesn't do
what I want, which is to either calculate averages or to automatically
communicate with a device/software that does. > generating scrambles,
this question is a lot more involved than just > simply putting a
scramble generator on a timer. For now, we have to > settle for a
computer scramble generator. I think putting a 25 digit LCD > display on
a timer would significantly increase the cost. > > The StackMat
isn't perfect. A perfect timer would have a cube logo and > would
probably have your name on it as well. However, I do believe that > the
StackMat satisfies the principles that are very well suited to >
speedcubing. BUT, there are "imaginary" timers that are
BETTER. > A timer that we need basically has to follow two main things.
It is > started when one hand is lifted up and stopped when both hands
are placed > down. The second item is that the timer is under 60 USD.
Otherwise, I > think it would be hard to justify another timer. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Wed, 18
Aug 2004, Eivind Fonn wrote: > > > Look, Stackmat timers aren't
perfect for our use due to the following: > > > > - It can't
calculate averages. Chris Hunts java timer is NOT > >
"excactly" what I want. What I want is a thing that lets me
solve X > > cubes and pops up an average in the end, without me having
to do the > > hustle of entering numbers left and right. > > > > - It
doesn't scramble. For home use, of course. > > > > - It's too
big. We don't need that much area. > > > > - The distance from
hands to cube isn't standardized. > > > > - It says
"stackmat". Please, I want a "cubemat" =D. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > > ..> wrote: > > > The StackMat has been a reliable timer
so far in all the tournaments > > that > > > have used them. I believe
that if we and the WCA adopt the StackMat > > as > > > our official
timer, StackMat would be happy to "sponsor" us. > > > > > >
Two ideas for the Stackmat are as follows. The StackMat really > >
isn't > > > designed for cubers. Strangely, it has worked
brilliantly for our > > sport. > > > First, it wouldn't be that
hard to put a WCA logo on the timer. > > Second, I > > > think it also
wouldn't be too costly or require much more machinery > > to put >
> > in a tough black plastic that doesn't dent. Cup stackers
don't have > > the > > > problem of the corners of their cup
digging into the timer and > > causing > > > dents. > > > > > > Some
people feel that they would like the timer to have a scramble > > >
generator and an average calculator? Such a modification to the > >
existing > > > machinery that manufactures the timer is not yet
available. If we > > support > > > StackMat, we would have a higher
chance of them being able to invest > > money > > > into our cause. If
you really want a scramble generator and an > > average > > >
calculator, Chris Hunt's Java timer allows you to add times which >
> gives > > > you exactly what you want. Even better is you can display
the > > average and > > > copy and paste however you want. > > > > > > I
have to write a thank you e-mail to StackMat for their support in > > >
supplying eight StackMats and tournament displays. I'll run some >
> ideas by > > > them to see what they think. I wouldn't expect any
drastic changes > > now > > > because our community is still growing.
When there is a more > > continuous > > > demand for Rubik's Cube
timers, I'm sure they'll be able to adjust > > and > > > help
us. > > > > > > Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click
here > > [rand=796213743] > > > >
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4010. Re: StackMats From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 13:07:06 -0000
I'm ordering my stackmat with timer display now... I went over to
the "Official Rubik Timer" homepage and it looks like they are
making progress on the new timer, however, I don't think it'll
be any more useful than a stackmat, especially since I have to wait a
few more months to get my hands on one. The only benefit I can see with
using the new timer is the ability to take an average, but the spec
sheet doesn't say it will have the ability to generate scrambles,
so I don't see the point. I will still need to be sitting in front
of my computer to scramble the cube, and it wouldn't take anymore
time for me to just type the times in too. For the same price, I'll
just get a stackmat now and save myself some time. -Chris P.S. The
journal for the 'official rubik timer' can be found here if
anyone is interested: http://home.comcast.net/~epj69/timer/journal.htm
4011. Re: StackMats From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 13:12:14 -0000
> the spec sheet doesn't say it will have the ability to generate >
scrambles, so I don't see the point. I will still need to be
sitting > in front of my computer to scramble the cube, and it
wouldn't take > anymore time for me to just type the times in too.
It looks like I spoke too soon! The spec sheet says nothing if plans to
generate scrambles, however, a posting on the journal does: "It
looks like the Rubik's timer will be able to generate and display
scramble sequences due to the beautiful 65 x 132 graphical LCD"
hmmm. I guess I could just spend another $60 if it's really that
great... -Chris
4012. Re: StackMats From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 13:33:00 -0000
I really like the idea of a timer able to take averages and display
scrambles. I also think that the optics could be constructed in a way to
minimize cheating. What we have now is a great opportunity to affect the
final product. With constructive criticism given to the developer i
think we might change the final product into pretty much whatever we
want. Great eh? Since stackmat tournament displays can be used with the
new timer I don't think there will be too much waste of money if
buying a stackmat now and a "Rubik's Competition Timer"
later. I simply think we have a great chance to affect the product the
way we like it. I believe that will be much easier than talking
speedstacks into changing the stackmat. We might even be able to talk
them into switching the optics for something similar to the stackmat if
thats what we want.
4013. Re: StackMats From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 14:44:21 -0000
Just a thought: How tough would it be to get the pinouts from the
stackmat and simply create an add-on device (that connects to the
tournament display port) that would give scrambles and log times? All
that device would need to know is the final time of a solve, and
obviously that information gets sent through the port in some manner.
You could even make accept, discard, and pop buttons for it. This way,
we could still use the stackmats (since the stackmat people have shown
tremendous support and many people seem to really like them). Also,
since it was said before that the judges take care of averaging and
scrambling, it wouldn't be an issue not having the add- on in
competition. Maybe I'm crazy, but I suppose it's possible.
Thoughts? Daniel
4014. Re: StackMats From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 15:39:40 -0000
Now that is an awesome idea! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Just a thought: > > How tough would it be
to get the pinouts from the stackmat and simply > create an add-on
device (that connects to the tournament display > port) that would give
scrambles and log times? > > All that device would need to know is the
final time of a solve, and > obviously that information gets sent
through the port in some > manner. You could even make accept, discard,
and pop buttons for it. > > This way, we could still use the stackmats
(since the stackmat people > have shown tremendous support and many
people seem to really like > them). Also, since it was said before that
the judges take care of > averaging and scrambling, it wouldn't be
an issue not having the add- > on in competition. > > Maybe I'm
crazy, but I suppose it's possible. Thoughts? > > Daniel
4015. Re: StackMats From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 16:01:14 -0000
Hey! How about a USB-hub (or whatever is needed) for connecting up to
4/6/8 timer devices. And each timer device could have a unique ID so the
computer knows which timer is submitting a time. This way a tournament
could be "fully automatic" ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Now that is an awesome idea! > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > Just a thought: > > > > How
tough would it be to get the pinouts from the stackmat and > simply > >
create an add-on device (that connects to the tournament display > >
port) that would give scrambles and log times? > > > > All that device
would need to know is the final time of a solve, > and > > obviously
that information gets sent through the port in some > > manner. You
could even make accept, discard, and pop buttons for > it. > > > > This
way, we could still use the stackmats (since the stackmat > people > >
have shown tremendous support and many people seem to really like > >
them). Also, since it was said before that the judges take care > of > >
averaging and scrambling, it wouldn't be an issue not having the >
add- > > on in competition. > > > > Maybe I'm crazy, but I suppose
it's possible. Thoughts? > > > > Daniel
4016. Re: StackMats From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 16:16:01 -0000
There's this stuff... what's it called again... oh yeah, I
remember: Paper You can easily print 120 scrambles on a single sheet of
paper that you can carry around. Shouldn't add much volume/weight
to the timer I think. And with a pen you can write down the times next
to the scrambles. It is also very cheap. Cheers! Stefan > The only
benefit I can > see with using the new timer is the ability to take an
average, but > the spec sheet doesn't say it will have the ability
to generate > scrambles, so I don't see the point. I will still
need to be sitting > in front of my computer to scramble the cube, and
it wouldn't take > anymore time for me to just type the times in
too.
4017. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 16:21:13 -0000
Hi Dave, I know you know the company and what's going on and
it's not like I don't trust you, but I'd really like to
see this written on the product page. Would that be possible? Also, when
will they start shipping them with screws? If anyone buys this please
let us know what it looks like and how you like it. For me in Germany
there's a huge cost overhead (shipping, tax, etc) which is why I
haven't ordered anything from rubiks.com yet. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi Stefan > There are instructions with the kit
(when you buy it) and yes it is very > easy to find the right screws. It
comes with rivets at the moment but the > Rubik's warehouse in
Canada is sourcing a bulk order of the right screws and > it will come
with both. > Dave. > > > -----Original Message----- > From: Stefan
Pochmann [mailto:pochmann@g...] > Sent: 19 August 2004 02:50 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Got a kick-booty good cube from wal- mart! > > > Do you mean the
black one? There's nothing that makes me think I can > assemble it
myself. > > The instructions at the bottom only speak about stickers and
lubing. > The "DIY instructions" link image is a broken link.
So if that's the > cube and it comes unassembled so we can assemble
it ourselves (btw, is > it easy to find fitting screws?) then I have to
say it's very poorly > advertised... > > Cheers! > Stefan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > Go to Products, then Rubiks Products
sub-section "DIY Kits", it's > about > > half way down
the page. > > Dave > > > > -----Original Message----- > > From: Evan
[mailto:evan.gates@i...] > > Sent: 18 August 2004 16:35 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Re: Got a kick-booty good cube from > wal- mart! > > > > > > Where can
you find the cube kit? I've been looking all over the > >
rubik's site and can't find a kit. I've found a blank
cube, but > > thats the closest. Can you post a link to it? > > > > Thx,
> > Evan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
David Hedley Jones > > <davej@s...> wrote: > > > The ready made cubes
from Rubiks.com aren't the arched centres > > yet, there is > > >
quite a bit of stock to go through as the site wasn't really > >
functioning at > > > the beginning of the year. The Winning Moves ones
should be in > > most of the > > > stores, especially in bigger towns
and cities and there are some > > clues to > > > look out for; namely
that the logo is much brighter print due to > > the new > > > stickers
and there will be a stand included. later in the year > > (in time for >
> > Christmas) will be a 25th Anniversary cube for 2005 with special > >
logo (for > > > next year only) and different packaging (silver,
hexagonal) All of > > these > > > will be to the new higher standard. >
> > The cube kit on rubiks.com is the new design, you don't have to
> > use the > > > rivets on this and can put in screws instead. > > >
Hope that helps. > > > Dave > > > Seven Towns. > > > > > > -----Original
Message----- > > > From: Tyson F. Mao [mailto:tmao@i...] > > > Sent: 17
August 2004 21:32 > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Subject: Re: [Speed cubing group] Re: Got a kick-booty good cube > >
from > > > wal-mart! > > > > > > > > > I currently have four speed
cubes. The first one was an Oddzon > > Cube in > > > the green
packaging. It's all right. It turns pretty smoothly > > but it > >
> will pop due to the fact that it's been worn in a lot. The second
> > and > > > third cube I have are from Winning Moves. I think if you
buy a > > cube from > > > www.rubiks.com, you get a cube from Winning
Moves. Both cubes > were > > > amazing straight out from the box. I
speedcube almost exclusively > > with > > > the second cube now. The
third cube would probably be very good > > if it > > > cleaned and
prepared it. > > > > > > The fourth cube was an interesting one. It was
an Oddzon cube > > with arched > > > centers. Originally, I was
intending on selling it to my students > > but > > > after I lubed it, I
decided it was way too good to give up. > > > > > > It jams and gets
stuck pretty often but hey, it's basically a > > brand new > > >
cube. I think unfortunately, the lube will make it harder to > > break
in. > > > I'll probably take out the lube some time so it'll
wear in a bit > > more > > > effectively. > > > > > > I wonder why they
don't put the good stickers on the cubes? Oh > > wait. > > >
It's so you have to buy stickers! I think a cube with different > >
colored > > > plastics would be awesome. Not tiles that stick out... but
maybe > > plastic > > > plates which are at the same level of the cube.
That would be > > cool. > > > > > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Tue, 17 Aug 2004,
Chris Sz... wrote: > > > > > > > Yep, The new rubiks.com cube is now my
main speedcube. It is > > pretty > > > > smooth. The arched centers do
cause the cube to jam a tiny bit > > more > > > > but it gets better
after being worn in. But an occasional jam is > > a > > > > small price
to pay for a cube that will never pop. It allows my > > > > cubing to be
much more aggressive. Good cube...but still crappy > > > > stickers. > >
> > > > > > --barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > >
<swedishlf@h...> wrote: > > > > > Hey all, > > > > > Since school is
about to start back up, I wanted to get a > new > > > > cube > > > > >
for my backpack. I have placed one in my car, one in my > > > >
girlfriend's > > > > > car, one on my desk (the studio cube), and
one in the living > > room > > > > so > > > > > a cube is never far
away. I didn't want to take the studio > > cube > > > > > because I
keep it pretty loose and I didn't want it popping > all > > > >
over > > > > > the place. > > > > > I heard the new rubik's molds
are better than before (arched > > > > > centers) so I went to wal-mart
to pick one up. Man this cube > > > > turns > > > > > more smoothly out
of the package than my other speedcubes did > > > > after > > > > >
about 6 months of use with silicone spray! After lubing it it > > > >
just > > > > > flies! It rivals my studio cube for smoothness, and
I've had > > it > > > > for > > > > > less than 24 hours. > > > > >
The serial number on the bottom of the package was 40851, so > > if > >
> > you > > > > > can get any from this batch, it might be worth your
$9.00. > > > > Thought > > > > > I'd share! > > > > > > > > > >
-Daniel > > > > > > > > > > PS, just got back from buying my textbooks:
4 books = $455. 21 > > how > > > > is > > > > > that legal?!? Man, when
the revolution comes... ;) > > > > > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > > > click here > > > > [rand=278092438] > > >
> > > > > > > > > > >
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4018. Re: StackMats From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 16:25:43 -0000
Hmm ... Yes ... and we just scan the piece of paper when we post the
results on www.speedcubing.com ;-) Bill Gates predicted paperless
society some yrs ago and see where we are today :D And some 40-50 yrs or
so (if i recall correctly) it was predicted the world only needs like
8-10 computers altogether ;-) Hehe ... -cubix > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > There's this stuff... what's it
called again... oh yeah, I remember: > > Paper > > You can easily print
120 scrambles on a single sheet of paper that you > can carry around.
Shouldn't add much volume/weight to the timer I > think. And with a
pen you can write down the times next to the > scrambles. It is also
very cheap. > > Cheers! > Stefan > > > The only benefit I can > > see
with using the new timer is the ability to take an average, but > > the
spec sheet doesn't say it will have the ability to generate > >
scrambles, so I don't see the point. I will still need to be
sitting > > in front of my computer to scramble the cube, and it
wouldn't take > > anymore time for me to just type the times in
too.
4019. Caltech 2004 Fall Tournament From: "Tyson F. Mao" <tmao@...> To: caltechrubiks@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 10:17:17 -0700 (PDT)
Hi Everyone, This is your last chance to raise any objections to the
Caltech 2004 Fall Tournament's scheduled date of November 14, 2004.
If you have the smallest complaint about the date, please let us know. I
can't guarantee that I can change the date. I'd just like to
get a feel for how many people would be able to come. If there are no
major objection within 3 days, we will host the tournament on November
14, 2004 in Winnett Lounge. The tournament will begin registration at
12:15 AM and we will have 3x3x3 Speed Solving, 3x3x3 One-Handed Speed
Solving, and 4x4x4 Speed Solving. Tyson Mao MSC #631 California
Institute of Technology
4020. RE: [Speed cubing group] Caltech 2004 Fall Tournament From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 19 Aug 2004 10:21:54 -0700
I do hope you mean 12:15 PM? As in noon? ;-) Evan -----Original
Message----- From: Tyson F. Mao [mailto:tmao@...] Sent: Thursday, August
19, 2004 10:17 AM To: caltechrubiks@yahoogroups.com;
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Caltech 2004 Fall Tournament Hi Everyone, This is your last chance to
raise any objections to the Caltech 2004 Fall Tournament's
scheduled date of November 14, 2004. If you have the smallest complaint
about the date, please let us know. I can't guarantee that I can
change the date. I'd just like to get a feel for how many people
would be able to come. If there are no major objection within 3 days, we
will host the tournament on November 14, 2004 in Winnett Lounge. The
tournament will begin registration at 12:15 AM and we will have 3x3x3
Speed Solving, 3x3x3 One-Handed Speed Solving, and 4x4x4 Speed Solving.
Tyson Mao MSC #631 California Institute of Technology Yahoo! Groups
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4021. RE: [Speed cubing group] Caltech 2004 Fall Tournament From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 10:34:24 -0700 (PDT)
Haha... yeah. I suck. Check out the caltechrubiks yahoo groups for a
schedule of the tournament. We will also be going 3x3x3 Blindfold
solving. Tyson Mao MSC #631 California Institute of Technology On Thu,
19 Aug 2004, Evan Gates wrote: > I do hope you mean 12:15 PM? As in
noon? > > ;-) > > > > Evan > > > > -----Original Message----- > From:
Tyson F. Mao [mailto:tmao@...] > Sent: Thursday, August 19, 2004 10:17
AM > To: caltechrubiks@yahoogroups.com;
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Caltech 2004 Fall Tournament > > > > Hi Everyone, > > This is your last
chance to raise any objections to the Caltech 2004 Fall >
Tournament's scheduled date of November 14, 2004. > > If you have
the smallest complaint about the date, please let us know. I >
can't guarantee that I can change the date. I'd just like to
get a feel > for how many people would be able to come. > > If there are
no major objection within 3 days, we will host the > tournament > on
November 14, 2004 in Winnett Lounge. The tournament will begin >
registration at 12:15 AM and we will have 3x3x3 Speed Solving, 3x3x3 >
One-Handed Speed Solving, and 4x4x4 Speed Solving. > > Tyson Mao > MSC
#631 > California Institute of Technology > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
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4022. Re: StackMats From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 17:33:59 -0000
This idea made me want to post as I think it's something worth
while to consider. Besides electronically managing a tournament, linking
timers/devices via USB opens the door to a whole realm of possibilities.
Heads up events, relays, straight up races... Probably wouldn't be
hard to set up on-line racing too. Unofficial tournaments could be done
in real time via an on-line chatroom or something... I don't have a
Stackmat myself, (in fact I've never seen or used one) but if it
could link to a P.C., it shouldn't be hard to design some cubing
software to handle whatever we want. -Howard --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > How about a USB-hub (or
whatever is needed) for connecting up to > 4/6/8 timer devices. And each
timer device could have a unique ID so > the computer knows which timer
is submitting a time. This way a > tournament could be "fully
automatic" ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > Now that is an awesome idea! > > > >
--barefoot Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > > <swedishlf@h...> wrote: > > > Just a
thought: > > > > > > How tough would it be to get the pinouts from the
stackmat and > > simply > > > create an add-on device (that connects to
the tournament display > > > port) that would give scrambles and log
times? > > > > > > All that device would need to know is the final time
of a solve, > > and > > > obviously that information gets sent through
the port in some > > > manner. You could even make accept, discard, and
pop buttons for > > it. > > > > > > This way, we could still use the
stackmats (since the stackmat > > people > > > have shown tremendous
support and many people seem to really like > > > them). Also, since it
was said before that the judges take care > > of > > > averaging and
scrambling, it wouldn't be an issue not having the > > add- > > >
on in competition. > > > > > > Maybe I'm crazy, but I suppose
it's possible. Thoughts? > > > > > > Daniel
4023. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 10:42:44 -0700 (PDT)
Does anyone want to try this? Are we talking about modifying existing
stackmats? Or would we need to build a new timer? Watching all the
olympic swimming relays, a cube relay would be really really fun. I
think if we can like timers together so that you can't start your
timer until the other one is stopped... that would work. That way, if
the second person tries to start before the first person stops their
timer, his timer won't run and that's how we would check. It
might be fun to build some cheap timers and try to do this. I believe
the StackMat works using capacitance. We could make it a lot cheaper by
just using a button (sacrificing accuracy of course, so I'm not
sure the timer could be used in competition). I know that Cup Stacking
has relays. Does anyone know what their rules are? Tyson Mao MSC #631
California Institute of Technology On Thu, 19 Aug 2004, hovardt wrote: >
This idea made me want to post as I think it's something worth
while > to consider. Besides electronically managing a tournament,
linking > timers/devices via USB opens the door to a whole realm of >
possibilities. Heads up events, relays, straight up races... > Probably
wouldn't be hard to set up on-line racing too. Unofficial >
tournaments could be done in real time via an on-line chatroom or >
something... > > I don't have a Stackmat myself, (in fact I've
never seen or used one) > but if it could link to a P.C., it
shouldn't be hard to design some > cubing software to handle
whatever we want. > > -Howard > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > How about a USB-hub
(or whatever is needed) for connecting up to > > 4/6/8 timer devices.
And each timer device could have a unique ID > so > > the computer knows
which timer is submitting a time. This way a > > tournament could be
"fully automatic" ;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > Now that is an awesome idea! > > > > > >
--barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > Just a thought: > > > > > > > > How
tough would it be to get the pinouts from the stackmat and > > > simply
> > > > create an add-on device (that connects to the tournament >
display > > > > port) that would give scrambles and log times? > > > > >
> > > All that device would need to know is the final time of a > solve,
> > > and > > > > obviously that information gets sent through the port
in some > > > > manner. You could even make accept, discard, and pop
buttons > for > > > it. > > > > > > > > This way, we could still use the
stackmats (since the stackmat > > > people > > > > have shown tremendous
support and many people seem to really > like > > > > them). Also, since
it was said before that the judges take > care > > > of > > > >
averaging and scrambling, it wouldn't be an issue not having > the
> > > add- > > > > on in competition. > > > > > > > > Maybe I'm
crazy, but I suppose it's possible. Thoughts? > > > > > > > >
Daniel > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=946891377] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4024. [Speed cubing group] Re: StackMats From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 17:51:09 -0000
Couldn't we bug the "Rubik's Competition
Timer"-designers with all of this? It's already stated that
the timer will have a computer connection to upgrade firmware, so i see
lots of possibilities there. It might get us the timer of our dreams.
/Gustav --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > Does anyone want to try this? Are we
talking about modifying existing > stackmats? Or would we need to build
a new timer? > > Watching all the olympic swimming relays, a cube relay
would be really > really fun. I think if we can like timers together so
that you can't > start your timer until the other one is stopped...
that would work. That > way, if the second person tries to start before
the first person stops > their timer, his timer won't run and
that's how we would check. > > It might be fun to build some cheap
timers and try to do this. I believe > the StackMat works using
capacitance. We could make it a lot cheaper by > just using a button
(sacrificing accuracy of course, so I'm not sure the > timer could
be used in competition). > > I know that Cup Stacking has relays. Does
anyone know what their rules > are? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Thu, 19 Aug 2004, hovardt
wrote: > > > This idea made me want to post as I think it's
something worth while > > to consider. Besides electronically managing a
tournament, linking > > timers/devices via USB opens the door to a whole
realm of > > possibilities. Heads up events, relays, straight up
races... > > Probably wouldn't be hard to set up on-line racing
too. Unofficial > > tournaments could be done in real time via an
on-line chatroom or > > something... > > > > I don't have a
Stackmat myself, (in fact I've never seen or used one) > > but if
it could link to a P.C., it shouldn't be hard to design some > >
cubing software to handle whatever we want. > > > > -Howard > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hey! > > > >
> > How about a USB-hub (or whatever is needed) for connecting up to > >
> 4/6/8 timer devices. And each timer device could have a unique ID > >
so > > > the computer knows which timer is submitting a time. This way a
> > > tournament could be "fully automatic" ;-) > > > > > >
-Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." > > > <s2chris2@h...> wrote: > > > > Now that
is an awesome idea! > > > > > > > > --barefoot Chris > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
> > <swedishlf@h...> wrote: > > > > > Just a thought: > > > > > > > >
> > How tough would it be to get the pinouts from the stackmat and > > >
> simply > > > > > create an add-on device (that connects to the
tournament > > display > > > > > port) that would give scrambles and log
times? > > > > > > > > > > All that device would need to know is the
final time of a > > solve, > > > > and > > > > > obviously that
information gets sent through the port in some > > > > > manner. You
could even make accept, discard, and pop buttons > > for > > > > it. > >
> > > > > > > > This way, we could still use the stackmats (since the
stackmat > > > > people > > > > > have shown tremendous support and many
people seem to really > > like > > > > > them). Also, since it was said
before that the judges take > > care > > > > of > > > > > averaging and
scrambling, it wouldn't be an issue not having > > the > > > > add-
> > > > > on in competition. > > > > > > > > > > Maybe I'm crazy,
but I suppose it's possible. Thoughts? > > > > > > > > > > Daniel >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=946891377] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
4025. Re: [Speed cubing group] Re: hello i am new and wanted to get
started From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 10:59:07 -0700 (PDT)
I agree with Jasmine - I have learned a similar method like hers and
they seem to be the best - I have a friend who has started cubing and
she actually learned and understood the crazy directions that come with
the cube. However once we showed her Jasmine's method and a few
other things she will swear by them compared to some of the others out
there for those who are learning. A plus to these methods is that she
has been only solving a month and her best time is 55 sec with an avg of
min 25 secs. --- jasmine_ellen <no_reply@yahoogroups.com> wrote: >
Welcome to the group! > > There are lots of cube solution sites, many of
which > are quite > complicated and for more advanced cubers. I'd >
recommend starting > with a beginner solution to familiarise yourself >
with the basics. > > I wrote a beginner solution which I've used to
> successfully teach > many people: >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > And
Gilles has recently posted another beginner cube > page: >
http://grrroux.free.fr/begin/Begin.html > > Good luck and happy cubing,
> > Jasmine > http://www.geocities.com/jasmine_ellen > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dexter" >
<b_ball_boy80@y...> wrote: > > i got a rubix cube from wal-mart and >
i have took it > > apart lol but i cant slove it with the motions i >
went to the > > speedcubing site to try to learn thats how i > figured
out how to > take > > it aprat i just thougth yall might now so i guess
> ill mabe get som > > feed back or posts thxz > > ===== Philia, Crispy
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4026. Re: The Art of Little Sleep (Non-cubing related) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 18:21:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > Anyone have any views on this? No views
on the professor's theory -- has he done any controlled
experiments? Has his work been published in the peer-reviewed
literature? Professors are proverbially nutty, y'know :) > I am
working quite well on 4 hours most of the time. ( A couple 2 hour naps a
day) This is still somewhat of a strain on the body, but I manage
alright, and I don't neccesarily feel like I'm dragging. To be
frank, the words you use here don't persuade me that you are
enjoying this regime very much. Are a few extra hours work/play really
worth the suffering, when it goes on for month after month? (I'm an
insomniac, btw, and not doing very well on my 4-5 hours sleep per
night.)
4027. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 17:11:17 -0700 (PDT)
There doesn't need to be a standard placement of the cube for one.
As long as the person is not touching the cube, everyone is allowed the
same advantage. Otherwise you might argue that someone with long fingers
is closer to the cube than someone with short. Or some bologna argument
like that. How manys sports allow a penalty when someone is close to
their goal, but doesn't complete it? Football...well he got a yard
away from scoring a touchdown, so just give them 5 points instead of 6.
Basketball...Three point shot rattles out...ahh just give them a point,
it was close. Baseball...Well...it was a foul ball, but was close to
being in...so it's in don't worry about it. This is a very
silly argument of course. My point is allowing an entire turn off is
just foolish. If the cuber is not able to control this from happening
he/she just plain needs to work on it. We need to be a little more
strict, especially on the 2 second penalty their can be some compromise.
I can at worst see 45 degrees off as an acceptable margin of error. So
possibly give 30-45 degrees off a 2 second penalty. <30 degrees gives
no penalty. And >45 degrees is a DNF. I'm simply asking that we
give an openminded look at the rule in and of itself, and not defend it
just because it is how we've been doing it. -Richard --- Tyson Mao
<tmao@...> wrote: > Or it occurs that they don't complete the
turn and > try and stop the > timer. There are a variety of reasons that
the cube > can be slightly > misaligned to the point where we would
consider it > one turn off yet it > seems too much to disregard the
entire solve. 2 > seconds is more then > an apt penalty as it would
easily take under one > second to fix the one > turn. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Aug 18, 2004, at
8:20 PM, Richard Patterson > wrote: > > > I agree, there should be no
excuse for your cube > being > > thrown off such a large amount.��� The
cube I am > using > > is so loose that corners sometime turn in place >
during > > my solve (obviously a bad thing) but the point is > with > >
such a dramatically loose cube, I've never > encountered > > having
my cube make a quarter turn while stopping > my > > time.��� I think the
majority of the time that > someone > > will stop the time and their
cube is one turn > from > > solved, it is because they just missed
making > that > > last turn.��� > > > > -Richard > > >
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4028. Re: [Speed cubing group] Re: The Art of Little Sleep (Non-cubing
related) (LONG) From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 19 Aug 2004 20:29:06 -0400
Hi night crawlers, I agree completely. I have read numerous articles and
books on sleep and dream-sleep. I have seen documentaries, read about
the neurology behind it. And all the official studies end up concluding
the same thing. It is humanly not possible to 'train' yourself
to 'need' less sleep. You will always need the same, probably
geneticly determined, amount of sleep. Of course it's everyones
dream (yeah punt intended) to go about doing lots of fun things at night
and still feel great, but the truth is, lots of people go about doing
lots of fun things at night and feel horrible during the day. One thing
that everyone also agrees upon is that taking short naps during the day
will cut down the hours needed to feel fresh and awake again. But the
percentage you can take off your normal sleep hours are not that high.
Another thing is that we need our REM sleep (Rapid Eye Movement, during
dream sleep) and our deep sleep (having Delta/Theta brain waves) the
most. When we go to sleep the brain slowly moves from Beta to Apha to
Delta to sometimes Theta. And so it seems likely that the scarse people
we all know who can do with 3/4 hours of sleep a night are faster at
getting there. Again, nothing has been proved. And no drugs are known
that can accomplish this. It is possible though that some trained yogi
can put themselves in Theta stage just by meditation while still awake.
But you know what they have to do. Right: they sit with legs crossed and
don't move a muscle. So unless you think that is the most fun thing
to do.... They just found an alternative to give the body what it needs.
Sleep deprivation training is just one of those ghost story myths that
need to be taken down once in a while, until some scientist probably
finds the sleep-gen and decides to take it out..... Final conclusion: no
scientist can explain why we need to sleep more than 3 hours, and no
scientist can explain why we dream during sleep. Michiel
4029. Re: [Speed cubing group] Re: StackMats From: chris brownlee <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 19:00:16 -0700 (PDT)
the only thing that i am seeing is people really argueing about keeping
an average... come on people you can solve a rubiks cube how hard is it
to drop fastest/lowest add ten times together and move a decimal point
--------------------------------- Do you Yahoo!? Yahoo! Mail Address
AutoComplete - You start. We finish. [Non-text portions of this message
have been removed]
4030. Single face solving From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Aug 2004 03:27:46 +0100
I'm pretty sure noone out there solves the cube by solving a while
single face first (on the "face" of it very much a beginners
method!). Nevertheless in my new series of strategies speed and
efficiency at solving the first face could be critical. Does anyone have
any thoughts on roughly how many moves an efficient solve of a single
face would be and clever ideas on how they might go about it? I'm
thinking that 16 might be a pretty good number of moves but I'd
like to see it lower! Duncan
4031. Re: [Speed cubing group] Single face solving From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 13:25:57 +1000
On Fri, Aug 20, 2004 at 03:27:46AM +0100, Duncan Dicks wrote: > Does
anyone have any thoughts on roughly how many moves an efficient > solve
of a single face would be I got: 13 16 14 13 > and clever ideas on how
they might go about it? http://lar5.com/cube/fas1.html
http://grrroux.free.fr/method/Step_1.html
http://www.progsoc.uts.edu.au/~rheise/cube/step1.html Ryan
4032. The case against StackMats From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Aug 2004 23:52:32 -0700
The stackmats are perfectly useable, but I'm sure a custom made
cube timer would be better. My biggest problem is that to get the best
times, you have to drop the cube from a certain height on the table. The
3x3x3's can handle the beating pretty well, but I'd be worried
about the bigger cubes. The fall can also accidentally turn a side and
make a solved cube unsolved. Even if that is very rare, it's a
sticky rule question, as is the case where a solved cube breaks from the
fall. It is a real issue that you can keep turning after you've
stopped the clock, but I don't think it's a big one. For one
thing, it's perfectly possible to do it with a stackmat as well, if
you you use the "heel" (what *is* the english word?) of your
hands to touch the sensors. Either way, I think it's real hard to
use this in real life to get any kind of advantage. It's also a bit
goofy to have a judge hold their hand over the cube. If we're
hiding it from view, it should be part of the machine so it's done
uniformly. That could be done using stackmats as well, so it's not
a big issue. The Budapest world championships had a timer with a photo
cell (I think), and I thought it worked real well. -- "The mind is
like a parachute. It doesn't work unless it's open." ---
Frank Zappa Lars Petrus, San Francisco - lars@... http://lar5.com
4033. Re: [Speed cubing group] Single face solving From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Aug 2004 10:36:29 +0100
Hi Ryan - thanks for this. Your numbers seem very efficient! I shall
have a good look at all the sites you suggest as I can see that the
basic ideas in them are going to be useful. Duncan ----- Original
Message ----- From: "Ryan Heise" <rheise@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, August 20,
2004 4:25 AM Subject: Re: [Speed cubing group] Single face solving > On
Fri, Aug 20, 2004 at 03:27:46AM +0100, Duncan Dicks wrote: > > > Does
anyone have any thoughts on roughly how many moves an efficient > >
solve of a single face would be > > I got: 13 16 14 13 > > > and clever
ideas on how they might go about it? > > http://lar5.com/cube/fas1.html
> http://grrroux.free.fr/method/Step_1.html >
http://www.progsoc.uts.edu.au/~rheise/cube/step1.html > > Ryan > > > > >
Yahoo! Groups Links > > > > > >
4034. [Speed cubing group] Re: StackMats From: "Ron" <rvb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 12:02:35 -0000
Hi Richard and other friends, You have an interesting point here. I want
to give some counter examples. In 100 meter dash you are allowed to have
a false start. It used to be three! Now it is only 1. And after two
false starts in total, the third time we will start and false starters
will be disqualified afterwards. In swimming there are no second
chances. There is only one start, and whoever starts early will be
disqualified afterwards. This used to be different until we saw too many
restarts with too many competitors having to come out of the pool very
often. So rules in different sports are different. The false start rule
is there to give competitors a second chance, because there is always a
lot of tension out there. Every top tennis player can serve correctly.
Still we have a second serve. (I would love to see tennis get rid of
second serve!) In gymnastics you will get points even if you do not
completely or perfectly do a summer sault. If you fall from the balance
beam, then 0.5 point is subtracted, but you can still have a 9.5 score!
In ice hockey you can make a bad foul, for which a referee can give you
a time penalty, but you will only be completely expelled for the really
bad fouls. In snooker you can make several points in a row. But if your
last ball is a foul, then you do not lose all the other points you made.
Your opponent does receive some extra points to punish you. In kayaking
only time counts, but you receive penalty time if you touch a barricade
or the wall. I could go on for ever about special rules in sports.
Anyway, there are several second chances in sports. In our hobby puzzle
defects and incomplete solves are the main discussion points. They are
worth a good discussion. We have had that discussion before. The current
regulations are a result of that discussion. Your points are
interesting. Still I think that the current incomplete solve rule is: 1)
fair, because you cannot abuse the rule, the penalty is high enough to
make you try to prevent an incomplete solve. 2) reasonable, because
under pressure people tend to make small mistakes. 3) fine, because
(almost...) everyone can live with it. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > There doesn't need to be a
standard placement of the > cube for one. As long as the person is not
touching > the cube, everyone is allowed the same advantage. > Otherwise
you might argue that someone with long > fingers is closer to the cube
than someone with short. > Or some bologna argument like that. > > How
manys sports allow a penalty when someone is close > to their goal, but
doesn't complete it? > > Football...well he got a yard away from
scoring a > touchdown, so just give them 5 points instead of 6. > >
Basketball...Three point shot rattles out...ahh just > give them a
point, it was close. > > Baseball...Well...it was a foul ball, but was
close to > being in...so it's in don't worry about it. > >
This is a very silly argument of course. My point is > allowing an
entire turn off is just foolish. If the > cuber is not able to control
this from happening > he/she just plain needs to work on it. We need to
be > a little more strict, especially on the 2 second > penalty their
can be some compromise. I can at worst > see 45 degrees off as an
acceptable margin of error. > So possibly give 30-45 degrees off a 2
second penalty. > <30 degrees gives no penalty. And >45 degrees is a
> DNF. I'm simply asking that we give an openminded > look at the
rule in and of itself, and not defend it > just because it is how
we've been doing it. > > -Richard > --- Tyson Mao <tmao@i...>
wrote: > > > Or it occurs that they don't complete the turn and > >
try and stop the > > timer. There are a variety of reasons that the cube
> > can be slightly > > misaligned to the point where we would consider
it > > one turn off yet it > > seems too much to disregard the entire
solve. 2 > > seconds is more then > > an apt penalty as it would easily
take under one > > second to fix the one > > turn. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > > > On Aug 18, 2004,
at 8:20 PM, Richard Patterson > > wrote: > > > > > I agree, there should
be no excuse for your cube > > being > > > thrown off such a large
amount. The cube I am > > using > > > is so loose that corners sometime
turn in place > > during > > > my solve (obviously a bad thing) but the
point is > > with > > > such a dramatically loose cube, I've never
> > encountered > > > having my cube make a quarter turn while stopping
> > my > > > time. I think the majority of the time that > > someone >
> > will stop the time and their cube is one turn > > from > > > solved,
it is because they just missed making > > that > > > last turn. > > > >
> > -Richard > > > > > > __________________________________ > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail
4035. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 06:54:24 -0700 (PDT)
--- Ron <rvb@...> wrote: I enjoyed the counter-examples :) But how
far away from a solved puzzle can you get, before you cross the line
between puzzle defects and pure error. My proposal is this (after some
thought): a. between 0 and 45 degrees margin in either direction b.
<45 degree should be seriously reconsidered, and possibly re-adjust
the criteria for a 2 second penalty to be a little more strict. I really
think a full turn is too much! On basis of this proposal, it should
following your first two reasons to keep the rule already in question. >
1) fair, because you cannot abuse the rule, the > penalty is high enough
to make you try to prevent an > incomplete solve. > 2) reasonable,
because under pressure people tend to > make small mistakes. I
completely agree, under pressure people do make small mistakes. 90
degrees off I think is jumping the boundary between fair, and giving too
much. And in the same regard, if you are going to give 90 degree margin
of error, why not give 180? Missing the last face turn of an algorithm
for example can mean a 2 second penalty for someone who missed an
U' or U, but a DNF for someone who missed an U2 purely because the
pressure got to them and they weren't able to finish. > 3) fine,
because (almost...) everyone can live with > it. I mainly enjoyed this
point. Even if everyone can live with it, perhaps it isn't right?
There are many things I can live with...such as this rule I'm
disagreeing with. I am not arguing my point because of a selfish
alterior motive. Whatever rules are laid down I will go along with. But
I will exercise my right to not... just accept it because everyone else
is 'going with the flow'. If I am indeed the only one in this
group that feels giving 90 degrees is too much, then I will withdraw my
argument. I still have to stress the importance of seeing both arguments
clearly, and I have been openminded and willing to listen to everyone
else's views. > In our hobby puzzle defects and incomplete solves >
are the main > discussion points. They are worth a good discussion. > We
have had that > discussion before. The current regulations are a >
result of that > discussion. > Your points are interesting. Still I
think that the > current > incomplete solve rule is: > 1) fair, because
you cannot abuse the rule, the > penalty is high > enough to make you
try to prevent an incomplete > solve. > 2) reasonable, because under
pressure people tend to > make small > mistakes. > 3) fine, because
(almost...) everyone can live with > it. > > Have fun, > > Ron > > > ---
In speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > There doesn't need to be a
standard placement of > the > > cube for one. As long as the person is
not > touching > > the cube, everyone is allowed the same advantage. > >
Otherwise you might argue that someone with long > > fingers is closer
to the cube than someone with > short. > > Or some bologna argument like
that. > > > > How manys sports allow a penalty when someone is > close >
> to their goal, but doesn't complete it? > > > > Football...well
he got a yard away from scoring a > > touchdown, so just give them 5
points instead of > 6. > > > > Basketball...Three point shot rattles
out...ahh > just > > give them a point, it was close. > > > >
Baseball...Well...it was a foul ball, but was > close to > > being
in...so it's in don't worry about it. > > > > This is a very
silly argument of course. My point > is > > allowing an entire turn off
is just foolish. If > the > > cuber is not able to control this from
happening > > he/she just plain needs to work on it. We need to > be > >
a little more strict, especially on the 2 second > > penalty their can
be some compromise. I can at > worst > > see 45 degrees off as an
acceptable margin of > error. > > So possibly give 30-45 degrees off a 2
second > penalty. > > <30 degrees gives no penalty. And >45 degrees
is > a > > DNF. I'm simply asking that we give an openminded > >
look at the rule in and of itself, and not defend > it > > just because
it is how we've been doing it. > > > > -Richard > > --- Tyson Mao
<tmao@i...> wrote: > > > > > Or it occurs that they don't
complete the turn > and > > > try and stop the > > > timer. There are a
variety of reasons that the > cube > > > can be slightly > > >
misaligned to the point where we would consider > it > > > one turn off
yet it > > > seems too much to disregard the entire solve. 2 > > >
seconds is more then > > > an apt penalty as it would easily take under
one > > > second to fix the one > > > turn. > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > > > > > > On Aug 18,
2004, at 8:20 PM, Richard Patterson > > > wrote: > > > > > > > I agree,
there should be no excuse for your > cube > > > being > > > > thrown off
such a large amount.��� The cube I > am > > > using > > > > is so loose
that corners sometime turn in > place > > > during > > > > my solve
(obviously a bad thing) but the > point is > > > with > > > > such a
dramatically loose cube, I've never > > > encountered > > > >
having my cube make a quarter turn while > stopping > > > my > > > >
time.��� I think the majority of the time that > > > someone > > > >
will stop the time and their cube is one turn > > > from > > > > solved,
it is because they just missed making > > > that > > > > last turn.��� >
> > > > > > > -Richard > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > Yahoo! Mail -
50x more storage than other > providers! > >
http://promotions.yahoo.com/new_mail > > _______________________________
Do you Yahoo!? Win 1 of 4,000 free domain names from Yahoo! Enter now.
http://promotions.yahoo.com/goldrush
4036. [Speed cubing group] Re: StackMats From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 14:58:00 -0000
Hi guys-this is a good discussion here and I thought I would add my 2
cents. First we must define what the solved state of the cube is. In my
opinion, it is any state where the face is less than 45 degrees off from
perfectly aligned. This is beacause if the face is "rounded"
to the nearest quarter turn, it would be solved. 30 degrees as some have
mentioned seems rather arbitrary. What makes 30 solved and 31 not? If
the face is turned more than 45 degrees, I do agree with the +2second
rule for reasons mentioned earlier. Unless I misunderstood the rules, if
the face is 180 degrees off, it is a 2 second penalty and not a DNF. Now
here's another question to think about although it may not occur to
often, it is still just as important. What if the U(last) face is off by
90 degrees and then the L face is misaligned by 22 degrees? Is that
still +2 or a DNF? I say it should be a DNF because 2 faces need to be
turned and it it turns into not just a misalignment issue but an
unsolved cube. But to complicate things even further, it is possible to
have 2 adjacent faces misaligned at the same time, especially with loose
springy speedcubes. What then? sorry if I added a lot more disorder to a
problem that seemed close to resolved. --barefoot Chris
4037. Re: [Speed cubing group] Re: StackMats From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 08:40:10 -0700 (PDT)
I included the rules verbatim as they appear in Tyson's
'Rules' section of the site. As it stands anything greater
than 90 degrees is disqualified.
http://www.its.caltech.edu/~tmao/cube/us2004/rules/333speedsolverules.htm
^^^^Find Rules from above link. You inquiries need to be addressed also.
As they are not approached officially. -Richard (if interested read
rules below) ------------------------------------------------- A cube is
solved when all 6 sides are restored to solid color states. All pieces
of the cube must be attached to the cube for it to be solved. If a piece
is ejected as the cube is placed down but it otherwise solved, the cube
is not considered to be in a solved state. If a center cap is ejected
from the cube, the cube, under discretion of the judge, is considered
solve. All pieces must be returned to their original starting location.
The cube may be misaligned in the following matter. A face of the cube
may be misaligned by less than 45 degrees as defined by the WRCA. The
inner corner of the cube on the misaligned face may not cross the inner
edge of the corresponding middle slice. For more information, see the
diagram provided by the WRCA. If a cube is misaligned by more than the
above criteria, a 2 second penalty will be added to the competitor���s
solve time given that the cube is one quarter turn from the solved state
otherwise. If a cube is one quarter turn from completion, 2 seconds will
be added to the solve time. In all other cases, the solve is
disqualified. Only the resting state of the cube will be considered. The
cube must come to a complete stop in its solved state in order for the
cube to be solved. --- "Chris Sz..." <s2chris2@...> wrote:
> Hi guys-this is a good discussion here and I thought > I would add my
> 2 cents. First we must define what the solved state > of the cube is.
> In my opinion, it is any state where the face is > less than 45 >
degrees off from perfectly aligned. This is beacause > if the face > is
"rounded" to the nearest quarter turn, it would > be solved.
30 > degrees as some have mentioned seems rather > arbitrary. What makes
30 > solved and 31 not? If the face is turned more than > 45 degrees, I
do > agree with the +2second rule for reasons mentioned > earlier.
Unless I > misunderstood the rules, if the face is 180 degrees > off, it
is a 2 > second penalty and not a DNF. Now here's another >
question to think > about although it may not occur to often, it is >
still just as > important. What if the U(last) face is off by 90 >
degrees and then > the L face is misaligned by 22 degrees? Is that >
still +2 or a DNF? I > say it should be a DNF because 2 faces need to be
> turned and it it > turns into not just a misalignment issue but an >
unsolved cube. But > to complicate things even further, it is possible
to > have 2 adjacent > faces misaligned at the same time, especially
with > loose springy > speedcubes. What then? sorry if I added a lot
more > disorder to a > problem that seemed close to resolved. > >
--barefoot Chris > > __________________________________ Do you Yahoo!?
New and Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
4038. Appeals From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 15:45:17 -0000
The appeal of any ruling is to be made to the tournament director. All
decisions made by the tournament director under supervision of the WRCA
are final. The WRCA will consider all appeals after the day of the
tournament. I only question the last sentence of this ruling. If all
decisions made by the tournament director are final, then where is room
for appeals on the following day? I'm assuming this scenario
doesn't occur often anyway. Also, if appeals are considered,
isn't the next day a little late to be deciding things? Sometimes
this could make a difference on the outcome of the tournament? Perhaps
we should just make swift decisions on the spot, with no following day
appeals? Just curious to get views on this... -Richard
4039. Re: [Speed cubing group] Re: StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 08:54:14 -0700
That needs to be updated. Sorry about that. Tyson Mao MSC #631
California Institute of Technology On Aug 20, 2004, at 8:40 AM, Richard
Patterson wrote: > I included the rules verbatim as they appear in >
Tyson's 'Rules' section of the site. As it stands >
anything greater than 90 degrees is disqualified. > >
http://www.its.caltech.edu/~tmao/cube/us2004/rules/ >
333speedsolverules.htm > > ^^^^Find Rules from above link. > > You
inquiries need to be addressed also. As they are > not approached
officially. > > -Richard > > (if interested read rules below) >
------------------------------------------------- > A cube is solved
when all 6 sides are restored to > solid color states. All pieces of the
cube must be > attached to the cube for it to be solved. If a piece > is
ejected as the cube is placed down but it otherwise > solved, the cube
is not considered to be in a solved > state. If a center cap is ejected
from the cube, the > cube, under discretion of the judge, is considered
> solve. > > All pieces must be returned to their original starting >
location. > > The cube may be misaligned in the following matter. A >
face of the cube may be misaligned by less than 45 > degrees as defined
by the WRCA. The inner corner of > the cube on the misaligned face may
not cross the > inner edge of the corresponding middle slice. For > more
information, see the diagram provided by the > WRCA. If a cube is
misaligned by more than the above > criteria, a 2 second penalty will be
added to the > competitors solve time given that the cube is one >
quarter turn from the solved state otherwise. > > If a cube is one
quarter turn from completion, 2 > seconds will be added to the solve
time. > > In all other cases, the solve is disqualified. > > Only the
resting state of the cube will be considered. > The cube must come to a
complete stop in its solved > state in order for the cube to be solved.
> > --- "Chris Sz..." <s2chris2@...> wrote: > >> Hi
guys-this is a good discussion here and I thought >> I would add my >> 2
cents. First we must define what the solved state >> of the cube is. >>
In my opinion, it is any state where the face is >> less than 45 >>
degrees off from perfectly aligned. This is beacause >> if the face >>
is "rounded" to the nearest quarter turn, it would >> be
solved. 30 >> degrees as some have mentioned seems rather >> arbitrary.
What makes 30 >> solved and 31 not? If the face is turned more than >>
45 degrees, I do >> agree with the +2second rule for reasons mentioned
>> earlier. Unless I >> misunderstood the rules, if the face is 180
degrees >> off, it is a 2 >> second penalty and not a DNF. Now
here's another >> question to think >> about although it may not
occur to often, it is >> still just as >> important. What if the U(last)
face is off by 90 >> degrees and then >> the L face is misaligned by 22
degrees? Is that >> still +2 or a DNF? I >> say it should be a DNF
because 2 faces need to be >> turned and it it >> turns into not just a
misalignment issue but an >> unsolved cube. But >> to complicate things
even further, it is possible to >> have 2 adjacent >> faces misaligned
at the same time, especially with >> loose springy >> speedcubes. What
then? sorry if I added a lot more >> disorder to a >> problem that
seemed close to resolved. >> >> --barefoot Chris >> >> > > > > > >
__________________________________ > Do you Yahoo!? > New and Improved
Yahoo! Mail - 100MB free storage! > http://promotions.yahoo.com/new_mail
> > > > > Yahoo! Groups Links > > > > > >
4040. Re: [Speed cubing group] Re: StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 08:59:33 -0700
Hey Guys, We've had this discussion a lot already. Please check out
the rules from the Euro Championship that defined what a solved state
is. Tyson Mao MSC #631 California Institute of Technology On Aug 20,
2004, at 7:58 AM, Chris Sz... wrote: > Hi guys-this is a good discussion
here and I thought I would add my > 2 cents. First we must define what
the solved state of the cube is. > In my opinion, it is any state where
the face is less than 45 > degrees off from perfectly aligned.
4041. Other Issues... From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 16:01:32 -0000
StackMat defects. I saw several competitors who had to slap the circles
2-3 times to get the time to stop. I also recall judges having
stopwatches at hand. If our stackmat doesn't stop, are we able to
use the judges time? Or are we only allowing margin of error on the cube
solve itself, and not stopping the timer? Just curious... Another
Issue...I remember at RWC for megaminx event. A friend and I were
competing in this event. When he reached his orientation he realized
that a corner had been flipped incorrectly. This ended up this way
because whoever scrambled it, may have popped a piece and put it back in
wrong. The did not get the incorrectly flipped corner as a result of his
own actions on the minx. Which brings me to my question. If in a rare
case we do get a puzzle with a piece put in it wrong, are we able to
challenge that, or is it assumed we caused the defect? And just a
question...It may have been just me, but I would have liked to listen to
music with my headphones while on stage. Is this allowed? -Richard
4042. [Speed cubing group] Re: StackMats From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 16:01:26 -0000
I had thought it's a DNF if one face is 180 degrees off?
Personally, I am happy with the 2 second penalty for 90 degrees off (and
I am also very happy to see that we're all good enough friends that
people can completely disagree with this and we can have a good debate
on the issue!) I think one face being 90 degrees off is quite a
different situation to one face being 180 degrees off. Why? Well,
because 180 degrees tends to suggest that the person actually
didn't complete the final algorithm, whereas (I would guess that)
the situation where one face is, say, 45 to 90 degrees off is most
likely to happen: (i) when the cuber completed the algorithm but the
face turned when they dropped it on the timer at the end of the solve;
or (ii) the cuber was nervous on stage, their hands were shaking and
they accidentally used slightly too much or too little force for the
final flick. Arguably, in these two situations the cube has not been
solved (Richard - I imagine this might be your view? And that the cuber
needs to work on their technique and get more practice using a
stackmat?) However, in both of the situations I described in the
previous paragraph, the cuber has not acted dishonestly. I'd guess
that it's reasonably unlikely that either of the situations would
lead to the final face being 180 degrees off, and thus I don't
think 180 degrees off should be treated the same as 90 degrees off. Even
if the situations did lead to the face being 180 degrees off, we have to
draw the line somewhere, and I guess I'd draw it at 90 degrees. If
we allowed 180 degrees then the final face could be in *any* position
and the solve would still be counted (even if with a penalty) and this
doesn't seem right. For these reasons, and the reasons posted
earlier by Ron, I think the 2 second penalty for 90 degrees off is okay.
However, 180 degrees off is probably stretching it too far. Jasmine.
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Hi guys-this is a good discussion here and I
thought I would add my > 2 cents. First we must define what the solved
state of the cube is. > In my opinion, it is any state where the face is
less than 45 > degrees off from perfectly aligned. This is beacause if
the face > is "rounded" to the nearest quarter turn, it would
be solved. 30 > degrees as some have mentioned seems rather arbitrary.
What makes 30 > solved and 31 not? If the face is turned more than 45
degrees, I do > agree with the +2second rule for reasons mentioned
earlier. Unless I > misunderstood the rules, if the face is 180 degrees
off, it is a 2 > second penalty and not a DNF. Now here's another
question to think > about although it may not occur to often, it is
still just as > important. What if the U(last) face is off by 90 degrees
and then > the L face is misaligned by 22 degrees? Is that still +2 or a
DNF? I > say it should be a DNF because 2 faces need to be turned and it
it > turns into not just a misalignment issue but an unsolved cube. But
> to complicate things even further, it is possible to have 2 adjacent >
faces misaligned at the same time, especially with loose springy >
speedcubes. What then? sorry if I added a lot more disorder to a >
problem that seemed close to resolved. > > --barefoot Chris
4043. Re: [Speed cubing group] The case against StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:01:50 -0700
We allow each competitor to wait for up to 3 seconds to begin the solve
so theoretically, you can take a second or two to regain your composure
and that should be uniform. Tyson Mao MSC #631 California Institute of
Technology On Aug 19, 2004, at 11:52 PM, Lars Petrus wrote: > >
It's also a bit goofy to have a judge hold their hand over the
cube. > If we're hiding it from view, it should be part of the
machine so > it's done uniformly. That could be done using
stackmats as well, so > it's not a big issue. >
4044. [Speed cubing group] Re: StackMats From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 16:20:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I had thought it's a DNF if one face is
180 degrees off? sorry about that. I thought all this time 180 degrees
was still +2. My mistake, I should really reread the rules before I
post. Anyway, I see why over 90 is DNF and I can agree with that.
--barefoot Chris
4045. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:29:14 -0700 (PDT)
4046. Re: [Speed cubing group] Appeals From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:30:19 -0700 (PDT)
The rules on my website are outdated. They need to be updated. One quick
note.. .the name is now the WCA - World Cube Association. Tyson Mao MSC
#631 California Institute of Technology On Fri, 20 Aug 2004,
richy_jr_2000 wrote: > The appeal of any ruling is to be made to the
tournament director. > All decisions made by the tournament director
under supervision of > the WRCA are final. The WRCA will consider all
appeals after the day > of the tournament. > > > I only question the
last sentence of this ruling. If all decisions > made by the tournament
director are final, then where is room for > appeals on the following
day? I'm assuming this scenario doesn't > occur often anyway.
Also, if appeals are considered, isn't the next > day a little late
to be deciding things? Sometimes this could make a > difference on the
outcome of the tournament? Perhaps we should just > make swift decisions
on the spot, with no following day appeals? > Just curious to get views
on this... > > -Richard > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=537095296] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
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4047. Re: [Speed cubing group] Other Issues... From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:39:00 -0700 (PDT)
No, you may not. Pretend as if there is no stop watch. It is the
competitor's responsibility to stop the timer. You aren't done
until you stop the timer which means whoever has the stop watch
shouldn't stop the stop watch until you stop the timer. A timer
defect would be if the batteries died or if you are unable to stop the
timer with full conatct to both sensors. If a piece pops during a
scramble, for WCA tournaments, the scrambles would need to solve the
cube and rescramble. It doesn't happen that often so it's not
so bad. Either that, or they would need to make some caculation so that
they knew the cube was all right. Otherwise, it will be assumed to be
the competitor's fault if anything is wrong. The only way that this
wouldn't be the case is if a piece is twisted or flipped during
scramble and it doesn't pop out and the scrambler doesn't feel
anything which, though not impossible, is pretty safe to say very rare.
I'm not sure we've looked into the music rule yet. Everything
of course is still a work in progress. I personally do not feel that
music should be allowed. Music may also be distracting to the
competitors around you. Tyson Mao MSC #631 California Institute of
Technology On Fri, 20 Aug 2004, richy_jr_2000 wrote: > StackMat defects.
I saw several competitors who had to slap the > circles 2-3 times to get
the time to stop. I also recall judges > having stopwatches at hand. If
our stackmat doesn't stop, are we > able to use the judges time? Or
are we only allowing margin of error > on the cube solve itself, and not
stopping the timer? Just curious... > > Another Issue...I remember at
RWC for megaminx event. A friend and I > were competing in this event.
When he reached his orientation he > realized that a corner had been
flipped incorrectly. This ended up > this way because whoever scrambled
it, may have popped a piece and > put it back in wrong. The did not get
the incorrectly flipped corner > as a result of his own actions on the
minx. Which brings me to my > question. If in a rare case we do get a
puzzle with a piece put in > it wrong, are we able to challenge that, or
is it assumed we caused > the defect? > > And just a question...It may
have been just me, but I would have > liked to listen to music with my
headphones while on stage. Is this > allowed? > > -Richard > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=256765906] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4048. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:41:22 -0700 (PDT)
I tend to lean towards this and this is how I treated the US Nationals.
180 degrees is more frequently caused by a person turning the last turn
the wrong way which as Jasmine says, is different from the principles of
something being 90 degrees off. And when we say 90 and 180 degrees, what
we really mean is quarter-turn and half-turn. Tyson Mao MSC #631
California Institute of Technology On Fri, 20 Aug 2004, jasmine_ellen
wrote: > I had thought it's a DNF if one face is 180 degrees off? >
> Personally, I am happy with the 2 second penalty for 90 degrees off >
(and I am also very happy to see that we're all good enough friends
> that people can completely disagree with this and we can have a good >
debate on the issue!) > > I think one face being 90 degrees off is quite
a different situation > to one face being 180 degrees off. Why? Well,
because 180 degrees > tends to suggest that the person actually
didn't complete the final > algorithm, whereas (I would guess that)
the situation where one face > is, say, 45 to 90 degrees off is most
likely to happen: > (i) when the cuber completed the algorithm but the
face turned when > they dropped it on the timer at the end of the solve;
or > (ii) the cuber was nervous on stage, their hands were shaking and >
they accidentally used slightly too much or too little force for the >
final flick. > > Arguably, in these two situations the cube has not been
solved > (Richard - I imagine this might be your view? And that the
cuber > needs to work on their technique and get more practice using a >
stackmat?) However, in both of the situations I described in the >
previous paragraph, the cuber has not acted dishonestly. > > I'd
guess that it's reasonably unlikely that either of the > situations
would lead to the final face being 180 degrees off, and > thus I
don't think 180 degrees off should be treated the same as 90 >
degrees off. Even if the situations did lead to the face being 180 >
degrees off, we have to draw the line somewhere, and I guess I'd >
draw it at 90 degrees. If we allowed 180 degrees then the final face >
could be in *any* position and the solve would still be counted > (even
if with a penalty) and this doesn't seem right. > > For these
reasons, and the reasons posted earlier by Ron, I think > the 2 second
penalty for 90 degrees off is okay. However, 180 > degrees off is
probably stretching it too far. > > Jasmine. > >
http://www.geocities.com/jasmine_ellen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > Hi guys-this is a good discussion here and
I thought I would add > my > > 2 cents. First we must define what the
solved state of the cube > is. > > In my opinion, it is any state where
the face is less than 45 > > degrees off from perfectly aligned. This is
beacause if the face > > is "rounded" to the nearest quarter
turn, it would be solved. 30 > > degrees as some have mentioned seems
rather arbitrary. What makes > 30 > > solved and 31 not? If the face is
turned more than 45 degrees, I > do > > agree with the +2second rule for
reasons mentioned earlier. Unless > I > > misunderstood the rules, if
the face is 180 degrees off, it is a 2 > > second penalty and not a DNF.
Now here's another question to think > > about although it may not
occur to often, it is still just as > > important. What if the U(last)
face is off by 90 degrees and then > > the L face is misaligned by 22
degrees? Is that still +2 or a DNF? > I > > say it should be a DNF
because 2 faces need to be turned and it it > > turns into not just a
misalignment issue but an unsolved cube. But > > to complicate things
even further, it is possible to have 2 > adjacent > > faces misaligned
at the same time, especially with loose springy > > speedcubes. What
then? sorry if I added a lot more disorder to a > > problem that seemed
close to resolved. > > > > --barefoot Chris > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=511222410] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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4049. Re: [Speed cubing group] Re: StackMats From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 09:42:45 -0700 (PDT)
Right now, 180 degrees has been changed to +2. Tyson Mao MSC #631
California Institute of Technology On Fri, 20 Aug 2004, Chris Sz...
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I had thought it's a DNF if one face
is 180 degrees off? > > sorry about that. I thought all this time 180
degrees was still +2. > My mistake, I should really reread the rules
before I post. Anyway, > I see why over 90 is DNF and I can agree with
that. > > --barefoot Chris > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=255398344] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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4050. Re: Stackmat From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 20:36:10 -0000
Another idea for a new timer could be a pad that works kinda like a
weight scale. All you'd have to do is drop the cube and the timer
would sense the cubes weight and stop the time. The only problem would
that if you dropped the cube by accident or maybe if you had a pop, the
timer would stop. This is how I thought the Stack mat worked when I
first saw it. Tomer
4051. Re: [Speed cubing group] Single face solving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 22:10:52 -0000
I got 9 15 12 16 15 but that was not speed-style (i.e. I took about a
minute or two each time) and I didn't always start with the same
color. With white as fixed color I had 11 12 17 15. You did mean
"face", right? --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <rheise@p... > wrote: > On Fri, Aug 20, 2004 at 03:27:46AM
+0100, Duncan Dicks wrote: > > > Does anyone have any thoughts on
roughly how many moves an efficient > > solve of a single face would be
> > I got: 13 16 14 13 > > > and clever ideas on how they might go about
it? > > http://lar5.com/cube/fas1.html >
http://grrroux.free.fr/method/Step_1.html >
http://www.progsoc.uts.edu.au/~rheise/cube/step1.html > > Ryan
4052. F2L rotations From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 23:28:54 -0000
I have been practicing the two generator group alot lately, learning new
algorithms, which has helped me with solving the first two layers
without rotating the cube. Every once in a while on a real solve I can
solve the first two layers without ever rotating the cube, and these
normaly end up being my best times. I was wondering if anyone does this
regularly and other people's thoughts on it. Evan
4053. Re: F2L rotations From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 00:02:17 -0000
I do this too. Most people associate the two generator group as R and U
moves, but for solving the F2L, you must also use L and U moves for
solving pairs in FL or BL. A lot of the cases require only those two
faces and can executes very fast. But sometimes I have to rotate the
cube once to get the pair in position to solve it. Andy
http://andyscubepage.tk
4054. Re: [Speed cubing group] Other Issues... From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Aug 2004 22:51:51 -0400
Hi I think making the contestant stop the timer himself is actually
totally unfair. I know it is custom, but when athletes run the 100m
sprint they don't have to press a button to let the judges know
they're finished. And I thought the stopwatches at WC2003 were
making for a fair competition. Also video analysis to me sounds fair.
You did solve it in time xx.xx so why not register that? And for an
unsolved cube (>45 degrees), that would not be a solution, so I think we
all would agree on that one. I don't prefer the stackmat. I am
having difficulty stopping the timer and I don't like to make a
sport out of hitting the stop pads fast. I think a smaller one with a PC
interface would be ideal. Then you can easily hook 'em up to any
big display and super computer if you like. Michiel ----- Original
Message ----- From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, August 20,
2004 12:39 PM Subject: Re: [Speed cubing group] Other Issues... > No,
you may not. Pretend as if there is no stop watch. It is the >
competitor's responsibility to stop the timer. You aren't done
until you > stop the timer which means whoever has the stop watch
shouldn't stop the > stop watch until you stop the timer. A timer
defect would be if the > batteries died or if you are unable to stop the
timer with full conatct to > both sensors. > > If a piece pops during a
scramble, for WCA tournaments, the scrambles > would need to solve the
cube and rescramble. It doesn't happen that often > so it's
not so bad. Either that, or they would need to make some > caculation so
that they knew the cube was all right. Otherwise, it will > be assumed
to be the competitor's fault if anything is wrong. The only > way
that this wouldn't be the case is if a piece is twisted or flipped
> during scramble and it doesn't pop out and the scrambler
doesn't feel > anything which, though not impossible, is pretty
safe to say very rare. > > I'm not sure we've looked into the
music rule yet. Everything of course > is still a work in progress. I
personally do not feel that music should > be allowed. Music may also be
distracting to the competitors around you. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Fri, 20 Aug 2004,
richy_jr_2000 wrote: > > > StackMat defects. I saw several competitors
who had to slap the > > circles 2-3 times to get the time to stop. I
also recall judges > > having stopwatches at hand. If our stackmat
doesn't stop, are we > > able to use the judges time? Or are we
only allowing margin of error > > on the cube solve itself, and not
stopping the timer? Just curious... > > > > Another Issue...I remember
at RWC for megaminx event. A friend and I > > were competing in this
event. When he reached his orientation he > > realized that a corner had
been flipped incorrectly. This ended up > > this way because whoever
scrambled it, may have popped a piece and > > put it back in wrong. The
did not get the incorrectly flipped corner > > as a result of his own
actions on the minx. Which brings me to my > > question. If in a rare
case we do get a puzzle with a piece put in > > it wrong, are we able to
challenge that, or is it assumed we caused > > the defect? > > > > And
just a question...It may have been just me, but I would have > > liked
to listen to music with my headphones while on stage. Is this > >
allowed? > > > > -Richard > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=256765906] > > > >
____________________________________________________________________________
____ > > Yahoo! Groups Links > > * To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > *
To unsubscribe from this group, send an email to: > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > >
> > Yahoo! Groups Links > > > >
4055. Re: Stackmat From: adam_s_ <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:18:38 -0000
All, I've read some really interesting ideas for timer features and
designs that differ from the StackMat. However I wanted to bring up one
"feature" of the StackMat that can't be beat: It's a
real device, not theoretical, actually in existence, currently being
sold and available to us at a pretty reasonable cost (considering
it's the only thing out there of its kind). :-) When a different
one is available for sale I'll consider it. Until then, if
we're going to buy a timer pad, I think it's going to have to
be a StackMat! Adam --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> wrote: > Another idea for a new timer
could be a pad that works kinda like a > weight scale. All you'd
have to do is drop the cube and the timer > would sense the cubes weight
and stop the time. The only problem > would that if you dropped the cube
by accident or maybe if you had a > pop, the timer would stop. This is
how I thought the Stack mat > worked when I first saw it. > > Tomer
4056. Re: [Speed cubing group] Other Issues... From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 22:01:32 -0700 (PDT)
I can bend on the timer thing, although I think if we compensate for
error on solving, we should put though into compensating for problems
with stopping the timer. In regards to the music thing, it could be
distracting to other competitors if loud. But is possible to listen to
music at a reasonable volume without distracting anyone. (I think).
-Richard --- "Tyson F. Mao" <tmao@...> wrote: > No, you may
not. Pretend as if there is no stop > watch. It is the >
competitor's responsibility to stop the timer. You > aren't
done until you > stop the timer which means whoever has the stop > watch
shouldn't stop the > stop watch until you stop the timer. A timer
defect > would be if the > batteries died or if you are unable to stop
the > timer with full conatct to > both sensors. > > If a piece pops
during a scramble, for WCA > tournaments, the scrambles > would need to
solve the cube and rescramble. It > doesn't happen that often > so
it's not so bad. Either that, or they would need > to make some >
caculation so that they knew the cube was all right. > Otherwise, it
will > be assumed to be the competitor's fault if anything > is
wrong. The only > way that this wouldn't be the case is if a piece
is > twisted or flipped > during scramble and it doesn't pop out
and the > scrambler doesn't feel > anything which, though not
impossible, is pretty > safe to say very rare. > > I'm not sure
we've looked into the music rule yet. > Everything of course > is
still a work in progress. I personally do not > feel that music should >
be allowed. Music may also be distracting to the > competitors around
you. > > Tyson Mao > MSC #631 > California Institute of Technology > >
On Fri, 20 Aug 2004, richy_jr_2000 wrote: > > > StackMat defects. I saw
several competitors who > had to slap the > > circles 2-3 times to get
the time to stop. I also > recall judges > > having stopwatches at hand.
If our stackmat > doesn't stop, are we > > able to use the judges
time? Or are we only > allowing margin of error > > on the cube solve
itself, and not stopping the > timer? Just curious... > > > > Another
Issue...I remember at RWC for megaminx > event. A friend and I > > were
competing in this event. When he reached his > orientation he > >
realized that a corner had been flipped > incorrectly. This ended up > >
this way because whoever scrambled it, may have > popped a piece and > >
put it back in wrong. The did not get the > incorrectly flipped corner >
> as a result of his own actions on the minx. Which > brings me to my >
> question. If in a rare case we do get a puzzle > with a piece put in >
> it wrong, are we able to challenge that, or is it > assumed we caused
> > the defect? > > > > And just a question...It may have been just me,
> but I would have > > liked to listen to music with my headphones while
> on stage. Is this > > allowed? > > > > -Richard > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > > click here > > [rand=256765906] > >
> > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the web, go to: > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > * To
unsubscribe from this group, send an email > to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > > >
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4057. Re: [Speed cubing group] Other Issues... From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Aug 2004 22:17:09 -0700 (PDT)
--- Richard Patterson <richy_jr_2000@...> wrote: > In regards to the
music thing, it could be > distracting > to other competitors if loud.
But is possible to > listen to music at a reasonable volume without >
distracting anyone. (I think). Along those lines is a concern that came
up around Nationals - should people be allowed to sit while they solve
or should they stand? Music, standing, sitting - all things that need to
be decided before an offical competition that way there are no questions
about "what is fair" later on. > > -Richard > --- "Tyson
F. Mao" <tmao@...> wrote: > > > No, you may not. Pretend as if
there is no stop > > watch. It is the > > competitor's
responsibility to stop the timer. > You > > aren't done until you >
> stop the timer which means whoever has the stop > > watch
shouldn't stop the > > stop watch until you stop the timer. A timer
> defect > > would be if the > > batteries died or if you are unable to
stop the > > timer with full conatct to > > both sensors. > > > > If a
piece pops during a scramble, for WCA > > tournaments, the scrambles > >
would need to solve the cube and rescramble. It > > doesn't happen
that often > > so it's not so bad. Either that, or they would >
need > > to make some > > caculation so that they knew the cube was all
> right. > > Otherwise, it will > > be assumed to be the
competitor's fault if > anything > > is wrong. The only > > way
that this wouldn't be the case is if a piece > is > > twisted or
flipped > > during scramble and it doesn't pop out and the > >
scrambler doesn't feel > > anything which, though not impossible,
is pretty > > safe to say very rare. > > > > I'm not sure
we've looked into the music rule yet. > > > Everything of course >
> is still a work in progress. I personally do not > > feel that music
should > > be allowed. Music may also be distracting to the > >
competitors around you. > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Fri, 20 Aug 2004, richy_jr_2000
wrote: > > > > > StackMat defects. I saw several competitors who > > had
to slap the > > > circles 2-3 times to get the time to stop. I > also >
> recall judges > > > having stopwatches at hand. If our stackmat > >
doesn't stop, are we > > > able to use the judges time? Or are we
only > > allowing margin of error > > > on the cube solve itself, and
not stopping the > > timer? Just curious... > > > > > > Another
Issue...I remember at RWC for megaminx > > event. A friend and I > > >
were competing in this event. When he reached > his > > orientation he >
> > realized that a corner had been flipped > > incorrectly. This ended
up > > > this way because whoever scrambled it, may have > > popped a
piece and > > > put it back in wrong. The did not get the > >
incorrectly flipped corner > > > as a result of his own actions on the
minx. > Which > > brings me to my > > > question. If in a rare case we
do get a puzzle > > with a piece put in > > > it wrong, are we able to
challenge that, or is > it > > assumed we caused > > > the defect? > > >
> > > And just a question...It may have been just me, > > but I would
have > > > liked to listen to music with my headphones > while > > on
stage. Is this > > > allowed? > > > > > > -Richard > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click here > > >
[rand=256765906] > > > > > > > > >
________________________________________________________________________________
> > > Yahoo! Groups Links > > > * To visit your group on the web, go to:
> > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an > email > > to: > > > >
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4058. What makes a good cube? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 05:58:58 -0000
Hey everyone, I had a new experience for me when fixing up a new
speedcube and just thought I would share. The cube is a Studio cube, but
it turns out that one of the corner pieces is messed up. You can tell
that it was poorly molded, such that one of the 3 inner sides has an
extra layer on it and is too thick. That thicker side pushes on the
adjacent edge a little bit, forcing it outward and tightening the cube
up a bit. The cube also pops when I turn it too quickly. What's so
weird about this cube is that it is an AWESOME speed cube. What makes
this cube so nice is that I have to slow down slightly from full speed
in order to avoid that corner piece from popping. Slowing down like this
allows me to look ahead really well during the F2L, and I've been
getting some really amazing overall times (for me). Also, when I go at
that slower speed the cube has hardly any problem with pops, only when I
go too quickly does it really become a problem. I even broke my fastest
3x3x3 official rules average on this cube, after only a day of working
it in! My new average is 17.30 seconds, and I think sub-17 will be
possible pretty soon. Aaaah!!! My cube has a messed up piece, pops if I
go too quickly, and is a little too tight, and yet it is one of the best
I have ever owned!!! ????!?!?!?!!?!?!??!!??!?!?!?!?!?!!!!!!?!?!!!?!?
Chris
4059. Re: What makes a good cube? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 06:22:56 -0000
Maybe you had a good day? --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Hey everyone, > > I had a new
experience for me when fixing up a new speedcube and > just thought I
would share. > > The cube is a Studio cube, but it turns out that one of
the corner > pieces is messed up. You can tell that it was poorly
molded, such > that one of the 3 inner sides has an extra layer on it
and is too > thick. That thicker side pushes on the adjacent edge a
little bit, > forcing it outward and tightening the cube up a bit. The
cube also > pops when I turn it too quickly. > > What's so weird
about this cube is that it is an AWESOME speed cube. > > What makes this
cube so nice is that I have to slow down slightly > from full speed in
order to avoid that corner piece from popping. > Slowing down like this
allows me to look ahead really well during > the F2L, and I've been
getting some really amazing overall times > (for me). Also, when I go at
that slower speed the cube has hardly > any problem with pops, only when
I go too quickly does it really > become a problem. > > I even broke my
fastest 3x3x3 official rules average on this cube, > after only a day of
working it in! My new average is 17.30 seconds, > and I think sub-17
will be possible pretty soon. > > Aaaah!!! My cube has a messed up
piece, pops if I go too quickly, > and is a little too tight, and yet it
is one of the best I have ever > owned!!! > >
????!?!?!?!!?!?!??!!??!?!?!?!?!?!!!!!!?!?!!!?!? > > Chris
4060. weird observation (i was really bored) From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 06:53:55 -0000
So i was really bored today, i mean so bored the cube couldn't save
me, so i made a weird observation (check the title). So if you look at
time barriers that people try to break starting at 25 seconds, it goes
as follows: 25 20 17 15 and at this point it becomes one second
intervals i would imagine so 14 13 etc. Well looking at differences, we
have 5, 3, 2, 1, 1, if you reverse this, 1 1 2 3 5, its the fibonaci(sp)
sequence. wherein you take the last two numbers and add them to get the
next number in the sequence. So yeah, i was really bored Evan
http://www.deepcube.tk Until next time, Happy Cubing
4061. Re: [Speed cubing group] weird observation (i was really
bored) From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:07:57 -0500
That's really neat, just another natural occurance of the number
phi. I can't verify this because I'm just now getting to be
pseudo-consistantly sub 20, but maybe I should now shoot for sub 17
instead of sub 19 :) However, I personally don't remember trying to
break the 32s or 45s barrier. I think until I got down to 40s, I was
mainly going by 10s, and once sub 40 I started to go by 5s intervals.
Doug Reed Evan wrote: >So i was really bored today, i mean so bored the
cube couldn't save >me, so i made a weird observation (check the
title). So if you look >at time barriers that people try to break
starting at 25 seconds, it >goes as follows: 25 20 17 15 and at this
point it becomes one second >intervals i would imagine so 14 13 etc.
Well looking at >differences, we have 5, 3, 2, 1, 1, if you reverse
this, 1 1 2 3 5, >its the fibonaci(sp) sequence. wherein you take the
last two >numbers and add them to get the next number in the sequence. >
>So yeah, i was really bored > >Evan >http://www.deepcube.tk > >Until
next time, Happy Cubing > > > > > >Yahoo! Groups Links > > > > > > > >
4062. Having a good cube day! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 08:47:59 -0000
Actually, I've been having a good few weeks and just wanted to
share my excitement! I got a new single solve record (23.12s) and a new
best average of 10 (35.57s). :) Unlike most people, I tend to practice
more *after* a competition than before. I practice a bit before
competitions, but since I'm yet to make it past the qualification
round at any competition (let alone any further!), I don't take it
too seriously and I'm really just there to have fun. Anyway, what
happened after Worlds, and again after the US Nationals, is that I got
all inspired by all you super speedcubers and started praticising a lot
more. The main thing I've been working on recently is making proper
use of inspection time. Previously, I was only planning 1, maybe 2, arms
of the cross during inspection. Now, I'm planning 3, and often all
4, arms of the cross. This has knocked seconds off my time! :) The other
thing I've been doing is practising looking ahead during the F2L
(which, of course, is what everyone always says to do!). I've been
slowing my turn rate slightly, but more than making up for it by
reducing the pause between algs. Yay! :) Jasmine
http://www.geocities.com/jasmine_ellen
4063. When is an average really average? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 09:02:56 -0000
My current aim is to get my 'real' average to be under 40s.
I've done many single sub-40s averages, and so I was curious how my
'real' average was going. So, tonight I did 100 solves with
Jess Bonde's timer. The result? 39.47 seconds! I was pretty happy
with this, but it got me thinking - is 100 enough? Should I be doing
several hundred? One thousand? Obviously, the more solves the better,
but at what point can I claim the 'average' to be my real
average? Jasmine http://www.geocities.com/jasmine_ellen
4064. Re: [Speed cubing group] When is an average really
average? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:14:22 -0700
I think a lot of it is mental. Right now, I'm at the point where a
22 second solve is average and if it's over 23 seconds, I think
it's bad. So if you asked me what my average average was, I'd
say 22 seconds. My best average is 20.78 but a best average comes during
the best circumstances and not many people carry that around with them
all the time. I'd say you can claim your average to be your real
average with whatever time you think is fine. If your average of 100 is
39.47 seconds, I'd say you've definitely proven to yourself
and everyone else that you can solve a cube consistently under 40
seconds. Part of how I try to improve is by lowering the bar. I used to
be at the 25 second average where I thought 25 seconds was okay and 27
seconds was slow. I mentally had to tell myself to be discontent with
the 25 second solve and eventually, the numbers became 23 and 25. Tyson
Mao MSC #631 California Institute of Technology On Aug 21, 2004, at 2:02
AM, jasmine_ellen wrote: > My current aim is to get my 'real'
average to be under 40s. I've > done many single sub-40s averages,
and so I was curious how > my 'real' average was going. So,
tonight I did 100 solves with Jess > Bonde's timer. The result?
39.47 seconds! > > I was pretty happy with this, but it got me thinking
- is 100 > enough? Should I be doing several hundred? One thousand?
Obviously, > the more solves the better, but at what point can I claim >
the 'average' to be my real average? > > Jasmine > >
http://www.geocities.com/jasmine_ellen > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > <81804_0804_c_300250a.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4065. Re: [Speed cubing group] Other Issues... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:15:10 -0700
Sitting and standing I feel should be both allowed. As long as all
competitions allow competitors to choose to either sit or stand, I see
no problem with it. Tyson Mao MSC #631 California Institute of
Technology On Aug 20, 2004, at 10:17 PM, Crispy wrote: > > Along
those lines is a concern that came up around > Nationals - should people
be allowed to sit while they > solve or should they stand? Music,
standing, sitting > - all things that need to be decided before an
offical > competition that way there are no questions about > "what
is fair" later on. >
4066. Re: [Speed cubing group] Other Issues... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:20:40 -0700
We compensate for error on solving because inherently there is an error
to aligning a face. I don't feel that compensation of the timer is
as necessary because the timer is a definite accurate thing. If you put
your hands on the sensors with your palms flat, the timer will stop. If
the timer doesn't stop, it's most likely because you missed
the timer. It would take an extra .3 seconds to then stop the timer
which is already like a compensation. I really do believe it is the
competitor's responsibility to stop the timer themselves. The
timer, as I said, is concrete and definite and quantized. The stopwatch
is not accurate enough to account for records. Records for the 3x3x3
speed solve competition will definitely be depending on hundredths and a
human is not accurate enough for that. As for video, again, we're
going to have problems determining when a competitor starts his solve
and when it ends. Does it end when the cube is put down? When he makes
the last turn? If it is the last turn, then when is the last turn done?
Etc. My feeling is that the StackMat right now is an accurate and
reliable way of timing the competitor. As for music, I don't feel
like the competitor should have anything up there with him but himself.
(And clothes... because not everyone is over 18.) Just you and the
cube... this is far fetched, but would if someone put music that
provided algorithms or something? I'm pretty sure they don't
allow music when people take standardized tests. As for a reasonable
volume, that's also kind of relative. I personally have a pretty
low tolerance to noise levels (not that I would be distracted probably)
but I can see how someone could hear your music even when you think
it's very soft. Tyson Mao MSC #631 California Institute of
Technology On Aug 20, 2004, at 10:01 PM, Richard Patterson wrote: > I
can bend on the timer thing, although I think if we > compensate for
error on solving, we should put though > into compensating for problems
with stopping the > timer. > > In regards to the music thing, it could
be distracting > to other competitors if loud. But is possible to >
listen to music at a reasonable volume without > distracting anyone. (I
think). > > -Richard
4067. Re: [Speed cubing group] When is an average really
average? From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 09:30:32 -0000
Yeah, I know what you mean by what you 'feel' is your real
average, and the times that you 'feel' happy with. At the
moment, I'm happy with anything under 40.xx. For 40-42.xx, I'm
not happy or unhappy. I feel that anything over 43 seconds is not so
good, unless there are particular circumstances, eg. not warmed up,
inadequate lighting. The fact that I didn't feel happy with a solve
unless it was 40.xx or under, made me wonder my average had reached
40.xx. I figured the only way to know was to do a huge bunch of solves
and check the numbers. Jasmine. http://www.geocities.com/jasmine_ellen
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > I think a lot of it is mental. Right now, I'm at the point
where a 22 > second solve is average and if it's over 23 seconds, I
think it's bad. > So if you asked me what my average average was,
I'd say 22 seconds. My > best average is 20.78 but a best average
comes during the best > circumstances and not many people carry that
around with them all the > time. > > I'd say you can claim your
average to be your real average with > whatever time you think is fine.
If your average of 100 is 39.47 > seconds, I'd say you've
definitely proven to yourself and everyone else > that you can solve a
cube consistently under 40 seconds. > > Part of how I try to improve is
by lowering the bar. I used to be at > the 25 second average where I
thought 25 seconds was okay and 27 > seconds was slow. I mentally had to
tell myself to be discontent with > the 25 second solve and eventually,
the numbers became 23 and 25. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Aug 21, 2004, at 2:02 AM, jasmine_ellen
wrote: > > > My current aim is to get my 'real' average to be
under 40s. I've > > done many single sub-40s averages, and so I was
curious how > > my 'real' average was going. So, tonight I did
100 solves with Jess > > Bonde's timer. The result? 39.47 seconds!
> > > > I was pretty happy with this, but it got me thinking - is 100 >
> enough? Should I be doing several hundred? One thousand? Obviously, >
> the more solves the better, but at what point can I claim > > the
'average' to be my real average? > > > > Jasmine > > > >
http://www.geocities.com/jasmine_ellen > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > > <81804_0804_c_300250a.gif> > >
<l.gif> > > > > Yahoo! Groups Links > > > > To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4068. RE: [Speed cubing group] Other Issues... From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 21 Aug 2004 02:46:37 -0700
I remember seeing one contestant with headphones on at the US nationals.
I assume he was listening to music. Did it go unnoticed or was it ok?
Evan -----Original Message----- From: Tyson Mao [mailto:tmao@...] Sent:
Saturday, August 21, 2004 2:21 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Other Issues... We compensate for error on solving because inherently
there is an error to aligning a face. I don't feel that
compensation of the timer is as necessary because the timer is a
definite accurate thing. If you put your hands on the sensors with your
palms flat, the timer will stop. If the timer doesn't stop,
it's most likely because you missed the timer. It would take an
extra .3 seconds to then stop the timer which is already like a
compensation. I really do believe it is the competitor's
responsibility to stop the timer themselves. The timer, as I said, is
concrete and definite and quantized. The stopwatch is not accurate
enough to account for records. Records for the 3x3x3 speed solve
competition will definitely be depending on hundredths and a human is
not accurate enough for that. As for video, again, we're going to
have problems determining when a competitor starts his solve and when it
ends. Does it end when the cube is put down? When he makes the last
turn? If it is the last turn, then when is the last turn done? Etc. My
feeling is that the StackMat right now is an accurate and reliable way
of timing the competitor. As for music, I don't feel like the
competitor should have anything up there with him but himself. (And
clothes... because not everyone is over 18.) Just you and the cube...
this is far fetched, but would if someone put music that provided
algorithms or something? I'm pretty sure they don't allow
music when people take standardized tests. As for a reasonable volume,
that's also kind of relative. I personally have a pretty low
tolerance to noise levels (not that I would be distracted probably) but
I can see how someone could hear your music even when you think
it's very soft. Tyson Mao MSC #631 California Institute of
Technology On Aug 20, 2004, at 10:01 PM, Richard Patterson wrote: > I
can bend on the timer thing, although I think if we > compensate for
error on solving, we should put though > into compensating for problems
with stopping the > timer. > > In regards to the music thing, it could
be distracting > to other competitors if loud. But is possible to >
listen to music at a reasonable volume without > distracting anyone. (I
think). > > -Richard Yahoo! Groups Sponsor ADVERTISEMENT
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4069. Re: [Speed cubing group] Other Issues... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:47:30 -0700
It went unnoticed. We haven't really thought much about the
headphone issue so please, flood me with input so I never go to sleep.
No serious, I'd like to hear some more suggestions because my
feeling is I'm pretty anal about it. Tyson Mao MSC #631 California
Institute of Technology On Aug 21, 2004, at 2:46 AM, Evan Gates wrote: >
I remember seeing one contestant with headphones on at the US >
nationals. I > assume he was listening to music. Did it go unnoticed
or was it ok? > > > > Evan > > >
4070. Re: [Speed cubing group] Re: StackMats From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 02:52:07 -0700
Just as a clarification, there is no 45 degree rule. It is when the
corner crosses the edge... check the picture of the Euro Champ rules if
you need clarification. And about the half-turn 2 second or not 2 second
penalty... where is Doug Li and why isn't he getting into this
discussion?!? Tyson Mao MSC #631 California Institute of Technology On
Aug 20, 2004, at 6:54 AM, Richard Patterson wrote: > > --- Ron
<rvb@...> wrote: > > I enjoyed the counter-examples :) But how far
away > from a solved puzzle can you get, before you cross the > line
between puzzle defects and pure error. My > proposal is this (after some
thought): > > a. between 0 and 45 degrees margin in either direction >
b. <45 degree should be seriously reconsidered, and > possibly
re-adjust the criteria for a 2 second penalty > to be a little more
strict. I really think a full turn > is too much! > > On basis of this
proposal, it should following your > first two reasons to keep the rule
already in > question. > >> 1) fair, because you cannot abuse the rule,
the >> penalty is high enough to make you try to prevent an >>
incomplete solve. >> 2) reasonable, because under pressure people tend
to >> make small mistakes. > > I completely agree, under pressure people
do make > small mistakes. 90 degrees off I think is jumping the >
boundary between fair, and giving too much. And in > the same regard, if
you are going to give 90 degree > margin of error, why not give 180?
Missing the last > face turn of an algorithm for example can mean a 2 >
second penalty for someone who missed an U' or U, but > a DNF for
someone who missed an U2 purely because the > pressure got to them and
they weren't able to finish. > > >> 3) fine, because (almost...)
everyone can live with >> it. > > I mainly enjoyed this point. Even if
everyone can > live with it, perhaps it isn't right? There are many
> things I can live with...such as this rule I'm > disagreeing
with. I am not arguing my point because > of a selfish alterior motive.
Whatever rules are laid > down I will go along with. But I will exercise
my > right to not... just accept it because everyone else > is
'going with the flow'. If I am indeed the only one > in this
group that feels giving 90 degrees is too > much, then I will withdraw
my argument. I still have > to stress the importance of seeing both
arguments > clearly, and I have been openminded and willing to > listen
to everyone else's views. > >> In our hobby puzzle defects and
incomplete solves >> are the main >> discussion points. They are worth a
good discussion. >> We have had that >> discussion before. The current
regulations are a >> result of that >> discussion. >> Your points are
interesting. Still I think that the >> current >> incomplete solve rule
is: >> 1) fair, because you cannot abuse the rule, the >> penalty is
high >> enough to make you try to prevent an incomplete >> solve. >> 2)
reasonable, because under pressure people tend to >> make small >>
mistakes. >> 3) fine, because (almost...) everyone can live with >> it.
>> >> Have fun, >> >> Ron >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> Richard Patterson >>
<richy_jr_2000@y...> wrote: >>> There doesn't need to be a
standard placement of >> the >>> cube for one. As long as the person is
not >> touching >>> the cube, everyone is allowed the same advantage.
>>> Otherwise you might argue that someone with long >>> fingers is
closer to the cube than someone with >> short. >>> Or some bologna
argument like that. >>> >>> How manys sports allow a penalty when
someone is >> close >>> to their goal, but doesn't complete it? >>>
>>> Football...well he got a yard away from scoring a >>> touchdown, so
just give them 5 points instead of >> 6. >>> >>> Basketball...Three
point shot rattles out...ahh >> just >>> give them a point, it was
close. >>> >>> Baseball...Well...it was a foul ball, but was >> close to
>>> being in...so it's in don't worry about it. >>> >>> This
is a very silly argument of course. My point >> is >>> allowing an
entire turn off is just foolish. If >> the >>> cuber is not able to
control this from happening >>> he/she just plain needs to work on it.
We need to >> be >>> a little more strict, especially on the 2 second
>>> penalty their can be some compromise. I can at >> worst >>> see 45
degrees off as an acceptable margin of >> error. >>> So possibly give
30-45 degrees off a 2 second >> penalty. >>> <30 degrees gives no
penalty. And >45 degrees is >> a >>> DNF. I'm simply asking that we
give an openminded >>> look at the rule in and of itself, and not defend
>> it >>> just because it is how we've been doing it. >>> >>>
-Richard >>> --- Tyson Mao <tmao@i...> wrote: >>> >>>> Or it occurs
that they don't complete the turn >> and >>>> try and stop the >>>>
timer. There are a variety of reasons that the >> cube >>>> can be
slightly >>>> misaligned to the point where we would consider >> it >>>>
one turn off yet it >>>> seems too much to disregard the entire solve. 2
>>>> seconds is more then >>>> an apt penalty as it would easily take
under one >>>> second to fix the one >>>> turn. >>>> >>>> Tyson Mao >>>>
MSC #631 >>>> California Institute of Technology >>>> >>>> On Aug 18,
2004, at 8:20 PM, Richard Patterson >>>> wrote: >>>> >>>>> I agree,
there should be no excuse for your >> cube >>>> being >>>>> thrown off
such a large amount. The cube I >> am >>>> using >>>>> is so loose that
corners sometime turn in >> place >>>> during >>>>> my solve (obviously
a bad thing) but the >> point is >>>> with >>>>> such a dramatically
loose cube, I've never >>>> encountered >>>>> having my cube make a
quarter turn while >> stopping >>>> my >>>>> time. I think the majority
of the time that >>>> someone >>>>> will stop the time and their cube is
one turn >>>> from >>>>> solved, it is because they just missed making
>>>> that >>>>> last turn. >>>>> >>>>> -Richard >>>> >>>> >>>> >>
__________________________________ >>> Do you Yahoo!? >>> Yahoo! Mail -
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> > >
4071. Re: [Speed cubing group] Single face solving From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 21 Aug 2004 11:08:08 +0100
Yes Stefan I did mean face - the issue is that with my last 2 layer
(L2L) strategies especially in the L2L4 case you solve a single
"top" face and then with your next four looks you solve a
middle edge and part of the LL finally finishing with the 4th middle
edge and the last part of the LL. The middle edge and LL 4 looks takes
approx 43 moves although i think with slightly better optimised algs it
could be 41 or 42. Unless you can solve the very first face in less than
15 at speed its really not that great a system. Big disappointment. I
will put the whole thing up on awebsite the week after next when I have
some spare time. Thanks for the feedback. ----- Original Message -----
From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, August 20,
2004 11:10 PM Subject: Re: [Speed cubing group] Single face solving > I
got 9 15 12 16 15 but that was not speed-style (i.e. I took about a >
minute or two each time) and I didn't always start with the same >
color. With white as fixed color I had 11 12 17 15. You did mean >
"face", right? > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p... > >
wrote: > > On Fri, Aug 20, 2004 at 03:27:46AM +0100, Duncan Dicks wrote:
> > > > > Does anyone have any thoughts on roughly how many moves an >
efficient > > > solve of a single face would be > > > > I got: 13 16 14
13 > > > > > and clever ideas on how they might go about it? > > > >
http://lar5.com/cube/fas1.html > >
http://grrroux.free.fr/method/Step_1.html > >
http://www.progsoc.uts.edu.au/~rheise/cube/step1.html > > > > Ryan > > >
> > > > Yahoo! Groups Links > > > > > >
4072. Re: [Speed cubing group] Other Issues... From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:10:28 -0700 (PDT)
I think you are being a little anal about this whole thing to be honest.
And I think that I should be able to do anything on stage if: a) it does
not classify as cheating b) does not infringe on the rights of other
cubers or the audience. In regards to the algorithms bit, I have serious
doubts as to whether or not you could even make that effective....And
even if you could, who's going to do that! From what you're
saying with the cheating via discman thing, I would say that competitors
must take out their hearing aids if they have one, because it could be a
device for transmitting algorithms! Careful inspecting eye glasses also,
to make sure no algs are skewered upon the lens. I really have a lot
more faith in the cubing community, so much in fact I am not worried in
the least that anyone will cheat in any way shape or form. You say
reasonable volume is 'relative'. This is true. That
doesn't mean I'm going to blast it. Hey, I have a compromise
though...I think it's fair. When you meet with all your judges to
go over official rules, bring a discman in, turn it up to an acceptable
volume. This way all your judges will know what is too loud. Then it can
be the judges discretion as to whether or not it is too loud. Also, at a
fellow competitors request to turn off my headphones I would be more
than happy to oblige. Also, are their rules for the volume of the
audience? Since we are concerned with competitors being distracted, can
we just tell them to be quiet. Or maybe if someone is just being too
loud can I ask a TD to remove them? We really should be careful with how
we weigh this distraction thing I think. -Richard As for music, I
don't feel like the competitor should have anything up there with
him but himself. (And clothes... because not everyone is over 18.) Just
you and the cube... this is far fetched, but would if someone put music
that provided algorithms or something? I'm pretty sure they
don't allow music when people take standardized tests. As for a
reasonable volume, that's also kind of relative. I personally have
a pretty low tolerance to noise levels (not that I would be distracted
probably) but I can see how someone could hear your music even when you
think it's very soft. --- Tyson Mao <tmao@...> wrote: > It went
unnoticed. We haven't really thought much > about the headphone >
issue so please, flood me with input so I never go > to sleep. > > No
serious, I'd like to hear some more suggestions > because my
feeling > is I'm pretty anal about it. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Aug 21, 2004, at 2:46 AM, Evan
Gates wrote: > > > I remember seeing one contestant with headphones > on
at the US > > nationals.��� I > > assume he was listening to music.���
Did it go > unnoticed or was it ok? > > > > > > > > Evan > > > > > > > >
> __________________________________ Do you Yahoo!? Yahoo! Mail - 50x
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4073. Re: [Speed cubing group] Other Issues... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:21:04 -0700
The reason why we are being strict with everything is because a strict
and well defined set of rules will help establish cubing as a legitimate
activity. The idea of having a discman at a competition is not
unreasonable. However, your idea of checking the relative volumes is.
The fewer things that I have to worry about, and I'm not saying
that a discman is a bad thing, the better. Running a tournament is a lot
of work and I am doing things almost every single second the tournament
is running. The night before US Nationals, I easily stayed up until 3:30
AM in preparation for the tournament in which I was awake at 7 AM
setting up. Getting together a judge's meeting to listen to the
volume of a discman is a lot of effort and I guarantee that it
won't happen. Until people start getting paid to be judges,
it's not going to be happen. With that all said, I'd like to
clarify that I'm not ruling out the idea of a discman. You would
like a cd player so you could listen to music and just be more
comfortable? Is there anything more to the cd player than just comfort?
(And comfort could just be fine.) Tyson Mao MSC #631 California
Institute of Technology On Aug 21, 2004, at 3:10 AM, Richard Patterson
wrote: > I think you are being a little anal about this whole > thing to
be honest. And I think that I should be able > to do anything on stage
if: > a) it does not classify as cheating > b) does not infringe on the
rights of other cubers or > the audience. > > In regards to the
algorithms bit, I have serious > doubts as to whether or not you could
even make that > effective....And even if you could, who's going to
do > that! From what you're saying with the cheating via > discman
thing, I would say that competitors must take > out their hearing aids
if they have one, because it > could be a device for transmitting
algorithms! > Careful inspecting eye glasses also, to make sure no >
algs are skewered upon the lens. I really have a lot > more faith in the
cubing community, so much in fact I > am not worried in the least that
anyone will cheat in > any way shape or form. > > You say reasonable
volume is 'relative'. This is > true. That doesn't mean
I'm going to blast it. Hey, > I have a compromise though...I think
it's fair. When > you meet with all your judges to go over official
> rules, bring a discman in, turn it up to an acceptable > volume. This
way all your judges will know what is > too loud. Then it can be the
judges discretion as to > whether or not it is too loud. Also, at a
fellow > competitors request to turn off my headphones I would > be more
than happy to oblige. Also, are their rules > for the volume of the
audience? Since we are > concerned with competitors being distracted,
can we > just tell them to be quiet. Or maybe if someone is > just being
too loud can I ask a TD to remove them? We > really should be careful
with how we weigh this > distraction thing I think. > > -Richard
4074. Re: [Speed cubing group] Other Issues... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:22:37 -0700
Turk Wendell was asked to remove a shark tooth necklace in a baseball
game. It didn't help his pitching and it certainly didn't
hinder the batter, catcher, or umpire. The same goes for Jerome Williams
and his pooka shell necklace. I don't think these two criteria are
sufficient for what is allowed on the stage. Tyson Mao MSC #631
California Institute of Technology On Aug 21, 2004, at 3:10 AM, Richard
Patterson wrote: > I think you are being a little anal about this whole
> thing to be honest. And I think that I should be able > to do anything
on stage if: > a) it does not classify as cheating > b) does not
infringe on the rights of other cubers or > the audience. >
4075. rules From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:29:32 -0700
If all you wanted to do was set up informal tournaments here and there
and have gatherings, then you could allow people to do almost whatever
they wanted. However, we're trying to set up an international
organization with standards and regulations. We need to be able to come
up with documentation so that when people read our regulations and
procedures, they can exactly reproduce everything. I am being anal and
strict because it is necessary. It is far easier to be strict now and
relax later than it is to go the other way around. Furthermore, we are
trying to set up an international organization. I believe there are
fourteen violations which result in a balk in baseball. Some of these go
into as much detail as blowing on your hands within the 5 foot radius of
the mound. If cubing were my job, we'd have rules up to that amount
of detail by now. Instead, badminton is on the olympics in half an hour.
Tyson Mao MSC #631 California Institute of Technology
4076. Re: StackMats From: "al_yyz" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 10:39:59 -0000
Yes, it works quite well using ones feet instead of the hands on the
StackMat. See
<http://lars.studentenweb.org/cube/wc2003/banquet.php#pic7> for a
picture of my demonstration at the WC2003. At the Euro 2004 we found
that the wires to the display were too short to allow a decent placement
of the StackMat. See
<http://www.speedcubing.com/events/euro2004/pictures.html> (third
picture from the top). /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > lol I haven't tried but I wouldn't
see why not. It would work better > than one with a photo or pressure
sensor. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Hey... does the StackMat work well with
barefoot cubing? > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > >
4077. music/headphones From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 03:47:43 -0700
Okay, so I took a shower and thought about the headphone and music
thing. I think what we need to do is come up with every hypothetical
problem with the headphones. If we can answer all of them satisfactorily
and there are no major problems or issues, I see no reason not to allow
headphones and music. This is the one I came up with. The judge gives a
few verbal commands as defined by the rules. What happens if a
competitor misses this commands as a result of the music and a two
second penalty or disqualification penalty is issued against them. Do
they get a do-over because the judge wasn't loud enough? Is it the
judge's responsibility to make sure the competitor can hear
instructions if his ears are obstructed? Does the penalty follow? Does
the procedure for someone with headphones differ from someone without
headphones. As for everyone else, please join speak up now about
headphones or hold your peace for a very long time. Tyson Mao MSC #631
California Institute of Technology
4078. Re: [Speed cubing group] music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 04:13:32 -0700 (PDT)
--- Tyson Mao <tmao@...> wrote: > Okay, so I took a shower and
thought about the > headphone and music > thing. I think what we need to
do is come up with > every hypothetical > problem with the headphones.
If we can answer all > of them > satisfactorily and there are no major
problems or > issues, I see no > reason not to allow headphones and
music. Thank you. > This is the one I came up with. The judge gives a >
few verbal commands > as defined by the rules. What happens if a >
competitor misses this > commands as a result of the music and a two
second > penalty or > disqualification penalty is issued against them.
Do > they get a do-over > because the judge wasn't loud enough? As
the cuber is taking on the 'privelage' of wearing a
headphones/listening to music, they must also take on the responsibility
that follows. This includes being alert of the judges commands. Very
similiar to this is an example. Perhaps someone will find relevance.
When I took my driving test an old woman was assigned to put me to the
road test. When we were both buckled up in the car, she told me I could
listen to the radio if it felt more comfortable, but if it was too loud
to hear her instructions, and I missed something, I would simply fail.
>Is it the > judge's responsibility > to make sure the competitor
can hear instructions if > his ears are > obstructed? It is should
indeed be the competitor's responsibility. Once again, being
entitled to the privelage, the competitor must take on the
responsibility. >Does the penalty follow? Of course. >Does the >
procedure for someone > with headphones differ from someone without >
headphones. Not at all. All the same rules should apply. Now that these
questions can be answered, I think people will keep their headphones at
a reasonable volume to ensure they don't miss something themselves.
> As for everyone else, please join speak up now about > headphones or
hold > your peace for a very long time. > > Tyson Mao > MSC #631 >
California Institute of Technology > > > _______________________________
Do you Yahoo!? Win 1 of 4,000 free domain names from Yahoo! Enter now.
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4079. Re: weird observation (i was really bored) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 14:02:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So i was really bored today, i mean so
bored the cube couldn't save > me, so i made a weird observation
(check the title). So if you look > at time barriers that people try to
break starting at 25 seconds, it > goes as follows: 25 20 17 15 and at
this point it becomes one second > intervals i would imagine so 14 13
etc. Well looking at > differences, we have 5, 3, 2, 1, 1, if you
reverse this, 1 1 2 3 5, > its the fibonaci(sp) sequence. wherein you
take the last two > numbers and add them to get the next number in the
sequence. > > So yeah, i was really bored > Well, if that were true
you'd not go to 14, 13 etc. you'd stay at 15 first. (0 comes
next.) I don't buy this argument though (who try's to break 33
or 46 etc. - or more to the point who jumps down from 46 to 33 -
that's a big leap). I think your sequence can be explained more
easily by the fact that they are all multiples of 5 except for 17 and 17
is a famous benchmark time in speed-cubing because in the most widely
used system (Jessica Fridrich's) the statement right at the start
is that with the system it's possible to solve the cube in 17
seconds. Except for that the sequence is just multiples of 5 which seems
a fairly natural system to use for people using base 10 (not all people
do, maybe others would have a different set of benchmarks). I imagine a
30 second (half minute) barrier would likely be more of a target than a
33 second barrier. > Evan > http://www.deepcube.tk > > Until next time,
Happy Cubing
4080. Re: [Speed cubing group] weird observation (i was really
bored) From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 11:17:50 -0500
Doug Reed wrote: >That's really neat, just another natural
occurance of the number phi. I >can't verify this because I'm
just now getting to be pseudo-consistantly >sub 20, but maybe I should
now shoot for sub 17 instead of sub 19 :) > >However, I personally
don't remember trying to break the 32s or 45s > > Sorry, 33s and
46s. The last message was typed around 2 am, and for some reason I
thought 25 + 8 = 32 :) Doug >barrier. I think until I got down to 40s, I
was mainly going by 10s, >and once sub 40 I started to go by 5s
intervals. > >Doug Reed > >Evan wrote: > > > >>So i was really bored
today, i mean so bored the cube couldn't save >>me, so i made a
weird observation (check the title). So if you look >>at time barriers
that people try to break starting at 25 seconds, it >>goes as follows:
25 20 17 15 and at this point it becomes one second >>intervals i would
imagine so 14 13 etc. Well looking at >>differences, we have 5, 3, 2, 1,
1, if you reverse this, 1 1 2 3 5, >>its the fibonaci(sp) sequence.
wherein you take the last two >>numbers and add them to get the next
number in the sequence. >> >>So yeah, i was really bored >> >>Evan
>>http://www.deepcube.tk >> >>Until next time, Happy Cubing >> >> >> >>
>> >>Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> > > > > > >Yahoo!
Groups Links > > > > > > > >
4081. Re: rules From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 16:56:28 -0000
I see no reason why the rules even for an international orginazation
have to be strict. I say let the competitors do whatever they want as
long as it is not cheating or distracting/offensive to another
competitor. It is my belief that rules should be as fundamental as
possible. What a competitor chooses to do is entirely their
responsibility and there is no need for judges/organizers to make
changes for them. To reiterate a quote I like that Jonas posted earlier:
"perfection of design is not when there is nothing more to add, by
when there is nothing more to remove" --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> If all you wanted to do was set up informal tournaments here and there
> and have gatherings, then you could allow people to do almost whatever
> they wanted. However, we're trying to set up an international >
organization with standards and regulations. We need to be able to >
come up with documentation so that when people read our regulations and
> procedures, they can exactly reproduce everything. > > I am being anal
and strict because it is necessary. It is far easier > to be strict now
and relax later than it is to go the other way around. > Furthermore, we
are trying to set up an international organization. > > I believe there
are fourteen violations which result in a balk in > baseball. Some of
these go into as much detail as blowing on your > hands within the 5
foot radius of the mound. If cubing were my job, > we'd have rules
up to that amount of detail by now. > > Instead, badminton is on the
olympics in half an hour. > > Tyson Mao > MSC #631 > California
Institute of Technology
4082. Re: [Speed cubing group] music/headphones From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 10:08:25 -0700 (PDT)
Hi, I'm not sure if allowing headphones while competing would be
very...professional. I personally think we should have the same
standards as the 1982 championships (only standing, etc.). That's
me, though. :D. -bm Tyson Mao <tmao@...> wrote: Okay, so I took a
shower and thought about the headphone and music thing. I think what we
need to do is come up with every hypothetical problem with the
headphones. If we can answer all of them satisfactorily and there are no
major problems or issues, I see no reason not to allow headphones and
music. This is the one I came up with. The judge gives a few verbal
commands as defined by the rules. What happens if a competitor misses
this commands as a result of the music and a two second penalty or
disqualification penalty is issued against them. Do they get a do-over
because the judge wasn't loud enough? Is it the judge's
responsibility to make sure the competitor can hear instructions if his
ears are obstructed? Does the penalty follow? Does the procedure for
someone with headphones differ from someone without headphones. As for
everyone else, please join speak up now about headphones or hold your
peace for a very long time. Tyson Mao MSC #631 California Institute of
Technology Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
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4083. Re: [Speed cubing group] music/headphones From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 10:23:46 -0700 (PDT)
woops...nevermind. this is for the informal thing... ok, gotcha. (i
didn't see the other posts) -bm Brent Morgan
<brentmorganmaster@...> wrote: Hi, I'm not sure if allowing
headphones while competing would be very...professional. I personally
think we should have the same standards as the 1982 championships (only
standing, etc.). That's me, though. :D. -bm Tyson Mao <tmao@...>
wrote: Okay, so I took a shower and thought about the headphone and
music thing. I think what we need to do is come up with every
hypothetical problem with the headphones. If we can answer all of them
satisfactorily and there are no major problems or issues, I see no
reason not to allow headphones and music. This is the one I came up
with. The judge gives a few verbal commands as defined by the rules.
What happens if a competitor misses this commands as a result of the
music and a two second penalty or disqualification penalty is issued
against them. Do they get a do-over because the judge wasn't loud
enough? Is it the judge's responsibility to make sure the
competitor can hear instructions if his ears are obstructed? Does the
penalty follow? Does the procedure for someone with headphones differ
from someone without headphones. As for everyone else, please join speak
up now about headphones or hold your peace for a very long time. Tyson
Mao MSC #631 California Institute of Technology Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
__________________________________________________ Do You Yahoo!? Tired
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__________________________________________________ Do You Yahoo!? Tired
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4084. Re: music/headphones From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 17:25:40 -0000
I guess I feel more conservative about this in that I don't agree
with allowing headphones, however I have gotten very fast averages while
listening to music before. I know that the official poker World
Championships (televised on ESPN late at night alllllll the time) allow
headphones. Half the people think it is a good idea, and half
don't. Personally about 90% of the time music only helps to hurt my
concentration and get me slower times. Sometimes though a song fits with
my pacing at the time and I am able to find a steady rhythm that follows
the song. However, since 90% of the time I prefer no music, I would not
be too happy in a competition if I heard the music from someone's
headphones bleeding through. This could be solved with those headphones
that cup all the way around your ears, but then again that costs money
which is a whole separate issue. I know that most of the people who are
in favor of headphones would be respectful and keep their volume down,
but what about people who are at their first competition, and find out
that headphones are allowed? As long as we have a VERY strict definition
of what constitutes too loud for headphones, then I personally would
have no qualms with headphones. My suggestion would be, music is too
loud if it can be heard at all (even if quietly) by the judge, who is
the closet person to the competitor at the time, or something similar.
Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > I'm not sure if allowing
headphones while competing would be very...professional. I personally
think we should have the same standards as the 1982 championships (only
standing, etc.). That's me, though. :D. > -bm > > Tyson Mao
<tmao@i...> wrote: > Okay, so I took a shower and thought about the
headphone and music > thing. I think what we need to do is come up with
every hypothetical > problem with the headphones. If we can answer all
of them > satisfactorily and there are no major problems or issues, I
see no > reason not to allow headphones and music. > > This is the one I
came up with. The judge gives a few verbal commands > as defined by the
rules. What happens if a competitor misses this > commands as a result
of the music and a two second penalty or > disqualification penalty is
issued against them. Do they get a do- over > because the judge
wasn't loud enough? Is it the judge's responsibility > to make
sure the competitor can hear instructions if his ears are > obstructed?
Does the penalty follow? Does the procedure for someone > with
headphones differ from someone without headphones. > > As for everyone
else, please join speak up now about headphones or hold > your peace for
a very long time. > > Tyson Mao > MSC #631 > California Institute of
Technology > > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed]
4085. RE: [Speed cubing group] Re: weird observation (i was really
bored) From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 21 Aug 2004 11:15:12 -0700
I was just bored and noticed that starting at 25 those seem to be common
barriers. Nothing more. Evan -----Original Message----- From:
GameOfDeath2 [mailto:no_reply@yahoogroups.com] Sent: Saturday, August
21, 2004 7:02 AM To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: weird observation (i was really bored) --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So i was really bored today, i mean so
bored the cube couldn't save > me, so i made a weird observation
(check the title). So if you look > at time barriers that people try to
break starting at 25 seconds, it > goes as follows: 25 20 17 15 and at
this point it becomes one second > intervals i would imagine so 14 13
etc. Well looking at > differences, we have 5, 3, 2, 1, 1, if you
reverse this, 1 1 2 3 5, > its the fibonaci(sp) sequence. wherein you
take the last two > numbers and add them to get the next number in the
sequence. > > So yeah, i was really bored > Well, if that were true
you'd not go to 14, 13 etc. you'd stay at 15 first. (0 comes
next.) I don't buy this argument though (who try's to break 33
or 46 etc. - or more to the point who jumps down from 46 to 33 -
that's a big leap). I think your sequence can be explained more
easily by the fact that they are all multiples of 5 except for 17 and 17
is a famous benchmark time in speed-cubing because in the most widely
used system (Jessica Fridrich's) the statement right at the start
is that with the system it's possible to solve the cube in 17
seconds. Except for that the sequence is just multiples of 5 which seems
a fairly natural system to use for people using base 10 (not all people
do, maybe others would have a different set of benchmarks). I imagine a
30 second (half minute) barrier would likely be more of a target than a
33 second barrier. > Evan > http://www.deepcube.tk > > Until next time,
Happy Cubing Yahoo! Groups Sponsor ADVERTISEMENT
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this message have been removed]
4086. Re: music/headphones From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 20:01:30 -0000
Hey! I see no reason whatsoever to allow headphones/music in
competitions. Because it can disturb other competitors. The competitor
might miss instructions from judges or others. It can theoretically be
used for cheating. Who can control it's only music the competitor
listens to and not "cubing instructions" ?? I would be sad to
see this allowed :-( And personally i think it would look dead silly if
a competitor used headphones ;-) -cubix > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Okay, so I took a shower and thought about the headphone and music >
thing. I think what we need to do is come up with every hypothetical >
problem with the headphones. If we can answer all of them >
satisfactorily and there are no major problems or issues, I see no >
reason not to allow headphones and music. > > This is the one I came up
with. The judge gives a few verbal commands > as defined by the rules.
What happens if a competitor misses this > commands as a result of the
music and a two second penalty or > disqualification penalty is issued
against them. Do they get a do- over > because the judge wasn't
loud enough? Is it the judge's responsibility > to make sure the
competitor can hear instructions if his ears are > obstructed? Does the
penalty follow? Does the procedure for someone > with headphones differ
from someone without headphones. > > As for everyone else, please join
speak up now about headphones or hold > your peace for a very long time.
> > Tyson Mao > MSC #631 > California Institute of Technology
4087. Re: [Speed cubing group] music/headphones From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 13:28:33 -0700
I do agree that there is a professional issue. We should also keep in
mind, though, that we have evolved since 1982 and I bet at least half of
everyone here was not even born in 1982 so we should take any standards
that they set as the law. As for standing... would you advocate
mandatory standing during the 5x5x5 solve? Tyson Mao MSC #631 California
Institute of Technology On Aug 21, 2004, at 10:08 AM, Brent Morgan
wrote: > Hi, > I'm not sure if allowing headphones while competing
would be > very...professional. I personally think we should have the
same > standards as the 1982 championships (only standing, etc.).
That's me, > though. :D. > -bm >
4088. Re: music/headphones From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 22:36:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > I see no
reason whatsoever to allow headphones/music in > competitions. I see no
reason to disallow headphones/music > Because it can disturb other
competitors. I agree it *can* disturb other competitors and if it does,
that person should have to turn to the volume down or take them off. A
more appropriate rule would be: no disturbing other competitors. > The >
competitor might miss instructions from judges or others. That's
their problem. It's their choice to listen to music, it's
therir responsibility to listen to instructions and no one elses. > It
can > theoretically be used for cheating. Who can control it's only
music > the competitor listens to and not "cubing
instructions" ?? I agree. Once again, a more appropriate rule would
be: no cheating (which I assume would already be a rule) And
realistically, there is no good way to cheat for speedcubing. > I would
> be sad to see this allowed :-( Do you at least understand where
I'm coming from? I think we have no right and reason to tell
somebody what to do as long as it's not cheating or distracting. >
And personally i think it would look > dead silly if a competitor used
headphones ;-) Some people think I look silly without shoes but that
doesn't stop me :) And on a personal note, I rarely wear headphones
(especially in public). I like to have all my senses unobstructed and
would probably never wear headphones in competition. --barefoot Chris
4089. Re: [Speed cubing group] Re: music/headphones From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 18:01:21 -0700 (PDT)
I agree with Per (message at bottom of page). It could be forced to be
''allowed'', I guess (by checking the music, by
checking this and that), but really there's no reason to allow
headphones in the first place. It would be plain absurd for such a
professional sport (as this is growing out to be). :D. Chris stood for
the 5x5 solve at Nationals, and a few others did as well...so I 5x5
standing should be necessary. But these are opinions of my mind...and I
could be crazy, so any offensive attacks will not be taken emotionally..
thx :D. -bm Per Kristen Fredlund <aspiring_to_love@...> wrote: Hey! I
see no reason whatsoever to allow headphones/music in competitions.
Because it can disturb other competitors. The competitor might miss
instructions from judges or others. It can theoretically be used for
cheating. Who can control it's only music the competitor listens to
and not "cubing instructions" ?? I would be sad to see this
allowed :-( And personally i think it would look dead silly if a
competitor used headphones ;-) -cubix > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Okay, so I took a shower and thought about the headphone and music >
thing. I think what we need to do is come up with every hypothetical >
problem with the headphones. If we can answer all of them >
satisfactorily and there are no major problems or issues, I see no >
reason not to allow headphones and music. > > This is the one I came up
with. The judge gives a few verbal commands > as defined by the rules.
What happens if a competitor misses this > commands as a result of the
music and a two second penalty or > disqualification penalty is issued
against them. Do they get a do- over > because the judge wasn't
loud enough? Is it the judge's responsibility > to make sure the
competitor can hear instructions if his ears are > obstructed? Does the
penalty follow? Does the procedure for someone > with headphones differ
from someone without headphones. > > As for everyone else, please join
speak up now about headphones or hold > your peace for a very long time.
> > Tyson Mao > MSC #631 > California Institute of Technology Yahoo!
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4090. Re: [Speed cubing group] Re: music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 18:44:31 -0700 (PDT)
Everyone has presented issues against wearing headphones. Here are some
concerns: * Distraction- If the volume is too loud it could distract
other competitors. solution-The volume may not exceed that of a whisper.
If the judge thinks he/she is exceeding this point then the the
competitor will be asked to remove the headphones. ^And if everyone is
going to be so finicky about distractions, I would ask that no one talks
on stage during my solve. I actually find talking very distracting.
*Image- Why does everyone care if it looks 'silly' or
unprofessional. I had a friend that had blue hair at RWC 03'. This
was not professional at all, and in my opinion, looked quite silly.
Still he was allowed to compete. If we have to set standards for how
people 'appear' on stage this is not fair _AT_ALL_! *Cheating-
Everyone against the headphones are clinging on to this idea, as if
it's actually reaslistic. I think we should create an environment
where people are most comfortable, and in doing this, everyone will do
better. If someone wants to listen to headphones and sit down while
doing 5x5, and they are most comfortable doing this, I think it should
be fine. We should stop being so concerned about how people look on
stage, and start thinking about how we can help people perform better on
stage. And comfort does help. And now that I think about it, appearance
shouldn't hold a case against this anyway. That point is invalid.
The cheating point is what is silly. And the distraction thing is easily
solved. -Richard --- Brent Morgan <brentmorganmaster@...> wrote: > I
agree with Per (message at bottom of page). It > could be forced to be
''allowed'', I guess (by > checking the music, by
checking this and that), but > really there's no reason to allow
headphones in the > first place. It would be plain absurd for such a >
professional sport (as this is growing out to be). > :D. Chris stood for
the 5x5 solve at Nationals, and > a few others did as well...so I 5x5
standing should > be necessary. > But these are opinions of my
mind...and I could be > crazy, so any offensive attacks will not be
taken > emotionally.. thx :D. > -bm > > Per Kristen Fredlund
<aspiring_to_love@...> > wrote: > Hey! > > I see no reason whatsoever
to allow headphones/music > in > competitions. Because it can disturb
other > competitors. The > competitor might miss instructions from
judges or > others. It can > theoretically be used for cheating. Who can
control > it's only music > the competitor listens to and not
"cubing > instructions" ?? I would > be sad to see this
allowed :-( And personally i > think it would look > dead silly if a
competitor used headphones ;-) > > -cubix > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson Mao > <tmao@i...>
wrote: > > Okay, so I took a shower and thought about the > headphone
and music > > thing. I think what we need to do is come up with > every
> hypothetical > > problem with the headphones. If we can answer all >
of them > > satisfactorily and there are no major problems or > issues,
I see no > > reason not to allow headphones and music. > > > > This is
the one I came up with. The judge gives a > few verbal > commands > > as
defined by the rules. What happens if a > competitor misses this > >
commands as a result of the music and a two second > penalty or > >
disqualification penalty is issued against them. > Do they get a do- >
over > > because the judge wasn't loud enough? Is it the >
judge's > responsibility > > to make sure the competitor can hear
instructions > if his ears are > > obstructed? Does the penalty follow?
Does the > procedure for > someone > > with headphones differ from
someone without > headphones. > > > > As for everyone else, please join
speak up now > about headphones or > hold > > your peace for a very long
time. > > > > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Express
yourself with Y! Messenger! Free. Download > now. > > [Non-text portions
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4091. [Speed cubing group] Re: music/headphones From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 02:24:10 -0000
Howdy all, A lot of people would agree that listening to music can make
some things easier, or just help you relax. I think that music is great
when I'm taking a run outside, and it sometimes accompanies my best
cubing averages. I also find that sitting next to the fan in my room
sometimes helps me achieved better times as well, because it gets so
humid in Washington. Sometimes I even walk around the room while solving
to stretch my legs... My point is, if we are to allow competitors to do
what ever they want to 'be comfortable', where do we draw the
line? Is it fair to allow one person to listen to music, and not allow
another to sit next to their mom (or something weird like that). People
do lots of things to be more comfortable. I know that listening to music
while competing in any other official setting is usually not encouraged,
so I don't think it should be here. I would have LOVED to listen to
music while running the 3200 meter race in track. It just doesn't
seem professional. Just my 2 cents. Please don't harass me ;)
-Chris
4092. [Speed cubing group] Re: music/headphones From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 02:36:49 -0000
With regards to headphones in a competition I tend to agree with some
others here. As long as it cannot be heard by others on stage at the
time then we should allow it. As was stated before, headphones were
allowed in the World Poker Tour, and they play for ALOT!!!!! more money
then we ever will. I think we should do anything within reason to make
ourselves comfortable to acheive our best times. I would abide by a
judges decision in this matter. As long as gudielines were set out
before the event started and agreed upon by all contestants. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Howdy all, > > A lot of people would agree that listening to
music can make some > things easier, or just help you relax. I think
that music is great > when I'm taking a run outside, and it
sometimes accompanies my best > cubing averages. I also find that
sitting next to the fan in my room > sometimes helps me achieved better
times as well, because it gets so > humid in Washington. Sometimes I
even walk around the room while > solving to stretch my legs... > > My
point is, if we are to allow competitors to do what ever they want > to
'be comfortable', where do we draw the line? Is it fair to
allow > one person to listen to music, and not allow another to sit next
to > their mom (or something weird like that). People do lots of things
to > be more comfortable. I know that listening to music while competing
in > any other official setting is usually not encouraged, so I
don't think > it should be here. I would have LOVED to listen to
music while running > the 3200 meter race in track. It just doesn't
seem professional. > > Just my 2 cents. Please don't harass me ;) >
> -Chris
4093. Re: [Speed cubing group] Re: music/headphones From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 19:38:43 -0700
Haha... I was afraid you were going to say that. Chris solves the 5x5x5
in under 3 minutes. Some people take 9 minutes. Just something to
consider. Tyson Mao MSC #631 California Institute of Technology On Aug
21, 2004, at 6:01 PM, Brent Morgan wrote: > Chris stood for the 5x5
solve at Nationals, and a few others did as > well...so I 5x5 standing
should be necessary.
4094. Re: [Speed cubing group] Re: music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 21:25:43 -0700 (PDT)
I would like sitting to be allowed, however, isn't that going to be
difficult with some of the platforms being too high while in a sitting
position? Just a thought. -Richard --- Tyson Mao <tmao@...> wrote: >
Haha... I was afraid you were going to say that. > Chris solves the >
5x5x5 in under 3 minutes. Some people take 9 > minutes. Just something >
to consider. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Aug 21, 2004, at 6:01 PM, Brent Morgan wrote: > > >
Chris stood for the 5x5 solve at Nationals, and a > few others did as >
> well...so I 5x5 standing should be necessary. > > >
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
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4095. Re: music/headphones From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 04:54:14 -0000
In the current competitions you don't tell the competitiors the
rules, so it wouldn't matter this time. And you could just ask each
competitor if they understand the rules and have all of them say yes so
you know they have to of heard you. Tomer --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Okay, so I took a shower and thought about the headphone and music >
thing. I think what we need to do is come up with every hypothetical >
problem with the headphones. If we can answer all of them >
satisfactorily and there are no major problems or issues, I see no >
reason not to allow headphones and music. > > This is the one I came up
with. The judge gives a few verbal commands > as defined by the rules.
What happens if a competitor misses this > commands as a result of the
music and a two second penalty or > disqualification penalty is issued
against them. Do they get a do- over > because the judge wasn't
loud enough? Is it the judge's responsibility > to make sure the
competitor can hear instructions if his ears are > obstructed? Does the
penalty follow? Does the procedure for someone > with headphones differ
from someone without headphones. > > As for everyone else, please join
speak up now about headphones or hold > your peace for a very long time.
> > Tyson Mao > MSC #631 > California Institute of Technology
4096. Re: music/headphones From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 05:59:23 -0000
Hmm.. Ok.. Here are my opinions on the following... Headphones: I
don't feel that they should be allowed. Or earplugs for that
matter. I think that anything used to tune out pressure, noise, or
whatever should not be allowed.. Listening to music is something we do
while practicing, not competing. I don't think that competitions
should be structured around making competetors "comfortable".
Sitting/Standing: Hmm.. I think that we should all have to stand, maybe
because that is how it has been in both previous world championships.
However, maybe it would be ok if a competetor starting the competition
either standing or sitting and stuck with his/her choice throughout the
rest of his/her solves. Hmm.. not sure it that makes much of a
difference, but like I have said, I don't think that competitions
should be comfortable.. after all, we are testing our skills. let's
face it.. your competition times show how good you really are.
Shouldn't those times be achieved without crutches? Frank --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> wrote: > In the current competitions you don't tell
the competitiors the > rules, so it wouldn't matter this time. And
you could just ask each > competitor if they understand the rules and
have all of them say yes > so you know they have to of heard you. > >
Tomer > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Okay, so I took a shower and thought about
the headphone and music > > thing. I think what we need to do is come up
with every > hypothetical > > problem with the headphones. If we can
answer all of them > > satisfactorily and there are no major problems or
issues, I see no > > reason not to allow headphones and music. > > > >
This is the one I came up with. The judge gives a few verbal > commands
> > as defined by the rules. What happens if a competitor misses this >
> commands as a result of the music and a two second penalty or > >
disqualification penalty is issued against them. Do they get a do- >
over > > because the judge wasn't loud enough? Is it the
judge's > responsibility > > to make sure the competitor can hear
instructions if his ears are > > obstructed? Does the penalty follow?
Does the procedure for > someone > > with headphones differ from someone
without headphones. > > > > As for everyone else, please join speak up
now about headphones or > hold > > your peace for a very long time. > >
> > Tyson Mao > > MSC #631 > > California Institute of Technology
4097. Re: [Speed cubing group] Re: music/headphones From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 01:34:02 -0500
>Shouldn't those times be achieved >without crutches? > > I
don't see how a chair can act as a "crutch" for your
times. I agree that these competitions do show your skills in whatever
area you're competing. If you can average 3:40 on the 5x5x5 while
sitting down, but can't break 4:00 standing up (as unlikely as it
may seem), then does that mean that in competitions, your 3:40 average
time shouldnt matter, and that as far as the competition is concerned,
you average 4 minutes? I didn't compete in the 5x5x5 category at
the US Nationals, but my times on the 4x4x4 were nothing out of the
ordinary for me. So I can see that if sitting down during a 4x4x4 solve
(I normally stand, btw) yielded 1:30 solves on average, sitting down
would have helped a lot. If you're consistantly faster while
sitting down, and you allways sit down while you practice, then
doesn't sitting down during a competition yield a more accurate
representation of your skills? Same for if you stand up. What if one of
the competitors is handicapped and depends on a wheel chair? Does he get
to sit (considering he may not be physically able to stand) while all
others have to stand? I agree that there needs to be a line drawn, I
don't expect Tyson Mao to come to my house and time me while I sit
at my desk, in my chair, behind my computer, listening to my music. But
with all silliness aside, not allowing chairs is a bit... as it was said
before, anal. Plus, I remember a few competitors sitting down at the US
Nationals during their solves. I thought the competition ran very
smoothly, and I felt no need to complain about the chairs. Doug Reed
4098. Re: [Speed cubing group] Re: music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 23:41:43 -0700 (PDT)
Like the crutches we give people when they don't finish a solve?
--- Frank <ephem825@...> wrote: > Hmm.. Ok.. Here are my opinions on
the > following... > > Headphones: I don't feel that they should be
> allowed. Or earplugs > for that matter. I think that anything used to
tune > out pressure, > noise, or whatever should not be allowed.. >
Listening to music is > something we do while practicing, not competing.
I > don't think that > competitions should be structured around
making > competetors "comfortable". > > Sitting/Standing:
Hmm.. I think that we should all > have to stand, > maybe because that
is how it has been in both > previous world > championships. However,
maybe it would be ok if a > competetor > starting the competition either
standing or sitting > and stuck with > his/her choice throughout the
rest of his/her > solves. Hmm.. not > sure it that makes much of a
difference, but like I > have said, I > don't think that
competitions should be > comfortable.. after all, we > are testing our
skills. let's face it.. your > competition times > show how good
you really are. Shouldn't those times > be achieved > without
crutches? > > Frank > > > --- In speedsolvingrubikscube@yahoogroups.com,
> "o_tomer" <ytd@c...> > wrote: > > In the current
competitions you don't tell the > competitiors the > > rules, so it
wouldn't matter this time. And you > could just ask > each > >
competitor if they understand the rules and have > all of them say > yes
> > so you know they have to of heard you. > > > > Tomer > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson Mao > <tmao@i...> > >
wrote: > > > Okay, so I took a shower and thought about the > headphone
and > music > > > thing. I think what we need to do is come up > with
every > > hypothetical > > > problem with the headphones. If we can
answer > all of them > > > satisfactorily and there are no major
problems > or issues, I see > no > > > reason not to allow headphones
and music. > > > > > > This is the one I came up with. The judge gives >
a few verbal > > commands > > > as defined by the rules. What happens if
a > competitor misses > this > > > commands as a result of the music and
a two > second penalty or > > > disqualification penalty is issued
against them. > Do they get a > do- > > over > > > because the judge
wasn't loud enough? Is it the > judge's > > responsibility > >
> to make sure the competitor can hear > instructions if his ears > are
> > > obstructed? Does the penalty follow? Does the > procedure for > >
someone > > > with headphones differ from someone without > headphones.
> > > > > > As for everyone else, please join speak up now > about
headphones > or > > hold > > > your peace for a very long time. > > > >
> > Tyson Mao > > > MSC #631 > > > California Institute of Technology >
> __________________________________ Do you Yahoo!? Yahoo! Mail is new
and improved - Check it out! http://promotions.yahoo.com/new_mail
4099. Re: [Speed cubing group] Re: music/headphones From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Aug 2004 23:50:49 -0700
US National had tables at 3 different heights. If a competitor requested
a certain height, we would wait until a pad was free on that table.
Tyson Mao MSC #631 California Institute of Technology On Aug 21, 2004,
at 9:25 PM, Richard Patterson wrote: > I would like sitting to be
allowed, however, isn't > that going to be difficult with some of
the platforms > being too high while in a sitting position? Just a >
thought. >
4100. [Speed cubing group] Re: music/headphones From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 09:23:57 -0000
I'm sure almost all of what I write now has been written before,
but I share my 2 swedish öre anyway. -Music: Not to be allowed- Most of
us agree that music can be a distraction if too loud. Defining what is
too loud is a subjective matter and puts extra responsibilities on the
judge and might give rise to objections afterwards. I also think that
nerves is part of the competition. When defining official rulesets
I'm afraid one must be very strict about what is allowed and what
is not. Have a loose set of rules will leave room for loopholes and a
fairly non-standardized competition. -Sitting: To be allowed?- Some
competitors might have problems standing due to injuries and such and
therefor it might be fair to allow sitting for all contestants. I would
prefer if standing was the standard though but contestants would be
allowed to sit if they wish so during their registration or if physical
problems arise during the competition /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> US National had tables at 3 different heights. If a competitor >
requested a certain height, we would wait until a pad was free on that >
table. > > Tyson Mao > MSC #631 > California Institute of Technology > >
On Aug 21, 2004, at 9:25 PM, Richard Patterson wrote: > > > I would like
sitting to be allowed, however, isn't > > that going to be
difficult with some of the platforms > > being too high while in a
sitting position? Just a > > thought. > >
4101. Re: music/headphones From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 10:33:09 -0000
I don't think listening to music indepently should be allowed. We
like to have the same circumstances for all competitors.. right? Well
this ain't going to help that. Of course 'everyone' would
be allowed to listen to music but then there would be differences in
music, quality of headphones blablabla. Just more things that make
material more important than skill. Let's just keep this simple
guys/gals. - Koen
4102. Re: music/headphones From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 12:48:25 -0000
First of all, let me say I think this discussion has grown way out of
proportions. In any case we can never account for every single thing
people may do to make themselves feel more comfortable, in a rulebook
anyway. In the very end it will always be the tournament comittee that
has the final say. All rules we can make on the issues will be very
generalized at best, and it will always be up to a local authority at
every tournament what conforms to the rules and what doesn't.
Headphones running at a reasonable volume will be dwarved by spectator
noise anyway. There's a hundred people in the room chatting, 20-30
other cubes spinning, people walking in and out and even the
conferansiér making announcements here and there. And we're
supposed to be complaining only when someone brings a teensy bit of
music onto stage? Naturally, we can't allow participants to turn
the tournament into a nightclub, but really, the general noise level is
way too high for _reasonably_ volumed headphones to make any difference!
A much better way of solving the issue rather than typing down 1000
paragraphs for every single distraction you can come up with would be to
put down a rule saying "Don't distract participants on
stage." This boils down to subjective rulings made by the local
comittee, of course, but as I said before, that's inevitable.
We're going to have the comittee making decisions as to what is
reasonable volume, or what is reasonable distraction. Doesn't
matter, we'll never escape that anyway. --- In
speedsolvingrubikscube@...m, "Koen Heltzel"
<allyourbase@h...> wrote: > I don't think listening to music
indepently should be allowed. > We like to have the same circumstances
for all competitors.. right? > Well this ain't going to help that.
Of course 'everyone' would be > allowed to listen to music but
then there would be differences in > music, quality of headphones
blablabla. Just more things that make > material more important than
skill. > Let's just keep this simple guys/gals. > > - Koen
4103. Re: [Speed cubing group] Re: music/headphones From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 06:18:03 -0700 (PDT)
well actually, I don't think that there should even be a two second
penalty if the cube is one turn or 45 degrees, or whatever from being
solved. The cube is either solved or it isn't, yeah? Richard
Patterson <richy_jr_2000@...> wrote:Like the crutches we give people
when they don't finish a solve? --- Frank <ephem825@...> wrote:
> Hmm.. Ok.. Here are my opinions on the > following... > > Headphones:
I don't feel that they should be > allowed. Or earplugs > for that
matter. I think that anything used to tune > out pressure, > noise, or
whatever should not be allowed.. > Listening to music is > something we
do while practicing, not competing. I > don't think that >
competitions should be structured around making > competetors
"comfortable". > > Sitting/Standing: Hmm.. I think that we
should all > have to stand, > maybe because that is how it has been in
both > previous world > championships. However, maybe it would be ok if
a > competetor > starting the competition either standing or sitting >
and stuck with > his/her choice throughout the rest of his/her > solves.
Hmm.. not > sure it that makes much of a difference, but like I > have
said, I > don't think that competitions should be > comfortable..
after all, we > are testing our skills. let's face it.. your >
competition times > show how good you really are. Shouldn't those
times > be achieved > without crutches? > > Frank > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "o_tomer"
<ytd@c...> > wrote: > > In the current competitions you don't
tell the > competitiors the > > rules, so it wouldn't matter this
time. And you > could just ask > each > > competitor if they understand
the rules and have > all of them say > yes > > so you know they have to
of heard you. > > > > Tomer > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson Mao > <tmao@i...> > >
wrote: > > > Okay, so I took a shower and thought about the > headphone
and > music > > > thing. I think what we need to do is come up > with
every > > hypothetical > > > problem with the headphones. If we can
answer > all of them > > > satisfactorily and there are no major
problems > or issues, I see > no > > > reason not to allow headphones
and music. > > > > > > This is the one I came up with. The judge gives >
a few verbal > > commands > > > as defined by the rules. What happens if
a > competitor misses > this > > > commands as a result of the music and
a two > second penalty or > > > disqualification penalty is issued
against them. > Do they get a > do- > > over > > > because the judge
wasn't loud enough? Is it the > judge's > > responsibility > >
> to make sure the competitor can hear > instructions if his ears > are
> > > obstructed? Does the penalty follow? Does the > procedure for > >
someone > > > with headphones differ from someone without > headphones.
> > > > > > As for everyone else, please join speak up now > about
headphones > or > > hold > > > your peace for a very long time. > > > >
> > Tyson Mao > > > MSC #631 > > > California Institute of Technology >
> __________________________________ Do you Yahoo!? Yahoo! Mail is new
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4104. Re: [Speed cubing group] Re: music/headphones From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 16:04:05 +0200 (CEST)
I want to give my 2 cents on this issue too, because it looks like
it's gettin an important debate. -Standing/sitting: I think both
should be allowed, not because of feeling comfortable or anything like
that, it's just that certain persons are too tall or too small to
stand or sit. Lemme explain. I am 1.9m tall, that's about 6 feet 3
inches if I'm haven't made any mistake (why don't you
just use the metric system over there? but that's another debate),
but my arms just can't reach down to the table, so I have to lean
forwards to reach the dots with the full hand. so even if I don't
like sitting in competitions (it makes me feel nervous, I have no way to
move while waiting for my cube for example to evacuate the pressure), if
the table is tto low, I'm going to loose a lot of time to grab my
cube, and put it down. A solution would be for me to stay leaned forwrd
during the whole solve, but it's too bad for my back, and my times
would still be slower. So I think, if there is one reason for letting
someone ether sit or stand, that's because some people just
can't reach the table, because they are too small (even if
it's maybe a bad example, because I have never seen her in action,
how does Wiktoria Zborowska feel about this?) or too tall, and if we
give them the choice, everybody must have the choice. I first noticed it
during the French Champs, where everybody had to sit, (or at least no
one thought of standing, since we had chairs behind the tables) but the
tables were way too low anyway. Another solution is to have adjustable
tables, where you can have them as high/low as you wish, and in that
case, I would say everybody stands. And, come, everybody can stand for
10 minutes. Unless you are in a rolling chair or broke your leg. -Music:
I'm a musician so I might not be the right example for this,
because music is my life, so I am always listening to music. However, I
am aware that listening to music isn't always best for one's
concentration, not speaking of the others. It helps me, but it is not
best for most people to listen to music while trying to get the best out
of their concentration. Anyway, I would rather be for a rule like, no
music in the stage area, turn off your CD players when you step on the
stage. It helps you relax, but staying on stage for too long isn't
the best way to relax though. So you can turn on you CD player whenever
you leave the stage, and I would say, don't stay on stage for too
long or it will kill your nerves anyway, w/ music or w/o music. Did you
ever watch a swimming competition? I noticed that some of the
competitors walk to their chair with headphones on, but once the speaker
calls their name, they turn the music off and put the headphones down,
and then fully concentrate on their swimming. That's kind of the
thing I think is best. you can relax for as long as possible, but at a
certain point you have to switch your brain to "full
concentration". And, to give you an example I know well, as a
musician I have many concerts, especially I had a recital earlier this
year with a pianist, and I remember my old teacher came to us and
started to tell jokes, and we were really relaxed. But suddenly he said,
"now, you have to focus." and he gave us concentration
techniques, so we were really concentrate when we came on stage. The
only problem was that the piano was out of tune. Like, really. But we
were focused on our thing, and it worked fine. So. The point is
following. I would say, no headphones on stage, you have to try to get
rid of the noise by yourself, and I'm not sure is relaxing is the
best way of forgetting the noise outside. Focusing is the solution. Of
course, I would love to have a silent room like in chess
championships... don't know if it's possible. Just my (long) 2
cents. Ok, say it was rather 3 1/2 cents. François
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4105. Re: [Speed cubing group] Re: music/headphones From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 16:10:57 +0200 (CEST)
nevermind, I didn't know there were 3 different heights available.
It's fine then. So I think everybody should stand then, since there
is no excuse other than a broken leg to sit, and feeling comfortable is
not an argument in official competitions. François SECHET
<frsechet@...> wrote:I want to give my 2 cents on this issue too,
because it looks like it's gettin an important debate.
-Standing/sitting: I think both should be allowed, not because of
feeling comfortable or anything like that, it's just that certain
persons are too tall or too small to stand or sit. Lemme explain. I am
1.9m tall, that's about 6 feet 3 inches if I'm haven't
made any mistake (why don't you just use the metric system over
there? but that's another debate), but my arms just can't
reach down to the table, so I have to lean forwards to reach the dots
with the full hand. so even if I don't like sitting in competitions
(it makes me feel nervous, I have no way to move while waiting for my
cube for example to evacuate the pressure), if the table is tto low,
I'm going to loose a lot of time to grab my cube, and put it down.
A solution would be for me to stay leaned forwrd during the whole solve,
but it's too bad for my back, and my times would still be slower.
So I think, if there is one reason for letting someone ether sit or
stand, that's because some people just can't reach the table,
because they are too small (even if it's maybe a bad example,
because I have never seen her in action, how does Wiktoria Zborowska
feel about this?) or too tall, and if we give them the choice, everybody
must have the choice. I first noticed it during the French Champs, where
everybody had to sit, (or at least no one thought of standing, since we
had chairs behind the tables) but the tables were way too low anyway.
Another solution is to have adjustable tables, where you can have them
as high/low as you wish, and in that case, I would say everybody stands.
And, come, everybody can stand for 10 minutes. Unless you are in a
rolling chair or broke your leg. -Music: I'm a musician so I might
not be the right example for this, because music is my life, so I am
always listening to music. However, I am aware that listening to music
isn't always best for one's concentration, not speaking of the
others. It helps me, but it is not best for most people to listen to
music while trying to get the best out of their concentration. Anyway, I
would rather be for a rule like, no music in the stage area, turn off
your CD players when you step on the stage. It helps you relax, but
staying on stage for too long isn't the best way to relax though.
So you can turn on you CD player whenever you leave the stage, and I
would say, don't stay on stage for too long or it will kill your
nerves anyway, w/ music or w/o music. Did you ever watch a swimming
competition? I noticed that some of the competitors walk to their chair
with headphones on, but once the speaker calls their name, they turn the
music off and put the headphones down, and then fully concentrate on
their swimming. That's kind of the thing I think is best. you can
relax for as long as possible, but at a certain point you have to switch
your brain to "full concentration". And, to give you an
example I know well, as a musician I have many concerts, especially I
had a recital earlier this year with a pianist, and I remember my old
teacher came to us and started to tell jokes, and we were really
relaxed. But suddenly he said, "now, you have to focus." and
he gave us concentration techniques, so we were really concentrate when
we came on stage. The only problem was that the piano was out of tune.
Like, really. But we were focused on our thing, and it worked fine. So.
The point is following. I would say, no headphones on stage, you have to
try to get rid of the noise by yourself, and I'm not sure is
relaxing is the best way of forgetting the noise outside. Focusing is
the solution. Of course, I would love to have a silent room like in
chess championships... don't know if it's possible. Just my
(long) 2 cents. Ok, say it was rather 3 1/2 cents. François
--------------------------------- Créez gratuitement votre Yahoo! Mail
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4106. [Speed cubing group] Re: music/headphones (sitting/standing
debate) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 15:27:23 -0000
I have pretty much the same experience as you, though I'm not quite
as tall as you are. I also have to hunch over the table and timer if I
stand up straight. One thing I found that helps a lot in a competition
is to change your stance. I've found that for cup stacking you have
to be really close to the table in order to stack well, and this means
that almost any table is too short. What I do is to spread my legs out
to the side, so that I can still keep my torso upright and be in
somewhat of an upright position. This works well for cubing too, since
it lets you still be close enough to the table to put the cube back down
quickly. Some of the people at the US competition kept asking me why I
was standing so weird at the timer, but actually I've gotten used
to it from cup stacking and I find it to be more comfortable than
hunching over. It lets you still stand upright, but also be at the level
of the table at the same time. Just my two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: .................... I am 1.9m tall,
that's about 6 feet 3 inches if I'm haven't made any
mistake (why don't you just use the metric system over there? but
that's another debate), but my arms just can't reach down to
the table, so I have to lean forwards to reach the dots with the full
hand. so even if I don't like sitting in competitions (it makes me
feel nervous, I have no way to move while waiting for my cube for
example to evacuate the pressure), if the table is tto low, I'm
going to loose a lot of time to grab my cube, and put it down. A
solution would be for me to stay leaned forwrd during the whole solve,
but it's too bad for my back, and my times would still be slower
.....................
4107. Re: [Speed cubing group] Re: music/headphones From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 22 Aug 2004 16:42:56 +0100
As Eivind says: "A much better way of solving the issue rather than
typing down 1000 paragraphs for every single distraction you can come up
with would be to put down a rule saying "Don't distract
participants on stage." This boils down to subjective rulings made
by the local comittee, of course, but as I said before, that's
inevitable. " Among other things I am an accountant and accounting
regulators have found that specifying every little thing just leads to
"smarter" ways to get round the rules (I think I should say
"stupider" here!). Increasingly regulators, including the
International Accounting Standards Board, are moving to broader
statements and the overriding principle that people should stay within
the spirit of those statements. This way you dont have to have huge rule
books and if the general consensus is that someone has done something
they shouldn't then you haev the flexibility to treat it
accordingly. Actually there have been several examples of
over-restrictive rules in the olympics where the governing bodies have
been forced to rule against competitors or change their minds about
rulings because of technicalities. If you don't have books full of
technicalities then this embarassment doesn't happen. As has been
said before - keep it simple, don't overanalyse. If competitors
have an issue they should raise it with the organiser before they
compete and both competitor and organiser should be as co-operative as
possible in ensuring that people get to compete as comfortably as
possible without getting an unfair advantage. Duncan ----- Original
Message ----- From: "Eivind Fonn" <htkra1d@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, August 22,
2004 1:48 PM Subject: [Speed cubing group] Re: music/headphones First of
all, let me say I think this discussion has grown way out of
proportions. In any case we can never account for every single thing
people may do to make themselves feel more comfortable, in a rulebook
anyway. In the very end it will always be the tournament comittee that
has the final say. All rules we can make on the issues will be very
generalized at best, and it will always be up to a local authority at
every tournament what conforms to the rules and what doesn't.
Headphones running at a reasonable volume will be dwarved by spectator
noise anyway. There's a hundred people in the room chatting, 20-30
other cubes spinning, people walking in and out and even the
conferansi�r making announcements here and there. And we're
supposed to be complaining only when someone brings a teensy bit of
music onto stage? Naturally, we can't allow participants to turn
the tournament into a nightclub, but really, the general noise level is
way too high for _reasonably_ volumed headphones to make any difference!
A much better way of solving the issue rather than typing down 1000
paragraphs for every single distraction you can come up with would be to
put down a rule saying "Don't distract participants on
stage." This boils down to subjective rulings made by the local
comittee, of course, but as I said before, that's inevitable.
We're going to have the comittee making decisions as to what is
reasonable volume, or what is reasonable distraction. Doesn't
matter, we'll never escape that anyway. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > I don't think listening to music
indepently should be allowed. > We like to have the same circumstances
for all competitors.. right? > Well this ain't going to help that.
Of course 'everyone' would be > allowed to listen to music but
then there would be differences in > music, quality of headphones
blablabla. Just more things that make > material more important than
skill. > Let's just keep this simple guys/gals. > > - Koen Yahoo!
Groups Links
4108. Cube stands From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 16:30:22 -0000
Hey all, Does anyone have any ideas of what I might use for stands for
my cubes? I know rubiks.com sells some, but at $5.00 a piece I
couldn't get as many as I need. I know on e-bay there was a guy
selling some in lots of 20, but he hasn't showed up in a while. I
successfully made one out of milliput as well, but it takes more work
than I'd like and the end result, while functional, isn't very
pretty. What do you guys use? Daniel
4109. Re: [Speed cubing group] music/headphones From: "cad182" <cad182@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 19:13:50 -0000
I say, you should be allowed to anything thatll help you cube at you
best ,as long as it isnt considered cheating(duh) if i solve better
sitting down, then i would think i should be aloowed to site down, if
standingup is my thing than i should be allowed to do that.if a
certainsong i know helps me solve quicker than i should be allowed to
listen to it. if i want none of it than i would want none. my only
argument would be that teh music would have to be at a low volume to
where anyone not listening to it within a certain distance of the
competitor should not be ableto hear it. -clayne
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi, > I'm not sure if allowing
headphones while competing would be very...professional. I personally
think we should have the same standards as the 1982 championships (only
standing, etc.). That's me, though. :D. > -bm > > Tyson Mao
<tmao@i...> wrote: > Okay, so I took a shower and thought about the
headphone and music > thing. I think what we need to do is come up with
every hypothetical > problem with the headphones. If we can answer all
of them > satisfactorily and there are no major problems or issues, I
see no > reason not to allow headphones and music. > > This is the one I
came up with. The judge gives a few verbal commands > as defined by the
rules. What happens if a competitor misses this > commands as a result
of the music and a two second penalty or > disqualification penalty is
issued against them. Do they get a do- over > because the judge
wasn't loud enough? Is it the judge's responsibility > to make
sure the competitor can hear instructions if his ears are > obstructed?
Does the penalty follow? Does the procedure for someone > with
headphones differ from someone without headphones. > > As for everyone
else, please join speak up now about headphones or hold > your peace for
a very long time. > > Tyson Mao > MSC #631 > California Institute of
Technology > > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > :) >
--Brent > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed]
4110. Re: [Speed cubing group] music/headphones From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Aug 2004 22:01:20 -0000
Tyson, You make some awesome observatiosn here. I can see this happening
in a competition. I am forced to agree with you in this matter. Maybe no
headphones would be the best for all concerned. As Far as sitting or
standing goes. that I have no problem with After all ninety percent of
my practice is done sitting. But that is me. Ha ve a good one guys and
have fun cubing. > > Tyson Mao <tmao@i...> wrote: > > Okay, so I took
a shower and thought about the headphone and music > > thing. I think
what we need to do is come up with every > hypothetical > > problem with
the headphones. If we can answer all of them > > satisfactorily and
there are no major problems or issues, I see no > > reason not to allow
headphones and music. > > > > This is the one I came up with. The judge
gives a few verbal > commands > > as defined by the rules. What happens
if a competitor misses this > > commands as a result of the music and a
two second penalty or > > disqualification penalty is issued against
them. Do they get a do- > over > > because the judge wasn't loud
enough? Is it the judge's > responsibility > > to make sure the
competitor can hear instructions if his ears are > > obstructed? Does
the penalty follow? Does the procedure for > someone > > with headphones
differ from someone without headphones. > > > > As for everyone else,
please join speak up now about headphones or > hold > > your peace for a
very long time. > > > > Tyson Mao > > MSC #631 > > California Institute
of Technology > > > > > > > > Yahoo! Groups SponsorADVERTISEMENT > > > >
> > --------------------------------- > > Yahoo! Groups Links > > > > To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > >
> :) > > --Brent > > __________________________________________________
> > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > > > [Non-text portions
of this message have been removed]
4111. Disassemble Alexander's Star From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:03:16 -0000
My roommate just got the Alexander's Star for me at a garage sale
for $1 (offical, Ideal Toys, original stickers). I know it is valued at
$36. It is easy to solve. Anyhow, it turns very poorly so I have been
trying to disassemble it to clean, sand, and lube. Due to its rarity, I
cannot take any chances... I think it may have been discontinued around
1984 or so. Does anyone here know a proper way to take one apart? -Doug
Li
4112. Re: Cube stands From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:12:42 -0000
I think the 2x2s and keychain3x3s packages (but not the big box ones)
have a piece that can be used as a stand. Just don't throw it away
:-) I think the $5 were for three stands, not one. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Does anyone have any ideas of
what I might use for stands for my > cubes? I know rubiks.com sells
some, but at $5.00 a piece I couldn't > get as many as I need. I
know on e-bay there was a guy selling some > in lots of 20, but he
hasn't showed up in a while. > I successfully made one out of
milliput as well, but it takes more > work than I'd like and the
end result, while functional, isn't very > pretty. > > What do you
guys use? > > Daniel
4113. Re: [Speed cubing group] Single face solving From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:14:32 -0000
I'm quite sure you misunderstood. Face is not the same as layer.
After reading your method outline I think you probably mean layer,
right? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > Yes Stefan I did mean
face - the issue is that with my last 2 layer (L2L) > strategies
especially in the L2L4 case you solve a single "top" face and
> then with your next four looks you solve a middle edge and part of the
LL > finally finishing with the 4th middle edge and the last part of the
LL. The > middle edge and LL 4 looks takes approx 43 moves although i
think with > slightly better optimised algs it could be 41 or 42. Unless
you can solve > the very first face in less than 15 at speed its really
not that great a > system. Big disappointment. I will put the whole
thing up on awebsite the > week after next when I have some spare time.
4114. Re: music/headphones From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:35:51 -0000
I'll make it short... Headphones - Some say you must turn it off if
a competitor complains. But then it's already too late. And some
might be much more sensitive than the judge who defines the limit. I
wouldn't mind but since others do I just don't think it's
practical to allow it. Btw, at Euro2004 I think we had background music.
And for 3x3 blindfold final the room was asked to be quiet and was.
Earplugs - Why not? I don't but why should I mind others using
them? Sitting - Why not? I don't but why should I mind others
sitting? Strictness - A certain level is necessary to make different
contests and their records comparable. Comfort in general- You guys who
want 1982 conditions please use brandnew non-prepared cubes not chosen
by you, will ya? Cheating - I can imagine this: A spoken instruction how
to solve the (master)magic. Special cases - You guys reasoning with
handicapped people: There will always be room for reasonable special
cases, e.g. wheelchair or Wiktoria's dad standing right next to her
on stage (Euro2004). Using that to justify "normal" rules is
silly I think. Stefan
4115. Re: [Speed cubing group] Other Issues... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:38:45 -0000
> I think making the contestant stop the timer himself is actually
totally > unfair. You forget that the time the contestant needs to
realize the puzzle is solved (e.g. after PLL skip) must be included in
his solution time. And who else could determine this other than the
contestant himself? Cheers! Stefan
4116. [Speed cubing group] Re: music/headphones From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 01:41:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > As Eivind says: "A much better way of
solving the issue rather than typing > down 1000 > paragraphs for every
single distraction you can come up with would be > to put down a rule
saying "Don't distract participants on stage." This >
boils down to subjective rulings made by the local comittee, of >
course, but as I said before, that's inevitable. " Thank you,
I totally agree. As I've said before, keep the rules as fundamental
as possible. As far as sitting/standing is concerned, I really
don't care what someone does - sit, stand, kneel, lay down, stand
on their head for all I care. Why be so authoritarian? I seem to be
outnumbered on these issues... but whatever happens I'll still
compete - it's not a big deal. This whole debate is no big deal. I
think if someone wore headphones and this discussion never took place,
no one would give it a second thought(as what happened at the US champs,
right?) and that's the way it should be. --barefoot Chris
4117. Re: [Speed cubing group] Other Issues... From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 02:00:51 -0000
The final time is not the time it takes to solve the cube - it is the
time it takes to remover your hands from the pads, pick up the cube,
solve it, realize it's solved, put it back down, and return both
hands to the pads. But of course, the judges aren't going to use
video analysis to time every solve and they can't for some solves
and not for others so having to stop the timer becomes part of the
sport. So I think it is perfecty fair to hold the cuber responsible for
stopping the timer. It just has to be understood that the time it takes
to solve a cube and your official competition time are 2 seperate things
and can't be fairly compared to eachother. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I think making the contestant stop the
timer himself is actually > totally > > unfair. > > You forget that the
time the contestant needs to realize the puzzle is > solved (e.g. after
PLL skip) must be included in his solution time. > And who else could
determine this other than the contestant himself? > > Cheers! > Stefan
4118. Japanese Color scheme cubes From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 05:51:20 -0000
Does anyone know where I can buy cubes with the Japanese color scheme,
so that I don't have to resticker all cubes I get? Evan
4119. Re: [Speed cubing group] Single face solving From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Aug 2004 12:27:41 +0100
Yes, right, you're absolutely right! I meant layer then. I guess
that face means right colour but not necessarily right position. I
didn't use the word "layer" because I was thinking it is
ambiguous in that the middle layer of a layer by layer method is quite
different from the other two layers! However its much more accurate than
face! Thanks for pointing out my misunderstanding. Duncan ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 23,
2004 2:14 AM Subject: Re: [Speed cubing group] Single face solving >
I'm quite sure you misunderstood. Face is not the same as layer.
After > reading your method outline I think you probably mean layer,
right? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Yes Stefan I did mean face - the issue is
that with my last 2 layer > (L2L) > > strategies especially in the L2L4
case you solve a single "top" face > and > > then with your
next four looks you solve a middle edge and part of > the LL > > finally
finishing with the 4th middle edge and the last part of the > LL. The >
> middle edge and LL 4 looks takes approx 43 moves although i think >
with > > slightly better optimised algs it could be 41 or 42. Unless you
can > solve > > the very first face in less than 15 at speed its really
not that > great a > > system. Big disappointment. I will put the whole
thing up on > awebsite the > > week after next when I have some spare
time. > > > > > > > Yahoo! Groups Links > > > > > >
4120. Re: Japanese Color scheme cubes From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 12:32:29 -0000
Rubiks.com cubes around in a few toy stores here in Norway are BYO
scheme. I don't really know, but I think the ones you get directly
from Rubiks.com are now BOY. I _think_, but I'm not sure, that
IDEAL and ARXON cubes are BYO. My old IDEAL one is BYO at least, and my
4x4 ARXON is also BYO. I used the BYO scheme for quite some time, but I
successfully changed to BOY after the European Champs (two weeks ago),
and already yesterday I broke my old BYO average record. So it's
not impossible, and I found it quite a lot easier than I had imagined.
So if you find the hustle of finding BYO cubes / restickering BOY ones
too much, you can always just change... --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i... > wrote: > Does anyone know where I can buy cubes
with the Japanese color > scheme, so that I don't have to resticker
all cubes I get? > > Evan
4121. Re: Japanese Color scheme cubes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 14:28:12 -0000
Hmm ... I have the original professor cube (Wahn) from 1983(?). It also
has BYO with white opposite blue and green opposite yellow and bright
orange. Im not sure if this is the Japanese colorscheme or not. Usually
Ton Dennenbroek knows about all this stuff : ton@.... Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Rubiks.com cubes around in a few toy stores
here in Norway are BYO > scheme. I don't really know, but I think
the ones you get directly > from Rubiks.com are now BOY. > > I _think_,
but I'm not sure, that IDEAL and ARXON cubes are BYO. My > old
IDEAL one is BYO at least, and my 4x4 ARXON is also BYO. > > I used the
BYO scheme for quite some time, but I successfully changed > to BOY
after the European Champs (two weeks ago), and already > yesterday I
broke my old BYO average record. So it's not impossible, > and I
found it quite a lot easier than I had imagined. So if you find > the
hustle of finding BYO cubes / restickering BOY ones too much, you > can
always just change... > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" <evan.gates@i... > > wrote: > > Does anyone know
where I can buy cubes with the Japanese color > > scheme, so that I
don't have to resticker all cubes I get? > > > > Evan
4122. human limits From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 15:28:18 -0000
Well: * zb requires like 800 algs or somethin', so learning all
1211 llalgs, wouldn't be that much more * Gilles Roux can plan a
3x2x1 from a 15 sec insp.time, so a 3x2x2 shouldn't be a
impossiblity So: Step:|Time: 2x2x3|3 sec f2l |3 sec ll |2 sec For a
total of 8 seconds... Sounds like totally crazy? Well, remember that not
that many people are cubing it's been going on for 3 decades.
4123. Re: [Speed cubing group] human limits From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 08:34:53 -0700
A complete 1-look LL would probably take too much recognition time. You
would be better off learning a different system. Tyson Mao MSC #631
California Institute of Technology On Aug 23, 2004, at 8:28 AM,
erik_jernqvist wrote: > Well: > > * zb requires like 800 algs or
somethin', so learning all 1211 > llalgs, wouldn't be that
much more > > * Gilles Roux can plan a 3x2x1 from a 15 sec insp.time, so
a 3x2x2 > shouldn't be a impossiblity > > So: > Step:|Time: >
2x2x3|3 sec > f2l |3 sec > ll |2 sec > > For a total of 8 seconds...
Sounds like totally crazy? Well, remember > that not that many people
are cubing it's been going on for 3 > decades. > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > <81804_0704_b_300250a.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4124. Re: [Speed cubing group] human limits From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Aug 2004 18:28:47 +0200
*Who* learned "like 800 algs or somethin´ ? R ----- Original
Message ----- From: "erik_jernqvist" <erik_jernqvist@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 23,
2004 5:28 PM Subject: [Speed cubing group] human limits > Well: > > * zb
requires like 800 algs or somethin', so learning all 1211 > llalgs,
wouldn't be that much more > > * Gilles Roux can plan a 3x2x1 from
a 15 sec insp.time, so a 3x2x2 > shouldn't be a impossiblity > >
So: > Step:|Time: > 2x2x3|3 sec > f2l |3 sec > ll |2 sec > > For a total
of 8 seconds... Sounds like totally crazy? Well, remember > that not
that many people are cubing it's been going on for 3 > decades. > >
> > > > Yahoo! Groups Links > > > > >
4125. Re: [Speed cubing group] human limits From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 09:30:34 -0700 (PDT)
No one that I know of has done it yet. I do know of someone who has
perhaps 300 to 400 different algorithms memorized. The algorithms
include all of Fridrich, multiple ways to do different orientations of
OLL and PLL, multiple ways to do all COLL algorithms, special cases for
the F2L in putting in the last pair, and also special cases for the PLL
such as various "Sunes" to preserve corner blocks and such.
Gah, I am so meaningless. Tyson Mao MSC #631 California Institute of
Technology On Mon, 23 Aug 2004, [iso-8859-1] Rune Wesström wrote: >
*Who* learned "like 800 algs or somethin´ ? > R > > ----- Original
Message ----- > From: "erik_jernqvist" <erik_jernqvist@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, August
23, 2004 5:28 PM > Subject: [Speed cubing group] human limits > > > >
Well: > > > > * zb requires like 800 algs or somethin', so learning
all 1211 > > llalgs, wouldn't be that much more > > > > * Gilles
Roux can plan a 3x2x1 from a 15 sec insp.time, so a 3x2x2 > >
shouldn't be a impossiblity > > > > So: > > Step:|Time: > > 2x2x3|3
sec > > f2l |3 sec > > ll |2 sec > > > > For a total of 8 seconds...
Sounds like totally crazy? Well, remember > > that not that many people
are cubing it's been going on for 3 > > decades. > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > > > > > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=793102050] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4126. Re: [Speed cubing group] human limits From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 16:41:31 -0000
I don't know much about zb and it's efficiency so I may not
know what I'm talking about... Somebody's who's memorized
all the algs may have better input on the feasibility. My first instinct
in looking at the 1-look LL is that it almost seems too much for a human
to handle efficiently. Like Tyson said, more algorithms require a longer
recognition time to say nothing about doing a U or U' to find the
matching orientation. The only benefit would be to reduce the number of
turns (say 8-12) and I'm not sure that would outweight the reflex
of even a 3 look LL. The other problem is how would you practice? If you
had 1200 algs to learn proficiently, you would have to solve so many
cubes to be able to be able to commit them to muscle memory. Even a 2
look can get tricky at high speeds and there's only like 50. Anyone
ever tried to learn those and attempt a 1-look LL? -Howard --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> A complete 1-look LL would probably take too much recognition time. >
You would be better off learning a different system. > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Aug 23, 2004, at 8:28
AM, erik_jernqvist wrote: > > > Well: > > > > * zb requires like 800
algs or somethin', so learning all 1211 > > llalgs, wouldn't
be that much more > > > > * Gilles Roux can plan a 3x2x1 from a 15 sec
insp.time, so a 3x2x2 > > shouldn't be a impossiblity > > > > So: >
> Step:|Time: > > 2x2x3|3 sec > > f2l |3 sec > > ll |2 sec > > > >
For a total of 8 seconds... Sounds like totally crazy? Well, remember >
> that not that many people are cubing it's been going on for 3 > >
decades. > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <81804_0704_b_300250a.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4127. Re: human limits From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 17:13:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" <erik_jernqvist@y...> wrote: > Well: > > *
zb requires like 800 algs or somethin', so learning all 1211 >
llalgs, wouldn't be that much more > > * Gilles Roux can plan a
3x2x1 from a 15 sec insp.time, so a 3x2x2 > shouldn't be a
impossiblity > > So: > Step:|Time: > 2x2x3|3 sec > f2l |3 sec > ll |2
sec > > For a total of 8 seconds... Sounds like totally crazy? Well,
remember > that not that many people are cubing it's been going on
for 3 > decades. Why doesn't he regularly hit times of under 12
seconds say (allowing a generous 50% tolerance)? As for the other bit,
technically you can recognize the complete LL just by looking at 3
sides. vvv yxxxw yxxxw yxxxw zzz (e.g. you could look at x,y,z only
(from that particular corner so no need to rotate the cube) and that
would be sufficient to deduce v,w. It doesn't matter which of the 4
corners you choose to base from. With commitment I can't see why
that couldn't be done for a recognition similar to OLL. After all,
if there's someone who can memorize pi to 42,000 places then why
not this? Of course, there's always the question of whether one
should waste all the time to do so and in this respect it is much more
difficult to justifiably say yes.
4128. Re: human limits From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 17:19:22 -0000
Hi all, There are a couple of things I would like to add: * First: A lot
of those 1211 algorithms have mirrors and inverses that you also need to
recognize and learn an algorithm for. There are 3915 _cases_ you would
have to learn if you want to learn the last layer in one. That makes the
ZB system so ingenious, because flipping the LL edges before you get to
the LL means you only need to learn 493 last layer cases. That's a
reduction by a factor of 8. By making the final F2L pair a bit more
complicated (305 cases instead of 41 cases), you make the LL a lot
easier. It's a perfect example of how to "spread the
work" over the various steps of your solution. It makes learning a
complete last-layer-in-one completely unnecessary. * Second (regarding
Tyson's remark on recognition): Recognizing ALL 3915 cases
wouldn't be that more difficult than recognizing the 493 ZB last
layer cases. The only difference is that the edges can also be flipped
in 8 ways with last-layer-in-one, but that doesn't make the
recognition task a lot more complicated. You can still see the same
thing as with the ZB-last-layer. In fact, if the UL or the UB edge is
flipped incorrectly, you can actually see more than when they are
flipped correctly. So if you master the ZB recognition system,
recognizing all possible last layer cases isn't a problem. I'm
now practicing the COLL and ZB recognition systems a lot, and I can tell
you it's very feasible. Cheers, LarsV --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist"
<erik_jernqvist@y...> wrote: > Well: > > * zb requires like 800 algs
or somethin', so learning all 1211 > llalgs, wouldn't be that
much more > > * Gilles Roux can plan a 3x2x1 from a 15 sec insp.time, so
a 3x2x2 > shouldn't be a impossiblity > > So: > Step:|Time: >
2x2x3|3 sec > f2l |3 sec > ll |2 sec > > For a total of 8 seconds...
Sounds like totally crazy? Well, remember > that not that many people
are cubing it's been going on for 3 > decades.
4129. Re: [Speed cubing group] Re: human limits From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Aug 2004 20:15:24 +0100
As regards the first point: Suppose you put in a first layer corner with
the the cross. Then you only need 8 algorithms to to flip the LL edges
while putting in the last middle edge (and they average at 7-8 moves).
This "spreads the work" much more efficiently in my view. It
certainly seems to make it much more attractive to get to that "493
cases" LL. Duncan ----- Original Message ----- From: "Lars
Vandenbergh" <lars.vandenbergh@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 23,
2004 6:19 PM Subject: [Speed cubing group] Re: human limits > > Hi all,
> > There are a couple of things I would like to add: > > * First: A lot
of those 1211 algorithms have mirrors and inverses that > you also need
to recognize and learn an algorithm for. There are 3915 > _cases_ you
would have to learn if you want to learn the last layer in > one. That
makes the ZB system so ingenious, because flipping the LL > edges before
you get to the LL means you only need to learn 493 last > layer cases.
That's a reduction by a factor of 8. By making the final > F2L pair
a bit more complicated (305 cases instead of 41 cases), you > make the
LL a lot easier. It's a perfect example of how to "spread the
> work" over the various steps of your solution. It makes learning
a > complete last-layer-in-one completely unnecessary. > > * Second
(regarding Tyson's remark on recognition): Recognizing ALL > 3915
cases wouldn't be that more difficult than recognizing the 493 ZB >
last layer cases. The only difference is that the edges can also be >
flipped in 8 ways with last-layer-in-one, but that doesn't make the
> recognition task a lot more complicated. You can still see the same >
thing as with the ZB-last-layer. In fact, if the UL or the UB edge is >
flipped incorrectly, you can actually see more than when they are >
flipped correctly. So if you master the ZB recognition system, >
recognizing all possible last layer cases isn't a problem. I'm
now > practicing the COLL and ZB recognition systems a lot, and I can
tell > you it's very feasible. > > Cheers, > LarsV > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" >
<erik_jernqvist@y...> wrote: > > Well: > > > > * zb requires like 800
algs or somethin', so learning all 1211 > > llalgs, wouldn't
be that much more > > > > * Gilles Roux can plan a 3x2x1 from a 15 sec
insp.time, so a 3x2x2 > > shouldn't be a impossiblity > > > > So: >
> Step:|Time: > > 2x2x3|3 sec > > f2l |3 sec > > ll |2 sec > > > > For a
total of 8 seconds... Sounds like totally crazy? Well, > remember > >
that not that many people are cubing it's been going on for 3 > >
decades. > > > > > > Yahoo! Groups Links > > > > > > > >
4130. [Speed cubing group] Re: human limits From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 19:47:35 -0000
You're right! There are a lot of "smart" ways to flip the
edges during the first two layers. Dan Harris and I came up with the VH
system that does a similar thing: http://lars.studentenweb.org/cube/vh/
When solving the last pair you just prepare the final corner and edge so
that you get to one of the 2 trivial cases (this takes 3-4 moves) and
then you learn algorithms that flip the edges from that point (8 for
each case). Since about 95% of the cases can be solved that way,
that's also a good way of flipping the edges without learning all
305 cases yet. However, none of these methods will be as good as the
full ZB system. I've been working out a lot of "smart"
ways of flipping the edges and all of them require at least 3 extra
moves or a lot of thinking that makes them slower, whereas with ZB the
move count is virtually the same for the first two layers. Cheers, LarsV
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > As regards the first point: > Suppose you put
in a first layer corner with the the cross. Then you only > need 8
algorithms to to flip the LL edges while putting in the last middle >
edge (and they average at 7-8 moves). This "spreads the work"
much more > efficiently in my view. It certainly seems to make it much
more attractive > to get to that "493 cases" LL. > Duncan > >
> ----- Original Message ----- > From: "Lars Vandenbergh"
<lars.vandenbergh@s...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, August 23,
2004 6:19 PM > Subject: [Speed cubing group] Re: human limits > > > > >
> Hi all, > > > > There are a couple of things I would like to add: > >
> > * First: A lot of those 1211 algorithms have mirrors and inverses
that > > you also need to recognize and learn an algorithm for. There
are 3915 > > _cases_ you would have to learn if you want to learn the
last layer in > > one. That makes the ZB system so ingenious, because
flipping the LL > > edges before you get to the LL means you only need
to learn 493 last > > layer cases. That's a reduction by a factor
of 8. By making the final > > F2L pair a bit more complicated (305 cases
instead of 41 cases), you > > make the LL a lot easier. It's a
perfect example of how to "spread the > > work" over the
various steps of your solution. It makes learning a > > complete
last-layer-in-one completely unnecessary. > > > > * Second (regarding
Tyson's remark on recognition): Recognizing ALL > > 3915 cases
wouldn't be that more difficult than recognizing the 493 ZB > >
last layer cases. The only difference is that the edges can also be > >
flipped in 8 ways with last-layer-in-one, but that doesn't make the
> > recognition task a lot more complicated. You can still see the same
> > thing as with the ZB-last-layer. In fact, if the UL or the UB edge
is > > flipped incorrectly, you can actually see more than when they are
> > flipped correctly. So if you master the ZB recognition system, > >
recognizing all possible last layer cases isn't a problem. I'm
now > > practicing the COLL and ZB recognition systems a lot, and I can
tell > > you it's very feasible. > > > > Cheers, > > LarsV > > > >
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" > > <erik_jernqvist@y...> wrote: > > >
Well: > > > > > > * zb requires like 800 algs or somethin', so
learning all 1211 > > > llalgs, wouldn't be that much more > > > >
> > * Gilles Roux can plan a 3x2x1 from a 15 sec insp.time, so a 3x2x2 >
> > shouldn't be a impossiblity > > > > > > So: > > > Step:|Time: >
> > 2x2x3|3 sec > > > f2l |3 sec > > > ll |2 sec > > > > > > For a total
of 8 seconds... Sounds like totally crazy? Well, > > remember > > > that
not that many people are cubing it's been going on for 3 > > >
decades. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > >
4131. Re: [Speed cubing group] Re: music/headphones From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 13:45:37 -0700 (PDT)
--- "Chris Sz..." <s2chris2@...> wrote: > > Because it can
disturb other competitors. > > I agree it *can* disturb other
competitors and if it > does, that person should have to turn to the
volume >down or take them off. A more appropriate rule would >be: no
disturbing other competitors. Then you get into the issue that what may
bother One competitor may not bother another and the person with the
headphones would get to wear them for one solve and not for another due
to the people around them. What if someone starts with no one around and
in the middle of that solve (assuming it is a slower solver of course)
someone with headphones comes in and that first solver is disturbed -
how do you handle that, is the first solver allowed a do over due to the
interuption of hearing someones music? Isn't the purpose of
competition to have it be uniformed and the same for all people
involved? It should be either all competitors are standing or sitting
(with exceptions of those with handicaps). Why work around those the
music would bother when you can just have a no headphone rule? I agree
that a competition isn't a place for comfort - if it were then we
could all meet at someones house or outside. You are put on stage in the
spotlight to see how you can do under pressure. To see how you can solve
with a stackmat with tons of people watching you. I know most of us can
say we solve differently with a stackmat than a stopwatch, or with
people we don't know vs people we know around - but a competition
is supposed to the the same for all competitors. Just like the olympics
- they are all expected to use the same horse or rings, perform the same
amount of skills in a set amount of time, and stick their landings. They
don't get special rings or longer times - basically they are pretty
much uniform. Just my two cents :) Crispy
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
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4132. Re: [Speed cubing group] Re: music/headphones From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 13:53:20 -0700 (PDT)
--- Richard Patterson <richy_jr_2000@...> wrote: > I think we should
create an environment where people > are most comfortable, and in doing
this, everyone > will do better. If someone wants to listen to
>headphones and sit down while doing 5x5, and they >are most comfortable
doing this, I think it should >be fine. Start thinking about how we can
help > people perform better on stage. And comfort does > help. But
again comfort isn't the nature of competiton - it isn't
supposed to be. It is to see who can perform the best when placed around
the best of the event. If you have issues performing on stage, around
large numbers of people or during someone talking it isn't the goal
of the people who put on the competition to help you over come that. I
know a few people who freeze up a lot in front of crowds - but to help
themselves over come it they intentionatly went out to put themselves in
those situations to get over that "fear" (ie solving at
halftime of a major sporting event, in front of meetings at work).
-Crispy __________________________________ Do you Yahoo!? Yahoo! Mail is
new and improved - Check it out! http://promotions.yahoo.com/new_mail
4133. Rules of the game From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 14:12:33 -0700 (PDT)
I have read a lot of the debate between sitting/standing, music/nomusic
and those are all competitor issues - but what about the thing the
competition heads can control - judges. I know that most judges are
volunteers (which was great) and they had a small meeting - but is it
enough? EXAMPLE: A competitor does the 15 sec inspect and set the cube
down how they like it, a little more towards the right hand - the judge
for the solve picked it up and moved it towards the back of the mat with
their hand covering it, the competitor asked for them to move it back
and instead of just picking it up and moving it, they rolled it back in
place so the cube was no longer how the competitor set it down. Do you
stop and ask them to replace it, do you continue and hope for the best?
Are you expected to tell every judge to please not touch your cube after
an inspect (which I think is ridiculous)? What should one do in that
situation? -Crispy _______________________________ Do you Yahoo!? Win 1
of 4,000 free domain names from Yahoo! Enter now.
http://promotions.yahoo.com/goldrush
4134. Super cubers?? From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 21:11:37 -0000
I dunno if anyone was watching the Olympics the other day but NBC showed
a little thing about women's softball. The american players trained
by writing red or black numbers on tennis balls and getting them thrown
at them at 150 miles per hour while trying to read the numbers and
colors on the balls. They thought it was impossible at first, but after
the training, they ended up seeing everything up to the stitches on the
softballs during the matches at Athens. Maybe this idea can be applied
to speed cubing, therefore increasing your hand-eye coordination and
getting faster times. Get "cube high" without any "cube
dust"! Just a thought. Prabhat
4135. Re: Super cubers?? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 21:21:58 -0000
You mean like, putting numbers on the stickers? Quite interesting... I
have got to try that out! --- In speedsolvingrubikscube@yahoogroups.com,
"Prabhat" <cobalt017@h. ..> wrote: > I dunno if anyone was
watching the Olympics the other day but NBC > showed a little thing
about women's softball. The american players > trained by writing
red or black numbers on tennis balls and getting > them thrown at them
at 150 miles per hour while trying to read the > numbers and colors on
the balls. They thought it was impossible at > first, but after the
training, they ended up seeing everything up to > the stitches on the >
softballs during the matches at Athens. > > Maybe this idea can be
applied to speed cubing, therefore increasing > your hand-eye
coordination and getting faster times. Get "cube high" >
without any "cube dust"! > > Just a thought. > > Prabhat
4136. RE: [Speed cubing group] Rules of the game From: "thomas TEMPLIER" <thomas_templier@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 23:29:07 +0200
Hi all, for the headphones, I don't see the problem, if a
competitor wants to hear music. If he doesn't hear the judge,no
chance, he gets a penalty. He does what he wants ^^ He knows that if he
does something wrong because of the music, he can get a penalty.
(Between, I'm happy to have seen you in amsterdam, but sad that I
speak english so bad ! I sure look like a closed guy, but I'm
closed because of the language ^^ I'd like to speak with you etc.
but it's hard ... Maybe next time I hope ) Regards,Thomas I have
read a lot of the debate between sitting/standing, music/nomusic and
those are all competitor issues - but what about the thing the
competition heads can control - judges. I know that most judges are
volunteers (which was great) and they had a small meeting - but is it
enough? EXAMPLE: A competitor does the 15 sec inspect and set the cube
down how they like it, a little more towards the right hand - the judge
for the solve picked it up and moved it towards the back of the mat with
their hand covering it, the competitor asked for them to move it back
and instead of just picking it up and moving it, they rolled it back in
place so the cube was no longer how the competitor set it down. Do you
stop and ask them to replace it, do you continue and hope for the best?
Are you expected to tell every judge to please not touch your cube after
an inspect (which I think is ridiculous)? What should one do in that
situation? -Crispy _______________________________ Do you Yahoo!? Win 1
of 4,000 free domain names from Yahoo! Enter now.
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4137. Re: [Speed cubing group] Rules of the game From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 14:32:04 -0700 (PDT)
The judges were told not to move the cube once the competitor placed it
down. Tyson Mao MSC #631 California Institute of Technology On Mon, 23
Aug 2004, Crispy wrote: > I have read a lot of the debate between >
sitting/standing, music/nomusic and those are all > competitor issues -
but what about the thing the > competition heads can control - judges. >
> I know that most judges are volunteers (which was > great) and they
had a small meeting - but is it > enough? > > EXAMPLE: > A competitor
does the 15 sec inspect and set the cube > down how they like it, a
little more towards the right > hand - the judge for the solve picked it
up and moved > it towards the back of the mat with their hand > covering
it, the competitor asked for them to move it > back and instead of just
picking it up and moving it, > they rolled it back in place so the cube
was no longer > how the competitor set it down. > > Do you stop and ask
them to replace it, do you > continue and hope for the best? Are you
expected to > tell every judge to please not touch your cube after > an
inspect (which I think is ridiculous)? > > What should one do in that
situation? > > -Crispy > > > > _______________________________ > Do you
Yahoo!? > Win 1 of 4,000 free domain names from Yahoo! Enter now. >
http://promotions.yahoo.com/goldrush > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=793213688] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4138. Re: [Speed cubing group] Super cubers?? From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 14:33:30 -0700 (PDT)
Hey, that would be awesome! Okay, I'll stand here, and you launch
the cube using that air cannon at 150 MPH and I'll tell you which
PLL it is. Tyson Mao MSC #631 California Institute of Technology On Mon,
23 Aug 2004, Prabhat wrote: > I dunno if anyone was watching the
Olympics the other day but NBC > showed a little thing about
women's softball. The american players > trained by writing red or
black numbers on tennis balls and getting > them thrown at them at 150
miles per hour while trying to read the > numbers and colors on the
balls. They thought it was impossible at > first, but after the
training, they ended up seeing everything up to > the stitches on the >
softballs during the matches at Athens. > > Maybe this idea can be
applied to speed cubing, therefore increasing > your hand-eye
coordination and getting faster times. Get "cube high" >
without any "cube dust"! > > Just a thought. > > Prabhat > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here > [rand=445866107] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4139. Re: Japanese Color scheme cubes From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 21:34:14 -0000
I had an argument with some toy dealer because he was selling BYOs and
he didnt have/know there was BOY's. Whats weird is that it was a
rubiks.com cube and I bought my BOY rubiks.com cube from there too. So
Rubiks.com manages different stores and productions. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hmm ... > > I have the original
professor cube (Wahn) from 1983(?). It also has > BYO with white
opposite blue and green opposite yellow and bright > orange. Im not sure
if this is the Japanese colorscheme or not. > Usually Ton Dennenbroek
knows about all this stuff : > ton@s... > > Cheers! > > -Per > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Rubiks.com cubes around in a few toy stores
here in Norway are BYO > > scheme. I don't really know, but I think
the ones you get directly > > from Rubiks.com are now BOY. > > > > I
_think_, but I'm not sure, that IDEAL and ARXON cubes are BYO. My >
> old IDEAL one is BYO at least, and my 4x4 ARXON is also BYO. > > > > I
used the BYO scheme for quite some time, but I successfully > changed >
> to BOY after the European Champs (two weeks ago), and already > >
yesterday I broke my old BYO average record. So it's not >
impossible, > > and I found it quite a lot easier than I had imagined.
So if you > find > > the hustle of finding BYO cubes / restickering BOY
ones too much, > you > > can always just change... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i... > > > wrote: > > > Does anyone know where I can buy
cubes with the Japanese color > > > scheme, so that I don't have to
resticker all cubes I get? > > > > > > Evan
4140. Re: Rules of the game From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 21:45:55 -0000
Read the rules: "The judge may not move the puzzle nor make any
rotations or manipulations of the puzzle." I kinda get the feeling
many people don't know them, so here's the link:
http://www.speedcubing.com/events/euro2004/regulations.html Stefan ---
In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@y...>
wrote: > EXAMPLE: > A competitor does the 15 sec inspect and set the
cube > down how they like it, a little more towards the right > hand -
the judge for the solve picked it up and moved > it towards the back of
the mat with their hand > covering it, the competitor asked for them to
move it > back and instead of just picking it up and moving it, > they
rolled it back in place so the cube was no longer > how the competitor
set it down. > > Do you stop and ask them to replace it, do you >
continue and hope for the best? Are you expected to > tell every judge
to please not touch your cube after > an inspect (which I think is
ridiculous)? > > What should one do in that situation?
4141. Re: [Speed cubing group] Super cubers?? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 21:59:52 -0000
Where did you find this. I need reliable source. Because : 150 mph =
0.041666 miles second. Now in 1 second, the eye sees 30 images. thats
67.056 meters per second. So every image the eye would see is distanced
by 2 meters. Now lets see at what distance someone can read numbers
written on tennis balls. I'm going to say 3 meters. The human line
of sight is unknown to me, I'm going to give 160 degree. That means
your sight range is : 17 meters. In your eye sight, the ball appears 8.5
times in front of your eye. In a space of between a third and a quarter
of a second. Now, I'm not even going to take the chance to say that
you need to focus to read (which means seen with depth acuity = 2 eyes)
which would diminish the range. The letters have to face you (a ball
must be rotating on itself). Now I'm not saying that doing this a
few times over a immense ammount of trial is impossible. I'm just
saying that I highly doubt someone can do it consistantly given the
facts. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > Hey, that would be awesome! Okay,
I'll stand here, and you launch the > cube using that air cannon at
150 MPH and I'll tell you which PLL it is. > > Tyson Mao > MSC #631
> California Institute of Technology > > On Mon, 23 Aug 2004, Prabhat
wrote: > > > I dunno if anyone was watching the Olympics the other day
but NBC > > showed a little thing about women's softball. The
american players > > trained by writing red or black numbers on tennis
balls and getting > > them thrown at them at 150 miles per hour while
trying to read the > > numbers and colors on the balls. They thought it
was impossible at > > first, but after the training, they ended up
seeing everything up to > > the stitches on the > > softballs during the
matches at Athens. > > > > Maybe this idea can be applied to speed
cubing, therefore increasing > > your hand-eye coordination and getting
faster times. Get "cube high" > > without any "cube
dust"! > > > > Just a thought. > > > > Prabhat > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > > click here > > [rand=445866107] > >
> >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
4142. Re: [Speed cubing group] Re: music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 15:01:11 -0700 (PDT)
A lot of you remind me of republicans. Saying one thing, and doing
another. Hypocrits, to say the least. We must be strict. We must be
uniform. No music, no sitting, no singing. This will make things easier.
Right...sure... While at the same time, most of you have no issue
whatsoever against the way we are addressing the 2 second penalty.
Uniformity...as in, everyone should solve their cubes? I would
appreciate this. This would be trult uniform, especially among people
who are competing just to do that, completely solve their cubes.
We'll talk strict but just see how much we can let slide in the
most important aspect of the race. You can completely miss your last
turn, to any extent(!) and still only recieve a 2 second penalty. But
alas, we are not worried about this minor detail. What is more important
is how we appear on stage. Let's make sure we look professional.
That's fine, or better yet, lets fight with every last drop of
energy over whether headphones should be allowed at a whisper, while the
noise level of the crowd will never be controlled. Let us argue about
standing also. It is a real shame that something in which the posture of
the person is not relevant, would hold so much bearing. And what message
is that sending to people who have no choice to sit down? YOU ARE NOT
BEING PROFESSIONAL, YOU'RE APPEARANCE WOULD BE NEARLY UNACCEPTABLE
IF IT WEREN'T FOR YOUR CONDITION. I propose in the meantime that
all competitors wear neutral gray colors, cover up all tatoos, at not
talk on stage. I feel this way, I would be less distracted by my
surroundings. *And to the guy that has the headphones out there that can
drown out a crowd, can you hook me up? Cuz mine just don't do that.
-Richard --- Crispy <redivre@...> wrote: > --- Richard Patterson
<richy_jr_2000@...> > wrote: > > I think we should create an
environment where > people > > are most comfortable, and in doing this,
everyone > > will do better. If someone wants to listen to > >headphones
and sit down while doing 5x5, and they > >are most comfortable doing
this, I think it should > >be fine. Start thinking about how we can help
> > people perform better on stage. And comfort does > > help. > > But
again comfort isn't the nature of competiton - > it isn't
supposed to be. It is to see who can > perform > the best when placed
around the best of the event. > If you have issues performing on stage,
around > large > numbers of people or during someone talking it
isn't > the goal of the people who put on the competition to > help
you over come that. > I know a few people who freeze up a lot in front >
of > crowds - but to help themselves over come it they > intentionatly
went out to put themselves in those > situations to get over that
"fear" (ie solving at > halftime of a major sporting event, in
front of > meetings at work). > > > -Crispy > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail is new
and improved - Check it out! > http://promotions.yahoo.com/new_mail >
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4143. Assembling the 3x3 into solved state From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 22:16:45 -0000
Someone (who? sorry, forgot...) at Euro2004 asked me to show him this,
but we both forgot. Now I made a video:
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ It's a bit
slower than my record but still a lot faster than anybody elses :-)
Cheers! Stefan
4144. JNetCube...Network Version...Cube Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 22:34:51 -0000
Alrighty folks. JNetCube is just about finished. The network version is
now fully functional. All I have left to add is handicap support. There
have been many changes to both the GUI and functionality of the timer.
Instead of me listing changes here you can just download the timer and
try it for yourself. On the standalone timer, I have added the ability
to view what the scrambled cube should look like after applying the
current scramble alg (currently only works for 3x3x3) and some other
little changes. This can be shown in a seperate little window (in the
tools menu). Planned updates/changes include: --> Allow customized
output for network timer --> Allow setting of the colors on the
'scramble view' --> Show scramble view for all other cubes I
would recommend that anyone currently using NetCube switch to JNetCube
now...JNetCube's network timer is much more reliable than NetCube.
You can download in the files section of this group.
"JNetCube.jar"
http://groups.yahoo.com/group/speedsolvingrubikscube/files/ -Chris AIM:
burntbizzkit EMAIL: huntca[nospam]@...
4145. Re: [Speed cubing group] Super cubers?? From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 22:45:41 -0000
Did I say miles per hour? I must have ment kilometers per hour, cuz I
searched on google for something about it, and this was one of the
search results: ... Seeing a softball thrown at 65 mph from 43 ...
officials turned to Conditioned Ocular Enhancement training, invented by
... said an air cannon flings a red or black ... I tried clicking on it
but it took me to some place different. Anyone interested can look for
more on it and how it can be used to get faster cubers. I don't
think you can turn a face of the cube at 150 kph while going at 3 moves
per second, so it should be possible. Key words: softball, training,
red, black, numbers, Conditioned Ocular Enhancement, or any other words
from the search result above. I like Tyson's idea about the PLL at
150 mph :) I should get an air cannon soon. Maybe I can use it to learn
the LL algs faster. --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > Where did you find this.
I need reliable source. Because : > > 150 mph = 0.041666 miles second.
Now in 1 second, the eye sees 30 > images. > > thats 67.056 meters per
second. > > So every image the eye would see is distanced by 2 meters. >
> Now lets see at what distance someone can read numbers written on >
tennis balls. I'm going to say 3 meters. The human line of sight is
> unknown to me, I'm going to give 160 degree. > That means your
sight range is : 17 meters. > > In your eye sight, the ball appears 8.5
times in front of your eye. > In a space of between a third and a
quarter of a second. > > Now, I'm not even going to take the chance
to say that you need to > focus to read (which means seen with depth
acuity = 2 eyes) which > would diminish the range. The letters have to
face you (a ball must > be rotating on itself). > > Now I'm not
saying that doing this a few times over a immense ammount > of trial is
impossible. I'm just saying that I highly doubt someone > can do it
consistantly given the facts. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Hey, that would be awesome! Okay, I'll
stand here, and you launch > the > > cube using that air cannon at 150
MPH and I'll tell you which PLL > it is. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Mon, 23 Aug 2004,
Prabhat wrote: > > > > > I dunno if anyone was watching the Olympics the
other day but NBC > > > showed a little thing about women's
softball. The american > players > > > trained by writing red or black
numbers on tennis balls and > getting > > > them thrown at them at 150
miles per hour while trying to read the > > > numbers and colors on the
balls. They thought it was impossible at > > > first, but after the
training, they ended up seeing everything up > to > > > the stitches on
the > > > softballs during the matches at Athens. > > > > > > Maybe this
idea can be applied to speed cubing, therefore > increasing > > > your
hand-eye coordination and getting faster times. Get "cube >
high" > > > without any "cube dust"! > > > > > > Just a
thought. > > > > > > Prabhat > > > > > > > > > Yahoo! Groups Sponsor > >
> ADVERTISEMENT > > > click here > > > [rand=445866107] > > > > > > >
________________________________________________ ______________________
> __________ > > > Yahoo! Groups Links > > > * To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > >
> > >
4146. [Speed cubing group] Re: human limits From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 22:56:26 -0000
Hey Lars, what are your thoughts about this variant: After three pairs,
first orient all five remaining edges (so that U and R turns can solve
them), then build/insert the last pair. That way you can also always do
the last pair with a two-generator. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@s...> wrote: > You're right! There are a lot
of "smart" ways to flip the edges during > the first two
layers. Dan Harris and I came up with the VH system that > does a
similar thing: > > http://lars.studentenweb.org/cube/vh/ > > When
solving the last pair you just prepare the final corner and edge > so
that you get to one of the 2 trivial cases (this takes 3-4 moves) > and
then you learn algorithms that flip the edges from that point (8 > for
each case). Since about 95% of the cases can be solved that way, >
that's also a good way of flipping the edges without learning all
305 > cases yet. > > However, none of these methods will be as good as
the full ZB system. > I've been working out a lot of
"smart" ways of flipping the edges and > all of them require
at least 3 extra moves or a lot of thinking that > makes them slower,
whereas with ZB the move count is virtually the > same for the first two
layers. > > Cheers, > LarsV > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > As regards the first point: > > Suppose you
put in a first layer corner with the the cross. Then > you only > > need
8 algorithms to to flip the LL edges while putting in the last > middle
> > edge (and they average at 7-8 moves). This "spreads the
work" much > more > > efficiently in my view. It certainly seems to
make it much more > attractive > > to get to that "493 cases"
LL. > > Duncan > > > > > > ----- Original Message ----- > > From:
"Lars Vandenbergh" <lars.vandenbergh@s...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, August 23,
2004 6:19 PM > > Subject: [Speed cubing group] Re: human limits > > > >
> > > > > > Hi all, > > > > > > There are a couple of things I would
like to add: > > > > > > * First: A lot of those 1211 algorithms have
mirrors and inverses > that > > > you also need to recognize and learn
an algorithm for. There are > 3915 > > > _cases_ you would have to learn
if you want to learn the last > layer in > > > one. That makes the ZB
system so ingenious, because flipping the > LL > > > edges before you
get to the LL means you only need to learn 493 > last > > > layer cases.
That's a reduction by a factor of 8. By making the > final > > >
F2L pair a bit more complicated (305 cases instead of 41 cases), > you >
> > make the LL a lot easier. It's a perfect example of how to
"spread > the > > > work" over the various steps of your
solution. It makes learning a > > > complete last-layer-in-one
completely unnecessary. > > > > > > * Second (regarding Tyson's
remark on recognition): Recognizing > ALL > > > 3915 cases wouldn't
be that more difficult than recognizing the > 493 ZB > > > last layer
cases. The only difference is that the edges can also > be > > > flipped
in 8 ways with last-layer-in-one, but that doesn't make > the > > >
recognition task a lot more complicated. You can still see the > same >
> > thing as with the ZB-last-layer. In fact, if the UL or the UB edge >
is > > > flipped incorrectly, you can actually see more than when they
are > > > flipped correctly. So if you master the ZB recognition system,
> > > recognizing all possible last layer cases isn't a problem.
I'm now > > > practicing the COLL and ZB recognition systems a lot,
and I can > tell > > > you it's very feasible. > > > > > > Cheers,
> > > LarsV > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" > > > <erik_jernqvist@y...> wrote: > > > >
Well: > > > > > > > > * zb requires like 800 algs or somethin', so
learning all 1211 > > > > llalgs, wouldn't be that much more > > >
> > > > > * Gilles Roux can plan a 3x2x1 from a 15 sec insp.time, so a >
3x2x2 > > > > shouldn't be a impossiblity > > > > > > > > So: > > >
> Step:|Time: > > > > 2x2x3|3 sec > > > > f2l |3 sec > > > > ll |2 sec >
> > > > > > > For a total of 8 seconds... Sounds like totally crazy?
Well, > > > remember > > > > that not that many people are cubing
it's been going on for 3 > > > > decades. > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > >
> > >
4147. Re: [Speed cubing group] Ok cunt From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 17:57:10 -0500
"Ok cunt"? Let's try to keep our posts constructive, or
at least halfway literate. If you disagree with something posted here,
then posting your reasons for disagreeing is much better than lashing
out with profanity. Sending a reply to previous comment (you
could've at least pointed out the comment...) with "Ok
cunt" in the subject line is not only a waste of keystrokes,
it's a waste of bandwith, and all in all, a waste of everyone
else's time. I am assuming that said remark was in response to one
of the "headphone" emails. As it has been stated MANY times
before, the arena IS too loud for them to have much of an effect.
However, if someone wants to take headphones with them to use while
cubing, then they can obviously hear whatever is being played on their
walkman/cd player/whatever. This is in a very, very loud environment, as
stated before. I know for a fact that if I turn my portable DiscMan up
to 100% volume, it hurts the hell out of my ears. I can't stand it
that loud. By the same token, I have a lot of trouble believing that the
same volume headphones would be audible to someone standing 3 feet away
in the middle of a lot of very, very loud people. "Yea, but it
can't be that much of a difference?" Probably not. But who
knows? No one person can tell how _everybody_ reacts to music while
cubing. Many of my best records when I was in the 35-40s range were
taken while listening to fast, hard rock. In the first round of the July
10 competition, the difference between my best time and the person right
below me's best time was less than a second. In fact, way less than
a second. 3/100 of a second, to be exact. The top 24 went to the next
round, and I was #6 then. But what if I was 24th? If the person that
placed 25th didn't make the cut by .03s, and a little bit of music
would have gotten him to cube closer to his fullest capacity, then more
power to him! I would have lost to a better cubist, fair and square. I
would not have been ecstatic, but fair is fair. I would hope to have the
same opportunity extended to me, whether music actually helps me or not.
Doug Reed Thomas Le Roux wrote: > >[Non-text portions of this message
have been removed] > > > > > >Yahoo! Groups Links > > > > > > > >
4148. Re: [Speed cubing group] Ok cunt From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 23:00:25 -0000
Sorry to say this but *your* post took more time/bandwidth than his.
Also, I believe his is spam, just like this one:
http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/12505 I simply ignored both.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h.. .> wrote: > "Ok cunt"?
4149. Re: [Speed cubing group] Ok cunt From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 18:07:38 -0500
Yes, my post did take more time and bandwidth than his. It also had a
point, which I hope was somewhat more clearly expressed. >Sorry to say
this but *your* post took more time/bandwidth than his. >Also, I believe
his is spam, just like this one: >http://games.groups.yahoo.
>com/group/speedsolvingrubikscube/message/12505 >I simply ignored both.
> > Sorry about that, I couldn't help but draw a line from his post
to the recent arguments about tournament rules. Glad you pointed it out.
Doug >Stefan > >--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h.. >.> wrote: > > >>"Ok cunt"? >> >> > > > > > >
>Yahoo! Groups Links > > > > > > > >
4150. Memory of WC2003 From: planet_katsu <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 23:12:02 -0000
Hi everybody! I up loaded some videos of WC2003. So, they are the
memories just one year ago. ;-)
http://www.planet-puzzle.com/wc2003-pp.html Thanks any. Katsu PLANET
PUZZLE http://www.planet-puzzle.com/
4151. 5x5x5 color scheme modifiers From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Aug 2004 16:58:16 -0700
Sorry if this has been asked before, but I was wondering if anyone had
algorithms to reduce the number of tiles/stickers you need to change
when changeing color schemes on the 5x5x5. I need adjacent and opposite
swaps. I know about Stefan Pochmann's algs for the 4x4x4, but I
wasn't sure how to perform them on a 5x5x5. Thanks.
4152. Re: [Speed cubing group] Super cubers?? From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 23:58:20 -0000
lol Tyson, that just cracked me up :D "Tyson F. Mao" wrote: >
Hey, that would be awesome! Okay, I'll stand here, and you launch
the > cube using that air cannon at 150 MPH and I'll tell you which
PLL it is.
4153. RE: [Speed cubing group] Re: Japanese Color scheme cubes From: "Evan Gates" <evan.gates@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Aug 2004 18:35:13 -0700
BYO is still white opposite yellow. It is the same as BOY except red and
orange are switched. Japanese is white opposite blue. It's the same
color scheme as the deluxe cubes. And as for changing, I already use
BOY, but just got a deluxe on eBay so I'm switching to the Japanese
color scheme. Evan -----Original Message----- From: Eivind Fonn
[mailto:htkra1d@...] Sent: Monday, August 23, 2004 5:32 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Japanese Color scheme cubes Rubiks.com cubes around in a few toy stores
here in Norway are BYO scheme. I don't really know, but I think the
ones you get directly from Rubiks.com are now BOY. I _think_, but
I'm not sure, that IDEAL and ARXON cubes are BYO. My old IDEAL one
is BYO at least, and my 4x4 ARXON is also BYO. I used the BYO scheme for
quite some time, but I successfully changed to BOY after the European
Champs (two weeks ago), and already yesterday I broke my old BYO average
record. So it's not impossible, and I found it quite a lot easier
than I had imagined. So if you find the hustle of finding BYO cubes /
restickering BOY ones too much, you can always just change... --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i... > wrote: > Does anyone know where I can buy cubes
with the Japanese color > scheme, so that I don't have to resticker
all cubes I get? > > Evan Yahoo! Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=1292hv5h0/M=298184.5285298.6392945.3001176/D=gr
oups/S=1705297356:HM/EXP=1093350759/A=2319498/R=0/SIG=11thfntfp/*http:/www.n
etflix.com/Default?mqso=60185352&partid=5285298> click here
<http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S=
:HM/A=2319498/rand=279005864> _____ Yahoo! Groups Links * To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
4154. [Speed cubing group] Re: human limits From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 02:38:43 -0000
Do you have these algs up somewhere? If not, could u possibly post them
in here? thx Evan --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > As regards the first
point: > Suppose you put in a first layer corner with the the cross.
Then you only > need 8 algorithms to to flip the LL edges while putting
in the last middle > edge (and they average at 7-8 moves). This
"spreads the work" much more > efficiently in my view. It
certainly seems to make it much more attractive > to get to that
"493 cases" LL. > Duncan > > > ----- Original Message ----- >
From: "Lars Vandenbergh" <lars.vandenbergh@s...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, August 23,
2004 6:19 PM > Subject: [Speed cubing group] Re: human limits > > > > >
> Hi all, > > > > There are a couple of things I would like to add: > >
> > * First: A lot of those 1211 algorithms have mirrors and inverses
that > > you also need to recognize and learn an algorithm for. There
are 3915 > > _cases_ you would have to learn if you want to learn the
last layer in > > one. That makes the ZB system so ingenious, because
flipping the LL > > edges before you get to the LL means you only need
to learn 493 last > > layer cases. That's a reduction by a factor
of 8. By making the final > > F2L pair a bit more complicated (305 cases
instead of 41 cases), you > > make the LL a lot easier. It's a
perfect example of how to "spread the > > work" over the
various steps of your solution. It makes learning a > > complete
last-layer-in-one completely unnecessary. > > > > * Second (regarding
Tyson's remark on recognition): Recognizing ALL > > 3915 cases
wouldn't be that more difficult than recognizing the 493 ZB > >
last layer cases. The only difference is that the edges can also be > >
flipped in 8 ways with last-layer-in-one, but that doesn't make the
> > recognition task a lot more complicated. You can still see the same
> > thing as with the ZB-last-layer. In fact, if the UL or the UB edge
is > > flipped incorrectly, you can actually see more than when they are
> > flipped correctly. So if you master the ZB recognition system, > >
recognizing all possible last layer cases isn't a problem. I'm
now > > practicing the COLL and ZB recognition systems a lot, and I can
tell > > you it's very feasible. > > > > Cheers, > > LarsV > > > >
--- In speedsolvingrubikscube@yahoogroups.com,
"erik_jernqvist" > > <erik_jernqvist@y...> wrote: > > >
Well: > > > > > > * zb requires like 800 algs or somethin', so
learning all 1211 > > > llalgs, wouldn't be that much more > > > >
> > * Gilles Roux can plan a 3x2x1 from a 15 sec insp.time, so a 3x2x2 >
> > shouldn't be a impossiblity > > > > > > So: > > > Step:|Time: >
> > 2x2x3|3 sec > > > f2l |3 sec > > > ll |2 sec > > > > > > For a total
of 8 seconds... Sounds like totally crazy? Well, > > remember > > > that
not that many people are cubing it's been going on for 3 > > >
decades. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > >
4155. Re: [Speed cubing group] Disassemble Alexander's
Star From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 20:22:19 -0700 (PDT)
Hey Doug, I just got an Alexander's Star on Ebay, and I'm
sorry to say that as far as I can figure out, unless there is already
one piece out, it can't be taken apart without breaking the first
piece. The one I got already had one broken piece, so it was lucky I was
planning on lubing it. I repaired the piece by placing a small thin
piece of plastic cut to the right size over the break like a splint, and
gluing with Krazy glue. This is a delicate operation to say the least,
as the broken section must be held in the proper position for at least a
minute. To replace the final piece when re-assembling, one must push the
two rotating pyramids apart with considerable force while sliding the
final piece gently in place. This also is certainly no picnic, and I
broke and then had to repair a couple more pieces while trying to do it.
If you do break a piece, I would suggest taking out several pieces,
putting in the repaired one first, and saving a good piece for the final
one. Also, several pieces broke while the star was fully assembled,
during turning. Either I got a star with some defective pieces, or more
likely, several of them merely had stress fractures from previous
jamming. This is highly possible if the star was played with much by
someone else before I lubed it, because the interior pieces on my star
that kept breaking are just too thin to begin with. Sadly, nothing can
be done about this. On the plus side, now that I have (hopefully) fixed
all the weak pieces and the star is fully lubed, it is about 10 times
easier to turn than when I got it, and I can make turns at a decent
speed now. Hope this helps! -Ben B. --- d_funny007
<no_reply@yahoogroups.com> wrote: > My roommate just got the
Alexander's Star for me at > a garage sale > for $1 (offical, Ideal
Toys, original stickers). I > know it is valued > at $36. It is easy to
solve. > > Anyhow, it turns very poorly so I have been trying > to
disassemble it > to clean, sand, and lube. Due to its rarity, I > cannot
take any > chances... I think it may have been discontinued > around
1984 or so. > > Does anyone here know a proper way to take one > apart?
> > -Doug Li > > __________________________________ Do you Yahoo!?
Yahoo! Mail - 50x more storage than other providers!
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4156. Re: [Speed cubing group] Disassemble Alexander's
Star From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Aug 2004 23:07:23 -0700
I don't even know what an Alexander Star is, but I can't help
thinking that it has to have been assembled at the factory in some less
destructive way than described here. Once you figure out what that way
is/was, you can probably take it apart by reversing that last step. That
it unless the final step is something irreversible like gluing etc. But
that just seems like a bad manufacturing process, so I doubt they'd
do it that way. /Lars At 8:22 PM -0700 8/23/04, keggerius wrote: >Hey
Doug, > >I just got an Alexander's Star on Ebay, and I'm sorry
>to say that as far as I can figure out, unless there >is already one
piece out, it can't be taken apart >without breaking the first
piece. The one I got >already had one broken piece, so it was lucky I
was >planning on lubing it. > >I repaired the piece by placing a small
thin piece of >plastic cut to the right size over the break like a
>splint, and gluing with Krazy glue. This is a delicate >operation to
say the least, as the broken section must >be held in the proper
position for at least a minute. > >To replace the final piece when
re-assembling, one >must push the two rotating pyramids apart with
>considerable force while sliding the final piece >gently in place. This
also is certainly no picnic, and >I broke and then had to repair a
couple more pieces >while trying to do it. If you do break a piece, I
>would suggest taking out several pieces, putting in >the repaired one
first, and saving a good piece for >the final one. > >Also, several
pieces broke while the star was fully >assembled, during turning. Either
I got a star with >some defective pieces, or more likely, several of
them >merely had stress fractures from previous jamming. >This is highly
possible if the star was played with >much by someone else before I
lubed it, because the >interior pieces on my star that kept breaking are
just >too thin to begin with. Sadly, nothing can be done >about this. >
>On the plus side, now that I have (hopefully) fixed >all the weak
pieces and the star is fully lubed, it is >about 10 times easier to turn
than when I got it, and >I can make turns at a decent speed now. > >Hope
this helps! > >-Ben B. > >--- d_funny007 <no_reply@yahoogroups.com>
wrote: > >> My roommate just got the Alexander's Star for me at >>
a garage sale >> for $1 (offical, Ideal Toys, original stickers). I >>
know it is valued >> at $36. It is easy to solve. >> >> Anyhow, it turns
very poorly so I have been trying >> to disassemble it >> to clean,
sand, and lube. Due to its rarity, I >> cannot take any >> chances... I
think it may have been discontinued >> around 1984 or so. >> >> Does
anyone here know a proper way to take one >> apart? >> >> -Doug Li >> >>
> > > > >__________________________________ >Do you Yahoo!? >Yahoo! Mail
- 50x more storage than other providers!
><http://promotions.yahoo.com/new_mail>http://promotions.yahoo.com/new_mail
> >Yahoo! Groups Sponsor >ADVERTISEMENT
><http://us.ard.yahoo.com/SIG=129hdd3bs/M=295196.4901138.6071305.3001176/D=groups/S=1705297356:HM/EXP=1093404152/A=2128215/R=0/SIG=10se96mf6/*http://companion.yahoo.com>
> > > > >Yahoo! Groups Links > >To visit your group on the web, go to:
><http://groups.yahoo.com/group/speedsolvingrubikscube/>http://groups.yahoo.com/group/speedsolvingrubikscube/
> >To unsubscribe from this group, send an email to:
><mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>speedsolvingrubikscube-unsubscribe@yahoogroups.com
> >Your use of Yahoo! Groups is subject to the
><http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service. --
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com [Non-text portions of this message have been removed]
4157. Re: [Speed cubing group] Disassemble Alexander's
Star From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 06:42:28 -0000
I have never taken my Alexander's Stars apart, but I have lubed
them just by spraying some silicone through the gaps inbetween the
pieces. This works quite well. --- Lars Petrus wrote: > Once you figure
out what that way is/was, you can probably take it > apart by reversing
that last step. > That it unless the final step is something
irreversible like gluing > etc. But that just seems like a bad
manufacturing process, so I > doubt they'd do it that way. It could
be that the rotating caps were put on with some kind of snap lock
mechanism. It would be hard to pry it loose from the outside. If anyone
has a disassembled star, maybe they could tell. Jaap
4158. Re: [Speed cubing group] Re: human limits From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:52:20 +1000
On Mon, Aug 23, 2004 at 05:19:22PM -0000, Lars Vandenbergh wrote: > *
First: A lot of those 1211 algorithms have mirrors and inverses that >
you also need to recognize and learn an algorithm for. There are 3915 >
_cases_ you would have to learn if you want to learn the last layer in >
one. I don't see why it is necessary to learn a separate algorithm
for each mirror case. Mirror recognition seems pretty easy... Here,
it's the sensible thing to do because it would save you learning
1862 duplicate algorithms. > That makes the ZB system so ingenious,
because flipping the LL > edges before you get to the LL means you only
need to learn 493 last > layer cases. That's a reduction by a
factor of 8. By making the final > F2L pair a bit more complicated (305
cases instead of 41 cases), you > make the LL a lot easier. It's a
perfect example of how to "spread the > work" over the various
steps of your solution. It makes learning a > complete last-layer-in-one
completely unnecessary. Surely, one day ZB will seem too limiting and
people will be looking for something better :-) Not that last F2L pair +
LL is that good. There are better ways than that. Ryan
4159. frustration From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 01:06:06 -0700
Hi Everyone, Imagine me sitting here speaking in the calmest voice: Dear
everyone. I'd like to take this moment to give a new definition of
the word "choke." ----- JNetCube Best Average for Tue Aug 24
01:01:22 PDT 2004 ----- Average: 21.03 seconds Fastest Time: 16.21
seconds Slowest Time: 27.33 seconds Standard Deviation: 02.71 Individual
Times: 1) 17.05 R F2 D B2 L2 D' R D' L2 U2 F R2 D' F2 U
B' D2 F' U B2 D2 R D R U 2) 21.06 L B' U2 F' L'
D L' D B R2 F R2 U2 B' R' F R' D L2 F2 D2 F2 R'
F U2 3) 18.89 F2 L2 F2 L' D2 F2 R2 F' R U' F U B R
F' D2 R U F' L' B' R' U' F D 4) 18.08 B2
U' B R2 B' D2 F D2 B2 U' L B' D F' R2 U L'
B U2 R B2 L' U' L2 D 5) 24.22 L B2 R2 F2 R B2 R' F2 U2 R2
B' D' R D' F R F2 D L2 D F2 L2 D' B2 L 6) 22.04 L2 U
F L U2 L F2 R2 F2 L B D' L2 F R2 U F L' U' R D2 L2 B
L' F' 7) (16.21) U L2 D F' R' F2 L2 F R2 U' R
F2 U2 F R F2 R2 F2 U F2 R2 B2 L2 B2 R2 8) 18.51 F2 U L2 B' R B L
D' F2 D2 B R B' D' F2 R' B' R D L2 D2 F' R
U' R2 9) 24.12 U B2 R2 D2 L2 U R B2 R B U2 R' U' B
L' D L2 U2 R2 B L U' L2 F' R 10) 22.62 U2 R' U'
B' U' L' D2 R' U' B2 R' F' L' U2
L B R' U2 R' F' D2 L2 B' L2 B 11) 23.70 B'
U' F' D2 R2 U' L' B R2 B2 L2 B2 U' R2 F2 D2 L
B2 L' U L F2 R2 D' L' 12) (27.33) B R2 F D L' D2 R2
D' F' D B2 L2 F U B R F L' B' U' F D' F2
D2 L' I'm sorry, I really had to get that off my chest. I know
Doug, Francois, and Quinn are all having a laugh right now. Tyson Mao
MSC #631 California Institute of Technology
4160. Re: JNetCube...Network Version...Cube Viewer From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 09:50:00 -0000
One question about this timer... How does the 'add time'
button work? I have been trying to use it, but nothing seems to happen
when I try to add a time. --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Alrighty folks. JNetCube is
just about finished. > > The network version is now fully functional.
All I have left to add is > handicap support. There have been many
changes to both the GUI and > functionality of the timer. Instead of me
listing changes here you can > just download the timer and try it for
yourself. > > On the standalone timer, I have added the ability to view
what the > scrambled cube should look like after applying the current
scramble > alg (currently only works for 3x3x3) and some other little
changes. > This can be shown in a seperate little window (in the tools
menu). > > Planned updates/changes include: > --> Allow customized
output for network timer > --> Allow setting of the colors on the
'scramble view' > --> Show scramble view for all other cubes >
> I would recommend that anyone currently using NetCube switch to >
JNetCube now...JNetCube's network timer is much more reliable than
> NetCube. You can download in the files section of this group. >
"JNetCube.jar" > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/ > > -Chris >
> AIM: burntbizzkit > EMAIL: huntca[nospam]@...
4161. Re: JNetCube...Network Version...Cube Viewer From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 10:47:17 -0000
When I accept a time with JNetCube the Accept buttons doesn't
change and therefor I can only take one time. I had this problem with
the previous version too. Like the previous speaker I also cannot add
times with the "Add time" button. I use Win XP and java
1.4.2_05 SE One feature which would be nice with the new scamble display
is to view it in different color schemes. At least BOY and BYO /Gustav
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Alrighty folks. JNetCube is just about
finished. > > The network version is now fully functional. All I have
left to add is > handicap support. There have been many changes to both
the GUI and > functionality of the timer. Instead of me listing changes
here you can > just download the timer and try it for yourself. > > On
the standalone timer, I have added the ability to view what the >
scrambled cube should look like after applying the current scramble >
alg (currently only works for 3x3x3) and some other little changes. >
This can be shown in a seperate little window (in the tools menu). > >
Planned updates/changes include: > --> Allow customized output for
network timer > --> Allow setting of the colors on the 'scramble
view' > --> Show scramble view for all other cubes > > I would
recommend that anyone currently using NetCube switch to > JNetCube
now...JNetCube's network timer is much more reliable than >
NetCube. You can download in the files section of this group. >
"JNetCube.jar" > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/ > > -Chris >
> AIM: burntbizzkit > EMAIL: huntca[nospam]@...
4162. Re: JNetCube...Network Version...Cube Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 12:34:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > One question about this timer... How does the
'add time' button > work? I have been trying to use it, but
nothing seems to happen when > I try to add a time. The 'Add
Time' button is used to add a time recorded from outside the timer
(like with a stackmat for example). When you click the button, you are
prompted to enter the time in seconds. After you press 'ok'
the time is added into the timer's database. You will see the time
added onto the rolling average display and you can view it in the
'Detailed' view. The time is added just as if you had achieved
the time with the built in timer. I have heard of one other person
having difficulty getting this button to work. I checked the code and it
seems to be correct and functions fine on my PC (winXP), MacOSX
(Tyson's mac), and some linux boxes I have lying around. I have
tested it on Sun Java 1.4.2_05. If in doubt, grab the latest Sun Java
and try it out again. -Chris
4163. Re: JNetCube...Network Version...Cube Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 12:40:19 -0000
> When I accept a time with JNetCube the Accept buttons doesn't
change > and therefor I can only take one time. I had this problem with
the > previous version too. Like the previous speaker I also cannot add
> times with the "Add time" button. I use Win XP and java
1.4.2_05 SE I'm not sure what JVM you are using, but I would
recommend downloading the latest Sun Java distribution. The timer has
been tested on several different operating systems with Sun Java and
functions fine. > One feature which would be nice with the new scamble
display is to > view it in different color schemes. At least BOY and BYO
I'm working on allowing users to select custom colors for each face
of the cube. That will allow any imaginable color scheme ;) -Chris
4164. Re: JNetCube...Network Version...Cube Viewer From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:30:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > One question about this timer... How does
the 'add time' button > > work? I have been trying to use it,
but nothing seems to happen > when > > I try to add a time. > > The
'Add Time' button is used to add a time recorded from outside
the > timer (like with a stackmat for example). When you click the
button, > you are prompted to enter the time in seconds. After you press
'ok' > the time is added into the timer's database. You
will see the time > added onto the rolling average display and you can
view it in the > 'Detailed' view. The time is added just as if
you had achieved the > time with the built in timer. > > I have heard of
one other person having difficulty getting this button > to work. I
checked the code and it seems to be correct and functions > fine on my
PC (winXP), MacOSX (Tyson's mac), and some linux boxes I > have
lying around. I have tested it on Sun Java 1.4.2_05. If in doubt, > grab
the latest Sun Java and try it out again. > > -Chris Hey Chris, I just
installed the latest version of Sun Java, but that button is still not
working... I really hope you can help me out, because this program is
what I've been looking for since I recently recieved a Stackmat
timer :).f
4165. Re: JNetCube...Network Version...Cube Viewer From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:31:54 -0000
I'm using Sun, updated today to latest (1.4.2_05). It is as if the
add time and accept time buttons don't work correctly, but I really
don't know. /Gustav --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > > When I accept a time with
JNetCube the Accept buttons doesn't change > > and therefor I can
only take one time. I had this problem with the > > previous version
too. Like the previous speaker I also cannot add > > times with the
"Add time" button. I use Win XP and java 1.4.2_05 SE > >
I'm not sure what JVM you are using, but I would recommend
downloading > the latest Sun Java distribution. The timer has been
tested on several > different operating systems with Sun Java and
functions fine. > > > One feature which would be nice with the new
scamble display is to > > view it in different color schemes. At least
BOY and BYO > > I'm working on allowing users to select custom
colors for each face of > the cube. That will allow any imaginable color
scheme ;) > > -Chris
4166. Re: JNetCube...Network Version...Cube Viewer From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:39:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > I'm using Sun, updated
today to latest (1.4.2_05). It is as if the > add time and accept time
buttons don't work correctly, but I really > don't know. > >
/Gustav Same here, by the way... I just noticed that I can't accept
more than 1 time :( > --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit > <no_reply@y...> wrote: > > > When I accept a time with
JNetCube the Accept buttons doesn't > change > > > and therefor I
can only take one time. I had this problem with > the > > > previous
version too. Like the previous speaker I also cannot > add > > > times
with the "Add time" button. I use Win XP and java 1.4.2_05 >
SE > > > > I'm not sure what JVM you are using, but I would
recommend > downloading > > the latest Sun Java distribution. The timer
has been tested on > several > > different operating systems with Sun
Java and functions fine. > > > > > One feature which would be nice with
the new scamble display is > to > > > view it in different color
schemes. At least BOY and BYO > > > > I'm working on allowing users
to select custom colors for each > face of > > the cube. That will allow
any imaginable color scheme ;) > > > > -Chris
4167. An apology to the group From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:40:36 -0000
Hi all, Yesterday I made a post that was quite immature. I want everyone
to know I'm sorry about how I went about expressing my feelings
there. And among other things the Republican comment was just
unneccesary. I still have a lot of growing up to do, but I hope everyone
can forgive me for this. -Richard
4168. over and out From: Jonas Kölker <jonaskoelker@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 14:05:32 -0000
I'm starting to realise that I'm gonna get busy studying, plus
my mail system is really choking hard on the group-mail. Therefore,
I'll sign off the list. If anyone has a morbid, wacked, distorted
desire to contact me anyhow (for my precious rant), you can get me on
jonaskoelker@... ... happy (cube-)hacking, everybody! Jonas Kölker
4169. Re: [Speed cubing group] Re: JNetCube...Network Version...Cube
Viewer From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 09:18:49 -0700 (PDT)
Hey Chris, May I ask you to put in something that lists your best
rolling average as well? Right now, it only lists current rolling
average and session average. Tyson Mao MSC #631 California Institute of
Technology On Tue, 24 Aug 2004, joel_vn wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > One question about this timer... How does
the 'add time' button > > > work? I have been trying to use
it, but nothing seems to happen > > when > > > I try to add a time. > >
> > The 'Add Time' button is used to add a time recorded from
outside > the > > timer (like with a stackmat for example). When you
click the > button, > > you are prompted to enter the time in seconds.
After you > press 'ok' > > the time is added into the
timer's database. You will see the time > > added onto the rolling
average display and you can view it in the > > 'Detailed'
view. The time is added just as if you had achieved the > > time with
the built in timer. > > > > I have heard of one other person having
difficulty getting this > button > > to work. I checked the code and it
seems to be correct and > functions > > fine on my PC (winXP), MacOSX
(Tyson's mac), and some linux boxes I > > have lying around. I have
tested it on Sun Java 1.4.2_05. If in > doubt, > > grab the latest Sun
Java and try it out again. > > > > -Chris > > Hey Chris, > > I just
installed the latest version of Sun Java, but that button is > still not
working... I really hope you can help me out, because this > program is
what I've been looking for since I recently recieved a > Stackmat
timer :).f > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=666234005] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4170. Re: JNetCube...Network Version...Cube Viewer From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:37:01 -0000
For the record, I'm getting the same error as everybody else.
Accept time doesn't work. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. ..> wrote: > Hey Chris, > > May I ask you to put in
something that lists your best rolling average as > well? Right now, it
only lists current rolling average and session > average. > > Tyson Mao
> MSC #631 > California Institute of Technology > > On Tue, 24 Aug 2004,
joel_vn wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit > > <no_reply@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > > >
<joel_vn@y...> wrote: > > > > One question about this timer... How
does the 'add time' button > > > > work? I have been trying to
use it, but nothing seems to happen > > > when > > > > I try to add a
time. > > > > > > The 'Add Time' button is used to add a time
recorded from outside > > the > > > timer (like with a stackmat for
example). When you click the > > button, > > > you are prompted to enter
the time in seconds. After you > > press 'ok' > > > the time
is added into the timer's database. You will see the time > > >
added onto the rolling average display and you can view it in the > > >
'Detailed' view. The time is added just as if you had achieved
the > > > time with the built in timer. > > > > > > I have heard of one
other person having difficulty getting this > > button > > > to work. I
checked the code and it seems to be correct and > > functions > > > fine
on my PC (winXP), MacOSX (Tyson's mac), and some linux boxes I > >
> have lying around. I have tested it on Sun Java 1.4.2_05. If in > >
doubt, > > > grab the latest Sun Java and try it out again. > > > > > >
-Chris > > > > Hey Chris, > > > > I just installed the latest version of
Sun Java, but that button is > > still not working... I really hope you
can help me out, because this > > program is what I've been looking
for since I recently recieved a > > Stackmat timer :).f > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=666234005] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
4171. ACube for 4x4x4 From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:51:22 -0000
Hi all, as far as I know there were no serious attempts to solve 4x4x4
using computer. I needed to find some sequences to solve specific
configurations of 4x4x4, so I modified my ACube program and created a
new program for 4x4x4. Warning: The following text is quite hard to
read. However, I use only one phase (to search for optimal sequences)
and I am lucky, that the required sequences were at most 12 turns long,
so I found them. The depth 12 seems to be the ultimate limit on the
current computers... Thus, the program is not aimed at solving arbitrary
configuration, it should help finding short optimal sequences to be used
in methods... So I have a question and discussion topic for people
interested in computer cube algorithms: What cube parts can you suggest
to store the entire cube state (I mean, for 3x3x3 you need e.g. corner
perm., corner ori., edge ori, and three additional numbers storing edge
perm.) What pruning tables would you use for 4x4x4? In the current state
I use the following: to store the cube state I use numbers storing the
following cube sub-configurations: - 1x corner permutation (7! states) -
1x corner orientation (3^6 states) - 6x center positions (6x 23*22*21
states) - 12x edge pair positions (12x 24*23 states) (one corner is
fixed in its position, so the first two numbers are lower than for
3x3x3) (packing 2 edge pairs together requires too much space for
transformation tables.) The pruning tables are rather simple and need to
be improved but I have no idea how (ANY IDEA?). - corner perm. x corner
ori. - 6x center pos. x corner ori. - 6x edge pair pos. x opposite edge
pair pos. The maximum pruming depth is 11 and it is too low number to be
usable. the supported turns are all simple and slice turns imaginable
and is 54 in total, so it gives quite a large branching ratio. To reduce
the ammount of equal paths (L R ~ R L ~ L2 L' R...) I have used
automatically generated finite automaton that consists of a big table
storing states and transitions on a given turn. This seems to be really
efficient and Im considering to use it in the clasic ACube too... I
hope, somebody understood the mess before. Josef PS: I used the program
to optimize sequences in the 4x4x4 method described by Marc Waterman in
CFF 16 (?). and I have found several significant improvements...
4172. Re: music/headphones From: "jbikkyou" <jbikkyou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:04:54 -0000
There's a relatively easy solution to the headphone issue - provide
a visual clue to the start of the competition. In front of every
competitor there could be a triple light set (could actually be a single
light ... but for sake of argument here) ... Lights Red, Orange, Green
are switched on consecutive second counts matching the judges count
3-2-1-GO! Competitors wearing headphones will be able to see the lights
and should be able to react as fast as those listening to the judges.
Fair, simple and easy. JB --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Okay, so I took a shower and thought
about the headphone and music > thing. I think what we need to do is
come up with every hypothetical > problem with the headphones. If we can
answer all of them > satisfactorily and there are no major problems or
issues, I see no > reason not to allow headphones and music. > > This is
the one I came up with. The judge gives a few verbal commands > as
defined by the rules. What happens if a competitor misses this >
commands as a result of the music and a two second penalty or >
disqualification penalty is issued against them. Do they get a do-over >
because the judge wasn't loud enough? Is it the judge's
responsibility > to make sure the competitor can hear instructions if
his ears are > obstructed? Does the penalty follow? Does the procedure
for someone > with headphones differ from someone without headphones. >
> As for everyone else, please join speak up now about headphones or
hold > your peace for a very long time. > > Tyson Mao > MSC #631 >
California Institute of Technology
4173. F2L question From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:29:07 -0000
hey guys, im very new to speedcubing, i can only solve the cube using a
beginner method so far in an average of 1 minute 20 seconds, takes me
about 120 moves.. i wanted to change this, (my final goal is only around
30-50 seconds), so i decided i wanted to learn F2L algorithms so i can
do the 2 layers at once instead of them one by one how i used to do it.
my question is kind of hard to explain, i want to know what you guys do
when the corner you want to solve is already in the bottom layer
(assuming you have the cross on the bottom), and the bottom color is not
facing down..but the corresponding edge peice, is on the other side of
the cube in the middle layer... and the other instance i get confused is
when the edge is already in the middle layer, but in the wrong corner.
do you just move it back to the top and fix the cross? and finally, how
do you guys memorize the algorithms? just have a sheet printed out and
just keep solving the cube looking at the sheet when needed? any help is
appreciated, thanks!
4174. Re: 5x5x5 color scheme modifiers From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:39:44 -0000
Hey! This is the kinda challenge i like ;-) Came up with a fairly short
algorithm for the opposite-swap case. Still working on the adjacent
swap. Here is the alg : (U2u2)L2R2(D2d2)(R2U2D2)^2(r2E2)^2 (16 - HTM)
Change 10 stickers not 50 ;-) I think this might possibly be improved...
u, d and r i hope u know. (they are next to U,D and R respectively) E is
the layer between u and d. Happy cubing!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > Sorry if this has been asked before, but I
was wondering if anyone had > algorithms to reduce the number of
tiles/stickers you need to change when > changeing color schemes on the
5x5x5. I need adjacent and opposite swaps. I > know about Stefan
Pochmann's algs for the 4x4x4, but I wasn't sure how to >
perform them on a 5x5x5. Thanks.
4175. lube question From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:45:23 -0000
hey guys, one quick thing i forgot to add in my last post where can i
buy this silicon based lube i need for my cube? any stores i would have
in my town for sure, like walmart or something.. also, are there any
sites that have assembling guides or something for a 2x2x2 and the 3x3x3
cube? i need some help with that ;) thanks agian!
4176. Re: [Speed cubing group] F2L question From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 11:14:31 -0700 (PDT)
You can utilize the corner. The basic idea to all F2L algorithms it that
first part uses the corner where the piece belongs to set up the two
pieces and then the last part brings them together and put them in. If
your edge piece is in a wrong slot, then there's nothing wrong with
using that slot to set up your pieces. Line up your corner with the edge
like how you would normally do. Then do your algorithm for all but the
last 3 moves. Let me know if you see what I mean. As for memorizing
algorithms, just do them over and over again. There's no other way.
Unless you like to sing... "six easy flips on the right hand
side..." Tyson Mao MSC #631 California Institute of Technology On
Tue, 24 Aug 2004, yodude565 wrote: > hey guys, im very new to
speedcubing, i can only solve the cube using > a beginner method so far
in an average of 1 minute 20 seconds, takes > me about 120 moves.. > > i
wanted to change this, (my final goal is only around 30-50 > seconds),
so i decided i wanted to learn F2L algorithms so i can do > the 2 layers
at once instead of them one by one how i used to do it. > > > my
question is kind of hard to explain, i want to know what you guys > do
when the corner you want to solve is already in the bottom layer >
(assuming you have the cross on the bottom), and the bottom color is >
not facing down..but the corresponding edge peice, is on the other >
side of the cube in the middle layer... > > and the other instance i get
confused is when the edge is already in > the middle layer, but in the
wrong corner. do you just move it back > to the top and fix the cross? >
> > and finally, how do you guys memorize the algorithms? just have a >
sheet printed out and just keep solving the cube looking at the sheet >
when needed? > > any help is appreciated, thanks! > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=397597863] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4177. Re: [Speed cubing group] lube question From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 11:15:19 -0700 (PDT)
Walmart should have stuff. So will your local hardware store. Do you
really need help assembling your 3x3x3? Assembling the 2x2x2 is harder.
Check out Stefan Pochmann's site on how to assemble a 3x3x3. Tyson
Mao MSC #631 California Institute of Technology On Tue, 24 Aug 2004,
yodude565 wrote: > hey guys, one quick thing i forgot to add in my last
post > > where can i buy this silicon based lube i need for my cube? any
> stores i would have in my town for sure, like walmart or something.. >
> also, are there any sites that have assembling guides or something >
for a 2x2x2 and the 3x3x3 cube? i need some help with that ;) > > >
thanks agian! > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click
here > [rand=847105548] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4178. Re: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 11:19:05 -0700 (PDT)
What's the algorithm for a 3x3x3? Tyson Mao MSC #631 California
Institute of Technology On Tue, 24 Aug 2004, Per Kristen Fredlund wrote:
> Hey! > > This is the kinda challenge i like ;-) > > Came up with a
fairly short algorithm for the opposite-swap case. > Still working on
the adjacent swap. Here is the alg : > >
(U2u2)L2R2(D2d2)(R2U2D2)^2(r2E2)^2 (16 - HTM) > > Change 10 stickers not
50 ;-) > I think this might possibly be improved... > > u, d and r i
hope u know. (they are next to U,D and R respectively) > E is the layer
between u and d. > > Happy cubing!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jstuber@p...> wrote: > > Sorry if this has been asked before, but I
was wondering if anyone > had > > algorithms to reduce the number of
tiles/stickers you need to > change when > > changeing color schemes on
the 5x5x5. I need adjacent and opposite > swaps. I > > know about Stefan
Pochmann's algs for the 4x4x4, but I wasn't sure > how to > >
perform them on a 5x5x5. Thanks. > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=716533871] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4179. Re: [Speed cubing group] F2L question From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:21:32 -0500
I normally suggest that instead of learning all of the many F2L algs
from the start, try to figure them out for yourself. I think in the end
that is a better route to take, since you'll get a better
understanding of the cube and your reaction time will be almost zero,
since all the cases will be sort of your "first instinct"
anyway. By doing the F2L with almost nothing but intuitive algs (I
admit, I did memorize 3 or 4 that I didn't come up with) you can
probably average about 7 moves per F2L pair, and average under 12s per
F2L alltogether. I can average about 13-14s per F2L last time I checked,
using this method, and I didn't have to force myself to memorize
all 40+ cases. Once you get this down, then you might be able to squeeze
a few more seconds out of it by learning optimized algorithms. Doug
yodude565 wrote: >hey guys, im very new to speedcubing, i can only solve
the cube using >a beginner method so far in an average of 1 minute 20
seconds, takes >me about 120 moves.. > >i wanted to change this, (my
final goal is only around 30-50 >seconds), so i decided i wanted to
learn F2L algorithms so i can do >the 2 layers at once instead of them
one by one how i used to do it. > > >my question is kind of hard to
explain, i want to know what you guys >do when the corner you want to
solve is already in the bottom layer >(assuming you have the cross on
the bottom), and the bottom color is >not facing down..but the
corresponding edge peice, is on the other >side of the cube in the
middle layer... > >and the other instance i get confused is when the
edge is already in >the middle layer, but in the wrong corner. do you
just move it back >to the top and fix the cross? > > >and finally, how
do you guys memorize the algorithms? just have a >sheet printed out and
just keep solving the cube looking at the sheet >when needed? > >any
help is appreciated, thanks! > > > > > >Yahoo! Groups Links > > > > > >
> >
4180. Re: ACube for 4x4x4 From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 18:48:38 -0000
Hi Josef --- In speedsolvingrubikscube@yahoogroups.com, "Josef
Jelinek" <gloom@e...> wrote: > The maximum pruming depth is 11
and it is too low > number to be usable. Wouldn't you say that the
small pruning depth is almost inevitable, given the relatively small
table sizes and a large branching ratio (whatever it happens to be
here)? The b.r. affects not just the search, but also the distribution
of pruning table entries w.r.t. depth. Of course, you could always
extend the tables a bit: e.g., for those not involving corner positions,
> - 6x center pos. x corner ori. > - 6x edge pair pos. x opposite edge
pair pos. you could include also the position of one one of the mobile
corners, though this would be a bit artificial and unsymmetrical. (If
you had enough memory you could add similar tables based on each of the
possible corners, and so restore the "symmetry".) But I
wouldn't expect increasing table sizes by small factors in that way
to increase the pruning depth by very much. Sorry, this isn't being
terribly helpful -- I guess you'll have had similar thoughts
anyway. Mike
4181. Re: [Speed cubing group] Re: human limits From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Aug 2004 19:50:19 +0100
Evan, Yes I have these and some other variants. This version is my L2L1
strategy. I intend to put them (L2L1 up to L2L4) up somewhere next week
when I am getting a bit of free time. I shall post to let the group know
when I have done it. I now have all the moves for my L2L4 strategy which
is a 0 look LL. After doing the first layer you put the four middle
edges in one at a time doing something constructive with the LL at the
same time (orient corners, position corners, orient edges, position
edges). Its great in theory but in practice its no fewer moves than
Fridrich :(. fewer algorithms though! Duncan ----- Original Message
----- From: "Evan" <evan.gates@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 24,
2004 3:38 AM Subject: [Speed cubing group] Re: human limits > > Do you
have these algs up somewhere? > If not, could u possibly post them in
here? > > thx > Evan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > As regards the first point: > > Suppose you
put in a first layer corner with the the cross. Then > you only > > need
8 algorithms to to flip the LL edges while putting in the > last middle
> > edge (and they average at 7-8 moves). This "spreads the
work" > much more > > efficiently in my view. It certainly seems to
make it much more > attractive > > to get to that "493 cases"
LL. > > Duncan > > > > > > ----- Original Message ----- > > From:
"Lars Vandenbergh" <lars.vandenbergh@s...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, August 23,
2004 6:19 PM > > Subject: [Speed cubing group] Re: human limits > > > >
> > > > > > Hi all, > > > > > > There are a couple of things I would
like to add: > > > > > > * First: A lot of those 1211 algorithms have
mirrors and > inverses that > > > you also need to recognize and learn
an algorithm for. There are > 3915 > > > _cases_ you would have to learn
if you want to learn the last > layer in > > > one. That makes the ZB
system so ingenious, because flipping the > LL > > > edges before you
get to the LL means you only need to learn 493 > last > > > layer cases.
That's a reduction by a factor of 8. By making the > final > > >
F2L pair a bit more complicated (305 cases instead of 41 cases), > you >
> > make the LL a lot easier. It's a perfect example of how > to
"spread the > > > work" over the various steps of your
solution. It makes learning > a > > > complete last-layer-in-one
completely unnecessary. > > > > > > * Second (regarding Tyson's
remark on recognition): Recognizing > ALL > > > 3915 cases wouldn't
be that more difficult than recognizing the > 493 ZB > > > last layer
cases. The only difference is that the edges can also > be > > > flipped
in 8 ways with last-layer-in-one, but that doesn't make > the > > >
recognition task a lot more complicated. You can still see the > same >
> > thing as with the ZB-last-layer. In fact, if the UL or the UB > edge
is > > > flipped incorrectly, you can actually see more than when they
are > > > flipped correctly. So if you master the ZB recognition system,
> > > recognizing all possible last layer cases isn't a problem.
I'm > now > > > practicing the COLL and ZB recognition systems a
lot, and I can > tell > > > you it's very feasible. > > > > > >
Cheers, > > > LarsV > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "erik_jernqvist" > > >
<erik_jernqvist@y...> wrote: > > > > Well: > > > > > > > > * zb
requires like 800 algs or somethin', so learning all 1211 > > > >
llalgs, wouldn't be that much more > > > > > > > > * Gilles Roux
can plan a 3x2x1 from a 15 sec insp.time, so a > 3x2x2 > > > >
shouldn't be a impossiblity > > > > > > > > So: > > > > Step:|Time:
> > > > 2x2x3|3 sec > > > > f2l |3 sec > > > > ll |2 sec > > > > > > > >
For a total of 8 seconds... Sounds like totally crazy? Well, > > >
remember > > > > that not that many people are cubing it's been
going on for 3 > > > > decades. > > > > > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > >
I am in almost the same boat as you yodude, I just started learning the
f2l alg recently, but instead of trying to learn them all I targeted
certain ones.... Doing it mostly intuitively is the way to go in my
opinion, but I couldn't just do that. I decided to look at a few of
them, the ones where the corner is properly placed already, but not
oriented properly, and those are the ones I learned. And by really
watching how these work, you can adapt them to cover many situations
until you really know more than you think. A great resource for learning
how to do the f2l, and how to manipulate the cube is Dan Harris'
site. cubestation.co.uk He has java cubes there so you can watch how the
algs work, this really helped me a lot. About 3 weeks ago I was solving
in 70-75 seconds average (doing layer by layer) now I am down to 45-50
seconds for an average, and my F2L is in the 30-35 second range, 25 when
I can recognize really well. Hope this help... PS I just popped my 2x2x2
anyone know how the middle wedgies are placed? IE some have a larger
"fin" than the other wedgies. Thanks much, Andy -----Original
Message----- From: Doug Reed [mailto:dougreed@...] Sent: Tuesday, August
24, 2004 2:22 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re:
[Speed cubing group] F2L question I normally suggest that instead of
learning all of the many F2L algs from the start, try to figure them out
for yourself. I think in the end that is a better route to take, since
you'll get a better understanding of the cube and your reaction
time will be almost zero, since all the cases will be sort of your
"first instinct" anyway. By doing the F2L with almost nothing
but intuitive algs (I admit, I did memorize 3 or 4 that I didn't
come up with) you can probably average about 7 moves per F2L pair, and
average under 12s per F2L alltogether. I can average about 13-14s per
F2L last time I checked, using this method, and I didn't have to
force myself to memorize all 40+ cases. Once you get this down, then you
might be able to squeeze a few more seconds out of it by learning
optimized algorithms. Doug yodude565 wrote: >hey guys, im very new to
speedcubing, i can only solve the cube using >a beginner method so far
in an average of 1 minute 20 seconds, takes >me about 120 moves.. > >i
wanted to change this, (my final goal is only around 30-50 >seconds), so
i decided i wanted to learn F2L algorithms so i can do >the 2 layers at
once instead of them one by one how i used to do it. > > >my question is
kind of hard to explain, i want to know what you guys >do when the
corner you want to solve is already in the bottom layer >(assuming you
have the cross on the bottom), and the bottom color is >not facing
down..but the corresponding edge peice, is on the other >side of the
cube in the middle layer... > >and the other instance i get confused is
when the edge is already in >the middle layer, but in the wrong corner.
do you just move it back >to the top and fix the cross? > > >and
finally, how do you guys memorize the algorithms? just have a >sheet
printed out and just keep solving the cube looking at the sheet >when
needed? > >any help is appreciated, thanks! > > > > > >Yahoo! Groups
Links > > > > > > > > Yahoo! Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=129lucjj2/M=298184.5285298.6392945.3001176/D=gr
oups/S=1705297356:HM/EXP=1093458087/A=2319498/R=0/SIG=11thfntfp/*http://www.
netflix.com/Default?mqso=60185352&partid=5285298> click here
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4183. Re: [Speed cubing group] F2L question From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 13:55:27 -0500
>Doing it mostly intuitively is the way to go in my opinion, but I
couldn't >just do that. I decided to look at a few of them, the
ones where the corner >is properly placed already, but not oriented
properly, and those are the >ones I learned. >And by really watching how
these work, you can adapt them to cover many >situations until you
really know more than you think. > > Take a look here, I wrote this as
sort of a companion to show the thought process I use.
http://dougreed.no-ip.org/~doug/f2l/f2l.htm Doug
NM I fixed my 2x2x2 -----Original Message----- From: Doug Reed
[mailto:dougreed@...] Sent: Tuesday, August 24, 2004 2:22 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
F2L question I normally suggest that instead of learning all of the many
F2L algs from the start, try to figure them out for yourself. I think in
the end that is a better route to take, since you'll get a better
understanding of the cube and your reaction time will be almost zero,
since all the cases will be sort of your "first instinct"
anyway. By doing the F2L with almost nothing but intuitive algs (I
admit, I did memorize 3 or 4 that I didn't come up with) you can
probably average about 7 moves per F2L pair, and average under 12s per
F2L alltogether. I can average about 13-14s per F2L last time I checked,
using this method, and I didn't have to force myself to memorize
all 40+ cases. Once you get this down, then you might be able to squeeze
a few more seconds out of it by learning optimized algorithms. Doug
yodude565 wrote: >hey guys, im very new to speedcubing, i can only solve
the cube using >a beginner method so far in an average of 1 minute 20
seconds, takes >me about 120 moves.. > >i wanted to change this, (my
final goal is only around 30-50 >seconds), so i decided i wanted to
learn F2L algorithms so i can do >the 2 layers at once instead of them
one by one how i used to do it. > > >my question is kind of hard to
explain, i want to know what you guys >do when the corner you want to
solve is already in the bottom layer >(assuming you have the cross on
the bottom), and the bottom color is >not facing down..but the
corresponding edge peice, is on the other >side of the cube in the
middle layer... > >and the other instance i get confused is when the
edge is already in >the middle layer, but in the wrong corner. do you
just move it back >to the top and fix the cross? > > >and finally, how
do you guys memorize the algorithms? just have a >sheet printed out and
just keep solving the cube looking at the sheet >when needed? > >any
help is appreciated, thanks! > > > > > >Yahoo! Groups Links > > > > > >
> > Yahoo! Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=129lucjj2/M=298184.5285298.6392945.3001176/D=gr
oups/S=1705297356:HM/EXP=1093458087/A=2319498/R=0/SIG=11thfntfp/*http://www.
netflix.com/Default?mqso=60185352&partid=5285298> click here
<http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S=
:HM/A=2319498/rand=376157928> _____ Yahoo! Groups Links * To visit your
group on the web, go to:
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unsubscribe from this group, send an email to:
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this message have been removed]
4185. Re: F2L question From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 19:03:56 -0000
Hey I'll try not to repeat what ohters have already told you. When
I started memorizing algoritms, I memorized them as symbol sequences. I
praticed them without looking at the cube. That's why I did not see
the logic behind the moves. It's very important that you look at
the two pieces you are solving (when memorizing, I mean. Once you know
all F2L cases, you have to look for other pieces while solving a
F2L-pair). If you look at the pieces, you will see that most first two
layer cases will end up (after 3 or 4 moves) being only 2 patterns (that
both have mirrors). If you know how to solve those 2 patterns, you only
have to memorize how to create that pattern. You can try this website:
cubestation.co.uk. The first two layers are illustrated with applets...
Maybe you can try to do the setup moves, watch the applet solving the
corner-edge pair, and then try to do that yourself. Memorizing more
complicated (last layer) algoritms, is a little harder, because
it's not possible to understand where all the pieces are going (in
most cases). For those algorithms, I memorize them as sequences of
'triggers'. For example: RU'R'U is one move for me,
like Dan Knights says on his section about finger tricks.
(http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints). If
you have more questions, just ask... Or mail me if you like:
joel_vn@.... Cya, Joel. --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" <yodude565@y...> wrote: > hey guys, im very new
to speedcubing, i can only solve the cube using > a beginner method so
far in an average of 1 minute 20 seconds, takes > me about 120 moves.. >
> i wanted to change this, (my final goal is only around 30-50 >
seconds), so i decided i wanted to learn F2L algorithms so i can do >
the 2 layers at once instead of them one by one how i used to do it. > >
> my question is kind of hard to explain, i want to know what you guys >
do when the corner you want to solve is already in the bottom layer >
(assuming you have the cross on the bottom), and the bottom color is >
not facing down..but the corresponding edge peice, is on the other >
side of the cube in the middle layer... > > and the other instance i get
confused is when the edge is already in > the middle layer, but in the
wrong corner. do you just move it back > to the top and fix the cross? >
> > and finally, how do you guys memorize the algorithms? just have a >
sheet printed out and just keep solving the cube looking at the sheet >
when needed? > > any help is appreciated, thanks!
4186. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 19:07:51 -0000
Hey! Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM) -cubix > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > What's the algorithm for a 3x3x3? > > Tyson
Mao > MSC #631 > California Institute of Technology > > On Tue, 24 Aug
2004, Per Kristen Fredlund wrote: > > > Hey! > > > > This is the kinda
challenge i like ;-) > > > > Came up with a fairly short algorithm for
the opposite-swap case. > > Still working on the adjacent swap. Here is
the alg : > > > > (U2u2)L2R2(D2d2)(R2U2D2)^2(r2E2)^2 (16 - HTM) > > > >
Change 10 stickers not 50 ;-) > > I think this might possibly be
improved... > > > > u, d and r i hope u know. (they are next to U,D and
R respectively) > > E is the layer between u and d. > > > > Happy
cubing!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jstuber@p...> wrote: > > > Sorry if this has been asked before, but
I was wondering if anyone > > had > > > algorithms to reduce the number
of tiles/stickers you need to > > change when > > > changeing color
schemes on the 5x5x5. I need adjacent and opposite > > swaps. I > > >
know about Stefan Pochmann's algs for the 4x4x4, but I wasn't
sure > > how to > > > perform them on a 5x5x5. Thanks. > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=716533871] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
* To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > * Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
4187. [Speed cubing group] Re: human limits From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 19:07:50 -0000
Hi Stefan, That's another very nice way of doing it. You need to
know only 5 cases with an average of 7 moves: L F' R' F2 R F
L' (7) flips UF and UR R U' R' L F R' F' R
L'(9) flips UL and UR R2 D R' U R L' B' L D' R2
(10) flips UF, UL, UB and UR L F' L' U2 L F L' (7) flips
FR, UF, UB and UR F' U F U2 F' U' F (7) flips FR and UB
It makes the final pair very fast! Of course, one could also just solve
the F2L and do the shortest OLL algorithm that flips the edges (average:
5.875 moves) but that wouldn't make the last pair as easy as with
this method. This could be the way to do it until I know more. Thanks,
LarsV --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hey Lars, what are your
thoughts about this variant: After three > pairs, first orient all five
remaining edges (so that U and R turns > can solve them), then
build/insert the last pair. That way you can > also always do the last
pair with a two-generator. > > Cheers! > Stefan >
4188. Re: F2L question From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 19:32:25 -0000
I think the best way to learn the algs is to make a practice sheet
containing the inverse of the desired algs. When you execute the
inverse, you will be faced with the situation you want to solve. AFter
you learn one, you can highlight it and go to the next one. To do the
inverse of the alg, read it right to left and also the face move should
be in the opposite direction. R=R', F=F'. Good luck Wayne ---
In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > hey guys, im very new to speedcubing, i can
only solve the cube using > a beginner method so far in an average of 1
minute 20 seconds, takes > me about 120 moves.. > > i wanted to change
this, (my final goal is only around 30-50 > seconds), so i decided i
wanted to learn F2L algorithms so i can do > the 2 layers at once
instead of them one by one how i used to do it. > > > my question is
kind of hard to explain, i want to know what you guys > do when the
corner you want to solve is already in the bottom layer > (assuming you
have the cross on the bottom), and the bottom color is > not facing
down..but the corresponding edge peice, is on the other > side of the
cube in the middle layer... > > and the other instance i get confused is
when the edge is already in > the middle layer, but in the wrong corner.
do you just move it back > to the top and fix the cross? > > > and
finally, how do you guys memorize the algorithms? just have a > sheet
printed out and just keep solving the cube looking at the sheet > when
needed? > > any help is appreciated, thanks!
4189. Re: F2L question From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 21:55:58 -0000
hey again, thanks for the fast responses everyone.. so it sounds like i
should be understanding whats happening in all the algs.. i understand
what you were saying to use the incorrect one and just not do the last
steps..sounds good! as making an inverse sheet, that sounds like a good
idea also. i really would like to memorize the harder ones so i can do
them without thinking about it.. another thing i was wondering, what do
you guys think is a reasonable time frame for learning and being able to
do the F2L in say around 30 seconds.. how long did it take you guys?
4190. Re: [Speed cubing group] Re: Rules of the game From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:19:31 -0700 (PDT)
--- Stefan Pochmann <pochmann@...> wrote: > Read the rules: >
"The judge may not move the puzzle nor make any > rotations or
manipulations of the puzzle." But what if it happens - then what as
a competitor do you do? ===== Philia, Crispy
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4191. Re: [Speed cubing group] Re: Rules of the game From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:32:42 -0700 (PDT)
Tell the judge they made a mistake and correct it before you start
solving. If the act of telling the judge something is enough to throw
off your concentration, you probably weren't mentally tough enough
to not crack under pressure anyway. Things aren't going to be
perfect all the time. Look at the gymanstics in the olympics right now.
Tyson Mao MSC #631 California Institute of Technology On Tue, 24 Aug
2004, Crispy wrote: > > --- Stefan Pochmann <pochmann@...> wrote: > >
> Read the rules: > > "The judge may not move the puzzle nor make
any > > rotations or manipulations of the puzzle." > > But what if
it happens - then what as a competitor do > you do? > > > ===== >
Philia, > > Crispy > > > > __________________________________ > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=475036619] > >
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4192. RE: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 24 Aug 2004 16:52:01 -0700
Thanks. Keep working on finding the adjacent swap :) -----Original
Message----- From: Per Kristen Fredlund [mailto:aspiring_to_love@...]
Sent: Tuesday, August 24, 2004 12:08 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
5x5x5 color scheme modifiers Hey! Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM)
-cubix > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > What's the algorithm for a 3x3x3?
> > Tyson Mao > MSC #631 > California Institute of Technology > > On
Tue, 24 Aug 2004, Per Kristen Fredlund wrote: > > > Hey! > > > > This is
the kinda challenge i like ;-) > > > > Came up with a fairly short
algorithm for the opposite-swap case. > > Still working on the adjacent
swap. Here is the alg : > > > > (U2u2)L2R2(D2d2)(R2U2D2)^2(r2E2)^2 (16 -
HTM) > > > > Change 10 stickers not 50 ;-) > > I think this might
possibly be improved... > > > > u, d and r i hope u know. (they are next
to U,D and R respectively) > > E is the layer between u and d. > > > >
Happy cubing!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > >
<jstuber@p...> wrote: > > > Sorry if this has been asked before, but
I was wondering if anyone > > had > > > algorithms to reduce the number
of tiles/stickers you need to > > change when > > > changeing color
schemes on the 5x5x5. I need adjacent and opposite > > swaps. I > > >
know about Stefan Pochmann's algs for the 4x4x4, but I wasn't
sure > > how to > > > perform them on a 5x5x5. Thanks. > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here > >
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4193. Re: [Speed cubing group] Re: Rules of the game From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:45:42 -0700 (PDT)
--- "Tyson F. Mao" <tmao@...> wrote: > Tell the judge they
made a mistake and correct it > before you start solving. If the act of
telling > the judge something is enough to throw off your >
concentration, you probably weren't mentally tough >enough to not
crack under pressure anyway. But at the same time it can be - I have
seen several of the sub 20's people in practice - inspect a cube
and if it is set down wrong, moved or rotated they lose what they were
going to do because in your head you were thinking R2, L' -
etc...and now then all the sudden you are thinking - What... =====
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4194. Re: [Speed cubing group] Re: Rules of the game From: "Tyson F. Mao" <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:48:26 -0700 (PDT)
Yes, exactly. So you tell the judge that they made a mistake and move
the cube back to how you wanted it. Notice, I wrote the words, "If
the act of telling the judge..." and not "If the judge places
the cube down wrong..." Tyson Mao MSC #631 California Institute of
Technology On Tue, 24 Aug 2004, Crispy wrote: > --- "Tyson F.
Mao" <tmao@...> wrote: > > > Tell the judge they made a mistake
and correct it > > before you start solving. If the act of telling > >
the judge something is enough to throw off your > > concentration, you
probably weren't mentally tough > >enough to not crack under
pressure anyway. > > But at the same time it can be - I have seen >
several of the sub 20's people in practice - inspect a > cube and
if it is set down wrong, moved or rotated > they lose what they were
going to do because in your > head you were thinking R2, L' -
etc...and now then all > the sudden you are thinking - What... > > > >
===== > Philia, > > Crispy > > > > _______________________________ > Do
you Yahoo!? > Win 1 of 4,000 free domain names from Yahoo! Enter now. >
http://promotions.yahoo.com/goldrush > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=428930658] > >
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Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
4195. Re: [Speed cubing group] Re: music/headphones From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 16:31:56 -0700 (PDT)
--- Richard Patterson <richy_jr_2000@...> wrote: > While at the same
time, most of you have no issue > whatsoever against the way we are
addressing the 2 > second penalty. Uniformity...as in, everyone should >
solve their cubes? I would appreciate this. Ok so the 2 second penalty.
What do you understand the 2 second penalty to include? I guess I am
unclear about what you don't approve of. I think everyone here
agrees a 90 degree turn is unsolved - even a 45 degree turn is unsolved.
Isn't the 2 second penalty for those solves that are less than 45
degrees but more than 15/20 degrees? (I am unsure of the actual degree -
but the point of where the middle of the middle cube top layer is past
the corner). I believe anything over that middle point is unsolved -
probably because the competitor was in a hurry and didn't actually
make that last turn or two. > You can completely miss your last turn, to
any > extent(!) and still only recieve a 2 second penalty. I didn't
understand this to be this way > What is more important is how we appear
on stage. I don't really thing anyone is worried about how
they/others look on stage (I know there was something about headphones
being unprofessional) but again I think it is the matter of comfort.
Crowds are part of any competition - if people can't compete with a
crowd learn to deal or don't compete. >Let us argue about standing
also... And what >message is that sending to people who have no choice
>to sit down? Obviously there are circumstances for certain people - no
one would argue that - but again for those who have the choice -
standing vs sitting is a comfort thing. ===== Philia, Crispy
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4196. Re: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:29:03 -0700 (PDT)
Per's algorithm can also be modified into R2F2R2-F2s-R2F2L2
(affects U and D faces instead of F and B). Which one you like better is
just personal preference. If you want something a little longer but
simpler, try (F2R2-B2L2)^3 or (F2R2)^3-(B2L2)^3. For a completely
different approach (my favorite), try UD-M2-U'D-M2D2. To switch
stickers on adjacent sides of the 3x3x3 is a trickier proposition. I
will give two methods, one requiring 14 stickers to be peeled, and
another requiring only 10, but with a little disassembly/reassembly
involved. Both methods start thus: 1. Choose the two sides you want to
switch (example: to switch from the original color scheme to the new,
switch green and white) and make them the U and F faces. 2. Perform this
algorithm: U2 R F2 U2 F2 R2 U2 F2 U2 R U2 At this point, you can just
remove the 7 remaining stickers from the U and F faces and switch them.
Preferable, however, is to move some of the pieces manually. 3. Remove
the UF edge, and switch the UFR and UFL corners, orienting them so that
UFR's R facelet becomes UFL's L facelet, and vice versa. Now
flip the UF edge over and replace it. To explain more visually, just
picture removing the entire 3-piece row on the UF edge as a whole,
flipping it over, and replacing it. This involves the edge flip parity
and the permutation parity, which can both be done with the normal moves
on the 4x4x4, but not on the 3x3x3. 4. Now there are only 4 stickers
each on the U and F faces to switch, and the 2 opposite stickers on the
UFR and UFL corners must also be switched. Have fun! -Ben B. --- Per
Kristen Fredlund <aspiring_to_love@...> wrote: > Hey! > > Easy ;-)
==> R2U2-R2s-U2R2-U2s (8-HTM) > > -cubix > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Tyson F. Mao" >
<tmao@i...> wrote: > > What's the algorithm for a 3x3x3? > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > > On
Tue, 24 Aug 2004, Per Kristen Fredlund wrote: > > > > > Hey! > > > > > >
This is the kinda challenge i like ;-) > > > > > > Came up with a fairly
short algorithm for the > opposite-swap case. > > > Still working on the
adjacent swap. Here is the > alg : > > > > > >
(U2u2)L2R2(D2d2)(R2U2D2)^2(r2E2)^2 (16 - HTM) > > > > > > Change 10
stickers not 50 ;-) > > > I think this might possibly be improved... > >
> > > > u, d and r i hope u know. (they are next to U,D > and R >
respectively) > > > E is the layer between u and d. > > > > > > Happy
cubing!! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "James Stuber" > > >
<jstuber@p...> wrote: > > > > Sorry if this has been asked before,
but I was > wondering if > anyone > > > had > > > > algorithms to reduce
the number of > tiles/stickers you need to > > > change when > > > >
changeing color schemes on the 5x5x5. I need > adjacent and > opposite >
> > swaps. I > > > > know about Stefan Pochmann's algs for the >
4x4x4, but I wasn't > sure > > > how to > > > > perform them on a
5x5x5. Thanks. > > > > > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=716533871] > > > > > > >
______________________________________________________________________ >
__________ > > > Yahoo! Groups Links > > > * To visit your group on the
web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an > email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > * Your
use of Yahoo! Groups is subject to the > Yahoo! Terms of > Service. > >
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4197. Re: [Speed cubing group] Re: music/headphones From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:30:36 -0700 (PDT)
--- Crispy <redivre@...> wrote: > --- Richard Patterson
<richy_jr_2000@...> > wrote: > > > While at the same time, most of
you have no issue > > whatsoever against the way we are addressing the 2
> > second penalty. Uniformity...as in, everyone > should > > solve
their cubes? I would appreciate this. > > Ok so the 2 second penalty.
What do you > understand > the 2 second penalty to include? I guess I am
> unclear > about what you don't approve of. As of right now, 180
degrees margin of error is accepted with 2 second penalty. Which means
your last turn can be completely missed. Whether the cube be U, U',
or U2, the competitor will still just get a 2 second penalty. The most I
believe should be compromised is =<45 degrees is solved, >45 and
=<90 should be 2 second penalty, and >90 is DNF. > I think everyone
here agrees a 90 degree turn is > unsolved - even a 45 degree turn is
unsolved. Isn't > the 2 second penalty for those solves that are
less > than 45 degrees but more than 15/20 degrees? (I am > unsure of
the actual degree - but the point of where > the middle of the middle
cube top layer is past the > corner). > I believe anything over that
middle point is > unsolved - probably because the competitor was in a >
hurry and didn't actually make that last turn or > two. > > > You
can completely miss your last turn, to any > > extent(!) and still only
recieve a 2 second > penalty. > > I didn't understand this to be
this way Well it is. > > > What is more important is how we appear on
stage. This comment I made was sarcasm > I don't really thing
anyone is worried about how > they/others look on stage (I know there
was > something > about headphones being unprofessional) but again I >
think it is the matter of comfort. Crowds are part > of > any
competition - if people can't compete with a > crowd > learn to
deal or don't compete. I don't really care about the crowds. I
am only fighting for letting people have headphones. > >Let us argue
about standing also... And what > >message > is that sending to people
who have no choice >to sit > down? > > Obviously there are circumstances
for certain > people > - no one would argue that - but again for those
who > have the choice - standing vs sitting is a comfort > thing.
Indeed. That's not what is being put into question. What's
being put into question is whether or not we should disregard comfort
entirely for the sake of professionalism. If we are going to be so
strict lets take a better look at the guidelines for the 2 second
penalty which I mentioned earlier. You guys can't fight for a
strict enivronment and let a half turn go with 2 second penalty. You
can't have your cake and eat it too. but whatever...hindsight is
20/20. -richard > ===== > Philia, > > Crispy > > > >
_______________________________ > Do you Yahoo!? > Win 1 of 4,000 free
domain names from Yahoo! Enter > now. >
http://promotions.yahoo.com/goldrush > _______________________________
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4198. Re: [Speed cubing group] Disassemble Alexander's
Star From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Aug 2004 17:56:23 -0700 (PDT)
--- _jaap <no_reply@yahoogroups.com> wrote: > I have never taken my
Alexander's Stars apart, but I > have lubed them > just by spraying
some silicone through the gaps > inbetween the pieces. > This works
quite well. That's what I was planning on doing, before I
discovered it already had a broken piece. > > --- Lars Petrus wrote: > >
Once you figure out what that way is/was, you can > probably take it > >
apart by reversing that last step. > > That it unless the final step is
something > irreversible like gluing > > etc. But that just seems like a
bad manufacturing > process, so I > > doubt they'd do it that way.
> > It could be that the rotating caps were put on with > some kind of
snap > lock mechanism. It would be hard to pry it loose > from the
outside. If > anyone has a disassembled star, maybe they could > tell. I
couldn't see how the caps were attached, even with all the pieces
off, but that seems a lot more likely than just glue. -Ben B.
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4199. [Speed cubing group] Re: human limits From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 01:31:28 -0000
I forgot to tell ACube that the twist of the corners doesn't
matter, so the sequences are much shorter: F R' F' R (4) flips
UF and UR F R U R' U' F' (6) flips UL and UR F2 L F L2 U2
L F (7) flips UF, UL, UB and UR F' L' U2 L F (5) flips FR, UF,
UB and UR F' U F (3) flips FR and UL I can't believe I
didn't see this right away! LarsV --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@s...> wrote: > Hi Stefan, > > That's another
very nice way of doing it. You need to know only 5 > cases with an
average of 7 moves: > > L F' R' F2 R F L' (7) flips UF
and UR > R U' R' L F R' F' R L'(9) flips UL and
UR > R2 D R' U R L' B' L D' R2 (10) flips UF, UL, UB
and UR > L F' L' U2 L F L' (7) flips FR, UF, UB and UR >
F' U F U2 F' U' F (7) flips FR and UB > > It makes the
final pair very fast! Of course, one could also just > solve the F2L and
do the shortest OLL algorithm that flips the edges > (average: 5.875
moves) but that wouldn't make the last pair as easy as > with this
method. This could be the way to do it until I know more. > > Thanks, >
LarsV > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > Hey Lars, what are your
thoughts about this variant: After three > > pairs, first orient all
five remaining edges (so that U and R turns > > can solve them), then
build/insert the last pair. That way you can > > also always do the last
pair with a two-generator. > > > > Cheers! > > Stefan > >
4200. Re: [Speed cubing group] Re: human limits From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 12:41:16 +1000
On Mon, Aug 23, 2004 at 10:56:26PM -0000, Stefan Pochmann wrote: > ...
After three pairs, first orient all five remaining edges (so that > U
and R turns can solve them), ... If you solve each case directly,
without prepositioning moves, this can be done in 4 moves average:
http://www.progsoc.uts.edu.au/~rheise/cube/s2eo.html Note: The purpose
of this page was just to discover statistics on solution lengths, which
I think are important to know when deciding which path to take. The
solutions are pretty obvious, so it may be beneficial to not look at my
solutions and try to figure them out yourself. The solution lengths are
printed on each applet, and you can turn the sides of the cube with your
mouse to find a solution. Note2: I usually have most edges oriented
before this point anyway. For example, while I'm building the last
square of step 1, I'll build it in a way that also flips certain
edges that need to be flipped. Ryan
4201. [Speed cubing group] Re: human limits From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 08:50:15 -0000
I have used this method for a few years now, though I have always done
this edge orienting step intuitively - Use R+U to put a flipped edge at
FR if there isn't one already. Then use F+U to replace it with
another flipped one. I never flip the FR edge last if I can avoid it, so
that it will end up on the top layer. Also during the last flip, bad
cases for the corner edge pair can often be avoided by turning the U
face before you put the last flipped edge at FR. Sometimes you get to a
position where the last corner/edge pair is paired up in the top layer
but flipped. In that case put the other flipped edge at FR without
breaking them up (using R+U), and use F+U to insert the pair. Also, the
4 flip case can be avoided if the FR piece is in the top layer, just by
redefining the flip, doing everything in mirror image. I never looked
for shorter sequences (I'm not really a speedcuber at 40+ seconds
average), but I will definitely try to use these now, as mostly they are
a lot better. --- In "Lars Vandenbergh"
<lars.vandenbergh@s...> wrote: > F R' F' R (4) flips UF and
UR Very nice. > F R U R' U' F' (6) flips UL and UR My
intuitive method would give R U2 R' F' U' F (6). > F2 L F
L2 U2 L F (7) flips UF, UL, UB and UR > F' L' U2 L F (5) flips
FR, UF, UB and UR Hmm, using the L face too. That'll take some
getting used to, but it looks like it is definitely worth it. > F'
U F (3) flips FR and UL Same as me. Jaap > > "Stefan Pochmann"
<pochmann@g...> wrote: > > > Hey Lars, what are your thoughts about
this variant: After three > > > pairs, first orient all five remaining
edges (so that U and R > turns > > > can solve them), then build/insert
the last pair. That way you can > > > also always do the last pair with
a two-generator. > > > > > > Cheers! > > > Stefan
4202. Re: F2L question From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 09:11:11 -0000
I don't really know about my F2L times, but I got under 40 seconds
two months after I started cubing, and I think my last layer took longer
than 10 seconds (I had a 4 look last layer there). I guess learning to
do F2L in 30 seconds will take you less then two months. It also depends
on your motivation, and how much time you are willing to spend cubing,
offcourse. There is another site you could take a good look at, by the
way. Remember I told you in my first post I memorize algoritms are
sequences of 'triggers'? Maybe you could take a look at
http://my.fit.edu/~dchristi/cube/, and the part about the first two
layers. I don't know if his algorithms are very good, but the idea
about learing the algorithms as 'triggers' is very nice. Take
a look at his videos that illustrate how to use your fingers to do the
moves. (Because you are just starting, I don't know how stiff you
cube is... Some finger-tricks may be hard to perform on stiff cubes)
Good luck, Joel. --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" <yodude565@y...> wrote: > hey again, thanks for
the fast responses everyone.. > > so it sounds like i should be
understanding whats happening in all > the algs.. > > i understand what
you were saying to use the incorrect one and just > not do the last
steps..sounds good! > > as making an inverse sheet, that sounds like a
good idea also. i > really would like to memorize the harder ones so i
can do them > without thinking about it.. > > another thing i was
wondering, what do you guys think is a > reasonable time frame for
learning and being able to do the F2L in > say around 30 seconds.. > >
how long did it take you guys?
4203. Re: JNetCube...Network Version...Cube Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 09:56:57 -0000
Hey All! JNetCube has been fixed. Thanks to Koen for trying a new .jar
every 5 seconds to help me find the problem. Everybody having the
problem is using a 'foreign' OS and the numbers were being
formatted with commas instead of decimals. It's fixed now..please
download in the files section.
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ -Chris
AIM: burntbizzkit EMAIL: huntca[nospam]@...
4204. Re: F2L question From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 12:17:18 -0000
> There is another site you could take a good look at, by the way. >
Remember I told you in my first post I memorize algoritms are >
sequences of 'triggers'? Maybe you could take a look at >
http://my.fit.edu/~dchristi/cube/, and the part about the first two >
layers. I don't know if his algorithms are very good, but the idea
> about learing the algorithms as 'triggers' is very nice.
These are the exact algs I use for solving the f2l. I learned his algs
in January. I average about 14 seconds on the f2l and 24 seconds for the
whole cube (still 3 look LL). The algs are optimized for triggers rather
then length. I learned Nathan's algs becuase they were the first
set of algs I stumbled on when I was learning the f2l. -Chris
4205. Re: F2L question From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 13:17:35 -0000
http://my.fit.edu/~dchristi/cube/ Don't ever put commas after an
URL. Especially not here. :) The site looks interesting, thanks for
pointing it out, I have never seen it before, nor seen any links to it.
And... 924 moves in a minute. Wow. o_O --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > I don't really know about my F2L times,
but I got under 40 seconds > two months after I started cubing, and I
think my last layer took > longer than 10 seconds (I had a 4 look last
layer there). I guess > learning to do F2L in 30 seconds will take you
less then two months. > It also depends on your motivation, and how much
time you are > willing to spend cubing, offcourse. > > There is another
site you could take a good look at, by the way. > Remember I told you in
my first post I memorize algoritms are > sequences of
'triggers'? Maybe you could take a look at >
http://my.fit.edu/~dchristi/cube/, and the part about the first two >
layers. I don't know if his algorithms are very good, but the idea
> about learing the algorithms as 'triggers' is very nice.
Take a look > at his videos that illustrate how to use your fingers to
do the > moves. (Because you are just starting, I don't know how
stiff you > cube is... Some finger-tricks may be hard to perform on
stiff cubes) > > > Good luck, > > Joel. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565" >
<yodude565@y...> wrote: > > hey again, thanks for the fast responses
everyone.. > > > > so it sounds like i should be understanding whats
happening in all > > the algs.. > > > > i understand what you were
saying to use the incorrect one and > just > > not do the last
steps..sounds good! > > > > as making an inverse sheet, that sounds like
a good idea also. i > > really would like to memorize the harder ones so
i can do them > > without thinking about it.. > > > > another thing i
was wondering, what do you guys think is a > > reasonable time frame for
learning and being able to do the F2L in > > say around 30 seconds.. > >
> > how long did it take you guys?
4206. Re: JNetCube...Network Version...Cube Viewer From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 13:19:30 -0000
Yay! Working now! Thanks! Time to abandon Jess Bonde's JS program
once and for all. :) --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > Hey All! > > JNetCube has been
fixed. Thanks to Koen for trying a new .jar every 5 > seconds to help me
find the problem. Everybody having the problem is > using a
'foreign' OS and the numbers were being formatted with commas
> instead of decimals. It's fixed now..please download in the files
section. > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ > >
-Chris > > AIM: burntbizzkit > EMAIL: huntca[nospam]@...
4207. Re: Single face solving From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 13:34:46 -0000
Hi, I use solving the first layer as the first step of Waterman's
method and from my experience there are two comparable efficient methods
to solve the first face: - variation to Lars's or Gilles's
method (block 1x2x3 + 2 corners + 1 edge) - 4 corners + 4 edges If you
have enough time, you can use intuition and search for possibilities
thoroughly and combine these two methods... then number of necessary
moves can vary from 10 to 15 (my experience). However, to solve the
first face fast, you cannot think too much and average number of moves
is 15-18 (again, just my experience). Using the second method, the moves
include slice ones(!). (this way to solve the first face is quite
complete on http://rubikscube.info ) I am not sure about other methods
for first face, but e.g. for working corner F2L, the efficient method is
2x2x1 block + 2 CE pairs (of the first face) (or 3x2x1 block + 1 CE
pair). It seems that without the last corner you can save surprisingly
many turns... Another thing that is worth a note is, that in e.g. ZB
method solving the F2L without one CE pair should take about 18 moves,
which is incredibly good comparing to the number of moves for the first
layer (it is first layer -1 corner +3 edges..). Josef
4208. Re: human limits From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:08:21 -0000
You need a computer to help you at this? ;-) > F' L' U2 L F
(5) flips FR, UF, UB and UR You could also use R' F R F'
followed by y or y' (that's probably what Jaap meant with
mirroring). Argh, now I'm getting confused. It works if you take a
solved cube, apply your five moves and then my four+y. Then all are
oriented. It doesn't work if I just flip the four edges and apply
my moves. But neither does yours. So, the rule is: they work iff the
edge that belongs into FR stays in the U layer. > F' U F (3) flips
FR and UL I think I'd prefer executing this as y R' U R, since
I like to insert at the back anyway. Stefan
4209. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:18:47 -0000
> 2. Perform this algorithm: U2 R F2 U2 F2 R2 U2 F2 U2 R > U2 Also try
this one (M turns same direction as R): D2 (M' y M' D M
y' D2 M) D' If you follow the UF and UR edges than it's
very easy to learn. This is how I used to swap them back when I did pure
layer-by-layer. Of course without the D-turns at start and end. > 3.
Remove the UF edge, and switch the UFR and UFL > corners, orienting them
so that UFR's R facelet > becomes UFL's L facelet, and vice
versa. If you're disassembling anyway, you can skip part 2 (the
algorithm) and just disassemble a bit more ;-) > 4. Now there are only 4
stickers each on the U and F > faces to switch, and the 2 opposite
stickers on the > UFR and UFL corners must also be switched. Oh
c'mon, swap those center caps, too ;-) Stefan
4210. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:27:03 -0000
> Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM) What's that "s"
again? Btw, I prefer this: (L2 B-2 R2 F-2) * 3 Do it this way: Put the
right thumb on the U center, the left thumb on the U sticker of UFL and
your index fingers on the opposite stickers on the D face. Then *never
let go* and don't use any other fingers. All twelve moves are a
single motion (repeating two moves six times and rotating the cube
during the process). Other variants are also nice (just do the double
twists in different directions). Stefan
4211. Re: ACube for 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:36:14 -0000
Hi Josef, very nice to see someone finally attempting this :-) > What
cube parts can you suggest to store the > entire cube state (I mean, for
3x3x3 you need > e.g. corner perm., corner ori., edge ori, and > three
additional numbers storing edge perm.) Three additional numbers? I
don't understand... > - 6x center positions (6x 23*22*21 states) It
might be better to store the inverse of this, i.e. what color is at each
position, not the positions of each color. May save some space. Also,
why 23*22*21 and not 24*23*22*21? I do understand the smaller numbers
for the corners but this here surprises me. > PS: I used the program to
optimize sequences in > the 4x4x4 method described by Marc Waterman > in
CFF 16 (?). and I have found several significant > improvements... Can
we see those algs? Maybe they're useful for other methods as well?
Also, did you try solving the two "parity problems" for people
who first convert into a 3x3? For that I also had the idea of using a
"2-generator"-like alg, i.e. only allowing turns of RrUu and
maybe ld. This would reduce the branching factor a lot. Cheers! Stefan
4212. Re: JNetCube...Network Version...Cube Viewer From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:49:29 -0000
Working nice. Great work on the timer. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Hey All! > > JNetCube has been fixed. Thanks to Koen for trying
a new .jar every 5 > seconds to help me find the problem. Everybody
having the problem is > using a 'foreign' OS and the numbers
were being formatted with commas > instead of decimals. It's fixed
now..please download in the files section. > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ > >
-Chris > > AIM: burntbizzkit > EMAIL: huntca[nospam]@...
4213. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 16:59:26 -0000
Hmmm ... Is the old Singmaster notation already outdated? ;-) OK, -s-
means to turn opposite face same way in space. So Us = UD'. Then of
coz U2s = U2D2. And U's = Ds = U'D And, -a- means to turn
opposite face opposite way in space (or same way if seen from in front
on each face). So Ua = UD. U'a = U'D'. And so forth. One
could extend this to larger cubes and write for instance ds, rs and so
on. But with both letters being lowercase it's confusing so i
always avoid it :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Easy ;-) ==>
R2U2-R2s-U2R2-U2s (8-HTM) > > What's that "s" again? > >
Btw, I prefer this: (L2 B-2 R2 F-2) * 3 > > Do it this way: Put the
right thumb on the U center, the left thumb on > the U sticker of UFL
and your index fingers on the opposite stickers > on the D face. Then
*never let go* and don't use any other fingers. > All twelve moves
are a single motion (repeating two moves six times > and rotating the
cube during the process). Other variants are also > nice (just do the
double twists in different directions). > > Stefan
4214. Re: JNetCube...Network Version...Cube Viewer From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 18:36:45 -0000
Uh, okayy... I just broke my average record AGAIN. Second time in three
days. With these startling results I can wholeheartedly recommend
JNetCube to anyone reading this! ;D Average: 21.95 seconds Individual
Times: 20.91, 22.72, 21.78, 27.00, 20.41, 21.83, 19.42, 21. 25, (27.52),
(14.27), 24.77, 19.41 --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" <gufr5747@s...> wrote: > Working nice.
Great work on the timer. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > Hey All! > > > > JNetCube has been fixed.
Thanks to Koen for trying a new .jar > every 5 > > seconds to help me
find the problem. Everybody having the problem > is > > using a
'foreign' OS and the numbers were being formatted with >
commas > > instead of decimals. It's fixed now..please download in
the files > section. > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ > > >
> -Chris > > > > AIM: burntbizzkit > > EMAIL: huntca[nospam]@...
4215. RE: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Aug 2004 13:07:05 -0700
so how would one turn this alg into something you could use on 5x5x5? I
really dont feel like dissasembling my 5x5x5... -----Original
Message----- From: Per Kristen Fredlund [mailto:aspiring_to_love@...]
Sent: Wednesday, August 25, 2004 9:59 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
5x5x5 color scheme modifiers Hmmm ... Is the old Singmaster notation
already outdated? ;-) OK, -s- means to turn opposite face same way in
space. So Us = UD'. Then of coz U2s = U2D2. And U's = Ds =
U'D And, -a- means to turn opposite face opposite way in space (or
same way if seen from in front on each face). So Ua = UD. U'a =
U'D'. And so forth. One could extend this to larger cubes and
write for instance ds, rs and so on. But with both letters being
lowercase it's confusing so i always avoid it :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM) > >
What's that "s" again? > > Btw, I prefer this: (L2 B-2 R2
F-2) * 3 > > Do it this way: Put the right thumb on the U center, the
left thumb on > the U sticker of UFL and your index fingers on the
opposite stickers > on the D face. Then *never let go* and don't
use any other fingers. > All twelve moves are a single motion (repeating
two moves six times > and rotating the cube during the process). Other
variants are also > nice (just do the double twists in different
directions). > > Stefan Yahoo! Groups Sponsor ADVERTISEMENT
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Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
4216. Re: [Speed cubing group] Re: JNetCube...Network Version...Cube
Viewer From: Michiel van der Blonk <blonkm@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Aug 2004 23:16:19 +0200
Hi How are you? If you send me the source again I'll make an effort
to port it to JDK 1.3. Or just point to a private location where you
publish a source zip everytime you update the jar. I haven't cubed
in a while now (as shows my log) since I am working all the time, and I
thought I needed a break. I have started as a web/java developer so I
will need to do a lot of Java. For now it's PHP. Have you created
the option to send the times to the database yet? Michiel -- Michiel van
der Blonk Sombre 19 Santa Cruz, Aruba +297-5850034 +297-5920952
fax:+31-847241949 DISCLAIMER: This message contains privileged and
confidential information and is intended only for the individual
named.If you are not the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e- mail transmission. Citeren burntbizzkit
<no_reply@yahoogroups.com>: > Hey All! > > JNetCube has been fixed.
Thanks to Koen for trying a new .jar every 5 > seconds to help me find
the problem. Everybody having the problem is > using a
'foreign' OS and the numbers were being formatted with commas
> instead of decimals. It's fixed now..please download in the files
section. > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ > >
-Chris > > AIM: burntbizzkit > EMAIL: huntca[nospam]@... > > > > > >
Yahoo! Groups Links > > > > > --
_____________________________________________________________________
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis
modem. Bestel snel op zonnet.nl.
4217. Re: JNetCube...Network Version...Cube Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 21:21:09 -0000
Awesome! I'm glad it's working for everyone now. Yea! -Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Uh, okayy... I just broke my average record
AGAIN. Second time in > three days. With these startling results I can
wholeheartedly > recommend JNetCube to anyone reading this! ;D > >
Average: 21.95 seconds > Individual Times: 20.91, 22.72, 21.78, 27.00,
20.41, 21.83, 19.42, 21. > 25, (27.52), (14.27), 24.77, 19.41 > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Working nice. Great work on the timer. > >
> > /Gustav > > > > --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit > > <no_reply@y...> wrote: > > > Hey All! > > > > > >
JNetCube has been fixed. Thanks to Koen for trying a new .jar > > every
5 > > > seconds to help me find the problem. Everybody having the
problem > > is > > > using a 'foreign' OS and the numbers were
being formatted with > > commas > > > instead of decimals. It's
fixed now..please download in the files > > section. > > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ > > >
> > > -Chris > > > > > > AIM: burntbizzkit > > > EMAIL:
huntca[nospam]@...
4218. Rubik's Cube Tiles From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 21:22:24 -0000
This is only for people who come up to the Caltech Cube Competition: Hey
Everyone, I need to know how many Rubik's Cube Tiles you guys need.
Email me or IM me if you want any, they will be a dollar each (I
recommend 2 knock-offs to one real cube if you're using the tiles),
AIM: AZINJ05IEIPIH email is better though~ ~Joseph Liao (I need to know
by next week)
4219. World Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 14:48:16 -0700
WORLD CUBE CUP! If you are not here, please submit your times: Duncan
Dicks Chris Szlatenyi Brent Morgan Ian Winokur Syoji Takamatsu Yuuki
Hayashi Katsuyuki Konishi Gilles Roux James Morrison Takahito Domon
Masayuki Akimoto Patrick Bellenbaum Tomasz Piotrowski Adam Zietara
Stefan Pochmann Andy Camann Michal Gandor Zbigniew Zborowski Jarek
Nowicki Evan Gates Frank Morris Oliver Wolff Chris Hardwick Felix
Sébastien Jon Morris Shotaro Makisumi Richard Patterson Doug Reed Tyson
Mao MSC #631 California Institute of Technology
4220. [Speed cubing group] Re: JNetCube...Network Version...Cube
Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 22:42:24 -0000
> How are you? If you send me the source again I'll make an effort
to port it > to JDK 1.3. Howdy Michiel! I belive that the timer should
work with JDK 1.3. The only problem last time was using the CAPS COLOR
constants rather than lowercase. I just went in (a few seconds ago) and
changed them all to lowercase. (unless there were some other
compatibility problems I'm unaware of). > I haven't cubed in a
while now (as shows my log) since I am working all the > time, and I
thought I needed a break. I have started as a web/java > developer so I
will need to do a lot of Java. For now it's PHP. I have been doing
just the opposite! I've been cubing like crazy becuase I have to go
back to school in four days!! I just got a new pb average of 23.89
seconds yesterday and took 4 averages this morning, which were all
sub-25, yea! This is the one I just took about 3 minutes ago: Average:
24.39 seconds Individual Times: 22.02, 22.79, 24.80, (32.33), 22.12,
26.57, 24.18, 28.66, 21.60, 26.97, 24.21, (20.87) My times are really
scattered now that I am slowly learning the OLL. -Chris
4221. Re: World Cube Cup From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 22:53:56 -0000
> WORLD CUBE CUP! If you are not here, please submit your times:
I'm not there! Can I submit a my times even though members of my
team (USA C) never sent in their times first round and we were
disqualified? I'll be on team 'Chris Hunt'. Chris Hunt
vs. the world!! YEAH! ;) -Chris
4222. 0 last layer method. . . .? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 17:29:53 -0700 (PDT)
Hey guys, dudes, friends, etc., Hm. I've been working on some (some
meaning a few =D) tricks in pairing in the last f2l pair, (especially
orienting the last layer when edges are already oriented and depending
on the orientation of the 3/4 corners. btw, with special and easy cases
to recognize, i have found efficient ones!!), and I'm wondering,
has anyone looked into solving the last layer -_WHILE_- placing in the
last f2l pair?? [i assume this would just be jumbling the last f2l pair
back and forth using the empty slot with moves, and is possible i think]
Once the edges are already oriented, there are probably the same number
of cases as zibrowoski-bruchem (zb) last layer (putting in account for
flipping corners/permuting corners/permuting edges), but I'm just
curious about this. peace yo. -bm :) --Brent
--------------------------------- Do you Yahoo!? Win 1 of 4,000 free
domain names from Yahoo! Enter now. [Non-text portions of this message
have been removed]
4223. Re: [Speed cubing group] Re: World Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 18:11:50 -0700
Yes, if you have submitted your times, and they are not there, please
send them again. Tyson Mao MSC #631 California Institute of Technology
On Aug 25, 2004, at 4:55 PM, Gilles Roux wrote: > > I submitted my times
(04/08/12) and had no delivery error, don't know > if I'm the
only one in this case (that's why I'm posting this answer >
here). > Do you need me to send them again? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > WORLD CUBE CUP! If you are not here, please submit your
times: > > > > Duncan Dicks > > Chris Szlatenyi > > Brent Morgan > > Ian
Winokur > > Syoji Takamatsu > > Yuuki Hayashi > > Katsuyuki Konishi > >
Gilles Roux > > James Morrison > > Takahito Domon > > Masayuki Akimoto >
> Patrick Bellenbaum > > Tomasz Piotrowski > > Adam Zietara > > Stefan
Pochmann > > Andy Camann > > Michal Gandor > > Zbigniew Zborowski > >
Jarek Nowicki > > Evan Gates > > Frank Morris > > Oliver Wolff > > Chris
Hardwick > > Felix Sébastien > > Jon Morris > > Shotaro Makisumi > >
Richard Patterson > > Doug Reed > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4224. RE: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Aug 2004 22:07:33 -0700 (PDT)
Ok, here is the best I have come up with so far for the 5x5x5 adjacent
swap: U F U2u2 r F2f2 U2u2 F2f2 r2 U2u2 F2f2 U2u2 r F2f2 U2u2 F2f2 U2u2
f2 F U Rr F2 U2 F2 R2r2 U2 F2 U2 Rr U2 r2 B2 U2 l U2 r' U2 r U2 F2
r F2 l' B2 r2 This leaves only 18 stickers to be moved, which I
believe is as good as you can do without any disassembly. With
disassembly, it could be reduced to 14 in the same way as my 3x3x3
method, or to 12 if you also switched the center caps as Stefan
suggested. However, disassembly is less practical on the 5x5x5, and as
you said, you don't feel like doing it. Also, I realize the
algorithm is pretty long, but that's because I made most of it up
in my head, and by just trying stuff out on the cube. It works, and
that's the important thing, but if anyone else wants to try to
compress it a little, I'd be interested in hearing how you go about
it... :) -Ben B. --- James Stuber <jstuber@...> wrote: > so how would
one turn this alg into something you > could use on 5x5x5? I > really
dont feel like dissasembling my 5x5x5... > -----Original Message----- >
From: Per Kristen Fredlund > [mailto:aspiring_to_love@...] > Sent:
Wednesday, August 25, 2004 9:59 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: 5x5x5 color > scheme modifiers > > > Hmmm ... > > Is the old
Singmaster notation already outdated? > ;-) > > OK, -s- means to turn
opposite face same way in > space. So Us = UD'. > Then of coz U2s =
U2D2. And U's = Ds = U'D > > And, -a- means to turn opposite
face opposite way > in space (or same > way if seen from in front on
each face). So Ua = > UD. U'a = U'D'. And > so forth. > >
One could extend this to larger cubes and write > for instance ds, rs >
and so on. But with both letters being lowercase > it's confusing
so i > always avoid it :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann" >
<pochmann@g...> wrote: > > > Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM) >
> > > What's that "s" again? > > > > Btw, I prefer this:
(L2 B-2 R2 F-2) * 3 > > > > Do it this way: Put the right thumb on the U
> center, the left thumb > on > > the U sticker of UFL and your index
fingers on > the opposite > stickers > > on the D face. Then *never let
go* and don't use > any other fingers. > > All twelve moves are a
single motion (repeating > two moves six times > > and rotating the cube
during the process). Other > variants are also > > nice (just do the
double twists in different > directions). > > > > Stefan > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > > > > > >
----------------------------------------------------------------------------
> -- > Yahoo! Groups Links > > a.. To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an > email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been > removed] > >
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4225. Re: [Speed cubing group] Re: JNetCube...Network Version...Cube
Viewer From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 09:43:14 -0400
I just broke my record, too. My previous record (a few months ago) was
about 24.6. Average: 21.85 Times: 23.02 22.90 21.52 20.33 20.48 22.91
24.00 21.56 (19.30) 21.73 (24.14) 20.06 Eivind Fonn wrote: >Uh, okayy...
I just broke my average record AGAIN. Second time in >three days. With
these startling results I can wholeheartedly >recommend JNetCube to
anyone reading this! ;D > >Average: 21.95 seconds >Individual Times:
20.91, 22.72, 21.78, 27.00, 20.41, 21.83, 19.42, 21. >25, (27.52),
(14.27), 24.77, 19.41 > > >
4226. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 14:29:55 -0000
> This leaves only 18 stickers to be moved, which I > believe is as good
as you can do without any > disassembly. I can do it with 17 and
I'm not sure that's optimal. Stefan
4227. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 14:33:43 -0000
Of course you could just solve the cube, then swap the necessary
stickers and then solve it again. You don't really need an alg,
though it's of course cool to have one, especially a short and
explainable one :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > so how would one turn this alg into something
you could use on 5x5x5? I > really dont feel like dissasembling my
5x5x5... > -----Original Message----- > From: Per Kristen Fredlund
[mailto:aspiring_to_love@y...] > Sent: Wednesday, August 25, 2004 9:59
AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: 5x5x5 color scheme modifiers > > > Hmmm ... > > Is the old
Singmaster notation already outdated? ;-) > > OK, -s- means to turn
opposite face same way in space. So Us = UD'. > Then of coz U2s =
U2D2. And U's = Ds = U'D > > And, -a- means to turn opposite
face opposite way in space (or same > way if seen from in front on each
face). So Ua = UD. U'a = U'D'. And > so forth. > > One
could extend this to larger cubes and write for instance ds, rs > and so
on. But with both letters being lowercase it's confusing so i >
always avoid it :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM) >
> > > What's that "s" again? > > > > Btw, I prefer this:
(L2 B-2 R2 F-2) * 3 > > > > Do it this way: Put the right thumb on the U
center, the left thumb > on > > the U sticker of UFL and your index
fingers on the opposite > stickers > > on the D face. Then *never let
go* and don't use any other fingers. > > All twelve moves are a
single motion (repeating two moves six times > > and rotating the cube
during the process). Other variants are also > > nice (just do the
double twists in different directions). > > > > Stefan > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > > > > > >
----------------------------------------------------------------------
------ > -- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4228. Re: ACube for 4x4x4 From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 16:15:19 -0000
Hi, > Hi Josef, > > very nice to see someone finally attempting this :-)
Currently, I am not the only one (but maybe the first one :))... > >
What cube parts can you suggest to store the > > entire cube state (I
mean, for 3x3x3 you need > > e.g. corner perm., corner ori., edge ori,
and > > three additional numbers storing edge perm.) > > Three
additional numbers? I don't understand... the edge permutation has
12! = 479,001,600 states which is simply too much (if not true for
optimized pruning table, creating a transformation table is imposible).
So all cube explorer- like programs use more numbers to store the edge
permutation. 3x position of 4 edges (U, D, and E) seems to be good
alternative for Kociemba's 2-phase algoritm. The number of states
for each edge quadruple is 12*11*10*9 and together, they determine the
whole edge permutation... (You can see this in ACube during table
computation). > > - 6x center positions (6x 23*22*21 states) > > It
might be better to store the inverse of this, i.e. what color is at >
each position, not the positions of each color. May save some space. I
cannot imagine how can I handle 4 U center locations and which colors
are in them as an easy to transform number... If you can, tell me... >
Also, why 23*22*21 and not 24*23*22*21? I do understand the smaller >
numbers for the corners but this here surprises me. We ignore relative
positions of centers with the same color.. so it is binom(24,4) =
24*23*22*21/(4*3*2) = 24*23*22*21/24 = ... I wrote the shorter form
because I worked with it a lot... > > PS: I used the program to optimize
sequences in > > the 4x4x4 method described by Marc Waterman > > in CFF
16 (?). and I have found several significant > > improvements... > > Can
we see those algs? Maybe they're useful for other methods as well?
I am not sure, because the sequences are used to permute (and let us say
orient - which otherwise makes no sense on 4x4x4) 4 UF and UB edges and
ignores U, F, D, and B centers. However: here are some of them: (the
sequences were chosen wrt. speed) 3-cycle: r2 F2 l F2 l' F2 r F2 r
inter-pair swap: F2 r F2 l r F2 l lr2 F2 inter-pair+opposite swap: F2
r' F2 l r F2 l' F2 They may be already known... I have few
solution of other situations, but computation has not finished yet
(depth 12 takes days to complete). I had to restart the computation
often due to bugs... > Also, did you try solving the two "parity
problems" for people who > first convert into a 3x3? I am affraid
that these situations requires nore than 12 turns... > For that I also
had the idea of using a > "2-generator"-like alg, i.e. only
allowing turns of RrUu and maybe ld. > This would reduce the branching
factor a lot. I can try that (as soon as I have a computer that is not
busy :)) Regards, Josef
4229. Re: 5x5x5 color scheme modifiers From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 16:40:38 -0000
You could also just analyze the rules of the 5x5 (contrary to the rules
of the 3x3, i.e. always even permutation, and orientations of edges and
corners are restricted etc.), work out a configuration that is optimal,
and just solve to this configuration. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Of course you could just solve the cube,
then swap the necessary > stickers and then solve it again. You
don't really need an alg, though > it's of course cool to have
one, especially a short and explainable > one :-) > > Stefan > > > ---
In speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jstuber@p...> wrote: > > so how would one turn this alg into
something you could use on > 5x5x5? I > > really dont feel like
dissasembling my 5x5x5... > > -----Original Message----- > > From: Per
Kristen Fredlund [mailto:aspiring_to_love@y...] > > Sent: Wednesday,
August 25, 2004 9:59 AM > > To: speedsolvingrubikscube@yahoogroups.com >
> Subject: [Speed cubing group] Re: 5x5x5 color scheme modifiers > > > >
> > Hmmm ... > > > > Is the old Singmaster notation already outdated?
;-) > > > > OK, -s- means to turn opposite face same way in space. So Us
= > UD'. > > Then of coz U2s = U2D2. And U's = Ds = U'D >
> > > And, -a- means to turn opposite face opposite way in space (or >
same > > way if seen from in front on each face). So Ua = UD. U'a =
U'D'. > And > > so forth. > > > > One could extend this to
larger cubes and write for instance ds, > rs > > and so on. But with
both letters being lowercase it's confusing so > i > > always avoid
it :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > Easy ;-) ==> R2U2-R2s-U2R2-U2s (8-HTM)
> > > > > > What's that "s" again? > > > > > > Btw, I
prefer this: (L2 B-2 R2 F-2) * 3 > > > > > > Do it this way: Put the
right thumb on the U center, the left > thumb > > on > > > the U sticker
of UFL and your index fingers on the opposite > > stickers > > > on the
D face. Then *never let go* and don't use any other > fingers. > >
> All twelve moves are a single motion (repeating two moves six > times
> > > and rotating the cube during the process). Other variants are >
also > > > nice (just do the double twists in different directions). > >
> > > > Stefan > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > >
> > > > > > > > > >
---------------------------------------------------------------------- >
------ > > -- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > > [Non-text portions of this message have been removed]
4230. RE: [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Aug 2004 11:15:03 -0700
Thanks! :) Im just curious, how do you dissasemble it? -----Original
Message----- From: keggerius [mailto:keggerius@...] Sent: Wednesday,
August 25, 2004 10:08 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: RE: [Speed cubing group] Re: 5x5x5 color scheme modifiers Ok,
here is the best I have come up with so far for the 5x5x5 adjacent swap:
U F U2u2 r F2f2 U2u2 F2f2 r2 U2u2 F2f2 U2u2 r F2f2 U2u2 F2f2 U2u2 f2 F U
Rr F2 U2 F2 R2r2 U2 F2 U2 Rr U2 r2 B2 U2 l U2 r' U2 r U2 F2 r F2
l' B2 r2 This leaves only 18 stickers to be moved, which I believe
is as good as you can do without any disassembly. With disassembly, it
could be reduced to 14 in the same way as my 3x3x3 method, or to 12 if
you also switched the center caps as Stefan suggested. However,
disassembly is less practical on the 5x5x5, and as you said, you
don't feel like doing it. Also, I realize the algorithm is pretty
long, but that's because I made most of it up in my head, and by
just trying stuff out on the cube. It works, and that's the
important thing, but if anyone else wants to try to compress it a
little, I'd be interested in hearing how you go about it... :) -Ben
B. --- James Stuber <jstuber@...> wrote: > so how would one turn this
alg into something you > could use on 5x5x5? I > really dont feel like
dissasembling my 5x5x5... > -----Original Message----- > From: Per
Kristen Fredlund > [mailto:aspiring_to_love@...] > Sent: Wednesday,
August 25, 2004 9:59 AM > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Re: 5x5x5 color > scheme modifiers > > >
Hmmm ... > > Is the old Singmaster notation already outdated? > ;-) > >
OK, -s- means to turn opposite face same way in > space. So Us =
UD'. > Then of coz U2s = U2D2. And U's = Ds = U'D > >
And, -a- means to turn opposite face opposite way > in space (or same >
way if seen from in front on each face). So Ua = > UD. U'a =
U'D'. And > so forth. > > One could extend this to larger
cubes and write > for instance ds, rs > and so on. But with both letters
being lowercase > it's confusing so i > always avoid it :D > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, > "Stefan
Pochmann" > <pochmann@g...> wrote: > > > Easy ;-) ==>
R2U2-R2s-U2R2-U2s (8-HTM) > > > > What's that "s" again?
> > > > Btw, I prefer this: (L2 B-2 R2 F-2) * 3 > > > > Do it this way:
Put the right thumb on the U > center, the left thumb > on > > the U
sticker of UFL and your index fingers on > the opposite > stickers > >
on the D face. Then *never let go* and don't use > any other
fingers. > > All twelve moves are a single motion (repeating > two moves
six times > > and rotating the cube during the process). Other >
variants are also > > nice (just do the double twists in different >
directions). > > > > Stefan > > > Yahoo! Groups Sponsor > ADVERTISEMENT
> > > > > >
--------------------------------------------------------------------------
-- > -- > Yahoo! Groups Links > > a.. To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an > email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
Yahoo! Groups Sponsor ADVERTISEMENT
----------------------------------------------------------------------------
-- Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
4231. Re: [Speed cubing group] Re: World Cube Cup From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 26 Aug 2004 19:41:55 +0100
Gilles, Your name IS on the list so according to Tyson's post you
DON'T have to send them again! (If I've misunderstood this I
hope someone will let me know!). Duncan ----- Original Message -----
From: "Gilles Roux" <grrroux@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, August 26,
2004 12:55 AM Subject: [Speed cubing group] Re: World Cube Cup I
submitted my times (04/08/12) and had no delivery error, don't know
if I'm the only one in this case (that's why I'm posting
this answer here). Do you need me to send them again? Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> WORLD CUBE CUP! If you are not here, please submit your times: > >
Duncan Dicks > Chris Szlatenyi > Brent Morgan > Ian Winokur > Syoji
Takamatsu > Yuuki Hayashi > Katsuyuki Konishi > Gilles Roux > James
Morrison > Takahito Domon > Masayuki Akimoto > Patrick Bellenbaum >
Tomasz Piotrowski > Adam Zietara > Stefan Pochmann > Andy Camann >
Michal Gandor > Zbigniew Zborowski > Jarek Nowicki > Evan Gates > Frank
Morris > Oliver Wolff > Chris Hardwick > Felix S�bastien > Jon Morris
> Shotaro Makisumi > Richard Patterson > Doug Reed > > Tyson Mao > MSC
#631 > California Institute of Technology Yahoo! Groups Links
4232. Oinkleburger.com From: "jbohanon3" <jbohanon3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 21:07:05 -0000
The site was down for a few days and I noticed today that it was for
sale. Does anyone else have a copy of the java cube that was on that
site?
4233. Revenge + Blind = Super! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 21:36:29 -0000
SUCCESS!!! After months of preparation this afternoon I successfully
solved a 4x4x4 Supercube blindfolded!! I didn't really time myself
for the memorization part but the actual solve took just over 30
minutes. For the scramble perform the following alg (generated by Jess
Bonde's timer) on a BOY cube (i.e. Blue/Green, White/Yellow). Keep
white on UP, blue on FRONT, and red on LEFT (this is how I always hold
my cube while blindfolding): L2 F b' f' U' b u2 r B D2 R
L2 r' d B' r2 B2 L2 U L2 U' d D2 b u' B b F2 d U2 F
f b U' d' l d' r2 U' F' I developed my own 3
step method: (1) I oriented the corners and solved the corner
permutation by cycling as per usual 3x3x3 blindfoldsolving. (2) Then I
solved the center permutations two pieces at a time by three cycling:
Fur --- > Dfr --- > Dbr --- > Fur u' r u F' u' r' u
r F r' (with the necessary set-up moves, naturally [X,Y], alg,
[Y',X']) (3) Finally I solved the edge permutation by 3
cycling through: FUl --- > LUf --- > RUf --- > FUl F'
dR'd'L dRd'L' F (with the necessary set-up moves,
naturally [X,Y], alg, [Y',X']) I even took dig cam photos of
several stages of the solve (or at least I did my best most are off
center as I was pretty much aiming in the general vicinity of the cube
being blindfolded and all!!) MANY THANKS to several important
inspirations: to Dr. Carr for blindfold solving the "cycle"
(but substituting an extra 3x3x3 in lieu of your broken 2x2x2!). Your
pdf tutored me to my first 3x3x3 blindfoldsolve last fall. Many thanks
also for your subsequent encouragement on this forum; to Chris Hardwick
who has already blindfoldsolved a superrevenge which is where I got the
idea; to Stephan Pochman who coincidentally first solved 3x3x3
blindfolded at the same time as I did, but who has already
blindfoldsolved a 5x5x5 at the EC as well as a Megaminx (hoeffentlich
koenne ich auch so tun); to Per Kristian Fredlund I figured out the
center 3 cycle I wanted to use shortly after reading your post on
customizing your own 3 cycles; to Masayuki Akimoto one of the nicest
guys I met in Toronto, champion of 4x4x4 and 5x5x5 speedsolving. I
learned the edge 3 cycle I used off your website (adapted for use from D
to U); and to Maki and Dror absolutely amazing blindfold solvers of ALL
cube sizes. Happy cubing everybody - I am on cloud 9 after opening my
eyes and seeing a solved supercube revenge. Rob
4234. Re: Revenge + Blind = Super! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 21:54:11 -0000
Amazing... I've yet to solve a 3x3 blindfolded. =\ --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > > SUCCESS!!! > > After months of
preparation this afternoon I successfully solved a > 4x4x4 Supercube
blindfolded!! > > I didn't really time myself for the memorization
part but the actual > solve took just over 30 minutes. > > For the
scramble perform the following alg (generated by Jess > Bonde's
timer) on a BOY cube (i.e. Blue/Green, White/Yellow). > > Keep white on
UP, blue on FRONT, and red on LEFT > (this is how I always hold my cube
while blindfolding): > > L2 F b' f' U' b u2 r > B D2 R L2
r' d B' r2 > B2 L2 U L2 U' d D2 b > u' B b F2 d U2 F
f > b U' d' l d' r2 U' F' > > > > I developed
my own 3 step method: > > (1) I oriented the corners and solved the
corner permutation by > cycling as per usual 3x3x3 blindfoldsolving. > >
> (2) Then I solved the center permutations two pieces at a time by >
three cycling: > Fur --- > Dfr --- > Dbr --- > Fur > > u' r u
F' u' r' u r F r' > (with the necessary set-up
moves, naturally [X,Y], alg, [Y',X']) > > > (3) Finally I
solved the edge permutation by 3 cycling through: > FUl --- > LUf --- >
RUf --- > FUl > > F' dR'd'L dRd'L' F > (with
the necessary set-up moves, naturally [X,Y], alg, [Y',X']) >
> > > > I even took dig cam photos of several stages of the solve (or at
> least I did my best most are off center as I was pretty much > aiming
in the general vicinity of the cube being blindfolded and > all!!) > > >
MANY THANKS to several important inspirations: > > to Dr. Carr for
blindfold solving the "cycle" (but substituting an > extra
3x3x3 in lieu of your broken 2x2x2!). Your pdf tutored me to > my first
3x3x3 blindfoldsolve last fall. Many thanks also for your > subsequent
encouragement on this forum; > > to Chris Hardwick who has already
blindfoldsolved a superrevenge > which is where I got the idea; > > to
Stephan Pochman who coincidentally first solved 3x3x3 > blindfolded at
the same time as I did, but who has already > blindfoldsolved a 5x5x5 at
the EC as well as a Megaminx > (hoeffentlich koenne ich auch so tun); >
> to Per Kristian Fredlund I figured out the center 3 cycle I wanted >
to use shortly after reading your post on customizing your own 3 >
cycles; > > to Masayuki Akimoto one of the nicest guys I met in
Toronto, > champion of 4x4x4 and 5x5x5 speedsolving. I learned the edge
3 > cycle I used off your website (adapted for use from D to U); > > and
to Maki and Dror absolutely amazing blindfold solvers of ALL > cube
sizes. > > > > > Happy cubing everybody - I am on cloud 9 after opening
my eyes and > seeing a solved supercube revenge. > > Rob
4235. Re: ACube for 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 23:41:57 -0000
> Currently, I am not the only one (but maybe the first one :))... Who
else is doing it? > > > - 6x center positions (6x 23*22*21 states) > > >
> It might be better to store the inverse of this, i.e. what color > is
at > > each position, not the positions of each color. May save some >
space. > > I cannot imagine how can I handle 4 U center locations and >
which colors are in them as an easy to transform number... > If you can,
tell me... Well, don't encode the locations. They're
implicitly encoded. Choose some order of the U centers (e.g. Ufl, Ufr,
Ubr, Ubl) look at the colors there. So for each center you have a string
of four characters of "WYORGB". So each center has 6^4 = 1296
< 10626 = 23*22*21 states. But I don't know what you're
doing with the states, so maybe your way is more efficient time-wise. >
> Also, did you try solving the two "parity problems" for
people who > > first convert into a 3x3? > > I am affraid that these
situations requires nore than 12 turns... Are you sure? I only know of
the 15 turns upper limit, but not about any lower limits... > > For that
I also had the idea of using a > > "2-generator"-like alg,
i.e. only allowing turns of RrUu and maybe > ld. > > This would reduce
the branching factor a lot. > > I can try that (as soon as I have a
computer that is not busy :)) Thanks, that would be nice :-) Also thanks
a lot for your other answers! Stefan
4236. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 23:53:45 -0000
Excellent achievement, congratulations! Question about your method:
Since you're using 3-cycles all the way, what do you do if only a
2-cycle is left at the end? Centers are easiest, but how do you handle
corners and edges? (Not that I don't know, I'm just interested
;-) Did I already claim that 2004 will be *the* year for blindfold
cubing? If not, then I do it now ;-) At the end of the year, at least 10
people will have done the 5x5 and lots of people will have done the
3x3... Cheers! Stefan
4237. Re: Revenge + Blind = Super! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 23:59:16 -0000
Rob, congratulations! Hey you said you took pictures of the solve, do
you have them on the internet? Those would be cool to see! Glad I could
be one of the people who inspired you, though your BLD 4x4x4 supercube
method is definitely MUCH better than the one I used :) Is it hard to
memorize the cycles when you memorize that way? Two cycles of length
potentially 24 seems like it would take practice. Do you have any
thoughts of trying the 5x5x5 supercube? I'd like to do it one day,
but I need a lot of practice before I'd be able to do that.
Congratulations again! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > > SUCCESS!!! > > After months of
preparation this afternoon I successfully solved a > 4x4x4 Supercube
blindfolded!! > > I didn't really time myself for the memorization
part but the actual > solve took just over 30 minutes. > > For the
scramble perform the following alg (generated by Jess > Bonde's
timer) on a BOY cube (i.e. Blue/Green, White/Yellow). > > Keep white on
UP, blue on FRONT, and red on LEFT > (this is how I always hold my cube
while blindfolding): > > L2 F b' f' U' b u2 r > B D2 R L2
r' d B' r2 > B2 L2 U L2 U' d D2 b > u' B b F2 d U2 F
f > b U' d' l d' r2 U' F' > > > > I developed
my own 3 step method: > > (1) I oriented the corners and solved the
corner permutation by > cycling as per usual 3x3x3 blindfoldsolving. > >
> (2) Then I solved the center permutations two pieces at a time by >
three cycling: > Fur --- > Dfr --- > Dbr --- > Fur > > u' r u
F' u' r' u r F r' > (with the necessary set-up
moves, naturally [X,Y], alg, [Y',X']) > > > (3) Finally I
solved the edge permutation by 3 cycling through: > FUl --- > LUf --- >
RUf --- > FUl > > F' dR'd'L dRd'L' F > (with
the necessary set-up moves, naturally [X,Y], alg, [Y',X']) >
> > > > I even took dig cam photos of several stages of the solve (or at
> least I did my best most are off center as I was pretty much > aiming
in the general vicinity of the cube being blindfolded and > all!!) > > >
MANY THANKS to several important inspirations: > > to Dr. Carr for
blindfold solving the "cycle" (but substituting an > extra
3x3x3 in lieu of your broken 2x2x2!). Your pdf tutored me to > my first
3x3x3 blindfoldsolve last fall. Many thanks also for your > subsequent
encouragement on this forum; > > to Chris Hardwick who has already
blindfoldsolved a superrevenge > which is where I got the idea; > > to
Stephan Pochman who coincidentally first solved 3x3x3 > blindfolded at
the same time as I did, but who has already > blindfoldsolved a 5x5x5 at
the EC as well as a Megaminx > (hoeffentlich koenne ich auch so tun); >
> to Per Kristian Fredlund I figured out the center 3 cycle I wanted >
to use shortly after reading your post on customizing your own 3 >
cycles; > > to Masayuki Akimoto one of the nicest guys I met in
Toronto, > champion of 4x4x4 and 5x5x5 speedsolving. I learned the edge
3 > cycle I used off your website (adapted for use from D to U); > > and
to Maki and Dror absolutely amazing blindfold solvers of ALL > cube
sizes. > > > > > Happy cubing everybody - I am on cloud 9 after opening
my eyes and > seeing a solved supercube revenge. > > Rob
4238. Re: [Speed cubing group] Oinkleburger.com From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Aug 2004 23:01:12 -0400
jbohanon3 wrote: >The site was down for a few days and I noticed today
that it was for >sale. Does anyone else have a copy of the java cube
that was on that >site? > > That was my site. I changed the name to
puzzlingaddiction.com. All the old content is there, including the
source to the java cube. David
4239. Re: ACube for 4x4x4 From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 09:20:13 -0000
--- "Stefan Pochmann" wrote: > > Currently, I am not the only
one (but maybe the first one :))... > Who else is doing it? I am. Last
week I wrote a universal puzzler solver. It has now verified most of the
tables of various puzzles that can be found on my site. I have found the
same (or similar) sequences as Josef for the cases ignoring centres. The
only solved case with centres is: r2 U2 r2 (uU)2 r2 u2 if I remember
correctly, which swaps UF and UB pair. Before anyone asks, I won't
release this program till it is finished, which is some time away. >
Well, don't encode the locations. They're implicitly encoded.
> Choose > some order of the U centers (e.g. Ufl, Ufr, Ubr, Ubl) look at
the > colors there. So for each center you have a string of four
characters > of "WYORGB". So each center has > > 6^4 = 1296
< 10626 = 23*22*21 > > states. But I don't know what you're
doing with the states, so > maybe your way is more efficient time-wise.
The problem with this is, it is hard to prune on this information. You
need to know how many moves it takes to put those centres correct, and
to work that out you go through positions that are not encoded by this
scheme. Furthermore, if you have the 6 numbers of the centres encoded by
your scheme, the effect of a move on one number depends on several of
the others. If you encode the 24C4 possible positions of one colour
instead, this works better since each is not affected by the other
encoded numbers. > > > Also, did you try solving the two "parity
problems" for people > > > who first convert into a 3x3? > > > > I
am affraid that these situations requires nore than 12 turns... > > Are
you sure? I only know of the 15 turns upper limit, but not > about any
lower limits... I have tried the 'single edge' flip, and even
ignoring centres it is more than 10 moves, with centres it is at least
12. I broke the searches off fairly early. > > > For that I also had the
idea of using a > > > "2-generator"-like alg, i.e. only
allowing turns of RrUu and > > > maybe ld. > > > This would reduce the
branching factor a lot. > > > > I can try that (as soon as I have a
computer that is not busy :)) I'll try that too. Jaap Jaap's
Puzzle Page http://www.geocities.com/jaapsch/puzzles
4240. For those interested in Waterman's method From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 12:22:29 -0000
Hi all, recently, I have contacted Marc Waterman and he was quite
surprised... He sent me quite a detailed description of his method from
his point of view and allowed me to make it public (I will place it on
rubikscube.info). He also found an old booklet (about 30 pages) by
Anneke Treep later published in CFF 14-16. He and Anneke gave me a
permission to make it freely available, so I will upload it... What was
surprising to me was the fact that he found his old cube and tried to
solve that after my email and he got 21s (after many years of not
touching it without knowing all the algorithms)! I also got a tape with
Marc solving the cube marathon (42 cubes) in 17 minutes and some other
videos from its author Klass Steenhuis (I hope I spell it right) with a
permission to make it available. As soon as I grab it I will let you
know... I hope it is interesting for somebody... Best regards, Josef
4241. Re: Revenge + Blind = Super! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 14:42:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Rob, congratulations! > > Hey you said you
took pictures of the solve, do you have them on the > internet? Those
would be cool to see! Hi Chris, I do not currently have a website so I
uploaded the pictures to the photo section of this group. Check out the
folder called "Blindfold SuperRevenge". There are 7 pictures:
1 - Scramble 2 - Solve Corners 3 - Solve 12 centers 4 - Solve all
centers 5 - Solve 12 edges 5b - Solve 12 edges (right view) 6 -
SUCCESS!! All pictures are taken from the left so they show the L, U,
and F faces. I always blindfold with White UP and Blue FRONT. Some of
the pictures (esp #4) are a little off center as I was guessing where to
point the camera :) I took the pictures for 2 reasons - (1) just in case
I made an error I would be able to trace where in the solve the error
crept in. And more importantly (2) I always lament the fact that in
blindfold solving the actual performer does not get to see the cube
slowly and methodically coming together. By taking photos I get the best
of both worlds - a legit blindsolve and the opportunity to watch the
solve devellop! You are right that solving by cycles leads to long
strings of cycles. In fact, in this solve the center permutation was a
long 22 center cycle together with a 2-swap. By performing the alg 10
times I was left with 2 two swaps: 18 2, 16 12. I solved this situation
(to answer Stephan's question) by three cycling 18 into place then
three cycling the last three into place. Thus all centers were placed
with just 12 applications of the same three cycle move. Memorizing the
long strings of numbers is a little tricky at first (as there are just
so many more than on a 3x3x3 solve) but becomes easier with practice. I
often also use the major system to convert the numbers into letters and
thence into an inane story with trigger words. After a little practice I
started to prefer the really long cycles over several shorter cycles. As
per strict rules of blindfolding I never write any information down --
it must all be done in your head. If the edge permutation ends up with
an odd number of pair swaps I turn the last one into a three cycle and
set up a pair flip. To explain: if I end up with all edges solved except
for numbers 7 and 2 which need to be swapped I make it a three cycle by
solving 7, cycling 1 to 2 and cycling 2 to 1. Thus 1 and 2 (the white
blue edges in my numeration) are joined but inverted. I use the 15 move
alg to solve the pair flip and then have to apply another alg to cycle
the UP center unit 180 degrees. This tactic works beauty on the 4x4x4
but it wont work on the 5x5x5 supercube so I will have to find another
way around that potentiality before I can attempt a blindfold superprof.
Hope this all makes sense, Rob
4242. Re: Revenge + Blind = Super! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:22:46 -0000
Hey Rob, Just a quick note that popped in my head after reading your
mesage. If on the 5x5x5 supercube you ran into an odd permutation on the
outer edges (so you end up with two swapped) that means that you
absolutely must have two central centers swapped (the ones lying on an
imaginary plus sign on the center group, I call them oddly enough
"+" centers). What I would do is just remember that two outer
edge pieces are switched, then start the "+" center cycles
until I ended up with only two switched. Then you could solve both at
once. Do some setup moves and/or cycles to set up having rUF and lUF
being the two edges that are switched and UlS and UrS the two centers
that need to swap. Then do the normal parity solve move r2 B2 U2 l U2
r' U2 r U2 F2 r F2 l' B2 r2 then move the outer four centers
(I call them the "X" centers) back to their correct spots: r l
d2 r' l' U r l d2 r' l' U' I've done a
little bit of thinking for the 5x5x5 supercube, and that is one ways to
handle the parity error (which is like the 3x3x3 corners and edges
parity, in that it affects two orbits jointly, here the "+"
centers and outer edges). Another way to handle it is to setup the two
swapped edges in UF without affecting lUs or rUs, then do the normal
parity move, and lastly move the X centers back: r2 B2 U2 l U2 r'
U2 r U2 F2 r F2 l' B2 r' l d2 r' l' U r l d2 r'
l' U' Which fixes the edges, but also swaps UlS and UrS,
leaving you with potentially ending with 2 two swaps in the
"+" centers. If you end up with 2 two swaps in the
"+" centers then you can use a setup move to get them all onto
the U layer, say, and do f' b' E2 f b U f' b' E2 f b
U' I'm sure you've thought these situations out as well,
but I thought it would be nice to put some ideas on the board, in case
others are trying 5x5 supercubing as well. Just to add some notes on the
board, and of course another $0.02 :) Chris P.S. with all the $0.02 on
this board, we should all be filthy rich by now :) --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Rob, congratulations! > > > > Hey you said you took pictures
of the solve, do you have them on > the > > internet? Those would be
cool to see! > > > Hi Chris, > > I do not currently have a website so I
uploaded the pictures to the > photo section of this group. Check out
the folder called "Blindfold > SuperRevenge". There are 7
pictures: > > 1 - Scramble > 2 - Solve Corners > 3 - Solve 12 centers >
4 - Solve all centers > 5 - Solve 12 edges > 5b - Solve 12 edges (right
view) > 6 - SUCCESS!! > > All pictures are taken from the left so they
show the L, U, and F > faces. I always blindfold with White UP and Blue
FRONT. Some of > the pictures (esp #4) are a little off center as I was
guessing > where to point the camera :) > > I took the pictures for 2
reasons - (1) just in case I made an error > I would be able to trace
where in the solve the error crept in. And > more importantly (2) I
always lament the fact that in blindfold > solving the actual performer
does not get to see the cube slowly and > methodically coming together.
By taking photos I get the best of > both worlds - a legit blindsolve
and the opportunity to watch the > solve devellop! > > > You are right
that solving by cycles leads to long strings of > cycles. In fact, in
this solve the center permutation was a long 22 > center cycle together
with a 2-swap. By performing the alg 10 times > I was left with 2 two
swaps: 18 2, 16 12. I solved this situation > (to answer Stephan's
question) by three cycling 18 into place then > three cycling the last
three into place. Thus all centers were > placed with just 12
applications of the same three cycle move. > > Memorizing the long
strings of numbers is a little tricky at first > (as there are just so
many more than on a 3x3x3 solve) but becomes > easier with practice. I
often also use the major system to convert > the numbers into letters
and thence into an inane story with trigger > words. After a little
practice I started to prefer the really long > cycles over several
shorter cycles. As per strict rules of > blindfolding I never write any
information down -- it must all be > done in your head. > > If the edge
permutation ends up with an odd number of pair swaps I > turn the last
one into a three cycle and set up a pair flip. To > explain: if I end up
with all edges solved except for numbers 7 and > 2 which need to be
swapped I make it a three cycle by solving 7, > cycling 1 to 2 and
cycling 2 to 1. Thus 1 and 2 (the white blue > edges in my numeration)
are joined but inverted. I use the 15 move > alg to solve the pair flip
and then have to apply another alg to > cycle the UP center unit 180
degrees. This tactic works beauty on > the 4x4x4 but it wont work on the
5x5x5 supercube so I will have to > find another way around that
potentiality before I can attempt a > blindfold superprof. > > Hope this
all makes sense, > > Rob
4243. [Speed cubing group] Re: JNetCube...Network Version...Cube
Viewer From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 16:13:53 -0000
JNetCube updated... --> Server now say's "LISTENING"
after you have started the server (so that you don't think the
server has frozen) --> You can add a pop to the session times using the
'add time' button. Instead of entering a time in seconds, just
type 'pop'. --> The scramble viewer works for 2x2x2 cubes now
--> Color Options for the scramble viewer have been added to the options
menu so that you can use any color scheme. IMPORTANT: becuase I changed
the options menu a bit, you MUST delete your old options file (jnc.conf)
before opening this new verion. You can re-save your settings after the
program has opened. If you have no jnc.conf file, then you need not do
anything ;) As usual, get it in the files section:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ -Chris
AIM: burntbizzkit EMAIL: huntca[nospam]@...
4244. 2x2x2 From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 16:59:00 -0000
hey, i have my 2x2x2 cube all put together except for the last peice..i
dont get how to put it in..there are the 3 curve edge pecies on the
inside that it must slide onto.. and i can only get it to slide onto 2
of the three..how do i do it so it can get all 3. thanks
4245. Re: 2x2x2 From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 18:33:37 -0000
You just kind of have to force it over. There's a pic showing how
to do it in photos>fix your 2x2x2>fourth --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > hey, i have my 2x2x2 cube all put together
except for the last > peice..i dont get how to put it in..there are the
3 curve edge pecies > on the inside that it must slide onto.. and i can
only get it to > slide onto 2 of the three..how do i do it so it can get
all 3. thanks
4246. Re: Revenge + Blind = Super! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 18:55:30 -0000
Hey Chris!! Just at thie moment : 685 members 12629 messages posted 2
cents pr message ==> $252.58 ==> $0.37/member or lousy 37 cents We are
not gonna be so rich after all !! ;-) :-P (It might buy u some cheap
white bread at Tesco...) -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Rob, > > Just a quick note that popped in my head after
reading your mesage. > > If on the 5x5x5 supercube you ran into an odd
permutation on the > outer edges (so you end up with two swapped) that
means that you > absolutely must have two central centers swapped (the
ones lying on > an imaginary plus sign on the center group, I call them
oddly > enough "+" centers). What I would do is just remember
that two > outer edge pieces are switched, then start the "+"
center cycles > until I ended up with only two switched. Then you could
solve both > at once. > > Do some setup moves and/or cycles to set up
having rUF and lUF being > the two edges that are switched and UlS and
UrS the two centers that > need to swap. > > Then do the normal parity
solve move r2 B2 U2 l U2 r' U2 r U2 F2 r > F2 l' B2 r2 > >
then move the outer four centers (I call them the "X" centers)
back > to their correct spots: > > r l d2 r' l' U r l d2
r' l' U' > > I've done a little bit of thinking for
the 5x5x5 supercube, and that > is one ways to handle the parity error
(which is like the 3x3x3 > corners and edges parity, in that it affects
two orbits jointly, > here the "+" centers and outer edges). >
> Another way to handle it is to setup the two swapped edges in UF >
without affecting lUs or rUs, then do the normal parity move, and >
lastly move the X centers back: > > r2 B2 U2 l U2 r' U2 r U2 F2 r
F2 l' B2 r' l d2 r' l' U r l d2 r' l' >
U' > > Which fixes the edges, but also swaps UlS and UrS, leaving
you with > potentially ending with 2 two swaps in the "+"
centers. > > If you end up with 2 two swaps in the "+" centers
then you can use a > setup move to get them all onto the U layer, say,
and do > > f' b' E2 f b U f' b' E2 f b U' > >
I'm sure you've thought these situations out as well, but I
thought > it would be nice to put some ideas on the board, in case
others are > trying 5x5 supercubing as well. > > Just to add some notes
on the board, and of course another $0.02 :) > > Chris > > P.S. with all
the $0.02 on this board, we should all be filthy rich > by now :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
> <futuese@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > Rob, congratulations! > > > > > > Hey you said you took
pictures of the solve, do you have them on > > the > > > internet? Those
would be cool to see! > > > > > > Hi Chris, > > > > I do not currently
have a website so I uploaded the pictures to > the > > photo section of
this group. Check out the folder > called "Blindfold > >
SuperRevenge". There are 7 pictures: > > > > 1 - Scramble > > 2 -
Solve Corners > > 3 - Solve 12 centers > > 4 - Solve all centers > > 5 -
Solve 12 edges > > 5b - Solve 12 edges (right view) > > 6 - SUCCESS!! >
> > > All pictures are taken from the left so they show the L, U, and F
> > faces. I always blindfold with White UP and Blue FRONT. Some of > >
the pictures (esp #4) are a little off center as I was guessing > >
where to point the camera :) > > > > I took the pictures for 2 reasons -
(1) just in case I made an > error > > I would be able to trace where in
the solve the error crept in. > And > > more importantly (2) I always
lament the fact that in blindfold > > solving the actual performer does
not get to see the cube slowly > and > > methodically coming together.
By taking photos I get the best of > > both worlds - a legit blindsolve
and the opportunity to watch the > > solve devellop! > > > > > > You are
right that solving by cycles leads to long strings of > > cycles. In
fact, in this solve the center permutation was a long > 22 > > center
cycle together with a 2-swap. By performing the alg 10 > times > > I was
left with 2 two swaps: 18 2, 16 12. I solved this situation > > (to
answer Stephan's question) by three cycling 18 into place then > >
three cycling the last three into place. Thus all centers were > >
placed with just 12 applications of the same three cycle move. > > > >
Memorizing the long strings of numbers is a little tricky at first > >
(as there are just so many more than on a 3x3x3 solve) but becomes > >
easier with practice. I often also use the major system to > convert > >
the numbers into letters and thence into an inane story with > trigger >
> words. After a little practice I started to prefer the really > long >
> cycles over several shorter cycles. As per strict rules of > >
blindfolding I never write any information down -- it must all be > >
done in your head. > > > > If the edge permutation ends up with an odd
number of pair swaps I > > turn the last one into a three cycle and set
up a pair flip. To > > explain: if I end up with all edges solved except
for numbers 7 > and > > 2 which need to be swapped I make it a three
cycle by solving 7, > > cycling 1 to 2 and cycling 2 to 1. Thus 1 and 2
(the white blue > > edges in my numeration) are joined but inverted. I
use the 15 > move > > alg to solve the pair flip and then have to apply
another alg to > > cycle the UP center unit 180 degrees. This tactic
works beauty on > > the 4x4x4 but it wont work on the 5x5x5 supercube so
I will have > to > > find another way around that potentiality before I
can attempt a > > blindfold superprof. > > > > Hope this all makes
sense, > > > > Rob
4247. Thursday Contest From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 21:34:53 -0000
I know there is almost a contest for every day of the week, but
I've added one more. I will be hosting a Thursday Contest every
week. I have 4 speedcubing categories, and 2 cupstacking categories
(everyone should really try this out). If I can generate enough
interest, I would like to start a Cube Prix. Depending on how well
someone places in a category, they will receive a given amount of
points. I'd award prizes to the top 3 point earners after something
like a 6 month period.
http://www.geocities.com/rubiks_galaxia/index.html First Thursday
Contest happens 9/2/04! -Richard
4248. Re: [Speed cubing group] Thursday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 14:46:17 -0700
I kind of doubt the Cube Prix will work. The World Cube Cup hasn't
been that successful because people don't have attention spans long
enough to remember to submit their entries when they are due, hence, the
big delay in the World Cube Cup. (For those of you wondering, we'll
have the next round soon... if there are any teams left.) I kind of
doubt people will be submitting times consistently enough for you to
have any type of Cube Prix. Furthermore, I really doubt you'll have
enough people submitting times consistently so there's actually
competition for the people. As for another contest, I believe the
addition of the Friday contest was already too much. Tyson Mao MSC #631
California Institute of Technology On Aug 27, 2004, at 2:34 PM,
richy_jr_2000 wrote: > I know there is almost a contest for every day of
the week, but I've > added one more. I will be hosting a Thursday
Contest every week. I > have 4 speedcubing categories, and 2
cupstacking categories > (everyone should really try this out). If I
can generate enough > interest, I would like to start a Cube Prix.
Depending on how well > someone places in a category, they will receive
a given amount of > points. I'd award prizes to the top 3 point
earners after something > like a 6 month period. > >
http://www.geocities.com/rubiks_galaxia/index.html > First Thursday
Contest happens 9/2/04! > > -Richard > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <81804_0804_c_300250a.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4249. Re: [Speed cubing group] Thursday Contest From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 14:54:12 -0700 (PDT)
I appreciate your doubts:) if people don't submit entries, then
they have no chance to win prizes! to bad for them. People will compete
out of their own free will, and will participate in contests they enjoy.
I will just make sure everyone enjoys mine. Take care all! -Richard ---
Tyson Mao <tmao@...> wrote: > I kind of doubt the Cube Prix will
work. The World > Cube Cup hasn't > been that successful because
people don't have > attention spans long > enough to remember to
submit their entries when they > are due, hence, > the big delay in the
World Cube Cup. (For those of > you wondering, > we'll have the
next round soon... if there are any > teams left.) I kind > of doubt
people will be submitting times > consistently enough for you to > have
any type of Cube Prix. Furthermore, I really > doubt you'll have >
enough people submitting times consistently so > there's actually >
competition for the people. > > As for another contest, I believe the
addition of > the Friday contest > was already too much. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Aug 27, 2004, at
2:34 PM, richy_jr_2000 wrote: > > > I know there is almost a contest for
every day of > the week, but I've > > added one more.��� I will be
hosting a Thursday > Contest every week.��� I > > have 4 speedcubing
categories, and 2 cupstacking > categories > > (everyone should really
try this out).��� If I can > generate enough > > interest, I would like
to start a Cube Prix.��� > Depending on how well > > someone places in a
category, they will receive a > given amount of > > points.��� I'd
award prizes to the top 3 point > earners after something > > like a 6
month period.��� > > > >
http://www.geocities.com/rubiks_galaxia/index.html > > First Thursday
Contest happens 9/2/04! > > > > -Richard > > > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > > <81804_0804_c_300250a.gif> >
> <l.gif> > > > > Yahoo! Groups Links > > > > ��� To visit your group
on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > ��� > > ��� To
unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > ��� > > ��� Your
use of Yahoo! Groups is subject to the > Yahoo! Terms of > > Service. >
> > > > > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads. Yahoo!
Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
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--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
domain names from Yahoo! Enter now. http://promotions.yahoo.com/goldrush
4250. Re: [Speed cubing group] Thursday Contest From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 14:56:25 -0700 (PDT)
I think people have more important things to do.... You can go ahead and
try the Thursday contest, but I don't know...I got too busy to host
the wed. contest; its just people have lives....:D. Give it a try. -bm
Tyson Mao <tmao@...> wrote: I kind of doubt the Cube Prix will work.
The World Cube Cup hasn't been that successful because people
don't have attention spans long enough to remember to submit their
entries when they are due, hence, the big delay in the World Cube Cup.
(For those of you wondering, we'll have the next round soon... if
there are any teams left.) I kind of doubt people will be submitting
times consistently enough for you to have any type of Cube Prix.
Furthermore, I really doubt you'll have enough people submitting
times consistently so there's actually competition for the people.
As for another contest, I believe the addition of the Friday contest was
already too much. Tyson Mao MSC #631 California Institute of Technology
On Aug 27, 2004, at 2:34 PM, richy_jr_2000 wrote: > I know there is
almost a contest for every day of the week, but I've > added one
more. I will be hosting a Thursday Contest every week. I > have 4
speedcubing categories, and 2 cupstacking categories > (everyone should
really try this out). If I can generate enough > interest, I would like
to start a Cube Prix. Depending on how well > someone places in a
category, they will receive a given amount of > points. I'd award
prizes to the top 3 point earners after something > like a 6 month
period. > > http://www.geocities.com/rubiks_galaxia/index.html > First
Thursday Contest happens 9/2/04! > > -Richard > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <81804_0804_c_300250a.gif> > > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > Yahoo!
Groups Links :) --Brent
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
4251. Re: [Speed cubing group] Thursday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 14:57:14 -0700
Why don't you make your contest due on Sunday and I'll stop
mine? Tyson Mao MSC #631 California Institute of Technology On Aug 27,
2004, at 2:54 PM, Richard Patterson wrote: > I appreciate your doubts:)
if people don't submit > entries, then they have no chance to win
prizes! to > bad for them. People will compete out of their own > free
will, and will participate in contests they > enjoy. I will just make
sure everyone enjoys mine. > Take care all! > -Richard
4252. Re: For those interested in Waterman's method From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 22:03:18 -0000
Awesome, I cant wait. --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" <gloom@e...> wrote: > Hi all, > > recently,
I have contacted Marc Waterman and > he was quite surprised... > He sent
me quite a detailed description of his method > from his point of view
and allowed me to make it > public (I will place it on rubikscube.info).
> He also found an old booklet (about 30 pages) by > Anneke Treep later
published in CFF 14-16. > He and Anneke gave me a permission to make it
freely > available, so I will upload it... > > What was surprising to me
was the fact that he found his > old cube and tried to solve that after
my email > and he got 21s (after many years of not touching it > without
knowing all the algorithms)! > > I also got a tape with Marc solving the
cube marathon > (42 cubes) in 17 minutes and some other videos from >
its author Klass Steenhuis (I hope I spell it right) > with a permission
to make it available. > As soon as I grab it I will let you know... > >
I hope it is interesting for somebody... > > Best regards, > > Josef
4253. Re: [Speed cubing group] Thursday Contest From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:04:44 -0700 (PDT)
If I can get the interest in it, then Cube Prix won't be a problem.
And people tend to be more enthisstic when they're competing for
something. Hosting a contest and competing in one are two different
things entirely. In terms of przes...I was thinking StackMat, 5x5, 4x4,
etc. There will be pleny of opportunities to win. --- Brent Morgan
<brentmorganmaster@...> wrote: > I think people have more important
things to do.... > You can go ahead and try the Thursday contest, but I
> don't know...I got too busy to host the wed. > contest; its just
people have lives....:D. Give it > a try. > -bm > > Tyson Mao
<tmao@...> wrote: > I kind of doubt the Cube Prix will work. The
World > Cube Cup hasn't > been that successful because people
don't have > attention spans long > enough to remember to submit
their entries when they > are due, hence, > the big delay in the World
Cube Cup. (For those of > you wondering, > we'll have the next
round soon... if there are any > teams left.) I kind > of doubt people
will be submitting times > consistently enough for you to > have any
type of Cube Prix. Furthermore, I really > doubt you'll have >
enough people submitting times consistently so > there's actually >
competition for the people. > > As for another contest, I believe the
addition of > the Friday contest > was already too much. > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Aug 27, 2004, at
2:34 PM, richy_jr_2000 wrote: > > > I know there is almost a contest for
every day of > the week, but I've > > added one more. I will be
hosting a Thursday > Contest every week. I > > have 4 speedcubing
categories, and 2 cupstacking > categories > > (everyone should really
try this out). If I can > generate enough > > interest, I would like to
start a Cube Prix. > Depending on how well > > someone places in a
category, they will receive a > given amount of > > points. I'd
award prizes to the top 3 point > earners after something > > like a 6
month period. > > > > http://www.geocities.com/rubiks_galaxia/index.html
> > First Thursday Contest happens 9/2/04! > > > > -Richard > > > > > >
> > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<81804_0804_c_300250a.gif> > > > > > > Yahoo! Groups Links > > > >
��� To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > ��� To
unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > ��� Your use
of Yahoo! Groups is subject to the > Yahoo! Terms of > > Service. > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > :) > --Brent >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam > protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been >
removed] > > > > ------------------------ Yahoo! Groups Sponsor >
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Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
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> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
domain names from Yahoo! Enter now. http://promotions.yahoo.com/goldrush
4254. Re: [Speed cubing group] Thursday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:08:34 -0700
How are you getting the money? Are you shelling out the money yourself?
Tyson Mao MSC #631 California Institute of Technology On Aug 27, 2004,
at 3:04 PM, Richard Patterson wrote: > If I can get the interest in it,
then Cube Prix won't > be a problem. And people tend to be more
enthisstic > when they're competing for something. Hosting a >
contest and competing in one are two different things > entirely. In
terms of przes...I was thinking > StackMat, 5x5, 4x4, etc. There will be
pleny of > opportunities to win. >
4255. Re: [Speed cubing group] Thursday Contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:14:32 -0700
Furthermore, you're going to give prizes away in an online contest?
What's to stop someone from cheating? If I were to say I solved the
cube 12 times consecutively between 15 and 16 seconds and I had perfect
solves every time, no one would have a right to accuse me of cheating.
You could have your doubts but then I'd submit a video of myself
solving the cube in 16 seconds and those can be faked. And then what,
you would disqualify me because my times are not believable? What if I
actually did do that well? How are you going to make sure people
don't cheat? Tyson Mao MSC #631 California Institute of Technology
On Aug 27, 2004, at 2:54 PM, Richard Patterson wrote: > I appreciate
your doubts:) if people don't submit > entries, then they have no
chance to win prizes! to > bad for them. People will compete out of
their own > free will, and will participate in contests they > enjoy. I
will just make sure everyone enjoys mine. > Take care all! > -Richard
4256. Re: [Speed cubing group] Thursday Contest From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:45:15 -0700 (PDT)
I guess I have a little more faith in people than you. I'm not so
paranoid about people cheating as some people. For once...lets try to be
a little more positive about things. Furthermore, you can't speak
for everyone. I would appreciate any more direct questions to me be
asked personally. richy_jr_2000@... -Richard --- Tyson Mao <tmao@...>
wrote: > Furthermore, you're going to give prizes away in an >
online contest? > What's to stop someone from cheating? If I were
to > say I solved the > cube 12 times consecutively between 15 and 16 >
seconds and I had perfect > solves every time, no one would have a right
to > accuse me of cheating. > You could have your doubts but then
I'd submit a > video of myself > solving the cube in 16 seconds and
those can be > faked. And then what, > you would disqualify me because
my times are not > believable? What if I > actually did do that well?
How are you going to > make sure people don't > cheat? > > Tyson
Mao > MSC #631 > California Institute of Technology > > On Aug 27, 2004,
at 2:54 PM, Richard Patterson > wrote: > > > I appreciate your doubts:)
if people don't submit > > entries, then they have no chance to win
prizes! > to > > bad for them. People will compete out of their > own >
> free will, and will participate in contests they > > enjoy. I will
just make sure everyone enjoys > mine. > > Take care all! > > -Richard >
> > _______________________________ Do you Yahoo!? Express yourself with
Y! Messenger! Free. Download now. http://messenger.yahoo.com
4257. Re: [Speed cubing group] Thursday Contest From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Aug 2004 15:46:21 -0700 (PDT)
A private sponsor who wishes not to be named. --- Tyson Mao
<tmao@...> wrote: > How are you getting the money? Are you shelling
out > the money yourself? > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Aug 27, 2004, at 3:04 PM, Richard
Patterson > wrote: > > > If I can get the interest in it, then Cube Prix
> won't > > be a problem. And people tend to be more > enthisstic >
> when they're competing for something. Hosting a > > contest and
competing in one are two different > things > > entirely. In terms of
przes...I was thinking > > StackMat, 5x5, 4x4, etc. There will be pleny
of > > opportunities to win. > > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
4258. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 28 Aug 2004 00:51:16 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /CubeScrambler.zip Uploaded by : aspiring_to_love
<aspiring_to_love@...> Description : Cube scrambling generator
(windows only - sorry) You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubeScrambler.zip
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, aspiring_to_love
<aspiring_to_love@...>
4259. Fall Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Fri, 27 Aug 2004 18:59:22 -0700
The tournament date is scheduled for October 16, 2004. I will confirm
this date within 24 hours. I'm just waiting for one response. The
tournament will be held at Polytechnic High School which is right across
the street from Caltech. The auditorium is amazing. I think you guys
will really like it. If you are planning on competing in the blindfold
competition, we will be doing the blindfold solves simultaneously on
stage. Audience members that make noise will be removed from the
competition hall during the blindfold solve competition. Tyson Mao MSC
#631 California Institute of Technology
4260. Error with CubeScrambler. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 02:19:40 -0000
Hey! There is an error in the newly uploaded CubeScrambler in the file
section. Will fix it when i get back to uni. Seems i forgot to code some
events ;-) Sorry for the inconvenience. -Per
4261. World Cube Cup From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 00:16:55 -0700
Okay, we're going to the final round. Only four teams had enough
members submitting times to move on. There's no need for United
States A to play United States B because we know who's going to win
so we're going to the final round. For the gold medal, it will be
United States A vs. Japan For the bronze medal, it will be United States
B vs. Poland http://www.its.caltech.edu/~tmao/cube/cup.htm Due on
September 9. Guess what? Make sure all members of your team compete.
Japan is playing down a person and on September 9, I'm updating and
not waiting for anyone. Have fun! P.S. If you get this e-mail, I would
send an e-mail immediately to your other four team members reminding
everyone to do it. Tyson Mao MSC #631 California Institute of Technology
4262. wcc stakes From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 00:18:37 -0700
I'm going to try to raise the stakes by writing an article on the
results and trying to get it in the media some how so please compete.
Tyson Mao MSC #631 California Institute of Technology
4263. gymnastics and cubing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 01:21:42 -0700
Hey, it could happen. I think the whole gymnastics fiasco is a good
example of what we must protect against in cubing. If a judge writes the
wrong time down on a score sheet, the competitor should file the
complaint before the score sheet reaches the tournament desk. In other
words, please double check the judge. Tyson Mao MSC #631 California
Institute of Technology
4264. Re: 2x2x2 From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 14:31:28 -0000
should i have to push so hard that it seems like its gonna break? cause
i have it so the last cube is in the bottom left corner, and i put it on
a table..and slide two of the peices in, and then the last edge thingy
is on top of the cube that needs to go in..and i push down wtih all my
weight on it and it does not pop in.. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > You just kind of have to force it over.
There's a pic showing how to > do it in photos>fix your
2x2x2>fourth > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565" >
<yodude565@y...> wrote: > > hey, i have my 2x2x2 cube all put
together except for the last > > peice..i dont get how to put it
in..there are the 3 curve edge > pecies > > on the inside that it must
slide onto.. and i can only get it to > > slide onto 2 of the three..how
do i do it so it can get all 3. > thanks
4265. Re: 2x2x2 From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 14:43:00 -0000
heres a picture of my cube,
http://www.geocities.com/yodude565/2x2x2cube1.GIF , which two should i
put it on first.. oh and heres a picture of the peice ive been trying to
get in..i pushed so hard it bent.. :-/
http://www.geocities.com/yodude565/2x2x2peice1.GIF my cube is stubborn.
--- In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > should i have to push so hard that it seems
like its gonna break? > cause i have it so the last cube is in the
bottom left corner, and i > put it on a table..and slide two of the
peices in, and then the last > edge thingy is on top of the cube that
needs to go in..and i push > down wtih all my weight on it and it does
not pop in.. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." > <s2chris2@h...> wrote: > > You just kind of
have to force it over. There's a pic showing how > to > > do it in
photos>fix your 2x2x2>fourth > > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565" > >
<yodude565@y...> wrote: > > > hey, i have my 2x2x2 cube all put
together except for the last > > > peice..i dont get how to put it
in..there are the 3 curve edge > > pecies > > > on the inside that it
must slide onto.. and i can only get it to > > > slide onto 2 of the
three..how do i do it so it can get all 3. > > thanks
4266. Re: [Speed cubing group] Re: 2x2x2 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 08:36:26 -0700
How is your internet connection? I can do a video? You'll need
someone else to explain this as I don't know it this fully works...
but the center piece has 3 fixed axes and 3 non-fixes axes. Supposedly,
the large little things have to go around the ones that are fixed
otherwise your cube will not turn freely on all directions. Tyson Mao
MSC #631 California Institute of Technology On Aug 28, 2004, at 7:43 AM,
yodude565 wrote: > heres a picture of my cube, >
http://www.geocities.com/yodude565/2x2x2cube1.GIF , which two should > i
put it on first.. > > oh and heres a picture of the peice ive been
trying to get in..i > pushed so hard it bent.. :-/ > >
http://www.geocities.com/yodude565/2x2x2peice1.GIF > > > my cube is
stubborn. > > --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" > <yodude565@y...> wrote: > > should i have to
push so hard that it seems like its gonna break? > > cause i have it so
the last cube is in the bottom left corner, and > i > > put it on a
table..and slide two of the peices in, and then the > last > > edge
thingy is on top of the cube that needs to go in..and i push > > down
wtih all my weight on it and it does not pop in.. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > You just kind of have to force it over.
There's a pic showing how > > to > > > do it in photos>fix your
2x2x2>fourth > > > > > > --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565" > > >
<yodude565@y...> wrote: > > > > hey, i have my 2x2x2 cube all put
together except for the last > > > > peice..i dont get how to put it
in..there are the 3 curve edge > > > pecies > > > > on the inside that
it must slide onto.. and i can only get it > to > > > > slide onto 2 of
the three..how do i do it so it can get all 3. > > > thanks > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > <81804_0704_b_300250a.gif>
> <l.gif> > > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4267. [Speed cubing group] Re: 2x2x2 From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 18:11:51 -0000
im on cable.. 45kb/s upload 500kb/s down.. yea i read that on the photos
page..and i did that..i put the 3 big ones on the 3 fixed things..but
the last peice still wont go on --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> How is your internet connection? I can do a video? You'll need >
someone else to explain this as I don't know it this fully works...
but > the center piece has 3 fixed axes and 3 non-fixes axes.
Supposedly, > the large little things have to go around the ones that
are fixed > otherwise your cube will not turn freely on all directions.
> > Tyson Mao > MSC #631 > California Institute of Technology > > On Aug
28, 2004, at 7:43 AM, yodude565 wrote: > > > heres a picture of my cube,
> > http://www.geocities.com/yodude565/2x2x2cube1.GIF , which two should
> > i put it on first.. > > > > oh and heres a picture of the peice ive
been trying to get in..i > > pushed so hard it bent.. :-/ > > > >
http://www.geocities.com/yodude565/2x2x2peice1.GIF > > > > > > my cube
is stubborn. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" > > <yodude565@y...> wrote: > > > should i have
to push so hard that it seems like its gonna break? > > > cause i have
it so the last cube is in the bottom left corner, and > > i > > > put it
on a table..and slide two of the peices in, and then the > > last > > >
edge thingy is on top of the cube that needs to go in..and i push > > >
down wtih all my weight on it and it does not pop in.. > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
> > <s2chris2@h...> wrote: > > > > You just kind of have to force it
over. There's a pic showing how > > > to > > > > do it in
photos>fix your 2x2x2>fourth > > > > > > > > --barefoot Chris > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" > > > > <yodude565@y...> wrote: > > > > > hey,
i have my 2x2x2 cube all put together except for the last > > > > >
peice..i dont get how to put it in..there are the 3 curve edge > > > >
pecies > > > > > on the inside that it must slide onto.. and i can only
get it > > to > > > > > slide onto 2 of the three..how do i do it so it
can get all 3. > > > > thanks > > > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > <81804_0704_b_300250a.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > To visit your group on the web, go
to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > >
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4268. how to lube From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 18:13:43 -0000
hey, i just bought a new cube and some silicone lubricant.. this will be
my first cube ive ever lubed before..just wanted to know how i should go
about it..i read on chris h site to just pop one peice off and put some
in and then some other people have said to take it totally apart and put
some on each peice and let it dry.. and i guess im supposed to use the
new cube for a efw days before i put the lube on?
4269. Theseus and the Minotaur From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 18:36:58 -0000
Hey all, I forgot about one of my all time favorite puzzles, Theseus and
the Minotaur! A java applet can be found here:
http://www.logicmazes.com/theseus.html See if you can get past all 15
levels. It took me close to half an hour, but only 3 of the levels are
REALLY thinkers. That's not to say that the others are easy, just
that those three are pretty dang hard. -Daniel
4270. Two new videos From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 18:57:26 -0000
Managed to tape two nice solves today (sub 20 on video for the first
time, yay!)... 20s: http://www.aligulac.net/20s.wmv 18s:
http://www.aligulac.net/18s.wmv
4271. Re: how to lube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 19:23:39 -0000
My basic approach runs like this: - Break the cube in (only applies to
first time lubing). - Disassemble cube, and spread all pieces (including
central skeleton) out on an old newspaper. Make sure the windows are
open. - Spray all (internal) sides of all pieces, e.g. the sides that
cause friction when moving. Don't be afraid to get lube on other
parts though. - Wait 5 minutes, and spray again. Try not to touch the
pieces when you spray, it's possible to put them all out so you can
reach the vital areas without having to pick them up. - Wait about 15
minutes. Then wipe all pieces dry. - Assemble, and cube away! --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > hey, i just bought a new cube and some
silicone lubricant.. > > this will be my first cube ive ever lubed
before..just wanted to know > how i should go about it..i read on chris
h site to just pop one > peice off and put some in and then some other
people have said to > take it totally apart and put some on each peice
and let it dry.. > > and i guess im supposed to use the new cube for a
efw days before i > put the lube on?
4272. Re: Two new videos From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 20:23:54 -0000
Hey Eivind :-) I can see u have changed to the "standard"
colorscheme ;-) Maybe that's why u keep improving? :D Happpy
twisting :-) -Per PS! Good quality video btw ... > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Managed to tape two nice solves today (sub 20
on video for the first > time, yay!)... > > 20s: >
http://www.aligulac.net/20s.wmv > > 18s: >
http://www.aligulac.net/18s.wmv
4273. Re: Theseus and the Minotaur From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 20:30:02 -0000
This is also one of my favorites! I also managed to solve all 15 levels
a few years back, although I have to admit it took me a bit longer than
you did. I probably still know the earlier levels by heart now. I once
had to write a Haskell program that solves an arbitrary Theseus and
Minotaur maze, so if anyone is interested... :p Have fun, LarsV --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > I forgot about one of my all
time favorite puzzles, Theseus and the > Minotaur! A java applet can be
found here: > > http://www.logicmazes.com/theseus.html > > See if you
can get past all 15 levels. It took me close to half an > hour, but only
3 of the levels are REALLY thinkers. That's not to > say that the
others are easy, just that those three are pretty dang > hard. > >
-Daniel
4274. Re: Two new videos From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 22:03:20 -0000
Yeah, all the new cubes I got at the EC were white opposite yellow, so I
just switched sooner rather than later. It turned out it wasn't
anywhere near as bad as I thought it would be. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Eivind :-) > > I can see u have
changed to the "standard" colorscheme ;-) Maybe > that's
why u keep improving? :D > > Happpy twisting :-) > > -Per > > PS! Good
quality video btw ... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Managed to tape two nice solves today (sub
20 on video for the > first > > time, yay!)... > > > > 20s: > >
http://www.aligulac.net/20s.wmv > > > > 18s: > >
http://www.aligulac.net/18s.wmv
4275. Re: Theseus and the Minotaur From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 00:23:20 -0000
This looks great, although im very bad at it (weird, im very good with
logic). --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@s...> wrote: > This is also one
of my favorites! I also managed to solve all 15 > levels a few years
back, although I have to admit it took me a bit > longer than you did. I
probably still know the earlier levels by heart > now. I once had to
write a Haskell program that solves an arbitrary > Theseus and Minotaur
maze, so if anyone is interested... :p > > Have fun, > LarsV > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Hey all, > > I forgot about one of my all
time favorite puzzles, Theseus and > the > > Minotaur! A java applet can
be found here: > > > > http://www.logicmazes.com/theseus.html > > > >
See if you can get past all 15 levels. It took me close to half an > >
hour, but only 3 of the levels are REALLY thinkers. That's not to >
> say that the others are easy, just that those three are pretty dang >
> hard. > > > > -Daniel
4276. Re: Theseus and the Minotaur From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 01:45:58 -0000
This is cool! I'm currently up to Level 6... Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > I forgot about one of my all
time favorite puzzles, Theseus and the > Minotaur! A java applet can be
found here: > > http://www.logicmazes.com/theseus.html > > See if you
can get past all 15 levels. It took me close to half an > hour, but only
3 of the levels are REALLY thinkers. That's not to > say that the
others are easy, just that those three are pretty dang > hard. > >
-Daniel
4277. Re: [Speed cubing group] Re: Theseus and the Minotaur From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Aug 2004 19:35:53 -0700 (PDT)
I can't even get passed level 2! O_O. lol....wow i suck. :) -bm
jasmine_ellen <no_reply@yahoogroups.com> wrote:This is cool! I'm
currently up to Level 6... Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > I forgot about one of my all
time favorite puzzles, Theseus and the > Minotaur! A java applet can be
found here: > > http://www.logicmazes.com/theseus.html > > See if you
can get past all 15 levels. It took me close to half an > hour, but only
3 of the levels are REALLY thinkers. That's not to > say that the
others are easy, just that those three are pretty dang > hard. > >
-Daniel Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? New and Improved Yahoo!
Mail - 100MB free storage! [Non-text portions of this message have been
removed]
4278. [Speed cubing group] Re: Theseus and the Minotaur From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 04:47:25 -0000
Remember the D key ;) It'll get you out of a tight spot from time
to time. After running through them again, I can definately say levels
15, 11, and 14 are the hardest for me (in that order). For some reason
the other puzzles just kind of make sense, but these three really make
me think! BTW, lars I'd be interested in the solution program!
Furthermore, if you know of a program that generates random mazes,
I'd like that too! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > I can't even get passed level
2! O_O. lol....wow i suck. :) > -bm > portions of this message have been
removed]
4279. Re: Error with CubeScrambler. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 13:10:31 -0000
Hey all !! Problem(s) should now be fixed. There were some minor errors
with the up/down events :D Please feel free to come with tips for
improvements/changes. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > There is an error in the
newly uploaded CubeScrambler in the file > section. Will fix it when i
get back to uni. Seems i forgot to code > some events ;-) > > Sorry for
the inconvenience. > > -Per
4280. Re: ACube for 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 13:52:51 -0000
> The problem with this is, it is hard to prune on this information. >
You need to know how many moves it takes to put those centres > correct,
and to work that out you go through positions that are not > encoded by
this scheme. > Furthermore, if you have the 6 numbers of the centres
encoded by your > scheme, the effect of a move on one number depends on
several of the > others. > If you encode the 24C4 possible positions of
one colour instead, this > works better since each is not affected by
the other encoded numbers. Yeah ok, I can now see the advantages. Makes
me look stupid because I always used the way I described to store puzzle
states. Next time I write a solver I'll think about using this one
instead. > > > > For that I also had the idea of using a > > > >
"2-generator"-like alg, i.e. only allowing turns of RrUu and >
> > > maybe ld. > > > > This would reduce the branching factor a lot. >
> > > > > I can try that (as soon as I have a computer that is not busy
:) ) > > I'll try that too. Thanks, I'd be very much
interested in 2gen algs for the parity problems :-) Stefan
4281. Re: For those interested in Waterman's method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 13:54:47 -0000
> I hope it is interesting for somebody... Even though I don't use
CF I'd be very interested at least in the marathon video... Stefan
4282. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 14:06:19 -0000
> If the edge permutation ends up with an odd number of pair swaps I >
turn the last one into a three cycle and set up a pair flip. To >
explain: if I end up with all edges solved except for numbers 7 and > 2
which need to be swapped I make it a three cycle by solving 7, > cycling
1 to 2 and cycling 2 to 1. Thus 1 and 2 (the white blue > edges in my
numeration) are joined but inverted. I use the 15 move > alg to solve
the pair flip and then have to apply another alg to > cycle the UP
center unit 180 degrees. Another idea for a single swap: Bring the two
edges to UFl and UBl treating the 4x4 as a 3x3 (or just bring them on
opposite ends of such a "row" and rotate the whole cube). Now
do this alg: R2r2 U2 l U2 r' U2 r U2 F2 r F2 l' R2r2 This
probably looks familiar to you, right? Cheers! Stefan
4283. Re: Theseus and the Minotaur From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 14:14:22 -0000
I'm stumped at 11.. so you're probably right. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Remember the D key ;) It'll get you
out of a tight spot from time to > time. > > After running through them
again, I can definately say levels 15, 11, > and 14 are the hardest for
me (in that order). For some reason the > other puzzles just kind of
make sense, but these three really make me > think! > > BTW, lars
I'd be interested in the solution program! Furthermore, > if you
know of a program that generates random mazes, I'd like that > too!
> > Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > <brentmorganmaster@y...> wrote: > > I can't even get
passed level 2! O_O. lol....wow i suck. :) > > -bm > > > portions of
this message have been removed]
4284. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 16:27:15 -0000
> If on the 5x5x5 supercube you ran into an odd permutation on the >
outer edges (so you end up with two swapped) that means that you >
absolutely must have two central centers swapped (the ones lying on > an
imaginary plus sign on the center group, I call them oddly > enough
"+" centers). Are you saying "outer edges odd implies
+-centers odd"? Counterexample: Uu Stefan
4285. Re: Revenge + Blind = Super! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 19:26:58 -0000
Hey Stefan, Whoa I had never thought of that, glad I posted so that I
could be pointed out for that mistake. I started thinking about it
again, so let me rephrase what I said earlier. If you end up with an odd
permutation on the outer edges then either: 1) The "+" centers
permutation is also odd or 2) The corner permutation AND the permutation
of the "X" centers are also odd. It turns out that my solving
strategy for the 5x5 supercube influenced my thinking about the
parities. I always correct the "X" center parity in my
speedsolve solution before I would even begin to look for the parity
error, so I always eliminated that second possibility. For 5x5x5
supercube blindfold solving here is my first stab at all the possible
parity states (permutations only) 1) no odd orbits 2) corners,
"X" centers, "+" centers, central edges all odd 3)
corners, "X" centers, central edges, outer edges all odd 4)
outer edges, "+" centers both odd Case 2 and 3 would both also
have odd orientations of the central most centers (since the corner
permutation is odd). I think that's it, based on all the possible
moves. I guess it would help to come up with a strategy for each case
before attempting a BLD 5x5 supercube solve, but it seems you could
think through the process during the solving as well. Wow, all this
thinking about 5x5x5 supercube solving has me REALLY wanting to try it
now :) I'll have to get my cube from home and start working on
this. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > If on the 5x5x5 supercube
you ran into an odd permutation on the > > outer edges (so you end up
with two swapped) that means that you > > absolutely must have two
central centers swapped (the ones lying on > > an imaginary plus sign on
the center group, I call them oddly > > enough "+" centers). >
> Are you saying "outer edges odd implies +-centers odd"? >
Counterexample: Uu > > Stefan
4286. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 20:38:05 -0000
> Another way to handle it is to setup the two swapped edges in UF >
without affecting lUs or rUs, then do the normal parity move, and >
lastly move the X centers back: > > r2 B2 U2 l U2 r' U2 r U2 F2 r
F2 l' B2 r' l d2 r' l' U r l d2 r' l' >
U' How about doing your pair flip (btw, you can safely replace the
r2 at start/end by R2r2) and then fixing it with a 180 of the U center?
Stefan
4287. Re: Theseus and the Minotaur From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 20:48:35 -0000
Good puzzle...I'm also stumped at 11...any tips? --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > I'm stumped at 11.. so you're
probably right. :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > <swedishlf@h...> wrote: > > Remember the D
key ;) It'll get you out of a tight spot from time > to > > time. >
> > > After running through them again, I can definately say levels 15,
> 11, > > and 14 are the hardest for me (in that order). For some reason
the > > other puzzles just kind of make sense, but these three really
make > me > > think! > > > > BTW, lars I'd be interested in the
solution program! Furthermore, > > if you know of a program that
generates random mazes, I'd like that > > too! > > > > Daniel > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > I can't even get passed
level 2! O_O. lol....wow i suck. :) > > > -bm > > > > > portions of this
message have been removed]
4288. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 21:28:56 -0000
> How about doing your pair flip (btw, you can safely replace the r2 at
> start/end by R2r2) and then fixing it with a 180 of the U center? Ok I
see my mistake... Stefan
4289. Re: Theseus and the Minotaur From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 22:38:30 -0000
Spoiler Alert!!! ***Spoler Space*** ***Spoler Space*** ***Spoler
Space*** ***Spoler Space*** ***Spoler Space*** ***Spoler Space***
***Spoler Space*** ***Spoler Space*** ***Spoler Space*** ***Spoler
Space*** ***Spoler Space*** ***Spoler Space*** Ok, here's a hint.
If you label the rows A,B,C,...,H and the Columns 1,2,3,...,8 the
following are the key locations where you want Theseus and the minotaur
to be, in order.. Getting there is up to you :) M: 6D T: 6E M: 7f T: 7G
M: 2D T: 2E M: 1F T: 1G M: 7F T: 7G M: 8B T: 8A M: 8B T: GOAL -Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Good puzzle...I'm also stumped at
11...any tips? > > --barefoot Chris
4290. Re: Theseus and the Minotaur From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 22:40:27 -0000
Boy, if you're ever going to copy and paste something over and
over... Make sure you spell it right! [idiot moment] > > ***Spoler
Space*** > [/idiot moment] :-D Daniel
4291. Re: Theseus and the Minotaur From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 22:56:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
< s2chris2@h...> wrote: > Good puzzle...I'm also stumped at
11...any tips? Spoilers (stages): Up Right Right Right Right Right Down
Down Down Down Left Down Down Right Wait (or Down Up) More spoilers Left
Left Up Left Left Down Down Left Up Up Up Left Up Down Right Down Down
Left Wait Yet More spoilers Right Down Right Up Up Right Right Right
Down Right Right Up Left Up Doen Right Down Up Left Up Up Up Up Up Right
Wait Wait Still More spoilers (this bit is quite easy) Left Left Left
Left Left Left Down Left Up Left
4292. Cube Cup From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Aug 2004 23:41:52 -0000
I would compete in the World Cup but my times aren't good enough
for it. At least that's what I thought. Tyson, I think this is the
reason you don't have many competitors. I would compete if I knew
my times were okay (average 37, record 28). Tomer
4293. Re: Cube Cup From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 03:59:16 -0000
I don't think solve times are the reason. My average is slower than
yours and I competed in the qualifiying round and the first round of the
World Cup. The reason I didn't make it past Round 1 wasn't
because my times were too slow, it was because a couple of the team
members didn't submit times and so the team was disqualified. :( I
think this is what happened to many of the other teams too. Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer"
<ytd@c...> wrote: > I would compete in the World Cup but my times
aren't good enough for > it. At least that's what I thought.
Tyson, I think this is the > reason you don't have many
competitors. I would compete if I knew my > times were okay (average 37,
record 28). > > Tomer
4294. Announcing the Caltech Fall Tournament From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Mon, 30 Aug 2004 00:57:22 -0700
Event: Caltech 2004 Fall Tournament Date: October 16, 2004 City:
Pasadena, California Time: 11:30 AM registration Location: Polytechnic
High School, Garland Auditorium (across the street from Caltech)
Organizer: Caltech Rubik's Cube Club Events: 3x3x3 Speed Solve,
4x4x4 Speed Solve, 3x3x3 One-Handed Speed Solve, 3x3x3 Blindfold For
more information, please check the Caltech Yahoo Groups. I will make a
website soon. If someone else would volunteer to make a website,
I'd be very grateful.
4295. funny ebay item From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 16:23:41 -0000
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&category=19187&item=5917947365&rd=1 I just thought
that was hilarious. I have seen people say you can send them the cube,
they will solve it, and send it back, but this is even better. Evan
4296. Re: [Speed cubing group] funny ebay item From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 12:03:42 -0700
Hey, is that even legal? This guy is probably trying to make money off
of Jaap's site or something. Oh look! He's selling 199 of
these! Tyson Mao MSC #631 California Institute of Technology On Aug 30,
2004, at 9:23 AM, Evan wrote: > http://cgi.ebay.com/ws/eBayISAPI.dll? >
ViewItem&category=19187&item=5917947365&rd=1 > > I just
thought that was hilarious. I have seen people say you can > send them
the cube, they will solve it, and send it back, but this > is even
better. > > Evan > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
• To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
The legality issue crossed my mind too. But I don't think
there's a problem. He's not claiming the work as his own.
He's not restricting access to the site in any way, without
permission of the author. It could be argued as a finder's fee.
Like paying someone $1000 bucks for finding a good deal on a car. You
could've found it yourself, but instead paid them to do it. Still,
I think that if whomever owns the link he's sending out wanted him
to stop, it should be stopped. There's the bandwidth issue, which
isn't a good argument if the site is publicised. And then
there's the fact that the owner of the site isn't getting a
cut... that's the best argument IMHO. I almost want to buy it just
to see who's site it takes me to! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hey, is that even legal? This guy is probably trying to make money off
> of Jaap's site or something. Oh look! He's selling 199 of
these! > > Tyson Mao > MSC #631 > California Institute of Technology >
4298. Re: [Speed cubing group] funny ebay item From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 12:13:58 -0700
I'd be willing to pay for it but I don't have an eBay account.
We should find out what link it is, and get that person to mess around
in their site in such a manner that screws the person who's selling
his link. Tyson Mao MSC #631 California Institute of Technology On Aug
30, 2004, at 12:10 PM, Daniel Hayes wrote: > The legality issue crossed
my mind too. But I don't think there's a > problem.
He's not claiming the work as his own. He's not > restricting
access to the site in any way, without permission of the > author. It
could be argued as a finder's fee. Like paying someone > $1000
bucks for finding a good deal on a car. You could've found it >
yourself, but instead paid them to do it. > > Still, I think that if
whomever owns the link he's sending out wanted > him to stop, it
should be stopped. There's the bandwidth issue, > which isn't
a good argument if the site is publicised. And then > there's the
fact that the owner of the site isn't getting a cut... >
that's the best argument IMHO. > > I almost want to buy it just to
see who's site it takes me to! > > Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hey, is that even legal? This guy is probably trying to make
money > off > > of Jaap's site or something. Oh look! He's
selling 199 of these! > > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <81804_0704_b_300250a.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
4299. Re: funny ebay item From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 19:21:40 -0000
I'll buy it to see what it is. Just for the sake of it. Heck,
it's only a quid. :-) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> I'd be willing to pay for it but I don't have an eBay
account. We > should find out what link it is, and get that person to
mess around in > their site in such a manner that screws the person
who's selling his > link. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Aug 30, 2004, at 12:10 PM, Daniel Hayes
wrote: > > > The legality issue crossed my mind too. But I don't
think there's a > > problem. He's not claiming the work as
his own. He's not > > restricting access to the site in any way,
without permission of the > > author. It could be argued as a
finder's fee. Like paying someone > > $1000 bucks for finding a
good deal on a car. You could've found it > > yourself, but
instead paid them to do it. > > > > Still, I think that if whomever owns
the link he's sending out wanted > > him to stop, it should be
stopped. There's the bandwidth issue, > > which isn't a good
argument if the site is publicised. And then > > there's the fact
that the owner of the site isn't getting a cut.. . > > that's
the best argument IMHO. > > > > I almost want to buy it just to see
who's site it takes me to! > > > > Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i. ..> > >
wrote: > > > Hey, is that even legal? This guy is probably trying to
make money > > off > > > of Jaap's site or something. Oh look!
He's selling 199 of these! > > > > > > Tyson Mao > > > MSC #631 > >
> California Institute of Technology > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<81804_0704_b_300250a.gif> > > <l.gif> > > > > Yahoo! Groups Links
> > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
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of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4300. Re: [Speed cubing group] funny ebay item From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 12:25:18 -0700 (PDT)
Someone should just post a review of him...with a bunch of other links
to good speedcubing sites...then they wouldn't have to buy his.
-Richard --- Daniel Hayes <swedishlf@...> wrote: > The legality issue
crossed my mind too. But I don't > think there's a > problem.
He's not claiming the work as his own. > He's not >
restricting access to the site in any way, without > permission of the >
author. It could be argued as a finder's fee. Like > paying someone
> $1000 bucks for finding a good deal on a car. You > could've
found it > yourself, but instead paid them to do it. > > Still, I think
that if whomever owns the link he's > sending out wanted > him to
stop, it should be stopped. There's the > bandwidth issue, > which
isn't a good argument if the site is > publicised. And then >
there's the fact that the owner of the site isn't > getting a
cut... > that's the best argument IMHO. > > I almost want to buy it
just to see who's site it > takes me to! > > Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > Mao <tmao@i...> >
wrote: > > Hey, is that even legal? This guy is probably > trying to
make money > off > > of Jaap's site or something. Oh look!
He's > selling 199 of these! > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > >
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
domain names from Yahoo! Enter now. http://promotions.yahoo.com/goldrush
4301. Re: [Speed cubing group] Re: funny ebay item From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 12:28:36 -0700
we should do this quickly. someone just bought one. there are 198 left.
Tyson Mao MSC #631 California Institute of Technology On Aug 30, 2004,
at 12:21 PM, Eivind Fonn wrote: > I'll buy it to see what it is.
Just for the sake of it. Heck, it's > only a quid. :-) > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > I'd be willing to pay for it but I don't have an
eBay account. We > > should find out what link it is, and get that
person to mess around > in > > their site in such a manner that screws
the person who's selling his > > link. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On Aug 30, 2004, at
12:10 PM, Daniel Hayes wrote: > > > > > The legality issue crossed my
mind too. But I don't think there's > a > > > problem.
He's not claiming the work as his own. He's not > > >
restricting access to the site in any way, without permission of > the >
> > author. It could be argued as a finder's fee. Like paying >
someone > > > $1000 bucks for finding a good deal on a car. You
could've found > it > > > yourself, but instead paid them to do
it. > > > > > > Still, I think that if whomever owns the link he's
sending out > wanted > > > him to stop, it should be stopped.
There's the bandwidth issue, > > > which isn't a good
argument if the site is publicised. And then > > > there's the
fact that the owner of the site isn't getting a cut.. > . > > >
that's the best argument IMHO. > > > > > > I almost want to buy it
just to see who's site it takes me to! > > > > > > Daniel > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i. > ..> > > > wrote: > > > > Hey, is that even legal? This
guy is probably trying to make > money > > > off > > > > of
Jaap's site or something. Oh look! He's selling 199 of >
these! > > > > > > > > Tyson Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > ADVERTISEMENT > > >
<81804_0704_b_300250a.gif> > > > <l.gif> > > > > > > Yahoo! Groups
Links > > > > > > • To visit your group on the web, go to: >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > >
• To unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > •
Your use of Yahoo! Groups is subject to the Yahoo! > Terms of > >
> Service. > > > > > > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links >
> • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
Yes! We should hurry before he's all out! What if we never get to
know how to solve it?!?! ;) BTW - Tyson: Progress is being made towards
a national swedish cubing society. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> we should do this quickly. someone just bought one. there are 198 >
left. > > Tyson Mao > MSC #631 > California Institute of Technology
4303. Re: funny ebay item From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 20:10:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey, is that even legal? I can't see why not. It's
just information that's being sold. If someone really wants to pay
for the link then it would be wrong to prevent them from doing so - of
course you could try to dissuade them (*). In fact, if they find the
item on ebay and realize there is such a page but then don't
consider searching for it (and, surely, if they know of ebay they will
know of some search engine) then what fault of the seller is that?
I'd have thought you'd be all for the freedom of speech of the
seller, being that it is in the US constitution (not that the seller is
from the US), and encourage his capital opportunism rather than trying
to mess with the site/auction. It's somewhat like arguing about
shops selling maps of town when you can often pick them up for free (or
at a much lower cost) from the Tourist Information Centre, provided you
can find it without a map. (*) Besides which, if you're against it,
you could equally just sell the item with a reserve of zero (or, if
that's against the rules, sell it with a high reserve but
explicitly mention the link in the text - so that nobody will pay for
it). >This guy is probably trying to make money off > of Jaap's
site or something. Oh look! He's selling 199 of these! > > Tyson
Mao > MSC #631 > California Institute of Technology > > On Aug 30, 2004,
at 9:23 AM, Evan wrote: > > > http://cgi.ebay.com/ws/eBayISAPI.dll? > >
ViewItem&category=19187&item=5917947365&rd=1 > > > > I just
thought that was hilarious. I have seen people say you can > > send
them the cube, they will solve it, and send it back, Hmmm. Perhaps I can
put something up that someone will send me a solved cube and I will
scramble it and send them it back... >but this > > is even better. > > >
> Evan > > > > > > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT >
> <lrec_companion_043004.gif> > > <l.gif> > > > > Yahoo! Groups
Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@...m > > > > Your use of Yahoo!
Groups is subject to the Yahoo! Terms of > > Service. > > > >
4304. Re: Theseus and the Minotaur From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 20:48:29 -0000
Wow, so easy... I thought I had to get him to 5H... --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Spoiler Alert!!! >
4305. F2L help From: "adambarghout" <adambarghout@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 21:24:27 -0000
I just learned how to solve a rubik's, and I was just wondering how
to do the first two layers together. The algorithms are sort of
confusing and I was wondering how to learn them intuitively. Thanks for
your help, Adam
4306. Re: [Speed cubing group] F2L help From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 16:29:50 -0500
Hi Adam, Try here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Doug
adambarghout wrote: >I just learned how to solve a rubik's, and I
was just wondering how >to do the first two layers together. The
algorithms are sort of >confusing and I was wondering how to learn them
intuitively. > >Thanks for your help, >Adam > > > > > >Yahoo! Groups
Links > > > > > > > >
4307. Re: [Speed cubing group] F2L help From: "adambarghout" <adambarghout@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 21:36:21 -0000
Thanks Doug, that looks way easier than the algorithms I saw on
speedcubing.com! --- In speedsolvingrubikscube@yahoogroups.com, Doug
Reed <dougreed@h...> wrote: > Hi Adam, > > Try here: >
http://dougreed.no-ip.org/~doug/f2l/f2l.htm > > Doug > > adambarghout
wrote: > > >I just learned how to solve a rubik's, and I was just
wondering how > >to do the first two layers together. The algorithms are
sort of > >confusing and I was wondering how to learn them intuitively.
> > > >Thanks for your help, > >Adam > > > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > > > > > >
4308. [Speed cubing group] Re: funny ebay item From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 04:06:11 -0000
Has anyone bought it yet?? I'm really curious to know who's
site it is! Jasmine http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > Yes! We should hurry before he's all
out! What if we never get to > know how to solve it?!?! ;) > > BTW -
Tyson: Progress is being made towards a national swedish > cubing
society. > > /Gustav > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> > wrote: > > we should do this quickly. someone
just bought one. there are > 198 > > left. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology
4309. Re: funny ebay item From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 22:38:09 -0700 (PDT)
Hey everybody, the picture included on the item's page is from
Philip Marshall's page "The Ultimate Solution to Rubik's
Cube" at http://www.olympus.net/personal/prmhem/default.htm The
exact picture can be found on the final page of the 3x3x3 solution at
http://www.olympus.net/personal/prmhem/step_five.htm This is an edges
first, then corners solution, and it was actually the first one I ever
learned. I could never get below 1:10 with it, so I eventually learned a
layer-by-layer method. I realize this doesn't prove the link being
sold is actually to this page, but it seems highly likely. -Ben B.
_______________________________ Do you Yahoo!? Win 1 of 4,000 free
domain names from Yahoo! Enter now. http://promotions.yahoo.com/goldrush
4310. Re: [Speed cubing group] Re: funny ebay item From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Aug 2004 22:42:20 -0700
I think that's the page because he mentions that he has instruction
on how to solve pictures cubes as well. Tyson Mao MSC #631 California
Institute of Technology On Aug 30, 2004, at 10:38 PM, keggerius wrote: >
Hey everybody, the picture included on the item's page > is from
Philip Marshall's page "The Ultimate Solution > to
Rubik's Cube" at >
http://www.olympus.net/personal/prmhem/default.htm > The exact picture
can be found on the final page of > the 3x3x3 solution at >
http://www.olympus.net/personal/prmhem/step_five.htm > > This is an
edges first, then corners solution, and it > was actually the first one
I ever learned. I could > never get below 1:10 with it, so I eventually
learned > a layer-by-layer method. > > I realize this doesn't prove
the link being sold is > actually to this page, but it seems highly
likely. > > -Ben B. > > > > _______________________________
> Do you Yahoo!? > Win 1 of 4,000 free domain names from Yahoo! Enter
now. > http://promotions.yahoo.com/goldrush > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <81804_0704_b_300250a.gif> > <l.gif> >
> Yahoo! Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
Yes, as soon as I read the text and saw the pictures it took me less
than one second to recall Philip Marshall's site.. (independently
of others) Josef > I think that's the page because he mentions that
he has instruction on > how to solve pictures cubes as well. > > Tyson
Mao > MSC #631 > California Institute of Technology > > On Aug 30, 2004,
at 10:38 PM, keggerius wrote: > > > Hey everybody, the picture included
on the item's page > > is from Philip Marshall's page
"The Ultimate Solution > > to Rubik's Cube" at > >
http://www.olympus.net/personal/prmhem/default.htm > > The exact picture
can be found on the final page of > > the 3x3x3 solution at > >
http://www.olympus.net/personal/prmhem/step_five.htm > > > > This is an
edges first, then corners solution, and it > > was actually the first
one I ever learned. I could > > never get below 1:10 with it, so I
eventually learned > > a layer-by-layer method. > > > > I realize this
doesn't prove the link being sold is > > actually to this page, but
it seems highly likely. > > > > -Ben B. > > > > > > > >
_______________________________ > > Do you Yahoo!? > > Win 1 of 4,000
free domain names from Yahoo! Enter now. > >
http://promotions.yahoo.com/goldrush > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > > <81804_0704_b_300250a.gif> > >
<l.gif> > > > > Yahoo! Groups Links > > > > To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4312. Another F2L method From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 12:56:17 -0000
Hi, does anybody tried a different way to solve F2L: - solve 4 D corners
- solve R center + RD, RF, and RB edges - solve LD, LF, and LB edges
(only U, M, and R turns) - solve D center + DF and DB edges (only U and
M turns) It is similar to part of Gilles's method, but it is
"more corners-first". The advantages would be (?): - less
turns (although using slices) - no need to turn the whole cube - turns
restricted to U M R for most of time... What do you think? Josef
4313. Yet another method From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 13:30:02 -0000
I have tried to somehow optimize the corners-first method... What do you
think about this one: 1. L face except for UL edge 2. R corners 3. R
edges except for UR or DR edge (for easier recognition in step 5.) 4. D
center + DF and DB edges (simple using U and M moves only) 5. remaining
4 edges in U face at once The steps 1-3 can be done in many various ways
(if I say this it seems similar to one of Gilles's method). Josef
PS: the original booklet of Waterman's method with his comments can
be found at http://rubikscube.info
4314. Re: Yet another method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 13:53:03 -0000
Hmm ... All the pages (pictures) of the waterman solution seem to be
missing ... Or was i simply too early to go check ?? -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > I have tried to somehow optimize the
corners-first > method... > What do you think about this one: > 1. L
face except for UL edge > 2. R corners > 3. R edges except for UR or DR
edge (for easier recognition > in step 5.) > 4. D center + DF and DB
edges (simple using U and M moves only) > 5. remaining 4 edges in U face
at once > > The steps 1-3 can be done in many various ways > (if I say
this it seems similar to one of Gilles's method). > > Josef > > PS:
the original booklet of Waterman's method with > his comments can
be found at http://rubikscube.info
4315. Re: funny ebay item From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 14:03:59 -0000
I can confirm that. :) This cost me a quid, hope it helps someone. :)
http://www.olympus.net/personal/prmhem/ --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Yes, as soon as I read the text and saw the
pictures > it took me less than one second to recall > Philip
Marshall's site.. (independently of others) > > Josef > > > I think
that's the page because he mentions that he has > instruction on >
> how to solve pictures cubes as well. > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On Aug 30, 2004, at 10:38
PM, keggerius wrote: > > > > > Hey everybody, the picture included on
the item's page > > > is from Philip Marshall's page "The
Ultimate Solution > > > to Rubik's Cube" at > > >
http://www.olympus.net/personal/prmhem/default.htm > > > The exact
picture can be found on the final page of > > > the 3x3x3 solution at >
> > http://www.olympus.net/personal/prmhem/step_five.htm > > > > > >
This is an edges first, then corners solution, and it > > > was actually
the first one I ever learned. I could > > > never get below 1:10 with
it, so I eventually learned > > > a layer-by-layer method. > > > > > > I
realize this doesn't prove the link being sold is > > > actually to
this page, but it seems highly likely. > > > > > > -Ben B. > > > > > > >
> > > > > _______________________________ > > > Do you
Yahoo!? > > > Win 1 of 4,000 free domain names from Yahoo! Enter now. >
> > http://promotions.yahoo.com/goldrush > > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > > > ADVERTISEMENT > > >
<81804_0704_b_300250a.gif> > > > <l.gif> > > > > > > Yahoo! Groups
Links > > > > > > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your
use of Yahoo! Groups is subject to the Yahoo! > Terms of > > > Service.
> > > > > >
4316. Re: funny ebay item From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 14:08:55 -0000
Stealing pictures I'm pretty sure *is* illegal (unless of course
Philip allowed it...). But hey, maybe he's even happy about the
publicity. Or maybe it's even himself, trying to make profit with
his site ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, keggerius <keggerius@y. ..>
wrote: > Hey everybody, the picture included on the item's page >
is from Philip Marshall's page "The Ultimate Solution > to
Rubik's Cube" at >
http://www.olympus.net/personal/prmhem/default.htm > The exact picture
can be found on the final page of > the 3x3x3 solution at >
http://www.olympus.net/personal/prmhem/step_five.htm > > This is an
edges first, then corners solution, and it > was actually the first one
I ever learned. I could > never get below 1:10 with it, so I eventually
learned > a layer-by-layer method. > > I realize this doesn't prove
the link being sold is > actually to this page, but it seems highly
likely. > > -Ben B. > > > > _______________________________ > Do you
Yahoo!? > Win 1 of 4,000 free domain names from Yahoo! Enter now. >
http://promotions.yahoo.com/goldrush
4317. Re: Yet another method From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 15:20:10 -0000
The problem was that the pictures were named *.GIF and page used *.gif
which server did not like... fixed. Josef > Hmm ... > > All the pages
(pictures) of the waterman solution seem to be > missing ... Or was i
simply too early to go check ?? > > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > I have tried to somehow optimize the
corners-first > > method... > > What do you think about this one: > > 1.
L face except for UL edge > > 2. R corners > > 3. R edges except for UR
or DR edge (for easier recognition > > in step 5.) > > 4. D center + DF
and DB edges (simple using U and M moves only) > > 5. remaining 4 edges
in U face at once > > > > The steps 1-3 can be done in many various ways
> > (if I say this it seems similar to one of Gilles's method). > >
> > Josef > > > > PS: the original booklet of Waterman's method
with > > his comments can be found at http://rubikscube.info
4318. Re: Yet another method From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 16:22:20 -0000
Well, that article's cleared up one little misconception for me
already... I had assumed that E and S stood for "east" and
"south"! Mike
4319. Re: Yet another method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 16:30:17 -0000
Hey Josef! Would it be ok if i made a pdf-document from that
article/solution and post it in this group ? Some might want to print it
and read offline :-) -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > The problem was that the pictures were named
*.GIF and page > used *.gif which server did not like... fixed. > >
Josef > > > Hmm ... > > > > All the pages (pictures) of the waterman
solution seem to be > > missing ... Or was i simply too early to go
check ?? > > > > -Per K > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" > >
<gloom@e...> wrote: > > > I have tried to somehow optimize the
corners-first > > > method... > > > What do you think about this one: >
> > 1. L face except for UL edge > > > 2. R corners > > > 3. R edges
except for UR or DR edge (for easier recognition > > > in step 5.) > > >
4. D center + DF and DB edges (simple using U and M moves only) > > > 5.
remaining 4 edges in U face at once > > > > > > The steps 1-3 can be
done in many various ways > > > (if I say this it seems similar to one
of Gilles's method). > > > > > > Josef > > > > > > PS: the original
booklet of Waterman's method with > > > his comments can be found
at http://rubikscube.info
4320. cube tutorial From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 12:19:42 -0700
Hey Guys, Check out http://www.its.caltech.edu/~tmao/SolveTheCube.doc .
It's a document I've written that explains how to solve the
cube. It's all in text and we plan to distribute it to people on
the street as part of a cube filming event on Thursday. There's not
much room for change as you will see I take up exactly 3 pages... but
let me know if this would make sense to anyone who doesn't know how
to cube. Of course, I'm counting that I'll be out there on the
street explaining things to people to supplement this as well... And
yeah, pictures would be better. But I only had text... Tyson Mao MSC
#631 California Institute of Technology
4321. Re: Revenge + Blind = Super! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 23:57:21 -0000
> Wow, all this thinking about 5x5x5 supercube solving has me REALLY >
wanting to try it now :) I'll have to get my cube from home and >
start working on this. I just tried it. After almost four hours and
around 800 moves I take off the blindfold and ... it's not solved.
After analyzing the situation for a while, I'm now quite sure that
I forgot to undo a "U" move during the last 3-cycle for the
X-centers. Too bad. Your turn. Cheers! Stefan
Someone should tell him about the Fridrich Method. Hmm, Eivind I think
what your doing is illegal. You bought something that someone was trying
to sell and you're duplicating it for free for others! That guy
loses profit. Lol --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > I can confirm that.
:) This cost me a quid, hope it helps someone. :) > >
http://www.olympus.net/personal/prmhem/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > Yes, as soon as I read the text and saw the
pictures > > it took me less than one second to recall > > Philip
Marshall's site.. (independently of others) > > > > Josef > > > > >
I think that's the page because he mentions that he has > >
instruction on > > > how to solve pictures cubes as well. > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of Technology > > >
> > > On Aug 30, 2004, at 10:38 PM, keggerius wrote: > > > > > > > Hey
everybody, the picture included on the item's page > > > > is from
Philip Marshall's page "The Ultimate Solution > > > > to
Rubik's Cube" at > > > >
http://www.olympus.net/personal/prmhem/default.htm > > > > The exact
picture can be found on the final page of > > > > the 3x3x3 solution at
> > > > http://www.olympus.net/personal/prmhem/step_five.htm > > > > > >
> > This is an edges first, then corners solution, and it > > > > was
actually the first one I ever learned. I could > > > > never get below
1:10 with it, so I eventually learned > > > > a layer-by-layer method. >
> > > > > > > I realize this doesn't prove the link being sold is >
> > > actually to this page, but it seems highly likely. > > > > > > > >
-Ben B. > > > > > > > > > > > > > > > > _______________________________
> > > > Do you Yahoo!? > > > > Win 1 of 4,000 free domain names from
Yahoo! Enter now. > > > > http://promotions.yahoo.com/goldrush > > > > >
> > > > > > > > > > > Yahoo! Groups Sponsor > > > > > > > >
ADVERTISEMENT > > > > <81804_0704_b_300250a.gif> > > > > <l.gif> >
> > > > > > > Yahoo! Groups Links > > > > > > > > To visit your group
on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > > >
To unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > > > Your
use of Yahoo! Groups is subject to the Yahoo! > > Terms of > > > >
Service. > > > > > > > >
> There's not much room for change as you will see I take up
exactly 3 > pages... but let me know if this would make sense to anyone
who doesn't > know how to cube. There are actually two mistakes.
The last move of step 4 should be F' instead of F, and the last
move of step 6 should be U' instead of U (this one doesn't
matter so much since it's only an alignment move). Andy
htpp://andyscubepage.tk
4324. Re: [Speed cubing group] Re: cube tutorial From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Aug 2004 18:01:20 -0700
Thanks, fixed them. Tyson Mao MSC #631 California Institute of
Technology On Aug 31, 2004, at 5:50 PM, Andy C wrote: > > > There's
not much room for change as you will see I take up exactly 3 > >
pages... but let me know if this would make sense to anyone who >
doesn't > > know how to cube. > > There are actually two mistakes.
The last move of step 4 should be F' > instead > of F, and the last
move of step 6 should be U' instead of U (this one > doesn't >
matter so much since it's only an alignment move). > > Andy > >
htpp://andyscubepage.tk > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <81804_0704_b_300250a.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > >
> I just tried it. After almost four hours and around 800 moves I take >
off the blindfold and ... it's not solved. After analyzing the >
situation for a while, I'm now quite sure that I forgot to undo a
"U" > move during the last 3-cycle for the X-centers. Too bad.
Your turn. Actually it can't be the only mistake. I believe now
that I also 3-cycled three X-edges instead of three outer edges at one
point. I do know I did this at least once but I realized and fixed it.
It's because I use very similar algorithms for the different cubie
types: M d M' U M d' M' U' l d l' U l d'
l' U' l D l' U l D' l' U' So if I turn d
instead of D then I apply the wrong 3-cycle. And it's very easy to
continue doing d after having done it 25 times in a row ; -) Next
attempt later this week. Stefan
Also on step 2 paragraph 3 I think you mean "and another non-white
sticker that does face *up*." instead of down. Other than that,
it's an excellent little guide for something that is all text.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> wrote: > Thanks, fixed them. > > Tyson Mao > MSC #631
> California Institute of Technology > > On Aug 31, 2004, at 5:50 PM,
Andy C wrote: > > > > > > There's not much room for change as you
will see I take up exactly 3 > > > pages... but let me know if this
would make sense to anyone who > > doesn't > > > know how to cube.
> > > > There are actually two mistakes. The last move of step 4 should
be F' > > instead > > of F, and the last move of step 6 should be
U' instead of U (this one > > doesn't > > matter so much since
it's only an alignment move). > > > > Andy > > > >
htpp://andyscubepage.tk > > > > > > > > > > Yahoo! Groups Sponsor > > >
> ADVERTISEMENT > > <81804_0704_b_300250a.gif> > > <l.gif> > > > >
Yahoo! Groups Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > >
4327. DIY 3x3 on www.rubiks.com From: "dhj122003" <davej@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Sep 2004 16:11:53 -0000
To those that were asking a few weeks ago, the new 3x3 DIY kits are now
at rubiks.com in the DIY section of the shop. They are the new arched
centers and have both rivets and screws in the pack so there is an
option. Cheers Dave
4328. Re: DIY 3x3 on www.rubiks.com From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Sep 2004 16:51:13 -0000
Wow, looks like this is just the right thing for me. Have anyone tried
this yet? What are their experiences? Personally I'm all for arched
centers, so this looks like something I'd buy for sure. :) --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003"
<davej@s... > wrote: > To those that were asking a few weeks ago, the
new 3x3 DIY kits are > now at rubiks.com in the DIY section of the shop.
They are the new > arched centers and have both rivets and screws in the
pack so there > is an option. > > Cheers > Dave
I think it's Shift + Drag? Doug joel_vn wrote: >Hey, > >I have been
trying to solve some larger cubes lately (solved an >11x11x11 for the
first time today :)), and I have been looking at >other peoples
solutions for the bigger cubes... I looks like there >is a way to rotate
the whole cube with that applet, but I don't know >how. Does anyone
know more about this? > >Thanks, > >Joel. > > > > > >Yahoo! Groups Links
> > > > > > > >
Hi, I got new record again, this time while doing this week's JSCC
contest. ----- JNetCube Best Average for Wed Sep 01 10:03:12 PDT 2004
----- Average: 14.47 Fastest Time: 11.73 Slowest Time: 23.25 Standard
Deviation: 00.92 Individual Times: 1) (11.73) F R2 U R' D2 L2
B' L B U2 L' D2 F L' U B L B2 U B2 R2 F2 L D L' 2)
14.33 F B' U2 B2 U' L F' L' D2 R2 B' R D
F' U' F' U2 R2 F D' R F' L2 F D 3) 14.56 U L2
U' R' U2 F2 L B2 U L2 B' R' D R F D2 R2 B2 L'
U2 F U2 R2 F L 4) 15.57 U2 R' B2 D' L U2 F' R' D R2
F R2 F2 L B U2 B' U R B' U2 B2 D' L D 5) 15.36 U2 D2 L D2
R' F2 R' F2 U2 R2 B D R2 D' F2 D R2 U' R'
B' R U' R' B2 R 6) 15.05 R D2 R B' L B' R
B' L2 D' R2 B' L F U2 B D2 B' D' R2 D'
B' U2 R2 B2 7) 13.40 D' F' L2 U' B U2 F'
D' R' B2 D R D2 R' F2 D2 L' U L2 F' R2 B2 U L
F' 8) 15.01 D' F2 D' B2 L F D2 L' U' R B2 L F2
U R F' L U2 L B2 L' B L2 B D2 9) 14.55 B2 L2 U2 B' D2 R B
D R2 F R2 D2 R2 F2 L2 U' L' D F2 R' B D2 R' F2 D2
10) (23.25) D2 U2 R' F' R2 U' R D2 R B2 D2 L2 B'
L' B2 D2 L F2 U' B D B2 R' F L2 11) 12.50 B2 L2 F'
U2 L2 F R' U' R U' L U' L' B U2 R' F'
R' F U2 B2 R2 B' L2 B 12) 14.39 U2 D2 L F D2 L' B2
D' R' U B' L' F2 R D2 R B2 D2 R2 U R2 F'U2 R2
B' The 10th solve was a POP, and the 1st solve was a PLL skip using
COLL. So this wasn't a rolling average, and I didn't do a 13th
solve for for that POP. The only thing I feel bad about is that it could
have been all sub-16 if it wasn't for that POP.... Anyways, there
still seems to be some (although very little) room for improvement, and
I think sub-14 should be possible with nice scrambles. =D Just wanted to
let you all know.... Good luck to all (Tyson included ^^) attempting to
break a barrier! Macky p.s. Thanks to Chris Hunt for his timer!
Macky, I'm now thoroughly convinced that you are a cube solving
robot :) Seriously congratulations on such an AMAZING average! Chris ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi, > > I got new record again, this
time while doing this week's JSCC > contest. > > ----- JNetCube
Best Average for Wed Sep 01 10:03:12 PDT 2004 ----- > > Average: 14.47 >
> Fastest Time: 11.73 > Slowest Time: 23.25 > Standard Deviation: 00.92
> > Individual Times: > 1) (11.73) F R2 U R' D2 L2 B' L B U2
L' D2 F L' U B L B2 U B2 R2 F2 L > D L' > 2) 14.33 F
B' U2 B2 U' L F' L' D2 R2 B' R D F'
U' F' U2 R2 F D' R F' > L2 F D > 3) 14.56 U L2
U' R' U2 F2 L B2 U L2 B' R' D R F D2 R2 B2 L'
U2 F U2 > R2 F L > 4) 15.57 U2 R' B2 D' L U2 F' R' D
R2 F R2 F2 L B U2 B' U R B' U2 B2 > D' L D > 5) 15.36 U2
D2 L D2 R' F2 R' F2 U2 R2 B D R2 D' F2 D R2 U'
R' B' R U' > R' B2 R > 6) 15.05 R D2 R B' L
B' R B' L2 D' R2 B' L F U2 B D2 B' D' R2
D' B' > U2 R2 B2 > 7) 13.40 D' F' L2 U' B U2
F' D' R' B2 D R D2 R' F2 D2 L' U L2 F' R2
> B2 U L F' > 8) 15.01 D' F2 D' B2 L F D2 L' U'
R B2 L F2 U R F' L U2 L B2 L' B L2 > B D2 > 9) 14.55 B2 L2 U2
B' D2 R B D R2 F R2 D2 R2 F2 L2 U' L' D F2 R' B D2 >
R' F2 D2 > 10) (23.25) D2 U2 R' F' R2 U' R D2 R B2
D2 L2 B' L' B2 D2 L F2 U' B D > B2 R' F L2 > 11)
12.50 B2 L2 F' U2 L2 F R' U' R U' L U' L'
B U2 R' F' R' F U2 B2 > R2 B' L2 B > 12) 14.39 U2 D2
L F D2 L' B2 D' R' U B' L' F2 R D2 R B2 D2 R2 U
R2 > F'U2 R2 B' > > The 10th solve was a POP, and the 1st
solve was a PLL skip using COLL. > > So this wasn't a rolling
average, and I didn't do a 13th solve for > for that POP. The only
thing I feel bad about is that it could have > been all sub-16 if it
wasn't for that POP.... Anyways, there still > seems to be some
(although very little) room for improvement, and I > think sub-14 should
be possible with nice scrambles. =D > > Just wanted to let you all
know.... Good luck to all (Tyson included > ^^) attempting to break a
barrier! > > Macky > > p.s. Thanks to Chris Hunt for his timer!
4332. Re: [Speed cubing group] Re: 14.47 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Sep 2004 11:24:06 -0700
No no no, he lost to the cube solving robot... ;) Tyson Mao MSC #631
California Institute of Technology On Sep 1, 2004, at 11:18 AM, cmhardw
wrote: > Macky, I'm now thoroughly convinced that you are a cube
solving > robot :) > > Seriously congratulations on such an AMAZING
average! > > Chris >
4333. Re: [Speed cubing group] Oinkleburger/puzzlingaddiction.com
applet From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Sep 2004 13:39:02 -0400
The instructions are here: http://puzzlingaddiction.com/cube/applet/
Hold down the shift key while you turn a slice, and the whole cube will
turn with it. joel_vn wrote: >Hey, > >I have been trying to solve some
larger cubes lately (solved an >11x11x11 for the first time today :)),
and I have been looking at >other peoples solutions for the bigger
cubes... I looks like there >is a way to rotate the whole cube with that
applet, but I don't know >how. Does anyone know more about this? >
>Thanks, > >Joel. > > > > > >Yahoo! Groups Links > > > > > > > >
4334. [Speed cubing group] Re: 14.47 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Sep 2004 19:30:45 -0000
Hehe ... Who says a robot can't be beaten by another robot ? :D And
the moon is a green cheese ;-) Awesome average macky !! :-) How much of
ZB do u actually know and use by now ? -Cubix > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> No no no, he lost to the cube solving robot... ;) > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Sep 1, 2004, at 11:18
AM, cmhardw wrote: > > > Macky, I'm now thoroughly convinced that
you are a cube solving > > robot :) > > > > Seriously congratulations on
such an AMAZING average! > > > > Chris > >
Wow... this is absurd. o_O --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi, > > I got new record again, this
time while doing this week's JSCC > contest. > > ----- JNetCube
Best Average for Wed Sep 01 10:03:12 PDT 2004 ----- > > Average: 14.47 >
> Fastest Time: 11.73 > Slowest Time: 23.25 > Standard Deviation: 00.92
> > Individual Times: > 1) (11.73) F R2 U R' D2 L2 B' L B U2
L' D2 F L' U B L B2 U B2 R2 F2 L > D L' > 2) 14.33 F
B' U2 B2 U' L F' L' D2 R2 B' R D F'
U' F' U2 R2 F D' R F' > L2 F D > 3) 14.56 U L2
U' R' U2 F2 L B2 U L2 B' R' D R F D2 R2 B2 L'
U2 F U2 > R2 F L > 4) 15.57 U2 R' B2 D' L U2 F' R' D
R2 F R2 F2 L B U2 B' U R B' U2 B2 > D' L D > 5) 15.36 U2
D2 L D2 R' F2 R' F2 U2 R2 B D R2 D' F2 D R2 U'
R' B' R U' > R' B2 R > 6) 15.05 R D2 R B' L
B' R B' L2 D' R2 B' L F U2 B D2 B' D' R2
D' B' > U2 R2 B2 > 7) 13.40 D' F' L2 U' B U2
F' D' R' B2 D R D2 R' F2 D2 L' U L2 F' R2
> B2 U L F' > 8) 15.01 D' F2 D' B2 L F D2 L' U'
R B2 L F2 U R F' L U2 L B2 L' B L2 > B D2 > 9) 14.55 B2 L2 U2
B' D2 R B D R2 F R2 D2 R2 F2 L2 U' L' D F2 R' B D2 >
R' F2 D2 > 10) (23.25) D2 U2 R' F' R2 U' R D2 R B2
D2 L2 B' L' B2 D2 L F2 U' B D > B2 R' F L2 > 11)
12.50 B2 L2 F' U2 L2 F R' U' R U' L U' L'
B U2 R' F' R' F U2 B2 > R2 B' L2 B > 12) 14.39 U2 D2
L F D2 L' B2 D' R' U B' L' F2 R D2 R B2 D2 R2 U
R2 > F'U2 R2 B' > > The 10th solve was a POP, and the 1st
solve was a PLL skip using COLL. > > So this wasn't a rolling
average, and I didn't do a 13th solve for > for that POP. The only
thing I feel bad about is that it could have > been all sub-16 if it
wasn't for that POP.... Anyways, there still > seems to be some
(although very little) room for improvement, and I > think sub-14 should
be possible with nice scrambles. =D > > Just wanted to let you all
know.... Good luck to all (Tyson included > ^^) attempting to break a
barrier! > > Macky > > p.s. Thanks to Chris Hunt for his timer!
Amazing. -Chris --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > Hi, > > I got
new record again, this time while doing this week's JSCC > contest.
> > ----- JNetCube Best Average for Wed Sep 01 10:03:12 PDT 2004 ----- >
> Average: 14.47 > > Fastest Time: 11.73 > Slowest Time: 23.25 >
Standard Deviation: 00.92 > > Individual Times: > 1) (11.73) F R2 U
R' D2 L2 B' L B U2 L' D2 F L' U B L B2 U B2 R2 F2 L
> D L' > 2) 14.33 F B' U2 B2 U' L F' L' D2 R2
B' R D F' U' F' U2 R2 F D' R F' > L2 F D >
3) 14.56 U L2 U' R' U2 F2 L B2 U L2 B' R' D R F D2
R2 B2 L' U2 F U2 > R2 F L > 4) 15.57 U2 R' B2 D' L U2
F' R' D R2 F R2 F2 L B U2 B' U R B' U2 B2 > D'
L D > 5) 15.36 U2 D2 L D2 R' F2 R' F2 U2 R2 B D R2 D' F2
D R2 U' R' B' R U' > R' B2 R > 6) 15.05 R D2 R
B' L B' R B' L2 D' R2 B' L F U2 B D2 B'
D' R2 D' B' > U2 R2 B2 > 7) 13.40 D' F' L2
U' B U2 F' D' R' B2 D R D2 R' F2 D2 L' U
L2 F' R2 > B2 U L F' > 8) 15.01 D' F2 D' B2 L F D2
L' U' R B2 L F2 U R F' L U2 L B2 L' B L2 > B D2 > 9)
14.55 B2 L2 U2 B' D2 R B D R2 F R2 D2 R2 F2 L2 U' L' D F2
R' B D2 > R' F2 D2 > 10) (23.25) D2 U2 R' F' R2
U' R D2 R B2 D2 L2 B' L' B2 D2 L F2 U' B D > B2
R' F L2 > 11) 12.50 B2 L2 F' U2 L2 F R' U' R U'
L U' L' B U2 R' F' R' F U2 B2 > R2 B' L2 B
> 12) 14.39 U2 D2 L F D2 L' B2 D' R' U B' L' F2
R D2 R B2 D2 R2 U R2 > F'U2 R2 B' > > The 10th solve was a
POP, and the 1st solve was a PLL skip using COLL. > > So this
wasn't a rolling average, and I didn't do a 13th solve for >
for that POP. The only thing I feel bad about is that it could have >
been all sub-16 if it wasn't for that POP.... Anyways, there still
> seems to be some (although very little) room for improvement, and I >
think sub-14 should be possible with nice scrambles. =D > > Just wanted
to let you all know.... Good luck to all (Tyson included > ^^)
attempting to break a barrier! > > Macky > > p.s. Thanks to Chris Hunt
for his timer!
4337. Re: DIY 3x3 on www.rubiks.com From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 00:33:26 -0000
Anyone know their color configuration ? And btw, if you buy one, you
might wanna buy one of their sticker replacement thing too because their
stickers are REALLY bad. I hope the color is White opposite to Yellow.
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Wow, looks like this is just the right thing
for me. Have anyone tried > this yet? What are their experiences?
Personally I'm all for arched > centers, so this looks like
something I'd buy for sure. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003"
<davej@s... > > wrote: > > To those that were asking a few weeks ago,
the new 3x3 DIY kits are > > now at rubiks.com in the DIY section of the
shop. They are the new > > arched centers and have both rivets and
screws in the pack so there > > is an option. > > > > Cheers > > Dave
Since it's DIY, you put the stickers on yourself. You decide the
color scheme. Evan -----Original Message----- From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] Sent: Wednesday, September 01, 2004
5:33 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com Anyone know their color
configuration ? And btw, if you buy one, you might wanna buy one of
their sticker replacement thing too because their stickers are REALLY
bad. I hope the color is White opposite to Yellow. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Wow, looks like this is just the right thing
for me. Have anyone tried > this yet? What are their experiences?
Personally I'm all for arched > centers, so this looks like
something I'd buy for sure. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003"
<davej@s... > > wrote: > > To those that were asking a few weeks ago,
the new 3x3 DIY kits are > > now at rubiks.com in the DIY section of the
shop. They are the new > > arched centers and have both rivets and
screws in the pack so there > > is an option. > > > > Cheers > > Dave
Yahoo! Groups Sponsor
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<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
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The centers dont look arched in the picture. I guess ill just wait until
I receive my cube from Ton. I put on my reservation at the end of
April... I swear the guy is like dead. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Since it's DIY, you put the stickers
on yourself. You decide the color > scheme. > > > > Evan > > > > > >
-----Original Message----- > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, September 01, 2004
5:33 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com > > > > Anyone know their
color configuration ? And btw, if you buy one, you > might wanna buy one
of their sticker replacement thing too because > their stickers are
REALLY bad. > > I hope the color is White opposite to Yellow. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Wow, looks like this is just the right
thing for me. Have anyone > tried > > this yet? What are their
experiences? Personally I'm all for arched > > centers, so this
looks like something I'd buy for sure. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003" >
<davej@s... > > > wrote: > > > To those that were asking a few weeks
ago, the new 3x3 DIY kits > are > > > now at rubiks.com in the DIY
section of the shop. They are the > new > > > arched centers and have
both rivets and screws in the pack so > there > > > is an option. > > >
> > > Cheers > > > Dave > > > > > > > Yahoo! Groups Sponsor > > > >
<http://us.ard.yahoo.com/SIG=129nu0lr4/M=296572.5305651.6444487.300117
6/D=gr >
oups/S=1705297356:HM/EXP=1094171621/A=2195326/R=2/SIG=12isi5a6n/*http:
/clk.a >
tdmt.com/VON/go/yhxxxvon00700677von/direct/01/&time=1094085221482376>
> > >
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/&time=10
940852 > 21482376> > > > > <http://us.adserver.yahoo.com/l?
M=296572.5305651.6444487.3001176/D=groups/S= >
:HM/A=2195326/rand=232426662> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed]
He's on vacation until September 25. And if you click on the view
larger image on the DIY cube, you can see that the centers are arched.
Evan -----Original Message----- From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] Sent: Wednesday, September 01, 2004
6:23 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com The centers dont look arched
in the picture. I guess ill just wait until I receive my cube from Ton.
I put on my reservation at the end of April... I swear the guy is like
dead. --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" <evan.gates@i...> wrote: > Since it's DIY, you put
the stickers on yourself. You decide the color > scheme. > > > > Evan >
> > > > > -----Original Message----- > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, September 01, 2004
5:33 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com > > > > Anyone know their
color configuration ? And btw, if you buy one, you > might wanna buy one
of their sticker replacement thing too because > their stickers are
REALLY bad. > > I hope the color is White opposite to Yellow. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Wow, looks like this is just the right
thing for me. Have anyone > tried > > this yet? What are their
experiences? Personally I'm all for arched > > centers, so this
looks like something I'd buy for sure. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003" >
<davej@s... > > > wrote: > > > To those that were asking a few weeks
ago, the new 3x3 DIY kits > are > > > now at rubiks.com in the DIY
section of the shop. They are the > new > > > arched centers and have
both rivets and screws in the pack so > there > > > is an option. > > >
> > > Cheers > > > Dave > > > > > > > Yahoo! Groups Sponsor > > > >
<http://us.ard.yahoo.com/SIG=129nu0lr4/M=296572.5305651.6444487.300117
6/D=gr >
oups/S=1705297356:HM/EXP=1094171621/A=2195326/R=2/SIG=12isi5a6n/*http:
/clk.a >
tdmt.com/VON/go/yhxxxvon00700677von/direct/01/&time=1094085221482376>
> > > <http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/&time=10>
&time=10 940852 > 21482376> > > > >
<http://us.adserver.yahoo.com/l?
M=296572.5305651.6444487.3001176/D=groups/S= >
:HM/A=2195326/rand=232426662> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed] Yahoo!
Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=129pro91e/M=298184.5285298.6392945.3001176/D=gr
oups/S=1705297356:HM/EXP=1094174583/A=2319498/R=0/SIG=11thfntfp/*http:/www.n
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<http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S=
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be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
4341. Bottom Layer Problem (edges) From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 02:29:32 -0000
I can easily get the first layer to the second layer edges, and then I
can easily get the second layer edges to circulate all the way around.
....but then I have to use the Rubiks.com instructions to rotate the
final layer around because I can't use the bottom layer to move
things around anymore. Do I have to memorize the Rubiks.com algorithms
or is there an easier way? Thanks! PS. My record time is 5:50, always
improving.
Are we having the same picture :
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/diykit/cu
basy_l1.jpg The centers seem straights. Maybe I just dont know how its
supposed to look. --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" <evan.gates@i...> wrote: > He's on
vacation until September 25. And if you click on the view larger > image
on the DIY cube, you can see that the centers are arched. > > > > Evan >
> > > -----Original Message----- > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, September 01, 2004
6:23 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com > > > > The centers dont
look arched in the picture. > > I guess ill just wait until I receive my
cube from Ton. I put on my > reservation at the end of April... I swear
the guy is like dead. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" > <evan.gates@i...> wrote: > > Since it's
DIY, you put the stickers on yourself. You decide the > color > >
scheme. > > > > > > > > Evan > > > > > > > > > > > > -----Original
Message----- > > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > > Sent: Wednesday, September 01,
2004 5:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
[Speed cubing group] Re: DIY 3x3 on www.rubiks.com > > > > > > > >
Anyone know their color configuration ? And btw, if you buy one, > you >
> might wanna buy one of their sticker replacement thing too because > >
their stickers are REALLY bad. > > > > I hope the color is White
opposite to Yellow. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Wow, looks like this is just the right
thing for me. Have anyone > > tried > > > this yet? What are their
experiences? Personally I'm all for > arched > > > centers, so this
looks like something I'd buy for sure. :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003" > >
<davej@s... > > > > wrote: > > > > To those that were asking a few
weeks ago, the new 3x3 DIY kits > > are > > > > now at rubiks.com in the
DIY section of the shop. They are the > > new > > > > arched centers and
have both rivets and screws in the pack so > > there > > > > is an
option. > > > > > > > > Cheers > > > > Dave > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > >
<http://us.ard.yahoo.com/SIG=129nu0lr4/M=296572.5305651.6444487.300117
> 6/D=gr > > >
oups/S=1705297356:HM/EXP=1094171621/A=2195326/R=2/SIG=12isi5a6n/*http: >
/clk.a > > >
tdmt.com/VON/go/yhxxxvon00700677von/direct/01/&time=1094085221482376>
> > > > > > >
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/ >
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/&time=10
> > &time=10 > 940852 > > 21482376> > > > > > > > >
<http://us.adserver.yahoo.com/l? >
M=296572.5305651.6444487.3001176/D=groups/S= > >
:HM/A=2195326/rand=232426662> > > > > > > > > _____ > > > > Yahoo!
Groups Links > > > > * To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129pro91e/M=298184.5285298.6392945.300117
6/D=gr >
oups/S=1705297356:HM/EXP=1094174583/A=2319498/R=0/SIG=11thfntfp/*http:
/www.n > etflix.com/Default?mqso=60185352&partid=5285298> click here
> > > > <http://us.adserver.yahoo.com/l?
M=298184.5285298.6392945.3001176/D=groups/S= >
:HM/A=2319498/rand=660546863> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/> Service. >
> > > [Non-text portions of this message have been removed]
4343. Re: Bottom Layer Problem (edges) From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 03:08:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"xylophonegirl88" <xylophonegirl88@y...> wrote: > I can
easily get the first layer to the second layer edges, and then I can
easily get the > second layer edges to circulate all the way around. > >
....but then I have to use the Rubiks.com instructions to rotate the
final layer around > because I can't use the bottom layer to move
things around anymore. > > Do I have to memorize the Rubiks.com
algorithms or is there an easier way? > > Thanks! > > PS. My record time
is 5:50, always improving. 4:32.17 just in waiting for a response.
4344. Re: Bottom Layer Problem (edges) From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 03:10:27 -0000
I'm sorry, I dont understand the situation you are in. You're
attempting to use which method (Fridrich?)? --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88"
<xylophonegirl88@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88" >
<xylophonegirl88@y...> wrote: > > I can easily get the first layer to
the second layer edges, and then I can easily get the > > second layer
edges to circulate all the way around. > > > > ....but then I have to
use the Rubiks.com instructions to rotate the final layer around > >
because I can't use the bottom layer to move things around anymore.
> > > > Do I have to memorize the Rubiks.com algorithms or is there an
easier way? > > > > Thanks! > > > > PS. My record time is 5:50, always
improving. > > 4:32.17 just in waiting for a response.
4345. Re: Bottom Layer Problem (edges) From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 03:32:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I'm sorry, I dont understand the
situation you are in. You're > attempting to use which method
(Fridrich?)? > The method found at Rubiks.com. That's the one where
you first get the F2L edges, then the LL edges, then orient the corners,
then perm them. Don't know it's special name.
Hi Stephan and Chris, I have just moved to a new city for the new
University year (Winnipeg) so I have spent the last week getting packed
and ready etc. Thus I haven't had any time to try to tackle the
5x5x5 blindfolded as a supercube. I am very keen on trying it. I will
hopefully be able to work out a solution that takes all the different
parities into account. (or as you guys point out -- it can be worked out
while solving) If so I will then practice that solution style a couple
of times with eyes open before sitting down to memorize the whole deal.
I'm not too worried about the memorization aspect. My blindfold
failures are only rarely caused by memory lapse - most often I simply
forget to undo a set-up move :( Thanks for all your input on solution
strategy. I'm sure that one of us will get there eventually. Rob
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > I just tried it. After
almost four hours and around 800 moves I take > > off the blindfold and
... it's not solved. After analyzing the > > situation for a while,
I'm now quite sure that I forgot to undo a > "U" > > move
during the last 3-cycle for the X-centers. Too bad. Your turn. > >
Actually it can't be the only mistake. I believe now that I also >
3-cycled three X-edges instead of three outer edges at one point. I do >
know I did this at least once but I realized and fixed it. It's >
because I use very similar algorithms for the different cubie types: > M
d M' U M d' M' U' > l d l' U l d' l'
U' > l D l' U l D' l' U' > So if I turn d
instead of D then I apply the wrong 3-cycle. And it's > very easy
to continue doing d after having done it 25 times in a row ; > -) > >
Next attempt later this week. > > Stefan
4347. PSAT/ Fall Tournament Same Day From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 05:21:22 -0000
I just found out a few days ago that my schools PSAT is the same day as
the Caltech Fall Tournament (October 16). I'm going to the
tournament anyway (I don't know how I'll manage), but I'm
wondering if anyone else has this issue. Is the same PSAT date for all
LAUSD? Sorry I couldn't mention this information earlier. Tomer
4348. Re: Bottom Layer Problem (edges) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 05:27:34 -0000
There are dozens of methods out there, most don't have names. Even
if your not going for speed or efficency, I highly recommend learning
the notation...
RLUDFB,R'L'U'D'F'B',R2L2U2D2F2B2 (what
these 18 things mean, it is documented everywhere) For the final layer,
if you are not going for speed then there are ways of doing it that
require little or no memorization. If you've ever read about very
basic modern algebra/group theory, then the way to flip edges (in place)
and twist corners (in place) can be done with p*d*p^-1 type sequences.
Moving pieces around (permuting) can be done with what I like to call
"toggle-moves" such as for corners:
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last layer is on the top). A similar one can be cooked up for
edges. It's more fun to play around with these elegant approaches
before you really get into it, especailly if all you want to do is
solve. This way you won't have to re-memorize algorithms whenever
you need to do a solve if you don't do it regularly. It really
shows the beauty of cube solving also. I'm sure there are many
advanced cubist that have yet to fully appreciate or for some, even know
about elegent or perhaps "zero- algorithm" approches. Oh and
you can twist corners by p=[R'D2R-FD2F'] and then do various
p*U^x*p^-1 where U^x stands for U,U2, or U' and p^-1 is doing p
backwards...[FD2F'-R'D2R]. Heck this can even be generalized a
bit further. Once you can solve it consistantly say under 2:30 then it
is time to read up on the mainstream method or something that will allow
for a smooth transition to one. I recommend
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html her page
is very beginner-friendly. Good luck, if you are so inclined. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com,
"xylophonegirl88" <xylophonegirl88@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> > wrote: > > I'm sorry, I dont understand the
situation you are in. You're > > attempting to use which method
(Fridrich?)? > > > > > The method found at Rubiks.com. > > That's
the one where you first get the F2L edges, then the LL edges, then
orient the > corners, then perm them. Don't know it's special
name.
If you chose the "RUBIK'S 3X3 ASSEMBLY CUBE W/LUBE", you
will find this pic under "larger photos"
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/diykit/cubasy_l
3.jpg here it looks like the centers are arched, and if Dave say that
the centers are arched I would take his word for it :) Terje
-----Original Message----- From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] Sent: Thursday, September 02, 2004
4:42 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com Are we having the same
picture :
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/diykit/cu
basy_l1.jpg The centers seem straights. Maybe I just dont know how its
supposed to look. --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" <evan.gates@i...> wrote: > He's on
vacation until September 25. And if you click on the view larger > image
on the DIY cube, you can see that the centers are arched. > > > > Evan >
> > > -----Original Message----- > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, September 01, 2004
6:23 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: DIY 3x3 on www.rubiks.com > > > > The centers dont
look arched in the picture. > > I guess ill just wait until I receive my
cube from Ton. I put on my > reservation at the end of April... I swear
the guy is like dead. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" > <evan.gates@i...> wrote: > > Since it's
DIY, you put the stickers on yourself. You decide the > color > >
scheme. > > > > > > > > Evan > > > > > > > > > > > > -----Original
Message----- > > From: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] > > Sent: Wednesday, September 01,
2004 5:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
[Speed cubing group] Re: DIY 3x3 on www.rubiks.com > > > > > > > >
Anyone know their color configuration ? And btw, if you buy one, > you >
> might wanna buy one of their sticker replacement thing too because > >
their stickers are REALLY bad. > > > > I hope the color is White
opposite to Yellow. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Wow, looks like this is just the right
thing for me. Have anyone > > tried > > > this yet? What are their
experiences? Personally I'm all for > arched > > > centers, so this
looks like something I'd buy for sure. :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "dhj122003" > >
<davej@s... > > > > wrote: > > > > To those that were asking a few
weeks ago, the new 3x3 DIY kits > > are > > > > now at rubiks.com in the
DIY section of the shop. They are the > > new > > > > arched centers and
have both rivets and screws in the pack so > > there > > > > is an
option. > > > > > > > > Cheers > > > > Dave > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > >
<http://us.ard.yahoo.com/SIG=129nu0lr4/M=296572.5305651.6444487.300117
> 6/D=gr > > >
oups/S=1705297356:HM/EXP=1094171621/A=2195326/R=2/SIG=12isi5a6n/*http: >
/clk.a > > >
tdmt.com/VON/go/yhxxxvon00700677von/direct/01/&time=1094085221482376>
> > > > > > >
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/ >
<http://view.atdmt.com/VON/view/yhxxxvon00700677von/direct/01/&time=10
> > &time=10 > 940852 > > 21482376> > > > > > > > >
<http://us.adserver.yahoo.com/l? >
M=296572.5305651.6444487.3001176/D=groups/S= > >
:HM/A=2195326/rand=232426662> > > > > > > > > _____ > > > > Yahoo!
Groups Links > > > > * To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > * To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > > > * Your use of Yahoo! Groups is
subject to the Yahoo! Terms > of > >
<http://docs.yahoo.com/info/terms/> Service. > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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oups/S=1705297356:HM/EXP=1094174583/A=2319498/R=0/SIG=11thfntfp/*http:
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> > > > <http://us.adserver.yahoo.com/l?
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4350. Re: Bottom Layer Problem (edges) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 07:59:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > There are dozens of methods out there, most
don't have names. > Even if your not going for speed or efficency,
I highly recommend > learning the notation...
RLUDFB,R'L'U'D'F'B',R2L2U2D2F2B2 (what >
these 18 things mean, it is documented everywhere) > > For the final
layer, if you are not going for speed then there are > ways of doing it
that require little or no memorization. If you've > ever read about
very basic modern algebra/group theory, then the way > to flip edges (in
place) and twist corners (in place) can be done > with p*d*p^-1 type
sequences. Moving pieces around (permuting) can > be done with what I
like to call "toggle-moves" such as for corners: >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last layer is on the > top). A similar one can be cooked up for
edges. > What's the "-" for? I had figured (reading the
end first), that you were meaning [R'D2R-FD2F'] (below) to be
a commutator (and hence "-" would be in place of the usual
"," but that's clearly not the way it's being used
above. > It's more fun to play around with these elegant approaches
before > you really get into it, especailly if all you want to do is
solve. > This way you won't have to re-memorize algorithms whenever
you need > to do a solve if you don't do it regularly. It really
shows the > beauty of cube solving also. > > I'm sure there are
many advanced cubist that have yet to fully > appreciate or for some,
even know about elegent or perhaps "zero- > algorithm"
approches. > > Oh and you can twist corners by p=[R'D2R-FD2F']
and then do various > p*U^x*p^-1 where U^x stands for U,U2, or U'
and p^-1 is doing p > backwards...[FD2F'-R'D2R]. Heck this can
even be generalized a bit > further. > > Once you can solve it
consistantly say under 2:30 then it is time to > read up on the
mainstream method or something that will allow for a > smooth transition
to one. I recommend >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > her
page is very beginner-friendly. Good luck, if you are so > inclined. > >
-Doug Li > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xylophonegirl88" > <xylophonegirl88@y...> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> > > wrote: > > > I'm sorry, I dont understand
the situation you are in. You're > > > attempting to use which
method (Fridrich?)? > > > > > > > > > The method found at Rubiks.com. >
> > > That's the one where you first get the F2L edges, then the LL
> edges, then orient the > > corners, then perm them. Don't know
it's special name.
4351. Re: [Speed cubing group] Re: Bottom Layer Problem (edges) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Sep 2004 18:04:33 +1000
On Thu, Sep 02, 2004 at 03:08:20AM -0000, xylophonegirl88 wrote: > I can
easily get the first layer to the second layer edges, and then I > can
easily get the second layer edges to circulate all the way around. > >
....but then I have to use the Rubiks.com instructions to rotate the >
final layer around because I can't use the bottom layer to move
things > around anymore. > > Do I have to memorize the Rubiks.com
algorithms or is there an easier > way? As you discovered, solving
1st+2nd+3rd layer is kind of like getting yourself trapped in a corner.
It turns out that memorising algorithms is the easiest way to get out of
it. If you want to solve the cube with your head and not just memorise
the solutions (sounds like a good idea to me), then you really have to
master the cube. Unfortunately, there are no websites that teach this
:-) Most people are putting their effort into methods that require more
and more memorisation. 1st+2nd+3rd layer is probably the most difficult
method out there, but but it is ideal for memorisation because the
number of different cases that can appear is low. And if you memorise
solutions to all cases, it no longer matters how difficult that step is.
In my own solving method, I use no memorised algorithms, so my strategy
is very different. I do not care about the number of different cases
that can appear in each step, I care about how easy each step is to
figure out. If this is what you're aiming for, then starting with
two layers is not a logical approach. I don't have a complete
description of my method yet, but you can read about what I have so far
here: http://www.progsoc.uts.edu.au/~rheise/cube/ Notice that there is
no "last layer" step. Ryan
4352. Waterman (Re: Yet another method) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 11:25:17 -0000
> PS: the original booklet of Waterman's method with > his comments
can be found at http://rubikscube.info Thanks again. A few interesting
things in Marc's comments: 1) "I tried to improve my method by
avoiding this table. I left out one edge of the first face. This edge is
called a "ledge". This ledge is solved, together with one
redge, after solving the corners of the R-face. In the booklet of Anneke
Treep there is a table for solving the ledge and the redge." This
way, the method looks like a rather common corners-first method. (ok,
sequences in table 8 are very intuitive - but I STILL can't
understand why he decided to solve the first side completely in the
first place). 2) "The placing of the midges takes three slices.
Sometimes it is possible to eliminate or shorten this by anticipating.
This is often possible when you solve one redge, together with the
midges. Or when you have to solve only two midges." In the paper,
they say something similar: "Still, when turning the last moves of
the third stage one may already insert moves so that this stage may
sometimes be avoided. This of course requires a lot of experience".
Well, too bad they don't describe more precisely how they can
anticipate and avoid this last M-permutation, that's the only thing
I'm really interested in. I've been trying to do this for
months, and it makes me think that it's only interesting in a few
special cases. Gilles.
4353. Re: Bottom Layer Problem (edges) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 12:49:56 -0000
> > Moving pieces around (permuting) can > > be done with what I like to
call "toggle-moves" such as for > corners: > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last layer is on the > > top). A similar one can be cooked up for
edges. > > > > What's the "-" for? I had figured (reading
the end first), that you > were meaning [R'D2R-FD2F'] (below)
to be a commutator (and hence "-" > would be in place of the
usual "," but that's clearly not the way > it's
being used above. It *is* meant to be just a separator, so ignore it.
It's not really a commutator but "similar". The
alternating (R'D'R) and (R'DR) are 2-cycles (UFR and LDF
are swapped) with side effects. Cheers! Stefan
4354. Waterman (Re: Yet another method) From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 14:12:45 -0000
Hi, > A few interesting things in Marc's comments: > > 1) "I
tried to improve my method by avoiding this table. I left out > one edge
of the first face. This edge is called a "ledge". This ledge >
is solved, together with one redge, after solving the corners of the >
R-face. In the booklet of Anneke Treep there is a table for solving >
the ledge and the redge." > > This way, the method looks like a
rather common corners-first method. > (ok, sequences in table 8 are very
intuitive - but I STILL can't > understand why he decided to solve
the first side completely in the > first place). Beside the fact that it
was one of the first "official" methods supplied by Ideal, it
requires less concentration focused on L face when solving R face edges
because you can rotate the L face (or the whole cube around L-R axis) as
you want and it requires less steps then using only the learned
sequences without intuitive steps... (although there are quite large
amount of required sequences)... Also arter solving (or during solving)
R corners you need not pay attention to the L edge hole to be placed at
top when this step is finished... This is only my opinion... > 2)
"The placing of the midges takes three slices. Sometimes it is >
possible to eliminate or shorten this by anticipating. This is often >
possible when you solve one redge, together with the midges. Or when >
you have to solve only two midges." > > In the paper, they say
something similar: "Still, when turning the > last moves of the
third stage one may already insert moves so that > this stage may
sometimes be avoided. This of course requires a lot of >
experience". > > Well, too bad they don't describe more
precisely how they can > anticipate and avoid this last M-permutation,
that's the only thing > I'm really interested in. I've
been trying to do this for months, and > it makes me think that
it's only interesting in a few special cases. Just my experience:
the last turns before the M-permutation are Ux Mx(sometimes Rx) U2.
Quite often, you can merge these moves with the last M-permutation and
it just disappears (using max. 1 additional) turn... It is not so hard
to see that... Not so good situation is connecting last Ux turn with
first U2 turn of M-permutation (saves 2 turs). Josef Josef
4355. Waterman (Re: Yet another method) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 14:57:48 -0000
> > Well, too bad they don't describe more precisely how they can >
> anticipate and avoid this last M-permutation, that's the only
thing > > I'm really interested in. I've been trying to do
this for months, > and > > it makes me think that it's only
interesting in a few special > cases. > > Just my experience: > the last
turns before the M-permutation are Ux Mx(sometimes Rx) U2. > Quite
often, you can merge these moves with the last M-permutation > and it
just disappears (using max. 1 additional) turn... > It is not so hard to
see that... Uh?! Really? :-) Please give an example. Is it just about
merging it, or avoiding it? > Not so good situation is connecting last
Ux turn with first U2 turn > of M-permutation (saves 2 turs). Yes,
that's the only optimization I can see. Ok, it's not just a
few special cases as I said, it happens relatively often (25%, or a
little bit more if you're thinking about optimizing UE2ME2 for HTM)
(I have to slow down a bit if I don't want to miss it). Is it
possible to optimize further and merge Table 5 and the M-permutation in
a more clever way? Gilles.
4356. Waterman (Re: Yet another method) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 15:16:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > Well, too bad they don't describe
more precisely how they can > > > anticipate and avoid this last
M-permutation, that's the only thing > > > I'm really
interested in. I've been trying to do this for months, > > and > >
> it makes me think that it's only interesting in a few special > >
cases. > > > > Just my experience: > > the last turns before the
M-permutation are Ux Mx(sometimes Rx) U2. > > Quite often, you can merge
these moves with the last M-permutation > > and it just disappears
(using max. 1 additional) turn... > > It is not so hard to see that... >
> Uh?! Really? :-) Please give an example. > Is it just about merging
it, or avoiding it? Oh ok, with sequences that end with U2. But they
seem to be pretty rare ;-)
4357. Re: Bottom Layer Problem (edges) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 16:40:56 -0000
Hi Doug, --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: [snip] > Moving pieces around (permuting) can
> be done with what I like to call "toggle-moves" such as for
corners: > R'D'R-U-R'DR-U-R'D'R-U2-R'DR
(assuming your last layer is on the > top). A similar one can be cooked
up for edges. 15 moves? Try R2 B2 R F R' B2 R F' R. David J
4358. Re: Bottom Layer Problem (edges) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 16:44:35 -0000
He was trying to illustrate "toggle moves" though. =) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doug, > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > [snip] > > Moving pieces around (permuting) can > > be done
with what I like to call "toggle-moves" such as for corners: >
> R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last layer is on the > > top). A similar one can be cooked up for
edges. > > 15 moves? Try R2 B2 R F R' B2 R F' R. > > David J
4359. Re: [Speed cubing group] Re: Bottom Layer Problem (edges) From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Sep 2004 13:08:43 -0700 (PDT)
--- d_j_salvia <d_j_salvia@...> wrote: > Hi Doug, > > --- In
speedsolvingrubikscube@yahoogroups.com, > d_funny007 >
<no_reply@y...> wrote: > [snip] > > Moving pieces around (permuting)
can > > be done with what I like to call "toggle-moves" > such
as for corners: > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last > layer is on the > > top). A similar one can be cooked up for
edges. > > 15 moves? Try R2 B2 R F R' B2 R F' R.
R'D'R-U-R'DR-U-R'D'R-U2-R'DR ...he did not
post this to be efficient. The point of it is an intuitive placement of
the corners...(so the solver can actually 'see' what's
happening. -Richard > > _______________________________ Do you Yahoo!?
Win 1 of 4,000 free domain names from Yahoo! Enter now.
http://promotions.yahoo.com/goldrush
4360. Fredich method help From: metalnewyawka <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Sep 2004 23:14:58 -0000
Hello. Im trying to learn the fredrich method for speedcubing but i cant
find a way to know all of the Permutations. Could sombody tell me a way
to try to remeber them?
Hi Elvind, and Richard, I see what you're saying. Thanks. I like
sequences which can be followed like that. Reminds me of L' R'
D2 L R U L' R' D2 L R U. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > He was trying to illustrate "toggle
moves" though. =) --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > > --- d_j_salvia
<d_j_salvia@y...> wrote: > > > Hi Doug, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > d_funny007 > >
<no_reply@y...> wrote: > > [snip] > > > Moving pieces around
(permuting) can > > > be done with what I like to call
"toggle-moves" > > such as for corners: > > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last > > layer is on the > > > top). A similar one can be cooked up
for edges. > > > > 15 moves? Try R2 B2 R F R' B2 R F' R. > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR ...he did not
post this > to be efficient. The point of it is an intuitive > placement
of the corners...(so the solver can actually > 'see'
what's happening. > > -Richard
When teaching beginners I find it easier to use
R'D2R-U-R'D2R-U- R'D2R-U2-R'D2R which makes the base
move (R'D2R), an inverse of itself = a bit easier to remember. Just
the one move + some U's in between :) It's a waste of moves of
course, but most people seem to find it easier to grasp. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > > --- d_j_salvia <d_j_salvia@y...>
wrote: > > > Hi Doug, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > d_funny007 > >
<no_reply@y...> wrote: > > [snip] > > > Moving pieces around
(permuting) can > > > be done with what I like to call
"toggle-moves" > > such as for corners: > > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last > > layer is on the > > > top). A similar one can be cooked up
for edges. > > > > 15 moves? Try R2 B2 R F R' B2 R F' R. > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR ...he did not
post this > to be efficient. The point of it is an intuitive > placement
of the corners...(so the solver can actually > 'see'
what's happening. > > -Richard > > > > > > > > > > >
_______________________________ > Do you Yahoo!? > Win 1 of 4,000 free
domain names from Yahoo! Enter now. >
http://promotions.yahoo.com/goldrush
4363. ONE CORNER ROTATE??? From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 00:11:56 -0000
Okay. My cube has a single corner rotated. There is no evidence of
sticker tampering. What did I do wrong? PS It's the RYB corner if
that helps, and it's counter-clockwise.
4364. Re: ONE CORNER ROTATE??? From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 00:17:09 -0000
Maybe you put it back in wrong after a POP? Just POP out your edge piece
and rotate the corner and replace the edge. --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88"
<xylophonegirl88@y...> wrote: > Okay. My cube has a single corner
rotated. There is no evidence of sticker tampering. What > did I do
wrong? > > PS It's the RYB corner if that helps, and it's
counter-clockwise.
4365. Re: ONE CORNER ROTATE??? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 00:52:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"xylophonegirl88" <xylophonegirl88@y...> wrote: > Okay. My
cube has a single corner rotated. There is no evidence of sticker
tampering. What > did I do wrong? > > PS It's the RYB corner if
that helps, and it's counter-clockwise. I have two or three cubes
that are loos enough that a corner can twist in mid-solve without me
realizing it until I get to the end. If it's a loose cube,
that'd be my bet. -Daniel
I have decided to work my idea of the Cube Prix through the assistance
of others, through the Saturday and Sunday Contests. Because of this, I
will close down my contest after this first one is complete. *The first
and the last* With this said, I want my only Thursday Contest to be a
successful one. I am encouraging everyone to participate in this. I hope
to see you all there :)
http://www.geocities.com/rubiks_galaxia/9-2-04.html -Richard
4367. Re: [Speed cubing group] Re: Bottom Layer Problem (edges) From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Sep 2004 18:50:24 +1000
On Thu, Sep 02, 2004 at 05:27:34AM -0000, d_funny007 wrote: > Moving
pieces around (permuting) can be done with what I like to call >
"toggle-moves" such as for corners:
R'D'R-U-R'DR-U-R'D'R-U2-R'DR What do you
mean by "toggle-move"? Ryan
4368. Re: Fredich method help From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 10:01:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, metalnewyawka
<no_reply@y...> wrote: > Hello. Im trying to learn the fredrich
method for speedcubing but i > cant find a way to know all of the
Permutations. Could sombody tell > me a way to try to remeber them? Here
are some tips/hint that could help... Off course, you will need your
memory for memorizing algorithms, but maybe these tips could make things
a bit easier. 1. Break algoritms up in parts of a couple of moves. You
might notice some moves, like RU'R'U, RUR'U' (or
just RUR') appear frequently. You can memorize them as 'one
move'. See
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints, where
some of these moves are illustrated with videos. If you know some of
these 'triggers', you can memorize the algorithms as sequences
of triggers, instead of single moves. Don't try to memorize the
R's and U's, just memorize what your hands need to do.
http://www.speedcubing.com/peter/AllesFastPermute.html is a nice website
for learning PLL, but I'dd recommend to take a look at different
websites, to see if you can find one with algs you like... 2. In some
cases, I look for patterns on the cube, like columns, squares or
Corner-edge pairs. Sometimes I just memorize how to manipulate those
patterns. This is also usefull when you memorize a cube rotation...
(Don't memorize the x, y etc. but remember which pattern you should
see after the cube rotation). 3. Maybe you can search this yahoo group
for more tips, I am pretty sure this subject has been discussed before.
Good luck, Joel.
4369. Re: Fredich method help From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 10:36:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, metalnewyawka
<no_reply@y...> wrote: > Hello. Im trying to learn the fredrich
method for speedcubing but i > cant find a way to know all of the
Permutations. Could sombody tell > me a way to try to remeber them? Hi,
this is my biggest problem: learning algorithms. with this in mind, I
have written a guide for the permutations, which can be found at:
http://ic.epfl.c/~dyke/cube/ Greg
4370. Re: Fredich method help From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 13:12:48 -0000
This worked for me and I still do it today to learn a new alg: I would
do the 1st two moves of the new algorithm at least 5 times. Then I would
add the 3rd move and do the first 3 moves 5 times. Then I would add the
4th turn and so on doing the growing sequence 5-10 times until I
finished. For me at least, the triggers and groupings kinda just come
automatically after you do it so many times. Your fingers naturally want
to adjust the grip and position to twist the sequence as fast as they
can. -Howard --- In speedsolvingrubikscube@yahoogroups.com,
"gregvdyke" <gordon.dyke@b...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, metalnewyawka >
<no_reply@y...> wrote: > > Hello. Im trying to learn the fredrich
method for speedcubing but i > > cant find a way to know all of the
Permutations. Could sombody tell > > me a way to try to remeber them? >
> Hi, > > this is my biggest problem: learning algorithms. with this in
mind, I > have written a guide for the permutations, which can be found
at: > > http://ic.epfl.c/~dyke/cube/ > > Greg
Oh right, never thought of this. It's indeed a lot easier. Maybe
it's because I came up with this for the Megaminx and there's
no D2 ;-) Still sometimes I use the wrong direction and mix up my
Megaminx in the last solution stage, which is kinda frustrating...
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" <gufr5747@s...> wrote: > When teaching
beginners I find it easier to use R'D2R-U-R'D2R-U- >
R'D2R-U2-R'D2R which makes the base move (R'D2R), an
inverse of > itself = a bit easier to remember. Just the one move + some
U's in > between :) It's a waste of moves of course, but most
people seem to > find it easier to grasp. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > > > --- d_j_salvia
<d_j_salvia@y...> wrote: > > > > > Hi Doug, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > d_funny007 > > >
<no_reply@y...> wrote: > > > [snip] > > > > Moving pieces around
(permuting) can > > > > be done with what I like to call
"toggle-moves" > > > such as for corners: > > > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR (assuming
your last > > > layer is on the > > > > top). A similar one can be
cooked up for edges. > > > > > > 15 moves? Try R2 B2 R F R' B2 R
F' R. > > > >
R'D'R-U-R'DR-U-R'D'R-U2-R'DR ...he did not
post this > > to be efficient. The point of it is an intuitive > >
placement of the corners...(so the solver can actually > >
'see' what's happening. > > > > -Richard > > > > > > > >
> > > > > > > > > > > > _______________________________ > > Do you
Yahoo!? > > Win 1 of 4,000 free domain names from Yahoo! Enter now. > >
http://promotions.yahoo.com/goldrush
4372. wikipedia From: Michiel van der Blonk <blonkm@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 3 Sep 2004 17:14:23 +0200
Hi I created a speedcubing wiki at
http://en.wikipedia.org/wiki/Speedcubing For the technologically
challenged people: a Wiki is a website that can be edited by anyone.
Really? Really. That's why I would like to invite everyone to start
messing around with the page. Please first read the Rubik's Cube
wiki (there is a link), so that we don't write things twice. It is
really meant to be about speedcubing. You're also invited to make
related pages like: - supercubing or super-speedcubing - the FMC - 4x4x4
speedcubing - speedcubing contests and records The pages are meant to be
educational, informational. After all it is an encyclopedia. So try to
keep a Neutral Point of View (NPOV - wiki term). I advise all to create
an account first, so that we can see who edited the page (otherwise, it
shows an IP address). have fun with it. Michiel -- Michiel van der Blonk
Sombre 19 Santa Cruz, Aruba --
_____________________________________________________________________
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis
modem. Bestel snel op zonnet.nl.
4373. Re: wikipedia From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 15:30:38 -0000
This article lacks a lot though... I feel it's not really a
tremendously good introduction to speedcubing. :( --- In
speedsolvingrubikscube@yahoogroups.com, Michiel van der Blonk
<blonkm@z...> wrote: > Hi > > I created a speedcubing wiki at
http://en.wikipedia. org/wiki/Speedcubing > > For the technologically
challenged people: a Wiki is a website that can be > edited by anyone.
Really? Really. > > That's why I would like to invite everyone to
start messing around with the > page. Please first read the Rubik's
Cube wiki (there is a link), so that we > don't write things twice.
It is really meant to be about speedcubing. > > You're also invited
to make related pages like: > - supercubing or super-speedcubing > - the
FMC > - 4x4x4 speedcubing > - speedcubing contests and records > > The
pages are meant to be educational, informational. After all it is an >
encyclopedia. So try to keep a Neutral Point of View (NPOV - wiki term).
> > I advise all to create an account first, so that we can see who
edited the > page (otherwise, it shows an IP address). > > have fun with
it. > Michiel > > -- > Michiel van der Blonk > Sombre 19 > Santa Cruz,
Aruba > > > -- >
_____________________________________________________________________ >
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van >
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt >
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis >
modem. Bestel snel op zonnet.nl.
4374. Re: wikipedia From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 16:39:40 -0000
Michiel, can you add subpages? I know I, and also probably Stefan
Pochmann, Rob Butler, and Per Fredlund would have a lot to say about
properties of larger cubes and also supercubes. I would be interested in
adding a section about this, but would it be something worth reading?
Stefan, Rob would you guys be interested in typing up a supercube page
as well? Richard Carr, you also seem to be a master of larger cubes and
the math behind them :) Would you be interested? Just a thought, I think
it would be cool to have something about supercubes and larger cubes,
but it's highly specialized. I wonder if it would be read much at
all. Chris --- In speedsolvingrubikscube@yahoogroups.com, Michiel van
der Blonk <blonkm@z...> wrote: > Hi > > I created a speedcubing wiki
at http://en.wikipedia.org/wiki/Speedcubing > > For the technologically
challenged people: a Wiki is a website that can be > edited by anyone.
Really? Really. > > That's why I would like to invite everyone to
start messing around with the > page. Please first read the Rubik's
Cube wiki (there is a link), so that we > don't write things twice.
It is really meant to be about speedcubing. > > You're also invited
to make related pages like: > - supercubing or super-speedcubing > - the
FMC > - 4x4x4 speedcubing > - speedcubing contests and records > > The
pages are meant to be educational, informational. After all it is an >
encyclopedia. So try to keep a Neutral Point of View (NPOV - wiki term).
> > I advise all to create an account first, so that we can see who
edited the > page (otherwise, it shows an IP address). > > have fun with
it. > Michiel > > -- > Michiel van der Blonk > Sombre 19 > Santa Cruz,
Aruba > > > -- >
_____________________________________________________________________ >
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van >
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt >
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis >
modem. Bestel snel op zonnet.nl.
Hi friends, I made a nice PHP script for generating static images of a
3x3x3 cube. You can generate any configuration with it. It could be
useful for people who want to illustrate their web pages but don't
want to use heavy Java applets:
http://lars.studentenweb.org/cube/imagecubemain.php Cheers, LarsV
4376. Cubology? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Sep 2004 11:13:37 -0700 (PDT)
Hey EVERYONE, I was thinking... Since we are all _masters_ of the cube
(despite the level of degree), we all know the cube and how it works
(with different systems, etc.) I think, we should make a new word that
defines the theory/how the works/practice of the cube: CUBOLOGY (or
something that sounds cooler) :) What does everyone else think? This
shouldn't take too much time/energy in making a new word in the
dictionaries :). rather that...or im just crazy! :D ron? tyson?
chris?... -Bm :) --Brent --------------------------------- Do you
Yahoo!? Win 1 of 4,000 free domain names from Yahoo! Enter now.
[Non-text portions of this message have been removed]
Cubism sounds cool, but its taken...how bout NeoCubism?!?? And all of us
speedcubers can be called NeoCubists! Sounds scary...sounds like a
religion actually. Hey, now there's an idea! Or cubistry?
hm...cubics? Are there any other words for cube? Hexahedronology? Um..
Prabhat --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey EVERYONE, > I was thinking...
Since we are all _masters_ of the cube (despite the level of degree), we
all know the cube and how it works (with different systems, etc.) I
think, we should make a new word that defines the theory/how the
works/practice of the cube: CUBOLOGY (or something that sounds cooler)
:) > What does everyone else think? This shouldn't take too much
time/energy in making a new word in the dictionaries :). rather
that...or im just crazy! :D ron? tyson? chris?... > -Bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > Win 1
of 4,000 free domain names from Yahoo! Enter now. > > [Non-text portions
of this message have been removed]
4378. Re: wikipedia From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Sep 2004 23:50:33 -0000
My user name in Wikipedia is Cobalt017, just for everyone's
reference. --- In speedsolvingrubikscube@yahoogroups.com, Michiel van
der Blonk <blonkm@z...> wrote: > Hi > > I created a speedcubing wiki
at http://en.wikipedia.org/wiki/Speedcubing > > For the technologically
challenged people: a Wiki is a website that can be > edited by anyone.
Really? Really. > > That's why I would like to invite everyone to
start messing around with the > page. Please first read the Rubik's
Cube wiki (there is a link), so that we > don't write things twice.
It is really meant to be about speedcubing. > > You're also invited
to make related pages like: > - supercubing or super-speedcubing > - the
FMC > - 4x4x4 speedcubing > - speedcubing contests and records > > The
pages are meant to be educational, informational. After all it is an >
encyclopedia. So try to keep a Neutral Point of View (NPOV - wiki term).
> > I advise all to create an account first, so that we can see who
edited the > page (otherwise, it shows an IP address). > > have fun with
it. > Michiel > > -- > Michiel van der Blonk > Sombre 19 > Santa Cruz,
Aruba > > > -- >
_____________________________________________________________________ >
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van >
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt >
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis >
modem. Bestel snel op zonnet.nl.
4379. Please help :( From: "adambarghout" <adambarghout@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 02:26:14 -0000
Hi this is Adam, um a lot of you guys sent me stuff on the f2l stuff and
i really dont get it all that well. I can solve the cube in about 2
minutes using some begginer way to solve it but now i want to move on to
the first two layers then last layer, i was wondering if you people new
of any algorithms there are that a BEGGINER! ! !i dont get the stuff you
guys usually send so yeah, well thanks if you decide to help, bye Adam
4380. finally From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Sep 2004 19:34:37 -0700
----- JNetCube Best Average for Fri Sep 03 19:33:54 PDT 2004 -----
Average: 19.38 Fastest Time: 17.37 Slowest Time: 21.14 Standard
Deviation: 01.20 Individual Times: 1) 20.76 B D2 L' D' F'
U2 D B U L B F' L' R' B2 R B D' F2 D' R2 B2
D' F2 B' 2) 20.69 U' D L' F' R' U' L
D' L' R' U2 B2 L2 U2 B L' U' L' D' R
B U B' D' F' 3) 18.95 D' F2 D' L2 R2 F D'
U2 L U2 D2 F' U' B2 F2 R U2 B2 L' R' F' L'
B2 F' R' 4) 17.38 U' D L U2 R2 U R U2 R' D2 U
R' U2 R2 U F' U' F B' U L R2 F B' L 5) (21.14)
F' D' B F2 L F' B2 L' U2 L' R U D' B'
L2 U' R U B U' B' R B' U' F' 6) 19.51 U B
D' U2 L' F2 B2 U' R D2 B R2 L' U' R D2 B'
F' L' B L' F2 U' B' F2 7) 19.85 U' F'
U D F R2 D U2 F2 D' B2 U2 F L' D2 R' U2 D2 R2 L D2 U2 F2
U2 D2 8) (17.37) U' D R B' L2 B' L' F B U2 D'
B2 F' D2 R B U D2 L R' B2 U' B L D2 9) 18.98 F R' U
B L2 R2 D2 F2 L B D2 B' U F' U F B L D U2 L R2 U2 D2 F'
10) 17.49 D L2 R' B2 D2 B2 R L B L R2 U F' R' D2 B F U R
U L B2 U2 R L' 11) 19.85 L2 R' B' D2 U' B2 R'
L' U L2 D' R U D R2 B2 U F' D2 B2 F2 D' L' U
F' 12) 20.33 L2 U L U' R U2 D B U' L' U L U' D
R2 B L F2 L D2 L2 B D2 F' R' Tyson Mao MSC #631 California
Institute of Technology
Rubikology? --- In speedsolvingrubikscube@yahoogroups.com,
"Prabhat" <cobalt017@h...> wrote: > Cubism sounds cool, but
its taken...how bout NeoCubism?!?? And all of > us speedcubers can be
called NeoCubists! Sounds scary...sounds like a > religion actually.
Hey, now there's an idea! > > Or cubistry? hm...cubics? Are there
any other words for cube? > Hexahedronology? Um.. > > Prabhat > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey EVERYONE, > > I was
thinking... Since we are all _masters_ of the cube (despite > the level
of degree), we all know the cube and how it works (with > different
systems, etc.) I think, we should make a new word that > defines the
theory/how the works/practice of the cube: CUBOLOGY (or > something that
sounds cooler) :) > > What does everyone else think? This shouldn't
take too much > time/energy in making a new word in the dictionaries :).
rather > that...or im just crazy! :D ron? tyson? chris?... > > -Bm > > >
> > > > > :) > > --Brent > > > > --------------------------------- > >
Do you Yahoo!? > > Win 1 of 4,000 free domain names from Yahoo! Enter
now. > > > > [Non-text portions of this message have been removed]
4382. Re: Please help :( From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 02:44:42 -0000
Hi Adam- This is what I did right after I memorized the beginner
solution: Practice till I got to 1:05-1:15 Memorize Corner Orientation
Algs Memorize Edge Orientation Algs (There are 3 algs, you already know
one) Memorize Edge Permutation F2L PLL I'm still 4 algs away from
PLL, but Macky advises you learn PLL before F2L. Takahito Domon proves
F2L isn't really needed, but PLL really helps. He proved sub18 is
possible with just PLL (In other words, he does: Cross 1st layer corners
Middle layer edges Orient corners Orient edges Permute in 1 step) So my
advice is to memorize algorithms for 4 step last layer. Then work on 3
step last layer, by permuting in one step (21 Algorithms, but if you
know of the edge permutation, and the one corner permutation you have
only 16 algs to go) Er, I hope I didn't confuse you too bad...
I'm not a great cuber, and I'm not sure what others did. But I
had Macky tell me what to do. =P -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "adambarghout"
<adambarghout@y...> wrote: > Hi this is Adam, um a lot of you guys
sent me stuff on the f2l stuff > and i really dont get it all that well.
I can solve the cube in > about 2 minutes using some begginer way to
solve it but now i want > to move on to the first two layers then last
layer, i was wondering > if you people new of any algorithms there are
that a BEGGINER! ! ! i > dont get the stuff you guys usually send so
yeah, well thanks if you > decide to help, bye > > Adam
4383. Re: [Speed cubing group] wikipedia From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Sep 2004 13:11:11 +1000
On Fri, Sep 03, 2004 at 05:14:23PM +0200, Michiel van der Blonk wrote: >
I created a speedcubing wiki at http://en.wikipedia.org/wiki/Speedcubing
Hi Michiel, > Solving here means using algorithms on a scrambled cube to
make the > cube have each face be one single color I think "using
algorithms" is independent of what solving actually means. It
sounds like you use algorithms to solve the cross. Is that true? Ryan
Hey all, I'm really new to Java. What's the best way to go
about running JNetcube? Right now I'm just using "java.exe
-jar jnetcube.jar" Is there a better way? Thanks for bearing with a
javanoob. Daniel
4385. Re: [Speed cubing group] wikipedia From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 3 Sep 2004 23:44:12 -0400
Hi Well, now that I got some reactions to my post, please stop bothering
me, and bother the page. The reason that it is highly incomplete is
because it was an invitation to start correcting it. So please stop
posting and mailing me about things that are incorrect and just change
them. That's the whole wiki-idea. If you don't feel like
registering there than just click on 'edit' and you can change
the article right there and then. Making a subweb is a matter of
creating a page for a new word or term, and then link the speedcubing
wiki page to your page. Just read the tutorial. Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba ----- Original Message ----- From:
"Ryan Heise" <rheise@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 03,
2004 11:11 PM Subject: Re: [Speed cubing group] wikipedia > > On Fri,
Sep 03, 2004 at 05:14:23PM +0200, Michiel van der Blonk wrote: > > I
created a speedcubing wiki at http://en.wikipedia.org/wiki/Speedcubing >
> Hi Michiel, > > > Solving here means using algorithms on a scrambled
cube to make the > > cube have each face be one single color > > I think
"using algorithms" is independent of what solving actually >
means. > > It sounds like you use algorithms to solve the cross. Is that
true? > > Ryan > > > > > Yahoo! Groups Links > > > > > >
Hey Daniel, The easiest way I have found (in windows) is to use a batch
file. You can open up notepad, or another plain text editor, and type:
java -jar JNetCube.jar and then save the file as "run.bat".
Make sure to store this file in the same directory as JNetCube.jar. You
can then execute the program by either double-clicking the .bat file, or
by creating a shortcut to the .bat file on your desktop or something.
-Chris
Congratulations! ;) -Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> ----- JNetCube Best Average for Fri Sep 03 19:33:54 PDT 2004 ----- > >
Average: 19.38 > > Fastest Time: 17.37 > Slowest Time: 21.14 > Standard
Deviation: 01.20 > > Individual Times: > 1) 20.76 B D2 L' D'
F' U2 D B U L B F' L' R' B2 R B > D' F2 D'
R2 B2 D' F2 B' > 2) 20.69 U' D L' F' R'
U' L D' L' R' U2 B2 L2 U2 B L' > U'
L' D' R B U B' D' F' > 3) 18.95 D' F2
D' L2 R2 F D' U2 L U2 D2 F' U' B2 F2 R > U2 B2
L' R' F' L' B2 F' R' > 4) 17.38 U' D
L U2 R2 U R U2 R' D2 U R' U2 R2 U F' U' > F B'
U L R2 F B' L > 5) (21.14) F' D' B F2 L F' B2
L' U2 L' R U D' B' L2 > U' R U B U'
B' R B' U' F' > 6) 19.51 U B D' U2 L' F2
B2 U' R D2 B R2 L' U' R D2 > B' F' L' B
L' F2 U' B' F2 > 7) 19.85 U' F' U D F R2 D U2
F2 D' B2 U2 F L' D2 R' > U2 D2 R2 L D2 U2 F2 U2 D2 > 8)
(17.37) U' D R B' L2 B' L' F B U2 D' B2 F'
D2 R B > U D2 L R' B2 U' B L D2 > 9) 18.98 F R' U B L2 R2
D2 F2 L B D2 B' U F' U F B L > D U2 L R2 U2 D2 F' > 10)
17.49 D L2 R' B2 D2 B2 R L B L R2 U F' R' D2 B F > U R U
L B2 U2 R L' > 11) 19.85 L2 R' B' D2 U' B2 R'
L' U L2 D' R U D R2 B2 > U F' D2 B2 F2 D' L' U
F' > 12) 20.33 L2 U L U' R U2 D B U' L' U L U'
D R2 B L F2 > L D2 L2 B D2 F' R' > > Tyson Mao > MSC #631 >
California Institute of Technology
4388. Re: wikipedia From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 04:51:23 -0000
> Michiel, can you add subpages? I know I, and also probably Stefan >
Pochmann, Rob Butler, and Per Fredlund would have a lot to say about >
properties of larger cubes and also supercubes. > > I would be
interested in adding a section about this, but would it > be something
worth reading? Stefan, Rob would you guys be > interested in typing up a
supercube page as well? Sure, I'll be happy to help build a
supercube page but since I just moved universities and I am now teaching
new courses I'll need at least a month to get settled in before I
can dedicate the time to doing it right. The good side about a new
university is that it gives me a whole new province full of people to
introduce to the cube! --- on another topic: CONGRATS Tyson !! Sub-20 is
AWESOME Rob
Maybe I have some super-cool VM or something, but I can just doubleclick
the JAR file and go at it. :) --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > Hey Daniel, > > The easiest way I have found (in windows) is to
use a batch file. You > can open up notepad, or another plain text
editor, and type: > > java -jar JNetCube.jar > > and then save the file
as "run.bat". Make sure to store this file in > the same
directory as JNetCube.jar. You can then execute the program > by either
double-clicking the .bat file, or by creating a shortcut to > the .bat
file on your desktop or something. > > -Chris
4390. Re: wikipedia From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 13:34:47 -0000
Sorry to only post to blow my own trumpet, but I'm quite proud of
the introduction I wrote for speedcubing on everything2.com
http://www.everything2.com/index.pl?node=speedcubing I think it is quite
a good article, and you are free to use any part of it that you wish (It
is not written in wikipedia-type speech though) greg --- In
speedsolvingrubikscube@yahoogroups.com, Michiel van der Blonk
<blonkm@z...> wrote: > Hi > > I created a speedcubing wiki at
http://en.wikipedia.org/wiki/Speedcubing > > For the technologically
challenged people: a Wiki is a website that can be > edited by anyone.
Really? Really. > > That's why I would like to invite everyone to
start messing around with the > page. Please first read the Rubik's
Cube wiki (there is a link), so that we > don't write things twice.
It is really meant to be about speedcubing. > > You're also invited
to make related pages like: > - supercubing or super-speedcubing > - the
FMC > - 4x4x4 speedcubing > - speedcubing contests and records > > The
pages are meant to be educational, informational. After all it is an >
encyclopedia. So try to keep a Neutral Point of View (NPOV - wiki term).
> > I advise all to create an account first, so that we can see who
edited the > page (otherwise, it shows an IP address). > > have fun with
it. > Michiel > > -- > Michiel van der Blonk > Sombre 19 > Santa Cruz,
Aruba > > > -- >
_____________________________________________________________________ >
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van >
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt >
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis >
modem. Bestel snel op zonnet.nl.
4391. Re: [Speed cubing group] Re: wikipedia From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Sep 2004 23:48:10 +1000
On Sat, Sep 04, 2004 at 01:34:47PM -0000, gregvdyke wrote: >
http://www.everything2.com/index.pl?node=speedcubing Hi Greg, nice
article. But one thing... > As we will see, it is unrealistic to learn a
solution which averages > less than 40 moves I was curious to see your
reasoning but I couldn't find it anywhere on your page. Thanks,
Ryan
4392. [Speed cubing group] Re: wikipedia From: "gregvdyke" <gordon.dyke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 14:09:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Sat, Sep 04, 2004 at 01:34:47PM -0000,
gregvdyke wrote: > >
http://www.everything2.com/index.pl?node=speedcubing > > Hi Greg, nice
article. But one thing... > > > As we will see, it is unrealistic to
learn a solution which averages > > less than 40 moves > > I was curious
to see your reasoning but I couldn't find it anywhere on > your
page. > > Thanks, > > Ryan Thanks for the heads up :) oh, damn I'll
have to add something. It's based on your and zbigniew's
estimate of f2l-one_pair in 18 moves (which I can't even do slowly,
let alone at full speed). From there, even the zbignew method needs 20
moves on average, giving 38 moves. >From a more theoretical (talking out
of my ass actually) stand point, I'd say that humans are able to
cope with 3 pieces at a time. A three-cycle is at best 6 moves. Given 20
pieces, this gives about 6*20/3, ~40 moves. (This may be complete
rubbish) This reminds me of your "ideal method". Even if you
could achieve consistent 30 move sols, you would be moving 2.5 moves per
second, which is not "slow". Greg
4393. Re: [Speed cubing group] wikipedia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 14:29:24 -0000
> It sounds like you use algorithms to solve the cross. Is that true?
Isn't everybody? It's just that you usually make up an
appropriate algorithm on the fly instead of using one that you've
learned beforehand. But you're right, "algorithms" should
be defined. We usually mean the "off the fly" ones and you
don't need any of them to solve the cube which contradicts the
"Solving here means the cube is scrambled and you use
algorithms". The part "the cube is scrambled and you use
algorithms" should simply be deleted. Cheers! Stefan
4394. Re: [Speed cubing group] Re: wikipedia From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Sep 2004 00:52:07 +1000
On Sat, Sep 04, 2004 at 02:09:41PM -0000, gregvdyke wrote: > This
reminds me of your "ideal method". Even if you could achieve >
consistent 30 move sols, you would be moving 2.5 moves per second, >
which is not "slow". I made an observation recently that the
first 10 pieces and last 10 pieces can be solved in a roughly equal
number of moves. In Fridrich, it's 27+27. In the method I'm
developing, I think 15+15 is possible for fewest moves, and 18+18 is
possible for speed. It may take 5-10 years of practice before I can do
2.5 moves per second, but if I start now... Ryan
4395. Re: [Speed cubing group] Re: wikipedia From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 4 Sep 2004 14:18:14 -0400
Hi I am not the owner nor moderator of the page, but I have some ideas
about them - Any page about larger cubes should be categorized as part
of the Rubik's Cube page, not the speedcubing page. - wikipedia is
an encyclopedia, and as such should only explain basic facts to the
general audience, explaining them in as much detail as is needed, but
not more. The page should explain: 'what is speedcubing?' not
'how do I speedcube?' So I think your article serves a
purpose, though not the solution and tips part. If you feel like
editing, keep in mind that HTML can also be pasted, though the special
wiki syntax is preferred. http://en.www.wikipedia.com/Speedcubing
Michiel --------------------------------------------------- Michiel van
der Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952
fax:+31-847241949 Please note that blonkm@... has a junkmail filter. If
you are not on my contact list your mail will automatically be deleted.
If so, reply to blonkm@... DISCLAIMER: This message contains privileged
and confidential information and is intended only for the individual
named.If you are not the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. ----- Original Message ----- From:
"gregvdyke" <gordon.dyke@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, September
04, 2004 9:34 AM Subject: [Speed cubing group] Re: wikipedia > Sorry to
only post to blow my own trumpet, but I'm quite proud of the >
introduction I wrote for speedcubing on everything2.com > >
http://www.everything2.com/index.pl?node=speedcubing > > I think it is
quite a good article, and you are free to use any part > of it that you
wish (It is not written in wikipedia-type speech though) > > greg > >
--- In speedsolvingrubikscube@yahoogroups.com, Michiel van der Blonk >
<blonkm@z...> wrote: > > Hi > > > > I created a speedcubing wiki at
http://en.wikipedia.org/wiki/Speedcubing > > > > For the technologically
challenged people: a Wiki is a website that > can be > > edited by
anyone. Really? Really. > > > > That's why I would like to invite
everyone to start messing around > with the > > page. Please first read
the Rubik's Cube wiki (there is a link), so > that we > >
don't write things twice. It is really meant to be about
speedcubing. > > > > You're also invited to make related pages
like: > > - supercubing or super-speedcubing > > - the FMC > > - 4x4x4
speedcubing > > - speedcubing contests and records > > > > The pages are
meant to be educational, informational. After all it > is an > >
encyclopedia. So try to keep a Neutral Point of View (NPOV - wiki term).
> > > > I advise all to create an account first, so that we can see who
> edited the > > page (otherwise, it shows an IP address). > > > > have
fun with it. > > Michiel > > > > -- > > Michiel van der Blonk > > Sombre
19 > > Santa Cruz, Aruba > > > > > > -- > >
_____________________________________________________________________ >
> Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van
> > ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt >
> alleen voor de tijd online. Nu zonder aansluitkosten en met gratis > >
modem. Bestel snel op zonnet.nl. > > > > > > Yahoo! Groups Links > > > >
4396. help wanted From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 4 Sep 2004 14:27:22 -0400
Hi Regarding wiki... I am also thinking about a new category in the
wikipedia where we can put juggling, unicycling, cupstacking and
speedcubing. I would like to ask for suggestions, because I
couldn't find one that fits. Maybe 'human body->skills',
but I think that is too generic. Just try to think of the right name.
You can also look at http://en.wikipedia.org/wiki/Category:Fundamental
and work your way down the taxonomy if you want to search for a good
name. Michiel [Non-text portions of this message have been removed]
4397. Re: help wanted From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Sep 2004 19:22:26 -0000
The common factor seems to be "coordination". Maybe you can
spin something off that, i.e. "coordination skills" or
"coordination games". --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hi > > Regarding wiki... > > I am
also thinking about a new category in the wikipedia where we can put
juggling, unicycling, cupstacking and speedcubing. I would like to ask
for suggestions, because I couldn't find one that fits. Maybe
'human body->skills', but I think that is too generic. Just
try to think of the right name. > > You can also look at
http://en.wikipedia.org/wiki/Category: Fundamental and work your way
down the taxonomy if you want to search for a good name. > > Michiel > >
> [Non-text portions of this message have been removed]
4398. Re: [Speed cubing group] Re: wikipedia From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Sep 2004 10:01:35 +1000
On Sat, Sep 04, 2004 at 02:09:41PM -0000, gregvdyke wrote: > From a more
theoretical (talking out of my ass actually) stand point, > I'd say
that humans are able to cope with 3 pieces at a time. A > three-cycle is
at best 6 moves. Given 20 pieces, this gives about > 6*20/3, ~40 moves.
(This may be complete rubbish) Well, the first 3 pieces can be solved in
just 3 or 4 moves. Note that at the beginning pieces are more likely to
be randomly scattered (not in 3-cycle positions), and not much of the
cube needs to be preserved to solve them. For the first 10 pieces: 3
pieces - 3 moves 1 piece - 3 moves 3 pieces - 5 moves 3 pieces - 7 moves
(rough move count only) Another point is that I think as you approach
the end, and (for example) all the pieces are confined to one layer, it
is easier to consider more than 3 pieces at once. ZB and Fridrich last
steps are prime examples. Ryan
4399. Re: Please help :( From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 02:05:25 -0000
Hey Adam. Try this page on Dan Knights site:
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html Tomer ---
In speedsolvingrubikscube@yahoogroups.com, "adambarghout"
<adambarghout@y...> wrote: > Hi this is Adam, um a lot of you guys
sent me stuff on the f2l stuff > and i really dont get it all that well.
I can solve the cube in > about 2 minutes using some begginer way to
solve it but now i want > to move on to the first two layers then last
layer, i was wondering > if you people new of any algorithms there are
that a BEGGINER! ! ! i > dont get the stuff you guys usually send so
yeah, well thanks if you > decide to help, bye > > Adam
4400. Canadian Cube Championship?? From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 02:35:34 -0000
Anyone thinking or planning on putting on a canadian championship? Any
one out there interested in participating in one? I see contest for the
USA and other countries having one why not us in Canada? Just a thought.
Happy cubing.
Hey everyone, I've been experimenting with the double extended
cross recently, and wanted to share some insights. I get the feeling
that a number of other people are trying/using extended cross sometimes,
so I thought at least some people would be interested if I posted here.
I was able to do the double extended cross 3 times tonight, two of the
attempts were done successfully on timed speed solves and the times I
got were very good compared to my average. Two things came to my
attention when practicing these tonight: 1) If you have a REALLY nice
setup for an extended cross on a color that is not your regular color,
take some time during the inspection to see if you could do a double
extended cross on that other color. If not, then its your call whether
or not to do the extended cross on an "off" color. If you do
see a double extended cross on that other color though, then I would
definitely recommend doing the solve with that "off" color as
your cross color. The time you gain by doing a double extended cross
will more than make up for your delays at recognizing a different color
during the F2L. 2) It seems to me that noticing double Xcross solves
involving two adjacent corner edge pairs is much more likely than for
two diagonally opposite corner edge pairs. I can sometimes get a double
Xcross solve on two opposite pairs, but I usually don't notice
them, especially given only 15 seconds of inspection. A good setup that
seems to catch my eye is if you can, in very few moves, form a 1x2x3
block out of any pieces. If you can, try to find a way to insert the
other two edges such as to create a full 2x2x3. If you can notice that
too, try to follow the other edge around for your solution and see at
which point you can change your regular solution (if necessary) to make
that very last edge easy to insert into its position. ------ So anyway I
just wanted to say that I have started to consider double Xcross solves
as something that isn't impossible to notice in 15 seconds and
still execute succesfully. It would probably come up very rarely, for me
tonight it was only maybe 2-3% out of all my speedsolve attempts, but
when it does come up it helps your times sooo much. Both of my
speedsolve double Xcrosses tonight were around 11-12 moves as far as I
can remember, and I'm pretty sure both were on one of my
"off" colors for the cross too. So if anyone else is
interested they seem to be more likely to occur on adjancet c/e pairs,
and also don't be afraid to be color neutral when looking for one
during the 15 seconds inspection. Hope this helps for anyone who has
also considered trying a double Xcross strategy sometimes, Chris
4402. Re: Canadian Cube Championship?? From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 04:36:34 -0000
Is this the Peter who I met at RWC Toronto? I would DEFINATELY be into
participating in a Canadian tournament if one is organized. There are
some pretty fast cubers in Canada and it could be fun. Ideally it would
be open to anyone to compete so folk from the northern States (or
anywhere for the jetsetters) could come and have fun too. Rob --- In
speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > Anyone thinking or planning on
putting on a canadian championship? > Any one out there interested in
participating in one? I see contest > for the USA and other countries
having one why not us in Canada? > Just a thought. Happy cubing.
4403. Re: [Speed cubing group] wikipedia From: Adam Barghout <adambarghout@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Sep 2004 23:31:27 -0700 (PDT)
Stefan Pochmann <pochmann@...> wrote: > It sounds like you use
algorithms to solve the cross. Is that true? Isn't everybody?
It's just that you usually make up an appropriate algorithm on the
fly instead of using one that you've learned beforehand. But
you're right, "algorithms" should be defined. We usually
mean the "off the fly" ones and you don't need any of
them to solve the cube which contradicts the "Solving here means
the cube is scrambled and you use algorithms". The part "the
cube is scrambled and you use algorithms" should simply be deleted.
Cheers! Stefan
_________________________________________________________________ Hey,
Well if you are saying that makin up your own algorithms is easy, i
think its REALLY not~I have come up with 1 algorithm on my own and thats
it, i'am really just starting on the F2L for the speed solving, but
i know pretty much Dan Knights intermidiate way on solving the cube, if
you get me?~but if you dont get me thats alright no one really does they
say i should just do it inutitive wich i find hard, anyway thanks for
writing back gtg cube, Adam --------------------------------- Do you
Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! [Non-text
portions of this message have been removed]
4404. Re: [Speed cubing group] wikipedia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 09:33:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Adam Barghout
<adambarghout@y...> wrote: > > Well if you are saying that makin up
your own algorithms is easy, i think its REALLY not Well that's
probably because you haven't heard about simple commutators yet.
I'm talking about making up algorithms like this one: (R' D R)
U (R' D' R) U' I recommend reading step 3 of Ryan's
page: http://www.progsoc.uts.edu.au/~rheise/cube/ Cheers! Stefan
I don't know. I am from Scarborough and was a judge at RWC Toronto.
If that is any help. ----- Original Message ----- From: Rob Butler To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 05, 2004
12:36 AM Subject: [Speed cubing group] Re: Canadian Cube Championship??
Is this the Peter who I met at RWC Toronto? I would DEFINATELY be into
participating in a Canadian tournament if one is organized. There are
some pretty fast cubers in Canada and it could be fun. Ideally it would
be open to anyone to compete so folk from the northern States (or
anywhere for the jetsetters) could come and have fun too. Rob --- In
speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > Anyone thinking or planning on
putting on a canadian championship? > Any one out there interested in
participating in one? I see contest > for the USA and other countries
having one why not us in Canada? > Just a thought. Happy cubing. Yahoo!
Groups Sponsor Get unlimited calls to U.S./Canada
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Hey, I have been practicing the square-1 puzzle for a few days, and I
was wondering how the square-1 is scrambled in an official
competition... How was this puzzle scrambled at the WC? Does anyone know
more about this? Are there any usefull programs to create scamble
algorithms? - Joel.
4407. Re: [Speed cubing group] Single face solving From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Sep 2004 13:24:27 +0100
Little update on single layer solving. I have found that if I put in two
opposite edges first then it is pretty easy to put together two
corner/edge (top layer) pairs so that you have a cross and two corners
in. On average even at speed this is taking me 10-12 moves. My reasoning
was that one of the problems I get is putting in such a corner/edge pair
when there are already corners solved and this method gets around that.
Might be of help to others although its probably nothing new. Duncan
----- Original Message ----- From: "Duncan Dicks"
<duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, August 23, 2004 12:27 PM Subject: Re: [Speed cubing group]
Single face solving > Yes, right, you're absolutely right! I meant
layer then. I guess that face > means right colour but not necessarily
right position. > I didn't use the word "layer" because I
was thinking it is ambiguous in that > the middle layer of a layer by
layer method is quite different from the > other two layers! However its
much more accurate than face! > Thanks for pointing out my
misunderstanding. > > Duncan > > ----- Original Message ----- > From:
"Stefan Pochmann" <pochmann@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, August 23,
2004 2:14 AM > Subject: Re: [Speed cubing group] Single face solving > >
> > I'm quite sure you misunderstood. Face is not the same as
layer. After > > reading your method outline I think you probably mean
layer, right? > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@d...> wrote: > > > Yes Stefan I did mean face - the issue is
that with my last 2 layer > > (L2L) > > > strategies especially in the
L2L4 case you solve a single "top" face > > and > > > then
with your next four looks you solve a middle edge and part of > > the LL
> > > finally finishing with the 4th middle edge and the last part of
the > > LL. The > > > middle edge and LL 4 looks takes approx 43 moves
although i think > > with > > > slightly better optimised algs it could
be 41 or 42. Unless you can > > solve > > > the very first face in less
than 15 at speed its really not that > > great a > > > system. Big
disappointment. I will put the whole thing up on > > awebsite the > > >
week after next when I have some spare time. > > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > >
4408. Re: Please help :( From: "Joshua" <upallnightent@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 14:39:17 -0000
Adam, This is Josh from Charleston. I am a minute to a minute and a half
rubiks solver. I might be a little easier to under stand. My email is
jwamser@... I would love to help anytime!
4409. Re: [Speed cubing group] wikipedia From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 15:05:31 -0000
Hey! I can second this! Knowing commutators inside/out so to speak is
tremendously useful! That's basically how i solve 4x4x4 and 5x5x5
cube varieties. I know i lag a bit behind the very top few on these
puzzles. But im still fast. Commutators are most often used to create
3-cycles. Be it on corners, edges or (on larger cubes) centers. I will
try to keep this short. A commutator is of the form ABA'B'.
This is very useful if A creates a small effect on a layer or a
"layer-block". Now B should change only that layer or that
block of layers. Now complete the commutator w A' and B'
(inverse of A and B respectively). I hope it's intuitive how to do
the inverse of a sequence of moves. If A changed only 1 piece (cubicle)
on layer changed w B u will end up w a 3-cycle. See Stefan's
example. A 3-cycle can be made into another 3 cycle by doing some setup
moves first, do the commutator, and then do the setup moves in reverse.
It can be proven that this whole thing is also a commutator, but
that's only of interest to mathematicians ;-) Now back to my way of
doing 4x4x4 and 5x5x5 cubes. I do first layer intuitively. I might
possibly leave a few centers unsolved (esp if they are on the opposite
face). Next steps : - middle layers edges Done completely w 3-cycles
(commutators). - last layer corners Position them - done w a 3-cycle or
a double 2-cycle. Both are commutators or with setup move and
commutator. Orient them - again commutators. I can explain why but too
lenghty to do it here. - last layer edges Lots of 3-cycles on edges
(commutators again). Parity is also basically fixed with an edge
3-cycle. - centers More 3-cycles. :-) -Per PS! I will i will make a site
someday with my whole methodology of doing these larger cubes. Just too
busy now being student and working parttime. > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Adam Barghout >
<adambarghout@y...> wrote: > > > > Well if you are saying that makin
up your own algorithms is easy, i > think its REALLY not > > Well
that's probably because you haven't heard about simple >
commutators yet. I'm talking about making up algorithms like this
one: > > (R' D R) U (R' D' R) U' > > I recommend
reading step 3 of Ryan's page: >
http://www.progsoc.uts.edu.au/~rheise/cube/ > > Cheers! > Stefan
4410. Re: Scrambling square-1 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 15:15:34 -0000
Hey Joel :-) I have uploaded to the files section a useful program for
creating scrambles on the 2x2x2 => 5x5x5 cube puzzles. I guess it's
not too hard (??) to add scrambling for Rubik's Clock and square-1
also. I gotta learn the notation for the latter though;-) Never touched
that puzzle yet ... lol ... -Per PS! The program is logically called
CubeScrambler.exe :D It was designed for multiscrambles, but can be
customised for single scrambles also. It's not a timer program. It
just gives scrambles. > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > Hey, > > I have been
practicing the square-1 puzzle for a few days, and I was > wondering how
the square-1 is scrambled in an official > competition... How was this
puzzle scrambled at the WC? Does anyone > know more about this? Are
there any usefull programs to create > scamble algorithms? > > > - Joel.
Hi Joel, > <joel_vn@y...> wrote: > I have been practicing the
square-1 puzzle for a few days, and I > was wondering how the square-1
is scrambled in an official > competition... How was this puzzle
scrambled at the WC? Does > anyone know more about this? They
didn't have a scramble program at the WC, so everyone just got a
different "random" scramble. The official scramble length was
and still is 40 moves for Square-1. A move can be either: * a turn of
the U layer, * a turn of the D layer or * a 180 degree twist of the
right hand side > Are there any usefull programs to create scamble
algorithms? Yes, I made a Square-1 scrambler during my preparations of
the 2003 World Championships:
http://lars.studentenweb.org/square1/S1Scrambler.zip It's written
in java. To compile, execute: javac S1scrambler.java To run, execute:
java S1scrambler You can also give the required scramble length: java
S1scrambler 50 The notation works like this: * (x,y) means you have to
turn the U layer x times 30 degrees clockwise and the D layer y times 30
degrees clockwise. You can use the pieces as a guide. Just keep in mind
that the small pieces have an angle of 30 degrees and the large pieces
have an angle of 60 degrees. * / means a 180 degree twist of the right
hand side Have fun, LarsV
4412. Orientation subgroup has diameter 20 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 18:06:19 -0000
Superflip is maximal (HTM) in the orientation subgroup.
4413. BlindSolving Help Anyone From: "Rommy" <barg0023@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Sep 2004 22:43:24 -0000
I've read the stiff hands tutorial & 'Richard Carr's
somewhat comical blindfolded solutions for the 1x1x1 up to the
4x4x4'. I really like the stiff hands page, because for me it seems
easier to follow. I can orient corners and sometimes permute, but
I'm just using fridrich stuff and trying to remember in my head how
to put the peices where they need to go, while not screwing up the
orientations. I'm not really following the method like I probably
should be... Many times I put all the corners into the correct places
but a few are oriented incorrectly, sometimes even permuted incorrectly.
I think I'm doing the right algorithms with my eyes closed, but I
must be holding the cube in the wrong manner or something. I know a
small amount about commutators of the form ABA'B' from some
cuber's posts and from my undergraduate engineering studies, but I
don't think I absolutely need to learn them in depth to be able to
blindsolve continuously. First, I'd just like to be able to acheive
a full blindsolve! I sort-of followed the stiff hands algorithms, but
they don't seem to work for me when I'm blindfolded. Could
you, or somebody else PLEASE, email to myself, or post the five exact
algorithms they use that don't screw up other things. I would
really appreciate it. Thanks, Rommy barg0023@...
Interesting insights Chris. I think intuitive steps are an important
part of a method. Doing things intuitively rather than using algorithms
can allow for much more efficient and faster solving though it takes a
good cuber and a lot of practice to be able to handle a large intuitive
step such as a double xcross. The point you make about using
"off" colors is also interesting. I used to do this when I
solved corners first just picking the side with corners that are the
most complete. Learning to quickly make a cross of any color (and solve
the rest of the cube that way) would definately be beneficial and is
good and different way to get faster without leaning more algs. I would
not think it would be an easy task but it might be worth it. Does anyone
do this? I can easily make the cross on either the white or yellow side
(since they are opposite) but rarely ever make it yellow. This is
probably something I will practice more now. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I've been experimenting with the double
extended cross recently, and > wanted to share some insights. I get the
feeling that a number of > other people are trying/using extended cross
sometimes, so I thought > at least some people would be interested if I
posted here. > > I was able to do the double extended cross 3 times
tonight, two of > the attempts were done successfully on timed speed
solves and the > times I got were very good compared to my average. > >
Two things came to my attention when practicing these tonight: > > 1) If
you have a REALLY nice setup for an extended cross on a color > that is
not your regular color, take some time during the inspection > to see if
you could do a double extended cross on that other color. > If not, then
its your call whether or not to do the extended cross > on an
"off" color. > > If you do see a double extended cross on that
other color though, > then I would definitely recommend doing the solve
with that "off" > color as your cross color. The time you gain
by doing a double > extended cross will more than make up for your
delays at recognizing > a different color during the F2L. > > 2) It
seems to me that noticing double Xcross solves involving two > adjacent
corner edge pairs is much more likely than for two > diagonally opposite
corner edge pairs. I can sometimes get a double > Xcross solve on two
opposite pairs, but I usually don't notice them, > especially given
only 15 seconds of inspection. > > A good setup that seems to catch my
eye is if you can, in very few > moves, form a 1x2x3 block out of any
pieces. If you can, try to > find a way to insert the other two edges
such as to create a full > 2x2x3. If you can notice that too, try to
follow the other edge > around for your solution and see at which point
you can change your > regular solution (if necessary) to make that very
last edge easy to > insert into its position. > > ------ > > So anyway I
just wanted to say that I have started to consider > double Xcross
solves as something that isn't impossible to notice in > 15 seconds
and still execute succesfully. It would probably come up > very rarely,
for me tonight it was only maybe 2-3% out of all my > speedsolve
attempts, but when it does come up it helps your times > sooo much. Both
of my speedsolve double Xcrosses tonight were > around 11-12 moves as
far as I can remember, and I'm pretty sure > both were on one of my
"off" colors for the cross too. > > So if anyone else is
interested they seem to be more likely to occur > on adjancet c/e pairs,
and also don't be afraid to be color neutral > when looking for one
during the 15 seconds inspection. > > Hope this helps for anyone who has
also considered trying a double > Xcross strategy sometimes, > > Chris
I used to do the cross color on best setup color for a couple of months
straight when I first started. I remember reading on Dan Knights'
page that the cross, when solved on the same color, can be done in 6.5
moves on average. When I was absolutely fluent with solving the cross on
the best color given only 15 seconds inspection, I was able to do the
cross in 5.5 moves on average. I took several 100 averages to test this
and it always seemed to work out to 1 less move than solving the same
color every time. I gave up on solving the best cross in order to
instead always solve white after a while, since I liked the advantage of
being totally comfortable with always seeing the same colors during the
F2L. For the 4x4x4 though I always solve the best setup pair of opposite
colors, but for each pair of opposite colors I always choose the same
one to be on the top no matter what. This might be useful for the 3x3x3,
choose the best setup cross of only three different top layer colors,
which would make it 3 times more likely to for you to have a good cross,
but still retain familiarity with the F2L colors. I had never thought of
that, and since I know it works from 4x4x4 solving I'd like to try
it on the 3x3x3 and see if it works well there too. Chris perhaps this
might be a happy medium between always solving the best cross color, and
always solving the same color? Anyway I do agree that someone who was
100% fluent at solving the F2L using any cross color would be faster
than someone who always solved the same color, assuming both used
exactly the same solving method. This might be interesting to try. Like
Chris said though, does anyone else solve the best setup color already,
regardless of what method you use? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Interesting insights Chris. I think
intuitive steps are an important > part of a method. Doing things
intuitively rather than using > algorithms can allow for much more
efficient and faster solving > though it takes a good cuber and a lot of
practice to be able to > handle a large intuitive step such as a double
xcross. The point you > make about using "off" colors is also
interesting. I used to do this > when I solved corners first just
picking the side with corners that > are the most complete. Learning to
quickly make a cross of any color > (and solve the rest of the cube that
way) would definately be > beneficial and is good and different way to
get faster without > leaning more algs. I would not think it would be an
easy task but it > might be worth it. Does anyone do this? I can easily
make the cross > on either the white or yellow side (since they are
opposite) but > rarely ever make it yellow. This is probably something I
will > practice more now. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Hey everyone, > > > > I've been experimenting with the
double extended cross recently, > and > > wanted to share some insights.
I get the feeling that a number of > > other people are trying/using
extended cross sometimes, so I > thought > > at least some people would
be interested if I posted here. > > > > I was able to do the double
extended cross 3 times tonight, two of > > the attempts were done
successfully on timed speed solves and the > > times I got were very
good compared to my average. > > > > Two things came to my attention
when practicing these tonight: > > > > 1) If you have a REALLY nice
setup for an extended cross on a > color > > that is not your regular
color, take some time during the > inspection > > to see if you could do
a double extended cross on that other > color. > > If not, then its your
call whether or not to do the extended cross > > on an "off"
color. > > > > If you do see a double extended cross on that other color
though, > > then I would definitely recommend doing the solve with that
"off" > > color as your cross color. The time you gain by
doing a double > > extended cross will more than make up for your delays
at > recognizing > > a different color during the F2L. > > > > 2) It
seems to me that noticing double Xcross solves involving two > >
adjacent corner edge pairs is much more likely than for two > >
diagonally opposite corner edge pairs. I can sometimes get a > double >
> Xcross solve on two opposite pairs, but I usually don't notice >
them, > > especially given only 15 seconds of inspection. > > > > A good
setup that seems to catch my eye is if you can, in very few > > moves,
form a 1x2x3 block out of any pieces. If you can, try to > > find a way
to insert the other two edges such as to create a full > > 2x2x3. If you
can notice that too, try to follow the other edge > > around for your
solution and see at which point you can change > your > > regular
solution (if necessary) to make that very last edge easy > to > > insert
into its position. > > > > ------ > > > > So anyway I just wanted to say
that I have started to consider > > double Xcross solves as something
that isn't impossible to notice > in > > 15 seconds and still
execute succesfully. It would probably come > up > > very rarely, for me
tonight it was only maybe 2-3% out of all my > > speedsolve attempts,
but when it does come up it helps your times > > sooo much. Both of my
speedsolve double Xcrosses tonight were > > around 11-12 moves as far as
I can remember, and I'm pretty sure > > both were on one of my
"off" colors for the cross too. > > > > So if anyone else is
interested they seem to be more likely to > occur > > on adjancet c/e
pairs, and also don't be afraid to be color > neutral > > when
looking for one during the 15 seconds inspection. > > > > Hope this
helps for anyone who has also considered trying a double > > Xcross
strategy sometimes, > > > > Chris
4416. So close.... From: Crispy <redivre@...> To: Rubix Speed Solving
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 5 Sep 2004 21:55:05 -0700 (PDT)
I just finished with a 1:00.48 average with 6 times under a minute :) I
just thought I would share because I am terribly excited, my best to
date was a 1:04 (which I got another tonight with 6 times under a minute
as well). Thanks to all those who have helped me out - and all those who
have encouraged me along this LONG road :) ===== Philia, Crispy
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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4417. Ideal NIB Cubes from the early days From: "makeshiftaudio" <makeshiftaudio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Sep 2004 04:59:57 -0000
I am looking for one of these
http://i24.ebayimg.com/03/i/02/5b/f6/e8_3.JPG Old Ideal cubes from
around 1980. I have lost a bunch of bids on ebay already. If any of you
know of a supplier of these unused, please post privately to me. Thanks,
makeshiftaudio@... Ps. I did buy one of the new cubes but the stickers
SUCK (nearly all peeled off in 3 weeks) and I don't care for the
dull colors!!!
Hi Chris(es), I personally always solve white cross. I perfer on top but
somtimes shift it to bottom while solving cross. If not, definately
after I've solved the cross I just give it a z2 and solve F2L cross
on bottom. I WISH I could do an extended cross in 15 secs. Only very
rarely but it REALLY helps me when I do do it. Obviously I can always do
it given enough pre-inspection but that doesn't really help much
now, does it? I can only dream of how fast a double extended cross must
be but it is way beyond my pre-inspection time. ANYWAYS - as for
'OFF COLOUR' CROSSES I remember that the 100th Japonese
contest ran a wicked cool event. Best average of 7 solves. The first 6
solves each had a different mandatory cross colour and the 7th was
solver's choice. It produced some very interesting stats. Some
cubers had practically no difference at all between favourite and off
colous while other cubers had huge discrepencies between colours.
Hopefully you can still find the results online. You would find it very
interesting. I actually have them on my computer, but I am not on my
computer right now as I am (still) waiting for my new connection to be
set up. Perhaps Masayuki could help out with the stats and some insights
on 'off colour' solves. I thought that it was a very cool
variation to throw into the contest (though I fear I would fare rather
poorly if I tried to solve off colour) Chris' compromise might well
work. I too solve 4 x4 and 5x5 centers starting with opposites according
the best lie of the land. But then again centers on big cubes are a
different ballgame from F2L pairs and after I have united all the
centers I immediately shift to white cross on bottom for the 3x3 stage
of the solve. (unless I am doing a Masayuki style solve which is totally
different) Just my 2 cents Can$ = 1 .2 cents US$ = 1 pence = ?Euro Rob
I only recently (2-3 months ago) decided to pick a colour having always
used the inspection time to choose a face that was easy to start on. As
I'm now about 10 seconds faster than I was then I might go back and
try it again. I certainly found moving to always starting with yellow
somehow freed me up to think about other things but I think maybe
switching back again now I've improved might also be beneficial.
Duncan ----- Original Message ----- From: "Chris Sz..."
<s2chris2@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, September 06, 2004 12:51 AM Subject: [Speed cubing group] Re:
double extended cross > Interesting insights Chris. I think intuitive
steps are an important > part of a method. Doing things intuitively
rather than using > algorithms can allow for much more efficient and
faster solving > though it takes a good cuber and a lot of practice to
be able to > handle a large intuitive step such as a double xcross. The
point you > make about using "off" colors is also interesting.
I used to do this > when I solved corners first just picking the side
with corners that > are the most complete. Learning to quickly make a
cross of any color > (and solve the rest of the cube that way) would
definately be > beneficial and is good and different way to get faster
without > leaning more algs. I would not think it would be an easy task
but it > might be worth it. Does anyone do this? I can easily make the
cross > on either the white or yellow side (since they are opposite) but
> rarely ever make it yellow. This is probably something I will >
practice more now. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Hey everyone, > > > > I've been experimenting with the
double extended cross recently, > and > > wanted to share some insights.
I get the feeling that a number of > > other people are trying/using
extended cross sometimes, so I > thought > > at least some people would
be interested if I posted here. > > > > I was able to do the double
extended cross 3 times tonight, two of > > the attempts were done
successfully on timed speed solves and the > > times I got were very
good compared to my average. > > > > Two things came to my attention
when practicing these tonight: > > > > 1) If you have a REALLY nice
setup for an extended cross on a > color > > that is not your regular
color, take some time during the > inspection > > to see if you could do
a double extended cross on that other > color. > > If not, then its your
call whether or not to do the extended cross > > on an "off"
color. > > > > If you do see a double extended cross on that other color
though, > > then I would definitely recommend doing the solve with that
"off" > > color as your cross color. The time you gain by
doing a double > > extended cross will more than make up for your delays
at > recognizing > > a different color during the F2L. > > > > 2) It
seems to me that noticing double Xcross solves involving two > >
adjacent corner edge pairs is much more likely than for two > >
diagonally opposite corner edge pairs. I can sometimes get a > double >
> Xcross solve on two opposite pairs, but I usually don't notice >
them, > > especially given only 15 seconds of inspection. > > > > A good
setup that seems to catch my eye is if you can, in very few > > moves,
form a 1x2x3 block out of any pieces. If you can, try to > > find a way
to insert the other two edges such as to create a full > > 2x2x3. If you
can notice that too, try to follow the other edge > > around for your
solution and see at which point you can change > your > > regular
solution (if necessary) to make that very last edge easy > to > > insert
into its position. > > > > ------ > > > > So anyway I just wanted to say
that I have started to consider > > double Xcross solves as something
that isn't impossible to notice > in > > 15 seconds and still
execute succesfully. It would probably come > up > > very rarely, for me
tonight it was only maybe 2-3% out of all my > > speedsolve attempts,
but when it does come up it helps your times > > sooo much. Both of my
speedsolve double Xcrosses tonight were > > around 11-12 moves as far as
I can remember, and I'm pretty sure > > both were on one of my
"off" colors for the cross too. > > > > So if anyone else is
interested they seem to be more likely to > occur > > on adjancet c/e
pairs, and also don't be afraid to be color > neutral > > when
looking for one during the 15 seconds inspection. > > > > Hope this
helps for anyone who has also considered trying a double > > Xcross
strategy sometimes, > > > > Chris > > > > > > Yahoo! Groups Links > > >
> >
Hey everyone, I have a 1980 Hungarian Arxon 4x4x4 that popped a few
pieces, so I decided to take the whole cube apart. Now I am having
trouble putting all the cubies back into place (none of the pieces are
broken or lost), if you know how to fix it, please tell me the steps,
thanks~ ~Joseph Liao AIM: AZINJ05IEIPIH http://jliao.tk
How long does Cuber's Thumb take to go away? Heh... Thanks, Prabhat
4422. Re: So close.... From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Sep 2004 02:26:17 -0000
Congratulations! That's great news. :) I remember being at that
point and getting stacks of averages that were *just* over 1 minute - so
frustrating! I'm sure it won't be long till you beat the 1
minute average and then you'll be wondering how it ever took you so
long to solve a cube! ;) Jasmine http://www.geocities.com/jasmine_ellen
--- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@y...>
wrote: > I just finished with a 1:00.48 average with 6 times > under a
minute :) > > I just thought I would share because I am terribly >
excited, my best to date was a 1:04 (which I got > another tonight with
6 times under a minute as well). > > Thanks to all those who have helped
me out - and all > those who have encouraged me along this LONG road :)
> > > > ===== > Philia, > > Crispy > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com
what about platonicism, most of us deal with other platonic shaped
puzzles like the pyraminx and megaminx :) jake
4424. Re: Hungarian Arxon 4x4x4 Assembly From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Sep 2004 12:56:18 -0000
Hmm ... It aint really so hard. it's much worse if u have a
completely dismantled eastsheen 4x4x4 ;-) I guess that what u are
struggling with is to get all the centers back in place? The trick there
is to let 3 of the centers slide away and make space for the last one
belonging to that particular face. There's a small cut where the
last center should go! Slide the other 3 centers back. Here are the
steps i use :(assuming it's completely disassembled) 1) Four
centers of a face. Put the core w the 4 centers down on a table w the 4
centers at the bottom. (a little tricky) 2) Complete bottom layer. 8
edges and 4 corners. (easy) 3) Insert four centers on same face, next to
the bottom layer. Insert them from top and slide down and rotate them in
place. (a little tricky) 4) Place 4 edges around the centers from step
3. (easy) 5) Do 4 more centers adjacent to the centers from step 3. (a
little tricky) Not the top ones. 6) Do 4 more centers adjacent to the
centers from step 3. (a little tricky) Not the top ones. 7) Do the last
4 edges belonging to the 2 middle layers. (easy) 8) Last 4 centers of
middle layers. Same method as step 3. (a little tricky) 9) Last 4
centers. (a little tricky) 10) Rest of top apart from 2 adjacent edges.
(a little tricky to place the edges) 11) Rotate top layer 45 degrees.
Insert last 2 edges one by one. Voilâ !! Thats it!! -Per K PS! There are
other possible ways too. ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I have a 1980
Hungarian Arxon 4x4x4 that popped a few pieces, so I > decided to take
the whole cube apart. Now I am having trouble > putting all the cubies
back into place (none of the pieces are > broken or lost), if you know
how to fix it, please tell me the > steps, thanks~ > > ~Joseph Liao > >
AIM: AZINJ05IEIPIH > http://jliao.tk
Okay, so I sat down with ACube and computed this list of F2L algs:
http://www.aligulac.net/f2l.txt There are algs for all the standard F2L
cases there, grouped according to how I recognize them (if you
can't figure it out, do the inverse of an alg to see what it does,
or just read my "recognition key" at the end of this post). I
looked specifically for 2-generator solutions where they are possible
and what I call "good" 3-generator solutions where 2-generator
ones weren't possible. A "bad" 3-g algorithm uses 3
layers, where two are opposite one another. A "good" 3-g
algorithm thus uses one and only one of the F,B layers, one and only one
of the R,L layers and one and only one of the U,D layers. All algs are
also mirrored in all possible ways, so that the list contains solutions
for all cases from all angles. Meaning, it should be possible to solve
the F2L in a (nearly) comfortable manner using this list without ever
turning the cube around. Not rotating the cube is ONE advantage I see
with this. The other is that - if you choose to always solve the F2L
from a given cube state, i.e. always blue in front - you can instantly
know where on the cube a pair should go when you see it. I.e. the
green/orange pair always go in the BL slot. I agree that some of the
algs are really awkward, I did try to avoid this. Most are doable
though, but I selected those that were easy for _me_ to perform, and
this may not be the case for you guys. I may expand this list some time
in the future with alternative algs. Now, if you can't figure out
what the "recognition" key means (and you probably can't,
I guess), here's the explanation for the more cryptic phrases used:
- Corner X: The D sticker of the corner is on the X face. - Corner X/Y:
The D sticker of the corner is on the X or Y face. - Edge Match X/Y: By
turning the U layer around, the edge sticker that is not on the U face
matches the color of either the X or the Y center piece. - Separated:
The pieces are separated in the U layer. - Edge Far: This one is a bit
hard to explain. If you turn the U layer so that you are looking
directly at the D-face colored sticker of the corner (i.e. the D-face
colored sticker of the corner is on the F face), then if the edge is in
the UB slot, it's "far away". - Edge Near: Similar to
"Edge Far", except that the edge is in the UL or UR slot
depending on wherever the corner is (UFR or UFL accordingly), i.e. the
edge is "near", or at least nearer than when it's far. :)
- Opposite: The stickers of the corner and the edge that are on the U
face have different colors. - Same: The stickers of the corner and the
edge that are on the U face have same colors. - Winging: Best word I
could think of. Basically it means that if you turn the U layer so that
the C/E pair is in its "standard" position, with the corner
directly over where it needs to go, then it's "winging"
if the imaginary line that runs "through" the C/E pair extends
to your right and left. I.e. if the corner is in UFR and the edge is in
UF it's winging. - Piercing: Opposite of winging. If that imaginary
ine extends to your back and forth, i.e. the corner is in UFR and the
edge is in UR, then it's piercing. - Double: Somewhere on the 1x1x2
block that the C/E pair forms there are two adjacent stickers having the
same color. - Single: Nowhere on that same 1x1x2 block the C/E pair
forms are there two adjacent stickers having the same color. -
FR/FL/BR/BL: Just choose the appropriate mirror. In case of sections 2,
4 and 5 the algorithms assume that you've turned the U layer to the
standard position, meaning the corner is directly atop its target slot.
This also means you must do the turn in the square brackets if you have
this exact position. In section 3, the algorithm assumes that
you've turned the U layer so that the edge "matches" one
of the adjacent centers. I.e. for 3.1.1 (Edge match F/B) , the edge
should either be in UF or UB depending on which center it matches. Hope
this made any sense. If it didn't, just do the inverse of an alg
from the solved state to clarify that my confusing recognition key
means.
Your cube is in an unsolveable state. perhaps somebody has played a joke
on you. --- h4m573r1 <h4m573r1@...> wrote: > Maybe you put it back in
wrong after a POP? > Just POP out your edge piece and rotate the corner
> and replace the > edge. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "xylophonegirl88" >
<xylophonegirl88@y...> wrote: > > Okay. My cube has a single corner
rotated. There > is no evidence of > sticker tampering. What > > did I
do wrong? > > > > PS It's the RYB corner if that helps, and
it's > counter-clockwise. > >
__________________________________________________ Do You Yahoo!? Tired
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it depends. usually mine lasts for about an hour. Occasionally I get
really weird twinges in my wrist that hurt a lot for a second also. I
think it depends on how much you cube. Has anyone heard of anyone
getting carpal tunnel (sp?) from cubing? It seems like you should...
-----Original Message----- From: Prabhat [mailto:cobalt017@...] Sent:
Monday, September 06, 2004 6:28 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Injury :( How long does Cuber's Thumb take to go away? Heh...
Thanks, Prabhat Yahoo! Groups Links
I bet a corner twisted by itself when you were solving. That used to
happen all the time to me, until the cube just exploded. So in
conclusion, I think it's time that you retire that cube, and start
a new one. --- In speedsolvingrubikscube@yahoogroups.com, Mofo Esad
<mofoesad@y...> wrote: > Your cube is in an unsolveable state.
perhaps somebody > has played a joke on you. > > --- h4m573r1
<h4m573r1@y...> wrote: > > > Maybe you put it back in wrong after a
POP? > > Just POP out your edge piece and rotate the corner > > and
replace the > > edge. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "xylophonegirl88"
> > <xylophonegirl88@y...> wrote: > > > Okay. My cube has a single
corner rotated. There > > is no evidence of > > sticker tampering. What
> > > did I do wrong? > > > > > > PS It's the RYB corner if that
helps, and it's > > counter-clockwise. > > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com
If your wrists starts to hurt for more than an hour or so, take a few
days to a week away from cubing. The weird thing is, after you come back
to the cube, your times are often better than they were before.... ---
In speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > How long does Cuber's Thumb take to go
away? Heh... > > Thanks, > Prabhat
Thats probably because your times were slower with an injury.
-----Original Message----- From: Michael Atkinson
[mailto:unipsycho6@...] Sent: Tuesday, September 07, 2004 7:25 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Injury :( If your wrists starts to hurt for more than an hour or so,
take a few days to a week away from cubing. The weird thing is, after
you come back to the cube, your times are often better than they were
before.... --- In speedsolvingrubikscube@yahoogroups.com,
"Prabhat" <cobalt017@h...> wrote: > How long does
Cuber's Thumb take to go away? Heh... > > Thanks, > Prabhat Yahoo!
Groups Links
> I bet a corner twisted by itself when you were solving. That used to >
happen all the time to me, until the cube just exploded. So in >
conclusion, I think it's time that you retire that cube, and start
a > new one. Or use it for one-handed cubing as Chris would probably
suggest...
No, really... The same phenomenon is documented with several other
practices, and cubing is not an exception. It is a psychological
(pedagogical??) fact that constant practice yields worse results than
practice with timely breaks. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > Thats probably because your times were slower
with an injury. > > -----Original Message----- > From: Michael Atkinson
[mailto:unipsycho6@y...] > Sent: Tuesday, September 07, 2004 7:25 PM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Injury :( > > > > If your wrists starts to hurt for more than
an hour or so, take a few > days to a week away from cubing. The weird
thing is, after you come > back to the cube, your times are often better
than they were > before.... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat" >
<cobalt017@h...> wrote: > > How long does Cuber's Thumb take to
go away? Heh... > > > > Thanks, > > Prabhat > > > > > > Yahoo! Groups
Links
I would like to find information about solving with <r,U> and
<r,u> (r==R+slice). Where can I find this? Thanks, Gilles.
4434. Re: [Speed cubing group] 2-generators From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Sep 2004 22:22:46 +1000
On Wed, Sep 08, 2004 at 12:04:17PM -0000, Gilles Roux wrote: > > I would
like to find information about solving with <r,U> and <r,u> >
(r==R+slice). Is there a reason why you have excluded <R,U> and
<R,u>? I guess the groups they generate are the same (?), but the
strategies to solve are different. Ryan
Just assembled my first of the new DIY kits from Rubiks.com and thought
I would share. Overall, I guess I was pretty impressed. Immediately
after assembly, it became one of the best cubes I have. They DO have the
arched centers and come with both pins and screws. The screws have a
tight thread which allow for finer adjustments. I tightened them in as
deep as they would go and the cube was still a bit looser than I would
like. However, the springs seemed pretty good so it turns very nice and
feels light. I only had a little trouble with the end caps. I hesitated
on super- gluing them as then they may be too hard to get off to adjust
the screws later. I have great trouble removing the caps from older
cubes so I could use some advice on this... I was most impressed with
their lubrication. I've only used generic silicon spray othewise,
but this stuff was great. It's liquid so it's a bit messy, but
certainly worth it. I still haven't tried that KY liquid as I heard
that was just as good though. Anyway, I'm not much of a cube doctor
so I'm not sure what is good or not, but overall I liked it.
I'm sure it takes some practice to get things just right. -Howard
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Wed, Sep 08, 2004 at 12:04:17PM -0000,
Gilles Roux wrote: > > > > I would like to find information about
solving with <r,U> and <r,u> > > (r==R+slice). > > Is there a
reason why you have excluded <R,U> and <R,u>? I guess the > groups
they generate are the same (?), but the strategies to solve are >
different. > > Ryan Solving in <R,u> or <r,U> is the same (cube
rotation). I can finish solving a cube in <R,U>. But I was trying to
scramble a cube with U and r moves, and I realized that it looks
completely different and I have no idea about how to solve it with U and
r exclusively. Gilles. P.S.: Waiting for your "Step 2"... :-)
Are <R> and <M> both included in <r>? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <rheise@p...>
wrote: > > On Wed, Sep 08, 2004 at 12:04:17PM -0000, Gilles Roux wrote:
> > > > > > I would like to find information about solving with <r,U>
and <r,u> > > > (r==R+slice). > > > > Is there a reason why you have
excluded <R,U> and <R,u>? I guess the > > groups they generate are
the same (?), but the strategies to solve are > > different. > > > >
Ryan > > > Solving in <R,u> or <r,U> is the same (cube rotation).
> I can finish solving a cube in <R,U>. > But I was trying to
scramble a cube with U and r moves, and I realized > that it looks
completely different and I have no idea about how to > solve it with U
and r exclusively. > > Gilles. > > > P.S.: Waiting for your "Step
2"... :-)
I just rented the HellBoy DVD recently... The movie wasn't as good
as I was hoping, but there's a Rubik's cube in it! One of the
characters, "Abe Sapian", talks about how much difficulty the
cube has given him (he can never complete more than two colors, not
sides, concurrently). Some of you will also be glad to know he's
working on it under water (though not surprising, since that's his
natural habitat). - Grant
Some of my friends saw that back in March I think, and when the movie
got to that scene, they said how I should be there and solve his cube!
Andy http://andyscubepage.tk
> I just rented the HellBoy DVD recently... The movie wasn't as
good as > I was hoping, but there's a Rubik's cube in it! I
have seen rubik's cubes in many episodes of crank yankers. They are
often found on the desks in many of the scenes. -Chris
4441. Thursday Contest~ Last Day From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Sep 2004 19:29:42 -0000
This is the last day I'll be taking results for Thursday Contest!
There are 4 puzzle categories and 2 cupstacking categories.
http://www.geocities.com/rubiks_galaxia/9-2-04.html
About center caps, I just bang the edges with the back of a hammer as
recommended on Ton's site. It works really well. I thought I heard
that the rubiks.com lube wasn't very good a while ago. I am
wondering about it now. Does anyone know what it is (ingredients)? Any
other experiences using it compared to silicon? I think I will buy a DIY
kit soon - It's sounds good.... except those horrible
stickers...Are the PVC ones much better?? Regardless, I still prefer the
tint of the old vinyl ones (dark red, bright orange etc.) --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > Just assembled my first of the new DIY kits
from Rubiks.com and > thought I would share. > > Overall, I guess I was
pretty impressed. Immediately after assembly, > it became one of the
best cubes I have. They DO have the arched > centers and come with both
pins and screws. > > The screws have a tight thread which allow for
finer adjustments. I > tightened them in as deep as they would go and
the cube was still a > bit looser than I would like. However, the
springs seemed pretty > good so it turns very nice and feels light. > >
I only had a little trouble with the end caps. I hesitated on super- >
gluing them as then they may be too hard to get off to adjust the >
screws later. I have great trouble removing the caps from older > cubes
so I could use some advice on this... > > I was most impressed with
their lubrication. I've only used generic > silicon spray othewise,
but this stuff was great. It's liquid so > it's a bit messy,
but certainly worth it. I still haven't tried that > KY liquid as I
heard that was just as good though. > > Anyway, I'm not much of a
cube doctor so I'm not sure what is good or > not, but overall I
liked it. I'm sure it takes some practice to get > things just
right. > > -Howard
I just watched firestarter 2 and there is a Rubiks snake in it, so not
exactly a cube sighting but a rubik sighting :) jake
4444. High School Competitions From: "o_tomer" <ytd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 02:21:44 -0000
What do you people think about starting high school compeitions in speed
cubing? Tyson, do you think this is possible? I started a Rubik's
Cube club at my school. If others do the same maybe there could be
competitions. Just a thought. Tomer
4445. Re: [Speed cubing group] 2-generators From: Ryan Heise <rheise@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Sep 2004 16:09:40 +1000
On Wed, Sep 08, 2004 at 01:43:25PM -0000, Gilles Roux wrote: > I would
like to find information about solving with <r,U> and <r,u> >
(r==R+slice). Let me see if understand the notation. Do you mean solving
using a combination of rU and ru macros? Or do you mean the group
generated by <r,u,U>? > P.S.: Waiting for your "Step 2"...
:-) I won't have time to write about this for another few months.
You might have to continue waiting :-) Ryan
4446. Re: [Speed cubing group] High School Competitions From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Sep 2004 23:13:37 -0700
Yes, it is possible. Your club needs to have at least 7 members. If you
are going to hold an official tournament, we ask that one of the WCA
board members be present so that everything can be regulated.
Furthermore, we ask that you hold one unofficial tournament first just
so we can see you know what you're doing. In order to get started,
just hold an unofficial tournament. I think you're pretty close to
Pasadena so let me know. If all goes well, then you should be able to
hold official tournaments. We do this because we don't want
disorganized official tournaments. Tyson Mao MSC #631 California
Institute of Technology On Sep 8, 2004, at 7:21 PM, o_tomer wrote: >
What do you people think about starting high school compeitions in >
speed cubing? Tyson, do you think this is possible? I started a >
Rubik's Cube club at my school. If others do the same maybe there >
could be competitions. Just a thought. >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Wed, Sep 08, 2004 at 01:43:25PM -0000,
Gilles Roux wrote: > > I would like to find information about solving
with <r,U> and <r,u> > > (r==R+slice). > > Let me see if
understand the notation. Do you mean solving using a > combination of rU
and ru macros? Or do you mean the group generated by > <r,u,U>? Sorry
if I'm not clear enough, I was asking for 2 different things: - How
to solve in <r,U> ? As I said: "But I was trying to scramble a
cube with U and r moves, and I realized that it looks completely
different and I have no idea about how to solve it with U and r
exclusively." - How to solve in <r,u> ? Gilles.
4448. Re: Orientation subgroup has diameter 20 From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 08:18:52 -0000
--- GameOfDeath2 wrote: > Superflip is maximal (HTM) in the orientation
subgroup. If by orientation subgroup you mean the subgroup of size
2187*2048, in which all corners and all edges are identical but have
visible orientation, then I disagree. I ran that group through my
computer program, and it shows that it has diameter 9 (htm) or 10 (qtm).
Below is the program's output, slightly edited. I defined edge
orientation in such a way that only R and L change edge orientations.
Building HTM pruning table of size 4478976. depth 0, positions 1, total
1 depth 1, positions 4, total 5 depth 2, positions 46, total 51 depth 3,
positions 504, total 555 depth 4, positions 5662, total 6217 depth 5,
positions 61008, total 67225 depth 6, positions 549711, total 616936
depth 7, positions 2422226, total 3039162 depth 8, positions 1431344,
total 4470506 depth 9, positions 8470, total 4478976 Building QTM
pruning table of size 4478976. depth 0, positions 1, total 1 depth 1,
positions 4, total 5 depth 2, positions 34, total 39 depth 3, positions
300, total 339 depth 4, positions 2556, total 2895 depth 5, positions
21276, total 24171 depth 6, positions 168539, total 192710 depth 7,
positions 1038210, total 1230920 depth 8, positions 2562320, total
3793240 depth 9, positions 683124, total 4476364 depth 10, positions
2612, total 4478976 QTM HTM--> v 0 1 2 3 4 5 6 7 8 9 Total 0: 1 0 0 0 0
0 0 0 0 0 1 1: 0 4 0 0 0 0 0 0 0 0 4 2: 0 0 34 0 0 0 0 0 0 0 34 3: 0 0
12 288 0 0 0 0 0 0 300 4: 0 0 0 192 2364 0 0 0 0 0 2556 5: 0 0 0 24 2468
18784 0 0 0 0 21276 6: 0 0 0 0 788 28008 139743 0 0 0 168539 7: 0 0 0 0
42 12800 282064 743304 0 0 1038210 8: 0 0 0 0 0 1392 123304 1493478
944146 0 2562320 9: 0 0 0 0 0 24 4600 185308 485102 8090 683124 10: 0 0
0 0 0 0 0 136 2096 380 2612 Total: 1 4 46 504 5662 61008 549711 2422226
1431344 8470 4478976 [Solving superflip position:] Solution: R1 U2 F1 B3
R2 U1 R1 L1 Solution: R1 U2 F3 B1 L2 D1 R1 L1 Solution: R1 L1 U1 R2 F1
B3 D2 L1 Solution: R1 L1 U1 R2 F3 B1 U2 R1 Solution: R1 L1 U1 L2 F1 B3
U2 L1 Solution: R1 L1 U1 L2 F3 B1 D2 R1 Solution: R1 L1 U3 R2 F1 B3 D2
L1 Solution: R1 L1 U3 R2 F3 B1 U2 R1 Solution: R1 L1 U3 L2 F1 B3 U2 L1
Solution: R1 L1 U3 L2 F3 B1 D2 R1 [snipped many other superflip
solutions.] [Solving supertwist position:] Solution: U1 D1 F1 B1
[snipped several other supertwist solutions] [Solving superfliptwist
position:] Solution: R1 U1 B3 R1 L3 D1 B3 R1 Solution: R1 U1 B3 R3 L1 U1
F3 R1 Solution: R1 U1 D1 R1 L1 F3 B3 R1 Solution: R1 U3 F1 R1 L3 U3 B1
R1 Solution: R1 U3 F1 R3 L1 D3 F1 R1 Solution: R1 U3 D3 R1 L1 F1 B1 R1
Solution: R1 F1 U3 R1 L3 B1 U3 R1 Solution: R1 F1 U3 R3 L1 F1 D3 R1
Solution: R1 F1 B1 R1 L1 U3 D3 R1 Solution: R1 F3 B3 R1 L1 U1 D1 R1
Solution: R1 F3 B3 R3 L1 U1 D1 R1 Solution: R1 F3 D1 R1 L3 F3 U1 R1
Solution: R1 F3 D1 R3 L1 B3 D1 R1 Solution: R1 B1 D3 R1 L3 F1 D3 R1
Solution: R1 B1 D3 R3 L1 B1 U3 R1 Solution: R1 B3 U1 R1 L3 B3 D1 R1
Solution: R1 B3 U1 R3 L1 F3 U1 R1 Solution: R1 D1 F3 R1 L3 U1 F3 R1
Solution: R1 D1 F3 R3 L1 D1 B3 R1 Solution: R1 D3 B1 R1 L3 D3 F1 R1
Solution: R1 D3 B1 R3 L1 U3 B1 R1 [snipped many other superfliptwist
solutions] Finished.
4449. World Cube Cup From: psycho_tycho@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 09:17:03 -0000
I'll be traveling and so I won't have access to my computer
until September 21, 2004. The World Cube Cup deadline will be extended
until then. The following people HAVE submitted results and are good
people: Chris Szlatenyi Brent Morgan Ian Winokur Masayuki Akimoto
Katsuyuki Konishi Takahito Domon Michal Gandor Tomasz Piotrowski Adam
Zietara Chris Hardwick Please inform your teammates.
4450. Re: Orientation subgroup has diameter 20 From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 09:43:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- GameOfDeath2 wrote: > > Superflip is maximal (HTM) in the
orientation subgroup. I misunderstood. It seems you have looked at all
possible changes of orientation which preserve the permutation. I was
looking at all possible orientation changes ignoring the permutation
completely. Anyway, it means that if we are to find some position that
needs more than 20 moves (htm), it must have some pieces not in their
home locations. Jaap
http://www.geocities.com/rubiks_galaxia/9-2-04-RESULTS.html 2x2-5x5 will
no longer be offered for my Thursday Contest. I am going to re-design my
contest for cupstacking alone. I'll post again when it's
ready. -Richard
4452. Signed a cube today =D From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 14:05:06 -0000
Well, that was a first... My fraternity is giving a gift to this other
fraternity, and apparently they wanted to give a cube signed by the
"national champion". They had gotten a really crappy cheap
off-brand cube though, but I really didn't have the heart to tell
them. =D Fun!
4453. Re: Signed a cube today =D From: psycho_tycho@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 17:11:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Well, that was a first... > > My fraternity
is giving a gift to this other fraternity, and > apparently they wanted
to give a cube signed by the "national > champion". They had
gotten a really crappy cheap off-brand cube > though, but I really
didn't have the heart to tell them. =D > > Fun! Hey, the cheap
paper stickers are easier to sign anyway.
Hi Everyone, I would like to push for a tournament in Northern
California in Cupertino between the dates of January 16 and January 20,
2005. So just keep your eyes open for this and more importantly, your
calendars. -Tyson
4455. Negative Time Cubing From: psycho_tycho@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 17:23:47 -0000
There is only one day of the year where one can leave the drudgery of
Caltech academic life and sprint off for a chili burger, chili dog, and
chili fries in a timely manner. A very timely manner indeed... so timely
that one can actually return before he departs. This is the way of the
Negative-Time Tommy's run. On one day of the year, a little bit
before the first 2 AM, Caltech students hope in their cars and make a
dash for the originally Tommy's in Beverly Hills for some items
with a lot of chili. The goal is to simply return before you left. If
you are skilled, you may attempt the trifecta which consists of the
burger with extra chili, the hot dog with extra chili, and the fries
with extra chili. Last year, I missed achieving negative time because of
an accident on Highway 101. Our total time was 4 minutes. Of course,
last year, I did achieve negative time cubing at a time of negative 59
minutes and 1 second. (I was not very fast back then.) I challenge all
of you to take part in the negative time solving tradition. We will have
a website with the one, yes only ONE scramble which you will use for
this entire year. The date I believe will be October 31, 2004.
4456. Re: Negative Time Cubing From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 21:49:29 -0000
With hinsight, you could have tried to do much the same on Concorde
(whilst crossing the international dateline) - of course, it's
quite difficult to get the timing right.
4457. Re: Orientation subgroup has diameter 20 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Sep 2004 22:21:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, _jaap <
no_reply@y...> > wrote: > > --- GameOfDeath2 wrote: > > > Superflip is
maximal (HTM) in the orientation subgroup. > > I misunderstood. It seems
you have looked at all possible changes of > orientation which preserve
the permutation. I was looking at all > possible orientation changes
ignoring the permutation completely. > > Anyway, it means that if we are
to find some position that needs more > than 20 moves (htm), it must
have some pieces not in their home > locations. > > Jaap Yes,
that's right. It's probably beyond me to do so myself but
there's only 20,160 orientation preserving corner permutations
(i.e. 8!/2 - because the edges are fixed). Combining those with the
orientations would be feasible in terms of trying to get a good upper
bound for this groups (if taken on in some GIMPS (Great Internet
Mersenne Prime Search) type of project). As I recall the corner
permutation subgroup (orientation-preserving) has diameter 18. Far more
difficult (just over 10,000 times so) would be instead to combine with
edge permutations. If that subgroup turned out to have diameter 20 or
less then I think this would lower the upper bound for the whole group
(as I am fairly sure that the corners can be placed (without regard to
edge permutation or any orientation) in 7 moves (and 20+7+1=28<29).
(Unfortunately, having to click each cube takes a lot more work than the
GIMPS, but it seems like it could be achievable.)
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <
rheise@p...> wrote: > On Wed, Sep 08, 2004 at 12:04:17PM -0000, Gilles
Roux wrote: > > > > I would like to find information about solving with
<r,U> and < r,u> > > (r==R+slice). > > Is there a reason why you
have excluded <R,U> and <R,u>? I guess the > groups they generate
are the same (?), but the strategies to solve are > different. > > Ryan
Not the same groups (e.g. (rU)^4 is not achievable i <R,U>.)
(Actually, r isn't achievable in <R,U> either. The fact that the
centres move in the slice groups (so that it isn't actually a
subgroup of the usual cube-group) is one of the things that differs
between them.
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
< htkra1d@h...> wrote: > Are <R> and <M> both included in
<r>? > No, <R>={R,R2,R3,R4}, <M>={M,M2,M3,M4},
<r>={r,r2,r3,r4}. R4=r4=M4 (the identity - effectively the same as no
move at all) but no other element is common to even two of these. (Note
that <R> is just the set of moves you can get by doing words
(strings, if you like), in R and its inverse - in this case that is the
same sa what you can get with finite strings of R (the inverse of R is
R3 for example), so <R>is just the set of moves you can do by
repeated doing R - it doesn't involve the M slice - similarly
<M> doesn't involve the R slice and <r> can only involve both
slices (and twisted the same amount and in the same direction). <r>
could only include <R> and <M> if R and M had coprime orders s, t.
Then we'd be able to find a,b with as+bt=1 so r^t=R^{bt^2} and
again there are c,d with cs+dbt^2=1 so r^{td}=R would imply <R> was
in <r> and then clearly <M> would be in <R> too.Since R and M
do not have coprime orders then r^t=R^tM^t can only equal R if
R^{t-1}=M^{-t} but as <R> and <M> intersect only in <> then
we'd need that the order of R divides t-1 and that of M divides t.
Any common factor would then have to divide 1.)
4460. Re: Orientation subgroup has diameter 20 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 01:15:04 -0000
This is probably slightly off topic from what you guys are talking
about, but I was curious to ask. Is there a special name or general type
of subgroup that would explain or relate to the 86 total positions on
the cube where every piece is in its correct location, but none have the
correct orientation? I get that number by saying that the edges are
forced to be in the superflip position, and all the corners must be
twisted. In order to keep the sum of the orientations equal to 0 mod 3
for the corners, then you have to have either 7 corners flipped one
direction and 1 the other direction, or you have to have 4 corners
flipped one direction while the other four are flipped the other way.
This gives you 8*2=16 positions where one corners is flipped differently
from all the other corners. There are then 70 positions where four
corners are flipped one way and 4 flipped the other way (8 choose 4
basically). I know these positions don't belong as part of the
center of the cube group, since that is only the solved state and the
superflip state. However, I still think this group is quite interesting,
namely because it a group with a specific set of properties, yet is so
small compared to the total number of combinations to the cube. If this
group has no real apllication to anything on the cube, I still think it
is interesting. Namely, how many moves does it take to reach any of
those 86 states? Are they including in your statement when you say the
orientation group only has diameter 20 moves HTM? That might be a stupid
question, but to be honest I'm not following the discussion you
guys are having 100% This concept of having every piece in the correct
location but flipped seems to work only for the 2x2x2 and 3x3x3. You
could flip all the corners of an even nxnxn cub n>3, or the corners and
middlemost edges of an odd nxnxn cube n>4, but that doesn't seem
that interesting. Also, for the 3x3x3 supercube there would be
86*[2^6+15*2^4+15*2^2+1] = 31 390 positions where all the pieces are in
the correct spot but none have the correct orientation (including the
orientations of the centers). So yeah, are these positions interesting
mathematically at all, or do they not really serve any purpose? Are they
all the outliers of the orientation group? Meaning does it take more
moves to reach one of these states than most of the other orientation
cases? Just some questions from me, Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> > wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, _jaap < > no_reply@y...> > >
wrote: > > > --- GameOfDeath2 wrote: > > > > Superflip is maximal (HTM)
in the orientation subgroup. > > > > I misunderstood. It seems you have
looked at all possible changes > of > > orientation which preserve the
permutation. I was looking at all > > possible orientation changes
ignoring the permutation completely. > > > > Anyway, it means that if we
are to find some position that needs > more > > than 20 moves (htm), it
must have some pieces not in their home > > locations. > > > > Jaap > >
Yes, that's right. It's probably beyond me to do so myself but
> there's only 20,160 orientation preserving corner permutations
(i.e. > 8!/2 - because the edges are fixed). Combining those with the >
orientations would be feasible in terms of trying to get a good upper >
bound for this groups (if taken on in some GIMPS (Great Internet >
Mersenne Prime Search) type of project). > As I recall the corner
permutation subgroup (orientation- preserving) > has diameter 18. Far
more difficult (just over 10,000 times so) would > be instead to combine
with edge permutations. If that subgroup turned > out to have diameter
20 or less then I think this would lower the > upper bound for the whole
group (as I am fairly sure that the corners > can be placed (without
regard to edge permutation or any orientation) > in 7 moves (and
20+7+1=28<29). > (Unfortunately, having to click each cube takes a
lot more work than > the GIMPS, but it seems like it could be
achievable.)
4461. Re: Orientation subgroup has diameter 20 From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 05:45:01 -0000
--- cmhardw wrote: > Is there a special name or general type of subgroup
that would > explain or relate to the 86 total positions on the cube
where every > piece is in its correct location, but none have the
correct > orientation? That set of positions is not a (sub)group - the
word group has a precise mathematical meaning and this set does not
qualify. (It is not closed since performing the algs for any two of them
will give a position that is not in that set). If you allow for
rotations and mirror images of the whole cube, there are far fewer than
86 positions. > Namely, how many moves does it take > to reach any of
those 86 states? Are they including in your > statement when you say the
orientation group only has diameter 20 > moves HTM? Yes, they are
included. All positions where none of the pieces are moved, but some (or
even all) are flipped or twisted, were included. Richard told me he did
not actually check all 4 million positions, but reduced the number by
taking most cube rotations etc into account, leaving 166212 positions to
be checked. > Also, for the 3x3x3 supercube there would be >
86*[2^6+15*2^4+15*2^2+1] = 31 390 positions where all the pieces > are
in the correct spot but none have the correct orientation > (including
the orientations of the centers). I agree with that figure. There has
been very little work done on the supergroup > So yeah, are these
positions interesting mathematically at all, or > do they not really
serve any purpose? Are they all the outliers of > the orientation group?
Meaning does it take more moves to reach > one of these states than most
of the other orientation cases? Such positions are only interesting in
that they are (or were) prime candidates for needing more than 20 moves,
but whether they are really the most difficult ones, I don't know.
Maybe Richard can look it up in his list. Jaap
Lol, simply "no" would suffice, but thanks. :) --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" < > htkra1d@h...> wrote: > > Are <R> and <M> both
included in <r>? > > > > No, <R>={R,R2,R3,R4},
<M>={M,M2,M3,M4}, <r>={r,r2,r3,r4}. > R4=r4=M4 (the identity -
effectively the same as no move at all) but > no other element is common
to even two of these. > (Note that <R> is just the set of moves you
can get by doing words > (strings, if you like), in R and its inverse -
in this case that is > the same sa what you can get with finite strings
of R (the inverse of > R is R3 for example), so <R>is just the set of
moves you can do by > repeated doing R - it doesn't involve the M
slice - similarly <M> > doesn't involve the R slice and <r>
can only involve both slices (and > twisted the same amount and in the
same direction). <r> could only > include <R> and <M> if R and
M had coprime orders s, t. Then we'd be > able to find a,b with
as+bt=1 so r^t=R^{bt^2} and again there are c, d > with cs+dbt^2=1 so
r^{td}=R would imply <R> was in <r> and then > clearly <M>
would be in <R> too.Since R and M do not have coprime > orders then
r^t=R^tM^t can only equal R if R^{t-1}=M^{-t} but as <R> > and <M>
intersect only in <> then we'd need that the order of R >
divides t-1 and that of M divides t. Any common factor would then > have
to divide 1.)
Hello everybody ... I've just read Chris insite about double cross
extended and imagine that will be possible to build a 2x2x3 with 8-10
moves using the 15 sec preinspection ... after this build a 4 block like
Ryan Heise method using 6-8 moves and finally use the Z-B with 17-21
moves ... Then we'll have a full solution with 31-41 moves with
only 3 looks (lots of algs)!!! Am I correct ? Is this possible ? (Not
for me, of course ...) Greetings for everyone ...
--- In speedsolvingrubikscube@yahoogroups.com,
"cassiopellegrim" <cassiopellegrim@i...> wrote: > Hello
everybody ... > > I've just read Chris insite about double cross
extended and imagine > that will be possible to build a 2x2x3 with 8-10
moves using the 15 > sec preinspection ... after this build a 4 block
like Ryan Heise > method using 6-8 moves and finally use the Z-B with
17-21 moves ... > Then we'll have a full solution with 31-41 moves
with only 3 looks > (lots of algs)!!! > > Am I correct ? Is this
possible ? (Not for me, of course ...) > > Greetings for everyone ...
I've got a much better idea! Using the 15s inspection, you could
just plan the F2L in 13.27 moves, and then use the ZB++ method.... 26.54
moves on average and only 2 looks! 4 moves/sec.... oh my god!... Gilles.
PS: Hum... you see what I mean? ;-)
I'm not sure if solving a 2x2x3 directly everytime would be the
fastest way. I'm sure sometimes you could plan the whole thing, but
I think it would be very rare. I think what would be more realistic for
that step would be to always plan a 2x2x2, then build a 2x2x1 onto it,
just as Lars Petrus does it. Also that method idea sounds like it might
be a step beyond just the normal ZB method by itself. It seems though
that to solve the 2x2x1 after the initial 2x2x3 would take a lot of
algs, 4 pieces and a lot of freedom of movement, I'm guessing over
a hundred at least? I think that would be possible for someone who
learned all of ZB and got bored with it just by itself, but I think ZB
would have to be attainable first in order for this method to be
possible. This brings up an interesting point. It seems that for the
fastest methods that one day there will be very few intuitive steps,
since algs can be performed at 4 moves/second or more, while intuitive
steps hardly ever get that fast of a turning speed. It's like
learning CLL then trying the 2x2x2. Honestly I think it's pretty
cool to always get fast times on the 2x2x2 now using CLL, but it makes
the puzzle kinda boring since you just intuitively place the first four
corners in a couple moves, do an alg, then you're done. If people
learn 3x3x3 methods with lots of algs like this (the Gary Kasparov of
cubing so to speak) I wonder if the faster times would be worth the
lesser fun I guess you could call it. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "cassiopellegrim" >
<cassiopellegrim@i...> wrote: > > Hello everybody ... > > > >
I've just read Chris insite about double cross extended and imagine
> > that will be possible to build a 2x2x3 with 8-10 moves using the 15
> > sec preinspection ... after this build a 4 block like Ryan Heise > >
method using 6-8 moves and finally use the Z-B with 17-21 moves ... > >
Then we'll have a full solution with 31-41 moves with only 3 looks
> > (lots of algs)!!! > > > > Am I correct ? Is this possible ? (Not for
me, of course ...) > > > > Greetings for everyone ... > > > I've
got a much better idea! Using the 15s inspection, you could just > plan
the F2L in 13.27 moves, and then use the ZB++ method.... 26.54 > moves
on average and only 2 looks! > > 4 moves/sec.... oh my god!... > >
Gilles. > > PS: Hum... you see what I mean? ;-)
4466. Re: [Speed cubing group] 3 Looks ! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 09:11:30 -0700
At 2:37 PM +0000 9/10/04, cassiopellegrim wrote: >Hello everybody ... >
>I've just read Chris insite about double cross extended and
imagine >that will be possible to build a 2x2x3 with 8-10 moves using
the 15 >sec preinspection ... Starting to plan the entire 2x2x3 during
preinspection is my next project (*). Right now I plan the 2x2x2 in 5
seconds or less. I used to be able to do the entire 2x2x3 pretty often
back in the 80s, and I think I could be back there with some practice.
But 8-10 moves sounds optimistic. I'd be very happy to achieve
10-12. (*) Right now I'm learning/constructing a new LL system.
Going well! -- "Good judgment comes from bad experience, and a lot
of that comes from bad judgment." Lars Petrus, San Francisco -
lars@... http://lar5.com
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I'm not sure if solving a 2x2x3
directly everytime would be the > fastest way. I'm sure sometimes
you could plan the whole thing, but > I think it would be very rare. > >
I think what would be more realistic for that step would be to > always
plan a 2x2x2, then build a 2x2x1 onto it, just as Lars Petrus > does it.
> > Also that method idea sounds like it might be a step beyond just the
> normal ZB method by itself. It seems though that to solve the 2x2x1 >
after the initial 2x2x3 would take a lot of algs, 4 pieces and a lot >
of freedom of movement, I'm guessing over a hundred at least? > > I
think that would be possible for someone who learned all of ZB and > got
bored with it just by itself, but I think ZB would have to be >
attainable first in order for this method to be possible. > > This
brings up an interesting point. It seems that for the fastest > methods
that one day there will be very few intuitive steps, since > algs can be
performed at 4 moves/second or more, while intuitive > steps hardly ever
get that fast of a turning speed. > > It's like learning CLL then
trying the 2x2x2. Honestly I think it's > pretty cool to always get
fast times on the 2x2x2 now using CLL, but > it makes the puzzle kinda
boring since you just intuitively place > the first four corners in a
couple moves, do an alg, then you're > done. > > If people learn
3x3x3 methods with lots of algs like this (the Gary > Kasparov of cubing
so to speak) I wonder if the faster times would > be worth the lesser
fun I guess you could call it. > > Chris > Lesser fun - but didn't
you say you'd be tempted to count the slices in a 4x4x4 scramble
(assuming you knew what the scramble was) to go that little bit faster?
4468. Re: Orientation subgroup has diameter 20 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 17:06:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > This is probably slightly off topic from
what you guys are talking > about, but I was curious to ask. > > Is
there a special name or general type of subgroup that would > explain or
relate to the 86 total positions on the cube where every > piece is in
its correct location, but none have the correct > orientation? > It
can't be a subgroup - by definition a subgroup has to contain the
identity (and that can't satisfy the condition of things being
incorrectly oriented). What you're looking at is the intersection
of the complements (or the complement of the union) of the stabilizers,
in the orientation subgroup, of each piece. Thus, for instance, in the
orientation subgroup (where there's no permutation, only
orientations), the stabilizer of the UF edge will be the subgroup which
fixes the UF edge (i.e. keeps its orientation correct). This is clearly
a subgroup and its complement is clearly the set which flips that edge.
Intersecting the complements of the stabilizers of each edge and of each
corner we get the subset to which you refer. > I get that number by
saying that the edges are forced to be in the > superflip position, and
all the corners must be twisted. In order > to keep the sum of the
orientations equal to 0 mod 3 for the > corners, then you have to have
either 7 corners flipped one > direction and 1 the other direction, or
you have to have 4 corners > flipped one direction while the other four
are flipped the other way. > That's the correct number. > This
gives you 8*2=16 positions where one corners is flipped > differently
from all the other corners. There are then 70 positions > where four
corners are flipped one way and 4 flipped the other way > (8 choose 4
basically). > > I know these positions don't belong as part of the
center of the > cube group, since that is only the solved state and the
superflip > state. There are other easier ways to see this too - in fact
the center is just the subgroup of elements that commute with everything
in the group. It is trivial to see that no element can change the
orientation of any of the corners (if it did then conjugation would
imply they all have to be changed the same way but neither 8 nor 16 is
congruent to 0 mod 3) or indeed that if it flips an edge it must flip
them all - again use conjugation. Similarly it's easy to show that
it must fix all the pieces in place - conjugate with some intersecting
but distinct permutation to see this) and also to see that the superflip
is in the centre. >owever, I still think this group is quite
interesting, It's not really a group though. > namely because it a
group with a specific set of properties, yet is > so small compared to
the total number of combinations to the cube. Then again, so is <R>
and it's even smaller - it has only 4 elements. > > If this group
has no real apllication to anything on the cube, I > still think it is
interesting. Namely, how many moves does it take > to reach any of those
86 states? Are they including in your > statement when you say the
orientation group only has diameter 20 > moves HTM? That might be a
stupid question, but to be honest I'm > not following the
discussion you guys are having 100% I haven't optimized all the
ones involving superflip yet, but I did a few of them some time ago -
don't have them to hand right now. In the orientation group, the
moves that superflip on the edges have length at least 16 and at most 20
(HTM). There are only 66 equivalence classes in total but most of them
take a lot of moves. Several took 19 moves and there may have been more
than just the actual superflip that took 20. I know that there were some
that I wasn't able to put the machine on for long enough to decide
but which I hadn't been able to get to under 20 - but that's
not to say that they were of length 20. There were definitely several of
length 19 (though whether they were in your particular set I
couldn't say). > > This concept of having every piece in the
correct location but > flipped seems to work only for the 2x2x2 and
3x3x3. You could flip > all the corners of an even nxnxn cub n>3, or the
corners and > middlemost edges of an odd nxnxn cube n>4, but that
doesn't seem > that interesting. Well that's true (that these
are the only pieces that can be flipped in place - except as you
describe below the very central pieces on an odd nxnxn cube). Of course,
the number of moves required to solve might vary in these other cubes -
the moves to flip a middle edge in an odd size cube will not mirror the
ones in a 3x3x3 cube, because of having to preserve the outer edges etc.
> > Also, for the 3x3x3 supercube there would be >
86*[2^6+15*2^4+15*2^2+1] = 31 390 positions where all the pieces are >
in the correct spot but none have the correct orientation (including >
the orientations of the centers). > > So yeah, are these positions
interesting mathematically at all, or > do they not really serve any
purpose? Are they all the outliers of > the orientation group? Meaning
does it take more moves to reach one > of these states than most of the
other orientation cases? > > Just some questions from me, > Chris Well,
most of the orientation moves that involve superflipping the edges
(regardless of whether they twist the corners) are quite long (in the
sense of 18-20) but, then again, I don't know how many of the
others in the orientation group take close to 20 moves. When I got the
20 result it was mainly because I cast aside optimization for a while
and just decided to try and get an upper bound (and since I already knew
there to be one element requiring 20 I often didn't try to go below
that). It's very unlikely that the list I have comprises only
optimal solutions (in this regard), although I guess it might
technically be possible, but there were a lot of things that were still
at 20, so it's difficult to answer your question fully at the
moment. Like I said at the start of this paragraph though, most of the
orientations where superflipping is involved take 18 moves or more. I
calculated somewhat more than the minimum number needed to work out the
diameter of the orientation group (although far less than the total
number in the group), but I've only optimized a few at the moment -
probably less than 100,000 (or maybe 200,000) once I take the various
isomorphisms into account. (In fact, of the 76 basic sets I started off
looking at, I've only fully optimized two of them - I did both them
out in full, rather than being clever about it and skipping some steps -
so far.)
Hello cubers and non-cubers, Although this is my first post on this
group, I already have a topic to worry about. I looked on many web
pages, but didn't find one to say how to lube a 4x4x4. I guess
it's not exactly as the 3x3x3 and I would like not to take the
whole cube apart. Thank you for your help! My webpage:
www.geocities.com/portoseb/. Also check my rankings in the Fewest Moves
Challenge! Sebastian
4470. Re: lubing 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 22:03:47 -0000
Hi! No there is no need to take the 4x4x4 cube completely apart. Exactly
how u should do it depends on which kind of cube u have got. For now i
will assume u have the "normal" cube and not the Eastsheen /
Minicube variety. What u need to do is carefully pop out an edge pair.
Do this by turning a layer about 45 degrees, end then pop them out
carefully with a knife or similar. Now spray inside with silicone spray.
Now put the edges back. If u want u can pop a few other edgepairs and do
the same. With the cube fully assembled again u can make sure the
silicone spreads all around inside by "scrambling" it. Leave
the cube for about 15 minutes and do some more scrambling. After 1 hr u
can do more scrambling. U only need to do that for about 15-20 secs. Now
i would wait for about half a day before i used the cube normally again.
For a "normal" 4x4x4 any silicone spray would be fine. However
i have some bad experience with eastsheen 4x4x4 and petroleum-based
silicone. So for that kinda cube make sure u read the contents on the
bottle carefully before u buy it. Make sure it has no petroleum.
Petroleum-based silicone will never really completely dry inside the
cube. But the petroleum-free silicone will leave a dry white
"film" inside. I hope this helps :-) -Per K PS! For the
eastsheen variety u need to remove the 4 centercaps of a face and
unscrew and remove the "lock" beneath them. Then spray
slightly inside and put averything back together again. Repeat on a few
more faces if desired. Not much silicone is needed for a good result.
>--- In speedsolvingrubikscube@yahoogroups.com, "Sebastian
Dumitrescu" <portoseb37@h...> wrote: > > Hello cubers and
non-cubers, > > Although this is my first post on this group, I already
have a topic > to worry about. I looked on many web pages, but
didn't find one to > say how to lube a 4x4x4. I guess it's not
exactly as the 3x3x3 and I > would like not to take the whole cube
apart. > Thank you for your help! > My webpage:
www.geocities.com/portoseb/. Also check my rankings in > the Fewest
Moves Challenge! > > Sebastian
4471. A cube colour quandry From: Etak <tarnagona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Sep 2004 23:51:44 -0400 (EDT)
Hello! I've been trying to speedsolve the cube, and am only having
marginal success. (Partly I don't have a very good cube, but
I'm working on that one). Now I was wondering if I could have some
ideas from the group. The problem is, I'm mostly blind.
Specifically, I'm colour blind. I have enough sight to solve a
normal cube, but not always quickly because I get the colours mixed up
depending on lighting or whether I'm wearing my glasses. I'd
like some ideas for the best way I might
sticker/paint/nailpolish/whiteout? my cube in black and white. Can
anyone help? ---Etak P.S. I bought myself a 5x5x5 a little while ago
(boy was I happy when I found a store that sells Rubik's cubes in
different sizes. :)) and I was wondering if there's a way to make
it turn more smoothly, preferrably without taking it apart... Thanks for
any help anyone might be able to offer. :)
______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
Okay, my only suggestion is this: Don't lube the cube. I may be
what you might call a "noob" or a "newb" at cubing
(personal 3x3x3 record is still a whopping 3:25), but I just got a 4x4x4
and, frankly, it isn't great. The 4x4x4 design, what it HAS to be,
is with no real center. Since it'a all around a sphere, nothing
really knows what's going on... What I'm trying to say is
unless you want your cube to fall apart every second of every timed
session you do, don't lube. 4x4x4s are pretty smooth as it is
I'm pretty sure, and I have cubes pop out when I'm just
turning it normally! You don't want it falling apart. --All is on,
Andy
4473. Re: A cube colour quandry From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Sep 2004 09:45:25 -0000
If you want a whole cube entirely in black and white, the only thing I
can think of is to paint patterns instead. E.g.: - Solid white - Solid
black - White cross on black background - White circle on black
background .. you just have to figure out 6 easily distinguishable
patterns. :) I reckon it's possible to squirt some silicone lube
into a 5x5, especially if your can has a neat little plastic pipe
thingy, like mine. Just pull two pieces apart a bit and squirt some into
it. Do this at some 3-4 places and then just play around with the cube.
--- In speedsolvingrubikscube@yahoogroups.com, Etak <tarnagona@y...>
wrote: > Hello! > I've been trying to speedsolve the cube, and am
only > having marginal success. (Partly I don't have a very good >
cube, but I'm working on that one). Now I was wondering if > I
could have some ideas from the group. > The problem is, I'm mostly
blind. Specifically, I'm > colour blind. I have enough sight to
solve a normal cube, > but not always quickly because I get the colours
mixed up > depending on lighting or whether I'm wearing my glasses.
> I'd like some ideas for the best way I might >
sticker/paint/nailpolish/whiteout? my cube in black and > white. Can
anyone help? > ---Etak > P.S. I bought myself a 5x5x5 a little while ago
(boy was I > happy when I found a store that sells Rubik's cubes in
> different sizes. :)) and I was wondering if there's a way > to
make it turn more smoothly, preferrably without taking > it apart... >
Thanks for any help anyone might be able to offer. :) > > >
______________________________________________________________________ >
Post your free ad now! http://personals.yahoo.ca
On Fri, Sep 10, 2004 at 03:56:00PM -0000, cmhardw wrote: > This brings
up an interesting point. It seems that for the fastest > methods that
one day there will be very few intuitive steps, since > algs can be
performed at 4 moves/second or more, while intuitive > steps hardly ever
get that fast of a turning speed. Just wondering, what turning speed do
you think is reasonable for initutive methods? And how many moves do you
expect that the fastest algorithmic methods will require? Ryan
4475. Re: lubing 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Sep 2004 11:13:43 -0000
Every cube is unique ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88"
<xylophonegirl88@y...> wrote: > Okay, my only suggestion is this:
Don't lube the cube. > > I may be what you might call a
"noob" or a "newb" at cubing (personal 3x3x3 record
is still > a whopping 3:25), but I just got a 4x4x4 and, frankly, it
isn't great. > > The 4x4x4 design, what it HAS to be, is with no
real center. Since it'a all around a sphere, > nothing really knows
what's going on... > > What I'm trying to say is unless you
want your cube to fall apart every second of every > timed session you
do, don't lube. 4x4x4s are pretty smooth as it is I'm pretty
sure, and I > have cubes pop out when I'm just turning it normally!
You don't want it falling apart. > > --All is on, > > Andy
I've actually found lubing my 4x4 is quite rewarding. While it is
difficult to reassemble afterwards, upon completion of a full lubing job
I've been happy with the results every time. It is true that some
4x4s will come out of the package and turn great. It is just a judgement
call as to whether or not it needs a little extra help to turn better.
-Richard --- Per Kristen Fredlund <aspiring_to_love@...> wrote: >
Every cube is unique ;-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "xylophonegirl88" >
<xylophonegirl88@y...> wrote: > > Okay, my only suggestion is this:
Don't lube the > cube. > > > > I may be what you might call a
"noob" or a "newb" > at cubing > (personal 3x3x3
record is still > > a whopping 3:25), but I just got a 4x4x4 and, >
frankly, it isn't > great. > > > > The 4x4x4 design, what it HAS to
be, is with no > real center. Since > it'a all around a sphere, > >
nothing really knows what's going on... > > > > What I'm
trying to say is unless you want your > cube to fall apart > every
second of every > > timed session you do, don't lube. 4x4x4s are >
pretty smooth as it > is I'm pretty sure, and I > > have cubes pop
out when I'm just turning it > normally! You don't > want it
falling apart. > > > > --All is on, > > > > Andy > >
__________________________________ Do you Yahoo!? Y! Messenger -
Communicate in real time. Download now. http://messenger.yahoo.com
4477. Re: Orientation subgroup has diameter 20 From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 02:16:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > > --- cmhardw wrote: > > Is there a special name or general
type of subgroup that would > > explain or relate to the 86 total
positions on the cube where every > > piece is in its correct location,
but none have the correct > > orientation? > > That set of positions is
not a (sub)group - the word group has a > precise mathematical meaning
and this set does not qualify. > (It is not closed since performing the
algs for any two of them will > give a position that is not in that
set). > > If you allow for rotations and mirror images of the whole
cube, there > are far fewer than 86 positions. > > > Namely, how many
moves does it take > > to reach any of those 86 states? Are they
including in your > > statement when you say the orientation group only
has diameter 20 > > moves HTM? > > Yes, they are included. All positions
where none of the pieces are > moved, but some (or even all) are flipped
or twisted, were included. > > Richard told me he did not actually check
all 4 million positions, > but reduced the number by taking most cube
rotations etc into > account, leaving 166212 positions to be checked.
Not sure where you get the 166,212 from - the actual number is not so
high. It is, in fact, only 94,518. There are 76 possible edge
orientations up to isomorphism. We can pick a set of equivalence class
representatives. For any orientation of edges X and of corners Y, we can
use the isomorphism sending X to it's equivalence class
representative X1, say, (which will send Y to some other corner
orientation Z). Thus (the orientation (X,Y) is isomorphic to (X1,Z).
Clearly, if X1 and X2 are representatives of different equivalence class
then for any corner orientations S,T (X1,S) cannot be isomorphic to
(X2,T). But it is possible that (X1,V) might be isomorphic to (X1,W)
where V is not W. Fining a complete set of equivalence class
representatives for each set {(X1,Y):Y is a corner orientation} (where
X1 is fixed) for each edge equivalence class representative will get us
a set of equivalence class representatives for the whole orientation
group. (So we basically look at each of the 76 sets of size 2187 and
find out how many non-isomorphic positions there are.) We find the
number of classes for the 76 different possibilities to be
66,1107,1098,594,2187,2187,300,306,2187,2187,1107,2187,2187,1098,1134
,1134,2187,1107,1098,2187,168,1107,1098,306,2187,2187,594,576,1107,21
87,576,2187,1098,2187,2187,2187,2187,594,2187,594,1107,2187,2187,2187
,168,558,2187,2187,567,1107,576,204,1098,576,204,1098,1134,576,1107,1
107,306,1134,747,1134,1134,2187,306,2187,2187,300,2187,576,594,1107,1
098,66. (That should total 94,518 if I haven't typed incorrectly.)
The corresponding 76 edge permutation isomorphism classes have
respectively
1,24,24,12,48,48,6,6,48,48,24,48,48,24,24,24,48,24,24,48,3,24,24,6,48
,48,12,12,24,48,12,48,24,48,48,48,48,12,48,12,24,48,48,48,3,12,48,48,
12,24,12,4,24,12,4,24,24,12,24,24,6,24,16,24,24,48,6,48,48,6,48,12,12
,24,24,1 members (totalling 2048 members - i.e. the 2048 edge
permutations). I didn't really use anything complicated to get this
- having got the 2048 and 2187 edge and corner permutations you can put
the edges trough Cube Explorer to get the 76 classes (although stupidly
I went on to optimize them all individually instead of utilizing the
isomorphism, exvept for the superflip as that optimization was already
in the literature) and then for each of those concatenate with the 2187
corner orientations and pass each resulting set of 2187 through Cube
Explorer to get the 76 sets of representatives of the various sizes
above (the union of these being a full set of representatives). I'm
not sure how many members the 94,518 classes have - but most will have
the full 48 members because the average must be 2048*2187/94518 which is
47.38755. In fact since each equivalence class has n members where n
divides 48 and since at least 2 of the classes have just 1 member and
since 92106*48+2412*24=94518 and 93312*48=2187*2048 we can conclude that
more than 92106 classes but less than 93312 classes have 48 members.
Probably it's possible to easily tighten this somewhat, but I
don't really want to consider it at the moment. > > > Also, for the
3x3x3 supercube there would be > > 86*[2^6+15*2^4+15*2^2+1] = 31 390
positions where all the pieces > > are in the correct spot but none have
the correct orientation > > (including the orientations of the centers).
> > I agree with that figure. There has been very little work done on
the > supergroup > > > So yeah, are these positions interesting
mathematically at all, or > > do they not really serve any purpose? Are
they all the outliers of > > the orientation group? Meaning does it take
more moves to reach > > one of these states than most of the other
orientation cases? > > Such positions are only interesting in that they
are (or were) prime > candidates for needing more than 20 moves, but
whether they are > really the most difficult ones, I don't know.
Maybe Richard can look > it up in his list. > > Jaap
4478. retiling a deluxe From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 06:45:43 -0000
I recently got a deluxe and have been trying to switch to the new color
scheme, but my times are still 5 to 10 seconds slower. I've heard
of people switching tiles, im wondering how this is done and if its safe
to do. Any advice would be greatly apreciated. Thanks Evan
4479. Re: retiling a deluxe From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 07:05:46 -0000
Hey Evan, I assume you will be switching the yellow and blue faces? If
that's not how your cube is set up then this should work anyway. I
got a giant cube a while ago but the color scheme was not what I was
used to (two of the colors were switched) so I retiled it. I've
never retiled a deluxe, but I guess it should work the same way.
Basically what I used were an Xacto knife, small hand held power sander,
and superglue to do it. A big discussion came up a while ago on sticker
switching theory, so to switch two faces you will only need to pry off
10 tiles in total, though you may also have to dissassemble your cube
some. If you are switching two adjacent faces, I assume this is the
case, then turn your cube around so those two faces are F and R. Now
switch the following pairs of tiles: A tile will be defined by
describing the piece, but putting parenthesis around the actual sticker.
So (U)FR would be the U tile of the UFR corner. Ok so switch: (U)FR
<-> (D)FR F center tile <-> R center tile (F)UL <-> (R)UB (F)L
<-> (R)B (F)DL <-> (R)DB Now by disassembling your cube take out
the entire FR row and flip it, then put it back in. Now your cube is
again solvable, and has the new color scheme. -------- As far as the
practical aspect goes, what I did with my cube was to pry the tiles off
by slowly and repeatedly cutting at the point where the tile is glued to
the corner. You have to sort of saw at it from all 4 sides (it's
good to take the piece out of the cube to give you more room to move it
around). Try to do this gently, because when a piece comes off it
usually pops off suddenly and forcefully, often breaking off a small
piece of the center of the tile (on the bottom side so you usually
won't notice the effects of it on the tile). Once you get all the
tiles off take either some sandpaper or a small power sander and sand
off the pieces of tile still stuck to each corner and edge cubie. Once
you've done that you can just glue the tiles back on like above.
------------ If you have to swap two opposite faces (say they are F and
B), then just switch the F and B face stickers of the four corners, as
well as the center pieces of each face. No disassembly required here.
Hope this helps some, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > I recently got a deluxe and have been
trying to switch to the new > color scheme, but my times are still 5 to
10 seconds slower. I've > heard of people switching tiles, im
wondering how this is done and > if its safe to do. Any advice would be
greatly apreciated. > > Thanks > > Evan
4480. Re: retiling a deluxe From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 09:04:45 -0000
Actually, if you want to swith opposites i recommend doing R2 S2 R2 S2
and then switching: (U)R <-> (D)R (U)L <-> (D)L = Four tiles to
pry off /Gustav --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > ------------ > > If you have to swap two
opposite faces (say they are F and B), then > just switch the F and B
face stickers of the four corners, as well > as the center pieces of
each face. No disassembly required here. > > Hope this helps some, >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Evan" > <evan.gates@i...> wrote: > > I recently got a
deluxe and have been trying to switch to the new > > color scheme, but
my times are still 5 to 10 seconds slower. I've > > heard of people
switching tiles, im wondering how this is done and > > if its safe to
do. Any advice would be greatly apreciated. > > > > Thanks > > > > Evan
I saw it yesterday and one fun thing is that he say he's been
working on it for three decades, which means he's been at it since
1974 at least. Maybe Ernö didn't invent it afterall eh? ;) /Gustav
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > I just rented the HellBoy DVD recently... The
movie wasn't as good as > I was hoping, but there's a
Rubik's cube in it! One of the > characters, "Abe
Sapian", talks about how much difficulty the cube > has given him
(he can never complete more than two colors, not sides, > concurrently).
Some of you will also be glad to know he's working on > it under
water (though not surprising, since that's his natural > habitat).
> > - Grant
4482. Cube Explorer webcam From: "Sebastian Dumitrescu" <portoseb37@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 09:58:47 -0000
Hello again, This time I'm asking you to help me on a Cube Explorer
matter: when I switch to the webcam option of Cube Explorer and then
connect the webcam, a window pops up saying that Cube Explorer has
detected an error so it has to be closed (then it asks you if you want
to send an error report to Microsoft). This happenned every time I tried
it. Do you know why it happens? Does it happen to your computers too?
(the Cube Explorer version is the latest: 3.20). Thank you, Sebastian
4483. Re: retiling a deluxe From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 12:05:31 -0000
Hmm ... I dont get it. U will have to remove/swap 8 corner tiles. And
possible 2 center tiles unless the centercaps come off easily. So i
thought u need to swap 8 or 10 tiles. Can't see how the 4 comes up
... ??? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" <gufr5747@s...> wrote: > Actually, if you
want to swith opposites i recommend doing R2 S2 R2 > S2 and then
switching: > > (U)R <-> (D)R > (U)L <-> (D)L > > = Four tiles to
pry off > > /Gustav > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@y...> wrote: > > ------------ > > > > If you have
to swap two opposite faces (say they are F and B), > then > > just
switch the F and B face stickers of the four corners, as well > > as the
center pieces of each face. No disassembly required here. > > > > Hope
this helps some, > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" > >
<evan.gates@i...> wrote: > > > I recently got a deluxe and have been
trying to switch to the > new > > > color scheme, but my times are still
5 to 10 seconds slower. > I've > > > heard of people switching
tiles, im wondering how this is done > and > > > if its safe to do. Any
advice would be greatly apreciated. > > > > > > Thanks > > > > > > Evan
4484. Re: Cube Explorer webcam From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 12:10:33 -0000
Hey! I'd recommend sending an email to its author (Herbert
Kociemba). I guess he might not be reading this forum.
(mailto:kociemba@...) And of course tell him what camera u are using and
so on ... Good luck :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Sebastian Dumitrescu"
<portoseb37@h...> wrote: > > > > Hello again, > > This time I'm
asking you to help me on a Cube Explorer matter: when > I switch to the
webcam option of Cube Explorer and then connect the > webcam, a window
pops up saying that Cube Explorer has detected an > error so it has to
be closed (then it asks you if you want to send > an error report to
Microsoft). This happenned every time I tried it. > > Do you know why it
happens? Does it happen to your computers too? > (the Cube Explorer
version is the latest: 3.20). > Thank you, > > Sebastian
4485. Re: retiling a deluxe From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 12:23:04 -0000
Eh.. Ignore my ramblings. I did not think things through very much. Not
at all actually. Sorry :D --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hmm
... > > I dont get it. U will have to remove/swap 8 corner tiles. And >
possible 2 center tiles unless the centercaps come off easily. So i >
thought u need to swap 8 or 10 tiles. Can't see how the 4 comes >
up ... ??? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gustav Fredell" > <gufr5747@s...> wrote: > > Actually, if
you want to swith opposites i recommend doing R2 S2 > R2 > > S2 and then
switching: > > > > (U)R <-> (D)R > > (U)L <-> (D)L > > > > = Four
tiles to pry off > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@y...>
wrote: > > > ------------ > > > > > > If you have to swap two opposite
faces (say they are F and B), > > then > > > just switch the F and B
face stickers of the four corners, as > well > > > as the center pieces
of each face. No disassembly required here. > > > > > > Hope this helps
some, > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" > > >
<evan.gates@i...> wrote: > > > > I recently got a deluxe and have
been trying to switch to the > > new > > > > color scheme, but my times
are still 5 to 10 seconds slower. > > I've > > > > heard of people
switching tiles, im wondering how this is done > > and > > > > if its
safe to do. Any advice would be greatly apreciated. > > > > > > > >
Thanks > > > > > > > > Evan
4486. Last 2 Layer Strategy website From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Sep 2004 13:30:58 +0100
Hi all, I've been promising to put my algorithms for my four L2L
strategies on a website for some time. I've finally managed to do
this and you can access it in either of
http://mysite.wanadoo-members.co.uk/cubertscubicle
http://cubertscubicle.mysite.wanadoo-members.co.uk Very many apologies
for the poor quality. I know there are tools out there and one day I
will use them to improve it I guess but for now I wanted to teach myself
how to create a website and use html which explains the beginners mess I
made of it. Hopefully its pretty selfexplanatory and I'd be
delighted to hear any comments - preferably on the methods but if you
have something constructive to say about the layout then feel free.
Whether you want to adopt/adapt one of the strategies yourself or not
you might find some of the algorithms or the general approaches
interesting. Best wishes Duncan
4487. Re: Cube Explorer webcam From: "Sebastian Dumitrescu" <portoseb37@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 13:03:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > I'd
recommend sending an email to its author (Herbert Kociemba). I > guess
he might not be reading this forum. > > (mailto:kociemba@t...) > > And
of course tell him what camera u are using and so on ... > > Good luck
:-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Sebastian > Dumitrescu" <portoseb37@h...> wrote: > > > > >
> > > Hello again, > > > > This time I'm asking you to help me on a
Cube Explorer matter: > when > > I switch to the webcam option of Cube
Explorer and then connect > the > > webcam, a window pops up saying that
Cube Explorer has detected an > > error so it has to be closed (then it
asks you if you want to send > > an error report to Microsoft). This
happenned every time I tried > it. > > > > Do you know why it happens?
Does it happen to your computers too? > > (the Cube Explorer version is
the latest: 3.20). > > Thank you, > > > > Sebastian That's exactly
what I have done, although I didn't mention the camera part (I have
a normal camcorder which can also be a webcam), and he said he had no
idea. He said I could try to change the hardware, so I'm asking you
guys if you had the same symptoms. For the moment I can't change
the camera, so....waiting for other messages. Sebastian
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > What u need to do
is carefully pop out an edge pair. Do this by > turning a layer about 45
degrees, end then pop them out carefully > with a knife or similar.
Ouch! Why don't you like to disassemble the center piece with the
screw under the sticker? Cheers! Stefan
4489. Re: [Speed cubing group] Last 2 Layer Strategy website From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 12 Sep 2004 16:03:11 +0200
Hi Duncan, Great stuff! Thanks for another interesting contribution.
Have fun, Ron ----- Original Message ----- From: "Duncan
Dicks" <duncan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, September 12,
2004 2:30 PM Subject: [Speed cubing group] Last 2 Layer Strategy website
> Hi all, > > I've been promising to put my algorithms for my four
L2L strategies on a > website for some time. > > I've finally
managed to do this and you can access it in either of > >
http://mysite.wanadoo-members.co.uk/cubertscubicle >
http://cubertscubicle.mysite.wanadoo-members.co.uk > > Very many
apologies for the poor quality. I know there are tools out > there > and
one day I will use them to improve it I guess but for now I wanted to >
teach myself how to create a website and use html which explains the >
beginners mess I made of it. > > Hopefully its pretty selfexplanatory
and I'd be delighted to hear any > comments - preferably on the
methods but if you have something > constructive > to say about the
layout then feel free. > > Whether you want to adopt/adapt one of the
strategies yourself or not you > might find some of the algorithms or
the general approaches interesting. > > Best wishes > > Duncan > > > > >
> > Yahoo! Groups Links > > > > >
4490. Re: Cube Explorer webcam From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 14:13:26 -0000
I doubt the webcam feature with Cube Explorer is in heavy use. Just
input the cube configuration like you normally would, with the mouse you
know. It would probably be a lot easier than to hustle around with
hardware issues like these. --- In
speedsolvingrubikscube@yahoogroups.com, "Sebastian Dumitrescu"
<portoseb37@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > > >
I'd recommend sending an email to its author (Herbert Kociemba). I
> > guess he might not be reading this forum. > > > >
(mailto:kociemba@t...) > > > > And of course tell him what camera u are
using and so on ... > > > > Good luck :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sebastian > >
Dumitrescu" <portoseb37@h...> wrote: > > > > > > > > > > > >
Hello again, > > > > > > This time I'm asking you to help me on a
Cube Explorer matter: > > when > > > I switch to the webcam option of
Cube Explorer and then connect > > the > > > webcam, a window pops up
saying that Cube Explorer has detected > an > > > error so it has to be
closed (then it asks you if you want to > send > > > an error report to
Microsoft). This happenned every time I tried > > it. > > > > > > Do you
know why it happens? Does it happen to your computers too? > > > (the
Cube Explorer version is the latest: 3.20). > > > Thank you, > > > > > >
Sebastian > > That's exactly what I have done, although I
didn't mention the > camera part (I have a normal camcorder which
can also be a webcam), > and he said he had no idea. He said I could try
to change the > hardware, so I'm asking you guys if you had the
same symptoms. For > the moment I can't change the camera,
so....waiting for other > messages. > > Sebastian
4491. comparing professor cubes From: "Andrew Engelbrecht" <drew_e_04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 17:31:36 -0000
Hi, I own a professor cube, the one by Rubiks.com, but it is pretty
klunky and am wondering about getting a new one that turns better. I
read somewhere that the Meffert's cube is pretty nice, but there is
more than one that they sell. Should I get the minicube, or should I get
the larger one? Also, I heard Eastsheen is pretty good. Can anyone tell
me which is probably the best cube to buy? Thanks.
4492. Re: comparing professor cubes From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 18:29:48 -0000
Mefferts 2x2x2, mini 4x4x4, mini 5x5x5 = Eastsheen 2x2x2, 4x4x4, 5x5x5.
I think the mini's is what you are looking for. Haven't tried
them myself though. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "Andrew Engelbrecht"
<drew_e_04@h...> wrote: > Hi, I own a professor cube, the one by
Rubiks.com, but it is pretty klunky and am > wondering about getting a
new one that turns better. I read somewhere that the Meffert's >
cube is pretty nice, but there is more than one that they sell. Should I
get the minicube, or > should I get the larger one? Also, I heard
Eastsheen is pretty good. Can anyone tell me > which is probably the
best cube to buy? > > Thanks.
4493. Re: comparing professor cubes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 21:19:45 -0000
Hey! If u gonna practice for competition don't bother about the
minicube/eastsheen. It's not allowed. Except maybe for Caltech
competitions and unofficial ones :-( It can be tough to break in a
rubiks.com 4x4x4 or 5x5x5. I have best results w petroleum-based
silicone for these cubes. Lube once and then once more again a week
later. But u better practice with them for a few weeks before doing so.
Breaks in better that way :-) And if u get a 5x5x5 where u can adjust
the screws then tighten them slightly in order to break in faster. U can
also use that trick for 3x3x3 studio cubes ;-) Just before lubing adjust
the screws to fit ur cubing style. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > Mefferts 2x2x2, mini 4x4x4, mini 5x5x5 =
Eastsheen 2x2x2, 4x4x4, > 5x5x5. I think the mini's is what you are
looking for. Haven't tried > them myself though. > > /Gustav > >
--- In speedsolvingrubikscube@yahoogroups.com, "Andrew
Engelbrecht" > <drew_e_04@h...> wrote: > > Hi, I own a professor
cube, the one by Rubiks.com, but it is > pretty klunky and am > >
wondering about getting a new one that turns better. I read > somewhere
that the Meffert's > > cube is pretty nice, but there is more than
one that they sell. > Should I get the minicube, or > > should I get the
larger one? Also, I heard Eastsheen is pretty > good. Can anyone tell me
> > which is probably the best cube to buy? > > > > Thanks.
4494. Re: comparing professor cubes From: "phete2k" <johan.hillerstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Sep 2004 23:34:06 -0000
Hmm... from what i could see in Masayuki Akimoto´s WC2003-videos, there
was someone who used a mini 5x5x5 in the official competition. Why
wouldn´t they be allowed? They are very popular from what i´ve heard.
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > If u gonna
practice for competition don't bother about the >
minicube/eastsheen. It's not allowed. Except maybe for Caltech >
competitions and unofficial ones :-( It can be tough to break in a >
rubiks.com 4x4x4 or 5x5x5. I have best results w petroleum-based >
silicone for these cubes. Lube once and then once more again a week >
later. But u better practice with them for a few weeks before doing >
so. Breaks in better that way :-) > > And if u get a 5x5x5 where u can
adjust the screws then tighten them > slightly in order to break in
faster. U can also use that trick for > 3x3x3 studio cubes ;-) Just
before lubing adjust the screws to fit ur > cubing style. > > Cheers! >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > Mefferts 2x2x2, mini
4x4x4, mini 5x5x5 = Eastsheen 2x2x2, 4x4x4, > > 5x5x5. I think the
mini's is what you are looking for. Haven't > tried > > them
myself though. > > > > /Gustav > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Andrew Engelbrecht" >
> <drew_e_04@h...> wrote: > > > Hi, I own a professor cube, the one
by Rubiks.com, but it is > > pretty klunky and am > > > wondering about
getting a new one that turns better. I read > > somewhere that the
Meffert's > > > cube is pretty nice, but there is more than one
that they sell. > > Should I get the minicube, or > > > should I get the
larger one? Also, I heard Eastsheen is pretty > > good. Can anyone tell
me > > > which is probably the best cube to buy? > > > > > > Thanks.
4495. Re: comparing professor cubes From: "Andrew Engelbrecht" <drewe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 02:01:28 -0000
Hey, thanks. I've lubed my professor's cube, and it's ok,
but i hear that you can better results with other cubes. There are two
types of Meffert's, the mini and the regular, do any of you know
which is better? Thanks again. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > If u gonna practice for
competition don't bother about the > minicube/eastsheen. It's
not allowed. Except maybe for Caltech > competitions and unofficial ones
:-( It can be tough to break in a > rubiks.com 4x4x4 or 5x5x5. I have
best results w petroleum-based > silicone for these cubes. Lube once and
then once more again a week > later. But u better practice with them for
a few weeks before doing > so. Breaks in better that way :-) > > And if
u get a 5x5x5 where u can adjust the screws then tighten them > slightly
in order to break in faster. U can also use that trick for > 3x3x3
studio cubes ;-) Just before lubing adjust the screws to fit ur > cubing
style. > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: > > Mefferts 2x2x2, mini 4x4x4, mini 5x5x5 =
Eastsheen 2x2x2, 4x4x4, > > 5x5x5. I think the mini's is what you
are looking for. Haven't > tried > > them myself though. > > > >
/Gustav > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Andrew Engelbrecht" > > <drew_e_04@h...> wrote: > > > Hi,
I own a professor cube, the one by Rubiks.com, but it is > > pretty
klunky and am > > > wondering about getting a new one that turns better.
I read > > somewhere that the Meffert's > > > cube is pretty nice,
but there is more than one that they sell. > > Should I get the
minicube, or > > > should I get the larger one? Also, I heard Eastsheen
is pretty > > good. Can anyone tell me > > > which is probably the best
cube to buy? > > > > > > Thanks.
4496. Cube Math From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 07:55:56 -0000
I am working on some method ideas....maybe someone out there can help me
with some math to figure out how many cases there are. 1. Build a 1x2x3
on the Left Side 2. Build a 1x2x3 on the Right Side 3. Place DB and
orient top layer 4. Orient and Permute Remaining Edges I'm trying
ot figure out the number of algorithms for steps 3 and 4. Thanks, Joe
Spadafora
4497. Re: Cube Math From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 08:07:41 -0000
Nevermind....Way too many cases for step 3.
4498. Re: comparing professor cubes From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 08:16:39 -0000
Hey! As long as the competition will be sponsored by Seventowns,
worldwide distributors of puzzles under the Rubiks brand, the
eastsheen/minicube (s) wont be allowed. This is because there is a
copyright dispute between seventowns and the manufacturer of the
eastsheen. So that whole matter has to do with money/politics. This is
actually something that the up and coming WCA, world cubing association,
should look into. Me and many others firmly believe that all kinda cubes
should be allowed in competition as long as it's not made for
cheating, with motors or flashing hints or whatever ;-) Some do prefer
eastsheen for their smoothness. Some prefer rubiks.com cause its more
forgiving with misalignment. It is well known that the eastsheens do
lock quite a lot. How bad this is depends on ur technique. I used to
prefer the eastsheen varieties, But also besides their locking i find
they do actually pop quite a lot after weeks of heavy usage. And unlike
rubiks.com cubes when they do pop they can pop really badly, lots of
cubicles all over the floor ;-) As far as i can see, at the moment
mefferts sell only the minicube and the tiled variety which has (for me)
an unusual colorscheme. How easy it is to swap the tiles i don't
know. So unless u can borrow a cube and decide which one u like i would
actually get both eastsheen and rubiks.com and see which one i like. If
u can't afford both i would go for rubiks.com varieties. Because i
think they should be more durable. And as u get really fast u will
appreciate the forgiveness they have to misalignment :-) Good luck! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Andrew
Engelbrecht" <drewe@i...> wrote: > Hey, thanks. I've lubed
my professor's cube, and it's ok, but i hear that you can
better > results with other cubes. There are two types of
Meffert's, the mini and the regular, do any > of you know which is
better? > > Thanks again. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > If u gonna practice
for competition don't bother about the > > minicube/eastsheen.
It's not allowed. Except maybe for Caltech > > competitions and
unofficial ones :-( It can be tough to break in a > > rubiks.com 4x4x4
or 5x5x5. I have best results w petroleum-based > > silicone for these
cubes. Lube once and then once more again a week > > later. But u better
practice with them for a few weeks before doing > > so. Breaks in better
that way :-) > > > > And if u get a 5x5x5 where u can adjust the screws
then tighten them > > slightly in order to break in faster. U can also
use that trick for > > 3x3x3 studio cubes ;-) Just before lubing adjust
the screws to fit ur > > cubing style. > > > > Cheers! > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > > <gufr5747@s...> wrote: > > > Mefferts 2x2x2, mini
4x4x4, mini 5x5x5 = Eastsheen 2x2x2, 4x4x4, > > > 5x5x5. I think the
mini's is what you are looking for. Haven't > > tried > > >
them myself though. > > > > > > /Gustav > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Andrew Engelbrecht" >
> > <drew_e_04@h...> wrote: > > > > Hi, I own a professor cube, the
one by Rubiks.com, but it is > > > pretty klunky and am > > > >
wondering about getting a new one that turns better. I read > > >
somewhere that the Meffert's > > > > cube is pretty nice, but there
is more than one that they sell. > > > Should I get the minicube, or > >
> > should I get the larger one? Also, I heard Eastsheen is pretty > > >
good. Can anyone tell me > > > > which is probably the best cube to buy?
> > > > > > > > Thanks.
4499. Rubik's compilation video From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 13 Sep 2004 09:59:49 +0100
Hi, Thanks to the Swedish guys who put together the marvellous
compilation video of the EC! You did a great job :) Dan :) [Non-text
portions of this message have been removed]
4500. Re: Cube Math From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 09:03:48 -0000
Hey! Step 1 is probably best left as an intuitive step. For step 2 it
could be left intuitive. This is maybe not such a good idea for a
beginner. To make this step tabular would require very extensive tables.
So maybe break it up into several substeps? For step 3, if i understand
correctly, u are gonna solve the DB edge and at the same time orient and
position top layer corners. This should be in 2 steps. First the edge,
then the corners. There are already tables for doing those corners :
http://www.speedcubing.com/final_layer_corners.html Step 4 might
possibly also be divided into 2 steps. First the edge of last layer.
Then the remaining edges. For final layer edges there are already
complete tables : http://rokumentai.akimoto3.com/GRSM-e4.htm A better
idea is perhaps to (after the 2 1x2x3 blocks to simple do those 2
remaining edges in one alg. (in order to complete f2l) Making up a
complete table for this should not be so hard;-) Sorry if i mess too
much with ur original idea :-) Best of luck!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > I am working on some method
ideas....maybe someone out there can help > me with some math to figure
out how many cases there are. > > 1. Build a 1x2x3 on the Left Side > 2.
Build a 1x2x3 on the Right Side > 3. Place DB and orient top layer > 4.
Orient and Permute Remaining Edges > > I'm trying ot figure out the
number of algorithms for steps 3 and 4. > > Thanks, > Joe Spadafora
4501. Re: Rubik's compilation video From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 09:12:05 -0000
Hey! Yes i can only second that opinion !! :-) A good idea would be to
release another version that would fit into a single CD (max 650 MB for
compatibility reasons). Current version is meant for DVD i believe. I
really think it's a cool "mix video". I especially
appreciate to see Wiktoria solve, and that u guys captured Lars in his
amazing 5x5x5 solve. Thx so much !! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi, > > Thanks to the Swedish guys who
put together the marvellous compilation video of the EC! > You did a
great job :) > > Dan :) > > [Non-text portions of this message have been
removed]
4502. Re: lubing 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 09:17:16 -0000
Hey! That was the instruction for the Rubiks.com/Revenge kinda 4x4x4,
not the eastsheen/minicube. I did mention elsewhere in that post that
for eastsheen u do it differently ... Sorry if that was unclear to
anyone :-o -cubix > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > What u need to do is
carefully pop out an edge pair. Do this by > > turning a layer about 45
degrees, end then pop them out carefully > > with a knife or similar. >
> Ouch! Why don't you like to disassemble the center piece with the
> screw under the sticker? > > Cheers! > Stefan
4503. Re: Rubik's compilation video From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 11:49:11 -0000
It doesn't work... can someone tell me excactly what codec it is?
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Hey! > > Yes i can
only second that opinion !! :-) A good idea would be to > release
another version that would fit into a single CD (max 650 MB > for
compatibility reasons). Current version is meant for DVD i > believe. >
> I really think it's a cool "mix video". I especially
appreciate to > see Wiktoria solve, and that u guys captured Lars in his
amazing > 5x5x5 solve. Thx so much !! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > Hi, > > > > Thanks to the Swedish guys
who put together the marvellous > compilation video of the EC! > > You
did a great job :) > > > > Dan :) > > > > [Non-text portions of this
message have been removed]
4504. Re: Rubik's compilation video From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 12:29:22 -0000
Hey Eivind! Not quite sure which codec it is. But it worked fine with
Media Player 9 under WinXP professional. I don't think i have any
other codecs but DivX with that particular installation. Otherwise u can
determine which codec is needed with the following application :
http://www.headbands.com/gspot/gspot221.exe I take no responsibility for
the name of that application, it's not my creation ;-) (U can
always rename it :D ) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > It doesn't work... can someone tell me
excactly what codec it is? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > Yes i can only
second that opinion !! :-) A good idea would be to > > release another
version that would fit into a single CD (max 650 MB > > for
compatibility reasons). Current version is meant for DVD i > > believe.
> > > > I really think it's a cool "mix video". I
especially appreciate to > > see Wiktoria solve, and that u guys
captured Lars in his amazing > > 5x5x5 solve. Thx so much !! > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" > > <dan_j_harris@n...> wrote: > > > Hi, > > > > > >
Thanks to the Swedish guys who put together the marvellous > >
compilation video of the EC! > > > You did a great job :) > > > > > >
Dan :) > > > > > > [Non-text portions of this message have been removed]
Hi Per, I did *not* misunderstand you. I'm talking about the Rubik
one, too! I don't have new rubiks.com 4x4s, but the four I have
from the 80s all have a blue center piece with a sticker with something
written on it. If you peel that sticker (just the sticker, not the
piece) off, there's a screw under it (i.e. "inside" the
cubie piece). Drive the screw out and you can take the top part of the
center piece away. Then the two edges right next to it can be taken out
without any force and then all other cubies follow... Are your
Rubik's 4x4s different? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > That was the instruction
for the Rubiks.com/Revenge kinda 4x4x4, not > the eastsheen/minicube. I
did mention elsewhere in that post that for > eastsheen u do it
differently ... > > Sorry if that was unclear to anyone :-o
4506. Re: comparing professor cubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 14:16:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > As far as i can see,
at the moment mefferts sell only the minicube > and the tiled variety
which has (for me) an unusual colorscheme. How > easy it is to swap the
tiles i don't know. Very easy, especially if you start from the
outside. If you only want to swap the centermost tile it's a bit
harder. A rectangular X-acto knife works very well. The glue isn't
very strong but the tiles are. Sometimes they fall off anyway without
force (other than gravity ;-). Cheers! Stefan
4507. Re: retiling a deluxe From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 16:30:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > I recently got a deluxe and have been
trying to switch to the new > color scheme, but my times are still 5 to
10 seconds slower. I've > heard of people switching tiles, im
wondering how this is done and > if its safe to do. Any advice would be
greatly apreciated. > > Thanks > > Evan Hi Evan, A lot of other cubes
have tiles that lay flay like stickers, but the deluxe's tiles fit
into a trough. When I was thinking about getting the tiles off the
centers (not the edges or corners) so that I could adjust the screws it
struck me that the more evenly I could apply pressure to the tile the
better. I found a way to do this which works very well. I use a 5/8 inch
wood chisel. (Note: wear work gloves and glasses for protection). The
first time I did it I worked the chisel under the edge of one tile and
then levered it gently up-and-down and left-and-right. It took about 5
minutes of gently rocking under each edge of the white center tile to
get it off, but all the rest of the center tiles came off easily.
It's important to work it fully under the edge first (straight in),
and do not over-flex the tile. The glue will break a little at a time.
There's a correct side and an incorrect side to do the prying on.
And there are two ways to tell the proper side to try to lever up for
the centers. For the other cubies you can tell once you get the tiles
off one edge piece and one corner piece. If you already had a tile out -
if you looked closely at the tile and the trough in the cubie it fits
into, you would see that the underside of the tile has two straight
edges across from one another, and two sloped edges also across from one
another - and the straight edges and slopes fit neatly into straight and
sloped sides in the trough. The glue is put on the sloped edges. You
have to pry up the sloped edge. If you try to pry up the straight edge
you are working against the structure of the piece and it can break.
Sometime you can tell the sloped edges of the tile from the top because
of small indentations. The other way to tell going by the centers: if
you look at the sides of the center cubies (the cubie itself, not the
tile) you'll find three smooth sides and one side with a line on
it. The side with a line has a straight edge (as does the opposite side)
The two sloped edges are on the left and right. In other words,
don't pry up the center cubie's tile from the side that has
the line on it. I have one Deluxe which doesn't have these lines
and I had to go by the indentations which are faint. When you reglue the
tiles, do not use epoxy because you'll never get it off again. I
use Elmer's glue. ** Regarding which tiles to remove - in general
you need to switch blue and yellow to change from the old
"official" color scheme to the new "official" color
scheme. Ive been using the old official scheme since I started and have
no need to switch. Good Luck. David J
4508. Re: lubing 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 18:43:13 -0000
Hey Stefan!! Aha!! I didn't know that. I have an old broken revenge
at home. Haven't checked whether it has a screw beneath a blue
sticker though. But the new Rubiks.com doesn't have a screw anyway.
I have restickered it completely so i should know ;-) Don't u think
it's rougher to the cube to remove a sticker to have it lubed? I
prefer the edge-pop regardless if my cube had a screw under one sticker.
That's just me ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Per, > > I did *not* misunderstand you.
I'm talking about the Rubik one, too! I > don't have new
rubiks.com 4x4s, but the four I have from the 80s all > have a blue
center piece with a sticker with something written on it. > If you peel
that sticker (just the sticker, not the piece) off, > there's a
screw under it (i.e. "inside" the cubie piece). Drive the >
screw out and you can take the top part of the center piece away. Then >
the two edges right next to it can be taken out without any force and >
then all other cubies follow... > > Are your Rubik's 4x4s
different? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > That was the
instruction for the Rubiks.com/Revenge kinda 4x4x4, not > > the
eastsheen/minicube. I did mention elsewhere in that post that > for > >
eastsheen u do it differently ... > > > > Sorry if that was unclear to
anyone :-o
4509. Re: Cube Explorer webcam From: "Sebastian Dumitrescu" <portoseb37@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 18:43:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > I doubt the webcam feature with Cube Explorer
is in heavy use. Just > input the cube configuration like you normally
would, with the mouse > you know. It would probably be a lot easier than
to hustle around with > hardware issues like these. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sebastian Dumitrescu"
> <portoseb37@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > Hey! > > > > > >
I'd recommend sending an email to its author (Herbert Kociemba). I
> > > guess he might not be reading this forum. > > > > > >
(mailto:kociemba@t...) > > > > > > And of course tell him what camera u
are using and so on ... > > > > > > Good luck :-) > > > > > > -Per > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Sebastian >
> > Dumitrescu" <portoseb37@h...> wrote: > > > > > > > > > > > >
> > > > Hello again, > > > > > > > > This time I'm asking you to
help me on a Cube Explorer matter: > > > when > > > > I switch to the
webcam option of Cube Explorer and then connect > > > the > > > >
webcam, a window pops up saying that Cube Explorer has detected > > an >
> > > error so it has to be closed (then it asks you if you want to > >
send > > > > an error report to Microsoft). This happenned every time I
tried > > > it. > > > > > > > > Do you know why it happens? Does it
happen to your computers > too? > > > > (the Cube Explorer version is
the latest: 3.20). > > > > Thank you, > > > > > > > > Sebastian > > > >
That's exactly what I have done, although I didn't mention the
> > camera part (I have a normal camcorder which can also be a webcam),
> > and he said he had no idea. He said I could try to change the > >
hardware, so I'm asking you guys if you had the same symptoms. For
> > the moment I can't change the camera, so....waiting for other >
> messages. > > > > Sebastian I was thinking that it doesn't matter
if I can use other options for inputting the position, I just wanted to
know if the mistake comes from my computer, my camera, Cube Explorer
itself or whatever else could be. If a part of a program does not work,
I suppose I should try to fix it, wouldn't I?
4510. General stuff From: "Sam Fontana" <robot8387@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 19:19:57 -0000
Hi everyone I havent posted in ages but i think im back for a while have
wanted to learn the Fridrich Method for about 4 years now and jsut
havent had the dedication but i think I'm ready now. The problem i
have is that i dont know where to start. my current methos is layer by
layer with ll as PC OR PE OE. So yeah help to let me know what alg i
should learn first would be great. Oh and i bought a cube on ebay and it
has vynal stickers in good condition and was in a plastic cylinder with
a sticker on the bottom that says Ideal 1980 made in hugary, it doesnt
have a logo on it and im sure the sticker are factory since they jsut
have that old "feel" to them if you know what i mean but not
having a logo bothers me I'm sure Ton know what i have as long as
its real im happy its really smooth i dont think that it has been lubed
but it is possible. And one last think what should i do with the screws
should i tighten them and play with it as much as i can before lubing or
what i'm not sure its the first cube that ive had that has screws
that can be ajusted. thanks in advace to everyone that replies!!!!
4511. 5x5x5 help !! From: "Charles" <snorky_land@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 19:44:09 -0000
Hi everybody, I think this is my first post on the international group !
I'd like to know how can I solve this case:
http://mapage.noos.fr/bassnorky/Untitled-1.htm All black edges have
allready correctly been paired. But I can't find any alg for
pairing this last 6 edges in an easy way !! Thanks for help !
4512. Re: 5x5x5 help !! From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 22:09:34 -0000
Hi, I do it this way: Hold the cube with Up = red Front = yelow Left =
green and do following Alg ( turning "U" and "D" you
can eighter only move the inner slice (u and d) or the inner and outer
slice together ( Uu and Dd) what makes it a lot faster): D R2 D R2 D2 R2
D L2 U B2 U' This leaves a "normal" situation. Hope this
helps. Olli --- In speedsolvingrubikscube@yahoogroups.com,
"Charles" <snorky_land@y...> wrote: > Hi everybody, I think
this is my first post on the international > group ! > > I'd like
to know how can I solve this case: >
http://mapage.noos.fr/bassnorky/Untitled-1.htm > All black edges have
allready correctly been paired. > > But I can't find any alg for
pairing this last 6 edges in an easy > way !! > > Thanks for help !
4513. Re: 5x5x5 help !! From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Sep 2004 23:43:32 -0000
Hey, I don't think thats what he's looking for. I believe that
charles is looking for something that preserves centers (judging by the
solved centers in his picture) I use an idea from the "Ultimate
solution to the Professor's cube" he does what he calls the
"go get" method with Blue=front Red=front Yellow=top do this
Rr U2 Rr U2 R'r' L'l' B2 Ll D2 Rr D2 R'r'
that should give you a situation that you do know how to solve, and it
preserves the centers. Fox --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi, > > I do it this way: > > Hold the
cube with Up = red Front = yelow Left = green > > and do following Alg (
turning "U" and "D" you can eighter only move > the
inner slice (u and d) or the inner and outer slice together ( Uu > and
Dd) what makes it a lot faster): > > D R2 D R2 D2 R2 D L2 U B2 U' >
> This leaves a "normal" situation. > > > Hope this helps. > >
Olli > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Charles" > <snorky_land@y...> wrote: > > Hi everybody, I
think this is my first post on the international > > group ! > > > >
I'd like to know how can I solve this case: > >
http://mapage.noos.fr/bassnorky/Untitled-1.htm > > All black edges have
allready correctly been paired. > > > > But I can't find any alg
for pairing this last 6 edges in an easy > > way !! > > > > Thanks for
help !
or you can do (R2r2 U) *5 with yellow up and blue back (or front I cant
remember) and that leaves 3 edges to be done. Hope that helps -James
p.s.-Does anyone have a complete list of the possible patterns of the
last two centers and how you solve them? I solve centers, edges, 3x3x3.
-----Original Message----- From: qwerty1110 [mailto:qwerty1110@...]
Sent: Monday, September 13, 2004 4:44 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
5x5x5 help !! Hey, I don't think thats what he's looking for.
I believe that charles is looking for something that preserves centers
(judging by the solved centers in his picture) I use an idea from the
"Ultimate solution to the Professor's cube" he does what
he calls the "go get" method with Blue=front Red=front
Yellow=top do this Rr U2 Rr U2 R'r' L'l' B2 Ll D2 Rr
D2 R'r' that should give you a situation that you do know how
to solve, and it preserves the centers. Fox --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi, > > I do it this way: > > Hold the
cube with Up = red Front = yelow Left = green > > and do following Alg (
turning "U" and "D" you can eighter only move > the
inner slice (u and d) or the inner and outer slice together ( Uu > and
Dd) what makes it a lot faster): > > D R2 D R2 D2 R2 D L2 U B2 U' >
> This leaves a "normal" situation. > > > Hope this helps. > >
Olli > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Charles" > <snorky_land@y...> wrote: > > Hi everybody, I
think this is my first post on the international > > group ! > > > >
I'd like to know how can I solve this case: > >
http://mapage.noos.fr/bassnorky/Untitled-1.htm > > All black edges have
allready correctly been paired. > > > > But I can't find any alg
for pairing this last 6 edges in an easy > > way !! > > > > Thanks for
help ! Yahoo! Groups Links
James Stuber wrote: >or you can do (R2r2 U) *5 with yellow up and blue
back (or front I cant > > Correct me if I'm wrong, but I think you
mean (Rr U2) * 5 Doug >remember) and that leaves 3 edges to be done.
Hope that helps >-James >p.s.-Does anyone have a complete list of the
possible patterns of the last >two centers and how you solve them? I
solve centers, edges, 3x3x3. > >-----Original Message----- >From:
qwerty1110 [mailto:qwerty1110@...] >Sent: Monday, September 13, 2004
4:44 PM >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed
cubing group] Re: 5x5x5 help !! > > >Hey, I don't think thats what
he's looking for. >I believe that charles is looking for something
that preserves centers >(judging by the solved centers in his picture) >
>I use an idea from the "Ultimate solution to the Professor's
cube" >he does what he calls the "go get" method > >with
Blue=front Red=front Yellow=top do this > >Rr U2 Rr U2 R'r'
L'l' B2 Ll D2 Rr D2 R'r' > >that should give you a
situation that you do know how to solve, and it >preserves the centers.
> >Fox > >--- In speedsolvingrubikscube@yahoogroups.com, "Oliver
Wolff" ><OliverWolff@t...> wrote: > > >>Hi, >> >>I do it this
way: >> >>Hold the cube with Up = red Front = yelow Left = green >>
>>and do following Alg ( turning "U" and "D" you can
eighter only move >>the inner slice (u and d) or the inner and outer
slice together ( Uu >>and Dd) what makes it a lot faster): >> >>D R2 D
R2 D2 R2 D L2 U B2 U' >> >>This leaves a "normal"
situation. >> >> >>Hope this helps. >> >>Olli >> >> >> >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "Charles"
>><snorky_land@y...> wrote: >> >> >>>Hi everybody, I think this is my
first post on the international >>>group ! >>> >>>I'd like to know
how can I solve this case:
>>>http://mapage.noos.fr/bassnorky/Untitled-1.htm >>>All black edges
have allready correctly been paired. >>> >>>But I can't find any
alg for pairing this last 6 edges in an easy >>>way !! >>> >>>Thanks for
help ! >>> >>> > > > > > >Yahoo! Groups Links > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > >
woops, yea I did. -----Original Message----- From: Doug Reed
[mailto:dougreed@...] Sent: Monday, September 13, 2004 6:29 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: 5x5x5 help !! James Stuber wrote: >or you can do (R2r2 U) *5 with
yellow up and blue back (or front I cant > > Correct me if I'm
wrong, but I think you mean (Rr U2) * 5 Doug >remember) and that leaves
3 edges to be done. Hope that helps >-James >p.s.-Does anyone have a
complete list of the possible patterns of the last >two centers and how
you solve them? I solve centers, edges, 3x3x3. > >-----Original
Message----- >From: qwerty1110 [mailto:qwerty1110@...] >Sent: Monday,
September 13, 2004 4:44 PM >To: speedsolvingrubikscube@yahoogroups.com
>Subject: [Speed cubing group] Re: 5x5x5 help !! > > >Hey, I don't
think thats what he's looking for. >I believe that charles is
looking for something that preserves centers >(judging by the solved
centers in his picture) > >I use an idea from the "Ultimate
solution to the Professor's cube" >he does what he calls the
"go get" method > >with Blue=front Red=front Yellow=top do
this > >Rr U2 Rr U2 R'r' L'l' B2 Ll D2 Rr D2
R'r' > >that should give you a situation that you do know how
to solve, and it >preserves the centers. > >Fox > >--- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
><OliverWolff@t...> wrote: > > >>Hi, >> >>I do it this way: >> >>Hold
the cube with Up = red Front = yelow Left = green >> >>and do following
Alg ( turning "U" and "D" you can eighter only move
>>the inner slice (u and d) or the inner and outer slice together ( Uu
>>and Dd) what makes it a lot faster): >> >>D R2 D R2 D2 R2 D L2 U B2
U' >> >>This leaves a "normal" situation. >> >> >>Hope
this helps. >> >>Olli >> >> >> >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "Charles"
>><snorky_land@y...> wrote: >> >> >>>Hi everybody, I think this is my
first post on the international >>>group ! >>> >>>I'd like to know
how can I solve this case:
>>>http://mapage.noos.fr/bassnorky/Untitled-1.htm >>>All black edges
have allready correctly been paired. >>> >>>But I can't find any
alg for pairing this last 6 edges in an easy >>>way !! >>> >>>Thanks for
help ! >>> >>> > > > > > >Yahoo! Groups Links > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > Yahoo! Groups Links
4517. Re: 5x5x5 help !! From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 06:31:24 -0000
Hi, my Alg preserves the centers. --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > Hey, I don't think thats what
he's looking for. > I believe that charles is looking for something
that preserves centers > (judging by the solved centers in his picture)
> > I use an idea from the "Ultimate solution to the
Professor's cube" > he does what he calls the "go
get" method > > with Blue=front Red=front Yellow=top do this > > Rr
U2 Rr U2 R'r' L'l' B2 Ll D2 Rr D2 R'r' > >
that should give you a situation that you do know how to solve, and it >
preserves the centers. > > Fox > > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" >
<OliverWolff@t...> wrote: > > Hi, > > > > I do it this way: > > > >
Hold the cube with Up = red Front = yelow Left = green > > > > and do
following Alg ( turning "U" and "D" you can eighter
only move > > the inner slice (u and d) or the inner and outer slice
together ( Uu > > and Dd) what makes it a lot faster): > > > > D R2 D R2
D2 R2 D L2 U B2 U' > > > > This leaves a "normal"
situation. > > > > > > Hope this helps. > > > > Olli > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Charles" > >
<snorky_land@y...> wrote: > > > Hi everybody, I think this is my
first post on the international > > > group ! > > > > > > I'd like
to know how can I solve this case: > > >
http://mapage.noos.fr/bassnorky/Untitled-1.htm > > > All black edges
have allready correctly been paired. > > > > > > But I can't find
any alg for pairing this last 6 edges in an easy > > > way !! > > > > >
> Thanks for help !
4518. Re: 5x5x5 help !! From: "Charles" <snorky_land@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 13:27:14 -0000
thanks for all your answers ! But I'm not looking for an alg that
can let me in a situation where I can finally solve my edges in a
"normal way". I'm looking for un alg that can directly
solve this last two pairs of edges without destroying my centers and my
others pairs of edges. http://mapage.noos.fr/bassnorky/Untitled-1.htm
Hello All, The Sunday Contest has moved yet again. Tyson didn't
think that he would have time to do it every weekend, so I took it over.
I'd really like to see more entries every week. Come on, let's
make it worth my effort. Jon http://www.geocities.com/nascarjon2001/
Peeling off the sticker isn't that bad. And at least on one of my
cubes they have 2 stickers there, on top of each other. I'd be more
worried about dis-/reassembling the cubie with the screw if I did it
very often. However, only one of my four cubes is loose enough to pop
edges without force, and I just don't like force, so that's
why I don't do it your way ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey Stefan!! > > Aha!! I didn't
know that. I have an old broken revenge at home. > Haven't checked
whether it has a screw beneath a blue sticker though. > But the new
Rubiks.com doesn't have a screw anyway. I have > restickered it
completely so i should know ;-) Don't u think it's > rougher
to the cube to remove a sticker to have it lubed? I prefer > the
edge-pop regardless if my cube had a screw under one sticker. >
That's just me ;-) > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Hi Per, > > > > I did *not* misunderstand
you. I'm talking about the Rubik one, > too! I > > don't have
new rubiks.com 4x4s, but the four I have from the 80s > all > > have a
blue center piece with a sticker with something written on > it. > > If
you peel that sticker (just the sticker, not the piece) off, > >
there's a screw under it (i.e. "inside" the cubie piece).
Drive the > > screw out and you can take the top part of the center
piece away. > Then > > the two edges right next to it can be taken out
without any force > and > > then all other cubies follow... > > > > Are
your Rubik's 4x4s different? > > > > Cheers! > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > Hey! > > > >
> > That was the instruction for the Rubiks.com/Revenge kinda 4x4x4, >
not > > > the eastsheen/minicube. I did mention elsewhere in that post
that > > for > > > eastsheen u do it differently ... > > > > > > Sorry
if that was unclear to anyone :-o
4521. Re: 5x5x5 help !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 14:46:00 -0000
Hold yellow on top, green at front. Then do: (Rr)2 U2 (Ll) U2 (Rr)'
U2 (Rr) U2 F2 (Rr) F2 (Ll)' (Rr)2 This is a modification of the 4x4
orientation parity fix on Chris Hardwick's page, which is: (Rr)2 B2
U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 Just
leave out the B2 at start and end. It also swaps the UL and UR edge
triple and swaps the UFL and UFR corners. If these side effects are
still too bad for you, then try the "pure" version: (Rr)2 U2 l
U2 r' U2 r U2 F2 r F2 l' (Rr)2 Is that ok? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Charles"
<snorky_land@y...> wrote: > thanks for all your answers ! > > But
I'm not looking for an alg that can let me in a situation where > I
can finally solve my edges in a "normal way". > I'm
looking for un alg that can directly solve this last two pairs > of
edges without destroying my centers and my others pairs of edges. > >
http://mapage.noos.fr/bassnorky/Untitled-1.htm
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > Hello All, > > The Sunday Contest has moved
yet again. Tyson didn't think that he > would have time to do it
every weekend, so I took it over. I'd > really like to see more
entries every week. Come on, let's make it > worth my effort. > >
Jon > http://www.geocities.com/nascarjon2001/ Everytime I have tried to
access the page Yahoo tells me that the web site has exceeded its
allocated data transfer. -Chris
4523. Re: [Speed cubing group] General stuff From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 19:59:46 +0200 (CEST)
!!!!!(long post)!!!!! Hi Sam, welcome back, I would personnally (notice
the word personnally) recommend (if you really want to learn "the
one and only" Fridrich method, and not some kind of VH or something
in that direction) learning a few PLL's first, but as your current
method is pretty different from Fridrich, I guess you'll have to
learn a few OLL's too at the very beginning. So I think you can do
it in the following order (of course it's up to you, you
mustn't do it that way, but I think it's what would have
worked best with me): 1st of all, learn all the PLLs that move only
corners or only edges around. Of course start with the 3-cycles, so you
can always solve every LL once it's oriented. Then I would
recommend learning one case for orienting 2 opposite edges, 2 adjacent
edges, and 4 edges. I would learn the ones that only orient edges
because I feel it helps me with recognition, since I know which corners
I'll have to orient afterwards, but you can also learn algs that
disturb corners, if you find them easier to remember. For instance when
I get to a case where I have to orient 2 opposite edges, and the corners
are all messed up, I prefer using
RUR'U'M'URU'R' (M moves in the same direction
as L) than FRUR'U'F' because I can plan my orientation of
the corners while I'm doing it. And I know they are not going to
move at all, while I don't know what would happen if I did the 2nd
alg. But that's maybe just me. Once you get there, you know all the
needed OLLs to orient the LL in 2 looks everytime (please stop me if I
forgot something, but if I did forget something, the goal is a 2-look
OLL, so you just have to add the eventual cases I forgot. However I
don't think I forgot anything). Then finish learning the rest of
the PLL's, starting with the weird cases first (the ones I was
talking about before) if you haven't done it yet, then the rest of
the possible cases. Ok, now let's talk about the F2L. One day when
you have some free time, just sit down for a while, and solve the cross
(wherever you want to hold the cross, I personnally prefer cross on the
left, some like it on the bottom, or on the right if you're lefty,
only please, not on the top!). Then look at any of the corners you want
to solve first, find the corresponding edge and try to pair them up and
insert them. Without doing it "layer-by-layer"-style. Just
take some time to figure them and working them out once at a time (or 2
at a time with mirrors). It's ALWAYS better than learning algs from
anywhere, no matter how good the alg is. You'll always be faster
with "your" alg because you know how it works. Doug Reed wrote
a page about the art of solving F2L intuitively, you can use it if you
want but I'm sorry I forgot the URL. Doug? Ok, now you're
maybe thinking it's going to take you a lot of time (it will
indeed) to learn each and every alg, all the PLLs and the OLLs and
finding the F2L cases by yourself, but lemme tell you what. I
haven't figured (and don't intend to in the immediate future)
a few of the F2L cases. I still don't know all the PLLs (yeah
please Doug I hear you laughing at me). Not speaking of the OLLs. Some
of them take me forever to solve, and the rest takes me twice as much.
Do you know how fast I am? sub-20 (Doug shut up). So, don't be
discouraged, it's maybe going to take a while, but I bet once you
get passed the trouble of switching to another method (took me about one
week to get used to the concept of "orient all-permute all"),
you're going to improve very fast. Faster than you think. For the
mental part of the thing, try to keep in mind the times you achieved the
same day one week before. You'll find it pretty amazing. Just my
(very long) 2 cents, François PS. btw, Sam, ever heard of the period
key? it's somewhere near to the right shift button. You have kind
of a longish style... Could replace lots of "and" with a
simple period... Anyway. end !!!!!(long post)!!!!!
--------------------------------- Créez gratuitement votre Yahoo! Mail
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Messenger est arrivé ! Découvrez toutes les nouveautés pour dialoguer
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4524. Re: [Speed cubing group] General stuff From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 20:04:48 +0200 (CEST)
update to precedent post: the alg somewhere in the middle should read
RUR'U'M'URU'R'M and not
RUR'U'M'URU'R' sorry! François
--------------------------------- Créez gratuitement votre Yahoo! Mail
avec 100 Mo de stockage ! Créez votre Yahoo! Mail Le nouveau Yahoo!
Messenger est arrivé ! Découvrez toutes les nouveautés pour dialoguer
instantanément avec vos amis.Téléchargez GRATUITEMENT ici ! [Non-text
portions of this message have been removed]
Hi guys, Thanks for everyone who has had a look at my site. I've
had over 500 hits since Saturday so I feel it was well worth doing - in
fact I'm now thinking it would be worth doing well! I shall try to
make improvements over the next weeks. Any comments feel free to let me
know. Many thanks Duncan PS Here is the site address again. According to
the provider there are supposed to be two addresses that work but the
other one doesn't. I probably misunderstood!
http://mysite.wanadoo-members.co.uk/cubertscubicle
4526. Re: [Speed cubing group] General stuff From: "Sam Fontana" <robot8387@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 19:14:02 -0000
Hey thanks a lot for that. I really appreciate the effort. So learn the
PLL first right? I already use the 3 cycle edge to finish almost all the
time. I just like the way it feels so i already got that. I'm just
not sure if i want to have F2L on bottom or left since i have it on the
top now thats just not gonna work lol. I'm just gonna see what
feels right in a few days and start working on that. If I do have it on
the left tho then I still have to rotate in in order to do the ll or
not? Do you just learn the algs from the left side or what? Oh and about
my run on typing thats how i think so i jsut kinda let it flow you know
what i mean? My teachers get all on my case for that but you know its
jsut how i am and im not a strong writer anyways math and sciece are my
strong points. I would never even dream of writing for a living lol.
I'm gonna end up with a degree in Electronic Engineering not
Journalism. thanks again!
> Everytime I have tried to access the page Yahoo tells me that the web
> site has exceeded its allocated data transfer. > > -Chris It should be
back up tomorrow. Yahoo only allows so much bandwidth per day. It sucks,
but it's the best free web host that I could find. Jon
4528. Re: 5x5x5 help !! From: "Charles" <snorky_land@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Sep 2004 21:56:48 -0000
Thanks a lot Stephan !!! This was exactly what I was looking for !! I
"love" the first alg !! don't even have to learn it :-)!!
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Hold yellow on top, green at
front. Then do: > (Rr)2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' (Rr)2 > > This is a modification of the 4x4 orientation
parity fix on Chris > Hardwick's page, which is: > (Rr)2 B2 U2 (Ll)
U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 > > Just leave
out the B2 at start and end. It also swaps the UL and UR > edge triple
and swaps the UFL and UFR corners. If these side effects > are still too
bad for you, then try the "pure" version: > (Rr)2 U2 l U2
r' U2 r U2 F2 r F2 l' (Rr)2 > > Is that ok? > > Cheers! >
Stefan
On Fri, Sep 10, 2004 at 03:56:00PM -0000, cmhardw wrote: > It seems that
for the fastest methods that one day there will be very > few intuitive
steps, since algs can be performed at 4 moves/second or > more, while
intuitive steps hardly ever get that fast of a turning > speed. Can you
give more details? Thanks, Ryan
In case you're someone who wants a new 12-color tiled megaminx, or
just a set of megaminx tiles, it sounds like they will be available
again. Mefferts.com just recently sent out one of their new product
pre-release e-mails, and one of these puzzles is the 12-color tiled
megaminx, which would sell for the normal megaminx price of $28 USD
(free shipping). I don't have the e-mail with me at the moment, but
it listed a URL that you could go to in order to indicate your interest
in buying the puzzles (if someone else has and could post that URL,
other people can go there, too). Assuming these tiles are the same as
the old ones, they are good quality tiles, and add a great finished look
to the puzzle. I sent Uwe Meffert a private e-mail, and he said that he
would again be willing to sell the tile sets at cost for $12 USD, with
their standard deal of free shipping everywhere. If you are interested
in buying the tiles, but not the puzzle, I recommend you let him know
that as well, since the production of this puzzle is reliant upon there
being sufficient demand to warrant the production run. You can contact
him by e-mail at mefferts@... (remove MEGAMINX from the address before
sending). Enjoy!! - Grant
Figures, they release it as soon as I finish painting my megaminx.
Anyway the URL if anyone is interested is:
<http://www.mefferts.com/new-puzzle-release/> I really want a
dogic2!! --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Grant Tregay" <Grant@T...> wrote: > In case you're
someone who wants a new 12-color tiled megaminx, or > just a set of
megaminx tiles, it sounds like they will be available > again.
Mefferts.com just recently sent out one of their new product >
pre-release e-mails, and one of these puzzles is the 12-color tiled >
megaminx, which would sell for the normal megaminx price of $28 USD >
(free shipping). I don't have the e-mail with me at the moment, but
> it listed a URL that you could go to in order to indicate your >
interest in buying the puzzles (if someone else has and could post >
that URL, other people can go there, too). > > Assuming these tiles are
the same as the old ones, they are good > quality tiles, and add a great
finished look to the puzzle. I sent > Uwe Meffert a private e-mail, and
he said that he would again be > willing to sell the tile sets at cost
for $12 USD, with their > standard deal of free shipping everywhere. If
you are interested in > buying the tiles, but not the puzzle, I
recommend you let him know > that as well, since the production of this
puzzle is reliant upon > there being sufficient demand to warrant the
production run. You can > contact him by e-mail at mefferts@h... (remove
> MEGAMINX from the address before sending). Enjoy!! > > - Grant
4532. My 5*5 algs From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Sep 2004 21:15:58 -0000
My 555's algs are in two categories. First one corresponds with a
parity correct, second with an uncorrect parity Algs with no parity
error : (Ll) (Rr) F2 D2 (Ll) (Rr) B2 D2 (Ll)2 (F2) (Rr) D2 (Rr)' F2
U2 F2 (Ll) B2 (Ll)' F2 Algs with parity error : (Rr)' U2 (Ll)
F2 (Ll)' F2 (Rr)2 U2 (Rr) U2 (Rr)' U2 F2 (Rr)2 (F2) Useful for
444 ( flip one edge ) (Ll)' U2 (Ll)' U2 F2 (Ll)' F2 (Rr)
U2 (Rr)' U2 (Ll)2 (Rr)' U2 (Rr)2 U2 (Rr) U2 (Rr)' U2 (Rr)
U2 (Rr)2 U2 (Rr)' (Rr)2 B2 (Rr)' U2 (Rr)' U2 B2
(Rr)' B2 (Rr) B2 (Rr)' B2 (Rr)2 B2 Useful for 444 (flip one
edge and permute two edges) Have fun, Frederick
4533. New Stickers From: no <makeshiftaudio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Sep 2004 16:34:50 -0700 (PDT)
Does anyone know where I can get this and what is the brand name?
http://grrroux.free.fr/workshop/rolls.jpg Or,....where can I get 3x3
stickers that are brightly colored? Thanks
__________________________________ Do you Yahoo!? Yahoo! Mail is new and
improved - Check it out! http://promotions.yahoo.com/new_mail
I just discovered this puzzle from speedcubing.com news. It's not
exactly rubik's like but it still looks fun and challenging. I was
about to buy one from www.bedlamcube.com but it's a bit expensive
and could easily be made with 64 small cubes and a little glue. Does
anyone have this puzzle or could tell me what the shapes of all the
pieces are? If not, here's a challenge - is it possible to find the
shapes of all the peices by looking at photos on the website? --barefoot
Chris
If we could find a copy of the patent online i bet you could make one.
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I just discovered this puzzle from
speedcubing.com news. It's not > exactly rubik's like but it
still looks fun and challenging. I was > about to buy one from
www.bedlamcube.com but it's a bit expensive > and could easily be
made with 64 small cubes and a little glue. Does > anyone have this
puzzle or could tell me what the shapes of all the > pieces are? If not,
here's a challenge - is it possible to find the > shapes of all the
peices by looking at photos on the website? > > --barefoot Chris
Here's a page about this puzzle. You can find a lot of info about
this cube on google.
http://home.planet.nl/~kalde063/puzzels/puzzels/bedlamcube/eng.htm Terje
-----Original Message----- From: Chris Sz... [mailto:s2chris2@...] Sent:
Thursday, September 16, 2004 2:19 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Bedlam cube I just discovered this puzzle from speedcubing.com news.
It's not exactly rubik's like but it still looks fun and
challenging. I was about to buy one from www.bedlamcube.com but
it's a bit expensive and could easily be made with 64 small cubes
and a little glue. Does anyone have this puzzle or could tell me what
the shapes of all the pieces are? If not, here's a challenge - is
it possible to find the shapes of all the peices by looking at photos on
the website? --barefoot Chris Yahoo! Groups Sponsor ADVERTISEMENT Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
Hi Grant, Thanks for the Megaminx tip. I had never even SEEN one before
RWC Toronto and haven't ever come across one in any store. It looks
like the kind of puzzle that I would just love. On a different topic:
was that a Mefferts 5x5x5 that you (and I believe David) were using in
Toronto? I remember it being noticably smaller with a distinctive light
blue colour on one face. I just figured that if I was already going to
order a megaminx I might as well pick up one of those 5x5x5 as well.
Thanks, Rob
Hey all, I figure since there are a lot of math nuts on this board (and
some previous discussion of the Riemann hypothesis) you guys might like
to take a look at this link:
http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed
Exciting times! Best, Daniel
Hi all, since we are on the subject of mathematical proofs, is anyone
here familiar with this theory. It is similar to the Pythgorean theroem
A2+B2 = C2. The object was to prove if the power was any higher than
"2", then the above equation would be false. I can't
remember the name of the old mathematician who claimed to have proved
this in the margin of a book which is missing. I saw a program a few
years back where a British mathematician claimed to have proven it
recently. He believes he is the first to have done so saying it was a
20th century proof. Wayne --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@h...> wrote: > Hey all, > I
figure since there are a lot of math nuts on this board (and some >
previous discussion of the Riemann hypothesis) you guys might like to >
take a look at this link: > >
http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed > >
Exciting times! > > Best, > Daniel
4540. Re: Riemann Hypthesis Proved? -OT From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Sep 2004 18:01:55 -0000
Hey! I believe that u mean Fermat's famous Last Theorem. There is
also a fabulous book that i have read about it (i read it in norwegian).
U can have a look at amazon :
http://www.amazon.com/exec/obidos/tg/detail/-/0385493622?v=glance Never
mind if u don't understand all the maths mentioned. Neither did i
;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" <mylib_2000@y...> wrote: > Hi all, since we are on
the subject of mathematical proofs, is anyone > here familiar with this
theory. It is similar to the Pythgorean > theroem A2+B2 = C2. The object
was to prove if the power was any > higher than "2", then the
above equation would be false. I can't > remember the name of the
old mathematician who claimed to have proved > this in the margin of a
book which is missing. I saw a program a few > years back where a
British mathematician claimed to have proven it > recently. He believes
he is the first to have done so saying it was > a 20th century proof. >
> Wayne > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > <swedishlf@h...> wrote: > > Hey all, > > I
figure since there are a lot of math nuts on this board (and > some > >
previous discussion of the Riemann hypothesis) you guys might like > to
> > take a look at this link: > > > >
http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed > > >
> Exciting times! > > > > Best, > > Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > Hi all, since we are on the subject of
mathematical proofs, is anyone > here familiar with this theory. It is
similar to the Pythgorean > theroem A2+B2 = C2. The object was to prove
if the power was any > higher than "2", then the above
equation would be false. I can't > remember the name of the old
mathematician who claimed to have proved > this in the margin of a book
which is missing. I saw a program a few > years back where a British
mathematician claimed to have proven it > recently. He believes he is
the first to have done so saying it was > a 20th century proof. > >
Wayne > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@h...> wrote: > > Hey all, > > I figure since
there are a lot of math nuts on this board (and > some > > previous
discussion of the Riemann hypothesis) you guys might like > to > > take
a look at this link: > > > >
http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed > > >
> Exciting times! > > > > Best, > > Daniel Hello, This is the Great
Fermat's theorem - it says that A^n+B^n=C^n is false for any n>2,
with of course A, B and C integers. I've read about it being proved
- in I think 1996 - by Andrew Wiles, an English mathematician. The proof
is very very complicated, with curves in space and so on. And he's
surely the first to have proven it. There were some early proofs for
special cases, but Wiles proved the general case. The case n=4 is really
easy, I can do it, I haven't tried but I've seen the proof in
an elementary mathematics book. Who wants to try? Sebastian
I heard about this a few weeks ago and went to MathWorld to look for it
and found the negative comment on the front page (at bottom right):
http://mathworld.wolfram.com/ Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > I figure since there are a lot
of math nuts on this board (and some > previous discussion of the
Riemann hypothesis) you guys might like to > take a look at this link: >
> http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed > >
Exciting times! > > Best, > Daniel
I agree, that is a very good book describing the history of
Fermat's last theorem and how it was proved. I definitely recommend
it. As for the Riemann Hypothesis.... that stinks lol. Oh well,
I've had math professors tell me that stuff like this happens all
the time. Someone comes up with a proof, think it's right but then
they missed something or some error can't be reconciled from the
peer evaluation stage and it's all for naught. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I believe that u mean
Fermat's famous Last Theorem. There is also a > fabulous book that
i have read about it (i read it in norwegian). U > can have a look at
amazon : > >
http://www.amazon.com/exec/obidos/tg/detail/-/0385493622?v=glance > >
Never mind if u don't understand all the maths mentioned. Neither
did > i ;-) > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" >
<mylib_2000@y...> wrote: > > Hi all, since we are on the subject of
mathematical proofs, is > anyone > > here familiar with this theory. It
is similar to the Pythgorean > > theroem A2+B2 = C2. The object was to
prove if the power was any > > higher than "2", then the above
equation would be false. I can't > > remember the name of the old
mathematician who claimed to have > proved > > this in the margin of a
book which is missing. I saw a program a > few > > years back where a
British mathematician claimed to have proven it > > recently. He
believes he is the first to have done so saying it > was > > a 20th
century proof. > > > > Wayne > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@h...> wrote: > > > Hey all, > > > I figure since there are
a lot of math nuts on this board (and > > some > > > previous discussion
of the Riemann hypothesis) you guys might > like > > to > > > take a
look at this link: > > > > > >
http://news.zdnet.com/2100-3513_22-5229702.html? tag=zdfd.newsfeed > > >
> > > Exciting times! > > > > > > Best, > > > Daniel
4544. Re: [Speed cubing group] Digest Number 1002 From: CUAVSFAN@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Sep 2004 15:29:48 -0400
You are referring to Fermat's Last Theorem. It says that there are
no integers x,y,z and n that satisfy: x^n +y^n = z^n for n>2. It was
proved about ten years ago by Andrew Wiles (sp?). The proof used many
techniques from modern mathematics and was well over a hundred pages
long, leaving may people to doubt whether or not Fermat truely
discovered a proof (if he did it would almost certainly have been much
different than the one discovered by Wiles). Nate 847.63
------------------------------------------------------- Hi all, since we
are on the subject of mathematical proofs, is anyone here familiar with
this theory. It is similar to the Pythgorean theroem A2+B2 = C2. The
object was to prove if the power was any higher than "2", then
the above equation would be false. I can't remember the name of the
old mathematician who claimed to have proved this in the margin of a
book which is missing. I saw a program a few years back where a British
mathematician claimed to have proven it recently. He believes he is the
first to have done so saying it was a 20th century proof. Wayne
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
< swedishlf@h...> wrote: > Hey all, > I figure since there are a lot
of math nuts on this board (and some > previous discussion of the
Riemann hypothesis) you guys might like to > take a look at this link: >
> http://news.zdnet.com/2100-3513_22-5229702.html?tag=zdfd.newsfeed > >
Exciting times! > > Best, > Daniel I wouldn't hold my breath if I
were you. There's apparently a counter-example to his method (and
which was known years before his paper too). Louis de Branges is
apparently well-known for coming up with flawed proofs, although he
actually did prove a big result called the Bierbach conjecture which has
meant people need to take him more seriously than the average guy who
has presented several flawed proofs. (Apparently for a long time his
genuine proof wan't checked because of this reputation, but it
seems safe to say that in the case of RH a counterexample to his
technique is a fairly final way to end it.) On the other result
mentioned in this thread, namely that if a^n+b^n=c^n where a,b,c, n are
integers n>=3 then abc=0, Andrew Wiles' first attempted proof was
flawed. Apparently the amended proof also had a flaw but this ws
subsequently fixed - that latter information is less well known, but I
have it on good authority from some number theory professors with whom I
was at university when we were all grad students, I don't imagine
the Riemann hypothesis will be resolved during my lifetime - it's
already been considered one of the outstanding outstanding (!) problems
in mathematics - but then again, the Poincare conjecture was done
recently so who knows?
In case anybody doesn't know what the Riemann Hypothesis is, it is
that all the zeros of the Riemann zeta function (except for those at
-2,-4,-6,-8,...) have real part one half. The Riemann zeta function is
defined for s>1 by zeta(s)=sum 1/n^s (summed over positive integers n).
You can equally define it using an Euler product - of course it is
essential to show that the two definitions are consistent to use either
one. It's possible to analytically continue to Re s>0 (except for
s=1), using a Mellin transform, and then to use the resulting functional
equation for the Riemann zeta function to analytically continue to get a
meromorphic function with a simple pole at s=1,
Well shucks. Still, it's nice to think about such things! Thanks to
everyone who replied, and special thanks to Richard Carr for the extra
information. It all gets me into a very "mathy" kind of mood,
wishing that I was at the level where I could contribute something worth
while. Best, Daniel
In case anybody doesn't know what the Riemann Hypothesis is, it is
that all the zeros of the Riemann zeta function (except for those at
-2,-4,-6,-8,...) have real part one half. The Riemann zeta function is
defined for s>1 by zeta(s)=sum 1/n^s (summed over positive integers n).
You can equally define it using an Euler product - of course it is
essential to show that the two definitions are consistent to use either
one. It's possible to analytically continue to Re s>0 (except for
s=1), using a Mellin transform, and then to use the resulting functional
equation for the Riemann zeta function to analytically continue to get a
meromorphic function with a simple pole at s=1,
4549. Site update From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Sep 2004 21:58:33 -0000
http://grrroux.free.fr Changed a few comments in the method pages, added
a video. Thanks to people reporting bugs, cubing is easier than writing
english :-) Gilles.
--- Rob Butler wrote: [snip] > On a different topic: was that a Mefferts
5x5x5 that you (and I > believe David) were using in Toronto? I remember
it being > noticably smaller with a distinctive light blue colour on one
> face. I just figured that if I was already going to order a > megaminx
I might as well pick up one of those 5x5x5 as well. I like your attitude
- you may as well!! :-P The 5x5x5 I used (and I believe you are right
that David did as well) is one of two types of 5x5x5 cubes sold at
mefferts. They sell one that is very similar (size, weight, and
mechanics) to a Rubik's brand 5x5x5, and then they sell the
EastSheen cube, which, as you noted, is smaller and has different shades
of the standard colors. Vastly different, though, is the purple which
takes the place of orange. These cubes may not turn as well as you would
like at first (but then again, there were days when we didn't
expect new puzzles to turn nicely right away), but just a little bit of
lube, and they work wonderfully. Because they don't have any
springs in them, they are less forgiving than their counterparts
(therefore finger tricks are harder), but they move much more smoothly
in general, and I dare-say will never pop (though it may be possible if
you manage to leave a side inadequately tightened). They are much
lighter in weight than the Rubik's variety and easier on the
fingers/hands/wrists, and I highly recommend them. However, from past
discussions, I don't know if these will be allowed in future
"official" competitions... I'm a little bit behind on my
reading, though, so I'm not sure if that conversation came to a
different conclusion (or any conclusion at all). Just be sure that if
this is the 5x5x5 you want, you get the "Mini Prof. Cube
6x6x6cm" Enjoy your new puzzles :-) - Grant
4551. Joey's roommate is a speedcuber! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Sep 2004 00:20:31 -0000
Hey everyone, Tonight on the series premier of Joey, there was a
speedcubing mention. Joey and his roommate were going out to a club and
discussing "chatting up" type strategies. Joey asks what his
roommate's hobbies are and he says physics, astronomy, and
"cubing - people sharing methods to solve rubik's cubes"
or something to that effect. The word speedcubing may have even come up.
(sorry I don't have a more exact quote, but I was playing on the
net when I heard "rubik's cubes" and my head snapped up.
My girlfriend was watching more intently and gave me the above quote.
Awesome! Daniel
Hey, this cube looks a lot like the old SOMA puzzle. Anyone ever try
that one? Raul G --- Terje Kristensen <terje.kristensen@...> wrote: >
Here's a page about this puzzle. You can find a lot > of info about
this cube > on google. > >
http://home.planet.nl/~kalde063/puzzels/puzzels/bedlamcube/eng.htm > > >
Terje ===== Raul =====
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
Yeah, I remember playing with the Soma cube in middle school, I just
forgot what it was called. I recall those as being fairly easy to solve,
though. --- In speedsolvingrubikscube@yahoogroups.com, Raul
<topgunryu@y...> wrote: > Hey, this cube looks a lot like the old
SOMA puzzle. > Anyone ever try that one? > > Raul G > > --- Terje
Kristensen <terje.kristensen@w...> > wrote: > > > Here's a page
about this puzzle. You can find a lot > > of info about this cube > > on
google. > > > > >
http://home.planet.nl/~kalde063/puzzels/puzzels/bedlamcube/eng.htm > > >
> > > Terje > > ===== > Raul > ===== > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com
4554. My New Tool - AlgFlipper From: "qwerty1110" <qwerty1110@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Sep 2004 06:03:05 -0000
Hey!! I've been working on this program for quite a while now. It
started when I printed out the ZB CEpair alg list. I noticed that the
list wasn't complete, all the mirror cases were missing. I could
apply the mirror case to the cube easily, but that still didn't
make it any less annoying to me. This program now takes any algorithm
(using definable notations) and can rotate it and mirror it to any of
the 48 possible symmetries, plus a couple of other fun functions (like
slice and rotation removal or the quick input) It's still under
construction, but I haven't had much time to complete it, and I
don't think I will anytime soon. So I decided to post it and get it
out in the open for people to use. It can be found at
http://web.ics.purdue.edu/~tjfox/ (I hope my permissions work) Tell me
what you think! TBTT Fox
4555. Re: Theseus and the Minotaur From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Sep 2004 21:08:08 -0000
Wow, I just finished level number 15 on the Theseus and the Minotaur
site. Those mazes are really fun! It took me a while to get past 11,14,
and 15 though, those definitely took some thinking. Also has anyone
checked out the alice mazes? Those are pretty cool, as are the eyeball
ones. Anyway here's the site for the Theseus mazes again since the
first post is so far back http://www.logicmazes.com/theseus.html and
here are the alice mazes, which are a lot of fun too:
http://www.logicmazes.com/alice.html Chris
4556. Re: Joey's roommate is a speedcuber! From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Sep 2004 23:30:25 -0000
After the first part that you have covered he also says he does
"Speed Cubing". Shortly before the cube part he says he got
the best fake ID from Cal Tech. Hey Tyson Know any one who can make and
ID for me? About 10 years younger? LOL Jean Morris (Jon's Wife) ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey everyone, > Tonight on the series
premier of Joey, there was a speedcubing > mention. Joey and his
roommate were going out to a club and > discussing "chatting
up" type strategies. Joey asks what his > roommate's hobbies
are and he says physics, astronomy, and "cubing - > people sharing
methods to solve rubik's cubes" or something to that > effect.
The word speedcubing may have even come up. (sorry I don't > have a
more exact quote, but I was playing on the net when I > heard
"rubik's cubes" and my head snapped up. My girlfriend was
> watching more intently and gave me the above quote. > > Awesome! > >
Daniel
4557. Re: Joey's roommate is a speedcuber! From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Sep 2004 05:56:31 -0000
My name is Joey....but my roommate isn't a speedcuber...he just
enjoys being overly zealous about beer. I wish he were a speedcuber
though...then I'd have someone to race. I should ask Tyson for some
tips on starting a speedcubing club at my college. :-D. They need to
start appearing everywhere. :-D --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > After the first part that you have covered he also says he >
does "Speed Cubing". Shortly before the cube part he says he
got > the best fake ID from Cal Tech. Hey Tyson Know any one who can
make > and ID for me? About 10 years younger? LOL > > Jean Morris
(Jon's Wife) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > <swedishlf@h...> wrote: > > Hey everyone,
> > Tonight on the series premier of Joey, there was a speedcubing > >
mention. Joey and his roommate were going out to a club and > >
discussing "chatting up" type strategies. Joey asks what his >
> roommate's hobbies are and he says physics, astronomy, > and
"cubing - > > people sharing methods to solve rubik's
cubes" or something to > that > > effect. The word speedcubing may
have even come up. (sorry I > don't > > have a more exact quote,
but I was playing on the net when I > > heard "rubik's
cubes" and my head snapped up. My girlfriend was > > watching more
intently and gave me the above quote. > > > > Awesome! > > > > Daniel
4558. Off topic From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Sep 2004 20:54:10 -0000
Tonight, I was feeling some rage againt my cube...
http://grrroux.free.fr/me/rage.avi Gilles.
4559. Re: [Speed cubing group] Off topic From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 18 Sep 2004 23:08:31 +0100
hahahah my flat mate and I spent several minutes laughing hard at this
video, it is a Gilles classic. Dan :) ----- Original Message ----- From:
Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
September 18, 2004 9:54 PM Subject: [Speed cubing group] Off topic
Tonight, I was feeling some rage againt my cube...
http://grrroux.free.fr/me/rage.avi Gilles. Yahoo! Groups Sponsor
ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
4560. Re: [Speed cubing group] Off topic From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Sep 2004 23:02:03 -0000
Building the right cube for this was a bit long:
http://www.speedcubing.com/ton/dror's_paper_cube.htm --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > hahahah > > my flat mate and I spent
several minutes laughing hard at this video, it is a Gilles classic. > >
Dan :) > ----- Original Message ----- > From: Gilles Roux > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, September 18,
2004 9:54 PM > Subject: [Speed cubing group] Off topic > > > > Tonight,
I was feeling some rage againt my cube... > >
http://grrroux.free.fr/me/rage.avi > > > Gilles. > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > > > > > >
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> Yahoo! Groups Links > > a.. To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4561. Re: [Speed cubing group] Off topic From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Sep 2004 01:33:00 -0000
Gilles that video was awesome! I'll still never forget the video
where you were cooking the cube and had it on the cutting board. Each
time you hit the cube with the knife the camera showed pieces flying
everywhere :-D Absolutely classic :) As always, your videos are very,
very cool! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > > Building the right
cube for this was a bit long: >
http://www.speedcubing.com/ton/dror's_paper_cube.htm > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > hahahah > > > > my flat mate and I
spent several minutes laughing hard at this > video, it is a Gilles
classic. > > > > Dan :) > > ----- Original Message ----- > > From:
Gilles Roux > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Saturday, September 18, 2004 9:54 PM > > Subject: [Speed cubing group]
Off topic > > > > > > > > Tonight, I was feeling some rage againt my
cube... > > > > http://grrroux.free.fr/me/rage.avi > > > > > > Gilles. >
> > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > > > > > > > >
> > > >
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----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > > [Non-text portions of this message have been removed]
Hi Everyone! I'm Sam. A friend of mine has just accidentally
deleted my link collection. Could one of you post some good related
links? Your help would be very much appreciated! Thanks! Sam
Thanks to some great work by Gustav Fredell I have been able to improve
the L2L4 strategy significantly. The whole strategy looks much more
viable now. After completing the top layer the four L2L steps take an
average 38 moves. My own view is that 15 moves is an achievable average
for the top layer making the whole strategy 53 moves. By coincidence the
number of algorithms to learn is also 53. Not wanting to make too great
a claim I would say that 17 moves for the top layer is easily achievable
without any particularly special tricks so that a 55 move average solve
is my worst case estimate for the method. I have updated the sites with
the new L2L4 moves as well as 5 of Gustav's files that contain many
alternatives that you may want to look at in order to optimise the
choice of algorithms that suit you. Hope this all works and good luck to
anyone who wants to try learning this method. Duncan
4564. Re: [Speed cubing group] Bedlam cube From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Sep 2004 14:48:41 -0400
I remember writing a program (in C) to solve the Bedlam cube, if anyone
is interested. I have a SOMA cube, but I don't have a Bedlam cube.
aznseashell wrote: >Yeah, I remember playing with the Soma cube in
middle school, I just >forgot what it was called. I recall those as
being fairly easy to >solve, though. > > >--- In
speedsolvingrubikscube@yahoogroups.com, Raul <topgunryu@y...> >wrote:
> > >>Hey, this cube looks a lot like the old SOMA puzzle. >>Anyone ever
try that one? >> >>Raul G >> >>
4565. Old Stickers From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Sep 2004 20:55:54 -0000
I know this has probably been discussed, but from searching the archives
I haven't found anything, so here it goes: I bought my original
cube about 5 years ago. I'm pretty sure it came in the plain
plactic packaging. Anyway, when I started speedcubing almost a year ago,
I found this cube to be really nice. The stickers it came with are one
layer, so they don't peel like the current paper ones on Oddzon
cubes. The stickers are still near the original condition after at least
3000+ solves. It is definitely not an original Ideal cube or anything of
the sort (it used to have a rubiks.com logo on the white center). My
questions are these: why did the producers switch away from such good
stickers? Is there anywhere I can buy this type of sticker? I would
really like to know, since these stickers feel nicer than the new Oddzon
stickers or paint. Thanks for any help. -Thomas Bischof
4566. Re: Old Stickers From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Sep 2004 01:46:56 -0000
Money issues. They sell those good stickers now I believe. --- In
speedsolvingrubikscube@yahoogroups.com, "tsbischof"
<tom@w...> wrote: > I know this has probably been discussed, but from
searching the > archives I haven't found anything, so here it goes:
> > I bought my original cube about 5 years ago. I'm pretty sure it
came > in the plain plactic packaging. Anyway, when I started
speedcubing > almost a year ago, I found this cube to be really nice.
The stickers > it came with are one layer, so they don't peel like
the current > paper ones on Oddzon cubes. The stickers are still near
the original > condition after at least 3000+ solves. It is definitely
not an > original Ideal cube or anything of the sort (it used to have a
> rubiks.com logo on the white center). My questions are these: why >
did the producers switch away from such good stickers? Is there >
anywhere I can buy this type of sticker? I would really like to > know,
since these stickers feel nicer than the new Oddzon stickers > or paint.
Thanks for any help. > > -Thomas Bischof
Hey everyone, I have a question about teaching the cube using
commutators, namely what is an easy way to get the method of using
commutators for all the steps across to someone who is totally new to
the cube? I read this website about 6 months ago
http://www.mindspring.com/~alanh/rubikpuzzles.html which was one of the
main stepping stones for me to really get a firm grasp of using
commutators. I remember reading this site a few years ago as well, when
I had just started the cube, and I remember finding it very confusing
and I never really looked into it. I was thinking that a good, albeit
slow, method of solving would be to teach someone a sighted version of
the blindfolded method using only commutators. The reason I thought of
this is that most of the people who I have taught how to do the cube
have only wanted to learn how to do it and were not interested in speed
solving. When I did teach them how to do it using relatively few
algorithms I usually find that a few months later they don't
remember how to solve the cube. I was thinking, if you teach only 1
concept, namely commutators, then people who just want to learn the
solve the cube would only have to remember one thing, then they could
achieve their goal of solving the cube. Also later on they would be less
likely to forget how to solve it, since the commutator concept would be
so ingrained in them from having used it so many times when they were
learning to solve the cube. I'm kind of at a loss as to how to
approach this method in a non- technical way though. Here is an example
(I know this message is getting long, so I apologize): The corner flip
move F'D2FLD2L' flips UFL counter clockwise, then you could
turn U to put some other corner in UFL and do LD2L'F'D2F to
flip it clockwise, then undo your U move to complete the commutator
sequence and you've flipped two corners (yay). However I've
tried to teach people this move many times, and in general I have a very
hard time getting them to even remember to turn only the U face when
trying to flip the next corner, rather than the whole cube. Also I have
found that most don't understand how the alg itself actually flips
the corner. So anyway I was thinking of approaching it like that site
above does, saying the you have some algorithm X and some slice move s
(not another algorithm, but just a slice or face turn) and that way you
would simplify things a bit. But I've had so much trouble in the
past trying to convey how this concept works, which I assume is also in
part due to my failure to get the concept across well. So anyway I
figured if several people work on this then we can probably come up with
a good, clear, easy to remember way to teach commutators to beginners.
That way the solving method would consist of 4 steps, same as in BLD
cubing, namely permute all corners, permute all edges, orient all
corners, orient all edges. I think it would be easiest to have both
orientation steps at the end of the solve when all pieces are correctly
permuted, but other than that there is a lot of freedom to this method.
I admit that it would be slow, but people who don't have the
motivation for speedcubing, only to solve it a few times and know how to
solve it every time, would find it easy to remember. If anyone has read
this far, thanks for reading and I would appreciate any help on this.
Chris
I made a page where I wanted beginner to understand easy commutators, in
order to remember how to solve a cube without any formulae:
http://grrroux.free.fr/begin/Begin.html Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I have a question about teaching the cube
using commutators, namely > what is an easy way to get the method of
using commutators for all > the steps across to someone who is totally
new to the cube? > > I read this website about 6 months ago >
http://www.mindspring.com/~alanh/rubikpuzzles.html > > which was one of
the main stepping stones for me to really get a > firm grasp of using
commutators. I remember reading this site a few > years ago as well,
when I had just started the cube, and I remember > finding it very
confusing and I never really looked into it. > > I was thinking that a
good, albeit slow, method of solving would be > to teach someone a
sighted version of the blindfolded method using > only commutators. The
reason I thought of this is that most of the > people who I have taught
how to do the cube have only wanted to > learn how to do it and were not
interested in speed solving. When I > did teach them how to do it using
relatively few algorithms I > usually find that a few months later they
don't remember how to > solve the cube. > > I was thinking, if you
teach only 1 concept, namely commutators, > then people who just want to
learn the solve the cube would only > have to remember one thing, then
they could achieve their goal of > solving the cube. Also later on they
would be less likely to forget > how to solve it, since the commutator
concept would be so ingrained > in them from having used it so many
times when they were learning to > solve the cube. > > I'm kind of
at a loss as to how to approach this method in a non- > technical way
though. > > Here is an example (I know this message is getting long, so
I > apologize): > > The corner flip move F'D2FLD2L' flips UFL
counter clockwise, then > you could turn U to put some other corner in
UFL and do LD2L'F'D2F > to flip it clockwise, then undo your U
move to complete the > commutator sequence and you've flipped two
corners (yay). > > However I've tried to teach people this move
many times, and in > general I have a very hard time getting them to
even remember to > turn only the U face when trying to flip the next
corner, rather > than the whole cube. Also I have found that most
don't understand > how the alg itself actually flips the corner. >
> So anyway I was thinking of approaching it like that site above >
does, saying the you have some algorithm X and some slice move s > (not
another algorithm, but just a slice or face turn) and that way > you
would simplify things a bit. But I've had so much trouble in > the
past trying to convey how this concept works, which I assume is > also
in part due to my failure to get the concept across well. > > So anyway
I figured if several people work on this then we can > probably come up
with a good, clear, easy to remember way to teach > commutators to
beginners. > > That way the solving method would consist of 4 steps,
same as in BLD > cubing, namely permute all corners, permute all edges,
orient all > corners, orient all edges. > > I think it would be easiest
to have both orientation steps at the > end of the solve when all pieces
are correctly permuted, but other > than that there is a lot of freedom
to this method. I admit that it > would be slow, but people who
don't have the motivation for > speedcubing, only to solve it a few
times and know how to solve it > every time, would find it easy to
remember. > > If anyone has read this far, thanks for reading and I
would > appreciate any help on this. > > Chris
I think it's a bad idea to show a newbie how to solve the cube with
commutators right from the beginning. At that point, they have no
"feel" for how the cube works. I'd suggest to let them
play with it a bit on their own first, telling them to achieve the goal
of getting one face (not one layer). You can supervise them but should
let them do it on their own. Then take the cube apart to show them
they're dealing with pieces, not stickers, and that the centers
don't move. Then let them solve the first layer, again on their
own. They might solve the first face first and then permutate first
layer pieces afterwards, but that's ok. My point is that this can
all be done intuitively and it will give them a better feel for the cube
and when they make a mistake then it's only at the start of a solve
and they don't get sad because they don't lose much. Only
afterwards I'd teach algorithms or commutators. Also, if they are
at this point, they have already achieved positive goals which makes it
more likely they won't give up. Also, less work is needed to finish
solving so it's easier. Plus, they immediately see that something
has gone wrong when they applied a commutator and the first layer is
destroyed. > That way the solving method would consist of 4 steps, same
as in BLD > cubing, namely permute all corners, permute all edges,
orient all > corners, orient all edges. Hey, don't make it sound
like everybody uses 4 steps ;-) Cheers! Stefan
4570. Re: Beginners Commutator method? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Sep 2004 12:38:38 -0000
Hey! I can't see why it's so bad to teach beginners a
"commutator framework" for solving the (3x3x3) cube. Just like
some like tea and some like coffee, i believe ppl like different
approaches to the cube. Some like to explore the cube by themselves and
not to be tied up with any theory or guidelines from the outset. Whereas
others will gain great insight by understanding pure commutators,
3-cycles, conjugated 3-cycles and so on. Well at least ppl will
understand more of the cube by studying commutators than by learning
fridrich with complete set of OLL and PLL and so on. Then again, some
just wanna solve the d*** thing. Others wanna understand. If ppl wanna
learn larger cubes after learning and mastering 3x3x3 i think they are
much better equipped if they understand commutators inside/out. Then
there would be nothing new to learn really. Maybe except the parity fix.
If they on the other side however only know about fridrich (or an other
"tabular method" for 3x3x3) they would have to learn quite a
lot of new stuff. First to fix the centers. Then how to pair up edges.
Then it's back to the basic 3x3x3 they know already. Well, anyway,
im about to publish my "commutator way" of solving the 5x5x5
(and 4x4x4) cube. My approach makes it possible for a person with no
previous knowledge of the 3x3x3 (or 4x4x4 for that matter) cube to deal
with solving that cube in a way that requires hardly any algorithms to
memorise. For fair optimisation i use about maybe 10 algs that are not
commutator-based. Teaching ppl how to solve the cube w commutators seems
to me like a good idea. Sure, there is no replacement for learning it
all by urself, like i did in 1981. Those who don't manage that or
wanna speed up the way to their first successful solve should have as
many options of learning the cube(s) open to them :-) Happy commutating
:-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I think it's a bad idea
to show a newbie how to solve the cube with > commutators right from the
beginning. At that point, they have no > "feel" for how the
cube works. I'd suggest to let them play with it a > bit on their
own first, telling them to achieve the goal of getting > one face (not
one layer). You can supervise them but should let them > do it on their
own. Then take the cube apart to show them they're > dealing with
pieces, not stickers, and that the centers don't move. > Then let
them solve the first layer, again on their own. They might > solve the
first face first and then permutate first layer pieces > afterwards, but
that's ok. My point is that this can all be done > intuitively and
it will give them a better feel for the cube and when > they make a
mistake then it's only at the start of a solve and they >
don't get sad because they don't lose much. Only afterwards
I'd teach > algorithms or commutators. Also, if they are at this
point, they have > already achieved positive goals which makes it more
likely they won't > give up. Also, less work is needed to finish
solving so it's easier. > Plus, they immediately see that something
has gone wrong when they > applied a commutator and the first layer is
destroyed. > > > That way the solving method would consist of 4 steps,
same as in BLD > > cubing, namely permute all corners, permute all
edges, orient all > > corners, orient all edges. > > Hey, don't
make it sound like everybody uses 4 steps ;-) > > Cheers! > Stefan
4571. Italian Rubiks Cube From: "cristianoalba" <cristianoalba@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Sep 2004 20:19:36 -0000
E' nato il gruppo interamente italiano per tutti gli appassionati
del cubo di rubik
4572. Re: Italian Rubiks Cube From: "cristianoalba" <cristianoalba@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Sep 2004 20:22:09 -0000
Ops mi sono dimenticato l'indirizzo:
http://it.groups.yahoo.com/group/italianrubikscube/
Hi Chris, I tell people "What you do to one, you undo to
another." I also show them the right-handed algorithm R U R' U
R U2 R' followed by the left-handed verion of the same algorithm
L' U' L U' L' U2 L does the same thing as the
commutator you gave. The sequence I use on the LL is Permute Corners,
orient corners, orient edges, permute edges. I find it much easier to
get the corners right then the edges. It just seems far easier to move
the edges around with all the corners in place than vice versa. It might
just be that I'm used to doing it that way. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I have a question about teaching the cube
using commutators, namely > what is an easy way to get the method of
using commutators for all > the steps across to someone who is totally
new to the cube? > > I read this website about 6 months ago >
http://www.mindspring.com/~alanh/rubikpuzzles.html > > which was one of
the main stepping stones for me to really get a > firm grasp of using
commutators. I remember reading this site a few > years ago as well,
when I had just started the cube, and I remember > finding it very
confusing and I never really looked into it. > > I was thinking that a
good, albeit slow, method of solving would be > to teach someone a
sighted version of the blindfolded method using > only commutators. The
reason I thought of this is that most of the > people who I have taught
how to do the cube have only wanted to > learn how to do it and were not
interested in speed solving. When I > did teach them how to do it using
relatively few algorithms I > usually find that a few months later they
don't remember how to > solve the cube. > > I was thinking, if you
teach only 1 concept, namely commutators, > then people who just want to
learn the solve the cube would only > have to remember one thing, then
they could achieve their goal of > solving the cube. Also later on they
would be less likely to forget > how to solve it, since the commutator
concept would be so ingrained > in them from having used it so many
times when they were learning to > solve the cube. > > I'm kind of
at a loss as to how to approach this method in a non- > technical way
though. > > Here is an example (I know this message is getting long, so
I > apologize): > > The corner flip move F'D2FLD2L' flips UFL
counter clockwise, then > you could turn U to put some other corner in
UFL and do LD2L'F'D2F > to flip it clockwise, then undo your U
move to complete the > commutator sequence and you've flipped two
corners (yay). > > However I've tried to teach people this move
many times, and in > general I have a very hard time getting them to
even remember to > turn only the U face when trying to flip the next
corner, rather > than the whole cube. Also I have found that most
don't understand > how the alg itself actually flips the corner. >
> So anyway I was thinking of approaching it like that site above >
does, saying the you have some algorithm X and some slice move s > (not
another algorithm, but just a slice or face turn) and that way > you
would simplify things a bit. But I've had so much trouble in > the
past trying to convey how this concept works, which I assume is > also
in part due to my failure to get the concept across well. > > So anyway
I figured if several people work on this then we can > probably come up
with a good, clear, easy to remember way to teach > commutators to
beginners. > > That way the solving method would consist of 4 steps,
same as in BLD > cubing, namely permute all corners, permute all edges,
orient all > corners, orient all edges. > > I think it would be easiest
to have both orientation steps at the > end of the solve when all pieces
are correctly permuted, but other > than that there is a lot of freedom
to this method. I admit that it > would be slow, but people who
don't have the motivation for > speedcubing, only to solve it a few
times and know how to solve it > every time, would find it easy to
remember. > > If anyone has read this far, thanks for reading and I
would > appreciate any help on this. > > Chris
Not sure whether you understood what I was suggesting. I'm not
against commutators. Not even against teaching a newbie how to solve the
cube using commutators. I just don't think it's the very first
thing they should learn. What I suggested is first layer intuitive-style
so that people get used to the cube and then finish the rest (the last
two layers) using commutators, *not* Fridrich style. Pretty much exactly
what Gilles describes on his page. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I can't see why
it's so bad to teach beginners a "commutator > framework"
for solving the (3x3x3) cube. Just like some like tea and > some like
coffee, i believe ppl like different approaches to the > cube. Some like
to explore the cube by themselves and not to be tied > up with any
theory or guidelines from the outset. Whereas others will > gain great
insight by understanding pure commutators, 3-cycles, > conjugated
3-cycles and so on. Well at least ppl will understand more > of the cube
by studying commutators than by learning fridrich with > complete set of
OLL and PLL and so on. Then again, some just wanna > solve the d***
thing. Others wanna understand. If ppl wanna learn > larger cubes after
learning and mastering 3x3x3 i think they are much > better equipped if
they understand commutators inside/out. Then there > would be nothing
new to learn really. Maybe except the parity fix. If > they on the other
side however only know about fridrich (or an > other "tabular
method" for 3x3x3) they would have to learn quite a > lot of new
stuff. First to fix the centers. Then how to pair up > edges. Then
it's back to the basic 3x3x3 they know already. Well, > anyway, im
about to publish my "commutator way" of solving the 5x5x5 >
(and 4x4x4) cube. My approach makes it possible for a person with no >
previous knowledge of the 3x3x3 (or 4x4x4 for that matter) cube to >
deal with solving that cube in a way that requires hardly any >
algorithms to memorise. For fair optimisation i use about maybe 10 >
algs that are not commutator-based. Teaching ppl how to solve the > cube
w commutators seems to me like a good idea. Sure, there is no >
replacement for learning it all by urself, like i did in 1981. Those >
who don't manage that or wanna speed up the way to their first >
successful solve should have as many options of learning the cube(s) >
open to them :-) > > Happy commutating :-P > > -Per
4575. Re: Joey's roommate is a speedcuber! From: tmao@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Sep 2004 02:43:17 -0000
Haha, just catching up on the e-mail. My brother told me about the
cubing and the show Joey. My guess is that they actually aren't
speedcubers... maybe I can get onto the show! I hope they film in LA. As
for the fake ID, man... they always put out steryotypes of student at
Caltech. I actually don't know anyone at Caltech who makes fake
IDs... but I've heard that there are some intersections (in not so
good areas of LA) where you can buy IDs that will actually scan through
for roughly $100. --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 <no_reply@y...> wrote: > After the first part that you
have covered he also says he > does "Speed Cubing". Shortly
before the cube part he says he got > the best fake ID from Cal Tech.
Hey Tyson Know any one who can make > and ID for me? About 10 years
younger? LOL > > Jean Morris (Jon's Wife) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Hey everyone, > > Tonight on the series
premier of Joey, there was a speedcubing > > mention. Joey and his
roommate were going out to a club and > > discussing "chatting
up" type strategies. Joey asks what his > > roommate's hobbies
are and he says physics, astronomy, > and "cubing - > > people
sharing methods to solve rubik's cubes" or something to > that
> > effect. The word speedcubing may have even come up. (sorry I >
don't > > have a more exact quote, but I was playing on the net
when I > > heard "rubik's cubes" and my head snapped up.
My girlfriend was > > watching more intently and gave me the above
quote. > > > > Awesome! > > > > Daniel
4576. Re: Beginners Commutator method? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Sep 2004 06:32:09 -0000
Hey Stefan :-) Yes, then i think i have misunderstood ur previous
posting. Got the impression that it was a bad idea to teach beginners
commutators at all, regardless which part of the cube or stage of
solution. And in fact i think both u and me, and Gilles and Chris also,
agree that showing first layer w commutators is a very bad idea. Not
only is it very counterproductive to do so. A person, IMHO, will have no
chance to master the cube if that person can't do the first layer
on his or her own. The rest of the cube is a bit different cause u have
to "destroy and restore again" in order to be productive. This
is actually where most ppl trying the cube fail to be successful and to
proceed. Happy cubing! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Not sure whether you understood what I was
suggesting. I'm not against > commutators. Not even against
teaching a newbie how to solve the cube > using commutators. I just
don't think it's the very first thing they > should learn. > >
What I suggested is first layer intuitive-style so that people get >
used to the cube and then finish the rest (the last two layers) using >
commutators, *not* Fridrich style. Pretty much exactly what Gilles >
describes on his page. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > Hey! > > > > I can't see
why it's so bad to teach beginners a "commutator > >
framework" for solving the (3x3x3) cube. Just like some like tea
and > > some like coffee, i believe ppl like different approaches to the
> > cube. Some like to explore the cube by themselves and not to be tied
> > up with any theory or guidelines from the outset. Whereas others >
will > > gain great insight by understanding pure commutators, 3-cycles,
> > conjugated 3-cycles and so on. Well at least ppl will understand >
more > > of the cube by studying commutators than by learning fridrich
with > > complete set of OLL and PLL and so on. Then again, some just
wanna > > solve the d*** thing. Others wanna understand. If ppl wanna
learn > > larger cubes after learning and mastering 3x3x3 i think they
are > much > > better equipped if they understand commutators
inside/out. Then > there > > would be nothing new to learn really. Maybe
except the parity fix. > If > > they on the other side however only know
about fridrich (or an > > other "tabular method" for 3x3x3)
they would have to learn quite a > > lot of new stuff. First to fix the
centers. Then how to pair up > > edges. Then it's back to the basic
3x3x3 they know already. Well, > > anyway, im about to publish my
"commutator way" of solving the 5x5x5 > > (and 4x4x4) cube. My
approach makes it possible for a person with no > > previous knowledge
of the 3x3x3 (or 4x4x4 for that matter) cube to > > deal with solving
that cube in a way that requires hardly any > > algorithms to memorise.
For fair optimisation i use about maybe 10 > > algs that are not
commutator-based. Teaching ppl how to solve the > > cube w commutators
seems to me like a good idea. Sure, there is no > > replacement for
learning it all by urself, like i did in 1981. Those > > who don't
manage that or wanna speed up the way to their first > > successful
solve should have as many options of learning the cube (s) > > open to
them :-) > > > > Happy commutating :-P > > > > -Per
I have read many posts looking for the orange. Perhaps an electrical
supply shop would be the place to start. At my former job, we got all
our 3M brand electrical tape from a typical electrcian supply. They had
just about every color you could think of including orange. The rolls
are more expensive and much better quality than the typical home depot
brand (although home depot does have this type as well). The tape also
comes in a plastic container suitable for use to hold small screws, etc
when working on a project. I use them to store rivets, and other such
items in my tool box. The cost is minimal but far more than the 50 cents
per roll you pay for the cheap home depot stuff. Related links. The
colors. http://multimedia.mmm.com/mws/mediawebserver.dyn?
ppppppZXhADpJTqpCTqpppsZLAsPPPPO- The plastic case.
http://multimedia.mmm.com/mws/mediawebserver.dyn?
llllll7sDx_lF5MlZ5Mlllnl4xoLLLLj- Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > I have 5 colors of electrical tape, but as
you mentioned no orange :-( > > on my other question, does anyone have
any ideas for improving my > cube?? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@y...>
wrote: > > Yup, I love electrical tape. It's my stickering of
choice for the > > past 4 years. The consences is that Orange is hard to
find though. > > The look of my cube was quite popular at Nationals.
Although it > > takes a lot of time to get the stickers cut out just
right, I think > > it's worth it. Only needs to be done once, then
I replace a few > > every week or two to maintain the look. > > > >
-Doug Li > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Sapan Upadhyay > > <cubekid@g...> wrote: > > > what i do is use
electrical tape. it's very cool. just go to some > > > hardware
store (ie. home depot, lowes, etc.) and look for > > electrical > > >
tape. only bad thing is that you have to cut it yourself. but in > > the
> > > end, it looks awesome. ill post a picture of my stickered cube a >
> > little later. email if you want more info (cubekid@g...). > > > > >
> -cubekid > > > > > > > > > ----- Original Message ----- > > > From:
reusto <aruestow@m...> > > > Date: Tue, 13 Jul 2004 15:27:58 -0000 >
> > Subject: [Speed cubing group] Stickers > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > > I just purchased my
second cube, (I have used my first one for > > about > > > 2 months now,
stickers are nearly clear now) So I finally felt > > safe > > > to pop
my first one open. So I removed my old stickers (what was > > > left of
them), and sanded down a few rough spots with some 600 > > grit, > > >
then some 1500 grit, and finally added some silicone spray and > re - >
> > assembled. > > > > > > I would like to know where I can get some
good stickers to put on > > > my 'new' old cube? > > > > > > I
have seen much improvement in its motion, but I was wondering > if > > >
anyone had other suggestions for improving my cube > > > > > > Thanks
alot, > > > > > > Andrew > > > > > > > > > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > > > > ADVERTISEMENT > > > > > >
> > > ________________________________ > > > Yahoo! Groups Links > > > >
> > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > > Service.
The links will have to be copy and pasted,... for some reason they
wrapped. This board is tough to work with. I would have just posted an
image tag in html but it won't seem to work. <img
src="http://multimedia.mmm.com/mws/mediawebserver.dyn?
ppppppZXhADpJTqpCTqpppsZLAsPPPPO-">
Most boards will do that. You could do some pretty malicious things if
they let you post HTML to be interpreted as such. I did C&P but 3M
gave me an error. :( --- In speedsolvingrubikscube@yahoogroups.com,
"makeshiftaudio" <makeshiftaudio@y...> wrote: > The links
will have to be copy and pasted,... for some reason they > wrapped. > >
This board is tough to work with. I would have just posted an image >
tag in html but it won't seem to work. > > <img
src="http://multimedia.mmm.com/mws/mediawebserver.dyn? >
ppppppZXhADpJTqpCTqpppsZLAsPPPPO-">
hello everyone. i've tried to make a braille cube a couple times
before, and really liked solving this way. but the cube never really
lasted that long before the little dots started to fall off. i had
little plastic "dots" (bought at a craft store), and i glued
them all on one at a time...a side with one on each cubie, a side with
two...like a die, but nothing on the side that would have six dots per
cubie. anyway, i'm wondering what others have done that worked
better. thanks
Maybe it would work better with a giant cube (i.e. 9cm side lengths),
that would allow bigger dots and more glue. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, dan8oh8 <no_reply@y...>
wrote: > > hello everyone. > > i've tried to make a braille cube a
couple times before, and really > liked solving this way. > but the cube
never really lasted that long before the little dots > started to fall
off. i had little plastic "dots" (bought at a craft > store),
and i glued them all on one at a time...a side with one on > each cubie,
a side with two...like a die, but nothing on the side > that would have
six dots per cubie. > > anyway, i'm wondering what others have done
that worked better. > thanks
4582. Re: [Speed cubing group] Braille Cube From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Sep 2004 08:38:27 -0700
How about carving holes rater than gluing on dots? They won't fall
off at least. /Lars On Sep 21, 2004, at 6:25, dan8oh8 wrote: > > hello
everyone. > > i've tried to make a braille cube a couple times
before, and really > liked solving this way. > but the cube never really
lasted that long before the little dots > started to fall off. i had
little plastic "dots" (bought at a craft > store), and i glued
them all on one at a time...a side with one on > each cubie, a side with
two...like a die, but nothing on the side > that would have six dots per
cubie. > > anyway, i'm wondering what others have done that worked
better. > thanks > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo! Groups Links > >
� To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > [Non-text
portions of this message have been removed]
Make (burn) holes directly into black plastic. --- In
speedsolvingrubikscube@yahoogroups.com, dan8oh8 <no_reply@y...>
wrote: > > hello everyone. > > i've tried to make a braille cube a
couple times before, and really > liked solving this way. > but the cube
never really lasted that long before the little dots > started to fall
off. i had little plastic "dots" (bought at a craft > store),
and i glued them all on one at a time...a side with one on > each cubie,
a side with two...like a die, but nothing on the side > that would have
six dots per cubie. > > anyway, i'm wondering what others have done
that worked better. > thanks
--- In speedsolvingrubikscube@yahoogroups.com, foster0611
<no_reply@y...> wrote: > Hi Everyone! > > I'm Sam. A friend of
mine has just accidentally deleted my link > collection. Could one of
you post some good related links? > > Your help would be very much
appreciated! > Thanks! > Sam This is a good link. Might not be related
though... (although you could probably get some of those in the
"Links" section).
http://www.vivaria.net/experiments/notes/publication/
Electrical tape works? I always thought it'd be too wrappy and it
wouldnt be holding well on the plastic. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Most boards will do that. You could do some
pretty malicious things if > they let you post HTML to be interpreted as
such. I did C&P but 3M > gave me an error. :( > > --- In
speedsolvingrubikscube@yahoogroups.com, "makeshiftaudio" >
<makeshiftaudio@y...> wrote: > > The links will have to be copy and
pasted,... for some reason they > > wrapped. > > > > This board is tough
to work with. I would have just posted an image > > tag in html but it
won't seem to work. > > > > <img
src="http://multimedia.mmm.com/mws/mediawebserver.dyn? > >
ppppppZXhADpJTqpCTqpppsZLAsPPPPO-">
4586. Caltech Fall 2004 Registration From: Tyson Mao <tmao@...> To: caltechrubiks@yahoogroups.com Date: Wed, 22 Sep 2004 01:29:09 -0700
Hi Everyone, Registration for the Caltech 2004 Fall Tournament can be
done in the database section of the Caltech Rubik's Cube Club Yahoo
Groups page here: http://games.groups.yahoo.com/group/caltechrubiks/
Simply enter in your information for each of the categories you wish to
compete in. Please register as early as possible so we can have an
accurate idea of the number of competitors in each category.
Registration can also tape place via e-mail by sending an e-mail to me
at: tmao[nospam]@... . In order for this e-mail address to be valid, you
will need to remove the words [nospam] including the brackets from the
e-mail address. If you plan to register by e-mail, please provide the
following information: Last Name First Name E-Mail Address Country City
State Date of Birth Categories I hope to see a lot of new faces on
October 16 at Polytechnic High School in Pasadena! Tyson Mao MSC #631
California Institute of Technology
Hi Grant and Chris, Thanks for the link to the Mefferts puzzle preview.
As I mentionned before I have long been keen to get my hands on a 12
colour megaminx. I followed the link and submitted an e-mail address as
soon as the posting went up but I have not heard anything since. (more
than a week) Any idea what is going on? Presumably they want to know the
demand for quantities and that's why they are doing it this way but
surely they will want to collect some money for it. Or am I doing it
wrong? -- is the link not the final stage? Do I need to go through their
website to select the puzzle in addition to indicating interest on the
preview forum???? I just don't want to miss this opportunity to get
a cool puzzle. I also remember from previous posts (6-8 months ago) that
Mefferts was much faster with one payment method over another but I
can't remember if Paypal was the fast way to go or if it was slow
through Paypal but fast if directly charged to a credit card. Any hints
on this question would also be very much appreciated. Thanks Rob --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Figures, they release it as soon as I finish
painting my megaminx. > Anyway the URL if anyone is interested is: >
<http://www.mefferts.com/new-puzzle-release/> > I really want a
dogic2!! > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" >
<Grant@T...> wrote: > > In case you're someone who wants a new
12-color tiled megaminx, or > > just a set of megaminx tiles, it sounds
like they will be > available > > again. Mefferts.com just recently sent
out one of their new > product > > pre-release e-mails, and one of these
puzzles is the 12-color > tiled > > megaminx, which would sell for the
normal megaminx price of $28 > USD > > (free shipping). I don't
have the e-mail with me at the moment, > but > > it listed a URL that
you could go to in order to indicate your > > interest in buying the
puzzles (if someone else has and could post > > that URL, other people
can go there, too). > > > > Assuming these tiles are the same as the old
ones, they are good > > quality tiles, and add a great finished look to
the puzzle. I sent > > Uwe Meffert a private e-mail, and he said that he
would again be > > willing to sell the tile sets at cost for $12 USD,
with their > > standard deal of free shipping everywhere. If you are
interested > in > > buying the tiles, but not the puzzle, I recommend
you let him know > > that as well, since the production of this puzzle
is reliant upon > > there being sufficient demand to warrant the
production run. You > can > > contact him by e-mail at mefferts@h...
(remove > > MEGAMINX from the address before sending). Enjoy!! > > > > -
Grant
I did a search in Google News for "rubik's cube" to see
if there were any interesting cube articles. There was a long list, but
many of the articles were not actually about cubes, they just happened
to be using 'Rubik's Cube' as a metaphor. Here's one
that caught my attention: "It's a seven-sided Rubik's
Cube, a problem with no solution." I didn't bother to read the
article beyond this sentence because it clearly wasn't actually
about cubes, but I thought it was interesting that cubes are so
frequently used as metaphors. It also started me thinking about whether
there is a seven-sided Rubiks-like puzzle (I couldn't think of
one). If there is, it's obviously not a "cube" as the
author of the article states. Perhaps the writer should have said
"It's like a Rubik's Cube that's had a single edge
reversed, a problem with no solution." Although, obviously there is
a solution, which is to rip the piece out and fix it, but I think you
know what I mean. ;) Jasmine http://www.geocities.com/jasmine_ellen
4589. Pi - off-topic From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 13:51:41 -0000
I realise this is a little off topic, but based on numerous
conversations I've seen on this board over the years, I know this
t- shirt will be highly amusing to many people here!!
<http://www.thinkgeek.com/tshirts/science/6e7e/> It's a t-shirt
with the Pi symbol on it, and if you look closely, the first 4493 digits
of Pi were used to construct the Pi symbol itself! Pretty cool hey? :)
Jasmine http://www.geocities.com/jasmine_ellen
4590. Re: Pi - off-topic From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 15:47:06 -0000
Lol, that's cool. I'm wearing a t-shirt which, on the back,
says "And God said..." and then proceeds to list
Maxwell's equations on differential form and then finishes off with
"...and there was light." Yay. =D --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I realise this is a little off topic, but based on numerous >
conversations I've seen on this board over the years, I know this
t- > shirt will be highly amusing to many people here!! > >
<http://www.thinkgeek.com/tshirts/science/6e7e/> > > It's a
t-shirt with the Pi symbol on it, and if you look closely, > the first
4493 digits of Pi were used to construct the Pi symbol > itself! Pretty
cool hey? :) > > Jasmine > http://www.geocities.com/jasmine_ellen
There aren't any Platonic solids with 7 sides never mind cubes with
7 sides. (The Platonic solids are the regular solids - there are 5 of
them the cube is one and the octahedron, its dual, is another, the
dodecahedron is one and the icosahedron, its dual, is another and the
last is the tetrahedron, which is its own dual. The Megaminx is a
dodecahedron, the pyraminx is a tetrahedron and the cube is a cube.)
--- Rob Butler wrote: [snip] > Presumably they want to know the demand
for quantities and that's > why they are doing it this way but
surely they will want to collect > some money for it. At this stage,
they are just looking to understand demand... They don't want any
sort of deposit or anything. If they choose to release the puzzle,
it'll get added to their online store (at which time you could buy
it), and they'll probably send out another e-mail to let us know
about the release. > I also remember from previous posts (6-8 months
ago) that Mefferts > was much faster with one payment method over
another ... I couldn't help you with that... I used to always pay
through their online store, but after some problems, I tend to prefer
paypal if it's available, just because I know it will work. Just my
2 cents - I haven't bought anything from them lately, so maybe
someone else can shed light on the current state and reliability of
their online store payment vs. paypal. - Grant
4593. Re: Pi - off-topic From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 17:11:29 -0000
LOL. We're all such geeks. ;) I don't have any t-shirts with
mathematical equations, but I do have 3 different Rubik's Cubes t-
shirts: the RWC2003 t-shirt, an "I'm a cube master"
t-shirt that my fiancé gave me, and a t-shirt (with some incorrectly
configured cubes!) which I scored after impressing someone with a cubing
demonstration! :) Jasmine http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Lol, that's cool. I'm wearing a
t-shirt which, on the back, says "And > God said..." and then
proceeds to list Maxwell's equations on > differential form and
then finishes off with "...and there was light." > Yay. =D > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I realise this is a little off topic, but
based on numerous > > conversations I've seen on this board over
the years, I know this t- > > shirt will be highly amusing to many
people here!! > > > >
<http://www.thinkgeek.com/tshirts/science/6e7e/> > > > > It's a
t-shirt with the Pi symbol on it, and if you look closely, > > the first
4493 digits of Pi were used to construct the Pi symbol > > itself!
Pretty cool hey? :) > > > > Jasmine > >
http://www.geocities.com/jasmine_ellen
4594. Re: Pi - off-topic From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 18:06:26 -0000
I love think Geek! If I had the money, pretty much all my clothes would
come from there. I have one pi shirt already: "Got Milk, Need
Pi" and then on the back it has many digits of pi in a circle. I
also have one listing my favorite physics equations. I think I saw the
Maxwell's equation shirt in the MIT bookstore (I was just
visiting). Almost bought it myself. Talk about geeky though, the state
fair is in town and they have lots of those Henna Tattoo places, and I
was looking for something to get (my girlfriend really wants one and
wants me to get one too). And I figure since it not permanent, what the
heck. Well I stumbled across this site:
http://www.bmezine.com/tattoo/geek001.html and now I have all kinds of
ideas. No Rubik's cube themed ones though. Any artists willing to
come up with a neat monochrome rubik's cube tat that I could take
to the henna artist? I'd do it myself, but I have the artistic
talent of an epileptic weasle. Thanks, Daniel (BTW, I did consider
getting logarithmic scales on the insides of my forearms so I could use
them as a slide rule... but that seems a bit cumbersome.) - In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > LOL. We're all such geeks. ;) I don't have any
t-shirts with > mathematical equations, but I do have 3 different
Rubik's Cubes t- > shirts: the RWC2003 t-shirt, an "I'm a
cube master" t-shirt that my > fiancé gave me, and a t-shirt (with
some incorrectly configured > cubes!) which I scored after impressing
someone with a cubing > demonstration! :) > > Jasmine >
http://www.geocities.com/jasmine_ellen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Lol, that's cool. I'm wearing a
t-shirt which, on the back, > says "And > > God said..." and
then proceeds to list Maxwell's equations on > > differential form
and then finishes off with "...and there was > light." > >
Yay. =D > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > I realise this is a
little off topic, but based on numerous > > > conversations I've
seen on this board over the years, I know > this t- > > > shirt will be
highly amusing to many people here!! > > > > > >
<http://www.thinkgeek.com/tshirts/science/6e7e/> > > > > > >
It's a t-shirt with the Pi symbol on it, and if you look > closely,
> > > the first 4493 digits of Pi were used to construct the Pi symbol >
> > itself! Pretty cool hey? :) > > > > > > Jasmine > > >
http://www.geocities.com/jasmine_ellen
4595. Re: Pi - off-topic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 18:13:49 -0000
Sounds nice, I wish I had that one. I have one from a university math
club. It says "The proof is out there". Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Lol, that's cool. I'm wearing a
t-shirt which, on the back, says "And > God said..." and then
proceeds to list Maxwell's equations on > differential form and
then finishes off with "...and there was light."
20-something years ago the Warwick University Maths Club t-shirt had a
trefoil on the front and "We are -e^-ipi" written on the back.
Except it was done properly but my fonts won't let me do it in an
e-mail. Don't know whether their t-shirts still do that but I still
have one of mine - sadly it doesn't fit any more! Duncan -----
Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Thursday, September 23, 2004 7:13 PM Subject: [Speed cubing group] Re:
Pi - off-topic > Sounds nice, I wish I had that one. I have one from a
university math > club. It says "The proof is out there". > >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > Lol, that's cool.
I'm wearing a t-shirt which, on the back, says > "And > > God
said..." and then proceeds to list Maxwell's equations on > >
differential form and then finishes off with "...and there was >
light." > > > > > > > Yahoo! Groups Links > > > > > > [Non-text
portions of this message have been removed]
4597. Re: Pi - off-topic From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 20:43:01 -0000
Hey! Sadly i don't have any cube related t-shirt. There was
suppposed to be a t-shirt for EC in Amsterdam, but the sponsors
didn't keep their promise to come up with them. I would have gladly
paid for one. No need for it to be free. Maybe i better have one made
with ABA'B' (commutator) printed on it ... lol ... :-P Those
who know how i solve larger cubes should know how i love to make up
commutators (3-cycles) ... hehe ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > LOL. We're all such geeks. ;) I don't have any
t-shirts with > mathematical equations, but I do have 3 different
Rubik's Cubes t- > shirts: the RWC2003 t-shirt, an "I'm a
cube master" t-shirt that my > fiancé gave me, and a t-shirt (with
some incorrectly configured > cubes!) which I scored after impressing
someone with a cubing > demonstration! :) > > Jasmine >
http://www.geocities.com/jasmine_ellen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Lol, that's cool. I'm wearing a
t-shirt which, on the back, > says "And > > God said..." and
then proceeds to list Maxwell's equations on > > differential form
and then finishes off with "...and there was > light." > >
Yay. =D > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > I realise this is a
little off topic, but based on numerous > > > conversations I've
seen on this board over the years, I know > this t- > > > shirt will be
highly amusing to many people here!! > > > > > >
<http://www.thinkgeek.com/tshirts/science/6e7e/> > > > > > >
It's a t-shirt with the Pi symbol on it, and if you look > closely,
> > > the first 4493 digits of Pi were used to construct the Pi symbol >
> > itself! Pretty cool hey? :) > > > > > > Jasmine > > >
http://www.geocities.com/jasmine_ellen
4598. New DIY 3x3x3 Center Caps Won't Stay.... From: "Rommy" <barg0023@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 22:51:08 -0000
Does anyone know how to keep the center caps on the ney 3x3x3 DIY kits
to keep from 'popping-off'? The cube is very smooth but I
can't get the caps to stay on. I don't really want to use
'super- glue'. I used the back of a hammer to make
'notches' but they still wont hold. Too bad there isn't
some sort of mechanical fastener, but that would be too easy:] Thanks,
Rommy
Anyone know what kind of sandpaper to use to sand down inperfection in
the cubes. Also what to look for to sand off? Any help will be
appreciated.
4600. Re: New DIY 3x3x3 Center Caps Won't Stay.... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 04:20:23 -0000
Hey! Myself i would definitely use superglue ... only 2 small drops is
needed. Only glue at one edge. If the gap is big enough try with a
narrow strip of paper between the cap and the center itself. Whether it
should go the whole way around or only half way depends on the gap and
the thickness of the paper. But superglue is simplest ;-) Just dont use
it all the way round. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> wrote: > Does anyone know how to keep the center caps
on the ney 3x3x3 DIY > kits to keep from 'popping-off'? The
cube is very smooth but I > can't get the caps to stay on. I
don't really want to use 'super- > glue'. I used the back
of a hammer to make 'notches' but they still > wont hold. Too
bad there isn't some sort of mechanical fastener, > but that would
be too easy:] > > Thanks, > Rommy
4601. Re: sandpaper From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 04:28:58 -0000
Hey! At first use a sharp flat knife to scrape off any molding
imperfections. Then lune the cube. Use quite a lot first time u lube it.
There has been many posts how to do it so i won't go into detail.
If the cube is still stiff/tight u can try with sandpaper. Or if
possible adjust tension if your cube has adjustable screws. With one
layer taken off the cube u should be able to see where the pieces are
too tightly stuck together. Usually it should be enough to sand the
edges. First sand slightly on the 2 smallest sides of the feet of the
edges. The ones who are probably a bit curvy. Do the sadning so that u
preserve this curvyness. Only sand a little at the time. If the cube
gets too loose it will pop quite easily. Every time u sand u need to
wash/clean the pieces. Dry them and relube the cube. Good luck!! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > Anyone know what kind of sandpaper
to use to sand down inperfection > in the cubes. Also what to look for
to sand off? Any help will be > appreciated.
4602. Re: [Speed cubing group] Re: New DIY 3x3x3 Center Caps Won't
Stay.... From: Crispy <redivre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Sep 2004 21:46:18 -0700 (PDT)
--- Per Kristen Fredlund <aspiring_to_love@...> wrote: >But superglue
is simplest ;-) Just dont use it all >the way round. Just like he says
it is the easiest and the quickest - I just ended up putting little dots
on each extended piece of plastic on each cap. Has anyone found that
there is a particular direction/way to put your center in? I noticed
with mine (and I know no cube is perfect) but I had to have each center
in a certain way or itself wasn't center and I would have an
overhang on one side. ===== Philia, Crispy
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
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4603. [Speed cubing group] Re: New DIY 3x3x3 Center Caps Won't
Stay.... From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 13:35:04 -0000
I tried to use Elmer's glue (not as strong), and it kinda worked.
I'm afraid of using superglue too as you may not get it off. I had
to switch the caps around to get a good fit too. Rotating and trying
different ones on different sides seems to help with the edge overhang.
Overall, I pretty much like it though... -Howard --- In
speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@y...> wrote:
> --- Per Kristen Fredlund <aspiring_to_love@y...> > wrote: > > >But
superglue is simplest ;-) Just dont use it all > >the way round. > >
Just like he says it is the easiest and the > quickest - I just ended up
putting little dots on each > extended piece of plastic on each cap. >
Has anyone found that there is a particular > direction/way to put your
center in? I noticed with > mine (and I know no cube is perfect) but I
had to have > each center in a certain way or itself wasn't center
> and I would have an overhang on one side. > > > ===== > Philia, > >
Crispy > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
4604. Re: New DIY 3x3x3 Center Caps Won't Stay.... From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 16:13:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> wrote: > Does anyone know how to keep the center caps
on the ney 3x3x3 DIY > kits to keep from 'popping-off'? The
cube is very smooth but I > can't get the caps to stay on. I
don't really want to use 'super- > glue'. I used the back
of a hammer to make 'notches' but they still > wont hold. Too
bad there isn't some sort of mechanical fastener, > but that would
be too easy:] > > Thanks, > Rommy Hi Rommy, I made the mistake of using
superglue and now I can't adjust that cube. I now use Elmers.
I've heard of using small magnets under the cap, but never tried
it. Regards, David J
4605. Re: Pi - off-topic From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 16:36:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I realise this is a little off topic, but
based on numerous > conversations I've seen on this board over the
years, I know this t- > shirt will be highly amusing to many people
here!! > > <http://www.thinkgeek.com/tshirts/science/6e7e/> > >
It's a t-shirt with the Pi symbol on it, and if you look closely, >
the first 4493 digits of Pi were used to construct the Pi symbol >
itself! Pretty cool hey? :) > > Jasmine >
http://www.geocities.com/jasmine_ellen I've seen some stuff like
that before. When I was in my youth I had myself a custom T-shirt made
with the axioms of ZFC set theory in first order logic. (Probably not
long after I won Geek Site Of The Day for having the same on my web
page.) I often regretted not getting the NBG axioms done for the back,
but I only gave the printers the one set of axioms at the time.
4606. Re: [Speed cubing group] Re: New DIY 3x3x3 Center Caps Won't
Stay.... From: Mark Longridge <zero1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 14:19:39 -0400
What's the verdict on these new cubes with the curved centres? Are
they as good as the Ideal Toy cubes, or almost as good? Mark On
September 24, 2004 12:13 pm, d_j_salvia wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> > > wrote: > > Does anyone know how to keep the
center caps on the ney 3x3x3 DIY > > kits to keep from
'popping-off'? The cube is very smooth but I > > can't
get the caps to stay on. I don't really want to use 'super- >
> glue'. I used the back of a hammer to make 'notches'
but they still > > wont hold. Too bad there isn't some sort of
mechanical fastener, > > but that would be too easy:] > > > > Thanks, >
> Rommy > > Hi Rommy, > > I made the mistake of using superglue and now
I can't adjust that > cube. I now use Elmers. I've heard of
using small magnets under the > cap, but never tried it. > > Regards, >
> David J > > > > > > Yahoo! Groups Links > > >
4607. I have stickers available From: "makeshiftaudio" <makeshiftaudio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Sep 2004 22:53:27 -0000
I ordered some high grade self adhesive vinyl like the stuff on Gilles
site, from a local sign company. This stuff was pretty expensive. After
it comes in on Tues or Wed and I have a chance to check it out,
I'll make some photos. I'll offer the stickers for 3x3 at $2.
plus an SASE for anyone that wants a set until I run out. If you want
them for a different size cube, let me know and we'll get that
figured out. Email me off the board if you are interested. If you are in
the US and you order the stickers from rubik.com, considering the
shipping fees, this is a huge svings. I will pretty much break even on
what is sold. I just wanted to resticker a single cube, and they would
not sell me that small amount so ther eis a lot of extra, but I could
have bought 2 or 3 cubes for the price. If I get an overwelming response
I'll just order more. Someone needs to do this, as the stickers
from the stock cube suck.
I bought a 3x3x5 "cube" recently from rubiks.com. They look
totally crazy, especially when scrambled!! I posted a picture here:
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-
just.html> Jasmine <http://www.geocities.com/jasmine_ellen>
Hmmm. I thought putting < > around the URL would prevent it from
being broken when posted here, but it looks like this didn't work.
If you want to see the scrambled 3x3x5 (and you should if you
haven't seen one before!), you'll have to paste the entire URL
into the browser. Does anyone know if there is a way to prevent the URL
being broken up when posted? Jasmine --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I bought a 3x3x5 "cube" recently from rubiks.com.
They look totally > crazy, especially when scrambled!! I posted a
picture here: >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-
confused-just.html> > > Jasmine >
<http://www.geocities.com/jasmine_ellen>
Nice pictures. Is that just basically a 3x3x3 with 9 cubies glued to end
end (when solved)? I don't understand how the extra cubies turn.
Could you make a video of going from a solved state to a scrambled state
so I may comprehend? If it is just double sized cubies in one dimension
on each end of hte cube, I really don't see the point other than it
looking cool. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hmmm. I thought putting < >
around the URL would prevent it from > being broken when posted here,
but it looks like this didn't work. > If you want to see the
scrambled 3x3x5 (and you should if you > haven't seen one before!),
you'll have to paste the entire URL into > the browser. > > Does
anyone know if there is a way to prevent the URL being broken > up when
posted? > > Jasmine > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > I bought a 3x3x5
"cube" recently from rubiks.com. They look > totally > >
crazy, especially when scrambled!! I posted a picture here: > >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you- >
confused-just.html> > > > > Jasmine > >
<http://www.geocities.com/jasmine_ellen>
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I bought a 3x3x5 "cube" recently
from rubiks.com. They look totally > crazy, especially when scrambled!!
I posted a picture here: >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-
> just.html> > > Jasmine > <http://www.geocities.com/jasmine_ellen>
That would be a cuboid rather than a cube - at least when solved.
Excellent Jasmine! ----- Original Message ----- From:
"jasmine_ellen" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, September
25, 2004 6:35 AM Subject: [Speed cubing group] Re: 3x3x5 cube > Hmmm. I
thought putting < > around the URL would prevent it from > being
broken when posted here, but it looks like this didn't work. > If
you want to see the scrambled 3x3x5 (and you should if you >
haven't seen one before!), you'll have to paste the entire URL
into > the browser. > > Does anyone know if there is a way to prevent
the URL being broken > up when posted? > > Jasmine > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I bought a 3x3x5 "cube" recently
from rubiks.com. They look > totally > > crazy, especially when
scrambled!! I posted a picture here: > >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-just.htm
l> > > > > Jasmine > > <http://www.geocities.com/jasmine_ellen> > > >
> > > Yahoo! Groups Links > > > > > >
There are two types of 3x3x5 cuboids (thanks GoD2 for the correction ;)
The one I bought recently from rubiks.com is basically as you describe -
a regular 3x3x3 with 9 extra cubies glue to opposite sides. Therefore,
it's the same mechanics as a regular 3x3x3, it just looks really
cool. The only thing that makes it more difficult to solve is that
it's an awkward shape, but obviously all the same 3x3x3 algorithms
can be used. Fully functioning 3x3x5 cuboids do exist, but I don't
have one of these. Ton had one at the US Nationals so I had a play with
it there. It was more difficult than my 3x3x5 because it was almost more
like a 5x5x5 with a few layers removed, rather than being like a 3x3x3
with some extra cubies glued on. I can solve the 5x5x5, but I found the
fully functioning 3x3x5 quite confusing when I first played with it!! In
answer to your other question, I have some very basic video capabilities
(just whatever my digital camera can manage) so I'll see what I can
do about making a short scrambling video. Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "makeshiftaudio"
<makeshiftaudio@y...> wrote: > Nice pictures. Is that just basically
a 3x3x3 with 9 cubies glued > to end end (when solved)? > I don't
understand how the extra cubies turn. Could you make a > video of going
from a solved state to a scrambled state so I may > comprehend? If it is
just double sized cubies in one dimension on > each end of hte cube, I
really don't see the point other than it > looking cool. > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Hmmm. I thought putting < > around the
URL would prevent it from > > being broken when posted here, but it
looks like this didn't work. > > If you want to see the scrambled
3x3x5 (and you should if you > > haven't seen one before!),
you'll have to paste the entire URL > into > > the browser. > > > >
Does anyone know if there is a way to prevent the URL being broken > >
up when posted? > > > > Jasmine > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I bought a 3x3x5 "cube"
recently from rubiks.com. They look > > totally > > > crazy, especially
when scrambled!! I posted a picture here: > > >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you- > >
confused-just.html> > > > > > > Jasmine > > >
<http://www.geocities.com/jasmine_ellen>
4615. Re: 3x3x5 cube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Sep 2004 19:19:04 -0000
Hey Jasmine :-) U can do high quality videos with a very basic
web-camera. Much higher quality than the broadcasted quality. Just a
hint ;-) Hmm ... as long as ur pc is any good for editing that is :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There are two types of 3x3x5 cuboids (thanks
GoD2 for the > correction ;) The one I bought recently from rubiks.com
is basically > as you describe - a regular 3x3x3 with 9 extra cubies
glue to > opposite sides. Therefore, it's the same mechanics as a
regular > 3x3x3, it just looks really cool. The only thing that makes it
more > difficult to solve is that it's an awkward shape, but
obviously all > the same 3x3x3 algorithms can be used. > > Fully
functioning 3x3x5 cuboids do exist, but I don't have one of >
these. Ton had one at the US Nationals so I had a play with it > there.
It was more difficult than my 3x3x5 because it was almost > more like a
5x5x5 with a few layers removed, rather than being like > a 3x3x3 with
some extra cubies glued on. I can solve the 5x5x5, but > I found the
fully functioning 3x3x5 quite confusing when I first > played with it!!
> > In answer to your other question, I have some very basic video >
capabilities (just whatever my digital camera can manage) so I'll >
see what I can do about making a short scrambling video. > > Jasmine >
http://www.geocities.com/jasmine_ellen > > --- In
speedsolvingrubikscube@yahoogroups.com, "makeshiftaudio" >
<makeshiftaudio@y...> wrote: > > Nice pictures. Is that just
basically a 3x3x3 with 9 cubies glued > > to end end (when solved)? > >
I don't understand how the extra cubies turn. Could you make a > >
video of going from a solved state to a scrambled state so I may > >
comprehend? If it is just double sized cubies in one dimension on > >
each end of hte cube, I really don't see the point other than it >
> looking cool. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > Hmmm. I thought
putting < > around the URL would prevent it from > > > being broken
when posted here, but it looks like this didn't > work. > > > If
you want to see the scrambled 3x3x5 (and you should if you > > >
haven't seen one before!), you'll have to paste the entire URL
> > into > > > the browser. > > > > > > Does anyone know if there is a
way to prevent the URL being > broken > > > up when posted? > > > > > >
Jasmine > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > > <no_reply@y...> wrote: > > > > I bought a 3x3x5
"cube" recently from rubiks.com. They look > > > totally > > >
> crazy, especially when scrambled!! I posted a picture here: > > > >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you- > > >
confused-just.html> > > > > > > > > Jasmine > > > >
<http://www.geocities.com/jasmine_ellen>
> Does anyone know if there is a way to prevent the URL being broken >
up when posted? Simple. Use short URLs ;-) Or maybe uncheck "wrap
message text" when posting? I'll try it:
http://speedcuber.blogspot.
com/2004/09/3x3x5-cube-are-you-confused-just.html
Ok, some more attempts:
http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-just.html
speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-just.html
REMOVEhttp://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-just.html
Ok, seems to have worked. But I cheated: saved and edited the post html
file. It's simply a problem of the textarea where you enter your
message, the size is set to 70. I've set it to 170. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Ok, some more attempts: > >
http://speedcuber.blogspot.
com/2004/09/3x3x5-cube-are-you-confused-just.html >
speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-just. html >
REMOVEhttp://speedcuber.blogspot.
com/2004/09/3x3x5-cube-are-you-confused-just.html
I wouldn't normally create such long URLs. I'm using BlogSpot
for my new blog and the URL I posted before was the auto-generated one
from that particularly blog entry. :) BTW, I was pretty surprised that I
could get "speedcuber" from blogspot - I guess there
aren't many speedcubers creating blogs? :) Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Does anyone know if there is a way to
prevent the URL being broken > > up when posted? > > Simple. Use short
URLs ;-) > > Or maybe uncheck "wrap message text" when
posting? I'll try it: > http://speedcuber.blogspot. >
com/2004/09/3x3x5-cube-are-you-confused-just.html
Hi Jasmine, Nice pics! =D I know several cubers who actively post in
their "xanga." Here's mine:
http://www.xanga.com/e2718281828 (Don't mind the background
pic..._everything_ I do here is random.) You can look under the
"Rubik's Cube-aholics" blogring (bottom left) as well as
my subscripitions to find some other cubers' xangas. Macky --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I wouldn't normally create such long URLs. I'm using
BlogSpot for my > new blog and the URL I posted before was the
auto-generated one from > that particularly blog entry. :) > > BTW, I
was pretty surprised that I could get "speedcuber" from >
blogspot - I guess there aren't many speedcubers creating blogs? :)
> > Jasmine > http://www.geocities.com/jasmine_ellen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > Does anyone know if there is a way to
prevent the URL being > broken > > > up when posted? > > > > Simple. Use
short URLs ;-) > > > > Or maybe uncheck "wrap message text"
when posting? I'll try it: > > http://speedcuber.blogspot. > >
com/2004/09/3x3x5-cube-are-you-confused-just.html
Very neat looking cube, Jasmine. When I have to post long URLS, I try to
use tinyurl (www.tinyurl.com) The result is something like this:
http://tinyurl.com/4p537 Daniel --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > I wouldn't normally create such long URLs. I'm using
BlogSpot for my > new blog and the URL I posted before was the
auto-generated one from > that particularly blog entry. :) > > BTW, I
was pretty surprised that I could get "speedcuber" from >
blogspot - I guess there aren't many speedcubers creating blogs? :)
> > Jasmine > http://www.geocities.com/jasmine_ellen >
Thanks for the tip! I have seen people use www.tinyurl.com/ [something]
but I didn't realise what it was. I had thought it was just another
free hosting site like geocities. I obviously should have looked it up
before! Jasmine http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Very neat looking cube, Jasmine. > > When I
have to post long URLS, I try to use tinyurl (www.tinyurl.com) > > The
result is something like this: http://tinyurl.com/4p537 > > Daniel > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I wouldn't normally create such long
URLs. I'm using BlogSpot for > my > > new blog and the URL I posted
before was the auto-generated one > from > > that particularly blog
entry. :) > > > > BTW, I was pretty surprised that I could get
"speedcuber" from > > blogspot - I guess there aren't
many speedcubers creating blogs? :) > > > > Jasmine > >
http://www.geocities.com/jasmine_ellen > >
Hi Macky, I know you probably didn't write it, but on that page
I've just read this: Tu aideras a rappeler ta quantite a beaucoup
de docteurs amis. 2.7182818284... Japanese has a much, much cleverer
(??) way of memorizing it. Do you (or anybody else?) happen to know what
this cleverer way is supposed to be? Oh, forgot to say: Jasmine, great
pics! I wish I had one of those, I guess you can drive people mad with
it much more easily than even with a 5x5x5. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi Jasmine, > > Nice pics! =D > > I
know several cubers who actively post in their "xanga." >
Here's mine: > http://www.xanga.com/e2718281828 > (Don't mind
the background pic..._everything_ I do here is random.) > You can look
under the "Rubik's Cube-aholics" blogring (bottom left) >
as well as my subscripitions to find some other cubers' xangas. > >
Macky > > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I wouldn't normally create such long
URLs. I'm using BlogSpot for > my > > new blog and the URL I posted
before was the auto-generated one > from > > that particularly blog
entry. :) > > > > BTW, I was pretty surprised that I could get
"speedcuber" from > > blogspot - I guess there aren't
many speedcubers creating blogs? : ) > > > > Jasmine > >
http://www.geocities.com/jasmine_ellen > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > Does anyone know if there is a way to
prevent the URL being > > broken > > > > up when posted? > > > > > >
Simple. Use short URLs ;-) > > > > > > Or maybe uncheck "wrap
message text" when posting? I'll try it: > > >
http://speedcuber.blogspot. > > >
com/2004/09/3x3x5-cube-are-you-confused-just.html
hey, im still working on my f2l, at first i was going to try to memorize
all 41 or whatever algorithms..it was just too much..so i started trying
to figure out exactly what was going on, so i could do it intuitively.
right now, i can do a bunch of cases without trouble..and i have been
going over doug reed's f2l page
http://68.206.7.186/~doug/f2l/f2l.htm he shows 3 main cases and then 6
cases that you arrange to make the original 3 cases.. however i almost
never get Any of the 9 cases shown on his site... can somoene else help
me do this without memorizing all the algs..some tips or something.. one
thing i do is, say you solved the cross on the bottom, and then a corner
peice you need is on the bottom, i usually move that peice up to the top
layer and then look at what case i have.. i dunno if thats a bad habit,
but looking at the corner edge peices when their on the top layer is
more comfortable for me..
4626. crud From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Sep 2004 15:34:50 -0700
uh... someone ran off with my best speed cube today. I could be in a lot
of trouble. I hate it... it's like every cuber's worst
nightmare. Tyson Mao MSC #631 California Institute of Technology
> uh... someone ran off with my best speed cube today. I could be in a >
lot of trouble. I hate it... it's like every cuber's worst
nightmare. That happened to me the middle of last year. I felt horrible.
Lucky for me, however, it was my just my girlfriend and I got it back
the next day ;) -Chris
Oh no! This is terrible!! :( Any idea who it was? Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> uh... someone ran off with my best speed cube today. I could be in a >
lot of trouble. I hate it... it's like every cuber's worst
nightmare. > > Tyson Mao > MSC #631 > California Institute of Technology
4629. Re: [Speed cubing group] Re: crud From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Sep 2004 17:48:56 -0700
No, it was a clubs fair and a lot of people came by the booth to look at
us solve cubes... I left for a moment and told the people there to
"watch after my cubes" but I guess it just slipped away. I
have another cube which I did an 18.75 second solve messing around
afterwards, so hopefully I can still record sub-20's with that.
Tyson Mao MSC #631 California Institute of Technology On Sep 25, 2004,
at 5:42 PM, jasmine_ellen wrote: > Oh no! This is terrible!! :( Any idea
who it was? > > Jasmine > http://www.geocities.com/jasmine_ellen > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: >> uh... someone ran off with my best speed cube today. I could
be > in a >> lot of trouble. I hate it... it's like every
cuber's worst > nightmare. >> >> Tyson Mao >> MSC #631 >>
California Institute of Technology > > > > > > Yahoo! Groups Links > > >
> > >
Tyson, did your girlfriend take your cube?? --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > uh... someone ran off with my best speed cube today. I could
be in a > > lot of trouble. I hate it... it's like every
cuber's worst nightmare. > > That happened to me the middle of last
year. I felt horrible. Lucky > for me, however, it was my just my
girlfriend and I got it back the > next day ;) > > -Chris
There was some discussion recently about using electrical tape for
replacing stickers. This is actually my preferred option. For people who
are curious about this option, I've posted some notes about what I
do and a picture of the result. I managed to find orange electrical
tape, which I understand is usually the most difficult colour to track
down. I've posted a picture of the label for anyone who is looking
for orange. Here's the real URL...
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks-
cubes.html> ... but in case this wraps weirdly when I hit
'post' and breaks the link, here's a tinyurl.com redirect
that should be fine (thanks to Daniel Hayes for showing me tinyurl.com):
http://tinyurl.com/5y4p9 Jasmine http://www.geocities.com/jasmine_ellen
Yipes, that happened to me once. It was »awful«. And I never did find
it. It was my best speedcube at that time, and was still better than my
best speedcube now. I hope you recover it, unlike I did.... ): --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> uh... someone ran off with my best speed cube today. I could be in a >
lot of trouble. I hate it... it's like every cuber's worst
nightmare. > > Tyson Mao > MSC #631 > California Institute of Technology
Looking at the solved one sort of makes me dizzy. It »looks« like
it's two 3x3's on top of each other, but clearly it's
missing a row.... --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > I bought a 3x3x5
"cube" recently from rubiks.com. They look totally > crazy,
especially when scrambled!! I posted a picture here: >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you-confused-
> just.html> > > Jasmine > <http://www.geocities.com/jasmine_ellen>
Thats very interesting. I'll keep this in mind when I get my 3x3x3.
Yes, I ordered it from Ton back in april... --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > There was some discussion recently about using electrical tape
for > replacing stickers. This is actually my preferred option. For
people > who are curious about this option, I've posted some notes
about what > I do and a picture of the result. > > I managed to find
orange electrical tape, which I understand is > usually the most
difficult colour to track down. I've posted a > picture of the
label for anyone who is looking for orange. > > Here's the real
URL... > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- >
cubes.html> > > ... but in case this wraps weirdly when I hit
'post' and breaks the > link, here's a tinyurl.com
redirect that should be fine (thanks to > Daniel Hayes for showing me
tinyurl.com): > > http://tinyurl.com/5y4p9 > > Jasmine >
http://www.geocities.com/jasmine_ellen
Hi Stefan, Everything there is mine. Feel free to laugh. =D I was
talking about this: funahitohachihutahachihitohachihutahachi 2.7 1 8 2 8
1 8 2 8... When written in katakana (the phonetical letters in Japanese)
this becomes 19 letters, and 9 when written in kanji. Masayuki posted
something about this a couple of months ago, but I'll explain
anyways: The reason why Japanese is such a useful language for mnemonics
is because each number can be represented by one or two letter, and many
different letters can be used to represent the same number. For any
given string of numbers, you can usually make enough sense out that you
can recite it by trying different combinations. Because it's
memorized phonetically, just by repeating the phrase you memorized, you
can easily recall the numbers; you don't have to count how many
letters there are in each word.Here are some well-known examples. I
think in Japan anyone who has even the smallest interest in math knows
these: (each set of sounds used to represent a number is surrounded by
')
san'i'shi'i'ko'ku'ni'mu'kou.san'go'ya'ku'na'ku'san'ji'sa'ya'shi'ro'ni'
mu'shi'san'san'ya'mi'ni'na'ku.
pi=3.141592653589793238462643383279...
hito'yo'hito'yo'ni'hito'mi'go'ro
sqrt(2)=1.41421356...
hito'na'mi'ni'o'go're'ya'o'na'go
sqrt(3)=1.7320508075...
fu'ji'san'ro'ku'o'mu'na'ku
sqrt(5)=2.2360679... These are just some typical ways in which each
number can be pronounced: 1: i, ichi, hito 2: ni, hu, huta 3: sa, san,
mi 4: shi, yo, yon 5: go, i (can also be 1, so you just have to memorize
which one you assigned it as), itsu 6: mu, ro, roku 7: na, nana (no, it
won't be mistaken for 77) 8: hachi, ya 9: ku, kyu 10: tou, jyuu 0:
rei, zero, o Yeah, there are like all kinds of mnemonics to memorize all
kinds of historical dates, etc, for exams. When blindfold cubing, I
always memorize my EP in Japanese (and everything else by sight).
However, the longer the string numbers you are trying to memorize, the
harder it is to come up with a good phrase. It doesn't really help
much if you're trying to solve a 5x5x5 blindfolded. ;D Hmm, I hope
that made sense. Macky --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Hi Macky, I know
you probably didn't write it, but on that page I've > just
read this: > > Tu aideras a rappeler ta quantite a beaucoup de docteurs
amis. > 2.7182818284... > Japanese has a much, much cleverer (??) way of
memorizing it. > > Do you (or anybody else?) happen to know what this
cleverer way is > supposed to be? > > Oh, forgot to say: Jasmine, great
pics! I wish I had one of those, I > guess you can drive people mad with
it much more easily than even with > a 5x5x5. > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi Jasmine, > > > > Nice pics! =D > >
> > I know several cubers who actively post in their "xanga."
> > Here's mine: > > http://www.xanga.com/e2718281828 > >
(Don't mind the background pic..._everything_ I do here is random.)
> > You can look under the "Rubik's Cube-aholics"
blogring (bottom left) > > as well as my subscripitions to find some
other cubers' xangas. > > > > Macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen > >
<no_reply@y...> wrote: > > > I wouldn't normally create such
long URLs. I'm using BlogSpot for > > my > > > new blog and the URL
I posted before was the auto-generated one > > from > > > that
particularly blog entry. :) > > > > > > BTW, I was pretty surprised that
I could get "speedcuber" from > > > blogspot - I guess there
aren't many speedcubers creating blogs? : > ) > > > > > > Jasmine >
> > http://www.geocities.com/jasmine_ellen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > Does anyone know if there is a way
to prevent the URL being > > > broken > > > > > up when posted? > > > >
> > > > Simple. Use short URLs ;-) > > > > > > > > Or maybe uncheck
"wrap message text" when posting? I'll try it: > > > >
http://speedcuber.blogspot. > > > >
com/2004/09/3x3x5-cube-are-you-confused-just.html
Hey everyone, I found a cool game online and thought I would share. It
is a series of mazes and you have to use the mouse to move a marker
through the maze , around obstacles, etc.. The catch is that all the
mouse movements are reversed. To move up you have to move the cursor
down, and vice versa, and to move left you have to move the cursor
right, and vice versa. Kind of reminds me of mirror cubing. With a
little practice you get used to thinking of the movements the new way
and don't have to convert them over in your head. There are only 20
levels, but see how well you can do, it's fun! Also going back to
using the mouse normally afterward feels kinda cool too :)
http://www.compfused.com/flash.php?flashid=369&lid=26dgucby Chris
I have gotten accustomed to move corner pieces and edge pieces into the
top layer so that they immediately end up in one of the 3 main cases you
mention (3? I count 2?). I wouldn't worry about that too much,
especially not until you can solve the F2L good enough. As for the
actual algs, well, I feel I can't help you out a lot without going
into specifics on each particular case. You already have the two basic
cases, that can be solved using a maximum of 4 moves. So just as Doug
says you have to transform your case into one of these and then solve
it. Some cases are easy to transform, others not so. The transforms
usually involve "hiding" one piece away by doing, say, R. This
assumes that the unsolved C/E pair is in FR, because it it wasn't
you'd be messing up your already solved F2L pairs. Anyway, after
doing the R you have hidden away the corner for a while (if it was in
UBR, it'll now be in DBR), and then do a turn with the U layer. It
may be U, U' or U2. Then undo your hiding turn, you will now have a
different case. Learn now to "hide" both corners and edges.
Also, learn how to "hide" the edge while simultaneously
twisting the corner about. Say, for example, that you had the corner at
UFR and the edge at UR, now if you did R (hide the edge AND twist the
corner), U' (move the corner around), R' (get the edge back
into sight), you will have not only changed the pieces locations but
also the orientation of the corner. Another thing to notice is which
layers you actually need to use to solve a given case. If the edge is in
the U layer you can turn it around until it "matches" either
the F or R center piece (assuming you are solving the FR C/E pair). If
it matches the R center piece you'll be able to solve it using
exclusively using R and U moves. If it matches the F center piece
you'll be able to solve it with F and U. I don't have proof
for that claim though, but I can't see what could possibly be wrong
about it. If the edge is not in the U layer, it will be either
completely solved, or solved but flipped, right? In the former case, you
can solve it using R OR F, and U. In the latter case you must use all
three. It is not thereby said that using the lowest-generator solutions
are always the most efficient way (say, you could do a case using only R
and U, but it MIGHT be faster if you also allowed yourself to use F),
but generally you will want 2-generators. Hope this helped a little. :)
--- In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > hey, im still working on my f2l, at first i
was going to try to > memorize all 41 or whatever algorithms..it was
just too much..so i > started trying to figure out exactly what was
going on, so i could do > it intuitively. > > right now, i can do a
bunch of cases without trouble..and i have been > going over doug
reed's f2l page http://68.206.7.186/~doug/f2l/f2l. htm > > he shows
3 main cases and then 6 cases that you arrange to make the > original 3
cases.. however > > i almost never get Any of the 9 cases shown on his
site... can somoene > else help me do this without memorizing all the
algs..some tips or > something.. > > one thing i do is, say you solved
the cross on the bottom, and then a > corner peice you need is on the
bottom, i usually move that peice up > to the top layer and then look at
what case i have.. > > i dunno if thats a bad habit, but looking at the
corner edge peices > when their on the top layer is more comfortable for
me..
I have just updated the L2L strategies webpage
(http://mysite.wanadoo-members.co.uk/cubertscubicle) partly to make a
couple of correction and partly to add in some algorithms and a plan for
getting to L2L4 step-by-step. Its a pain learning a new strategy so
I've tried to set out a plan that lets you integrate the new
algorithms one step at a time improving all the time (hopefully).
I'd be pleased to get any comments or suggestions. Duncan
4640. Re: Reverse From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Sep 2004 13:21:02 -0000
Hey Chris! Dunno why, but i suddenly recalled an old classic game :
Klotski. The object of the game is to free the red brick from the
"blue box" and put it in the area with the other small red
bricks. The last level takes ages to do. Have a look at this picture to
realise why : http://vakt.idi.ntnu.no/cube/Klotski.gif U can download
klotski from here :
http://www.thegamesforum.com/Assets/Games/Win31/Klotski/Klotski.zip This
is a really old win3.1 game so the window doesn't move so nicely.
Have fun playing it :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I found a cool game online and thought I
would share. It is a > series of mazes and you have to use the mouse to
move a marker > through the maze , around obstacles, etc.. > > The catch
is that all the mouse movements are reversed. To move up > you have to
move the cursor down, and vice versa, and to move left > you have to
move the cursor right, and vice versa. > > Kind of reminds me of mirror
cubing. With a little practice you get > used to thinking of the
movements the new way and don't have to > convert them over in your
head. There are only 20 levels, but see > how well you can do, it's
fun! > > Also going back to using the mouse normally afterward feels
kinda > cool too :) > >
http://www.compfused.com/flash.php?flashid=369&lid=26dgucby > >
Chris
Hey Jasmine, I also use colored electrical tape and love it! Just
yesterday I made a keychain half-truncated cube and used electrical tape
for the stickers, looks great. I have found that home depot carries many
colors of electrical tape, though it's about $2 a roll. You get
enough to do probably 60 cubes of each color though. I also came across
this website: http://www.identi-tape.com/ That has about a million
different colors and styles of tape. Just curious Jasmine, how do you go
about cutting the stickers? The process I use is very painstaking. I use
a seamstress's rotary cutter and a template I made on my computer.
Thanks for the link to Orange! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > There was some discussion recently about using electrical tape
for > replacing stickers. This is actually my preferred option. For
people > who are curious about this option, I've posted some notes
about what > I do and a picture of the result. > > I managed to find
orange electrical tape, which I understand is > usually the most
difficult colour to track down. I've posted a > picture of the
label for anyone who is looking for orange. > > Here's the real
URL... > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- >
cubes.html> > > ... but in case this wraps weirdly when I hit
'post' and breaks the > link, here's a tinyurl.com
redirect that should be fine (thanks to > Daniel Hayes for showing me
tinyurl.com): > > http://tinyurl.com/5y4p9 > > Jasmine >
http://www.geocities.com/jasmine_ellen
Hey all, I've used electrical tape for a long time as well, and it
does work nicely! I re- stickered my eastsheen 5x5 week before last, and
i think it looks very good. When I resticker, I place a strip of tape on
the cube and cut the squares with an exacto knife. When I did my 5x5,
the strip of tape was wide enough to cover 2 rows, so that made it
really easy. In fact, you can put 5 strips on the cube, and then use a
ruler to trim a straight lines and re sticker rather quickly. I only
restickered 4/6 sides, since the white and yellow faces were in great
shape, but it only took maybe 20 minutes. Frank Daniel Hayes
<swedishlf@...> wrote: Hey Jasmine, I also use colored electrical
tape and love it! Just yesterday I made a keychain half-truncated cube
and used electrical tape for the stickers, looks great. I have found
that home depot carries many colors of electrical tape, though it's
about $2 a roll. You get enough to do probably 60 cubes of each color
though. I also came across this website: http://www.identi-tape.com/
That has about a million different colors and styles of tape. Just
curious Jasmine, how do you go about cutting the stickers? The process I
use is very painstaking. I use a seamstress's rotary cutter and a
template I made on my computer. Thanks for the link to Orange! -Daniel
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > There was some discussion recently about
using electrical tape for > replacing stickers. This is actually my
preferred option. For people > who are curious about this option,
I've posted some notes about what > I do and a picture of the
result. > > I managed to find orange electrical tape, which I understand
is > usually the most difficult colour to track down. I've posted a
> picture of the label for anyone who is looking for orange. > >
Here's the real URL... > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- >
cubes.html> > > ... but in case this wraps weirdly when I hit
'post' and breaks the > link, here's a tinyurl.com
redirect that should be fine (thanks to > Daniel Hayes for showing me
tinyurl.com): > > http://tinyurl.com/5y4p9 > > Jasmine >
http://www.geocities.com/jasmine_ellen Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
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Hey! It took me only about 30 minutes to resticker 5 sides on a
Rubiks.com 5x5x5 cube. I used their replacement stickers, but i applied
them one by one cause i have bad experience using the applicator sheet.
U never get it quite straight :-o The replacement stickers are quite
good, except i prefer a brighter orange. I never tried electrical tape
cause i can't find the brands mentioned. And in norway we dun have
have the same stores as "over there" ;-) I also have problems
finding non-petroleum silicone spray here cause it's apparently
been banned. Most likely cause it contributes to the greenhouse effect
or something ... -Per PS! That time excludes the time to peel off the
old ones. > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@y...> wrote: > Hey all, > > I've used electrical tape
for a long time as well, and it does work nicely! I re- stickered my
eastsheen 5x5 week before last, and i think it looks very good. When I
resticker, I place a strip of tape on the cube and cut the squares with
an exacto knife. When I did my 5x5, the strip of tape was wide enough to
cover 2 rows, so that made it really easy. In fact, you can put 5 strips
on the cube, and then use a ruler to trim a straight lines and re
sticker rather quickly. I only restickered 4/6 sides, since the white
and yellow faces were in great shape, but it only took maybe 20 minutes.
> > Frank > > Daniel Hayes <swedishlf@h...> wrote: > Hey Jasmine, > I
also use colored electrical tape and love it! Just yesterday I > made a
keychain half-truncated cube and used electrical tape for the >
stickers, looks great. > I have found that home depot carries many
colors of electrical > tape, though it's about $2 a roll. You get
enough to do probably 60 > cubes of each color though. I also came
across this website: > > http://www.identi-tape.com/ > > That has about
a million different colors and styles of tape. > > Just curious Jasmine,
how do you go about cutting the stickers? The > process I use is very
painstaking. I use a seamstress's rotary > cutter and a template I
made on my computer. Thanks for the link to > Orange! > > -Daniel > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > There was some discussion recently about
using electrical tape for > > replacing stickers. This is actually my
preferred option. For > people > > who are curious about this option,
I've posted some notes about > what > > I do and a picture of the
result. > > > > I managed to find orange electrical tape, which I
understand is > > usually the most difficult colour to track down.
I've posted a > > picture of the label for anyone who is looking
for orange. > > > > Here's the real URL... > > > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- > >
cubes.html> > > > > ... but in case this wraps weirdly when I hit
'post' and breaks the > > link, here's a tinyurl.com
redirect that should be fine (thanks to > > Daniel Hayes for showing me
tinyurl.com): > > > > http://tinyurl.com/5y4p9 > > > > Jasmine > >
http://www.geocities.com/jasmine_ellen > > > Yahoo! Groups
SponsorADVERTISEMENT > > > --------------------------------- > Yahoo!
Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
--------------------------------- > Do you Yahoo!? > New and Improved
Yahoo! Mail - Send 10MB messages! > > [Non-text portions of this message
have been removed]
4644. 3x3 japanese packaging From: "aznneo88" <richwang125@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Sep 2004 17:46:02 -0000
hyas anybody bought one of those japanese packaged cubes on rubiks.com?
-richard wang
Hi Macky, thanks a lot for the explanation. So these "phrases"
you build, do they have some "meaning", i.e. they tell you a
story or something, or do they just sound nice? I think in addition to
being a good system, the main advantage of you Japanese people is that
you learn and practice it already when you're very young because
it's part of the natural language? Btw, when will you solve 5x5
bld? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > Hi Stefan, >
> Everything there is mine. Feel free to laugh. =D > > I was talking
about this: > funahitohachihutahachihitohachihutahachi > 2.7 1 8 2 8 1 8
2 8... > When written in katakana (the phonetical letters in Japanese)
this > becomes 19 letters, and 9 when written in kanji. > > Masayuki
posted something about this a couple of months ago, but I'll >
explain anyways: > The reason why Japanese is such a useful language for
mnemonics is > because each number can be represented by one or two
letter, and many > different letters can be used to represent the same
number. For any > given string of numbers, you can usually make enough
sense out that > you can recite it by trying different combinations.
Because it's > memorized phonetically, just by repeating the phrase
you memorized, > you can easily recall the numbers; you don't have
to count how many > letters there are in each word.Here are some
well-known examples. I > think in Japan anyone who has even the smallest
interest in math > > knows these: > (each set of sounds used to
represent a number is surrounded by ') >
san'i'shi'i'ko'ku'ni'mu'kou.
san'go'ya'ku'na'ku'san'ji'sa'ya'shi'ro'ni'
> mu'shi'san'san'ya'mi'ni'na'ku.
> pi=3.141592653589793238462643383279... > >
hito'yo'hito'yo'ni'hito'mi'go'ro
> sqrt(2)=1.41421356... > >
hito'na'mi'ni'o'go're'ya'o'na'go
> sqrt(3)=1.7320508075... > >
fu'ji'san'ro'ku'o'mu'na'ku >
sqrt(5)=2.2360679... > > These are just some typical ways in which each
number can be > pronounced: > 1: i, ichi, hito > 2: ni, hu, huta > 3:
sa, san, mi > 4: shi, yo, yon > 5: go, i (can also be 1, so you just
have to memorize which one you > assigned it as), itsu > 6: mu, ro, roku
> 7: na, nana (no, it won't be mistaken for 77) > 8: hachi, ya > 9:
ku, kyu > 10: tou, jyuu > 0: rei, zero, o > > Yeah, there are like all
kinds of mnemonics to memorize all kinds of > historical dates, etc, for
exams. > > When blindfold cubing, I always memorize my EP in Japanese
(and > everything else by sight). However, the longer the string numbers
you > are trying to memorize, the harder it is to come up with a good >
phrase. It doesn't really help much if you're trying to solve
a 5x5x5 > blindfolded. ;D > > Hmm, I hope that made sense. > > Macky > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > Hi Macky, I know you
probably didn't write it, but on that page > I've > > just
read this: > > > > Tu aideras a rappeler ta quantite a beaucoup de
docteurs amis. > > 2.7182818284... > > Japanese has a much, much
cleverer (??) way of memorizing it. > > > > Do you (or anybody else?)
happen to know what this cleverer way is > > supposed to be? > > > > Oh,
forgot to say: Jasmine, great pics! I wish I had one of those, > I > >
guess you can drive people mad with it much more easily than even > with
> > a 5x5x5. > > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@y...> wrote: > > > Hi Jasmine, > > > > > > Nice pics!
=D > > > > > > I know several cubers who actively post in their
"xanga." > > > Here's mine: > > >
http://www.xanga.com/e2718281828 > > > (Don't mind the background
pic..._everything_ I do here is > random.) > > > You can look under the
"Rubik's Cube-aholics" blogring (bottom > left) > > > as
well as my subscripitions to find some other cubers' xangas. > > >
> > > Macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > > <no_reply@y...> wrote: > > > > I wouldn't
normally create such long URLs. I'm using BlogSpot > for > > > my >
> > > new blog and the URL I posted before was the auto-generated one >
> > from > > > > that particularly blog entry. :) > > > > > > > > BTW, I
was pretty surprised that I could get "speedcuber" from > > >
> blogspot - I guess there aren't many speedcubers creating >
blogs? : > > ) > > > > > > > > Jasmine > > > >
http://www.geocities.com/jasmine_ellen > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > > <pochmann@g...> wrote: > > > > > > Does anyone know if there is
a way to prevent the URL being > > > > broken > > > > > > up when
posted? > > > > > > > > > > Simple. Use short URLs ;-) > > > > > > > > >
> Or maybe uncheck "wrap message text" when posting? I'll
try > it: > > > > > http://speedcuber.blogspot. > > > > >
com/2004/09/3x3x5-cube-are-you-confused-just.html
Ouch, I know how that feels. My room mate at CTY stole mine on the last
day :(. Rubiks.com should come out with a homing cube. Or a password
protected cube. Oh even better, a cube that's activated by your
finger prints... Good luck man, I hope you get it back. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> uh... someone ran off with my best speed cube today. I could be in a >
lot of trouble. I hate it... it's like every cuber's worst
nightmare. > > Tyson Mao > MSC #631 > California Institute of Technology
4647. Re: [Speed cubing group] Re: crud From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Sep 2004 15:19:05 -0700
I heard something about 7 millimeter GPS chips... but not sure if
they're available yet. It would be easy to put one inside of an
edge and no one would ever know that you could track your cube to within
a few meters. Tyson Mao MSC #631 California Institute of Technology On
Sep 26, 2004, at 2:49 PM, Prabhat wrote: > Ouch, I know how that feels.
My room mate at CTY stole mine on the > last day :(. > > Rubiks.com
should come out with a homing cube. Or a password protected > cube. Oh
even better, a cube that's activated by your finger prints... > >
Good luck man, I hope you get it back.
Analyzing the logfiles of my homepage, I found these two threads about
cubing. It's kinda amusing when they claim 7 moves are always
enough to solve the 3x3 or when they say that's wrong and they have
mathematically proven it's 52 moves. And other stuff...
http://forums.somethingawful.com/showthread.php?threadid=1254440
http://forums.somethingawful.com/showthread.php?threadid=1222915 Cheers!
Stefan
Don't know if this makes sense in your situation, but I could
imagine in Michael's case (if I remember it correctly) this could
work: Hang up posters showing a cube and write "I lost my cube,
want to have it back, no questions asked, contact me ...". Or
something like that. The point is it might be easier for someone to
return it if you say you lost it than when you say someone stole it. One
could always say to have "found" it. Also, maybe they simply
don't understand you're really missing it. And even if you
don't get it back, you still get to advertise your cube club :-)
Good luck, Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> wrote: > No, it was a clubs fair and a lot of people
came by the booth to look > at us solve cubes... I left for a moment and
told the people there to > "watch after my cubes" but I guess
it just slipped away. > > I have another cube which I did an 18.75
second solve messing around > afterwards, so hopefully I can still
record sub-20's with that. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Sep 25, 2004, at 5:42 PM, jasmine_ellen
wrote: > > > Oh no! This is terrible!! :( Any idea who it was? > > > >
Jasmine > > http://www.geocities.com/jasmine_ellen > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i.. .> > >
wrote: > >> uh... someone ran off with my best speed cube today. I could
be > > in a > >> lot of trouble. I hate it... it's like every
cuber's worst > > nightmare. > >> > >> Tyson Mao > >> MSC #631 > >>
California Institute of Technology > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > >
4650. Re: 3x3 japanese packaging From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Sep 2004 01:09:32 -0000
I have but I haven't opened it. I put in on a shelf. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, "aznneo88"
<richwang125@g...> wrote: > hyas anybody bought one of those japanese
packaged cubes on > rubiks.com? > > -richard wang
4651. Re: [Speed cubing group] Re: 3x3x5 cube From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 26 Oct 2004 21:43:30 -0400
Hi Here's a thought, I read a book about memory tricks. It said:
memorizing numbers is the easiest thing: couple every number to a
letter, then form words or sentences I used this trick a lot 0 d 1 k 2 l
3 m 4 n 5 p 6 r 7 s 8 t 9 g The g and d look like the 9 and 0. grtz
Michiel
4652. Sub 20's :D From: "azinj05ieipih" <azinj05ieipih@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Sep 2004 02:10:40 -0000
Finally got my first sub 20's :D, now I have to get sub 15........
Considering 12 times. Times: 17.78 20.26 19.24 20.85 16.86 20.35 20.46
20.32 20.35 20.78 21.07 19.39 Average: 19.95 seconds. ~Joseph
http://jliao.tk
4653. Found it! From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 26 Oct 2004 22:12:43 -0400
News: Today my wife found a long lost and lonely corner piece in the
closet. It had been lying there, without food, drink, silicone spray or
an edge piece to play with. The corner piece belonged to my best
speedcube and was very happy to come home, and it made a cheerful
"click" as it jumped back with its neighbours. That's
right after it knocked out a rivaling corner piece from one of the
cheaper brands that managed to get in its place. I even remember its
piece pop, where it jumped so high and far that I just couldn't
image it would wander off to the bottom of the closet. What a happy
return! Michiel [Non-text portions of this message have been removed]
4654. Re: Found it! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Sep 2004 03:27:15 -0000
I love stories with happy endings! :) Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > News: > > Today my wife found a
long lost and lonely corner piece in the closet. It had been lying
there, without food, drink, silicone spray or an edge piece to play
with. The corner piece belonged to my best speedcube and was very happy
to come home, and it made a cheerful "click" as it jumped back
with its neighbours. That's right after it knocked out a rivaling
corner piece from one of the cheaper brands that managed to get in its
place. > > I even remember its piece pop, where it jumped so high and
far that I just couldn't image it would wander off to the bottom of
the closet. > > What a happy return! > > Michiel > > > [Non-text
portions of this message have been removed]
4655. Re: [Speed cubing group] Re: crud From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Sep 2004 00:53:43 -0700
That's a brilliant idea. I was thinking about putting up posters
but no one pay attention... but I think I could put up posters, bring
awareness about my missing cube as a joke, and advertise the tournament
on October 16 all at the same time! Yay! Tyson Mao MSC #631 California
Institute of Technology On Sep 26, 2004, at 5:10 PM, Stefan Pochmann
wrote: > Don't know if this makes sense in your situation, but I
could imagine > in Michael's case (if I remember it correctly) this
could work: Hang > up posters showing a cube and write "I lost my
cube, want to have it > back, no questions asked, contact me ...".
Or something like that. The > point is it might be easier for someone to
return it if you say you > lost it than when you say someone stole it.
One could always say to > have "found" it. Also, maybe they
simply don't understand you're > really missing it. And even
if you don't get it back, you still get to > advertise your cube
club :-) > > Good luck, > Stefan
4656. Re: Found it! From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Sep 2004 17:25:09 -0000
Ahh, don't you love it when that happens? One time I was cubing
with an old non-Rubiks brand Cube, and it exploded into a million
pieces. I found most of them, but.... I never found the center axle
part. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van
der Blonk" <blonkm@z...> wrote: > News: > > Today my wife found
a long lost and lonely corner piece in the closet. It had been lying
there, without food, drink, silicone spray or an edge piece to play
with. The corner piece belonged to my best speedcube and was very happy
to come home, and it made a cheerful "click" as it jumped back
with its neighbours. That's right after it knocked out a rivaling
corner piece from one of the cheaper brands that managed to get in its
place. > > I even remember its piece pop, where it jumped so high and
far that I just couldn't image it would wander off to the bottom of
the closet. > > What a happy return! > > Michiel > > > [Non-text
portions of this message have been removed]
You know what would really work? Offer a reward! "$5 for a lost,
crappy Rubik's cube. Pops a piece once every 8 solves." Of
course, they won't know that its a speedcube unless they're in
your club. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > That's a brilliant idea. I was thinking
about putting up posters but > no one pay attention... but I think I
could put up posters, bring > awareness about my missing cube as a joke,
and advertise the tournament > on October 16 all at the same time! Yay!
> > Tyson Mao > MSC #631 > California Institute of Technology > > On Sep
26, 2004, at 5:10 PM, Stefan Pochmann wrote: > > > Don't know if
this makes sense in your situation, but I could imagine > > in
Michael's case (if I remember it correctly) this could work: Hang >
> up posters showing a cube and write "I lost my cube, want to have
it > > back, no questions asked, contact me ...". Or something like
that. The > > point is it might be easier for someone to return it if
you say you > > lost it than when you say someone stole it. One could
always say to > > have "found" it. Also, maybe they simply
don't understand you're > > really missing it. And even if you
don't get it back, you still get to > > advertise your cube club
:-) > > > > Good luck, > > Stefan
4658. PDF of my beginner solution page From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Sep 2004 04:46:10 -0000
I've created a PDF version of my beginner solution page.
There's a link to it at the top of the HTML page:
<http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html>
Jasmine
Your method of cutting out the stickers is way more advanced than mine.
I just use a regular pair of scissors. Here's what I do: 1. Cut a
length of tape that's the same length as a single cubie sticker.
This results in a rectangular shape because the tape is wider than a
cubie sticker. 2. Trim the rectangular piece of tape so it's a
square. 3. Snip a tiny section of the point off each of the four corners
of the new sticker. This is to give the illusion that I've rounded
the corners of the sticker, like a real stickers. I can't be
bothered to properly cut rounded corners on all the stickers!! Just
snipping the corner off looks fine, as you can see in the picture on my
blog: http://tinyurl.com/5y4p9 4. Repeat steps 1-2 54 times!! Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey Jasmine, > I also use colored
electrical tape and love it! Just yesterday I > made a keychain
half-truncated cube and used electrical tape for the > stickers, looks
great. > I have found that home depot carries many colors of electrical
> tape, though it's about $2 a roll. You get enough to do probably
60 > cubes of each color though. I also came across this website: > >
http://www.identi-tape.com/ > > That has about a million different
colors and styles of tape. > > Just curious Jasmine, how do you go about
cutting the stickers? The > process I use is very painstaking. I use a
seamstress's rotary > cutter and a template I made on my computer.
Thanks for the link to > Orange! > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > There was some discussion recently about
using electrical tape for > > replacing stickers. This is actually my
preferred option. For > people > > who are curious about this option,
I've posted some notes about > what > > I do and a picture of the
result. > > > > I managed to find orange electrical tape, which I
understand is > > usually the most difficult colour to track down.
I've posted a > > picture of the label for anyone who is looking
for orange. > > > > Here's the real URL... > > > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- > >
cubes.html> > > > > ... but in case this wraps weirdly when I hit
'post' and breaks the > > link, here's a tinyurl.com
redirect that should be fine (thanks to > > Daniel Hayes for showing me
tinyurl.com): > > > > http://tinyurl.com/5y4p9 > > > > Jasmine > >
http://www.geocities.com/jasmine_ellen
Ooops. Typo. Step 4 should have said "Repeat steps 1-3..."
(I'm sure you could all guess that though!!) Jasmine --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Your method of cutting out the stickers is way more advanced
than > mine. I just use a regular pair of scissors. Here's what I
do: > > 1. Cut a length of tape that's the same length as a single
cubie > sticker. This results in a rectangular shape because the tape is
> wider than a cubie sticker. > 2. Trim the rectangular piece of tape so
it's a square. > 3. Snip a tiny section of the point off each of
the four corners of > the new sticker. This is to give the illusion that
I've rounded the > corners of the sticker, like a real stickers. I
can't be bothered to > properly cut rounded corners on all the
stickers!! Just snipping the > corner off looks fine, as you can see in
the picture on my blog: > http://tinyurl.com/5y4p9 > 4. Repeat steps 1-2
54 times!! > > Jasmine > http://www.geocities.com/jasmine_ellen > > ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Hey Jasmine, > > I also use colored
electrical tape and love it! Just yesterday > I > > made a keychain
half-truncated cube and used electrical tape for > the > > stickers,
looks great. > > I have found that home depot carries many colors of
electrical > > tape, though it's about $2 a roll. You get enough to
do probably > 60 > > cubes of each color though. I also came across this
website: > > > > http://www.identi-tape.com/ > > > > That has about a
million different colors and styles of tape. > > > > Just curious
Jasmine, how do you go about cutting the stickers? > The > > process I
use is very painstaking. I use a seamstress's rotary > > cutter and
a template I made on my computer. Thanks for the link > to > > Orange! >
> > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > There was some
discussion recently about using electrical tape > for > > > replacing
stickers. This is actually my preferred option. For > > people > > > who
are curious about this option, I've posted some notes about > >
what > > > I do and a picture of the result. > > > > > > I managed to
find orange electrical tape, which I understand is > > > usually the
most difficult colour to track down. I've posted a > > > picture of
the label for anyone who is looking for orange. > > > > > > Here's
the real URL... > > > > > >
<http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks- > > >
cubes.html> > > > > > > ... but in case this wraps weirdly when I hit
'post' and breaks > the > > > link, here's a tinyurl.com
redirect that should be fine (thanks > to > > > Daniel Hayes for showing
me tinyurl.com): > > > > > > http://tinyurl.com/5y4p9 > > > > > >
Jasmine > > > http://www.geocities.com/jasmine_ellen
Goto: http://tinyurl.com/ You enter a long one, it gives you a tiny one
and anyone who types in the tiny one will get redirected to the long
one. Very confusing, but watch: http://tinyurl.com/4p537 There is the
3x3x5 page! --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Hmmm. I thought putting < > around the
URL would prevent it from > being broken when posted here, but it looks
like this didn't work. > If you want to see the scrambled 3x3x5
(and you should if you > haven't seen one before!), you'll
have to paste the entire URL into > the browser. > > Does anyone know if
there is a way to prevent the URL being broken > up when posted? > >
Jasmine > > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > I bought a 3x3x5 "cube"
recently from rubiks.com. They look > totally > > crazy, especially when
scrambled!! I posted a picture here: > >
<http://speedcuber.blogspot.com/2004/09/3x3x5-cube-are-you- >
confused-just.html> > > > > Jasmine > >
<http://www.geocities.com/jasmine_ellen>
4662. Re: Found it! From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Sep 2004 19:08:31 -0000
Lucky you! I too lost a corner piece in May this year (GYO). It
happenned on our one-day school trip. I was cubing in the coach for the
others to see me and three pieces popped up. I got two of them right
away, but the third one just rolled away. I looked for it in the whole
coach, the driver said he'll look for it too when he cleans up,
etc., but nobody found it. I still hope I someday will get a message
saying they found my cube piece. I replaced it with a Rubiks cube piece
which I painted this summer (oh those stickers) but now I have just a
tiny yellow point (you can see it at the start of my cube video:
http://www.geocities.com/portoseb/cube/videos.html ). I still don't
know what I should do about it. Maybe just leave it like that, because
this piece is the one I first look for when preinspection starts - 2x2x2
Petrus ;) Good luck in finding your pieces! --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > News: > > Today my wife found a
long lost and lonely corner piece in the closet. It had been lying
there, without food, drink, silicone spray or an edge piece to play
with. The corner piece belonged to my best speedcube and was very happy
to come home, and it made a cheerful "click" as it jumped back
with its neighbours. That's right after it knocked out a rivaling
corner piece from one of the cheaper brands that managed to get in its
place. > > I even remember its piece pop, where it jumped so high and
far that I just couldn't image it would wander off to the bottom of
the closet. > > What a happy return! > > Michiel > > > [Non-text
portions of this message have been removed]
"...Just busted out my ancient 1970s cube and did it in
2:03..." Hmm...they had cubes in the 70s? Lol I really wanna see
how that guy mathematically proved it in 52 moves! I mean, you can get
it down to the 40s w/ a full blown ZB. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Analyzing the logfiles of my homepage, I
found these two threads about > cubing. It's kinda amusing when
they claim 7 moves are always enough > to solve the 3x3 or when they say
that's wrong and they have > mathematically proven it's 52
moves. And other stuff... > >
http://forums.somethingawful.com/showthread.php?threadid=1254440 >
http://forums.somethingawful.com/showthread.php?threadid=1222915 > >
Cheers! > Stefan
4664. Re: I have NICE stickers available-UPDATE From: "makeshiftaudio" <makeshiftaudio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Sep 2004 05:26:36 -0000
I recieved the stickers today when I got home (after working 17 hours!).
They look fantastic. The look is very similar to these
http://grrroux.free.fr/workshop/3restick.jpg However they are a bit
brighter. THe red and blue are brighter and more vibrant, the orange is
pretty close to the same, the green is slightly darker, the yellow
matches the hue of the other colors more so it's more like a
highlighter color. What is white. I'll uplaod some pictures ASAP,
but right now it's off to bed, since I have to get up in 4.5 hours
to do a 12 hour shift. Anyone interested in my offer, just email me, and
I'll send you the address. For our less experienced folks, an SASE
is a self addressed stamped envelope. Just stick one of those in an
envelope addressed to me, and if you would throw a couple bucks in there
it would really help offset the cost of this stuff. Also let me know if
you want the stickers pre cut for a 3x3x3 or if you want to cut them
yourself, and if so, what size 4x4x4, 5x5x5, 2x2x2, etc. I only have the
template for the 3x3x3. If anyone has a template for 4x4x4 I would be
happy to cut those as well. --- In
speedsolvingrubikscube@yahoogroups.com, "makeshiftaudio"
<makeshiftaudio@y...> wrote: > I ordered some high grade self
adhesive vinyl like the stuff on > Gilles site, from a local sign
company. This stuff was pretty > expensive. After it comes in on Tues or
Wed and I have a chance to > check it out, I'll make some photos.
I'll offer the stickers for > 3x3 at $2. plus an SASE for anyone
that wants a set until I run > out. If you want them for a different
size cube, let me know and > we'll get that figured out. Email me
off the board if you are > interested. If you are in the US and you
order the stickers from > rubik.com, considering the shipping fees, this
is a huge svings. I > will pretty much break even on what is sold. I
just wanted to > resticker a single cube, and they would not sell me
that small > amount so ther eis a lot of extra, but I could have bought
2 or 3 > cubes for the price. > > If I get an overwelming response
I'll just order more. Someone > needs to do this, as the stickers
from the stock cube suck.
Also, why do these braindead liars keep saying they "accidently
solved it by just turning it randomly for a few hours" ?!? I could
imagine two explanations: 1. They have nothing to say and thus make up
lies to at least pretend they're interesting. 2. They solved F2L
somehow and the LL was indeed solved by accident (which has probably
happened to many serious speedcubers) but they forgot or don't want
to mention it. This annoys me much more than "I used to peel the
stickers off". Another thing that completely annoys me is people
saying "Wow he does it without looking!" and I think "Why
should I look when I scramble?!? "... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h. ..> wrote: > "...Just busted out my ancient 1970s
cube and did it in 2:03..." > > Hmm...they had cubes in the 70s? >
> Lol I really wanna see how that guy mathematically proved it in 52 >
moves! I mean, you can get it down to the 40s w/ a full blown ZB. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > Analyzing the logfiles of
my homepage, I found these two threads about > > cubing. It's kinda
amusing when they claim 7 moves are always enough > > to solve the 3x3
or when they say that's wrong and they have > > mathematically
proven it's 52 moves. And other stuff... > > > >
http://forums.somethingawful.com/showthread.php?threadid=1254440 > >
http://forums.somethingawful.com/showthread.php?threadid=1222915 > > > >
Cheers! > > Stefan
4666. Re: I have NICE stickers available-UPDATE From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Sep 2004 13:27:10 -0000
Thats awesome. --- In speedsolvingrubikscube@yahoogroups.com,
"makeshiftaudio" <makeshiftaudio@y...> wrote: > I recieved
the stickers today when I got home (after working 17 > hours!). They
look fantastic. The look is very similar to these >
http://grrroux.free.fr/workshop/3restick.jpg > However they are a bit
brighter. THe red and blue are brighter and > more vibrant, the orange
is pretty close to the same, the green is > slightly darker, the yellow
matches the hue of the other colors more > so it's more like a
highlighter color. What is white. I'll uplaod > some pictures ASAP,
but right now it's off to bed, since I have to > get up in 4.5
hours to do a 12 hour shift. > > Anyone interested in my offer, just
email me, and I'll send you the > address. > For our less
experienced folks, an SASE is a self addressed stamped > envelope. Just
stick one of those in an envelope addressed to me, > and if you would
throw a couple bucks in there it would really help > offset the cost of
this stuff. Also let me know if you want the > stickers pre cut for a
3x3x3 or if you want to cut them yourself, > and if so, what size 4x4x4,
5x5x5, 2x2x2, etc. I only have the > template for the 3x3x3. If anyone
has a template for 4x4x4 I would > be happy to cut those as well. > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"makeshiftaudio" > <makeshiftaudio@y...> wrote: > > I
ordered some high grade self adhesive vinyl like the stuff on > > Gilles
site, from a local sign company. This stuff was pretty > > expensive.
After it comes in on Tues or Wed and I have a chance > to > > check it
out, I'll make some photos. I'll offer the stickers for > >
3x3 at $2. plus an SASE for anyone that wants a set until I run > > out.
If you want them for a different size cube, let me know and > >
we'll get that figured out. Email me off the board if you are > >
interested. If you are in the US and you order the stickers from > >
rubik.com, considering the shipping fees, this is a huge svings. > I > >
will pretty much break even on what is sold. I just wanted to > >
resticker a single cube, and they would not sell me that small > >
amount so ther eis a lot of extra, but I could have bought 2 or 3 > >
cubes for the price. > > > > If I get an overwelming response I'll
just order more. Someone > > needs to do this, as the stickers from the
stock cube suck.
4667. Re: Funny outsiders... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Sep 2004 13:47:17 -0000
Hey! Just let those liars live in the dark ;-) Not very productive to be
upset by that i think. I wonder, do u always solve by luck? ... LOL ...
:-P Happy cubing :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Also, why do these braindead liars keep
saying they "accidently > solved it by just turning it randomly for
a few hours" ?!? I could > imagine two explanations: > > 1. They
have nothing to say and thus make up lies to at least pretend >
they're interesting. > 2. They solved F2L somehow and the LL was
indeed solved by accident > (which has probably happened to many serious
speedcubers) but they > forgot or don't want to mention it. > >
This annoys me much more than "I used to peel the stickers
off". > Another thing that completely annoys me is people saying
"Wow he does > it without looking!" and I think "Why
should I look when I scramble?!? > "... > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h. > ..> wrote: > > "...Just busted out my ancient
1970s cube and did it in 2:03..." > > > > Hmm...they had cubes in
the 70s? > > > > Lol I really wanna see how that guy mathematically
proved it in 52 > > moves! I mean, you can get it down to the 40s w/ a
full blown ZB. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Analyzing the logfiles of my homepage, I
found these two threads > about > > > cubing. It's kinda amusing
when they claim 7 moves are always > enough > > > to solve the 3x3 or
when they say that's wrong and they have > > > mathematically
proven it's 52 moves. And other stuff... > > > > > >
http://forums.somethingawful.com/showthread.php? threadid=1254440 > > >
http://forums.somethingawful.com/showthread.php? threadid=1222915 > > >
> > > Cheers! > > > Stefan
With over 43 quintillion different combinations, does anyone know the
actual odds of solving it by accident? Say, 1000 random turns...can that
be figured out? -Richard --- Per Kristen Fredlund
<aspiring_to_love@...> wrote: > Hey! > > Just let those liars live in
the dark ;-) Not very > productive to be > upset by that i think. > > I
wonder, do u always solve by luck? ... LOL ... :-P > > Happy cubing :-)
> > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"Stefan Pochmann" > <pochmann@g...> wrote: > > Also, why do
these braindead liars keep saying > they "accidently > > solved it
by just turning it randomly for a few > hours" ?!? I could > >
imagine two explanations: > > > > 1. They have nothing to say and thus
make up lies > to at least > pretend > > they're interesting. > >
2. They solved F2L somehow and the LL was indeed > solved by > accident
> > (which has probably happened to many serious > speedcubers) but they
> > forgot or don't want to mention it. > > > > This annoys me much
more than "I used to peel the > stickers off". > > Another
thing that completely annoys me is people > saying "Wow he > does >
> it without looking!" and I think "Why should I > look when I
> scramble?!? > > "... > > > > Cheers! > > Stefan > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Prabhat" >
<cobalt017@h. > > ..> wrote: > > > "...Just busted out my
ancient 1970s cube and > did it in 2:03..." > > > > > > Hmm...they
had cubes in the 70s? > > > > > > Lol I really wanna see how that guy >
mathematically proved it in > 52 > > > moves! I mean, you can get it
down to the 40s w/ > a full blown ZB. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann" >
> > <pochmann@g...> wrote: > > > > Analyzing the logfiles of my
homepage, I found > these two > threads > > about > > > > cubing.
It's kinda amusing when they claim 7 > moves are always > > enough
> > > > to solve the 3x3 or when they say that's wrong > and they
have > > > > mathematically proven it's 52 moves. And other >
stuff... > > > > > > > > >
http://forums.somethingawful.com/showthread.php? > threadid=1254440 > >
> > > http://forums.somethingawful.com/showthread.php? >
threadid=1222915 > > > > > > > > Cheers! > > > > Stefan > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
The chance that the next turn produces the solved state is
1/43252003274489856000 so the chance that in 1000 turns you see the
solved state at least once should be
1-(43252003274489855999/43252003274489856000)^1000 or roughly
2.31*10^-15 % chance Chris --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > With over 43 quintillion different
combinations, does > anyone know the actual odds of solving it by
accident? > Say, 1000 random turns...can that be figured out? > -Richard
Sorry for the multiple posts but I found this interesting too, If you
did 43252003274489856000 random turns on a cube, assuming you start from
a scrambled state, then the chance of seeing the solved state by luck is
1-(43252003274489855999/43252003274489856000)^43252003274489856000 which
is a close approximation of lim n->infinity 1-[(n-1)/n]^n If you work
out this limit you get 1-(1/e) which is approximately a 63% chance. I
know this is probably getting a little too deep into probabilities and
stuff, but I just think it's cool that even if you did the exact
same number of moves as there are combinations to the cube, there's
still only a 63% that your cube will solve by luck. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > The chance that the next turn produces the solved state is >
1/43252003274489856000 so the chance that in 1000 turns you see the >
solved state at least once should be > >
1-(43252003274489855999/43252003274489856000)^1000 > > or roughly
2.31*10^-15 % chance > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > With over 43 quintillion different
combinations, does > > anyone know the actual odds of solving it by
accident? > > Say, 1000 random turns...can that be figured out? > >
-Richard
Well thats no different from other repeated probabilities if n is
sufficiently high (coin flipping is no good ;). There will still be an
expected value of exactly one solve though. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Sorry for the multiple posts but I found this interesting too,
> > If you did 43252003274489856000 random turns on a cube, assuming you
> start from a scrambled state, then the chance of seeing the solved >
state by luck is > >
1-(43252003274489855999/43252003274489856000)^43252003274489856000 > >
which is a close approximation of lim n->infinity 1-[(n-1)/n]^n > > If
you work out this limit you get 1-(1/e) which is approximately a > 63%
chance. > > I know this is probably getting a little too deep into
probabilities > and stuff, but I just think it's cool that even if
you did the exact > same number of moves as there are combinations to
the cube, there's > still only a 63% that your cube will solve by
luck. > > Chris
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > With over 43 quintillion different
combinations, does > anyone know the actual odds of solving it by
accident? > Say, 1000 random turns...can that be figured out? I had some
fun learning how to use Java's BigDecimal class, here's the
result (number of turns vs. probability to accidentally solve). I used
1000 digits precision. 10^0 : 0.0000000000000000000231203163 10^1 :
0.0000000000000000002312031638 10^2 : 0.0000000000000000023120316385
10^3 : 0.0000000000000000231203163852 10^4 :
0.0000000000000002312031638520 10^5 : 0.0000000000000023120316385202
10^6 : 0.0000000000000231203163852017 10^7 :
0.0000000000002312031638519936 10^8 : 0.0000000000023120316385175310
10^9 : 0.0000000000231203163849347630 10^10 :
0.0000000002312031638252929242 10^11 : 0.0000000023120316358474586107
10^12 : 0.0000000231203161179275247580 10^13 :
0.0000002312031371245709479730 10^14 : 0.0000023120289657771148207966
10^15 : 0.0000231200491127469735292260 10^16 :
0.0002311764384602375115896654 10^17 : 0.0023093609520051823138659937
10^18 : 0.0228550898430060057068061681 10^19 :
0.2064217767522700322187135016 10^20 : 0.9009402067081038970925219248
10^21 : 0.9999999999090140835069998078 10^22 :
0.9999999999999999999999999999 Isn't it funny how the numbers look
very similar for a long time? And here are the reciprocal values: 10^0 :
43252003274489856000.000000000 10^1 : 4325200327448985600.4500000000
10^2 : 432520032744898560.49500000000 10^3 :
43252003274489856.499500000000 10^4 : 4325200327448986.0999500000000
10^5 : 432520032744899.05999500000000 10^6 :
43252003274490.355999500000001 10^7 : 4325200327449.4855999500000192
10^8 : 432520032745.39855999500019266 10^9 :
43252003274.989855999501926693 10^10 : 4325200327.9489855999692669303
10^11 : 432520033.24489856018766930321 10^12 :
43252003.774489857926193032100 10^13 : 4325200.8274490048668803210016
10^14 : 432520.53274509122929820999981 10^15 :
43252.503276416549031583004599 10^16 : 4325.7003467159159037864998179
10^17 : 433.02022541418460481598214744 10^18 :
43.753929950356976451685197428 10^19 : 4.8444501143894109135381508565
10^20 : 1.1099515734277697062526475446 10^21 :
1.0000000000909859165012786291 10^22 : 1.0000000000000000000000000000 So
assuming that guy twisted for a full day at one twist per second, i.e.
he came across 24*60*60=86400 states, the chance that he truely solved
it is less than 1 out of 432520032744899. Cheers! Stefan P.S.
Here's my code: import java.math.*; class RubikLuckySolve { static
BigDecimal big ( int n ) { return scale( new BigDecimal( n +
"" )); } static BigDecimal one = big( 1 ); static BigDecimal
div ( BigDecimal a, BigDecimal b ) { return scale( a.divide( b,
a.ROUND_HALF_EVEN )); } static BigDecimal mul ( BigDecimal a, BigDecimal
b ) { return scale( a.multiply( b )); } static BigDecimal sub (
BigDecimal a, BigDecimal b ) { return scale( a.subtract( b )); } static
BigDecimal scale ( BigDecimal a ) { return scale( a, 1000 ); } static
BigDecimal scale ( BigDecimal a, int scale ) { return a.setScale( scale,
a.ROUND_HALF_EVEN ); } static BigDecimal power( BigDecimal base, int exp
) { BigDecimal result = one; while( exp-- > 0 ) result = mul( result,
base ); return result; } static String nice ( BigDecimal a ) { return
(a+"").substring( 0, 30 ); } public static void main (
String[] args ) { BigDecimal n = one; for( int e=1; e<=12; e++ ) n =
mul( n, big( 2*e )); for( int c=1; c<=8; c++ ) n = mul( n, big( 3*c
)); n = div( n, big( 12 )); for( int k=0; k<2; k++ ){ BigDecimal foo
= sub( one, div( one, n )); for( int i=0; i<23; i++ ){
System.out.print( "10^" + i + " :\t" ); BigDecimal
bar = sub( one, foo ); System.out.println( nice( (k==0) ? bar : div(
one, bar ))); foo = power( foo, 10 ); } System.out.println(); } } }
--- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" <gufr5747@s...> wrote: > Well thats no different from
other repeated probabilities if n is > sufficiently high (coin flipping
is no good ;). There will still be > an expected value of exactly one
solve though. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > Sorry for the multiple posts but I found this interesting
too, > > > > If you did 43252003274489856000 random turns on a cube,
assuming > you > > start from a scrambled state, then the chance of
seeing the solved > > state by luck is > > > >
1-(43252003274489855999/43252003274489856000)^43252003274489856000 > > >
> which is a close approximation of lim n->infinity 1-[(n-1)/n]^n > > >
> If you work out this limit you get 1-(1/e) which is approximately > a
> > 63% chance. > > > > I know this is probably getting a little too
deep into > probabilities > > and stuff, but I just think it's cool
that even if you did the > exact > > same number of moves as there are
combinations to the cube, > there's > > still only a 63% that your
cube will solve by luck. > > > > Chris
I was just poking around the 'cube facts' page on the
rubiks.com site. I came across the following: "The least number of
moves required in unscrambling the Cube from the worst disorder, the
shortest route, is often called God's Algorithm. Morwen
Thistlethwaite, using computers at South Bank University in London,
calculated that the magical minimum was 52 moves. A number subsequently
reduced to 50. It is thought that the number of moves may turn out to be
somewhere in the low twenties." I'm guessing this is where
that person got the number 52. I think we all know that God's
Algorithm is *much* lower than 52!! Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Analyzing the logfiles of my homepage, I
found these two threads about > cubing. It's kinda amusing when
they claim 7 moves are always enough > to solve the 3x3 or when they say
that's wrong and they have > mathematically proven it's 52
moves. And other stuff... > >
http://forums.somethingawful.com/showthread.php?threadid=1254440 >
http://forums.somethingawful.com/showthread.php?threadid=1222915 > >
Cheers! > Stefan
Hey everyone- Just curious, but how many of us here actually use
internet blogs and stuff? I know some people who use Xanga, and Jasmine
uses Blogspot. It's kind of a fun stupid thing to do =D Just
curious. Post a link if you have a blog! So all of us here can visit it
and make fun of the weird stuff you post :) (Alright, I know my jokes
are really lame...) Oh, my xanga is http://www.xanga.com/h4m573r00 Not
as interesting as Macky's Xanga... Or Tyson's! Ahh -Sunil
Hey Sunil, where did you get the Square-1s that appear on your blogpage.
My Square-1 is pretty crappy and I think your ones look like the type
I'm after. Do you find them good to use? Jasmine
http://speedcuber.blogspot.com/ --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hey everyone- > Just curious, but how many
of us here actually use internet blogs > and stuff? I know some people
who use Xanga, and Jasmine uses > Blogspot. It's kind of a fun
stupid thing to do =D Just curious. > Post a link if you have a blog! So
all of us here can visit it and > make fun of the weird stuff you post
:) > (Alright, I know my jokes are really lame...) > > Oh, my xanga is
http://www.xanga.com/h4m573r00 > Not as interesting as Macky's
Xanga... Or Tyson's! Ahh > > -Sunil
Hi Jasmine- I bought them from Ton at US Nationals. He sells them on his
website, but apparently he isn't selling any puzzles right now...
I'm sure you can order from him after he's back from his trip
=D As for the Square -1 itself, I love it. I play with mine a lot, and I
don't have any complaints. (I can't solve one, I just... try
to solve it...) It's a lot better than the rubiks.com ones. The
sticker's are also a lot better. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen <no_reply@y...>
wrote: > Hey Sunil, where did you get the Square-1s that appear on your
> blogpage. My Square-1 is pretty crappy and I think your ones look >
like the type I'm after. Do you find them good to use? > > Jasmine
> http://speedcuber.blogspot.com/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Hey everyone- > > Just curious, but how
many of us here actually use internet blogs > > and stuff? I know some
people who use Xanga, and Jasmine uses > > Blogspot. It's kind of a
fun stupid thing to do =D Just curious. > > Post a link if you have a
blog! So all of us here can visit it and > > make fun of the weird stuff
you post :) > > (Alright, I know my jokes are really lame...) > > > >
Oh, my xanga is http://www.xanga.com/h4m573r00 > > Not as interesting as
Macky's Xanga... Or Tyson's! Ahh > > > > -Sunil
4679. [Speed cubing group] Re: Funny outsiders... (odds of a random
lucky solve) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Sep 2004 06:44:39 -0000
Here's one more thing I was thinking about based on this last post.
Assuming someone can work their way to finishing the F2L and then
perform random transformations on the LL via trial and error then the
odds would be a lot better of a random lucky solve. Assuming they just
place all the LL pieces together in the right way in relation to
eachother and all oriented correctly then the LL face can be off by one
move, but I think we can assume that that position would be technically
solved since someone could recognize that it was only off by 1 turn. So
there 4 out of 62208 solved states, or 1 out of 15552. I think we can
assume that a transformation on the LL could be done in 20 moves roughly
if the person is using trial and error to break apart the LL and try to
put it back together again using relatively few inefficient algorithms.
So after each 20 move transformation the chance that the new LL
configuration is a recognizable solved state is 1/15552. So the chance
of solving the cube at least once in 50 transformations on the LL (1000
moves) is 1-(15551/15552)^50 ~ 0.32% chance I think this would
definitely be possible, even though less people figure out how to get
the F2L than people how can figure out the first layer only. In case
anyone is interested, Chris --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I think you should think that most people
can solve at least 1 side. > the rest could be random.
4680. [Speed cubing group] Re: New DIY 3x3x3 Center Caps Won't
Stay.... From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Sep 2004 15:08:04 -0000
I just built two of the DIY kits and they are both excellent cubes. The
only thing I do not like about them is the new center caps. Hopefully
they'll do something about that problem. I put some pics of the
assembly process on my website. Jon nascarjon.tk --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <zero1@l...>
wrote: > What's the verdict on these new cubes with the curved >
centres? Are they as good as the Ideal Toy cubes, or almost > as good? >
> Mark > > On September 24, 2004 12:13 pm, d_j_salvia wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> > > > > wrote: > > > Does anyone know how to keep the
center caps on the ney 3x3x3 DIY > > > kits to keep from
'popping-off'? The cube is very smooth but I > > > can't
get the caps to stay on. I don't really want to use 'super- >
> > glue'. I used the back of a hammer to make 'notches'
but they still > > > wont hold. Too bad there isn't some sort of
mechanical fastener, > > > but that would be too easy:] > > > > > >
Thanks, > > > Rommy > > > > Hi Rommy, > > > > I made the mistake of
using superglue and now I can't adjust that > > cube. I now use
Elmers. I've heard of using small magnets under the > > cap, but
never tried it. > > > > Regards, > > > > David J > > > > > > > > > > > >
Yahoo! Groups Links > > > > > >
4681. Re: [Speed cubing group] Blogs From: Michiel van der Blonk <blonkm@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Sep 2004 23:37:54 +0200
I just created a xanga at http://www.xanga.com/home.aspx?
user=michielvanderblonk I also have a dutch blog at
http://vanderblonk.tk and a home page at http://vanderblonk.tk That
should do. Oh yeah, you should all try the translate button on my
blogspot. It's fun Michiel --
_____________________________________________________________________
Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van
ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt
alleen voor de tijd online. Nu zonder aansluitkosten en met gratis
modem. Bestel snel op zonnet.nl.
4682. [Speed cubing group] Re: Funny outsiders... (odds of a random
lucky solve) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Oct 2004 00:27:47 -0000
Yeah I know, that's what I meant in my original posting that
started this thread. But people claim they just randomly twisted the
cube. And that's just - excuse me - bullshit. I'm still
wondering *why* they say so. Next time somebody tells me that in person,
I'm gonna ask. I'd also ask in that guy in that forum thread,
but I'm not gonna pay the $10 for it. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Here's one more thing I was thinking about based on this
last post. > > Assuming someone can work their way to finishing the F2L
and then > perform random transformations on the LL via trial and error
then > the odds would be a lot better of a random lucky solve.
4683. Re: Blogs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Oct 2004 00:39:47 -0000
Hi Jasmine, you could try to get some here:
http://hlavolamy.gumruch.cz/europe.php (I found this page a while ago
and I believe Ton also linked to it). You could also visit Prague ;-) I
easily found it in a store and on markets. They do have a design (?)
flaw, though. There's a screw, a spring and a washer in it. Problem
is, the washer is between the spring and the screw head, not (like I
think it should be) on the other end of the spring, protecting the
plastic. I've seen this puzzle from a friend and the spring had
already eaten through the plastic and thus the big middle layer piece is
loose, you can move it in and out almost a centimeter. Quite annoying. I
disassembled both of mine and fixed this problem. In one of them, the
spring was already halfway through the plastic. Unfortunately, it's
quite hard to disassemble... If you're mainly concerned about the
stickers, maybe Adam Zamora will be able to help, he recently bought a
sticker machine and I'll order a few from him and also ask him for
Square-1 stickers (since I'd like to have the same color scheme as
for 3x3). See this thread on twistypuzzles.com:
http://www.twistypuzzles.com/forum/viewtopic.php?t=3118 Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > Hey Sunil, where did you get the Square-1s
that appear on your > blogpage. My Square-1 is pretty crappy and I think
your ones look > like the type I'm after. Do you find them good to
use? > > Jasmine > http://speedcuber.blogspot.com/
4684. Re: Blogs From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Oct 2004 16:25:15 -0000
I have a livejournal here: http://www.livejournal.com/users/snickersnee
Once I have some money, I'm going to buy me a domain name and put a
personal one on it. --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y...> wrote: > Hey everyone- > Just
curious, but how many of us here actually use internet blogs > and
stuff? I know some people who use Xanga, and Jasmine uses > Blogspot.
It's kind of a fun stupid thing to do =D Just curious. > Post a
link if you have a blog! So all of us here can visit it and > make fun
of the weird stuff you post :) > (Alright, I know my jokes are really
lame...) > > Oh, my xanga is http://www.xanga.com/h4m573r00 > Not as
interesting as Macky's Xanga... Or Tyson's! Ahh > > -Sunil
4685. 2 Under a min From: Crispy <redivre@...> To: Rubix Speed Solving
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 1 Oct 2004 18:55:32 -0700 (PDT)
With the following times I have acheived my first 2 sub-minute average
:) (52.06), 57.94, 1.01.46, 1.04.97, 58.66, 59.54, 55.52, (1.13.92),
56.4, 1.00.97, 1.00.96, 1.02.39 = 59.88 58.88, 1.03.77, 49.49, (47.95),
1.07.66, 53.28, 49.04, 1.02.67, 55.09, 1.02.06, 1.03.66, (1.17.77) =
58.51 Talk about excitement - and doesn't it always figure that
when something that good happens no one is home to tell! *doing the
happy dance* Crispy _______________________________ Do you Yahoo!?
Declare Yourself - Register online to vote today! http://vote.yahoo.com
4686. PLL From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 04:09:08 -0000
wow, im trying to learn dan knights 3 look LL..the 2 orient stages arent
bad.. but the PLL (using fridrichs) is something i have no idea how ill
ever learn..i can hardly even recognize which case i have..i have to
rotate the U face alot..and it takes time to find the case even with the
sheet printed off in front of me.. how do i ever learn to recognize the
cases..
4687. Re: [Speed cubing group] PLL From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Oct 2004 22:40:01 -0700 (PDT)
The permutations are tough at first, but you start to develop easy ways
to recognize the cases. I'll see if I can help you out though. Out
of the 21 permutations:
http://www.speedcubing.com/final_layer_permutation.html 3 with all edges
correct: P1, P2, P3 4 with all corners correct: P4, P5, P6, P7 6 with 2
adjacent correct corners: P8, P9, P10, P11, P12, P13 4 with 2 opposite
correct corners: P18, P19, P20, P21 4 oddballs: P14, P15, P16, P17
Notice I listed five categories here. When you reach your permutation,
you have to recognize which category the case lies under. Then, of that
category, narrow it down from there. This is how I did it anyway. I hope
this helps! -Richard --- yodude565 <yodude565@...> wrote: > wow, im
trying to learn dan knights 3 look LL..the 2 > orient stages > arent
bad.. > > but the PLL (using fridrichs) is something i have no > idea
how ill ever > learn..i can hardly even recognize which case i > have..i
have to rotate > the U face alot..and it takes time to find the case >
even with the > sheet printed off in front of me.. > > how do i ever
learn to recognize the cases.. > > _______________________________ Do
you Yahoo!? Declare Yourself - Register online to vote today!
http://vote.yahoo.com
4688. Re: 2 Under a min From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 07:36:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@y...>
wrote: > With the following times I have acheived my first 2 >
sub-minute average :) > > (52.06), 57.94, 1.01.46, 1.04.97, 58.66,
59.54, 55.52, > (1.13.92), 56.4, 1.00.97, 1.00.96, 1.02.39 = 59.88 > >
58.88, 1.03.77, 49.49, (47.95), 1.07.66, 53.28, 49.04, > 1.02.67, 55.09,
1.02.06, 1.03.66, (1.17.77) = 58.51 > > Talk about excitement - and
doesn't it always figure > that when something that good happens no
one is home > to tell! > > *doing the happy dance* > Crispy
Congratulations!! :) *doing the happy clap* Jasmine
http://www.geocities.com/jasmine_ellen
4689. Re: [Speed cubing group] PLL From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 11:16:37 -0000
great, thanks..thats is something i was looking for that should help me
out alot anyone else have little tricks like that? --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > The permutations are tough at first,
but you start to > develop easy ways to recognize the cases. I'll
see if > I can help you out though. Out of the 21 > permutations: >
http://www.speedcubing.com/final_layer_permutation.html > > 3 with all
edges correct: > P1, P2, P3 > > 4 with all corners correct: > P4, P5,
P6, P7 > > 6 with 2 adjacent correct corners: > P8, P9, P10, P11, P12,
P13 > > 4 with 2 opposite correct corners: > P18, P19, P20, P21 > > 4
oddballs: > P14, P15, P16, P17 > > Notice I listed five categories here.
When you reach > your permutation, you have to recognize which category
> the case lies under. Then, of that category, narrow > it down from
there. This is how I did it anyway. I > hope this helps! > > -Richard >
> > > > --- yodude565 <yodude565@y...> wrote: > > > wow, im trying to
learn dan knights 3 look LL..the 2 > > orient stages > > arent bad.. > >
> > but the PLL (using fridrichs) is something i have no > > idea how
ill ever > > learn..i can hardly even recognize which case i > > have..i
have to rotate > > the U face alot..and it takes time to find the case >
> even with the > > sheet printed off in front of me.. > > > > how do i
ever learn to recognize the cases.. > > > > > > > > >
_______________________________ > Do you Yahoo!? > Declare Yourself -
Register online to vote today! > http://vote.yahoo.com
4690. Re: [Speed cubing group] PLL From: "Prabhat" <cobalt017@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 12:54:07 -0000
I'm pretty sure a lot of people do this but I look for patterns on
the sides of the upper layer (the LL) instead of looking for how to move
the pieces around. (this will be hard to explain if you dont know what
i'm talking about, but i'll try...it might help to do the
algorithm backwards on a solved cube and follow along) Like for example
in P21, the upper layer of the back face has two adjacent stickers that
are the same color, AND the upper layer of the left face has two
adjacent stickers that are the same color. This pattern of two adjacent
sticker of the same color on two ADJACENT faces helps me to recognize
that it's P21. Another example is P9. There are once again two
adjacent stickers of the same color on the sides of the LL, but this
time they are on OPPOSITE faces, and that's my cue for a P9.
It's kind of hard to recognize the patterns of P14, P15, P16, and
P17 at first because they all look similar, but you should get it with
pratice. Sorry if this was confusing! Prabhat --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > great, thanks..thats is something i was
looking for > > that should help me out alot > > anyone else have little
tricks like that? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > The permutations
are tough at first, but you start to > > develop easy ways to recognize
the cases. I'll see if > > I can help you out though. Out of the 21
> > permutations: > >
http://www.speedcubing.com/final_layer_permutation.html > > > > 3 with
all edges correct: > > P1, P2, P3 > > > > 4 with all corners correct: >
> P4, P5, P6, P7 > > > > 6 with 2 adjacent correct corners: > > P8, P9,
P10, P11, P12, P13 > > > > 4 with 2 opposite correct corners: > > P18,
P19, P20, P21 > > > > 4 oddballs: > > P14, P15, P16, P17 > > > > Notice
I listed > five categories here. When you reach > > your permutation,
you have to recognize which category > > the case lies under. Then, of
that category, narrow > > it down from there. This is how I did it
anyway. I > > hope this helps! > > > > -Richard > > > > > > > > > > ---
yodude565 <yodude565@y...> wrote: > > > > > wow, im trying to learn
dan knights 3 look LL..the 2 > > > orient stages > > > arent bad.. > > >
> > > but the PLL (using fridrichs) is something i have no > > > idea
how ill ever > > > learn..i can hardly even recognize which case i > > >
have..i have to rotate > > > the U face alot..and it takes time to find
the case > > > even with the > > > sheet printed off in front of me.. >
> > > > > how do i ever learn to recognize the cases.. > > > > > > > > >
> > > > > > > _______________________________ > > Do you Yahoo!? > >
Declare Yourself - Register online to vote today! > >
http://vote.yahoo.com
4691. Re: PLL From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 13:09:18 -0000
The way I recognize the PLL case is to study the "band" around
the U layer. This will be the only unsolved part of the cube. What I do
then is to take notice of blocks of solid color. You can pretty much
always uniquely identify the permutation my recognizing these block
patterns. An n-block is for the purpose of this post such a solid block
n stickers long where all n stickers are on the same face and all have
the same color. Patterns with a 3-block: - P6, P7: In addition to the
3-block all the corners will be correct relative to each other. - P8,
P9: In addition to the 3-block there will be a 2-block adjoining it on
another face. - P13: This is the only case with only a 3-block. Patterns
with four 2-blocks: - P19, P20: Not much to say. These are the only ones
with four full 2-blocks. Patterns with two 2-blocks joined together on a
corner: - P1, P2: In addition to the two 2-blocks all the edges will be
correct relative to each other. Another way to recognize this is that
when looking at the "2x2" block the two stickers
"outside" of it will have the same color. - P18: Having a
"2x2" block but none of the patterns described for P1 and P2.
Patterns with two 2-blocks not joined together: - P10: The two 2-blocks
will be parallell. - P21: The two 2-blocks will be orthogonal. Note: On
both these patterns the piece "squished" inbetween the
2-blocks (an edge in P10 and a corner in P21) will be
"surrounded" by stickers of opposite colors. Patterns with one
2-block: - P11, P12: In addition to the 2-block, a corner adjacent to
the corner in the 2-block will be correct relative to that corner. -
P14, P15, P16, P17: These are tough. The pictures on the site is not how
I do them. I always start the alg with the 2-block where it's
supposed to be. See if you can figure out how to distinguish these.
Hint: Let the 2-block be solved and have a look at the corner adjacent
to the edge in the 2-block. I.e. if the 2-block is in FRU and FU, I
distinguish these by looking at the FLU corner. Patterns with no blocks:
- P4: There will be a "dot" pattern on each side, meaning that
the 2 corner stickers will be the same color and the edge sticker will
be the odd one out. Also, the edge sticker will NOT be the opposite
color of the corner stickers. - P5: Same as P4 (above) but the edge
sticker WILL be the opposite color of the corner stickers. - P3: This
one is hard to spot right away. All edges will be solved in relation to
each other, but the corners are messed up. A surefire way is to say that
if you can't work out it's another pattern, it must be P3. :)
I believe I nailed them all then. --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > great, thanks..thats is something i was
looking for > > that should help me out alot > > anyone else have little
tricks like that? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > The permutations
are tough at first, but you start to > > develop easy ways to recognize
the cases. I'll see if > > I can help you out though. Out of the 21
> > permutations: > >
http://www.speedcubing.com/final_layer_permutation.html > > > > 3 with
all edges correct: > > P1, P2, P3 > > > > 4 with all corners correct: >
> P4, P5, P6, P7 > > > > 6 with 2 adjacent correct corners: > > P8, P9,
P10, P11, P12, P13 > > > > 4 with 2 opposite correct corners: > > P18,
P19, P20, P21 > > > > 4 oddballs: > > P14, P15, P16, P17 > > > > Notice
I listed > five categories here. When you reach > > your permutation,
you have to recognize which category > > the case lies under. Then, of
that category, narrow > > it down from there. This is how I did it
anyway. I > > hope this helps! > > > > -Richard > > > > > > > > > > ---
yodude565 <yodude565@y...> wrote: > > > > > wow, im trying to learn
dan knights 3 look LL..the 2 > > > orient stages > > > arent bad.. > > >
> > > but the PLL (using fridrichs) is something i have no > > > idea
how ill ever > > > learn..i can hardly even recognize which case i > > >
have..i have to rotate > > > the U face alot..and it takes time to find
the case > > > even with the > > > sheet printed off in front of me.. >
> > > > > how do i ever learn to recognize the cases.. > > > > > > > > >
> > > > > > > _______________________________ > > Do you Yahoo!? > >
Declare Yourself - Register online to vote today! > >
http://vote.yahoo.com
4692. 4x4 LL Edges From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 14:45:11 -0000
Does anyone know of any good LL edge algs for the 4x4. I'm learing
Makimoto's column method from his site. I'm already using his
3x3 method so the LL corners are no problem. Are there algs in existence
that can swap LL edges on adjancent sides without disturbing the other
two sides ? Wayne
4693. Re: 4x4 LL Edges From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 15:27:29 -0000
Hi Wayne! U can cycle any 3 edges on last layer quite easily. Use a
basic 3- cycle with some setup moves. Here is one example:
r2-lD2l'-U-ld2l'-U'-r2 Another example:
b2-lDl'-U-ld'l'-U'-b2 Note that these are both of
the form S-ABA'B'-S, conjugate commutators :-) If u need help
for more LL 3-cycles dun hesitate to contac me :-) -Per PS! I do them on
top. Transform them to have the effect wherever u like ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y...> wrote: > Does anyone know of any good LL edge algs
for the 4x4. I'm learing > Makimoto's column method from his
site. I'm already using his 3x3 > method so the LL corners are no
problem. Are there algs in > existence that can swap LL edges on
adjancent sides without > disturbing the other two sides ? > > Wayne
4694. Re: 4x4 LL Edges From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 15:39:09 -0000
Hmm ... i got those algs wrong. Should be : Here is one example:
r2-lD2l'-U-lD2l'-U'-r2 Another example:
b2-lDl'-U-lD'l'-U'-b2 Sorry!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi Wayne! > > U can cycle any 3
edges on last layer quite easily. Use a basic 3- > cycle with some setup
moves. > > Here is one example: > >
r2-lD2l'-U-ld2l'-U'-r2 > > Another example: > >
b2-lDl'-U-ld'l'-U'-b2 > > Note that these are both
of the form S-ABA'B'-S, conjugate > commutators :-) > > If u
need help for more LL 3-cycles dun hesitate to contac me :-) > > -Per >
> PS! I do them on top. Transform them to have the effect wherever u >
like ;-) > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" > <mylib_2000@y...> wrote: > > Does anyone know of
any good LL edge algs for the 4x4. I'm > learing > >
Makimoto's column method from his site. I'm already using his
3x3 > > method so the LL corners are no problem. Are there algs in > >
existence that can swap LL edges on adjancent sides without > >
disturbing the other two sides ? > > > > Wayne
4695. About the theoric 22 From: ZogStriP <zogstrip@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Oct 2004 19:43:44 +0200
Hello all speedcubists ! I am a French boy, and I would like to know if
somebody knew why 22 is the minimum number of movement to solve the
cube? -- ZogStriP Mon Blog : http://blogs.developpeur.org/zogstrip Mon
Site : http://www.rubikscubor.fr.st
4696. Re: About the theoric 22 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 17:58:30 -0000
Hey! That number is rather a minmax than a minimum. It is believe that
some worst case positions do require at least 22 moves. But as far as i
know Kociemba's Cube Explorer has found a 20 move solution or
better for any position thrown at it. A good place to start reading
about "cube maths" is the following:
http://www.geocities.com/jaapsch/puzzles/theory.htm#godal Jaap's
site is simply the best puzzle site that exists on the net. Though there
are better sites specifically for the Rubik's Cube and it's
many methods of solution :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, ZogStriP <zogstrip@g...>
wrote: > Hello all speedcubists ! > > I am a French boy, and I would
like to know if somebody knew why 22 is > the minimum number of movement
to solve the cube? > > -- > ZogStriP > Mon Blog :
http://blogs.developpeur.org/zogstrip > Mon Site :
http://www.rubikscubor.fr.st
4697. Re: 4x4 LL Edges From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 20:45:49 -0000
Are we talking about single edge cubies or about edge pairs? It would
help if you could describe a little better what you'd like, e.g.
"I'd like to swap UFl<->URb". Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne"
<mylib_2000@y.. .> wrote: > Does anyone know of any good LL edge algs
for the 4x4. I'm learing > Makimoto's column method from his
site. I'm already using his 3x3 > method so the LL corners are no
problem. Are there algs in > existence that can swap LL edges on
adjancent sides without > disturbing the other two sides ? > > Wayne
4698. Re: 4x4 LL Edges From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 21:08:53 -0000
> r2-lD2l'-U-lD2l'-U'-r2 If you count inner slice turns
as two turns, you lose 16-14 against this one: (Ll) U2 - (F L F')
l2 (F L' F') l2 - U2 (Ll)' >
b2-lDl'-U-lD'l'-U'-b2 (Bb)' D - (D' R2 D)
l2 (D' R2 D) l2 - D' (Bb) which after canceling even beats you
12-16: (Bb)' R2 D l2 D' R2 D l2 D' (Bb) Sooooorrrry....
;-) Stefan P.S. I got the idea to use inner slice turns as the
second/fourth part of a commutator from Macky's page. Somehow I had
never thought about it myself. This is a fast one I just made up:
(U' R' U) r (U' R U) r' I'll most likely use
something like this for blindsolving in the future...
4699. Re: [Speed cubing group] Re: PLL From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 2 Oct 2004 22:50:10 +0100
You can of course know all PLL by just seeing two faces. First notice
the corners, are they all the same, all opposite, or a mix? This helps
you narrow the number of cases. Then you can study the edges, I cannot
go into detail because it would take forever, but every pattern will be
unique, even if the difference is only subtle. Dan Harris :) -----
Original Message ----- From: Eivind Fonn To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 02, 2004
2:09 PM Subject: [Speed cubing group] Re: PLL The way I recognize the
PLL case is to study the "band" around the U layer. This will
be the only unsolved part of the cube. What I do then is to take notice
of blocks of solid color. You can pretty much always uniquely identify
the permutation my recognizing these block patterns. An n-block is for
the purpose of this post such a solid block n stickers long where all n
stickers are on the same face and all have the same color. Patterns with
a 3-block: - P6, P7: In addition to the 3-block all the corners will be
correct relative to each other. - P8, P9: In addition to the 3-block
there will be a 2-block adjoining it on another face. - P13: This is the
only case with only a 3-block. Patterns with four 2-blocks: - P19, P20:
Not much to say. These are the only ones with four full 2-blocks.
Patterns with two 2-blocks joined together on a corner: - P1, P2: In
addition to the two 2-blocks all the edges will be correct relative to
each other. Another way to recognize this is that when looking at the
"2x2" block the two stickers "outside" of it will
have the same color. - P18: Having a "2x2" block but none of
the patterns described for P1 and P2. Patterns with two 2-blocks not
joined together: - P10: The two 2-blocks will be parallell. - P21: The
two 2-blocks will be orthogonal. Note: On both these patterns the piece
"squished" inbetween the 2-blocks (an edge in P10 and a corner
in P21) will be "surrounded" by stickers of opposite colors.
Patterns with one 2-block: - P11, P12: In addition to the 2-block, a
corner adjacent to the corner in the 2-block will be correct relative to
that corner. - P14, P15, P16, P17: These are tough. The pictures on the
site is not how I do them. I always start the alg with the 2-block where
it's supposed to be. See if you can figure out how to distinguish
these. Hint: Let the 2-block be solved and have a look at the corner
adjacent to the edge in the 2-block. I.e. if the 2-block is in FRU and
FU, I distinguish these by looking at the FLU corner. Patterns with no
blocks: - P4: There will be a "dot" pattern on each side,
meaning that the 2 corner stickers will be the same color and the edge
sticker will be the odd one out. Also, the edge sticker will NOT be the
opposite color of the corner stickers. - P5: Same as P4 (above) but the
edge sticker WILL be the opposite color of the corner stickers. - P3:
This one is hard to spot right away. All edges will be solved in
relation to each other, but the corners are messed up. A surefire way is
to say that if you can't work out it's another pattern, it
must be P3. :) I believe I nailed them all then. --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > great, thanks..thats is something i was
looking for > > that should help me out alot > > anyone else have little
tricks like that? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > <richy_jr_2000@y...> wrote: > > The permutations
are tough at first, but you start to > > develop easy ways to recognize
the cases. I'll see if > > I can help you out though. Out of the 21
> > permutations: > >
http://www.speedcubing.com/final_layer_permutation.html > > > > 3 with
all edges correct: > > P1, P2, P3 > > > > 4 with all corners correct: >
> P4, P5, P6, P7 > > > > 6 with 2 adjacent correct corners: > > P8, P9,
P10, P11, P12, P13 > > > > 4 with 2 opposite correct corners: > > P18,
P19, P20, P21 > > > > 4 oddballs: > > P14, P15, P16, P17 > > > > Notice
I listed > five categories here. When you reach > > your permutation,
you have to recognize which category > > the case lies under. Then, of
that category, narrow > > it down from there. This is how I did it
anyway. I > > hope this helps! > > > > -Richard > > > > > > > > > > ---
yodude565 <yodude565@y...> wrote: > > > > > wow, im trying to learn
dan knights 3 look LL..the 2 > > > orient stages > > > arent bad.. > > >
> > > but the PLL (using fridrichs) is something i have no > > > idea
how ill ever > > > learn..i can hardly even recognize which case i > > >
have..i have to rotate > > > the U face alot..and it takes time to find
the case > > > even with the > > > sheet printed off in front of me.. >
> > > > > how do i ever learn to recognize the cases.. > > > > > > > > >
> > > > > > > _______________________________ > > Do you Yahoo!? > >
Declare Yourself - Register online to vote today! > >
http://vote.yahoo.com Yahoo! Groups Sponsor ADVERTISEMENT
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4700. Re: Blogs From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 21:51:42 -0000
Hi Stefan, I get a 'page cannot be found error' when I go to
http://hlavolamy.gumruch.cz/europe.php :( If I'm ever in Prague, I
shall email you for the details of that store! The problem with my
Square-1 is not really the stickers, I think the cube just came from a
bad batch or something. I siliconed it, but this just made things worse.
I had lost my good silicone and the replacement brand I bought was
crappy. Oh well. Maybe I shall just have to visit Prague and stock up on
Square-1s!! :) Jasmine http://speedcuber.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Jasmine, > > you could try to get some
here: > http://hlavolamy.gumruch.cz/europe.php > (I found this page a
while ago and I believe Ton also linked to it). > You could also visit
Prague ;-) I easily found it in a store and on > markets. > > They do
have a design (?) flaw, though. There's a screw, a spring and > a
washer in it. Problem is, the washer is between the spring and the >
screw head, not (like I think it should be) on the other end of the >
spring, protecting the plastic. I've seen this puzzle from a friend
> and the spring had already eaten through the plastic and thus the big
> middle layer piece is loose, you can move it in and out almost a >
centimeter. Quite annoying. I disassembled both of mine and fixed this >
problem. In one of them, the spring was already halfway through the >
plastic. Unfortunately, it's quite hard to disassemble... > > If
you're mainly concerned about the stickers, maybe Adam Zamora will
> be able to help, he recently bought a sticker machine and I'll
order a > few from him and also ask him for Square-1 stickers (since
I'd like to > have the same color scheme as for 3x3). See this
thread on > twistypuzzles.com: >
http://www.twistypuzzles.com/forum/viewtopic.php?t=3118 > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > Hey Sunil, where did you
get the Square-1s that appear on your > > blogpage. My Square-1 is
pretty crappy and I think your ones look > > like the type I'm
after. Do you find them good to use? > > > > Jasmine > >
http://speedcuber.blogspot.com/
4701. PLL Algs From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 22:54:54 -0000
thanks for all the tips on recognizing which case i am presented with. i
had one more question..how do you guys go about memorizing all the algs
needed.. so far im gonna try to just do one alg over and over until i
know it..then go to the next.. and remember the number taht goes to each
one..and then try to learn to recognize each one.. just curious how you
guys try to memorize them?
4702. Re: 4x4 LL Edges From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Oct 2004 23:34:10 -0000
Hey! Optimal algs were not the issue here. The thing is that u can make
my kind of edge 3-cycles on the fly. Ur alg u would have to just
memorise anyway. Only for fewest moves solve would i resort to 3- cycles
using inner slice moves for LL 3-cycles. Who counts moves when u
speedsolve anyway? Another advantage of my way is that if u write the
alg in this form S-ABA'B'-S' u always will have that B is
turning the U-layer. No need to turn cube over in any way when u wanna
speedoptimise. Also easier to get lookahead when u never move that LL
away from staying on top. Also the official rules for nxnxn cubes with
n>3 says that any inner slice move counts as 1 as opposed to for the
3x3x3 (historical reasons). I dun wanna argue. Just pointing out the
advantages of my approach for a beginner :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > > r2-lD2l'-U-lD2l'-U'-r2 >
> If you count inner slice turns as two turns, you lose 16-14 against >
this one: > > (Ll) U2 - (F L F') l2 (F L' F') l2 - U2
(Ll)' > > > b2-lDl'-U-lD'l'-U'-b2 > >
(Bb)' D - (D' R2 D) l2 (D' R2 D) l2 - D' (Bb) > >
which after canceling even beats you 12-16: > > (Bb)' R2 D l2
D' R2 D l2 D' (Bb) > > Sooooorrrry.... ;-) > Stefan > > P.S. I
got the idea to use inner slice turns as the second/fourth part > of a
commutator from Macky's page. Somehow I had never thought about >
it myself. This is a fast one I just made up: > (U' R' U) r
(U' R U) r' > I'll most likely use something like this
for blindsolving in the > future...
4703. Re: [Speed cubing group] PLL Algs From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Oct 2004 16:38:14 -0700 (PDT)
The secret in memorizing algorithms is in 'chunking'.
<snip>
http://library.thinkquest.org/C0110291/tricks/mnemonics/grouping.php
Chunking Look at the following chunks of letters: T WAN BAC BSC PRC IA
At first glance, its seems like they would be difficult to memorize.
However, with simple chunking, look at them now: TWA NBA CBS CPR CIA
</snip> With chunking, or grouping, we're able to take
algorithms and make them easier to learn. Take the following algorithm
for example: (T permutation)
RUR'U'R'FR2U'R'U'RUR'F' This can
seem overwhelming. When grouped like this however:
(RUR')(U'R'F)(R2U'R'U')(RUR'F')
This way you are learning 4 pieces of information. Typically algorithms
are grouped by triggers. When you get used to learning algs this way,
the process of committing it to your short term memory becomes pretty
easy. It usually only takes me about 45 seconds to get the alg in my
head. How do I commit the algorithm to long term memory? It's easy
to learn the turns of an alg, but after that, there are a few aspects
you have to worry about. *Recognition~ This is where practice comes in.
Set the case up on the LL, and practice recognizing it from different
angles (via U, U', U2 turns) *Execution~ turning the turns in your
head, into turns by your hand. I usually repeat an alg after I learn it
50+ times a day. Even if it took you 10 seconds to do the alg, at 50
times a day it still takes less than 10 minutes. After some practice
you'll make the turns without even thinking about them. It's
like learning to tie your shoes. After you did it enough times you
didn't really have to look anymore. Hope this helped, -richard ---
yodude565 <yodude565@...> wrote: > > thanks for all the tips on
recognizing which case i > am presented with. > i had one more
question..how do you guys go about > memorizing all the > algs needed..
so far im gonna try to just do one > alg over and over > until i know
it..then go to the next.. and remember > the number taht > goes to each
one..and then try to learn to recognize > each one.. > > just curious
how you guys try to memorize them? > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
4704. Short video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Oct 2004 22:21:52 -0000
http://grrroux.free.fr/me/compu.avi Just having fun, as usual, Gilles.
4705. new personal record From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 00:23:21 -0000
hey guys! i finally broke the 60 second barrior.. just got a 48 second
non lucky solve, my first sub minute. it was on tape too..after watching
the tape i realize i pause ALOT after each corner edge pair..i have lots
of trouble finding the edge that goes with the corner im looking at..
any tips? where do you guys scan with your eyes? or does that just come
with practice..not sure.
4706. RE: [Speed cubing group] new personal record From: "John Mow" <Doughboyliao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 00:25:18 +0000
practice you'll get better definiately. Keep trying and your time
will decrease really fast. I was at 46's once and a week later i
broke 30 sec. :D >From: "yodude565" <yodude565@...>
>Reply-To: speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
new personal record >Date: Mon, 04 Oct 2004 00:23:21 -0000 > > >hey
guys! i finally broke the 60 second barrior.. > >just got a 48 second
non lucky solve, my first sub minute. it was on >tape too..after
watching the tape i realize i pause ALOT after each >corner edge pair..i
have lots of trouble finding the edge that goes >with the corner im
looking at.. > >any tips? where do you guys scan with your eyes? > >or
does that just come with practice..not sure. > > > >
_________________________________________________________________ On the
road to retirement? Check out MSN Life Events for advice on how to get
there! http://lifeevents.msn.com/category.aspx?cid=Retirement
4707. RE: [Speed cubing group] new personal record From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 3 Oct 2004 21:27:47 -0700
Try and look for your next corner/edge pair while doing the current one.
You may think you're doing this but you're really following
the pair you're currently inserting. I need to work on this as
well, but I dropped from 60 to around 32 in about 2 weeks by working on
doing this. to help, you can try solving a corner edge pair with your
eyes closed, then train your eye to look elsewhere. -----Original
Message----- From: John Mow [mailto:Doughboyliao@...] Sent: Sunday,
October 03, 2004 5:25 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: RE: [Speed cubing group] new personal record practice
you'll get better definiately. Keep trying and your time will
decrease really fast. I was at 46's once and a week later i broke
30 sec. :D >From: "yodude565" <yodude565@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
new personal record >Date: Mon, 04 Oct 2004 00:23:21 -0000 > > >hey
guys! i finally broke the 60 second barrior.. > >just got a 48 second
non lucky solve, my first sub minute. it was on >tape too..after
watching the tape i realize i pause ALOT after each >corner edge pair..i
have lots of trouble finding the edge that goes >with the corner im
looking at.. > >any tips? where do you guys scan with your eyes? > >or
does that just come with practice..not sure. > > > >
_________________________________________________________________ On the
road to retirement? Check out MSN Life Events for advice on how to get
there! http://lifeevents.msn.com/category.aspx?cid=Retirement Yahoo!
Groups Links
4708. Re: Short video From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 08:34:10 -0000
Hey Gilles!! Another great video from u :D Reminds me of the scene from
the movie Videodrome ;-) -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > http://grrroux.free.fr/me/compu.avi > >
Just having fun, as usual, > > Gilles.
4709. Re: [Speed cubing group] new personal record From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 12:59:52 -0000
Be able to identify and execute your F2L algorithms without thinking.
That way your fingers are working while you are looking for your next
pair. Something that just clicked for me not too long ago is the ability
to start an algorithm on one side of the cube and finish it on the
other. Not sure how to learn this, but it helps temendously to be a
little dynamic in the F2L to be a bit 'creative' in mixing up
the algorithms. F2L is certainly one of the hang ups for faster times
but it's almost hypnotic when you do it right. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > Try and look for your next corner/edge pair
while doing the current one. You > may think you're doing this but
you're really following the pair you're > currently inserting.
I need to work on this as well, but I dropped from 60 > to around 32 in
about 2 weeks by working on doing this. to help, you can try > solving a
corner edge pair with your eyes closed, then train your eye to > look
elsewhere. > > -----Original Message----- > From: John Mow
[mailto:Doughboyliao@h...] > Sent: Sunday, October 03, 2004 5:25 PM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: RE: [Speed cubing
group] new personal record > > > > practice you'll get better
definiately. Keep trying and your time will > decrease really fast. I
was at 46's once and a week later i broke 30 sec. :D > > > >From:
"yodude565" <yodude565@y...> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com > >To:
speedsolvingrubikscube@yahoogroups.com > >Subject: [Speed cubing group]
new personal record > >Date: Mon, 04 Oct 2004 00:23:21 -0000 > > > > >
>hey guys! i finally broke the 60 second barrior.. > > > >just got a 48
second non lucky solve, my first sub minute. it was on > >tape
too..after watching the tape i realize i pause ALOT after each > >corner
edge pair..i have lots of trouble finding the edge that goes > >with the
corner im looking at.. > > > >any tips? where do you guys scan with your
eyes? > > > >or does that just come with practice..not sure. > > > > > >
> > > >
_________________________________________________________________ > On
the road to retirement? Check out MSN Life Events for advice on how to >
get there! http://lifeevents.msn.com/category.aspx?cid=Retirement > > >
> > > Yahoo! Groups Links
4710. Re: new personal record From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 13:37:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > hey guys! i finally broke the 60 second
barrior.. > > just got a 48 second non lucky solve, my first sub minute.
it was on > tape too..after watching the tape i realize i pause ALOT
after each > corner edge pair..i have lots of trouble finding the edge
that goes > with the corner im looking at.. > > any tips? where do you
guys scan with your eyes? > > or does that just come with practice..not
sure. Congratulations with your new record...! On thing I would
personally advise to a person averaging around a minute or maybe 40
seconds, is to solve the cube very slowly a lot of times, without timing
yourself. Try to do it really slow, while minimizing the amount of moves
you need. Try to find some shortcuts yourself (don't apply the F2L
algs without thinking!). Also, try to solve the cube really slow, but
without stopping. This can be pretty hard, because I know it can be very
hard to find your CE pairs :). But you will get used to it. Then, when
you can solve it without too much big delays, gradually increase your
amount of moves per second. Doing this, I think you'll be averaging
under 40 second pretty soon. Good luck, Joel.
4711. Re: Blogs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 16:26:27 -0000
Strange... I clicked on it again (the link you wrote) and got the
correct page. Please try again. The Square-1's I use (actually the
Cube21 type) both had some lubricant inside already, which I completely
removed after disassembling them. I even washed the pieces. Then I
applied *a lot* of good silicone spray. When you say "it made
things worse" for you, maybe yours also had some other lubricant
inside which is not "compatible" with your silicone spray? I
like mine very much now, gonna compare them to Lars's at DCD...
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > > Hi Stefan, > > I get a
'page cannot be found error' when I go to >
http://hlavolamy.gumruch.cz/europe.php :( > > If I'm ever in
Prague, I shall email you for the details of that > store! > > The
problem with my Square-1 is not really the stickers, I think the > cube
just came from a bad batch or something. I siliconed it, but > this just
made things worse. I had lost my good silicone and the > replacement
brand I bought was crappy. Oh well. Maybe I shall just > have to visit
Prague and stock up on Square-1s!! :) > > Jasmine >
http://speedcuber.blogspot.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Hi Jasmine, > > > > you could try to get
some here: > > http://hlavolamy.gumruch.cz/europe.php > > (I found this
page a while ago and I believe Ton also linked to > it). > > You could
also visit Prague ;-) I easily found it in a store and > on > > markets.
> > > > They do have a design (?) flaw, though. There's a screw, a
spring > and > > a washer in it. Problem is, the washer is between the
spring and > the > > screw head, not (like I think it should be) on the
other end of > the > > spring, protecting the plastic. I've seen
this puzzle from a > friend > > and the spring had already eaten through
the plastic and thus the > big > > middle layer piece is loose, you can
move it in and out almost a > > centimeter. Quite annoying. I
disassembled both of mine and fixed > this > > problem. In one of them,
the spring was already halfway through > the > > plastic. Unfortunately,
it's quite hard to disassemble... > > > > If you're mainly
concerned about the stickers, maybe Adam Zamora > will > > be able to
help, he recently bought a sticker machine and I'll > order a > >
few from him and also ask him for Square-1 stickers (since I'd >
like to > > have the same color scheme as for 3x3). See this thread on >
> twistypuzzles.com: > >
http://www.twistypuzzles.com/forum/viewtopic.php?t=3118 > > > > Cheers!
> > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > Hey Sunil, where did
you get the Square-1s that appear on your > > > blogpage. My Square-1 is
pretty crappy and I think your ones > look > > > like the type I'm
after. Do you find them good to use? > > > > > > Jasmine > > >
http://speedcuber.blogspot.com/
4712. Re: 4x4 LL Edges From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 16:30:39 -0000
Hey, I claim you can make up my kind of edge 3-cycles on the fly, too
:-) Don't you think so? At least with some practice? I admit that
so far I only really use your way, but I'm gonna try the
inner-slice algs as well. And even though we don't count moves when
speedsolving, I think the inner-slice algs can be executed faster. Well,
I don't really speedsolve (but blindsolve) using 3-cycles
(super5x5speed I do use them for centers but only 3x3-style without
inner slice turns) so maybe your opinion should count more ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > Optimal
algs were not the issue here. The thing is that u can make > my kind of
edge 3-cycles on the fly. Ur alg u would have to just > memorise anyway.
Only for fewest moves solve would i resort to 3- > cycles using inner
slice moves for LL 3-cycles. Who counts moves > when u speedsolve
anyway? Another advantage of my way is that if u > write the alg in this
form S-ABA'B'-S' u always will have that B is > turning
the U-layer. No need to turn cube over in any way when u > wanna
speedoptimise. Also easier to get lookahead when u never move > that LL
away from staying on top. Also the official rules for nxnxn > cubes with
n>3 says that any inner slice move counts as 1 as opposed > to for the
3x3x3 (historical reasons). > > I dun wanna argue. Just pointing out the
advantages of my approach > for a beginner :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > >
r2-lD2l'-U-lD2l'-U'-r2 > > > > If you count inner slice
turns as two turns, you lose 16-14 > against > > this one: > > > > (Ll)
U2 - (F L F') l2 (F L' F') l2 - U2 (Ll)' > > > > >
b2-lDl'-U-lD'l'-U'-b2 > > > > (Bb)' D -
(D' R2 D) l2 (D' R2 D) l2 - D' (Bb) > > > > which after
canceling even beats you 12-16: > > > > (Bb)' R2 D l2 D' R2 D
l2 D' (Bb) > > > > Sooooorrrry.... ;-) > > Stefan > > > > P.S. I
got the idea to use inner slice turns as the second/fourth > part > > of
a commutator from Macky's page. Somehow I had never thought > about
> > it myself. This is a fast one I just made up: > > (U' R'
U) r (U' R U) r' > > I'll most likely use something like
this for blindsolving in the > > future...
4713. Re: Blogs From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 16:50:43 -0000
> I like mine very much now, There's quite a lot of variation, even
judging from a small sample of 4 Square-1s. All improved by lubrication
after cleaning (only one appeared to have been pre-lubricated), but none
is really satisfactory. Haven't tried a Cube-21 yet... > gonna
compare them to Lars's at DCD... Me too. See you there. Mike G
4714. Re: Blogs From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Oct 2004 17:28:35 -0000
Hi, since I live in Prague, I can give you some information. It is true,
that Czech variation of Square-1 Cube 21 (which is in fact original -
Square-1 is a copy :)) is freely available in many shops here. However,
recently the production of Cube 21 went to China and these new series
are horrible, so be careful. The original series seems finished this
year and they are really good (good plastic, shape, stickers) but the
stock is limited. I do not sell them, but I know some people that have
knowledge where to get what type... So If anyone is about to visit
Prague and want to buy Cube 21 here, email me and I can ask for info
about it... Cube 21 are well compatible with silicone oil in general...
Best regards. Josef > If I'm ever in Prague, I shall email you for
the details of that > store! > > The problem with my Square-1 is not
really the stickers, I think the > cube just came from a bad batch or
something. I siliconed it, but > this just made things worse. I had lost
my good silicone and the > replacement brand I bought was crappy. Oh
well. Maybe I shall just > have to visit Prague and stock up on
Square-1s!! :) > > Jasmine > http://speedcuber.blogspot.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Hi Jasmine, > > > > you could try to get
some here: > > http://hlavolamy.gumruch.cz/europe.php > > (I found this
page a while ago and I believe Ton also linked to > it). > > You could
also visit Prague ;-) I easily found it in a store and > on > > markets.
> > > > They do have a design (?) flaw, though. There's a screw, a
spring > and > > a washer in it. Problem is, the washer is between the
spring and > the > > screw head, not (like I think it should be) on the
other end of > the > > spring, protecting the plastic. I've seen
this puzzle from a > friend > > and the spring had already eaten through
the plastic and thus the > big > > middle layer piece is loose, you can
move it in and out almost a > > centimeter. Quite annoying. I
disassembled both of mine and fixed > this > > problem. In one of them,
the spring was already halfway through > the > > plastic. Unfortunately,
it's quite hard to disassemble... > > > > If you're mainly
concerned about the stickers, maybe Adam Zamora > will > > be able to
help, he recently bought a sticker machine and I'll > order a > >
few from him and also ask him for Square-1 stickers (since I'd >
like to > > have the same color scheme as for 3x3). See this thread on >
> twistypuzzles.com: > >
http://www.twistypuzzles.com/forum/viewtopic.php?t=3118 > > > > Cheers!
> > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > > <no_reply@y...> wrote: > > > Hey Sunil, where did
you get the Square-1s that appear on your > > > blogpage. My Square-1 is
pretty crappy and I think your ones > look > > > like the type I'm
after. Do you find them good to use? > > > > > > Jasmine > > >
http://speedcuber.blogspot.com/
4715. Cube lubricant From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 08:44:18 -0000
Would either of these be any good as a cube lubricant? (If so, which
would be better?) http://www.aaaindustrialsupply.com/index.asp?
PageAction=VIEWCATS&Category=24
4716. Katsu (about being in Japan - off topic) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 08:45:47 -0000
Hi Katsu, In which part of Japan do you live? I'm going on holiday
to Tokyo this Thursday (although I'll not arrive until
mid-afternoon on the Friday and will be there until some time Tuesday
morning - at the Mansions at Roppongi. Can you advise me of some places
I should see? (Also, I need to try to get to the stores to pick up a DVD
recorder if you can recommend the correct area.) Regards, Richard
4717. Re: Katsu (about being in Japan - off topic) From: planet_katsu <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 09:53:30 -0000
Hi Richard. Thanks, and sorry. I live in a place away from Tokyo. Thus,I
ask the member of JSCC. :-) Anyway, Please enjoy Japan. Katsu PLANET
PUZZLE http://www.planet-puzzle.com/ > Hi Katsu, > > In which part of
Japan do you live? I'm going on holiday to Tokyo > this Thursday
(although I'll not arrive until mid-afternoon on the > Friday and
will be there until some time Tuesday morning - at the > Mansions at
Roppongi. > Can you advise me of some places I should see? (Also, I need
to try > to get to the stores to pick up a DVD recorder if you can
recommend > the correct area.) > > Regards, > > Richard
4718. Re: Cube lubricant From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 12:05:06 -0000
Hi Richard, I don't know these, but from previous discussions I got
the impression that "heavy duty" seems to be a very good sign.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > Would either of these be any good as a
cube lubricant? (If so, which > would be better?) > >
http://www.aaaindustrialsupply.com/index.asp? >
PageAction=VIEWCATS&Category=24
4719. Re: Cube lubricant From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 12:50:52 -0000
> --- GameOfDeath2 wrote: > > Would either of these be any good as a
cube lubricant? (If so, > > which would be better?) > > > >
http://www.aaaindustrialsupply.com/index.asp? > >
PageAction=VIEWCATS&Category=24 --- "Stefan Pochmann"
wrote: > I don't know these, but from previous discussions I got
the > impression that "heavy duty" seems to be a very good
sign. I don't know about that. Of these two, the 'food
grade' one seems safe to me because it explicitly mentions it can
be used on rubber and plastic. That means it will not be oil based. The
'heavy duty' one has no mention of that, so may not be as
safe. Generally the packaging should say it is suitable for plastic or
rubber, or that it is '100% grease-free lubrication', before I
would use it on any of my puzzles. Jaap
4720. Re: Cube lubricant From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Oct 2004 17:13:16 -0000
This is the stuff I use: http://members.cox.net/swedishlf/spray.jpg
I've tried a few others and this is my absolute favorite. I get it
from Napa auto parts stores, for around $5.00. And a single can lasts me
more than a year. Hope that helps! Daniel
4721. quick question From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 00:52:11 -0000
hey, i just heard about takahito domon, and how he can do sub 20s
without doing f2l..he does top layer then middle layer separate.. if
this is possible..then why does everyone bother learning to do the
f2l..whats the pros/cons..am i missing something? thanks
4722. Re: quick question From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 01:42:39 -0000
Hey- Takahito does D- Cross, so middle layer edges on the U layer are
generally easier to spot. Also, he's insane. If see his videos on
his website, he doesn't need F2L. I guess nobody really needs F2L,
because if you practice enough, and find cool tricks, the
"difference between 'f2l' and 'bottom layer ->
middle layer' is about 2 seconds" (Makisumi, 2004 [=D Yes, I
had to footnote it]) There are times when I do 'place corner ->
middle layer edge' when I see some fast FSC or something if
it's the fastest thing I'm able to do. (okay, I'm not a
great cuber... That's just what I do..lol) -Sunil (Oh..since
I'm posting something, I'll just type this as a P.S:
Don't bother with the Friday Contest, it's pretty much dead =P
It'll be active again, along with my website Summer 2005. Oh, haha
special thanks to Raul Garcia, who was the only person that did the Fri.
Con. in about 1 1/2 months) --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > hey, i just heard about takahito domon,
and how he can do sub 20s > without doing f2l..he does top layer then
middle layer separate.. if > this is possible..then why does everyone
bother learning to do the > f2l..whats the pros/cons..am i missing
something? > > thanks
4723. finger tricks From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 02:13:36 -0000
hey, anyone know some good sites to learn some finger tricks..the only
group of moves i cando with my fingers quick are R / L with a U
turn..not much..but it helps here and there i find I do not move nearly
as fast as anyone in videos i have seen..also after having someone
review my video they said i use my wrist alot to turn the cube.. soo i
wanna work on that also..im lefty..is that gonna make a big difference?
thanks
4724. Re: finger tricks From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 02:56:28 -0000
> hey, anyone know some good sites to learn some finger tricks..the only
> group of moves i cando with my fingers quick are R / L with a U >
turn..not much..but it helps here and there
http://my.fit.edu/~dchristi/cube/f2l.htm http://speedcubing.com/peter/ >
i find I do not move nearly as fast as anyone in videos i have >
seen..also after having someone review my video they said i use my >
wrist alot to turn the cube.. soo i wanna work on that You just reminded
me to post a link to a video I made yesterday. I was testing my new
camera, I like it. http://www.plu.edu/~huntca/videos/2142.mpg -Chris
4725. Re: finger tricks From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 04:21:32 -0000
I had a particularly hard time figuring out what people were talking
about when they mentioned finger tricks when I first started. What
helped me tremendously to overcome that was Dan Knights' page:
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints There
he shows videos (fast and slow versions) of various basic and
intermediate finger trick combos. This site helps in that after you
learn the basic triggers, you can try to put them together in different
combinations to form more intermediate and advanced triggers. Basically
when practicing a new alg, try to always group the faces together in
many different ways, and groups that feel comfortable to you to perform
as a finger trick try to keep together. Eventually you will have most of
the moves in an alg as part of some finger trick, and the alg will go
very quickly. For now, if you're still new to finger trick combos,
try to learn all of the ones Dan has videos for, then try to combine
them in different ways and come up with your own new combos. Then if any
of those moves spark any new ideas, try them out! Eventually you will
develop your own finger trick style. I do certain types of finger trick
combos that I don't really see many others do, but I've also
seen a lot of finger tricks combos that others do that I had never even
considered to try before. Just remember to always do what feels most
comfortable to you, even if someone else does it a different way. Hope
that helps some, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" <yodude565@y...> wrote: > > hey, anyone know
some good sites to learn some finger tricks..the only > group of moves i
cando with my fingers quick are R / L with a U > turn..not much..but it
helps here and there > > i find I do not move nearly as fast as anyone
in videos i have > seen..also after having someone review my video they
said i use my > wrist alot to turn the cube.. soo i wanna work on that >
> also..im lefty..is that gonna make a big difference? > > thanks
yes, I agree with Chris. finger tricks are a very personal thing, and
you will of course eventually find your own style. For example, Ron
would prefer to make R' U2 by turning R' with his right hand,
and then using his right index to push on the RUF sticker and push it
all the way round. I on the other hand prefer to make R' with my
right hand, and then use my right index finger to pull on BUR and drag
it all the way round. So you can see that the same move can be performed
in more than one way, and depends on how flexible you are, how tight you
grip the cube, etc. Dan Knights' site is definitely worth checking
out, especially since it will demonstrate to you exactly what a finger
trick is. then you can begin experimenting with your own tricks :) Dan
Harris :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, October 06, 2004
5:21 AM Subject: [Speed cubing group] Re: finger tricks I had a
particularly hard time figuring out what people were talking about when
they mentioned finger tricks when I first started. What helped me
tremendously to overcome that was Dan Knights' page:
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints There
he shows videos (fast and slow versions) of various basic and
intermediate finger trick combos. This site helps in that after you
learn the basic triggers, you can try to put them together in different
combinations to form more intermediate and advanced triggers. Basically
when practicing a new alg, try to always group the faces together in
many different ways, and groups that feel comfortable to you to perform
as a finger trick try to keep together. Eventually you will have most of
the moves in an alg as part of some finger trick, and the alg will go
very quickly. For now, if you're still new to finger trick combos,
try to learn all of the ones Dan has videos for, then try to combine
them in different ways and come up with your own new combos. Then if any
of those moves spark any new ideas, try them out! Eventually you will
develop your own finger trick style. I do certain types of finger trick
combos that I don't really see many others do, but I've also
seen a lot of finger tricks combos that others do that I had never even
considered to try before. Just remember to always do what feels most
comfortable to you, even if someone else does it a different way. Hope
that helps some, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" <yodude565@y...> wrote: > > hey, anyone know
some good sites to learn some finger tricks..the only > group of moves i
cando with my fingers quick are R / L with a U > turn..not much..but it
helps here and there > > i find I do not move nearly as fast as anyone
in videos i have > seen..also after having someone review my video they
said i use my > wrist alot to turn the cube.. soo i wanna work on that >
> also..im lefty..is that gonna make a big difference? > > thanks Yahoo!
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4727. Dutch Open 2004 From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 10:12:34 -0000
Good luck to all those participating in the Dutch Open this weekend.,
and happy cubing.
4728. F2L, what next? From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 14:36:09 -0000
Okay, I used to use the Fridrich method and it took me about 3 minutes
to complete my cube (which isn't built for speedcubing). I found
that using a combonation of Fridrich and my own weird corner permuting
method, I can get the first 2 layers easily within 1 minute. Does
anybody know of anythin I can do to solve the final layer? Strings of
notation, for example? Thanks for any help!
4729. Re: Dutch Open 2004 From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 15:15:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > > Good luck to all those
participating in the Dutch Open this > weekend., and happy cubing. Yeah,
thanks a lot! I have been looking foreward to this :).
4730. Re: quick question From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 15:43:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > hey, i just heard about takahito domon,
and how he can do sub 20s > without doing f2l..he does top layer then
middle layer separate.. if > this is possible..then why does everyone
bother learning to do the > f2l..whats the pros/cons..am i missing
something? > > thanks To be honest, I had to think about this... I think
the most important thing is that starting with one face will cost some
extra moves, and is slightly less efficient (in terms of moves). I asume
getting sub-20 using such a method will require a bit more dexterity.
The difference in terms of seconds won't be really big, although I
am not sure if it's really just 2 seconds (I am a sceptic :)). I
guess the key-hole method will be great, especially for a beginner. It
doesn't really require algoritms, and I am sure averaging 25
seconds is possible, with enough practice. (actually, I use Fridrich,
but like most speedcubers, I also use a lot of shortcuts based on the
key-hole idea). So.. Why does everyone bother learning F2L? Well, when
you get really fast (when you almost reach your potential speed with
your layer-by-layer method), then it will become harder and harder to
get faster, and learning F2L will be a nice and easy way to get some
extra seconds off your time (easier than learning loads of algs for ZB
method, for example). -Joel.
4731. Re: F2L, what next? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 16:09:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"xylophonegirl88" <xylophonegirl88@y...> wrote: > > Okay, I
used to use the Fridrich method and it took me about 3 minutes > to
complete my cube (which isn't built for speedcubing). > > I found
that using a combonation of Fridrich and my own weird corner > permuting
method, I can get the first 2 layers easily within 1 minute. > > Does
anybody know of anythin I can do to solve the final layer? > Strings of
notation, for example? > > Thanks for any help! At first it can be
useful to break the Last Level into four tasks. I started with movimg
the corners into place (called permuting), then turning them upright
(called "orienting"), turn the edges upright, then put the
edges in place. Most people end up splitting the Last Level into two
pieces. For example some people orient everything first then permute
everything, but I seem to be slowly heading for doing the corners
completely in one go, then the edges in one go. David J
4732. Official one-handed stuff From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 16:38:15 -0000
Hey everyone, I recently sent a suggestion to Ron and Tyson which was
also brought up on the caltech group. There have been a number of
concerns so I decided to bring it up here. My initial message was to
petition for a format change for the final round of the one-handed
event. I feel that a mean of 3 (all three solves counting) would be a
better representation of a cuber's skill, as well as still
conforming to the time constraints of having numerous events. An average
of 5 (fastest and slowest discarded) might take too long considering
that there will be a number of other events at the competition. Also to
be more specific, one pop would be allowed. Pops one-handed are
extremely rare, but in case someone popped I don't think they
should be disqualified because of it. Again this is open to debate too,
and is only my opinion. I have a few reasons for this change: 1) It
forces the cuber to not be able to make any mistakes. By this I am
referring almost solely to one-handed amnesia. I still have quite a lot
of trouble with this under pressure, and I feel that the rules of the
competition should penalize it since it is a huge mistake in a solve.
This also rewards those who have practiced harder to overcome it. 2) It
decreases the possibility of someone winning with an easy solve, or for
the more extreme example a lucky solve. My 25 second solve at the US
competition was not technically lucky, in that I planned for all the
shortcuts I used, however I admit that it was a little lucky in that the
scramble gave me a 5 move extended cross, which is somewhat rare. I
think an easy solve in a mean of 3 solves would be less beneficial to
the cuber than an easy solve in a "best of" competition. 3) It
makes the one-handed event more of an official event. Maybe it is just
me but I feel like all the "best of" events are less official
somehow. As an exception though in competitions where there is a time
constraint having a "best of" format in order to allow an
event makes perfect sense to me. For larger competitions though I think
it would be better to have a mean of 3 for most of the events, but in
particular I want to push this for the one-handed event. Ron mentioned
doing this for all final rounds which would be great. ---- That is the
end of my concerns about this. There were a number of other concerns on
the caltech group about this, so we decided to bring it up here.
Personally I like the idea of having a best of 2 or 3 for the one-
handed first round, but a mean of 3 for the final round (where all 3
solves count). Again that is just my opinion, and I'm curious to
see if any others agree. Maybe I'm the only weirdo who thinks this
deep into the one- handed event :) but I hope some others either
disagree or agree so that we can try to come to some sort of compromise.
Chris
4733. Re: F2L, what next? From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 17:56:14 -0000
A few options here but I would suggest starting at Dan Knight's
page for the last layer. He has an intermediate page that requires only
a handful of algorithms:
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html
You'll have to learn all the standard OLL algs but his advanced
method (3 look) can save an entire step:
http://benjerry.middlebury.edu/~knights/Cube/Advanced.html Can also get
these and other algorithms for a 2 look LL at speedcubing.com. --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88"
<xylophonegirl88@y...> wrote: > > Okay, I used to use the Fridrich
method and it took me about 3 minutes > to complete my cube (which
isn't built for speedcubing). > > I found that using a combonation
of Fridrich and my own weird corner > permuting method, I can get the
first 2 layers easily within 1 minute. > > Does anybody know of anythin
I can do to solve the final layer? > Strings of notation, for example? >
> Thanks for any help!
4734. 2x2x : Number of positions From: "zog_strip" <zogstrip@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 21:06:41 -0000
Hello all ! I was visiting the site of Jaap and I would like to know
some tricks .. On this page :
http://www.geocities.com/jaapsch/puzzles/cube2.htm#numpos I would like
to know how it calculated the values of the table! If they were
calculated by computer, did you know how ? Which is the algorithm?
Thanks ..
4735. Re: quick question From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Oct 2004 22:50:38 -0000
well, that's a bit misleading... F2L is definitely helpful. I was
just talking about the difference when both F2L and corners->edges are
perfected. (about 11 sec and 8.5 sec) macky p.s. oh, and, please
don't quote me. not just yet at least. =D --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <
h4m573r1@y...> wrote: > > Hey- > Takahito does D- Cross, so middle layer
edges on the U layer are > generally easier to spot. Also, he's
insane. If see his videos on > his website, he doesn't need F2L. I
guess nobody really needs F2L, > because if you practice enough, and
find cool tricks, > the "difference between 'f2l' and
'bottom layer -> middle layer' is > about 2 seconds"
(Makisumi, 2004 [=D Yes, I had to footnote it]) > There are times when I
do 'place corner -> middle layer edge' when I > see some fast
FSC or something if it's the fastest thing I'm able to > do.
(okay, I'm not a great cuber... That's just what I do..lol) >
> -Sunil > (Oh..since I'm posting something, I'll just type
this as a P.S: > Don't bother with the Friday Contest, it's
pretty much dead =P It'll > be active again, along with my website
Summer 2005. Oh, haha special > thanks to Raul Garcia, who was the only
person that did the Fri. > Con. in about 1 1/2 months) > --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565" >
<yodude565@y...> wrote: > > > > hey, i just heard about takahito
domon, and how he can do sub 20s > > without doing f2l..he does top
layer then middle layer separate.. > if > > this is possible..then why
does everyone bother learning to do the > > f2l..whats the pros/cons..am
i missing something? > > > > thanks
4736. Re: Official one-handed stuff From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 00:15:52 -0000
Hey Chris, Are you coming to Caltech for the tournament? David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > >[snip] > > ---- > > That is the end of my
concerns about this. There were a number of > other concerns on the
caltech group about this, so we decided to > bring it up here. > >
Personally I like the idea of having a best of 2 or 3 for the one- >
handed first round, but a mean of 3 for the final round (where all 3 >
solves count). > > Again that is just my opinion, and I'm curious
to see if any others > agree. Maybe I'm the only weirdo who thinks
this deep into the one- > handed event :) but I hope some others either
disagree or agree so > that we can try to come to some sort of
compromise. > > Chris
4737. Re: Official one-handed stuff From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 04:05:08 -0000
No I am not, but I wish I could go. I simply can't afford the
traveling fees to California right now :( I had suggested the format
change not for the upcoming competition only, but hopefully for all
future competitions. I just like the format of the 4x4 and 5x5 final
rounds as they are now (mean of 3), and would personally prefer to see
it used for the one-handed final as well. However this isn't really
my call to make, so I wanted to bring it up and see what others thought
in case enough people agreed and the format might be changed. I figured
it would be better to try than not to try. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hey Chris, > > Are you coming to Caltech
for the tournament? > > David J
4738. Need help! Putting a 2x2x2 back together! From: "Jason Preissig" <ELiTe185@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 01:55:12 -0000
To make a long story short, my brand new 2x2x2 is now in 24 pieces. I
have no idea how to put it back together correctly. I have restored it
into a cube before, but I cannot make all of the moves. (right now it is
in the 24 pieces). I need the right configuration. Can anyone help me?
The pieces: 8 corner pieces 4 spindle pieces (one piece is the main
part, the other 3 parts "swivel") 12 sliders (10 normal
sliders, 2 elongated) !!Here is a link to a picture I took of all of the
peices: http://mars.walagata.com/w/elite185/all-parts.jpg Some of the
corners have stoppers. When the elongated "sliders" (2
elongated ones) hit the stoppers, you can't make a turn. As you can
see, with the spindle, 3 parts of the spindle are fixed(don't
turn), and 3 parts (the separate parts) turn freely. I think they key is
figuring out the configuration of stoppers and the spindle relative to
the corners. Some corners have stoppers in different places! Hopefully
someone can help me! Thanks in advance! Jason
4739. Re: Need help! Putting a 2x2x2 back together! From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 06:44:53 -0000
--- "Jason Preissig" wrote: > To make a long story short, my
brand new 2x2x2 is now in 24 pieces. > I have no idea how to put it back
together correctly. Take a look in the Photo's section of this
group, in the 'Fix your 2x2x2' section. Be sure to read the
captions of the pictures. Jaap
4740. Re: Dutch Open 2004 From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 08:49:36 -0000
Thanks.. I'm going to suck though.. --- In
speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > > Good luck to all those
participating in the Dutch Open this > weekend., and happy cubing.
4741. Re: Need help! Putting a 2x2x2 back together! From: "Jason Preissig" <ELiTe185@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 11:18:24 -0000
I was able to restore it to a cube, but once again, i cant make all of
the moves. How do you put the 3 big pie peices into the first cubeie?
Does it mater which cubbie? Thanks for all of your help! Jason --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> > > --- "Jason Preissig" wrote: > > To make a long story
short, my brand new 2x2x2 is now in 24 pieces. > > I have no idea how to
put it back together correctly. > > Take a look in the Photo's
section of this group, in the 'Fix your > 2x2x2' section. Be
sure to read the captions of the pictures. > > Jaap
4742. Re: Official one-handed stuff From: "al_yyz" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 17:28:54 -0000
I agree that using the fastest time is not really good. However, using
the mean using all solves can give interesting effects. For instance, in
the European Championships where this rule was imposed, Lars Vanderbergh
ended up third in the 4x4x4. He had two great solves (below 1 min 10 s
including a new WR) and one terrible one (well over three minutes). One
alternative to both "fastest time" and taking the mean, is to
take the median, that is, the middle number. For example, in the series
12 19 20 25 79, the median is 20. When there is an even number of
numbers, the median is the mean of the two middle numbers. Thus, the
median of the series 12 19 20 25 is (19+20)/2 = 19,5. The median is less
sensitive to extreme scores than the mean and this makes it a better
measure than the mean for highly skewed distributions. Thus, I am
inclined to suggest that taking the median should replace both taking
the mean and the use of the fastest solve. Taking the median is easy to
apply and is easy to calculate. Your comments about this? /Anders --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > > I recently sent a suggestion to Ron and
Tyson which was also brought > up on the caltech group. There have been
a number of concerns so I > decided to bring it up here. > > My initial
message was to petition for a format change for the final > round of the
one-handed event. I feel that a mean of 3 (all three > solves counting)
would be a better representation of a cuber's > skill, as well as
still conforming to the time constraints of having > numerous events. An
average of 5 (fastest and slowest discarded) > might take too long
considering that there will be a number of other > events at the
competition. Also to be more specific, one pop would > be allowed. Pops
one-handed are extremely rare, but in case someone > popped I don't
think they should be disqualified because of it. > Again this is open to
debate too, and is only my opinion. > > I have a few reasons for this
change: > > 1) It forces the cuber to not be able to make any mistakes.
By this > I am referring almost solely to one-handed amnesia. I still
have > quite a lot of trouble with this under pressure, and I feel that
the > rules of the competition should penalize it since it is a huge >
mistake in a solve. This also rewards those who have practiced > harder
to overcome it. > > 2) It decreases the possibility of someone winning
with an easy > solve, or for the more extreme example a lucky solve. My
25 second > solve at the US competition was not technically lucky, in
that I > planned for all the shortcuts I used, however I admit that it
was a > little lucky in that the scramble gave me a 5 move extended
cross, > which is somewhat rare. I think an easy solve in a mean of 3
solves > would be less beneficial to the cuber than an easy solve in a
"best > of" competition. > > 3) It makes the one-handed event
more of an official event. Maybe > it is just me but I feel like all the
"best of" events are less > official somehow. As an exception
though in competitions where > there is a time constraint having a
"best of" format in order to > allow an event makes perfect
sense to me. For larger competitions > though I think it would be better
to have a mean of 3 for most of > the events, but in particular I want
to push this for the one- handed > event. Ron mentioned doing this for
all final rounds which would be > great. > > ---- > > That is the end of
my concerns about this. There were a number of > other concerns on the
caltech group about this, so we decided to > bring it up here. > >
Personally I like the idea of having a best of 2 or 3 for the one- >
handed first round, but a mean of 3 for the final round (where all 3 >
solves count). > > Again that is just my opinion, and I'm curious
to see if any others > agree. Maybe I'm the only weirdo who thinks
this deep into the one- > handed event :) but I hope some others either
disagree or agree so > that we can try to come to some sort of
compromise. > > Chris
4743. Midwest Cube competition From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 18:02:00 -0000
Hey all, I'm guessing a lot of you have already heard by know from
other groups and forums that i will be hosting a Midwest Cube
Competition on January 29th. This is an unofficial event but from the
turn out may lead to official events in our area in the future. Anyone
can come, anyone can compete, anyone can win. THere will be trophies for
top contestents supplied from sevenstowns and will be a fun social for
the cubing community. For Regestration and for more info check out my
site: www.geocities.com/cubecrazy2/cubemain or feel free to email me at
cubecrazy2@... Or join the yahoo group: midwestcubeclub (search for that
as one word) Thanks much! Jake
4744. Re: [Speed cubing group] Midwest Cube competition From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 14:08:19 -0400
So, what's the difference between an official event and an
unofficial event? j_rueth wrote: >Hey all, I'm guessing a lot of
you have already heard by know from >other groups and forums that i will
be hosting a Midwest Cube >Competition on January 29th. This is an
unofficial event but from >the turn out may lead to official events in
our area in the future. > >
4745. Re: Midwest Cube competition From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 19:30:46 -0000
Official events are recognized by the WCA (read: Ron :D). --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@c...>
wrote: > So, what's the difference between an official event and an
unofficial event? > > j_rueth wrote: > > >Hey all, I'm guessing a
lot of you have already heard by know from > >other groups and forums
that i will be hosting a Midwest Cube > >Competition on January 29th.
This is an unofficial event but from > >the turn out may lead to
official events in our area in the future. > > > >
4746. RUBIK CUBE LAST ROW NOT SOLVED From: "vipaha2001" <vipaha2001@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 19:52:08 -0000
I AM TRYING FOR LAST ROW BUT I AM NOT ABLE TO CAN YOU WHAT IS MEANT BY
PROBABLITY L2 AND LOTS OF QUESTION PL REPLY REGARDS.
4747. Re: Need help! Putting a 2x2x2 back together! From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 21:42:58 -0000
All 3 big pie peices must go in the same cubie (doesn't matte which
one) and the 3 non-rotating axes must surround that cubie. It sounds
like you can handle the rest. That should... no that will solve your
problem. :) --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Jason Preissig"
<ELiTe185@h...> wrote: > > I was able to restore it to a cube, but
once again, i cant make all > of the moves. > How do you put the 3 big
pie peices into the first cubeie? Does it > mater which cubbie? > >
Thanks for all of your help! > > Jason >
4748. Re: Official one-handed stuff From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 21:43:00 -0000
I have to second this opinion. The median catches extreme values
effectively and gives a fairer average than if the mean was used. It
also eliminates lucky solves nicely. Since it eliminates extreme values
there is no need to set a limit for POP's and the like. As long as
a contestant finishes enough solves to calculate a median everything is
fine, else it is a disqualification. The fine thing is that even though
more Pop's and DNS's will be allowed (4 in a run of 10 times
or 2 in a run of 5) every such event will still reflect negative upon
the median since it will always be counted as the worst time. This means
it's not possible to gain anything from a POP or DNS, but the
effect upon your average will be less dramatic than that of using the
mean. I see few, if any, drawbacks in using the median instead of the
mean. I see quite a few advantages though and I vote for that all
averages will be calculated with the median instead of the arithmetic
mean. This includes unofficial and official records on speedcubing.com
as well as competitions. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "al_yyz"
<anders.larsson@i...> wrote: > > I agree that using the fastest time
is not really good. > > However, using the mean using all solves can
give interesting > effects. For instance, in the European Championships
where this rule > was imposed, Lars Vanderbergh ended up third in the
4x4x4. He had > two great solves (below 1 min 10 s including a new WR)
and one > terrible one (well over three minutes). > > One alternative to
both "fastest time" and taking the mean, is to > take the
median, that is, the middle number. For example, in the > series 12 19
20 25 79, the median is 20. When there is an even > number of numbers,
the median is the mean of the two middle numbers. > Thus, the median of
the series 12 19 20 25 is (19+20)/2 = 19,5. > > The median is less
sensitive to extreme scores than the mean and > this makes it a better
measure than the mean for highly skewed > distributions. > > Thus, I am
inclined to suggest that taking the median should replace > both taking
the mean and the use of the fastest solve. Taking the > median is easy
to apply and is easy to calculate. Your comments > about this? > >
/Anders
4749. Re: Official one-handed stuff From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 21:57:43 -0000
I agree, the median does sound like a good idea, but I would call it an
average of 3. That is essentially all the median is. For a run of 5 or
10 though, taking an average makes more sense than a median. The average
of 3 also helps simplify things further, since it does not add another
method of calculating times (ex. best of, average, mean). A mean of 3
does "punsish" a solver for having amnesia put it equally
rewards a solver for having a lucky case. An average of 3 would reduce
the likelyhood of having either a good or bad solve solve. Which method
is better? I seem to lean towards average of 3 because the best and
worst time are discarded in other averages. If you use a mean of 3, why
not a mean of 12? My 2 cents. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > > I have to second this opinion. The median
catches extreme values > effectively and gives a fairer average than if
the mean was used. It > also eliminates lucky solves nicely. Since it
eliminates extreme > values there is no need to set a limit for
POP's and the like. As > long as a contestant finishes enough
solves to calculate a median > everything is fine, else it is a
disqualification. > > The fine thing is that even though more Pop's
and DNS's will be > allowed (4 in a run of 10 times or 2 in a run
of 5) every such event > will still reflect negative upon the median
since it will always be > counted as the worst time. This means
it's not possible to gain > anything from a POP or DNS, but the
effect upon your average will be > less dramatic than that of using the
mean. > > I see few, if any, drawbacks in using the median instead of
the > mean. I see quite a few advantages though and I vote for that all
> averages will be calculated with the median instead of the >
arithmetic mean. This includes unofficial and official records on >
speedcubing.com as well as competitions. > > /Gustav > > --- In
speedsolvingrubikscube@yahoogroups.com, "al_yyz" >
<anders.larsson@i...> wrote: > > > > I agree that using the fastest
time is not really good. > > > > However, using the mean using all
solves can give interesting > > effects. For instance, in the European
Championships where this > rule > > was imposed, Lars Vanderbergh ended
up third in the 4x4x4. He had > > two great solves (below 1 min 10 s
including a new WR) and one > > terrible one (well over three minutes).
> > > > One alternative to both "fastest time" and taking the
mean, is to > > take the median, that is, the middle number. For
example, in the > > series 12 19 20 25 79, the median is 20. When there
is an even > > number of numbers, the median is the mean of the two
middle > numbers. > > Thus, the median of the series 12 19 20 25 is
(19+20)/2 = 19,5. > > > > The median is less sensitive to extreme scores
than the mean and > > this makes it a better measure than the mean for
highly skewed > > distributions. > > > > Thus, I am inclined to suggest
that taking the median should > replace > > both taking the mean and the
use of the fastest solve. Taking the > > median is easy to apply and is
easy to calculate. Your comments > > about this? > > > > /Anders
4750. Re: Midwest Cube competition From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 22:05:12 -0000
While we're on the topic, are there an plans for an upcoming East
Coast competion. Chris H?? I remember hearing something about you
possibly hosting a competition at the same time as the midwest one. The
midwest is just too far for me to travel for something informal. I
really want to compete sometime before the word championship. Speaking
of which, does anyon have anymore info on WC2005? --barefoot Chris ---
In speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > > Hey all, I'm guessing a lot of you have already heard by
know from > other groups and forums that i will be hosting a Midwest
Cube > Competition on January 29th. This is an unofficial event but from
> the turn out may lead to official events in our area in the future. >
Anyone can come, anyone can compete, anyone can win. THere will be >
trophies for top contestents supplied from sevenstowns and will be a >
fun social for the cubing community. For Regestration and for more >
info check out my site: > www.geocities.com/cubecrazy2/cubemain > > or
feel free to email me at > cubecrazy2@y... > > Or join the yahoo group:
midwestcubeclub (search for that as one word) > > Thanks much! > > Jake
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<english_jeffrey262@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 23:16:53 -0000
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4752. Rubik'sDotCom From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 23:20:37 -0000
Is anyone else having trouble with Rubiks.com? I went to buy something
and my username had disappeared. I went through the email thing and got
a username and password I never saw before. I logged on again and my
machine froze. I logged on again and found I had to download a file in
order to get to the site! I got am invitation to use their new email
service and among the things on the Terms Of Service is: > You agree to
not use the Service to: [snip] intentionally or unintentionally violate
any applicable local, state, national or international law, [snip] <
Anyone want to tell me how it's possible to not do something
unintentionally? Slightly flabbergasted, David J
4753. Re: Need help! Putting a 2x2x2 back together! From: "Jason Preissig" <ELiTe185@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 23:41:39 -0000
Thanks! it works perfectly now! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > > All 3 big pie peices must go in the same
cubie (doesn't matte which > one) and the 3 non-rotating axes must
surround that cubie. It sounds > like you can handle the rest. That
should... no that will solve your > problem. :) > > --barefoot Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Jason
Preissig" > <ELiTe185@h...> wrote: > > > > I was able to restore
it to a cube, but once again, i cant make > all > > of the moves. > >
How do you put the 3 big pie peices into the first cubeie? Does it > >
mater which cubbie? > > > > Thanks for all of your help! > > > > Jason >
>
4754. Re: Rubik'sDotCom From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 23:41:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Is anyone else having trouble with
Rubiks.com? > > I went to buy something and my username had disappeared.
I went > through the email thing and got a username and password I never
saw > before. > > I logged on again and my machine froze. > > I logged
on again and found I had to download a file in order to get > to the
site! > > I got am invitation to use their new email service and among
the > things on the Terms Of Service is: > > > You agree to not use the
Service to: > [snip] > intentionally or unintentionally violate any
applicable local, state, > national or international law, [snip] < >
> Anyone want to tell me how it's possible to not do something >
unintentionally? > > Slightly flabbergasted, > > David J No, I have no
problem like that. A major problem might be that you are using Internet
Explorer. Please check out www.browsehappy.com and download a browser
that works. I HAVE been having a problem reaching the site in Firefox,
though. It says that I'm trying to download a binary file, which
I'm not (well technically.... oh who cares). So ya. Get Opera or
Mozilla or even Firefox. Better browsers.
4755. big cubes From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Oct 2004 23:42:58 -0000
hey..i wanted to get a 4x4 or even a 5x5..but i was wondering if anyone
knows any stores that have them in stock..or do i have to get it
online..:-/
4756. Re: big cubes From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 00:35:25 -0000
I have bought 2 4x4x4's from my local Barnes & Noble, one a few
months ago and another about 2 weeks ago. They'd be your best bet I
think for a nationwide chain. Apart from that, just open the phonebook
and start calling toystores! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > hey..i wanted to get a 4x4 or even a
5x5..but i was wondering if > anyone knows any stores that have them in
stock..or do i have to get > it online..:-/
4757. Re: Midwest Cube competition From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 00:47:05 -0000
To be perfectly honest I've been lazy about setting up even a club
at my school for the cube. I can always find motivation to practice for
the cube, but to be perfectly honest I am absolutely horrible at the
administrative part at setting up a competition. I seem to have been the
only one to jump in on the east coast and say that I'd start up a
competition, but it doesn't look like I'm a very dependable
person in this respect. Does anyone else on the east coast want to jump
in here? I can donate the use of my timer and tournament display, as
well as try my best to setup and judge events in which I'm not
competing and all that. I'd like to be taken off the list of
potential people setting up competitions though. I'll be perfectly
honest, I'm too lazy to try to get by with a 16 hour semester and
try to setup a competition. I know others could do it, but I'm not
able to. I apologize for those who were waiting on me to see if a
tournament would pop up. I would love to help someone set one up/run
one, but I don't have the time or energy to set one up by myself.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > > While we're on the topic,
are there an plans for an upcoming East > Coast competion. Chris H?? I
remember hearing something about you > possibly hosting a competition at
the same time as the midwest one.
4758. East Coast competition possibility From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 01:02:24 -0000
Hey Chris, I've actually been thinking about holding a tournament,
but I didn't think too hard about it since I heard you were
thinking about it too. However, in light of this recent news break, I
would be willing to host one. I am at the University of Maryland (at
College Park), so it seems like a very central location along the east
coast. I think I could get enough judges/timers from around here to help
out. Also, I'm fairly certain I could get a lecture hall of some
kind, or even something in the Comcast Center (where the basketball team
plays). Holding the tournament during the month of January would be
optimal, since it would be during the winter term here. If this is
something of interest, I will get my butt in gear on this. However, I
don't have any stackmats, and I don't know exactly what to do
to make this official. Maybe Tyson could give me some advice? Also
Chris, I'd like to keep you involved if possible, and I would
greatly appreciate anything anyone else could do, since I really
don't know what I'm doing. But I can promise one thing: there
will be a Rainbow cube event =) -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > To be perfectly honest I've been lazy about setting up
even a club > at my school for the cube. > > I can always find
motivation to practice for the cube, but to be > perfectly honest I am
absolutely horrible at the administrative part > at setting up a
competition. > > I seem to have been the only one to jump in on the east
coast and > say that I'd start up a competition, but it
doesn't look like I'm a > very dependable person in this
respect. Does anyone else on the > east coast want to jump in here? I
can donate the use of my timer > and tournament display, as well as try
my best to setup and judge > events in which I'm not competing and
all that. > > I'd like to be taken off the list of potential people
setting up > competitions though. I'll be perfectly honest,
I'm too lazy to try > to get by with a 16 hour semester and try to
setup a competition. I > know others could do it, but I'm not able
to. > > I apologize for those who were waiting on me to see if a
tournament > would pop up. > > I would love to help someone set one
up/run one, but I don't have > the time or energy to set one up by
myself. > > Chris
4759. Re: [Speed cubing group] Re: Official one-handed stuff From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Oct 2004 19:30:53 -0700
A hybrid possibility I've been arguing for is that you take the
average of the two best solves. It's kind of a compromise between
picking the best time and the full average. But the bottom line is
probably that there isn't any real good way to decide who is really
best from 3 attempts. I don't know about medians. You throw away
more information than you need to that way. Especially for small
numbers. It doesn't seem right that 24, 24, 33 beats 17, 25, 25.
Then again you can construct weird examples with any method. It's a
question of what you're really trying to measure too, but I
won't go into that. /Lars
4760. Re: [Speed cubing group] East Coast competition
possibility From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Oct 2004 02:59:44 -0700
Hi Chris, If you want an event to happen, you need to figure out what
you're going to do and go do it. Seems simple but pretty hard. Try
holding an informal cube gathering or something just to see if you can
do it. Tyson Mao MSC #631 California Institute of Technology On Oct 7,
2004, at 6:02 PM, Chris Parlette wrote: > > > Hey Chris, > > I've
actually been thinking about holding a tournament, but I didn't >
think too hard about it since I heard you were thinking about it too. >
However, in light of this recent news break, I would be willing to >
host one. > > I am at the University of Maryland (at College Park), so
it seems like > a very central location along the east coast. I think I
could get > enough judges/timers from around here to help out. Also,
I'm fairly > certain I could get a lecture hall of some kind, or
even something in > the Comcast Center (where the basketball team
plays). Holding the > tournament during the month of January would be
optimal, since it > would be during the winter term here. > > If this is
something of interest, I will get my butt in gear on this. > However, I
don't have any stackmats, and I don't know exactly what to >
do to make this official. Maybe Tyson could give me some advice? > Also
Chris, I'd like to keep you involved if possible, and I would >
greatly appreciate anything anyone else could do, since I really
don't > know what I'm doing. > > But I can promise one thing:
there will be a Rainbow cube event =) > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: >> >> To be perfectly honest I've been lazy about setting up
even a club >> at my school for the cube. >> >> I can always find
motivation to practice for the cube, but to be >> perfectly honest I am
absolutely horrible at the administrative > part >> at setting up a
competition. >> >> I seem to have been the only one to jump in on the
east coast and >> say that I'd start up a competition, but it
doesn't look like I'm a >> very dependable person in this
respect. Does anyone else on the >> east coast want to jump in here? I
can donate the use of my timer >> and tournament display, as well as try
my best to setup and judge >> events in which I'm not competing and
all that. >> >> I'd like to be taken off the list of potential
people setting up >> competitions though. I'll be perfectly honest,
I'm too lazy to try >> to get by with a 16 hour semester and try to
setup a competition. > I >> know others could do it, but I'm not
able to. >> >> I apologize for those who were waiting on me to see if a
tournament >> would pop up. >> >> I would love to help someone set one
up/run one, but I don't have >> the time or energy to set one up by
myself. >> >> Chris > > > > > > > > Yahoo! Groups Links > > > > > > > >
4761. Re: [Speed cubing group] Re: Official one-handed stuff From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Oct 2004 03:02:42 -0700
Mean of 12 is not practical for a competition. Tyson Mao MSC #631
California Institute of Technology On Oct 7, 2004, at 2:57 PM, Chris
Sz... wrote: > > > I agree, the median does sound like a good idea, but
I would call it > an average of 3. That is essentially all the median
is. For a run of > 5 or 10 though, taking an average makes more sense
than a median. > The average of 3 also helps simplify things further,
since it does > not add another method of calculating times (ex. best
of, average, > mean). A mean of 3 does "punsish" a solver for
having amnesia put it > equally rewards a solver for having a lucky
case. An average of 3 > would reduce the likelyhood of having either a
good or bad solve > solve. Which method is better? I seem to lean
towards average of 3 > because the best and worst time are discarded in
other averages. If > you use a mean of 3, why not a mean of 12? My 2
cents. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" >
<gufr5747@s...> wrote: >> >> I have to second this opinion. The
median catches extreme values >> effectively and gives a fairer average
than if the mean was used. > It >> also eliminates lucky solves nicely.
Since it eliminates extreme >> values there is no need to set a limit
for POP's and the like. As >> long as a contestant finishes enough
solves to calculate a median >> everything is fine, else it is a
disqualification. >> >> The fine thing is that even though more
Pop's and DNS's will be >> allowed (4 in a run of 10 times or
2 in a run of 5) every such > event >> will still reflect negative upon
the median since it will always > be >> counted as the worst time. This
means it's not possible to gain >> anything from a POP or DNS, but
the effect upon your average will > be >> less dramatic than that of
using the mean. >> >> I see few, if any, drawbacks in using the median
instead of the >> mean. I see quite a few advantages though and I vote
for that all >> averages will be calculated with the median instead of
the >> arithmetic mean. This includes unofficial and official records on
>> speedcubing.com as well as competitions. >> >> /Gustav >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "al_yyz" >>
<anders.larsson@i...> wrote: >>> >>> I agree that using the fastest
time is not really good. >>> >>> However, using the mean using all
solves can give interesting >>> effects. For instance, in the European
Championships where this >> rule >>> was imposed, Lars Vanderbergh ended
up third in the 4x4x4. He > had >>> two great solves (below 1 min 10 s
including a new WR) and one >>> terrible one (well over three minutes).
>>> >>> One alternative to both "fastest time" and taking the
mean, is > to >>> take the median, that is, the middle number. For
example, in the >>> series 12 19 20 25 79, the median is 20. When there
is an even >>> number of numbers, the median is the mean of the two
middle >> numbers. >>> Thus, the median of the series 12 19 20 25 is
(19+20)/2 = 19,5. >>> >>> The median is less sensitive to extreme scores
than the mean and >>> this makes it a better measure than the mean for
highly skewed >>> distributions. >>> >>> Thus, I am inclined to suggest
that taking the median should >> replace >>> both taking the mean and
the use of the fastest solve. Taking > the >>> median is easy to apply
and is easy to calculate. Your comments >>> about this? >>> >>> /Anders
> > > > > > > > Yahoo! Groups Links > > > > > > > >
4762. Re: [Speed cubing group] Midwest Cube competition From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Oct 2004 03:04:51 -0700
Why don't you just adopt the WCA rules? I am against the 45 degree
penalty and I'm pretty sure if there's a close one,
you'll have a hard time making a decision. Tyson Mao MSC #631
California Institute of Technology On Oct 7, 2004, at 11:02 AM, j_rueth
wrote: > Hey all, I'm guessing a lot of you have already heard by
know from > other groups and forums that i will be hosting a Midwest
Cube > Competition on January 29th. This is an unofficial event but from
> the turn out may lead to official events in our area in the future. >
Anyone can come, anyone can compete, anyone can win. THere will be >
trophies for top contestents supplied from sevenstowns and will be a >
fun social for the cubing community. For Regestration and for more >
info check out my site: > www.geocities.com/cubecrazy2/cubemain > > or
feel free to email me at > cubecrazy2@... > > Or join the yahoo group:
midwestcubeclub (search for that as one word) > > Thanks much! > > Jake
4763. Re: [Speed cubing group] Re: Official one-handed stuff From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 8 Oct 2004 14:10:26 +0100
Certainly agree with Chris about most of this. I'd really rather
one-handed was treated exactly the same as two-handed. I'm not sure
what tyhe 2-handed rules are at the moment but I'd rather use
averages and the more the better for the number of solves you average
over. Duncan ----- Original Message ----- From: "Tyson Mao"
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, October 08, 2004 11:02 AM Subject: Re: [Speed cubing group] Re:
Official one-handed stuff > > Mean of 12 is not practical for a
competition. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Oct 7, 2004, at 2:57 PM, Chris Sz... wrote: > > > > >
> > I agree, the median does sound like a good idea, but I would call it
> > an average of 3. That is essentially all the median is. For a run of
> > 5 or 10 though, taking an average makes more sense than a median. >
> The average of 3 also helps simplify things further, since it does > >
not add another method of calculating times (ex. best of, average, > >
mean). A mean of 3 does "punsish" a solver for having amnesia
put it > > equally rewards a solver for having a lucky case. An average
of 3 > > would reduce the likelyhood of having either a good or bad
solve > > solve. Which method is better? I seem to lean towards average
of 3 > > because the best and worst time are discarded in other
averages. If > > you use a mean of 3, why not a mean of 12? My 2 cents.
> > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > >
<gufr5747@s...> wrote: > >> > >> I have to second this opinion. The
median catches extreme values > >> effectively and gives a fairer
average than if the mean was used. > > It > >> also eliminates lucky
solves nicely. Since it eliminates extreme > >> values there is no need
to set a limit for POP's and the like. As > >> long as a contestant
finishes enough solves to calculate a median > >> everything is fine,
else it is a disqualification. > >> > >> The fine thing is that even
though more Pop's and DNS's will be > >> allowed (4 in a run
of 10 times or 2 in a run of 5) every such > > event > >> will still
reflect negative upon the median since it will always > > be > >>
counted as the worst time. This means it's not possible to gain >
>> anything from a POP or DNS, but the effect upon your average will > >
be > >> less dramatic than that of using the mean. > >> > >> I see few,
if any, drawbacks in using the median instead of the > >> mean. I see
quite a few advantages though and I vote for that all > >> averages will
be calculated with the median instead of the > >> arithmetic mean. This
includes unofficial and official records on > >> speedcubing.com as well
as competitions. > >> > >> /Gustav > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "al_yyz" > >>
<anders.larsson@i...> wrote: > >>> > >>> I agree that using the
fastest time is not really good. > >>> > >>> However, using the mean
using all solves can give interesting > >>> effects. For instance, in
the European Championships where this > >> rule > >>> was imposed, Lars
Vanderbergh ended up third in the 4x4x4. He > > had > >>> two great
solves (below 1 min 10 s including a new WR) and one > >>> terrible one
(well over three minutes). > >>> > >>> One alternative to both
"fastest time" and taking the mean, is > > to > >>> take the
median, that is, the middle number. For example, in the > >>> series 12
19 20 25 79, the median is 20. When there is an even > >>> number of
numbers, the median is the mean of the two middle > >> numbers. > >>>
Thus, the median of the series 12 19 20 25 is (19+20)/2 = 19,5. > >>> >
>>> The median is less sensitive to extreme scores than the mean and >
>>> this makes it a better measure than the mean for highly skewed > >>>
distributions. > >>> > >>> Thus, I am inclined to suggest that taking
the median should > >> replace > >>> both taking the mean and the use of
the fastest solve. Taking > > the > >>> median is easy to apply and is
easy to calculate. Your comments > >>> about this? > >>> > >>> /Anders >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4764. Re: Rubik'sDotCom From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 16:14:52 -0000
I had a HUGE amount of trouble with rubiks.com last month!! I was trying
to put in a fairly substantial order and almost gave up because it was
so complicated. I spent ages on rubiks.com trying to put in this order.
I was going to be spending a reasonable amount of money (9 puzzles!) and
they were making it *so* difficult. There were many problems, including
that they'd attached some random unrelated postal address to my
login (not my address) and the site wouldn't accept my credit cards
(I tried several cards). I had used the credit cards the same day for
other transactions and there was no problem, so why wouldn't
rubiks.com accept them?? If I'd been able to get the all the
puzzles from mefferts.com then I definitely would have. I've used
mefferts.com before without problem and they shipped my order to
Australia in two weeks and provided free international airmail! :) I was
quite keen to get the puzzles though, so I persisted and was
*eventually* able to put in the order. Jasmine
http://www.geocities.com/jasmine_ellen --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Is anyone else having trouble with
Rubiks.com? > > I went to buy something and my username had disappeared.
I went > through the email thing and got a username and password I never
saw > before. > > I logged on again and my machine froze. > > I logged
on again and found I had to download a file in order to get > to the
site! > > I got am invitation to use their new email service and among
the > things on the Terms Of Service is: > > > You agree to not use the
Service to: > [snip] > intentionally or unintentionally violate any
applicable local, state, > national or international law, [snip] < >
> Anyone want to tell me how it's possible to not do something >
unintentionally? > > Slightly flabbergasted, > > David J
4765. [Speed cubing group] Re: Official one-handed stuff From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 19:08:42 -0000
Of course a mean of 12 is not practical. My point was that in a normal
run of 12, the mean is not taken, the average is and therefore in a run
of 3 the avergae should be taken and not the mean. Sorry if I
didn't get that point across well. It's not an issue I see as
a very big deal anyway. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Mean of 12 is not practical for a competition. >
4766. Re: East Coast competition possibility From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Oct 2004 19:31:18 -0000
Hello fellow East Coast Chrises- I totally understand your laziness
ChrisH. Don't worry about it. As I was reading your post, I thought
I might be able to set up something really informal and see who comes
but it seems like ChrisP is willing to host one. I'll have a
stackmat by then that I can donate and would be happy to help out in
some other ways. I am not guaranteeing I can make it. Traveling is a bit
of a problem but I will try. It's funny though, I had an
opportunity to go to Maryland last week, I am going to DC next weekend,
and possibly in the spring too. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@w...> wrote: > > Hey Chris, > > I've actually been
thinking about holding a tournament, but I didn't > think too hard
about it since I heard you were thinking about it too. > However, in
light of this recent news break, I would be willing to > host one. > > I
am at the University of Maryland (at College Park), so it seems like > a
very central location along the east coast. I think I could get > enough
judges/timers from around here to help out. Also, I'm fairly >
certain I could get a lecture hall of some kind, or even something in >
the Comcast Center (where the basketball team plays). Holding the >
tournament during the month of January would be optimal, since it >
would be during the winter term here. > > If this is something of
interest, I will get my butt in gear on this. > However, I don't
have any stackmats, and I don't know exactly what to > do to make
this official. Maybe Tyson could give me some advice? > Also Chris,
I'd like to keep you involved if possible, and I would > greatly
appreciate anything anyone else could do, since I really don't >
know what I'm doing. > > But I can promise one thing: there will be
a Rainbow cube event =) > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > To be perfectly honest I've been lazy about setting
up even a club > > at my school for the cube. > > > > I can always find
motivation to practice for the cube, but to be > > perfectly honest I am
absolutely horrible at the administrative > part > > at setting up a
competition. > > > > I seem to have been the only one to jump in on the
east coast and > > say that I'd start up a competition, but it
doesn't look like I'm a > > very dependable person in this
respect. Does anyone else on the > > east coast want to jump in here? I
can donate the use of my timer > > and tournament display, as well as
try my best to setup and judge > > events in which I'm not
competing and all that. > > > > I'd like to be taken off the list
of potential people setting up > > competitions though. I'll be
perfectly honest, I'm too lazy to try > > to get by with a 16 hour
semester and try to setup a competition. > I > > know others could do
it, but I'm not able to. > > > > I apologize for those who were
waiting on me to see if a tournament > > would pop up. > > > > I would
love to help someone set one up/run one, but I don't have > > the
time or energy to set one up by myself. > > > > Chris
4767. Re: East Coast competition possibility From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 04:53:32 -0000
Thanks for the input guys, I appreciate it. David - I was also unaware
of a fellow MD cuber, we'll have to get together some time. I could
definitly use your help in setting this up, as your location makes you
optimal. I'm thinking that if I purchased a stackmat (which
I've been meaning to do for a while now), and a few others brought
their own, this could go rather smoothly. I'm planning on finding
out what I could get as far as a location for this in the coming week.
It seems as though competitions are better in halls with steeper seats,
so everyone can see. I have a few ideas of some larger lecture halls
that might work well. I'm glad to see that there is interest, as I
am excited about undertaking this. I'll try to keep you all up to
date on any late-breaking news. Keep the input coming, even if its just
a note saying you would come. Thanks. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > > Hello fellow East Coast Chrises- > I
totally understand your laziness ChrisH. Don't worry about it. As >
I was reading your post, I thought I might be able to set up > something
really informal and see who comes but it seems like ChrisP > is willing
to host one. I'll have a stackmat by then that I can > donate and
would be happy to help out in some other ways. I am not > guaranteeing I
can make it. Traveling is a bit of a problem but I > will try. It's
funny though, I had an opportunity to go to Maryland > last week, I am
going to DC next weekend, and possibly in the spring > too. > >
--barefoot Chris
4768. First REAL solve today! From: "xylophonegirl88" <xylophonegirl88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 05:19:40 -0000
Ever since I got my cube, looked it over for about two hours, opened the
hint booklet that came with it, saw what they wanted me to do with the
Fridrich method, I've always been able to solve it with a little
help from the Rubik's site. Today, during school, during LUNCH, I
sat down with my cube and solved it in under four minutes without the
aid of anyone. I had, however spent, the entire morning figuring out new
ways to do the same things used on the Rubik's site, but because I
had not memorized them, it was like a whole new experience for me. I
walk out of this with a better understanding of my cube and real
fulfilment. Thanks for encouraging me along the way. --xylophonegirl88
4769. Re: Funny outsiders... (probability of solving by
accident) From: "Minh" <minh144@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 07:05:29 -0000
Sorry in advance if I just made a complete fool of myself, - but since,
from the solved cube you can create 18 different permutations (R,
R', R2 --> same with FBUDL), doesn't that mean that there is a
18/43252003274489856000 chance of the next turn producing a solved
state? Maybe my logic is stuffed, since probability isn't one of my
best topics... but that's how I think of it as.. so P(1000 turns) =
1 - ((43252003274489856000- 18)/43252003274489856000) ^ 1000 = approx
4.16^-14 % chance???... Minh --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > The chance that the next turn produces the solved state is >
1/43252003274489856000 so the chance that in 1000 turns you see the >
solved state at least once should be > >
1-(43252003274489855999/43252003274489856000)^1000 > > or roughly
2.31*10^-15 % chance > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > With over 43 quintillion different
combinations, does > > anyone know the actual odds of solving it by
accident? > > Say, 1000 random turns...can that be figured out? > >
-Richard
4770. Rubik's Cube and Physic From: "zog_strip" <zogstrip@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 07:06:31 -0000
Hello, We are making a work about the rubik's cube but we have to
find a relation between the rubik's and physic. But we have only 17
years and our level of physic isn't high. We can't put on our
work the concept of the "quarks" because it isn't
included in the program of the college... Thanksfully ;) And good cube !
4771. Re: First REAL solve today! From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 08:43:59 -0000
CONGRATULATIONS !!!! What a magnificent feeling ! I still remember my
first solve (in the early 80s) Now you are the master of your cube. It
will do whatever you ask it to do. But now it is up to you to decide how
far you want to go. You can spend YEARS being perfectly happy with the
fact that you can solve it from any state. Or, if you want, you can dive
into the (obsession ?) of speedcubing. You will find TONS of help in
this forum. The MOST IMPORTANT piece of advice I can give you is to make
sure that you always enjoy solving the cube. Different stokes for
different folks - some are very happy to solve, others are only happy
when they solve more quickly, and most of us fall somewhere in between.
Enjoy your triumph. Enjoy it again and again and again (I enjoyed a
simple layer by layer system for more than 10 years !!). Then, when
you're ready, go for speed by gradually fine-tuning your system.
But, once again, CONGRATULATIONS cube solvers rule --- In
speedsolvingrubikscube@yahoogroups.com, "xylophonegirl88"
<xylophonegirl88@y...> wrote: > > Ever since I got my cube, looked it
over for about two hours, opened the hint booklet that > came with it,
saw what they wanted me to do with the Fridrich method, I've always
been > able to solve it with a little help from the Rubik's site. >
> Today, during school, during LUNCH, I sat down with my cube and solved
it in under four > minutes without the aid of anyone. I had, however
spent, the entire morning figuring out > new ways to do the same things
used on the Rubik's site, but because I had not > memorized them,
it was like a whole new experience for me. > > I walk out of this with a
better understanding of my cube and real fulfilment. Thanks for >
encouraging me along the way. > > --xylophonegirl88
4772. How many moves to a 2x2x2 block? From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 09:04:47 -0000
Hi Lars (P), I have been trying to shift from a simple cross to a 2x2x2
block to start my solution on the 3x3x3. Quite frankly I'm not very
good at it in a 15 second inspection period. Given as much time as I
need I can eventually figure it out in a reasonable number of moves
(roughly 8-10 QTM if no c/e pair to start, 6-8 QTM if c/e pair from
heaven). Doubtless I will eventually become better at this with
practice. But my question is: do you have any stats (or semi-
complete-stats, or just a 'gut feeling') for how many QTM it
should take to unite a 2x2x2 block? I know a cross can ALWAYS be solved
in 8 HTM but what about a 2x2x2 - the same numer of pieces but a
different combo and a (3 orientation) piece amongst (2 orientation)
pieces. Are my stats way off base? Do I need to work on radically
improving my solve strategy or only my recognition time??? Yours, Rob
4773. negative times From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Oct 2004 09:18:30 -0000
does anyone else get this problem with jnetcube where it records a
negative time for some reason?
http://www.its.caltech.edu/~leyanlo/jnetcube.JPG
4774. Re: [Speed cubing group] negative times From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Oct 2004 02:22:25 -0700
Speaking of negative time cubing, I'll have to get a website up for
that soon. Tyson Mao MSC #631 California Institute of Technology On Oct
9, 2004, at 2:18 AM, Leyan Lo wrote: > > > does anyone else get this
problem with jnetcube where it records a > negative time for some
reason? > > http://www.its.caltech.edu/~leyanlo/jnetcube.JPG > > > > > >
> > Yahoo! Groups Links > > > > > > > >
4775. Re: [Speed cubing group] negative times From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Oct 2004 07:44:56 -0700 (PDT)
that happened to me on a previous version of the network timer, never on
the standalone. it's not a commong thing as far as i've
noticed. --- Leyan Lo <leyanlo@...> wrote: > > does anyone else get
this problem with jnetcube > where it records a > negative time for some
reason? > > http://www.its.caltech.edu/~leyanlo/jnetcube.JPG ===== Raul
===== _______________________________ Do you Yahoo!? Declare Yourself -
Register online to vote today! http://vote.yahoo.com
4776. Re: [Speed cubing group] Re: East Coast competition
possibility From: Raul <topgunryu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Oct 2004 07:54:54 -0700 (PDT)
Hey East Coast PPL, I'm in NY, and Maryland would be a pretty good
location for a competition! :-) I recently purchased a Stackmat and
I'd definitely bring it in for use during the competition, and
there's a decent chance that I would able to make it there. I only
solve the 3x3x3 so I would also be able to judge 4x4x4 and other solves
as well. -Raul Garcia --- Chris Parlette <cparlett@...> wrote: > >
Thanks for the input guys, I appreciate it. > > David - I was also
unaware of a fellow MD cuber, > we'll have to get > together some
time. I could definitly use your help > in setting this > up, as your
location makes you optimal. > > I'm thinking that if I purchased a
stackmat (which > I've been meaning > to do for a while now), and a
few others brought > their own, this could > go rather smoothly.
I'm planning on finding out > what I could get as > far as a
location for this in the coming week. It > seems as though >
competitions are better in halls with steeper seats, > so everyone can >
see. I have a few ideas of some larger lecture > halls that might work >
well. > > I'm glad to see that there is interest, as I am > excited
about > undertaking this. I'll try to keep you all up to > date on
any > late-breaking news. Keep the input coming, even if > its just a
note > saying you would come. Thanks. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Chris Sz..." >
<s2chris2@h...> wrote: > > > > Hello fellow East Coast Chrises- > > I
totally understand your laziness ChrisH. Don't > worry about it. As
> > I was reading your post, I thought I might be able > to set up > >
something really informal and see who comes but it > seems like ChrisP >
> is willing to host one. I'll have a stackmat by > then that I can
> > donate and would be happy to help out in some > other ways. I am not
> > guaranteeing I can make it. Traveling is a bit of > a problem but I
> > will try. It's funny though, I had an opportunity > to go to
Maryland > > last week, I am going to DC next weekend, and > possibly in
the spring > > too. > > > > --barefoot Chris > > > > > ===== Raul =====
_______________________________ Do you Yahoo!? Declare Yourself -
Register online to vote today! http://vote.yahoo.com
4777. Re: [Speed cubing group] How many moves to a 2x2x2 block? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Oct 2004 12:49:27 -0700
I haven't seen any real numbers, but my gut feeling is that the
best average you can humanly get is 6 moves. I'd be really
surprised if that was more than half a move off. That's when
picking the best of 8 starting corners. For a random corner I'd
guess 8. The best way to get better is probably to spend a lot of time
thinking about it and solving it for fewest moves. And it sounds like
that is exactly what you're doing. You'll learn to recognize
some non obvious things. Here's an example: Do R B L. Observe how
the URF corner is "joined up wrong" with the UF edge, with the
U color matching. There are pairs like that on pretty much every mixed
cube, and those three (reversed) moves are often part of a great start.
I wish I had a well researched answer for what you can expect to find
during a 15 second preinspection. A wild guess is that I could get 1-2
moves more than optimal if I tried hard. I usually don't try hard
(it's hard!). Also, I don't always go for the fewest moves,
but for fast moves, lack of grip shifting, and preparing for the later
steps. /Lars On Oct 9, 2004, at 2:04, Rob Butler wrote: > > Hi Lars (P),
> > I have been trying to shift from a simple cross to a 2x2x2 block to
> start my solution on the 3x3x3. Quite frankly I'm not very good
at > it in a 15 second inspection period. Given as much time as I need I
> can eventually figure it out in a reasonable number of moves >
(roughly 8-10 QTM if no c/e pair to start, 6-8 QTM if c/e pair from >
heaven). Doubtless I will eventually become better at this with >
practice. But my question is: do you have any stats (or semi- >
complete-stats, or just a 'gut feeling') for how many QTM it
should > take to unite a 2x2x2 block? I know a cross can ALWAYS be
solved in > 8 HTM but what about a 2x2x2 - the same numer of pieces but
a > different combo and a (3 orientation) piece amongst (2 orientation)
> pieces. Are my stats way off base? Do I need to work on radically >
improving my solve strategy or only my recognition time??? > > Yours, >
> Rob
4778. what's up? From: "Jose Lorenzo Acuin" <senseiren_39@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 03:49:45 -0000
Hey I just joined today.... It's nice to see that there are really
a lot of people in the world that care so much and are acle to solve the
greatly enigmatic Rubik's cube. I have been able to solve the cube
for 2 months now and my record is 1 minute and 15 seconds... I just use
the standard layer by layer method with some shortcuts that I found out
accidentally (I tried to scramble the cube while in the middle of it and
was able to permute some edge pieces faster than what the method says).
I know that I can't possibly break the one minute mark without a
method that takes under the 100+ moves that I have with my method or
without a decent, lubricated cube... but I can't seem to have
enough motivation to overcome my laziness of that... oh well, nice to
meet you all!
4779. Re: what's up? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 10:18:20 -0000
Hi Jose !! Yes, we are plenty of "crazy" people here, caring
for rubik's cube and various other puzzles. Be it for fun,
speeding, one-handed, blindfold, fewest moves ... you name it ... some
crazy guy is probably into it ;-) This group is great for general
discussions. Or for "digging into" the community's vast
amount of knowledge on any aspect of cubing/puzzling. If you are looking
into general news, events, methods, algorithms and so on you should
start looking at www.speedcubing.com There u will also find extensive
lists of unofficial world records. Particularly u should also check out
the links section. Awesome stuff!! Welcome to the community :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Jose Lorenzo
Acuin" <senseiren_39@y...> wrote: > > Hey I just joined
today.... > > It's nice to see that there are really a lot of
people in the world > that care so much and are acle to solve the
greatly enigmatic Rubik's > cube. I have been able to solve the
cube for 2 months now and my > record is 1 minute and 15 seconds... > >
I just use the standard layer by layer method with some shortcuts > that
I found out accidentally (I tried to scramble the cube while in > the
middle of it and was able to permute some edge pieces faster than > what
the method says). > > I know that I can't possibly break the one
minute mark without a > method that takes under the 100+ moves that I
have with my method or > without a decent, lubricated cube... but I
can't seem to have enough > motivation to overcome my laziness of
that... > > oh well, nice to meet you all!
4780. Cubestation is back! From: "Dan Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 10 Oct 2004 13:59:37 +0100
Hi everyone, Cubestation is back after a bit of a break, I have put the
results of the 2-generator Fewest Moves Challenge online, and shall be
regularly updating the site with lots of new content over the coming
week or so. The FMC will restart on Friday 15th October with a new
scramble :) Check it out! Dan Harris - www.cubestation.co.uk :)
[Non-text portions of this message have been removed]
4781. Re: [Speed cubing group] How many moves to a 2x2x2 block? From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 19:46:39 -0000
Thanks for the tips Lars! The tip concerning C/E pairs 'joined up
wrong' is really helpful for instances where there isn't
already a C/E pair joined up. That one tip has already made a big
difference for me. Thanks Rob > Here's an example: Do R B L.
Observe how the URF corner is > "joined up wrong" with the UF
edge, with the U color matching. There > are pairs like that on pretty
much every mixed cube, and those three > (reversed) moves are often part
of a great start. > >
4782. Re: [Speed cubing group] How many moves to a 2x2x2 block? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 20:04:08 -0000
Hey! This could surely be calculated by a computer. Looking at the 2x2x2
block it is 3 centers (static), 3 edges and 1 corner. If one fixes the
position of the centers we have the following numbers of possible
positions each cubicle could have come from : 1st edge : 24 (12
positions times 2 orientations) 2nd edge : 22 (11 positions times 2
orientations) 3rd edge : 20 (10 positions times 2 orientations) the
corner : 24 (8 positions times 3 orientations) Multiplying we get
24*22*20*24 = 253440 possibilities Each of these can be optimised by
ACube for instance. One would of coz need an additional program to set
up all the cases automatically (and run them). -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > > Thanks for the tips Lars! > > The tip
concerning C/E pairs 'joined up wrong' is really helpful for >
instances where there isn't already a C/E pair joined up. That one
> tip has already made a big difference for me. > > Thanks > > Rob > > >
> > > > > Here's an example: Do R B L. Observe how the URF corner
is > > "joined up wrong" with the UF edge, with the U color
matching. > There > > are pairs like that on pretty much every mixed
cube, and those > three > > (reversed) moves are often part of a great
start. > > > >
4783. Re: [Speed cubing group] How many moves to a 2x2x2 block? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 21:26:27 -0000
Hmm ... That will yield an upper bound. Selected block might not be to
the optimal one. Ooops ... but it's an idea nevertheless. -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > This could
surely be calculated by a computer. Looking at the 2x2x2 > block it is 3
centers (static), 3 edges and 1 corner. If one fixes > the position of
the centers we have the following numbers of possible > positions each
cubicle could have come from : > > 1st edge : 24 (12 positions times 2
orientations) > 2nd edge : 22 (11 positions times 2 orientations) > 3rd
edge : 20 (10 positions times 2 orientations) > the corner : 24 (8
positions times 3 orientations) > > Multiplying we get 24*22*20*24 =
253440 possibilities > > Each of these can be optimised by ACube for
instance. > One would of coz need an additional program to set up all
the cases > automatically (and run them). > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler" >
<futuese@y...> wrote: > > > > > > Thanks for the tips Lars! > > > >
The tip concerning C/E pairs 'joined up wrong' is really
helpful > for > > instances where there isn't already a C/E pair
joined up. That one > > tip has already made a big difference for me. >
> > > Thanks > > > > Rob > > > > > > > > > > > > > > > Here's an
example: Do R B L. Observe how the URF corner is > > > "joined up
wrong" with the UF edge, with the U color matching. > > There > > >
are pairs like that on pretty much every mixed cube, and those > > three
> > > (reversed) moves are often part of a great start. > > > > > >
4784. Broken Rubik's 5x5x5 Cube, and 5x5x5 questions ]; From: "Rommy" <barg0023@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Oct 2004 23:05:09 -0000
I've had my rubiks.com 5x5x5 cube for a few months, and I've
been trying to break it in the entire time I've owned it. It was
still very hard to turn the layers even after lubricating it many times,
and spending hours doing nothing but twisting layers. Becoming
frustrated, I tried to take my 5x5x5 apart in a similar manner to the
3x3x3, only to break about 4 pieces in half. Now I don't have a
"Legal" 5x5x5 cube, and I was hoping to practice with it for
the upcoming 'Midwest Cube Tournament', headed by Jake Rueth
on January 29th in the Chicago-IL area. My www.mefferts.com 5x5x5 cube
was better 'Brand-New' than my www.rubiks.com cube, even after
I had used my www.rubiks.com cube for over 5 months. Does rubiks.com
sell decent 5x5x5 cubes yet? What kind of cubes are all you fast
5x5x5-ers using? Do you prefer the 1980's 'Wahn Cube' or
the www.rubiks.com 5x5x5? What do you do to make your 5x5x5 more
suitable for speedcubing? Should I NOT use silicon for lubricating a
rubiks.com 5x5x5? Why aren't the www.mefferts.com 5x5x5's
allowed in speedcubing tournaments? Any help is good for me, Thanks
4785. Reverse cubing... From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 03:50:44 -0000
Someone asked me today if I could take a solved cube and mix it up the
exact same way as another mixed up cube...sort of like
'reverse' cubing. I decided to give it a shot and did it in 63
seconds. It was FUN! I'm sure this has been done several times
before by some people here, but I thought I would throw the idea out
there for anyone wanting to spice up their cubing a bit. peace. -Chris
4786. Re: [Speed cubing group] Reverse cubing... From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 11 Oct 2004 08:54:52 +0100
63 seconds is a very good time for your first attempt, I have tried this
before and it still takes me ages! Jaap and I tried to replicate the
cubes which made up the podiums at the European Championships, he beat
me to it, but to be fair the cube did have two possible positions for
the edges on the bottom... Dan ;) ----- Original Message ----- From:
burntbizzkit To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
October 11, 2004 4:50 AM Subject: [Speed cubing group] Reverse cubing...
Someone asked me today if I could take a solved cube and mix it up the
exact same way as another mixed up cube...sort of like
'reverse' cubing. I decided to give it a shot and did it in 63
seconds. It was FUN! I'm sure this has been done several times
before by some people here, but I thought I would throw the idea out
there for anyone wanting to spice up their cubing a bit. peace. -Chris
Yahoo! Groups Sponsor ADVERTISEMENT
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http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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portions of this message have been removed]
4787. Re: [Speed cubing group] Reverse cubing... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 08:20:30 -0000
Dan, maybe if u had had to solve the cube again as well at the end, u
might have beaten him? ... hehe ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > 63 seconds is a very good time for your
first attempt, I have tried this before and it still takes me ages! Jaap
and I tried to replicate the cubes which made up the podiums at the
European Championships, he beat me to it, but to be fair the cube did
have two possible positions for the edges on the bottom... > > Dan ;) >
----- Original Message ----- > From: burntbizzkit > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 11, 2004
4:50 AM > Subject: [Speed cubing group] Reverse cubing... > > > >
Someone asked me today if I could take a solved cube and mix it up the >
exact same way as another mixed up cube...sort of like
'reverse' cubing. > > I decided to give it a shot and did it
in 63 seconds. It was FUN! I'm > sure this has been done several
times before by some people here, but > I thought I would throw the idea
out there for anyone wanting to spice > up their cubing a bit. peace. >
> -Chris > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
--------------------------------------------------------------------
---------- > Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4788. Re: Broken Rubik's 5x5x5 Cube, and 5x5x5 questions
]; From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 10:43:50 -0000
Hey! It sounds very strange to me that u broke 4 pieces while taking ur
cube apart. If u do this correctly turning top layer 45 degrees and then
carefully prying out an edge triplet (or at least an outer edge) u
should be fine. Never force out an edge from the 5x5x5 without turning
top layer first. My rubiks.com 5x5x5 was also very stiff at first. I
thought it would never become a speedcube. After a few weeks of breaking
in and still stiff i decided i had to do something more drastic. So i
did take it completely apart, no damage. And i inspected the cubicles
for molding imperfections. I only found a few "points" worth
flattening on some "+/centers". Then i lubed it properly and
assembled it again. Then the cube was suddenly quite good and i started
getting decent times with it. Down from like 7 minute solve to 4 1/2
minutes. I relubed it a few times after that first time also. And the
cube got really nice. And i also improved my method so the times were
even better. After about 3 months of first lubing it it was actually a
tad loose. I got occasional pops and quite a few "x/center"
rotations. So i decided that i was gonna try improve it. i had
discovered that my wahn cube had adjustable tension. While my rubiks.com
didn't have that. So i came up with the idea of making a hybrid
cube. Core/spindle from wahn and all the rest from my original
rubiks.com. Now i think my hybrid cube is quite excellent. I can adjust
tension whenever i want to. All i need to do is find the centers i want
to adjust (usually tighten). Then carefully remove the centercap (with a
stanley), adjust the screw and glue the centercap back on with a little
superglue along 1 or 2 edges. Never glue all the way round. And make
sure not to use too much. Make sure all layers still turn freely. Making
a hybrid cube like this is expensive but it's worth it if u can
afford it. The mefferts cube i got (old one from about 1998) also has
adjustable centers. But i always get a "rattling" cube with
it's cubicles. I prefer rubiks.com cubicles :-) Each cube is of coz
unique so u might have a different experience. I would just like to
mention that it is possible to successfully glue broken centers. Use for
instance UHU superglue. Make sure the gap between head and foot is
sufficient. Insert an edge on both sides to make sure. And use enough
glue. Excess glue can be sanded down or removed with a sharp knife. Let
it dry a few hours at least. Best of luck making ur own
"super-5x5x5" :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> wrote: > > I've had my rubiks.com 5x5x5 cube for
a few months, and I've been > trying to break it in the entire time
I've owned it. It was still > very hard to turn the layers even
after lubricating it many times, > and spending hours doing nothing but
twisting layers. Becoming > frustrated, I tried to take my 5x5x5 apart
in a similar manner to > the 3x3x3, only to break about 4 pieces in
half. Now I don't have > a "Legal" 5x5x5 cube, and I was
hoping to practice with it for the > upcoming 'Midwest Cube
Tournament', headed by Jake Rueth on January > 29th in the
Chicago-IL area. My www.mefferts.com 5x5x5 cube was > better
'Brand-New' than my www.rubiks.com cube, even after I had >
used my www.rubiks.com cube for over 5 months. > > Does rubiks.com sell
decent 5x5x5 cubes yet? > What kind of cubes are all you fast 5x5x5-ers
using? Do you prefer > the 1980's 'Wahn Cube' or the
www.rubiks.com 5x5x5? What do you do > to make your 5x5x5 more suitable
for speedcubing? Should I NOT use > silicon for lubricating a rubiks.com
5x5x5? Why aren't the > www.mefferts.com 5x5x5's allowed in
speedcubing tournaments? > > Any help is good for me, Thanks
4789. Re: Broken Rubik's 5x5x5 Cube, and 5x5x5 questions
]; From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 12:57:49 -0000
About hybrid cubes... my 3x3 is now a hybrid. It's got Studio Cube
pieces and Ideal skeleton (arched centers! yay!). Works wonderfully.
Also, I broke one of the center pieces on this once, and I glued it
together. It works fine if the break is smooth enough, so that you can
match the two pieces together perfectly. Oh yeah, Per, I think I
"broke" your national 4x4 record twice sitting in the computer
lab at school today. I got a couple of times about 1: 50. My Arxon 4x4
is turning superbly. =D --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > >
Hey! > > It sounds very strange to me that u broke 4 pieces while taking
ur > cube apart. If u do this correctly turning top layer 45 degrees and
> then carefully prying out an edge triplet (or at least an outer edge)
> u should be fine. Never force out an edge from the 5x5x5 without >
turning top layer first. > > My rubiks.com 5x5x5 was also very stiff at
first. I thought it would > never become a speedcube. After a few weeks
of breaking in and still > stiff i decided i had to do something more
drastic. So i did take it > completely apart, no damage. And i inspected
the cubicles for molding > imperfections. I only found a few
"points" worth flattening on > some "+/centers".
Then i lubed it properly and assembled it again. > Then the cube was
suddenly quite good and i started getting decent > times with it. Down
from like 7 minute solve to 4 1/2 minutes. I > relubed it a few times
after that first time also. And the cube got > really nice. And i also
improved my method so the times were even > better. > > After about 3
months of first lubing it it was actually a tad loose. > I got
occasional pops and quite a few "x/center" rotations. So i >
decided that i was gonna try improve it. i had discovered that my > wahn
cube had adjustable tension. While my rubiks.com didn't have >
that. So i came up with the idea of making a hybrid cube. > Core/spindle
from wahn and all the rest from my original rubiks.com. > Now i think my
hybrid cube is quite excellent. I can adjust tension > whenever i want
to. All i need to do is find the centers i want to > adjust (usually
tighten). Then carefully remove the centercap (with a > stanley), adjust
the screw and glue the centercap back on with a > little superglue along
1 or 2 edges. Never glue all the way round. > And make sure not to use
too much. Make sure all layers still turn > freely. > > Making a hybrid
cube like this is expensive but it's worth it if u > can afford it.
The mefferts cube i got (old one from about 1998) also > has adjustable
centers. But i always get a "rattling" cube with it's >
cubicles. I prefer rubiks.com cubicles :-) > > Each cube is of coz
unique so u might have a different experience. I > would just like to
mention that it is possible to successfully glue > broken centers. Use
for instance UHU superglue. Make sure the gap > between head and foot is
sufficient. Insert an edge on both sides to > make sure. And use enough
glue. Excess glue can be sanded down or > removed with a sharp knife.
Let it dry a few hours at least. > > Best of luck making ur own
"super-5x5x5" :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rommy" >
<barg0023@u...> wrote: > > > > I've had my rubiks.com 5x5x5 cube
for a few months, and I've been > > trying to break it in the
entire time I've owned it. It was still > > very hard to turn the
layers even after lubricating it many times, > > and spending hours
doing nothing but twisting layers. Becoming > > frustrated, I tried to
take my 5x5x5 apart in a similar manner to > > the 3x3x3, only to break
about 4 pieces in half. Now I don't have > > a "Legal"
5x5x5 cube, and I was hoping to practice with it for the > > upcoming
'Midwest Cube Tournament', headed by Jake Rueth on January > >
29th in the Chicago-IL area. My www.mefferts.com 5x5x5 cube was > >
better 'Brand-New' than my www.rubiks.com cube, even after I
had > > used my www.rubiks.com cube for over 5 months. > > > > Does
rubiks.com sell decent 5x5x5 cubes yet? > > What kind of cubes are all
you fast 5x5x5-ers using? Do you prefer > > the 1980's 'Wahn
Cube' or the www.rubiks.com 5x5x5? What do you do > > to make your
5x5x5 more suitable for speedcubing? Should I NOT use > > silicon for
lubricating a rubiks.com 5x5x5? Why aren't the > > www.mefferts.com
5x5x5's allowed in speedcubing tournaments? > > > > Any help is
good for me, Thanks
4790. Re: How many moves to a 2x2x2 block? From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 15:36:44 -0000
>From my experience : Place corner + Edge : 1-3 move Place Edge to
center : 2-3 move Place corner/edge + edge : 1-3 moves Place last edge :
2-3 moves Thats really on weird occasions, believe me you get lucky most
of the time and I always try to start with the first step skipped, then
the second step comes in 2 move, third step in 1, last edge in 2-3. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hmm ... > > That
will yield an upper bound. Selected block might not be to the > optimal
one. Ooops ... but it's an idea nevertheless. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hey! > > > >
This could surely be calculated by a computer. Looking at the 2x2x2 > >
block it is 3 centers (static), 3 edges and 1 corner. If one fixes > >
the position of the centers we have the following numbers of > possible
> > positions each cubicle could have come from : > > > > 1st edge : 24
(12 positions times 2 orientations) > > 2nd edge : 22 (11 positions
times 2 orientations) > > 3rd edge : 20 (10 positions times 2
orientations) > > the corner : 24 (8 positions times 3 orientations) > >
> > Multiplying we get 24*22*20*24 = 253440 possibilities > > > > Each
of these can be optimised by ACube for instance. > > One would of coz
need an additional program to set up all the cases > > automatically
(and run them). > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler" > >
<futuese@y...> wrote: > > > > > > > > > Thanks for the tips Lars! > >
> > > > The tip concerning C/E pairs 'joined up wrong' is
really helpful > > for > > > instances where there isn't already a
C/E pair joined up. That > one > > > tip has already made a big
difference for me. > > > > > > Thanks > > > > > > Rob > > > > > > > > >
> > > > > > > > > > > > > Here's an example: Do R B L. Observe how
the URF corner is > > > > "joined up wrong" with the UF edge,
with the U color matching. > > > There > > > > are pairs like that on
pretty much every mixed cube, and those > > > three > > > > (reversed)
moves are often part of a great start. > > > > > > > >
4791. Re: [Speed cubing group] Reverse cubing... From: pathfinder_netstorm <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 15:40:29 -0000
You would think that cubing competitions would be more entertaining if
it would be : Solve mixed cube ; Solve it back to mixed state (with a
cube in that mixed state so you can see it and touch it etc) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Dan, maybe if u had had to solve
the cube again as well at the end, u > might have beaten him? ... hehe
... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Harris" > <dan_j_harris@n...> wrote: > > 63 seconds is
a very good time for your first attempt, I have tried > this before and
it still takes me ages! Jaap and I tried to replicate > the cubes which
made up the podiums at the European Championships, he > beat me to it,
but to be fair the cube did have two possible > positions for the edges
on the bottom... > > > > Dan ;) > > ----- Original Message ----- > >
From: burntbizzkit > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Monday, October 11, 2004 4:50 AM > > Subject: [Speed cubing group]
Reverse cubing... > > > > > > > > Someone asked me today if I could take
a solved cube and mix it > up the > > exact same way as another mixed up
cube...sort of like 'reverse' > cubing. > > > > I decided to
give it a shot and did it in 63 seconds. It was FUN! > I'm > > sure
this has been done several times before by some people here, > but > > I
thought I would throw the idea out there for anyone wanting to > spice >
> up their cubing a bit. peace. > > > > -Chris > > > > > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > > > > > > > > > > >
------------------------------------------------------------------ -- >
---------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > >
> > > [Non-text portions of this message have been removed]
4792. God's Algorithm From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 16:39:23 -0000
Hi Everyone, Over the weekend I remembered something that struck me a
while ago: when "God's Algorithm" is found it will be two
numbers. Has anyone seen this in print before? Comments? Regards, David
J
4793. Re: [Speed cubing group] Reverse cubing... From: "al_yyz" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 19:25:00 -0000
Why not solve it back to the very mixed state that you started with?
Thus, the solve starts with memorisation of the scrambled state. Sounds
like a competition for the people who solves it blindfolded since they
are used to memorise the cube. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > > You would think that cubing competitions
would be more entertaining > if it would be : > > Solve mixed cube ;
Solve it back to mixed state (with a cube in that > mixed state so you
can see it and touch it etc) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Dan, maybe if u had had to
solve the cube again as well at the end, > u > > might have beaten him?
... hehe ... > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" > >
<dan_j_harris@n...> wrote: > > > 63 seconds is a very good time for
your first attempt, I have > tried > > this before and it still takes me
ages! Jaap and I tried to > replicate > > the cubes which made up the
podiums at the European Championships, > he > > beat me to it, but to be
fair the cube did have two possible > > positions for the edges on the
bottom... > > > > > > Dan ;) > > > ----- Original Message ----- > > >
From: burntbizzkit > > > To: speedsolvingrubikscube@yahoogroups.com > >
> Sent: Monday, October 11, 2004 4:50 AM > > > Subject: [Speed cubing
group] Reverse cubing... > > > > > > > > > > > > Someone asked me today
if I could take a solved cube and mix it > > up the > > > exact same way
as another mixed up cube...sort of > like 'reverse' > >
cubing. > > > > > > I decided to give it a shot and did it in 63
seconds. It was > FUN! > > I'm > > > sure this has been done
several times before by some people > here, > > but > > > I thought I
would throw the idea out there for anyone wanting > to > > spice > > >
up their cubing a bit. peace. > > > > > > -Chris > > > > > >
4794. [Speed cubing group] Re: Official one-handed stuff From: "al_yyz" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Oct 2004 19:41:26 -0000
Werid cases will indeed occur. You may construct more and more
complicated methods but no method will ever be perfect. A nice thing
with the median is that it is very simple, and according to my opinion,
it is also a fair mesure. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > A hybrid possibility I've been arguing for is that you
take the average > of the two best solves. > > It's kind of a
compromise between picking the best time and the full > average. > > But
the bottom line is probably that there isn't any real good way to >
decide who is really best from 3 attempts. > > I don't know about
medians. You throw away more information than you > need to that way.
Especially for small numbers. It doesn't seem right > that 24, 24,
33 beats 17, 25, 25. Then again you can construct weird > examples with
any method. > > It's a question of what you're really trying
to measure too, but I > won't go into that. > > /Lars
4795. Re: Funny outsiders... (probability of solving by
accident) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 12:59:35 -0000
The 18/432... is only correct if you try *all* 18 moves. But you only
try one. Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@y...> wrote: > > Sorry in advance if I just
made a complete fool of myself, - but > since, from the solved cube you
can create 18 different permutations > (R, R', R2 --> same with
FBUDL), doesn't that mean that there is a > 18/43252003274489856000
chance of the next turn producing a solved > state? Maybe my logic is
stuffed, since probability isn't one of my > best topics... but
that's how I think of it as.. > so P(1000 turns) = 1 -
((43252003274489856000- > 18)/43252003274489856000) ^ 1000 > > = approx
4.16^-14 % chance???... > > Minh > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > The chance that the next turn produces the solved state is >
> 1/43252003274489856000 so the chance that in 1000 turns you see > the
> > solved state at least once should be > > > >
1-(43252003274489855999/43252003274489856000)^1000 > > > > or roughly
2.31*10^-15 % chance > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > With over 43 quintillion different
combinations, does > > > anyone know the actual odds of solving it by
accident? > > > Say, 1000 random turns...can that be figured out? > > >
-Richard
4796. Re: [Speed cubing group] How many moves to a 2x2x2 block? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 13:02:29 -0000
253440 is really nothing for a computer, so a simple BFS starting from
the solved state would give the answer. That's only for a fixed 2x2
(i.e. chosen beforehand). I don't know a good way to compute the
numbers when you always "choose the easiest 2x2", though.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > > Hmm ... > >
That will yield an upper bound. Selected block might not be to the >
optimal one. Ooops ... but it's an idea nevertheless. > > -Per > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hey! > > > >
This could surely be calculated by a computer. Looking at the 2x2x2 > >
block it is 3 centers (static), 3 edges and 1 corner. If one fixes > >
the position of the centers we have the following numbers of > possible
> > positions each cubicle could have come from : > > > > 1st edge : 24
(12 positions times 2 orientations) > > 2nd edge : 22 (11 positions
times 2 orientations) > > 3rd edge : 20 (10 positions times 2
orientations) > > the corner : 24 (8 positions times 3 orientations) > >
> > Multiplying we get 24*22*20*24 = 253440 possibilities > > > > Each
of these can be optimised by ACube for instance. > > One would of coz
need an additional program to set up all the cases > > automatically
(and run them). > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler" > >
<futuese@y...> wrote: > > > > > > > > > Thanks for the tips Lars! > >
> > > > The tip concerning C/E pairs 'joined up wrong' is
really helpful > > for > > > instances where there isn't already a
C/E pair joined up. That > one > > > tip has already made a big
difference for me. > > > > > > Thanks > > > > > > Rob > > > > > > > > >
> > > > > > > > > > > > > Here's an example: Do R B L. Observe how
the URF corner is > > > > "joined up wrong" with the UF edge,
with the U color matching. > > > There > > > > are pairs like that on
pretty much every mixed cube, and those > > > three > > > > (reversed)
moves are often part of a great start. > > > > > > > >
4797. Re: [Speed cubing group] Reverse cubing... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 13:07:17 -0000
I tried it, too, but started/ended well after Jaap and Dan. We did have
to walk around the cubes and they had no D face, though, so you
can't really compare it ;-) I'm pretty sure there's
already a record category at speedcubingdotcom. Also, yes,
"blindscrambling" should be almost as easy as blindsolving
(simply memorize the cycles the other way around, no?) Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > 63 seconds is a very good time for your
first attempt, I have tried this before and it still takes me ages! Jaap
and I tried to replicate the cubes which made up the podiums at the
European Championships, he beat me to it, but to be fair the cube did
have two possible positions for the edges on the bottom... > > Dan ;) >
----- Original Message ----- > From: burntbizzkit > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 11, 2004
4:50 AM > Subject: [Speed cubing group] Reverse cubing... > > > >
Someone asked me today if I could take a solved cube and mix it up the >
exact same way as another mixed up cube...sort of like
'reverse' cubing. > > I decided to give it a shot and did it
in 63 seconds. It was FUN! I'm > sure this has been done several
times before by some people here, but > I thought I would throw the idea
out there for anyone wanting to spice > up their cubing a bit. peace. >
> -Chris > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
----------------------------------------------------------------------
-------- > Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4798. Re: Broken Rubik's 5x5x5 Cube, and 5x5x5 questions
]; From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 13:10:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Rommy"
<barg0023@u...> wrote: > Why aren't the > www.mefferts.com
5x5x5's allowed in speedcubing tournaments? Replace the tiles with
rubiksdotcom replacement stickers and nobody will notice (or will they?
don't count on it ;-) Well, at least the Meffert ones look just
like the old Wahn cubes (I'm only talking about the cubies, not the
stickers/tiles), don't know how the new Rubik ones look like.
Cheers! Stefan
4799. Re: God's Algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 13:11:27 -0000
An algorithm is two numbers? Well yeah, you can encode it even in one
number, but I don't think I understand what you mean... Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > Hi Everyone, > >
Over the weekend I remembered something that struck me a while ago: >
when "God's Algorithm" is found it will be two numbers.
Has anyone > seen this in print before? > > Comments? > > Regards, > >
David J
4800. Re: Broken Rubik's 5x5x5 Cube, and 5x5x5 questions
]; From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 14:02:07 -0000
Hmm Eivind, National records are set during official competitions. If u
are below 2 minutes it's excellent :-) I have in fact done it in
1:15.0 seconds unofficially. Now my 4x4x4 is not so nice anymore. Too
loose and a bit locking. I need a new and better one so that i can still
compete with u ;-) - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > About hybrid cubes... my 3x3 is now a
hybrid. It's got Studio Cube > pieces and Ideal skeleton (arched
centers! yay!). Works wonderfully. > Also, I broke one of the center
pieces on this once, and I glued it > together. It works fine if the
break is smooth enough, so that you can > match the two pieces together
perfectly. > > Oh yeah, Per, I think I "broke" your national
4x4 record twice sitting > in the computer lab at school today. I got a
couple of times about 1: > 50. My Arxon 4x4 is turning superbly. =D > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@y...> wrote: > > > > Hey! > > > >
It sounds very strange to me that u broke 4 pieces while taking ur > >
cube apart. If u do this correctly turning top layer 45 degrees and > >
then carefully prying out an edge triplet (or at least an outer > edge)
> > u should be fine. Never force out an edge from the 5x5x5 without > >
turning top layer first. > > > > My rubiks.com 5x5x5 was also very stiff
at first. I thought it would > > never become a speedcube. After a few
weeks of breaking in and still > > stiff i decided i had to do something
more drastic. So i did take it > > completely apart, no damage. And i
inspected the cubicles for > molding > > imperfections. I only found a
few "points" worth flattening on > > some
"+/centers". Then i lubed it properly and assembled it again.
> > Then the cube was suddenly quite good and i started getting decent >
> times with it. Down from like 7 minute solve to 4 1/2 minutes. I > >
relubed it a few times after that first time also. And the cube got > >
really nice. And i also improved my method so the times were even > >
better. > > > > After about 3 months of first lubing it it was actually
a tad loose. > > I got occasional pops and quite a few
"x/center" rotations. So i > > decided that i was gonna try
improve it. i had discovered that my > > wahn cube had adjustable
tension. While my rubiks.com didn't have > > that. So i came up
with the idea of making a hybrid cube. > > Core/spindle from wahn and
all the rest from my original rubiks.com. > > Now i think my hybrid cube
is quite excellent. I can adjust tension > > whenever i want to. All i
need to do is find the centers i want to > > adjust (usually tighten).
Then carefully remove the centercap (with > a > > stanley), adjust the
screw and glue the centercap back on with a > > little superglue along 1
or 2 edges. Never glue all the way round. > > And make sure not to use
too much. Make sure all layers still turn > > freely. > > > > Making a
hybrid cube like this is expensive but it's worth it if u > > can
afford it. The mefferts cube i got (old one from about 1998) > also > >
has adjustable centers. But i always get a "rattling" cube
with it's > > cubicles. I prefer rubiks.com cubicles :-) > > > >
Each cube is of coz unique so u might have a different experience. I > >
would just like to mention that it is possible to successfully glue > >
broken centers. Use for instance UHU superglue. Make sure the gap > >
between head and foot is sufficient. Insert an edge on both sides to > >
make sure. And use enough glue. Excess glue can be sanded down or > >
removed with a sharp knife. Let it dry a few hours at least. > > > >
Best of luck making ur own "super-5x5x5" :-) > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Rommy" >
> <barg0023@u...> wrote: > > > > > > I've had my rubiks.com
5x5x5 cube for a few months, and I've been > > > trying to break it
in the entire time I've owned it. It was still > > > very hard to
turn the layers even after lubricating it many times, > > > and spending
hours doing nothing but twisting layers. Becoming > > > frustrated, I
tried to take my 5x5x5 apart in a similar manner to > > > the 3x3x3,
only to break about 4 pieces in half. Now I don't have > > > a
"Legal" 5x5x5 cube, and I was hoping to practice with it for
the > > > upcoming 'Midwest Cube Tournament', headed by Jake
Rueth on > January > > > 29th in the Chicago-IL area. My
www.mefferts.com 5x5x5 cube was > > > better 'Brand-New' than
my www.rubiks.com cube, even after I had > > > used my www.rubiks.com
cube for over 5 months. > > > > > > Does rubiks.com sell decent 5x5x5
cubes yet? > > > What kind of cubes are all you fast 5x5x5-ers using? Do
you > prefer > > > the 1980's 'Wahn Cube' or the
www.rubiks.com 5x5x5? What do you > do > > > to make your 5x5x5 more
suitable for speedcubing? Should I NOT > use > > > silicon for
lubricating a rubiks.com 5x5x5? Why aren't the > > >
www.mefferts.com 5x5x5's allowed in speedcubing tournaments? > > >
> > > Any help is good for me, Thanks
Maybe 42. ----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, October 12, 2004 2:11 PM Subject: [Speed cubing group] Re:
God's Algorithm > > > An algorithm is two numbers? Well yeah, you
can encode it even in one > number, but I don't think I understand
what you mean... > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > Hi Everyone, > > > > Over the
weekend I remembered something that struck me a while > ago: > > when
"God's Algorithm" is found it will be two numbers. Has
anyone > > seen this in print before? > > > > Comments? > > > > Regards,
> > > > David J > > > > > > > > Yahoo! Groups Links > > > > > > > >
4802. [Speed cubing group] Re: God's Algorithm From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 16:04:38 -0000
> Maybe 42. That is one number. Oh, and it is the answer to another
question :)). > ----- Original Message ----- > From: "Stefan
Pochmann" <pochmann@g...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, October 12,
2004 2:11 PM > Subject: [Speed cubing group] Re: God's Algorithm >
> > > > > > > An algorithm is two numbers? Well yeah, you can encode it
even in one > > number, but I don't think I understand what you
mean... > > > > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > > > > Hi Everyone, > > > > > > Over
the weekend I remembered something that struck me a while > > ago: > > >
when "God's Algorithm" is found it will be two numbers.
Has anyone > > > seen this in print before? > > > > > > Comments? > > >
> > > Regards, > > > > > > David J
4803. [Speed cubing group] Re: God's Algorithm From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 16:50:32 -0000
Oddly enough, I only think it would be 42 if we were working in base
13... and nobody writes jokes in base 13... Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > > Maybe 42. > > That is one number. Oh, and
it is the answer to another question :)). > >
4804. ;) From: "AdaM" <ganesh957@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 20:01:28 -0000
A speedcubist never dies. (except Dan Gosbee maybe, he must be training
with Korean speedcubists, probably sub12) /Adam
4805. Re: God's Algorithm From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 20:24:48 -0000
Hi Stefan, What I'm talking about is a way of looking at it.
I'm speaking within the QTM. It's a matter of how you define
"God's Algorithm." I think that within the 43 quintillion
possible positions there may be an equal number of odd numbered
scrambles and even numbered scrambles. And maybe they should be given
consideration. There are several indicaters that we can separate
algoritms into an "even numbered" class, and an "odd
numbered" class. For example: often you can solve a position two
different ways which are two moves apart like R2 B2 R F R' B2R
F' R and R' F2 U B U' F U B' U' F R. What *is*
interesting that I have found sets of algoritms which are never 1 move
apart. So if we say that there could be two definitions of "the
longest scramble" an even numbered one and odd numbered one, then
all the possibilities are included. In other words if say God's
algoritm was said to be 23 moves there would be as many scrambles which
would only take 22. There is a reason I'm making this distinction.
One of the consequences is that scrambles in competitions should be both
"even numbered" and "odd numbered" because otherwise
roughly half of the possible positions would be excluded using QTM. And
even using other metrics lots of possibilities could be unknowingly
excluded. You could accidently exclude half of the possible scrambles
and not know it. As far as I know this has never been taken into
consideration in "random scrambles." :) David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > An algorithm is two numbers? Well yeah,
you can encode it even in one > number, but I don't think I
understand what you mean... > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > Hi Everyone, > > > > Over the
weekend I remembered something that struck me a while > ago: > > when
"God's Algorithm" is found it will be two numbers. Has
anyone > > seen this in print before? > > > > Comments? > > > > Regards,
> > > > David J
4806. Re: God's Algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Oct 2004 21:55:44 -0000
Hi David, you do realize that two algorithms doing the same thing can
*never* be 1 QTM move apart, right? Either I misunderstand you or those
sets of algs you mentioned aren't really interesting (at least not
for having no 1-distance pairs, maybe for something else ;-). There are
indeed equally many "even" and "odd" states. Doing a
U turn from an even state is an easy bijection to prove this. I
don't think it has been considered in (competition) rules for
scrambling, but I don't think that's necessary. The current
rules (25 HTM scramble) already result in an almost 50% chance to get an
even state. Also, I don't see how one would exploit it. Maybe in
blindsolving because even states don't have the parity problem
which makes them a bit easier than odd states. But again, it's
almost 50-50 already anyway. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hi Stefan, > > What I'm talking
about is a way of looking at it. I'm speaking > within the QTM. > >
It's a matter of how you define "God's Algorithm." I
think that > within the 43 quintillion possible positions there may be
an equal > number of odd numbered scrambles and even numbered scrambles.
And > maybe they should be given consideration. > > There are several
indicaters that we can separate algoritms into an > "even
numbered" class, and an "odd numbered" class. For
example: often > you can solve a position two different ways which are
two moves apart > like R2 B2 R F R' B2R F' R and R' F2 U
B U' F U B' U' F R. What *is* > interesting that I have
found sets of algoritms which are never 1 move > apart. > > So if we say
that there could be two definitions of "the longest >
scramble" an even numbered one and odd numbered one, then all the >
possibilities are included. In other words if say God's algoritm
was > said to be 23 moves there would be as many scrambles which would
only > take 22. There is a reason I'm making this distinction. > >
One of the consequences is that scrambles in competitions should be >
both "even numbered" and "odd numbered" because
otherwise roughly half > of the possible positions would be excluded
using QTM. And even using > other metrics lots of possibilities could be
unknowingly excluded. You > could accidently exclude half of the
possible scrambles and not know > it. As far as I know this has never
been taken into consideration in > "random scrambles." > > :)
> > David J > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > An
algorithm is two numbers? Well yeah, you can encode it even in one > >
number, but I don't think I understand what you mean... > > > >
Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > > > > Hi Everyone, > > > > > > Over
the weekend I remembered something that struck me a while > > ago: > > >
when "God's Algorithm" is found it will be two numbers.
Has anyone > > > seen this in print before? > > > > > > Comments? > > >
> > > Regards, > > > > > > David J
4807. cubing without the ring finger From: "Jose Lorenzo Acuin" <senseiren_39@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 00:43:49 -0000
it's really difficult to cube without your ring finger. If you just
don't use it and move the cube with only your thumb, your pointer
and your middle fingers on both hands, you find it hard to steady the
cube. maybe we should have competitions for that and have each
cubist's ring and pinky finger taped to their palms. is that okay?
4808. Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 07:19:14 -0000
Hi! A random scramble regardless of it's length should have 50/50
chance of being odd/even. That is if u define ur scrambling algorithm
such that there is equal chance of each possible number of steps a layer
should be turned for each move. Also, only if the competitor/solver is
given the scrambling algorithm, or inspects the cube long enough, will
it be possible to deduce if it is in an even or odd state. This info
could be used on larger cubes to avoid parity, as discussed previously
by Chris Hardwick and others. Happy cubing! -Per PS! This odd/even is
actually a bit more complicated than one would think. Consider a 5x5x5
professor cube. Applying U breaks down like this: Corners : odd Central
edges : odd Outer edges : even middle centers : odd +/centers : odd
x/centers : odd Applying u breaks down like this: Corners : no effect
Central edges : no effect Outer edges : odd middle centers : no effect
+/centers : odd x/centers : even (Applying E is equivalent to (Uu)(Dd)
so everything will be even. ) On the basis of this one can calculate the
chance of a random scramble being odd/even for the various types of
cubicles listed. > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > Hi Stefan, > >
What I'm talking about is a way of looking at it. I'm speaking
> within the QTM. > > It's a matter of how you define
"God's Algorithm." I think that > within the 43
quintillion possible positions there may be an equal > number of odd
numbered scrambles and even numbered scrambles. And > maybe they should
be given consideration. > > There are several indicaters that we can
separate algoritms into an > "even numbered" class, and an
"odd numbered" class. For example: often > you can solve a
position two different ways which are two moves apart > like R2 B2 R F
R' B2R F' R and R' F2 U B U' F U B' U' F
R. What *is* > interesting that I have found sets of algoritms which are
never 1 move > apart. > > So if we say that there could be two
definitions of "the longest > scramble" an even numbered one
and odd numbered one, then all the > possibilities are included. In
other words if say God's algoritm was > said to be 23 moves there
would be as many scrambles which would only > take 22. There is a reason
I'm making this distinction. > > One of the consequences is that
scrambles in competitions should be > both "even numbered" and
"odd numbered" because otherwise roughly half > of the
possible positions would be excluded using QTM. And even using > other
metrics lots of possibilities could be unknowingly excluded. You > could
accidently exclude half of the possible scrambles and not know > it. As
far as I know this has never been taken into consideration in >
"random scrambles." > > :) > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > An algorithm is two numbers? Well
yeah, you can encode it even in one > > number, but I don't think I
understand what you mean... > > > > Cheers! > > Stefan > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > > > > Hi Everyone, > > > > > > Over
the weekend I remembered something that struck me a while > > ago: > > >
when "God's Algorithm" is found it will be two numbers.
Has anyone > > > seen this in print before? > > > > > > Comments? > > >
> > > Regards, > > > > > > David J
4809. Re: God's Algorithm From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 08:16:54 -0000
I tried looking at this a little more rigorously and I agree. Here is
what I came up with. A scrambling alg generator supposedly randomly
picks moves from the number of possible moves on a cube. On the 2x2 and
3x3 there are 18 moves; 36 moves for the 4x4 and 5x5, etc.. The possible
turns on each face are two quarter turns and one double turn. Therefore
the chance of a face turn being an odd permutation is 2/3 and the chance
of the face turn being an even permutation is 1/3. If you do two turns
the chance that the total permutation is even is 1/3*1/3 + 2/3*2/3 = 5/9
If you do n turns then you can use coupled difference equations to see
what the odds would be Let O<sub>n</sub> be the odds that after n
turns the overall permutation is odd. Let E<sub>n</sub> be the
odds that after n turns the overall permutation is even. Then
O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> E<sub>n+1</sub> = 1-O<sub>n</sub>
With E<sub>1</sub>=1/3 and O<sub>1</sub>=2/3 I wrote a short
program to calculate some odds, and here is what I got. 1 turn Odd
overall: 1/3 Even overall: 2/3 2 turns Odd overall: 4/9 Even overall:
5/9 3 turns Odd overall: 0.48148148148148 ~ 48.15% Even overall:
0.51851851851852 ~ 51.85% 5 turns Odd overall: 0.49931412894376 ~ 49.93%
Even overall: 0.50068587105624 ~ 50.07% 10 turns Odd overall:
0.49999153245610 ~ 49.99% Even overall: 0.50000846754390 ~ 50.00% 25
turns Odd overall: 0.49999999999980 ~ 49.99% Even overall:
0.50000000000059 ~ 50.00% So yeah if you do a lot of turns the odds are
so ridiculously close to 50-50 that I probably shouldn't have
wasted my time doing this :) However I do think it's cool the way
that this works out. I would have figured that the odds would work out
differently since there are more possible odd permutations. Oh well,
interesting stuff anyway. Also, one conclusion from this is that
although the chance is nearly infinitesmal as n increases, you are still
always more likely to get an even permutation over an odd permutation.
Thought that was interesting and figured I would post it. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > A random scramble
regardless of it's length should have 50/50 chance > of being
odd/even. That is if u define ur scrambling algorithm such > that there
is equal chance of each possible number of steps a layer > should be
turned for each move. > > Also, only if the competitor/solver is given
the scrambling > algorithm, or inspects the cube long enough, will it be
possible to > deduce if it is in an even or odd state. This info could
be used on > larger cubes to avoid parity, as discussed previously by
Chris > Hardwick and others. > > Happy cubing! > > -Per > > PS! This
odd/even is actually a bit more complicated than one would > think.
Consider a 5x5x5 professor cube. > > Applying U breaks down like this: >
> Corners : odd > Central edges : odd > Outer edges : even > middle
centers : odd > +/centers : odd > x/centers : odd > > Applying u breaks
down like this: > > Corners : no effect > Central edges : no effect >
Outer edges : odd > middle centers : no effect > +/centers : odd >
x/centers : even > > (Applying E is equivalent to (Uu)(Dd) so everything
will be even. ) > > On the basis of this one can calculate the chance of
a random > scramble being odd/even for the various types of cubicles
listed. > > >
4810. Re: God's Algorithm From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 08:19:43 -0000
Sorry that should be, O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> E<sub>n+1</sub> = 1-O<sub>n+1</sub>
wish this group showed the HTML with subscripts...... Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > If you do n turns then you can use coupled difference equations
to > see what the odds would be > > Let O<sub>n</sub> be the odds
that after n turns the overall > permutation is odd. > > Let
E<sub>n</sub> be the odds that after n turns the overall >
permutation is even. > > Then O<sub>n+1</sub> =
1/3*O<sub>n</sub> + 2/3*E<sub>n</sub> >
E<sub>n+1</sub> = 1-O<sub>n</sub> > > With
E<sub>1</sub>=1/3 and O<sub>1</sub>=2/3
4811. Re: God's Algorithm From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 08:28:19 -0000
Wow so I screwed up with typos on my first post in so many ways. Sorry
for the multiple posts, and here are the odds again correctly. 1 turn
Odd overall: 2/3 Even overall: 1/3 2 turns Odd overall: 4/9 Even
overall: 5/9 3 turns Odd overall: 0.51851851851852 ~ 51.85% Even
overall: 0.48148148148148 ~ 48.15% 5 turns Odd overall: 0.50205761316872
~ 50.21% Even overall: 0.49794238683128 ~ 49.79% 10 turns Odd overall:
0.49999153245610 ~ 49.99% Even overall: 0.50000846754390 ~ 50.00% 25
turns Odd overall: 0.50000000000059 ~ 50.00% Even overall:
0.49999999999941 ~ 49.99% So if you use scrambling alg with an odd
number of moves, you are infinitesmally more likely to get an odd
permutation, and vice versa with an even length alg. Sorry for the
multiple posts. Chris --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > > I tried looking at this a little
more rigorously and I agree. > > Here is what I came up with. > > A
scrambling alg generator supposedly randomly picks moves from the >
number of possible moves on a cube. On the 2x2 and 3x3 there are 18 >
moves; 36 moves for the 4x4 and 5x5, etc.. The possible turns on > each
face are two quarter turns and one double turn. Therefore the > chance
of a face turn being an odd permutation is 2/3 and the chance > of the
face turn being an even permutation is 1/3. > > If you do two turns the
chance that the total permutation is even is > 1/3*1/3 + 2/3*2/3 = 5/9 >
> If you do n turns then you can use coupled difference equations to >
see what the odds would be > > Let O<sub>n</sub> be the odds that
after n turns the overall > permutation is odd. > > Let
E<sub>n</sub> be the odds that after n turns the overall >
permutation is even. > > Then O<sub>n+1</sub> =
1/3*O<sub>n</sub> + 2/3*E<sub>n</sub> >
E<sub>n+1</sub> = 1-O<sub>n</sub> > > With
E<sub>1</sub>=1/3 and O<sub>1</sub>=2/3 > > I wrote a short
program to calculate some odds, and here is what I > got. > > 1 turn >
Odd overall: 1/3 > Even overall: 2/3 > > 2 turns > Odd overall: 4/9 >
Even overall: 5/9 > > 3 turns > Odd overall: 0.48148148148148 ~ 48.15% >
Even overall: 0.51851851851852 ~ 51.85% > > > 5 turns > Odd overall:
0.49931412894376 ~ 49.93% > Even overall: 0.50068587105624 ~ 50.07% > >
> 10 turns > Odd overall: 0.49999153245610 ~ 49.99% > Even overall:
0.50000846754390 ~ 50.00% > > > 25 turns > Odd overall: 0.49999999999980
~ 49.99% > Even overall: 0.50000000000059 ~ 50.00% > > So yeah if you do
a lot of turns the odds are so ridiculously close > to 50-50 that I
probably shouldn't have wasted my time doing > this :) However I do
think it's cool the way that this works out. > I would have figured
that the odds would work out differently since > there are more possible
odd permutations. Oh well, interesting > stuff anyway. Also, one
conclusion from this is that although the > chance is nearly
infinitesmal as n increases, you are still always > more likely to get
an even permutation over an odd permutation. > > Thought that was
interesting and figured I would post it. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hi! > > > > A
random scramble regardless of it's length should have 50/50 >
chance > > of being odd/even. That is if u define ur scrambling
algorithm > such > > that there is equal chance of each possible number
of steps a > layer > > should be turned for each move. > > > > Also,
only if the competitor/solver is given the scrambling > > algorithm, or
inspects the cube long enough, will it be possible > to > > deduce if it
is in an even or odd state. This info could be used > on > > larger
cubes to avoid parity, as discussed previously by Chris > > Hardwick and
others. > > > > Happy cubing! > > > > -Per > > > > PS! This odd/even is
actually a bit more complicated than one > would > > think. Consider a
5x5x5 professor cube. > > > > Applying U breaks down like this: > > > >
Corners : odd > > Central edges : odd > > Outer edges : even > > middle
centers : odd > > +/centers : odd > > x/centers : odd > > > > Applying u
breaks down like this: > > > > Corners : no effect > > Central edges :
no effect > > Outer edges : odd > > middle centers : no effect > >
+/centers : odd > > x/centers : even > > > > (Applying E is equivalent
to (Uu)(Dd) so everything will be even. ) > > > > On the basis of this
one can calculate the chance of a random > > scramble being odd/even for
the various types of cubicles listed. > > > > > >
4812. Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 09:04:49 -0000
Hmm ... E is equivalent to (Uu)(Dd)', and not (Uu)(Dd) as stated in
original post ;-) So still even nevertheless. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > A random scramble
regardless of it's length should have 50/50 chance > of being
odd/even. That is if u define ur scrambling algorithm such > that there
is equal chance of each possible number of steps a layer > should be
turned for each move. > > Also, only if the competitor/solver is given
the scrambling > algorithm, or inspects the cube long enough, will it be
possible to > deduce if it is in an even or odd state. This info could
be used on > larger cubes to avoid parity, as discussed previously by
Chris > Hardwick and others. > > Happy cubing! > > -Per > > PS! This
odd/even is actually a bit more complicated than one would > think.
Consider a 5x5x5 professor cube. > > Applying U breaks down like this: >
> Corners : odd > Central edges : odd > Outer edges : even > middle
centers : odd > +/centers : odd > x/centers : odd > > Applying u breaks
down like this: > > Corners : no effect > Central edges : no effect >
Outer edges : odd > middle centers : no effect > +/centers : odd >
x/centers : even > > (Applying E is equivalent to (Uu)(Dd) so everything
will be even. ) > > On the basis of this one can calculate the chance of
a random > scramble being odd/even for the various types of cubicles
listed. > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > > > Hi Stefan,
> > > > What I'm talking about is a way of looking at it. I'm
speaking > > within the QTM. > > > > It's a matter of how you
define "God's Algorithm." I think that > > within the 43
quintillion possible positions there may be an equal > > number of odd
numbered scrambles and even numbered scrambles. And > > maybe they
should be given consideration. > > > > There are several indicaters that
we can separate algoritms into > an > > "even numbered" class,
and an "odd numbered" class. For example: > often > > you can
solve a position two different ways which are two moves > apart > > like
R2 B2 R F R' B2R F' R and R' F2 U B U' F U B'
U' F R. What > *is* > > interesting that I have found sets of
algoritms which are never 1 > move > > apart. > > > > So if we say that
there could be two definitions of "the longest > > scramble"
an even numbered one and odd numbered one, then all the > >
possibilities are included. In other words if say God's algoritm >
was > > said to be 23 moves there would be as many scrambles which would
> only > > take 22. There is a reason I'm making this distinction.
> > > > One of the consequences is that scrambles in competitions should
> be > > both "even numbered" and "odd numbered"
because otherwise roughly > half > > of the possible positions would be
excluded using QTM. And even > using > > other metrics lots of
possibilities could be unknowingly excluded. > You > > could accidently
exclude half of the possible scrambles and not know > > it. As far as I
know this has never been taken into consideration in > > "random
scrambles." > > > > :) > > > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > An algorithm is two numbers? Well
yeah, you can encode it even in > one > > > number, but I don't
think I understand what you mean... > > > > > > Cheers! > > > Stefan > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > >
Hi Everyone, > > > > > > > > Over the weekend I remembered something
that struck me a > while > > > ago: > > > > when "God's
Algorithm" is found it will be two numbers. Has > anyone > > > >
seen this in print before? > > > > > > > > Comments? > > > > > > > >
Regards, > > > > > > > > David J
4813. Re: God's Algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 11:37:39 -0000
Thanks Chris, that's exactly what I meant. I was just too lazy to
compute it myself ;-) Btw, you don't need to do that coupling
stuff, just say E_n+1 = 1/3 E_n + 2/3 (1 - E_n) or shorter E_n+1 = (2 -
E_n) / 3 Oh, and just because you made me more interested in this, I
proved that the difference to 50% decreases by a factor of 1/3 with each
move. So after 25 moves the error is 0.5*(1/3^25) which is
0.00000000000059011769 confirming your 0.50000000000059 chance for odd
after 25 moves. Now it's also easy to choose the difference and
compute the number of moves necessary. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > I tried looking at this a little more rigorously and I agree.
> > Here is what I came up with. > > A scrambling alg generator
supposedly randomly picks moves from the > number of possible moves on a
cube. On the 2x2 and 3x3 there are 18 > moves; 36 moves for the 4x4 and
5x5, etc.. The possible turns on > each face are two quarter turns and
one double turn. Therefore the > chance of a face turn being an odd
permutation is 2/3 and the chance > of the face turn being an even
permutation is 1/3. > > If you do two turns the chance that the total
permutation is even is > 1/3*1/3 + 2/3*2/3 = 5/9 > > If you do n turns
then you can use coupled difference equations to > see what the odds
would be > > Let O<sub>n</sub> be the odds that after n turns the
overall > permutation is odd. > > Let E<sub>n</sub> be the odds
that after n turns the overall > permutation is even. > > Then
O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> > E<sub>n+1</sub> = 1-O<sub>n</sub>
> > With E<sub>1</sub>=1/3 and O<sub>1</sub>=2/3 > > I wrote
a short program to calculate some odds, and here is what I > got. > > 1
turn > Odd overall: 1/3 > Even overall: 2/3 > > 2 turns > Odd overall:
4/9 > Even overall: 5/9 > > 3 turns > Odd overall: 0.48148148148148 ~
48.15% > Even overall: 0.51851851851852 ~ 51.85% > > > 5 turns > Odd
overall: 0.49931412894376 ~ 49.93% > Even overall: 0.50068587105624 ~
50.07% > > > 10 turns > Odd overall: 0.49999153245610 ~ 49.99% > Even
overall: 0.50000846754390 ~ 50.00% > > > 25 turns > Odd overall:
0.49999999999980 ~ 49.99% > Even overall: 0.50000000000059 ~ 50.00% > >
So yeah if you do a lot of turns the odds are so ridiculously close > to
50-50 that I probably shouldn't have wasted my time doing > this :)
However I do think it's cool the way that this works out. > I would
have figured that the odds would work out differently since > there are
more possible odd permutations. Oh well, interesting > stuff anyway.
Also, one conclusion from this is that although the > chance is nearly
infinitesmal as n increases, you are still always > more likely to get
an even permutation over an odd permutation. > > Thought that was
interesting and figured I would post it. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hi! > > > > A
random scramble regardless of it's length should have 50/50 >
chance > > of being odd/even. That is if u define ur scrambling
algorithm > such > > that there is equal chance of each possible number
of steps a > layer > > should be turned for each move. > > > > Also,
only if the competitor/solver is given the scrambling > > algorithm, or
inspects the cube long enough, will it be possible > to > > deduce if it
is in an even or odd state. This info could be used > on > > larger
cubes to avoid parity, as discussed previously by Chris > > Hardwick and
others. > > > > Happy cubing! > > > > -Per > > > > PS! This odd/even is
actually a bit more complicated than one > would > > think. Consider a
5x5x5 professor cube. > > > > Applying U breaks down like this: > > > >
Corners : odd > > Central edges : odd > > Outer edges : even > > middle
centers : odd > > +/centers : odd > > x/centers : odd > > > > Applying u
breaks down like this: > > > > Corners : no effect > > Central edges :
no effect > > Outer edges : odd > > middle centers : no effect > >
+/centers : odd > > x/centers : even > > > > (Applying E is equivalent
to (Uu)(Dd) so everything will be even. ) > > > > On the basis of this
one can calculate the chance of a random > > scramble being odd/even for
the various types of cubicles listed. > > > > > >
4814. Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 13:06:49 -0000
Hey! I probably replied to the wrong post ... lol ... but not so
important anyway ... Chris, u said that there are 18 possible moves on
the 2x2x2 and 3x3x3. Well, this is basically true. For first move
anyway. But whereas RL' does make sense on 3x3x3 it doesn't on
the 2x2x2. It will just be a physical move of the cube. So we get more
cancellations on the 2x2x2 than on the 3x3x3. I took care of this when i
wrote the scrambler available frfom the files section. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Thanks Chris, that's exactly what I
meant. I was just too lazy to > compute it myself ;-) > > Btw, you
don't need to do that coupling stuff, just say > E_n+1 = 1/3 E_n +
2/3 (1 - E_n) > or shorter > E_n+1 = (2 - E_n) / 3 > > Oh, and just
because you made me more interested in this, I proved > that the
difference to 50% decreases by a factor of 1/3 with each > move. So
after 25 moves the error is 0.5*(1/3^25) which is >
0.00000000000059011769 > confirming your > 0.50000000000059 > chance for
odd after 25 moves. > > Now it's also easy to choose the difference
and compute the number of > moves necessary. > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > > > I tried looking at this a little
more rigorously and I agree. > > > > Here is what I came up with. > > >
> A scrambling alg generator supposedly randomly picks moves from the >
> number of possible moves on a cube. On the 2x2 and 3x3 there are 18 >
> moves; 36 moves for the 4x4 and 5x5, etc.. The possible turns on > >
each face are two quarter turns and one double turn. Therefore the > >
chance of a face turn being an odd permutation is 2/3 and the chance > >
of the face turn being an even permutation is 1/3. > > > > If you do two
turns the chance that the total permutation is even is > > 1/3*1/3 +
2/3*2/3 = 5/9 > > > > If you do n turns then you can use coupled
difference equations to > > see what the odds would be > > > > Let
O<sub>n</sub> be the odds that after n turns the overall > >
permutation is odd. > > > > Let E<sub>n</sub> be the odds that
after n turns the overall > > permutation is even. > > > > Then
O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> > > E<sub>n+1</sub> =
1-O<sub>n</sub> > > > > With E<sub>1</sub>=1/3 and
O<sub>1</sub>=2/3 > > > > I wrote a short program to calculate
some odds, and here is what I > > got. > > > > 1 turn > > Odd overall:
1/3 > > Even overall: 2/3 > > > > 2 turns > > Odd overall: 4/9 > > Even
overall: 5/9 > > > > 3 turns > > Odd overall: 0.48148148148148 ~ 48.15%
> > Even overall: 0.51851851851852 ~ 51.85% > > > > > > 5 turns > > Odd
overall: 0.49931412894376 ~ 49.93% > > Even overall: 0.50068587105624 ~
50.07% > > > > > > 10 turns > > Odd overall: 0.49999153245610 ~ 49.99% >
> Even overall: 0.50000846754390 ~ 50.00% > > > > > > 25 turns > > Odd
overall: 0.49999999999980 ~ 49.99% > > Even overall: 0.50000000000059 ~
50.00% > > > > So yeah if you do a lot of turns the odds are so
ridiculously close > > to 50-50 that I probably shouldn't have
wasted my time doing > > this :) However I do think it's cool the
way that this works out. > > I would have figured that the odds would
work out differently since > > there are more possible odd permutations.
Oh well, interesting > > stuff anyway. Also, one conclusion from this is
that although the > > chance is nearly infinitesmal as n increases, you
are still always > > more likely to get an even permutation over an odd
permutation. > > > > Thought that was interesting and figured I would
post it. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > > > Hi! > > > >
> > A random scramble regardless of it's length should have 50/50 >
> chance > > > of being odd/even. That is if u define ur scrambling
algorithm > > such > > > that there is equal chance of each possible
number of steps a > > layer > > > should be turned for each move. > > >
> > > Also, only if the competitor/solver is given the scrambling > > >
algorithm, or inspects the cube long enough, will it be possible > > to
> > > deduce if it is in an even or odd state. This info could be used >
> on > > > larger cubes to avoid parity, as discussed previously by
Chris > > > Hardwick and others. > > > > > > Happy cubing! > > > > > >
-Per > > > > > > PS! This odd/even is actually a bit more complicated
than one > > would > > > think. Consider a 5x5x5 professor cube. > > > >
> > Applying U breaks down like this: > > > > > > Corners : odd > > >
Central edges : odd > > > Outer edges : even > > > middle centers : odd
> > > +/centers : odd > > > x/centers : odd > > > > > > Applying u
breaks down like this: > > > > > > Corners : no effect > > > Central
edges : no effect > > > Outer edges : odd > > > middle centers : no
effect > > > +/centers : odd > > > x/centers : even > > > > > >
(Applying E is equivalent to (Uu)(Dd) so everything will be even. > ) >
> > > > > On the basis of this one can calculate the chance of a random
> > > scramble being odd/even for the various types of cubicles listed.
> > > > > > > > >
4815. Wrong Chris Hardwick From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 16:08:53 -0000
Just found this interview with some Chris Hardwick:
http://www.brokennewz.com/displaystory.asp_Q_storyid_E_961hardwick He
knows our Chris and they make a little dirty joke about speedcubing...
(search for "Rubik"). Cheers! Stefan
4816. Re: Wrong Chris Hardwick From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 16:19:19 -0000
I can't say I was thrilled to read that joke ... so to speak. =(
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Just found this interview
with some Chris Hardwick: >
http://www.brokennewz.com/displaystory.asp_Q_storyid_E_961hardwick > He
knows our Chris and they make a little dirty joke about > speedcubing...
(search for "Rubik"). > > Cheers! > Stefan
4817. Re: God's Algorithm From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 16:24:51 -0000
LoL ok I feel slow now. Yeah if you do that then you can solve the
relation for an explicit formula, Odd(n) = (1/6)*(-1/3)^n + 1/2 Even(n)
= (1/2)-(1/6)*(-1/3)^n where n is the number of turns in your scrambling
alg. Which of course tends to 1/2 for both as n goes to infinity.
--------- Here is a result I found interesting too, although it is a big
tangent to cube related stuff. If you take 0 < a < 1 and setup the
same relation, A_n+1 = a*(1-A_n+1) + (1-a)*A_n with A_0=a and solve that
for an explicit formula you get, A(n) = (a-1/2)*[(1-a)/(1+a)]^n + 1/2
B(n) = 1-A(n) = 1/2 - (a-1/2)*[(1-a)/(1+a)]^n which both also tend to
1/2 as n goes to infinity since (1-a)/(1+a) is less than 1. So the fact
that the odds a face turn produces an odd permutation is 2/3, and 1/3
for an even permutation, is not special. It could be the case that the
odds for a face turn giving the cube some property are 1/1000000 and the
odds against are 999999/1000000 and if you did a long enough scrambling
alg it would still tend toward a 50-50 chance that the cube would either
have that property or not. In fact it works for any odds as long as n
tends to infinity. I guess it kinda makes more sense now, but still
seems somewhat counter-intuitive. Math is so cool! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Thanks Chris, that's exactly what I
meant. I was just too lazy to > compute it myself ;-) > > Btw, you
don't need to do that coupling stuff, just say > E_n+1 = 1/3 E_n +
2/3 (1 - E_n) > or shorter > E_n+1 = (2 - E_n) / 3 > > Oh, and just
because you made me more interested in this, I proved > that the
difference to 50% decreases by a factor of 1/3 with each > move. So
after 25 moves the error is 0.5*(1/3^25) which is >
0.00000000000059011769 > confirming your > 0.50000000000059 > chance for
odd after 25 moves. > > Now it's also easy to choose the difference
and compute the number of > moves necessary. > > Cheers! > Stefan > >
4818. Getting Square-1 into cube shape From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 16:55:54 -0000
Ok... I know the notation of moves for square-1, but I have trouble
understanding some algs on Jaap's site:
http://www.geocities.com/jaapsch/puzzles/square1.htm I am just talking
about the first 5 algs to get the cube shape. The first one is ok for
me, but then, the algorithms seem wrong to me. Can anyone confirm this?
Or am I just doing something wrong?
4819. Re: cubing without the ring finger From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 17:08:15 -0000
I believe there are some unofficial records at speedcubing.com that look
like this, such as cubing using only thumb and pinky, or whatever...
However, I am not sure if it's a good idead to do all these things
in competition... We would have team solves, one handed team solves,
blindfolded team solves, teamsolves under water, 4x4x4 with feet while
blindfolded, magic with feet, etc... I could go on for hours... --- In
speedsolvingrubikscube@yahoogroups.com, "Jose Lorenzo Acuin"
<senseiren_39@y...> wrote: > > it's really difficult to cube
without your ring finger. If you just > don't use it and move the
cube with only your thumb, your pointer and > your middle fingers on
both hands, you find it hard to steady the > cube. maybe we should have
competitions for that and have each > cubist's ring and pinky
finger taped to their palms. is that okay?
4820. Re: God's Algorithm From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 17:30:56 -0000
Hi Chris, Pers Before I saw the corrections, I got (by hand) not for the
quarter turn metric, but also counting half turns (where a subsequent
turn does not repeat a side): 1 turn Odd overall:
0.666666666666666666666 Even overall: 0.333333333333333333333 2 turns
Odd overall: 0.444444444444444 Even overall: 0.555555555555555 3 turns
Odd overall: 0.518518518518518518 Even overall: 0.481481481481481481 4
turns Odd overall: 0.507185122569737954353338968723584 Even overall:
0.492814877430262045646661031276416 Though the trend is toward 50/50, in
Pers statement, > A random scramble regardless of it's length
should have 50/50 chance of being odd/even. < the part regardless of
it's length < is demonstrated to be false when the length of the
scrambles is short. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Wow so I screwed up with typos on my first post in so many
ways. > Sorry for the multiple posts, and here are the odds again
correctly. > > 1 turn > Odd overall: 2/3 > Even overall: 1/3 > > 2 turns
> Odd overall: 4/9 > Even overall: 5/9 > > 3 turns > Odd overall:
0.51851851851852 ~ 51.85% > Even overall: 0.48148148148148 ~ 48.15% > >
> 5 turns > Odd overall: 0.50205761316872 ~ 50.21% > Even overall:
0.49794238683128 ~ 49.79% > > > 10 turns > Odd overall: 0.49999153245610
~ 49.99% > Even overall: 0.50000846754390 ~ 50.00% > > > 25 turns > Odd
overall: 0.50000000000059 ~ 50.00% > Even overall: 0.49999999999941 ~
49.99% > > So if you use scrambling alg with an odd number of moves, you
are > infinitesmally more likely to get an odd permutation, and vice
versa > with an even length alg. > > Sorry for the multiple posts. > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > > > I tried looking at this a little more
rigorously and I agree. > > > > Here is what I came up with. > > > > A
scrambling alg generator supposedly randomly picks moves from > the > >
number of possible moves on a cube. On the 2x2 and 3x3 there are > 18 >
> moves; 36 moves for the 4x4 and 5x5, etc.. The possible turns on > >
each face are two quarter turns and one double turn. Therefore > the > >
chance of a face turn being an odd permutation is 2/3 and the > chance >
> of the face turn being an even permutation is 1/3. > > > > If you do
two turns the chance that the total permutation is even > is > > 1/3*1/3
+ 2/3*2/3 = 5/9 > > > > If you do n turns then you can use coupled
difference equations to > > see what the odds would be > > > > Let
O<sub>n</sub> be the odds that after n turns the overall > >
permutation is odd. > > > > Let E<sub>n</sub> be the odds that
after n turns the overall > > permutation is even. > > > > Then
O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> > > E<sub>n+1</sub> =
1-O<sub>n</sub> > > > > With E<sub>1</sub>=1/3 and
O<sub>1</sub>=2/3 > > > > I wrote a short program to calculate
some odds, and here is what I > > got. > > > > 1 turn > > Odd overall:
1/3 > > Even overall: 2/3 > > > > 2 turns > > Odd overall: 4/9 > > Even
overall: 5/9 > > > > 3 turns > > Odd overall: 0.48148148148148 ~ 48.15%
> > Even overall: 0.51851851851852 ~ 51.85% > > > > > > 5 turns > > Odd
overall: 0.49931412894376 ~ 49.93% > > Even overall: 0.50068587105624 ~
50.07% > > > > > > 10 turns > > Odd overall: 0.49999153245610 ~ 49.99% >
> Even overall: 0.50000846754390 ~ 50.00% > > > > > > 25 turns > > Odd
overall: 0.49999999999980 ~ 49.99% > > Even overall: 0.50000000000059 ~
50.00% > > > > So yeah if you do a lot of turns the odds are so
ridiculously > close > > to 50-50 that I probably shouldn't have
wasted my time doing > > this :) However I do think it's cool the
way that this works > out. > > I would have figured that the odds would
work out differently > since > > there are more possible odd
permutations. Oh well, interesting > > stuff anyway. Also, one
conclusion from this is that although the > > chance is nearly
infinitesmal as n increases, you are still always > > more likely to get
an even permutation over an odd permutation. > > > > Thought that was
interesting and figured I would post it. > > > > Chris > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > > > Hi! > > > >
> > A random scramble regardless of it's length should have 50/50 >
> chance > > > of being odd/even. That is if u define ur scrambling
algorithm > > such > > > that there is equal chance of each possible
number of steps a > > layer > > > should be turned for each move. > > >
4821. Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 17:48:48 -0000
Hey! Just out of curiousity, my claim is true if one counts turning a
layer 0 steps as a move. LOL ... but yes u guys are correct. Simplest
proof as n (number of moves when scrambling) goes to infinity that u
have 50/50% chance of odd/even is still that any position is just as
likely to show up. And that exactly half the positions are odd and half
are even. Proof doesn't require any formuli ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hi Chris, Pers > > Before I saw the
corrections, I got (by hand) not for the quarter > turn metric, but also
counting half turns (where a subsequent turn > does not repeat a side):
> > 1 turn > Odd overall: 0.666666666666666666666 > Even overall:
0.333333333333333333333 > > 2 turns > Odd overall: 0.444444444444444 >
Even overall: 0.555555555555555 > > 3 turns > Odd overall:
0.518518518518518518 > Even overall: 0.481481481481481481 > > 4 turns >
Odd overall: 0.507185122569737954353338968723584 > Even overall:
0.492814877430262045646661031276416 > > Though the trend is toward
50/50, in Pers statement, > A random > scramble regardless of it's
length should have 50/50 chance of being > odd/even. < the part
regardless of it's length < is demonstrated to > be false when
the length of the scrambles is short. > > Regards, > > David J > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...>
wrote: > > > > Wow so I screwed up with typos on my first post in so
many ways. > > Sorry for the multiple posts, and here are the odds again
correctly. > > > > 1 turn > > Odd overall: 2/3 > > Even overall: 1/3 > >
> > 2 turns > > Odd overall: 4/9 > > Even overall: 5/9 > > > > 3 turns >
> Odd overall: 0.51851851851852 ~ 51.85% > > Even overall:
0.48148148148148 ~ 48.15% > > > > > > 5 turns > > Odd overall:
0.50205761316872 ~ 50.21% > > Even overall: 0.49794238683128 ~ 49.79% >
> > > > > 10 turns > > Odd overall: 0.49999153245610 ~ 49.99% > > Even
overall: 0.50000846754390 ~ 50.00% > > > > > > 25 turns > > Odd overall:
0.50000000000059 ~ 50.00% > > Even overall: 0.49999999999941 ~ 49.99% >
> > > So if you use scrambling alg with an odd number of moves, you are
> > infinitesmally more likely to get an odd permutation, and vice >
versa > > with an even length alg. > > > > Sorry for the multiple posts.
> > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@y...> wrote: > > > > > > I tried looking at
this a little more rigorously and I agree. > > > > > > Here is what I
came up with. > > > > > > A scrambling alg generator supposedly randomly
picks moves from > > the > > > number of possible moves on a cube. On
the 2x2 and 3x3 there are > > 18 > > > moves; 36 moves for the 4x4 and
5x5, etc.. The possible turns on > > > each face are two quarter turns
and one double turn. Therefore > > the > > > chance of a face turn being
an odd permutation is 2/3 and the > > chance > > > of the face turn
being an even permutation is 1/3. > > > > > > If you do two turns the
chance that the total permutation is even > > is > > > 1/3*1/3 + 2/3*2/3
= 5/9 > > > > > > If you do n turns then you can use coupled difference
equations > to > > > see what the odds would be > > > > > > Let
O<sub>n</sub> be the odds that after n turns the overall > > >
permutation is odd. > > > > > > Let E<sub>n</sub> be the odds that
after n turns the overall > > > permutation is even. > > > > > > Then
O<sub>n+1</sub> = 1/3*O<sub>n</sub> +
2/3*E<sub>n</sub> > > > E<sub>n+1</sub> =
1-O<sub>n</sub> > > > > > > With E<sub>1</sub>=1/3 and
O<sub>1</sub>=2/3 > > > > > > I wrote a short program to calculate
some odds, and here is what > I > > > got. > > > > > > 1 turn > > > Odd
overall: 1/3 > > > Even overall: 2/3 > > > > > > 2 turns > > > Odd
overall: 4/9 > > > Even overall: 5/9 > > > > > > 3 turns > > > Odd
overall: 0.48148148148148 ~ 48.15% > > > Even overall: 0.51851851851852
~ 51.85% > > > > > > > > > 5 turns > > > Odd overall: 0.49931412894376 ~
49.93% > > > Even overall: 0.50068587105624 ~ 50.07% > > > > > > > > >
10 turns > > > Odd overall: 0.49999153245610 ~ 49.99% > > > Even
overall: 0.50000846754390 ~ 50.00% > > > > > > > > > 25 turns > > > Odd
overall: 0.49999999999980 ~ 49.99% > > > Even overall: 0.50000000000059
~ 50.00% > > > > > > So yeah if you do a lot of turns the odds are so
ridiculously > > close > > > to 50-50 that I probably shouldn't
have wasted my time doing > > > this :) However I do think it's
cool the way that this works > > out. > > > I would have figured that
the odds would work out differently > > since > > > there are more
possible odd permutations. Oh well, interesting > > > stuff anyway.
Also, one conclusion from this is that although > the > > > chance is
nearly infinitesmal as n increases, you are still > always > > > more
likely to get an even permutation over an odd permutation. > > > > > >
Thought that was interesting and figured I would post it. > > > > > >
Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > > Fredlund" <aspiring_to_love@y...> wrote:
> > > > > > > > Hi! > > > > > > > > A random scramble regardless of
it's length should have 50/50 > > > chance > > > > of being
odd/even. That is if u define ur scrambling algorithm > > > such > > > >
that there is equal chance of each possible number of steps a > > >
layer > > > > should be turned for each move. > > > >
4822. Re: God's Algorithm From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 18:08:35 -0000
Hi Stefan, You wrote, > you do realize that two algorithms doing the
same thing can *never* be 1 QTM move apart, right? < I suspected as
much but hadn't thought it through. But that's my point anyway
you can't solve the "longest" scrambles with the same
number of moves beacause an even number of turns can't solve odd
scrambles and vice versa. > Either I misunderstand you or those sets of
algs you mentioned aren't really interesting (at least not for
having no 1-distance pairs, maybe for something else ;-). < Oops, I
posted the wrong algs! Those two are an example of having a different
number of turns HTM but the same QTM. I meant to post a pair like (I use
small case to mean slice move only): r2 D f2 D' f' u2 f - 10
QTM and R U2 R' U' F' L' U' L F2 U R U' R
F' - 16 QTM. > There are indeed equally many "even" and
"odd" states. Doing a U turn from an even state is an easy
bijection to prove this. < I wonder whether the most scrambled state
is an even number of turns or an odd one. So until it is determined,
God's Algorithm remains "either an odd or even number of
turns" - which is what I was getting at. For a contest after the
HTM scrambles are arrived at, each could be counted and have an QTM
number. Close to half even and half odd QTM would be fair. Yes,
blindsolving would be affected, especially with the 4x4x4 where parity
is based on a half turn. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hi David, > > you do realize that two
algorithms doing the same thing can *never* be > 1 QTM move apart,
right? Either I misunderstand you or those sets of > algs you mentioned
aren't really interesting (at least not for having > no 1-distance
pairs, maybe for something else ;-). > > There are indeed equally many
"even" and "odd" states. Doing a U turn > from an
even state is an easy bijection to prove this. > > I don't think it
has been considered in (competition) rules for > scrambling, but I
don't think that's necessary. The current rules (25 > HTM
scramble) already result in an almost 50% chance to get an even > state.
Also, I don't see how one would exploit it. Maybe in > blindsolving
because even states don't have the parity problem which > makes
them a bit easier than odd states. But again, it's almost 50- 50 >
already anyway. > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > Hi Stefan, > > > > What I'm
talking about is a way of looking at it. I'm speaking > > within
the QTM. > > > > It's a matter of how you define "God's
Algorithm." I think that > > within the 43 quintillion possible
positions there may be an equal > > number of odd numbered scrambles and
even numbered scrambles. And > > maybe they should be given
consideration. > > > > There are several indicaters that we can separate
algoritms into > an > > "even numbered" class, and an
"odd numbered" class. For example: > often > > you can solve a
position two different ways which are two moves > apart > > like R2 B2 R
F R' B2R F' R and R' F2 U B U' F U B' U' F
R. What > *is* > > interesting that I have found sets of algoritms which
are never 1 > move > > apart. > > > > So if we say that there could be
two definitions of "the longest > > scramble" an even numbered
one and odd numbered one, then all the > > possibilities are included.
In other words if say God's algoritm > was > > said to be 23 moves
there would be as many scrambles which would > only > > take 22. There
is a reason I'm making this distinction. > > > > One of the
consequences is that scrambles in competitions should > be > > both
"even numbered" and "odd numbered" because otherwise
roughly > half > > of the possible positions would be excluded using
QTM. And even > using > > other metrics lots of possibilities could be
unknowingly excluded. > You > > could accidently exclude half of the
possible scrambles and not know > > it. As far as I know this has never
been taken into consideration in > > "random scrambles." > > >
> :) > > > > David J
4823. Northwestern Newbie Cubist From: "deusasciocarus" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 20:18:23 -0000
Hey folks... I emailed Jessica Fridrich, she was friendly enough to
reply :-) Actually, she said that I could find some good help here.
Anyway, I'm both new to Yahoo groups and new to Cubing. I learned
to solve for the first time 3 months ago, and 4 days later I could do it
from memory... then it took off. As of a few days ago my best times were
between 56-59 seconds... doing the layer by layer method (though Im in
the process of learning Jessica's algorithms). So I'm looking
for a few things here... we'll start off with 2 to break the ice.
1. Are there any sub 30's people in the NorthWest? (I'm in
Eugene, Oregon) 2. I ordered a cube diy kit from rubiks.com, and it
looks sweet, but I can't seem to get it right. Has anyone built one
that would be willing to walk me through the best methods... it came
with no instruction manual, and so I ventured into it on my own, and
can't really get springrates correct or anything like that.
It's either really tight, or really loose (like I can grab the L
and R faces, and pull the cube apart). Thanks guys (and gals) Jordan
Beckett Aim | deusasciocarus Email | iamflipside@...
4824. Re: Northwestern Newbie Cubist From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 22:05:16 -0000
I live in Tacoma, Washington. 23 sec average. I have not met a single
person who can/enjoys solving the cube ;( -Chris --- In
speedsolvingrubikscube@yahoogroups.com, "deusasciocarus"
<deusasciocarus@y...> wrote: > > Hey folks... > > I emailed Jessica
Fridrich, she was friendly enough to reply :-) > Actually, she said that
I could find some good help here. Anyway, > I'm both new to Yahoo
groups and new to Cubing. I learned to solve > for the first time 3
months ago, and 4 days later I could do it from > memory... then it took
off. > > As of a few days ago my best times were between 56-59
seconds... > doing the layer by layer method (though Im in the process
of > learning Jessica's algorithms). > > So I'm looking for a
few things here... we'll start off with 2 to > break the ice. > >
1. Are there any sub 30's people in the NorthWest? (I'm in
Eugene, > Oregon) > 2. I ordered a cube diy kit from rubiks.com, and it
looks sweet, but > I can't seem to get it right. Has anyone built
one that would be > willing to walk me through the best methods... it
came with no > instruction manual, and so I ventured into it on my own,
and can't > really get springrates correct or anything like that.
It's either > really tight, or really loose (like I can grab the L
and R faces, > and pull the cube apart). > > Thanks guys (and gals) >
Jordan Beckett > > Aim | deusasciocarus > Email | iamflipside@h...
I live in Portland. Always nice to know there actually is a speedcuber
in your state. Welcome to the group! -----Original Message----- From:
deusasciocarus [mailto:deusasciocarus@...] Sent: Wednesday, October 13,
2004 1:18 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Northwestern Newbie Cubist Hey folks... I emailed Jessica
Fridrich, she was friendly enough to reply :-) Actually, she said that I
could find some good help here. Anyway, I'm both new to Yahoo
groups and new to Cubing. I learned to solve for the first time 3 months
ago, and 4 days later I could do it from memory... then it took off. As
of a few days ago my best times were between 56-59 seconds... doing the
layer by layer method (though Im in the process of learning
Jessica's algorithms). So I'm looking for a few things here...
we'll start off with 2 to break the ice. 1. Are there any sub
30's people in the NorthWest? (I'm in Eugene, Oregon) 2. I
ordered a cube diy kit from rubiks.com, and it looks sweet, but I
can't seem to get it right. Has anyone built one that would be
willing to walk me through the best methods... it came with no
instruction manual, and so I ventured into it on my own, and can't
really get springrates correct or anything like that. It's either
really tight, or really loose (like I can grab the L and R faces, and
pull the cube apart). Thanks guys (and gals) Jordan Beckett Aim |
deusasciocarus Email | iamflipside@... Yahoo! Groups Links
Thanks! I was talking to Chris (bizzkit) and he got me thinking... some
advice would be good. Should I spend my time learning the
speedcubing.com f2l algs first or jessica's algs first? basically
f2l or ll? they're both about half of the cube timewise, correct?
Jordan --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jstuber@p...> wrote: > I live in Portland. Always nice
to know there actually is a speedcuber in > your state. Welcome to the
group! > > -----Original Message----- > From: deusasciocarus
[mailto:deusasciocarus@y...] > Sent: Wednesday, October 13, 2004 1:18 PM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Northwestern Newbie Cubist > > > > > Hey folks... > > I emailed
Jessica Fridrich, she was friendly enough to reply :-) > Actually, she
said that I could find some good help here. Anyway, > I'm both new
to Yahoo groups and new to Cubing. I learned to solve > for the first
time 3 months ago, and 4 days later I could do it from > memory... then
it took off. > > As of a few days ago my best times were between 56-59
seconds... > doing the layer by layer method (though Im in the process
of > learning Jessica's algorithms). > > So I'm looking for a
few things here... we'll start off with 2 to > break the ice. > >
1. Are there any sub 30's people in the NorthWest? (I'm in
Eugene, > Oregon) > 2. I ordered a cube diy kit from rubiks.com, and it
looks sweet, but > I can't seem to get it right. Has anyone built
one that would be > willing to walk me through the best methods... it
came with no > instruction manual, and so I ventured into it on my own,
and can't > really get springrates correct or anything like that.
It's either > really tight, or really loose (like I can grab the L
and R faces, > and pull the cube apart). > > Thanks guys (and gals) >
Jordan Beckett > > Aim | deusasciocarus > Email | iamflipside@h... > > >
> > > > > > Yahoo! Groups Links
4827. Time Recorder (best and average) From: "Arturo N. Diocton, Jr." <lebart@...> To: "Speed Solving Rubiks Cube"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 14 Oct 2004 07:40:44 +0800
Hi guys. Does anyone know of a site that has a timer program for rubiks
that is able to save sessions to an XLS. I already hace Chris
Hunt's program but I'm more comfortable storing it in XLS than
on a TXT file. And its a lot of work to import it into XLS since you
have to do a lot of things to convert the numbers to time.
4828. Re: Time Recorder (best and average) From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 01:07:50 -0000
Can you post an example XLS file in the files section? -Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton,
Jr." <lebart@m...> wrote: > Hi guys. Does anyone know of a site
that has a timer program for rubiks that > is able to save sessions to
an XLS. I already hace Chris Hunt's program but > I'm more
comfortable storing it in XLS than on a TXT file. And its a lot of >
work to import it into XLS since you have to do a lot of things to
convert > the numbers to time.
4829. Re: [Speed cubing group] Northwestern Newbie Cubist From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Oct 2004 18:11:04 -0700 (PDT)
Hi, I'm from Boise, ID, which I guess qualifies as Northwest. I am
sub 20. Good luck with the DIY kit. Im not sure that I like them much..
You can look at Jon Morris' site which has some pictures and a
short tutorial on how to assemble the cube. Frank Jordan Beckett
<deusasciocarus@...> wrote: Thanks! I was talking to Chris (bizzkit)
and he got me thinking... some advice would be good. Should I spend my
time learning the speedcubing.com f2l algs first or jessica's algs
first? basically f2l or ll? they're both about half of the cube
timewise, correct? Jordan --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" <jstuber@p...> wrote: > I live in Portland.
Always nice to know there actually is a speedcuber in > your state.
Welcome to the group! > > -----Original Message----- > From:
deusasciocarus [mailto:deusasciocarus@y...] > Sent: Wednesday, October
13, 2004 1:18 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Northwestern Newbie Cubist > > > > > Hey folks... >
> I emailed Jessica Fridrich, she was friendly enough to reply :-) >
Actually, she said that I could find some good help here. Anyway, >
I'm both new to Yahoo groups and new to Cubing. I learned to solve
> for the first time 3 months ago, and 4 days later I could do it from >
memory... then it took off. > > As of a few days ago my best times were
between 56-59 seconds... > doing the layer by layer method (though Im in
the process of > learning Jessica's algorithms). > > So I'm
looking for a few things here... we'll start off with 2 to > break
the ice. > > 1. Are there any sub 30's people in the NorthWest?
(I'm in Eugene, > Oregon) > 2. I ordered a cube diy kit from
rubiks.com, and it looks sweet, but > I can't seem to get it right.
Has anyone built one that would be > willing to walk me through the best
methods... it came with no > instruction manual, and so I ventured into
it on my own, and can't > really get springrates correct or
anything like that. It's either > really tight, or really loose
(like I can grab the L and R faces, > and pull the cube apart). > >
Thanks guys (and gals) > Jordan Beckett > > Aim | deusasciocarus > Email
| iamflipside@h... > > > > > > > > > Yahoo! Groups Links Yahoo! Groups
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4830. Cube Tuning From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 06:01:55 -0000
Hey Guys! I've been hearing from some awesome people here in the
Northwest, and down in Cali too. Keep sayin' hi, I love meeting
other cubers. I have a tuning question. I have the variable springrate
cube from the Rubiks.com DIY kit. before I put stickers on and glue the
center pieces on the cube, how tight should I put the springs? Should I
have it tight and secure, so it feels like it won't pop? Then
should I expect lube to solve the hard motion? Or... should I leave it
loose and learn to make all of my turns and movements a bit more
precise, on a softer motion cube? Thanks. Jordan (Eugene,Oregon)
4831. RE: [Speed cubing group] Re: Time Recorder (best and
average) From: "Arturo N. Diocton, Jr." <lebart@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 14 Oct 2004 14:23:43 +0800
File name is RubikCubeTimeSheet.xls Also a couple of Questions /
suggestions. I dont know if anyone else notice this or not on the
NetCube but, sometimes the scambling algo wrap down a line when
displayed but sometimes not. Is this because of the font on my computer?
I know this is pushing it but, is it possible that the personal best
time and personal best average be stored and displayed when the program
is executed? Just to have a target time to beat when doing a session.
Just like in the Ultimate Rubik's Cube Timer. I hope you can help
me. Thnx in advance. -----Original Message----- From: burntbizzkit
[mailto:no_reply@yahoogroups.com] Sent: Thursday, October 14, 2004 09:08
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: Time Recorder (best and average) Can you post an example XLS file in
the files section? -Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Arturo N. Diocton, Jr." <lebart@m...> wrote: > Hi guys.
Does anyone know of a site that has a timer program for rubiks that > is
able to save sessions to an XLS. I already hace Chris Hunt's
program but > I'm more comfortable storing it in XLS than on a TXT
file. And its a lot of > work to import it into XLS since you have to do
a lot of things to convert > the numbers to time. Yahoo! Groups Sponsor
ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
4832. Re: Cube Tuning From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 12:36:09 -0000
Hey! That is all ur choice depending upon ur cubing technique. If u use
lots of fingertricks it needs be a bit loose. On the other side, too
loose and it is more prone to pop pieces. It will take a while for u to
find out the proper tension for U. U need a cube that suits u regardless
how other ppl finf ur cube ... hehe ... ;-) Best of luck :-) -Cubix >
--- In speedsolvingrubikscube@yahoogroups.com, "Jordan
Beckett" <deusasciocarus@y...> wrote: > > Hey Guys! > >
I've been hearing from some awesome people here in the Northwest, >
and down in Cali too. Keep sayin' hi, I love meeting other cubers.
> > > I have a tuning question. I have the variable springrate cube from
> the Rubiks.com DIY kit. before I put stickers on and glue the > center
pieces on the cube, how tight should I put the springs? > > Should I
have it tight and secure, so it feels like it won't pop? > Then
should I expect lube to solve the hard motion? Or... should I > leave it
loose and learn to make all of my turns and movements a bit > more
precise, on a softer motion cube? > > > > > Thanks. > Jordan >
(Eugene,Oregon)
4833. Re: Getting Square-1 into cube shape From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 14:22:08 -0000
I also had some trouble understanding those algs. I ended up finding the
numbers myself, going backwards from solved state and trying to get the
displayed shapes. You can also optimize them, for example instead of
(-3,6) do (3,0) and proceed appropriately (i.e. as if you had rotated
the puzzle by y2). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > > Ok... I know the notation of moves for
square-1, but I have trouble > understanding some algs on Jaap's
site: > > http://www.geocities.com/jaapsch/puzzles/square1.htm > > I am
just talking about the first 5 algs to get the cube shape. The > first
one is ok for me, but then, the algorithms seem wrong to me. > Can
anyone confirm this? Or am I just doing something wrong?
The F2L is in my opinion a bit more weighted. My advice would be to
learn F2L first. The F2L requires lots of targeted practice to get
decent at, whereas the LL sort of fixes itself as I see it... --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett"
<deusasciocarus@y...> wrote: > > Thanks! I was talking to Chris
(bizzkit) and he got me thinking... > some advice would be good. > > >
Should I spend my time learning the speedcubing.com f2l algs first > or
jessica's algs first? basically f2l or ll? they're both about
> half of the cube timewise, correct? > > Jordan > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jstuber@p...> wrote: > > I live in Portland. Always nice to know
there actually is a > speedcuber in > > your state. Welcome to the
group! > > > > -----Original Message----- > > From: deusasciocarus
[mailto:deusasciocarus@y...] > > Sent: Wednesday, October 13, 2004 1:18
PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed
cubing group] Northwestern Newbie Cubist > > > > > > > > > > Hey
folks... > > > > I emailed Jessica Fridrich, she was friendly enough to
reply :-) > > Actually, she said that I could find some good help here.
Anyway, > > I'm both new to Yahoo groups and new to Cubing. I
learned to solve > > for the first time 3 months ago, and 4 days later I
could do it > from > > memory... then it took off. > > > > As of a few
days ago my best times were between 56-59 seconds... > > doing the layer
by layer method (though Im in the process of > > learning Jessica's
algorithms). > > > > So I'm looking for a few things here...
we'll start off with 2 to > > break the ice. > > > > 1. Are there
any sub 30's people in the NorthWest? (I'm in Eugene, > >
Oregon) > > 2. I ordered a cube diy kit from rubiks.com, and it looks
sweet, > but > > I can't seem to get it right. Has anyone built one
that would be > > willing to walk me through the best methods... it came
with no > > instruction manual, and so I ventured into it on my own, and
can't > > really get springrates correct or anything like that.
It's either > > really tight, or really loose (like I can grab the
L and R faces, > > and pull the cube apart). > > > > Thanks guys (and
gals) > > Jordan Beckett > > > > Aim | deusasciocarus > > Email |
iamflipside@h... > > > > > > > > > > > > > > > > > > Yahoo! Groups Links
Wow, looking at Jon's pictures I think this cube has everything a
perfect cube needs, even those tiny washers. I want one, I want one, I
waaaaaaant one. Actually that's not true. I want ten. At least.
Wish me luck, I'll meet someone now to maybe get a job which will
provide the money I need for this and some other stuff ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@y...> wrote: > Hi, I'm from Boise, ID, which I guess
qualifies as Northwest. I am sub 20. Good luck with the DIY kit. Im not
sure that I like them much.. You can look at Jon Morris' site which
has some pictures and a short tutorial on how to assemble the cube. > >
Frank
Good luck with the job! But enjoy your free time, because you miss it
when it's gone. *snif* Yeah, one look at Jon's diagrams and I
knew how to put the thing together (I had reversed the order of the
washer and spring... oops). It's now together and Im going to glue
it today. w00t Jordan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Wow, looking
at Jon's pictures I think this cube has everything a > perfect cube
needs, even those tiny washers. I want one, I want one, I > waaaaaaant
one. Actually that's not true. I want ten. At least. Wish > me
luck, I'll meet someone now to maybe get a job which will provide >
the money I need for this and some other stuff ;-) > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@y...> wrote: > > Hi, I'm from Boise, ID, which I guess
qualifies as Northwest. I am > sub 20. Good luck with the DIY kit. Im
not sure that I like them > much.. You can look at Jon Morris' site
which has some pictures and a > short tutorial on how to assemble the
cube. > > > > Frank
4837. Re: Cube Tuning From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 15:16:59 -0000
Hey Jordan, When I built my DIY kits I tightened the screws until the
gap between the center-pieces and the spindles were about 1/16". I
like my cubes a little tight. This seemed to work well on both of mine,
but might not be the same for you. Do some experimenting to see what you
like. Jon http://www.nascarjon.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > That is all ur choice
depending upon ur cubing technique. If u use > lots of fingertricks it
needs be a bit loose. On the other side, too > loose and it is more
prone to pop pieces. It will take a while for u > to find out the proper
tension for U. U need a cube that suits u > regardless how other ppl
finf ur cube ... hehe ... ;-) > > Best of luck :-) > > -Cubix > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" >
<deusasciocarus@y...> wrote: > > > > Hey Guys! > > > > I've been
hearing from some awesome people here in the Northwest, > > and down in
Cali too. Keep sayin' hi, I love meeting other cubers. > > > > > >
I have a tuning question. I have the variable springrate cube from > >
the Rubiks.com DIY kit. before I put stickers on and glue the > > center
pieces on the cube, how tight should I put the springs? > > > > Should I
have it tight and secure, so it feels like it won't pop? > > Then
should I expect lube to solve the hard motion? Or... should > I > >
leave it loose and learn to make all of my turns and movements a > bit >
> more precise, on a softer motion cube? > > > > > > > > > > Thanks. > >
Jordan > > (Eugene,Oregon)
4838. Re: Cube Tuning From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Oct 2004 19:50:26 -0000
I have mine pretty loose. I spent about 15 minutes spinning the
sticker-less cube adjusting springs with a screw driver... i basically
have mine loose enough to be able to spin it without much effort at all,
but not so loose that I could get it to pop... if that made any sense.
Basically it's just tight enough to keep from popping when I am
moving my quickest/most aggressively. I keep over shooting, as I do my
first few solves (i just finish gluing the center pieces about 20
minutes ago... between classes and work. However, I don't have to
use my wrists as much in moving the pieces now. I'm pretty stoked,
it's a sweet cube (from the very few that I've tried I like
this the best). Now it's on to build technique. Any suggestions on
how to hold the cube? Ways to move each face, which fingers to use, and
whatnot? Im at that "cube orientation movement" stage...
I'd like to get out of that, it wastes a lot of time. I'm open
to suggestions... Jordan (Eugene, Oregon) --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > > Hey Jordan, > > When I built my DIY kits I tightened the
screws until the gap > between the center-pieces and the spindles were
about 1/16". I like > my cubes a little tight. This seemed to work
well on both of mine, > but might not be the same for you. Do some
experimenting to see > what you like. > > Jon > http://www.nascarjon.tk
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hey! > > > >
That is all ur choice depending upon ur cubing technique. If u use > >
lots of fingertricks it needs be a bit loose. On the other side, > too >
> loose and it is more prone to pop pieces. It will take a while for > u
> > to find out the proper tension for U. U need a cube that suits u > >
regardless how other ppl finf ur cube ... hehe ... ;-) > > > > Best of
luck :-) > > > > -Cubix > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" > >
<deusasciocarus@y...> wrote: > > > > > > Hey Guys! > > > > > >
I've been hearing from some awesome people here in the > Northwest,
> > > and down in Cali too. Keep sayin' hi, I love meeting other >
cubers. > > > > > > > > > I have a tuning question. I have the variable
springrate cube > from > > > the Rubiks.com DIY kit. before I put
stickers on and glue the > > > center pieces on the cube, how tight
should I put the springs? > > > > > > Should I have it tight and secure,
so it feels like it won't > pop? > > > Then should I expect lube to
solve the hard motion? Or... > should > > I > > > leave it loose and
learn to make all of my turns and movements a > > bit > > > more
precise, on a softer motion cube? > > > > > > > > > > > > > > > Thanks.
> > > Jordan > > > (Eugene,Oregon)
4839. FMC has restarted From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschallenge@yahoogroups.com> Date: Fri, 15 Oct 2004 23:03:05 +0100
Hi everyone, FMC has restarted on www.cubestation.co.uk, let's see
if we can have a record number of participants this week! All you have
to do is solve the cube, in as few moves as you can! Simple! Good Luck
:) Dan Harris :) [Non-text portions of this message have been removed]
4840. Cup stacking (off topic) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Oct 2004 03:18:58 -0000
Hey everyone, I'm really excited, I finally got a video on my site
of me cup stacking. I know it's off topic, but I really do believe
that cup stacking has helped my cubing a lot. So in my quest to convert
as many of you as I can :) I wanted to give cup stacking some notice on
this group. If anyone is interested in the video, it's the top one
in the videos section on my page. http://www.speedcubing.com/chris If
you haven't yet, try cupstacking! It really is fun! Chris
4841. Re: Cup stacking (off topic) From: "rubikscanada" <rubikscanada@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Oct 2004 06:01:43 -0000
wow that looks like so much fun does it take long to learn how to do the
pyramid without making it fall? side note: you look so different with
long hair! your like a rebel cuber living on the fringe! --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > > I'm really excited, I finally got a
video on my site of me cup > stacking. I know it's off topic, but I
really do believe that cup > stacking has helped my cubing a lot. So in
my quest to convert as > many of you as I can :) I wanted to give cup
stacking some notice on > this group. > > If anyone is interested in the
video, it's the top one in the videos > section on my page. > >
http://www.speedcubing.com/chris > > If you haven't yet, try
cupstacking! It really is fun! > Chris
4842. Re: Cup stacking (off topic) From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Oct 2004 11:06:36 -0000
Hey Chris, great vid! I'm tempted (have been for a while now) to
buy cups as well , but I remember that the shipping costs in total for
my stackmat were very high... (about the same as the price of stackmat!)
- Koen
4843. Re: FMC has restarted From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Oct 2004 16:27:17 -0000
Don't forget about the Sunday Contest as well.
http://www.nascarjon.tk --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Harris" <dan_j_harris@n...> wrote: > Hi everyone, > >
FMC has restarted on www.cubestation.co.uk, let's see if we can
have a record number of participants this week! All you have to do is
solve the cube, in as few moves as you can! Simple! > > Good Luck :) > >
Dan Harris :) > > [Non-text portions of this message have been removed]
4844. Finger exercise (a little off topic) From: "Austin Chen" <stradivarius423@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Oct 2004 01:50:30 -0000
Hey, I was surfing the net and found this: www.stepmania.com It's
like Dance Dance Revolution for the computer. Unless you have a PS/2 to
USB convertor and a DDR pad, then you just play the songs with the arrow
keys. I'm guessing if you played it long enough, you could
strengthen your fingers and improve your hand/eye coordination. And even
if it doesn't, it seems fun anyway. You can download the DDR
computer game right from stepmania.com. I just found this interesting.
Austin
4845. Re: Finger exercise (a little off topic) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Oct 2004 15:05:52 -0000
In the same vein, try www.flashflashrevolution.com . Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Austin Chen"
<stradivarius423@y...> wrote: > > Hey, > > I was surfing the net and
found this: www.stepmania.com > It's like Dance Dance Revolution
for the computer. Unless you have > a PS/2 to USB convertor and a DDR
pad, then you just play the songs > with the arrow keys. > > I'm
guessing if you played it long enough, you could strengthen your >
fingers and improve your hand/eye coordination. And even if it >
doesn't, it seems fun anyway. > > You can download the DDR computer
game right from stepmania.com. > I just found this interesting. > >
Austin
4846. Petrus' method - 6+7 index From: "XorX" <tommysellberg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 17 Oct 2004 17:57:12 +0200
Hello, This message was originally meant for the Lars Petrus'
mailgroup, but it doesn't seem to be that active, so I'm
giving this mailgroup the same questions. It's about the
Petrus' method, and more precise, the index of step 6+7. You can
find it at http://lar5.com/cube/xMain.html. Here's the original
message, any help is appreciated: "Hello, I'm not sure if this
mailgroup is still active, but I need some help so I'll give it a
try. I'm struggling with memorizing the step 6+7 index. This far
I've ran into two problems that stop me from proceeding, namely the
arrows that indicate edge movement and the placements of the corners. My
english is far too bad to explain this in an understandable way, but
I'll give it a try: Problem 1: The arrows indicate how the edges
are suppose to move, although the examples shown are not all movements
possible. For instance, some "circle" moves can also be moved
in the other way (mirrored I think you call it). In D7,
http://lar5.com/cube/xD.html, that triangle of arrows can also be in the
other direction. Problem 2: The thing you look for when reaching step
6+7 is the corner placement. Take the B-section for example
(http://lar5.com/oldcube/xB.html). One corner is correct, the one were
the black facelet is turned upwards. (on the site). The rest of the
corners have their black facelets incorrect. These facelets can also be
twisted in another way (I guess this is the mirrored version aswell).
The questions are how I'm suppose to solve these problems. Is it
just a matter of targeting? How should I think to get an understanding?
Hope you understood some part of this post, and if not, I'll get a
dictionary. /Tommy Sellberg" /Tommy Sellberg [Non-text portions of
this message have been removed]
4847. Offtopic - Mindbenders From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Oct 2004 17:10:54 -0000
Found these two link. Most of it pretty difficult... and sooo annoying
when you can't solve them. Feel like an idiot already.
http://thisisnotporn.com http://deathball.net/notpron/
4848. Re: Cup stacking (off topic) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Oct 2004 01:35:37 -0000
It doesn't take long to learn the sequence, but it's hard to
go faster. If you go too fast you knock the pyramids over, but if you
don't go fast enough you don't get a good time. So part of the
balance is finding that "slow-fast" speed where you can still
get a fast time but not knock the cups over. That's why I think it
helps for the cube, since going "slow-fast" is still very
important. As for finding cups, I got mine off eBay for about 1/2 the
price as they charge on the site. They don't seem to be on there
too often, but it is a good deal when they are. Koen, Justin and others
you really should try it! The cups may seem expensive, but it is fun to
do and helps for the cube too. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > > Hey Chris, > > great vid! > I'm
tempted (have been for a while now) to buy cups as well , but I >
remember that the shipping costs in total for my stackmat were very >
high... (about the same as the price of stackmat!) > > - Koen
--------------------- >wow that looks like so much fun >does it take
long to learn how to do the pyramid without making it >fall? > >side
note: you look so different with long hair! your like a rebel >cuber
living on the fringe!
4849. Alg for the 5x5x5 From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Oct 2004 15:14:49 -0000
Hi, if someone has a nice sequence for the following situation I would
be grateful. The one I use now is really awkward. I first solve by
putting together all centers and then pair up all edges (like most of
you I guess). When I'm pairing up the last edges, I'm
sometimes left with what seems to be only two outer edges that have
swapped positions. Think of the "image" below as the top layer
viewed from above. I want to create nice ZZZ and YYY rows so that all is
left is now solving as a 3x3x3. Also, the ZZY and YYZ does not have to
be in that particular relative postition to one another. If you have a
sequnce which is similar with another setup, it's almost as good.
XZZYX ACCCB ACCCB ACCCB XYYZX Thanks /Gustav
4850. Re: Alg for the 5x5x5 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Oct 2004 19:52:01 -0000
My method is likely not the best, but here's how I approach it: I
hold the cube so that this is the front face XBBBX ZCCCZ ZCCCY YCCCY
XAAAX Then I perform: (U u) F U' F' U L' U L (u'
U') That should get you to the state where one edge needs a parity
fixing move performed on it. Not the most efficient method I'm
sure, but that's what I've always used. --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > > Hi, if someone has a nice sequence for the
following situation I > would be grateful. The one I use now is really
awkward. > > I first solve by putting together all centers and then pair
up all > edges (like most of you I guess). When I'm pairing up the
last edges, > I'm sometimes left with what seems to be only two
outer edges that > have swapped positions. > > Think of the
"image" below as the top layer viewed from above. I want > to
create nice ZZZ and YYY rows so that all is left is now solving as > a
3x3x3. Also, the ZZY and YYZ does not have to be in that particular >
relative postition to one another. If you have a sequnce which is >
similar with another setup, it's almost as good. > > XZZYX > ACCCB
> ACCCB > ACCCB > XYYZX > > Thanks > /Gustav
4851. Re: [Speed cubing group] Alg for the 5x5x5 From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Oct 2004 17:07:49 -0400
Gustav Fredell wrote: >XZZYX >ACCCB >ACCCB >ACCCB >XYYZX > >Thanks
>/Gustav > > I use (Rr)F'UL'FU'(R'r').
4852. Re: [Speed cubing group] Alg for the 5x5x5 From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Oct 2004 17:51:26 -0400
David Barr wrote: >Gustav Fredell wrote: > > > >>XZZYX >>ACCCB >>ACCCB
>>ACCCB >>XYYZX >> >>Thanks >>/Gustav >> >> >> >> >I use
(Rr)F'UL'FU'(R'r'). > > Sorry, I wasn't
thinking straight without a cube in my hand. I do something like
D2(L2l2)F'UL'FU'(L2l2), which leaves me with two edges on
UF to swap with r2b2U2lU2r'U2rU2F2rF2l'b2r2. Pretty much the
same as Daniel, I guess. David
4853. East Coast competition update From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 02:35:52 -0000
hey guys, i've been working on this east coast competition, and
here's what i've got so far. i found out i can reserve the
hoff theatre (which is the movie theatre at our student union), but to
do that i need to be reserving it for a club. thus, i am in the process
of starting the "Maryland Speedcubing Group". if i get 25
students from UMD to join, i can get funding from the student government
association. this would allow me to buy 4 stackmats with the tournament
displays, trophies, etc. i am thinking of setting the tournament date
sometime in the spring, around march or april. a more definite date will
be set once this club gets started. i will try to keep you east-coasters
updated as more information develops. -Chris Parlette
4854. Parentheticals From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 21:45:37 -0000
I've been doing some alg learning...and I have a question... I
printed up Jessica's sketches and algs, and someone else's F2l
solutions (I forgot whose)... but a lot of them have parenthesis around
things, and i see the same thing here in the group. when I do
what's in the parenthesis, the alg seems to work fine, so why do
you put them in parenthesis? what's it mean? Jordan
4855. Re: Alg for the 5x5x5 From: Frédérick BADIE <f_badie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 21:52:45 -0000
I use this one : (Ll)' U2 (Ll)' U2 F2 (Ll)' F2 (Rr) U2
(Rr)' U2 (Ll)2 Frederick --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > > Hi, if someone has a nice sequence for the
following situation I > would be grateful. The one I use now is really
awkward. > > I first solve by putting together all centers and then pair
up all > edges (like most of you I guess). When I'm pairing up the
last edges, > I'm sometimes left with what seems to be only two
outer edges that > have swapped positions. > > Think of the
"image" below as the top layer viewed from above. I want > to
create nice ZZZ and YYY rows so that all is left is now solving as > a
3x3x3. Also, the ZZY and YYZ does not have to be in that particular >
relative postition to one another. If you have a sequnce which is >
similar with another setup, it's almost as good. > > XZZYX > ACCCB
> ACCCB > ACCCB > XYYZX > > Thanks > /Gustav
4856. Re: Parentheticals From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 22:29:44 -0000
In most cases, the parentheticals are simply finger tricks. That is
those specific groups of moves are done with triggers and such to
execute the whole algorithm faster. One or two blindfolded solving pages
use parenthesis in a different context, but generally it's the
above reason. Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Jordan Beckett" <deusasciocarus@y...> wrote: > > I've
been doing some alg learning...and I have a question... > > I printed up
Jessica's sketches and algs, and someone else's F2l >
solutions (I forgot whose)... but a lot of them have parenthesis >
around things, and i see the same thing here in the group. when I > do
what's in the parenthesis, the alg seems to work fine, so why do >
you put them in parenthesis? what's it mean? > > > Jordan
4857. SAT scores! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 23:11:19 -0000
Hey guys what are your SAT1/SAT2 scores?
4858. Re: SAT scores! From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 23:20:55 -0000
i took the sat1 about 4 years ago now, i got a 1390 - 790 math, 600
verbal. -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@y...> wrote: > > Hey guys what are your SAT1/SAT2
scores?
4859. RE: [Speed cubing group] Parentheticals From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 19 Oct 2004 17:21:18 -0700
It just means you can do that move in a "trigger". YOu can
perform them very fast with out shifting your grip. ex. (RUR')
-----Original Message----- From: Jordan Beckett
[mailto:deusasciocarus@...] Sent: Tuesday, October 19, 2004 2:46 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Parentheticals I've been doing some alg learning...and I have a
question... I printed up Jessica's sketches and algs, and someone
else's F2l solutions (I forgot whose)... but a lot of them have
parenthesis around things, and i see the same thing here in the group.
when I do what's in the parenthesis, the alg seems to work fine, so
why do you put them in parenthesis? what's it mean? Jordan Yahoo!
Groups Links
4860. Re: SAT scores! From: "Jose Lorenzo Acuin" <senseiren_39@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 01:38:49 -0000
I'm going to take the SAT1 on Nov. 6. I'm crazy nervous right
now. I have studied and stuff but I still feel uneasy. Do any of you
guys have any last minute tips for me? --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > > Hey guys what are your SAT1/SAT2 scores?
4861. Re: [Speed cubing group] Re: SAT scores! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Oct 2004 19:06:56 -0700
Is this really related to cubing at all? Tyson Mao MSC #631 California
Institute of Technology On Oct 19, 2004, at 4:20 PM, Chris Parlette
wrote: > > > i took the sat1 about 4 years ago now, i got a 1390 - 790
math, 600 > verbal. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@y...>
wrote: >> >> Hey guys what are your SAT1/SAT2 scores? > > > > > > > >
Yahoo! Groups Links > > > > > > > >
4862. [Speed cubing group] Re: SAT scores! From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 03:10:41 -0000
I'm just trying to see if there's any correlation between
cubing skill and math skills at all pertaining to the SAT.
4863. rubiks.com 5x5x5's From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 03:14:54 -0000
Hey everyone, I just got my rubiks.com 5x5x5's in the mail today
and wow!! I'm impressed :) I bought two 5x5's from them about
a year and a half ago (spaced out by around a month or so) and both were
not very good cubes at all. The center pieces were malformed or
something and were very uneven when you looked across a face. Also for
both cubes, after I lubed them once they would explode after only 30-40
moves of a solve. Well the ones I just got are very, very nice by
comparison! I can't wait till these break in. Anyway I had talked
in the past about how I didn't like the rubiks.com 5x5's, or
at least the older ones, but these newer ones are really nice. I would
recommend them. Chris
4864. [Speed cubing group] Re: SAT scores! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 04:12:11 -0000
I think the SAT's are more of a coastal thing, around here all you
need is the ACT scores and maybe one or two of the SAT II subject tests.
(all I needed anyway) I'll warn you now though... I recall a few
times where the group didn't respond all too kindly to discussion
of an "objective measure of intelligents" such as IQ tests and
the like. This may be treated in the same manner (just a friendly heads
up). I don't quite know why, but that seems to be the case. Daniel
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > > I'm just trying to see if
there's any correlation between cubing > skill and math skills at
all pertaining to the SAT.
4865. [Speed cubing group] Re: SAT scores! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 07:17:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@y...> wrote: > > I'm just trying to see if
there's any correlation between cubing > skill and math skills at
all pertaining to the SAT. What kind of correlation are you trying to
look for? What statistic is it? Spearman's ranked correlation
coefficient? Pearson's product-moment correlation coefficient?
Kendall's coefficient of concordance? (Not exactly what you're
after, I suppose.) Are you looking for a linear correlation? I'd
douby there is much of a link (other than indirectly through some
related thing like "geeks do maths, geeks spend time on the
cube") because bein fast at the cube really doesn't require
mathematical ability (then again perhaps the SAT doesn't?).
4866. Re: rubiks.com 5x5x5's From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 08:30:23 -0000
Hey Chris! Very niiiice ;-) Then i think i should be ordering more cubes
ASAP. Both revenge and professor. I need some good "spare"
cubes and maybe, who knows, the new one could be better than the one i
have now? :D I expect to see u start doing some good 5x5x5 times pretty
soon now. Happy cubing!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey everyone, > > I just got my rubiks.com 5x5x5's in
the mail today and wow!! I'm > impressed :) I bought two 5x5's
from them about a year and a half > ago (spaced out by around a month or
so) and both were not very good > cubes at all. The center pieces were
malformed or something and > were very uneven when you looked across a
face. Also for both > cubes, after I lubed them once they would explode
after only 30-40 > moves of a solve. > > Well the ones I just got are
very, very nice by comparison! I can't > wait till these break in.
> > Anyway I had talked in the past about how I didn't like the >
rubiks.com 5x5's, or at least the older ones, but these newer ones
> are really nice. I would recommend them. > > Chris
4867. Re: Finger exercise (a little off topic) From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 08:49:16 -0000
http://www.arch0wl.com/quasar.wmv I wanna see this guy learn to
speedcube... --- In speedsolvingrubikscube@yahoogroups.com, "Austin
Chen" <stradivarius423@y...> wrote: > > Hey, > > I was surfing
the net and found this: www.stepmania.com > It's like Dance Dance
Revolution for the computer. Unless you have > a PS/2 to USB convertor
and a DDR pad, then you just play the songs > with the arrow keys. > >
I'm guessing if you played it long enough, you could strengthen
your > fingers and improve your hand/eye coordination. And even if it >
doesn't, it seems fun anyway. > > You can download the DDR computer
game right from stepmania.com. > I just found this interesting. > >
Austin
4868. Re: [Speed cubing group] Re: Finger exercise (a little off
topic) From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 01:57:15 -0700
Haha yeah, he's pretty good. We have to try that sometime. Tyson
Mao MSC #631 California Institute of Technology On Oct 20, 2004, at 1:49
AM, Leyan Lo wrote: > > > http://www.arch0wl.com/quasar.wmv > I wanna
see this guy learn to speedcube... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Austin Chen" >
<stradivarius423@y...> wrote: >> >> Hey, >> >> I was surfing the net
and found this: www.stepmania.com >> It's like Dance Dance
Revolution for the computer. Unless you have >> a PS/2 to USB convertor
and a DDR pad, then you just play the songs >> with the arrow keys. >>
>> I'm guessing if you played it long enough, you could strengthen
your >> fingers and improve your hand/eye coordination. And even if it
>> doesn't, it seems fun anyway. >> >> You can download the DDR
computer game right from stepmania.com. >> I just found this
interesting. >> >> Austin > > > > > > > > Yahoo! Groups Links > > > > >
> > >
4869. Re: Alg for the 5x5x5 From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 10:44:02 -0000
Thanks. Thats exactly what I was looking for. Thanks to David and Daniel
too, but this was more to my liking. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE
<f_badie@y...> wrote: > > I use this one : > > (Ll)' U2
(Ll)' U2 F2 (Ll)' F2 (Rr) U2 (Rr)' U2 (Ll)2 > > Frederick
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > > > Hi, if someone has a
nice sequence for the following situation I > > would be grateful. The
one I use now is really awkward. > > > > I first solve by putting
together all centers and then pair up all > > edges (like most of you I
guess). When I'm pairing up the last > edges, > > > I'm
sometimes left with what seems to be only two outer edges that > > have
swapped positions. > > > > Think of the "image" below as the
top layer viewed from above. I > want > > to create nice ZZZ and YYY
rows so that all is left is now solving > as > > a 3x3x3. Also, the ZZY
and YYZ does not have to be in that > particular > > relative postition
to one another. If you have a sequnce which is > > similar with another
setup, it's almost as good. > > > > XZZYX > > ACCCB > > ACCCB > >
ACCCB > > XYYZX > > > > Thanks > > /Gustav
4870. [Speed cubing group] Re: Finger exercise (a little off
topic) From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 13:29:13 -0000
Yeah Quasar is really fun... if you ever start playing it, check out a
song called Reality. It's rather brutal, but enjoyable
4871. Re: [Speed cubing group] Re: SAT scores! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 07:03:17 -0700 (PDT)
Incredible! I wonder if you could make anyone feel less comfortable in
posting here! Your line of questioning is extremely agressive, almost
overbearing. It's one thing to voice your opinion, another one to
go out of your way to make someone feel like shit for asking the group a
simple question. If you would have responded to the post in this way:
"Trying to make a connection between test scores and cubing is
stupid." It would have conveyed the same message as the following:
> What kind of correlation are you trying to look for? > What statistic
is it? > Spearman's ranked correlation coefficient? >
Pearson's product-moment correlation coefficient? > Kendall's
coefficient of concordance? (Not exactly > what you're after, > I
suppose.) > > Are you looking for a linear correlation? > > I'd
douby there is much of a link (other than > indirectly through some >
related thing like "geeks do maths, geeks spend time > on the
cube") > because bein fast at the cube really doesn't require
> mathematical > ability (then again perhaps the SAT doesn't?). ---
GameOfDeath2 <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > kyuubree > <no_reply@y...>
wrote: > > > > I'm just trying to see if there's any
correlation > between cubing > > skill and math skills at all pertaining
to the > SAT. > > What kind of correlation are you trying to look for? >
What statistic is it? > Spearman's ranked correlation coefficient?
> Pearson's product-moment correlation coefficient? >
Kendall's coefficient of concordance? (Not exactly > what
you're after, > I suppose.) > > Are you looking for a linear
correlation? > > I'd douby there is much of a link (other than >
indirectly through some > related thing like "geeks do maths, geeks
spend time > on the cube") > because bein fast at the cube really
doesn't require > mathematical > ability (then again perhaps the
SAT doesn't?). > > > > _______________________________ Do you
Yahoo!? Declare Yourself - Register online to vote today!
http://vote.yahoo.com
4872. Re: [Speed cubing group] Parentheticals From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 15:44:36 -0000
Does anyone have videos or instructions on how to do some of these
triggers, I have one or two in my vocab, but not many... when I watch
people who are say, sub 20's they use a lot of triggers it seems
like, though they're quick, there are some moves that are obviously
quicker for them to perform than others. Jordan --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > It just means you can do that move in a
"trigger". YOu can perform them very > fast with out shifting
your grip. ex. (RUR') > > -----Original Message----- > From: Jordan
Beckett [mailto:deusasciocarus@y...] > Sent: Tuesday, October 19, 2004
2:46 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Parentheticals > > > > > I've been doing some alg
learning...and I have a question... > > I printed up Jessica's
sketches and algs, and someone else's F2l > solutions (I forgot
whose)... but a lot of them have parenthesis > around things, and i see
the same thing here in the group. when I > do what's in the
parenthesis, the alg seems to work fine, so why do > you put them in
parenthesis? what's it mean? > > > Jordan > > > > > > > > Yahoo!
Groups Links
4873. Re: [Speed cubing group] Parentheticals From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 10:16:28 -0700
Usually people come up with triggers on their own. That way, you come up
with something that suits your hands and style. If you've got any
specific ones that you just can't seem to find something good for,
let us know and we'll help you. Tyson Mao MSC #631 California
Institute of Technology On Oct 20, 2004, at 8:44 AM, Jordan Beckett
wrote: > > > Does anyone have videos or instructions on how to do some
of these > triggers, I have one or two in my vocab, but not many... when
I > watch people who are say, sub 20's they use a lot of triggers
it > seems like, though they're quick, there are some moves that
are > obviously quicker for them to perform than others. > > > > >
Jordan > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > <jstuber@p...> wrote: >> It just means you can do that
move in a "trigger". YOu can perform > them very >> fast with
out shifting your grip. ex. (RUR') >> >> -----Original Message-----
>> From: Jordan Beckett [mailto:deusasciocarus@y...] >> Sent: Tuesday,
October 19, 2004 2:46 PM >> To: speedsolvingrubikscube@yahoogroups.com
>> Subject: [Speed cubing group] Parentheticals >> >> >> >> >> I've
been doing some alg learning...and I have a question... >> >> I printed
up Jessica's sketches and algs, and someone else's F2l >>
solutions (I forgot whose)... but a lot of them have parenthesis >>
around things, and i see the same thing here in the group. when I >> do
what's in the parenthesis, the alg seems to work fine, so why do >>
you put them in parenthesis? what's it mean? >> >> >> Jordan >> >>
>> >> >> >> >> >> Yahoo! Groups Links > > > > > > > > Yahoo! Groups
Links > > > > > > > >
4874. Re: SAT scores! From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 17:59:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Incredible! > > I wonder if you could
make anyone feel less > comfortable in posting here! Your line of
questioning > is extremely agressive, almost overbearing. It's one
> thing to voice your opinion, another one to go out of > your way to
make someone feel like shit for asking the > group a simple question. If
you would have responded > to the post in this way: "Trying to make
a connection > between test scores and cubing is stupid." It would
> have conveyed the same message as the following: Not really. What was
aggressive? I'm just asking some questions. I'm not trying to
make anyone feel bad. I can't see that there's anything
aggressive about being curious as to the question. All I'm saying
is that if some sort of correlation is sought (and that seemed to be the
case) and in a mathematical sense (and that also seemed to be the case
given that maths was mentioned) then one has to consider the sort of
correlation that one wants to use. For instance, for a ranked
correlation configuration one wouldn't need to know the times of
the cubists, just who was best, who was next best and so forth, but for
a product-moment correlation coefficient you'd actually need the
times. (In any event, you'd want to ask "What is your (SAT
score, best time)"? Now, the latter statistic - best time - is
probably fairly well tabulated for many people around here so it might
be sufficient just to collect the scores. (Possibly "best
average" instead of "best time" - of course, then one
could go into what kind of average: arithmetic mean, geometric mean,
harmonic mean, root-mean-square etc., but you'd probably detest me
for that.) It's just a question of asking what is being looked for.
The latter part was just a statement of opinion. It's not trying to
say anything about stupidity or anything like that - in fact, I just
said that I doubted there'd be a correlation. That's hardly
saying that it's a stupid question. If I'd been of that mind,
I wouldn't have used the word doubt. All I'm saying is that,
personally, I can't see why there'd be a connection. It's
perhaps like chess. There are many excellent chess players who
aren't good at maths - e.g. Nigel Short - and vice versa. To be
good at chess requires some kind of ability but not necessarily
mathematical. I'd imagine the same goes for (speed) cubing. It
requires certain abilities (dexterity, pattern recognition and so
forth), but nothing really mathematical. I'd go as far as to say
that I don't think mathematical ability is necessary to do the cube
well and that being good at maths doesn't mean you can do the cube
well. Trying to make a connection is not stupid, but I would question
why try to make that connection - as opposed to say a connection between
cubing and another dexterous activity (as in juggling (Macky), cup
stacking (Chris) etc.). (In-depth) theory of the cube can involve some
mathematical ability - after all it's just a study of a particular
group and set of generators, but I don't know if any of the people
who look into cube theory are really fast. (Of course, I don't
actually know anybody who does cube theory, so I'm not particularly
well-informed.) Even if they are, it's unlikely that their theory
has much connection with their speed. Your post is more aggressive - it
contains swearing, accusation and has no foundation in fact. The only
thing that might be objectionable is the "geeks" part, but if
that's the case then I'm being self-effacing as much as
anything (not that I'm claiming to have cube skills). > > > What
kind of correlation are you trying to look for? > > What statistic is
it? > > Spearman's ranked correlation coefficient? > >
Pearson's product-moment correlation coefficient? > >
Kendall's coefficient of concordance? (Not exactly > > what
you're after, > > I suppose.) > > > > Are you looking for a linear
correlation? > > > > I'd douby there is much of a link (other than
> > indirectly through some > > related thing like "geeks do maths,
geeks spend time > > on the cube") > > because bein fast at the
cube really doesn't require > > mathematical > > ability (then
again perhaps the SAT doesn't?). > --- GameOfDeath2
<no_reply@yahoogroups.com> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > kyuubree > >
<no_reply@y...> wrote: > > > > > > I'm just trying to see if
there's any correlation > > between cubing > > > skill and math
skills at all pertaining to the > > SAT. > > > > What kind of
correlation are you trying to look for? > > What statistic is it? > >
Spearman's ranked correlation coefficient? > > Pearson's
product-moment correlation coefficient? > > Kendall's coefficient
of concordance? (Not exactly > > what you're after, > > I suppose.)
> > > > Are you looking for a linear correlation? > > > > I'd douby
there is much of a link (other than > > indirectly through some > >
related thing like "geeks do maths, geeks spend time > > on the
cube") > > because bein fast at the cube really doesn't
require > > mathematical > > ability (then again perhaps the SAT
doesn't?). > > > > > > > > > > > > >
_______________________________ > Do you Yahoo!? > Declare Yourself -
Register online to vote today! > http://vote.yahoo.com
4875. Re: [Speed cubing group] Parentheticals From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 14:38:40 -0400
Lots of people have videos of how they perform algorithms. I've got
some of my own up at http://puzzlingaddiction.com/vids/ . Jess Bond has
some pretty good videos on his site (http://www.rubiks.dk). Katsu has
some videos on http://www.planet-puzzle.com/ . Dan Knights had some on
his page, but the link I have for him isn't working any more.
Jordan Beckett wrote: >Does anyone have videos or instructions on how to
do some of these >triggers, I have one or two in my vocab, but not
many... when I >watch people who are say, sub 20's they use a lot
of triggers it >seems like, though they're quick, there are some
moves that are >obviously quicker for them to perform than others. > > >
4876. [Speed cubing group] Re: SAT scores! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Oct 2004 22:08:04 -0000
> I'd doubt there is much of a link (other than indirectly through
some > related thing like "geeks do maths, geeks spend time on the
cube") > because bein fast at the cube really doesn't require
mathematical > ability (then again perhaps the SAT doesn't?). I
think there's a link. The one called "determination".
People practicing excessively just to become faster solving the cube
might be the same people preparing excessively for tests like SAT. In
any case, I think it would make more sense to not only ask a small
extreme group. Some "normal" people should be asked, too. Then
we could compare speedcuber-yes/no to goodAtSAT-yes/no. Maybe that was
the original intent for asking? Maybe he has asked another group of
people as well? Although asking this way gets you bad data, since people
with different SAT results will differ in their enthusiasm to tell them.
Cheers! Stefan
4877. Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 01:23:13 -0000
Lemme first say that you guys have been a great help. I've been
having so much fun learning new algorithms, and trying to solve the
puzzle smarter, not faster. Could someone do me a favor and solve the
cube really slowly? Like only 1 to 2 moves per second, slowing down all
triggers and what not? I am trying to get out of the habit of spinning
the cube to look around; Im trying to learn to solve the cube from the
same orientation all the way through. I have a lot of trouble moving the
B face without moving my thumbs... and then when I do, I think i must be
doing something wrong. I know Im quite terrible at solving the cube, but
Im going make a video of me solving solely for the purpose of getting
feedback from experienced solvers and getting tips. But if I could see
you guys solve the cube slowly, that would be great. Actually, I see
videos of the last layer, so forget that, stop before the last layer if
you like... what I REALLY need to see is the F2L done slowly. Thanks to
anyone who can help. Jordan
4878. My 3x3 blindsolving method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 01:23:05 -0000
I've just written a new and extensive description of how I solve
the 3x3 blindfolded. Most of it also applies to how I solved the 5x5 and
Megaminx blindfolded, in particular the cycle analysis and the
memorization method. http://stefan-pochmann.de/spocc/blindsolving/3x3/
Would be nice to get some feedback. Cheers! Stefan
4879. Re: Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 04:32:02 -0000
Okay, as promised: http://home.comcast.net/~timbeckett/SlowSolve1.wmv
http://home.comcast.net/~timbeckett/SlowSolve2.wmv The first one was
scrambled to
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
and I can't remember the second one :-) I didn't study that
second one much at all Now I know the experienced cubers are going to be
kicking themselves watching me... and I do need some help, but
constructive criticism only :-) Thanks guys. Jordan Beckett --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett"
<deusasciocarus@y...> wrote: > > Lemme first say that you guys have
been a great help. I've been > having so much fun learning new
algorithms, and trying to solve the > puzzle smarter, not faster. > >
Could someone do me a favor and solve the cube really slowly? Like >
only 1 to 2 moves per second, slowing down all triggers and what > not?
I am trying to get out of the habit of spinning the cube to > look
around; Im trying to learn to solve the cube from the same > orientation
all the way through. I have a lot of trouble moving the > B face without
moving my thumbs... and then when I do, I think i > must be doing
something wrong. I know Im quite terrible at solving > the cube, but Im
going make a video of me solving solely for the > purpose of getting
feedback from experienced solvers and getting > tips. But if I could see
you guys solve the cube slowly, that would > be great. Actually, I see
videos of the last layer, so forget that, > stop before the last layer
if you like... what I REALLY need to see > is the F2L done slowly. > >
Thanks to anyone who can help. > > Jordan
4880. Re: Video Help? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 08:14:05 -0000
I'll make a slow video for you, but you might have to wait a little
while for it. :) --- In speedsolvingrubikscube@yahoogroups.com,
"Jordan Beckett" <deusasciocarus@y...> wrote: > > Okay, as
promised: > > http://home.comcast.net/~timbeckett/SlowSolve1.wmv >
http://home.comcast.net/~timbeckett/SlowSolve2.wmv > > The first one was
scrambled to >
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
> > and I can't remember the second one :-) I didn't study
that second > one much at all > > Now I know the experienced cubers are
going to be kicking themselves > watching me... and I do need some help,
but constructive criticism > only :-) Thanks guys. > > Jordan Beckett >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jordan
Beckett" > <deusasciocarus@y...> wrote: > > > > Lemme first say
that you guys have been a great help. I've been > > having so much
fun learning new algorithms, and trying to solve > the > > puzzle
smarter, not faster. > > > > Could someone do me a favor and solve the
cube really slowly? > Like > > only 1 to 2 moves per second, slowing
down all triggers and what > > not? I am trying to get out of the habit
of spinning the cube to > > look around; Im trying to learn to solve the
cube from the same > > orientation all the way through. I have a lot of
trouble moving > the > > B face without moving my thumbs... and then
when I do, I think i > > must be doing something wrong. I know Im quite
terrible at > solving > > the cube, but Im going make a video of me
solving solely for the > > purpose of getting feedback from experienced
solvers and getting > > tips. But if I could see you guys solve the cube
slowly, that > would > > be great. Actually, I see videos of the last
layer, so forget > that, > > stop before the last layer if you like...
what I REALLY need to > see > > is the F2L done slowly. > > > > Thanks
to anyone who can help. > > > > Jordan
4881. Re: [Speed cubing group] Video Help? From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 22 Oct 2004 11:16:14 +0100
Hi, I put a video on the internet, it is a slow replay of a solve which
was 16.12 seconds, ie I went back to the same scramble and did the same
thing that I did when going for speed. I point to each corner/edge pair
before I solve them. I don't think it matters too much if you
rotate, as long as the rotation is part of a move so you can keep moving
through the solution fluently and quickly. The video is at
http://www.necrophagous.co.uk/cubestation/videos/slocube.wmv Dan H :) -
www.cubestation.co.uk ----- Original Message ----- From: Jordan Beckett
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 22,
2004 2:23 AM Subject: [Speed cubing group] Video Help? Lemme first say
that you guys have been a great help. I've been having so much fun
learning new algorithms, and trying to solve the puzzle smarter, not
faster. Could someone do me a favor and solve the cube really slowly?
Like only 1 to 2 moves per second, slowing down all triggers and what
not? I am trying to get out of the habit of spinning the cube to look
around; Im trying to learn to solve the cube from the same orientation
all the way through. I have a lot of trouble moving the B face without
moving my thumbs... and then when I do, I think i must be doing
something wrong. I know Im quite terrible at solving the cube, but Im
going make a video of me solving solely for the purpose of getting
feedback from experienced solvers and getting tips. But if I could see
you guys solve the cube slowly, that would be great. Actually, I see
videos of the last layer, so forget that, stop before the last layer if
you like... what I REALLY need to see is the F2L done slowly. Thanks to
anyone who can help. Jordan Yahoo! Groups Sponsor ADVERTISEMENT
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4882. Re: My 3x3 blindsolving method From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 13:44:51 -0000
Thanks Stefan for sharing your method. I read your 'old' page
as well, but havent really tried it my self (at least not blindfolded).
I'm very interested in learning it in the long run though so
I'm gonna read the new page and give you some feedback (after I
tried it I guess). - Koen :)
4883. Re: Parentheticals From: "erik_jernqvist" <erik_jernqvist@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 13:54:56 -0000
The things in the parenthisis are called finger shortcuts or tricks.
(R'UR) can for example be done very rapidly if you click the upper
layer with you right index finger. Another one I like is
(R'UR'FR). You can find vids showing finger tricks on Dan
Knights site. --- In speedsolvingrubikscube@yahoogroups.com,
"Jordan Beckett" <deusasciocarus@y...> wrote: > > I've
been doing some alg learning...and I have a question... > > I printed up
Jessica's sketches and algs, and someone else's F2l >
solutions (I forgot whose)... but a lot of them have parenthesis >
around things, and i see the same thing here in the group. when I > do
what's in the parenthesis, the alg seems to work fine, so why do >
you put them in parenthesis? what's it mean? > > > Jordan
4884. Re: Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 14:25:35 -0000
Sounds good! I'll wait. :-) Jordan Beckett --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > I'll make a slow video for you, but
you might have to wait a little > while for it. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" >
<deusasciocarus@y...> wrote: > > > > Okay, as promised: > > > >
http://home.comcast.net/~timbeckett/SlowSolve1.wmv > >
http://home.comcast.net/~timbeckett/SlowSolve2.wmv > > > > The first one
was scrambled to > >
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
> > > > and I can't remember the second one :-) I didn't study
that second > > one much at all > > > > Now I know the experienced
cubers are going to be kicking themselves > > watching me... and I do
need some help, but constructive criticism > > only :-) Thanks guys. > >
> > Jordan Beckett > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" > >
<deusasciocarus@y...> wrote: > > > > > > Lemme first say that you
guys have been a great help. I've been > > > having so much fun
learning new algorithms, and trying to solve > > the > > > puzzle
smarter, not faster. > > > > > > Could someone do me a favor and solve
the cube really slowly? > > Like > > > only 1 to 2 moves per second,
slowing down all triggers and what > > > not? I am trying to get out of
the habit of spinning the cube to > > > look around; Im trying to learn
to solve the cube from the same > > > orientation all the way through. I
have a lot of trouble moving > > the > > > B face without moving my
thumbs... and then when I do, I think i > > > must be doing something
wrong. I know Im quite terrible at > > solving > > > the cube, but Im
going make a video of me solving solely for the > > > purpose of getting
feedback from experienced solvers and getting > > > tips. But if I could
see you guys solve the cube slowly, that > > would > > > be great.
Actually, I see videos of the last layer, so forget > > that, > > > stop
before the last layer if you like... what I REALLY need to > > see > > >
is the F2L done slowly. > > > > > > Thanks to anyone who can help. > > >
> > > Jordan
4885. Re: [Speed cubing group] Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 14:26:25 -0000
Holy crap, Dan, you slow solve it quicker than I can "speed"
solve it. hahaha, i'll take a look at it more indepth after school
and work. Thanks! Jordan --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Harris" <dan_j_harris@n...> wrote: > Hi, > > I put a
video on the internet, it is a slow replay of a solve which was 16.12
seconds, ie I went back to the same scramble and did the same thing that
I did when going for speed. I point to each corner/edge pair before I
solve them. > > I don't think it matters too much if you rotate, as
long as the rotation is part of a move so you can keep moving through
the solution fluently and quickly. > > The video is at
http://www.necrophagous.co.uk/cubestation/videos/slocube.wmv > > Dan H
:) - www.cubestation.co.uk > > ----- Original Message ----- > From:
Jordan Beckett > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Friday, October 22, 2004 2:23 AM > Subject: [Speed cubing group] Video
Help? > > > > Lemme first say that you guys have been a great help.
I've been > having so much fun learning new algorithms, and trying
to solve the > puzzle smarter, not faster. > > Could someone do me a
favor and solve the cube really slowly? Like > only 1 to 2 moves per
second, slowing down all triggers and what > not? I am trying to get out
of the habit of spinning the cube to > look around; Im trying to learn
to solve the cube from the same > orientation all the way through. I
have a lot of trouble moving the > B face without moving my thumbs...
and then when I do, I think i > must be doing something wrong. I know Im
quite terrible at solving > the cube, but Im going make a video of me
solving solely for the > purpose of getting feedback from experienced
solvers and getting > tips. But if I could see you guys solve the cube
slowly, that would > be great. Actually, I see videos of the last layer,
so forget that, > stop before the last layer if you like... what I
REALLY need to see > is the F2L done slowly. > > Thanks to anyone who
can help. > > Jordan > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > >
> > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4886. Re: [Speed cubing group] Re: Video Help? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 09:57:43 -0700
Hi Jordan, I've uploaded a video here for you:
http://www.astro.caltech.edu/~tmao/jordan.AVI Excuse me, I've had 5
hours of sleep in the last two days... Tyson Mao MSC #631 California
Institute of Technology On Oct 21, 2004, at 9:32 PM, Jordan Beckett
wrote: > > > Okay, as promised: > >
http://home.comcast.net/~timbeckett/SlowSolve1.wmv >
http://home.comcast.net/~timbeckett/SlowSolve2.wmv > > The first one was
scrambled to >
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
> > and I can't remember the second one :-) I didn't study
that second > one much at all > > Now I know the experienced cubers are
going to be kicking themselves > watching me... and I do need some help,
but constructive criticism > only :-) Thanks guys. > > Jordan Beckett >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jordan
Beckett" > <deusasciocarus@y...> wrote: >> >> Lemme first say
that you guys have been a great help. I've been >> having so much
fun learning new algorithms, and trying to solve > the >> puzzle
smarter, not faster. >> >> Could someone do me a favor and solve the
cube really slowly? > Like >> only 1 to 2 moves per second, slowing down
all triggers and what >> not? I am trying to get out of the habit of
spinning the cube to >> look around; Im trying to learn to solve the
cube from the same >> orientation all the way through. I have a lot of
trouble moving > the >> B face without moving my thumbs... and then when
I do, I think i >> must be doing something wrong. I know Im quite
terrible at > solving >> the cube, but Im going make a video of me
solving solely for the >> purpose of getting feedback from experienced
solvers and getting >> tips. But if I could see you guys solve the cube
slowly, that > would >> be great. Actually, I see videos of the last
layer, so forget > that, >> stop before the last layer if you like...
what I REALLY need to > see >> is the F2L done slowly. >> >> Thanks to
anyone who can help. >> >> Jordan > > > > > > > > Yahoo! Groups Links >
> > > > > > >
4887. Fantastic FMC comeback From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschallenge@yahoogroups.com> Date: Fri, 22 Oct 2004 19:56:04 +0100
Hi everyone, A fantastic FMC this week, several successful solutions
under 30 moves were posted, and we had an amazing 3 winners, and 5 first
places were given out! Charles, how you only got 6th place in the STM
category with 29 moves is unbelievable! SO check out the results on my
site - www.cubestation.co.uk , and have a go next week, I shall release
the scramble later on this evening :) DanH :) [Non-text portions of this
message have been removed]
4888. [Speed cubing group] Re: Video Help? From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 20:27:23 -0000
Wow, Tyson, you're awesome. Nice background music, btw... Leyan ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hi Jordan, > > I've uploaded a video here for you: > >
http://www.astro.caltech.edu/~tmao/jordan.AVI > > Excuse me, I've
had 5 hours of sleep in the last two days... > > Tyson Mao > MSC #631 >
California Institute of Technology
4889. [Speed cubing group] Re: Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 21:12:18 -0000
HOLY CRAP TYSON. That freaking rocks. Thanks! Im going to slow your
video down and watch your motion... Where did you learn your F2L algs?
How did you go about memorizing them? (btw, the background music rocks).
Im off to work (Costco pwns my soul) then I'll come home and break
out the cube. Thanks again! Jordan --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@h...> wrote: > > Wow, Tyson, you're awesome. Nice
background music, btw... > > Leyan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Jordan, > > > > I've uploaded a video here for you: >
> > > http://www.astro.caltech.edu/~tmao/jordan.AVI > > > > Excuse me,
I've had 5 hours of sleep in the last two days... > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology
4890. Dogic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 21:14:49 -0000
A while back I mentioned here that Uwe Meffert is thinking about
reproducing the Dogic. There was not much interest here (but at
twistypuzzles.com we're very excited), but I'd like to give
you an update anyway. They might start production early December, more
details and discussion can be found here:
http://www.twistypuzzles.com/forum/viewtopic.php?t=3191 I'm
particularly interested in it because of the complexity, 2.1*10^82
positions, even more than the 5x5, which has 2.8*10^74 positions (thanks
to Jaap for the numbers). Cheers! Stefan
4891. [Speed cubing group] Re: Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 21:18:10 -0000
I'd love to see you solve it at full speed too :-) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hi Jordan, > > I've uploaded a video here for you: > >
http://www.astro.caltech.edu/~tmao/jordan.AVI > > Excuse me, I've
had 5 hours of sleep in the last two days... > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Oct 21, 2004, at 9:32 PM,
Jordan Beckett wrote: > > > > > > > Okay, as promised: > > > >
http://home.comcast.net/~timbeckett/SlowSolve1.wmv > >
http://home.comcast.net/~timbeckett/SlowSolve2.wmv > > > > The first one
was scrambled to > >
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
> > > > and I can't remember the second one :-) I didn't study
that second > > one much at all > > > > Now I know the experienced
cubers are going to be kicking themselves > > watching me... and I do
need some help, but constructive criticism > > only :-) Thanks guys. > >
> > Jordan Beckett > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" > >
<deusasciocarus@y...> wrote: > >> > >> Lemme first say that you guys
have been a great help. I've been > >> having so much fun learning
new algorithms, and trying to solve > > the > >> puzzle smarter, not
faster. > >> > >> Could someone do me a favor and solve the cube really
slowly? > > Like > >> only 1 to 2 moves per second, slowing down all
triggers and what > >> not? I am trying to get out of the habit of
spinning the cube to > >> look around; Im trying to learn to solve the
cube from the same > >> orientation all the way through. I have a lot of
trouble moving > > the > >> B face without moving my thumbs... and then
when I do, I think i > >> must be doing something wrong. I know Im quite
terrible at > > solving > >> the cube, but Im going make a video of me
solving solely for the > >> purpose of getting feedback from experienced
solvers and getting > >> tips. But if I could see you guys solve the
cube slowly, that > > would > >> be great. Actually, I see videos of the
last layer, so forget > > that, > >> stop before the last layer if you
like... what I REALLY need to > > see > >> is the F2L done slowly. > >>
> >> Thanks to anyone who can help. > >> > >> Jordan > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
4892. Re: [Speed cubing group] Re: Video Help? From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 22 Oct 2004 22:45:06 +0100
Tyson, that's such an easy cross ;) Dan :) ----- Original Message
----- From: Jordan Beckett To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, October 22, 2004 10:18 PM Subject: [Speed cubing group]
Re: Video Help? I'd love to see you solve it at full speed too :-)
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hi Jordan, > > I've uploaded a video here for you: > >
http://www.astro.caltech.edu/~tmao/jordan.AVI > > Excuse me, I've
had 5 hours of sleep in the last two days... > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Oct 21, 2004, at 9:32 PM,
Jordan Beckett wrote: > > > > > > > Okay, as promised: > > > >
http://home.comcast.net/~timbeckett/SlowSolve1.wmv > >
http://home.comcast.net/~timbeckett/SlowSolve2.wmv > > > > The first one
was scrambled to > >
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
> > > > and I can't remember the second one :-) I didn't study
that second > > one much at all > > > > Now I know the experienced
cubers are going to be kicking themselves > > watching me... and I do
need some help, but constructive criticism > > only :-) Thanks guys. > >
> > Jordan Beckett > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" > >
<deusasciocarus@y...> wrote: > >> > >> Lemme first say that you guys
have been a great help. I've been > >> having so much fun learning
new algorithms, and trying to solve > > the > >> puzzle smarter, not
faster. > >> > >> Could someone do me a favor and solve the cube really
slowly? > > Like > >> only 1 to 2 moves per second, slowing down all
triggers and what > >> not? I am trying to get out of the habit of
spinning the cube to > >> look around; Im trying to learn to solve the
cube from the same > >> orientation all the way through. I have a lot of
trouble moving > > the > >> B face without moving my thumbs... and then
when I do, I think i > >> must be doing something wrong. I know Im quite
terrible at > > solving > >> the cube, but Im going make a video of me
solving solely for the > >> purpose of getting feedback from experienced
solvers and getting > >> tips. But if I could see you guys solve the
cube slowly, that > > would > >> be great. Actually, I see videos of the
last layer, so forget > > that, > >> stop before the last layer if you
like... what I REALLY need to > > see > >> is the F2L done slowly. > >>
> >> Thanks to anyone who can help. > >> > >> Jordan > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > Yahoo!
Groups Sponsor ADVERTISEMENT
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http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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4893. Re: [Speed cubing group] Re: Video Help? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 15:09:29 -0700
Haha, hey, I used that scramble. I just put the white side on the bottom
and scrambled. http://www.its.caltech.edu/~tmao/17.00.AVI
http://www.astro.caltech.edu/~tmao/movie/
tyson%20final%20round%20solve%204.mpg Some full speed solves for you.
NAP TIME!!! Tyson Mao MSC #631 California Institute of Technology On Oct
22, 2004, at 2:45 PM, Dan Harris wrote: > > Tyson, that's such an
easy cross ;) > > Dan :) > ----- Original Message ----- > From: Jordan
Beckett > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday,
October 22, 2004 10:18 PM > Subject: [Speed cubing group] Re: Video
Help? > > > > I'd love to see you solve it at full speed too :-) >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: >> Hi Jordan, >> >> I've uploaded a video
here for you: >> >> http://www.astro.caltech.edu/~tmao/jordan.AVI >> >>
Excuse me, I've had 5 hours of sleep in the last two days... >> >>
Tyson Mao >> MSC #631 >> California Institute of Technology >> >> On Oct
21, 2004, at 9:32 PM, Jordan Beckett wrote: >> >>> >>> >>> Okay, as
promised: >>> >>> http://home.comcast.net/~timbeckett/SlowSolve1.wmv >>>
http://home.comcast.net/~timbeckett/SlowSolve2.wmv >>> >>> The first one
was scrambled to >>>
LR2B2DL'U'R'D'U'L'F2RBL'F'U'DF'L'RD'B'F2L'R2
>>> >>> and I can't remember the second one :-) I didn't study
that > second >>> one much at all >>> >>> Now I know the experienced
cubers are going to be kicking > themselves >>> watching me... and I do
need some help, but constructive > criticism >>> only :-) Thanks guys.
>>> >>> Jordan Beckett >>> >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett" >>>
<deusasciocarus@y...> wrote: >>>> >>>> Lemme first say that you guys
have been a great help. I've been >>>> having so much fun learning
new algorithms, and trying to solve >>> the >>>> puzzle smarter, not
faster. >>>> >>>> Could someone do me a favor and solve the cube really
slowly? >>> Like >>>> only 1 to 2 moves per second, slowing down all
triggers and what >>>> not? I am trying to get out of the habit of
spinning the cube > to >>>> look around; Im trying to learn to solve the
cube from the same >>>> orientation all the way through. I have a lot of
trouble moving >>> the >>>> B face without moving my thumbs... and then
when I do, I think i >>>> must be doing something wrong. I know Im quite
terrible at >>> solving >>>> the cube, but Im going make a video of me
solving solely for the >>>> purpose of getting feedback from experienced
solvers and getting >>>> tips. But if I could see you guys solve the
cube slowly, that >>> would >>>> be great. Actually, I see videos of the
last layer, so forget >>> that, >>>> stop before the last layer if you
like... what I REALLY need to >>> see >>>> is the F2L done slowly. >>>>
>>>> Thanks to anyone who can help. >>>> >>>> Jordan >>> >>> >>> >>> >>>
>>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> > > > >
> Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
-----------------------------------------------------------------------
> ------- > Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > >
[Non-text portions of this message have been removed] > > > > > > Yahoo!
Groups Links > > > > > > > >
4894. Re: My 3x3 blindsolving method From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 00:18:23 -0000
hey stefan..thanks for posting your guide..im interested in solving
blindfolded..i understand most of your guide but when i was trying to
plan out the edge swaps on a different scramble then the one on your
site.. i go through each color, starting with the one in the
buffer..then to the one thats in where that needs to go..but then
eventually ill get to the edge peice that is supposed to go where the
buffer is.. so how do i note this..and what peice do i next..(this is
all during the memorization of that "long" string of colors..)
thats really the only part i dont get. thanks --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > I've just written a new and extensive
description of how I solve the > 3x3 blindfolded. Most of it also
applies to how I solved the 5x5 and > Megaminx blindfolded, in
particular the cycle analysis and the > memorization method. > >
http://stefan-pochmann.de/spocc/blindsolving/3x3/ > > Would be nice to
get some feedback. Cheers! > Stefan
4895. Re: [Speed cubing group] Re: Video Help? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 17:32:23 -0700
I got my F2L algorithms from Jess Bonde's site at www.rubiks.dk but
I figured out all the finger tricks on my own so a lot of them can be
cleaned up. I plan to switch to cross on bottom. As for memorizing them,
I memorize them by how they feel. (I'm a musician, it's almost
like passage work on the violin or piano for me.) So I wouldn't be
able to recite the moves back for you. It also means I can't really
do one-handed cubing because I can't do an algorithm unless I can
feel the faces turning in my fingers. Macky's site has some great
algorithms. You should shop around and find what you like. Tyson Mao MSC
#631 California Institute of Technology On Oct 22, 2004, at 2:12 PM,
Jordan Beckett wrote: > HOLY CRAP TYSON. That freaking rocks. Thanks! Im
going to slow > your video down and watch your motion... Where did you
learn your > F2L algs? How did you go about memorizing them? > (btw, the
background music rocks). > > Im off to work (Costco pwns my soul) then
I'll come home and break > out the cube. Thanks again! > > Jordan
4896. backpack juggling From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Oct 2004 17:49:19 -0700
This has nothing to do with cubing. For your entertainment purposes
only. http://www.astro.caltech.edu/~tmao/backpack.AVI Tyson Mao MSC #631
California Institute of Technology
4897. [Speed cubing group] Re: Video Help? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 06:27:58 -0000
I hear ya... im a musician as well. Im studying guitar performance at
the university of Oregon school of music. I also play peeyano. And
I've sang in choirs almost as long as I've played guitar. I
uploaded a recording of the choir I was in Summer of 2003, My Senior
year summer. It's J.S.Bach's 5th motet "Singet dem Hernn
ein neues Lied" (spelling's off a bit) BMV 225 I believe...
should be: http://home.comcast.net/~timbeckett/Track1.mp3 it's 29
megs *56 go away!* but it should stream for you. Jordan Beckett In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> I got my F2L algorithms from Jess Bonde's site at www.rubiks.dk
but I > figured out all the finger tricks on my own so a lot of them can
be > cleaned up. I plan to switch to cross on bottom. As for memorizing
> them, I memorize them by how they feel. (I'm a musician,
it's almost > like passage work on the violin or piano for me.) So
I wouldn't be > able to recite the moves back for you. It also
means I can't really do > one-handed cubing because I can't do
an algorithm unless I can feel the > faces turning in my fingers. > >
Macky's site has some great algorithms. You should shop around and
> find what you like. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Oct 22, 2004, at 2:12 PM, Jordan Beckett wrote: > > >
HOLY CRAP TYSON. That freaking rocks. Thanks! Im going to slow > > your
video down and watch your motion... Where did you learn your > > F2L
algs? How did you go about memorizing them? > > (btw, the background
music rocks). > > > > Im off to work (Costco pwns my soul) then
I'll come home and break > > out the cube. Thanks again! > > > >
Jordan
4898. Re: My 3x3 blindsolving method From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 13:11:33 -0000
ok i still dont get my last message..but ive been trying to understand
other parts and realized i dont really get the setup moves..i was trying
to do the cube using your method and almost everytime i would place a
edge, it would be flipped. that is because im using the wrong setup
moves...how do you know which setup moves to use..cause the difference
between FR and RF are slim..and then to know a different alg for each
one how do you do that part? (and i still need to know about my last
question) thanks again --- In speedsolvingrubikscube@yahoogroups.com,
"yodude565" <yodude565@y...> wrote: > > hey stefan..thanks
for posting your guide..im interested in solving > blindfolded..i
understand most of your guide but when i was trying to > plan out the
edge swaps on a different scramble then the one on your > site.. i go
through each color, starting with the one in the > buffer..then to the
one thats in where that needs to go..but then > eventually ill get to
the edge peice that is supposed to go where the > buffer is.. so how do
i note this..and what peice do i next..(this is > all during the
memorization of that "long" string of colors..) > > thats
really the only part i dont get. thanks > > > > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > I've just
written a new and extensive description of how I solve the > > 3x3
blindfolded. Most of it also applies to how I solved the 5x5 and > >
Megaminx blindfolded, in particular the cycle analysis and the > >
memorization method. > > > >
http://stefan-pochmann.de/spocc/blindsolving/3x3/ > > > > Would be nice
to get some feedback. Cheers! > > Stefan
4899. electronic rubiks competition timer From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 15:32:48 -0000
greetings everyone, the rubik's timer project that i started back
in may has come quite a ways since i last posted about it. i use it
daily to time my solves as part of the effort to work all the problems
out. i still hope to meet the goal of selling the timer on rubiks.com by
spring time. there are quite a list of features in this timer, including
various averaging modes, storing the last 250 times, scramble generator,
speed-stacks output port, etc. i invite you to browse through the
project journal at the mission-designs website, located at:
http://www.mission-designs.com/timer/journal.htm feel free to leave
feedback as well through the rubik's timer email address, which is
posted on the website. take care everyone, eric johanson mission-designs
4900. Re: electronic rubiks competition timer From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 16:39:02 -0000
Looks like one hell of a timer you've built there! Any chance of
getting a vid of the prototype in action? Keep up the good work! Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > greetings everyone, > > the
rubik's timer project that i started back in may has come quite > a
ways since i last posted about it. i use it daily to time my > solves as
part of the effort to work all the problems out. i still > hope to meet
the goal of selling the timer on rubiks.com by spring > time. > > there
are quite a list of features in this timer, including various >
averaging modes, storing the last 250 times, scramble generator, >
speed-stacks output port, etc. i invite you to browse through the >
project journal at the mission-designs website, located at: >
http://www.mission-designs.com/timer/journal.htm > > feel free to leave
feedback as well through the rubik's timer email > address, which
is posted on the website. > > take care everyone, > eric johanson >
mission-designs
4901. Lego Rubik's Cube From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 18:11:39 -0000
an article just came out on slashdot:
http://users.skynet.be/maarten.steurbaut/Rubik_Cube.htm Not sure if
anyone has seen a lego rubik's cube before...but it's cool
just the same. -Chris
4902. Re: electronic rubiks competition timer From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 20:45:03 -0000
First off I must say this looks like a real stackmat killer. I would
just love to have it. I second the request of a video of it in action. I
also have to additional requests: (1) The option of taking the median
time of n times, rolling or not rolling. (2) Scrambles for the 2x2x2,
4x4x4 and 5x5x5. I also posted this to your e-mail in case you
don't scan this group very often. /Gustav Citerar rubikstimer
<rubikstimer@...>: > > > greetings everyone, > > the rubik's
timer project that i started back in may has come quite > a ways since i
last posted about it. i use it daily to time my > solves as part of the
effort to work all the problems out. i still > hope to meet the goal of
selling the timer on rubiks.com by spring > time. > > there are quite a
list of features in this timer, including various > averaging modes,
storing the last 250 times, scramble generator, > speed-stacks output
port, etc. i invite you to browse through the > project journal at the
mission-designs website, located at: >
http://www.mission-designs.com/timer/journal.htm > > feel free to leave
feedback as well through the rubik's timer email > address, which
is posted on the website. > > take care everyone, > eric johanson >
mission-designs
4903. Re: My 3x3 blindsolving method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 21:11:03 -0000
yo dude :-) Thanks for the feedback. I'm already in the process of
improving the page and I'll try to cover your questions better in
the next version. > i was > trying to do the cube using your method and
almost everytime i would > place a edge, it would be flipped. > > that
is because im using the wrong setup moves...how do you know which >
setup moves to use..cause the difference between FR and RF are > slim
Instead of thinking of the cubie, think about the *sticker*. Think about
the T-permutation alg. It shoots the UR edge to UL. Think of this as the
U sticker of UR going to the U sticker place of UL. And for FR, think
about its F sticker and for RF, think about its R sticker. So for FR,
you need to bring its F sticker to the U of UL. Setup (d2 L) will do
this. For RF, the R sticker needs to go to the U of UL. Setup (d'
L') will do. Follow the sticker, not the cubie. Does that help?
I'm so much used to it that I forgot to explain it. > when i was
trying to > plan out the edge swaps on a different scramble then the one
on your > site.. i go through each color, starting with the one in the >
buffer..then to the one thats in where that needs to go..but then >
eventually ill get to the edge peice that is supposed to go where the >
buffer is.. so how do i note this..and what peice do i next.. When you
find the buffer cubie somewhere, ignore it. That just means you've
completed the first cycle. After that you'll have to do the
remaining cycles, one by one (unless you're lucky and there's
only one cycle, containing all wrong edges). For each cycle, you first
have to "break it open". That means you have to add the place
of an unsolved cubie to the sequence you memorize. Immediately followed
by the edge cubie in that place. Have a look at my example again, in
particular the step where I first say "Exception" and the next
step. So for each cycle, you memorize something like (A B C D A), the
first item being the same as the last. Just the first cycle, the one
that starts with the buffer, would look like (B C D) instead, simply
leaving out the A=buffer at start and end. I once emailed a better
example to someone... will include this in the next version of my page.
Thanks, Stefan
4904. 4x4 intermediate times From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 22:10:57 -0000
Recently I started really practicing the 4x4 and I'd like to
compare some times to other people. I turn it into a 3x3, first centers,
then pair up edges. An average (17.66) for only solving centers: 17.61
18.13 18.34 (14.81) 17.85 18.33 15.88 18.18 17.37 17.04 17.88 (18.64) An
average (58.64) for only solving centers and pairing edges: 1:05.46
1:04.50 53.03 1:05.48 51.18 (1:14.34) 1:02.96 51.77 54.75 (50. 74) 57.34
59.89 Note that these were 24 solves, i.e. the first average has nothing
to do with the second. My best regular average for 4x4 is 1:33, btw.
I'm just trying to find out where I "lose" the most time
(compared to others). So, what are your times for this? Cheers! Stefan
4905. IdF'04 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 22:18:48 -0000
The championship was a big success. I guess that François, who organized
it, will soon write comments about what happened during this
competition. I have many things on video and I'll try to make a CD
with the interesting parts. Gilles.
4906. Re: IdF'04 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Oct 2004 23:51:21 -0000
Did you do better than last time? ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > The championship was a big success. I guess
that François, who > organized it, will soon write comments about what
happened during this > competition.
I like very much what I have seen so far. I really want one. The one
question that pops into my mind is will you be able to run be battery
and electric powered or one of the two? ----- Original Message -----
From: rubikstimer To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, October 23, 2004 11:32 AM Subject: [Speed cubing group]
electronic rubiks competition timer greetings everyone, the rubik's
timer project that i started back in may has come quite a ways since i
last posted about it. i use it daily to time my solves as part of the
effort to work all the problems out. i still hope to meet the goal of
selling the timer on rubiks.com by spring time. there are quite a list
of features in this timer, including various averaging modes, storing
the last 250 times, scramble generator, speed-stacks output port, etc. i
invite you to browse through the project journal at the mission-designs
website, located at: http://www.mission-designs.com/timer/journal.htm
feel free to leave feedback as well through the rubik's timer email
address, which is posted on the website. take care everyone, eric
johanson mission-designs Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
4908. Re: electronic rubiks competition timer From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 00:58:56 -0000
thanks for the compliments. the answers to the questions that have been
asked are on the mission designs website. i have considered making a
video of using the timer. i was not sure if there was enough interest
yet to warrant spending the time to convert an analog video to mpeg2. if
there is enough interest i can take a couple hours and record myself
using it to time myself solving, and maybe walk through some of the
options, then convert to mpeg2 and post it online. be warned though that
i'm a much better engineer than speed solver... :) my general
average is usually around 30 seconds. take care, eric --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > greetings everyone, > > the
rubik's timer project that i started back in may has come quite > a
ways since i last posted about it. i use it daily to time my > solves as
part of the effort to work all the problems out. i still > hope to meet
the goal of selling the timer on rubiks.com by spring > time. > > there
are quite a list of features in this timer, including various >
averaging modes, storing the last 250 times, scramble generator, >
speed-stacks output port, etc. i invite you to browse through the >
project journal at the mission-designs website, located at: >
http://www.mission-designs.com/timer/journal.htm > > feel free to leave
feedback as well through the rubik's timer email > address, which
is posted on the website. > > take care everyone, > eric johanson >
mission-designs
I'm interrested !! -- ZogStriP Mon Blog :
http://blogs.developpeur.org/zogstrip Mon Site :
http://www.rubikscubor.fr.st
4910. Re: My 3x3 blindsolving method From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 04:19:28 -0000
ok..when do you think the next version will be out cause i still dont
really get how to think about it when i get to the buffer cubie..cause
that cube will end up in the buffer, and then what..i just pick a cube
that wont be solved yet i guess? i think thats what i do.. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > yo dude :-) > > Thanks for the feedback.
I'm already in the process of improving the > page and I'll
try to cover your questions better in the next version. > > > i was > >
trying to do the cube using your method and almost everytime i would > >
place a edge, it would be flipped. > > > > that is because im using the
wrong setup moves...how do you know > which > > setup moves to
use..cause the difference between FR and RF are > > slim > > Instead of
thinking of the cubie, think about the *sticker*. Think > about the
T-permutation alg. It shoots the UR edge to UL. Think of > this as the U
sticker of UR going to the U sticker place of UL. And > for FR, think
about its F sticker and for RF, think about its R > sticker. So for FR,
you need to bring its F sticker to the U of UL. > Setup (d2 L) will do
this. For RF, the R sticker needs to go to the U > of UL. Setup (d'
L') will do. Follow the sticker, not the cubie. Does > that help?
I'm so much used to it that I forgot to explain it. > > > when i
was trying to > > plan out the edge swaps on a different scramble then
the one on your > > site.. i go through each color, starting with the
one in the > > buffer..then to the one thats in where that needs to
go..but then > > eventually ill get to the edge peice that is supposed
to go where > the > > buffer is.. so how do i note this..and what peice
do i next.. > > When you find the buffer cubie somewhere, ignore it.
That just means > you've completed the first cycle. > > After that
you'll have to do the remaining cycles, one by one (unless >
you're lucky and there's only one cycle, containing all wrong
edges). > For each cycle, you first have to "break it open".
That means you have > to add the place of an unsolved cubie to the
sequence you memorize. > Immediately followed by the edge cubie in that
place. > > Have a look at my example again, in particular the step where
I first > say "Exception" and the next step. > > So for each
cycle, you memorize something like (A B C D A), the first > item being
the same as the last. Just the first cycle, the one that > starts with
the buffer, would look like (B C D) instead, simply > leaving out the
A=buffer at start and end. > > I once emailed a better example to
someone... will include this in the > next version of my page. > >
Thanks, > Stefan
4911. Picture of Arched Centers on a 3x3x3 From: "Sam Fontana" <robot8387@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 06:31:16 -0000
Just wondering if someone could post a picture of what they look like so
i know what im lookin for and have an idea about it in my head its not
really makin since to me right now. Thanks guys
4912. Northern California Cube Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 02:55:31 -0700
Okay, I've had my break now since organizing the fall tournament
but it's time to get back into business. What do people think about
a tournament in Northern California in the city of Burlingame on
Saturday, January 15, 2005? (I hope that date is a Saturday... I mean
for it to be on a Saturday.) It's a long weekend so I'm hoping
maybe some of the Southern California people would be willing to drive
up. I myself will probably drive and I'll probably have room for
one person... I will begin contacting various locations for a possible
venue tomorrow after I hopefully survive an orienteering course
tomorrow. I'm thinking of the Burlingame Public Library in
particular. There are other venues in the bay area as well. Ideally,
I'd like at least 10 people to compete in this tournament so please
respond to this (on the caltech group as to save clutter) if you're
interested so I know whether to have a cube tournament or whether to
have a cube gathering. On another note, work is being done on the
Caltech winter tournament. More news on that later. Tyson Mao MSC #631
California Institute of Technology
4913. Re: SAT scores! From: Milamber98 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 12:16:45 -0000
1510 In my own defense, 2 of the words on the analogies were not in any
english dictionary, electronic or otherwise.... and I'm still not
sure what they mean or even if they exist.
4914. Re: [Speed cubing group] Re: SAT scores! From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 07:36:12 -0500
lol that sucks On Sun, 24 Oct 2004 12:16:45 -0000, Milamber98
<no_reply@yahoogroups.com> wrote: > > > 1510 > > In my own defense, 2
of the words on the analogies were not in any > english dictionary,
electronic or otherwise.... and I'm still not > sure what they mean
or even if they exist. > > > > Yahoo! Groups Links > > > > > -- "do
or do not, there is no try" --yoda
4915. The Cube...and Us From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 14:28:34 -0000
Hi Group. This post is long, but it's important. It's obvious
that the quality of Rubik's brand puzzles have been getting better
lately. We keep hearing about the Rubik's Revenge getting better,
and now lately even the Professor's Cube. In the midst of these
improvements, are manufacturing errors still occuring? Yes, of course.
Faulty products are going to happen, as no manufacturing process is
going to be completely perfect. The concern is not that accidents are
happening, but the way in which these accidents are being handled by the
company. Sometimes with big companies, certain customer interests are
infringed upon. These interests may include, and are not limited to:
Unfair prices, faulty products, poor customer service, et cetera. How
does the Rubik's brand hold up against our interests? The short
answer is, very well. The prices are fair. Faulty products don't
occur often enough to raise concern. I bought a few Rubik's 3x3x3s
this summer. Each one was newer, with the serial numbers on the corner.
One of the cubes turned horribly out of the package. It turned out that
during the manufacturing process a terrible error had occured. The
plastic on the axel was contorted slightly. I attempted to fix the error
by sanding down the plastic, lubing the cube, and hoping the problem
would wear itself out naturally. After about a month of use the cube had
not improved much, if at all. Of course by this time, it was too late to
return a cube to Wal-Mart. Instead of launching a search for a
replacement cube, I decided to search for some valuable answers. Why did
this error occur? How often does this error occur? I've directed
these questions to a Seven Town's Representative, and in return I
didn't recieve answers to my most important questions. Naturally
this is frustrating, and the burden of dealing with this issue raised
some new questions. If the 9$ I spent only bought a mess of plastic, was
I really just paying for an inconvenience? How important is it to keep a
customer happy? Customers in general must be kept happy, but the
individual may not hold the same bearing. The responsibility lies on the
company to produce a quality product. As customers, faulty products are
annoying, they are frustrating, and they are not what we paid for. When
we do have to deal with this issue, it only adds to the frustration when
our questions are not being answered. Because when we buy a bad product,
our money should at least pay for an explanation. The misjudgement was
not returning the puzzle right away upon discovering its defect, but you
really have to ask yourself; is this something we should have to deal
with in the first place? It shouldn't be a gamble when it comes to
buying a product, regardless of that product's nature.
4916. Re: My 3x3 blindsolving method From: "yodude565" <yodude565@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 16:03:36 -0000
i figured out what you need to add to your Example or make a new
example, where you provide the scramble alg...and then before turning
any faces..tell us the each color of the cycle and how your getting it..
instead of just goign straight into solving it --- In
speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > ok..when do you think the next version
will be out > > cause i still dont really get how to think about it when
i get to the > buffer cubie..cause that cube will end up in the buffer,
and then > what..i just pick a cube that wont be solved yet i guess? > >
i think thats what i do.. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > yo dude :-) > > > > Thanks for the
feedback. I'm already in the process of improving the > > page and
I'll try to cover your questions better in the next version. > > >
> > i was > > > trying to do the cube using your method and almost
everytime i would > > > place a edge, it would be flipped. > > > > > >
that is because im using the wrong setup moves...how do you know > >
which > > > setup moves to use..cause the difference between FR and RF
are > > > slim > > > > Instead of thinking of the cubie, think about the
*sticker*. Think > > about the T-permutation alg. It shoots the UR edge
to UL. Think of > > this as the U sticker of UR going to the U sticker
place of UL. And > > for FR, think about its F sticker and for RF, think
about its R > > sticker. So for FR, you need to bring its F sticker to
the U of UL. > > Setup (d2 L) will do this. For RF, the R sticker needs
to go to the U > > of UL. Setup (d' L') will do. Follow the
sticker, not the cubie. Does > > that help? I'm so much used to it
that I forgot to explain it. > > > > > when i was trying to > > > plan
out the edge swaps on a different scramble then the one on your > > >
site.. i go through each color, starting with the one in the > > >
buffer..then to the one thats in where that needs to go..but then > > >
eventually ill get to the edge peice that is supposed to go where > >
the > > > buffer is.. so how do i note this..and what peice do i next..
> > > > When you find the buffer cubie somewhere, ignore it. That just
means > > you've completed the first cycle. > > > > After that
you'll have to do the remaining cycles, one by one (unless > >
you're lucky and there's only one cycle, containing all wrong
edges). > > For each cycle, you first have to "break it open".
That means you have > > to add the place of an unsolved cubie to the
sequence you memorize. > > Immediately followed by the edge cubie in
that place. > > > > Have a look at my example again, in particular the
step where I first > > say "Exception" and the next step. > >
> > So for each cycle, you memorize something like (A B C D A), the
first > > item being the same as the last. Just the first cycle, the one
that > > starts with the buffer, would look like (B C D) instead, simply
> > leaving out the A=buffer at start and end. > > > > I once emailed a
better example to someone... will include this in the > > next version
of my page. > > > > Thanks, > > Stefan
4917. Re: Picture of Arched Centers on a 3x3x3 From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 17:33:27 -0000
Check out my page on the DIY cube.
http://www.geocities.com/nascarjon2001/dyi.htm Jon nascarjon.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Sam Fontana"
<robot8387@y...> wrote: > > Just wondering if someone could post a
picture of what they look > like so i know what im lookin for and have
an idea about it in my > head its not really makin since to me right
now. Thanks guys
4918. Editing AVI files :-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 18:12:29 -0000
Hi! Im looking for a nice and easy way to add an digital stopwatch to
AVI movie files. This is so that can shoot a cube solving movie with my
webcam. Then do some very basic editing and show the stopwatch at the
bottom of the movie. Time should stay at 00:00.00 until solve starts and
then time starts running when i solve. And it will show the final time
when the cube is solved (time remains visible on screen). Ideally this
is added when i record, so that i use keyboard to start/stop stopwatch
(and possibly also the videostream capture). Or it could be added later
as an overlay. Anyone has any idea about an idea and free way to do this
(freeware)? Yes i know i can work with individual frames. But
that's a definite NO!! if i wanna shoot 5x5x5 solving videos at a
decent framrate. All help is welcome :-) -Per
4919. Re: Editing AVI files :-) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 18:27:30 -0000
Hi Per, You probably mean something like this:
http://hosting.ambience.nl/base/baseplace4/videos/Base_Cubing_20.89s.
avi I know Koen did this with vegas 5.0
(http://mediasoftware.sonypictures.com/products/showproduct.asp?
pid=914). But he also told me that it was not very easy to do it, so
maybe you should e-mail him about that. - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > Im looking for a nice and
easy way to add an digital stopwatch to AVI > movie files. This is so
that can shoot a cube solving movie with my > webcam. Then do some very
basic editing and show the stopwatch at the > bottom of the movie. Time
should stay at 00:00.00 until solve starts > and then time starts
running when i solve. And it will show the final > time when the cube is
solved (time remains visible on screen). > Ideally this is added when i
record, so that i use keyboard to > start/stop stopwatch (and possibly
also the videostream capture). Or > it could be added later as an
overlay. Anyone has any idea about an > idea and free way to do this
(freeware)? Yes i know i can work with > individual frames. But
that's a definite NO!! if i wanna shoot 5x5x5 > solving videos at a
decent framrate. > > All help is welcome :-) > > -Per
4920. Re: Editing AVI files :-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 18:39:06 -0000
Hi Joel! Yes, I mean something like that. But i won't have to be
nowhere as fancy as that particular video ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Hi Per, > > You probably mean something
like this: > >
http://hosting.ambience.nl/base/baseplace4/videos/Base_Cubing_20.89s. >
avi > > I know Koen did this with vegas 5.0 >
(http://mediasoftware.sonypictures.com/products/showproduct.asp? >
pid=914). But he also told me that it was not very easy to do it, so >
maybe you should e-mail him about that. > > - Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hi! > > > > Im
looking for a nice and easy way to add an digital stopwatch to > AVI > >
movie files. This is so that can shoot a cube solving movie with > my >
> webcam. Then do some very basic editing and show the stopwatch at >
the > > bottom of the movie. Time should stay at 00:00.00 until solve >
starts > > and then time starts running when i solve. And it will show
the > final > > time when the cube is solved (time remains visible on
screen). > > Ideally this is added when i record, so that i use keyboard
to > > start/stop stopwatch (and possibly also the videostream capture).
> Or > > it could be added later as an overlay. Anyone has any idea
about > an > > idea and free way to do this (freeware)? Yes i know i can
work > with > > individual frames. But that's a definite NO!! if i
wanna shoot > 5x5x5 > > solving videos at a decent framrate. > > > > All
help is welcome :-) > > > > -Per
4921. Re: Editing AVI files :-) From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 19:56:25 -0000
Something like this can be done in just a few second in Vegas Video:
http://www.plu.edu/~huntca/videos/2142.mpg I can tell you how over email
if you would like. -Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > >
Hi Joel! > > Yes, I mean something like that. But i won't have to
be nowhere as > fancy as that particular video ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hi Per, > > > > You probably mean
something like this: > > > > >
http://hosting.ambience.nl/base/baseplace4/videos/Base_Cubing_20.89s. >
> avi > > > > I know Koen did this with vegas 5.0 > >
(http://mediasoftware.sonypictures.com/products/showproduct.asp? > >
pid=914). But he also told me that it was not very easy to do it, > so >
> maybe you should e-mail him about that. > > > > - Joel. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@y...> wrote: > > > > > > Hi! > > > >
> > Im looking for a nice and easy way to add an digital stopwatch to >
> AVI > > > movie files. This is so that can shoot a cube solving movie
with > > my > > > webcam. Then do some very basic editing and show the
stopwatch at > > the > > > bottom of the movie. Time should stay at
00:00.00 until solve > > starts > > > and then time starts running when
i solve. And it will show the > > final > > > time when the cube is
solved (time remains visible on screen). > > > Ideally this is added
when i record, so that i use keyboard to > > > start/stop stopwatch (and
possibly also the videostream capture). > > Or > > > it could be added
later as an overlay. Anyone has any idea about > > an > > > idea and
free way to do this (freeware)? Yes i know i can work > > with > > >
individual frames. But that's a definite NO!! if i wanna shoot > >
5x5x5 > > > solving videos at a decent framrate. > > > > > > All help is
welcome :-) > > > > > > -Per
4922. Re: My 3x3 blindsolving method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Oct 2004 21:47:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodude565"
<yodude565@y...> wrote: > > ok..when do you think the next version
will be out Hopefully next weekend. I have a new job now which will take
some time as well... > cause i still dont really get how to think about
it when i get to the > buffer cubie..cause that cube will end up in the
buffer, and then > what..i just pick a cube that wont be solved yet i
guess? Yes, exactly. Instead of swapping a wrong cubie from the buffer
to its goal, just swap an unsolved cubie *into* the buffer. > or make a
new example, where you provide the scramble alg...and then > before
turning any faces..tell us the each color of the cycle and how > your
getting it.. instead of just goign straight into solving it I plan on
describing the principles and how to read cycles so hopefully that will
answer the question. Stay tuned :-) Cheers! Stefan
4923. corner cycles (blindfold solving) From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 04:32:52 -0000
I want to learn to solve blindfolded, and I'm trying to learn the
2x2x2 as a start. I have corner orientation down, that parts pretty easy
for me. But I'm trying to understand the corner permutation. I
understand that I have to find the cycles, but then how do I actualy
cycle the peices? Say I have a cycle thats (18274) What do you do to
solve that cycle? What peices do you swap or three cycle and how do you
think of it? Any comments or help would be greatly appreciated Evan
4924. Re: corner cycles (blindfold solving) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 06:23:40 -0000
Hey Evan, What you want to do with the cycles is to solve them in the
most convenient order by using repeated 3-cycles, or if you're
crazy using maybe a 5-cycle in there. I'm not sure if we number the
pieces the same way, but if I saw the cycle (18274) I would just read it
left to right and solve using 3 cycles. Say you do the 3 cycle (182) on
your cube, which is the first three terms in your larger cycle that
needs to be done. This cycles 1 to 8 and 8 to 2 (which needs to happen
based on your larger cycle btw). However it also cycles 2 to 1, but 2
actually needs to go to 7 (reading your actual larger cycle). However by
doing this three cycle you have cycled 2 pieces to their correct
location, and now you can replace your larger cycle with (174). This is
because the piece that was in 2's (the 7 piece) went to 1. So now 1
needs to go to 7. Now finish with (174) and the cube is solved. If you
had the cycle (12345678) you would do (123) This reduces your cycle to
(145678). Now do (145) and you end up with (1678). Do (167) and you end
up with (18). You may or may not have to do some setup moves to get
these pieces in the same layer, then do a single quarter move and solve
the remaing three cycle. To make things simpler, if you end up with UBL
and UBR having to switch, for me this is the cycle (12), then you can do
the single face turn U which leaves you with a three cycle. Based on my
numbering of the pieces that cycle would be (134). For three cycles I
use R'FR'B2RF'R'B2R2 and its inverse. You will often
have to do setup moves to get your three pieces into the U layer to
perform the cycle. Most of the setup moves are obvious, but this one is
kinda weird. If you have to cycle UBL to DFL to UFR then I would do
DF2DR2 to get them all into the U layer, three cycle them, then undo
with R2D'F2D' Hope that helps some, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@g...> wrote: > > I want to learn to solve blindfolded,
and I'm trying to learn the > 2x2x2 as a start. I have corner
orientation down, that parts pretty > easy for me. But I'm trying
to understand the corner permutation. > I understand that I have to find
the cycles, but then how do I > actualy cycle the peices? Say I have a
cycle thats (18274) What > do you do to solve that cycle? What peices do
you swap or three > cycle and how do you think of it? > > Any comments
or help would be greatly appreciated > > Evan
4925. movies, I'm procrastinating From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 01:23:33 -0700
Hey guys, I don't feel like doing homework. I experimented with a
weird camera angle... let me know what you think. Unfortunately, this
camera angle really limits your ability while cubing.
http://www.astro.caltech.edu/~tmao/17.94.AVI Tyson Mao MSC #631
California Institute of Technology
4926. Re: movies, I'm procrastinating From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 08:45:56 -0000
Can't play this video, just like the backpack one. What codec do
you use? - Koen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Hey guys, > > I don't feel like doing
homework. I experimented with a weird camera > angle... let me know what
you think. Unfortunately, this camera angle > really limits your ability
while cubing. > > http://www.astro.caltech.edu/~tmao/17.94.AVI > > Tyson
Mao > MSC #631 > California Institute of Technology
4927. Re: [Speed cubing group] Re: movies, I'm
procrastinating From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 01:46:56 -0700
I don't really know... I just take the file from my digital camera.
How do people make Windows Media Player files? Tyson Mao MSC #631
California Institute of Technology On Oct 25, 2004, at 1:45 AM, Koen
Heltzel wrote: > > > Can't play this video, just like the backpack
one. > What codec do you use? > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: >> Hey guys, >> >> I don't feel like doing homework. I
experimented with a weird > camera >> angle... let me know what you
think. Unfortunately, this camera > angle >> really limits your ability
while cubing. >> >> http://www.astro.caltech.edu/~tmao/17.94.AVI >> >>
Tyson Mao >> MSC #631 >> California Institute of Technology > > > > > >
> > Yahoo! Groups Links > > > > > > > >
4928. [Speed cubing group] Re: movies, I'm procrastinating From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 10:51:51 -0000
Hey! The video Tyson made uses the codec MJPeg. I found this out using
the excellent GSpot codec analyser. My webcam (Logitech Quickcam pro
4000) will capture in IV50 (Intel Video) format. I do conversion to wmv
with the very easy StoikVideoConverter (free!!). For conversion to DivX
and other formats i use VirtualDub. Anyone here who knows hot to add a
stopwatch (running time) to my videos please reply or send me an email
at : aspiring_to_love(at) yahoo.no Happy cubing (and shooting ;-) ) -Per
PS! I tested the Stoik-app on Tyson's video and i successfully
converted to 384 kbps wmv (1.3 MB). Im not sure how the MJPeg codec came
into my computer, maybe through DivX package or it was automatically
downloaded from net through my MediaPlayer9 ?? That codec shouldn't
be hard to find on the net anyway ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> I don't really know... I just take the file from my digital
camera. > How do people make Windows Media Player files? > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Oct 25, 2004, at
1:45 AM, Koen Heltzel wrote: > > > > > > > Can't play this video,
just like the backpack one. > > What codec do you use? > > > > - Koen >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > > wrote: > >> Hey guys, > >> > >> I don't feel
like doing homework. I experimented with a weird > > camera > >>
angle... let me know what you think. Unfortunately, this camera > >
angle > >> really limits your ability while cubing. > >> > >>
http://www.astro.caltech.edu/~tmao/17.94.AVI > >> > >> Tyson Mao > >>
MSC #631 > >> California Institute of Technology > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
Hi Tyson, Great video, another good camera angle which I use is to
balance the camera on your shoulder whilst solving. Then you get the
feeling of actually looking through the eyes of the solver as it were. I
noticed, that you, like me, and I suspect a lot of fast cubers in the
17-20 range have the same problem. Having mastered the first two layers,
I neglected my LL, and now recognition and getting the PLL into position
is slow, and where I am losing at least 2! seconds. I think learning
similar tricks to Lars V for recognising PLL would help, who knows, you
might go faster than Macky this way :) Dan H :) ----- Original Message
----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, October 25, 2004 9:23 AM Subject: [Speed cubing group] movies,
I'm procrastinating Hey guys, I don't feel like doing
homework. I experimented with a weird camera angle... let me know what
you think. Unfortunately, this camera angle really limits your ability
while cubing. http://www.astro.caltech.edu/~tmao/17.94.AVI Tyson Mao MSC
#631 California Institute of Technology Yahoo! Groups Sponsor
ADVERTISEMENT
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4930. Re: corner cycles (blindfold solving) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 15:02:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > What you want to do with the cycles is to
solve them in the most > convenient order by using repeated 3-cycles, or
if you're crazy > using maybe a 5-cycle in there. Why do you always
hide the possibility to do it with 2-cycles? ;-) > Most of the setup
moves are obvious, but this one is kinda weird. > If you have to cycle
UBL to DFL to UFR then I would do DF2DR2 to get > them all into the U
layer, three cycle them, then undo with R2D'F2D' Could also be
done as 1. F2 2. PLL that swaps UBL and UFR 3. F2 4. PLL that swaps UBL
and UFR Cheers! Stefan
4931. Re: [Speed cubing group] movies, I'm procrastinating From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 09:48:29 -0700
Haha, you noticed the PLL stall? Yeah, I've got some work to do...
especially the reworking of all LL algorithms. The PLL was hard to
recognize because usually I can see around the whole cube and this time
I had the camera in front of me :-P What does Lars V do? Tyson Mao MSC
#631 California Institute of Technology On Oct 25, 2004, at 4:52 AM, Dan
Harris wrote: > > Hi Tyson, > > Great video, another good camera angle
which I use is to balance the > camera on your shoulder whilst solving.
Then you get the feeling of > actually looking through the eyes of the
solver as it were. > > I noticed, that you, like me, and I suspect a lot
of fast cubers in > the 17-20 range have the same problem. Having
mastered the first two > layers, I neglected my LL, and now recognition
and getting the PLL > into position is slow, and where I am losing at
least 2! seconds. I > think learning similar tricks to Lars V for
recognising PLL would > help, who knows, you might go faster than Macky
this way :) > > Dan H :)
You balance the camera on your shoulder? Mine would surely fall off if I
did that, and I really wouldnt want my camera to fall off... Does anyone
have any camera-friendly ways of making a video from this viewpoint? =P
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi Tyson, > > Great video, another good
camera angle which I use is to balance the camera on your shoulder
whilst solving. Then you get the feeling of actually looking through the
eyes of the solver as it were. > > I noticed, that you, like me, and I
suspect a lot of fast cubers in the 17-20 range have the same problem.
Having mastered the first two layers, I neglected my LL, and now
recognition and getting the PLL into position is slow, and where I am
losing at least 2! seconds. I think learning similar tricks to Lars V
for recognising PLL would help, who knows, you might go faster than
Macky this way :) > > Dan H :) > > ----- Original Message ----- > From:
Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
October 25, 2004 9:23 AM > Subject: [Speed cubing group] movies,
I'm procrastinating > > > Hey guys, > > I don't feel like
doing homework. I experimented with a weird camera > angle... let me
know what you think. Unfortunately, this camera angle > really limits
your ability while cubing. > >
http://www.astro.caltech.edu/~tmao/17.94.AVI > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
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> Yahoo! Groups Links > > a.. To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4933. Switching Tiles From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 15:39:33 -0500
Hey all, I remember this coming up in some form or another a while back,
but I think it was about larger cubes (4x4x4 or 5x5x5). I have a
Rubik's Game cube that I want to switch the tiles on from the old
color scheme to the BOY scheme. To do that, I only need to switch out
two adjacent faces. I know that I can flip the edge that these two faces
share, and I also know that instead of swapping 4 tiles total on the two
corners that the two faces share, I can just swap the tile on both of
those corners that neither of the two faces share, and just switch those
two corners out. What else can I do to minimize the number of tiles I
have to swap out? Less tiles to swap = less painful puncture wounds on
my index fingers from that slippery X-acto knife ;) Thanks, Doug
4934. Re: Switching Tiles From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 20:53:04 -0000
If the two faces are U and F, you can switch the UR and FR pieces, and
the UL and FL pieces, and then the simplification stops I'm afraid.
--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > Hey all, > > I remember this coming up in
some form or another a while back, but I > think it was about larger
cubes (4x4x4 or 5x5x5). > > I have a Rubik's Game cube that I want
to switch the tiles on from the > old color scheme to the BOY scheme. To
do that, I only need to switch > out two adjacent faces. I know that I
can flip the edge that these two > faces share, and I also know that
instead of swapping 4 tiles total on > the two corners that the two
faces share, I can just swap the tile on > both of those corners that
neither of the two faces share, and just > switch those two corners out.
> > What else can I do to minimize the number of tiles I have to swap
out? > Less tiles to swap = less painful puncture wounds on my index
fingers > from that slippery X-acto knife ;) > > Thanks, > Doug
Thanks, that brings me down to having to swap a total of 10 tiles for
the same effect of swapping all 18 ;) Eivind Fonn wrote: >If the two
faces are U and F, you can switch the UR and FR pieces, and >the UL and
FL pieces, and then the simplification stops I'm afraid. > >
4936. Re: [Speed cubing group] movies, I'm procrastinating From: David Barr <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 16:29:14 -0400
I've made videos with a webcam by attaching the webcam to a tall
pole (a torchiere lamp, actually) with rubber bands. Then, I reach my
arms around the pole while solving. My digital camera is a lot heavier
and wider, so I'm not sure how well that would work. Eivind Fonn
wrote: >You balance the camera on your shoulder? Mine would surely fall
off if > I did that, and I really wouldnt want my camera to fall off...
> >
4937. Re: [Speed cubing group] movies, I'm procrastinating From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 22:09:06 -0000
That makes me curious... What kind of tricks does Lars use for
recognition? All I did for recognition is just practice a lot... And
offcourse I know the recognition tip you told me for (URF URB) (ULF
ULB)... I think about that one every time I run into that permutation
:). At first I didn't understood what you meant exactly, but after
thinking about it, I do :). --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi Tyson, > > Great video, another good
camera angle which I use is to balance the camera on your shoulder
whilst solving. Then you get the feeling of actually looking through the
eyes of the solver as it were. > > I noticed, that you, like me, and I
suspect a lot of fast cubers in the 17-20 range have the same problem.
Having mastered the first two layers, I neglected my LL, and now
recognition and getting the PLL into position is slow, and where I am
losing at least 2! seconds. I think learning similar tricks to Lars V
for recognising PLL would help, who knows, you might go faster than
Macky this way :) > > Dan H :) > > ----- Original Message ----- > From:
Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
October 25, 2004 9:23 AM > Subject: [Speed cubing group] movies,
I'm procrastinating > > > Hey guys, > > I don't feel like
doing homework. I experimented with a weird camera > angle... let me
know what you think. Unfortunately, this camera angle > really limits
your ability while cubing. > >
http://www.astro.caltech.edu/~tmao/17.94.AVI > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
4938. scramble length for the 4x4 and 5x5 From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 22:23:34 -0000
how long is the accepted length for scrambles of the 4x4 and 5x5 size
cubes? i'm thinking that a single move is either a single-face or
double-face (2 adjacent and parallel faces) and is either 1/4 or 1/2
turn (no slice moves). how many such moves do you feel is the accepted
length for a 4x4 scramble and 5x5 scramble? thanks for the input! -eric
4939. Re: scramble length for the 4x4 and 5x5 From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 22:43:57 -0000
According to the WCA Tournament regulations, 40 moves for both puzzles.
(This includes slice moves, but NOT the kind of slice moves that are
equivalent with doing L and R' at the same time.) --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > how long is the accepted length for
scrambles of the 4x4 and 5x5 > size cubes? i'm thinking that a
single move is either a single- face > or double-face (2 adjacent and
parallel faces) and is either 1/4 or > 1/2 turn (no slice moves). how
many such moves do you feel is the > accepted length for a 4x4 scramble
and 5x5 scramble? > > thanks for the input! > > -eric
Well, far from it for me to tell Lars' method, but he has mastered
the system of recognising the permutation from looking at any two sides
of the cube. This can be done, as many of you will know, by first
looking at the corners on each face, and noting whether they are the
same, oppositely coloured, or adjacently coloured, and then realising
the edge situation afterwards. Every permutation has a definite (if
cometimes very subtle) difference. :) Try experimenting with the
PLL's, a good place to start is to notice which PLL's have
corners the same (eg 3-edge cycles), oppositely coloured (eg the
"arrow") or adjacently coloured (3-edge and 3-corner cycles).
Have fun, and good luck! (BTW Joel, nice to hear that you still remember
my recognition trick!) DanH :) ----- Original Message ----- From:
joel_vn To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October
25, 2004 11:09 PM Subject: Re: [Speed cubing group] movies, I'm
procrastinating That makes me curious... What kind of tricks does Lars
use for recognition? All I did for recognition is just practice a lot...
And offcourse I know the recognition tip you told me for (URF URB) (ULF
ULB)... I think about that one every time I run into that permutation
:). At first I didn't understood what you meant exactly, but after
thinking about it, I do :). --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi Tyson, > > Great video, another good
camera angle which I use is to balance the camera on your shoulder
whilst solving. Then you get the feeling of actually looking through the
eyes of the solver as it were. > > I noticed, that you, like me, and I
suspect a lot of fast cubers in the 17-20 range have the same problem.
Having mastered the first two layers, I neglected my LL, and now
recognition and getting the PLL into position is slow, and where I am
losing at least 2! seconds. I think learning similar tricks to Lars V
for recognising PLL would help, who knows, you might go faster than
Macky this way :) > > Dan H :) > > ----- Original Message ----- > From:
Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
October 25, 2004 9:23 AM > Subject: [Speed cubing group] movies,
I'm procrastinating > > > Hey guys, > > I don't feel like
doing homework. I experimented with a weird camera > angle... let me
know what you think. Unfortunately, this camera angle > really limits
your ability while cubing. > >
http://www.astro.caltech.edu/~tmao/17.94.AVI > > Tyson Mao > MSC #631 >
California Institute of Technology > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed] Yahoo! Groups
Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
4941. Re: [Speed cubing group] scramble length for the 4x4 and
5x5 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 15:50:06 -0700
What is the algorithm you're using to generate scrambles? The WCA
has had some discussion on how this should be done to eliminate
redundancies without compromising the equal probability of all scramble
moves. Tyson Mao MSC #631 California Institute of Technology On Oct 25,
2004, at 3:23 PM, rubikstimer wrote: > > > how long is the accepted
length for scrambles of the 4x4 and 5x5 > size cubes? i'm thinking
that a single move is either a single-face > or double-face (2 adjacent
and parallel faces) and is either 1/4 or > 1/2 turn (no slice moves).
how many such moves do you feel is the > accepted length for a 4x4
scramble and 5x5 scramble? > > thanks for the input! > > -eric > > > > >
> > > Yahoo! Groups Links > > > > > > > >
4942. Re: Switching Tiles From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Oct 2004 23:40:58 -0000
Hi Doug, You might want to consider wearing work gloves when using
something that sharp. How do you intend to use a scalpel on a
Rubik's Game cube when the tiles are sunk into a trough and not
laying flat on a flat surface? David J --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Hey all, > > I remember this coming up in some form or another
a while back, but I > think it was about larger cubes (4x4x4 or 5x5x5).
> > I have a Rubik's Game cube that I want to switch the tiles on
from the > old color scheme to the BOY scheme. To do that, I only need
to switch > out two adjacent faces. I know that I can flip the edge that
these two > faces share, and I also know that instead of swapping 4
tiles total on > the two corners that the two faces share, I can just
swap the tile on > both of those corners that neither of the two faces
share, and just > switch those two corners out. > > What else can I do
to minimize the number of tiles I have to swap out? > Less tiles to swap
= less painful puncture wounds on my index fingers > from that slippery
X-acto knife ;) > > Thanks, > Doug
Thanks for the replies, Actually, I've already done this procedure
once, but I didn't think of any better way of switching the tiles
than by switching 16 and flipping the one edge. The X-acto knife I use
has a blade that is kind of wave-shaped so I can push the blade down
towards my desk (the sliced finger thing was a joke, although I know it
has happened to other people) whithout having any of my fingers in the
way. The blade is narrow enough that if I look for the slight indentions
on top of the trough on the two sides that are flush with the sloped
ends of the trough, I can get the tiles out of the trough sans damage
about 95% of the time. I basically just work it in and break the glue on
the two opposite sides. Doug d_j_salvia wrote: >Hi Doug, > > You might
want to consider wearing work gloves when using something >that sharp. >
> How do you intend to use a scalpel on a Rubik's Game cube when
the >tiles are sunk into a trough and not laying flat on a flat surface?
> >David J > >--- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
><dougreed@h...> wrote: > > >>Hey all, >> >>I remember this coming up
in some form or another a while back, but I >>think it was about larger
cubes (4x4x4 or 5x5x5). >> >>I have a Rubik's Game cube that I want
to switch the tiles on from the >>old color scheme to the BOY scheme. To
do that, I only need to switch >>out two adjacent faces. I know that I
can flip the edge that these two >>faces share, and I also know that
instead of swapping 4 tiles total on >>the two corners that the two
faces share, I can just swap the tile on >>both of those corners that
neither of the two faces share, and just >>switch those two corners out.
>> >>What else can I do to minimize the number of tiles I have to swap
out? >>Less tiles to swap = less painful puncture wounds on my index
fingers >>from that slippery X-acto knife ;) >> >>Thanks, >>Doug >> >> >
> > > > > > >Yahoo! Groups Links > > > > > > > > > >
Doug Reed wrote: >Thanks for the replies, > >Actually, I've already
done this procedure once, but I didn't think of >any better way of
switching the tiles than by switching 16 and flipping >the one edge. The
X-acto knife I use has a blade that is kind of >wave-shaped so I can
push the blade down towards my desk (the sliced >finger thing was a
joke, although I know it has happened to other >people) whithout having
any of my fingers in the way. > >The blade is narrow enough that if I
look for the slight indentions on >top of the trough on the two sides
that are flush with the sloped ends > > Sorry, that should read "on
top of the tiles" not "on top of the trough". I
haven't mastered the art of seeing the trough through the tiles yet
;) Doug >of the trough, I can get the tiles out of the trough sans
damage about >95% of the time. I basically just work it in and break the
glue on the >two opposite sides. > >Doug > > >
4945. Virtual Megaminx Online From: "hua_jz" <hua_jz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 02:49:52 -0000
Hi there, Is there anyone interested in Megaminx? Here is a website
which has an interesting 3D animation of Megaminx. You can play online.
It has a build-in solver (probably the first one on the internet). Here
is the link: http://www.geocities.com/hua_jz/megaminx.html All comments
and suggestions are welcome. Enjoy, Jiuzhao Hua
Hey Joël... feel welcome to tell us about it any time you wish. Right
now I recognize that permutation only because I see it can't be any
_other_ perm. So any hints are most welcome. ;) --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > That makes me curious... What kind of
tricks does Lars use for > recognition? All I did for recognition is
just practice a lot... And > offcourse I know the recognition tip you
told me for (URF URB) (ULF > ULB)... I think about that one every time I
run into that > permutation :). At first I didn't understood what
you meant exactly, > but after thinking about it, I do :). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > Hi Tyson, > > > > Great video, another
good camera angle which I use is to balance > the camera on your
shoulder whilst solving. Then you get the feeling > of actually looking
through the eyes of the solver as it were. > > > > I noticed, that you,
like me, and I suspect a lot of fast cubers > in the 17-20 range have
the same problem. Having mastered the first > two layers, I neglected my
LL, and now recognition and getting the > PLL into position is slow, and
where I am losing at least 2! > seconds. I think learning similar tricks
to Lars V for recognising > PLL would help, who knows, you might go
faster than Macky this way :) > > > > Dan H :) > > > > ----- Original
Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, October 25,
2004 9:23 AM > > Subject: [Speed cubing group] movies, I'm
procrastinating > > > > > > Hey guys, > > > > I don't feel like
doing homework. I experimented with a weird > camera > > angle... let me
know what you think. Unfortunately, this camera > angle > > really
limits your ability while cubing. > > > >
http://www.astro.caltech.edu/~tmao/17.94.AVI > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > > > > > > > > > > > >
------------------------------------------------------------------- >
----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> > > [Non-text portions of this message have been removed]
4947. Protests and disqualifications in cube contests? From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 11:41:13 -0000
Hi all, as I have watched one video from a recent contest, I realized
that (when viewed by frames) the world record reached there is probably
not really valid according to the official rules. To be more specific:
the competitor is touching the puzzle after the time is stopped and for
the particular puzzlethe difference could be quite significant. I really
do not want to be more concrete now, because I think that it is too late
to change results. I only want to discuss it for the future contests.
With competitors nearer to the time limits are forced to optimize
starting and stopping the timer to the border of area of violating
rules... And I think that it is going to be more and more serious as
more and more competitors are closer to the winning times... (It is more
and more similar to olympic sports where were huge number of various
protests and protests to protests and so on...) That is why we should
add a rule (to the WCA rules) about protests (time limits, evidences,
comitee, etc.). The drawback is that the competitions would be less fun
for some groups of people, however, it starts to be the case anyway,
because loosing in a competition can mean a big financial loss... Best
regards, Josef
4948. 7x7x7 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 12:18:50 -0000
I'm forwarding a message that appeared on the french group. Some of
you may already have seen this cube. The number of cubies is insane, but
Etienne is already thinking about building a 8x8x8 :-)
============================= Hello a tous, Voici mon projet de 7x7x7 :
http://etienne.deforas.free.fr/rubiks/7x7x7/My_7x7x7.html Qu'en
pensez vous? A la prochaine Etienne de Foras
=============================
4949. Re: scramble length for the 4x4 and 5x5 From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 16:06:15 -0000
well basically it generates a face (1 of 6) and a turn-metric (1 of 3:
90, -90, 180). then it looks at the previous move's face. if the
proposed move's face is the same as the previous move's face,
then regenerate the face until the proposed move's face is
different from the previous move's face (obviously). then it looks
at the previous 2 moves. if the previous 2 moves and the proposed move
are all in parallel planes, then it regenerates the proposed move's
face until the previous 2 moves and the proposed move are not all in
parallel planes (this prevents 3 consecutive moves in the same plane).
i'd be happy to add additional logic to further improve the
generator. please suggest what might be done to improve. also, the
random generator itself is a neat alg that i got from a statistical
website. i.e., the random number generator is NOT something like: R(n+1)
= (R(n) * big_prime1) + big_prime2 rather it is a more sophisticated
algorithm that actually passes all the major statistical tests, although
the alg is not cryptographicly secure. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> What is the algorithm you're using to generate scrambles? The WCA
has > had some discussion on how this should be done to eliminate >
redundancies without compromising the equal probability of all scramble
> moves. > > Tyson Mao > MSC #631 > California Institute of Technology >
> On Oct 25, 2004, at 3:23 PM, rubikstimer wrote: > > > > > > > how long
is the accepted length for scrambles of the 4x4 and 5x5 > > size cubes?
i'm thinking that a single move is either a single- face > > or
double-face (2 adjacent and parallel faces) and is either 1/4 or > > 1/2
turn (no slice moves). how many such moves do you feel is the > >
accepted length for a 4x4 scramble and 5x5 scramble? > > > > thanks for
the input! > > > > -eric > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > >
4950. Re: [Speed cubing group] Protests and disqualifications in cube
contests? From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 11:42:24 -0700
Hi Everyone, I wrote about this during the summer. I'm sure many of
you are familiar with the Paul Hamm incident. Everything was fine until
they went and checked the video and then they started complaining about
things. There was no protest brought forth at the time of the
competition. The judge did not see the violation. Umpires in sports blow
calls all the time but the calls stay. The solve is valid and the time
will stay. This is regardless of the video. In order for a rule
violation to occur, the judge must declare a rule violation to the
tournament director. If there is a protest and people believe a rule
violation has occurred but the judge did not declare it, the protest
must be filed in a reasonable amount of time and I'd like this to
be interpreted as "during the competition and before the
award's ceremony." Time Limit for Protest: Protests must be
filed before the placement and rankings of the competitor's are
finalized. Tournament organizers should spend at least five minutes
after each round checking over results and making sure that the spread
sheet is operational. Video Evidence: Judges and the tournament
organizers may NOT consult video evidence in making decisions. Not every
solve is recorded and it would be unfair that some people have extra
scrutiny over others. We must rely on the good faith and honesty of the
people who choose to be judges. We must believe that the judges will be
unbiased when judging their friends as this is in the nature of this
sport. As the organization and the sport grows, we should reach a point
where we have enough organizers that judges can be more of a distinct
entity from the competitors. This is why I hesitate to compete in
tournaments that I run. (It also makes me less efficient.) Committee:
The protest must be brought forth to the WCA member or WCA appointed
representative at that tournament. This means if you're tournament
does not have a WCA member or a WCA appointed representative present,
it's not official. The WCA members or representatives present at
the tournament will make the decision regarding the protest. These are
the rules that my tournaments have been following. We have been
fortunate enough not to have any type of protest. In the final round,
because there are fewer competitors, I would like to suggest that more
than one judge preside over the solve. As for video evidence, this is
the rule now. We do not have the capacity to record every solve yet but
I'm sure it won't be hard if we can find one person with a
camera. When the organization is large enough that they can expend
several people throughout the duration of the tournament to do nothing
but video tape solves, then we can have mandatory video recording. As of
now, because this is not possible, video evidence will not be allowed
whatsoever in the determination of protests. Tyson Mao MSC #631
California Institute of Technology On Oct 26, 2004, at 4:41 AM, Josef
Jelinek wrote: > > > Hi all, > > as I have watched one video from a
recent contest, I realized that > (when viewed by frames) the world
record reached there is probably > not really valid according to the
official rules. > To be more specific: the competitor is touching the
puzzle after > the time is stopped and for the particular puzzlethe
difference > could be quite significant. > > I really do not want to be
more concrete now, because I think that > it is too late to change
results. I only want to discuss it for > the future contests. With
competitors nearer to the time limits > are forced to optimize starting
and stopping the timer to the > border of area of violating rules... And
I think that it is going > to be more and more serious as more and more
competitors are > closer to the winning times... (It is more and more
similar > to olympic sports where were huge number of various protests
and > protests to protests and so on...) > > That is why we should add a
rule (to the WCA rules) about > protests (time limits, evidences,
comitee, etc.). > The drawback is that the competitions would be less
fun for > some groups of people, however, it starts to be the case
anyway, > because loosing in a competition can mean a big financial
loss... > > Best regards, > > Josef > > > > > > > > Yahoo! Groups Links
> > > > > > > >
4951. Re: Protests and disqualifications in cube contests? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 19:45:02 -0000
Hi Tyson, I want to thank you for consistant and intelligently updating
the competition side of things. I think it should be noted that Yang
Tae-young did an extra, illegal "hold" move in his routine,
and the contoversial point in would have been deducted anyway. The
officials made two errors which cancel out and Paul Hamm did in fact win
the Gold fairly. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Hi Everyone, > > I wrote about this during the summer. I'm sure
many of you are > familiar with the Paul Hamm incident. Everything was
fine until they > went and checked the video and then they started
complaining about > things. There was no protest brought forth at the
time of the > competition. The judge did not see the violation. Umpires
in sports > blow calls all the time but the calls stay. The solve is
valid and the > time will stay. > > This is regardless of the video. In
order for a rule violation to > occur, the judge must declare a rule
violation to the tournament > director. If there is a protest and people
believe a rule violation > has occurred but the judge did not declare
it, the protest must be > filed in a reasonable amount of time and
I'd like this to be > interpreted as "during the competition
and before the award's > ceremony." > > Time Limit for
Protest: Protests must be filed before the placement > and rankings of
the competitor's are finalized. Tournament organizers > should
spend at least five minutes after each round checking over > results and
making sure that the spread sheet is operational. > > Video Evidence:
Judges and the tournament organizers may NOT consult > video evidence in
making decisions. Not every solve is recorded and it > would be unfair
that some people have extra scrutiny over others. We > must rely on the
good faith and honesty of the people who choose to be > judges. We must
believe that the judges will be unbiased when judging > their friends as
this is in the nature of this sport. As the > organization and the sport
grows, we should reach a point where we have > enough organizers that
judges can be more of a distinct entity from the > competitors. This is
why I hesitate to compete in tournaments that I > run. (It also makes me
less efficient.) > > Committee: The protest must be brought forth to the
WCA member or WCA > appointed representative at that tournament. This
means if you're > tournament does not have a WCA member or a WCA
appointed representative > present, it's not official. The WCA
members or representatives present > at the tournament will make the
decision regarding the protest. > > These are the rules that my
tournaments have been following. We have > been fortunate enough not to
have any type of protest. In the final > round, because there are fewer
competitors, I would like to suggest > that more than one judge preside
over the solve. > > As for video evidence, this is the rule now. We do
not have the > capacity to record every solve yet but I'm sure it
won't be hard if we > can find one person with a camera. When the
organization is large > enough that they can expend several people
throughout the duration of > the tournament to do nothing but video tape
solves, then we can have > mandatory video recording. As of now, because
this is not possible, > video evidence will not be allowed whatsoever in
the determination of > protests. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Oct 26, 2004, at 4:41 AM, Josef Jelinek
wrote: > > > > > > > Hi all, > > > > as I have watched one video from a
recent contest, I realized that > > (when viewed by frames) the world
record reached there is probably > > not really valid according to the
official rules. > > To be more specific: the competitor is touching the
puzzle after > > the time is stopped and for the particular puzzlethe
difference > > could be quite significant. > > > > I really do not want
to be more concrete now, because I think that > > it is too late to
change results. I only want to discuss it for > > the future contests.
With competitors nearer to the time limits > > are forced to optimize
starting and stopping the timer to the > > border of area of violating
rules... And I think that it is going > > to be more and more serious as
more and more competitors are > > closer to the winning times... (It is
more and more similar > > to olympic sports where were huge number of
various protests and > > protests to protests and so on...) > > > > That
is why we should add a rule (to the WCA rules) about > > protests (time
limits, evidences, comitee, etc.). > > The drawback is that the
competitions would be less fun for > > some groups of people, however,
it starts to be the case anyway, > > because loosing in a competition
can mean a big financial loss... > > > > Best regards, > > > > Josef > >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > >
4952. Re: Protests and disqualifications in cube contests? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 21:42:11 -0000
Hey! I'd just like to mention that videos can be tempered with.
Especially videos that "appear" a while after the
incident/event that was shot. If an umpire hasn't spotted anything
wrong during a solve that is an indication that nothing seriously wrong
could have happened. That touching cube rule is a bit harsh. I can
understand if the cube wasn't solved and the competitor managed to
say complete the last move by fingertrigering a layer to get that done.
So i agree that one shouldn't overrule original judgement with
hindsight unless something was spotted and reported by the judge during
a solve. And then this report led to investigation into the incident ...
well u should get the idea. Too detailed rules will only serve to
complicate judging, and won't really lead to fairer judgment in my
opinion :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > Hi Tyson, > > I
want to thank you for consistant and intelligently updating the >
competition side of things. > > I think it should be noted that Yang
Tae-young did an extra, > illegal "hold" move in his routine,
and the contoversial point in > would have been deducted anyway. The
officials made two errors which > cancel out and Paul Hamm did in fact
win the Gold fairly. > > Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Everyone, > > > > I wrote about this during the summer.
I'm sure many of you are > > familiar with the Paul Hamm incident.
Everything was fine until they > > went and checked the video and then
they started complaining about > > things. There was no protest brought
forth at the time of the > > competition. The judge did not see the
violation. Umpires in sports > > blow calls all the time but the calls
stay. The solve is valid and the > > time will stay. > > > > This is
regardless of the video. In order for a rule violation to > > occur, the
judge must declare a rule violation to the tournament > > director. If
there is a protest and people believe a rule violation > > has occurred
but the judge did not declare it, the protest must be > > filed in a
reasonable amount of time and I'd like this to be > > interpreted
as "during the competition and before the award's > >
ceremony." > > > > Time Limit for Protest: Protests must be filed
before the placement > > and rankings of the competitor's are
finalized. Tournament organizers > > should spend at least five minutes
after each round checking over > > results and making sure that the
spread sheet is operational. > > > > Video Evidence: Judges and the
tournament organizers may NOT consult > > video evidence in making
decisions. Not every solve is recorded and it > > would be unfair that
some people have extra scrutiny over others. We > > must rely on the
good faith and honesty of the people who choose to be > > judges. We
must believe that the judges will be unbiased when judging > > their
friends as this is in the nature of this sport. As the > > organization
and the sport grows, we should reach a point where we have > > enough
organizers that judges can be more of a distinct entity from the > >
competitors. This is why I hesitate to compete in tournaments that I > >
run. (It also makes me less efficient.) > > > > Committee: The protest
must be brought forth to the WCA member or WCA > > appointed
representative at that tournament. This means if you're > >
tournament does not have a WCA member or a WCA appointed representative
> > present, it's not official. The WCA members or representatives
present > > at the tournament will make the decision regarding the
protest. > > > > These are the rules that my tournaments have been
following. We have > > been fortunate enough not to have any type of
protest. In the final > > round, because there are fewer competitors, I
would like to suggest > > that more than one judge preside over the
solve. > > > > As for video evidence, this is the rule now. We do not
have the > > capacity to record every solve yet but I'm sure it
won't be hard if we > > can find one person with a camera. When the
organization is large > > enough that they can expend several people
throughout the duration of > > the tournament to do nothing but video
tape solves, then we can have > > mandatory video recording. As of now,
because this is not possible, > > video evidence will not be allowed
whatsoever in the determination of > > protests. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > > > On Oct 26, 2004,
at 4:41 AM, Josef Jelinek wrote: > > > > > > > > > > > Hi all, > > > > >
> as I have watched one video from a recent contest, I realized that > >
> (when viewed by frames) the world record reached there is probably > >
> not really valid according to the official rules. > > > To be more
specific: the competitor is touching the puzzle after > > > the time is
stopped and for the particular puzzlethe difference > > > could be quite
significant. > > > > > > I really do not want to be more concrete now,
because I think that > > > it is too late to change results. I only want
to discuss it for > > > the future contests. With competitors nearer to
the time limits > > > are forced to optimize starting and stopping the
timer to the > > > border of area of violating rules... And I think that
it is going > > > to be more and more serious as more and more
competitors are > > > closer to the winning times... (It is more and
more similar > > > to olympic sports where were huge number of various
protests and > > > protests to protests and so on...) > > > > > > That
is why we should add a rule (to the WCA rules) about > > > protests
(time limits, evidences, comitee, etc.). > > > The drawback is that the
competitions would be less fun for > > > some groups of people, however,
it starts to be the case anyway, > > > because loosing in a competition
can mean a big financial loss... > > > > > > Best regards, > > > > > >
Josef > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > > > > > > > > > >
4953. Re: scramble length for the 4x4 and 5x5 From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 22:10:28 -0000
I believe that 40 is the accepted scramble for the 4x4x4 but you need
***60*** for a 5x5x5 scramble. At least 60 turns were used in Toronto
and Tyson's scrambles for the US championship were 60 moves. Rob
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > According to the WCA Tournament
regulations, 40 moves for both > puzzles. (This includes slice moves,
but NOT the kind of slice moves > that are equivalent with doing L and
R' at the same time.) > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer" >
<rubikstimer@c...> wrote: > > > > how long is the accepted length for
scrambles of the 4x4 and 5x5 > > size cubes? i'm thinking that a
single move is either a single- > face > > or double-face (2 adjacent
and parallel faces) and is either 1/4 > or > > 1/2 turn (no slice
moves). how many such moves do you feel is the > > accepted length for a
4x4 scramble and 5x5 scramble? > > > > thanks for the input! > > > >
-eric
4954. Re: [Speed cubing group] Protests and disqualifications in cube
contests? From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Oct 2004 22:22:43 -0000
Hi, I do not want to complicate anything. If the rule was "Judge is
allways right and no protests can be applied" I would be happy, but
there should be such a rule to prevent things... There can be any other
rule for accepting protests, but again all participants should know it
and respect it. I have trusted and trust the current judges, but will it
be always such friendly, if the cubing is popularized? Regards, Josef
Two words, Tyson: Surgical. Implants. :-) Hope that helps bro...
that's the best I could come up with... but that should really
solve the problem. --Jordan Beckett --- In
speedsolvingrubikscube@yahoogroups.com, David Barr <david20708@c...>
wrote: > I've made videos with a webcam by attaching the webcam to
a tall pole (a > torchiere lamp, actually) with rubber bands. Then, I
reach my arms > around the pole while solving. > > My digital camera is
a lot heavier and wider, so I'm not sure how well > that would
work. > > Eivind Fonn wrote: > > >You balance the camera on your
shoulder? Mine would surely fall off if > > I did that, and I really
wouldnt want my camera to fall off... > > > >
4956. Re: scramble length for the 4x4 and 5x5 (rand num gen) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 12:33:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > also, the random generator itself is a
neat alg that i got from a > statistical website. Is it a matter of
generating random numbers, putting them into a table and selecting one
(and replacing it by a new random number) at random, using a second
linear-congruential r.n. generator for the selection process? If not,
please would you post the link? I'd be interested! Mike
4957. New(?) idea for a psychedelic cube From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 13:36:41 -0000
Take a transparent cube, like this one:
http://sites.webec.com.hk/meffert/index.cfm?id=47156&pageid=91 or
even better: Perfectly transparent. Replace the outside parts with
polarized filters, and the inside parts with something that has physical
properties like adhesive tape.
(http://www.sas.org/E-Bulletin/2003-06-20/labNotesAS/body.html) Result:
Lots of pure and changing colors, depending on the orientation of every
part (solving could be quite difficult). I had this idea long ago, but
the more I think about it, the more it seems feasible. Gilles.
4958. Re: scramble length for the 4x4 and 5x5 (rand num gen) From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 14:19:31 -0000
no it is nothing like a linear-congruential RNG. the algorithm is called
"mersenne twister". there are lots of web sites discussing
this recently invented algorithm. i don't remember the exact
website where i first found it, but if you do a yahoo/google search for
"mersenne twister random algorithm", you'll find plenty
of info. -eric --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer" >
<rubikstimer@c...> wrote: > > also, the random generator itself is a
neat alg that i got from a > > statistical website. > > Is it a matter
of generating random numbers, putting them into a > table and selecting
one (and replacing it by a new random number) at > random, using a
second linear-congruential r.n. generator for the > selection process?
If not, please would you post the link? I'd be > interested! > >
Mike
4959. Re: scramble length for the 4x4 and 5x5 (rand num gen) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 15:01:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > no it is nothing like a
linear-congruential RNG. the algorithm is > called "mersenne
twister". Fascinating. Many thanks -- I've never seen this
before. It should be useful the next time I do a MC calculation;
potential correlations in LCM have always been a worry. Mike
4960. Ile-de-France Championships From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com, Dave Jones
<davej@...> Date: Wed, 27 Oct 2004 18:17:50 +0200 (CEST)
Hey everybody I'm François Sechet, the guy who organized the
Ile-de-France Championships. I just wanted to say a few words about it,
I guess noone here cares because no one was there, anyway... For those
who haven't seen the results, the standards were pretty high. The
French Record has been broken twice (almost 3 times) and Frederick Badie
was very impressive with his 4x4 and 5x5 records. Too bad none of us got
to finish the Blindfolded solves, and as Gilles said afterwards, we
could've done a FMC event instead of blindfolded. Other than that,
it was a nice day, good mood, everything went pretty well. A few things
I want to come up with. I know Gilles already refered to Ron about it,
but we had a few problems with some rules. Nothing very important
actually, but still. 1. 4x4 and 5x5 events. I checked personnally almost
every single scrambled cube, and I think it occured only once, but I
noticed one 5x5 has been given to the competitor with the wrong
scramble. We should have solved it and scrambled it again, then give it
back to the competitor, but we gave it straight away to the competitor,
maily because we were (by the time) short of time (we weren't sure
of the time we would have to empty the room). What should we do in this
case? It wasn't a very important solve anyway, since the guy got 8
mins something on it, but what if... My thoughts about this case was
that it doesn't change a lot during a 5x5 solve, plus the
competitor didn't complain/notice. It's my mistake anyway, I
should have solved it and rescrambled it. 2. During the first round of
the 3x3x3 event, Sebastien Felix started and accidentaly stopped the
timer after 0.38s. We (the judges and Sebastien) decided to give him an
extra solve. Now, even if it wouldn't have changed anything to the
final result, I think we should haveacted otherwise. The rules say,
"the competitor is responsible for starting and stopping the
timer", and "after finishing his solve and stopping the timer,
the competitor isn't allowed to touch the puzzle bafore being told
to do so" or something in that direction. Now, when we analyze what
happened, it's clear that when Sebastien stopped the timer, the
cube wasn't solved, plus he was still performing moves on it. So I
think we should have disqualified the solve. It didn't really
matter, since it was a "best of" round, and since he already
had a time under 30s he was already mathematically qualified for the
final. These are IMHO all the major mistakes done during the champs. Of
course, after a few days, and without the pressure (there isn't
only pressure for the competitors, I tell you), I think we should have
acted an other way. Errare humanum est, as they said... Other than that,
it was a fine day for me... Thanks to anyone who helped me in any way
(Ron and Tyson from the WCA committee, Dave Jones who niceley sent me a
timer from London 10 days before the competition so I could do with 2
and not only one, thanks for the stickers and the trophies and goodies,
and thanks to anyone who helped with the organisation, may the ones I
forgot be thanked too). Just my humble thoughts, in the exactly same
humble value of 2 cents... François PS: Dave, I will give the timers
back to WM next Tuesday I think. I hope it's not a problem.
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4961. Re: [Speed cubing group] New(?) idea for a psychedelic
cube From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 10:15:13 -0700
That's hilarious! I took an optics class last year and we dealt
with bifrigence (how do you spell that) and other properties of
polarized materials and what not... if someone is bored enough to want
to do this, let me know and if you're really serious, I'll see
if I can get the half and quarter wave plates. I think it would be an
interesting exercise because you could line up everything so that all
sides had the same shade... but I'd have to do a lot of math to
figure that out. Tyson Mao MSC #631 California Institute of Technology
On Oct 27, 2004, at 6:36 AM, Gilles Roux wrote: > Take a transparent
cube, like this one: >
http://sites.webec.com.hk/meffert/index.cfm?id=47156&pageid=91 > or
even better: Perfectly transparent. > > Replace the outside parts with
polarized filters, and the inside parts > with something that has
physical properties like adhesive tape. >
(http://www.sas.org/E-Bulletin/2003-06-20/labNotesAS/body.html) > >
Result: Lots of pure and changing colors, depending on the orientation >
of every part (solving could be quite difficult). > > I had this idea
long ago, but the more I think about it, the more it > seems feasible. >
> > Gilles.
4962. Re: [Speed cubing group] New(?) idea for a psychedelic
cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 17:23:44 -0000
Hi Gilles, Tyson, Very interesting idea. When the cube is solved you
can't see directly though it because opposing sides have opposing
polarization? Each of the three pairs of opposing sides could have the
polarization at a different angle. How then could you tell different
cubies apart? You could have a display stand for it which has a rotating
magnetic field. :) Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> That's hilarious! I took an optics class last year and we dealt
with > bifrigence (how do you spell that) and other properties of
polarized > materials and what not... if someone is bored enough to want
to do > this, let me know and if you're really serious, I'll
see if I can get > the half and quarter wave plates. I think it would be
an interesting > exercise because you could line up everything so that
all sides had the > same shade... but I'd have to do a lot of math
to figure that out. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Oct 27, 2004, at 6:36 AM, Gilles Roux wrote: > > >
Take a transparent cube, like this one: > >
http://sites.webec.com.hk/meffert/index.cfm?id=47156&pageid=91 > >
or even better: Perfectly transparent. > > > > Replace the outside parts
with polarized filters, and the inside parts > > with something that has
physical properties like adhesive tape. > >
(http://www.sas.org/E-Bulletin/2003-06-20/labNotesAS/body.html) > > > >
Result: Lots of pure and changing colors, depending on the orientation >
> of every part (solving could be quite difficult). > > > > I had this
idea long ago, but the more I think about it, the more it > > seems
feasible. > > > > > > Gilles.
4963. Re: [Speed cubing group] New(?) idea for a psychedelic
cube From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 10:31:14 -0700
Uh, not exactly. That would only be the case if you had two half
polarizes sitting orthogonal to each other in the solved state. You
could tell the cubes apart by putting the half polarizers at different
angles which would reduce the light transmission by different amount.
You could put in the quarter wave plates and that would cause some
already orthogonal half polarizers to transmit light, etc... it could be
really cool. But really complex... Tyson Mao MSC #631 California
Institute of Technology On Oct 27, 2004, at 10:23 AM, d_j_salvia wrote:
> Hi Gilles, Tyson, > > Very interesting idea. > > When the cube is
solved you can't see directly though it because > opposing sides
have opposing polarization? Each of the three pairs of > opposing sides
could have the polarization at a different angle. How > then could you
tell different cubies apart? > > You could have a display stand for it
which has a rotating magnetic > field. :) > > Regards, > > David J
4964. Re: [Speed cubing group] New(?) idea for a psychedelic
cube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 18:06:10 -0000
Hi! Puzzles where the main obstacle is the recognition (or search for
pieces) like on a picture cube (not normal supercube w markers, but real
pictures) aren't really fun ;-) One other such puzzle is the
Peter's Blackhole puzzle. It's so dead easy to solve if u can
only find that darn cubicle u are looking for :D But sure others have
different taste ... hehe ... Have fun !! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Uh, not exactly. That would only be the case if you had two half >
polarizes sitting orthogonal to each other in the solved state. You >
could tell the cubes apart by putting the half polarizers at different >
angles which would reduce the light transmission by different amount. >
You could put in the quarter wave plates and that would cause some >
already orthogonal half polarizers to transmit light, etc... it could >
be really cool. But really complex... > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Oct 27, 2004, at 10:23 AM,
d_j_salvia wrote: > > > Hi Gilles, Tyson, > > > > Very interesting idea.
> > > > When the cube is solved you can't see directly though it
because > > opposing sides have opposing polarization? Each of the three
pairs of > > opposing sides could have the polarization at a different
angle. How > > then could you tell different cubies apart? > > > > You
could have a display stand for it which has a rotating magnetic > >
field. :) > > > > Regards, > > > > David J
4965. Re: New(?) idea for a psychedelic cube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 20:20:38 -0000
I've got one of the clear cubes and I hate the little star stickers
on it. I might just have to start playing with some polarized filters...
I have all kinds of optic rigamarole for my Astronomy hobby... Thanks
for the neat idea! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > > > Take a
transparent cube, like this one: >
http://sites.webec.com.hk/meffert/index.cfm?id=47156&pageid=91 > or
even better: Perfectly transparent. > > Replace the outside parts with
polarized filters, and the inside parts > with something that has
physical properties like adhesive tape. >
(http://www.sas.org/E-Bulletin/2003-06-20/labNotesAS/body.html) > >
Result: Lots of pure and changing colors, depending on the orientation >
of every part (solving could be quite difficult). > > I had this idea
long ago, but the more I think about it, the more it > seems feasible. >
> > Gilles.
4966. Re: [Speed cubing group] New(?) idea for a psychedelic
cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 21:35:29 -0000
Tyson, I meant "opposing" as not allowing light through, i.e.
at 90 degrees from each other. And some light would be allowed through
if the opposite side cubie was angled only 30 degrees off. Capiche?
David J --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Uh, not exactly. That would only be the case if
you had two half > polarizes sitting orthogonal to each other in the
solved state. You > could tell the cubes apart by putting the half
polarizers at different > angles which would reduce the light
transmission by different amount. > You could put in the quarter wave
plates and that would cause some > already orthogonal half polarizers to
transmit light, etc... it could > be really cool. But really complex...
> > Tyson Mao > MSC #631 > California Institute of Technology > > On Oct
27, 2004, at 10:23 AM, d_j_salvia wrote: > > > Hi Gilles, Tyson, > > > >
Very interesting idea. > > > > When the cube is solved you can't
see directly though it because > > opposing sides have opposing
polarization? Each of the three pairs of > > opposing sides could have
the polarization at a different angle. How > > then could you tell
different cubies apart? > > > > You could have a display stand for it
which has a rotating magnetic > > field. :) > > > > Regards, > > > >
David J
4967. Re: New(?) idea for a psychedelic cube From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Oct 2004 21:50:50 -0000
Like this one? http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1116 DJ
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > Take a transparent cube, like this one: >
http://sites.webec.com.hk/meffert/index.cfm?id=47156&pageid=91 > or
even better: Perfectly transparent. > > Replace the outside parts with
polarized filters, and the inside parts > with something that has
physical properties like adhesive tape. >
(http://www.sas.org/E-Bulletin/2003-06-20/labNotesAS/body.html) > >
Result: Lots of pure and changing colors, depending on the orientation >
of every part (solving could be quite difficult). > > I had this idea
long ago, but the more I think about it, the more it > seems feasible. >
> > Gilles.
4968. Campaign to boost # of messages ;-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Oct 2004 12:58:38 -0000
Hi guys (and guyesses) :-) I would just like to mention that it seems
like this month will give us the lowest number of posted messages since
november 2002. Things are not looking great ;-) We can still boost the
number by some intense discussions :D Suggested topics : 1) what is
really best method of solving the cube? 2) wca regulations (issues
touched by François Sechet for instance) 3) which cubes are really best?
how to build ur own ultimate speedcube? 4) who is the best allround
puzzler? 5) cubing jokes 6) what is the best notation for larger cubes?
(inner layers notation) 7) shouldn't M, E and S on 3x3x3 cube
really be counted as 1 move? I'm sure u guys can think of more
topics to boost the number of posts. Happy posting!! ;-) -Per
4969. Re: Campaign to boost # of messages ;-) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Oct 2004 13:48:41 -0000
Technically, all we have to do to boost the post count is to post more.
It doesn't even have to be _about_ something. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi guys (and guyesses) :-) > > I
would just like to mention that it seems like this month will give > us
the lowest number of posted messages since november 2002. Things > are
not looking great ;-) We can still boost the number by some > intense
discussions :D > > Suggested topics : > > 1) what is really best method
of solving the cube? Gods algorithm? I mentioned it to my classmates
here the other day, and they figured it was a great topic for that ...
paper ... we're writing in another 5 years. Don't know the
english word for it. Anyways, I got kind of interested. Are anyone
working on this? Are there any news? > 2) wca regulations (issues
touched by François Sechet for instance) If there's one thing
I'm sick of discussing it's this. :( > 3) which cubes are
really best? how to build ur own ultimate > speedcube? A while ago I had
a very nice cube. It was a hybrid construction with the core being from
an Ideal cube and the pieces from a studio cube. It was really a great
cube, except that the plastic from the old ideal cube was getting bad
quality. A center piece snapped off a couple of weeks ago, so I
transferred the pieces to the old studio cube core. It's working
all right, but I really do prefer arched centers. Popping = no thanks. >
4) who is the best allround puzzler? I am impressed by Jaap. Love his
site. :) > 5) cubing jokes Why don't you just peel off the
stickers? HAHA LOL HOW ORIGINAL!!!111~ *Sigh* > 6) what is the best
notation for larger cubes? (inner layers notation) Someone suggested
this a while back... some sort of notation by axes. Name the axes X (R,L
axis), Y (U,D axis) and Z (F,B axis). Then a notation like X(10010)
would mean the first and fourth layers on the X axis _from R_ to be
turned 90 degrees clockwise. Alternatively, X(14) might save space, but
that may make it difficult to denote half-turns, so instead of 2
let's use *. So D2 on a 5x5 would be Y(5*), d2 would be Y(4*), and
(D2 d2) would be Y(4*5*) or perhaps Y((45)*) or Y(45)*. Then we can do
things like Y(12)(3)'(45)*. Nifty. But I think we should use this
only for cubes with degree larger than 5 because we already have working
notation for degrees 2-5 that saves a lot of space relative to this way.
> 7) shouldn't M, E and S on 3x3x3 cube really be counted as 1
move? No... First, M, E or S is equivalent to 2 moves of the outer
layers, and second, it's fairly obvious that M, E and S are far
more difficult to perform fast than any move of the outer layers. I
think M, E and S should be counted as 2. > I'm sure u guys can
think of more topics to boost the number of posts. > > Happy posting!!
;-) > > -Per
4970. Re: Campaign to boost # of messages ;-) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Oct 2004 15:52:26 -0000
Hi Per, OK... 1) what is really best method of solving the cube? Looking
ahead well. Oh, you mean formal method, hmmm, The method I use. :)
Actually I haven't seen enough of the other methods to say, since
most speedcubists use only one method. Corners first is fast, too. Until
lots of speedy folks learn other methods it's going to be a tossup.
2) wca regulations (issues touched by François Sechet for instance) We
need rules for solving with the judges wearing blindfolds. 3) which
cubes are really best? how to build ur own ultimate speedcube? The
Deluxe and Rubik's Game cubes, Ideal cubes made in 1981 or late
1980 - mostly in Hungary and Hong Kong, the Studio cubes made in
Hungary, the new arched center cubes, in that order. 4) who is the best
allround puzzler? Probably some of the people on Twistypuzzles.com like
Jaap. 5) cubing jokes "What's the secret to solving the
cube?" a) knowing what you're doing. b) my daddy knows someone
who knows Rubik. c) reading the algoritms online. d) having brain cells
that work. 6) what is the best notation for larger cubes? (inner layers
notation) I vote for Chris Harwick's idea of r1, r2, r3 etc. 7)
shouldn't M, E and S on 3x3x3 cube really be counted as 1 move?
Yes, since that's how they are thought of; and they should be
changed to lower case letter of the Upper case letters for the sides
they are next to, r, l, f, b, u, d. This way the 3x3x3 and 4x4x4 share
the same notation. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi guys (and guyesses) :-) > > I
would just like to mention that it seems like this month will give > us
the lowest number of posted messages since november 2002. Things > are
not looking great ;-) We can still boost the number by some > intense
discussions :D > > Suggested topics : > > 1) what is really best method
of solving the cube? > > 2) wca regulations (issues touched by François
Sechet for instance) > > 3) which cubes are really best? how to build ur
own ultimate > speedcube? > > 4) who is the best allround puzzler? > >
5) cubing jokes > > 6) what is the best notation for larger cubes?
(inner layers notation) > > 7) shouldn't M, E and S on 3x3x3 cube
really be counted as 1 move? > > I'm sure u guys can think of more
topics to boost the number of posts. > > Happy posting!! ;-) > > -Per
4971. Re: Campaign to boost # of messages ;-) From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Oct 2004 16:22:24 -0000
(I'm at school, comp sci class...I'm sleepy and bored :) Hi
David, Per- 1) what is really best method of solving the cube? Whatever
works for you, the cuber. Everybody who learns the Fridrich method, and
has time to practice gets good at it. (This came up during a
conversation about QWERTY vs. DVORAK (?) keyboards) But we never tried
to come up with our own method, something unique. Like Gilles Roux and
Lars Petrus have their own method, and they can always improve it
because they know how it works. Majority of the people who use Fridrich
use memorize algorithms, and execute them. 2) wca regulations (issues
touched by François Sechet for instance) A lot of catagories have
already been covered... All I can think of are rules for new puzzles. 3)
which cubes are really best? how to build ur own ultimate speedcube?
"The Deluxe and Rubik's Game cubes, Ideal cubes made in 1981
or late 1980 - mostly in Hungary and Hong Kong, the Studio cubes made in
Hungary, the new arched center cubes, in that order." I would like
to add my arched studio mod right after Ideal cubes. :) I like my arched
cubes a lot. I don't use my modded studio...It's precious ;)
(Okay, 7 hours was spent on fiddling with that cube, and about 3 wks
later rubiks.com sells pretty much the exact same thing as a DIY Kit...
So much having an unique cube...) 4) who is the best allround puzzler?
Whoever can solve a puzzle after picking it up. They don't have to
be the fastest at a puzzle, just be able to solve them all. 5) cubing
jokes "What's the secret to solving the cube?" "You
cube too much if... you use silicone spray as deodorant" 6) what is
the best notation for larger cubes? (inner layers notation) "I vote
for Chris Harwick's idea of r1, r2, r3, etc" I do too. But all
the algorithms I'm familiar with for larger cubes (Well..I guess
only up till 5x5x5) have slice turns as r l u d f b, and have '
(superscript) 2 and w for double turns. 7) shouldn't M, E and S on
3x3x3 cube really be counted as 1 move? Yes, but I don't think we
should be too picky and make them lower case... We wouldn't exactly
get 'confused' if they weren't. --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hi Per, > > OK... > > 1) what is really
best method of solving the cube? > > Looking ahead well. Oh, you mean
formal method, hmmm, > > The method I use. :) > > Actually I
haven't seen enough of the other methods to say, since > most
speedcubists use only one method. Corners first is fast, too. > Until
lots of speedy folks learn other methods it's going to be a tossup.
> > 2) wca regulations (issues touched by François Sechet for instance)
> > We need rules for solving with the judges wearing blindfolds. > > 3)
which cubes are really best? how to build ur own ultimate speedcube? > >
The Deluxe and Rubik's Game cubes, Ideal cubes made in 1981 or late
> 1980 - mostly in Hungary and Hong Kong, the Studio cubes made in >
Hungary, the new arched center cubes, in that order. > > 4) who is the
best allround puzzler? > > Probably some of the people on
Twistypuzzles.com like Jaap. > > 5) cubing jokes > > "What's
the secret to solving the cube?" > a) knowing what you're
doing. > b) my daddy knows someone who knows Rubik. > c) reading the
algoritms online. > d) having brain cells that work. > > 6) what is the
best notation for larger cubes? (inner layers notation) > > I vote for
Chris Harwick's idea of r1, r2, r3 etc. > > 7) shouldn't M, E
and S on 3x3x3 cube really be counted as 1 move? > > Yes, since
that's how they are thought of; and they should be > changed to
lower case letter of the Upper case letters for the sides > they are
next to, r, l, f, b, u, d. This way the 3x3x3 and 4x4x4 share > the same
notation. > > Cheers, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Hi guys (and guyesses) :-) >
> > > I would just like to mention that it seems like this month will
give > > us the lowest number of posted messages since november 2002.
Things > > are not looking great ;-) We can still boost the number by
some > > intense discussions :D > > > > Suggested topics : > > > > 1)
what is really best method of solving the cube? > > > > 2) wca
regulations (issues touched by François Sechet for instance) > > > > 3)
which cubes are really best? how to build ur own ultimate > > speedcube?
> > > > 4) who is the best allround puzzler? > > > > 5) cubing jokes > >
> > 6) what is the best notation for larger cubes? (inner layers
notation) > > > > 7) shouldn't M, E and S on 3x3x3 cube really be
counted as 1 move? > > > > I'm sure u guys can think of more topics
to boost the number of posts. > > > > Happy posting!! ;-) > > > > -Per
4972. Re: Campaign to boost # of messages ;-) From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Oct 2004 19:40:48 -0000
Well.. About number 7: Yes, in my humble opion, it seems very natural do
define slice moves like 'M' as 1 move. When I look at the cube
from the outside, the cube is not just a puzzle with six faces that can
all be turned in two directions, but it's a large cube that is
build up with 27 small cubes, and all layers can be twisted in three
dimensions. I wouldn't know why there should be a difference
between the first and second layer... But off course, that's just
my opinion ;). Bye, - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi guys (and guyesses) :-) > > I
would just like to mention that it seems like this month will give > us
the lowest number of posted messages since november 2002. Things > are
not looking great ;-) We can still boost the number by some > intense
discussions :D > > Suggested topics : > > 1) what is really best method
of solving the cube? > > 2) wca regulations (issues touched by François
Sechet for instance) > > 3) which cubes are really best? how to build ur
own ultimate > speedcube? > > 4) who is the best allround puzzler? > >
5) cubing jokes > > 6) what is the best notation for larger cubes?
(inner layers notation) > > 7) shouldn't M, E and S on 3x3x3 cube
really be counted as 1 move? > > I'm sure u guys can think of more
topics to boost the number of posts. > > Happy posting!! ;-) > > -Per
4973. Olympic 6x6x6s etc. From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 01:20:32 -0000
Has anyone heard anything about when the Olympic cubes, with those
6x6x6s and 7x7x7s and such will come out? This doesn't have a whole
lot to do with speedcubing, but I'm trying to get a free Ipod
through a referral system, if I get 5 people to sign up for something
(even temporarily, such as the blockbuster offer) I can get a free IPod.
Anyone who wants to help me out, click the link below.
http://www.freeiPods.com/default.aspx?referer=11176119 (if anyone can
help me, please do)
4974. Official competitions From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 03:23:06 -0000
I have a question to organize official tournament. Especialy, about
judging. I thought we need to have judges who really don't compete.
It was the unsloved problem to organize competitions in Japan. When I
see the pictures of Dutch Open 2004, I found the competitors may judge
the others each other. Then, I looked at the other pictures of the other
competitions, and found there are a few judges who may compete. Is that
allowed for official competitions? We, Japanese people, got together
sometimes. We just saw and talked each other. It was fun, but we
couldn't have set official records because we didn't have
judges who don't want to compete. If we can judge each other, we
can organize some official competitions in Japan. When the competitors
judges the others, how they randomize the cubes? I guess they just
don't see the cube or randomize cube under table or in a box. If we
do so, someone may think the judge can remember the pattern of
randomization. But I don't thinks so. I believe it is still fair as
long as they don't see it. If someone else could set the initial
position before randomization, it must be more difficult to be
recognized. I hear in Caltech tournament initial position may be set in
the same color scheme. (May be wrong) But each competitor may make cross
in different color so I don't think the initial position is not
important. If someone (Ron, Chris, or Tyson who listed on as board of
WCA) could show guidelines or something in case we can't prepare
the judegs who don't compete, we would really appreciate. And we
would like to follow the guidelines and post our records as official
ones. Thanks. Masayuki Akimoto
4975. Speedcubing videos (Heise Method, Petrus, Corners
First...) From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 10:20:49 -0000
Hello all, does anyone know where I can find speedcubing videos on the
Heise method, Petrus method, corners first? (just some other videos than
the Fridrich method) -Edgardo
4976. PDA timer From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 12:22:08 +0200 (CEST)
Hi group, Does anyone know of a good timer that works (and is of course
suitable for speedcubing) on a PDA (I have a Palm Zire 21, the very
cheap one...)? thanks François --------------------------------- Créez
gratuitement votre Yahoo! Mail avec 100 Mo de stockage ! Créez votre
Yahoo! Mail Le nouveau Yahoo! Messenger est arrivé ! Découvrez toutes
les nouveautés pour dialoguer instantanément avec vos amis.Téléchargez
GRATUITEMENT ici ! [Non-text portions of this message have been removed]
4977. Spinning move and friction From: "edgardo_deza" <edgardo.deza@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 10:29:24 -0000
Hi all, I've seen the spinning move on Nathan Christie's site
http://my.fit.edu/~dchristi/cube/spin.mpg and I noticed that the cube is
"silent". It sounds like there is little friction. If I listen
to Macky's videos, the cube is so "loud", it sounds like
there is lot of friction. How's the sound on your cube?
http://w1.243.telia.com/~u24321958/Petrus23.mpeg Lars Petrus using his
own method. --- In speedsolvingrubikscube@yahoogroups.com,
"edgardo_deza" <edgardo.deza@g...> wrote: > > Hello all, >
> does anyone know where I can find speedcubing videos > on the Heise
method, Petrus method, corners first? > (just some other videos than the
Fridrich method) > > -Edgardo
4979. Re: PDA timer From: "cassiopellegrim" <cassiopellegrim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 12:35:34 -0000
Hi I'm using the Palm CubeTimer ... it's not perfect but
it's good enough ...
http://puzzlingaddiction.com/Cube/palmtimer/CubeTimer.PRC --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > Hi group, > Does anyone know of a good timer
that works (and is of course suitable for speedcubing) on a PDA (I have
a Palm Zire 21, the very cheap one...)? > thanks > François > > >
--------------------------------- > Créez gratuitement votre Yahoo! Mail
avec 100 Mo de stockage ! > Créez votre Yahoo! Mail > > Le nouveau
Yahoo! Messenger est arrivé ! Découvrez toutes les nouveautés pour
dialoguer instantanément avec vos amis.Téléchargez GRATUITEMENT ici ! >
> [Non-text portions of this message have been removed]
I think that's Nathan Christie in the video.
http://my.fit.edu/~dchristi/cube/23.mpg --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@y...>
wrote: > > http://w1.243.telia.com/~u24321958/Petrus23.mpeg > Lars
Petrus using his own method. > > --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza" >
<edgardo.deza@g...> wrote: > > > > Hello all, > > > > does anyone
know where I can find speedcubing videos > > on the Heise method, Petrus
method, corners first? > > (just some other videos than the Fridrich
method) > > > > -Edgardo
4981. Re: Official competitions From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 12:52:38 -0000
Hi everybody, --- In speedsolvingrubikscube@yahoogroups.com,
makimoto2000us <no_reply@y...> wrote: > > When I see the pictures of
Dutch Open 2004, > I found the competitors may judge the others each
other. > Then, I looked at the other pictures of the other competitions,
and > found there are a few judges who may compete. That's true,
but I must add that at the Dutch Cube Day on nearly all events judging
and scrambling was done by someone who didn't participate in that
particular event. The 3x3x3 event had 17 competitors but in all other
events the highest number of people that entered was 10. So that meant
that we had at least 7 people that could volunteer to scramble and
judge, and which they thankfully did (especially Jaap and Peter did a
lot of good work to help us out). So the only problem really is to start
the 3x3x3 first round: you have to be able to scramble the cubes and
judge the first 4 participants, so that they can scramble and judge
after they've completed their round, which seems fair to me since
it doensn't matter anymore that they can see the scramble. I
can't remember how we resolved this issue in Groningen. Ron???
Cheers, LarsV
hmmm... okej, my mistake. Is the Cube solved by Petrus method in that
video? On Nathan´s page it seems that he use F2L. The video was named
Petrus_somthing when I found it. --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > I think that's Nathan Christie in
the video. > http://my.fit.edu/~dchristi/cube/23.mpg > > --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@y...> >
wrote: > > > > http://w1.243.telia.com/~u24321958/Petrus23.mpeg > > Lars
Petrus using his own method. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza" > >
<edgardo.deza@g...> wrote: > > > > > > Hello all, > > > > > > does
anyone know where I can find speedcubing videos > > > on the Heise
method, Petrus method, corners first? > > > (just some other videos than
the Fridrich method) > > > > > > -Edgardo
4983. Corner three cycle From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 14:54:56 -0000
Hey everybody, Ok, this is not a very important post, but because of
Per's campain to boost up the number of messages, I thought it
would be nice to post it anyway... Around 1:00 AM this night, I was
thinking about commutators... Suddenly, I turned on the light, grabbed
my cube, and I had found an algorithm to cycle three egdes, or do the E
permutation ((URF URB) (ULF ULB)). I don't know if this is a well
know algorithm, so maybe I am just telling old news :). It's not an
efficient algorithm too, but it's easy to memorize and execute, and
I think I might use it in blindfold cubing for doing the E permutation.
Maybe it's also usefull for a beginner, since it's not that
hard to memorize, and it allows you to solve 2 different permutations.
Here is the alg (this one permute's pieces in the D layer!) :
RUR' L'U'L RUR' - D - RUR' L'U'L
RUR' - [D']. Replace the D's by D2 to get the E
permutation. - Joel.
4984. Re: Corner three cycle From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 15:27:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Hey everybody, > > Ok, this is not a very
important post, but because of Per's campain > to boost up the
number of messages, I thought it would be nice to > post it anyway...
Around 1:00 AM this night, I was thinking about > commutators...
Suddenly, I turned on the light, grabbed my cube, and > I had found an
algorithm to cycle three egdes, or do the E > permutation ((URF URB)
(ULF ULB)). I don't know if this is a well > know algorithm, so
maybe I am just telling old news :). It's not an > efficient
algorithm too, but it's easy to memorize and execute, and > I think
I might use it in blindfold cubing for doing the E > permutation. Maybe
it's also usefull for a beginner, since it's not > that hard
to memorize, and it allows you to solve 2 different > permutations. Here
is the alg (this one permute's pieces in the D > layer!) : > >
RUR' L'U'L RUR' - D - RUR' L'U'L
RUR' - [D']. > > Replace the D's by D2 to get the E
permutation. > > - Joel. There's an obvious commutator that does
the same thing: (RUR' L'U'L RUR') D (RUR'
L'U'L RUR')' D'. But the interesting thing is
that (RUR' L'U'L RUR') and (RUR'
L'U'L RUR')' give identical results, because
(RUR' L'U'L RUR')^2=I. Of course, you can do things
like (RUR'L'U'LRUR') D
(L'U'LRUR'L'U'L) D' too. Thanks for
sharing, Gilles.
4985. Re: Corner three cycle From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 15:39:02 -0000
Yeah, that was the algorithm I found initially, but then I got
interested in how many times I had to repeat the algoritm to get a
solved cube... Or I, if you like to denote it in a more mathematical
way. ;) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@f...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey everybody, > > > > Ok, this is not
a very important post, but because of Per's campain > > to boost up
the number of messages, I thought it would be nice to > > post it
anyway... Around 1:00 AM this night, I was thinking about > >
commutators... Suddenly, I turned on the light, grabbed my cube, and > >
I had found an algorithm to cycle three egdes, or do the E > >
permutation ((URF URB) (ULF ULB)). I don't know if this is a well >
> know algorithm, so maybe I am just telling old news :). It's not
an > > efficient algorithm too, but it's easy to memorize and
execute, and > > I think I might use it in blindfold cubing for doing
the E > > permutation. Maybe it's also usefull for a beginner,
since it's not > > that hard to memorize, and it allows you to
solve 2 different > > permutations. Here is the alg (this one
permute's pieces in the D > > layer!) : > > > > RUR'
L'U'L RUR' - D - RUR' L'U'L RUR' -
[D']. > > > > Replace the D's by D2 to get the E permutation.
> > > > - Joel. > > > There's an obvious commutator that does the
same thing: (RUR' L'U'L > RUR') D (RUR'
L'U'L RUR')' D'. > But the interesting thing is
that (RUR' L'U'L RUR') and (RUR'
L'U'L > RUR')' give identical results, because
(RUR' L'U'L RUR')^2=I. > Of course, you can do
things like (RUR'L'U'LRUR') D
(L'U'LRUR'L'U'L) > D' too. > > Thanks for
sharing, > > Gilles.
4986. Pirated Cubes From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 17:46:58 -0000
This is what our homeland security is for Americans! Making sure
Rubik's Cubes aren't pirated! lol
http://story.news.yahoo.com/news?
tmpl=story&cid=817&ncid=757&e=10&u=/ap/20041028/ap_on_fe_st/toy_store
_homeland_security
4987. Re: [Speed cubing group] Campaign to boost # of messages
;-) From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Oct 2004 20:19:41 +0100
In the spirit of boosting posts! 1) what is really best method of
solving the cube? Totally biased - L2L4 followed by L2L2. From a
position of ignorance as I don't know the corners first methods. 2)
wca regulations (issues touched by Fran�ois Sechet for instance) Still
unhappy about the no painted cubes rule. Also still think fewer
regulations/more general principles is best. 3) which cubes are really
best? how to build ur own ultimate speedcube? The old ideal ones are the
best I'ved tried. But I haven't tried most cubes so I
don't know. 4) who is the best allround puzzler? Pass. Or maybe
nominate Chris Hardwick. 7) shouldn't M, E and S on 3x3x3 cube
really be counted as 1 move? No - but mostly because I can't do
them quickly enough. I guess it only really matters for FMC - don't
we have competitions where theya re counted both ways - if not we
should! I'll give 5 a try some time. Duncan ----- Original Message
----- From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, October
28, 2004 1:58 PM Subject: [Speed cubing group] Campaign to boost # of
messages ;-) Hi guys (and guyesses) :-) I would just like to mention
that it seems like this month will give us the lowest number of posted
messages since november 2002. Things are not looking great ;-) We can
still boost the number by some intense discussions :D Suggested topics :
1) what is really best method of solving the cube? 2) wca regulations
(issues touched by Fran�ois Sechet for instance) 3) which cubes are
really best? how to build ur own ultimate speedcube? 4) who is the best
allround puzzler? 5) cubing jokes 6) what is the best notation for
larger cubes? (inner layers notation) 7) shouldn't M, E and S on
3x3x3 cube really be counted as 1 move? I'm sure u guys can think
of more topics to boost the number of posts. Happy posting!! ;-) -Per
Yahoo! Groups Links
4988. Re: Corner three cycle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 21:57:21 -0000
Hi! Another boost post :-P My first post was partially meant as a joke
and partially serious. I wish we had more serious/interesting posts.
Even repeating old stuff is ok. Maybe new details will come up :-) Joel,
since when did edges have 3 faces? ... hehe ;-) OK, so u mean corner
3-cycle. There's another easier way to swap 2 corners like u do. I
will show how u can do that on top (not bottom) :
LU'RD2R'UL' The full 3 cycle is done like this : (
<A,B> = ABA'B' ) <LU'RD2R'UL',U> And by
the way ur alg is NOT a commutator. U simply utilise that every cycle
created by the 9 first moves are of order 2. After adjusting D u just
repeat the first 9 moves again. U still follow what i call the
"isolation principle" but not as a commutator. Ur alg can be
written like this : ABAB' And of coz u could have done
ABA'B' with those first 9 moves. It works exactly similar :D
Cheers!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > > Hey everybody, > > Ok,
this is not a very important post, but because of Per's campain >
to boost up the number of messages, I thought it would be nice to > post
it anyway... Around 1:00 AM this night, I was thinking about >
commutators... Suddenly, I turned on the light, grabbed my cube, and > I
had found an algorithm to cycle three egdes, or do the E > permutation
((URF URB) (ULF ULB)). I don't know if this is a well > know
algorithm, so maybe I am just telling old news :). It's not an >
efficient algorithm too, but it's easy to memorize and execute, and
> I think I might use it in blindfold cubing for doing the E >
permutation. Maybe it's also usefull for a beginner, since
it's not > that hard to memorize, and it allows you to solve 2
different > permutations. Here is the alg (this one permute's
pieces in the D > layer!) : > > RUR' L'U'L RUR' - D
- RUR' L'U'L RUR' - [D']. > > Replace the
D's by D2 to get the E permutation. > > - Joel.
4989. Re: Corner three cycle From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 22:16:15 -0000
Im relatively new to cubing (3 months now)... What's a commutator?
OH, by the way, I was eating lunch at a local restaraunt by myself,
solving the cube, and started talking with the person next to me about
cubing (I had my laptop out, and I was timing...) and I got a new best
time of 47.42 seconds... even with one mistake in the F2L... but im
pretty sure it was a lucky time, (though I still had to do 2 look in the
last layer, the PLL worked out right, cuz I new the alg to skip OLL ...
rather do OLL and PLL at the same time). All my other times were like
56... so pretty slow, but getting better, and Im learning new algs of
Jessica's all the time.) haha, sorry, tangient.... back to
commutators? What are they? Jordan Beckett --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey everybody, > > > > Ok, this is not
a very important post, but because of Per's campain > > to boost up
the number of messages, I thought it would be nice to > > post it
anyway... Around 1:00 AM this night, I was thinking about > >
commutators... Suddenly, I turned on the light, grabbed my cube, and > >
I had found an algorithm to cycle three egdes, or do the E > >
permutation ((URF URB) (ULF ULB)). I don't know if this is a well >
> know algorithm, so maybe I am just telling old news :). It's not
an > > efficient algorithm too, but it's easy to memorize and
execute, and > > I think I might use it in blindfold cubing for doing
the E > > permutation. Maybe it's also usefull for a beginner,
since it's not > > that hard to memorize, and it allows you to
solve 2 different > > permutations. Here is the alg (this one
permute's pieces in the D > > layer!) : > > > > RUR'
L'U'L RUR' - D - RUR' L'U'L RUR' -
[D']. > > > > Replace the D's by D2 to get the E permutation.
> > > > - Joel. > > > There's an obvious commutator that does the
same thing: (RUR' L'U'L > RUR') D (RUR'
L'U'L RUR')' D'. > But the interesting thing is
that (RUR' L'U'L RUR') and (RUR'
L'U'L > RUR')' give identical results, because
(RUR' L'U'L RUR')^2=I. > Of course, you can do
things like (RUR'L'U'LRUR') D
(L'U'LRUR'L'U'L) > D' too. > > Thanks for
sharing, > > Gilles.
4990. Re: Corner three cycle From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Oct 2004 22:17:56 -0000
Uhm, on other forums we call that post whoring... why are you posting
just to boost the numbers? Jeez, for the love of all that is
RED,GREEN,BLUE,ORANGE,YELLOW,and WHITE. :-) <--- Post whore. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > Another boost post :-P > >
My first post was partially meant as a joke and partially serious. I >
wish we had more serious/interesting posts. Even repeating old stuff >
is ok. Maybe new details will come up :-) > > Joel, since when did edges
have 3 faces? ... hehe ;-) OK, so u mean > corner 3-cycle. There's
another easier way to swap 2 corners like u > do. I will show how u can
do that on top (not bottom) : > > LU'RD2R'UL' > > The
full 3 cycle is done like this : ( <A,B> = ABA'B' ) > >
<LU'RD2R'UL',U> > > And by the way ur alg is NOT a
commutator. U simply utilise that > every cycle created by the 9 first
moves are of order 2. After > adjusting D u just repeat the first 9
moves again. U still follow > what i call the "isolation
principle" but not as a commutator. Ur > alg can be written like
this : ABAB' And of coz u could have done > ABA'B' with
those first 9 moves. It works exactly similar :D > > Cheers!! > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey everybody, > > > > Ok, this is not
a very important post, but because of Per's > campain > > to boost
up the number of messages, I thought it would be nice to > > post it
anyway... Around 1:00 AM this night, I was thinking about > >
commutators... Suddenly, I turned on the light, grabbed my cube, > and >
> I had found an algorithm to cycle three egdes, or do the E > >
permutation ((URF URB) (ULF ULB)). I don't know if this is a well >
> know algorithm, so maybe I am just telling old news :). It's not
> an > > efficient algorithm too, but it's easy to memorize and
execute, > and > > I think I might use it in blindfold cubing for doing
the E > > permutation. Maybe it's also usefull for a beginner,
since it's > not > > that hard to memorize, and it allows you to
solve 2 different > > permutations. Here is the alg (this one
permute's pieces in the D > > layer!) : > > > > RUR'
L'U'L RUR' - D - RUR' L'U'L RUR' -
[D']. > > > > Replace the D's by D2 to get the E permutation.
> > > > - Joel.
4991. Re: Corner three cycle From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Oct 2004 14:56:03 -0000
Hi Per, I never claimed the alg I posted was a commutator, but the
version of the alg I found initially was a commutator, right? The reason
why I posted the other alg, is that I think it triggers a little better
than the commutator version. And thanks for the other alg! I like that
one too :). Bye, Joel. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > >
Hi! > > Another boost post :-P > > My first post was partially meant as
a joke and partially serious. I > wish we had more serious/interesting
posts. Even repeating old stuff > is ok. Maybe new details will come up
:-) > > Joel, since when did edges have 3 faces? ... hehe ;-) OK, so u
mean > corner 3-cycle. There's another easier way to swap 2 corners
like u > do. I will show how u can do that on top (not bottom) : > >
LU'RD2R'UL' > > The full 3 cycle is done like this : (
<A,B> = ABA'B' ) > > <LU'RD2R'UL',U> > >
And by the way ur alg is NOT a commutator. U simply utilise that > every
cycle created by the 9 first moves are of order 2. After > adjusting D u
just repeat the first 9 moves again. U still follow > what i call the
"isolation principle" but not as a commutator. Ur > alg can be
written like this : ABAB' And of coz u could have done >
ABA'B' with those first 9 moves. It works exactly similar :D >
> Cheers!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > > > Hey everybody, >
> > > Ok, this is not a very important post, but because of Per's >
campain > > to boost up the number of messages, I thought it would be
nice to > > post it anyway... Around 1:00 AM this night, I was thinking
about > > commutators... Suddenly, I turned on the light, grabbed my
cube, > and > > I had found an algorithm to cycle three egdes, or do the
E > > permutation ((URF URB) (ULF ULB)). I don't know if this is a
well > > know algorithm, so maybe I am just telling old news :).
It's not > an > > efficient algorithm too, but it's easy to
memorize and execute, > and > > I think I might use it in blindfold
cubing for doing the E > > permutation. Maybe it's also usefull for
a beginner, since it's > not > > that hard to memorize, and it
allows you to solve 2 different > > permutations. Here is the alg (this
one permute's pieces in the D > > layer!) : > > > > RUR'
L'U'L RUR' - D - RUR' L'U'L RUR' -
[D']. > > > > Replace the D's by D2 to get the E permutation.
> > > > - Joel.
4992. Re: Corner three cycle From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Oct 2004 15:08:21 -0000
Well, I dont really know a formal definition of a commutator, but I have
a pretty good idea about what it means... Suppose you want to find an
algorithm that effects only a few pieces of the U layer. For example:
twist one corner clockwise, and another piece counterclockwise. Then,
find an algorithm to rotate the first corner clockwise, that
doesn't affect the other pieces in the U layer (but destoys F2l. I
does not matter how much of the F2L is being messed up here!). Call that
algorithm [A]. Now, rotate the U face. Now do [A]'. This will
rotate another corner of the U layer counterclockwise, and restore the
F2L again. For example, take [A] = R'D'RDR'D'R. Now,
try [A]U [A]'U'. The same thing can be done to orient edges
and permute pieces. (For permutations, find an alg [B] that swaps two
pieces in the U layer without touching the rest of that layer, then do a
U move, then do [B]') --- In
speedsolvingrubikscube@yahoogroups.com, "Jordan Beckett"
<deusasciocarus@y...> wrote: > > Im relatively new to cubing (3
months now)... What's a commutator? > OH, by the way, I was eating
lunch at a local restaraunt by myself, > solving the cube, and started
talking with the person next to me > about cubing (I had my laptop out,
and I was timing...) and I got a > new best time of 47.42 seconds...
even with one mistake in the > F2L... but im pretty sure it was a lucky
time, (though I still had > to do 2 look in the last layer, the PLL
worked out right, cuz I new > the alg to skip OLL ... rather do OLL and
PLL at the same time). > All my other times were like 56... so pretty
slow, but getting > better, and Im learning new algs of Jessica's
all the time.) > > > haha, sorry, tangient.... back to commutators? What
are they? > > > Jordan Beckett > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > > > > Hey everybody, > > > > > > Ok, this
is not a very important post, but because of Per's > campain > > >
to boost up the number of messages, I thought it would be nice > to > >
> post it anyway... Around 1:00 AM this night, I was thinking > about >
> > commutators... Suddenly, I turned on the light, grabbed my cube, >
and > > > I had found an algorithm to cycle three egdes, or do the E > >
> permutation ((URF URB) (ULF ULB)). I don't know if this is a >
well > > > know algorithm, so maybe I am just telling old news :).
It's not > an > > > efficient algorithm too, but it's easy to
memorize and execute, > and > > > I think I might use it in blindfold
cubing for doing the E > > > permutation. Maybe it's also usefull
for a beginner, since it's > not > > > that hard to memorize, and
it allows you to solve 2 different > > > permutations. Here is the alg
(this one permute's pieces in the > D > > > layer!) : > > > > > >
RUR' L'U'L RUR' - D - RUR' L'U'L
RUR' - [D']. > > > > > > Replace the D's by D2 to get the
E permutation. > > > > > > - Joel. > > > > > > There's an obvious
commutator that does the same thing: (RUR' L'U'L > >
RUR') D (RUR' L'U'L RUR')' D'. > >
But the interesting thing is that (RUR' L'U'L RUR')
and (RUR' L'U'L > > RUR')' give identical
results, because (RUR' L'U'L RUR')^2=I. > > Of
course, you can do things like (RUR'L'U'LRUR') D >
(L'U'LRUR'L'U'L) > > D' too. > > > >
Thanks for sharing, > > > > Gilles.
4993. Re: Corner three cycle From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Oct 2004 19:09:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Well, I dont really know a formal
definition of a commutator (At the risk of offending
"richy_jr_2000", who would prefer that I don't mention
mathematics, I will attempt to tell you - and also indicate why it might
be useful in puzzling.) A commutator is an element of a group that is of
the form: [A,B]=A'B'AB where A' is the inverse of A and
B' the inverse of B. It measures the extent to which A and B fail
to commute (they commute if the commutator is the identity - in that
case AB=BA). It's like taking off your shoes and then taking off
your socks and then putting on your shoes and then pulling your socks
over them. Taking off your socks and shoes don't commute and they
have a non-trivial commutator - you get a double tranposition (each sock
switches position with the corresponding shoe). On the other hand taking
off your gloves and taking off your shoes do commute. If you take off
your gloves and then your shoes (forget that you just pulled your socks
over them) and then put your gloves back on and then your shoes back on,
you should be where you started. The commutator subgroup is the subgroup
that the commutators generate - in the cube group this is exactly half
the group - but generally it is not the case that the commutator
subgroup contains only commutators. In general, the conjugate
permutations A'B'A and B'AB are closely related to
B' and A respectively. (For instance, if (a_1...a_k) is a cycle in
the disjoint cycle structure of A then (b(a_1)...b(a_k)) is a disjoint
cycle in the cycle structure of B'AB.) In particular, you can
design your commutator to cancel things out. If b fixes a_1 and a_2 then
A'B'AB is going to fix a_1 for example (A will take it to a_2
and then B'AB will take a_2=b(a_2) to b(a_1)=a_1).
4994. Speedcubing Weekend Chat From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 30 Oct 2004 20:22:43 +0100
Hi everybody, Since the new version of Yahoo was released, we have had
no option but to use the yahoo java chat room, which is full of bugs and
has put off me for one, and many others I am sure from joining the
speedcubing chat on weekends. I have tried to resolve the problem, by
setting up a chat feature on my website, although it is still java, it
seems to be much more stable and faster, but we can only know by trying
it out! I am beginning a chat at 8.30PM UK time today, and also at 7PM
UK time tomorrow, everyone is welcome, just head to my website:
www.cubestation.co.uk and click on the chat link :) It is a good idea to
use your name or yahoo nickname as your handle, so we can identify
people as they appear Hope to see you there! Dan :) [Non-text portions
of this message have been removed]
Hey, Sounds like a good idea. In case anyone is interested, the free,
open source GAIM (http://gaim.sf.net) supports the most common IM
protocols, including Yahoo IM. It works great for me whenever I want to
swing by the Yahoo Groups room ;) Doug Dan Harris wrote: >Hi everybody,
> >Since the new version of Yahoo was released, we have had no option
but to use the yahoo java chat room, which is full of bugs and has put
off me for one, and many others I am sure from joining the speedcubing
chat on weekends. > >I have tried to resolve the problem, by setting up
a chat feature on my website, although it is still java, it seems to be
much more stable and faster, but we can only know by trying it out! > >I
am beginning a chat at 8.30PM UK time today, >and also at 7PM UK time
tomorrow, everyone is welcome, just head to my website: >
>www.cubestation.co.uk > >and click on the chat link :) It is a good
idea to use your name or yahoo nickname as your handle, so we can
identify people as they appear > >Hope to see you there! > >Dan :) >
>[Non-text portions of this message have been removed] > > > > > >Yahoo!
Groups Links > > > > > > > > > >
4996. Negative time solving contest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Oct 2004 20:36:20 -0000
Hey everyone, Tyson already mentioned it, and Macky is already spreading
the word about it, but there will be a negative time solving contest
this year during Daylight saving time. It is the only time where you can
time yourself on the cube, and finish before you started. You will be
given only one chance and only one scramble. The scramble is on
Macky's webpage, but check out the setup of the contest on the main
page of http://www.speedcubing.com We hope to see a lot of
participation! Good luck! Chris
4997. Re: [Speed cubing group] Negative time solving contest From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Oct 2004 18:54:24 -0700
http://www.astro.caltech.edu/~tmao/negativetime.AVI This was my original
negative time solve done last year. Sorry I sucked... the time was 59
real seconds so negative 59 minutes and one second. Yeah, I was bad. But
it means I can hopefully beat last year's record! Tyson Mao MSC
#631 California Institute of Technology On Oct 30, 2004, at 1:36 PM,
cmhardw wrote: > > > Hey everyone, > > Tyson already mentioned it, and
Macky is already spreading the word > about it, but there will be a
negative time solving contest this > year during Daylight saving time. >
> It is the only time where you can time yourself on the cube, and >
finish before you started. You will be given only one chance and > only
one scramble. The scramble is on Macky's webpage, but check > out
the setup of the contest on the main page of >
http://www.speedcubing.com > > We hope to see a lot of participation! >
> Good luck! > Chris > > > > > > > > Yahoo! Groups Links > > > > > > > >
4998. Negative Time Cubing 2004 From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 01:15:26 -0800
Wow, I was nervous. Here's me being nervous and shaking horribly on
a simple U permutation.
http://www.astro.caltech.edu/~tmao/negativetime2004.AVI Tyson Mao MSC
#631 California Institute of Technology
4999. Re: Speedcubing Weekend Chat From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 08:28:05 -0000
Ha. I've been using Gaim on Mandrake for years...never thought of
chatting on Yahoo chat rooms. I didn't know it was possible. This
is rather cool. -Chris --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > Hey, > > Sounds like a good idea.
In case anyone is interested, the free, open > source GAIM
(http://gaim.sf.net) supports the most common IM protocols, > including
Yahoo IM. It works great for me whenever I want to swing by > the Yahoo
Groups room ;) > > Doug > > Dan Harris wrote: > > >Hi everybody, > > >
>Since the new version of Yahoo was released, we have had no option but
to use the yahoo java chat room, which is full of bugs and has put off
me for one, and many others I am sure from joining the speedcubing chat
on weekends. > > > >I have tried to resolve the problem, by setting up a
chat feature on my website, although it is still java, it seems to be
much more stable and faster, but we can only know by trying it out! > >
> >I am beginning a chat at 8.30PM UK time today, > >and also at 7PM UK
time tomorrow, everyone is welcome, just head to my website: > > >
>www.cubestation.co.uk > > > >and click on the chat link :) It is a good
idea to use your name or yahoo nickname as your handle, so we can
identify people as they appear > > > >Hope to see you there! > > > >Dan
:) > > > >[Non-text portions of this message have been removed] > > > >
> > > > > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
>
5000. Re: Negative Time Cubing 2004 From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 12:41:08 -0000
Haha, you are hilarious, Tyson! "I just need to breathe..."
Awesome job! Leyan p.s. chicks totally dig the cube. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Wow, I was nervous. Here's me being nervous and shaking horribly
on a > simple U permutation. > >
http://www.astro.caltech.edu/~tmao/negativetime2004.AVI > > Tyson Mao >
MSC #631 > California Institute of Technology
5001. Re: [Speed cubing group] Re: Negative Time Cubing 2004 From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 07:04:52 -0600
Wow! that was a great time (in my opinion). My best time is like 40
something seconds, and I havent practiced in like months cuz of schoool
work. On Sun, 31 Oct 2004 12:41:08 -0000, Leyan Lo <leyanlo@...>
wrote: > > > Haha, you are hilarious, Tyson! "I just need to
breathe..." Awesome > job! > > Leyan > > p.s. chicks totally dig
the cube. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > > > Wow, I was nervous. Here's me being
nervous and shaking horribly on > a > > simple U permutation. > > > >
http://www.astro.caltech.edu/~tmao/negativetime2004.AVI > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology > > > Yahoo!
Groups Links > > > > > -- "do or do not, there is no try"
--yoda
5002. Re: Official competitions From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 20:11:58 -0000
At the upcoming Swedish Cube Day we will have a multitude of events and
most probably very few competitors in several of them. We will try to
manage the judge situation like they did at the Dutch Open. As Francois
mentioned, shortage of time is an issue. During the Swedish Cube Day we
will solve this by having fun instead of having a strict and formal
competition. Since it will be the first competition we arrange, we will
do it in a most relaxed manner. However, we will try to comply with the
WCA regulations as much as possible. We will communicate our experiences
to you after the event. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@s...> wrote: > > Hi everybody, > > --- In
speedsolvingrubikscube@yahoogroups.com, makimoto2000us >
<no_reply@y...> wrote: > > > > When I see the pictures of Dutch Open
2004, > > I found the competitors may judge the others each other. > >
Then, I looked at the other pictures of the other competitions, and > >
found there are a few judges who may compete. > > That's true, but
I must add that at the Dutch Cube Day on nearly all > events judging and
scrambling was done by someone who didn't > participate in that
particular event. The 3x3x3 event had 17 > competitors but in all other
events the highest number of people that > entered was 10. So that meant
that we had at least 7 people that could > volunteer to scramble and
judge, and which they thankfully did > (especially Jaap and Peter did a
lot of good work to help us out). So > the only problem really is to
start the 3x3x3 first round: you have to > be able to scramble the cubes
and judge the first 4 participants, so > that they can scramble and
judge after they've completed their round, > which seems fair to me
since it doensn't matter anymore that they can > see the scramble.
I can't remember how we resolved this issue in > Groningen. > >
Ron??? > > Cheers, > LarsV
5003. Re: Speedcubing Weekend Chat From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 31 Oct 2004 20:44:12 -0000
I want to encourage people to visit Dans chat.. It's great and have
actually been active this weekend. Keep coming! :) --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > Ha. I've been using Gaim on Mandrake for years...never
thought of > chatting on Yahoo chat rooms. I didn't know it was
possible. This is > rather cool. > > -Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > <dougreed@h...>
wrote: > > Hey, > > > > Sounds like a good idea. In case anyone is
interested, the free, open > > source GAIM (http://gaim.sf.net) supports
the most common IM protocols, > > including Yahoo IM. It works great for
me whenever I want to swing by > > the Yahoo Groups room ;) > > > > Doug
> > > > Dan Harris wrote: > > > > >Hi everybody, > > > > > >Since the
new version of Yahoo was released, we have had no option > but to use
the yahoo java chat room, which is full of bugs and has put > off me for
one, and many others I am sure from joining the speedcubing > chat on
weekends. > > > > > >I have tried to resolve the problem, by setting up
a chat feature > on my website, although it is still java, it seems to
be much more > stable and faster, but we can only know by trying it out!
> > > > > >I am beginning a chat at 8.30PM UK time today, > > >and also
at 7PM UK time tomorrow, everyone is welcome, just head to > my website:
> > > > > >www.cubestation.co.uk > > > > > >and click on the chat link
:) It is a good idea to use your name or > yahoo nickname as your
handle, so we can identify people as they appear > > > > > >Hope to see
you there! > > > > > >Dan :) > > > > > >[Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5004. Cubing chat - a summary From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 1 Nov 2004 00:20:17 -0000
Hi all, The chat this weekend was a great success, many people took part
and the java chat environment on the whole was very stable. So I hope
this can "re-become" a regular feature of our weekends,
it's especially useful if you are a beginner or an intermediate
looking for absolutely anything to help you progress in the world of
speedsolving or FMC, there is usually an expert or two within the chat
who is more than happy to pass on some knowledge! I will host another
chat next weekend at around 7PM UK time (saturday), but you can pop by
anytime, there may well be someone about, and I will drop in from time
to time during the week as well. I hope you all enjoy ithe facility, and
have a good week! Dan Harris - www.cubestation.co.uk :) [Non-text
portions of this message have been removed]
5005. Need some help with a prestentation From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Nov 2004 16:14:43 -0000
Hey guys... and girls, For school, I have to do a presentation about a
subject of my choice. And because the Cube is one of the things I like,
and the public = Math students, I thought it would be a nice idea to
tell them something about the cube... For example, how you can calculate
how many positions you can make. Now, I know how to prove that it's
impossible to make an odd permutation, but what's the easiest way
to prove that all even permutations are possible? (I know how to prove
this, but my proof is a bit complicated to explain to a non-cuber (and
it's not really beautiful), so does anyone know a (short) way to
prove it so a non-cuber can understand it quickly?) Also, to avoid being
very boring, I am looking for some nice facts about the cube... For
example: I once heard some tax-laws of Hungary were changed, because of
Mr. Rubik. Or: When you make a line of 43 * 10^18 cubes (with all
different cubestates) you get a line with a length of xxx(?)
light-years. Does anyone know more interesting facts like this? Thanks
for helping me :), Joel.
5006. Re: Need some help with a prestentation From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Nov 2004 17:08:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > what's the easiest way to > prove that
all even permutations are possible? (I know how to prove > this, but my
proof is a bit complicated to explain to a non-cuber > (and it's
not really beautiful), so does anyone know a (short) way > to prove it
so a non-cuber can understand it quickly?) Hi Joel I don't know a
really nice way to do it, so will be interested to see what others come
up with. Three-cycles are one possibility... but to avoid having to
treat edges-odd/corners-odd (slightly) separately from
edges-even/corners-even you might want to use the T-pattern (permutation
(UBL,UFL)(UR,UL)), as in Stefan's blindfold solving method. Maybe
this is what you have in mind anyway. Presumably, when discussing even
and odd perms, you would already have mentioned that a permutation can
be decomposed into a product of transpositions. You'd then argue
(with elegantly waving hands) that any any one of these transpositions
could be achieved by: (1) manoeuvring the required pair of edges (resp.
corners) into locations UR,UL (resp. UBL,UFL) without disturbing the
corners UBL,UFL (resp. edges UR,UL); (2) performing the T move; and (3)
manoeuvring the pieces back again. This would bring in the idea of
conjugates, too. Although it is not hard to fill in the details, you
perhaps couldn't expect your audience to be that patient... Mike
5007. Re: Need some help with a prestentation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Nov 2004 17:54:54 -0000
This is also probably not the most elegant proof, but I always argue
based on the possible moves of the cube. You can argue that all moves
are isomorphic to R,R',R2 by using cube rotations. Then you can
show that R and R' are odd permutations by showing that they
4-cycle the corners and edges in their orbits, then break down a 4-cycle
into 3 transpositions to show that it is odd. Then show that R2 is an
even permutation by performing 2 transpositions in each of the corner
and edge orbits. Then you can list a single alg, like the T perm or
something, and show how you can do a transposition in each of the edge
or corner orbit, but that this ALWAYS does a transposition in the other
orbit as well. (the moves R and R' show this by performing an odd
permutation on both orbits, so this always has to be the case). Since
you can perform a transposition in each orbit then all odd and even
permutations are possible, but the key is that both orbits have to have
the same parity. You also have to show about the orientations of the
pieces, but after doing that you could argue in even and odd permutation
cases, since each is exactly half the number of combinations to the
cube, then add them together to get the total. I always do the
orientations by defining a hierarchy of faces, exactly like in
blindfolded cubing, and likewise examine your possible moves
R,R',R2 and you'll see that you always flip the orientations
of the pieces in the possible ways, ruling out a single corner or edge
rotated and things like that. I don't know a shorter way to prove
the orientations of the pieces, but I remember seeing something very
short in my modern algebra class. Sadly I can't recall it very well
though :( Not sure if that was elegant or short, but that is how I prove
the number of combinations. Chris --- In
speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@y...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > what's the
easiest way to > > prove that all even permutations are possible? (I
know how to prove > > this, but my proof is a bit complicated to explain
to a non- cuber > > (and it's not really beautiful), so does anyone
know a (short) way > > to prove it so a non-cuber can understand it
quickly?) > > Hi Joel > > I don't know a really nice way to do it,
so will be interested to see > what others come up with. Three-cycles
are one possibility... but to > avoid having to treat
edges-odd/corners-odd (slightly) separately > from
edges-even/corners-even you might want to use the T-pattern >
(permutation (UBL,UFL)(UR,UL)), as in Stefan's blindfold solving >
method. Maybe this is what you have in mind anyway. > > Presumably, when
discussing even and odd perms, you would already > have mentioned that a
permutation can be decomposed into a product of > transpositions.
You'd then argue (with elegantly waving hands) that > any any one
of these transpositions could be achieved by: (1) > manoeuvring the
required pair of edges (resp. corners) into locations > UR,UL (resp.
UBL,UFL) without disturbing the corners UBL,UFL (resp. > edges UR,UL);
(2) performing the T move; and (3) manoeuvring the > pieces back again.
This would bring in the idea of conjugates, too. > > Although it is not
hard to fill in the details, you perhaps couldn't > expect your
audience to be that patient... > > Mike
5008. Re: Need some help with a prestentation From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 08:57:09 -0000
Hi Joel, > --- joel_vn wrote: > > what's the easiest way to prove >
> that all even permutations are possible? (I know how to prove > >
this, but my proof is a bit complicated to explain to a non-cuber > >
(and it's not really beautiful), so does anyone know a (short) > >
way to prove it so a non-cuber can understand it quickly?) I don't
think there is a way to do it other than to explicitly establish an
algorithm for solving any position, though it obviously need not be at
all practical. --- mike_go_uk wrote: > ... you might want to use the
T-pattern > (permutation (UBL,UFL)(UR,UL)), as in Stefan's
blindfold solving > method. Maybe this is what you have in mind anyway.
> > Presumably, when discussing even and odd perms, you would already >
have mentioned that a permutation can be decomposed into a product > of
transpositions. This is one of those facts which seems much deeper than
it really is. I prefer to think of it like this: If yuo could swap any
two edge piece you like (e.g. remove them, swap and reinsert them), then
it is obvious that you can put them all in the correct place. With each
swap you can bring (at least) one piece to the position it should be.
You can go further than this. If all you could do is swap UL with any of
the other 11 edges, then it is still possible. To solve any non-UL
piece, swap it with UL, and then bring it from UL to the position you
want it with another swap. So with 2 swaps you can solve any non-UL
piece, without disturbing any other solved non-UL pieces. Eventually all
you might be left with is a swap to solve UL and the last piece. All you
need to show now is that you can swap any of the 11 non-UL edges with UL
using the T permutation. > You'd then argue (with elegantly waving
hands) that > any any one of these transpositions could be achieved by:
(1) > manoeuvring the required pair of edges (resp. corners) into >
locations > UR,UL (resp. UBL,UFL) without disturbing the corners UBL,UFL
(resp. > edges UR,UL); (2) performing the T move; and (3) manoeuvring
the > pieces back again. This would bring in the idea of conjugates, >
too. The way I did it you only need to bring one edge to UR without
disturbing the ULF,UL,ULB bar. This is very easy (if you allow slice
moves). Regard ULF,UL,ULB as being bandaged, like a siamese cube.
Unfortunately this only shows how to solve edges. To prove it rigorously
you would have to do the same kind of thing with the corners. Jaap
5009. Re: Need some help with a prestentation From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 09:08:05 -0000
--- cmhardw wrote: > Since you can perform a transposition in each orbit
then all odd > and even permutations are possible, but the key is that
both > orbits have to have the same parity. Sure, but to show that _all_
even permutations are possible, you have to be able to do _any_
transposition, not just a particular transposition. If it were
impossible to bring certain edge pairs into the right position for the T
perm to swap them. For example, in the 2 generator group it is quite
possible to do an odd permutation of the corners, e.g. R is a 4-cycle.
Any conjugate of R is also a 4-cycle of corners. But it is not possible
to do any corner 4-cycle, simply because the movements are too
restrictive that you cannot find a way to bring any four corners to the
R face. Jaap
5010. Re: Need some help with a prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 18:59:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Hey guys... and girls, > > For school, I
have to do a presentation about a subject of my > choice. And because
the Cube is one of the things I like, and the > public = Math students,
I thought it would be a nice idea to tell > them something about the
cube... For example, how you can calculate > how many positions you can
make. Now, I know how to prove that it's > impossible to make an
odd permutation, but what's the easiest way to > prove that all
even permutations are possible? (I know how to prove > this, but my
proof is a bit complicated to explain to a non-cuber > (and it's
not really beautiful), so does anyone know a (short) way > to prove it
so a non-cuber can understand it quickly?) > > Also, to avoid being very
boring, I am looking for some nice facts > about the cube... For
example: I once heard some tax-laws of Hungary > were changed, because
of Mr. Rubik. Or: When you make a line of 43 * > 10^18 cubes (with all
different cubestates) you get a line with a > length of xxx(?)
light-years. Does anyone know more interesting > facts like this? > >
Thanks for helping me :), > > Joel. What level are you pitching it at?
(Depending on this, you may have to define a lot of information in
advance, which could rush the main presentation - and could be tedious.)
I will try to give some scant details, at the risk of incurring the
wrath of some. First of all, what level of information on permutations
are you assuming. Any permutation can be broken up as a product of
disjoint cycles. (That is the cycles will have no common elements.) It
can also be broken up as a product of transpositions (2-cycles). The
transpositions will not in general be disjoint. This decomposition into
cycles will not be unique but the number of multiplicands (here,
transpositions) will be invariant modulo 2 for a given permutation. (If
your audience don't know this, you're probably going to have
to get them to take this as given - otherwise you likely won't have
time to finish. It could take some time to prove.) In particular, a
cycle is odd iff it moves an even number of elements. For example (a b c
... w x y)=(a b c ... w x)(a y) and you can use induction. Now, since a
move is a product of quarter turns and a quarter turn is a product of
two 4-cycles (one of corners and one of edges) forgetting orientation
for the present, then the permutation of the whole will be even. The
product of 2 4-cycles is clearly even (the total number of
transpositions is the sum of two odd numbers and so even). So you
can't get an odd permutation. But it is possible for the
restrictions to either edge or corner permutations to be odd
individually. Fortunately, if this is the case, then simply doing any
quarter turn will clearly fix this. Now all you need to do (in the first
instance) is prove that any even permutation of corners and any even
permutation of edges is possible. Even permutations are generated by
3-cycles: (a b)(a c)=(a b c), (a b)(c d)=(a b c)(c a d) So all you need
to be able to show is that you can do this sort of thing. You can use
the fact that the group clearly acts 3- transitively on the corners and
on the edges (in fact you can do rather more) to show that everything
can be placed using conjugation provided you can display an edge 3-cycle
and a corner 3-cycle. Exhibiting these last facts should be easy, so the
only thing you need to worry about is the 3-transitivity (all this means
here is, for instance, that for any 3 edges a, b, c and any 3 edge
positions x, y, z you can find a move that takes a to x, b to y and c to
z). (Alternatively, you can use a few 3-cycles and then show
conjugations that will allow you to generally place everything.) You
then need to show that the total edge flip is invariant modulo 2 and the
total corner twist is invariant modulo 3. (Then you can exhibit a double
edge flip (which doesn't permute the pieces) and a double corner
twist (which doesn't permute the pieces) and use 2- transitivity, a
consequence of 3-transitivity) to show you can orient the pieces - using
conjugation.) To show invariance, you only need show invariance under a
set of generators - typically the 6 usual generators. The tedious part
will be defining the orientation (particularly for edges) which you can
do lexicographically by ordering the faces. You should probably leave
the checking of invariance (once defined) as an exercise. Show it for a
couple of faces, probably at least one of these should exhibit that the
orientations can be changed. After that, it's easy to calculate the
total number of positions which must be (8!*12!)/2 * 2^11 * 3^7.
5011. Re: [Speed cubing group] Re: Need some help with a
prestentation From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 Nov 2004 19:14:05 -0000
"After that, it's easy to calculate the total number of
positions which must be (8!*12!)/2 * 2^11 * 3^7." Has anyone else
ever thought how "strange?" "cool?" that the exact
number of positions is a multiple of 1000 exactly? It's like
somebody approximated the answer but it is dead on. I think that it is a
cool fact! Dan :) [Non-text portions of this message have been removed]
5012. Re: [Speed cubing group] Re: Need some help with a
prestentation From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Nov 2004 11:20:22 -0800
Well, I mean, if you're raising integers to powers, you've got
enough 2's there to feed a third world nation so if just having
5's of course will produce 0's at the end of the number. I
guess I don't find it surprising because n! for a big n will always
have a bunch of 0's afterwards. Tyson Mao MSC #631 California
Institute of Technology On Nov 2, 2004, at 11:14 AM, Dan Harris wrote: >
> "After that, it's easy to calculate the total number of
positions > which must be (8!*12!)/2 * 2^11 * 3^7." > > Has anyone
else ever thought how "strange?" "cool?" that the
exact > number of positions is a multiple of 1000 exactly? It's
like somebody > approximated the answer but it is dead on. > > I think
that it is a cool fact! > > Dan :) > > > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
>
5013. Re: [Speed cubing group] Re: Need some help with a
prestentation From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 Nov 2004 19:55:11 -0000
I did not say it was surprising, just cool :) Dan :) ----- Original
Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, November 02, 2004 7:20 PM Subject: Re: [Speed cubing
group] Re: Need some help with a prestentation Well, I mean, if
you're raising integers to powers, you've got enough 2's
there to feed a third world nation so if just having 5's of course
will produce 0's at the end of the number. I guess I don't
find it surprising because n! for a big n will always have a bunch of
0's afterwards. Tyson Mao MSC #631 California Institute of
Technology On Nov 2, 2004, at 11:14 AM, Dan Harris wrote: > >
"After that, it's easy to calculate the total number of
positions > which must be (8!*12!)/2 * 2^11 * 3^7." > > Has anyone
else ever thought how "strange?" "cool?" that the
exact > number of positions is a multiple of 1000 exactly? It's
like somebody > approximated the answer but it is dead on. > > I think
that it is a cool fact! > > Dan :) > > > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
> Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
5014. Re: [Speed cubing group] Re: Need some help with a
prestentation From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Nov 2004 11:59:55 -0800
Ah yes, sorry about that. It is a big number. Tyson Mao MSC #631
California Institute of Technology On Nov 2, 2004, at 11:55 AM, Dan
Harris wrote: > > I did not say it was surprising, just cool :) > > Dan
:) > ----- Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 02,
2004 7:20 PM > Subject: Re: [Speed cubing group] Re: Need some help with
a > prestentation > > > Well, I mean, if you're raising integers to
powers, you've got enough > 2's there to feed a third world
nation so if just having 5's of > course > will produce 0's at
the end of the number. I guess I don't find it > surprising because
n! for a big n will always have a bunch of 0's > afterwards. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Nov 2,
2004, at 11:14 AM, Dan Harris wrote: > >> >> "After that, it's
easy to calculate the total number of positions >> which must be
(8!*12!)/2 * 2^11 * 3^7." >> >> Has anyone else ever thought how
"strange?" "cool?" that the exact >> number of
positions is a multiple of 1000 exactly? It's like somebody >>
approximated the answer but it is dead on. >> >> I think that it is a
cool fact! >> >> Dan :) >> >> >> >> [Non-text portions of this message
have been removed] >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >>
>> >> >> > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
-----------------------------------------------------------------------
> ------- > Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > >
[Non-text portions of this message have been removed] > > > > > > Yahoo!
Groups Links > > > > > > > >
5015. Re: Need some help with a prestentation From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 22:37:31 -0000
Hi everybody, I just want to thank everybody for their reply's! It
definitly gave me some inspiration about how to do this! If I have more
questions, I will let you know :)... Bye! Joel. --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Hey guys... and girls, > > For school, I
have to do a presentation about a subject of my > choice. And because
the Cube is one of the things I like, and the > public = Math students,
I thought it would be a nice idea to tell > them something about the
cube... For example, how you can calculate > how many positions you can
make. Now, I know how to prove that it's > impossible to make an
odd permutation, but what's the easiest way to > prove that all
even permutations are possible? (I know how to prove > this, but my
proof is a bit complicated to explain to a non-cuber > (and it's
not really beautiful), so does anyone know a (short) way > to prove it
so a non-cuber can understand it quickly?) > > Also, to avoid being very
boring, I am looking for some nice facts > about the cube... For
example: I once heard some tax-laws of Hungary > were changed, because
of Mr. Rubik. Or: When you make a line of 43 * > 10^18 cubes (with all
different cubestates) you get a line with a > length of xxx(?)
light-years. Does anyone know more interesting > facts like this? > >
Thanks for helping me :), > > Joel.
5016. Re: Corner three cycle From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 23:02:57 -0000
Hi Richard, thanks a lot, that a very nice explanation and example...
finally I got to know a little bit about the word itself that I've
been using a lot and where it comes from :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > > > Well, I dont
really know a formal definition of a commutator > > (At the risk of
offending "richy_jr_2000", who would prefer that I >
don't mention mathematics, I will attempt to tell you - and also >
indicate why it might be useful in puzzling.) > > A commutator is an
element of a group that is of the form: > > [A,B]=A'B'AB where
A' is the inverse of A and B' the inverse of B. It > measures
the extent to which A and B fail to commute (they commute if > the
commutator is the identity - in that case AB=BA). > It's like
taking off your shoes and then taking off your socks and > then putting
on your shoes and then pulling your socks over them. > Taking off your
socks and shoes don't commute and they have a > non-trivial
commutator - you get a double tranposition (each sock > switches
position with the corresponding shoe). On the other hand > taking off
your gloves and taking off your shoes do commute. If you > take off your
gloves and then your shoes (forget that you just pulled > your socks
over them) and then put your gloves back on and then your > shoes back
on, you should be where you started. > > The commutator subgroup is the
subgroup that the commutators generate > - in the cube group this is
exactly half the group - but generally it > is not the case that the
commutator subgroup contains only commutators. > > In general, the
conjugate permutations A'B'A and B'AB are closely >
related to B' and A respectively. (For instance, if (a_1...a_k) is
a > cycle in the disjoint cycle structure of A then (b(a_1)...b(a_k)) is
a > disjoint cycle in the cycle structure of B'AB.) In particular,
you can > design your commutator to cancel things out. If b fixes a_1
and a_2 > then A'B'AB is going to fix a_1 for example (A will
take it to a_2 and > then B'AB will take a_2=b(a_2) to b(a_1)=a_1).
5017. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 23:13:36 -0000
I once came up with a "visualization" I like better (because I
can't really imagine a light-year, it's so abstract). Imagine
all of human kind has done nothing but cubing since it was invented. So
let's say 6 billion people and 30 years. And let's say
we've all been cubing 24h each and every day, making one move per
second. Finally, let's assume that this world wide project is so
well-organized that we don't waste our time by producing duplicate
states, i.e. everybody creates a new state with every move. I won't
do the math again (you can ;-) but I think it turned out that only 13%
or all states have ever be reached somewhere somewhere by someone. Of
course some assumptions might slightly differ from reality and the
fraction of explored states might thus be smaller. I was actually quite
surprised by this when I computed it. A friend of mine had asked me
"don't you get the same states again and again?" and
that's why I did it. It convinced me that when I randomly scramble,
most of the states I get to while scrambling have *never appeared
anywhere*. Still awesome. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > > When you make a line of 43 * > 10^18 cubes
(with all different cubestates) you get a line with a > length of xxx(?)
light-years. Does anyone know more interesting > facts like this? > >
Thanks for helping me :), > > Joel.
5018. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Nov 2004 23:33:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > This decomposition > into cycles will not be
unique but the number of multiplicands > (here, transpositions) will be
invariant modulo 2 for a given > permutation. (If your audience
don't know this, you're probably > going to have to get them
to take this as given - otherwise you > likely won't have time to
finish. It could take some time to prove.) How about doing it this way:
There are many ways to decompose a permutation, but there's an
equivalence deterministic value. The number of "wrong pairs"
in the sequence. Number the corners 1-8. Let's look at this state:
position: 1 2 3 4 5 6 7 8 cubie there: 6 8 1 7 4 3 5 2 There are many
ways to "solve" (i.e. sort) this with swaps. But let's
compute the number of pairs in wrong order. First number is six and 1-5
are all behind it, but they should come before it. So that's five
wrong pairs. The 8 has 6 smaller numbers on it's right. So, 11
wrong pairs so far. The 1 has no smaller numbers on the right. Let me
summarize it for all: 6 8 1 7 4 3 5 2 (the cubie numbers) 5 6 0 4 2 1 1
0 (smaller numbers on the right) Sum: 19 The point is, that you have no
choice (like you have a choice which swaps to do for solving).
What's this number good for? Well, it's even if and only if
the sequence can be ordered by an even number of swaps. This is quite
easy to prove and I leave it to you ;-) Here's the idea: The sorted
sequence has an even number of wrong pairs (namely zero) and it's
solvable with an even number of swaps (namely zero). And whenever you do
a swap, the number of swaps done overall changes its
"evenness" and at the same time the number of wrong pairs
changes its "evenness", too. Cheers! Stefan
5019. Why slice turns are counted as 2 turns in official
competitions? From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 10:27:23 -0000
Hi, the only answer to the question in the subject of this message that
makes sense to me is: disqualifying competitors using corners-first
method (or its variation), because most people use Fridrich/Petrus based
solution anyway... Sure, the slice turns can be slower to perform for
most people, but it is really unimportant for FMC as well as not using
non-optimal UR group sequences that may be better for speedcubing. Do
slice moves really mean any advantage? Do they move more pieces in more
suitable way, or less pieces to perform permutations better? I have to
say that in my opinion the answer is 'no'. If we analyze face
turn: the number of pieces moved (wrt. the rest of cube) 4 ed. + 4 corn.
the number of facelets moved (depends) max. 4x2+4x3 For the slice turn:
the number of pieces moved (wrt. the rest of cube, although not compact)
4 edges + 4 centers the number of facelets moved max. 4 + 4x2 The only
difference is that for slice turns center pieces are moved instead of
corner ones. The official rule set up to count slices as 2 turns only
puts some cubers to a position that they cannot compete... Even though I
would use only about 5-7 slice turns in an FMC try it is such a big
handicap that it is not worth participating... What do other think? In
replies to the "Boost message mail" it looked that more people
are positive to count slices as one turn. Josef
5020. Whoa!! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 15:20:01 -0000
I just wanted to tell all of you that I just managed my first sub-20
average of 10. The times were: (15.74) 20.84 18.17 19.55 20.70 17.78
20.09 19.40 17.17 18.71 20.88 (21.91) And the average read 19.33. I
don't get it... just last night I couldn't seem to get under
22 no matter what I did. Today I made myself a cube log and I did
another average of 10 just to have something to write about, and boom!
Yay. :) Also note the PB non-lucky time of 15.74. Heheh. The cube log is
at http://www.stud.ntnu.no/~eivindfo/kubelogg.php but it is in
norwegian.
5021. IRC cube chat From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Nov 2004 09:53:52 -0800 (PST)
Is there a IRC channel for Rubik's Cube chat on Efnet or Undernet?
I know that yahoo groups has a chat but my browser doesn't like the
Java applet for some reason. Thanks Matt OzOr
__________________________________ Do you Yahoo!? Check out the new
Yahoo! Front Page. www.yahoo.com
5022. Re: Why slice turns are counted as 2 turns in official
competitions? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 20:07:47 -0000
You know, I never gave it much thought until now, but in a split second
of realization I became a staunch advocate of counting slice moves as a
single move. Upon superficial inspection, I though "Yeah,
that's 2 moves..." but now I don't think so. Here's
my reasoning: Think of a 4x4x4 cube: F is one move, everyone would
agree. f (as long as you don't turn F with it) is one move... a
little more subjective, but I think it would be hard to refute this. I
give you the following sub-logic: If f is not 1 move, it must be a
combination of moves of parallel faces. The parallel faces on a 4x4x4
are B,b,F. However, b must be a combination of moves of parallel faces:
B,f,F Therefore any move f or b when considered to be a combination of
moves of parallel faces would have to be infinitely many moves. ex: f =
F' B' b' = F' B' (F B f) = F' B' (F B
(F' B' b))=... Reductio ad absurdum. Now think of a 3x3x3: F
is one move f is one move (same logic as before). Only in this case, f
happens to be the center slice. Now I know it may not be the best
argument in the world, but this is the way I'm looking at it right
now. I would welcome any contradictions! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > Hi, > > the only answer to the question in
the subject of this message that > makes sense to me is: > disqualifying
competitors using corners-first method > (or its variation), because
most people use Fridrich/Petrus > based solution anyway... > > Sure, the
slice turns can be slower to perform for most people, > but it is really
unimportant for FMC as well as not using > non-optimal UR group
sequences that may be better for speedcubing. > > Do slice moves really
mean any advantage? Do they move more > pieces in more suitable way, or
less pieces to perform permutations > better? > > I have to say that in
my opinion the answer is 'no'. > If we analyze face turn: >
the number of pieces moved (wrt. the rest of cube) 4 ed. + 4 corn. > the
number of facelets moved (depends) max. 4x2+4x3 > For the slice turn: >
the number of pieces moved (wrt. the rest of cube, > although not
compact) 4 edges + 4 centers > the number of facelets moved max. 4 + 4x2
> > The only difference is that for slice turns center pieces are >
moved instead of corner ones. > > The official rule set up to count
slices as 2 turns only puts > some cubers to a position that they cannot
compete... > Even though I would use only about 5-7 slice turns in an
FMC try > it is such a big handicap that it is not worth
participating... > > What do other think? In replies to the "Boost
message mail" > it looked that more people are positive to count
slices as one turn. > > Josef
5023. Re: Need some help with a prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 20:48:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > This decomposition > > into cycles will
not be unique but the number of multiplicands > > (here, transpositions)
will be invariant modulo 2 for a given > > permutation. (If your
audience don't know this, you're probably > > going to have to
get them to take this as given - otherwise you > > likely won't
have time to finish. It could take some time to prove.) > > How about
doing it this way: > > There are many ways to decompose a permutation,
but there's an > equivalence deterministic value. The number of
"wrong pairs" in the > sequence. > > Number the corners 1-8.
Let's look at this state: > > position: 1 2 3 4 5 6 7 8 > cubie
there: 6 8 1 7 4 3 5 2 > > There are many ways to "solve"
(i.e. sort) this with swaps. But let's > compute the number of
pairs in wrong order. First number is six and > 1-5 are all behind it,
but they should come before it. So that's five > wrong pairs. The 8
has 6 smaller numbers on it's right. So, 11 wrong > pairs so far.
The 1 has no smaller numbers on the right. Let me > summarize it for
all: > > 6 8 1 7 4 3 5 2 (the cubie numbers) > 5 6 0 4 2 1 1 0 (smaller
numbers on the right) > > Sum: 19 > > The point is, that you have no
choice (like you have a choice which > swaps to do for solving).
What's this number good for? Well, it's even > if and only if
the sequence can be ordered by an even number of swaps. > This is quite
easy to prove and I leave it to you ;-) Here's the idea: > The
sorted sequence has an even number of wrong pairs (namely zero) > and
it's solvable with an even number of swaps (namely zero). And >
whenever you do a swap, the number of swaps done overall changes its >
"evenness" and at the same time the number of wrong pairs
changes its > "evenness", too. > > Cheers! > Stefan Yes, but
there's the issue of showing that it's not possible (in some
other, possibly non-canonical, way) to solve using a different number
(modulo 2) of transpositions - that's crucial if you want to show
that a permutation can't be both odd and even - which is key to
being able to compute the size of the group, for instance. It's
equivalent to showing that the identity can't be expressed as a
product of an odd number of transpositions (if sigma is both odd and
even then you can write sigma*sigma' as a product of an odd number
of transpositions). The identity has no pairs in the wrong order (in
terms of your post) but it's not completely trivial to show that it
can't be written as a product of an odd number of transpositions in
some way. I guess the usual way to do it would probably to be to write
the identity matrix (of the appropriate size) as a product of an odd
number of permutation matrices (corresponding to transpositions). Since
each transposition matrix has determinant -1 (you just need to swap 2
rows to make it the identity matrix, which has determinant 1) then the
identity matrix would have determinant (-1)^k for some odd k, i.e. -1, a
contradiction and so the result would follow by reductio ad absurdum. Of
course, you'd need to prove (or assume) facts on determinants - 1)
the determinant is homomorphism from the multiplicative ring of matrices
into the underlying ring (this may require certain facts about the
underlying ring, but they'd be satisfied here) and 2) interchanging
2 rows (or columns) in a matrix changes the determinant by a factor of
-1. (You'd probably just need rows or columns, depending on which
way you write your permutations, but if you can prove that the
determinant is invariant under transposing the matrix then you get two
for the price of one anyway.)
5024. Re: Need some help with a prestentation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 20:52:35 -0000
Hi Joel!! U could also go about and explain some other interesting facts
about the cube. Like it's impossible to just swap 2 edges or
likewise just swap 2 corners. Or u can also look at flip and twist
parity. U can gain some knowledge by looking at the following page :
http://members.tripod.com/~dogschool/rubikscube.html The explanations
("proofs") are very easy to follow :-) God's algorithm is
also a cool topic. See Jaap's pages :-) Best of luck w ur
presentation ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > > Hey guys... and girls,
> > For school, I have to do a presentation about a subject of my >
choice. And because the Cube is one of the things I like, and the >
public = Math students, I thought it would be a nice idea to tell > them
something about the cube... For example, how you can calculate > how
many positions you can make. Now, I know how to prove that it's >
impossible to make an odd permutation, but what's the easiest way
to > prove that all even permutations are possible? (I know how to prove
> this, but my proof is a bit complicated to explain to a non-cuber >
(and it's not really beautiful), so does anyone know a (short) way
> to prove it so a non-cuber can understand it quickly?) > > Also, to
avoid being very boring, I am looking for some nice facts > about the
cube... For example: I once heard some tax-laws of Hungary > were
changed, because of Mr. Rubik. Or: When you make a line of 43 * > 10^18
cubes (with all different cubestates) you get a line with a > length of
xxx(?) light-years. Does anyone know more interesting > facts like this?
> > Thanks for helping me :), > > Joel.
5025. Re: Need some help with a prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 22:35:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hi Joel!! > > U
could also go about and explain some other interesting facts about > the
cube. Like it's impossible to just swap 2 edges or likewise just >
swap 2 corners. I presume, he mentioned that near the start where he
mentioned it was impossible to do an odd permutation. (At least one
assumes that is what he meant - of course that would be an odd
permutation in S_20, but then not all even permutations are possible
because you can't move edges into corner places and vice versa.)
5026. [Speed cubing group] Re: Need some help with a
prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 22:41:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Well, I mean, if you're raising integers to powers,
you've got enough > 2's there to feed a third world nation so
if just having 5's of course > will produce 0's at the end of
the number. I guess I don't find it > surprising because n! for a
big n will always have a bunch of 0's > afterwards. Moreover, all
those 2s are guaranteed just from the factorial parts (it wouldn't
matter about the extra 2^10) because 2^k*r<5^k*r so any time you pick
up a 5 in the factorial you've already picked up a corresponding 2
(and in fact you'll have many extra 2s in general - by the time you
pick up the first 5 at 5! you've already picked up 3 2s (so you can
use one of them to cancel the 2 in the denominator of (12!*8!)/2 and
still have all your zeros leftover (i.e. the extra 2s in 2^11*3^7
aren't going to help towards the zeros at the end). > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Nov 2, 2004, at
11:14 AM, Dan Harris wrote: > > > > > "After that, it's easy
to calculate the total number of positions > > which must be (8!*12!)/2
* 2^11 * 3^7." > > > > Has anyone else ever thought how
"strange?" "cool?" that the exact > > number of
positions is a multiple of 1000 exactly? It's like somebody > >
approximated the answer but it is dead on. > > > > I think that it is a
cool fact! > > > > Dan :) > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > > >
5027. Re: Why slice turns are counted as 2 turns in official
competitions? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 23:15:24 -0000
Wow! You just changed my mind. Well, actually you *split* my mind ;-) So
far I've always voted for counting it as 2 turns. That's
because when I solve the cube it "feels" slower than a face
turn and so I wanted to "punish" it. Now I realize that we
should take the *purpose* into account. And I vote: - 2 turns. For
speedsolving purposes, for example to automatically choose among
different algs (e.g. computed by ACube). Here I'm interested in
fast execution and slice turns do feel slower generally. - 1 turn. For
fewest moves solving purposes. Here execution speed doesn't matter
and so for this purpose I agree counting it as 1 feels more natural.
Thanks for making me (us?) aware of the difference. Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > Hi, > > the only answer to the question in
the subject of this message that > makes sense to me is: > disqualifying
competitors using corners-first method > (or its variation), because
most people use Fridrich/Petrus > based solution anyway... > > Sure, the
slice turns can be slower to perform for most people, > but it is really
unimportant for FMC as well as not using > non-optimal UR group
sequences that may be better for speedcubing. > > Do slice moves really
mean any advantage? Do they move more > pieces in more suitable way, or
less pieces to perform permutations > better? > > I have to say that in
my opinion the answer is 'no'. > If we analyze face turn: >
the number of pieces moved (wrt. the rest of cube) 4 ed. + 4 corn. > the
number of facelets moved (depends) max. 4x2+4x3 > For the slice turn: >
the number of pieces moved (wrt. the rest of cube, > although not
compact) 4 edges + 4 centers > the number of facelets moved max. 4 + 4x2
> > The only difference is that for slice turns center pieces are >
moved instead of corner ones. > > The official rule set up to count
slices as 2 turns only puts > some cubers to a position that they cannot
compete... > Even though I would use only about 5-7 slice turns in an
FMC try > it is such a big handicap that it is not worth
participating... > > What do other think? In replies to the "Boost
message mail" > it looked that more people are positive to count
slices as one turn. > > Josef
5028. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 23:31:32 -0000
> Yes, but there's the issue of showing that it's not possible
(in some > other, possibly non-canonical, way) to solve using a
different number > (modulo 2) of transpositions - that's crucial if
you want to show that > a permutation can't be both odd and even -
which is key to being able > to compute the size of the group, for
instance. It's equivalent to > showing that the identity can't
be expressed as a product of an odd > number of transpositions (if sigma
is both odd and even then you can > write sigma*sigma' as a product
of an odd number of transpositions). > The identity has no pairs in the
wrong order (in terms of your post) > but it's not completely
trivial to show that it can't be written as a > product of an odd
number of transpositions in some way. That's easy, isn't it?
Assume that a certain permutation can be solved one way with 12 swaps
and another way with 7 swaps. Let's assume our permutation has 5
wrong pairs. Since each swap changes the "even/oddness" of
this number, the 12 swaps can obviously not really solve it. Only an odd
number of swaps can solve an odd permutation since every swap changes
the oddness of permutations and the identity is not odd. My point mainly
was that you can "read" the even/oddness of a permutation
*without* writing it as some cycles. Writing it as cycles is bad because
there are different ways to do so. Writing it in "raw" form
there's just one way to do so. So unless there's a good reason
to do so (e.g. blindfold solving) I'd suggest not to use cycle
notation, but instead "raw" order. I do understand your way of
using permutation matrices and determinants, but that's just not
really solving the problem, is it? Writing a permutation as a product of
permutation matrices also has the problem that there are infinitely many
different ways to do so. And it wastes a lot more of paper/pencil, too
;-) Cheers! Stefan > I guess the > usual way to do it would probably to
be to write the identity matrix > (of the appropriate size) as a product
of an odd number of permutation > matrices (corresponding to
transpositions). Since each transposition > matrix has determinant -1
(you just need to swap 2 rows to make it the > identity matrix, which
has determinant 1) then the identity matrix > would have determinant
(-1)^k for some odd k, i.e. -1, a contradiction > and so the result
would follow by reductio ad absurdum. Of course, > you'd need to
prove (or assume) facts on determinants - 1) the > determinant is
homomorphism from the multiplicative ring of matrices > into the
underlying ring (this may require certain facts about the > underlying
ring, but they'd be satisfied here) and 2) interchanging 2 > rows
(or columns) in a matrix changes the determinant by a factor of > -1.
(You'd probably just need rows or columns, depending on which way >
you write your permutations, but if you can prove that the determinant >
is invariant under transposing the matrix then you get two for the >
price of one anyway.)
5029. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Nov 2004 23:46:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > I guess the > usual way to do it would
probably to be to write the identity matrix > (of the appropriate size)
as a product of an odd number of permutation > matrices (corresponding
to transpositions). Since each transposition > matrix has determinant -1
(you just need to swap 2 rows to make it the > identity matrix, which
has determinant 1) then the identity matrix > would have determinant
(-1)^k for some odd k, i.e. -1, a contradiction > and so the result
would follow by reductio ad absurdum. Ok, I read your exact reasoning
again. I think we're actually saying pretty much the same thing,
the difference is just that you're talking about
"determinants" of "matrices" and I'm talking
about "wrong pairs" of "raw order". Well, I'd
need to define mine more precisely, yours are two simple words that are
well-known already, so... you win ;-) But I still say our proofs are
equivalent... Cheers! Stefan
5030. Swap limitation. From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 00:31:17 -0000
Hi Per, Joel, et al, I find it interesting that even though you can
can't move only one pair of corners or edges and nothing else, you
also cannot only move the four centers of a slice to their adjacent
sides of that slice. In other words you can swap two edges without
swapping two corners (and vice versa) if you don't require that all
the centers stay in place. In yet other words, if you physically remove
two corners of a cube and switch them it is the same as physically
switching two edges. Now, if you do that and move the center slice one
quarter turn and, leave the centers there as you solve the rest of the
cube, you can solve ther rest of the cube including swapping those two
corners back. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi Joel!! > > U could also go
about and explain some other interesting facts about > the cube. Like
it's impossible to just swap 2 edges or likewise just > swap 2
corners. Or u can also look at flip and twist parity. > > U can gain
some knowledge by looking at the following page : > >
http://members.tripod.com/~dogschool/rubikscube.html > > The
explanations ("proofs") are very easy to follow :-) > >
God's algorithm is also a cool topic. See Jaap's pages :-) > >
Best of luck w ur presentation ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey guys... and girls, > > > > For
school, I have to do a presentation about a subject of my > > choice.
And because the Cube is one of the things I like, and the > > public =
Math students, I thought it would be a nice idea to tell > > them
something about the cube... For example, how you can calculate > > how
many positions you can make. Now, I know how to prove that it's > >
impossible to make an odd permutation, but what's the easiest way >
to > > prove that all even permutations are possible? (I know how to
prove > > this, but my proof is a bit complicated to explain to a
non-cuber > > (and it's not really beautiful), so does anyone know
a (short) way > > to prove it so a non-cuber can understand it quickly?)
> > > > Also, to avoid being very boring, I am looking for some nice
facts > > about the cube... For example: I once heard some tax-laws of >
Hungary > > were changed, because of Mr. Rubik. Or: When you make a line
of 43 > * > > 10^18 cubes (with all different cubestates) you get a line
with a > > length of xxx(?) light-years. Does anyone know more
interesting > > facts like this? > > > > Thanks for helping me :), > > >
> Joel.
Hi Matt As far as I know there is no IRC channel frequented by
speedsolvers. However, as you may have read in previous posts to this
forum, there is a chat hosted on my website now, although it is Java is
seems to be much more stable. The yahoo applet crashes on my computer,
and on many other peoples computers from what I gather, but so far we
have had no problems with the chat on my site. Come and join us at the
weekends! DanH :) ----- Original Message ----- From: Matthew Ozor To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 03,
2004 5:53 PM Subject: [Speed cubing group] IRC cube chat Is there a IRC
channel for Rubik's Cube chat on Efnet or Undernet? I know that
yahoo groups has a chat but my browser doesn't like the Java applet
for some reason. Thanks Matt OzOr __________________________________ Do
you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com Yahoo!
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5032. Re: [Speed cubing group] Re: Why slice turns are counted as 2
turns in official competitions? From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 Nov 2004 09:26:11 -0000
Yes, my mind is split too... and it always has been :( I have been an
advocate of slice turns = 2 moves, as you well know. The main reason for
this is as you described below, it feels slower and more cumbersome than
a standard face turn, and for speedsolving purposes it is definitely
worse off (at least for my speedsolving... Gilles?) When the FMC was
born, I was not an FM solver, but of course I see different now. But
after 60 or more competitions spanning 1 and a half years, I am
reluctant to change things now. And anyway, slice turns have their own
rank (just not the main one :) ). Maybe the most important people (the
FMC experts) will change my mind, especially after reading Josef's
post, but I seem to remember we had a big discussion on the FMC forum a
while back, before EC2004, and it was still inconclusive. DanH :) -----
Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 03,
2004 11:15 PM Subject: [Speed cubing group] Re: Why slice turns are
counted as 2 turns in official competitions? Wow! You just changed my
mind. Well, actually you *split* my mind ;-) So far I've always
voted for counting it as 2 turns. That's because when I solve the
cube it "feels" slower than a face turn and so I wanted to
"punish" it. Now I realize that we should take the *purpose*
into account. And I vote: - 2 turns. For speedsolving purposes, for
example to automatically choose among different algs (e.g. computed by
ACube). Here I'm interested in fast execution and slice turns do
feel slower generally. - 1 turn. For fewest moves solving purposes. Here
execution speed doesn't matter and so for this purpose I agree
counting it as 1 feels more natural. Thanks for making me (us?) aware of
the difference. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > Hi, > > the only answer to the question in
the subject of this message that > makes sense to me is: > disqualifying
competitors using corners-first method > (or its variation), because
most people use Fridrich/Petrus > based solution anyway... > > Sure, the
slice turns can be slower to perform for most people, > but it is really
unimportant for FMC as well as not using > non-optimal UR group
sequences that may be better for speedcubing. > > Do slice moves really
mean any advantage? Do they move more > pieces in more suitable way, or
less pieces to perform permutations > better? > > I have to say that in
my opinion the answer is 'no'. > If we analyze face turn: >
the number of pieces moved (wrt. the rest of cube) 4 ed. + 4 corn. > the
number of facelets moved (depends) max. 4x2+4x3 > For the slice turn: >
the number of pieces moved (wrt. the rest of cube, > although not
compact) 4 edges + 4 centers > the number of facelets moved max. 4 + 4x2
> > The only difference is that for slice turns center pieces are >
moved instead of corner ones. > > The official rule set up to count
slices as 2 turns only puts > some cubers to a position that they cannot
compete... > Even though I would use only about 5-7 slice turns in an
FMC try > it is such a big handicap that it is not worth
participating... > > What do other think? In replies to the "Boost
message mail" > it looked that more people are positive to count
slices as one turn. > > Josef Yahoo! Groups Sponsor ADVERTISEMENT
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5033. RE: Ile-de-France Championships From: David Hedley Jones <davej@...> To: 'François SECHET' <frsechet@...>,
speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Nov 2004 11:54:56 -0000
Dear Mr Sechet, Could you please be so kind as to return the Electronic
Timer set to Winning Moves or directly to us if you prefer, as soon as
possible. We urgently need it for the Spanish Championships next week
and we are running out of time Thank you for your understanding Laurence
Andrault LaurenceA@... <mailto:LaurenceA@...> David Hedley Jones
Business Development Director Seven Towns Ltd, 7 Lambton Place, London
W11 2SH + 44 (0) 207 727 5666 Fax +44(0) 207 221 0363 [Non-text portions
of this message have been removed]
5034. [Speed cubing group] Re: Why slice turns are counted as 2 turns
in official comp From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 17:02:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > [...] > Yes, my mind is split too... and
it always has been :( > > I have been an advocate of slice turns = 2
moves, as you well know. The main reason for this is as you described
below, it feels slower and more cumbersome than a standard face turn,
and for speedsolving purposes it is definitely worse off (at least for
my speedsolving... Gilles?) > [...] As I was saying to someone else
recently, the one and only metric regarding speedcubing is the timer. Of
course, sequences like E2S2M2E2S2M2 are VERY slow. But M/M' often
are much faster than a half turn of any face (M'UM'UM'U
faster than 10moves/sec if you count M' as two moves). You know
that there are many criteria that make moves faster than others,
that's why people spend their time trying to optimize sequences for
their hands. For example, the minimization of cube reorientations is
very important, even if they don't appear in many written
"algorithms" (it's normal, because different people may
execute the same sequence differently). I could go on for ages talking
about what a "speed metric" should include. My idea is that
people shouldn't think about all of these points when considering a
metric for a FMC. Forget speed. Forget some computer programs too, for
them it's more efficient to work with fixed centers and half turns.
Take a 1x1x1 cake. Divide it into three equal parts, three times
(following the three orthogonal planes). The inner slices are as good as
the others. I remember when I first saw the cube, it was not a bunch of
corners and edges, it was just a perfect 3x3x3 matrix and you could move
any row or column magically. Sure you can solve the cube without moving
M, S or E, but you can solve it with DLB fixed, without moving D, L or F
too. I see slice moves as normal moves (as I do with bigger cubes), and
I've yet to read a valid point that could make me change my mind
about it (yes, I'm an open-minded guy ;-) ). I understand why
people have problem considering the cube my way. It's a matter of
how they look at it. If they solve the cube 100 times a day thinking
with sides only, thinking with slices seems weird. And there's the
dexterity thing of course. But it's a bit sad because, for example,
you can't see how simple many commutators based on slices can be,
and they're not only useful in corners-first methods. It's
like speaking using a reduced vocabulary. Slice moves may appear as
complex moves because of the mechanics inside the cube (6 axes - but a
3x3x3 could have been built around a sphere). I consider them as
physically and mathematically simple (it's not like considering a
RU'R'U fingertrick as a basic move, even if complex sequences
can improve your "vocabulary"). There's another subject:
Half-turn or quarter-turn metric? I think there are three reasons for
people to use an half-turn metric: - Formulae are shorter and simpler to
write. - It's actually easy to think with half-turns. - You just
have to turn your hand a bit more. My opinion is that R2 is clearly made
of two R (or R') basic moves. You can think with half-turns just as
you can think with RU'R'U sequences, but they're not
physically simple. This is just a personal point of view of course, I
don't write official rules. HTM is the worst metric you can imagine
for a FMC (remember SQTM?), but I'll still try to attend
CubeStation's competitions :-) Gilles. PS#1: By the way,
there's no limit on the number of competitors for
CubeStation's challenges. Come with us! PS#2: 3x3x3 scrambles could
include slices too ;-) PS#3: Notation is not really important to me, as
long as we can understand each others, but I agree that M/E/S is a bit
confusing, and I don't see why slices would require such specific
names. PS#4: Mister Kociemba, could you please write a....
5035. Re: Need some help with a prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 18:03:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > I guess the > > usual way to do it
would probably to be to write the identity matrix > > (of the
appropriate size) as a product of an odd number of > permutation > >
matrices (corresponding to transpositions). Since each transposition > >
matrix has determinant -1 (you just need to swap 2 rows to make it > the
> > identity matrix, which has determinant 1) then the identity matrix >
> would have determinant (-1)^k for some odd k, i.e. -1, a >
contradiction > > and so the result would follow by reductio ad
absurdum. > > Ok, I read your exact reasoning again. I think we're
actually saying > pretty much the same thing, the difference is just
that you're talking > about "determinants" of
"matrices" and I'm talking about "wrong pairs"
> of "raw order". Well, I'd need to define mine more
precisely, yours > are two simple words that are well-known already,
so... you win ;- ) > But I still say our proofs are equivalent... > >
Cheers! > Stefan Actually, my main point is that you need to show that
oddness/evenness can't both occur at once. To be odd just means
that the permutation can be expressed as a product of an odd number of
transpositions - to be even is similarly defined. There is a question of
whether it is possible to be simultaneously odd and even that needs to
be addressed. You've defined oddness/evenness differently, in terms
of wrong pairs and described a canonical way of defining it, so
providing a well-defined notion of odd vs even. What it doesn't
prove is that it is impossible to write an odd/even permutation (as
defined like this) as a product of an even/odd number of transpositions.
(In other words, if you didn't do it canonically and just switched
pairs and eventually came to the identity in some non-methodical way,
how would you know that you always take an odd (or always take an even)
number of transpositions.) You do make some reference to this: 'And
whenever you do a swap, the number of swaps done overall changes its
"evenness" and at the same time the number of wrong pairs
changes its "evenness", too.' but it is a technical issue
that does require a bit of proof (and is equivalent to the fact that the
identity permutation can't be written as the product of an odd
number of permutations). If you could flesh out the bit I quoted from
you above, we'd be on the same track. I guess the way I'd
tackle it using your definition is to look at a permutation (a b) (where
a<b, say). So you have 1 2 ... a-1 b a+1 a+2 ... b-1 a b+1 ... The
number b has (b-1)-(a-1)=b-a smaller numbers on the right, namely
a,...,b-1. The numbers a+1,...,b-1 all have just 1 smaller number to the
right (namely a). All the other numbers have no smaller numbers to the
right. So the total number of wrong pairs is b-a+((b-1)-a)=2b-2a-1 which
is odd. So by your definition a transposition is odd. Now you just need
to work the quoted bit above to the effect that if you compose 2
permutations the number of wrong pairs is (modulo 2) just the sum of the
wrong pairs in the permutations. (It won't generally be the sum,
only the sum modulo 2 - and that is the key thing here, to be able to
prove that.) The sum of an odd number of odd number is odd, but due to
the specific way you've defined odd/even it is something to be
proven that composing permutations actually does behave as hoped. (In
your example, for instance there are 6 smaller numbers to the right of
the 8. If you compose with another permutation, will there be an even or
odd number of smaller numbers to the right of the 8? I've not
investigated, but perhaps this depends on more than whether the 2nd
permutation is odd/even on a number by number basis, though not for the
whole sum.)
5036. [Speed cubing group] Re: Why slice turns are counted as 2 turns
in official comp From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 18:24:50 -0000
Hi Dan H, Gilles, Stefan, Josef, Like Gilles I consider each of the
three layers equal to the others, since R r L' rotates the whole
cube (QR). (I use the lower case letter for slice moves). I think the
difficulty comes from technique. Take the sequence r U r U r U r U which
flips over four edges. With a good technique this can easily be done as
quickly as R U R' U' done twice. I think that if someone is
not used to slice moves it's much the same as someone not being
used to doing any finger tricks. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Yes, my mind is split too... and it
always has been :( > > I have been an advocate of slice turns = 2 moves,
as you well know. The main reason for this is as you described below, it
feels slower and more cumbersome than a standard face turn, and for
speedsolving purposes it is definitely worse off (at least for my
speedsolving... Gilles?) > > When the FMC was born, I was not an FM
solver, but of course I see different now. But after 60 or more
competitions spanning 1 and a half years, I am reluctant to change
things now. And anyway, slice turns have their own rank (just not the
main one :) ). > > Maybe the most important people (the FMC experts)
will change my mind, especially after reading Josef's post, but I
seem to remember we had a big discussion on the FMC forum a while back,
before EC2004, and it was still inconclusive. > > DanH :) > -----
Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, November 03,
2004 11:15 PM > Subject: [Speed cubing group] Re: Why slice turns are
counted as 2 turns in official competitions? > > > > Wow! You just
changed my mind. Well, actually you *split* my mind ;-) > > So far
I've always voted for counting it as 2 turns. That's because >
when I solve the cube it "feels" slower than a face turn and
so I > wanted to "punish" it. Now I realize that we should
take the *purpose* > into account. And I vote: > > - 2 turns. For
speedsolving purposes, for example to automatically > choose among
different algs (e.g. computed by ACube). Here I'm > interested in
fast execution and slice turns do feel slower generally. > > - 1 turn.
For fewest moves solving purposes. Here execution speed > doesn't
matter and so for this purpose I agree counting it as 1 feels > more
natural. > > Thanks for making me (us?) aware of the difference. > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" > <gloom@e...> wrote: > > > > Hi, > > > >
the only answer to the question in the subject of this message that > >
makes sense to me is: > > disqualifying competitors using corners-first
method > > (or its variation), because most people use Fridrich/Petrus >
> based solution anyway... > > > > Sure, the slice turns can be slower
to perform for most people, > > but it is really unimportant for FMC as
well as not using > > non-optimal UR group sequences that may be better
for speedcubing. > > > > Do slice moves really mean any advantage? Do
they move more > > pieces in more suitable way, or less pieces to
perform permutations > > better? > > > > I have to say that in my
opinion the answer is 'no'. > > If we analyze face turn: > >
the number of pieces moved (wrt. the rest of cube) 4 ed. + 4 corn. > >
the number of facelets moved (depends) max. 4x2+4x3 > > For the slice
turn: > > the number of pieces moved (wrt. the rest of cube, > >
although not compact) 4 edges + 4 centers > > the number of facelets
moved max. 4 + 4x2 > > > > The only difference is that for slice turns
center pieces are > > moved instead of corner ones. > > > > The official
rule set up to count slices as 2 turns only puts > > some cubers to a
position that they cannot compete... > > Even though I would use only
about 5-7 slice turns in an FMC try > > it is such a big handicap that
it is not worth participating... > > > > What do other think? In replies
to the "Boost message mail" > > it looked that more people are
positive to count slices as one turn. > > > > Josef
5037. Periods From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 20:48:46 -0000
I'm sitting here at school and a guy asked me about permutations
period (or maybe they are called orders?). I.e. how many times you have
to perform a permutation to get back to the identity. I remember having
seen a post or a site showing all the possible periods. Can someone
point me in the right direction? Or if not, what was the largest
possible period, and is there a simple algorithm that has this period?
5038. Re: Why slice turns are counted as 2 turns in official
comp From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 22:05:30 -0000
I am also split on whether to count slices as one or two moves. My logic
for it counting as 2 is because a slice actually rotates the internal
kernel and 2 center pieces so in effect it is 2 moves plus a cube
rotation when looked at mechanically. A normal move would be
accomplished by rotating 1 center piece(and the 8 pieces around it of
course)while the kernel remains stationary. But like Gilles said, the
cube could be built around a sphere where the kernel would not be
rotated in a slice. For speedcubing purposes though, if I perform the
slice as 2 moves(danK Z perm), I count it as 2. If I do the slice as 1
move(as in L'BLS'L'B'S (I like that alg)), I count
it as 1. For fewest moves, I would be inclined to count it as 1 move,
but I'm not an expert in that field. --barefoot Chris
5039. Re: Periods From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 22:40:57 -0000
Hi Eivind, (Very nice subject, btw. Maybe I can use something like this
for my lecture as well) In Dutch, they are called 'orde',
which looks like order, but I am not sure if that's really the
right word for it.. What matters is: I understand what you mean. I
haven't seen a topic about this, so I can't help you with
that. But I recently found that the maximum order is 1260. An alg. with
this order is: RU2D'BD'. It took me about 50 minutes to verify
this. However, I don't know how to prove that this really is the
max. order. -Joel --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > I'm sitting
here at school and a guy asked me about permutations > period (or maybe
they are called orders?). I.e. how many times you > have to perform a
permutation to get back to the identity. I remember > having seen a post
or a site showing all the possible periods. Can > someone point me in
the right direction? Or if not, what was the > largest possible period,
and is there a simple algorithm that has this > period?
5040. Re: [Speed cubing group] Re: Corner three cycle From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Nov 2004 14:46:49 -0800 (PST)
> > (At the risk of offending "richy_jr_2000", who > would
prefer that I > > don't mention mathematics, I will attempt to tell
> you - and also > > indicate why it might be useful in puzzling.) I
would appreciate it if you didn't make assumptions as to what my
preferences are. Thank you. -Richard --- Stefan Pochmann
<pochmann@...> wrote: > > Hi Richard, > > thanks a lot, that a very
nice explanation and > example... finally I > got to know a little bit
about the word itself that > I've been using a > lot and where it
comes from :-) > > Cheers! > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > GameOfDeath2 >
<no_reply@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "joel_vn" > >
<joel_vn@y...> wrote: > > > > > > Well, I dont really know a formal
definition of > a commutator > > > > (At the risk of offending
"richy_jr_2000", who > would prefer that I > > don't
mention mathematics, I will attempt to tell > you - and also > >
indicate why it might be useful in puzzling.) > > > > A commutator is an
element of a group that is of > the form: > > > > [A,B]=A'B'AB
where A' is the inverse of A and B' > the inverse of B. > It >
> measures the extent to which A and B fail to > commute (they commute >
if > > the commutator is the identity - in that case > AB=BA). > >
It's like taking off your shoes and then taking > off your socks
and > > then putting on your shoes and then pulling your > socks over
them. > > Taking off your socks and shoes don't commute and > they
have a > > non-trivial commutator - you get a double > tranposition
(each sock > > switches position with the corresponding shoe). On > the
other hand > > taking off your gloves and taking off your shoes > do
commute. If you > > take off your gloves and then your shoes (forget >
that you just > pulled > > your socks over them) and then put your
gloves > back on and then your > > shoes back on, you should be where
you started. > > > > The commutator subgroup is the subgroup that the >
commutators > generate > > - in the cube group this is exactly half the
group > - but generally > it > > is not the case that the commutator
subgroup > contains only > commutators. > > > > In general, the
conjugate permutations A'B'A and > B'AB are closely > >
related to B' and A respectively. (For instance, > if (a_1...a_k)
is a > > cycle in the disjoint cycle structure of A then >
(b(a_1)...b(a_k)) is > a > > disjoint cycle in the cycle structure of
B'AB.) In > particular, you > can > > design your commutator to
cancel things out. If b > fixes a_1 and a_2 > > then A'B'AB is
going to fix a_1 for example (A > will take it to a_2 > and > > then
B'AB will take a_2=b(a_2) to b(a_1)=a_1). > > > >
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Yahoo! Front Page. www.yahoo.com
5041. Re: Periods From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 23:03:29 -0000
Hi :-) The idea for finding the maaximum order of a permutation is to
realise that a permutation is a combination of disjoint corner-cycles
and edge-cycles. So what u do is to decompose the permutation into
it's individual cycles. Then simply determine the LCM (least common
multiple) of these cycles. Also u have to keep in mind what combinations
of cycles will be possible to yield an overall even permutation. And
also u have only 8 corners and 12 edges to play with ;-) A formal proof
might have to list all possible corner-cycle orders and edge-cycle
orders?? Or is there an easier way to prove this?? An easier example
than urs of such a permutation is the FRBL permutation. Happy cubing :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > > Hi Eivind, > > (Very
nice subject, btw. Maybe I can use something like this for my > lecture
as well) > > In Dutch, they are called 'orde', which looks
like order, but I am > not sure if that's really the right word for
it.. What matters is: I > understand what you mean. I haven't seen
a topic about this, so I > can't help you with that. But I recently
found that the maximum > order is 1260. An alg. with this order is:
RU2D'BD'. It took me > about 50 minutes to verify this.
However, I don't know how to prove > that this really is the max.
order. > > -Joel > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > > > I'm
sitting here at school and a guy asked me about permutations > > period
(or maybe they are called orders?). I.e. how many times you > > have to
perform a permutation to get back to the identity. I > remember > >
having seen a post or a site showing all the possible periods. Can > >
someone point me in the right direction? Or if not, what was the > >
largest possible period, and is there a simple algorithm that has > this
> > period?
5042. Re: Periods From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 23:08:48 -0000
If memory serves me right, I believe it was stated in the link you
posted yesterday that FRBL has an order of ~300. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi :-) > > The idea for finding
the maaximum order of a permutation is to > realise that a permutation
is a combination of disjoint corner-cycles > and edge-cycles. So what u
do is to decompose the permutation into > it's individual cycles.
Then simply determine the LCM (least common > multiple) of these cycles.
Also u have to keep in mind what > combinations of cycles will be
possible to yield an overall even > permutation. And also u have only 8
corners and 12 edges to play > with ;-) A formal proof might have to
list all possible corner-cycle > orders and edge-cycle orders?? Or is
there an easier way to prove > this?? > > An easier example than urs of
such a permutation is the FRBL > permutation. > > Happy cubing :-) > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > > > Hi Eivind, > > >
> (Very nice subject, btw. Maybe I can use something like this for my >
> lecture as well) > > > > In Dutch, they are called 'orde',
which looks like order, but I am > > not sure if that's really the
right word for it.. What matters is: > I > > understand what you mean. I
haven't seen a topic about this, so I > > can't help you with
that. But I recently found that the maximum > > order is 1260. An alg.
with this order is: RU2D'BD'. It took me > > about 50 minutes
to verify this. However, I don't know how to prove > > that this
really is the max. order. > > > > -Joel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > I'm sitting here at school and
a guy asked me about permutations > > > period (or maybe they are called
orders?). I.e. how many times you > > > have to perform a permutation to
get back to the identity. I > > remember > > > having seen a post or a
site showing all the possible periods. Can > > > someone point me in the
right direction? Or if not, what was the > > > largest possible period,
and is there a simple algorithm that has > > this > > > period?
5043. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 23:27:10 -0000
Hi Richard, I think you misunderstood me somehow. Especially this part
makes me think so: > (In other words, if you didn't do it >
canonically and just switched pairs and eventually came to the >
identity in some non-methodical way, how would you know that you >
always take an odd (or always take an even) number of > transpositions.)
I did *not* define a canonical way for "solving" a
permutation, but rather a way for "looking" at it. I.e. the
wrong pairs shall not be swapped in some particular way (there are many
ways for this), they shall only be counted (there's only one
way=result for this). In other words, define for a permutation p:
federminant(p) := (number of wrong pairs in p) mod 2 What I left as an
exercise to Joel is to prove: 1) federminant(identity) = 0 2)
federminant(swap(p,i,j)) = (federminant(p) + 1) mod 2 Where swap(p,i,j)
is the permutation you get by swapping elements i and j in permutation
p. Simple induction shows that if you take permutation p, apply k swaps,
and reach permutation q, you have: federminant(q) = (federminant(p) + k)
mod 2 Now assume you take permutation p=identity, apply k swaps (with
odd k) , and reach permutation q=identity. Then you have (everything mod
2): federminant(identity) = federminant(q) = federminant(p) + k =
federminant(identity) + 1 = 0 + 1 = 1 Contradiction! I don't think
there's something missing in my proof (other than the exercise part
of course ;-), hopefully my more formal description above makes clearer
what I mean. What do you say? Cheers! Stefan
5044. Re: Periods From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Nov 2004 23:51:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y... > wrote: > > In Dutch, they are called
'orde', which looks like order, but I am > not sure if
that's really the right word for it.. What matters is: I >
understand what you mean. I haven't seen a topic about this, so I >
can't help you with that. But I recently found that the maximum >
order is 1260. An alg. with this order is: RU2D'BD'. It took
me > about 50 minutes to verify this. However, I don't know how to
prove > that this really is the max. order. This is not a proof but a
construction of such a case... Let the alg have these effect: - The
corners are permuted in two cycles, one of length 3 and one of length 5.
Also, they have wrong orientation, i.e. URF->UFL->ULB->RFU instead of
reaching URF again. This results in the large cycle being solved again
after 3*5 alg executions and the small cycle after 3*3. Overall
LCM(3*5,3*3)=(3*5)*3, the latter factor 3 coming from the orientation. -
Similarly, the edges have two cycles, one of length 2 and one of length
7 (I don't care about the remaining 3 edges). And orientation in
each cycle is wrong again. Overall the edges need (2*7)*2 alg
executions. Then LCM(3*5*3,2*7*2) = 1260 The thing is, you want to get
as many different prime factors in there as possible. I have 2 and 7
from edges, and 3 and 5 from corners. And I can get additional factors 2
and 3 from edge/corner orientations. Now for a proof you could try out
all possibilities of cycle sizes... ;-) Cheers! Stefan
5045. Re: Periods (Devil's Algorithm) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 00:11:43 -0000
While we're on this topic I thought I would post something related
that I found. How could one construct an algorithm that would cycle
through all possible positions of the cube (a "Devil's
Algorithm" as I've seen it written). The algorithms would be
good as long as it cycled though all 43252003274489856000 positions on
the cube, regardless of whether it repeated positions or not. This is of
course possible, even with a random string of notation that is
absolutely enormously larger than the number of possible combinations to
the cube. However, the interesting question is whether or not it is
possible to have an algorithm of length 43252003274489855999 (staring
from the solved state) that cycles through all possible positions of the
cube (including having started at the solved state). Maybe it
doesn't even have to cycle through all the positions, but just have
the first 43252003274489855999 moves pass through the same number of
states (starting from the solved, or technically any, state. Maybe you
could look at this by drawing a graph with 43252003274489856000 nodes as
a bipartite graph including all even an odd positions, and also grouped
together with various characteristics (say positions that are all 2
moves away from each other are drawn close together). Each position
could only reach 18 others, 17 if you include the fact that you had to
do a move to get to that position. To be more precise, only quarter
turns would be allowed, since performing a double turn is by the purest
sense either doing R R or R' R' or some other equivalent I
honestly haven't put too much thought into this to be honest, but
it is an interesting question nonetheless. Would using graph theory and
trying to create some sort of Hamiltonian chain, or even a Hamiltonian
cycle, work as a way to do this? Since that would take too much
computing power, are there any patterns we can use to come up with such
an algorithm? Also would this algorithm have any sort of
regularity/symmetry/interesting charateristics, or would it be totally
random in appearance? There would of course be an infinite number of
algorithms that would achieve this affect, however how many are there
with length 43252003274489855999, if any at all? If there aren't
any of that length, what is the shortest possible lentgh you can have to
cycle through all the positions of the cube? Can you do it without
repeating any positions at all? Can you repeat positions often, though
come up with an easy pattern for writing out a Devil's algorithm? I
guess the holy grail of this would be any algorithm of exactly length
43252003274489856000 that perfectly cycled through all the possible
positions of the cube. Such that, starting from any state, if you
performed this algorithm you would not only end at the same state you
started at, but have cycled through all possible positions as well. Just
some questions I thought might spark some conversation. Chris
5046. San Francisco, Exploratorium From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Nov 2004 17:04:22 -0800
Hi Everyone, The Caltech Rubik's Cube Club will be hosting a
tournament in San Francisco at the Exploratorium
(http://www.exploratorium.com/) on January 15, 2005. If you are from the
Bay Area, please help me advertise this event. I am limited in the
amount of advertising I can do because I attend school in Southern
California. We will probably begin the tournament at 11 AM, have a lunch
break, and then finish it off by 5 PM when the museum closes. I will
decide on the events after getting a better idea of the interest in this
tournament. Again, if you are from the Bay Area (such as Hanson So and
your middle school), please help me get people to come. Tyson Mao MSC
#631 California Institute of Technology
5047. Re: Periods From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 08:12:10 -0000
Hey Eivind :D Yes u are correct. (FRBL)*315 will yield a solved cube
again (when u start from solved :- P ) I guess i was confusing with
supercubing calculations. (FRBL)*315 will have the following effect on
centers : [F'R'B'L'], all are rotated
counterclockwise. So if one wants to solve the centers also a power of
1260 is needed. And of course any permutation of order 1260 will fix the
centers, so this is the maximum order also in the supergroup ;-) -Per
PS! One can quite easily verify orders of permutation using for instance
the FMC companion !! Just check which is the lowest order yielding a
solved cube. Incidentally, for FRBL, if it's repeated 105 times u
get a corner 3-twist on the D layer :-) -------==================-------
> --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > If memory serves me right, I believe it was
stated in the link you > posted yesterday that FRBL has an order of
~300. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@y...> wrote: > > > > Hi
:-) > > > > The idea for finding the maaximum order of a permutation is
to > > realise that a permutation is a combination of disjoint corner-
cycles > > and edge-cycles. So what u do is to decompose the permutation
into > > it's individual cycles. Then simply determine the LCM
(least common > > multiple) of these cycles. Also u have to keep in mind
what > > combinations of cycles will be possible to yield an overall
even > > permutation. And also u have only 8 corners and 12 edges to
play > > with ;-) A formal proof might have to list all possible corner-
cycle > > orders and edge-cycle orders?? Or is there an easier way to
prove > > this?? > > > > An easier example than urs of such a
permutation is the FRBL > > permutation. > > > > Happy cubing :-) > > >
> -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > > <joel_vn@y...> wrote: > > > > > > Hi Eivind,
> > > > > > (Very nice subject, btw. Maybe I can use something like this
for my > > > lecture as well) > > > > > > In Dutch, they are called
'orde', which looks like order, but I am > > > not sure if
that's really the right word for it.. What matters is: > > I > > >
understand what you mean. I haven't seen a topic about this, so I >
> > can't help you with that. But I recently found that the maximum
> > > order is 1260. An alg. with this order is: RU2D'BD'. It
took me > > > about 50 minutes to verify this. However, I don't
know how to prove > > > that this really is the max. order. > > > > > >
-Joel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > <htkra1d@h...> wrote: > > > > > > > >
I'm sitting here at school and a guy asked me about permutations >
> > > period (or maybe they are called orders?). I.e. how many times you
> > > > have to perform a permutation to get back to the identity. I > >
> remember > > > > having seen a post or a site showing all the possible
periods. Can > > > > someone point me in the right direction? Or if not,
what was the > > > > largest possible period, and is there a simple
algorithm that has > > > this > > > > period?
5048. Countdown to Orlando From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 15:53:44 -0000
Hi all, Seeing as that today is November 5th, there is EXACTLY ONE YEAR
to practice for the next RWC ! So many aspects and nuances to improve
and so little time: ars longa, vita brevis. See you all in Florida if
not sooner Rob
5049. Re: Periods (Devil's Algorithm) Contest suggestion From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 17:07:35 -0000
Hi Chris, I recommend beginning with a sequence which will go through
all possible combinations of two sides being turned one quarter turn.
What algorithm accomplishing this has the fewest moves? Is this, going
through 15 positions, a small enough part of the problem to allow us to
hold a contest? Regards, David J P.S. The new IBM supercomputer can
perform 43252003274489856000 calculations in about a week. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > While we're on this topic I thought I would post
something related > that I found. > > How could one construct an
algorithm that would cycle through all > possible positions of the cube
(a "Devil's Algorithm" as I've seen > it written). >
> The algorithms would be good as long as it cycled though all >
43252003274489856000 positions on the cube, regardless of whether it >
repeated positions or not. > > This is of course possible, even with a
random string of notation > that is absolutely enormously larger than
the number of possible > combinations to the cube. > > However, the
interesting question is whether or not it is possible > to have an
algorithm of length 43252003274489855999 (staring from > the solved
state) that cycles through all possible positions of the > cube
(including having started at the solved state). Maybe it > doesn't
even have to cycle through all the positions, but just have > the first
43252003274489855999 moves pass through the same number of > states
(starting from the solved, or technically any, state. > > Maybe you
could look at this by drawing a graph with > 43252003274489856000 nodes
as a bipartite graph including all even > an odd positions, and also
grouped together with various > characteristics (say positions that are
all 2 moves away from each > other are drawn close together). Each
position could only reach 18 > others, 17 if you include the fact that
you had to do a move to get > to that position. To be more precise, only
quarter turns would be > allowed, since performing a double turn is by
the purest sense > either doing R R or R' R' or some other
equivalent > > I honestly haven't put too much thought into this to
be honest, but > it is an interesting question nonetheless. Would using
graph theory > and trying to create some sort of Hamiltonian chain, or
even a > Hamiltonian cycle, work as a way to do this? > > Since that
would take too much computing power, are there any > patterns we can use
to come up with such an algorithm? > > Also would this algorithm have
any sort of > regularity/symmetry/interesting charateristics, or would
it be > totally random in appearance? > > There would of course be an
infinite number of algorithms that would > achieve this affect, however
how many are there with length > 43252003274489855999, if any at all? If
there aren't any of that > length, what is the shortest possible
lentgh you can have to cycle > through all the positions of the cube?
Can you do it without > repeating any positions at all? > > Can you
repeat positions often, though come up with an easy pattern > for
writing out a Devil's algorithm? > > I guess the holy grail of this
would be any algorithm of exactly > length 43252003274489856000 that
perfectly cycled through all the > possible positions of the cube. Such
that, starting from any state, > if you performed this algorithm you
would not only end at the same > state you started at, but have cycled
through all possible positions > as well. > > Just some questions I
thought might spark some conversation. > > > Chris
5050. Re: Need some help with a prestentation From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 17:34:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Hi Richard, > > I think you
misunderstood me somehow. Especially this part makes me > think so: > >
> (In other words, if you didn't do it > > canonically and just
switched pairs and eventually came to the > > identity in some
non-methodical way, how would you know that you > > always take an odd
(or always take an even) number of > > transpositions.) > > I did *not*
define a canonical way for "solving" a permutation, but >
rather a way for "looking" at it. I.e. the wrong pairs shall
not be > swapped in some particular way (there are many ways for this),
they > shall only be counted (there's only one way=result for
this). > No, what I meant was a canonical way of defining odd vs even
(rather than solving the permutation): namely sum over x #{y:y<x and
y is to the right of x} (mod 2). > In other words, define for a
permutation p: > federminant(p) := (number of wrong pairs in p) mod 2 >
> What I left as an exercise to Joel is to prove: > 1)
federminant(identity) = 0 > 2) federminant(swap(p,i,j)) =
(federminant(p) + 1) mod 2 > Where swap(p,i,j) is the permutation you
get by swapping elements i > and j in permutation p. 2) is what I was
referring to - hadn't realized you were leaving this as an
exercise. This is the part I was saying was vital. Then I agree with
you. (The point I was trying to make is that I thought you were leaving
2) out.) (All the rest is agreed.) > > Simple induction shows that if
you take permutation p, apply k swaps, > and reach permutation q, you
have: > federminant(q) = (federminant(p) + k) mod 2 > > Now assume you
take permutation p=identity, apply k swaps (with odd k) > , and reach
permutation q=identity. Then you have (everything mod 2): > >
federminant(identity) > = federminant(q) > = federminant(p) + k > =
federminant(identity) + 1 > = 0 + 1 > = 1 > > Contradiction! > > I
don't think there's something missing in my proof (other than
the > exercise part of course ;-), hopefully my more formal description
> above makes clearer what I mean. > > What do you say? > > Cheers! >
Stefan
5051. Re: Periods (Devil's Algorithm) Contest suggestion From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 20:11:30 -0000
Hey David, that's a really cool puzzle! Just some opening thoughts.
First it would help to know the numer of possible states that can be
reached using only 2 quarter turns (assuming that repetition of turning
the same face twice is allowed). I count 115 positions reachable by
doing two quarter turns. 96 if they are perpendicular faces, 12 if they
are parallel faces, and 7 if you turn the same face twice in succession.
The critical thing to notice is that all the positions that need to be
reached are even permutations, so we have to go through an odd
permutation to reach each new position. I guess an optimal algorithm in
this puzzle would be one that reached all 115 positions that need to be
reached, but never repeated any odd permutation. You could also have an
algorithm that achieved all 115 positions, but repeated some or multiple
odd permutations. If an optimal length algorithm exists then it would
have to be 230 moves long. Assuming you start from the solved state and
that every second move you achieve a distinct even permutation that is
also one of our 115. I don't think an optimal algorithm would exist
though. You could something like R F4 U4 B4 D4 L4 R R F4 U4 B4 D4 L4 R L
F4 U4 B4 D4 R4 L L F4 U4 B4 D4 R4 To cycle through all 38 positions
unique to the RL axis, but to get to a positions such as UR where a face
in the UD axis is turned first, you have to go through the solved state.
So my proposal for a shortest alg would be the following: any face turn
followed by a 4 means 4 clockwise turns, just written shorter. 1) cycle
through all positions unqiue to the RL axis R F4 U4 B4 D4 L4 R R F4 U4
B4 D4 L4 R L F4 U4 B4 D4 R4 L L F4 U4 B4 D4 R4 2) solve the cube again L
3) cycle through all the positions unique to the UD axis U F4 R4 B4 L4
D4 U U F4 R4 B4 L4 D4 U D F4 R4 B4 L4 U4 D D F4 R4 B4 L4 U4 4) solve the
cube again D 5) cycle through all the positions unique to the FB axis F
U4 R4 D4 L4 B4 F F U4 R4 D4 L4 B4 F B U4 R4 D4 L4 F4 B B U4 R4 D4 L4 F4
and you could optionally solve the cube again with B to create a true
cycle. So my alg is 264 moves if you make it a true cycle by adding the
final F and is: R F4 U4 B4 D4 L4 R R F4 U4 B4 D4 L4 R L F4 U4 B4 D4 R4 L
L F4 U4 B4 D4 R4 L U F4 R4 B4 L4 D4 U U F4 R4 B4 L4 D4 U D F4 R4 B4 L4
U4 D D F4 R4 B4 L4 U4 D F U4 R4 D4 L4 B4 F F U4 R4 D4 L4 B4 F B U4 R4 D4
L4 F4 B B U4 R4 D4 L4 F4 B and repeates positions therefore 264-230=34
times. I think, due to the nature of having to have a certain face
having been turned "first" for many of the positions, that
this would be an optimal alg. Just my guess though, but I think it
works. I doubt my reasoning counts as an actual proof, but I think it
works out. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > Hi Chris, > > I
recommend beginning with a sequence which will go through all > possible
combinations of two sides being turned one quarter turn. What >
algorithm accomplishing this has the fewest moves? Is this, going >
through 15 positions, a small enough part of the problem to allow us >
to hold a contest? > > Regards, > > David J > > P.S. The new IBM
supercomputer can perform 43252003274489856000 > calculations in about a
week.
5052. 2x2 Cube Question From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 Nov 2004 12:55:58 -0800 (PST)
In 2 __________________________________ Do you Yahoo!? Check out the new
Yahoo! Front Page. www.yahoo.com
5053. 2x2 Cube Question From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 Nov 2004 12:58:57 -0800 (PST)
When placing the last piece on the U face and the D piece facing is Down
I can bring it to the U face and facing Up with:
FD'F'DFD'F'D3FD'F' Is there a simpler
solution? Thanks - be nice to a newbie Matt Ozor
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
5054. Re: 2x2 Cube Question From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:09:56 -0000
If you hold the cube upside down, your algorithm is actually quite fast.
A shorter one (holding it your way) would be: F L D2 L' F'
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Matthew
Ozor <mtozor@y. ..> wrote: > When placing the last piece on the U
face and the D > piece facing is Down I can bring it to the U face and >
facing Up with: > > FD'F'DFD'F'D3FD'F' > >
Is there a simpler solution? > > Thanks - be nice to a newbie > Matt
Ozor > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
5055. Re: Periods From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:12:37 -0000
Hey Per, just take a quarter of your alg: R y :-) Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey Eivind :D > > Yes u are
correct. > > (FRBL)*315 will yield a solved cube again (when u start
from solved :- > P ) I guess i was confusing with supercubing
calculations.
5056. Re: Countdown to Orlando From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:14:29 -0000
Awesome-1 year away. I can't wait. I'm already planning the
trip. I posted this before but it was most likely overlooked: Is there
any more information about the RWC??? Does anyone know? Events? prizes?
I think I remember hearing our stay at the pop century resort would be
free? Or it this all tba? thanks --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
<futuese@y...> wrote: > > > Hi all, > > Seeing as that today is
November 5th, there is EXACTLY ONE YEAR to > practice for the next RWC !
So many aspects and nuances to improve > and so little time: > > ars
longa, vita brevis. > > > See you all in Florida if not sooner > > > >
Rob
5057. Re: Periods (Devil's Algorithm) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:16:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > I guess the holy grail of this would be
any algorithm of exactly > length 43252003274489856000 that perfectly
cycled through all the > possible positions of the cube. Such that,
starting from any state, > if you performed this algorithm you would not
only end at the same > state you started at, but have cycled through all
possible positions > as well. Hi Chris, a while ago I asked about
something similar, like a combination of your idea and the original
thread question. In my opinion the real holy grail would be: An
algorithm of length 43252003274489856000/1260 which, applied 1260 times,
cycles through all states. Cheers! Stefan
5058. Re: Need some help with a prestentation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:26:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > 2) is what I was referring to -
hadn't realized you were leaving > this as an exercise. This is the
part I was saying was vital. > Then I agree with you. (The point I was
trying to make is that I > thought you were leaving 2) out.) > > (All
the rest is agreed.) Ah, ok... so we did indeed misunderstand each other
a bit ;-) How about this proof of step 2): Call a swap of two adjacent
elements a "bubble". Swapping any two elements A and B in a
sequence is the same as first bubbling A towards B (so they're
adjacent), then bubbling A and B, then bubbling B back to A's
original place by undoing the first part. A bubble clearly changes
"evenness" of the number of wrong pairs. And for a swap, we do
(n+1+n) bubbles. So a swap changes that evenness, too. Cheers! Stefan
5059. Re: Periods (Devil's Algorithm) Contest suggestion From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:31:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > P.S. The new IBM supercomputer can
perform 43252003274489856000 > calculations in about a week. That's
not really going to help, since there's no linear time algorithm to
solve the problem, since in general it's NP-complete (and I doubt
our special case is special enough to make it easier):
http://mathworld.wolfram.com/HamiltonianCircuit.html Cheers! Stefan
5060. Re: 2x2 Cube Question From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:35:03 -0000
Hey! Or (easier if u mainly twist w one hand) just R2D'R2DR2. Have
fun ;-) -Per PS! Dun have a cube at hand but it should be correct :D >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > If you hold the cube upside
down, your algorithm is actually quite > fast. A shorter one (holding it
your way) would be: F L D2 L' F' > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, Matthew Ozor
<mtozor@y. > ..> wrote: > > When placing the last piece on the U face
and the D > > piece facing is Down I can bring it to the U face and > >
facing Up with: > > > > FD'F'DFD'F'D3FD'F'
> > > > Is there a simpler solution? > > > > Thanks - be nice to a
newbie > > Matt Ozor > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com
5061. Re: Periods From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:39:35 -0000
Yeah yeah Stefan, tricking with cube turns won't make any
difference :-P -Cubix PS! Then any of the following will do: Ry,
Ry', Rx, Rx', Rz, Rz' (or even the same ones w R' in
place of R. Or for that matter any other face clockwise or
counterclockwise. By symmetry and or inversion they are all the same :D
zzzzzzzzzzzzzz .......... Hehe, happy cubing :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hey Per, just take a quarter of your alg:
R y :-) > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@y...> wrote: > >
> > Hey Eivind :D > > > > Yes u are correct. > > > > (FRBL)*315 will
yield a solved cube again (when u start from solved > :- > > P ) I guess
i was confusing with supercubing calculations.
5062. Re: Periods (Devil's Algorithm) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 22:44:17 -0000
Hey! I know it can be proven that one algorithm wouldn't be enough.
Two algorithms is needed. I have even seen published 2 short algs to do
that. But some quick search on the net didn't succeed in finding
those algs, or anything else about it for that matter. I'm pretty
sure Richard Carr knows what im talking about. I think it was published
a long time ago actually, like 1982 or -83. But internet didn't
exist back then :-P Not like we know it now anyway ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > I guess the holy grail of this would be any algorithm of
exactly > > length 43252003274489856000 that perfectly cycled through
all the > > possible positions of the cube. Such that, starting from any
state, > > if you performed this algorithm you would not only end at the
same > > state you started at, but have cycled through all possible
positions > > as well. > > Hi Chris, > > a while ago I asked about
something similar, like a combination of > your idea and the original
thread question. In my opinion the real > holy grail would be: An
algorithm of length 43252003274489856000/1260 > which, applied 1260
times, cycles through all states. > > Cheers! > Stefan
5063. Re: 2x2 Cube Question From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 23:49:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Or (easier if u
mainly twist w one hand) just R2D'R2DR2. Holy sh.. that's so
easy I feel embarrassed I didn't know it ;-) You know, until last
year I would've done R'D2RDR'D'R and I was so proud
to find my 5-turn solution but I hate it because it's ugly to
perform. .. Cheers! Stefan
5064. Re: Periods (Devil's Algorithm) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Nov 2004 23:53:45 -0000
I think you're talking about something different. We're
talking about one algorithm that during (!) its execution comes across
all states. Btw, I doubt an algorithm of 43252003274489856000/1260 turns
has been published ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > I know it can be proven
that one algorithm wouldn't be enough. Two > algorithms is needed.
I have even seen published 2 short algs to do > that. But some quick
search on the net didn't succeed in finding > those algs, or
anything else about it for that matter. I'm pretty > sure Richard
Carr knows what im talking about. I think it was > published a long time
ago actually, like 1982 or -83. But internet > didn't exist back
then :-P Not like we know it now anyway ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...> > >
wrote: > > > > > > I guess the holy grail of this would be any algorithm
of exactly > > > length 43252003274489856000 that perfectly cycled
through all > the > > > possible positions of the cube. Such that,
starting from any > state, > > > if you performed this algorithm you
would not only end at the > same > > > state you started at, but have
cycled through all possible > positions > > > as well. > > > > Hi Chris,
> > > > a while ago I asked about something similar, like a combination
of > > your idea and the original thread question. In my opinion the
real > > holy grail would be: An algorithm of length >
43252003274489856000/1260 > > which, applied 1260 times, cycles through
all states. > > > > Cheers! > > Stefan
5065. FMC this week From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschallenge@yahoogroups.com> Date: Sat, 6 Nov 2004 00:18:13 -0000
Hi everyone, Just to let you know, the updated results of the FMC are
now available from my website. A really great week last week; we had 12
competitors, making it the most participated-in challenge in the history
of the FMC! Maybe we could get 13 this week? Thanks to absolutely
everyone who made the effort to take part :) Dan Harris :) [Non-text
portions of this message have been removed]
5066. Re: Periods From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 00:24:12 -0000
--- "Eivind Fonn" wrote: > I remember > having seen a post or
a site showing all the possible periods. Can > someone point me in the
right direction? Or if not, what was the > largest possible period, and
is there a simple algorithm that has this > period? You may have been
thinking about this list of all orders in the Cubic Circular:
http://www.geocities.com/jaapsch/puzzles/cubic3.htm#p35 It does not list
examples of each, only how many there are. Jaap
5067. Re: Periods (Devil's Algorithm) Contest suggestion From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 00:27:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > P.S. The new IBM supercomputer can
perform 43252003274489856000 > > calculations in about a week. > >
That's not really going to help, since there's no linear time
> algorithm to solve the problem, since in general it's NP-complete
(and > I doubt our special case is special enough to make it easier): >
http://mathworld.wolfram.com/HamiltonianCircuit.html > > Cheers! >
Stefan Guess why I added that as a P.S.? Putting aside the devil's
algorithm, if all the possble positions can be reached in 25 moves then
with proper guidance that computer could cover all the possible
positions in 6 months. If the positions were stored in such a way that
all positions one move away from each other were linked then God's
Algorithm would be found as the shortest paths. Tha this would take more
than one of these computers and cost several million dollars is beside
the point! :) Regards, David J
5068. Re: Periods From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 04:24:42 -0000
That wasn't what I had seen before, but it is much better - so
thanks! --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > > --- "Eivind Fonn" wrote: > > I
remember > > having seen a post or a site showing all the possible
periods. Can > > someone point me in the right direction? Or if not,
what was the > > largest possible period, and is there a simple
algorithm that has this > > period? > > You may have been thinking about
this list of all orders in the Cubic > Circular: >
http://www.geocities.com/jaapsch/puzzles/cubic3.htm#p35 > It does not
list examples of each, only how many there are. > Jaap
5069. Re: Periods From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 04:25:32 -0000
x is parallell to R though so Rx and its "twins" have order 4.
;) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Yeah yeah Stefan,
tricking with cube turns won't make any > difference :-P > > -Cubix
> > PS! Then any of the following will do: > > Ry, Ry', Rx,
Rx', Rz, Rz' (or even the same ones w R' in place of R. >
Or for that matter any other face clockwise or counterclockwise. By >
symmetry and or inversion they are all the same :D > > zzzzzzzzzzzzzz
.......... > > Hehe, happy cubing :-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Hey Per, just take a quarter of your
alg: R y :-) > > > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > > > > Hey
Eivind :D > > > > > > Yes u are correct. > > > > > > (FRBL)*315 will
yield a solved cube again (when u start from > solved > > :- > > > P ) I
guess i was confusing with supercubing calculations.
5070. Re: Periods From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 09:59:19 -0000
Hey Eivind!! Umm, yes i was a bit rushed with that post. One third of
all those cases will indeed have order 4 ;-) Well observed :-) Happy
cubing!! -Cubix > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > x is parallell to R
though so Rx and its "twins" have order 4. ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Yeah yeah Stefan, tricking
with cube turns won't make any > > difference :-P > > > > -Cubix >
> > > PS! Then any of the following will do: > > > > Ry, Ry', Rx,
Rx', Rz, Rz' (or even the same ones w R' in place of R. >
> Or for that matter any other face clockwise or counterclockwise. By >
> symmetry and or inversion they are all the same :D > > > >
zzzzzzzzzzzzzz .......... > > > > Hehe, happy cubing :-) > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
> <pochmann@g...> wrote: > > > > > > Hey Per, just take a quarter of
your alg: R y :-) > > > > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@y...> wrote: > > > > > > > >
Hey Eivind :D > > > > > > > > Yes u are correct. > > > > > > > >
(FRBL)*315 will yield a solved cube again (when u start from > > solved
> > > :- > > > > P ) I guess i was confusing with supercubing
calculations.
5071. Re: 2x2 Cube Question From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 10:06:15 -0000
Hey Stefan! At least "ur" solution is shorter in QTM, if
that's any consolation. And ur line of thinking can be followed for
centers on the 5x5x5. One can pick up a D center to the U layer with the
following alg : r'B'd2Br Quit neat, huh ? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Or (easier if u mainly twist
w one hand) just R2D'R2DR2. > > Holy sh.. that's so easy I
feel embarrassed I didn't know it ;-) You > know, until last year I
would've done R'D2RDR'D'R and I was so proud > to
find my 5-turn solution but I hate it because it's ugly to perform.
> .. > > Cheers! > Stefan
5072. 5x5x5 scramble algs From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 21:13:27 -0000
Hi Tyson, What program did you use to generate the 60 move scrambles for
the US Championhip? I generally use Jess Bonde's timer because I
really like it and I am used to it. Unfrtunately it doesn't
generate scramble algs for 5x5x5 cubes. Anyone know where I can get a
program which generates for prof cubes? Thanks Rob
5073. Re: [Speed cubing group] 5x5x5 scramble algs From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Nov 2004 14:13:42 -0800
Hi Rob, I used Jess Bonde's timer and just stuck two 4x4x4
algorithms together and then cut off moves from the end to make it 60
moves long. I would use Jaap's scramble generator now as it's
a very nice program that will generate any size cube. Tyson Mao MSC #631
California Institute of Technology On Nov 6, 2004, at 1:13 PM, Rob
Butler wrote: > Hi Tyson, > > What program did you use to generate the
60 move scrambles for the > US Championhip? I generally use Jess
Bonde's timer because I really > like it and I am used to it.
Unfrtunately it doesn't generate > scramble algs for 5x5x5 cubes.
Anyone know where I can get a > program which generates for prof cubes?
> > Thanks > > Rob
5074. Re: 5x5x5 scramble algs From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Nov 2004 22:20:10 -0000
Hey! Jess Bonde's online timer can give u 5x5x5 scrambles but with
out use of M, E and S layer turns, and only of length 40. My
CubeScrambler in the file section of this group will let generate 5x5x5
scrambles of any feasible lenghts. And u can specify the number of
scrambles u want. And optionally it can use M, E and S also :-)
Unfortunately (or deliberately :-P ) it's not a java program.
It's much more painless to make GUI in Delphi ;-) Happy scrambling
:D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Rob
Butler" <futuese@y...> wrote: > > > Hi Tyson, > > What program
did you use to generate the 60 move scrambles for the > US Championhip?
I generally use Jess Bonde's timer because I really > like it and I
am used to it. Unfrtunately it doesn't generate > scramble algs for
5x5x5 cubes. Anyone know where I can get a > program which generates for
prof cubes? > > Thanks > > Rob
5075. Re: 5x5x5 scramble algs From: "Rob Butler" <futuese@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Nov 2004 03:35:27 -0000
Thanks Tyson and thanks Per Your scramble program is exactly what I
need! Rob P.S. I still love the cubix super-super-cube player too! ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > > Jess
Bonde's online timer can give u 5x5x5 scrambles but with out > use
of M, E and S layer turns, and only of length 40. My > CubeScrambler in
the file section of this group will let generate > 5x5x5 scrambles of
any feasible lenghts. And u can specify the > number of scrambles u
want. And optionally it can use M, E and S > also :-) Unfortunately (or
deliberately :-P ) it's not a java > program. It's much more
painless to make GUI in Delphi ;-) > > Happy scrambling :D > > -Per > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Rob Butler"
> <futuese@y...> wrote: > > > > > > Hi Tyson, > > > > What program
did you use to generate the 60 move scrambles for the > > US
Championhip? I generally use Jess Bonde's timer because I > really
> > like it and I am used to it. Unfrtunately it doesn't generate >
> scramble algs for 5x5x5 cubes. Anyone know where I can get a > >
program which generates for prof cubes? > > > > Thanks > > > > Rob
5076. Re: [Speed cubing group] 5x5x5 scramble algs From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Nov 2004 10:41:10 -0000
--- Tyson Mao wrote: > I would > use Jaap's scramble generator now
as it's a very nice program that > will generate any size cube. It
can be found in the links section of this group, or you can go here:
http://www.geocities.com/jaapsch/ There are some scramblers for other
puzzles as well (clock, megaminx, square-1), though those are not as
mature or easy to use. Jaap
5077. Fridrich 2x2 Diagrams From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Nov 2004 09:56:32 -0800 (PST)
Has anyone made diagrams for the 2x2x2 cube? Im looking for Fridrich OLL
and PLL. Im having a hard time grapsing the solution to the last layers
in the 2x2. Thank You Matt Ozor __________________________________ Do
you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com
5078. Re: Periods (Devil's Algorithm) Contest suggestion From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Nov 2004 19:56:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Hey David, that's a really cool
puzzle! > > Just some opening thoughts. > > First it would help to know
the numer of possible states that can be > reached using only 2 quarter
turns (assuming that repetition of > turning the same face twice is
allowed). > > I count 115 positions reachable by doing two quarter
turns. 96 if > they are perpendicular faces, 12 if they are parallel
faces, and 7 > if you turn the same face twice in succession. Hey Chris,
I had meant all positions involving two sides, but you are allowing for
a side to be turned twice; that's OK with me. For clarity's
sake I'll lay them all the possibilities out. Two quarter turns
allowing the second turn to be the same side as the first, including
repeated positions: (6*2)*(6*2)=144 positions: if same side twice
isn't allowed (6*2)*(5*2)=120 12 are two turns on one side
resulting in a double turn RR, LL, FF, BB, UU, DD R'R',
L'L', F'F', B'B', U'U',
D'D' 12 are two turns on one side resulting in a solved cube
RR', R'R, LL', L'L, FF', F'F, BB',
B'B, UU', U'U, DD', D'D 6 * 16 = 96 are
adjacent sides RF, RF', R'F, R'F' RB, RB',
R'B, R'B' RU, RU', R'U, R'U' RD,
RD', R'D, R'D' LF, LF', L'F,
L'F' LB, LB', L'B, L'B' LU, LU',
L'U, L'U' LD, LD', L'D, L'D' FR,
FR', F'R, F'R' FL, FL', F'L,
F'L' FU, FU', F'U, F'U' FD, FD',
F'D, F'D' BR, BR', B'R, B'R' BL,
BL', B'L, B'L' BU, BU', B'U,
B'U' BD, BD', B'D, B'D' UR, UR',
U'R, U'R' UL, UL', U'L, U'L' UF,
UF', U'F, U'F' UB, UB', U'B,
U'B' DR, DR', D'R, D'R' DL, DL',
D'L, D'L' DF, DF', D'F, D'F' DB,
DB', D'B, D'B' 6 * 4 = 24 opposite side moves of
which 12 are duplicates opposite one another RL same as LR RL' same
as L'R R'L same as L R' R'L' same as
L'R' FB same as BF FB' same as B'F F'B same as
B F' F'B' same as B'F' UD same as DU UD'
same as D'U U'D same as DU' U'D' same as
D'U' All positions minus duplicate and solved positions 144 -
24 = 120 All positions minus doubled turns minus duplicate positions 144
- 24 - 12 = 108 I'll get to the rest later. My best, David J
5079. negative time cubing From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 05:51:49 -0000
what if you are on a plane, or crossing a time zone, or the
international date line, does that count? or does that kinda take the
fun out of doing it only once a year? otherwise, u'd have to take
12 years to do an average. lol Evan
5080. Re: [Speed cubing group] negative time cubing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Nov 2004 21:58:08 -0800
Nope, because your original start location isn't the same. The
whole point is you can only do it once a year. Tyson Mao MSC #631
California Institute of Technology On Nov 8, 2004, at 9:51 PM, Evan
wrote: > > > what if you are on a plane, or crossing a time zone, or the
> international date line, does that count? > or does that kinda take
the fun out of doing it only once a year? > otherwise, u'd have to
take 12 years to do an average. lol > > Evan > > > > > > > > Yahoo!
Groups Links > > > > > > > >
5081. Re: [Speed cubing group] negative time cubing From: Evan Gates <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Nov 2004 22:13:36 -0800
fair enough guess i'll get that average posted in 2015 On Mon, 8
Nov 2004 21:58:08 -0800, Tyson Mao <tmao@...> wrote: > Nope, because
your original start location isn't the same. The whole > point is
you can only do it once a year. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Nov 8, 2004, at 9:51 PM, Evan wrote: > >
> > > > > what if you are on a plane, or crossing a time zone, or the >
> international date line, does that count? > > or does that kinda take
the fun out of doing it only once a year? > > otherwise, u'd have
to take 12 years to do an average. lol > > > > Evan > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > >
________________________________ > Yahoo! Groups Links > > To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
5082. Re: [Speed cubing group] negative time cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 12:11:25 -0000
Hey! Dun wanna spoil the fun of negative time solving, but what's
the big deal ? ;-) U do a solve and u subtract 1 hr :-P One could do
negative time toilet visit, negative time pasta cooking and so on. And
besides, i prefer to sleep at 3 am at night ... :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> Nope, because your original start location isn't the same. The
whole > point is you can only do it once a year. > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Nov 8, 2004, at 9:51
PM, Evan wrote: > > > > > > > what if you are on a plane, or crossing a
time zone, or the > > international date line, does that count? > > or
does that kinda take the fun out of doing it only once a year? > >
otherwise, u'd have to take 12 years to do an average. lol > > > >
Evan > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
> > > > > > > >
5083. Re: [Speed cubing group] negative time cubing From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Nov 2004 04:21:31 -0800
Negative time never started out as a cubing thing. The Negative Time
Tommy's Run has been a Caltech tradition for a long time and is
still practiced today. I figured negative time cubing would work as
well. For more information on the Negative Time Tommy's Run, use
google. I have to get back to work. Tyson Mao MSC #631 California
Institute of Technology On Nov 9, 2004, at 4:11 AM, Per Kristen Fredlund
wrote: > Hey! > > Dun wanna spoil the fun of negative time solving, but
what's the big > deal ? ;-) U do a solve and u subtract 1 hr :-P
One could do negative > time toilet visit, negative time pasta cooking
and so on. And > besides, i prefer to sleep at 3 am at night ... :D > >
-Per
5084. Cube Notation Guide From: Matthew Ozor <mtozor@...> To: Cube <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 9 Nov 2004 06:46:13 -0800 (PST)
I uploaded a Cube Notation Guide that I made to the groups file section.
"MO-Cube-Notation.pdf" Would anyone mind checking it over for
correctness? Thank You Matt OzOr __________________________________ Do
you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com
5085. Re: Cube Notation Guide From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 16:34:28 -0000
I have never heard of m, e and s before so I cannot comment on them. I
like to call m Ls for example. Other than that, everything seems to be
fine... the only thing being that L is illustrated with L' and vice
versa, same thing for l and l'. That's the only error I can
find. --- In speedsolvingrubikscube@yahoogroups.com, Matthew Ozor
<mtozor@y...> wrote: > I uploaded a Cube Notation Guide that I made
to the > groups file section. "MO-Cube-Notation.pdf" > > Would
anyone mind checking it over for correctness? > > Thank You > Matt OzOr
> > > > __________________________________ > Do you Yahoo!? > Check out
the new Yahoo! Front Page. > www.yahoo.com
5086. Re: Cube Notation Guide From: mtozor@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 17:01:34 -0000
Thank You Eivind I fix the problem with the L's --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > I have never heard of m, e and s before so
I cannot comment on them. I > like to call m Ls for example. Other than
that, everything seems to be > fine... the only thing being that L is
illustrated with L' and vice > versa, same thing for l and l'.
That's the only error I can find. > > --- In
speedsolvingrubikscube@yahoogroups.com, Matthew Ozor > <mtozor@y...>
wrote: > > I uploaded a Cube Notation Guide that I made to the > >
groups file section. "MO-Cube-Notation.pdf" > > > > Would
anyone mind checking it over for correctness? > > > > Thank You > > Matt
OzOr > > > > > > > > __________________________________ > > Do you
Yahoo!? > > Check out the new Yahoo! Front Page. > > www.yahoo.com
5087. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 17:47:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Matthew Ozor
<mtozor@y...> wrote: > I uploaded a Cube Notation Guide that I made
to the > groups file section. "MO-Cube-Notation.pdf" > > Would
anyone mind checking it over for correctness? > > Thank You > Matt OzOr
Hi Matt, You've confused "finger trick" notation for the
main notation, which unfortunately is common. The small case letters r l
u d f b are slices. Some people use r to designate turning two levels R
and and the center slice next to it like in your file, but in truth they
are turning L and rotating the cube. To make this clear they are turning
one level but calling it two. The reason the small case letters are used
is because it is the same notation as the 4x4x4, and is much easier to
remember than M E S or "Rs" etc. Regards, David J
5088. Re: [Speed cubing group] negative time cubing From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 17:52:35 -0000
Hi Evan, Tyson, Since negative time is based on the time change from
Daylight Savings to Standard time, and since this happens in at least 4
time zones then it can be done 4 times each year. That means Evan's
average of 12 could be done by the fall of 2007. :) DJ --- In
speedsolvingrubikscube@yahoogroups.com, Evan Gates <evan.gates@g...>
wrote: > fair enough > guess i'll get that average posted in 2015 >
> > > > On Mon, 8 Nov 2004 21:58:08 -0800, Tyson Mao <tmao@i...>
wrote: > > Nope, because your original start location isn't the
same. The whole > > point is you can only do it once a year. > > > >
Tyson Mao > > MSC #631 > > California Institute of Technology > > > > On
Nov 8, 2004, at 9:51 PM, Evan wrote: > > > > > > > > > > > what if you
are on a plane, or crossing a time zone, or the > > > international date
line, does that count? > > > or does that kinda take the fun out of
doing it only once a year? > > > otherwise, u'd have to take 12
years to do an average. lol > > > > > > Evan > > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Sponsor > > >
> ADVERTISEMENT > > > > > > ________________________________ > > Yahoo!
Groups Links > > > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
5089. Re: Cube Notation Guide From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 18:58:10 -0000
How can you say that the small case letters designate slice turns or
that they don't when there are lots of examples for both cases?
There's no single answer to this question because there is no
single uniform notation being used. r means RM' at some sites and
M' at others. You can't say that r _is_ RM' or that it
_is_ M' unless you suddenly declare yourself supreme dictator of
all cube notation. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Matthew Ozor > <mtozor@y...>
wrote: > > I uploaded a Cube Notation Guide that I made to the > >
groups file section. "MO-Cube-Notation.pdf" > > > > Would
anyone mind checking it over for correctness? > > > > Thank You > > Matt
OzOr > > Hi Matt, > > You've confused "finger trick"
notation for the main notation, > which unfortunately is common. > > The
small case letters r l u d f b are slices. Some people use r to >
designate turning two levels R and and the center slice next to it >
like in your file, but in truth they are turning L and rotating the >
cube. To make this clear they are turning one level but calling it two.
> > The reason the small case letters are used is because it is the >
same notation as the 4x4x4, and is much easier to remember than M E S >
or "Rs" etc. > > Regards, > > David J
5090. Re: Cube Notation Guide From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 21:39:12 -0000
I always saw lower case letters as representing turning the layer next
to the the normal outer layer and it just so happens that on a 3x3, r,
the layer next to R happens to be a slice. I have seen it used as
turning 2 layer but if the preceding notation is used, then it is easy
enough to just write Rr (which I like). r and M' are interchangble
(only on a 3x3) for all I'm concerned. For simply writing algs I
would be inclined to use M E and S though. Also, I'm not fond of
the xyz rotation notation. Q[x] is easier and more logical. --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > > How can you say that the small
case letters designate slice turns or > that they don't when there
are lots of examples for both cases? > There's no single answer to
this question because there is no single > uniform notation being used.
> > r means RM' at some sites and M' at others. You can't
say that r _is_ > RM' or that it _is_ M' unless you suddenly
declare yourself supreme > dictator of all cube notation.
5091. Re: Cube Notation Guide From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 22:22:06 -0000
Hi! As regards to physical rotation of the cube i would vote for
following notation: Fc, Rc and so on. Fc means move F, but let the rest
of cube move with it. F'c means move F', but let the rest of
cube move with it. And so on ... Possibly use brackets : F(c), R(c). I
find x,y and z confusing. Maybe this is something for WCA to look into?
Since notation will be used in international competitions we might as
well standardise the notation being used. And also look into the HTM/STM
issue. Cheers!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Sz..." <s2chris2@h...> wrote: > > I always saw lower
case letters as representing turning the layer > next to the the normal
outer layer and it just so happens that on a > 3x3, r, the layer next to
R happens to be a slice. I have seen it > used as turning 2 layer but if
the preceding notation is used, then > it is easy enough to just write
Rr (which I like). r and M' are > interchangble (only on a 3x3) for
all I'm concerned. For simply > writing algs I would be inclined to
use M E and S though. > Also, I'm not fond of the xyz rotation
notation. Q[x] is easier and > more logical. > > --barefoot Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > How can you say that the small case
letters designate slice turns > or > > that they don't when there
are lots of examples for both cases? > > There's no single answer
to this question because there is no > single > > uniform notation being
used. > > > > r means RM' at some sites and M' at others. You
can't say that r > _is_ > > RM' or that it _is_ M' unless
you suddenly declare yourself supreme > > dictator of all cube notation.
5092. Re: Cube Notation Guide From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Nov 2004 23:54:31 -0000
Not to be the only annoying guy here but I don't see what is wrong
with using M,E,S for inner slices and x,y,z for cube rotations. You only
have to memorize two conventions, MES corresponds with LDF, and xyz wit
RUF. With as many algorithms as we all learn, I don't think
learning two 3 letter acronyms is asking for much more. Again I
don't mean to sound mean or cynical or to shoot anyone's ideas
down, but I personally think there is nothing wrong with M,E,S,x,y,z
notation. This would even easily extend to larger cube notation.
Personally I prefer using r[1,2,3,...,floor((n-2)/2)] to denote any
inner slice of the nxnxn cube. I restrict the highest value to
floor((n-2)/2) for two reasons. This means you can't do something
like r[4] to denote turning l' on a 5x5x5 and also it leaves room
for allowing the single letter M to be used for the middle slice instead
of either r[3] or l[3]' for the 5x5x5. For larger cubes I think it
is clearer to use M,E,S notation than it is to denote the center row on
an axis by either of the two sides. We haven't agreed on a standard
notation for the larger cube either, granted, however I think that using
M,E,S facillates easier notation since it also expands well to the nxnxn
cube. Just my thoughts, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > As regards to physical
rotation of the cube i would vote for > following notation: > > Fc, Rc
and so on. > > Fc means move F, but let the rest of cube move with it. >
F'c means move F', but let the rest of cube move with it. >
And so on ... > > Possibly use brackets : F(c), R(c). I find x,y and z
confusing. > > Maybe this is something for WCA to look into? Since
notation will be > used in international competitions we might as well
standardise the > notation being used. And also look into the HTM/STM
issue. > > Cheers!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > > > I always saw lower case letters as
representing turning the layer > > next to the the normal outer layer
and it just so happens that on a > > 3x3, r, the layer next to R happens
to be a slice. I have seen it > > used as turning 2 layer but if the
preceding notation is used, then > > it is easy enough to just write Rr
(which I like). r and M' are > > interchangble (only on a 3x3) for
all I'm concerned. For simply > > writing algs I would be inclined
to use M E and S though. > > Also, I'm not fond of the xyz rotation
notation. Q[x] is easier and > > more logical. > > > > --barefoot Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > <htkra1d@h...> wrote: > > > > > > How can you say that
the small case letters designate slice turns > > or > > > that they
don't when there are lots of examples for both cases? > > >
There's no single answer to this question because there is no > >
single > > > uniform notation being used. > > > > > > r means RM'
at some sites and M' at others. You can't say that r > > _is_
> > > RM' or that it _is_ M' unless you suddenly declare
yourself > supreme > > > dictator of all cube notation.
I am with Chris here not much more to say, check out the notation
glossary on my website, everything you could ever need to describe a
move or rotation on the cube is there, and the tokens are easy to learn,
as Chris said. Even RubikPlayer has this notation built in as a standard
notation, "HarrisENG". Dan :) ----- Original Message -----
From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
November 09, 2004 11:54 PM Subject: [Speed cubing group] Re: Cube
Notation Guide Not to be the only annoying guy here but I don't see
what is wrong with using M,E,S for inner slices and x,y,z for cube
rotations. You only have to memorize two conventions, MES corresponds
with LDF, and xyz wit RUF. With as many algorithms as we all learn, I
don't think learning two 3 letter acronyms is asking for much more.
Again I don't mean to sound mean or cynical or to shoot
anyone's ideas down, but I personally think there is nothing wrong
with M,E,S,x,y,z notation. This would even easily extend to larger cube
notation. Personally I prefer using r[1,2,3,...,floor((n-2)/2)] to
denote any inner slice of the nxnxn cube. I restrict the highest value
to floor((n-2)/2) for two reasons. This means you can't do
something like r[4] to denote turning l' on a 5x5x5 and also it
leaves room for allowing the single letter M to be used for the middle
slice instead of either r[3] or l[3]' for the 5x5x5. For larger
cubes I think it is clearer to use M,E,S notation than it is to denote
the center row on an axis by either of the two sides. We haven't
agreed on a standard notation for the larger cube either, granted,
however I think that using M,E,S facillates easier notation since it
also expands well to the nxnxn cube. Just my thoughts, Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > As regards to physical
rotation of the cube i would vote for > following notation: > > Fc, Rc
and so on. > > Fc means move F, but let the rest of cube move with it. >
F'c means move F', but let the rest of cube move with it. >
And so on ... > > Possibly use brackets : F(c), R(c). I find x,y and z
confusing. > > Maybe this is something for WCA to look into? Since
notation will be > used in international competitions we might as well
standardise the > notation being used. And also look into the HTM/STM
issue. > > Cheers!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > > > I always saw lower case letters as
representing turning the layer > > next to the the normal outer layer
and it just so happens that on a > > 3x3, r, the layer next to R happens
to be a slice. I have seen it > > used as turning 2 layer but if the
preceding notation is used, then > > it is easy enough to just write Rr
(which I like). r and M' are > > interchangble (only on a 3x3) for
all I'm concerned. For simply > > writing algs I would be inclined
to use M E and S though. > > Also, I'm not fond of the xyz rotation
notation. Q[x] is easier and > > more logical. > > > > --barefoot Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > <htkra1d@h...> wrote: > > > > > > How can you say that
the small case letters designate slice turns > > or > > > that they
don't when there are lots of examples for both cases? > > >
There's no single answer to this question because there is no > >
single > > > uniform notation being used. > > > > > > r means RM'
at some sites and M' at others. You can't say that r > > _is_
> > > RM' or that it _is_ M' unless you suddenly declare
yourself > supreme > > > dictator of all cube notation. Yahoo! Groups
Sponsor ADVERTISEMENT
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5094. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 00:54:26 -0000
Hi Eivind, I can say what I said because I was only stating what I
prefer and why. In the scheme I use, r *is* a slice move. That notation
is the simplest scheme. And I shouldn't be labeled as a dictator
for saying so. My point was that the notation which was posted uses
small case letters to stand for *two* levels being moved, when in fact
one level is being moved. This is not the main notation, this is within
a "finger trick" notation scheme. It should be labeled as
such. I understand that there is no consensus. Earlier this year I tried
for a consensus, and I politely asked people not to use small case r l u
d f b for "finger tricks" since it essentially hijacks the
older, simpler system. I think a solution to moving all of the slices as
one in the larger cubes can be found without trashing the system I use.
Please note that you don't need to insult me to disagree with me.
David J --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > > How can you say that the small
case letters designate slice turns or > that they don't when there
are lots of examples for both cases? > There's no single answer to
this question because there is no single > uniform notation being used.
> > r means RM' at some sites and M' at others. You can't
say that r _is_ > RM' or that it _is_ M' unless you suddenly
declare yourself supreme > dictator of all cube notation. > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Matthew Ozor > >
<mtozor@y...> wrote: > > > I uploaded a Cube Notation Guide that I
made to the > > > groups file section. "MO-Cube-Notation.pdf"
> > > > > > Would anyone mind checking it over for correctness? > > > >
> > Thank You > > > Matt OzOr > > > > Hi Matt, > > > > You've
confused "finger trick" notation for the main notation, > >
which unfortunately is common. > > > > The small case letters r l u d f
b are slices. Some people use r to > > designate turning two levels R
and and the center slice next to it > > like in your file, but in truth
they are turning L and rotating the > > cube. To make this clear they
are turning one level but calling it two. > > > > The reason the small
case letters are used is because it is the > > same notation as the
4x4x4, and is much easier to remember than M E S > > or "Rs"
etc. > > > > Regards, > > > > David J
5095. [Speed cubing group] Re: Cube Notation Guide From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 08:51:54 -0000
Hi! Yes, I also agree that there is no other good substitute for M, E
and S. Not that i can think of anyway. But for x,y,z i think the
notation i suggested is more intuitive. I think i have seen Ton or Jaap
use that notation for cube moves and i think it's very elegant. My
main worry about notation(s) is actually to remove ambiguity. One
shouldn't need to know what size cube is this notation for? is this
fingertrick notation or common move notation? Notation should be clear
regardless of cube size and context within which it's being used.
Take for example the lowercase : frblud. Now it's being used in at
least 3 different ways : 1) The layers next to FRBLUD respectively (on a
3x3x3 cube that would mean one of M, E or S) 2)The middle layer
parallell to FRBLUD respectively (always corresponds to M,E or S, and
would only make sense on odd size cube) 3) (on 3x3x3 solely) The layer
FRBLU or D and its adjacent layer. So in this case it would turn 2
layers. If i have understood correctly this is the fingertrick notation.
As for notation for larger cubes i would support Chris' notation.
-Per PS! I did expect Dan Harris to support Harris-notation ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > I am with Chris here > > not much more
to say, check out the notation glossary on my website, everything you
could ever need to describe a move or rotation on the cube is there, and
the tokens are easy to learn, as Chris said. Even RubikPlayer has this
notation built in as a standard notation, "HarrisENG". > > Dan
:) > ----- Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 09,
2004 11:54 PM > Subject: [Speed cubing group] Re: Cube Notation Guide >
> > > Not to be the only annoying guy here but I don't see what is
wrong > with using M,E,S for inner slices and x,y,z for cube rotations.
You > only have to memorize two conventions, MES corresponds with LDF,
and > xyz wit RUF. > > With as many algorithms as we all learn, I
don't think learning two > 3 letter acronyms is asking for much
more. > > Again I don't mean to sound mean or cynical or to shoot
anyone's > ideas down, but I personally think there is nothing
wrong with > M,E,S,x,y,z notation. This would even easily extend to
larger cube > notation. Personally I prefer using
r[1,2,3,...,floor((n-2)/2)] to > denote any inner slice of the nxnxn
cube. I restrict the highest > value to floor((n-2)/2) for two reasons.
This means you can't do > something like r[4] to denote turning
l' on a 5x5x5 and also it > leaves room for allowing the single
letter M to be used for the > middle slice instead of either r[3] or
l[3]' for the 5x5x5. For > larger cubes I think it is clearer to
use M,E,S notation than it is > to denote the center row on an axis by
either of the two sides. > > We haven't agreed on a standard
notation for the larger cube either, > granted, however I think that
using M,E,S facillates easier notation > since it also expands well to
the nxnxn cube. > > Just my thoughts, > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > > > Hi! > > > > As
regards to physical rotation of the cube i would vote for > > following
notation: > > > > Fc, Rc and so on. > > > > Fc means move F, but let the
rest of cube move with it. > > F'c means move F', but let the
rest of cube move with it. > > And so on ... > > > > Possibly use
brackets : F(c), R(c). I find x,y and z confusing. > > > > Maybe this is
something for WCA to look into? Since notation will > be > > used in
international competitions we might as well standardise > the > >
notation being used. And also look into the HTM/STM issue. > > > >
Cheers!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." > >
<s2chris2@h...> wrote: > > > > > > I always saw lower case letters as
representing turning the > layer > > > next to the the normal outer
layer and it just so happens that > on a > > > 3x3, r, the layer next to
R happens to be a slice. I have seen > it > > > used as turning 2 layer
but if the preceding notation is used, > then > > > it is easy enough to
just write Rr (which I like). r and M' are > > > interchangble
(only on a 3x3) for all I'm concerned. For simply > > > writing
algs I would be inclined to use M E and S though. > > > Also, I'm
not fond of the xyz rotation notation. Q[x] is easier > and > > > more
logical. > > > > > > --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > > > > > How can you say that the small
case letters designate slice > turns > > > or > > > > that they
don't when there are lots of examples for both cases? > > > >
There's no single answer to this question because there is no > > >
single > > > > uniform notation being used. > > > > > > > > r means
RM' at some sites and M' at others. You can't say that >
r > > > _is_ > > > > RM' or that it _is_ M' unless you
suddenly declare yourself > > supreme > > > > dictator of all cube
notation. > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
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go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b..
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
5096. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 09:24:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Not to be the only annoying guy here but I
don't see what is wrong > with using M,E,S for inner slices and
x,y,z for cube rotations. You > only have to memorize two conventions,
MES corresponds with LDF, and > xyz wit RUF. > > leaves room for
allowing the single letter M to be used for the > middle slice instead
of either r[3] or l[3]' for the 5x5x5. Oh Chris, now I'm
disappointed ;-) The problem I see is: inconsistency. Why is MES=LDF and
xyz=RUF? Why don't both simply use the same (e.g. MES=RUF, too)?
Look above at what you wrote, you mention M=r[3]=l[3]' but this is
exactly the wrong direction (according to what you wrote first). How can
you claim it's simple when you get it wrong yourself? Cheers ;-)
Stefan
5097. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 09:45:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > My point was that the notation which was
posted uses small case > letters to stand for *two* levels being moved,
when in fact one level > is being moved. Maybe that's only your
opinion. I think it's perfectly alright to think of it as turning
two layers. Here's one example where I explicitly turn two layers
*thinking* of it this way, not because it's faster to execute:
First try this alg: (R' D' R) U (R' D R) U (R'
D' R) U2 (R' D R) This cycles three U corners. This is part of
an LL strategy easy to understand even for beginners. Now try this alg
(lower case d meaning "turn two layers"): (R' d' R)
U (R' d R) U (R' d' R) U2 (R' d R) This cycles three
U corner-edge-pairs (i.e. yet another PLL). See? I don't do the
double-layer-twist as a finger trick, but use it because it makes so
much more sense thinking this way. I bet you'd also vote for
counting inner slice turns as two moves ;-) That said, I'd actually
vote for "frblud" meaning only the inner slice. I only used it
the other way in the above example to make the similarity to the first
alg more obvious. I'd use it for "inner-slice-only"
because otherwise this would be inconsistent to our notation for
4x4/5x5. In fact, I added yet another notation on my 4x4/5x5 algs page
to denote the double-layer-twist, but I get confused by it myself and
look at the other notation instead, so I'll remove mine when I
update the page again.
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/) Cheers!
Stefan
5098. 4x4/5x5 algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 15:56:43 -0000
I updated my page about 4x4 and 5x5 algs again (thanks to Frederick
Badie, Per Kristen Fredlund and Werner Randelshofer):
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ I also
came up with this algorithm to swap two adjacent colors: Simple 3-cycle
commutator of 3x2-blocks: [(Ll)' (uEd)2 (Ll)] U2 [(Ll)' (uEd)2
(Ll)] U2 Another one: U2 [(Rr) (uEd)2 (Rr)'] U2 [(Rr) (uEd)2
(Rr)'] Chris's 4x4 edge flipper embedded in some setup-moves:
B2 S2 D S2 (Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2
(Ll)' B2 (Rr)2 S2 D' S2 B2 Swap UL and UR outer edges back:
(Bb)2 (Rr)2 U2 b2 U2 (Rr)2 (Bb)2 Flip middle edges UF and UB: (F E F2 E2
F) U2 (F' E2 F2 E' F') U2 Fix remaining center edges
using this commutator: (S (u'Ed) S') U (S (uE'd')
S') U' The complete algorithm can be viewed (with applet) on
my page.
5099. Re: 4x4/5x5 algs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 16:04:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Fix remaining center edges
using this commutator: > (S (u'Ed) S') U (S (uE'd')
S') U' Per, how do you like this last part? I came up with it
in several steps: First I wanted to solve it using two commutator
3-cycles, so I started with: U (S d S') U2 (S d' S') U
Then I noticed that I could achieve the same effect using the already
solved centers, so instead I did: (S d S') U (S d' S')
U' Then I added this to solve the remaining two: (S u'
S') U (S u S') U' At that point I noticed I could do both
algorithms at the same time, resulting in: (S d u' S') U (S
d' u S') U' And then I added the E and E' to make it
easier to execute: (S (u'Ed) S') U (S (uE'd')
S') U' Afterwards it looks so obvious... ;-) Cheers! Stefan
5100. [Speed cubing group] Re: 5x5x5 color scheme modifiers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 16:14:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > This leaves only 18
stickers to be moved, which I > > believe is as good as you can do
without any > > disassembly. > > I can do it with 17 and I'm not
sure that's optimal. > > Stefan Is my 15 optimal? Cheers! Stefan
5101. Re: 4x4/5x5 algs From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 17:23:06 -0000
Hey Stefan !! Yes i knew about it already. It's one of those algs i
wish i could spot when i do final centers of my 5x5x5 method when
speedsolving ;-) But normally 2 simple 3-cycles is pretty fast anyway.
And moving 3 inner parallell layers fast isn't too easy ...
It's a cool algorithm, and not really too obvious at first. It does
of course rotate 2 middle centers. So for super-solving it's not
really so good ;-) Happy cubing :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Fix remaining center edges using this
commutator: > > (S (u'Ed) S') U (S (uE'd') S')
U' > > Per, how do you like this last part? I came up with it in
several > steps: > > First I wanted to solve it using two commutator
3-cycles, so I started > with: > U (S d S') U2 (S d' S')
U > > Then I noticed that I could achieve the same effect using the
already > solved centers, so instead I did: > (S d S') U (S d'
S') U' > > Then I added this to solve the remaining two: > (S
u' S') U (S u S') U' > > At that point I noticed I
could do both algorithms at the same time, > resulting in: > (S d
u' S') U (S d' u S') U' > > And then I added
the E and E' to make it easier to execute: > (S (u'Ed)
S') U (S (uE'd') S') U' > > Afterwards it looks
so obvious... ;-) > > Cheers! > Stefan
5102. Cool 4x4x4/5x5x5 pretty pattern :-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 17:36:02 -0000
Hey! Here's a really simple pretty pattern for the 4x4x4 and 5x5x5
cube: rl-fb-r'l'-f'b' Quite neat, isn't it ??
-Per PS! Yes, it's a commutator of course :D
5103. Re: 2x2 Cube Question From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 17:44:10 -0000
Hi Per, For moving centers around try: r2 d r2 d' and r f'
r' f These have the virtue of only having the centers moved at the
end. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > >
Hey Stefan! > > At least "ur" solution is shorter in QTM, if
that's any consolation. > > And ur line of thinking can be followed
for centers on the 5x5x5. One > can pick up a D center to the U layer
with the following alg : > > r'B'd2Br > > Quit neat, huh ? > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > > > > Or
(easier if u mainly twist w one hand) just R2D'R2DR2. > > > > Holy
sh.. that's so easy I feel embarrassed I didn't know it ;-) >
You > > know, until last year I would've done
R'D2RDR'D'R and I was so > proud > > to find my 5-turn
solution but I hate it because it's ugly to > perform. > > .. > > >
> Cheers! > > Stefan
5104. Re: Cool 4x4x4/5x5x5 pretty pattern :-) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 17:47:06 -0000
Yep, quite nice. How about this "extension"?
rl-fb-ud-r'l'-f'b'-u'd' Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hey! > >
Here's a really simple pretty pattern for the 4x4x4 and 5x5x5 cube:
> > rl-fb-r'l'-f'b' > > Quite neat, isn't it ??
> > -Per > > PS! Yes, it's a commutator of course :D
5105. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 17:58:07 -0000
Hi Chris, (Also Dan H) et al, --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Not to be the only annoying guy here but I don't see
what is wrong > with using M,E,S for inner slices and x,y,z for cube
rotations. You > only have to memorize two conventions, MES corresponds
with LDF, and > xyz wit RUF. > > With as many algorithms as we all
learn, I don't think learning two > 3 letter acronyms is asking for
much more. > > Again I don't mean to sound mean or cynical or to
shoot anyone's > ideas down, but I personally think there is
nothing wrong with > M,E,S,x,y,z notation. I don't think you or the
others in the conversation are being mean or cynical. The problem is
that people get confused by x,y and z coordinates. If you are into
geometry, map making, anatomy, sailing or flying then chances are that
you know the coordinates. And if you already know the coordinates then
you also know that the x,y,and z coordinates given in the notation on
Dan's cubestation are wrong! f is around horozontal line x which
moves front to back, roll r is around horozontal line y which moves
latterally, pitch d is around the vertical line z, yaw ou can look it up
on sites like http://mathworld.wolfram.com/CartesianCoordinates.html
Regards, David J
5106. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 18:40:08 -0000
Hi Stefan, --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > My point was that the notation which
was posted uses small case > > letters to stand for *two* levels being
moved, when in fact one > level > > is being moved. > > Maybe
that's only your opinion. I think it's perfectly alright to >
think of it as turning two layers. Here's one example where I >
explicitly turn two layers *thinking* of it this way, not because
it's > faster to execute: > > First try this alg: > (R'
D' R) U (R' D R) U (R' D' R) U2 (R' D R) > This
cycles three U corners. This is part of an LL strategy easy to >
understand even for beginners. > > Now try this alg (lower case d
meaning "turn two layers"): > (R' d' R) U (R' d
R) U (R' d' R) U2 (R' d R) > This cycles three U
corner-edge-pairs (i.e. yet another PLL). > > See? I don't do the
double-layer-twist as a finger trick, but use it > because it makes so
much more sense thinking this way. In your second example what
you're really doing is: (R' U' B) U (B' U R) U
(R' U' B) U2 (B' U R) as such I see your second one as an
excellent example of finger tricks, which alter the main notation to
better suit the hands. > I bet you'd also vote for counting inner
slice turns as two moves ;-) Actually I'm already on record for
counting slice turns as one move. > > That said, I'd actually vote
for "frblud" meaning only the inner > slice. I only used it
the other way in the above example to make the > similarity to the first
alg more obvious. Point taken. The relationship between the two algs is
very well demonstrated. > I'd use it for >
"inner-slice-only" because otherwise this would be
inconsistent to our > notation for 4x4/5x5. Thank you. You are a
gentleman and a scholar. >In fact, I added yet another notation on my >
4x4/5x5 algs page to denote the double-layer-twist, but I get confused >
by it myself and look at the other notation instead, so I'll remove
> mine when I update the page again. >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/) I'll
take a look. > > Cheers! > Stefan Cheers back at you, David J
5107. Re: [Speed cubing group] Re: Cube Notation Guide From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 10:54:02 -0800 (PST)
I am a newbie to the cube but how about using : [R] to mean rotate the
whole cube around the Right face clockwise [F] to mean rotate the whole
cube around the Front face clockwise [U] to mean rotate the whole cube
around the Top Face This would equate to [F] = [L'] and [L] =
[F'] By enclosing the Letter in the brackets would mean whole cube.
And this could go futher with F] meaning the right to slices. I
personally like using x,y,z but it can get confusing. Lets say you want
to rotate the cube around the x axis. Depending on what side of the cube
you are looking on right or left, clockwise can mean two different
directions. That why I can up with the [ ] idea. Would be nice to
formulate a "ANSI" or "ISO" standard for cube
notation. Matt OzOr --- d_j_salvia <d_j_salvia@...> wrote: > > Hi
Chris, (Also Dan H) et al, > > --- In
speedsolvingrubikscube@yahoogroups.com, > cmhardw <no_reply@y...> >
wrote: > > > > Not to be the only annoying guy here but I don't >
see what is wrong > > with using M,E,S for inner slices and x,y,z for >
cube rotations. You > > only have to memorize two conventions, MES >
corresponds with LDF, and > > xyz wit RUF. > > > > With as many
algorithms as we all learn, I don't > think learning two > > 3
letter acronyms is asking for much more. > > > > Again I don't mean
to sound mean or cynical or to > shoot anyone's > > ideas down, but
I personally think there is > nothing wrong with > > M,E,S,x,y,z
notation. > > I don't think you or the others in the > conversation
are being mean > or cynical. > > The problem is that people get confused
by x,y > and z coordinates. > If you are into geometry, map making,
anatomy, > sailing or flying then > chances are that you know the
coordinates. > > And if you already know the coordinates then you > also
know that the > x,y,and z coordinates given in the notation on
Dan's > cubestation > are wrong! > > f is around horozontal line x
which moves front to > back, roll > r is around horozontal line y which
moves > latterally, pitch > d is around the vertical line z, yaw > > ou
can look it up on sites like >
http://mathworld.wolfram.com/CartesianCoordinates.html > > Regards, > >
David J > > > > __________________________________ Do you Yahoo!? Check
out the new Yahoo! Front Page. www.yahoo.com
5108. Re: Cube Notation Guide From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 19:58:43 -0000
Hi all! Here is my opinion regarding the notation, partly given as a
most biased summary of the discussion in this thread so far. R, R2,
R' etc, no problems. I am grown up with the slice notation of Rs,
Ls, Fs etc, meaning Ls = Rs' = M, originating(???) from Singmaster.
I do not like the M, E, S notation, partly because I do not like to
introduce unnecessary letters in the notation scheme, partly because it
is not obvious if M=Rs or M=Rs'. However, I find the notation with
r=Rs etc to be neat and compact. I second Pers suggestion of Fc etc for
cube rotation instead of x, y, z. Same reason as for discarding the M,
E, S notation. Chris' r[i] notation for the general cube is good.
/Anders
Hi David, Unless I am being extremely stupid here, (it is not unusual
for me), the co-ordinates on my website are correct. If you put the cube
at the centre of 3-dimensional co-ordinates, than you can do simple
rotations to bring about the positions shown. No mirrors needed :) Dan
:) ----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 10,
2004 5:58 PM Subject: [Speed cubing group] Re: Cube Notation Guide Hi
Chris, (Also Dan H) et al, --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Not to be the only annoying guy here but I don't see
what is wrong > with using M,E,S for inner slices and x,y,z for cube
rotations. You > only have to memorize two conventions, MES corresponds
with LDF, and > xyz wit RUF. > > With as many algorithms as we all
learn, I don't think learning two > 3 letter acronyms is asking for
much more. > > Again I don't mean to sound mean or cynical or to
shoot anyone's > ideas down, but I personally think there is
nothing wrong with > M,E,S,x,y,z notation. I don't think you or the
others in the conversation are being mean or cynical. The problem is
that people get confused by x,y and z coordinates. If you are into
geometry, map making, anatomy, sailing or flying then chances are that
you know the coordinates. And if you already know the coordinates then
you also know that the x,y,and z coordinates given in the notation on
Dan's cubestation are wrong! f is around horozontal line x which
moves front to back, roll r is around horozontal line y which moves
latterally, pitch d is around the vertical line z, yaw ou can look it up
on sites like http://mathworld.wolfram.com/CartesianCoordinates.html
Regards, David J Yahoo! Groups Sponsor ADVERTISEMENT
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5110. Re: Cube Notation Guide From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 20:43:04 -0000
Hey! M is neither Rs nor R's ;-) M = RsR'c with the
"new" cube-move notation. Netto effect is to turn only the
middle layer, not 2 outer layers like u wrote. Likewise E = UsU'c,
and S = F'sFc Furthermore M, E and S extends nicely to any odd size
cube. It means always the very middle layers. Another logical way to
replace M, E and S could be : M = Lm = R'm E = Dm = U'm S = Fm
= B'm This leaves following subscript variations : Fa : antislice
Fs : slice Fc : equivalent cubemove Fm : equivalent very middle layer
This is neat and tidy in my opinion!! :D Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "al_yyz"
<anders@s...> wrote: > > Hi all! > > Here is my opinion regarding the
notation, partly given as a most > biased summary of the discussion in
this thread so far. > > R, R2, R' etc, no problems. > > I am grown
up with the slice notation of Rs, Ls, Fs etc, meaning Ls > = Rs' =
M, originating(???) from Singmaster. I do not like the M, E, > S
notation, partly because I do not like to introduce unnecessary >
letters in the notation scheme, partly because it is not obvious if >
M=Rs or M=Rs'. However, I find the notation with r=Rs etc to be
neat > and compact. > > I second Pers suggestion of Fc etc for cube
rotation instead of x, > y, z. Same reason as for discarding the M, E, S
notation. > > Chris' r[i] notation for the general cube is good. >
> /Anders
5111. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 22:54:02 -0000
Hi David, --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > In your second
example what you're really doing is: > (R' U' B) U
(B' U R) U (R' U' B) U2 (B' U R) No, that is
*definitely not* what I'm doing! I always let the U layer be
stationary for the A and A' parts of an ABA'B' commutator
because it's much easier to think that way. The U layer is turned
solely for the B and B' parts. This alg is created in
commutator-style. So those U' and U you claim I'm doing inside
the parentheses are certainly not what I'm doing. Also, I'm
certainly *never* twisting the B face there. Don't tell me what
I'm doing ;-) > Actually I'm already on record for counting
slice turns as one move. But if you really see an inner slice as a
"normal" slice, how come you don't accept those 3x3
two-layer-turns as "normal" turns? Note that I do agree that
lowercase letters shouldn't mean double-layer-twists. But
that's no reason to claim they don't exist and are something
else. They are legitimate twists and I just think they should be written
as Rr (for example). Cheers! Stefan
5112. [Speed cubing group] Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:00:38 -0000
Hi Dan, The coordinates on your website are not correct. I don't
know the root of the problem, unless you didn't bother to read the
reference I gave you. You have the x axis labeled z, the the y axis
labeled x, and the z axis labeled y. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi David, > > Unless I am being
extremely stupid here, (it is not unusual for me), the co-ordinates on
my website are correct. > > If you put the cube at the centre of
3-dimensional co-ordinates, than you can do simple rotations to bring
about the positions shown. No mirrors needed :) > > Dan :) > -----
Original Message ----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, November 10,
2004 5:58 PM > Subject: [Speed cubing group] Re: Cube Notation Guide > >
> > Hi Chris, (Also Dan H) et al, > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Not to be the only annoying guy here but I don't see
what is wrong > > with using M,E,S for inner slices and x,y,z for cube
rotations. You > > only have to memorize two conventions, MES
corresponds with LDF, and > > xyz wit RUF. > > > > With as many
algorithms as we all learn, I don't think learning two > > 3 letter
acronyms is asking for much more. > > > > Again I don't mean to
sound mean or cynical or to shoot anyone's > > ideas down, but I
personally think there is nothing wrong with > > M,E,S,x,y,z notation. >
> I don't think you or the others in the conversation are being
mean > or cynical. > > The problem is that people get confused by x,y
and z coordinates. > If you are into geometry, map making, anatomy,
sailing or flying then > chances are that you know the coordinates. > >
And if you already know the coordinates then you also know that the >
x,y,and z coordinates given in the notation on Dan's cubestation >
are wrong! > > f is around horozontal line x which moves front to back,
roll > r is around horozontal line y which moves latterally, pitch > d
is around the vertical line z, yaw > > ou can look it up on sites like >
http://mathworld.wolfram.com/CartesianCoordinates.html > > Regards, > >
David J
5113. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:05:21 -0000
Hi Matt, The convention in the notation that I use has QR, QU and QF for
cube rotations. People find that Q for "cube" is easy to
remember, and only takes one extra keystroke. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Matthew Ozor <mtozor@y...>
wrote: > I am a newbie to the cube but how about using : > > [R] to mean
rotate the whole cube around the Right > face clockwise > [F] to mean
rotate the whole cube around the Front > face clockwise > [U] to mean
rotate the whole cube around the Top Face > > This would equate to [F] =
[L'] and [L] = [F'] > > By enclosing the Letter in the
brackets would mean > whole cube. And this could go futher with F]
meaning > the right to slices. > > I personally like using x,y,z but it
can get > confusing. Lets say you want to rotate the cube around > the x
axis. Depending on what side of the cube you > are looking on right or
left, clockwise can mean two > different directions. That why I can up
with the [ ] > idea. > > > Would be nice to formulate a "ANSI"
or "ISO" standard > for cube notation. > > Matt OzOr > > > ---
d_j_salvia <d_j_salvia@y...> wrote: > > > > > Hi Chris, (Also Dan H)
et al, > > > > --- In speedsolvingrubikscube@yahoogroups.com, > >
cmhardw <no_reply@y...> > > wrote: > > > > > > Not to be the only
annoying guy here but I don't > > see what is wrong > > > with
using M,E,S for inner slices and x,y,z for > > cube rotations. You > > >
only have to memorize two conventions, MES > > corresponds with LDF, and
> > > xyz wit RUF. > > > > > > With as many algorithms as we all learn,
I don't > > think learning two > > > 3 letter acronyms is asking
for much more. > > > > > > Again I don't mean to sound mean or
cynical or to > > shoot anyone's > > > ideas down, but I personally
think there is > > nothing wrong with > > > M,E,S,x,y,z notation. > > >
> I don't think you or the others in the > > conversation are being
mean > > or cynical. > > > > The problem is that people get confused by
x,y > > and z coordinates. > > If you are into geometry, map making,
anatomy, > > sailing or flying then > > chances are that you know the
coordinates. > > > > And if you already know the coordinates then you >
> also know that the > > x,y,and z coordinates given in the notation on
Dan's > > cubestation > > are wrong! > > > > f is around horozontal
line x which moves front to > > back, roll > > r is around horozontal
line y which moves > > latterally, pitch > > d is around the vertical
line z, yaw > > > > ou can look it up on sites like > > >
http://mathworld.wolfram.com/CartesianCoordinates.html > > > > Regards,
> > > > David J
5114. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:08:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > This leaves
following subscript variations : > > Fa : antislice > Fs : slice > Fc :
equivalent cubemove > Fm : equivalent very middle layer I like it.
Cheers! Stefan
5115. Re: Cube Notation Guide From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:10:13 -0000
Me too. May I also suggest Fd for double layer turns? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > This leaves following
subscript variations : > > > > Fa : antislice > > Fs : slice > > Fc :
equivalent cubemove > > Fm : equivalent very middle layer > > I like it.
> > Cheers! > Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hi Dan, > > The coordinates on your
website are not correct. I don't know the > root of the problem,
unless you didn't bother to read the reference I > gave you. > >
You have the x axis labeled z, the the y axis labeled x, and the z >
axis labeled y. Sorry David, but Dan is indeed "correct". How
you "look" at the coordinate system is totally up to you, so
there's no "correct" or "wrong". Even that
MathWorld page you pointed us to uses two different rotations in the two
images at the top. Also, no serious mathematician would ever say that
x,y,z must mean horizontal, vertical or something similar. You can
draw/use it any way you like, as long as it's defined (or at least
obvious). The MathWorld pictures are only examples of possible views,
not globally valid facts. Cheers! Stefan
Hey, that's true, BUT - most people are familiar with x and y axes
and instinctively know how these work, but people probably wont have
come across the z-axis unless they take maths at a high level or
something. So the x and y axes are as they would be in 2-dimensions, and
then the z-axis must be the dimension that is left. They still make a
correct set of right-handed axes, just not rotated in the way that one
might see in a text book. Rotate the cube so that z points up, and you
will see :) Dan :) ----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 10,
2004 11:00 PM Subject: [Speed cubing group] Re: Cube Notation Guide Hi
Dan, The coordinates on your website are not correct. I don't know
the root of the problem, unless you didn't bother to read the
reference I gave you. You have the x axis labeled z, the the y axis
labeled x, and the z axis labeled y. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi David, > > Unless I am being
extremely stupid here, (it is not unusual for me), the co-ordinates on
my website are correct. > > If you put the cube at the centre of
3-dimensional co-ordinates, than you can do simple rotations to bring
about the positions shown. No mirrors needed :) > > Dan :) > -----
Original Message ----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, November 10,
2004 5:58 PM > Subject: [Speed cubing group] Re: Cube Notation Guide > >
> > Hi Chris, (Also Dan H) et al, > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Not to be the only annoying guy here but I don't see
what is wrong > > with using M,E,S for inner slices and x,y,z for cube
rotations. You > > only have to memorize two conventions, MES
corresponds with LDF, and > > xyz wit RUF. > > > > With as many
algorithms as we all learn, I don't think learning two > > 3 letter
acronyms is asking for much more. > > > > Again I don't mean to
sound mean or cynical or to shoot anyone's > > ideas down, but I
personally think there is nothing wrong with > > M,E,S,x,y,z notation. >
> I don't think you or the others in the conversation are being
mean > or cynical. > > The problem is that people get confused by x,y
and z coordinates. > If you are into geometry, map making, anatomy,
sailing or flying then > chances are that you know the coordinates. > >
And if you already know the coordinates then you also know that the >
x,y,and z coordinates given in the notation on Dan's cubestation >
are wrong! > > f is around horozontal line x which moves front to back,
roll > r is around horozontal line y which moves latterally, pitch > d
is around the vertical line z, yaw > > ou can look it up on sites like >
http://mathworld.wolfram.com/CartesianCoordinates.html > > Regards, > >
David J Yahoo! Groups Sponsor ADVERTISEMENT
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5118. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:23:46 -0000
Hi Stefan, --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Hi David, > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > In your second example what
you're really doing is: > > (R' U' B) U (B' U R) U
(R' U' B) U2 (B' U R) > > No, that is *definitely not*
what I'm doing! I only translated it into the main notation... > I
always let the U layer be stationary for the A and A' parts of an >
ABA'B' commutator because it's much easier to think that
way. The U > layer is turned solely for the B and B' parts. Sorry,
editting error, that should read: R' U' B U B' U R U
R' U' B U2 B' U R with no parentheses. > This alg is
created in > commutator-style. So those U' and U you claim I'm
doing inside the > parentheses are certainly not what I'm doing.
Also, I'm certainly > *never* twisting the B face there. Looking at
it from the point of view of the cube not rotating in space (ie the
centers stay in place) it is the same algorithm. All I did was change
the notation and there is nothing to indicte what hand is used to hold
the cube or rotate it or turn a side. > Don't tell me what I'm
doing ;-) > > > Actually I'm already on record for counting slice
turns as one > move. > > But if you really see an inner slice as a
"normal" slice, how come you > don't accept those 3x3
two-layer-turns as "normal" turns? I wan't talking about
what the hands do, but only the notation. > Note that I do agree that
lowercase letters shouldn't mean > double-layer-twists. Good.
That's my point. < But that's no reason to claim they
don't exist > and are something else. That's not what I meant.
> They are legitimate twists and I just think > they should be written
as Rr (for example). I agree. From that vantage your example could be
written as: (R' D'd' R) U (R' Dd R) U (R'
D'd' R) U2 (R' Dd R) Why don't you try L' U2 L
U L' U2 R U' L U R' instead? This replaces your 16 moves
with 11. And why not do R2 B2 R F R' B2 R F' R for your first
example? This replaces yours with 9 moves! It's much faster. >
Cheers! > Stefan Regards, David J
5119. [Speed cubing group] Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:37:45 -0000
Hi Stefan, --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > Hi Dan, > > > > The coordinates on
your website are not correct. I don't know the > > root of the
problem, unless you didn't bother to read the reference > I > >
gave you. > > > > You have the x axis labeled z, the the y axis labeled
x, and the > z > > axis labeled y. > > Sorry David, > > but Dan is
indeed "correct". How you "look" at the coordinate
system > is totally up to you, so there's no "correct" or
"wrong". Even that > MathWorld page you pointed us to uses two
different rotations in the > two images at the top. Those two different
pictures are different ways of showing the same coordinate system, not
two coordinate systems. > Also, no serious mathematician would ever say
that x,y,z must mean > horizontal, vertical or something similar. You
can draw/use it any way > you like, as long as it's defined (or at
least obvious). My point is that it isn't obvio if you've been
working in the conventions way. I'm after a notation that
doesn't automatically tuen people away. Leaving the conventional
way confuses people. >The MathWorld > pictures are only examples of
possible views, not globally valid > facts. Well I've been telling
you of the conventional x,y,z I learned in math class, then in anatomy,
then in flight lessons, and in lots of other places. > Cheers! > Stefan
Regards, David J
5120. [Speed cubing group] Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:41:14 -0000
Stefan, Sorry the lines: > My point is that it isn't obvio if
you've been working in the conventions way. I'm after a
notation that doesn't automatically tuen people away. Leaving the
conventional way confuses people. < should read, > My point is that
it isn't obvious if you've been working in the conventional
way. I'm after a notation that doesn't automatically turn
people away. Leaving the conventional way often confuses people. <
David J
5121. [Speed cubing group] Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Nov 2004 23:48:05 -0000
Hi Dan, --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" <dan_j_harris@n...> wrote: > Hey, > > that's true,
BUT - most people are familiar with x and y axes and instinctively know
how these work, but people probably wont have come across the z-axis
unless they take maths at a high level or something. I guess I know a
really different set of people from what you know. > So the x and y axes
are as they would be in 2-dimensions, and then the z-axis must be the
dimension that is left. Even so, why didn't you put the z axis
vertical? > They still make a correct set of right-handed axes, just not
rotated in the way that one might see in a text book. Rotate the cube so
that z points up, and you will see :) But why should I have to remember
to crank my head around 90 degrees when I'm on your website?
Besides, that leads to a real pain in the neck. :) > Dan :) Regards,
David J > ----- Original Message ----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, November 10,
2004 11:00 PM > Subject: [Speed cubing group] Re: Cube Notation Guide >
> > > Hi Dan, > > The coordinates on your website are not correct. I
don't know the > root of the problem, unless you didn't bother
to read the reference I > gave you. > > You have the x axis labeled z,
the the y axis labeled x, and the z > axis labeled y. > > Regards, > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" > <dan_j_harris@n...> wrote: > > Hi David, > > > >
Unless I am being extremely stupid here, (it is not unusual for me), >
the co-ordinates on my website are correct. > > > > If you put the cube
at the centre of 3-dimensional co-ordinates, > than you can do simple
rotations to bring about the positions shown. > No mirrors needed :) > >
> > Dan :) > > ----- Original Message ----- > > From: d_j_salvia > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, November 10,
2004 5:58 PM > > Subject: [Speed cubing group] Re: Cube Notation Guide >
> > > > > > > Hi Chris, (Also Dan H) et al, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> > >
wrote: > > > > > > Not to be the only annoying guy here but I don't
see what is wrong > > > with using M,E,S for inner slices and x,y,z for
cube rotations. > You > > > only have to memorize two conventions, MES
corresponds with LDF, > and > > > xyz wit RUF. > > > > > > With as many
algorithms as we all learn, I don't think learning two > > > 3
letter acronyms is asking for much more. > > > > > > Again I don't
mean to sound mean or cynical or to shoot anyone's > > > ideas
down, but I personally think there is nothing wrong with > > >
M,E,S,x,y,z notation. > > > > I don't think you or the others in
the conversation are being mean > > or cynical. > > > > The problem is
that people get confused by x,y and z coordinates. > > If you are into
geometry, map making, anatomy, sailing or flying then > > chances are
that you know the coordinates. > > > > And if you already know the
coordinates then you also know that the > > x,y,and z coordinates given
in the notation on Dan's cubestation > > are wrong! > > > > f is
around horozontal line x which moves front to back, roll > > r is around
horozontal line y which moves latterally, pitch > > d is around the
vertical line z, yaw > > > > ou can look it up on sites like > >
http://mathworld.wolfram.com/CartesianCoordinates.html > > > > Regards,
> > > > David J > > > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > >
> > >
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5122. Re: Cube Notation Guide From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 00:11:35 -0000
That sounds good to me also. I've noticed that many people
don't like x, y, and z, so I'll be happy to change to Fc if
this becomes popular. For multiple layer turns, Japan Speed Cubing Club
already uses these: Fw : double layer Ft : triple layer (for 4x4x4+, of
course) These can be extended to: Md: middle two layers (on 4x4x4) Mt:
middle three layers (on 5x5x5) Yes, these can certainly be done using
Chris' notation (which I support). However, as these seem to be
used frequently, I thought it a good idea that they have a separate
notation. What do you guys think? Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Me too. May I also suggest Fd for double
layer turns? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@y...> wrote: > > > > > > This leaves following
subscript variations : > > > > > > Fa : antislice > > > Fs : slice > > >
Fc : equivalent cubemove > > > Fm : equivalent very middle layer > > > >
I like it. > > > > Cheers! > > Stefan
5123. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 00:52:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > I only translated it into the main
notation... Still, it's not what I'm doing ;-) > Sorry,
editting error, that should read: R' U' B U B' U R U
R' U' B > U2 B' U R with no parentheses. Doesn't
make it any better. The U's are still there in places they
don't belong... > < But that's no reason to claim they
don't exist > > and are something else. > > That's not what I
meant. That's what it sounds like. > I agree. From that vantage
your example could be written as: (R' > D'd' R) U
(R' Dd R) U (R' D'd' R) U2 (R' Dd R) Yes,
that's how I would usually write it. > Why don't you try
L' U2 L U L' U2 R U' L U R' instead? This > replaces
your 16 moves with 11. I wasn't going for speed, but for
simplicity. I can explain my alg easily and teach it to a beginner so
that it's easy to actually understand how/why it works. For
speedsolving I do use (the inverse of) yours. > And why not do R2 B2 R F
R' B2 R F' R for your first example? This > replaces yours
with 9 moves! It's much faster. Same as above. Cheers! Stefan
5124. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 01:01:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > > That sounds good to me also.
I've noticed that many people don't like > x, y, and z, so
I'll be happy to change to Fc if this becomes > popular. For
multiple layer turns, Japan Speed Cubing Club already > uses these: > Fw
: double layer > Ft : triple layer (for 4x4x4+, of course) Actually, how
about Fd for double layer (what does w stand for anyway? ) and Fp
instead of Fc for rotating the whole p(uzzle)? Then we can extend the
notation to Pyraminx, Megaminx, Domino, ... Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > I guess I know a really different set of
people from what you know. I'm among Dan's people ;-) Instead
of mathematicians let's ask people who actually do care about the
rotation, the OpenGL people:
http://rush3d.com/reference/opengl-redbook-1.1/chapter03.html Search for
section "Thinking about Transformations". Btw, do you realize
this has *nothing* to do with our cubing issue? Cheers! Stefan
5126. Really cool game From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 01:26:22 -0000
Hey all, I haven't posted here in ages, I've just been reading
other posts. Still cubing, though. Anyway, I found this new really cool
game that might somehow be related to speedcubing...? Or not, whatever.
http://albinoblacksheep.com/flash/catch33.php I remember seeing a game
sort of like this before, but where the squares didn't move.
5127. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 01:27:54 -0000
Stefan, --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > I only translated it into the main
notation... > > Still, it's not what I'm doing ;-) > > >
Sorry, editting error, that should read: R' U' B U B' U R
U R' U' > B > > U2 B' U R with no parentheses. > >
Doesn't make it any better. The U's are still there in places
they > don't belong... If you don't see that U' (QU) and
D'd' are the same thing then that's not my problem. Of
course you can call all U moves Dd and do away with U completely, but
outside of maybe some finger tricks I see no need to do that. If the
cube floats in space and someone sees just the sides turning the two
would be identical. Writing it different doesn't make it a
different algorithm. > > < But that's no reason to claim they
don't exist > > > and are something else. > > > > That's not
what I meant. > > That's what it sounds like. I am noting a
difference between the main notation and finger trick notation. I just
think that the main notation should have precedence over the finger
trick notation. > > I agree. From that vantage your example could be
written as: (R' > > D'd' R) U (R' Dd R) U (R'
D'd' R) U2 (R' Dd R) > > Yes, that's how I would
usually write it. > [snip] Why not write it as (R' U' QU R) U
(R' U QU' R) U (R' U' QU R) U2 (R' U QU'
R) ? DJ
5128. Re: Really cool game From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 07:29:59 -0000
I have a feeling I suck at this game. :( --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > > Hey all, > > I haven't posted here
in ages, I've just been reading other posts. > Still cubing,
though. > > Anyway, I found this new really cool game that might somehow
be > related to speedcubing...? Or not, whatever. >
http://albinoblacksheep.com/flash/catch33.php > > I remember seeing a
game sort of like this before, but where the > squares didn't move.
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > But why should I have to remember to
crank my head around 90 > degrees when I'm on your website?
Besides, that leads to a real pain > in the neck. :) What you're
really doing is turn the whole universe around your head. No wonder your
neck hurts. Stefan
5130. Re: Really cool game From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 12:14:22 -0000
It *is* related to cubing: Looking ahead helps a lot ;-) A few times I
got three in a row because I had found the last two of those three
shortly before the first. Also, while chasing and clicking your next
target, look around for the next, you don't have to focus on your
target. My record after three attempts: 42 seconds. Yours? It keeps
saying "loading high score..." but it doesn't show me
any. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > > Hey all, >
> I haven't posted here in ages, I've just been reading other
posts. > Still cubing, though. > > Anyway, I found this new really cool
game that might somehow be > related to speedcubing...? Or not,
whatever. > http://albinoblacksheep.com/flash/catch33.php > > I remember
seeing a game sort of like this before, but where the > squares
didn't move.
5131. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 12:25:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > If you don't see that U' (QU)
and D'd' are the same thing then > that's not my problem.
Wrong, it's just not your *view*. In my view they're not the
same thing. The problem comes from our different definitions of equality
for algorithms. You're using the cube core as a reference, while
I'm simply not. How come we prefer to look at things differently
and I say exactly that, while you say I'm wrong and you're
right? Btw, according to you, when doing M what you're really doing
is (L' R QL), so that's three moves, not one. Inconsistent. >
Why not write it as (R' U' QU R) U (R' U QU' R) U
(R' U' QU R) U2 > (R' U QU' R) ? Because that's
not what I'm doing. This was my last post on this issue because it
has become such a waste of time. Cheers! Stefan
5132. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 12:51:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > This was my last post on
this issue because it has become such a waste > of time. Ok, just one
more to explain why I think so: Your mission is to convince people that
xyz and MES are bad and that lrdufb should mean inner slices only,
right? But I agree with that! Stefan
5133. Re: Cube Notation Guide From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 18:16:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > M is neither Rs nor
R's ;-) M = RsR'c with the "new" cube-move >
notation. Netto effect is to turn only the middle layer, not 2 outer >
layers like u wrote. Apparantly, I'm been out of cube notation for
too long (and all my old cube notes are gone). I remembered Rs as the
same as M. However, what do you (and others) mean by a 'slice
move'? For me, a slice move is only turning a middle layer. Thus,
(my) Rs is a slice move and not equal to RL' but equal to
RL'Lc > Fa : antislice > Fs : slice > Fc : equivalent cubemove > Fm
: equivalent very middle layer I second this (if 'slice' is
defined)! What do you mean by calling Fm 'equivalent'?
Isn't it just a regular turn of the middle layer? /Anders
5134. Re: Really cool game From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 20:17:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > It *is* related to cubing:
Looking ahead helps a lot ;-) A few times I > got three in a row because
I had found the last two of those three > shortly before the first.
Also, while chasing and clicking your next > target, look around for the
next, you don't have to focus on your > target. > > My record after
three attempts: 42 seconds. Yours? It keeps saying > "loading high
score..." but it doesn't show me any. > > Cheers! > Stefan >
1st try: 65 seconds 2nd try: 46 seconds 3rd try: 42 seconds 4th try: 41
seconds 5th try (I shouldn't write it, it just shows I
couldn't keep up for long): 51 seconds First 4 tries rapidly
converged towards 41 seconds. Did everybody have something like that
too? And yes, it is related to cubing: you can be lucky. In the
beginning I cheated a bit by moving my mouse all over the place so that
the first digits would be touched, but on the other hand I wouldn't
wait for them to spread... PS. I don't have to click on the target,
I just need to mouseover it. Does it happen to you too? PPS. I should go
to bed now :)
5135. Re: Cube Notation Guide From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 21:32:34 -0000
Hey! U remember wrong :-) Ever since Singmaster in 1980 or maybe even
before, Fs has meant turning F and B' (same way in space,) and Fa
has meant turning F and B (both F and B are turned clockwise). Hence the
subscripts denote "slice" and "antislice". The
original Singmaster notation didn't have any inner layer move
notation: the M, E and S. Those were added later. If i remember
correctly this was done by the german Christoph Bandelow. Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "al_yyz"
<anders@s...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > M is neither Rs nor
R's ;-) M = RsR'c with the "new" cube-move > >
notation. Netto effect is to turn only the middle layer, not 2 > outer >
> layers like u wrote. > > Apparantly, I'm been out of cube
notation for too long (and all my > old cube notes are gone). I
remembered Rs as the same as M. However, > what do you (and others) mean
by a 'slice move'? For me, a slice > move is only turning a
middle layer. Thus, (my) Rs is a slice move > and not equal to RL'
but equal to RL'Lc > > > Fa : antislice > > Fs : slice > > Fc :
equivalent cubemove > > Fm : equivalent very middle layer > > I second
this (if 'slice' is defined)! What do you mean by calling > Fm
'equivalent'? Isn't it just a regular turn of the middle
layer? > > /Anders
5136. cube puzzle/brain-teaser From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 21:52:08 -0000
here is a fun cube puzzle. i eventually got the answer after thinking
about it for a while. i'm sure someone here will get it quickly.
from the solved position, what is the shortest sequence of moves (of
length 'L' using half-turn metric) that leaves the cube in a
position such that every possible subsequent move leads to another
position that can be solved with a sequence of face moves of length
'L-1'?
5137. Re: cube puzzle/brain-teaser From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 23:35:38 -0000
Hmm, isn't that asking for a position of maximum distance to the
solved position? I.e. a question that - as far as I know - has not been
answered yet, only with lower and upper bounds? And your question seems
to be even more difficult since the position you're after
can't even have a neighbour of same distance. The only answer I
could think of is to cheat. Use the empty sequence. That one has length
0. All positions reached by another move can be reached in 0-1=-1 moves
by "undoing" a move. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > here is a fun cube puzzle. i eventually
got the answer after > thinking about it for a while. i'm sure
someone here will get it > quickly. > > from the solved position, what
is the shortest sequence of moves (of > length 'L' using
half-turn metric) that leaves the cube in a > position such that every
possible subsequent move leads to another > position that can be solved
with a sequence of face moves of > length 'L-1'?
5138. Re: Really cool game From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 00:29:33 -0000
My first try I got 65, and after two more I got it down to 46. I expect
with practice though, I could get under 40 seconds. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > It *is* related to cubing: Looking ahead
helps a lot ;-) A few times I > got three in a row because I had found
the last two of those three > shortly before the first. Also, while
chasing and clicking your next > target, look around for the next, you
don't have to focus on your > target. > > My record after three
attempts: 42 seconds. Yours? It keeps saying > "loading high
score..." but it doesn't show me any. > > Cheers! > Stefan > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > > > Hey all, > > > > I
haven't posted here in ages, I've just been reading other
posts. > > Still cubing, though. > > > > Anyway, I found this new really
cool game that might somehow be > > related to speedcubing...? Or not,
whatever. > > http://albinoblacksheep.com/flash/catch33.php > > > > I
remember seeing a game sort of like this before, but where the > >
squares didn't move.
5139. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 00:59:40 -0000
Hi Stefan, [Quotes below are out of sequence] --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Why not write it as (R' U' QU
R) U (R' U QU' R) U (R' U' QU R) U2 > > (R' U
QU' R) ? > > Because that's not what I'm doing. Correct,
that's not what you are doing, and that was my point! I wasn't
talking about what you were doing, but about how you were writing it
down. We have a misunderstanding. You think I'm saying that you are
doing something other than what you are doing. I'm not. I'm
saying that your notation for that algorithm was "finger
trick" notation. I think that finger trick notation is not the main
notation, and shouldn't have precedence over the main notation. One
last try to be clear: The effect *on the cube* of both (R' d'
R) U (R' d R) U (R' d' R) U2 (R' d R) and R'
U' B U B' U R U R' U' B U2 B' U R are the same,
identical every step of the way. If you did them both on parallel cubes
hanging in space, these cubes having the same color scheme, and remain
orientated the same way, then they would be moving exactly the same way.
> Btw, according to you, when doing M what you're really doing is
(L' R QL), so that's three moves, not one. My point was that
the same thing can be described many ways. > Inconsistent. Not at all.
You missed the point. I consider a slice move like r to be one move. My
point was only that that I think that in the main notation if you move
one layer you use one letter to signify it. > How come we prefer to look
at things differently and I say > exactly that, while you say I'm
wrong and you're right? That's not what I'm saying. You
mislabeled that algorithm. You said it wasn't a finger trick yet
the only difference between yours and mine was in how you handle it. And
how you handle the cube is dealt with in finger trick notation. The main
notation is about how the cube is affected. > > If you don't see
that U' (QU) and D'd' are the same thing then > >
that's not my problem. > > Wrong, it's just not your *view*.
In my view they're not the same > thing. To your hands they are
different, to the cube they are the same thing. > The problem comes from
our different definitions of equality > for algorithms. Right. >
You're using the cube core as a reference, while I'm > simply
not. Yes, my reference was the cube itself. > This was my last post on
this issue because it has become such a waste > of time. My fault. I
thought it was worthwhile to straighten out the misunderstandings. In
another post you wrote: > > This was my last post on this issue because
it has become such a > > waste of time. > Ok, just one more to explain
why I think so: Your mission is to > convince people that xyz and MES
are bad and that lrdufb should mean > inner slices only, right? But I
agree with that! > Stefan Yes, but to get there I'm trying to make
the case that the main notation should be the primary notation and
should have some precedence over finger trick notation - and thus give
people a consistant way to change... and you show me a finger trick
notation and tell me that it's not a finger trick even while you
insist that it's all about *how you are doing it*! Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > If you don't see that U'
(QU) and D'd' are the same thing then > > that's not my
problem. > > Wrong, it's just not your *view*. In my view
they're not the same > thing. The problem comes from our different
definitions of equality > for algorithms. You're using the cube
core as a reference, while I'm > simply not. How come we prefer to
look at things differently and I say > exactly that, while you say
I'm wrong and you're right? > > Btw, according to you, when
doing M what you're really doing is (L' R > QL), so
that's three moves, not one. Inconsistent. > > > Why not write it
as (R' U' QU R) U (R' U QU' R) U (R' U' QU
R) U2 > > (R' U QU' R) ? > > Because that's not what
I'm doing. > > This was my last post on this issue because it has
become such a waste > of time. > > Cheers! > Stefan
5140. Press Release From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Nov 2004 17:27:07 -0800
http://www.exploratorium.edu/pr/documents/05-1International.html Tyson
Mao MSC #631 California Institute of Technology
5141. RE: [Speed cubing group] Re: Really cool game From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 11 Nov 2004 20:06:42 -0800
I got 40 sec first time, then got progressively worse. -----Original
Message----- From: Michael Atkinson [mailto:unipsycho6@...] Sent:
Thursday, November 11, 2004 4:30 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Really cool game My first try I got 65, and after two more I got it down
to 46. I expect with practice though, I could get under 40 seconds. ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > It *is* related to cubing: Looking ahead
helps a lot ;-) A few times I > got three in a row because I had found
the last two of those three > shortly before the first. Also, while
chasing and clicking your next > target, look around for the next, you
don't have to focus on your > target. > > My record after three
attempts: 42 seconds. Yours? It keeps saying > "loading high
score..." but it doesn't show me any. > > Cheers! > Stefan > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > > > Hey all, > > > > I
haven't posted here in ages, I've just been reading other
posts. > > Still cubing, though. > > > > Anyway, I found this new really
cool game that might somehow be > > related to speedcubing...? Or not,
whatever. > > http://albinoblacksheep.com/flash/catch33.php > > > > I
remember seeing a game sort of like this before, but where the > >
squares didn't move. Yahoo! Groups Links
5142. Re: Really cool game From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 06:44:00 -0000
Heh, I think I got quite lucky, but now my best time is 32 seconds.
Right before that, I got 42. I still think I could break 40 without
luck, though. --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > > My first
try I got 65, and after two more I got it down to 46. I > expect with
practice though, I could get under 40 seconds. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > It *is* related to cubing: Looking
ahead helps a lot ;-) A few times I > > got three in a row because I had
found the last two of those three > > shortly before the first. Also,
while chasing and clicking your next > > target, look around for the
next, you don't have to focus on your > > target. > > > > My record
after three attempts: 42 seconds. Yours? It keeps saying > >
"loading high score..." but it doesn't show me any. > > >
> Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > > > > Hey all, > > > > > > I
haven't posted here in ages, I've just been reading other
posts. > > > Still cubing, though. > > > > > > Anyway, I found this new
really cool game that might somehow be > > > related to speedcubing...?
Or not, whatever. > > > http://albinoblacksheep.com/flash/catch33.php >
> > > > > I remember seeing a game sort of like this before, but where
the > > > squares didn't move.
5143. Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 07:00:53 -0000
> --- "rubikstimer" wrote: > > from the solved position, what
is the shortest sequence of moves > > (of length 'L' using
half-turn metric) that leaves the cube in a > > position such that every
possible subsequent move leads to > > another position that can be
solved with a sequence of face moves > > of length 'L-1'? ---
"Stefan Pochmann" wrote: > Hmm, isn't that asking for a
position of maximum distance to the > solved position? No, it is just
asking for a local maximum, not a global maximum. A position for which
any move brings it closer to start does not necessarily lie at maximum
distance. > And your question seems to be even more difficult since the
> position you're after can't even have a neighbour of same
distance. Yes. I don't think this is his intention though. I
don't know of any positions (in htm) that are strict local maxima.
In qtm however, every local maximum is automatically a strict local
maximum because of parity. There is a well known non-strict maximum that
is 6 moves in htm. Jaap
5144. Re: cube puzzle/brain-teaser From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 08:26:46 -0000
Hi! I don't see any easy solution to this in HTM (half turn
metric). But i see an obvious solution if we consider QTM (quarter turn
metric) instead. The sequence im thinking of is the following one :
R2L2U2D2F2B2 (length 12 in QTM) Every quarter turn after this brings us
closer to the solved state. Must a maximum be symmetric? The sequence
above plus the superflip and the superfliptwist are all symmetric (in
one way or another). The superflip and superfliptwist are believed to be
global maxima, at least in HTM. Happy cubing !! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> > > --- "rubikstimer" wrote: > > > from the solved position,
what is the shortest sequence of moves > > > (of length 'L'
using half-turn metric) that leaves the cube in a > > > position such
that every possible subsequent move leads to > > > another position that
can be solved with a sequence of face moves > > > of length
'L-1'? > > --- "Stefan Pochmann" wrote: > > Hmm,
isn't that asking for a position of maximum distance to the > >
solved position? > > No, it is just asking for a local maximum, not a
global maximum. A > position for which any move brings it closer to
start does not > necessarily lie at maximum distance. > > > And your
question seems to be even more difficult since the > > position
you're after can't even have a neighbour of same distance. > >
Yes. I don't think this is his intention though. I don't know
of any > positions (in htm) that are strict local maxima. In qtm
however, > every local maximum is automatically a strict local maximum
because > of parity. > > There is a well known non-strict maximum that
is 6 moves in htm. > > Jaap
5145. Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 09:14:44 -0000
--- "Per Kristen Fredlund" wrote: > I don't see any easy
solution to this in HTM (half turn metric). > But i see an obvious
solution if we consider QTM (quarter turn > metric) instead. The
sequence im thinking of is the following one: > R2L2U2D2F2B2 (length 12
in QTM) > Every quarter turn after this brings us closer to the solved
state. That is the one I was thinking of too. At 6 moves htm it is a
(non- strict) local maximum. As I said, I don't know of any strict
maxima in htm except for superflip and superfliptwist which can be
proved to be strict maxima due to symmetry. The superflip has optimal 20
move solution: R L D2 B' L2 F2 R2 U' D R' D2
F'B' D' F2 D' R2 U' F2 D' Clearly the move
R leads to a position at depth 19. By rotating the cube before applying
this sequence, the first move need not be R, but can be any face.
Similarly, reflecting this sequence allows the first move to be any
anti-clockwise quarter turn. By conjugating with R'L' we get a
different solution: D2 B' L2 F2 R2 U' D R' D2
F'B' D' F2 D' R2 U' F2 D' R L With this a
half turn also can be used as the first move. Therefore any move will
turn a superflip into a depth 19 position. > Must a maximum be
symmetric? The sequence above plus the superflip > and the
superfliptwist are all symmetric (in one way or another). > The
superflip and superfliptwist are believed to be global maxima, > at
least in HTM. A maximum need not be symmetric. Of course, if there is a
maximum that is not very symmetric, cube rotations/reflections lead to
different (but equivalent) maxima. You can use this to make a (slightly
dubious) probability argument that maximal positions are more likely to
be symmetric. That the currently furthest positions are highly symmetric
may also be due to the fact that they easier to find than non-symmetric
ones. Jaap
5146. Re: cube puzzle/brain-teaser From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 09:49:50 -0000
Hi (Jaap)! Just a curiosity. The sequence u gave for the superflip does
contain both quarterturns and half turns. And as u showed any move will
get us closer to solved state. So, is it a prerequisite that a sequence
MUST contain both quarter and half turns, as well as being symmetric, in
order to be global maximum in half turn metric? Back in the mid
80's i had great fun working out a solution to the superfliptwist
problem. I eventually derived a 32 move solution which i was proud of.
Until i saw it sadly trashed by the Cube Explorer :-P This problem was
published in the Christoph Bandelow classic "Einführung in die
Cubologie". And coincidentally i think it was in this book that i
for the first time saw notation for middle layer moves. He was using MF,
MB, MR' and so on. I had thought he came up with the M,E and S but
rechecking it i was wrong. So who did actually come up with the M,E,S
notation? Happy (half and quarter:-P ) twisting :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> > --- "Per Kristen Fredlund" wrote: > > I don't see any
easy solution to this in HTM (half turn metric). > > But i see an
obvious solution if we consider QTM (quarter turn > > metric) instead.
The sequence im thinking of is the following one: > > R2L2U2D2F2B2
(length 12 in QTM) > > Every quarter turn after this brings us closer to
the solved state. > > That is the one I was thinking of too. At 6 moves
htm it is a (non- > strict) local maximum. As I said, I don't know
of any strict maxima > in htm except for superflip and superfliptwist
which can be proved to > be strict maxima due to symmetry. > > The
superflip has optimal 20 move solution: > R L D2 B' L2 F2 R2
U' D R' D2 F'B' D' F2 D' R2 U' F2
D' > Clearly the move R leads to a position at depth 19. By
rotating the > cube before applying this sequence, the first move need
not be R, but > can be any face. Similarly, reflecting this sequence
allows the first > move to be any anti-clockwise quarter turn. > By
conjugating with R'L' we get a different solution: > D2
B' L2 F2 R2 U' D R' D2 F'B' D' F2 D'
R2 U' F2 D' R L > With this a half turn also can be used as
the first move. Therefore > any move will turn a superflip into a depth
19 position. > > > Must a maximum be symmetric? The sequence above plus
the superflip > > and the superfliptwist are all symmetric (in one way
or another). > > The superflip and superfliptwist are believed to be
global maxima, > > at least in HTM. > > A maximum need not be symmetric.
Of course, if there is a maximum > that is not very symmetric, cube
rotations/reflections lead to > different (but equivalent) maxima. You
can use this to make a > (slightly dubious) probability argument that
maximal positions are > more likely to be symmetric. > > That the
currently furthest positions are highly symmetric may also > be due to
the fact that they easier to find than non-symmetric ones. > > Jaap
5147. Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 11:14:52 -0000
--- "Per Kristen Fredlund" wrote: > The sequence u gave for
the superflip does contain > both quarterturns and half turns. And as u
showed any move will get > us closer to solved state. So, is it a
prerequisite that a sequence > MUST contain both quarter and half turns,
as well as being > symmetric, in order to be global maximum in half turn
metric? As I said before, the a global maximum (whether strict or not)
need not be symmetric. In our case we know that with half turns we can
only get to depth 15 at most (square group has diameter 15), so any
optimal solution >length 15 must always have quarter turns in it. There
is however no reason why there could be no positions at depth 20 in htm
that are also at depth 20 in qtm. In fact, there is one: Superfliptwist:
R L U F D L U R' F' R F D U' F D' U' B F'
L U (20f*,20q*) It no doubt has many other solutions of 20f that have
half turns, and I would use such a sequence to show that this is a
strict maximum in htm in the same way I did for the superflip. Look at
the table I have on my site for the 2x2x2 cube:
http://www.geocities.com/jaapsch/puzzles/cube2.htm It arranges all the
positions in a qtm vs htm table. There are positions at max htm depth
but not max qtm depth, and vice versa. In fact it spreads out quite far
along the bottom and right edges of the table. The superfliptwist shows
that this is the case for the 3x3x3 cube too (assuming diameter 20 in
htm). Jaap
5148. Re: Really cool game From: "phete2k" <johan.hillerstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 11:39:38 -0000
my best is 39s, a guy i know got 33s on the first try, 37s after that,
and then 32s :D:D --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > > Heh, I
think I got quite lucky, but now my best time is 32 seconds. > Right
before that, I got 42. > I still think I could break 40 without luck,
though. > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" > <unipsycho6@y...> wrote: > > > > My first try I got
65, and after two more I got it down to 46. I > > expect with practice
though, I could get under 40 seconds. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > > > > It *is* related to cubing: Looking
ahead helps a lot ;-) A few > times I > > > got three in a row because I
had found the last two of those three > > > shortly before the first.
Also, while chasing and clicking your next > > > target, look around for
the next, you don't have to focus on your > > > target. > > > > > >
My record after three attempts: 42 seconds. Yours? It keeps saying > > >
"loading high score..." but it doesn't show me any. > > >
> > > Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
> <unipsycho6@y...> wrote: > > > > > > > > Hey all, > > > > > > > > I
haven't posted here in ages, I've just been reading other
posts. > > > > Still cubing, though. > > > > > > > > Anyway, I found
this new really cool game that might somehow be > > > > related to
speedcubing...? Or not, whatever. > > > >
http://albinoblacksheep.com/flash/catch33.php > > > > > > > > I remember
seeing a game sort of like this before, but where the > > > > squares
didn't move.
5149. Re: cube puzzle/brain-teaser From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 11:54:27 -0000
Hey again! I know this is getting theoretical now and of no interest for
SPEEDcubing, but nevertheless ... U said u would prove it s strict
maximum if u had another sequence that did contain halfturns. How are u
gonna do that? By conjugates? Not every conjugate will have the
cornertwists arranged as they should be. One might work out the
probability for that ... But if however u find a sequence for the
superfliptwist with a halfturn first or last, then u are done !! ;-) Ok,
now i gonna see if Cube Explorer finds a sub-20 solution for the
supertwist :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
_jaap <no_reply@y...> wrote: > > --- "Per Kristen Fredlund"
wrote: > > The sequence u gave for the superflip does contain > > both
quarterturns and half turns. And as u showed any move will get > > us
closer to solved state. So, is it a prerequisite that a sequence > >
MUST contain both quarter and half turns, as well as being > >
symmetric, in order to be global maximum in half turn metric? > > As I
said before, the a global maximum (whether strict or not) need > not be
symmetric. > In our case we know that with half turns we can only get to
depth 15 > at most (square group has diameter 15), so any optimal
solution > >length 15 must always have quarter turns in it. There is
however no > reason why there could be no positions at depth 20 in htm
that are > also at depth 20 in qtm. In fact, there is one: > >
Superfliptwist: > R L U F D L U R' F' R F D U' F D'
U' B F' L U (20f*,20q*) > > It no doubt has many other
solutions of 20f that have half turns, and > I would use such a sequence
to show that this is a strict maximum in > htm in the same way I did for
the superflip. > > Look at the table I have on my site for the 2x2x2
cube: > http://www.geocities.com/jaapsch/puzzles/cube2.htm > It arranges
all the positions in a qtm vs htm table. There are > positions at max
htm depth but not max qtm depth, and vice versa. In > fact it spreads
out quite far along the bottom and right edges of the > table. The
superfliptwist shows that this is the case for the 3x3x3 > cube too
(assuming diameter 20 in htm). > > Jaap
5150. Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 12:04:08 -0000
--- "Per Kristen Fredlund" wrote: > Not every conjugate will
have the cornertwists arranged as they > should be.But if > however u
find a sequence for the superfliptwist with a halfturn > first or last,
then u are done !! ;-) True, I spoke too quickly, and yes, I do think
there will be one with a half turn first or last. You could of course
just put superfliptwist+halfturn into Cube explorer to see if it is 19f.
Jaap
What is a *strict* global maximum? R ----- Original Message ----- From:
"_jaap" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@...m> Sent: Friday, November 12, 2004 12:14
PM Subject: [Speed cubing group] Re: cube puzzle/brain-teaser > > > ---
"Per Kristen Fredlund" wrote: > > The sequence u gave for the
superflip does contain > > both quarterturns and half turns. And as u
showed any move will get > > us closer to solved state. So, is it a
prerequisite that a sequence > > MUST contain both quarter and half
turns, as well as being > > symmetric, in order to be global maximum in
half turn metric? > > As I said before, the a global maximum (whether
strict or not) need > not be symmetric. > In our case we know that with
half turns we can only get to depth 15 > at most (square group has
diameter 15), so any optimal solution > >length 15 must always have
quarter turns in it. There is however no > reason why there could be no
positions at depth 20 in htm that are > also at depth 20 in qtm. In
fact, there is one: > > Superfliptwist: > R L U F D L U R' F'
R F D U' F D' U' B F' L U (20f*,20q*) > > It no
doubt has many other solutions of 20f that have half turns, and > I
would use such a sequence to show that this is a strict maximum in > htm
in the same way I did for the superflip. > > Look at the table I have on
my site for the 2x2x2 cube: >
http://www.geocities.com/jaapsch/puzzles/cube2.htm > It arranges all the
positions in a qtm vs htm table. There are > positions at max htm depth
but not max qtm depth, and vice versa. In > fact it spreads out quite
far along the bottom and right edges of the > table. The superfliptwist
shows that this is the case for the 3x3x3 > cube too (assuming diameter
20 in htm). > > Jaap > > > > > > > > Yahoo! Groups Links > > > > > > >
5152. [Speed cubing group] Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 13:22:24 -0000
--- Rune Wesström wrote: > What is a *strict* global maximum? A maximum
has no neighbouring positions that are further away from start. A
position is a strict maximum if all its neighbours are actually closer
to start (i.e. none equally far away from start as the maximum). A
strict maximum is really a highest peak, whereas otherwise it might be
flat around the maximum. Jaap
5153. Re: cube puzzle/brain-teaser From: "rubikstimer" <rubikstimer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 13:59:20 -0000
yes i went on auto-pilot typing the puzzle and obviously the question is
"quarter" turn metric. and of course this 'little
detail' makes all the difference. so indeed the solution is
RRLLUUDDFFBB length 12. obviously, finding the solution in half- turn
metric is 'hard', although clearly a solution must exist.
sorry for confusing everyone. i am not a mathematics expert, but i
wonder how one would go about finding the solution in half turn metric
without doing an exhaustive search. whoever can solve the half-turn
metric case is very clever indeed. --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > here is a fun cube puzzle. i eventually
got the answer after > thinking about it for a while. i'm sure
someone here will get it > quickly. > > from the solved position, what
is the shortest sequence of moves (of > length 'L' using
half-turn metric) that leaves the cube in a > position such that every
possible subsequent move leads to another > position that can be solved
with a sequence of face moves of > length 'L-1'?
Yes, I thought so. But in this very case can a maximum exist, not being
a strict maximum (in Q-turns)? R ----- Original Message ----- From:
"_jaap" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, November 12,
2004 2:22 PM Subject: [Speed cubing group] Re: cube puzzle/brain-teaser
--- Rune Wesström wrote: > What is a *strict* global maximum? A maximum
has no neighbouring positions that are further away from start. A
position is a strict maximum if all its neighbours are actually closer
to start (i.e. none equally far away from start as the maximum). A
strict maximum is really a highest peak, whereas otherwise it might be
flat around the maximum. Jaap Yahoo! Groups Links
5155. [Speed cubing group] Re: cube puzzle/brain-teaser From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 14:45:50 -0000
--- Rune Wesström wrote: > Yes, I thought so. But in this very case can
a maximum exist, not > being a strict maximum (in Q-turns)? No. Most of
what I said was about htm where it can happen, but in qtm the parity
ensures that all maxima are strict. The reason is that every quarter
turn changes the permutation parity (of the corner pieces). Therefore
the parity also shows whether the solution length in qtm is even or odd.
Positions one turn away from a maximum cannot therefore be at the same
depth (nor further away by definition of maximum) and so that maximum is
strict. Jaap
5156. Re: Really cool game From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 16:15:08 -0000
My best so far is 28, but I think that I average in the mid 30's.
Jon --- In speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > > my best is 39s, a guy i know got
33s on the first try, 37s after > that, and then 32s :D:D > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > > > Heh, I think I got quite lucky, but
now my best time is 32 seconds. > > Right before that, I got 42. > > I
still think I could break 40 without luck, though. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > > > > My first try I got 65, and after
two more I got it down to 46. I > > > expect with practice though, I
could get under 40 seconds. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > > > > It *is* related to cubing:
Looking ahead helps a lot ;-) A few > > times I > > > > got three in a
row because I had found the last two of those > three > > > > shortly
before the first. Also, while chasing and clicking your > next > > > >
target, look around for the next, you don't have to focus on > your
> > > > target. > > > > > > > > My record after three attempts: 42
seconds. Yours? It keeps > saying > > > > "loading high
score..." but it doesn't show me any. > > > > > > > > Cheers!
> > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > > <unipsycho6@y...> wrote: > > > > > > > > > > Hey all, > > > > >
> > > > > I haven't posted here in ages, I've just been
reading other > posts. > > > > > Still cubing, though. > > > > > > > > >
> Anyway, I found this new really cool game that might somehow > be > >
> > > related to speedcubing...? Or not, whatever. > > > > >
http://albinoblacksheep.com/flash/catch33.php > > > > > > > > > > I
remember seeing a game sort of like this before, but where > the > > > >
> squares didn't move.
5157. Another speedubing video but an amazing video...:) From: "Guillaume Meunier" <becubik@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 18:09:04 -0000
Hi, Loic Fremont has uploaded an amazing video with Bertrand, Guillaume,
Loic and Regis on rubikscubor.fr.st. The last part of this video is more
interresting... Of course all this times are not representatives because
we choose our best times to create an original video. the link is :
http://www.zogstrip.host-php.org/rubikscubor/index.php?page=download
(the title of the video : "friend speedcubing") @++ Guillaume.
5158. Re: [Speed cubing group] Re: Really cool game From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 10:36:46 -0800 (PST)
I managed to get a 28 as well, I would say that my average is 34 or so..
Fun game! nascarjon2001 <no_reply@yahoogroups.com> wrote: My best so
far is 28, but I think that I average in the mid 30's. Jon --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > > my best is 39s, a guy i know got
33s on the first try, 37s after > that, and then 32s :D:D > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > > > Heh, I think I got quite lucky, but
now my best time is 32 seconds. > > Right before that, I got 42. > > I
still think I could break 40 without luck, though. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > > > > My first try I got 65, and after
two more I got it down to 46. I > > > expect with practice though, I
could get under 40 seconds. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > > > > It *is* related to cubing:
Looking ahead helps a lot ;-) A few > > times I > > > > got three in a
row because I had found the last two of those > three > > > > shortly
before the first. Also, while chasing and clicking your > next > > > >
target, look around for the next, you don't have to focus on > your
> > > > target. > > > > > > > > My record after three attempts: 42
seconds. Yours? It keeps > saying > > > > "loading high
score..." but it doesn't show me any. > > > > > > > > Cheers!
> > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > > <unipsycho6@y...> wrote: > > > > > > > > > > Hey all, > > > > >
> > > > > I haven't posted here in ages, I've just been
reading other > posts. > > > > > Still cubing, though. > > > > > > > > >
> Anyway, I found this new really cool game that might somehow > be > >
> > > related to speedcubing...? Or not, whatever. > > > > >
http://albinoblacksheep.com/flash/catch33.php > > > > > > > > > > I
remember seeing a game sort of like this before, but where > the > > > >
> squares didn't move. Yahoo! Groups Sponsor Get unlimited calls to
U.S./Canada --------------------------------- Yahoo! Groups Links To
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speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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Yahoo! Front Page. www.yahoo.com [Non-text portions of this message have
been removed]
5159. Re: cube puzzle/brain-teaser From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Nov 2004 18:37:27 -0000
Hi Guys, Appropo of nothing, I've always thought of this as 3
moves: r2 f2 u2. In my notation, which apparently few others use, slice
moves are indicated by lower case letters. I see each layer of the cube
as equal to the others, and I count any move as one move whether it is a
90 degree turn or a 180 degree turn. ...not that I have anything against
the quarter-turn metric. :) Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
<rubikstimer@c...> wrote: > > yes i went on auto-pilot typing the
puzzle and obviously the > question is "quarter" turn metric.
and of course this 'little > detail' makes all the difference.
so indeed the solution is > RRLLUUDDFFBB length 12. obviously, finding
the solution in half- > turn metric is 'hard', although
clearly a solution must exist. > sorry for confusing everyone. > > i am
not a mathematics expert, but i wonder how one would go about > finding
the solution in half turn metric without doing an exhaustive > search.
whoever can solve the half-turn metric case is very clever > indeed. > >
> --- In speedsolvingrubikscube@yahoogroups.com, "rubikstimer"
> <rubikstimer@c...> wrote: > > > > here is a fun cube puzzle. i
eventually got the answer after > > thinking about it for a while.
i'm sure someone here will get it > > quickly. > > > > from the
solved position, what is the shortest sequence of moves > (of > > length
'L' using half-turn metric) that leaves the cube in a > >
position such that every possible subsequent move leads to another > >
position that can be solved with a sequence of face moves of > > length
'L-1'?
5160. Re: Cube Notation Guide From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Nov 2004 04:09:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > U remember wrong :-)
Ok, I'm dead ;-) Or, me (and my brother) improved the notation by
defining Rs as a (in our sense)true slice move. Nothing was comme il
faut in the eighties. Anyhow, no big deal as long as we understand each
other. However, we do agree upon the antislice notation. BUT, one issue
is that I am proponent of a specific notation of a slice move (that is,
a move that only displace a middle layer). AND that a slice move should
be counted as one move. As you might understand, I'm a
'corners first' guy. /Anders
5161. Re: [Speed cubing group] Re: Really cool game From: "Dan Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Nov 2004 23:32:12 -0000
You guys suck! I got 24 on first try I haven't had a second go
yet... :P Dan :) BTW you don't really suck, I was only joking.
----- Original Message ----- From: nascarjon2001 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 12, 2004
4:15 PM Subject: [Speed cubing group] Re: Really cool game My best so
far is 28, but I think that I average in the mid 30's. Jon --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > > my best is 39s, a guy i know got
33s on the first try, 37s after > that, and then 32s :D:D > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > > > Heh, I think I got quite lucky, but
now my best time is 32 seconds. > > Right before that, I got 42. > > I
still think I could break 40 without luck, though. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > > > > My first try I got 65, and after
two more I got it down to 46. I > > > expect with practice though, I
could get under 40 seconds. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@g...> wrote: > > > > > > > > It *is* related to cubing:
Looking ahead helps a lot ;-) A few > > times I > > > > got three in a
row because I had found the last two of those > three > > > > shortly
before the first. Also, while chasing and clicking your > next > > > >
target, look around for the next, you don't have to focus on > your
> > > > target. > > > > > > > > My record after three attempts: 42
seconds. Yours? It keeps > saying > > > > "loading high
score..." but it doesn't show me any. > > > > > > > > Cheers!
> > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > > <unipsycho6@y...> wrote: > > > > > > > > > > Hey all, > > > > >
> > > > > I haven't posted here in ages, I've just been
reading other > posts. > > > > > Still cubing, though. > > > > > > > > >
> Anyway, I found this new really cool game that might somehow > be > >
> > > related to speedcubing...? Or not, whatever. > > > > >
http://albinoblacksheep.com/flash/catch33.php > > > > > > > > > > I
remember seeing a game sort of like this before, but where > the > > > >
> squares didn't move. Yahoo! Groups Sponsor ADVERTISEMENT
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http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
5162. Northwest US competition From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Nov 2004 23:42:20 -0000
Hey all, I was considering holding a competition for us Northwest
cubers. If I were to do so, who, (if any) people would consider coming?
I work for a hotel chain, so rooming would be pretty easy. The
competition would be held in Boise, Idaho. I dont have any specific date
in mind... I was just throwing the idea around. Let me know if it would
be worth the effort! Frank
5163. Re: [Speed cubing group] Northwest US competition From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Nov 2004 18:18:12 -0800
If you hold it during a break, I'll make an effort to go. Tyson Mao
MSC #631 California Institute of Technology On Nov 13, 2004, at 3:42 PM,
Frank wrote: > > > Hey all, > > I was considering holding a competition
for us Northwest cubers. If > I were to do so, who, (if any) people
would consider coming? I work > for a hotel chain, so rooming would be
pretty easy. The competition > would be held in Boise, Idaho. I dont
have any specific date in > mind... I was just throwing the idea around.
Let me know if it > would be worth the effort! > > Frank > > > > > > > >
Yahoo! Groups Links > > > > > > > >
5164. Re: Northwest US competition From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 02:47:17 -0000
I could probably make a showing as well, it's only an 8 hour drive
for me down to Boise... -Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> wrote:
> If you hold it during a break, I'll make an effort to go. > >
Tyson Mao > MSC #631 > California Institute of Technology > > On Nov 13,
2004, at 3:42 PM, Frank wrote: > > > > > > > Hey all, > > > > I was
considering holding a competition for us Northwest cubers. If > > I were
to do so, who, (if any) people would consider coming? I work > > for a
hotel chain, so rooming would be pretty easy. The competition > > would
be held in Boise, Idaho. I dont have any specific date in > > mind... I
was just throwing the idea around. Let me know if it > > would be worth
the effort! > > > > Frank > > > > > > > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > > > > >
5165. [Speed cubing group] Re: Really cool game From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 10:03:08 -0000
Down to 23... Jon --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Harris" <dan_j_harris@n...> wrote: > You guys suck! I
got 24 on first try > I haven't had a second go yet... :P > > Dan
:) > > BTW you don't really suck, I was only joking. > -----
Original Message ----- > From: nascarjon2001 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 12, 2004
4:15 PM > Subject: [Speed cubing group] Re: Really cool game > > > > My
best so far is 28, but I think that I average in the mid 30's. > >
Jon > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"phete2k" > <johan.hillerstrom@t...> wrote: > > > > my best
is 39s, a guy i know got 33s on the first try, 37s after > > that, and
then 32s :D:D > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > > <unipsycho6@y...> wrote: > > > > > >
Heh, I think I got quite lucky, but now my best time is 32 > seconds. >
> > Right before that, I got 42. > > > I still think I could break 40
without luck, though. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
> <unipsycho6@y...> wrote: > > > > > > > > My first try I got 65, and
after two more I got it down to 46. > I > > > > expect with practice
though, I could get under 40 seconds. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" >
> > > <pochmann@g...> wrote: > > > > > > > > > > It *is* related to
cubing: Looking ahead helps a lot ;-) A > few > > > times I > > > > >
got three in a row because I had found the last two of those > > three >
> > > > shortly before the first. Also, while chasing and clicking >
your > > next > > > > > target, look around for the next, you don't
have to focus on > > your > > > > > target. > > > > > > > > > > My
record after three attempts: 42 seconds. Yours? It keeps > > saying > >
> > > "loading high score..." but it doesn't show me any.
> > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > > Atkinson"
> > > > > <unipsycho6@y...> wrote: > > > > > > > > > > > > Hey all, >
> > > > > > > > > > > I haven't posted here in ages, I've just
been reading > other > > posts. > > > > > > Still cubing, though. > > >
> > > > > > > > > Anyway, I found this new really cool game that might >
somehow > > be > > > > > > related to speedcubing...? Or not, whatever.
> > > > > > http://albinoblacksheep.com/flash/catch33.php > > > > > > >
> > > > > I remember seeing a game sort of like this before, but > where
> > the > > > > > > squares didn't move. > > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
b.. To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > >
[Non-text portions of this message have been removed]
5166. [Speed cubing group] Re: Really cool game From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 11:40:05 -0000
first try was 69 second was 48 third was 52 --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > > Down to 23... > > Jon > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > You guys suck! I got 24 on first try >
> I haven't had a second go yet... :P > > > > Dan :) > > > > BTW
you don't really suck, I was only joking. > > ----- Original
Message ----- > > From: nascarjon2001 > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, November 12,
2004 4:15 PM > > Subject: [Speed cubing group] Re: Really cool game > >
> > > > > > My best so far is 28, but I think that I average in the mid
30's. > > > > Jon > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k" > >
<johan.hillerstrom@t...> wrote: > > > > > > my best is 39s, a guy i
know got 33s on the first try, 37s > after > > > that, and then 32s :D:D
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
> Atkinson" > > > <unipsycho6@y...> wrote: > > > > > > > > Heh,
I think I got quite lucky, but now my best time is 32 > > seconds. > > >
> Right before that, I got 42. > > > > I still think I could break 40
without luck, though. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > > <unipsycho6@y...> wrote: > > > > > > > > > > My first try I got
65, and after two more I got it down to > 46. > > I > > > > > expect
with practice though, I could get under 40 seconds. > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan > >
Pochmann" > > > > > <pochmann@g...> wrote: > > > > > > > > > > >
> It *is* related to cubing: Looking ahead helps a lot ;- ) > A > > few
> > > > times I > > > > > > got three in a row because I had found the
last two of > those > > > three > > > > > > shortly before the first.
Also, while chasing and > clicking > > your > > > next > > > > > >
target, look around for the next, you don't have to > focus on > >
> your > > > > > > target. > > > > > > > > > > > > My record after three
attempts: 42 seconds. Yours? It > keeps > > > saying > > > > > >
"loading high score..." but it doesn't show me any. > > >
> > > > > > > > > Cheers! > > > > > > Stefan > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Michael > > >
Atkinson" > > > > > > <unipsycho6@y...> wrote: > > > > > > > > >
> > > > > Hey all, > > > > > > > > > > > > > > I haven't posted
here in ages, I've just been reading > > other > > > posts. > > > >
> > > Still cubing, though. > > > > > > > > > > > > > > Anyway, I found
this new really cool game that might > > somehow > > > be > > > > > > >
related to speedcubing...? Or not, whatever. > > > > > > >
http://albinoblacksheep.com/flash/catch33.php > > > > > > > > > > > > >
> I remember seeing a game sort of like this before, but > > where > > >
the > > > > > > > squares didn't move. > > > > > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > > > > > > > > > > > >
----------------------------------------------------------------- -- >
----------- > > Yahoo! Groups Links > > > > a.. To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > b.. To
unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use
of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > > >
> > > [Non-text portions of this message have been removed]
5167. Square 1 stickers From: "devlish_cuber" <pdouthwright0513@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 13:25:24 -0000
Does anyone out there know where I can get new stickers for the Square
1/ cube 21 cube. Mine are really atarting to wear out. Any and all help
will be appreciated.
5168. Re: Square 1 stickers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 17:16:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "devlish_cuber"
<pdouthwright0513@r...> wrote: > > Does anyone out there know where I
can get new stickers for the > Square 1/ cube 21 cube. Mine are really
atarting to wear out. > > Any and all help will be appreciated. You
could get some from Adam:
http://www.twistypuzzles.com/forum/viewtopic.php?t=3118 I got two sets
from him, but I haven't applied them yet. So far I can tell that
mine are not rounded (though new ones might be now, just ask him) and
look like they could be a little larger. But the quality is great, I
used a 3x3 set already and it's great. And he did it in the color
scheme I asked him to do (like my 3x3). Cheers! Stefan
5169. RE: [Speed cubing group] Re: Northwest US competition From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 14 Nov 2004 11:28:54 -0800
I live in portland, so I might be able to. -----Original Message-----
From: burntbizzkit [mailto:no_reply@yahoogroups.com] Sent: Saturday,
November 13, 2004 6:47 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: Northwest US competition I could
probably make a showing as well, it's only an 8 hour drive for me
down to Boise... -Chris --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > If you hold it during a break,
I'll make an effort to go. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Nov 13, 2004, at 3:42 PM, Frank wrote: >
> > > > > > Hey all, > > > > I was considering holding a competition for
us Northwest cubers. If > > I were to do so, who, (if any) people would
consider coming? I work > > for a hotel chain, so rooming would be
pretty easy. The competition > > would be held in Boise, Idaho. I dont
have any specific date in > > mind... I was just throwing the idea
around. Let me know if it > > would be worth the effort! > > > > Frank >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > > > > Yahoo! Groups Links
5170. Updated my OLL page From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Nov 2004 21:29:04 -0000
Hey everyone, I wanted to wait until I finished updating both my OLL and
PLL pages before posting, but it's taking longer than I expected to
do both and homework is eating up most of my free time. Anyway, I
finished updating my OLL page to reflect the algorithms I currently use,
and I made a few other changes as well. I've included all
algorithms that I use, included algorithms from other angles and also
any reflections. I wrote the algorithm for each case in standard
notation, as well as in finger trick notation. I tried to make the
finger trick notation as detailed as I could to show exactly what I am
doing for each alg. I include explanations for weird or longer triggers,
as well as all double layer turns and all cube rotations that I do. So
if anyone is interested, or is still learning the OLL step, then my new
up-to-date page is at
http://www.speedcubing.com/chris/3-orientations.html I am also working
on my permutations page to reflect the actual algorithms that I use now
(these pages were out-of-date by over a year), and also to make the
finger trick notation more detailed as I did for my OLL page. For anyone
learning the OLL let me know if you like the setup. I figured I would
try to include every alg, rather than to just say "learn the alg
from other angles" etc.. Anyway I just wanted to let those who are
working on the OLL step know about this page. Chris
5171. Speedsolving video , 5x5x5 ;-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 08:12:56 -0000
Hi! I just recorded a video of myself speedsolving the 5x5x5 cube. The
quality aint all that great, but it's ok. Still need to experiment
more with my webcam. It's not the usual pairing-up-edges or
3x3x3-reduction approach. I use my own method for solving the larger
cubes. For those who don't know it the method is roughly like this
: 1) Do first layer by intuition. Normally i do corners first. Then i
try to get as much as possible for "free". I don't
necessarily solve all centers of first layer at this stage. But i MUST
solve the middle center. When this is done i hold the first solved layer
to the left. 2) Edges of 3 middle layers (r,M and l layers). First i
orient the layers so that i get as much as i can for free. And i need to
solve the 4 middle centers while doing that! Then the rest of the edges
are done with 3-cycles. I also cycle blocks of edges, either to solve
many edges in one alg, or otherwise to either remove badly placed edges
into last layer, or into better position in the middle layers. The basic
3-cycle solves only 1 edge. Other 3-cycles could solve 2 or more at the
same time. 3) Final layer corners and edges. I do corners first,
position then orient. Then normally i will do the middle edges next.
This makes it easier to spot how to cycle the rest of the edges (more
3-cycles again). I guess this way of doing last layer is a bit similar
to how Masayuki Akimoto does it with his columns method. Here i can also
cycle blocks of edges. Parity is fixed with a simple inner layer turn,
pluss an edge 3-cycle. This will mess with the centers, but not all that
many are solved yet at this stage. 4) Rest of centers. Again i use lots
of 3-cycles. Most of them exchange centers between 2 adjacent faces. I
can also cycle blocks of centers. 2x1 blocks or even 3x1 blocks in some
cases. I also have some special algs for exchanging ceneters between
opposite faces. Now that u have read all of that, here is the link the
the video : http://vakt.idi.ntnu.no/Per_5x5x5_2_38_9.wmv I can't
guarantee that i won't remove it in the near future, or post it
again on a different URL ;-) Happy cubing!! -Per
5172. Re: Speedsolving video , 5x5x5 ;-) From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 19:01:05 -0000
Excellent vid, thanks for posting. It's very neat to see the cube
come together in that order, since it's so different from what
I'm used to seeing. Looks pretty efficient too! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > I just recorded a video of
myself speedsolving the 5x5x5 cube. The > quality aint all that great,
but it's ok. Still need to experiment > more with my webcam. > >
It's not the usual pairing-up-edges or 3x3x3-reduction approach. I
> use my own method for solving the larger cubes. For those who
don't > know it the method is roughly like this : > > 1) > Do first
layer by intuition. Normally i do corners first. Then i try > to get as
much as possible for "free". I don't necessarily solve
all > centers of first layer at this stage. But i MUST solve the middle
> center. When this is done i hold the first solved layer to the left. >
> 2) > Edges of 3 middle layers (r,M and l layers). First i orient the >
layers so that i get as much as i can for free. And i need to solve >
the 4 middle centers while doing that! Then the rest of the edges are >
done with 3-cycles. I also cycle blocks of edges, either to solve > many
edges in one alg, or otherwise to either remove badly placed > edges
into last layer, or into better position in the middle layers. > The
basic 3-cycle solves only 1 edge. Other 3-cycles could solve 2 or > more
at the same time. > > 3) > Final layer corners and edges. I do corners
first, position then > orient. Then normally i will do the middle edges
next. This makes it > easier to spot how to cycle the rest of the edges
(more 3-cycles > again). I guess this way of doing last layer is a bit
similar to how > Masayuki Akimoto does it with his columns method. Here
i can also > cycle blocks of edges. Parity is fixed with a simple inner
layer > turn, pluss an edge 3-cycle. This will mess with the centers,
but not > all that many are solved yet at this stage. > > 4) > Rest of
centers. Again i use lots of 3-cycles. Most of them exchange > centers
between 2 adjacent faces. I can also cycle blocks of centers. > 2x1
blocks or even 3x1 blocks in some cases. I also have some special > algs
for exchanging ceneters between opposite faces. > > Now that u have read
all of that, here is the link the the video : > >
http://vakt.idi.ntnu.no/Per_5x5x5_2_38_9.wmv > > I can't guarantee
that i won't remove it in the near future, or post > it again on a
different URL ;-) > > Happy cubing!! > > -Per
5173. Re: Northwest US competition From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 20:23:48 -0000
I would try to go, but it would depend entirely on the date. I could
most likely make it, though. --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@y...> wrote: > > Hey all, > > I was considering holding a
competition for us Northwest cubers. If > I were to do so, who, (if any)
people would consider coming? I work > for a hotel chain, so rooming
would be pretty easy. The competition > would be held in Boise, Idaho. I
dont have any specific date in > mind... I was just throwing the idea
around. Let me know if it > would be worth the effort! > > Frank
5174. Newbie Sticker Question From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 13:14:38 -0800 (PST)
I bought an old Rubik's 3x3 off eBay for like $1.99 and when I
tried to solve it I notice that I can't OLL. So Im asuming that
someone took it apart and put it back wrong. My question is can I just
take off all the stickers and put new ones on (solved) or do I have to
take it apart? Thank You Matt OzOr __________________________________ Do
you Yahoo!? The all-new My Yahoo! - Get yours free! http://my.yahoo.com
5175. Video capture tip From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 21:45:08 -0000
Finger tricks are very fast, so fast you can't analyze them
correctly on standard videos formats. If you use an analog camcorder,
here's something interesting you can try. Use odd/even interleaved
video fields to double your frame rate, as it is explained on this
(wonderful) page: http://www.100fps.com/ You get 50Hz (=PAL*2), or 60 Hz
(=NTSC*2). With my slow modem and small web space, I can't show you
the difference, but believe me, for a speedcubing video, it changes
everything! Gilles.
5176. Re: Newbie Sticker Question From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Nov 2004 22:22:02 -0000
You could take off the stickers and put them back on solved, I guess,
but I can't guarantee you they would stick on afterwards.
You'd probably be better off just popping out the offending pieces
and putting them back in right. Then again, I can't guarantee you
that that would work smoothly either, since I don't know what kind
of cube it is, but I reckon the odds for breaking the cube are fairly
small. --- In speedsolvingrubikscube@yahoogroups.com, Matthew Ozor
<mtozor@y...> wrote: > I bought an old Rubik's 3x3 off eBay for
like $1.99 > and when I tried to solve it I notice that I can't >
OLL. So Im asuming that someone took it apart and put > it back wrong.
My question is can I just take off > all the stickers and put new ones
on (solved) or do I > have to take it apart? > > Thank You > Matt OzOr >
> > > __________________________________ > Do you Yahoo!? > The all-new
My Yahoo! - Get yours free! > http://my.yahoo.com
5177. Re: Updated my OLL page From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 00:26:47 -0000
Hi Chris, thanks fot the update. Hmm, actually I wasn't even aware
you had described your 3x3 algs ;-) Comments: 38A) Do you mean the BLU
corner before or after the (L') turn? I find it easier to hit the
FLU so that it lands at BLU, than to hit BLU (so that it lands at BLD).
38B) I also pull the last turn with the ring finger, but I use the other
hand. Ever tried that? I love it. I also think there are mistakes. What
I'd write is: "Do the first trigger like (R' U') (R
U') triggering the first U' with your left index finger. Do
the (R' U2 R) as (R' U2 R) triggering the (R) with your right
ring finger. 13) Try this one: Left thumb on D center, right thumb on F
of FR edge, middle finger on opposite stickers. Then do (l' U
r' U' [lR] [Ud]'). The [..] means at the same time. Do
the [Ud]' using your left index finger to push the UFL corner to
UFR. Now regrip with right hand only and do (l' U l F').
General) To make it even clearer how you execute algs, add a
"'" to double turns as well, e.g. "U2'".
Cheers! Stefan
5178. Spanish Championship From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 00:33:11 -0000
A few more pictures and words about the Spanish championship:
http://www.stefan-pochmann.de/spocc/events/madrid2004/ Cheers! Stefan
5179. Re: Speedsolving video , 5x5x5 ;-) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 00:57:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hi! > > I just
recorded a video of myself speedsolving the 5x5x5 cube. The > quality
aint all that great, but it's ok. Still need to experiment > more
with my webcam. Hi Per, really nice video, though I'd prefer to
look over your shoulders and also listen (or does it have sound and
it's just me?). And you made me realize I usually don't think
of the possibility to 3cycle blocks, only single pieces. How could I be
so blind? Maybe that was influenced by blindfold solving, since
it's easier to work with smaller changes. And in speedsolving I
don't solve using this kind of 3cycles... Cheers! Stefan
5180. NW Contest From: Crispy <redivre@...> To: Rubix Speed Solving
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 15 Nov 2004 20:35:53 -0800 (PST)
I would probably be able to make it depending on the dates and all. I
have a friend that could probably make it as well - so count us in for
two ;) Crispy ===== Philia, Crispy __________________________________ Do
you Yahoo!? Meet the all-new My Yahoo! - Try it today!
http://my.yahoo.com
5181. Re: Video capture tip From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 11:15:12 -0000
Hey Gilles! I'm still a newbie when it comes to recording/editing
movies. I didn't even add an intro (or outro) to my vid. And no
captions whatsoever. I think it was u Gilles mentioning that i could add
a clock in a few secs with Vegas Video? How do i do that? Do i actually
need to make a screen capture of a clock and overlay it? Or can i add
the clock by "scripting" ? And by the way my 5x5x5 video was
recorded using my webcam, Logitech Pro 4000. Can i play that framegame
with that camera? It will record in raw uncompressed avi format. I then
use a simple free program to convert to wmv, any bitrate that i like. I
also have Virtual Dub that i use mostly for joining avi or repairing
files. Cheers!! -Per PS! I have a 33 move solution to this weeks FMC.
Hope to cut it down by more clever insertions ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > Finger tricks are very fast, so fast
you can't analyze them correctly > on standard videos formats. > >
If you use an analog camcorder, here's something interesting you
can try. > Use odd/even interleaved video fields to double your frame
rate, as it > is explained on this (wonderful) page:
http://www.100fps.com/ > You get 50Hz (=PAL*2), or 60 Hz (=NTSC*2). > >
With my slow modem and small web space, I can't show you the >
difference, but believe me, for a speedcubing video, it changes >
everything! > > Gilles.
5182. Re: Newbie Sticker Question From: mtozor@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 13:10:55 -0000
I took the cube apart and tried to put it together solved and go figure
there were three cubies with the stickers moved on them. I guess the
person that sold it on eBay thought it would be funny. I guess for $1.99
what do you expect - on a side note it also came with The Simple
Solution To Rubik's Cube written by James G. Nourse. Which sells
for over $4 on eBay ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > You could take off
the stickers and put them back on solved, I guess, > but I can't
guarantee you they would stick on afterwards. You'd > probably be
better off just popping out the offending pieces and > putting them back
in right. Then again, I can't guarantee you that > that would work
smoothly either, since I don't know what kind of cube > it is, but
I reckon the odds for breaking the cube are fairly small. > > --- In
speedsolvingrubikscube@yahoogroups.com, Matthew Ozor > <mtozor@y...>
wrote: > > I bought an old Rubik's 3x3 off eBay for like $1.99 > >
and when I tried to solve it I notice that I can't > > OLL. So Im
asuming that someone took it apart and put > > it back wrong. My
question is can I just take off > > all the stickers and put new ones on
(solved) or do I > > have to take it apart? > > > > Thank You > > Matt
OzOr > > > > > > > > __________________________________ > > Do you
Yahoo!? > > The all-new My Yahoo! - Get yours free! > >
http://my.yahoo.com
5183. Re: Speedsolving video , 5x5x5 ;-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 13:39:34 -0000
> Hi Per, > > really nice video, though I'd prefer to look over
your shoulders and > also listen (or does it have sound and it's
just me?). And you made me > realize I usually don't think of the
possibility to 3cycle blocks, > only single pieces. How could I be so
blind? Maybe that was influenced > by blindfold solving, since it's
easier to work with smaller changes. Hmmm ... u ARE supposed to be blind
when u solve blindfold ... hehe ... just a joke ;-) Well anyway, cycling
blocks is efficient. But it takes a while to get used to. And u need to
know how to set up a generic 3-cycle and/or practice many variations.
But if u know that stuff inside/out, so to speak, u can plan move
cancellations quite easily also ;-) -Per
5184. Homers Head Piece came off From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 08:04:19 -0800 (PST)
Hello, On of the pieces of my homers head came off and I can't seem
to get it back together. I can get it to slide on two if the ridges but
can't get it to go over the third. I tried everything...... Anyone
know how to fix this and can give me some pointers? Makes me made cause
I've had it for about two years and could never get it solved. Now
I can solve it in like two mintues and it breaks on me. Thanks in
advance .. Matt Ozor __________________________________ Do you Yahoo!?
The all-new My Yahoo! - Get yours free! http://my.yahoo.com
5185. Re: [Speed cubing group] Homers Head Piece came off From: Doug Reed <dougreed@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Nov 2004 17:16:17 +0000
Hey, I'm not really sure how to explain it, but when it has
happened to me, I was able to get the last piece back in by turning one
of the faces about 80 degrees, wedging in the last piece, and then
moving the last face back to the solved state while forcing in the last
piece. Doug On Tue, 2004-11-16 at 08:04 -0800, Matthew Ozor wrote: >
Hello, > > On of the pieces of my homers head came off and I >
can't seem to get it back together. I can get it to > slide on two
if the ridges but can't get it to go over > the third. I tried
everything...... Anyone know how to > fix this and can give me some
pointers? > > Makes me made cause I've had it for about two years >
and could never get it solved. Now I can solve it in > like two mintues
and it breaks on me. > > Thanks in advance .. Matt Ozor > > > >
__________________________________ > Do you Yahoo!? > The all-new My
Yahoo! - Get yours free! > http://my.yahoo.com > > > > > > > Yahoo!
Groups Links > > > > > > > -- Doug Reed <dougreed@...>
5186. Cubers, the movie, anyone??? From: "Jessica Fridrich" <Jess340@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Nov 2004 00:13:01 -0000
Anybody knows what happened to the documentary from the WC 2003 in
Toronto? Is it (ever gonna be) done? Jessica
5187. Re: Cubers, the movie, anyone??? From: "yodamunkey2" <yodamunkey1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Nov 2004 19:23:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jessica
Fridrich" <Jess340@h...> wrote: > > Anybody knows what happened
to the documentary from the WC 2003 in > Toronto? Is it (ever gonna be)
done? > > Jessica I believe this is what you are looking for:
http://ieatbabies.net/discovery.zip
5188. Re: Cubers, the movie, anyone??? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Nov 2004 00:52:16 -0000
Nah, that's just a news report about Dan during the Championships.
Someone was making an actual full-length documentary about the RWC, and
I thought it was due to be released last summer. I've also been
wondering about it. --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey2" <yodamunkey1@a...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jessica Fridrich" >
<Jess340@h...> wrote: > > > > Anybody knows what happened to the
documentary from the WC 2003 in > > Toronto? Is it (ever gonna be) done?
> > > > Jessica > > I believe this is what you are looking for: > >
http://ieatbabies.net/discovery.zip
5189. Re: [Speed cubing group] Re: Cubers, the movie, anyone??? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Nov 2004 20:10:48 -0800
There were actually two documentaries being made in Toronto. I
haven't heard anything at all about the second one. /Lars On Nov
17, 2004, at 16:52, Michael Atkinson wrote: > > > Nah, that's just
a news report about Dan during the Championships. > Someone was making
an actual full-length documentary about the RWC, > and I thought it was
due to be released last summer. I've also been > wondering about
it.
5190. [Speed cubing group] Re: Cubers, the movie, anyone??? From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Nov 2004 20:36:04 -0000
Have you heard anything about the first one? As far as I know, neither
of them have come out yet. --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@n...>
wrote: > There were actually two documentaries being made in Toronto. >
> I haven't heard anything at all about the second one. > > /Lars >
> > On Nov 17, 2004, at 16:52, Michael Atkinson wrote: > > > > > > >
Nah, that's just a news report about Dan during the Championships.
> > Someone was making an actual full-length documentary about the RWC,
> > and I thought it was due to be released last summer. I've also
been > > wondering about it.
5191. Re: Fridrich 2x2 Diagrams From: mtozor@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Nov 2004 21:04:56 -0000
Ten days ago I was so naive... Newbies like me should be made to wait a
week or two before they post :-) I made a nice little 3 step solution to
the 2x2 that is modified from Blake O'Hare's Simple Solution:
http://ozor.homeip.net/cube/MO-Cube-2x2.pdf It's a pretty slow
solution. I only average around 70 secs to solve with method but could
probably get under 60 with a little more practice. Step 2 is the real
killer sometimes taking three to four repeats of the algorithm. Here is
the cheat sheat that I made modified from Blake O'Hare's 3x3
solution: http://ozor.homeip.net/cube/MO-Cube-3x3.pdf Going to master
Blakes solution ( http://www.nerdparadise.com/puzzles/333/ ) then step
up to Fridrich. Any ideas or corrections welcomed... Thanks again Matt
Ozor --- In speedsolvingrubikscube@yahoogroups.com, Matthew Ozor
<mtozor@y...> wrote: > Has anyone made diagrams for the 2x2x2 cube?
Im > looking for Fridrich OLL and PLL. > > Im having a hard time
grapsing the solution to the > last layers in the 2x2. > > Thank You >
Matt Ozor > > > > > __________________________________ > Do you Yahoo!?
> Check out the new Yahoo! Front Page. > www.yahoo.com
5192. Cube art From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Nov 2004 19:48:30 -0000
Its been awhile since i've posted here, but yeah, i figured
i'd share a link to my deviant art gallery. On it is a lot of cube
stuff so check it out. Be sure to watch the lava lamp!
http://cubecrazy2.deviantart.com/gallery/ Let me know what you think :)
jake
5193. Exciting lunchtime competition at TVHS From: "bmcgaugh49" <bmcgaugh49@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Nov 2004 01:06:02 -0000
I don't know how many people are interested, but we had an exciting
2 man competition at lunch today at Temecula Valley High School
(California). As we have done for seven weeks in a row, we did an
average of five under tournament conditions (computer scrambles,
stackmat, 15 seconds inspection, etc.) Ryan Patricio 26.55 (66.79)
(23.89) 24.30 33.82=average of 28.22 Martin Singsen (26.14) 32.49 34.24
(40.18) 36.22 =average 0f 34.32 The averages and best times for both
cubists are their best performances in our competitions...and the two
best performances in Temecula Valley Cube History... If you are
interesting in our competition results, check out the tvhsrubiks group
and look for the latest file, it contains all of the historical
data...we have 5 people under 49.04 so far this year. Bill McGaugh
5194. Online puzzle From: "Robert Roue" <rob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Nov 2004 12:31:15 -0000
Hi Guys, It's been a long long time since I posted anything, or
indeed read the posts on here. I know how much you love cube shaped
games, so here's one:
http://www.channel4.com/entertainment/games/review.jsp?id=873 If you
have cookies enables, you can close the window and come back to finish
it later.
5195. [Speed cubing group] Re: Cubers, the movie, anyone??? From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Nov 2004 17:44:56 -0000
I happened to be in London last week and took the opportunity to visit
SevenTowns and Dave. He showed me an embryo (traier-like) of a
documentary which was a few minutes long showing a lot of Dan and some
parts of the first day. Dave is pushing them do finish the full
documentary, but apparantly not successfully, yet. What he showed me was
the work of the Canadian documetary team. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > > Have you heard anything about the first
one? As far as I know, > neither of them have come out yet. > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@n...>
wrote: > > There were actually two documentaries being made in Toronto.
> > > > I haven't heard anything at all about the second one. > > >
> /Lars > > > > > > On Nov 17, 2004, at 16:52, Michael Atkinson wrote: >
> > > > > > > > > > Nah, that's just a news report about Dan during
the > Championships. > > > Someone was making an actual full-length
documentary about the > RWC, > > > and I thought it was due to be
released last summer. I've also > been > > > wondering about it.
5196. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Nov 2004 22:51:31 -0000
Hi David, --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > > > You're
using the cube core as a reference, while I'm > > simply not. > >
Yes, my reference was the cube itself. No, not the cube. You use the
cube core. The innermost, central cubie of the 27. I think you'd
have trouble defining the "cube" as a reference, I doubt that
would even work. And since you *chose* the core cubie, it must be
allowed to ask why you didn't simply chose the UFR corner. Or any
other cubie. See, I just don't see the core cubie as special.
That's why I have no problem turning it. > you show me a finger
trick notation > and tell me that it's not a finger trick even
while you insist that > it's all about *how you are doing it*! Call
it a "brain trick" and I'm ok with it. Not fine (cause I
don't see the "trick"), but ok. It's *not* a finger
trick, since I execute it that way to make it easier for my brain, *not*
my fingers. Cheers! Stefan
5197. Re: Online puzzle From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Nov 2004 05:39:27 -0000
that was insane. my head hurts a bit now, but is well worth it. it took
me at least 15 minutes before i even figure out what to do in the first
room, and took me probably 3 hours in total. it was awesome, and i hope
there will be a sequel of some sort Evan --- In
speedsolvingrubikscube@yahoogroups.com, "Robert Roue"
<rob@r...> wrote: > > Hi Guys, > > It's been a long long time
since I posted anything, or indeed read the posts on here. I > know how
much you love cube shaped games, so here's one: > >
http://www.channel4.com/entertainment/games/review.jsp?id=873 > > If you
have cookies enables, you can close the window and come back to finish
it later.
5198. Scrambling From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Nov 2004 21:20:29 -0000
Hi, Has anyone written a scrambling programs for Rubiks Clock and
Pyraminx? What would be the correct way to generate scrambles for the
clock? To randomly rotate corners and pins equally or alternate rotating
corners and pushing pins (A corner twist... then a pin... corner
twist..pin and so on) or something else? /Gustav
5199. Re: Scrambling From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Nov 2004 22:39:17 -0000
Pochmann had an idea for the Clock. Check his site out:
http://stefan-pochmann.de/spocc/speedsolving/clock/ --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell"
<gufr5747@s...> wrote: > > Hi, > > Has anyone written a scrambling
programs for Rubiks Clock and > Pyraminx? What would be the correct way
to generate scrambles for the > clock? To randomly rotate corners and
pins equally or alternate > rotating corners and pushing pins (A corner
twist... then a pin... > corner twist..pin and so on) or something else?
> > /Gustav
5200. Re: Scrambling From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Nov 2004 23:43:33 -0000
For scrambling the clock, I'd use the one on Jaap's Page
(http://www.geocities.com/jaapsch/clockscramble.htm) As for the
pyraminx, I wrote a scrambler a while back. It's in the files
section under "puzzle_scrambler.pl", although the user
interface leaves a lot to be desired. I only point to it because I
don't know of another one. I have an HTML form system for the
program, but currently lack a server to run it on. It's a horrid
program anyway, but if you want, I can send you the file and more
specific instructions for use. Also, in terms of pyraminx scrambling,
there's a question I've had for a while that I can't seem
to find an answer to, so I'll ask the group: How many of the tips
must you scramble on the pyraminx? Should it always be 4? A number
between 1 and 4? I notice now, looking at the WCA regulations
(http://www.speedcubing.com/events/regulations.html) that there are even
set programs for the cubes, the Megaminx, Clock, and Square-1, but the
Pyraminx is off the list completely. What should the regulation (for the
program and for number of tips) be? -TSBischof --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Pochmann had an idea for the Clock. Check
his site out: > > http://stefan-pochmann.de/spocc/speedsolving/clock/ >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gustav
Fredell" > <gufr5747@s...> wrote: > > > > Hi, > > > > Has anyone
written a scrambling programs for Rubiks Clock and > > Pyraminx? What
would be the correct way to generate scrambles for the > > clock? To
randomly rotate corners and pins equally or alternate > > rotating
corners and pushing pins (A corner twist... then a pin... > > corner
twist..pin and so on) or something else? > > > > /Gustav
5201. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 02:36:40 -0000
Hi Stefan, --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Hi David, > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > > You're using the cube core as
a reference, while I'm > > > simply not. > > > > Yes, my reference
was the cube itself. > > No, not the cube. You use the cube core. The
innermost, central cubie > of the 27. I think you'd have trouble
defining the "cube" as a > reference, I doubt that would even
work. Nope. You are mistaken. This came up elsewhere about how to count
cube positions. The "cube core" is the same thing as the
"cube itself." If you have a solved cube in your hands, and
you rotate only the whole cube you can have 24 different *points of
view.* These are *not* "positions" in the sense of "some
43 quintillion different positions" of the cube. If you notice, the
center "cubies" rotate in place. > And since you *chose* the >
core cubie, it must be allowed to ask why you didn't simply chose
the > UFR corner. Or any other cubie. Because there is a difference
between changing the cube and changing how you look at it. > See, I just
don't see the core cubie as special. That's why I have no >
problem turning it. > > > you show me a finger trick notation > > and
tell me that it's not a finger trick even while you insist that > >
it's all about *how you are doing it*! > > Call it a "brain
trick" and I'm ok with it. Not fine (cause I don't > see
the "trick"), but ok. It's *not* a finger trick, since I
execute > it that way to make it easier for my brain, *not* my fingers.
OK. The distinction I was making was counting the movement of one layer
as the simplest consideration for notation, as opposed to considering a
two-layer movement as one counted move. > Cheers! > Stefan Cheerio!,
David J
5202. Re: Scrambling From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 09:28:35 -0000
Ah, great. If someone could fill me in on the notation on the notation
used on Jaap's scambler it would be even greater. The Pyraminx
scrambler worked like a charm and there is no need for further files. If
you want to host it though I could probably provide some space for you
(free of course). Just let me know. In my opinion each tip should be
scrambled a random number of times which would mean that an average of 3
tips would be scrambled (one already solved on average). /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "tsbischof"
<tom@w...> wrote: > > For scrambling the clock, I'd use the one
on Jaap's Page >
(http://www.geocities.com/jaapsch/clockscramble.htm) > > As for the
pyraminx, I wrote a scrambler a while back. It's in the > files
section under "puzzle_scrambler.pl", although the user >
interface leaves a lot to be desired. I only point to it because I >
don't know of another one. I have an HTML form system for the >
program, but currently lack a server to run it on. It's a horrid >
program anyway, but if you want, I can send you the file and more >
specific instructions for use. > > Also, in terms of pyraminx
scrambling, there's a question I've had > for a while that I
can't seem to find an answer to, so I'll ask the > group: How
many of the tips must you scramble on the pyraminx? > Should it always
be 4? A number between 1 and 4? I notice now, > looking at the WCA
regulations > (http://www.speedcubing.com/events/regulations.html) that
there are > even set programs for the cubes, the Megaminx, Clock, and
Square-1, > but the Pyraminx is off the list completely. What should the
> regulation (for the program and for number of tips) be? > > -TSBischof
> > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > > > Pochmann had an idea for
the Clock. Check his site out: > > > >
http://stefan-pochmann.de/spocc/speedsolving/clock/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gustav Fredell" > >
<gufr5747@s...> wrote: > > > > > > Hi, > > > > > > Has anyone written
a scrambling programs for Rubiks Clock and > > > Pyraminx? What would be
the correct way to generate scrambles > for the > > > clock? To randomly
rotate corners and pins equally or alternate > > > rotating corners and
pushing pins (A corner twist... then a > pin... > > > corner twist..pin
and so on) or something else? > > > > > > /Gustav
5203. Re: Scrambling From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 12:45:27 -0000
--- "Gustav Fredell" wrote: > Ah, great. If someone could fill
me in on the notation on the > notation used on Jaap's scambler it
would be even greater. There are three scrambles on each page, arranged
in columns. Each time there is a button pattern given by d's and
U's, meaning down (pressed) and up (not pressed). Next to it says
u=<number>, which means you have to turn one of the corner clocks
next to a U button forward that number of hours. A negative number turn
move the clock backwards (i.e. -1 means turn back one step). Zero
obviously means you do nothing. The same goes for any line
d=<number>, where you turn any corner clock next to a pressed button.
When you have reached the bottom, you will have done up to 14 random
turns. It gives a random button pattern if you like that kind of thing,
and then the current clock position of the front and the back. Reload
the page for new scrambles. One day I'll get around to making this
program more obvious to use. Jaap
5204. 5x5 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 14:10:28 -0000
Hey, I just got my brand new 5x5 cube. I have tried solving it a few
times and found that what I know from the 4x4 is transferable in about
half the cases. The other times I run into two peculiar situations when
pairing (tripling?) up the last one or two edge groups. What happens is
this: All edge groups match up fine except for the last one, where the
two outer edges are flipped differently from the inner one. I have no
idea how to fix this one. Help? All edges groups match up fine except
for the last two where the two middle edges need to be swapped between
them. I can use an alg from Stefans site to fix this, but it preserves a
bit more than I need, and I wonder if there isn't a shorter alg
somewhere. I am guessing both cases are related and caused by
indistinguishable centers and bad permutations of them. There seems to
be very little on the net for this cube. A shame really. So, can anyone
give me any hints on the above two cases?
5205. Re: 5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 15:01:35 -0000
Hey! I know that Stefan Pochmann knows what algs u are after. And i
believe Frederic Badie posted some useful algs in this group previously.
I don't run into those cases cause i don't use that method ;-)
Maybe u can post some diagrams to make it easier to understand excactly
what u are after? :D -Per PS! Yes whatever method u adopt there
isn't too mucg difference btw 4x4x4 and 5x5x5 or any larger nxnxn
cube. For larger n u get many individual parities. I can explain those
parities with a diagram. > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Hey, > > I just got my brand new 5x5 cube.
I have tried solving it a few times > and found that what I know from
the 4x4 is transferable in about half > the cases. The other times I run
into two peculiar situations when > pairing (tripling?) up the last one
or two edge groups. What happens > is this: > > All edge groups match up
fine except for the last one, where the two > outer edges are flipped
differently from the inner one. I have no idea > how to fix this one.
Help? > > All edges groups match up fine except for the last two where
the two > middle edges need to be swapped between them. I can use an alg
from > Stefans site to fix this, but it preserves a bit more than I
need, and > I wonder if there isn't a shorter alg somewhere. > > I
am guessing both cases are related and caused by indistinguishable >
centers and bad permutations of them. > > There seems to be very little
on the net for this cube. A shame really. > > So, can anyone give me any
hints on the above two cases?
5206. Re: Scrambling From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 16:33:57 -0000
Thanks. It was pretty clear and I should have been able to figure it
out, but I'm new to the clock (I actually solved it for the first
time today). Thanks for the scrambler and the help. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> wrote:
> > --- "Gustav Fredell" wrote: > > Ah, great. If someone
could fill me in on the notation on the > > notation used on Jaap's
scambler it would be even greater. > > There are three scrambles on each
page, arranged in columns. Each time > there is a button pattern given
by d's and U's, meaning down (pressed) > and up (not pressed).
Next to it says u=<number>, which means you have > to turn one of the
corner clocks next to a U button forward that > number of hours. A
negative number turn move the clock backwards (i.e. > -1 means turn back
one step). Zero obviously means you do nothing. The > same goes for any
line d=<number>, where you turn any corner clock > next to a pressed
button. > > When you have reached the bottom, you will have done up to
14 random > turns. It gives a random button pattern if you like that
kind of > thing, and then the current clock position of the front and
the back. > > Reload the page for new scrambles. > > One day I'll
get around to making this program more obvious to use. > > Jaap
5207. Re: 5x5 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 17:05:47 -0000
The case that is troubling me the most (no. 1) is illustrated here:
http://www.stud.ntnu.no/~eivindfo/case.jpg All centers are solved and
all other edge groups are matched up. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > I know that Stefan
Pochmann knows what algs u are after. And i > believe Frederic Badie
posted some useful algs in this group > previously. I don't run
into those cases cause i don't use that > method ;-) Maybe u can
post some diagrams to make it easier to > understand excactly what u are
after? :D > > -Per > > PS! Yes whatever method u adopt there isn't
too mucg difference btw > 4x4x4 and 5x5x5 or any larger nxnxn cube. For
larger n u get many > individual parities. I can explain those parities
with a diagram. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > > > Hey, > > > >
I just got my brand new 5x5 cube. I have tried solving it a few > times
> > and found that what I know from the 4x4 is transferable in about >
half > > the cases. The other times I run into two peculiar situations
when > > pairing (tripling?) up the last one or two edge groups. What
happens > > is this: > > > > All edge groups match up fine except for
the last one, where the two > > outer edges are flipped differently from
the inner one. I have no > idea > > how to fix this one. Help? > > > >
All edges groups match up fine except for the last two where the two > >
middle edges need to be swapped between them. I can use an alg from > >
Stefans site to fix this, but it preserves a bit more than I need, > and
> > I wonder if there isn't a shorter alg somewhere. > > > > I am
guessing both cases are related and caused by indistinguishable > >
centers and bad permutations of them. > > > > There seems to be very
little on the net for this cube. A shame > really. > > > > So, can
anyone give me any hints on the above two cases?
5208. Re: 5x5 From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 17:32:03 -0000
I'd use the 4x4x4 algorithm for edge parity (such as r' U2 l
F2 l' F2 r2 U2 r U2 r' U2 F2 r2 F2 from Stefan Pochmann's
page). I tried that one out and it seems to work without disturbing the
centers. -TSBischof --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > The case that is
troubling me the most (no. 1) is illustrated here: > >
http://www.stud.ntnu.no/~eivindfo/case.jpg > > All centers are solved
and all other edge groups are matched up. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Hey! > > > > I know that
Stefan Pochmann knows what algs u are after. And i > > believe Frederic
Badie posted some useful algs in this group > > previously. I don't
run into those cases cause i don't use that > > method ;-) Maybe u
can post some diagrams to make it easier to > > understand excactly what
u are after? :D > > > > -Per > > > > PS! Yes whatever method u adopt
there isn't too mucg difference btw > > 4x4x4 and 5x5x5 or any
larger nxnxn cube. For larger n u get many > > individual parities. I
can explain those parities with a diagram. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > Hey, > > > > > > I just got my
brand new 5x5 cube. I have tried solving it a few > > times > > > and
found that what I know from the 4x4 is transferable in about > > half >
> > the cases. The other times I run into two peculiar situations when >
> > pairing (tripling?) up the last one or two edge groups. What happens
> > > is this: > > > > > > All edge groups match up fine except for the
last one, where the two > > > outer edges are flipped differently from
the inner one. I have no > > idea > > > how to fix this one. Help? > > >
> > > All edges groups match up fine except for the last two where the
two > > > middle edges need to be swapped between them. I can use an alg
from > > > Stefans site to fix this, but it preserves a bit more than I
need, > > and > > > I wonder if there isn't a shorter alg
somewhere. > > > > > > I am guessing both cases are related and caused
by indistinguishable > > > centers and bad permutations of them. > > > >
> > There seems to be very little on the net for this cube. A shame > >
really. > > > > > > So, can anyone give me any hints on the above two
cases?
5209. Re: 5x5 From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 17:39:09 -0000
Hey Eivind, That case is similar with the case on the 4x4x4 where one
edge group is 'flipped' (like a mono-edge-flip on a 3x3). You
can probably solve it with the same alg. I use: (R ² r ²) B ² U ² (L l)
U ² (R' r ') U ² (R r) U ² F ² (R r) F ² (L ' l ') B
² (R ² r ²) (from Chris Hardwicks website). --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > The case that is troubling me the most (no.
1) is illustrated here: > > http://www.stud.ntnu.no/~eivindfo/case.jpg >
> All centers are solved and all other edge groups are matched up. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@y...> wrote: > > > > Hey! > > > >
I know that Stefan Pochmann knows what algs u are after. And i > >
believe Frederic Badie posted some useful algs in this group > >
previously. I don't run into those cases cause i don't use
that > > method ;-) Maybe u can post some diagrams to make it easier to
> > understand excactly what u are after? :D > > > > -Per > > > > PS!
Yes whatever method u adopt there isn't too mucg difference btw > >
4x4x4 and 5x5x5 or any larger nxnxn cube. For larger n u get many > >
individual parities. I can explain those parities with a diagram. > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > <htkra1d@h...> wrote: > > > > > > Hey, > > > > > > I
just got my brand new 5x5 cube. I have tried solving it a few > > times
> > > and found that what I know from the 4x4 is transferable in about >
> half > > > the cases. The other times I run into two peculiar
situations when > > > pairing (tripling?) up the last one or two edge
groups. What happens > > > is this: > > > > > > All edge groups match up
fine except for the last one, where the two > > > outer edges are
flipped differently from the inner one. I have no > > idea > > > how to
fix this one. Help? > > > > > > All edges groups match up fine except
for the last two where the two > > > middle edges need to be swapped
between them. I can use an alg from > > > Stefans site to fix this, but
it preserves a bit more than I need, > > and > > > I wonder if there
isn't a shorter alg somewhere. > > > > > > I am guessing both cases
are related and caused by indistinguishable > > > centers and bad
permutations of them. > > > > > > There seems to be very little on the
net for this cube. A shame > > really. > > > > > > So, can anyone give
me any hints on the above two cases?
5210. Re: 5x5 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 18:20:08 -0000
Gah.. of course! I see how you think now. Can't believe I
didn't see that. :\ --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > > Hey Eivind, > > That
case is similar with the case on the 4x4x4 where one edge group > is
'flipped' (like a mono-edge-flip on a 3x3). You can probably >
solve it with the same alg. I use: (R ² r ²) B ² U ² (L l) U ² (R'
> r ') U ² (R r) U ² F ² (R r) F ² (L ' l ') B ² (R ² r
²) (from Chris > Hardwicks website). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > The case that is troubling me the most
(no. 1) is illustrated here: > > > >
http://www.stud.ntnu.no/~eivindfo/case.jpg > > > > All centers are
solved and all other edge groups are matched up. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > > > > Hey! >
> > > > > I know that Stefan Pochmann knows what algs u are after. And i
> > > believe Frederic Badie posted some useful algs in this group > > >
previously. I don't run into those cases cause i don't use
that > > > method ;-) Maybe u can post some diagrams to make it easier
to > > > understand excactly what u are after? :D > > > > > > -Per > > >
> > > PS! Yes whatever method u adopt there isn't too mucg
difference > btw > > > 4x4x4 and 5x5x5 or any larger nxnxn cube. For
larger n u get > many > > > individual parities. I can explain those
parities with a diagram. > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > > > > > Hey, > > > > > > > > I just got
my brand new 5x5 cube. I have tried solving it a > few > > > times > > >
> and found that what I know from the 4x4 is transferable in > about > >
> half > > > > the cases. The other times I run into two peculiar
situations > when > > > > pairing (tripling?) up the last one or two
edge groups. What > happens > > > > is this: > > > > > > > > All edge
groups match up fine except for the last one, where > the two > > > >
outer edges are flipped differently from the inner one. I have > no > >
> idea > > > > how to fix this one. Help? > > > > > > > > All edges
groups match up fine except for the last two where > the two > > > >
middle edges need to be swapped between them. I can use an alg > from >
> > > Stefans site to fix this, but it preserves a bit more than I >
need, > > > and > > > > I wonder if there isn't a shorter alg
somewhere. > > > > > > > > I am guessing both cases are related and
caused by > indistinguishable > > > > centers and bad permutations of
them. > > > > > > > > There seems to be very little on the net for this
cube. A > shame > > > really. > > > > > > > > So, can anyone give me any
hints on the above two cases?
5211. Re: 5x5 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 18:25:49 -0000
Also, how do you disassemble this maniacal thing? I just broke an
"X"-center piece loose from its base. I could glue it back
together if I knew how to get this thing apart. :\ --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Gah.. of course! I see how you think now.
Can't believe I didn't see > that. :\ > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey Eivind, > > > > That case is
similar with the case on the 4x4x4 where one edge group > > is
'flipped' (like a mono-edge-flip on a 3x3). You can probably >
> solve it with the same alg. I use: (R ² r ²) B ² U ² (L l) U ²
(R' > > r ') U ² (R r) U ² F ² (R r) F ² (L ' l ') B
² (R ² r ²) (from Chris > > Hardwicks website). > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > The case that is troubling me the
most (no. 1) is illustrated here: > > > > > >
http://www.stud.ntnu.no/~eivindfo/case.jpg > > > > > > All centers are
solved and all other edge groups are matched up. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@y...> wrote: > > > > > > > >
Hey! > > > > > > > > I know that Stefan Pochmann knows what algs u are
after. And i > > > > believe Frederic Badie posted some useful algs in
this group > > > > previously. I don't run into those cases cause i
don't use that > > > > method ;-) Maybe u can post some diagrams to
make it easier to > > > > understand excactly what u are after? :D > > >
> > > > > -Per > > > > > > > > PS! Yes whatever method u adopt there
isn't too mucg difference > > btw > > > > 4x4x4 and 5x5x5 or any
larger nxnxn cube. For larger n u get > > many > > > > individual
parities. I can explain those parities with a diagram. > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
> > > <htkra1d@h...> wrote: > > > > > > > > > > Hey, > > > > > > > >
> > I just got my brand new 5x5 cube. I have tried solving it a > > few
> > > > times > > > > > and found that what I know from the 4x4 is
transferable in > > about > > > > half > > > > > the cases. The other
times I run into two peculiar situations > > when > > > > > pairing
(tripling?) up the last one or two edge groups. What > > happens > > > >
> is this: > > > > > > > > > > All edge groups match up fine except for
the last one, where > > the two > > > > > outer edges are flipped
differently from the inner one. I have > > no > > > > idea > > > > > how
to fix this one. Help? > > > > > > > > > > All edges groups match up
fine except for the last two where > > the two > > > > > middle edges
need to be swapped between them. I can use an alg > > from > > > > >
Stefans site to fix this, but it preserves a bit more than I > > need, >
> > > and > > > > > I wonder if there isn't a shorter alg
somewhere. > > > > > > > > > > I am guessing both cases are related and
caused by > > indistinguishable > > > > > centers and bad permutations
of them. > > > > > > > > > > There seems to be very little on the net
for this cube. A > > shame > > > > really. > > > > > > > > > > So, can
anyone give me any hints on the above two cases?
5212. Re: 5x5 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 20:32:38 -0000
Hey Eivind! Take it apart approx like u would on a 3x3x3 cube. Turn top
layer about 45 degrees. Then use a knife or something to lift one
"outer edge" out. It could be that this can only be done while
lifting out the 2 other edges of that "triplet". It depends
how loose ur cube is or isn't ;-) First few times it feels rough
disassembling it :-0 As for gluing that x-center, make sure u glue it a
proper angle so that it won't be too tight. Make sure that an outer
edge will slide easily in between the head and base of that center, on
both sides ;-) Make sure of this before the superglue dries, so u need
be a little fast ... With my UHU superglue it will be strong and durable
after about 1/2 day. Probably less, but im a chicken ... lol ... Use
enough glue so that the gluing looks a bit like welding on a bike frame.
remove excess glue with a sharp knife or sandpaper. If u don't
remove this excess glue u will find that the x-center wants to rotate as
u slide inner layers :-( Too little glue and the joint might be brittle.
Good luck !! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > Also, how do you
disassemble this maniacal thing? I just broke an > "X"-center
piece loose from its base. I could glue it back together if > I knew how
to get this thing apart. :\ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > Gah.. of course! I see how you think
now. Can't believe I didn't see > > that. :\ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > > > > Hey Eivind, > > > > > > That case
is similar with the case on the 4x4x4 where one edge group > > > is
'flipped' (like a mono-edge-flip on a 3x3). You can probably >
> > solve it with the same alg. I use: (R ² r ²) B ² U ² (L l) U ²
(R' > > > r ') U ² (R r) U ² F ² (R r) F ² (L ' l ')
B ² (R ² r ²) (from Chris > > > Hardwicks website). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > > > > > The case that is troubling me
the most (no. 1) is illustrated here: > > > > > > > >
http://www.stud.ntnu.no/~eivindfo/case.jpg > > > > > > > > All centers
are solved and all other edge groups are matched up. > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" > > > > <aspiring_to_love@y...> wrote: > > > > > > > >
> > Hey! > > > > > > > > > > I know that Stefan Pochmann knows what algs
u are after. And i > > > > > believe Frederic Badie posted some useful
algs in this group > > > > > previously. I don't run into those
cases cause i don't use that > > > > > method ;-) Maybe u can post
some diagrams to make it easier to > > > > > understand excactly what u
are after? :D > > > > > > > > > > -Per > > > > > > > > > > PS! Yes
whatever method u adopt there isn't too mucg difference > > > btw >
> > > > 4x4x4 and 5x5x5 or any larger nxnxn cube. For larger n u get > >
> many > > > > > individual parities. I can explain those parities with
a diagram. > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > > >
> <htkra1d@h...> wrote: > > > > > > > > > > > > Hey, > > > > > > > >
> > > > I just got my brand new 5x5 cube. I have tried solving it a > >
> few > > > > > times > > > > > > and found that what I know from the
4x4 is transferable in > > > about > > > > > half > > > > > > the cases.
The other times I run into two peculiar situations > > > when > > > > >
> pairing (tripling?) up the last one or two edge groups. What > > >
happens > > > > > > is this: > > > > > > > > > > > > All edge groups
match up fine except for the last one, where > > > the two > > > > > >
outer edges are flipped differently from the inner one. I have > > > no
> > > > > idea > > > > > > how to fix this one. Help? > > > > > > > > >
> > > All edges groups match up fine except for the last two where > > >
the two > > > > > > middle edges need to be swapped between them. I can
use an alg > > > from > > > > > > Stefans site to fix this, but it
preserves a bit more than I > > > need, > > > > > and > > > > > > I
wonder if there isn't a shorter alg somewhere. > > > > > > > > > >
> > I am guessing both cases are related and caused by > > >
indistinguishable > > > > > > centers and bad permutations of them. > >
> > > > > > > > > > There seems to be very little on the net for this
cube. A > > > shame > > > > > really. > > > > > > > > > > > > So, can
anyone give me any hints on the above two cases?
5213. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 20:41:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > > No, not the cube. You use the cube
core. The innermost, central cubie > > of the 27. I think you'd
have trouble defining the "cube" as a > > reference, I doubt
that would even work. > > Nope. You are mistaken. This came up elsewhere
about how to count > cube positions. > > The "cube core" is
the same thing as the "cube itself." Nope, *you* are mistaken.
Ever scrambled or solved the cube core? I certainly haven't. But
I've done that with the cube numerous times. Your argument of
rotating a solved cube only applies to the *solved* cube. It's not
applicable when we're talking about making turns.
5214. Re: 5x5 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 21:15:07 -0000
Thanks for the extensive lecture on gluing, Per, but I managed to fix it
without taking it apart =). So I'll keep the first disassemble
until it's a lot looser, when I can pop that piece out without it
feeling like I need a weapon of some kind, lol. =) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey Eivind! > > Take it apart
approx like u would on a 3x3x3 cube. Turn top layer > about 45 degrees.
Then use a knife or something to lift one "outer > edge" out.
It could be that this can only be done while lifting out > the 2 other
edges of that "triplet". It depends how loose ur cube is > or
isn't ;-) First few times it feels rough disassembling it :-0 > >
As for gluing that x-center, make sure u glue it a proper angle so >
that it won't be too tight. Make sure that an outer edge will slide
> easily in between the head and base of that center, on both sides ;-)
> Make sure of this before the superglue dries, so u need be a little >
fast ... With my UHU superglue it will be strong and durable after >
about 1/2 day. Probably less, but im a chicken ... lol ... Use enough >
glue so that the gluing looks a bit like welding on a bike frame. >
remove excess glue with a sharp knife or sandpaper. If u don't
remove > this excess glue u will find that the x-center wants to rotate
as u > slide inner layers :-( Too little glue and the joint might be
brittle. > > Good luck !! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > Also, how do you disassemble this
maniacal thing? I just broke an > > "X"-center piece loose
from its base. I could glue it back together > if > > I knew how to get
this thing apart. :\ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > Gah.. of course! I see how you
think now. Can't believe I didn't > see > > > that. :\ > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
> > <joel_vn@y...> wrote: > > > > > > > > Hey Eivind, > > > > > > > >
That case is similar with the case on the 4x4x4 where one edge > group >
> > > is 'flipped' (like a mono-edge-flip on a 3x3). You can
probably > > > > solve it with the same alg. I use: (R ² r ²) B ² U ² (L
l) U ² > (R' > > > > r ') U ² (R r) U ² F ² (R r) F ² (L
' l ') B ² (R ² r ²) (from > Chris > > > > Hardwicks website).
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > > <htkra1d@h...> wrote: > > > > > > > >
> > The case that is troubling me the most (no. 1) is illustrated >
here: > > > > > > > > > > http://www.stud.ntnu.no/~eivindfo/case.jpg > >
> > > > > > > > All centers are solved and all other edge groups are
matched > up. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" > > > > > <aspiring_to_love@y...> wrote: > > > > > > >
> > > > > Hey! > > > > > > > > > > > > I know that Stefan Pochmann knows
what algs u are after. > And i > > > > > > believe Frederic Badie posted
some useful algs in this > group > > > > > > previously. I don't
run into those cases cause i don't use > that > > > > > > method
;-) Maybe u can post some diagrams to make it easier > to > > > > > >
understand excactly what u are after? :D > > > > > > > > > > > > -Per >
> > > > > > > > > > > PS! Yes whatever method u adopt there isn't
too mucg > difference > > > > btw > > > > > > 4x4x4 and 5x5x5 or any
larger nxnxn cube. For larger n u > get > > > > many > > > > > >
individual parities. I can explain those parities with a > diagram. > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind > Fonn" > > > > > > <htkra1d@h...> wrote: > > > > >
> > > > > > > > > Hey, > > > > > > > > > > > > > > I just got my brand
new 5x5 cube. I have tried solving it > a > > > > few > > > > > > times
> > > > > > > and found that what I know from the 4x4 is transferable >
in > > > > about > > > > > > half > > > > > > > the cases. The other
times I run into two peculiar > situations > > > > when > > > > > > >
pairing (tripling?) up the last one or two edge groups. > What > > > >
happens > > > > > > > is this: > > > > > > > > > > > > > > All edge
groups match up fine except for the last one, > where > > > > the two >
> > > > > > outer edges are flipped differently from the inner one. I >
have > > > > no > > > > > > idea > > > > > > > how to fix this one.
Help? > > > > > > > > > > > > > > All edges groups match up fine except
for the last two > where > > > > the two > > > > > > > middle edges need
to be swapped between them. I can use > an alg > > > > from > > > > > >
> Stefans site to fix this, but it preserves a bit more > than I > > > >
need, > > > > > > and > > > > > > > I wonder if there isn't a
shorter alg somewhere. > > > > > > > > > > > > > > I am guessing both
cases are related and caused by > > > > indistinguishable > > > > > > >
centers and bad permutations of them. > > > > > > > > > > > > > > There
seems to be very little on the net for this cube. A > > > > shame > > >
> > > really. > > > > > > > > > > > > > > So, can anyone give me any
hints on the above two cases?
5215. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Nov 2004 21:43:00 -0000
Greetings Stefan, --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > > No, not the cube. You use the cube
core. The innermost, central > cubie > > > of the 27. I think you'd
have trouble defining the "cube" as a > > > reference, I doubt
that would even work. > > > > Nope. You are mistaken. This came up
elsewhere about how to count > > cube positions. > > > > The "cube
core" is the same thing as the "cube itself." > > Nope,
*you* are mistaken. Ever scrambled or solved the cube core? I >
certainly haven't. If you take a regular Rubik's cube apart
and remove all the edge and corner cubies, thus leaving only the core,
you will find that you *cannot* scramble the core. > But I've done
that with the cube numerous times. You need to specify what you mean,
because when you scramble the cube you still cannot scramble the core. >
Your argument of rotating a solved cube only applies to the *solved* >
cube. It's not applicable when we're talking about making
turns. We seem to be at cross purposes. I am talking about one thing and
you are talking about another. I am talking about how to count
"moving a slice plus a side." Consider the three layers L, R
and the slice between them, and forget about how they are in your hands.
Where you say you are turning R and that slice together, I am saying it
is the same as turning L. If you consider the cube in space with no
other reference, then what moves *is* L. Regards, David J
5216. I want some OLL videos. From: "t2385597" <t2385597@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 17:18:08 -0000
I can't find the OLL videos for learning even use Yahoo and Google
search for a week.At last only find the videos on Dan's site:
http://www.necrophagous.co.uk/cubestation/orientations/orientations.p hp
but the links of the videos are not work. Can anybody give me some help?
Thanks very much!! EMail me: t2385597@...
5217. Re: I want some OLL videos. From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 19:02:46 -0000
You can try www.rubiks.dk .. although a lot of the moves are quite
awkward I feel. In the very end I suggest just reading algs on notation
form and develop your own finger tricks for them. --- In
speedsolvingrubikscube@yahoogroups.com, "t2385597"
<t2385597@y...> wrote: > > I can't find the OLL videos for
learning even use Yahoo and Google > search for a week.At last only find
the videos on Dan's site: >
http://www.necrophagous.co.uk/cubestation/orientations/orientations.p >
hp > but the links of the videos are not work. > Can anybody give me
some help? Thanks very much!! > EMail me: t2385597@y...
5218. Re: Cube Notation Guide From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 20:30:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > If you take a regular Rubik's cube
apart and remove all the edge > and corner cubies, thus leaving only the
core, you will find that you > *cannot* scramble the core. Thanks for
agreeing with me. > > But I've done that with the cube numerous
times. > > You need to specify what you mean, because when you scramble
the > cube you still cannot scramble the core. Thanks for agreeing with
me. > Consider the three layers L, R and the slice between them, and >
forget about how they are in your hands. Where you say you are turning >
R and that slice together, I am saying it is the same as turning L. If >
you consider the cube in space with no other reference, then what >
moves *is* L. In one case, yes. In the other, R and the middle slice are
moved. I can easily describe the effects of a move when I use the core
cubie as a reference. I just need to say where the other 26 cubies are
before and after the move, *relative* to the core cubie. Now I want to
see how you do that when your reference is "the cube". I bet
you can't.
5219. Petroleum Jelly From: nonallicmed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 21:30:06 -0000
Does any one know if Vaseline is a bad lubricant for the Rubik's
cube and if it will cause the plastic to deteriorate?
5220. More boring speed-solving videos From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 21:48:08 -0000
I was feeling fast tonight, recorded some:
http://grrroux.free.fr/me/me.html Gilles.
5221. Re: Petroleum Jelly From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Nov 2004 23:05:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nonallicmed
<no_reply@y...> wrote: > > Does any one know if Vaseline is a bad
lubricant for the Rubik's > cube and if it will cause the plastic
to deteriorate? Well, I 'know' somebody with more than 20
years of cubing experience, who uses vaseline, so I don't think it
will kill your cube. (I don't really know him, but I have met him
twice: Guus Razoux Schultz). However, most speedcubers use silicone
spray. I guess you could try both to see what you like more. Joel.
5222. Possible cube (reference) siting. From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 07:07:20 -0000
Hey everyone, I was watching some King of the Hill on the FX
thanksgiving day marathon today and I swear Boomhauer said something
about a Rubik's cube. I *think* the episode was called "Patch
Boomhauer" from Season 8 (I looked it up, aired around 4:30PM
Central time). I can't find the sound bite, or even the quote
anywhere. If memory serves, it went something like this "...like a
dangoll rubik's cube man, you twist it and get one side and the
dangoll other side messed up..." It's bugging me that I
can't find any acknowledgement of the quotes existance though!
Daniel
5223. Re: Petroleum Jelly From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 07:39:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nonallicmed
<no_reply@y...> wrote: > Does any one know if Vaseline is a bad
lubricant for the Rubik's > cube and if it will cause the plastic
to deteriorate? I used it (many years ago) on an original Rubik's
cube, and more recently on a Square-1. Both puzzles wore out quickly
(though other lubricants were tried on the cube, so can't be sure
that Vaseline caused the problem in that case). I use silicone now -- it
is cheap enough, and you don't need to use much: one tube has
lasted me 2-3 years so far. Mike
5224. Re: Updated my OLL page From: "t2385597" <t2385597@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 07:46:08 -0000
Hi, I want to learn OLL Can you find me some OLL video for learning? I
can't find them on any pages. Thanks very much!
5225. Re: [Speed cubing group] More boring speed-solving videos From: James Benedict Caares <ben41sbr2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 00:55:49 -0800 (PST)
hi there!! wow!!! your really a good solver, 16 seconds, that was
fast!!!, can you teach me some moves, cause i wanna be as fast as you,
but, how can i be that fast when my best time is only 52.48 seconds, i
was wondering if you ever passed through the 1st layer, 2nd layer and
3rd???, cause it seems like your moves are like shitaro makisumi's
or chris hardwick's.......... jb ---------------------------------
Do you Yahoo!? Yahoo! Mail - You care about security. So do we.
[Non-text portions of this message have been removed]
5226. Re: [Speed cubing group] More boring speed-solving videos From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 11:07:48 -0000
Well, he probably moves (almost) as as guy's like Shotaro or Chris
Hardwick, but his moves are very different because he uses a method that
is essentially different. If you want to get really fast, it will take
you a lot of time and practice. A good place to start would be Jessica
Fridrich's website
(http://www.ws.binghamton.edu/fridrich/cube.html). I would not recommend
learning alg's directly from her website, though, because I think
it's a bit hard to customize them to your own hands.
http://www.speedcubing.com/peter/ Has some pretty good and 'user
friendly' algorithms. Don't get scared when you see all these
hundreds of algorithms, by the way. Just go one step at a time. First
learn a simple beginners solution (you already know it), then slowly
expand you solution with more and more algs. For example, I started with
a solution that uses 5 algs. Then I learned a 4 look last layer.
(probably about 3 extra algs). Then I learned Fridrich first two-layers.
After that I learned a 3 look last layer (etc.). Other advice:
Don't ever try to achieve anything because you want to feel good
about yourself, or something... Only start memorizing these algs when
you really enjoy it :). If you have any more questions, you can ask
here, or send me an e- mail: joel_vn@.... Joel. --- In
speedsolvingrubikscube@yahoogroups.com, James Benedict Caares
<ben41sbr2@y...> wrote: > > hi there!! > > wow!!! your really a good
solver, 16 seconds, that was fast!!!, can you teach me some moves, cause
i wanna be as fast as you, but, how can i be that fast when my best time
is only 52.48 seconds, i was wondering if you ever passed through the
1st layer, 2nd layer and 3rd???, cause it seems like your moves are like
shitaro makisumi's or chris hardwick's.......... > > jb > > >
> > > --------------------------------- > Do you Yahoo!? > Yahoo! Mail -
You care about security. So do we. > > [Non-text portions of this
message have been removed]
5227. Re: Cube Notation Guide From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 12:25:41 -0000
Hi guys, I am just about to dislike this discussion. It is still about
the same thing. So I felt I should post some words here that many people
can ignore... David, you have simply sticked to YOUR mental model of the
cube and cannot understand that it is not the only one possible (or the
best one because the cube mechanism is accidentaly close to it). You can
understand (maybe not you, but someone else can :)) 3x3x3 cube as an
extension of 2x2x2 in several ways. either adding 3 middle layers or
adding 3 outer layers. 2x2x2 has one corner used as a reference
(original mechanism, not the Eastsheen one). Using fixed corner is just
another model of handling the cube. Somebody even do not thing about
cubies, but about stickers and colors (some blindfolded cubers do). I
have programmed many cube related programs and handling of the cube (the
actual model) is important and there is no best way. E.g. in ACube the
fixed core is used, however, if I used fixed corner, I could make corner
table more efficient, because I could combine corner permutation and
orientation into one number. In addition, new number "core"
with 24 states would appear and it could be combined with other
numbers.... In this case the double-layer turns are elementary... For
corner-first people cube core is really not any reference. (when solving
corners, the core is ignored and afterwards, the solved corners are used
as a reference where all the edges and centers should be placed). For
these purposes, replacing double-layer turns by single-layer turn + cube
rotation as well as replacing slice turns by 2 face turns + cube
rotation is not compatible with the model used in this case.... It has
nothing to do with finger tricks at all... Try to be more open to accept
model of other people. Btw. reality as you understand it is just another
model that your brain constructed. It may be far away from the models of
other people.... Best regards, Josef > > If you take a regular
Rubik's cube apart and remove all the edge > > and corner cubies,
thus leaving only the core, you will find that > you > > *cannot*
scramble the core. > > Thanks for agreeing with me. > > > > But
I've done that with the cube numerous times. > > > > You need to
specify what you mean, because when you scramble the > > cube you still
cannot scramble the core. > > Thanks for agreeing with me. > > >
Consider the three layers L, R and the slice between them, and > >
forget about how they are in your hands. Where you say you are > turning
> > R and that slice together, I am saying it is the same as turning L.
> If > > you consider the cube in space with no other reference, then
what > > moves *is* L. > > In one case, yes. In the other, R and the
middle slice are moved. > > I can easily describe the effects of a move
when I use the core cubie > as a reference. I just need to say where the
other 26 cubies are > before and after the move, *relative* to the core
cubie. Now I want to > see how you do that when your reference is
"the cube". I bet you > can't.
5228. Re: Petroleum Jelly From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 13:00:18 -0000
Hi, vaseline is not really good if you want your cube last long.
However, it can be really useful if you want to make your cube much
smoother. Since petroleum-based lubricants dissolves cube plastic, it
can help to break in faster. Also in the begining the cube feels to be
easier to move (is less noisy and more smooth). As soon as your cube is
smooth enough, clean the cube from vaseline and use silicone oil. It
should be then even easier to move.... I have the experience because I
got some (about 10) old original cubes from a plastic-recycling company.
All were about 20 years old... Even if there was vaseline inside, cubes
were not destroyed, but were much looser... But also were smoother than
the other ones... Regards, Josef > Does any one know if Vaseline is a
bad lubricant for the Rubik's > cube and if it will cause the
plastic to deteriorate?
5229. Re: [Speed cubing group] More boring speed-solving videos From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 05:19:58 -0800 (PST)
Hey Joel that was some good advice for a beginner like myself. Seeing
100+ algorithms is very overwhelming at first. Learning a simple
solution then expanding apon it makes great sense. For myself solving
the F2L almost comes naturally, after you learn a few basic moves. So
now if I'll just start incorporating Fridrich and hopefully in a
"YEAR" I'll be "speed-solving". Thanks Matt ---
joel_vn <joel_vn@...> wrote: > > Well, he probably moves (almost) as
as guy's like > Shotaro or Chris > Hardwick, but his moves are very
different because > he uses a method > that is essentially different. >
> If you want to get really fast, it will take you a > lot of time and >
practice. A good place to start would be Jessica > Fridrich's
website > (http://www.ws.binghamton.edu/fridrich/cube.html). I > would
not > recommend learning alg's directly from her website, > though,
because > I think it's a bit hard to customize them to your > own
hands. > http://www.speedcubing.com/peter/ Has some pretty > good and
'user > friendly' algorithms. > > Don't get scared when
you see all these hundreds of > algorithms, by > the way. Just go one
step at a time. First learn a > simple beginners > solution (you already
know it), then slowly expand > you solution with > more and more algs.
For example, I started with a > solution that uses > 5 algs. Then I
learned a 4 look last layer. > (probably about 3 extra > algs). Then I
learned Fridrich first two-layers. > After that I > learned a 3 look
last layer (etc.). > > Other advice: Don't ever try to achieve
anything > because you want to > feel good about yourself, or
something... Only start > memorizing > these algs when you really enjoy
it :). > > If you have any more questions, you can ask here, or > send
me an e- > mail: joel_vn@.... > > Joel. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, James > Benedict Caares >
<ben41sbr2@y...> wrote: > > > > hi there!! > > > > wow!!! your really
a good solver, 16 seconds, that > was fast!!!, > can you teach me some
moves, cause i wanna be as > fast as you, but, > how can i be that fast
when my best time is only > 52.48 seconds, i > was wondering if you ever
passed through the 1st > layer, 2nd layer > and 3rd???, cause it seems
like your moves are like > shitaro > makisumi's or chris
hardwick's.......... > > > > jb > > > > > > > > > > > >
--------------------------------- > > Do you Yahoo!? > > Yahoo! Mail -
You care about security. So do we. > > > > [Non-text portions of this
message have been > removed] > > > > __________________________________
Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses.
http://promotions.yahoo.com/new_mail
5230. Re: Cube Notation Guide From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 21:30:20 -0000
Hi Josef, (and Stefan) > I am just about to dislike this discussion. It
is still about > the same thing. Yeah, I've been making the mistake
of thinking that I had to keep clarifying what I meant. You guys seem to
view this as being argumentative. Up to now I've been thinking that
I'm terrible at expressing myself, but now I conclude that you guys
don't understand English very well. > David, you have simply
sticked to YOUR mental model of the cube > and cannot understand that it
is not the only one possible You are wrong in both cases. You have
missed the context of my posts. The context of what I've been
writing here is about *the simplest* description of moves. While I am
well aware that a movement of one side can be described as a movement of
the other side and the middle slice together, that description is *not*
the simplest. > (or the best one because the cube mechanism is
accidentaly > close to it). I am not saying that anyone else's
model is wrong. Nor am I unable to understand other's models. My
notation isn't "accidentally" close to the cube's
mechanism. And I'm not saying it's the best. This whole thing
started with lots of people complaining about the confusion caused by
having multiple models of notation. I suggested going with the simplest
notation, and making a distinction about finger tricks. I was trying to
help the community reach a consensus and have a single notation. If the
community doesn't want a consensus that's fine with me. This
reminds me of the conversation with the math expert who doesn't
know that a point on a line is infinitely thin and that there can be an
infinite number of points on any line. So a line from zero to one can be
used to represent an infinite quantity. (See post 8118) > You can
understand (maybe not you, but someone else can :)) > 3x3x3 cube as an
extension of 2x2x2 in several ways. > either adding 3 middle layers or
adding 3 outer layers. > 2x2x2 has one corner used as a reference
(original mechanism, > not the Eastsheen one). > Using fixed corner is
just another model of handling the cube. Using a fixed corner is also
the main model for counting different positions in the 2x2x2. You have
clouded the situation more: if you look at a picture of a person you
can't invert picture and say it's a different person - yet you
just did the equivalent with the 2x2x2 in your example, and Stefan did
it with the 3x3x3. > For corner-first people cube core is really not any
reference. > (when solving corners, the core is ignored and afterwards,
> the solved corners are used as a reference where all the edges > and
centers should be placed). I am aware of using different references,
corners as reference or centers as reference, and that how a person
thinks of the cube can vary. I have no problem with that. In fact I took
the pains to make it clear that I understood it, I guess you missed that
it was part of what I was saying. No, I'll come out and say it: you
totally missed the point of what I was saying. But you have to solve the
corners to have them be the main reference, you don't need to solve
the centers in order to make them the main reference. > For these
purposes, replacing > double-layer turns by single-layer turn + cube
rotation > as well as replacing slice turns by 2 face turns + cube
rotation > is not compatible with the model used in this case....
Exactly. You are mixed up - trying to tell me what I've been trying
to tell Stefan. I introduced this idea early on. I gave that example in
part to make the point that an alg can be described differently for
different purposes. > It has nothing to do with finger tricks at all...
It has to do with how you look at the cube. Fully half of what I've
been talking about is *making this distinction!* In terms of notation,
one part of finger tricks is the position of the cube in your hands,
i.e. how you are looking at it. There is a diffence between the simplest
expression and expressing the same thing from some other points of view.
I lumped it under finger tricks because others do. To repeat: this
"other point of view" you are trying to tell me about was the
argument I presented at first. And Stefan, > > If you consider the cube
in space with no other reference, then what > > > moves *is* L. > > > >
In one case, yes. In the other, R and the middle slice are moved. But,
for what the fourth time, "R and the middle slice" together
are *not* part the simplest notation. > > > > I can easily describe the
effects of a move when I use the core > cubie > > as a reference. I just
need to say where the other 26 cubies are > > before and after the move,
*relative* to the core cubie. Now I > want to > > see how you do that
when your reference is "the cube". I bet you > > can't. I
already did. Why don't you learn to read and understand English
correctly? Nevermind. You all are too sure of what I mean regardless of
what I mean. David J --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" <gloom@e...> wrote: > > Hi guys, > > I am
just about to dislike this discussion. It is still about > the same
thing. > So I felt I should post some words here that many people can >
ignore... > David, you have simply sticked to YOUR mental model of the
cube > and cannot understand that it is not the only one possible > (or
the best one because the cube mechanism is accidentaly > close to it). >
You can understand (maybe not you, but someone else can :)) > 3x3x3 cube
as an extension of 2x2x2 in several ways. > either adding 3 middle
layers or adding 3 outer layers. > 2x2x2 has one corner used as a
reference (original mechanism, > not the Eastsheen one). > Using fixed
corner is just another model of handling the cube. > Somebody even do
not thing about cubies, but about stickers > and colors (some
blindfolded cubers do). > I have programmed many cube related programs
and handling of the > cube (the actual model) is important and there is
no best way. > E.g. in ACube the fixed core is used, however, if I used
fixed > corner, I could make corner table more efficient, because > I
could combine corner permutation and orientation into one number. > In
addition, new number "core" with 24 states would appear and >
it could be combined with other numbers.... > In this case the
double-layer turns are elementary... > > For corner-first people cube
core is really not any reference. > (when solving corners, the core is
ignored and afterwards, > the solved corners are used as a reference
where all the edges > and centers should be placed). For these purposes,
replacing > double-layer turns by single-layer turn + cube rotation > as
well as replacing slice turns by 2 face turns + cube rotation > is not
compatible with the model used in this case.... > > It has nothing to do
with finger tricks at all... > > Try to be more open to accept model of
other people. > Btw. reality as you understand it is just another model
that > your brain constructed. It may be far away from the models of >
other people.... > > Best regards, > > Josef > > > > If you take a
regular Rubik's cube apart and remove all the > edge > > > and
corner cubies, thus leaving only the core, you will find > that > > you
> > > *cannot* scramble the core. > > > > Thanks for agreeing with me. >
> > > > > But I've done that with the cube numerous times. > > > >
> > You need to specify what you mean, because when you scramble > the >
> > cube you still cannot scramble the core. > > > > Thanks for agreeing
with me. > > > > > Consider the three layers L, R and the slice between
them, and > > > forget about how they are in your hands. Where you say
you are > > turning > > > R and that slice together, I am saying it is
the same as turning > L. > > If > > > you consider the cube in space
with no other reference, then what > > > moves *is* L. > > > > In one
case, yes. In the other, R and the middle slice are moved. > > > > I can
easily describe the effects of a move when I use the core > cubie > > as
a reference. I just need to say where the other 26 cubies are > > before
and after the move, *relative* to the core cubie. Now I > want to > >
see how you do that when your reference is "the cube". I bet
you > > can't.
5231. Re: Riemann Hypothesis From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Nov 2004 22:20:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > I have thought about infinities quite > a
lot actually. I did a Ph.D. in set theory. > > If you still disagree
with me in terms of the infinite stuff, can > you at least tell me from
what level you are coming to it so that I > know what level of formality
you are using. That's a question I remember I was looking forward
to reading an answer for... I guess he was, too, and maybe that's
why he didn't continue the discussion when you didn't
answer... Cheers! Stefan
5232. Rules for posting From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 00:27:29 -0000
Hey everyone, I recently have taken the liberty of deleting a few posts,
and there are a few others recently that are questionable as well. I
like to allow the discussion on this group to be as open as possible,
but there are a few rules. Please always make the discussion as open and
friendly as possible, especially for people who are asking questions.
Also please try to keep the environment as friendly as possible at all
times, even through disagreements. If anyone has any particularly strong
personal objections to a post by someone, please take it up with them
personally via e-mail rather than through the group. Remember, this
group is just meant for people to get together and talk about the cube
with friends. Chris
5233. Dan Kinghts Website From: "alan_chang2000" <alan_chang2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 01:50:16 -0000
What happened to it? Whenever I go there, it says it wasn't found.
5234. Pyramorphix anyone? From: xl_fenix_lx <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 14:23:13 -0000
I recently solved the pyramorphix for the first time, and I've been
working it hard lately. I've got my average down to about 24
seconds and i was wondering if anyone else was interested in this puzzle
and would like to share algs. or something (I use my own list) Just
reply here and I'll back to you. Grifin Kinley
5235. 3x3 Cube in Cube Pattern From: "reusto" <aruestow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 15:19:27 -0000
Does any one have the ALG for the 3x3 cube in cube alg, that has 3
"cubes" in the cube? thanks, Andy
5236. Re: 3x3 Cube in Cube Pattern From: "Josef Jelinek" <gloom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 16:34:18 -0000
Hi, if you look at: http://software.rubikscube.info/AnimCube/ it is used
as an example (in several variations). Josef --- In
speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > > Does any one have the ALG for the 3x3 cube
in cube alg, that has > 3 "cubes" in the cube? > > thanks, > >
Andy
5237. Chat From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschallenge@yahoogroups.com> Date: Sat, 27 Nov 2004 19:31:54 -0000
Can anyone access the chat on my website? I hope it isn't broken
already... Dan :) [Non-text portions of this message have been removed]
5238. Re: Chat From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 19:35:07 -0000
Dan! U should go back to the site were u downloaded the chat client
software (applet code). It say there that u have to register the domain
from which u gonna use the chat. That's why we just get
"booted" now ;-) This also means probably that we can't
access from other webpages than urs, after u register it :-) -Per PS! It
says on the site that this is introduced in order to reduce spam on the
chat ;-) > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Harris" <dan_j_harris@n...> wrote: > Can anyone access the chat
on my website? > > I hope it isn't broken already... > > Dan :) > >
[Non-text portions of this message have been removed]
5239. Re: Chat From: xl_fenix_lx <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 19:41:08 -0000
It wont work for me, just says "You have successfully logged
out" --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Harris" <dan_j_harris@n...> wrote: > Can anyone access the chat
on my website? > > I hope it isn't broken already... > > Dan :) > >
[Non-text portions of this message have been removed]
5240. Re: [Speed cubing group] Re: Chat From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 27 Nov 2004 20:43:29 -0000
pahh, thanks for pointing that out Per. The chat will be down this
evening folks, I just got an email to let me know that the chat will be
re-activated at 4am tomorrow GMT. So see you 7PM tomorrow! Dan :) -----
Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 27, 2004
7:35 PM Subject: [Speed cubing group] Re: Chat Dan! U should go back to
the site were u downloaded the chat client software (applet code). It
say there that u have to register the domain from which u gonna use the
chat. That's why we just get "booted" now ;-) This also
means probably that we can't access from other webpages than urs,
after u register it :-) -Per PS! It says on the site that this is
introduced in order to reduce spam on the chat ;-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > Can anyone access the chat on my
website? > > I hope it isn't broken already... > > Dan :) > >
[Non-text portions of this message have been removed] Yahoo! Groups
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5241. Re: Riemann Hypothesis From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 21:27:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > I have thought about infinities quite
> > a lot actually. I did a Ph.D. in set theory. > > > > If you still
disagree with me in terms of the infinite stuff, can > > you at least
tell me from what level you are coming to it so that I > > know what
level of formality you are using. > > That's a question I remember
I was looking forward to reading an > answer for... I guess he was, too,
and maybe that's why he didn't > continue the discussion when
you didn't answer... > > Cheers! > Stefan Hi Stefan, I did answer
and that post is still in the archives. I've no idea why he
didn't continue. Regards, David J
5242. Re: Riemann Hypothesis From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Nov 2004 22:25:25 -0000
Hmm ... Maybe he didn't continue cause it's not really a
fruitful discussion. It's a bit like Kant's ideas about
whether the world exists objectively outside ourselves or subjectively
only inside our brain. And the answer is of coz both. Depends on ur
perspective. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > > > > I have thought about infinities
quite > > > a lot actually. I did a Ph.D. in set theory. > > > > > > If
you still disagree with me in terms of the infinite stuff, can > > > you
at least tell me from what level you are coming to it so that I > > >
know what level of formality you are using. > > > > That's a
question I remember I was looking forward to reading an > > answer
for... I guess he was, too, and maybe that's why he didn't > >
continue the discussion when you didn't answer... > > > > Cheers! >
> Stefan > > Hi Stefan, > > I did answer and that post is still in the
archives. I've no idea > why he didn't continue. > > Regards,
> > David J
5243. Results Swedish Open 2004, Svenska Kubdagen. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Nov 2004 12:22:19 -0000
Hi! The results from Swedish Open are now available at the following
site : http://www.svekub.se/index.php?
option=content&task=view&id=28&Itemid=45 I'm not sure
if these are the complete results cause there were supposed to be quite
a few more events. I do not represent the competiton nor the swedish
cubing society. Just like to share the results with everyone :-) Happy
cubing :-) -Per K
5244. Re: Riemann Hypothesis From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Nov 2004 17:18:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@y...> wrote: > > > > > > I have thought about infinities
quite > > > a lot actually. I did a Ph.D. in set theory. > > > > > > If
you still disagree with me in terms of the infinite stuff, can > > > you
at least tell me from what level you are coming to it so that I > > >
know what level of formality you are using. > > > > That's a
question I remember I was looking forward to reading an > > answer
for... I guess he was, too, and maybe that's why he didn't > >
continue the discussion when you didn't answer... > > > > Cheers! >
> Stefan > > Hi Stefan, > > I did answer and that post is still in the
archives. I've no idea > why he didn't continue. > > Regards,
> > David J Actually I didn't see it - can you point me roughly to
where you replied. I searched for Riemann Hypothesis and it only found 3
messages (all recent) - search used to be better than this. I then went
back to the previous batch but still haven't seen it, so if you can
point me to a message number I shall try to read it and reply.
5245. Re: Results Swedish Open 2004, Svenska Kubdagen. From: "Gustav Fredell" <gufr5747@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Nov 2004 18:29:03 -0000
Hi, I've just mailed the results to Ron, so they might appear on
speedcubing.com in the near future. The results are actually complete
since we sadly didn't have the time to finish the rest of the
events. We we obviously a bit optimistic but we hope to fit in thise
events at another competition. /Gustav --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > The results from Swedish
Open are now available at the following > site :
http://www.svekub.se/index.php? >
option=content&task=view&id=28&Itemid=45 > > I'm not
sure if these are the complete results cause there were > supposed to be
quite a few more events. I do not represent the > competiton nor the
swedish cubing society. Just like to share the > results with everyone
:-) > > Happy cubing :-) > > -Per K
5246. Re: Riemann Hypothesis From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Nov 2004 18:32:06 -0000
Found your post. Looks like it was posted at around the time I was in
the US at the start of the year, so I missed it. Since I'm off to
China on holiday on Tuesday I'd better try to reply right now.
It's been a while now but as I recall, from scanning the emails,
you were wanting to look at densities of primes by (effectively) looking
at the density of non-primes (and subtracting from 1 if you want to get
the densitiy of primes). Thus you were looking at 1/2+1/3-1/6 etc. I
will agree with you that you can define density so that 1/2 of the
numbers beyond a particular point are divisible by 2 and 1/3 are
divisible by 3 so that 1/2+1/3-1/6=2/3 are divisible by either 2 or 3.
There's a bit of a problem though in proceeding like this. The sum
you get is not absolutely convergent so the order in which you add the
terms is important. This is a strange property of infinite series which
people may or may not be aware of - if the series you are adding up is
conditionally but not absolutely convergent then if you add up the terms
in a different order you can get different answers. In fact, by
appropriately ordering the terms you can get any limit you want or you
can get divergence etc. (By the way, at this point it might be as well
to add that the recurring number 0.9999.... does equal 1, in respect of
the end of your post, as can be seen by the definition of 0.999... which
is the sum of an absolutely convergent series). One problem with
1/2+1/3-1/6 is that the -1/6 corrects for multiples of 6 (that have
already been accounted for in the overlap of accounting for 2 and then
3) but by the time you need to account for multiples of 6 you should
already have accounted for multiples of 5. i.e. 1/2+1/3+1/5-1/6. It
would seem that it is the limit (if it exists, which it should) of f(x)
where f(x) is defined as the sum of -[(-1)^s(y)]/y where 1<y<=x is
square free and s(y) is the number of prime factors of y. (Summed over
increasing y) In other words, f(2)=1/2 and if x+1 is not square-free
then f(x+1)=f(x) and otherwise f(x+1)is either f(x)+1/(x+1) or
f(x)-1/(x+1) according as x+1 is a product of an odd or even number of
primes. The limit of this sum should then be the density of non-primes.
Thus the partial sums would look like: f(2)=1/2 f(3)=1/2+1/3
f(4)=1/2+1/3 f(5)=1/2+1/3+1/5 f(6)=1/2+1/3+1/5-1/6
f(7)=1/2+1/3+1/5-1/6+1/7 f(8)=1/2+1/3+1/5-1/6+1/7
f(9)1/2+1/3+1/5-1/6+1/7 f(10)=1/2+1/3+1/5-1/6-1/10 Of course, this
isn't really the true density either, but - and I've not
really thought about this - presumably in the limit it should become 1,
since in the limit pi(x)/x tends to 0. The true density of non-primes,
up to x, would be 1-pi(x)/x (where pi(x) is the number of primes less
than or equal to x). There are various asymptotics for pi(x)/x (as given
by the Prime Number Theorem) for example. The Riemann Hypothesis
provides for better asymptotics (if it is true). Zeno's paradox is
only a paradox because at the time of Zeno, limits were not
well-defined. In the example of the arrow, one can also say that the
arrow takes half as much time for each step and conclude that time never
passes. (If we could reach a point in the future, we'd have to get
half way there, then half of the remaining time etc., so we'd
conclude that time never passes and of course then we couldn't have
shot an arrow to begin with!) The fact is that there is a number, namely
1, to which the partial sums in the Zeno example become arbitrarily
close provided you take sufficiently many terms. Such a number is
defined to be a limit of the sequence - I've been a bit loose in my
language here but the precise definitions are well known. Further more,
because the real numbers are endowed with a Hausdorff topological
structure (even a metric space structure) this limit is unique and we
can well-define 1/2+1/4+1/8+1/16+...=1 (and similarly
1/10+1/100+1/1000+1/10000+...=1/9 etc.). Basically, in looking at things
concerned with infinite series you have to be extra careful - not that
I've been too careful in this email (I've not examined the
series
1/2+1/3+1/5-1/6+1/7-1/10+1/11+1/13-1/14-1/15+1/17+1/19-1/21-1/22+... for
convergence for example). My complaint about 1/2+1/3-1/6 etc. is that it
is not immediately obvious that this will converge and, if it does, that
it will converge to the correct answer. I presume that this would
continue 1/2+1/3-1/6+1/5-1/10-1/15+1/30+... and more generally, after
+1/p the next terms would correct in some way (whether ordered by
denomiator or by number of factors in the denominator and then by
denominator is not clear). Whether the sum I gave will converge (and if
it does, to the correct answer) is also something to question. I've
not checked it, as I mentione above, but it does seem to me that it
would be a more anatural order. Even so, it's not the correct
formula for the partial densities either - but the whole point is that
pi(x) isn't easy to approximate, without using something like the
prime number theorem, anyway. --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi GoD2, > > I was expressing these ideas
in English, and I see it has led to > misunderstanding. Put aside formal
language for the moment. > > Infinities have finite aspects: though a
series of numbers like > 1,2,3,4 is considered to have no end (that is
no limit finite meaning > an end or a limit) it has a beginning. It also
has individual numbers > like 1 or 10,000,001 which is another finite
aspect. SO in relating to > an finite aspect of an infine series you
(logically and fairly) realte > to a fiven point so the group of numbers
divisible by 2 is larger than > the group of numbers divisible by three,
so i consider the subset to > be of different sizes as well. > > If you
take *all* of the numbers in the infinirte set 1,2,3,4 and > so forth,
and consider that as one whole thing you can relate to the > idea of
infinity equalling one if you graph it. So on our graph as the >
position of the number 2, half of all the numbers after that are not >
prime, this is what I meant by density, after the number 3, you have >
1/2 + 1/3 - 1/6 of the numbers after that are not prime, so the >
"density" of non-prime numbers grows and the density of
possible prime > numbers drops. > > To clarify, I was using density to
mean the *percentage* of numbers > beyond a prime that are not prime. >
> You can chart this, in numerical order one step at a time, and > after
a while obtain a line with characteristics that can be noted, > and from
which it may possible to predict where the next prime is > likely to
fall. > > For this density to reach zero would mean that there were no
prime > numbers after a particular point, which I don't think can
happen. > > *** > > People are misled by misunderstanding a term. They
don't understand > that they're dealing an infinity of finite
objects and they neatly > overlook what that means. > > When you misplay
infinities you get things like 1/9 = .11111... > (point one unending)
and 8/9 = .88888... (point eight unending) so 1/9 > + 8/9 +=9/9 =
.99999... (point nine unending) = 1. > > This is like Zeno's
paradox that .9 unending is an infinite series > of nines, almost
getting to one but not quite. > You shoot an arrow at a fence then
describe it as "the arrow goes > halfway there, then half way
there, etc." Thought the arrow hits the > fence the description
never gets there. > > Regards, > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_j_salvia@y... wrote: > > > Hi
GameofDeath2, > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > > > <no_reply@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > Hi GameofDeath2 > > > > > > > > >
> From one post 4007 > > > > > > > > > > > > Right, the order is
important. I though that it could be > > > > graphed > > > > > > and the
different projections could be tested. > > > > > > > > > > > What do you
mean by "projections could be tested"? What are > > the > > >
> > projections and what would the test be? > > > > > > > > > > and from
the next post 4008 > > > > > > > > > > > Why not add and subtract them
in numerical order? That's how > > > > > they fall naturally. > > >
> > > > > > > > That's not actually true because for each fraction
you're > > > > actually > > > > > including or excluding an
infinite number of numbers. > > > > > > > > > > So you make
"one" the unit of infinity; > > > > > > > > You can't
really do that. > > > > > > Of course you can. > > > > > > > No, you
can't. > > > > > > There are strange properties of infinite > > > >
sets - e.g. there are as many even numbers as whole numbers or > > as >
> > > fractions. > > > > > > I know this is a common misunderstanding.
All infinities are not > > > the same size. Those who claim they are
have not thought it > > through. > > > > > > > Whilst not all infinities
are the same size, all infinite subsets of > > the natural numbers are
and they all have the same order type too > > (in the usual
well-ordering). I have thought about infinities quite > > a lot
actually. I did a Ph.D. in set theory. > > > > > > Thus you need to be
able to define a particular notion of > > > > density (generally
something like the limit of pi(x)/x as > > > > x->infinity is the sort
of thing). > > > > > > Yes, the density changes as the occurances of
primes progresses. > > > > No, the density is defined to be the limit,
not a succession of > > values. > > > > > > > > > For the primes this
density > > > > becomes 0 in the limit (as it is approximately
asymptotic to > > things > > > > like 1/(ln x)). > > > > > > No, the
density *never* reaches zero. > > > > The density is defined to be the
limit and this is 0. > > > > > > > > > > you graph 1/2 > > > > > (you
add 1/3 and you subtract 1/6) > > > > > graph that as a point above 1/2
> > > > > (you add 1/5 - you subtract 1/10 and 1/15) > > > > > graph
that etc. > > > > > > > > > > The graphed points end up defining a
slope. > > > > > Each addition is a prime, the subtractions are a
correction > > for > > > > > doubling, so the point on the slope is
marked after the > > > > corrections. > > > > > > > > > > This
won't converge because it can't. > > > > > > > > > > > > > Why
can't it? > > > > > > Nothing to converge with, overall. You do
want it to give you > > > something useful at particular points, but you
have to go to the > > next > > > step an define those points. > > > >
Converge "with" rather than to? Am I to assume you are talking
about > > converging with respect to some non-standard topology. > > > >
> > > > > I haven't really given it any thought as to whether it >
> > > can or not - clearly it isn't absolutely convergent but you
are > > > > saying that it can't converge. If that's true then
it's not > > really a > > > > good definition of density (which
should be a value in [0,1]). > > > > > > Overall it can't be
because of the open ended nature of it (the > > > infinit aspect) but in
individual cases it can give a density for > > that > > > region of
whole numbers. > > > > > > > The infinity aspect is not a difficulty
though, unless of course you > > are denying the possibility of
inductive sets or some other axiom > > for infinite sets, in which case
you can't even have a set of primes > > anyway. > > > > > > >
There's lots of information embedded there and multiple > > ways to
> > > > > project where the slope is going, for example, take a running
> > > > average > > > > > of the difference over two or more points, or
three or more > > > > points, or > > > > > more, and graphing them, etc.
Several such averages just might > > > > > converge. :) Do you see what
I mean? > > > > > > > > Surely if it couldn't converge the slope
couldn't be going > > anywhere! > > > > > > If overall the limit is
zero, this line can head for the limit > > > infinitely and it will
never arrive. > > > > > > > There are formal definitions of limit
though. > > > > > > I assume you want to look at something like a Cesaro
sum. I > > still > > > > can't see why you can add all of your 1/2
and 1/3 before > > subtracting > > > > your 1/6. > > > > > > Because the
sieve will be the wrong size for a region of whole > > > numbers if you
don't state it correctly. There is no one density - > > you > > >
need a means for plugging in specific primes to have a go at the > >
next > > > prime. The region of the next prime will have a different
density > > of > > > non-primes than any other prime. > > > > > > >
I'd have to disagree in general. Certainly different (contiguous or
> > otherwise) subsets will have different densities of primes, but > >
that's not really what the question at the heart of it is, which is
> > to get approximations for pi(x) (or pi(x)/x) for large x. > > For
instance, since you seem to be going for a density at every > > step -
what about {1,2,3,4,5}. You'd have 1/2+1/3-1/6+1/5 (and > >
possibly -1/10-1/15+1/30) for the density of composites if I follow > >
you because you have subtracted 1/6 before you added 1/5. > > > > If you
still disagree with me in terms of the infinite stuff, can > > you at
least tell me from what level you are coming to it so that I > > know
what level of formality you are using. > > > > > Regards, > > > > > >
David J
5247. Re: Riemann Hypothesis From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Nov 2004 22:43:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > > Found your post. Looks like it was
posted at around the time I was in > the US at the start of the year, so
I missed it. Since I'm off to > China on holiday on Tuesday
I'd better try to reply right now. > [snip] Thanks Richard. Have
fun in China. I'll have at it over the next few days and get back
to you. David J
5248. 5x5 Programs? From: "Chris" <clubjugglingguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Nov 2004 01:14:38 -0000
Hey all, I'm looking for a program for a 5x5 cube that I can
download. Anyone know of any program that you can enter in the colors
that you have on your cube and it will spit out an algorithm that can be
used to solve it? I know how to solve the entire cube, but I can't
remember the algorithm to swap two same color edge cubies in the bottom
layer once the rest of them have been oriented and permuted. Any help
would be much appreciated! Chris
5249. Petrus- breakdown # of moves From: "brentmorganmaster"
<brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Nov 2004 05:43:31 -0000
Hi everyone, First off, I don't use Petrus...Which is why i need
help ;). I was trying to find if there was a table somewhere that
someone has, of the Petrus method broken down into steps and the range
[min,max] (or even the average) number of moves of each step of the
Petrus solution... I went to Lars Petrus' site and I couldn't
fine one... But like, how Lars V. calculated the possiblities of the
number of moves in forming the cross for the Frdirich method, is kind of
what I'm looking for, or trying to figure out how to find (for
Petrus method). Can someone help me? Lars? :). thanks peace out -bm
5250. Re: [Speed cubing group] Petrus- breakdown # of moves From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Dec 2004 20:37:14 -0800
It depends what you mean. If you're solving for speed, you'll
use more moves than if you think about every step. If you mean the
average for a perfect solution treating each step in isolation, I would
guess it's something like this: S1: 5-6 S2: 5 or so S3: 5 S4:
Hardest to say... 10-12 maybe If you're doing the final layer
strictly as the individual steps I think you'll get S5: 6, S6: 9,
S7: 9 That adds up to about 50. I expect anyone who does it seriously to
learn more than those simple steps, and you'll get fewer moves the
better you get. In my new final layer approach I get under 15 moves for
the final layer, which would give you 41. An other sample is my 13
solutions on my example page which had these averages: * S1+S2: 10.2
turns * S3: 5.6 turns * S4: 11.3 turns * S5-7: 15.4 turns * Total: 42.5
turns This method is much less explored than Fridrich, so there
isn't nearly as much info around. /Lars On Nov 30, 2004, at 9:59,
Brent Morgan wrote: > > > Hi everyone, > First off, I don't use
Petrus...Which is why i need help ;). > I was trying to find if there
was a table somewhere that someone > has, of the Petrus method broken
down into steps and the range > [min,max] (or even the average) number
of moves of each step of the > Petrus solution... I went to Lars
Petrus' site and I couldn't fine > one... > But like, how Lars
V. calculated the possiblities of the number of > moves in forming the
cross for the Frdirich method, is kind of what > I'm looking for,
or trying to figure out how to find (for Petrus > method). Can someone
help me? Lars? :). thanks > peace out > -bm > > > > > Yahoo! Groups
Sponsor > Get unlimited calls to > > U.S./Canada > > >
--------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!? > The
all-new My Yahoo! Get yours free! > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups Links > > > > > > >
5251. UuRr 4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Dec 2004 16:15:04 -0000
Originally I had the idea of a 4x4 "2-generator" in order to
solve the parity problems fast. Well, haven't gotten anywhere with
it, but last night I tried just for fun to completely scramble and then
solve the 4x4, only using UuRr (well, also u' etc of course). My
first time I didn't have a plan and went this way: 1) solved
centers first somehow intuitively 2) then solved the corners like 3x3
2-gen, then solved edges using lots of 3-cycle-commutators (uuugly,
using up to 8 setup moves or so) 3) I had the damn parity problem, set
up the last edge 4-cycle pieces into the r slice, did an r turn, then
undid the setup moves 4) fixed the centers of the r slice with several
(again ugly) 3-cycle-commutators Woo, that was painful, especially the
long setup moves and undoing them. Overall my time was 36:33.36. Then I
changed the method completely and my record after several improvements
and some practice now is 2:20.35. If I can improve by another factor
like that, I'll use this as my standard 4x4 method ;-) Go try it,
it's fun and it's a free puzzle if you already have a 4x4 cube
;-) Cheers! Stefan
5252. Re: UuRr 4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Dec 2004 19:49:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > my record after several
improvements and some practice > now is 2:20.35. Now 2:04.49 ... sub2min
soon :) Stefan
5253. Re: UuRr 4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Dec 2004 21:11:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Now 2:04.49 ... sub2min
soon :) > Stefan Told ya. 2:44.96p 2:42.17 (3:24.32)p 1:59.39 2:47.13p
2:10.10 2:18.81 2:33.46p 2:35.83p (1:42.57) 2:44.84p 2:16.77
Average-of-10 = 2:29.35 The 'p' means parity problem, i.e. odd
permutation of edges (not edge pairs) after solving the centers. Takes
me about 20-25s to fix... Challengers? Stefan
5254. Re: Animal Planet From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Dec 2004 00:58:59 -0800
Hey Everyone, So back in August, Animal Planet came to film at Caltech
for some cubing thing. Looks like that thin will air on March 8, 2005 so
check out Discovery Channel on that date! Just to warn you, I was
nervous beyond belief and when they had me solve the cube, I did it
twice and had a 29 second and a 27 second solve... yeah, I know, I suck.
So don't laugh too hard. Tyson Mao MSC #631 California Institute of
Technology On Dec 2, 2004, at 3:20 PM, Shera Collins wrote: > HI Tyson >
Just wanted to give you a quick update on "The Most Extreme: Global
> Conquerors" for which we filmed the cube competition. This is my
last > week > at Natural History New Zealand- my contract has ended and
I am > returning > to the States. > > The show has just recently gotten
final approval from Animal Planet. > Now > we can begin to finalize the
show, which means adding the narrator, > music, > graphics, etc. The
show will be complete near the end of January or > early > February-
copies of the show will be mailed out then. > > Right now, Animal Planet
has scheduled the show to air on March 8 2005. > Bear in mind, this is a
while away yet, so it's possible that it could > be > rescheduled
between now and then. I'd recommend checking your listings > a >
week or two before hand. The program is "The Most Extreme; Global >
Conquerors." > > You can also go to: >
http://animal.discovery.com/fansites/mostextreme/mostextreme.html > >
Click on "Extreme TV" for listings, or type "Global
Conquerors" into > the > search area. > > Could you pass on this
information to your friends? I am afraid I don't > have email
addresses for everyone- and you've done such a great job of >
communicating with everyone on our behalf! > > Finally, if you have any
questions about copies of the show, or when it > will air, feel free to
contact our production manager after I have > gone. > Her name is Robyn
Pearson and her email is rpearson@.... She can > help > you. > > Thanks
again for making this a successful shoot and a great story. You > were a
big help and very professional! I had a great time shooting it, > and I
think the story will look very good in our show. > All the best! > Shera
> > > > > > Shera Collins > Assistant Producer > Natural History New
Zealand > 8 Dowling Street > Dunedin > New Zealand > 64-3-479-9882 >
www.nhnz.tv > > > > > > > Tyson Mao <tmao@...> > 18/10/2004 12:08
p.m. > > > To: Shera Collins <scollins@...> > cc: > Subject: Animal
Planet > > > Hi Shera, > > How is everything going with the production?
> > Tyson Mao > MSC #631 > California Institute of Technology > > > > >
>
5255. Re: [Speed cubing group] FA: Vintage MINT The Simple Solution to
Rubik's Cube Book From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Dec 2004 05:10:33 -0800 (PST)
I bought a cube off of eBay a couple of weeks ago for $1 and the guy
sent me that book with it for free. The notation is very dated and there
are much better "free" sources online. Again It's neat to
read an older book on the subect but I wouldn't spend alot on it. >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5938541739 > > >
> __________________________________ Do you Yahoo!? The all-new My
Yahoo! - What will yours do? http://my.yahoo.com
5256. Re: [Speed cubing group] Re: Animal Planet From: Matthew Ozor <mtozor@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Dec 2004 05:12:16 -0800 (PST)
That is still pretty awsome Tyson... please send the group a reminder in
March. --- Tyson Mao <tmao@...> wrote: > Hey Everyone, > > So back in
August, Animal Planet came to film at > Caltech for some > cubing thing.
Looks like that thin will air on > March 8, 2005 so check > out
Discovery Channel on that date! Just to warn > you, I was nervous >
beyond belief and when they had me solve the cube, I > did it twice and
> had a 29 second and a 27 second solve... yeah, I > know, I suck. So >
don't laugh too hard. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Dec 2, 2004, at 3:20 PM, Shera Collins
wrote: > > > HI Tyson > > Just wanted to give you a quick update on
"The > Most Extreme: Global > > Conquerors" for which we
filmed the cube > competition. This is my last > > week > > at Natural
History New Zealand- my contract has > ended and I am > > returning > >
to the States. > > > > The show has just recently gotten final approval
> from Animal Planet. > > Now > > we can begin to finalize the show,
which means > adding the narrator, > > music, > > graphics, etc. The
show will be complete near the > end of January or > > early > >
February- copies of the show will be mailed out > then. > > > > Right
now, Animal Planet has scheduled the show to > air on March 8 2005. > >
Bear in mind, this is a while away yet, so it's > possible that it
could > > be > > rescheduled between now and then. I'd recommend >
checking your listings > > a > > week or two before hand. The program is
"The Most > Extreme; Global > > Conquerors." > > > > You can
also go to: > > >
http://animal.discovery.com/fansites/mostextreme/mostextreme.html > > >
> Click on "Extreme TV" for listings, or type > "Global
Conquerors" into > > the > > search area. > > > > Could you pass on
this information to your > friends? I am afraid I don't > > have
email addresses for everyone- and you've done > such a great job of
> > communicating with everyone on our behalf! > > > > Finally, if you
have any questions about copies of > the show, or when it > > will air,
feel free to contact our production > manager after I have > > gone. > >
Her name is Robyn Pearson and her email is > rpearson@.... She can > >
help > > you. > > > > Thanks again for making this a successful shoot >
and a great story. You > > were a big help and very professional! I had
a > great time shooting it, > > and I think the story will look very
good in our > show. > > All the best! > > Shera > > > > > > > > > > > >
Shera Collins > > Assistant Producer > > Natural History New Zealand > >
8 Dowling Street > > Dunedin > > New Zealand > > 64-3-479-9882 > >
www.nhnz.tv > > > > > > > > > > > > > > Tyson Mao <tmao@...> > >
18/10/2004 12:08 p.m. > > > > > > To: Shera Collins <scollins@...> >
> cc: > > Subject: Animal Planet > > > > > > Hi Shera, > > > > How is
everything going with the production? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > > > > > > > > > > >
__________________________________ Do you Yahoo!? Take Yahoo! Mail with
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5257. 4x4 slice edges rotation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Dec 2004 13:15:25 -0000
Don't know whether this might be useful in some method, but maybe
someone will like the alg anyway: R2 (Uu)2 (Rr) U2 (Rr)2 U' (Rr)2
D2 l D2 (Rr)2 U (Rr)2 U2 (Rr)' (Uu)2 R2 Look at the l slice at the
point of the l move, notice the pattern of the center pieces in the l
slice. That was the intention, and I just searched for a short way to
reach it. Also l2 and l' can be used instead of l of course. If you
leave away the R2 at start and end, you'll see the alg I originally
constructed. But the one above has a nicer result :) Cheers! Stefan
5258. Re: 4x4 slice edges rotation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Dec 2004 13:24:09 -0000
Also, since my construction "(Uu)2 (Rr) U2 (Rr)2 U' (Rr)2
D2" is fairly straightforward, I wonder whether there's a
shorter, maybe not so obvious way to reach that center patter in a
slice... Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Don't
know whether this might be useful in some method, but maybe > someone
will like the alg anyway: > > R2 (Uu)2 (Rr) U2 (Rr)2 U' (Rr)2 D2 l
D2 (Rr)2 U (Rr)2 U2 (Rr)' (Uu)2 > R2 > > Look at the l slice at the
point of the l move, notice the pattern of > the center pieces in the l
slice. That was the intention, and I just > searched for a short way to
reach it. Also l2 and l' can be used > instead of l of course. If
you leave away the R2 at start and end, > you'll see the alg I
originally constructed. But the one above has a > nicer result :) > >
Cheers! > Stefan
5259. macky on collegehumor From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Dec 2004 08:44:43 -0800
http://www.collegehumor.com/?movie_id=96174 Tyson Mao MSC #631
California Institute of Technology
5260. Re: [Speed cubing group] macky on collegehumor From: Sunil Pedapudi <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Dec 2004 09:02:49 -0800 (PST)
Macky goes to college? Tyson Mao <tmao@...>
wrote:http://www.collegehumor.com/?movie_id=96174 Tyson Mao MSC #631
California Institute of Technology Yahoo! Groups SponsorADVERTISEMENT
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5261. Re: [Speed cubing group] macky on collegehumor From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Dec 2004 20:50:44 -0000
You don't have to go to college for someone to talk about you on a
site with college in the name. :) --- In
speedsolvingrubikscube@yahoogroups.com, Sunil Pedapudi
<h4m573r1@y...> wrote: > Macky goes to college? > > Tyson Mao
<tmao@i...> wrote:http://www.collegehumor.com/?movie_id=96174 > >
Tyson Mao > MSC #631 > California Institute of Technology > > > > Yahoo!
Groups SponsorADVERTISEMENT > > > --------------------------------- >
Yahoo! Groups Links > > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > >
--------------------------------- > Do you Yahoo!? > Meet the all-new My
Yahoo! Try it today! > > [Non-text portions of this message have been
removed]
5262. WEEKEND CHAT From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 4 Dec 2004 16:03:28 -0000
Hi everyone, The weekend chat is back up and running, using different
software. You can access the chat directly at
http://www.necrophagous.co.uk/cubestation/cubechat.php or in the usual
way from my homepage www.cubestation.co.uk
<http://www.cubestation.co.uk/> IMPORTANT Read the chat notes in the
yellow box before you log in! Enjoy, hope to see you there at 7! DanH
:-) [Non-text portions of this message have been removed]
5263. Re: 4x4 slice edges rotation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Dec 2004 16:27:07 -0000
Ok, here's one that builds the pattern using adjacent centers: (Ll)
U (Rr)' U' (Rr)' U' (Rr)' U' F'
(Ll)' U' In HTM it loses 11-7 against the other one I
suggested, but in QTM it wins 11-12, since it only consists quarter
turns. They're also quite easy to execute and there's a
repetition (doing (Rr)'U' three times). The above alg builds
the pattern in the r slice, so with r as the master turn we'd
overall get this alg: (Ll) U (Rr)' U' (Rr)' U'
(Rr)' U' F' (Ll)' U' r U (Ll) F U (Rr) U (Rr) U
(Rr) U' (Ll)' The effect doesn't look that nice, but you
can for example follow it with the also quite easy [LUL'U',r]
= (L U L' U') r (U L U' L') r' and then
altogether we've swapped two edges (not edge pairs). I'm still
wondering what the shortest possible way is to build that center-pattern
on a slice. This is the right time for the people to speak up who
already have 4x4 solvers ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Also, since my construction "(Uu)2
(Rr) U2 (Rr)2 U' (Rr)2 D2" is > fairly straightforward, I
wonder whether there's a shorter, maybe not > so obvious way to
reach that center patter in a slice... > > Stefan
5264. Re: UuRr 4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Dec 2004 22:48:05 -0000
Yeehaa, got a new record of 1:21.76 and got it on video:
http://www.clarisita.org/files/uurr4x4.wmv Record average is 1:44.22
including an exceptional solve in 1:30.74 where I had to fix the parity
problem (now usually takes me 14 seconds). Cheers! Stefan
5265. Re: UuRr 4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Dec 2004 17:11:11 -0000
Hey Stefan :-) I think i know how i gonna solve like that one. All my
practice w commutator solving larges cubes will pay off when i get the
hang of it. Watch out!! LOL ;-) It's a matter of getting practice
on the required setup moves ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Yeehaa, got a new record of 1:21.76 and
got it on video: > http://www.clarisita.org/files/uurr4x4.wmv > > Record
average is 1:44.22 including an exceptional solve in 1:30.74 > where I
had to fix the parity problem (now usually takes me 14 > seconds). > >
Cheers! > Stefan
5266. DEADLINE REMINDER From: j_rueth <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Dec 2004 19:27:42 -0000
Hey all, I'd like to remind everyone that the Deadline for
Regestration forms for the Midwest Competition is January 8th. Feel free
to email me with any questions and stuff. Regestration forms are here:
http://www.geocities.com/cubecrazy2/regestration.html My email is:
cubecrazy2@... Thanks much jake
5267. 2nd generation stackmat From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Dec 2004 19:29:24 -0000
Hey all, its getting kinda slow around here. Anyway, the 2nd generation
stackmats are now out and I'm wondering if these will be the new
standard for speedcubing competitions for timing. I like the fact that
the timer is seperate from the mat and can be disdonnected from it. For
speedcubing purposes, the mat is pretty useless and without it, the
timer is much more compact. I suspose the mat does make a nice surface
for slamming the cube down after a solve but the mini mat speedstacks
sells is sufficient for that. What do you all think about them?
--barefoot Chris
5268. Re: 2nd generation stackmat From: "h4m573r1" <h4m573r1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Dec 2004 21:01:25 -0000
Wow, I haven't posted a real message here in a while. I was
thinking that the Mini Mat would be enough as well, but both mats costs
about the same. The complete timer set is $59.99. The timer alone is
$50. The Mini-Mat is around $10... It's the same price for a
smaller mat. (What a rip off!) As for slamming the cube down...I
don't think the 2nd gen mats are up for that kind of abuse. The
touchpads are on elevated plastic, so if we "slam" our hands
onto the timer, it would probably hurt...Especially if we catch an edge.
At one point, the plastic casing will crack. I think 1st gen Stackmats
are better for cubing... That's just my opinion. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > > Hey all, its getting kinda slow around
here. Anyway, the 2nd > generation stackmats are now out and I'm
wondering if these will be > the new standard for speedcubing
competitions for timing. I like the > fact that the timer is seperate
from the mat and can be disdonnected > from it. For speedcubing
purposes, the mat is pretty useless and > without it, the timer is much
more compact. I suspose the mat does > make a nice surface for slamming
the cube down after a solve but the > mini mat speedstacks sells is
sufficient for that. What do you all > think about them? > > --barefoot
Chris
5269. Re: 2nd generation stackmat From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Dec 2004 01:25:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y. ..> wrote: > > As for slamming the cube down...I
don't think the 2nd gen mats are > up for that kind of abuse. The
touchpads are on elevated plastic, so > if we "slam" our hands
onto the timer, it would probably > hurt...Especially if we catch an
edge. At one point, the plastic > casing will crack. I think 1st gen
Stackmats are better for cubing.. . Hmm, I didn't even think about
hurting my hands. But you're right. But I preferred the old ones
already anyway. Cheers! Stefan
5270. Re: UuRr 4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Dec 2004 01:27:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Hey Stefan :-) > >
I think i know how i gonna solve like that one. All my practice w >
commutator solving larges cubes will pay off when i get the hang of >
it. Watch out!! LOL ;-) It's a matter of getting practice on the >
required setup moves ;-) Hey Per, I'd be very happy to see you
solve this efficiently with commutators. The setup-moves were absolutely
killing me! Cheers! Stefan
5271. "LL" corners From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Dec 2004 21:24:13 -0000
Hello friends, Recently, we've been thinking about a new strategy
for last-layer corners analysis, with weird F2L configurations.
I've uploaded a table with 69 configurations, in case someone is
interested in developing this approach:
http://grrroux.free.fr/method/Step_3.html Gilles.
5272. corners orient and edge permutation From: "James Stuber" <jstuber@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 6 Dec 2004 18:34:28 -0800
How many possible positions are there for orienting corners and
permuting edges after f2l and edge orientation? I'm messing around
with different approaches to ll. however, I'm terrible at finding
the number of possiblities for these kind of things. thanks.
5273. Square 1 From: "Jim" <psyrules444@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 04:08:40 -0000
Hi. I have been searching for a square 1 for a while now. Can anybody
give me a list of online sites that have a square 1 in stock? Thanks.
-Jim
5274. LL From: "Jim" <psyrules444@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 06:07:24 -0000
I've been reading around and I see a lot of people talking about a
3 look last layer or 2 look last layer. Can someone explain what that
means. -Jim
5275. RE: [Speed cubing group] LL From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 7 Dec 2004 09:00:29 -0000
Hi Jim. The number of "looks" is simply the number of stages
you go through to completing the last layer. A 2-look last layer usually
involves first twisting all the pieces so they are correctly orientated,
and then permuting them (putting them all in the right place). An
alternative is orienting and permuting the edges in one step, and then
orienting and permuting the corners. This is also 2-look. 3-look means
3-steps are needed, usually twisting the edges, then twisting the
corners, then finally permuting all the pieces. DanH :-) _____ From: Jim
[mailto:psyrules444@...] Sent: 07 December 2004 06:07 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] LL
I've been reading around and I see a lot of people talking about a
3 look last layer or 2 look last layer. Can someone explain what that
means. -Jim Yahoo! Groups Sponsor ADVERTISEMENT
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be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. [Non-text
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5276. Re: corners orient and edge permutation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 18:00:22 -0000
Hey James, I think it will be around 56 algs not counting reflections
but counting inverses. Counting reflections as well it should be
somewhere around 88. These are just rough estimates, I didn't do an
very exact count, but I tried to get an idea from looking at the
different ways to combine the 27 corner orientations with the 24 edge
permutations and see where some of the positiosn were symmetrical. The
number of cases to learn will be less than 100, and the number of algs
(including inverses and reflections) I'm pretty sure will also be
less than 100. My rough estimates are the numbers above. Hope that helps
some, Chris --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jstuber@p...> wrote: > How many possible positions are
there for orienting corners and permuting > edges after f2l and edge
orientation? I'm messing around with different > approaches to ll.
however, I'm terrible at finding the number of > possiblities for
these kind of things. thanks.
5277. Bandaged cube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 18:31:34 -0000
Can someone tell me excactly which cubies are glued together on a
bandaged cube? I want to make one from an old cube, but the problem is
that I can't find any pictures showing all six sides so I
don't know which are going together and which aren't.
5278. Re: Bandaged cube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 18:56:38 -0000
Never mind, I found it... and it's working perfectly. :D --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Can someone tell me excactly which cubies
are glued together on a > bandaged cube? I want to make one from an old
cube, but the problem is > that I can't find any pictures showing
all six sides so I don't know > which are going together and which
aren't.
5279. Re: corners orient and edge permutation From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 19:07:57 -0000
I actually figured this out last summer. Counting all mirrors and
inverses I got 44 cases. It doesn't seem like a lot but there
really aren't many edge permutations for each corner orientation.
For all corners oriented (Fridrich PLL): 2 edge cycles 1 zig-zag 1 cross
1 lucky case For 2 opposite corners twisted: 4 cases where 2 adjacent
edges need to be exchanged 1 case where 2 oppostie egdes need to be
exchanged (this also fixes zig-zag, but you need to do an extra U after
the sequence) 1 case with no edge permutation For 2 adjacent corners
twisted (x2 for 2 different cases) 4 cases where 2 adjacent edges need
to be exchanged 1 case where 2 oppostie egdes need to be exchanged (this
also fixes zig-zag, but you need to do an extra U after the sequence) 1
case with no edge permutation For 3 corners twisted (x2 for CW and CCW)
4 cases where 2 adjacent edges need to be exchanged 1 case where 2
oppostie egdes need to be exchanged (this also fixes zig-zag, but you
need to do an extra U after the sequence) 1 case with no edge
permutation For 4 corners twisted (all 4 facing same direction) 2 cases
where 2 adjacent edges need to be exchanged 1 case where 2 oppostie
egdes need to be exchanged (this also fixes zig-zag, but you need to do
an extra U after the sequence) 1 case with no edge permutation the first
one is half b/c the corner orientation is symmetrical both ways,
cancelling 2 of the cases. For 4 corners twisted (the other case) 4
cases where 2 adjacent edges need to be exchanged 1 case where 2
oppostie egdes need to be exchanged (this also fixes zig-zag, but you
need to do an extra U after the sequence) 1 case with no edge
permutation Adding this up gives a total of 44 cases (minus the lucky
case). It turns out that these can all be solved using ONLY R, U, and L.
So it's important to know right and left handed finger tricks to
take advantage of this. The move average (based on the sequences I chose
to use (Ron's solver found more than one solution in most cases))
is about 11.1 moves. Some of the sequences are same as the solutions to
some OLL (Fridrich) cases that affect edge permutation, so you should
try some of those out first to see if you can solve some cases without
having to use Ron's solver. I don't have these 44 cases online
but it shouldn't take that long to find the solutions. Allow
Ron's cube solver to use only R, R', R2, L, L', L2, U,
U', and U2. Andy http://andyscubepage.tk
5280. Re: Bandaged cube From: "Chris Sz..." <s2chris2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Dec 2004 23:00:15 -0000
Could you tell me where your found it? I'm interested in making a
bandaged cube too. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > Never mind, I found it... and it's
working perfectly. :D > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > > > Can someone
tell me excactly which cubies are glued together on a > > bandaged cube?
I want to make one from an old cube, but the problem is > > that I
can't find any pictures showing all six sides so I don't know
> > which are going together and which aren't.
5281. commutators From: "Evan" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 04:41:38 -0000
So I understand what a commutator is, and I understand how to use them
on corners to do what I want, and I almost understand how to use them
for edges. But I've recently been playing with my 4x4x4 and cannot
figure out how to get them to do what I want with center peices, or
edges peices, or groups of peices. Could someone try to explain this for
me? Thankyou Evan Until next time, happy cubing http://www.deepcube.tk
5282. Re: [Speed cubing group] LL From: "jwillywonkas" <jwillywonkas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 05:28:52 -0000
With the Petrus Method, a three look LL is like this: Permute corners,
orient corners, permute edges. Or. 2-look Orient Edges, Permute All
Permute and Orient Corners, Permute Edges --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > Hi Jim. > > > > The number of
"looks" is simply the number of stages you go through to >
completing the last layer. > > > > A 2-look last layer usually involves
first twisting all the pieces so they > are correctly orientated, and
then permuting them (putting them all in the > right place). An
alternative is orienting and permuting the edges in one > step, and then
orienting and permuting the corners. This is also 2- look. > > > >
3-look means 3-steps are needed, usually twisting the edges, then
twisting > the corners, then finally permuting all the pieces. > > > >
DanH :-) > > > > _____ > > From: Jim [mailto:psyrules444@y...] > Sent:
07 December 2004 06:07 > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] LL > > > > > I've been reading around
and I see a lot of people talking about a 3 look > last > layer or 2
look last layer. Can someone explain what that means. > > -Jim > > > > >
> > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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5283. Re: commutators From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 05:41:51 -0000
Hey Evan, Here's a really useful way to think of commutators for
the 4x4x4, and also for the 3x3x3. Here is a really useful 3-cycle for
the 3x3x3, megaminx, 4x4x4, etc. Let A=LDL' B=U Then
ABA'B' becomes (LDL')U(LD'L')U' What this
does is to cycle DFL->UFL->UFR The way to think about how this move
works is like this: The main corner that you are focusing on is the
corner at DFL. You are going to place this corner into the spot where it
needs to go. In the cycle above we see that DFL goes to the UFL spot. So
the first thing to do is put your main corner where you want it to go.
Do LDL'. Now we have our 2nd corner in the cycle "in
limbo" so to speak. If you do the inverse of your alg A you will
put the 2nd corner piece into the UFL spot. However, you just placed
your main corner there, so find your 3rd corner (here UFR) and move it
over to the spot where you just finished placing a corner (UFL). Do U.
Now you can place the 2nd corner into the 3rd corner's slot by
undoing A, so do LD'L' Now you have to undo your slice turn B
(do U'), and you have cycled the corners how you wanted. ------ Ok,
so here is another example but on the 4x4x4. Lets say we want to
construct a 3-cycle of edge pieces. This particular 3-cycle will end up
being a useful one that you can use later. You want to cycle
uFL->bRU->rUF It turns out that this cycle is easy to make, using the
same concept as for the corner 3 cycle above on the 3x3x3. Call the
piece at uFL the "main" piece. Now call the piece at bRU
"edge number 1", and call the piece at rUF "edge number
2" Notice that the cycle that we want moves the pieces (by name) as
Main edge -> edge number 1 -> edge number 2 Now put the pieces where
they need to go by the names. So the main edge has to go to edge number
1's spot. The alg you use to do this will become your A in
ABA'B' For this particular example doing R'u'R will
do this, and it is now our A. Now your main edge is "in limbo"
hanging out bRD. Notice though that doing A' (R'uR) will put
it into the bUR spot. So now do a U' turn such that edge number 2
(right now in rUF) ends up in the bUR slot. The setup move you use to
move piece #3 into piece #2's spot becomes the B in
ABA'B' Now that edge number 3 is in bUR undo your alg A, so do
R'uR Now you simply have to undo B by doing U and you're done.
So the alg is R' u' R U' R' u R U ----------------
So to do this in general, do some setup moves to get 2 of the pieces in
your 3-cycle onto the same slice. Then get one of the pieces in the
cycle into a position not on that slice, but in such a way that it is
easy to put into the slice. Now move your main piece (the piece not on
the slice with the other 2) into the position of the piece #1 (really
the 2nd location in the cycle). Now turn your slice with all the pieces
on it such that piece #3 ends up where piece #2 just was. Now undo your
alg A and then undo your alg B. Lastly undo your original setup turns.
So, using the alg above that cycles edges, let's cycle 3 different
edges. We want to cycle bUL->uBL->lUB Do the setup move LU2 and now your
pieces are setup exactly like in the previous example, so do the same
ABA'B' you did there, then undo the LU2. There is actually a
faster way to do this cycle using a shorter setup move and a slightly
different commutator 3-cycle. However, since you know how to form them
now, I leave it up to you to figure it out :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@g...> wrote: > > So I understand what a commutator is,
and I understand how to use > them on corners to do what I want, and I
almost understand how to > use them for edges. But I've recently
been playing with my 4x4x4 > and cannot figure out how to get them to do
what I want with center > peices, or edges peices, or groups of peices.
Could someone try to > explain this for me? > > Thankyou > Evan > >
Until next time, happy cubing > http://www.deepcube.tk
5284. solving first 2 layers on bottom From: "Big J Dogg" <sk8npimp69@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 09:41:43 -0000
well this should seem like a realativly simple question. Ive been cubing
for a few months now and i cant solve the cube in about a minute and
1/2. I use the by-layer method solving the first two at the same time. I
always solved it with the cross on top, made sense to me. Sees as if a
lot of people solve it with the cross on the bottom, is there really an
advantage to this? it seems so, if so are there any recommendations as
to how to switch from top to bottom, becuase i was practicing a bit and
its really tricky for me. Any suggestions would be helpful, thanks a ton
5285. Re: Bandaged cube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 10:28:15 -0000
Sure, here you go: http://www.geocities.com/jaapsch/puzzles/bandage.htm
A little down the page is a fold out graphic of the cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > > Could you tell me where your found it?
I'm interested in making a > bandaged cube too. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > > > Never mind, I found it...
and it's working perfectly. :D > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > Can someone tell me excactly which
cubies are glued together on a > > > bandaged cube? I want to make one
from an old cube, but the problem is > > > that I can't find any
pictures showing all six sides so I don't know > > > which are
going together and which aren't.
5286. Re: solving first 2 layers on bottom From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 10:33:21 -0000
The advantage lies in that with having the cross (and thereby most
solved pieces) on the bottom, you can clearly see the top, where the
most unsolved pieces are. This allows you to quickly move on to the next
C/E pair after the previous one because you have been eyeing it all the
time. It also allows you to move on to the LL quite quick because when
you have finished the F2L, the LL is already where it's supposed to
be. It's easier to make the switch from top to bottom if you
understand the F2L algoritms rather than blindly applying them. So
that's my tips. Make sure you know what is _actually_ happening
when you solve the F2L. Then doing it from a different viewpoint becomes
easier, and after you've done it for two days - natural. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Big J Dogg"
<sk8npimp69@y...> wrote: > > well this should seem like a realativly
simple question. Ive been > cubing for a few months now and i cant solve
the cube in about a > minute and 1/2. I use the by-layer method solving
the first two at the > same time. I always solved it with the cross on
top, made sense to > me. Sees as if a lot of people solve it with the
cross on the bottom, > is there really an advantage to this? it seems
so, if so are there any > recommendations as to how to switch from top
to bottom, becuase i was > practicing a bit and its really tricky for
me. Any suggestions would > be helpful, thanks a ton
5287. RE: [Speed cubing group] Re: solving first 2 layers on
bottom From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Dec 2004 12:09:31 -0000
Exactly what Eivind said. If you check out my cross page - on
www.cubestation.co.uk <http://www.cubestation.co.uk/> and then its in
the orange panel down the side, I also outline some advantages to cross
on bottom and left solving. Dan :-) _____ From: Eivind Fonn
[mailto:htkra1d@...] Sent: 08 December 2004 10:33 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
solving first 2 layers on bottom The advantage lies in that with having
the cross (and thereby most solved pieces) on the bottom, you can
clearly see the top, where the most unsolved pieces are. This allows you
to quickly move on to the next C/E pair after the previous one because
you have been eyeing it all the time. It also allows you to move on to
the LL quite quick because when you have finished the F2L, the LL is
already where it's supposed to be. It's easier to make the
switch from top to bottom if you understand the F2L algoritms rather
than blindly applying them. So that's my tips. Make sure you know
what is _actually_ happening when you solve the F2L. Then doing it from
a different viewpoint becomes easier, and after you've done it for
two days - natural. :) --- In speedsolvingrubikscube@yahoogroups.com,
"Big J Dogg" <sk8npimp69@y...> wrote: > > well this should
seem like a realativly simple question. Ive been > cubing for a few
months now and i cant solve the cube in about a > minute and 1/2. I use
the by-layer method solving the first two at the > same time. I always
solved it with the cross on top, made sense to > me. Sees as if a lot of
people solve it with the cross on the bottom, > is there really an
advantage to this? it seems so, if so are there any > recommendations as
to how to switch from top to bottom, becuase i was > practicing a bit
and its really tricky for me. Any suggestions would > be helpful, thanks
a ton Yahoo! Groups Sponsor ADVERTISEMENT
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5288. Re: commutators From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 12:21:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > We want to cycle bUL->uBL->lUB > > Do the
setup move LU2 and now your pieces are setup exactly like in > the
previous example, so do the same ABA'B' you did there, then
undo > the LU2. > > There is actually a faster way to do this cycle
using a shorter > setup move and a slightly different commutator
3-cycle. However, > since you know how to form them now, I leave it up
to you to figure > it out :) This is not shorter but I just wanted to
use an inner slice turn for the B part of the commutator: L' (Dd)
(U' L' U) l2 (U' L U) l2 (Dd)' L And here's a
nicer one: (U R U') r' (U R' U') r Cheers! Stefan
5289. UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 13:18:17 -0000
Hi! On the matter of UuRr solving which seems to be HOT right now ...
lol ... Here is a real short parity fix alg, due to Chris Hardwick : R2
(uR2)*5 (edge 4-cycle, real edges not paired "3x3x3" edges) If
u only want to swap 2 edges u can do the following
modification/extension : ((Rr)(Uu)')*2
[U,R'u'R]((Uu)(Rr)')*2 (R2u)*5 R2 A bit longish but
reasonably fast ... about 10-11 secs. Of coz this alg is useless for the
pairing up/3x3x3-reduction strategy cause it will break paired-up edges.
But i'm sure there are other modifications to chris' algorithm
that can be used. I'm afraid the setuo moves will be a real killer
though :-( Cheers!! -Per PS! Or use ACube to find an easier algorithm
...
5290. [Speed cubing group] Re: solving first 2 layers on bottom From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 13:51:58 -0000
You sound just like me about a year ago. I also learned with the cross
on top as it mentally does make more sense. Right now I'm kicking
myself because I can clearly see the benefits of having it on the
bottom. Not only are the cubies easier to see, but it seems that the
modified algorithms you use when the cross is on on the bottom are also
faster and easier to execute. I've been just recently trying to
make the switch from top to bottom too and it's still causing me to
turn the cube all over the place. It's not as 'natural'
as I'd like because I got so used to the other way for so long. If
you're serious about speedcubing, I would ditch the cross on top
and move to the bottom as soon as you can. I found that having it on the
left isn't too bad either. -Howard --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > Exactly what Eivind said. > > > > If you
check out my cross page - on www.cubestation.co.uk >
<http://www.cubestation.co.uk/> and then its in the orange panel down
the > side, I also outline some advantages to cross on bottom and left
solving. > > > > Dan :-) > > > > _____ > > From: Eivind Fonn
[mailto:htkra1d@h...] > Sent: 08 December 2004 10:33 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: solving first 2 layers on bottom > > > > > The advantage lies in
that with having the cross (and thereby most > solved pieces) on the
bottom, you can clearly see the top, where the > most unsolved pieces
are. This allows you to quickly move on to the > next C/E pair after the
previous one because you have been eyeing it > all the time. It also
allows you to move on to the LL quite quick > because when you have
finished the F2L, the LL is already where it's > supposed to be. >
> It's easier to make the switch from top to bottom if you
understand > the F2L algoritms rather than blindly applying them. So
that's my > tips. Make sure you know what is _actually_ happening
when you solve > the F2L. Then doing it from a different viewpoint
becomes easier, and > after you've done it for two days - natural.
:) > > --- In speedsolvingrubikscube@yahoogroups.com, "Big J
Dogg" > <sk8npimp69@y...> wrote: > > > > well this should seem
like a realativly simple question. Ive been > > cubing for a few months
now and i cant solve the cube in about a > > minute and 1/2. I use the
by-layer method solving the first two at the > > same time. I always
solved it with the cross on top, made sense to > > me. Sees as if a lot
of people solve it with the cross on the bottom, > > is there really an
advantage to this? it seems so, if so are there any > > recommendations
as to how to switch from top to bottom, becuase i was > > practicing a
bit and its really tricky for me. Any suggestions would > > be helpful,
thanks a ton > > > > > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129eru3uh/M=295196.4901138.6071305.300117
6/D=gr >
oups/S=1705297356:HM/EXP=1102588437/A=2128215/R=0/SIG=10se96mf6/*http:
/compa > nion.yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=711698790> > > > > _____ > > Yahoo! Groups Links > >
* To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
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the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > [Non-text portions of this message have been removed]
5291. [Speed cubing group] Re: solving first 2 layers on bottom From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 14:40:34 -0000
--- "hovardt" wrote: > You sound just like me about a year
ago. I also learned with the > cross on top as it mentally does make
more sense. Right now I'm > kicking myself because I can clearly
see the benefits of having it > on the bottom. Not only are the cubies
easier to see, but it seems > that the modified algorithms you use when
the cross is on on the > bottom are also faster and easier to execute.
I've been through the same experience about three years ago. I
think it is faster to turn the U face than the D face because it allows
for easier fingertricks. I must confess though that I sometimes still
struggle to build the cross on the bottom. I have a tendency to fall
into old habits and build the cross on top and then turn the cube over
for the rest of the F2L. > I've been just recently trying to make
the switch from top to > bottom > too and it's still causing me to
turn the cube all over the place. The most difficult part is not keeping
the cross on the bottom, but limiting the cube rotations to the left or
right. In other words, placing C+E pairs at the back-left or back-right
directly, and not turning the cube and doing it on the front instead.
This also means that you have to use both hands equally - I tend to
favour my right hand so too often I turn the cube to put the C+E pair in
the R face. Jaap
5292. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 17:42:01 -0000
Hey again! I managed to write down the alg wrongly. Here is the correct
version : ((Uu)'(Rr))*2 [U,R'u'R]((Rr)'(Uu))*2
(R2u)*5 R2 Have fun!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi! > > On the matter of UuRr
solving which seems to be HOT right now ... > lol ... > > Here is a real
short parity fix alg, due to Chris Hardwick : > > R2 (uR2)*5 (edge
4-cycle, real edges not paired "3x3x3" edges) > > If u only
want to swap 2 edges u can do the following > modification/extension : >
> ((Rr)(Uu)')*2 [U,R'u'R]((Uu)(Rr)')*2 (R2u)*5 R2 >
> A bit longish but reasonably fast ... about 10-11 secs. > > Of coz
this alg is useless for the pairing up/3x3x3-reduction > strategy cause
it will break paired-up edges. But i'm sure there are > other
modifications to chris' algorithm that can be used. I'm afraid
> the setuo moves will be a real killer though :-( > > Cheers!! > > -Per
> > PS! Or use ACube to find an easier algorithm ...
5293. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 20:16:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > On the matter of
UuRr solving which seems to be HOT right now ... Yes, everybody's
talking about it :-) > Here is a real short parity fix alg, due to Chris
Hardwick : > R2 (uR2)*5 (edge 4-cycle, real edges not paired
"3x3x3" edges) I already use it, but thanks anyway.
Here's what I do: - Place the flipped edge pair at BR - (UuR2)*5 -
RURU' to setup the LFu edge - (Uu)' RUR' (Uu) to solve it
- U'(Rr)UR'U'(Rr)' to "flip" the LBu edge
- R2 to set it up - (Uu) R'U'R (Uu)' to solve it -
R'U'RU to setup the broken pairs -
(Rr)UR'U'(Rr)' Overall 39 moves. Sounds bad, but the
parts of the algorithm are mostly alglets that I use all the time during
the solve anyway, so I can still do it in around 12-13 seconds now.
I'll try to find something with start [(Uu)'R2]*4.5,
that's faster for me because I can make use of the left hand. > PS!
Or use ACube to find an easier algorithm ... Is the 4x4 version
available? Also, I've asked it before and I think both Josef and
Jaap said it takes more than 12 moves and their solvers aren't
capable of doing it... Cheers! Stefan
5294. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 20:44:57 -0000
Thanks Per, for giving me the motivation to finally search for something
better. Here's my new alg: 1) Place the pair to flip at UR 2)
(Uu)' R U R' (Uu) R2 to bring the pair into the u slice 3) R2
[(Uu)' R2] * 5 to 4-cycle the u-edges 4) R2 (Uu)' R U'
R' (Uu) is the inverse of 2) 5) (Uu) R' U' R (Uu)'
fixes the broken pairs And there are nice cancellations, leaving this:
(Uu)' R U R [(Uu)' R2] * 3 (Uu)2 R U' R' (Uu)2
R' U' R (Uu)' Just 19 moves, not even half of my previous
39 :-) Hey Per, did you try it for speed already or are you working on
the method? Cheers! Stefan
5295. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 21:03:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > And there are nice
cancellations, leaving this: > > (Uu)' R U R > [(Uu)' R2] * 3
> (Uu)2 R U' R' (Uu)2 > R' U' R (Uu)' > > Just
19 moves, not even half of my previous 39 :-) Haha, cool, I just noticed
that in QTM this even beats the well known 4x4 "orientation
parity" fixers, winning with 24 against 25 moves. Too bad it
destroys F2L... well, if you could "see" that you have to
apply a fix with two adjacent F2L pair slots left to do, then you could
use my alg and fix the white cross with an additional UR2. Cheers!
Stefan
5296. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 21:13:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > (Uu)' R U R >
[(Uu)' R2] * 3 > (Uu)2 R U' R' (Uu)2 > R' U' R
(Uu)' Hmm, I might like this version better, it's just the
mirror, i.e. U and R swapped: (Rr)' U R U [(Rr)' U2] * 3 (Rr)2
U R' U' (Rr)2 U' R' U (Rr)' It "feels
better" to do (Rr)2 instead of (Uu)2, but only practice will tell.
If the last (Rr)' is replaced just by r', then the white cross
even stays intact. Cheers! Stefan
5297. [Speed cubing group] Re: solving first 2 layers on bottom From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 21:33:28 -0000
It's nice to know that other people struggle with the same bad
habits! Someone should start a support group for speedcubers who are
trying to break 10 or 20 year old habits. Maybe someone can enlighten
me, but I'm not quite convinced that keeping the orientation of the
cube the same all the time is a good idea. I've found that maybe
almost 1/3 of the CE pairs I do are built when the edge is in the
incorrect corner. (Start the alg on one side and finish on the other).
Turning the cube around greatly increases the chance of spotting a pair
quicker than relying on just the top layer. By turning the cube as you
go, you can find pairs pretty easy. The last layer is always quicker
when you tilt or turn the cube to run the alg faster. As long as you can
spot the next pair, why would F2L be any different? I suppose the ideal
would be to know how to run the same F2L algs from top, left, bottom,
and all corners. Then it wouldn't matter where the cross is.
-Howard --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > > --- "hovardt" wrote: > > You
sound just like me about a year ago. I also learned with the > > cross
on top as it mentally does make more sense. Right now I'm > >
kicking myself because I can clearly see the benefits of having it > >
on the bottom. Not only are the cubies easier to see, but it seems > >
that the modified algorithms you use when the cross is on on the > >
bottom are also faster and easier to execute. > > I've been through
the same experience about three years ago. I think > it is faster to
turn the U face than the D face because it allows for > easier
fingertricks. > > I must confess though that I sometimes still struggle
to build the > cross on the bottom. I have a tendency to fall into old
habits and > build the cross on top and then turn the cube over for the
rest of > the F2L. > > > I've been just recently trying to make the
switch from top to > > bottom > > too and it's still causing me to
turn the cube all over the place. > > The most difficult part is not
keeping the cross on the bottom, but > limiting the cube rotations to
the left or right. In other words, > placing C+E pairs at the back-left
or back-right directly, and not > turning the cube and doing it on the
front instead. This also means > that you have to use both hands equally
- I tend to favour my right > hand so too often I turn the cube to put
the C+E pair in the R face. > > Jaap
5298. Re: corners orient and edge permutation From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 22:10:12 -0000
Hello Andy and all others, I hope you won't mind me adding some
comments. It turns out that > these can all be solved using ONLY R, U,
and L. Actually they can be solved using ONLY R and U (two-generator),
and I think it is much easier to do it that way. I myself use only two-
gen algs with few exceptions. You might know this, but the two-generator
conservs the corners' permutation so that all algorithms using R
and U can be used or the purpose of orientating corners and permuting
edges. If some of you don't believe it, or don't know why it
is so, check my demonstration on my website
http://www.geocities.com/portoseb/cube/demonstration.html I think that
this demonstration is the only one existing except for the
computer-generated ones that analysed all possible positions. They
should start giving cube problems in math contests ;) Little more about
these algs. Knowing the shortest 2-gen alg - the Sune (7 moves) - one
can generate algs consisting of two Sunes, done one after the other in
different positions of course. You can use the AntiSune too, getting
very many positions that can be solved in a reasonable 14 moves. So
actually you don't need to learn so many algs (only if you're
striving for optimality). I think that all these algorithms are listed
on Lars Petrus' page http://lar5.com/cube/xMain.html There are
almost optimal ones too. The truly optimized ones are on Bernard
Helmstetter's page http://www.ai.univ-paris8.fr/~bh/cube/ Sebastian
5299. [Speed cubing group] Re: solving first 2 layers on bottom From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 22:15:41 -0000
I turn the cube very little (at least less than before :P), yet I still
manage to spot my pairs. Part of this is that I don't need to
actually see an edge to know it's there. I can deduce it by knowing
that it's not anywhere else. It sounds complicated but is actually
quite viable. You don't have to actually see everything everytime
to know everything. And another thing is that if you have the choice
between turning the cube and turning a layer, turning a layer is
definintely the fastest. This because in turning the cube you have to
completely reconfigure your grip, whereas in turning a layer part of the
cube remains static relative to yourself, so you can keep your grip
there. A cube rotation can actually be done by turning the two bottom
layers as well, a fact that is invaluable in F2L. The net result
compared to actually turning the entire cube is that the top layer is
off a bit, but this fact is almost irrelevant. Most likely you're
going to have to turn the top layer anyway. So yes, turning the cube
around lets you spot more, but is a lot slower when compared to this
alternative, which allows for pretty much the same thing. If you are
really keen on turning the cube though, I suggest you go with cross on
the left, because that setup is actually quite friendly towards cube
turning. When turning the cube with cross on the bottom you are turning
around an axis that your hands don't handle very well, whereas
turning around the "horizontal" axis is rather easy. --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > > It's nice to know that other people
struggle with the same bad > habits! Someone should start a support
group for speedcubers who are > trying to break 10 or 20 year old
habits. > > Maybe someone can enlighten me, but I'm not quite
convinced that > keeping the orientation of the cube the same all the
time is a good > idea. I've found that maybe almost 1/3 of the CE
pairs I do are > built when the edge is in the incorrect corner. (Start
the alg on > one side and finish on the other). Turning the cube around
greatly > increases the chance of spotting a pair quicker than relying
on just > the top layer. By turning the cube as you go, you can find
pairs > pretty easy. > > The last layer is always quicker when you tilt
or turn the cube to > run the alg faster. As long as you can spot the
next pair, why would > F2L be any different? > > I suppose the ideal
would be to know how to run the same F2L algs > from top, left, bottom,
and all corners. Then it wouldn't matter > where the cross is. > >
-Howard > > --- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> > wrote: > > > > --- "hovardt" wrote: > > >
You sound just like me about a year ago. I also learned with the > > >
cross on top as it mentally does make more sense. Right now I'm > >
> kicking myself because I can clearly see the benefits of having it > >
> on the bottom. Not only are the cubies easier to see, but it > seems >
> > that the modified algorithms you use when the cross is on on the > >
> bottom are also faster and easier to execute. > > > > I've been
through the same experience about three years ago. I > think > > it is
faster to turn the U face than the D face because it allows > for > >
easier fingertricks. > > > > I must confess though that I sometimes
still struggle to build the > > cross on the bottom. I have a tendency
to fall into old habits and > > build the cross on top and then turn the
cube over for the rest of > > the F2L. > > > > > I've been just
recently trying to make the switch from top to > > > bottom > > > too
and it's still causing me to turn the cube all over the > place. >
> > > The most difficult part is not keeping the cross on the bottom,
but > > limiting the cube rotations to the left or right. In other
words, > > placing C+E pairs at the back-left or back-right directly,
and not > > turning the cube and doing it on the front instead. This
also means > > that you have to use both hands equally - I tend to
favour my right > > hand so too often I turn the cube to put the C+E
pair in the R face. > > > > Jaap
5300. Re: UuRr From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Dec 2004 22:25:46 -0000
Hey Stefan, Per, I just tried doing the 4-gen (UuRr) myself and I have
to say it was fun! I'm still working on my method (I've only
solved it once), but basically what I did was to do edges first (in
order to avoid parity since it sounds like from what you guys are saying
that it is difficult). Then once I get the edges into a possible state
for the 3x3x3 2-generator I solve the edges and corners like a 3x3x3
2-gen. Then I use commutators with setup moves to get all the centers to
their correct spots. Not a fast or efficient solution probably, but a
solution :) Now I'd like to work on optimizing this. Heh heh you
guys were right, this is fun :) Chris
5301. Re: UuRr From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 00:34:19 -0000
Yeah, as mentioned before, I started with lots of commutators, too, and
needed 36 minutes. How long did you need? C'mon, can't be
worse than my time ;-) The parity problems aren't really that bad,
the "permutation parity" is handled just like normal 4x4 and
the "orientation parity" isn't that bad either, at least
not when you know [R2u]*5, which leaves very little to fix. Btw,
congrats for your new 4x4 record! I need to work on that, too :) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Hey Stefan, Per, > > I just tried doing
the 4-gen (UuRr) myself and I have to say it was > fun! I'm still
working on my method (I've only solved it once), but > basically
what I did was to do edges first (in order to avoid parity > since it
sounds like from what you guys are saying that it is > difficult). Then
once I get the edges into a possible state for the > 3x3x3 2-generator I
solve the edges and corners like a 3x3x3 2-gen. > Then I use commutators
with setup moves to get all the centers to > their correct spots. > >
Not a fast or efficient solution probably, but a solution :) > > Now
I'd like to work on optimizing this. > > Heh heh you guys were
right, this is fun :) > > Chris
5302. Electric Tape Stickers From: "Jim" <psyrules444@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 01:01:22 -0000
Hi. I read somewhere in this forum a while back that electrical tape is
really good for stickers. I am having a problem with them. My stickers
are worn out after 3 weeks use and I went out and bought 5 colors of
electrical tape (couldn't find orange). I cut out a few white
squares using an x-acto knife. Most of the squares were odd shaped, even
though i used a straight edge and measured out the length and width of
the squares. When i stuck a sticker onto my cube, it looked really
funky. It wasn't what i was expecting. It didn't look
professional. Is this because it was my first time or do i juss suck at
cutting or is this what is supposed to happen. Also, i got a lot of air
bubbles under my stickers. I tried removing them using the dull side of
my x-acto knife. It wouldn't go away. You cant notice the air
bubbles if you're in a slightly dark room, but who cubes in a
slightly dark room? Can someone help me with that. Oh and also, what
brand of electrical tape do you guys use? Thx. -Jim
5303. Re: UuRr (against (almost) all odds) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 01:48:51 -0000
When was the last time you were hoping to get the parity error? I mean
the "pair orientation" one. For me, it was a few minutes ago.
I did an average and the first 11 solves *all* had that error. But
(partly thanks to my new alg) I was still able to get good times
somehow. But that damn last solve didn't have the error. Damn, that
would've been so cool!!! But I missed my average record by 0.38
seconds anyway... Cheers! Stefan
5304. Re: [Speed cubing group] Electric Tape Stickers From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Dec 2004 17:59:27 -0800
Hey Jim, I found orange after awhile but it took awhile. Yeah, cutting
just takes skill. I think I used to use 3M electrical tape or whatever.
Doug Li cuts his own stickers by hand and they're quite beautiful.
I at first didn't believe that they were hand cut. Adam Zamora has
a vinyl sticker cutting machine and sells stickers at cheap prices if
you're interested. He can produce any puzzle... Megaminx, Pyraminx,
Square-1, etc. Tyson Mao MSC #631 California Institute of Technology On
Dec 8, 2004, at 5:01 PM, Jim wrote: > Hi. > > I read somewhere in this
forum a while back that electrical tape is > really good > for stickers.
I am having a problem with them. My stickers are worn > out after 3 >
weeks use and I went out and bought 5 colors of electrical tape >
(couldn't find > orange). I cut out a few white squares using an
x-acto knife. Most of > the > squares were odd shaped, even though i
used a straight edge and > measured > out the length and width of the
squares. When i stuck a sticker onto > my cube, it > looked really
funky. It wasn't what i was expecting. It didn't look >
professional. > > Is this because it was my first time or do i juss suck
at cutting or > is this what is > supposed to happen. > > Also, i got a
lot of air bubbles under my stickers. I tried removing > them using >
the dull side of my x-acto knife. It wouldn't go away. You cant
notice > the air > bubbles if you're in a slightly dark room, but
who cubes in a slightly > dark > room? > > Can someone help me with
that. > > Oh and also, what brand of electrical tape do you guys use? >
> Thx. > > -Jim
5305. Re: Electric Tape Stickers From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 04:29:49 -0000
I use electrical tape for restickering. Here's a pic of the last
cube I restickered: http://tinyurl.com/5y4p9 I didn't have problems
with bubbles under the stickers. Maybe I was using a thicker tape? (BTW,
the URL above also has a pic of the tape label so you can see the
brand). One problem I have discovered is that the re-stickered cube
doesn't stay as nice and clean looking after months of being
jostled around in my bag. :/ However, the electrical tape stickers do
last significantly longer than regular stickers so I think it's
worth it. I wouldn't worry too much if the electrical tape stickers
aren't perfectly lined up and identical. I didn't really
measure mine and I just used a pair of regular scissors. I think my
stickers look okay (unless you look really closely) -- but maybe your
sticker standards are higher than mine! Jasmine
http://speedcuber.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "Jim"
<psyrules444@y...> wrote: > > Hi. > > I read somewhere in this forum
a while back that electrical tape is really good > for stickers. I am
having a problem with them. My stickers are worn out after 3 > weeks use
and I went out and bought 5 colors of electrical tape (couldn't
find > orange). I cut out a few white squares using an x-acto knife.
Most of the > squares were odd shaped, even though i used a straight
edge and measured > out the length and width of the squares. When i
stuck a sticker onto my cube, it > looked really funky. It wasn't
what i was expecting. It didn't look professional. > > Is this
because it was my first time or do i juss suck at cutting or is this
what is > supposed to happen. > > Also, i got a lot of air bubbles under
my stickers. I tried removing them using > the dull side of my x-acto
knife. It wouldn't go away. You cant notice the air > bubbles if
you're in a slightly dark room, but who cubes in a slightly dark >
room? > > Can someone help me with that. > > Oh and also, what brand of
electrical tape do you guys use? > > Thx. > > -Jim
5306. Cupertino Tournament From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Dec 2004 21:51:58 -0800
Hi Everyone, Sorry for short notice on this event: Event: Kennedy Middle
School Cube Club Tournament Date: Saturday, December 11, 2004 Time:
10:00 AM Location: Kennedy Middle School, Room 7 Address: 821 Bubb Road
Cupertino, CA 95014 Phone: (408) 253-1525 Events: 3x3x3 Speed Solve
Tyson Mao MSC #631 California Institute of Technology
5307. Re: corners orient and edge permutation From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 09:44:24 -0000
--- portoseb wrote: >
http://www.geocities.com/portoseb/cube/demonstration.html > I think that
this demonstration is the only one existing except for > the
computer-generated ones that analysed all possible positions. You have
shown that you can't swap two corners, but it is actually much more
restrictive. You cannot do any 3-cycles either. If you could, then a
conjugation of it would give you a 3-cycle in one face. Combined with a
turn of that face you would get a swap, which you have shown is
impossible. I have done something very similar once, but I've never
put it up on my site. There is a proof in Singmaster's Notes on
Rubik's Magic Cube (5th ed.), which essentially boils down to much
the same thing if I'm not mistaken. He labelled the positions (not
the pieces) a-f. The five possible pairing arrangements are then:
{ab,cd,ef} {ac,de,bf} {bd,af,ce} {ad,be,cf} {bc,ae,df} The moves U and R
permute these five arrangements. He then shows any two different
achievable corner permutations gives a different permutation of these
five sets, so there can be at most 5! corner permutations. Therefore
there are have 5! corner perms instead of the 6! you would normally
expect with 6 corners, i.e. a factor 6 less. It is easy to solve 3
corners in one face, and the other three will then automatically be
solved. Instead of the 3!=6 arrangements that the 3 remaining corners
normally could have, only the solved arrangement is possible. Jaap
5308. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 13:39:33 -0000
Hey! Still working on the method, the steps. I will definitely NOT pair
up edges ... lol ... that's against my nature ;-) One possible way
is like this : 1) All the corners (easy) 2) All centers (fairly easy) 3)
All edges except edges in u layer (a little hard i guess) 4) Check for
parity (fix the parity, easy) 5) Last 3 edges in u layer (fairly easy)
But im still working on it. Step 1) and 2) can be easily swapped.
Cheers!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Thanks Per,
for giving me the motivation to finally search for > something better.
Here's my new alg: > > 1) Place the pair to flip at UR > 2)
(Uu)' R U R' (Uu) R2 to bring the pair into the u slice > 3)
R2 [(Uu)' R2] * 5 to 4-cycle the u-edges > 4) R2 (Uu)' R
U' R' (Uu) is the inverse of 2) > 5) (Uu) R' U' R
(Uu)' fixes the broken pairs > > And there are nice cancellations,
leaving this: > > (Uu)' R U R > [(Uu)' R2] * 3 > (Uu)2 R
U' R' (Uu)2 > R' U' R (Uu)' > > Just 19 moves,
not even half of my previous 39 :-) > > Hey Per, did you try it for
speed already or are you working on the > method? > > Cheers! > Stefan
5309. [Speed cubing group] Re: solving first 2 layers on bottom From: "hovardt" <hovardt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 13:50:26 -0000
Good thoughts and good advice. I guess I kinda do feel myself slowing
down when I turn the cube. It's just more comfortable and I'm
not crazy about learning new things. Thanks --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > I turn the cube very little (at least less
than before :P), yet I > still manage to spot my pairs. Part of this is
that I don't need to > actually see an edge to know it's
there. I can deduce it by knowing > that it's not anywhere else. It
sounds complicated but is actually > quite viable. You don't have
to actually see everything everytime to > know everything. And another
thing is that if you have the choice > between turning the cube and
turning a layer, turning a layer is > definintely the fastest. This
because in turning the cube you have to > completely reconfigure your
grip, whereas in turning a layer part of > the cube remains static
relative to yourself, so you can keep your > grip there. A cube rotation
can actually be done by turning the two > bottom layers as well, a fact
that is invaluable in F2L. The net > result compared to actually turning
the entire cube is that the top > layer is off a bit, but this fact is
almost irrelevant. Most likely > you're going to have to turn the
top layer anyway. So yes, turning the > cube around lets you spot more,
but is a lot slower when compared to > this alternative, which allows
for pretty much the same thing. If you > are really keen on turning the
cube though, I suggest you go with > cross on the left, because that
setup is actually quite friendly > towards cube turning. When turning
the cube with cross on the bottom > you are turning around an axis that
your hands don't handle very well, > whereas turning around the
"horizontal" axis is rather easy. > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > > > It's nice to know that other
people struggle with the same bad > > habits! Someone should start a
support group for speedcubers who are > > trying to break 10 or 20 year
old habits. > > > > Maybe someone can enlighten me, but I'm not
quite convinced that > > keeping the orientation of the cube the same
all the time is a good > > idea. I've found that maybe almost 1/3
of the CE pairs I do are > > built when the edge is in the incorrect
corner. (Start the alg on > > one side and finish on the other). Turning
the cube around greatly > > increases the chance of spotting a pair
quicker than relying on just > > the top layer. By turning the cube as
you go, you can find pairs > > pretty easy. > > > > The last layer is
always quicker when you tilt or turn the cube to > > run the alg faster.
As long as you can spot the next pair, why would > > F2L be any
different? > > > > I suppose the ideal would be to know how to run the
same F2L algs > > from top, left, bottom, and all corners. Then it
wouldn't matter > > where the cross is. > > > > -Howard > > > > ---
In speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...> > >
wrote: > > > > > > --- "hovardt" wrote: > > > > You sound just
like me about a year ago. I also learned with the > > > > cross on top
as it mentally does make more sense. Right now I'm > > > > kicking
myself because I can clearly see the benefits of having it > > > > on
the bottom. Not only are the cubies easier to see, but it > > seems > >
> > that the modified algorithms you use when the cross is on on the > >
> > bottom are also faster and easier to execute. > > > > > > I've
been through the same experience about three years ago. I > > think > >
> it is faster to turn the U face than the D face because it allows > >
for > > > easier fingertricks. > > > > > > I must confess though that I
sometimes still struggle to build the > > > cross on the bottom. I have
a tendency to fall into old habits and > > > build the cross on top and
then turn the cube over for the rest of > > > the F2L. > > > > > > >
I've been just recently trying to make the switch from top to > > >
> bottom > > > > too and it's still causing me to turn the cube all
over the > > place. > > > > > > The most difficult part is not keeping
the cross on the bottom, but > > > limiting the cube rotations to the
left or right. In other words, > > > placing C+E pairs at the back-left
or back-right directly, and not > > > turning the cube and doing it on
the front instead. This also means > > > that you have to use both hands
equally - I tend to favour my right > > > hand so too often I turn the
cube to put the C+E pair in the R face. > > > > > > Jaap
5310. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 14:05:37 -0000
Hey Stefan!! Technically u haven't mirrored ur original algorithm.
If u wanna mirror u have the following replacement scheme : U->R'
R->U' What u have done is the following: U->R R->U That scheme is a
rotational symmetry, not mirroring ;-) And when looking at ur original
algorithm it can be extended to a pure "dedge swap" like this:
(Uu)' R U R [(Uu)' R2] * 3 (Uu)2 R U' R' (Uu)2
R' U' R (Uu)' + U R' (U' R') * 2 U2 (R U)
* 2 R' This will "swap" the UR "dedge", while
also cycling the 6 corners. Looking at the cyclic structure of these
corners we have a 6-cycle which is ODD. So actually the algorithm fixes
both parities and is not really a pure flip-parity fix ;-) But this is
not really a problem if the alg is done early enough before the other
parity has already been fixed :-) Those who however can see that we
don't have the other parity as well might want to use another
parity fix... Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > (Uu)' R U R > > [(Uu)' R2] *
3 > > (Uu)2 R U' R' (Uu)2 > > R' U' R (Uu)' > >
Hmm, I might like this version better, it's just the mirror, i.e. U
> and R swapped: > > (Rr)' U R U > [(Rr)' U2] * 3 > (Rr)2 U
R' U' (Rr)2 > U' R' U (Rr)' > > It "feels
better" to do (Rr)2 instead of (Uu)2, but only practice will >
tell. If the last (Rr)' is replaced just by r', then the white
cross > even stays intact. > > Cheers! > Stefan
5311. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 15:25:21 -0000
Hey again!! Here is a shorter pure edge-swap to fix the parity :
(u'R2)*4 u' (Rr)(Uu)(Rr)' [U',RuR']
(Rr)(Uu)'(Rr)' (23) Trailing stefan's fix by 4 moves but
it's a pure solution, it only swaps 2 pure edges. No more, and no
less ;-) Happy UuRr'ing :-P -Per PS! Some might prefer the F<->B
mirrored version of this one :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hey again! > > I managed to write
down the alg wrongly. Here is the correct version : > >
((Uu)'(Rr))*2 [U,R'u'R]((Rr)'(Uu))*2 (R2u)*5 R2 > >
Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
> > Hi! > > > > On the matter of UuRr solving which seems to be HOT
right now ... > > lol ... > > > > Here is a real short parity fix alg,
due to Chris Hardwick : > > > > R2 (uR2)*5 (edge 4-cycle, real edges not
paired "3x3x3" edges) > > > > If u only want to swap 2 edges u
can do the following > > modification/extension : > > > >
((Rr)(Uu)')*2 [U,R'u'R]((Uu)(Rr)')*2 (R2u)*5 R2 > >
> > A bit longish but reasonably fast ... about 10-11 secs. > > > > Of
coz this alg is useless for the pairing up/3x3x3-reduction > > strategy
cause it will break paired-up edges. But i'm sure there > are > >
other modifications to chris' algorithm that can be used. I'm
> afraid > > the setuo moves will be a real killer though :-( > > > >
Cheers!! > > > > -Per > > > > PS! Or use ACube to find an easier
algorithm ...
5312. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 15:52:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Technically u
haven't mirrored ur original algorithm. If u wanna > mirror u have
the following replacement scheme : Hi Per! Who said I only used one
mirror?!? ;-) I used two! No, actually I was thinking of one only, but
the mirror being a line (not a plane) diagonally through the cube,
hitting the DL and UR edges pairs in the middle. > This will
"swap" the UR "dedge", while also cycling the 6
corners. > Looking at the cyclic structure of these corners we have a
6-cycle > which is ODD. So actually the algorithm fixes both parities
and is > not really a pure flip-parity fix ;-) But this is not really a
> problem if the alg is done early enough before the other parity has >
already been fixed :-) Those who however can see that we don't have
> the other parity as well might want to use another parity fix... Hmm,
you're right. Since I indeed do it very early (I orient all edge
pairs first, then fix this parity, then do F2L), it doesn't matter
for me. Cheers! Stefan
5313. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 16:02:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Here is a shorter
pure edge-swap to fix the parity : > > (u'R2)*4 u'
(Rr)(Uu)(Rr)' [U',RuR'] (Rr)(Uu)'(Rr)' (23) Hi
Per, not bad, though I don't really like turning inner slices alone
;-) And how about this one: (u'R2)*4 u'
[R(Uu),R'U'R,u] If there's a better notation than [S,A,B]
= S(ABA'B')S', please let me know (and use it :-). This
alg has 21 moves, because my setup alg is shorter. > Trailing
stefan's fix by 4 moves but it's a pure solution, it only >
swaps 2 pure edges. No more, and no less ;-) Are you sure it
doesn't destroy the centers (of a super 4x4)? At first I thought
this could be used to solve the UuRr4x4, but if setup-moves destroy the
centers and your alg destroys them further... Cheers! Stefan
5314. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 16:27:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > And how about this one: >
(u'R2)*4 u' [R(Uu),R'U'R,u] > > This alg has 21
moves, because my setup alg is shorter. And here's another one:
U' R' (u'R2)*4 u' R (Uu) [R'U'R,u] u'
That's also 21 if you connect the two u' at the end as u2 ;-)
I like this one because the two edges that are swapped are more
independent so it allows more freedom... Cheers! Stefan
5315. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 19:18:48 -0000
Hey! Yes, Chris' (u'R2)*2 u' does "rotate" the
four centers on the R face. Simply do (Uu)2 (u'R2)*2 u' (Uu)2
to verify that :D In that case this rotation can be fixed for
supersolving with the following : (U'R'U R')*5 (20)
Cheers!! -Per PS! And now i found a simple alg for the other parity :
(Uu)2 ((u'R2)*4 u')*2 (Uu)2 (20) Cute, eh ?? Does the fix on
the R layer. Transform as needed ;-) ========================== > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Here is a shorter pure
edge-swap to fix the parity : > > > > (u'R2)*4 u'
(Rr)(Uu)(Rr)' [U',RuR'] (Rr)(Uu)'(Rr)' (23) > >
Hi Per, > > not bad, though I don't really like turning inner
slices alone ;-) > > And how about this one: > (u'R2)*4 u'
[R(Uu),R'U'R,u] > > If there's a better notation than
[S,A,B] = S(ABA'B')S', please let me > know (and use it
:-). > > This alg has 21 moves, because my setup alg is shorter. > > >
Trailing stefan's fix by 4 moves but it's a pure solution, it
only > > swaps 2 pure edges. No more, and no less ;-) > > Are you sure
it doesn't destroy the centers (of a super 4x4)? At first > I
thought this could be used to solve the UuRr4x4, but if setup- moves >
destroy the centers and your alg destroys them further... > > Cheers! >
Stefan
5316. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 20:01:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > PS! And now i found
a simple alg for the other parity : > > (Uu)2 ((u'R2)*4 u')*2
(Uu)2 (20) > > Cute, eh ?? Does the fix on the R layer. Transform as
needed ;-) Uh, Per, I don't want to be mean, but ... I think you
should probably get some sleep or something :) Both (Uu)2 (Rr)2 U2 r2 U2
(Rr)2 (Uu)2 and r2 U2 r2 (Uu)2 r2 u2 do the same as yours. Unless yours
doesn't mess with the centers... Cheers! Stefan P.S. Today I
shattered my old records, now best average of ten is 1: 21.83 and best
single is 1:08.10 (actually I had a 1:07 or so, too, but the damn
stopwatch didn't want to stop and so I lost 2-3 seconds and got a
1:09.xy).
5317. Re: UuRr parity algorithm !! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 20:34:52 -0000
Lol!! Finding these algs are easy enough ;-) And yes, mine doesn't
mess with centers at all. I forgot to mention that. So it's most
useful for supersolving. It's easy to see that since i repeat
Chris' alg twice in the middle of the alg, between the setupmoves.
I know both those algs u mention. And yes i had forgotten that both are
in our UuRr 4-g :-P One lousy excuse for forgetting that is that i never
use them. They are needed only for edge-pairing method(s). And in case u
need one more superalg for UuRr : (U2 R2 U' R2 U2 R') * 6 =
<U,R> (18) Cool new records !! Will take me a while before i can
compete with that ;-) U are actually faster on this stuff now than
normal 4x4x4 solving. So if u find a fast way to build that 2x2x4 u have
a new method for urself for the whole cube :-D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > PS! And now i found a simple
alg for the other parity : > > > > (Uu)2 ((u'R2)*4 u')*2 (Uu)2
(20) > > > > Cute, eh ?? Does the fix on the R layer. Transform as
needed ;-) > > Uh, Per, I don't want to be mean, but ... I think
you should probably > get some sleep or something :) > > Both > (Uu)2
(Rr)2 U2 r2 U2 (Rr)2 (Uu)2 > and > r2 U2 r2 (Uu)2 r2 u2 > do the same as
yours. > > Unless yours doesn't mess with the centers... > >
Cheers! > Stefan > > P.S. Today I shattered my old records, now best
average of ten is 1: > 21.83 and best single is 1:08.10 (actually I had
a 1:07 or so, too, > but the damn stopwatch didn't want to stop and
so I lost 2-3 seconds > and got a 1:09.xy).
5318. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 20:41:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > P.S. Today I shattered my
old records, now best average of ten is 1: > 21.83 and best single is
1:08.10 Not true anymore. I just got a 1:02.64 which even had the
hardest permute-edges step (where I swap two opposite pairs, then do two
3-cycles, i.e. three algs). I think soon I might be faster with this
than others are with the normal 4x4. And I'm already much faster
than I am with the normal 4x4 (best average 1:33.xy). Maybe I should
think about how to build that 2x2x4 block efficiently, then solve like
UuRr4x4, and finish with a PLL (because of the corners), and then use
that as my standard way to solve the normal 4x4 :-) Cheers! Stefan
5319. Re: UuRr parity algorithm !! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 21:04:34 -0000
I like to think of solving the pieces for a step based on how much
"information" you have to fix for that step. For the 2x2x4 you
have 2 corners, each has 3 orientations and the "information"
about it's position. So that's 8 for both corners together.
Then each of the 6 edges only has 1 piece of information, their
positions. Lastly the centers sort of have 3/4 of a piece of information
since all the ones of the same color are indistinct, and normally they
would only have their positions. So solving a 2x2x4 would have a rating
of 18.5 Doing all the centers first on a cube (with all 24 having a 3/4
rating, to mean that they only have their position, but it's not
very exact since they're indisticnt) has a rating of 18. Again this
rating is only an estimation I use to figure out how hard a step would
be based on the number and type of pieces, but based on that I think
doing a 2x2x4, then solving the rest of the cube as a 4- gen would be a
very fast method if you get get your 4-gen times down. As a comparison,
all the centers with a rating of 18 takes me 15-17 seconds on average
probably. So if you could do the 2x2x4 in 16-18 (based on the slightly
higher rating) and add that to your 4-gen times you a very rough idea of
your average after lots and lots and lots of practice with your method.
Again this is just a very, very rough way I prefer to estimate how long
a step will take. My conclusion is that I really want to start learning
to solve a 2x2x4 really quickly, and also work on my 4-gen times :)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > P.S. Today I shattered my old records,
now best average of ten is 1: > > 21.83 and best single is 1:08.10 > >
Not true anymore. I just got a 1:02.64 which even had the hardest >
permute-edges step (where I swap two opposite pairs, then do two >
3-cycles, i.e. three algs). > > I think soon I might be faster with this
than others are with the > normal 4x4. And I'm already much faster
than I am with the normal 4x4 > (best average 1:33.xy). Maybe I should
think about how to build that > 2x2x4 block efficiently, then solve like
UuRr4x4, and finish with a > PLL (because of the corners), and then use
that as my standard way to > solve the normal 4x4 :-) > > Cheers! >
Stefan
5320. Re: UuRr parity algorithm !! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Dec 2004 21:44:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Again this rating is only an estimation I
use to figure out how hard > a step would be based on the number and
type of pieces, but based on > that I think doing a 2x2x4, then solving
the rest of the cube as a 4- > gen would be a very fast method if you
get get your 4-gen times down. I'll probably try it, yes. I know
several parts where I can still save quite some time. The 3x3 2gen part
is one of them, I could at least save 5 seconds on average. And some
algs I use could be optimized (i. e. replaced by better ones) and the
ones that are good, I need to practice them more. And pairing up edges
is bad because I look very long for opportunities without twisting. That
has to go, probably with more algs to take advantage of special
situations that are currently bad cases for me. I should turn them into
good cases. > As a comparison, all the centers with a rating of 18 takes
me 15-17 > seconds on average probably. I might try to challenge you
with this, soon :-) I think my method for that is pretty good, though
you're still a bit faster than me... Cheers! Stefan
5321. Re: UuRr 4x4x4 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 01:07:10 -0000
Ok, I've been working on my method a lot, and so far my pb is down
to 2:52.90, lol so almost three times Stefan :-P What I'm doing now
is to do centers first, then group together edges, potentially having to
fix the parity error. Then I flip the edges that are impossible in 3x3x3
2-gen, then I solve as a two gen, potentially having to fix the
permutation parity. If I had a shorter alg to flip two edges this would
go quickly, as I can for the most part use my normal 4x4 edge pairing
technique. I've been trying also to correctly permute that pieces
such that the edge groups always end up flipped correctly for the 3x3
2-gen, but that takes a lot of commutators to do. I seem to be averaging
around 3-5 minutes right now, and have no idea how to get down to near
1:00 lol. I'll keep working at it, but I'm curious how you
guys are doing this. If you guys can get the 4-gen times down to 50-55
seconds on average or less, then a 4-gen approach will beat the limits
of the current 4x4 methods out there, assuming 16 seconds for the 2x2x4.
Chris
5322. 5x5 parity From: "Jim" <psyrules444@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 04:52:32 -0000
i dunno if this has been mentioned in this forum before but i have a
parity situation for my 5x5. I am using a centers first method where u
get the centers then pair up the edges and wings. when i get down to the
last 2 edges and wings, I encounter a problem. I can no longer pair up
the edges and wings without screwing up a different pair of edge and
wings. This is the specific situation i need help on. the two sets of
unpaired edges and wings are across from each other on the top face. The
three colors involved are blue-red-yellow. on one side, i have red- blue
- red with the yellow on top for the red and the yellow on the side face
for blue. on the other side, i have the exact opposite situation.
blue-red-blue with the yellow on top for the blue and the yellow for the
red on the side face. What is the algorithm to fix this problem?
5323. Re: 5x5 parity From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 08:19:52 -0000
I position the cube like in this illustration (you'll have to fix
the url): http://jjorg.chem.unc.edu/personal/monroe/cube/gif
/professor/cube6d.gif and use the alg to fix the parity: Rr U2 Rr U2 Rr
U2 Rr U2 Rr U2 -Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Jim" <psyrules444@y...> wrote: > > i dunno if this has
been mentioned in this forum before but i have a parity > situation for
my 5x5. I am using a centers first method where u get the centers > then
pair up the edges and wings. when i get down to the last 2 edges and >
wings, I encounter a problem. I can no longer pair up the edges and
wings > without screwing up a different pair of edge and wings. > > This
is the specific situation i need help on. the two sets of unpaired edges
> and wings are across from each other on the top face. The three colors
> involved are blue-red-yellow. on one side, i have red- blue - red with
the > yellow on top for the red and the yellow on the side face for
blue. on the other > side, i have the exact opposite situation.
blue-red-blue with the yellow on top > for the blue and the yellow for
the red on the side face. What is the algorithm > to fix this problem?
5324. Re: UuRr 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 09:17:35 -0000
Hi Chris! So u are looking for easy way to flip 2 edges for UuRr cubing.
Here is quite an easy way to do exactly that : [R'u R2 u2 R2
u' R, U] , flips UR and UB or [R'u R2 u2 R2 u' R, U2] ,
flips UR and UL With appropriate setup moves u can flip whichever 2
"dedges" u fancy ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Ok, I've been working on my method a lot, and so far my
pb is down > to 2:52.90, lol so almost three times Stefan :-P > > What
I'm doing now is to do centers first, then group together > edges,
potentially having to fix the parity error. Then I flip the > edges that
are impossible in 3x3x3 2-gen, then I solve as a two gen, > potentially
having to fix the permutation parity. > > If I had a shorter alg to flip
two edges this would go quickly, as I > can for the most part use my
normal 4x4 edge pairing technique. > I've been trying also to
correctly permute that pieces such that the > edge groups always end up
flipped correctly for the 3x3 2-gen, but > that takes a lot of
commutators to do. > > I seem to be averaging around 3-5 minutes right
now, and have no > idea how to get down to near 1:00 lol. I'll keep
working at it, but > I'm curious how you guys are doing this. > >
If you guys can get the 4-gen times down to 50-55 seconds on average >
or less, then a 4-gen approach will beat the limits of the current > 4x4
methods out there, assuming 16 seconds for the 2x2x4. > > Chris
5325. Re: UuRr 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 14:39:47 -0000
Hey Per, notice that Chris doesn't need a pure version ;-) Mine
throws pieces around, but can be done in 2 seconds or less I think:
(Rr)' U-2 (Rr) flips the first pair U R' U' replaces it
with the second pair (Rr)' U-2 (Rr) flips the second pair The U-2
means turn it counterclockwise, I prefer index finger for first quarter
and middle finger for second quarter. In the replacement step instead of
R' you can use R or R2 if you want. And you can mirror it several
ways. But I only use the one above. And btw, I noticed that the pieces
being thrown around is a good thing! Because almost always the next two
pairs to be flipped end up in the almost correct positions for it.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@y...> wrote: > > Hi Chris! >
> So u are looking for easy way to flip 2 edges for UuRr cubing. > Here
is quite an easy way to do exactly that : > > [R'u R2 u2 R2 u'
R, U] , flips UR and UB > > or > > [R'u R2 u2 R2 u' R, U2] ,
flips UR and UL > > With appropriate setup moves u can flip whichever 2
"dedges" u > fancy ;-) > > Cheers! > > -Per
5326. Re: UuRr 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 14:43:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Ok, I've been working on my method a
lot, and so far my pb is down > to 2:52.90, lol so almost three times
Stefan :-P I'm sure you'll catch up easily. Took me a week
from 36 minutes to 1 minute ;-) > What I'm doing now is to do
centers first, then group together > edges, potentially having to fix
the parity error. How do you fix it? > If I had a shorter alg to flip
two edges this would go quickly See other post :-) > If you guys can get
the 4-gen times down to 50-55 seconds on average > or less, then a 4-gen
approach will beat the limits of the current > 4x4 methods out there,
assuming 16 seconds for the 2x2x4. Those "limits of the current 4x4
methods" seem to get smaller and smaller, though ;-)
Congratulations on your new and much improved record! What did you do to
improve your centers step? Cheers! Stefan
5327. Re: UuRr 4x4x4 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 20:52:10 -0000
Hey Stefan, Per, Thanks for the flip algs, I'll have to start using
those and see if it helps my strategy any. Thanks about the regular 4x4
record, I've been working on chaning my centers step a little after
talking to Frank Morris. I used to always solve the centers in the same
order to minimize on thinking time, but unfortunately if those centers
are poorly setup it takes longer. Now I just solve the best setup
centers at each step. It takes some getting used to, but it works pretty
well. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Ok, I've been working on my method a lot, and so far
my pb is down > > to 2:52.90, lol so almost three times Stefan :-P > >
I'm sure you'll catch up easily. Took me a week from 36
minutes to 1 > minute ;-) > > > What I'm doing now is to do centers
first, then group together > > edges, potentially having to fix the
parity error. > > How do you fix it? > > > If I had a shorter alg to
flip two edges this would go quickly > > See other post :-) > > > If you
guys can get the 4-gen times down to 50-55 seconds on average > > or
less, then a 4-gen approach will beat the limits of the current > > 4x4
methods out there, assuming 16 seconds for the 2x2x4. > > Those
"limits of the current 4x4 methods" seem to get smaller and >
smaller, though ;-) Congratulations on your new and much improved >
record! What did you do to improve your centers step? > > Cheers! >
Stefan
5328. Re: corners orient and edge permutation From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Dec 2004 21:10:41 -0000
> He labelled the positions (not the pieces) a-f. The five possible >
pairing arrangements are then: > {ab,cd,ef} > {ac,de,bf} > {bd,af,ce} >
{ad,be,cf} > {bc,ae,df} > The moves U and R permute these five
arrangements. He then shows any > two different achievable corner
permutations gives a different > permutation of these five sets, so
there can be at most 5! corner > permutations. Therefore there are have
5! corner perms instead of the > 6! you would normally expect with 6
corners, i.e. a factor 6 less. > > It is easy to solve 3 corners in one
face, and the other three will > then automatically be solved. Instead
of the 3!=6 arrangements that > the 3 remaining corners normally could
have, only the solved > arrangement is possible. This was the main idea
of my demonstration too. But I just labeled the pairs and watched how
they moved around with R and U moves. There was a very small number of
possible positions, and a swap would have meant that a forbidden
arrangement would be possible. So it is not possible to do a swap. I
used swaps rather than 3-cycles because it's much easier to see
them, and I use that in speedcubing. Sebastian
5329. Caltech Applications From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 00:52:15 -0800
Hey Everyone, This girl in my house who's on the student admissions
committee told me at lunch the other day that in going through the
applications, there were a bunch of people who mentioned the
Rubik's Cube. Furthermore, there were a bunch of people who
mentioned my name. Unfortunately, she's not allowed to tell me
anything about who the applications belong to. I was just curious... if
any of these people are in this group. Tyson Mao MSC #631 California
Institute of Technology
5330. Weekend Chat From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>,
<fewestmoveschallenge@yahoogroups.com> Date: Sat, 11 Dec 2004 14:36:05 -0000
Hi everyone, I won't be around much this weekend, but just to let
you know that the chat room on my website will be open all weekend, and
the chat gets quite busy at these times! Speak to you soon, DanH :-) -
www.cubestation.co.uk <http://www.cubestation.co.uk/> [Non-text
portions of this message have been removed]
5331. Re: UuRr 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 15:58:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Thanks about the regular 4x4 record,
I've been working on chaning my > centers step a little after
talking to Frank Morris. I used to > always solve the centers in the
same order to minimize on thinking > time, but unfortunately if those
centers are poorly setup it takes > longer. Now I just solve the best
setup centers at each step. Hmm... was that 15-17 seconds average for
centers before or after you switched to this? I.e. are you faster than
that now? I think I average maybe 18-19 always starting with white.
Cheers! Stefan
5332. FMC video From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 17:35:15 -0000
Hello cubers, I made a video about the Fewest Moves Challenge. I hope
you will enjoy it! It is on my web page
http://www.geocities.com/portoseb/cube/videos.html Go to the second link
on that page. The first one is just an ordinary speedcubing video.
Sebastian
5333. Re: FMC video From: portoseb <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 20:56:36 -0000
Since I am actually hosting the video on another webpage and the data
transfer has got so high that we cannot view the page, here's the
absolute URL of the video:
http://www.angelfire.com/ab7/portoseb/fmc63fnl.wmv I'm sorry for
the inconveniences! Sebastian
5334. cheap self adhesive vinyl on ebay. From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 21:38:36 -0000
ok dudes. i got like 34inch long of each of the rubiks colors in rolls
of self adhesive vinyl on ebay. believe me they look so good and they
stick super! good part is, it cost me only $5.00 :) msg this guy on ebay
for more info. his seller ID is : coolgiftables PS: ill try and get pics
of my cube with the newly replaced stickers when i have time. peace out
5335. my 4x4x4 solution. purely intuitive or is it? From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 22:03:37 -0000
well i do center first, not too difficult. then i used the same
algorithm over and over again to pair up the edges. of course i do all
edges with the white face (cos im going to form a white cross like a
3x3x3 :P) then i do pair up the other edges which have no yellow face
hehe (cos i leave the edges with yello for bottom layer) after this is
done, i do F3L (first three layers) that should leave you with a bottom
last layer, yellow in my case. last layer should have one edge paired up
, other three are messed up like in this link:
http://efnet-lwin.blogspot.com/ (first pic) with one algorithm, you can
pair up all three of the edge pair at once hehe. ps: i dont know if this
has been discovered, i just figured it out myself.
5336. Re: my 4x4x4 solution. purely intuitive or is it? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 23:22:17 -0000
Dear lkyawkyaw, ok dude, hehehe, yo da man, ok, peace hehehe :MATWBE)
Most people do it quite similarly, solving centers first, then pair up
edges (but all of them), then solve as a 3x3, fixing the "3x3
parity" problems at the appropriate points. I don't see how
your algorithm solves the last three pieces. It does pair up the edges,
but it even seems to destroy most of the F2L. I'd suggest this
instead: (Rr) U R' U' (Rr)' That's very fast and
pairs up all those edges. And if you follow it with this, the F2L is
restored again: F R F' For your other problem, try this:
(Llr')' U (rU2)*4 r U' [DL2D',r'] (Llr')
Actually the last two moves cancel each other out a bit, so overall
that's 20 moves. There are probably shorter solutions, but this is
intuitive and thus might fit into your method. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > well i do center first, not too
difficult. > > then i used the same algorithm over and over again to
pair up the edges. > of course i do all edges with the white face (cos
im going to form a > white cross like a 3x3x3 :P) > > then i do pair up
the other edges which have no yellow face hehe (cos > i leave the edges
with yello for bottom layer) > > after this is done, i do F3L (first
three layers) that should leave > you with a bottom last layer, yellow
in my case. > > last layer should have one edge paired up , other three
are messed up > > like in this link: > > http://efnet-lwin.blogspot.com/
(first pic) > > with one algorithm, you can pair up all three of the
edge pair at once > hehe. > > ps: i dont know if this has been
discovered, i just figured it out myself.
5337. Cube Record Day From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 15:40:25 -0800
Is December 11 (12/11) considered the cube record day? (Macky's
12.11 second solve?) I think I'll have to solve a cube to
celebrate. Tyson Mao MSC #631 California Institute of Technology
5338. trying to avoid one edge flip 4x4x4 cos its too long an
alg From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 02:37:34 -0000
as on chris hardwick page, the last alg for flipping one paired edge is
too long. i almost always have to do that one edge flipper :( frankly im
tired of it lol i think i figures a way to avoid this, if you are the
type that solves its by doing centers, then pairing up edges, then
solving the F3L do the usual steps to solve the F3L, but for the last
slot, do as shown here:
http://photos1.blogger.com/img/99/996/1024/flipper.jpg i always end up
with no one edge flipper at all if i do this, but i have only
experimented about 4 times and works all that time. plz email me and let
me know :)
5339. Re: [Speed cubing group] Re: my 4x4x4 solution. purely intuitive
or is it? From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 19:01:32 -0800 (PST)
thx mate :D i did not see the shortcuts. mostly i just do it intuitively
trying to make thing appear clearer. excuse me im a little dumb! hehe
--- Stefan Pochmann <pochmann@...> wrote: > > Dear lkyawkyaw, > > ok
dude, hehehe, yo da man, ok, peace hehehe > :MATWBE) > > Most people do
it quite similarly, solving centers > first, then pair up > edges (but
all of them), then solve as a 3x3, fixing > the "3x3 parity" >
problems at the appropriate points. > > I don't see how your
algorithm solves the last three > pieces. It does > pair up the edges,
but it even seems to destroy most > of the F2L. I'd > suggest this
instead: > (Rr) U R' U' (Rr)' > That's very fast and
pairs up all those edges. And > if you follow it > with this, the F2L is
restored again: > F R F' > > For your other problem, try this: >
(Llr')' U (rU2)*4 r U' [DL2D',r'] (Llr') >
Actually the last two moves cancel each other out a > bit, so overall >
that's 20 moves. There are probably shorter > solutions, but this
is > intuitive and thus might fit into your method. > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, >
"lkyawkyaw" > <lkyawkyaw@y...> wrote: > > > > well i do
center first, not too difficult. > > > > then i used the same algorithm
over and over again > to pair up the > edges. > > of course i do all
edges with the white face (cos > im going to form a > > white cross like
a 3x3x3 :P) > > > > then i do pair up the other edges which have no >
yellow face hehe > (cos > > i leave the edges with yello for bottom
layer) > > > > after this is done, i do F3L (first three layers) > that
should leave > > you with a bottom last layer, yellow in my case. > > >
> last layer should have one edge paired up , other > three are messed >
up > > > > like in this link: > > > > http://efnet-lwin.blogspot.com/
(first pic) > > > > with one algorithm, you can pair up all three of >
the edge pair at > once > > hehe. > > > > ps: i dont know if this has
been discovered, i > just figured it out > myself. > > > >
__________________________________ Do you Yahoo!? The all-new My Yahoo!
- What will yours do? http://my.yahoo.com
5340. Re: trying to avoid one edge flip 4x4x4 cos its too long an
alg From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 03:08:36 -0000
Hey, Unfortunately your strategy for the last F3L edge isn't enough
to avoid the parity error. You run into that longer parity because you
solve the centers first. If you solve the centers, and the edges are in
an odd permutation after doing the last move for the centers, then you
will run into the parity. Actually, with your method of doing the F3L,
then solving the last edges later on, here is a much easier to remember
algorithm for fixing the parity when you run into it. If you solve the
F3L normally, then start solving the LL edges and find that you have run
into the parity error then do: F2 B2 U r U2 r U2 r U2 r U2 r U' B2
F2 The easy way to remember this is [F2 B2 U] [(r U2)x4] [r] [U' B2
F2] This will scramble your last layer edges a little bit, but such that
when you try to solve them again, you won't run into the parity. In
the long run it is more moves to do, but easier to remember. To avoid
the pairity 100% the time you have to determine the cycles of the edges,
meaning whether or not they are in an odd permutation or not. To do this
you either have to figure out the cycles explicitly, or solve some of
the pieces, then figure out the cycles of the remaining unsolved pieces.
Lately I've been working on figuring out the cycles not into the
solved state for the edges, but into any position that I know is an even
permutation of the edges. This makes them easier to count, and can be
done much quicker than either of the methods above. I'm still
practicing it, but I'll post my strategies about it if it continues
to be fruitful. So in short, if you want to continue to solve the
centers first for your 4x4 solution then you have to learn an algorithm
to fix it, or count the cycles before you start your solve such that you
can solve the centers and place the edges into an even permutation at
the same time. If it's any consolation, the probability of running
into that particular parity error is exactly 50%, so half the time you
don't have to worry about it. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > as on chris hardwick page, the last alg
for flipping one paired edge > is too long. > > i almost always have to
do that one edge flipper :( frankly im tired > of it lol > > i think i
figures a way to avoid this, if you are the type that solves > its by
doing centers, then pairing up edges, then solving the F3L > > do the
usual steps to solve the F3L, but for the last slot, do as > shown here:
> > http://photos1.blogger.com/img/99/996/1024/flipper.jpg > > i always
end up with no one edge flipper at all if i do this, but i > have only
experimented about 4 times and works all that time. plz > email me and
let me know :)
5341. Re: trying to avoid one edge flip 4x4x4 cos its too long an
alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 03:08:53 -0000
That link doesn't work, I get a big fat "access denied"
:-( Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@y...> wrote: > > as on chris
hardwick page, the last alg for flipping one paired edge > is too long.
> > i almost always have to do that one edge flipper :( frankly im tired
> of it lol > > i think i figures a way to avoid this, if you are the
type that solves > its by doing centers, then pairing up edges, then
solving the F3L > > do the usual steps to solve the F3L, but for the
last slot, do as > shown here: > >
http://photos1.blogger.com/img/99/996/1024/flipper.jpg > > i always end
up with no one edge flipper at all if i do this, but i > have only
experimented about 4 times and works all that time. plz > email me and
let me know :)
5342. need advice on cutting this adhesive vinyl From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 04:28:20 -0000
ok so i bought self adhesive vinyl rolls. anyone experienced in home
cutting? cos i need a nice clean accurate way to cut these down to
stickers sizes for the 3x3x3 home tools prefered. no big machinery plz
:P
5343. Re: trying to avoid one edge flip 4x4x4 cos its too long an
alg From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 05:46:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > If you solve the F3L normally, then start
solving the LL edges and > find that you have run into the parity error
then do: > > F2 B2 U r U2 r U2 r U2 r U2 r U' B2 F2 > The easy way
to remember this is [F2 B2 U] [(r U2)x4] [r] [U' B2 F2] Gosh, am I
really sitting here at 6am for half an hour thinking about something
better instead of going to bed? Cubing makes me sick! [(Rr)2 (fb')]
[(r U2)x4.5] [(f'b) (Rr)2] I know, I know, (fb') is kinda
poor, but at least it only modifies two edge pairs. > Lately I've
been working on figuring out the cycles not into the > solved state for
the edges, but into any position that I know is an > even permutation of
the edges. This makes them easier to count, and > can be done much
quicker than either of the methods above. I'm > still practicing
it, but I'll post my strategies about it if it > continues to be
fruitful. Hmm, that sounds interesting. Gotta think about it. Tomorrow.
Stefan
5344. Re: [Speed cubing group] need advice on cutting this adhesive
vinyl From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Dec 2004 22:49:04 -0800
I cut out a full side (~5x5 cm) and put it on the cube. Then you can cut
out all the stickers by just 8 to 12 cuts, depending on how precisely
you cut the first block. It makes them align up nicely too. I use as
sharp a knife as I can find. That is often the sharp end of scissors.
/Lars On Dec 11, 2004, at 20:28, lkyawkyaw wrote: > > > ok so i bought
self adhesive vinyl rolls. > > anyone experienced in home cutting? > >
cos i need a nice clean accurate way to cut these down to stickers >
sizes for the 3x3x3 > > home tools prefered. no big machinery plz :P > >
> > > > > > Yahoo! Groups Links > > > > > > >
5345. Re: 4x4x4 steps From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 09:19:34 -0000
Hey Stefan, I hadn't actually timed each step for the 4x4 in a long
time so I did a few solves just now and here are the numbers I got for
each step. The numbers are how long it took me to do the centers, edges,
and as a 3x3x3. 17.42 22.91 39.40 = 79.73 17.86 23.63 27.44 = 68.93
16.86 23.29 29.09 = 69.24 19.09 29.85 32.56 = 81.50 14.14 24.38 27.00 =
65.52 Which is 17.07 for the centers, 24.81 for the edges, and 31.10 for
the 3x3x3. I guess I still need to work on the centers some to get to 16
seconds. I think what's saving my times is the edges step, my times
haven't changed all that much from when I was at 1:20, except that
my edges step got faster. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...> >
wrote: > > > > Thanks about the regular 4x4 record, I've been
working on chaning my > > centers step a little after talking to Frank
Morris. I used to > > always solve the centers in the same order to
minimize on thinking > > time, but unfortunately if those centers are
poorly setup it takes > > longer. Now I just solve the best setup
centers at each step. > > Hmm... was that 15-17 seconds average for
centers before or after you > switched to this? I.e. are you faster than
that now? I think I average > maybe 18-19 always starting with white. >
> Cheers! > Stefan
5346. Re: more 4x4x4 stuff (counting cycles) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 09:39:32 -0000
> Hmm, that sounds interesting. Gotta think about it. Tomorrow. > Stefan
Hey again Stefan :) Here are some numbers I ran for the probabilities of
certain types of positions. The program I was using didn't have a
big integer calculator, or if it does I don't know how to use it.
So anyway if you want the equations I used to get the exact numbers just
let me know. I basically just used the number of derangements of the
pieces given a certain number of them solved. Of all the 24! positions
the edges can be in, 36.79% are 24-derangements, so none in the correct
spot. 36.79% are 23-derangements, with exactly one piece in the correct
spot 18.39% are 22-derangements (2 solved) 6.13% are 21-derangements (3
solved) 1.53% are 20-derangements (4 solved) 0.31% are 19-derangements
(5 solved) 0.05% are 18-derangments (6 solved) and the values get really
small after that. To make sure that the numbers I got were right I added
up all the derangement cases, and I got 24!, so they do indeed work out.
The reason these numbers are important, is that if you count the cycles
of the 4x4 edges directly you want the longest cycles possible, so you
don't have to remember which pieces are left not in a cycle yet.
You also want more pieces to be solved, since that means less time spent
counting cycles. What I am trying now is to count the cycles into a
solvable 3x3 position. So I let the pieces go into easier to find
locations, but I make sure that the cycle I count puts the pieces into a
solvable 3x3. This does two things, it lets way more pieces end up as
"solved" so I can skip them and keep counting pieces. Also you
don't have to consider the orientation of the piece after moving
it, since you fix the spot you want to place the piece into, i.e. the
spot is not determined by the piece as exactly as if you count the
cycles to their correct locations. So far I've been able to
determine the edge parity successfully almost every time in about a
minute and a half on average. I can occasionlly get it in 30-40 seconds,
but only if it is a single long cycle, with lots of "solved"
pieces along the way. That's why I wanted to start working out the
probabilities of the different types of cycles, to see how often these
easier cases come up. I have a question for all you math people. If I
have a derangement of the 24 edge pieces, how do I know what fraction of
that number are pure 24 cycles? Also how do I know what fraction are 22
cycles, with a transposition? My question is, given a derangment how do
I determine the quality of the cycles in that derangment, and the number
of each type? I was thinking about approaching this by saying that 22 of
the pieces are solved, so clearly there are 276 possible transpositions
of (2-cycles) of the edges. Then, given that 3 are incorrectly placed
pieces there are 4048 possible 3-cycles. However, it seems like this
approach will be very calculation intensive when I get up to a pure
24-derangement. Also will these numbers have anything to do with the
Catalan numbers? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > Lately
I've been working on figuring out the cycles not into the > >
solved state for the edges, but into any position that I know is an > >
even permutation of the edges. This makes them easier to count, and > >
can be done much quicker than either of the methods above. I'm > >
still practicing it, but I'll post my strategies about it if it > >
continues to be fruitful. > > Hmm, that sounds interesting. Gotta think
about it. Tomorrow. > Stefan
5347. Re: more 4x4x4 stuff (counting cycles) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 11:11:00 -0000
Hey! Once again, i don't see the point in trying to eliminate the
"flip dedge" parity for 3x3x3 reduction principle. Maybe im
just a lazy cubist, but i can't see that it will be worth the
effort. The parity fixing algs are easy to learn and are pretty fast. Ur
overall speed depends very little on this issue. Time is better spent on
improving all the basic steps IMHO. Maybe u guys look into it more for
fun and out of theoretical interest. That's fair enough ;-) Happy
cubing! -Per PS! Looking at the cyclic structure of the 24 basic edges
it should be possible to eliminate the "swap dedge" parity as
well as the "flip dedge" parity. Why are u discussing almost
solely the latter parity? Hehe ... ;-) Is it more evil than the first
one? :-P > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > > Hmm, that sounds interesting. Gotta
think about it. Tomorrow. > > Stefan > > Hey again Stefan :) > > Here
are some numbers I ran for the probabilities of certain types > of
positions. > > The program I was using didn't have a big integer
calculator, or if > it does I don't know how to use it. So anyway
if you want the > equations I used to get the exact numbers just let me
know. I > basically just used the number of derangements of the pieces
given a > certain number of them solved. > > Of all the 24! positions
the edges can be in, > > 36.79% are 24-derangements, so none in the
correct spot. > 36.79% are 23-derangements, with exactly one piece in
the correct > spot > 18.39% are 22-derangements (2 solved) > 6.13% are
21-derangements (3 solved) > 1.53% are 20-derangements (4 solved) >
0.31% are 19-derangements (5 solved) > 0.05% are 18-derangments (6
solved) > > and the values get really small after that. > > To make sure
that the numbers I got were right I added up all the > derangement
cases, and I got 24!, so they do indeed work out. > > The reason these
numbers are important, is that if you count the > cycles of the 4x4
edges directly you want the longest cycles > possible, so you don't
have to remember which pieces are left not in > a cycle yet. > > You
also want more pieces to be solved, since that means less time > spent
counting cycles. > > What I am trying now is to count the cycles into a
solvable 3x3 > position. So I let the pieces go into easier to find
locations, but > I make sure that the cycle I count puts the pieces into
a solvable > 3x3. > > This does two things, it lets way more pieces end
up as "solved" so > I can skip them and keep counting pieces.
Also you don't have to > consider the orientation of the piece
after moving it, since you fix > the spot you want to place the piece
into, i.e. the spot is not > determined by the piece as exactly as if
you count the cycles to > their correct locations. > > So far I've
been able to determine the edge parity successfully > almost every time
in about a minute and a half on average. I can > occasionlly get it in
30-40 seconds, but only if it is a single long > cycle, with lots of
"solved" pieces along the way. That's why I > wanted to
start working out the probabilities of the different types > of cycles,
to see how often these easier cases come up. > > I have a question for
all you math people. If I have a derangement > of the 24 edge pieces,
how do I know what fraction of that number > are pure 24 cycles? Also
how do I know what fraction are 22 cycles, > with a transposition? > >
My question is, given a derangment how do I determine the quality of >
the cycles in that derangment, and the number of each type? > > I was
thinking about approaching this by saying that 22 of the > pieces are
solved, so clearly there are 276 possible transpositions > of (2-cycles)
of the edges. Then, given that 3 are incorrectly > placed pieces there
are 4048 possible 3-cycles. However, it seems > like this approach will
be very calculation intensive when I get up > to a pure 24-derangement.
> > Also will these numbers have anything to do with the Catalan
numbers? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@g...> wrote: > > > Lately
I've been working on figuring out the cycles not into the > > >
solved state for the edges, but into any position that I know is > an >
> > even permutation of the edges. This makes them easier to count, >
and > > > can be done much quicker than either of the methods above.
I'm > > > still practicing it, but I'll post my strategies
about it if it > > > continues to be fruitful. > > > > Hmm, that sounds
interesting. Gotta think about it. Tomorrow. > > Stefan
5348. Re: need advice on cutting this adhesive vinyl From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 13:11:10 -0000
- Using Paint, Word or any other that can make lines, draw a matrix with
16 mm between the lines. - Print your page, and glue it on the back of
the vinyl sheet. - Rule + cutter. You can quickly obtain hundreds of
square stickers. - Before applying on the cubes, you should make the
corners round with scissors. Here's the result:
http://grrroux.free.fr/workshop/3restick.jpg Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > ok so i bought self adhesive vinyl rolls.
> > anyone experienced in home cutting? > > cos i need a nice clean
accurate way to cut these down to stickers > sizes for the 3x3x3 > >
home tools prefered. no big machinery plz :P
5349. Re: more 4x4x4 stuff (counting cycles) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 16:56:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > > Once again, i
don't see the point in trying to eliminate the "flip >
dedge" parity for 3x3x3 reduction principle. Maybe im just a lazy >
cubist, but i can't see that it will be worth the effort. The
parity > fixing algs are easy to learn and are pretty fast. Ur overall
speed > depends very little on this issue. Time is better spent on
improving > all the basic steps IMHO. Maybe u guys look into it more for
fun and > out of theoretical interest. That's fair enough ;-) It is
surely interesting :-) Though I'm worried about using it in
speedcubing, too. But for a slightly different reason. I don't
think it's the time you spend to learn it that could be used to
improve the other steps, but it's that it'll probably slow us
down while solving the centers cause we need to count (mod 2). And if we
just make one mistake, we're doomed cause then we will accidentally
try to get the error instead of avoid it. > PS! Looking at the cyclic
structure of the 24 basic edges it should > be possible to eliminate the
"swap dedge" parity as well as the "flip > dedge"
parity. Why are u discussing almost solely the latter parity? > Hehe ...
;-) Is it more evil than the first one? :-P Actually I think the
"swap" one is more evil. That's because the
"flip" is obvious to see when I arrive at it. The
"swap" is still quite often killing me, making me wonder what
PLL I'm at and whether it has the error. Cheers! Stefan
5350. Re: 4x4x4 steps From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 17:52:07 -0000
Hi Chris, thanks for those times. I did the same and this is the result:
22.60 40.44 36.78 13.58 49.85 56.06 18.80 49.98 44.02 19.81 55.15 44.13
19.65 45.15 42.59 That's 18.88 on average for centers and I'm
too embarrassed to even compute the sums and other averages :-) But I
blame the not so good light for those (I don't think it had a big
effect on the centers). I guess solving centers is the only step I do
not need to work on... and I think with better general handling of the
cube, I might beat you there. But then again, 5 attempts is not really
enough to draw conclusions. Btw, I always solve the white center first
and don't plan ahead any further (unless white is real easy).
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Hey Stefan, > > I hadn't actually
timed each step for the 4x4 in a long time so I > did a few solves just
now and here are the numbers I got for each > step. The numbers are how
long it took me to do the centers, edges, > and as a 3x3x3. > > 17.42
22.91 39.40 = 79.73 > 17.86 23.63 27.44 = 68.93 > 16.86 23.29 29.09 =
69.24 > 19.09 29.85 32.56 = 81.50 > 14.14 24.38 27.00 = 65.52 > > Which
is 17.07 for the centers, 24.81 for the edges, and 31.10 for > the
3x3x3. I guess I still need to work on the centers some to get > to 16
seconds. I think what's saving my times is the edges step, my >
times haven't changed all that much from when I was at 1:20, except
> that my edges step got faster. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@y...> > >
wrote: > > > > > > Thanks about the regular 4x4 record, I've been
working on > chaning my > > > centers step a little after talking to
Frank Morris. I used to > > > always solve the centers in the same order
to minimize on > thinking > > > time, but unfortunately if those centers
are poorly setup it > takes > > > longer. Now I just solve the best
setup centers at each step. > > > > Hmm... was that 15-17 seconds
average for centers before or after > you > > switched to this? I.e. are
you faster than that now? I think I > average > > maybe 18-19 always
starting with white. > > > > Cheers! > > Stefan
5351. Re: 4x4x4 steps From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 18:04:24 -0000
Hi again Chris, here are some older times of me, done with a different
(better?) cube: http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/13295 So finally someone (you)
at least indirectly replied to that post ;-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Hi Chris, > > thanks for those times. I
did the same and this is the result: > > 22.60 40.44 36.78 > 13.58 49.85
56.06 > 18.80 49.98 44.02 > 19.81 55.15 44.13 > 19.65 45.15 42.59 > >
That's 18.88 on average for centers and I'm too embarrassed to
even > compute the sums and other averages :-) But I blame the not so
good > light for those (I don't think it had a big effect on the
centers).
5352. Re: more 4x4x4 stuff (counting cycles) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 19:08:46 -0000
Hey Chris, I verified your numbers with my own program now. And here are
the numbers you wanted to know: 2 0.0000 50.0000 3 0.0000 33.3333 4
0.0000 25.0000 5 0.0000 20.0000 6 0.0000 16.6667 7 0.0000 14.2857 8
0.0000 12.5000 9 0.0000 11.1111 10 0.0000 10.0000 11 0.0000 9.0909 12
0.0000 8.3333 13 0.0000 7.6923 14 0.0000 7.1429 15 0.0000 6.6667 16
0.0002 6.2500 17 0.0012 5.8824 18 0.0077 5.5556 19 0.0439 5.2632 20
0.2083 5.0000 21 0.7937 4.7619 22 2.2727 4.5455 23 4.3478 4.3478 24
4.1667 4.1667 First column is X. Second column gives the probability
that of the 24 edges, exactly X are wrong but are in one long cycle
including all X edges. Third column assumes you solved some edges and
only X are left, and gives the probability that they're in one long
cycle. All probabilities in %. Btw, this is real easy to compute, find
out how ; -) You could also always rotate the cube so that one edge is
solved, i.e. avoid 24-derangements. Yes, I know that won't help
much :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > What I am trying now is to count the
cycles into a solvable 3x3 > position. So I let the pieces go into
easier to find locations, but > I make sure that the cycle I count puts
the pieces into a solvable > 3x3. I have no idea what you mean here,
sorry... or do you mean the "goal" spot for an edge is not the
overall goal spot, but the spot right next to its partner (with which it
shall be paired up)? > I have a question for all you math people. If I
have a derangement > of the 24 edge pieces, how do I know what fraction
of that number > are pure 24 cycles? Answered above. > Also how do I
know what fraction are 22 cycles, > with a transposition? Not answered
above. Why are you interested in this special case? Or if it's just
an example, formulate what derangements you're after (e.g. only
derangements with two cycles). > Also will these numbers have anything
to do with the Catalan numbers? Hmm, they might share the
divide-and-conquer principle, but other than that, I don't see a
connection. Cheers! Stefan
5353. Re: more 4x4x4 stuff (counting cycles) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 19:16:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > I have a question for all you math people.
If I have a derangement > of the 24 edge pieces, how do I know what
fraction of that number > are pure 24 cycles? 1/24 Hehe, sorry,
couldn't resist :-) Btw, it's easy to see if you think about
how you'd write down a 24-cycle. Cheers! Stefan
5354. Re: [Speed cubing group] Re: need advice on cutting this adhesive
vinyl From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Dec 2004 12:48:37 -0800 (PST)
:) ok so i got this cutting board from office depot, well you know the
one with a cutting blade and printed rule. i made really small cuts and
used it to replace my keychain stickers pretty neat :P ill get a pic
when i can --- Gilles Roux <grrroux@...> wrote: > > > - Using Paint,
Word or any other that can make > lines, draw a matrix > with 16 mm
between the lines. > - Print your page, and glue it on the back of the >
vinyl sheet. > - Rule + cutter. You can quickly obtain hundreds of >
square stickers. > - Before applying on the cubes, you should make the >
corners round with > scissors. > > Here's the result: >
http://grrroux.free.fr/workshop/3restick.jpg > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "lkyawkyaw" >
<lkyawkyaw@y...> wrote: > > > > ok so i bought self adhesive vinyl
rolls. > > > > anyone experienced in home cutting? > > > > cos i need a
nice clean accurate way to cut these > down to stickers > > sizes for
the 3x3x3 > > > > home tools prefered. no big machinery plz :P > > > >
__________________________________ Do you Yahoo!? Send holiday email and
support a worthy cause. Do good. http://celebrity.mail.yahoo.com
5355. Re: more 4x4x4 stuff (counting cycles) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 02:20:42 -0000
Hey Per, Stefan, I just took some practice trials of my cycles counting
practice. The first time in each row is how long it took me to count the
cycles, and the second is how long it took me to solve the cube having
avoided the parity error. 48.19 1:15.23 39.73 1:05.69 (37.95 1:15.87)
1:12.04 1:22.46 1:01.12 1:13.9 47 1:35.71 52.51 1:17.24 1:08.68 1:19.45
(1:34.62 1:25.78) 51.03 1:20.82 58.85 1:24.76 59.61 1:25.12 which is
55.88 seconds on average to determine the parity of the edges when taken
as a usual 10 average. I should mention that this isn't a true
average, I screwed up on 3 of the solves, so I really did 15 trials and
took the 12 successful ones. I'm just trying to get a rough idea of
how long this is taking me. To make a mth observation, getting the
parity error 3 times or less in 15 trials has only a 1.76% chance of
occuring, so I think we can say that it is very likely that my screw-ups
were actually screwups and not that my process still makes it random
chance that I see the parity error. Also, the last 6 solves were all
consectuive with no screw-ups which only has 1/64 chance of occuring if
my process was just random chance. Once I practice more I'll try to
do a 12 average with no screwups, which only has a 0.02% chance of
occuring if you leave the parity error to chance. Here are a few
observations to what you guys have said in past messages, just to answer
your questions. Keeping track of the parity of the edges while solving
the centers doesn't take all that much more time or effort. I use
my feet to keep track of the turns. Every time I do a single quarter
turn I switch the foot that I am pressing to the ground. So if I am
pressing my right foot down, the parity is even, my left means the
parity is odd. I don't do this for every turn, since a lot of the
moves are really just conjugates (some quarter turn / some face turn /
the inverse of the first quarter turn) so you don't have to do this
for every move. Also, Per to answer your question, I'm trying to
see if counting cycles will be worthwhile. If people are learning
hundreds of algorithms for the 3x3x3 to drop a couple seconds of their
average, I don't think it's any stranger for me to practice
and see if this 4x4 technique will drop a few seconds off my average.
I'm doing it for the same reason that people are learning ZB for
the 3x3x3, to see if it will help lower my times some more. Also, the
reason I only focus on the flip parity is that it is much easier to
determine given the centers-first style of solving. In order to keep my
edges step fast, I have to be able to solve the first edge I see, rather
than a particular one to help determine the position parity. So trying
to identify this parity takes thought and skill while the timer is
timing my solve. If I practice counting the cycles long enough and can
actually use it, then I can determine the flip parity within the 15
second inspection, without ever having been under the timer. Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@y...> wrote: > > > > Once again, i don't see
the point in trying to eliminate the "flip > > dedge" parity
for 3x3x3 reduction principle. Maybe im just a lazy > > cubist, but i
can't see that it will be worth the effort. The parity > > fixing
algs are easy to learn and are pretty fast. Ur overall speed > > depends
very little on this issue. Time is better spent on improving > > all the
basic steps IMHO. Maybe u guys look into it more for fun and > > out of
theoretical interest. That's fair enough ;-) > > It is surely
interesting :-) > > Though I'm worried about using it in
speedcubing, too. But for a > slightly different reason. I don't
think it's the time you spend to > learn it that could be used to
improve the other steps, but it's that > it'll probably slow
us down while solving the centers cause we need to > count (mod 2). And
if we just make one mistake, we're doomed cause > then we will
accidentally try to get the error instead of avoid it. > > > PS! Looking
at the cyclic structure of the 24 basic edges it should > > be possible
to eliminate the "swap dedge" parity as well as the >
"flip > > dedge" parity. Why are u discussing almost solely
the latter parity? > > Hehe ... ;-) Is it more evil than the first one?
:-P > > Actually I think the "swap" one is more evil.
That's because the > "flip" is obvious to see when I
arrive at it. The "swap" is still > quite often killing me,
making me wonder what PLL I'm at and whether > it has the error. >
> Cheers! > Stefan
5356. Re: more 4x4x4 stuff (counting cycles) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 09:10:12 -0000
Hey Chris! If u can determine during 15 secs inspection it's
awesome. But shouldn't u plan ur first moves (the centers) within
that inspection time? ;-) As i said it's theoretically interesting
at least. And it's nice if u can really improve ur times that way.
But im not gonna do it since i use a different method. I only encounter
1 kind of parity. The flip parity, which is easily dealt with when i can
for the most part ignore the centers at that stage. Now i better get on
with my work. I should only do cubing stuff in the evening ... lol ...
-Cubix > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > Hey Per, Stefan, > > I just took some
practice trials of my cycles counting practice. > The first time in each
row is how long it took me to count the > cycles, and the second is how
long it took me to solve the cube > having avoided the parity error. > >
48.19 1:15.23 > 39.73 1:05.69 > (37.95 1:15.87) > 1:12.04 1:22.46 >
1:01.12 1:13.9 > 47 1:35.71 > 52.51 1:17.24 > 1:08.68 1:19.45 > (1:34.62
1:25.78) > 51.03 1:20.82 > 58.85 1:24.76 > 59.61 1:25.12 > > which is
55.88 seconds on average to determine the parity of the > edges when
taken as a usual 10 average. I should mention that this > isn't a
true average, I screwed up on 3 of the solves, so I really > did 15
trials and took the 12 successful ones. I'm just trying to > get a
rough idea of how long this is taking me. > > To make a mth observation,
getting the parity error 3 times or less > in 15 trials has only a 1.76%
chance of occuring, so I think we can > say that it is very likely that
my screw-ups were actually screwups > and not that my process still
makes it random chance that I see the > parity error. Also, the last 6
solves were all consectuive with no > screw-ups which only has 1/64
chance of occuring if my process was > just random chance. Once I
practice more I'll try to do a 12 > average with no screwups, which
only has a 0.02% chance of occuring > if you leave the parity error to
chance. > > Here are a few observations to what you guys have said in
past > messages, just to answer your questions. > > Keeping track of the
parity of the edges while solving the centers > doesn't take all
that much more time or effort. I use my feet to > keep track of the
turns. Every time I do a single quarter turn I > switch the foot that I
am pressing to the ground. So if I am > pressing my right foot down, the
parity is even, my left means the > parity is odd. I don't do this
for every turn, since a lot of the > moves are really just conjugates
(some quarter turn / some face > turn / the inverse of the first quarter
turn) so you don't have to > do this for every move. > > Also, Per
to answer your question, I'm trying to see if counting > cycles
will be worthwhile. If people are learning hundreds of > algorithms for
the 3x3x3 to drop a couple seconds of their average, > I don't
think it's any stranger for me to practice and see if this > 4x4
technique will drop a few seconds off my average. I'm doing it >
for the same reason that people are learning ZB for the 3x3x3, to > see
if it will help lower my times some more. > > Also, the reason I only
focus on the flip parity is that it is much > easier to determine given
the centers-first style of solving. In > order to keep my edges step
fast, I have to be able to solve the > first edge I see, rather than a
particular one to help determine the > position parity. So trying to
identify this parity takes thought > and skill while the timer is timing
my solve. If I practice > counting the cycles long enough and can
actually use it, then I can > determine the flip parity within the 15
second inspection, without > ever having been under the timer. > > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > > > > Once
again, i don't see the point in trying to eliminate > the
"flip > > > dedge" parity for 3x3x3 reduction principle. Maybe
im just a > lazy > > > cubist, but i can't see that it will be
worth the effort. The > parity > > > fixing algs are easy to learn and
are pretty fast. Ur overall > speed > > > depends very little on this
issue. Time is better spent on > improving > > > all the basic steps
IMHO. Maybe u guys look into it more for fun > and > > > out of
theoretical interest. That's fair enough ;-) > > > > It is surely
interesting :-) > > > > Though I'm worried about using it in
speedcubing, too. But for a > > slightly different reason. I don't
think it's the time you spend > to > > learn it that could be used
to improve the other steps, but it's > that > > it'll probably
slow us down while solving the centers cause we > need to > > count (mod
2). And if we just make one mistake, we're doomed cause > > then we
will accidentally try to get the error instead of avoid it. > > > > >
PS! Looking at the cyclic structure of the 24 basic edges it > should >
> > be possible to eliminate the "swap dedge" parity as well
as the > > "flip > > > dedge" parity. Why are u discussing
almost solely the latter > parity? > > > Hehe ... ;-) Is it more evil
than the first one? :-P > > > > Actually I think the "swap"
one is more evil. That's because the > > "flip" is
obvious to see when I arrive at it. The "swap" is still > >
quite often killing me, making me wonder what PLL I'm at and >
whether > > it has the error. > > > > Cheers! > > Stefan
5357. Re: more 4x4x4 stuff (counting cycles) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 14:01:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > > 48.19 1:15.23 > 39.73 1:05.69 > (37.95
1:15.87) > 1:12.04 1:22.46 > 1:01.12 1:13.9 > 47 1:35.71 > 52.51 1:17.24
> 1:08.68 1:19.45 > (1:34.62 1:25.78) > 51.03 1:20.82 > 58.85 1:24.76 >
59.61 1:25.12 Hi Chris, do you have an idea why your solves became much
slower than usual, despite avoiding the error? > Also, the reason I only
focus on the flip parity is that it is much > easier to determine given
the centers-first style of solving. In > order to keep my edges step
fast, I have to be able to solve the > first edge I see, rather than a
particular one to help determine the > position parity. So trying to
identify this parity takes thought > and skill while the timer is timing
my solve. If I practice > counting the cycles long enough and can
actually use it, then I can > determine the flip parity within the 15
second inspection, without > ever having been under the timer. Hmm, your
words, cheerfully explaining how to exploit inspection time, make me
strongly think again that inspection time should be discarded and we
should all do non-inspection solves only. Cheers! Stefan
5358. speedcubing records in "The Book of Alternative
Records" From: ralf_laue <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 17:38:31 -0000
Hello, it is a pleasure for me to announce the availability of our
"Book of Alternative Records". This is a new book about
unusual, funny, creative world records, and I am sure that it has the
most complete list of speedcubing records published in a book so far.
The records in the book are based on my Internet page
http://www.recordholders.org/en/list/rubik.html and include the results
of the US and European championship 2004 as the last events before the
deadline. To get an impression of the book and the other records, please
visit http://www.alternativerecords.co.uk (from where you can also order
your copy.) We hope to publish a second edition next year. For this
reason, submissions of new record claims are always welcome (see
http://www.alternativerecords.co.uk/worldrecordbreaker.asp for details).
Best Wishes, Ralf Laue
5359. Re: speedcubing records in "The Book of Alternative
Records" From: ralf_laue <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 17:41:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, ralf_laue > To get an
impression of the book and the other records, please visit >
http://www.alternativerecords.co.uk (from where you can also order >
your copy.) Sorry, I forgot to mention that only a very small selection
of the records from the book is actually published on the book's
web site. So please do not be disappointed if you find only a few
Rubik's records online, the book has much more. Ralf
5360. Re: more 4x4x4 parity stuff (counting cycles) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 00:17:05 -0000
Hi Chris, Stefan, If you left 4 centers in a line (like U F D B centers)
unsolved, and also left the four edge pairs in that line plus the UR and
UL edge pairs, then you could quickly count to see if the parity was
present. If it was present you add a half turn - r, r', l, or
l', then solve the remaining centers and edges with an even number
of quarter turns. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > > Hey Per, Stefan, > > I just took some practice trials of my
cycles counting practice. > The first time in each row is how long it
took me to count the > cycles, and the second is how long it took me to
solve the cube > having avoided the parity error. > > 48.19 1:15.23 >
39.73 1:05.69 > (37.95 1:15.87) > 1:12.04 1:22.46 > 1:01.12 1:13.9 > 47
1:35.71 > 52.51 1:17.24 > 1:08.68 1:19.45 > (1:34.62 1:25.78) > 51.03
1:20.82 > 58.85 1:24.76 > 59.61 1:25.12 > > which is 55.88 seconds on
average to determine the parity of the > edges when taken as a usual 10
average. I should mention that this > isn't a true average, I
screwed up on 3 of the solves, so I really > did 15 trials and took the
12 successful ones. I'm just trying to > get a rough idea of how
long this is taking me. > > To make a mth observation, getting the
parity error 3 times or less > in 15 trials has only a 1.76% chance of
occuring, so I think we can > say that it is very likely that my
screw-ups were actually screwups > and not that my process still makes
it random chance that I see the > parity error. Also, the last 6 solves
were all consectuive with no > screw-ups which only has 1/64 chance of
occuring if my process was > just random chance. Once I practice more
I'll try to do a 12 > average with no screwups, which only has a
0.02% chance of occuring > if you leave the parity error to chance. > >
Here are a few observations to what you guys have said in past >
messages, just to answer your questions. > > Keeping track of the parity
of the edges while solving the centers > doesn't take all that much
more time or effort. I use my feet to > keep track of the turns. Every
time I do a single quarter turn I > switch the foot that I am pressing
to the ground. So if I am > pressing my right foot down, the parity is
even, my left means the > parity is odd. I don't do this for every
turn, since a lot of the > moves are really just conjugates (some
quarter turn / some face > turn / the inverse of the first quarter turn)
so you don't have to > do this for every move. > > Also, Per to
answer your question, I'm trying to see if counting > cycles will
be worthwhile. If people are learning hundreds of > algorithms for the
3x3x3 to drop a couple seconds of their average, > I don't think
it's any stranger for me to practice and see if this > 4x4
technique will drop a few seconds off my average. I'm doing it >
for the same reason that people are learning ZB for the 3x3x3, to > see
if it will help lower my times some more. > > Also, the reason I only
focus on the flip parity is that it is much > easier to determine given
the centers-first style of solving. In > order to keep my edges step
fast, I have to be able to solve the > first edge I see, rather than a
particular one to help determine the > position parity. So trying to
identify this parity takes thought > and skill while the timer is timing
my solve. If I practice > counting the cycles long enough and can
actually use it, then I can > determine the flip parity within the 15
second inspection, without > ever having been under the timer. > > Chris
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@g...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@y...> wrote: > > > > > > Once
again, i don't see the point in trying to eliminate > the
"flip > > > dedge" parity for 3x3x3 reduction principle. Maybe
im just a > lazy > > > cubist, but i can't see that it will be
worth the effort. The > parity > > > fixing algs are easy to learn and
are pretty fast. Ur overall > speed > > > depends very little on this
issue. Time is better spent on > improving > > > all the basic steps
IMHO. Maybe u guys look into it more for fun > and > > > out of
theoretical interest. That's fair enough ;-) > > > > It is surely
interesting :-) > > > > Though I'm worried about using it in
speedcubing, too. But for a > > slightly different reason. I don't
think it's the time you spend > to > > learn it that could be used
to improve the other steps, but it's > that > > it'll probably
slow us down while solving the centers cause we > need to > > count (mod
2). And if we just make one mistake, we're doomed cause > > then we
will accidentally try to get the error instead of avoid it. > > > > >
PS! Looking at the cyclic structure of the 24 basic edges it > should >
> > be possible to eliminate the "swap dedge" parity as well
as the > > "flip > > > dedge" parity. Why are u discussing
almost solely the latter > parity? > > > Hehe ... ;-) Is it more evil
than the first one? :-P > > > > Actually I think the "swap"
one is more evil. That's because the > > "flip" is
obvious to see when I arrive at it. The "swap" is still > >
quite often killing me, making me wonder what PLL I'm at and >
whether > > it has the error. > > > > Cheers! > > Stefan
5361. Re: more 4x4x4 parity stuff (counting cycles) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 01:31:11 -0000
Why should I leave the UR and UL edge pairs unsolved? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > Hi Chris, Stefan, > > If you left 4
centers in a line (like U F D B centers) unsolved, > and also left the
four edge pairs in that line plus the UR and UL edge > pairs, then you
could quickly count to see if the parity was present. > If it was
present you add a half turn - r, r', l, or l', then solve >
the remaining centers and edges with an even number of quarter turns. >
> Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y.. .> >
wrote: > > > > Hey Per, Stefan, > > > > I just took some practice trials
of my cycles counting practice. > > The first time in each row is how
long it took me to count the > > cycles, and the second is how long it
took me to solve the cube > > having avoided the parity error. > > > >
48.19 1:15.23 > > 39.73 1:05.69 > > (37.95 1:15.87) > > 1:12.04 1:22.46
> > 1:01.12 1:13.9 > > 47 1:35.71 > > 52.51 1:17.24 > > 1:08.68 1:19.45
> > (1:34.62 1:25.78) > > 51.03 1:20.82 > > 58.85 1:24.76 > > 59.61
1:25.12 > > > > which is 55.88 seconds on average to determine the
parity of the > > edges when taken as a usual 10 average. I should
mention that this > > isn't a true average, I screwed up on 3 of
the solves, so I really > > did 15 trials and took the 12 successful
ones. I'm just trying to > > get a rough idea of how long this is
taking me. > > > > To make a mth observation, getting the parity error 3
times or less > > in 15 trials has only a 1.76% chance of occuring, so I
think we can > > say that it is very likely that my screw-ups were
actually screwups > > and not that my process still makes it random
chance that I see the > > parity error. Also, the last 6 solves were all
consectuive with no > > screw-ups which only has 1/64 chance of occuring
if my process was > > just random chance. Once I practice more I'll
try to do a 12 > > average with no screwups, which only has a 0.02%
chance of occuring > > if you leave the parity error to chance. > > > >
Here are a few observations to what you guys have said in past > >
messages, just to answer your questions. > > > > Keeping track of the
parity of the edges while solving the centers > > doesn't take all
that much more time or effort. I use my feet to > > keep track of the
turns. Every time I do a single quarter turn I > > switch the foot that
I am pressing to the ground. So if I am > > pressing my right foot down,
the parity is even, my left means the > > parity is odd. I don't do
this for every turn, since a lot of the > > moves are really just
conjugates (some quarter turn / some face > > turn / the inverse of the
first quarter turn) so you don't have to > > do this for every
move. > > > > Also, Per to answer your question, I'm trying to see
if counting > > cycles will be worthwhile. If people are learning
hundreds of > > algorithms for the 3x3x3 to drop a couple seconds of
their average, > > I don't think it's any stranger for me to
practice and see if this > > 4x4 technique will drop a few seconds off
my average. I'm doing it > > for the same reason that people are
learning ZB for the 3x3x3, to > > see if it will help lower my times
some more. > > > > Also, the reason I only focus on the flip parity is
that it is much > > easier to determine given the centers-first style of
solving. In > > order to keep my edges step fast, I have to be able to
solve the > > first edge I see, rather than a particular one to help
determine the > > position parity. So trying to identify this parity
takes thought > > and skill while the timer is timing my solve. If I
practice > > counting the cycles long enough and can actually use it,
then I can > > determine the flip parity within the 15 second
inspection, without > > ever having been under the timer. > > > > Chris
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@g...> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@y...> wrote: > > > > > > > >
Once again, i don't see the point in trying to eliminate > > the
"flip > > > > dedge" parity for 3x3x3 reduction principle.
Maybe im just a > > lazy > > > > cubist, but i can't see that it
will be worth the effort. The > > parity > > > > fixing algs are easy to
learn and are pretty fast. Ur overall > > speed > > > > depends very
little on this issue. Time is better spent on > > improving > > > > all
the basic steps IMHO. Maybe u guys look into it more for fun > > and > >
> > out of theoretical interest. That's fair enough ;-) > > > > > >
It is surely interesting :-) > > > > > > Though I'm worried about
using it in speedcubing, too. But for a > > > slightly different reason.
I don't think it's the time you spend > > to > > > learn it
that could be used to improve the other steps, but it's > > that >
> > it'll probably slow us down while solving the centers cause we
> > need to > > > count (mod 2). And if we just make one mistake,
we're doomed cause > > > then we will accidentally try to get the
error instead of avoid it. > > > > > > > PS! Looking at the cyclic
structure of the 24 basic edges it > > should > > > > be possible to
eliminate the "swap dedge" parity as well as the > > >
"flip > > > > dedge" parity. Why are u discussing almost
solely the latter > > parity? > > > > Hehe ... ;-) Is it more evil than
the first one? :-P > > > > > > Actually I think the "swap" one
is more evil. That's because the > > > "flip" is obvious
to see when I arrive at it. The "swap" is still > > > quite
often killing me, making me wonder what PLL I'm at and > > whether
> > > it has the error. > > > > > > Cheers! > > > Stefan
5362. Kennedy Tournament ... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 01:36:41 -0000
How on earth can Lars Petrus win the Kennedy Middle School tournament? I
mean, come on, that's not fair. I mean, think about it, it's
"Kennedy Middle School" ... and he is ... you know, Swedish!
Cheers! Stefan
5363. Re: Kennedy Tournament ... From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 01:43:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > How on earth can Lars
Petrus win the Kennedy Middle School tournament? > I mean, come on,
that's not fair. I mean, think about it, it's > "Kennedy
Middle School" ... and he is ... you know, Swedish! > > Cheers! >
Stefan Well, the top four competitors were not from the middle school,
not just Lars Petrus. Most of the others competing started within the
last few months (I think), so they haven't had the time to gain
speed yet. -Thomas Bischof
5364. Re: [Speed cubing group] Re: Kennedy Tournament ... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 17:52:20 -0800
Yeah yeah, okay, he's a bit old for middle school and he's a
little Sweedish but it's always nice to have some more experience
cubers so the beginners can see. I guess what we could have done was had
different 'categories' such as Kennedy and non-Kennedy cubers.
Of course, there weren't any prizes given out so it's not like
it would have mattered. I do feel bad though... this being Lars'
first tournament win and I had nothing to give him. Who's up for
cheesecake? Tyson Mao MSC #631 California Institute of Technology On Dec
13, 2004, at 5:43 PM, tsbischof wrote: > Well, the top four competitors
were not from the middle school, not > just Lars Petrus. Most of the
others competing started within the > last few months (I think), so they
haven't had the time to gain > speed yet. > > -Thomas Bischof
Hey, I intentionally didn't say anything about his age! ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Yeah yeah, okay, he's a bit old for middle
school and he's a little > Sweedish but it's always nice to
have some more experience cubers so > the beginners can see. I guess
what we could have done was had > different 'categories' such
as Kennedy and non-Kennedy cubers. Of > course, there weren't any
prizes given out so it's not like it would > have mattered. I do
feel bad though... this being Lars' first > tournament win and I
had nothing to give him. Who's up for cheesecake? > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Dec 13, 2004, at
5:43 PM, tsbischof wrote: > > > Well, the top four competitors were not
from the middle school, not > > just Lars Petrus. Most of the others
competing started within the > > last few months (I think), so they
haven't had the time to gain > > speed yet. > > > > -Thomas Bischof
5366. Re: [Speed cubing group] Re: Kennedy Tournament ... From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Dec 2004 19:07:08 -0800
And when I say "a bit too old for middle school", I just mean
14 and up. Of course. Tyson Mao MSC #631 California Institute of
Technology On Dec 13, 2004, at 7:03 PM, Stefan Pochmann wrote: > Hey, I
intentionally didn't say anything about his age! > ;-) > > Cheers!
> Stefan
5367. Rubik's Standalone Timer Update? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 07:38:36 -0000
Hey y'all. It's christmass break! woohoo! Im excited to finish
learning the PLL algs from Jessica's method. However, im a bit
curious... that timer that was being developed -- the standalone one
that supposedly was in the making, like they had the schematics done and
were working on making a prototype -- what's the website for that,
and how is it coming along? Jordan (Eugene Oregon)
5368. Re: Rubik's Standalone Timer Update? From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 07:58:07 -0000
5369. Re: more 4x4x4 parity stuff (counting cycles) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 18:30:13 -0000
Hi Stefan, If you rather not, that's fine, since there's no
technical reason to leave them unsolved before checking for parity. I
just find it easier to solve the remaining edges and centers if I can
freely move the "Up" side. I don't know - it may well be
better to have those two edge pairs solved first. Come to think of it, a
study of that whole r l slice pair might be rather rewarding... Good
question, thanks. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Why should I leave the UR and UL edge
pairs unsolved? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > Hi Chris, Stefan, > > > > If you
left 4 centers in a line (like U F D B centers) unsolved, > > and also
left the four edge pairs in that line plus the UR and UL > edge > >
pairs, then you could quickly count to see if the parity was > present.
> > If it was present you add a half turn - r, r', l, or l',
then solve > > the remaining centers and edges with an even number of
quarter > turns. > > > > Regards, > > > > David J
5370. Re: Rubik's Standalone Timer Update? From: "Jordan Beckett" <deusasciocarus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 19:08:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > >
http://home.comcast.net/~epj69/timer/journal.htm > > -Chris SIIIICK!
Thanks Chris. Jordan
5371. Re: Video capture tip -- Example From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 21:36:02 -0000
Here's a standard 25 frames/sec video:
http://grrroux.free.fr/25Hz.avi Now the same, but 50 hertz:
http://grrroux.free.fr/50Hz.avi At first, you can't see a huge
difference, but when you get used to the second one, the first looks
ugly. Gilles. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@f...> wrote: > > > > Finger tricks
are very fast, so fast you can't analyze them correctly > on
standard videos formats. > > If you use an analog camcorder, here's
something interesting you can try. > Use odd/even interleaved video
fields to double your frame rate, as it > is explained on this
(wonderful) page: http://www.100fps.com/ > You get 50Hz (=PAL*2), or 60
Hz (=NTSC*2). > > With my slow modem and small web space, I can't
show you the > difference, but believe me, for a speedcubing video, it
changes > everything! > > Gilles.
5372. Interviews From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Dec 2004 13:42:13 -0800
The Exploratorium is asking for people that would be available for
interviews prior to the tournament on January 15 so let me know if
you're interested. Those guys are awesome... they're doing so
much media for us :-) Tyson Mao MSC #631 California Institute of
Technology
5373. Re: Video capture tip -- Example From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 00:40:37 -0000
Ok, people are asking me for the sequence. So I open the 50Hz file with
VirtualDub, play it frame by frame and it looks like
R'RRUR'U'R'FRRU'R'U'RUR'F'.
Gilles. PS: I can still remember a few PLLs :-P --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > Here's a standard 25 frames/sec
video: > http://grrroux.free.fr/25Hz.avi > > Now the same, but 50 hertz:
> http://grrroux.free.fr/50Hz.avi > > At first, you can't see a
huge difference, but when you get used to > the second one, the first
looks ugly. > > > Gilles. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > > > > > > > Finger tricks are very fast, so
fast you can't analyze them correctly > > on standard videos
formats. > > > > If you use an analog camcorder, here's something
interesting you can > try. > > Use odd/even interleaved video fields to
double your frame rate, as it > > is explained on this (wonderful) page:
http://www.100fps.com/ > > You get 50Hz (=PAL*2), or 60 Hz (=NTSC*2). >
> > > With my slow modem and small web space, I can't show you the
> > difference, but believe me, for a speedcubing video, it changes > >
everything! > > > > Gilles.
5374. Re: Video capture tip -- Example From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 01:44:12 -0000
Why on earth do you start with R'R ?!? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > So I open the 50Hz file with VirtualDub,
play it frame by frame and it > looks like
R'RRUR'U'R'FRRU'R'U'RUR'F'.
5375. Re: Interviews From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 03:39:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > The Exploratorium is asking for people that would be available
for > interviews prior to the tournament on January 15 so let me know if
> you're interested. Those guys are awesome... they're doing
so much > media for us :-) > > Tyson Mao > MSC #631 > California
Institute of Technology I would probably be available, depending on time
and location. -Thomas Bischof
5376. Re: Video capture tip -- Example From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 08:07:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Why on earth do you start
with R'R ?!? Not only that but it is R'RR! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > > > So I open the 50Hz file with
VirtualDub, play it frame by frame and > it > > looks like
R'RRUR'U'R'FRRU'R'U'RUR'F'.
5377. Another (HTM optimal) 20 mover (not superflip) From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 08:10:44 -0000
L' F2 U2 B2 D F' U2 L D2 L2 B R F2 D2 U2 L' U2 F U'
R' I got that this takes 20 indirectly (namely by obtaining that
all its neighbours take at least 19 moves) but anyway it's another
position, other than superflip that takes 20 moves in HTM. (It is
therefore maximal in the orientation sub-group.)
5378. Re: Video capture tip -- Example From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 11:31:13 -0000
Hey! I guess R'RR' makes much more sound ... lol (or oll :-P )
What does it take to make 50 Hz movie in the first place? Can a 320x240
logitech avi webcam capture be made into 50 Hz somehow ?? It will be 30
fps or 15 fps according to the webcam settings... Happy cubing. -Per >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Why on earth do you start with
R'R ?!? > > Not only that but it is R'RR! > > > Stefan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
> <grrroux@f...> wrote: > > > > > > So I open the 50Hz file with
VirtualDub, play it frame by frame > and > > it > > > looks like
R'RRUR'U'R'FRRU'R'U'RUR'F'.
5379. Re: Another (HTM optimal) 20 mover (not superflip) From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 14:26:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > L' F2 U2 B2 D F' U2 L D2 L2 B R F2
D2 U2 L' U2 F U' R' That's nice! You can find other
20-turn positions at
http://www.geocities.com/jaapsch/puzzles/symmetr1.htm
http://www.math.ucf.edu/~reid/Rubik/symmetric.html but they all have
higher symmetry than this: yours has 3-fold rotational symmetry about
the DFR-ULB axis, plus a centre of symmetry (according to Cube Explorer
3.56). Mike
5380. GO cube GO! From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 17:04:53 -0000
5381. Re: GO cube GO! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 22:09:06 -0000
Well spotted. Thanks for posting the link here. :) I noticed that the
article refers "Cubers of both sexes...". I'm skeptical
of this. As far as I can tell (from competitions and online stuff),
there are very few other female cubers. Or perhaps the other female
cubers are just not as obsessed and thus don't go to competitions,
don't post online and don't create websites? ;) Jasmine
http://speedcubing.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > http://www.itnews.it/risorse/EuroNews,Zj0xMTUzMjc4 > > -Chris
5382. Re: GO cube GO! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 22:20:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > > Or perhaps the other female cubers are
just not as obsessed and thus > don't go to competitions,
don't post online and don't create > websites? ;) Yes, I
believe girls just don't need to show off as much as the guys. They
sit quietly in their homes breaking all the records and laughing about
us. Yep, that must be it. Cheers! Stefan
5383. RE: [Speed cubing group] Re: GO cube GO! From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Dec 2004 22:21:21 -0000
You know Jasmine, you are probably right. My girlfriend Lisa can now
solve a cube, also her sister and her sisters friend, but none of them
would ever want to go in a competition. And they haven't thus far
shown any of the obsessive tendencies that I have had when
learning/improving with the cube. Lisa's fastest time is 48.98
seconds, but she doesn't feel any desire to improve :-( I really
think it is a predominantly male trait, not really anything to do with
whether one sex is better at cubing, just one sex wants to be better at
cubing :-) Dan :-) _____ From: jasmine_ellen
[mailto:no_reply@yahoogroups.com] Sent: 15 December 2004 22:09 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
GO cube GO! Well spotted. Thanks for posting the link here. :) I noticed
that the article refers "Cubers of both sexes...". I'm
skeptical of this. As far as I can tell (from competitions and online
stuff), there are very few other female cubers. Or perhaps the other
female cubers are just not as obsessed and thus don't go to
competitions, don't post online and don't create websites? ;)
Jasmine http://speedcubing.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > http://www.itnews.it/risorse/EuroNews,Zj0xMTUzMjc4 > > -Chris
Yahoo! Groups Sponsor ADVERTISEMENT
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group on the web, go to:
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from this group, send an email to:
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. [Non-text
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5384. [Speed cubing group] Re: GO cube GO! From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 22:33:03 -0000
I have managed to get at least two girls in my class interested in
cubing. To create some motivation I have promised that as soon as one of
them goes sub 30 I'll go dance swing. And yeah, I completely suck
at dancing, so they better keep improving after that! --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > You know Jasmine, you are probably
right. > > > > My girlfriend Lisa can now solve a cube, also her sister
and her sisters > friend, but none of them would ever want to go in a
competition. And they > haven't thus far shown any of the obsessive
tendencies that I have had when > learning/improving with the cube. > >
> > Lisa's fastest time is 48.98 seconds, but she doesn't feel
any desire to > improve :-( > > > > I really think it is a predominantly
male trait, not really anything to do > with whether one sex is better
at cubing, just one sex wants to be better at > cubing :-) > > > > Dan
:-) > > > > _____ > > From: jasmine_ellen
[mailto:no_reply@yahoogroups.com] > Sent: 15 December 2004 22:09 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: GO cube GO! > > > > > Well spotted. Thanks for posting the link
here. :) > > I noticed that the article refers "Cubers of both
sexes...". I'm > skeptical of this. As far as I can tell (from
competitions and > online stuff), there are very few other female
cubers. > > Or perhaps the other female cubers are just not as obsessed
and thus > don't go to competitions, don't post online and
don't create > websites? ;) > > Jasmine >
http://speedcubing.blogspot.com > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > > >
http://www.itnews.it/risorse/EuroNews,Zj0xMTUzMjc4 > > > > -Chris > > >
> > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129442kvl/M=298184.5639630.6699735.3001176/D=gr
>
oups/S=1705297356:HM/EXP=1103234997/A=2495208/R=0/SIG=11egg01lg/*http:/www.n
> etflix.com/Default?mqso=60188914> click here > > > >
<http://us.adserver.yahoo.com/l?M=298184.5639630.6699735.3001176/D=groups/S=
> :HM/A=2495208/rand=299460045> > > > > _____ > > Yahoo! Groups Links >
> * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
> be> > > * Your use of Yahoo! Groups is subject to the Yahoo! >
<http://docs.yahoo.com/info/terms/> Terms of Service. > > > >
[Non-text portions of this message have been removed]
5385. [Speed cubing group] Re: GO cube GO! From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 22:55:24 -0000
I'd say that what you've described is definitely the more
usual situation. It's completely opposite with me. I'm the one
who's obsessed by cubing, whereas my brother thinks it's all
pretty geeky and isn't all that interested. He can solve it, but
not very fast (a couple of minutes). Interestingly, my brother is
actually in the typical speedcuber demographic - twenty-something year
old male engineer. It's kinda cool to be a bit different! :)
Jasmine http://speedcuber.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > You know Jasmine, you are probably
right. > > > > My girlfriend Lisa can now solve a cube, also her sister
and her sisters > friend, but none of them would ever want to go in a
competition. And they > haven't thus far shown any of the obsessive
tendencies that I have had when > learning/improving with the cube. > >
> > Lisa's fastest time is 48.98 seconds, but she doesn't feel
any desire to > improve :-( > > > > I really think it is a predominantly
male trait, not really anything to do > with whether one sex is better
at cubing, just one sex wants to be better at > cubing :-) > > > > Dan
:-) > > > > _____ > > From: jasmine_ellen
[mailto:no_reply@yahoogroups.com] > Sent: 15 December 2004 22:09 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: GO cube GO! > > > > > Well spotted. Thanks for posting the link
here. :) > > I noticed that the article refers "Cubers of both
sexes...". I'm > skeptical of this. As far as I can tell (from
competitions and > online stuff), there are very few other female
cubers. > > Or perhaps the other female cubers are just not as obsessed
and thus > don't go to competitions, don't post online and
don't create > websites? ;) > > Jasmine >
http://speedcubing.blogspot.com > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > > >
http://www.itnews.it/risorse/EuroNews,Zj0xMTUzMjc4 > > > > -Chris > > >
> > > > > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. >
> > > [Non-text portions of this message have been removed]
5386. [Speed cubing group] Re: GO cube GO! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 23:37:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > > It's completely opposite with me.
I'm the one who's obsessed by > cubing, whereas my brother
thinks it's all pretty geeky and isn't > all that interested.
You should tell him he'd get all the chicks, maybe that'll
change his mind :-) Cheers! Stefan
5387. [Speed cubing group] Re: GO cube GO! From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 05:30:22 -0000
WOW! Cube Obsession on the rise lol anyways i got five of my friends
doing the F2L. but all of them are lazy to learn the LL :( they say its
too much work hehe i feel like an ass teaching then only 2/3 of the cube
hehe --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > > > It's completely opposite with me.
I'm the one who's obsessed by > > cubing, whereas my brother
thinks it's all pretty geeky and isn't > > all that
interested. > > You should tell him he'd get all the chicks, maybe
that'll change his > mind :-) > > Cheers! > Stefan
5388. Re: [Speed cubing group] Re: GO cube GO! From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Dec 2004 23:05:57 -0800
Hi Jasmine, I'm sure the group has talked about this before. The
same phenomenon happens to a huge degree in chess that they actually
award WGM titles which are separate from the grand master title. Maybe
the cubing community should start some female cubing recruitment
programs? Make it each and every cuber's mission to introduce one
female to cubing each week. Haha! I can't believe I just said that.
Tyson Mao MSC #631 California Institute of Technology On Dec 15, 2004,
at 2:09 PM, jasmine_ellen wrote: > Well spotted. Thanks for posting the
link here. :) > > I noticed that the article refers "Cubers of both
sexes...". I'm > skeptical of this. As far as I can tell (from
competitions and > online stuff), there are very few other female
cubers. > > Or perhaps the other female cubers are just not as obsessed
and thus > don't go to competitions, don't post online and
don't create > websites? ;) > > Jasmine
5389. Re: GO cube GO! From: mike_go_uk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 09:07:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I noticed that the article refers
"Cubers of both sexes...". I'm > skeptical of this. As
far as I can tell (from competitions and > online stuff), there are very
few other female cubers. Having and being able to solve the cube are
quite different from the minority pursuit of speedsolving, which
requires an enormous amount of self motivation (and who knows what
other, less admirable character traits). My eldest daughter (10)
regularly solves her cube... and the only other person she knows of a
similar age who can solve the cube is also a girl. That's a tiny
sample, but let's not lose hope :) Mike
5390. Re: [Speed cubing group] Re: GO cube GO! From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Dec 2004 07:22:40 -0400
> My girlfriend Lisa can now solve a cube, also her sister and her
sisters > friend, but none of them would ever want to go in a
competition. And they > haven't thus far shown any of the obsessive
tendencies that I have had when > learning/improving with the cube. LOL.
No one has ever shown the obsessive tendencies you have... Michiel
5391. RE: [Speed cubing group] Re: GO cube GO! From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Dec 2004 11:35:04 -0000
:P Dan :-) _____ From: Michiel van der Blonk [mailto:blonkm@...] Sent:
16 December 2004 11:23 To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Re: GO cube GO! > My girlfriend Lisa
can now solve a cube, also her sister and her sisters > friend, but none
of them would ever want to go in a competition. And they > haven't
thus far shown any of the obsessive tendencies that I have had when >
learning/improving with the cube. LOL. No one has ever shown the
obsessive tendencies you have... Michiel Yahoo! Groups Sponsor
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<http://docs.yahoo.com/info/terms/> Terms of Service. [Non-text
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5392. Re: [Speed cubing group] Re: GO cube GO! From: "Michiel van der Blonk" <blonkm@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Dec 2004 07:42:27 -0400
> You should tell him he'd get all the chicks, maybe that'll
change his > mind :-) > > Cheers! > Stefan That's until he finds
out we meant all speedcubing chicks, which on his continent is probably
1 and she's his sister. Michiel
5393. how dumb do you have to be to solve a cube? From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Dec 2004 07:46:26 -0400
(DUMB)*288 Question: how much DUMBER do you have to be to solve a cube?
(hint: not so dumb) Try it. Michiel [Non-text portions of this message
have been removed]
5394. Re: how dumb do you have to be to solve a cube? From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 12:25:00 -0000
I once wrote a small program to calculate the order of an algorithm...
Too bad it doesn't know slice moves :(. --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > (DUMB)*288 > > Question: how much
DUMBER do you have to be to solve a cube? (hint: not so dumb) > > Try
it. > Michiel > > [Non-text portions of this message have been removed]
5395. Re: how dumb do you have to be to solve a cube? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 13:30:08 -0000
You could try to write out (DUMBER)*3 without inner slice turns and then
repeat that. I just did (DUMBER)*3 by hand and found: - flipped cycle
with 7 edges (factor 2*7) - flipped cycle with 2 edges (2*2) - flipped
cycle with 2 edges (2*2) - flipped cycle with 1 edge (2*1) - correct
cycle with 4 corners (1*4) - correct cycle with 2 corners (1*2) - 2
solved corners (1) That means it will repeat after LCM( 2*7, 2*2, 2*2,
2*1, 1*4, 1*2 ) = 28 repetitions, which means (DUMBER)*84 is the
identity. Now go prove no smaller factor results in identity, too :-)
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y... > wrote: > > I once wrote a small
program to calculate the order of an > algorithm... Too bad it
doesn't know slice moves :(. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der >
Blonk" <blonkm@z...> wrote: > > (DUMB)*288 > > > > Question: how
much DUMBER do you have to be to solve a cube? > (hint: not so dumb) > >
> > Try it. > > Michiel > > > > [Non-text portions of this message have
been removed]
5396. Re: how dumb do you have to be to solve a cube? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 13:32:16 -0000
Oh, forgot to mention this riddle is almost as hilarious as your
speedcubing chicks observation :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > (DUMB)*288 > > Question: how much
DUMBER do you have to be to solve a cube? (hint: not so dumb) > > Try
it. > Michiel > > [Non-text portions of this message have been removed]
5397. Re: [Speed cubing group] Re: GO cube GO! From: François SECHET <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 17:29:54 +0100 (CET)
Does anyone have a copy of the commercial they're talking about in
the article? I'd love to see what they've done. François
--------------------------------- Découvrez le nouveau Yahoo! Mail : 250
Mo d'espace de stockage pour vos mails ! Créez votre Yahoo! Mail
[Non-text portions of this message have been removed]
5398. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 19:23:53 -0000
I swear! Wal-mart has cheap cubes and they move soo smoothly in slices.
you should go get one, believe me i know a friend who did you wont be
disappointed :P --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y...> wrote: > > It's almost
Christmas, can we get those new cubes? And how are the > stickers? > > >
--- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > The ready made cubes from Rubiks.com
aren't the arched centres > yet, there is > > quite a bit of stock
to go through as the site wasn't really > functioning at > > the
beginning of the year. The Winning Moves ones should be in > most of the
> > stores, especially in bigger towns and cities and there are some >
clues to > > look out for; namely that the logo is much brighter print
due to > the new > > stickers and there will be a stand included. later
in the year > (in time for > > Christmas) will be a 25th Anniversary
cube for 2005 with special > logo (for > > next year only) and different
packaging (silver, hexagonal) All of > these > > will be to the new
higher standard. > > The cube kit on rubiks.com is the new design, you
don't have to > use the > > rivets on this and can put in screws
instead. > > Hope that helps. > > Dave > > Seven Towns. > >
5399. Re: Riemann Hypothesis From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 20:21:21 -0000
Hi Richard, This is a different case. I'm after percentages
following each prime. So the - 1/6, which is an adjustment from two and
three's overlap, comes before 1/5. If you look at it one prime at a
time, it can produce several things from which information may be
gleaned. I mentioned a line which may predict a continuation into areas
uncharted, but there are other ways of looking at it. For example, I
thought that maybe at any prime point one could dip into the percentage
left that contained primes undiscovered and make a prediction: So here
each step concerns a prime number. After the first step each additional
steps is added (with adjustment) to the prior steps. If the steps are a,
and the cumulative results (density of non primes) are b, density of
possible primes are c, I would go: a(2)= 1/2 = 0.5 a(3) adds 1/6 =
0.166667 a(5) adds 1/15 = 0.066667 a(7) adds 1/35 =
0.02857142857142857142857142857142857 (If this is an accurate trend then
(whew) it would save a lot of work.) b(2)= 0.5 b(3)= 0.6666... b(5)=
0.733333333 etc b(7) = 0.7619047619047619047619047619047 c(2) = 0.5 c(3)
= 0.3333.... c(5) = 0.266666666 etc c(7) =
0.2380952380952380952380952380952 OK. Then in practice: a(2) every other
taken away. Prediction: b(2) = 0.5 - at least half of the next 6 numbers
(3) aren't prime, leaving c(2) possibly half, or 3 prime. actual: 4
6 8 not prime. 3 5 and 7 are prime. (Works until next prime squared
(9).) a(3) every third taken away, (3*2) every other 3rd having been
taken away twice, I put back every other 3rd, - corrections = 1/6
Prediction: b(3) = 0.6666... - at least two thirds of the next 21
numbers (14) aren't prime, leaving c(3) possibly one third or 7
prime. actual from 4 to 24 - 4,6,8,9,10,12,14,15,16,18,20,21,22,24 not
prime, then 5,7,11,13,17,19,23 are prime a(5) every fifth taken away,
(5*2) every other 5th having been taken away twice, I put back every
other 5th, 1/10 (5*3) every third 5th having been taken away twice, I
put back every third 5th, 1/15 (5*3*2) every sixth 5th having put back
twice, I take away every sixth 5th, 1/30, corrections = 1/15 Prediction
b(5) = 0.733333333 percent, or at least 33 of the next 45 numbers
aren't prime, then c(5) possibly 0.2666666667 percent or (12) are
prime. actual from 6 through 50 - 6, 8, 9, 10, 12, 14, 15, 16, 18, 20,
21, 22, 24, 25, 26, 27, 28, 30, 32, 33, 34, 35, 36, 38, 39, 40, 42, 44,
45, 46, 48, 49, 50 then not prime 7,11,13,17,19,23,29,31,37,41,43,47 are
prime. (interesting that it caught 7 squared) a(7) every seventh taken
away, (7*2) every other 7th having been taken away twice, I put back
every other 7th - 1/14, (7*3) every third 7th having been taken away
twice, I put back every third 1/7th - 1/21, (7*5) every fifth 7th having
been taken away twice, I put back every fifth 1/7th - 1/35, (7*3*2)
every third 14th having been put back twice, I take away every third
14th - 1/42, (7*5*2) every other 35th having been put back twice, I take
away every other 35th - 1/70, (7*5*3) every third 35th having put back
twice, I take away every third 35 - 1/105. (7*5*3*2) every other 105th
having been taken away twice, I put back every other 105th - 1/210.
corrections = 1/35 = 0.02857142857142857142857142857142857 prediction:
b(7) = 0.761904761904761904761904761904762 percent or at least 80 of the
next 105 not prime, then c(7) possibly
0.238095238095238095238095238095238 percent or 25 prime actual from 8
through 112
8,9,10,12,14,15,16,18,20,21,22,24,25,26,27,28,30,32,33,34,35,36,38,39,40,42,44,45,46,48,49,50,51,52,54,55,56,57,58,60,62,63,64,65,66,68,69,70,72,74,75,76,77,78,80,81,82,84,85,86,87,88,90,91,92,93,94,95,96,98,99,100,102,104,105,106,108,110,111,112
not prime and
11,13,17,19,23,29,31,37,41,43,47,53,59,61,67,71,73,79,83,89,97,101,103,107,109
prime Is that accurate enough for you? It took time to step through each
portion, so I didn't check to see how far each prediction could go,
and the complexity grows with every step, so I'm not quite sure of
the full process. I haven't tried yet to make single equation out
of it. I don't know how useful all this can be, since so many
primes are already known, there's no way I can do this
longhand...that is, having no access to a supercomputer, I can't
tell how useful it might be, ultimately. I would enjoy seeing this
tried. Know anyone interested? > (By the way, at this point it might be
as well to add that the recurring number 0.9999.... does equal 1, in
respect of the end of your post, as can be seen by the definition of
0.999... which is the sum of an absolutely convergent series). Like, for
example, looking at 0.8888... being one side of a zipper and 0.1111...
being the other side. > Zeno's paradox is only a paradox because at
the time of Zeno, limits were not well-defined. I think Zeno understood
the paradox, but none of his "peers" did. > In the example of
the arrow, one can also say that the arrow takes half as much time for
each step and conclude that time never passes. Archery in a vacuum? >
(If we could reach a point in the future, we'd have to get half way
there, then half of the remaining time etc., so we'd conclude that
time never passes and of course then we couldn't have shot an arrow
to begin with!) Right. One of the paradoxes (paradoces?) has one of two
runners catching the other. We're dealing with two relative speeds
and we define speed as distance covered over time. s=d/t. By leaving
time out of the equation we're essentially trying to divide by
zero. Nice talking with you, David J Salvia --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@y...>
wrote: > > > Found your post. Looks like it was posted at around the
time I was in > the US at the start of the year, so I missed it. Since
I'm off to > China on holiday on Tuesday I'd better try to
reply right now. > > It's been a while now but as I recall, from
scanning the emails, you > were wanting to look at densities of primes
by (effectively) looking > at the density of non-primes (and subtracting
from 1 if you want to > get the densitiy of primes). > Thus you were
looking at 1/2+1/3-1/6 etc. I will agree with you that > you can define
density so that 1/2 of the numbers beyond a particular > point are
divisible by 2 and 1/3 are divisible by 3 so that > 1/2+1/3-1/6=2/3 are
divisible by either 2 or 3. > There's a bit of a problem though in
proceeding like this. The sum you > get is not absolutely convergent so
the order in which you add the > terms is important. This is a strange
property of infinite series > which people may or may not be aware of -
if the series you are adding > up is conditionally but not absolutely
convergent then if you add up > the terms in a different order you can
get different answers. In fact, > by appropriately ordering the terms
you can get any limit you want or > you can get divergence etc. > (By
the way, at this point it might be as well to add that the > recurring
number 0.9999.... does equal 1, in respect of the end of > your post, as
can be seen by the definition of 0.999... which is the > sum of an
absolutely convergent series). > One problem with 1/2+1/3-1/6 is that
the -1/6 corrects for multiples > of 6 (that have already been accounted
for in the overlap of > accounting for 2 and then 3) but by the time you
need to account for > multiples of 6 you should already have accounted
for multiples of 5. > i.e. 1/2+1/3+1/5-1/6. > It would seem that it is
the limit (if it exists, which it should) of > f(x) where f(x) is
defined as the sum of -[(-1)^s(y)]/y where 1<y<=x > is square free
and s(y) is the number of prime factors of y. (Summed > over increasing
y) > In other words, f(2)=1/2 and if x+1 is not square-free then >
f(x+1)=f(x) and otherwise f(x+1)is either f(x)+1/(x+1) or f(x)-1/(x+1) >
according as x+1 is a product of an odd or even number of primes. The >
limit of this sum should then be the density of non-primes. > Thus the
partial sums would look like: > f(2)=1/2 > f(3)=1/2+1/3 > f(4)=1/2+1/3 >
f(5)=1/2+1/3+1/5 > f(6)=1/2+1/3+1/5-1/6 > f(7)=1/2+1/3+1/5-1/6+1/7 >
f(8)=1/2+1/3+1/5-1/6+1/7 > f(9)1/2+1/3+1/5-1/6+1/7 >
f(10)=1/2+1/3+1/5-1/6-1/10 > > Of course, this isn't really the
true density either, but - and I've > not really thought about this
- presumably in the limit it should > become 1, since in the limit
pi(x)/x tends to 0. The true density of > non-primes, up to x, would be
1-pi(x)/x (where pi(x) is the number of > primes less than or equal to
x). > There are various asymptotics for pi(x)/x (as given by the Prime >
Number Theorem) for example. The Riemann Hypothesis provides for >
better asymptotics (if it is true). > > Zeno's paradox is only a
paradox because at the time of Zeno, limits > were not well-defined. In
the example of the arrow, one can also say > that the arrow takes half
as much time for each step and conclude that > time never passes. (If we
could reach a point in the future, we'd have > to get half way
there, then half of the remaining time etc., so we'd > conclude
that time never passes and of course then we couldn't have > shot
an arrow to begin with!) > The fact is that there is a number, namely 1,
to which the partial > sums in the Zeno example become arbitrarily close
provided you take > sufficiently many terms. Such a number is defined to
be a limit of the > sequence - I've been a bit loose in my language
here but the precise > definitions are well known. Further more, because
the real numbers are > endowed with a Hausdorff topological structure
(even a metric space > structure) this limit is unique and we can
well-define > 1/2+1/4+1/8+1/16+...=1 (and similarly >
1/10+1/100+1/1000+1/10000+...=1/9 etc.). > > Basically, in looking at
things concerned with infinite series you > have to be extra careful -
not that I've been too careful in this > email (I've not
examined the series >
1/2+1/3+1/5-1/6+1/7-1/10+1/11+1/13-1/14-1/15+1/17+1/19-1/21-1/22+... >
for convergence for example). My complaint about 1/2+1/3-1/6 etc. is >
that it is not immediately obvious that this will converge and, if it >
does, that it will converge to the correct answer. I presume that this >
would continue 1/2+1/3-1/6+1/5-1/10-1/15+1/30+... and more generally, >
after +1/p the next terms would correct in some way (whether ordered >
by denomiator or by number of factors in the denominator and then by >
denominator is not clear). > Whether the sum I gave will converge (and
if it does, to the correct > answer) is also something to question.
I've not checked it, as I > mentione above, but it does seem to me
that it would be a more > anatural order. Even so, it's not the
correct formula for the partial > densities either - but the whole point
is that pi(x) isn't easy to > approximate, without using something
like the prime number theorem, > anyway. > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi GoD2, > > > > I was expressing these
ideas in English, and I see it has led to > > misunderstanding. Put
aside formal language for the moment. > > > > Infinities have finite
aspects: though a series of numbers like > > 1,2,3,4 is considered to
have no end (that is no limit finite meaning > > an end or a limit) it
has a beginning. It also has individual numbers > > like 1 or 10,000,001
which is another finite aspect. SO in relating to > > an finite aspect
of an infine series you (logically and fairly) realte > > to a fiven
point so the group of numbers divisible by 2 is larger than > > the
group of numbers divisible by three, so i consider the subset to > > be
of different sizes as well. > > > > If you take *all* of the numbers in
the infinirte set 1,2,3,4 and > > so forth, and consider that as one
whole thing you can relate to the > > idea of infinity equalling one if
you graph it. So on our graph as the > > position of the number 2, half
of all the numbers after that are not > > prime, this is what I meant by
density, after the number 3, you have > > 1/2 + 1/3 - 1/6 of the numbers
after that are not prime, so the > > "density" of non-prime
numbers grows and the density of possible prime > > numbers drops. > > >
> To clarify, I was using density to mean the *percentage* of numbers >
> beyond a prime that are not prime. > > > > You can chart this, in
numerical order one step at a time, and > > after a while obtain a line
with characteristics that can be noted, > > and from which it may
possible to predict where the next prime is > > likely to fall. > > > >
For this density to reach zero would mean that there were no prime > >
numbers after a particular point, which I don't think can happen. >
> > > *** > > > > People are misled by misunderstanding a term. They
don't understand > > that they're dealing an infinity of
finite objects and they neatly > > overlook what that means. > > > >
When you misplay infinities you get things like 1/9 = .11111... > >
(point one unending) and 8/9 = .88888... (point eight unending) so 1/9 >
> + 8/9 +=9/9 = .99999... (point nine unending) = 1. > > > > This is
like Zeno's paradox that .9 unending is an infinite series > > of
nines, almost getting to one but not quite. > > You shoot an arrow at a
fence then describe it as "the arrow goes > > halfway there, then
half way there, etc." Thought the arrow hits the > > fence the
description never gets there. > > > > Regards, > > > > David J
5400. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Dec 2004 21:13:29 -0000
Looks like you can get the new cubes, but maybe not yet the new boxes:
http://www.twistypuzzles.com/forum/viewtopic.php?t=3319 Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y. ..> wrote: > > It's almost Christmas, can we get
those new cubes? And how are the > stickers? > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > The ready made cubes from Rubiks.com
aren't the arched centres > yet, there is > > quite a bit of stock
to go through as the site wasn't really > functioning at > > the
beginning of the year. The Winning Moves ones should be in > most of the
> > stores, especially in bigger towns and cities and there are some >
clues to > > look out for; namely that the logo is much brighter print
due to > the new > > stickers and there will be a stand included. later
in the year > (in time for > > Christmas) will be a 25th Anniversary
cube for 2005 with special > logo (for > > next year only) and different
packaging (silver, hexagonal) All of > these > > will be to the new
higher standard. > > The cube kit on rubiks.com is the new design, you
don't have to > use the > > rivets on this and can put in screws
instead. > > Hope that helps. > > Dave > > Seven Towns. > >
5401. Cube sighting From: "tsbischof" <tom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Dec 2004 04:05:24 -0000
I was watching Batman (1989) today and noticed that the Joker has a
truncated Rubik's Cube on his desk a about 52 minutes into the
movie (after the murder at City Hall). I don't know if anyone else
has ever noticed this, but this is the first time I noticed it. -Thomas
Bischof
5402. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Dec 2004 07:37:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Looks like you can get the
new cubes, but maybe not yet the new boxes: >
http://www.twistypuzzles.com/forum/viewtopic.php?t=3319 > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y. > ..> wrote: > > > > It's
almost Christmas, can we get those new cubes? And how are the > >
stickers? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
David Hedley Jones > > <davej@s...> wrote: > > > The ready made cubes
from Rubiks.com aren't the arched centres > > yet, there is > > >
quite a bit of stock to go through as the site wasn't really > >
functioning at > > > the beginning of the year. The Winning Moves ones
should be in > > most of the > > > stores, especially in bigger towns
and cities and there are some > > clues to > > > look out for; namely
that the logo is much brighter print due to > > the new > > > stickers
and there will be a stand included. later in the year > > (in time for >
> > Christmas) will be a 25th Anniversary cube for 2005 with special > >
logo (for > > > next year only) and different packaging (silver,
hexagonal) All of > > these > > > will be to the new higher standard. >
> > The cube kit on rubiks.com is the new design, you don't have to
> > use the > > > rivets on this and can put in screws instead. > > >
Hope that helps. > > > Dave > > > Seven Towns. > > > So
basically....retail stores will now sell 3x3 cubes with tubable centers
and all that gooood stuff (including pvc stickers?)
5403. This week's results and the Christmas Challenge From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 17 Dec 2004 21:49:17 -0000
Hi to all FMC'ers! The results of this week's challenge are
now available from the FMC page - www.cubestation.co.uk
<http://www.cubestation.co.uk/> Quite a quiet week, but
congratulations to Charles Tsai who posted the shortest solution to an
FMC since the competition began, he has reduced the benchmark to just 21
moves! Thank you to all who entered! Also added to the results of FMC
#65 03/10/04 is Alexander Ooms' solution, which was posted in time
last week but an error on my part meant that I didn't post it with
the other results! Sorry Alex, your solution is now listed on the
results page. I'm planning to do something a little different for
the Christmas Challenge, but at the moment I haven't got a clue
what! Any suggestions would be taken on board :D Speak soon! Dan :-)
[Non-text portions of this message have been removed]
5404. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart! From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Dec 2004 00:14:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > > Looks like you can get the new cubes,
but maybe not yet the new > boxes: > >
http://www.twistypuzzles.com/forum/viewtopic.php?t=3319 > > > > Cheers!
> > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" > <c_w_tsai@y. > > ..> wrote: > > > > > >
It's almost Christmas, can we get those new cubes? And how are >
the > > > stickers? > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley > Jones > > >
<davej@s...> wrote: > > > > The ready made cubes from Rubiks.com
aren't the arched centres > > > yet, there is > > > > quite a bit
of stock to go through as the site wasn't really > > > functioning
at > > > > the beginning of the year. The Winning Moves ones should be
in > > > most of the > > > > stores, especially in bigger towns and
cities and there are > some > > > clues to > > > > look out for; namely
that the logo is much brighter print due > to > > > the new > > > >
stickers and there will be a stand included. later in the > year > > >
(in time for > > > > Christmas) will be a 25th Anniversary cube for 2005
with > special > > > logo (for > > > > next year only) and different
packaging (silver, hexagonal) > All of > > > these > > > > will be to
the new higher standard. > > > > The cube kit on rubiks.com is the new
design, you don't have > to > > > use the > > > > rivets on this
and can put in screws instead. > > > > Hope that helps. > > > > Dave > >
> > Seven Towns. > > > > > So basically....retail stores will now sell
3x3 cubes with tubable > centers and all that gooood stuff (including
pvc stickers?) Nope. ("tubable?" I assume you mean
"tunable.") The centers with the arched underside are part of
the new cubes, but the new tunable cubes, with screws instead of rivets,
are only available in the DIY kits on rubiks.com...when they have them
in stock. DJ
5405. Chat tonight From: "Daniel Harris" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Dec 2004 18:30:42 -0000
Hi everyone. Don't forget to join the chat on my website tonight! I
will be there later this evening, but join anytime to chat! Dan :) -
www.cubestation.co.uk <http://www.cubestation.co.uk/> [Non-text
portions of this message have been removed]
5406. Re: Chat tonight From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Dec 2004 10:14:06 -0000
The chat was great!! For people who missed it: we had several online
races with 5 or 6 people... We should do that more often :). --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Harris"
<dan_j_harris@n...> wrote: > Hi everyone. > > > > Don't forget
to join the chat on my website tonight! I will be there later > this
evening, but join anytime to chat! > > > > Dan :) -
www.cubestation.co.uk <http://www.cubestation.co.uk/> > > > > > > > >
> > [Non-text portions of this message have been removed]
5407. questions again From: "mwgbrain" <mwgbrain@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Dec 2004 23:38:28 -0000
where can i buy the 5x5x5 cube and the megaminx and the pyraminx? please
recommend websites that are good
5408. Re: questions again From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Dec 2004 23:42:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mwgbrain"
<mwgbrain@y...> wrote: > > where can i buy the 5x5x5 cube and the
megaminx and the pyraminx? > please recommend websites that are good Try
mefferts.com From what i've heard the cubes have a very smoothe
turning mechanism.
5409. Re: questions again From: "mwgbrain" <mwgbrain@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Dec 2004 23:49:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mwgbrain" >
<mwgbrain@y...> wrote: > > > > where can i buy the 5x5x5 cube and the
megaminx and the pyraminx? > > please recommend websites that are good >
> Try mefferts.com From what i've heard the cubes have a very
smoothe > turning mechanism. Thanks
5410. Australian cuber on the move again From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 01:46:21 -0000
Hi Everyone, For those of you who were at the US Rubiks Nationals
earlier this year, you'll know that I've been living and
working in the US for the last while. It was great catching up with the
American cubers (plus Ton) whom I met in Toronto last year! :) Now I
have other news, which is that my company has moved me to the UK.
I've seen that there have been heaps of cubing comps in Europe this
year, so it'll be great to be closer to that action. :) I'm
looking forward to meeting and catching up with the European cubers! :)
Jasmine http://speedcuber.blogspot.com
5411. From space From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 02:07:11 -0000
http://grrroux.free.fr/space.avi This was meant to be part of a new
video, but it sucks. Project canceled. But I had another idea, something
much more funny, I hope. ;-) I'll be back in 2-3 weeks. Gilles.
5412. Re: [Speed cubing group] Australian cuber on the move
again From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Dec 2004 22:59:13 -0400
Hey, I get the uncanny feeling that Jasmine is the head of a secret
society with unlimited funds that help her to overtake the male
dominated world of speedcubing. Beware. I can't figure out the
anagram of your name though Michiel
5413. Re: Australian cuber on the move again From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 05:16:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hey, > > I get the uncanny feeling
that Jasmine is the head of a secret society with > unlimited funds that
help her to overtake the male dominated world of > speedcubing. Beware.
> > I can't figure out the anagram of your name though > > Michiel
Rightt.......
5414. Palo Alto Cube Gathering From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Dec 2004 22:42:06 -0800
Are there people who aren't doing anything tomorrow in the
afternoon that want to meet up in Palo Alto? I've got some students
from this summer who want some Fridrich tutorial. It may be fun just to
have an 'whoever shows up' gathering. Tyson Mao MSC #631
California Institute of Technology
5415. Re: questions again From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 07:18:23 -0000
well i ordered a 5x5x5 from mefferts about 2 days ago. does meffert send
you an email confirming your order? or even send you email about your
item being shipped? cos i seem to be waiting.. and waiting.... --- In
speedsolvingrubikscube@yahoogroups.com, "mwgbrain"
<mwgbrain@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" >
<ryn_patricio@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mwgbrain" > >
<mwgbrain@y...> wrote: > > > > > > where can i buy the 5x5x5 cube and
the megaminx and the pyraminx? > > > please recommend websites that are
good > > > > Try mefferts.com From what i've heard the cubes have a
very smoothe > > turning mechanism. > > > Thanks
5416. Re: [Speed cubing group] Australian cuber on the move
again From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 10:12:00 -0000
Hi Michiel, Do you mean the ambigram? If so, see you have been reading
Dan Brown novels too! BTW, Angels & Demons is actually my favourite
one - the ambigrams are cool. :) Jasmine http://speedcuber.blogspot.com
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@z...> wrote: > Hey, > > I get the uncanny feeling
that Jasmine is the head of a secret society with > unlimited funds that
help her to overtake the male dominated world of > speedcubing. Beware.
> > I can't figure out the anagram of your name though > > Michiel
5417. Re: Australian cuber on the move again From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 13:03:29 -0000
Yeah.. It would be very nice to meet a female speedcuber for a change..
;) --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > > Hi Everyone, > > For those of you who were
at the US Rubiks Nationals earlier this > year, you'll know that
I've been living and working in the US for > the last while. It was
great catching up with the American cubers > (plus Ton) whom I met in
Toronto last year! :) > > Now I have other news, which is that my
company has moved me to the > UK. I've seen that there have been
heaps of cubing comps in Europe > this year, so it'll be great to
be closer to that action. :) I'm > looking forward to meeting and
catching up with the European > cubers! :) > > Jasmine >
http://speedcuber.blogspot.com
5418. Re: Australian cuber on the move again From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 15:27:05 -0000
Hi Jasmine :-) At least if u gonna be living in the south of UK u gonna
be pretty close to Holland, which is really a _hot spot_ for
cubing/puzzling. And of coz u can meet up with DanH also ;-) It has been
said in past that cubing is a real chick-magnet. Well, i suppose that a
chick cubing is at least an equivalently big guy magnet!! LOL!! :D Happy
cubing !! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > > Hi Everyone, > > For those
of you who were at the US Rubiks Nationals earlier this > year,
you'll know that I've been living and working in the US for >
the last while. It was great catching up with the American cubers >
(plus Ton) whom I met in Toronto last year! :) > > Now I have other
news, which is that my company has moved me to the > UK. I've seen
that there have been heaps of cubing comps in Europe > this year, so
it'll be great to be closer to that action. :) I'm > looking
forward to meeting and catching up with the European > cubers! :) > >
Jasmine > http://speedcuber.blogspot.com
5419. Re: Australian cuber on the move again From: jasmine_ellen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Dec 2004 18:50:06 -0000
I'm living in London, so yeah, not too far from DanH. And I'm
engaged, so no need for me to use cubing as a guy-magnet! :) BTW, still
trying to get my fiance (Peter) sufficiently interested in the cube to
learn it!! Jasmine http://speedcuber.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > Hi Jasmine :-) > > At least if u
gonna be living in the south of UK u gonna be pretty > close to Holland,
which is really a _hot spot_ for cubing/puzzling. > And of coz u can
meet up with DanH also ;-) > > It has been said in past that cubing is a
real chick-magnet. Well, i > suppose that a chick cubing is at least an
equivalently big guy > magnet!! > > LOL!! :D > > Happy cubing !! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
> <no_reply@y...> wrote: > > > > Hi Everyone, > > > > For those of
you who were at the US Rubiks Nationals earlier this > > year,
you'll know that I've been living and working in the US for >
> the last while. It was great catching up with the American cubers > >
(plus Ton) whom I met in Toronto last year! :) > > > > Now I have other
news, which is that my company has moved me to the > > UK. I've
seen that there have been heaps of cubing comps in Europe > > this year,
so it'll be great to be closer to that action. :) I'm > >
looking forward to meeting and catching up with the European > > cubers!
:) > > > > Jasmine > > http://speedcuber.blogspot.com
5420. Springs From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Dec 2004 15:03:49 -0000
I think it was one of my first questions when I arrived in this group.
Adjusting screws can be useful, but it doesn't help if the springs
are too old. Does anybody know where to buy that kind of springs? Maybe
a bit harder than the original ones would be better. Gilles.
5421. photos, shots From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Dec 2004 12:14:51 -0800
Hi Everyone, The museum and the San Francisco Chronicle are looking for
some high quality pictures of some cube stuff and I've kind of run
out of ideas. If you have a high quality photo that you wouldn't
mind being used in a newspaper or brochure, please send it to me at tmao
at caltech dot edu. Tyson Mao MSC #631 California Institute of
Technology
5422. Need to waste your money? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Dec 2004 12:13:57 -0000
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=20135&item=3770591253&rd=1
This guy definitely needs money if he wants to go to an art school ;-)
Gilles.
5423. Rubiks.com DIY-kits. From: "joel_vn" <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Dec 2004 12:59:09 -0000
Hey everybody, I just recieved a DIY-kit. I started assembling it, but
when I put in the screws as deep as possible, and then pop the pieces
in, the cube is way too loose. I thinks the screws should go in deeper
somehow, but that seems impossible... Does this sound like I am doing
something wrong? Thanks, Joel. P.S.: Merry Christmas, everybody!! :D
5424. Re: Rubiks.com DIY-kits. From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Dec 2004 19:34:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > > Hey everybody, > > I just recieved a
DIY-kit. I started assembling it, but when I put > in the screws as deep
as possible, and then pop the pieces in, the > cube is way too loose. I
thinks the screws should go in deeper > somehow, but that seems
impossible... Does this sound like I am > doing something wrong? > >
Thanks, > > Joel. > > P.S.: Merry Christmas, everybody!! :D Hi Joel, I
imagine if you put a washer between the screw head and the center cubie
piece that would solve the problem. Don't put the washer between
the center cubie piece and the spindle. Regards, David J P.S. I second
your P.S. - Merry Christmas to All!
5425. Merry Christmas! From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Dec 2004 00:08:31 -0000
Uhhh ..... Merry Christmas all. Just in case I forget.
5426. Re: Rubiks.com DIY-kits. From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Dec 2004 00:27:17 -0000
Check out the pics on my website to make sure that you assembled it
correctly... http://www.geocities.com/nascarjon2001/dyi Jon --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" >
<joel_vn@y...> wrote: > > > > Hey everybody, > > > > I just recieved
a DIY-kit. I started assembling it, but when I put > > in the screws as
deep as possible, and then pop the pieces in, the > > cube is way too
loose. I thinks the screws should go in deeper > > somehow, but that
seems impossible... Does this sound like I am > > doing something wrong?
> > > > Thanks, > > > > Joel. > > > > P.S.: Merry Christmas, everybody!!
:D > > Hi Joel, > > I imagine if you put a washer between the screw head
and the center > cubie piece that would solve the problem. Don't
put the washer between > the center cubie piece and the spindle. > >
Regards, > > David J > > P.S. I second your P.S. - Merry Christmas to
All!
5427. merry christmas From: "Andy C" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Dec 2004 19:07:13 -0000
Hey everyone, I hope everyone is doing well so far this holiday season.
I would like to wish everyone a merry Christmas and a happy new year!
Happy cubing, Andy http://andyscubepage.tk
5428. Re: Springs From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Dec 2004 21:41:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > > > I think it was one of my first
questions when I arrived in this group. > > Adjusting screws can be
useful, but it doesn't help if the springs are > too old. > > Does
anybody know where to buy that kind of springs? Maybe a bit > harder
than the original ones would be better. > > > > Gilles. Hi Gilles, When
I met Ton Dennenbroek at the US Nationals he had a repair kit with him
which had most everything needed to restore a cube, and IIRC it had
springs, So I would guess you could start by asking him where he gets
them. David J
hey gilles. merry christmas btw :P anyways if you want spring
replacements, one thing i do i go down to chinatown where they have
those generic tiled rubiks cubes that break easily. interestingly, their
springs are pretty good. bought one for $2.50 and i removed the springs
from the center and used them. pretty neat i hope you find this useful.
--- d_j_salvia <d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Gilles Roux" >
<grrroux@f...> wrote: > > > > > > > > I think it was one of my first
questions when I > arrived in this group. > > > > Adjusting screws can
be useful, but it doesn't > help if the springs are > > too old. >
> > > Does anybody know where to buy that kind of > springs? Maybe a bit
> > harder than the original ones would be better. > > > > > > > >
Gilles. > > Hi Gilles, > > When I met Ton Dennenbroek at the US
Nationals he > had a repair kit > with him which had most everything
needed to restore > a cube, and IIRC > it had springs, So I would guess
you could start by > asking him where > he gets them. > > David J > > >
> __________________________________ Do you Yahoo!? Yahoo! Mail - 250MB
free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250
5430. Merry X-mas From: "Michiel van der Blonk" <blonkm@...> To: "speedsolving"
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Dec 2004 06:26:43 -0400
Merry X-mas everyone! Michiel & Yasmara [Non-text portions of this
message have been removed]
5432. Re: Rubiks.com DIY-kits. From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Dec 2004 19:28:36 -0000
Like Salvia said, don't put the washer between the spring and the
piece. If your cube is too lose, though, that's probably not the
problem. I did this when I assembled my first and all my friends cubes,
so I ended up destroying all their springs - having to buy new ones
(springs, not cubes). So yeah, don't do that. :P --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@y...>
wrote: > > Check out the pics on my website to make sure that you
assembled it > correctly... > >
http://www.geocities.com/nascarjon2001/dyi > > Jon > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > > > > Hey everybody, > > > > > > I just
recieved a DIY-kit. I started assembling it, but when I > put > > > in
the screws as deep as possible, and then pop the pieces in, > the > > >
cube is way too loose. I thinks the screws should go in deeper > > >
somehow, but that seems impossible... Does this sound like I am > > >
doing something wrong? > > > > > > Thanks, > > > > > > Joel. > > > > > >
P.S.: Merry Christmas, everybody!! :D > > > > Hi Joel, > > > > I imagine
if you put a washer between the screw head and the > center > > cubie
piece that would solve the problem. Don't put the washer > between
> > the center cubie piece and the spindle. > > > > Regards, > > > >
David J > > > > P.S. I second your P.S. - Merry Christmas to All!
5433. Midwest Tournament Jan. 29th @ Chicago From: "Rommy" <barg0023@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 00:10:15 -0000
How many people will be attending the January 29th Tournament at
Chicago?
5434. Alg Mirrors From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 05:01:59 -0000
for Macky ;) http://www.plu.edu/~huntca/mirrors.html -Chris P.S. ->
haven't tested it yet, so let me know if it works.
5435. so close yet sooo far away From: "heretogame" <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 16:58:23 -0000
slowing down the f2l is finally paying off..... now time to learn some
OLL's took my best average this morning 40.42 so close to being
sub-40.. i know that is nothing to you guys but i am so happy finally
starting to speed up after being stuck of so long.... happy cubing
5436. update on so close but soo far away From: "heretogame" <heretogame@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 17:30:59 -0000
after my 40.42 average my next one was 39.59 woohoo finally a sub 40
average... and my next to last solve was 29 seconds.... i love it
finally getting there... watch out in orlando everyone... lol
5437. Re: [Speed cubing group] update on so close but soo far
away From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 12:25:57 -0800 (PST)
sweet dude! keep it up a little tip is to learn to do the f2l from every
angle. and slowly.. do it. it helps :P believe me i know. i got from
1:15 to 26~30sec in just 4 weeks from learning everything, so you can do
it!! good job! --- heretogame <heretogame@...> wrote: > > after my
40.42 average my next one was 39.59 woohoo > finally a sub > 40
average... and my next to last solve was 29 > seconds.... i love > it
finally getting there... watch out in orlando > everyone... lol > > > >
> __________________________________ Do you Yahoo!? All your favorites
on one personal page ��� Try My Yahoo! http://my.yahoo.com
5438. Re: Alg Mirrors From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 20:56:38 -0000
seems to be working ok. thanks for it cos im a left handed cubist and i
feel more comfortable with L and U' :) did macky tell you that? ---
In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > > for Macky ;) > >
http://www.plu.edu/~huntca/mirrors.html > > -Chris > > P.S. ->
haven't tested it yet, so let me know if it works.
5439. Re: Alg Mirrors From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 21:37:24 -0000
> seems to be working ok. thanks for it > > cos im a left handed cubist
and i feel more comfortable with L and U' :) > > did macky tell you
that? No, I think he wanted to use it for himself. I thought it might be
useful to others as well, so I posted it here. -Chris
5440. Re: Alg Mirrors From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Dec 2004 21:48:46 -0000
Thanks, Chris! I've placed a link to the page on my site. A couple
of days ago, John (lkyawkyaw) and I talked briefly about how almost all
sites list algorithms which are mainly for right-handed cubers...plus, I
often try to improve awkward algs through mirroring and inverting. This
should save a lot of time. =D Thanks again, Macky --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit <no_reply@y...>
wrote: > > > seems to be working ok. thanks for it > > > > cos im a left
handed cubist and i feel more comfortable with L and > U' :) > > >
> did macky tell you that? > > No, I think he wanted to use it for
himself. I thought it might be > useful to others as well, so I posted
it here. > > -Chris
5441. Re: [Speed cubing group] cheap self adhesive vinyl on
ebay. From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Dec 2004 20:49:40 -0600
awesome On Sat, 11 Dec 2004 21:38:36 -0000, lkyawkyaw <lkyawkyaw@...>
wrote: > > > ok dudes. > > i got like 34inch long of each of the rubiks
colors in rolls of self > adhesive vinyl on ebay. believe me they look
so good and they stick super! > > good part is, it cost me only $5.00 :)
> > msg this guy on ebay for more info. his seller ID is : coolgiftables
> > PS: ill try and get pics of my cube with the newly replaced stickers
> when i have time. > > peace out > > > > Yahoo! Groups Links > > > > >
5442. Re: [Speed cubing group] Cube Record Day From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Dec 2004 20:50:01 -0600
haha cool On Sat, 11 Dec 2004 15:40:25 -0800, Tyson Mao <tmao@...>
wrote: > > Is December 11 (12/11) considered the cube record day?
(Macky's 12.11 > second solve?) I think I'll have to solve a
cube to celebrate. > > Tyson Mao > MSC #631 > California Institute of
Technology > > > > Yahoo! Groups Links > > > > >
5443. Re: [Speed cubing group] Re: need advice on cutting this adhesive
vinyl From: Parth Upadhyay <parth.upadhyay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Dec 2004 20:53:51 -0600
wow that is a really clean cut on that cube On Sun, 12 Dec 2004 12:48:37
-0800 (PST), lwin kyawkyaw <lkyawkyaw@...> wrote: > > :) ok so i got
this cutting board from office depot, > well you know the one with a
cutting blade and printed > rule. > > i made really small cuts and used
it to replace my > keychain stickers pretty neat :P > > ill get a pic
when i can > > --- Gilles Roux <grrroux@...> wrote: > > > > > > > -
Using Paint, Word or any other that can make > > lines, draw a matrix >
> with 16 mm between the lines. > > - Print your page, and glue it on
the back of the > > vinyl sheet. > > - Rule + cutter. You can quickly
obtain hundreds of > > square stickers. > > - Before applying on the
cubes, you should make the > > corners round with > > scissors. > > > >
Here's the result: > > http://grrroux.free.fr/workshop/3restick.jpg
> > > > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "lkyawkyaw" > >
<lkyawkyaw@y...> wrote: > > > > > > ok so i bought self adhesive
vinyl rolls. > > > > > > anyone experienced in home cutting? > > > > > >
cos i need a nice clean accurate way to cut these > > down to stickers >
> > sizes for the 3x3x3 > > > > > > home tools prefered. no big
machinery plz :P > > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Send holiday email
and support a worthy cause. Do good. > http://celebrity.mail.yahoo.com >
> > > Yahoo! Groups Links > > > > >
5444. Corner First From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Dec 2004 14:34:53 -0000
I'm trying something new on the 3x3. Obviously its a corner first
method 8 ) No one hardly ever goes to the yahoo group corner first so I
guess I'll just ask away here. My question is about solving the
edges. Is there any advance thing you can do to speed the dang thing up
or what?
5445. Re: Corner First From: "Michael Atkinson" <unipsycho6@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Dec 2004 19:41:08 -0000
Once you get all the corners, you solve the edges of one face first.
I'm not sure what you do for this step, but what I do is forget
about the center at the moment, and just put three edges into the
corners so it's a sort of U shape. Then pair up the center and the
last edge, and you can put both of them into the right place in one
algorithm. The algorithm isn't very hard, so you can probably
figure it out, but if you can't I'll help you. For the last
face, I put two edges in at once. First put one edge in, which will mess
up one edge on the first face, but then put the second edge in which
resolves the edge on the first face. Sorta hard to explain, but I hope
this helps.... --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Patricio" <ryn_patricio@y...> wrote: > > I'm trying
something new on the 3x3. Obviously its a corner first > method 8 ) No
one hardly ever goes to the yahoo group corner first > so I guess
I'll just ask away here. My question is about solving the > edges.
Is there any advance thing you can do to speed the dang thing > up or
what?
5446. Re: Corner First From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 03:26:05 -0000
My cf method isn't all that great... solve first 4 corners orient
and permute corner solve opposite faces orient midges permute midges yes
i know...i need to probally work on inserting last edge and orienting
midges at the same time. --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > > Once you
get all the corners, you solve the edges of one face first. > I'm
not sure what you do for this step, but what I do is forget about > the
center at the moment, and just put three edges into the corners so >
it's a sort of U shape. Then pair up the center and the last edge,
and > you can put both of them into the right place in one algorithm.
The > algorithm isn't very hard, so you can probably figure it out,
but if > you can't I'll help you. > > For the last face, I put
two edges in at once. First put one edge in, > which will mess up one
edge on the first face, but then put the second > edge in which resolves
the edge on the first face. > > Sorta hard to explain, but I hope this
helps.... > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Patricio" > <ryn_patricio@y...> wrote: > > > > I'm trying
something new on the 3x3. Obviously its a corner first > > method 8 ) No
one hardly ever goes to the yahoo group corner first > > so I guess
I'll just ask away here. My question is about solving the > >
edges. Is there any advance thing you can do to speed the dang thing > >
up or what?
5447. DIY kits From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 04:28:33 -0000
I just got some DIY 3x3 kits...and for some odd reason the screws
don't go into the axel...and to top it off rubiks.com gave me those
really annoying paper stickers instead of pvc....
5448. Re: DIY kits From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 04:36:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@y...> wrote: > > I just got some DIY 3x3 kits...and for
some odd reason the screws > don't go into the axel...and to top it
off rubiks.com gave me those > really annoying paper stickers instead of
pvc.... I just got a DIY from Rubiks.com as well. I too recieved paper
stickers. The screws you got may fit into the axel, but a little
convincing is needed. It took a little force to get screws in as well.
In the end, the finished cube was acceptable, but no better than the new
'pre-made' arched cubes, in my opinion. -Chris
5449. Re: Corner First From: "Wayne" <mylib_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 05:12:53 -0000
You should check out Josef Jelnek's site. There is a link to in at
speedcubing.com. He has good descriptions of corners first methods. The
Waterman system is a fast corners method but you have to learn a ton of
algs. Wayne --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Patricio" <ryn_patricio@y...> wrote: > > I'm trying
something new on the 3x3. Obviously its a corner first > method 8 ) No
one hardly ever goes to the yahoo group corner first > so I guess
I'll just ask away here. My question is about solving the > edges.
Is there any advance thing you can do to speed the dang thing > up or
what?
5450. Parity problem with the revenge (4x4x4) From: "sinac_be" <sinac_be@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 21:33:41 -0000
Hello, I have solved my revenge but 2 adjacent corners are switched, is
there an algo to switch them ? But something different than switching 2
edges and then use a PLL algo. Thanks, Joël
5451. Re: Parity problem with the revenge (4x4x4) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 21:50:45 -0000
Yes, of course, there are direct algorithms for any possible position.
However, the particular case you mention is most often solved by
swapping two edges and then using a simple PLL. I don't know of any
other algorithm, nor any people who use such. The double edge swapper,
by the way, if you don't already have it, is: r2 U2 r2 (Uu)2 r2 u2
It is short, easy to learn and easy to perform, so I see no reason for
learning alternative approaches, especially when these alternative
approaches are applicable in so few cases. --- In
speedsolvingrubikscube@yahoogroups.com, "sinac_be"
<sinac_be@y...> wrote: > > Hello, > > I have solved my revenge but 2
adjacent corners are switched, is > there an algo to switch them ? > But
something different than switching 2 edges and then use a PLL > algo. >
> Thanks, > > Joël
5452. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 14:17:21 -0800 (PST)
oh that! check staffman or steve hoffman or somthing like that.... cant
remember lol his website had it i think. but its pretty long :\ ask
around you might find it --- sinac_be <sinac_be@...> wrote: > >
Hello, > > I have solved my revenge but 2 adjacent corners are >
switched, is > there an algo to switch them ? > But something different
than switching 2 edges and > then use a PLL > algo. > > Thanks, > >
Jo���l > > > > > __________________________________ Do you Yahoo!? The
all-new My Yahoo! - What will yours do? http://my.yahoo.com
5453. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 22:23:07 -0000
oh hehe nvm i remember the site, it was in my bookmark :P
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ have fune
:P oh--- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw
<lkyawkyaw@y...> wrote: > oh that! > > check staffman or steve
hoffman or somthing like > that.... cant remember lol > > his website
had it i think. > > but its pretty long :\ > > ask around you might find
it > --- sinac_be <sinac_be@y...> wrote: > > > > > Hello, > > > > I
have solved my revenge but 2 adjacent corners are > > switched, is > >
there an algo to switch them ? > > But something different than
switching 2 edges and > > then use a PLL > > algo. > > > > Thanks, > > >
> Joël > > > > > > > > > > > > > > > __________________________________
> Do you Yahoo!? > The all-new My Yahoo! - What will yours do? >
http://my.yahoo.com
5454. Rubik the Amazing Cube From: burntbizzkit <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 23:33:52 -0000
I saw the record on Ron's site for watching 'Rubik the Amazing
Cube'. Where can I get this show? It would be great to watch some
episodes. -Chris
5455. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 23:43:28 -0000
Stefan doesn't have that alg either... --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > oh hehe nvm i remember the site, it was
in my bookmark :P > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > have
fune :P > > oh--- In speedsolvingrubikscube@yahoogroups.com, lwin
kyawkyaw > <lkyawkyaw@y...> wrote: > > oh that! > > > > check
staffman or steve hoffman or somthing like > > that.... cant remember
lol > > > > his website had it i think. > > > > but its pretty long :\ >
> > > ask around you might find it > > --- sinac_be <sinac_be@y...>
wrote: > > > > > > > > Hello, > > > > > > I have solved my revenge but 2
adjacent corners are > > > switched, is > > > there an algo to switch
them ? > > > But something different than switching 2 edges and > > >
then use a PLL > > > algo. > > > > > > Thanks, > > > > > > Joël > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > > The all-new My
Yahoo! - What will yours do? > > http://my.yahoo.com
5456. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 23:51:15 -0000
R u talking about algs where a single edge is adjascent to another or
you mean two edges considered as one(incase you solve like a 3x3x3)
adjascent to each other? --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > > Stefan doesn't
have that alg either... > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@y...> wrote: > > > > oh hehe nvm i remember the site, it
was in my bookmark :P > > > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > > >
have fune :P > > > > oh--- In speedsolvingrubikscube@...m, lwin kyawkyaw
> > <lkyawkyaw@y...> wrote: > > > oh that! > > > > > > check staffman
or steve hoffman or somthing like > > > that.... cant remember lol > > >
> > > his website had it i think. > > > > > > but its pretty long :\ > >
> > > > ask around you might find it > > > --- sinac_be
<sinac_be@y...> wrote: > > > > > > > > > > > Hello, > > > > > > > > I
have solved my revenge but 2 adjacent corners are > > > > switched, is >
> > > there an algo to switch them ? > > > > But something different
than switching 2 edges and > > > > then use a PLL > > > > algo. > > > >
> > > > Thanks, > > > > > > > > Joël > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > __________________________________ > >
> Do you Yahoo!? > > > The all-new My Yahoo! - What will yours do? > > >
http://my.yahoo.com
5457. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 23:56:54 -0000
how about this one :P
http://www.puzzlesolver.com/puzzle.php?id=30&page=6 --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > R u talking about algs where a single
edge is adjascent to another or > you mean two edges considered as
one(incase you solve like a 3x3x3) > adjascent to each other? > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > Stefan doesn't have that alg
either... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" > > <lkyawkyaw@y...> wrote: > > > > > > oh hehe
nvm i remember the site, it was in my bookmark :P > > > > > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > > > >
> have fune :P > > > > > > oh--- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > > >
<lkyawkyaw@y...> wrote: > > > > oh that! > > > > > > > > check
staffman or steve hoffman or somthing like > > > > that.... cant
remember lol > > > > > > > > his website had it i think. > > > > > > > >
but its > > pretty long :\ > > > > > > > > ask around you might find it
> > > > --- sinac_be <sinac_be@y...> wrote: > > > > > > > > > > > > >
> Hello, > > > > > > > > > > I have solved my revenge but 2 adjacent
corners are > > > > > switched, is > > > > > there an algo to switch
them ? > > > > > But something different than switching 2 edges and > >
> > > then use a PLL > > > > > algo. > > > > > > > > > > Thanks, > > > >
> > > > > > Joël > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > __________________________________ > >
> > Do you Yahoo!? > > > > The all-new My Yahoo! - What will yours do? >
> > > http://my.yahoo.com
5458. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: Heymbeeck Joël <sinac_be@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Dec 2004 01:07:42 +0100 (CET)
I found it http://www.puzzlesolver.com/puzzle.php?id=30&page=7
Thanks, Joel lkyawkyaw <lkyawkyaw@...> wrote: how about this one :P
http://www.puzzlesolver.com/puzzle.php?id=30&page=6 --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@y...> wrote: > > R u talking about algs where a single
edge is adjascent to another or > you mean two edges considered as
one(incase you solve like a 3x3x3) > adjascent to each other? > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > > > Stefan doesn't have that alg
either... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" > > <lkyawkyaw@y...> wrote: > > > > > > oh hehe
nvm i remember the site, it was in my bookmark :P > > > > > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > > > >
> have fune :P > > > > > > oh--- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > > >
<lkyawkyaw@y...> wrote: > > > > oh that! > > > > > > > > check
staffman or steve hoffman or somthing like > > > > that.... cant
remember lol > > > > > > > > his website had it i think. > > > > > > > >
but its > > pretty long :\ > > > > > > > > ask around you might find it
> > > > --- sinac_be <sinac_be@y...> wrote: > > > > > > > > > > > > >
> Hello, > > > > > > > > > > I have solved my revenge but 2 adjacent
corners are > > > > > switched, is > > > > > there an algo to switch
them ? > > > > > But something different than switching 2 edges and > >
> > > then use a PLL > > > > > algo. > > > > > > > > > > Thanks, > > > >
> > > > > > Joël > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > __________________________________ > >
> > Do you Yahoo!? > > > > The all-new My Yahoo! - What will yours do? >
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5459. Re: Corner First From: "al_yyz" <anders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Dec 2004 00:10:22 -0000
My corners' first is like Ryans, and I solve the opposite faces by
pairing upper and lower edges in the middle slice, and then place them.
However, I normally leave one edge left in either the upper or the lower
face. From there, I have options so that I get the correct orientation
of the edges in the middle layer when placing the last edge in the
upper/lower face. /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Patricio" <ryn_patricio@y...> wrote: > > My cf method
isn't all that great... > > solve first 4 corners > orient and
permute corner > solve opposite faces > orient midges > permute midges >
> yes i know...i need to probally work on inserting last edge and >
orienting midges at the same time. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > > > Once you get all the corners, you
solve the edges of one face > first. > > I'm not sure what you do
for this step, but what I do is forget > about > > the center at the
moment, and just put three edges into the > corners so > > it's a
sort of U shape. Then pair up the center and the last edge, > and > >
you can put both of them into the right place in one algorithm. The > >
algorithm isn't very hard, so you can probably figure it out, but >
if > > you can't I'll help you. > > > > For the last face, I
put two edges in at once. First put one edge > in, > > which will mess
up one edge on the first face, but then put the > second > > edge in
which resolves the edge on the first face. > > > > Sorta hard to
explain, but I hope this helps.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" > >
<ryn_patricio@y...> wrote: > > > > > > I'm trying something new
on the 3x3. Obviously its a corner > first > > > method 8 ) No one
hardly ever goes to the yahoo group corner > first > > > so I guess
I'll just ask away here. My question is about solving > the > > >
edges. Is there any advance thing you can do to speed the dang > thing >
> > up or what?
5460. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Dec 2004 04:08:56 -0000
Joel does that cube thingy I fowarded to you usefull? If anybody is
interested in pairing up multiple edges at once (up to six in one
sequence) e-mail me and I'll foward you a very nice explanation and
cube animated gift. Also I would like to thank Ron for that cube thing.
It helped me, and I hope it helps other too. --- In
speedsolvingrubikscube@yahoogroups.com, Heymbeeck Joël
<sinac_be@y...> wrote: > I found it > >
http://www.puzzlesolver.com/puzzle.php?id=30&page=7 > > Thanks, > >
Joel > > > lkyawkyaw <lkyawkyaw@y...> wrote: > > how about this one
:P > > http://www.puzzlesolver.com/puzzle.php?id=30&page=6 > > ---
In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@y...> wrote: > > > > R u talking about algs where a single
edge is adjascent to another or > > you mean two edges considered as
one(incase you solve like a 3x3x3) > > adjascent to each other? > > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > <htkra1d@h...> wrote: > > > > > > Stefan doesn't
have that alg either... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > > >
<lkyawkyaw@y...> wrote: > > > > > > > > oh hehe nvm i remember the
site, it was in my bookmark :P > > > > > > > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > > > >
> > > have fune :P > > > > > > > > oh--- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > > > >
<lkyawkyaw@y...> wrote: > > > > > oh that! > > > > > > > > > > check
staffman or steve hoffman or somthing like > > > > > that.... cant
remember lol > > > > > > > > > > his website had it i think. > > > > > >
> > > > but its > > > > pretty long :\ > > > > > > > > > > ask around
you might find it > > > > > --- sinac_be <sinac_be@y...> wrote: > > >
> > > > > > > > > > > > > > Hello, > > > > > > > > > > > > I have solved
my revenge but 2 adjacent corners are > > > > > > switched, is > > > > >
> there an algo to switch them ? > > > > > > But something different
than switching 2 edges and > > > > > > then use a PLL > > > > > > algo.
> > > > > > > > > > > > Thanks, > > > > > > > > > > > > Joël > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > __________________________________ > > > > >
Do you Yahoo!? > > > > > The all-new My Yahoo! - What will yours do? > >
> > > http://my.yahoo.com > > > > > Yahoo! Groups SponsorADVERTISEMENT >
> > --------------------------------- > Yahoo! Groups Links > > To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To unsubscribe
from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
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--------------------------------- > Découvrez le nouveau Yahoo! Mail :
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Mail > > [Non-text portions of this message have been removed]
5461. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Dec 2004 20:28:17 -0800 (PST)
hey joel, i will very much ilke to know about it :P pls mail me back
hehe merry christmas. --- Ryan Patricio <ryn_patricio@...> wrote: > >
Joel does that cube thingy I fowarded to you > usefull? If anybody is >
interested in pairing up multiple edges at once (up > to six in one >
sequence) e-mail me and I'll foward you a very nice > explanation
and > cube animated gift. Also I would like to thank Ron > for that cube
> thing. It helped me, and I hope it helps other too. > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Heymbeeck Jo���l >
<sinac_be@y...> wrote: > > I found it > > > > >
http://www.puzzlesolver.com/puzzle.php?id=30&page=7 > > > > Thanks,
> > > > Joel > > > > > > lkyawkyaw <lkyawkyaw@y...> wrote: > > > >
how about this one :P > > > > >
http://www.puzzlesolver.com/puzzle.php?id=30&page=6 > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "lkyawkyaw" > >
<lkyawkyaw@y...> wrote: > > > > > > R u talking about algs where a
single edge is > adjascent to > another or > > > you mean two edges
considered as one(incase you > solve like a > 3x3x3) > > > adjascent to
each other? > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > > > > > Stefan doesn't have that
alg either... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "lkyawkyaw" > > > >
<lkyawkyaw@y...> wrote: > > > > > > > > > > oh hehe nvm i remember
the site, it was in > my bookmark :P > > > > > > > > > > >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > > > > >
> > > > > have fune :P > > > > > > > > > > oh--- In >
speedsolvingrubikscube@yahoogroups.com, lwin > kyawkyaw > > > > >
<lkyawkyaw@y...> wrote: > > > > > > oh that! > > > > > > > > > > > >
check staffman or steve hoffman or > somthing like > > > > > > that....
cant remember lol > > > > > > > > > > > > his website had it i think. >
> > > > > > > > > > > but its > > > > > > pretty long :\ > > > > > > > >
> > > > ask around you might find it > > > > > > --- sinac_be
<sinac_be@y...> wrote: > > > > > > > > > > > > > > > > > > > > Hello,
> > > > > > > > > > > > > > I have solved my revenge but 2 adjacent >
corners are > > > > > > > switched, is > > > > > > > there an algo to
switch them ? > > > > > > > But something different than switching > 2
edges and > > > > > > > then use a PLL > > > > > > > algo. > > > > > > >
> > > > > > > Thanks, > > > > > > > > > > > > > > Jo���l > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > > > > Do you Yahoo!? > > > > >
> The all-new My Yahoo! - What will yours > do? > > > > > >
http://my.yahoo.com > > > > > > > > > > Yahoo! Groups
SponsorADVERTISEMENT > > > > > > --------------------------------- > >
Yahoo! Groups Links > > > > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > > To
unsubscribe from this group, send an email > to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of > Service. > > > > > >
> > --------------------------------- > > D���couvrez le nouveau Yahoo!
Mail : 250 Mo > d'espace de stockage > pour vos mails ! > > Cr���ez
votre Yahoo! Mail > > > > [Non-text portions of this message have been >
removed] > > > > __________________________________ Do you Yahoo!?
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5462. Re: [Speed cubing group] Parity problem with the revenge
(4x4x4) From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Dec 2004 08:06:02 -0000
lkyawkyaw were you talking to me? I sounded like to were talking to
Joel? But you though I was Joel?....Well anyways I'll send you that
4x4 cube thingy just in case you wanted it. Ejoy. --- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw
<lkyawkyaw@y...> wrote: > hey joel, i will very much ilke to know
about it :P > > pls mail me back hehe > > > merry christmas. > --- Ryan
Patricio <ryn_patricio@y...> wrote: > > > > > Joel does that cube
thingy I fowarded to you > > usefull? If anybody is > > interested in
pairing up multiple edges at once (up > > to six in one > > sequence)
e-mail me and I'll foward you a very nice > > explanation and > >
cube animated gift. Also I would like to thank Ron > > for that cube > >
thing. It helped me, and I hope it helps other too. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > Heymbeeck Joël > >
<sinac_be@y...> wrote: > > > I found it > > > > > > > >
http://www.puzzlesolver.com/puzzle.php?id=30&page=7 > > > > > >
Thanks, > > > > > > Joel > > > > > > > > > lkyawkyaw <lkyawkyaw@y...>
wrote: > > > > > > how about this one :P > > > > > > > >
http://www.puzzlesolver.com/puzzle.php?id=30&page=6 > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > "lkyawkyaw" > >
> <lkyawkyaw@y...> wrote: > > > > > > > > R u talking about algs
where a single edge is > > adjascent to > > another or > > > > you mean
two edges considered as one(incase you > > solve like a > > 3x3x3) > > >
> adjascent to each other? > > > > > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > "Eivind Fonn" >
> > > <htkra1d@h...> wrote: > > > > > > > > > > Stefan doesn't
have that alg either... > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "lkyawkyaw" > > >
> > <lkyawkyaw@y...> wrote: > > > > > > > > > > > > oh hehe nvm i
remember the site, it was in > > my bookmark :P > > > > > > > > > > > >
> > > http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > >
> > > > > > > > > > have fune :P > > > > > > > > > > > > oh--- In > >
speedsolvingrubikscube@yahoogroups.com, lwin > > kyawkyaw > > > > > >
<lkyawkyaw@y...> wrote: > > > > > > > oh that! > > > > > > > > > > >
> > > check staffman or steve hoffman or > > somthing like > > > > > > >
that.... cant remember lol > > > > > > > > > > > > > > his website had
it i think. > > > > > > > > > > > > > > but its > > > > > > > > pretty
long :\ > > > > > > > > > > > > > > ask around you might find it > > > >
> > > --- sinac_be <sinac_be@y...> wrote: > > > > > > > > > > > > > >
> > > > > > > > > Hello, > > > > > > > > > > > > > > > > I have solved
my revenge but 2 adjacent > > corners are > > > > > > > > switched, is >
> > > > > > > there an algo to switch them ? > > > > > > > > But
something different than switching > > 2 edges and > > > > > > > > then
use a PLL > > > > > > > > algo. > > > > > > > > > > > > > > > > Thanks,
> > > > > > > > > > > > > > > > Joël > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________ > > > > > > > Do you Yahoo!? > > > >
> > > The all-new My Yahoo! - What will yours > > do? > > > > > > >
http://my.yahoo.com > > > > > > > > > > > > > > > Yahoo! Groups
SponsorADVERTISEMENT > > > > > > > > > ---------------------------------
> > > Yahoo! Groups Links > > > > > > To visit your group on the web, go
to: > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > To unsubscribe from this group, send an email > > to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use
of Yahoo! Groups is subject to the > > Yahoo! Terms of > > Service. > >
> > > > > > > > > > --------------------------------- > > > Découvrez le
nouveau Yahoo! Mail : 250 Mo > > d'espace de stockage > > pour vos
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__________________________________ > Do you Yahoo!? > Yahoo! Mail - now
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5463. parity in 5x5x5 From: "Jim" <psyrules444@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Dec 2004 05:09:24 -0000
i have the situation which occurs in figure 8a. at
http://www.olympus.net/ personal/prmhem/profcube.htm can anyone give me
the notation to fix this? or tell me where to find it? thx -Jim
5464. Problem re-assembing revenge From: Heymbeeck Joël <sinac_be@...> To: Rubik Club English
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Dec 2004 13:38:08 +0100 (CET)
Hello, I have a problem with my revenge: I had a pop and I don't
know how to place the last center of the face, is there someone who can
explain me how to insert it in the sphere? This is the disassembled face
look from above: OOOO OOOO OOX . . . . . X : center to insert . :
remaining edges and corners which I suppose I insert after the center
Thanks, Joel --------------------------------- Découvrez le nouveau
Yahoo! Mail : 250 Mo d'espace de stockage pour vos mails ! Créez
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5465. Problem solved From: Heymbeeck Joël <sinac_be@...> To: Rubik Club English
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Dec 2004 14:24:50 +0100 (CET)
I have managed to insert that center... I was trying in the wrong way =)
Joël --------------------------------- Découvrez le nouveau Yahoo! Mail
: 250 Mo d'espace de stockage pour vos mails ! Créez votre Yahoo!
Mail [Non-text portions of this message have been removed]
5466. Re: [Speed cubing group] Problem re-assembing revenge From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Dec 2004 15:04:05 -0500
Here are pics of how I do it in picture 002 I have placed the first
three centres, and allowed them to go to the sides for now. In picture
003 the forth centre in in place. >From here I twist the centres around
so they are all in the proper place and place the edges and corners,
going around the center in picture.jpg you see all that remains to be
inserted is the final two edge pieces. Hope this helps Peter Douthwright
----- Original Message ----- From: Heymbeeck Joël To: Rubik Club English
Sent: Friday, December 31, 2004 7:38 AM Subject: [Speed cubing group]
Problem re-assembing revenge Hello, I have a problem with my revenge: I
had a pop and I don't know how to place the last center of the
face, is there someone who can explain me how to insert it in the
sphere? This is the disassembled face look from above: OOOO OOOO OOX . .
. . . X : center to insert . : remaining edges and corners which I
suppose I insert after the center Thanks, Joel
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[Non-text portions of this message have been removed] Yahoo! Groups
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Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
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5467. Christmas FMC results From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Dec 2004 21:58:44 -0000
Hi everyone! The results of the Christmas FMC are now online on my
website - www.cubestation.co.uk <http://www.cubestation.co.uk/> and
click on the Fewest Move Challenge link. It was a really enjoyable
challenge, I hope you had a lot of fun taking part, and if you
didn't take part there is always the New Years challenge to play
in! It was hard work posting the results, so I apologise for any
aesthetic mistakes, although I am 99.9% sure that all the solutions
listed are correct and do solve the scramble to the desired position. If
you think there is an error please get in touch. Happy New Year guys,
have a great cubing 2005, and make it your New Year resolution to take
part in the FMC, we are a friendly bunch ;) Dan Harris :-) [Non-text
portions of this message have been removed]
5468. Olympic Cubes From: "Neil Brewer" <nbrewer@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 7 Dec 2004 18:28:30 -0500
Just an FYI, I emailed the folks over at Olympic cube asking when we
might expect the larger cubes to be released. This was the answer: Dear
Friend, Thank you for contacting us again. The release date for the O.C
No5, No6a, No7 has not yet been defined. We will inform you when they
are ready. Best regards Konstantinos Verdes I'll pass it on if I
hear anything. [Non-text portions of this message have been removed]